.oOOOo. o .oOOOo. .oOo o o O .O o. O O. o O o o `OOoo. o o O OoO `O .oOoO' 'OoOo. .oOoO .oOo O o o o O o o O o O `Ooo. o O O O. .O o O O o O o O `o O' o `oooO' `OoO'o o O `OoO'o `OoO' `OoooO' O' o.OOOo. O `o o o O O O O o oOo oOo o O .oOo. .oOo o `OoOo. O o .oOo o O .oOo. 'OoOo. O o OooO' `Ooo. O o o O O O o O o o O o .O' O O o O O o o o O o O O o OooOO' `OoO' `OoO' `oO o `OoO'o `OoO' `oO o' `OoO' o O _______________________________________________________________________________ S A N D S O F D E S T R U C T I O N W A L K T H R O U G H / F A Q _______________________________________________________________________________ Platform: DS Written by threetimes Developer: TAMTEX March 25th, 2010 Publisher: IREM CORP. Version: 1.32 Release: 2010 Updated: July 26th _______________________________________________________________________________ Update: 26th July 2011: Made a few minor corrections/additions. |-----------------------------------------------------------------------------| | Please use the search codes to find the location or section you want. Press | | Control + F and then. type in the code in the box that appears, and press | | Enter. If you are using a Mac, it is either Apple command button at the side| | of the space bar, + F, then, type in the code in the "Find" box and select | | "Next". | |-----------------------------------------------------------------------------| ------------------------------------------------------------------------------ T A B L E O F C O N T E N T S .................................. SEARCH CODE ------------------------------------------------------------------------------ I. Introduction .................................................... *INTRO II. Game Basics ..................................................... *BASIC III. Hints and Tips .................................................. *TIPS IV. THE WALKTHROUGH ................................................. *WALK 00. Prologue .................................................... *W00 01. Barni ....................................................... *W01 02. Mirrorsand Grotto ........................................... *W02 03. Zetska Manor ................................................ *W03 04. Upper Cellblock ............................................. *W04 05. Zifnir Upper Deck ........................................... *W05 06. Agi Wharfs .................................................. *W06 07 Meonne ...................................................... *W07 08. Fallenmire .................................................. *W08 09. Undercroft .................................................. *W09 10. Academy At Galoa ............................................ *W10 11. Viteau ...................................................... *W11 12. Sphir Meadows ............................................... *W12 13. Botanical Gardens (East) .................................... *W13 14. Bacchitav Caravan ........................................... *W14 15. Skye Gaol ................................................... *W15 16. Viteau Again ................................................ *W16 17. Botanical Gardens (West) .................................... *W17 18. Azure Tower ................................................. *W18 19. Endless Hall ................................................ *W19 20. Chamber Of Knights........................................... *W20 21. Revist to Barni - Mirrorsand Grotto (Optional) .............. *W21 22. Tanner Plateau .............................................. *W22 23. Mechto ...................................................... *W23 24. Tower of Earth .............................................. *W24 25. Garragis Wastes ............................................. *W25 26. Valley of Dragons ........................................... *W26 27. Galoa - Clockwork Manor ..................................... *W27 28. Shipping and Shopping - Agi Wharfs (Optional) ............... *W28 29. Albion Greenwood ............................................ *W29 30. Lyse ........................................................ *W30 31. Tower of Light .............................................. *W31 32. Agi Wharfs, Bacchitav and Viteau (Optional) ................. *W32 33. Crevasse .................................................... *W33 34. Depths of Memory ............................................ *W34 35. Tower of Wind ............................................... *W35 36. Clockwork Manor Again ....................................... *W36 37. Pedlar Area Revisits (Optional) ............................. *W37 38. Primal Cataract ............................................. *W37 39. Block 15 .................................................... *W38 V. QUESTS : After Primal Cataract (Optional) .................. .... *QUEST 01. Barni ....................................................... *Q01 02. Lyse and Tower of Light Reverse ............................. *Q02 03. Viteau and Azure Tower ...................................... *Q03 04. Viteau ...................................................... *Q04 (Tanner Plateau, Albion Greenwood, Garragis Wastes, Sphir Meadows) 05. Bacchitav Caravan and Whale Boneyard ........................ *Q05 06. Valley of Dragons and Tower of Wind ......................... *Q06 07. Mechto and Tower of Earth ................................... *Q07 VI. GUIDES .......................................................... *GUIDE 01. Shops ....................................................... *G01 02. Smithy ...................................................... *G02 VII. LISTS ........................................................... *LIST 01. Items ....................................................... *L01 02. Weapons ..................................................... *L02 03. Armour ...................................................... *L03 04. Accessories ................................................. *L04 05. Materials ................................................... *L05 06. Bonus Effects ............................................... *L06 07. Quips ....................................................... *L07 08. Skills ...................................................... *L08 09. CP Costs for Skills ......................................... *L09 10. Enemy List .................................................. *L10 11. Ultimate Equipment (summary) ................................ *L11 VIII. CREDITS, LEGAL BIT AND CONTACT .................................. *CLC =============================================================================== I. I N T R O D U C T I O N ........................................... *INTRO =============================================================================== Sands of Destruction has suffered from too many high expectations, and thus, disappointed those who were expecting an amazing story, innovative gameplay and blow you away music. However, if you forget the credentials of the team who developed SoD (nice acronym, by the way), and just play the game for what it is, it's actually fun. For sure, it's easy, most of the time, and you can defeat enemies, even some bosses, without even thinking about it, but the dungeon designs and puzzles are nice, the characters engaging, and the script is really quite good with some laugh out loud lines. Anyhow, I enjoyed it enough to play it again and write this walkthrough. This FAQ will help you understand the gameplay and show you how to win fast and easily, guide you through the puzzles, and explain how to obtain all the ultimate equipment for every character. (Though, in fact, you don't need it...) Let's destroy some sand...er...yeah! .................. A word about spelling. I'm used to British spelling but I've tried to remember to use American spelling where it's a specific term in the game: customization instead of customisation, for example. But there might be a few discrepancies, especially when describing armour! =============================================================================== II. G A M E B A S I C S ............................................. *BASIC =============================================================================== 1. Controls 2. Main Menu 3. Party Menu 4. Battle System 5. Status Effects and Healing 6. Abilities 7. General Notes ----------- 1. CONTROLS ----------- The Stylus is not used at all. ------------.------------------------------.--------------------------------- | CONTROLS | BATTLE MENU | SUBMENU | ------------+------------------------------+--------------------------------| | X Button | Blow Attack | Air Blow Attack | | Y Button | Flurry Attack | Air Flurry Attack | | A Button | Skills/Items ............... | X - Blood Skills | | | | Y - Life Skills | | | | A - Access item inventory | | | | B - Back (returns to the | | | | previous menu.) | | B Button | Defend/Back/End Turn | | | R Button | Hold to Flee | | | L button | Information on attacks/skills| | | D-Pad | Change target/Select item | | |___________|______________________________|________________________________| ------------.------------------------------. | CONTROLS | FIELD MENU | ------------+------------------------------+ | X Button | Access Main Menu | | Y Button | Not used | | A Button | Action/Confirm | | B Button | Cancel/Back | | L/R Button| Move camera inside dungeons | | D-Pad | Move/Make Selection | | Start | Skip Scenes/Play quips | |___________|______________________________| ------------.------------------------------. | CONTROLS | MENU SCREEN | ------------+------------------------------+ | A Button | Select | | B Button | Cancel/Back | | L/R Button| Scroll inventory/ | | | change character | | D-Pad | Make Selection of menu item | |___________|______________________________| ------------ 2. MAIN MENU ------------ Inventory: There are 6 icons here: * All - the first lists everything in your possession * Items - all consumable items * Weapons - all current weapons found or bought * Armor - all accessories are counted as armor * Materials - these are used at a smithy to improve equipment * Valuables - story based items, like keys Skills : This only includes healing skills for use in the field. Party : Shows all current party members. This is where you can see all stats, equipment and experience points. * Equip - use this command to change equipment * Customize - takes you to the full skills menu. * Quips - each character can have up to 4 quips *equipped*. These provide additional benefits in battle and randomly trigger. * Background - gives the character biography. This changes as the game progresses and you can keep an eye on the development of the story and the current *Alias*. Roster : This command allows you to change party members. You can have three in your active party although the rest will receive 50% of the experience points. Options : Change the volume for music, sounds effect and voices. The music is quite loud and tends to drown out other sounds so you might want to turn it down a little. Save : You can make a save anywhere and at any time, and up to three separate save files, although you cannot load a save from the menu. Strange that it's still so easy to get a game over... ------------- 3. PARTY MENU ------------- This is where you see all information about your current party, their current stats, equipment and more! * CHARACTER MENU INFORMATION -------.--------------.-------------------------------------------------------- | | Detail | Explanation | |------+--------------+-------------------------------------------------------| | HP | Hit Points | Current/Maximum | | SP | Skill Points | Current/Maximum | | STR | Strength | Affects attacks (ATK) | | VIT | Vitality | Affect defence (DEF) and special defence (SDEF) | | AGI | Agility | Affects attack accuracy (ACUR), evasion (EVA) and the | | | | order of attack | | WIS | Wisdom | Affects SP, skill attacks (SATK) and skill defence | | | | (SDEF) | | ATK | Attack | Physical attack power of blows, flurries and special | | | | attacks | | DEF | Defence | Defence power against enemies' physical attacks | | ACUR | Accuracy | Attack accuracy rating | | EVA | Evasion | Evasion rating | | SATK | SpecialAttack| Affects power of skills | | SDEF | Special | Ability to defend against and endure enemy skill | | | Defense | attacks | |------+--------------+-------------------------------------------------------| | LV | Level | Current level - affects all abilities' stats | |------+--------------+-------------------------------------------------------| | EXP | Experience | Shows the current amount and the amount needed to | | | Points | reach the next level | ------------------------------------------------------------------------------- * EQUIP Everyone is equipped with a weapon and body armour, and you can choose to add two accessories. Each character has their own unique weapons, and some special armour, although there is also male and female specific armour. All accessories can be equipped by anyone, but some will be better for males or females, or certain individuals. In choosing equipment, try to select ones with Red Hearts. These increase morale and battle points giving you more attacks to play with. Avoid accessories with broken hearts as these will decrease morale. See the section on accessories for details of all these and which ones have red hearts for each character. * CUSTOMISE i. Learning New Skills Go to the Party/Customize option of the Main Menu to view all skills for each character. Some skills will be unlocked when you first get a character, but most will be hidden. To learn new skills you need to raise the level of a particular skill by adding CP to slots for Attack/Accuracy or Power/SP. The requirements are all listed if you scroll down the page. You gain CP (Customization Points) from winning battles, and the more the merrier. Now, what's not apparent at first, is that these skills can be levelled up way beyond what you see at the start of the game. At first, each gauge has 8 slots available, and you can only raise the level to 5. When you reach level 10, and after that at each ten levels, you'll gain additional CP levels. At level 20 you can raise the Customization level to 7, and that gives you additional options of Fortifying the skill or adding two more slots to the gauge, extending it to 10 for each value. ii. Adding CP to the Gauge Attack skills can have points added to Attack and Accuracy, and Blood and Life Skills have Power and SP gauges. Each slot you fill will count towards the total level of that skill, and the gauges are linked so if you raise the levels for attack, then the accuracy stat will decrease, and vice versa. Raise attack at the expense of accuracy and your accuracy will drop and this might mean that you miss hitting the target. Neglect attack and your hits will hardly damage the target. Accuracy requires less CP than attack and so you can raise the overall level more quickly if you increase both. If Power is raised for Blood and Life Skills and the SP cost neglected you can find that using some skills requires very high SP and it's easy to run out. Level up the SP gauge and the SP cost decreases. You can re-set your CP and start over using the Book of Arms for attacks, and Book of Mind for skills, so it's easy enough to experiment to begin with, and then alter the arrangement later in the game.) iii. CP Bonuses If you fill all 10 slots then you