+=====================================================================+ +A Long Time Ago, In a Galaxy Far, Far away... + +=====================================================================+ _______.___________. ___ .______ / | | / \ | _ \ | (----`---| |----` / ^ \ | |_) | \ \ | | / /_\ \ | / .----) | | | / _____ \ | |\ \----. |_______/ |__| /__/ \__\ | _| `._____| ____ __ ____ ___ .______ _______. \ \ / \ / / / \ | _ \ / | \ \/ \/ / / ^ \ | |_) | | (----` \ / / /_\ \ | / \ \ \ /\ / / _____ \ | |\ \----.----) | \__/ \__/ /__/ \__\ | _| `._____|_______/ The Force Unleashed System: Nintendo Wii Developed by: Krome Studios, 2008 Produced by: Lucasarts, 2008 FAQ/Walkthrough written by: Christopher Long(Awing Pilot), Sept 2008 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1.0 Table of Contents ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ To easily find what section you need hit Ctrl+F and enter in the section number. 1.0 Table of Contents. 2.0 What is "The Force Unleashed"? 3.0 Playing "The Force Unleashed" 4.0 Walkthrough -> 4.01 Prologue --> 4.02 TIE Construction Yard ---> 4.03 Trial of Skill ----> 4.04 Raxus Prime -----> 4.05 Trial of Insight ------> 4.06 Felucia -------> 4.07 Intermission: Vader's Flagship --------> 4.08 Nar Shaddaa ---------> 4.09 Trial of Spirit ----------> 4.10 Kashyyyk -----------> 4.11 Dark Felucia ------------> 4.12 Imperial Raxus Prime -------------> 4.13 Cloud City --------------> 4.14 Intermission: Corellia ---------------> 4.15 Death Star ----------------> 4.16 Light Side Ending -----------------> 4.17 Dark Side Ending 5.0 Duel Mode -> 5.01 Characters --> 5.02 Duel Arenas ---> 5.03 Duel Mode Tips and Strategies 6.0 Extras -> 6.01 Holocron Location Checklist --> 6.02 Lightsaber Crystal Checklist ---> 6.03 Lightsaber Hilt Checklist ----> 6.04 Force and Health Holocron Checklist -----> 6.05 Duel Mode Character Checklist ------> 6.06 Cheat Codes -------> 6.07 Databank 7.0 Frequently Asked Questions 8.0 Final Thoughts... 9.0 Contact and Copyright Info ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2.0 What is "The Force Unleashed"? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Star Wars: The Force Unleashed is easily one of the most hyped and promoted Star Wars game. Earmarked as an official, Lucas approved piece of Star Wars canon eyes have been on the game from day one. After a long development process the game was finally released on September 16th, 2008 for Microsoft Xbox 360, Sony Playstation 3, Sony Playstation 2, Sony Playstation Portable, the Nintendo DS and Nintendo Wii systems. Lucasarts handled the development on the Xbox 360 and Playstation 3 while Krome Studious handled the development on the other systems. Obvious graphical and control issues aside the story is the same spanning across all platforms with a feature added in here and there to make use of each system's unique features. The Xbox 360 and Playstation 3 versions made use of their systems high end graphical powers, the Nintendo DS had touch screen controls, the Playstation Portable featured historical missions exclusive to the handheld and the Playstation 2 version had a few extra levels tossed into the main storyline of the game. The version this guide is for, the Nintendo Wii, included the same extra levels as the Playstation 2 as well as an exclusive, albeit tacked on, duel mode. The game starts with Darth Vader tying up loose ends after Order 66 and follows as he takes an apprentice of his own. You play the majority of the game as this apprentice, codenamed Starkiller. As Starkiller your main duty is to bring Vader's enemies to justice as he says himself although you'll quickly learn that things aren't always how they appear. You'll battle and search your way through familiar locals from the Original Trilogy, the Prequel Trilogy and even a locale or two only mentioned in the Expanded Universe before the inevitable showdown between all involved. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.0 Playing "The Force Unleashed" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ An overview of controls and options available in 'The Force Unleashed' as well as the included in-game tutorial mode for the more complicated maneuvers. ~~~~~~~~ Controls ~~~~~~~~ ~~~~~~~~~~~~ Force Powers ~~~~~~~~~~~~ ~~~~~~~~~~~~~ Tutorial Mode ~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4.0 Walkthrough ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The reason you probably clicked into this file to begin with. Listed below are the step by step walkthroughs of the levels found in Star Wars: The Force Unleashed in the order they appear in game. I'll do my best to not spoil anything I can avoid concerning the story. The 200 hundred Holocron hidden through out the levels are marked with a simple (H*), where the asterisk is the number of the Holocron as the guide lays it out. This order follows the order you encounter or find them in the game as best as possible. Any other secrets, hints or just neat things to see will be marked with an authors note for your benefit. Lastly any potential game interfering glitches will be marked with a glitch note. NOTE: Holocron numbering is subject to change as I check and assure I've found them all in each level. Until this file is marked complete and this warning removed I make no guarantee that all Holocron are found. ~~~~~~~~~~~~~ 4.01 Prologue ~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Galaxy is on the brink of total darkness. The evil GALACTIC EMPIRE has overthrown the Old Republic and now holds countless worlds in the grip of fear. The Jedi Knights have been all but destroyed. Only a handful of Jedi have escaped Imperial forces, disappearing into hiding across the galaxy. The Emperor's spies have located a Jedi Knight on the Wookiee homeworld of Kashyyyk. The Sith Lord DARTH VADER has been dispatched to destroy him.... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -------------------------- | Holocron: 20 | -------------------------- After the standard Star Wars text crawl you are treated to a small cutscene of the planet Kashyyyk surrounded by an Imperial blockade as a lone shuttle leaves the hanger bay of a Star Destroyer and starts towards the surface. The shuttle lands in the mist of a battle between Imperial Clone Troopers of the 501st and the native Wookiees. Lord Vader emerges from the shuttle and after "informing" the Sergeant in charge that he is there on a mission of his own sets out towards the Jedi that he feels through the Force. In a way only Vader can you begin lumbering forward.... Take a second to look around and get comfortable with Darth Vader. Once you are ready to continue head north towards the Clone Troopers that are firing on a few Wookiees beyond them. Force Push the wooden blockade in front of you leaving the Clone Troopers alive to provide some extra fire on the Wookiee warriors ahead if you choose. Killing them has no negative effect on the outcome of the level after all you are Lord Vader. Proceed up the now cleared walkway towards the first hut where a small squad of Clone Troopers is engaging yet more Wookiee warriors. Time to get your saber dirty as Vader orders the squad to follow him deeper into the Wookiee Village. As you engage the first of the enemy Wookiees an Imperial TIE fighter shoots down a Wookiee catamaran that crashes into the structure beyond creating a field of debris and obstructing your vision for a few moments. Kill the first of the Wookiees running toward you then Force Push the last Wookiee manning the turret beyond. From there you can see more enemies to the north of your location in the next hut. Pick up one of the red blinking power conduits and toss it into the middle of the hut then proceed to finish off the rest with your saber. Continue around the tree along the path. Either destroy the turret you run into next or grab it off its stand to have it follow behind you with the Force; it'll shoot at a few enemies before becoming worthless to you. After a couple Wookiees that run towards you the first save computer will log your progress for you then continue down the small bridge into the next hut that is guarded by a few Wookiees and a single turret. A Bacta container is near the entrance to this hut; if you need it Vader will grab it for you. Once inside the hut proceed to the left around the circle structure. You'll have to clear a large door out of your way with the Force to continue. Clear the few Wookiees out from inside and grab the Bacta container on the balcony you pass if you need to. Continue all the way around the circle until you reach the exit. Go down the small bridge that leads to the next hut below, making sure to grab the Holocron(H1). Clear out all the Wookiees, grab the Holocron(H2) in the corner before continuing forward. Grab the power conduit and toss it carefully between the two wooden blockades in the middle of the platform to destroy them both then grab the Holocron(H3) laying behind, clear the platform of Wookiees and grab the Holocron(H4) behind the machine near the inner wall. Continue forward and grab the Holocron(H5) at the end of the steps almost hidden under the walkway to the right. Use Force Repulse in the middle of the empty hut and grab the Holocron(H6) that appears from under one of the machines then continue forward. Kill the few Wookiees on the next platform then grab the Bacta container and the Holocron(H7) from near the wall, to the left of the catamaran wreckage in the middle. If you are quick you can toss one of the power conduits at another catamaran flying by. There is another Holocron(H8) behind the machine that lays behind the turret so grab it before heading forward. Toss the power conduit near the wall towards the waiting Wookiees and this should take out two or three of them then finish off the rest of the group that come running towards you making sure to grab the Holocron(H8) on the bridge that leads to the next hut. Destroy the turret in the middle of this hut, grab the Holocron(H10) in the corner behind it then use the power conduit near by to kill a few of the Wookiees ahead of you. Grab the Holocron(H11) by knocking over the small structure in the middle of the platform before you. The game will save as pass a save computer then a TIE fighter crashes into the trees ahead resulting in a bunch of debris. Kill all the Wookiees that come out from behind the wreckage of the TIE fighter. You can use the cockpit of the TIE fighter to toss and knock a few of them off if it doesn't roll off the platform after the crash. Continue follow the path of huts around and wading through more rushing Wookiees making sure to grab the Holocron(H12) on the platform immediately after the TIE fighter wreckage. Grab the Turret away from the Wookiee and it will shoot him down as he runs towards you then move on forward through another Wookiee and grab the Holocron(H13) beyond him in the corner. Toss another power conduit and the Wookiees ahead and continue on past a large tower with a hole in it towards some steps that lead into a hut. A Holocron(H14) is in the corner of the steps so grab it and head into the hut. The save computer here will save your progress. Inside the hut are a Bacta container and an elevator you take to the beach below. A Holocron(15) will be in the middle of the elevator if you cleared all the Wookiees before take it down. Whew! A cutscene will play where more Clone Troopers arrive to engage the Wookiees as a cloaked man watches from a hut above. The Clone Troopers are retreating as Vader appears. They inform him that they haven't been able to break the Wookiee line. Vader will give it a shot. Walk forward down the hallway and out onto the beach. In this area you have to kill a set amount of Wookiees before you can proceed, in this case its about 15 of the hairy beasts slain before the next cutscene plays. Make sure to grab the five Holocrons(H16, H17, H17, H19, H20) spread out around the beach before you kill all the Wookiees. Start by going left and hugging the large tree in the middle; there are two of them near the back, one in the burning frame of the tower in the middle and the last one in the wreckage of the Clone transport in the far end of the beach. The Rogue Jedi you came to Kashyyyk to murder screams at you from the upper hut to retreat to which Vader replies by tearing the structure down with the Force. This starts the games first boss battle as the Rogue Jedi falls from the tower that was just crushed to fight Vader. +++++++++++++++++ |Boss: Rogue Jedi | +++++++++++++++++ The first boss of the game is a relatively easy one designed to introduce you to the mechanics of lightsaber vs. lightsaber. I doubt you'll even break a sweat destroying him. When he is close in proximity to you stick with standard side to side saber slices as the vertical ones take longer and miss more often. If he pushes you away with the Force or runs grab him and toss your saber at him a few times. In between all this you might get stuck in either a Force lock or saber lock. Break the locks by matching the controller directions on screen to either slam him into the ground a few times with the Force for massive damage or parry his saber away for a direct hit with yours. Once his life hits about half way a small cutscene will play showing that his Force attacks have stepped up but don't worry any. Stick to the same set of attacks; horizontal slices when close and saber throws when far away. You can also choke him but it fails to connect often. After his life hits about a quarter left an action scene will play. Match the correct movements with either the Wiimote or Nunchuck and Vader will disarm the Jedi and finish the fight in a fitting over the top dark side manner. Watch the cutscene closely as it sets up the story for the rest of the game. Vader picks up the fallen Jedi angrily demanding to know where his Master is because he senses a stronger presence in the Force. The Jedi informs Vader that his master is long since dead and as Vader is about to deliver the final blow with his lightsaber the weapon is pulled from his hand by a child. Vader realizes this boy is the Jedi's son and as the Rogue Jedi yells for him to run he crushes the boy's father to death. As the 501st shows up Vader decides to take this boy with him; slaughtering the clone troopers in the process as to leave nobody but Vader knowing of this powerful child. ~~~~~~~~~~~~~~~~~~~~~~~~~~ 4.02 TIE Construction Yard ~~~~~~~~~~~~~~~~~~~~~~~~~~ Flash forward some 15 years. You are now playing as the young boy taken from Kashyyyk. Vader's secret apprentice, codename: Starkiller. This is where the fun really begins. The game picks up with a cutscene as Vader is knighting Starkiller with his lightsaber. He then informs him of his first mission. Vader's spies have finally detected another Jedi that avoided Order 66. You are to proceed a TIE fighter facility under attack by a Jedi General Rahm Kota. Kill him and bring Vader the lightsaber. You are to kill Imperial's and Rebels to keep your existence a secret. After meeting your new pilot Juno Eclipse, you and your sparring droid PROXY head towards Nar Shaddaa on your ship Rogue Shadow. Your team arrives at the TIE fighter facility already under attack my Kota and his men. ------------------------------------------------ | Holocron: 20 | | Lightsaber crystal: 2: green, Kaiburr Crystal | | Lightsaber hilt: none | | Force Holocron: 1 | | Health Holocron: 1 | | Moves Unlocked: 1: Ground Slam | | Characters Unlocked: 3: Anakin, Aayla, Luke | ------------------------------------------------ Immediately after gaining control of Starkiller dash forward and dispatch of all the Rebel commandos then head down the hallway right in front of you. Kill the sparse Rebel commandos attacking you then make sure to break all the light panels and destroy all the service panels on the wall to claim your first Holocron(H1)in the hanger right in front of where you appear after blowing open the door at the end of the hallway. Best way to achieve this is to use Force Grip to grab the service panels and toss them at the lights or even the enemies. After a shortcut scene where Starkiller blows a Rebel out into space clean out all the Rebels needed to deplete the meter(around 7). Use ranged attacks like lightning and tossing debris at them to avoid their fire or find a high perch to pick them off from. After they are all dead a door will open to reveal Imperial Stormtroopers fighting with Kota's Rebels but before heading in to introduce yourself first head to the eastern wall of this hanger and look up to spot another Holocron(H2). Where you are standing there should be large boxes and smaller hexagonal barrels, stack one of those barrels on one of the boxes then double jump up to grab it then head into the waiting battle through the newly opened door. Remember Vader's orders and destroy everything that is alive in this hallway and continue to go down until you hit some stairs. Toss the demolition charge blinking at the end of the staircase up to the top to clear out some opposition then tear off the wall panels on the right wall to reveal a Holocron(H3) with a Bacta tank right by the window beyond it. Continue threw the hallway and the enemies up a second set of stairs and into a large TIE fighter construction area where the wings are being attached to bodies then sent somewhere above. You'll pass a save computer on your way in. Clear out the enemies to gather up Force Points then head to the northern corner of the room where a stack of TIE solar panels is laying. Use the Force here and Starkiller will use these panels to make a path to the area above. Clear the area of enemies then go to the northwest corner and destroy the storage barrel there for another Holocron(H4) then turn directly behind you, blow open the door here and clean the room of enemies for another Holocron(H5) in the room lit up with red lights. Be careful, there are is some heavy artillery in here and a gaggle of regular Stormtrooper so don't go rushing in. After you have the Holocron head back out and locate another pile of TIE solar panels... you know what to do. On your way up look around for another Holocron(H6) on top of a large crate. You must grab this one before passing through to the next level above since you can't go back. Best way to do this is to use the upcoming TIE being built as an elevator but make sure to jump while low or risk being pushed into the level above. Once you make it to the next level of the area clear the area of troops paying extra attention to the turrets then head up the stairs through the hatch that opens behind them. On top of the stars is a lightsaber crystal(Green) and another Holocron(H7) to the right in the fire after the door opens. Proceed through the hallway taking names and grab the eight Holocron(H8) from behind the second service panel on the left wall. Finish your fight through the hallway, bust open another door and enter into a new exterior hanger where you need to dispatch enough Militia to deplete the meter before continuing on. There is a Holocron(H9) behind a console that is short circuiting in an adjacent room and another Holocron(H10) on a ledge above you. Stack barrels until you can reach with a double jump. Be careful in the adjacent room there is Militia with rockets ready to ambush you. After you clear the Militia Starkiller shows off his skill by brining an old Clone War era dropship out of the sky with the Force. After the show, head to the newly opened stairwell in the corner of the hanger where you claim a Health Holocron that increases Starkillers maximum health. Proceed through this hallway making sure to destroy all the light panels and service panels along the way. When you hit the second set of stairs look up and behind to spot another Holocron(H11). Grab it and continue on then grab the next Holocron(H12) at the end of the hallway provided you destroyed everything. Enter into the next area; a large shaft with joining elevators and a cutscene plays showing a battle going on above you. Ride the left elevator up to the area above then dispatch of both parties here including the two that just came up on the adjacent elevator. Once everyone is gone head into the room on this level to claim another Holocron(H13) and a Bacta container then proceed to take that elevator up to the next level above. Take note of the Holocron(H14) in front of you while you ride. You can either drop down on this platform from the gangway above or jump back to the second level below and ride the TIE solar panels up to get it, your choice. Make sure to grab the Force Holocron in front of where you get off the elevator to increase your maximum Force power then continue forward through the Stormtroopers and Rebel Militia alike defeating enough Rebels to continue through this hallway into yet another hanger. The door slams behind you and an AT-ST appears. ++++++++++++++++++ | Mini-Boss: AT-ST | ++++++++++++++++++ A Rebel manages to jump extremely high(maybe he is a Jedi too?) on top an Imperial AT-ST and remove the pilot then turns his attention to you. You'll need to destroy this chicken walker to move on. To defeat it you have a few options. You can use the demolition charges laying around as flying bombs but that runs the risk of them being shot at while close to you for massive damage. You can use the large red light towers as flying battering rams but the time in which it takes to take them down and toss with the Force is high. You can also toss your saber at it from a distance but this takes time and the damage dealt is rather low. The last way and probably the best is to stand between it's legs and start swiping horizontally with your lightsaber. If it kicks you away move back in while using Force Lightning. You'll score direct hits for decent damage and every once in awhile it will attempt to step on you. Match the on screen prompts with the Wiimote and Nunchuck for a special move. Using any method or a combination thereof will bring this machine down in no time. Once it's life hits around a quarter Starkiller will finish it off a spectacular way. It's a fairly easy battle and since there are plenty of Bacta containers around you'll have no problem. Once the AT-ST is done go ahead and use the Force to pull down all those tall lights then collect the Holocron(15) on the platform above to the left of the exterior hanger door where the battle is raging; you might have to stack a few things to reach it. Once you have it continue towards the hatch marked green on your map then blow it down with the Force to continue on through where a save computer logs your game for you. Destroy all the Imperials and Rebels and continue straight. When you hit a small ante room where there are fully constructed TIE fighters movie by to your left look above you to spot the next Holocron(16), jump across from the ledge above to grab it then continue to the next room. Continue straight through and grab the Holocron(17) to the right before you enter the next area. This is the last hallway, I promise. Continue through the enemies and up to flights of stairs. To the immediate left of the second flight in the corner is another Holocron(18) so grab it then turn around and continue through more enemies. When the door opens at the top a Holocron(19) should be waiting if you managed to destroy 90 or more enemies in this level which shouldn't have been a problem by now so grab it then continue towards the door in front of you. Before going through grab the last Holocron(20) to your right, behind a computer console. It'll short circuit when you destroy it so be careful. After you have the last Holocron in your possession its time to go meet this General. +++++++++++++++++++++++++ | Boss: General Rahm Kota | +++++++++++++++++++++++++ Finally a true test of your Sith skills and the man your master sent you to assassinate. As you enter General Kota is sort of angry and insulted that Vader sent a "boy" to fight him but none the less Kota is a Jedi and you are Sith so he must destroy you. The overall battle with Kota is actually rather easy once you get the hang out it. The best strategy to use against him is distance since he is a strong blademaster. Blast him with Force Lightning until you both get stuck in a Force Lock and then match the on screen commands to knock him back. Repeat this strategy and he'll eventually stop to chide you some more about your age and his strength, blah. After this happens he comes at you a bit faster and with a few more Force Pushes. Keep blasting him with Force Lightning and if he manages to get close enough to you throw in a few vertical slashes as well. You can also attempt Force Pushes and saber throws but he avoids them more often then not. The whole time you are battling Kota he is spouting the wisdom of the Jedi and the closer he gets to defeat the more strained his voice becomes. As the battle rages the room itself begins to sustain damage but don't pay attention to it, just keep up your ranged attacks until his health hits half way at which point he starts to bring the whole facility down around you. At this point its best to switch to a closer approach and hope for Saber Locks you can easily win. When he is knocked back jump in for the quick slices. Finally when his health hits a low around a quarter the final finishing move will start so match the commands and watch as Starkiller thrashes Kota. He jumps in close for the kill but not before Kota tells you something interesting. Pointedly that Vader won't always be your Master then screams "Me?" before being blinded from your blade and pushed into space. Before leaving he snatches up Kota's lightsaber with the Force then leaves to report to Vader. Beating this level unlocks the new Force Power "Ground Slam" as well as new characters for duel mode; Anakin Skywalker, Aayla Secura, Luke Skywalker and finally a focusing Combat Crystal for your blade, a Kaiburr crystal that increases the strength of Force Push. Whew, what a level! ~~~~~~~~~~~~~~~~~~~ 4.03 Trial of Skill ~~~~~~~~~~~~~~~~~~~ You report to Vader that Kota has been killed. Vader pulls Kota's lightsaber from your belt and attacks you with it. Another test it seems as he points out the fact that if had been your(only) saber you would have been killed. He then dispatches you to the ruins of the Jedi Temple on Coruscant for more training. This finally gives you unrestricted access to your ship, the Rogue Shadow. From here you can enter cheats, change your 'Costume', and review the database and your holocron collection. The ship also acts as a portal to the next level. ----------------------------------------------- | Holocron: 6 | | Lightsaber crystal: 2: purple, Qixoni Crystal | | Lightsaber hilt: none | | Force Holocron: 1 | | Moves Unlocked: 1: Dark Rage | | Characters Unlocked: 1: Asajj Ventress | | Costume Unlocked: 1: Heavy Training Gear | ----------------------------------------------- The Trial of Skill is actually a short but interesting level. It's starts with the Rogue Shadow landing on the roof of the now abandoned Jedi Temple on Coruscant. Starkiller is greeted by Imperial Stormtroopers who inform you that the temple is off limits. Well, since Vader trumps them lets continue on. Dispatch of the rushing Stormtroopers