O#############################################################################O #(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((# #(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((# #(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((# #((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((%@@"(((# #((@@@@@@@@@@@@((((((((((((((((@@@@@(((((((((((((("@@@@@$(((((((((((%@@$@@@@((# #((@(((!@@((((@(((((((((((((((@"(((@@(("@(((!(@@@@@@!@((@(($$!(((((((((((@@@((# #(((((((@@(((@@(!(((((((@@@@(@@((((@@@@$@(((@($(@@(((@(@@"@@@(@"(@@@(((((@@@((# #(((((((@@(((@$(@@@((@@%@((@(@@((((@(($@@(((@(((@@(((@(@((($@(@@%@(((((((@@(((# #(((((((@@(((@%("@@!(@@(@((((@@)(((@((@@@(((@(((@@(((@(@@@@%@)@((@@(((((@@((((# #(((((((@@(((@%($@(@@(@(@@@%($@@@((@!!((@(((@(((@@(((@(@(((%@(@((()@!((@%(((((# #(((((((@@(((@%(%@(@!(@(@((((((@@@(@((($@(((@(((@@(((@(@(((%@(@()((@)(@!((((((# #(((((((@@(((@$($@((((@(@((@((((@@(@!((@@"@!@!((%@(((@(@@@@@@("@@@%@)@((((((((# #(((((((@@($@@@!@@)(((@"("%!((((!@((((((((!(((((@@((@@@((((((((!@)("!(((((((((# #(((((((@@((((((((((((@((((((((($@(((((((((((((!!(!((((((((((((((@@((((((@((((# #(((((((@@(((((((((((!@@((@@((((@"((((((((((((((((((((((((((((((((!@((!@@@((((# #((((((%@@!((((((((((((((((@@@@@@(((((((((((((((((((((((((((((((@%%@@@@@@(((((# #(((((@@%%@@(((((((((((((((((!!(((((((((((((((((((((((((((((((((!(((((((((((((# #(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((# #(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((# #(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((# #(((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((# O#############################################################################O *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* * TimeSplitters 2 FAQ/Walkthrough * * For Nintendo GameCube * * By Super Nova (supernova54321@hotmail.com) * * Version FINAL, Last updated 7/6/03 * *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* =============================================================================== >>>>> T A B L E O F C O N T E N T S <<<<< =============================================================================== 1. Standard Guide Stuff 1a. Version History 1b. Legal Disclaimer 1c. Introduction 1d. Email Guide 1e. Credits 2. Game Basics 2a. Controls 2b. Basic Techniques 2c. Default Characters 3. Frequently Asked Questions 4. Story Mode Walkthrough 4a. Easy Mode Walkthrough 4b. Normal/Hard Mode Walkthrough 5. Arcade League 5a. Amateur League -(1) Beginners' Series -(2) Mode Madness -(3) It's a Blast -(4) Too Hot to Handle -(5) Team Series A 5b. Honorary League -(1) Maximus -(2) Elimination Series -(3) Burns'n'Bangs -(4) Outnumbered but Never Outpunned! -(5) Team Series B 5c. Elite League -(1) One Shot Thrills -(2) Duel Meaning -(3) Frantic Series -(4) Team Series C -(5) Sincerest Form of Flattery 6. Challenges 6a. Glass Smash 6b. Behead the Undead 6c. Infiltration 6d. Banana Chomp 6e. Cutout Shoot-Out 6f. TimeSplitters "Story" Classic 6g. Monkeying Around 7. MapMaker 7a. Beginners' Guide 7b. Advanced Guide 8. Unlockables 8a. Arcade Characters 8b. Arcade Maps 8c. Cheats 8d. Action Replay Codes 8e. Game Carts -Anaconda -AstroLander -RetroRacer 8f. Arcade Awards 9. Weapon List 10. Parting Words ------------------------------------------------------------------------------- All of the names of the sections here are identical to their names further down in the FAQ, so just highlight the name of the section you want, click find (Ctrl + F)and press return to get there without having to look yourself. ------------------------------------------------------------------------------- *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* * TIMESPLITTERS 2 * * 1. Standard Guide Stuff * *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ___________________________________________________________________________ / \ | 1a. Version History | \___________________________________________________________________________/ Version FINAL Submitted 7/6/03 At last! The walkthrough is complete! Apologies if I neglected this somewhat over the past few months. Anyway, remember that just because it's the final version doesn't mean that no more info will be added. I simply won't be doing any major overhauls, no large new sections etc. I will still make corrections, and add bits of info here and there that I may have missed out. Version 2.0 Submitted 1/5/03 I've added a Normal/Hard mode walkthrough, a much needed addition since I've been literally flooded with requests for this. I've also added Action Replay codes and arcade awards. This basically completes the FAQ for me, but I won't call it Final just yet because there are still some odds and ends that need polishing. Like Co-op notes and Arcade Awards. Version 1.0 Submitted 29/3/03 The first complete version of the FAQ! I consider it to be complete in that I have covered the entire game, but not necessarily in every difficulty. I completed both the Honorary and Elite Arcade Leagues this update, so now I can concentrate on writing guides for Story mode in Normal and Hard difficulties. Version 0.92 Submitted 25/3/03 OK, OK, I know I should finish the arcade league walkthroughs. However, this is only a small update with the addition of the long required Advance MapMaker walkthrough. Version 0.9 Submitted 2/3/03 I'm nearing version 1.0, and that means completion in at least one difficulty for every different mode. I've added a characters list and how to unlock levels. I hope these help! I'll try to get the Arcade League finished as soon as possible, but you must understand that it's very time consuming work. After that I'll get on with mission walkthroughs in Normal and Hard. Don't expect these too soon - I haven't even finished the game in Hard. Version 0.87 Submitted 28/2/03 This time I've added a much needed FAQ and a cheat list. Also cleared up some formatting problems. Hope you like how the guide's coming on! Version 0.85 Submitted 14/2/03 Aha! We're getting there! I am well on my way to completing this FAQ - it is certainly the most all-encompassing TimeSplitters 2, as it doesn't just cover the story. I'm rather proud of it, so I've added the challenges and changed the headings (they were _sooo_ messy before). Version 0.76 Submitted 30/1/03 This is such a minor update that it hardly seems worth mentioning, but I will anyway... I've added a quick walkthrough for the final mission, something I missed out in the last update, and I've added default character descriptions. Version 0.75 Submitted 12/1/03 Sorry! I haven't updated for ages (got too wrapped up in Xmas and other stuff to worry about FAQs). One thing you must remember is that I'm only a casual FAQ writer who does it as a hobby. I'm not like the FAQ veterans who work intensively all the time. What?! I'm talking too much? Oh well... I've added some contributed Honorary League arcade strategies, and walkthroughs to cover the whole game in easy - that means the guide is complete in Easy!!! (Throws party). There are some other additions too. Enjoy this juicy update! Version 0.42 Submitted 26/11/02 I was bored this afternoon after school, so having finished my ICT assignment I took advantage of the fact that I was in a typing mood to write up another mission walkthrough (Atom Smasher) and make some minor corrections to the FAQ. Oh yeah, and the FAQ can be found at cheathappens.com and (with reluctance) cheatcc.com. Version 0.4 Submitted 24/11/02 This is more like it! I've finally got down to the Arcade League, and it's complete in Amateur League. Still more work though! I have yet to finish the mission walkthroughs though... Version 0.27 Submitted 16/11/02 This is a very minor update - I've simply added the Wild West FAQ in easy and some TEMPORARY ASCII art at the top of the FAQ (I already have some better art, but due to formatting problems I can't put it up without going over the 79 characters per line limit). I apologise for the slow progress, I really can't devote as much time as I'd like to FAQ writing. Version 0.25 Initial release (submitted 10/11/02) I've done the story walkthrough in easy mode up to mission 5, and the usual guide stuff is included. However, there's plenty of work left to do (see "Coming Soon" for more details). I've also added a comprehensive mapmaker FAQ for those who are baffled by the poorly explained options. ___________________________________________________________________________ / \ | 1b. Legal Disclaimer | \___________________________________________________________________________/ This guide is Copyright (c) Duncan Hardy 2002-2003. Any information copied from it must be done with the explicit permission of the author. You may print out the document, but only for reference purposes. This guide must never be anything other than FREE (don't sell it for money) and it should only be found at the following sites: http://www.gamefaqs.com http://www.cheatcc.com http://www.cheathappens.com http://www.gamenation.com.au http://www.a2zcheats.com http://membres.lycos.fr/lesiteaju http://www.geocities.com/Super_Nova54321 (my site) Violation of the above terms could result in lawsuit. TimeSplitters 2 belongs to Eidos Interactive and Free Radical. I am in no way affiliated with either company. Hosting my FAQ: If you wish to host my FAQ on your site, please email me and I will almost certainly agree. Do not make the same mistake as a certain other person (who shall remain anonymous) and perform one simple action. Thank you. ___________________________________________________________________________ / \ | 1c. Introduction | \___________________________________________________________________________/ In my opinion TimeSplitters 2 is the best First Person Shooter ever made. About six months ago, it crossed my mind to make a FAQ for the game, and so I began my largest project thus far. At the time I was very inexperienced in handling ASCII, and in writing FAQs; the result was not what I consider to be particularly aesthetically pleasing. I therefore bring you this final, new edition of the FAQ, with (what I hope you agree is) a vastly improved, more original format. Almost everything piece of information relevant to the game has been documented herein, so please use this as a resource to aid you whenever you play TimeSplitters 2. If you notice anything that you think should be included, please notify me at the email address detailed at the top of the FAQ. Before you continue on to the main guide, I would like to take opportunity to thank you for using my FAQ, and I hope that you enjoy reading it as much as I did making it. ~Super Nova ___________________________________________________________________________ / \ | 1d. Email Guide | \___________________________________________________________________________/ I've written a few guides now and I know that you need to be explicit to avoid stupid questions. Here is my list of golden rules for email writing: 1: Never, ever send me spam. Any kind of inappropriate or junk mail will go straight to the trashcan, your address will be filtered and if I deem it necessary, further action will be taken. 2: I always write correctly and politely, with no grammar or spelling mistakes. I expect the same from you. I'm fed up with seeing this: "gimme any chets 4 [insert badly spelt game name here] tanks" or "i cant fnish mssion 7 tel me how plz" I'm going to disregard this kind of mail in future, so please make an effort. 3: If you can, check that what you need to know is in the FAQ. I'll probably help you even if it is, but it saves me time if you find what you need to know in the guide before emailing me. READ THE FAQ BEFORE ASKING A QUESTION! 4: Watch your size. I have a Hotmail account, and the limit is 2 MB for my inbox. Don't clog it up, please. Between 1 and 20k is fine, but no higher if possible. 5: Finally, please put the subject as "TimeSplitters 2" so I can check at a glance what your email's about. If you follow these guidelines I will happily reply. Oh, if you want to speak to me over AIM my screen name is SpNov3. Don't speak to me over MSN - I use that privately. If you add me, I'll probably block you. ___________________________________________________________________________ / \ | 1e. Credits | \___________________________________________________________________________/ The following deserve a mention: -http://www.gamefaqs.com for posting this guide. (The other sites don't get a mention because they asked me to if they could use it, not the other way round). -Eidos and Free Radical for creating such a cool game. -David Rainey, who gave me a hint on the Atom Smasher mission. -Justin W W Steele, who's provided some Honorary League walkthroughs and encouraged me with motivating emails. Thanks! -Sasha Slutsker, for creating some ASCII art for me in the early days of this FAQ's existence. -Black Hole Sun, who allowed me to use his weapon list. -PhoenixDDD, whose site I took the arcade awards from. -Monty Moore, for providing me with a couple of Platinum award times corrections. -Julien Pouliot, for being a cool person - check his site (if you speak French) at http://membres.lycos.fr/lesiteaju. -You, for taking the time to read this. -And last but not least (maybe), me, for writing this FAQ. ------------------------------------------------------------------------------- *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* * TIMESPLITTERS 2 * * 2. Game Basics * *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ___________________________________________________________________________ / \ | 2a. Controls | \___________________________________________________________________________/ Default controls (classic): A: Activate B: Crouch X: No function Y: Manual reload L: Aim R: Fire Z: Alternate fire C-stick up/down: Look C-stick left/right: Turn Control stick up/down: Run Control stick left/right: Strafe Control pad up/down: Zoom in/out Control pad left/right: Change weapon Start: Pause game Custom controls, as on my game: (This set is for gamers used to N64 blasters such as GoldenEye and Perfect Dark, and who have difficulty adapting to the weird default controls. Feel free to change certain buttons to suit your own playing style). A: Activate B: Crouch X: Manual reload Y: No function L: Alternate fire R: Aim Z: Fire C stick up/down: Look C stick left/right: Strafe Control stick up/down: Run Control stick left/right: Turn Control pad up/down: Zoom in/out Control pad left/right: Change weapon Start: Pause game MapMaker controls (as in the instruction manual) A: "Grab" (select) a tile piece or if already selected "Place" a tile piece. B: Allows you to delete a highlighted item. X: Marks a tile piece. This is useful for marking a number of tile pieces that you want to copy or move. An alternative to marking each tile piece individually is to drag the cursor across a selection of tile pieces whilst holding down the A button. Y: Whilst the cursor is over a tile piece press the Y button to make a copy of the highlighted piece. L: Zoom out R: Zoom in Z: No function C stick: Scroll in all directions Controls stick: Moves the cursor in all directions Control pad up/down: Move up/down a level in advance mode Control pad left/right: Change menu (Tile, Items etc.) Start: Bring up the MapMaker menu Keyboard controls (Often in the game you have to write, whether it's a filename or a briefing in MapMaker, so here are the controls). A: Type selected character B: Quit X: Backspace Y: Space L: Change character set from lower case to higher case to numbers R: See L. Z: No function Control stick: Highlight character Control pad: Highlight character Start: No function ___________________________________________________________________________ / \ | 2b. Basic Techniques | \___________________________________________________________________________/ Successful Strafing: Using the strafe technique successfully is the key to survival in this game, and it helps dodge bullets. A good idea if you only have one enemy against you is to strafe in a circle around him/her/it while shooting. They will find it hard to hit you, but successful coordination of the C-stick and control stick will mean that you should be able to aim well enough. Against multiple enemies it is harder. If they are all in one place you should strafe left and right while facing them and firing (hopefully with some kind of machine gun). You run the risk of being hit, but less than if you were stationary. If they are in different areas on various sides of you I advise diving for cover (see below). Finding Cover: If you are surrounded by enemies, the worst thing you can do is stay there and try to kill them all. Instead, retreat to a nearby wall or crate, and crouch if necessary. If they can no longer see you, they will come round, and you can easily kill them since they will be in the same place. Other times this will not be possible, so find cover that at least partially protects you. A good example of this is in O'Leary's bar (Chicago) where, on Normal or higher, gangsters come in from all directions and blast you. In this situation you should crouch behind the bar, rising regularly to shoot opponents until they are all dead and you have taken minimum damage. If you find yourself being sniped by enemies you can't see, run and continue the mission - standing around looking for them will only result in getting seriously hurt, and even if you do eventually spot them they will have hurt you too much to make it worthwhile. "Peeping": The technique I call "peeping" involves strafing very gently round a corner, so that hopefully you can snipe enemies who can't see you. There is not much to say about this, other than that it is very useful in most situations. Window Panes (no pun intended): You can take care of many enemies by shooting them in the head through the window pane of a door or simply through a window. Usually they won't even notice you until they're dead. It should be noted that any enemy not facing your direction will not notice you until you get really close. ___________________________________________________________________________ / \ | 2c. Default Characters | \___________________________________________________________________________/ These are descriptions of all the default characters in the game (i.e. ones that you will have unlocked from the beginning). Sergeant Cortez: An elite squad of space marines are spearheading the counterforce of the TimeSplitters. Sergeant Cortez is a battle-hardened veteran who is proficient with all weapon types and can adapt to any combat conditions. Corporal Hart: Not just an excellent soldier, Corporal Hart is also as expert with all kinds of mechanical and computer technology. She has found her servo enhanced Tritium Exo-Arm to be a very useful aid in combat situations. Isla Nadir: Daughter of Dr. Ketje Nadir, Isla knows no fear and will gladly undertake even the most dangerous search and destroy missions. Few men can come close to her superb fighting and infiltration skills. Gregor Lenko: Gregor Lenko "The Russian Bear" is one half of a crack military team working for a covert international consortium. Along with Isla Nadir he is sent on assignments that would cause lesser men to quake with fear. Jake Fenton: Jake has been battling bribery and corruption ever since Big Tony came to town. Tony lost him his badge and had him run out of town, but now he's back working for Lady Jane's Agency and is looking to settle the score. Lady Jane: This hot blooded socialite skipped Swiss finishing school to create her own Private Investigation Agency in Chicago. A stickler for fashion you'll never catch her with anything but the latest in haute couture and semi-automatic weapons. Viola: The child of a reclusive aristocrat Countessa, Viola assumes the guise of a traveling troubadour as a cover for her true mission - to destroy evil wherever there is its ugliness. Mr. Underwood: Mr. Underwood has debunked table-rappers and fake mystics all over England. Reports of true supernatural phenomena has brought him to Paris. He has joined forces with the lady Viola to share inelegance in the battle against Jacque de la Morte. Hank Nova: Some guys just have it - and Hank's one of them. He's seen things you people wouldn't believe - attack ships on fire of the shoulder of... well, whatever. A leaner, meaner, and more square jawed hero never graced the space operatic stage. Candi Skyler: Candi graduated from cadet training just two weeks ago. Although there has been cheap talk around the academy that she failed Astronavigation but got dispensation because she has a cute butt. Ghost: The coolest CyberJock in the Tek quarter, Ghost can hack an AI CORE in milliseconds. When he declined Sadako's offer to join her gang, she planned a bitter revenge. Now he's been framed for a crime he did not commit and the NeoTokyo police are on his tail. Chastity: Before becoming a highly decorated officer in the LAPD, Chastity ran with the gangs in the back streets of NeoTokyo. She has vowed to help Ghost clear his name and regain his honour. Elijah Jones: Elijah is Peekaboo Jones' great great grandpappy. His life as a bounty hunter began at the age of 16 when he saw his parents gunned down in cold blood by cattle rustlers. Since that day his mission has been to confront injustice wherever he finds it. Ramona Sosa: Ramona came over the border hoping for a peaceful life but with her fiery temper and quick reflexes, she quickly fell into work as a law enforcer. When things became to turn sour in Little Prospect she sent the wire out to her old friend Elijah Jones for backup. Harry Tipper: The crime busting skills of ex-New York vice cop Harry Tipper are now employed in the fight against international supervillians. This time he's got a licence to chill - nice tux Harry! Kitten Celeste: Sometimes things get too hot under the collar for Harry and he needs some manual assistance from his slinky sidekick, Miss Celeste. Go get 'em tiger. Grrrrrrr! Captain Ash: Adventure extraordinaire Captain Ash's exploits has carried him to the four corners of the earth. He is always accompanied by the most glamorous assistances and never averts to stopping for a spot of afternoon Tiffin. Just to keep the pecker up you understand - tally ho! Jungle Queen: Raised in the jungle by wolves, the Jungle Queen's sharp intellect is only hampered by her tight thong and lack of language. Captain Ash has promised to make her a duchess if she comes back to Blighty with him. Gretel Mk II: Gretel II is a second-generation precision killing machine programmed with stealth and martial arts techniques from around the galaxy. Together with R-109, she has been sent to destroy the Machinist's robot army. R-109: An upgrade to the now outdated R-108, R-109 is a war robot built for heavy-duty combat. His reasons for destroying the Machinist are more personal than his partner Gretel II; R-109 wants revenge for his fallen comrades killed in the Machine Wars. Monkey: It's a monkey. Nikolai: Nikolai is a little too curious for his own good. He's always telling Sgt. Shivers that he knows best and that he can sort out whatever is going on in the secret base under the Dam. Private Grass: Private Grass is a hardworking grunt in the regular force. Sergeant Shivers: Sgt. Shivers really doesn't like working at Oblask Dam. It's all a bit spooky and he's fed up with Nikolai calling him a scaredy cat. Sergeant Wood: Sgt. Wood is an upstanding officer in the Regular Force. Lieutenant Frost: Lt. Frost is an accomplished curling champion. She practices on the frozen lake behind the Dam. Lieutenant Bush: Lt. Bush used to get into trouble with her superiors because of her unruly hair. Now she follows their advice and keeps it neatly trimmed. Trooper White: Trooper White is a promising soldier in the Arctic Force. Trooper Green: Trooper Green's gasmask is a great help with his hayfever on summer operations. Captain Snow: Capt. Snow is the leader of the Arctic Force. Sometimes the cold climate makes his earpiece malfunction. Captain Forest: Capt. Forest is the well respected chief of the Regular Force. ------------------------------------------------------------------------------- *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* * TIMESPLITTERS 2 * * 3. Frequently Asked Questions * *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Every FAQ needs a FAQ, so here it is. Please check it before emailing me. Question: What is TimeSplitters 2? Answer: It is the continuation of the critically acclaimed PS2 original, with just as much multiplayer fun, although it is not really linked in any way to the first one. Q: What, so if the original was on PS2 why is there a GameCube version? A: As I said, this is totally independent of the first one and Eidos decided to let us have this as well. All the better for us GameCube owners! Q: What are the cheats for this game? A: SEE GUIDE! NOW! (I have been asked this many times). And no, there are NOT any button codes. Q: I am in possession of the PS2/XBOX version. Please help me... A: I'm not interested in what you have to say. I'm fed up answering questions about other console versions of the game. This is for GameCube ONLY! See ACA's guide if you have a PS2 or XBOX. Q: I'm stuck on the Aztec level in Normal/Hard. I can't get past the golden door and your FAQ says it isn't there. A: Yes, in Normal and Hard there is a puzzle you have to solve. The columns in the area where the monkey throws melons at you has a combination that opens the door. Activate the columns to spin them and solve the puzzle. Each column has four white pictures on it, each one which needs to be facing the same picture on another column. Here is a crude diagram to show you what I mean, where # is a column and other symbols are drawings. #& &#! !#% %# $ * @ + $ * @ + #^ ^#) )#( (# Q: I noticed that the bots in multiplayer do slides and cartwheels. How do you do these somersaults yourself? A: Tragically, there is no way of achieving this yourself. It's no part of the game. Q: I can't do this and it isn't in your FAQ: . A: You haven't got it from GameFAQs! I can guarantee that they will have the latest version. Other sites may not, but that isn't my fault. Get it from GameFAQs and if you don't and send me an email like this I'll ignore you. Q: Help me on this Arcade league mission: . A: I have covered every Arcade mission, including the strategy I used to finish it. If you still can't do it please don't email me for help - I can't say any more than what is in the walkthrough. Tell me your specific problem and I may be able to give some tips, but I can do no more. ------------------------------------------------------------------------------- *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* * TIMESPLITTERS 2 * * 4. Story Mode Walkthrough * *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Here you will find the briefing for each mission, the objectives you will have to complete in that difficulty and both a quick walkthrough (tells you where to go and what to do briefly - no enemies/cameras mentioned) and an in-depth one (follows your every step and explains how to get past each situation). NOTE: Please excuse my pathetic sense of humour. I like to think I'm funny, so just ignore the occasional crap joke and bear with me. ALSO NOTE: I write in Standard English for the United Kingdom, where I live. That means that I write color as colour and realize as realise. I'm sorry, I can't change the way I write, so please don't email me telling me to "write properly" as has happened in the past. ___________________________________________________________________________ / \ | 4a. Easy Mode Walkthrough | \___________________________________________________________________________/ Mission 1: 1990 SIBERIA - Oblansk Dam ------------------------------------- Objectives: Primary Objectives:- *Deactivate the communications dish *Investigate the secret digging site *Retrieve the time crystal *NEW OBJECTIVE: Destroy the biohazard container *NEW OBJECTIVE: Escape through the time portal Secondary Objectives:- *Burn all the evidence Briefing: A secret research facility under a Siberian dam has unearthed preserved organic specimens which are over ten thousand years old. Following a number of mysterious accidents, the original scientific team has left the site and a Russian military garrison has been assigned to the excavation project. Intelligence has revealed that the military's attempts to develop biological weaponry from the finds have had dreadful results. They must not be allowed to continue this research. Although biohazard defence forces are on their way, there is an opportunity to investigate the base and destroy the sample research records before they arrive. The base is currently under lockdown - the perimeter guards are jumpy and automated security systems have been engaged. Avoid the cameras, if necessary they can be switched off or destroyed. Cutting off the communications uplink should buy some time to explore the base more fully. Quick Walkthrough: -Collect sniper and pistol. -Run to courtyard and up steps behind large building. -Use walkway to get mines from small building roof. -Open door in 2F of big building and throw mine at dish (OBJECTIVE COMPLETE). -Go to dam and ascend stairs to the top. -Run down corridor shutting off three valves in side rooms. -Go down stairs on other side of dam. -Enter building. -Follow path to checkpoint. -Go up to control centre and open door. -Follow rocky corridor to digging site (OBJECTIVE COMPLETE). -Collect Time Crystal (OBJECTIVE COMPLETE). -Throw mines on Biohazard Container (OBJECTIVE COMPLETE). -Run to Time Portal (MISSION COMPLETE). In-depth Walkthrough: You'll start off in a tunnel, so go forward and take the sniper rifle and the silenced pistol. Using your sniper, aim upwards towards the balcony and zoom in to the maximum. You should see a guard standing in front of a door, so aim at his head and pull the trigger. Now look up and right (still with the sniper rifle) and you'll see a camera. When you can see the lens, shoot it to destroy it. Now run out into the open and aim up at the balcony. There will be another guard up there shooting at you, but his accuracy is terrible so dispatch him with your sniper. Now take out your silenced pistol and look over to the fences opposite the tunnel. A guard will be standing between two huts, shooting at you, but it only takes a couple of shots to kill him. Walk up to his body and turn left, round the big house and up some steps on the exterior. At the top will be some sniper ammo from the guy you killed. Collect it and open the door to find yourself in a small control center. Go up to the far end of the room and activate the panel to open the door to the dam, then go out of the room and right along the planks. At the end is a hole in a roof. Fall through it and collect some mines on a shelf. Exit the house, climb the steps again and throw a mine onto the roof, near the satellite. When it explodes, the satellite dish will be blown away, and one objective will be complete. Explore the houses in this area a bit now. The one behind the big two story building contains sniper rifle ammo, and two others contain filing cabinets. In these houses open the cabinets with the activate button and throw a mine onto the cabinet. Get out of there, and soon afterwards you will be rewarded with the message "4 or 3 filing cabinets remaining". Go down by the side of the large building and go down the lower area and enter the dam. Inside the dam there is no power, so you will not be able to take the elevator. Run up the stairs on the left, through the small corridor and up the next flight of steps. Here is steam coming out of a pipe in the wall. Crouch and go under where the steam is at its highest point and go under it then continue to ascend. Two flights of steps later is a guard, so have your pistol at the ready and pop him. He shouldn't even notice you for long enough to hurt you. Yet two more flights higher is another guard, this time with his back to you. Take out your fists and punch him in the back to knock him out then run up the final three flights of steps to reach the highest point of dam you can reach in easy mode. Opposite where you emerge is a door with a window. Stand about two steps from it and take out your sniper rifle. Aim through the small opening and pop the guard you can see. Then enter and go left through the opening. In here is a pipe with a wheel on it. Activate the wheel to set the steam pressure at 66%. Then collect the Soviet and the armour which is on the shelf behind you. Two more guards will confront you, so use your pistol to kill them. Now make your way down the corridor, entering the next two side rooms to turn the wheel and reduce the steam pressure to 0%. Now the steam at the end of the corridor will be turned off, and you can exit on the other side. Descend the steps, and after three flights take out your pistol and kill a guard. On the next flight down is some sniper ammo, so collect that and descend the last five flights of steps, hindered by just one guard who you should punch in the back. At the bottom is a door and a switch on the right. Press it to open the door then exit the dam. Go up the small flight of steps, then run left along the side of the building, shooting the guard up ahead on the way. Turn right and right again to see a camera which will set off the alarm. Take out your soviet and turn the next corner and shoot the guard here. Three more will soon come to you, but the automatic fire of the Soviet means that they are no threat. When they are dead, enter the building (you will get the message "time crystal located"). Go down the corridor and enter the chamber with bookcases with melons (!) on them. Behind a pillar is a guard you should kill. If you want it, there is a mini game on the bookcase on the left. Descend the staircase at the far end of the room. At the bottom turn left and open the door on your right. Don't go through the double-doors on the left - they lead to a useless shower-room. Don't go into the room whose door you just opened - aim straight ahead and blast the guard there. Now go into the small room and look left. Open the filing cabinet and place a mine on it (two cabinets remaining) then move on. Walk right up to the top of the stairs opposite and turn left. You'll see two filing cabinets, so open them and give them a mine each to finish your secondary objective. Now descend the stairs for a checkpoint. Walk down the second flight of steps then skirt the two large wooden panels and blast the guard you see up ahead. Turn right 90 degrees to see another. Kill him too then look back at the other guard's body to spot a third opponent. When all the enemies are dead climb the steps to the right of where you entered. Open the door and enter another small control center. Activate the switch on the far wall then shoot one of the panes of glass out and step back into the main room. You'll notice that the door opposite where you first entered is now open, so go down it. You'll see a body on the floor. Zombie? Yup. Turn around and shoot its head off. There is armour and grenades in the room to the right and another zombie further down the corridor. Kill it and enter the third room on the right (the other's locked) to find another zombie and some ammo. Now head down to the end of the corridor to complete another objective (investigate excavation site) then walk forward and collect the time crystal on the floor (another objective off the list). There are also two zombies here, but for a person of your skills that is no problem. You'll then be told to destroy the container; to do so chuck about five mines on the glass box on the right then run away to finish your final objective. The time portal will be activated, so go back up the corridor and enter it to complete the mission. Mission 2: 1932 CHICAGO - Downtown ---------------------------------- Objectives: Primary Objectives:- *Rendez-vous with your informant *Obtain the membership card *Eliminate Big Tony *Retrieve the time crystal *NEW OBJECTIVE: Stop Tony's brother from escaping *NEW OBJECTIVE: Protect Marco the Snitch *NEW OBJECTIVE: Escape through the time portal Secondary Objectives:- *Drain three whiskey barrels Briefing: Big Tony's operations have got a little out of hand! It seems his mob isn't content with running bootleg liquor and the usual protection rackets. Word on the street is that Tony has knocked off a shipment of priceless gemstones and he's bringing his brother in to expand operations. He isn't counting on a hard boiled detective like Jake Fenton showing up... Tony's hiding out in the Sunrise Club, an exclusive - his goons don't like strangers showing up unannounced so you'll need a membership card. Marco the Snitch should be able to help you out. Quick Walkthrough: -Jump down from balcony. -Enter warehouse. -Go through warehouse to street. -Activate phone in booth. -Shoot car when it comes round the corner (OBJECTIVE COMPLETE). -Follow street until you meet Marco (OBJECTIVE COMPLETE). -Follow Marco to house, protecting him (OBJECTIVE COMPLETE). -Take pass in house (OBJECTIVE COMPLETE). -Continue down street to gate leading to Sunrise Club. -Enter club and go to large room. -Kill Big Tony (OBJECTIVE COMPLETE). -Collect Time Crystal (OBJECTIVE COMPLETE). -Escape through Time Portal (MISSION COMPLETE). In-depth Walkthrough: Once you start, go onto the balcony on your right and walk right to the end of it. You'll see a guard walking with his back to you down by the boat. Wait for him to stop then take aim with your rifle and pop him in the head. Then drop down through the opening in the railing and collect some sniper ammo on a box-top before getting off the boat and going to collect the dead guy's ammo. Turn left up some steps and turn left again. Another gangster will spot you, so kill him. Then look at the barrel on your right labelled "O'Leary's". Shoot it right at the bottom so that it empties completely (1 of 3 barrels emptied). Now go up the stairs and look through the window ahead. Using your sniper, get a head shot on the guy standing guard below you. Then turn the corner and descend more steps. Opposite you is another barrel - shoot that too (2 of 3 barrels emptied). Behind you is and opening and a guard standing with his back to you. Shoot him in the head and exit the docks. Out on this street is a ringing telephone booth to your right. Go over to it and press the action button to receive a phone call from Marco. He'll tell you to meet him by the news stand down the main street. Walk down the street, catching the Tommy gun-wielding guard in the opening on the right unawares. Collect his gun and walk a little further. A car will suddenly pull out in front of you - immediately blast away at it with your Tommy gun. Hopefully, when your clip is empty, the car will lose a wheel and veer out of control. This finishes an objective for you (stop Tony's brother). Further down the street, near bar called "O'Leary's", is an opening on the right containing sniper and Tommy gun ammo, as well as some much needed armour. There is also the final barrel which you should drain (secondary objective complete). Ignore the bar and turn the next corner. On the left is a stand, and near it is Marco the Snitch. Walk up to him and he'll start walking away. You'll need to protect him now. Look ahead and shoot a