. . . . . . . . . . . . . . . .>>>>>>>>>T A L E S>>>>>>>>> . . . . . . . . . . . . . . . .>>>>>>>>>>>>O F>>>>>>>>>>>> . . . . . . . . . . . . . . . .>>>>>>>D E S T I N Y>>>>>>> A comprehensive FAQ/Walkthrough for Tales of Destiny on Sony Playstation ------------------------------ | By Colin Moriarty (CMoriarty) | Psycho Penguin (SMcFadden) | E-Mail: cmoriarty311@cs.com | mcfaddendaman@aol.com | Date: July 17, 2002 | Version: Final ------------------------------ ------------------------------------------------------ -> http://www.gamefaqs.com/features/recognition/4280.html <- ------------------------------------------------------ ------------------------------------------------------ -> http://www.gamefaqs.com/features/recognition/9471.html <- ------------------------------------------------------ PLEASE NOTE: This document was created using Microsoft Word with a 7" width, and is best viewed using either your browser (preferably MSIE 5.0 or higher), and a screen setting of 800x600 pixels or more. If the guide seems jumbled up and not quite right looking, it's not the guide, but your screen and computer settings. If you do experience this problem, you probably have your screen settings on 640x480 pixels or less, which is rare but hey, it could be you. Sorry about whatever problems this may cause. T A B L E O F C O N T E N T S... --------- --- --------------- I.)........... | Legal Disclaimer II.).......... | Versions of the Guide III.)......... | Introduction IV.).......... | Storyline/Plot V.)........... | Characters VI.).......... | Battle Mechanics/Tactics VII.)......... | Other Controls VIII.)........ | Saving and Pre-Game Tips IX.).......... | WALKTHROUGH X.)........... | Towns (Information on Towns, Shop Lists) XI.).......... | Swordians XII.)......... | Magic and Skills Appendices XIII.)........ | Monster Appendix XIV.)......... | Weapon Appendix XV.).......... | Armor Appendix XVI.)......... | Shield Appendix XVII.)........ | Helmet Appendix XVIII.)....... | Gauntlet Appendix XIX.)......... | Accessory Appendix XX.).......... | Disc Appendix XXI.)......... | "Valuables" Appendix XXII.)........ | Food Appendix/Information XXIII.)....... | Item Appendix XXIV.)........ | TOWER OF DRUAGA FAQ/Information XXV.)......... | Seed Planting FAQ/Information XXVI.)........ | General FAQ XXVII.)....... | Warehouse Secret Item List XXVIII.)...... | Rune Bottle Transformation List XXXIX.)....... | Optional Side Quest FAQ/Information XXX.)......... | About the Author XXXI.)........ | Copyright Information -------------------------------S E C T I O N I------------------------------- <<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>> ------------------------------------------------------------------------------- This guide/FAQ/walkthrough is copyrighted (c) 2002 to Colin Moriarty and Steve McFadden, and is the intellectual property of Colin Moriarty/Steve McFadden. This guide/FAQ/walkthrough is only to be found on GameFAQs (http://www.gamefaqs.com). If you are reading and/or found this file ANYWHERE else but GameFAQs, please contact the author, Colin Moriarty/Steve McFadden, immidiately, at cmoriarty311@cs.com/mcfaddendaman@aol.com. This guide/FAQ/walkthrough is protected under International Copyright Laws, and it is prohibited to take any piece of this document and reproduce it in anyway without the written consent of the authors, Colin Moriarty/Steve McFadden. Any website or other medium found to have this document without permission will be dealt with to the fullest extent of the law. Please don't e-mail me and ask to have this document on your webpage. It's too frustrating for me to keep track of all of the webpages that have my document(s) on their page, especially the smaller, domain-less fan sites. GameFAQs (www.gamefaqs.com) is the only, and I repeat, THE ONLY webpage allowed to have this document on his website, GameFAQs.com. CJayC, owner and operator of GameFAQs is the only person allowed to use this document on a webpage, so please, I repeat once more, no e-mails regarding using this document on your webpage. If you do e-mail me about it, your e-mail will be promptly erased and ignored. You ARE allowed to download this off of GameFAQs and keep it on your computer's harddrive for personal use, as long as the document is no edited or otherwise distributed except for personal use. You can even print out the entire FAQ or portions therein to share with a friend who also needs help in the game. Just please don't distribute it as your own, sell it for profit, et cetera. Well, you guys get the idea. Onward. -------------------------------S E C T I O N II------------------------------ <<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>> ------------------------------------------------------------------------------- This version of the guide currently is version 0.40. Version Information: Version: Final Date: July 17, 2002 Percent Complete: 95% Version Entails: Colin wanted me to finalize this guide, so I added some minor stuff and finalized it. I'm never going to add the enemy descriptions I missed, and neither is he, but feel free to send any enemy descriptions to hurricanehelms24@aol.com --PAST VERSIONS-- Version: 0.50 Date: June 18, 2002 Percent Complete: 95% Version Entails: Psycho Penguin checking in on progress.. guide's done, finally, but I didn't get all the descriptions for enemies and other lists done, just for the items I had in my inventory on my second trip through the game. Version: 0.49 Date: June 9, 2002 Percent Complete: 60% Version Entails: Psycho Penguin checking in on progress.. walkthrough updated through killing Ilene, valuables list finished, Food list finished. Still To Come: My next update will have the walkthrough updated through at least the Swordian R&D Lab, some lists work, especially enemies and the main lists, and I'll do the Seed Planting guide. Should be fun... Version: 0.48 Date: June 8, 2002 Percent Complete: 55% Version Entails: Psycho Penguin checking in on progress.. walkthrough updated through going to Josaia. Still To Come: My next update will have the enemy list finished, and the walkthrough updated through Cloudius. Version: 0.45 Date: May 31, 2002 Percent Complete: 50% Version Entails: This is Psycho Penguin taking over for Colin. Updated the sections and walkthrough through the end of the 1st part of the game. Still To Come: Completion of this guide... stay tuned, friends! Version: 0.40 Date: August 29, 2001 Percent Complete: 40% Version Entails: All of the sections are up, although several are incomplete. The walkthrough is complete through Kalviola. Still To Come: A lot more... stay tuned, friends! Version: 0.30 Date: August 19, 2001 Percent Complete: 30% Version Entails: All of the sections are up, although several are incomplete. The walkthrough is complete through Kalviola. Still To Come: A lot more... stay tuned, friends! Version: 0.25 Date: August 09, 2001 Percent Complete: 25% Version Entails: All of the sections are up, although several are incomplete. The walkthrough is complete through Cherik. Still To Come: A lot more... stay tuned, friends! Version: 0.15 Date: August 01, 2001 Percent Complete: 15% Version Entails: All of the sections are basically up, they are just all complete only up to the point in the game I'm currently at. Still To Come: A lot more... just stay tuned! =) ------------------------------S E C T I O N III------------------------------ <<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>> ------------------------------------------------------------------------------- Welcome to my FAQ/Walkthrough for the epic Playstation RPG, Tales of Destiny. Tales of Destiny has always been one of my favorite RPGs of all time, up there with the Dragon Warrior series, Wild Arms (1 and 2), and such, since it came out in 1998 here in the United States. Since then, I've always had a want to write a walkthrough for it, but with my other walkthrough projects (this is my 11th FAQ/Walkthrough), I never had the time since I started writing walkthroughs (as of when I'm writing this) a year and a half ago, in January of 2000. Tales of Destiny combines an epic storyline with great characters and intreuging plot twists. The game is far from linear, either, as there are sidequests galore, including a 60 floor Tower, the Tower of Drauga, which contains many rare items and monsters! Tales of Destiny is the second installment in the Tales series, a popular series of three games (as of July/August 2001) in Japan, by series creator Mutsumi Inomata. However, this game, Tales of Destiny, is the only Tales game to released thusfar. A planned re-release of the first game in the series, Tales of Phantasia, is planned by Namco, the games' developer, for later in the year. Meanwhile, the tenativly named PSX title Tales of Destiny 2, re-named Tales of Eternia, is also planned for release in America later in 2001! This FAQ/Walkthrough contains 29 sections of pure information to help you in your quest to beat this great game. I'm sure that the sections will come in handy for you, and I hope they help you and make your quest through Tales of Destiny a better one, filled with more ease. While you read through the guide, especially the walkthrough section itself, please realize that the entire guide is basically one big spoiler, depending on where you are in the game, reading a part of this guide could ruin part of the plot for you, or whatever. So as with reading any walkthrough on GameFAQs, including this one, be weary and careful that you don't read something you don't want to read. Okay? Great. Onward. -Colin I am so privledged to be completing this guide for Colin, and as I sit here, having just completed this guide, I can honestly say I have never been prouder of myself as a writer. A lot of hard work went into this guide on my behalf, as well as Colin's, and I hope you appreciate it and enjoy the guide. I really did try my best, and I hope it shows. -Psycho Penguin ------------------------------S E C T I O N IV------------------------------- <<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>> ------------------------------------------------------------------------------- The storyline and plot (same thing, basically) in Tales of Destiny are quite deep and involved, indeed. One thousand years prior to when the game takes place, a huge comet from outer space smashes into the planet and creates a world unlivable, with smoke-covered skies, great floods, and a tilted axis, destroying the world as time passed. Astro Winter ruled the planet for decades. However, survivors of the great catastrophy make a grand discovery, as from the core of the comet comes a new source of energy, called Lens. Out of this Lens, humankind begins to build cities in the sky, called an Aeropolis. Only one was fully created, however. It was called Dycroft. Dycroft was built in a timespan of one year and only certain members of humanity were allowed to live amongst the elite populous of the floating city. Many more could have went to the Aeropolis, and alas, many died in attempts to get there. The Aethereans, or people who live on the Dycroft, came to rule over those living on the planet still, called E'rthers. For many years, the Aethereans ruled the E'rthers with an iron fist, having a great advantage over the Earth-dwelling people, as the powerful weapon of total destruction, Belcrant, was in the Aetherean's hands. However, when the scientist team who developed Belcrant began to despise the harsh rule of the Aetherean people, they left the Aeropolis to go live amongst the E'rthers and help them to win a war they couldn't win otherwise. The scientists developed living, thinking, intelligent swords for the best warriors to use, called Swordians. The great war for humanity, called the Aeth'er Wars, were underway. The Aeropolis fleet of the Aetherean's were destroyed by the hands of the Swordian Masters, warriors who could harness the powerful ability of the Swordian. After the victory, the Swordians went into a stasis sleep, as there were no need for their great ability anymore. People started to forget about the planet's turbulant past. However, a sto-away on a flying ship is soon to make a discovery that will change the course of the planet once more. Stahn Aileron is about to wake up a Swordian, and the planet is about to go into a turbulant time once more... -------------------------------S E C T I O N V------------------------------- <<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ------------------------------------------------------------------------------- This section contains information on the characters in the game that you can play as, some vital information on them, et cetera. I hope it helps you to explore further your characters, and enhances your gaming experience. HOW TO READ THE CHARACTER BIOS: Name: The name of the character Height: The height of the character (via the instruction manual) Weight: The weight of the character (via the instruction manual) Age: The age of the character (via the instruction manual) Weapon Type: The main type of weapon the character uses Swordian: Swordian (if any) the character uses Occupation: The occupation of the character Description: Description of the character * * * * * * * * * * * Name: Stahn Aileron Height: 172cm Weight: 63kg Age: 19 Weapon Type: Sword Swordian: Dymlos (Swordian of Fire) Occupation: Adventurer Description: Stahn Aileron is the main character in Tales of Destiny. A young explorer, Stahn leaves his father and younger sister to seek the world for adventure and riches. As the story begins, Stahn is a sto-away on a flying dragon ship, the Draconis, and finds his Swordian... Dymlos. That's when the story truly begins.A powerful physical fighter, Stahn relies heavily on his sword-weilding abilities, as he lacks any real powerful magic. * * * * * * * * * * * Name: Garr Kelvin Height: 181cm Weight: 68kg Age: 23 Weapon Type: Sword/Bow Swordian: Igtenos (Swordian of Wind) Occupation: Prince of Phandaria/Adventurer Description: Garr Kelvin is the Prince of Phandaria, but looks can be deceiving. Garr's father gives Garr a choice to leave the kingdom and do as he pleases, and Garr takes this to his advantage. While Garr is an extremly powerful fighter, and is a skilled archer as well as a swordsman, he is also a reasonable man and negotiates matters of the complex manner. Rely on Garr for his wit and battle tactics. * * * * * * * * * * * Name: Mary Argent Height: 170cm Weight: 54kg Age: 24 Weapon Type: Sword/Axe Swordian: None Occupation: Lens Hunter/Adventurer Description: Mary suffers from amnesia from an unknown event in her life, so she doesn't even know herself that her last name is Argent. However, she is a powerful warrior who can use both an axe and a sword, and though lacks a Swordian of her own, weilds a regular sword with great skill. Her partner, Rutee, is a Lens Hunter who uses Mary's skill to further her own wealth. Don't be fooled by Mary's quiet demeanor, she is a powerful warrior who goes crazy in battle situations. * * * * * * * * * * * Name: Rutee Katrea Height: 157cm Weight: 46kg Age: 18 Weapon Type: Sword Swordian: Atwight (Swordian of Water) Occupation: Lens Hunter Description: Rutee is a cocky and somewhat annoying character. A Lens Hunter, Rutee travels the planet in search of Lens deposits and anything that can make her money, with her partner Mary. Rutee has control of a Swordian, and can do decent damage with a sword, indeed. Being young, however, doesn't help. And she seems to have a thing for Stahn, too. * * * * * * * * * * * Name: Leon Magnus Height: 159cm Weight: 48kg Age: 16 Weapon Type: Sword Swordian: Chaltier (Swordian of Earth) Occupation: Master Swordsman of Seinegald Description: Leon is the young. Really young. But don't let that fool you. Leon is, in fact, a master swordsman of Seinegald, and the youngest in history to serve the kingdom. Leon has many sides to his personality, but one thing is for sure. He's a tough character who weilds his Swordian, Chaltier, with great skill, and doesn't mess around in battle. * * * * * * * * * * * Name: Philia Felice Height: 162cm Weight: 45kg Age: 19 Weapon Type: Sword Swordian: Clemente (Swordian of Lightning) Occupation: Priestess Description: In Straylize Temple for most of her life, Philia is basically closed to what is going on outdoors. That is, until she is effected by it personally. Philia is a person who knows the secrets of the Ancients, the people who dwelled the planet many years ago. She studied their words as a Priestess until leaving the Temple to join the party. She also has the powerful use of a sword, but her real strength lies in her powerful spellcasting ability, combined with her Swordian, Clemente. * * * * * * * * * * * Name: Chelsea Torn Height: 151cm Weight: 39kg Age: 14 Weapon Type: Bow Swordian: None Occupation: Archer Description: While cute and innocent by looks, Chelsea is a powerful archer with incredible skill beyond her years. She is the grand-daughter of Garr's archery instructer, the famed archery master, Alba. Chelsea, while a weak character, is a good character to use later in the game by the skilled Tales of Destiny players, although many will still pass her up in search of someone stronger. * * * * * * * * * * * Name: Bruiser Khang Height: 190cm Weight: 100kg Age: 39 Weapon Type: Fists Swordian: None Occupation: #1 Undefeated Champion Fighter Description: Bruiser Khang is a powerful fighter, the undefeated fighting champion on the planet. The undefeated champion of the world, Khang is considered to be the single strongest man on the planet. Little do players of Tales of Destiny know, Khang can be missed in the game completely. He's optional, and you may never run into him unless you go to the Battle Arena and fight him. After defeating him, you can invite him to your party. * * * * * * * * * * * Name: Karyl Sheeden Height: 174cm Weight: 61kg Age: 26 Weapon Type: Lute Swordian: None Occupation: Bard Description: Karyl Sheeden looks like a sissy, but he's actually an intelligent, and quite powerful man. Karyl is another optional character to have in your party, although you'll run into him regardless of whether you take him into your party or not. Skilled players will use Karyl's suprisingly strong Lute songs to the fullest ability. You'll just have to learn them, first... * * * * * * * * * * * ------------------------------S E C T I O N VI------------------------------- <<<<<<<<<<<<<<<>>>>>>>>>>>>>>> ------------------------------------------------------------------------------- One of the great things about Tales of Destiny is the unique battle system. For an RPG, nothing has yet touched this type of battle system. It is a side- scrolling real-time battle system, almost like Street Fighter, or any other 2D fighter. --Controlling and Attacking-- You can control one of your characters directly, and it can actually be any of your four characters, you just have to change the settings in the Battle Settings menu. Almost always, you'll want to control Stahn. He is your main character, afterall. One thing is the same for all characters, however. There are three main types of physical, basic attacks: * Pressing the circle button will result in a slash attack. * Pressing the circle button and down on the d-pad will result in a thrust attack, almost like a piercing attack. * Pressing the circle button and up on the d-pad will result in a ground-to-air attack, almost like a Dragon Punch in Street Fighter. The only way you can damage airborne enemies. --Defending--- Also, remember that the character you are controlling can block all physical attacks, simply by pressing and holding down the square button. It doesn't work against spells, but it does work against the physical attacks of enemies, and quite well, I might add. --Targeting Your Enemy-- To target an enemy, press the R1 to determine which enemy on the screen you'd like to target. Remember that the game automatically makes the character you're controlling target the enemy closest to you, so the only way to change that is to press R1 and choose otherwise. --Special Skills-- Each character in the game has special skills, and even if you're not controlling a specific character, you can still control their special skills through the Battle Menu. The character you are controlling, however, can have four pre-set button commands to instantly use his or her special skills. To get these instructions more in-depth, as well as other battle strategy and technique, please refer to the Tales of Destiny instruction manual that came with your Playstation game. ------------------------------S E C T I O N VII------------------------------ <<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>> ------------------------------------------------------------------------------- Here is a list of other controls in the game of Tales of Destiny, based, of course, on your generic Playstation/Playstation2 controller. (also, these controls are accurate only if you are using the basic, unaltered control setting). "D-Pad" (Directional Pad): - --- ----------- --- - In the game, use the D-Pad's four directions to move your characters both in and outside of battle, as well as to navigate the menu. Triangle Button: -------- ------ - In battle, it displays the Battle Menu so you can pick spells, items, et cetera. - In the menu screens, it discards and throws away an unwanted item. - In the regular game, outside of any menus, it brings up the main menu. Circle Button: ------ ------ - In battle, this is your attack button. Use it in conjunction with the d-pad to do different types of attacks. - Outside of any menus, use this button to investigate items, search through things, and talk to people. - In the menu, press this button to make a selection in the various menus. X Button: - ------ - In battle, use this button in conjunction with the d-pad directional buttons to use your special attacks that were pre-set prior to battle. - While walking around in the game, hold down X to run around instead of walk. - To leave the menus and go back through the menus, use this button. Square Button: ------ ------ - In the menus, when you're over an item, use this to go between the item's description and the item's stats, et cetera. Quite a useful option many people don't know about. - In battle, again a useful command people don't know about, hold this button down to defend against physical attacks by enemies. Start Button: ----- ------ - Use this button to go quickly though the various menus. Select Button: ------ ------ - In battle, press this button to set various battle modes while in battle. - In the regular game, outside of any menus, you can also press select to bring up the main menu. R1 Button: -- ------ - In the menu, press this button to go up a page in various item lists. - In battle, use this button to change your target from the closest enemy to any enemy you choose. L1 Button: -- ------ - In the menu screens, use this button to make a selection. - In battle, press L1 to quickly reverse your party's order. R2 Button: -- ------ - In the menu, press this button to down a page in various item lists. L2 Button: -- ------ - In the game outside of any menus, you can also use this button to move faster, to run instead of walk. THANK YOU TO THE TALES OF DESTINY'S INSTRUCTION MANUAL FOR EXPLANATIONS OF THE BUTTONS FOR THAT OF WHICH I DIDN'T KNOW!!! -----------------------------S E C T I O N VIII------------------------------ <<<<<<<<<<<<<<<>>>>>>>>>>>>>>> ------------------------------------------------------------------------------- First off, how to save: You can save the game while on the world map in the game, by going to the menu and selecting the save feature. Save to your memory card and you can access it whenever after that. In dungeons and other places where you can just save (that is - anywhere that isn't the world map), special places called SAVE POINTS can be accessed. In this particular game, they are blue circles on the ground with a blue triangle in the middle. Go into that circle and the circle will illuminate. Then go to the menu and save your game, as the save option while on a save point will be accessable once more. Remember that anywhere that you can't save, the save option in the main menu will be darkened and you won't be able to access it. So save often, 'cause you never really know when you're going to be able to save again next! Now, the pre-game tips! 1.) AS STATED ABOVE, SAVE OFTEN! I'll reiterate. You never know where the next save point is going to be. You have to, have to, must!... save often, on the world map, at save points, wherever! Death can be right around the corner and you'll regret not saving prior to this battle when you get whomped upon. Trust me, it happens to the best of us... =) 2.) STOCK UP! Stock up your items as soon as possible. You can buy 15 of every item, and you should buy 15 of all the healing items as soon as you possibly can. This will simply be your insurance policy in case of any bad battles, or if you run out of TP and you can no longer heal yourself with healing spells! Again, you won't regret doing this either when you actually need them! 3.) LEVEL UP! You should always be far stronger than your enemy. While this isn't a freakin' Dragon Warrior game (you don't HAVE to level up all the time), the enemies do progressivly get stronger and you should be prepared for them by leveling up a few levels in between scenarios, basically. Those few levels going up, combined with the experience and levels you gained in the scenarios themselves should keep you at a good, strong level, throughout the entire game. 4.) TALK TO E V E R Y O N E! In towns, and anywhere else there are people, talk to them. They all have something to say, and, coincidentally, many of them have IMPORTANT things to say! If you don't want to use the walkthrough at every turn, then listen to what they say. They always tell you where to go next! 5.) FINALLY... CHANGE IT UP! Using the same drab party the entire game is so boring! There are nine playable characters in the game, and six of them can be accessable at all times through the menu. The other three can be picked up and traded for other characters by going to the place they were first found! Change up your parties often to give yourself some variety and challenge. A party of Karyl, Chelsea, Stahn and Philia might sound like suicide, but it can give you a great challenge! Don't limit yourself to the strongest parties. Experiment. Your favorite character could be Karyl and you might not know that you like the way he battles until you use him in battle. I learned that lesson the second time I played through the game in '99 and realized "why did I limit myself to the strong guys!?" Don't make the same mistake. On to the walkthrough! ------------------------------S E C T I O N IX------------------------------- <<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>> ------------------------------------------------------------------------------- Here it is, the walkthrough. Don't read this section of the FAQ/Walkthrough unless you are prepared for some spoilers and such. This part is for those who are stuck in the game, or want a step by step guide through the game. Here we go! ------------ 1.) THE DRACONIS ------------ Items to Find: Cloak, Green Gel x3, Apple, Dymlos, Orange Gel, Spectacles, F. ***** ** **** Bottle, Melange Gel. Enemies: Barbarian ******* Petit Devil Suggested Level: You're just starting the game, so Level 1. ********* ***** As the game begins, you find two guards talking to each other, complaining about their jobs. They walk into the storeroom and find you, Stahn Aileron, sleeping in the corner. Still half-asleep, they drag you to the Captain's quarters, where the Captain demands to know if you're after "IT" which everyone refers to in uppercase red letters. You'll soon find what they are talking about. The Captain thinks you're after it, and the guards beat the crap out of you a bit in an attempt to get you to talk. When you don't, they realize you are mearly a stowaway on the Draconis, flying ship, and make you swab the outside deck. As the guard brings you around the Draconis, remember where you are and such, as you are going to have to navigate the huge ship before you know it. Outside on the deck, you are swabbing it when the alarms sound. Enemies are about to attack the ship in search of "IT". Enemies fly onto the deck and kill the guard watching over you. You call out the enemies but realize you have no weapon. That's when you run away and you get control of your character. From where you are, continue to run down the stairs and take the door outside to your left (if you continue down the next flight of stairs, there is an enemy guarding that door there, so you can't go there yet). Once on the deck of the Draconis, go left and up the stairs. You can't go left on the top deck, so take the door back into the Draconis. Once back inside, a guard will get killed atop a flight of stairs, and his dead body'll topple down the stairs. Talk to him and he'll tell you to get the sword from the storeroom. So that's what "IT" is! From here, Continue running right past the body that just fell down the stairs, and search the body on the second stairway to get the Cloak from his dead body. Equip the Cloak to increase your defense. Go back to the door to the left of the stairs and go in. It's a bathroom. Enter the stall all the way to the right, next to the occupied one with the soldier in it, and examine the toilet. When it asks you to pick up what's there, press yes, and you'll get a Green Gel, a healing item! Leave and go past the staircase to the right where you got the Cloak. The door to the right won't open. Your passage right is blocked by crates. To move them (push or pull) hold down the Circle Button while pushing and pulling. Pnce the passage is clear, head right and you'll have three options of where to go. First, go to the door straight ahead into some soldier quarters. Go right and atop the wooden area. Search the fruit bowl there at bottom to get an Apple. Then leave that room. (the soldier there is scared!) =) From here, go down the stairs there straight across from the room you were just in. Go all the way down the numerous sets of stairs to the first room you come across. This, my friend, is the storeroom we are looking for. Enter this room and the room will be all dark, but the corner where "IT" is will be illuninated. Navigate the dark corridors to the sword and a short FMV of the sword will take place once you get there. Now go and pick it up. Stahn will refer to it as "junk" and that's when things get interesting. The Sword will speak to Stahn, and refer to itself as Dymlos, born during the Ae'ther Wars in the past. Stahn doesn't quite comprehend what's going on, but he takes the sword and fights his first battle with it. He learns a spell, Fireball, soon thereafter, as well. Leave the storeroom and from the outside, go left and past the next door (it leads you back into the same storeroom). Fight the enemies you come across, and pass by the dead guard, entering the door above. Go to the treasure chest to get a Green Gel. Behind where the chest was, get the Oberol C as well, then leave the room. Circle back around and go back upstairs. From here, where you had three choices before, go up the stairs now to exercise all three options. Fend off the enemies as they come at you (fight as many as you can to up your experience!), and again, up here on the second floor, more choices await you. head left down the corridor to the brown doors, and enter them to get to the Captain's Quarters. Battle the enemies within and open the two chests on either side of the room for a Green Gel and an Orange Gel! From there, go left down the corridor to the next room. Enter that room to get a Green Gel. Then leave that room, left to the next room, and open up the chest there to get a Cape. Equip the Cape as your very first accessory (raising your defense by 1), then, from here, circle around to the top of the corridor. There is a door leading down into another room here. Enter it into a room full of treasure chests. Open the four treasure chests here to get a Green Gel, Spectacles, an F. Bottle, and a Melange Gel. Kill any enemies in here as well, then leave the room. Now, it's time to make our grand escape! From where you are, make your way back to the deck you were swabbing when the enemies attacked, on the top of the Draconis. Once there, a monster will slay a soldier and you will fight these monsters. The soldier, dying, will tell you to escape, as the Draconis is about to crash. Dymlos encourages you to get into the Escape Pod instead of staying and fighting monsters, which will bring you to an inevitable death. Stahn runs to the escape pod and escapes just as more swarms of enemies come for him. He crashes into a snowy area by a lake, and the next part of our quest unfolds. ---------------- 2.) RESCUING CHELSEA ---------------- Items to Find: Green Gel, Auto Bow, Wood Shield, Life Bottle x2, Cloak, Melange ***** ** **** Gel Enemies: Piyo Bird, Frost Bunny, Beast Bear ******* Suggested Level: Stahn should be level 3 or so, Garr will be level 8 or so. ********* ***** As you crash into the Earth, you'll awaken in a log cabin. Wondering where you are, Garr walks into the room and introduces himself, telling you that he found your body in the woods near the house. After an explanation of why you were there, Garr brings you back to Dymlos downstairs after you inquire about where it is. He knows about Swordians (he has one himself, you'll see), and then Garr's archery master, Master Alba, walks into the house. He introduces himself, you thank him, then he asks Garr to go into the woods and look for his granddaughter, Chelsea, as she has yet to come home. Stahn offers himself to accompany Garr on the trip, and Alba accepts. You can now go explore. First, explore the cabin to get some items. In the master bedroom on the top floor, next to the bathroom, is a Green Gel inside a brown bag next to the bed. Continue down the hall to where you were asleep and get the two treasure boxes there to get an Auto Bow and a Wood Shield. Equip the Wood Shield on Stahn, he can use it while Garr can't. Next to where Alba is, in the kitchen, is a Life Bottle in a treasure chest. Retrieve it, then leave the cabin through the door there. Save your game at the save point in front of the cabin, then leave the area through the northern route. You can't leave through the south yet, Garr won't let us. =) From the path, first head left then down. Follow the path around and straight left until you get to a patch with a treasure chest in the middle. Open the chest to get a Life Bottle. Then go back right and immidiatly up. Keep taking the path all the way up and at the top of the forest, you'll find none other than Chelsea, the pink haired girl there. As a scene ensues, Garr expresses his relief on finding her. Chelsea complains that she wasn't lost, she just lost track of time. From there, Garr introduces Chelsea and Stahn, and Stahn comments on her equisite manners for a 14 year old. =) Anyway, Chelsea then joins your party. She's a master archer, so be careful! Now we can explore the rest of this area and then head back to the cabin. Make sure to equip the Auto Bow we got from the Cabin on Chelsea so she can show some skills. =) Now, from where we are, head back down and take the second right into a little alcove. Open the chest here to get a Cloak. Then navigate the path back to Alba's cabin, and re-introduce grandfather and granddaughter. A scene will ensue, Chelsea will try to put her foot down and not spoil the grandfather anymore, but when he says that she's ganging up on him, she stops. Alba offers Garr and Stahn a reward, but Garr declines. Instead, Alba gives Stahn a Melange Gel, and they all re-enter the house. Stahn tells the two that he was planning to get to Philandria from the Draconis, and Garr tells him that to get there, they'll have to go to the border town of Janos first, to the southwest. Garr also tells Alba that he'll be leaving for a while to go "home" and Chelsea gets a little upset. =) When you're ready, head out of the cabin, save your game, and leave the cabin area to the south. ------------- 3.) PATH TO JANOS ------------- Items to Find: Green Gel, Life Bottle, Cape ***** ** **** Enemies: Piyo Bird, Frost Bunny, Beast Bear ******* Suggested Level: Regardless of Garr's level, Stahn should be level 5 before ********* ***** entering Janos. Garr's level doesn't matter, he'll be leaving the party soon anyway. =) When you're good and saved and ready to go, head south from the cabin. Take the path south, then at the fork, take the northern path into the next area. This is where your escape pod crashed, so it seems. North in this area is a treasure chest with a Green Gel. Get the Green Gel, then head back south into the old area. From here, head east and take the path all the way around until you're heading west again. From here, when you get to a fork, take the northern route, a short one, to a treasure chest containing a Life Bottle. Then, take the southern route that you just bypassed. Go all the way down and swing around to the treasure chest there to pick up another Cape, then swing back up and you should be back on the main path. Take the path here to your west and then south to a save point. Save your game, equip the second cape on Stahn to add more to his defense (yes, you CAN put two Capes on him, the game lets you, even if it is weird!) Then, if you're at least a level 4 character (Stahn, that is), enter Janos. Otherwise, fight outside of town using that save point there as your insurance. Then, enter town a little stronger, that way you won't have to level up like crazy a little later on... ------------------ 4.) THE TOWN OF JANOS ------------------ Items to Find: Nothing. ***** ** **** Enemies: None. ******* Suggested Level: 4 ********* ***** Shops: ***** Equipment Shop BORDERLINE Green Gel - 30 Gald Orange Gel - 100 Gald Life Bottle - 150 Gald Cape - 5 Gald Equipment Shop BLIZZARD Short Sword - 20 Gald Long Sword - 40 Gald Plain Rod - 5 Gald Cloak - 6 Gald L. Armor [Leather] - 30 Gald Wood Shield - 25 Gald L. Helmet [Leather] - 20 Gald Beret - 10 Gald Dream Space Inn - 30 Gald (One Night) Once inside Janos, Dymlos and Stahn have a short conversation, where Stahn asks Dymlos why he didn't speak around Garr, and Dymlos tells him that he didn't trust him because of the fact that he "knew" that Dymlos could talk. Anyway, begin your time here by taking the time (as lengthy as it may take) to talk to everyone in the town outside of any buildings, just to get them all out of the way. Read carefully what they have to say, some things may be important, and of course, it all furthers the storyline! Once you talk to everyone, you should probably stock up on the following for Stahn: a Leather Helmet and some Leather Armor. That should cost you a nice 50 Gald. Make sure to equip all of it after you purchase it. Now, after you purchase those armor pieces and talk to everyone in the town, start exploring the houses, going to the Inn last. Finally, once you're at the Inn, procede to talk to everyone and work your way upstairs to the very last room. Talk to the two children there, then the older man, who tells you that he's lost his passport. Now that you know that, the next person to go visit is a woman wandering by the southern passage of Janos. Talk to her and she'll tell you how she always finds lost passports, and that she actually just found one and brought it to the guard station (to her right) just before. Now go into the guardstation and speak to the guard there who asks you if it's yours, but you tell him no. From here, head back to the Inn and again talk to the older man who lost his passport. He thanks you and gives you 50 Gald, but then accuses you of being an illegal alien or a criminal because you yourself don't have a passport! Before you can defend yourself, however, he runs off. Shrug it off, soldier. =) Leave the Inn, and as you leave, Dymlos tells you to use your brain, and challenges your ethics by suggesting that you should have used that passport to leave Janos, even if it was to the wrong way. As you walk outside, you'll bump into Mary Argent, a character in trouble. Although Dymlos suggests otherwise, you offer to help Mary at the snow-covered temple, as her friend there is caught in a trap! But before you let Mary lead you to where you need to be, go back to the weapon shop and buy Mary both a Leather Helmet and Wood Shield. Then, leave Janos to the east, like you came in. If you didn't go to the Bar, do so now. Talk to the Black Wings for a laugh or two. =) Anyway... Take the path east and up, then east again. At the certain time, Mary will tell you to go up and left. Do so. Then go up into a gap in the trees and you'll be inside Snow Temple. --------------- 5.) THE SNOW TEMPLE --------------- Items to Find: Saber, Channeling, Leather Helmet, Rapier, Green Gel, Flame Disc ***** ** **** Enemies: Sprite, G. Slug, Orc Jelly ******* Suggested Level: 4 ********* ***** As you enter the hidden Snow Temple, Mary tells you that this is the right place. So head down and save your game at the save point in that little alcove below, then go back up and head left. Go all the way down and follow the path to the right to the treasure chest. Open it and get the Saber. Equip it on Mary. Now, go back left and down. When you can't go down anymore, follow the watery path left to the blue treasure chest. Open it to get Channeling. Channeling is an accessory that you can sell for a lot of cash, but instead, if you ever have a friend over and you have a need to play ToD, equip the Channeling on the character your friend wants to control and he can control that character in battle sequences, using the second controller! And there are more Channelings in the game, so that you can use a Multi-Tap and have up to four people controlling your party! It's kind of neat, really. So once you get the Channeling, head all the way back up, and this time, at the intersection where we first headed down, go up this time to the alcove with the star in it. Examine the star and a door next to you will open. Enter the door. Head up, then left, and grab the Leather Helmet out of the treasure chest as we go. Once you grab that, head down, then procede down and into the next area. Now we're in the temple itself. Head down the corridor, then hang a left to a main part of the temple. We can now go up, down, or down and left. First, head down and left. Take the path to the first door and enter it. Go up to the treasure chest in this room to get the Rapier. It's weak, however, so don't equip it on anyone. Run out of the room and then run right, then up, and left to the next room, the same looking as the prior. Go inside and open the chest to get a Green Gel. Then run out of the room. If you run up the corridor further, you'll simply hit a dead end, so leave this alcove of the Temple, back to where I said you had three choices. Now we have two. We can't yet take the bottom path of the temple yet because Mary won't let us, so shoot up to the top doorway of the temple and you'll be at the temple's altar. Mary's friend is entrapped inside a floating, spinning orb atop the alter. Mary introduces her friend as Rutee, and then the two get to work getting her down. In the process, Stahn manages to get himself caught in a similar orb, but Mary gets him down. Once the two manage to get Rutee down, the three are about to leave when three soldiers, thieves, whatever, come and start talking trash. After a few choice words and some threats, the battle begins. - - - - - - - - - - - - - - B O S S F I G H T O N E - - - - - - - - - - - - - ------------------------------------------------------------------------------- Enemy: 3 Soldiers HP: 200 TP: 0 EXP: 27 GALD: 27 LENS: 9 ITEMS WON: Life Bottle, Green Gel ------------------------------------------------------------------------------- This is technically your first boss fight. Although the fight is pretty easy and such, you should use your magic on them to take them out quickly. Use the Kick Attack with regularity and hit them a few times after you decend from the attack. When they fall, that just means they are stunned, they won't get back up, so don't worry. Once they are done, they will retreat in haste, and the party will regroup. - - - - - - - - - - From here, Rutee and Mary both thank you and invite you to come back to Janos with them. Rutee tells you that the exit to the Snow Temple is to the south, at the door we couldn't go through before. Head down and hang a right first near the bottom of the temple. Take the path to the door and enter this room. Open the treasure chest to find the Flame, which is the Flame Disc. Once you get it, equip it on Stahn if you'd like, then exit through that southern exit and then you'll be back outside. Take the winding, but linear, snow path all the way to the end, where you can go north or south. If you try and go north, Rutee will tell you that it's the wrong way, so you have to go south. In the next area, you'll be back in Janos and you'll have passports now to boot. Rutee and Mary suggest going somewhere quiet to talk, so they decide to go to the bar. After some talk, Rutee asks Stahn to see his sword, then she reveals that she too has a Swordian, the only female one in the game, Atwight. Dymlos and Atwight speak, then Atwight tells Stahn that he isn't chosen, it's just that his brainwaves are on the same level as Dymlos, so he can hear him. Dymlos defends himself by telling Stahn that he truly does have ability, in anycase. Rutee leaves to get you all rooms at the Inn, then after a bit, she comes back, and you all go to bed. When they manage to wake you up in the morning, the next leg of our journey begins. ------------------- 6.) JOURNEY TO HARMENTZ ------------------- Items to Find: None. ***** ** **** Enemies: G. Bee, Snake, Owl ******* Suggested Level: 6 ********* ***** First thing is first. Before you leave Janos, you'll want to stop by the equipment store and purchase four Capes. Equip two of each on Rutee and Mary to raise their defense 2 each, which helps, trust me. Also, head to the Weapon store at the north of town and buy a Beret for Rutee. Make sure to equip it. Now that we're all set, equipped, and healed, it's time to leave Janos. Go through the north entrance/exit of the town and shoot straight up the snowy path out of the northern exit of the woods. Now that you're on the world map for the first time, get your bearings, then save your game. Remember, you can save anywhere while on the world map, so save often. Now, head north out of the snowy area and to the green grassy area. As you head north, bear to your left, going west. Cross the bridge to your north, then hang west and go into the town of Harmentz. ----------------------- 7.) THE VILLAGE OF HARMENTZ ----------------------- Items to Find: Life Bottle ***** ** **** Enemies: None. ******* Suggested Level: 6 ********* ***** Shops: ***** Equipment Shop SONG BIRD Green Gel - 30 Gald Orange Gel - 100 Gald Melange Gel - 120 Gald Life Bottle - 150 Gald L. Cape [Leather] - 50 Gald Bread - 20 Gald Cheese - 70 Gald Spectacles - 5 Gald Weapon Shop WHITE KNIGHT Short Sword - 20 Gald Long Sword - 40 Gald Rapier - 90 Gald Saber - 120 Gald Hand Axe - 160 Gald Gem Rod - 240 Gald Wood Shield - 25 Gald Leather Helmet - 20 Gald Beret - 10 Gald Leather Glove - 12 Gald Peace of Mind Inn - Initially free, then you pay Your first order of business in Harmentz should be to return the Old Cane to Walt. Head all the way to the back of the village, taking the winding path to the large mansion there. Enter Walt's mansion and go right. When you approach the stairway, a bodyguard of Walt's will intervene. After he smacks the crap out of Stahn, Rutee tells him what they're here for, and he'll let you though. Go upstairs and go to the room with the blue haired man sitting on a couch. That's Walt, the man we're looking for. Rutee hands the cane over to Walt and in return, Walt gives you 5,000 Gald from his stash. Rutee, being the greedy one she is, goes to his stash and steals 5,000 Gald more. Walt gets insulted, saying he was going to bring you all out to dinner and made reservations at the Inn for you. He tells you all to leave and never come back. Stahn thinks it's wrong, but Rutee doesn't care. We're now free to explore the town. Talk to everyone in Walt's mansion to get some information, then head to the Equipment shop at the south of town. First, purchase six Leather Capes, and equip two of each on each character to boost defense. Sell your Lens if you'd like, then talk to the Weapon shop clerk. Buy three Leather Gloves, and equip one each on each character for another defense boost. Also, purchase a Hand Axe for Mary, and make sure to equip it! Leave the shop, and make sure you've gone to every house and talked to everyone. Now, navigate through some small pasageways to a small area in the southeast of town. A boy dressed in a gray outfit will be hiding here. Talk to him and he'll give you a Life Bottle so you don't tell anyone he's hiding there! Once you've done all of this, head to the Inn. The clerk says they are booked, but Rutee tells him that they have reservations in Walt's name. The clerk verifies this and even tells you that it's pre-paid. You'll automatically be whisked away to your room. In the morning, you'll woken up by Rutee and Mary. When they tell you they want to go to Armedia, agree, and then start to leave the Inn. When you get downstairs in the Inn, guards will be interrogating the Inn's clerk, and the Clerk tells them that you three are staying here. Those are the three guards we beat up in the Snow Temple! They surround you, but Rutee and the bunch run away after they identify themselves as soldiers of Seinegald, and that they were guarding the temple for the Kingdom. They want to bring you back to the Castle for questioning! As you run outside, there are more soldiers that surround you. Fight! - - - - - - - - - - - - - - B O S S F I G H T T W O - - - - - - - - - - - - - ------------------------------------------------------------------------------- Enemy: 8 Soldiers HP: 72 TP: 0 EXP: 72 GALD: 160 LENS: 24 ITEMS WON: None ------------------------------------------------------------------------------- Your second boss fight is also against soldiers. Instead of three of them however, there are now eight! Four of them will be on each side. Run towards the right side while mary and Rutee stay back, heal, and take care of some soldiers on the other side. Use the Kick Attack regularly, combined with the Missile Sword and a few regular swipes of your weapon. The soldiers on the right will quickly fall if you are relentless with your attacks. Once they are fallen, run to the left side and take care of any soldiers Rutee and Mary didn't kill, which should be two or three. Once they are dead, you win the battle! But it isn't over... - - - - - - - - - - After your victory, the soldiers are embarassed and the commander yells at them to get up. All of a sudden, "Sir Leon" comes into the picture. He tells you three to surrender or pay the price. Rutee insults him because he's young, and tells him to go back to preschool. Before you know it, he's taking YOU to school! - - - - - - - - - - - - - - - - B O S S F I G H T T H R E E - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- Enemy: Leon Magnus HP: 9999 TP: 999 EXP: N/A GALD: N/A LENS: N/A ITEMS WON: None ------------------------------------------------------------------------------- This is one of those famous RPG battles that you have to fight even though you can't win. Actually, you CAN win this battle. If your level is high enough, you can beat Leon. But that will end the game right there with a crappy ending and that'll be the extent of your Tales of Destiny experience. In this battle, you should be right around level 6. Leon will take all three of you to school in about two seconds flat and you'll be defeated easily. But don't worry, you're supposed to be! - - - - - - - - - - After the embarassing battle comes to an end, Leon insults your poor use of a Swordian, and his Swordian, Chaltier, starts to insult you as well. Dymlos identifies the Swordian as Chaltier, and then Leon, his Swordian, and the group will discuss the Prime Continent and the Kingdom of Seinegald. After this, Leon has the three tied up and taken to Darilsheid. ---------------------------------- 8.) IN AND OUT OF LOCKUP IN DARILSHEID ---------------------------------- Items to Find: Orange Gel x3, Leather Cape, Round Shield, Chain Mail, Club, ***** ** **** P. Bottle, Life Bottle, Green Gel x2, Bread, Enemies: None. ******* Suggested Level: 6 ********* ***** As soon as you get control of Stahn in the cell, approach the door and he'll bang on it, screaming to be let out. The guard tells him to shut up, then Stahn goes back to his bed. Him and Rutee get into an argument over whos fault it is that they're in this mess. Mary then tells the two, in her words, "Lovebirds" to be quiet. Then, some guards will come down to the jail, and they will take you to see His Majesty, the King. The plot of the story unfolds further as the King decides to spare your life in return for running a mission for him. Hugo, the President of Oberon Corporation (the Lens guys), suggests that because they are Swordian users, Leon can accompany them to Straylize Temple to retrieve information on the Doomsday Weapon from the Aeth'er Wars. The King agress nbut ties restraining necklaces around each neck, so any attempt to escape or be disobedient can be dealt with a lethal shock. Hugo invites the group to come to his Mansion when we're done exploring Darilsheid. It's one big city though, so get ready to do some exploring. But not before we get what the castle holds for us! In the room closest to the exit of the castle on the right is an Orange Gel in a brown bag in the corner of the room. Now go north past the entrance to the throne room to a door with a guard next to it on the left side. He'll invite you to go inside and take the treasures in there. Though there are three empty treasure chests in this room, there are also chests with a Leather Cape, a Round Shield, some Chain Mail, and a Club to boot! Leave this room and go to the right for another similar room, with smaller chests and brown bags. Inside the bags and chests are a P. Bottle, an Orange Gel, a Life Bottle, and two Green Gels. If you go upstairs to the kitchen, take the Bread out of the brown bag by the fridge. Finally, in the small room to the upper left of the war room, you can find another Orange Gel in a chest there. Now we can leave the castle. So do so now, and enter the huge world of the City of Darilsheid. ---------------------- 9.) THE CITY OF DARILSHIED ---------------------- Items to Find: None. ***** ** **** Enemies: None. ******* Suggested Level: 6 ********* ***** Shops: ***** Oberon Corp MAIN STORE Spectacles - 5 Gald Oberol C - 50 Gald Energy Bullet - 320 Gald Gourmet Shop PICCOLO Squid - 100 Gald Sea Bass - 130 Gald Bonito - 300 Gald Lemon - 30 Gald Strawberry - 200 Gald Pineapple - 500 Gald Prune - 440 Gald Equipment Shop H.PEACE Green Gel - 30 Gald Orange Gel - 100 Gald Melange Gel - 120 Gald Life Bottle - 150 Gald Spectacles - 5 Gald H. Bottle - 40 Gald Bread - 20 Gald Cheese - 70 Gald Weapon Shop WARRIOR Short Sword - 20 Gald Long Sword - 40 Gald Rapier - 90 Gald Saber - 120 Gald Hand Axe - 160 Gald Gem Rod - 240 Gald Fruit Vendor COLORFUL Lemon - 30 Gald Strawberry - 200 Gald Pineapple - 500 Gald Prune - 440 Gald Clothier TRENDY Cloak - 6 Gald Beret - 10 Gald Ribbon - 5 Gald General Store QWIKEE MART Green Gel - 30 Gald Orange Gel - 100 Gald Melange Gel - 120 Gald Life Bottle - 150 Gald P. Bottle - 80 Gald Fish Monger SEA BREEZE Blowfish - 4,000 Gald Squid - 100 Gald Sea Bass - 130 Gald Bonito - 300 Gald Velvet Garden Inn - 70 Gald per Night Just to get it out of the way, your first order of business should be to go right to Hugo's Mansion, to set things up. From the castle entrance, go right, then down, then left and enter the large stone building. Leon will ask the servant where Hugo is, and he'll be told that he's in his office. (Rutee will get shocked too, woo!). After more conversation, the group will automatically make their way to Hugo's office on the second floor. Hugo takes the group to the hall to talk further. Marian, the housemaid, gives Stahn back Dymlos and Rutee back Atwight at the request of Hugo. After more discussion about Swordians (there are three more floating around out there!), Hugo will give the party a World Map. You can explore the Mansion, though there are no items to be found, only information. When you attempt to leave the mansion, Leon will remember something and tell you to wait at the door while he goes to do something. He actually goes back to talk to Marian. He's in love... =) She calls him Emilio, as well, and Leon calls Hugo "a bastard" which makes things even more interesting. Leon scurries off leaving Marian without words. Now we can finally leave the mansion and do our thing, shopping and the