then continue forward and clear their buddies out on the steps of the temple. To the left of the temple entrance is some debris, clear the large rock to reveal the first Holocron(H1) then head on into the temple if the coast is clear. When the small corridor opens into the large main area of the temple look to the right for the next Holocron(H2) then proceed to clear out the Stormtroopers hiding about. Once the area is clear look for another Holocron(H3) in the very back of the main area behind and underneath a large caved in section of the temple and make sure to destroy the four large statues to claim a purple lightsaber crystal and a Force Holocron within them. After you grab all the loot climb up that rubble to gain entrance to the next section; battling a few Stormtroopers on the way. Hop down this rubble and grab the Holocron(H4) hidden to the left of the cave in then continue down into the newly accessed hallway. Imperial Royal Guards join the fight here with the regular Stormtroopers so dispatch of them one on one, don't let the Imperial Guards gang up on you. They fight with energy spikes that can lock your saber up so be careful. Once they are all at your feet continue through the hall, moving debris when need be. There is another Holocron(H5) in the large Jedi statue in the middle of a square shaped room right before a turn to the right so snatch that up then move on. Head up the stairs in the middle of this large ceremony rooms and suddenly you hear a voice speaking to you through the Force. Red Force Lightning appears and knocks you to the ground. That could only be a Sith attack! Darth Desolous appears! ++++++++++++++++++++++ | Boss: Darth Desolous | ++++++++++++++++++++++ Finally, a real opponent. This Sith Lord is one tough cookie. Move in for lightsaber attacks quickly and pay no attention to the high amount of misses. Ever so often use the Force to push him back and immediately toss your lightsaber at him using the impale move. Darth Desolous likes to attack you close(or kick you away) with his saber and uses Force push often. When he does, leap quickly out of the way of his onslaught. Everyone once in awhile he'll start to build the Force around him in a sphere. When this happens stay clear of the sudden discharge then attack again. If he ever manages to lift you in the air a quick toss of your saber should score a hit and let you free. Force Lightning has little effect on him but has a high chance of getting you both in a Force Lock which leaves him dazed for a free strike from your saber if you win. Also, if you manage to knock him down any make good use of that new Ground Slam move you learned; the damage is small but consistent. Finally, make good use of the lock on and your dash ability to gain\cover ground quickly. Continue these strategies making sure to win any Force or saber locks you encounter; his dazed moments are the best opportunity. Make sure to grab the last Holocron(H6) from behind the largest statue in the back of the room during the battle with Darth Desolous. Once Darth Desolous' health hits a low Starkiller will initiate the finishing move and smash him to death with that large statue. After his demise PROXY arrives with a message from Lord Vader. Seems his spies have located another Jedi and this time, he thinks you are doomed from the start. For passing the Trial of Skill you unlock a new Force Power titled "Dark Rage" which allows a powerful topping attack to a three hit combo as well as unlocking Asajj Ventress for Duel Mode and a Qixoni Crystal for your lightsaber. This crystal beefs up your Force Choke ability. Finally, the Heavy Training Gear costume becomes available to you for use. Read the three new Database entries, Raxus Prime, Imperial Sentinel and Darth Desolous, before continuing on your next mission. ~~~~~~~~~~~~~~~~ 4.04 Raxus Prime ~~~~~~~~~~~~~~~~ -------------------------------------- | Holocron: 20 | | Lightsaber crystal: 2: purple, orange | | Lightsaber hilt: 1 | | Health Holocron: 2 | | Force Holocron: 2 | | Moves Unlocked: 1: Pummel | | Characters Unlocked: 1: Darth Maul | --------------------------------------- After your successful test at the Jedi Temple PROXY arrives with a message from the Dark Lord. You are once again being sent out to kill a surviving Jedi named Kazdan Paratus living in solitude on the junk world Raxus Prime. Your master warns you that this time the challenge is greater and you aren't expected to make it back. Juno pilots the Rogue Shadow to Raxus Prime where you notice a large structure that resembles the Jedi Temple you were just at built of junk on the planet. PROXY warns you that there are "thousands of droids all calling out to each other" as Juno lands the ship. She couldn't get you close to you have to make it to the "temple" on foot. Immediately after disembarking the Rogue Shadow run to the very back of the ship and grab the first Holocron(H1) then head back around to the front of the ship and tear off the panel to the left for the second Holocron(H2). Head forward and down an elevator into the planets depths. After the elevator stops continue straight forward into your first fight with the planet's native droids. Don't let these guys gang up on you, instead stand back and either attack with your lightsaber, Force Lightning or more effectively, pick them up and toss your lightsaber through them. After you enter the large room ahead a large droid is activated that resembles some sort of four legged creature as well as a swarm of the same bipedal droids you just fought. After the battle starts clear the floor of the small droids while staying mobile then take on the large guard droid. Blast it with Force Lightning from the air or lightsaber tosses. Once they are all destroyed grab the Holocron(H3) from the back of the room, near where you entered then using the Force, destroy all the square crates around the same area to reveal another Holocron(H4). Continue out of this large room into the next hallway and more droids appear. Use the demolition charge on the ground to clear the whole group of them then move forward. When you hit the first save point destroy all the droids that appear then Force Push the panels and rubbish behind it to reveal a Holocron(H5) then continue through the hallway until you see a computer panel with green and red displays on it, destroy this for another Holocron(H6). As you round the corner there is another demolition charge you can use to toss at the oncoming droids; use your lightsaber to clear the ones that survive. Another guard droid will appear when you approach the rubble blocking your way so defeat it then grab destroy the computer panel nearby for a Holocron(H7) before pushing your way through the debris to the next area. You stumble upon a battle in the next area between the same droids giving you trouble and a group of Rodians who fire on you as well. To proceed forward you'll need to clear the area of enemies to deplete the on screen meter. After enough of the small droids and Rodians go down a pair of those large guard droids appear. Use any demolition charges still lying around to clear them quickly and when the meter is empty a new foe appears. +++++++++++++++++++++++++ |Mini-Boss: Junk Behemoth | +++++++++++++++++++++++++ Don't let the name scare you, this guy is all bark. It'll attack you by either stomping on you, rushing and smacking you aside or shooting its arms at you that are tethered to chains. Since this last attack negates staying away from it the best way to bring this machine down is to attack from the air with Force Lightning and the Ground Slam ability. If it manages to knock you away from it feel free to toss any large debris at it before moving back in, including any demolition charges that may be lying around. At some point the Behemoth may pick you up and try to smash you to death, just follow the prompts to break free and deal some damage. Once its energy drops low enough the finishing move will activate and it'll be destroyed. Starkiller will interrogate one of the surviving Rodians gaining a clue to what was going on between the Rodians and droids. Before continuing on grab the two Holocron(H8, H9) from this area. One is inside a panel you have to destroy coming out of the ground in the back of the room near a shell of an N1 starfighter and the other appears after all the square crates are destroyed in the area; it appears with a Health Holocron as well. Head up the hill, towards the green area on your map. Up here you'll meet the leader of the Rodians who goes by the name Drexl. After a short cutscene where Starkiller shows off his people skills you learn the location of your target, the Jedi Kazdan Paratus. After the cutscene you'll be back in the large room from previous where you'll need to destroy a large group of droid before continuing up the hill to the next area. When you make it up the hill to the first corner more droids appear so dispatch of them and grab the Holocron(H10) behind the large piece of debris in the corner of where they appear, near a steam vent. Head out to the open area where you can see the mock Jedi Temple in the background and get rid of all the droids in this area, including the ones back beyond near the AT-ST cockpit laying the rubble. There are three Holocron(H11, H12, H13) in the area. Destroy all the square crates to reveal one of them and grab the other two by destroying the two red and green displayed computer panels. Finally, there is a Lightsaber Hilt along the wall opposite of the cliff face, if you look up you can see it. You'll need to double jump off a crate or some other debris to reach it. Head towards the AT-ST head and then use the Force to knock down the large doors that stand in the way of the elevator to the next area. Near the elevator along the right wall is a bunch of crates. Destroy them all to make a Holocron(H14) appear then continue down into the next area. Clear away the rubble at the end of the hall where droids first appear to grab the next Holocron(H15) then engage the enemies to make the next Health Holocron appear. When you have it and the droids are gone, use the Force to gain way to the next area. Continue down the quiet hallway until you hit a room populated by more crates and droids. Stand in the doorway and let them come to you and then destroy all the crates for a Holocron(H16) as well as a Force Holocron. Continue along the hallways towards the marked area on your map encountering the random groups of droids. Eventually you'll have to clear a way with the Force and defeat another Junk Behemoth following. +++++++++++++++++++++++++ |Mini-Boss: Junk Behemoth | +++++++++++++++++++++++++ Use the same tactics as last time if you want to get dirty or you can simple stand on the slopped walkway and toss that large cylinder piece of debris at it a few times to watch it fall. After its defeated grab a Holocron(H17) near where you came into the area as well an orange Lightsaber crystal. Continue down into the area, kill any small droids that might be lingering and search for a Holocron(H18) among some debris near the left wall before heading out. You'll have to make a path with the Force before heading to the next area. You'll encounter a seemingly dead-end before realizing it's a trap laid out by Drexl and his henchmen. Seems they think you are a Jedi and intend to turn you in for a reward. +++++++++++++++++++++++ |Mini-Boss: Drexl Roosh | +++++++++++++++++++++++ The whole group is made of Rodians so its easy to get confused. Drexl is the purple one wearing red. First thing you'll want to do is defeat his help. A few simple saber strikes should do it as they put up little resistance. With them gone you can concentrate on Drexl. He moves quickly and attacks even faster with his sword when he gets close to you. Get trapped a few times and its game over. Attempting to fry him with Force Lightning or picking him up to toss him aside usually results in failure so instead engage him close with your lightsaber. Any time he goes to hit you and misses unleash a quick Force Push to hopefully knock him down and then hit him with a Ground Slam or a few strikes when he stands up. There is also a small amount of junk lying around you can toss at him. Once his life is gone he'll start to laugh at you as an old Clone dropship appears. I guess he thinks he has you by the hairs now. Make him regret trying to trap you then continue on forward towards the newly opened area on your map. There is another Force Holocron you can grab as you enter the next area, its in the corner behind you. You'll need to defeat the small droid group here before continuing into the large room beyond. Grab the Holocron(H19) from the debris near the entrance way to this next area. Inside this next open area destroy all the droids and crates to grab the last Holocron(H2) then continue forward towards the green area on the map. You'll have to defeat two large guard droids then clear the way with the Force to continue forward. There is a large Bacta container as well as a purple Lightsaber Crystal in this hallway. Move forward to finally come face to face with your target, Kazdan Paratus...or is it? +++++++++++++++++++++++ | Mini-boss: Junk Titan | +++++++++++++++++++++++ After going on for a moment about the Jedi this large droid seen stalking you earlier will attack you. It's main forms of attack are a large axe it swings at you and the ability to call smaller droids for support. The Junk Titan is slow so stay away from its axe and make short work of any droids it calls to its aid. The best way to defeat this droid is to toss the many demoltion charges lying around at it and then when those are depleted use Ground Slam or Saber Assault from the air. Every once in a while you might need to follow the on screen commands to deal some fancy damage. It's also susceptible to Force Lightning and Force Push. Attacking with Force Lightning from the air seems to give a higher chance the command prompts will show up for that extra damage. The last finishing move will leave the droid headless and the Jedi will appear. ++++++++++++++++++++++ | Boss: Kazdan Paratus | ++++++++++++++++++++++ The Jedi will call large metallic towers to appear from the ground before beginning his attack. We can use these to an advantage. Kazdan Paratus is small but has the aid of a robotic shell that grants him the ability to be quick and nimble. His main weapon is a double bladed lightsaber he swings at you when close and can also produced a Force attack when slammed into the ground. His saber strikes are furiously quick so stay locked on and attack with your own when an opening shows its self. Ground Slams and Saber Assault is also handy. If he manages to push you away from himself grab something to toss back at him like the large towers. Make sure to come out on top of any saber or Force locks you might find yourself in. You can also use Force Lightning from the air but its not that effective. A chance for a free strike exists when he starts to climb any of the towers or walls, just throw your Lightsaber at his back or push him off. When he is charging towards you, you might also be able to pick him up and toss your Lightsaber as well although he might break free. Be persistent and eventually his life is forfeit. You are done here. Back aboard the Rogue Shadow Vader informs you through PROXY that you still aren't ready for your destiny and that you must return to the Jedi Temple once again for more training. Starkiller might not understand but Vader knows first hand what fear and uneasiness can lead to. For your troubles on Raxus Prime you'll receive the new Force Power "Pummel" as well as Duel Character Darth Maul and a heightened ability to block blaster fire with your Lightsaber. You can also now read about Kazdan Paratus and other information regarding Raxus Prime in the database. ~~~~~~~~~~~~~~~~~~~~~ 4.05 Trial of Insight ~~~~~~~~~~~~~~~~~~~~~ --------------------------------------------------- | Holocron: 6 | | Lightsaber crystal: 3: blue, green, Opila | | Lightsaber hilt: 1 | | Health Holocron: 1 | | Force Holocron: 1 | | Moves Unlocked: 1: Maelstrom | | Characters Unlocked: 2: Darth Phobos, Count Dooku | | Costume Unlocked: 1: Light Training Gear | --------------------------------------------------- You land once again at the Jedi Temple and disembark. You are immediately meet by another contingent of Imperial sentinels and troops. This time instead of warning you off they attempt to arrest you. Yea, that's smart. Clear the landing pad area of Stormtroopers before tackling the Sentinels. They can be tough so once they are dead grab the Bacta container underneath the landing pad before heading inside the temple. You'll need to clear out a few more enemies in the hall leading to the main area of the temple. There are a whole slew of Imperial troops guarding the area. You'll need to kill about eight Stormtroopers before the meter is gone and you notice a lone coward run away but there are about a half dozen more left in the room as well as a pair of Sentinels near the door that Stormtrooper ran through. Use the Force and grab one of the turrets to help you with the Sentinels. After the area is clear take a moment to gather all the loot in this area. There is a Holocron(H1) inside a broken pillar on the top of the walkway to the right and a Force Holocron in a passage underneath that same section; between the two flights of stairs that lead you up. Looking around there you will notice a Green Lightsaber Crystal to the left of the entry way to the main area. Now head to the left side of the room and there is a Blue Lightsaber Crystal on the same end as the main door so grab it and then head all the way to the end of this walkway, blow the large fallen pillar out of the way and grab the next Holocron(H2). Immediately across the room from this Holocron is the area of the main room that was caved in and is accessible with a few jumps. This is the way to the audience room where we fought the last Sith Lord but its now since been blocked off. Hop up there anyway and down below you can grab a Health Holocron then head back to the main room. Finally, head towards that same door the Stormtrooper fled through and before heading up the stairs obtain the Lightsaber Hilt hidden among the rubble to the left. Once you have all you need you can proceed through the door to the archives. Fight your way through a few enemies into the archives. A small cutscene will play then you'll be attacked by a squad of Stormtroopers. Kill them all then head up the stairs and jump your way across to grab that Holocron(H3) up there; the one you saw as you came in. Jump back across and through the door. More Stormtroopers here, clear them out as you work your way around. You'll eventually spot a Holocron(H4) lodged into one of the archive computers, grab it when the electricity clears. Clear the rubble to gain access to the next section. Here you'll need to clear more Stormtroopers and Sentinels before continuing to the boss in the next room. If you have Pummel use it because there is plenty of debris to use in such a small corridor. When they are all dead head into the library room and grab the Holocron(H5) to the left behind a shelf and under a fallen pillar then move back out and jump off the balcony to the area below. ++++++++++++++++++++ | Boss: Darth Phobos | ++++++++++++++++++++ As the boss battle begins Darth Phobos is disguised as Juno and appears to be in pain. As you rush to aid her she shows her real form and attacks you. As the battle starts Darth Phobos relies heavily on Force Pushes and quick strikes with her double bladed lightsaber. Try to keep your distance and attack from above with Saber Assault. After a few hits her strategy changes and she'll start transporting herself all across the room the whole time taking the form of Juno to try and through you off. Stay with using Saber Assault mixed with Force Lightning and lightsaber strikes. If you stray too far from her she'll just fry you with Force Lightning or toss that lightsaber at you so its rather pointless. Also, make good use of the pillars as propellants, one of which hides a Holocron(H6). The key to victory is making good use of the Force locks and saber locks to chip away at her health. At around the half way mark Darth Phobos starts to create copies of herself to distract you but a simple strike does away with them. Her most clever tactic during the battle is to distort your vision as she hides but look for the blue smoke that surrounds her or the light from her weapon to spot here. Pummel and making good use of Dark Rage can also lend a hand here but Darth Phobos can be tricky to pick up or even hit once, let alone three times. Defeat the clones, stay moving and come out on top of all Force locks and saber locks and Darth Phobos will fall in short order. Perform the finishing move correctly to destroy her with an exhibition of the Force. She tries once more to appeal to you as Juno but this time, you aren't buying it. A lightsaber through her back ends this confrontation. PROXY appears as Vader to inform you that you are ready to start killing real Jedi now. Your first target is Shaak Ti, the last of the council left alive...that Darth Vader knows of anyway. As the pair exit the Temple PROXY comments that he hates being Vader and Starkiller guesses that so does Vader himself. End of mission rewards include a new Force Power called "Maelstrom", Darth Phobos and Count Dooku characters for duel mode and an Opila lightsaber crystal that increases the strength of lightsaber tosses. Finally, you'll have the Light Training gear as a accessible costume for Starkiller. You can also read about your next destination, Felucia, as well as the boss you just defeated, Darth Phobos, in the databank. ~~~~~~~~~~~~ 4.06 Felucia ~~~~~~~~~~~~ ------------------------------------ | Holocron: 27 | | Lightsaber crystal: 2: Red, Purple | | Lightsaber hilt: 1 | | Health Holocron: 2 | | Force Holocron: 2 | | Moves Unlocked: 1: Sith Barrage | | Characters Unlocked: 1: Shaak Ti | ------------------------------------ The opening cutscene depicts your approach to Felucia. Juno remarks that it reminds her of Callos, a planet she all but destroyed as commander during the battle there. The scene then switches to the planet where we see Jedi Master Shaak Ti sending her Padawan, Maris Brood, into hiding in preparation for the coming battle. She sends her Padawan into hiding for fear of the order being wiped out as well as her life being taken away by the Sith. Starkiller leaps from the Rogue Shadow, in a new outfit, to start searching for the Jedi Master. Start out by moving forward across the large leaves. Around the second large leaf a group of three native Felucians will attack. Pick the middle one up and use Pummel to smash them all together for a quick win. As you continue across the leafs you'll spot the occasional enemy. Try to push or toss them off before they get close to you. You'll eventually come to what appears to be a tunnel that has large purple planets growing outside it. Jump up to the lowest one then continue leaping higher to reach the first Holocron(H1) then fall back down and through the tunnel...wait, you can't go through! If you are facing the tunnel then the brightness of the tunnel probable hides the Z button on screen prompting you to use the Force so go ahead and knock it down. Head through the tunnel fighting the odd Felucians that may appear then use the Force to knock away the web gooey stuff that blocks your exit from the tunnel and enter the next area. Here you'll be ambushed and have to defeat enough enemies to clear the meter on the screen. Not that you may have to continue farther into the metallic structure ahead of you to find enough and you might not. There are a few things you need to grab before you continue into the structure though. Right to the left of where you first entered this area is a Holocron(H2). Now when you approach the metal structure there is a large Mushroom that grows in the middle of neon blue grass stuff. Cut it down for another Holocron(H3) then continue straight back behind where that was found to grab the Force Holocron tucked away. Make your way back to the clearing and all the way around to the other side of the structure, follow the path to the roof and grab the Holocron(H4) near the pile of rubble. Hop down and enter into the structure. Proceed through this metal tunnel, fight any stray enemies and then knock your way through another barrier to the area behind. Beware, a small group of enemies waits behind the barrier. In this new area immediately turn to the right and grab the Holocron(H5) in the guts of the crashed Clone dropship. You'll need to kill more Felucians as you continue forward in this area towards the green area marked on your map. A large beast attacks you once you reach this area. +++++++++++++++++++ | Mini-boss: Rancor | +++++++++++++++++++ Don't fear this guy just because of his size. He's rather easy to defeat. Unleash as much Force Lightning as you can while you run around to stay away from his claws then follow up with Saber Tosses until the finishing move starts. You can also go for strikes at his legs which might lead to him trying to smash you with his hand which is easy enough to break out of for extra damage. Once the Rancor falls you'll need to defeat a swarm of Felucians in the newly opened area before getting a breather. There will be a Holocron(H6) near a large green plant and a Bacta container in the newly opened area. To the right in this area hidden away near the wall is another Holocron(H6), its behind a green plant that will explode if you touch it. Continue left from where you find that one until you spot another Holocron(H8) beyond some plants in a corner near a downed Republic cannon. Right behind that is a rock that can be destroyed to grab a new Red Lightsaber Crystal. On the path in front of the downed cannon are rocks that can be moved with the Force so move the second one to the right for yet another Holocron(H9) then turn around and spot a the largest of the three mushrooms near the wreckage in the middle, cut it down for the last Holocron(H10) in the area. Finally, you head towards the green area on your map. You will eventually come to the opening of a small tunnel system marked with the shipwreck of a Clone drop ship on top. Grab the Bacta container if you need it near the rubble to the right before heading in. Once you enter the tunnel system your eventual goal is marked on your map in green however there are two Holocron(H11, H12) inside here you'll need to grab before exiting. One is on the far left of the tunnel system and the other is on the far right so make your way around the tunnels in a circle until you have grabbed them both. You'll have to deal with a few enemies and barriers along the way. Once they are both yours, you can exit the tunnels to the next area. ++++++++++++++++++++ | Mini-boss: Rancors | ++++++++++++++++++++ That's right, plural. Don't stress though, each one seems to be weaker then the one you fought before. Attack them in the same way to defeat them. Once the rancors are down head back to the newly blocked tunnel system to get your bearings. There are a few things we need to grab before