_______.___________. ___ .______ / | | / \ | _ \ | (----`---| |----` / ^ \ | |_) | \ \ | | / /_\ \ | / .----) | | | / _____ \ | |\ \-----. |_______/ |__| /__/ \__\ | _| `.______| ____ __ ____ ___ .______ _______. \ \ / \ / / / \ | _ \ / | _ \ \/ \/ / / ^ \ | |_) | | (----'(_) \ / / /_\ \ | / \ \ \ /\ / / _____ \ | |\ \------) | _ \__/ \__/ /__/ \__\ | _| `.__________/ (_) __ ___ ______ ____ __ __ .__ / /__ ___/ (_) / __/ /____ _____/ _(_)__ _/ / / /____ ____ / // / -_) _ / / _\ \/ __/ _ `/ __/ _/ / _ `/ _ \/ __/ -_) __/ \___/\__/\_,_/_/ /___/\__/\_,_/_/ /_//_/\_, /_//_/\__/\__/_/ /___/ Author..................CV Version.................(2.5) Last Updated............June 30th, 2002 Platform................PS2 ASCII Art...............Courtesy of http://www.network-science.de/ascii/ ._____________________________________________________________________________. ._____________________________________________________________________________. This FAQ is copyright (c) 2002 Chris Viloria. You can not take it in whole or part and claim it as your own. You can not alter it in any way, shape, or form, even with my consent (which I will NOT give you). If you own, manage, or participate-in a website and would like to post this FAQ, e-mail me at themafioso@hotmail.com and wait for my affirmation. This is my first FAQ and I feel I deserve the credit from all the work I have put in it. Thank you. The following sites have permission to post my FAQ: Neoseeker - www.neoseeker.com Game FAQs - www.gamefaqs.com Cheat Code Central - www.cheatcc.com Cheat Happens - www.cheathappens.com Playstation Cheat.Net - www.psxcodez.com Gameguru Mania - www.ggmania.com Cheatportal - www.cheatportal.com 911 Codes - www.911codes.com 911 Cheats - www.911cheats.com Fastcheater - www.fastcheater.com 25000cheats.com - www.25000cheats.com Skali - www.skali.com A to Z Cheats - www.a2zcheats.com Tim's Vault - www.timsvault.com ._____________________________________________________________________________. ._____________________________________________________________________________. UPDATE/REVISION RECORD Jun. 30th/(v2.5) - Updated list of sites hosting my FAQ Fixed some line spacing May 30th/(v2.4) - Updated list of sites hosting my FAQ May 28th/(v2.3) - Added one more secret May 27th/(v2.2) - Updated list of sites hosting my FAQ, and added a few tidbits May 20th/(v2.1) - Updated list of sites hosting my FAQ, more line-up fixing May 19th/(v2.0) I saw the movie. Oh. My. God. - Finished sections [7] - [10] Nothing can compare... May 18th/(v1.2) - Fixed some more line-up, and finished section [6] May 17th/(v1.1) - Line-up fixed May 16th/(v1.0) STAR WARS: EPISODE II is released in theaters! - Finished section [5] ATTACK OF THE CLONES Drop the game, and see My FAQ goes public this movie NOW! May 6th/(v0.5) - Finished section [5.2] May 5th/(v0.4) - Finished section [5.1] May 2nd/(v0.3) - Finished sections [3] & [4] May 1st/(v0.2) - Finished most planning and I've completed section [2] Apr. 30th/(v0.1) - I've just begun. ._____________________________________________________________________________. ._____________________________________________________________________________. TABLE OF CONTENTS [1] Contact Information [2] Jedi Starfighter Basics [2.1] Basic Fighter Controls [2.2] The HUD [2.3] Using the Force [2.4] Dog-Fighting Tips [2.5] Wingmate Commands & Tips [3] The Characters [4] Their Ships [5] The Acts [5.1] Act I [5.1.1] The Informant [5.1.2] Unlikely Allies [5.1.3] Prison Break [5.1.4] Turning the Tides [5.2] Act II [5.2.5] Poisoned Skies [5.2.6] Mount Merakan [5.2.7] Hammer and Anvil [5.2.8] Demolition Squad [5.2.9] Dragon's Den [5.3] Act III [5.3.10] Tug of War [5.3.11] Escort to Geonosis [5.3.12] Cannon Fodder [5.3.13] Attack of the Clones [5.3.14] Heart of the Storm [5.3.15] The Jedi Master [6] Hidden Objectives [7] Bonus Features [7.1] One Player Bonus Missions [7.1.1] Escort Duty [7.1.2] Advanced Prototype Test [7.1.3] Riding Shotgun [7.1.4] The Lone Gunship [7.1.5] Jango Fett [7.2] Two Player Bonus Missions [7.2.1] Escort Duty [7.2.2] Classic Dogfight [7.2.3] Droid Hunter [7.2.4] Showdown over Geonosis [7.2.5] The Lone Gunship [7.3] Bonus Ships [7.4] Bonus Materials [8] Codes [9] Other Secrets [10] Frequently Asked Questions ._____________________________________________________________________________. [1] Contact Information ._____________________________________________________________________________. Those of you wishing to post my FAQ: -E-mail me at themafioso@hotmail.com, stating your status at that site (i.e. member, moderator, webmaster...), your SN or nickname, the URL & name of the site. YOU MUST WAIT FOR ME TO E-MAIL YOU BACK with my confirmation. If I go to the site before replying to you and find my FAQ (or something that looks strikingly similar to it) already posted there, I will deny the site's permission to host my FAQ. Those of you with questions concerning the FAQ or game itself: -First off, if you have a question about the game (beating a mission, getting a secret, etc.) DID YOU READ THE ENTIRE FAQ?! If it's already on my FAQ somewhere, I will ignore you. If you continue to e-mail me, I will block you. -If you have some CONSTRUCTIVE CRITICISM on my FAQ, or are submitting information that my FAQ is missing, or have a LEGITIMATE question, use my e-mail address above. Title the e-mail appropriately and be polite and I will be happy to help you. ._____________________________________________________________________________. [2] Jedi Starfighter Basics ._____________________________________________________________________________. .______________________________________________________________________. | [2.1] Basic Fighter Controls | |______________________________________________________________________| L1 - Toggle Wingmate Commands (Press and hold in conjunction with directional buttons) L2 - Brake R1 - Sniper View (Press and hold to zoom in) R2 - Boost Up - Selects upper secondary weapon, w/L1 - Attack selected target Rt - Selects right-hand secondary weapon, w/L1 - Have wingmates report in Dn - Selects lower secondary weapon, w/L1 - Have wingmates protect your ship Lt - Selects left-hand secondary weapon, w/L1 - Protect selected target /\ - Target nearest opponent or one who most recently shot you () - Fire secondary weapon or activate the Force (see [2.3] Using the Force) >< - Fire primary weapon [] - Target ship in sights (hold down to target ALL crafts) L3 - (or Left Analog Stick) Control of ship's nose (Push forward to go down, pull back to go up, and turn right or left) R3 - (or Right Analog Stick) Roll ship left or right (Press down on the button on terrain missions to auto-level your ship Sel - Toggle between in-cockpit view and behind-ship view Start - Go to Pause Menu .