------------------------------------------------------------------------------- 00===========================================================================00 ------------------------------------------------------------------------------- |Game: Star Wars Galactic Battlegrounds | |Format: PC | |Type: FAQ/Strategy Guide | |Version: Final | |Created By: Ryan Gillam | |E-Mail Address: gillam123@hotmail.com | | | | | | | ------------------------------------------------------------------------------- 00===========================================================================00 ------------------------------------------------------------------------------- -/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/- LEGAL -/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/- Ok, you can use this guide, but if you do use it you must do the following: - E-Mail me so I can add you to the list of websites. - Also have the updated version. - Give credit where it is due. - Do not change the guide in ANY place. My e-mail address: gillam123@hotmail.com Sites that can use the guide: www.gamefaqs.com www.cheathappens.com www.cheatchannel.com www.cheatbook.de Sites that cannot use the guide: www.cheatcc.com -/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/- VERSION HISTORY -/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/- Version Final - Thats the end of the guide, I only wanted it to be a basic strategy guide, thank you for all the e-mails, watch out for my Scenario Editor FAQ coming soon. Version 1.12 - Added a site that can use the FAQ. Added site that cannot use the FAQ. Version 1.1 - Not much added, corrected a few spellings and added a new boxed in information box at the top. Version 1.10 - Changed Legal Section and changed all dividers. Also got rid of the ACSSI at the top and replaced it with a simple info box. Changed the introduction to take away the "how to use the guide" piece. Version 1 - All planned sections complete. Version 0.8 - This really is the final version, there was a problem with contents, so I have now re-alligned it left, for ease of use. Version 0.7 - Fixed problem with the siege section appearing under the multiplayer section, added the multiplayer section. Version 0.6 - Changed contents around and edited the legal stuff. Also added some ACSII Art at the top. Version 0.5 - Completed all except the multiplayer guide. -/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/- CONTENTS -/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/- 1. Introduction 2. The Civilizations a) Galactic Battlegrounds b) Clone Campaigns 3. The Basics a) The Resources b) Building the Base c) Scouting d) Attacking e) Tech Levels f) Standard Mode Game g) Hotkeys 4. Building List a) Economic Buildings b) Military/War Buildings c) Research Buildings 5. Unit List 6. Use of Formations 7. Defending the Base 8. Sieges 10. Playing Multiplayer 11. Credits/Conclusion -/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/- 1. INTRODUCTION -/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/- Hi there, welcome to the final version of this guide, if you are reading this, there will be no more updates unless they are needed, if so e-mail me with the additions needed and I will give full credit. This guide is for the game Star Wars Galactic Battlegrounds, this is a great game and my FAQ for scenario editor should be up soon, any way good luck with this game and I will see you online. Ryan -/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/- 2. THE CIVILIZATIONS -/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/- The list of civilizations show the unique units for them, the unique technologys. The bonuses to them and the units that are unavalible, if I have made a mistake, e-mail me so I can sort it out and give you appropriate credit. ............................................................................... 2a) GALACTIC BATTLEGROUNDS ............................................................................... =============================================================================== THE GALACTIC EMPIRE =============================================================================== *Unique Units* Dark Trooper Phase 1, Dark Trooper Phase 2, Probot *Unique Technologies* Walker Research - AT-AT's have a decreased minimum range and have Anti-Air capabilities. Altered Bargains - Reduces trading fee to 15 percent of the original cost. *Civilization Bonus* Aircraft cost 5 percent less, Upgrades for mechs cost 10 percent less. *Team Bonus* Mech Factory Units are +10 percent faster, Fortresses build 10 percent faster. *Weakness* Aircraft take 5 percent longer to build and are 5 percent more expensive. *Unavalible to the Civilization* Advanced Mounted Trooper, Explosive Yield Increase, Advanced Cruisers, Faith in the Force, Jedi Mind Trick, Reinforced Frame, Advanced Flight School, Shield Modifications, Armored Plate work, Advanced Propulsion, Redoubled Efforts. =============================================================================== GUNGANS =============================================================================== *Unique Units* Famba Shield Generator, Hvy Fambaa Shield Generator. *Unique Technologies* Far See in Binouculors - All troop center units now have a +2 Line of Sight and +2 Range (Except Mounted Troopers). Gungan Creature Armour - All Mech Factory units now have +10 percent HP. Creature Training - Pummels are now twice as strong against walls. Mobile Anti-Air heavy weapons are better against Air now, and Artillery is now better against buildings. Faster Growth Chambers - Ships are build 20 percent faster and are -20 percent cheaper. *Civilization Bonuses* Can Build Prefab shelters underwater, Buildings now have self regeneration for HP. Mine ore 10 percent faster in Tech Level 3. *Team Bonus* Shipyards cost -15 percent less , Shield Generators cost -10 percent less. *Civilization Weakness* Aircraft take 5 percent longer to build and are 5 percent more expensive. *Unavalible to Civilization* Droid Assistants, Integrated Range Finder, Explosive Yield Increase, Advanced Redesign, Jedi Master, Force Strong, Jedi/Sith Concentration, Jedi/Sith Purge, Force Influence, Jedi/Sith Perception, Jedi Mind Trick, Shield Modifications, Armored Plate