guard, then turn around and shoot another behind you. Another one will appear in front of Marco, and soon afterwards one will be behind you. Kill them all before they hurt Marco. When you turn the corner look up immediately to see a sniper on a balcony. Kill him straight away. Marco will walk a little more (why does he have to be slow?) then he'll tell you to "get inside" and will walk up to a small room. Look to the right and shoot another of Tony's men then follow him into the room and, as per his instructions, take the pass on the table on the left. This will complete two objectives - get the pass and protect Marco. Follow the road and you'll see a large building with the sign "HOTEL" on it a little further ahead. A gangster will appear on the right side, so take him out, collect his ammo and turn around. Behind you is his friend - give him the same treatment. Look down behind him with your sniper rifle and take out the guy behind some glass further down the road. Then activate the gate on your left to enter Big Tony's club. From where you enter shoot two guards across the courtyard and walk through the gateway they were guarding. You will be told that the time crystal has been located, so walk through this restaurant area then exit on the other side. Go through the door with the sign "members only". Kill the guard you see on the right, then drop down between the steps and the wall for some armour. Now open the doors to enter the Sunrise Club, where Tony resides. Walk forward to the reception area and a gangster will rush forward to confront you. Kill him then walk around a wooden partition on the left to get two Tommy guns. Walk through the small hall and a kill a goon dressed in white who will shoot from around a corner up ahead. Go through the room with a pillar then enter the large room. There will be some dialogue, but you should ignore it and run up the stairs ahead of you. Turn left - Big Tony will be standing there, so empty your clips into him then collect the crystal by his body. Turn around and blast the scourge splitter then exit through the time portal. Mission 3: 1895 NOTRE DAME CATHEDRAL ------------------------------------ Objectives: Primary Objectives:- *Rescue the maidens *Retrieve the time crystal *Eliminate Jacque de la Morte *NEW OBJECIVE: Kill the Portal Demon *NEW OBJECTIVE: Escape through Time Portal Secondary Objectives:- *NEW OBJECTIVE: Help the Hunchback get the maiden to safety Briefing: Night falls on the Ile de Cite and another Parisienne screams within the cold stone walls of Notre Dame. The rivermen talk of a crazed madman leading a cult of undead followers. Who is this Jacque de la Morte? What devils does he worship? And what black magic does he wield? You must release the damsels in distress from the dark vaults and make your way through the Cathedral to confront Jacque. But hurry! - the full moon signals another Black Mass and who knows what demons might be summoned within Our Lady's hallowed halls? Quick Walkthrough: -Walk through sewer to lever and pull it. -Continue hallway with stream. -Go through small tunnel and activate second lever. -Ascend steps to wine cellar and go through it. -Go to crypt and rescue three maidens in the area. -Follow path to church hall and go to far hallway on the right. -Climb staircase and pull rope to lower maiden. -Descend again and help hunchback protect maiden. -Let them leave (OBJECTIVE COMPLETE). -Collect Time Crystal at far end of room (OBJECTIVE COMPLETE). -Enter now-open door and climb to higher galleries of church. -Kill Portal Demon (OBJECTIVE COMPLETE). -Continue to rooftop. -Kill Jacque de la Morte (OBJECTIVE COMPLETE). -Escape through Time Portal (MISSION COMPLETE). In-depth Walkthrough: From where you start turn right around the corner and left around the next one. A zombie will come ambling towards you, so take aim and blast its head off. Walk up to the body on the floor and it will rise. Blast its head off too. Go forwards and you will see a path to your left and some ammo. Take the ammo and go left. At the far end of the room is a lever you should activate. Immediately turn, as a zombie will be coming towards you. When its head hits the floor turn left into a sewer-like hallway through a gap in the wall. Another zombie will greet you, so shoot it and head down the circular hallway and pull the lever on the left to open another grate. On the other side is a zombie - kill him - and some steps. Ascend them and shoot the zombie who spawns halfway up. Don't forget the armour lying on the floor either. Now ascend the spiralling staircase and enter the wine room at the top. Collect the ammo in front of you and walk to the other end of the room. Stay well away from the barred doorway - a moment or two later it blasts open and flaming zombies rush into the room! Stay well away from them (catching fire kills you). Eventually they will burn to death. Go through the open doorway and you'll find yourself in a crypt. There is ammo on the floor and a chained maiden up ahead. Go up to her but DON'T RELEASE HER! There are zombies around (like the one on the left right now) who would kill her. Eliminate the zombie on the left then turn back to the maiden. Take a moment to admire her ample bust then free her with the action button. No turn the corner and you'll see another one chained up ahead. There is also ammo on the floor and armour in the cell on the left (shoot the lock to get it). Then go up to the maiden and decapitate the two zombies who appear on the right. Rescue her and turn the next corner. Kill the sewer zombie further ahead and start climbing the small flight of steps on the right. A crypt zombie will come down, so kill it first. Then climb the next flight of steps and kill another crypt zombie before entering the church itself (you'll get the message "time crystal located"). Look up to the ceiling - a girl is chained up there. Before you rush to her rescue kill the two undead priests who appear to be praying amongst the seats. They leave you Luger ammo. Further up from the seats is the time crystal on a pedestal. Collect it to finish that objective. Now go over to the door at the opposite end of the church. Kill the undead priest along the way and collect the armour inside the small room at the other end of the church. Then turn right and down the corridor to a 2x Luger wielding undead priest. Grab the guns and run up the spiralling staircase. At the top is another undead priest and two ropes. Pull either to lower the damsel in distress to safety. Then go back down to her - the hunchback (as in "The Hunchback of Notre Dame") will help you fight off a few zombies (eight in total) which now appear. When you've fought them off he'll thank you profusely and you'll complete another objective (rescue all maidens). Now follow the hunchback and the maiden all the way down to the sewers, then leave them out of sight for a minute. When you return you'll find some shotgun ammo and your secondary objective will be complete. Return to the church and go through the door opposite where you enter. You'll come to a spiralling staircase with some armour at the bottom and some ammo halfway up. You will then come to a small room with a cross in it, and a doorway at the other end. Go through and you will face the portal daemon (new objective: kill the portal daemon). There is shotgun ammo on both sides of the balcony if you need it. To kill the daemon aim at its head and shoot continuously, occasionally stopping to dodge the red laser stuff he launches at you. When he dies exit through the door on the other side of the balcony. There is armour through here (do you really need it?!) and another door which leads onto the roof of the cathedral. Out here you'll be confronted by three undead priests and a scourge splitter. Finally, Jacque de la Morte appears, declaring that you can never kill him. Prove him wrong by pumping a few shotgun shells into him to end his devil worshipping antics. Then turn around and exit through the time portal. Mission complete! Mission 4: 2280 RETURN TO PLANET X ---------------------------------- Objectives: Primary Objectives:- *Locate the crashed UFO *Retrieve the time crystal *NEW OBJECTIVE: Repel the beach attack *NEW OBJECTIVE: Escape through the time portal Secondary Objectives:- *None Briefing: There's been a lot of UFO activity in the Gamma sector - the Academy has traced their telemetry to Planet X. The Ozor and Meezor Mox have been battling to gain control of the planet for some time now and we suspect that factions are constructing ships and launching them from a subterranean base. Wing Commander Hank Nova's patrol has engaged the alien ships just inside the planet's atmosphere. Perhaps it's time to take a trip down to the surface and see what you can find out. This will be a tricky mission, but the fighting between the Mox can be used to your advantage. Remember the Ozor and Meezor hate each other more than they hate you! Don't be afraid to fight for one side or the other as long as it helps you get closer to the base! Quick Walkthrough: -Collect gun and jump through hole. -Follow path to beach. -Use guns to repel attack (OBJECTIVE COMPLETE). -Enter previously closed path. -Go through insect canyon. -Continue to open area with UFO (OBJECTIVE COMPLETE). -Fight then enter it. -Take Time Crystal from outer rim of interior (OBJECTIVE COMPLETE). -Escape through Time Portal (MISSION COMPLETE). In-depth Walkthrough: Immediately run forwards when the mission starts and collect your sci-fi handgun. Then turn left and drop down through the hole there. It will prevent you from taking too much damage from the UFO shooting at you. Down here you should take the right path, blasting the green alien you see, then go right through a gap in the wall. From here go right, and kill the alien that appears in front of you. Take the weapon part behind it and go left. You will need to kill a sniper on a bridge in front of you and another alien who appears in front of you suddenly. Turn the corner, fall down the hole and collect the armour in front of you. You'll find yourself in a large "beach"; go to the edge and a raiding party will appear in the form of three UFOs. Behind you is a mounted gun - press the action button in front of it and get ready for a big battle. You'll be told to repel the beach attack, so use R to aim and kill all the aliens that appear. There are approximately 15 that you have to kill, and remember that they sometimes sneak up on you from behind. When the attack is over go out and collect all their ammo - you should get the awesome plasma autorifle. The gate previously blocked by lasers will open once you finish the objectives, so go through it. There is some autorifle ammo and the gun (in case you didn't get it) as well as an unarmed Mox (kill him if you feel cruel; otherwise ignore him completely). You'll come to a circular canyon with a lot of weird insects in it. Just run through them - trying to kill them will result in the loss of a lot of health. All you have to do here is shoot their nests to kill a few of them then run through an opening on the right. There is some armour here. You'll soon find a large open area with a spaceship (locate the crashed UFO: Complete). Using your autorifle shoot the aliens attacking the ship, and soon some rival aliens will get out and help you. When the attackers are dead (tick off another objective) kill them before they kill you. Then enter the teleporter to enter the UFO. Inside, go right and up through the large gap to get into the outer rim of the craft. A TimeSplitter will appear - kill it and walk clockwise to a small chamber containing the crystal. Then exit through the same gap and go into the time portal. Mission 5: 2019 NEOTOKYO - Tek Quarter -------------------------------------- Objectives: Primary Objectives:- *Follow the Hacker to the research area *Deactivate the TimeSplitter machine *Kill the Hacker Chief *Retrieve the time crystal *NEW OBJECTIVE: Escape through the time portal Secondary Objectives:- *None Briefing: Sadako's hacker gang have stolen a prototype Cyber Rig from the government research labs. Rumour is that the rig incorporates some kind of alien biomatter and is powered by crystal lattice energy. Faked computer records, which the hackers planted at the labs, framed Ghost for the break-in and now police are crawling over the Tek quarter looking for him. The only way for Ghost to clear his name is to tail one of the hackers to their secret research area and gather evidence of their activities. Quick Walkthrough: -Follow hacker, dodging cameras and collecting ammo (OBJECTIVE COMPLETE). -Enter base through open laser grid and turn off cameras in small room. -Use last camera to obtain code then use it to open door. -Go to big room and switch off machine (OBJECTIVE COMPLETE). -Run after and kill Sadako then collect Time Crystal (OBJECTIVE COMPLETE). -Escape through Time Portal at the end of the street (MISSION COMPLETE). In-depth Walkthrough: Wasn't that Matrix meets Bruce Lee style battle on the train really cool? Anyway, you've arrived at Maru station, so follow the hacker (Krayola). Keep a fair distance - say, six feet, but don't lose her. She'll turn the corner, then go left up the steps. She will then descend some flights of steps - be careful here. If you are at the top of the stairs when she descends the second flight she will see you and it will be mission failed. At the bottom are glass displays containing pistol and sniper rifle ammo. Smash the glass with your fists to avoid getting hurt, but make sure the hacker isn't too near when you do. She will then go into the street - be careful, there are cameras here. Use your uplink to make sure that they don't spot you. She crosses the road, so follow in her footsteps - that guarantees that the cameras won't see you. From the station she goes right down the main street, across the road, left into the next street and left again into a side alley. Here she descends into the entrance to the hackers' base. On the way is some armour behind some glass - be sure to collect it. If you follow her carefully she shouldn't see you. Follow her through this tunnel until she gets to a blue laser grid. Another hacker will let her in. When they are both a fair distance down the corridor rush into the little room on the left (if you wait too long you get locked out). Go to the panel and look through the third camera, having switched the other two off. Wait until you see her type on the laptop, and you'll finish the objective (get the codes to open the door). Turn off this camera too then go into the corridor. Sneak up on the hacker standing guard and punch him (her?) in the back. Go forwards to the room with the laptop and activate it. The door will open and you'll reach a checkpoint. Go through the door you just opened and shoot a hacker in the back. Two more will quickly appear, so kill them too. Then go down the corridor and enter the room straight ahead. On the left when you enter are some lockers; activate the one on the left and you'll find the SBP90 machine gun. There is also some armour in the room. Now exit and turn left. You'll see some windows and a door on the right. Enter it. At the other end of this room is a machine with a TimeSplitter on it. To the right of the machine is a switch. Activate it and complete another objective. Then Sadako will appear behind you, so use your SBP90 to blast her. She'll cloak herself and run away, but you can follow her silhouette, blasting away with your machine gun. Soon she'll die and leave you the time crystal. Collect it and go out into the street (many hackers attack you, but your SBP90 should make short work of them). From the entrance to the base go through to the main street and left to the bridge, where the time portal awaits you. Mission 6: 1853 WILD WEST - Little Prospect ------------------------------------------- Objectives: Primary Objectives:- *Rescue Ramona from jail *Eliminate The Colonel *Retrieve the Time Crystal *NEW OBJECTIVE: Put out the fire and rescue the girl *NEW OBJECTIVE: Escape through the time portal Secondary Objectives:- *Destroy the Wanted posters of Ramona and clear her name. Briefing: The good people of Little Prospect live in terror of The Colonel - a megalomaniac deserter from the Confederate army who likes to shoot first and ask questions later. He slandered the local law lady, Ramona Sosa, by putting a false bounty on her head. Now she's slammed up in gaol 'cos folks round these parts just don't seem to know right from wrong anymore. But grizzled bounty hunters like Elijah Jones aren't easily put off the trail - The Colonel's a wanted man and there's a reckoning a-comin'. They say he's holed up in the old mine works where he's a-digging fer something more valuable than gold, something that ain't quite natural... Quick Walkthrough: -Walk down street to Sheriff's Office and go to courtyard behind it. -Push cart up to wall and shoot it to rescue Ramona (OBJECTIVE COMPLETE). -Go through newly opened doorway and follow next street up to the burning barn. -Go inside and shoot barrels (OBJECTIVE COMPLETE). -Walk down to the mine and push the cart. -Enter the big open area and shoot The Colonel (OBJECTIVE COMPLETE). -Go through busted hole across rails and get Time Crystal (OBJECTIVE COMPLETE). -Escape through Time Portal (MISSION COMPLETE). In-depth Walkthrough: Walk to the wall opposite where you start after the cutscene then turn left and look up with your sniper rifle zoomed in. There's a guy walking around on the roof of the General Store, but he won't notice you so just kill him. Then round the next corner and another guy will come out of the Saloon. Shoot him with your rifle (don't bother aiming) then strafe right, facing left around the next corner. Zoom in with your rifle and pop the guard you see up ahead in the head. Then enter the saloon and go into the corridor behind the bar and follow this path up to the rooftops. From here you can access the whole street on a higher level. Cross over to the General Store balcony and get the ammo left by the first guard you killed. Drop down to the street below and head for the Sheriff's office opposite. On the left of the entrance is a wanted poster, so tear it off. Then enter the office and take the second right to get to the prison cells. Behind you is a case containing gunpowder - you don't need it in Easy but collect it for fun. Then go over to Ramona's cell and she'll tell you to get her out. Exit the office and turn left down the alley next to it. You'll emerge in a courtyard with a tower at one end. Immediately when you enter the courtyard look up and, with your sniper rifle, kill the guard/sniper up there before he can react. Then head through the archway on the left and you'll find yourself behind the prison cells. Pushed up against the wall is a cart loaded with dynamite. Hmmm... It's almost too easy. Just shoot the crates on the cart to blow up the wall and free Ramona. Alternatively, use the gun powder to lay a trail over to some crate at the other side of the courtyard. Shoot the crates and the cart will explode. Either way, stand well back and you'll have an objective ticked off. Humbly accept Ramona's thanks (what, I don't even get a kiss?!) and turn around to confront two baddies. Use your garrett to deal with them, and don't let Ramona get shot. Exit out onto the street and go right over to where it says "buy a horse". Go left from there into the next road and, with the help of your garrett, dispatch a guard on the left hand side of the street. Then take out your rifle and shoot the sniper up ahead. Look on the right side and kill two more guards who should be there by now. You will now hear a plea for help from a hot (literally) girl in a burning barn. Enter it and climb the stairs. Look up and you'll see barrels above the blaze; shoot them to put it out and receive congratulations from the girl ("Mah hero!"). Further down the road is a sniper in a window of a building. Show him and his friend (behind a window the opposite side of the street) who the real sniper is with your vintage rifle. On the building next to the bank is another poster of Ramona. Tear it off then turn the corner to reach a checkpoint. Use your garrett to dispatch the next guard and take his 2x garretts. Up ahead is a building with two enemies. One is hiding behind the corner and the other is in the window. Use your sniper to kill them both. Then run up the house to tear another poster off the wall to finish the objective. The steps leading up are behind the house. Finally, you can enter the mine. Go forward and run into the cart to set it moving. Then look at the little niche on your right and you'll notice some much-needed armour. Follow the cart into the open area and you'll get some dialogue. Just run up the left path and shoot at the fleeing figure. This is The Colonel. Follow him into the small hut and shoot him there. Camp out here as several more of his men come and attack you then leave. There may still be some more standing around - just kill them, they're no threat (to help you there are ten enemies here, including The Colonel). There is ammo and armour scattered about if you need it, mostly in the huts. When the coast is clear go back to where you first entered the area and run along the tracks that lead to an entrance forced open by the cart. In here, a little while down the tunnel, is the Time Crystal. Collect it and leave again, dropping down to the walkways and entering the Time Portal to exit the level. Mission 7: 1972 ATOM SMASHER - Khallos Island --------------------------------------------- Objectives: Primary Objectives:- *Defuse the four bombs *Eliminate Khallos *Activate the reactor *Retrieve the time crystal *NEW OBJECTIVE: Escape through the time portal Secondary Objectives:- *Minimise scientist casualties Briefing: Mr. Khallos has been trying to take over the world again. His secret island houses a state of the art atom smasher. Who knows what his terror organisation could do with the unleashed power of subatomic particles? Does Khallos even know himself? Only the most suave and daring international playboy could escape from Khallos' clutches and foil his twisted plans - Special Agent Harry Tipper is such a man. Be careful though! This criminal genius is so evil that he would blow up his own island and particle accelerator rather than be brought to justice. Quick Walkthrough: -Leave main room when laser opens door. -Get uplink and kill guard for pistol. -Go to first scientist to defuse bomb. -Follow corridor to room with next bomb (defuse). -Go to room with stairs for Checkpoint. -Put out fire and run to large corridor. -Go to second room (left side) and use magnet controls to destroy bomb. -Go down corridor to the end and put out fire. -Go left in large room enter crate area. -Defuse bomb (OBJECTIVE COMPLETE). -Open door and go right to meet Khallos. -Kill Khallos (OBJECTIVE COMPLETE). -Press control panels to defuse bomb (OBJECTIVE COMPLETE). -Collect Time Crystal (OBJECTIVE COMPLETE). -Escape through Time Portal (MISSION COMPLETE). In-depth Walkthrough: Wasn't that FMV sequence an obvious rip-off of Goldfinger, an all-time classic Bond movie from the '60s? Anyway, you start off in a room with a laser buzzing around. Whatever you do DON'T MOVE! Wait until it shoots the door switch to open the door then exit. Get the temporal uplink and turn around. You'll see a console behind you. Activate it; you'll see through three cameras, all of which you should deactivate. (NOTE: Thanks to David Rainey, as he told me that the third camera is in fact an autogun. You can shoot with it by pressing the Fire button, and you should wait until you have eliminated three guards. This will make it much easier to get a gun, and will prevent you from getting hurt. Be sure to turn it off however, as otherwise it will shoot at you later. David Rainey has also given me a strategy to save time: press the button to open the door first then do the shooting to shave some seconds off the time). Then go over to the door and activate the switch on the right. Go through the door and then round the next two corners. You'll see a guard up ahead: sneak up on him and punch him to get his guns. Carry on walking and another guard will appear, so shoot him too. Get his gun and go over to the doorway up ahead. Stand next to the scientist and he'll say "I'll take care of that bomb for you." You can trust him to do it, so turn around and go back to where you first sneaked up on the guard. However, and this applies to all scientists in the mission, he will not react if there are enemies nearby. When you get back to the first area, walk down to the right and go through the door under the autogun (ignore it; it won't shoot as long as you deactivated it earlier). You'll come to an area full of crates. Hug the left wall and presently you'll come to a guard standing behind some crates. Pop him one in the head and get his ammunition. Further down the corridor are more three more guards. One has 2x silenced pistols, so watch it. At the end of the winding corridor is a door that opens onto a large room with some weird equipment in it. On the far left corner is a bomb - go over to it and look behind you. There are three guards down there, so make quick work of them with your newly-acquired pistols. When there are no guards left go over to the scientist in the room and get him to deactivate the bomb. Go down the corridor where you killed all the guards and another will pop out up ahead. Send him to join his friends. The timer should now be at about 6:00-5:30; walk into the room for a checkpoint. Look up immediately and kill the guard shooting you from the right. Then turn right and turn the wheel stuck on the pipe there. Go under the ramp for some remote mines. Now turn back up the ramp and in the middle section take the fire extinguisher and ammunition. Climb a small flight of steps and take out your extinguisher. Aim at both fires and put them out, making sure that you keep your distance. It's stupid to loose life just because you can't be careful. When the fires are put out the door behind you will open, so go through it. Walk forwards and aim up a little. There is a henchman on top of a box, so shoot him before he snipes you. Then get closer to the box and it will fly open. Immediately shoot the guard inside then enter. Collect his ammo and the armour here. When you're well equipped, leave the box and look left. Shoot the S47-wielding guard there and run down the corridor. Two more guards will pop out at you, and a further three await further along. I suggest using up the last of your pistol ammo here then changing to your Soviet S47. You should have about 100 ammo for it. Turn around and get some grenades out of a box behind you then go to where the third and fourth henchmen appeared. Go through the door on the right and you'll find a wheel to turn there. Then exit and enter the room on the left a little further down. Inside, turn around and shoot some guards who will attack you. Kill them then activate the power console on the far wall. You'll see a red room with a magnet and a bomb on the floor. Use the C-stick to move the magnet above the bomb then use Z to pick it up. Move the bomb to above the tray thing on the right and drop it in. Now you only have to deactivate one more bomb. You should have about six minutes remaining now; if you don't, you need to hurry up (not that it's a problem - in Normal and Hard the time limits are much harder but the missions are still beatable). Exit the room and go left down the corridor, killing another guard along the way. You'll come to a curve with an autogun. There's an easy way to do this: take out your remote mines, throw one in the vicinity of the gun and detonate it with the Alternate Fire button. Walk past its limp form and be sure to have your Soviet out. There are five guards here, including one on top of a box who will snipe you. Two others pop out at the same time from between two boxes, so use your Soviet to take them down. Collect a fire extinguisher from one of the columns here and run down the last stretch of corridor to a blazing fire. Using your extinguisher, carefully put out the flames and the door will open onto the last big section. In this large room look left and up. Use your sniper rifle to take out the sniper on the pipes there then run down to beneath his body. Turn right and you'll come to a busy area full of boxes; go to the far left and there is and empty box containing armour which you will no doubt need. Stay here and two enemies will attack you. When they're dead go over to the bomb on the right wall and look into the box on your left. Some scientists are there; get them to deactivate the last bomb and finish an objective for you. Press a switch on the wall and the big door will open, so go through it. You'll be greeted by a guard and two of his friends round the next corner. Get the armour here then venture onto these walkways. Khallos will appear and say a load of bullsh*t - just ignore him and grenade/gun him to death. Collect his tasty 2x Soviets and the time crystal. Unfortunately, some S47-wielding Scourge Splitters will appear. Lob grenades at them, and activate the four levers to activate the reactor. The time portal will appear, so have fun kicking Scourge Splitter ass for a while then finish the mission. Mission 8: 1920 AZTEC RUINS - Guatemala --------------------------------------- Objectives: Primary Objectives:- *Enter the Lost Temple *Retrieve the time crystal *NEW OBJECTIVE: Defeat the stone golems *NEW OBJECTIVE: Escape through the time portal Secondary Objectives:- *None Briefing: The Lost Temple of T'hocheck has haunted the mind of Captain Ash ever since he gave up the military life to pursue daring deeds across the continents. In the deepest Guatemalan jungle it seems that his quest has come to fruition. Finally the ancient jade crystal artefact will occupy pride of place in his trophy cabinet. But darker forces are afoot. A lost tribe guards these legendary walls and natives speak of mighty elemental golems and sentient simians. In whispers, some even say that gods from another time walk among them... Quick Walkthrough: -Run straight to area with ramp and cross bridge. -Pull lever on the other side. -Go to the golden door and follow path to temple (OBJECTIVE COMPLETE). -Descend stairs. -Take Time Crystal from altar (OBJECTIVE COMPLETE). -Kill Golems using trapdoors and tiles (OBJECTIVE COMPLETE). -Escape through Time Portal (MISSION COMPLETE). In-depth Walkthrough: When you start a monkey will be in front of you, running. Follow him/her/it up the hill then through a winding tunnel. You'll come to an open area with walls. Take a left and you'll see many monkeys hanging around. Kill them if you feel cruel. Go left again through another tunnel and round the next corner. You'll come face-to-face with a native. Shoot him before he hits you with a crossbow bolt then collect the weapon he leaves. Go back to just before this corner and put the tip of the crossbow into the fire. Without shooting or reloading (which puts out the fire) advance to the wall opposite where you enter this area then take a right to go down a lower path. A tree thing (similar to Treebeard in the Lord of the Rings: The Two Towers, for those who have seen it) will appear so immediately burn it with your flaming arrows and avoid it at all costs. Getting burned will incur a slow, painful and inevitable [virtual] death. Round the next corner and another native indian appears. He's not friendly, so incinerate him with your souped-up crossbow. Ignore the golden carved gate for now and turn right down another path. Follow this tunnel and you'll reach two doorways. Look through the left one and you'll see another tree-thing. Burn it too. Now reload and go through the doorways and to the other end of this small rectangular courtyard. (NOTE: On the left here is a beehive. A few of these are scattered about the level. Avoid them, as the bees follow you and sting you. The hives can be destroyed with burning arrows). Turn left down a corridor which leads to an area with painted pillars. Watch out for the indian on the way. Here, quickly kill another native then cast your aim upwards. On the third pillar on the left is a monkey who throws explosive watermelons at you. These hurt badly, so take out your more accurate Luger and blast away. The monkey may fall off the pillar. Pass through the courtyard and into the next. Dodge the beehive and ascend the ramp on the left. Turn right from here and cross the rope bridge you saw in the introductory FMV sequence. Follow this tunnel to a lever which you should activate. Watch out for the watermelon-toting monkey on the other side of the bridge and the native who appears after the lever is pulled. Remember that gold door I told you to ignore? Now backtrack to there to enter the inner sanctum of the Guatemalan jungle. The easiest route back is right from the bridge and just follow the path. The door is on the right. You will also be challenged by three more native indians on the way. Through the doors is a hole. Don't worry - just drop down it and follow the path. You'll come to the entrance of a temple with two monkey guards. Dispatch them with your Luger and enter. Turn left and shoot another indian and marvel as the music changes to a more suitable singing style. Go further into the temple and descend some steps. Another native awaits on them. Behind the staircase is a hidden lever - pull it and go back to the bottom of the steps. Advance into a small chamber and look on the right for armour. The left path leads to some steps. They go down for a while in a cubic shape, and you meet a monkey on the way. Kill it to make sure it doesn't lob any more melons. At the bottom go left to the altar and collect the crystal (objective ticked off). Now you'll have to kill some stone golems, and I'll tell you now that ammo of any kind has no effect (in Easy at least). To kill them, you will have to walk on the patterned tiles that appear to stick out of the floor. These open wooden trapdoors through which you must make the golems fall. I recommend that before starting this you kill the monkey on the pillar on the right from where you enter to avoid melon-pains. Then go to the left side of this large chamber. It is impossible to write a walkthrough for killing the golems; you have to work out how to trap them yourself, and it may take a few attempts and repositionings to get them to fall in. Just make sure that you yourself don't accidentally commit suicide. I find it easiest to start with the golem on the left then turn the corner and take the next one out. Go through the small stone corridor and you'll arrive at another similar area with another monkey. Make sure you kill it first. Then destroy the final golem to be told to escape through the Time Portal. It appears in front of the door at the far end of the room. Mission 9: 2315 ROBOT FACTORY ----------------------------- Objectives: Primary Objectives:- *Gain access the inner processing area *Locate and collect the ElectroTool *Destroy the energy nodes *Enter the factory core *Retrieve the time crystal *NEW OBJECTIVE: Defeat the Machinist *NEW OBJECTIVE: Escape through the time portal Secondary Objectives:- *None Briefing: After the Machine Wars the mighty foundries and production lines finally fell silent...except for one! UltraNet sources have revealed that the Dark Machinist Child has activated a power node network and seeks to build a robot army to exact revenge. Neutralize his factory before he can reawaken dreadful conflict. Once you have accessed the inner processing area, you should proceed immediately with destroying the individual energy nodes. These nodes are extremely robust, and cannot be damaged with conventional firearms. However, the factory may still contain a small number of ElectroTools - portable generators that were used in the construction of the factory itself - which may be capable of overloading the nodes using a sustained beam of electricity. Once the nodes have been disabled, and the production lines finally silenced your last objective should be to find the Dark Machinist Child and ensure he is stopped for good. Quick Walkthrough: -Go left and follow path to console (activate) (OBJECTIVE COMPLETE). -Go back to beginning. -Go right to rail room and right again to path that leads to node room. -Collect ElectroTool and destroy node (OBJECTIVE COMPLETE). -Go up ramp to next node in open corridor. -Follow path to checkpoint. -Go to next node room and activate console up ramp to move node. -Destroy node. -Continue to rail room and activate console. -Use ramps to get to other side and activate console there to destroy last node (OBJECTIVE COMPLETE). -Kill bots to enter core from rail room (OBJECTIVE COMPLETE). -Destroy the Machinist (OBJECTIVE COMPLETE). -Go up to get Time Crystal (OBJECTIVE COMPLETE). -Escape through Time Portal (MISSION COMPLETE). In-depth Walkthrough: You start off with a Plasma Autorifle, and should use it to kill the two robots who will materialise when you step through the door in front of you. Collect their ammunition then take out your SciFi handgun and use it to kill another two who appear. Take a left then go left again through a doorway. Turn right and you'll see a moving laser and some bots. You can either go gung-ho and trip the laser, activating the ChassisBots. The ensuing battle might, however, lose you a lot of life. That's why it's a good idea to dodge behind some crates on the right and let the laser pass you. When it's on your right go over to the control panel on the left wall and wait until the laser is as near to you as possible. Activate the panel to change to destruction mode, which will kill the bots for you. Turn right into a corridor then right again and you'll come to another control panel. Activate it and you'll see through a mounted turret-gun. Using it, aim at one of the small power things on either side of the green laser door to blow it open (if the gun is too near the explosion it will blow up too). Having done that go forth through the open doorway and look left. Activate the machine you see there and you'll be treated to a short FMV sequence showing a bridge moving. Well done! You've gained access to the inner processing area. Before you leave this place be sure to collect the box of plasma grenades next to you. Then go back to the control panel for the gun and a ChassisBot will appear. Kill it then go down the left corridor for some armour. Retrace your steps to the beginning of the level and another three ChassisBots will appear. Stand behind a crate and kill them as they come. Take the right path this time and go through some large doors. Ahead of you will be a large turret gun which can move. These annoying machines pop up regularly, so I'll tell you how to kill them now: when the gun barrel appears, strafe and shoot at the exposed black area near the barrels. It explodes pretty quickly on Easy setting. Go through the next door and you'll find yourself in a large chamber with rails in the middle. Ahead of you is a large bot who can be killed easily with sustained handgun fire without it even raising its gun. About twenty shots is all you need to bring it down. Now look at the rail above your head from the doorway; stay watching