______________________________________________________________________. | [2.2] The HUD | |______________________________________________________________________| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ { __________ __________ } {| Wingmate | (Comm. Link)} {| Commands | ( Window )} {|__________| (__________)} { } { } { / Targeting \ } { <= Sight => } { \ / } { } { } { __________ __________ } {( Player's ) ( Target )} {( Ship ) Marker ( Display )} {( Status ) ____ ( )} {(__________) \ / (__________)} { \/ } ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -Wingmate Commands are only viewed when L1 is held down. -Comm. Link Window appears when you receive a transmission (the speaker's hologram appears), also, a yellow halo will appear around the hailing ship, or if it is not in view, a yellow marker will show the direction the ship is on the edge of your screen. -Targeting Sight is where you are headed and where your lasers are pointed; a small design adorns it for each different secondary secondary weapon selected. -Player's Ship Status shows your ship's shield and hull strength, (green and gold colored bars, respectfully), the selected secondary weapon, and secondary weapon ammo (or for the Jedi Starfighter - the Force bar). -Target Display shows the current target's ship, also, a red halo appears around the targeted ship if it is in your view, if not, a red marker on the edge of your screen shows you the direction it is in. Inside the red halo are the green and gold shield and hull strength bars. -The Objective Marker is a blue and green marker/halo (for mission critical FRIENDLY craft), or a blue and red marker/halo (for mission critical ENEMY craft). It shows craft that need to be protected or destroyed in compliance with the mission's objectives. .______________________________________________________________________. | [2.3] Using the Force | |______________________________________________________________________| Only in the Jedi starfighter may you use the Force. On the Player's Ship Status circle in the bottom left-hand corner of your screen, along with the green and gold shield and hull bars are the Force bars on the opposite (left) side. When they are full, a bright light appears between them. Using a Force power extinguishes this light and deplenishes the Force bars. The Force fluctuates, and thus the extent to which the Force power is used differs depending on two things: the connection with the Force, and the Force power being used. The clarity you achieve is important. Hold down the () button and you will notice stars flying around you, or your target. In the beginning they are purple-ish (in this state, if you let go of the () button the Force power is somewhat weak), then they will brighten to a quick white light (if the () is let go now, the Force power is being used to its fullest and strongest extent), but immediately after they turn white, they go dark blue and almost disappear (if the () is let go now, the Force power is in its weakest state imaginable). Of the four Force powers, in order of their availability, they use up more of the Force bars. Force Shield - A protective shield that dulls laser hits and it also acts as the primary shields as the green bar goes up Force Lighting - Engulfes the targeted ship in a cloud of harsh Force Lightning; if strong, it also attacks enemy ships near the targeted one (great for close swarms, but does not affect larger ships). Force Reflex - Slows down the reflex time for you and your ship, allowing you to get precise hits in with a good turning and fire rate. Force Shockwave - A shockwave that explodes littler enemies and can do good damage on nearby larger ships. .______________________________________________________________________. | [2.4] Dogfighting Tips | |______________________________________________________________________| Dogfighting takes place a lot more than you would imagine. Here are a few tips when engulfed in fighter swarms or in a classic dogfight: * Keep on the enemies tail, don't allow them to get you in THEIR sight * Your boost and brake come in handy while dog-fighting. Using the boost on a straight-away, then braking and turning sends you into a power slide that can successfully turn you 180 deg. * Use Force Lighting or Cluster Missiles when following CLOSELY behind a sqaudron of fighters * If things heat up, get some distance. The levels are pretty vast, so you can launch out of their and come back when your shields have replenished a bit .______________________________________________________________________. | [2.5] Wingmate Commands & Tips | |______________________________________________________________________| "Attack My Target" usually sends your smaller-fighter wingmates in to attack your selected target (later on, the Planetary Gun will be rigged into this command for a selective few levels). * Use this when taking on several large ships, whilst you take on one, your wingmates can begin to lower the other's shields. "Report In" is not much use, unless you'd like all your wingmates to reform back near you. * Come to think of it, I've never had to use this. "Protect Me" is useful when you're going up against heavy artilery, for instance: Capital Turrets or Cap Guns, or even a Destroyer. * When in a heavy swarm of enemy fighters or if you are going up against capital ships and their turrets, use this to give you some cover and alleviate stress on you while you fight. "Protect My Target" is a big help when in a mission where one of the objectives is "So-and-so-ship must survive." Smaller fighters usually take up this task and better protect capital ships. * When the objective says a ship must survive, right away when the mission starts, target the said ship with [] and use the command. ._____________________________________________________________________________. [3] The Characters ._____________________________________________________________________________. ADI GALLIA- She's a Corellian Jedi Master that serves on the Jedi Council. She's also the Jedi's second best fighter pilot. She's well-educated and well-spoken, and has earned her peers' respect with her no-nonsense attitude. NYM- He's a Feeorin with as much criminal history as he has tactical skills. His underhanded actions contributed to the Trade Federation's despising him, and so they retaliate by having stolen his base on Lok ten years ago. Hopefully with his small, pirate resistance, he can reclaim his base and drive the Trade Federation from the Karthakk system. RETI- An accomplished mechanic, knowledgable mercenary, Nym's confidante, and one of the biggest mouths in the galaxy. He befriends Adi in Act I. And later makes another...rather unwanted friend...or should I say, bounty hunter? JINKINS- He's the original designer of Nym's ship, and now pilots his own bomber. If you're wondering what species he is, think of the band of large-foreheaded, white-skinned, black-wearing aliens that play in the Mos Eisely Cantina; that's right, he's a Bith (thanks