============================================================================== Tony Hawk's Pro Skater 3 Playstation 2 High Scores FAQ Version: 1.70 Tuesday, July 02, 2002 Mike Truitt ============================================================================== Contents: I About this FAQ I I Version History I I I Combo Basics I V Combo Strategy V Combo Lines V I Notes & Thanks ============================================================================== I ABOUT THIS FAQ ============================================================================== As I was looking through the internet trying to find a GOOD strategy guide that tells people how to get high scores _AND GIVES EXAMPLES OF LINES_ I found that there were none. There is an overabundance of guides that gave only the combo basics and nothing else. I believe that I have the ability to convey the message of the combo basics in an understandable manner as well as give strategies and lines, which none other has done for as many levels or as many lines as I have found. For this reason I decided to write this FAQ. ____________ Legal Notice ¯¯¯¯¯¯¯¯¯¯¯¯ ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• ••••• ••••• ••••• This FAQ is copyright work of its author Mike "mYK" Truitt ••••• ••••• Any usage not noted by its author in this FAQ is strictly ••••• ••••• forbidden. If you would like to have my FAQ posted on your ••••• ••••• site then simply send me an e-mail asking permission to use ••••• ••••• the FAQ, as well as a link or address to your website. But ••••• ••••• if your website is a pay site, I will allow you to use this ••••• ••••• FAQ as long as I get compensation for writing it. (I only ••••• ••••• ask for a few dollars, usually #10 for a main walkthrough ••••• ••••• and about $5 for a smaller one (like this one). Please send ••••• ••••• any and all e-mails about this game / FAQ to mat2810@cs.com ••••• ••••• with the subject line "Tony Hawk 3" anything else might ••••• ••••• not be read. ••••• ••••• ••••• ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• ============================================================================== I I VERSION HISTORY ============================================================================== _____________ Version 1.00: Just started on this FAQ, hopefully I can get a good chunk ¯¯¯¯¯¯¯¯¯¯¯¯¯ finished before the end of the day. Got everything but the combo lines written. _____________ Version 1.10: Slowly I am getting the lines down. Right now, I have two ¯¯¯¯¯¯¯¯¯¯¯¯¯ lines for both Foundry and Canada. _____________ Version 1.20: I got the lines posted for Rio and Suburbia. PLEASE IF YOU ¯¯¯¯¯¯¯¯¯¯¯¯¯ HAVE ANY LINES, PLEASE SEND THEM TO ME, I WILL GIVE YOU FULL CREDIT. THEY CAN BE THPS 1 BASED THPS 2 BASED OR THPS 3 BASED. _____________ Version 1.30: Typed up lines for Airport and Skater Island as well. I ¯¯¯¯¯¯¯¯¯¯¯¯¯ have lines for other levels down, I just need to type them up. But still, any new combo ideas would be great. _____________ Version 1.40: Got some lines up for Skater Island. I also got lines down ¯¯¯¯¯¯¯¯¯¯¯¯¯ for Los Angeles. I ended up adding over 25k of info in only around 3 hours. _____________ Version 1.50: Practiced lines for Tokyo and finally got a few in for there ¯¯¯¯¯¯¯¯¯¯¯¯¯ now. I also changed one of the lines for the LA level. _____________ Version 1.60: Got lines added to the Cruise Ship level. I added around 20k ¯¯¯¯¯¯¯¯¯¯¯¯¯ of info in just around 2 hours on time. _____________ Version 1.70: I got all of the real lines that I know of for the Warehouse ¯¯¯¯¯¯¯¯¯¯¯¯¯ typed up and completed. Now I only have a couple of more levels before this FAQ can be considered complete. _____________ Last Updated: Tuesday, July 02, 2002 ¯¯¯¯¯¯¯¯¯¯¯¯¯ ============================================================================== I I I COMBO BASICS ============================================================================== With the introduction of the Revert, and the ability for the multiplier to go well over what it ever could on any previous version of the THPS series (251 to be exact), as well as an infinite special during your combo, makes insane scores achievable by very many in a short amount of time. However, there are still many people that are having problems getting their scores up there. In the next few paragraphs, I hope that I can explain just what is needed to get scores that get into the tens of millions. __________ Base Score ¯¯¯¯¯¯¯¯¯¯ For those who have played any version of any Tony Hawk game, you should know, or at least recognize what your base score is. When you start to combo, you should see two numbers appear on your screen. One is the base score (BS) and one is the multiplier (MP). 57,359 * 17 Now, the 57,359 is the Base Score (I will call it BS from now on). If you landed this specific combo, you will have gotten a total of 975,103 (which is 57,359 multiplied by 17) points. Not much of a score, but just an example. __________ Multiplyer ¯¯¯¯¯¯¯¯¯¯ Much like the BS, the Multiplyer (From now on, MP) should be familier to just about every player of this great series. In the combo listed above, the number 17 is the MP. ______ Revert ¯¯¯¯¯¯ Personally, I despise the Revert. Eventually, though I have learned to except it, but I still don't like it much. A revert is basically a quick 180 degree turn right as you are landing on a quarter pipe (QP from now on). This can be used to extend your trick, even after you land from a QP. It can be manualed from or even jumped and tricked from. With the execption of Rio, it is next to impossible to get over 10 000 000 points with out a revert. ________ Spinning ¯¯¯¯¯¯¯¯ Spinning has a similar role as is had in Tony Hawk 2. In both of the games you needed to pull off huge spins in order to get your base score up high. The larger your spin, the greater your score for that trick will be increased. Degree of Spin Times score is increased 000 0 180 1.5 360 2.0 540 3.0 720 4.0 900 6.0 1080 8.0 1260 10.0 1440 12.0 So, if you do a Kickflip (worth 100 points) with a 360 then you will get 200 points. If you do a 1080 Kickflip, then you will get 800 points. __________ Air Tricks ¯¯¯¯¯¯¯¯¯¯ Air tricks are any tricks that can be done off of a QP or a kicker ramp. Usually 540s and 720s can be done off of the kickers and anything ranging from 540s to 1260s can be done off of the QPs. Air tricks should make up about 90% of your BS. This is when you need to pull of special tricks with as large of a spin as you can possibly get. For a listing of good tricks, read the section for them later in this FAQ. ______ Grinds ¯¯¯¯¯¯ Grinds do not have as much importance in getting your base score up as they did in Tony Hawk 2. No matter how large of a spin you do going into a grind, you will always get a score as if you did no spin. It is for this reason that grinds will play more of a supporting role, that keeps the combo going for a while, just trying to get both you BS and your MP a bit of a boost. _______ Manuals ¯¯¯¯¯¯¯ More than ever before, manuals will play a huge part in extending your combo to its absolute fullest potential. At the end of your combo, you will be "tricking" to get your MP to its max. During your combo, you will manual from grinds to grinds, to a QP, from a Revert, just about everywhere. To master your manual is to master your combo. ________ Tricking ¯¯¯¯¯¯¯¯ "Tricking" as I like to call it is the jumping from one manual to another manual with a trick in between (Manual - Shove It - Manual - Shove It - Manual - Shove It....). Unlike Tony Hawk 2, every trick you do will add 1 onto your MP, so you will never have a MP of 145.5 thus making it easier to get your MP up twice as quickly. As your combo starts to come to an end, you will want to jump off of whatever you are on and just trick your way until you fall. ============================================================================== I V COMBO STRATEGY ============================================================================== _____ Goals ¯¯¯¯¯ The first thing that you should do is to create reasonable goals for yourself. A good goal would be 1 000 000 point combo: 10 000 000 point combo.... In order to get some of these combos, you will first need to know what kind of BS and MP you will need to reach your goal. •------------------------------------------------------------• | Combo Goal Score | Base Score | Multiplyer | •--------------------+-------------------+-------------------• | 1 000 000 | 10 000 | 100 | •--------------------+-------------------+-------------------• | 1 000 000 | 20 000 | 50 | •--------------------+-------------------+-------------------• | 1 000 000 | 25 000 | 40 | •--------------------+-------------------+-------------------• | 1 000 000 | 50 000 | 20 | •--------------------+-------------------+-------------------• | 1 000 000 | 100 000 | 10 | •--------------------+-------------------+-------------------• | 2 000 000 | 10 000 | 200 | •--------------------+-------------------+-------------------• | 2 000 000 | 20 000 | 100 | •--------------------+-------------------+-------------------• | 2 000 000 | 50 000 | 40 | •--------------------+-------------------+-------------------• | 2 000 000 | 100 000 | 20 | •--------------------+-------------------+-------------------• | 2 000 000 | 125 000 | 16 | •--------------------+-------------------+-------------------• | 2 000 000 | 150 000 | 14 | •--------------------+-------------------+-------------------• | 5 000 000 | 50 000 | 100 | •--------------------+-------------------+-------------------• | 5 000 000 | 100 000 | 50 | •--------------------+-------------------+-------------------• | 5 000 000 | 150 000 | 34 | •--------------------+-------------------+-------------------• | 5 000 000 | 200 000 | 25 | •--------------------+-------------------+-------------------• | 5 000 000 | 250 000 | 20 | •--------------------+-------------------+-------------------• | 5 000 000 | 300 000 | 17 | •--------------------+-------------------+-------------------• | 5 000 000 | 500 000 | 10 | •--------------------+-------------------+-------------------• | 7 500 000 | 37 500 | 200 | •--------------------+-------------------+-------------------• | 7 500 000 | 50 000 | 150 | •--------------------+-------------------+-------------------• | 7 500 000 | 75 000 | 100 | •--------------------+-------------------+-------------------• | 7 500 000 | 100 000 | 75 | •--------------------+-------------------+-------------------• | 7 500 000 | 125 000 | 60 | •--------------------+-------------------+-------------------• | 7 500 000 | 150 000 | 50 | •--------------------+-------------------+-------------------• | 7 500 000 | 175 000 | 43 | •--------------------+-------------------+-------------------• | 7 500 000 | 200 000 | 38 | •--------------------+-------------------+-------------------• | 7 500 000 | 225 000 | 34 | •--------------------+-------------------+-------------------• | 7 500 000 | 250 000 | 30 | •--------------------+-------------------+-------------------• | 10 000 000 | 50 000 | 200 | •--------------------+-------------------+-------------------• | 10 000 000 | 75 000 | 134 | •--------------------+-------------------+-------------------• | 10 000 000 | 100 000 | 100 | •--------------------+-------------------+-------------------• | 10 000 000 | 125 000 | 80 | •--------------------+-------------------+-------------------• | 10 000 000 | 150 000 | 67 | •--------------------+-------------------+-------------------• | 10 000 000 | 175 000 | 58 | •--------------------+-------------------+-------------------• | 10 000 000 | 200 000 | 50 | •--------------------+-------------------+-------------------• | 10 000 000 | 225 000 | 45 | •--------------------+-------------------+-------------------• | 10 000 000 | 250 000 | 40 | •--------------------+-------------------+-------------------• | 10 000 000 | 275 000 | 37 | •--------------------+-------------------+-------------------• | 10 000 000 | 300 000 | 34 | •--------------------+-------------------+-------------------• | 10 000 000 | 325 000 | 31 | •--------------------+-------------------+-------------------• | 10 000 000 | 350 000 | 29 | •--------------------+-------------------+-------------------• | 10 000 000 | 375 000 | 27 | •--------------------+-------------------+-------------------• | 10 000 000 | 400 000 | 25 | •--------------------+-------------------+-------------------• | 15 000 000 | 100 000 | 150 | •--------------------+-------------------+-------------------• | 15 000 000 | 125 000 | 120 | •--------------------+-------------------+-------------------• | 