it for a while and two mounted guns will come past (at different times). Shoot them down to avoid them hurting you later. Moving down the chamber you will come to another turret gun - you know how to deal with it. Turn right through some doors and you'll come face to face with _another_ one. Destroy that too. Walk through another door to find a room with flame exhaust being blown from tubes on the wall. Avoid that and step forward. Four ChassisBots will appear ahead of you; just blast with your handgun and you shouldn't take too much damage. Hopefully the bouncing laser will do your job for you. Climb the ramp and take a left then a right. You'll be in the rail room an a higher level. Remember the bridge you extended? That's the one in front of you. Cross it and be ready to kill the two bots who spawn at different times in front of you. Go right down a corridor and follow it to a room with a power node in the middle. Jump down to the node and look up to see that some rocket launchers have blasted rockets at you. Shoot these slow moving missiles and look left into a further section of the room. There patrolling is a large bot wielding a Lasergun. Bring it down with sustained firepower and collect the gun. Immediately turn 180 degrees and blast another one the other side of the room. Go through the double-doors behind the bot and run down the corridor (again shoot two missiles launched at you by a rocket launcher on the way). You'll emerge on the other side of the rail room, and if you look left you'll see a bot crawling along the floor. Shoot it quickly and look up at the rail above your head. Again, two guns move along it so take them off with your gun. Look to the middle of the room and blast the moving turret gun there. Collect the ElectroTool from the podium next to it and two bots spawn on either side of you. Kill them, but don't use the ElectroTool as it's useless as a weapon. Return the way you came from (to avoid more missiles) and use your ElectroTool to destroy the power node in the middle of the room. you need to hold down the trigger button to aim a sustained beam of electricity. The node will spin faster and faster and eventually explode. One node down, three to go. Upon destruction, the node will cause four ChassisBots to spawn, so get out your SciFi handgun (via the pause screen so as not to waste time) and kill them. Go up the ramp and continue forwards through the now opened doorway. Go down the corridor and collect the plasma grenades at the end then go right down another corridor. Be careful - there are rail guns here, and you ought to shoot these down before venturing further down the corridor (three in total). You will then come to a walking turret gun, but this one gets up! You must strafe to avoid getting hit and shoot quickly, but remember that it takes a lot more to kill this type. When it "dies", collect the armour on the left and destroy another node near it (keep your distance to avoid getting hurt). There is an ElectroTool at the end of the corridor if you need it. This causes four ChassisBots to appear, so be ready. Tread over their dead bodies to the end of the corridor and left into a sloped room where more rail guns and rocket launchers threaten you. Stand in the doorway and destroy the two railbots first then keep your distance and destroy the four rockets that get launched at you. Reaching the end of the room means a checkpoint. Finally! You'll find yourself standing next to a computer console. Ignore it for now and enter a semicircular room. Get some plasma from opposite the entrance then venture cautiously up to a closed walking turret. As soon as it gets up run back to the console and activate it. You'll see through a rail gun, so use its infinite ammo to blast into oblivion the turret. Go back into the room and repeat the process again with a turret a little further along. Just remember to run as soon as you see it begin to move. Then go through the room to the next (remember that some rocket launchers there may try to shoot missiles at you). In the next room four bots appear when you enter. Kill them and collect the armour under a ramp on the right. Climb up the ramp and go to the power console in a niche on the left at the top. Activate it and a power node will come towards you. Destroy it with your trusty ElectroTool, and get ready to blast the two ChassisBots who spawn as a result. Follow the corridor and you'll come to the rail room. Next to you is a computer console; activate it and you'll be treated to a short video showing the power node suspended from the ceiling moving. Then run up the ramp and kill with sustained firepower the large lasergun toting bot up here. Look down and right from him and you'll see another bot. Shoot it too and descend the ramp to its crushed body. From here go to the ramp opposite and cross it. You'll come to a walking turret gun. Use your Psalms Autorifle to blast it. (Any enemies from here onwards can be led back to the semicircular room and be killed using the rail gun. This takes a long time but is safer). Go over to the console on the far wall and activate it. After a short video and twenty seconds of waiting the last node will be overloaded and an objective will be complete. This will cause many bots to spawn, so run through the door here and collect the homing launcher so carelessly left lying on the floor. Use your SciFi handgun to destroy the power cells on the wall and open the green door. It leads back to the ramp room next to the semicircular one. Here you should run up the ramp and back to the rail room again. There, take out your homing launcher and aim up at the large homing launcher wielding bot and kill it. It takes three rockets. Another one will spawn there, so kill it too. In both cases, you must keep strafing as one rocket can be enough to kill you. When the main threat is dealt with turn your attention to the other, smaller bots in the room. There are eight ChassisBots in all, but they spawn (i.e. there are only two at first, and three others replace each one when they're killed). This opens the laser grid locked door, which leads to the inner sanctum of the factory: the core. Reaching here ticks off one objective, but it also gives you a new one: to destroy the Machinist. You materialise in a room full of arms with steel... things, which will hurt you if they hit you. Keep dodging, and use your homing launcher to aim at the belly of the machine, located opposite where you entered. There is armour and ammo (rockets) in the side rooms. It does not take long to bring down the Machinist, and if you run out of rockets use your Plasma Autorifle. When it dies, run up the to top right door which leads to the higher level, above the carcass of the Machinist. Go round to behind it and pick up the Time Crystal. This causes the odd TimeSplitter to appear, but just ignore them and head back down again to enter the portal and finish the mission. Well done! That was the longest and hardest mission in the game (in Easy mode, of course). Mission 10: 2401 Space Station ------------------------------ Objectives Primary Objectives:- *Collect the crystals *Initiate self destruct *Escape the TimeSplitters base *NEW OBJECTIVE: Shoot down the TimeSplitters fleet Secondary Objectives:- *None Briefing: None Quick Walkthrough: -Collect the Time Crystals (OBJECTIVE COMPLETE). -Run into corridor surrounding the room. -Activate three consoles (OBJECTIVE COMPLETE). -Run to the ground floor and to the elevator. -At the bottom take a space suit. -Follow the corridors to the air lock. -Shoot down the incoming enemy ships with the gun (OBJECTIVE COMPLETE). -Take the elevator down to the hangar. -Enter your ship (MISSION COMPLETE). In-depth Walkthrough: You start off facing the bunch of crystals, so ignore everything else and grab them. Turn around and you'll see the nasty TimeSplitter who killed Corp. Hart (*sniff*). Avenge your friend and blast it. As soon as you've killed it run for the door opposite the Time Portal as a swarm of insects will try to kill you. Take a left in this corridor and activate the machine you come across on your way down. Go through the first door on your left and follow the path along the left. You'll find armour and ammo. Go through the door marked "level 2". From here take a right and keep walking (ignore the door on the right) until you reach an active terminal. Activate that too and keep walking, ignoring doors until you come to the third and last terminal (you will pass one you've already activated on the way). Activating it will initiate the self destruct timer. Better get your ass off this ship! Keep going in the same direction and take the first door on your right. From here drop to the lowest floor. Take the second door on the right marked "hangar". It will lead to a corridor containing a reaper splitter. Empty some rounds into it and go through the next door, which takes you to an elevator room. Activate the switch on the right and wait for the elevator to come up. In the meantime kill the TimeSplitters who have congregated around you. You're bound to take some damage - don't worry. At the bottom go right through a door which leads to a room with baby TimeSplitters. Aim low and kill them then take the armour and the ammo on the left. Then go to the end of the room and take an outdoor suit from the wardrobe. Now backtrack to the elevator. Enemies will attack you all the time. Take the left path this time and go through three corridors, all containing Reaper, Drone or Scourge Splitters. Keep looking back, as more arrive. By the time you are in the third corridor the timer should be no lower than 6:30. Ignore the path on the right and keep going into the next corridor. Here are more Drone Splitters and one Reaper Splitter; you may want to consider using your plasma grenades for quick kills. The door at the end leads to _another_ corridor with a door that you have to open manually. It leads to an airlock. By now you will have been told to shoot down the incoming TimeSplitter fleet. You'll have to wait a few seconds then you'll be able to open the next door too. You'll emerge in an outside part of the station. Normally you'd suffocate, but because of that suit you'll be fine. There's ammo and armour if you need it and a mounted gun. You have 600 bullets with which to shoot a small fleet of ships - all in a day's work for Sgt. Cortez! Zoom in and shoot the ships as they come. Be alert as they can be hard to spot at first. Try to get all three at once, and remember that they come in threes at all times. Take out any stragglers and you'll finish the objective. Now go back to the corridor the T-junction and go down the passage I told you to ignore earlier, staying alert for TimeSplitters. Open the door at the end of the corridor and you'll come a corridor with a shelf. On it is some armour and... a Minigun! Yeah, Baby! Time to kick some 'Splitter ass! Go left and use the secondary fire mode to keep the minigun at the ready at all times. Kill the Scourge Splitter who runs up to you then kill the Reaper Splitter at an intersection with two doors. Take the right door and you'll be in an elevator room. Go round to the other side and call the elevator. Also kill the TimeSplitters in your way. Ride the elevator downstairs and exit into the hangar. If you have less than a minute just run straight into your ship which is opposite where you enter. If you have a little more time and you feel like it you can kill some TimeSplitters first. Either way, entering your ship will finish the mission and the game. Enjoy the ending sequence and the stuff you unlock! ~CONGRATULATIONS! YOU'VE FINISHED THE GAME IN EASY MODE! NOW TRY IT IN NORMAL.~ ___________________________________________________________________________ / \ | 4b. Normal/Hard Mode Walkthrough | \___________________________________________________________________________/ This part of the guide covers Normal and Hard modes. The two are very similar, apart from armour and enemies. As far as I know the objectives are the same in both. I've written for Hard mode, so adapt it for Normal if you're playing in that (there are fewer enemies, that's all). I haven't included the mission briefings for Normal/Hard mode - that would just be filler. Read them under the walkthrough for Easy mode. Mission 1: 1990 SIBERIA - Oblansk Dam ------------------------------------- Objectives: Primary Objectives:- *Deactivate the communications dish *Burn all evidence in the filing cabinets *Investigate the secret digging site *Retrieve the time crystal *Access the top of the dam *NEW OBJECTIVE: Restore power *NEW OBJECTIVE: Destroy the biohazard container *NEW OBJECTIVE: Don't allow any mutants to survive *NEW OBJECTIVE: Destroy the gunship *NEW OBJECTIVE: Escape through the time portal Secondary Objectives:- *None Quick Walkthrough: -Collect sniper and pistol. -Run to courtyard and up steps behind large building. -Use walkway to get mines from small building roof. -Open door in 2F of big building and throw mine at dish (OBJECTIVE COMPLETE). -Burn evidence in two filing cabinets in the small cabins (2/5). -Activate the elevator for an objective. -Go to dam and ascend stairs to the top. -Run down corridor shutting off three valves in side rooms. -Go down stairs on other side of dam. -Enter building. -Go into side room opposite showers and burn evidence (3/5). -Just before the stairs burn the evidence in the cabinets (OBJECTIVE COMPLETE). -Follow path to checkpoint. -Destroy autoguns. -Go up to control centre and open door. -Follow rocky corridor to digging site (OBJECTIVE COMPLETE). -Collect Time Crystal (OBJECTIVE COMPLETE). -Go back to second door in corridor. -Open both doors in small room. -Enter research area and collect disk. -Kill zombies to escape and return to control room. -Activate panel to restore power (OBJECTIVE COMPLETE). -Return to digging site. -Throw mines on Biohazard Container (OBJECTIVE COMPLETE). -Return to dam, killing four mutants on the way (OBJECTIVE COMPLETE). -Ride elevator to top floor (OBJECTIVE COMPLETE). -Destroy the gunship (OBJECTIVE COMPLETE). -Run to Time Portal (MISSION COMPLETE). In-depth Walkthrough: This is one of the more difficult missions, so don't fret if you find it hard. Get the guns in front of you and turn the corner slightly so you can see the guy on the balcony. Pop him in the skull, then peep round the corner a little more. There should be a guard walking there, between two huts. Make sure he doesn't see you and kill him in the same way. Look up-left a bit and shoot the camera you see in the lens. Walk straight up to the fence opposite the tunnel and turn right. You should see a female guard straight ahead - shoot her in the head with your sniper. Head to where the second enemy you killed was and go around the corner and to the second hut. Look through the window in the doorway and use your pistol to silently dispose of the guard here (4 guards, 4 head shots!). Head back to the entrance to the compound and go right to the end of the large building. Turn the corner cautiously and shoot continuously at the guard here. You've now disposed of all enemies in the area. Collect the sniper ammo in the far left building then, using your uplink to dodge the camera in the middle of the courtyard, enter the ground floor of the large building. Turn off the cameras with the console at the other end of the room. Now ascend the steps to the top of the building. Enter the office and activate the switch at the far end of the room. A sniper has appeared at the window of the dam. Quickly run across the boards on the roofs and drop into the locked hut. The sniper will shoot but miss if you're quick. Get the mines and enter the building where you shot a guard earlier. Open the cabinet and drop a mine onto it (1/5). Strafe diagonally between the mine hut and the one next to the large building. Go round the side and enter it. Mine the cabinet here too (2/5) and from the doorway chuck a mine onto the dish. Now leg it to the dam entrance. The sniper should have missed every time he took a shot at you. Try to activate the lift and you'll be given a new objective. Ascend the first two flights of steps then duck to avoid the steam coming out of the wall. On the third floor up move cautiously round the corner and you'll see a guard with his side turned to you. Easy pistol head shot. Continue to the next floor with your mines at the ready and throw one onto the barrels. Run downstairs and wait for the explosion. About five seconds later go back up and a guard should be there, investigating the noise. Kill him quickly and don't get hit. The coast is now clear to the top floor so run there. Take out your sniper and peep through the window in the door. Head shot the guard you see, turn a little then head shot the one further down the corridor. Take out your pistol and shoot away in relative safety at the guards who you see running towards you. Back away from the door if one chucks a grenade at you. When the coast is clear enter the corridor and collect all the ammo. Go into the passageway on your left and turn the wheel you come to. Also get the ammo and armour on the shelf. Repeat the wheel turning in the next two side rooms to turn the steam pressure to zero and open the way. Get out your mines and open the door ahead. Look up and very slowly creep through. Above your head is an autogun. Chuck a mine onto or near it then back up until you hear an explosion. Descend the first floor then get your Soviet S47 ready. Stealth is no use here. Run down the next flight of steps and riddle the guard full of lead. Don't use more ammo than necessary and aim for the next set of stairs. A guard will appear any minute, so use your lightning quick reflexes to gun her down before she can do anything. It's safe for the next three floors, but after that is another guard. Shoot her quickly and kill the last trooper when he runs up to investigate. Now just run down to the ground floor and open the door. You'll need your sniper again now. Aim for the camera above your head and shoot its lens. Turn 180 degrees and look up at the dam. There is a sniper in the window. Dodge his bullet then quickly head shot him. Get out you pistol and turn the right corner. A guard is walking away with her back turned to you. Use the opportunity wisely. Run forward and use your S47 to kill the guard round the next corner. Take out your pistol and shoot the camera above your head. With your S47 kill the last guard who comes running to you. Shoot the camera round the corner from the door then enter the building. In the first room catch the guard unawares and another will run up some steps to greet you. Kill him too and go down to the next level. Turn the corner and blast the guard's head. Open the door on the right and chuck a mine onto the open filing cabinet (3/5). Exit the small room and run into the next, larger one. Aim up at the camera in front with your sniper rifle and de-lens it. With your S47 kill the guard around the next corner. Run into the next segment and use your mines to open and blow up the final pieces of evidence and finish the objective. Run down the stairs and you'll reach a checkpoint. Go round the corner and shoot the white guard you see. Throw a timed mine onto the floor and run up the stairs behind you. After about five seconds lob a grenade into the room then kill the last guard when he arrives. This usually succeeds in killing all four guards with no damage to you, but if it doesn't work you'll want to develop your own strategy. Get out your mines and throw one onto each autogun on the ceiling. Run up the stairs in the wall to the control room-type place and activate the switch at the far end to open the way to the digging site. Drop down and enter the rocky corridor. Run all the way to the end and collect the time crystal. Run back and enter the second door on the left. In this corridor you should enter the first door on the left and activate the camera console. You'll see through a gun. Shoot the guard you notice in this room then turn off the camera. Activate the two switches then go to the place where you shot the guard. Go through the doorway and look ahead down the corridor. Switch to Soviet and lob a grenade down to the doorway ahead. This should kill a guard behind the door. Run forward to the entrance to this room. Get out your sniper rifle (hopefully you have a couple of bullets left) and shoot the glass in front. You'll see a guard with his back against where the glass was. He doesn't notice it explode (idiot) so give him the head shot treatment. Run over to his body and get the disk. The room will suddenly go red and zombies will come out to attack you. They're very easy to kill - just keep backing away and lopping off their heads with your pistol. There's no excuse for getting hurt. When they're redead exit to the rocky corridor. Follow the path back to the control room and insert the disk into the appropriate console. This reboots the system. As soon as you've done this run as fast and possible to the corridor leading to the zombie room. Get out your pistol and stand a few paces from the door. As soon as the power is on eight zombies will be released at once. Shoot their heads off as they arrive. Now exit and go into the first room from the entrance to the rocky corridor. There is a useless flamethrower and some ammo and armour on the right. If you're low on health collect it, if not save it for later. Go to the other unexplored room and you'll find some mines. Go down to the digging site, eliminate any stray zombies then get out your mines. Throw four onto the biohazard container and run back to the zombie room corridor. Soon two shock troopers appear. Use strafing techniques to take minimum damage then head back to the first room after the checkpoint. Head for the stairs and an immolated hybrid mutant appears. Shoot his head off and head up the stairs. IMMEDIATELY gun down the trooper to avoid almost certain death by grenade then pick off any zombies you see. Round the corner towards the small cupboard room which had evidence in it is another trooper. Be quick when killing him. Head up the stairs and another mutant appears. Head off. In the final room before you head outside again is a trooper and a zombie. Use your best strafing skills and run outside. The troopers are fighting a mutant so watch the show and kill the survivors. All mutants should now be dead. If you didn't get the armour before now's the time to do so. When you're ready enter the dam. Just inside the dam lay a trail of mines. Run forward and two zombies will start to follow you. Run back throwing mines in your wake to kill them both. Get out your pistol again and shoot the third who appears. Now activate the elevator and ride it to the very top floor, the roof of the dam. This is the very hardest part of the game; it can be frustrating dying now so be alert. Run onto the dam then turn around to see that a guard is just behind you. Mow him down and repeat the process with the guard up ahead. Get onto the mounted gun on your left and aim for the gunship. Shoot off all your missiles and then shoot away with the machinegun. Every ten seconds or so stop and shoot the two guards who assail you from either side. That done start afresh with one of the other guns. Hopefully you have enough life remaining to see the process through. When the gunship goes down dash for the portal and the level will end. Mission 2: 1930 CHICAGO - Downtown ---------------------------------- Objectives: Primary Objectives:- *Drain all whiskey barrels *Rendez-vous with your informant *Obtain the membership card *Eliminate Big Tony *Retrieve the time crystal *NEW OBJECTIVE: Stop Tony's brother from escaping *NEW OBJECTIVE: Protect Marco the Snitch *NEW OBJECTIVE: Escape through the time portal Secondary Objectives:- *None Quick Walkthrough: -Use sniper to kill all enemies on the ground. -Go through the warehouse to the street, shooting barrels on the way. -Answer the telephone. -Kill Tony's brother by shooting the car (OBJECTIVE COMPLETE). -Shoot barrel in alcove. -Have shoot-out in O'Leary's. -Meet Marco (OBJECTIVE COMPLETE). -Protect him from enemies up to his house (OBJECTIVE COMPLETE). -Enter the building opposite and shoot the barrel (OBJECTIVE COMPLETE). -Ascend to the top and blow the safe with TNT. -Get the pass (OBJECTIVE COMPLETE). -Go downstairs and get to Tony's club. -Kill the goons and get into the main room. -Kill Tony and get the crystal (OBJECTIVES COMPLETE). -Exit via the Time Portal. In-depth Walkthrough: You start in the same place as usual, but in Hard mode the enemies can shoot you while you're on the balcony and behind the window. Head out onto the balcony perpendicular to the window room and shoot the guy walking to the right of the boat with his back to you. Aim down to the entrance of the boat (the wooden plank) and head shot another guard down here. Then look up-left off scope mode, strafe to narrowly dodge a bullet from the guy there and shoot him too. If you pull this off correctly you can head shot all three of them with no damage to you. There are many ways of doing that part and you may wish to formulate a method of your own. Drop down onto the boat and take out your pistol. Advance out and face the wall to the left of the doorway leading into the warehouse. Strafe out and shoot the guard wandering just inside then mercilessly pump him with lead. He will reel in pain, unable to shoot back. Walk over to the little alcove in the wall containing a barrel and shoot it at the bottom to ensure all whiskey is drained (1/4). Walk up the stairs and strafe out around the wooden screen. A guard is standing here with his side to you. If he sees you you'll have to improvise and strafe like hell to dodge the bullets of the other two guard who will appear as a result of your mistake. Otherwise, pop him with your pistol. Go up to his body and look through the window on the left with your sniper rifle. Head shot the guard standing below. Descend the next stairs and turn right at the bottom. A guard will be patrolling just here, so make sure you get the first shot in and exploit his spasms off pain to give yourself an opportunity to finish him off. Turn back to the chamber looked onto from upstairs and shoot the barrel in the top-left corner (2/4). Now you can exit the warehouse onto the street. Before you step out onto the road aim up at the window on the left. Head shot the sniper with your own rifle. Go right up the road and activate the phone at the end ("It's Marco..." blah blah blah). Look up the street into the little alcove on the right and lodge a bullet into the skull of the Tommy Gun guard standing there. Go and get his gun then walk a few more steps before a car come tearing round the corner. Empty a few bullets into it (doesn't take many) and smoke will emerge from the engine. At the point you can just continue your journey as the car will simply crash in a few seconds. Keep walking up to O'Leary's and look into the alcove on the right. There is armour and ammo (collect) and a barrel (shoot). Why does O'Leary leave his barrels standing about in the street? Enter the bar and walk into the second room with your Tommy Gun ready. Stand on the stage thing and blast, strafe, blast, strafe as the enemies come pouring in. I'm pretty sure there are seven in total. Exit from the other side then turn left and look at the wall opposite the news stand. It's Marco. He will start walking over to his house, so get your pistol ready and look to the right corner. A goon appears so pump a few bullets into him. Turn to face the same direction as Marco and do this to the guy in front of him. Turn around again and wait a few seconds. You'll have to give the next guard the same treatment. Marco will now be in the next street so aim up at the balcony on the left and take out the sniper up there. There will also be a guard on ground level soon afterwards. Turn around and shoot the final goon threatening Marco then follow the informant into his house. Get the TNT off the table and head over to the tower opposite where you arrived. You'll descend a short flight of steps that lead into a sort of small underground warehouse. Look left and shoot the guard standing there in the head. Another one appears from the doorway opposite where you came in so kill him too. Run upstairs and look into the small room with a bed. There is armour under the bed. There is also a keen recipient of your ammunition standing at the foot of some more stairs. Shoot him and climb up another spiralling lot of stairs. Another guard waits on this floor, and there is a room with a sniper aiming out of the window. Kill. Up the final flight of steps is Braces, who has a lot of stamina. Get your Tommy Gun out and shoot him (keep going until he drops). The room he was guarding has a safe. Place the TNT on it, stand well back, then collect the shotgun and the pass inside. The telephone will now ring. Pick it up to hear Marco's annoying voice. There are snipers outside. Great. Go down the first lot of steps to the room where you killed the sniper. There will be bullets whizzing around from snipers outside. The first is located in a window on the right, lower down from where you're standing. Another is on the pavement (sidewalk) at street level. A third one is in a window more or less opposite the window you're standing at. Try to head shot them all, taking minimum damage. You can now safely exit to the street. There is probably a goon waiting for you here. Blast him and take the road you haven't been down yet, leading to the hotel. Down the right path is a dead end and a guard. Snipe him. Down the left is a guard behind a window at the end of the road and a couple of other enemies prowling around and generally doing their AI stuff. When you've dealt with these threats go left into the courtyard of Tony's club. Checkpoint. Gun down the two guards on the left and right of the gate across the yard. Go over to the building there and walk through it. At the other side is a closed door. Position yourself so you're facing right when it opens then shoot the guy you see. Another comes running up to you so kill him as well. There's some armour on the floor. Enter the sunrise club and get the two Tommy Guns behind the glass screen in the entrance. Go through to the hall with glass on either side and a goon appears opposite where you arrive. Shoot away. Keep going to a room with a pillar in the middle. Braces is waiting there (he came back to life, apparently). Gun him and another guard down then face up-right. Keep this position while running into the big chamber where Big Tony is standing. Just concentrate on him and keep pumping out lead. Hopefully you have enough life and ammo to hold out against the other enemies. Run up to Tony's body and get the crystal off him. A Scourge Splitter will appear in front of the portal on the stairs. Empty your final rounds into him and finish the mission. Mission 3: 1895 NOTRE DAME CATHEDRAL ------------------------------------ Objectives: Primary Objectives:- *Rescue the maidens *Retrieve the time crystal *Eliminate Jacque de la Morte *NEW OBJECTIVE: Help the Hunchback get the maiden to safety *NEW OBJECIVE: Kill the Portal Demon *NEW OBJECTIVE: Escape through Time Portal Secondary Objectives:- *None Quick Walkthrough: -Walk through sewer to lever and pull it. -Continue hallway with stream. -Go through small tunnel and activate second lever. -Ascend steps to wine cellar and go through it. -Go to crypt and rescue three maidens in the area. -Follow path to church hall and go to far hallway on the right. -Climb staircase and pull rope to lower maiden. -Descend again and help hunchback protect maiden (OBJECTIVE COMPLETE). -Follow them downstairs (OBJECTIVE COMPLETE). -Collect Time Crystal at far end of room (OBJECTIVE COMPLETE). -Enter now-open door and climb to higher galleries of church. -Kill Portal Demon (OBJECTIVE COMPLETE). -Continue to rooftop. -Kill Jacque de la Morte (OBJECTIVE COMPLETE). -Escape through Time Portal (MISSION COMPLETE). In-depth Walkthrough: Unlike most other missions in Hard mode there is no extra stuff to do - the layout is the same as in Easy. However, there are many hordes of zombies who come in greater numbers than before, and do far more damage. Watch out for the Sewer Zombies' acid spit attack - they now have long range damage, so surviving is not just a case of keeping your distance. Finally, you'd better be well practiced at making quick, unaimed headshots because you're going to be aiming for each bullet to hit a skull. Walk into the middle of the first chamber then run back to the start. All three zombies should get up to follow you. Blast their heads off. Follow on to a turning off to the left. Enter it and run to the other side of the room. The three zombies here will get up, and you should gun them straight down again. Pull the level then return to the main route. Follow through a doorway to the sewer area. Walk along the stream, but be sure to take out the nasty zombie on the right. The first grate ahead of you will be open. Use the lever on the left to open the second one. Go up to the dry platform on the right and kill the zombie who appears. Collect the armour on the floor and go through the small doorway in the wall. A zombie stands at the bottom of the stairs and another spawns halfway up. At the top of the stairs is a sort of cellar with wine everywhere. Walk up to the far end of the room and cautiously approach the door. It will suddenly explode. As soon as this happens run back to the entrance, weaving between zombies. The door is locked, so you just have to stand your ground here. Turn around and deliver those head shots you're so good at. Be particularly careful about dodging fire zombies. There are six undead in total, but some may be consumed by flames. When they're redead exit the room from the other side. You'll find yourself in a crypt full of gothic arches. There are four chained people in the area, but only three are maidens. One is a changeling - you'll be able to tell because it will be facing down. Shoot this, don't release it. Every time you approach a maiden about four zombies will spawn. Always kill all zombies in the area before releasing anyone, and ensure that the zombies don't attack the maidens - if one dies, it's mission failed. Walk into the first square piece of room and five zombies spawn. Stand so as to shield the maiden then shoot them all. Advance to the place with cages on the left and right. One will contain a chained person. Shoot the lock, enter and kill the zombies who spawn. Take a right and another chained person will come into view. Shoot all zombies who spawn and run up to the final victim and kill any remaining undead. Now go around releasing all maidens (kill the changeling) then run up the small flight of steps in the wall near the last maiden. As you ascend the steps a crypt zombie appears. Kill it and go up to the doorway behind its body. Checkpoint. You are now in the main hall of Notre Dame. Go left and you'll see a maiden hanging from the ceiling. Behind her, in the pews leading to the altar are several undead priests. These guys have loads of stamina, and head shots don't kill in one go. Keep blasting away at one until it goes down, while strafing, then repeat for the next one. You can collect the Time Crystal now if you want, or later after helping the hunchback. Either way, run to the only open door in the chamber (other than the one you arrived through) and run up the steps. There are zombies on the way up, and a priest at the top, so be careful. When you reach a balcony overlooking the cathedral pull the rope (either) to lower the maiden. Go back downstairs again to find the hunchback kicking zombie ass. Help him by picking off some offending hellspawn. When the threat is dealt with one objective is complete. Follow the hunchback downstairs to the sewer area (pick up the body armour in the crypt that I omitted to mention so as to force you to save it for later). He disappears, leaving you some shotgun ammo and a complete objective. Go back upstairs and take the newly opened door. There are three zombies up the spiralling staircase here. The last is on fire. To avoid taking damage and being turned into a frazzled pyromaniac you'll have to run back downstairs then kill the zombies when they appear. Slow but safe. Run to the very top - you'll arrive in some rooftop rooms. Just follow the path until you reach the large balcony above the cathedral. This is the hardest part of the mission. The Portal Daemon appears as usual, but he's polished up his act for Hard mode. Aim upwards and shoot one shotgun round at him then aim at head height and shoot the undead priests and zombies who will have congregated around you. Repeat until the daemon dies. There is shotgun ammo at the far end of the room and believe me, you're going to need it. When the daemon goes down exit through the other door. You'll soon come to the roof of Notre Dame itself. There are undead priests everywhere, and Jacque de la Morte awaits you. Luckily he hasn't evolved much so pump away with your shotgun and he won't even shoot back. The Time Portal opens now so dodge the Scourge Splitters and finish the mission. Mission 4: 2280 RETURN TO PLANET X ---------------------------------- Objectives: Primary Objectives:- *Locate the crashed UFO *Retrieve the time crystal *Locate the alien base *NEW OBJECTIVE: Repel the beach attack *NEW OBJECTIVE: Fight off the UFO fleet *NEW OBJECTIVE: Escape through the time portal Secondary Objectives:- *None Quick Walkthrough: -Collect gun and jump through hole. -Follow path to beach. -Use guns to repel attack (OBJECTIVE COMPLETE). -Enter previously closed path. -Go through insect canyon. -Continue to open area with UFO (OBJECTIVE COMPLETE). -Fight then enter it. -Drop through hole in the floor. -Follow path to large hangar-type place. -Get to large guns. -Fight off fleet (OBJECTIVE COMPLETE). -Enter alien base (OBJECTIVE COMPLETE). -Follow path to teleport point (OBJECTIVE COMPLETE). -Take Time Crystal from outer rim of interior of UFO (OBJECTIVE COMPLETE). -Escape through Time Portal (MISSION COMPLETE). In-depth Walkthrough: This, along with Chicago and Wild West, is one of the only fun missions in Hard mode in that it is both challenging and not frustratingly impossible. The music is cool and there's more to the level than the ridiculously short Easy mode version. The enemies will either have SciFi Handguns, Plasma Autorifles or weird but very damaging thread laser things. Dodge these at all costs. As soon as you start run straight for the gun and jump down the hole. Restart if you get hit. Run along the passageway and shoot the first guy who comes round the corner. A little further along is another Mox. Kill him and aim upwards. You'll see a sort of bridge thing - shoot the guard standing on it. The next corner has a gun located on the floor. Pick it up and aim ahead. There is another Mox on the floor and an enemy on a bridge above you. Further along are three Mox - some spawn, so listen out for the familiar noise. When you emerge on the beach you should aim to have full health - you'll lose a lot here. Run up to the higher part of the "beach" and get behind a gun. This part really requires you to have decent reflexes, accuracy and skill. A walkthrough cannot really help. I can