to ChocoCid of GameFAQs). Big technology freak and actually USES the forehead room to store an enormous amount of knowledge. ._____________________________________________________________________________. [4] Their Ships ._____________________________________________________________________________. JEDI STARFIGHTER- (Adi Gallia) A modified prototype of the Delta-7 ship. It is small and extremely agile, which perectly befits the Jedi pilot. It encludes an enhanced engine, enhanced repulsorlift system, and has hyperdrive capabilities. Primary Weapons- Quad-pulse lasers; Weak/Rapid fire Secondary Weapons- [/\ Force Shield] [< Force Shockwave] [> Force Lightning] [\/ Force Reflex] HAVOC- (Nym) A well-rounded and dangerous strike bomber. It is probably the most powerful starfighter in the sector. It was originally designed by Jinkins, but was heavily modified by Nym and Reti. Primary Weapons- Six laser cannons; Strong/Semi-rapid fire Secondary Weapons- [/\ Energy Bombs] [< Proximity Mines] [> Cruise Missiles] [\/ Cluster Missiles] ZOOMER- (Reti) An overhauled small freighter with oversized wings and is best utilizedin short-range combat. Primary Weapons- Four Front-Mounted Laser Cannons; Medium/Rapid fire Secondary Weapons- [/\ Heavy Cannon] FREEFALL- (Jinkins) A technical marvel fitted with the latest in spaceflight technology. A gunship-style craft with a number of special features. Primary Weapons- Long-Range Laser Cannons; Medium/Beam fire Secondary Weapons- [/\ Mechanized Drone Fighters] ._____________________________________________________________________________. [5] The Acts ._____________________________________________________________________________. .______________________________________________________________________. | [5.1] Act I | |______________________________________________________________________| ._______________________________________________________________. | [5.1.1] Mission 1: The Informant | |_______________________________________________________________| CHARACTER: Adi OBJECTIVES: Destroy all TF fighters *BONUS OBJECTIVES: Destroy escaping Data Pods Adi Gallia is set to meet up with Reti, Nym's confidant, who will lead her to him. But Reti's accidentally led the TF right to their rendezvous point. This one's simple enough. TF Scarabs and Droid Starfighters will randomly come up, which you should be able to take out easily. Soon the TF Lander will arrive, and the sooner you take out that, the sooner the enemies will stop coming. If you attack the Lander head on, you may want to use your Force Shield when going up on the turrets. Or you could take them out and not worry about them. The Lander is simple enough to defeat: approach from far away, hold down the brake and the fire button and it will be down in no time. Make sure you clean up the rest of the fighters. *To get the bonus objective, you hear some communication speculation as soon as the Lander arrives: it appears a Spy Ship came with it. Cycle through your targets until you find the Spy Ship and track it down and take it out. ._______________________________________________________________. | [5.1.2] Mission 2: Unlikely Allies | |_______________________________________________________________| CHARACTER: Adi OBJECTIVES: Destroy all Scarabs so Nym can launch *BONUS OBJECTIVES: Protect Jinkins in the Commun- ications Center Now that Reti's led Adi to Nym, they need to get him and his technology expert out of a fix. They had planned to steal some TF files, but apparently the TF doesn't like that. You can now use Adi's Force Lighting, which is great for taking out those swarming Scarabs. When the Scarabs are diminished and Nym is able to launch, two large foes arrive: a TF Frigate and a TF Battleship. Nym can handle the Frigate, so you and Reti can focus on the Battleship and company. First off, try to take out the Troop Transports that arrive. Then, see if you can't take out the pesky TF U-Boats; you can only damage them with your lasers when they are surfaced. Then deal with the Scarabs and don't bother fighting the Battleship. When the first Battle- ship flees, a second will soon arrive. If there are still any U-Boats, try to take them all out. Now this new Battleship sends out a squadron of five TF Bombers with a three-Scarab escort. Zoom in behind the Bombers (they won't attack you) and take them out, or if they are too far away, use your Force Lighting on the central-most one, and try to get clarity so that they all go out or get severely damaged in one go. Finish off the rest, then go for the Scarabs until the next squad of Bombers is released. After the Bombers are all spent, the Battleship will retreat. *To get the bonus objective, be wary when the first Battle- ship arrives. MAKE SURE the Troop Transports are defeated BEFORE they land on the beach. And while your fighting over the Battleship and U-Boats, a small squad of Droid Star -fighters will try to land on the beach, MAKE SURE they are destroyed before landing, too; and pay attention, because another sqadron will try to land later. In short: MAKE SURE NO ENEMIES land on the beach. ._______________________________________________________________. | [5.1.3] Mission 3: Prison Break | |_______________________________________________________________| CHARACTER: Nym OBJECTIVES: Liberator must survive Destroy Space Station defences *BONUS OBJECTIVES: Destroy the airlock door Nym is now leading the mission: from what Jinkins has learned in that Communications Center, more of Nym's pirate friends are in this prison, and you're breaking them out. As soon as the mission starts, move left a bit and target (using []) the craft the Liberator, and use your wingmate commands to have them pro- tect it. Then, turn your attention to Capital Turrets on the ends of the arms of the Space Station. You may need to be close if you want to use your energy bombs to help destroy them. As soon as all of the Cap Turrets are destroyed, the fleet will move in. Turn your attention to the many Heavy Turrets positioned in the middle, and top and bottom of each arm. Taking those out is a GREAT help. Soon enough, Troop Transports and even some Armed Freighters will arrive. Take them out before they deploy on the Space Station. *To get the bonus objective, listen carefully as one of your wingmates ask you to blow an airlock door to help them. It will appear as one of your targets and even get an objective marker. It is a plain, tan, square door, and several shots will take it out. ._______________________________________________________________. | [5.1.4] Mission 4: Turning the Tides | |_______________________________________________________________| CHARACTER: Nym OBJECTIVES: One Demolition Boat must reach base Destroy the base entry door *BONUS OBJECTIVES: Both Demo. Boats must survive It's time to take out a major radar station to blind the TF in Nym's sector. When the mission starts, target