work, Advanced Scanning. =============================================================================== REBEL ALLIANCE =============================================================================== *Unique Units* AirSpeeder, Armoured Air Speeder. *Unique Technologies* Tougher Armour - Troop Center units have +20 HP. A-Wing Research - Allows you to construct A-Wings. *Civilization Bonus* Farm Droids carry +1 food. *Team Bonus* Farm Food maximum raised by +35 food. Fortresses have range, line of sight and search radius increased by +1. *Civilization Weakness* None Listed in Game. *Unavalible to the Civilization* Heavy Strike Mech, Advanced Generator, Advanced Redesign, Technicians, Advanced Frigate, Advanced Cruiser, Jedi/Sith Purge, Force influence, Heavy Artillery, Heavy Pummels, Reinforce Frame, Anti-Air Retrofit, Mechanics, Redoubled Efforts, Heavy Weapons Engineers. =============================================================================== ROYAL NABOO =============================================================================== *Unique Units* Royal Crusador, Elite Royal Crusador. *Unique Technologies* Advanced Engines - All aircraft are +10 percent faster. Battle Armor - All fortress units, except the Air Cruiser, gain +25 percent more HP. Taxation All military units are now -10 percent cheaper. *Civilization Bonuses* Nova collection is 10 percent faster; Holocrons gives more Nova. *Team Bonus* Air Cruiser speed is increased by +10 percent,Increased attack against Mechs and Heavy Weapons *Civilization Weakness* None Listed in game. *Unavalible to Civilization* Advanced Mounted Trooper, Repeater Trooper, Integrated Rangefinder, Dexterity, Explosive Yield Increase, Heavy Assault Mech, Heavy Mech Destroyer, Advanced Generator, Technicians, Force Strong, Jedi/Sith Purge, Heavy Artillery, Reinforced Frame, Anti Air Retrofit, Mechanics, Heavy Armor, Heavy Plating. =============================================================================== TRADE FEDERATION =============================================================================== *Unique Units* Destroyer Droid, Heavy Destroyer Droid. *Unique Technologies* Fusion Extractor - +50% Ore Collecting Rate. Insider Trading - All technologies cost 10% less. Market Control - There is no resource Trading Fee. Neimoidian Endorsement - All buildings cost 5% less. *Civilization Bonuses* Prefab Shelters are not necessary *Team Bonus* Heavy Weapons Factory units gain +15% speed, Fortresses gain +3 Anti-Air Range. *Civilization Weakness* Carbon Collectors work 20% slower, Start with -25 carbon, Aircraft take 5% longer to build and are 5% more expensive. *Unavalible to Civilization* Droid Assistants, Repeater Trooper, Integrated Rangefinder, Sith Master, Force Strong, Jedi/Sith Concentration, Faith in Force, Force Influence, Jedi Mind Trick, Advanced Flight School, Efficient Manufacturing, Shield Modifications, Armored Platework, Bacta Tanks. =============================================================================== WOOKIES =============================================================================== *Unique Units* Berserker, Advanced Berserker. *Unique Technologies* Self Regeneration - +50% Ore Collecting Rate. Jetpacks - All technologies cost 10% less. Forest Vision - There is no resource Trading Fee. Wookiee Ingenuity - All buildings cost 5% less. *Civilization Bonuses* Carbon Collection in Tech Level 3 and above is 5% faster. *Team Bonus* Troopers gain +2 Line of Sight and +2 search radius Fortresses gain +5 Line of Sight and +10% Hit Points *Civilization Weakness* None Listed in Game. *Unavalible to Civilization* Heavy Strike Mech, Heavy Assault Mech, Advanced Generators, Advanced Redesign, Technicians, Advanced Frigate, Advanced Cruiser, Heavy Destroyer, Jedi Master, Force Strong, Jedi/Sith Concentration, Jedi/Sith Purge, Force Influence, Jedi/Sith perception, Jedi Mind Trick, Bacta Tanks, Anti-Air Retrofit, Efficient Manufacturing, Targeting Sensors, Advanced Propulsion, Redoubled Efforts. ............................................................................... 2b) CLONE CAMPAIGNS ............................................................................... Note: These Civilizations are only avalible with the CLONE CAMPAIGNS expansion pack or the pack where both games are combined called STAR WARS GALACTIC BATTLEGROUNDS SAGA. =============================================================================== GALACTIC REPUBLIC =============================================================================== *Unique Units* Jedi Starfighter, Advanced Jedi Starfighter. *Unique Technologies* Kaminoan Refit - Animal Nursery generates food +20% faster. Air Cruiser Boost Air Cruisers are now faster with +10% speed. Upgraded Med Droids - Medical droids move and heal +20% faster. Sight Beyond Sight Jedi - Troopers and Jedi Starfighters now gain +6 Line of Sight. Kaminoan Cloners - aser troopers are now built +50% faster. *Civilization Bonuses* Prefab Shelters hold one more population unit, Holocrons give more nova, Jedi and Jedi Temples are cheaper. *Team Bonus* Med Droids Heal twice as fast, Jedi gain +10%, Fortresses heal garrisoned units 33% faster. *Civilization Weakness* None Listed in the Game. *Unavalible to Civilization* Heavy Assault Mech, Advanced Generator, Advanced Redesign, Technicians, Advanced Frigate, Advanced Cruiser, Heavy Destroyer, Heavy Artillery, Heavy Pummel, Reinforced Frame, Anti Air Retrofit, Advanced Propulsion, Redoubled Efforts, Advanced Scanning. =============================================================================== CONFEDERACY =============================================================================== *Unique Units* Genosian Warrior, Elite Genosian Warrior, Reek, Aklay, Nexu. *Unique Technologies* Geonosian Diligence - Workers work +10% faster, and now have a +2 attack against troopers and buildings, and a +4 attack against Turrets. Droid Upgrades - All troopers have +25 HP and attack is increased by +3. Geonosian Engineers - Heavy Weapon Factory units gain +10% speed; lowers the reload time (except for Pummels) by a quarter of a second per shot. *Civilization Bonuses* Workers gain basic training upgrades automatically,Predators can be produced at the animal nursery. *Team Bonus* Cargo