---------------------------------------------------------------- TOM CLANCY'S SPLINTER CELL DOUBLE AGENT ---------------------------------------------------------------- Sony Playstation 3 FAQ/Walkthrough, Version 1.0 By guffen67 (guffen67[at]online[dot]no) Copyright 2007 Jarle Jakobsen. All rights reserved. |-----------------| |TABLE OF CONTENTS| |-----------------| -AAA- - TABLE OF CONTENTS -AAA- - LEGAL STUFF -SSS- - ABOUT THE GUIDE -DDD- - CONTACT INFO -FFF- - GENERAL TIPS -GGG- - MISSION 1: ICELAND - GEOTHERMAL PLANT -HHH- - MISSION 2: KANSAS - ELLSWORTH PENITENTIARY -JJJ- - MISSION 3: NYC - JBA HQ - Part 1 -LLL- - MISSION 4: SEA OF OKHOTSK -QQQ- - MISSION 5: SHANGHAI - HOTEL -EEE- - MISSION 6: NYC - JBA HQ - PART 2 -RRR- - MISSION 7: COZUMEL - CRUISE SHIP -TTT- - MISSION 8: NYC - JBA HQ - PART 3 -YYY- - MISSION 9: KINSHASA -UUU- - MISSION 10: NYC - JBA HQ - PART 4 -III- - CREDITS -OOO- Note: The letters behind each part is for the quick search. E.g. you want help with the Iceland mission. Then you press CTRL+F and type in HHH. Press enter to get straight to the Iceland walkthrough. |-----------| |LEGAL STUFF| |-----------| -SSS- Copyright 2007 Jarle Jakobsen. This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This guide is allowed for use on the following sites: www.gamefaqs.com www.neoseeker.com www.supercheats.com www.honestgamers.com www.cheathappens.com If you wish to use the guide on another web site, send me a mail and ask for permission. If you find this guide on any other sites than the ones listed, please let me know. |---------------| |ABOUT THE GUIDE| |---------------| -DDD- Welcome to my second FAQ. This FAQ is about the Stealth Action game Tom Clancy's Splinter Cell Double Agent. I will try to give you the best/easiest way to complete the game. I will NOT explain how to get 100% stealth score on each level. This guide is a pretty straightforward guide, mostly for those who don't care about perfection and just wants to complete the game. Note that I have written this FAQ playing through the game on Normal difficulty on the PS3, and that my guide may differ from the XBOX 360 or the PS2 version. I would like as much response as possible as to what could be better and what was good since I'm still pretty new to writing FAQs. Also, THIS FAQ MAY/WILL CONTAIN SPOILERS. You have been warned. |------------| |CONTACT INFO| |------------| -FFF- If you've got any suggestions, criticism, questions etc. send me an e-mail. My e-mail address is guffen67[at]online[dot]no WHAT I WANT: - Constructive criticism. If there is any room for improvement in my guide (which it is) please let me know. But be polite! - Easier/better ways to do things. You will of course be credited. - Questions that are not clearly answered in the guide or in the games manual. - Information about spelling and grammar mistakes. I'm Norwegian so there is bound to be some errors in the guide. Please let me know so that I can fix them. WHAT I DON'T WANT: - Spam, viruses, porn etc. - Mails that are hard to read. Use proper grammar/spelling. Mails like `Plz hlp!!! im stuck on teh 8 mision and dont kno what to do!!` will not be read or answered. - Unpleasant mails. `YOU SUCK!!` and the likes is just plain childish. If you think my FAQ is bad, send a mail with suggestions for what I could have done better. Put Splinter Cell Double Agent or something like that in the title so I know what your mail is about. |------------| |GENERAL TIPS| |------------| -GGG- - Read carefully through the game manual to learn about every aspect of the game. All of the controls and such are explained there. I will only describe a few of them in this guide. I WILL NOT EXPLAIN ANY OF THE MINIGAMES (HACKING, SAFE-CRACKING ETC.) AS THEY ARE EXPLAINED IN THE MANUAL. Note that some controls have been changed from previous games in the series. - Cans and bottles (Objects) are perfect for luring a guard to a certain area. They could even knock him out if thrown at the head. - Whistling (Down on D-Pad) is almost just as good. Make sure to position yourself so that you can sneak up on the guard from behind when he comes over. - When shooting at someone, always aim at the head. This saves ammunition and doesn't give your enemy a change to retaliate. - Killing people makes noise, while knocking them out is quiet. But a guard that is knocked out may be awoken if another guard finds him. - Only use the SC-20K if you have to shoot out something in the distance or in gunfights. Use the pistol if your target is close. - Stay crouched as much as possible. You make less sound and are more hidden while crouched. - If you get directly over an enemy, you can knock him out by dropping down on him. - Always remember to close the doors you go through unless you're in a hurry. - Learn everything about the items and gadgets your carrying. Then you'll have more options on how to for example knock out guards. - Always use the optic cable before entering a door to make sure what is behind it. - You can save your progress at any time. I will not tell you when to safe, but it is of course not bad to save often. Note that the game doesn't save at checkpoints, so if you turn off the game at a level where you've just reached checkpoints and never saved, you'll have to start the level from the beginning again. |-------------------------------------| |MISSION 1: ICELAND - GEOTHERMAL PLANT| |-------------------------------------| -HHH- ASSIGNMENT: Investigate geothermal plant. (NSA) SECONDARY OBJECTIVES: Infiltrate plant without alert.* (NSA) Follow your partner until he drags a guard underwater to kill him. Get up to the surface and kill the other patrolling guard when he comes over. Climb out of the water and head left towards the shed. There's a guard sleeping there that you should sneak over to and knock out. There is also a computer in here that you can use if you want. Head over to the far left corner and cut the cable there. Get out and find your partner at the right side of the area to help him over the fence. Climb over the fence, head left and climb up the ladder there. Position yourself under the zip line and jump to grab onto it. By the time you land, you'll have completed the `Infiltrate plant` objective, reached a checkpoint and received a new objective. SECONDARY OBJECTIVE: Infiltrate base without alerts.