one Demo. Boat and tell your wingmates to protect it. Then, take out as many Mines as you can see in the water. Then your priorities should be destroying the: Heavy Turrets, U-Boats, Mines, and Tractor Beams in that order. Once all of those are cleared away, head over to the other side of the island and you will see the base. Target the base entry door located in the center of the base and destroy it. Now your priorities are the random Droid Star- fighters and U-Boats that will threaten Demo Boats. When the base is blown up, your first "boss" will arrive. The Neimoidian is piloting a new sub-like vehicle that somewhat resembles a TF Droid Control Ship, but smaller and brown. Like the U-Boats, you can't damage it when it's underwater, so wait till it comes up to the surface (hopefully you're high above to get in more shots) and keep at him with your lasers, or send a Cruise Missile at him AS SOON AS HE STARTS to surface. In a few more of these attacks, he will be defeated. *To get the bonus objective, you will just need to be quick about getting all of those enemies destroyed; the main threats to the Demo Boats are the U-Boat and Heavy Turret enemy. .______________________________________________________________________. | [5.2] Act II | |______________________________________________________________________| ._______________________________________________________________. | [5.2.5] Mission 5: Poisoned Skies | |_______________________________________________________________| CHARACTER: Adi OBJECTIVES: Protect the Space Port *BONUS OBJECTIVES: Protect the Island Shelter Here, Adi runs into Toth's Hex weapon test. Multiple Hex Missiles threaten this friendly Space Port, so get up high in the air, and blast away. The Missiles are extremely weak, so blast as many as possible with your lasers, and conserve your Force unless too many Missiles slip by and you have to use Force Lighting. After the first barrage of Missiles ends, Hex Bombers and Deployers show up. Take out the smaller Bombers first, THEN proceed to the Hex Deployers. BUT, if they launch Missiles, THOSE are your first priority for this ENTIRE mission. After you've destroyed the Deployers and Bombers, another barrage of Missiles will commence. Finish these off, then what's left of the Sabaoth fighters will need to go. *To get the bonus objective, try to target the Island Shelter quickly, and use the wingmate command "Protect My Target." NO MISSILES MUST HIT THIS TARGET, well, actually a couple can but it's not recommended that you slack off. ._______________________________________________________________. | [5.2.6] Mission 6: Mount Merakan | |_______________________________________________________________| CHARACTER: Nym OBJECTIVES: Destroy all buildings *BONUS OBJECTIVES: Destroy all TF Freighters Nym and Jinkins are taking on a whole TF mining facility. The Trade Federation has practically hollowed out this mountain with their machinery. It is simple enough to bomb the buildings with about five Energy Bombs each, then quickly move on to the next target. There's really not much else to walk you through, so I'll give you this simple warning: watch out for turrets. *To get the bonus objective, YOU HAVE TO BE QUICK. When Jinkins warns you that ANY TF Freighters are running, you must haul ass to get to them and rip them apart. For any that are close, get right up on them and use your Cluster Missiles, then CHASE down the farther ones and give them a Cruise Missile when you're close enough. NONE may get away, and you've got to be SPEEDY too, so use the boost. ._______________________________________________________________. | [5.2.7] Mission 7: Hammer and Anvil | |_______________________________________________________________| CHARACTER: Adi OBJECTIVES: The Tritus must survive Protect the Kethor Destroy all Planetary Defense Guns Destroy all Planetary Defense Platforms *BONUS OBJECTIVES: Tritus takes no hull damage Adi's gonna be really busy in this mission. Right off, target the Tritus and order your wingmates to protect it. It's biggest threat right now are those Planetary Defense Guns, but they're shielded. Hang around the Tritus and defend it until the pilot of the Kethor realizes he's got to be the martyr. As soon as he crashes into a shield generator, use Force Reflex and destroy those guns as quick as possible. As soon as they're done, you'll run into more trouble, Sabaoth trouble. Take out the Sabaoth Frigates, or at least the turrets on the Frigates, then help lighten the fighter load. And, what's this? Reti has a BOUNTY on him?! That's right, Jango Fett's showed up to take Reti away, but you can do nothing about this, so let Fett go for now. And now it's on to the Planetary Defense Platforms. They kinda look like big brown TF Slave I's or something. Shoot 'em up. Force Reflex helps you when your taking these larger targets down, so when you're protecting the Tritus, use your Force Lighting there. *To get the bonus objective, you'll have to protect the Tritus as if it were your own child. Not much left to tell you. ._______________________________________________________________. | [5.2.8] Mission 8: Demolition Squad | |_______________________________________________________________| CHARACTER: Adi OBJECTIVES: Order commandoes into each Shield Bunker Two commandoes must survive *BONUS OBJECTIVES: All commandoes survive Nym's on the ground, and you're the air support. You have no wingmates in the air, as your wingmate commands tell Nym and company which Bunker to go into. Firstly, head around and take out each turret. Then order the commandoes into the first of the Shield Bunkers. Each time you send them in, you run into TF trouble outside, so take out any Battle Droids, STAPS, AATs, Bunkers (the kind that deploy the afore mentioned) Droid Starfighters, and the occasional Dropship, Lander, or Troop Transport. Once one Shield Bunker blows, order the commandoes into the next nearest one QUICKLY, and make sure their path is untroubled by enemies. Lather, rinse, repeat for the next six. *To get the bonus objective, make sure you order the comm- andoes into the next and NEAREST Shield Bunker quickly, and only after you're sure their path is unblocked. ._______________________________________________________________. | [5.2.9] Mission 9: Dragon's Den | |_______________________________________________________________| CHARACTER: Nym OBJECTIVES: Clear all enemy units from landing pad Destroy Transmitter inside hangar Destroy Control Boxes on Solar Towers *BONUS OBJECTIVES: Destroy all Bombers Now Nym's no longer on the ground, but back in the Havoc as he leads the attack. This is definitely one of the harder missions, in my opinion. First, take out the pesky turrets, then get some distance and a good view of the landing pad. Then, take out the Hex Bombers with your Energy Bombs, and when they're gone, hold down [] to see all the Battle