Hovercraft returns +25% Nova. *Civilization Weakness* Aircraft take 5% longer to build and are 5% more expensive. *Unavalible to Civilization* Heavy Strike Mech, Advanced Redesign, Advanced Frigate, Heavy Destroyer, Advanced Cruiser, Sith Master, Force Strong, Jedi/Sith Concentration, Faith in the Force, Force Influence, Jedi/Sith Perception, Jedi Mind Trick, Reinforced Frame, Advanced Flight School, Efficient Manufacturing, Shield Modifications, Armored Plate work, Advanced Power Pack, Advanced Propulsion, Redoubled Efforts. NOTE: The Story behind each civilization will come in next update. -/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/- 3. THE BASICS -/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/- This section will introduce you to the main aspects of playing the game, even if you are already familar with most aspects of play I still suggest you read here first as it will give extra details that you will not read elsewhere in this guide such as when to harvest resources, and what basic things to do when building the base. ............................................................................... 3a) THE RESOURCES ............................................................................... There are 4 resources that you need to collect in order to suceed in this game, each resource is important to building up your armies and defenses, or if you are playing a monument game they are needed for building a monument in vast quantities, below I will give a description of when to harvest them and how many workers you should have on them. =============================================================================== Food =============================================================================== This is absoloutly vital for your civilization, without it you cannot build troops or workers, so the civilization fails easily. There are many sources of food in the game, the most common is muja fruit bushes, although you can get it from hunting, fishing, farms and animal nurserys. The thing that I do when I first start a map is to get the scout out looking for Nerfs and Banthas which you can store in your animal nursery so that you have a steady supply of food coming in, this will also allow you to have more workers gathering other resources due to not needing a lot to gather food as Animal Nurserys do not need a worker near them. I do not hunt much at the start of the game due to the risk of death to workers although if there are some docile creatures near your base you can start to kill and gather these, but remember as soon as an animal is killed the meat starts decaying so it is best to build a Food Processing Centre close to the main food source and have lots of workers on one animal. If you workers start getting attacked by animals send some troops out there to kill it, although if you have aircraft avalible send them out as the animals cannot attack them. When you run out of natural sources of food you should build farms, although you can only build them if you have a food processing centre. =============================================================================== Ore =============================================================================== Ore is a crystal type thing that comes out of the ground, you will notice them. Ore is used for defending the base such as building walls and turrets so it is absoloutly vital that you begin to mine it as soon as possible if you are playing on hard difficulty modes as you will always be attacked, so it makes it easier to defend your workers and buildings. I suggest that you start mining this is in tech level 2 so that you can get the most amount of ore possible to start building walls and turrets to destroy the attacking enemy. =============================================================================== Nova Crystals =============================================================================== There are two main sources of Nova Crystals, Holocrons and Nova deposits. I will go into detail on them both in a minute. Nova Crystals are used for making aircraft, researching some advanced technologies and building Jedi. Therefore it is vital if you are going to make the most advanced and powerful civilization to crush your opposition. Nova Deposits which are the green crystals that stick out of the ground need to be gathered by workers and either deposited at the command centre or at a Nova Processing Centre. Holocrons on the other hand need to be picked up by Jedi or Sith and then stored at the Jedi/Sith Temple, these will generate a steady supply of Nova Crystals, roughly 45 per minute for each Holocron stored. One of the ways to win the game is to have control of all Holocrons on the map for a certain amount of time. Like the ore you should begin to gather this around Tech Level 2 so that you have a good supply =============================================================================== Carbon =============================================================================== Carbon is an vital resource that you should begin gathering straight away, it is used to build almost all buildings and new units. There are two sources for it and they are Trees and Carbon deposits, each gives the same amount of Carbon but it depends on what map you play on. If you play on a forest map you will gather carbon from trees and on a desert map you will gather from deposits. You should build a carbon centre nearby your main source of carbon to research carbon gathering technologies and to speed up the process of gathering carbon. In my experience if you have an Animal Nursery it is best to have more workers gathering carbon than any other resource as it is needed a lot more. ............................................................................... 