like. Store by store... the Oberon Main Store has nothing great. Spectacles, Oberon C and Energy Bullets. Pick up some Energy Bullets if you want and sell whatever Lens you have there as well. At the Gourmet Shop Piccolo, pick up some foods for your Food Bag, any will do. At the equipment store of the same building, you'll probably want to purchase some Holy Bottles, just in case. At the Weapon Shop Warrior, nothing is there that we don't already have, unfortunatly. So bypass it. At the armor shop, buy three sets of Chain Mail, a Round Shield, two Leather Capes, and a Leather Glove. The Leather stuff will go on Leon, the Round Shield to Mary, and the three sets of armor to Leon, Mary, and Rutee. Stahn should already have Chain Mail equipped. If he doesn't for whatever reason, make sure to get him equipped. Once you're done in the main part of town, head through the east exit to Darilsheid's harbor. There's nothing at the various vendors you need here, really, except for perhaps a Blowfish to add to your inventory (expensive, yes). What we are really here for is the warehouses above. There are three doors leading to three warehouses on the north end of the harbor. Strategically moving around the various boxes in the warehouses can get you items! There is a great walkthrough for Tales of Destiny on GameFAQs in addition to this one, by Erg Gibbon, and he has great strategy on how to get the various items by moving the boxes, so refer to his walkthrough until I make my own section on the quickest ways to do it! You should be able to get an Hourglass, some Red Savory, and other good items at the warehouses. In anycase, once you are finished, lets head out! As you leave Darilsheid, head north and a bit west to get to Armeida Village, last stop before Straylize Temple! ---------------------- 10.) THE VILLAGE OF ARMEIDA ---------------------- Items to Find: None. ***** ** **** Enemies: [While Leveling up] Wolf, Owl, G. Bee, Snake ******* Suggested Level: 7 ********* ***** Shops: ***** General Store TRAVEL PAL Short Sword - 20 Gald Long Sword - 40 Gald Rapier - 90 Gald Leather Armor - 30 Gald Wood Shield - 25 Gald Beret - 10 Gald Leather Helmet - 20 Gald Leather Glove - 12 Gald Green Gel - 30 Gald Orange Gel - 100 Gald Melange Gel - 120 Gald Life Bottle - 150 Gald Bread - 20 Gald Cheese - 70 Gald Sunset Inn - 150 Gald per night Once you're in the small, hicklike village, walk around and talk to everyone. Remember that here in this village, someone wanted to hire a Swordsman to teach his son the proper usage of a sword? Well guess who got hired... Grid! That fool from the bar in Janos, part of the famous Black Wings, the Lens Hunter groups. Talk to him to get a good laugh. At the one store in town, the General Store, there's not too much to buy really. Stock up on items, if need be, but I'd suggest saving your money, there's nothing here we haven't seen before. Our main objective now, before going to Straylize Temple, is to simply level up. Make sure everyone in your party, that's Rutee, Stahn, Mary and Leon, are all level 10 before going to Straylize Temple. Fight enemies outside of this village and use this village to heal yourself at Sunset Inn when need be. Capiche? Great. Well... you're at level 10!? Great! Lets head to Straylize Temple. How do you get there!? Why, from the village, on the World Map, head east along that thin coast, across the bridge, and then north to the woods. When you hit the woods, you're in the wooded area before the Temple. ---------------------------- 11.) THE PATH TO STRAYLIZE TEMPLE ---------------------------- Items to Find: Savory, Green Gel x2, Orange Gel, ***** ** **** Enemies: Rock Baboon, Chunbird, Orcrot, G. Bee, Snake, Shroom ******* Suggested Level: 10 ********* ***** Once you're in the path to Straylize Temple, head north, and bear right at the first path you get to going right. Head all the way right down the path to a stone pillar, looks like a grave almost. Examine it and you'll find that you can't read it. Dymlos tells you that you're "not ready to read this yet" and Stahn is disappointed. =) From here, go north and examine the small patch of mushrooms in the upper right hand corner of the screen there, and you'll get a Savory! Yay! This item increases one character's maximum TP by 5%. Save it for later though, the longer you wait, the more of an increase you'll get, mathematically. This goes for all of the permanent increase items we come across in the game! It's your game, do what you'd like, but I'd suggest you save them for later in the game! Once you get the Savory, it's time to head back to the main path. So go left and then continue north along the path.] Head all the way north until you can't head north anymore, then make a right and follow this path right across the trickling stream. Keep going right until, again, you can't go right anymore, then shoot up, then head left. Go left all the way and ignore the path going north for now. Keep left and then go down past the tree to the small treasure chest in the alcove to the southwest of the screen. Open the chest to get a Green Gel. Then go up the path going north. The path seems to split with some trees in the middle, but just take either way and continue north to a cliff, where you get a breathtaking view of Straylize Temple. From here we can go two ways. First, walk north and walk onto the stone sticking out of the cliff. Leon and Stahn will split and Leon will tell him that what we are looking at is Stralize Temple. Now, go back left and open the treasure chest all the way to the left of the cliff to get a Green Gel. Now go all the way right, and into the next area. From here, quickly shoot right and across the screen, going right into the next area. In this next area, avoiding straying from the path, as going north before you get to the end of the path heading right is feutile, you can't. So go ALL THE WAY right, then go north. Once you head north a short way, the path splits. First, keep going north to the north path, shortly which leads to a chest with an Orange Gel in it. Once you get the Orange Gel, go back south and take the path leading down and west. Go west a bit, then head north and into the next area. From here, take the spiraling path in the linear direction it is heading, and then head west, which will lead you into an area nearly identical (but only similar) to the area we were just in. Head west all the way, then north. Head west and down the path to a lower section of the forest, and then shoot north into the next area. Now just shoot north through this straight path and we'll be at Straylize Temple. ---------------- 12.) STRAYLIZE TEMPLE ---------------- Items to Find: R. Doll, Life Bottle, Chain Mail, Green Gel, Spectacles x2, ***** ** **** Tech Ring, Stray Robe, Ankh Hat Enemies: Lizard Man, Krystal ******* Suggested Level: 11 ********* ***** When you arrive, it looks like a town. The group starts to talk and Leon says that there's something wrong here. They say it's too quiet, and then Dymlos says that it's probably because everyone is dead. Leon suggests that they start to investigate, so lets do so. The only building (other than Straylize Temple itself at the very north of the area) that doesn't have a destroyed door, so you can enter, is the Cathedral at the right side of town right where you are. Enter it and talk to the Bishop on the floor in the aisle. He'll tell you that everyone is "in the back." Go up the aisle and take the small door in the upper lefthand corner of the screen by the alter. Go right down the path to the treasure chest by the crapload of stuff in the corner (some chairs and an organ, mainly). Open the chest to get an R. Doll. Equip it if you'd like, and then exit the Cathedral. Head all the way to the north of town and enter the temple itself. When you enter, you'll get a view of the room you're in, and a skull over a door in the center of the room with five orbs around it. Someone is calling for help. As the party investigates, they find that someone is locked behind that door by the force field (as Dymlos points out) that is holding the door locked. The team now has to find the generators for the orbs and destroy them! The save point at the center of the room should seem pretty enticing right now though, so save first and foremost. After you save your game, go back down the stairs and go right, and then up and through the door into another room. Once in this room, which is actually more of a corridor, go to the door in front of you and to the left. Enter it and there will be a crystal there guarded by a monster. Fight the Lizard Man and destroy the Krystal (yes, it's with a K), and then leave the room after Stahn exclaims that there is only four more to get! From here, once back in the corridor, shoot all the way to your right and go into the door here. Open the treasure chest to get a Life Bottle to add to your inventory. Now, go back to the main room of the temple. From here, go left, then up, then you'll come to two possible ways you can go. First, go down the stairs to your left (the bottom of the two possible paths), and into the next area. Ignore the staircase you come across as you go right, and then shoot up. Examine the sword by the door up ahead and you'll get a Knight Saber. Equip it on Mary (leave the rest with their Swordians so you can use magic!), and then go into the door right in front of you. (the corpse right next to the sword holds nothing.). Once inside this door, approach and attack the Lizard Man and destroy the Krystal in here as well. Three to go! Now, go back out into the corridor and go up the stairs we just ignored prior to entering the second crystal room. Follow the corridor around to the first door. Enter it and open the treasure chest in there to get some Chain Mail. All your characters should already have Chain Mail equipped, so simply leave it in your inventory and leave the room. Go right and to the door at the end of the corridor. Enter it and fight another Lizard Man-Krystal combo. Kill them both. Two more to go! Now, the next part... go back to the area in a branch of the main room of the Temple, remember? Where we ignored the stairs in front of us to go to the stairs below us? Well now go up those stairs. This area is pretty massive compared to the other parts of the temple, so stay close. For now, ignore the passage heading left, as after a long corridor, it leads to the Temple's cathedral. We don't need to go there yet. So head right. The stairs at the end of the corridor heading right leads to a room with two empty treasure chests, so ignore that, and head up. Here at the top is a corridor of doors. Starting at the left... The leftmost door has a chest, in it contains a Round Shield. All of your characters that can use shields should have one equipped already, so leave it in your inventory for now. The next door to the right contains another Lizard Man and Krystal combonation. Destroy them both, and there's one to go! The door in the center of the corridor also contains the final Krystal and Lizard Man. Destroy them and the force field will be destroyed! The door to your right has nothing in it, so head back to the main room in the Temple. Save your game, then head to the door that was locked previously by the force field. Enter the door and Ayles, a bishop of Straylize Temple, will greet you and thank you. When Leon asks him what happened to Archbishop Marton, he says that Lydon killed him. When the group brings up the Eye of Atamoni, the Swordians are astonished! They are all going crazy because of the fact that it's the doomsday weapon, and the people don't realize what they are messing with. The Swordian Masters say to be quiet, and Leon asks to be shown around. Ayles eventually agrees and tells them to head to the Cathedral in the back of the Temple (the one we passed up before!). First, explore this little room. To the left behind a bookcase is a Green Gel in a treasure chest. To the right is a Priest at a table. Talk to him if you'd like, then go up the stairs into the next floor. This is the Tower of Knowledge, that the priest explained at the table in the previous floor. On this floor, head right and down a bit. There's a treasure chest hidden by some bookshelves, but you can still see a bit of it. Open it to get an Iron Helmet. Equip it on Stahn. Talk to the priest on the other side of the room, then head up and to the next floor of the tower. Here, talk to the priest up ahead for some information, then go left all the way around to a bookshelf blocking your path, past the stairs to the next floor. Open up the chest there to get some Spectacles, then go up the stairs to the next floor. Now, once in this floor, go right and talk to the priest, then get the chest right by him to get another pair of Spectacles. Then go up the stairs to the final floor in the tower. This floor holds three chests scattered around the small floor, which hold an Ankh Hat, a Stray Robe, and a Tech Ring! Equip the Tech Ring right away on Stahn, and you'll get added experience points after each battle according to how many hits in a row (a hit-combo) you made in a battle. The top hit combo in each battle is counted towards your end experience, so make sure to utilize it fully! Equip the Ankh Hat on Rutee, and the ignore the Stray Robes, as they are weaker than anything you have equipped for Rutee (she's the only one who can equip it thusfar!). Now, leave the Tower of Knowledge, and go back into the main room of the Temple. Save your game, and then head left. Take the door/staircase straight up from the corridor at the left, and then head left and up. Go into the door at the top and then follow the winding corridor down a grande staircase, and finally to a set of doors. Enter the doors and you're in the Cathedral. Ayles will tell the group to follow him. He goes to a pedestal at the top of the Cathedral and tells the group to "watch" as he opens a secret passage with some prayers to Atamoni. Enter through the secret door into another area of the Temple. The treasure chest to your left as you enter holds nothing, so ignore it. Head left past it and up to the save point. Save your game, then head back to the entrance and go up. The entire room is a winding path to two doors at the top of the room. In the paths are switches, all over the place. There are six. Three of them are white switches that will open the white door at the top of the screen, and three of them are dark switches that will open the dark door at the top of the screen. Simply step on three of either (they have to be the full set to work, and only of one kind) and the door at the top, corresponding to whatever you chose, will open. Go through the door, and into the next room. As you can see, either door leads to the same room. As you enter, the team notices that the Eye of Atamoni is GONE! And petrified (literally) near the holding spot of the Eye is Philia, a Priestess under Lydon. After some talk, Leon uses a Panacea Bottle on her to un-stone her. A long scene ensues, as Ayles tells Philia to calm down after she gains consciousness because the Eye of Atamoni is missing! The team, after much discussion, decides to persue Lydon, and with Philia coming along. Leon first refuses to bring her, but then decides to trust her, as does the rest of the team. The Swordians, however, are very worried because the Eye of Atamoni had the world at near-destruction only mere hundreds of years ago... and the very same could happen again. Ayles tells the party that the huge Lens is 20 feet in diameter, so it's hard to miss and should get some attention when it's being lugged around. Once you gain control of the party again, leave Straylize Temple. Traverse the forest leading to Straylize Temple back to the world map, go past the small village, and head back to the capital city of Darilshied. The next leg of the journey begins. (also, you should take the time to level up Philia to level 10 at least, but don't have her in the party quite yet...). ----------------- 13.) WHAT TO DO NEXT!? ----------------- Items to Find: None. ***** ** **** Enemies: None. ******* Suggested Level: 12 ********* ***** Well once you do what you gotta do, getting all leveled up and such, head back to the Capital City Darilsheid. Go all the way to the north of town and into the castle. Go into the throne room and up to the King, and a conversation will commence. Leon will make his report to the King that the Eye of Atamoni was stolen from Straylize Temple. The King will be astonished. Then, Philia introduces herself, and tells the King that Archbishop Marton was killed by Lydon, and Lydon stole the Eye of Atamoni. The King tells you to get the Eye of Atamoni back at all costs, and the next leg of the journey begins! Now what to do next can be a bit hard to figure out, the King is vague and no one gives you much information on what to do next. However, you should stock up on whatever you need in town, sell your Lens at the Lens Outlet, and then go to the harbor through the exit of the town at the east end. Once in the harbor area of Darilsheid, go past all of the food shops and such. Next to the last shop (the Fish Monger) are two sailors. Talk to them to initiate a conversation in which essentially, they tell you that the ships going out to sea have been getting attacked a lot lately. Also, they say that there was a large item being delievered to Calvalese aboard a ship. Leon says that that is Baruk's territory, and that Baruk works for Oberon Corp, one of their head guys under Hugo. Once the conversation with the sailors end, head back to the castle, and once inside Seinegald, go back to the throne room and talk to the King again. Leon will tell the King, upon the King asking Leon what he's found out, that the Eye of Atamoni seems to have been disguised as regular cargo and boarded a ship headed to Calvalese. Leon asks that the King has a ship ready to head there right away. The King tells Leon that the risks are great with all of the monster activity lately, but that he'll allow it. He has a guard run to the harbor to get a ship readied for the group. So now, head out of the castle and back to the harbor at the east end of town. Board the ship closest to you (the one on the left, with the guard by the plank entering the ship), and talk to the Captain. He'll ask you if you're ready to go. Once you're ready, choose "YES" and we're off to Calvalese! ---------------------------------- 14.) EN ROUTE TO CALVALESE, INTERRUPTED ---------------------------------- Items to Find: Flare Bottle, Liqeur Bottle ***** ** **** Enemies: None. ******* Suggested Level: 12 ********* ***** Once on the ship, the group is shown in the bar/lounge area in the ship's cabin. Rutee mentions that the skies are getting darker, and then Stahn asks if it's a storm or "something else". He's referring to the Demon's Reef, a myth told to kids about dangerous areas of sea with monsters and such. Rutee makes fun of Stahn for being childish, and Leon simply chimes in that any monsters that come around will be taken care of by the group. Then, a sailor runs in and says that monsters are attacking the ship! Non chalantly, Leon gets up and says "lets go". Before you leave the lounge, talk to the bartender. He'll offer you up a Flare Bottle the first time you talk to him, and a second conversation will bag you a Liqeur Bottle as well. After you get both of those items from the bartender, leave the room through the door at the south of the room and once on the deck of the ship, walk up to the top where the captain is. A large dragon will come out of the water, white in color, huge. The Swordians ask what a Sea Dragon is doing here, but the party is dumbfounded. The Swordians tell their masters there no way they can defeat a Sea Dragon. However, Leon goes to attack the Dragon. Before he can, Philia jumps onto the stern of the ship and says that the Dragon is calling out to her. Everyone calls her crazy, except Mary, who follows her. She says the Dragon is telling her to get on it. The party follows her, except Leon, who first instructs the Captain to leave in one hour if they don't return, and then he yells at Chaltier for giving her unwanted opinion. He too then boards the dragon. Welcome to the Underwater City. ------------------- 15.) THE UNDERWATER CITY ------------------- Items to Find: Rue Staff, Orange Gel, Pickaxe, Life Bottle, Fine Saber, Iron ***** ** **** Helmet, ?DISC x2, Clemente Enemies: Green Roper, Starfish, Sea Slug, Cuttlefish, Sprite ******* Suggested Level: 12 ********* ***** Friendly word of warning - the enemies here are a lot tougher than previous enemies. Tread softly, heal often, and run if necessary! Your first order of business should be to save at the save point in the main room of the underwater city. So save your game. The room to the right is a room filled mostly with water, so we can't go there yet. So go up into the room above. Now it seems as if your path is obstructed here, but fear not! Go up to the small boulders in your way and hold down the circle button. Then use the d- pad to push the boulders up, down, left or right. This boggled me for a while when I first played the game back in 1998 and I know it still pisses people off to this day, so now you know! Once those boulders are out of your way, you can work your way north through the room. Once north, go through the door at the top of the screen which leads to a room that splits into four paths - back the way you came, and then up, left and right. Philia says that the voice is drawing her northward, but first, go to the room at your left. Here, there are beds in the room and a chest in the corner. To get to the chest, pull the boulders out of the way, and then open the chest to get a Rue Staff. Don't equip it on anyone, it's weaker than anything you have equipped already. Unfortunatly, you can't sleep in the beds in this room, so shoot across to the room at the right of the four way room. In this room, you'll have to move a few boulders a tad bit more strategically to get to the chest in the corner, which holds an Orange Gel. Once you get this, go up the north door, up the stairs, in the fourway room, and into the next area. From here, you can either go right or you can go up. Go around or push the boulders and go right into the next room. Then, shoot up into the room right above you, the leftmost one. Push the boulders out of the way in this room and go around to get to the blue chest, which holds a Pickaxe. The Pickaxe is a "Valuables" item that will pry open locked doors and "move boulders". So now exit the room you're in, and go right to the locked door. Analyze the door and it will open. Enter the room and open the chest in there to get a Life Bottle. Exit the room. Now that we have the Pickaxe in hand, go back left a room from the room with the two doors we just went in, and this time, move the boulders and go north. Head left down the corridor to the locked door and use the Pickaxe to open it. Inside this room are two chests. Open them to get an Iron Helmet and a Fine Saber. Equip the Iron Helmet on Leon and the Fine Saber on Mary. Leave that room, head right down the corridor and go into the room (no door to use a pickaxe on), and open the chest to get a ?DISC, which you can't yet identify. Soon enough. =) Now, once all that's done, head back to the right wing, and keep heading right until you get to the ditch in the floor and a rope descending down the hole. Climb down the rope and you'll get down one level. Philia will tell you that the voice she's hearing is even lower down. Now you can take one of two ropes down. First, take the left rope down, which will lead you to a blue chest holding another ?DISC. Then climb back up the rope and take the right rope down. Once you take the rope down, head right to another area, and Philia says she now hears the voice above the party's current standing. In this area, you can go up or right. First go right and into this room. Open the blue chest in the corner to get a Sharp Stone, which is actually a disc. Equip it preferably on Stahn's Swordian, Dymlos. Now, head back left to the previous room and go up. This is like a conference room with a long table. To make things easier, instead of moving the boulders right in front of you, run around the table to the other side and shoot up the stairs into the next room. The room to the right here holds an elevator, but it doesn't work, so ignore that room and shoot straight up to the room holding what's calling Philia. You find a sword lying in this room here, and Philia is connected to it. It's actually a Swordian, Clemente. All of the Swordians with you recognize his voice instantly, and Clemente tells Philia that she is chosen, because he sensed something was wrong and woke up from his slumber. That something, the Swordians tell Clemente, is that the Eye of Atamoni has been stolen! Philia finally accepts Clemente's offer after Rutee tries to stop Philia from taking it, and the group can finally leave, one Swordian Master stronger! You can leave the Underwater City now (make sure you got all of the items under here, especially the three discs!), so head all the way back to the entrance of the Underwater City (it's not too much of a trek back), and Stahn will suggest we head back to the ship. So we do! =) The ship finally pulls into Calvalese Harbor, so lets do this! ------------------ 16.) THE TOWN OF CHERIK ------------------ Items to Find: Combo Counter, Food Sack M ***** ** **** Enemies: None. ******* Suggested Level: 13 ********* ***** Shops: ***** Equipment Shop OASIS Green Gel - 30 Gald Orange Gel - 100 Gald Melange Gel - 120 Gald Life Bottle - 150 Gald P. Bottle - 80 Gald R. Bottle - 500 Gald Spectacles - 5 Gald H. Bottle - 40 Gald Bread - 20 Gald Cheese - 70 Gald Arms Shop DESERT STORM Saber - 120 Gald Fine Saber - 480 Gald Silver Mace - 580 Gald Veldan - 350 Gald Battle Axe - 600 Gald A. Cloak - 280 Gald Iron Helmet - 180 Gald Iron Glove - 250 Gald Fish Monger TASTY FISH Bream - 120 Gald Wrasse - 10 Gald Red Snapper - 480 Gald Fruit Shop FRUITY Vegetables - 300 Gald Banana - 40 Gald Pineapple - 500 Gald Dorian - 3,000 Gald Clothier SILK ROAD A. Cloak - 280 Gald Blue Ribbon - 220 Gald Jeff's Inn - 80 Gald per night The Captain tells the party that Baruk's office is in the main part of town, and we'll head there first and foremost, to get it out of the way. Exit the port to the west, and then head west through the desert town and north a bit to the nice looking house. That's his house. Enter it and go downstairs down the stairs to the back of the house. When downstairs, Leon says his office is in the back, to follow him. When Stahn asks what kind of man Baruk is, Leon scolds him for not listening. Stahn tells him he knows that he's an Oberon Corp representitive in charge of the Calvalese area, but what else do we know about him? Then Rutee and Leon try to explain what this all is to Stahn, but he doesn't get it, so they give up on him. When they enter the office, Baruk greets them and is actually a really nice guy. He picks on Leon a lot during the conversation, saying that he is mean to the group because he fears they may be equally as powerful as he, although Leon refuses to believe so. Anyway, Baruk discusses some matters with the group, about the pirates, and the constant attacks on Oberol Corp's Lens shipments recently. Finally, he'll send you on your way to explore Cherik (the town we're in). Before he lets you go though, he tells you to take what's in the two chests at the bottom of his office. Open them to get the Medium Food Sack and the Combo Counter, both useful items indeed! Now, leave his office and explore the town. Start by talking to everyone, go stay at the inn if need be. When you get to the shops (they are in the same building), purchase any healing items you need (stock up on the Rune Bottles so we can see what discs we have and such), and purchase Iron Helmets, Iron Gloves, some weaponry, and Amber Cloaks for anyone who needs the defensive boost. Anyone who uses Swordians should stick with their Swordians (that's everyone except Mary). Buy Mary a Battle Axe to suffice. Now, go to the menu, and go to your items. Use your Rune Bottle on both ?DISC items we got from the Underwater City. They will end up being Disc SP010022 and Disc SW020020. Equip them on Swordians for the extra boosts they give (mix and match the Discs you have thusfar to optomize their effects accordingly), and also, use the Rune Bottle on your Savory we got in the woods leading to Straylize Temple to make it into the much stronger Red Savory. You can use the Rune Bottles on Cheese to make them Brie and Wormy Apples to make them into Jam. After you do what you need to do with the Rune Bottles, go restock on them if you want. Also, go to the well in the center of town, and some kids there will offer to play tag with you. Play with them if you want, they will reward you with one gald for every second you don't get caught. If you last long enough, they'll start giving you some Gels, and even an Efreet (which can only be used once during a battle sequence, supposidly, although I've never lasted long enough to get one in this game!). I suck pretty bad at the tag game myself, but you people might have better luck, so give it a try if you want. The harbor holds some shops and such. Go there and talk to everyone, and buy food and such. Also buy three Blue Ribbons from the clothier on the Harbor and make sure to equip them on the three girls in the party. Do the warehouse thing above if you want and such. If you didn't manage to get an Efreet from the game of tag in the main part of Cherik, you can get one in the warehouse by doing the right sequence with the boxes. Once you're done here, it's time to leave Cherik for now. ----------------------------------- 17.) LEVELING UP ON YOUR WAY TO KALVIOLA ----------------------------------- Items to Find: None. ***** ** **** Enemies: Desert Fly, Scorpion, Hornet, Worm, Lizard ******* Suggested Level: You should level up to level 15 before getting to Kalviola ********* ***** Once you leave Cherik, you should head north to the town of Kalviola. But first, take the time to level up all of the characters in your party to level 15, first, just to keep a nice high level for the coming onslaught of enemies. If you don't have the patience to get to level 15 (and for the love of god, you should, it doesn't take THAT long to get to level 15 if you've been leveling up the entire game when I suggested that you do), at least raise your level one or two. Anyway, head north to Kalviola, the capitol city of the continent of Calvalese. --------------------- 18.) CAPITAL CITY KALVIOLA --------------------- Items to Find: None. ***** ** **** Enemies: Sea Slug x3, Cuttlefish ******* Suggested Level: 14-15 ********* ***** Shops: ***** Equipment Shop MOONLIGHT Green Gel - 30 Gald Orange Gel - 100 Gald Melange Gel - 120 Gald Life Bottle - 150 Gald P. Bottle - 80 Gald R. Bottle - 500 Gald Spectacles - 5 Gald H. Bottle - 40 Gald Bread - 20 Gald Cheese - 70 Gald Armor Shop FULL MOON Amber Cloak - 280 Gald Ring Mail - 300 Gald Iron Helmet - 180 Gald Iron Glove - 250 Gald Ankh Hat - 120 Gald Oberon Corp KALVIOLA Spectacles - 5 Gald Oberol C - 50 Gald Oberol EX - 300 Gald Energy Bullet - 320 Gald Life Bottle - 150 Gald Weapon Shop DESERT MOON Saber - 120 Gald Fine Saber - 480 Gald Veldan - 350 Gald Battle Axe - 600 Gald Bastard Sword - 800 Gald Orc's Inn - 100 Gald per night Once you enter the desert capital city, you'll notice as you walk around and talk to everyone, as well as all of the shops, that everyone is rude, and that the shops refuse to do any business with you. So head nback near the entrance (the southern one) to the town and when the wall surrounding the town ends, go around it and walk north. Suddenly, a boy named Tosh will be yelling in distress! As the party goes to check it out, it's a boy trying to fend a few Sea Slugs off from entering the town. Suddenly, Grid and his Blackwings appear and eventually make utter fools of themselves when the Sea Slug takes out Grid in battle. Eventually, you get to fight the beasts, it's only three Sea Slugs and a Cuttlfish, so you shouldn't have any trouble beating the crap out of these guys nice and quick. After you defeat them in battle, the unappreciative Tosh runs away after a few explatives escape from his mouth. Anyway, leave that little area of the town back to the regular part of town. Walk around town, making sure to hit up the bar and such, and talk to everyone. When you hit the weapons and armor stores, et cetera, I suggest you buy the following. Firstly, at the Equipment Shop, stock up to 15 on each of the healing items and such, so you have a good stock in case you need them. In the armor shop, simply purchase three sets of Ring Mail and equip them on the three characters in your party who can use them to give their defense a nice boost. In the weapon shop (Tosh is there, but he has not much to say, it figures that his father owns the town's weapon shop), the owner (Tosh's dad) says he "has to" let you buy something. So, purchase one Bastard Sword, and that's it. Equip it on Mary. Again, the Bastard Sword is stronger than Leon's Swordian, but Leon's spells are strong, so it's best to keep the Swordian equipped on him regardless. Then, go down to the Lens shop here, exchange your Lens for Gald and purchase Oberol C items, Oberol EX items, and some Energy Bullets as well. Then, stay at Orc Inn, and leave town and save your game. Finally, when you're done doing your thing, talking to everyone and buying everything you need, your next stop should be the Straylize Temple in the center of the capital city here. Go there and enter it. You'll find that you'll be booted out immidiatly from the Temple, because they are doing a "service" inside. Also, the side door into the temple is locked. Head back to Cherik. -------------- 19.) BACK IN CHERIK -------------- Items to Find: None. ***** ** **** Enemies: None. ******* Suggested Level: 14-15 ********* ***** In Cherik, head all the way west into Calvalese Harbor, adjacent to the town of Cherik. Talk to the wandering sailor there who admits to helping carrying something that arrived here in a boat not too long ago. He directs you to a man named Jake, staying at the Inn in town. Now head out of the harbor and into the town. Go straight to the inn and you'll notice that no one is in the Inn, except for Jeff (the owner) and a Maid downstairs. Talk to the maid and she'll now re-direct you to the Weapon Shop, where Jake had to make a stop quickly. Head to the weapon shop and talk to the rude owner there (who accuses you of stalking Jake, none-the-less), and then the owner will AGAIN re-direct the party back to the Harbor. In the upper corner of the town lies Jake, looking out at the sea. Talk to him and he'll tell you that he carried a very heavy statue that was to be installed at the only temple in Calvalese, the one in the capital city, Kalviola. He has not much else to say, so after the party thanks him, go back to Baruk's. Once you're in Baruk's house, go downstairs to his office and talk to him. Leon tells Baruk that the Eye of Atamoni is at the Straylize Temple in Kalviola. Baruk informs the party that Lydon is probably hiding there as well, and sends you off on your way, telling the party that he'll look into the pirate fleet in the mean time. Now that we're all set, head BACK to Kalviola. ----------------------- 20.) INFILTRATING THE TEMPLE ----------------------- Items to Find: None. ***** ** **** Enemies: None. ******* Suggested Level: 15 ********* ***** Once back in the capital city, go to the temple and enter. Two priests will be at the entrance and you can talk to both of them. Philia will ask them if they've seen a statue being brought here lately, and they both deny any known whereabouts of any statue. Also, Philia asks them if they've seen Lydon, and they remark that the high-priest hasn't been seen lately. Philia and Leon become suspicious, because a simply high priest would doubtfully be known about on another continent, he's not a bishop or arch- bishop or anything, remarks Leon. Rutee then suggest that the party infiltrates the temple at night, and they party all agrees that that is indeed a fine idea. Philia volunteers to stay at the temple for the night so that the side door can be unlocked by her during the middle of the night when everyone else is asleep. Leon tells her that they'll be at the Inn until then. Go to the Orc Inn to the right of the temple and spend the 100 Gald to stay a night. Once in your rooms, the party will be ready to assemble and head out. (when you go outside, you'll notice super cool lighting effects from the doors to the outside and such, you'll see). Enter the side door of the Temple and lets do this. ------------------------------- 21.) STRAYLIZE TEMPLE KALVIOLA STYLE ------------------------------- Items to Find: None. ***** ** **** Enemies: Monk Soldier, Priestess, Bat Eye ******* Suggested Level: 15 ********* ***** The Temple is super dark at first, but Philia soon joins you and lights it up slightly with her lantern. She warns that there are Priests wandering around the temple, and to be careful, so... BE CAREFUL! =) It's super hard to really get a sense of direction in the temple because it's so dark, but do the best you can anyhow. Head left and then at your first chance, head down into the next corridor. Now head right (don't traverse left, for after going up and down the series of stairs, you'll find yourself at the main entrance to the temple. Go outside and you'll be locked out, and you'll have to go back through the side and start all over!) So head right and go down and into the next area. You'll find here that a boss fight ensues, with some pretty powerful enemies indeed. - - - - - - - - - - - - - - - - B O S S F I G H T F O U R - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- Enemy: Monk Solider x2, Priestess x2, and Bat Eye x2 Monk Soldier HP: 664 TP: 0 Priestess HP: 494 TP: 60 Bat Eye HP: 489 TP: 0 WEAKNESS: Fire EXP: 260 GALD: 400 LENS: 26 ITEMS WON: None ------------------------------------------------------------------------------- When this fight ensues, it'll be a crowded screen. Six enemies for you to defeat! This isn't all that bad, really, just take care of the enemies on one side with Stahn and have the party concentrate spells, skills, and physical attacks on the other side. Your main concern isn't the Bat Eyes, but the Priestesses and the Monk Soldiers. The Monk Soldiers have a lot of HP and pack a powerful punch, while the Priestess enemies can cast many spells similar to the array of spells that Rutee and Philia have. If they are about to cast a spell, hit them to interrupt the casting to avoid any... further altercation. =) Once they are defeated, well... onward we go. =) - - - - - - - - - - Once you defeat the enemies you'll automatically go down and left to a jail cell (in the middle of a temple!?), and inside is a Priest whom was caught by the enemy and locked up. As he was doing his evening prayers in the cathedral, Lydon came and brought the Eye of Atamoni with him. Lydon's henchmen, "acting in the name of Lydon," locked up the priest because he saw too much, and so here he is. Although Stahn wants to let him out of the cell, Leon and Rutee think that he should stay put for now, as they don't know if he's a monster, and he'll be safer in the cell anyway. After that, go left and into the adjacent cell, to talk to an old priest in bed who is "starving". Ah well, nothing we can do for him. =) Now, go back up and leave the cell area. Go around and take the stairs to your left up and around, around a corridor. When you start to head right, a set of enemies will again intercept you. - - - - - - - - - - - - - - - - B O S S F I G H T F I V E - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- Enemy: Monk Solider x2, Priestess x2, and Bat Eye x2 Monk Soldier HP: 664 TP: 0 Priestess HP: 494 TP: 60 Bat Eye HP: 489 TP: 0 WEAKNESS: Fire EXP: 260 GALD: 400 LENS: 26 ITEMS WON: None ------------------------------------------------------------------------------- Same as the previous boss fight. Use the same strategy, you can get it above. - - - - - - - - - - Once you defeat those enemies, had right and up into the grande doorway, which leads to the cathedral. Leon suggests that we look for the secret entrance. Shoot up to the alter and analyze it to find a button which opens a door behind it, the same set up as in Seinegald. Leon even mentions this, asking if "they take us for idiots?" =) Anyway, head up to stairs in this secret area to find a room very, very similar to the Straylize Temple's Eye of Atamoni room in Seinegald. Suddenly, from darkness, the lights turn on and a High Priest catches the group in the room. A lengthy conversation ensues with the High Priest and the party, where they tell the party that Lydon left with the Eye of Atamoni, and they don't know where he went, but that his "monster army" will take over the world. They claim to be Atamoni's chosen ones, and that the world is their's to rule, via the Eye of Atamoni and Lydon's vision. He also tells you that the ships being pirated are Lydon's doing as well, as he uses the Lens shipments to make his monsters, and additionally, to disrupt the economy of Seinegald which so very much relies on Lens for it's economic prosperity. After some more talk, the High Priest sends out his henchmen on your party, the same freakin' enemies we fought twice already. - - - - - - - - - - - - - - - B O S S F I G H T S I X - - - - - - - - - - - - - - ------------------------------------------------------------------------------- Enemy: Monk Solider x2, Priestess x2, and Bat Eye x2 Monk Soldier HP: 664 TP: 0 Priestess HP: 494 TP: 60 Bat Eye HP: 489 TP: 0 WEAKNESS: Fire EXP: 260 GALD: 400 LENS: 26 ITEMS WON: None ------------------------------------------------------------------------------- Same old, same old, see Boss Fight Four's description if you STILL need help on defeating these enemies! =D - - - - - - - - - - After you defeat that set of enemies... God Almighty, another on-slaught is-a comin'! Ugh. - - - - - - - - - - - - - - - - - B O S S F I G H T S E V E N - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- Enemy: Monk Solider x2, Priestess x2, and Bat Eye x2 Monk Soldier HP: 664 TP: 0 Priestess HP: 494 TP: 60 Bat Eye HP: 489 TP: 0 WEAKNESS: Fire EXP: 260 GALD: 400 LENS: 26 ITEMS WON: None ------------------------------------------------------------------------------- You should get the idea by now. - - - - - - - - - - After the defeat of the High Priest as well, Leon calls them "powerless" and asks Stahn if he knows where we're going next. Although you have three choices, and it really doesn't effect much what you choose, choose Fitzgald (that's choice one), and you won't look like an idiot to Leon. =) But what do I suggest we do first? Level the hell up, boy. =) But we'll do that in Fitzgald, where the enemies are stronger! Once outside of the town of Kalviola, head back to Cherik, and go to Calvalese Harbor. Go to the ship at the harbor and board it. Talk to the captain and he'll ask you if you're going to Seinegald. You say no, that you're going to Fitzgald, and then he'll agree to take you, and you're on your way. --------------------- 22.) THE CITY OF NEUESTADT --------------------- Items to Find: Rune Bottle, ***** ** **** Enemies: ******* Suggested Level: 15 ********* ***** Shops: ***** Arms Shop ARCADIA Short Sword - 20 Gald Long Sword - 40 Gald Battle Axe - 600 Gald Ring Mail - 300 Gald Silver Mace - 580 Gald Kite Shield - 350 Gald Ahmet Helmet - 480 Gald Land Hat - 340 Gald Gauntlet - 380 Gald Fast Food SP-BURGER Fitz Burger - 180 Gald Fitz Fries - 50 Gald Fitz Shake - 100 Gald Supermarket F-MART Green Gel - 30 Gald Orange Gel - 100 Gald Melange Gel - 120 Gald Lemon Gel - 250 Gald Pine Gel - 500 Gald Life Bottle - 150 Gald Rune Bottle - 500 Gald Panacea Bottle - 80 Gald Holy Bottle - 40 Gald Spectacles - 5 Gald Bread - 20 Gald Cheese - 70 Gald Lemon - 30 Gald Acerola - 250 Gald Fish Monger FRESH CATCH Squid - 100 Gald Sea Bass - 130 Gald Wrasse - 10 Gald Butcher Shop FAIR DEAL Chicken - 420 Gald Beef - 1,000 Gald Oberol Corp NEUESTADT Spectacles - 5 Gald Oberol C - 50 Gald Oberol EX - 300 Gald Energy Bullet - 300 Gald Kool Treats SOFTY KREAM Softy Kream - 50 Gald Fitz Shake - 100 Gald Tailor Shop SILVER THREAD Amber Cloak - 280 Gald Land Hat - 340 Gald Blue Ribbon - 220 Gald Fish Monger CAVIAR #1 Squid - 100 Gald Sea Bass - 130 Gald Bream - 120 Gald Wrasse - 10 Gald Red Snapper - 480 Gald Grocer MARKET HALL Wormy Apple - 2 Gald Vegetables - 300 Gald Lemon - 30 Gald Apple - 30 Gald Strawberry - 200 Gald Sweetee - 220 Gald Acerola - 250 Gald Pineapple - 500 Gald Prune - 440 Gald Mangosteen - 1,500 Gald Fish Monger CAVIAR #2 Squid - 100 Gald Sea Bass - 130 Gald Wrasse - 10 Gald Bonito - 300 Gald Blowfish - 4,000 Gald Hotel Jun - 200 Gald a night After watching the ship traverse the waters for a minute or two on the open seas, you'll arrive in Fitzgald. The captain will announce the arrival, and you can now deboard the ship and explore the massive city. Go south from the ship and open the bag behind some cargo boxes to get a Rune Bottle, and then head east. Before we shop, we should see Ilene, as Leon suggested. To get to Ilene's, we have to leave the Harbor area. So do so and you'll be in the regular part of town. When you enter here, and automatic altercation will occur with three people... a brother and a sister of the upper class and a young boy named Karma, who is an adopted orphan. The kids tease him and his sister for not being rich and fashionable like them, and that's when Rutee steps in to stop the fighting. She scolds them and they run away. Stahn then tells Karma to go with his sister, and he thanks them and runs off. Stahn compliments Rutee on her kindness but she just says that we should move on. So lets do so. So to meet Ilene, head left on the path to the Lens store. Enter it and a scene will automatically take place. Leon will recognize Ilene and vice-versa, and Ilene will ask what we're doing here. Leon tells Ilene that he has a good plan to combat the pirate attacks of late on Ilene's Lens shipments. She agrees to hear the idea, so follow her down the stairs to a more private area. Once downstairs, Ilene will introduce herself to the rest of the party, she is Ilene Rembrandt. She is the GM of the Fitzgald branch of Oberon Corp. Everyone introduces themselves to Ilene, et cetera, and then the plan explanation from Leon to Ilene begins. Leon tells Ilene that they will board a ship headed to wherever to act as a decoy shipment. When the pirates attack, they will basically kill what they can of them and get their leader to find out where they are based and where they come from. Although Ilene is at first doubtful of the plan, she eventually agrees, having no other choice. She makes it clear that there should be no mistakes being made, however! Or she'll get it from Hugo. She tells you that her house is yours until we leave, and to meet her at the dock when you're ready. But for now, lets shop! Take the Oberol EX and the Bellebane from the chest and bag, respectivly, in that room, then leave the basement. Buy what you need from the Oberol store, and then leave the store. Here's what you should purchase. From the Arms Shop ARCADIA, buy three Kite Shields (for Stahn, Leon and Mary), three Ahmet Helmets (for the same three), and three Gauntlets as well, for the same three. Make sure to equip all of what you just bought! From here, you'll want to go to the F-Mart. At the SP Burger inside, purchase some burgers, fries and shakes, if you want. But what the F-Mart truly holds is powerful healing items. =) At Supermarket F-MART, purchase 15 Lemon Gels and 15 Pine Gels, as well as a few Acerolas, if you want. In the supermarket, you can also purchase meats, fishes, and Oberol Corp products if need be. Once you buy all of this, you can now do one of two things. I personally recommend that you have the patienece and discipline to leave the town and level up your characters all to level 17. But you might not want to do that. In that case, skip the next section of the walkthrough and go to part 24, as the next part, 22, is dedicated to leveling up tactics in the region, and 23 is about Stahn's hometown, which you can optionally go to now as well. So onward we go. ----------------------- 23.) LEVELING UP IN FITZGALD ----------------------- Items to Find: None ***** ** **** Enemies: Lizard, Poison Snake, Vulture, Mandrake, Hornet, ******* Suggested Level: You'll start around level 15, you should level up to level 17. ********* ***** On this continent (which is long, but not wide), you should level yourself up before taking on the pirate ships. A nice level to be at is level 17. SO level up, fighting the five monsters you find on this continent; Lizards, Poison Snakes, Vultures, Mandrakes and Hornets. Switch in and out your characters so that each is at level 17, and once that's done, you should be free to go to the pirate ships and do as you will, that much stronger. However, I do suggest you go due north on the continent and to Lienna Village, where Stahn is from. -------------- 24.) LIENNA VILLAGE -------------- Items to Find: None ***** ** **** Enemies: None ******* Suggested Level: 17 ********* ***** Shops: ***** Fish Shop TIDES White Smelt - 80 Gald Eel - 2,000 Gald Tuna - 3,000 Gald Prawn - 1,200 Gald Green Grocer ECHO Vegetables - 300 Gald Wormy Apple - 2 Gald Persimmon - 85 Gald Chestnut - 120 Gald Silvervine - 200 Gald Grape - 980 Gald Fruit Vendor BLUE SKIES Lemon - 30 Gald Apple - 30 Gald Strawberry - 200 Gald Bakery FLUFFO Bread - 20 Gald Cheese - 70 Gald Fitz Burger - 180 Gald Butcher Shop GRADE A Chicken - 420 Gald Beef - 1,000 Gald Lienna Village is really an optional place to go at this junction in the game, but you should go there anyway, if you want to get a little backstory on Stahn's roots, and also pick up some rare foods, mainly, that we haven't come across yet. You should walk around the town and talk to everyone, the elders, Stahn's family, et cetera. The main attraction of the town lies in the one building that holds all of the town's stores. Here, buy foods that you've yet to encounter on your journey, to add to your inventory. That's the main reason I came here in the first place, before I had to. =) Anyway, that's all there really is to do here. Head back to Neuestatd and go to the harbor. Talk to Ilene and you'll be on your way to the pirate fleet! P.S. Ignore the seed planting area in Lienna for now - we'll come back and do that whole schpeel after we access the secret seeds shop! More on that later. For now... --------------------------- 25.) TAKING OUT THE PIRATE FLEET --------------------------- Items to Find: Panacea Bottle, Lemon Gel x4, Pine Gel x3, Miracle Gel x3, ***** ** **** Green Gel x 11, Melange Gel x5, Orange Gel x9, Bastard Sword, Oberol C x13, Oberol EX x3, Lavender, Bellebane x2, Sage x2, Savory, Oberol G x2, Spectacles x6, Wrasse, Dark Bottle x3, Barracudda x2, Amber Cloak x3, Red Snapper x5, Holy Bottle x4, Squid x3, Splint Mail x2, Blue Ribbon, Flare Bottle, Liquer Bottle x2, Wall of Flame, Silver Chain, Iron Helmet, Veldan, Iron Glove, Battle Axe, Life Bottle, Tuna, Silver Cloak, Hourglass Enemies: Pirate, Berserker, War Vulture, Monk Soldier, Priestess ******* Suggested Level: 17 ********* ***** This part of your journey is long and arduous, it's a tough affair indeed. Make sure to be fully prepared, stocked up with the best in weaponry and armor, healing items, and to be fully healed in both HP and TP before proceeding any further! As you enter the ship, Ilene tells the captain of the ship that Leon is now in charge. Although the captain is at first apprehensive, he soon agrees, as it's under Hugo's orders. The ship soon thereafter takes off from the port, headed out to sea. Once the ship is out there, the game cuts to the party awaiting the pirate attack below deck. The party, especially Rutee, is getting extremly tired of waiting around for the attack to happen, and actually wants them to attack! Leon grows tired of her bickering, but soon the unthinkable happens... right after Leon hypthosizes that the pirates might actually KNOW this a trap, the pirates start the heist! Leave the room through the door on the south and back to the deck of your ship. From here, the captain tells you to get the leader of each ship so that particular ship can be commandeered. Enter the first ship and go below deck. Here we go! (Please Note - The battles on the pirate ships aren't random. Similar to the battles on the Draconis, the battles on the pirate ship occur when you run into the enemies, Chrono Trigger Style. I won't be suggesting that you attack all of the enemies - if you're smart, you'll let them attack you so that you can get EXP, Gald, and Lens.) On the first ship, enter the hold. Head left right away and open the small chest on the leftmost wall to get a Panacea Bottle. Go up to the door on the left right near you and enter the next room. Open the small chest on your left (hidden underneath the support bar) for a Pine Gel. Then, Head up the short staircase and open the chest on the left there for a Miracle Gel. Finally, on the left right above where you are is a bag with a Lemon Gel. Nab it and go through the door into the next room. The next room is actually a corridor. To your immidiate left, nab the Green Gel in the brown bag, and head to your right. At the other side of the corridor in a small chest is a Melange Gel. Grab it, and ignore the door in the corridor heading up. Go to the far right and go down into the other door. Here, to your right when you walk in is a Orange Gel. Now, head back up and into the previous corridor. The door leading up in the middle of the corridor that we ignored before, go up and into the next area. Here, run around the loop to the left, or the right, they both lead you to the same place; an area with a staircase going up and one going down. The blue chest right near this area holds a Bastard Sword. You should already have one equipped on Mary, so move on from here, going down the set of stairs. Once down the stairs and into the next area, a small chest right next to the stairs contains an Oberol C. Grab it quick, then head right and into the door leading up. In here, aside from an enemy, are two bags and a small chest. Grab what's in them; a Lemon Gel, an Oberol C and an Oberol EX! Now leave the room and back into the corridor. This time, shoot straight across the hallway to the room leading down. In here are two bags, which have a Miracle Gel in it, and also, a Lavender! Awesome! Head straight down out the other door and into the next corridor. In this corridor, immidiatly to your right is a small chest which contains an Oberol EX. Now head right down the corridor. The small chest on the other side contains an Oberol C. From here, you can go down a set of stairs or up through a door. We'll come back to the stairs, but first, go through the door in front of you. In this small room, head up and, after dueling with the enemies in this room, grab the Bellebane out of the bag on your right, and further up in the room, the Oberol C out of the small chest. Go through the door at the top of the room back into a previous corridor. Shoot straight across the corridor up through a door into another small room. This small room contains two bags in the upper righthand corner, which contain a Pine Gel and a Melange Gel. Grab them, then head all the way back down through the previous corridor and previous room, back to the staircase we just ignored. Go down the staircase which will lead you to an entirely new corridor. To your left right when you enter the corridor is a Sage in the brown bag. Grab it and then head right. Once you go right a short ways, there should be a door leading up into another room, next to a corridor leading up. Head into the door and enter a big room. Here, amongst the cannonballs and barrels, are two bags, which hold two more great items, another Bellebane and a Savory! Now exit this room, and head back into the corridor. Head right and then up the corridor, and enter the room through the door at the top of the corridor. In this large room is the captain of the ship, and also, a treasure chest to your right. First, grab the Oberol G out of the treasure chest to your right, then talk to and engage the captain in battle! - - - - - - - - - - - - - - - - - B O S S F I G H T E I G H T - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- Enemy: Pirate x2, Monk Soldier, Priestess Monk Soldier HP: 664 TP: 0 Priestess HP: 494 TP: 60 Pirate HP: 489 TP: 0 EXP: 460 GALD: 400 LENS: 46 ITEMS WON: None ------------------------------------------------------------------------------- This battle is not really a boss battle persay, but I shall count it as such anyway. These enemies are easy to defeat. You have two Pirates that you've been fighting on the ship thusfar, as well as a Monk Soldier and a Priestess to deal with as we wereback in Kalviola's Straylize Temple. Just go to work on them, taking out the Priestess first (as she can cast offensive