Stronghold Walkthrough by Stumbleine Version 1.0 Introduction Stronghold is another historical sim brought to us by the same team that made the wonderful Caesar series. Firefly have managed to perfectly blend the tactical and economical factors of the game so that both are of equal importance. This Walkthrough should elucidate any problems you might have playing the Economical or the Invasion Campagne. If you have any questions about this FAQ you can contact me at the email address below. I hope you enjoy playing the game as much as I did. Now go! Your Stronghold Awaits! General Advice - I have played through all the missions on Normal or Hard ; I can therefore not vouch that these tactis will work on the Very Hard difficulty setting and you may find you get absolutely massacred. - The tradepost is your best friend ever. Build one whenever you have the resources to do so and don’t forget to use it to equilibirate your stacks of food, supplies and gold. - The crossbowmen (xmen) are quite simply the best unit in the game as they aren’t too expensive to train and can mow down rows of swordsmen, knights, macemen and halbediers. Place them in strategic positions like towers and high ground. - Boiling oil is also a must have for any castle defender. If you use your mecanics wisely you can stop whole units of men with one simple cauldron. - Your Lord is a real wimp and can’t fight very well at all. He’ll kill off 5 spearmen or so, or maybe 2 or 3 macemen but that’s about it. Make sure he’s well protected by some bowmen or infantry : you lose him, you lose the game. INVASION MISSIONS Mission 1 Place your Saxon Hall near the group of trees in the middle of the map then build 4 woodcutter huts (WCH from now on) near the trees and 4 hunter posts near the granary. Fall asleep for 10 minutes then build another hut to increse production if you want. Mission 2 Build 4 WCH near the trees, but taking care to keep them inside your stockade. Build 4 hunting posts near the granary. When you have enough wood you can finish the stockade. You shouldn’t need to increase the population but if you decide to do so build some more hunting posts to accumulate the ammount of food necessary. Mission 3 The wolves can only cross the river at 2 points so start by blocking these two points off. As in previous missions build some WCH and hunter posts.Your next prioirity is to accumulate enough wood to build a pallisade around you saxon hall big enough to hold a flecher, an armory and a barracks.You’ll need to kill a few of the Rat’s men who wander onto the map from the northern side about halfway through the mission. Once your pallisade is complete build a flecher followed by an armory and finally a barracks. Two or three archers should be sufficiant to kill all the Rats men. To kill the wolves simply place a couple of towers near the river crossing points and tell your archers to fire at the wolves. Mission 4 Build your castle to the far south west then build 3 WCH near the trees. With the remaining wood build some dairy farms. The high ground offers excellent defense against the rat’s troops and your stronghold is already partially protected by the rocky terrain. You’ll want to fill in the gaps in between the rocks to completely protect your settlement, then build a fletcher/armory/barracks to start training archers. As the wood production rises you can build more dairy farms and eventually a peasant hut or two for farmers. With the remaining wood you should build some towers and distribute your archers to protect your weak points. Repair your stockade if it gets damaged by the Rat’s attacks. You may also want to consider adding a second wooden wall infront of the first for added protection Mission 5 You’ll need loads of wood for this one ; I’d recommend five WCH in total : two on the island and three near the trees to the south. Wheat farming is long to get going to you’ll need 3 or 4 farms on the southern plaines as soon as you can. Your next priority is to wall off the 3 northern crossing points ( 2 onto your island and one onto the island to the west) using either gatehouses (ghouses from now on) or a wooden wall/tower combination so you can defend it with arches. Then get your fletcher/armory/barracks up and running. When you next get some wood build a hut, a windmill and a couple of bakers as you should have some wheat by now. You should then increase baker production accordingly as the flour will start to pile up. Strengthen the walls around your crossing points and wall off the northern part of the island with 2 or 3 thick wooden walls depending on wood stocks. Your remaining workforce should be set to work as fletchers, wheat farmers or bakers : if you lose too many archres build more fletchers if wheat is low more farms and if flour stocks are high more bakers. The final attack will be devestating : you’ll want to make sure the main island is protected even if you have to sacrifice a few frams to the south. Mission 6 Hmmmm..... the cowardly scumbag killed all your men! The flames of vengence must now be burning in your eyes ? don’t worry he won’t survive for long. Build your keep near the quarry to the south west and some WCH slightly north near the trees, a few hunting posts for quick food and some daury farms near the quarry to the south. Next get your stone production working with some oxen to ferry