3b) BUILDING THE BASE ............................................................................... The first thing to do is to start scouting the area for possible entrances to the base so you can defend it when you reach Tech Level 2, you also want to start building prefab shelters once you have enough resources. This things you should build is a Carbon Processing Centre, you should also build an Animal Nursery if you find between 8-10 Nerfs or Banthas. The most important thing you should build in the early stages of your base is a Power Core, this will allow you to power your base and allow your buildings to produce at 100% efficiency, unpowered they would only work at 25%. You will not need to build a Troop Centre early on if you are on easy difficulty settings, if on harder difficulty settings it should be one of the first buildings as it is vital to protect your base early on. Once you are in Tech Level 3, you can build the buildings you don't currently have because they are good for building up forces, there are some buildings you should build depending on how you will attack see the section on sieges. ............................................................................... 3c) SCOUT ............................................................................... Scouting the area should be the number 1 thing you do when your workers are gathering resources when you start out a new map, it should be done at the start otherwise it will be too dangerous later as there will be lots of enemy troops in the area. The main things you are looking for are all ememy command centres, possible ways into your base, holocrons and resources for when you expand. If you are on an island explore your entire island first, then build a dock and use the utility trawlers to scout around the other islands and see what Islands are inhabited and ones that are not but rich with resources. As long as you do not attack any enemies during scouting at the start of the map, you will not be attacked back. But if you attack someone by the command centre you have lost a scout. ............................................................................... 3d) ATTACKING ............................................................................... There is a lot of detail on this in the section on sieges. This section will go through the basics of attacking. You won't need to worry too much about assigning groups on simple difficulty sections, but it is important once you are more experienced in the game. To find out how to assign units to groups go to the Hotkey Section which can be found below. To attack a unit select your unit and then right click on the building or unit that you want to attack, there is not much to it. There are lots of different types of attacking units and they each do different jobs. Troops - Good for attacking enemy troops. Heavy Weapons - Good for demolishing Walls and Buildings. Air Craft - Good for taking out buildings and units. Can only be damaged by anti air craft devices. Mechs - Some are OK for attacking but not overly powerful. Ships - Good for scouting and attacking docks and other ships. ............................................................................... 3e) TECH LEVELS ............................................................................... Tech Levels, the most important thing for advancing in the game, well not really the resources are but this is second most important. Advancing a Tech Level basically gets you lots of new technologies and buildings which basically gives you the edge over your enemy, for example if you had an Advanced Mounted Trooper from Tech Level 2 and your enemy had a normal Mounted Trooper you would win the fight due to having the most powerful unit. Therefore you must always research a new tech level when you have the resources, click the Command Centre to view what the specifications are, and click the Research Tech Level (Insert Number Here). Its also very enjoyable when you are on Tech Level 3 and the enemy is on Tech Level 1 and you just attack them with your air craft as they have no means of protecting themselves. ............................................................................... 3f) STANDARD MODE GAME ............................................................................... The following are descriptions from the game manual on what different modes are played. - Random Map, The terrain will be randomly generated, and standard rules will apply unless you dictate otherwise. - Terminate the Commander, Each player begins with a fortress and commander, the object of the game is to eliminate the opposing commanders so you can rule the map. - Death Match, You begin with plenty of resources and can begin building an army and attacking straight away. - Commander of the Base, Capture a central monument and hold it for a period of time, the gain control of the monument all enemy units within range of the monument must be destroyed. - Monument Race, Be the first to build a monument, no military action is allowed in this mode of play. - Defend the monument, You begin with a monument and well defend it which is obvious really from the title. *Bit of humour there for you* ............................................................................... 3g) HOTKEYS ............................................................................... Hotkeys are a faster way of doing things on STAR WARS GALACTIC BATTLEFIELDS, I will list the main ones below that are good for the standard mode of play. Cycle through Idle Workers - (,) key Cycle through Troop Centres- Mech Factories or Air Bases - CTRL+A,CTRL+L,CTRL+T Cycle through resource buildings - (/) Key Centre view on selected Unit/Object - SPACEBAR Assign Units to groups - CTRL+1-9 Select Assingned Groups - 1-9 Select all onscreen units of one type - Double Click Unit Go to Command Centre - H Key Garrison Units in Selected Building - G or Alt+RIGHT-CLICK BUILDING Display Technology Tree - F2 Save Game - F9 Speed up Game Speed - + key on numpad Slow Down Game Speed - (-) key on numpad -/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/- 4. BUILDING LIST -/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/- This at the moment is a basic list of all buildings in the game, and what each building does, in the next update it will show the HP for each building along with attack power, if it is a turret etc. ............................................................................... 