spells and heal her party), and then taking out the other physical attack enemies secondly. It's an easy ordeal indeed! - - - - - - - - - - After the defeat of the "Boss Enemy," you'll automatically be transported back to your ship, and talk to the captain. You get a rating from the captain (he told me "I'm too damn slow!" but that's just 'cause I was writing at the same time as I was playing, as usual.) Your rating will now effect the types of items that are on the next ship, and so on and so forth. So try to be quick. Keep in mind that if you didn't get my crappy rating here, your items found may differ from the items I found on the next ship! Onward! From our ship, board the pirate ship and enter through the southward entrance. When you enter the corridor (the pirate ships are all identical so this should get easier for you speedwise), defeat the pirates in the corridor, and then grab the Melange Gel from the small chest on the right of the corridor. The left of the corridor holds some Spectacles for your use as well. After you nab those two items, go left down the corridor and up the door at your left into the next room. This next room holds three treasures for you, all found in bags and small chests to your left. They are Spectacles, a Wrasse, and a Dark Bottle. Once you get those, go through the door at the top of the room into the next corridor. In this corridor, immidiatly grab another Dark Bottle from the bag above you, and then head right down the corridor. A Barracuda is in the small chest at the righthand side of the corridor for you. Now, head down the door right there and into the next room. This room contains, for you, a pair of Spectacles in the brown bag right by the door, and that's it. So leave the room using the same door you used to enter it, and head left down the corridor. Go through the silver door at the top of the screen and into the next area. In this area, take care of the enemies first, then loop around the corridor either way, which will lead to two staircases, one leading up and the other leading down. Right by these staircases is brown bag with Spectacles in it. Take them, then go down the stairs into the next area. Once down the stairs, open up the treasure chest there to get an Amber Cloak, but don't bother equipping it on anyone. Now, head left and go through the door at the top of the corridor to the left. In this room are two small treasure chests. Open them to reveal a Red Snapper and a Holy Bottle. Now leave that room and back into the corridor. Head right and go through the door at the top of the corridor to the right, now. In this room are two small treasure chests, containing another Red Snapper and another Holy Bottle, and also a brown bag, which holds a Squid for you. Now you can leave this room and shoot straight down the corridor through the door at the bottom of the corridor. This next room is a long room, which holds a brown bag on the top lefthand side of the room with a Squid in it, and a small chest in the lower right hand corner of the room which holds another Red Snapper for you. Now leave this room through the door at the bottom of the room and into the next corridor. Once in this corridor, open the small treasure chest right near you for another Holy Bottle, and then shoot left down the corridor. The chest on the lefthand side of the corridor contains Splint Mail. Equip it immidiatly on Stahn. Now, ignore the staircase heading down for now, and go up through the door right by the chest into the room above. In this room, grab the Holy Bottle out of the small chest at the top of the room on the righthand wall, and the Squid from the bag in the lower half of the room on the righthand wall. Then leave this room through the bottom door, and go down the stairs into the next area. Once down the stairs, nab the Amber Cloak from the small chest right by the stairwell, then head right a bit down the corridor, then shoot up through the door that leads to a room going up. Once in this room, destroy the various enemies and grab the two Red Snappers from the two small chests in the room. Now leave the room, and head right down the corridor, then up to the door at the top of the corridor. Enter the door into the room where the ship's captain is. Before engaging him in battle, grab the Blue Ribbon from the chest at the left of the screen, and then talk to the captain to have a boss battle, the same as the one we had on the ship prior. - - - - - - - - - - - - - - - - B O S S F I G H T N I N E - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- Enemy: Pirate x2, Monk Soldier, Priestess Monk Soldier HP: 664 TP: 0 Priestess HP: 494 TP: 60 Pirate HP: 489 TP: 0 EXP: 460 GALD: 400 LENS: 46 ITEMS WON: None ------------------------------------------------------------------------------- The same as the battle before, just make sure to concentrate your inintial attacks on the spell-casting Priestess, she should be your first target once the battle commences. - - - - - - - - - - Now, after that battle, the captain called me a chicken and told me to fight like I meant it. If he didn't say that to you, the items we find on this ship might differ! Onward. From our ship, make your way to the pirate ship and, again, enter through the southern door. Once in the ship's hold, fight off the enemies, and then grab the Oberol C from the small chest at the left of the corridor and the Spectacles from the bag at the right of the corridor. Now, go up through the door at the right of the corridor and into the next room. In this room, kill the rampant enemies and grab the Spectacles from the bag at the top of the room. Then, go through the door and up into the next corridor. Immidiatly grab the Oberol C from the small chest ahead of you when you get into the corridor, then shoot left down the corridor. The bag on the left side of the corridor contains an Orange Gel. Grab that, then go down the door right there into another room. Once in this room, first kill the enemies, then grab the Green Gel, Oberol C, and Orange Gel from the bags and chests. Then, shoot back through the door you came into this room through at the top. Go right down the corridor, and then take the door leading up into the next area. Here, let the enemies come to you and kill them, then loop around the corridor going either way and to yet another familiar area; a place with two stairs, one leading up and the other leading down. Grab the Green Gel from the bag there, and then go down the stairs into the next corridor. In this corridor, after the enemies are defeated, grab the Oberol C from the small chest in front of the stairs, and then go left down the corridor and up through the door leading up there. In this room, grab a Flare Bottle and a Green Gel from the bags in there, then leave the room back into the corridor. Shoot down the corridor to your right, now, and enter the door leading up there. In this room, after the enemies are defeated, grab the contents of the small chest and the two bags - that is, an Orange Gel, an Oberol C, and a Green Gel. Then, leave the room. Shoot straight down the corridor through the bottom door on the righthand side and into the next area. In this room, kill the enemies and grab the Orange Gel and Liquer Bottle from the chest and bag in the room, and then shoot through the bottom door of the room, into the next corridor. Grab the Orange Gel from the bag right as you enter this corridor, and then shoot left down the corridor, grabbing the Oberol C from the small chest on that side of the corridor. Ignore the stairs going down there for now, head up through the door into the room above. After defeating the enemies here, grab the Oberol C from the chest above and the Green Gel from the bag near the bottom entrance to the room. Then leave the room through the bottom entrance of the room and go down the stairs, into the next area of the ship. As you descend the stairs, grab the Melange Gel from the bag by the base of the stairs, then clear the corridors of enemies. Then head right a bit, and go up the door into the large room above. In this room, clear the enemies and grab the Liquer Bottle and Miracle Gel from the two bags on either side of the room, then exit this room. Go right s'more on the corridor, then shoot up to the door at the top of the corridor. The ship's captain is here. Before battling his henchmen and taking the ship for Oberon Corp, go to the left of the room and grab the Sage from the small chest on that side of the room. Then talk to the captain and lets battle! - - - - - - - - - - - - - - - B O S S F I G H T T E N - - - - - - - - - - - - - - ------------------------------------------------------------------------------- Enemy: Pirate x2, Monk Soldier, Priestess Monk Soldier HP: 664 TP: 0 Priestess HP: 494 TP: 60 Pirate HP: 489 TP: 0 EXP: 460 GALD: 400 LENS: 46 ITEMS WON: None ------------------------------------------------------------------------------- As the previous two battles, this too is the same. See above strategies if you need help. - - - - - - - - - - Once that ship is seized, you'll be taken once again back to your own ship. The Captain will tell you that the pirate's leader has appeared on this, the final ship. Board their ship and enter the hold through the southern door, as always. In the corridor, destroy the sets of enemies and grab the Oberol C and Lemon Gel from the bag and small chest on either side of the corridor. Then go through the door at the top right of the corridor and into the next area above. Finally, a new ship layout! =) The corridor here loops, so just worry about defeating the enemies first. Then, grab the Oberol C from the small chest on the lower righthand of the screen and the Green Gel from the small chest on the lower lefthand of the screen. At the center of the corridor is a blue chest which contains WOF, or Wall of Flame, a disc for a Swordian. Equip it on whomever (not on Stahn, Dymlos is already fire elemental!). Go down the stairs from there, and shootdown to the two bags by the barrels here. Open them to get an Orange Gel and a Green Gel. Defeat the swarms of enemies here, and grab the Silver Chain from the chest on the lefthand side of the corridor and some Splint Mail from the chest on the righthand side of the corridor. Equip the Splint Mail on Leon and the Silver Chain on Rutee. Go through the door on the lefthand side leading up to the next room. Defeat the enemies here and then grab, from the four bags around the room, a Green Gel, an Orange Gel, a Pine Gel and a Lemon Gel. Now go through the door at the top of the room to the next corridor. After defeating the enemies in this corridor, collect the Iron Helmet and Orange Gel from the hidden chests against the close wall on either side of the stairwell in the center of the hallway. From the room on the lefthand side leading up, collect a Veldan from the chest there, and from the room on the righthand side leading up, collect a Green Gel and an Iron Glove. From that room, shoot straight across the corridor down to the room on the righthand side leading down. In this room, destroy the enemies and collect the goods there; an Orange Gel, a Green Gel, a Melange Gel, and an Oberol EX. Head back up to the previous corridor and go to the center door on the top of the screen. In the chests on the top of the room, collect the Battle Axe and the Amber Cloak. Then, leave the room and shoot down across the corridor, to the stairs. Go up the stairs and into an enemy filled area. Immidiatly run down and left or right, down through those doors and again down and through another set of doors to the bottom-most corridor, which has three chests there. Kill the enemies in the corridor and open the three chests to get an Oberol G, a Holy Bottle and a Life Bottle. Then go up to the left and kill the enemies here. Go through the door that leads to the small room there, and kill the enemies inside. Grab the Dark Bottle and the Tuna from the two chests there, then leave the room and head back up. Once back in the main corridor, go right, and then down through the door and into a similar area as before at the left. Kill the enemies here and again enter the small room. Kill the enemies in there as well, and grab the Silver Cloak and Barracuda from the chests there. From here, go back to the main room that we were just in. Ignore the stairs that we just went down, and instead take the door on either side of the room at the top into the next area above. Avoid the enemies and go up the stairs at the center of the corridor here. Get the Hourglass in the chest at the center of the room here, then go up the stairs again and you'll be in the vacant captain's quarters. Here, heal up and save your game at the save point. Then, enter the portal at the righthand side of the screen. When you enter the poratl you'll be taken to another room. DO NOT GO TO THE EXIT TO THE BOTTOM OF THE ROOM! You will be taken to a far away part of the ship and you'll have to traverse the entire ship again to get back to where you were! Go up to where the man is standing and Philia will recognize him as Batista. Philia tells Leon that he is a priest that she used to work with. When Philia asks Batista where Lydon is, he says that if he is defeated in this battle he will tell. Leon gives him a chance to surrender, but let the battle begin! - - - - - - - - - - - - - - - - - - B O S S F I G H T E L E V E N - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- Enemy: Pirate x2, Monk Soldier, Batista Monk Soldier HP: 664 TP: 0 Priestess HP: 494 TP: 60 Batista HP: 4500 TP: 0 EXP: 692 GALD: 460 LENS: 35 ITEMS WON: Green Gel, Bellebane ------------------------------------------------------------------------------- This is your first REAL boss battle. Batista can be a pain, especially because he comes to battle with help. This battle is a toughie, your first real challenge, so be ready. Your first order of business, at all costs, should be to do away with the Priestesses. They can cast magic, as we know already, and can be a real pain in the ass if you let them cast away. They hide in the corners so do what you have to do to take them out. Also, do away with the Monk Soldiers quickly, too, just to clear up the battle field a bit. Batista himself has no magic, but 4,500 HP to back him up. His Vega-like claw (from the Street Fighter series) does some serious damage with his various crazy attacks. Keep on him. Have Stahn attack away and Leon should cast Stonewall on him. Mary should use Beast Blade and physical attacks. Have Rutee focus on healing, and maybe throw in an Icewall or two if you can in between. He should be mincemeat after a while. - - - - - - - - - - After the battle, Batista refuses to tell the whereabouts of Lydon. Leon threatens him but to no avail. The party takes Batista back to shore, and once in Neuestadt, Ilene and Leon go with Batista back to Ilene's after some congratulations and such. Leon warns not to go "sight seeing" and to go straight back to Ilene's house. So after you leave the Harbor area, you'll automatically be at Ilene's mansion, and the interrogation of Batista begins. ----------------- 26.) BACK IN NEUESTADT ----------------- Items to Find: None ***** ** **** Enemies: None ******* Suggested Level: 21 ********* ***** Batista insists he doesn't know anything, so to torture him, Leon takes the tiara off of Mary and places it on Batista and begins to shock him, but to no avail. In the mean time, Mary and Rutee leave to go to sleep and Ilene asks Stahn on a "date" but then rephrases it as a tour of the city. Anyway, they leave and Rutee gets jealous (she obviously has a thing for Stahn), so Mary and Rutee go to follow them as they tour the city. As they go, the two spies are behind them every step of the way. Eventually, after a few minutes of this and that, some sight-seeing and "words" between Stahn and Ilene, and two Softy Kreems later, the two go to the Arena. To make a long story short, Ilene shows Stahn the arena, and then the actual arena grounds where the battles take place. Bruiser Khang, the champion of the arena (who hasn't lost in years) makes fun of the two, and after some words, Stahn takes on Bruiser. Bruiser manhandles Stahn, to make a long story short, and Stahn gets knocked out. When he wakes up, Ilene is right there and idolizes Stahn for sticking up for her. She obviously has a thing for Stahn as well, which is why Rutee is jealous. They go back to the house and the interrogation is still taking place. Batista still won't talk, and Leon tortures him to the point of knocking him out. Leon leaves the room in a huff and all of a sudden, Philia has a flashback. It's of her in the Tower of Knowledge doing latenight research, and Batista shows compassion for her and helps her. Batista then wakes up from his unconcsious state and tries to take the tiara off but is shocked. He notices that the door is unlocked, however, and escapes. The next morning, Philia and Stahn meet in the kitchen and Philia asks Stahn to help her bring Batista some food. He does so and they go to his room but find that he's no longer there! After some racket (and accustations, as Rutee accuses Philia of letting Batista go on purpose), Leon wakes up and lets everyone know that he did it on purpose. The Tiara on his head has the homing beacon in it which the party will use to get to Lydon. Leon decides it's time to head out, but not before Philia and Stahn have a heart to heart. =) Anyway, onward. The two go downstairs to meet up with the rest of the party. Leon accuses the two of being "late" and he then asks Ilene's maid where she is. She tells the party that she's at the dock. So head to the harbor at the east of town. When you meet her at the ship, they tell her that Batista escapes and she says that she heard. Leon tells everyone that according to the homing beacon, he's in Aquaveil, a country that's practically at war with Seinegald. Fitzgald, however, is on neutral terms with the country and so Leon decides that it's a good idea to take a ship registered in Fitzgald to there instead. After some deliberation, Ilene agrees, as long as it's only a one way trip. The party agrees. Ilene orders the ship be readied, and you're on your way to Aquaveil. ------- 27.) SHEEDEN ------- Items to Find: SW060060 Enemies: Tortoise, G Leach, Tzin, Mandragora, Drillfish ******* Suggested Level: 21 ********* ***** Shops: ***** Arms Shop GOLDEN SWORD B. Sword - 800 Gald Splint Mail - 440 Gald Silver Cloak - 480 Gald Silver Chain - 500 Gald L. Shield - 650 Gald Ahmet Helm - 480 Gald Land Hat - 340 Gald Gauntlet - 380 Gald Equipment Shop ORIENT Green Gel - 30 Gald Orange Gel - 100 Gald Melange Gel - 120 Gald Life Bottle - 150 Gald P Bottle - 80 Gald R Bottle - 500 Gald Bread - 20 Gald Cheese - 70 Gald Cross Helm - 650 Gald A Charm - 10,000 Gald Peddler Shiny Junk - 6,000 Gald Pine Gel - 1,000 Gald Lemon Gel - 250 Gald Winged Boots - 2,000 Gald Hide Tide Inn - 100 Gald This is a pretty nice town, with some nice people to talk to. However, your main purpose here will be pretty short, so just go around and buy some stuff from the shops if you want. Go to the bottom part of town, by the exit, and talk to the woman to trigger a conversation. Afterwards, go to the docks on the east part of the town. Talk to the man in red in the northern part here, and buy the Shiny Junk from him. Use a Rune Bottle on it, and guess what, you'll get a SWO600060 disc, which gives you a significant upgrade in the power department! Give it to Stahn, and then talk to the sailor blocking the ship. Then talk to the old man just south of where the sailor is. The cave will be opened, so go onto the world map and head south into the cave! I do reccomend leveling up in the overworld once or twice before going in, but you don't have to. -------------- 28.) CAVE TO MOREAU -------------- Items to Find: SP025062, Hourglass, P Bottle, Melange Gel, Life Bottle, Orange Gel, Crescent Axe, Shelter, F Bottle Enemies: Slime, Winged Eye, Orgus ******* Suggested Level: 22 ********* ***** You are now in the cave. When I first got in here, I just walked around fighting enemies to raise my levels, since they give pretty good experience, and aren't terribly tough. If you don't want to do that, just go down, then left. Go behind the waterfall and you will find a Crescent Axe for Mary. Go through the door, and get the Shelter Disc, which I gave to Philia. Go back out, and then go out of this room, as well. Now, go left into the next room. Get the Orange Gel, which is on the left of you, then go through the door. Go left for one screen, and go down. Get the Life Bottle from the chest, then go back into the previous room. Ascend up to the upper left part, and head through the door to get to a Flare Bottle. Go out of this room, and go up into the next room. Go right for one screen, and you will be back in the room with the Orange Gel. Now, go left for a couple of screens. Look around the pond until you find the stairs, then go across them and hop some ledges to get to a ?DISC. Use a Rune Bottle on it to get the SPO25062 Disc. I didn't give this one to anyone, although it would be good for Leon. Go back across the ledges, and go up. Go down the stairs you find, and head left, through a door, to get to a Hourglass, then walk around the pond to get to a P Bottle. Go all the way back to the first pond, and go north into the next screen. Go up, then right, and down, into the next screen. Grab the Melange Gel, then go back into the previous room. Head up, then left. Save at the save point, and then go left. Follow the path, and in the upper left and corner you will have to face a boss. - - - - - - - - - - - - - - - - - - B O S S F I G H T T W E L V E - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- Enemy: Orgus Queen, Orgus x4 Orgus Queen HP: 2800 TP: 0 WEAKNESS: Fire Orgus x4 HP: 880 TP: 0 WEAKNESS: Fire EXP: 1066 GALD: 418 LENS: 58 ITEMS WON: None ------------------------------------------------------------------------------- Your first priority should be to kill off the Orgi. Just use your special moves to take care of them quickly. The Orgus Queen is not that tough, she has this one move where she uses her tentacles to wrap around a character, but that doesn't affect you all that much. Using your special moves on her will take her out in about a minute or two. Leon can do Flying Dragon if you have it, Mary can do Beast Blade, and Rutee can either heal or do Swipe Air. Tiger Blade is the best choice for Stahn. - - - - - - - - - - There, that wasn't so bad, right? Go through the door and you will be on the world map. Go southeast, and then head east around the mountains once you see a road. Cross the bridge and you will be in Moreau. ------ 29.) MOREAU ------ Items to Find: Blue Talisman Enemies: Tortoise, G Leach, Tzin, Mandragora, Drillfish ******* Suggested Level: 24 ********* ***** Shops: ****** Boat Shop PIRON Moreau Homeware Shop - Equipment Shop PHANTASIA Green Gel - 30 Gald Orange Gel - 100 Gald Melange Gel - 120 Gald Life Bottle - 150 Gald P Bottle - 80 Gald R Bottle - 500 Gald Bread - 20 Gald Cheese - 70 Gald Breastplate - 540 Gald Gauntlet - 380 Gald - Equipment Shop MONKEY BIZ Bread - 20 Gald Cheese - 70 Gald Beef - 1,000 Gald Steak - 1,500 Gald Egg - 150 Gald Beast Meat - 400 Gald Gourmet Shop GASTRONOMY Roast - 600 Gald Beef - 1,000 Gald Steak - 1,500 Gald M. Pike - 30 Gald White Smelt - 80 Gald Eel - 2,000 Gald Sea Bream - 1,800 Gald Tuna - 3,000 Gald Prawn - 1,200 Gald Clothier COLORS Cloak - 6 Gald A Cloak - 280 Gald Silver Cloak - 460 Gald Hat Shop MAD HATTER Feather Hat - 500 Gald Beret - 10 Gald Land Hat - 340 Gald Ribbon - 5 Gald Blue Ribbon - 220 Gald S Ribbon - 1,400 Gald Grocer GROCERIES Vegetables - 300 Gald Apple - 30 Gald Persimmon - 85 Gald Chestnut - 120 Gald Silvervine - 200 Gald Grape - 980 Gald General Store TRADER SCHMOE'S ???? Items - Must use Rune Bottles on them Long Sword - 1,800 Gald M. Sword - 1,800 Gald Rapier - 1,800 Gald M. Chain - 2,000 Gald L. Armor - 2,000 Gald Cloak - 2,000 Gald Lucky Cap - 1,500 Gald Beret - 1,500 Gald L. Helm - 1,500 Gald A. Charm - 10,000 Gald P. Charm - 25,000 Gald Weapon Shop SAMURAI This is only open after you beat Batista. Crescent Axe - 1,160 Gald Quartz Rod - 100,000 Gald Breastplate - 540 Gald S. Cloak - 460 Gald S. Chain - 500 Gald Cross Helm - 650 Gald L. Shield - 630 Gald Item Shop GOODS This is only open after you beat Batista. Mandolin - 1,250 Gald Lemon Gel - 250 Gald Pine Gel - 500 Gald Life Bottle - 150 Gald P. Bottle - 80 Gald Baku Inn - 80 Gald When you enter this town, go straight right, and continue right, all the way to the eastern part of the town, until you encounter a scene. Soldiers are attacking a kid and his mom, so Stahn plays Mr. Hero and saves the day. After you defeat the wimpy soldiers, the mom will thank you and run off. You will then be chased by a bunch of soldiers, but Karyl will save you. He will then join your party. You are now feel free to explore the town. Leveling up outside of the town might seem like a good idea, but I advise you to wait just a second, for good reason. Buy equipment for everyone, especially Karyl, and then go to the southeastern part of town. The house of the people you saved is here. The mom will ask you if you want a reward, so of course say no. She'll give you a Blue Talisman. Now, try to go into the castle. Karyl will tell you you need a boat to get in, so go to the dock in the southwestern part of town and tell the guy you want to use the boat. Now you will automatically go into Moreau Castle. ------------- 30.) MOREAU CASTLE ------------- Items to Find: Green Gel x15, Amethyst, Score B, Halberd, Melange Gel x5, Swirling Flame, Sharp Stone, Orange Gel x5, Miracle Gel, Life Bottle, Valve Handle Enemies: Savage, Assassin, Imp, Power Stone, Killer Bee ******* Suggested Level: 24 ********* ***** This is why I advised holding off building levels. First, talk to the woman in the room, who turns out to be Fayte's wife. Get the Life Bottle in the lower left corner of her room, then go into the next room. I built up my levels big time here, all the way from 26 to 32. You don't have to go to that extreme, but this is as good a place as any to build up levels. Having the following combo works really well on a Power Stone, so just eliminate all other enemies in the battle, having one Power Stone remaining. Stahn uses Spin Attack, and Leon does Tiger Blade. Mary uses Beast Blade, and Rutee does Swipe Air. I managed to do 14 hit combos with this. The lowest max combo I do with this combination is 10, so it's a nice way to build experience. Fayte will heal you if you need healing. Save at the save point, then go down, and get three Green Gels from the bushes. Go left, then go through the door to the north. Head through this room, go left, and get the Green Gel. Go through the door and get the Amethyst and Score B. Get the two Green Gels in here behind the bushes, as well. Go up, and check the valve. Shut it off, and there goes the water. Go back a few screens, and go south when you can. Go down the stairs, and get the Green Gel and Halberd. Go left into the next screen and push the brown block so it fills in the gap between the two sections, since you need to fill the water up. Go left into the next room, and do the same thing with this block. Go back to the valve and switch it up, then walk across the path you made using the blocks. Get the four Green Gels, Melange Gel, and Orange Gel along the way. Go through the door into the next floor. Here, get more Green Gels, then go down the stairs. Get the Melange Gel here, and go through the door, where you can get another Melange Gel. Pull the block so it fills up the gap, and then go up the stairs, and across the path you just made. In the room, Karyl will sing, and the door will open, so he offers to stay back so the party can go through. Leon, being the kind person he is, refuses to trust Karyl, so you have to leave one person up. In the next room, you have to solve a puzzle, but it's so bogus, involving piano sounds, that I'll just give you the answer: going from left to right, think as the left most one being #1. Push them in the following order: 1, 8, 2, 7, 3, 6, 4, 5. Wow, it's like a NBA playoff seedings. The door will open, revealing a Valve Handle in the next room. Go back to Karyl. Go back to the entrance and go up two screens. Go right, and go down through the door. Get the Miracle Gel and then fill in the gap using the block. Go north and open the door, where you will now be on the final floor. This is a pretty simple floor. Go right one screen and save your game. Go up and put the valve handle on, then turn the water off. Go down two screens and get the Swirling Flame disc. Go up, and left one screen. Use the block to create a path, and then cross the path you made. You will now be in a room with four ways. South leads you out, but you won't be allowed to do that, east leads you to a Melange Gel, and west leads you to Batista. Have your party be Stahn/Leon/Mary/Rutee and then talk to Batista. He will challenge you. - - - - - - - - - - - - - - - - - - - - B O S S F I G H T T H I R T E E N - - - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- Enemy: Batista, Sorceress x4 Sorceress x4 HP: 880 TP: 80 Batista HP: 6000 TP: 0 EXP: 1640 GALD: 666 LENS: 60 ITEMS WON: None ------------------------------------------------------------------------------- Your first priority should be to kill off the Sorceresses, of course. After doing so, Batista is your main priority. He's really not all that bad. He has 6,000 HP, which is more then he had last time, and he has some new attacks. His main attack has him jumping in the air and shooting at you with slime balls. He also has some nice magic attacks, but he should rarely be able to pull them off, if you keep up with the attacking. Stone Wall works very well against him. Have everyone pull off their best attacks, and he should be able to go down in a few minutes. - - - - - - - - - - After the battle, Batista will sadly pass away, much to the dismay of Phillia. Leon shows no sympathy, as Batista basically caused his own death due to trying to pull off the tiara that holds the electic shock wave currents. You will be switched over to the prison cell, where Fayte will thank you. Back to the Batista area, Philia will grieve for a while, and then rejoin you. ------------- 31.) THE AFTERMATH ------------- Items to Find: Miracle Gel, Bonito Flakes, Squid Jerky Enemies: Tortoise, G Leach, Tzin, Mandragora, Drillfish ******* Suggested Level: 28 ********* ***** Shops: ****** Weapon Shop SAMURAI This is only open after you beat Batista. Crescent Axe - 1,160 Gald Quartz Rod - 100,000 Gald Breastplate - 540 Gald S. Cloak - 460 Gald S. Chain - 500 Gald Cross Helm - 650 Gald L. Shield - 630 Gald Item Shop GOODS This is only open after you beat Batista. Mandolin - 1,250 Gald Lemon Gel - 250 Gald Pine Gel - 500 Gald Life Bottle - 150 Gald P. Bottle - 80 Gald Now, you can do more stuff in Moreau. I completely missed this stuff my first time through. There is a new puzzle game for you in the town park if you wish to have some extra fun. You can now use the boat to your advantage. Take the boat to the south house and get a Miracle Gel, then go to the north house to get a Bonito Flakes and Squid Jerky. There is also a new weapon shop and items shop available, although the items shop doesn't offer too much new. When you are finished, go to the docks, talk to Fayte, and you will set sail to Terazzi. However, a boat ride will never go smooth in this game, so you are attacked by a monster called Kraken. - - - - - - - - - - - - - - - - - - - - B O S S F I G H T F O U R T E E N - - - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- Enemy: Kraken HP: 10,000 TP: 200 EXP: 625 GALD: 420 LENS: 46 ITEMS WON: Orange Gel, ?JEWEL ------------------------------------------------------------------------------- Wow, Kraken comes alone. This guy is pretty easy. He is very weak against fire spells, and absorbs any ice and water spells, so you know what to use. I just got him in a corner and kept hitting him with powerful magic spells and attacks. He really wasn't all that tough, at all. He has 10,000 HP, which can be chisled away in a minute or two if you are quick enough. - - - - - - - - - - Now, you will sail peacefully to Terazzi. ------- 32.) TERAZZI ------- Items to Find: Miracle Gel, Pine Gel, Life Bottle Enemies: Tortoise, G Leach, Tzin, Mandragora, Drillfish ******* Suggested Level: 28 ********* ***** Shops: ****** Weapon Shop SAMURAI Bastard Sword - 800 Gald Crescent Axe - 1160 Gald Halberd - 1,225 Gald Quartz Rod - 100,000 Gald Equipment Shop STILLWATER Green Gel - 30 Gald Orange Gel - 100 Gald Melange Gel - 120 Gald Life Bottle - 150 Gald P. Bottle - 80 gald Spectacles - 5 Gald H. Bottle - 40 Gald Bread - 20 Gald Cheese - 70 Gald Gourmet Shop GOURMAND Bread - 20 Gald Cheese - 70 Gald Beef - 1,000 Gald Steak - 1,500 Gald Vegetables - 300 Gald Egg - 150 Gald Beast Meat - 400 Gald M. Pike - 30 Gald White Smelt - 80 Gald Eel - 2,000 Gald Sea Bream - 1,800 Gald Tuna - 3,000 Gald Prawn - 1,200 Gald Armor Shop VANGUARD Breastplate - 540 Gald Plate Armor - 820 Gald Cloak - 6 Gald A. Cloak - 280 Gald Silver Cloak - 460 Gald Cross Helm - 650 Gald Light Shield - 630 Gald There's not much here to do at first, since all of the shops aren't selling you anything, and there is no inn. Just go to the upper left corner of the harbor and find a boat. You control it, so when it asks you, go left 3 times, and go into the house to get a Miracle Gel and Pine Gel. Then, go right, up, and right, and get a Life Bottle. Open the watergate, then go down, right, up, right, up, and left. Enter the castle. -------------- 33.) TERAZZI CASTLE -------------- Items to Find: Bonito Flakes x3, Melange Gel x4, Lemon Gel x2, Pine Gel x4, Miracle Gel, Life Bottle x4, R. Orange, Loser, Green Gel x3, Orange Gel x3, Juicy Beef x8, Chestnut x1, Persimmon x2, Plate Armor, Sour Milk, Loser, W. Apple, Blowfish, Chicken, Cheese, Brie, Steak, Bread, T. Roast, Roast, Beef, Apple, Eel, Revitalize Enemies: Dragon Newt, Sorceress, Monk Warrior, Imp, Imp Snail, Warfish ******* Suggested Level: 28 ********* ***** Terazzi Castle is a terrific place to level up. I got all my characters to level 38 in here, but then again, I am insane, so what do you expect? If you get a lucky draw and fight decent enemies, which happens a lot, you'll get up to 1776 experience points in one battle! Plus, you can heal in the main room if you talk to the guard, but it'll cost you 1,500 Gald. There is some Plate Armor in the healing room, so you might want to get that. Go left into the next room, grabbing some treasure along the way, and then go up in the next room. Hit the valve, then go down, right, and all the way right into the next room. Go down into the next room, and go right into the next room to get some Juicy Beef. Go back into the previous room, and go down into the next room to get a Melange Gel and Juicy Beef. Go back in, and head left one screen. Cross over the bridge and get the treasure, then go into the next room. Get the Life Bottle if you want, then go south into the next room. Pick up some treasure along the way, and then go up the ladder. Get the Melange Gel, then go into the next room. Get all nine treasure chests in here, and go up. Go to the northeastern part of the room and go through the door to activate the switch, then go down out of this room. Back in the main room, go down the stairs and get the Pine Gel. Go back up, and head north and right into the next room. Get the chess, then go into the next room. Head left for a couple of screens, and push the plant into the hole in the floor. Now, go back down into the main room, and go down this time. Go right to collect a Life Bottle, and head up, collecting more treasure along the way. in the next room, go left and move the plant onto the switch. Scurry on through the door which conviently opened for you. Now, go north until you get to a room with twelve doors. Go through them in this order: Goat, Water Jugs, Fish, Ram, Bull, Twins, Crab, Lion, Woman, Scales, Scorpion, Bow and Arrow. Thankfully, my girlfriend knows astrology or I would have been stuck here. Save at the save point when you are done, and prepare to face your toughest foe yet (HA!) - - - - - - - - - - - - - - - - - - - - B O S S F I G H T F I F T E E N - - - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- Enemy: Monk Warrior x2, Tiberius, Sorceress Monk Warrior x2 HP: 990 TP: 0 Sorceress HP: 880 TP: 80 Tiberius HP: 10,000 TP: 0 EXP: 2182 GALD: 1256 LENS: 11 ITEMS WON: Sheeden ------------------------------------------------------------------------------- This battle wasn't as tough as I expected, but he still pulled off some pretty nasty attacks, including a Light Sword attack which does severe damage to everyone in your group. I just had Stahn doing his Tiger Blade and Dragon Blade attacks over and over, but I needed to do Spin Slash a few times to get over Tiberius to kill the Sorceress. I always have Rutee as "always heal party" so my party was never in any significant danger, but if you don't have that setting, then make sure she heals a lot, because Light Sword will kill you if you are not careful. - - - - - - - - - - After the battle, all hell will break loose, as Tiberius will say that Ladon already left for Phandaria, and Leon puts the final blow onto Tiberius. Kayte now leaves your party, for now. Now thsat you have regained control, go right, and follow the path, collecting more and more food, until you get the Revitalize Disc, then leave the castle. Back in town, go north using the boat into the true town, and walk around if you'd like. Then, go back to the docks and prepare to set sail to Frostheim! On the way there, have fun with a mini game. It's a Space Invaders type game, and it's a lot of fun. --------- 34.) FROSTHEIM --------- Items to Find: None Enemies: Beast Bear, Piyo Bird, Frost Bird ******* Suggested Level: 33 ********* ***** Shops: ****** General Store SNOWSTORM Ransuer - 1,200 Gald Compulsive Bow - 1,850 Gald Plate Armor - 820 Gald Magic Mesh - 1,000 Gald Magic Chain - 1,080 Gald Magic Helm - 720 Gald Magic Tiara - 680 Gald Bracelet - 880 Gald Fur Cape - 885 Gald Lemon Gel - 250 Gald Pine Gel - 500 Gald Life Bottle - 150 Gald P. Bottle - 80 Gald Crab Soup - 4,000 Gald Herring - 600 Gald Smelt - 300 Gald Crab - 3,200 Gald Daybreak Inn - 200 Gald When you get here, Stahn will talk to Fayte for a while, and Mary will walk off. When you gain control, go talk to Mary, who seems depressed about stuff. Go to the Item Shop and get some armor and Fur Capes, which are essential for where are about to go. Be sure to pick up 6... Leave Frostheim and head southwest into the Tilso Forest. You have to fight some soldiers here. ------------ 35.) TILSO FOREST ------------ Items to Find: None Enemies: None ******* Suggested Level: 33 ********* ***** You will be confronted by some soldiers and then forced to fight. - - - - - - - - - - - - - - - - - - - - B O S S F I G H T S I X T E E N - - - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- Enemy: Monk Warrior x2, Crow, Sorceress Monk Warrior x2 HP: 990 TP: 0 Sorceress HP: 880 TP: 80 Crow HP: 550 TP: 0 EXP: 679 GALD: 456 LENS: 11 ITEMS WON: None ------------------------------------------------------------------------------- Not a bad fight at all, you've seen all these enemies already except the crow. Just use some quick attacks to take them out before you're forced to break a sweat. - - - - - - - - - - Garr will then rejoin your party. It's best to outfit him with the best equipment, so go back to the shop and pick up some new stuff for him. Spend all of your money (or as much as you can), then head out of here and go north into the Frozen River. ------------ 36.) FROZEN RIVER ------------ Items to Find: Sorcerer's Ring, SW100100, Light, Rune Bottle, Mythril Sword Enemies: Diamond Dust, Yeti, Crow, Combat Bunny, S Giant ******* Suggested Level: 33 ********* ***** This is not the best place to level up, but the enemies do give some decent experience points and gald, so feel free to do some battling here if you'd like. Not like you have a choice in terms of battling, but you can do a lot if you wanted to. Go up, and then left, until you find a big ice block. Garr will give you a Sorcerer's Ring, so equip it on him and press square to melt the Ice Block. You can use the S. Ring at any time while it is equipped by pressing Square, but it does cost 1 Lens each time you use it. Not like that's a big deal... Go into the next area, and get the ?DISC. Identify it using a Rune Bottle to get a SW100100 Disc, so give that to Stahn. Give Leon the Disc Stahn had if you want. Go across the bridge, then head down into the next area. Do you see the tree? Line yourself up next to it, then slide right. Hit the tree, then go down into a chest containing a Light Disc. Go back up, and hit the tree, then go left back to where you started. Hit the tree again, then go up, left, and up to get a Mythril Sword. Now, go down, right, and down, then left back to the starting point. Go down into the next path, and go to the left, then slide up. Slide right to get the Rune Bottle. Go back to the start, and slide south, then go left, and then right, and left again. Now, leave the area. ----------- 37.) IS MARY OK? ----------- Items to Find: None Enemies: Beast Bear, Piyo Bird, Frost Bunny ******* Suggested Level: 34 ********* ***** Shops: ****** Equipment Shop GLASS FOREST Green Gel - 30 Gald Orange Gel - 100 Gald Melange Gel - 120 Gald Lemon Gel - 250 Gald Pine Gel - 500 Gald Life Bottle - 150 Gald R. Bottle - 500 Gald P. Bottle - 80 Gald Winged Boots - 1,500 Gald Bread - 20 Gald Cheese - 70 Gald Beef - 1,000 Gald Apple - 30 Gald Blueberry - 250 Gald Melon - 2,200 Gald Snowstorm Inn - 200 Gald Do not go into Heidelberg. This is optional, so feel free to go there now if you want. If you want to see a scene with Mary that affects whether or not she comes with you later, go south and west until you get to Cyril. Go into the building in the lower left hand corner and watch the scenes where Mary regains her memory to a certain extent. ---------- 38.) HEIDELBERG ---------- Items to Find: Liquer Bottle, Flare Bottle, Rotten Orange Enemies: Beast Bear, Piyo Bird, Frost Bunny ******* Suggested Level: 34 ********* ***** Shops: ****** Oberon Corporation HEIDELBERG Spectacles - 5 Gald Oberol C. - 50 Gald Oberol EX - 300 Gald Energy Bullet - 320 Gald Equipment Shop SOUTHERN CROSS Green Gel - 30 Gald Orange Gel - 100 Gald Melange Gel - 120 Gald Lemon Gel - 250 Gald Pine Gel - 500 Gald Life Bottle - 150 Gald Rune Bottle - 500 Gald P. Bottle - 80 Gald Winged Boots - 1,500 Gald Bread - 20 Gald Cheese - 70 Gald Beef - 1,000 Gald Equipment Shop ETERNITY Mythril Sword - 1,720 Gald Mythril Axe - 2,000 Gald Mythril Mesh - 1,000 Gald Mythril Chain - 1,080 Gald Mythril Plate - 1,100 Gald Mythril Helmet - 720 Gald Mythril Glove - 655 Gald Bracelet - 880 Gald Heidelberg Inn - 200 Gald Go to the Soldier's Office and get some items there, then go to the castle, where you will be confronted by the soldiers who recognize Garr. Stahn and Rutee will end up in the prison, but Leon knows where they are due to the Tiaras, so the group is reunited, minus Mary. Put Rutee, Philia, and Leon in your party and go right to get a Rotten Orange. Then, go up the stairs and watch the scene, where Mary tries to remind Dalis of their past, but Dalis refuses to buy into it. After a LONG scene, some soldiers find you, and it's time to do battle! - - - - - - - - - - - - - - - - - - - - - B O S S F I G H T S E V E N T E E N - - - - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- Enemy: Stray Monk x2, Dalis, Archer x2 Dalis HP: 7,500 TP: 0 Stray Monk x2 HP: 1,300 TP: 0 Archer x2 HP: 900 TP: 0 EXP: 1890 GALD: 904 LENS: 58 ITEMS WON: None ------------------------------------------------------------------------------- Dalis is only affected by magic, as regular attacks do pretty little damage. Have Stahn and Leon do Vortex and Dragon Blade as Philia and Rutee pounds away with their best magic. As long as you keep Rutee and Philia in the back row, so Dalis can't hit them with Mind Sword, then you should be okay. Stahn and Leon's attacks prevent him from doing much, anyways. The Archers in the back row are a real pain, so make sure to finish them off as quickly as possible, using Spin Slash to go around Dalis if you have to. - - - - - - - - - - ------- 39.) ESCAPE! ------- Items to Find: Mythril Tiara, Bracelet, Melange Gel, Bread, Sacred Text 5, Winged Spear, Orange Gel Enemies: Blood Slime, Ghoul, Specter, Skeleton ******* Suggested Level: 34 ********* ***** Equipment Shop SOUTHERN CROSS Green Gel - 30 Gald Orange Gel - 100 Gald Melange Gel - 120 Gald Lemon Gel - 250 Gald Pine Gel - 500 Gald Life Bottle - 150 Gald Rune Bottle - 500 Gald P. Bottle - 80 Gald Winged Boots - 1,500 Gald Bread - 20 Gald Cheese - 70 Gald Beef - 1,000 Gald Now, you have to get out of here, so watch the scene, and run off into the cave. Drazen will take you into this room, where Mary will leave the party to take care of Dalis. Too bad, she was a good character. The enemies in this place don't give much experience and gald at all, so just get through here as quickly as possible. Fighting four specters will net you a grand total of 0 Gald, but 114 Lens. Leave the healing room and go into the door directly down to get a Bracelet, then go all the way to the left and grab a Mythril Tiara. You can buy some stuff at the Equipment Shop here if you like. Head out of this room, go all the way right, then up, then right into the next room. Go right, up the ladder, and go right, up, left, down, and right to get the Melange Gel, then slide left. Go up, and left, then left twice, to get to a room with a tablet. If you have Dymlos equipped and Missile Sword, answer "Fire Wall" and "Missile Sword" to get the Fiery Wave special move. I love it, as it does 6 hits alone, leaving room for big combos. Go right two screens, and then go up to a ice platform, where you have to face the Ice Golem. - - - - - - - - - - - - - - - - - - - - - B O S S F I G H T E I G H T E E N - - - - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- Enemy: Ice Golem HP: 6,000 TP: 400 WEAKNESS: Fire EXP: 1750 GALD: 0 LENS: 42 ITEMS WON: None ------------------------------------------------------------------------------- This battle is severely easy. Keep blasting away with Fiery Wave until he dies. I think I got hit one time the entire battle... - - - - - - - - - - Then, use the S Ring to break a block of ice, then use it again to hit the symbol, which opens up the door to the Castle. Get the chests for an Orange Gel and Winged Spear, then go up the stairs. ----------------- 40.) HEIDELBERG CASTLE ----------------- Items to Find: Wind Spear, Pine Gel, Reflex, Aquamarine, Life Bottle, Orange Gel, Hunter's Bow Enemies: Clay Demon, Bishop, Archer, Ghoul, Gremlin, Holy Knight ******* Suggested Level: 35 ********* ***** Go up two screens and enter the middle door, then take the left door to get to the Wind Spear Disc. This allows you to perform the Air Slash skill. Now, go out of this room, then head out of this room as well. Go right and enter the door to get to a Pine Gel and Reflex. Light up the two torches you find, and a secret door will open, and now the fun will begin! Go right, and you will find yourself in a big room. You will see a bunch of lit torches, but a couple of them are not lit. Light up the ones that aren't lit, and then go to the upper right corner of the room. Enter through the door to get the Aquamarine, then exit this room and proceed through the middle door. In this room, go up, and move the statue with the lighted orb in front of the other statue, and the curtain to the north will open, so go through the opening. Now, you will be in a mechanical room full of gears and chains. Move to the left, grabbing a Life Bottle, then move up along the chain. Hit the switch, then go down, and climb up the chain to the right. Go right, and go across the moving platform to the other side. Climb up the chain, then climb up the right chain and hit the switch. Leave behind a party member, then go all the way back down to the lowest level of this room, and go all the way right. Use the elevator to proceed, and then climb up the chain. Step on the platform, face north, and use the Sorcerer's Ring to melt the frozen pully. Now, use the platform to go left, and get the Hunter's Bow. Go down the chain to pick up your character, then go up, right, across the platform, up, left, up, and through the door. Go through the next door, as well, then light up every torch you find in this room. The door in the left has a thawed chain, so use the S Ring to melt it, then go through the door on the right and turn the wheel. Go back two rooms now, and go through the lower left hand corner's door. Use the save point, and turn the wheel. Now, go back into the main hall with the numerous doors and head through the middle door. Keep going up the stairs until you get to Lydon. - - - - - - - - - - - - - - - - - - - - - B O S S F I G H T N I N E T E E N - - - - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- Enemy: Holy Knight x2, Lydon, Bishop Lydon HP: 13,000 TP: 999 Holy Knight x2 HP: 1,420 TP: 0 Bishop HP: 1,380 TP: 164 EXP: 4323 GALD: 1370 LENS: 172 ITEMS WON: Antidote Charm ------------------------------------------------------------------------------- This could prove to be your toughest battle yet, but there is a way to beat him. My party was Stahn/Rutee/Garr/Philia. Lydon has 13,000 HP, so beating him will be no easy task. He does some crazy attacks, including Wind Slash over and over again, as well as a sweeping sword attack which acts sort of like Dragon Blade. Have Stahn do spin Slash right away, then hack away on Lydon with his most powerful moves, including Dragon Blade if you have it. Have the other party members kill off the Holy Knights, and then have them start to target Lydon. Usually, the computer will control the characters just fine, but make sure to turn off magic spells before entering the battle, as magic does not work all that well on Lydon. Lydon will probably do major damage to you, so having Rutee doing Nurse a lot is a must. Life Bottles are important as well, so make sure you have a few of them. Once you get Lydon in a corner, the battle is pretty much yours, as his magic will no longer work. - - - - - - - - - - Now, Garr will finally get Igtenos back, and the Eye of Atamoni will be sealed. However, you had to use the power of the Swordians to seal the Eye. Back in Seinegald, talk to Rutee. The king will reward you and will give you the Draconis to fly home, and now there will be an ending. Only it's not really an ending.... ------------------- 41.) BACK AT SQUARE ONE? ------------------- Items to Find: Dymlos, Food Sack L, Black Onyx, Dark Bottle, Lemon Gel, Panacea Bottle Enemies: Clay Demon, Bishop, Archer, Ghoul, Gremlin, Holy Knight ******* Suggested Level: 37 ********* ***** Shops: ****** Equipment Shop LIENEA Green Gel - 30 Gald Orange Gel - 100 Gald Life Bottle - 150 Gald P. Bottle - 80 Gald The Market -Fish Shop TIDES White Smelt - 80 Gald Eel - 2,000 Gald Tuna - 3,000 Gald Prawn - 1,200 Gald -Butcher Shop GRADE A Chicken - 420 Gald Beef - 1,000 Gald -Fruit Vendor GRADE A Lemon - 30 Gald Apple - 30 Gald Strawberry - 200 Gald -Bakery FLUFFE Bread - 20 Gald Cheese - 70 Gald Fitz Burger - 180 Gald -Green Grocer ECHO Vegetables - 300 Gald Wormy Apple - 2 Gald Persimmon - 85 Gald Chestnut - 120 Gald Silvervine - 200 Gald Grape - 980 Gald Free Inn at Stahn's House When the game starts up again after the false ending, you will see Stahn talking to his grandpa and sister. His sister is really mad at Stahn, but relieved to see him safe at the same time. It leads to some pretty interesting dialouge. After a long scene, Lilith will ask you to get a fish, but first you need to put your dishes in the sink, so do that, and she will allow you to leave the house. Before you get the fish, there's some things to do in this town. The shops aren't open yet, but go into the house in the middle of the village and go into the kitchen. There is a passage heading down, so go down this passage and get the chests from there, which contain a Dark Bottle, Lemon Gel, and a Panacea Bottle. Go to the lower left hand corner of the town, and talk to the fish monger, who is in the southwestern part of the room. He'll tell you he is out of fresh fish, so you can either return to Lilith empty handed, catch a fish from the village pond, or going to Neutstadt to get a fish. No matter what option you choose, Lilith is going to be mad, so just return to her empty handed. The next morning, Philia will accompany Lilith into the room. She'll tell Stahn that the king of Seinegald needs to see them, because the Eye of Atamoni has been stolen again. She'll hand Dymlos over to Stahn. Leave the house, then talk to Lilith to get the Food Sack L, which holds up to 20,000 food items, more than any other food sack in the game! Now, go into the lower right hand corner of the town, if you have Stahn at Level 33 and Dymlos at Level 34. For the first question, choose "Firestorm", and for the second question, choose "Kick Attack." The screen will light up, Stahn will be all happy, and you will learn his special skill "Dragon Toss", which is not one of my favorite skills, but hey, a new skill never hurts. Head into the village chief's house, located in the western part of the village. Talk to the daughter of the chief, who will say she is in love with Stahn. She will give you three choices. If you say you like her, she will give you 3 Miracle Gels. If you say there's another girl, she'll still hand you the Magic Mist item. If you say you love her too, she'll be so happy and fork over the Black Onyx, an awesome item that raises the equipee's maximum Hit Points by 30 percent. ------------------------------ 42.) GETTING THE BAND BACK TOGETHER ------------------------------ Items to Find: SP07115, Igtenos, Lute, Crossbow, SW130130, S. Halberd, Iron Knuckle, H. Bottle, Miracle Gel, Pine Gel, Fenface, R. Bottle, Life Bottle Enemies: Poison Snake, Vulture, Lizard, Hornet, Mandrake ******* Suggested Level: 37 ********* ***** Shops: ****** Cresta ****** Equipment Shop GARLAND Green Gel - 30 Gald Orange Gel - 100 Gald Melange Gel - 120 Gald Lemon Gel - 250 Gald Pine Gel - 500 Gald Life Bottle - 150 Gald P. Bottle - 80 Gald Bread - 20 Gald Cheese - 70 Gald Beef - 1,000 Gald Arms Shop TRAVELWISE Mythril Sword - 1,720 Gald Mythril Axe - 2,000 Gald Mythril Bow - 2,160 Gald Mythril Mesh - 1,000 Gald Mythril Chain - 1,080 Gald Mythril Plate - 1,180 Gald Mythril Helm - 720 Gald Mythril Tiara - 680 Gald Mythril Glove - 655 Gald Bracelet - 880 Gald Ghenen Inn - 150 Gald Once you are done in Lienea, go over to Neutstadt. There are some new mini games here if you want to check them out, otherwise, go straight over to the harbor. Talk to the captain, and he will ask you which party member you want to get first, Garr or Rutee. I'd reccomend getting Garr first, but either one would be fine, as you have to get both before leaving anyways. Select Garr, and you will sail back to Frostheim. Once you get here, find the peddler in the harbor and he will sell you a disc for 7,000 Gald. Buy it, as it is the SP07115 disc. Now, head out of here, and go southwest through the forest. Lydon has been cleared out of here, so you are free to move through here. You'll end up near Cyril, so go into Mary's house. Talk to her, then move up on the world map until you reach Heidelberg. Walk to the castle, and Garr will rejoin your party. Go back to Frostheim and sail to Seinegald. You will land in Darilsheid. Leave this town, go west, then south, wrapping around the mountains. Now, go right, and go up once you reach the end of the ice, to get to Cresta. Go to the orphanage, watch the scene, and Rutee will rejoin your party. Once you have both Rutee and Garr in your party, go back to Darilshied, and then enter the castle. Speak with the King, then go back to the first floor, and go to the treasure rooms in the back, and get all the chests. Now, go to Hugo's Mansion. Go to the room with the book, which says LIBRA IV. Return to the King, who will tell you to ask someone from Oberol. Go to the first floor of the Mansion and find the bearded employee. He'll tell you that Libra is an old Oberol factory near Cresta, but it has been shut down for years. Go back to the castle, and the King will offer you a ship to go to this factory. --------------------- 43.) OBEROL SECRET FACTORY --------------------- Items to Find: Rubber Suit x2, ID Card B, Electrify, Reflex x2, Oberol C x3, Oberol EX x2, E. Bullet, Gale Staff, Fine Shield, Oberol G, ID Card R Enemies: Dark Knight, Blood Wolf, Black Knight ******* Suggested Level: 37 ********* ***** When you enter the factory, the party will ask you if you still believe in Leon. Say yes, and then move through the door, to get to a room with four doors. Go left to get a Rubber Suit, then talk to the employee, and a battle will ensue. Go right, use the right door going up, and press the lever. Then get the Oberol C from the chest. Go through the door, grab