heading on. There is a Health Holocron to the left, behind the tall red see through plants. After you grab it hug the wall to the left until you run into a Holocron(H13) near those one of those green exploding plants. Between this Holocron and the Health Holocron is a large rock against the wall you are following; destroy it for another Holocron(H14). In the middle of this whole area is another Holocron(H15) inside the rock so destroy it to grab it. Across from this rock is a another Holocron(H16) near a large blue flower. Turn left from this and continue along the wall until you pass a save point near a barrier. Near here is a purple leaf you can easily leap to for another Lightsaber Hilt and then break the rock to the right for a Purple Lightsaber crystal. Finally, the last Holocron(H17) in this area is inside another tall breakable rock to the right of the tunnels you exited to get into this area. One big circle around the area later and you are ready to continue so bust through that barrier near the save point and head on. You'll follow this narrow tunnel past another save point until it opens up into a large area populated by large green stumps of some kind. The first one you see has a Holocron(H18) behind it as well as a Force Holocron behind the next few stumps. The last large green stump has another Holocron(H19) behind it then grab the Holocron(H20) on top of the purple mushroom before destroying the barrier that blocks the way. Two lone Felucians are behind the barrier after you destroy it. Kill them and move forward through the tunnel. You meet up with Shaak Ti who is riding on a Rancor in the next area. Starkiller informs her that they both know why he is there and Shaak Ti counters with her musings that one day the Emperor will be defeated. She will eventually flee and leave you fighting a few of her Felucian friends. After the coast is clear grab the Holocron(21) immediately to the left of where you entered then continue around the left wall until you see the next Holocron(H22). Beyond this you will see a Health Holocron near three tall mushrooms. Grab it and then destroy the mushrooms for a Holocron(H23). Head back behind you and destroy the first tall mushroom you see along the right wall, grab the Holocron(H24) then continue into the new area marked green on your map. Fight your way up the hill making sure to destroy the first two mushrooms along the left side for a Holocron(H25). When you finally get to the part where the slope starts going down use the Force to toss the rock aside there for another Holocron(H26) and proceed down to face Shaak Ti. ++++++++++++++++ | Boss: Shaak Ti | ++++++++++++++++ The Jedi Master welcomes you as her Rancor mount is eaten by the large plant behind her. First thing as the fight starts grab the last Holocron(H27) near her and in front of where you start. For the first part of the battle engage her with Force Lightning as you move in to attack with your lightsaber. The Jedi Master is strong with the Force and quick on her feet so it can be tricky to catch up to her but when you do attack quickly and make sure to beat any saber locks that might appear. She likes to keep you at a distance for Force Push and then toss her saber at you but she is also quite formidable up close. After about a quarter of her life is gone she will call in reinforcements. Attack them in any way you see fight then turn back to the Jedi Master and keep at her with Force Lightning and lightsaber attacks. Force Locks and saber locks will pop up and they are the key to victory so make sure you are the one left standing. Shaak Ti never changes her basic strategy so it becomes easy to learn and avoid. IF she starts to land more then her fair of blows with her lightsaber jump away and come at her again. Soon she will start pausing to meditate and restore her health and at this point you should attack with any debris you can find lying around or Force Lightning if you are close enough. She is momentarily vulnerable after restoring her health so use that to your advantage. Keep up the attacks until her life drains to under a quarter left the finishing move will begin and after successful completion the Jedi Master falls to her death. You grab her lightsaber as you walk away. Back aboard your ship PROXY has a message from Vader. It seems Darth Vader is finally ready to reveal your presence to the Emperor and make his move to overthrow him. He commands you to return to his ship, the Executor, at once. For a successful mission you unlock a new Force Power called "Sith Barrage" as well Jedi Master Shaak Ti for use in the Duel Mode. You can also now read about Shaak Ti, Felucian Warrior, Felucian Shaman and Rancor in the database. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4.07 Intermission: Vader's Flagship ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------- | Holocron: 0 | | Lightsaber Crystal: none | | Lightsaber hilt: none | | Health Holocron: none | | Force Holocron: none | | Moves Unlocked: 1: Sith Scorcher | | Characters Unlocked: 1: Jedi Luke | | Costume Unlocked: 1: Sith Robe | ----------------------------------- NOTE: Although this "level" offers no gameplay it does deserve its own section because you do receive awards for completion. Mainly though this serves as the climax of the story in The Force Unleashed. Starkiller arrives on the Executor just as the Emperor's fleet arrives. After asking when you both make your move Vader informs you that he didn't summon the Emperor but rather his spies have learned of you and followed you here. Darth Vader stabs you in the back with his lightsaber as Emperor Palpatine enters the room. Palpatine orders Lord Vader to kill you and prove his allegiance which Vader promptly complies with. Lord Vader tosses you about the room then out a Window into the void of space. As the Emperor turns and leave a small droid flies out from the Executor towards your lifeless body. That's right, you aren't dead. Starkiller wakes up, months later, strapped to a table much like the one that gave birth to Darth Vader as he's known today. Starkiller screams at Vader for the treachery but then the plan comes to light. Seems the Emperor had to think you were dead in order for the plan to overthrow him to be enacted. Vader has brought you back from your death to help him. The first step in the process is for you to "sever all ties to your past" as Vader puts it and form an alliance of rebels to gain the attention of the Emperor and supply Vader with his opportunity to strike. The ship you are on, the ISS Empirical, is being sent into the core of the systems sun to erase all traces of you being alive so Starkiller flees with PROXY who is revealed to the Vader you see standing before you. On the way out Juno is rescued after being locked up on charges of treason. The trio make it to the Rogue Shadow and take off just in time. Even Juno must not know who you still work for. The only thing she is told is that your task now is to gather all the help there is to form an alliance to fight against the Empire. Your first check on your list is to find Rahm Kota, the Jedi who told you that he himself was in your future. A course is set for Nar Shaddaa. You gain the new Force Power "Sith Scorcher" as well as the Sith Robe costume and Jedi Knight Luke Skywalker for use in the duel mode. Your ability to block fire with your lightsaber is upgraded and you can also read about The Undertow and The Empirical in the database as well as an updated entry for Juno that tells a little more about what went on with her over the last few months. ~~~~~~~~~~~~~~~~ 4.08 Nar Shaddaa ~~~~~~~~~~~~~~~~ ------------------------------------ | Holocron: 10 | | Lightsaber Crystal: none | | Lightsaber hilt: 1 | | Health Holocron: 1 | | Force Holocron: 1 | | Moves Unlocked: 1: Power Slam | | Characters Unlocked: 1: Mace Windu | | Costume Unlocked: none | ------------------------------------ After the Rogue Shadow touches down you'll be on a landing platform on the edge of city. Take a look at the walkway that goes downwards in front of you. A Holocron(H1) is floating above the first archway. Continue down the walkway until you enter The Undertow, a seedy little bar that looks dangerous and has a weird soundtrack playing. All the patrons notice you as you walk up to the counter and "ask" the bartender where you can find Kota. It seems you didn't "ask" nice enough because after hearing what you need a whole group of the bar patrons attack you for the bounty on Jedi. It is tight quarters so make use of Pummel and other Force based attacks to destroy the group and eventually a door to the next part of the bar will open. Before leaving to the new area make sure to destroy all the furniture in the room to grab a Holocron(H2) near the entrance of the area. Another Holocron(H3) will appear near the newly opened area after all enemies are defeated and the room is trashed. Head down the ramp until you hit the door to the next area. Jump to the arch above to grab a new Lightsaber Hilt then proceed. In the next room of The Undertow first destroy all the enemies then once again destroy all the furniture in the room which will grant you two more Holocron(H4, H5). One is under a table on the left hand side and the other appears on the right after all the furniture is destroyed. There is also a Force Holocron accessible by destroying the pole holo-dancer machine in the middle of the room. Immediately after exiting the room grab the next Holocron(H6) above the first arch on the walkway then make your way through the enemies to the next room below. Destroy all the bar scum on the lower level in this new area before heading up the stairs then do the same up here. There is a Holocron(H7) sitting between two arches in the wall so grab it as you make your way around killing the enemies. After the coast is clear look for a drunken General Kota sitting in one of the tables and approach him to trigger the next cutscene. After General Kota displays his disinterest in helping you another group of bar patrons will attack you so you'll need to dispatch of them quickly to continue. After the enemies are all gone take the time to destroy all the furniture and large viewscreens on this top level, doing so will make two holocron(H8, H9) as well as a Health Holocron appear. The Health Holocron will be right near the stairs as you make your way down and the two Holocron will appear on opposite ends of the lower level room before you head back out to the walkway. As the door opens a group of Imperial Stormtroopers spot you and attack. You can either ignore them and run or fight your way through them so long as you make your way back to the first room of The Undertow. As you enter you are Force Pushed into a wall and an Imperial Shadow Guard appears. +++++++++++++++++++ |Boss: Shadow Guard | +++++++++++++++++++ First thing you will obviously notice about this boss is he has the ability to use the Force and wields a lightsaber so your methodology of attack can be similar to other Jedi and Sith you have fought. As the battle starts make sure to grab the last Holocron(H10) near the bar before anything else. You'll first want to dispose of the Stormtroopers he brought along with him to the battle before attempting to fight the Shadow Guard. Defeating him is a matter of staying close and quick. If you move away from him he'll pick you up and choke you with the Force so a quick Force Push is in order to break free. Using a combination of flying debris and tossing your lightsaber can bring his health down quickly otherwise just move in for quick two or three hit combos or attack from the air with Saber Assault or Ground Slam. Make use of Dark Rage whenever you can. Once again any Force locks or Saber locks are crucial so make sure you are the victor. Once his life hits about half depletion a group of Shadowtroopers will appear to aid and continue to appear as you destroy them. The best tactic is to kill a few of them to even the odds before engaging the Shadow Guard again. Pummel is a quick and easy way to clear a group of Shadowtroopers quickly. Force Lightning can also be useful but you have to catch him off guard for it to matter. Stick with these strategies and make good use of Force Repel to clear some space if you feel crowded and the Shadow Guard will meet his doom after being flung out of the bar down to the planet below. After his defeat General Kota emerges drunk and while he still doesn't think anything will change, agrees to help you by putting you in contact with a Senator that may be able to help form an alliance. General Kota comes along with you back to the Rogue Shadow. After getting the drunken Jedi Master seated a course is set for the Jedi Temple on Coruscant because "something is pulling" you back there. For a successful mission you gain the new Force Power "Power Slam" as well as Mace Windu for use in the Duel mode. You can also now read about the Shadow Guard, Imperial Shadow Trooper and the Trial of Spirit in the database. ~~~~~~~~~~~~~~~~~~~~ 4.09 Trial of Spirit ~~~~~~~~~~~~~~~~~~~~ ------------------------------------ | Holocron: 8 | | Lightsaber Crystal: none | | Lightsaber hilt: none | | Health Holocron: none | | Force Holocron: none | | Moves Unlocked: 1: Sith Seeker | | Characters Unlocked: 1: Mara Jade | | Costume Unlocked: Kento's Robe | ------------------------------------ The Rogue Shadow sets down to the now familiar sight of Imperial Stormtroopers approaching. Immediately run under the landing platform to grab the first Holocron(H1) then head back up the stairs and make short work of all the Stormtroopers and Sentinels that greeted your ship. Enter the main hall as you have twice before and clear out all the Imperials inside including a new jetpack variant. Be patient as the streams of enemies seem to come from nowhere but soon enough the hall will stand quiet. After enough have been killed a lone Stormtrooper will be shown running away towards our next objective but before you follow make sure to grab the Health Holocron from underneath the right side stairs. Be careful! A pair of Sentinels awaits you as you round the corner to the underground passage the Stormtrooper fled too. Once you have defeated destroy the very tall statue to the right of the passage for a Holocron(H2) before venturing below. The short passage leads to a large underground cavern filled with even more Imperials. Grab the Holocron(H3) to the left of the stairs before engaging the group. At the end of the cavern as you reach the steps will be another Holocron(H4) tucked away to the right. After the area is clear go ahead and make your way up the stairs and to the left. At the end of the passage will be a large pile of rubble you'll need to clear with the Force as well as the next Holocron(H5) in the archway nearby. Clear the rubble and continue forward. Kill the two Stormtroopers that attack from the left then lift the large fallen pillar to retrieve a Holocron(H6). Head down the newly accessed hallway. More enemies will be waiting to ambush you but they are easy enough dealt with. Ignore the stairs you see at the end of the hallway and go down the blocked hallways around the corner, clear the fallen pillars and grab the Holocron(H7) then you can proceed up the stairs. A vanguard of Imperials will be guarding a door in the area above the steps. You'll need to kill enough of them to gain way to the elevator behind it. Once you do, enter the elevator to reach the next area which turns out to be the Jedi Council's main audience chamber. As you exit the elevator you step right into a battle between Darth Vader and an old Jedi you've never seen before. Just as the Jedi is about to kill Lord Vader you leap in and defend. ++++++++++++++++++ | Boss: Rogue Jedi | ++++++++++++++++++ Starkiller might not know who this Jedi is but we do and this time, he's a hell of a lot tougher. The first thing you'll notice is his increased lightsaber defense which can be used to your advantage by way of the Dark Rage force power. The Rouge Jedi is quick on his feet, dashing about the room before you can get a bead on him. When he's close he'll attack quickly with his saber and when there is ground between you he will either toss his lightsaber or use a large Force Push. Depending on his location relative to yours is how you should attack. If he is far from you attempt to use the Jedi Council chairs and the pieces of the large statues to toss at him for considerable damage or you can hit him with Sith Scorcher which almost always ends in a Force Lock. Be on the look out for the last Holocron(H8) laying behind some fallen pillars as you fight. Engaging him lightsaber to lightsaber isn't the best idea due to his speed and accuracy but you might score a lucky hit or two after a Ground Slam or Saber Assault. If and when he does a back flip away from your be prepared to grab him up and toss your lightsaber at him for a quick hit. As the Rogue Jedi approaches defeat he'll start to have a blue fog around him indicating he is willing to use Force Repulse so be on the look out. When he tries you can avoid it and attack with a Ground Slam for a cheap hit. After a long drawn out battle the finishing move will finally play and the identity of the Jedi will be revealed to you. Confused, you make your way back to the ship. Defeating this level grants a new Force Power "Sith Seeker", the Kento's Robe costume, Mara Jade for use in Duel Mode and most importantly, opens up the top tier for Force Powers; allowing them to be upgraded to their maximums if you choose. Make sure you go read the new database entry Kento Nion, which replaces the Fugitive Jedi Entry as well as the Imperial Jumptrooper entry and an updated entry for Kashyyyk. ~~~~~~~~~~~~~ 4.10 Kashyyyk ~~~~~~~~~~~~~ --------------------------------------------- | Holocron: 20 | | Lightsaber Crystal: 3: red, orange, Dragite | | Lightsaber hilt: 1 | | Health Holocron: 2 | | Force Holocron: 2 | | Moves Unlocked: none | | Characters Unlocked: 1: Obi-Wan Kenobi | | Costume Unlocked: Corellian Flight Suit | --------------------------------------------- After getting back on board the Rogue Shadow you try to share the vision you battled with General Kota but he doesn't want to hear it. Instead he tells you that a contact of his is waiting on Kashyyyk and might help in forming an alliance. Apparently, to get on his contacts good side something is on the Wookiee Homeworld that needs to be retrieved. The Rogue Shadow sets down outside an Imperial outpost. You'll be attacked immediately after leaving the landing pad. Destroy all the approaching Imperials and grab the Holocron(H1) at the foot of the stairs to the right. You'll have to Force Push the foliage to make it appear. As you continue up hill you'll spot another Holocron(H2) directly in front of you overgrown by plants. As your round the corner into a large clearing more Imperials will attack including an AT-ST. ++++++++++++++++++ | Mini-Boss: AT-ST | ++++++++++++++++++ This walker seems to be more armored and resilient then the one you fought previously at the TIE construction yard. As the battle starts grab the Demolition charge in front of you and toss it at the group of Stormtroopers then finish off any survivors with your lightsaber. You can choose to engage the AT-ST with your lightsaber like you have before or you can do like the Wookiees do and make good use of your environment. Use the Force to lift any of the sizeable rocks from the ground and slam them into the legs of the AT-ST. Stay away from it as much as possible and the walker will eventually fall, leaving the area quiet. Double back to the entrance of the area and grab a Holocron(H3) hiding behind a rock to the right of where you entered. Next, look for the burning wreckage of a Wookiee vehicle. A red Lightsaber crystal and a Force Holocron will have appeared after the AT-ST was toppled. From the wreckage do an about face and you'll see a lone tree with a small bush across the way. Force Push that bush to make another Holocron(H4) appear. Continue through the narrow opening towards the next area. The first bush you see after entering the opening hides a Holocron(H5) that will appear after a Force Push. As you enter the next large clearing you'll hear the desperate cries of Wookiees coming from within a few large cages. Free the Wookiees from the cage to help you fight the Imperials ahead... or you can just kill them. The rock behind the first cage hides a Health Holocron so make sure to grab it before running ahead to attack. Grab the Holocron(H6) from the bushes behind the turret. Another Holocron(H7) is behind the second Wookiee cage. Using the Force to clear a path, proceed into the next area ahead where a large group of Stormtroopers are guarding a door. Kill the Stormtroopers, grab the Holocron(H8) to the right of the door and then blow it open to enter the next area. Beyond the door a rather sizeable contingent of Imperial troops is guarding a Lambda shuttle. Clear the present Stormtroopers and the following waves, the last those little flying bastards, and the Force Field will drop on the door near the shuttle. On the left wall of the area is a large rock with a Holocron(H9) underneath so grab it before heading through the door. After forcing your way through the door into the new area grab the first large rock to your right for a Holocron(H10) then jump right into the current battle between the Imperials and Wookiees. The Wookiees in this area are a lot tougher then the ones you freed and seem to be guarding something. If you stand back there is a good chance they will take care of all the Imperials for you. Down below are more Imperials waiting for you but first head over to the left wall of the area and cut the first fallen tree with your lightsaber to reveal another Holocron(H11) Finally, take the time to destroy all the plants and trees around to make a Holocron(H12) appear on the left side of the area; you will have to look under a large rock. Proceed down and through the door. Immediately to your left is an orange Lightsaber crystal. You'll spot another AT-ST ahead of you so rush forward to engage. ++++++++++++++++++ | Mini-Boss: AT-ST | ++++++++++++++++++ Again, clear the ground troops before turning your attention to the walker. You can use the surrounding rocks to knock the living daylights out of the Walker or even use lightsaber tosses. The rate at which this AT-ST tries to step on you seems to be higher so if you get close be ready to beat the lock. This AT-ST falls with a familiar finishing move. Take this time to clean up any remaining Stormtroopers. If you take a look at the map you'll notice the area you are in is shaped in a circle of shorts. If you are looking towards the green area on your map head over to the left section, behind the Wookiee barricade to grab the Force Holocron that appears after the AT-ST is defeated. Force Push the plants along the wall opposite where the Force Holocron was for a Holocron(H13) then head around to the right side of the area traveling backwards in a circle. Near a tree is a large round boulder that can be tossed aside to reveal a Holocron(H14). Once the area is secure and the loot yours head towards the north. As you approach to large towers that have fallen you can grab a Lightsaber hilt on the ground floating with a Bacta container. Head forward through the narrow passage; grabbing the Holocron(H15) beneath the pile of rocks at the start of the passage. Upon exiting you'll be in another circular area with two paths spread out in front of you. First, destroy the large green plant in front of where you are standing to reveal a Holocron(H16) then travel along the left path. Move aside the large rock here to grab a Holocron(H17) then look behind the plants in front of where the rock was to obtain a Health Holocron. Make your way through the area and any Imperial entanglements. As you fight your way past more troops you'll see another downed Wookiee craft. Beyond its wreckage along the right wall is another Holocron(H18), hidden behind some vines. Continue up the hill until you spot a flood of Stormtroopers coming out of a bunker with two large towers in front of it. Knock the towers down to collect the Holocron(H19) hidden here. Ignore the Stormtroopers, as they continue to pour out indefinitely, and head up the hill farther. As the path gets narrow Force Push all along the left wall until the last Holocron(H20) appears to the right then continue into the bunker ahead. +++++++++++++++++++ | Boss: Ozzik Sturn | +++++++++++++++++++ Outside the main compound you'll run into the Imperial Commander Ozzik Sturn in control of a heavily modified AT-ST. Don't let the large guns fool you, he's not that though. Surrounding Ozzik is are shield generators that not only cover themselves in a protective shield but can also extend the shields around the AT-ST. Ignore the never ending rush of Stormtroopers throughout the battle as they pose little threat. When the battle starts out use any of the demolition charges as flying bombs to deal some damage to the AT-ST. Ozzik will unleash large volleys from the walkers weapons at you long range and try to stomp on you if you are close. When the demolition charges run out you can either toss your lightsaber or boulders at the walker. When Ozzik's life drops to around three quarters the shield generators will start to protect him as he attacks but as each generator protects the walker, the shields for the generator itself will be gone. You need to rush to the active generator, destroy all four of the supports holding it up then Force Push the generator off the stand. Be quick though because after awhile another generator will take the workload of protecting Ozzik and the previous one's shield will come back on. After each one is destroyed there is a brief moment where the walker has no shields so let loose with ranged attacks. Tossing the generators at the AT-ST deals decent damage. If you are feeling brave you can move in for Ground Slams or Saber Assault and the walker is also vulnerable to Force Lightning\Sith Scorcher. Eventually Ozzik can take no more and you deal him his final blow. Heading inside you discover a young women and an astromech droid. She assumes you are an assassin but after learning you came to rescue her she thanks you, sort of, and leaves on her own in the Lambda shuttle we traveled past earlier. Confused; Starkiller heads back aboard the Rogue Shadow. For a mission well done you unlock Obi-Wan Kenobi for use in Duel Mode, the Dragite lightsaber crystal which increases the damage of your blows, a Corellian Flight Suit costume as well as earning increased accuracy blocking blaster bolts. There are also a few new database entries; Princess Leia, Imperial Heavy Trooper and Corrupted Felucia. ~~~~~~~~~~~~~~~~~ 4.11 Dark Felucia ~~~~~~~~~~~~~~~~~ ---------------------------------------- | Holocron: 13 | | Lightsaber Crystal: 2: green, Firkrann | | Lightsaber hilt: 1 | | Health Holocron: 2 | | Force Holocron: 2 | | Moves Unlocked: none | | Characters Unlocked: 1: Maris Brood | | Costume Unlocked: Jungle Combat Gear | ---------------------------------------- Back aboard the Rogue Shadow General Kota reveals just who that young women was you just rescued. Turns out that after Kota