15 000 000 | 150 000 | 100 | •--------------------+-------------------+-------------------• | 15 000 000 | 175 000 | 86 | •--------------------+-------------------+-------------------• | 15 000 000 | 200 000 | 75 | •--------------------+-------------------+-------------------• | 15 000 000 | 225 000 | 66 | •--------------------+-------------------+-------------------• | 15 000 000 | 250 000 | 60 | •--------------------+-------------------+-------------------• | 15 000 000 | 275 000 | 55 | •--------------------+-------------------+-------------------• | 15 000 000 | 300 000 | 50 | •--------------------+-------------------+-------------------• | 15 000 000 | 325 000 | 47 | •--------------------+-------------------+-------------------• | 15 000 000 | 350 000 | 43 | •--------------------+-------------------+-------------------• | 15 000 000 | 375 000 | 40 | •--------------------+-------------------+-------------------• | 15 000 000 | 400 000 | 38 | •--------------------+-------------------+-------------------• | 20 000 000 | 100 000 | 200 | •--------------------+-------------------+-------------------• | 20 000 000 | 125 000 | 160 | •--------------------+-------------------+-------------------• | 20 000 000 | 150 000 | 134 | •--------------------+-------------------+-------------------• | 20 000 000 | 175 000 | 115 | •--------------------+-------------------+-------------------• | 20 000 000 | 200 000 | 100 | •--------------------+-------------------+-------------------• | 20 000 000 | 225 000 | 89 | •--------------------+-------------------+-------------------• | 20 000 000 | 250 000 | 80 | •--------------------+-------------------+-------------------• | 20 000 000 | 275 000 | 73 | •--------------------+-------------------+-------------------• | 20 000 000 | 300 000 | 67 | •--------------------+-------------------+-------------------• | 20 000 000 | 325 000 | 62 | •--------------------+-------------------+-------------------• | 20 000 000 | 350 000 | 58 | •--------------------+-------------------+-------------------• | 20 000 000 | 375 000 | 54 | •--------------------+-------------------+-------------------• | 20 000 000 | 400 000 | 50 | •--------------------+-------------------+-------------------• | 25 000 000 | 100 000 | 250 | •--------------------+-------------------+-------------------• | 25 000 000 | 125 000 | 200 | •--------------------+-------------------+-------------------• | 25 000 000 | 150 000 | 167 | •--------------------+-------------------+-------------------• | 25 000 000 | 175 000 | 143 | •--------------------+-------------------+-------------------• | 25 000 000 | 200 000 | 125 | •--------------------+-------------------+-------------------• | 25 000 000 | 225 000 | 112 | •--------------------+-------------------+-------------------• | 25 000 000 | 250 000 | 100 | •--------------------+-------------------+-------------------• | 25 000 000 | 275 000 | 91 | •--------------------+-------------------+-------------------• | 25 000 000 | 300 000 | 84 | •--------------------+-------------------+-------------------• | 25 000 000 | 325 000 | 77 | •--------------------+-------------------+-------------------• | 25 000 000 | 350 000 | 72 | •--------------------+-------------------+-------------------• | 25 000 000 | 375 000 | 67 | •--------------------+-------------------+-------------------• | 25 000 000 | 400 000 | 63 | •--------------------+-------------------+-------------------• | 50 000 000 | 200 000 | 250 | •--------------------+-------------------+-------------------• | 50 000 000 | 225 000 | 223 | •--------------------+-------------------+-------------------• | 50 000 000 | 250 000 | 200 | •--------------------+-------------------+-------------------• | 50 000 000 | 275 000 | 182 | •--------------------+-------------------+-------------------• | 50 000 000 | 300 000 | 167 | •--------------------+-------------------+-------------------• | 50 000 000 | 325 000 | 154 | •--------------------+-------------------+-------------------• | 50 000 000 | 350 000 | 143 | •--------------------+-------------------+-------------------• | 50 000 000 | 375 000 | 134 | •--------------------+-------------------+-------------------• | 50 000 000 | 400 000 | 125 | •--------------------+-------------------+-------------------• | 50 000 000 | 425 000 | 118 | •--------------------+-------------------+-------------------• | 50 000 000 | 450 000 | 112 | •--------------------+-------------------+-------------------• | 50 000 000 | 475 000 | 106 | •--------------------+-------------------+-------------------• | 50 000 000 | 500 000 | 100 | •------------------------------------------------------------• This list shows some of the most common goals that people have, and what sort of BS and MP you will need to get each one of your goals. __________________________ Base Score vs. Multiplyer ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you looked at the chart above, you should have noticed that you will need both to get ungodly scores. But for the common player, which is more important? Personally, having felt the limitations of Tony Hawk 2 on PSX with a MP of 28.5 but with base scores easier to build, then playing the same game of Dreamcast having a MP of 103.5 but harder to build BS, multiplyer is much more important. If you are able to build up your MP by "tricking" your MP to over 100, you can get an easy 10 000 000 by doing a quick set of reverts. If you are ever in a jam and need your score, build up your MP (this means you have to be good at manualling) ____________________ Building Base Scores ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Unlike those of Tony Hawk 2, base scores CAN NOT be racked up by doing a 1080 into a long grind. Which, to me, is bittersweet. I was awsome at doing long grinds, so I had to learn a whole new way of playing, and looking for good lines. Anyway, building your base score should be the first goal of your combo. Simply find a half pipe (HP from now on) and get your special up on one side, then do a huge trick off of one side (1080 Special Grab - Revert) then land in a revert. Keep in mind, there are no Perfect or Sloppy landings, like previous versions of the game so if you land a bit off, it is alright. After you land from the first revert, either manual to the other side of the HP, or if you have enough speed, just jump off of that side and do the same as the first jump. Then repeat what you did one more time. After your third air trick and revert, you speed should be somewhat delpleted, this is about time when you should start taking some strategy and find a good line. __________________ Finding Good Lines ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ When looking for a line, try to get one that involves pretty many grinds that are somewhat short, and many different rails. The more times you jump from one grind to another you build your BS and MP, and if you jumped from one rail to a different rail, you balance should be increased. Also, at the end of a series of grinds look for a place where you can do another air trick (either a QP or a kicker ramp, or jumping off of a ledge). Once you have these basics down, try to make the combo a repeating one (Meaning you want to be able to go in a circle over and over again for the same combo). ================== ===\\ \\ _________ \\ // || || Half Pipe || _________ || || \_=== ======= \\ QP / ___/ This crude drawing shows at least a basic conept of a good line. Get into the HP, do a set of reverts then get out on the left rail. From there jump to the top left rail, then top right. When you are done with that rail, jump over to the QP and pull off an air trick. Revert and grind on the rail below the HP. As a side note, whenever you are grinding any rail for any time greater that a quick tap, do a special grind. The only time when you should not do a special grind is if you a doing a "Kiss the Rail", but you will rarely want to do a special manual. ____________________ Building Multiplyers ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Building your MP is much easier than in any other verison of Tony Hawk. Before you get done building up your base score in a HP, your MP should be at least 10, and depending on how good you are at your grinding balance, it could be as high as 200 before you are done with the actual combo. Once you are done with the comboing, it is time for the tricking. As long as your manual balance is good, you can build up a huge scores and quick. (Keep in mind if you have a BS of 250 000, every 4 tricks nets you another million) A good way to build up your MP but is kind of a cheat is to equip the "Casper" special, then when you are ready, keep performing the Casper Flip. As long as you are balancing, and doing it, you can build up your MP very fast. ________ Tricking ¯¯¯¯¯¯¯¯ At the end of your combo, you will want to trick out your MP. There are many people that do this my doing a manual then a trick, then try to fix their balance. This is not the way that you will want to do this. Try doing around five quick jumps and and tricks, then fixing your balance. Another tip that I picked up is; If you are a Nose Manualer (like I am) try to keep your balance on the upper half of the meter. Likewise, a Manualer should try to keep it on the bottom half of it. This way, when your balance starts to fail and you overcorrect, you will be safe. Also, if you have a problem with the quick balancing at the end of your combo, and prefer Nose Manuals, when you feel yourself about to bail, switch to a manual and your combo will be landed. ________ Specials ¯¯¯¯¯¯¯¯ Just like every other Tony Hawk game, specials are the key to getting high scores. Fortunatly for us, you can equip up to 10 specials for each one of your characters. Preferably, try to get 5 or 6 air tricks and the rest grinds. You will want to choose special air tricks that are quick and easy to pull off. 1-2-3-4 Air Nollie Flip Underflip Super Hand Clap Handspring Layout Panhandling Assume the Position II Misty Flip Kickflip Backflip Christ Air All of these special air tricks are great to have equiped. As for the special grinds, choose whichever one you think looks cool and you are good at balancing, because all of them are worth the exact same point value. When you go off the the very first QP or HP to start out your combo, try to pull off a 1080 Handsrping Layout - 1234 Air. This will net you around 55 000 points. However, most people find it hard to get that amount of air, so a good idea is replacing the 1234 Air with the Nollie Flip Underflip. This will still net you a good 45 000. On the second set, do whatever you want (I like Panhandling) but anything is good including the Handspring Layout - Nollie Flip Underflip again. ============================================================================== V COMBO LINES ============================================================================== ***** I have talked to many people that have realized that most of the courses only have one real good line, with some variations of it. However, some people have figured out a way that adds replay value (especially for those who hate the Revert *me* as well as others who have both the Manual and Revert. Basically, they are making combos using the THPS 1 trick engine and the THPS 2 trick engine. I will include combos that support both of these styles of tricks, and they will be noted in the beginning of each combo. ***** Also, for some of the lines posted (Mainly the THPS 1 based lines) doing all of what I have posted is IMPOSSIBLE. However, most of what I have posted is in some way connected to another part of the combo. This means that I could have something posted in a line that no body can do in the order that I have it posted, but it is still possible if you try to do it in a different variation of the combo. The only reason that I choose to do it this way is to help people create their own combos. If they are on a rail, I am trying to show them all of the possible ways they can go, weather it be in the beginning of their combo, or at the tail end. _____ ___ _ _ _ _ ____ ____ __ __ | ___|/ _ \ | | | || \ | || _ \ | _ \\ \ / / | |_ | | | || | | || \| || | | || |_) |\ V / | _| | |_| || |_| || |\ || |_| || _ < | | |_| \___/ \___/ |_| \_||____/ |_| \_\ |_| _________________________________ F O U N D R Y # 1 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ From the start of the level, skate down the rollin that is in front of you. When you get to the bottom of the rollin, there will be a HP in front of you. Get some air off of the side of the HP that is furthest from the start, then begin your combo on the other side. Once you are done with your set of Reverts, grind the lip of the HP going towards the left side of the level. Quickly, jump off to your right and manual over to where there are two rails next and a walkway. Grind the right rail, then transfer over to the left one. At the end of this rail, jump strait ahead of you onto the rail that circles around and behind the QP. Once you get up a bit on the rail, transfer over to the lip of the QP. Once you get to the elevated part of the QP, transfer back to the rail. **Then you could transfer over to the ledge to your left, then at the end of it, wallride the wall and land back on a grind on the rail you were on**. At the end of this rail, there are some different options you could do... __________ Option #1: At the end of that rail, jump off to the right and you should ¯¯¯¯¯¯¯¯¯¯ see a quarter pipe in front of you. Perform an air trick off of the quarter pipe and land in a Revert. Once you have landed, manual and jump over and grind the lip of the QP. After you are on the lip of the QP, transfer to the yellow rail that is behind it. Grind this rail until the end of it, then transfer back onto the walkway railing. **If you have the right timing, you can hit the up-slope and pull off a 540 or 720 special before you land back in a grind.