your stone rapidly to your stockpile. Then build an armory/barracks and start training those archers. Finally surround your settlement with a stone wall complete with a ghouse, and get your archers up there. As you get more stone expand your walls to the east where there is plenty of fertile land for more cow farms ansd some wheat fields. Remember wheat takes a longgg time and needs at least 5 peasents to function (1 farmer, 3 for the windmill and 1 baker) so only expand into wheat production when you are sure to have enough resources to do so. As your wood stock grows you can build some more fletchers. Once you are satisfied with food and weapon production you can build another quarry and a crenelated wall round your settlement. Use any stone you have to bolster your defences. The Rat’s first attack won’t occur for quite some tim, but it’ll be stronger than anything you’ve faced up until now. Use your archers efficiently to wipe out invaders attacking your walls and repair when you can. Build 4 or 5 fletchers to churn out those archers and you should send him running. Mission 7 Pull back the archers on the wooden wall back to the stone defences asap (you may have to open up the ghouse to let them in) and quickly mass your own troops onto the stone wall, holding back the spearmen until you see the enemy ladders coming towards you. Once you’ve pushed back the first assault build a wooden ghouse to complete the first stockade and repair where necessary. Food may be a problem : you have plenty of flour so build more bakers to get some bread. Next another an other quarry with oxen for stone production, another fletchers or two and eventually a poleturners workshop and another wheat farm. Place a token force of archers to defend the wooden pallisade and pull them back to the stone wall when the enemy gets too close. As soon as you can you’ll want to build a stone wall behind the wooden one and maybe a stone ghouse. Once this is completed if you keep training archers the enemy will find it tough to get close. Mission 8 This one is tricky but fairly easy if you place your stockade in the right place : you’ll need to divide your wooden walls into three parts ; the first on the south eastern side of the valley between the two rocky outcrops, the second slightly to the north inbetween the swamp and the high plateau where the enemy arrive and the third in betwwen the swamp and the large plateau to the west where your castle keep is. If you do this correctly, using the spacebar to make sure you’ve filled in all the gaps, you’ll have closed off the valley floor. Once food and archer construction is underway you can start building a few hop fields and a quarry to strengthen the wooden pallisade with stone walls. Try to make good use of the valley floor : it can only hold about 7 farms and you’ll need 2 or 3 hop fields. Hold back the spearmen as a mobile reserve unit if the enemy manage to break through a section of your wall. The first section will be attacked the most frequently, place most of your archers here. NB : Make sure your walls aren’t too close to the enemy signpost or you’ll lose it when the enemy first appear!This can be VERY annoying With food and hop production coming along nicely you can start building some brewers and getting those barrels of ale rolling out! With remaining wood build some bakers, more fletchers and a poleturners. You’ll need quite a few archers for this one. Mission 9 Time to lay down the rat poison! This mission is quite difficult as you have to decide if you’re willing to divert stone and men to defending the quarry. On easy and normal you can probably abandon it. Food shouldn’t be a problem but you may wan’t to build a few hunters posts. You’ll need at least 3 fletchers if not more and a poleturner. You also have plenty of wood so build a wooden wall on the far side of the moat which a) slow down the invaders and b) be targeted by the catapults instead of your nice stone walls. The first attack comes very quickly (after 5 mins or so) and is very tough! You must protect you granary from catapult fire at all costs or you’ll be in deep trouble. If your quarry survives long enough you’ll have enough stone for a tower (I advise the south east corner) or even another stone wall. Remember to repair damaged walls and to keep the moat dug out. If your WHC are destroyed build some more inside the main keep. Keep up archer production and use wood ansd stone to build up your walls : build wooden walls 5 o 6 blocks thick if you can and you should be able to survive until the end of the mission Mission 10 Time is against you on this one so rush the macemen in the keep with your spearmen and tell your archers to fire at the enemy archers in the tower, then finish them off with the remaining spearmen. The quarry is fairly defendable as you can easily surround it with a stone wall an place archers on the wall and on the cliffs above. You’ll need to send some archers to deal with the bears roaming near your WCHs to the northwest. Build another quarry, some more oxen, a couple more wheat farms, a windmill and a couple more bakers. I usually surround my wheat with a wooden wall to protect it from wolves and the rabbits to the west. Stone production is essential here : use it first to build a stone ghouse at the bottom of the slope leading up to your keep, a stone wall