* (NSA) *CHECKPOINT* Go right, drop down and wait until the guard is to your left before you drop down onto the catwalk. Head right and stay close to the yellow wall when you reach it. Grab the guard when he comes over and knock him out. Go down the stairs and hide in the darkness to the left at the bottom. Head left and watch the patrolling guard's movement. Go around the corner when he isn't looking (jumping is not sound-safe, so sneak around it.) Step into the container and move very, very slow towards the other side. Grab the guard here, interrogate him for a door code and knock him out. Don't kill him or the patrolling guard will hear you. Now, the patrolling guard is a bit of a pain, but one way to get him is to sneak over to the shed when he isn't looking. Step inside (make sure to close the door behind you) and turn of the lights. Quickly move away from the light-switch and grab the guard who'll try to turn on the lights. It is very important that he doesn't turn them on. Drag him a couple of steps away and knock him out. The patrolling guard will come in soon, and you can do the same with him. Use the computer in here to open the gate. Head over to the gate you just opened and sneak in when the patrolling guard isn't looking. Stick to the right side for now, so that you can sneak up on the guard and knock him out when he comes over. Hide the body in the darkness. Switch to the dark passageway to your left before you go any further. Sneak forward until you can just shoot the last guard here. Climb up the ladder next to him. Find the other ladder and climb it. Grab onto the pipe at the top and make your way over to the other side. Head towards the big vent to reach a *CHECKPOINT* Climb into the vent to complete the `Infiltrate base` objective. You'll also see your partner get shot. Shimmy left and climb over the railing here. A timer will start and you'll receive a new objective. PRIMARY OBJECTIVE: Prevent missile launch. (NSA) Head down the stairs and activate the crane. Shoot the guard to your left. Use your EMP on the light near the red pipe and climb up. Follow the pipes until you can use your winch to go down. Do so and knock out the guard at the bottom. Hack the computer to complete both your objective and your assignment. You'll also receive a new assignment. ASSIGNMENT: Reach helicopter for extraction. (NSA) Head right and climb up the ladder. Climb up the rope at the top to complete the mission. For the star marked objectives you'll receive EMP Grenade and Explosive Sticky Camera - Attachment. |------------------------------------------| |MISSION 2: KANSAS - ELLSWORTH PENITENTIARY| |------------------------------------------| -JJJ- ASSIGNMENT: Help Jamie Washington escape. (JBA) SECONDARY OBJECTIVES: Open cells to start riot. (JBA) Don't kill guards. (NSA) Reach central tower without alerts.* (NSA) Walk over to the tunnel and rip it open to find a tunnel. Go through the tunnel and climb up the red pipe you'll get to. Shimmy right at the top and drop down. Crawl through the vent here. Go left and head for the curved vent. Walk onto it and break open the vent near the red light. Crawl through it to reach a *CHECKPOINT* Open the hatch in front of you, but don't drop down yet. Instead, hang from it and whistle to get the guard's attention (it may take a while.) When he comes over to investigate, climb back up. Drop down on him when he is beneath you to knock him out. Use the computer for a door code. Use that code to open the keypad-locked door for three smoke grenades. Turn off the lights before you pick open the door on the far wall. Go through it when the guard outside leaves. Head down the stairs and through the door at the bottom. Go through another door before you use the door code to open the locked door. Don't go through the doorway. There's a guard nearby, and you've got no good places to hide. Stand in the doorway and whistle when he's near you. Move back and grab him from behind when he comes over. Knock him out in the dark. Make sure to cut the cable in the right corner before you go through the gate-like thing, or else you'll sound an alarm. Pick open the locked door up ahead to find yourself in the middle of a gunfight. Remember that the prisoners are on your side. Sneak right along the wall all the way around to find an open door. Go through it to reach a *CHECKPOINT* You'll also complete the `Reach control tower` objective and receive a new objective. SECONDARY OBJECTIVE: Escape without alerts.* (NSA) Here we've got a new guard with a flashlight. I hate these guys. Anyways, get yourself over to in between the two benches. Follow him after he has done his round in the corner. Grab him and knock him out when you get the chance. Note that you can't grab him while he is going up the stairs. Don't ask me why. Find the locked door around here and pick it open. Go through it and hide in the shadows to the right. Wait for the guard to come down and start heading up again. Follow him, but let him get up the stairs before you grab him, or he'll probably notice you. Drag him into some shadows and knock him out. Use the computer and pick up the riot shotgun and some ammunition before you continue upstairs. Use the computer further up to complete the `Open cells` objective. You'll lose some trust from NSA, but gain some from JBA, and the mission will become much easier. Head all the way to the top and use the door code to gain access to the elevator. Go up to get to an area with a lot of guards. Head right and find some shadows quickly. There may be a guard directly to your left when the elevator stops, so it's safer to go right. Sneak over to what was the left side when you got here, and when the guards aren't looking, go through the broken window. You'll receive a new objective. PRIMARY OBJECTIVE: Rescue Jamie form guards. (JBA) Climb up the red pipe and shimmy left at the top. Look left to see Jamie and the guard. Either run over the walkway and knock the guard out, or shoot him with your shotgun to complete the `Rescue Jamie` objective. If you're too slow Jamie will rescue himself, but you won't get the trust. You'll soon get a new assignment. ASSIGNMENT: Hijack news helicopter. (JBA) Quickly run down the stairs near Jamie and climb up the ladder to complete the mission. For the star marked objectives you'll receive Ultrasonic Emitter and Wall Mine - Stun. |--------------------------------| |MISSION 3: NYC - JBA HQ - Part 1| |--------------------------------| -LLL- This is a new kind of mission to the Splinter Cell series, so I guess a short introduction is needed. You are let loose in the JBA HQ for 25 minutes with a list of objectives. You don't have to do any of them, but you will lose trust if you fail some. You'll also lose trust if you are spotted in a restricted area. If you are seen using a NSA gadget, it's game over. It's a bit hard to write a walkthrough for this mission, as there may be fewer or more guards somewhere at different times. Therefore I advice you to stick to my guide as much as possible. Also, I will not go out of my way to complete the profiles objectives other than giving you a finger print and a voice sample since these are important later. If anyone wants to, they can send me a mail explaining how to do them, and I'll add it to the guide. PRIMARY OBJECTIVES: Bug antenna on the roof.* (NSA) Upload trojan to JBA server.* (NSA) Complete training course.