** At the end of this railing, jump off and go to the right. Wallride the wall to your right and try to do a quick special trick. When you land, go off to the left a little bit and there should be two quarter pipes near you. Grind the lip of the nearest one, and then transfer over to the other one. At the end of the second, jump off to the left and manual over towards the wall. Do the same wallride trick as you did on the other side. Once you land, there should be a rail leading up to the waste container in front of you. Grind this rail to the top, then transfer to the next rail, then the rail that slopes down. At the end of this rail, jump off slightly to the left and manual up the slope and go into the flat area inside of the QP. Jump off of a quarter pipe near the control booth and do a special trick and land in a grind on the control booth. If you are going towards where you just came from, follow the instructions for Option #2. If you are going towards the other way, just repeat as much as you can. __________ Option #2: When nearing the end of the rail, jump off and grind the rail ¯¯¯¯¯¯¯¯¯¯ that is in front of you. Then at the end of the up-slope, jump off and grind the rail in front of you. **Depending on your timing, you might be able to pull off a quick 540 special before you grind.** Then grind the rail that goes down the slope. At the end of the rail you have another couple of options. ____________ Option #2-1: As soon as you get off, jump off to your right. The lip ¯¯¯¯¯¯¯¯¯¯¯¯ of the quarter pipe should be near you. Grind the lip going to the other side of the level. Once you are near the end, jump off to your right and go towards the handrails. From here, you can repeat what you just did over again. ____________ Option #2-2: At the end of the rail jump off to the left. There will ¯¯¯¯¯¯¯¯¯¯¯¯ be a wall off to your left. Wallride the wall and do a quick special. When you land, go off to your right and you should see two quarter pipes in front of you. Grind the lip of the nearest one, then transfer to the other one. From there, jump off to your right and the wall should be right on your left Wallride the wall and pull off a quick special and land in a manual. Then repeat the process again. No matter which option you choose, as soon as you can no longer balance on rails, keep on tricking to get your MP up as high as you can. __________________________________ F O U N D R Y # 2 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ NOTE: This combo is a THPS 1 based combo... (No manuals or Reverts) ____________ Variation #1 From the start of the level skate down the rollin and make ¯¯¯¯¯¯¯¯¯¯¯¯ your way to the back of the level where there is the curved quarter pipe. In the middle of the back end of the quarter pipe is a control booth. Do a large spinning special grab from the right side of the control booth and land in a grind of the control booth going to the left. Continue to grind the rail until you get to the large molten bucket. Once you are there, jump over it and land in a grind on the rail in front of you. Continue to grind this rail all of the back to the molten bucket, then jump over it again. When you start to go up the slope, jump off to the right and grind the yellow rail. When you get to the flat part of the rail, jump to your right and grind the ledge. At the gap, jump to the ledge in front of you, then over to the yellow rail. At the bottom of the yellow rail, jump off and land in grind on the handrail by the walkway. Transfer over to the left handrail, then back over to the right. Then back over to the left handrail. At the bottom of the handrail, jump off to your left and grind the lip of the half pipe. As soon as you land on that, quickly and as often as you can, jump up and do a trick and land in a grind again ____________ Variation #2 From the start of the level, make your way down the rollin ¯¯¯¯¯¯¯¯¯¯¯¯ and to the back of the level. When you get to where the long curved quarter pipe is, you should see a platform above you. Get up onto that platform. There will be another long curved quarter pipe on that. Get some air off of one side, then on the edge of the other side jump off and pull off a huge special. Depending on which side of the quarter pipe you jumped off of, follow either "Variation #1" listed above or "Variation #2" listed below as your line. ____________ Variation #3 As soon as you start out the level, angle a bit to your left ¯¯¯¯¯¯¯¯¯¯¯¯ and there should be a kicker ramp in front of you. Jump off of the kicker ramp and do a quick special trick. Land in a grind on either the left or the right handrail on the catwalk. If you are on the left side transfer over to the right side and then go through the set of rails. If you are on the right side, then just follow the set of rails that you are on. At the end of this rail, do a quick special grab and land in a grind on the rail that is on top of the large buckets. Grind this rail until its end, then jump off and do another special grab and land on the yellow rail. As soon as you land on that rail, jump off to your right and land in a grind along the top of the quarter pipe. When you reach the control booth, jump over it and land in a grind on the other side. Depending on your balancing skills, go around two or three more times. Then when you get to the control booth the next time around, jump off to the left and grind on the yellow rail. From the end of the rail, jump off and land on the up- slope of the next rail. At the top of this rail jump off and grind the flat rail. Then quickly jump off to the right and grind the rail that is parallel to you, and do the exact same thing again. You should now be facing the other direction. When you are nearing the end of that rail, jump to the right, then backto the left. You should be going back down a slope. At the bottom of the slope, jump off to the yellow rail. As long as you have balance, jump to the lip of the quarter pipe, and continue with the combo using the "Variation #1" as your line. ____ _ _ _ _ ____ _ / ___| / \ | \ | | / \ | _ \ / \ | | / _ \ | \| | / _ \ | | | | / _ \ | |___ / ___ \ | |\ | / ___ \ | |_| |/ ___ \ \____|/_/ \_\|_| \_|/_/ \_\|____//_/ \_\ _____________________________ C A N A D A # 1 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ As soon as you start out the level, turn off to the right and hop over the fence. Continue to skate through the area with the pools and get into the area with the two half pipes. Get into the halfpipe that is nearest to the parking lot area. Then get some air off of the side that is furthest from the parking lot. Then when you get to the other quarter pipe, do a big spin with a special trick. Revert, then do the same on the other side, then once again on that side. As soon as you land from the third revert, jump up and grind the lip of the quarter pipe. When you get on it jump off to the left and grind the top of the fence. Then quickly jump back onto the lip of the quarter pipe. Continue to grind this lip until you get to the gap in the quarter pipes. Jump the gap and then land in a grind on the other side. From here, you have a couple of options.. __________ Option #1: When you land on the lip of the quarter pipe, grind around ¯¯¯¯¯¯¯¯¯¯ the corner, then jump off to the left and land in a grind on the fence. You should see a totem pole ahead of you a bit. When you get near the totem pole jump off to the left and grind the wings of it. At the end of the wing jump off and land in a grind on the fence that is on the ground. When you near the corner of the fence jump off to the right and grind the other fence. After a bit of time on that fence, jump off to the right and land in a grind on the rail. __________ Option #2: Grind the lip of the quarter pipe around the corner and ¯¯¯¯¯¯¯¯¯¯ down the slope. When you start to near the end of the lip, jump off strait ahead of you and land in a grind on the short rail. Hold on to the grind and grind the next rail ahead of you. Which ever way you took, you should be on the same rail. At the end of this rail, jump off and manual ahead of you and get some air off of the right side of the curved quarter pipe. Do a large spinning special and land in a grind on the fence. Grind the fence for a bit, then you have another couple of options... __________ Option #1: When you get about half way to the end of the fence, jump ¯¯¯¯¯¯¯¯¯¯ off to your left and land in a grind on the top of the funbox. Jump off of the funbox and manual strait ahead until you get to the quarter pipe that is in the corner. Do a spinning special trick, then land in a revert. Once again, you have another couple of options... ____________ Option #1.1: As soon as you land, you should see a small quarter ¯¯¯¯¯¯¯¯¯¯¯¯ pipe off to your right. Try to get your way around the bend that you need to do, then get some air off of the quarter pipe and do a spinning special. Revert, then manual ahead and grind the fence that you were on at the very beginning. ____________ Option #1.2: When you land, revert and skate a bit to the left, ¯¯¯¯¯¯¯¯¯¯¯¯ you should see the fence that you jumped off of going alongside the parking lot. Wall ride the wall and then jump up and land in a grind on the fence. __________ Option #2: Instead of jumping off of the fence to the left, simply ¯¯¯¯¯¯¯¯¯¯ grind the fence around the corner and down the length of the next side. Either way, you should be grinding the fence going towards where you first started. Right before you get to the quarter pipe, jump off to the right and grind the lip of the quarter pipe. **If you want, you could go over to the other side of the half pipe and do a trick, then go back on the lip of the quarter pipe, but sometimes your speed gets completely eliminated.