4a) ECONOMIC BUILDINGS ............................................................................... =============================================================================== Prefab Shelter =============================================================================== Prefab Shelter's allow you to house extra units, this is the way to expand your population. Each prefab shelter allows you to build 5 extra units, unless you are the Galactic Republic which means you get 6 units. Gungans can build them underwater and Trade Federation do not need to build them at all. =============================================================================== Power Core =============================================================================== Vital to your economy, without it buildings will only work at 25% efficiency. So everything will work 75% slower such as when you are researching new technologies and building units. The command centre is self powered. You can tell if a building is powered by looking at the lights, if they are green it is powered, if red they need to be powered. =============================================================================== Ore Processing Centre =============================================================================== The ore Processing Centre should be built near your main source of Ore. Without this your workers will carry all ore back to your command centre, this will make your workers less efficient. =============================================================================== Nova Crystal Processing Centre =============================================================================== Nova should like the Ore Processing Centre should be built by your main source of Nova, you can research Nova gathering upgrades here. =============================================================================== Command Centre =============================================================================== The basis of your whole base. This is where you research new technology levels and build workers, if you have no dedicated resource centres this is where your workers will bring gathered resources. If there is an attack you can garrison workers here to fire out of it. =============================================================================== Monument =============================================================================== One way to win the game, it takes a lot of resources and a long time to build, doesn't have much use, so avoid building one if you are going for conquest. =============================================================================== Carbon Processing Centre =============================================================================== This is used to gather carbon, build near your main supply of Carbon. =============================================================================== Animal Nursery =============================================================================== Garrison Nerfs and Banthas here so that you can can get a steady of supply of food coming in every minute, only build if you find 8-10 Nerfs or Banthas or otherwise it is pointless. It is also needed to build Mounted troopers at the troop centre. =============================================================================== Food Processing Centre =============================================================================== Build near main supply of food, needed for a farm, not much use although you can make a queue for farms so that they are built automatically. =============================================================================== Farm =============================================================================== This is used if you have run out of natural resources, it should be built near your food processing centre and all upgrades for it should be purchased as soon as possible. =============================================================================== Aqua Harvester =============================================================================== This is like a farm, except it is built in the water and trawlers collect from it. ............................................................................... 4b) MILITARY/WAR BUILDINGS ............................................................................... =============================================================================== Fortress =============================================================================== This is used to build your civilization specific unit, it can also be used to expand your population by 20 units, it can also be used to build a cannon later on. =============================================================================== Troop Centre =============================================================================== This is the basic military building. You can building the staple of any army, the infantry such as mounted troops and ground troopers, also grenade troopers and anti-air troopers. =============================================================================== Mech Factory =============================================================================== This building is used to create mechs such as the AT-AT's and Scouts which you can use if your first scout is killed. =============================================================================== Ship Yard =============================================================================== Used to build ships to transport, attack, scout and to collect fish for you. Building ships will give you an edge on your enemies. =============================================================================== Medium Wall =============================================================================== This will be your first type of wall that you should build, it is both strong and a good defensive. =============================================================================== Heavy Wall =============================================================================== This is a very strong wall and will give a lot of defensive for you, there is hardly any chance of a small army without artillery and heavy weapons. =============================================================================== Shield Generator =============================================================================== This will give extra protection to all your buildings in range, it is good if you are being attacked a lot as while the enemy are taking extra time to attack