gain an additional bonus for either Attack or Accuracy, Power or SP. Attack Gauge x 10 filled : Result: Attack gauge maxed: Crit 5 Bonus Accuracy Gauge x 10 filled: Result: Accuracy gauge maxed: Bullseye Bonus Power Gauge x 10 filled : Result: Power gauge maxed: Focus Bonus SP Gauge x 10 filled : Result: SP gauge maxed: Alert Bonus. SP cost = 1. iv. Fortify and Other Options Every attack and skill can be fortified at level 7 (apart from those that don't have two rows), but you also have the option to raise the gauge by 2 slots giving you a total of 20 slots: 10 for each of Attack and Accuracy, or Power and SP. If you choose the second option, then you get two more options when you've raised the level to 10 (filling either line of slots or a mixture of both). At that point you can either Fortify the Ability (making the default ability more powerful) OR Raise the Cust Gauge Cap which adds 5 levels (at level 10 you'll see 10+5). This is the only way to maximise the gauges. Here's a summary of how this all works: Lv 07 - Option 1: Fortify Ability Result: Ability: Chain (for Flurry 1 and 2) +1 to the Ability for all others Lv 10 - Option 1a: +2 Cust. Gauge Slot Result: adds two more slots raising both gauges to 10 Option 1b: Raise Cust. Level Cap Result: Adds another 5 levels option allowing more CP to be added up to 5 levels higher. (10 +5 = 15) Lv 07 - Option 2: +2 Cust. Gauge Slots Result: adds two more slots raising both gauges to 10 Lv 10 - Option 2a: Fortify Ability Result: Ability: Chain (for Flurry 1 and 2) +1 to the Ability for all others Option 2b: Raise Cust. Level Cap Result: Adds another 5 levels option allowing more CP to be added up to 5 levels higher. (10 +5 = 15) v. Flurry and Blow Attacks and CP Flurry attacks are the first on the list of the skills and these are what make or break the gameplay. The first Flurry attack can be chained to the next one, and that too can be chained to the third one. You can end up having 40+ hits when you use just one Battle Point, as well as getting access to a special follow up move at the end of this chain. You should aim to level up the Flurry 1, and 2 attacks (which use the Y button in battle) as soon as possible to obtain the Chaining Ability. They must be at level 7 and you cannot get that level until the character reaches level 20. Choose to Fortify the attack and it will be chained to the next one, so you only need 1 Battle Point to make an attack that has multiple hits, giving you a huge advantage in battle. At least, if you want to kill most enemies, and even some bosses, in one attack! Very satisfying. Blow attacks are your second option (using the X button) but once you've got your chained flurries you'll hardly bother using these at all. However, they are stronger than the Flurry attack and have additional effects shown by an arrow icon next to the names of the attack on the battle screen. An UP arrow will cause the enemy to be tossed into the air and a DOWN arrow can knock an airborne enemy down to earth. If this occurs then a follow up attack is triggered. Air Flurry attacks don't have the chaining option, but they come into play when facing airborne enemies and you have to use air attacks. Air Blow is the second option for air enemies. (These attacks will automatically be available when targeting air enemies.) Some bosses require you to use air attacks so don't neglect these. vi. Blood and Life Skills and CP Blood Skills are similar to magic spells in other games, and each use takes up 1 Battle Point. Many spells are elemental, giving you options to use Water magic against fire enemies, or earth against wind. Some skills also have additional status effects added to them, such as Stun or Bind. These skills often target a group of enemies and can be very helpful especially early in the game. They use SP (Skill Points) much like MP in other RPGs. Late on they are not that useful, and it's probably not worth adding much CP to these. Life Skills are mostly healing and buff spells, allowing you to heal HP, revive downed characters, boost agility or attack power, and more. Some of these healing skills can be used directly from the Main Menu. Many of these skills are extremely valuable in battle and it's important to unlock them as quickly as you can. If you choose the +2 Cust. Gauge option at level 7, and then the Raise Cust, Level Cap at level 10, you'll be able to fill all 10 slots of the gauge for one or other of Power or SP giving you the bonus effects. * QUIPS This is an original idea and adds a nice personal touch to combat. Every character will automatically acquire quips as the game progresses. These are comments they make during a particular scene, and a quip will give additional benefits in battle. They must be equipped to take effect and you can have up to four. They trigger randomly and when they do the character will say the phrase out loud. * BACKGROUND Each character has a mini biography, detailing their gender, race, height, weight and age, and their weapon type. However, there is a bit more to this, because you will also see their current Alias (which changes) and the background information does too as the story progresses. ---------------- 4. BATTLE SYSTEM ---------------- - Turns Some things don't change: this is traditional JRPG heaven! Random encounters and turn-based battles, and be prepared for a fairly high encounter rate in some areas. Enemies names are shown when you target them with the directional buttons and you'll see a turn order at the bottom left of the screen. Turns are based on agility and the higher yours is, the better chance you have to go first and kill enemies before they even get a turn. A number of things contribute to this: raw agility stats, equipment that raises agility (accessories and weapons with an agility bonus) Buffs (to boost it) and De-Buffs (such as Delay, which slow you down) and some Quips. - Enemy Types Enemies usually present in groups of 3 or 4, sometimes less, rarely more, and they might be in the air and on the ground, requiring different attacks. Many of them also have elemental strengths: Air, Water, Fire, Earth, Dark and Light, and will drop items accordingly, so you can get Blue Ore from water based enemies, and Green Ore from air ones. Beast type monsters such as toads, wolves and scorpions will drop hides, claws and fangs, and flying ones drop feathers. Human type enemies often drop equipment. - Enemy Selection You can select whichever enemy you prefer, but the game will automatically choose enemies based on their attack order. If you target the airborne enemies then you will automatically use Air Blow or Air Flurry attacks. Some Blood Skills will target a group of enemies, but none of them will target both air and ground enemies at once. - BP A battle starts with each character having a set number of BP (Battle Points) and each one represents a separate command. That means that you can use both Skills and Attacks during one turn, but if you use an item, the turn ends immediately no matter how many BP are left. Plan to use an item at the end of turn after using up the rest of the BP for other things! During a battle a character can gain more BP (although enemies will do the same, which is why some bosses can have many attacks, one after the other). BP is gained by various means both during and before a battle: - Make 10 +1 consecutive hits on an enemy - Make a critical attack (only counts once) - Trigger a special linked effect - Start the battle with high morale (shows a red arrow) - Have an accessory equipped that gives +1 BP. This is why high morale is helpful, and with chained attacks you can soon raise the BP gauge to the maximum of 6. This enables the highest level of attacks and skills. - Morale Each character will show an arrow at the left of their BP gauge: Morale is determined by accessories, and if a particular quip triggers at the start of a battle, that can raise it too. Some story events will have an effect on morale as well and you don't have any control over that. Red = high morale giving 3 BP to start with. Green = normal morale giving 2 BP to start with Blue = low morale giving 1 BP to start with. - Special Attacks At the middle of the bottom of the battle screen is a circular dial that shows nodes that will light up as you gain more BP, and each boost to this dial allows you to use higher level skills. Fill the dial completely and maximise the BP and you will trigger a special attack. You can select any type of attack at this point: the special attack (which is the same for a Flurry or Blow), or choose a Life Skill or Blood Skill. The more powerful skills can only be used if you have boosted this dial to the maximum. After using a special skill the BP will be back to it's original number: 1, 2 or 3 points and the turn ends. Special Attacks don't miss and target all enemies. With the Guidance accessory equipped the commands will be XXXXX, but get around that by mashing all 4 buttons at once! ----------------------------- 5. STATUS EFFECTS AND HEALING ----------------------------- i) COMMON STATUS EFFECTS There are a number of status effects and most don't last once the battle has ended: they are divided into debuffs (bad status effects) and buffs (good status effects). Icons are shown next to the character to indicate the more common effects. The duration of some effects can be extended when fortifying a skill and raising the bonus ability by +1, (for example: Sleep 2 increases to Sleep 3) but most effects only last for a short while. --------------.--------------------------.------------------------------------- | BUFFS | Effect | Duration --------------+--------------------------+------------------------------------- | Sword | Increased attack x 1.5 | Revert to normal during battle | | Boot | Increased speed x 2 | Revert to normal during battle | | Shield | Increase defence x 1.5 | Revert to normal during battle | | Blue stars | Regenerate 1/32 of HP | Revert to normal during battle | | Shell | Evades attacks | Revert to normal if uses an attack | | 3 Icons | Sword/Boot/Shield buffs | Revert to normal during battle | | Speaker | Activates a quip | Depends on quip | ------------------------------------------------------------------------------- --------------.---------------------------------------------------------------- | DE-BUFFS | Effect --------------+---------------------------------------------------------------- | Bar/ circle | Bind (can't use Life and Blood Skills). Lasts after battle | | Circle | KO. Cannot take action: enemy attack hits 100% | | Toss | Tossed in the air and cannot act: enemy attack hits 100% | | Purple swirl| Addle (confusion). Cannot control character. | | Purple | Venom. Character is poisoned and loses 1/16 of HP per turn | | "Z-z" | Sleep. Cannot take action: enemy attack hits 100% | | Orange | Stun. Turns orange and cannot act: enemy attack hits 100% | | Statue | Stone. Cannot take action: enemy attack hits 100%. | | | Lasts after battle and requires healing. | ------------------------------------------------------------------------------- ii. HEALING BAD STATUS EFFECTS Heal negative status effects with an item or skill. Specific accessories will protect from bad status effects. --------------------.---------------------.------------------------------------ | Status | Remedy | Skill | |-------------------+---------------------+-----------------------------------| | Venom | Antidote | Herb Tea, Gift of Life, Cleansing | | | | Song | | Stone | Draught of Balance | Gift of Life, Cleansing Song | | Bind | Draught of Release | Gift of Life, Cleansing Song | | Stun/Addle/Sleep | Smelling Salts | Medicinal Soup, Gift of Life, | | | | Cleansing Song | | Any debuff | Panacea | Gift of Life, Cleansing Song | | Unconscious | Secret Remedy | Gift of Life, Second Wind, | | | | Heartening Cry | |___________________|_____________________|___________________________________| ------------ 6. ABILITIES ------------ Attacks and skills add an ability or particular effect which might be triggered when using one. The higher the bonus the better chance that it will take effect although many enemies are immune or resistant to some of these effects. You can see which effect is linked to an attack or skill by using the L shoulder button during a battle. --------------.---------------------------------------------------------------- | Ability | Effect | --------------+---------------------------------------------------------------- | Toss | Toss the enemy into the air | | KO | Knock enemy unconscious | | Bash | Delay the target's action | | Lance | Break target's defence | | Crit | More likely to make critical attacks | | Venom | Poison the target | | Sleep | Make the target fall asleep | | Stun | Stun the target | | Addle | Confuses the target | | Bind | Cannot use Blood or Life skills | | Stone | Turns target to stone | | Doom | Reduces target's HP to zero | | Weaken | Reduces target's HP to 1 | | Statis | The amount of damage will be fixed | | Haste | Speeds up the target's action order | | Drain | Recover some HP dependent on the damage inflicted | | Leech | Recover some SP dependent on the damage inflicted | | Fuse | Inflicts Venom, Sleep, Stun, Addle, Bind and Weaken | | Shave | Reduces target's HP by a set amount | | Combo | Make multiple-hit attacks | | Chain | Make two or three linked attack with a single action | | Bullseye | The attack is guaranteed to hit: 100% | | Calm | The attack is guaranteed to be critical: 100% | | Alert | SP use for that skill is 1 | | Focus | The effect of skills is increased by 1.25 times | | Miracle* | Both Alert and Focus operate for that skill | --------------+---------------------------------------------------------------- Miracle* is only available if all 20 slots on the CP gauge have been filled. ---------------- 7. GENERAL NOTES ---------------- * Characters and Equipment New characters will join the team as the game progresses, but your active team consists of three (with a total of six party members). Everyone can equip a weapon (unique to them) armour and two accessories. * Inventory Items can be used by anyone and the inventory is shared, but space is restricted. When getting 50 weapons I had to discard something, and the limit is 100 for Armor/Accessories. You can carry up to 99 of any consumable item, and altogether you're allowed 200 items. (With each collection of consumable items counted as 1.) You'll be told if there is no space left, and you will have the option to discard the new item or choose something else to get rid of. * Experience System Whatever the character's current level, they will need that number x100 experience points to reach the next level. Anyone not active will gain experience from battles, but at half the rate. If someone is dead or stoned they won't gain any experience at all. There is an accessory that gives full experience to someone who is benched. * Saving Your Game You can save your game at any time (apart from during scenes, battles, or when on the world map) and make up to three separate save files. * Shopping Shops have a unique feature in that they hide various things until you check the "BUY" option again, often many times. Pedlars can be found in places where you have to walk to reach the next destination, and they will reveal an additional inventory if you spend enough cash! Prices are identical for each shop, apart from one, inside a particular dungeon (Depths of Memory) where prices are