* (JBA) SECONDARY OBJECTIVES: Practice at firing range. (JBA) PROFILE OBJECTIVES: Get JBA member medical files. (NSA) Get professional background info. (NSA) Start of by following Jamie and later Moss. When Moss opens the training course, your timer will start. We'll start by completing the training course. The training course consists of mostly laser beams you have to get by. If you trip a laser you'll have to backtrack to a newly opened door. None of them are too difficult, though. Crouch to get past the first laser. Go past the next set when they are all out. Open the locked door and wait until the lasers are out before you continue. Climb down the ladder, jump onto a crate and jump to get to the ledge above. Drop down and go through the tight passage to the right. Drop down and climb up the rope. Rappel down while watching out for the lasers. Head around the corner to find another set of lasers. Crouch and follow the one at the bottom when it's going away from you. Stand up in the middle and jump up a level to not get caught by the laser when it comes back. Around the next corner is the last set of lasers. Wait until the laser is going away from you before you climb over the obstacles. You should make it over two. Wait until the laser goes back over you and climb over the last obstacle. Head up the stairs and crack the safe to complete the `Training course` objective. Open the door near the safe to reach a *CHECKPOINT* You should have about 20 minutes left. Get yourself to the main part of the common area (the one with two levels,) and climb up the ladder in the corner. Walk very slowly towards the far corner. Go through the hole without being detected by the guys outside. Stick to the left side once you're inside as one of them will come in and check something at the right side. Open the lock and pierce the cable to complete the `Bug antenna` objective. 'CHECKPOINT* Less than 10 minutes is a bit bad. I had about 18 here. Get back out without being detected. Climb down the ladder and go down the stairs. Go through the doorway in front of you and head left. Turn off the lights here and hack open the door. Go through it and drop down to the left. Put your back to the wall and go through the tight passage. Don't go out at the other side, but wait until Jamie shouts at someone and leaves. Another guy will come out of the door and go back inside shortly after. Get out once he's gone. Stay at the left side while heading for the door to not get seen by the camera. The server room is full of darkness, so hide at the right side of the room until someone comes down the stairs and leaves. Head up the stairs and walk slowly to the far end of the catwalk. Upload the trojan to the main server. *CHECKPOINT* Open the hatch near the server and drop down. Head over to the stairs and open the hatch there. Climb out. Get out of the server room and go back to the passage from before (remember the camera.) Climb up and open the door to get out of the restricted area. Now you'll have completed all the crucial objectives for this time. If you've got some time left, you could go practise at the firing range for a small amount of JBA trust. You've got 30 shots to get 76 points or more. The targets are divided into three parts. If you hit the outer part you'll get 1 point, you'll get 3 points for the middle part and 5 points for the red, inner part. I find it easier to aim at the targets that moves in, stays still, and moves out again. Press L2 to hold your breath and get better accuracy. If you're desperately in need of NSA trust, you can sneak into the infirmary to get the medical files. If you don't need any more trust you can mess around exploring the HQ or whatever, just return to the start of the training course a couple of minutes before the timer runs out. When it does, you'll reach a *CHECKPOINT* Follow Moss to get a new objective. PRIMARY OBJECTIVE: Don't kill Cole Yeager. (NSA) Kill Cole Yeager. (JBA) Follow the organization where you have the lowest trust. Just wait if you don't want to shoot him. For the star marked objectives you'll receive Electronic Lock Pick, Gas Grenade and EMP Device - Enhanced. |-------------------------| |MISSION 4: SEA OF OKHOTSK| |-------------------------| -QQQ- You'll start the mission by freefalling from a plane. Press X when prompted to open your parachute. Something goes wrong, and you'll have to rotate the left analog stick until you find a spot where you're prompted to press X again. Do so to land safely. *CHECKPOINT* ASSIGNMENT: Capture the supertanker. (JBA) PRIMARY OBJECTIVES: Retrieve equipment. (JBA) SECONDARY OBJECTIVES: Reach the Rublev without alerts.* (JBA) This first area is actually very difficult. Two guys will arrive in a helicopter right where your equipment is. You should run forward and hide behind the second ice block to the right before they land. From here you can drop down to the right, shimmy right until you're over water and drop down. This way you'll not get you're equipment, and you'll lose some JBA trust. You could also try to snipe the guards from the right side of the ice block. It's important that you shoot two headshots, or else the guards will be alerted and you'll fail a star marked objective. If you manage to shoot both of the guards, go over to where they were to pick up your equipment before you dive into the water. Swim left, and instead of breaking through the ice and killing the guard, swim right to reach a *CHECKPOINT* PRIMARY OBJECTIVES: Use detonators to blow the ice wall. (JBA) Now swim back and break the ice. Look right to see the guard with his back turned to you. Sneak up on him grab him, interrogate him and knock him out. Hide the body before you drop into the water again. Swim around underwater until you find a place at the left side where you can break through the ice and kill a guard. Get out of the water here, and switch off the elevator. Drop back down into the water and wait for a guard to come. Resurface when he turns his back to you and kill him. Stay underwater and another guard will come. Do the same to him as you did to his buddy. Climb up and pick up some SC-20K ammunition lying on some crates. Head over to the detonators near the fire. Use them to complete the `Blow the ice wall` objective, killing a guard in the process. Now there's a single guard patrolling near the hole in the ice you just blew up. The safest would be to shoot him from a distance. Jump into the water and swim down to complete the `No alerts` objective and reach a *CHECKPOINT* SECONDARY OBJECTIVES: Seize the Rublev without alerts.* (JBA) Swim up and break through the ice to kill a guard. Swim away from the hole as there is another guard on the ice that will shoot at you. Find another place where you can break through the ice. Don't do so yet. Knock on the ice to get a guard over so you can kill him. Climb out of the water and look right to see a guard on a little boat. Swim over to him and drag him underwater to kill him. Swim towards the tanker where the light is. Climb up to reach a *CHECKPOINT* ASSIGNMENT: Disable the supertanker's crew. (JBA) Call down the Zodiac and use it to go up. Onboard the ship, you may want to alternate between using your normal vision, your heat vision and your wave vision to see clearly through the blizzard. Look right once you're up to see two guards arguing. Follow the guard at your level once they're finished. Sneak up on him, grab him and interrogate him. Knock him out (don't kill him) beneath the catwalk so that the guard above can't see him. Stay under the catwalk and sneak forward. See that tall tower in front of you? Head around to the other side of it and use the rope there to climb up. This is an excellent sniping point as people may see you, but they'll never get close enough to identify you as an intruder and start shooting at you. The important thing is to not miss. If you hit someone anywhere but the head, they'll know where you are and sound an alarm. For the guards