the Reflex Armor from the chest, then return to the room with the four doors. Use the left door going up, and turn right, then go down into another room. Get the ID Card B after defeating the employee. Walk up, then turn left, then go up through the door. Go down the stairs and get the Electrify disc, which gives you thunder blade. Now, hop on the conveyor belt, and you will be in a room with two more conveyor belts. Go on the bottom one to get to a room with a locked door and a blue panel next to it. Use the ID Card B you won from the fight to activate the blue panel, which opens the locked door. Get the chests in the room (Reflex, Rubber Suit), and defeat the employee. Leave the room and go on the northern conveyor belt. Go all the way back to the room with the four doors, and go up using the one to the left. Go through the door in the top right corner and follow the path. Once in the new area, go down into a hallway, then go left into another room and defeat the employee, then grab the Gale Staff, Energy Bullet, and Oberol EX from the chests. Go right, and go right again into a room with a computer in the center. Check it, and enter the 3rd option first, then after that, the 4th option. Blue and Metallic Blue. The door at the top will now open, so go through it and defeat the employee to get the ID Card R. Go down and go right to get to a door with a red panel. Use the ID Card R on it to go through the now opened door. Walk up and go through the door to the right to get a Fine Shield and Oberol EX. Go down, the go left and around the console, get the Oberol C, then go left and down to get to a door, whcih is a save point. Save your game, then leave the room. Go up, right, and get the Oberol EX, then go through the door to get an Oberol G. Return to the large room and use the door in the upper left hand corner, and talk to the employee, who will fight you. Take the elevator behind him. -------------- 44.) UNDERSEA CAVES -------------- Items to Find: Strike Axe, Elixir, Pine Gel, Silver Plate, Rare Gauntlet, Ankh Shield Enemies: Evil Star, Black Knight, Cave Shark, Blue Ropes ******* Suggested Level: 40 ********* ***** Go down one screen, then left. Get the Strike Axe from the chest, then go right two screens. Walk to the right, go up the stairs, and go through the door. Go behind the pillar to get a hidden chest containing an Elixir. Leave this room, then go down, getting the Pine Gel along the way. Cross the bridge, and keep going right across another bridge into the next screen. Go up and get the Silver Plate, then take the western path. Keep going left for a few screens and eventually you will reach a fork in the path. Go right and go into the room to get an Oberol C and Rare Gauntlet. Now go left, and follow the path along the bridge. Get the Ankh Shield, then keep going right until you get to the screen with Hugo and Leon. Leon will battle you. - - - - - - - - - - - - - - - - - - B O S S F I G H T T W E N T Y - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- Enemy: Leon HP: 12,000 TP: 9,999 EXP: 2875 GALD: 655 LENS: 45 ITEMS WON: Elixir ------------------------------------------------------------------------------- If you think this battle is tough, you're wrong. Heh heh. First, Stahn should keep using Dragon Blade over and over again, and if Leon happens to get too close, just use the Force Skill to knock him out. Garr should use Mirage over and over, while Rutee should cast power up spells on the party, then have her steal or search for gald. Yes, you can search for gald during a boss battle. It's that easy. Have Philia cast Holy Lance over and over. Leon should fall quickly at this rate. - - - - - - - - - - Leon will then cause a huge flood, which will knock you right into the Draconis of Hugo. The Aethersphere has now been formed! ------------------- 45.) GETTING NEW MEMBERS ------------------- Items to Find: Horn Enemies: None ******* Suggested Level: 42 ********* ***** The first thing I noticed was how the world map music has changed when you get back to the world map. This is because the Aethersphere has now formed, which is not the best thing that's ever happened to your group. I do like the song, however, which is always a plus. Head into Seinegald and talk to the King to get some information. Going over to the harbor enables you to continue your quest, so do so, talking to the captain. He will leave you off in Radsirol, but there are no enemies this time, so just go into the back room where Clemente was found earlier in the game. Baiker, thee former leader of the earthbound troops, is in here, and he will give you a VERY valuable item called the Horn, which allows you to summon the Sea Dragon at any time. This means you can now go to a lot of towns and dungeons to get any items you missed. However, Baiker needs an assistant, and you have a few choices to select from. You can get a Junk Hunter from Junkland, the Elite Priest on the fifth floor of the Tower of Knowledge, or a researcher at Otto's Lab. There's no real significant differences between the three, so I just got the researcher from Otto's Lab, as it's nearest to where you need to go, and the least amount of trouble. First, however, getting two more party members in your party would be good. I went for Karyl and Bruiser, but Chelsea would have been a better choice instead of Karyl. Bruiser is in the Neuestadt Arena, and he will join you after you lay the smackdown on him. Karyl is in the Moreau Town Square, around the same area you got him before. Chelsea is in Heidelberg Castle. After you choose the characters you want, talk to the King of Darilshied and he will tell you that Dr. Otto may be able to help you. Head out of the main castle and go to the southwestern corner of the castle entrance area to get to Dr. Otto's lab, but Dr. Otto won't help you. Talk to his assistant, who will help you. Cool. Take him back to Radsirol and the control center, and Raiker will tell you to get the Boot Disc from the Hidden Temple, located west of Lienea. ------------- 46.) HIDDEN TEMPLE ------------- Items to Find: Boot Disc Enemies: Basilisk, Evil Star, Wisp, Ice Snail ******* Suggested Level: 42 ********* ***** This is a rather straightfoward dungeon, just keep leaving party members behind in each room until you get to the final room. For a quick time through here, just leave Stahn behind early, and you will be done quickly. Once you are done here, you will see a scene where Belcrant goes medievil on Terazzi. ------------------------- 47.) GOING TO THE AETHERSPHERE ------------------------- Items to Find: Garnet, Wendiene, Pine Gel, Elixir, Orange Gel Enemies: None ******* Suggested Level: 42 ********* ***** Go back to Radsirol and give Raiker the Boot Disc, which enables you to go to the Aethersphere. When it has landed, he will tell you to get to Dycroft and destroy it. You can get a bunch of chests in here, and an Inn, so get them if you wish, and now leave. You will be on the Aethersphere world map for the first time. ------------------- 48.) THE AETHERSPHERE ------------------- Items to Find: None Enemies: Trent, Puropulse, Dragon Knight, Impulse ******* Suggested Level: 42 ********* ***** The enemies in this area are pretty tough at first, especially the Impulse, which can not be hit by magic attacks or any of Stahn's attacks. I only found two attacks that did any sort of damage against him, and those were Philia's Twin Bomb and Bruiser's 1-2 Combo. If anyone has any additional moves that work against Impulse, feel free to email them to me (mcfaddendaman@aol.com) I reccomend getting to about Level 44-46 here, which won't take all that long. Getting to Level 48 would be fantastic, because then you could go back to Seinegald Castle and get the Assassin skill, which does huge combo attacks alone. I've done 22 hit combos using that skill alone. It makes leveling up a whole lot easier, but you don't need to get it now. Once you are done fighting, go up, right, down, and left to get to Ignasea. ------- 49.) IGNASEA ------- Items to Find: Thunder Scepter, Oberol G, SW180180, Miracle Gel x3, Silver Plate, Emerald Ring, S. Sword Enemies: Warrior, Healer, Placenta, Dark Mage, Kubitoom, Killamari, Phyloxin ******* Suggested Level: 45 ********* ***** The enemies in here are not that bad, but there are some things to watch out for. The Healer has the ability to heal their partners and themselves, and the Dark Mage can pull off missile attacks and powerful spells. Making sure these two enemies can't cast spells is essential to winning battles. The Kubitooms and Killamaris can only be killed using thrusting attacks until they fall to the ground. Otherwise, the enemies in here are average difficulty. When you enter, you have to cross a bridge. Go through the door and you will be in Ignasea. There is a teleporter to the left, but it will only work once you activate it at the end of the dungeon, so yes, you will have to take the long way through. Go right, and then up, and step on the teleporter and you will be on Level 3 of Ignasea. A lot of the dungeons on the Aethesphere will follow this maze-like pattern, so get used to it. Go left and get to the warp, which takes you down to Level 2. Here, you can get a Thunder Scepter. Ride back up to Level 3, and go back to the teleporter. This time, go up, and then get on the first warp, which leads to an Oberol G. Take it, then go to the teleporter in the upper right hand corner. Use this to get down to Level 2. On Level 2, go down into the lower right hand corner, and use the teleporter to go down to a room. Exit this room downward, and get the chests containing a Silver Plate and Miracle Gel. I missed these my first time through. Oops. =) Teleport back up to the place with the warp, and warp down to Level 1. Follow the path to get to the next warp, and go right until you reach a fork in the maze. Keep going right, and get the Slayer Sword from the chest. Go up, and the gate to Dycroft is here. However, the gate has already been destroyed by Hugo and his minions, which is not that good of a thing. You will be automatically sent back to Radisrol, where Raiker has to go to Plan B. Plan B is getting the Sky Cruiser from Mikheil and taking it to Dycroft. Man, I don't like this game from here on out, because all you have to do is keep finding ways to get out of situations that don't make much sense, and the dungeons all turn into the same boring layout from here all out. Oh well. Rest up at the Inn, then go back to Ignasea. Go right, and then up, and step on the teleporter and you will be on Level 3 of Ignasea. Go right, and then up, and step on the teleporter and you will be on Level 3 of Ignasea. A lot of the dungeons on the Aethesphere will follow this maze-like pattern, so get used to it. Go up, and then get on the first warp, then go to the teleporter in the upper right hand corner. Use this to get down to Level 2. Once on Level 2, head left, and skip the first two platform warps you see. Go to the end, where you will find a chest containing the powerful SW180180 Disc, which should be equipped on Stahn immedietaly. Go down the elevator, and head up a little and take the first teleporter you come to. Go left and get the Emerald Ring, which cuts MP usage by 33 percent. It's definitely a nice item to have. =) Go back, and go up and right to get to another teleporter, which leads to a Miracle Gel. You can never get enough of those. Go back to Level 2 now. Go up and let and step on the warp. Follow the path, which leads to a warp to level 3. Go down, right, and up, and use the upper warp to get a Miracle Gel. Ride the elevator down to Level 2, and go onto the next elevator, then go down to level 1. Use the teleporter, and go up to a gate door. This leads to a room with a teleporter and a main teleporter in the middle surrounded by four colored windows. Use the teleporter to go back to the entrance, now you can use the teleporter from the entrance to the exit so you don't have to go through the whole dungeon again. Head back to Radisrol to heal if you want, then go back to the four colored windows room. Each of the next six dungeons has the same basic warp format, but throws little tricks and puzzles in there. Go through the red colored window and step on the teleporter to get to Josaia. ------ 50.) JOSAIA ------ Items to Find: Arc Wind, Bear Claw, Strengthen Disc Enemies: Warrior, Healer, Placenta, Dark Mage, Kubitoom, Killamari, Phyloxin, Neuroids ******* Suggested Level: 46 ********* ***** This is a very odd maze that as you run around and collect all the eggs on one level, which enables you to open up the path to the next level. There are no random battles, but you can see the enemies, ala Chrono Trigger. There are all the same enemies from Ignasea in here, and the only new enemy (Neuroids) is really not that tough. In Level 1, go down a little, then go left until you reach a fork in the path. Go up, left, down, and right to get the first egg. Go back to the fork and head straight right until you get to the next fork, and go down, right, up, and left to get the next egg. Go back to the first fork and go down, and left, then go down, left, down, and right to get the next egg. Go back to the fork and go up, left, down, left, down, right, down, left to get the next egg, then go right, down, right, down, right, and up to exit this level. In Level 2, go left, up, left, up, right, down, and right to get the first egg. Go left, up, left, up, and left to get the next egg. Go right, down, left to the second fork, down, and left at the fork to get the next egg. Go right back to the fork, go down, left, up, and right to get the next egg, then go left, straight down, and right to get the final egg. Go left, up, right, and down to the exit. In Level 3, go up, right, up, and left to get the egg, then go up, left, and up to get the next egg. Go down, right to the second fork, go up and right to get the next egg. There is also an egg in the southeast corner, and the exit is all the way in the northeastern corner. In Level 4, go down, right, down, left, up, and left to et the first egg. Go up to the second fork and go all the way left to get the second egg. Go down and right at the first fork to get the next egg, then go down and left to get the next egg. Go up, right, and up to get the final egg, then go down, left, up, right at the second fork, and down at the first fork to get to the exit. In Level 5, there is an Arc Wing to the north, a Bear Claw to the west, and a Strengthen Disc to the south. The exit is in the northeastern corner. When you exit, look at the map and go to the only dot you can get to. That's Mikheil. ------- 51.) MIKHEIL ------- Items to Find: Rare Shield, Winged Boots, H Bottle, Hourglass, Oberol G, Burning Sword Enemies: Mech Scorpion, Neuroids, Cotton Dust, Rota, Discus, Gas Cloud ******* Suggested Level: 46 ********* ***** The maze is shaped a lot like the other mazes you will see in the Aethersphere, but it also has this interesting dynamic that requires you to move colored tiles around, but each time you move on a tile, all the tiles of the same color also move, so you need to think quickly. The enemies in here are not that bad. When you enter, use the yellow plate on the left to cross over to the other side, then take the red plate to the center of the area. Get on the yellow plate to the right and you will be back where you started. A red plate is on the left, so use that and go down to the multilevel happy fun dungeon. Go to Level 2 here by going to the far lower-right corner of this room. Here, you have to make sure you cross the blocks as they are on screen, as they do fall off, and if you happen to be on them, you will fall down. So hurry up when you cross over them. Go left and you will be in another teleporter. Go in it, then take the lift to the other side and hit Switch D. Go to the next screen to get a Rare Shield, then go back to the maze. Go back to the elevator and take the teleporter above it. Ride the lift and follow the parth until you get to the teleporter, then go left to get to Level 3. Go across the platforms, then head down and right. Take the left teleporter and head left one screen, then go up and take the lift across to get a chest containing a Burning Sword. Go back to the teleporter, then take the teleporter on the right. Go right one screen, then go up two screens. This is a pretty tricky puzzle, but this is how you do it. Activate the green switch, then get on the green plate. Flip the red switch in the northeastern part of the room. Go down on the purple plate, then go on the purple plate to the left. Get on the uncolored plate, and then move up using the red plate. Move left on the blue plate, get on the aqua plate to the left, and go down on the yellow plate. Go on the uncolored plate on the left, then go down using the white plate. Then go on the white plate on the right, then go on the top uncolored plate to get to a blue plate, which takes you to the next warp. Simple. =) You are now on Level 3. Ride the elevator down to Level 2, then go up and teleport. Go up, across the lift, then go right into the next screen. Go to the path on the right, and a lift should be there. Ride it south, then throw the switch, go right, down, and left. Cross the platform, then go left to the next lift. Cross the platforms and keep following the path until you get to a save point. Save and go to Level 4. Since you just saved, you don't really have to worry about falling here, but try to manuever around the platforms without falling. Take the elevator at the bottom, then go up through the door. Go north and you will be at a puzzle that took me forever to figure out. Take the white block and put it near the spring, but just a little to the left and a little below the top of it. Go to the bottom of the spring, press circle, and as the spring goes forward, you need to move the box in front of the spring so it gets jammed. Doing this enables you to fight the boss. Rembrandt kills you quickly, and you start this battle with a lot of hurt... - - - - - - - - - - - - - - - - - - - - - - B O S S F I G H T T W E N T Y O N E - - - - - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- Enemy: Rembrandt HP: 15,000 TP: 0 EXP: 3500 GALD: 2312 LENS: 56 ITEMS WON: SW280280 ------------------------------------------------------------------------------- You start off very weak, so RIGHT AWAY have all four people use at least Melange Gels on themselves. Now, have Stahn attack with a powerful array of skills, including Dragon Blade, so Rembrandt will have a tough time with getting off his attacks, which are quite powerful. Have Rutee be the healer if times are tough, but when she doesn't need to heal, have her keep using the Thievery skill on Rembrant until she is successful. You will get a powerful disc. Demon's Lance works very effective on him once she has stolen the disc. He's not that bad as long as you heal right away in the beginning. - - - - - - - - - - After the battle, Rembrandt will explode, and Leon dies. Marian will then say that she was hired by Hugo because she resembled Leon's mother. Marian will then leave the sky cruiser via escape pod, and the party will get on the Sky Cruiser. However, the Guardian Draconis will shoot you down. You now have two new missions: go to Cloudius to deactivate the Guardian Draconis, and going to Helraios to revive Igtenos. You can do these in any order, but I say go for Helraios first, as you get Igtenos at a very low level and need to raise his level quickly. Go back to Radisrol, as some new shops have opened up. Weapon Shop RADISROL Destroyer - 30,000 Gald Strength Halberd - 90,000 Gald Energy Bullet - 320 Gald Armor Shop RADISROL R. Plate - 20,000 Gald Holy Cloak - 28,000 Gald Rare Helm - 14,000 Gald Fine Hat - 1,300 Gald R. Gauntlet - 18,000 Gald Item Shop RADISROL Green Gel - 30 Gald Orange Gel - 100 Gald Melange Gel - 120 Gald Lemon Gel - 250 Gald Pine Gel - 500 Gald Life Bottle - 150 Gald R. Bottle - 500 Gald P. Bottle - 80 Gald Winged Boots - 1,500 Gald Help Yourself Inn - 30 Gald Buy some armor and weapons here, then go to Helraios. I do reccomend getting to Level 48 and getting the Assassin Skill from Seinegald Castle now. Go to the slab and answer Dragon Blade and Fiery Wave to get it, but you need to be Level 48. Now go to Helraios. How do you get there? Go to the teleporter room in Ignasea and head to the green gate and you will be in Rodeon. ------- 52.) RODEON ------- Items to Find: Ankh Shield, Warrior Symbol, Elven Bow Enemies: Dark Mage, Healer, Warrior, Kubitoom, Killamari, Placenta ******* Suggested Level: 48 ********* ***** This place is not that bad. The ememies can be easily killed using bombs if you feel like it, but they're not that tough anyways. Go down and use the teleporter to enter the maze. Go to the upper left area and use the elevator, then use the elevator there to get to Level 1. Get the Ankh Shield from the chest and go in the elevator and you should be in Level 2. Get the Elven Bow from the chest here, and then use the elevator at the upper right hand corner to get to the Warrior Symbol chest. Go down and get on the nearby elevator to get to Level 4. Use the teleporter in the upper left corner to exit this place. -------- 53.) HELRAIOS -------- Items to Find: Juicy Beef x8, Oberol G, Oberol EX x3, Score D, Card Key, Volcano Disc, Flare Claw, Laser Blade, Flare Sword, Winged Boots, Igtenos Enemies: Thelm, Paghoul, Aile, Discus ******* Suggested Level: 48 ********* ***** This place is not as bad as some people make it out to be, although it does have some annoying puzzles and a certain password that will drive anyone not reading a guide insane. When you enter, follow the path until you reach an area that contains three doors. Take the door on the left, and then go through into the next door. There are three Oberol EX's and an Oberol G on the bottom of this room. Go down, and in the next room, go right one screen. Walk past the flamethrowers to get to the next room which has a bunch of conveyor belts. Walk up the silver platform, and get on the conveyor belt to the right. When you get off, go right, left, right, right, up, ad up to get the Score D. Go back to the start, climb on the left platform, and go right, up, right, up, up, left, right, and up to get to the exit, then go to the side room to get some Juicy Beef and the shiny new Volcano Disc. Go in the middle room to get the valuable Card Key. Go all the way back to the room with three doors, and take the middle door. Unlock the door using the Card Key in the computer next to the door, and go through. Go to the last door to get the Flare Claw for Bruiser, then take the second door going up and go right to get to the next door. Run through the flamethrowers to get to the save point. In the next room, enter GIFT and then FATE to unlock the door. You'll also get a Laser Blade this way. Run by all the flame throwers and go into the upper left exit. Ilene will now confront you, and you will have to fight her, after she reveals her plan for a new utopia with Hugo. - - - - - - - - - - - - - - - - - - - - - - B O S S F I G H T T W E N T Y T W O - - - - - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- Enemy: Ilene HP: 13,000 TP: 800 EXP: 3500 GALD: 1980 LENS: 60 ITEMS WON: Mind Ring ------------------------------------------------------------------------------- Ilene is not really all that tough, as she will only do some attacks once in a while, as you can pummel her from the start using Dragon Blade with Stahn and Mirage with Garr. If you got Assassin, use it to provide a lot of attack stoppage and combo damage, otherwise, Dragon Blade and Missile Sword work fine. There is a cannon on top shooting at you, but it's no big deal. You can steal a Mind Ring using Rutee, but it's not neccessary. - - - - - - - - - - Ilene will jump off Helraios after realizing how wrong she was for trusting Hugo, which makes Stahn very sad. As he mopes, Philia and Garr repair Igtenos. Don't equip it as your weapon yet, as you need it to level up a lot for it to be an effective weapon, but make sure to have it equipped as your swordian, and put on it a disc like the Thunder Disc. Open the chest to get the Winged Boots and use them to warp outside, then go back to Radisrol. ------ 54.) DEIMOS ------ Items to Find: Score C, Life Bottle, Miracle Gel, Pine Gel, Lemon Gel, Melange Gel, Orange Gel, Green Gel, Bronze Key, Earth, Ribber Suit, Iron Key, Gold Key, Guitar Enemies: Killamari, Kubitoom ******* Suggested Level: 49 ********* ***** In Ignasea, use the yellow warp to take you to Deimos. Go west and you will reach an interesection. Go down and you will be in a large room. Go down the flight of stairs, and go left. Go down all the stairs and follow the path to get the chests which contain a bunch of healing items. Now, go back along the path, up all the stairs, go right and up the stairs to get back to the large room. Go into the upper right hand corner and get the Score C. Go back down to the main room and find the mouse, which you will have to fight to get a Bronze Key. Get the other two mice to get Iron Key and Gold Key, and you will have all 3 keys. Go up, and when you get to the path, go up through the door, and then search the lower left corner to get a Guitar. Go up to the door and search it and insert the three keys. Now, go up and search the machine, and again use the keys on them. A door will open, so go back to where you found the keys from the mice, and go into the lower right hand corner. Go down, right, down, and left, going past the door, into a large room. Get the Earth Disc and Rubber Suit, then go back through the door you didn't go through. Go down and you will be out of here. Now, head to Cloudius. -------- 54.) CLOUDIUS -------- Items to Find: Crescent Bow, Lucky Blade, P. Ring, GC Rod, Elven Cape, Sacred Text 7, Tornado, Egg Enemies: Alra, Boneshroom, Cotton Dust, Arachnid, Evil Eye, Kubitoom, Killamari, Phyloxin, Neuroids, Ogre ******* Suggested Level: 49 ********* ***** Step on the teleporter and you will be in another one of those fun mazes that I adore oh so much. Go left and down and enter the teleporter and you will be in a small room. Get the Crescent Bow here, then go back up and go to the upper right, then left and down and ride the elevator to get to Level 2. In Level 2, head to the lower right corner and use the teleporter to get to a room with the Lucky Blade. Go back up and go to the northern part of the area, and take the elevator on the left to get to Level 3. In Level 3, head down and right to get to Level 4. Now in Level 4, go up a little, then go left. Go through the teleporter to get to a room with an Elven Cape, P. Ring, and the GC Rod. This rod allows you to get to the Tower of Druaga, so hold on to it, despite the fact it sucks big time as a weapon. Head to the lower left of the main area of Level 4, then go up, right, and up to the elevator which takes you to Level 5. On Level 5, go down to the bottom part of the maze, go left, and up to another teleporter. You can get the Hellfire special skill here for Stahn. If you are on Level 38, which you should be, read the tablet and answer Flare Tornado for the first and Force for the second. In the next room, the puzzle will begin. Go through the door and up the stairs. Get the Tornado disc, and push the star through the hole on the left. Go back down the stairs, then put the moon over the clock in the bottom part of the circle. Put the sun on the northern part of the cross, and then take the unmarked ball and put it on that little ring you see in the lower left hand corner. Took me a while to figure that one out. =D Now, you have Saturn, so put that on the eastern part of the cross. Stand in the middle and shoot the sun with the Sorcerer's Ring. Go back and save at the save point, and go back to the maze. Go down, right, up, and right, and use the teleporter. Heal up here, and go up to confront Baruk. - - - - - - - - - - - - - - - - - - - - - - - - - B O S S F I G H T T W E N T Y T H R E E - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- Enemy: Baruk, Earthworm x3 Baruk HP: 15,000 TP: 0 Earthworm x3 HP: 2,835 TP: 0 Bishop HP: 1,380 TP: 164 EXP: 5075 GALD: 1829 LENS: 76 ITEMS WON: Dark Bottle ------------------------------------------------------------------------------- This battle is really not that tough at all. First off, kill those annoying Earthworms, who can poison you and move around a lot. After they're destroyed, you won't have much of a problem handling Baruk. Dragon Blade works well against him, as does Assassin, if you have it. Hellfire does not work well, and some magic spells are ineffective against him. Garr casting Demon Lance combined with Philia's magic and Stahn's major attacks should mean a quick battle. - - - - - - - - - - Get the Egg from the throne after the battle, and then go up to the wall and hit the switch. Use the Winged Boots to get out of here, and go back to Radisrol. -------- 55.) BELCRANT -------- Items to Find: Score E, Blizzard Disc, SP100300 Disc, Duel Sword, Mercy Disc, Silver Cape Enemies: Evil Sword, Healer Knight, Druid, Balrog ******* Suggested Level: 51 ********* ***** When you have completed both Deimos and Helraios and are ready to go to Belcrant, go to Ignasea and warp to Josaia. Take the Sky Cruiser to land in Belcrant. It's party time! Go north and get the Score E from the chest, then go on the elevator and take it downwards. When it comes to a stop, you can collect the Blizzard Disc from the chest. Go up and head to the elevator, then take it up to the third floor. On the third floor, go to the upper right hand corner of the room and snare the Duel Sword from the chest. The elevator is in the left hand side of the room, along with a SP100300 Disc. On the fourth floor, head north and board the elevator to reach level 5. Get the Mercy Disc from the center, and go to the lower left hand corner to get to the next floor. Once there, go to the right hand side to get the Silver Cape, then walk onto the teleporter in the center of the room. Step on the up arrow, then go back up to Level 6, and step on the green dot again. You will face Hugo now. - - - - - - - - - - - - - - - - - - - - - - - - B O S S F I G H T T W E N T Y F O U R - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- Enemy: Hugo HP: 20,000 TP: 999 EXP: 4400 GALD: 3200 LENS: 25 ITEMS WON: Mystic Symbol ------------------------------------------------------------------------------- Not really that tough of a battle at all. Have Stahn do Dragon Blade, while Rutee tries to steal the Mystic Symbol from him, or heal the party if needed. Your other two characters should make sure that Hugo doesn't get a chance to pull off anything too bad, especially an attack called "Divine Power". If he does that, you better be ready to heal! Philia should be casting Holy Lance or Holy Wrath, while Garr's Demon's Lance spell is particuarly deadly. - - - - - - - - - - After the fight, Berseilus will say that he controlled Hugo all along. Now, the final boss, Kronos, will appear. Does every Playstation RPG have to have a "secret" final boss? Why can't the person you think is the final boss be the final boss? Ah well. Kronos will complete the Aethersphere, which drops to earth, but Fayte will seal your fate and help you out. ---------------- 56.) HELPING THE KING ---------------- Items to Find: None Enemies: Dragonfly, Viper, Grizzly, Killer Owl, Vorpal Bunny, Ogre ******* Suggested Level: 51 ********* ***** The King will meet with you and tell you that Radisrol has been taken over and tell you that Harmentz, Armeida, and Cresta are under attack. Go save one of the towns by beating some Ogres, then go back to the king, who will tell you to go to the war room. Go there, and watch the scene, and you will have to go to Swordian R&D Lab and Trash Mountain. You can do them in any order. ---------------- 57.) SWORDIAN R&D LAB ---------------- Items to Find: RC Rod, Vorpal Sword, Beam Shield, SP240360, SW350350, Hellfire Disc Enemies: Ray, Red Roper, Flame, Lens Golem, Skeleton, Gas Cloud, Whyte, Smog ******* Suggested Level: 52 ********* ***** The Swordian R&D Lab is to the norheast of Armeida and you must walk to get there. This is a fire elemental place, so turn off all your fire spells and give Stahn a different sword before entering. Once in, go up and shoot the pillar with the Sorceror's Ring. Go up into the next screen. At the fork, go down into a cave, and answer Explosion and Vortex to get the Flame Vortex skill. Go out of the cave, and go right, getting the Vorpal Sword along the way. Go up into a puzzle room, then follow these easy directions to get out of this room. Go up onto the first platform and shoot the pillar to the left. Go up one platform, go right three, avoiding the brown circles, and shoot the pillar, then get all the chests, and head to the topmost platform. Walk out on the stones and go into the next room. Here, go left, then down, and cross the bridge, then shoot the pillar. Walk across the bridge that was formed, get the Beam Shield, walk across the southern bridge, and head north to enter the Lab. Here, you have to shoot certain devices. With the rows from front to back going 1 to 4, and the columns from left to right going 1 to 5, shoot the following devices (line up the row and column, row is first, column second). (1,3), (1,4), (2,5), (3,3), (3,4). Now, your swordians will be all powered up and you can go to trash mountain! -------------- 57.) TRASH MOUNTAIN -------------- Items to Find: Bahamut's Tear, Score F, Winged Boots, Star Helm, Doom Blade, Dragon Fang, Thunder Disc, Flare Rod, SW400400, Belselium Enemies: Earthworm, Ray, Smog, Bone Knight, Whyte, Zombie ******* Suggested Level: 53 ********* ***** To get to Trash Mountain, located in Junkland, go to Calviola and head west, then down, left, up, and right. Here, buy 15 Neutralizers from the Item Shop and enter Trash Mountain, located in the northern section of the town. As soon as you enter, use a Neutralizer, and each time that circle around you disappears, use another one, so you won't sustain any damage when you run into gas clouds. Go up, and once you get to the fork, go left. Walk up to the wall at the end and press circle, and go into the large room. Go to the upper left hand corner and enter the next room to get the Bahamut's Tear. Go back one screen, and break the wall in the upper right to get the Score F. Then, go back through the big room, and go back to the hallway. Go left, then down, and descend the rope. Get the Winged Boots, and go down another level. On the lower right hand corner, get the ?HELM and turn it into a Star Helm. Go all the way back to the beginning now, and when you reach that fork, don't go left, go right this time. Break through the first crack in the wall and get the Doom Blade from the chest. Don't equip it until you get out of here, as it will heal some enemies in here. Go down, and then head right past the open door to another cracked one. Walk up to the rope and go down it. Then, go right, and turn down, then go left and take the exit to the left, then go to the left again, and keep going until you get the Dragon Fang for Bruiser. Go back right, then up, then up, and take the first turn to the left. Keep going left until you can't go left any more, then go down until you reach the rope, which you can go down. Go down and right, then open up the cracks in the wall. Then drag the rock along and push it through the hole in the floor. Go right and get the Thunder Disc, then crack the wall and go through, then go left. Break through the wall in this room to get some items from the chests, go back out, and go left and plug up the hole again. Go down and follow the path to get the Belselium, and you will be all done in here. Thankfully. =) ---------------- 58.) GETTING THE LENS ---------------- Items to Find: Lens (x3), Old Cane, Holy Symbol, Golden Frypan Enemies: Dragonfly, Viper, Grzzily, Killer Owl, Vorpal Bunny ******* Suggested Level: 54 ********* ***** Go to Darilsheid Castle and talk to the king. You will find out that the Lens Cannon needs more Lens, so the king tells you to get three Lens from Armeida, Cresta, and Harmentz. Go to the war room and talk to the mayor of Armeida, then go to Straylize Forest. Next to the sacred stone lies an Ogre, so beat him and get the first Lens. Go to Harmentz (southwest of Darilsheid) and talk to Walt, hand him all your gald, and he'll give you a Lens. Go to the lower left room here to get an Old Cane, and have it identified to get the BC Rod. Walt will give you all your money back as you leave. Now, go east until you get to Vresta, and talk to the mayor. Now, go dig near the tree, then talk to the nun. Enter the storage shed and dig around until you get the final Lens. Go back to Darilsheid and that's that! Now that you have the Draconis, you can get all the bonus items and side quests, but if you don't want to, it's time to finish the game! ------- 59.) DYCROFT ------- Items to Find: Star Shield, Star Glove, SP300410, Star Cap, Terra, Soul Steel, Fragment x4, Delis Emblem, Resist Ring, Shamisen Enemies: Aerial Knight, Nightingale, Hellmaster, Wizard, Dragontooth, Basilisk King ******* Suggested Level: 55 ********* ***** When you are ready, board the Draconis and choose to fly to Dycroft. Enter, and go up to the fork, then go left for a Star Shield and right for a Shamisen. Then, take the northern part of the fork to the mirror, which will teleport you. Head down to the next screen, then climb up the stairs, and go right, then use yet another mirror to teleport. Go down and open the chests for some Terra Armor and the first fragment. One down, three to go. Go back, and continue to the right, going right, up, down, left, and you will come to another fork, then go up, get the SP300410, and go up some more to get a Star Glove and the second fragment. Two down, two to go. Go back down, and continue through the hallway until you get to another mirror. Warp through it, then go left and up the stairs. Take the mirror on the left to get a Fragment, then the one in the middle to get a Star Cap. Now head through the mirror on the right, then go down, left, and up the stairs to the next screen. Go down and step on the circle, and you will be in a jail alone. Go right and get the fourth fragment, and a Soul Steel. Take the stairs on the upper left once you have everyone back. Go past the save point and exit through the door to the south, and step on the circle. You'll get the Delis Emblem. Now, go down, and then left, walk past the mirros, going south, and take the door at the bottom to get a Resist Ring. Leave the room and go up the stairs to the right. Go right, then go down all the stairs, then go through the door in the next room. You will be in a room with a bunch of mirrors, so go two rows up, and one mirror to the left, and smash it to reveal a staircase, so go through. ------------ 60.) CRYSTAL MAZE ------------ Items to Find: Cutie Mitten, Star Cloak, Faerie Ring Enemies: Aerial Knight, Nightingale, Hellmaster, Wizard, Dragontooth, Basilisk King, Clone ******* Suggested Level: 56 ********* ***** Ah, the maze that took me a week to figure out. There's no random battles in here, but walking in front of a mirror triggers a battle with a clone of Stahn, so use a coffin to block the mirror. Save at the save point, then leave the first room and head right into the next room. Go down, and search along the right wing to find a door, then take it downwards, then go right along the hallway to get the Cutie Mitten, then continue following the path. When you reach a fork, go down, and head right into the next screen. Go down, then left, and keep going until you get to a crystal. Examine it, and it will shatter. Now, go one screen to the right and flip the switch. Go right, and into the next room. Get the Faerie Ring, and make your way through the room. Once in the next room, step on the circle and you will get to talk to the other characters. Go back to the dark room, and exit to the right. Point the crystal north (not up), then go back to the room that had the switch. Go to the southwestern corner and go down into a room with the green crystal, and point that to the east. Leave this room, then go left, and keep going until you get to the blue crystal, then have it point up. Go up, and head to the upper right and point the crystal to the west. Go back to the main room, and go right, then go up at the fork. Turn the switch off, the walk right until you et to the purple crystal, which needs to be pointing to the south. Go back to the dark room and get the Star Cloak, then go down and right, and go north into a room. Go right, and you will see two doors. The top one has the red crystal (east), and the south one has the light blue crystal (west). Go back to the room where your characters are, and the circle will teleport you to where the party is. Save your game and equip your characters properly. Head right, then go onto the second floor, and step on the teleporter. Go right, down the stairs, and go down to the next screen. Step on the insignia on the ground, and go left to use the teleporter. Examine the wall pannel, and then teleport back, heading right, and go one screen up. Go left and teleport. Go left, then up, and use each of the teleporters to flip the panel. Go back to the main room and examine the rotating panel, and go up to save. Now, Kronos is here, and it's party time! - - - - - - - - - - - - - - - - - - - - - - - - B O S S F I G H T T W E N T Y F I V E - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- Enemy: Leon HP: 16,000 TP: 9,999 EXP: 4000 GALD: 1520 LENS: 5 ITEMS WON: None ------------------------------------------------------------------------------- He's simple, just trap him in the corner, and have a magic user blast him with Holy Lance until he dies. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - B O S S F I G H T T W E N T Y S I X - - - - - - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- Enemy: Kronos HP: 10,000 TP: 200 EXP: 5600 GALD: 0 LENS: 99 ITEMS WON: Miracle Gel ------------------------------------------------------------------------------- The toughest part about him is that he is flying, so Stahn will need to be using Slash Attack, while the others should be using spells and jumping attacks. After a while, he will die, and the real fun will begin. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - B O S S F I G H T T W E N T Y S E V E N - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- Enemy: Ultra Kronos HP: 30,000 TP: 9,999 EXP: - GALD: - LENS: - ITEMS WON: Mystic Symbol ------------------------------------------------------------------------------- Man, what an easy final boss. He's not even flying, so you don't have to worry about using weaker attacks just to try to ground him. Just have your magic users heal and blast him with Holy Lance and Demon's Lance while Stahn uses his most powerful skills and Ultra Kronos will be Ultra dead. He teleports, so just run around if he does that a lot. - - - - - - - - - - Now, enjoy the dumb ending, and congratulate yourself for beating this great game. -------------------------------S E C T I O N X------------------------------- <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ------------------------------------------------------------------------------- This section has the shop lists for each town, as well as other important information on each particular town. ARMEIDA ------- This small village doesn't really have much to offer. Just a few laughs and some random information, basically. Make sure to talk to everyone, though. They all have good information on the Straylize Temple, and this is your last stop before the Temple, so heal up! General Store TRAVEL PAL Short Sword - 20 Gald Long Sword - 40 Gald Rapier - 90 Gald Leather Armor - 30 Gald Wood Shield - 25 Gald Beret - 10 Gald Leather Helmet - 20 Gald Leather Glove - 12 Gald Green Gel - 30 Gald Orange Gel - 100 Gald Melange Gel - 120 Gald Life Bottle - 150 Gald Bread - 20 Gald Cheese - 70 Gald Sunset Inn - 150 Gald per night CHERIK ------ Cherik is a desert town full of rude townspeople and merchants. However, Leon drags the party here on a lead that the Eye of Atamoni was brought here. Baruk, the operator of Oberon Corp on the continent, second in command to Hugo, advises the party here. Also, purchase Rune Bottles here as well, as it's the first place you can buy them on your journey, so you can identify your ?DISCs and upgrade your Savory items. Equipment Shop OASIS Green Gel - 30 Gald Orange Gel - 100 Gald Melange Gel - 120 Gald Life Bottle - 150 Gald P. Bottle - 80 Gald R. Bottle - 500 Gald Spectacles - 5 Gald H. Bottle - 40 Gald Bread - 20 Gald Cheese - 70 Gald Arms Shop DESERT STORM Saber - 120 Gald Fine Saber - 480 Gald Silver Mace - 580 Gald Veldan - 350 Gald Battle Axe - 600 Gald A. Cloak - 280 Gald Iron Helmet - 180 Gald Iron Glove - 250 Gald Fish Monger TASTY FISH Bream - 120 Gald Wrasse - 10 Gald Red Snapper - 480 Gald Fruit Shop FRUITY Vegetables - 300 Gald Banana - 40 Gald Pineapple - 500 Gald Dorian - 3,000 Gald Clothier SILK ROAD A. Cloak - 280 Gald Blue Ribbon - 220 Gald Jeff's Inn - 80 Gald per night DARILSHEID ---------- Darilsheid is the capital of the Kingdom of Seinegald, and is also the biggest city in the world of Tales of Destiny. It has more stores, more people, et cetera, then any other city on the planet in ToD. Explore it well, as there is a lot to be found within the city limits. Don't pass up its many shops and huge Inn, as well! Oberon Corp MAIN STORE Spectacles - 5 Gald Oberol C - 50 Gald Energy Bullet - 320 Gald Gourmet Shop PICCOLO Squid - 100 Gald Sea Bass - 130 Gald Bonito - 300 Gald Lemon - 30 Gald Strawberry - 200 Gald Pineapple - 500 Gald Prune - 440 Gald Equipment Shop H.PEACE Green Gel - 30 Gald Orange Gel - 100 Gald Melange Gel - 120 Gald Life Bottle - 150 Gald Spectacles - 5 Gald H. Bottle - 40 Gald Bread - 20 Gald Cheese - 70 Gald Weapon Shop WARRIOR Short Sword - 20 Gald Long Sword - 40 Gald Rapier - 90 Gald Saber - 120 Gald Hand Axe - 160 Gald Gem Rod - 240 Gald Fruit Vendor COLORFUL Lemon - 30 Gald Strawberry - 200 Gald Pineapple - 500 Gald Prune - 440 Gald Clothier TRENDY Cloak - 6 Gald Beret - 10 Gald Ribbon - 5 Gald General Store QWIKEE MART Green Gel - 30 Gald Orange Gel - 100 Gald Melange Gel - 120 Gald Life Bottle - 150 Gald P. Bottle - 80 Gald Fish Monger SEA BREEZE Blowfish - 4,000 Gald Squid - 100 Gald Sea Bass - 130 Gald Bonito - 300 Gald Velvet Garden Inn - 70 Gald per Night HARMENTZ -------- Harmentz is a small village that you go to on your journey to meet up with Walt and sell him the Old Cane. However, Seinegald troops at the command of the young Leon capture you here and bring you back to Darilsheid, where the whole shape of the story changes for good. Shop Lists: Equipment Shop SONG BIRD Green Gel - 30 Gald Orange Gel - 100 Gald Melange Gel - 120 Gald Life Bottle - 150 Gald L. Cape [Leather] - 50 Gald Bread - 20 Gald Cheese - 70 Gald Spectacles - 5 Gald Weapon Shop WHITE KNIGHT Short Sword - 20 Gald Long Sword - 40 Gald Rapier - 90 Gald Saber - 120 Gald Hand Axe - 160 Gald Gem Rod - 240 Gald Wood Shield - 25 Gald Leather Helmet - 20 Gald Beret - 10 Gald Leather Glove - 12 Gald Peace of Mind Inn - Initially free, then you pay JANOS ----- Janos is the first town you come across in Tales of Destiny. Often refered to as the "Border Town" Janos serves as a neutral town, on the border of two powerful countries. You'll find it very challenging to simply get OUT of Janos at first! This snow-covered town has a very interesting bar, however... Shop Lists: Equipment Shop BORDERLINE Green Gel - 30 Gald Orange Gel - 100 Gald Life Bottle - 150 Gald Cape - 5 Gald Equipment Shop BLIZZARD Short Sword - 20 Gald Long Sword - 40 Gald Plain Rod - 5 Gald Cloak - 6 Gald L. Armor [Leather] - 30 Gald Wood Shield - 25 Gald L. Helmet [Leather] - 20 Gald Beret - 10 Gald Dream Space Inn - 30 Gald (One Night) KALVIOLA -------- The capital city of the Calvalese continent, Kalviola is essentially a city full of rude and obnoxious people who are really not helpful at all in your quest. However, you can buy strong weapons and armor here, and also, important things are here, like the Straylize Temple on the continent, where the Eye of Atamoni could be... Equipment Shop MOONLIGHT Green Gel - 30 Gald Orange Gel - 100 Gald Melange Gel - 120 Gald Life Bottle - 150 Gald P. Bottle - 80 Gald R. Bottle - 500 Gald Spectacles - 5 Gald H. Bottle - 40 Gald Bread - 20 Gald Cheese - 70 Gald Armor Shop FULL MOON Amber Cloak - 280 Gald Ring Mail - 300 Gald Iron Helmet - 180 Gald Iron Glove - 250 Gald Ankh Hat - 120 Gald Oberon Corp KALVIOLA Spectacles - 5 Gald Oberol C - 50 Gald Oberol EX - 300 Gald Energy Bullet - 320 Gald Life Bottle - 150 Gald Weapon Shop DESERT MOON Saber - 120 Gald Fine Saber - 480 Gald Veldan - 350 Gald Battle Axe - 600 Gald Bastard Sword - 800 Gald Orc's Inn - 100 Gald per night LIENNA ------ Lienna is a small village at the north end of Fitzgald continent. It's Stahn's hometown, and doesn't really contain anything extrodinarily important to your game except one thing - the garden patch. When you find the secret seed shop on the solitary island towards the end of the game, you'll be frequenting Lienna Village... trust me. Fish Shop TIDES White Smelt - 80 Gald Eel - 2,000 Gald Tuna - 3,000 Gald Prawn - 1,200 Gald Green Grocer ECHO Vegetables - 300 Gald Wormy Apple - 2 Gald Persimmon - 85 Gald Chestnut - 120 Gald Silvervine - 200 Gald Grape - 980 Gald Fruit Vendor BLUE SKIES Lemon - 30 Gald Apple - 30 Gald Strawberry - 200 Gald Bakery FLUFFO Bread - 20 Gald Cheese - 70 Gald Fitz Burger - 180 Gald Butcher Shop GRADE A Chicken - 420 Gald Beef - 1,000 Gald NEUESTADT --------- Neustadt is the biggest city in the Fitzgald region, and holds many stores and areas for you to explore. This is initially where you meet Ilene, and go on your mission to take out the pirate fleet that is harassing Oberon Corp's Lens shipments. Arms Shop ARCADIA Short Sword - 20 Gald Long Sword - 40 Gald Battle Axe - 600 Gald Ring Mail - 300 Gald Silver Mace - 580 Gald Kite Shield - 350 Gald Ahmet Helmet - 480 Gald Land Hat - 340 Gald Gauntlet - 380 Gald Fast Food SP-BURGER Fitz Burger - 180 Gald Fitz Fries - 50 Gald Fitz Shake - 100 Gald Supermarket F-MART Green Gel - 30 Gald Orange Gel - 100 Gald Melange Gel - 120 Gald Lemon Gel - 250 Gald Pine Gel - 500 Gald Life Bottle - 150 Gald Rune Bottle - 500 Gald Panacea Bottle - 80 Gald Holy Bottle - 40 Gald Spectacles - 5 Gald Bread - 20 Gald Cheese - 70 Gald Lemon - 30 Gald Acerola - 250 Gald Fish Monger FRESH CATCH Squid - 100 Gald Sea Bass - 130 Gald Wrasse - 10 Gald Butcher Shop FAIR DEAL Chicken - 420 Gald Beef - 1,000 Gald Oberol Corp NEUESTADT Spectacles - 5 Gald Oberol C - 50 Gald Oberol EX - 300 Gald Energy Bullet - 300 Gald Kool Treats SOFTY KREAM Softy Kream - 50 Gald Fitz Shake - 100 Gald Tailor Shop SILVER THREAD Amber Cloak - 280 Gald Land Hat - 340 Gald Blue Ribbon - 220 Gald Fish Monger CAVIAR #1 Squid - 100 Gald Sea Bass - 130 Gald Bream - 120 Gald Wrasse - 10 Gald Red Snapper - 480 Gald Grocer MARKET HALL Wormy Apple - 2 Gald Vegetables - 300 Gald Lemon - 30 Gald Apple - 30 Gald Strawberry - 200 Gald Sweetee - 220 Gald Acerola - 250 Gald Pineapple - 500 Gald Prune - 440 Gald Mangosteen - 1,500 Gald Fish Monger CAVIAR #2 Squid - 100 Gald Sea Bass - 130 Gald Wrasse - 10 Gald Bonito - 300 Gald Blowfish - 4,000 Gald Hotel Jun - 200 Gald a night SHEEDEN ------- Sheeden is a small town with few things to do. You can pick up some nice items here, but otherwise, there's not all that much. It allows you to get to Moreau, though. Arms Shop GOLDEN SWORD B. Sword - 800 Gald Splint Mail - 440 Gald Silver Cloak - 480 Gald Silver Chain - 500 Gald L. Shield - 650 Gald Ahmet Helm - 480 Gald Land Hat - 340 Gald Gauntlet - 380 Gald Equipment Shop ORIENT Green Gel - 30 Gald Orange Gel - 100 Gald Melange Gel - 120 Gald Life Bottle - 150 Gald P Bottle - 80 Gald R Bottle - 500 Gald Bread - 20 Gald Cheese - 70 Gald Cross Helm - 650 Gald A Charm - 10,000 Gald Peddler Shiny Junk - 6,000 Gald Pine Gel - 1,000 Gald Lemon Gel - 250 Gald Winged Boots - 2,000 Gald Hide Tide Inn - 100 Gald MOREAU ------ As the capital city of Aquaveil, Moreau has plenty of stores available for your browsing and purchasing needs. It is also a rather large city which features many buildings, an expansive area, and a waterway complete with a boat service. Boat Shop PIRON Moreau Homeware Shop - Equipment Shop PHANTASIA Green Gel - 30 Gald Orange Gel - 100 Gald Melange Gel - 120 Gald Life Bottle - 150 Gald P Bottle - 80 Gald R Bottle - 500 Gald Bread - 20 Gald Cheese - 70 Gald Breastplate - 540 Gald Gauntlet - 380 Gald - Equipment Shop MONKEY BIZ Bread - 20 Gald Cheese - 70 Gald Beef - 1,000 Gald Steak - 1,500 Gald Egg - 150 Gald Beast Meat - 400 Gald Gourmet Shop GASTRONOMY Roast - 600 Gald Beef - 1,000 Gald Steak - 1,500 Gald M. Pike - 30 Gald White Smelt - 80 Gald Eel - 2,000 Gald Sea Bream - 1,800 Gald Tuna - 3,000 Gald Prawn - 1,200 Gald Clothier COLORS Cloak - 6 Gald A Cloak - 280 Gald Silver Cloak - 460 Gald Hat Shop MAD HATTER Feather Hat - 500 Gald Beret - 10 Gald Land Hat - 340 Gald Ribbon - 5 Gald Blue Ribbon - 220 Gald S Ribbon - 1,400 Gald Grocer GROCERIES Vegetables - 300 Gald Apple - 30 Gald Persimmon - 85 Gald Chestnut - 120 Gald Silvervine - 200 Gald Grape - 980 Gald General Store TRADER SCHMOE'S ???? Items - Must use Rune Bottles on them Long Sword - 1,800 Gald M. Sword - 1,800 Gald Rapier - 1,800 Gald M. Chain - 2,000 Gald L. Armor - 2,000 Gald Cloak - 2,000 Gald Lucky Cap - 1,500 Gald Beret - 1,500 Gald L. Helm - 1,500 Gald A. Charm - 10,000 Gald P. Charm - 25,000 Gald Weapon Shop SAMURAI This is only open after you beat Batista. Crescent Axe - 1,160 Gald Quartz Rod - 100,000 Gald Breastplate - 540 Gald S. Cloak - 460 Gald S. Chain - 500 Gald Cross Helm - 650 Gald L. Shield - 630 Gald Item Shop GOODS This is only open after you beat Batista. Mandolin - 1,250 Gald Lemon Gel - 250 Gald Pine Gel - 500 Gald Life Bottle - 150 Gald P. Bottle - 80 Gald Baku Inn - 80 Gald TERAZZI ------- There's no inn here, but that's not the only unusual thing about this town! Being your last stop before a tough dungeon, you'd think the game would be more understanding and throw in some easy to find places, but instead you have to travel around in a boat for a while. Weapon Shop SAMURAI Bastard Sword - 800 Gald Crescent Axe - 1160 Gald Halberd - 1,225 Gald Quartz Rod - 100,000 Gald Equipment Shop STILLWATER Green Gel - 30 Gald Orange Gel - 100 Gald Melange Gel - 120 Gald Life Bottle - 150 Gald P. Bottle - 80 gald Spectacles - 5 Gald H. Bottle - 40 Gald Bread - 20 Gald Cheese - 70 Gald Gourmet Shop GOURMAND Bread - 20 Gald Cheese - 70 Gald Beef - 1,000 Gald Steak - 1,500 Gald Vegetables - 300 Gald Egg - 150 Gald Beast Meat - 400 Gald M. Pike - 30 Gald White Smelt - 80 Gald Eel - 2,000 Gald Sea Bream - 1,800 Gald Tuna - 3,000 Gald Prawn - 1,200 Gald Armor Shop VANGUARD Breastplate - 540 Gald Plate Armor - 820 Gald Cloak - 6 Gald A. Cloak - 280 Gald Silver Cloak - 460 Gald Cross Helm - 650 Gald Light Shield - 630 Gald FROSTHEIM --------- The first place you get to when you return to Phandaria, it's not exactly the warmest place on the planet, so picking up some Fur Coats would be a wise idea. General Store SNOWSTORM Ransuer - 1,200 Gald Compulsive Bow - 1,850 Gald Plate Armor - 820 Gald Magic Mesh - 1,000 Gald Magic Chain - 1,080 Gald Magic Helm - 720 Gald Magic Tiara - 680 Gald Bracelet - 880 Gald Fur Cape - 885 Gald Lemon Gel - 250 Gald Pine Gel - 500 Gald Life Bottle - 150 Gald P. Bottle - 80 Gald Crab Soup - 4,000 Gald Herring - 600 Gald Smelt - 300 Gald Crab - 3,200 Gald Daybreak Inn - 200 Gald CYRIL ----- Even though it's the hometown of Mary, there's not much you can do here, and you can only visit the shops and Inn during the second half of the game. Going here in the first half of the game and allows you to talk to Mary and find out more of her past. Equipment Shop GLASS FOREST Green Gel - 30 Gald Orange Gel - 100 Gald Melange Gel - 120 Gald Lemon Gel - 250 Gald Pine Gel - 500 Gald Life Bottle - 150 Gald R. Bottle - 500 Gald P. Bottle - 80 Gald Winged Boots - 1,500 Gald Bread - 20 Gald Cheese - 70 Gald Beef - 1,000 Gald Apple - 30 Gald Blueberry - 250 Gald Melon - 2,200 Gald Snowstorm Inn - 200 Gald HEIDELBERG ---------- Being the capital of Phandaria, Heidelberg definitely lives up to expectations, as it proves to be a key town throughout the game, especially as you end the first part of your adventure. Oberon Corporation HEIDELBERG Spectacles - 5 Gald Oberol C. - 50 Gald Oberol EX - 300 Gald Energy Bullet - 320 Gald Equipment Shop SOUTHERN CROSS Green Gel - 30 Gald Orange Gel - 100 Gald Melange Gel - 120 Gald Lemon Gel - 250 Gald Pine Gel - 500 Gald Life Bottle - 150 Gald Rune Bottle - 500 Gald P. Bottle - 80 Gald Winged Boots - 1,500 Gald Bread - 20 Gald Cheese - 70 Gald Beef - 1,000 Gald Equipment Shop ETERNITY Mythril Sword - 1,720 Gald Mythril Axe - 2,000 Gald Mythril Mesh - 1,000 Gald Mythril Chain - 1,080 Gald Mythril Plate - 1,100 Gald Mythril Helmet - 720 Gald Mythril Glove - 655 Gald Bracelet - 880 Gald Heidelberg Inn - 200 Gald LIENEA ------ The small hometown