five times the normal amount, but this shop sells things not available elsewhere, so you need to save up your cash in readiness! You can sell anything for half what you paid for it. * Maps and Movement For the first third of the game you have very little control about where to go, and will automatically arrive and depart from various locations. After this, you'll have access to a ship and can select your destination and return to most previously explored areas. To move from one location to another simply choose the location from the world map, and the ship will move there directly. All dungeons have maps on the top screen, and in most of them you can change the direction of the camera. Use this feature to spot hidden doorways or treasure chests! * Finding Special Items Enemies, including bosses, will drop items after a battle, but it's not guaranteed, and the drops from bosses might be different from those shown, as it seems that some of them have an alternative drop. The accessory "Cat's Paw" found early in the game, will boost the item drop rate. Many of the best accessories can only be found at specific locations, and some places are one-time only visits, so make sure to find everything on that first visit. Character quests will open up at various stages of the game, and revisits to a number of locations (before completing the final dungeon) will reveal new dungeons and more treasure, including the best equipment. * Missables There are a number of areas that cannot be revisited: these are: Upper Deck:Zifnir, the second trip to Sky Gaol, Endless Hall and Chamber of Knights, the second trip to the Botanical Gardens, Depths of Memory, Clockwork Manor, Whale Boneyard. Aim to find all possible items before you leave, although there are none inside the Endless Hall/Chamber of Knights, and Depths of Memory just has a special shop. Boss fights with "humans" and three "bears" yield unique equipment, so it's worth saving and replaying these battles if you don't get the dropped item on the first attempt (which you probably won't!). * Red Hearts and Broken Hearts Many accessories will show a broken heart, and a few show a red heart. These are specific to each character or gender, and you should try and equip red hearted accessories to everyone in the active team. This has the effect of boosting their morale and in turn, that gives them additional BP (Battle Points) meaning that they start a battle with more turns. Someone with two broken hearts will start the battle with low morale (a blue arrow pointing down) and only one BP, putting them at a disadvantage. If you change equipment (for example, when you find a new red hearted accessory for someone) then the effects won't be visible immediately. You have to fight quite a number of battles with them before their morale improves! However, this also means that you can change accessories for a boss battle and still have high morale for a character even though you've removed their red-hearted accessories. * Smithy Some weapons have a bonus effect added to them, that might boost Agility, Strength, HP or SP (for example). They also can have elemental powers of Fire, Air, Ice or Earth and these can be altered, added or removed by paying for the privilege in a Smithy. They are found in Viteau, Galoa, Mechto and Depths of Memory locations. Materials obtained from enemy drops can be used to improve the quality of your weapons, and it's also possible to extract materials from those weapons that already have an elemental or stat bonus. A few weapons can be melded (imbued) with materials until they upgrade to a new type. You can completely ignore the smithy, and that's what I did on my first playthrough and it's not at all necessary to beat the game. However, you can beat it even more easily if you utilise this option! See the guide section for all the details. =============================================================================== III. H I N T S A N D T I P S ........................................ *TIPS =============================================================================== * Check the red hearts on accessories and try to equip everyone with compatible stuff. If something has a broken heart then it will have a negative effect on their morale and battle points. If you change equipment it takes some time for the change to have effect. * Equip quips! These give random boosts when fighting and can be very useful. Every character can equip four, although they will have many more for you to choose from. * Keep the Cat's Paw equipped to someone to boost battle rewards, even though it has a broken heart for all but one character. Ensure you find it (on the first visit to the Zefnir ship) as it is easy to miss and it's a once only trip! * If you mess up the Customization option and want to change it, you can! The Book of Arms allows you to reset the target's attack customization, and the Book of Mind does the same for skills. These are rare items for most of the game, but they are common enemy drops once you reach the final dungeon. They can be purchased in one shop that's located in the one time only Depths of Memory dungeon. * High agility is crucial to avoid attacks and get in first. Select accessories that boost agility whenever you can. You can obtain Sonic Heels early in the game from an enemy drop at Sphir Meadows, and sell extras for a lot of cash. (Although these are for females and will show a broken heart for males: Speed Shoes work for the guys.) * Always refresh the inventory at shops to be shown secret stock, and better bonuses on some weapons. Spend 10,000G at any Pedlar to open up more stock, and then 40,000 to persuade them to show you the very best stuff. Do this once and all pedlars will sell the upgraded inventory. * All treasure chests will re-fill in the outside areas where there's a Pedlar. Contents vary slightly, but this provides a ready source of items. * Don't bother equipping the "Guidance" accessories once you have more useful ones with a red heart. These simply make special attacks easier to enter just using the X button, but by mashing all four buttons (X,Y,A,B) at once, it's easy to enter the more complex sequence required. * Keep all characters roughly at the same level up to the Tower of Earth, and after that don't neglect Taupy, who has a challenging quest. If someone is lagging behind, then equip them with the Reserve Ring while on the bench and they will get the same experience as the active party =============================================================================== I V. W A L K T H R O U G H .............*WALK =============================================================================== =============================================================================== 00. P R O L O G U E ..................................................... *W00 =============================================================================== After a few scenes (all of which you can skip by pressing the Start button) you'll be in your first battle. There's a tutorial now, so don't be too quick to skip through it. X Button: Blow Attack Y Button: Flurry Attack B Button: Defend/End Turn The character will act as you enter a command, and you can take as many actions as you have BP (Battle Points). That's all you're given for what is, at first, quite a complex battle system. You're fighting a woman called Scarlet Plague and on your side are Rajiv and Naja. You can only control Naja. You'll see that he has two yellow dots on his information pane at the top of the screen and these are his battle points. So, he has two turns. He also has a green arrow next to the BP gauge and this indicates his current morale. Green is neutral, a red arrow pointing up is high, and a blue arrow pointing down is low morale. Now, check the bottom of the screen for a list of his skills and press the L shoulder button to see what each of these entails, including how many hits each one can do. X - Wild Claw Blow attack .......(Crush/Bash) Y - Double Slash Flurry attack ..(Blade x2) A - Skills/Items B - Defend (reduce damage and ends your turn.) Use A to view another battle menu. You cannot use any skills or items from here at the moment, but this shows: X - Blood Skills (Magic attacks) Y - Life Skills (Healing and boost magic) A - Access your item inventory (when you have one!) B - Back (returns to the previous menu.) For now, your only choice is between the one hit Wild Claw attack or the two hits Double Slash. You'll see a series of panels showing the turn order of the enemy and your team. This really isn't a great deal of help because enemies can chain attacks and speed up attacks so that they might have many turns before it's your go. However, you can do the same, as you'll find out later. For now, it appears that Rajiv has two turns after Naja and then Naja goes again before the opponent even gets a chance. Try this: select Wild Claw and Naja will hit the girl once and stand there waiting for you to input his next command. This time choose the Y attack for two hits. It really doesn't matter too much at this point, however you might notice that you can attack for a third time if you manage to hit her with a critical hit. You also obtain an additional BP (making three yellow spots on the gauge) for a critical attack. This is important to note, as it gives you an additional turn on the next go as well as prompting an extra turn now. Scarlet Plague can boost herself with All Ahead, and use Blizzard magic that might send you to sleep, Shock Blast or Molotov Cocktail. There's nothing much you can do about sleep until she hits you, or it wears off. After three or four rounds she will might succeed in downing Rajiv, but whatever happens the battle will end and she'll have a friendly chat with Naja. =============================================================================== 01. BARNI .............................................................. *W01 =============================================================================== ------------------------------------------------------------------------------- | ITEMS: Lesser Remedy | ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- | BARNI SHOP | -----------------------.-------.----------------------------------------------- | NAME | COST | EFFECT | |----------------------+-------+----------------------------------------------| | Lesser Remedy | 40 | Restores 30 HP to target | | Smelling Salts | 60 | Cures target of Stun, Addle, and Sleep | | Antidote | 100 | Cures target of Venom | | Secret Remedy | 400 | Revives target | | Smoke Bomb | 200 | Enable party to flee from battle | | Lesser Tonic * | 400 | Restores 10 SP to target | | Grenade * | 100 | Deals minor non-elemental damage | | Stoneskin Potion * | 800 | Increases target's DEF | |-----------------------------------------------------------------------------| | After GROTTO [+] = added | |----------------------+-------+----------------------------------------------| | Strength Potion [+] | 1200 | Increases target's ATK. | |______________________|_______|______________________________________________| After that brief introduction you'll be somewhere else, with someone else as the character you control. Interesting name, Kyrie, it's Greek for Lord... After chatting to a kid, you'll be inside a bar and Kyrie's uncle wants you to gather some Sandcaps from the grotto. He gives you Lesser Remedy x5, and 200G to spend. Leave the bar and check the barrels along the south wall to find another [LESSER REMEDY]. Go to the store and buy an Antidote if you want. It's not worth buying revive or other curative things since you're on your own, and really it's not worth it for the Antidote as you're healed up from status effects after a battle. I don't think I ever healed poison! Now, refresh the inventory and you will find more things for sale. Most shops do this, hiding items from you, and you should always check a few times to see everything. A grenade might be useful, but there's not much else you can afford. The path between the bar and shop leads into the Mirrorsand Grotto, but first check out Kyrie's status from the menu and save your game. I'll run through this again in case you didn't bother to read the Game Basics! MENU Inventory: There are 6 icons here: * All - the first lists everything in your possession * Items - all consumable items * Weapons - you have none listed at the moment * Armor - none listed. All accessories are counted as armor * Materials - these are used at a smithy to improve equipment * Valuables - story based items, like keys Skills : This only includes healing skills for use in the field. Kyrie currently has Medicinal Soup which uses 4 SP (skill points) Party : Shows all current party members. This is where you can see all stats, equipment and experience points. Roster : Not available right now, but this command allows you to change party members. You can have three in your active party although the rest will receive some experience points. Options : Change the volume for music, sounds effect and voices. Save : You can make a save anywhere and at any time. Save often! You'll see from all this that Kyrie has a knife and jacket equipped already, and a pair of hiking boots with a red heart. If you remove equipment you can check up on any special bonus and what it means. These boots have a boost called *Guidance* which has advantage of making a special attack easier to enter: though you won't have access to this attack just yet, however the red heart influences morale and will aid in battle, giving Kyrie more Battle Points. CUSTOMIZE Now, take some time to check out this menu screen and see the skills that Kyrie has already. To learn new ones you need to raise the level of a particular skill, and the requirements are all listed if you scroll down the page. You gain CP from winning battles and some "Book" items. Most skills can have points added to Attack and Accuracy and each level added will count towards the total level of that skill. Raise attack at the expense of accuracy and your accuracy will drop and this might mean that you miss hitting the target. * Flurry and Blow Attacks At the moment the Flurry 1 One-Two Slash has 2 hits, and if you raise the attack level the attack will do more damage, and be more likely not to miss if you also raise the accuracy level. Blow attacks are your second option (using the X button) and these are useful in the early stages of the game, so add CP points to these. * Air Flurry and Air Blow Attacks Air Flurry attacks come into play when facing airborne enemies and you have to use air attacks. Air Blow is the second option for air enemies. =============================================================================== 02. MIRRORSAND GROTTO ................................................... *W02 =============================================================================== ------------------------------------------------------------------------------- | ENEMIES : Giant Scorpion, Mirror Scorpion, Larva, Sand Doppeltoad, Dust | | Larva. | | DROPS : Antidote, Lesser Remedy, Smelling Salts | | ITEMS : Lesser Remedy, Lesser Tonic x2, Stoneskin Potion x2, Waterstone | | Shard x3 | | Survival Knife, Leather Jacket (on return to Barni) | | BOSS : Sandwhale | ------------------------------------------------------------------------------- Walk up the path between the bar and the shop and you'll enter the Grotto. Go left and you'll see three barrels where you can find a [LESSER REMEDY] inside the top barrel. Head right for a short scene, and then check out the large rock where you'll see an exclamation mark [!]