Touch! Kirby ShiningYoshi ~ ~ ~ (Will Doman) ~ ~ ~ shining{spam}yoshi{ at } gmail { dot } com ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Copyright (c) 2005 Will Doman (ShiningYoshi) All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Well, this is my first GameFAQS faq, for Touch! Kirby, known as Kirby Canvas Curse in America. I borrowed the game from a friend after he imported it, and decided to write a nice FAQ before most other people had a chance to. The game's levels really aren't the type of things you need an FAQ for, so I decided to do a miscellaneous one, for things like the bosses and unlockables. I'll most probably be calling the game Touch! Kirby throughout this guide instead of the American name, as I prefer it. Anyhoo, on that note, on with the FAQ! Version History (Dates in Europe style) 21/4/05 Finished doing the tables and I'm rather proud of them. 20/4/05 Added a couple of section and wrote out the Time/ Rainbow Trial Times. Because I'm nice. 19/4/05 The invariable dilemma of what Kirby actually is has just arisen. He? She? It? Expect a healthy variation for the duration of this FAQ 18/4/05 First decided to write an FAQ for this game. Unsurprisingly, didn't get too far. Index (As you should know, use Ctrl+F and copy and paste the code in to skip forwards to that section.) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Is it good? ~ [Good?] Getting started ~ [Starting] (Check out Titney's Japanese translation guide if you have the Japanese version.) Controlling Kirby ~ [Contr] Powers ~ [Powers] Things you'll find ~ [TYFind] Other modes ~ [Modes] Enemies ~ {Coming Soon} Bosses ~ {Coming soon} Medals ~ {Coming Soon} Unlockables ~ {Incomplete} ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Is it good? [Good?] For those of you who don't know what this game is, Touch! Kirby is a game wherein you indirectly control Kirby by drawing platform for him to roll on, to the exit and through enemies, collecting stars as you go. You can get powers by defeating enemies which'll help you, although you loose them if you take a hit. As to the question, yes, I think it's a great game. It's not a long game, (you can complete it in four or five hours) but with time trial and a limited paint mode to master, as well as unlocking several other characters, it will take several times that to get the full experience out of it. It is by no means the DS' killer app, despite the fact it really does need one, just a very fun and unique draw-your-own platformer game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Getting started [Starting] Ignore this bit if it's the American version. You should know what to do: boot up your DS to begin with. You should be presented with a white screen with some rather funky looking Japanese characters on. Tap the screen to continue. Choose a file by tapping it (stats appear on the top screen). The game will save, tap to continue. The top blue option is what you want to begin your quest. As I said before, have a look at Titney's Translation FAQ to familiarize yourself with the menus. The only thing you should really be aware of is the very bottom grey box (not in line with the others). The third option in that will DELETE YOUR FILE. Use with care. Now you've started your game, choose the only world you can from the rotating table, choose one of the levels in that, and away you go! Read on to find out how exactly to play... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Controlling Kirby [Contr] In this game, you don't really control Kirby, but draw lines for Kirby to roll along. As well as this, you can tap your little pink blob to activate its current power, shown by what's circling it. You can also get a more in-depth look at the current power if you speak Japanese by pressing start. And more. Lines ~ Draw a stroke with your stylus to draw a line with your magic paintbrush. Kirby will roll along it in the direction you drew it (if you did it left to right, he'll roll right, and visa versa. As long as Kirby is moving, he'll stay on the line, and can ever go upside down for a short while. Drawing a loop the loop will speed Kirby up to plough through enemies, and drawing a little ramp will, if Kirby is going fast enough, send her flying into the air. Underwater, Kirby'll try to float to the surface, so you'll need to draw lines above Kirby to stop it from rising. Also, lines can block lasers and cannons, so use this to your advantage. Power up! ~ By defeating an opponent that has a power (see the Powers section) Kirby will gain a power to use. Tapping Kirby will activate it and, depending on the power, another tap may deactivate it (for something like ice). Stunning enemies ~ Tapping most enemies will stun them, allowing Kirby to kill them and, if they have one, take their power. Be aware that this won't work on everything you'll meet - thwomp-style enemies and spiky enemies, to name two, won't be effected by being tapped, so you'll need to maneuver to avoid them. If you roll Kirby into an un-stunned opponent, he'll take damage. However, if you tap Kirby while she has no power, he'll do a speedy roll which'll take out enemies that can be stunned, and take out some stunning doesn't effect at all. Blocks ~ In your travels, you'll come across several types of block which can be broken in some way. Big and small boxes with stars on will disappear when tapped, while little blocks with a picture of a bomb on will, yep, detonate if you tap them, maybe opening new paths or allowing medals to be snaffled. Little grey blocks can be destroyed by hopping into one of the manually operated cannons and firing yourself at them at supersonic speeds. Something which really is quite fun. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Powers [Powers] Powers can be gained from defeating certain enemies. The problem is, if you take any damage whatsoever while you have a power, you instantly loose it. Luckily though, the enemies respawn so you can backtrack a little if you feel like it to get it back. Pressing start will give you a detailed description of the power on the bottom screen if you can read Japanese. In the lower left of the touch screen, a little button will appear if you have a power. Tap it to disperse your current power if you just don't like it, or to pick up another. Balloon ~ Kirby puffs up into a balloon and can be inflated more by tapping him again. After three taps though, he returns to normal size (but keeps the power still). Kirby will bounce off lines you draw. Spike ~ Kirby will change into a sun-like creature, which will stick into walls and stay there. Useful for just hanging around... Ice ~ Kirby turns into a block of ice which slides incredibly easily. Make sure you don't loose control of it and send her careering into spikes though... Fire spin ~ Tapping Kirby unleashes a spin of fire which goes round him once, destroying destroyable enemies and blocks on contact. Fire ~ Kirby does a fiery horizontal dash, which will travel through multiple enemies. If done in mid air, it can be done repeatedly with a minimum loss of height. Lightning ~ A bolt of lightning shoots down from the heavens, destroying anything above or close to Kirby. Stone ~ Fwumph. Smash. =) Turn into a block of stone and plough through enemies as you slide down slopes, landing on them from a great height. If you do this in water, you'll sink like a... stone. Wheel ~ One of the very fun ones. Kirby turns into a wheel that can cover open ground very fast and can take out enemies with no problem. Draw a ramp for it and watch it fly up into the air. Fun to abuse in the third bit of the very first level. Uber explosion ~ Big boom. Everything (I think) on screen goes boom. One use only, so use it wisely for maximum effect. Hammer ~ King Dedede only when you unlock him. Throws a hammer at the enemy. Tornado ~ Kirby turns into a tornado which can fly through the air. Repeated tapping will keep you afloat. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Things you'll find [TYFind] Along your travels, you'll find a number of things, some of which are do be avoided, others which will help you on your quest. Here goes with as many as I can remember offhand: Hazards: Spikes ~ Obviously, avoid these as they'll hurt you on contact. Electricity Blocks ~ These are like spikes, except they electrocute Kirby on contact. Lava ~ Found in the volcano levels. Like Electricity Blocks and Spikes, keep your distance unless you want an instant-ready-kooka-Kirby. Bottomless pits ~ Characterised by the little arrows pointing up, indicating that you should indeed go up. Or instant death will follow. Other things: Large Star Blocks ~ Dispersed with a tap. Discussed earlier in the controls section. Small Star Blocks ~ Same as Large Star Blocks, except they're much smaller. Tap to destroy. Bomb Blocks ~ Tapping a bomb block will set off the bomb. This can let you proceed, or give you access to a coin or something. Stop Gate ~ Bumping into a Stop Gate will stop you, and you'll go again after tapping Kirby. It's a good idea to tap Kirby several times, as just tapping once results in a gentle roll forwards, and as they're generally used before something you'll need to get the timing right on, (thwomps, rotating sticks of fire) you won't want to leave yourself exposed. Entrance ~ You enter the level through here, and you only see it for a few seconds as Kirby falls from it. Regular Exit ~ Black doorway with stars round the outside. Takes you to the next part of a level. Rainbow Exit ~ Signifies the end of the level - instead of a Regular Exit on the third part of a level, you have a rainbow exit, which looks kinda like a rainbow coloured painting. Auto-cannons ~ Small cannons that fire you out automatically when you roll into them. Regular Manual Cannons ~ Large cannons that will fire you out very fast in a fixed direction when you tap the purple button on them. Swiveling Manual Cannons ~ Same as Regular Manual Cannons, except they turn, and can fire you out in one of four directions. Tap the purple button when it's aiming the right way to fire