furthest away, you may want to shoot the explosive barrels to kill them. After you've killed all of the guards here (six or seven, use your 3D map to check) use the zip line above you. At the end you'll hang from a pipe. You'll receive two new objectives. PRIMARY OBJECTIVES: Contact Lambert. (NSA) SECONDARY OBJECTIVES: Disable communications. (JBA) Climb around the pipes until you reach a red one in a corner. Climb down and shoot the guard on the catwalk to your right. Climb up the red pipe and you'll receive a new objective. PRIMARY OBJECTIVES: Take out bridge crew. (JBA) Go left around the corner and stay close to the wall. Above you is a guard talking in a walkie-talkie. When he stops talking, he'll go to the left side and you can step away from the wall and shoot him. Jump onto the two round things here to get to where he was. Climb up the ladder in front of you, pick open the lock and use the computer to complete both the `Disable communications` and `Call Lambert` objective. Climb back down the ladder and up the ladder to the right. Use the rope to climb down into the hole. *CHECKPOINT* Throw a grenade into the middle vent. Jump to get onto the ledge above the big vent to the right. Crawl into the vent here to complete the `Take out crew` objective. Crawl through the vent and go through the door on the right wall. Head right, use the computer if you want to, and go through the door at the end. Climb down the ladder in front of you and go down the stairs. Backtrack to the Zodiac you used to get onto the ship. By the time you reach it three guards will have spawned in the area up ahead. Now, head all the way back to the antenna where you completed two objectives. Use your wave vision to find two guards. Snipe/go into gunfight with them. Find the last guard and kill him too. He's usually patrolling below you to the left. I know this way of taking out the guards is a bit tedious, but it's the only fairly safe method I've found. Get over to the right side of the ship bow and find the hatch there. Climb down to reach a *CHECKPOINT* Go through the door on the left wall. Go all the way over to the left and shoot the guard there with a sticky shocker. Go down the stairs and over to the other side of the room. Go through two doors and hide in the darkness to the left. A guard will walk right by you. You should shoot him before he turns around and sees you. Shoot the other guard that comes over to investigate. Go through the door at the far side of the room and use the machine to your right to turn off the vents. Head back into the previous room and go up the stairs. Take two rights and open the door in the corner. *CHECKPOINT* Head down the sloped walkway, but stop before you turn the corner. You'll see the captain walking around with a lit torch. If you shoot him or he sees you, he'll drop it to kill both of you. So, as Enrica says, you'll have to sneak up behind him. He'll stop twice and wave his flare around while looking at you. Then he'll move to one of the sides and stop before he goes to a random side and stops. After that he'll repeat the pattern again. You should move quickly along the right side after he has turned around after facing you the second time. Stop once you reach darkness. Wait until you see which way he goes before you follow him, grab him and knock him out. ASSIGNMENT: Reach landing pad for extraction. (JBA) Climb the ladders in here to reach the helipad and complete the mission. For the star marked objectives you'll receive Wall Mine - Flash and Shotgun Shell - Attachment. |---------------------------| |MISSION 5: SHANGHAI - HOTEL| |---------------------------| -EEE- The mission starts of dramatically as the helicopter pilot pass out and you'll have to take control of the helicopter. Just try to line up with the horizon and you'll be fine. *CHECKPOINT* PRIMARY OBJECTIVES: Record the secret meeting. (NSA) SECONDARY OBJECTIVES: Infiltrate the hotel without alert.* (NSA) Use your wave vision to find three lights on the building in front of you. Shoot out all of them. Go around the left side and climb onto the building from here. Use the box thing near the ladder to get onto the roof. Dance around the guard here until you can grab him from behind. Interrogate him and knock him out. Use the zip line up here to get onto another roof. Climb over the vent and walk over the wooden planks to get onto a container. Jump left and grab onto the red pipe. Climb up and switch to the blue pipe. Shimmy right around the corner and drop down. Hack into the computer in the red control box to activate the crane. Wait until the guards are finished talking before you climb the crane's ladder. Walk out onto the edge and rappel down. Stick to the wall to the left at the bottom. Drop down to get around the corner. Grab onto the flashing pipe and climb down. Go all the way to the right at the bottom to reach a *CHECKPOINT* Rappel down and record the meeting with your laser mic. PRIMARY OBJECTIVES: Infiltrate hotel. (NSA) Rappel down once you've recorded the meeting. There's a helicopter with a searchlight coming from above. Walk to the right once you reach a ledge to let the searchlight go by you. You'll have to get over to the left side, past the searchlight to continue. The searchlight stays above the ledge from right to left, and below it on the way back, so you'll have to drop down and climb up according to that while making you're way over. Stay under the left side of the grey windows. A guard will open one and you can drag him out and kill him. Climb inside. PRIMARY OBJECTIVES: Sample Red Mercury. (NSA) SECONDARY OBJECTIVES: Complete mission without alerts.* (NSA) Don't kill civilians. (NSA) Go left and open the trap there. Drop down. Find the other trap and open it. Climb out and stay at the right side of the trap. A guard will come over and stand right next to you. Shoot him with a ring airfoil. Shoot out all three of the lights in here to make another guard enter from the right. He'll start patrolling the left side of the room after a while. Sneak into the left room and hide in the far left corner. Grab the patrolling guard when he comes over and turns his back to you. Knock him out. Shoot the other guard in here with a ring airfoil. Remember that you can pick these up after you've used them. Exit through the door at the right side. There's a room here with a computer that you can use if you want. Call the elevator after you're done. *CHECKPOINT* Go through the door to your right. Sneak up on the guard sitting at the computer and grab him. Interrogate him and knock him out in the bathroom. Use the computer to disable the cameras. Pick up the two sticky cameras lying next to the computer. Turn off the lights and go through the door. Sneak up on the guard when he goes over to the bar. Grab him and knock him out. Sneak further into the room and follow Emile into the dark area. Crack open the safe and sample the Red Mercury. Pick up some pistol ammunition before you close the safe. ASSIGNMENT: Reach Aswat's room 2406. (JBA) PRIMARY OBJECTIVES: Get Aswat's notes from his room. (JBA) Go through the door to the left to get into the bathroom. Jump into the vent in the corner and crawl through it. Climb up the ladder to reach a *CHECKPOINT* Find a spot where you can rappel down. Do so and go left. Get onto the elevator here and wait for it to go down. Head over to the other side and do the same thing here to get down another level. Step off the elevator and wait for the coughing guard to the left to go away. Shoot him with a sticky shocker when he comes back. Hide the body. Climb back onto the catwalk and shoot the guard patrolling at the other side with a sticky shocker. Climb over the railing and find the double doors that are further in than the other doors. Approach them to reach a *CHECKPOINT* Go through the doors to find yourself in Aswat's room along with four guards. Sneak up on the one crouching near the computer and grab him. Drag him back towards the doors and knock him out. Sneak into the room to the left and use a ring airfoil to knock out the guard in there. Go back into the middle room and wait for a guard to come in. He'll walk over to the window and you can easily grab him and knock him out. Hide the body near the double doors. The last guard will enter the room shortly after. You'll have to follow him and grab him, as he's headed for the room to the left. Use the computer in here if you want to before you crack the safe in the left room. While you're cracking the safe you'll receive two new objectives. ASSIGNMENT: Extract via Emile's helicopter. (JBA) PRIMARY OBJECTIVES: Kill Dr. Aswat. (NSA) Make sure to actually pick up Aswat's notes after you've cracked the safe. Now you can either run over and kill Aswat, or you can stay in this room and wait for the helicopter. You'll lose a lot of NSA trust if you don't kill Aswat, but you'll lose JBA trust if you wait too long to get to extraction. Personally, I stick to the helicopter, as I've never found out where Aswat is (he's not where the 3D map says he should be.) But if you crack the safe fast, you could save and experiment with how long it takes to find and kill Aswat, and then get back to the helicopter. Note that you'll have to use a zip line in the right room to get to the helicopter. Don't worry about the trust if you don't kill Aswat. You'll get it back in the next mission. For the star marked objectives you'll receive Hacking Device - Software Upgrade and Smoke Grenade - Attachment. |--------------------------------| |MISSION 6: NYC - JBA HQ - PART 2| |--------------------------------| -RRR- Follow Enrica into the mine assembly room to start your 25-minute timer. PRIMARY OBJECTIVES: Scan blueprints in Emile's safe.* (NSA) Assemble mines for Kinshasa. (JBA) Record voice to access locks.* (NSA) SECONDARY OBJECTIVES: Complete training course. (JBA) Practise at firing range. (JBA) Dispose of the pilot's body. (JBA) PROFILE OBJECTIVES: Get JBA member medical files. (NSA) Search quarters for personal info. (NSA) Get professional background info. (NSA) Get JBA member voice samples. (NSA) Move into the shadows to the left once you're in control. Enrica will go through a door and have a little chat with Emile. Use your laser mic on both of them to get their voice samples. Use the mine-making machine to assemble the mines. Note that you've only got 15 tries to make 10 mines, so make them count. You should only be focusing on the circle part of the screen. Let go of R2 if you feel like you're going to miss. You may want to practise a couple of times, but after some tries it's not that hard. You'll reach a *CHECKPOINT* when you're finished. Use your newly acquired voice sample to open the door Enrica went through. Go up the stairs. Open the door to your right and go up some more stairs. Turn off the lights before you open the door. Go right and squeeze through the passage there. You'll go right past a sleeping guard. Sneak quickly past the lit area when you think that nobody is watching. Pick open the locked door to your right. Go through it and turn off the lights once inside. Hack open another door. You're now in Emile's office. Run over to the table to your left and hide under it. *CHECKPOINT* Emile and Jamie will come in soon so stay there. After a while Jamie will leave while Emile stays. He'll sit down, but gets up after about a minute to check the office quickly. After that he'll sit down and not move again. Get out and crack open the safe to your left. Quickly go back to hiding under the table, as Emile will get up again. He'll walk into a room to your left. You should now leave the room by the door you entered from. You could also use the computer in here and get professional background info from the cabinet on the right wall, if you feel like taking the chance. Save before you try. Turn off the lights in the hallway and open the door. Go through the room to your right with the pool table. Go through the door in the corner and hide in the shadows to the left. Two guards will be patrolling around here. They're patterns seem to change every time, so you'll just have to head for the door you arrived from when you think they're not looking. Use the passage to the left to be safe. Be careful when you go through the door as one of the guards sometimes will go through the same door and head down the same way as you. Make your way back into the mine assembly room to get out of the restricted area. Now you're free to do whatever you want to. If you need trust you could complete the training course, practise at the shooting range, get the medical reports or poke around to get some voice samples (you can get both Moss' and Jamie's.) Meet up with Enrica near the mine assembler when the timer runs out to complete the mission. For the star marked objectives you'll receive Sonic Grenade - Attachment and Hacking Device - Force Hack Upgrade. |--------------------------------| |MISSION 7: COZUMEL - CRUISE SHIP| |--------------------------------| -TTT- ASSIGNMENT: Place JBA's bomb. (JBA) PRIMARY OBJECTIVES: Get detonation frequency. (NSA) Place smoke bomb. (NSA) SECONDARY OBJECTIVES: Don't kill civilians. (NSA) Reach pool deck without alerts.* (JBA) You'll lose NSA trust for every person you kill in this mission, so you'll have to knock them out (L2, NOT R2) instead. Pick up the two sticky shockers lying next to the TV. Ignore the doors in here and go out onto the balcony. Climb over the railing and up the pipe to the right. Shimmy right and grab onto the little balcony with a guard on it. There's another balcony to your right, which you should make your way over to. Climb over the railing and quickly and quietly head to the middle of the casino. Hide under the car stand here. Go out on the opposite side and use your EMP on the slot machine directly in front of you. A guard will come over to investigate. Eventually the machine will start paying out money and the guard will grab some. Drop down and grab him while he is busy getting the cash. Interrogate him, drag him into some shadows and knock him out. I find it easiest to repeat this for the other two guards (use the same slot machine the whole time,) but sometimes they'll get super smart and run straight to where you are. If you see them start running, quickly hide underneath the car stand and wait for them to go away before you try again. Make sure not to hide the bodies to the right of the machine. When all the guards are down, head to the far right corner