your buildings you can destroy them with aircraft etc. =============================================================================== Medium Turret =============================================================================== This is a ranged tower that will allow you to destroy attacking troops with in range, this is perfect defensive for early invasions, watch out for the enemies ones as well. =============================================================================== Jedi/Sith Temple =============================================================================== Store Holocrons and build Jedi/Sith here, they are a powerful battlefield force but you do not want many of them. =============================================================================== Light Wall =============================================================================== I don't suggest building this wall, it offers next to no protection and will be destroyed quite quickly, it is basically a waste of resources. =============================================================================== Advanced Anti-Air Turret =============================================================================== This will attack on-coming enemy aircraft, this is vital if playing on a hard difficulty setting as you will be constantly attacked by aircraft and this is one of the only ways to destroy them. =============================================================================== Light Turret =============================================================================== This is a ranged tower that will allow you to destroy attacking troops with in range, this is perfect defensive for early invasions, watch out for the enemies ones as well. =============================================================================== Air Base =============================================================================== Build and upgrade aircraft here, this is good if you want to destroy the enemy quickly with next to no damage, unless they have anti-air defences. =============================================================================== Sentry Post =============================================================================== This can be used to give extra view of surrounding area, apart from that it has no attack capabilities, so useless once you get turrets. =============================================================================== Anti-Air Turret =============================================================================== This will attack on-coming enemy aircraft, this is vital if playing on a hard difficulty setting as you will be constantly attacked by aircraft and this is one of the only ways to destroy them. =============================================================================== Gate =============================================================================== Once you have built a wall you will want access for your troops, so build one of these otherwise you will be stuck in your base. =============================================================================== Shield Wall =============================================================================== This is the strongest type of wall avalible, and should be used if you have the resources to buy it. =============================================================================== Heavy Weapons Factory =============================================================================== Build Heavy weapons here such as artillery and pummels, this is good if you have walls to penetrate and buildings to destroy that have anti-air defences. ............................................................................... 4c) RESEARCH BUILDINGS ............................................................................... =============================================================================== Spaceport =============================================================================== You to buy, sell and trade resources. You can build trade routes here which will bring back Nova Crystals from every journey. =============================================================================== War Center =============================================================================== You upgrade various things about your military units here, it is good if you want to make the most powerful fighting force, and lets face it who does not want to. =============================================================================== Research Center =============================================================================== Research upgrades to ranged units and buildings here, not really useful unless you want to upgrade the defence of your buildings. -/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/- 5. UNIT LIST -/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/- Each unit/s is listed with where they are madwe and a basic description of the unit. =============================================================================== Mounted Trooper, Heavy Mounted Trooper, Advanced Mounted Trooper. =============================================================================== This mounted unit is used for melee attacks and can detect concealed Jedi and Sith units. Its best use is to attack Mech's although it has an attack bonus against Buildings so useful when attacking a base, it is made in the troop centre. =============================================================================== Trooper Recruit, Trooper, Heavy Trooper, Repeater Trooper. =============================================================================== Early on this is the most powerful unit in the game, but you will gradually need it less when there are mechs and more powerful units, these are quick to die. They are made in the troop centre. =============================================================================== Anti-Air Trooper, Heavy Anti-Air Trooper. =============================================================================== These are weak units with a powerful attack against aircraft, they are only needed when your enemy has reached Tech Level 3 as they cannot attack ground units. They are made at the troop centre. =============================================================================== Grendade