Droids from far away; you can use your Bomblets on them now, too. Soon, the Dropships will come, lots of them. TRY TO TAKE THEM OUT BEFORE they land, or "yousa in big doo-doo" (sorry, couldn't help it). Use Cruise and Cluster Missiles to take them out quickly. Then, apparently, you've got to destroy this Transmitter inside the hangar. Took me a good, hmm, lets see...20 MINUTES to find the stupid hangar. Fly to the side of the base OPPOSITE of the big towers. Along the ground, is the wide and low hangar opening, gaurded by Battle Droids and the occasional AAT. Fly in slow, and use whatever heavy duty missiles you got left (not too much, now) to take out the Deployers in there and give you some room. Then, hold [] to spot all of the Battle Droids in here and take them out with your Energy Bombs. Now that you've got a nice, roomy base, you'll see the Transmitter hanging from the far end of the ceiling. Kill it. Head back out and do a little clean up until the Solar Towers raise up. The beams they emit cut right through your shields and GREATLY damage your hull, so AVOID THEM. Head around to the back of them and target destroy these teeny, itsy, bitsy, little things they call Control Boxes. Once those are gone, the beams go haywire and swivel all over the place. Dodge them on your way back into the hangar, clear it of Battle Droids, and spend the next 15 minutes searching for the tiny little opening at the end of the center pipes where you can barely see and bomb this Reactor Core. Phew. Your done. *To get the bonus objective, destroy the Hex Bombers that arrive, and make sure the ones on the landing pad to begin with don't get away. .______________________________________________________________________. | [5.3] Act III | |______________________________________________________________________| ._______________________________________________________________. | [5.3.10] Mission 10: Tug of War | |_______________________________________________________________| CHARACTER: Nym OBJECTIVES: Destroy TF Tug Recover Barrel, Casing, Capacitor, Focus Array *BONUS OBJECTIVES: Destroy all Missile Frigates This won't be much of a tug if you can keep the TF Tugs at bay. As soon as it starts, take out the Tug that's trying to drag Barrel away. Then, you will see other pieces of debris between you, and the Sabaoth Destroyer. If you use zoom to look closer, you'll see droid starfighters on them, take those out to help defend your Tugs. Now get closer to the Destroyer. From here, your job is simple: as soon as TF Tugs are launched, destroy them. When you get some spare time, take out the Sabaoth fighters that are annoying your Tugs. If the Sabaoth fighter build-up is too much, and you need to head back over there to help out, you can use your cluster missiles while facing perp- endicular to groups of TF Tugs, then go help decimate the Sabaoth fighter numbers. Should any TF Tug escape you and grab a cannon piece, destroy it as soon as possible. Not much of a challenge here. Then when your Tugs have retrieved all the cannon parts, you all make a break for it, but a few Sabaoth Tractor Beam ships just at your moment of escape. Take 'em out, and you're free. *To get the bonus objective, in between the release of TF Tugs, send a cruise missile or two over at one of the three TF Missile Frigates, until they are all destroyed. ._______________________________________________________________. | [5.3.11] Mission 11: Escort to Geonosis | |_______________________________________________________________| CHARACTER: Adi OBJECTIVES: Escort the Transport to Geonosis Destroy one group of Missile Frigates *BONUS OBJECTIVES: Destroy persuing Missile Frigates NOW the game's starting to feel more 'Episode II' like. Adi and her former Padawan, Siri Tachi, are escorting the Republic Transport full of Clone Troopers to Geonosis (ain't that a co- inkidink; the Transport looks like an Imperial Star Destroyer). Well, at the time, it's the good guys, so protect it. Squads of droid starfighters are coming in waves to attack, take them out maybe with the help of Force Lighting. Soon their supplier, the TF Transports, will show themselves. Take out those buggers, too. Shortly after, your favorite enemy ships show up: Missile Frigates. They pose the GREATEST threat to your Transport now, so get up close, use Force Shockwave or Force Reflex, and destroy them all. Aha! Now you can get away- WAIT! More of the annoying Missile Frigates show up and block your escape! As the Transport turns around, head over to these new Frigates and out ONE GROUP of them, you don't need to risk any more time or life, for that matter. As soon as one group is out by using the techniques above, the Transport should be able to slip through. *To get the bonus objective, all you have to do is take out ALL of the Missile Frigates that chase you after the TF Transports arrive. ._______________________________________________________________. | [5.3.12] Mission 12: Cannon Fodder | |_______________________________________________________________| CHARACTER: Nym OBJECTIVES: Defend Tugs and Cannon parts Clear the landing pad for Cannon assembly Destroy TF Cruiser *BONUS OBJECTIVES: All Tugs must survive I hope the brightness on your TV is up pretty high, otherwise this level is a great pain in the ass. As soon as you start out, TAKE OUT THOSE CAP TURRETS! Order wingmates to take out one while you take out another, just get them all destroyed, and QUICK. Next, head over the top curve of the moon until you reach the landing pad, and take out those Missile Frigates before they can get into the position to do damage. Then clear up and walking droid starfighters on nearby landing pads. Next: those pesky heavy turrets NEED TO GO. And as soon as the ones near the landing pad are taken care of, see if you can get the next nearest ones out of commission. But as soon as you hear the TF Cruiser has arrived, get your clanky, metal, starfighter rear-end to the landing pad, and DESTROY ALL MISSILES LAUNCHED, or your Cannon will be reverted back to parts and you'll have a Humpty on your hands. Soon as your fellows get that Cannon up and link it to your wingmate commands, guess what you're gonna test it on. If you can't guess, that's sad, so I'll just leave you and your sorry ass here to ponder it. *To get the bonus objective, make sure you take out the Cap Turrets soon enough, as well as clear the landing pad and neighboring turrets away before the Tugs are in range. ._______________________________________________________________. | [5.3.13] Mission 13: Attack of the Clones | |_______________________________________________________________| CHARACTER: Adi OBJECTIVES: Protect all Gunships until troops debark Half of the Clone Troopers must survive *BONUS OBJECTIVES: Destroy TF Core ship I guess they were running out of ideas for mission titles. Very original guys, name it after the movie though