of Stahn, which you will only need to go to a few times throughout your journey. It's home of Stahn's interesting sister and grandpa. Equipment Shop LIENEA Green Gel - 30 Gald Orange Gel - 100 Gald Life Bottle - 150 Gald P. Bottle - 80 Gald The Market -Fish Shop TIDES White Smelt - 80 Gald Eel - 2,000 Gald Tuna - 3,000 Gald Prawn - 1,200 Gald -Butcher Shop GRADE A Chicken - 420 Gald Beef - 1,000 Gald -Fruit Vendor GRADE A Lemon - 30 Gald Apple - 30 Gald Strawberry - 200 Gald -Bakery FLUFFE Bread - 20 Gald Cheese - 70 Gald Fitz Burger - 180 Gald -Green Grocer ECHO Vegetables - 300 Gald Wormy Apple - 2 Gald Persimmon - 85 Gald Chestnut - 120 Gald Silvervine - 200 Gald Grape - 980 Gald Free Inn at Stahn's House CRESTA ------ There is not much to do here, although you will find a character here in the 2nd half of the game. Equipment Shop GARLAND Green Gel - 30 Gald Orange Gel - 100 Gald Melange Gel - 120 Gald Lemon Gel - 250 Gald Pine Gel - 500 Gald Life Bottle - 150 Gald P. Bottle - 80 Gald Bread - 20 Gald Cheese - 70 Gald Beef - 1,000 Gald Arms Shop TRAVELWISE Mythril Sword - 1,720 Gald Mythril Axe - 2,000 Gald Mythril Bow - 2,160 Gald Mythril Mesh - 1,000 Gald Mythril Chain - 1,080 Gald Mythril Plate - 1,180 Gald Mythril Helm - 720 Gald Mythril Tiara - 680 Gald Mythril Glove - 655 Gald Bracelet - 880 Gald Ghenen Inn - 150 Gald RADISROL -------- Formerly the Underwater City, it will be your home base in the Aethersphere in the second half of the game. Weapon Shop RADISROL Destroyer - 30,000 Gald Strength Halberd - 90,000 Gald Energy Bullet - 320 Gald Armor Shop RADISROL R. Plate - 20,000 Gald Holy Cloak - 28,000 Gald Rare Helm - 14,000 Gald Fine Hat - 1,300 Gald R. Gauntlet - 18,000 Gald Item Shop RADISROL Green Gel - 30 Gald Orange Gel - 100 Gald Melange Gel - 120 Gald Lemon Gel - 250 Gald Pine Gel - 500 Gald Life Bottle - 150 Gald R. Bottle - 500 Gald P. Bottle - 80 Gald Winged Boots - 1,500 Gald Help Yourself Inn - 30 Gald ------------------------------S E C T I O N XI------------------------------- <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ------------------------------------------------------------------------------- Swordians are the powerful swords, that are actually alive. After the Ae'ther Wars, the surviving leaders of the E'rther Army were casted into these powerful swords for use by Swordian Masters by the defected scientists of the Aethereans. Below is simply a short list of the Swordians in the game, who their master is, their element, and some other information on them. Dymlos (Male) ****** Master: Stahn Aileron Element: Fire Dymlos is Stahn Aileron's Swordian. When Stahn finds Dymlos aboard the Draconis, purely by mistake, it changes both of their fates forever. Dymlos isn't trusting and has a terrible temper, which makes it hard for Stahn and himself to often get along. However, Dymlos is very wise and often gets Stahn and the party out of trouble. * * * * * * * * * * Igtenos (Male) ******* Master: Garr Kelvin Element: Wind Igtenos is the most level-headed and reasonable of the known existing Swordians. Used by Garr, the two get along great because they think exactly alike in all situations. Although he'd rather not fight, Igtenos can hold his own in battle when used by Garr. * * * * * * * * * * Chaltier (Male) ******** Master: Leon Magnus Element: Earth Chaltier is used by the young, but extremly powerful, Leon Magnus. Leon, being only 16 years of age, is a powerful Swordian Master, and a powerful warrior, like Chaltier was in his human form. Although Leon can't understand to the full extent just what he has in Chaltier, being at such a young age, Chaltier guides him well for what it's worth. * * * * * * * * * * Atwight (Female) ******* Master: Rutee Katrea Element: Water Atwight, being the only female Swordian in the group, still does well even though surrounded by all males. In her human form she was a great doctor to the biggest generals and warriors in the Aeth'er Wars, including the great leader/General Clemente. Her healing qualities are extremly useful. * * * * * * * * * * Clemente (Male) ******** Master: Philia Felice Element: Lightning A great and popular general in the Aeth'er Wars, Clemente turned the tide of the war with his powerful fighting capabilities. He's basically neutral in all affairs, and can even pull a joke or two to make a tough situation more light hearted. Be weary, though. He was a General for a reason. His spells are extremly powerful. * * * * * * * * * * ------------------------------S E C T I O N XII------------------------------ <<<<<<<<<<<<<<>>>>>>>>>>>>>> ------------------------------------------------------------------------------- First, MAGIC. ***** First, here is a list of the spells in the game, by the combined effort of the character and his or her Swordian counterpart. HOW TO READ THE MAGIC APPENDIX: Spell Name: The name of the spell. TP Consumption: The amount of TP used to use this spell. Level Learned: The level at which the spell is learned. In-Game Description: The description the game itself gives the spell. ------------------------------------------------------------------------------- * * * * * * * * * * * * * * * * * * * * -=Stahn/Dymlos=- ---------------- * * * * * * * * * * * * * * * * * * * * Spell Name: Eruption TP Consumption: 16 Level Learned: 8 In-Game Description: "Causes columns of lava to erupt around the enemy." * * * * * * * * * * Spell Name: Explode TP Consumption: 60 Level Learned: 40 In-Game Description: "Generates a giant explosion around the enemy." * * * * * * * * * * Spell Name: Fear Flare TP Consumption: 60 Level Learned: 25 In-Game Description: "Fires off multiple rounds of fireballs at enemy." * * * * * * * * * * Spell Name: Fireball TP Consumption: 5 Level Learned: 1 In-Game Description: "Shoots off a fireball at the enemy." * * * * * * * * * * Spell Name: Fire Storm TP Consumption: 30 Level Learned: 18 In-Game Description: "Creates a storm of fire around the enemy." * * * * * * * * * * Spell Name: Fire Wall TP Consumption: 23 Level Learned: 12 In-Game Description: "Traps the enemy in a wall of flame." * * * * * * * * * * Spell Name: Flare Tornado TP Consumption: 50 Level Learned: 32 In-Game Description: "Shoots off a tornado of lava from the ground." * * * * * * * * * * ------------------------------------------------------------------------------- * * * * * * * * * * * * * * * * * * * * -=Rutee/Atwight=- ----------------- * * * * * * * * * * * * * * * * * * * * Spell Name: Acid Rain TP Consumption: 7 Level Learned: 13 In-Game Description: "Showers the enemy with acid rain that lowers their defensive capabilities." * * * * * * * * * * Spell Name: Antidote TP Consumption: 8 Level Learned: 11 In-Game Description: "Neutralizes the effects of poisoning from an ally." * * * * * * * * * * Spell Name: Barrier TP Consumption: 8 Level Learned: 14 In-Game Description: "Surrounds an ally with a defensive wall of water." * * * * * * * * * * Spell Name: Blizzard TP Consumption: 38 Level Learned: 36 In-Game Description: "Creates an intense blizzard around the enemy." * * * * * * * * * * Spell Name: Cure TP Consumption: 22 Level Learned: 40 In-Game Description: "Restores the HP of an ally." * * * * * * * * * * Spell Name: Deep Mist TP Consumption: 3 Level Learned: 8 In-Game Description: "Creates camouflaging mist that lowers the enemy's hit rate." * * * * * * * * * * Spell Name: Dispel TP Consumption: 14 Level Learned: 32 In-Game Description: "Neutralizes all effects of enemy spells." * * * * * * * * * * Spell Name: First Aid TP Consumption: 5 Level Learned: Default In-Game Description: "Restores the HP of an ally." * * * * * * * * * * Spell Name: Heal TP Consumption: 10 Level Learned: 20 In-Game Description: "Restores the HP of an ally." * * * * * * * * * * Spell Name: Ice Needle TP Consumption: 6 Level Learned: 6 In-Game Description: "Shoots off a stream of ice needles at the enemy." * * * * * * * * * * Spell Name: Ice Wall TP Consumption: 22 Level Learned: 17 In-Game Description: "Traps the enemy in a wall of ice." * * * * * * * * * * Spell Name: Ice Tornado TP Consumption: 3 Level Learned: 10 In-Game Description: "Envelops the enemy in an ice storm." * * * * * * * * * * Spell Name: Icicle TP Consumption: 26 Level Learned: 28 In-Game Description: "Showers the enemy with a rain of icicles." * * * * * * * * * * Spell Name: Maelstrom TP Consumption: 70 Level Learned: 50 In-Game Description: "Creates a giant whirlpool beneath the enemy." * * * * * * * * * * Spell Name: Raise Dead TP Consumption: 26 Level Learned: 45 In-Game Description: "Revives an ally who is no longer alive." * * * * * * * * * * Spell Name: Recover TP Consumption: 18 Level Learned: 18 In-Game Description: "Neutralizes the effects of poisoning, paralysis, and pterification from an ally." * * * * * * * * * * Spell Name: Sharpness TP Consumption: 12 Level Learned: 24 In-Game Description: "Raises the attack power of an ally." * * * * * * * * * * Spell Name: Silence TP Consumption: 10 Level Learned: 26 In-Game Description: "Temporarily disables the enemy's ability to cast a spell." * * * * * * * * * * Spell Name: Tidal Wave TP Consumption: 94 Level Learned: 61 In-Game Description: "Engulfs the enemy in a giant tidal wave." * * * * * * * * * * ------------------------------------------------------------------------------- * * * * * * * * * * * * * * * * * * * * -=Leon/Chaltier=- ----------------- * * * * * * * * * * * * * * * * * * * * Spell Name: Hammer Blow TP Consumption: 9 Level Learned: 8 In-Game Description: "Drops a hammer on a enemy's head. Causes the enemy to lose consciousness." * * * * * * * * * * Spell Name: Spike TP Consumption: 10 Level Learned: Default In-Game Description: "Attacks enemies with stone spikes that appear from the ground." * * * * * * * * * * Spell Name: Stone Blast TP Consumption: 5 Level Learned: Default In-Game Description: "Showers the enemy with a blast of pebbles." * * * * * * * * * * Spell Name: Stone Press TP Consumption: 43 Level Learned: 28 In-Game Description: "Presses the ememy into a stone wall." * * * * * * * * * * Spell Name: Stone Wall TP Consumption: 22 Level Learned: 17 In-Game Description: "Traps the enemy in a stone wall." * * * * * * * * * * Spell Name: Strong Hammer TP Consumption: 40 Level Learned: 21 In-Game Description: "Drops a gigantic hammer on a enemy's head. Causes the enemy to lose consciousness." * * * * * * * * * * ------------------------------------------------------------------------------- * * * * * * * * * * * * * * * * * * * * -=Philia/Clemente=- ------------------- * * * * * * * * * * * * * * * * * * * * Spell Name: Black Hole TP Consumption: 88 Level Learned: 54 In-Game Description: "Sends a giant black hole down to trap the enemy." * * * * * * * * * * Spell Name: Cyclone TP Consumption: 54 Level Learned: 37 In-Game Description: "Surrounds the enemy with a tornado." * * * * * * * * * * Spell Name: Dissolve TP Consumption: 80 Level Learned: 48 In-Game Description: "Dissolves an enemy down to the atomic level." * * * * * * * * * * Spell Name: Explode TP Consumption: 60 Level Learned: 44 In-Game Description: "Generates a giant explosion around the enemy." * * * * * * * * * * Spell Name: Fear Flare TP Consumption: 40 Level Learned: 28 In-Game Description: "Fires off mutliple rounds of fireballs at the enemy." * * * * * * * * * * Spell Name: Fireball TP Consumption: 5 Level Learned: Default In-Game Description: "Shoots off a fireball at the enemy." * * * * * * * * * * Spell Name: Flare Tornado TP Consumption: 50 Level Learned: 34 In-Game Description: "Shoots a tornado of lava from the ground." * * * * * * * * * * Spell Name: Holy Lance TP Consumption: 57 Level Learned: 31 In-Game Description: "Pierces the enemy with countless lances made of light." * * * * * * * * * * Spell Name: Holy Wrath TP Consumption: 70 Level Learned: 40 In-Game Description: "Attacks the enemy with holy lightning." * * * * * * * * * * Spell Name: Ice Tornado TP Consumption: 14 Level Learned: 14 In-Game Description: "Envelops the enemy in an ice storm." * * * * * * * * * * Spell Name: Lightning TP Consumption: 9 Level Learned: Default In-Game Description: "Creates a small lightning bolt." * * * * * * * * * * Spell Name: Ray TP Consumption: 30 Level Learned: 22 In-Game Description: "Showers the enemy with piercing rays of light." * * * * * * * * * * Spell Name: Stone Blast TP Consumption: 5 Level Learned: Default In-Game Description: "Showers the enemy with a blast of pebbles." * * * * * * * * * * Spell Name: Stone Wall TP Consumption: 22 Level Learned: 19 In-Game Description: "Traps the enemy in a stone wall." * * * * * * * * * * Spell Name: Storm TP Consumption: 12 Level Learned: 13 In-Game Description: "Creates a piercing windstorm around the enemy." * * * * * * * * * * Spell Name: Thunder Blade TP Consumption: 33 Level Learned: 25 In-Game Description: "Generates a thunderbolt around the enemy." * * * * * * * * * * Spell Name: Tidal Wave TP Consumption: 94 Level Learned: 61 In-Game Description: "Engulfs the enemy in a giant tidal wave." * * * * * * * * * * Spell Name: Tractor Beam TP Consumption: 20 Level Learned: 17 In-Game Description: "Lifts enemies off the ground and drops them down on the ground." * * * * * * * * * * Spell Name: Wind Arrow TP Consumption: 6 Level Learned: Default In-Game Description: "Attacks the enemy with arrows created by strong air pressure." * * * * * * * * * * ------------------------------------------------------------------------------- * * * * * * * * * * * * * * * * * * * * -=Garr/Igtenos=- ------------------- * * * * * * * * * * * * * * * * * * * * Spell Name: Air Slash TP Consumption: 40 Level Learned: 22 In-Game Description: "Savagely lacerates enemies with air." * * * * * * * * * * Spell Name: Arrow Stream TP Consumption: 18 Level Learned: 12 In-Game Description: "Repeatedly fires off arrows made from wind." * * * * * * * * * * Spell Name: Cyclone TP Consumption: 54 Level Learned: 40 In-Game Description: "Surrounds the enemy with a tornado." * * * * * * * * * * Spell Name: Divine Wind TP Consumption: 76 Level Learned: 45 In-Game Description: "Sends a huge gale of wind to attack the enemy." * * * * * * * * * * Spell Name: Storm TP Consumption: 12 Level Learned: 9 In-Game Description: "Creates a piercing windstorm around the enemy." * * * * * * * * * * Spell Name: Whirlwind TP Consumption: 25 Level Learned: 16 In-Game Description: "Creates a whirlwind around the enemy." * * * * * * * * * * Spell Name: Wind Arrow TP Consumption: 6 Level Learned: 7 In-Game Description: "Attacks the enemy with arrows created by strong air pressure." * * * * * * * * * * ------------------------------------------------------------------------------- Now, SKILLS. ****** HOW TO READ THE SKILLS APPENDIX: Skill Name: The name of the skill. TP Consumption: The amount of TP used to use this skill. Level Learned: The level at which the skill is learned. In-Game Description: The description the game itself gives the skill. ------------------------------------------------------------------------------- * * * * * * * * * * * * * * * * * * * * -=Bruiser=- ---------- * * * * * * * * * * * * * * * * * * * * Skill Name: 1-2 Combo TP Consumption: 5 Level Learned: Default In-Game Description: "A 2 part attack consisting of a body blow followed by an upper cut." * * * * * * * * * * Skill Name: Ballistic TP Consumption: 42 Level Learned: 50 In-Game Description: "An attack that sends an explosive blast of psychic energy to the enemy." * * * * * * * * * * Skill Name: Hip Attack TP Consumption: 12 Level Learned: 34 In-Game Description: "A hip attack that starts from a jump." * * * * * * * * * * Skill Name: Hurricane TP Consumption: 10 Level Learned: 27 In-Game Description: "A hurricane-like combo attack." * * * * * * * * * * Skill Name: Volt Thrust TP Consumption: 3 Level Learned: Default In-Game Description: "A powerful electro shock punch." * * * * * * * * * * ------------------------------------------------------------------------------- * * * * * * * * * * * * * * * * * * * * -=Chelsea=- ---------- * * * * * * * * * * * * * * * * * * * * Skill Name: Arrow Storm TP Consumption: 10 Level Learned: 31 In-Game Description: Unknown at this time... may be found in future version. * * * * * * * * * * Skill Name: Force Arrow TP Consumption: 40 Level Learned: 45 In-Game Description: Unknown at this time... may be found in future version. * * * * * * * * * * Skill Name: Power TP Consumption: 4 Level Learned: Default In-Game Description: Unknown at this time... may be found in future version. * * * * * * * * * * Skill Name: Shock Arrow TP Consumption: 8 Level Learned: 16 In-Game Description: Unknown at this time... may be found in future version. * * * * * * * * * * Skill Name: Speed TP Consumption: 10 Level Learned: 7 In-Game Description: Unknown at this time... may be found in future version. * * * * * * * * * * Skill Name: Speed Arrow TP Consumption: 14 Level Learned: Default In-Game Description: Unknown at this time... may be found in future version. * * * * * * * * * * ------------------------------------------------------------------------------- * * * * * * * * * * * * * * * * * * * * -=Garr=- ---------- * * * * * * * * * * * * * * * * * * * * Skill Name: Arrow Storm TP Consumption: 10 Level Learned: 33 In-Game Description: "An archery skill that showers enemies with arrows." * * * * * * * * * * Skill Name: Mirage TP Consumption: 14 Level Learned: 26 In-Game Description: "A surprise attack based on confusing the enemy with an after image of the user." * * * * * * * * * * Skill Name: Power TP Consumption: 5 Level Learned: Default In-Game Description: "This archery skill delivers a single powerful shot." * * * * * * * * * * Skill Name: Speed TP Consumption: 7 Level Learned: 14 In-Game Description: "Enables multiple arrows to be shot rapidly. Its effectiveness depends on the user's level." * * * * * * * * * * Skill Name: Void Sword TP Consumption: 34 Level Learned: 42 In-Game Description: "A sword attack that tears enemies apart with the force of vacuum." * * * * * * * * * * Skill Name: Vortex TP Consumption: 10 Level Learned: 20 In-Game Description: "Drags enemies into a vortex created by the user's spinning body." * * * * * * * * * * Skill Name: Wind Blade TP Consumption: 3 Level Learned: 11 In-Game Description: "A projectile attack created by air pressure from a sword thrust." * * * * * * * * * * ------------------------------------------------------------------------------- * * * * * * * * * * * * * * * * * * * * -=Karyl=- ---------- * * * * * * * * * * * * * * * * * * * * Skill Name: Lullabye TP Consumption: 12 Level Learned: N/A In-Game Description: "A sweet lullabye that puts the enemy to sleep." * * * * * * * * * * Skill Name: March TP Consumption: 6 Level Learned: N/A In-Game Description: Unknown at this time... may be found in future version. * * * * * * * * * * Skill Name: Rumba TP Consumption: 9 Level Learned: N/A In-Game Description: Unknown at this time... may be found in future version. * * * * * * * * * * Skill Name: Samba TP Consumption: 7 Level Learned: N/A In-Game Description: "Damages the enemy with a deadly sonic blast of notes." * * * * * * * * * * Skill Name: Symphony TP Consumption: 5 Level Learned: N/A In-Game Description: "Temporarily improves the hit rate of allies." * * * * * * * * * * Skill Name: Waltz TP Consumption: 18 Level Learned: N/A In-Game Description: Unknown at this time... may be found in future version. * * * * * * * * * * ------------------------------------------------------------------------------- * * * * * * * * * * * * * * * * * * * * -=Mary=- -------- * * * * * * * * * * * * * * * * * * * * Skill Name: Beast Blade TP Consumption: 3 Level Learned: Default In-Game Description: "A 2 part attack that delivers a body blow and then a sword attack." * * * * * * * * * * Skill Name: Double Blade TP Consumption: 5 Level Learned: 10 In-Game Description: "Slashes a target twice at high speed." * * * * * * * * * * Skill Name: Fierce Missile TP Consumption: 10 Level Learned: 12 In-Game Description: "A more powerful version of Missile Sword. Causes the enemy to lose consciousness." * * * * * * * * * * Skill Name: Force TP Consumption: 16 Level Learned: 22 In-Game Description: "Blows away the enemy by projecting psychic energy." * * * * * * * * * * Skill Name: Mirage TP Consumption: 14 Level Learned: 28 In-Game Description: "A surprise attack based on confusing the enemy with an after image of the user." * * * * * * * * * * Skill Name: Power Missile TP Consumption: 3 Level Learned: Default In-Game Description: "An attack that is similar, but more powerful than the Missile Sword." * * * * * * * * * * * Skill Name: Ultima Missile TP Consumption: 16 Level Learned: 34 In-Game Description: Unknown at this time.. may be found in future version. * * * * * * * * * * Skill Name: ZAP! TP Consumption: 36 Level Learned: 41 In-Game Description: Unknown at this time.. may be found in future version. * * * * * * * * * * ------------------------------------------------------------------------------- * * * * * * * * * * * * * * * * * * * * -=Rutee=- --------- * * * * * * * * * * * * * * * * * * * * Skill Name: Bloody Rose TP Consumption: 32 Level Learned: 42 In-Game Description: "Creates a rose-like bloom of blood with lightning quick cuts." * * * * * * * * * * Skill Name: Escape TP Consumption: 10 Level Learned: 18 In-Game Description: "Enables escape from the enemies by setting up a smoke screen." * * * * * * * * * * Skill Name: Search Gald TP Consumption: 2 Level Learned: 5 In-Game Description: "Searches the nearby area for Gald." * * * * * * * * * * Skill Name: Snipe Air TP Consumption: 3 Level Learned: 9 In-Game Description: "A piercing attack delivered from mid-air." * * * * * * * * * * Skill Name: Snipe Roar TP Consumption: 12 Level Learned: 26 In-Game Description: "A high speed, low-to-high thrust attack." * * * * * * * * * * Skill Name: Thievery TP Consumption: 7 Level Learned: 11 In-Game Description: "Steals items from the enemy." * * * * * * * * * * ------------------------------------------------------------------------------- * * * * * * * * * * * * * * * * * * * * -=Stahn=- --------- * * * * * * * * * * * * * * * * * * * * Skill Name: Assassin TP Consumption: 45 Level Learned: N/A In-Game Description: "Uses various normal attacks as a combo attack." * * * * * * * * * * Skill Name: Dragon Blade TP Consumption: 10 Level Learned: 31 In-Game Description: "An attack that repeatedly slashes the enemy.." * * * * * * * * * * Skill Name: Dragon Toss TP Consumption: 10 Level Learned: N/A In-Game Description: "Throws down enemies after they are tossed into the air with multiple kicks." * * * * * * * * * * Skill Name: Fiery Wave TP Consumption: 12 Level Learned: N/A In-Game Description: "Creates a short range wave of flame." * * * * * * * * * * Skill Name: Flame Vortex TP Consumption: 30 Level Learned: N/A In-Game Description: "Creates a vortex of fire that surrounds the user." * * * * * * * * * * Skill Name: Force TP Consumption: 16 Level Learned: 24 In-Game Description: "Blows away the enemy by projecting psychic energy." * * * * * * * * * * Skill Name: Kick Attack TP Consumption: 4 Level Learned: 5 In-Game Description: "A 3 part attack consisting of 2 kicks and a weapon attack." * * * * * * * * * * Skill Name: Light Spear TP Consumption: 20 Level Learned: 40 In-Game Description: "Fires off repeated bursts of piercing, spear-like light." * * * * * * * * * * Skill Name: Missile Sword TP Consumption: 2 Level Learned: Default In-Game Description: "A projectile created by air pressure from a sword swing." * * * * * * * * * * Skill Name: Spin Flare TP Consumption: 8 Level Learned: N/A In-Game Description: "Fires off a burst of flame at a target after a spin jump." * * * * * * * * * * Skill Name: Spin Slash TP Consumption: 6 Level Learned: 9 In-Game Description: "A spin attack that starts with a small jump." * * * * * * * * * * Skill Name: Throw Sword TP Consumption: 10 Level Learned: 12 In-Game Description: "Throws the user's sword at a target." * * * * * * * * * * Skill Name: Tiger Blade TP Consumption: 8 Level Learned: 13 In-Game Description: "A 2 part attack that cuts high and low." * * * * * * * * * * Skill Name: Vortex TP Consumption: 10 Level Learned: 17 In-Game Description: "Drags enemies into a vortex created by the user's spinning body." * * * * * * * * * * ------------------------------------------------------------------------------- * * * * * * * * * * * * * * * * * * * * -=Leon=- --------- * * * * * * * * * * * * * * * * * * * * Skill Name: Dragon Blade TP Consumption: 10 Level Learned: 19 In-Game Description: "An attack that repeatedly slashes the enemy." * * * * * * * * * * Skill Name: Flying Dragon TP Consumption: 12 Level Learned: 27 In-Game Description: Unknown at this time.. may be found in future version. * * * * * * * * * * Skill Name: Kick Attack TP Consumption: 4 Level Learned: Default In-Game Description: "A 3 part attack consisting of 2 kicks and a weapon attack." * * * * * * * * * * Skill Name: Missile Sword TP Consumption: 2 Level Learned: Default In-Game Description: "A projectile created by air pressure from a sword swing." * * * * * * * * * * Skill Name: Tiger Blade TP Consumption: 8 Level Learned: 12 In-Game Description: "A 2 part attack that cuts high and low." * * * * * * * * * * ------------------------------------------------------------------------------- * * * * * * * * * * * * * * * * * * * * -=Philia=- ---------- * * * * * * * * * * * * * * * * * * * * Skill Name: Bomb Rain TP Consumption: 12 Level Learned: 32 In-Game Description: "An attack that drops Philia's explosives down on the enemy like rain." * * * * * * * * * * Skill Name: Cloak TP Consumption: 33 Level Learned: 25 In-Game Description: "Enables movement while avoiding enemies." * * * * * * * * * * Skill Name: Force Field TP Consumption: 12 Level Learned: 10 In-Game Description: "Creates a barrier of light that prevents the enemy from approaching." * * * * * * * * * * Skill Name: Identify TP Consumption: 18 Level Learned: 39 In-Game Description: "Identifies unknown items marked with ?." * * * * * * * * * * Skill Name: Inspect TP Consumption: 2 Level Learned: Default In-Game Description: "This skill enables identification of the enemy's abilities, like spectacles." * * * * * * * * * * Skill Name: Philia Bomb TP Consumption: 3 Level Learned: 7 In-Game Description: "Philia's special chemical explosive thrown at the enemy." * * * * * * * * * * Skill Name: Stasis TP Consumption: 40 Level Learned: 47 In-Game Description: "Places an enemy in temporary stasis. Functions the same as Hourglass." * * * * * * * * * * Skill Name: Twin Bomb TP Consumption: 6 Level Learned: 18 In-Game Description: "Two Philia Bombs thrown simultaneously at the enemy." * * * * * * * * * * -----------------------------S E C T I O N XIII------------------------------ <<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>> ------------------------------------------------------------------------------- Below is a list of the monsters in the game, their amount of HP and TP, as well as a short description of who they are and their battle tactics. Below the comprehensive enemy stats is a quick reference table in case you're in a rush! HOW TO READ THE ENEMY STATS Name of Monster: The monster's name !!!!BOSSES ARE CAPITALIZED!!!! Found: What places these enemies are found. HP: The HP the monster has. TP: The TP the monster has. Spells: The spells, if any, the monster uses. Skills: The skills, if any, the monster uses. Type: Is the monster ground-based or airborne? EXP: The experience points the monster gives you after its defeat. Gald: The amount of gald the monster gives you after its defeat. Lens: The amount of Lens the monster gives you after its defeat. Description: A description of the enemy. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Name of Monster: Aerial Knight Found: Dycroft HP: 3100 TP: 128 Weakness: None Spells: Fireball, Ray, Holy Lance Skills: None Type: Air-Based EXP: 570 Gald: 421 Lens: 6 Drops: Lemon Hel Steal: Oberol G Description: Being in the final dungeon, he can be a little tricky to defeat. He possesses the mighty Holy Lance spell, which does a significant amount of damage to one person. I usually got stuck in a side attack against these guys, meaning they usually got off some powerful attacks, but do try to hit them as quickly as possible. They are also flying, which adds to the annoyance. * * * * * * * * * * Name of Monster: Aile Found: Helraios HP: 2050 TP: 0 Weakness: None Spells: None Skills: None Type: Air-Based EXP: 342 Gald: 291 Lens: 9 Drops: Nothing Steal: Estima Seed Description: The Aile is a flying based enemy you will meet from time to time in Helraios. While not being terribly difficult, they have an ability to fly around a lot, which could make for some annoying battles if you let them fly around too much. Therefore, have Stahn ground it by using his Slash Attack, then finishing it off with Dragon Blade while it's on the ground. * * * * * * * * * * Name of Monster: Arachnid Found: Cloudius HP: 2200 TP: 0 Weakness: None Spells: None Skills: Poison Attack Type: Ground-Based EXP: 375 Gald: 310 Lens: 14 Drops: Nothing Steal: Nothing Description: The Arachnid is a spider that walks around and attacks with its vemom, which has a fifty percent chance of being successful. The main way to counter this is to attack him with Dragon Blade and other ground based attacks before he has a chance to hit you, or be prepared to have an Antidote spell or P Bottle ready. * * * * * * * * * * Name of Monster: Archer Found: Heidelberg Castle HP: 900 TP: 0 Weakness: None Spells: None Skills: Bow-Attacks Type: Ground-Based EXP: 137 Gald: 110 Lens: 3 Drops: Nothing Steal: Comopsite Bow Description: Usually found in the back row, the Archer will simply fire away at you using its bow and arrow. Since short range attacks for him are out of question, simply run up to it and attack it, and it will have no way to attack you. However, it will get in some hits against you, since it will usually be found behind different enemies, so have a magic user use a magic attack on him if you want. It's not like his attacks are that bad, anyways. * * * * * * * * * * Name of Monster: Assassin Found: Moreau Castle HP: 880 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 90 Gald: 81 Lens: 11 Drops: Nothing Steal: Short Sword Description: The Assassin is not a terribly difficult enemy to defeat, as I just had Stahn take them out with some special skills right away. They just walk around and attack you, as they have no special skills or spells whatsoever. * * * * * * * * * * Name of Monster: Baldios Found: Coliseum, 2nd world. HP: 8000 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 3000 Gald: 1052 Lens: 25 Drops: Nothing Steal: Nothing Description: You only meet this enemy in the Coliseum, so don't be prepared to meet him a lot. He doesn't have that much in terms of attacks, but his one attack does some pretty decent damage. You shouldn't have much problem taking him out, even if it is only a one on one battle, because Stahn's skills can easily overpower this guy's attacks. * * * * * * * * * * Name of Monster: Balrog Found: Belcrant HP: 2500 TP: 124 Weakness: Fire Spells: Demon's Lance Skills: Swoop Attack Type: Air-Based EXP: 467 Gald: 62 Lens: 39 Drops: Nothing Steal: Demon Seal Description: One of the more annoying enemies in the game due to the fact they are flying around, usually behind other enemies, and cast Demon Lance over and over. Getting to them is the tough part, try to do Spin Attack on them before they charge up Demon's Lance, but it's not that easy to do. * * * * * * * * * * Name of Monster: Barbarian Found: Aboard the Draconis in the beginning of the game. HP: 75 TP: 0 Weakness: None Spells: None Skills: Axe-Throw Type: Ground-Based EXP: 1 Gald: 4 Lens: 1 Drops: Nothing Steal: Green Gel Description: The Barbarian is one of the two first enemies you meet in the game aboard the Draconis as you are attempting to escape with Dymlos in your hands. They are slow to attack and their attacks are easily blocked. Block the axe- throw they use rarely. * * * * * * * * * * Name of Monster: Baruk Found: Cloudius HP: 15000 TP: 0 Weakness: None Spells: Swarmer, Earthcrawler Skills: Sword Slash Type: Ground-Based EXP: 3500 Gald: 1244 Lens: 10 Drops: Nothing Steal: Dark Bottle Description: Coming soon. * * * * * * * * * * Name of Monster: Basilisk Found: Hidden Temple HP: 3148 TP: 0 Weakness: None Spells: Stone Laser Skills: None Type: Ground-Based EXP: 276 Gald: 93 Lens: 32 Drops: Nothing Steal: P. Bottle Description: Coming soon. * * * * * * * * * * Name of Monster: Bat Eye Found: Straylize Temple Kalviola HP: 494 TP: 60 Weakness: None Spells: Sleep/Poison Skills: None Type: Airborne EXP: 34 Gald: 30 Lens: 3 Drops: Green Gel Steal: Orange Gel Description: The Bat Eye is an easy enemy to combat that accompanies the human enemies in battles in Kalviola's Straylize Temple. They lack any skills, although they can poison and put to sleep any enemies that it manages to get those spells off on. They are airborne as well, so use upward thrusts and flying attacks, or spells, to get them out of the air, and hack them until they die when they are crippled on the ground. * * * * * * * * * * Name of Monster: Batista (1) Found: Pirate Ship HP: 4500 TP: 0 Weakness: None Spells: None Skills: Claw Fist, Claw Thrasher Type: Ground-Based EXP: 500 Gald: 120 Lens: 15 Drops: Nothing Steal: Bellebane Description: Coming soon. * * * * * * * * * * Name of Monster: Batista (2) Found: Moreau Castle HP: 6000 TP: 0 Weakness: None Spells: None Skills: Claw Fist, Claw Thrasher Type: Ground-Based EXP: 1250 Gald: 100 Lens: 24 Drops: Spectacles Steal: Spectacles Description: Coming soon. * * * * * * * * * * Name of Monster: Beast Bear Found: The areas surrounding Master Alba's house. HP: 100 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 2 Gald: 4 Lens: 1 Drops: Green Gel Steal: Green Gel Description: The Beast Bear is a large brown bear that stands on its hind legs. He doesn't have the use of special attacks or spells, but he does have pretty powerful attacks in his swipes and bearhugs. Get up close and block his attacks, then get in swipes and arrows when you can. He's a sitting target for arrow attacks from Garr and Chelsea as he is slow moving, but he takes a decent clip of damage before dying. * * * * * * * * * * Name of Monster: Berserker Found: Pirate Ships HP: 640 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 48 Gald: 85 Lens: 5 Description: Coming soon. * * * * * * * * * * Name of Monster: Bishop Found: Heidelberg Castle HP: 1380 TP: 164 Weakness: None Spells: Whirlwind, Heal Skills: None Type: Ground-Based EXP: 187 Gald: 240 Lens: 7 Drops: Orange Gel Steal: Green Gel Description: Coming soon. * * * * * * * * * * Name of Monster: Black Dragon Found: Tower of Druaga HP: 5308 TP: 0 Weakness: Ice Spells: None Skills: None Type: Ground-Based EXP: 2455 Gald: 0 Lens: 0 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Black Knight (1) Found: Abanonded Factory HP: 1610 TP: 0 Weakness: None Spells: None Skills: Dragon Blade Type: Ground-Based EXP: 248 Gald: 215 Lens: 10 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Black Knight (2) Found: Tower of Druaga HP: 3728 TP: 0 Weakness: Ice Spells: None Skills: None Type: Ground-Based EXP: 741 Gald: 0 Lens: 0 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Black Slime Found: Tower of Druaga HP: 3228 TP: 500 Weakness: Ice Spells: Confusion Skills: None Type: Ground-Based EXP: 726 Gald: 0 Lens: 0 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Blood Slime Found: Heidelberg Castle HP: 1280 TP: 100 Weakness: Ice Spells: Stone Blast, Confusion Skills: None Type: Ground-Based EXP: 175 Gald: 224 Lens: 14 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Blood Wolf Found: Abandoned Factory HP: 1480 TP: 64 Weakness: None Spells: None Skills: Thunder Blade Type: Ground-Based EXP: 251 Gald: 30 Lens: 11 Drops: Nothing Steal: Nothing Description: One of the most annoying enemies in the game. The Blood Wolf does Thunder Blade, which does a lot of damage to all the characters in the path of the skill. There is no real way to prevent this, as they will usually get it off before you have a chance to attack them, due to the fact they often times either come in packs of four, or come hiding behind other enemies, who you will need to get through before getting to the Blood Wolves. * * * * * * * * * * Name of Monster: Blue Knight Found: Tower of Druaga HP: 3400 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 616 Gald: 0 Lens: 0 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Blue Roper (1) Found: Tower of Druaga HP: 1636 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 267 Gald: 292 Lens: 8 Drops: Nothing Steal: Orange Gel Description: Coming soon. * * * * * * * * * * Name of Monster: Blue Roper (2) Found: Abandoned Factory HP: 1636 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 900 Gald: 0 Lens: 0 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Blue Slime Found: Tower of Druaga HP: 3868 TP: 700 Weakness: Fire Spells: Ice Needle, Icicle, Confusion Skills: Axe-Throw Type: Ground-Based EXP: 976 Gald: 0 Lens: 0 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Bone Knight Found: Trash Mountain HP: 2900 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 562 Gald: 0 Lens: 46 Drops: Nothing Steal: Green Gel Description: Coming soon. * * * * * * * * * * Name of Monster: Caveman Found: Moreau Caves HP: 536 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 35 Gald: 80 Lens: 5 Drops: Nothing Steal: Club Description: Coming soon. * * * * * * * * * * Name of Monster: Cave Shark Found: Abandoned Factory HP: 1580 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 237 Gald: 237 Lens: 6 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Chunbird Found: Path to Straylize Temple HP: 185 TP: 0 Weakness: None. Spells: None. Skills: Swoop. Type: Airborne EXP: 9 Gald: 17 Lens: 2 Description: The Chunbird, an enhanced version of the Piyo Bird found near Janos, has the same abilities, he's just a bit stronger, a bit faster, and a bit smarter as well. Watch out for their swoop ability, and use upward thrusts to knock them out of their domain in the air to the ground, and continue to bash and slash them until they are dead. They give good amounts of gald for their size, so fight them as often as possible. * * * * * * * * * * Name of Monster: Clay Demon Found: Heidelberg Castle HP: 1400 TP: 200 Weakness: None Spells: Spike Skills: Stone Blast Type: Ground-Based EXP: 175 Gald: 38 Lens: 26 Drops: Nothing Steal: Nothinh Description: Coming soon. * * * * * * * * * * Name of Monster: Clay Golem Found: Aethersphere, Coliseum HP: 1400 TP: 200 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 187 Gald: 0 Lens: 32 Drops: Nothing Steal: Nothing Description: Not a terribly tough enemy. They have a lot of hit points, so Assasin works well against them, as I racked up a huge amount of 30 hit combos using Assassin on these guys, as they just won't stay down. It works especially well when combined with a Dragon Knight, as they have even more hit points. * * * * * * * * * * Name of Monster: Combat Bunny Found: Frozen River HP: 1200 TP: 0 Weakness: Fire Spells: None Skills: None Type: Ground-Based EXP: 112 Gald: 86 Lens: 16 Drops: Nothing Steal: Nothing Description: As you may expect, fire works well against them. Really well. They often come with a few other minor enemies but can easily be taken out using Stahn's skills and fire magic. Of note here is the fact they come back later in the game and are much tougher and give you a lot more experience, gald, and Lens. * * * * * * * * * * Name of Monster: Cotton Dust Found: Mikheil, Cloudius HP: 1805 TP: 500 Weakness: None Spells: Stone Press Skills: Tractor Beam Type: Air-Based EXP: 350 Gald: 344 Lens: 6 Drops: Nothing Steal: Orange Gel Description: Since they are flying enemies, I always used Stahn's Spin Attack to get to them quickly. However, they will almost always start up the fight by powering up one of their two spells, Stone Press and Tractor Beam. While neither one of them does that much significant damage, it would be best to avoid them as much as possible. * * * * * * * * * * Name of Monster: Crow Found: Frozen River HP: 1100 TP: 0 Weakness: Fire Spells: None Skills: None Type: Air-Based EXP: 126 Gald: 115 Lens: 8 Drops: Chicken Steal: Egg Description: Coming soon. * * * * * * * * * * Name of Monster: Cuttlefish Found: Underwater City HP: 298 TP: 0 Weakness: None Spells: None Skills: Airfall Type: Ground-Based/Airborne EXP: 20 Gald: 98 Lens: 5 Description: The Cuttlefish is an odd crustacean-looking enemy that can be both airborne and ground-based. He often starts battles on the ground, and takes to the air when you least expect it. Most of the time you don't notice that he's even taken to the air, but he actually makes himself a target for a powerful air attack when he does go airborne. Be careful not to get hit with his Airfall, however, for when he goes over a character's head while in the air, he can fall on top of them and do nice damage to them! * * * * * * * * * * Name of Monster: DALIS Found: Heidelberg Castle HP: 7500 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 1300 Gald: 320 Lens: 12 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Dark Knight Found: Abandoned Factory HP: 1572 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 231 Gald: 207 Lens: 10 Drops: Nothing Steal: Oberol G Description: Coming soon. * * * * * * * * * * Name of Monster: Dark Mage Found: Ignasea, Josaia, Rodeon, Deimos HP: 1750 TP: 198 Weakness: None Spells: Air Slash, Flare Tornado Skills: Missile Type: Ground-Based EXP: 292 Gald: 0 Lens: 82 Drops: Nothing Steal: Green Gel Description: Coming soon. * * * * * * * * * * Name of Monster: Desert Fly Found: Areas surrounding Cherik and Kalviola HP: 434 TP: 0 Weakness: None Spells: None Skills: None Type: Airborne EXP: 25 Gald: 40 Lens: 8 Description: The Desert Fly is the most abundant enemy on the Calvalese continent. They often come in groups and swarm high on both sides of the battle screen, making themselves hard targets to hit. To hit them effectivly, use regular attacks that swoop you into the air, swordfirst. Or, use spells or skills that get you airborne so you can hit them in their own element. * * * * * * * * * * Name of Monster: DG Slime Found: Tower of Druaga HP: 4188 TP: 800 Weakness: None Spells: Wind Arrow, Air Slash, Confusion Skills: None Type: Ground-Based EXP: 1101 Gald: 0 Lens: 0 Drops: Nothing Steal: Green Gel Description: Coming soon. * * * * * * * * * * Name of Monster: Diamond Dust Found: Frozen River HP: 999 TP: 64 Weakness: Fire Spells: Ice Tornado Skills: None Type: Air-Based EXP: 143 Gald: 0 Lens: 22 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Discus Found: Mikheil, Helraios HP: 2070 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 347 Gald: 30 Lens: 25 Drops: Nothing Steal: Pine Gel Description: Coming soon. * * * * * * * * * * Name of Monster: Dragonfly Found: Planet's Overworld when Aethersphere has formed HP: 2500 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 390 Gald: 294 Lens: 0 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Dragon Knight Found: Hidden Temple, Aethersphere HP: 2854 TP: 0 Weakness: Fire Spells: None Skills: Fire Breath Type: Ground-Based EXP: 336 Gald: 305 Lens: 8 Drops: Nothing Steal: Miracle Gel Description: Standing close to these fire breathing enemies is probably not a good idea, as they will light you up with a wall of flame if you give them a second to work with. They have a lot of hit points, so using your awesome Assassin skill on them will mean a lot of combo points for you if they don't counterattack along the way. * * * * * * * * * * Name of Monster: Dragon Newt Found: Terazzi Castle HP: 968 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 136 Gald: 0 Lens: 25 Drops: Nothing Steal: Lemon Gel Description: Coming soon. * * * * * * * * * * Name of Monster: Dragon Tooth Found: Dycroft HP: 3120 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 476 Gald: 0 Lens: 52 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Drillfish Found: Aquaveil Map HP: 774 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 63 Gald: 72 Lens: 6 Drops: Nothing Steal: Squid Description: Coming soon. * * * * * * * * * * Name of Monster: DRUAGA Found: Tower of Druaga HP: 25000 TP: 9999 Weakness: None Spells: Ice Needle, Arrow Stream, Stone Blast, Fireball, Meteor Swarm, Black Hole Skills: Slam Type: Ground-Based EXP: 38250 Gald: 0 Lens: 0 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Druid (1) Found: Belcrant HP: 2150 TP: 300 Weakness: Ice Spells: Fireball, Flare Tornado, Fear Flare Skills: None Type: Ground-Based EXP: 462 Gald: 0 Lens: 46 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Druid (2) Found: Tower of Druaga HP: 3048 TP: 620 Weakness: Lightning Spells: Lightning, Holy Wrath Skills: None Type: Ground-Based EXP: 963 Gald: 0 Lens: 0 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Druid Ghost Found: Tower of Druaga HP: 2820 TP: 620 Weakness: None Spells: Thunder Blade, Holy Wrath Skills: None Type: Ground-Based EXP: 792 Gald: 0 Lens: 0 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: DY Slime Found: Tower of Druaga HP: 4608 TP: 900 Weakness: None Spells: Stone Blast, Demon's Lance, Confusion Skills: None Type: Ground-Based EXP: 1226 Gald: 0 Lens: 0 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Earthworm Found: Trash Mountain, Cloudius HP: 2835 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 525 Gald: 193 Lens: 22 Drops: Nothing Steal: P. Bottle Description: Coming soon. * * * * * * * * * * Name of Monster: Evil Eye Found: Cloudius HP: 854 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 348 Gald: 160 Lens: 18 Drops: Nothing Steal: Green Gel Description: Coming soon. * * * * * * * * * * Name of Monster: Evilstar Found: Abandoned Factory, Coliseum HP: 1550 TP: 80 Weakness: None Spells: Icicle Skills: None Type: Ground-Based EXP: 295 Gald: 195 Lens: 16 Drops: Nothing Steal: Lemon Gel Description: Coming soon. * * * * * * * * * * Name of Monster: Evil Sword Found: Belcrant HP: 2492 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 425 Gald: 0 Lens: 43 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: FALSE ISHTAR Found: Tower of Druaga HP: 15,000 TP: 850 Weakness: None Spells: Demon's Lance Skills: Energy Drain Type: Ground-Based EXP: 2400 Gald: 0 Lens: 0 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Fenril Found: Frozen River HP: 1180 TP: 48 Weakness: Fire Spells: Ice Needle Skills: None Type: Ground-Based EXP: 145 Gald: 65 Lens: 16 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Flame Found: Swordian R&D Lab HP: 2088 TP: 0 Weakness: Ice Spells: None Skills: Fire attacks. Type: Ground-Based EXP: 552 Gald: 0 Lens: 46 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Frost Bunny Found: The areas surrounding Master Alba's house. HP: 81 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 2 Gald: 3 Lens: 1 Description: These snowbound enemies hop around the screen doing random damage to you, their enemy. Although they don't have any skills or spells, they can take a load of damage, and they block attacks often. Make sure to block them, then counterattack to get some damage in edgewise. * * * * * * * * * * Name of Monster: Gargoil Found: Unknown HP: 352 TP: 30 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 20 Gald: 0 Lens: 12 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: G. Bee Found: World Map area, around Janos, Harmentz, Path to Straylize Temple HP: 90 TP: 0 Weakness: Earth Spells: None Skills: Stinger Blast Type: Airborne EXP: 6 Gald: 8 Lens: 4 Description: The G. Bee enemy has one real attack, the stinger blast. These airborne enemies, while flying around, will pause and fire their stinger at you, doing nice damage. While the attack can be blocked easily, it happens fast, and it happens often. Also, they often come in groups, so be weary to knock them all out of the air first, then hack away at them from there! * * * * * * * * * * Name of Monster: G. Leach Found: Aquaveil World Map HP: 803 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 65 Gald: 58 Lens: 11 Drops: Nothing Steal: Orange Gel Description: Coming soon. * * * * * * * * * * Name of Monster: G. Slug Found: Snow Temple HP: 95 TP: 0 Weakness: None Spells: None Skills: Poison Shot Type: Ground-Based EXP: 5 Gald: 6 Lens: 2 Description: The G. Slug, while having the look of being small and helpless, is actually quite a formidable opponent when you first meet them in the Snow Temple early in the game. They often come in numbers, and they can take a lot of damage too. To keep you at bay, they will often shoot purple globs at you, the Poison Shot, to keep you at a distance. Use special attacks to stun them in groups, then procede to hack away. * * * * * * * * * * Name of Monster: Gas Cloud Found: Mikheil, Swordian R&D Lab HP: 1980 TP: 0 Weakness: None Spells: None Skills: Poisonous Gas Type: Ground-Based EXP: 376 Gald: 370 Lens: 5 Drops: Nothing Steal: P. Bottle Description: Coming soon. * * * * * * * * * * Name of Monster: Ghoul Found: Heidelberg Castle HP: 1340 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 180 Gald: 18 Lens: 27 Drops: Nothing Steal: P. Bottle Description: Coming soon. * * * * * * * * * * Name of Monster: Green Roper (1) Found: Underwater City HP: 360 TP: 0 Weakness: None Spells: None Skills: Grab Type: Ground-Based EXP: 25 Gald: 19 Lens: 2 Description: The Green Roper is an enemy that you should keep your distance from, like his friend the Starfish in the Underwater City. If you get too close, they can use their various tenticles to grab you and squeeze many HPs out of the target, doing pretty massive damage for their small size. Don't underestimate these enemies. Also, don't get caught up fighting other enemies on the screen and accidentally back into or run into these enemies, as they'll take advantage and grab you! * * * * * * * * * * Name of Monster: Green Roper (2) Found: Tower of Druaga HP: 4048 TP: 0 Weakness: None Spells: Confusion Skills: None Type: Ground-Based EXP: 875 Gald: 0 Lens: 0 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Green Slime Found: Tower of Druaga HP: 2908 TP: 400 Weakness: None Spells: Confusion Skills: None Type: Ground-Based EXP: 601 Gald: 0 Lens: 0 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Gremlin Found: Heidelberg Castle HP: 1233 TP: 88 Weakness: None Spells: Spike, Hammer Blow Skills: None Type: Ground-Based EXP: 168 Gald: 23 Lens: 22 Drops: Nothing Steal: Lemon Gel Description: Coming soon. * * * * * * * * * * Name of Monster: Grizzly Found: Overworld Map on world after Aetherspere spreads. HP: 2525 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 495 Gald: 440 Lens: 5 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Healer Found: Ignasea, Josaia, Rodeon HP: 1800 TP: 128 Weakness: None Spells: Heal, Icicle Skills: None Type: Air-Based EXP: 286 Gald: 0 Lens: 56 Drops: Oberol C Steal: Oberol EX Description: Coming soon. * * * * * * * * * * Name of Monster: Healer Knight Found: Belcrant HP: 2300 TP: 240 Weakness: None Spells: Silence, Ice Needle, Heal Skills: None Type: Air-Based EXP: 442 Gald: 0 Lens: 45 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Hellmaster Found: Dycroft HP: 3164 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 598 Gald: 120 Lens: 50 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: High Priest Found: Temples HP: 1146 TP: 60 Weakness: None Spells: Ice Wall Skills: None Type: Ground-Based EXP: 162 Gald: 116 Lens: 12 Drops: Nothing Steal: Orange Gel Description: Coming soon. * * * * * * * * * * Name of Monster: Holy Knight Found: Heidelberg Castle HP: 1420 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 193 Gald: 245 Lens: 10 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Hornet Found: Areas surrounding Cherik and Kalviola, Fitzgald HP: 350 TP: 0 Weakness: None Spells: None Skills: Stinger-Shot Type: Airborne EXP: 24 Gald: 68 Lens: 3 Description: Hornets are fast flying enemies that fly high in the air and are hard to hit from the ground. Then often come to battle by themselves with other types of enemies, hardly ever with others of their own kind. These red enemies are small but pack a powerful punch and can take a bunch of damage as well, so just make sure not to take them too lightly! * * * * * * * * * * Name of Monster: HUGO Found: Belcrant HP: 20,000 TP: 999 Weakness: None Spells: Holy Wrath, Demon's Lance Skills: Snipe Air, Snipe Roar Type: Ground-Based EXP: 4400 Gald: 3200 Lens: 25 Drops: Nothing Steal: M. Symbol Description: Coming soon. * * * * * * * * * * Name of Monster: Hyper Knight Found: Tower of Druaga HP: 4368 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 991 Gald: 0 Lens: 0 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: ICE GOLEM Found: Heidelberg Castle, Coliseum HP: 6000 TP: 400 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 1750 Gald: 0 Lens: 42 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: ILENE Found: Helraios HP: 13,000 TP: 800 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 3500 Gald: 1980 Lens: 60 Drops: Nothing Steal: Mind Ring Description: Coming soon. * * * * * * * * * * Name of Monster: Imp Found: Moreau Castle HP: 1005 TP: 64 Weakness: None Spells: Fireball Skills: None Type: Ground-Based EXP: 112 Gald: 75 Lens: 17 Drops: Nothing Steal: Orange Gel Description: Coming soon. * * * * * * * * * * Name of Monster: Imp Snail Found: Terazzi Castle, Hidden Temple HP: 1200 TP: 100 Weakness: None Spells: Stone Blast, Demon's Lance, Confusion Skills: None Type: Ground-Based EXP: 500 Gald: 84 Lens: 5 Drops: Nothing Steal: Orange Gel Description: Coming soon. * * * * * * * * * * Name of Monster: Impulse Found: Aethersphere Map HP: 1654 TP: 0 Weakness: None Spells: None Skills: None Type: Air-Based EXP: 325 Gald: 0 Lens: 38 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Khang Found: Coliseum HP: 2935 TP: 272 Weakness: None Spells: 1-2 Combo, Volt Thrust, Upper Cut Skills: None Type: Ground-Based EXP: 150 Gald: 320 Lens: 0 Drops: Green Gel Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Killamari Found: Ignasea, Josaia, Rodeon, Cloudius HP: 1400 TP: 0 Weakness: None Spells: None Skills: None Type: Air-Based EXP: 288 Gald: 294 Lens: 10 Drops: Nothing Steal: Squid Description: Coming soon. * * * * * * * * * * Name of Monster: Killer Bee Found: Moreau Castle HP: 890 TP: 0 Weakness: None Spells: None Skills: Poisonous Attack Type: Air-Based EXP: 96 Gald: 97 Lens: 2 Drops: Nothing Steal: P Bottle Description: Coming soon. * * * * * * * * * * Name of Monster: Killer Owl Found: Dark Overworld, Coliseum HP: 2499 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 340 Gald: 420 Lens: 8 Drops: Chicken Egg Steal: Chicken Egg Description: Coming soon. * * * * * * * * * * Name of Monster: KRAAKEN Found: Aboard the Ship. HP: 10,000 TP: 200 Weakness: None Spells: Tidal Wave Skills: None Type: Ground-Based EXP: 625 Gald: 420 Lens: 6 Drops: Nothing Steal: Aquamarine Description: Coming soon. * * * * * * * * * * Name of Monster: KRONOS Found: Dycroft HP: 10,000 TP: 200 Weakness: None Spells: Holy Wrath, Explode, Demon's Lance Skills: None Type: Ground-Based EXP: 5600 Gald: 0 Lens: 99 Drops: Miracle Gel Steal: Elixir Description: Coming soon. * * * * * * * * * * Name of Monster: Krystal Found: Straylize Temple HP: 100 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: ??? Gald: ??? Lens: ??? Description: The Krystal (with a K) is an enemy that doesn't move nor attack. Found only in the Straylize Temple (there are five of them), they are guarded by one Lizard Man each, and let the Lizard Man attack for them. They can't take a lot of damage, and must be destroyed (all five of them) to open the force field over the Tower of Knowledge door in Straylize Temple. * * * * * * * * * * Name of Monster: Kubitoom Found: Ignasea, Josaia, Rodeon, Cloudius HP: 1872 TP: 0 Weakness: None Spells: Stone Gas Skills: None Type: Air-Based EXP: 217 Gald: 3 Lens: 32 Drops: Nothing Steal: Oberol C Description: Coming soon. * * * * * * * * * * Name of Monster: Lens Golem Found: Swordian R&D Labratory HP: 5000 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 1000 Gald: 0 Lens: 0 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: LEON (1) Found: Harmentz HP: 9999 TP: 999 Weakness: None Spells: None Skills: Kick Attack, Missile Blow Type: Ground-Based EXP: 230 Gald: 60 Lens: 10 Drops: Nothing Steal: Elixir Description: Coming soon. * * * * * * * * * * Name of Monster: LEON (2) Found: Abandoned Factory HP: 12000 TP: 9999 Weakness: None Spells: Stone Press, Demon's Lance Skills: Missile Blow, Kick Attack, Strong Hammer Type: Ground-Based EXP: 2875 Gald: 655 Lens: 45 Drops: Nothing Steal: Elixir Description: Coming soon. * * * * * * * * * * Name of Monster: LEON (3) Found: Dycroft HP: 16000 TP: 9909 Weakness: None Spells: Stone Press, Demon's Lance Skills: Missile Blow, Kick Attack, Demon Attack, Living Dead Type: Ground-Based EXP: 4000 Gald: 1520 Lens: 5 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Lizard Found: Areas surrounding Cherik and Kalviola, Fitzgald HP: 450 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 