tell you two things though - if you get hit look on either side of you as there are probably guys shooting you, and make sure you don't run out of ammo on the gun. Having to change gun will almost certainly get you killed. When the attack is repelled collect the plasma autorifle, the masses of ammo on the floor and any armour left behind on the path then exit through the door that opens. You're in an insect area. They sting, so run your ass off to the other side of this circular place. The path from here leads to the crashed UFO. There are several Mox and the second half of the Homing Launcher to pick up. There's plenty of armour from here on so don't worry too much about health. When you reach the UFO stand near it and shoot at the Mox who get beamed down. Kill them as they arrive and soon some rival Mox will appear from inside the spacecraft. Let them fight it out then mop up any survivors. Enter the ship after that. It's large and you appear in the middle. Get into the outer rim through one of the square doorway things and follow the path until you reach a hole in the floor. Drop through it to reach a checkpoint. You have a choice of paths here - you can go left to a dead end that leads back to the start with a few enemies on the way or you can go right to the end of the level. This walkthrough only covers the latter, as it is for sane people. The path is winding, and there is a Mox at practically every corner. Just gun them down when they appear. You'll soon arrive at a huge area with a metal floor and what looks like the entrance to a hangar. The rival factions are here in force, and are busy butchering each other. Let them get on with it and stand back in the corridor so you can see an enemy if it comes from the area. Soon several aliens will come and attack you, and you can shoot them as soon as they appear, taking no damage. When you think the coast is clear venture out, but check the ledge above near where you entered for a sniper. Go to the doorway roughly opposite the entrance and kill the Mox hanging around there. It is leads down another path which eventually gets you to a metallic looking place with several aliens. These lead to guns, and you should enter and go to the far little cabin. There are controls for a gun there. Activate them and wait for the UFOs to appear. Shoot down enough and the objective is complete (check your objectives screen to see how many are left to destroy). When you're done you can follow the path again, which leads into the alien base. As well as the Mox you also have to look out for cameras. Use your Handgun to take them out. There is one near where you enter, another round the corner and a third in the large UFO chamber. Eventually you reach a teleportation thingy which takes you back inside the crashed UFO. The Time Crystal is now located in the outer rim of the craft - go and collect it. The Time Portal appears, as well as some 'Splitters. In this enclosed space it's hard to dodge their electricity, so let's hope you have enough life left to make it to the Portal. Mission 5: 2019 NEOTOKYO - Tek Quarter -------------------------------------- Objectives: Primary Objectives:- *Follow the Hacker to the research area *Deactivate the TimeSplitter machine *Retrieve the time crystal *Kill the Hacker Chief *NEW OBJECTIVE: Photograph the evidence *NEW OBJECTIVE: Upload it to the police server *NEW OBJECTIVE: Escape through the time portal Secondary Objectives:- *None Quick Walkthrough: -Follow hacker, dodging cameras and collecting ammo (OBJECTIVE COMPLETE). -Enter base through open laser grid and turn off cameras in small room. -Use last camera to obtain code then use it to open door. -Go to big room and activate laptop (OBJECTIVE COMPLETE). -Collect the camera in the far room. -Photograph the TimeSplitter machine and the plans in the room next to it (OBJECTIVE COMPLETE). -Go back to the camera room and activate the console to warn the police (OBJECTIVE COMPLETE). -Run after Sadako through the streets and kill her then collect Time Crystal (OBJECTIVE COMPLETE). -Escape through Time Portal at the end of the street (MISSION COMPLETE). In-depth Walkthrough: The first part of this mission is made very complicated by the fact that the hacker is now cloaked. You can just about see her outline. She can still see you though, so be careful. Let her walk on a little then turn the corner. Follow carefully then go left up the steps while she goes on to the winding staircase with "Maru Station" written above it. Go downstairs and you'll be at street level. On the right are two glass sheets. Punch them to break into the ammo stores behind. When you've visited both you should have a sniper rifle and a pistol, and are ready to face the hard part ahead. Take out your uplink and dodge between the sight of the cameras. They won't see you if you're not in the pink area. Be sure not to go further ahead than the hacker. She stops halfway down the first street to look around. When you come near the corner put your uplink away and get out your sniper. Aim at the camera in front of you and pop a bullet in its lens. Use your uplink again to dodge the next two cameras on the left and right of the road (to avoid their sight go behind the pillars they're mounted on). However, you'll soon come to a massive police gunship which is a red splodge on your uplink. Get too near to this and it sees you (mission failed). Crouch behind a pillar facing the direction it comes from and wait until the danger has passed. When you come to a T-Junction branching off to the left hide on the right sidewalk and use your sniper to take out the camera on the right wall of the side street. Move right a little and you'll spot another camera at the end of the street. Shoot that too. It's now safe to run down to the end, where the hacker should just be entering a ramp leading underground to the left of where you arrived. Follow her in. This sewer place goes right then right again at the end of another corridor. There is a small room with blue laser here. The hacker will go inside, so wait about four seconds then run into the locked corridor and get inside the control room immediately on the left. Activate the machine and turn off the first two cameras. The third offers a view into a room with yellow walls. Focus the camera on the laptop and when the hacker's blurred profile has passed over it then left the room you will know the code. Turn this camera and take out your fists. Creep down the corridor and punch the guard in the back. She drops in one hit. Trample over her body and take a right into the yellow room. Go up to the laptop and activate it. The door in the wall will open after a few seconds. Go inside and you'll reach a checkpoint. Back out onto the steps leading up to the door again and ready your sniper. Aim at head height in the corridor in front of you. A guard will soon walk into your crosshairs. Drop him. Get your pistol out and aim down the corridor in the direction he came from. Walk down to the door at the end and open it. Shoot some bullets into the guy there then back off to the checkpoint door. Cautiously turn the corner and shoot some bullets into one of the four guards shooting at you. Strafe back behind the wall and repeat until all four of them are dead. Run down to their sprawled bodies and get their ammunition. You should have an SBP90. Yes! Enter the room where you shot the first guy and you'll notice an autogun and a computer. There are also cupboards in the wall. They contain the AstroLander cart (see 7. Unlcockables; e. Game Carts) and an SBP90 (more ammo). Also collect the camera on the table - you'll need it for your next objective. Take out the camera then head through the doors you haven't opened yet. You'll appear in a corridor with windows opposite. Go to the far left window and you'll see a TimeSplitter stuck in a machine. Take a photograph (trigger button) then head into the room next door. There are plans thoughtfully left for you to use as evidence on the table to the right. Photograph them too then head back to the cupboard room. Activate the laptop to upload the evidence to the police server then run to the left wall, beneath the autogun. As soon as the evidence has been uploaded the alarm will go off and the autoguns in the base will be activated. The one above you is fortunately too stupid to notice you so back away slowly from it until you are at a distance from which you won't get hurt when the gun explodes, but not so far that it sees and shoots you. From here empty ten or so pistol bullets into it and watch it blow. Open the doors and back away gently enter the line of sight of the autogun opposite you down the corridor and it won't shoot you either. Finish off your pistol ammo on it. When it blow go into the corridor with windows in it. Get your SBP90 out and cautiously look up on the right as you enter. The autogun you see will again not shoot, so CAREFULLY (you don't get much ammo - conserve it) shoot the gun. You can wander safely now. Enter the room with the TimeSplitter machine and run towards it. Dodge nimbly out of the way as the 'Splitter unloads 1000,000 volts of electricity at you. Quickly flick the switch on the side of the machine to turn it off then leave the room. A guard is waiting for you outside. As soon as you shoot him another one appears from through the doors. Go on and a third comes to harass you. When he dies peep round the corridor leading to the yellow room. Another guy is doing the same thing from his end. Carefully aim to kill him then get his ammo at that end. There's another enemy through the doorway. Gun her down. Look down the sewer corridor, hugging the left wall. You'll come to an alcove in the side with a guard standing there. Shoot, collect ammo, climb back up to corridor again. Another is waiting in the camera control room. Get her pistol ammo and switch to silenced pistol. Another guy runs in from round the corner. Try to headshot him. Look down the corridor he came from. Down the sides at the other end are three shooting guards. Carefully strafe round the corner and shoot them with your pistol then strafe back. Repeat until the road to the outside world is clear. When you can safely head out do so. Behind the underground entrance is a guard. Shoot him and you'll hear exploding noises. Run back onto the main street, SPB90 at the ready. Guards run out from both sides of the screen, and you probably don't have much health left now. Kill them ASAP then run down the left path that leads to a dead end. There are some riot control policemen here. Kill them to clear the way to the Time Portal when you finish the mission. Run back down the streets you followed the hacker through after Sadako. There are enemies everywhere, both police and hackers. You are very likely to get killed here if you don't stay on your guard. Fortunately, at the foot of Maru Station is The Master, who heals you fully. Hunt down the hacker chief and kick her ass proper like then get the Time Crystal. Leg it back to the portal to finish. Mission 6: 1853 WILD WEST - Little Prospect ------------------------------------------- Objectives: Primary Objectives:- *Rescue Ramona from jail *Destroy the Wanted posters of Ramona and clear her name *Eliminate The Colonel *Retrieve the Time Crystal *NEW OBJECTIVE: Put out the fire and rescue the girl *NEW OBJECTIVE: Escape through the time portal Secondary Objectives:- *None Quick Walkthrough: -Walk down street to Sheriff's Office. -Collect the gunpowder indoors. -Go to the courtyard. -Push cart up to wall and make a gunpowder trail from the crates to it. -Shoot the crates to rescue Ramona (OBJECTIVE COMPLETE). -Go back and pull all the posters in the area. -Go through newly opened doorway and follow next street up to the burning barn. -Go inside and shoot barrels (OBJECTIVE COMPLETE). -Walk down to the mine. -Enter the big open area and shoot The Colonel (OBJECTIVE COMPLETE). -Pull the switch in the hut to change the rails. -Push the cart into the wall on the other side of the canyon place. -Go through busted hole across rails and get Time Crystal (OBJECTIVE COMPLETE). -Escape through Time Portal (MISSION COMPLETE). In-depth Walkthrough: This is another mission which is largely unchanged from Easy mode except for a couple of small details. You also have to pull down all the Ramona posters, of which there are seven. They are scattered around the town, from the saloon to the final house before the mine. I won't talk about them in the walkthrough so make sure you don't forget to collect them as you progress through the level. As soon as the game starts pause the game and manually select your Garrett revolver. Blast the guy who appears straight away. Look round the corner and in the street opposite you'll notice another dude hugging the wall. Kill him then turn the corner and head to the right side of the road. There is a guy on the rooftops opposite you. Kill him then go into the saloon, the building on the right after the second corner. There are various Ramona posters scattered about the first area. Be sure to collect them. Head up the stairs inside this building and you'll be on the rooftops. You can collect the ammo of the guy you killed and, if you take the right route, you'll reach a house with Garrett ammo in one of the rooms. When you're done go to the edge of the rooftops in the direction of the Sheriff's office. Where the roof widens is a guy hiding, so be wary. Jump down to ground level and you'll see a bad guy standing in the door of the Sheriff's place. Kill him and take the right path inside the house. On the right is a chest containing gunpowder. Take it and talk to Ramona if you want. She tells you to get her out. Don't worry, Ramona, I'm coming to help you! Go round the building and through the tunnel to its right. Get your sniper out, crouch, aim up then start crawling out into the courtyard. Standing in the bell tower is a sniper. Shoot him in the head quickly to avoid being hit then turn your sights slightly to the right. Move out a bit more and another guy comes into view. Another notch in your pistol. The coast is clear now, so head through the first courtyard and into the second. There is a cart here. Push it against the prison wall. You can't just shoot the crates on top like you could in Easy mode - to blow it, make a trail of gunpowder from the cart to the crates in the top right corner of the yard. Shoot the crates and a fire moves along the trail to destroy the cart, effectively freeing Ramona. Run back to the street and quickly gun down the two guys there. Otherwise they might kill Ramona, so watch out. Go through the door that just opened and carefully turn the corner into the next street. This part is just like an old western - there are guys hidden behind barrels all the length of the road, and they keep popping out to shoot at you. Clint Eastwood eat your heart out! Just focus on one guy at a time, using your sniper if you need it. This is one part of Hard mode you can actually _enjoy_! When the street's clear run down to a burning barn and here a babe scream "Help! Help!" in a familiar Texan drawl. Run into the barn (there are some guards inside) and go to the top floor. Shoot the barrels above the fire to put it out. Venus Starr (the babe, who's melons are unnaturally large) runs out. Go back out into the street again and check the windows of the other buildings for more guys as you walk down it. The house on the right with three windows on the first floor has a sniper in it, and the small hut on the left at the corner of the street also does. Go right into a small road and turn left. You're in a small tunnel under a rock. There is a double-Garrett toting guy just ahead, and you need his guns. Shoot him down and get his guns. As you walk to the other side of the tunnel you'll reach a checkpoint. The new area has several hidden enemies who shoot you. If you don't know where they are, run back and they'll follow. There is a sniper in the window of the tall house, along with some ammo and a Ramona poster. You should have all but two objectives ticked off at this point. You may have to go back to search for any Ramona posters you may have missed out. When you're ready enter the mine. There is armour in one of the alcoves on the right. You can't simply push the cart now - you have to change the rails first. Ready yourself for a big gunfight then step outside. You are greeted with heavy gunfire as soon as you step out into the open. Guys come running at you from all directions. Dodge back into the tunnel, round the corner then camp there, strafing and gunning down all comers. A couple of guys will come at you from behind, but because you read this walkthrough you'll be ready for them. The Colonel soon turns up, but like most (human) bosses he's easy to kill. When you're sure all his goons are dead (there are sometimes some left outside) head for the hut on the left side of this large area. Inside is a chain you need to pull to change the rails. If you search enough you'll also find some ammo and armour hidden in the other hut and around the area. When you've done that go back to the mine and push the cart forward. It gains momentum and runs across the rails that run over the canyon area. It crashes into the wall on the other side, making a doorway for you. Follow its path and enter the mine here. At the end of the tunnel is the Time Crystal. Grab it and leave the mine again. A TimeSplitter will probably assail you, but you ought to have enough health to withstand an attack from it (it's very hard to dodge in this enclosed area). Head out and jump down to the wooden paths below (don't fall into the pit!) Go over to the Time Portal and complete the mission. Mission 7: 1972 ATOM SMASHER - Khallos Island --------------------------------------------- Objectives: Primary Objectives:- *Defuse the five bombs *Eliminate Khallos *Activate the reactor *Retrieve the time crystal *Minimise scientist casualties *NEW OBJECTIVE: Escape through the time portal Secondary Objectives:- *None Quick Walkthrough: -Leave main room when laser opens door. -Get uplink and kill guard for pistol. -Go to first scientist to defuse bomb. -Follow corridor to room with next bomb (defuse). -Go to room with stairs for Checkpoint. -Put out fire and run to large corridor. -Go to second room (left side) and use magnet controls to destroy bomb. -Go down corridor to the end and put out fire. -Go left in large room enter crate area. -Defuse bomb. -Open door and go left. -Go up ramp and deactivate bomb (OBJECTIVE COMPLETE). -Head for control room across pipes and open laser grid. -Go right path from crate room and meet Khallos. -Kill Khallos (OBJECTIVE COMPLETE). -Collect Time Crystal (OBJECTIVE COMPLETE). -Press control panels to deactivate reactor (OBJECTIVE COMPLETE). -Escape through Time Portal (MISSION COMPLETE). In-depth Walkthrough: This is one killer of a mission. In Normal it's difficult and in Hard it's near damn impossible. In fact, from here on all missions are difficult, but this one's the worst. Don't be discouraged if at first you can't do it. If you can finish this, you can do anything else the game throws at you (even the really hard Arcade challenges). Go up to the locked door and run forward into it so that as soon as it opens you can run through it. Grab the uplink on the floor and press the switch to open the door. Run back while it's openening and turn off the three cameras. (Although in Easy and Normal there is a gun here, it doesn't appear in Hard). The door will be open now so run down the first corridor and take a left. Get the gun behind the crates, switch back to fists and punch the guy by the door in the back. Flick the switch to open the door then head back and go left down the corridor. Turn around and shoot the yellow dude at the other end of the passage in the back. Keep going and dodge the next guy's bullets as you pump him full of lead. Talk to the scientist to defuse the first bomb. This adds precious seconds to your timer. Head back to the door you opened earlier and you'll appear in a wide corridor with crates everywhere. Near the entrance on the left is a guard facing away from you. Head shot him, get his ammo and strafe round the next corner. Several guys are hidden down this next section, including a Dark Henchman with 2x Pistols. Strafe and shoot, strafe and shoot, strafe and shoot until they die. (The repetition there was deliberate, used to emphasise the point). Open the door at the other end of the corridor. You're in the room with the second bomb... but there's no scientist! Noooo!! You're gonna die!! It's over!!! Only joking. Actually in Hard mode the scientist is further on. So look left down the corridor then strafe to safety as several bullets whiz past where you just were. Two banana coloured men will attack you, so kill them and use the time-old strafe technique to kill the two guys behind crates. There is an autogun at the end of the corridor. Go as close to it as you dare then blow it up with your guns. Head down the corridor and shoot the guys who run down the stairs to kill you. Go to the entrance to the room and look up-left. Dodge back as a sniper shoots at where you just were then kill him in the moment of respite. Enter the room and you'll get a checkpoint. Now run to the column with a wheel on it and turn it. Go beneath the stairs and get the remote mines there then run up and get the fire extinguisher on the wall. Hopefully you're around the 1 minute mark on the timer right now. Get your fire extinguisher out and put out the immolated scientist (don't bother with the second, but don't let him burn you). He rushes off to defuse the bomb. Put out the two fires _carefully_ to open the fire door. Look up as they open and you'll see a sniper on top of a crate, Shoot him quick and run towards the crate. Keep running when it opens and immediately start shooting at the guard inside. He tries to chuck a grenade at you, but as long as you keep running it'll miss. Get the armour in here along with his ammo then switch to Soviet. Get out of the crate and kill the first guy down the side of the second crate. The crate opens to reveal another victim. There are three more guys who appear as you move down the corridor. Only use three or four bullets on each - that's all it takes if you're accurate. Run round the corner and ready your pistols. Look up and strafe round until a crate comes into view. Shoot at the guy on top of it before he can do the same to you. Get out your S47 and strafe into the area defined by columns protruding from the walls. A guard is on the left, and two others rush to greet you as you advance through the area. When the coast is clear get your mines out. See that crate opposite? It has an autogun on it. Get as close as you can and throw the mine near to the gun. Detonate it to blow it up. Now you can move as you please in this place. Put a mine onto the floor next to the side of the first crate (with the guy standing on it). Step back a bit then detonate when the door flies open to kill the two guards within. Look round with you S47 and mow down the two to three guards who come rushing up. Now go back to the first door you came to, on the right near the crate with the guys inside. Go in and turn the wheel at the far end. At this point you probably only have about fifty seconds left. Don't worry - that's all you need. Run into the room opposite and go to the console. Activate it and you'll see a moving bomb. Use strafe left/right (usually assigned to the Control stick or C-stick) to move the magnet and press the trigger button to activate it. Move the magnet above the bomb, going at the same speed, then hold fire to pick it up. It's tricky and takes practice, but aim to do it by second or third try as failing wastes a lot of time. When you have the bomb lift it above the box on the right and release it into it by pressing fire. Exit out again and head in the direction you haven't been in yet. Get your mines out and throw one onto the autogun down the passage and blow it up. Get your pistols out then move into range of a sniper on a crate up ahead. Immediately dodge back then, after he shoots and misses, kill him. Use your S47 to kill the next guard behind a jutting pillar and collect the fire extinguisher on it. Get your remote mines ready and go between the two crates. There are autoguns on the left and the right. Destroy them with your mines then place a mine on the floor in front of each crate (the same side as the autoguns). Run backwards towards the end of the corridor and detonate the mines when the doors open. A priceless scene of men trying to learn how to fly. Get out your replenished extinguisher and put out the fire around the pillar at the end of the corridor. Keep your distance to avoid unnecessary damage. Take out your pistols and aim up when the door starts to open. At the top left side of the doorway is a sniper on a pipe. Kill him and keep your pistols out. Go into the new room and look up. Turn left and kill the sniper above you on another pipe. Go right around the next corner and you'll arrive in a large area full of crates. Aim up at the platform on the left of the room and kill the sniper there. Look across the room to another platform and you'll see another guard there. Enter the room and go to the left side. Enter the hollow crate and get the armour after dealing with a patrolling henchman. There are three other henchman in the room. Kill them all then go to the crate nearest to the door. There are scientists inside. Get them to disarm the bomb and open the door while they do it. The new area is blocked on the right by lasers. Go left and turn the corner. Are guard is facing the opposite direction from you - easy kill. The room you come to has a ramp on the side and three guards. Down the first with your Soviet, dodge back then take out the two others. Run up the ramp and get the last scientist to disarm the last bomb. Now that ****ing timer will finally stop. Open the fire door in front of you and get your sniper rifle out. Aim straight down the left pipe and shoot the guy at the end in the head. Kill the other guy here, on the right. Drop to the floor, beneath the right hand pipe, and move towards where it bends. There is one last guy here, so kill him with your pistols and go back upstairs. Head along the right pipe with steam coming out at certain intervals. Wait until the steam comes out then move on. Outside the door at the other end is a switch on the left - activate it to turn on the sprinkler system. Enter and walk down the first section then turn the corner and get out your mines. At the end of the corridor is an autogun. Blow it up. Enter this control centre and activate the console to turn off all the lasers. Go back to the crate room and take a right this time. You may want to backtrack and collect any ammo/armour you missed. As you approach the corner of the corridor three Dark Henchmen attack you. Kick their asses once and for all then get the armour (save it for later if possible). Now get your mines out. You should have 8-12 left. Around this corner lay a minefield big enough to blow up a million tanks. Place all your mines on the floor, not too near to each other, but not so far apart that the mines won't do combined damage. Keep the mines out and back away. AS SOON AS you see Khallos' ugly face appear detonate the mines, killing him instantly. Go up to the Time Crystal and get ready for the hardest part of the level. (I got the following strategy from another FAQ at GameFAQs, so this wasn't my idea). As soon as the Reaper and Scourge Splitters spawn leg it back to the ramp. Run halfway up it and check back to make sure the Scourges are following. As soon as they get just over halfway up jump down from the fire door and get to the reactor area. Pull the far right switch, then proceed to the next one (watch out for Reaper Splitters). By now the Scourges will be back, and will proceed to hurt you very badly. Don't shoot back, as more just spawn. Pull the last switch and leg it to the Time Portal. You hopefully had enough health left to make it. Mission 8: 1920 AZTEC RUINS - Guatemala --------------------------------------- Objectives: Primary Objectives:- *Enter the Lost Temple *Retrieve the time crystal *NEW OBJECTIVE: Defeat the stone golems *NEW OBJECTIVE: Escape through the time portal Secondary Objectives:- *None Quick Walkthrough: -Run straight to area with ramp and turn pillars in room so that matching pictures face each other. -Cross bridge and pull lever on the other side. -Go to the golden door and follow path to temple (OBJECTIVE COMPLETE). -Descend stairs. -Kill Golems using trapdoors and tiles. -Enter new downward corridor. -In bridge room shoot heads as they turn. -Proceed to room with Golems and grenade launcher (OBJECTIVE COMPLETE). -Kill Golems. -Take Time Crystal from altar (OBJECTIVE COMPLETE). -Escape through Time Portal (MISSION COMPLETE). In-depth Walkthrough: The Aztec mission seems to be the one most people have trouble on, a fact confirmed by the three+ emails I get a week asking me how to open the heavy door (despite my putting it in the FAQ section - grrr). Here is the solution, people, so make sure you read it and don't pester me anymore. I WILL NOT REPLY! Head after the monkey into the large courtyard. Duck through the tunnel on the left. Ignore the melon throwing monkey. There are lots of these in Hard mode, and unless I specify just ignore them. When you get to the next area there are two Indians waiting for you. Kill them and take their crossbows. Go left to the small fire and light the bow on it. Shoot the two wasp nests in this area, keeping your distance. When they burn follow the path and a Wood Golem appears suddenly. Shoot him and run away until his body burns down. Go up the path and you'll be opposite a golden door. There is a guy here. Kill him and the next one further up the tunnel. Light your crossbow on the torch on the wall. Burn the next golem who appears in the new area and use your burning crossbow to shoot the wasp nest on the right. Head down the path hidden by the wall and follow it to "The Pillar Room". There are Indians here, and, worse, three grenade-melon toting monkeys. Kill the Indians first, run into the courtyard behind (ignore the nest) and climb the stairs. You have a view onto the column monkeys, but they can still hit you. Kill them all and drop down again. This is the part that everyone has trouble with. To open the door at the top of the ramp, enter the pillar room and activate a column. You'll notice that it turns 90 degrees. You'll also see little pictures on the columns. Turn them so that every picture is facing another picture of the same type. It takes about three minutes to work out, but when you've got it you'll realise how simple the only puzzle in the game was. Beware, as at different times three Indians will come and attack you. When the door opens head through it and over the bridge you come to. On the other side is a lever. Pull it to open the big golden door. A load of Indians come now, but use the Crossbow's speedy fire to outshoot them. Dodge the monkeys. Go out on the right and head back to the golden door. Several guys attack you on the way, but once you reach it just drop through the hole in the floor reach a checkpoint. Get your Luger ready and head out to the area before the Temple. There are four monkeys, and they're too dangerous to be ignored. Take out the nearest two on the left and right then proceed to the other two. Their melons (the explosive kind) really hurt. Head into the temple and kill the first two guards. There are two more down the steps who don't notice you. Aim just above their heads for a perfect head shot for each. Go downstairs and collect the armour then go behind the steps. There is a lever to pull. Oblige, kill the Aztec who appears then head downstairs. The first guy you meet is the priest. He has a little more stamina than the others so shoot fast. When you come to a crack in the wall on your right peer through it. Head shot the guard standing on the other side (remember, aim up a bit). Go to the ground floor and look up on the left and right. There are monkeys on pillars again. Kill them to avoid more damage. Now start killing the three golems in this first section of the room. Remember the technique - tread on the tile to open a trapdoor and try to lure the golem into the hole, while ensuring that you don't fall in yourself. Repeat three times then head into the next section of the room. There are two more golems here plus monkeys. You can handle this bit, I'm sure. Use any Luger ammo left to pin the primeval pests and do the golems afterwards. When that's done head down into the bricked tunnel. There are spikes which slide out of the wall and gore you. Wait for them to move then head through. You'll soon come to a room with a bridge eight faces on the walls. The door closes behind you and you get a sniper rifle. This part is kind of freaky. A random head will spin around to reveal a red-eyed version which shoots a beam at you then closes again. Learn their locations so you can scan the heads after you hear a rumbling noise. Shoot the head that is turned to permanently remove it. Do so to all heads to proceed. This section relies entirely on your own skill - I can't help much. But it isn't too hard. When all the heads are gone some Aztecs attack you. Kill them and head down a bit more. You'll come to a room which is one long staircase heading down with a boulder at the top. You know what's gonna happen if you go down... Take out the baddies on the left and right with your crossbow. Then run down the steps and as soon as you hear a rumble run to one side as the boulder rolls past leaving you unscathed. Exit at the bottom to reach the final room. Don't worry if you have little health left as if you do this part right you won't get hurt at all. There are three golems in the room, and a grenade launcher in the corner. Get that and shoot the golems with it when you're at a fair distance. Just keep running away and shooting. They take three shots each. When they die grab the the Time Crystal and dodge the 'Splitters as you head for the Portal. Mission 9: 2315 ROBOT FACTORY ----------------------------- Objectives: Primary Objectives:- *Gain access the inner processing area *Locate and collect the ElectroTool *Destroy the energy nodes *Enter the factory core *Retrieve the time crystal *NEW OBJECTIVE: Defeat the Machinist *NEW OBJECTIVE: Escape through the time portal Secondary Objectives:- *None Quick Walkthrough: -Go left and follow path to console (activate) (OBJECTIVE COMPLETE). -Go back to beginning. -Go right to rail room and right again to path that leads to node room. -Collect ElectroTool and destroy node (OBJECTIVE COMPLETE). -Go up ramp to next node in open corridor. -Destroy the node then activate the next console. -Use the rail gun to shoot the shield and destroy another node. -Follow path to checkpoint. -Go to next node room and activate console up ramp to move node. -Destroy node. -Continue to rail room and activate console. -Use ramps to get to other side and activate console there to destroy last node (OBJECTIVE COMPLETE). -Kill bots to enter core from rail room (OBJECTIVE COMPLETE). -Destroy the Machinist (OBJECTIVE COMPLETE). -Go up to get Time Crystal (OBJECTIVE COMPLETE). -Escape through Time Portal (MISSION COMPLETE). In-depth Walkthrough: This is the mother of all missions in terms of the time it takes to finish. Set aside at least an hour when trying to finish this. To stay alive you have to use lengthy methods of baiting the enemy and luring them into an ambush. The main tactic you'll be using is the "laser method". I'll describe this once so afterwards you'll know what to do when I tell you to kill some enemies using the laser method. At the start get your SciFi Handgun out and shoot as soon as the first bot comes through the door. Another one arrives soon after. Keep strafing to avoid their gunfire. Then step cautiously outside and three others spawn. Dodge back into the little room again and repeat the process with them. Then step out and run left, dodging like hell. A SentryBot will shoot at you, but if you run well enough he'll miss. Go through the door on the left and you'll see a laser running the length of the floor. It moves backwards and forwards. Duck round the crates on the left to avoid being detected then head over to the computer on the left at the end of the room. Activate it when the laser is as close to your side of the room as possible. It will kill all the bots standing here but one. Kill him. Leave the laser turned on and get your uplink out. Stand in the next room and wait as the SentryBot commits suicide by walking into the laser. Turn the laser to detection mode (so it doesn't hurt you and you can return easily) then leave. What you used to kill the SentryBot was the laser method. Head down the passage here which leads to autorifle ammo on the right and a machine on the left. To access it through the green door activate the console with a joystick on it and run forward at top speed with the rail bot you control into it. Activate the other machine to extend the bridge and be ready for the two bots that spawn. Strafe and kill them then take the armour near the locked door on the left from where you leave. Leave and take the right path from where you started. Enter the large door and shoot the two ChassisBots that appear. Move forward slightly and the turret in the top left corner opens to shoot at you. Shoot into the black revealed area a couple of times while dodging to kill it. Repeat for the other turret in the other corner of the doorway. Enter the next room and stand in the doorway. Wait as two railbots move past on the rail then shoot them down. Enter the room and shoot the two SentryBots to piss them off. Then run back to the laser room and use the laser method. Be patient, they do eventually come. Go back to the room again and destroy the turrets. There are three in all. You can now proceed to the next room. In here there is fire coming out of the walls (0_o) and a SentryBot. Walk a little forward and five ChassisBots spawn. Run back to the laser room and kill all the smaller bots (there may be some survivors so watch out) then wait for the larger ones. Laser method strikes again. Go back to that room and kill the remaining SentryBot using the renowned "pistol method". Head upstairs and destroy the first turret opposite you. On the bridge is another, walking turret. These are tougher and harder to kill but if you keep strafing you can do it. There is one last normal turret on the other side. Now look over the bridge on the right side. Look at the rail and shoot the railbots off as they come past. From here you can also destroy two turrets without them being able to hit you back. When you've done that head through to a corridor with rocket things that get launched at you. There are many of these. Wherever you see this double-barreled rocket launcher you know that these homing rockets will come at you. Luckily they're slow and easy to destroy. Head down into the large, three part room and shoot the SentryBots on the left and right once each. Run back to the laser room, turning back to shoot any rockets launched at you, and kill the bots. Head back to that room again and leave from the left side of