refused to help her father, Bail Organa, rescue his daughter Bail headed to Felucia where he hoped to make contact with the Jedi Master Shaak Ti. Bail Organa has since gone missing on the planet so we are heading back. Unknown to General Kota presumably but Shaak Ti isn't alive anymore so Starkiller immediately senses something is wrong. A small cutscene will play revealing that Senator Bail Organa is being held hostage by Maris Brood, the former Padawan of the late Shaak Ti. As the ship touches down it's revealed that Starkiller is purposely trying to hide is real identity from General Kota and will kill him if need be to keep it a secret. As you gain control turn immediately around and grab the first Holocron(H1) underneath the Rogue Shadow. Head back forward until you see the Rancor skeleton you need to pass through. Send a Force Push through the left side of the bones to reveal the second Holocron(H2) then continue through. As you head down the hill the sounds of a battle will become clear and you'll witness a group of Rebels fighting with some Imperial Stormtroopers. Why both parties are here is a mystery but the game prompts you to destroy the Imperials. Once the area is clear of Imperials the remaining Rebels will fill you in on the location of the Senator. After gaining control head back up the hill where the battle started and look for a rib cage of a Rancor near the cliff. Destroy all the ribs with the Force to uncover a Holocron(H3). Proceed back near the entrance of the area and grab the Holocron(H4) to the right near the Rancor skull then finally head towards the web that blocks the path to the next area. Before clearing it out with the Force grab another Holocron(H5) to the left near the Rancor Skull. After the web is removed you'll drop down into a ravine then head up a small hill. A small group of the natives will attack. They seem to have grown more hostile and thoughtless since your last encounter so pay extra attention. As the area opens up to a large space look to the left and you'll see a Felucian standing on top of a mushroom growing out of the side of the mountain. Toss the enemy down before jumping up yourself for a Holocron(H6). Ignoring the large area in front of you continue to hug the wall you are on until you hit a small hill that leads up to a metallic door you'll need to destroy to get through. It's guarded by a few Felucians but by now they shouldn't bother you. Seems you have stumbled on the Imperial camp. Fight your way through Stormtroopers, Imperial Officers and these nasty little droids that explode upon defeat. As you pass the second bunker jump on the roof and travel to the back to grab the Holocron(H7) and Force Holocron hidden behind then, turning to the left, look for a bunker with a satellite dish on top; another Holocron(H8) rests behind it. Inside the camp you'll have to make your way up a small hill with another bunker at the top. More Imperials will come rushing out so deal with them, destroy the two containers near the door for a Holocron(H9), jump up to the roof of the barrack building to grab a Health Holocron then continue up the hill to a landing platform where a Lambda shuttle is being guarded by an Imperial Officer. After a little persuasion the officer tells the location of Senator Organa. A Jedi is holding him hostage. The officer overcomes the Jedi Mind trick to sound an alarm. You'll have to backtrack through the Imperial camp to the large area we were in earlier. The alarm has brought more Stormtroopers and turrets so be on the look out or you can simple traverse the roofs of the buildings to avoid most of the conflict. As you enter that large area from before you run right into Senator Organa and free him. Maris shows up and her trained Bull Rancor attacks. ++++++++++++++++++++++++ | Mini-Boss: Bull Rancor | ++++++++++++++++++++++++ Before fighting the Bull Rancor lets take a few moments to grab the goodies hidden around this area. First is a Force Holocron near the wall right where the Senator was sitting. You should have seen it when you meet up with him. From there turn around and run to the wall all the way on the opposite side of the area and look around behind the short green plants for a Health Holocron. Turn your attention to the large Bull Rancor now. Don't let his size or demeanor scare you off. The best tactic to use is to have him follow you to the center of the area and use the cockpit wreckage found here as a flying ram to deplete its health. The Bull Rancor is also very susceptible to Force Lightning so use when you have an opening. The Bull Rancor is very fast and tries to run you over as well as swiping at you with its claws. If you get to close it might also try to eat you so break free by matching the prompts on screen like a saber lock. Once its health drops below a quarter the finishing move will start and the Bull Rancor will die. You'll regain control standing right in front of a web barrier that needs to be cleared before you can continue. Make sure to grab the Lightsaber Hilt on the ground in front of you before heading through to the next area. Head down the small hill and kill all the Felucians that are guarding the area behind them. Once you make your way down to where you see tall green stone pillars search to the right behind them for a Holocron(H10) then hop up on to the purple flowers and look around. To the right and left you will spot two more Holocron(H11, H12) both on top of another flower. Once you have them head towards the web barrier blocking the path but before heading through search the area to the right for a green Lightsaber crystal. After you clear the path you'll fight your way up a small hill in the cave before heading out into the clearing where Maris Brood attacks. +++++++++++++++++++ | Boss: Maris Brood | +++++++++++++++++++ Shaak Ti's former apprentice was driven mad with hatred and her want for revenge after her master was killed. She knows it was through Vader that her master lost her life. Following her lead the native Felucians have all fallen to the dark side. Not that any of this matters to you. You came here to find the Senator, that's it. If she wants to stand in the way then she will fall. As the fight starts first make your way towards the left wall and search for the last Holocron(H13). Once you have the Holocron you can begin the fight with Maris. First thing you may notice is that she likes to mess with your head using the Force. The screen will get all blurry and you'll become disorientated. Do your best to stay out in the open to negate the effects. Also, use the lock on to keep track of her. Start out by tossing your saber or using Ground Slam to knock her back. After a few hits she'll fall down and some Felucians will join to defend her. Ignore them and move in for a few more strikes with your lightsaber. As she takes more damage a Rancor will appear and take over the battle for her. This one appears to be a lot weaker then the others you have faced so take it out using a combination of Force driven airborne projectiles, tossing your lightsaber and Force lightning. After the Rancor falls Maris will appear again and the real boss battle can finally start. Her life has been regenerated as well. For all her anger Maris is sill just a Padawan and the way she fights reflects that. Beyond the mind tricks she attacks mainly with quick strikes from her lightsabers as well as the occasional Force push or Repulse. You can strike with Force Lightning as it initiates a lot of Force locks or you can simply attack with your lightsaber and overwhelm her. Using Ground Slam or Saber Assault works wonders as well and leavers her open for a follow up attack. No matter how you go about it Maris Brood will eventually fall after another over the top finishing move. In what might be his first show of compassion the apprentice lets her live and flee after a promise to turn away from the dark side. The Senator might not have agreed with what you did but he is safe now and accompanies you back to the Rogue Shadow. Back with Kota the Senator laments that they just aren't ready to openly oppose Empire but that he might know a few people that can help them prepare. Back on board the ship Vader appears via PROXY. The apprentice informs him that all is going to plan. Vader replies with your next target being Raxus Prime where the Empire is constructing Star Destroyers. Juno happened to over hear your conference with Lord Vader and is less then pleased that you still serve Darth Vader after everything he cost her. For a mission well done you'll unlock Maris Brood for use in the duel mode as well as a Firkrann Crystal for your lightsaber. This crystal increases the strength of Force Lightning. Finally, you'll gain access to the Jungle Combat Gear costume. You can also read the Imperial Ore Facility, "Imperialized" Raxus Prime, Sarlacc, Maris Brood, Bail Organa, Imperial Medic and Bull Rancor entries in the database. ~~~~~~~~~~~~~~~~~~~~~~~~~ 4.12 Imperial Raxus Prime ~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------------------------- | Holocron: 20 | | Lightsaber Crystal: 3: blue, red, Damind | | Lightsaber hilt: 1 | | Health Holocron: 2 | | Force Holocron: 2 | | Moves Unlocked: none | | Characters Unlocked: 1: Qui-Gon Jinn | | Costume Unlocked: Raxus Prime Survival Gear | --------------------------------------------- The level starts with the Rogue Shadow flying into the heart of the Imperial Star Destroyer facility in orbit above Raxus Prime. The Apprentice laments that he has no idea how he is going to take down the facility. Lucky for us, your intrepid team has a plan. You are to reach the large ore cannon that the Imperials use to launch the raw materials used at the facility then fire a load of ore at the heart of the facility in orbit to destabilize it. Easy. The level starts not on the planets surface like the last visit to Raxus Prime but rather on a landing platform at the Imperial ore facility. Start out by heading inside the facility in front of you and taking the elevator to the level below. As you get off the elevator you'll notice that you aren't alone. A lone Jawa stands with his back to you. Do whatever your heart tells you to do with him and then use the Force to clear a path to the rest of the passage. You'll need to fight your way through the Imperials guarding the elevator at the end of the passage then using the elevator, finally gain access to the facility. Out of the frying pan and into the fire as you step foot into the Imperial facility. Clear the immediate room of troops then using the Force to blow open the door head into the next room and repeat. The next door to the room beyond is locked but there are more Stormtroopers inside so take caution. Also in this room is a Holocron(H1) behind the large computer console on the wall. Yank it out with the Force to retrieve it. Blow open the door to the next room and you'll finally kill enough Imperials to make the on screen meter disappear. Destroy the crates near the door for a Holocron(H2) before proceeding. Behind the door lies the heart of the industrial facility. As you come through the door destroy the computer console in the corner to the right for a Holocron(H3) then turn your attention to the Stormtroopers in the room. Watch out for the other computer consoles on the walkway; they have shorts that can electrocute you. As you enter the AT-ST hanger in the next area one of the steps out to stop your progress. ++++++++++++++++++ | Mini-Boss: AT-ST | ++++++++++++++++++ We have destroyed so many of these chicken walkers by now you should be able to do it in your sleep. Start out by tossing any of the demolition charges in the room at it for immediate damage then hammer away at it with a combination of Ground Slam\Saber Assault, Force Lightning and lightsaber tosses. Try to stick close to avoid its lasers as much as possible and if it tries to step on you, break the lock. After the AT- ST's energy drops below a quarter match the on screen prompts to finish it off in a now familiar way. After the hanger lies quiet head into the first AT-ST hanger from the entrance on the right and push the barrel out of the way for a Holocron(H4) then destroy the pipes near the door on the other end for the other Holocron(H5) in the area. Next, destroy the two large computer consoles near the same door to open hatches on both sides of the AT-ST hanger. Proceed to the hanger where the AT-ST just toppled over and double jump your way up the harness and into the room above. In the very back corner is a Health Holocron. Jump down into the hanger and make your way to the room above the harness on the right. There is a blue Lightsaber Crystal inside. Proceed to the very end of the room and look out over the main entrance door to the whole hanger. You'll spot a small ledge with a Lightsaber Hilt laying on it. Very carefully double jump your way to the ledge to grab it then exit to the next area marked on your map. First clear all the Imperials out of this control room then jump up to the platform in the middle of the room where the TIE Fighter hologram is. Look all around until you spot a red Lightsaber crystal on a platform on the wall. Grab it then hop down and remove both computer consoles attached to the platform you were just standing on for two Holocron(H6, H7) then continue through the door. This next area is one of the facilities smelting plants. Destroy all the Imperials on the ground level then double jump to the ledge above you where more are firing on you. The computer console at the very end hides a Holocron(H8). Now this whole area is separate into three small islands on the ground level with a molten ore river between them and then the upper level which oversees the ground. You'll need to make your way to each of the three islands destroying all the Imperials and the large reactors. The middle small island has a Holocron(H9) inside the computer console on the end near the second ore river. Also from this island a Force Holocron is reachable if you look towards the back of the first ore river. You'll have to double jump to the walkway ahead of it then jump and dash to the walkway where it sits to avoid falling in the ore. Once the whole plant is free of Imperials and all the reactors have been destroyed another Holocron(H10) will appear right in front of the force field that blocks your way to the next area. You'll need to destroy both of the projectors to drop the force field. One is on your side so use your lightsaber and the other is on the opposite side of the force field so use Force pull. As you enter through into the next area more Imperials will round the corner to attack you so be on guard. You'll have to fight your way through a horde of Imperials in this hallway to reach the next area. Make use of the turrets or the demolition charges to even the odds. Immediately as you enter the next room turn to the left and push aside all the crates with the Force to reveal another Holocron(H11) then make your way up the ramp to the upper level. At the top of the ramp is a door you'll need to break through with the Force but before you do that head to the opposite end to grab the Holocron(H12) floating there. The hallway behind the door holds an Imperial blockade of Stormtroopers waiting for you. Use a quick Force Repulse to destroy most if not all of them then finish the loners with your lightsaber. Pull the computer display off the wall before heading through the door. Head through the Imperials on this upper level of this area to the very end and grab the Holocron(H13) there then jump down to the lower level to clear the rest of the Imperials. Destroy all the computer consoles along the far wall to make another Holocron(H14) appear then bring down the force field the same way as the last to gain access to the next area. Feel free to take a breather which I'm going to do now. This guide was written by Christopher Long and is copyright to same. This area is set up almost exactly the same as the previous part of the ore facility but this time there is only one ore river separating two islands. Once again you'll need to make use of the upper level to travel between the two clearing out the Imperials and the reactors. While you are on the upper level grab the Force Holocron in the corner. After the area is silent hop back behind the ramp that leads to the upper area from the other island and grab the Holocron(H15) hidden here then head up the ramp, bust through the door and deal with the ambush behind. There is a Holocron(H16) in plain sight so don't forget it before busting through the door to the next part of the facility. Clear the upper level here before jumping down to destroy all the reactors on the lower level. Doing so will grant you another Holocron(H17) that appears near the force field. After the area is clear destroy all the computer consoles in the small computer room in the back of the area near the ramp to reveal another Holocron(H18) hidden inside the left most console. Bring down the force field to access the next part of the ore facility. Fight your way through a now familiar hallway until you reach the last reactor room of the facility. Once again clear the bottom floor of all Imperial troops and reactors then head up the ramp and repeat for the upper level. Grab the Holocron(H19) at the end of the upper level before busting through the door. Deal with the Stormtroopers in the hallway then bust through another door to the last part of the ore facility. Inside is a familiar task. Once again clear both levels of the room of Imperials and reactors. Once the room is silent destroy all the computer consoles on the walls to make the last Holocron(H20) appear near the force field. Also, there is a Health Holocron in the back of the ore river. You'll need to jump and dash from the platform there to reach it then backtrack out. Drop the force field to access the inner part of the facility. As you signal Juno that you are in position and ready to begin the attack a Shadow Guard ambushes you. ++++++++++++++++++++ | Boss: Shadow Guard | ++++++++++++++++++++ Not this guy again. Fighting this Shadow Guard is as simple as remembering what tactics you used back on Nar Shaddaa only this time the arena is much larger. The Shadow Guard attacks with a slew of different moves. If you are close to him he'll either attempt to slash at you with his lightsaber or use Force Lightning on you; if this happens use a Force Push or Force Lightning of your own to break free.. Every once in awhile he'll crouch down and begin drawing the Force all around him. When this happens make some quick distance between the two of you to avoid the debris that comes flying out. You can also take the time to toss all the debris in the area into the lava to negate this attack but its more easily avoided. The Shadow Guard will also attempt to bring you off your feet using his variation of your Ground Slam. Lucky for us the very attacks he uses are the same he is vulnerable too. When there is distance between you both make use of Force Lightning and lightsaber tosses. After he has attempted to use that large Force attack against you he is momentarily off guard so leap in for a quick Ground Slam or Saber Assault and follow up with quick vertical slashes. During the fight he'll begin to call in help in the form of Shadow Troopers but this too turns out to be a bad idea. Using Force Pummel you can turn his troops against him. Tossing one into the other brings about decent damage and clears the area quickly. Make sure you come out on top of any lightsaber locks that may appear and feel free to make use of the barrels and other debris that litters the area as flying battering rams. Eventually the Shadow Guard will have had enough and Starkiller tosses him into the molten ore to his death. The Apprentice turns the cannon's aim to the Star Destroyer facility in orbit above and fires. The resulting explosion knocks free a Star Destroyer which begins a descent towards the facility you occupy below. General Kota contacts you and orders you to use the Force to bring down the Star Destroyer or they are all going to be killed in the resulting crash. The Apprentice is at first doubtful of his abilities but eventually complies and using the Force, drags the massive Star Destroyer to a halt at his feet. Back aboard the Rogue Shadow General Kota informs you that word of your exploits is starting to spread. He has set up a meeting for you with another Senator with no love for the Emperor. Kota orders Juno to set course for Cloud City at once. Defeating this mission unlocks Qui-Gon Jinn for duel mode as well as the Damind Crystal for your lightsaber which increases the lightsabers strength. You'll also gain the use of the Raxus Prime Survival Gear costume. You can also now read about Cloud City, Garm Bel Iblis and Lobot in the database. ~~~~~~~~~~~~~~~ 4.13 Cloud City ~~~~~~~~~~~~~~~ ------------------------------------------ | Holocron: 20 | | Lightsaber Crystal: 1: blue | | Lightsaber hilt: 1 | | Health Holocron: 2 | | Force Holocron: 2 | | Moves Unlocked: none | | Characters Unlocked: none | | Costume Unlocked: Bounty Hunter Disguise | ------------------------------------------ On the approach to the city General Kota informs you that you'll need to get in contact with Lobot, the city's administrator, to learn the location of the Senator. As you start the level destroy all the tall barrels to the left of the Rogue Shadow to reveal a Holocron(H1) then continue forward across the walkway into the building ahead. You'll run into Lobot inside this first building. Seems Cloud City has been overran by a criminal organization lead by a hoodlum name Chop'aa. Senator Bel Iblis, who you have come here to see, has gone to try and negotiate with the leader. Before heading into the lobby to help deal with the criminals head back out to the landing platform and look to your right. As you approached the building earlier it trigged the last cutscene but now you can clear the crates here for another Holocron(H2). Next toss all the droids found around the landing platform off the platform to reveal a third Holocron(H3). If you are having trouble triggering this Holocron then exit back to the Rogue Shadow and try again. Head back inside and clear the lobby of all the attacking criminals. For a fast victory use the Force to toss them out the windows. Before continuing to the next part of the city head to the upper level of the lobby and collect the Holocron(H4) behind the small statue as well as the Health Holocron near the ceiling above; double jump off the statue to reach it. Once the area is cleared head through the door to the next area. Continue through this hallway fighting criminals along the way. Pay extra mind to the pair tossing grenades at you from atop the first small set of stairs. As you approach the next windowed area a large axe wielding manic runs out to greet you but instead of attacking him simply toss him out the window with the rest of his fools. Before continuing forward up the large staircase jump out one of the windows the ledge outside and collect the lightsaber hilt at the end of the ledge. Head through the door at the top of the staircase and battle with the criminals waiting here for you then grab the Holocron(H5) before getting on the blue colored elevator. After the elevator comes to a stop, fight your way through the battle on the balcony across the red carpeted walkway and into a small circular room where a light blue colored elevator awaits. Take the elevator to the next area of Cloud City. After you get off the elevator destroy the large red and black pipe to the right to reveal a Holocron(H6) then proceed out through the door located ahead. Fight your way through a few heavily occupied hallways and rooms until you come out on a large balcony where a gang of Chop aa's friends ambush you. You'll need to kill enough of them to clear the on screen meter before continuing. The ship floating around nearby will drop more as you kill the ones already out there so be careful. Instead of trying to match them lightsaber to blaster just use a few Force attacks to knock them off the platforms. After the cutscene plays showing more of those ax wielding foes running out towards you continue through them down the hallway to the next landing platform. Again, you'll have to deal with a whole gang of lackeys before the next cutscene plays. Lobot appears and tells you that the Senator would like to meet with you so there is your next goal. After you re-gain control of Starkiller destroy all the barrels on the platform to reveal a Holocron(H7) then look back towards the building and above you to spot another Holocron(H8) on the pipe above. You'll have to double jump to the pipe then careful walk out to the Holocron. Head through the door to the next small room and grab the Holocron(H9) to the right of door before continuing on. Outside you'll have to fight your way down a small staircase then use the Force to create a bridge to the Carbonite freezing platform across form you. +++++++++++++++++++++++++ | Mini-Boss: Mandalorians | +++++++++++++++++++++++++ When you step foot on the platform these Boba Fett wannabe's attack you. The fly around you in quick circles firing with their blasters and rocket launchers so make quick work of them with a combination of Force Pummel and lightsaber tosses. After you have killed enough of the them to clear the meter the platform will stop spinning and you can head across the newly accessed walkway to the area beyond. Inside the first circular room deal with the few criminals then destroy the computer console near the turret for a Holocron(H10) then head up the walkway and through the door to find yourself back in the same room with the light blue elevator that brought you here. Get on the elevator and take it back up to the previous outdoor lobby. Turn to your right and more enemies will show themselves. After they have been dispatched with and the area is secured double jump to the awning above the staircase to your right to reach another Holocron(H11) then continue down the stairs and through the door. Head down these stairs to another lobby and take care of the criminals that come crashing through the windows. After they are dealt with make sure to grab the Holocron(H12) on the balcony outside the window before continuing forward. Make your way across these platforms to the door across the way and enter. Fight your way down the stairs and you'll eventually come out into a large outside courtyard. Lobot meets with you to inform you that Bel Iblis has been captured by a bounty hunter named Kleef so that's our next goal. All around the courtyard are half-crescent shaped light fixture, six in all. Three per side. Destroy them to reveal a Holocron(H13) then continue through the civilians the elevator lobby down below. Another gang will attack you here so deal with them before continuing. Only one of the elevators is open right now but before taking it head around the side of the closed elevator and destroy the barrels found here for a Holocron(H14) then, making a big circle, head to the area behind the open elevator to grab a blue Lightsaber crystal. Finally, you are ready to take the elevator to the next level. A Force Holocron is inside the