** Once you are on the lip of this pipe, you can just circle around Canada as many times as you can. Then when you have no rail balance left, jump off of the rails and trick out your combo. _____________________________ C A N A D A # 2 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Note: This line is a THPS 2 based line... (No Reverts) When you first start out the level, turn right and then jump over the little fence that is on your right. Grind the lip of the nearest edge of the nearest pool, then go over to the pool in the back Circle around this pool so you have good speed and are facing the curved quarter pipe. Get some air off of the right side of the quarter pipe and do a spinning special. Land in a grind along the fence. From here you have a few different options in which you could take... __________ Option #1: Just grind along this fence until you get to the half ¯¯¯¯¯¯¯¯¯¯ pipe area in the back. Once you get there, you can pretty much just follow the exact same line that is described above in the "Canada #1" combo. __________ Option #2: Grind this rail until it gets to the part where there is a ¯¯¯¯¯¯¯¯¯¯ funbox just to the left side of it. When you get there, jump off and land in a grind on the top of the funbox. Jump off of the funbox and manual over to the quarter pipe that is strait ahead of you. Jump off of the right side and do a spinning special. Land in a grind of the fence that is beside the quarter pipe. Grind this rail until you go completely around the quarter pipe at the bottom of the parking lot area. There should be a wire leading up to a pair of signs. Grind this wire, and then the two signs. At the end of the second sign, wall ride the wall and then grind the fence. You should now be grind the fence in the opposite direction that you just came from. When you get to the end of the pool, jump off to the left and manual to the left a bit, and then turn a fairly sharp right. You should have the first quarter pipe in front of you. This is when you just repeat the combo that you just did. No matter which option you chose to take, make sure that you "trick out" at the end of the combo so that you can get the maximum score possible out of your combo. ____ ___ ___ ____ _____ | _ \ |_ _|/ _ \ | _ \ | ____| | |_) | | || | | | | | | || _| | _ < | || |_| | | |_| || |___ |_| \_\|___|\___/ |____/ |_____| _ _ _ _ _____ ___ ____ ___ | | / \ | \ | || ____||_ _|| _ \ / _ \ _ | | / _ \ | \| || _| | | | |_) || | | | | |_| |/ ___ \ | |\ || |___ | | | _ < | |_| | \___//_/ \_\|_| \_||_____||___||_| \_\ \___/ _________________ R I O # 1 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ As soon as you start the level jump down to the left. You should be in the inside of a half pipe. Get some air off of the side nearest to the street. Then do your set of three reverts off of the half pipe. When you land the third revert, jump up and grind the lip of the quarter pipe in front of you to the right. Jump once and grind the lip again. This should give you enough speed to transfer over to the metal street railing. Once you are on the street railing, grind it until you get to the end of it. Then jump off and land in a grind along the bus stop. From the end of the bus stop, jump off and grind the metal railing. At the end of this railing, jump off of it and do a few manuals across the back of the level. On the other side of the level, grind the railing itself (The metal part). At the end of that, jump up and grind along the platform. About half the legth of the platform is a raise in levels. Jump right as the raise comes and you should get enough air to pull off of 720 Special trick. Land in a grind on the cinder block wall. At the end of this wall, jump off and grind the metal railing. Then from that railing, jump off and grind the long cinder block wall. From there, jump off and grind the railing that is by the street. Continue this circle around the course until your balance is all but gone, then jump off of the grind and trick out your combo. _________________ R I O # 2 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Note: This combo is a THPS 2 based combo... (No Reverts) When you start out the level go down the ramp and then get your special up. Go back up the ramp and jump off to the right and pull off a spinning special. Land in a grind along the lip of the quarter pipe. Then at the end of the quarter pipe, jump off and land in a grind along the metal railing. From here just continue the combo that is listed above and you should be able to get a huge combo. ____ _ _ ____ _ _ ____ ____ ___ _ / ___| | | | || __ ) | | | || _ \ | __ )|_ _| / \ \___ \ | | | || _ \ | | | || |_) || _ \ | | / _ \ ___) || |_| || |_) || |_| || _ < | |_) || | / ___ \ |____/ \___/ |____/ \___/ |_| \_\|____/|___|/_/ \_\ _____________________________________ S U B U R B I A # 1 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ At the start of the level go down the ramp and then face towards the left. You should see a thin half pipe on with its back connecting to the back of one of the larger half pipes in the back of the level. Get some air off of the side nearest to the street. Then do two reverts, and on your third time up the quarter pipe, angle to the left and land in a grind on the wire. As soon as you get past the lip of the quarter pipe, jump off to your left and land in a grind on the ledge that is near the fence. Grind this ledge around the corner until you are facing the center of a large half pipe. Manual and jump through the two half pipes until you get to a quarter pipe that is facing you. Jump off of this quarter pipe and revert. Combo the same way you just came and grind the ledge again. After grinding this ledge, jump off to your right and manual and jump forward until you get to the half pipe that you started out the combo with. Jump off of the quarter pipe nearest the street at an angle to the left. While doing a spinning special land in a grind on the top of the trailer. Grind the wire after the trailer, and right before you get to the next trailer, jump off strait ahead and land in a grind on the planter that is between the house and the fence *You may need to manual one time*. At the end of the planter, jump off and grind the crack in the concrete that is in the back yard. Once you get your balance on that, jump over to one of the other two cracks. At the end of either crack, there should be a quarter pipe in front of you. Perform a spinning special off of the quarter pipe and revert. Quickly jump back onto the crack that you just got off of. Transfer to another crack if you think that you can. Then at the end of the cracks, jump off and try to grind the planter that you came in on. From here you have a few different options for tricks that you can do... __________ Option #1: From the end of the planter jump off forward and manual ¯¯¯¯¯¯¯¯¯¯ one time, then grind the top of the trailer that is in front of you. Grinding this trailer should lead you to near the original half pipe that you started the combo with. Once you get near that half pipe, jump in it and do a spinning special off of the side furthest from the street and then land in a grind on the wire, basically repeating the whole combo all over again. __________ Option #2: At the end of the planter, jump off to your left and land ¯¯¯¯¯¯¯¯¯¯ in a manual. There should be a ledge just off of the house that you can grind. Grind the ledge if you can, then transfer to the second ledge. Jump off of the ledges and manual your way across the street. When you get to the other side you have another set of options that you can do... ____________ Option #2.1: In front of you should be another street with a ¯¯¯¯¯¯¯¯¯¯¯¯ quarter pipe on either side of it. If you can, jump off of one of the quarter pipes and do a spinning special over to the other one. *This is very hard to do so you may just want to do the spinning special off of one of the quarter pipes and revert your way back down*. Once you land, manual and jump your way back across the street, where once again you have another set of options... _____________ Option #2.1a: Manual back over to the half pipe that you ¯¯¯¯¯¯¯¯¯¯¯¯¯ began you combo with and do the exact same thing as "Suburbia Combo 1: Option 1". _____________ Option #2.1b: Manual all of the way across the street until ¯¯¯¯¯¯¯¯¯¯¯¯¯ you get to the ledges right by the house that lead to the planter. Grind the ledges, and then transfer to the planter and continue doing the combo from what you already have done. ____________ Option #2.2: Manual across the street then turn to your left. ¯¯¯¯¯¯¯¯¯¯¯¯ There should be a kicker ramp that faces the pool. Jump off of the kicker ramp and try to land in a grind on the pool. If you can not grind the pool, manual then grind the pool. Continue to grind the pool until you face the same direction that you came in. There should be a quarter pipe in front of you. Jump off and do a spinning special to a revert off of the quarter pipe. Jump off and land in a grind on the quarter pipe. When you face the wall that separates the two yards, jump off and wall ride the wall. As soon as you get to the peak of your wall ride, jump up and grind the top of the wall. *You could also do a quick 540 special if you want*. Then jump off until you get into the street. Once you are in the street you have the exact same options as "Suburbia Combo 1: Option 2.1a" and "Suburbia Combo 1: Option 2.1b". _ ___ ____ ____ ___ ____ _____ / \ |_ _|| _ \ | _ \ / _ \ | _ \|_ _| / _ \ | | | |_) || |_) || | | || |_) | | | / ___ \ | | | _ < | __/ | |_| || _ < | | /_/ \_\|___||_| \_\|_| \___/ |_| \_\ |_| _________________________________ A I R P O R T # 1 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Note: This combo is a THPS 1 based combo (no manuals or reverts). From the start of the level skate forward until you get to the first set of escalators. You should see a kicker ramp that is in front of you and leads to a light railing. Jump off of the kicker ramp doing a 360 or 540 special and land in a grind on the light. Once you are on the light and near the end, jump off to your right and land in a grind on the diagonal light that leads towards the right side of the level. Then at the end of that light, jump off and land in a grind on the light that is parallel to the right wall. From this light, jump off and land on the final light. Once you are nearing the end of this light, jump off to the right and wall ride the wall and perform any special trick that you choose. If you can, land in a grind on one of the benches in the open area. From here you have one of two different options that you could take... _________ Option #1 When you land on the grind you can either try to build up ¯¯¯¯¯¯¯¯¯ your base score by landing in a special grind and just grinding out your combo until your balance is all gone. Or you could land in a regular grind and then do hidden combo after hidden combo to make your multiplyer higher than it already is. _________ Option #2 Option #2 is kind of an extension to option number one, but ¯¯¯¯¯¯¯¯¯ it is a more stylish way to end your combo, even though you may not get as many points as you would the other way. When you land in a grind, grind around the circle one or two times. When you are about to face the left hand wall (as you are looking at the back of the level) jump off and land in a grind on the top part of the benches. Make sure that you land on the long strait part and not the part with all of the curves. From there, simply grind until you are near the end. Before you get to the end, jump up and grind the same rail again to build up your speed. Then you can do another one of two things... ___________ Option #2.1 When you land from you last jump, jump off to the ¯¯¯¯¯¯¯¯¯¯¯ right and land in a grind on the middle part of the escalator that goes down. Once again you can do one of two things to either build up your multiplyer or your base score. ____________ Option #2.1a When you land, simply land in a special grind ¯¯¯¯¯¯¯¯¯¯¯¯ and grind your way to the bottom of the escalator. Then when you are at the bottom, jump off and do a trick and land your combo. This way builds up your base score. ____________ Option #2.1b As soon as you land in a grind on the thick ¯¯¯¯¯¯¯¯¯¯¯¯ rail jump and land in a grind of the other side of the rail. This is kind of difficult to explain, but you stay on the same part, you just transfer sides. Keep on jumping back and forth on the same rail all of the way down and you should be able to add around ten total points to your multiplyer. ___________ Option #2.2 As soon as you land on that rail, jump off to the ¯¯¯¯¯¯¯¯¯¯¯ left and wall ride the wall. Then as soon as you can, jump off and do any special trick that you wish to do. Sometimes if you are lucky, you can land in a quick grind on one of the escalator rails, but that rarely happens. This way is my personal favorite way to end this combo. _________________________________ A I R P O R T # 2 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Note: This combo is a THPS 1 based combo (no manuals or reverts). As soon as you start off the level, turn to your right and get into the baggage claim. As soon as you are in there, special grind the left side of the long platform that goes through the walk way that you are in. Then after you make the turn, jump over to the right side of it, then quickly back over to the left side again. When you are at the end of this rail, jump off and land in a grind on the escalator and grind your way to the bottom. At the bottom you should see a set of rails that are side by side. Jump off and land in a grind on the rail that is on the right. When you near the end, jump off and land in a grind on the rail that curves towards the center of the baggage claim area. Once again, jump off of this rail when it is at the end and land in a grind on the other curved rail. Right before you get to the end of this rail, jump off and land in a grind on the next rail. Grind this rail until