. Press A and that's the end of the rock. Follow the path to find a chest with [LESSER TONIC X2]. Walk up and you'll be in your first real battle with two flying enemies. Yay! Another tutorial: Press the A Button to access the Skills/Items menu. On the Skills/Items menu: X button: Blood Skills Y button: Life Skills Using skills consumes SP so you must have enough SP to use a skill. (Just the same as MP in other RPGs.) Blood skills deal damage and Life Skills heal and support allies. You don't have to use these skills now and can just use a Flurry attack with the Y button. After the battle you'll be told that you earn gold, experience (EXP), and customization points (CP). To use the points you gained, select *Party* from the main menu, and then *Customize*. This is how you increase the power, accuracy and more! You'll unlock new attacks and enhance your abilities. You'll get 2 CP from this battle and will need a bit more to raise the level for anything. Click on a skill and the bottom of the screen tells you exactly how many points you need to raise a skill level. They vary a lot and the higher levels require many CP. One more thing you'll notice is that Kyrie often starts the battle with a green "First Strike" message next to his name. This gives him the first turn and is automatically triggered from time to time. There are quite a few other automatic battle skills like this, but quite how or when they are triggered I'm not sure. Carry on along the path and find another chest at the end of the right fork. This has two valuable [STONESKIN POTION x2] that will increase your defense. Save them for later bosses. Keep healed up using your items until you reach the healing point, because you might run into an ambush. Scorpions will require a Blood Skill or Blow attack to defeat them. Turn to the south before reaching the healing point for [WATERSTONE SHARD x3]. You can defeat the boss at level 2 even without these attack items, but get those anyhow and level up a bit, adding points to your skills. (It takes just 10 CP to level up Cross Slice, his Blow attack, which might be worth while.) You can flee from any battle by pressing the R shoulder button and waiting until a flee bar fills up, although you might take some damage while doing so. Enter the cave to the north to find your first boss battle. o-----------------------------------------o | B O S S - S A N D W H A L E | o-----------------------------------------o | Reward: Yellow Ore | | Gold : 200 | o-----------------------------------------o Kyrie will give you a clue about what to do, so take the hint and throw a couple of Waterstone Shards using the A button to access the Skills/Items menu, and then select A to open the item inventory. Use the control pad directional buttons to choose an item. Note the this ends your turn no matter how many BP you have. I kept forgetting this later in the game and it's annoying when you go to use an item and find you've got no turns left. Anyway...a Waterstone Shard will do 30 HP damage and a critical Blow attack quite a bit more. One blow and a shard will do it nicely! BACK TO BARNI You automatically get the Sandcap Mushrooms after this, and have to walk back. Drop into the pub and you'll get a [SURVIVAL KNIFE] and [LEATHER JACKET]. The shop adds an expensive Strength Potion to its inventory, but you don't need to buy any as you'll soon get two for free! Leave town by the southern path and you'll be on the world map of Spring Isle. Move to the new location. =============================================================================== 03. ZETSKA MANOR ........................................................ *W03 =============================================================================== ------------------------------------------------------------------------------- | ENEMIES: Manor Watch | | DROPS : Secret Remedy | | ITEMS : Secret Remedy x3, Strength Potion x2, Lesser Remedy x2 | ------------------------------------------------------------------------------- You can leave again if you wish, and there's a healing point by the door. Make sure you've equipped the new stuff and that you've improved the power of your Cross Slice attack, and saved your game. Kyrie is likely to be level 4 if you've not lingered in the Grotto. To continue the game talk to one of the soldiers for information, and head up the stairs to find Ursa Rex. You can move the camera around in here and it's awkward to see everything even with that facility. Go upstairs and collect the treasure chest contents [SECRET REMEDY x3] in the upper one of the three rooms to the east of the place before entering the large room at the west to find [STRENGTH POTION x2]. There's [LESSER REMEDY x2] in the corner room with an L shaped wall. Make your way to the room at the end of the red carpeted corridor. After a scene you'll be out in the corridor and have a forced battle with 2 Manor Guards. Don't use Flurry attacks on these, and hit them with your Blow (Cross Slice) attack (hopefully levelled up at least once.) This time I levelled them up twice, once for attack and once for accuracy and that seemed to work well doing sufficient damage to kill one of them with one attack, as well as getting criticals. After these two battles, and various scenes you'll be locked up! =============================================================================== 04. UPPER CELLBLOCK 1 ................................................... *W04 =============================================================================== ------------------------------------------------------------------------------- | ENEMIES: Gaoler | | DROPS : Swiftness Potion, Water of Health, Strength Potion | | ITEMS : Secret Remedy x3, Strength Potion x2, Lesser Remedy x2 | ------------------------------------------------------------------------------- Check the door, twice, and you'll be released and have an ally, Morte. There's a forced battle with three Gaolers. Target them one at a time, whatever the AI suggests, or simply use Morte's Blood Skill, Molotov Cocktail that will kill them all at once. You can't really lose this battle with Morte assisting, and you might pick up an item Check out Morte's skills and equipment and you'll find she joins at level 7 and has Earrings that empower fire to her attacks. She also has the Pastel Suit equipped and that has the bonus of War Paint which makes her the target for most enemy attacks. There's no alternative at the moment but keep an eye on her HP and heal her when necessary. She'll be stronger than Kyrie at this point, so make good use of her! Walk along the passage to the healing point and ...heal. (Also make a save because you won't be able to do so again after descending the second ladder.) Continue along the only path, and there's no need to chat to the prisoners, though feel free. Descend the ladder to the Middle Cellblock 1 and then, climb up the next ladder to the Upper Cellblock again. After some scripted running around you'll meet up with Agan who gains a quip "I AM AGAN THE GREEN, AND RED."and then have to battle 3 more Gaolers. Use Agan's Y attack to take out one enemy on his own. He's also at level 7 and this is a simple battle to win with pretty much any attacks. You might gain a Strength Potion. After more chatting you'll find yourself at the exit and there's a slightly more serious encounter with Rajiv (whom you met before at the start of the game) and two Feral Soldiers. o-----------------------------------------o | B O S S - R A J I V | o-----------------------------------------o | Reward: Lesser Elixir/Underdog's Tail | | Gold : 4,536 | o-----------------------------------------o They will all attack Morte and she's likely to succumb under the pressure. (She might not though, and ended up with just 1 HP left in my game!) Use Morte's Molotov Cocktail Blood skill twice, to take out the soldiers, and then go for Rajiv. Again use Agan's Y attacks and you should manage to defeat him on Agan's second attack. Rajiv might do a Speed Boost for himself and his allies and that will make it tougher to hit them. He also can attack one with Wind I and Spark I, though those only do about 10 - 15 HP damage. He can also do Storm I an attack on everyone for minor damage. One way to protect Morte is have her defend and use Kyrie to heal and Agan to attack. However a better strategy is to attack Rajiv with Kyrie and use a Strength Potion on Agan. Morte will destroy the two soldiers with her Blood Skill and Agan will finish off Rajiv without him even getting a turn. With a lot of luck you might get the Underdog's Tail as a drop from Rajiv, but despite fighting this battle 10 times I never managed to get it and made do with the Lesser Elixir. Kyrie should level up to 6 after this battle, and after a rant from Rajiv you'll be on a ship. After lots more scenes where Kyrie learns a quip, "IT'S PROBABLY MY FAULT", you'll be on another ship and can heal up and save your game. =============================================================================== 05. ZIFNIR UPPER DECK .................................................. *W04 =============================================================================== ------------------------------------------------------------------------------- | ENEMIES: Lookout, Yojimbo, Bodyguard | | DROPS : Secret Remedy, Lesser Remedy, Leather Cuirass, Leather Jacket, | | Heat Edge, Crimson Blade | | ITEMS : Treasure Room Key, Storeroom Key, Cat's Paw, 1000G, Secret Remedy | | x3, Lesser Tonic x3, Smoke Bomb x3, Purple Amulet, Steel Amulet | ------------------------------------------------------------------------------- First things first. After healing and saving make sure both have their quips equipped. Morte's "There's more than!" will raise morale at the start of a battle, and Kyrie's "It's probably my fault" will increase defence after taking damage and since he's likely to take a lot in this place... well, you know. Next, do some customizing of skills and raise the level of Kyrie's Flurry attacks. You can't do much at this stage, but raising the level of Morte's Molotov Cocktail is cheap on CP and if you use this Blood skill you'll be able to win every battle in one shot! (And you'll open up her Shock Blast Blood skill.) In my first game I spent ages here, not from choice, but because I couldn't find a way out. However, it's not a bad idea to level up some here, gain more CP and maybe some enemy drops: including better weapons for both. Having the healing point makes it easy enough, and there's even a shop. Just to repeat that you CAN turn the camera in here, and you need to do so to spot the hidden doors. Walk into the room opposite and you'll find the shopkeeper. I never bothered with the attack items, and only used a smoke bomb once the entire game, but keeping a few Secret Remedy items is always a good strategy, just in case. Don't bother spending cash on the Tome of Knowledge, and just fight a couple of battle to increase CP if you're in need of more! Save your cash for later shops when you can buy better equipment. By the way, I finally realised why enemies seemed to go for Morte: she was usually wearing her special armour with "war paint" as the bonus and that has the effect of making her a target! There is a little trick you can use in here. Don't enter any of the rooms on the first floor (the shop is safe though) and head down the stairs. You won't have triggered the alarm and can find the Cat's Paw item first! ------------------------------------------------------------------------------- | ZIFNIR UPPER DECK STORE | -----------------------.-------.----------------------------------------------- | NAME | COST | EFFECT | |----------------------+-------+----------------------------------------------| | Lesser Remedy | 40 | Restores 30 HP to target | | Smelling Salts | 60 | Cures target of Stun, Addle, and Sleep | | Antidote | 100 | Cures target of Venom | | Draught of Release | 100 | Cures target of Bind | | Draught of Balance | 100 | Cures target of Stone | | Secret Remedy | 400 | Revives target | | Smoke Bomb | 200 | Enable party to flee from battle | | Grenade | 100 | Deals minor non-elemental damage | | Firestone Shard | 100 | Deals minor fire damage to target | | Waterstone Shard | 100 | Deals minor water damage to target | | Earthstone Shard | 100 | Deals minor earth damage to target | | Windstone Shard | 100 | Deals minor air damage to target | | Tome of Knowledge | 1000 | Increases target's CP by 10 | |______________________|_______|______________________________________________| You can't go right, so walk left and enter the top left room where you'll find a Lookout (who can boost Speed) enemy. He might drop a Lesser Remedy for the trouble of beating him up with with your Flurry attacks. However, the result of this is that he runs away, and sets off an alarm. Now you'll have battles to fight with more Lookouts,.some of whom drop Secret Remedy. If you run up against 3 Lookouts, just use Molotov Cocktail to kill them all at once. (Shock Blast is not as effective as the levelled up Molotov.) The button presses are A/X/Y to use this skill. There's nothing else to do on this floor yet, so head down the stairs. You'll meet new enemies here: the Yojimbo and Bodyguard (who can boost defense and drop a Leather Cuirass) but just use the same tactics: Flurry from Kyrie and Molotov from Morte. Enter the top left large room and check the barrels on the south wall. You'll find a VERY IMPORTANT ITEM! This is the [CAT'S PAW] and it will aid in getting enemy drops. It does have a drawback though, because it has a broken heart, and this means that whoever equips it will start the battle with less BP. Just equip it to Kyrie and make the best of it! Enter the adjoining large room for another forced battle with a Lookout. After Morte sends him packing you'll automatically pick up the sparkling item: [STOREROOM KEY]. Head into the small room in the middle of the lower three rooms and search for the [!] mark at the right wall, You'll find the [TREASURE ROOM KEY]. Unlock the top right room with the Storeroom Key and you'll find [1000 G] straight ahead. Return to the upper deck and use the Storeroom Key on the doors at the left. You might need to move the camera to spot them all. The lower one just has a person who'll tell you that there is a missing key (but we've already found it) and the lower left has a treasure chest with [SECRET REMEDY x3]. The top left small room has [LESSER TONIC x3] in the upper left corner. Make sure to heal up and allocate CP first, and unlock Kyrie's second Flurry attack: Staccato Chop. Then, enter the room with the shopkeeper and unlock the door in the lower right hand wall of this room. Enter the small room and go through the door. There is nothing to find in the top two small rooms, or in the lower right one. Enter the lower left small room and find [SMOKE BOMB x3] in the left barrels. Go left and unlock the treasure room and get [PURPLE AMULET] and [STEEL AMULET]. Annoying that you cannot unlock the left door to access the healing point again. Climb the stairs to the Main Deck and fight two blue Bodyguards that are stronger versions of the Lookout enemies. They might do a Morale boost and Attack boost skill but won't be a problem with Kyrie doing a Flurry and Morte her Molotov Blood skill. You'll find yourself running up the stairs and fighting another couple of these guards, and then enter the Bridge. After various scenes and a meeting with Felis Rex, you'll have a new party member and a task to find Silverine. Morte has learned a new quip: "CROSSING ME HURTS", and Taupy learns his 'I'M A PROFESSIONAL" quip. More scenes follow, and eventually you'll be at the next location. (You have no control of the ship now, but you will later.) =============================================================================== 06. AGI WHARFS .......................................................... *W06 =============================================================================== ------------------------------------------------------------------------------- | AGI WHARF SHOPS | -----------------------.