elevator as you enter. At the end of the elevator ride you learn that Kleef is actually a Gungan bounty hunter. He caught the Senator but has turned him over to his boss, Chop'aa. Time to re-live some Jar-Jar killing fantasies. ++++++++++++++++++ | Mini-boss: Kleef | ++++++++++++++++++ Kleef has two large droids he uses in the battle against you. The droids have a devastating lock-on rocket attack as well as the ability to pick you up for massive damage. If this happens break the lock to turn the tables on the droids. For the most part the droids need to be avoided so you can concentrate all your offensive power on Kleef. The droids will be destroyed after Kleef falls under half his health. Besides the droids Kleef attacks with quick strikes from his broadsword as well as using a specialized grenade to hit you long range. Using a combination of Force lightning and other ranged attacks whittle away at his health until he falls. You can also make good use of any debris near by to pummel him with. Finally, make sure to grab the Holocron(H15) near the elevator you got off of before finishing the fight. After the battle is over you get on the elevator again and take it back to the lobby where you find the elevator across the way is open for service. Ignore any enemies and hop on the elevator. After you get off the elevator it will be right back to business with Chop'aas gang. Fight through the hallway until you reach a large outdoor plaza infested with more criminals and civilians alike. Make your way around the plaza clearing out all the criminals. There are a couple goodies to find in this area. One Holocron(H17) is inside some barrels along the outside wall of the right most section of the plaza before the red and black section. If you are having trouble finding it simply destroy everything you see along the outside parameter until you find it. Another Holocron(H18) is inside some barrels in the red and black section and there is a Health Holocron above the entrance to the long hallway. After you grab that last Holocron look above you if you can't see it; double jump from anything tall enough to reach it. Head down the long hallway until it opens up into a half-circle room. Destroy any enemies that may be oncoming then rip the pipes from the machines along the left wall to reveal a Holocron(H18). Continue forward towards the green section on your map. Inside the large circular room move quick to grab the turret to help you destroy the criminals that come rushing in then pull the pipe off the similar machine as the previous room to reveal another Holocron(H19). Continue down the rest of the hallway and into another circular room. You'll immediately spot a Force Holocron across the way so grab it as you clear the area of enemies then head into the access tunnel to the last area. As you enter the last area you finally come face to face with Chop'aa. He was expecting you and promptly sends some of his best Mandalorians out to fight you so take care of them much the same way you did before. Ignore the large one. It's Chop'aa in armor and he can't be defeated yet. After enough of the Mandalorians have fallen the true battle will begin. +++++++++++++++ | Boss: Chop'aa | +++++++++++++++ Chop'aa calls a large Basilisk droid to his defense. Climbing on top of it he begins his assault on you. Before fighting the Basilisk make sure you destroy all the statues at the end of the area to grab the last Holocron(H20); its hiding inside the first on the left if you are looking out towards the entrance of the area. This is by far the strongest boss you have faced so far simply due to his extreme resiliency. The Basilisk crawls around very quickly on all fours and tries to smash you with either of its large claws; mixing in large two handed smashes every so often and it also has the ability to fire quick volleys of blaster fire towards you. Its intense speed and massive damage negates any hope for a close quarter attack so instead try to put as much distance as you can between the two of you and pummel it with any debris you can grab in time. More effectively are quick lightsaber tosses but those run the risk of your weapon taking its time to get back to you. The Basilisk is also vulnerable to Force Lightning as it is a droid but the damage is minimal. If you manage to put a lot of ground between you and the Basilisk it will fly after you and attempt to body slam you. This is the only time a lightsaber attack is worth the risk as it is momentarily caught off guard. After enough damage has fallen the Basilisk the finishing move will start and Chop'aa will be defeated. Be warned that this finishing move is one of the longest in the game and that failing will mean certain death. ...wait...it's not over! Chop'aa comes running from the wreckage to attack you head on but without his machinery he isn't so tough. His main form of attack is a large pitchfork like pike. He'll swing it with both hands at you when you are close and mix in some Ground Slam attacks. Keep your distance and attack Chop'aa either by tossing debris at him head on or with lightsaber attacks. Force Lightning works well to but he has the ability to block that with his weapon. After any Ground Slam attack by him he is vulnerable to lightsaber attacks so keep that in mind. You can also attempt to take the cheap way out and simply spam Ground Slam and Saber Assault attacks of your own and grind him down without a chance. After enough abuse Chop'aa will die at your saber. You finally get to talk to Senator Garm Bel Iblis. Lobot runs in too late to help but the Senator informs you that he will join your rebellion and suggests that they all meet with Bail to discuss further steps. Starkiller heads back to the Rogue Shadow to meet with Vader through PROXY. Juno once again sees you talking to Vader and wonders aloud what your intentions are. All the Apprentice will say is that he is doing the right thing for both of them. You'll earn the Bounty Hunter Disguise for completing Cloud City as well as Basilisk War Droid, Chop'aa Notimo, H-TFU and Kleef entries in the Database. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4.14 Intermission: Corellia ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Corellia isn't really a level like the other intermission on Vader's Flagship but it serves as the start of the climax in 'The Force Unleashed'. The Rogue Shadow lands on top of a snowy mountain peak on Corellia. Here, all the Rebel leaders have gathered to discuss their future plans against the empire. General Kota makes a sober appearance to officially join the Alliance. If you are willing to lead then they are willing to follow. They decide that Bail Organa will provide the funds, Garm Bel Iblis will provide a fleet of starships and Mon Mothma will provide manpower. They all three look to you as the leader who brings the Force on their side. As Bail Organa makes an official declaration of a Rebellion an Imperial Fleet attacks Corellia. The transmission to Princess Leia on Alderaan is cut as TIE Fighters fill the skies. Just then Darth Vader and a squad of Stormtroopers bursts in and attack. Their orders are to take the Alliance members alive. General Kota attempts to stop Vader but is no match for the Sith Lord. Starkiller, angry at being used by Lord Vader again, leaps to attack the Dark Lord but also falls victim to Vader's mastery of the Force. He is knocked out into the snow. Lord Vader reveals that he never intended to use you as a tool to overthrow the Emperor. He knocks you back with the Force and you dangle precariously over a cliff; your lightsaber falling to the depths below. "Without me, you'll never be free!" Just as Vader is about to deal the finishing blow to Starkiller Obi-Wan Kenobi leaps out and attacks the Dark Lord wielding General Kota's lightsaber. Darth Vader easily defeats the imposter, revealing that it is none other then PROXY. The ruse has given Starkiller ample time to escape but rather he has fallen to a snowy cliff face below. The Rogue Shadow emerges to grab Starkiller up. Back on board Juno and Starkiller discuss the next move. Now that its revealed what your true purpose was Starkiller finally comes to terms with his destiny and vows to rescue the Rebels from the Emperor. Doing the only thing he can do, the Apprentice sits down and meditates, in hopes of seeing where to go. His vision shows him a massive space station still under construction....... No rewards for this "mission" but wow, what a twist. You can now read about the Death Star and Mon Mothma in the database. ~~~~~~~~~~~~~~~ 4.15 Death Star ~~~~~~~~~~~~~~~ -------------------------------------------------------- | Holocron: 10 | | Lightsaber Crystal: 1: orange | | Lightsaber hilt: 1 | | Health Holocron: none | | Force Holocron: none | | Moves Unlocked: none | | Characters Unlocked: none | | Costume Unlocked: Ceremonial Jedi Robe or Sith Stalker | -------------------------------------------------------- The Rogue Shadow approaches the Death Star still in construction in the Outer Rim. Starkiller leaps out of the ship and lands in a large TIE Fighter hanger aboard the space station. You don't just barge into the largest depot of Imperials and expect an easy time so be on guard. Head forward and take on the first of the Imperials that you encounter. You'll need to clear some TIE Fighter parts out of the way before your each the first upper platform you can leap to. Your presence is known so expect TIE Fighters to strafe the walkway ever so often. When you reach the first section where you can jump back down to the lower level do so and then proceed to the back of the area for the first Holocron(H10). Still on the bottom level head through the TIE Fighter wreckage at the other end and grab the Holocron(H2) near the fire before jumping back up the upper level of the walkway and continuing forward. You'll reach an elevator at the end of the walkway which takes you an interior section of the battle-station. A few Imperial Officers will be waiting for you as you get off the elevator so take care of them then use the Force to blow open the door to the next area in front of you. You'll be inside one of the access ways for the Death Star's main laser. Be careful not to drop into the laser chasm at any time as it means instant death. Proceed right through the room clearing out any Imperials that may be inside. When you hit the end of the room you'll spot a bridge to the left that leads to the other side of the chasm. Before heading that way though look behind the computer console in the right corner of the area for a Holocron(H3). You have to be careful of the laser when crossing as the bridge will close momentarily while the laser is firing. Once you make it across the chasm you will be presented with two doors you'll need to use the Force on. The first one directly in front of the bridge hides a lightsaber hilt so head into that one first then into the next area marked green on your map through the second door. This large area is filled to the brim with enemies including Shadow Troopers so feel free to run past them all on the way to the detention section in the corner of the room. Make your way down the long hall made famous in A New Hope until you emerge on the other side. Clear out the computer room of Imperials then destroy the door to the next area with the Force. You'll be back in another room connected to the main laser chasm. Clear out all opposition then grab the Holocron(H4) sitting in plain sight in the back of the room near a computer console then wait for the laser to fire before crossing the bridge to the area on the other side. A company of Imperial troops will be guarding an area blocked off by a large force field. Get rid of the Imperial entanglements then drop the force field by destroying the generators on the other side with the Force; a Holocron(H5) will appear when both are destroyed. As you enter the room Juno contacts you and informs you that the Imperials have locked on to the Rogue Shadow with a tractor beam. Lucky for her you happen to be in the tractor beam control area. Your next goal is to destroy the four generators in the room. Two are on your side and are easily destroyed by tossing the computer consoles into them and the other two across the TIE Fighter launch tube can be destroyed by either tossing the same consoles over to them or by grabbing the TIE Fighters right out of the air and into the generators. When all four have been destroyed the Rogue Shadow will be free. A few TIE Fighter will attack you and force you to fall down below to the main laser focusing lens. Starkiller quickly leaps out of the way into the next area. Fight your way through the room and into the hallway that is connected. There is a Holocron(H6) inside the first console to your left as your round the corner in the hallway. Continue to the very end where the hallway opens up into another computer control room connected back to the main laser chasm. Clear out any opposition that may knock you into the beam as you try to cross the bridge then make your way across when the cost is clear. After you have made it across the chasm you'll need to kill enough Imperials to deplete the meter before the elevator will be accessible that takes you the next area. Make sure to grab the Holocron(H7) to the right of the elevator, near the computer console, before you head in. You'll get off the elevator in an empty room with a sealed door. Break through the door and you'll enter a largely occupied room over looking a AT-AT hanger. Get rid of the on screen meter by killing enough of the surrounding Imperials then take a breather. Look back above the door you entered in to spot a Holocron(H8). You'll have to stack crates and whatever you can find to reach it with a double jump. Proceed through the dropped force field into the next area also overlooking the AT-AT hanger and once again, kill enough Imperials to drop the next force field. ++++++++++++++++++ | Mini-boss: AT-ST | ++++++++++++++++++ Yes, another AT-ST. First, as you enter the room where the walker is first jump up to the platform on the wall to the left to grab an orange Lightsaber crystal which should be the last one for the game. Now you can turn your attention to the AT-ST. The platform you should still be standing on has numerous demolition charges you can toss at it for substantial damage as well as a few on the floor. The easiest way to destroy this particular walker is to stay on the platform and toss your saber at it while moving from one end to the other. You'll be sure to avoid its feet and most of its laser blasts this way. When the finishing move starts finish it off and the game will force you into the next area. You'll need to move through Imperial infested hallways in this section before you get to an elevator lobby overlooking a section of the main laser assembly. The area is full of Stormtroopers but there are plenty of demolition charges you can use to thin the crowd. Before you hit the turn to the elevators look behind the computer consoles to the left for a Holocron(H9) then continue into the waiting elevator. Immediately as you get off the elevator destroy the computer console to the right for the last Holocron(H10) of the level and the game. Then proceed forward to the Emperor's personal quarters. You interrupt the Emperor's threats towards the Alliance founders. General Kota senses your presence as the Emperor sends Lord Vader to finish you off. +++++++++++++++++++ | Boss: Darth Vader | +++++++++++++++++++ Student versus Master is something that is very familiar to the Dark Lord. Darth Vader relies heavily on lightsaber tosses and powerful Force pushes to keep distance between him and his former apprentice. If you get too close he'll use his pure strength to batter you with his lightsaber. There are several strategies that prove useful against the Dark Lord. The first is to attack with Force Lightning to hopefully engage him in a Force Lock. The second is to attack from the air with Ground Slam and Saber Assault backed up by lightsaber slashes in his dazed state. You might also find some luck tossing your lightsaber at him but don't bother to toss at debris, he's too quick. As his health starts to fall not only does his physical appearance start to change but he starts to rely on Force based attacks more often. He'll start using Force Repulse as well as tossing more and more debris at you from afar. When he starts with these desperate tactics then is the time to step up your attack. Blast him with Force Lightning repeatedly to gain either a foothold for an attack with your saber or a Force Lock you can easily win. Saber locks become more common as Vader nears defeat and the they both become harder to win so be on the look out. However, like all your opponents, Darth Vader eventually will succumb and the best finishing move in the entire game will begin. Starkiller's violence towards his former master will knock them both into the audience room of Emperor Palpatine. Inside he is holding the Alliance founders hostage as he awaits the outcome of your battle with the Dark Lord. As you stand over the defeated and broken Lord Vader Emperor Palpatine orders you to kill the broken Sith Lord and take his place at his side. Just then General Kota lashes out and grabs the Emperor's lightsaber and attempts to strike him down but the blind Jedi Master is no match for the power of the Dark Side. As Palpatine shocks General Kota to death with Force Lightning Bail Organa screams for you to help him while Lord Vader rises to his feet. You have a choice. Do you attempt to gain back what is left of your destiny and soul by trying to save the Rebellion or do you give in to your anger and destroy Darth Vader? If you decide to try and save the Rebellion and the Alliance Founders then continue on to section 4.16 Light Side Ending. However, if you decided to take your revenge against Darth Vader then proceed to section 4.17 Dark Side Ending. ~~~~~~~~~~~~~~~~~~~~~~ 4.16 Light Side Ending ~~~~~~~~~~~~~~~~~~~~~~ You make a mad dash towards the Emperor an a attempt to save General Kota's life. Not surprised at your decision the Emperor turns his attention to you. +++++++++++++++++++++++++++++++ | Final Boss: Emperor Palpatine | +++++++++++++++++++++++++++++++ He may be the Emperor but he's still a shmuck. Palpatine is a master of the Dark Side of the Force so therefore can easily shake aside almost all of your Force based attacks. Force Lightning however almost always gets your locked in a Force lock, granting you the opportunity you need to get a foot in the door. Not only does the resulting attack take damage but the Emperor is open to a few parries after the fact but you must act quickly. Attempting to take Palpatine on saber for saber is suicide so instead take your time to get in his defenses. He'll attack heavily with Force Lightning and large Force Pushes at a distance from you so concentrate on staying mobile and move in for the Ground Slam or Saber Assault on the down side of any of his attacks then follow up with a few lightsaber slashes before jumping out of the mix. Tossing your lightsaber at him can catch him off balance but he usually either swats it aside or jumps away. Use his predictability against him and bring down his health slowly but surely. When his health has passed the halfway mark go ahead and make more attempts at striking him with your lightsaber as saber locks will now happen with more frequency. These, like the Force locks, are the sure bet to victory over Emperor Palpatine. When Darth Sidious has finally had enough the finishing move will start and Starkiller will find himself standing over a pleading Emperor. As he lays at your feet he goads you to give into your anger and strike him dead as he lays there. As you raise your lightsaber General Kota instructs you to let go of your hatred and walk away. Agreeing Starkiller turns away from the Emperor and releases the rest of the Alliance founders from their holding cells. Just then the Rogue Shadow comes plowing through the dome. Emperor Palpatine leaps back to the offensive and attacks you again with a powerful Force Lightning Storm. The Apprentice, now redeemed by his own actions, holds off Palpatine's attack while the others make it to the ship. Kota, blind, holds off the approaching Stormtroopers with Palpatine's lightsaber and he too, makes it aboard the ship. Starkiller screams out in pain as the Force Lightning overtakes the whole room and when the attack clears, the Apprentice lays dead at the Emperor's feet. "His sacrifice will only inspire them..." Lord Vader promises his master that he will hunt down and destroy all the Alliance founders. Meanwhile, back on Kashyyyk the Alliance founders vow to continue what was started here recently. Picking the family crest of your lineage as their symbol of hope the Rebel Alliance is officially born. As the game ends General Kota admits to Juno that he always knew who Starkiller was and the fact that Starkiller loved Juno was his the cause of his redemption. For successfully completing the game with the light side ending you'll gain access to the Ceremonial Jedi Robe costume as well as the ability to play the game again with all upgrades and Force Powers. Congratulations. ~~~~~~~~~~~~~~~~~~~~~ 4.17 Dark Side Ending ~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 5.0 Duel Mode ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Duel mode is one of the Wii exclusive features. In this mode you can pick between a number of characters from the game and both trilogies. While the characters different in appearance their move-sets are all the same with only four basic attributes separating them. ~~~~~~~~~~~~~~~ 5.01 Characters ~~~~~~~~~~~~~~~ Here are all the duel mode characters, listed in order as they appear on the selection screen, as well as their attribute ratings. ~~~~~~~~~~~~~~~~ 5.02 Duel Arenas ~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 5.03 Duel Mode Tips and Strategies ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ First, let me say that the duel mode failed to keep my interest beyond a few matches due to it's generic and tacked on feeling so the tips and strategies listed are very broad. However, feel free to send in your own tips and strategies for duel mode to awingpilot@gmail.com. Any that I add will be credited to you. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 6.0 Extras ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This section contains information and descriptions of all the extra content and cheats found in 'The Force Unleashed'. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 6.01 Holocron Location List ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Below are easy to use checklists of all 200 Holocron locations separated by levels. Locations were logged as I played through the game an additional time therefore descriptions might not match up verbatim with the single player walkthrough. Prologue: 20 Holocron ~~~~~~~~~~~~~~~~~~~~~ 1: [ ] This Holocron is located in the middle of the bridge as you leave the round room. 2: [ ] 3: [ ] 4: [ ] 5: [ ] 6: [ ] 7: [ ] 8: [ ] 9: [ ] 10: [ ] 11: [ ] 12: [ ] 13: [ ] 14: [ ] 15: [ ] 16: [ ] 17: [ ] 18: [ ] 19: [ ] 20: [ ] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 6.02 Lightsaber Crystal Checklist ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Below are easy to use checklists of all Lightsaber crystal locations separated by levels. Prologue ~~~~~~~~ This level doesn't contain any lightsaber crystals. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 6.03 Lightsaber Hilt Checklist ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Below are easy to use checklists of all Lightsaber Hilt locations separated by levels. Prologue ~~~~~~~~ This level doesn't contain any Lightsaber Hilts. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 6.04 Force and Health Holocron Checklist ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Below are easy to use checklists of all Force and Health Holocron locations separated by level. Prologue ~~~~~~~~ This level doesn't contain any Force or Health Holocron. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 6.05 Duel Mode Character Checklist ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~ 6.06 Cheat Codes ~~~~~~~~~~~~~~~~ Cheat codes can be found by looking at the unlocked art obtained by collecting the 200 Holocron and are entered by accessing the 'Extra' section of the Rogue Shadow. Look for where Juno is standing to find it. Enter each code as it is spelled below for the desired effect. The Costume codes are for the single player game only. NOTE: Cheats can't be entered until accessing the Rogue Shadow and using them can deny you certain Holocron spread around the levels. ________________________________________________________ | | | | Cheat | Effect | |-------------------------------------------------------- | CORTOSIS Grants the Apprentice Invincibility | | LIGHTSABER Strengthens your Lightsaber | | VERGENCE Unlimited Force power | | SPEEDER 1,000,000 Force Points | | TYRANUS All Force Powers available | | KATARN Maximum Force level | | COUNTDOOKU Maximum Combo level | | GRANDMOFF Unlocks Most Costumes | | DANTOOINE Ceremonial Jedi Robe Costume | | WOOKIEE Kento's Robe Costume | | LEGION 501st Stormtrooper Costume | | KORRIBAN Sith Stalker Costume | | AAYLA Aayla Secura Costume | | CHOSENONE Anakin Skywalker Costume | | HOLOCRON Sith Robe Costume | | ITSATWAP Admiral Ackbar Costume | | NOTIMO Chop'aa Notimo Costume | | ACOLYTE Asajj Ventress Costume | | SERENNO Count Dooku Costume | | ZABRAK Darth Maul Costume | | TK421 Classic Stormtropper Costume | | HIDDENFEAR Darth Phobos Costume | | DREXLROOSH Drexl Roosh Costume | | PAUAN Darth Desolous Costume | | SITHLORD Darth Vader Costume | | MARAJADE Mara Jade Costume | | T16WOMPRAT Luke Skywalker Costume | | KLEEF Kleef Costume | | PALPATINE Emperor Palpatine Costume | | MANDALORE General Rahm Kota Costume | | ECLIPSE Juno Eclipse Costume | | SCOUNDREL Lando Calrissian Costume | | SHOCKTROOP Heavy Trooper Costume | | NERFHERDER Han Solo Costume | | JEDIMASTER Mace Windu Costume | | YELLOWJCKT Yavin Luke Costume | | BENKENOBI Obi-Wan Kenobi Costume | | MAVERICK Qui-Gon Jinn Costume | | INTHEDARK Shadowtrooper Costume | | SECURA Twi'lek Costume | | HOLOGRAM PROXY Costume | | STORMTROOP Navy Commando Costume | | MARISBROOD Maris Costume | | TOGRUTA Shaak Ti Costume | -------------------------------------------------------- ~~~~~~~~~~~~~ 6.07 Databank ~~~~~~~~~~~~~ The Databank is available as part of your shipboard computer, giving you access and background on a wide range of subjects. Info is added as your progress through the game...or you can read it here. Listed below are all the Databank entries in the order of which they appear. As the game progresses some entries might change or be removed in the ship's database. The main purpose of the database is to familiarize those who might be experiencing Star Wars for the first or limited time. Cloud City ~~~~~~~~~~ Cloud City is a joint project of numerous Industrial Corporations intent on exploiting the rich Tibanna gas deposits within the atmosphere of the gas giant of Bespin. This massive floating city, suspended about 60,000 kilometers above the planet's core, is in the midst of being constructed by thousands of Ugnaughts. Upon completion, the city will support a population of several million inhabitants, and produce a large amount of refined Tibanna gas, which is used as a hyperdrive coolant or as an energy source for blasters and other weapons. Corrupted Felucia ~~~~~~~~~~~~~~~~~ Felucia was once a world teeming with beautiful fungal, life-forms, but much of the planet now has a fetid, humid landscape overgrown by forests of dying plants and creatures. Since the death of Shaak Ti, the Felucian culture has drastically degenerated into a barbaric society corrupted by the Dark Side of the Force. Master Ti's apprentice Maris Brood, to young to control even her own powers, has used her abilities to corrupt the Felucians even further, driving them to the brink of madness. To make matters worse, having discovered the Felucian's affinity with the Force, Lord Vader has ordered the Empire to establish a base on the world and wipe out the native population. Many soldiers assigned to this miserable detail have discovered this is no easy task. Death Star ~~~~~~~~~~ The Death Star is the code name of an unspeakably powerful and horrific weapon developed by the Empire. The Immense space station carries a weapon capable of destroying entire planets. The Death Star has been designed as an instrument of terror, meant to cow treasonous worlds with the threat of annihilation. The Death Star's exterior is lined with a formidable array of turbolasers and tractor beam projectors, giving it firepower greater then half the Imperial starfleet. Within its cavernous interior are legions of Imperial troops and fightercraft, as well as all manner of detention blocks and interrogation cells. The Death Star's primary weapon is its massive laser beam, composed of eight smaller lasers. The Emperor maintains personal quarters aboard the Death Star, and can often be found overseeing the space station's construction from a large observation dome hovering over the Death Star's massive laser focusing dish. The technical schematics for the Death Star were developed by brilliant technologists working for the Confederacy of Independent Systems during the Clone Wars. With the defeat of the Separatist and the Republic's transformation into the Empire, the Death Star project fell under the command of Grand Moff Tarkin, one of the Empire's preeminent governors. Executor ~~~~~~~~ Darth Vader's personal starship, the mammoth Super Star Destroyer is currently under construction in the remote reaches of the Outer Rim. Designed primarily to serve as a symbol of the Emperor's unlimited power and resources, its size and shape are meant to inspire fear and terrify entire systems into submission. When completed, the one of a kind vessel will be armed with over a thousand weapons, and serve as the flagship of Darth Vader's fleet. Along with its numerous weapons, the starship will carry two full wings of TIE fighters, totaling 144 ships along with 200 other combat and support vessels, 38,000 ground stormtroopers; and enough garrison bases and Imperial Walkers to destroy and planetary opposition. Currently, however, the Executor is home only to Darth Vader, his secret Apprentice, PROXY and thousands of construction droids working tirelessly to complete the starship. Felucia ~~~~~~~ Once a major holding of the Commerce Guild, Felucia is a world teeming with fungal life-forms and immense primitive plants. In the same way Raxus Prime is a testament to thousands of years of industrialization, Felucia can been seen as a demonstration of what happens when nature is left untouched for millennia. Plant life unlike anything seen in the Outer Rim grows and thrives upon the surface of the planet. To an aerial observer descending below the roiling clouds, Felucia is nothing less than an idyllic paradise. Once on the ground, however, this paradise immediately changes to a primordial nightmare. The cycle of life and death spins at a dizzying rate for all those who inhabit the planet, and even faster for those who have just come for a visit. Monstrous beasts, a wide variety of dangerous plants, and even the dreaded rancor call this planet home. Not long after Order 66, Jedi Master Shaak Ti arrived on Felucia with her young Padawan, Maris Brood. The two Jedi made contact with the intelligent Felucian natives, a species of aliens who are naturally sensitive to the Force. Master Ti chose to teach them to control their burgeoning abilities, hoping that someday they might aid a reborn Jedi Order. Imperial Ore Facility ~~~~~~~~~~~~~~~~~~~~~ Raxus Prime provides the perfect raw materials needed to construct Imperial machines of war. To that end, the Imperial Engineering Corps established two key facilities on Raxus Prime: A massive orbital facility where fearsome Imperial Star Destroyers could be produced, and a surface structure devoted to collecting and transporting huge amounts of processed ore to the factory above the planet. This ground facility utilizes hundreds of smelting plants, which in turn divert processed ore to a massive gravity cannon for launch into orbit and use in the orbital factory. As this facility is one of the most important new Imperial military projects, it is protected by an entire legion of elite troops. "Imperialized" Raxus Prime ~~~~~~~~~~~~~~~~~~~~~~~~~~ One of many worlds "Imperialized" by the Galactic Empire, Raxus Prime is a remote planet on the Outer Rim that has long been the galaxy's junkyard. Numerous corporate interested turned Raxus Prime into a dumping world in the days of the Old Republic. The surface of Raxus Prime is now covered with refuse, piled over countless generations into mounds of junk that rival the elevation of natural mountains. Gutted and rotting hulls of ancient capitol starships poke through the more recent garbage giving the landscape the eerie feel of an industrial graveyard. Huge pools of toxic sludge make the ruined ecosystem one of the most dangerous in the galaxy. The planet's atmosphere is hot and caustic, the air thick with a miasma of foul-smelling fog. Since the death of Kazdan Paratus, a Jedi who called Raxus Prime home, the Empire has established a massive shipyard above the planet. The Imperials have begun to organize the planet's refuse, much of which is melted down and shot into space via a giant ore cannon. The ore is then used to construct the Empire's terrifying Star Destroyers. The Imperials are also in the process of wiping out the local Rodian mercenaries and the Jawa clans, both of which compete with the Empire for the planet's most valuable materials. Jedi Temple ~~~~~~~~~~~ Once the seat of the Jedi Order for the entire galaxy, the Jedi Temple was the center of Jedi learning and training. Nearly all Jedi hopefuls were brought to the Jedi Temple for evaluation, and those who were deemed fit for the Order spent years under the tutelage of the wisest and most accomplished Jedi Masters. The Jedi Temple was also home to the Jedi Council, the Order's twelve member ruling body; which included Masters Yoda, Obi-Wan Kenobi and Mace Windu. As the Clone Wars came to an end, Emperor Palpatine branded the Jedi traitors. At the Emperor's command, Darth Vader led a contingent of clone troopers into the Jedi Temple, slaughtering any Jedi(including Jedi initiates) he encountered. Once he had consolidated his power, the Emperor kept the Temple standing as a symbol of his power and warning to his enemies. Jedi Trials ~~~~~~~~~~~ The "Jedi Trials" are a series of physical and mental tests that, when successfully completed by a Padawan, allowed him or her to advance to Knighthood. The basic elements of the Trials included facility with the Force, knowledge of the Jedi Code, lightsaber instruction, lightsaber proficiency, self defense capability, sound (and swift) judgment, and most important, the ability to carry out a mission without the Master's assistance or intervention. No two trials were exactly alike and all were tailored to the individual Jedi. The trials might take hours, days or weeks, and include travel to several locations. Some of the most common trials involved battles against fearsome Force constructs lurking deep within the bowels of the Jedi Temple. Junk Jedi Temple ~~~~~~~~~~~~~~~~ Amidst the detritus of Raxus Prime towers a twisted echo of the once majestic Jedi Temple on Coruscant. After slowly slipping into paranoid insanity, Kazdan Paratus began using the Force to piece together a tribute to the destroyed Jedi Order. This bizarre facsimile has fed Kazdan's delusional fantasy that the Jedi will someday rise again. The now demented Jedi Master now holds court among junk versions of each Jedi Council member, speaking to them as if they were still alive. Kashyyyk ~~~~~~~~ A lush mid-rim world, Kashyyyk is dominated by sparkling oceans, white sand beaches and, most notably, dense forests that stretch hundreds of kilometers above the planet's surface. Kashyyyk is home to the Wookiees, a species of tall, hairy humanoids who build sprawling villages in the branches of the planet's massive trees. Throughout its long history, Kashyyyk has been attacked by species intent on enslaving powerful Wookiees, but the proud warriors have always prevailed against their enemies. Most recently, Kashyyyk was a key battleground during the last days of the Clone Wars; Republic forces lead by Jedi Master Yoda defeated the invading Separatist Army, but Yoda was later forced to flee when the Emperor issued Order 66 and the Jedi's squad turned against him. The Empire has made several attempts to subjugate Kashyyyk, and is in the process of another full-scale onslaught against the Wookiees. Kashyyyk-UPDATE ~~~~~~~~~~~~~~~ A mid-rim world subjugated by the Empire, Kashyyyk was once famed for its sparkling oceans, white-sand beaches, lush rain forests and towering trees. Since falling under Imperial rule, huge swaths of the planet have been reduced to charred ash. The native Wookiees have been enslaved by the Imperials, who seek to use the species' legendary strength to build their massive war machine. The Imperial forces on Kashyyyk are led by Captain Ozzik Stum, a sadistic hunter who delights in stalking Wookiee fugitives. Nar Shaddaa - The Undertow ~~~~~~~~~~~~~~~~~~~~~~~~~~ A seedy bar on Nar Shaddaa, the Undertow is visited by numerous criminals, smugglers, and others seeking to avoid any Imperial entanglements. Raxus Prime ~~~~~~~~~~~ As commercial forces spread throughout the galaxy, consuming planetfuls of raw materials to support a modern Republic, many wasteland worlds were left in the wake. Raxus Prime, a remote planet on the Outer Rim, is an example of one of these worlds forever poisoned by industry. Numerous corporate interests turned Raxus Prime into a dumping world in the day of the Old Republic. The surface of Raxus Prime is now covered with refuse, piled over countless generations into mound of junk that rival the elevation of natural mountains. Gutted and rotting hulls of ancient capital starships poke through the more recent garbage, giving the landscape the eerie feel of an industrial graveyard. Huge pools of toxic sludge make the ruined ecosystem one of the most dangerous in the galaxy. The planet's atmosphere is hot and caustic, the air thick with a miasma of foul-smelling fog. A number of scavenger species frequent the world, with several transported Jawa clans calling the foreboding landscape home. A band of Rodian mercenaries has also recently arrived on Raxus in search of weapons and rare starship components to sell on the galaxy's black market. Raxus Prime's most mysterious denizen, however, is the reclusive Jedi Kazdan Paratus. Driven mad by years of isolation, Kazdan has used the Force to assemble a small army of shambling junk soldiers, and ensconced himself in a bizarre replica of the Jedi Temple constructed from metal and other debris scavenged from the planet's surface. Rogue Shadow ~~~~~~~~~~~~ An advanced prototype starship, The Rogue Shadow, is the personal transport of Darth Vader's secret apprentice, codenamed "Starkiller". The vessel boasts an advanced hyperdrive, cutting-edge sensory arrays, several concealed laser cannons, and the fastest sublight engines in the Imperial Fleet. Capable of transporting Starkiller virtually anywhere in the galaxy, the starship's layout includes a fully- functional medical bay, crew quarters, a workshop, and a meditation chamber that can double as a training room. The Rogue Shadow's most impressive feature, however, is its experimental cloaking device, which can keep the vessel hidden from even the most powerful scanners for short periods of time. Although the Apprentice is a capable pilot, Vader prefers that he remain focused on his missions. To allow the Apprentice time to meditate and train, Vader has appointed a series of hand-picked Imperial officers to pilot the ship. Each of the previous pilots, seven in all, has met a grisly end, either killed during one of the Apprentice's more chaotic missions, or murdered by Vader himself as punishment for some perceived failure. The Rogue Shadow's most recent pilot is Juno Eclipse- an experienced commander who led the attack on the planet Callos and also the first woman to occupy the Rogue Shadow's pilot's chair. Though he dares not voice it, Starkiller suspects that Vader selected Juno for this duty in order to test the Apprentice in some way. Sarlacc ~~~~~~~ The Sarlacc is one of the largest and longest living creatures in the galaxy. As they reach adulthood, Sarlacci become completely immobile, with only their immense mouth and teeth above the surface. Beneath lies the Sarlacc's body, a massive series of digestive tracts and pulmonary systems that allow the Sarlacc to live an extremely efficient and sedentary lifestyle. When a victim stumbles into the feeding pit of Sarlacc, large prehensile tentacles can drag them into the awaiting maw, where they will be digested over the course of centuries. The Sarlacc itself can live for tens of thousands of years, provided it can acquire enough food to keep it alive; but with the ability to absorb fungus and bacteria from the surrounding soil, very few of these grand creatures ever starve to death. Felucia is home to one of the galaxy's largest Sarlacci, a creature whose teeth and "gums" cover hundreds of kilometers of wilderness. The Empirical ~~~~~~~~~~~~~ The ISS Empirical is a secret research vessel used by Darth Vader to conduct dark experiments on prisoners and for studying unique alien specimens. This mysterious ship drifts in lifeless Outer Rim systems, charting long forgotten courses, untraceable by even the Emperor's own spy network. The Empirical is crewed by an elite platoon of Imperial soldiers, hand picked by Darth Vader himself. These troops are trained to quickly deal with unexpected threats aboard the vessel, and will go to any lengths to prevent any "specimens" from escaping alive. It is rumored that this is just one of many secret research vessels in the Dark Lord's fleet. TIE Fighter Construction Facility ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In order to build its massive war machine, the Empire has constructed thousands of factories and other installation across the galaxy. One of the first of its kind, the Imperial TIE fighter factory hands precariously in low orbit above the bustling moon of Mar Shaddaa, previously known for its large criminal population. Ostensibly owned and operated by Sienar Fleet Systems, the factory is controlled and operated by the Empire, and is protect by several squadrons of well trained stormtroopers. Within the facility, the Empire is perfecting its mass production techniques, churning out thousands of TIE/In starfighters, more commonly known as "TIE Fighter." Rows upon rows of TIE parts move along magnetic conveyor, while automated laser arms weld the vehicles together before they are transported to loading bays. The Jedi General Rahm Kota has emerged from hiding and, with the aid of a small battalion of loyal soldiers, has taken control of this key Imperial facility. Although Kota and his forces have detonated explosives throughout the factory, destroying it does not seem to be their ultimate objective. Instead, it seems that Kota seeks a showdown with Darth Vader... Trial of Insight ~~~~~~~~~~~~~~~~ Another of the Jedi Trials, the "Trial of Insight" focused on teaching Padawan's to see clearly through deception. As with all of the trials, the Trial of Insight varied between Padawans, but it was common for an apprentice to confront confusing and contradictory enemies, or the embodiment of those things he feared most. Trial of Skill ~~~~~~~~~~~~~~ One of several "Jedi Trials" used to test a Padawan before promotion to Knighthood, the Trial of skill usually consisted of a lightsaber duel. However, as with many of the Jedi Trials, the "Trial of Skill" was meant to test more than just the Padawan's ability with a lightsaber- control over emotions, clear-thinking and ability to face one's flaws was also part of this trial. Though each Padawan experienced a slightly different version of the trial, many faced frightening visions, including long-dead Sith who embodied a Padawan's own personal weaknesses. Trial of Spirit ~~~~~~~~~~~~~~~ The "Trial of Spirit" was perhaps the most demanding of the Jedi Trials, forcing a Padawan to look deep within himself and confront t hose things which are often most difficult to face, such as a painful memory or some past failure. Recognizing and accepting these buries secrets was essential to attaining Knighthood. Basilisk War Droid ~~~~~~~~~~~~~~~~~~ Chop'aa Notimo's mechanical mount, the Basilisk War Droid is armed with three powerful repeating blasters and low-atmosphere repulsorlifts that allow it to hover in combat. Notimo's war droid is based on an ancient Mandalorian machine of the same name. The droid possesses a rudimentary battle droid brain and can operate in nearly any environment, including the vacuum of space. Chop'aa Notimo ~~~~~~~~~~~~~~ One of the last surviving Mandalorians, Chop'aa Notimo became a mercenary during the Clone Wars, fighting alongside the Separatists. He was disgusted by the clone troopers, who he viewed as abdominal corruptions of the Mandalorian legacy. After the war, Chop'aa worked his way through the ranks of the criminal organization Black Sun before striking out on his own. Eventually proving himself a cunning leader, Chop'aa took control of several underworld operations throughout the Bespin system, including those deep in the bowels of Cloud City. Despite missing one eye, Notimo is a vicious and capable combatant who wields a deadly pronged electro staff. Darth Desolous ~~~~~~~~~~~~~~ Born nearly 3,500 years before the Clone Wars, the warrior who would become Darth Desolous was once a revered Jedi Master whose name is now lost to history. Sadly, his list for battle led him to the dark side and he embraced the teaching of the Sith. Expelled from the Jedi Order, the fallen Master took on the name Darth Desolous and vowed to have his revenge. He began training an army of Pau'ans in his own style of martial arts, which favored the use of a cortosis alloy shield in conjunction with a melee weapon. The shield was typically used to block incoming attacks(including a Jedi's lightsaber) leaving the opponent open to counterattack. Darth Desolous eventually rallied his bloodthirsty soldiers against the Jedi, ambushing Jedi Knights across the galaxy. After each attack, he became bolder and more reckless, his desire for revenge and hatred for the Jedi eclipsing all other emotions. Desolous' rampage led to the slaughter of nearly two thousand Jedi, but eventually he grew overconfident. Desolous confront a small Force of Jedi on Yaga Minor, but these Knights were simply bait to draw the killer into a tactically disadvantageous position. When Desolous attacked, a large Jedi Fleet appeared out of hyperspace, preventing Desolous' retreat. Outnumbered and outmatched, Desolous' army was destroyed and the Sith Lord was finally struck down. In some ways, however, Desolous became even more powerful in death. Over time, his legend grew and his name became synonymous with hatred and rage. His visage was later used as part of the Jedi Trials - an enraged opponent for Padawans to face in the hopes of mastering their own base emotions. Darth Phobos ~~~~~~~~~~~~ Born on the former Sith world of Korriban eons before the Clone Wars, Darth Phobos focused on developing incredible mental powers, learning to use the Force to warp the minds of the weak and control them to do her bidding. A manipulative and evil creature, Phobos murdered many of her rivals in her bid for power. Eventually, her Sith brethren turned on Phobos, destroying her ship in low-orbit. But Phobos survived and fled to Korriban. During the long decades that followed, Phobos secretly assembled a fanatical cult devoted to her. She sent her acolytes into the galaxy to recruit others and assassinate powerful Jedi and Sith leaders. The Sith began to suspect that Phobos had somehow returned from the dead, and began referring to her only as "The Hidden Fear". Recognizing that Phobos and her sect posed a major threat to the galaxy, the Jedi grudgingly joined forces with the Sith to hunt her down. She was killed in battle with Jedi and Sith warriors, but her cult remained active for many years afterwards, finally disappearing around the time of the "Fourth Great Schism" almost 2,000 years before the Clone Wars. Rumors that "The Hidden Fear" and her followers had survived persisted for centuries, and Phobos gradually became the subject of ghost stories repeated by hushed whispers by scared Padawans. The embodiment of terror, a visage of Darth Phobos was a key part of the Jedi Trials on Coruscant, forcing Jedi hopefuls to confront their deepest fears Darth Vader ~~~~~~~~~~~ The personification of evil and fear, Darth Vader is Emperor Palpatine's relentless enforcer. Born Anakin Skywalker, Vader was a spirited and talented child who exhibited strong Force potential. At an early age he became an expert pilot and was one of the heroes of the Clone Wars, along with his mentor, the general and Jedi Obi-Wan Kenobi. Obi-Wan trained Anakin in the use of the Force, but Palpatine recognized Skywalker's potential and began secretly grooming him to become his own apprentice. Anakin was torn between his loyalty to the Jedi Order and Palpatine, who promised that Anakin could prevent the deaths of those he loved by mastering the power of the dark side. Skywalker eventually discovered that the Emperor was a Sith Lord, but was left behind at the Jedi Temple when Mace Windu and other Jedi set out to arrest Palpatine. Anakin recklessly left the temple arriving at Palpatine's quarters just as Mace Windu was about to destroy the Emperor. He lashed out to protect the Emperor, ensuring Windu's demise. The Emperor claimed that Anakin had now become a Sith Lord, and dubbed him Darth Vader. For his first act as Palpatine's disciple, Darth Vader led a brutal attack on the Jedi Temple, slaughtering most of the Jedi Knights, Masters, and even the Padawans inside. He then traveled to Mustafar to destroy the remnants of the Confederacy. Obi-Wan Kenobi pursued Vader to the volcanic planet, and the two engaged in a terrible duel that led to Vader's fall into a molten pit. The Emperor soon arrived to rescue Vader, who was transformed into a shell of his former self, his shattered body sustained by specially built armor and a breathing apparatus. Despite this, Vader has continued to serve the Emperor and has led the efforts to hunt down and exterminate the remaining Jedi Knights. Although seemingly loyal to the Emperor, Darth Vader harbors much anger towards his master and secretly plots to overthrow him. As part of his plan, Vader has taken a young apprentice, corrupting the boy and training him in the ways of the Dark Side, all with the promise that one day they will destroy the Emperor together. Drexl Roosh ~~~~~~~~~~~ The leader of a group of scavengers on Raxus Prime, Drexl Roosh is a vicious Rodian motivated primarily by greed. Once allied to the Empire, he is now wanted for at least thirty-eight counts of fraud, selling faulty material and illegal slave trading. To avoid imprisonment, he was retreated to Raxus Prime, where he oversees a Rodian salvage operation. He harbors a deep hatred towards Jawas, even though he employs many as part of his operation on Raxus Prime. Despite his bluster, he secretly fears Kazdan Paratus - a Jedi hiding on the junk world. Though no stranger to combat, Drexl prefers to let his troops do his fighting for him; if pressed into battle, he dons heavy armor and wields a large vibrosword. Emperor Palpatine ~~~~~~~~~~~~~~~~~ The diabolical Sith Lords who rules the galaxy through fear, Emperor Palpatine has ordered the destruction of the last Jedi Knights and corrupted his menacing apprentice, Darth Vader. A conniving schemer, Palpatine first rose to power in the Senate, eventually becoming Supreme Chancellor of the Republic by pretending to be a friend to the Jedi Order and a staunch defender of democracy. But Palpatine secretly plotted against the Jedi and the Republic in his dual identity as Darth Sidious. As Sidious, he trained the Sith Lord Darth Maul, recruited Count Dooku and General Grievous to his side, and masterminded the creating of the Confederacy of Independent Systems and its separatist army. When the galaxy was faced with the threat of a galactic civil war, a conflict Palpatine\Sidious secretly orchestrated, Palpatine manipulated the Senate into electing him Emperor. He quickly took over control of the Republic and steered the galaxy into conflict. He continued to profess his loyalty to the Jedi while sending Jedi Generals to the frontlines and manipulating young Anakin Skywalker into believing that the Order was corrupt. After the Confederacy's defeat, Palpatine betrayed the Jedi when he issued Order 66; upon his command, the Republic's clone troopers turned against their Jedi Generals, slaughtering thousands before they could react. Since declaring the Republic an Empire, Palpatine has promoted the doctrines of hatred, speciesism and tyranny. He has eliminated all opposition in violent fashion, forcing senators such as Mon Mothma and Garm Bel Iblis to disappear into hiding. He uses Darth Vader as his enforcer and hounds the remaining Jedi Knights, murdering the last of this noble sect to ensure that he will never be challenged. Meanwhile, he has launched a massive military build-up and begun constructing incredibly destructive starships, space stations, and weapons. Under Palpatine's rule, hundreds of worlds have been enslaved or ravaged, dissidents murdered and entire industries nationalized. Fugitive Jedi Knight ~~~~~~~~~~~~~~~~~~~~ When the Emperor issued Order 66, the Jedi were all but destroyed. Thousands of Jedi perished when they were ambushed by their own clone soldiers, and dozens of the Order's most powerful members died during Darth Vader's brutal assault on the Jedi Temple on Coruscant. The few Jedi who survived Palpatine's betrayal and Vader's wrath immediately fled into exile. Many disappeared into hiding on remote worlds or turned their backs on the Force and adopted entirely new identities. Intent