running from the cliffs to the west to your ghouse, and from your ghouse to the cliffs to the east (encompassing the two quarries of course!). Send your archers to kill the wolves and the rabbits. With wood build bakers to keep up with food consumption. As soon as your defences are in place start building chapels : the more you have the more people you can bless. You also need to get your population up so build some dairy farms, afletchers, a barracks and an armory. Once you’ve filled the top plateau with farms start building hop farms on the vally floor and brewers.Keep a close eye on food consumption ; once you have some ale you can open an inn : the combined religion + ale factors should let you cut food rations if you need to (and as you near 50+ peasents you probably will). Once you’ve taken back the castle the Serpent won’t attack for another 20mins or so which leaves you plenty of time Mission 11 This one is pretty dificult! I suggest plcing your keep behind the large rocky area so you can use the river to the west and the cliffs as natural walls. Place a wall between the river and the cliffs to the west and between the cliffs and the edge of the map to the east. Build a couple of dairy farms using the flat land you can find, some WCH, an armory, a barracks, a tanner, a fletcher and some hunting posts. Start training archers. Use any excess wood you have to build more fletchers and some wooden walls. You may want to build you quarry now or wait until after the first attack when you can defend it better. If you don’t want to build a quarry, build a tradepost and trade in some food to buy the stone you need to finish your defences. I thouroughly recommend building a tradepost at some point during this mission to make up for lost resources. If you have enough stone you can wall off your quarry, if not block the passageway in between the two cliffs or the enemy troops will pour through the gap there. Whatever you decide to do, you will find it difficult to defend the quarry during the first assault as the Wolf sends in some swordsmen who are practically invincible against your archers. Concentrate all your fire on each one individually and try to get them to chase your spearmen who are pretty much dead meat anyway. Eventually with a little luck you will push them off and a robed monk will give you the plans for the crossbow. Your armory should be nicely stocked with leather vests from the tanner so set all your fletchers to making crossbows and get them working (you should have 3 or 4 fletchers by now). Kepp up a steady flow of wood , build another tanner if necessary and a quarry if you haven’t already done so. The crossbowmen (xmen from now on, and no corny jokes on the comic superheroes please!) are tough chaps and even if they take a while to reload their metal bolts go through just about anything. If you keep up xmen production further attacks from the Wolf will be shattered by a rain of steel bolts that mow down macemen, archers and swordsmen with relative ease. Mission 12 The weakest point of the castle is the western corner. Get some xmen and archers up into the hills to the west an have them wipe out any enemy within bow range. Then set up your tunnelers beyond enemy lines and tell them to dig towards the northern part of the western wall near the enemy armory. Once the tunnels are nearing the wall send in the macemen. The combined assault on this section should open up a section of the wall your men can pour through. Keep up supporting fire from your xmen and bowmen. Once you’re into the castle grounds split your men into two groups : the first should wipe out the archers on the walls and towers and the second should head towards the keep killing everything on ground level. Once the castle is yours bring in the spearmen and have them start digging a moat, then send any macemen left alive to help (they dig fast). Now it’s time to face facts : you’re gonna lose those dairy farms, hunting posts and probably the quarry. I usually just build a small wall inbetween the cliffs and the western wall of the castle but it never lasts long. Instead use the free space inside your walls wisely : there’s enough space for a couple of dairy farms and a hop or wheat field as well as a windmill, a couple of bakeries and a fletcher and/or a tanner for xmen construction. The inn is up and running so get those taxes up! I generally build a ghouse in the southwestern wall and extend my battlements in this direction, filling up the space with more fields. Unless you lost loads of macemen during the first attack you can sell off the metal at the tradepost for cash.Bread can also make quite a tidy profit so it’s worth building plenty of wheat farms and bakers for bread production. Keep the macemen in the keep and the spearmen on the walls to push off enemy ladders or your xmen will get massacered. 