-------.----------------------------------------------- | ARSENAL | COST | EQUIP | ATK | ACUR | ELEMENT/BONUS | |----------------------+-------+-------+------+------+------------------------| | Paring Knife | 100 | Kyrie | 5 | 85 | ---------------------- | | Survival Knife | 800 | Kyrie | 15 | 85 | ---------------------- | | Zweihander | 1400 | Morte | 28 | 75 | ---------------------- | | Metal Knuckles | 1200 | Taupy | 18 | 90 | STR +1/AGI +2/+3 | | Heat Edge * | 1000 | Kyrie | 10 | 85 | Fire | | Crimson Blade * | 2000 | Morte | 25 | 75 | Fire. STR +1 | | Heat Gloves * | 1000 | Taupy | 12 | 100 | Fire | |______________________|_______|_______|______|______|________________________| -----------------------.-------.-------.------.------.------.------------------ | ARMORER | COST | EQUIP | DEF | SDEF | EVA | SPECIAL | |----------------------+-------+-------+------+------+------+-----------------| | Leather Jacket | 400 | Kyrie | 15 | 0 | 0 | --------------- | | Leather Cuirass | 400 | Morte | 14 | 0 | 5 | --------------- | | Survival Vest | 1200 | Kyrie | 25 | 0 | 0 | --------------- | | Tight Suit | 1100 | Morte | 23 | 0 | 5 | --------------- | | Purple Amulet * | 3000 | All | - | - | - | Nul Venom | | Crimson Bangle * | 5000 | All | - | - | - | Empower Fire | | Crimson Earrings * | 5000 | All | - | - | - | Empower Fire | |______________________|_______|_______|______|______|______|_________________| -----------------------.-------.----------------------------------------------- | STORE | COST | EFFECT | |----------------------+-------+----------------------------------------------| | Lesser Remedy | 40 | Restores 30 HP to target | | Smelling Salts | 60 | Cures target of Stun, Addle, and Sleep | | Antidote | 100 | Cures target of Venom | | Secret Remedy | 400 | Revives target | | Smoke Bomb | 200 | Enable party to flee from battle | | Grenade * | 100 | Deals minor non-elemental damage | | Stoneskin Potion * | 800 | Increases target's DEF. | | Strength Potion * | 1200 | Increases target's ATK. | | Lesser Tonic * | 400 | Restores 10 SP to target | |______________________|_______|______________________________________________| Taupy tells you that the Silverine can be found at Meonne and Morte sensibly suggests stocking up on supplies. (There's a scene back on the ship where Rhi'a gets a quip "ALL THINGS COME TO NOTHING" so you know she will join the party at some point.) Check out Taupy's equipment and skills. He joins at level 11 if Kyrie is at level 10, and Level 10 if Kyrie is level 9, but he won't have any CP to allocate until he's fought some battles. At least he has his first two Flurry and Blow attacks already unlocked. Look down his skill list and he has the valuable Second Wind that revives and heals. He joins you equipped with Leather Gloves, a Blue Bandana that has the Lightweight bonus, a Star-Eye Patch with a red heart. Give him the Purple Amulet, and equip his quip. Now, you already know that the shops have hidden items, but it seems that the bonus to weapons can alter too. Keep clicking the buy option until you find a Metal Knuckles with the bonus of Agility +3. It might take a while, but eventually it appears. Agility is crucial because it means that you have a better chance to go first and not miss an attack. Taupy already has high agility and accuracy stats and this makes him even better! Buy the Heat Edge weapon for Kyrie and Crimson Blade for Morte if you have plenty of cash, and didn't get this drop in the Zifnir. (Although you'll find some good weapon drops from enemies in the next location.) At the other shop get the Tight Suit for Morte and Survival Vest for Kyrie and sell off anything you don't need. You might notice that you cannot sell the Pastel Suit, Morte's default armour, and that's because this is needed for her personal quest to get better stuff, and you cannot discard it either so there's no fear of missing out on this quest. Purchase a couple of Purple Amulets as these protect everyone from poison, or maybe just buy one for Morte and leave Kyrie with his Hiking Boots and Cat's Paw equipped. (If you want a second one you'll have to keep refreshing the inventory again.) Leave town by the exit here, and enter Meonne. BOUNTY POSTERS While still in Agi, if you head left down the path there is a half hidden bear standing near the steps between two houses. They will talk about bounties and show you posters of your team. These give a title and the bounty reward, but apart from seeing the change in status this seems to have little purpose. At present you'll only be shown the bounty poster for Morte: the Scarlet Plague! Check out the Background information from the Menu if you want to read up on everyone and see their current alias. This changes significantly as the game progresses. =============================================================================== 07. MEONNE .............................................................. *W07 =============================================================================== ------------------------------------------------------------------------------- | ENEMIES : None | | ITEMS : Antidote x5, Lesser Remedy x5 | ------------------------------------------------------------------------------- This is just a hospital building with no shops or enemies. Elephas Rex isn't at home but you will get free healing if you talk to the guard at the door. Kyrie gets a quip: "YOU'VE GOT TO" so equip this! You can enter the building if you want, and find a couple of minor items (ANTIDOTE x5] and [LESSER REMEDY x5] in the cupboards up from the entrance, but there's no need, and you'll return here later if you miss them now. There's a new location on the world map so move to Fallenmire. =============================================================================== 08. FALLENMIRE .......................................................... *W08 =============================================================================== ------------------------------------------------------------------------------- | ENEMIES: Blue Doppletoad, Banefly, Sand Toad, Bog Toad, Brigand, Sand | | Octopus, Fen Octopus, Bladefly, Broken Fist | | DROPS : Smelling Salts, Antidote. Assassin's Edge, Zweihander, Soft Hide | | Lesser Remedy, Light Feather | | ITEMS : Earth Stone, Water Stone, Zweihander | ------------------------------------------------------------------------------- Taupy learns "TIME TO GO TO WORK" quip as soon as you enter. Watch out for the Banefly that can inflict confusion The Brigands are quite strong and have high agility which makes them hard to hit if yours is too low, but worth fighting for their drops of weapons. I got an excellent Assassin's Edge for Kyrie with a bonus of AGI +3. Much better than the Heat Edge! Walk forwards and pick up the obvious item at the junction. This is the EARTH STONE, so the task is obvious too. Find somewhere to put it! Walk up and then right, and you'll see a plinth waiting. Place the stone and now the yellow barrier will have gone. On your way back to the start head left at the junction pick up a blue WATER STONE. Return to the first junction and go right, where you'll see a healing circle and a blue dais at the lower right. Place the Water Stone here. Stay around this area for a while until you get those good weapon drops from the Brigands. (Though they might not appear very often: it's easier to find them inside the Undercroft.) It won't hurt to raise levels and customize skills, especially Air Blow and Flurry attacks now you're having to deal with airborne enemies. You'll see that you obtain items that go into the Materials section of the inventory: things like Soft Hide and Light Feather, and these can be sold or held in readiness to boost weapons when you find a Smithy. With the water stone placed, head back down the path to the left side of the area keeping to the lower path. There's a [ZWEIHANDER] weapon in a chest at the lower left corner and a building at the north. =============================================================================== 09. UNDERCROFT .......................................................... *W09 =============================================================================== MAP: http://www.gamefaqs.com/portable/ds/file/945983/58905 =============================================================================== ------------------------------------------------------------------------------- | ENEMIES: Sand Toad, Green Anima, Red Anima, Blue Anima, Shadow Wolf, Brigand| | Broken Fist, Sand Scorpion, Rime Scorpion | | DROPS : Smelling Salts, Green Ore, Red Ore, Blue Ore, Lesser Remedy, | | Hard Claw, Lesser Tonic, Assassin's Edge, Zweihander, Sonic Heels, | | Training Garb, Soft Hide | | ITEMS : Book of Mind, Metal Knuckles, 200 G, Book of Arms, Antidote x5 | ------------------------------------------------------------------------------- The Green Anima drops Green Ore and you'll need 20 of these later on in the game. There are other places to get it and you can return here for more, but you might like to try and gain the number now as you can use them to gain a very good weapon for Morte. Here you'll find more airborne enemies and you could boost air skills. After leaving here Kyrie should have unlocked all three flurry attacks. Make your way to the right, picking up the contents of two treasure chests in the furthest right dead end [METAL KNUCKLES] and [200G]. The next room has a hidden [BOOK OF MIND] in the top left coffin. Keep going around to the left, to find a AIR STONE. Take this and return to the central area. Walk up into the central room and there's a hidden [BOOK OF ARMS] in the top left coffin. Go up the stairs (and through to the room at the north. Take the FIRE STONE from the dias, and this triggers the door shutting, locking you in. Simply place the Air Stone on the pedestal and that opens the door again. Walk back to the entrance and go left this time, walking around and then left along a short corridor to find a treasure chest [ANTIDOTE x5]. Go back and up to the room at the top left of the map, and place the Fire Stone here. Although there's no audible response, this will remove the remaining red mist barrier in the Fallenmire. NOTE: There was no barrier to the treasure chest at the lower left of Fallenmire because of the original placement of the the Air Stone in the Undercroft. Once you remove that stone then you'll see that there is now a barrier there. To remove it again you have to place the Air Stone back on the dias at the upper right of the Undercroft. It's not worth bothering though, unless you forgot to open the treasure chest earlier, since it disappears after you've opened it and there's nothing more to find. Return to Fallenmire and walk all the way to the right, to the healing circle. You should find more of the Broken Fist and Brigand enemies around here now, and should try to obtain the Assassin's Edge weapon if you haven't got it yet. Not only is this a good weapon for Kyrie but it can be evolved into a powerful weapon using the smithy, and you cannot buy it anywhere. It also has the bonus of +3 Agility and high accuracy. You might get lucky and obtain the Reaper's Gloves from the Broken Fist enemy, but don't worry if not as you'll meet this enemy again. Save, heal and check your skills and quips. At least, level up Taupy's Sonic Strike, and do the same for Morte's Shock Blast to get Blizzard, which will be useful soon enough. Level up Kyrie's life skills to obtain Medicinal Soup which heals stun. Walk up to fight a boss. o-----------------------------------------o | B O S S - V E N O M F I N | o-----------------------------------------o | Reward: Yellow Ore | | Gold : 2140 | o-----------------------------------------o His Crippling Vial attack can stun someone, and they turn yellow and stop moving. Heal with Kyrie's Medicinal Soup Life Skill, or Smelling Salts if you need to, or but remember that using an item finishes your turn, so do this with whoever has the least BP, or use a skill first, and THEN use the item. Morte's Blood skills will be effective (doing around 60-70 HP damage with a level up). The fish reacts with Defiance to physical attacks and you might find that Kyrie especially does very little damage to it. Use his Blood Skill if that's the case or his Blow attacks. Taupy's Sonic Strike Blood Skill is very effective especially if you start the battle with lots of BP. It also uses a healing boost skill that means it will gain around 30 HP for each turn, but it doesn't use that for a while and the effect wears off after a time. You might get a reward, you might not. After the battle you'll pick up the [SILVERVINE]. You're back on the ship with Felis Rex, and now he wants a Blue Rose, though he will reward you with 1000 G. The ship takes you to Autumn Isle, and the next destination. =============================================================================== 10. ACADEMY AT GALOA .....................................................*W10 =============================================================================== ------------------------------------------------------------------------------- | ACADEMY AT GALOA SHOP | -----------------------.-------.