its very end, then jump off and grind the escalator rail that is directly in front of you. Make sure that you jump off of the end of that rail, otherwise you will do a long grind on the escalator that ends up depleting your grinding balance. After you make your way back down, jump off and grind the rail that you just came from. Continue to grind this series of rails until you can no longer balance. Also, if you are like me and prefer to do your THPS 1 combos with the "Super Stats" cheat on (I like it like that because the balance seems to be a bit more like the original game when you transfer rails, but when they are longer grinds, it makes it much easier, so I usually turn it off when I am in the beginning of a long grind) you can get this combo all of the way up to the 100 000 000 point mark in free skate and around 45 000 000 in a 2 minute run. _________________________________ A I R P O R T # 3 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ From the start of the level skate down until you get to the bottom of the second set of escalators. Once you are there, you should see a large quarter pipe on either side of you. It does not matter which side you start on, so just do your set of three spinning air tricks to reverts. When you land, turn and face the escalators. Jump and land in a grind on one of the rails. When you land, transfer onto anther one and grind that one until you start to fall back down. When that happens, transfer to another and then at the end, jump off and manual across the flat part just ahead of you. You should see a small quarter pipe towards the back of the level. Get some air and do a spinning special off of it. Then land in a revert. Manual across back to the escalators. From here you can do one of two things... _________ Option #1 When you get on the escalators, grind one rail on the outer ¯¯¯¯¯¯¯¯¯ side of them. Then transfer to a middle rail, and then back to the outside. Grind the outside one until you start to come back down the slope. When that happens, jump and grind one of the middle rails. If you can, jump back and grind one of the outer rails. This should start to look familier, so you can just keep on doing this part of the combo until you do not have enough speed to do anything greater than a 540 when you jump off of the quarter pipe (Which is what I usually end up doing). Then when you are done you should follow the directions for "Airport Line 3 Option #2 _________ Option #2 When you get to the escalators, grind one of the middle ¯¯¯¯¯¯¯¯¯ rails that is kind of fat. When you grind on one, quickly jump to the other side and grind the other. This is hard to explain how to do, but it kind of looks like you are doing a hidden combo grind, but you are just transfering rails very quickly. You should be able to do this around 5 or 6 times boosting your multiplyer up by around twelve total points. Then right as you get to the top of the slope, jump off and do a 540 special grab and land in a manual. Manual and jump until you get to the walkalator things (the things you stand on and it moves you). Once you are there, grind the fat middle part and just transfer from one side to the other boosting your multiplyer even more. At the end of this rail, you have one of two options... ___________ Option #2.1 Jump off of the rail and go to the right until you ¯¯¯¯¯¯¯¯¯¯¯ get to the escalator. Once you are there, you have another set of options... ____________ Option #2.1a Jump and grind one of the outer hand rails and ¯¯¯¯¯¯¯¯¯¯¯¯ then transfer to one of the middle ones. Then, as soon as you land, transfer back over to the other hand rail and continue to grind that one until you come back down the slope. When that happens, jump off and grind one of the inner hand rails. Then at the end of that, jump off and land in a manual. ____________ Option #2.1b Grind one of the inner handrails. Just like ¯¯¯¯¯¯¯¯¯¯¯¯ you could have done on the other escalator and walkalator, you should transfer from one side of the railing back to the other side as quickly as possible. Then when you are at the top of the slope, jump off and do a 540 special and land in a manual. From there, you should see another walkalator in front on you. Grind the fat middle part of the handrails and transfer back and fourth over and over again until you are at the end of the rail. Then, jump off to your left and land in a manual. You should see a ledge that closes in a baggage drop off area. Grind that ledge until you get to the wall. Then jump off and manual across the starting area until you get to a ledge on the opposite side of the area. Grind this ledge leading back to the walkalator that you just came in from. Once you are at the end of that rail, jump off and go over towards that walkalator. Once you land, jump off and grind the fat middle part of the walkalator. Transfer from one side of the rail back to the other building up your multiplyer even more. Then at the end of the rail, jump off and manual over to the escalator in front of you. From here you have another set of options... ______________ Option #2.1b.1 Manual over to the kicker ramp that is ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ahead of you, and jump off of that doing a quick special and land in a grind on the light rafter. Continue to do the "Airport Line #1" until you get to the end of the lights. Instead of grinding the benches, just manual over to the escalator and grind the fat middle part of it and transfer back and fourth from it. ______________ Option #2.1b.2 Manual to one of the fat middle rails. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Then transfer back and forth from one side to the other building up your multiplyer. Either way that you could have went you should be at the bottom of the first escalator (except "Airport Line #3 Option #2.3b1" but I'll get to that). Once you are there manual and jump over to the walkalator that is right in front of you. Grind the fat middle part of the railing. Then transfer from one side to the other. At the end of this rail, jump off and manual through the security check and towards the next set of escalators. From there grind the fat center part of escalator and, well you know what to do. Once you are at the bottom of the escalator, you can, "theoretically" do the whole combo over again. ___________ Option #2.2 Once you are there, jump off to the left and ¯¯¯¯¯¯¯¯¯¯¯ manual through the security check. You should be in a room where there are a set of rails. Just do the combo that is listed as the "Airport Line #1" combo. No matter which option that you chose to go, be sure to trick out your combo at the end of it to milk every last million out of the combo that you can. ____ _ __ _ _____ _____ ____ ___ ____ _ _ _ _ ____ / ___|| |/ / / \|_ _| ____| _ \ |_ _/ ___|| | / \ | \ | | _ \ \___ \| ' / / _ \ | | | _| | |_) | | |\___ \| | / _ \ | \| | | | | ___) | . \ / ___ \| | | |___| _ < | | ___) | |___ / ___ \| |\ | |_| | |____/|_|\_\/_/ \_\_| |_____|_| \_\ |___|____/|_____/_/ \_\_| \_|____/ _________________________________________________________ S K A T E R I S L A N D # 1 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Note: This is a THPS 1 based combo (No manuals or Reverts). When you first start off the level you should see a wooden fence off to your right separated the pool and half pipe area from the street area. Skate over to that and grind the top of the fence. Keep on grinding until you get near the end. Once you are there, jump off to your right and land in a grind on the clover pool there. Grind the lip of this pool until there is a fence that is on your left. Jump up and grind along this fence. From here you have a couple of options you can do... _________ Option #1 As soon as you land on the fence, jump off to your right ¯¯¯¯¯¯¯¯¯ and grind along the fence that you started your combo on. Then after grinding the fence for a second, jump off and land in a grind on the lip of the clover pool again, essentially just making a circle around that area. _________ Option #2 Grind the fence around the corner, then at the end of it, ¯¯¯¯¯¯¯¯¯ jump off and land in a grind along the lip of the large half pipe. When you get to the spot where there is a hump in the half pipe, jump off of it and do a 540 or 720 special grab (or a flip if you prefer). This should align you with the lip of the nearest pool, so just land in a grind on it. Once you are on this lip, grind it until you are right next to the oval shaped pool. When you are there, do a quick transfer to the lip of that pool and then grind the pool around. When the fence that you first started you combo on comes up on your left, jump on it and grind. Grind this lip until you get near the slope. From here you have a couple of options you could do... ___________ Option #2.1 Jump off to your right and land in a grind on the ¯¯¯¯¯¯¯¯¯¯¯ wooden fence that is next to the deep end of the pool to your right. Grind this fence until the end of it, then jump off strait ahead and you should be able to grind the lip of the pool again. From there, grind the lip until you get to where the other pool is just on your left. From here you have another couple of options... ____________ Option #2.1a Simply continue to grind the same pool that ¯¯¯¯¯¯¯¯¯¯¯¯ you are on until you get to where the wooden fence that you started you combo on is to your left. Once you are there, jump off and land in a grind on it and continue with either "Skater Island Line #1 Option #2.1" or with "Skater Island Line #1 Option #2.2" or with "Skater Island Line #1 Option #2.3" ____________ Option #2.1b When the other pool is on your left, do a ¯¯¯¯¯¯¯¯¯¯¯¯ quick transfer and land in a grind on the lip there. Continue to grind this pool until you do a complete circle. Once you are there, transfer back to the deep-shallow pool and pick up "Skater Island Line #1 Option #2.1a" ___________ Option #2.2 Grind until you are just at the beginning of the ¯¯¯¯¯¯¯¯¯¯¯ upwards slope, then jump off to your right and land in a grind on the wooden plank that slopes upwards. As soon as you start to grind, jump off and do a quick 540 special. You should be right on line to grind the lip of the half pipe. Grind the lip of the pipe until its end, then jump up and grind along the fence that curves off to the right. As soon as you can, jump off to the left and grind the fence that you originally started your combo on. ___________ Option #2.3 Grind the slope going upwards. Right away you have a ¯¯¯¯¯¯¯¯¯¯¯ another set of line options that you could do... ____________ Option #2.3a This is very tricky, but you will need to jump ¯¯¯¯¯¯¯¯¯¯¯¯ off to the left right before you get to the top of the slope. Hopefully, you will be able to grind one of the rafter railings that is in the air. Grind this until it ends, then jump off to the right and do a quick 540 special grab and land in a grind back on the fence that you started your combo on. ____________ Option #2.3b Just continue to grind the slope upwards and ¯¯¯¯¯¯¯¯¯¯¯¯ forward until you get to the clover pool again. As you may be able to tell by the description, this combo is a very interesting combo. You can put very many different variations on the combo, and since you can go around the loop a few times before you run out of balance, you can do practically possible way and not repeat anything. Writers Note: For me, this was probably the most fun that I had making a THPS 1 combo up to this point in the game. There was a lot of improvisation and just jumping back and forth. If you do not like THPS 1 combos, I suggest that you at least try this one. _________________________________________________________ S K A T E R I S L A N D # 2 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Skate forward at the start of the level until you get to where there is a half pipe with one quarter pipe on the left wall and the other right next to the opening that leads to the half pipe. Jump off of the side nearest the half pipe and do a spinning special. After doing your set of three reverts, grind the lip of the quarter pipe that is in front of you going towards the right. At the end of that quarter pipe, jump off and land in a grind on the lip of the next one. After you grind around the corner, you should jump off and manual then jump again. If you are lucky you should be able to land this jump on a grind on the clover pool. If you are not, aim towards that way on your next jump. From here just follow the combo listed under "Skater Island Combo #1 Option #2.3a" but instead of jumping before the top of the slope, jump off right