95% of your defenders should be on the western wall and the others in towers around the castle. After each enemy attack rebuild the walls and the moat. There are several other ways to increase the money flow : if you increase your population your taxes will increase but so will your food consumption, if your popularity is high you can decrease rations to sell off extra food or stop them eating a food of a specific type like bread. Finally you can sell off extra wood and ale if your’re making more ale than your population drinks. Remember never to lose sight of your objectives : don’t spend more than you have to on food and men and don’t bother building any non essential buildings (like a forge). Mission 13 This mission has an annoying bug that makes the game quit if you completely wall off your keep! This includes trees and other natural elements like rocks etc. The key to getting round this bug is to build a long corridor one block wide in the middle ? the enmy will have to come at you one at a time and you can pick thelm off from afar. Start by building a stone wall to the south to portect your dairy farms and quarry ? remember to surround the quarry or you’ll be attacked via the forest. I would build a second quarry straight away as you’ll be needing a fair bit of stone for this mission. Your food stocks should be alright for the time being so use the wood to build some iron mines, another fletcher and a couple of tanners. I normally place the entrance point to the keep with the long corridor to the north near the barracks. The first 20 mins will be hell as the Pig will atack often and your defences won’t be 100% complete. Use the xmen and macemen to block andy weak points. Once you get some extra wood build some hop fields, a couple more bakeries and some breweries. Then build a forge and start training macemen. Your gold will be quite low , but the breweries will give you some ale and you can open an inn and start taxing the peasants. Keep on training macemen and xmen ? you’ll need about 30 macemen to attack the Serpent’s keep and defend your catapults, but it’s up to you how many you want ? there’s no time limit. You can now also build a mecanics guild. You’ll need 9 mecanincs (catapult plus wooden shield = 3 mecanics) to build 3 catapults and their defences. Keeping your catapults as far away from the enemy as you can, destroy the middle tower with the seige engine then bung a few cows across to kill off the macemen. Then destroy the second tower with the seige engine. At all times keep your macemen near the catapults to defend against the Pig’s troops if he tries to attack them. With both of the ballistas out of the way you can have fun smashing up the rest of his castle for as long as you want. When you’re ready send in 5 macemen to set off the pit traps then rush the main keep with the rest of your men.Once you kill the Serpent you win. If something goes wrong train some more men at your castle barracks. Mission 14 This one is pretty easy. The key is to use all men to defend the southernmost ghouse. Start by strengthening the walls and building a wooden wall infront of the stone one (protection against rams). Then build a tradepost so you can buy stone and use remaining wood to put some pit traps down infron of the ghouse. Train all available troops and send them down to the bottom ghouse along with all the men defending your other walls. You should now have enough men to push off the first assault. Set your fletchers to xbow. When the Pig attacks use the balista to take out the ram then aim at stopping his men breaking through the stone wall. Keep your own macemen in reserve. After the first assault buy enough stone for a second large tower and place it to the east of the small one. Put a balista in it and build a mecanincs guild then 2 mecanics to operate the balista. With your defenses complete you can concentrate on training cossbowmen and planting pit traps. You can start raising taxes at this point in the mission as it doesn’t really matter if people start to leave your castle. The Pig won’t stand a chance. Mission 15 Pretty tough this one as you have a limited time limit. Send your xmen to the far rocky outcrop to the east and have them take out the xmen on the eastern tower. At the same time send some archers to the hilly gorund to the west and have them kill all rhe xmen on the western tower. If you place your men correctly you’ll be out of enemy bow range and won’t lose a single man. Once the xmen are dead take out any other targets you can without being fired upon and send a group of about 20 spearmen to set off the pitch on the ground near the moat. Pull them back as soon as the pitch lights and you might be able to save a few. Then send in your spearmen in groups of 20 or so to fill in the moat. You have to monitor tem closely all the time or the’ll fill in the wrong bits. Once you have filled in a small patch of water your tunnelers can take down the ghouse. The next bit is tricky. I normally send in the macemen to kill of all the remaining archers from the first wall, get the battering ram attacking the second ghouse and the ladders againt the wall into the castle grounds. Use the pause button and the spacebar to give your orders clearly. Send the maceman up the ladders to kill off the archers and xmen in the towers around the ghouse then some of your remaining spearmen towards the keep. They’ll set off the pitch traps and die. Bring in your archers and xmen (the xmen will have to come in through the broken wall section ? they can’t climb ladders) and send them up into the towers to rain fire down onto the defenders. Finally send in all remaining spearmen and macemen to the keep, then wipe out the archers in the last tower. You must kill all the enemy troops to win this one. Don’t panic and make lots of saves in case something goes wrong. Mission 