the room. You're in the rail room where you destroyed the turrets from above. There's one left, so destroy that and collect the ElectroTool. A load of ChassisBots will spawn so kill them and go to the large room. Aim up at the node near the ramp and overload it (1/5). Head through the other exit and follow the path to a long corridor. Look above your head to see some rails running along the top. Hide so you can just see the first part of the corridor and shoot off all the railbots that come along. Get the autorifle grenades then go down to the turret and chuck a grenade onto it. Don't shoot too early or the grenade will have no effect. Collect the armour on the left then go to the end of the corridor and collect the ElectroTool. Go back to where the armour was and look down. You'll see a power node. Overload it then run back to the nearest corner. Switch to handgun and strafe and shoot at the many ChassisBots who've appeared. If you're low on ammo what they leave will soon replenish it. Head over to the console at the end of the corridor, near the ElectroTool and activate it. You'll see through a rail gun. You can shoot the other rail guns in this slanted room first then head into the next one through the black area. Look down and shoot all the homing rockets then aim at the left foot of the power node. Shoot it a lot to deactivate the shield and overload the node. Leave the console and head into the next slanted room. There are many launchers which launch rockets at you as you pass through it. Run in, wait until you hear the humming sound rockets make then leave. Wait around the corner at a sensible distance then shoot any rockets that appear. Repeat this with each pair of launchers lining the left and right. Some don't shoot at all. Head through the end door to reach a checkpoint. Go through into this semicircular room and collect the plasma ammo opposite where you enter. Get your autorifle out and head for the first turret you see (watch out for rockets). Wait until it opens then put a grenade onto it and run. When it blows go forward a bit more and repeat with the next turret. Now move forward until you see a SentryBot spawn then run back to the checkpoint. Activate the console and use the railgun you control to destroy the bot. Be careful that he doesn't shoot back and destroy the gun - it will be instrumental in your success from here on. Aim at the doorway you haven't been through yet and centre the crosshairs just below the top of the door, so you shoot anyone who comes in the feet. Enter the new room and attract the attention of the two SentryBots. You will cause some ChassisBots to spawn. Wait for them in the semicircular room and use your handgun to kill them. Take control of the railbot and shoot as soon as you see the SentryBots' feet appear in the doorway. Sustained fire kills them without their having been able to shoot back at the railbot. Head into the room again and go up the ramp. Destroy the turrets up here then activate the machine to send a node coming towards you on the ceiling. Destroy it and strafe while shooting all the ChassisBots who appear. Go forth and you'll appear on a high level in the rail room. Activate the console on the wall then get your lasergun out (you should have one). Charge up a shot and aim at the first SentryBot on the right of the room. Dodge behind the wall to avoid his rocket, charge up another shot, aim and finish him off. Repeat this with the two other bots in the room. It doesn't matter if you miss, but you must dodge well back to avoid any damage from the rockets. Then head over the bridge and left down the first path. A turret gun awaits, so let it open then grenade it. There is armour here. Collect it, but be sure to leave the armour on the other side for later. Cross over the rails then down to another turret. Destroy it in the same way and head over to the door at the far end of the room. Destroy the last turret in front of the door with a grenade then open the door. Collect the homing launcher on the floor then get your handgun out. Shoot one of the small things on the sides of the green door to open it. Go over to the console near the door and activate it. A few seconds later the last node will be destroyed. This causes a ton of ChassisBots to spawn. Head behind where the green screen was and shoot, strafe as more pour in. When you're sure they're all dead head back to the semicircular room and activate the railbot. Aim here and be patient. Every minute or two (sometimes sooner) a SentryBot appears. Kill them all in the doorway position, as one rocket from them destroys the railbot, making your life much harder. When you've destroyed everything you'll see the lasers on the bridge open. Collect the armour you left then head for the core of the factory. You'll reach the boss's room. Get the homing launcher out and launch your rockets at the centre part of the Machinist, below all the arms. Get you autorifle out and go to the right end of the room. Shoot the bot who spawns there then look at the opposite end of the room. There is another bot there too. Kill him then chuck all your grenades at the Machinist's weak spot. Proceed to shoot like hell with your autorifle, but don't let it overheat. All the while you should be dodging and strafing like there's no tomorrow to avoid the arms of doom that try to hit you. Collect the autorifle ammo in the doors and be prepared for the bots as they respawn every twenty seconds or so. Eventually the Machinist goes down. When he does go through the door that leads to some stairs and run up. Go round to behind the Machinist's body and get the Time Crystal. Run back down again (dodging the Reaper Splitters' blasts) and enter the Portal to end this hellish level once and for all. Mission 10: 2401 Space Station ------------------------------ Objectives Primary Objectives:- *Collect the crystals *Initiate self destruct *Escape the TimeSplitters base *NEW OBJECTIVE: Shoot down the TimeSplitters fleet Secondary Objectives:- *None Quick Walkthrough: -Collect the Time Crystals (OBJECTIVE COMPLETE). -Run into corridor surrounding the room. -Activate three consoles (OBJECTIVE COMPLETE). -Run to the ground floor and to the elevator. -At the bottom take a space suit. -Follow the corridors to the air lock. -Shoot down the incoming enemy ships with the gun (OBJECTIVE COMPLETE). -Take the elevator down to the hangar. -Enter your ship (MISSION COMPLETE). In-depth Walkthrough: Although nothing compared to what you've been through, this is still a challenging mission. It's the same in all three difficulties, but Hard mode gives you a measly five minutes to get out, as well as hordes of enemies. You'll have to be really quick to get out in time. Grab the crystal from the machine and jump down to the bridge on the middle level (not the bottom floor). Go right and collect the armour and ammunition. Go up to the door then back away again as a ton of electricity crashes into it. Now run through and go right. Run round the circular exterior of the room, activating the three lit-up consoles as you go. After activating the third a five minute timer will start. Head out into the big room again. You're on the ground floor. Go right and take the first door you see, dodging out of the way of the electricity the Reaper Splitters throw at you. Run down the corridor, shooting the cloaked alien, and enter the elevator room. Run to the right, press the button then unload plasma into the first scourge splitter. The second will be busy burning your ass with his autorifle, so turn around and frazzle him. The elevator should be up by now, so get on and strafe to avoid any electricity. On the next floor go right and look up the other side of the archway. There is an autogun. Put a grenade onto it then head left to the door. Open it and shoot a grenade onto the autogun in the middle of the room. Turn around and shoot the TimeSplitters who followed you down. Keep going through to the next room and shoot the baby drones. At the other end is armour and a space suit. Collect them both then turn around and run through the mass of TimeSplitters who have turned up. Shoot a couple as you run then enter the room where you shot the second autogun. There will be scourges here, so concentrate on shooting them as you run. The next room has another autogun so grenade it and keep going. Now's the time to turn around and shoot the many TimeSplitters following you. Strafe and shoot until they all die. Then head on to a T-junction with a couple of Scourge Splitters guarding it. Uh oh. Chuck a grenade on each then dodge behind a wall. When they're both dead run into the next room (not right) and shoot the autogun. Run straight for the door at the end and open it. As soon as you're through close it behind you and head through to the outside world. A couple of TimeSplitters may have followed you so eliminate them and collect the armour and ammo out here. Get over to the gun and use all your skill to eliminate all the ships as soon as they come. There are eighteen in all, and you should destroy them in about a minute. Hopefully you have about two minutes left. Head through the doors again and come out on the other side shooting. The TimeSplitters have refilled their ranks and the Reapers and Scourges are back in force. Go left down the corridor at the T-Junction and shoot a grenade above the shelves opposite. It destroys the autogun there, letting you safely collect the armour and minigun. Set the minigun to secondary fire and run left down the corridor, mowing down the Scourge Splitter you meet. Switch to autorifle on the start screen and blow up the autogun in the next room. Go right into a room with elevators and shoot another autogun above the left in front of you. Go round to the other side of the room, shoot the autogun in the same position here and call the elevator. Let's hope you have about 45 seconds left. Get your minigun out and blast away at any TimeSplitters who followed you. As soon as the elevator arrives jump on it and send it back down again, all the while strafing and shooting (don't worry if your gun overheats). Ride the elevator down, which takes about thirty seconds, and as you are slowing down jump out of the front as soon as you can. Make a mad dash for the ship straight in front of you. I once made it here, entering the ship at 00:00, and got blown up. Let's hope you made it in one piece. Sit back, enjoy the ending and have fun with your new cheat and multiplayer level. ~CONGRATULATIONS! YOU'VE FINISHED STORY MODE.~ ------------------------------------------------------------------------------- *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* * TIMESPLITTERS 2 * * 5. Arcade League * *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Throughout the Arcade League walkthrough I have put lots of information about the mission. Most are self explanatory, but here is an exemplar to help you understand: Name of Mission <--- This is the mission name. --------------- Briefing: <--- This is the briefing, as in the game. Difficulty: <--- This is the difficulty rating for a gold, from * to *****. Map: <--- This is the map in which the mission is played. Mode: <--- The mode the mission is played in (e.g. Deathmatch) Weapons: <--- Here I've included the full weapon set for the mission. (Start) means that you start off with that weapon. Bots: <--- This is the list of enemy and friendly bots in the mission. Requirements: <--- This is a list of the requirements for all four levels. Character: <--- Whoever you use in the mission will be listed here. Walkthrough: <--- This is the strategy to use in order to get a gold. Unlockables: <--- These are the rewards you get for finishing with a gold. ___________________________________________________________________________ / \ | 5a. Amateur League | \___________________________________________________________________________/ 1. Beginners' Series ==================== This is basically to introduce you to the gameplay in TimeSplitters 2, and to give you an idea of what is to come. All of these are simply deathmatches with a time limit. Adios Amigos! ------------- Briefing: Everyone was enjoying a siesta at the mission until that dirty dog Hector Baboso decided to liven things up. Now everyone's at each others' throats! Make 10 kills within 10 minutes for a trophy. Difficulty: * Map: Mexican Mission Mode: Deathmatch Weapons: 2x Luger (start), Plasma Autorifle, Shotgun, Flamethrower, Homing Launcher. Bots: Venus Starr, Ramona Sosa, Lean Molly, Hector Baboso, Jared Slim. Requirements: -Bronze: 10 kills -Silver: 10 kills in 5 min 0.0 sec -Gold: 10 kills in 3 min 0.0 sec -Platinum: 10 kills in 40.0 sec Character: Elijah Jones Walkthrough: This is really simple. Just grab any gun from where you start, preferably a Plasma Autorifle (located in the courtyard) and run around, shooting whenever you see someone. There is really not much to say - 10 kills is easy, you shouldn't even lose a life. My best time is 47.78 seconds - that's easily a Platinum. You shouldn't have trouble getting a similar time. Unlockables: Hector Baboso, Lean Molly Casualty -------- Briefing: Dr. Peabody left the morgue door open and now zombies are running loose all over the Hospital. Visiting time starts in 10 minutes - try to kill 15 of the living dead before then. Difficulty: * Map: Hospital Mode: Deathmatch Weapons: SciFi Handgun (start), Lasergun, ElectroTool, Plasma Autorifle, Homing Launcher. Bots: Feeder Zombie, 2x Crypt Zombie, Sewer Zombie, Private Poorly. Requirements: -Bronze: 15 kills -Silver: 15 kills in 5 min 30.0 sec -Gold: 15 kills in 3 min 30.0 sec -Platinum: 15 kills in 1 min 0.0 sec Character: Dr. Peabody Walkthrough: For some reason, the old hospital is filled with weapons from 2315. Ah well, might as well use them to your advantage. You have to get 15 kills - that's easy enough if you can get hold of a Plasma Autorifle. Just run around and, if you see an enemy, use your secondary fire to stick a grenade to them. Doing this 15 times is easy even for a novice. Just remember - shooting a zombie in the head will knock it off, but won't kill them. Spooky, eh? One last thing - don't use the ElectroTool, it's crap. Unlockables: Dr. Peabody, Crypt Zombie Top Shot -------- Briefing: Prove your authority to the young cadets during combat training! Everyone has 6 lives each, but lose them all, and you'll be out of the military for good! Difficulty: * Map: Hangar Mode: Elimination Weapons: Soviet S47 (start), Rocket Launcher, Tactical 12-Gauge, Flamethrower, Minigun. Bots: Lt. Frost, Trooper White, Capt. Snow, Nikolai, Sgt. Shivers. Requirements: -Bronze: 1st -Silver: 1st in 4 min 0.0 sec -Gold: 1st in 3 min 0.0 sec -Platinum: 1st in 2 min 0.0 sec Character: Sgt. Shock Walkthrough: If you only want a Bronze, hang out in the hangar (ha ha) and run around in circles, dodging fire. The others will kill each other and you only have to eliminate the survivor. Unfortunately, the mission us timed so for a gold you'll have to work harder. Get a minigun from the hangar and press the alternate fire button. When you see another person, mow them down. Capt. Snow seems the toughest - keep him alive to kill the others then kill him. Unlockables: Sgt. Shock, Elimination Mode, Hangar. 2. Mode Madness =============== This is an introduction to game modes, and a chance to unlock some for use in multiplayer. Chastity Chased --------------- Briefing: Chastity is honing her combat skills in a simulated shootout against Sadako at the compound. Virtual health regenerates so you should hold back if you're wounded. The same applies to Sadako, so persevere to score kills. Difficulty: * Map: Compound Mode: Regeneration Weapons: SciFi Handgun (start), Lasergun, Rocket Launcher, Tactical 12-Gauge, Plasma Autorifle. Bots: Sadako. Requirements: -Bronze: 10 kills -Silver: 10 kills in 4 min 0.0 sec -Gold: 10 kills in 3 min 0.0 sec -Platinum: 10 kills in 1 min 30.0 sec Character: Chastity Walkthrough: Sadako will always go on the offensive, so she'll follow you wherever you go. Get hold of a Rocket Launcher then corner her in one of the small rooms in the compound. Shoot your alternate fire (three rockets) to kill her instantly. Now collect more ammo and repeat. Unlockables: Regeneration Mode Shrinking from the Cold ----------------------- Briefing: The Time Portal has caused spacetime anomalies around the Dam. People have been shrinking! Lt. Frost, Nikolai and Sgt. Shivers have spiced up guard duty by making a game out of it. Remember, you won't win if there's anyone bigger than you! Difficulty: ** Map: Dam Mode: Shrink Weapons: 2x Silenced Pistol (start), Soviet S47, 2x Soviet S47, Tactical 12- Gauge, Minigun. Bots: Nikolai, Sgt. Shivers. Requirements: -Bronze: 10 kills -Silver: 10 kills in 4 min 30 sec -Gold: 10 kills in 3 min 0.0 sec -Platinum: 10 kills in 1 min 30.0 sec Character: Lt.Frost Walkthrough: As soon as the game starts run up to the rooftops and grab the minigun. Press the alternate fire button and from your menu turn off auto look ahead. Now look down and run around, shooting people who will gradually get smaller. You only need 10 kills - easy. Unlockables: Shrink Mode Scrap Metal ----------- Briefing: UltraNet headquarters want this ChassisBot disposed of as quickly as possible. Although not heavily armored, it is very agile, so be careful! Power drained from the ChassisBot will refresh your EnviroSuit batteries - don't let them run down! Difficulty: ** Map: Scrapyard Mode: Vampire Weapons: SciFi Handgun (start), Lasergun, ElectroTool, Plasma Autorifle, Homing Launcher. Bots: ChassisBot Requirements: -Bronze: 10 kills -Silver: 10 kills in 4 min 0.0 sec -Gold: 10 kills in 3 min 0.0 sec -Platinum: 10 kills in 1 min 30.0 sec Character: Female Trooper Walkthrough: You have to be quick here, or you die (because "your batteries have run out"). Grab a Homing Launcher from the centre of the arena and aim at the Bot. Stay there and get more ammo when it appears. Using this cheap tactic should make even a platinum easy to get. Unlockables: ChassisBot, Scrapyard. 3. It's a Blast =============== All three missions contain only explosive weapons - these are basically to familiarize you with the Rocket and Homing Launchers. Night Shift ----------- Briefing: It's night shift at the factory, and the Machinist is having a nap. Time to play! Inject some enthusiasm into the other workers before he wakes up. Your health is replenished by damage inflicted so keep up a good hit rate to stay alive! Difficulty: * Map: Robot Factory Mode: Leech Weapons: Rocket Launcher (start), Homing Launcher. Bots: 2x SentryBot, 2x ChassisBot. Requirements: -Bronze: 1st -Silver: 1st and 15 kills -Gold: 1st and 25 kills -Platinum: 1st and 50 kills Character: R-109 Walkthrough: The Homing Launcher, your best friend, is at the end of a tunnel breaking off from the main chamber. Locate it, then restart until you appear near to it. Then enter the main chamber and look around. There are loads of targets - just lock onto one and shoot. When you run out of ammo retreat into your tunnel then start again. Unlockables: SentryBot, Leech Mode. Spoils of War ------------- Briefing: Kills count for nothing in this game, only rewards left behind by the dead contenders are worth collecting. Be the first to collect 25 points! Difficulty: ** Map: Ice Station Mode: Thief Weapons: Rocket Launcher (start), Homing Launcher. Bots: Hank Nova, Meezor Mox, Female Trooper, R-109. Requirements: -Bronze: 25 points -Silver: 25 points in 6 min 0.0 sec -Gold: 25 points in 4 min 30.0 sec -Platinum: 25 points in 3 min 0.0 sec Character: Sgt. Cortez Walkthrough: This has to be the most annoying game mode ever! You'll have to head straight into the main building and get lots of Homing Launcher ammo. From there head out and blast everyone you see (except R-109 - he takes too long to kill). If you're lucky you'll come across some coins left by someone else but it's unlikely. A hard gold to get. Unlockables: Meezor Mox, Thief Mode. Demolition Derby ---------------- Briefing: There's nothing like high explosives for reducing ChassisBots to chassis bits. The game lasts 4 minutes... make sure you come out on top! Difficulty: ** Map: Scrapyard Mode: Deathmatch Weapons: Rocket Launcher (start), Homing Launcher. Bots: SentryBot, ChassisBot. Requirements: -Bronze: 1st -Silver: 1st and 15 kills -Gold: 1st and 25 kills -Platinum: 1st and 50 kills Character: R-109 Walkthrough: With only two enemies it's hard to get the high scores. Go to the centre and get the Homing Rocket Launcher. From here you can see the whole arena, so pick the other two off as they appear. You can also go indoors and upstairs, and use the window as a sniper point. Unlockables: Male Trooper, Female Trooper, Robot Factory, Vampire Mode. 4. Too Hot to Handle ==================== All of the three missions here are the same mode - virus. This can be a blessing or a curse, depending on what you're good at. All of these are based on luck, since the other contestants may be hunted down immediately, meaning that you'll have to avoid more people, or they might not get caught for ages. Monkey Immolation ----------------- Briefing: Those pesky pyromaniac primates have been juggling torches with disastrous results! The game ends when everyone is set on fire...so avoid those frantic furry flamers! Difficulty: *** or * Map: Mexican Mission Mode: Virus Weapons: 2x Luger Pistol (start), Tactical 12-Gauge, Shotgun, Homing Launcher. Bots: 4x Monkey Requirements: -Bronze: Survive for 0 min 30.0 sec -Silver: Survive for 1 min 0.0 sec -Gold: Survive for 2 min 0.0 sec -Platinum: Survive for 3 min 0.0 sec Character: Venus Starr Walkthrough: The honest way to do this is to run straight into the courtyard. In the underground passages there's too much of a chance of running into the others. Out here is a speed pickup - grab it and run around in circles in this area. The monkeys will follow you (check on your radar). There is an easier way, however. Just run up to the building with the ladder. Stand next to it and when you see monkeys approach run up. The monkey(s) will stand underneath the ladder, as the AI will always try to take the most direct route to you. Just wait on top and take advantage of this glitch to get a platinum (the game ends automatically after three minutes anyway). Unlockables: Crispin, Flame Tag Mode. Disco Inferno ------------- Briefing: Lady Jane is busy strutting her stuff in the nightclub, and the dance floor is heating up...literally! Avoid the night fever for as long as possible! Difficulty: ** Map: Nightclub Mode: Virus Weapons: Luger Pistol (start), Tommy Gun, Shotgun, 2x Shotgun, TNT. Bots: Jimmy Needles, Hatchet Sal, Jake Fenton, Marco the Snitch. Requirements: -Bronze: Survive for 0 min 30.0 sec -Silver: Survive for 1 min 0.0 sec -Gold: Survive for 2 min 0.0 sec -Platinum: Survive for 3 min 0.0 sec Character: Lady Jane Walkthrough: This is hard, because unlike in Monkey Immolation there is no glitch to take advantage of. My advice is to get a Tommy Gun then go from the large room with two staircases to the reception area (with the box that has a net thing over it). Stand in the doorway of the reception area and look down the corridor ahead. People will only come from there. When the appear blast away and if you don't run out of ammo or aren't overpowered too soon you should get a gold. Unlockables: Louie Bignose, Lt. Wild. Burns Department ---------------- Briefing: You might want to keep away from the other patients in the hospital. There's a nasty hot fever going around... you wouldn't want to catch it! Difficulty: *** Map: Hospital Mode: Virus Weapons: Shotgun, Luger Pistol, Garrett Revolver. Bots: 2x Undead Priest, 2x Feeder Zombie, 2x Crypt Zombie, 3x Sewer Zombie. Requirements: -Bronze: Survive for 1 min 0.0 sec -Silver: Survive for 1 min 30.0 sec -Gold: Survive for 2 min 0.0 sec -Platinum: Survive for 3 min 0.0 sec Character: Viola Walkthrough: This is by far the hardest mission you will have faced so far. It really is entirely down to luck. If in the first 30 seconds more than two others are infected, restart. If you start near the infected Sewer Zombie, restart. It's all about everything being perfect for you. For the first minute, equip yourself with a shotgun and other weapons, and by the end nearly all the others will be infected. Now start running in a continuous circle around the corridors, and pray that the others are behind you following NOT up ahead. With a bit of skill and a LOT of luck you'll do it. Unlockables: Undead Priest, Nightclub, Virus Mode. 5. Team Series A ================ These are missions in which you are pitted against a greater enemy force than normal, but are given some help in the form of friends. Club Soda --------- Briefing: Slick Tommy and Jimmy Needles just knocked over your drink, and they're refusing to buy another! Teach them some manners and score 20 kills before they do. Braces and Marco will back you up. Difficulty: * Map: Nightclub Mode: Team Deathmatch Weapons: Luger Pistol (start), Shotgun, 2x Shotgun, Tommy Gun, TNT. Bots: (RED) Braces, Marco the Snitch (BLUE) Slick Tommy, Jimmy Needles, Hatchet Sal. Requirements: -Bronze: 20 kills -Silver: 20 kills in 4 min 0.0 sec -Gold: 20 kills in 3 min 0.0 sec -Platinum: 20 kills in 1 min 30.0 sec Character: Louie Bignose Walkthrough: This is too easy, really. Slick Tommy and Jimmy Needles are weak, so find yourself a Tommy Gun and run around until you meet them and kill them. The big room with two staircases is a good place to hang around in, as they can come from a variety of places and you'll still meet them. Don't rely on your team mates too much, but they might get the occasional kill in. Unlockables: Slick Tommy, Jimmy Needles. Station Stand ------------- Briefing: A squad of SentryBots are attempting to take over the Ice Station asteroid. Team up with the Space Troopers to secure critical locations and repel the attack. Difficulty: ** Map: Ice Station Mode: Zones Weapons: SciFi Handgun (start), Rocket Launcher, Sniper Rifle, Lasergun. Bots: (RED) 2x Male Trooper (BLUE) 3x SentryBot. Requirements: -Bronze: 1000 points -Silver: 1000 points in 5 min 30.0 sec -Gold: 1000 points in 4 min 30.0 sec -Platinum: 1000 points in 3 min 0.0 sec Character: Female Trooper Walkthrough: Zones is a battle to control all the zones (duh!) so run around the level activating them. Do a patrol: start at the black platform zone at the end of the map and run around the other three then return to that one. If in your absence anyone has activated one you can reactivate it again. Of course, you'll have to learn their locations off by heart. Your friends should keep the SentryBot occupied so that they don't get in your way. Unlockables: Lt. Shade, Zones Mode. Men in Grey ----------- Briefing: A bunch of suits have been seen near the Training Ground blockhouse. They've put in some computers and it looks like they might be starting a dotcom consultancy business. Hit them hard before they try to float the company and pocket the cash! Difficulty: *** Map: Training Ground Mode: Assault Weapons: Tactical 12-Gauge (start), Soviet S47, Homing Launcher, Minigun. Bots: (RED) Sgt. Frost (BLUE) 2x Accountant, 2x Lawyer. Requirements: -Bronze: 10 min 0.0 sec -Silver: 6 min 0.0 sec -Gold: 3 min 30.0 sec -Platinum: 1 min 15.0 sec Character: Private Grass Walkthrough: This is the last and hardest mission in the Amateur League. You start off in a control room; jump down and grab the Soviet S47 then exit. Some guys may come in. If so, chuck a grenade and stand back. Then run out and into the valley (get the armour in the middle). To the left and right are autoguns - lob a grenade in both directions. Then run up and you'll come to a pool. Dodge bullets from enemies and run into the pool to finish your first objective. Turn around and run up the next slope and grab a Homing Launcher on the way. Up here all hell has broken loose. Keep a cool head and aim at the autogun on the building on the left. Shoot a rocket at it. Do the same to the autogun on the building on the right. Then get a minigun from the bunker at the far end of the arena. Look behind you and blast a barrel there. Then run forwards and you'll see a barrel in the middle - shoot that too. The remaining ones are on you left and right, near the buildings, and behind a wall on the building that is on your left when you enter the area. Climb the steps of the other building and you'll find the last barrel there. Finally, go to the cave entrance near where you got the minigun and run inside. At the end is a control room similar to the one you started in. By now the timer should be at 2:15, maximum. Shoot all the machines both up and downstairs and the mission will end. Unlockables: Accountant, Lawyer, Training Ground Assault Mode, Training Ground. Finishing this will unlock the Honorary League. Good luck. ___________________________________________________________________________ / \ | 5b. Honorary League | \___________________________________________________________________________/ 1. Maximus ========== All three of these games revolve around the Gladiator game - a VERY annoying set of rules. They mean that you can't score a kill unless you are the Gladiator. The gladiator is displayed at the top of the screen, and when an enemy is the Gladiator he/she will flash white. Kill him/her to become the Gladiator. Sounds simple? Well, it's damned hard at first. Still, practice makes perfect. Thanks to Justin W W Steele, who wrote the walkthroughs for these. Cold Corpse Caper ----------------- Briefing: After dark the freaks crawl off their slabs and prowl the Hospital morgue. Cyberfairy has dropped in to sprinkle some hot lead pixie dust and send them back to sleep! Difficulty: ** Map: Hospital Mode: Gladiator Weapons: 2x Silenced Luger (start), Shotgun, 2x Tommy Gun. Bots: 4x Crypt Zombie, 2x Gargoyle. Requirements: -Bronze: 1st -Silver: 1st and 10 kills -Gold: 1st and 15 kills -Platinum: 1st and 30 kills Character: Cyberfairy Walkthrough: The first thing to remember in this game is that ONLY the Gladiators kills count. To become gladiator, you must kill the person who is gladiator (this game is sort of like tag). The gladiator is indicated by a blue dot on the radar and is covered with a white haze. Become the Gladiator, and then run up to the balcony and camp out there. Shoot everything that moves and the medal will be yours. Use Cyberfairy's speed to your advantage and brush up on your accuracy to make sure. Unlockables: Cyberfairy, Gargoyle. Killer Queen ------------ Briefing: "...the monkey wasn't too happy but the lion said he was glad he ate her!" Ha ha ha! The Jungle Queen is sick of what passes for humour round these parts. Crack some heads and wipe those silly smiles off their faces. Difficulty: **** Map: Aztec Jungle Mode: Gladiator Weapons: 2x Garrett Revolver (start), Shotgun, 2x Shotgun, Tactical 12-Gauge, 2x Tommy Gun. Bots: Leo Krupps, Stone Golem, High Priest, Aztec Warrior. Requirements: -Bronze: 15 kills -Silver: 15 kills in 4 min 0.0 sec -Gold:15 kills in 3 min 0.0 sec -Platinum: 15 kills in 1 min 30.0 sec Character: Jungle Queen Walkthrough: Grab the body armour across from the rope bridge, and run to the area with all the poles. This is were all the bots run around. The rest is up to you, Good luck!! This really isn't easy. Unlockables: Leo Krupps. R-109 Beta ---------- Briefing: The latest run of R-109 prototypes are being combat tested. The most lethal unit will receive a command firmware upgrade. Demonstrate that you are the best. Difficulty: *** Map: Ice Station Mode: Gladiator Weapons: Rocket Launcher (start), Homing Launcher. Bots: 6x R-109. Requirements: -Bronze: 1st and 15 kills -Silver: 1st and 25 kills -Gold: 1st and 40 kills -Platinum: 1st and 45 kills Character: R-109 Walkthrough: This is a tough Gladiator Mission because the only weapons you have are rocket launchers. However, it is probably easier than "Killer Queen" because of the one-hit-kills situation. Kill the Gladiator and run downstairs to the area were the three tunnels intersect. You will find a Homing Launcher there. Use your radar to find which tunnel the bot(s) are coming down and kills them as they come. This doesn't always work, however, and the true strategy for the Platinum medal is to go to one of the four small towers and camp out at the top. From here you can snipe approaching robots easily. However, avoid the central building as bot congestion can be bad for your health. Unlockables: Gladiator Mode, Ufopia. 2. Elimination Series ===================== These are pretty easy missions in my opinion - just elimination (you have a set number of lives). The two first missions give each player 7 lives and a time limit, so you can't camp out and pick people off as they arrive. Too bad. Baking for the Taking --------------------- Briefing: Chef's baked up nine delicious gingerbread fortune cookies. Looks like he used too much raising agent - they're running away! Difficulty: * Map: Chinese Restaurant Mode: Elimination Weapons: Minigun (start) Bots: 9x Gingerbread Man Requirements: -Bronze: 1st -Silver: 1st in 4 min 0.0 sec -Gold: 1st in 3 min 0.0 sec -Platinum: 1st in 2 min 0.0 sec Character: Chinese Chef Walkthrough: This is a very easy map indeed. I got a platinum first try. You are armed with a minigun, and you should aim to get to the large room with a window below a balcony accessed via stairs, and with a doorway under the balcony. Camp out here and shoot the gingerbread men to smithereens as they arrive from upstairs and downstairs. Be sure to have the secondary mode on for the duration of the mission. Unlockables: Chinese Chef, Gingerbread Man. Brace Yourself -------------- Briefing: It had to happen. Braces just caught Louie Bignose and Jimmy Needles badmouthing him in front of Big Tony. Doity rats! Now they're gonna pay, see? Difficulty: ** Map: Nightclub Mode: Elimination Weapons: Luger Pistol, 2x Luger Pistol Bots: (BLUE) Jimmy Needles, Louie Bignose Requirements: -Bronze: 1st -Silver: 1st in 2 min 30.0 sec -Gold: 1st in 1 min 45.0 sec -Platinum: 1st in 1 min 30.0 sec Character: Braces Walkthrough: In the same way that you hung out in a particular area in Baking for the Taking, here you should stay in the small alcove where a Luger Pistol spawns. To get there head outside (the gloomy area) and you'll see it marked by some sort of lantern. Because of the choice of weapon for this match you won't kill too many enemies, and they have to come to you quickly, so there is an element of luck. Unlockables: Braces. Starship Whoopers ----------------- Briefing: Hank, R-109, and Gretel II are helping Candi learn advanced combat techniques. During the lesson, prototype space monkeys will be beamed in to help the weakest player. Never a dull day in the Academy! Difficulty: *** Map: Scrapyard Mode: Monkey Assistant Weapons: Rocket Launcher, Homing Launcher. Bots: Hank Nova, Gretel Mk II, R-109 Requirements: -Bronze: 1st -Silver: 1st and 15 kills -Gold: 1st and 25 kills -Platinum: 1st and 30 kills Character: Candi Skyler Walkthrough: The best way to go about doing this level is to treat it like a deathmatch. When monkeys appear, don't waste ammo on them as they don't count as kills. You just have to be quick and dodge them until they disappear again. When monkeys appear a flashing monkey's face will appear in the top left hand corner. Note that for monkeys to disappear again they have to kill the leading player. That will hopefully be you, so in that case camp out in the top corridor in the small indoor bit and pop a rocket in their asses when the monkeys arrive. A Homing Launcher spawns here, so you can afford not to worry about accuracy. Unlockables: Monkey Assistant Mode. 3. Burns'n'Bangs ================ These are similar to It's a Blast! from the Amateur League. You are armed with explosives (Rocket and Homing Launchers) but also Flamethrowers. This can either be a bonus or a curse depending on your playing style. Just remember - if you have been turned into an immolated pyromaniac try to walk up to others and set fire to them before you die, as if they die from slow burning you get a point as if you had killed them normally. If you have a Rocket/Homing Launcher, are on fire and can see no enemies nearby shoot the floor to commit suicide and waste less time. Chinese Burns ------------- Briefing: The Chinese Chef insists on only the freshest ingredients. Looks like he got more than he bargained for with the latest air freighted shipment of Calamari - they leapt straight out of the pan and are now trying to flambe him! Difficulty: ** Map: Chinese Restaurant Mode: Team Deathmatch Weapons: Flamethrower, Rocket Launcher, Homing Launcher Bots: (BLUE) 5x Calamari Requirements: -Bronze: 20 kills -Silver: 20 kills in 2 min 30.0 sec -Gold: 20 kills in 2 min 0.0 sec -Platinum: 20 kills in 1 min 30.0 sec Character: Chinese Chef Walkthrough: Note my advice at the beginning of this section for what to do when immolated. Your best bet is to avoid flamethrowers altogether and go to the main room (like in the gingerbread man mission) and collect the homing launcher that spawns there. Now simply blast the Calamari and their crappy short range flamethrowers. (Luckily they completely ignore the fact that there are explosive weapons in this mission). Unlockables: Calamari. Snow Business ------------- Briefing: All the children love a Snowman... well, nearly all the children. The Machinist and his twisted siblings like nothing better than torching their chilly chums. Frosty's nose isn't just shiny - it's dripping with gasoline! Anyone got a match? Difficulty: * Map: Ice Station Mode: Team Deathmatch Weapons: Flamethrower Bots: (RED) Machinist (BLUE) 5x Snowman Requirements: -Bronze: 20 kills -Silver: 20 kills in 3 min 15.0 sec -Gold: 20 kills in 2 min 30.0 sec -Platinum: 20 kills in 1 min 45.0 sec Character: Machinist Walkthrough: It is much easier to avoid catching fire in this vast expanse. It is also harder to reach your enemies, but you can sneak up behind them. Your time limit isn't too tight either. Unfortunately, the Machinist has very low stamina and will die very fast when on fire. Also, don't be caught out by snowmen you have set alight - if you are too close to them when they go up in flames, you will too. Unlockables: Snowman. Rocket Man ---------- Briefing: Sergio loves to visit the Streets at night! He relishes the feel of the cold snowy air gusting through his loincloth as he scampers up and down. But most of all he loves to show off with his rocket launcher in front of the lovely ladies... Difficulty: *** Map: Streets Mode: Team Deathmatch Weapons: Rocket Launcher, Homing Launcher Bots: (BLUE) 5x Venus Starr Requirements: -Bronze: 40 kills -Silver: 40 kills in 2 min 0.0 sec -Gold: 40 kills in 1 min 30.0 sec -Platinum: 40 kills in 1 min 5.0 sec Character: Sergio Walkthrough: Another mission where your success depends upon how quickly the bots arrive. You can mow them down in no time when they do. I recommend staying in the streets, and making use of your explosives - aim downwards to ensure a kill. If you get hold of a homing launcher and see a gaggle of Venus Starrs aim roughly in their direction and shoot like hell. You want to get off all your rockets before you die, as the tight time limit doesn't allow for wastage. Unlockables: Venus Starr. 