and the top and do a 720 special grab and land in a manual. From there you can just manual strait ahead and grind the lip of the quarter pipe where you first started to grind. From here you should be able to go around the Skater Island at least twice. When you are done, get into the street area and just trick out your combo. You should also try to grind as many of those small ledges and rails that are all over the place. If you do that, it should provide enough speed to allow you to jump off of a quarter pipe every now and then and do a spinning special to a revert. _ ___ ____ _ _ _ ____ _____ _ _____ ____ | | / _ \ / ___| / \ | \ | | / ___|| ____|| | | ____|/ ___| | | | | | |\___ \ / _ \ | \| || | _ | _| | | | _| \___ \ | |___| |_| | ___) | / ___ \ | |\ || |_| || |___ | |___ | |___ ___) | |_____|\___/ |____/ /_/ \_\|_| \_| \____||_____||_____||_____||____/ _________________________________________________ L O S A N G E L E S # 1 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ From the start of the level make your way down the hill and to the right. Keep on going forward until you get to where the fountain is. When you are there, transfer up to the top of the lobby using one of the quarter pipes. When you are up there, start your series of airs to reverts off of the side that is nearest the Hollywood sign. On your third air, jump off to the left instead of reverting and land in a grind on the top of the quarter pipe that is below. From there, jump off and grind the edge of the planter. Continue to grind the series of planters until the end of the last one. From there you should do a 540 special trick (you can get a 1-2-3-4 Air if you time it correctly) and land in a manual. Go over to the quarter pipe that is in front of you and grind its lip to the left. Then at the end of the quarter pipe, jump to the next. Finally, jump off to the right and wall ride the wall. You should fall to a grind on the ladder of the fire engine. Grind this until you are near the top, then jump off and wall ride the wall and do a quick 360 or 540 special grab and then land in a grind on the ledge. When you get near the end of the edge, jump off to the right and do a wall ride to a 540 or 720 special (or a flip) and land in a grind on the steps below. Grind these steps until there end, which should be a slope going upwards. Jump off of this slope while doing a 540 special and land in a grind on the chain that connects the two ledges. Then jump off to the left and manual across the street to where there are a set of planters. Grind the first planter towards the left. Then transfer to the next and then finally to the "Earthquake Rail". At the end of that, jump off to the left and manual across the street. You should manual ahead until you get to a quarter pipe that is in the corner. Get some air off of it and do a spinning special to a revert. Manual across the walkway to the quarter pipe that you first started to grind and then just continue to go around LA in your combo until you can no longer balance. Then when you are done, make sure that you trick out your combo. _________________________________________________ L O S A N G E L E S # 2 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Note: This combo is a THPS 2 based combo (No Reverts). From the start of the level make your way down the hill and to the right. Keep on going forward until you get to where the fountain is. When you are there, transfer up to the top of the lobby using one of the quarter pipes. Jump off of the end that is nearest to the Hollywood sign to the left and land in a grind on the top of the quarter pipe that is below. From there, jump off and grind the edge of the planter. Continue to grind the series of planters until the end of the last one. From there you should do a 540 special trick (you can get a 1-2-3-4 Air if you time it correctly) and land in a manual. Go over to the quarter pipe that is in front of you and grind its lip to the left. Then at the end of the quarter pipe, jump to the next. Finally, jump off to the right and wall ride the wall. You should fall to a grind on the ladder of the fire engine. Grind this until you are near the top, then jump off and wall ride the wall and do a quick 360 or 540 special grab and then land in a grind on the ledge. When you get near the end of the edge, jump off to the right and do a wall ride to a 540 or 720 special (or a flip) and land in a grind on the steps below. Grind these steps until there end, which should be a slope going upwards. Jump off of this slope while doing a 540 special and land in a grind on the chain that connects the two ledges. Then jump off to the left and manual across the street to where there are a set of planters. Grind the first planter towards the left. Then transfer to the next and then finally to the "Earthquake Rail". At the end of that, jump off to the left and manual across the street and a bit to the right. Manual and jump and land in the center of the fountain. Then jump over to the quarter pipe that is next to the building. Jump off of the quarter pipe to the left doing a spinning special and land in a grind on the top of the quarter pipe that you originally started your combo out on. From here you should be able to go around LA a couple of times before your balance goes out on you. If you can, be sure to trick out this combo to get your highest score possible. _________________________________________________ L O S A N G E L E S # 3 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Note: This is a THPS 1 based combo (No manuals or Reverts). There are three different variations to the beginning of this combo... ____________ Variation #1 From the start of the level make your way down the hill and ¯¯¯¯¯¯¯¯¯¯¯¯ to the right. Continue to go forward until you get into the fountain. Then get onto the roof that you needed to for the two previous combos listed. Jump off of the side further from the Hollywood sign while doing a spinning special. Make sure you are angled to the left. While you are in the air, you should see a set of balconies. Grind the series of balconies, then on the last one, continue to grind and you should grind down and around the corner. When you near the bottom of the slope, jump off to the right and grind one of the hand rails on the walk way. If you are on the side nearest to the car wash, jump one time and grind, then transfer to the other side. Then continue to grind this rail around the corner. You should see another set of rails ahead of you. Grind this set, then when you are about at the end, jump off to the left and land in a grind on the planter that curves around the corner. ____________ Variation #2 As soon as you start off the level, jump down the steps. You ¯¯¯¯¯¯¯¯¯¯¯¯ should see a rail that is right next to the street. Grind this rail to the right down the street. Once you get to the end of the rail, jump strait up and land in a grind on the pole on the light post. Then jump up and land in a grind on the telephone wire. Jump and grind one more time on the wire to build up speed. Then when you get at the top, jump off and grind the balcony that is there. Jump off of the balcony and land in a grind on the lip of the quarter pipe. From there, jump down and land in a grind on the long planter. ____________ Variation #3 From the start of the level go down the hill and over towards ¯¯¯¯¯¯¯¯¯¯¯¯ where the little pool thing is. There should be a roof with a quarter pipe on the top of it. Get onto the roof and jump off of the side nearest to where the Hollywood sign is. Jump off to the left and land in a grind on the lip of the quarter pipe, then quickly jump off and grind the planter. Grind this planter and then the series of them. On the third one, transfer to the rail that is alongside the walkway and nearest to the car wash. From there, jump and grind one time then transfer to the rail on the other side. When you land on this rail, jump and grind one time, from here you have a couple of options... _________ Option #1 As soon as you land on the second rail jump off to the left ¯¯¯¯¯¯¯¯¯ and land in a grind on the lip of the quarter pipe. From there, jump and grind one time for speed. You should be going up a telephone wire. On your way back down, jump off to the right and land in a grind on one of the rails. From here, just follow the directions for the "Los Angeles Line #3 Variation #1" line. _________ Option #2 As soon as you land on the second rail, jump off and land ¯¯¯¯¯¯¯¯¯ in a grind on the box which leads you to a telephone wire across the street. Either way you go, you should eventually come across to the other side of the street. From there you will have another couple of options in which you could do... _________ Option #1 Before you get to the end of the rail, jump off to your ¯¯¯¯¯¯¯¯¯ right and grind the top of the yellow platform. From here, you also have another couple of options for what you could do... ___________ Option #1.1 Jump and grind two or three times and you should be ¯¯¯¯¯¯¯¯¯¯¯ grinding on a telephone wire that leads across the street. Grind this until you are nearly across the street and then you have a couple more options on what you could do... ____________ Option #1.1a Jump off to your left and land in a grind on ¯¯¯¯¯¯¯¯¯¯¯¯ the ledge that is alongside the building. When you get near the end of that ledge, jump off to the right and wall ride the wall. Then do a 540 or 720 special trick (or a flip) and land in a grind on the steps below. Grind the steps until their end, and then jump off of the slope that leads upwards. Do a 540 special trick and you should be able to grind the chain that connects two ledges. Once you have gotten to the end of this, jump off of the rail and end your combo. ____________ Option #1.1b Continue to grind the telephone wire until you ¯¯¯¯¯¯¯¯¯¯¯¯ get into the cavernous area that is ahead. If you grind this rail around the curve and back towards where you came, you should have another couple of options... ______________ Option #1.1b.1 Before you get to the ledge, jump off ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ to the left and grind along side the edge that is nearest to you. Jump up and grind the same part of the ledge one more time to build your speed up. Then transfer to the other side of the ledge and grind it until you get near the end. Then jump off to the left and wall ride the wall and do a 540 or 720 special (or flip) and land your combo. ______________ Option #1.1b.1 You can simply grind this rail across ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ the street and down the slope. From here you have another couple of options on what you could do... For space purposes, I will change the format of this combo until I post where it goes back to the normal formatting. _______________ Option #1.1b.1a Before you get to the end of the telephone wire, jump off ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ to the right and land in a grind on the top of the purple platform. Grind this platform until its end, and once again you have another couple of options that you could do... _________________ Option #1.1b.1a.1 Jump off strait ahead of you and you should be able ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ to grind the top of a ledge. Continue to grind this ledge all of the way around the corner. When you get to the end of the ledge, there is nothing left that you can do, so just end your combo. _________________ Option #1.1b.1a.2 When you get near the end of the rail, jump off to ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ the right and land in a grind on the telephone wire that leads upwards. You may need to jump and grind a few times to get your speed up. Once you start to do that, you will have another set of options in which to do this combo... __________________ Option #1.1b.1a.2a When you get to about where it reaches the ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ledge, jump off to the left and land in a grind along the steps going to the left. You should know what to do from here. __________________ Option #1.1b.1a.2b Continue to grind this rail until it connects ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ with the corner of the roof. Then grind the roof around the corner and then around the theater roof. When you get back to the strait part of the rail, jump off and land in a grind on the ledge in front of you. Then at the end of this ledge, jump off and end your combo. _______________ Option #1.1b.1b Continue to grind this rail until you get onto the purple ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ building. Then once you are on there, grind the lip until its end. Then, sadly, you must finish your combo. The formatting for the rest of this combo will go back to its normal way starting right.......... NOW! ___________ Option #1.2 Jump and grind the same rail just one time, then ¯¯¯¯¯¯¯¯¯¯¯ jump off to the left and grind the top of the quarter pipe. When you get to the end of the quarter pipe, jump off diagonally to the right and land in a grind on the curved block. After grinding this rail, jump off and grind the top of the purple platform. From here you can follow the combo lines listed under "Los Angeles Line #3 Option #1.1b.1a.2". Or you can grind the telephone wires that lead across the street. If you choose to go that way, you have another couple of options... ____________ Option #1.2a Before you get to the end of the street you ¯¯¯¯¯¯¯¯¯¯¯¯ can jump off to the left and grind the ledge next to the building. From here, just follow the directions for "Los Angeles Combo #3 Option #1.1a" ____________ Option #1.2b Before the end of the street, jump off to the ¯¯¯¯¯¯¯¯¯¯¯¯ right and land in a grind on the ledge that is next to the building. From here follow the directions for "Los Angeles Combo #3 Option #1.1b.1" ____________ Option #1.2c Simply continue to grind the wire into the ¯¯¯¯¯¯¯¯¯¯¯¯ cavern and around the back. When you are facing the front you can jump off to the right and follow the directions for "Los Angeles Combo #3 Option #1.1a" or you could continue to grind the wire across the street. Continue to grind the wire past the yellow stand and almost to the corner. Then at the end of it, jump off and hopefully you can land in a grind on the outer edge of the fountain. If you do, you can either do a special grind to build up your base score some, or you can do a large series of hidden combos until your balance is gone. _________ Option #2 Continue to grind the telephone wire until you get to a ¯¯¯¯¯¯¯¯¯ yellow building type thing. Make sure that you have jumped and grinded a few times otherwise you won't have enough speed to do the next part. At the end of the rail, jump off to the right and land in a grind on the ledge that goes to the right. Once you are on the ledge, grind it around the corner and to its end. Then you can transfer to one of the steps that is strait ahead of you. At the end of the steps, jump off and land in a grind on the ledge. This ledge is not very long, so just do a grind and jump off to the left. If you have lucky timing you can do a Car Plant to end your combo. If not, then just end your combo. _____ ___ _ __ __ __ ___ |_ _|/ _ \ | |/ / \ \ / // _ \ | | | | | || ' / \ V /| | | | | | | |_| || . \ | | | |_| | |_| \___/ |_|\_\ |_| \___/ _________________________ T O K Y O # 1 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ At the start of the level go down the rollin and turn to your left. From there you should see a quarter pipe that goes around the corner of the level. Do a special trick off of the shorter side. When you land turn to your right and do another spinning special and revert. Then you should see a platform a little bit ahead of you. Manual over to the platform and there should be a walkway leading up to it. Grind the right side of the walkway until you get to the top of it. Once you are there, jump off and do a 540 special grab and land in a grind on the rail that is at the bottom of the level. Grind this rail until you get to the end of it, then jump off and manual strait ahead of you. Before you get to the bowls you should see a quarter pipe that is just right of the opening of the left bowl. Jump off of the quarter pipe to the right and land in a grind on the rail that curves into the lip of the bowl. After you grind the rail, jump off to the right and land in a grind on the wall that is on the back of the bowl area. You should grind this rail around the corner. At the end of that rail, jump off and land in another, and then one more rail. Finally, jump off of that one and land in the one that is just ahead of you. When you get to the end of that rail, jump off to the left and land on the walkway on the platform. Grind the rail that is on the left side of the walkway until its end. Then jump off and land in a grind on the rail that leads down to the regular part of the level. At the end of this rail, manual and you should be facing the quarter pipe that you first started the combo on. Manual over to that quarter pipe and do a spinning special off of it. Continue this combo until you can no longer balance on your grinds, then just trick out your combo to get as many points as possible. _________________________ T O K Y O # 2 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ From the start of the level skate to the back part of the level until you get in the very back where there is a set of two pools. Get in the one that is furthest on the left as you are looking at them from where you started. Get some air and build up your special off of the back quarter pipe. Then do your standard set of three air tricks to reverts. Then after your third time reverting, you should be facing the back wall. Once you are there, manual and jump across there and grind it going to the left. Follow the same path that you did on the "Tokyo Line #1" combo until you get to the part where you should jump off to the left. Instead of jumping to the left, grind that rail until its end. Once you get there, jump off to your right and wallride the wall that is there. Jump off of the wall and do an air trick to build up your base score a little bit more. When you land in a manual, go over to the quarter pipe that goes around the corner and grind it in the direction of the rollin that you started the level on. At the end of this rail, jump off and land in a grind on the lip of the other quarter pipe that is in front of you. Grind this until the end of it. Then at the end, you have a couple of options in which you could do... _________ Option #1 Jump as high as you can off of this rail and go over the ¯¯¯¯¯¯¯¯¯ billboard type thing that is in front of you. Do a 540 special trick or a flip and land in a manual. In front of you should be a rail that slants off to the right. Grind this rail and then at the end of it, jump through the glass and land in a grind of the rail that is on the other side. From this rail, just continue grinding until the end of it. Then jump off to the final rail in the set. At the end of this rail, jump off and go forward until you get to the entrance of the pool. From here you have another couple of options... ___________ Option #1.1 To the left of the actual entrance is a quarter ¯¯¯¯¯¯¯¯¯¯¯ pipe. Jump off of the quarter pipe and do a spinning special. From here you can do another couple of things... ____________ Option #1.1a When you jump off of the quarter pipe, angle ¯¯¯¯¯¯¯¯¯¯¯¯ yourself a little bit to the left. Then when you are about to land, grind the rail that is just left of the quarter pipe itself. You should grind around the corner. When you get around the corner, do a quick transfer grind to the lip of the quarter pipe that is right next to you. Grind this rail until it is about to end. Then jump off to the right and land in a grind on the lip of the back quarter pipe. From here, you can just repeat the combo from where you started to grind from the set of reverts. ____________ Option #1.1b Jump off of the quarter pipe at a strait angle ¯¯¯¯¯¯¯¯¯¯¯¯ then do your spinning special grab. When you land, land in a revert and then manual. After you land, jump and manual over to the right side of the level as you are looking at it. When you get past the loop, turn to the left. You should see a rail in the middle of the area with nothing by it. Grind this rail to the right. At the end of the rail, jump off to the left and land in a grind on the steps that are leaning up against. The platform. At the end of this, wall ride the wall and do a special trick. Land in a manual and go over to the quarter pipe that is in the corner. From here you can either grind the lip of the quarter pipe to the left and continue repeating the combo, or do a spinning special then revert and continue the combo as the "Tokyo Line #1" Combo. ___________ Option #1.2 Instead of going off of the quarter pipe to the left ¯¯¯¯¯¯¯¯¯¯¯ go into the pool itself. When you get to the back lip of the pool, grind it to the left. From here you can just continue the combo from where you first started to grind after the set of three reverts. _________ Option #2 Jump off of this rail and land in a grind on the billboard ¯¯¯¯¯¯¯¯¯ looking thing. At the end of the rail for this. There will be another rail then another. All of these rails should follow the side of the level until they get to the area with the pools. Grind these rails until you get there. Once you are there, jump off of the last rail and land in a grind on the lip of the pool. Circle around the back part of the level and you should be where you first started to grind in your combo. ____ _ ____ _ _ / ___| _ __ _ _ (_) ___ ___ / ___| | |__ (_) _ __ | | | '__|| | | || |/ __| / _ \ \___ \ | '_ \ | || '_ \ | |___ | | | |_| || |\__ \| __/ ___) || | | || || |_) | \____||_| \__,_||_||___/ \___| |____/ |_| |_||_|| .__/ |_| _________________________________________________ C R U I S E S H I P # 1 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ When you start off the level in the very beginning, turn around and face the quarter pipe that you just came down. Jump off of the quarter pipe with a slight angle to the right. Land in a grind on the top wire and make the turn to the right so that you are grinding above the level. Continue to grind until you get to the large red platform. Once you are there jump off to the left and do a set up move off of the side that is to the left. When you land skate to the left and jump off of the quarter pipe going to the left and do a large spinning special. *If you time this correctly, it is possible to spin a 1260 very often and I have even landed a couple of 1440s*. Once you do that land in a grind on the wire that is right below you. At the end of the wire is a red spiral rail. You should grind this until its end. At the end of it, it should slope upwards. At the end of this you have a couple of options in which you could do... _________ Option #1 Jump off of this slope and do a 540 special grab and land ¯¯¯¯¯¯¯¯¯ in a grind on the wire that is right in your path. Grind this wire around the corner. Right as you complete the turn, jump off to your right and do a 360 triple heelflip and land in a grind on the spiral rail that is there. Depending on which rail you land on, you have a couple of options in which you could do... ___________ Option #1.1 If you had landed on the lower rail, grind it until ¯¯¯¯¯¯¯¯¯¯¯ you get to the end of it. Then jump off to the right and land in a grind on the rail that is in the center of the area. At the end of this slope is an incline. Jump off right at the top of the incline and do a 540 special grab or a flip and land in a grind on the _lower_ rail that is in front of you. At the end of this rail is a similar slope that leads upwards. Jump off of this and do a 540 special grab or a flip and land in a grind on the rail that is just ahead of you. At the end of this rail jump off to the left and land in a manual. As you land you should notice an angled part of the wall. Wall ride this, but do not jump off until you are on the part of the wall that is parallel to the rail to your right. When you do jump off of the wall do a 540 special grab or a flip. When you land, manual then grind the rail that is just to your right. At the end of this rail jump off to the left and manual. Then quickly jump to your left and land in a grind on the handrail of the ramp. At the end of this rail, jump off and land in a manual. When you manual, turn to your left and manual across this area. *Watch out for the Neversoft girls, try to get close to get the Ped Props, but if you get too close... you will bail*. When the area starts to turn to the left, turn and then face the atrium. Once you get here, you have another couple of options... ____________ Option #1.1a You should see a small quarter pipe off to the ¯¯¯¯¯¯¯¯¯¯¯¯ left. Grind the lip of this leading towards the atrium. At the end of this lip should be a slope leading upwards. Jump off of this slope and do a 540 special grab or a flip and then land in a grind on the lip of the quarter pipe in the atrium. At the end of this lip is another slope. Jump off of