this mission does not portray the movie scenes well enough at all. Anyways, it is still one of my favorites. Now, first things first: Head near the large rock pillar, but slightly to it's left side, and as you go, you will hear Siri tell you when a hangar is opening. Take it out, as well as the mass amount of droid starfighters the first couple hangars will release (Force Lighting is your friend). And as soon as you can peer around the other side of that rock pillar I was talking about, take out the turrets you will see there. Now the Gunships will land and take their jolly time to release the Clone Troopers. You'll want to press /\ every now and then to see if any new enemies show themselves, because on this level, Battle and Super Battle Droids will be hard to spot on the ground, and they are bad for your Clone Troopers' health. When the Gunships are in your wingmate control, send them off to the Core ship to destroy it, it'll be done in no time. Then, as soon as it is, target a Clone Trooper in the middle of their group, and tell the Gunships to protect it. Now occasional hangars, Droid and Geonosian starfighters, AAT, CG, and IGB tanks will threaten your troops. They have a certain pattern of arrival, and so you should never be too overwhelmed. Tips: take out the enemies (if they are all there at one time) in this order: IGB tanks, CG tanks, AAT tanks, droid, then Geo- nosian starfighters, and finally the pesky Battle Droids. This level is simple, but fun. *To get the bonus objective, kill your enemies really fast. It's not that hard. ._______________________________________________________________. | [5.3.14] Mission 14: Heart of the Storm | |_______________________________________________________________| CHARACTER: Nym OBJECTIVES: Destroy all Missile Frigates Destroy enemy fighters Escort the Mere Transports Escort the Revenant Speeders Destroy all enemies in dome Defeat Lieutenant Bella *BONUS OBJECTIVES: Destroy all escaping Dropships This is it, it's what Nym and company have been waiting and fighting for for years. It is time for them to retake their base. And guess what, you've got that moon and plantetary gun up there to help you. Target the REFUELING tanks, and order the PG to take them out (with one shot, hehe) and chances are, the Missile Frigate docked with it will be destroyed at the same time. Repeat for the rest of them. Take out turrets, starfighters, and tanks along the way until you have to persue those Dropships which are easy targets. As soon as the big enemies are gone, the Mere Transports will start their advance. CLEAR AWAY ALL TURRETS AND TANKS, order your wingmates to protect the Transports, and THEN get your butt over to them and provide MUCH cover. When they land they'll waste no time sending out the Revenant Speeders to blast open the door. Wait right outside, 'cause when that door goes, droid starfighters will swarm out like bats from hell. When you have cleared up the entrance, ease in and take out all enemies inside; if you stay near the doorway, you won't be hit as much. When all enemies inside are gone, fly towards the center of the room and LINGER NEAR the hangar in the floor. Lt. Bella makes her escape here, and if you pummel her with endless laser fire while RIGHT UP on her hiney, and occasionally blasting her with cluster missiles, you should be able to get most of her shields and hull down before she even gets outside. If she isn't dead yet, tactics include: staying as close to her as possible while NOT letting go of the >< button. When she speeds off to turn around and launch missiles, THEN is the perfect time to send cruise missiles (which are SLOW and may not always hit) and tell the PG to fire- maybe you'll get lucky and the PG will get her. When she's gone, celebrate: Nym's got his base back, but wait, that's right, Toth got away and he's heading to Geonosis...AND ADI! *To get the bonus objective, read the directions carefully, and follow them closely. ._______________________________________________________________. | [5.3.15] Mission 15: The Jedi Master | |_______________________________________________________________| CHARACTER: Adi OBJECTIVES: Destroy all Hex Deployers Destroy all enemy fighters Destroy Toth's fleet Protect Meer Cruisers Defeat Toth *BONUS OBJECTIVES: Destroy all Hex Bombers and Missiles This won't be easy. A line of Hex Deployers and Bombers are threatening the troops on the ground battle on Geonosis with Hex weapons. I bet you never thought of using Force Shield; well you're going to be now. Use your shield when you get near the Deployers or you'll be torn apart. Take out as many Deployers as possible. Force Shockwave and Reflex help, but it may not be safe to drop your Force Shield. Sooner or later, they'll launch the Missiles and Bombers. If you've taken out many Deployers, their won't be as many Missiles shot at the planet. Afterwards, finish up the Deployers and fighters. Now two Sabaoth Destroyes show up. BE. FAST. High-tail it to one of them, and take out ALL Cap Turrets on it before anything else, then repeat this process with the other one. THEN, after all Cap Turrets are gone, can you proceed to take out the heavy turrets on each Destroyer (you will want to do this because it helps protect the Meer Cruisers when they arrive). Then, when the Cruisers and Nym arrive, you can command your wingmates to protect the Cruisers while prov- iding cover for them yourself. When the two Destroyers are gone, Toth in his flagship will arrive. Repeat the process of elimin- ating Cap Turrets, followed by heavy turrets, then fighters in that order. When the Ship is almost destroyed, Toth will show himself. He is a very simple boss, almost TOO simple. Get up on him, never let go of ><, and use Force Lighting or Shockwave when he's too far or close. Defeat him and, tada: you've won. *To get the bonus objective, destroy the Hex Bombers FIRST, as soon as the mission starts, THEN move on to Deployers and take out ALL missiles when they are launched. ._____________________________________________________________________________. [6] Hidden Objectives ._____________________________________________________________________________. One Player (Easy/Medium/Hard) Mission 1: After the TF Lander appears, an unknown ship will arrive to its right. Target and destroy this "Spy Ship." Mission 2: Do not allow any enemies to land on the beach. Mission 3: Blow open the hangar door (large rectangle in the center of the station) and destroy all Droid Starfighters in there. Mission 4: Destroy all Tractor Towers Mission 5: Destroy all enemies Mission 6: Complete mission within 9 minutes Mission 7: Destroy the 3 escaping TF Freighters Mission 8: Destroy the Armed Freighter and TF Landers Mission 9: Destroy all Hex Deployers Mission 10: All Meer Tugs must survive Mission 11: Destroy all TF landers Mission 12: Destroy all turrets Mission 13: Destroy all bunkers Mission 14: All Transports must survive Mission 15: All Cruisers must survive Two Player (Cooperative) Mission 1: Complete mission within 4 minutes Mission 2: Destroy all TF Battleships Mission 3: Destroy all station doors Mission 4: Destroy all TF Sub Docks Mission 5: Protect all buildings Mission 6: Destroy all containers Mission 7: Destroy all Sabaoth craft Mission 8: Destroy all bunkers Mission 9: Do not allow any Dropships to land Mission 10: Destroy Sabaoth Destroyer Mission 11: Destroy all Missile Frigates Mission 12: Destroy TF Cruiser w/out the Cannon Mission 13: All Clones must survive Mission 14: Complete mission within 9 minutes Mission 15: Destroy all turrets ._____________________________________________________________________________. [7] Bonus Features ._____________________________________________________________________________. .