4. Outnumbered but Never Outpunned! =================================== In all three of these missions you are alone against a horde of enemies, usually the same character. Luckily, the weapons are quick and powerful, so you only have to camp out at a suitable looking spot and mow 'em down as they come. Finding out the bots in these missions was hell as they're not just listed on the pause screen - I had to play the mission and find out by counting. Someone Has Got to Pay... ------------------------- Briefing: Big Tony's been having some discrete hair transplant work done down at the Hospital. But in an anesthetic-induced daze he thinks that some giant ducks are after his new thatch to feather their nests! Help him out by whacking dem malicious mallards. Difficulty: * Map: Hospital Mode: Team Deathmatch Weapons: Shotgun, 2x Shotgun Bots: (BLUE) 5x Duckman Drake Requirements: -Bronze: 40 kills -Silver: 50 kills -Gold: 60 kills -Platinum: 80 kills Character: Big Tony Walkthrough: This is a pretty easy mission IHMO. You just have to head straight for the corridor with three doorways on the right and go to the third doorway down. Here 2x Shotguns spawn, so just stay in this small enclosure and shoot like hell as soon as ducks appear. You should get at least a gold easily. Unlockables: Duckman Drake, Captain Night. Time to Split ------------- Briefing: Krayola thought her tattoos and piercings were pretty freaky until the Scourge Splitters turned up at the compound. Show them that there's more to it than just looking hard... Difficulty: ** Map: Compound Mode: Team Deathmatch Weapons: SciFi Handgun (start), SBP90 Machinegun, 2x SBP90 Machinegun, ElectroTool, Lasergun. Bots: (BLUE) 2x Scourge Splitter Requirements: -Bronze: 15 kills -Silver: 15 kills in 3 min 0.0 sec -Gold: 15 kills in 2 min 30.0 sec -Platinum: 15 kills in 2 min 0.0 sec Character: Krayola Walkthrough: There are only two enemy bots, so run into the compound and grab a pair of SBP90s. Now head for the garage-type building and get the armour that spawns there. Shoot like hell as the Scourge Splitters appear and occasionally go out to collect ammo. The 'Splitters have a high stamina, and it takes a lot of bullets to put 'em down. Unlockables: Barby Gimp, Scourge Splitter. Can't Handle This ----------------- Briefing: Welcome to Hatchet Sal's cheese-induced nightmare. Well, at least we know what Big Tony's left-hand man looks like. Just goes to show, if you mutilate people for a living you've got to expect to lose some sleep... Difficulty: *** Map: Nightclub Mode: Team Deathmatch Weapons: Luger Pistol, 2x Luger Pistol, Tommy Gun, 2x Tommy Gun. Bots: (BLUE) 5x Handyman Requirements: -Bronze: 40 kills -Silver: 40 kills in 3 min 30.0 sec -Gold: 40 kills in 3 min 0.0 sec -Platinum: 40 kills in 2 min 30.0 sec Character: Hatchet Sal Walkthrough: This can be a very hard mission at times. First off, keep restarting until you start near the hall with glass on either side (where you entered in Story mode). At the reception, down the side of a low wall, there are 2x Tommy Guns. Hand around at the doorway and put on your itchiest trigger finger. As soon as the Handymen arrive (they always seem to come at the same time, sporting Tommy Guns) blast like hell. They take off lots of life, so expect to have to lose several lives in the course of a game. It really is down to where you respawn - if it's too far from the place mentioned above quickly get the enemies to kill you. Unlockables: Hatchet Sal, Handyman, Chasm. 5. Team Series B ================ Another set of team based events; not good since your AI allies are basically bullet fodder, but at least they distract the enemy. One event is a deathmatch, another based on Capture the Case and the final another bloody Assault mission. Hack a Hacker ------------- Briefing: Sadako's gang have been selling warez down at the Compound. It's time for the anti-piracy riot squad to instigate a crackdown. They made 20 illegal copies - so kill them 20 times! Difficulty: * Map: Compound Mode: Team Deathmatch Weapons: SciFi Handgun (start), SBP90 Machinegun, 2x SBP90 Machinegun, Plasma Autorifle, Minigun. Bots: (RED) 2x Riot Officer (BLUE) Sadako, Krayola, Milkbaby. Requirements: -Bronze: 20 kills -Silver: 20 kills in 1 min 40.0 sec -Gold: 20 kills in 1 min 20.0 sec -Platinum: 20 kills in 1 min 0.0 sec Character: Riot Officer Walkthrough: A pretty easy mission. Run into the courtyard and grab either a minigun or a couple of SBP90s. There are enemies everywhere, even if there only three rival bots. Shoot them quickly and you should have racked up 20 kills within a minute or so. Unlockables: Krayola, Milkbaby. Rice Cracker Rush ----------------- Briefing: Ghost and a crack team of pacifist Monks are taking on the Riot Squad in a running Streets battle for some bags of munchies. The Monks are riding a heavy sugar rush after a rice cracker binge and are pretty wired. So much for non-violent protest! Difficulty: * Map: Streets Mode: Capture the Bag Weapons: Sniper Rifle, Soviet S47, Tactical 12-Gauge, Minigun. Bots: (RED) 2x The Master (BLUE) 4x Riot Officer Requirements: -Bronze: 5 -Silver: 5 in 5 min 0.0 sec -Gold: 5 in 4 min 0.0 sec -Platinum: 5 in 4 min 30.0 sec Character: Ghost Walkthrough: This is easy too, even if you want a platinum medal. The Riot Officers will largely ignore you, preferring to attack your venerable monk friends. Run quickly across to their end of the street and grab the bag. There is a minigun nearby, so get that and turn on its secondary fire. Run back to your base and mow down anyone who gets in your way. Repeat this five times - easy! Unlockables: The Master, Riot Officer. Superfly Lady ------------- Briefing: Khallos is hoping to escape in his evil leer jet - but typically he has forgotten to fuel it up. If Kitten can just manage to beat off the henchmen and blow their barrels then his evil flight plans will be foiled once again... Difficulty: **** Map: Hangar Mode: Assault Weapons: 2x Silenced Pistol (start), Soviet S47, Tactical 12-Gauge, Lasergun. Bots: (RED) Dr. Peabody, Harry Tipper (BLUE) 3x Henchman, Khallos. Requirements: -Bronze: 6 min 0.0 sec -Silver: 3 min 0.0 sec -Gold: 2 min 0.0 sec -Platinum: 1 min 30.0 sec Character: Kitten Celeste Walkthrough: Run out from your start point and strafe left from behind the screen of boxes. Destroy the minigun installed on the wall opposite. Repeat with the minigun on the right. You will have to do this within 10-15 seconds if you want a gold. Get a Soviet S47 and lob a grenade at the minigun up ahead. Go up-right to a doorway with guns on either side of it. Destroy them with a grenade each. Turn the corner and aim upwards. Blast away with your S47 to destroy the minigun on the crate. If guards bother you, aim for head shots. Go round into the large area and grenade the minigun opposite you between two conveyor belts. Turn right and look up at the ceiling. Shoot the guns on the left and right from a safe distance. You need to do this without dying for a gold. With a new objective head up stairs and lob a grenade at the sentry gun. Run to where the lasergun is and activate the switch on the wall nearby. Drop through the hole in the floor and get through the gap in the large door. It leads to a hangar where a large plane is parked. There are three barrels you must destroy. They are underneath the three sets of wheels for the plane. Chuck a grenade at each of the first two (must hit first time) and when you come in range of the third blow that up too. Bots should be mostly distracted by your teammates, but you may have to quickly deal with them. If you did that right, you should have a gold, or even a platinum! Unlockables: Hangar Assault Mode. Finishing this will unlock the Elite League. Good luck. ___________________________________________________________________________ / \ | 5c. Elite League | \___________________________________________________________________________/ 1. One Shot Thrills =================== Remember License to Kill in GoldenEye? That multiplayer mode allowed you to kill enemies in one shot. These three missions revolve around the same principle of quick moving and an itchy trigger finger. A second too slow and you'll end up dead, so speed and accuracy count for everything. Babes in the Woods ------------------ Briefing: Harry Tipper, alone in the Aztec Jungle, with a bunch of gorgeous young ladies... with his reputation? Has no one thought of the consequences? Just keep your bow in hand Tipper, and don't be getting shrunk just so you can look up their skirts! Difficulty: ** Map: Aztec Ruins Exterior Mode: Shrink Weapons: Crossbow Bots: 8x Jo-Beth Casey Requirements: -Bronze: 1st -Silver: 1st and 15 kills -Gold: 1st and 20 kills -Platinum: 1st and 25 kills Character: Harry Tipper Walkthrough: Jo-Beth Casey is a nerdy girl with square glasses. You're up against a whole load of them, and your best bet is to run around shooting whoever you see. Camping out wastes too much time, so just shoot on sight. The pillar room is a very cosmopolitan area, so hang around there. The small Jo- Beths (the ones who are losing) become very hard to hit, and as it's one-hit kills you need to keep moving to avoid being shot. Unlockables: Jo-Beth Casey. Double Bill ----------- Briefing: Big Tony thought he was on to a winner when he booked the King and the Beetles to play a gig at the famous Chasm club. Imagine his surprise when these jokers showed up! And paid in advance! Needless to say, Tony wants his money back. Difficulty: *** Map: Chasm Mode: Thief Weapons: Tactical 12-Gauge Bots: 7x Beetleman, The Impersonator Requirements: -Bronze: 20 -Silver: 20 in 4 min 30.0 sec -Gold: 20 in 3 min 30.0 sec -Platinum: 20 in 2 min 30.0 sec Character: Big Tony Walkthrough: This mission is made hard by the fact that it is thief (an annoying multiplayer mode you encountered in Amateur League) and that the only weapon is the slow, crappy Tactical 12-Gauge. If you're caught reloading with that then you're dead. Stay in the central area, as bots hang around there, and be sure to collect all tokens you see - especially ones off people you killed. There's nothing more annoying than killing an enemy then being killed so someone else gets the loot. Unlockables: Beetleman, The Impersonator. Nikki Jinki Bricki ------------------ Briefing: Nikki and Jinki have taken over the Chinese restaurant. But it is haunted by the restless spirits who hit themselves on the head with bricks while trying to master the Brick Flung High challenge from the original TimeSplitters! Help your sister lay their souls to rest! Difficulty: **** Map: Chinese Restaurant Mode: Team Deathmatch Weapons: Brick Bots: (RED) Jinki (BLUE) 5x Crypt Zombie Requirements: -Bronze: 20 kills -Silver: 20 kills in 2 min 30.0 sec -Gold: 20 kills in 2 min 0.0 sec -Platinum: 20 kills in 1 min 30.0 sec Character: Nikki Walkthrough: This is an extremely frustrating level, and you'll be dying every five seconds. What's more, you don't start with a brick and you can't punch! The mission is therefore down to luck. Also, make liberal use of the secondary mode and hang around the pond area where there's room to strafe. Unlockables: Nikki, Jinki. 2. Duel Meaning =============== Easy to get platinums in, you simply have to make your opponent lose all his/her/it's lives before you do yours. You'll have to keep all your lives to get a platinum, so prepare to restart a lot. I'll be illustrating the best strategy to use in order to achieve this. If I'm Ugly - You Smell! ------------------------ Briefing: Mikey told Jared that his center parting made him look like a water buffalo so then Jared told Mikey that he looked like one. There's only one way to settle a difference of opinion out West - a good ol' shootout! Yeehaw! Get yer guns! Difficulty: ** Map: Mexican Mission Mode: Deathmatch Weapons: Garrett Revolver Bots: Mikey Two-Guns Requirements: -Bronze: 1st -Silver: 1st and 3 lives -Gold: 1st and 4 lives -Platinum: 1st and 5 lives Character: Jared Slim Walkthrough: This is the easiest of the three duel missions. Hang around in the courtyard, where there's plenty of room to strafe, and get a garrett revolver. When Mikey appears strafe like mad and blast away at him. The AI is pretty good, so chances are he'll do the same. Make sure you don't lose any lives or you'll have missed an easy platinum. Unlockables: Jared Slim, Mikey Two-Guns. Golem Guru ---------- Briefing: Two years have passed down at the Site and the building still isn't finished! The reason? A mass of discarded hardcore ahs come to life and chased all of the builders away. Only the lightning reflexes and guile of the Master can finally lay the Golem to rest. Difficulty: *** Map: The Site Mode: Deathmatch Weapons: Shotgun, 2x Shotgun, Grenade Launcher, Rocket Launcher, Homing Launcher. Bots: Stone Golem Requirements: -Bronze: 1st -Silver: 1st and 3 lives -Gold: 1st and 4 lives -Platinum: 1st and 5 lives Character: The Master Walkthrough: This is the toughest duel mission, as you have very little stamina while the golem has it coming out of his ears. You must go for the scaffolding, as there is a homing launcher on one of the beams there. Get that and armour then strafe around in the open and shoot rockets at golem. It takes 2-3 to kill him. Get health from on top of a small mound and armour between some crates when you need it. Then get more ammo. Never go into the pipes, as you'll get your ass kicked in the tight space. Unlockables: Fat Characters (? - see "Unlockables"), Kypriss. Golden Thighs ------------- Briefing: Kitten Celeste is pretty miffed 'cause Harry Tipper has been spending rather too much time in the company of the Jungle Queen. Kitten says too many muscles look bad on a lady and her tan's fake anyway. So it looks like it's a catfight at the Dam! Difficulty: ** Map: Dam Mode: Deathmatch Weapons: Soviet S47, 2x Soviet S47, Tactical 12-Gauge Bots: Jungle Queen Requirements: -Bronze: 5 kills -Silver: 5 kills in 2 min 30.0 sec -Gold: 5 kills in 2 min 0.0 sec -Platinum: 5 kills in 1 min 30.0 sec Character: Kitten Celeste Walkthrough: Jungle Queen is stockier than you, and she can take more hits, so don't go head-to-head with her. Instead go to the roof of the building where you get the mines in story mode and get 2x Soviets. Now grenade or mow her down. Easy gold, hard platinum. Unlockables: High Priest, Aztec Warrior. 3. Frantic Series ================= The final, and hardest, "series" in the Arcade League, this revolves around finishing missions in impossible times. You have to be extremely quick and above all, lucky. If many enemies come to you quickly you can rack up the high kill scores you need for a gold in time. So get ready for more restarting (it'll become second nature for the rest of the Elite League). The enemies are extremely quick, as in the "frantic" version of custom arcade league. Hangar Hat's Off ---------------- Briefing: The Henchmen think they're hard enough to beat a Special Forces' Team in a shootout down at the old Hangar. They need to be taught a lesson. Professional soldiers don't prance around dressed like bananas - and baseball caps and IR goggles are so 90's... Difficulty: *** Map: Hangar Mode: Team Deathmatch Weapons: 2x Silenced Pistol, Soviet S47, Tactical 12-Gauge, Rocket Launcher, Lasergun. Bots: (RED) 2x Sgt. Shock (BLUE) 4x Henchman Requirements: -Bronze: 30 kills -Silver: 30 kills in 2 min 0.0 sec -Gold: 30 kills in 1 min 30.0 sec -Platinum: 30 kills in 1 min 15.0 sec Character: Sgt. Shock Walkthrough: This mission has a horribly unforgiving time limit. You have to be very lucky in terms of enemies coming to you quickly. Outfit yourself with a pair of Soviet S47s and blast every henchman you see. If you're very lucky your team-mates will rack up some kills, but don't count on it. Unlockables: Henchman, Dark Henchman. Can't Please Everyone --------------------- Briefing: The Hospital needs redecorating. The Maidens like the idea of a cheerful red but the Priests are dead set on blue. Test out your colour schemes in key rooms to see what would be best. Difficulty: *** Map: Hospital Mode: Zones Weapons: 2x Silenced Luger, Shotgun, Tommy Gun, 2x Tommy Gun Bots: (RED) 2x Maiden (BLUE) 4x Undead Priest Requirements: -Bronze: 800 -Silver: 800 in 4 min 0.0 sec -Gold: 800 in 3 min 0.0 sec -Platinum: 800 in 2 min 30.0 sec Character: Maiden Walkthrough: Your objective is to locate and secure as many of the four zones at a time as possible. This mission is really down to how well your fellow maidens fight; if they secure other zones you will do well, but they may behave like complete idiots. There are two ways to successfully do the mission - defend the zones you have (only two or three at a time is possible) or, if you know the level well, run about in a set circle activating all four zones each time. Unlockables: Maiden, Changeling. Big Top Blowout --------------- Briefing: There's been unrest at the Circus since Stumpy hammered a tent peg up Mr. Giggles' nose as part of last night's show. Mischief has cracked open a case of Homing Rocket Launchers and now it's every freak for themselves! Difficulty: **** Map: Circus Mode: Deathmatch Weapons: Homing Launcher Bots: Jinki, Leo Krupps, Bear, Stumpy, Mister Giggles, Kypriss, Mischief, Nikki, Sergio. Requirements: -Bronze: 1st -Silver: 1st and 25 kills -Gold: 1st and 35 kills -Platinum: 1st and 45 kills Character: Ringmistress Walkthrough: A very annoying mission, as it requires a constant stream of enemies to attack you at the same time so you can rack up the necessary points for a gold. If you find yourself in a deserted area, with few enemies, it is doubtful that you will succeed. There are two good places to hang around in. One is the big arena where (I assume) performances are held and the other is in the large area outside the tents; many people run through it. Keep moving at all time, as the attack radius of a homing launcher is long. Unlockables: Master Giggles, Stumpy. 4. Team Series C ================ The final Team Series, and the hardest missions in the whole of the Arcade League. It starts with a capture the case mission where you have to be a defender and an attacker at the same time, while moving at lightning speed to avoid being killed by a hungry horde of horrid TimeSplitters. The next mission is easy, but the final assault mission is the pinnacle of TimeSplitters 2's difficulty - on a par with Atom Smasher and Robot Factory on hard. Bags of Fun ----------- Briefing: When Cortez and Hart aren't knocking seven bells out of the TimeSplitters they like to invite them over to the Ice Station for a friendly game of capture the bag. The TimeSplitters are inclined to take it a bit too seriously... Difficulty: ***** Map: Ice Station Mode: Capture the Bag Weapons: Plasma Autorifle, Homing Launcher Bots: (RED) Sgt. Cortez (BLUE) 2x Scourge Splitter, 3x Reaper Splitter Requirements: -Bronze: 3 bags better -Silver: 5 bags better -Gold: 7 bags better -Platinum: 10 bags better Character: Corp. Hart Walkthrough: Warn people that you may be shouting abuse at the top of your lungs before attempting this level. Then start by running to the top of your base (where the bag is located) and grab the homing launcher. Get the speed boost too, if it's there. Run to the opponents' base, grab their bag and run back. This is easier said than done, as a mob of screaming TimeSplitters are trying to kill you and capture your bag at the same time. Use your HL to dispatch them, then run back to your base to score. Ensure that you are familiar with the layout - their base is on the floating grey platform. Unlockables: Big Hands, Slow Deaths, Ringmistress. They're Not Pets! ----------------- Briefing: Mr. Giggles and Stumpy ordered a bunch of Baby Drones 'Splitters off the Internet. When they arrived they bit the Bear's nose and ripped off Lola's costume. The Ringmistress is not pleased - she wants rid of them! Watch out for the Bear though, he's pretty mad. Difficulty: *** Map: Circus Mode: Team Deathmatch Weapons: Crossbow, SBP90 Machinegun, Flamethrower, Plasma Autorifle, Tactical 12-Gauge. Bots: (RED) Stumpy (BLUE) Bear (YELLOW) 4x Baby Drone Requirements: -Bronze: 1st -Silver: 1st and 30 kills -Gold: 1st and 40 kills -Platinum: 1st and 55 kills Character: Mister Giggles Walkthrough: This is a breath of fresh air compared to the last mission. You should hang around in the main arena again, as many weapons and armour spawn there. Avoid bear if possible, as he has a lot of stamina. There is little to be said about this mission - it's more of the usual. Unlockables: Bear, Baby Drone. Nice Threads ------------ Briefing: United only by a passion for dressing up in silly costumes, R107 and Leo Krupps join forces to storm the Scrapyard Control Room. It's a death- defying assault against the SentryBots - but watch out for those thread lasers Leo! Oops, too late... Difficulty: *****(**) Map: Scrapyard Mode: Assault Weapons: ElectroTool, SciFi Handgun, Plasma Autorifle, Homing Launcher. Bots: 5x SentryBot (+ loads of sentryguns, lasers etc.) Requirements: -Bronze: 15 min 0.0 sec -Silver: 10 min 0.0 sec -Gold: 5 min 0.0 sec -Platinum: 2 min 30.0 sec Character: R-One-Oh-Seven Walkthrough: This is a horrendously difficult mission in comparison to all that came before it. Unlike the other assault missions this is not a "destroy- everything-quake-style" game - it instead requires you to rush ahead taking as little fire as possible. In the first area you should grab a plasma autorifle and blast only the guns near the door. You can't take your time, and don't worry if you die. Get a lasergun, turn on the shield then run into the base. You will always respawn from the entrance in there, so when you do get armour and a plasma autorifle from both side of the entrance. Go down the corridor, running like hell, and let Leo take enemy fire. When you reach a large cubic room with balconies slow down a bit and put plasma grenades on the platforms to destroy the lasers beneath. Use a lasergun with a shield to defend against all enemy fire while running like hell up the stairs and down the corridor to complete your second objective. In the next room are two rocket launchers; use all your dodging skill to get past them unscathed into the next hallway, then turn right at the T-junction. There is a gun behind you - turn and lob a plasma grenade onto it. The next room also has turrets, so just keep strafing and running through to the door opposite. Go on to a green-blue corridor with stairs on the right. Climb them and turn left. There is one last flight of steps here, guarded by a thread laser. Use your autorifle to destroy the final threat and run to a small switch you should activate to finish the mission. Phew! Unlockables: Scrapyard Assault Mode. 5. Sincerest Form of Flattery ============================= As a grand finale, Free Radical give us a bit of a joke in the form of three video game parodies. They are: Aztec the Dino Hunter (Turok: Dinosaur Hunter), Half Death (Half Life) and Dead Fraction (Red Faction). The missions are also quite easy. Aztec the Dino Hunter --------------------- Briefing: Aztec Warrior just loves to hunt dinosaurs! The Aztec Priest has tried to convince him otherwise by explaining all of the ethical and ecological reasons which make it a morally questionable activity. Aztec Warrior ignores him, he says that the Priest's just a cerebral bore... Difficulty: *** Map: Aztec Ruins Exterior Mode: Team Deathmatch Weapons: Crossbow Bots: (BLUE) 6x Dinosaur Requirements: -Bronze: 45 kills -Silver: 60 kills -Gold: 70 kills -Platinum: 90 kills Character: Aztec Warrior Walkthrough: If you stay in the right place you can easily rack up the kills needed, but you must know the layout well. Go to the area where the bridge is found, as this is a T-junction. After making sure no one is behind you, stand halfway down the bridge facing the two tunnels from either side. When dinos arrive from both directions mow them down with a stream of crossbow bolts. Unlockables: Dinosaur unlocked Half Death ---------- Briefing: The Scientist have been experimenting with reactor cores and anomalous materials with the usual results - a trans-dimensional rift with aliens running amok. The marines have been sent in to shoot anything that moves. That includes you, Dr. Peabody! Difficulty: *** Map: Hangar Mode: Team Deathmatch Weapons: Tactical 12-Gauge, Rocket Launcher, Plasma Autorifle, Soviet S47. Bots: (RED) Dr. Peabody (BLUE) 2x Sgt. Shock 2x Capt. Night (YELLOW) 3x Drone Splitter. Requirements: -Bronze: 20 kills -Silver: 20 kills in 3 min 0.0 sec -Gold: 20 kills in 2 min 30.0 sec -Platinum: 20 kills in 2 min 0.0 sec Character: Dr. Peabody Walkthrough: This is fairly easy after all you've been through. You should go into the main hangar and get the rocket launcher from the far end. Aim towards the gaggles of enemies and let loose. The large Drone Splitters make especially good targets. Unlockables: Drone Splitter Dead Fraction ------------- Briefing: The miners of the Ulcer Corp. are dying of a strange Pox and the company executives are running a cynical sweepstakes on the mortality figures - "Guess the Dread Fraction". The miners with the Pox are revolting, none more so than Jebediah Crump! Difficulty: *** Map: Chasm Mode: Team Deathmatch Weapons: Silenced Pistol (start), Flamethrower, SBP90 Machinegun, 2x SBP90 Machinegun, Rocket Launcher. Bots: (RED) Jebediah Crump (BLUE) 4x Male Trooper Requirements: -Bronze: 20 kills -Silver: 20 kills in 4 min 30.0 sec -Gold: 20 kills in 3 min 0.0 sec -Platinum: 20 kills in 2 min 0.0 sec Character: Jebediah Crump Walkthrough: This is similar to the previous mission except that flamethrowers have been added to the equation. You should aim to get dual SBP90s as soon as possible, because you can then stand at a bridge and kill all troopers as they arrive from either side. Beware of fire - your stamina isn't very high. Simply pass the flames on if possible to get more kills. The time limit is fairly lenient, but remember that it is a large level. Unlockables: Small Heads, Jebediah Crump. ~CONGRATULATIONS! YOU'VE FINISHED THE ARCADE LEAGUE!!!~ ------------------------------------------------------------------------------- *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* * TIMESPLITTERS 2 * * 6. Challenges * *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* As with the Arcade League, each Challenge has a layout described below. Name of Mission <--- This is the mission name. --------------- Briefing: <--- This is the briefing, as in the game. Difficulty: <--- This is the difficulty rating for a gold, from * to *****. Requirements: <--- This is a list of the requirements for all four levels. Character: <--- Whoever you use in the mission will be listed here. Walkthrough: <--- This is the strategy to use in order to get a gold. Unlockables: <--- These are the rewards you get for finishing with a gold. ___________________________________________________________________________ / \ | 6a. Glass Smash | \___________________________________________________________________________/ These missions revolve around the destruction of window panes, and you have to find the best order to do this in. You need to be both quick and accurate. Pane in the Neck ---------------- Briefing: Those Russian soldiers aren't that bright! Today's military training involves breaking all the glass in the Siberian compound. Nikolai managed this in one minute flat. Beat his time or you'll be the laughing stock of the barracks for weeks! Difficulty: * Requirements: -Bronze: 1 min 0.0 sec -Silver: 0 min 30.0 sec -Gold: 0 min 18.0 sec -Platinum: 0 min 11.0 sec Character: Lt. Frost Walkthrough: This is my strategy, which got me 13.2 sec: Run forward and up the steps on the left and run past the two-storey building, lobbing a grenade inside the front windows. Run up towards the steps leading to 2F and chuck another grenade in through the window on the left. Keep moving up to the platform where a sniper stands in the missions and chuck a grenade through the window in the door. Drop down and on the building linked via a plank to the large one throw a grenade (through the windows facing the tunnel you start in in level 1). Run diagonally across the courtyard and when you come to the fence on the other side turn around and shoot a grenade through the windows of the buildings on your left and right. Unlockables: Rotating Heads (cheat). Bricking It ----------- Briefing: After Private Poorly's incident with a grenade yesterday, all ammunition has been confiscated until further notice. This is no excuse to miss training though, so you'll have to improvise! Difficulty: ** Requirements: -Bronze: 1 min 0.0 sec -Silver: 0 min 30.0 sec -Gold: 0 min 18.0 sec -Platinum: 0 min 11.0 sec Character: Lt. Frost Walkthrough: This is much harder than the previous mission, as each pane takes one brick. Remember that bricks don't go very far, so you'll need to be near a window for it to shatter. From the start run up to the 2F building and quickly throw a brick through each of the three windows. Run up the steps and throw another through the door window, then open the door, run to the windows at the other end of the room and smash each of them, fast. Leave and jump down to the building linked to that one by planks and quickly smash each window, not forgetting the door pane. Run across the courtyard and look left to smash a door pane there. Turn the corner of this building and smash each of the three larger panes then repeat on the last four. Aim at the door pane from your side of the building. Unlockables: Brick. Stain Removal ------------- Briefing: The life of a zombie would be far more pleasant if it were not for the Hunchback spoiling the Wednesday morning sacrifices. Get your own back on him, and knock out as many stained glass windows as you can within the time limit. Difficulty: **** Requirements: -Bronze: 23 stained glass windows -Silver: 28 stained glass windows -Gold: 32 stained glass windows -Platinum: 32 stained glass windows and 0 min 47.0 sec Character: Undead Priest Walkthrough: You should always use the secondary fire of the grenade launcher when doing this challenge. Aim up from where you start and, while moving around the balcony to aim, shoot all of the stained glass windows above your head. It's kinda hard to do a walkthrough for this; you just have to aim well. Shoot all of them then turn to the others further down the cathedral. It's hard, and you just need to keep practising until you do it. Unlockables: Hunchback. ___________________________________________________________________________ / \ | 6b. Behead the Undead | \___________________________________________________________________________/ Your aim for these missions is to blow off decomposed zombie heads. Good, clean fun for all the family. Fight Off the Living Dead ------------------------- Briefing: Another of Khallos' attempts to take over the world has failed at the hands of Harry Tipper. As usual Khallos has fled the scene, leaving a henchman to deal with the consequences (lots of zombies in this case). See how long you can keep him alive for... Difficulty: * Requirements: -Bronze: 10,500 points -Silver: 15,000 points -Gold: 20,000 points -Platinum: 150,000 points Character: Henchman Walkthrough: I find this pretty easy, as I got a platinum second time. It takes _ages_, but as long as your strafing skills are good enough and you keep moving at all times you should be able to do this. The first few waves are best punched, as they give you more points (100 compared to 75), but if you aim better then use your gun. After wave fifty or so the zombies seem to get more aggressive and come in huge numbers. If you get trapped there's no way out, so keep running around, picking one or two off then moving again. Rinse, lather and repeat until you get there (you have to die, which is anyway inevitable). If you lose any health before wave twenty, restart, and if by wave 100 you haven't got at least 100,000 points and half health you probably won't get a platinum anyway. But gold is easy, so don't worry. ^_^ Unlockables: Sewer Zombie. Sergio's Last Stand ------------------- Briefing: The last act performed tonight, this will star our very own Sergio the Strongman. We feel privileged to welcome our guests, a time travelling group of flaming zombies. Ladies and gentlemen, put your hands together for Sergio's Last Stand! Difficulty: **** Requirements: -Bronze: 5,000 points -Silver: 15,000 points -Gold: 25,000 points -Platinum: 35,000 points Character: Sergio Walkthrough: This is much harder than the previous challenge. Again, the key is continual movement, only now you must keep a good distance between the zombies and yourself. Don't be afraid to run into the forbidden zone; three seconds is ample time to get back in. However, don't dilly-dally or you'll die instantly. The key is to make use of the shotgun's "shoot while reloading" function, so you don't get caught unarmed. There are fire extinguishers which you may wish to try to utilise, but I don't recommend them. Unlockables: Sergio. Day of the Damned ----------------- Briefing: It looks rather like curiosity got the better of Nikolai. Gunshots or no gunshots, he'd have been better off steering clear of the research centre altogether, and he should definitely have taken his gun. Keep him alive for as long as you can, using just his fists! Difficulty: ** Requirements: -Bronze: 10,000 points -Silver: 15,000 points -Gold: 20,000 points -Platinum: 25,000 points Character: Nikolai Walkthrough: This is easier than you might think, at least as far as getting a gold is concerned. Restart if you lose any lives before wave thirty or so; frustrating as it may be, it guarantees that you will get to a high enough stage to get enough points for a gold. For the first few waves just approach the zombies, punch off their heads then retreat immediately. They will injure themselves on glass, but so can you, so be careful. They may also kill each other accidentally, but you don't get points for that. A good strategy to use in the latter waves, when you have hundreds of them after you, is to leave the central area and run in the forbidden zone with a zombie army after you. Go back into the middle and as they follow you through the doorway kill them one- by-one. Unlockables: Feeder Zombie. ___________________________________________________________________________ / \ | 6c. Infiltration | \___________________________________________________________________________/ You must remain undetected in these missions to retain your stealth points. The more points you have at the end, and the faster you were, the higher your medal. Silent but Deadly ----------------- Briefing: Even highly dangerous mercenaries like Gregor Lenko need to use stealth when outnumbered. Destroy the radar and enter the dam, without being detected by any of the Russian guards. Difficulty: ** Requirements: -Bronze: 0 points -Silver: 700 points -Gold: 1,000 points -Platinum: 1,000 points and 0 min 40.0 sec Character: Gregor Lenko Walkthrough: You'll need to brush up on your accuracy skills for this; it is essential that you kill guards with a single shot to the head. Run out of the tunnel and shoot the guard and camera up on the building, as in the game. Look left from the tunnel entrance and kill the guard you see there. Move forward a little more and aim down between the houses to take care of the female guard there. Run down the right hand side of the enclosure and look left through a door window pane and pop another guard in that room. Use your uplink to dodge the camera in the courtyard and duck into the ground floor of the big building. Snipe the last guard through the window then run upstairs and open the dam, ending the level by entering it. Unlockables: Viking Hat. Trouble at the Docks -------------------- Briefing: It's 3 a.m. and a new shipment has just arrived by barge, so there are goons crawling over the docks! If you want to get through the Falucci Bros. Warehouse alive, particular care will be needed. Difficulty: *** Requirements: -Bronze: 0 points -Silver: 700 points -Gold: 1,000 points -Platinum: 1,000 points and 0 min 25.0 sec Character: Lady Jane Walkthrough: Jump down from the balcony then use your uplink to dispose of the guard wandering the crates with a fist in the back. Make sure the guard off the boat doesn't see you then when he stands still snipe him in the head. Use your uplink to enter the building undetected then snipe a patrolling guard _before_ he sees you. At the top look through the window at a standing guard and kill him. Run down the last flight of steps and exit the building, punching the last guard in the back. Unlockables: Pirate Hat. Escape from NeoTokyo -------------------- Briefing: It's late past curfew, and Chastity Detroit has ended up stuck in a rough district of NeoTokyo. If the police find her, she'll spend the night in a cell, so get her out without being spotted! The temporal uplink should come in handy here. Difficulty: * Requirements: -Bronze: 0 points -Silver: 700 points -Gold: 1,000 points -Platinum: 1,000 points and 0 min 20.0 sec Character: Chastity Walkthrough: Put your uplink to good use here and dodge the cameras. There is very little that can be said about this mission other than to keep moving an use pillars well. At one point the police come in a surveillance car, so dodge behind a pillar facing the direction the car is coming from to avoid its seemingly all-encompassing view. Run to the bridge from there to finish. Unlockables: Big Ears Hat. ___________________________________________________________________________ / \ | 6d. Banana Chomp | \___________________________________________________________________________/ Antics involving bananas, these missions are surprisingly difficult. You must collect all the fruit in a time limit. Gone Bananas ------------ Briefing: Jojo the Monkey has been causing mischief around the village, and the villagers have had enough. To teach him a lesson they've thrown his bananas away. Help him get them back! Difficulty: *** Requirements: -Bronze: 1 min 30.0 sec -Silver: 1 min 0.0 sec -Gold: 0 min 55.0 sec -Platinum: 0 min 45.0 sec Character: Monkey Walkthrough: The route to take is described as follows; skip one banana or falter at any point and you'll need to restart. Run straight to the column room and weave between the pillars to get all the bananas there. In the clearing get the ones under and on the ramp then run up the stairs opposite for two more. Get down and through the exit on the left. Follow the path, getting all the dots on your uplink. When you reach the area with a beehive in front of you in the main story go either right or left; I recommend the right path, from which you can get the last bananas in the clearing where the monkeys hang out in the adventure. Devising your own route is a good idea, as it can sometimes be easier than following instructions which you don't fully understand. Unlockables: Private Coal. Monkey Business --------------- Briefing: Jojo's been up to his old tricks again, and the villagers are really riled now. Not only have they taken the bananas, but they've conjured up some zombies to stop Jojo forever. Keep that monkey alive! Difficulty: **** Requirements: -Bronze: 1 min 30.0 sec -Silver: 1 min 5.0 sec -Gold: 0 min 58.0 sec -Platinum: 0 min 48.0 sec Character: Monkey Walkthrough: To avoid the undead, keep