----------------------------------------------- | STORE | COST | EFFECT | |----------------------+-------+----------------------------------------------| | Lesser Remedy | 40 | Restores 30 HP to target | | Remedy | 300 | Restores 100 HP to target | | Smelling Salts | 60 | Cures target of Stun, Addle, and Sleep | | Antidote | 100 | Cures target of Venom | | Draught of Release | 100 | Cures target of Bind | | Draught of Balance | 100 | Cures target of Stone | | Secret Remedy | 400 | Revives target | | Smoke Bomb | 200 | Enable party to flee from battle | | Lesser Tonic * | 400 | Restores 10 SP to target | | Light Feather * | 1000 | AGI +1 | | Soft Hide * | 1000 | VIT +1 | | Hard Claw * | 1000 | STR +1 | | Broken Horn * | 1000 | WIS +1 | |______________________|_______|______________________________________________| SMITHY Your purpose is to research information about the Blue Rose, and there's a convenient library for just that reason! There's also a Smithy here, and this is an option you can completely pass by if you want. I agree with Morte that it's not worth bothering to fiddle around with this, and beat the game easily. Feel free! However, you can make things even easier if you have the cash to spare. The next boss is weak to water and if you add a Water Ore to Kyrie's or Morte's weapon now, it will help in that battle. Also, this is the only place where you can buy items to use in the Smithy. If you have enough cash you could buy Light Feathers or use any Light Feathers you found and imbue these to the Assassin's Edge. Raise agility to +10 and add one more Light Feather to evolve it and make the Saber Claw with a 10% Agility bonus. The drawback with the Smithy is that it is quite costly to use and you might want to sell the items you collect, such as Hard Claw or Soft Hide or the various Ores, if you don't intend to use this option. Some weapons can have their materials extracted, and for more money you can retain the weapon too. So, for example, you could extract Red Ore from the Heat Edge and keep the weapon as a plain old non fire Heat Edge. No point doing that, since you can pick up Red Ores easily enough. You can add + effects to raise Vitality (for example) but you cannot have more than one of the stat raising effects on one weapon. You can have a weapon with both an elemental power and a stat effect although the elemental bonus is restricted to 1 for the less powerful weapons. At the right of the library entrance you'll find a green creature who will show you bounty posters for your team (the same kind of thing as the person in Agi Wharfs). It will give a bounty figure and a title to the party member. At this stage I just had Morte, Scarlet Plague, with a figure of G7,690. You'll find more of these bounty guys in various towns and there is a later quest that requires a certain price on someone's head. Enter the library and you can check out various shelves for background information about the world, the Beast Lords, and Primal Lords, but the book you need is in the room to the right, at the left table. You'll be directed to find a Blue Rose in the Botanical Gardens. Various other locations are mentioned, but simply return to the ship and you'll end up in Viteau, the main city of Spring Isle. =============================================================================== 11. VITEAU .............................................................. *W11 =============================================================================== ------------------------------------------------------------------------------- | VITEAU SHOPS | -----------------------.-------.----------------------------------------------- | ARSENAL | COST | EQUIP | ATK | ACUR | ELEMENT/BONUS | |----------------------+-------+-------+------+------+------------------------| | Survival Knife | 800 | Kyrie | 15 | 85 | ---------------------- | | Combat Knife | 1600 | Kyrie | 15 | 85 | ---------------------- | | Zweihander | 1400 | Morte | 28 | 75 | ---------------------- | | Claymore | 3400 | Morte | 40 | 75 | ---------------------- | | Metal Knuckles | 1200 | Taupy | 18 | 90 | Fire/ AGI +2/+3/STR +1 | | Hammer Knuckles | 3000 | Taupy | 35 | 75 | ---------------------- | | Assassin's Edge * | 1200 | Kyrie | 15 | 100 | AGI +3 (varies) | | Reaper's Gloves * | 1800 | Taupy | 22 | 100 | AGI +2 (varies) | |______________________|_______|______________________________________________| -----------------------.-------.-------.------.------.------.------------------ | ARMORER | COST | EQUIP | DEF | SDEF | EVA | SPECIAL | |----------------------+-------+-------+------+------+------+-----------------| | Survival Vest | 1200 | Kyrie | 25 | 0 | 0 | --------------- | | Hard Leather Vest | 2400 | Kyrie | 40 | 0 | 0 | --------------- | | Tight Suit | 1100 | Morte | 23 | 0 | 5 | --------------- | | Hardened Cuirass | 2200 | Morte | 40 | 5 | 5 | --------------- | | Meteor Bandana | 3000 | Taupy | 35 | 0 | 10 | Lightweight | | Purple Amulet | 3000 | All | - | - | - | Nul Venom | | Orange Amulet | 4000 | All | - | - | - | Nul Stun | | Blue Amulet | 3000 | All | - | - | - | Nul Sleep | | Green Amulet | 3000 | All | - | - | - | Nul Addle | | Azure Bangle * | 5000 | M/T -H| - | - | - | Empower Water | | Azure Earrings * | 5000 | KTA -H| - | - | - | Empower Water | |______________________|_______|______________________________________________| -----------------------.-------.----------------------------------------------- | STORE | COST | EFFECT | |----------------------+-------+----------------------------------------------| | Lesser Remedy | 40 | Restores 30 HP to target | | Remedy | 300 | Restores 100 HP to target | | Smelling Salts | 60 | Cures target of Stun, Addle, and Sleep | | Antidote | 100 | Cures target of Venom | | Draught of Release | 100 | Cures target of Bind | | Draught of Balance | 100 | Cures target of Stone | | Secret Remedy | 400 | Revives target | | Smoke Bomb | 200 | Enable party to flee from battle | | Lesser Tonic * | 400 | Restores 10 SP to target | | Stoneskin Potion * | 800 | Increases target's DEF | | Strength Potion * | 1200 | Increases target's ATK. | | Swiftness Potion * | 800 | Increases target's AGI | | Renewal Potion * | 1200 | Enable target to regenerate HP | |______________________|_______|______________________________________________| SMITHY This place is big, and you'll recognise it from the start of the game. Morte ain't popular. Kyrie gets a new quip "LET'S JUST PLAY IT SAFE". (Equip this now!) Walk up the path and turn left and you'll find a free boat ride that takes you to the Floating Gardens. Talk to the woman in pink and she'll take Morte's Pastel Suit, and give her [EYE-POPPING BLOUSE]. You'll meet her again later, for more exchanges, so don't sell off Morte's unique armour. Take the boat back to the Port and walk straight the boulevard until you cross to the next screen and Azure Square. There's an Inn opposite where you can stay for the princely sum of 30 G for everyone, and there are shops if you could walk further north, but you won't be allowed to do that just yet. Walk up from the inn and there's a scene, during which Taupy learns a new quip "KEEP YOUR FILTHY PAWS OFF" after which you'll end up in a battle. o-----------------------------------------o | B O S S - P O R C U S R E X | o-----------------------------------------o | Reward: Flabby Hide | | Gold : 6480 | o-----------------------------------------o This fight is one of the harder ones in the game if you're not prepared for it. His Angry Snort attack hurts everyone for around 15-20 HP, although his kicking attack can do a lot more than this, but his attacks aren't the problem (unless he does Battle Boost II and you get treated to his special attack, which makes for a dangerous combination). He has the ability "Defiance" which means that he resists physical assaults and your Flurry attacks are not likely to do much damage to him or to achieve criticals, which also means you won't build up BP. He can block Blood Skills too. Taupy's Sonic Strike is more effective, doing around 170 HP damage, and his Icy Strike is even better! If you've unlocked Morte's Blizzard magic, then use this too. Kyrie's Toadstool Salad can poison him which is excellent news as he'll lose about 150 HP each turn with this status effect. It will wear off if you take too long to kill him, but use the skill again and it will work once more. After a while he'll use Scavenge which heals him for around 150 HP or he might defend and appear to be blowing wind at you and this makes your attacks less effective. Keep everyone healed and revive anyone that dies. Remember that using an item ends the turn, so it's better to use a skill if you can, or heal up with a skill and THEN use a Secret Remedy to revive someone (unless using Taupy's Second Wind Life Skill that will heal and revive). If you need to, use an item to restore Taupy's SP. Taupy's Lightning Shot Blow attack can be very effective if he triggers his Blow follow up attack. At level 12 this isn't an easy battle to win but you'll get a lot of cash and experience points. NOTE: if you reach the shopping arcade in the area to the north of the event, you could buy Renewal Potions or more of the stat boosting potions you should already have. But you'll have to spend ages refreshing the buy option to get to see them! (Keep pressing A on Buy, and then B.). You could also buy Azure accessories to empower Water on your weapons, but they cost a lot so it's probably not worth losing cash for dubious benefit. The other alternative would be to imbue weapons (at Galoa) with Blue Ore, dropped by Blue Anima in the Undercroft. Hmm, I might try that next time! Anyhow, after the battle buy better equipment for everyone, and maybe an Orange Amulet or two. Stun is often used by enemies and bosses and you'll need these sooner or later. If you haven't tried it yet, this might be a good time to consider using the Smithy. You can extract useful materials from weaker weapons and add them, or other materials you have collected, to your new stuff. If you check the house to the north of the weapons store Taupy won't let you enter, and it seems it's not the time for detours yet. However, you can get your bearings for later, as this is his home. You'll spot something at the top of the left side of the area: it's a temptingly open lift, but again, you can't enter. Instead, follow the road leading to the right of the square and you'll see a new destination, Sphir Meadows. =============================================================================== 12. SPHIR MEADOWS ....................................................... *W12 =============================================================================== ------------------------------------------------------------------------------- | ENEMIES: Brigand, Broken Fist, Banefly, Blueleaf, Bladefly, Steppenwolf | | Blue Toad | | DROPS : Sonic Heels, Zweihander, Assassin's Edge, Light Feather, Antidote, | | Lesser Remedy, Blue Ore, Training Garb, Lesser Elixir, Hard Claw, | | ITEMS : Waterstone Shard x4, Tome of Secrets x2, Lesser Tonic x5, | | Water of Health x4. | ------------------------------------------------------------------------------- Once you make your way through the meadows for the first time you will be back on the world map and can return to Viteau, for more shopping and smithing, as well as move on to the Botanical Gardens. However, don't be too quick to do that because you can open all the treasure chests in the meadows and go back and open them all again! They refill each time you leave the area, although the contents might vary a little. The same old Brigand and Broken Fist enemies are here, and you'll find they are much easier to defeat with your higher levels and better equipment. However, this female Brigand will drop the very useful Sonic Heels accessory that boosts Agility. Try and get as many of these as you can because they are NOT sold in shops, except very much later in the game, and then, in a special shop that charges a small fortune for them. You can sell them for 10,000 G each so it's well worth farming for lots of them, as well as equipping one to Morte (it has a broken heart for males and Taupy). The male brigands drop Speed Shoes but I found these were much more difficult to obtain. Worth making the effort though, for the same reasons. One more thing, these enemies won't appear if you return here after Sky Gaol and it's a good plan to fight here for a while now to obtain these items, raise cash and levels. Talking of shops...when you reach the first junction you'll be introduced to helpful bear Pedlar. You'll find one of these in each of the four isles and they have a secret. Unlike the other shops they won't have hidden items, no... they have a hidden inventory! You have to spend 10,000 G to see it. This inventory will be available later in the game without spending this cash, but you could get a major advantage now. Farm the Brigand for Sonic Heels and sell just one pair to enable you to buy 10 Tomes of Knowledge. Then, farm more and buy Tomes of Secrets. This way you can increase CP fast (without raising levels). Once you have opened up the new menu it will be available for all future Pedlars! (You don't have to do this now, any Pedlar will offer the same service.) PEDLAR -----------------------.-------.----------------------------------------------- | NAME | COST | EFFECT | |----------------------+-------+----------------------------------------------| | Lesser Remedy | 40 | Restores 30 HP to target | | Remedy | 300 | Restores 100 HP to target | | Smelling Salts | 60 | Cures target of Stun, Addle, and Sleep | | Antidote | 100 | Cures target of Venom | | Draught of Release | 100 | Cures target of Bind | | Draught of Balance | 100 | Cures target of Stone | | Secret Remedy | 400 | Revives target | | Smoke Bomb | 200 | Enable party to flee from battle | | Grenade | 100 | Deals minor non-elemental damage | | Firestone Shard | 100 | Deals minor fire damage to target | | Waterstone Shard | 100 | Deals minor water damage to target | | Earthstone Shard | 100 | Deals minor earth damage to target | | Windstone Shard | 100 | Deals minor air damage to target | | Tome of Knowledge | 1000 | Increases target's CP by 10 | |----------------------+-------+----------------------------------------------| | SECRET INVENTORY 1 | Access by spending 10,000 G | |----------------------+-------+----------------------------------------------| | Lesser Remedy | 40 | Restores 30 HP to target | | Remedy | 300 | Restores 100 HP to target | | Lesser Tonic | 400 | Restores 10 SP to target | | Smelling Salts | 60 | Cures target of Stun, Addle, and Sleep | | Antidote | 100 | Cures target of Venom | | Draught of Release | 100 | Cures target of Bind | | Draught of Balance | 100 | Cures target of Stone | | Secret Remedy | 400 | Revives target | | Frag Grenade | 200 | Deals moderate non-elemental damage | | Firestone | 200 | Deals moderate fire damage to target | | Waterstone | 200 | Deals moderate water damage to target | | Earthstone | 200 | Deals moderate earth damage to target | | Windstone | 200 | Deals moderate wind damage to target | | Tome of Knowledge | 1000 | Increases target's CP by 10 | | Tome of Secrets | 5000 | Increases target's CP by 50 | |----------------------+-------+----------------------------------------------| | SECRET INVENTORY 2 | Access by spending 40,000 G | |----------------------+-------+----------------------------------------------| | NAME | COST | EFFECT | |----------------------+-------+----------------------------------------------| | Lesser Remedy | 40 | Restores 30 HP to target | | Remedy | 300 | Restores 100 HP to target | | Greater Remedy | 800 | Restores 300 HP to target | | Lesser Tonic | 400 | Restores 10 SP to target | | Tonic | 1000 | Restores 50 SP to target | | Smelling Salts | 60 | Cures target of Stun, Addle, and Sleep | | Antidote | 100 | Cures target of Venom | | Draught of Release | 100 | Cures target of Bind | | Draught of Balance | 100 | Cures target of Stone | | Panacea | 5000 | Cures target of all debuffs | | Secret Remedy | 400 | Revives target | | Cluster Bomb | 400 | Deals major non-elemental damage | | Crimson Shard | 400 | Deals major fire damage to target | | Azure Shard | 400 | Deals major water damage to target | | Golden Shard | 400 | Deals major earth damage to target | | Jade Shard | 400 | Deals major air damage to target | | Tome of Knowledge | 1000 | Increases target's CP by 10 | | Tome of Secrets | 5000 | Increases target's CP by 50 | | Tome of Mastery | 10000 | Increases target's CP by 100 | |______________________|_______|______________________________________________| If you want to get everything then, start off from the Pedlar, and walk down, and left, to get a treasure chest in the corner that has [WATERSTONE SHARD x4]. Return to the Pedlar and walk right, and you can hop up onto the path Follow it all the way around the outer edge to find a treasure chest at the dead end containing [TOME OF SECRETS x2]. This is really the only useful treasure, and you can simply head for the exit now. Return to the junction and walk down the path to the middle of the map and cross the bridge. Turn right, and hop up onto the path when prompted. Head right, and jump down at the next crossing point, and you can walk to the exit in the lower right corner. Alternatively, go left after crossing the bridge, following the path until you can turn right to get a chest at the dead end with [LESSER TONIC x5]. Return to the path and this time go left to the outer west side of the map, and down to the dead end. There's a chest with [WATER OF HEALTH x4]. Return to the main path as there's nothing at the higher end of the side path, and continue heading right, to the exit. =============================================================================== 13. BOTANICAL GARDENS (EAST) ............................................ *W12 =============================================================================== MAP: http://www.gamefaqs.com/portable/ds/file/945983/59086 =============================================================================== ------------------------------------------------------------------------------- | ENEMIES: Fire Larva, Dust Larva, Larva, Blue Doppletoad, Blue Toad. | | DROPS : Light Feather, Lesser Remedy, Smelling Salts, Lesser Elixir, | | Soft Hide. | | ITEMS : Blue Rose, Ice Blade, Windproof Coat | ------------------------------------------------------------------------------- You start off with a battle with two Garden Watch enemies, but they don't use any particular skills and are simple to defeat. Morte's Blizzard Blood skill can make them go to sleep, but they wake up as soon as you hit them. They might drop a Secret Remedy. After the battle heal up and check up on CP and quips if you haven't done so recently. Make sure to add CP to Flurry attacks. The first Flurry should have high accuracy to ensure it hits the enemy, and the second and third only need attack as they will end up being chained to the first. You might notice that Morte's first two Flurry attacks are not that useful, although the third has 4 hits, but although her Flurry attacks are not great, her air skills are a bit better, and she's most effective against airborne enemies for now. Also, her Blood Skills are still useful since they target an enemy group and she has a good selection of elemental skills. Keep working on Taupy's Life Skills to unlock new skills, even though they require a lot of customisation points. Now the thing with this place is that you enter an opening thinking you're heading north, and in fact you find you're heading east, or vice versa. It's bloody confusing to navigate: one map shows you the outside area, and the other shows the inside, and there's no way to predict which door will lead where, unless you've explored, and found out! However, for this first visit most of the place is inaccessible, and it's pretty simple. It's worth while exploring a bit in here and levelling up skills and finding the treasure, because after this you'll be somewhere that has lots of good things to buy and you'll need the cash, as well as needing good skills for the next dungeon. The Ice Blade will help too. However, you don't have to get all the treasure now as this place is always open to visitors. Equip fire based weapons if you wish, as most enemies are water based inside the irrigation tunnels and equip Orange Amulets before you forget, as you'll need protection from stun when you meet the next boss. WALKTHROUGH Oh well, from the start go up through the first doorway, and then you'll find that you are heading right. There are two openings up, but take the right one and you're outside. Here you arrive at the left and there are two more doorways. Take the lower one (the other leads to a dead end), and again, you're heading right, only this time in an Irrigation tunnel with 5 exits. Take the upper left exit first, and walk along the outside path from the left to the right. You'll enter a small inner room containing a treasure chest. Open this to obtain the [ICE BLADE] weapon for Morte. Walk back, by the only route, until you're inside the room with 5 exits again. This time take the middle of the three upper exits. (The upper right exit is another dead end in case you're wondering about it!) You're outside at an area with three doorways, having arrived from the left one. Enter the lower one and now you're in a room with 4 exits, two at the left, and one at the right as well as the upper one you just used. Go through the lower left or right as they take you to the same place! You'll be outside at a round area with two doorways and one treasure chest. Open this to receive [WINDPROOF COAT]. Return to the previous room and take the upper exit, returning to the outside area with the three openings. This time enter top one (heading north) and you'll arrive at the right of a tunnel with just a single exit. (This is always good news!) Enter the outside room and this is your destination where events take over as you find the [BLUE ROSE] and, thankfully, you don't have to find your way out again. (But you'll have to return here another time for a rematch so don't celebrate just yet.) SHIP AHOY! You'll be back on the ship with Felis Rex and he rewards you with 2000 G. After a series of events, Morte learns a new quip: "CHAAARGE" and you have yet another fight with Rajiv and another chance to get a good item from him. o-----------------------------------------o | B O S S - R A J I V AND N A J A | o-----------------------------------------o | Reward: Sage's Glasses, Underdog's Tail | | Lesser Elixir | | Gold : 11,512 | o-----------------------------------------o There are three enemies now, the two whom we met before and 1 Feral Soldier. Use Morte's Blood skills to target all 3 enemies and remove the soldier quickly. Rajiv has speed boost and Naja can do a attack called Outcry that hurts everyone for around 25-35 HP, although he doesn't use this often. They both resist physical attacks with Defiance. Voice of Chains can stun and if you haven't equipped Orange Amulets on everyone, then use Kyrie's Medicinal Soup to heal from stun. Taupy's True Faith Life Skill or Stoneskin Potions will help boost defense. Rajiv is more dangerous and should be killed before Naja. The item drop of Sage's Glasses is not guaranteed, but try to get it and replay the battle if you don't. It's a very useful item to get early on as it will double CP gain for anyone who wears it. It is also possible to obtain BOTH the Glasses and the Underdog's Tail (as well as the Lesser Elixir). I've had this confirmed with a screenshot although I didn't manage it. After all this Felis Rex has still more plans for you to be his personal go-getters, but Morte has other ideas. The upshot of all this is that you leave the ship with Taupy in tow, and he learns a new quip "DO I LOOK WORRIED?". (It should have been "Am I bothered?", but maybe that's just a Catherine Tate/British thing.) =============================================================================== 14. BACCHITAV CARAVAN ................................................... *W14 =============================================================================== ------------------------------------------------------------------------------- | ITEMS: Sand King's Turban | ------------------------------------------------------------------------------- ------------------------------------------------------------------------------ | BACCHITAV CARAVAN SHOPS | -----------------------.-------.----------------------------------------------- | ARSENAL | COST | EQUIP | ATK | ACUR | ELEMENT/BONUS | |----------------------+-------+-------+------+------+------------------------| | Combat Knife | 1600 | Kyrie | 15 | 85 | ---------------------- | | Bush Knife | 4000 | Kyrie | 27 | 85 | ---------------------- | | Claymore | 3400 | Morte | 40 | 75 | ---------------------- | | Whaleslayer | 8000 | Morte | 58 | 80 | ---------------------- | | Hammer Knuckles | 3000 | Taupy | 35 | 75 | ---------------------- | | Dragon Knuckles | 8400 | Taupy | 50 | 90 | ---------------------- | | Serpent's Tongue | 3200 | Agan | 38 | 90 | ---------------------- | | Blue Whip * | 3000 | Agan | 40 | 80 | Water VIT +1 | | Air Knife * | 2000 | Kyrie | 35 | 90 | Air AGI +2 | |______________________|_______|_______|______|______|________________________| -----------------------.-------.-------.------.------.------.------------------ | ARMORER | COST | EQUIP | DEF | SDEF | EVA | SPECIAL | |----------------------+-------+-------+------+------+------+-----------------| | Fireproof Coat | 5000 | All | 45 | 0 | 0 | Lessen Fire | | Coldproof Coat | 5000 | All | 45 | 0 | 0 | Lessen Water | | Windproof Coat | 5000 | All | 45 | 0 | 0 | Lessen Air | | Dustproof Coat | 5000 | All | 45 | 0 | 0 | Lessen Earth | | Slashproof Coat * | 7000 | All | 40 | 0 | 0 | Lessen Blade | | Smashproof Coat * | 7000 | All | 40 | 0 | 0 | Lessen Blunt | | Purple Amulet | 3000 | All | - | - | - | Nul Venom | | Orange Amulet | 4000 | All | - | - | - | Nul Stun | | White Amulet | 6000 | All | - | - | - | Nul Stone | | Blue Amulet | 3000 | All | - | - | - | Nul Sleep | | Green Amulet | 3000 | All | - | - | - | Nul Addle | | Azure Bangle * | 5000 | M/T -H| - | - | - | Empower Water | | Jade Bangle * | 5000 | M/T -H| - | - | - | Empower Air | | Golden Bangle * | 5000 | M/T -H| - | - | - | Empower Earth | | Crimson Bangle * | 5000 | M -H| - | - | - | Empower Fire | | Azure Earrings * | 5000 | K/T -H| - | - | - | Empower Water | | Jade Earrings * | 5000 | KT -H| - | - | - | Empower Air | | Golden Earrings * | 5000 | K/T -H| - | - | - | Empower Earth | | Crimson Earrings * | 5000 | K/T -H| - | - | - | Empower Fire | |______________________|_______|_______|______|______|______|_________________| -----------------------.-------.----------------------------------------------- | STORE | COST | EFFECT | |----------------------+-------+----------------------------------------------| | Lesser Remedy | 40 | Restores 30 HP to target | | Remedy | 300 | Restores 100 HP to target | | Smelling Salts | 60 | Cures target of Stun, Addle, and Sleep | | Antidote | 100 | Cures target of Venom | | Draught of Release | 100 | Cures target of Bind | | Draught of Balance | 100 | Cures target of Stone | | Secret Remedy | 400 | Revives target | | Lesser Tonic * | 400 | Restores 10 SP to target | | Stoneskin Potion * | 800 | Increases target's DEF | | Strength Potion * | 1200 | Increases target's ATK. | | Swiftness Potion * | 800 | Increases target's AGI | | Renewal Potion * | 1200 | Enable target to regenerate HP | |______________________|_______|______________________________________________| This is a pretty place, with lots of tents but no items that I could find, apart from one inside the chief's tent. First of all head right to investigate the shops and there is a huge amount of stuff for sale here, weapons, armour and the full range of elemental empowering accessories, if you refresh the inventory. The man outside the Arsenal will talk to Morte and asks for 20 Green Ore for a sword. If you have managed to gain these (fighting those Green Anima in the Undercroft), he'll take them and tell her that there will be weapon waiting for her in some un-named weapon shop later. If you don't have them now, you can return here later, right up until the end of the game, and make the exchange. The weapon you get is the Zephyr Blade, which has very high stats (ATK: 130, ACUR: 100, and a bonus of Wind x4) and is certainly worth obtaining as early on as possible. Head over to the chief's place at the top left of the compound, and after this scene Morte learns a new quip "THIS MUST BE MY LUCKY DAY". After exiting the chief's place go back inside and walk left into the adjoining room. Search the shelves at the far left to find the [SAND KING'S TURBAN], which is a red heart accessory for Agan. (If you don't find it now you'll have to wait until later, when you can travel freely, and when the location of the Caravan finally appears on the map to the west of Viteau.) Felis Rex will turn up and wants you to fetch yet another item for him, in return for a trip back to Viteau. Talk to him at the dock when you're ready to set sail. =============================================================================== 15. SKY GAOL ............................................................ *W15 =============================================================================== MAP: http://www.gamefaqs.com/portable/ds/file/945983/58979 =============================================================================== THIS IS A ONE TIME ONLY VISIT! ------------------------------------------------------------------------------- | SKY GOAL SHOPS | -----------------------.-------.----------------------------------------------- | ARSENAL | COST | EQUIP | ATK | ACUR | ELEMENT/BONUS | |----------------------+-------+-------+------+------+------------------------| | Combat Knife | 1600 | Kyrie | 15 | 85 | ---------------------- | | Bush Knife | 4000 | Kyrie | 27 | 85 | ---------------------- | | Claymore | 3400 | Morte | 40 | 75 | ---------------------- | | Whaleslayer | 8000 | Morte | 58 | 80 | ---------------------- | | Hammer Knuckles | 3000 | Taupy | 35 | 75 | ---------------------- | | Dragon Knuckles | 8400 | Taupy | 50 | 90 | ---------------------- | | Serpent's Tongue | 3200 | Agan | 38 | 90 | ---------------------- | | Air Knife * | 2000 | Kyrie | 35 | 90 | Air AGI +2 | | Blue Whip * | 3000 | Agan | 40 | 80 | Water VIT +1 | |______________________|_______|_______|______|______|________________________| -----------------------.-------.-------.------.------.------.------------------ | ARMORER | COST | EQUIP | DEF | SDEF | EVA | SPECIAL | |----------------------+-------+-------+------+------+------+-----------------| | Fireproof Coat | 5000 | All | 45 | 0 | 0 | Lessen Fire | | Coldproof Coat | 5000 | All | 45 | 0 | 0 | Lessen Water | | Windproof Coat | 5000 | All | 45 | 0 | 0 | Lessen Air | | Dustproof Coat | 5000 | All | 45 | 0 | 0 | Lessen Earth | | Slashproof Coat * | 7000 | All | 40 | 0 | 0 | Lessen Blade | | Smashproof Coat * | 7000 | All | 40 | 0 | 0 | Lessen Blunt | | Purple Amulet | 3000 | All | - | - | - | Nul Venom | | Orange Amulet | 4000 | All | - | - | - | Nul Stun | | White Amulet | 6000 | All | - | - | - | Nul Stone | | Blue Amulet | 3000 | All | - | - | - | Nul Sleep | | Green Amulet | 3000 | All | - | - | - | Nul Addle | | Crimson Bangle * | 5000 | M/T -H| - | - | - | Empower Fire | | Azure Bangle * | 5000 | M/T -H| - | - | - | Empower Water | | Golden Bangle * | 5000 | M/T -H| - | - | - | Empower Earth | | Jade Bangle * | 5000 | M/T -H| - | - | - | Empower Air | | Crimson Earrings * | 5000 | K/T -H| - | - | - | Empower Fire | | Azure Earrings * | 5000 | K/T -H| - | - | - | Empower Water | | Golden Earrings * | 5000 | K/T -H| - | - | - | Empower Earth | | Jade Earrings * | 5000 | K/T -H| - | - | - | Empower Air | |______________________|_______|_______|______|______|______|_________________| -----------------------.-------.