31 Gald: 110 Lens: 2 Description: The Lizard is a strong enemy that can take a whole lot of damage, and dish a bunch of damage as well, but also, it can give a lot in reward as far as Experience, Gald, and Lens go. They often come in pairs to battle with other enemies as backup. They can both corner and surround you in groups and go at you with their physical attacks, as they lack any use of skills or spells. Make sure to take them one at a time and do away with them quick before they corner you and gangup on you. * * * * * * * * * * Name of Monster: Lizard Man (1) Found: Straylize Temple HP: 360 TP: 0 Weakness: None Spells: None Skills: Fire Breath Type: Ground-Based EXP: 18 Gald: 82 Lens: 5 Description: The Lizard Man is the guard of the Krystal in Straylize Temple. They back a powerful punch both in their regular physical attacks as well as their constant use of the Fire Breath skill, which does damage to multiple targets multiple times if it hits head on. To combat this, use special skills and spells to wipe him out quick before he has the opportunity to do massive damage to the party! * * * * * * * * * * Name of Monster: Lizard Man (2) Found: Tower of Druaga HP: 4688 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 1116 Gald: 85 Lens: 824 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: LYDON Found: Heidelberg Castle HP: 13000 TP: 999 Weakness: None Spells: Air Slash, Arrow Stream Skills: None Type: Ground-Based EXP: 3750 Gald: 640 Lens: 145 Drops: Nothing Steal: A. Charm Description: Coming soon. * * * * * * * * * * Name of Monster: Mage Found: Tower of Druaga HP: 2410 TP: 420 Weakness: None Spells: Air Slash, Cyclone Skills: None Type: Ground-Based EXP: 588 Gald: 0 Lens: 0 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Mage Ghost Found: Tower of Druaga HP: 2508 TP: 500 Weakness: None Spells: Air Slash, Cyclone Skills: None Type: Ground-Based EXP: 665 Gald: 0 Lens: 0 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Mandragora Found: Aquaveil Map HP: 820 TP: 80 Weakness: None Spells: Spike Skills: None Type: Ground-Based EXP: 61 Gald: 36 Lens: 3 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Mandrake Found: Fitzgald HP: 507 TP: 96 Weakness: None Spells: Poison/Sleep Skills: Secret Grab Type: Ground-Based EXP: 41 Gald: 1 Lens: 15 Description: These humanoid creatures are spellcasters. They have two spells that they can use, similar to the Bat Eye creatures, they can poison characters and additionally put them to sleep. Their Secret Grab skill is when their robes part and weird, tenticle-like contraptions come out of the gap, hitting their target in the process. Use spells from afar to safely combat these enemies. * * * * * * * * * * Name of Monster: Mechscorpion Found: Mikheil HP: 2001 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 368 Gald: 247 Lens: 15 Drops: Nothing Steal: Oberol EX Description: Coming soon. * * * * * * * * * * Name of Monster: Mirror Knight Found: Tower of Druaga HP: 4048 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 866 Gald: 0 Lens: 0 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Monk Soldier Found: Straylize Temple Kalviola HP: 664 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: ??? Gald: ??? Lens: ??? Description: The Monk Soldiers accompany the spell casting Priestesses in your fights with them in the Straylize Temple in Kalviola. They have no skills or spells, but they can take a beating and still come at you with physical attacks, as they have a nice amount of hit points. Physical attacks work best on them, so attack them and then back off and block. Repeat this process a few times to defeat them. * * * * * * * * * * Name of Monster: Monk Warrior Found: Terazzi Castle HP: 990 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 101 Gald: 102 Lens: 2 Drops: Nothing Steal: Green Gel Description: Coming soon. * * * * * * * * * * Name of Monster: Neuroids Found: Ignasea, Josaia, Rodeon, Cloudius, Mikheil HP: 1900 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 240 Gald: 0 Lens: 37 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Nightingale Found: Dycroft HP: 3000 TP: 240 Weakness: None Spells: Ice Needle, Silence, Nurse Skills: None Type: Air-Based EXP: 587 Gald: 0 Lens: 50 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Ogre Found: Harmentz, Straylize Forest HP: 3500 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 620 Gald: 250 Lens: 21 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Orc Jelly Found: Snow Temple HP: 130 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 10 Gald: 8 Lens: 3 Description: The Orc Jelly is a simple fighter with not too much skill. He globs around the ground and his best chance of hitting his target is to simply run into it head on. You don't have to worry much about any special skills or spells with this guy. Just take him out quick so you don't accidentally run into him in the course of battle. * * * * * * * * * * Name of Monster: Orcrot Found: Path to Straylize Temple HP: 290 TP: 0 Weakness: Weakness: Water Spells: None. Skills: Chaos Apple Type: Ground-Based EXP: 12 Gald: 18 Lens: 1 Description: This large tree-like enemy is actually a very easy enemy to hit because of his massive size. To hit him twice (a 2-hit combo), run up to him and do a flying attack so that your sword flies in the air with you behind it. His huge size will allow you to not only hit him once, but actually hit him twice, doing good damage in the process. Do this attack once, then slash at him once and he should die in no time at all. Easy. Watch out for his Chaos Apple attack, though. That can be a menace indeed! * * * * * * * * * * Name of Monster: Orgus Found: Moreau Cave HP: 880 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 78 Gald: 64 Lens: 12 Drops: Mackerel Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: ORGUS QUEEN Found: Cave to Moreau HP: 2800 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 762 Gald: 162 Lens: 10 Drops: Ruby Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Orse Found: Cloudius HP: 4688 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 368 Gald: 375 Lens: 32 Drops: Nothing Steal: Stone Description: Coming soon. * * * * * * * * * * Name of Monster: Owl Found: World Map area, around Janos, Harmentz and other surrounding areas. HP: 180 TP: 0 Weakness: Lightning Spells: None Skills: Swoop Attack Type: Airborne EXP: 6 Gald: 52 Lens: 5 Description: The Owls are enemies that can take extreme damage and still not die. They are basically airborne enemies that swoop in on you with their Swoop Attack every so often. To get them good, pierce your swords upwards at them, then beat them senseless when they're on the ground. Repeat if necessary. And remember to block with regularity! * * * * * * * * * * Name of Monster: Paghoul Found: Helraios HP: 2000 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 352 Gald: 226 Lens: 12 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Petit Demon Found: Aboard the Draconis in the beginning of the game. HP: 50 TP: 0 Weakness: None Spells: Fireball Skills: None Type: Airborne EXP: 1 Gald: 1 Lens: 1 Description: These enemies appear on the Draconis in pairs with the Barbarian enemies often on the Draconis in the beginning of the game. The first airborne creature you discover, you'll want to use an upward thrust to knock them to the ground before hacking them to death. Beware of their primative fireball attack! * * * * * * * * * * Name of Monster: Phyloxin Found: Ignasea, Josaia, Rodeon, Cloudius HP: 1601 TP: 192 Weakness: None Spells: None Skills: Thunder Blade Type: Ground-Based EXP: 233 Gald: 0 Lens: 50 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Pirate Found: Pirate Ships HP: 590 TP: 0 Weakness: None Spells: Skills: Type: Ground-Based EXP: Gald: Lens: Description: * * * * * * * * * * Name of Monster: Piyo Bird Found: The areas surrounding Master Alba's house. HP: 64 TP: 0 Weakness: None Spells: None Skills: Orb Shoot Type: Airborne EXP: 2 Gald: 2 Lens: 1 Description: These tiny white birds of the snow often are paired with Frost Bunnies. Although they are weak, they fly high and can only be attacked in their regular state with an upper sword attack, getting that sword high in the air. They have a special attack where they light up like a green orb and shoot at their enemy. This can't be blocked, so avoid it the best you can. * * * * * * * * * * Name of Monster: Placenta Found: Ignasea, Josaia, Rodeon, Mikheil HP: 1932 TP: 0 Weakness: None Spells: None Skills: None Type: Air-Based EXP: 155 Gald: 12 Lens: 37 Drops: Green Gel Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Poison Snake Found: Fitzgald HP: 558 TP: 0 Weakness: None Spells: None Skills: Poison Type: Ground-Based EXP: 40 Gald: 82 Lens: 1 Description: The Poison Snake is a great nuisance that roams the fields of Fitzgald. You get too close to these guys, they will shoot at you and poison the target character instantly. It almost never fails, so you'll be using a lot of Antidote spells and Panacea Bottles in battles with them if you are hasty in your attacks. Use long range skills and spells on these enemies, and block often to avoid the poisonous qualities of their attacks. * * * * * * * * * * Name of Monster: Power Stone Found: Moreau Castle HP: 999 TP: 100 Weakness: None Spells: Lightning Skills: None Type: Ground-Based EXP: 105 Gald: 0 Lens: 43 Drops: Orange Gel Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Priestess Found: Straylize Temple Kalviola HP: 494 TP: 60 Weakness: None Spells: Acid Rain, First Aid, Wind Arrow, et cetera [Rutee-like spells] Skills: None Type: Ground-Based EXP: ??? Gald: ??? Lens: ??? Description: The Priestess is a powerful spellcaster that you encounter in the Kalviola Straylize Temple. Protecting her are Bat Eyes and Monk Soldiers. They always stay in the back to avoid getting hit, and are always chanting spells. Simply hit them to break the chant so that they can't cast the spell. If they do get any spells off, they are pretty powerful, so be careful. They can also heal themselves and others in the enemy party by using First Aid, so also keep an eye on that. They don't have a high defense or many HP, however, so you'll want to take them out quickly, even if they are far from reach in the back row. * * * * * * * * * * Name of Monster: Puropulse Found: Aethersphere HP: 1780 TP: 0 Weakness: None Spells: None Skills: None Type: Air-Based EXP: 260 Gald: 0 Lens: 39 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Quox Found: Tower of Druaga HP: 2188 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 2118 Gald: 0 Lens: 0 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Ray Found: Swordian R&D Lab, Trash Mountain HP: 2500 TP: 192 Weakness: None Spells: Ray Skills: None Type: Air-Based EXP: 517 Gald: 250 Lens: 20 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Red Knight Found: Tower of Druaga HP: 5108 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 1240 Gald: 0 Lens: 0 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Red Roper (1) Found: Swordian R&D Lab HP: 2836 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 444 Gald: 420 Lens: 3 Drops: Orange Gel Steal: Pine Gel Description: Coming soon. * * * * * * * * * * Name of Monster: Red Roper (2) Found: Tower of Druaga HP: 4368 TP: 700 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 1000 Gald: 0 Lens: 0 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Red Slime Found: Tower of Druaga HP: 3548 TP: 600 Weakness: None Spells: Fireball, Fire Storm, Confusion Skills: None Type: Ground-Based EXP: 851 Gald: 0 Lens: 0 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: REMBRANDT Found: Mikheil HP: 15,000 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 3500 Gald: 2312 Lens: 56 Drops: Nothing Steal: SW280280 Description: Coming soon. * * * * * * * * * * Name of Monster: Rock Baboon Found: Path to Straylize Temple HP: 126 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 10 Gald: 10 Lens: 3 Description: The Rock Baboon is a strong, rock creature that can take a lot of damage and dish a lot of damage to his enemies as well. Lacking any real use of spells of skills, the Rock Baboon relies on his hands to do the damage to his enemies, putting extreme force behind his physical attacks. They usually fight alone with other types of enemies, although two or three have been seen together from time to time. Concentrate on them first in battle, they have the potential to do the most damage. * * * * * * * * * * Name of Monster: Rota Found: Mikheil HP: 2100 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 280 Gald: 384 Lens: 3 Drops: Green Gel Steal: P. Bottle Description: Coming soon. * * * * * * * * * * Name of Monster: S. Giant Found: Frozen River HP: 1200 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 147 Gald: 157 Lens: 12 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Savage Found: Moreau Castle HP: 972 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 102 Gald: 124 Lens: 10 Drops: Nothing Steal: Lemon Gel Description: Coming soon. * * * * * * * * * * Name of Monster: Scorpion Found: Areas surrounding Cherik and Kalviola HP: 462 TP: 0 Weakness: None Spells: None Skills: Sting Type: Ground-Based EXP: 20 Gald: 95 Lens: 2 Description: The Scorpion is a slow-moving, almost immobile enemy. He has use of his stinger on his tail to attack, plus an array of physical attacks to damage and immobilize his enemy. Use his lack of speed to your advantage, to close in, attack, and then block and back away. He has a lot of hit points and can take a lot of damage, so it takes patience more than anything to take him out. * * * * * * * * * * Name of Monster: Sea Slug Found: Underwater City HP: 280 TP: 0 Weakness: None Spells: None Skills: Poison Shot Type: Ground-Based EXP: 20 Gald: 98 Lens: 5 Description: The Sea Slug is your generic, and basically easy enemy down in the Underwater City. They have no use of real spells or skills, although they can shoot poison globs at the enemy from a short distance, although they don't technically poison the character that it hits, they just do a nice deal of damage is all! They often come in large numbers so to take them out, use skills or spells that will hit multiples of them when they are in groups, which they often are on either side of the battle screen. * * * * * * * * * * Name of Monster: Shadow Found: Dycroft HP: 4500 TP: 500 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 0 Gald: 0 Lens: 0 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Shroom Found: Path to Straylize Temple HP: 265 TP: 0 Weakness: Water Spells: None Skills: Spore Type: Ground-Based EXP: 13 Gald: 10 Lens: 2 Description: The Shroom is an interesting monster indeed, for with its Shroom ability, it can create a clone of itself in a matter of a few seconds. However, because Shrooms are slow-moving enemies, they are easy targets and rarely get the chance to unleash a spore. Beware of their numbers, however, for if you take them too lightly, their numbers can increase due to the Spores before you know it. * * * * * * * * * * Name of Monster: Silver Dragon Found: Tower of Druaga HP: 4888 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 2300 Gald: 0 Lens: 0 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Skeleton Found: Heidelberg Castle HP: 1480 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 180 Gald: 0 Lens: 30 Drops: Nothing Steal: Long Sword Description: Coming soon. * * * * * * * * * * Name of Monster: Slime Found: Moreau Cave HP: 700 TP: 200 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 96 Gald: 65 Lens: 15 Drops: Green Gel Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Smog Found: Swordian R&D Lab, Trash Mountain HP: 2811 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 421 Gald: 84 Lens: 12 Drops: Lemon Gel Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Snake Found: World Map area, around Janos, Harmentz and other surrounding areas. HP: 210 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 8 Gald: 8 Lens: 8 Description: The Snake is a generally weak enemy that can just take a lot of damage, which makes him more annoying than anything else. The Snake doesn't move very fast and lacks the use of any special skills, making him an easy target indeed. Slash and hack away at them but be weary to not run into them! * * * * * * * * * * Name of Monster: SOLDIER/Soldier (Boss and Regular are the same) Found: First boss in game, in Snow Temple. HP: 200 TP: 0 Weakness: None Spells: None Skills: Double Slash Type: Ground-Based EXP: 9 Gald: 20 Lens: 3 Description: The Soldiers are the first boss enemies in the game. They are fast moving and powerful, and use the powerful skill Double Slash with regularity. To combat this, use your special skills, especially Stahn's Kick Attack, to knock them out permanently, and keep your distance and/or block when it looks as if they are going to use their Double Slash, which does do significant damage. * * * * * * * * * * Name of Monster: Sorcerer Found: Tower of Druaga HP: 2728 TP: 520 Weakness: None Spells: Fire Wall, Explode Skills: None Type: Ground-Based EXP: 838 Gald: 0 Lens: 0 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Sorceress Found: Moreau Castle HP: 880 TP: 80 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 280 Gald: 384 Lens: 3 Drops: Green Gel Steal: P. Bottle Description: Coming soon. * * * * * * * * * * Name of Monster: Sprite Found: Snow Temple, Underwater City HP: 85 TP: 0 Weakness: None Spells: None Skills: Air Shot Type: Airborne EXP: 5 Gald: 3 Lens: 1 Description: The Sprite is simply a glowing orb of light green that shoots around the screen in Air Shots, at its enemy. To get them out of the air, use an air attack or an upward slash to knock them down and stun them, then hack at them to destroy them fully before they are able to regain strength and take to the air once more. * * * * * * * * * * Name of Monster: Starfish Found: Underwater City HP: 324 TP: 64 Weakness: None Spells: Poison/Paralyze Skills: None Type: Ground-Based EXP: 20 Gald: 15 Lens: 2 Description: The Starfish is a surprisingly strong enemy, despite it's cute appearance and small size. He has the power to use certain magic against his enemies, as his TP is generally high. He has spells that can poison a character and paralyze him as well, so keep your distance from the Starfish and combo them to death, or use long range skills and spells to deal with them from a safe place. Don't take these guys lightly in the Underwater City, they are the most difficult enemies down there. * * * * * * * * * * Name of Monster: Stray Monk Found: Heidelberg HP: 1300 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 158 Gald: 182 Lens: 10 Drops: Green Gel Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Thelm Found: Helraios HP: 2100 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 350 Gald: 326 Lens: 98 Drops: Green Gel Steal: P. Bottle Description: Coming soon. * * * * * * * * * * Name of Monster: TIBERIUS Found: Terazzi Castle HP: 10000 TP: 0 Weakness: None Spells: None Skills: Death Sword Type: Ground-Based EXP: 1770 Gald: 648 Lens: 0 Drops: Nothing Steal: Sheeden Description: Coming soon. * * * * * * * * * * Name of Monster: Tortoise Found: Aquaveil HP: 650 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 60 Gald: 80 Lens: 8 Drops: Nothing Steal: Orange Gel Description: Coming soon. * * * * * * * * * * Name of Monster: Trent Found: Aethersphere HP: 2310 TP: 248 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 320 Gald: 280 Lens: 14 Drops: Wormy Apple Steal: Apple Description: Coming soon. * * * * * * * * * * Name of Monster: Tzin Found: Aquaveil HP: 920 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 62 Gald: 154 Lens: 9 Drops: Prawn Steal: Crab Description: Coming soon. * * * * * * * * * * Name of Monster: ULTRA KRONOS Found: Dycroft HP: 30000 TP: 9999 Weakness: None Spells: Holy Wrath, Cyclone, Explode, Black Hole, Maelstrom, Divine Power Skills: None Type: Ground-Based EXP: - Gald: - Lens: - Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Viper Found: Dark Overworld HP: 2514 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 387 Gald: 177 Lens: 5 Drops: Melange Gel Steal: P. Bottle Description: Coming soon. * * * * * * * * * * Name of Monster: Vorpal Bunny Found: Dark Overworld HP: 2490 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 470 Gald: 330 Lens: 10 Drops: Beast Meat Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Vulture Found: Fitzgald HP: 553 TP: 0 Weakness: Earth Spells: None Skills: None Type: Airborne EXP: 38 Gald: 91 Lens: 4 Description: The Vulture is an airborne enemy, that, like the Owl, doesn't do much but fly around and maybe swoop a little bit here and there. They fly high in the air however, so airborne thrusts are prime to get them down on the ground, crippled, where you can hack the crap out of them and quickly do away with them in battle. * * * * * * * * * * Name of Monster: W. Ghost Found: Tower of Druaga HP: 3148 TP: 720 Weakness: None Spells: Wind Arrow, Maelstrom Skills: None Type: Ground-Based EXP: 926 Gald: 0 Lens: 0 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Warfish Found: Terazzi Castle HP: 985 TP: 128 Weakness: None Spells: Ice Wall, Acid Rain Skills: None Type: Ground-Based EXP: 122 Gald: 181 Lens: 6 Drops: Cod Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Warrior Found: Ignasea, Josaia, Rodeon, Deimos HP: 1868 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 301 Gald: 0 Lens: 22 Drops: Nothing Steal: Fine Saber Description: Coming soon. * * * * * * * * * * Name of Monster: War Vulture Found: Pirate Ships HP: 244 TP: 120 Weakness: Lightning Spells: None Skills: None Type: Airborne EXP: 29 Gald: 88 Lens: 3 Description: Coming soon. * * * * * * * * * * Name of Monster: Whyte Found: Swordian R&D Lab, Trash Mountain HP: 2749 TP: 278 Weakness: None Spells: Blizzard Skills: None Type: Air-Based EXP: 512 Gald: 0 Lens: 44 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Will O Wisp (1) Found: Tower of Druaga HP: 4000 TP: 500 Weakness: None Spells: Thunder Blade Skills: None Type: Ground-Based EXP: 1030 Gald: 0 Lens: 0 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Will O Wisp (2) Found: Tower of Druaga HP: 4000 TP: 500 Weakness: None Spells: Fear Flare Skills: None Type: Ground-Based EXP: 1024 Gald: 0 Lens: 0 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Winged Eye Found: Moreau Cave HP: 790 TP: 0 Weakness: None Spells: None Skills: None Type: Air-Based EXP: 77 Gald: 95 Lens: 10 Drops: Nothing Steal: Mackerel Description: Coming soon. * * * * * * * * * * Name of Monster: Wisp Found: Hidden Temple HP: 1020 TP: 100 Weakness: None Spells: Lightning, Thunder Blade Skills: None Type: Air-Based EXP: 32 Gald: 19 Lens: 26 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Wizard (1) Found: Dycroft HP: 2890 TP: 240 Weakness: None Spells: Explode, Fireball, Flare Tornado Skills: None Type: Ground-Based EXP: 596 Gald: 0 Lens: 51 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Wizard (2) Found: Tower of Druaga HP: 3368 TP: 720 Weakness: None Spells: Fireball, Explode Skills: None Type: Ground-Based EXP: 1088 Gald: 0 Lens: 0 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Wolf Found: World Map area, outside Straylize Temple and Armeida HP: 240 TP: 0 Weakness: None Spells: None Skills: None Type: Ground-Based EXP: 6 Gald: 12 Lens: 0 Description: The Wolf is a fast creature that can do pretty good damage dishing only physical attacks, as he lacks any real skills and spells for use at his disposal. Attack him and then block his counter-attack. Repeat this and throw in some special skills and spells if you'd like to make quick work out of this enemy. They often come in packs, as well, so be weary of that! * * * * * * * * * * Name of Monster: Worm Found: Areas surrounding Cherik and Kalviola HP: 420 TP: 0 Weakness: None Spells: None Skills: Poison/Dig Type: Ground-Based EXP: 32 Gald: 27 Lens: 5 Description: The Worm is a small enemy, but they are pains in the ass, to say the least. They come in groups of three or four with other enemies and tear up the battlefield, regardless of their size. They have two skills in which they can use. They can dig into the ground and disappear, appearing at a completely random place otherwise on the battle screen. Also, they can use poison skills, which will poison their target if it hits unblocked. Take these guys seriously, they are harder than they appear. * * * * * * * * * * Name of Monster: WYVERN Found: Coliseum HP: 20000 TP: 300 Weakness: None Spells: None Skills: None Type: Air-Based EXP: 1200 Gald: 1250 Lens: 30 Drops: Nothing Steal: Oberol C Description: Coming soon. * * * * * * * * * * Name of Monster: Yeti Found: Frozen River HP: 1290 TP: 0 Weakness: Fire Spells: None Skills: None Type: Ground-Based EXP: 158 Gald: 127 Lens: 11 Drops: Beast Meat Steal: Nothing Description: Coming soon. * * * * * * * * * * Name of Monster: Zombie Found: Trash Mountain HP: 2810 TP: 0 Weakness: Fire Spells: None Skills: None Type: Ground-Based EXP: 540 Gald: 0 Lens: 48 Drops: Nothing Steal: Nothing Description: Coming soon. * * * * * * * * * * The QUICK REFERENCE Monster Chart Key: Monster Name: The monster's name HP: The HP the monster has TP: The TP the monster has EXP: The EX the monster gives after defeat Gald: The Gald the monster gives after defeat Lens: The Lens the monster gives after defeat It's that simple! This is for the people who are too lazy or are in a rush to read the in-depth strategy and stats above for each monster I've managed to collect! So this chart is for you! ---------------------------------------------------------------------------- | Monster Name | HP | TP | EXP | Gald | Lens | ---------------------------------------------------------------------------- | Aile | 2050 | 0 | 342 | 291 | 9 | ---------------------------------------------------------------------------- | Alra | 2104 | 300 | 372 | 180 | 23 | ---------------------------------------------------------------------------- | Arachnid | 2200 | 0 | 375 | 310 | 14 | ---------------------------------------------------------------------------- | Archer | 900 | 0 | 137 | 110 | 13 | ---------------------------------------------------------------------------- | Assassin | 880 | 0 | 90 | 80 | 11 | ---------------------------------------------------------------------------- | Baldios | 8000 | 0 | 3000 | 1052 | 25 | ---------------------------------------------------------------------------- | Balrog | 2500 | 124 | 467 | 32 | 39 | ---------------------------------------------------------------------------- | Baneshroom | 2070 | 0 | 350 | 258 | 5 | ---------------------------------------------------------------------------- | Barbarian | 75 | 0 | 1 | 4 | 1 | ---------------------------------------------------------------------------- | Baruk | 15000 | 0 | 3500 | 1244 | 10 | ---------------------------------------------------------------------------- | Basilisk | 1570 | 0 | 276 | 93 | 32 | ---------------------------------------------------------------------------- | Basilisk King | 3148 | 0 | 475 | 489 | 12 | ---------------------------------------------------------------------------- | Bat Eye | 489 | 0 | 34 | 30 | 3 | ---------------------------------------------------------------------------- | Batista (1) | 4500 | 500 | 120 | 15 | 15 | ---------------------------------------------------------------------------- | Batista (2) | 6000 | 0 | 1250 | 100 | 24 | ---------------------------------------------------------------------------- | Beast Bear | 100 | 0 | 2 | 4 | 1 | ---------------------------------------------------------------------------- | Berserker | 640 | 0 | 48 | 88 | 5 | ---------------------------------------------------------------------------- | Bishop | 1380 | 164 | 187 | 240 | 7 | ---------------------------------------------------------------------------- | Black Dragon | 5308 | 0 | 2455 | 0 | 0 | ---------------------------------------------------------------------------- | Black Knight (1) | 1610 | 0 | 248 | 215 | 10 | ---------------------------------------------------------------------------- | Black Knight (2) | 3728 | 0 | 741 | 0 | 0 | ---------------------------------------------------------------------------- | Black Slime | 3228 | 500 | 726 | 0 | 0 | ---------------------------------------------------------------------------- | Blood Slime | 1280 | 100 | 175 | 224 | 14 | ---------------------------------------------------------------------------- | Blood Wolf | 1480 | 64 | 251 | 30 | 11 | ---------------------------------------------------------------------------- | Blue Knight | 3400 | 0 | 616 | 0 | 0 | ---------------------------------------------------------------------------- | Blue Roper (1) | 1636 | 0 | 267 | 292 | 8 | ---------------------------------------------------------------------------- | Blue Roper (2) | 4668 | 800 | 900 | 0 | 0 | ---------------------------------------------------------------------------- | Bone Knight | 2900 | 0 | 562 | 0 | 46 | ---------------------------------------------------------------------------- | Basilisk | 1570 | 0 | 276 | 93 | 32 | ---------------------------------------------------------------------------- | Caveman | 536 | 0 | 35 | 80 | 5 | ---------------------------------------------------------------------------- | Cave Shark | 1580 | 0 | 237 | 237 | 6 | ---------------------------------------------------------------------------- | Chunbird | 185 | 0 | 9 | 17 | 2 | ---------------------------------------------------------------------------- | Clay Demon | 1400 | 200 | 175 | 38 | 26 | ---------------------------------------------------------------------------- | Clay Golem | 3500 | 0 | 187 | 0 | 32 | ---------------------------------------------------------------------------- | Combat Bunny | 1200 | 0 | 112 | 86 | 16 | ---------------------------------------------------------------------------- | Cotton Dust | 1805 | 500 | 350 | 344 | 6 | ---------------------------------------------------------------------------- | Crow | 1100 | 0 | 126 | 115 | 8 | ---------------------------------------------------------------------------- | Cuttlefish | 298 | 0 | 20 | 98 | 5 | ---------------------------------------------------------------------------- | Dalis | 7500 | 0 | 1300 | 320 | 12 | ---------------------------------------------------------------------------- | Dark Knight | 1572 | 0 | 231 | 207 | 10 | ---------------------------------------------------------------------------- | Dark Mage | 1750 | 198 | 292 | 0 | 82 | ---------------------------------------------------------------------------- | Desert Fly | 434 | 0 | 25 | 40 | 8 | ---------------------------------------------------------------------------- | DG Slime | 4188 | 800 | 1101 | 0 | 0 | ---------------------------------------------------------------------------- | Diamond Dust | 999 | 64 | 143 | 0 | 22 | ---------------------------------------------------------------------------- | Discus | 2070 | 0 | 347 | 30 | 25 | ---------------------------------------------------------------------------- | Dragon Fly | 2500 | 0 | 390 | 294 | 0 | ---------------------------------------------------------------------------- | Dragon Knight | 2854 | 0 | 336 | 305 | 8 | ---------------------------------------------------------------------------- | Dragon Newt | 968 | 0 | 136 | 0 | 25 | ---------------------------------------------------------------------------- | Dragontooth | 3120 | 0 | 476 | 0 | 52 | ---------------------------------------------------------------------------- | Drillfish | 774 | 0 | 63 | 72 | 6 | ---------------------------------------------------------------------------- | Druaga | 25000 | 9999 | 38250 | 0 | 0 | ---------------------------------------------------------------------------- | Druid (1) | 2150 | 300 | 462 | 0 | 46 | ---------------------------------------------------------------------------- | Druid (2) | 3048 | 620 | 963 | 0 | 0 | ---------------------------------------------------------------------------- | Druid Ghost | 2828 | 620 | 792 | 0 | 0 | ---------------------------------------------------------------------------- | DY Slime | 4608 | 900 | 1226 | 0 | 0 | ---------------------------------------------------------------------------- | Earthworm | 2835 | 0 | 525 | 193 | 22 | ---------------------------------------------------------------------------- | Evil Eye | 854 | 0 | 358 | 160 | 18 | ---------------------------------------------------------------------------- | Evilstar | 1550 | 80 | 295 | 195 | 16 | ---------------------------------------------------------------------------- | Evil Sword | 2492 | 0 | 425 | 0 | 43 | ---------------------------------------------------------------------------- | False Ishtar | 15000 | 850 | 2400 | 0 | 0 | ---------------------------------------------------------------------------- | Fenril | 1180 | 48 | 145 | 65 | 16 | ---------------------------------------------------------------------------- | Flame | 2088 | 0 | 552 | 0 | 46 | ---------------------------------------------------------------------------- | Frost Bunny | 81 | 0 | 2 | 3 | 1 | ---------------------------------------------------------------------------- | Gargoil | 352 | 30 | 20 | 0 | 12 | ---------------------------------------------------------------------------- | G. Bee | 90 | 0 | 6 | 8 | 4 | ---------------------------------------------------------------------------- | G. Leach | 803 | 0 | 65 | 58 | 11 | ---------------------------------------------------------------------------- | G. Slug | 95 | 0 | 5 | 6 | 2 | ---------------------------------------------------------------------------- | Gas Cloud | 1980 | 0 | 376 | 370 | 5 | ---------------------------------------------------------------------------- | Ghoul | 1340 | 0 | 180 | 18 | 27 | ---------------------------------------------------------------------------- | Green Roper (1) | 360 | 0 | 25 | 19 | 2 | ---------------------------------------------------------------------------- | Green Roper (2) | 4048 | 0 | 875 | 0 | 0 | ---------------------------------------------------------------------------- | Green Slime | 2908 | 400 | 601 | 0 | 0 | ---------------------------------------------------------------------------- | Gremlin | 1233 | 88 | 168 | 23 | 22 | ---------------------------------------------------------------------------- | Grizzly | 2525 | 0 | 495 | 440 | 5 | ---------------------------------------------------------------------------- | Healer | 1800 | 128 | 286 | 0 | 56 | ---------------------------------------------------------------------------- | Healer Knight | 2300 | 240 | 442 | 0 | 45 | ---------------------------------------------------------------------------- | Hellmaster | 3164 | 0 | 598 | 120 | 50 | ---------------------------------------------------------------------------- | High Priest | 1146 | 60 | 162 | 116 | 12 | ---------------------------------------------------------------------------- | Holy Knight | 1420 | 0 | 193 | 245 | 10 | ---------------------------------------------------------------------------- | Hugo | 20000 | 999 | 4400 | 3200 | 25 | ---------------------------------------------------------------------------- | Hornet | 350 | 0 | 24 | 68 | 3 | ---------------------------------------------------------------------------- | Hyper Knight | 4368 | 0 | 991 | 0 | 0 | ---------------------------------------------------------------------------- | Ice Golem | 6000 | 400 | 1750 | 0 | 42 | ---------------------------------------------------------------------------- | Ilene | 13000 | 800 | 3500 | 1980 | 60 | ---------------------------------------------------------------------------- | Imp | 1005 | 64 | 112 | 75 | 17 | ---------------------------------------------------------------------------- | Imp Snail | 1200 | 100 | 500 | 84 | 5 | ---------------------------------------------------------------------------- | Impulse | 1654 | 0 | 325 | 0 | 0 | ---------------------------------------------------------------------------- | Khang | 2935 | 272 | 150 | 320 | 0 | ---------------------------------------------------------------------------- | Killamari | 1400 | 0 | 288 | 294 | 10 | ---------------------------------------------------------------------------- | Killer Bee | 890 | 0 | 96 | 97 | 2 | ---------------------------------------------------------------------------- | Killer Owl | 2499 | 0 | 340 | 420 | 8 | ---------------------------------------------------------------------------- | Kraken | 10000 | 200 | 625 | 420 | 26 | ---------------------------------------------------------------------------- | Kronos | 25000 | 999 | 5600 | 0 | 99 | ---------------------------------------------------------------------------- | Krystal | 100 | 0 | 15 | 0 | 80 | ---------------------------------------------------------------------------- | Kubitoom | 1872 | 0 | 217 | 2 | 32 | ---------------------------------------------------------------------------- | Lens Golem | 5000 | 0 | 1000 | 0 | 100 | ---------------------------------------------------------------------------- | Leon (1) | 9999 | 999 | 230 | 60 | 10 | ---------------------------------------------------------------------------- | Leon (2) | 12000 | 9999 | 2875 | 655 | 45 | ---------------------------------------------------------------------------- | Leon (3) | 16000 | 9999 | 4000 | 1520 | 5 | ---------------------------------------------------------------------------- | Lizard | 450 | 0 | 31 | 110 | 2 | ---------------------------------------------------------------------------- | Lizard Man (1) | 360 | 0 | 18 | 82 | 5 | ---------------------------------------------------------------------------- | Lizard Man (2) | 4868 | 0 | 1116 | 824 | 0 | ---------------------------------------------------------------------------- | Lydon | 13000 | 999 | 3750 | 640 | 145 | ---------------------------------------------------------------------------- | Mage | 2410 | 420 | 588 | 0 | 0 | ---------------------------------------------------------------------------- | Mage Ghost | 2508 | 500 | 665 | 0 | 0 | ---------------------------------------------------------------------------- | Mandragora | 820 | 800 | 3500 | 1980 | 60 | ---------------------------------------------------------------------------- | Mandrake | 507 | 96 | 41 | 1 | 15 | ---------------------------------------------------------------------------- | Mech Scorpion | 2001 | 0 | 368 | 247 | 15 | ---------------------------------------------------------------------------- | Mirror Knight | 4048 | 0 | 866 | 0 | 0 | ---------------------------------------------------------------------------- | Monk Soldier | 664 | 0 | 60 | 120 | 5 | ---------------------------------------------------------------------------- | Monk Warrior | 990 | 0 | 101 | 102 | 2 | ---------------------------------------------------------------------------- | Neuroids | 1900 | 0 | 240 | 0 | 37 | ---------------------------------------------------------------------------- | Nightingale | 3000 | 240 | 587 | 0 | 50 | ---------------------------------------------------------------------------- | Ogre | 3500 | 0 | 620 | 250 | 21 | ---------------------------------------------------------------------------- | Orc Jelly | 130 | 0 | 10 | 8 | 3 | ---------------------------------------------------------------------------- | Orcrot | 290 | 0 | 12 | 18 | 1 | ---------------------------------------------------------------------------- | Orgus | 880 | 0 | 76 | 64 | 12 | ---------------------------------------------------------------------------- | Orgus Queen | 2800 | 0 | 762 | 162 | 10 | ---------------------------------------------------------------------------- | Orse | 2180 | 0 | 358 | 375 | 32 | ---------------------------------------------------------------------------- | Owl | 180 | 0 | 6 | 52 | 5 | ---------------------------------------------------------------------------- | Paghoul | 2000 | 0 | 352 | 226 | 12 | ---------------------------------------------------------------------------- | Petit Demon | 50 | 0 | 1 | 1 | 1 | ---------------------------------------------------------------------------- | Phyloxin | 1601 | 192 | 233 | 0 | 50 | ---------------------------------------------------------------------------- | Pirate | 590 | 0 | 48 | 170 | 0 | ---------------------------------------------------------------------------- | Piyo Bird | 64 | 0 | 2 | 2 | 1 | ---------------------------------------------------------------------------- | Placenta | 1932 | 0 | 155 | 12 | 37 | ---------------------------------------------------------------------------- | Poison Snake | 558 | 0 | 40 | 82 | 1 | ---------------------------------------------------------------------------- | Power Stone | 999 | 100 | 105 | 0 | 43 | ---------------------------------------------------------------------------- | Priestess | 494 | 60 | 36 | 50 | 5 | ---------------------------------------------------------------------------- | Puropulse | 1780 | 0 | 260 | 0 | 39 | ---------------------------------------------------------------------------- | Quox | 4568 | 0 | 2188 | 0 | 0 | ---------------------------------------------------------------------------- | Ray | 2500 | 192 | 517 | 250 | 20 | ---------------------------------------------------------------------------- | Red Knight | 5108 | 0 | 1240 | 0 | 0 | ---------------------------------------------------------------------------- | Red Roper (1) | 2836 | 0 | 444 | 420 | 3 | ---------------------------------------------------------------------------- | Red Roper (2) | 4368 | 700 | 1000 | 0 | 0 | ---------------------------------------------------------------------------- | Red Slime | 3548 | 600 | 851 | 0 | 0 | ---------------------------------------------------------------------------- | Rembrandt | 15000 | 0 | 3500 | 2312 | 56 | ---------------------------------------------------------------------------- | Rock Baboon | 126 | 0 | 10 | 10 | 3 | ---------------------------------------------------------------------------- | Rota | 2100 | 0 | 280 | 384 | 3 | ---------------------------------------------------------------------------- | S. Giant | 1200 | 0 | 147 | 152 | 12 | ---------------------------------------------------------------------------- | Savage | 972 | 0 | 102 | 124 | 10 | ---------------------------------------------------------------------------- | Scorpion | 462 | 0 | 20 | 95 | 2 | ---------------------------------------------------------------------------- | Sea Slug | 280 | 0 | 20 | 98 | 5 | ---------------------------------------------------------------------------- | Shadow | 4500 | 500 | 0 | 0 | 0 | ---------------------------------------------------------------------------- | Shroom | 265 | 0 | 13 | 10 | 2 | ---------------------------------------------------------------------------- | Silver Dragon | 4888 | 0 | 2300 | 0 | 0 | ---------------------------------------------------------------------------- | Skeleton | 1480 | 0 | 180 | 0 | 30 | ---------------------------------------------------------------------------- | Slime | 700 | 200 | 96 | 65 | 15 | ---------------------------------------------------------------------------- | Smog | 2811 | 0 | 421 | 84 | 12 | ---------------------------------------------------------------------------- | Snake | 210 | 0 | 8 | 8 | 8 | ---------------------------------------------------------------------------- | Soldier | 200 | 0 | 9 | 20 | 3 | ---------------------------------------------------------------------------- | Sorcerer | 2728 | 520 | 838 | 0 | 0 | ---------------------------------------------------------------------------- | Sorceress | 880 | 80 | 105 | 202 | 7 | ---------------------------------------------------------------------------- | Specter | 999 | 400 | 196 | 0 | 26 | ---------------------------------------------------------------------------- | Sporeshroom | 1841 | 420 | 183 | 230 | 7 | ---------------------------------------------------------------------------- | Sprite | 85 | 0 | 5 | 3 | 1 | ---------------------------------------------------------------------------- | Starfish | 324 | 64 | 20 | 15 | 2 | ---------------------------------------------------------------------------- | Stray Monk | 1300 | 0 | 158 | 182 | 10 | ---------------------------------------------------------------------------- | Thelm | 2100 | 0 | 350 | 326 | 98 | ---------------------------------------------------------------------------- | Tiberius | 10000 | 0 | 1770 | 648 | 0 | ---------------------------------------------------------------------------- | Tortoise | 650 | 0 | 60 | 80 | 8 | ---------------------------------------------------------------------------- | Trent | 2310 | 248 | 320 | 280 | 14 | ---------------------------------------------------------------------------- | Tzin | 920 | 0 | 62 | 154 | 9 | ---------------------------------------------------------------------------- | Ultra Kronos | 30000 | 9999 | - | - | - | ---------------------------------------------------------------------------- | Viper | 2514 | 0 | 387 | 177 | 5 | ---------------------------------------------------------------------------- | Vorpal Bunny | 2490 | 0 | 470 | 330 | 10 | ---------------------------------------------------------------------------- | Vulture | 553 | 0 | 38 | 91 | 4 | ---------------------------------------------------------------------------- | W. Ghost | 3148 | 720 | 926 | 0 | 0 | ---------------------------------------------------------------------------- | Warfish | 985 | 128 | 122 | 181 | 16 | ---------------------------------------------------------------------------- | Warrior | 1868 | 0 | 301 | 0 | 22 | ---------------------------------------------------------------------------- | War Vulture | 244 | 120 | 29 | 88 | 3 | ---------------------------------------------------------------------------- | Whyte | 2749 | 248 | 512 | 0 | 44 | ---------------------------------------------------------------------------- | Will O' Wisp (1) | 4000 | 500 | 1030 | 0 | 0 | ---------------------------------------------------------------------------- | Will O' Wisp (2) | 4000 | 500 | 1024 | 0 | 0 | ---------------------------------------------------------------------------- | Winged Eye | 790 | 0 | 77 | 95 | 10 | ---------------------------------------------------------------------------- | Wisp | 1020 | 100 | 32 | 19 | 26 | ---------------------------------------------------------------------------- | Wizard (1) | 2890 | 240 | 596 | 0 | 51 | ---------------------------------------------------------------------------- | Wizard (2) | 3368 | 720 | 1088 | 0 | 0 | ---------------------------------------------------------------------------- | Wolf | 240 | 0 | 6 | 12 | 0 | ---------------------------------------------------------------------------- | Worm | 420 | 0 | 32 | 27 | 5 | ---------------------------------------------------------------------------- | Wyvern | 20000 | 300 | 1200 | 1250 | 30 | ---------------------------------------------------------------------------- | Yeti | 1290 | 0 | 158 | 127 | 11 | ---------------------------------------------------------------------------- | Zombie | 2810 | 0 | 540 | 0 | 48 | ---------------------------------------------------------------------------- -----------------------------S E C T I O N XIV------------------------------- <<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>> ------------------------------------------------------------------------------- This is an appendix of the weapons in the game, their stats, and descriptions of them. Below is a key of how to read the weapon appendix entries! Below the comprehensive descriptions of each weapon is a chart for quick reference, to make things even easier! Name of Weapon: The weapon's name. Cost: How much the weapon costs. Who Can Use: Which character(s) can use this weapon? Slash Attack: The attack power if used in a slash. Thrust power: The attack power if used in a thrust. Defense: The defense the weapon adds to your defense. Hit: The hit ratio plus/minus of the weapon. Evade: The evade ratio plus/minus of the weapon. Attribute: The elemental attribution of the weapon, if any. In-Game Description: The description the game gives the weapon. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Name of Weapon: Arc Wind Cost: 24,890 Who Can Use: Stahn, Mary, Garr Slash Attack: 250 Thrust power: 310 Defense: 0 Hit: 10 Evade: 0 Attribute: Wind In-Game Description: "A spear named after a great wind." * * * * * * * * * * Name of Weapon: Atwight (Swordian of Water) Cost: None. Who Can Use: Rutee Slash Attack: Variable Thrust power: Variable Defense: Variable Hit: Variable Evade: Variable Attribute: Water In-Game Description: "A sentient sword. Excels at piercing the foe." * * * * * * * * * * Name of Weapon: Auto Bow Cost: Who Can Use: Garr Attack: 10 Defense: 0 Hit: 10 Evade: 0 Attribute: None In-Game Description: "A short bow constructed from a single piece of wood." * * * * * * * * * * Name of Weapon: Bahamut Tear Cost: 248,750 Gald Who Can Use: Stahn, Mary Slash Attack: 570 Thrust power: 570 Defense: 0 Hit: 10 Evade: 0 Attribute: None In-Game Description: Unknown at this time.. may be found in future version. * * * * * * * * * * Name of Weapon: Bastard Sword Cost: 800 Gald Who Can Use: Stahn, Mary, Leon Slash Attack: 80 Thrust power: 80 Defense: 0 Hit: 3 Evade: 0 Attribute: None In-Game Description: "A sword that is larger than a typical long sword." * * * * * * * * * * Name of Weapon: Battle Axe Cost: 600 Gald Who Can Use: Mary Slash Attack: 70 Thrust power: 25 Defense: 0 Hit: 10 Evade: 0 Attribute: None In-Game Description: "An axe made for battle." * * * * * * * * * * Name of Weapon: Bear Claw Cost: 12,000 Gald Who Can Use: Bruiser Slash Attack: 320 Thrust power: 320 Defense: 0 Hit: 10 Evade: 0 Attribute: None In-Game Description: "A knuckle weapon variant. It's shaped like a bear's claw." * * * * * * * * * * Name of Weapon: Berserker Bow Cost: 240,000 Gald Who Can Use: Garr, Chelsea Slash Attack: 450 Thrust power: 450 Defense: 0 Hit: 95 Evade: 0 Attribute: Fire In-Game Description: Unknown at this time.. may be found in future version. * * * * * * * * * * Name of Weapon: BC Rod Cost: Who Can Use: Philia Slash Attack: 1 Thrust power: 1 Defense: 0 Hit: 10 Evade: 0 Attribute: None In-Game Description: Unknown at this time.. may be found in future version. * * * * * * * * * * Name of Weapon: Burning Sword Cost: 248,750 Gald Who Can Use: Stahn, Mary, Garr Slash Attack: 390 Thrust power: 390 Defense: 0 Hit: 10 Evade: 0 Attribute: None In-Game Description: Unknown at this time.. may be found in future version. * * * * * * * * * * Name of Weapon: Chaltier (Swordian of Earth) Cost: None Who Can Use: Leon Slash Attack: Variable Thrust power: Variable Defense: Variable Hit: Variable Evade: Variable Attribute: Earth In-Game Description: "A sentient curved sword. Its curved cutting edge is extremely sharp." * * * * * * * * * * Name of Weapon: Clemente (Swordian of Lightning) Cost: None. Who Can Use: Philia Slash Attack: Variable Thrust power: Variable Defense: Variable Hit: Variable Evade: Variable Attribute: Lightning In-Game Description: "A sentient large sword. It's light and lacks attack power despite its large size." * * * * * * * * * * Name of Weapon: Club Cost: Who Can Use: All Slash Attack: 24 Thrust power: 24 Defense: 0 Hit: 10 Evade: 0 Attribute: None. In-Game Description: "A stick weapon with a metal striking surface at one end of a handle." * * * * * * * * * * Name of Weapon: Composite Bow Cost: 1,850 Gald Who Can Use: Garr, Chelsea Slash Attack: 120 Thrust power: 120 Defense: 0 Hit: 10 Evade: 0 Attribute: None In-Game Description: "A bow made from composite materials." * * * * * * * * * * Name of Weapon: Crescent Axe Cost: 1,160 Gald Who Can Use: Stahn, Mary Slash Attack: 135 Thrust power: 100 Defense: 0 Hit: 10 Evade: 0 Attribute: Holy In-Game Description: "An axe with a crescent shaped blade." * * * * * * * * * * Name of Weapon: Crossbow Cost: 3,520 Gald Who Can Use: Garr, Chelsea Slash Attack: 200 Thrust power: 200 Defense: 0 Hit: 10 Evade: 0 Attribute: Holy In-Game Description: "A bow with excellent construction." * * * * * * * * * * Name of Weapon: Bahamut Tear Cost: 248,750 Gald Who Can Use: Stahn, Mary Slash Attack: 570 Thrust power: 570 Defense: 0 Hit: 10 Evade: 0 Attribute: None In-Game Description: Unknown at this time.. may be found in future version. * * * * * * * * * * Name of Weapon: Destroyer Cost: 30,000 Gald Who Can Use: Stahn, Mary, Garr Slash Attack: 340 Thrust power: 305 Defense: 0 Hit: 10 Evade: 0 Attribute: None In-Game Description: "A special sword with awesome destructive powers." * * * * * * * * * * Name of Weapon: Doom Blade Cost: 325,000 Gald Who Can Use: Stahn, Mary, Garr Slash Attack: 520 Thrust power: 520 Defense: 0 Hit: 10 Evade: 0 Attribute: Darkness In-Game Description: "A sword of doom. Its blade has been sharpened by calamities." * * * * * * * * * * Name of Weapon: Dragon Sword Cost: 31,000 Gald Who Can Use: Stahn, Mary, Garr Slash Attack: 400 Thrust power: 620 Defense: 0 Hit: 30 Evade: 0 Attribute: None In-Game Description: Unknown at this time.. may be found in future version. * * * * * * * * * * Name of Weapon: Duel Sword Cost: 65,550 Gald Who Can Use: Stahn, Mary, Garr Slash Attack: 425 Thrust power: 425 Defense: 0 Hit: 10 Evade: 0 Attribute: Earth In-Game Description: "A sword bestowed upon a heroic warrior of an ancient kingdom." * * * * * * * * * * Name of Weapon: Dymlos (Swordian of Fire) Cost: None. Who Can Use: Stahn Slash Attack: Variable Thrust power: Variable Defense: Variable Hit: Variable Evade: Variable Attribute: Fire In-Game Description: "A sentient sword. This sword has balanced abilities." * * * * * * * * * * Name of Weapon: Elven Bow Cost: 31,500 Gald Who Can Use: Garr, Chelsea Slash Attack: 240 Thrust power: 240 Defense: 0 Hit: 200 Evade: 0 Attribute: None In-Game Description: "A legendary bow from a tribe of archers." * * * * * * * * * * Name of Weapon: Excaliber Cost: 248,750 Gald Who Can Use: Stahn, Mary Slash Attack: 820 Thrust power: 820 Defense: 0 Hit: 50 Evade: 10 Attribute: None In-Game Description: Unknown at this time.. may be found in future version. * * * * * * * * * * Name of Weapon: Fenface Cost: 2,945 Gald Who Can Use: Stahn, Mary, Garr Slash Attack: 240 Thrust power: `90 Defense: 0 Hit: 15 Evade: 0 Attribute: None In-Game Description: "An extremely sharp rounded sword. A green crest is embedded on its blue steel blade." * * * * * * * * * * Name of Weapon: Fine Saber Cost: 480 Gald Who Can Use: Mary, Stahn, Leon, Rutee Slash Attack: 40 Thrust power: 20 Defense: 0 Hit: 0 Evade: 0 Attribute: None In-Game Description: "A sword with a semi-circular blade." * * * * * * * * * * Name of Weapon: Flare Claw Cost: 15,000 Gald Who Can Use: Bruiser Slash Attack: 440 Thrust power: 440 Defense: 0 Hit: 10 Evade: 0 Attribute: Fire In-Game Description: Unknown at this time.. may be found in future version. * * * * * * * * * * Name of Weapon: Flare Sword Cost: 32,580 Gald Who Can Use: Stahn, Mary, Garr, Rutee Slash Attack: 350 Thrust power: 390 Defense: 0 Hit: 20 Evade: 0 Attribute: Fire In-Game Description: "A twin sword imbused with fire and Lens technology." * * * * * * * * * * Name of Weapon: Gale Staff Cost: 10,000 Gald Who Can Use: Philia Slash Attack: 200 Thrust power: 200 Defense: 0 Hit: 10 Evade: 0 Attribute: Wind In-Game Description: Unknown at this time.. may be found in future version. * * * * * * * * * * Name of Weapon: GC Rod Cost: Who Can Use: Philia Slash Attack: 1 Thrust power: 1 Defense: 0 Hit: 10 Evade: 0 Attribute: None In-Game Description: "Green Crystal Rod. A holy item from the Legend of Ishtar." * * * * * * * * * * Name of Weapon: Gem Rod Cost: 240 Gald Who Can Use: Attack: 18 Defense: 0 Hit: 10 Evade: 0 Attribute: None. In-Game Description: "A rod topped with a cheap jewel." * * * * * * * * * * Name of Weapon: Golden Frypan Cost: 50,000 Gald Who Can Use: Mary Slash Attack: 400 Thrust power: 400 Defense: 0 Hit: 100 Evade: 0 Attribute: None In-Game Description: Unknown at this time.. may be found in future version. * * * * * * * * * * Name of Weapon: Guitar Cost: 24,000 Gald Who Can Use: Karyl Slash Attack: 270 Thrust power: 270 Defense: 0 Hit: 0 Evade: 0 Attribute: None In-Game Description: Unknown at this time.. may be found in future version. * * * * * * * * * * Name of Weapon: Halberd Cost: 5 Gald Who Can Use: Stahn, Mary Slash Attack: 145 Thrust power: 150 Defense: 0 Hit: 5 Evade: 0 Attribute: None In-Game Description: "An excellent weapon that is a cross between a spear and an axe." * * * * * * * * * * Name of Weapon: Hand Axe Cost: 160 Gald Who Can Use: Mary Slash Attack: 30 Thrust Attack: 17 Defense: 0 Hit: 5 Evade: 0 Attribute: None. In-Game Description: "A small axe. Fits the hand well." * * * * * * * * * * Name of Weapon: Hunter's Bow Cost: 2,160 Gald Who Can Use: Garr, Chelsea Slash Attack: 160 Thrust power: 160 Defense: 0 Hit: 10 Evade: 0 Attribute: None In-Game Description: "A hunter's bow." * * * * * * * * * * Name of Weapon: Igtenos Cost: Who Can Use: Stahn, Rutee, Leon, Philia, Garr Slash Attack: Varies Thrust power: Varies Defense: 0 Hit: 0 Evade: 0 Attribute: Wind In-Game Description: "A sentient long sword. It's noy very effective for strike attacks." * * * * * * * * * * Name of Weapon: Iron Knuckle Cost: 3,120 Gald Who Can Use: Bruiser Slash Attack: 250 Thrust power: 250 Defense: 0 Hit: 100 Evade: 0 Attribute: None In-Game Description: "A metal weapon equipped on the knuckles." * * * * * * * * * * Name of Weapon: Knight's Saber Cost: Who Can Use: Stahn, Mary, Rutee, Leon Slash Attack: 35 Thrust power: 18 Defense: 0 Hit: 10 Evade: 0 Attribute: Fire In-Game Description: "A knight's sword with elaborate ornamentation." * * * * * * * * * * Name of Weapon: Knuckle Cost: 1,500 Gald Who Can Use: Bruiser Slash Attack: 200 Thrust power: 200 Defense: 0 Hit: 10 Evade: 0 Attribute: None In-Game Description: "A metal weapon equipped on the knuckles." * * * * * * * * * * Name of Weapon: Laser Blade Cost: 200,010 Gald Who Can Use: Stahn, Mary, Garr, Rutee Slash Attack: 440 Thrust power: 440 Defense: 0 Hit: 100 Evade: 0 Attribute: Holy In-Game Description: "A sword with a laser blade created with ancient technology." * * * * * * * * * * Name of Weapon: Long Sword Cost: 40 Gald Who Can Use: Stahn Slash Attack: 15 Thrust power: 15 Defense: 0 Hit: 0 Evade: 0 Attribute: None In-Game Description: "Its tempered-steel blade is about 3 feet in length." * * * * * * * * * * Name of Weapon: Lucky Blade Cost: 12,000 Gald Who Can Use: Stahn, Mary, Leon, Garr, Rutee Slash Attack: 440 Thrust power: 440 Defense: 0 Hit: 30 Evade: 0 Attribute: None In-Game Description: "A strange sword that improves the luck of its owner." * * * * * * * * * * Name of Weapon: Lute Cost: 2,560 Gald Who Can Use: Karyl Slash Attack: 190 Thrust power: 190 Defense: 0 Hit: 0 Evade: 0 Attribute: None In-Game Description: "A string instrument that's a little larger than a mandolin." * * * * * * * * * * Name of Weapon: Mandolin Cost: 1,250 Gald Who Can Use: Karyl Slash Attack: 100 Thrust power: 100 Defense: 0 Hit: 0 Evade: 0 Attribute: None In-Game Description: "A string instrument with 8 paired strings." * * * * * * * * * * Name of Weapon: Mythril Sword Cost: 1,720 Gald Who Can Use: Stahn, Mary, Leon, Garr Slash Attack: 185 Thrust power: 185 Defense: 0 Hit: 5 Evade: 0 Attribute: None In-Game Description: "A sword made from a mythril alloy." * * * * * * * * * * Name of Weapon: Plain Rod Cost: 5 Gald Who Can Use: Attack: 5 Defense: 0 Hit: 10 Evade: 0 Attribute: None In-Game Description: "A rod made from oak." * * * * * * * * * * Name of Weapon: Quartz Rod Cost: 10,000 Gald Who Can Use: Philia Slash Attack: 5 Thrust power: 5 Defense: 0 Hit: 10 Evade: 0 Attribute: None In-Game Description: "A rod topped with a yellow jewel." * * * * * * * * * * Name of Weapon: Ranseur Cost: Who Can Use: Stahn, Mary, Garr Slash Attack: 155 Thrust power: 190 Defense: 0 Hit: 0 Evade: 0 Attribute: None In-Game Description: "A type of pole weapon." * * * * * * * * * * Name of Weapon: Rapier Cost: Who Can Use: Stahn, Mary Slash Attack: 9 Thrust power: 13 Defense: 0 Hit: 20 Evade: 0 Attribute: None In-Game Description: "A pole weapon made specifically for piercing the enemy." * * * * * * * * * * Name of Weapon: RC Rod Cost: Who Can Use: Philia Slash Attack: 1 Thrust power: 1 Defense: 0 Hit: 10 Evade: 0 Attribute: None In-Game Description: "Red Crystal Rod. A holy item from the Legend of Ishtar." * * * * * * * * * * Name of Weapon: Rue Staff Cost: Who Can Use: Philia Attack: 18 Defense: 0 Hit: 10 Evade: 0 Attribute: None In-Game Description: "A staff adorned with special engravings." * * * * * * * * * * Name of Weapon: Saber Cost: 120 Gald Who Can Use: Stahn, Mary Slash Attack: 25 Thrust power: 16 Defense: 0 Hit: 0 Evade: 0 Attribute: None. In-Game Description: "A sword made for slashing." * * * * * * * * * * Name of Weapon: Shamisen Cost: 36,530 Gald Who Can Use: Karyl Slash Attack: 470 Thrust power: 470 Defense: 0 Hit: 0 Evade: 0 Attribute: None In-Game Description: "A 3 string musical instrument." * * * * * * * * * * Name of Weapon: Sheeden Cost: Who Can Use: Stahn, Mary, Garr Slash Attack: 210 Thrust power: 150 Defense: 0 Hit: 100 Evade: 0 Attribute: Earth In-Game Description: Unknown at this time.. may be found in future version. * * * * * * * * * * Name of Weapon: Short Sword Cost: 20 Gald Who Can Use: Stahn Slash Attack: 8 Thrust power: 8 Defense: 0 Hit: 30 Evade: 0 Attribute: None In-Game Description: "A short sword made from steal. Excellent for self defense." * * * * * * * * * * Name of Weapon: Silver Mace Cost: Who Can Use: Stahn, Mary, Philia Slash Attack: 60 Thrust power: 60 Defense: 0 Hit: 10 Evade: 0 Attribute: Light In-Game Description: "A mace with elaborate silver work." * * * * * * * * * * Name of Weapon: Slayer Sword Cost: 10,000 Gald Who Can Use: Stahn, Mary, Garr Slash Attack: 300 Thrust power: 300 Defense: 0 Hit: 100 Evade: 0 Attribute: Earth In-Game Description: Unknown at this time.. may be found in future version. * * * * * * * * * * Name of Weapon: Soul Steel Cost: 140,000 Gald Who Can Use: Garr, Chelsea Slash Attack: 360 Thrust power: 360 Defense: 0 Hit: 60 Evade: 0 Attribute: None In-Game Description: "A powerful bow said to be capable of piercing the soul of the enemy." * * * * * * * * * * Name of Weapon: St. Halberd Cost: 90,000 Gald Who Can Use: Stahn, Mary Slash Attack: 330 Thrust power: 330 Defense: 0 Hit: 10 Evade: 0 Attribute: Holy In-Game Description: "A halberd blessed by the goddess of war." * * * * * * * * * * Name of Weapon: Star Mace Cost: 16,000 Gald Who Can Use: Stahn, Mary, Philia Slash Attack: 660 Thrust power: 660 Defense: 0 Hit: 10 Evade: 0 Attribute: Holy In-Game Description: Unknown at this time.. may be found in future version. * * * * * * * * * * Name of Weapon: Strike Axe Cost: 15,000 Gald Who Can Use: Stahn, Mary, Philia Slash Attack: 250 Thrust power: 200 Defense: 0 Hit: 10 Evade: 0 Attribute: None In-Game Description: "A Lens-modified axe with a lightning design motif." * * * * * * * * * * Name of Weapon: Strong Halberd Cost: 8,100 Gald Who Can Use: Stahn, Mary Slash Attack: 230 Thrust power: 230 Defense: 0 Hit: 6 Evade: 0 Attribute: None In-Game Description: "A halberd crafted with a special metal." * * * * * * * * * * Name of Weapon: Thunder Scepter Cost: 100,000 Gald Who Can Use: Philia Slash Attack: 280 Thrust power: 280 Defense: 0 Hit: 10 Evade: 0 Attribute: Thunder In-Game Description: Unknown at this time.. may be found in future version. * * * * * * * * * * Name of Weapon: Veldan Cost: 350 Gald Who Can Use: Stahn, Rutee, Mary, Leon Slash Attack: 20 Thrust power: 42 Defense: 0 Hit: 20 Evade: 0 Attribute: None In-Game Description: "A rapier variant." * * * * * * * * * * Name of Weapon: Winged Spear Cost: 3,080 Gald Who Can Use: Stahn, Mary, Garr Slash Attack: 170 Thrust power: 210 Defense: 0 Hit: 0 Evade: 0 Attribute: None In-Game Description: "A spear with a bird's wing design motif." * * * * * * * * * * The QUICK REFERENCE Weapons Chart This is a list of the weapons in the game with their most vital stats for quick reference while you play the game. This is for if you're in a rush or you just need to find one thing with out an in-depth description of each weapon, which can be found above! Key: Weapon Name: The Weapon's Name Slash: The strength of the weapon's slash attack Thrust: The strength of the weapon's thrust attack Hit: The hit the weapon adds Evade: The evade the weapon adds Attribute: The weapon's elemental attribute Cost: How much the weapon costs (in gald) ------------------------------------------------------------------- | Weapon Name | Slash | Thrust | Hit | Evade | Attribute | Cost | ------------------------------------------------------------------- | Arc Wind | 250 | 310 | 10 | 0 | Wind | 24,890 | ------------------------------------------------------------------- | Atwight | Vari. | Vari. |Vari.