______________________________________________________________________. | [7.1] One Player Bonus Missions | |______________________________________________________________________| ._______________________________________________________________. | [7.1.1] Mission 1: Escort Duty | |_______________________________________________________________| CHARACTER: Adi OBJECTIVES: Protect all friendly craft *BONUS OBJECTIVES: None Adi Gallia and Nym have to protect a convoy of Mere Cruisers and Pirate Freighters. Various enemy starfighters will attack randomly, and the mission finishes off with an imposing enemy Missile Frigate that launches Hex Missiles. ._______________________________________________________________. | [7.1.2] Mission 2: Advanced Prototype Test | |_______________________________________________________________| CHARACTER: Adi OBJECTIVES: Survive fighter swarm for 45 REQUIREMENT: Complete seconds Mission 1 Bonus Objective Destroy all enemy targets near the convoy Damage no convoy craft Stay between the platform and the rings Destroy all enemy fighters *BONUS OBJECTIVES: Complete all tasks on the first attempt Adi trains with Saesee Tiin again to hone her JS skills with the advanced prototype. Complete all of Tiin's tasks, starting with the first of avoiding fighters for 45 seconds, and then using zoom to take out faraway enemies around a convoy whilst staying inbetween the platform and the rings, then finishing off a swarm of fighters with only your lasers and Force Shield. Much harder than expected. ._______________________________________________________________. | [7.1.3] Mission 3: Riding Shotgun | |_______________________________________________________________| CHARACTER: Nym's OBJECTIVES: Destroy 90 enemy craft turret gunner Nym reaches Landing Pad REQUIREMENT: Complete Mission 6 Bonus Objective *BONUS OBJECTIVES: Destroy 120 enemy craft Nym needs your help, as his turret gunner, to give cover fire as he makes for the Landing Pad on the other side of Mount Merakan. This mission is pretty straight forward, shoot down enemies. Troop Transports count as five enemies each, and you have Cruise Missiles as a secondary weapon. ._______________________________________________________________. | [7.1.4] Mission 4: The Lone Gunship | |_______________________________________________________________| CHARACTER: Clone- OBJECTIVES: Destroy all Confederate forces trooper REQUIREMENT: Complete Mission 13 Bonus Objective *BONUS OBJECTIVES: Gunship takes no hull damage You've broken away and found a butt-load of Confederate forces. Destroy them all, and try not to take any hull damage. You'll know when you're almost done when the Transports land. ._______________________________________________________________. | [7.1.5] Mission 5: Jango Fett | |_______________________________________________________________| CHARACTER: Jango OBJECTIVES: Disable the Duergo REQUIREMENT: Complete Defeat all enemies Mission 15 Bonus Objective *BONUS OBJECTIVES: Destroy the Station Shield Generators Jango has finally tracked down the notorious smuggler Race [Something-or-other, I will add in the name when I play again]. He is using the Station as cover, so take out all of his hired fighters then move in. Take out the Missile Frigates, then take out the Heavy Turrets and Station Shield Generators. Now, you can either chase Race around without letting go of ><, or if you've saved up your secondary weapons, launch your Torpedoes at him, and then get him to run into your Depth Charges. .______________________________________________________________________. | [7.2] Two Player Bonus Missions | |______________________________________________________________________| ._______________________________________________________________. | [7.2.1] Mission 1: Escort Duty | |_______________________________________________________________| CHARACTERS: Adi OBJECTIVES: Protect all friendly craft & Nym *BONUS OBJECTIVES: None Adi Gallia and Nym have to protect a convoy of Mere Cruisers and Pirate Freighters. Various enemy starfighters will attack randomly, and the mission finishes off with an imposing enemy Missile Frigate that launches Hex Missiles. ._______________________________________________________________. | [7.2.2] Mission 2: Classic Dogfight | |_______________________________________________________________| CHARACTERS: X-wing OBJECTIVES: First player to 5 kills wins pilots vs. TIE pilots REQUIREMENT: Complete Mission 2 Bonus Objective *BONUS OBJECTIVES: None Player one flies and leads the X-wing sqaudron against player two who commands the TIE fighter squadron. Use your wingmate commands to help you take out your enemy. Kills only count if the destroyed craft is the one PILOTED by the other player. ._______________________________________________________________. | [7.2.3] Mission 3: Droid Hunter | |_______________________________________________________________| CHARACTER: Adi OBJECTIVES: No more than 25 craft may & Jinkins reach the Orb REQUIREMENT: Complete Mission 11 Bonus Objective *BONUS OBJECTIVES: Less than 10 craft reach the Orb Adi and Jinkins must prevent more than 25 craft coming from those reddish-orange Orbs to enter the blue Orb in the center. ._______________________________________________________________. | [7.2.4] Mission 4: Showdown over Geonosis | |_______________________________________________________________| CHARACTER: Obi-Wan OBJECTIVES: First player to 5 kills wins & Jango Fett REQUIREMENT: Complete all two-player Hidden Objectives *BONUS OBJECTIVES: None Definitely the funnest of the two-player Bonus Missions seeing as how you and your friend can relive the Obi-Wan vs. Jango fighter duel in the asteroid field over Geonosis as seen in the movie. No wingmates to help you, and Obi-Wan can only use up to Force Lighting, so, have fun duking it out. ._______________________________________________________________. | [7.2.5] Mission 5: The Lone Gunship | |_______________________________________________________________| CHARACTER: Clone OBJECTIVES: Destroy all Confederate forces trooper & turret gunner REQUIREMENT: Complete all two-player Hidden Objectives *BONUS OBJECTIVES: Gunship takes no hull damage You've broken away and found a butt-load of Confederate forces. Destroy them all with help from your turret gunner, and try not to take any hull damage. You'll know when you're almost done when the Transports land. .