yourself out. Coloured Blocks ~ Blocks that...block your way. They come in a couple of different colours, and will disappear when you find a switch of the same colour, although will come back if you hit it again. Coloured Switches ~ Hit a coloured switch to make all the blocks of that colour disappear. Hit it again to restore them. Sometimes come in dual colours - hitting a switch will effect both colours (eg. Hitting a purple and green switch will restore the green blocks, but make the purple ones disappear. Speed Pad ~ Going onto this will speed you on your way in the direction indicated by the arrows. Sticky Pad ~ Stops you, and you can exit by tapping Kirby to make him jump off. Sometimes used in conjunction with elevators, to stop you rolling off. Elevators ~ These magical things travel along a fixed path and some are used in conjunction with sticky pads to stop you rolling off. Wind Turbines ~ As Kirby is a light little blob of pink, he can be supported in mid air by wind turbines. There are two settings for turbines, one low, the other high, and they can be changed by pressing that familiar purple button on them. Low supports you a short distance away from the fan, while high propels you up into the air, very useful for getting up ledges. Gravity Atom ~ Found in the last level, these attract Kirby towards them and swing her round, looking like one might imagine an atom to look like. Break free by tapping Kirby or drawing a line away. Lava ~ Found in the volcano levels. Like Electricity Blocks and Spikes, keep your distance unless you want an instant-ready-kooka-Kirby. Bottomless pits ~ Characterised by the little arrows pointing up, indicating that you should indeed go up. Or instant death will follow. Stars ~ Collect 100 of these shiny little things to receive a complimentary life, free of charge. You don't have to touch them to collect them, just get right next them. Coins ~ There is one coin per section of each level, and they can be used to buy things in the sort of slot machine mode (bottom option - the yellow one). There are also 6 up for grabs for each level in Time Trial and Rainbow Trial (see the modes section). Water ~ Wa-ter. n. 1) A clear, colorless, odorless, and tasteless liquid, H2O, essential for most plant and animal life and the most widely used of all solvents. Freezing point 0’C; boiling point 100’C. 2) A substance Kirby, unlike some other video game heros, can survive in. Drawing lines above Kirby with your 'Magic Paintbrush' can force Kirby down and control him underwater. Also see: Pink; Mario; DS; Stylus; Pie. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Other modes [Modes] As well as the main game mode, there are two other game modes for you to enjoy: Time Trial and Rainbow Trial, the name for the second I've just made up. You can collect 3 medals for each of them for each level, a total of 6 medals per level. Time Trial ~ Get from entrance to exit in the fastest time you can. For each set time you beat, you get a coin. Times are in the table below: Rainbow Trial ~ Complete the level only using a certain amount of paint from your paintbrush. The ml to length changes for each level. You'll have more paint to begin with if the level is harder than if it's easy. Just remember that there's not time limit here, so take your time working out how you're going to do it for maximum medals. (Your score is measured on how much paint you have left). How to use these tables: Say you took a time trial for the first stage, Plain Plant. You got 16.21 seconds. You would get 2 medals as you beat the first two times (19 seconds and 17 seconds, but not the third as you didn't beat 15 seconds. If you did a Rainbow Trial for the first stage and were left with 250ml of paint left, you would win two medals. On with the tables! ################################################################################ Time Trial Rainbow Trial Reddy Land -------------------------------------------------------------------------------- Plain Plant : |0'15"00 | 0'17"00 | 0'19"00 | 350ml | 250ml | 150ml | -------------------------------------------------------------------------------- Tiny Town : |0'35"00 | 0'45"00 | 0'50"00 | 150ml | 100ml | 50ml | -------------------------------------------------------------------------------- Ravine Road : |0'33"00 | 0'45"00 | 1'00"00 | 250ml | 200ml | 150ml | -------------------------------------------------------------------------------- ################################################################################ -------------------------------------------------------------------------------- Time Trial Rainbow Trial Aronge Valley -------------------------------------------------------------------------------- Ghost Ground : | 1'00"00 | 1'20"00 | 1'40"00 | 1000ml | 600ml | 200ml | -------------------------------------------------------------------------------- Growth Grass : | 0'36"00 | 0'43"00 | 0'50"00 | 290ml | 230ml | 100ml | -------------------------------------------------------------------------------- Mag Mount : | 0'24"00 | 