of the casino. Use your EMP to take out the camera before you go through the doorway. Pick open the lock on the far left wall and hack into the computer to turn off the lights. Put a smoke grenade in the vent to complete the `Place smoke bomb` objective. Use the computer and crack the safe in here for two sonic grenades if you want to. Pick open the locked double doors under the `CASINO` sign and walk into the next room to reach a *CHECKPOINT Stay at the far side of the room and wait for a guard to come down the stairs. Follow him and knock him out when you get the chance. Go up the stairs and open the door to the left at the top. You're now in the bar, which is crawling with guards. I advice you to stick to the aquarium side, as most of the guards are at the other side. Wait until the guards near the aquarium splits up and run over to the lit up bar when nobody's watching. Hide behind it and make your way into the curved bar when the coast is clear. Use the computer here if you want to. Get out of this curved bar and make your way into the shadows directly left of you when you think that you can get away with it. Now you can just go straight through the shadows and into the little hallway to the right. Stay at the right side of the last pillar and wait for two guards to walk past you. Go through the door they came from and use the elevator outside. *CHECKPOINT* SECONDARY OBJECTIVE: Place bombs without alert.* (JBA) Jump up and hide on top of the elevator to avoid being seen. Shoot the guard that comes into the elevator with a ring airfoil. This guy is by the way invisible to the other guards as long as he's inside the elevator. Drop down and hide behind the red thing to the left. This area may be the hardest to get through without being spotted in the whole game. I'll try to explain a method that worked for me, but might be a bit difficult. If anyone have any suggestions, please send me a mail. Find the weird, curved, orange thing almost straight in front of you. Use your ultrasonic emitter on it to lure at least two guards over there. Throw a gas grenade towards them when they're close to each other. If everything goes as planned they should now be hidden from the third guard patrolling up ahead by the orange thing. This guard may patrol over and find the bodies, so you should shoot him with a sticky shocker as soon as possible. After they're all down and out, make your way over to those really neat orange things. Two guards will spawn in the area up ahead making a total of three guards. The first thing you should do is to shoot a sticky camera on the wall just right of the big blue sign. Make a noise to attract the guard over so you can gas him. Just get in range and shoot the last two guards with a sticky shocker. Go through the double doors upstairs to reach a *CHECKPOINT* Turn off the lights by using the light switch on the wall in front of you. Head around the right side and wait for two guards to come out through a doorway. Enter that doorway and head for the far side of the room. You're pretty much invisible in here, so no worries. Jump onto the ledges at the end and break open the vent. Crawl into it to reach a *CHECKPOINT* Crawl through the vent and grab the guard when you get out. Interrogate him and knock him out. Turn off the lights to hide the body. There's a guard sitting in the next room reading a book. Use your optic cable to see when he gets up. Open the door once he has gone away. Sneak up on him and knock him out while he is getting a soda. Hide the body in the dark room. Pick up the pistol ammunition lying on the shelf, the smoke grenades lying in one of the small rooms and use the two computers here. Exit through the keypad-locked door. Go down the stairs and put your back to the wall to your right when at the bottom. You should now be in complete darkness. Wait for two guards to go upstairs. Sneak up on the guard remaining in this room. Grab him, interrogate him and knock him out. Hide the body behind the front set of controls. Go through the door and use the zip line outside to go down. *CHECKPOINT* Wait for the guard below to open the door near him. Use what you've got left of gas grenades, sticky shockers, ring airfoils and whatnot to knock out the two guards. Head down to where they were and place the bomb. Hack into it to get the detonation frequency. ASSIGNMENT: Dive to extraction. (JBA) Head out and right. Find the security hatch around here. Pick open the lock and use the computer to lower the platform. Dive to extraction. For the star marked objectives you'll receive EMP Grenade - Attachment and Gas Grenade - Attachment. |--------------------------------| |MISSION 8: NYC - JBA HQ - PART 3| |--------------------------------| -YYY- Follow Emile to start your 25-minute timer. CHOICES OBJECTIVES: Stop cruise ship explosion. (NSA) Allow cruise ship explosion. (JBA) PRIMARY OBJECTIVES: Obtain visual proof of bomb.* (NSA) Decrypt email message.* (JBA) Scan fingerprint to access lock.* (NSA) SECONDARY OBJECTIVES: Obtain Enrica's disarm code. (NSA) Practise at firing range. (JBA) Complete training course. (JBA) Assemble mines for Kinshasa. (JBA) PROFILE OBJECTIVES: Get JBA member medical files. (NSA) Search quarters for personal info. (NSA) Get professional background info. (NSA) Get JBA member voice samples. (NSA) Scan JBA member fingerprints. (NSA) First of all, use your fingerprint scanner on the table after Emile has left to get his fingerprint. Use the computer to decrypt the email. This may be a bit hard, but since I'm such a sweetheart I'll give you the solution. 001 | 011 010 | 000 101 | 110 111 | 100 001 | 000 ----+---- R1 ----+---- R1 ----+---- R1 ----+---- R2 ----+---- R2+R2 000 | 010 001 | 011 111 | 100 110 | 101 010 | 011 101 | 111 ----+---- 100 | 110 With this you should have at least 22 minutes left. Read the emails if you want to. Go up the stairs in the common area and find the stairwell leading to the low-security corridor. Turn off the lights at the top and go through the voice-locked door. Climb onto the crate to your right once inside. Use your ultrasonic emitter to lure the guards into the dark corner behind you. When they're there, drop down and head to the dark corridor near where they came from. Open the locked door at the end and step into the shadows inside. Wait for Moss and Jamie to finish their chat. Give Moss some time to leave before you slowly make your way into the shadows to your left. Slowly move forwards and open the door on the left wall. Sneak into the shadows to your left. Use your ultrasonic emitter to lure the sitting guard into the hallway you came from. Go past where he was sitting and open the door in the left corner. Go left around the corner and hack open the door on the right wall. Step inside and let Moss enter his office. Sneak around the server to your left and stick to the left wall once you're past it. Use the computer on the desk near the guard to complete the `Visual proof` objective. Slowly sneak your way back out of this room to reach a *CHECKPOINT* You should now have about 12-13 minutes left. Put your back to the left wall to not get walked into by the guard. Use the light-switch on the right wall to turn off the lights. Quickly make your way