on wiping out the Jedi Order forever, the Emperor and Darth Vader have continued to scour the galaxy for Jedi survivors. Vader's relentless "Jedi Purge" has taken him to countless worlds, including Kashyyyk, where he confronted a mysterious Jedi Knight who had been befriended by the native Wookiees. Although Vader knows little of this Jedi's history, even his real name has been lost, he did discover the Jedi Knight's greatest secret: his son. After killing the Jedi Knight, Vader kidnapped his son to become his secret apprentice. General Rahm Kota ~~~~~~~~~~~~~~~~~ Master Rahm Kota is a tough, grizzled Jedi Master who became a respected and feared general during the Clone Wars. Prior to joining the Jedi Order, Kota spent much of his life in the trenches as a soldier fighting for freedom on his home world, where he was thrust into battle before his tenth year. When he was 18, Kota met and befriended Mace Windu, who was sent to Kota's planet to negotiate a peaceful resolution to a particularly brutal conflict. Upon completing the mission Mace decided to bring Kota back to Coruscant with him to hone his powers and finish his training under the watchful eye of Jedi Master Yoda. Few in the Order bonded with the gruff Kota, but none doubted his strong commitment to the Republic, his undaunting loyalty to the Jedi Order, or his legendary courage. He often volunteered for the Order's most dangerous missions and never abandoned those in need. But Kota was also viewed as cold and militant. Throughout his long history with the Jedi Order, Kota tended to question the Council's decisions, and often advocated a more forceful approach to negotiating treaties and dealing with lawbreakers. When war broke out between the Republic and the Confederacy of Independent Systems, Kota proved himself a brilliant tactician and cagey commander. He was quickly promoted to the rank of General and led several of the Republic's most successful offensives throughout the Outer Rim. However, Master Kota did not embrace the Clone Army, believing that non-clone soldiers would be more creative, intelligent, and capable in the field. He recruited and built his own army from local militias, hardened mercenary groups, and even the Separatist prisoners of war. His misgivings about the clones saved Kota's life when Order 66 was issued and most of his fellow Jedi were slain by their clone squadrons. Realizing that the Jedi Order had been betrayed, Master Kota and his most loyal lieutenants hijacked a Republic Cruiser and disappeared into the Outer Rim territories. Although believed dead, Kota eventually resurfaced and began recklessly attacking key Imperial targets across the galaxy. In one on one combat, Kota generally adopts a defensive stance, using his lightsaber skills and mastery of the Force to protect himself until he can launch a devastating counter attack. He often uses the Force to hurl debris or repel his enemies, and can through his lightsaber with unerring accuracy. H-TFU ~~~~~ The Heavy Tactical Fighting Unit, or "H-TFU" was primarily developed by Delban Serv-O-Droid for security forces across the galaxy. The Bespin mining guild has purchased and modified a number of these formidable droids to help patrol and guard its interests in the system. The H-TFU is built to withstand a wide range of harsh planetary conditions, and its armored hull can resist massive impacts, heavy attacks, and other trauma that would destroy lesser droids. Although typically armed with only a powerful claw arm capable of detaining thieves and other undesirables, Bespin miners have modified the local H-TFU units to include a retractable vibroblade and deadly cutting laser. Kazdan Paratus ~~~~~~~~~~~~~~ As a young Padawan, Kazdan Paratus displayed an uncanny aptitude for technology, and an aversion to the rigorous physical training required to become a Jedi Knight. His time at the Jedi Temple would have come to a close if he had not ingeniously passed the Jedi Trials using his most honed weapon - his intellect. A master machinist and robotics engineer, Paratus used this passion and innovative thinking to outwit his Master and succeed where many others failed in their first attempts. By constructing a sophisticated and deadly combat droid, and using his own proficiency with the Force, Kazdan navigated the trials perfectly. The council was so impressed with Kazdan's performance that he was immediately bestowed the honorific of Jedi Knight, and assigned an instructor's position at the School of Padawans. For many years, Kazdan Paratus remained on Coruscant, creating a veritable army of sophisticated droids to aid in the training of Jedi Knights. Although Paratus himself rarely fought, he mastered the use of kinetic energy and could animate droids with the Force in remarkably realistic ways. When the Clone Wars began, Kazdan agreed to become a Jedi General, but only so that he could fight and study the Confederacy's advanced battle droids first-hand. To ensure he could navigate battlefields easily, the diminutive Jedi cobbled-together a harness equipped with several long, spidery legs. This invention gave Kazdan surprising speed and agility and, when combined with his skillful use of his special lightsaber- pike, allowed Kazdan to destroy legions of Confederacy droids alone. In the waning days of the Clone Wars, Kazdan returned to the Jedi Temple to continue training young Padawans. But when Order 66 brought Darth Vader to the doors of the Jedi Temple, Kazdan suffered a moment of panic. While other Jedi stood face-to-face with Vader and the clone army, Kazdan fled Coruscant in a non-descript freighter, with only his tools and several prototype droids in tow. Wracked with guilt over his cowardice, Kazdan exiled himself to the remote junkyard planet of Raxus Prime, intent on building an army of droids to one day destroy Vader and the Emperor. However, as the years passed, the reclusive Jedi slowly devolved into a paranoid, frightened, and sometimes delusional hermit. His devotion to the Jedi Order manifested in his obsessive desire to rebuild it - out of the scrapes of metal and other junk surrounding him. He has even constructed a version of the Jedi Temple, complete with replicas of the Jedi Council members. Kazdan's madness has made him a far more dangerous foe. He will fight to the death to defend his rebuilt Jedi Order, using the Force to conjure droid soldiers and violently repel any perceived threats. Kento Kion ~~~~~~~~~~ Like many Jedi Knights, Kento Nion was discovered by the Jedi Order and brought to the Jedi Temple for training at a very early age. Nion was a gifted student, but he lacked maturity. He viewed every mission, no matter how dangerous or disturbing, as just another adventure. While other Jedi were sickened by the horrors of the galaxy; rampant crime, slavery, murder, civil war, Nion Saw only another chance to engage in exciting, death-defying heroics. When the Clone Wars erupted, Nion rushed to the front, where he fought bravely alongside clone soldiers and other Jedi. However while battling Separatists on Talus, Nion met a young Jedi freedom fighter named Mallie, and the two fell in love. Nion began seeing the war through her eyes, and soon realized that every battle sundered families, devastated communities, and left tragedy in its wake. Even worse, every conflict brought the chance of his or her death, and the possibility that they would never see each other again. Kento and Mallie secretly married, but continued to fight for the Republic until Mallie learned she was pregnant. Torn between their loyalty to the Jedi and their new family, Kento and Mallie's reservations about the war continued to grow. They began to feel that the war was only sowing seeds of hate throughout the galaxy, and that the Jedi were partially responsible for perpetuating the conflict. On the eve of Order 66, Kento and Mallie disguised themselves as medics and slipped away into the Outer Rim, hoping to raise their child far from the raging conflict. When Kento later learned that the clone troopers had turned against the Jedi, he was wracked with guilt, but remained with his family as the moved from planet to plant in search of safe haven. Kento and Mallie eventually settled on Kashyyyk, where they befriended the fiercely loyal Wookiees, who kept careful watch over the Nions' young son. Sadly, Mallie was killed while defending several Wookiees from a group of mercenary slavers, leaving Kento to raise the boy alone. The Emperor's spies learned of the slavers' fight with the Jedi and Darth Vader was sent to Kashyyyk to hunt down the fugitive. Kento fought bravely against the Sith Lord, but was ultimately defeated. Vader discovered the powerful boy and kidnapped him, intent on training him as his secret apprentice. Kleef ~~~~~ An Otolla Gungan and veteran of the Battle of Naboo, Kleef is a bounty hunter and member of Chop'aa Notimo's mercenary band on Cloud City. Considered Notimo's second-in-command and most trusted lieutenant, Kleef is also greatly feared for his combat skills. Kleef's career began shortly after the Battle of Naboo, when he left his homeworld as part of Senator Jar-Jar Binks' security detail. Bored by his job and seeking both adventure and credits, Kleef abandoned Binks and delved into the Coruscant underworld. A master of many weapons, Kleef put his skills to good use as a bounty hunter, working for the highest bidder during the Clone Wars. He eventually crossed paths with Notimo, who hired him to train Notimo's other recruits. Priding himself on the depth of his preparation, Kleef hunts his prey relentlessly and ensures that he always has the "right" equipment to finish any mission. Maris Brood ~~~~~~~~~~~ Like many of her peers, Maris was discovered by the Jedi as an infant. However, rather than receiving formal training at the Jedi Temple on Coruscant, Maris was tutored by a Jedi warrior aboard a starship called the Grey Pilgrim. When Palpatine issued Order 66, Maris and her master were in the Outer Rim territories, and thus not immediately affected by the initial purge. But her master did feel the ripples in the Force caused by the sudden death of so many Jedi. After meeting only silence with every transmission sent to the Jedi Temple on Coruscant, Maris's master took his personal starfighter in search of answers. He never returned, but his last message revealed that the Jedi Order had been all but destroyed by a villain named Darth Vader. Seeking revenge, Maris set off in search of Vader. However, before she could ever confront the Dark Lord, Maris was discovered by Jedi Master Shaak Ti, who convinced the angry Padawan to disappear into hiding on Felucia. Despite Shaak Ti's positive influence, Maris harbors a strong desire for revenge and is still intent on confronting Darth Vader. Shaak Ti ~~~~~~~~ A hero of the Clone Wars, Master Shaak Ti is one of the last surviving members of the Jedi Council. Shaak Ti is a Togruta, a humanoid species from the planet Shili. To protect themselves from the dangerous predators of their homeworld, the Togruta band together in dense tribes and rely on their disruptive natural pigmentation patterns to confuse the slow-witted beasts. They also boast hollow montrals on their heads that allow them to sense the space around them ultrasonically. The highly-independent Shaak Ti is a notable exception to the communal- minded Togruta, preferring to operate alone. Nonetheless, her heritage is evident in the accuracy and agility she demonstrates when moving and fighting in bustling crowds. During the Clone Wars, Shaak Ti participated in numerous key offensives. She was among the two hundred Jedi who stormed Geonosis to rescue Obi-Wan Kenobi and Anakin Skywalker from Separatist forces, and later coordinated the defense of the cloning facilities on Kamino. She also fought on Centares and Dagu, and confronted the terrifying Separatist General Grievous in order to protect Emperor Palpatine. Soon after, the Jedi discovered that Palpatine was the evil mastermind Darth Sidious. Mace Windu and several others went to arrest him, leaving Shaak Ti in charge of the Jedi Temple's defenses. Shaak Ti was deep in meditation when Darth Vader and his forces later stormed the Jedi Temple. She quickly rallied other Jedi and fought bravely to repel the attack, but it was soon obvious that the temple would be lost. After ensuring that several Padawan's and their masters escaped, Shaak Ti too reluctantly fled on her own. While wandering the galaxy in search of other Jedi, Shaak Ti discovered a young Padawan named Maris Brood. Master Ti was initially reluctant to take Maris as her apprentice: she had already trained two Padawans in her career, only to see both fall victim to criminal killers shortly before their graduation to Knighthood. However, Shaak Ti sensed Maris was tormented by her hatred for Darth Vader and spirited her way to the lush fungus planet Felucia. Shaak Ti has since become a respected Felucian chieftain, commanding tribes of Force sensitive natives. She is dedicated to teaching them to control their burgeoning abilities, hoping that they can defend Maris should Darth Vader find her, and prevent the barbaric warriors from slipping to the dark side. Shadow Guard ~~~~~~~~~~~~ Few Imperials know the true origins of the mysterious and powerful Shadow Guards. The silent, enigmatic warriors receive orders from Emperor Palpatine directly, and are often sent to eliminate suspected Jedi and other Force wielders. The Shadow Guards boast limited Force Powers of their own and are capable of wielding lightsaber lances which has led some Imperials to believe that the Shadow Guards are, in fact, Jedi who have been captured, tortured and brainwashed by the insidious Palpatine. Others believe the Shadow Guard are simply loyal members of Palpatine's red-robed Imperial Guard who have been secretly trained the basic Sith arts. Whatever the truth, the Shadow Guard command immense respect within the Imperial ranks, and often lead elite Imperial commandos into battle against the Emperor's most hated enemies. Bail Organa ~~~~~~~~~~~ A decorated war hero from the Clone Wars, Bail Organa is one of the most influential political figures in the galaxy. He is head of the Royal Family of Alderaan, Viceroy and First Chairman of the Alderaan system, and a respected member of the Imperial Senate who, prior to the rise of the Empire, once commanded the ear of Supreme Chancellor Palpatine himself. A loyal friend to the Jedi Order, Bail fought alongside generals such as Obi-Wan Kenobi during many conflicts. When Palpatine later betrayed the Jedi Order, Organa secretly helped Jedi Master Yoda and Obi-Wan Kenobi escape into hiding. He even took one of Anakin Skywalker's twins into his care, raising her as his own daughter, Princess Leia. Since the Clone Wars, Bail has led Alderaan into an age of prosperity, helping the battle-scarred world recover from the ravages of conflict. At his urging, weapons have been banned from Alderaan to demonstrate the planet's philosophy of peace and life. Meanwhile, he continues to serve as a member of the Imperial Senate, though he disagrees with everything Palpatine has done since his ascent to Emperor. Working alongside senators such as Garm Bel Iblis and Mon Mothma, Bail tries to subvert the Emperor's policies form within. He has also been a vocal critic of the Emperor and while Palpatine does not dare murder the beloved Organa outright, he has attempted to put the Senator and his daughter in harm's way on more than one occasion. With the Senate's power waning, Bail has begun to consider alternatives to political debate in his effort to overthrow the Emperor. Although a pacifist at heart, Bail has realized that sometimes great evil can only be defeated through force. Bail also continues to aid the Jedi, funneling information and supplies to Shaak Ti, Rahm Kota, and others whose locations are known only to him. When Kota emerged from hiding, Bail helped the general select key Imperial targets to attack, and later ensured that the blinded Jedi Master was transported to Cloud City safely. When the Emperor created a system of territorial governors who reported directly to him, Bail publicly opposed the plan, claiming that it was a first step towards abolishing the Senate completely. The Emperor was furious, but knew that murdering the well-liked Senator Organa would only make him a martyr. Instead, Palpatine ordered that Princess Leia be sent to Kashyyyk as a "Senatorial Observer," essentially putting her directly in harm's way as a threat to her father. If Bail speaks out against the Emperor again, Princess Leia will meet an untimely end, allegedly killed by berserk Wookiee slaves. Recognizing that his daughter was being held hostage, Bail asked General Kota to arrange a rescue. When the drunk and blind Kota refused, Bail set out in search of Shaak Ti for aid, only to be captured by Maris Brood on Felucia. Garm Bel Iblis ~~~~~~~~~~~~~~ As a young and idealistic politician determined to preserve freedom throughout the galaxy, Corellian Senator Garm Bel Iblis was one of the few voices opposed to Senator Palpatine's rapid rise to power. Just prior to the start of the Clone Wars, Bel Iblis argued passionately against the Military Creation Act, favoring planetary security forces over a clone army funded and controlled by the Supreme Chancellor. He later pulled the Corellia Sector out of the Military Creation Act vote as a symbol of his opposition. Despite this, he did aid the Republic during the Clone Wars. HE organized his own militia form Corellian security forces, and assembled a formidable fleet of Corellian cruisers to help repel Separatist advances against mid-rim worlds. He would often act as the cavalry, arriving just in time to rescue an overwhelmed Jedi or provide air cover for Republic commandos. During the Clone Wars, Garm proved himself a brilliant military tactician, but on the Senate floor he continued to stand against Palpatine. When Palpatine ascended to Emperor, a frustrated Bel Iblis could no longer contain his anger. HE continually lashed out against the Emperor's policies, opposing the creation of the Imperial war machine, the subjugation of entire planets, and the Imperialization of major corporations. Unwilling to believe that the Jedi had betrayed the Republic, as Palpatine claimed, Bel Iblis frequently evoked the names of the most vaunted Jedi in his speeches. Angered by Garm's constant challenges, Emperor Palpatine recently ordered Imperial forces to arrest the entire Bel Iblis family. Garm was forced to watch as his wife and children were executed, but he managed to escape the slaughter. The Empire scoured the galaxy for Garm, who disappeared along with his entire private fleet, but to no avail. His flight from the Empire has been secretly aided by his allies in the senate - Bail Organa and Mon Mothma. Inspired by the mysterious Starkiller, the three have begun to discuss taking more direct action against the Empire. Captain Juno Eclipse ~~~~~~~~~~~~~~~~~~~~ Juno Eclipse was born on Corulag, a Core World that would eventually be viewed as a "model" Imperial planet. As a young girl, Juno showed a fascination for alien worlds and cultures, and interest her mother encouraged. Unfortunately, her mother was killed in the crossfire between Imperials and "Insurgents" on Corulag, leaving Juno to be raised by her cold and distant father. A fierce follower of Emperor Palpatine, Juno's father instilled in his daughter a belief that the Empire's aims were just. He also chastised her interest in alien cultures. As she grew older, Juno began to feel that she would never earn her father's love or respect. However, he talked endlessly about his great admiration for the "brave men and women" who joined the Imperial Academy on Corulag. Hoping to earn her father's love, the serious and intelligent Juno set her sights on the Academy. She became an ideal student, but her childhood was lonely and bereft of any real joy. It did not take long for Juno's incredible academic record to earn her notice by Imperial recruiters. At fourteen, Juno was the youngest student ever accepted into the Corulag Academy. There, she worked tirelessly to prove herself in her father's eyes. She learned to fly and repair a variety of craft, maintain droids, and wield blasters and other weapons with deadly accuracy. Much to her surprise, Juno also proved to be a talented combat pilot. But despite all her hard work, Juno's father never showed her the love she craved. When Juno graduated from the Academy, he refused to attend the ceremony. Furious, Juno left Corulag for Imperial service, vowing to never return home. The Empire, particularly her squad mates and fellow pilots, would be her family now. After graduating from the Academy, Juno flew numerous combat missions throughout the Outer Rim as the Empire spread across the galaxy and "brought peace" to war-torn world. Her success in battle brought Juno numerous commendations and the admiration of her peers and commanding officers. Juno was almost happy: she was surrounded by friends, respected (and even feared) for her abilities, and living a life of high adventure. Juno's record eventually caught Darth Vader's attention. At his command, she led a bombing run against insurgents on Callos, a world in the Outer Rim. This should have been Juno's shining moment - her most important mission for the Emperor's right-hand. Juno handpicked her squadron and launched an unrelenting attack. However, during the strike, Juno realized that the planet's native species had little in the way of offensive weaponry. As she began to question the attack, Vader ordered Juno to destroy a massive planetary reactor. Unwilling to give up her "perfect life" as an Imperial officer, Juno complied. Juno was horrified when she realized that the resulting explosion caused globally climate changes, wiping out nearly all life on the planet, including millions of sentient beings and untold thousands of undocumented species. As a "reward" for her sterling service at the Battle of Callos, Juno received a special assignment from Vader; She became the pilot of the Rogue Shadow, an advanced prototype starship reserved for use by one of Vader's mysterious agents, known only to Juno as "Starkiller." Juno Eclipse-UPDATE ~~~~~~~~~~~~~~~~~~~ A dedicated Imperial officer nearly all of her life, Captain Juno Eclipse was hand-picked by Darth Vader to pilot his apprentice, the agent known only as Starkiller, across the galaxy. After Vader betrayed his apprentice, Juno found herself surrounded by Imperial stormtroopers, who inexplicably captured and imprisoned the pilot. After months in a holding cell, Juno was visited by Darth Vader. He revealed that he had killed Starkiller, and had named Juno a traitor to the Empire for her association with his apprentice. The distraught Juno was later transported to Darth Vader's secret laboratory ship, the Empirical, where she assumed she would be subjected to horrific Sith experiments. She was ultimately saved from this fate by Starkiller, who freed her from the ship during his own escape from the Empire. Together they have set out to find others who might oppose the Emperor, but Juno remains painfully aware that she has left behind the only life she has ever known. Lobot ~~~~~ Cloud City's computer liaison officer, Lobot has been fitted with a cybernetic implant wrapped around his skull, which increases his intelligences and allows him to directly communicate with most computers, including Cloud City's central computer core. Often considered the real mastermind behind the City, Lobot's life did not always hold the promise of a bright future. He was born the son of a slaver and was apprenticed in that vile profession early in life. However, when Lobot was only 15, his father was killed by pirates during a raid into an Outer rim system. The murderers took Lobot captive and forced him into a grueling life of slavery, much as he and his father had done to so many others. After serving his pirate masters for two years, Lobot managed to escape and flee to Cloud City. Unfortunately, he found himself alone, impoverished, and on the verge of starvation. In order to survive, Lobot became a thief, but the lifestyle did not suit him well and he was soon captured. Although convicted of his crimes, Lobot attracted the attention of Cloud City's Baroness Administrator Ellisa Shallence. For quite some time, the Baroness had been troubled by Cloud City's complex computer core, which controlled all of the floating city's functions but needed constant maintenance, upgrades and repairs. In Lobot, Shallence saw a solution to her dilemma. The Baroness approached Lobot with an enticing offer: Rather than spend the next several decades in prison, as had been his sentence, Lobot could repay his debt by becoming Cloud City's first computer-liaison officer. Lobot readily accepted, although he understood that he would be enslaved to Cloud City for quite some time. To serve his new post, Lobot needed a method for communicating with Cloud City's central computer core. Thus, he was fitted with numerous cybernetic enhancements, including a computer bracket implanted into the back of his head. These modifications drastically increased Lobot's intelligence and gave him full access to the central core, allowing him to control all of Cloud City's computers, security devices, comm systems, repulsorlifts, gas-mining equipment, and life-support systems. In exchange for this vast power, the cybernetic enhancements damaged his speech centers, limiting him to brief and infrequent sentences. Lobot has now served Cloud City faithfully for over a decade. Mon Mothma ~~~~~~~~~~ An influential loyalist Senator during the final days of the Galactic Republic, Mon Mothma was born on Chandrila and received her political training early in life. Her father was an arbiter-general for the Old Republic, trained to bring peace between clashing species, while her mother served as a planetary governor. The couple taught their daughter the importance of all living creatures and the essential doctrines of strong leadership. With surprising speed, Mon Mothma grasped her parents' teachings and became the youngest person elected to the Republic Senate, an honor she held until the rise of Princess Leia Organa of Alderaan. One the eve of the Clone Wars, Mon Mothma began to realize that the Old Republic was crumbling. She was one of the first to be wary of Supreme Chancellor Palpatine's policies, and began quietly petitioning senators who opposed his rule. She found kindred spirits in Padme Amidala, Bail Organa, the Corellian Garm Bel Iblis and others. Together, they plotted to thwart Palpatine's continued rise to power, but his plan to overthrow the Republic was already in motion. Palpatine eventually ascended to the position of Emperor and betrayed the Jedi Order. Now that Palpatine has created a system of territorial governors to report to him directly, Mothma knows that the Senate will soon be obsolete. Like Organa and Bel Iblis, she continues to secretly oppose the Emperor's rule, despite the very real danger of being branded a traitor. Fearing for her own safety and sickened by the Emperor's evil actions, Mon Mothma has began to consider more direct action to