the slope and do another 540 special grab or a flip and land in a grind on the rail that is above the quarter pipe. Right before the rail starts to turn right, jump off and do a 540 special grab or a flip and land in a grind on the lip of the quarter pipe on the outside of the atrium. As soon as you land, jump off to your right and land in a manual... ____________ Option #1.1b You should see a rail off to your right that ¯¯¯¯¯¯¯¯¯¯¯¯ is right before the atrium. Grind this rail, and when it slopes upwards, jump off and do a 540 special grab or a flip and land in a grind on the rail that is right ahead of you. As soon as you land, jump off to your left and land in a grind on the rail that circles the atrium. As you land there should be a slope right in front of you. Jump off of this slope and do a 540 special grab or a flip and land in a grind on the same rail. Right as the rail is about to turn left, jump off and do a 540 special grab or a flip and land in a manual... Either way that you went, you should be in the same spot. From where you are, manual forward and a bit to the left. You should see a flat wall in front of you. Jump off of the wall and do a 540 special grab or a flip and then land in a manual. There should be a quarter pipe right in front of you. Jump off of the quarter pipe and do a spinning special and then revert and manual. When you land, you should manual right across the back of the level and to the other side of the quarter pipe. Jump off of the quarter pipe and do a spinning special and land in a revert. From here you can repeat the same process again or you could follow the line from. "Cruise Ship Line #1 Option 1.2b". ___________ Option #1.2 If you land on the higher rail, grind this rail ¯¯¯¯¯¯¯¯¯¯¯ until it reaches the bottom of it. Once you do that, do a quick manual and then jump off of the quarter pipe that is immediately in front of you. Do a spinning special grab and then land in a revert. From here you have another couple of option that you could do... ____________ Option #1.2a When you land from the revert, manual and go ¯¯¯¯¯¯¯¯¯¯¯¯ to the right, then follow the line for the "Cruise Ship Line #1 Option 1.1" ____________ Option #1.2b When you land from the revert, manual to the ¯¯¯¯¯¯¯¯¯¯¯¯ left and go across the flat area until you get to the other end of the quarter pipe. Jump off of it and do a spinning special. When you land in a revert, you should see a flat wall right in front of you. Manual over towards the wall and then do a wall ride to a flip on it. Land in a manual and then face the atrium. When you go to the atrium you have another couple of options... ______________ Option #1.2b.1 When you land there should be a quarter ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ pipe on your right. Grind the lip of the quarter pipe until it leads to the glass right before the atrium. There should be a slope that leads upwards. Jump off of the slope and do a 540 special grab or a flip and land in a grind on the quarter pipe that is on the ground in the atrium. At the end of this quarter pipe is another slope leading upwards. Jump off of this and do a 540 special grab. After the grab, land in a grind of the rail that is above the quarter pipe. Right before this rail starts to turn to the left jump off and do a 540 special grab or a flip and land in a grind on the quarter pipe on the outside of the atrium. As soon as you land, jump off to the left and land in a manual... ______________ Option #1.2b.2 As soon as you land, manual off to the ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ left. You should see a rail right before the entrance of the atrium. Grind this rail, then as soon as it slopes upwards jump off and do a 540 special grab or a flip and land in a grind on the rail that is above the quarter pipe. As soon as you land in a grind, jump off to the right and land in a grind on the rail that circles the atrium. Right as you land there should be a slope in front of you. Jump off of the top of the slope and do a 540 special grab or a flip and land in a grind on the same rail. Then right as the rail is about to turn right, jump off and do a 540 special grab or a flip and land in a manual on the ground... Either way that you went you should be in the same spot now. From where you are, manual your way around the corner in front of you. As you turn to corner, continue to manual and jump across this area until it turns to the right. Manual around this turn and you should see a rail that is to your left. Grind this rail until its end. From there, jump off to the left and land in a grind on the rail that is there. Grind this rail and then the next one until its end. At the end of the second rail, jump off and do a 360 special grab and then land in a grind on the rail below. At the end of this rail, jump off and manual over to the quarter pipe in front of you. Jump off of it and do a spinning special grab. From here you can just repeat the same process that you started out with. ___________ Option #1.3 If you happened to have missed the rail, land in a ¯¯¯¯¯¯¯¯¯¯¯ manual and then go over to the rail that is right ahead of you. From here you have another couple of options... ____________ Option #1.3a If you want, simply grind this rail until you ¯¯¯¯¯¯¯¯¯¯¯¯ start to slope downwards. From there, simply grind rail until the end of it, then jump off and grind the rail that is ahead of you. From here you can follow the line in "Cruise Ship Line #1 Option #1.2". ____________ Option #1.3b Grind this rail until you start to slow down ¯¯¯¯¯¯¯¯¯¯¯¯ considerably, then jump off to the right and land in a manual. Jump up until you get to the top of the slope. Once you do, there should be a wall to your right. Wall ride the wall and do a 540 special grab or a flip and land in a manual. Then manual to your right and then grind the lip of the quarter pipe in the same direction that you are going. At the end of the quarter pipe, jump off and land in a grind on the rail that is directly in front of you. Grind this rail until right before it starts to slope downwards. Then jump off and do a 540 special grab or a flip and land in a grind on the same rail. Grind this rail until the very end of it. Then you can follow the line "Cruise Ship Line #1 Option 1.1 paragraph 2". _________ Option #2 Jump off of the red spiral rail and do a 720 special grab ¯¯¯¯¯¯¯¯¯ and land in a manual on the lowest area of the level. When you land, there should be a quarter pipe in front of you. Jump off of the quarter pipe and do a spinning special then land in a revert. When you land, manual and then follow one of the lines mentioned in the "Cruise Ship Line #1 Option #1" line. _________________________________________________ C R U I S E S H I P # 2 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Note: This is a THPS 1 based combo *No Manuals or Reverts* When you start off the level in the very beginning, turn around and face the quarter pipe that you just came down. Jump off of the quarter pipe with a slight angle to the right. Land in a grind on the top wire and make the turn to the right so that you are grinding above the level. Continue to grind until you get to the large red platform. Once you are there jump off to the left and do a set up move off of the side that is to the left. When you land skate to the left and jump off of the quarter pipe going to the left and do a large spinning special. *If you time this correctly, it is possible to spin a 1260 very often and I have even landed a couple of 1440s*. Once you do that land in a grind on the wire that is right below you. At the end of the wire is a red spiral rail. You should grind this until its end. At the end of it, it should slope upwards. At the end of this jump off and do a 540 special grab and land in a grind on the wire that is right ahead of you. Continue to grind this wire until it makes a curve. From there you have another couple of options... _________ Option #1 Jump off to your right and do a 540 triple heelflip and ¯¯¯¯¯¯¯¯¯ land in a grind on the lower rail. Grind this rail until its end. At the end of it, jump off to your right and land in a grind on the rail that is in the middle of the area. At the end of the rail is an upwards slope. Jump off of this slope and do a 540 special grab or a flip and land in a grind on the _lower_ rail. Grind this rail until it starts to slope upwards. Jump off of this slope and do a 540 special grab or a flip and land in a grind on the rail in front of you. At the end of this rail you should see a place where it angle and then goes back to normal. You must jump right as you hit the angled part, and land in a grind on the rail that is right by the large half pipe that the boat can go in. Grind this rail until the end then jump off and end your combo. _________ Option #2 Continue to grind this rail until you start to slow down ¯¯¯¯¯¯¯¯¯ and then come back in the same direction. Then grind around the bend again. However, before you can make the full bend, jump off and land in a grind on the other railing that is above the quarter pipe. Then at the end of that railing jump off and do a 360 special grab and land in a grind on the lip of the quarter pipe. Grind this lip until the end of it. There should be a rail leading to the atrium from here. Jump off and land in a grind on this rail. As the rail slopes upwards, jump off and do a 540 special grab and land in a grind on the rail in front of you. As soon as you land, jump off to the right and land in a grind on the rail that circles the atrium. There should be a slope right in front of you. Jump off of this slope and do a 540 special grab or a flip and land in a grind on the same rail. As soon as you land, jump off to the left and grind the rail. At the end of this rail, jump off and do a 540 special grab or a flip and land in a grind on the rail below. Grind this rail until the end, then jump off and end your combo. __ __ _ \ \ / /__ _ _ __ ___ | |__ ___ _ _ ___ ___ \ \ /\ / // _` || '__|/ _ \| '_ \ / _ \ | | | |/ __| / _ \ \ V V /| (_| || | | __/| | | || (_) || |_| |\__ \| __/ \_/\_/ \__,_||_| \___||_| |_| \___/ \__,_||___/ \___| _________________________________________ W A R E H O U S E # 1 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ As soon as you start out the level, skate down the hill and then to your right until you get into the half pipe. Once you are in there, get your special up on the side that was nearest to you when you started. Once you do this, go off of the other side of the half pipe and do your set of three reverts. After the third revert, you should be facing the very front of the level. Go up the quarter pipe and grind the lip to your right. At the end of the rail, jump off and over the rail that is in front of you. You should see a ledge that is a bit ahead of you. Jump up and land in a grind on this ledge to the right. At the end of the ledge, wall ride the wall and do a 540 Special grab or a flip and land in a grind on the lip of the quarter pipe. You should be going to the right. Jump and grind once or twice, then jump off to the left and wall ride the wall. Jump off of the wall and do a 540 special grab or a flip and land in a manual. From where you are at, manual strait ahead until you get to the other end of the long quarter pipe. Jump off of the very right side and do a 540 special and land in a grind on the high rail just to the right of the quarter pipe. At the end of this rail, jump off to the left and wall ride the wall and then do a 540 special grab through the hidden room. When you land in a manual, jump up and grind the lip of the quarter pipe going to the right. Transfer over to the next quarter pipe, and then the next. As soon as you land on the last one, jump off to the right and land in a manual. Then jump up and grind the ledge that you first started at. Continue to do this combo until you can no longer balance, and then simply jump off and trick out your combo as much as possible. ============================================================================== V I NOTES & THANKS ============================================================================== A big thank you goes out to everybody who reads this FAQ as well as any webmaster who hosts it as well. ____________ Legal Notice ¯¯¯¯¯¯¯¯¯¯¯¯ ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• ••••• ••••• ••••• This FAQ is copyright work of its author Mike "mYK" Truitt ••••• ••••• Any usage not noted by its author in this FAQ is strictly ••••• ••••• forbidden. 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