at arm's length from them. They can only hit out at you, and your superior speed means that you should be able to outrun them. If you get trapped, start again. Follow the route described above, but be prepared to alter it slightly if zombies are blocking your way. Unlockables: Private Poorly. Playing With Fire ------------------ Briefing: Jojo shot The Wood Golem with a flaming crossbow bolt. The Golem's not got long left, but he's intent on getting his own back by eating as many of Jojo's bananas as possible. Go for the burn, Woody! Difficulty: ***** Requirements: -Bronze: 18 bananas -Silver: 22 bananas -Gold: 24 bananas -Platinum: 24 bananas and 0 min 1.0 sec Character: Wood Golem Walkthrough: You will need to convert the route described in "Gone Bananas" to where the Wood Golem starts. Your time limit is about 25 seconds, and you should end up at the dead end when it elapses. I've heard on the message boards about a glitch making Gold and Platinum not work, but I don't fully understand them and haven't the time to check them. Unlockables: Wood Golem. ___________________________________________________________________________ / \ | 6e. Cutout Shoot-Out | \___________________________________________________________________________/ These very funny story mode-like challenges require you to aim for different parts of cardboard cutouts for points. Take 'em Down ------------- Briefing: Uh oh! The small town of Little Prospect is under siege by some vicious cardboard figures, and it looks like they have no intention of leaving. Take 'em down! Difficulty: ** Requirements: -Bronze: 1,500 points -Silver: 2,500 points -Gold: 3,500 points -Platinum: 4,000 points Character: Elijah Jones Walkthrough: The maximum you can achieve here is 4,300, but it's unlikely that you get it. Run through the town, and always aim dead-centre so as to hit the bodies of the cutouts and get maximum points (100). Grannies and children with balloons must be avoided, and hitting one loses you points. Restart if this happens. The bandits appear from behind walls, in windows and on the street. Every person has his own strategy for these, so if you are having real trouble email me and tell me which part you can't do; I'll help, if I can. Unlockables: Ample Sally. Fall Out -------- Briefing: After turning snitch on Big Tony, it seems poor Marco didn't have his escape route planned. Tony's not the brightest guy though, and he's sent some cardboard cutouts after Marco. Help Marco through Chicago without killing any old ladies... Difficulty: ** Requirements: -Bronze: 1,200 points -Silver: 1,500 points -Gold: 1,650 points -Platinum: 1,700 points Character: Marco the Snitch Walkthrough: This time 1,700 is the maximum - that means you have to get 100% points for a platinum! I'm glad that this guide only does golds! Every time a gangster has the opportunity to shoot you lose one point. As a result, your reflexes must be ultra-sharp. Aim for the bodies of the opponents and you'll get 100 points. Gangsters appear from behind walls and cars, above crates and in doorways. Your route is linear, and only you yourself can work out the one which works best. Unlockables: Marco the Snitch. Pick Yer Piece -------------- Briefing: A lawman needs a gun he can rely on. Elijah's gone down to the compound to test the performance of some firearms. Shoot as many cutouts as you can, but remember, accuracy will also improve your score. Difficulty: **** Requirements: -Bronze: 700 points -Silver: 875 points -Gold: 1,000 points -Platinum: 1,250 points Character: Elijah Jones Walkthrough: A maximum of 1,700 points is practically impossible to achieve, so the platinum score has been lowered. Be accurate and quick if you want the medals though. You need to use the sniper most of the time, but the Garrett is useful for the cutout that appears at the window. The other two guns are pretty useless in my opinion. The cutouts appear in the courtyard at different levels, and there are 17 in all. Luckily this time there are no cutouts that you musn't shoot, so you can afford to shoot on instinct when you see something move - but only if you're sure you'll hit! Unlockables: Sgt. Rock. ___________________________________________________________________________ / \ | 6f. TimeSplitters "Story" Classic | \___________________________________________________________________________/ These are fairly long, mission like challenges, which require a walkthrough rather than simple general strategies. Badass Buspass Impasse ---------------------- Briefing: Badass Cyborg is having one of those days. First of all he loses his buspass and now he's realised that his spare brain is on the other side of town. It's not going to be easy going to get it back on foot. Especially when Special Forces have been deployed... again! Difficulty: * Requirements: -Bronze: 5 min 0.0 sec -Silver: 3 min 0.0 sec -Gold: 1 min 30.0 sec -Platinum: 45.0 sec Character: Badass Cyborg Walkthrough: You'll have to run from one end of town to the other. It's easiest to ignore most guards after the first four or so, unless they're posing a serious threat. Run across the twisting map and when you arrive at the other side of town grab your spare brain. Then leg it right back to the time portal, which is where you started off. Unlockables: Badass Cyborg. But Where do the Batteries Go? ------------------------------ Briefing: R107's therapist won't be pleased. Just when it looked like he was finally cured his will has crumbled. He's slipped on a dark lycra body suit and donned the crudely crayoned boxes once again. I - am - Robot! Difficulty: **** Requirements: -Bronze: 10 min 0.0 sec -Silver: 7 min 0.0 sec -Gold: 5 min 30.0 sec -Platinum: 4 min 15.0 sec Character: R One-Oh-Seven Walkthrough: This is very difficult, so I hope you're accurate. The enemy bots hurt you a lot, and you'll die very quickly. You'll need to work out how best to dispose of enemies; here is my strategy. Run through to the portal gateway thing, dodging enemy fire, and run down the ramps which lead to the big main room. Look left behind you and lob a plasma grenade at the autogun on your way down. In the spiralling chamber shoot grenades on top of the jutting-out platforms, as this destroys the autoguns beneath them. Keep shooting the frail ChassisBots and you'll enter a room guarded by and autogun and many large bots. Grenade the gun and use strafing behind walls to kill the bots and advance to the next area, surrounded by more large robots. You'll get a minigun, which makes life a lot easier. There is some armour in the final corridor, which leads to a heavily guarded room. Use grenades and stuff to kill the bots then collect the batteries. Run back and take the alternate path to the right, which leads to a network of passages where TimeSplitters will attack you. Mow 'em down and leap into the Time Portal. Phew! Unlockables: R One-Oh-Seven. Hit me Baby One Morgue Time --------------------------- Briefing: It's autopsy turvy down at the hospital, the corpses just won't stay put and undead priests are roaming the corridors. Mr. Underwood can't believe his luck - he's brushed up his bowler hat and grabbed his trusty shotgun... Difficulty: *** Requirements: -Bronze: 8 min 0.0 sec -Silver: 4 min 0.0 sec -Gold: 2 min 0.0 sec -Platinum: 1 min 0.0 sec Character: Mr. Underwood Walkthrough: This is slightly easier, but watch out for sewer zombies who spit green poison at you. Other than them, only Undead Priests can use projectiles. Just ignore most zombies, running over or past them, and strafing so that you have a mob following you. Shoot them in the head if you get the opportunity, and hope that they kill each other (as zombies are prone to doing). When you reach the large balcony chamber pause and run through to the other door, without once looking back. Even then the Undead Priests may hurt you a little. Run down the corridors and turn left at the main one, dodging "Priest" fire. You'll come to balcony areas with flaming zombies. Grab the artefact thing on one balcony then run into the Time Portal, which is in a small chapel. Unlockables: Cropolite. ___________________________________________________________________________ / \ | 6g. Monkeying Around | \___________________________________________________________________________/ More monkey-centered fun. Why is Free Radical obsessed with monkeys? LYAO (Laugh Your Ass Off) at some of the stupid challenges you're given. Simian Shootout --------------- Briefing: An unscrupulous merchant is trying to flood the market with imitation clay monkeys. Use your trusty shotgun to dust those cheap replicas and put him out of business! Difficulty: **** Requirements: -Bronze: 600 points -Silver: 1,000 points -Gold: 1,800 points -Platinum: 2,000 points Character: Mikey Two-guns Walkthrough: Nothing can really be said here, other than to really get the hang of timing your shots. Stand in a position that allows you to kill 100% of monkeys arriving from one place (e.g. the centre) and try to rack up combos, as killing multiple monkeys doubles/triples etc. your score. Thank goodness you get infinite ammunition! Unlockables: Insect Mutant. Monkey Mayhem ------------- Briefing: Some evil circus clowns have enslaved the performing monkeys and forced them to carry their watermelons! Free the monkeys by shooting the watermelons out of their paws, but aim carefully... Difficulty: ** Requirements: -Bronze: 1,000 points -Silver: 1,500 points -Gold: 2,500 points -Platinum: 3,000 points Character: Ringmistress Walkthrough: This is pretty easy as long as you are steady of hand and quick of finger. Oh, and accurate. Position yourself so that you are aiming at a place where the watermelons that the monkeys carry will move past. I suggest aiming just outside of the tunnel on the left, with the crosshair just above monkey head height. If you hit a monkey, restart, as it costs you 75 points. When a melon comes past shoot and you'll have a platinum in no time. Unlockables: Mischief; Lola Varuska. Dam Bursters ------------ Briefing: The Russian Mafia objects to the building of the Siberian Dam, and are trying to destroy it through the tactical use of exploding monkeys. It's up to you to save the villages downstream by blowing up the monkeys before they reach the dam! Difficulty: **** Requirements: -Bronze: 4,000 points -Silver: 6,000 points -Gold: 8,000 points -Platinum: 10,000 points Character: Sgt. Shock Walkthrough: This is pretty easy, as long as you have the knack of controlling the minigun. Don't use alternate warm up, as it heats up the minigun a little. True masters will repeatedly press the trigger button to keep the gun ready for shooting. Never let it overheat, as too many monkeys will crash, losing you too many points. The best method is to stay away from the central sticking-out part and strafe towards the direction your targeted monkey is coming from. Unlockables: Robofish; Circus. ~CONGRATULATIONS! YOU'VE FINISHED THE CHALLENGES!!!~ ------------------------------------------------------------------------------- *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* * TIMESPLITTERS 2 * * 7. MapMaker * *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ___________________________________________________________________________ / \ | 7a. Beginners' Guide | \___________________________________________________________________________/ These are the basics of map making, using the Beginner mode. 1. Creating a Map ----------------- To make your own map from the main menu select "Mapmaker" and "Edit/Create new Map". This will bring up a blue grid on which you can place parts to make a map. 2. Using the Start Menus ------------------------ Pressing start will bring up menus which you can use for many things: Map Settings: Here you can choose the tile theme from Victorian, Virtual, Industrial and Alien. You can also change the bot set for multiplayer and story mode (advanced only). You can also write a map description and write a briefing (again, this is for story mode, and only useful in advanced mode). Editor Settings: This simply changes the mode you are using (advanced or beginner). Remember that changing modes will clear the map. Preview Map: Here you can preview your map. In MapMaker preview you can only walk around it picking up items, but in the others you can test it out in its respective modes. Undo Last Change: Like Ctrl + Z on the computer, this will change the last thing you did. Centre Map: This puts your view in the centre of the map. Clear Map: This resets the map so that nothing is in it. Load Map: This loads an already saved map, whether it be an example map made by the game or your own saved on the memory card. Save Map: Using this function you can save your map to the memory card to work on or play in future. Help: Lets you view the MapMaker controls. Quit MapMaker: Quits MapMaker. 3. Building a Map ----------------- Pressing left or right on the control pad allows you to switch menus to build. Start by placing tiles - remember that they will only be joined if two red lines or blue lines are touching. Also, you can't make more than one floor in beginner mode. Now add items - place guns (can be changed through Map Settings) and ammo. Then add start points and zones for multiplayer. You can also build doors and windows by pressing A where two red lines meet between tiles. You can put in card keys and teleports for added fun. Finally, you can change the lighting, making areas have different light colours, and whether the light flickers or not. 4. What to Do Now ----------------- Now you'll obviously want to play multiplayer in your newly built map. To do this, load it then choose "Play Map" on the first screen after you select "MapMaker" on the main menu. From here you can choose your game mode, characters and get started! ___________________________________________________________________________ / \ | 7b. Advanced Guide | \___________________________________________________________________________/ Now I'm writing assuming you know how to create a complex, place weapons and start points, change lighting and so on. The basic purpose of this section is to explain how to make a Story map. 1. Multiple Floors ------------------ The first thing about Advanced MapMaker is that you can have several floors. Most tiles are the same, but there are some new floor linking tiles and double-floor rooms. The potential for map creation is now huge with many different types of complexes to be built. This FAQ does not cover each tile/item etc., it's only brief. If you really want an in-depth look at the MapMaker check Cayene of Doma's guide. Anyway, to link floor together there only three tiles you can use. The simplest is a basic ramp. Then you have a stair room, which has a curved ramp in it. Finally, you have a trench ramp which is a large (blue-edged) ramp that descends into a trench. Use your imagination to create a great map. 2. Game Logic ------------- It is through the creation of a story map that you can really see the true side of MapMaker. However, it is quite a complicated process, and I won't explain everything in agonizing detail (this being only a general FAQ/Game Guide). Again, I point you in the direction of Cayene of Doma's guide at GameFAQs for more help on this. Basically, Game Logic is something that, through triggers, allows you to cause events to occur, primarily the completion of objectives. Whether you want an objective to be complete after a certain enemy is dead or a certain item is picked up you must use Game Logic. To make an event happen select game logic. First, you must choose what you want to be involved in the event (e.g. an item). The first trigger is Game Started. You make the next one, say, a pickup. Do this via the New Switch option. Assume you select Ankh. Now you'll want this to complete an objective. Select New Action and go to Objective. Type the objective description (e.g. "Collect the Ankh") then finish. Obviously, you'll need much more complex operations to make a good mission, but once you've grasped the basics it isn't hard. 3. Story Enemies ---------------- You are allowed up to ten enemies on one map. They can be any character you've unlocked for multiplayer (see "Arcade Characters" section). There are four different behaviour patterns for an enemy: stand still, patrol (where you set the patrol route), spawn and attack (where a spawned enemy rushes to attack you) and spawn and defend (where a spawned enemy waits until you arrive). An enemy can spawn up to 20 times from the same spot, so you can actually have up to 200 enemies in a map but not at the same time. You can incorporate enemies into your game logic if you wish, so that they only spawn at certain times, or so that killing a particular one completes an objective. Use this to set end of level bosses or make many enemies assault you when an alarm is raised. 4. Things to remember --------------------- There are some important things not to overlook before you rush to play your mission at the Play Map screen: -Have you set a start point? -Is there a gun for the hero at the start? -Is it possible to complete? -Are all doors openable? -Are all tiles linked? This MapMaker guide is very brief and does not cover everything in any great detail. If you think there is some very important information I have failed to include or do not understand how to do something, feel free to email me. I may not have time to answer each individual map query, but I'll do my best. ------------------------------------------------------------------------------- *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* * TIMESPLITTERS 2 * * 8. Unlockables * *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ___________________________________________________________________________ / \ | 8a. Arcade Characters | \___________________________________________________________________________/ This is the complete list of Arcade Characters, along with descriptions and explanations of how to unlock them. I've done them in the order they're listed in on the list found under Player Options. Name: Sgt. Cortez Description: An elite squad of space marines are spearheading the counterforce of the TimeSplitters. Sergeant Cortez is a battle-hardened veteran who is proficient with all weapon types and can adapt to any combat conditions. How to Unlock: N/A Name: Corp. Hart Description: Not just an excellent soldier, Corporal Hart is also an expert with all kinds of mechanical and computer technology. She has found her Servo-Enhanced Tritium Exo-Arm to be a very useful aid in battle situations. How to Unlock: N/A Name: Isla Nadir Description: Daughter of Dr. Ketje Nadir, Isla knows no fear and will gladly undertake even the most dangerous search and destroy missions. Few men can come close to her superb fighting and infiltration skills. How to Unlock: N/A Name: Gregor Lenko Description: Gregor Lenko "The Russian Bear" is one half of a crack military team working for a covert international consortium. Along with Isla Nadir he is sent on assignments that would cause lesser men to quake with fear. How to Unlock: N/A Name: Jake Fenton Description: Jake has been battling bribery and corruption in Chicago ever since Big Tony came to town. Tony lost him his badge and had him run out of town, but now he's back, working for Lady Jane's agency, and looking to settle the score. How to Unlock: N/A Name: Lady Jane Description: This hot-blooded socialite skipped Swiss finishing school to set up her own Private Investigation Agency in Chicago. A stickler for fashion you'll never catch her with anything but the latest in haute couture and semi- automatic weapons. How to Unlock: N/A Name: Viola Description: The child of a reclusive aristocratic Countessa, Viola assumes the guise of a travelling troubadour as a cover for her true mission - to destroy evil wherever it bares its ugliness. How to Unlock: N/A Name: Mr. Underwood Description: Mr. Underwood has debunked table-rappers and fake mystics all over England. Reports of true supernatural phenomena have brought him to Paris. He has joined forces with the lady Viola to share intelligence in the battle against Jacque de la Morte. How to Unlock: N/A Name: Hank Nova Description: Some guys just have it and Hank's one of them. He's seen things you people wouldn't believe, attack ships on fire off the shoulder of... well, whatever. A leaner, meaner, more square jawed hero never graced the operatic stage. How to Unlock: N/A Name: Candi Skyler Description: Candy graduated from cadet training just two weeks ago. Although there's been cheap talk around the academy that she failed Astronavigation but got a dispensation because she has a cute butt. How to Unlock: N/A Name: Ghost Description: The coolest CyberJock in the Tek quarter, Ghost can hack an AI CORE in milliseconds. When he declined Sadako's offer to join her gang, she planned a bitter revenge. Now he's been framed for a crime he did not commit and the NeoTokyo police are on his tail. How to Unlock: N/A Name: Chastity Description: Before becoming a highly decorated officer in the LAPD, Chastity ran with the gangs in the back streets of NeoTokyo. She has vowed to help Ghost clear his name and regain his honour. How to Unlock: N/A Name: Elijah Jones Description: Elijah is Peekaboo Jones great great grandpappy. His life as a bounty hunter began at the age of 16 when he saw his parents gunned down in cold blood by cattle rustlers. Since that day his mission has been to confront injustice wherever he finds it. How to Unlock: N/A Name: Ramona Sosa Description: Ramona came over the border hoping for a peaceful life but with her fiery temper and quick reflexes, she quickly fell into work as a law enforcer. When things became to turn sour in Little Prospect she sent the wire out to her old friend Elijah Jones for backup. How to Unlock: N/A Name: Harry Tipper Description: The crime busting skills of ex-New York vice cop Harry Tipper are now employed in the fight against international supervillians. This time he's got a licence to chill - nice tux Harry! How to Unlock: N/A Name: Kitten Celeste Description: Sometimes things get too hot under the collar for Harry and he needs some manual assistance from his slinky sidekick, Miss Celeste. Go get 'em tiger. Grrrrrrr! How to Unlock: N/A Name: Captain Ash Description: Adventurer extraordinaire Captain Ash's exploits has carried him to the four corners of the earth. He is always accompanied by the most glamorous assistances and never averts to stopping for a spot of afternoon Tiffin. Just to keep the pecker up you understand - tally ho! How to Unlock: N/A Name: Jungle Queen Description: Raised in the jungle by wolves, the Jungle Queen's sharp intellect is only hampered by her tight thong and lack of language. Captain Ash has promised to make her a duchess if she comes back to Blighty with him. How to Unlock: N/A Name: Gretel Mk II Description: Gretel II is a second-generation precision killing machine programmed with stealth and martial arts techniques from around the galaxy. Together with R-109, she has been sent to destroy the Machinist's robot army. How to Unlock: N/A Name: R-109 Description: An upgrade to the now outdated R-108, R-109 is a war robot built for heavy-duty combat. His reasons for destroying the Machinist are more personal than his partner Gretel II; R-109 wants revenge for his fallen comrades killed in the Machine Wars. How to Unlock: N/A Name: Monkey Description: It's a monkey. How to Unlock: N/A Name: Hybrid Mutant Description: The TimeSplitters' evil aura had a devastating effect on some of the more susceptible Siberian troopers, causing massive genetic mutation. Military scientists tried to turn them into super-soldiers, but after a series of horrific incidents the mutants were deemed uncontrollable and placed under maximum security. How to Unlock: Complete Siberia in Normal or Hard. Name: Big Tony Description: After buying out the Falucci Brothers olive oil import business, Big Tony turned his now slippery hands to more criminal activities. But liquor, loose women and the numbers racket weren't enough - lately it seems he's been taking shipments from some dodgy out of town characters. How to Unlock: Complete Chicago in Normal or Hard Name: Jacque de la Morte Description: A psychopathic murderer, Jacque de la Morte's mind has been twisted by visions of "angels". Now he teeters on the brink of complete insanity. How to Unlock: Complete Notre Dame in Normal or Hard. Name: Ozor Mox Description: The Ozor hate everyone and everything, especially their close cousins, the Meezor. How to Unlock: Complete Return to Planet X in Normal or Hard. Name: Sadako Description: Horrifically burnt in a tenement blaze when she was ten, Sadako's outer scars are nothing compared to the rage and hatred she harbours within. A self-taught hacker, she and her gang have stumbled across technology that could change the course of history... How to Unlock: Complete NeoTokyo in Normal or Hard. Name: The Colonel Description: After deserting from the Confederate army, the Colonel went deep into South America searching for Inca gold. He returned a changed man, evil and in possession of strange allies... How to Unlock: Complete Wild West in Normal or Hard. Name: Khallos Description: It's not easy holding the world to ransom but Mr. Khallos seems well qualified for the job. He's got secret bases, doomsday devices, scores of henchmen and a penchant for over elaborate death scenes. He pooh-poohs his detractors who claim that he got his eye patch from a novelty store and that his first name is Archibald. How to Unlock: Complete Atom Smasher in Normal or Hard. Name: Stone Golem Description: The ancient powers of the Temple of T'hochek have imbued the very rocks with life. These mighty creatures possess the strength of a hundred men. No one has ever dared to ask what they keep in their little sacks. How to Unlock: Complete Aztec Ruins in Normal or Hard. Name: Machinist Description: An ageless scavenger, the Dark Machinist Child utilises any components available for his mismatched body, mechanical and biological alike. He is unaware of how twisted and obscene his modifications have become. How to Unlock: Complete Robot Factory in Normal or Hard. Name: Reaper Splitter Description: Selectively bred for strength and ferocity. Reapers are the main combatants of the TimeSplitter army. How to Unlock: Complete Space Station in Normal or Hard. Name: Hector Baboso Description: The son of a saloon girl, Hector was raised in a house of ill repute. After a series of botched hold-ups, he met fellow outlaw Mikey Two-guns in prison and the pair became firm friends. How to Unlock: Complete the Arcade mission "Adios Amigos!" with a Gold. Name: Lean Molly Description: Sally's slender sister. She's not big on special cuddles. How to Unlock: Complete the Arcade mission "Adios Amigos!" with a Gold. Name: Dr. Peabody Description: Since the age of ten, when he blew up his parents' garden shed, Dr. Thedeus Peabody knew that he was destined to be an explosives scientist. He relishes the chance to further dispel academic stereotypes by running amok with an automatic weapon. How to Unlock: Complete the Arcade mission "Casualty" with a Gold. Name: Crypt Zombie Description: The mortal remains of the cathedral monks had been at rest for generations in the catacombs of Notre Dame, but the evil magic of Jacque de la Morte has raised their mummified corpses as flesh-eating zombies, ready to carry out his every demand. How to Unlock: Complete the Arcade mission "Casualty" with a Gold. Name: ChassisBot Description: Built from scrap and spare parts scavenged from the sprawling Machine Wars Scrapyards, the lightweight ChassisBots are designed for speed and agility. How to Unlock: Complete the Arcade mission "Scrap Metal" with a Gold. Name: SentryBot Description: Adapted from old security robots by the Machinist, the SentryBots are programmed to kill anything that moves. How to Unlock: Complete the Arcade mission "Night Shift" with a Gold. Name: Meezor Mox Description: The Meezor hate everyone and everything, especially their close cousins, the Ozor. How to Unlock: Complete the Arcade mission "Spoils of War" with a Gold. Name: Male Trooper Description: The Marine Troopers have borne the brunt of the TimeSplitters onslaught against humanity. How to Unlock: Complete the Arcade mission "Demolition Derby" with a Gold. Name: Female Trooper Description: The Marine Troopers have borne the brunt of the TimeSplitters onslaught against humanity. How to Unlock: Complete the Arcade mission "Demolition Derby" with a Gold. Name: Crispin Description: Crispin's had one too many brushes with the flamethrower - even he can't remember what he used to look like... How to Unlock: Complete the Arcade mission "Monkey Immolation" with a Gold. Name: Undead Priest Description: The Undead Priests are all that remains of Jacque's cult followers. Under his influence they sacrificed their souls for immortality, providing Jacque with an elite army of dark followers. How to Unlock: Complete the Arcade mission "Burns Department" with a Gold. Name: Louie Bignose Description: Louie's been slipping and sliming his way in and out of Big Tony's good book for years. Every time Tony promotes him he somehow manages to goof up. Lately he's hit upon the trick of getting Braces to break any bad news to Tony. How to Unlock: Complete the Arcade mission "Disco Inferno" with a Gold. Name: Slick Tommy Description: Slick Tommy fancies himself as a bit of a ladies' man, as quick with a knife as he is with the saucy one line come-on. Jimmy hasn't told him that you shouldn't wear a blue tie with a brown suit. How to Unlock: Complete the Arcade mission "Club Soda" with a Gold. Name: Jimmy Needles Description: Jimmy Needles is a ruthless assassin brought in from Miami to handle Tony's more tricky hits. This guy's a fruit nut, every morning he has to have half a canteloupe melon, two fresh grapefruit and a glass of chilled cranberry juice or else he's just plain ornery all day. How to Unlock: Complete the Arcade mission "Club Soda" with a Gold. Name: Accountant Description: Claims to know the difference between a double tap entry wound and double entry bookkeeping - but we're not so sure. How to Unlock: Complete the Arcade mission "Men in Grey" with a Gold. Name: Lawyer Description: Should you, the player, choose freely to play as this character, it is under the express understanding that absolutely no warranty, stated or implied, is given for his performance, or lack thereof, in a deathmatch, or any other arcade scenario, whether in existence or yet to be devised. (Note: LOL) How to Unlock: Complete the Arcade mission "Club Soda" with a Gold. Name: Braces Description: Despite the fact that he always gets the blame when things go wrong, Braces remains a loyal foot soldier in Big Tony's mob. Whatever he lacks in intelligence he more than makes up for in brute strength. How to Unlock: Complete the Arcade mission "Brace Yourself" with a Gold. Name: Maiden Description: So innocent and so pure, the Maiden is the perfect sacrifice... How to Unlock: Complete the Arcade mission "Can't Please Everyone" with a Gold. Name: Jo-Beth Casey Description: Mary-Beth Casey's younger sister. Jo-Beth likes to sneak out of her parents' house at weekends to fight crime and kill monsters. Her high school show and tell sessions are really something quite special. How to Unlock: Complete the Arcade mission "Babes in the Woods" with a Gold. Name: Riot Officer Description: The Neo Tokyo Riot Squad are rigorously trained, acting in all situations to control disturbances with an iron fist. How to Unlock: Complete the Arcade mission "Rice Cracker Rush" with a Gold. Name: Barby Gimp Description: Once a high fashion model, Barby Gimp turned her back forever on the world of glamour when she decided to have surgical steel fighting claw implants. She still likes to watch the HoloSoaps on her Neural Visor. How to Unlock: Complete the Arcade mission "Time to Split" with a Gold. Name: Jebediah Crump Description: Jebediah is the only original inhabitant of Little Prospect left. While the town was being taken over by the Colonel and his gang, the crazy old prospector was at the bottom of a mineshaft drinking moonshine. When he surfaced two days later he couldn't quite work out what had changed. How to Unlock: Complete the Arcade mission "Dead Fraction" with a Gold. Name: Venus Starr Description: Venus left her home town at a young age in search of fame as a showgirl. Despite her obvious charms and snazzy home made costume, her career has yet to take off. Perhaps she should have gone somewhere more cosmopolitan than Little Prospect. How to Unlock: Complete the Arcade mission "Rocket Man" with a Gold. Name: Mikey Two-guns Description: Mikey was a two-bit horse thief and cattle rustler until the Colonel lured him into his gang with the promise of easy gold and loose women. The women were never easy but some of them had loose gold teeth so I guess The Colonel isn't all empty talk. How to Unlock: Complete the Arcade mission "If I'm Ugly, You Smell!" with a Gold. Name: Jared Slim Description: A callous murderer and card sharp, Jared was rescued from the gallows by the Colonel and has been his right hand man ever since. How to Unlock: Complete the Arcade mission "If I'm Ugly, You Smell!" with a Gold. Name: Ample Sally Description: Always on the lookout for a quick buck, Sally latched onto the Colonel's gang for the chance of fortune and power. They latched onto her for great cooking and special cuddles. How to Unlock: Complete the Challenge "Take 'em Down" with a Gold. Name: Henchman Description: The Henchmen are foot soldiers in Khallos' terror organization. Outfitted with the latest in army surplus night vision goggles and flattering figure hugging suits (plus baseball caps!), they cut a dash in any kind of 'secret base under attack' chaos. How to Unlock: Complete the Arcade mission "Hangar Hat's Off!" with a Gold. Name: Cyberfairy Description: A space-age pixie, the Cyberfairy flits across time zones, drawn to machine technology like a moth to a flame. How to Unlock: Complete the Arcade mission "Cold Corpse Caper" with a Gold. Name: Kypriss Description: Found in a burlap sack at the bottom of a well, no one knows if Kypriss is a supernatural goddess or just a lady with a fancy costume. Despite many offers of money and power she has never raised all of her arms on a public stage. How to Unlock: Complete the Arcade mission "Golem Guru" with a Gold. Name: Mister Giggles Description: Mister Giggles stumbled into a small English village when he was just a boy. Although he was adopted by a loving family, he was never truly happy until he ate them and joined the circus. How to Unlock: Complete the Arcade mission "Big-Top Blowout" with a Gold. Name: Marco the Snitch Description: Marco's turned coat and switched sides far too many times in his short career of crime. Even he can't remember who he's told what to! Sick with worry, he lives his life in constant fear of mob retaliation. How to Unlock: Complete the Challenge "Fall Out" with a Gold. Name: Hatchet Sal Description: Hatchet Sal got his nickname from his habit of chopping off his unfortunate victims right hands. He used to keep his trophies in a shoe box under his bed, but one night, after too much cheese, he had the mother of all nightmares and his box of gruesome buddies just had to go. He's cleaned up his act now, but the hatchet moniker stayed with him. How to Unlock: Complete the Arcade mission "Can't Handle This" with a Gold. Name: Changeling Description: The Changelings are shapeshifting spirits drawn to Notre Dame by the foul rituals of Jacque de la Morte. How to Unlock: Complete the Arcade mission "Can't Please Everyone" with a Gold. Name: The Hunchback Description: The Hunchback knows all the hidden doorways and secret tunnels of Notre Dame. Horrified by the evil that Jacque de la Morte has unleashed in his beloved cathedral, he battles to thwart the lunatic's plans. How to Unlock: Complete the Challenge "Stain Removal" with a Gold. Name: Sewer Zombie Description: The fetid depths of the Parisian sewers are the final resting place of many unfortunate murder victims and diseased beggars. The dark magic suffusing Notre Dame has reanimated their half-rotted bodies. How to Unlock: Complete the Challenge "Fight Off the Living Dead" with a Gold. Name: Gargoyle Description: Infused with stolen life by the TimeSplitters evil aura, the Gargoyles will destroy anything foolish enough to stand in their path. They especially don't like pigeons. How to Unlock: Complete the Arcade mission "Cold Corpse Caper" with a Gold. Name: The Cropolite Description: A demon from another dimension, the Cropolite has been drawn to our world by the spacetime rift opened by the TimeSplitters. How to Unlock: Complete the Challenge "Hit Me Baby One Morgue Time" with a Gold. Name: Beetleman Description: A hideous alien grafting experiment gone wrong, Beetleman fights out of rockabilly rage at what was done to his once beautiful body... How to Unlock: Complete the Arcade mission "Double Bill" with a Gold. Name: Dark Henchman Description: When Khallos bought a cheap job lot of sidekick costumes some dudes were lucky enough to get first pick- guess what? They chose black instead of yellow. How to Unlock: Complete the Arcade mission "Hangar Hat's Off!" with a Gold. Name: High Priest Description: Yeah? Well this dude thinks you look pretty strange too! How to Unlock: Complete the Arcade mission "Golden Thighs" with a Gold. Name: Wood Golem Description: Around the Temple, the thirsty roots of trees have sucked up the blood from a thousand human sacrifices. The souls of these ancient victims now prowl the earth bound within gnarled skins of wood. How to Unlock: Complete the Challenge "Playing With Fire" with a Gold. Name: Aztec Warrior Description: Modelling the latest in heavy gold jewellery, nose piercing, pudding bowl haircut and high performance athletic support, this guy cuts a mean dash through any tropical rainforest. He's not so keen on prickly thickets though! How to Unlock: Complete the Arcade mission "Golden Thighs" with a Gold. Name: The Master Description: A wandering Chinese monk, the Master's life is shrouded in mystery. Ladies can't resist stroking his beard. How to Unlock: Complete the Arcade mission "Rice Cracker Rush" with a Gold. Name: Krayola Description: A high school dropout with a genius level IQ, Krayola shunned the academic world to become the brains behind Sadako's sick experiments. How to Unlock: Complete the Arcade mission "Hack a Hacker" with a Gold. Name: Milkbaby Description: Bullied as a child, Milkbaby honed her fighting skills in the dark streets of the Tek Quarter. Now she serves as a vicious foot soldier in Sadako's gang. How to Unlock: Complete the Arcade mission "Hack a Hacker" with a Gold. Name: Drone Splitter Description: Once a peaceful amphibian race, the Drones were enslaved when the Splitters invaded their planet. Spinal implants ensure they will never escape the Splitters' control. How to Unlock: Complete the Arcade mission "Half Death" with a Gold. Name: Baby Drone Description: The TimeSplitters evil knows no limits- even juvenile drones are forced into labour at a young age. How to Unlock: Complete the Arcade mission "They're Not Pets!" with a Gold. Name: Scourge Splitter