topple the Emperor and restore freedom to the galaxy. Princess Leia ~~~~~~~~~~~~~ The adopted daughter of Senator Bail Organa, head of the Royal House of Alderaan, Princess Leia has been active in galactic politics nearly all of her life. Although a maverick and tomboy when she was a child, Leia revered her father and sought to emulate his devotion to serving the galaxy. She actively followed Imperial politics, and often accompanied her father on his trips to Coruscant. There, she witnessed first-hand the corruption within the Imperial Senate. As the Emperor consolidated his power, passing increasingly fascist laws and regulations, Bail would quietly explain to his daughter how these new policies would hurt the galaxy and its inhabitants. The empathetic Leia began undertaking "mercy missions" on behalf of Alderaan, traveling to war-torn or subjugated worlds to provide supplies and other aid. She quickly gained the love and respect of many systems. By the time she was fourteen, she had been nominated for numerous political positions, and eventually became the youngest senator in galactic history at only sixteen. As Emperor Palpatine committed an increasing number of atrocities, both Leia and her father wrestled with their convictions. They desperately wanted to speak out against the Emperor, but they knew that doing so would only put their family and perhaps even their entire homeworld of Alderaan in danger. Bail began quietly gathering support from other senators, while Leia, at her father's insistence, kept her opinions about the Emperor's policies to herself and instead continued to bring aid to troubled systems. When the Emperor created a system of territorial governors who reported directly to him, Bail publicly opposed the plan, claiming that it was the first step towards abolishing the Senate completely. The Emperor was furious, but knew that murdering the well-liked Senator would only make him a martyr. Instead, he ordered that Princess Leia be sent to Kashyyyk as a "Senatorial Observer" essentially putting her directly in harm's way as a threat to her father. If Bail speaks out against the Emperor again, Princess Leia will meet an untimely end, allegedly killed by berserk Wookiee slaves... PROXY ~~~~~ PROXY is a prototype holodroid who has been a constant companion to Darth Vader's secret apprentice for many years. Although PROXY's origins are unknown, the droid is a one of a kind unit capable of using advanced hologram technology and built in servos to alter his appearance, becoming virtually anyone. PROXY employs this ability to provide "face to face" communication between Vader's apprentice and others (most often Darth Vader himself). Additionally, PROXY has been programmed to act as a training droid, taking the shape of various enemies, including past Jedi, to test the Apprentice's fighting acumen. He even harbors several lightsabers within his chassis, which allow him to challenge the apprentice whenever they spar. While PROXY is intensely loyal to Vader's apprentice, who he knows only by his codename, Starkiller, the droid is programmed with a sinister prime directive to kill his master at the first available opportunity. PROXY has spent years ambushing the apprentice in order to fulfill this programming, never realizing that success would end their friendship forever. The Secret Apprentice ~~~~~~~~~~~~~~~~~~~~~ A powerful, almost primal Force wielder, Darth Vader's secret apprentice has been trained by the Dark Lord of the Sith to hunt down the last of the galaxy's Jedi. Darth Vader discovered his secret apprentice on the Wookiee world of Kashyyyk, kidnapping the boy after striking down his Jedi father. Vader has spent years personally training the Apprentice in the ways of the Sith, but no other Imperial (including the Emperor himself) know of his existence. The Apprentice's training has been harsh and unforgiving: Vader subjected the boy to rigorous physical tests bordering on torture. He first controlled the boy through fear, and then taught him to embrace his hatred and other base emotions. As the boy grew older, Vader promised him great power, through the dark side. Under Vader's relentless tutelage, the Apprentice has all but perfected the fine art of lightsaber combat and has learned to wield many fearsome dark side powers. As he grew stronger in the ways of the Force, Vader began testing the Apprentice by sending him on secret missions to dispatch the Dark Lord's rivals and enemies. Vader assigned his apprentice the codename "Starkiller" and provided him with and advanced prototype starship, the Rogue Shadow, to aid in his missions. With these early trials complete, the Apprentice is now ready to embark on his most dangerous mission yet: the hunt for rogue Jedi. It is Vader's hope that the Apprentice will one day fulfill a dark destiny, standing at Vader's side as they confront and destroy the Emperor together... AT-ST ~~~~~ The All Terrain Scout Transport (AT-ST) is a vital component of Imperial ground forces due to its speed, maneuverability, and precise weaponry. Each scout walker is manned by a pilot and gunner, who enter the command pod via a small hatch atop the armored module. Together, the two-man crew uses the vehicle to protect ground troops and provide heavy support fire. The AT-ST's highly maneuverable armored "head" is adorned with a light blaster cannon, a concussion-grenade launcher, and twin blaster cannons, all used to provide covering fire for ground troops. Several variations of the AT-ST chassis are employed through the galaxy, each suited to their unique environments. Bull Rancor ~~~~~~~~~~~ An ancient rancor monster, the nearly-mythical bull rancor is marked by its pale flesh, elongated tail, and immense horns sprouting from its massive head. The bull rancor is generally a solitary creature who guards the legendary "rancor graveyard" on Felucia. The creature is much more aggressive than its younger brethren, and the Felucians believe it can't be captured or tamed. However, the Force-wielding Maris Brood has formed a strong bond with the ferocious beast. The bull rancor is now intensely loyal to Maris and will fight to the death to protect her. E-Web Turret ~~~~~~~~~~~~ Designed and manufactured by BlasTech Industries, the E-Web repeating blaster is one of the most powerful portable weapons available. Essentially a thick blaster rifle mounted on a tripod, the E-Web's blaster bolts are capable of penetrating the armor plating of ground vehicles, airspeeders, and even small starships. The E-Web is valued by Imperial tacticians, especially for use on the front lines. The rotating turret provides a 360-degree field of fire, while high- capacity power transfer cells inside the barrel recharge quickly enough to allow a steady stream of blaster bolts. The E-Web is most often used to provide covering fire for advancing ground units, but can also be deployed to defend key Imperial sites. Felucian Shaman ~~~~~~~~~~~~~~~ The Felucian Shamans are the spiritual leaders of the Felucian species. They use their Force talents to heal their fellow Felucians and surround them in a defensive aura that will harm any attackers. When pressed into combat, they can defend themselves, but will most often attempt to flee by using a combination of the Force and their innate camouflage abilities to seemingly teleport a safe distance away from enemies. Felucian Warrior ~~~~~~~~~~~~~~~~ Natives of the immense fungus forest of the planet Felucia, these unusual creatures were long thought to be primitive and savage. While they have not developed any form of advanced technology, the Felucians have survived and even flourished without it, largely because of their innate connection to the Force. While not as powerful as trained Jedi, the Felucians are able to use the Force to command and control their environment, including fearsome rancors. However, they have often struggled to resist the dark side, and many tribes have descended into violence and madness over the eons. The entire Felucian species was threatened during the Clone Wars, when large-scale battles left vast portions of their world scared and uninhabitable. In recent years, the Felucians have managed to aid the forest in its regeneration and regrowth. When Shaak Ti discovered the Felucians, she began teaching them to use their connection to the Force for both attack and defense. She also encouraged them to resist the temptation of the dark side. The Felucian species is stratified into a caste system, allowing members of each tribe to perform specialized duties. The Felucian Warriors serve as the backbone of the Felucian tribes, using their innate Force powers for defense and hunting. They can use the Force to generate small spheres of compressed air, which they can hurl to stun and even kill prey. They have also learned to imbue their brutal jawbone weapons with the Force, strengthening the weapons for both increased damage and defense against other weapons, including lightsabers. All Felucians are capable of blending into their surroundings and crawling along nearly any surface: the Felucian Warriors use these abilities to ambush prey from virtually any vantage point Imperial Heavy Trooper ~~~~~~~~~~~~~~~~~~~~~~ A massive Imperial Stormtrooper, the Heavy Trooper is trained for frontline combat against incredibly powerful enemies such as Wookiees, Trandoshans and other large aliens. Although rare, Heavy Troopers are almost always found at the front of a vanguard, providing protection for standard stormtroopers and other ranged combat specialists. In melee combat, Heavy Troopers wield large electro staffs. Imperial Jumptrooper ~~~~~~~~~~~~~~~~~~~~ The Imperial Jumptrooper is an air-to-ground attack unit trained to engage airborne, entrenched, or otherwise inaccessible enemies. The jumptroopers are also trained in hit-and-run tactics, ambushing opponents from above, and often provide other stormtrooper squadrons with air cover during pitched battles. They are the primary Imperial units deployed to "keep order" on low gravity worlds and atmospheric platforms such as Cloud City. Equipped with an advanced Imperial jetpack, the jumptrooper bursts through the air with short spurts and can hover in place for extended periods. The jumptrooper's plasma caster is far more powerful then standard Imperial-issued weaponry and has no recoil, allowing the jumptrooper to discharge the weapon without changing flight path or being knocked off balance while hovering. Imperial Medic ~~~~~~~~~~~~~~ A recent addition to the Imperial ranks, the Imperial Medics are trained to treat the wounds of stormtroopers and other units in the field. The Imperial Medics carry Bacta and other medical supplies. If pressed into combat, Imperial Medics can fire their E-11 blaster rifles with surprising accuracy. Imperial Navy Commando ~~~~~~~~~~~~~~~~~~~~~~ A lightly armored trooper, the Navy Commando is trained for patrol, guard, and monitor duty. They are typically stationed at key Imperial sites, providing accurate covering fire for other units. Depending on rank, mission profile, and training protocols, Navy Commandos primarily wield E-11 blaster rifles - the standard issue weapon for many Imperial troops, including stormtroopers. Imperial Sentinel ~~~~~~~~~~~~~~~~~ A division of the Royal Guard, the Imperial Sentinels have been hand- picked by Emperor Palpatine to guard the Jedi Temple on Coruscant. The Sentinels protect the temple from looters and those seeing to plunder the secrets of the Order. Their true purpose is to wait for the return of Jedi, who the Sentinels have been ordered to attack and kill. Imperial Shadow Trooper ~~~~~~~~~~~~~~~~~~~~~~~ The Shadow Troopers are an elite squadron of Imperial stormtroopers who have been assigned experimental cloaking armor. This armor allows the shadow troopers to disappear in virtually any environment. The shadow troopers are trained to use this advanced technology to ambush their enemies, often surrounding victims before they can defend themselves. Shadow Troopers typically act as reserve units, backing up standard stormtrooper squadrons and only appearing when a battle turns against the Empire and stormtrooper commanders call for reinforcements. In addition to their personal cloaking devices, the shadow trooper's armor is laced with durasteel fibers, making it much more resilient to physical and energy attacks than standard-issue stormtrooper armor. Imperial Shuttle ~~~~~~~~~~~~~~~~ The Lambda class Imperial Shuttle, designed and manufactured by Cygnus Spaceworks, serves as the main form of transport for officers and dignitaries in the Imperial fleet. The Lambda shuttle is well armed and equipped with a hyperdrive, allowing it to ferry passengers and cargo over great distances. Darth Vader and the Emperor himself use the Lambda shuttle whenever they need to make a personal appearance to motivated Imperial troops. IT-O Interrogator ~~~~~~~~~~~~~~~~~ The IT-O Interrogator was designed by the Imperial Security Bureau for use in questioning prisoners. The black sphere is equipped with a wide ranger of probes, sensors, and needles, as well as a personal repulsorlift and retractable vibro-blades. They can also emit a low- intensity electroshock that can stun victims. Most frightening is the interrogator droid's artificial intelligence, which allows it to analyze each individual's physical and chemical weaknesses. Junk Behemoth ~~~~~~~~~~~~~ The largest of Kazdan Paratus' constructs, the junk behemoths guard the fringes of their master's territory. The behemoths attack with their massive arms, which can extend several times their original length. Junk behemoths can often be found on patrol, or lurking within piles of refuse as stationary sentries. When they spy a potential enemy, the behemoths initiate extremely aggressive combat protocols, which include lasing out with their extendable arms or smashing enemies with their giant fists. Kota's Militia ~~~~~~~~~~~~~~ When Master Kota was a General in the Clone Wars, he refused to have anything to do with the Clone Army. Kota never trusted the Clones and instead formed his own unique unit of hardened soldiers. He recruited and built the small army from local militias, mercenary groups, and even Separatist prisoners of war. After Order 66, which saw thousands of Jedi assassinated by the clone troops, most of Kota's soldiers remained loyal to their general and accompanied him into hiding. Kota and his men have recently emerged from seclusion, conducting hit and run operations against key Imperial targets throughout the galaxy. Thought not officially a rebellion, Kota's rag-tag group has caused enough trouble to gain Darth Vader's personal attention. MAAT Gunship ~~~~~~~~~~~~ An evolution of the Republic's LAAT (Low Altitude Assault Transport) repulsorlift gunship, the MAAT (Multi-Altitude Assault Transport) is a rugged, combat-ready repulsorcraft used by the Empire to deploy stormtroopers in a variety of environments and conditions. Like its predecessor, the MAAT is armed with a variety of weapons, including missile launchers and laser turrets. However, while the LAAT was primarily used to land troops on planetary surfaces, the MAAT can transport stormtroopers to high-altitude locations, upper atmosphere installations, and starships hanging in low orbit. A modified MAAT can even fly short distances through space to reach capital ships. Rancor ~~~~~~ Originally native to the forests of Dathomir, rancors have managed to spread to many worlds across the galaxy. They thrive on wild planets such as Felucia. These immense and brutish predators are marked by short stubby legs, long arms, razor sharp claws and teeth, and armored plating strong enough to resist blaster bolts. The Felucian variants are not as intelligent or as easily trained as their Dathomir cousins, but the native Felucians have had some luck in domesticating them for use as combat mounts life the Nightsisters of Dathomir. The Felucians are inherently Force sensitive, which seems to be critical in the process of training rancors. Felucians typically paint their rancors with phosphorescent dyes, which can confuse and frighten prey. Rodian Heavy Defender ~~~~~~~~~~~~~~~~~~~~~ Wherever the twisted wrecks of starships can be found, scavengers of many varieties will be close by, looking to make a fast and easy credit by salvaging anything and everything that can be sold to the highest bidder. On Raxus Prime, many salvage operations have made their home among the mountains of refuse. A particularly large cartel of scavengers, composed primarily of Rodians, has established an extremely profitable operation dissecting crashed starships; the cast-off vessels proved them with a seemingly never-ending supply of parts and income. In recent years, as the Rodian Salvage Cartel's operation has expanded, the scavengers have run afoul of Kazdan Paratus, a Jedi in hiding on Raxus Prime. While the Rodians initially suffered heavy losses in their battles with Kazdan and his Force-imbued golems, they have since organized to defend themselves. The large and well-armored Heavy Defenders are the Cartel's most formidable soldiers. Scrap Guardian ~~~~~~~~~~~~~~ Found on the junkyard world of Raxus Prime, the imposing Scrap Guardians are the core component of Kazdan Paratus' droid army. Composed of detritus and cast off parts, the powerful golems are actually held together and animated by the Force. The sentinels are designed to defend Kazdan against the hordes of opportunistic scavengers and are well-suited to battling a Sith, should Darth Vader or the Emperor ever find his hiding place. The can also act as Kazdan's eyes and ears, alerting him to an enemy's approach well in advance. Scrap Scavenger ~~~~~~~~~~~~~~~ One of Kazdan Paratus' bizarre junk creations, the scrap scavenger is a terrifying, four-legged construct fueled by the Force. Scrap scavengers are among Kazdan's most vicious servants, often charging enemies on sight. When the scavenger closes, it attempts to maul its prey like a wild animal. Like all of Kazdan's golems, the scrap scavenger is somewhat resistant to Force-based attacks. It can also release portions of its innate Force energy to rebuild nearby scrap guardians. TIE Fighter ~~~~~~~~~~~ In order to consolidate power over countless worlds, the Empire has established a massive military war machine. Huge factories have begun to appear in every corner of the galaxy, producing weapons, ships, even armies of Stormtrooper clones. The TIE fighter, a small and agile single-pilot starfighter, is being mass produced to form the backbone of the Imperial Fleet. This small vehicle, which consists of a spherical cockpit suspended between a pair of immense solar array wings, utilizes advanced twin ion engines and was designed primarily for speed. In order to decrease the vehicle's weight, it has not been equipped with lift support systems, deflector shields, or hyperdrive engines. Armed with only a pair of standard laser cannons, the mass- produced TIE fighters must rely on their greater numbers to overwhelm enemy forces. Wookiee ~~~~~~~ Legendary for the immense strength, the Wookiees are powerful, hair- covered humanoids native to Kashyyyk. As a species, Wookiees are honorable, fiercely loyal, and very protective of their families. While generally gentle, Wookiees can experience terrifying berserker rages, making them among the galaxy's most fearsome warriors. Wookiee soldiers are generally armed with giant ryyk blades and bowcasters. Although they speak in a serious of growls, grunts and roars and are often viewed as primitive, Wookiees are actually quite intelligent, capable of designing and building advanced weapons and even starships. Among their most amazing architectural achievements are the sprawling villages they construct in the branches atop Kashyyyk's massive trees. Wookiee Gnasp Flyer ~~~~~~~~~~~~~~~~~~~ Named for a dangerous insectoid from the Wookiee colony moon of Alaris, the Raddaugh Gnasp fluttercraft is built by the enterprising Wookiees of the Appazanna Engineering Works. The light flier is designed primarily as a civic security patrol craft, zipping through the dangerous underbrush and lower levels of the Kashyyyk forests in search\rescues missions and perimeter scans for encroaching dangers. It has no armor, and its mostly-open cockpit provides minimal cover for its two occupants. Instead, it relies on its speed and agility to avoid any incoming fire. The lightweight two-seated scout craft can be armed with a tail-gunner blaster; such "military grade" fliers were used to defend the tree-cities of Kashyyyk during the Clone Wars. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 7.0 Frequently Asked Questions ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This section is home to any and all major questions concerning "The Force Unleashed". Although the guide should provide most information needed I'll do my best to keep this section up to date with any questions I see arise on the boards and feel free to submit questions and answers to AWingPilot@gmail.com +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Question: Where is the black lightsaber crystal? Answer: On a different system. Sorry, but the Nintendo Wii version doesn't have a black lightsaber crystal. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Question: How do I re-play a previous level? I think I missed something. Answer: Short answer: You can't. Long answer: After you beat the game it lets you start over from the start with all the upgrades and items you may have but a level select was not included. You can make use of save files to go back although the character customization isn't likely to match your own. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Question: How do I unlock the duel characters? Answer: Playing through the campaign unlocks all but ONE of the duel characters. Simple play the game again going for the other ending to grab the last character. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Question: What's the deal with the color lightsaber crystals? Why did we get so many of the same color? Answer: Who knows? I honestly don't understand why they insisted on giving us shades of colors when they could have just given us more unique colors. Just one of those things I guess. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Question: My arm hurts. I hate the controls! Answer: That isn't a question but still, I'm sorry. It would have been nice if they included classic controller support but alas, they didn't. Grab the Playstation 2 version if need be, it's the same minus the duel mode. If you give the controls time they prove to be pretty much the only thing The Force Unleashed gets right. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Question: How do I get on the Nintendo Wi-Fi Connection in duel mode? Answer: No online play was supplied. Bummer. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Question: Ok, how can I play against the computer? I have no friends. Answer: Again, you can't. Lame. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Question: How do you Force Choke? I can't for the life of me turn the Nunchuck enough to get it upside down! Answer: Another casualty of the controllers. The best way to get it to register is to pull the Nunchuck back towards you shoulder, like you are casting out a fishing line. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Question: What does the green area on the map mean? Answer: Think of it as an easy to use compass. The green are is the next area you need to go to. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Question: Why is there no Beastiary in this guide? Answer: The enemies are all the same! They might differ in appearance and method of attack but the way you dispatch them requires nothing but the same attacks. Basic or fancy, that is up to you. I didn't see a need to list enemies when it really didn't matter much at all beyond the bosses that do offer different strategies of attack. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Question: Why are there no lists for the locations of the 200 holocron? Answer: There are! They are located towards the end of the guide in section 6.01. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Question: Why do you keep saying Holocron?! Shouldn't it be Holocrons? Answer: Really, who is to say what is the correct way to say a made up word? Actually this goes back to some of the earliest mentions of a Holocron in the Expanded Universe. Some called multiples Holocrons while others called them Holocron. Sort of like Jedi versus Jedis. While both are correct, I think Holocron sounds better. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Question: How do I unlock the next gen graphics? Answer: Ok, smart ass. Yes, the graphics are weak. Even for the Wii. Heck, they are weak for the PS2 but that's the cards we were dealt. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Question: I have some strategies or information that I think would be useful to future players, can I add it to your guide? Answer: Sure, just email it to me at AwingPilot@gmail.com, I'll check it out and if useful I'll add it in with full credit of course +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Question: Do I have to re-enter codes every time I play the game? Answer: With some codes you do. Codes that unlock costumes, no. The codes for health and maximum combos etc then yes you do. -credit for this addition goes to Chris Strysick +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Question: Maps would be useful for this game. You make maps! Why not make some for this game? Answer: It's an idea... +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 8.0 Final Thoughts... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you were like me you bought this title in eager anticipation of great Jedi action and were disappointed severely. However this file was constructed because on a whole Nintendo Wii games outside the main pipeline seem to get the short end of the stick with FAQs and walkthroughs. If you can manage to stick it out the game offers a little fun and hopefully this file has offered some assistance and guidance. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 9.0 Contact and Copyright Info ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This guide is Copyright 2008 Christopher Long. This guide may be not be reproduced in whole or in part under any circumstances except for personal, private use. At present this work can be used freely provided the author is contacted and informed of the location of where the work(s) are being used. Any form of physical reproduction for monetary gain is strictly prohibited and will be enforced. Attempting to pass off any of the information in this guide as part of another without permission is prohibited by law and common decency. Ask first. Contact the author at the email address below for information and to provide locations where the work is used. AwingPilot@gmail.com Thanks for reading and hopefully you found it useful. If you'd like to check out some of my other work it can all be found at the link below. http://www.gamefaqs.com/features/recognition/51459.html ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~May The Force Be With You~