16 Pitch is what you’ll need for this one to run smoothly : pitch and wood. You’ll need to start by getting your food and pitch production online. Build mostly apple farms (4 or 5) and a dairy farm. Then build a wooden wall up to the cliffs to the north and across to the cliffs to the east. Put a stone ghouse in the center and some braziers along the walls and in the towers. Build an armory . When the Pig first attacks try to wait until the halbediers are on the pitch before setting it alight.. When the attack has been pushed back start building some quarries down to the southeast and protect them with a wooden stockade. Send some xmen down there asap and put them on some wooden towers. Keep replacing the pitch infront of the castle and make sure you set it alight at the right time. Xmen can’t use fire so you’ll need your archers near the braziers . As time ticks on you’ll have to build more farms and quarries (you’ll probably need about 15 peasants working at the quarries and you’ll need food to feed them). It’s up to you to decide if you want to fortify the wooden walls with stone ones. I usually keep the wooden walls and trust my xmen, pitch and eventually monks (!) to hold off the Pig ? this way you can finish the mission a fair bit earlier. If running low on pitch you can either trade for some more or build more rigs. I don’t think it’s worth building a church or an inn here unless food stocks start to get too low. Mission 17 Finally you can use the boiling oil! Pitch is important so wall off the rigs to the west of your castle. I normally extend the walls northwards slightly to fit in some more dairy farms, a couple of WCH and hunter posts, a few wheat farms, a windmill and a cathedral (or your people will sulk). You can build some bakeries,tanneries and fletchers against the walls of the inner keep. You get 10 halbediers (= pikemen) at the start of the mission and some macemen so I never bother with anymore infantry. On the otherhand you’ll need plenty of xmen and mecanics. Build a barracks and a mecanics guild and put some mecanics up on the wall at strategic points like over the ghouse and in the towers. Put a balista in the large tower. Your food should be okay cos you start off with loads of wheat and if you have enough bakers you’ll be able to feed everyone. If food runs low cut rations, if food is high raise taxes and don’t forget the +3 pop bonus from religion. Another possibility is to play with the fear factor to get more resources or happier people. Use the tradepost to buy and sell resources. Build more rigs if you can. The Pig will attack in force so keep some stone for repairs. If you have loads of pitch you can build some pitch traps and train some archers to set them off. I normally build a second large tower in the southern wall and put another balista up there. When the Pig attacks use the ballistas on the rams and the xmen on the macemen and archers. Let the halbediers reach your walls then tell your mecanics to pour hot oil down onto them and watch them burn............. Mission 18 NB If you wait around long enough (no time limit) you can see people get tortured by the Pig’s men....burnt, decapitated and hanged : very instructive This mission is tough. You can use some of the tactics from Mission 15. Send some archers to the hills to the west and put the men on the rocky outcrop to the east to kill all the xmen in the 4 towers on the first wall. You should be able to kill them all without losing any men yourself. The Pig will send out some macemen to attack your seige engines so protect them and slaughter him with your men. Once the 4 towers are clear start sending in groups of spearmen to set off the pitch and fill in the moat as previously (Mission 15). As soon as their is a large enough space infront of the first ghouse attack it with your 2 tunnellers , followed by the two rams. As soon as the ghouse is down pull back the rams and send in about 20-30 macemen to set off the pitch inside the first wall. Some should survive long enough to wipeout the remaining archers from the first wall. The next bit is tricky. Once the fires die down send your ram to attack the second ghouse, a seige tower to the wall left of the ghouse, a seige tower to the right of the ghouse and get any ladders you have up against the castle walls. Divde all remaining macemen into two groups (one for each tower) and get them up onto the walls then have them kill all the archers they can. Procede to move your macemen round the enemy battlements and towers wiping out all the other bowmen in the towers. At the same time send in 50 or so spearmen to set off the pitch in the main castle grounds, and try to get some of your own xmen and archers up into the enemy towers.Once the pitch has burnt out charge the main keep with everything you have left and send his porky butt straight to hell. Note that unlike Mission 15 you don’t have to kill all the baddies to win, but just the Pig himself. The important thing is to keep tight control over your men using the spacebar and the pause button. You especially need to do this to stop your macemen rushing across the castle grounds once they get up onto the second wall or they’ll set off the pitch and die instead of killing off the annoying archers on the walls. You also need to keep a close eye on your diggers when they are filling in the moat ? keep them concentrated on once specific part to lose a minimum ammount of men. As always save often. Mission 19 Quickly wall off your farms at the bottom of the cliffs with a strong stone wall and 3 large towers. Buy two mangonols and a balista and train the mecanics to operate them. Train some archers and put them up on the first wall with some braziers. Buy some pitch from the tradepost and put some pitch infront of your walls. Build a wooden wall infront of the pitch ditches. Build a tanner, a fletcher, an armouer and a forge as close to your stockpile as possible (except for the tanner). Build a couple of bakeries and a windmill, and send 3 or 4 mecanics with burning oil up to the first wall in the towers. The Wolf will attack in force but if you had time to do all of the above you should be able to hold him off. As soon as the Wolf retreats get all available men out to build a moat and build a ghouse with a drawbridge so they don’t get stuck out there. The moat is important cos it will slow down the swordsmen and make them more vulnerable targets. Use remaining stone to repair the walls. Use the wood to build fletchers and tanners. Replace damaged seige engines and put a mangonol on the large tower on the cliff overlooking your keep and some archers next to the brazier on the wall near the tower. Train xmen for the walls. Train some swordsmen and send them up to the roof of the keep to act as a bodyguard for your Lord. If all else fails 6 or 7 swordsmen will be able to hold off the enemy for quite a long time. Finally there’s a tactic I usually use which is to fill the space between your first wall and the cliffs just behind them with pitch. This means that when the enemy break through the first wall (and let’s face it they probably will) you can kill off a whole lot of them before they even reach the second ghouse. When the Wolf finally attacks start pulling your troops back from the 1st wall when you see he has filled in the moat and is attacking your walls. Don’t forget to use your mecanics with the boiling oil before you pull them back! The second ghouse isn’t really very defendable ? I only leave a few men here and send most of them back to the third ghouse which is much more defendable. The Wolf will send in a massive group of swordsmen so wait until they get onto the ground you’ve covered in pitch and set to fire to it with your archers. This nice fireworks display should wipe out a fair number of his troops before they even get to the second ghouse! Keep training swordsmen and xmen and if the Wolf breaks through the second ghouse harrass his men all the way up the slope to the third ghouse. If they ever break through you should by now have plenty of swordman protecting your Lord and the few enemy that manage to make it this far will get cut to pieces. Mission 20 This mission is fun as you have massive stocks of food, weapons, men and gold! You should start by buying some xmen to strengthen the defences on your first wall along with some mecanics with boiling oil. Use pitch the finish off the ditches infront of the first wall (buy more if needbe) and cover the area in between the first and second wall with pitch (where the dog kennels are).Build a wooden wall infront of the pitch ditches. Train as many knights as you can. These men will have the honor of sacrificing themselves to protect your walls. Finally get some seige weapons up into your towers big enough to hold them. As before the Wolf will attack twice. As soon as his seige engines appear send out your knights and try to destroy as many as possible before the main bulk of his army appears. If you are lucky and pull them back at the right time you might be able to save some of them, but most of them will probably die. The Wolf will probably break through the first wall so don’t hesitate to set off the dogs and the pitch if thing are looking grim. Use your boiling oil to kill his more important troops like the swordsmen and knights. Try to kill as many tunnellers as you can before they reach your walls (again you may want to use knights for this, it’s up to you). If you manage to hold him off, build a quarry for some stone, replace the pitch ditches and repair the wooden and stone walls. You might want to consider digging a moat. Go crazy on the xmen and swordsmen and some knights (you may have to build more stables), raising taxes if you have to. Put half the swordsmen in between the two towers near your keep infront of the pitch, and the other half up in the keep to protect your Lord. The Wolf’s final attack will be devestating. You’ll need to send some knights or macemen on a suicide mission to destroy as many seige weapons you can. Don’t forget to keep training swordsmen and xmen. The Wolf will almost definitly break through your second wall this time, so when you see he’s starting to do so retreat from the second wall and everyone back to the third wall defending the keep. Light the pitch once the Wolf’s men break through your first unit of spearman and start to climb the slope. If anyone ever gets as far as the keep the swordsman there should be able to hold them off. Mission 21 Well this is it the final showdown! I had some difficulty with this level although some people find it pretty easy. Start by massacring the maceman and knights the Wolf sends out to attack you then set up archers to the west and