Trooper =============================================================================== This is a powerful unit although very expensive, when you are attacking troops make sure your ones are out of the area before launching a grenade as it will damage your troops as well, made in the the troop centre. =============================================================================== Scouts =============================================================================== They are very weak but they are quick, they should only be used for scouting not for attacking as they will be killed quickly. Made in the Mech Factory. =============================================================================== Strike Mech, Heavy Strike Mech =============================================================================== This are good for taking out infantry, these are made at the Mech Factory. =============================================================================== Mech Destroyer, Heavy Mech Destroyer =============================================================================== These are capable of destroying strike mechs, they are good when you troops are being destroyed and you need to attack them quickly and get rid of the enemy. It can carry 1 unit in it which will make its attack more powerful. It is made at the Mech Factory. =============================================================================== Assault Mech, Heavy Assualt Mech =============================================================================== An very strong unit made at the Mech Factory they delivers powerful attacks and can damage severely anything in its blast radius, it can carry some units. Made at the Mech Factory. =============================================================================== Utility Trawler =============================================================================== A worker that fishes and can construct aqua harvesters, it makes underwater prefab shelters if you are a Gungan. Made at the Naval Yard. =============================================================================== Transport Ship =============================================================================== This carries units from one part to another over water, it has no ttack capabilities so if it is attacked you will lose all units on it, so it is best to send an attack ship with it or at least an aircraft to defend it. Made at the Naval Yard. =============================================================================== Light Frigate, Frigate, Advanced Frigate =============================================================================== This ship is very fast and is equipped with a basic weapon and should be used for defending and scouting. It can also detect hidden sea units. Made at the Naval Yard. =============================================================================== Destroyer, Heavy Destroyer =============================================================================== This unit is specifically suited to destroying other sea units, such as transport ships. Made at the Naval Yard. =============================================================================== Anti Air estroyer, Heavy Anti Air Destroyer =============================================================================== This is used to protect your units from air attacks, although they cannot fire at land or sea units, made at the Naval Yard. =============================================================================== Cruiser/ Advanced Cruiser =============================================================================== These are a bit like the artillery of the sea, they deliver powerful attacks and are good for coastal attacks, they are very weak against air units, made at the Naval Yard. =============================================================================== Air Transport =============================================================================== These carry units through the air, ideal if you want to get your units to an inland destination over the sea which you cannot reach with sea transport. Made at the Air Base. =============================================================================== Bomber, Enhanced Bomber, Advanced Bomber =============================================================================== Bombers cannot fight air to air but are very powerful against buildings and stationary ground units. Made at the Air Base. =============================================================================== Fighter, Fast Fighter, Advanced Fighter =============================================================================== It is quick and can attack all units, should be used to attack units that cannot return fire. Made at the Air Base. =============================================================================== Artillery/Heavy Artillery =============================================================================== Used to attack from a long distances with powerful attacks, good for attacking units in formation and taking out walls and turrets. Made at the Heavy Weapons factory. =============================================================================== Anti Air Mobile, Heavy Anti Air Mobile =============================================================================== Can attack air units but not ground units, made at the Heavy Weapons Factory. =============================================================================== Pummel/Heavy Pummel =============================================================================== This is an attack unit, must be close to the building, good for attacking buildings and walls, made at the Heavy Weapons Factory. =============================================================================== All Jedi and all Sith =============================================================================== They are very powerful and collect holocrons from around the map and garrison them at the Jedi or Sith temple, made at the specific temple depending on the civilization. =============================================================================== Unique Units =============================================================================== They are