over to the door you originally entered from. Be careful not to run straight into the guard around the corner. They'll probably see you and get suspicious right before you reach the door, but it doesn't matter. Go through the door and right down the hallway. Stick to the right wall and Wait for a guard to walk past you. A guard will come out from a door near you and you can just follow his back to the exit. You should leave the restricted area with about 10 minutes left. Head down into the mine-assembly room and open the voice-locked door there when nobody's watching. Head up the stairs and grab onto the pipe to the left at the top. Pull your legs up to get past the camera. Drop down and open the door at the end. Enter Enrica's office and close the door behind you. Squeeze through the tight passage to the right and approach the computer. Hide under the table when Jamie checks up on Enrica. Wait for her to go back to her table before you use the computer to get her disarm code. CHOICES OBJECTIVES: Frame Enrica. (NSA) You could also search through the cabinet in the corner to get professional background info on her, but that's risky. I guess there's some fingerprints in her to, but I wouldn't bother getting them. Sneak out the way you came, make your way back past the camera and exit the restricted area with a couple of minutes to spare. You're now free to do whatever you want, as long as you're back in the computer room when the timer runs out. Follow Emile. At the end of the mission you'll have three choices. You could either lose trust from one of the organisations, or frame Enrica to keep your trust. This will change the last mission a bit. Just go with whatever you want to. For the star marked objectives you'll receive Frag Grenade - Attachment and Night Vision - Enhanced. |-------------------| |MISSION 9: KINSHASA| |-------------------| -UUU- ASSIGNMENT: Bug the secret meeting room. (NSA) SECONDARY OBJECTIVES: Avoid all alerts. (NSA) Go left and cut through the fence you'll see to your right. Climb onto the crate to the right. Use your EMP on the light hanging to your right, and run forward onto the raised area in front of you. Call the elevator here and use it to go up. If you want to make sure not to get spotted by the guards you could EMP the two lights near the elevator also. Usually you'll get past them with just the one light, though. *CHECKPOINT* Run over and use the light-switch on the far wall to turn off the lights. A guard will come to turn the lights on again and you can easily grab him. Interrogate him and knock him out. Go through the kitchen. Run through the doorway with the clothing in it and go right, ignoring everything. Run onto the ledge outside and go left. Drop down and grab onto the blue pipe at the end. Shimmy right and climb up the pipe. Wait for a guard to come at the top. Grab him and drag him over the edge to kill him. Climb over the railing, head right and go through the open window furthest away. Use the computer in here if you want to. Turn off the lights before you open the door. Go forward when nobody's around and hide behind the table to the right. Wait for the guard patrolling around here to go around the corner before you open the double doors in front of you. Hide in the locker to the left and wait for a guard to come over to the table. Get out of the locker and sneak left. Stick to the left wall around the room until you reach a doorway. Wait for the guard in the bedroom to search underneath the bed and walk over towards the balcony before you sneak up on him and knock him out. Climb over the left side of the balcony railing and up the ladder at the end of the ledge to reach a *CHECKPOINT* Jump to grab onto the ledge above you at the top. Get up on the roof and hide in the shack to your left. Wait for a guard to come down and start shooting. Sneak up on him and knock him out. Hide the body in the shack. Pick up the two frag grenades in here. Climb up the ladder at the other side. If the guards up here are busy shooting, you can make your way around the left corner and into the shack here with no trouble. If they're just patrolling, you'll have to sneak past them. Shouldn't be too hard. Once inside, pick open the lock near the hatch. Hack into the computer to open and secure the hatch. Drop down and slide down the ladder at the bottom. Go through the passage, crawl under the pipes, climb up the pipe in front of you, drop down onto the roof and hack open the hatch in the corner to reach a *CHECKPOINT* Drop down and shimmy around so you can drop down again and grab onto a pipe. Shimmy around one of the sides (watch out for the lasers) and slide down at the end. Use the little ledge to get onto the next platform. Climb up the pipe and go all the way around until you can use your winch to go down. Do so and plant a microphone at the bottom. Go up again and wait for the meeting to conclude. ASSIGNMENT: Return to parking lot. (JBA) Get down again once they've left. Go out of the room and left. Find a point where you can rappel down. Go through the vent in the corner at the bottom. Drop down, head into the parking lot and meet up with Emile. ASSIGNMENT: Find CIA agent Hisham Hamza. (JBA) Go left and outside. *CHECKPOINT* PRIMARY OBJECTIVES: Retrieve plans from the camp. (NSA) Pick open and go through the door in front of you. Use a sticky shocker to knock out the patrolling guard here. Go right and climb onto the crates at the end to get a good sniping opportunity on the guard to your left. Kill him and watch the guard patrolling the street. Just when he sees you he'll stop for a moment and you can shoot him in the head. Drop down and run over to the pipe to your left so you can climb up to where the guard was. Head towards the hole in the wall to receive a new objective. SECONDARY OBJECTIVES: Prevent the execution. (NSA) Look down and over the wall to see a guard and two civilians. Shoot the guard quickly. Another guard should come, but get interested in the guard you shot on the street before. Shoot him when you get the chance to complete the objective. Drop down and head left to find a blue phone box. Climb onto it and jump into the window above. *CHECKPOINT* Go through this building quickly and drop down onto a bus. Drop into it to receive a new objective. SECONDARY OBJECTIVES: Save woman on the bus. (NSA) Stay inside the bus for a while and let the guys outside kill each other.' Sneak out and approach the rear of the tank. Place a grenade and get away. Go along the left wall and throw a frag grenade into the group of shooting guards. Run to where they were, ignoring everyone who might be shooting at you, and head inside the bus. Lift up the chair to help the woman loose. Follow her and hide behind the corner on the left wall you'll get to. Move forward to the crates when the coast is clear. Sneak up on the guard patrolling around here when he's close and knock him out. Hide the body behind the crate. Run down the left side of the street and through the doorways until you get to an open area. This area is full of mines, but they're all at the far side. The little bump in the middle contains a invisible mine. Jump onto the crates along the right wall and shoot out all the mines you can see. One of them will detonate another invisible mine. Go straight forward and around the corner to reach a *CHECKPOINT* This next area can be very, very difficult. 