the xmen to the east beyond enemy bow range. Kill all the archers in the towers, the kennels and any mecanics you can get to. Next build your stone throwers as close as you can without being fired upon. Destroy the first three seige engines ( I can’t reach the 4th one it’s too far away, but if you can take that one out too). If the worst comes to the worst finish off the towers with the catapults. Bung some cows to kill off the halbediers and more importantly the mecanics with the boiling oil. Once all this is done use the same tactic as in previous missions to fill in a part of the moat with your spearmen. Use the catapults to take out the ghouse, or the rams if you prefer, but they’ll probably get too damaged. Send in the remaining spearmen and retreat as soon as the pitch lights up, then send them back in to wipe out any remaining archers and mecanics. They will probably all die during this, but honestly who cares? I sure don’t. You can then set about destroying the second gatehouse with your maceman and two rams. Destroy all troops and seige weapons and use your macemen to set off the pitch. Hopefully some of your macemen will survive. Send your rams and macemen to attack the third ghouse while at the same time moving in your swordmen, knights and bowmen. I expect your macemen and rams won’t last long so finish the job with any catapults you have left and your knights. The entire area between the third gate and the keep is covered in pitch so your knights will go down screaming. Ignore their plees for help and send in your swordsmen to kill off the seige engines in the towers, then charge them all towards the keep. You’ll lose some to an annoying mecanic with boiling oil on the keep roof, but at least 15 if not more will make it into the keep and send the Wolf flying over the battlements. If all fails another tactic I’ve tried is to fill in the moat in the southwest corner and use the seigetower to get my men up onto the walls, or use more cows, or to use the catapults on the second gate and not the third one ? it’s up to you! ECONOMIC MISSIONS Mission 1 Easy and boring. Build lots of dairy farms and lots of hop farms then go and make a cup of tea and come back 10 minutes later Mission 2 You’ll need plenty of wood for this one. Start by blocking off the two crossing points which should keep you safe from bears and wolves. Build some orchards. After about 5 minutes Robin Hood and his merry men (and a merry monk) will show up so have them kill off the wolves, bears, rabbits etc. Build some fletchers and an armory to start making bows. Extend your stockade outwards and build more farms and a couple of hop fields. Once you have some hop build a brewery or two and an inn, then build a tradepost. You can either sell off food or/and raise taxes to buy iron. Build a couple of forges. After a while build a barracks and train some archers. Put them on towers or a ghouse to the east. Keep a close eye on weapon production and raise taxes or build more fletchers/forges if you need to even if this means your popularity drops. The earlier you finish, the better your score will be. Mission 3 Place plenty of wheat fields and hop fields, a windmill and 5 or 6 bakers, some WCH, some breweries and a tradepost. You’ll need two or three inns to get the maximum popularity bonus. Once there’s no more space for wheat fields build a quarry and get some stone to build a church. The ale and religion factors should give your popularity a big boost and you can then either raise taxes or reduce food supplies. Sell off excess resources and buil a stockade round your fields and/or train some archers to kill the rabbits Mission 4 This one is a tough one! I suggest you start off by building some WCH, an armory, a barracks, some dairy fields, a quarry and some wheat fields, an iron mine and some wells in that order. Don’t bother trying to protect the quarries you don’t have the stone to spare! Next build a fletcher, a forge and a tanner followed by some bakers and orchards. You will be plagued with negative events all through this mission so once you have loads of food you may want to raise rations and give the people some bribes or numerous fires and bandit attacks will knock down your popularity and people will start leaving your castle : the worst thing you want to happen when you have to collect resources. To add insult to injury you can’t build a tradepost so there’s no way to make up for lost supplies. When fairs and jesters arrive raise taxes and cut food. As wood increses build more tanners, forges mines, quarries or farms depending on which resource you’re the most behind on (I never have enough stone). DON’T complete your castle until the last minute or the bandits will attack your quarries. Train as many archers as you can, and once your tanners have made the required number of leather vests, use any extras to make xmen. Mission 5 Easy this one. Build several farms of each type and plenty of WCH cos the forest is quite far away. Three food types and double rations gives you a +11 to popularity! If you decide to open an inn you’ll get another +3 which means you can really kill them will extremly high taxes. Build some pitch rigs once farming space is used up and sell resources at a tradepost. I would also suggest building an apothecary for this one as plagues break out quite frequently. Stumbleine