different for each civilization, see the civilization guide above, made at the Fortress. =============================================================================== Bounty Hunter =============================================================================== They are trained killers of jedi and are very powerfull against them. No Jedi can match the skill of the bounter hunter, made at the Fortress. =============================================================================== Cannon =============================================================================== This is a slow moving unit and is excellent at taking out buildings from long range although they are very weak from close attacks, this can be made at the Fortress. -/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/- 6. USE OF FORMATIONS -/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/- Very small section here on Formations and can sometimes give you the tactical advantage over other players. Line Formation, This is the default formation, all units are put into a line. It is the most common formation in the game and should be used if you want all your units in one small place. Staggered Formation, Spaces your units out, it is good if you are under attack from artillery fire as the units are in a wider area so the damage to each unit is reduced. Box Formation, This should be used if you want to protect weaker units such as artillery when you are attacking a base. Flank Formation, Splits the units selected into two groups so that you can attack from two seperate sides. -/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/- 7. DEFENDING THE BASE -/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/- Defending is a very good thing to do early in the game, at all times you should have a good set of units left at your base to defend from surprise attacks. When you first reach Tech Level 2 begin to mine Ore so that you can build some Medium Walls. While you are mining send your scout out to look for all possible entrances to your base. These are the areas that you need to wall up. Once you have enough ore, start building walls with as many workers as possible so that it is built quickly. After the wall is built you should build turrets, there is no need to build anti air turrets until your enemy is on Tech Level 3, as that is when they build aircraft. Build the turrets near the gate as this is where you will be attacked by the enemy, if they start attacking walls get your workers to repair it. If they destroy a turret or wall get your aircraft out there to kill them, if you have no aircraft get your troops to destroy them, if worse comes to worse and you are over run garrison workers in your command centre so that they can attack back. -/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/- 8. SIEGES -/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/- These if you aiming to be a more military based civilization and to crush all your enemies this is what you should do. The first thing you should do is build up your army depending on how you are going to attack. If you are going to go long range but strong build up artillery and some ground units to protect them. For close range use Pummels, Mounted troopers, Assault mechs and troopers. For long range and a ram attack stock up on both, I will now go into detail of what you must do for each attack to get you a win. =============================================================================== Long Range Attack =============================================================================== Set up a line of artillery and cannons far enough away from the enemy so you do not get attacked but close enough so you can destroy buildings, this means not placing them near Command Centres, Turrets and Fortresses. If everything in the range is destroyed move them closer. Once you are in the Base things get more complicated set your army out so that the cannons are on the front and the artillery weapons are on the two sides, troops should go in the middle. Once you have destroyed a good amount of the base send your troops in. =============================================================================== Attacking Up Close =============================================================================== Bring a lot of troopers, these are for defence and distraction. Bring the troopers forward distracting all enemy that fire, bring the pummels forward and attack the buildings, this should work throughout the whole attack but a lot of planning will need to be put into it. =============================================================================== Attacking with both attacks =============================================================================== Start by using the long range strategy and then move pummels in to take out buildings, have cannons and artillery stay at the entrance with some troopers, while pummels take out buildings, if there are no anti air defence take in some aircraft as well which will make the job easier. -/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/- 9. PLAYING MULTIPLAYER -/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/- Multiplayer is basically the same as single player, except you are playing someone over the internet. To access multiplayer mode click the option "Zone.com" on the main title page. Then go through the options, installing what they tell you until you find either Star Wars Galactic Battlegrounds or Clone Campaigns, depending on what game you want to play. Make sure you choose the right room for you, as if the room is labelled "Experts Only" do not enter it and ruin other peoples games. When the game is launched you will be at the civilization select screen, do that. You can also chat in the lobby here to the other players. To complete it select "I am Ready" and the game will begin. Basically use the tactics I have outlined before and you can't go far wrong. Good luck. -/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/- 10. CREDITS/CONCLUSION -/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/- Well, that took a long time to write, any way if you want to contact me send me an e-mail at gillam123@hotmail.com and put SWGB in the subject. Ok thanks, and you will get credit. Happy Gaming, Ryan