Description: Nothing is known about these fearsome leaders of the TimeSplitters. Although their bondage trousers are admired across the galaxy. How to Unlock: Complete the Arcade mission "Time to Split" with a Gold. Name: R One-Oh-Seven Description: A few deranged zealots were drawn to the Machine Wars. Poor Robert One-Oh-Seven is under the delusion that he is a carefully constructed robot sent to save the world from evil. How to Unlock: Complete the Challenge "But Where Do the Batteries Go?" with a Gold. Name: Feeder Zombie Description: The Feeder Zombie's thought process is quite simple: eat brains... eat brains... eat brains... Although, to be fair, the stains on their T-shirts are mostly melon juice. How to Unlock: Complete the Challenge "Day of Dammed" with a Gold. Name: Stumpy Description: Stumpy is the adopted son of Sergio the Magnificent. The strongman despairs of Stumpy's errant nature and malicious pranks but hopes in his heart that one day Stumpy will grow up to be a little taller. How to Unlock: Complete the Arcade mission "Big-Top Blowout" with a Gold. Name: Lola Varuska Description: A Ukrainian trapeze artist. Despite the strictures of her corset Lola still manages a dazzling smile. All the gentlemen love her and she has never missed a catch. How to Unlock: Complete the Challenge "Monkey Mayhem" with a Gold. Name: Nikki Description: Twins from a tiny Oriental village, Jinki and Nikki were sold to the Ringmistress when they were both babes in arms. Strangely, each claims to be the elder sister. How to Unlock: Complete the Arcade mission "Nikki Jinki Brikki" with a Gold. Name: Jinki Description: Twins from a tiny Oriental village, Jinki and Nikki were sold to the Ringmistress when they were both babes in arms. Strangely, each claims to be the elder sister. How to Unlock: Complete the Arcade mission "Nikki Jinki Brikki" with a Gold. Name: Ringmistress Description: The mysterious matriarch of the circus family, the Ringmistress is fiercely protective of her eldritch troupe. How to Unlock: Complete the Arcade mission "Bags of Fun" with a Gold. Name: Calamari Description: A political refugee from a distant ocean planet, Calamari hid in a cupboard when the TimeSplitters attacked the space station. How to Unlock: Complete the Arcade mission "Chinese Burns" with a Gold. Name: Snowman Description: Brought to life by a child's wish, the Flying Snowman traverses time in search of death or glory. How to Unlock: Complete the Arcade mission "Snow Business" with a Gold. Name: Bear Description: Rescued from a animal trap by Lola Varuska, Bear is fanatically loyal and will fight to the death to protect the circus. He's had his fez ever since he was a cub. How to Unlock: Complete the Arcade mission "They're Not Pets!" with a Gold. Name: Leo Krupps Description: Leo was once the circus lion tamer. But over the years he adopted more and more of his lions' characteristics until one morning he was found alone in the lions cage, roaring and dribbling. He has lived as a lion ever since. How to Unlock: Complete the Arcade mission "Killer Queen" with a Gold. Name: Sergio Description: The circus strongman, Sergio's incredible strength is tempered with a compassionate personality and love of life. He likes to tend his herb garden and collect first editions. How to Unlock: Complete the Challenge "Sergio's Last Stand" with a Gold. Name: Mischief Description: Mischief's happy smile and childlike manner hide her true nature, a psychotic killer with a love of death. The last person who twanged her braces ended up chopped to pieces in the taffy pulling machine. How to Unlock: Complete the Arcade mission "Monkey Mayhem" with a Gold. Name: The Impersonator Description: The King returns after a sell out tour of holiday camps and working men's clubs. How to Unlock: Complete the Arcade mission "Double Bill" with a Gold. Name: Badass Cyborg Description: He's the leanest, the meanest and the badass machine-est! How to Unlock: Complete the Challenge "Badass Buspass Impasse" with a Gold. Name: Chinese Chef Description: Still the best in the business. They say his recipe for slow braised TimeSplitter in black bean sauce is out of this world! How to Unlock: Complete the Arcade mission "Baking for the Taking" with a Gold. Name: Duckman Drake Description: He's quack and he's back! How to Unlock: Complete the Arcade mission "Someone Has Got to Pay" with a Gold. Name: Gingerbread Man Description: Flour, brown sugar, shortening, molasses, baking soda, ginger, cinnamon and some well beaten eggs. Mix well, pop in the oven and let the nightmare's begin... How to Unlock: Complete the Arcade mission "Baking for the Taking" with a Gold. Name: Insect Mutant Description: Frank was always telling folks about UFOs in the skies over his garage but nobody believed his tales of alien abductions. Look at him now - what do you think? How to Unlock: Complete the Challenge "Simian Shootout" with a Gold. Name: Robofish Description: The pesky pop-eyed piscine returns! How to Unlock: Complete the Challenge "Dam Bursters" with a Gold. Name: Dinosaur Description: He breathes fire and has vestigial forelimbs. How to Unlock: Complete the Arcade mission "Aztec the Dino Hunter" with a Gold. Name: Handyman Description: This guy is straight out of Hatchet Sal's nightmares. Just goes to show, crime doesn't pay - or maybe Sal should have just laid off the cheese. How to Unlock: Complete the Arcade mission "Can't Handle This" with a Gold. Name: Nikolai Description: Nikolai is a little too curious for his own good. He's always telling Sgt. Shivers that he knows best and that he can sort out whatever is going on in the secret base under the Dam. How to Unlock: N/A Name: Private Sand Description: Private Sand is a reliable footsoldier in the Desert Force. How to Unlock: Complete the Arcade mission "Shrinking From the Cold" with a Gold. Name: Private Grass Description: Private Grass is a hardworking grunt in the regular force. How to Unlock: N/A Name: Private Coal Description: Private Coal is a promising recruit to the Special Forces Unit. He has a crush on Lt. Shade but hasn't yet dared to ask her out. How to Unlock: Complete the Challenge "Gone Bananas" with a Gold. Name: Private Poorly Description: Private Poorly is feeling a little undead after his unpleasant encounter in the caverns below Oblask Dam. How to Unlock: Complete the Challenge "Monkey Business" with a Gold. Name: Sgt. Rock Description: Sgt. Rock is a bit of a matchmaker in the Desert Forces. He's always helping his colleagues to get the girl they want. How to Unlock: Complete the Challenge "Pick Yer Piece" with a Gold. Name: Sgt. Shivers Description: Sgt. Shivers really doesn't like working at Oblask Dam. It's all a bit spooky and he's fed up with Nikolai calling him a scaredy cat. How to Unlock: N/A Name: Sgt. Wood Description: Sgt. Wood is an upstanding officer in the Regular Force. How to Unlock: N/A Name: Sgt. Shock Description: Sgt. Shock likes to impress the ladies with his Special Forces uniform. He keeps the helmet shiny and well polished. How to Unlock: Complete the Arcade mission "Top Shot" with a Gold. Name: Sgt. Slate Description: Sgt. Slate should have stayed away from the biological samples under the Dam. How to Unlock: Complete the Arcade mission "Shrinking From the Cold" with a Gold. Name: Lt. Frost Description: Lt. Frost is an accomplished curling champion. She practices on the frozen lake behind the Dam. How to Unlock: N/A Name: Lt. Wild Description: Lt. Wild is a striking officer in the Desert Force. She's always had fast track promotion and many say that one day she's destined to make a General. How to Unlock: Complete the Arcade mission "Disco Inferno" with a Gold. Name: Lt. Shade Description: Lt. Shade is the femme fatale of the Special Forces. Her peroxide blonde hair often surprises the men during undercover operations. How to Unlock: Complete the Arcade mission "Station Stand" with a Gold. Name: Lt. Bush Description: Lt. Bush used to get into trouble with her superiors because of her unruly hair. Now she follows their advice and keeps it neatly trimmed. How to Unlock: N/A Name: Lt. Chill Description: Lt. Chill has the distinction of being the only undead woman in the game. How to Unlock: Complete the Arcade mission "R-109 Beta" with a Gold. Name: Trooper White Description: Trooper White is a promising soldier in the Arctic Force. How to Unlock: N/A Name: Trooper Brown Description: Trooper Brown often gets hot and bothered inside his gasmask on Desert operations. How to Unlock: Complete the Arcade mission "Brace Yourself" with a Gold. Name: Trooper Black Description: Trooper Black takes great delight in his work and is always first in line when Special Forces are deployed - as they frequently are. How to Unlock: Complete the Arcade mission "Starship Whoopers" with a Gold. Name: Trooper Green Description: Trooper Green's gasmask is a great help with his hayfever on summer operations. How to Unlock: N/A Name: Trooper Grey Description: Trooper Grey's foul zombie breath fills the inside of his gasmask and makes even his eyes water. How to Unlock: Complete the Arcade mission "Snow Business" with a Gold. Name: Capt. Snow Description: Capt. Snow is the leader of the Arctic Force. Sometimes the cold climate makes his earpiece malfunction. How to Unlock: N/A Name: Capt. Sand Description: Capt. Sand is the bold commander of the Desert Force. How to Unlock: Complete the Arcade mission "Rocket Man" with a Gold. Name: Capt. Night Description: Capt. Night is the daring leader of the Special Forces. He likes to deploy his troops at the slightest sign of trouble. Some of the senior staff officers think that perhaps there's a little too much deploying going on... How to Unlock: Complete the Arcade mission "Someone Has Got to Pay" with a Gold. Name: Capt. Forest Description: Capt. Forest is the well respected chief of the Regular Force. How to Unlock: N/A Name: Capt. Pain Description: Capt. Pain could have gone all the way to the top. Unfortunately he volunteered for an experiment in the labs and now he wanders the earth as a soulless monster. How to Unlock: Complete the Arcade mission "Superfly Lady" with a Gold. ___________________________________________________________________________ / \ | 8b. Arcade Maps | \___________________________________________________________________________/ Here is the list of all the maps available in Arcade Custom and how to unlock them. I'm not 100% sure these are correct, and I have a feeling that I may have missed something out. If so, please notify me by email. Map How to unlock it === ================ Mexican Mission Available by Default. Ice Station Available by Default. Hospital Available by Default. Training Ground Available by Default. Aztec Available by Default. Scrapyard Complete the Arcade mission "Scrap Metal" with a Bronze or better. Nightclub Complete the Arcade mission "Disco Inferno" with a Bronze or better. Hangar Complete the Arcade mission "Top Shot" with a Bronze or better. Robot Factory Complete the Arcade mission "Demolition Derby" with a Bronze or better. Ufopia Complete the Arcade mission "Cold Corpse Caper" with a Bronze or better. Chinese Complete the Arcade mission "Starship Whoopers" with a Bronze or better. Chasm Complete the Arcade mission "Outnumbered But Never Outpunned" with a Bronze or better. Circus Complete the Challenge "Dam Bursters" with a Bronze or better. Streets Complete Story mode on Easy setting. Compound Complete Story mode on Normal setting. Site Complete Story mode on Hard setting. ___________________________________________________________________________ / \ | 8c. Cheats | \___________________________________________________________________________/ You can unlock cheats in much the same way as on GoldenEye and Perfect Dark; by completing stuff. They then appear under options. I may be wrong about how to unlock some, and I may have missed some out. Please warn me if this is the case. Cheat Effect How to unlock it ===== ====== ================ Big Heads Characters have big Complete Story mode heads (duh!) on Easy setting. Small Heads Characters have small Finish the Arcade heads. mission "Dead Fraction" with a Gold. Silly Hats Hats you unlock appear Already available. on characters' heads in multiplayer. Paintball Shooting a wall causes Complete all the a splash of colour to Challenges with at appear. least a Bronze medal. Fat Characters Characters appear Finish the Arcade considerably larger mission "Golem Guru" than normal. with a Platinum. Big Hands Enemies have huge Finish the Arcade hands. mission "Bags of Fun" with a Gold. Slow Deaths Enemies, when shot, Finish the Arcade die in slow motion. mission "Bags of Fun" with a Platinum. All Characters Cloaked Every player is Complete Story mode invisible. on Normal setting. Cardboard Characters Characters are all Complete Story mode two-dimensional. on Easy setting. Rotating Heads Characters' heads Complete the Challenge rotate around "Pane in the Neck". 360 degrees. Unlimited Ammo You never run out of Complete Story mode ammunition. on Hard setting. ___________________________________________________________________________ / \ | 8d. Action Replay Codes | \___________________________________________________________________________/ They're not really unlockables, but I thought I'd include these codes from codejunkies.com. (m) 1 WUP4-8R57-7CHWV 2 DA6Z-MKHK-31V6D All story levels unlocked 1 MQER-2PN9-EVH0E 2 URDU-6PDA-0B327 3 3RVT-Z3CC-5AM7D 4 KHJU-4BFA-8V9KY Infinite ammo/no reloads 1 38JF-YYK7-VGUWF 2 2ZD5-13NG-XA959 3 13ZU-JV7F-NFWUU R and A to freeze timer 1 NV4Q-RCNY-AWWK3 2 8VZ1-Z3QX-D4EYZ 3 24BG-HF65-QT9H2 R and B to restart timer 1 1ATJ-KRUF-09W02 2 P52T-AWHM-HH8H8 3 93Z5-A64C-XPMZM Easy points in certain challenges 1 H5VF-68N0-E83DB 2 HGWX-QY1M-XJUK2 ___________________________________________________________________________ / \ | 8e. Game Carts | \___________________________________________________________________________/ A fun little addition to TimeSplitters 2 are the three game carts hidden about the levels. Here is a description of each, along with where to find it. Anaconda ======== If you've ever played snake on a mobile phone then you'll know how to play this. You can play single or multiplayer. The aim is to collect all the crosses and get as long as possible with the highest score without dying. Moving crosses are worth more, their value corresponding to the speed at which they move. To get Anaconda search the shelves on the left from where you enter the Siberian bunker in mission one. This works in any difficulty. AstroLander =========== The object of this game is to gently land your little cone onto the landing pad, using as little fuel as possible and without crashing. It's no mean feat in the later levels, but it's possible. AstroLander is located in the lockers in the hackers' base in NeoTokyo, on the left in the first room with a door. It's only there in Normal or higher. RetroRacer ========== The ancient Atari game is reborn on GameCube. RetroRacer is a lame racing game where your little car runs around a set track in single or multiplayer games. Try to get the best time over five laps. If you've ever played "Jeff and Barry" on the NES you'll know what to expect. Find this cart under a ramp in the rail room, Robot Factory. It's only there in Hard mode though. ___________________________________________________________________________ / \ | 8f. Arcade Awards | \___________________________________________________________________________/ This is the complete list of all the arcade awards in the game. I took them at this URL: http://www.angelfire.com/ny5/t2arcadeawards/ They are therefore not my own work. The webmaster of the above site, PhoenixDDD, deserves credit for any information in this section. Thank you! 1.Most Lethal - kill a lot of people in multiplayer in a short time without dying nearly as much To get: attack people as often as possible 2.Most Losses - dying sufficiently more than those around you To get: either really suck or allow yourself to be raped again and again by the bots 3.Lemming Award - blowing yourself up continuously from a certain height To get: use remote mines atop cliffs, ledges, or building to kill yourself, and fall to the ground beneath 4.Most Professional - good kill rate, good accuracy, decent stealth, low death-to-kill ratio To get: smaller guns are a plus, basically do what you did for "most lethal" but don't "slaughter" the competition 5.Multi Kill - killing multiple people at once To get: rocket launchers and explosives are quite valuable 6.Longest Spree - kill a group of people within a very short time frame, one at a time To get: weapons like the ElectroTool can assist you Popular misconception: this award has NOTHING to do with killing many people in a row without dying 7.Most Effective - exhibiting high accuracy without dying To get: use small guns, don't take a shot unless you know you'll likely hit an opponent, and pick up health and armor when you need it 8.Pathetic Shot - missing the vast majority of what you shoot at To get: the mini-gun works great, just let it blaze a bunch of bullets repeatedly without hitting the targets you fire at 9 .Maniac - throwing yourself in the face of danger To get: continually run forward into firefights, don't stop for a second, and return fire only as you approach enemies...also, strafe as little as possible. 10.Brain Surgeon - taking lots of head shots To get: small guns work better than large guns, basically just get kills mainly with head shots...you do not need to use the scope of crosshairs here, just be consistent. Usually you will get this award without ever realizing it. 11.Fists of Fury - throwing punches constantly and aimlessly To get: hold down the punch button and break windows, hit people, and just don't stop Popular misconception: this award has NOTHING to do with making head shots or even hitting anybody, it just requires you to punch more than you do anything else 12.Fists of steel - throwing punches that hit a lot of targets...using your fists effectively To get: using a robot and facing zombies seems best (make everyone, yourself included, unarmed), since the kills are much easier to attain Popular misconception: this award has NOTHING to do with being a robot nor do you need to take head shots...but head shots will more easily damage an opponent 13.Glass Jaw - getting killed with punches more than by any other means To get: turn off weapons, and let a group of five or more bots in a team deathmatch beat the crap out of you 14.Decapitator - knocking off a lot of heads To get: zombies are the best targets, since they lost their head easily...make sure your shots or punches are primarily focused on knocking the heads off....this is not the same as killing by taking shots to the head. 15.Betrayer - killing your teammates To get: do a team game and kill your teammates more than the other team, or simply a whole bunch of times 16.Vandal - breaking objects To get: go to a level like Streets or Ice Station, with bots in the game, and break the glass rather than fighting the enemies...you can also destroy things like computers. 17.Hypochondriac - getting the armor and/or health continuously, even when you don't really need it To get: keep picking up health and armor; the Training Ground works best for this 18.AC -10 Award - keeping up a high level of armor To get: either pick up the armor a bunch of times, or a only a few times (so long as you don't get hit and loss your high armor level for most of the game) 19.Where's the Health? - being near the health, but never actually picking it up To get: stay near a health icon the entire game, and guard it from enemies, but don't actually pick it up...it must stay in your view. If an enemy picks it up, you'll need to stay by another one. Running over where the health used to be if someone picks it up will enhance your choice of getting the award. Training Ground works best here. 20.Where's the Armour? - being near the armor, but never actually picking it up To get: stay near an armor icon the entire game, and guard it from enemies, but don't actually pick it up...it must stay in your view. If an enemy picks it up, you'll need to stay by another one. Running over where the armor used to be if someone picks it up will enhance your choice of getting the award. Training Ground works best here. 21.Hoarder - getting the most items throughout the game, and keeping others from getting them To get: pick up every gun, ammo box, and health/armor icon that you can find 22.Sloth - staying in one place without leaving To get: either go somewhere and don't move, or make sure you stay in a particular room of a building without ever leaving 23.Most Frantic - running around a whole lot, either towards someone, away from someone, or just around in general To get: run around and make lots of turns throughout the board, going in multiple directions 24.Backpeddler - moving backwards more than forwards To get: make backwards your default movement, go backwards more than forwards Popular misconception: this award has NOTHING to do with attacking people Note: You can earn this award and "sidestepper" in the same match 25.Sidestepper - Moving sideways (strafing) more than forwards To get: make sideways your default movement, go sideways more than forwards Popular misconception: this award has NOTHING to do with attacking people Note: You can earn this award and "backpeddler" in the same match 26.Ledgehopper - falling from great heights to your demise To get: go to chasm, and just keep jumping off the connecting bridges into the dark depths below you...it's not many times you can pull it off, it's how often you make the jump 27.Most Sneaky - killing people from around corners and from behind more than through face-to-face confrontation To get: go behind people, shoot them from a distance, or shoot them from hidden quarters (such as the bunkers in Training Ground) Popular Misconception: This award has NOTHING to do with stealth per se, and you can only earn it when playing with at least one human companion 28.Most Cowardly - running away from fights, avoiding confrontation To get: while in the middle of a fight, turn away and run more than you stay and fight...a low kill rate helps Popular Misconception: This award has NOTHING to do with running per se nor does it have to do with avoiding taking hits, and you can only earn it when playing with at least one human companion 29.Dodger - move out of the way of most shots directed at you To get: avoid taking hits by staying at a distance from your enemies, and moving out of the way of their shots 30.Most Outgunned - using weapons against your enemies that are sufficiently less deadly than theirs To get: start with a small gun, and make the rest of the guns on the map big guns...only use the small gun to fight people 31.Best Equipped - using weapons against your enemies that are sufficiently more deadly than theirs To get: start with a small gun, and make the rest of the guns on the map big guns...only use the strongest of these guns to fight people 32.Weapons Expert - having all five slots filled by weapons, and being killed by every weapon in the map (in slots 1-5, even if they are the same weapon) To get: It's how often the computers use the five weapons against you that counts. They must kill you with all the weapons available, from the most frequently appearing to the least frequently appearing. Popular Misconception: This award has NOTHING to do with using all five weapons, using their primary or secondary function, and having/using them with frequency. 33.Porter - securing the bag the most times in a match (during a CTB match) To get: kill the enemies who take your bag and secure the bag more than your teammates do...it helps to use small guns 34.Bag Man - capturing the bag and bringing it back to your base in a CTB match more than your teammates do...it helps to focus on the bag more than your enemies To get: any CTB match in which you dominate the bag should get you this award 35.Ricochet King - hitting the enemies with a lot of shots that bounce off of walls To get: do a match with all sci-fi handguns, and keep firing your guns to maximize wall bounces...you can also use the mini-gun to get this award, but it's not as effective 36.Underequipped - being unarmed for most of a match while your enemies all have guns To get: start with no guns, but have guns available on the map...fight your enemies with your fists, and not the guns 37.Bully - killing people who can't fight back To get: start everyone off with fire extinguishers, and make all fire extinguishers on the map, then simply switch to fists and beat the hell out of them...or you can start everyone off with no gun, and then get a gun and shoot as many unarmed enemies as possible Popular Misconception: This award has NOTHING to do with attacking and killing the same person over and over again. 38.Victim - (getting killed by the same person over and over)? To get: no conclusive strategy has been shown at this time for getting this award 39.Most Peaceful - not fighting for most of the match To get: walk around but don't shoot anybody, or stay in one place and don't shoot anybody 40.Most Dishonourable - shooting people in the back while they're engaged in another fight...not the same as "Most Sneaky" because here you do it in full visibility, not from around corners or behind objects To get: attack and kill from behind mostly those who are distracted by virtue of fighting other people 41.Most Manic - running around a lot while attacking people To get: run and shoot people in multiple directions, continuously 42.Cartographer? - (exploring every tile of a map, and looking in every direction to see everything)? To get: no conclusive strategy has been shown at this time for getting this award 43.Shortest Innings - staying alive for short periods of time To get: die a lot in a short time, but not necessarily a bunch of times 44.Longest Innings - staying alive for long periods of time To get: die very little over a long period of time, but not necessarily die never or only a few times 45.Survivor - stay alive with very little energy left To get: get down to low health, and kill more than a few people before dying or picking up health or armor 46.Sniper - killing people using a scope as your default function To get: use the vintage or sniper rifle, and keep it on scope function...then walk around only shooting those you can see in the scope 47.Most Flammable - being on fire a lot during a game To get: play with all flamethrowers and get lit up a number of times 48.Persistence Award - play for 50 hours (2 days, 2 hours) total on the stats screen To get: work your way up fifty hours of game play (not necessarily continuously), then do an arcade match 49.Traveller Award - walk over 500 miles To get: reach an accumulated mileage of 500 miles on the stats screen, then do an arcade match 50.Trigger Happy Award - shoot over 500,000 bullets on the stats screen To get: use the ElectroTool continuously in matches...if you hold down the button and fire just the ElectroTool, you will accumulate approximately 102,000 bullets for every half hour of game play (it's true, those laser shots count as continuous streams of bullets) 51.Insomniac Award - play over 2 hours after midnight To get: play the game after midnight and the time will start adding up Popular Misconception: this award has NOTHING to do with turning on the Game Cube after midnight; you can start at 10pm and play until 3am, and you will have exactly 3 hours of insomnia time 52.Beheader Award - taking off over 200 heads on the stat screen To get: it helps to play a lot of matches with zombies, who lose their heads very easily 53.Smasher Award - breaking between 550-600 panes of glass on the stats screen To get: playing matches in levels with a lot of glass, and consistently breaking and re-breaking the glass helps 54.Golden Oldie Award - playing as a T1 "secret" character between 20-25 times To get: Play a lot of matches with either: Duckman Drake, Robofish, Badass Cyborg, Chinese Chef, Gingerbread Man, or the other two characters in the green boxes located in the gallery who are near these characters :>) Popular Misconception: This award has NOTHING to do with listening to music 55. Brutality Award - kill 100 civilians on the stats screen To get: play on NeoTokyo (easy), shoot out the cameras to avoid the cops coming, and then go back and forth through the level wiping out the civilians...you can do this on Chicago also, but it will take much longer because the civilians respawn less quickly and the board is bigger 56. Punching Bag - (get punched a lot without dying)? To get: no conclusive strategy has been shown at this time for getting this award 57. Most Useless - (do little to nothing in a match)? To get: no conclusive strategy has been shown at this time for getting this award. ------------------------------------------------------------------------------- *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* * TIMESPLITTERS 2 * * 9. Weapons List * *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Here is a weapon list by Black Hole Sun. It is very in-depth and useful, and he was kind enough to allow me to use it in this FAQ. So as not to copy him any more than I must, I have changed the layout a little. +++++++++++++++++ +Silenced Pistol+ +++++++++++++++++ Clip Size : 8 Bullets, 60 max Primary : Single Shot Secondary : Single Shot Power : Average Recoil : Excellent Range : Short The Silenced Pistol is basically a rip-off from GoldenEye's silenced pistol. It sounds the same, looks the same (though with a different color), and is about as powerful. It'll take quite a few shots to bring down an enemy; it's best used to drop a single, unsuspecting enemy. Not good at all for skirmishes with more than one guard. ++++++++++++++ +Luger Pistol+ ++++++++++++++ Clip Size : 7 Bullets, 60 max Primary : Single Shot Secondary : Single Shot Power : Average Recoil : Average Range : Short Almost the same as the above pistol, but this is old-skool from the 1930s. You'll use this in the Chicago level. +++++++++++++++++ +Garret Revolver+ +++++++++++++++++ Clip Size : 5 Bullets, 40 max Primary : Single Shot Secondary : Single Shot Power : Above Average Recoil : Below Average Range : Short Straight out of the wild, wild west, the Garret Revolver is what cowboys like yourself will use to wipe the dusty crime-filled free of law biting criminals. It's pretty useful, and has good power, but it's recoil makes it useless in many personed gun fights, and it's especially terrible in multiplayer. ++++++++++++++ +Sniper Rifle+ ++++++++++++++ Clip Size : 5 Bullets, 40 max Primary : Single Shot Secondary : Single Shot Power : Above Average Recoil : High Range : Long It has a small clip size, and high recoil, with only single shot capability, making it lousy for gun fights. Use this to snipe off distant foes. +++++++++++++++ +Vintage rifle+ +++++++++++++++ Clip Size : 5 Bullets, 40 max Primary : Single Shot Secondary : Single Shot Power : Average Recoil : High Range : Long So-called "Vintage" because it is pretty damn old: this type gun was used waaaaay back in the '30s. It's almost same as the modern sniper rifle, only its design is a little different. ++++++++++ +Crossbow+ ++++++++++ Clip Size : 4 Bullets, 50 max Primary : Single Shot Secondary : Single Shot Power : Average Recoil : High Range : Average An average crossbow which you'll use in the Aztec level. A primitive weapon used by the Aztec tribe, but it gets the job done, though with high recoil and long reload time. You CAN light it's arrows on fire; approach a torch or anything on fire and two of your arrows will alight. Now you can shoot things and set them on fire, such as bee hives and tree golems. +++++++++++++++ +Flame Thrower+ +++++++++++++++ Clip Size : ~20 seconds of flame Primary : ~20 seconds of flame Secondary : ~20 Seconds of flame Power : High Recoil : None Range : Very Short The flame-thrower is an excellent weapon in the single player game because there's no way for an enemy to put out the fire. It has surprising range for such a weapon, but once your fuel runs out it's pretty worthless. No good for multiplayer, and it's only found once (in Siberia) in the single player. +++++++++ +Shotgun+ +++++++++ Clip Size : 2 Bullets, 40 max Primary : Single Shot Secondary : Single Shot Power : High Recoil : High Range : Average The shotgun is a mixed bag. It's got excellent damage rates and good range, but it also has a big recoil problem and for some odd reason lacks double barrel shot capabilities. But still, it's better than that described below... +++++++++++++++++++++++++++ +Tactical 12-Gauge Shotgun+ +++++++++++++++++++++++++++ Clip Size : 8 Bullets, max 40 Primary : Single Shot Secondary : Double-barrel simultaneous shot Power : Average Recoil : High Range : Short This is a worse version of the shotgun. It has short range to cap off of unbearably long firing rates, very slow reload times, bad accuracy, and only average power. I'd stick to the shotgun if I were you, but the double-barrel capabilities give this some value. ++++++++++++ +Soviet S47+ ++++++++++++ Clip Size : 30 Bullets, 200 max. Primary : Rapid Fire Secondary : Timed Grenade Launch, 40 max. Power : Above Average Recoil : Medium Range : Short It's strange Free Radical wouldn't use this weapons true name, the AK-47. Anyway, it's one of the few rapid-firing weapons in the game, but it's nothing special. Of course it's useful in many personed gun-fights, but it doesn't have as fast as firing rates as does some of the other machine guns. Decent power and sturdy design has made this weapon last through the years as a favorite among the Soviet army since the '70s. +++++++++++ +Tommy Gun+ +++++++++++ Clip Size : 32 Bullets, 200 max. Primary : Rapid Fire Secondary : Rapid Fire Power : High Recoil : Medium Range : Average The Thompson has been around for a long time. It was mainly used in WWII, but it got especially popular before that among the Mafia and other gangs. The Tommy gun is an excellent weapon: fast firing rates, great damage rates, and good accuracy. Alas, this is found only in the Chicago level, but it's a must-have during multiplayer deathmatches. ++++++++++++++++ +Sci-Fi Handgun+ ++++++++++++++++ Clip Size : 30 Bullets, 200 max. Primary : Trio-Shot Fire Secondary : Trio-Shot Fire Power : Above Average Recoil : Average Range : Average With a humorous name, the Sci-Fi handgun marks the next-generation of lethal weaponry. It has average power, but what makes it special is that its energy blasts rebound off of walls and other solid surfaces until it either flies into the sky or hits someone or something. Not a good weapon for tight spaces, because if you miss it's more than likely that it'll bounce back at you. Feel free to use this from the longer ranges, though it's best used as Medium range and outdoor weapon. +++++++++++++ +Laser Rifle+ +++++++++++++ Clip Size : {Charge} Primary : Laser Secondary : Shield Power : {Variable} Recoil : {None} Range : Average The Laser Gun is a special weapon which you'll find at the Robot Factory. It's nothing you'd really need, though. The longer you charge up, the more powerful it will shoot, but it just takes too long to charge up a decent damage-potential shot, making it a useless for multiplayer and a pain in single player. It's one useful function is its ability to cast a shield in the front of the user. This might come in handy when you start to get overwhelmed by the security forces of the Robot Factory. ++++++++++++++++++ +Plasma Autorifle+ ++++++++++++++++++ Clip Size : {NO RELOAD}, 200 max. Primary : Rapid Fire Secondary : Sticky Grenade Power : Average Recoil : Low Range : Short One of the better weapons in the game, the Plasma Autorifle is a decent gun for taking out the hordes of aliens you'll encounter on Planet X. Nothing really noteworthy about it, except it's secondary function, which is a flaming grenade that sticks to any surface (including other NPCs and characters!). Don't fire it for too long, otherwise it'll overheat and it'll have to cool down for a few seconds before firing back up. ++++++++++++++++++ +SBP90 Machinegun+ ++++++++++++++++++ Clip Size : 64 Bullets, 256 max. Primary : Rapid Fire Secondary : Rapid Fire Power : High Recoil : Excellent Range : Long Remember the RCP-90 and RCP-120 from GoldenEye and Perfect Dark? The same thing here. Nothing's changed: it's one of the best and most powerful weapons in the game. It spits out bullets faster than Britney Spears spits out the word "baby" in her lyrics, it's extremely powerful, and it's got exceptional range and accuracy. If you ever wind up with two if these, you're practically invincible. It also has a scope; by all means use it because this thing is so accurate. ++++++++++ +Mini Gun+ ++++++++++ Clip Size : [No Reload], 400 max. Primary : Rapid Fire (after it warms up) Secondary : {See Summary} Power : Above Average Recoil : Average Range : Average I take it back. THIS is the weapon to have during multiplayer matches. It spits out bullets MUCH faster then the SBP90, but the only drawback is that you cannot fire instantly; it has to "warm up" for a second before it gets going. The remedy for this annoyance is its secondary fire, which keeps the gun always warmed by having its nozzle always in motion, allowing you to shoot on the second of command. It doesn't have scope, but it doesn't need one because it's not a long-rang weapon. Found in the Space Station, this will prove invaluable as you attempt to kill the massive amounts of oncoming Time Splitters you'll face. Watch out though, as once it overheats it'll slow down its firing rates considerably. +++++++++++++++++ +Homing Launcher+ +++++++++++++++++ Clip Size : 3 Rockets, 30 max rockets. Primary : Single Homing Rocket Secondary : Single Homing Rocket Power : Very High Recoil : Average Range : Long The homing launcher can be a valuable ally in the Robot Factory, where you'll find it. Its only different from the rocket launcher because you can lock onto targets and the rocket will circle its prey until impact. +++++++++++++ +ElectroTool+ +++++++++++++ Clip Size : {NO RELOAD}, ~20 seconds worth of electricity at max charge Primary : Electric blast Secondary : Electric Blast Power : Average Recoil : None Range : Short The ElectroTool is not very useful as a weapon. You'll be using it in the single player mission Robot Factory to overcharge some electrical machinery. Other then that, and the fact it's useful in momentarily stunning hostile robots, it's worthless. ------------------------------------------------------------------------------- *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* * TIMESPLITTERS 2 * * 10. Parting Words * *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* "You hear that, Mr. Anderson? That is the sound of inevitability." ~Agent Smith, The Matrix Inevitability... Something unavoidable. Well, all things must come to and end, good or bad, and this FAQ is no exception. That's it for my TimeSplitters 2 guide. I hope it was helpful to you, and I hope that you enjoyed reading it. Maybe we'll meet again some time, in another FAQ of mine. Thanks for reading! ~Super Nova Copyright (c)2002-2003 Duncan Hardy END OF DOCUMENT. ===============================================================================