______________________________________________________________________. | [7.3] Bonus Ships | |______________________________________________________________________| X-WING Requirement: Complete Mission 3 Bonus Objective Rating: Good defense, attack, and speed, okay handling. Only one secondary weapon in attack position. Closed S-foils gives MUCH better handling, however, it also prohibits laser fire. Primary Weapons- Four laser cannons; Strong/Medium fire Secondary Weapons- [/\ Proton Tropedoes] [> Close S-foils] TIE FIGHTER Requirement: Complete Mission 4 Bonus Objective Rating: Terrible defense, good attack, great speed, and superb handling. No secondary weapons, but an extremely high rate of laser fire makes up for it, as the handling and speed make up for lack of shields. Primary Weapons- Two laser cannons; Fair/HIGH fire Secondary Weapons- None ADV. ZOOMER Requirement: Complete Mission 7 Bonus Objective Rating: Good defense, okay attack and speed, fair handling. Only one secondary weapon unique to the ship, the others copy off of the Havoc. Primary Weapons- Four Front-Mounted Laser Cannons; Medium/Rapid fire Secondary Weapons- [/\ Heavy Cannon] [< Proximity Mines] [> Cruise Missiles] [\/ Cluster Missiles] ADV. JEDI SF Requirement: Complete Mission 8 Bonus Objective Rating: Okay defense and attack, great speed, good handling. Basically the same, just a bit better. Primary Weapons- Quad-pulse lasers; Weak/Rapid fire Secondary Weapons- [/\ Force Shield] [< Force Shockwave] [> Force Lightning] [\/ Force Reflex] SABAOTH FIGHTER Requirement: Complete Mission 9 Bonus Objective Rating: Fair defense and attack, good speed, okay handling. Kind of like the TIE fighter, minus the rapid fire, and with greater laser strength. Primary Weapons- Four laser cannons; Strong/Rapid fire Secondary Weapons- None ADV. FREEFALL Requirement: Complete Mission 10 Bonus Objective Rating: Good defense, okay attack, terrible speed and handling. Only one secondary weapon unique to the ship, the others copy off of the Havoc. Primary Weapons- Long-Range Laser Cannons; Medium/Beam fire Secondary Weapons- [/\ Mechanized Drone Fighters] [< Proximity Mines] [> Cruise Missiles] [\/ Cluster Missiles] ADV. HAVOC Requirement: Complete Mission 12 Bonus Objective Rating: Good defense and attack, fair speed and handling. Basically the same, just a bit better, and holding down () while the Energy Bombs are selected makes use of Nym's secret Plasma Scourge weapon: one Super Energy Bomb that uses up several ammo cells. Primary Weapons- Six laser cannons; Strong/Semi-rapid fire Secondary Weapons- [/\ Energy Bombs] [< Proximity Mines] [> Cruise Missiles] [\/ Cluster Missiles] REPUBLIC GUNSHIP Requirement: Complete Mission 14 Bonus Objective Rating: Good defense, great attack, good speed and handling. Probably the best vehicle in the game. Perfectly well-rounded, and the two gunner pods are automated to fire at the nearest enemy. The Concussion Missiles have a 'reload' period I guess, that prevents you from spending them all really quickly on one enemy. The Beam Weapon is infinite, but needs recharging every one in a while; it also hits faraway targets without having to 'lead' your sights in front of the enemy. Primary Weapons- Two laser cannons; Strong/Rapid fire Secondary Weapons- [/\ Concussion Missiles] [> Beam Weapon] SLAVE I Requirement: Complete all Hidden Objectives Rating: Good defense, great attack, speed, and handling. Definitely the funnest of the Bonus Ships. It is also best suited for going up against the Jedi Starfighter. Primary Weapons- Two laser cannons; Strong/Spread & Rapid fire Secondary Weapons- [/\ Torpedoes] [> Depth Charges] .______________________________________________________________________. | [7.4] Bonus Materials | |______________________________________________________________________| Special LucasArts Video SW Racer Revenge Trailer Vehicle Concept Art - Requires completion of Mission 5 Bonus Objective In-Game Concept Art - Requires completion of Mission 6 Bonus Objective Movie Concept Art - Requires completion of Mission 7 Bonus Objective Movie Concept Art 2 - Requires completion of Mission 8 Bonus Objective Team Photos - Requires completion of Mission 10 Bonus Objective My Day at Work - Requires completion of Mission 11 Bonus Objective Nym Comic Book Art - Requires completion of Mission 12 Bonus Objective Movie Outtakes - Requires completion of Mission 15 Bonus Objective Team Commentary - Requires completion of all Hidden Objectives ._____________________________________________________________________________. [7] Codes ._____________________________________________________________________________. Enter PNYRCADE to unlock all missions and bonus features. Enter QUENTIN to be invincible Enter HEADHUNT to fly the Z-95 Headhunter ship (precursor to the X-wing) in any mission Enter DIRECTOR for alternate camera angles, Select switches views and R1 is still used for zoom Enter NOHUD to remove the HUD Enter JARJAR to reverse the controls Enter MAGGIE to read her message Send in more to me BEFORE I find them to be credited as the founder. ._____________________________________________________________________________. [9] Other Secrets ._____________________________________________________________________________. Easter Eggs can be found in the top-most pipe on Mount Merakan after ALMOST all buildings are destroyed. A Battle Droid building a snowman can be seen near a Landing Pad at Mount Merakan also. Fly near the Landing Pad that is built on the side of the mountain, then look around those funny cap thingies that can be destroyed but not targeted, the droid will be making his snowman right next to one. In the One Player Bonus Mission Jango Fett, if you fly near the lone asteroid on the opposite side of the space station Reti arrives to help Race Kartan fend you off. If you take his shield and hull down to the very bottom, he will flee back into hyperspace. Feel free to send in others and I will duly credit you. ._____________________________________________________________________________. [10] Frequently Asked Questions ._____________________________________________________________________________. One question that WILL be asked frequently: On Mission 9: Dragon's Den I can get in and even see the Reactor Core, but I don't know where to shoot/bomb it at. Where do I aim for? Apparently the place to aim is against the back wall, straight down onto the Reactor Core. I know you can't see it but many people report that the most effective hits were there.