| Vari. | Water | None | ------------------------------------------------------------------- | Auto Bow | [attack] = 10 | 10 | 0 | None | | ------------------------------------------------------------------- | Bahamut Tear| 570 | 570 | 10 | 0 | None | 248,750| ------------------------------------------------------------------- | BastardSword| 80 | 80 | 3 | 0 | None | 800 | ------------------------------------------------------------------- | Battle Axe | 70 | 25 | 10 | 0 | None | 600 | ------------------------------------------------------------------- | Bear Claw | 320 | 320 | 10 | 0 | None | 12,000 | ------------------------------------------------------------------- | BerserkerBow| 450 | 450 | 95 | 0 | Fire | 240,000| ------------------------------------------------------------------- | BC Rod | 1 | 1 | 10 | 0 | None | | ------------------------------------------------------------------- | BurningSword| 390 | 390 | 10 | 0 | Fire | | ------------------------------------------------------------------- | Chaltier | Vari. | Vari. |Vari.| Vari. | Earth | None | ------------------------------------------------------------------- | Clemente | Vari. | Vari. |Vari.| Vari. | Lightning | None | ------------------------------------------------------------------- | Club | 24 | 24 | 10 | 0 | None | | ------------------------------------------------------------------- | CompositeBow| 120 | 120 | 10 | 0 | None | 1,850 | ------------------------------------------------------------------- | Crescent Axe| 135 | 100 | 0 | 0 | Holy | 1,160 | ------------------------------------------------------------------- | Crossbow | 200 | 200 | 10 | 0 | Holy | 3,520 | ------------------------------------------------------------------- | Destroyer | 340 | 305 | 10 | 0 | None | 30,000 | ------------------------------------------------------------------- | Doom Blade | 520 | 520 | 10 | 0 | Darkness | 325,000| ------------------------------------------------------------------- | Dragon Sword| 400 | 620 | 30 | 0 | Earth | 31,000 | ------------------------------------------------------------------- | Duel Sword | 425 | 425 | 10 | 0 | Earth | 65,550 | ------------------------------------------------------------------- | Dymlos | Vari. | Vari. |Vari.| Vari. | Fire | None | ------------------------------------------------------------------- | Elven Bow | 240 | 240 | 200 | 0 | Earth | 31,500 | ------------------------------------------------------------------- | Excaliber | 820 | 820 | 50 | 10 | Holy | | ------------------------------------------------------------------- | Fenface | 240 | 190 | 15 | 0 | Water | 2,945 | ------------------------------------------------------------------- | Fine Saber | 40 | 20 | 0 | 0 | None | 480 | ------------------------------------------------------------------- | Flare Claw | 440 | 440 | 0 | 0 | Fire | 15,000 | ------------------------------------------------------------------- | Flare Sword | 350 | 390 | 20 | 0 | Fire | 32,580 | ------------------------------------------------------------------- | Gale Staff | 200 | 200 | 10 | 0 | Wind | 10,000 | ------------------------------------------------------------------- | GC Rod | 1 | 1 | 10 | 0 | None | | ------------------------------------------------------------------- | Gem Rod | [attack] = 18 | 10 | 0 | None | 240 | ------------------------------------------------------------------- | GoldenFrypan| 400 | 400 | 100 | 0 | None | 50,000 | ------------------------------------------------------------------- | Guitar | 270 | 270 | 0 | 0 | None | 24,000 | ------------------------------------------------------------------- | Halberd | 145 | 150 | 5 | 0 | None | 5 | ------------------------------------------------------------------- | Hand Axe | 30 | 17 | 5 | 0 | None | 160 | ------------------------------------------------------------------- | Hunter's Bow| 160 | 160 | 10 | 0 | None | 2,160 | ------------------------------------------------------------------- | Igtenos | Vari. | Vari. | | | Wind | | ------------------------------------------------------------------- | Iron Knuckle| 250 | 250 | 10 | 0 | None | 3,120 | ------------------------------------------------------------------- |Knight'sSaber| 35 | 18 | 10 | 0 | Fire | | ------------------------------------------------------------------- | Knuckle | 200 | 200 | 10 | 0 | None | 1,500 | ------------------------------------------------------------------- | Laser Blade | 440 | 440 | 100 | 0 | Holy | 200,010| ------------------------------------------------------------------- | Long Sword | 15 | 15 | 0 | 0 | None | 40 | ------------------------------------------------------------------- | Lucky Blade | 100 | 100 | 30 | 0 | None | 12,000 | ------------------------------------------------------------------- | Lute | 190 | 190 | 0 | 0 | None | 2,560 | ------------------------------------------------------------------- | Mandolin | 100 | 100 | 0 | 0 | None | 1,250 | ------------------------------------------------------------------- | MythrilSword| 185 | 185 | 5 | 0 | None | 1,720 | ------------------------------------------------------------------- | Plain Rod | [attack] = 5 | 10 | 0 | None | 5 | ------------------------------------------------------------------- | Quartz Rod | 110 | 110 | 10 | 0 | None | 10,000 | ------------------------------------------------------------------- | Ranseur | 155 | 190 | 0 | 0 | None | | ------------------------------------------------------------------- | Rapier | 9 | 13 | 20 | 0 | None | | ------------------------------------------------------------------- | RC Rod | 1 | 1 | 10 | 0 | None | | ------------------------------------------------------------------- | Rue Staff | [attack] = 18 | 10 | 0 | None | | ------------------------------------------------------------------- | S Halberd | 230 | 230 | 6 | 0 | None | 8,100 | ------------------------------------------------------------------- | Saber | 25 | 16 | 0 | 0 | None | 120 | ------------------------------------------------------------------- | Shamisen | 470 | 470 | 0 | 0 | None | 36,530 | ------------------------------------------------------------------- | Sheeden | 210 | 150 | 100 | 0 | Earth | | ------------------------------------------------------------------- | Short Sword | 8 | 8 | 30 | 0 | None | 20 | ------------------------------------------------------------------- | Silver Mace | 60 | 60 | 10 | 0 | Light | | ------------------------------------------------------------------- | Slayer Sword| 300 | 300 | 30 | 0 | Earth | 10,000 | ------------------------------------------------------------------- | Soul Steel | 360 | 360 | 60 | 0 | None | 140,000| ------------------------------------------------------------------- | Star Mace | 660 | 660 | 10 | 0 | Holy | 16,000 | ------------------------------------------------------------------- | Strike Axe | 250 | 200 | 10 | 0 | Lightning | 15,000 | ------------------------------------------------------------------- |StrongHalberd| 330 | 330 | 10 | 0 | Holy | 90,000 | ------------------------------------------------------------------- |ThunderSceptr| 280 | 280 | 10 | 0 | Thunder | 10,000 | ------------------------------------------------------------------- | White Sword | 620 | 600 | 30 | 0 | Holy | | ------------------------------------------------------------------- | Winged Spear| 170 | 210 | 0 | 0 | Wind | 3,080 | ------------------------------------------------------------------- | Veldan | 20 | 42 | 20 | 0 | None | 350 | ------------------------------------------------------------------- ------------------------------S E C T I O N XV------------------------------- <<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>> ------------------------------------------------------------------------------- This is an appendix of the pieces of armor in the game, their stats, and descriptions of them. Below is a key of how to read the armor appendix entries! Name of Armor: The armor's name. Cost: How much the armor costs. Who Can Use: Which character(s) can use this armor? Attack: The attack power the armor adds. Defense: The defense the armor adds to your defense. Hit: The hit ratio plus/minus of the armor. Evade: The evade ratio plus/minus of the armor. Attribute: The elemental attribution of the armor, if any. In-Game Description: The description the game gives the armor. Below the comprehensive descriptions of each piece of armor is a chart for quick reference, to make things even easier! * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Name of Armor: Amber Cloak Cost: 280 Gald Who Can Use: Rutee, Philia Attack: 0 Defense: 26 Hit: 0 Evade: 20 Attribute: None. In-Game Description: "A cloak adorned with amber decorations." * * * * * * * * * * Name of Armor: Breastplate Cost: 540 Gald Who Can Use: Men Attack: 0 Defense: 56 Hit: 0 Evade: 0 Attribute: None. In-Game Description: "An upper body armor consisting of metal plates." * * * * * * * * * * Name of Armor: Chain Mail Cost: Who Can Use: Stahn, Garr, Rutee, Mary, Leon Attack: 0 Defense: 16 Hit: 0 Evade: 0 Attribute: None. In-Game Description: "An upper body armor made from linked tiny metal rings." * * * * * * * * * * Name of Armor: Cloak Cost: 6 Gald Who Can Use: Stahn, Garr Attack: 0 Defense: 4 Hit: 0 Evade: 0 Attribute: None. In-Game Description: "A cloak made from cloth." * * * * * * * * * * Name of Armor: Golden Armor Cost: Who Can Use: Stahn Attack: 0 Defense: 200 Hit: 0 Evade: 0 Attribute: None. In-Game Description: Unknown at this time.. may be found in future version. * * * * * * * * * * Name of Armor: Holy Cloak Cost: 28,000 Gald Who Can Use: Rutee, Philia, Chelsea Attack: 0 Defense: 124 Hit: 0 Evade: 0 Attribute: None. In-Game Description: "A cloak decorated with a special woven pattern." * * * * * * * * * * Name of Armor: Leather Armor Cost: 30 Gald Who Can Use: Stahn, Garr Attack: 0 Defense: 8 Hit: 0 Evade: 0 Attribute: None. In-Game Description: "An upper body armor made of leather." * * * * * * * * * * Name of Armor: Mythril Chain Cost: 1,080 Gald Who Can Use: Rutee, Karyl Attack: 0 Defense: 72 Hit: 0 Evade: 0 Attribute: None. In-Game Description: "A light armor made with the magicial Mythril metal." * * * * * * * * * * Name of Armor: Mythril Mesh Cost: 1,080 Gald Who Can Use: Rutee, Philia, Chelsea Attack: 0 Defense: 65 Hit: 0 Evade: 0 Attribute: None. In-Game Description: "A cloak made with the magical Mythril metal." * * * * * * * * * * Name of Armor: Plate Armor Cost: 820 Gald Who Can Use: Men Attack: 0 Defense: 64 Hit: 0 Evade: 0 Attribute: None. In-Game Description: "An all body armor made from metal plates." * * * * * * * * * * Name of Armor: Rare Plate Cost: 20,000 Gald Who Can Use: Men Attack: 0 Defense: 140 Hit: 0 Evade: 0 Attribute: None. In-Game Description: "A superb armor made from a renowned artisan." * * * * * * * * * * Name of Armor: Reflex Cost: 10,000 Gald Who Can Use: Men Attack: 0 Defense: 100 Hit: 0 Evade: 0 Attribute: None. In-Game Description: "A strong armor that provides good protection." * * * * * * * * * * * Name of Armor: Ring Mail Cost: 300 Gald Who Can Use: Stahn, Rutee, Leon Attack: 0 Defense: 32 Hit: 0 Evade: 0 Attribute: None. In-Game Description: "An upper body armor made from linked metal rings attacked to leather." * * * * * * * * * * Name of Armor: Rubber Suit Cost: 15,000 Gald Who Can Use: Women, Karyl Attack: 0 Defense: 90 Hit: 0 Evade: 0 Attribute: None. In-Game Description: "An armor made from excellent projectile repelling materials." * * * * * * * * * * Name of Armor: Silver Chain Cost: Who Can Use: Rutee Attack: 0 Defense: 45 Hit: 0 Evade: 0 Attribute: None. In-Game Description: "An upper body armor made of silver mail." * * * * * * * * * * Name of Armor: Silver Cloak Cost: Who Can Use: Philia Attack: 0 Defense: 42 Hit: 0 Evade: 25 Attribute: None. In-Game Description: "A cloak made from silver thread." * * * * * * * * * * Name of Armor: Silver Plate Cost: 12,800 Who Can Use: Men Attack: 0 Defense: 120 Hit: 0 Evade: 0 Attribute: None. In-Game Description: "A plate armor made from silver." * * * * * * * * * * Name of Armor: Splint Mail Cost: Who Can Use: Stahn, Mary, Leon Attack: 0 Defense: 40 Hit: 0 Evade: 0 Attribute: None. In-Game Description: "A chain mail reinforced with a metal breastplate." * * * * * * * * * * Name of Armor: Stray Robe Cost: Who Can Use: Women Attack: 0 Defense: 10 Hit: 0 Evade: 0 Attribute: None. In-Game Description: "Clothing issues to Straylize's priests." * * * * * * * * * * Name of Armor: Terra Cost: 200,000 Gald Who Can Use: Men Attack: 0 Defense: 164 Hit: 0 Evade: 0 Attribute: None. In-Game Description: Unknown at this time.. may be found in future version. * * * * * * * * * * The QUICK REFERENCE Armor Chart This is a list of the armor in the game with their most vital stats for quick reference while you play the game. This is for if you're in a rush or you just need to find one thing with out an in-depth description of each piece of armor, which can be found above! Key: Armor Name: The Armor's Name Defense: The defense the armor provides Evade: The evade the armor adds Cost: How much the armor costs (in gald) ----------------------------------------------- | Armor Name | Defense | Evade | Cost | ----------------------------------------------- | Amber Cloak | 26 | 20 | 280 | ----------------------------------------------- | Breastplate | 56 | 0 | 540 | ----------------------------------------------- | Chain Mail | 16 | 0 | | ----------------------------------------------- | Cloak | 4 | 0 | 6 | ----------------------------------------------- | Golden Armor | 200 | 0 | | ----------------------------------------------- | Holy Cloak | 124 | 0 | 28,000 | ----------------------------------------------- | Leather Armor | 8 | 0 | 30 | ----------------------------------------------- | Mythril Chain | 72 | 0 | 1,080 | ----------------------------------------------- | Mythril Mesh | 65 | 0 | 1,080 | ----------------------------------------------- | Plate Armor | 64 | 0 | 820 | ----------------------------------------------- | Rare Plate | 140 | 0 | 20,000 | ----------------------------------------------- | Reflex | 100 | 0 | 10,000 | ----------------------------------------------- | Ring Mail | 32 | 0 | 300 | ----------------------------------------------- | Rubber Suit | 90 | 0 | 15,000 | ----------------------------------------------- | Silver Chain | 45 | 0 | | ----------------------------------------------- | Silver Cloak | 42 | 25 | | ----------------------------------------------- | Silver Plate | 120 | 0 | 12,800 | ----------------------------------------------- | Splint Mail | 40 | 0 | | ----------------------------------------------- | Stray Robe | 10 | 0 | | ----------------------------------------------- | Terra | 164 | 0 | 200,000 | ----------------------------------------------- -----------------------------S E C T I O N XVI------------------------------- <<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>> ------------------------------------------------------------------------------- This is an appendix of the shields in the game, their stats, and descriptions of them. Below is a key of how to read the shield appendix entries! Name of Shield: The shield's name. Cost: How much the shield costs. Who Can Use: Which character(s) can use this shield? Attack: The attack power the shield adds. Defense: The defense the shield adds to your defense. Hit: The hit ratio plus/minus of the shield. Evade: The evade ratio plus/minus of the shield. Attribute: The elemental attribution of the shield, if any. In-Game Description: The description the game gives the shield. Below the comprehensive descriptions of each shield is a chart for quick reference, to make things even easier! * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Name of Shield: Ankh Shield Cost: 17,500 Gald Who Can Use: Stahn, Mary, Leon Attack: 0 Defense: 8 Hit: 0 Evade: 25 Attribute: None In-Game Description: "A shield with the mysterious Ankh symbol." * * * * * * * * * * Name of Shield: Beam Shield Cost: 150,000 Gald Who Can Use: Stahn, Mary, Leon Attack: 0 Defense: 15 Hit: 0 Evade: 30 Attribute: None In-Game Description: "An energy shield that has no actual physical form." * * * * * * * * * * Name of Shield: Blue Shield Cost: 200,000 Gald Who Can Use: Stahn, Mary, Leon Attack: 0 Defense: 25 Hit: 0 Evade: 30 Attribute: None In-Game Description: Unknown at this time.. may be found in future version. * * * * * * * * * * Name of Shield: Fine Shield Cost: 7,900 Gald Who Can Use: Stahn, Mary, Leon Attack: 0 Defense: 3 Hit: 0 Evade: 22 Attribute: None In-Game Description: "A shield with refined qualities. It's easier to handle." * * * * * * * * * * Name of Shield: Kite Shield Cost: 350 Gald Who Can Use: Stahn, Mary, Leon Attack: 0 Defense: 3 Hit: 0 Evade: 15 Attribute: None In-Game Description: "An improved version of the Round Shield. Its shape is easier to handle." * * * * * * * * * * Name of Shield: Light Shield Cost: 630 Gald Who Can Use: Stahn, Mary, Leon Attack: 0 Defense: 4 Hit: 0 Evade: 18 Attribute: None In-Game Description: "A metal shield made for a swordsman." * * * * * * * * * * Name of Shield: Rare Shield Cost: 24,250 Gald Who Can Use: Stahn, Mary, Leon Attack: 0 Defense: 12 Hit: 0 Evade: 30 Attribute: None In-Game Description: "An shield produced by a famous artisan." * * * * * * * * * * Name of Shield: Red Shield Cost: 100,000 Gald Who Can Use: Stahn, Mary, Leon Attack: 0 Defense: 15 Hit: 0 Evade: 30 Attribute: None In-Game Description: Unknown at this time.. may be found in future version. * * * * * * * * * * Name of Shield: Round Shield Cost: 85 Gald Who Can Use: Stahn, Mary, Leon Attack: 0 Defense: 2 Hit: 0 Evade: 10 Attribute: None In-Game Description: "A round-shaped metal shield." * * * * * * * * * * Name of Shield: Star Shield Cost: 15,000 Gald Who Can Use: Stahn, Mary, Leon Attack: 0 Defense: 20 Hit: 0 Evade: 30 Attribute: None In-Game Description: "A round shaped metal shield." * * * * * * * * * * Name of Shield: Wood Shield Cost: 25 Gald Who Can Use: Stahn Attack: 0 Defense: 1 Hit: 0 Evade: 5 Attribute: None In-Game Description: "A shield made fron wood." * * * * * * * * * * The QUICK REFERENCE Shield Chart This is a list of the shields in the game with their most vital stats for quick reference while you play the game. This is for if you're in a rush or you just need to find one thing with out an in-depth description of each shield, which can be found above! Key: Shield Name: The Shield's Name Defense: The defense the shield provides Evade: The evade the shield adds Cost: How much the shield costs (in gald) ----------------------------------------------- | Shield Name | Defense | Evade | Cost | ----------------------------------------------- | Ankh Shield | 8 | 25 | 17,500 | ----------------------------------------------- | Beam Shield | 15 | 30 | 150,000 | ----------------------------------------------- | Blue Shield | 25 | 30 | 200,000 | ----------------------------------------------- | Fine Shield | 5 | 22 | 7,900 | ----------------------------------------------- | Kite Shield | 3 | 15 | 350 | ----------------------------------------------- | Light Shield | 4 | 18 | 630 | ----------------------------------------------- | Rare Shield | 12 | 30 | 24,250 | ----------------------------------------------- | Red Shield | 15 | 30 | 100,000 | ----------------------------------------------- | Round Shield | 2 | 10 | 85 | ----------------------------------------------- | Star Shield | 20 | 30 | 15,000 | ----------------------------------------------- | Wood Shield | 1 | 5 | 25 | ----------------------------------------------- -----------------------------S E C T I O N XVII------------------------------ <<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>> ------------------------------------------------------------------------------- This is an appendix of the helmets in the game, their stats, and descriptions of them. Below is a key of how to read the helmet appendix entries! Name of Helmet: The helmet's name. Cost: How much the helmet costs. Who Can Use: Which character(s) can use this helmet? Attack: The attack power the helmet adds. Defense: The defense the helmet adds to your defense. Hit: The hit ratio plus/minus of the helmet. Evade: The evade ratio plus/minus of the helmet. Attribute: The elemental attribution of the helmet, if any. In-Game Description: The description the game gives the helmet. Below the comprehensive descriptions of each helmet is a chart for quick reference, to make things even easier! * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Name of Helmet: Ahmet Helmet Cost: 480 Gald Who Can Use: Stahn, Mary, Leon Attack: 0 Defense: 16 Hit: 0 Evade: 0 Attribute: None In-Game Description: "A steel helmet that covers both the head and face." * * * * * * * * * * Name of Helmet: Ankh Hat Cost: 120 Gald Who Can Use: Women Attack: 0 Defense: 5 Hit: 0 Evade: 5 Attribute: None In-Game Description: "A hat worn by Straylize Temple priests." * * * * * * * * * * Name of Helmet: Beret Cost: 10 Gald Who Can Use: Attack: 0 Defense: 2 Hit: 0 Evade: 0 Attribute: None In-Game Description: "A hat made from cloth." * * * * * * * * * * Name of Helmet: Blue Ribbon Cost: 220 Gald Who Can Use: The Girls Attack: 0 Defense: 12 Hit: 0 Evade: 0 Attribute: None In-Game Description: "A blue ribbon." * * * * * * * * * * Name of Helmet: Cross Helm Cost: 650 Gald Who Can Use: Stahn, Mary, Leon, Garr, Bruiser Attack: 0 Defense: 24 Hit: 0 Evade: 0 Attribute: None In-Game Description: "An improved variant of the Ahmet Helm." * * * * * * * * * * Name of Helmet: Feather Hat Cost: 500 Gald Who Can Use: Rutee, Philia, Karyl, Chelsea Attack: 0 Defense: 14 Hit: 0 Evade: 0 Attribute: None In-Game Description: "A stylish hat with a feather motif." * * * * * * * * * * Name of Helmet: Fine Hat Cost: 1,300 Gald Who Can Use: Rutee, Philia, Karyl, Chelsea Attack: 0 Defense: 25 Hit: 0 Evade: 0 Attribute: None In-Game Description: "A high-quality hat." * * * * * * * * * * Name of Helmet: Iron Helmet Cost: 180 Gald Who Can Use: Attack: 0 Defense: 8 Hit: 0 Evade: 0 Attribute: None In-Game Description: "A helm made from iron. The lower half of the face is unprotected." * * * * * * * * * * Name of Helmet: Land Hat Cost: 340 Gald Who Can Use: Women Attack: 0 Defense: 10 Hit: 0 Evade: 5 Attribute: None In-Game Description: "A hat variant." * * * * * * * * * * Name of Helmet: Leather Helmet Cost: 20 Gald Who Can Use: All Attack: 0 Defense: 4 Hit: 0 Evade: 0 Attribute: None In-Game Description: "A helm made from leather. Covers the head area only." * * * * * * * * * * Name of Helmet: Lucky Cap Cost: Gald Who Can Use: Rutee, Philia, Karyl, Chelsea Attack: 0 Defense: 10 Hit: 0 Evade: 0 Attribute: None In-Game Description: "A strange hat with a glowing halo. LUC increases for the wearer" * * * * * * * * * * Name of Helmet: Magical Ribbon Cost: 100,000 Gald Who Can Use: Mary, Rutee, Philia, Chelsea Attack: 0 Defense: 40 Hit: 0 Evade: 0 Attribute: None In-Game Description: Unknown at this time.. may be found in future version. * * * * * * * * * * Name of Helmet: Mythril Helmet Cost: 720 Gald Who Can Use: Stahn, Mary, Leon, Garr, Bruiser Attack: 0 Defense: 28 Hit: 0 Evade: 0 Attribute: None In-Game Description: "A mythril helmet that covers both the head and face." * * * * * * * * * * Name of Helmet: Mythril Tiara Cost: 680 Gald Who Can Use: Rutee, Philia, Chelsea Attack: 0 Defense: 20 Hit: 0 Evade: 5 Attribute: None In-Game Description: "A tiara that increases the EVA of the user." * * * * * * * * * * Name of Helmet: Rare Helmet Cost: 14,000 Gald Who Can Use: Stahn, Mary, Leon, Garr, Bruiser Attack: 0 Defense: 36 Hit: 0 Evade: 0 Attribute: None In-Game Description: "A helm produced by a famous artisan." * * * * * * * * * * Name of Helmet: Ribbon Cost: 5 Gald Who Can Use: The girls Attack: 0 Defense: 1 Hit: 0 Evade: 0 Attribute: None In-Game Description: "A red ribbon." * * * * * * * * * * Name of Helmet: Star Cap Cost: 90,000 Gald Who Can Use: Rutee, Philia, Karyl, Chelsea Attack: 0 Defense: 38 Hit: 0 Evade: 0 Attribute: None In-Game Description: "A cute hat with star-shaped decorations." * * * * * * * * * * Name of Helmet: Star Helm Cost: 40,000 Gald Who Can Use: Stahn, Mary, Leon, Garr, Bruiser Attack: 0 Defense: 48 Hit: 0 Evade: 0 Attribute: None In-Game Description: "A light and strong helm made from an unknown metal." * * * * * * * * * * Name of Helmet: Striped Ribbon Cost: 1,400 Gald Who Can Use: Mary, Rutee, Philia, Chelsea Attack: 0 Defense: 18 Hit: 0 Evade: 0 Attribute: None In-Game Description: "A striped ribbon." * * * * * * * * * * Name of Helmet: Thinking Cap Cost: Gald Who Can Use: Rutee, Philia, Chelsea, Karyl Attack: 0 Defense: 25 Hit: 0 Evade: 20 Attribute: None In-Game Description: "A strange cap that suppposedly makes the wearer smarter." * * * * * * * * * * The QUICK REFERENCE Helmet Chart This is a list of the helmets in the game with their most vital stats for quick reference while you play the game. This is for if you're in a rush or you just need to find one thing with out an in-depth description of each helmet, which can be found above! Key: Helmet Name: The Helmet's Name Defense: The defense the helmet provides Evade: The evade the helmet adds Cost: How much the helmet costs (in gald) ----------------------------------------------- | Helmet Name | Defense | Evade | Cost | ----------------------------------------------- | Ahmet Helmet | 16 | 0 | 480 | ----------------------------------------------- | Ankh Hat | 5 | 5 | 120 | ----------------------------------------------- | Beret | 2 | 0 | 10 | ----------------------------------------------- | Blue Ribbon | 12 | 0 | 220 | ----------------------------------------------- | Cross Helm | 24 | 0 | 650 | ----------------------------------------------- | Feather Hat | 14 | 0 | 500 | ----------------------------------------------- | Fine Hat | 25 | 0 | 1,300 | ----------------------------------------------- | Iron Helmet | 8 | 0 | 180 | ----------------------------------------------- | Land Hat | 10 | 5 | 340 | ----------------------------------------------- | Leather Helmet | 4 | 0 | 20 | ----------------------------------------------- | Lucky Cap | 10 | 0 | | ----------------------------------------------- | Magical Ribbon | 40 | 0 | 100,000 | ----------------------------------------------- | Mythril Helmet | 28 | 0 | 720 | ----------------------------------------------- | Mythril Tiara | 20 | 5 | 680 | ----------------------------------------------- | Rare Helmet | 36 | 0 | 14,000 | ----------------------------------------------- | Ribbon | 1 | 0 | 5 | ----------------------------------------------- | Star Cap | 38 | 0 | 90,000 | ----------------------------------------------- | Star Helmet | 48 | 0 | 40,000 | ----------------------------------------------- | Striped Ribbon | 18 | 10 | 1,400 | ----------------------------------------------- | Thinking Cap | 25 | 20 | | ----------------------------------------------- ----------------------------S E C T I O N XVIII------------------------------ <<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>> ------------------------------------------------------------------------------- This is an appendix of the gauntlets in the game, their stats, and descriptions of them. Below is a key of how to read the gauntlet appendix entries! Name of Gauntlet: The gauntlet's name. Cost: How much the gauntlet costs. Who Can Use: Which character(s) can use this gauntlet? Attack: The attack power the gauntlet adds. Defense: The defense the gauntlet adds to your defense. Hit: The hit ratio plus/minus of the gauntlet. Evade: The evade ratio plus/minus of the gauntlet. Attribute: The elemental attribution of the gauntlet, if any. In-Game Description: The description the game gives the gauntlet. Below the comprehensive descriptions of each gauntlet is a chart for quick reference, to make things even easier! * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Name of Gauntlet: Bracelet Cost: 880 Gald Who Can Use: Rutee, Philia, Chelsea Attack: 0 Defense: 12 Hit: 0 Evade: 0 Attribute: None. In-Game Description: "An arm bracelet made from Mythril metal." * * * * * * * * * * Name of Gauntlet: Cutie Mitten Cost: 25,250 Gald Who Can Use: Mary, Rutee, Philia, Chelsea Attack: 0 Defense: 20 Hit: 0 Evade: 0 Attribute: None. In-Game Description: Unknown at this time.. may be found in future version. * * * * * * * * * * Name of Gauntlet: Gauntlet Cost: 380 Gald Who Can Use: Stahn, Leon, Mary Attack: 0 Defense: 8 Hit: 0 Evade: 0 Attribute: None. In-Game Description: "A glove made from steel." * * * * * * * * * * Name of Gauntlet: Hyper Gauntlet Cost: Gald Who Can Use: All Attack: 0 Defense: 26 Hit: 0 Evade: 0 Attribute: None. In-Game Description: Unknown at this time.. may be found in future version. * * * * * * * * * * Name of Gauntlet: Iron Glove Cost: 250 Gald Who Can Use: Stahn, Leon, Mary Attack: 0 Defense: 5 Hit: 0 Evade: 0 Attribute: None. In-Game Description: "A glove made from iron." * * * * * * * * * * Name of Gauntlet: Leather Glove Cost: 12 Gald Who Can Use: All Attack: 0 Defense: 1 Hit: 0 Evade: 0 Attribute: None. In-Game Description: "A glove made from leather." * * * * * * * * * * Name of Gauntlet: Mythril Glove Cost: 655 Gald Who Can Use: Stahn, Mary, Leon, Garr, Bruiser Attack: 0 Defense: 16 Hit: 0 Evade: 0 Attribute: None. In-Game Description: "A glove made from Mythril metal." * * * * * * * * * * Name of Gauntlet: Rare Gauntlet Cost: 18,000 Gald Who Can Use: Stahn, Mary, Leon, Garr, Bruiser Attack: 0 Defense: 18 Hit: 0 Evade: 0 Attribute: None. In-Game Description: "A gauntlet made by a famous artisan." * * * * * * * * * * Name of Gauntlet: Star Glove Cost: 30,000 Gald Who Can Use: Stahn, Mary, Leon, Garr, Bruiser Attack: 0 Defense: 24 Hit: 0 Evade: 0 Attribute: None. In-Game Description: "A light and strong glove made with an unknown metal." * * * * * * * * * * The QUICK REFERENCE Gauntlet Chart This is a list of the gauntlets in the game with their most vital stats for quick reference while you play the game. This is for if you're in a rush or you just need to find one thing with out an in-depth description of each gauntlet, which can be found above! Key: Gauntlet Name: The Gauntlet's Name Defense: The defense the gauntlet provides Evade: The evasion rate the gauntlet provides Cost: How much the gauntlet costs (in gald) ------------------------------------------------ | Gauntlet Name | Defense | Evade | Cost | ------------------------------------------------ | Bracelet | 12 | 0 | 880 | ------------------------------------------------ | Cutie Mitten | 20 | 0 | 25,250 | ------------------------------------------------ | Gauntlet | 8 | 0 | 380 | ------------------------------------------------ | Hyper Gauntlet | 26 | 0 | | ------------------------------------------------ | Iron Glove | 5 | 0 | 250 | ------------------------------------------------ | Leather Glove | 1 | 0 | 12 | ------------------------------------------------ | Mythril Glove | 16 | 0 | 655 | ------------------------------------------------ | Rare Gauntlet | 18 | 0 | 18,000 | ------------------------------------------------ | Star Glove | 24 | 0 | 30,000 | ------------------------------------------------ -----------------------------S E C T I O N XIX------------------------------- <<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>> ------------------------------------------------------------------------------- This is an appendix of the accessories in the game, their stats, and descriptions of them. Below is a key of how to read the accessory appendix entries! Name of Accessory: The accessory's name. Cost: How much the accessory costs. Who Can Use: Which character(s) can use this accessory? Attack: The attack power the accessory adds. Defense: The defense the accessory adds to your defense. Hit: The hit ratio plus/minus of the accessory. Evade: The evade ratio plus/minus of the accessory. Attribute: The elemental attribution of the accessory, if any. In-Game Description: The description the game gives the accessory. There is no quick reference chart for the accessories because the accessories don't only raise certain stats. Most of them, actually, have special powers and add abilities to your character. It's in your best interest to read into it, and figure out what's what. Stats are not the only important aspect of the accessory in Tales of Destiny. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Name of Accessory: A. Charm Cost: 10,000 Who Can Use: All Attack: 0 Defense: 0 Hit: 0 Evade: 0 Attribute: None. In-Game Description: "Protects the user from getting poisoned." * * * * * * * * * * Name of Accessory: Amethyst Cost: 10,000 Who Can Use: All Attack: 0 Defense: 15 Hit: 0 Evade: 0 Attribute: None. In-Game Description: "A jewel of peace." * * * * * * * * * * Name of Accessory: Aqua Cape Cost: 800 Who Can Use: All Attack: 0 Defense: 8 Hit: 0 Evade: 0 Attribute: Decreases wind and water attacks by 30 percent. In-Game Description: "A cape that helps reduce damage of water and wind attacks." * * * * * * * * * * Name of Accessory: Aquamarine Cost: 10,000 Who Can Use: All Attack: 0 Defense: 10 Hit: 0 Evade: 0 Attribute: None. In-Game Description: Unknown at this time.. may be found in future version. * * * * * * * * * * Name of Accessory: Black Onyx Cost: 10,600 Who Can Use: All Attack: 0 Defense: 10 Hit: 0 Evade: 0 Attribute: Increases max HP by 30 percent. In-Game Description: Unknown at this time.. may be found in future version. * * * * * * * * * * Name of Accessory: Blue Talisman Cost: 2,100 Who Can Use: All Attack: 0 Defense: 10 Hit: 0 Evade: 0 Attribute: None. In-Game Description: "A protective charm. Increases defensive abilities by 10%." * * * * * * * * * * Name of Accessory: Cape Cost: 5 Who Can Use: All Attack: 0 Defense: 1 Hit: 0 Evade: 0 Attribute: None. In-Game Description: "A cape made from cloth. A traveler's necessity." * * * * * * * * * * Name of Accessory: Channeling Cost: None. Who Can Use: All Attack: 0 Defense: 0 Hit: 0 Evade: 0 Attribute: None. In-Game Description: "A mysterious ring with special qualities." * * * * * * * * * * Name of Accessory: Combo Command Cost: None. Who Can Use: All Attack: 0 Defense: 0 Hit: 0 Evade: 0 Attribute: None. In-Game Description: Unknown at this time.. may be found in future version. * * * * * * * * * * Name of Accessory: Channeling Cost: None. Who Can Use: All Attack: 0 Defense: 0 Hit: 0 Evade: 0 Attribute: None. In-Game Description: "A mysterious ring with special qualities." * * * * * * * * * * Name of Accessory: Dark Seal Cost: None. Who Can Use: All Attack: 0 Defense: 0 Hit: 0 Evade: 0 Attribute: None. In-Game Description: Unknown at this time.. may be found in future version. * * * * * * * * * * Name of Accessory: Dash Ring Cost: None. Who Can Use: All Attack: 0 Defense: 0 Hit: 0 Evade: 0 Attribute: None. In-Game Description: Unknown at this time.. may be found in future version. * * * * * * * * * * Name of Accessory: Demon Seal Cost: None. Who Can Use: All Attack: 0 Defense: 0 Hit: 0 Evade: 0 Attribute: None. In-Game Description: Unknown at this time.. may be found in future version. * * * * * * * * * * Name of Accessory: Emerald Cost: None. Who Can Use: All Attack: 0 Defense: 10 Hit: 10 Evade: 0 Attribute: None. In-Game Description: Unknown at this time.. may be found in future version. * * * * * * * * * * Name of Accessory: Emerald Ring Cost: None. Who Can Use: All Attack: 0 Defense: 0 Hit: 0 Evade: 0 Attribute: None. In-Game Description: Unknown at this time.. may be found in future version. * * * * * * * * * * Name of Accessory: Faerie Ring Cost: None. Who Can Use: All Attack: 0 Defense: 0 Hit: 0 Evade: 0 Attribute: None. In-Game Description: Unknown at this time.. may be found in future version. * * * * * * * * * * Name of Accessory: Fur Cape Cost: 895 Gald Who Can Use: All Attack: 0 Defense: 4 Hit: 0 Evade: 0 Attribute: None. In-Game Description: "A warm cape made from beast fur. Useful for cold weather." * * * * * * * * * * Name of Accessory: Garnet Cost: None. Who Can Use: All Attack: 0 Defense: 5 Hit: 0 Evade: 0 Attribute: None. In-Game Description: "A jewel of power and victory." * * * * * * * * * * Name of Accessory: Holy Symbol Cost: None. Who Can Use: All Attack: 0 Defense: 0 Hit: 0 Evade: 0 Attribute: None. In-Game Description: Unknown at this time.. may be found in future version. * * * * * * * * * * Name of Accessory: Leather Cape Cost: 50 Gald Who Can Use: All Attack: 0 Defense: 0 Hit: 0 Evade: 0 Attribute: None. In-Game Description: "A mysterious ring with special qualities." * * * * * * * * * * Name of Accessory: Mind Ring Cost: None. Who Can Use: All Attack: 0 Defense: 0 Hit: 0 Evade: 0 Attribute: None. In-Game Description: Unknown at this time.. may be found in future version. * * * * * * * * * * Name of Accessory: Moon Crystal Cost: None. Who Can Use: All Attack: 0 Defense: 0 Hit: 0 Evade: 0 Attribute: None. In-Game Description: Unknown at this time.. may be found in future version. * * * * * * * * * * Name of Accessory: Moonstone Cost: None. Who Can Use: All Attack: 0 Defense: 20 Hit: 0 Evade: 0 Attribute: None. In-Game Description: Unknown at this time.. may be found in future version. * * * * * * * * * * Name of Accessory: M. Symbol Cost: None. Who Can Use: All Attack: 0 Defense: 0 Hit: 0 Evade: 0 Attribute: None. In-Game Description: Unknown at this time.. may be found in future version. * * * * * * * * * * Name of Accessory: Poison Charm Cost: None. Who Can Use: All Attack: 0 Defense: 0 Hit: 0 Evade: 0 Attribute: None. In-Game Description: Unknown at this time.. may be found in future version. * * * * * * * * * * Name of Accessory: Princess Cape Cost: None. Who Can Use: All Attack: 0 Defense: 0 Hit: 0 Evade: 0 Attribute: Reduces fire damage by 50 percent. In-Game Description: Unknown at this time.. may be found in future version. * * * * * * * * * * Name of Accessory: Protect Ring Cost: 600 Who Can Use: All Attack: 0 Defense: 10 Hit: 0 Evade: 0 Attribute: None. In-Game Description: "A ring engraved with the image of a war good. Reduces effects of enemy's physical attacks by 10%." * * * * * * * * * * Name of Accessory: Rabbit's Foot Cost: None. Who Can Use: All Attack: 0 Defense: 0 Hit: 0 Evade: 0 Attribute: None. In-Game Description: Unknown at this time.. may be found in future version. * * * * * * * * * * Name of Accessory: Resist Ring Cost: None. Who Can Use: All Attack: 0 Defense: 0 Hit: 0 Evade: 0 Attribute: None. In-Game Description: Unknown at this time.. may be found in future version. * * * * * * * * * * Name of Accessory: Reverse Doll Cost: Who Can Use: All Attack: 0 Defense: 0 Hit: 0 Evade: 0 Attribute: None. In-Game Description: "A statue that restores consciousness." * * * * * * * * * * Name of Accessory: Ruby Cost: None. Who Can Use: All Attack: 0 Defense: 35 Hit: 0 Evade: 0 Attribute: None. In-Game Description: Unknown at this time.. may be found in future version. * * * * * * * * * * Name of Accessory: Sapphire Cost: None. Who Can Use: All Attack: 0 Defense: 20 Hit: 0 Evade: 0 Attribute: None. In-Game Description: Unknown at this time.. may be found in future version. * * * * * * * * * * Name of Accessory: Silver Cape Cost: 1,650 Who Can Use: All Attack: 0 Defense: 0 Hit: 0 Evade: 0 Attribute: Reduces fire damage by 30 percent. In-Game Description: "A woman's cape made from silver thread. Reduces effects of fire elemental spells by 30%." * * * * * * * * * * Name of Accessory: S. Ring Cost: None. Who Can Use: All Attack: 0 Defense: 0 Hit: 0 Evade: 0 Attribute: None. In-Game Description: "A ring that shoots fire by Lens power. Press the square button to shoot." * * * * * * * * * * Name of Accessory: Stone Cost: 1 Who Can Use: All Attack: 0 Defense: 0 Hit: 0 Evade: 0 Attribute: None. In-Game Description: Unknown at this time.. may be found in future version. * * * * * * * * * * Name of Accessory: Talisman Cost: None. Who Can Use: All Attack: 0 Defense: 5 Hit: 0 Evade: 0 Attribute: None. In-Game Description: Unknown at this time.. may be found in future version. * * * * * * * * * * Name of Accessory: Tech Ring Cost: None. Who Can Use: All Attack: 0 Defense: 0 Hit: 0 Evade: 0 Attribute: None. In-Game Description: "A ring that gives you full control over battle moves." * * * * * * * * * * Name of Accessory: Thief's Cape Cost: None. Who Can Use: All Attack: 0 Defense: 3 Hit: 0 Evade: 0 Attribute: None. In-Game Description: Unknown at this time.. may be found in future version. * * * * * * * * * * Name of Accessory: Topaz Cost: None. Who Can Use: All Attack: 0 Defense: 32 Hit: 0 Evade: 0 Attribute: None. In-Game Description: Unknown at this time.. may be found in future version. * * * * * * * * * * Name of Accessory: Tricycle Cost: None. Who Can Use: All Attack: 0 Defense: 0 Hit: 0 Evade: 0 Attribute: None. In-Game Description: Unknown at this time.. may be found in future version. * * * * * * * * * * Name of Accessory: W. Symbol Cost: None. Who Can Use: All Attack: 10 Defense: 0 Hit: 0 Evade: 0 Attribute: None. In-Game Description: "This symbol increases STR by 10%." * * * * * * * * * * -----------------------------S E C T I O N XX-------------------------------- <<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>> ------------------------------------------------------------------------------- This is an appendix of the discs in the game, their stats, and descriptions of them. Below is a key of how to read the disc appendix entries! (keep in mind, all Swordian users can use any disc). Name of Disc: The disc's name Slash Attack: The slash attack power the disc adds Thrust Attack: The thrust attack power the disc adds Defense: Any defense the disc adds Hit: The hit rate the disc adds Evade: Any evasion rate the disc adds Attribute: The attribute of the disc, if any. Add Spell: What spell, if any, the disc adds to the users' inventory In-Game Description: The description the game gives the disc. Below the comprehensive descriptions of each disc is a chart for quick reference, to make things even easier! * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Name of Disc: ?DISC Slash Attack: 0 Thrust Attack: 0 Defense: 0 Hit: 0 Evade: 0 Attribute: None Add Spell: None In-Game Description: "An unidentified disc." * * * * * * * * * * Name of Disc: Blessing Slash Attack: 82 Thrust Attack: 40 Defense: 5 Hit: 0 Evade: 0 Attribute: Water Add Spell: Antidote In-Game Description: "An Aura Disc engraved with the image of water." * * * * * * * * * * Name of Disc: Blizzard Slash Attack: 220 Thrust Attack: 160 Defense: 0 Hit: 0 Evade: 0 Attribute: Ice Add Spell: Blizzard In-Game Description: "An Aura Disc engraved with the image of snow." * * * * * * * * * * Name of Disc: Blue Dragon Slash Attack: 245 Thrust Attack: 245 Defense: 0 Hit: 0 Evade: 0 Attribute: Fire Add Spell: Blue Dragon In-Game Description: "An Aura Disc engraved with the image of a blue dragon." * * * * * * * * * * Name of Disc: Demon Arrow Slash Attack: 165 Thrust Attack: 155 Defense: 0 Hit: 0 Evade: 0 Attribute: Thunder Add Spell: Demon's Lance In-Game Description: "An Aura Disc engraved with the image of a demon." * * * * * * * * * * Name of Disc: Destroyer Slash Attack: 415 Thrust Attack: 415 Defense: 0 Hit: 0 Evade: 0 Attribute: Fire Add Spell: Big Bang In-Game Description: "An Aura Disc engraved with the image of fire." * * * * * * * * * * Name of Disc: Earth Slash Attack: 132 Thrust Attack: 142 Defense: 0 Hit: 0 Evade: 0 Attribute: Earth Add Spell: Stone Blast, Stone Wall, Stone Press In-Game Description: "An Aura Disc engraved with the image of earth." * * * * * * * * * * Name of Disc: Electrify Slash Attack: 82 Thrust Attack: 96 Defense: 0 Hit: 0 Evade: 0 Attribute: Light Add Spell: Thunder Blade In-Game Description: "An Aura Disc engraved with the image of light." * * * * * * * * * * Name of Disc: Flame Slash Attack: 1 Thrust Attack: 5 Defense: 0 Hit: 0 Evade: 0 Attribute: Fire Add Spell: Fireball In-Game Description: "An Aura Disc engraved with the image of fire." * * * * * * * * * * Name of Disc: Hellfire Slash Attack: 255 Thrust Attack: 278 Defense: 0 Hit: 0 Evade: 0 Attribute: Fire Add Spell: Explode In-Game Description: "An Aura Disc engraved with the image of fire." * * * * * * * * * * Name of Disc: Light Slash Attack: 52 Thrust Attack: 60 Defense: 0 Hit: 0 Evade: 0 Attribute: Fire Add Spell: Ray In-Game Description: "An Aura Disc engraved with the image of fire." * * * * * * * * * * Name of Disc: Megalith Slash Attack: 460 Thrust Attack: 460 Defense: 0 Hit: 0 Evade: 0 Attribute: Earth Add Spell: Meteor Swarm In-Game Description: "An Aura Disc engraved with the image of earth." * * * * * * * * * * Name of Disc: Mercy Slash Attack: 0 Thrust Attack: 0 Defense: 20 Hit: 0 Evade: 0 Attribute: Water Add Spell: Heal, Recover, Hammer Blow In-Game Description: "An Aura Disc engraved with the image of a saint." * * * * * * * * * * Name of Disc: Revitalize Slash Attack: 100 Thrust Attack: 100 Defense: 0 Hit: 0 Evade: 0 Attribute: Water Add Spell: Tractor Beam In-Game Description: "An Aura Disc engraved with the image of water." * * * * * * * * * * Name of Disc: Scorched Earth Slash Attack: 12 Thrust Attack: 12 Defense: 0 Hit: 0 Evade: 0 Attribute: Fire Add Spell: Eruption In-Game Description: "An Aura Disc engraved with the image of fire." * * * * * * * * * * Name of Disc: Sharp Stone Slash Attack: 6 Thrust Attack: 15 Defense: 0 Hit: 0 Evade: 0 Attribute: Earth Add Spell: Spike In-Game Description: "An Aura Disc engraved with the image of earth." * * * * * * * * * * Name of Disc: Shelter Slash Attack: 32 Thrust Attack: 6 Defense: 8 Hit: 0 Evade: 0 Attribute: Water Add Spell: Barrier In-Game Description: "An aura disc engraved with the image of water." * * * * * * * * * * Name of Disc: SP010022 Slash Attack: 6 Thrust Attack: 15 Defense: 0 Hit: 0 Evade: 0 Attribute: None Add Spell: None In-Game Description: "This Aura Disc increases attack power." * * * * * * * * * * Name of Disc: SP025062 Slash Attack: 25 Thrust Attack: 62 Defense: 0 Hit: 0 Evade: 0 Attribute: None Add Spell: None In-Game Description: "This Aura Disc increases attack power." * * * * * * * * * * Name of Disc: SP075115 Slash Attack: 75 Thrust Attack: 115 Defense: 0 Hit: 0 Evade: 0 Attribute: None Add Spell: None In-Game Description: "This Aura Disc increases attack power." * * * * * * * * * * Name of Disc: SP100300 Slash Attack: 100 Thrust Attack: 300 Defense: 0 Hit: 0 Evade: 0 Attribute: None Add Spell: None In-Game Description: "This Aura Disc increases attack power." * * * * * * * * * * Name of Disc: SP240360 Slash Attack: 350 Thrust Attack: 350 Defense: 0 Hit: 0 Evade: 0 Attribute: None Add Spell: None In-Game Description: "This Aura Disc increases attack power." * * * * * * * * * * Name of Disc: SP300410 Slash Attack: 300 Thrust Attack: 410 Defense: 0 Hit: 0 Evade: 0 Attribute: None Add Spell: None In-Game Description: "This Aura Disc increases attack power." * * * * * * * * * * Name of Disc: Strengthen Slash Attack: 120 Thrust Attack: 85 Defense: 5 Hit: 0 Evade: 0 Attribute: Water Add Spell: First Aid In-Game Description: "An Aura Disc engraved with the image of water." * * * * * * * * * * Name of Disc: SW020020 Slash Attack: 10 Thrust Attack: 22 Defense: 0 Hit: 0 Evade: 0 Attribute: None Add Spell: None In-Game Description: "This Aura Disc increases attack power." * * * * * * * * * * Name of Disc: SW060060 Slash Attack: 60 Thrust Attack: 60 Defense: 0 Hit: 0 Evade: 0 Attribute: None Add Spell: None In-Game Description: "This Aura Disc increases attack power." * * * * * * * * * * Name of Disc: SW100100 Slash Attack: 100 Thrust Attack: 100 Defense: 0 Hit: 0 Evade: 0 Attribute: None Add Spell: None In-Game Description: "This Aura Disc increases attack power." * * * * * * * * * * Name of Disc: SW130130 Slash Attack: 130 Thrust Attack: 130 Defense: 0 Hit: 0 Evade: 0 Attribute: None Add Spell: None In-Game Description: "This Aura Disc increases attack power." * * * * * * * * * * Name of Disc: SW280280 Slash Attack: 280 Thrust Attack: 280 Defense: 0 Hit: 0 Evade: 0 Attribute: None Add Spell: None In-Game Description: "This Aura Disc increases attack power." * * * * * * * * * * Name of Disc: SW350350 Slash Attack: 350 Thrust Attack: 350 Defense: 0 Hit: 0 Evade: 0 Attribute: None Add Spell: None In-Game Description: "This Aura Disc increases attack power." * * * * * * * * * * Name of Disc: SW400400 Slash Attack: 400 Thrust Attack: 400 Defense: 0 Hit: 0 Evade: 0 Attribute: None Add Spell: None In-Game Description: "This Aura Disc increases attack power." * * * * * * * * * * Name of Disc: Swirling Flame Slash Attack: 42 Thrust Attack: 40 Defense: 0 Hit: 0 Evade: 0 Attribute: Fire Add Spell: Fire Storm In-Game Description: "An aura disc engraved with the image of fire." * * * * * * * * * * Name of Disc: Thunder Slash Attack: 260 Thrust Attack: 260 Defense: 0 Hit: 0 Evade: 0 Attribute: Thunder Add Spell: Holy Wrath In-Game Description: "An Aura Disc engraved with the image of thunder." * * * * * * * * * * Name of Disc: Tornado Slash Attack: 139 Thrust Attack: 164 Defense: 0 Hit: 0 Evade: 0 Attribute: Wind Add Spell: Cyclone In-Game Description: "An Aura Disc engraved with the image of wind." * * * * * * * * * * Name of Disc: Wall of Flame (WOF) Slash Attack: 10 Thrust Attack: 15 Defense: 0 Hit: 0 Evade: 0 Attribute: Fire Add Spell: Fire Wall In-Game Description: "An Aura Disc engraved with the image of fire." * * * * * * * * * * Name of Disc: Wind Spear Slash Attack: 74 Thrust Attack: 55 Defense: 0 Hit: 0 Evade: 0 Attribute: Wind Add Spell: Air Slash In-Game Description: "An Aura Disc engraved with the image of wind." * * * * * * * * * * Name of Disc: Volcano Slash Attack: 145 Thrust Attack: 145 Defense: 0 Hit: 0 Evade: 0 Attribute: Fire Add Spell: Fireball, Fire Storm, Flare Tornado In-Game Description: "An Aura Disc engraved with the image of a volcano." * * * * * * * * * * The QUICK REFERENCE Disc Chart This is a list of the discs in the game with their most vital stats for quick reference while you play the game. This is for if you're in a rush or you just need to find one thing with out an in-depth description of each disc, which can be found above! Key: Disc Name: The Disc's Name Attribute: The Disc's elemental attribute Add Spell: What spell, if any, the disc adds to the user's inventory Slash: Slash power the disc adds Thrust: Thrust power the disc adds Def: Defense power the disc adds Hit: Hit power the disc adds Evade: Evade power the disc adds ------------------------------------------------------------------------------- | Disc Name | Attribute | Add Spell | Slash | Thrust | Def | Hit |Evade | ------------------------------------------------------------------------------- | ?DISC | None | None | 0 | 0 | 0 | 0 | 0 | ------------------------------------------------------------------------------- | Blessing | Water | Antidote | 82 | 40 | 5 | 0 | 0 | ------------------------------------------------------------------------------- | Blizzard | Ice | Blizzard | 220 | 160 | 0 | 0 | 0 | ------------------------------------------------------------------------------- | Blue Dragon | Fire | BlueDragon | 245 | 245 | 0 | 0 | 0 | ------------------------------------------------------------------------------- | Demon Arrow | Thunder | Demon'sLance| 165 | 155 | 0 | 0 | 0 | ------------------------------------------------------------------------------- | Destroyer | Fire | Big Bang | 415 | 415 | 0 | 0 | 0 | ------------------------------------------------------------------------------- | Earth | Earth | Stone Press | 132 | 142 | 0 | 0 | 0 | ------------------------------------------------------------------------------- | Electrify | Thunder | ThunderBlade| 82 | 96 | 0 | 0 | 0 | ------------------------------------------------------------------------------- | Flame | Fire | Fireball | 1 | 5 | 0 | 0 | 0 | ------------------------------------------------------------------------------- | Hellfire | Fire | Explode | 255 | 278 | 0 | 0 | 0 | ------------------------------------------------------------------------------- | Light | Fire | Ray | 52 | 60 | 0 | 0 | 0 | ------------------------------------------------------------------------------- | Megalith | Earth | Meteor Swarm| 460 | 460 | 0 | 0 | 0 | ------------------------------------------------------------------------------- | Revitalize | Water | Tractor Beam| 35 | 46 | 0 | 0 | 0 | ------------------------------------------------------------------------------- | Scorched Earth| Earth | Eruption | 12 | 12 | 0 | 0 | 0 | ------------------------------------------------------------------------------- | Sharp Stone | Earth | Spike | 6 | 15 | 0 | 0 | 0 | ------------------------------------------------------------------------------- | Shelter | Water | Barrier | 32 | 6 | 5 | 0 | 0 | ------------------------------------------------------------------------------- | SP010022 | None | None | 6 | 15 | 0 | 0 | 0 | ------------------------------------------------------------------------------- | SP025062 | None | None | 25 | 62 | 0 | 0 | 0 | ------------------------------------------------------------------------------- | SP075115 | None | None | 75 | 115 | 0 | 0 | 0 | ------------------------------------------------------------------------------- | SP100300 | None | None | 100 | 100 | 0 | 0 | 0 | ------------------------------------------------------------------------------- | SP300410 | None | None | 300 | 410 | 0 | 0 | 0 | ------------------------------------------------------------------------------- | Strengthen | Water | First Aid | 120 | 85 | 5 | 0 | 0 | ------------------------------------------------------------------------------- | SW020020 | None | None | 10 | 22 | 0 | 0 | 0 | ------------------------------------------------------------------------------- | SW060060 | None | None | 60 | 60 | 0 | 0 | 0 | ------------------------------------------------------------------------------- | SW100100 | None | None | 100 | 100 | 0 | 0 | 0 | ------------------------------------------------------------------------------- | SW130130 | None | None | 130 | 130 | 0 | 0 | 0 | ------------------------------------------------------------------------------- | SW280280 | None | None | 280 | 280 | 0 | 0 | 0 | ------------------------------------------------------------------------------- | SW350350 | None | None | 350 | 350 | 0 | 0 | 0 | ------------------------------------------------------------------------------- | SW400400 | None | None | 400 | 400 | 0 | 0 | 0 | ------------------------------------------------------------------------------- | Thunder | Thunder | Holy Wrath | 260 | 260 | 0 | 0 | 0 | ------------------------------------------------------------------------------- | Tornado | Wind | Cyclone | 139 | 164 | 0 | 0 | 0 | ------------------------------------------------------------------------------- | Wall of Flame | Fire | Fire Wall | 10 | 15 | 0 | 0 | 0 | ------------------------------------------------------------------------------- | Wall of Flame | Fire | Fire Wall | 10 | 15 | 0 | 0 | 0 | ------------------------------------------------------------------------------- | Wind Spear | Wind | Air Slash | 74 | 55 | 0 | 0 | 0 | ------------------------------------------------------------------------------- | Volcano | Fire | FlareTornado| 145 | 145 | 0 | 0 | 0 | ------------------------------------------------------------------------------- -----------------------------S E C T I O N XXI------------------------------- <<<<<<<<<<<<<<<<<<<<<"V A L U A B L E S" A P P E N D I X>>>>>>>>>>>>>>>>>>>>> ------------------------------------------------------------------------------- This is an appendix of the "valuables" in the game, their stats, and descriptions of them. Below is a key of how to read the "valuable" appendix entries! Name of Valuable: The Valuable's name. Found: Where the item is gotten/found. In-Game Description: The game's description of the item. Please note that there is no quick reference chart for the "Valuables" as they are basically stat-less, they are just items that you need to continue on your journey. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Name of Valuable: Belselium Found: Found in Trash Mountain. In-Game Description: "This is said to allow you to repair Draconis." * * * * * * * * * * Name of Valuable: Boot Disc Found: Found in the Hidden Temple. In-Game Description: "This disc allows you to restart Radisrol." * * * * * * * * * * Name of Valuable: Bronze Key Found: Deimos. In-Game Description: "A key made of bronze." * * * * * * * * * * Name of Valuable: Card Key Found: Found in Helraios. In-Game Description: "This card allows you to open a certain door." * * * * * * * * * * Name of Valuable: Delis Emblem Found: Found in Dycroft. In-Game Description: "This special emblem allows you to go to the Crystal Mirror." * * * * * * * * * * Name of Valuable: Egg Found: Found after fight with Baruk. In-Game Description: "This is as large as an ostrich's egg. It would be a shame to eat it." * * * * * * * * * * Name of Valuable: Fish Found: Give it to Lilith, doesn't matter how you get it. In-Game Description: "Is it really a fish?" * * * * * * * * * * Name of Valuable: Food Sack L Found: Lilith gives this to you as you leave Lienea. In-Game Description: "This sack enables you to collect food. You can store up to 20,000." * * * * * * * * * * Name of Valuable: Food Sack S Found: Default Item In-Game Description: "This sack enables you to collect food. You can store up to 200." * * * * * * * * * * Name of Valuable: Food Sack M Found: Baruk gives you this in Cherik In-Game Description: "This sack enables you to collect food. You can store up to 2000." * * * * * * * * * * Name of Valuable: Gold Key Found: Deimos. In-Game Description: "A key made of gold." * * * * * * * * * * Name of Valuable: Horn Found: Assistant gives it to you. In-Game Description: "A strange horn which makes an equally strange noise. It's said that it will summon a gigantic sea creature" * * * * * * * * * * Name of Valuable: ID Card B Found: Abandoned Factory. In-Game Description: "The key to unlock a certain door. It's color is blue." * * * * * * * * * * Name of Valuable: ID Card R Found: Abandoned Factory. In-Game Description: "The key to unlock a certain door. It's color is red." * * * * * * * * * * Name of Valuable: Iron Key Found: Deimos. In-Game Description: "A key made of iron." * * * * * * * * * * Name of Valuable: Lens Found: Unknown.. may come in future version. In-Game Description: Unknown.. may come in future version. * * * * * * * * * * Name of Valuable: Passport Found: Old man gives it to you in Janos. In-Game Description: "It allows travel to Seinegald." * * * * * * * * * * Name of Valuable: Pickaxe Found: In a chest in the Underwater City In-Game Description: "This tool will enable you to break down boulders. Won't break easily." * * * * * * * * * * Name of Valuable: Valve Handle Found: Moraeu Castle. In-Game Description: "Used to open the floodgates." * * * * * * * * * * Name of Valuable: World Map Found: Hugo gives it to you before your trip to Straylize Temple. In-Game Description: "A map of the world. Enables you to get a fix on your bearings." * * * * * * * * * * ----------------------------S E C T I O N XXII------------------------------- <<<<<<<<<<<<<<>>>>>>>>>>>>>> ------------------------------------------------------------------------------- Food is an important part of the game, because there is such a variety available to you, and it can be used in your food sack, additionally, to automatically increase lost HP step-by-step. Utilize your food sack fully with the best available foods. This way, you can save on healing items for battles, when you'll really need them. Below is a list of the foods in the game, their costs, et cetera. Here's how to read the appendix entries. Name of Food: The food article's name. Cost: How much the food costs. Food Sack Value: How much food it's worth in your food bag. In-Game Description: The description the game gives the food. Below the comprehensive descriptions of each food is a chart for quick reference, to make things even easier! * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Name of Food: Acerola Cost: 250 Gald Food Sack Value: 90 In-Game Description: "A fruit packed with 15 times more vitamins than a lemon." * * * * * * * * * * Name of Food: Apple Cost: Food Sack Value: 10 In-Game Description: "A bright-red apple. An apple a day keeps the monsters at bay..." * * * * * * * * * * Name of Food: Banana Cost: 40 Gald Food Sack Value: 12 In-Game Description: "A handy, portable snack." * * * * * * * * * * Name of Food: Barracuda Cost: Food Sack Value: 50 In-Game Description: "A fierce and nasty fish." * * * * * * * * * * Name of Food: Beast Meat Cost: 400 Gald Food Sack Value: 200 In-Game Description: "Meat from a beast. A bit gamy, but still delectable" * * * * * * * * * * Name of Food: Beef Cost: 1,000 Gald Food Sack Value: 510 In-Game Description: "What's for dinner? Mmmm, beef." * * * * * * * * * * Name of Food: B. Flakes Cost: 500 Gald Food Sack Value: 500 In-Game Description: Unknown... may come in future version. * * * * * * * * * * Name of Food: Blowfish Cost: 4,000 Gald Food Sack Value: 1,800 In-Game Description: "A tasty treat for the gambler at heart..." * * * * * * * * * * Name of Food: Bonito Cost: 300 Gald Food Sack Value: 120 In-Game Description: "A tasty fish from which bonito flakes are made from." * * * * * * * * * * Name of Food: Bread Cost: 20 Gald Food Sack Value: 10 In-Game Description: "A tasty multi-grain bread bakes to perfection." * * * * * * * * * * Name of Food: Bream Cost: 120 Gald Food Sack Value: 30 In-Game Description: "Not exactly tasty, but cute-looking in a way." * * * * * * * * * * Name of Food: Brie Cost: 1050 Gald Food Sack Value: 30 In-Game Description: "A soft and creamy cheese." * * * * * * * * * * Name of Food: Cheese Cost: 70 Gald Food Sack Value: 20 In-Game Description: "A nutritious cheeze made from healthy cow's milk." * * * * * * * * * * Name of Food: Chestnut Cost: 120 Gald Food Sack Value: 40 In-Game Description: "Chestnuts should be roasted before being eaten." * * * * * * * * * * Name of Food: Chicken Cost: 420 Gald Food Sack Value: 200 In-Game Description: "Leaner than other meats, so it's favored by health- conscious eaters." * * * * * * * * * * Name of Food: Cod Cost: 350 Gald Food Sack Value: 260 In-Game Description: "Tasty when pan fried." * * * * * * * * * * Name of Food: Crab Cost: 3,200 Gald Food Sack Value: 1,600 In-Game Description: "Where's the melted butter? Mmmmm." * * * * * * * * * * Name of Food: Crab Soup Cost: 4,000 Gald Food Sack Value: 1,000 In-Game Description: "Considered a delicacy by some." * * * * * * * * * * Name of Food: Dorian Cost: 3,000 Gald Food Sack Value: 1,500 In-Game Description: "A fruit with a sweet, unforgettable fragrance." * * * * * * * * * * Name of Food: Eel Cost: 2,000 Gald Food Sack Value: 1,200 In-Game Description: "Excellent when grilled over a mesquite fire." * * * * * * * * * * Name of Food: Egg Cost: 150 Gald Food Sack Value: 55 In-Game Description: "A bird egg - useful for many kinds of recipes." * * * * * * * * * * Name of Food: Fitz Burger Cost: 180 Gald Food Sack Value: 100 In-Game Description: "A juicy meat patty sandwiched between a sesame-seed bun with special sauce." * * * * * * * * * * Name of Food: Fitz Fries Cost: 50 Gald Food Sack Value: 25 In-Game Description: "French fried potatoes perfectly seasons with salt. Tasty." * * * * * * * * * * Name of Food: Fitz Shake Cost: 100 Gald Food Sack Value: 35 In-Game Description: "A refreshingly cool drink that comes in different flavors." * * * * * * * * * * Name of Food: Gourmet A Cost: Gald Food Sack Value: 5000 In-Game Description: Unknown... may come in future version. * * * * * * * * * * Name of Food: Gourmet B Cost: Gald Food Sack Value: 5000 In-Game Description: Unknown... may come in future version. * * * * * * * * * * Name of Food: Gourmet C Cost: Gald Food Sack Value: 5000 In-Game Description: Unknown... may come in future version. * * * * * * * * * * Name of Food: Gourmet D Cost: Gald Food Sack Value: 5000 In-Game Description: Unknown... may come in future version. * * * * * * * * * * Name of Food: Grape Cost: 980 Gald Food Sack Value: 500 In-Game Description: "A large grape. Its juices will stain clothes, so be careful." * * * * * * * * * * Name of Food: Herring Cost: 600 Gald Food Sack Value: 300 In-Game Description: "Some people pickle this fish." * * * * * * * * * * Name of Food: Jam Cost: Food Sack Value: 30 In-Game Description: "Jam made from fruit. Goes great with toasted bread." * * * * * * * * * * Name of Food: Juicy Beef Cost: 2,800 Gald Food Sack Value: 2,000 In-Game Description: "High-grade marbled meat. A cut above the normal fare." * * * * * * * * * * Name of Food: Lemon Cost: 30 Food Sack Value: 10 * * * * * * * * * * Name of Food: Mackerel Cost: Food Sack Value: 15 In-Game Description: "Don't eat this fish raw or else you'll get sick." * * * * * * * * * * Name of Food: Mackerel Pike Cost: 30 Gald Food Sack Value: 10 In-Game Description: "A fatty fish that's excellent when grilled." * * * * * * * * * * Name of Food: Mangosteen Cost: 1,500 Gald Food Sack Value: 700 In-Game Description: "A tasty fruit that doesn't stay fresh for a long time." * * * * * * * * * * Name of Food: Melon Cost: 2,200 Gald Food Sack Value: 1,350 In-Game Description: "A tasty fruit that's excellent when chilled." * * * * * * * * * * Name of Food: Persimmon Cost: 85 Gald Food Sack Value: 30 In-Game Description: "An orange colored fruit that has a sweet and earthy flavor." * * * * * * * * * * Name of Food: Pineapple Cost: 500 Gald Food Sack Value: 250 In-Game Description: "A tropical fruit that can make your tongue tingle if overeaten. * * * * * * * * * * Name of Food: Pom Seed Cost: Gald Food Sack Value: 1 In-Game Description: "A strange seed." * * * * * * * * * * Name of Food: Prawn Cost: 1,200 Gald Food Sack Value: 500 In-Game Description: "A versatile seafood. Can be used for many main dishes." * * * * * * * * * * Name of Food: Prune Cost: 440 Food Sack Value: 200 In-Game Description: "Packed with fiber, so you know it's good for you." * * * * * * * * * * Name of Food: Roast Cost: 600 Gald Food Sack Value: 300 In-Game Description: "Marbled beef with excellent flavor." * * * * * * * * * * Name of Food: Red Snapper Cost: 480 Gald Food Sack Value: 170 In-Game Description: "A tasty fish that's excellent when baked in a wood-fired oven." * * * * * * * * * * Name of Food: Sea Bass Cost: 130 Gald Food Sack Value: 50 In-Game Description: "A prized catch for sports fishing." * * * * * * * * * * Name of Food: Sea Bream Cost: 1,800 Gald Food Sack Value: 820 In-Game Description: "A fish easily caught off the seas of Aquaveil." * * * * * * * * * * Name of Food: Silvervine Cost: 200 Gald Food Sack Value: 10 In-Game Description: "Gives off a sweet, attractive odor." * * * * * * * * * * Name of Food: Smelt Cost: 300 Gald Food Sack Value: 120 In-Game Description: "A slender fish that's good grilled or fried." * * * * * * * * * * Name of Food: Softy Kream (S. Kream) Cost: 50 Gald Food Sack Value: 10 In-Game Description: "A cool and sweet frozen treat. Check the stick to see if you're a winner." * * * * * * * * * * Name of Food: Squid Cost: 100 Gald Food Sack Value: 35 In-Game Description: "Also known as Calamari. Tasty when deep fried. * * * * * * * * * * Name of Food: Squid Jerky Cost: 130 Gald Food Sack Value: 100 In-Game Description: Unknown... may come in future version. * * * * * * * * * * Name of Food: Steak Cost: 1,500 Gald Food Sack Value: 800 In-Game Description: "Lean beef grilled over a mesquite flame. Juicy." * * * * * * * * * * Name of Food: Strawberry Cost: 200 Gald Food Sack Value: 70 In-Game Description: "Goes great with milk or whipping cream." * * * * * * * * * * Name of Food: Sweetee Cost: 220 Gald Food Sack Value: 80 In-Game Description: "A new breed of fruit that tastes like a grapefruit." * * * * * * * * * * Name of Food: Tender Roast Cost: 700 Gald Food Sack Value: 700 In-Game Description: "More tender and tastier than a roast." * * * * * * * * * * Name of Food: Tuna Cost: 3,000 Gald Food Sack Value: 1,500 In-Game Description: "Great for eating raw, grilled, stewed, etc." * * * * * * * * * * Name of Food: Vegetables Cost: 300 Gald Food Sack Value: 120 In-Game Description: "Fresh vegetables packed with vitamins and minerals." * * * * * * * * * * Name of Food: Wormy Apple Cost: Food Sack Value: -100 In-Game Description: "A worm-ridden apple. There are holes all over it." * * * * * * * * * * Name of Food: White Smelt Cost: 80 Gald Food Sack Value: 25 In-Game Description: "Tastes great when grilled or deep fried." * * * * * * * * * * Name of Food: Wrasse Cost: 10 Gald Food Sack Value: 10 In-Game Description: "Easily caught, but tastes horrible." * * * * * * * * * * The QUICK REFERENCE Food Chart This is a list of the foods in the game with their most vital stats for quick reference while you play the game. This is for if you're in a rush or you just need to find one thing with out an in-depth description of each food, which can be found above! Key: Name of Food: The Food's Name Cost: The cost of the food (in gald) Food Sack: How much the food is worth in the food sack. ------------------------------------------- | Name of Food | Cost | Food Sack | ------------------------------------------- | Acerola | 250 | 90 | ------------------------------------------- | Apple | | 10 | ------------------------------------------- | Banana | 40 | 12 | ------------------------------------------- | Barracuda | | 50 | ------------------------------------------- | Beast Meat | 400 | 200 | ------------------------------------------- | Beef | 1,000 | 510 | ------------------------------------------- | Blowfish | 4,000 | 1,800 | ------------------------------------------- | Bonito | 300 | 120 | ------------------------------------------- | Bread | 20 | 10 | ------------------------------------------- | Bream | 120 | 30 | ------------------------------------------- | Cheese | 70 | 20 | ------------------------------------------- | Chestnut | 120 | 40 | ------------------------------------------- | Chicken | 420 | 200 | ------------------------------------------- | Cod | 350 | 260 | ------------------------------------------- | Crab | 3200 | 1600 | ------------------------------------------- | Crab Soup | 4000 | 1000 | ------------------------------------------- | Dorian | 3,000 | 1,500 | ------------------------------------------- | Eel | 2,000 | 1,200 | ------------------------------------------- | Egg | 150 | 55 | ------------------------------------------- | Fitz Burger | 180 | 100 | ------------------------------------------- | Fitz Fries | 50 | 25 | ------------------------------------------- | Fitz Shake | 100 | 35 | ------------------------------------------- | Gourmet A | --- | 5000 | ------------------------------------------- | Gourmet B | --- | 5000 | ------------------------------------------- | Gourmet C | --- | 5000 | ------------------------------------------- | Gourmet D | --- | 5000 | ------------------------------------------- | Grape | 980 | 500 | ------------------------------------------- | Herring | 600 | 300 | ------------------------------------------- | Jam | | 30 | ------------------------------------------- | Juicy Beef | 2800 | 2000 | ------------------------------------------- | Lemon | 30 | 10 | ------------------------------------------- | Mackerel | | 15 | ------------------------------------------- | Mackerel Pipe | 30 | 10 | ------------------------------------------- | Mangosteen | 1,500 | 700 | ------------------------------------------- | Melon | 2200 | 1350 | ------------------------------------------- | Persimmon | 84 | 30 | ------------------------------------------- | Pineapple | 500 | 250 | ------------------------------------------- | Pom Seed | -- | 1 | ------------------------------------------- | Prawn | 1200 | 500 | ------------------------------------------- | Prune | 440 | 200 | ------------------------------------------- | Persimmon | 85 | 30 | ------------------------------------------- | Prawn | 1,200 | 500 | ------------------------------------------- | Prune | 440 | 200 | ------------------------------------------- | Roast | 600 | 300 | ------------------------------------------- | R. Orange | 1 | 10 | ------------------------------------------- | R. Snapper | 480 | 170 | ------------------------------------------- | Sea Bass | 130 | 50 | ------------------------------------------- | Smelt | 300 | 120 | ------------------------------------------- | Silvervine | 200 | 10 | ------------------------------------------- | Softy Kream | 50 | 10 | ------------------------------------------- | Sour Milk | 1 | 30 | ------------------------------------------- | Squid | 100 | 35 | ------------------------------------------- | Squid Jerky | 130 | 100 | ------------------------------------------- | Steak | 1500 | 800 | ------------------------------------------- | Strawberry | 200 | 70 | ------------------------------------------- | Sweetee | 220 | 80 | ------------------------------------------- | Tuna | 3,000 | 1,500 | ------------------------------------------- | Vegetables | 300 | 120 | ------------------------------------------- | White Smelt | 80 | 25 | ------------------------------------------- | Wormy Apple | 2 | -100 | ------------------------------------------- | Wrasse | 10 | 10 | ------------------------------------------- ----------------------------S E C T I O N XXIII------------------------------ <<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>> ------------------------------------------------------------------------------- This is an appendix of the items in the game, their stats, and descriptions of them. Below is a key of how to read the item appendix entries! Name of Item: The item's name. Cost: How much the item costs. Function: The function of the item. Type: Healing, battle, or otherwise? In-Game Description: The in-game description of the item. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Name of Item: Bellebane Cost: None Function: Permanent increase Type: Other In-Game Description: "A medicinal herb that increases AGL by 1." * * * * * * * * * * Name of Item: Charm Bottle Cost: None Function: Get 30 percent discount in stores. Type: One Use In-Game Description: Coming soon. * * * * * * * * * * Name of Item: Combo Counter Cost: None Function: In battle, allows amounts of combos to be shown. Type: Battle In-Game Description: "Enables the Combo Counter display to be turned ON and OFF in the CUSTOMIZE menu." * * * * * * * * * * Name of Item: Dark Bottle Cost: Function: Attracts enemy attacks. Type: Other In-Game Description: "This bottle contains evil spirits that attract enemies." * * * * * * * * * * Name of Item: Efreet Cost: Function: Fire attack in battle Type: Battle In-Game Description: "An ancient weapon that summons the fire spirit." * * * * * * * * * * Name of Item: Elixir Cost: Function: Completely restores a character's HP and TP. Type: Healing In-Game Description: "A strange medicine that restores HP and TP completely." * * * * * * * * * * Name of Item: Energy Bullet (E. Bullet) Cost: 320 Gald Function: Energy attack in battle Type: Battle In-Game Description: "A Lens weapon made by Oberon Corp. Spreads an electrical charge across the ground." * * * * * * * * * * Name of Item: Flare Bottle (F. Bottle) Cost: Function: Increases attack power 30% temporarily in battle. Type: Battle In-Game Description: "A fiery liquor increases attack power temporarily by 30% during battle." * * * * * * * * * * Name of Item: Gnome Cost: Function: Earth damage to all enemies. Type: Battle In-Game Description: "An ancient weapon that summons the earth spirit." * * * * * * * * * * Name of Item: Green Gel Cost: 30 Gald Function: Heals 30% of one character's HP. Type: Healing In-Game Description: "A gelatin-based healing medicine. Restores 30% of a characters's HP." * * * * * * * * * * Name of Item: Holy Bottle (H. Bottle) Cost: 40 Gald Function: Lowers encounter rate temporarily. Type: Other In-Game Description: "This bottle contains a holy essence that wards off enemies." * * * * * * * * * * Name of Item: Hourglass Cost: Function: Stops enemy movement temporarily in battle. Type: Battle In-Game Description: "This item temporarily stops enemy movement during battle." * * * * * * * * * * Name of Item: Lavender Cost: Function: Permanently increases STR by 1. Type: Permanent Increase In-Game Description: "A medicinal herb that increases STR by 1." * * * * * * * * * * Name of Item: Lemon Gel Cost: 250 Gald Function: Heals 60% of one character's HP. Type: Healing In-Game Description: "A gelatin-based healing medicine. Restores 60% of a characters's HP." * * * * * * * * * * Name of Item: Liqeur Bottle Cost: Function: Prevents petrification in battle Type: Battle In-Game Description: "Reduces attack power my 20%, but it will protect user from petrification." * * * * * * * * * * Name of Item: Melange Gel Cost: 120 Gald Function: Heals 30% of a character's HP and TP. Type: Healing In-Game Description: "A gelatin-based healing medicine. Restores 30% of a character's HP and TP." * * * * * * * * * * Name of Item: Miracle Gel Cost: Function: Heals 60% of a character's HP and TP. Type: Healing In-Game Description: "A gelatin-based healing medicine. Restores 60% of a character's HP and TP." * * * * * * * * * * Name of Item: Neutralizer Cost: 450 Function: Avoid damage in Trash Mountain Type: One Use In-Game Description: "A medicine that temporarily neutralizes enviormental poisons." * * * * * * * * * * Name of Item: Oberol C Cost: 50 Gald Function: Heals 35% of a character's HP. Type: Healing In-Game Description: "A liquid medicine of from Oberol Corp. Restores 35% of maximum HP." * * * * * * * * * * Name of Item: Oberol Gold (Oberol G.) Cost: Function: Heals all of one character's HP. Type: Healing In-Game Description: "A liquid medicine of from Oberol Corp. Restores HP completely." * * * * * * * * * * Name of Item: Oberol EX Cost: 300 Gald Function: Heals 65% of a character's HP. Type: Healing In-Game Description: "A liquid medicine of from Oberol Corp. Restores 65% of maximum HP." * * * * * * * * * * Name of Item: Old Cane Cost: None. Function: -- Type: -- In-Game Description: "A well-worn cane that bears the mark of time." * * * * * * * * * * Name of Item: Orange Gel Cost: 100 Gald Function: Heals 30% of a character's TP. Type: Healing In-Game Description: "A gelatin-based healing medicine. Restores 30% of a character's TP." * * * * * * * * * * Name of Item: Panacea Bottle (P. Bottle) Cost: Function: Cures poison and petrification. Type: Healing In-Game Description: "A general purpose medicine that cures poisoning and petrification." * * * * * * * * * * Name of Item: Pine Gel Cost: 500 Gald Function: Heals 60% of one character's TP. Type: Healing In-Game Description: "A gelatin-based healing medicine. Restores 60% of a characters's TP." * * * * * * * * * * Name of Item: Red Bellebane Cost: Function: Raises agility by 2. Type: Permanent Increase In-Game Description: "A medicinal herb that increases AGL by 2." * * * * * * * * * * Name of Item: Red Lavender Cost: None Function: Raises strength by 2 Type: One Use In-Game Description: "A medicinal herb that increases STR by 2." * * * * * * * * * * Name of Item: Red Sage Cost: Function: Raises max HP by 10 percent. Type: Permanent Increase In-Game Description: "A medicinal herb that increases maximum HP by 10%." * * * * * * * * * * Name of Item: Red Savory Cost: Function: Permanently increases TP 10%. Type: Permanent Increase In-Game Description: "A medicinal herb that increases maximum TP by 10%." * * * * * * * * * * Name of Item: Rune Bottle (R. Bottle) Cost: 500 Gald Function: Allows ??? items to be seen. Type: Regular In-Game Description: "The liquid in this bottle will help you identify unknown objects." * * * * * * * * * * Name of Item: Sage Cost: Function: Permanently increases HP 5%. Type: Permanent Increase In-Game Description: "A medicinal herb that increases maximum HP by 5%." * * * * * * * * * * Name of Item: Savory Cost: Function: Permanently increases TP 5%. Type: Permanent Increase In-Game Description: "A medicinal herb that increases maximum TP by 5%." * * * * * * * * * * Name of Item: Spectacles Cost: 5 Gald Function: View a monster's stats in battle. Type: Battle In-Game Description: "A strange Lens that enables the user to divine the enemy's HP, TP and alignment." * * * * * * * * * * Name of Item: Sylph Cost: Function: Wind damage to all enemies. Type: Battle In-Game Description: "An ancient weapon that summons the water spirit." * * * * * * * * * * Name of Item: Valkryie Cost: Function: Holy damage to all enemies. Type: Battle In-Game Description: "An ancient weapon that summons the holy spirit." * * * * * * * * * * Name of Item: Wendiene Cost: Function: Water damage to all enemies. Type: Battle In-Game Description: "An ancient weapon that summons the water spirit." * * * * * * * * * * Name of Item: Winged Boots Cost: 1,500 Function: Escape a dungeon Type: One Use In-Game Description: "Boots that enable the user to teleport from a labyrinth to above ground." * * * * * * * * * * ----------------------------S E C T I O N XXIV------------------------------- <<<<<<<<>>>>>>>> ------------------------------------------------------------------------------- Here is a guide for the special dungeon, Tower of Druaga. To get there, just get all 3 Rods, then go to the temple that you saved Rutee at in the beginning of the game, and go to the center room. Examine the three pedestals and you will gain access to the Tower. Floor Number: Number of the floor. Enemies: Enemies to kill. Treasure Received: Treasure you can get on the floor. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Floor Number: 1 Enemies: Green Slime Treasure Received: Winged Boots Pick up the key, then unlock the door with it. * * * * * * * * * * Floor Number: 2 Enemies: Black Slime, Green Slime Treasure Received: Dash Ring Kill the Black Slimes to get the Dash Ring, then use the key to unlock the door. * * * * * * * * * * Floor Number: 3 Enemies: Blue Knight, Green Slime Treasure Received: Life Bottle Use the key to unlock the door. * * * * * * * * * * Floor Number: 4 Enemies: Mage Treasure Received: Poison Charm Hit circle at the door without having the key to get the Poison Charm, then use the key to unlock the door. * * * * * * * * * * Floor Number: 5 Enemies: Mage Treasure Received: White Sword Kill two mages to get the White Sword. * * * * * * * * * * Floor Number: 6 Enemies: Black Knight, Sorcerer Treasure Received: Lantern Go up the entire right side of the maze, then the entire left side of the maze, to get the Lantern. * * * * * * * * * * Floor Number: 7 Enemies: Red Slime Treasure Received: R. Doll Get the E. Bullet, then discard it to get a R. Doll. * * * * * * * * * * Floor Number: 8 Enemies: Mage Treasure Received: Lavender Get hit with the Mage's laser from both sides to get a Lavender. * * * * * * * * * * Floor Number: 9 Enemies: Mage Ghost, Druid Treasure Received: Dark Seal From the top, go down two rows and break every wall to the south. * * * * * * * * * * Floor Number: 10 Enemies: Red Slime, Knight Treasure Received: Warrior Symbol Kill the red slimes without getting hit by the Knight, then kill a Knight. * * * * * * * * * * Floor Number: 11 Enemies: Mage Treasure Received: Strengthen Disc Wait for 10 seconds on the bottom of the maze. * * * * * * * * * * Floor Number: 12 Enemies: Mage Ghost Treasure Received: Battle Suit Get te key, stand right next to the stairs, then wait until the Mage Ghost appears over the stairs, at which point you should fight it. * * * * * * * * * * Floor Number: 13 Enemies: Mage, Red Slime Treasure Received: Red Shield Go to door and press circle without having a key, then kill all the enemies. * * * * * * * * * * Floor Number: 14 Enemies: Mage, Black Slime, Red Slime Treasure Received: ?JEWEL (Moonstone) Evade all the enemies for 30 seconds. * * * * * * * * * * Floor Number: 15 Enemies: Quox, Blue Knight Treasure Received: ?JEWEL (Emerald) Kill the Blue Knight first. * * * * * * * * * * Floor Number: 16 Enemies: Mirror Knight Treasure Received: Hellfire Disc Kill the Mirror Knight, then bump the wall on the left. * * * * * * * * * * Floor Number: 17 Enemies: Druid, Mage Ghost, Blue Slime Treasure Received: Reverse Doll KIll druids and slimes. * * * * * * * * * * Floor Number: 18 Enemies: Mage Ghost, Druid Treasure Received: Dragon Sword Walk clockwise around outer wall, smashing all the walls. * * * * * * * * * * Floor Number: 19 Enemies: Quox Treasure Received: Thinking Cap Kill the Quox, get the key, open the door, get the chest. * * * * * * * * * * Floor Number: 20 Enemies: None Treasure Received: Elixir Open gate without fighting any enemies. * * * * * * * * * * Floor Number: 21 Enemies: None Treasure Received: Resist Ring Wait 10 seconds without fighting, move, and wait 10 more seconds without fighting. * * * * * * * * * * Floor Number: 22 Enemies: Quox Treasure Received: Dark Seal Lead the Quox to the upper left corner, stand in the very upper left corner, then let Quox trigger a battle with you. * * * * * * * * * * Floor Number: 23 Enemies: Wizard, Blue Slime Treasure Received: Thunder Disc Kill a Wizard, Blue Slime, and another Wizard. * * * * * * * * * * Floor Number: 24 Enemies: Doesn't matter Treasure Received: Blessing Disc Just sit still and let an enemy come to you. * * * * * * * * * * Floor Number: 25 Enemies: None Treasure Received: None * * * * * * * * * * Floor Number: 26 Enemies: Druid, Hyper Knight, Quox Treasure Received: Hyper Gauntlet, Battle Knuckle If you use Bruiser a lot, kill the Hyper Knight and Quox, then let the Druid shoot you. To get the Hyper Gauntlet, get the key and reach the Druid within 30 seconds. * * * * * * * * * * Floor Number: 27 Enemies: None Treasure Received: Ruby Break 10 walls. * * * * * * * * * * Floor Number: 28 Enemies: Green Roper Treasure Received: Elven Cape Open the gate, then wait for a Green Roper to move onto the stairs, then kill the Green Roper. * * * * * * * * * * Floor Number: 29 Enemies: None Treasure Received: Combo Command If you got one already, don't bother, otherwise, go to the walls and bump them in the following order: top, right, down, left. * * * * * * * * * * Floor Number: 30 Enemies: Any 3 Treasure Received: Blue Talisman Stand still at the beginning and let three enemies fight you. * * * * * * * * * * Floor Number: 31 Enemies: Blue Slime, Blue Knight Treasure Received: Mind Ring Kill all the Blue Slimes and Blue Knights. * * * * * * * * * * Floor Number: 32 Enemies: Quox Treasure Received: Demon's Arrow Disc Let Quox break 5 walls without fighting you. * * * * * * * * * * Floor Number: 33 Enemies: None Treasure Received: Blue Shield Get Stahn's Max HP in red. * * * * * * * * * * Floor Number: 34 Enemies: Mirror Knight Treasure Received: ?JEWEL (Sapphire) Just kill a Mirror Knight. * * * * * * * * * * Floor Number: 35 Enemies: Green Roper Treasure Received: ?JEWEL (Topaz) Kill both Green Ropers. * * * * * * * * * * Floor Number: 36 Enemies: Sorcerer Treasure Received: Princess Cape Just kill all four Sorcerers without being hit by their beams or fire. * * * * * * * * * * Floor Number: 37 Enemies: None Treasure Received: Megalith Disc Don't break any walls at first. Get the key, open the door, then break a wall. * * * * * * * * * * Floor Number: 38 Enemies: Will O Wisp Treasure Received: GC Rod Kill 2 Will O Wisps in a row. * * * * * * * * * * Floor Number: 39 Enemies: None Treasure Received: Silver Cape Break five walls in the southern half, then two in the northern half. * * * * * * * * * * Floor Number: 40 Enemies: Lizardmen, Mage, Green Roper Treasure Received: Demon's Seal Kill the Lizardmen and Mage, then kill the Green Ropers. * * * * * * * * * * Floor Number: 41 Enemies: Quox Treasure Received: Stone Kill the Quox. * * * * * * * * * * Floor Number: 42 Enemies: Will O Wisp (red) Treasure Received: Star Mace Kill one red Will O Wisp, get the key, then kill another one. * * * * * * * * * * Floor Number: 43 Enemies: DY Slime, DG Slime, Blue Slime, Black Slime, Red Slime, Green Slime Treasure Received: Mystic Symbol Kill the enemies in the order I listed them above. * * * * * * * * * * Floor Number: 44 Enemies: Wizard, Sorcerer, Druid, Mage Treasure Received: Magical Ribbon Kill the enemies in the order I listed them above. * * * * * * * * * * Floor Number: 45 Enemies: Lizardmen, Hyper Knight, Mirror Knight, Black Knight, Blue Knight Treasure Received: Excaliber Kill the enemies in the order I listed them above, then a second chest will appear. Say you want to open it, and then open the original chest. * * * * * * * * * * Floor Number: 46 Enemies: None Treasure Received: Aqua Cape Touch all four corners. * * * * * * * * * * Floor Number: 47 Enemies: Red Roper Treasure Received: Rabbit's Foot Kill a Red Roper. * * * * * * * * * * Floor Number: 48 Enemies: Doesn't matter Treasure Received: RC Rod Wait at each corner for ten seconds. * * * * * * * * * * Floor Number: 49 Enemies: Wizard Treasure Received: Magical Rouge Go to the door and try to open it, then kill a Wizard. * * * * * * * * * * Floor Number: 50 Enemies: None Treasure Received: Emerald Ring Go to the north wall, south wall, east wall, and west wall, without fighting any enemies. * * * * * * * * * * Floor Number: 51 Enemies: None Treasure Received: Volcano Disc Head to the south half of the floor and wander around for 35 seconds, then go to the middle to get the chest. * * * * * * * * * * Floor Number: 52 Enemies: None Treasure Received: Gold Armor Smash all the vertical walls before the enemies smash all the horizontal walls. * * * * * * * * * * Floor Number: 53 Enemies: None Treasure Received: Mercy Disc In the lower left corner, go up three rows, right five columns, then walk through the wall you break to the south. * * * * * * * * * * Floor Number: 54 Enemies: None Treasure Received: Moon Crystal Use a healing item on Stahn. * * * * * * * * * * Floor Number: 55 Enemies: None Treasure Received: None * * * * * * * * * * Floor Number: 56 Enemies: None Treasure Received: None * * * * * * * * * * Floor Number: 57 Enemies: Fake Ishtar, Lizardmen Treasure Received: Berserker Bow Go to the door without having key, try to open it, kill the Fake Ishtar, then kill the Lizardmen. * * * * * * * * * * Floor Number: 58 Enemies: Red Knight Treasure Received: BC Rod This is a very odd floor, and I don't know exactly how to beat it, because PSM's method doesn't work. If anyone knows, please let me know. * * * * * * * * * * Floor Number: 29 Enemies: Hyper Knight, Wizard, Druaga Treasure Received: None Kill a Hyper Knight, then a Wizard, then Druaga. * * * * * * * * * * Floor Number: 60 Enemies: None Treasure Received: Destroyer Disc Talk to Ishtar, then go down to the second row from the bottom. Hit circle until he puts down the Green Rod, then go to the second row from the top and hit circle until he puts down the Red Rod, then go talk to Ki, and then go around the middle row hitting circle until he puts down the Blue Rod. * * * * * * * * * * Have fun. =) -----------------------------S E C T I O N XXV------------------------------- <<<<<<<<<<>>>>>>>>>> ------------------------------------------------------------------------------- Once in the second half of the game, go to Darilsheid and talk to the scientist in the courtyard. He'll sell you a Pom Seed for 50 Gald. Take the Seed to Lienea and give it to your Aunt Maggie. She'll let you rent out a portion of the field for 2,000 Gald, so do that. You need to also spend 3,000 Gald on fertilizer. Now, you can begin planting. Note you can also go to the Secret Seed Shop to get different kinds of seeds. You can get some good items from here. Use the Estima Seed and plant Blue, Yellow, and White, in that order, to get the Dolgenia Seed. Use the Estima Seed and plant White, Yellow, and Yellow, in that order, to get a Charm Bottle. Using a Lanakear Seed can net you a Phen Seed by planting Yellow Blue, and Yellow. Use the Phen Seed and Red/Yellow/Blue to get an Oriola Seed. Using the Oriola Seed can get you a Savory (Red/Red/Yellow), Cutie Mitten (Yellow/Red/Blue), and Lavender (Yellow/Red/Yellow). If you get a Charak Seed, you can get powerful items that can't be found anywhere else in the game. Have fun! -----------------------------S E C T I O N XXVI------------------------------ <<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>> ------------------------------------------------------------------------------- 1.) Q. Do Swordians level up? A. Swordians themselves don't level up, persay. Their stats, however, increase over time. You don't even have to have them equipped as your weapon for their stats to increase. Just make sure that in your Equip screen, that all Swordian users always have their Swordian equipped where it says Swordian for them to level up their stats, even if you have another weapon equipped as your real weapon. 2.) Q. In the Underwater City, how to do you move the rocks that are in the way? A. Approach the boulder and hold down the circle button. Then you can move it up, down, left, or right! 3.) Q. How come when I fill up my food sack, and then move, it's instantly empty!? A. Your food sack fills up one HP on one character for every 1 food sack point. So if you are low on HP, it's naturally going to empty right away. It's best to heal up at an inn or something, and then fill up your food sack, so it works properly! Don't rely on your food sack, however. Heal often using gels and spells! 4.) Q. How do I see the true identity of the ?DISC? A. Once you arrive in Cherik, go to the equipment store and buy a Rune Bottle. Actually, buy a lot of them. Then you can use them on ?DISCs, as well as many other items to transform them (Wormy Apples into Jam, Savory into Red Savory, et cetera). Make sure to concentrate your Rune Bottles on the ?DISCs however, so that you can use them on Swordians right away. 5.) Q. How do I activate the elevator in the Underwater City? A. You don't... sorry! 6.) Q. In Calvalese's capital city of Kalviola, how do you get the merchants to sell you weapons and armor!? A. Well, you have to first rescue the merchant's son, who is in the east side of town, being attacked my some fierce Sea Slugs. =) Simply help him defeat the Sea Slugs and he'll run back to his parents. Now they'll sell their merchandise to you. 7.) Q. You keep spelling "GOLD" "GALD" A. Actually, it IS Gald. Gald is the monetary unit in Tales of Destiny. Rest assured that it's no spelling mistake. 8.) Q. How come I can't cast spells? A. The answer probably lies in the fact that in battle, you are getting hit mid-cast. You have to cast the spell in the back row, safe from attacks, to succesfully get it off. Otherwise, the spell-casting can be interrupted. 9.) Q. On the pirate ships, I got items that differ from the ones you told in the walkthrough I should get. Why is that? A. That's simply because the captain gave you a better rating. See the beginning of Section 24 in the walkthrough for more on what I mean. 10.) What's the password to complete Helraios? A. FATE, but enter GIFT first to get a Laser Blade. Naturally, there will be many more questions in the future, so stay tuned! ----------------------------S E C T I O N XXVII------------------------------ <<<<<<<<<<<<>>>>>>>>>>>>>> ------------------------------------------------------------------------------- Here is a list of all the items you can get in the warehouses. DARILSHEID HARBOR ------------------ Left Building: Miracle Gel, Red Savory Middle Building: Elixir, Randomized Item Right Building: Miracle Gel, Hourglass MOREAU HARBOR -------------- Building: Rabbit's Foot, Gnome FROSTHEIM HARBOR ----------------- Left Building*: Thinking Cap, Tech Ring, Mystic Symbol Right Building: Lemon Gel, Volt *Must solve within 16.66 seconds NEUESTADT HARBOR ----------------- Left Building: Randomized Item, Elixir Right Building: Winged Boots, Sylph SHEEDEN HARBOR --------------- Left Building: Pom Seed, Wendiene Right Building: Red Lavender, Red Bellebane CHERIK HARBOR -------------- Left Building: Elixir, Randomized Item Right Building: Efreet, C. Bottle TERRAZI HARBOR --------------- Left Building: Pine Gel, Grow Fruit Middle Building: Blessing, Sheeden Right Building: Diamond, Channeling ----------------------------S E C T I O N XXVIII----------------------------- <<<<<<<>>>>>>>>> ------------------------------------------------------------------------------- This is an appendix of the special items in the game and how to use the rune bottles to get better items! Item Used: The original item before using rune bottle. Item Received: The item you get after using a rune bottle. NOTE: You don't get the original item back. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Item Used: ?ARMOR Item Received: Various Armor * * * * * * * * * * Item Used: ?DISC Item Received: Various Discs * * * * * * * * * * Item Used: ?HELM Item Received: Various Helmets * * * * * * * * * * Item Used: ?JEWEL Item Received: Various Jewels * * * * * * * * * * Item Used: ?SWORD Item Received: Various Swords * * * * * * * * * * Item Used: Apple Item Received: Wormy Apple * * * * * * * * * * Item Used: Beef Item Received: Juicy Beef * * * * * * * * * * Item Used: Bellebane Item Received: Red Bellebane * * * * * * * * * * Item Used: Blueberry Item Received: Jam * * * * * * * * * * Item Used: Cheese Item Received: Brie * * * * * * * * * * Item Used: Lavender Item Received: Red Lavender * * * * * * * * * * Item Used: Old Cane Item Received: BC Rod * * * * * * * * * * Item Used: Roast Item Received: Tender Roast * * * * * * * * * * Item Used: Sage Item Received: Red Sage * * * * * * * * * * Item Used: Savory Item Received: Red Savory * * * * * * * * * * Item Used: Sour Milk Item Received: Cheese * * * * * * * * * * Item Used: Wormy Apple Item Received: Jam * * * * * * * * * * ----------------------------S E C T I O N XXXIX----------------------------- <<<<>>>>>> ------------------------------------------------------------------------------- Here is a listing of all the secrets and extras in the game that I have found at this time. These are completely optional and just are there to add to the replay value. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * THE SPECIAL EGG After you fight Baruk, check the Throne to get a Egg. It shows up on your valuables list, but what do you do with it? Simple, take it back to Lilith. After you enter and exit her house eight times, the Egg will be hatched. A baby blue dragon will be hatched, and it will scream for some gourmet food. So, give it all four of the gourmet items you received earlier and you will now have a summon disc that allows you to summon the blue dragon during battle. * * * * * * * * * * GETTING THE FOUR GOURMET ITEMS So, you don't have the gourmet items? No sweat! All you need to do is find the four chefs around the world and give them the ingredients, and you will have the dishes! Here are the locations and items you need to bring. QUEEN'S DELIGHT: Left Tower of Darilsheid Castle Acerola, Apple, Bananas, Grape, Jam, Lemon, Mangosteen, Melon, Persimmon, Prune, Strawberry, Swetee BEAST MEAT SUPREME: Mary in Cyril Beast Meat, Cheese, Bread, Efreet SEA'S BOUNTY: Sheeden Family House Bonito, Herring, Jam, M. Pike, Mackerel, Sea Bass, Sea Bream, Smelt, Tuna, Vegetables, W. Apple SPICY PRAWNS: Baruk's office in Cherik Crab, Crab Soup, Egg, Prawns * * * * * * * * * * HIDDEN HOUSES Once you have the Draconis, you can search out four secret houses that don't really add much to the game, except for the Seed Shop, but they are nice to check out. HERIOKU: Find the small empty island in between Sheeden and Terazzi. This is home to Herioku and his Rock-Paper-Scissors game which is a lot of fun. LENS PRO SHOP: West of Phandaria, there is an island which is home to the Lens Pro. He'll sell you all four summon items, which is useful because you don't have much to spend your Lens on. SECRET HOUSE: East of Lienea, you will see a forest. The house is in the forest. The only thing here is a group of people who will tell you about the secrets found in the game, but I can do that without you needing to go here. =) SEED SHOP: The most notable secret house is the Seed Shop, located in the northwestern corner of Calvalese, which allows you to buy seeds needed to plant in Lienea. Check my seed planting guide for more information. * * * * * * * * * * TAG! In Cherik, you can encounter two kids who will allow you to play tag with them. For those of you that have not played tag, the object is to run around without being touched by the person who needs to tag you, so avoiding the kid is key here. There are three kids here though (usually two, but a third one can sneak out of nowhere on you.), so be extra careful. If you manage to avoid them for 100 seconds or more, you'll get the Efreet summon spell, otherwise, you'll get a Melange Gel or Miracle Gel for a 20 second or higher effort. * * * * * * * * * * LARGE FOOD SACK In the second half of the game, when Lilith is mad at you because you have to leave again, you can get the Food Sack L. As you are about to leave town with Philia, talk with Lilith, who will give you the item. * * * * * * * * * * TRICYCLE The tricycle is a useful item that allows you to avoid random battles on the world map completely, but also makes you move very slowly. When you have reached the Aethersphere, go to Armeida and visit the grandmother in the upper right hand corner of the town. She'll give you 500 Lens, because she thinks you are her grandson. Take the Lens to the man in the Darilsheid Lens Shop and he will hook you up with the Tricycle. * * * * * * * * * * EMERALD RING When you have the Horn, put Chelsea in your group and head to Neuestadt. Find the cat and speak to it. Feed it Bonito twice and the cat will lead you to the Emerald Ring! * * * * * * * * * * EXTRA SOUND OPTION Before fighting Kronos, save your game. After defeating him, go to the starting screen and check Sound Test to find a new option that allows you to hear 200 voices from the game! * * * * * * * * * * UNCLE BOB In the second half of the game, before going to Belcrant, go to Armeida, where you will see Uncle Bob stumbling around the entrance. He'll ask you if you want Lens or Gald. Take either, as if you appear greedy and ask for more, he will be mad at you. Return to Lienea later on in the game and go in Aunt Maggie's house, where Uncle Bob will give you a Warrior's Symbol if you didn't piss him off earlier. * * * * * * * * * * MINI GAMES IN MOREAU There are two mini games in Moreau. In the first half of the game, you will play a game where each person can take away a rock between 1 and 3, and the person who takes away the last rock loses. To easily win this, make sure Najasee always has in his hand either 1, 5, 9, 13, 17, 21, 25, or 28 rocks. As long as he has that amount, you are doing fine and will beat him. In the second half of the game, you can play a cool Galaxian type game! The first game nets you an Elixir, while the second gets you an Elixir, Gnome Ring, or Charm Bottle. * * * * * * * * * * GIANT DISC Once you get the Golden Seed (check my Seed Planting guide), take it back to Otto, who will give you the Giant Disc in exchange. * * * * * * * * * * ARENA There are new enemies in the Arena once you get the Draconis! * * * * * * * * * * SACRED TEXTS Here is a listing of all the sacred texts in the game. Remember, you have to have Dymlos equipped to get the skills. SPIN FLARE Location: Moreau Caves Stahn: 20 Dymlos: 22 Answer 1: Fireball Answer 2: Spin Slash FIERY WAVE Location: Heidelberg Maze Stahn: 25 Dymlos: 23 Answer 1: Fire Wall Answer 2: Missile Sword DRAGON TOSS Location: Lienea Stahn: 33 Dymlos: 34 Answer 1: Firestorm Answer 2: Kick Attack LIGHT SPEAR Location: Cloudius Stahn: 38 Dymlos: 38 Answer 1: Flare Tornado Answer 2: Force FLAME VORTEX Location: Swordian Lab Stahn: 40 Dymlos: 42 Answer 1: Explode Answer 2: Vortex ASSASSIN Location: Seinegald Castle Stahn: 38 Dymlos: 45 Answer 1: Dragon Blade Answer 2: Fiery Wave PHOENIX Location: Straylize Forest Stahn: 54 Dymlos: 50 Answer 1: Earthquake Answer 2: Spin Flare You need the Giant Disc equipped to get this one. * * * * * * * * * * QUIZ IN ARMEIDA Here are the answers to the quiz you can take in Armeida with the kids in front of the inn in the second half of the game. 0. B 11. B 22. B 33. A 44. A 1. B 12. A 23. A 34. C 45. C 2. A 13. D 24. D 35. C 46. B 3. D 14. C 25. B 36. A 47. D 4. C 15. C 26. C 37. D 48. C 5. C 16. D 27. D 38. A 49. D 6. D 17. B 28. A 39. D 50. C 7. B 18. A 29. C 40. B 8. B 19. C 30. D 41. D 9. A 20. D 31. C 42. B 10. C 21. B 32. A 43. D -----------------------------S E C T I O N XXX------------------------------ <<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>> ------------------------------------------------------------------------------- C O L I N M O R I A R T Y I live on Long Island, in New York, about half an hour from New York City. play ice hockey, I work at a deli, and I love videogames, especially RPGs. My favorite series for videogames include the Final Fantasy series (excluding VIII), the Dragon Warrior/Quest series, the Mega Man series, and the Tales series. I aspire to go to Northeastern University in the fall of 2002 to study History and Archaeology. S T E V E M C F A D D E N I live in Greenacres, Florida, about an hour from Miami and about a 3 hour plane ride from New York City. I play basketball, I work in security, and I love video games, especially RPGs. My favorite game is Final Fantasy 7, but Tales of Destiny 2 is a close second. Final Fantasy Tactics is quickly becoming one of my favorite games. I love to write, and am glad to help my good friend Colin complete this great guide. I am going to be attending the University of Maryland in the fall of 2002 and major in journalism. ------------------------------S E C T I O N XXXI----------------------------- <<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>> ------------------------------------------------------------------------------- Thanks for reading the guide, and again, any questions, comments, suggestions, or ideas can and should be sent to Colin Moriarty, at cmoriarty311@cs.com. Please, constructive criticism only, whether it be positive or negative. I don't care which it is, but please, be polite and above all, constructive. Thanks for reading. This walkthrough is copyright (c) Colin Moriarty/Steve McFadden and should only be found on the websites listed in the beginning of this document as having permission to post this document on their respective websites. Please don't e-mail me, asking to have this on your webpage, I'm just going to say "no" and I hope you understand that the reasons for this are too many to be named here. (c) 2001 by Colin Moriarty/Steve McFadden (cmoriarty311@cs.com) (mcfaddendaman@aol.com) All Rights Reserved Tales of Destiny (c) Namco 1997, 1998 http://www.gamefaqs.com/features/recognition/4280.html (CMoriarty) http://www.gamefaqs.com/features/recognition/9471.html (Psycho Penguin)