0'32"00 | 0'37"00 | 450ml | 300ml | 200ml | -------------------------------------------------------------------------------- ################################################################################ -------------------------------------------------------------------------------- Time Trial Rainbow Trial Ieras Adventure -------------------------------------------------------------------------------- Rift Ruin : | 0'27"00 | 0'33"00 | 0'35"00 | 550ml | 250ml | 100ml | -------------------------------------------------------------------------------- Contrast Cave : | 0'37"00 | 0'40"00 | 0'44"00 | 300ml | 200ml | 50ml | -------------------------------------------------------------------------------- Silver Submarine : | 1'10"00 | 1'30"00 | 1'40"00 | 250ml | 200ml | 1ml | -------------------------------------------------------------------------------- ################################################################################ -------------------------------------------------------------------------------- Time Trial Rainbow Trial Neo Geneo -------------------------------------------------------------------------------- Machine Mansion : | 0'31"00 | 0'40"00 | 0'46"00 | 360ml | 250ml | 100ml | -------------------------------------------------------------------------------- Dreamy Darkness : | 0'50"00 | 0'57"00 | 1'07"00 | 300ml | 150ml | 100ml | -------------------------------------------------------------------------------- Palette Polis : | 0'45"00 | 0'55"00 | 1'10"00 | 1450ml | 500ml | 1ml | -------------------------------------------------------------------------------- ################################################################################ -------------------------------------------------------------------------------- Time Trial Rainbow Trial Buel Hills -------------------------------------------------------------------------------- Cold Course : | 1'30"00 | 1'46"00 | 2'06"00 | 300ml | 130ml | 40ml | -------------------------------------------------------------------------------- Dungeon Dome : | 1'40"00 | 2'00"00 | 2'24"00 | 350ml | 250ml | 150ml | -------------------------------------------------------------------------------- Canvas Canyon : | 0'34"00 | 0'42"00 | 0'50"00 | 550ml | 100ml | 50ml | -------------------------------------------------------------------------------- ################################################################################ -------------------------------------------------------------------------------- Time Trial Rainbow Trial Oltram Area -------------------------------------------------------------------------------- Collapse Castle : | 1'15"00 | 1'33"00 | 1'48"00 | 650ml | 100ml | 40ml | -------------------------------------------------------------------------------- Volatile Volcano : | 0'32"00 | 0'38"00 | 0'45"00 | 400ml | 220ml | 100ml | -------------------------------------------------------------------------------- Silent Seabed : | 1'17"00 | 1'45"00 | 2'00"00 | 500ml | 300ml | 100ml | -------------------------------------------------------------------------------- ################################################################################ -------------------------------------------------------------------------------- Time Trial Rainbow Trial Wonder Vilet -------------------------------------------------------------------------------- Frozen Fantasy : | 1'30"00 | 2'30"00 | 3'00"00 | 3000ml | 1300ml | 1ml | -------------------------------------------------------------------------------- Mad Mechanism : | 1'00"00 | 1'35"00 | 1'50"00 | 1300ml | 600ml | 1ml | -------------------------------------------------------------------------------- Spectacular Space : | 1'25"00 | 1'50"00 | 2'00"00 | 1600ml | 700ml | 200ml | -------------------------------------------------------------------------------- ################################################################################ Unlockables [Unlockables] It may only take four or so hours to complete this game, but what with getting the best time for Time Trial and Rainbow Trial, you can make it last a lot longer. Also, where would a game like this be without unlockables? Read on to find out more... Ok, first things first, there are really two kinds of unlockables - the sort of slot machine and the characters you can unlock. The slot-like machine works by you putting medals into a choice. After a certain amount of medals, the choice reveals itself. It may be something you want, it may not be. I'm going to be making a list of all the things you can unlock. As I have many other things to do as well as this FAQ, if you've unlocked any of the things I haven't, email me at shiningyoshi{ at } gmail { dot } com and I'll give you full credit. Key: Number (To help you find it) Name (My name for it - my copy is Japanese, remember) Type (What type of item it is) Description (A description of the item) Cost (How many shiny medals it'll cost you) #1 Music Track 1 Music Unlocks 10 new music tracks in the sound test. #2 Music Track 2 Music Unlocks 10 new music tracks in the sound test