5-6 guards and no shadows to hide in is not good for us. I'll use a cheap but effective way to get through it. Equip your SC-20K frag grenade attachment and run along the right wall, past the truck. Climb onto the green crate here. Look over towards the helicopter, and as soon as the door opens fire two frag grenades inside to kill all the guards. Look left to find a lone guard and shoot him. Use the computer near the last guard to complete the `Retrieve plans` objective. Head outside and left, and cut the cable in the middle of the generators. Cut through the fence and climb the ladder. *CHECKPOINT* CHOICES OBJECTIVES: Kill Hisham. (JBA) Do not kill Hisham. (NSA) Go around to the side behind you to find a sniper rifle. As the objective says, you could either kill Hisham or not. To complete the NSA objective, you'll have to shoot the guy that's with him, or he'll do your job for you. The mission will last a bit longer if you do so. Make sure to get some of the other people in there while you've got the chance. If you choose to let Hisham die, you'll complete the mission. *CHECKPOINT* ASSIGNMENT: Rescue Hisham. (NSA) Use the zip line to go down. Drop down and go through the doorway to your left. Drop down through the hole and enter the bus to your left. Wait inside and watch as a guard comes from the left and gets blown up by a mine. Wait inside the bus until your 3D map says that there's nobody in the middle of the battlefield. Head for the truck to your left and go under it. Make sure not to step on the mine near it. Get out at the end and dash for the helicopter to your right. If you're lucky you should reach it without being seen. *CHECKPOINT* Move forwards and pick up the equipment lying on the floor. I'll guide you through this next area as if you didn't kill anyone with the sniper rifle before. Look out of the helicopter to see two soldiers. Kill the blue one. Run towards the far side and climb up the ladder there. Grab the guard at the top and interrogate him. Knock him out. Jump onto the roof and drop down into the hole. Find the opening in the clothing to see Hisham. Shoot the guard in blue harassing him. Two other guards will eventually come over to investigate. Kill them. Make your way to the bottom, but don't free Hisham yet. Instead, look through the broken wall in the corner to see a guard. Shoot him, use a sticky shocker or whatever to take him out. Go back and free Hisham. ASSIGNMENT: Help Hisham escape. (NSA) Take him out through the hole in the wall and follow the yellow sewer flow. Help Hisham over the fence at the end. When Lambert and Emile has finished talking you'll have completed the mission. |---------------------------------| |MISSION 10: NYC - JBA HQ - PART 4| |---------------------------------| -III- Follow Emile to the interrogation room to see an old friend. You've got the choice of shooting Lambert or shooting Washington. Shooting Washington will make the mission near impossible, so shoot Lambert. PRIMARY OBJECTIVES: Scan retina to access lock. (NSA) Find and Defuse bomb. (NSA) Plus all the Profiles Objectives. This mission is going to be a bit different depending on if you framed Enrica or not during the last mission. If you didn't frame her you can just make your way to the high-security corridor from before and she'll be there to help you get into the elevator. She'll also give you your equipment. If you did frame her you'll have to go into the firing range to get your equipment. Climb down the ladder in the garage to get Enrica's retina. Get up into the low-security corridor and hide behind the crate to your left. Wait for a guard to come to your left. Sneak out, grab him and interrogate him. Knock him out in the shadows. Put your back to the wall next to the little set of stairs. Go over to the other side, but stop just before the corner. A guard will come and put his back to you. Grab him and drag him over to the first guard you knocked out. Hide the body there. Go back to the corner and go over to the wall in front of you. Use the light-switch in the corner here to turn off the lights. A guard will come to turn the lights on, and you can knock him out. Go through the fingerprint-locked door from the last time to reach a *CHECKPOINT* Call the elevator and go down to reach another *CHECKPOINT* Sneak up to the second pillar to the right and turn off the lights. Wait for a guard to come. Grab him, interrogate him and knock him out. Go straight forward and turn off the lights using the light-switch on the wall. Now you can knock out all the four guards that will come over to turn the lights on. Just make sure to grab them before they can turn them on. Hide the bodies so nobody walks into them. Jump over the railing to the right and pick up some SC-20K ammunition lying on a shelf. Hack open the locked door around the corner. Use the computer for a door code and search through the cabinet for some professional background info. Go through the door in here and drop down into a hole. Get onto a crate and into a hole in the wall. Get out and follow the flashlight-guard when he's about to leave. Grab him and knock him out. Go up the stairs and through the door at the top. Use the light-switch on the right wall to turn off the lights. Hide in the locker. Whistle when Jamie enters and bash out when he is close to knock him out. Get his retina. Go through the door he came from and follow the obvious path to reach a *CHECKPOINT* You'll now have 10 minutes to stop the bomb from destroying New York. Go down the stairs and hide to the right of them. Wait for a guard to enter. Knock him out as fast as possible. Go down the stairs until you reach a keypad-locked door. Open it (2112) and stand in the opening. Shoot the two guards inside. Climb up the ladders to find yourself right behind Emile. Turn around and walk through the opening. Jump over the railing to the right. Sneak up on the guard near you and knock him out when he turns his back to you. Hide the body at the side you came from. Use your ultrasonic emitter to lure two guars over to one of the walls. Position yourself so they line up and kill them both. Squeeze in between the crate and the wall to let things settle. Sneak out at one side and kill a guard. Get back behind the crate and repeat until all the guards are down. Disarm the bomb and let the credits slide. *CHECKPOINT* But it may not be over yet. Depending on some of your choices you might find yourself on a boat. PRIMARY OBJECTIVES: Disarm the bomb. (NSA) That's right. You've got 10 minutes to disarm the bomb that Emile gave to Moss. The cheap way to do this is to grab onto the ladder you came from, shimmy left, and start dragging everybody into the water. The important thing is to keep moving so they don't know where you are. When all of them are in the water, get to the top of the boat and disarm the bomb. Get outside to jump of the boat and complete the game. |-------| |Credits| |-------| -OOO- Thanks to: - You, for reading this guide. - CJayC, for all the work he has put into GameFAQs. - Everyone who has participated in making this game.