----------------------------------------------- | STORE | COST | EFFECT | |----------------------+-------+----------------------------------------------| | Lesser Remedy | 40 | Restores 30 HP to target | | Smelling Salts | 60 | Cures target of Stun, Addle, and Sleep | | Antidote | 100 | Cures target of Venom | | Draught of Release | 100 | Cures target of Bind | | Draught of Balance | 100 | Cures target of Stone | | Secret Remedy | 400 | Revives target | | Smoke Bomb | 200 | Enable party to flee from battle | | Grenade | 100 | Deals minor non-elemental damage | | Firestone Shard | 100 | Deals minor fire damage to target | | Waterstone Shard | 100 | Deals minor water damage to target | | Earthstone Shard | 100 | Deals minor earth damage to target | | Windstone Shard | 100 | Deals minor air damage to target | | Tome of Knowledge | 1000 | Increases target's CP by 10 | |______________________|_______|______________________________________________| Oh boy. This is the point where I nearly gave on the game completely, and spent what felt like days wandering around this place getting hopelessly lost, and then totally outclassed by the boss, and had to retreat to lick my wounds and take a serious look at equipment and skills. However, the good news is, that after this, the game gets very much easier, as do the dungeons. The other good news is that you won't get lost. I couldn't face this place again without a map, so please check the map on GameFAQs! Alternatively, read these directions to help you locate everything, or just get to the boss as fast as possible! Felis Rex reminds you that the item he wants is a Sceptre that is found inside Lupus Rex's quarters....yeah yeah, but meanwhile there is a long way to go to get there. There are three shopkeepers at the Moorings, and they will stay here for the duration, if you need to stock up. The main requirement is Orange Amulets for everyone, although that's a boss precaution and you don't need to equip them just yet. This is a one time only visit and if you want to get everything it's going to take a while. Enemies on the outer perimeter areas are fire based so FireProof Coats would help, and Ice weapons: the Ice Blade is a good one for Morte. Raising the level of Morte's Blizzard Blood Skill.can save you from disaster when facing a group of fire enemies. Inside you'll meet a selection of gaolers and wardens, powerful fighters but with no particular skills. These are the unique accessories you can obtain here, and what you have to do to get them. * Hero's Badge ("Letters" Quest: Deliver letters to 8 people in order from 1 - 8) * Vanguard Wing ("Pendant" Quest: Deliver a pendant from a cell in Upper Cellblock 1 to a cell in Upper Cellblock 2) * Rearguard Wing ("Pendant" Quest: Deliver a pendant to a cell in Upper Cellblock 2, and return to the starting cell in Upper Cellblock 1 for this reward.) * Secret Recipe ("Small Package Quest: Deliver a package from one cell to another in Lower Cellblock 1, and then another one back to the starting cell, to get this reward.) * Sand Rabbit's Loss ("Notes" Quest: Deliver notes from cells in Middle Cellblock 1 to Lower Cellblock 1 for this reward.) ------------------------------------------------------------------------------- SKY GOAL WALKTHROUGH ------------------------------------------------------------------------------- | ENEMIES: Fire Scorpion, Sparktail, Gaoler, Fire Larva, Sand Scorpion, | | Firesand Octopus, Block 1 Warden, Redleaf, Block 2 Warden, | | Blaze Beast | | DROPS : Lesser Remedy, Earthstone Shard, Red Ore, Hard Claw, Remedy, | | Water of Health, Swiftness Potion, Firestone Shard, Draught of | | Release, Stoneskin Potion, Ragged Feather, Water of Life, Smelling | | Salts, Elixir. | | ITEMS : Vanguard Wing, Sand Rabbit's Loss, Hero's Badge, Secret Recipe, | | Rearguard Wing. | ------------------------------------------------------------------------------- After defeating the boss, enemies change a bit, with these additional ones. ------------------------------------------------------------------------------- | ENEMIES: Feral Officer, High Warden, Red Morel | | DROPS : Red Ore, Elixir, Water of Life, Tome of Knowledge, Renewal Potion | |------------------------------------------------------------------------------ The gaol is arranged on three floors, Upper, Middle and Lower level, and each level is divided into two segments: 1 and 2. The rooms contain cells with prisoners in some of them, and ladders connect the floors. The rooms are also connected to the perimeter path: the outer circle connects the Upper level, the middle circle, the middle level, and the inner circle, the lower level. However, you cannot simply walk around the perimeter because there are dead ends, and each section will only connect to a few rooms. This means that you have to use ladders to go up and down and find your way all around to the far side of the Upper level by a very circuitous route, to reach the boss and find the Sceptre. QUICK ROUTE (ignoring the messages stuff) You could follow this route, deal with the bosses and THEN obtain all the items, but given that you need all the CP and levels you can get, it's best to get the items as you go. (In case you're wondering about this, I tested it out, and did it that way round and everything plays out exactly same, except that the boss battles are more difficult and take longer to win.) Thanks to Psycho_Penguin who worked this out long before I did, but the outer circle of the perimeter is the Upper level, the middle circle is the middle and the inner circle is the lower level. From start, take the third opening into Upper Cellblock 1, and follow the path to the outside again. Go in the next hole and take the stairs down. (You'll see the final destination opposite but there's a long way to go yet!) You're now in Middle Cellblock 2, and talk to the man in the ladder room, and he'll tell you that he saw Agan being marched outside. so you're on the right track. Leave this room to the perimeter, and turn right and enter the hole to see a healing point. Carry on past it to the ladder down to the Lower Cellblock 2. Follow the path straight ahead and out to the perimeter.Go inside the next opening and follow the only path to the outside again. Go in the next opening (the only one) and this is also only one path that leads to a ladder up to Middle Cellblock 2. (You'll see the healing place to the right.) There are two paths, but follow the left one to go to the outside again. There's only one hole back inside, so take this and it leads to a single room with a ladder going up to Upper Cellblock 1. Leave the room to the outside, and go back inside at the left opening. You're now in Upper Cellblock 2. Find the healing place and check out skills and equipment. Walk down the hall to trigger the battle with Rajiv. LONG ROUTE (to find all the treasure) Walk along the only path from the Moorings and enter the second hole you find. Go to the second room and talk to the person in the top right cell. You'll be given a package to deliver. Leave and enter the next hole to the right and talk to the person in the first room in the top left cell. They give you [LETTER 1] (It's not called "1" but I'm going to number them just to keep everything in order.) Walk forwards and then right, to the top right room and speak to the person in the top left cell. They take this letter and give you another one: [LETTER 2]. Walk down and out to the perimeter and inside the next hole into a room with a ladder. This takes you the Middle Cellblock 2. Take the upper hole (left, as you face the screen) and walk up to the second cell. Give the letter you're told that the next location is a girl in a cell below, and it's the only cell there when you come in off the ramp. Now you have [LETTER 3]. Don't go back to the perimeter, but walk left, and drop down the hole in the floor. Go out left to the perimeter and take the third left hole back inside and walk up to the cell at the top right corner. This person wants you to give a message to an old lady. She's in solitary and it's the only cell in the entryway. You get [SMALL PACKAGE a]. Take the ladder in the cell down from here and climb up to Middle Cellblock 1. Walk down to the exit and speak to the old man in the cell here. He wants you to take a message to someone on this level in a room with a ladder leading down. You obtain [NOTE a]. Leave this room to the perimeter, and go in the next opening and walk up to find a pink clothed person in the cell next to the hole that you dropped down before. They take the note, and ask you to take another message [NOTE b]. You're told to head down that pit (the hole in the floor) and go to the end of the hall to find a lady, and pass the note to her. Jump down the hole as instructed to reach Lower Cellblock 1. Walk right and then up to the third room from the perimeter. The lady takes the note and gives you [SAND RABBIT'S LOSS]. Now, walk down through these rooms and out to the perimeter. Go inside the first hole you come to and deliver the Small Package. The old lady says: from old man Quincy? and wants you to take a [SMALL PACKAGE b] back to him. Talk to the other occupant in here and it's another person in the chain letter quest. He wants you to take a letter to the old fellow on this level who's sharing a cell with a feral. Yes, we can do that as it's on our way, and you get [LETTER 4] First though, leave this room and return to the perimeter and go up into the higher opening, back to Lower Cellblock 1. Walk up and left and back down out to the perimeter. Ignore the next opening and take the far left one. Walk up and right at the top to find the old man Quincy again (just above the ladder cell). He takes the SMALL PACKAGE and gives you [SECRET RECIPE].Equip this to Kyrie as it has a red heart for him and will give him double CP. Make your way back to Lower Cellblock 2, just following the only route down and to the right. When you reach Lower Cellblock 2, make your way through four rooms, ignoring the ladder for now, and out to the perimeter. Head back inside, through another couple of rooms and back outside again. Head back in and there's a man and a feral in cells next to each other. Give the letter and he says to take another letter to the young swordsman upstairs, (0n the level above) and that there may be guards. (LETTER 5). This next target is confusing. He says it's the level above, (which means Middle Cellblock, but what he doesn't tell you is that the cell can only be reached from the Upper Cellblock, and that it's a long walk!) Retrace your steps to the ladder you can see in the right side room, and climb up here to Middle Cellblock 2 and this is where you'll find a healing point. Carry on to the perimeter and enter the next hole, where there's a single cell and a ladder up to the Upper Cellblock. Once at the Upper Cellblock, follow the only path heading left until you reach the perimeter again, and go in the last hole at the left. (You're back at the start and the shops are there if you carry on heading left and had forgotten to buy any Orange Amulets!) Walk up to the third room and down the ladder to Middle Cellblock 1. Speak to the person in the cell here and deliver the letter, and now you've got [LETTER 6] to take to someone in solitary down below. Take the ladder back up to Upper Cellblock and walk down and out to the perimeter, and then, right again into the third hole. Follow the path around and back to the perimeter and into the next hole. This is the cell with the ladder down. Back at Middle Cellblock 2, go up the outside path and follow the path through the rooms to drop down the hole to Lower Cellblock 1. Walk down the two rooms to the outside and the cell you want is to the left on its own. This old man gives you a [LETTER 7] for a young man in the cell close to the ships mooring. This is the final destination but you don't need to do this now. You can deliver this letter on the way out of the place after defeating the boss, thus saving yourself some more tedious backtracking. For now, we're on our way towards the boss area. Return to the perimeter and make your way right, all the way through the next cells and back down the outside ledge to the Lower Cellblock 2. Ignore the first ladder you come to and head all the way left through the cells and outer path, to the second ladder you can see. (You're at the inner circle of the perimeter now.) You're now at Middle Cellblock 2, at the far left, and you'll see a healing place to the right, although it's not accessible from here. There are two paths, but follow the left one to go to the outside again. There's only one hole back inside, so take this and it leads to a single room with a ladder going up to Upper Cellblock 1. In this next single room, speak to the person and you'll give them the PENDANT. and you'll be given the [VANGUARD WING]. There is another reward from this quest if you return to speak to the person who gave you the Pendant, but they are at the start of the Upper Cellblock so it's best to leave this until after the boss. Leave the room to the outside, and go back inside at the left opening. You're now in Upper Cellblock 2 with the healing point and close to the first boss! Walk down the hall to trigger the battle. PREPARATION Before tackling Rajiv get everyone to level 20 and chain their Flurry attacks. You should have sufficient CP from all the battles in Sky Gaol to enable this for all three characters, and you might even be able to chain all Flurries. At this level you'll gain an additional slot to level up the first Flurry to 7, and that will prompt a bonus. Select the Fortify Ability bonus and now you can chain Flurry 1 and Flurry 2 attacks for the cost of 1 BP. Do the same for Flurry 2 (raise to level 7) and will chain to Flurry 3 if you select the Fortify option again. If you want to see what you can do with this, fight a normal battle and you'll trigger a special attack with the hits you get. There's a new screen and you have to input 7 key presses to make the attack. (These are slightly different for each person, but if you have their unique accessory with the Guidance bonus equipped this will simplify the commands to XXXXXXX!) Alternatively, just press all four buttons at once and keep doing it and that will make sure you hit the right sequence. If you want to keep the Item Hunter on someone for the sake of a drop from Rajiv then do so, but make sure to equip Orange Amulets to at least two people, if not everyone. Once you walk up past the healing point you will trigger a scene and a battle. o-----------------------------------------o | B O S S - R A J I V | o-----------------------------------------o | Reward: Assault Headband (rare) | | Gold : 10,700 | o-----------------------------------------o He's fast and starts the battle with boosted speed. Voice of Chains will stun everyone if you don't have Orange Amulets equipped, as well as inflicting around 20-40 HP damage. He also uses Wind II on one, Battle Boost II and Total Boost to boost attack and speed, and if he does all this at once and gets in some hits on someone this will lead to his special attack. He also has Defiance, but that won't matter if you can chain your attacks. Don't bother with anything else (though you could use Taupy to boost everyone's attack power) and a couple of Flurries will defeat him. You'll also note that you get additional CP for using these attacks and for defeating him fast. The drop is rare, even with the Cat's Paw equipped. If you haven't got to level 20 then this is tough, as you might miss hitting him even with the Sonic Heels. I managed it at level 16 by ignoring Flurry attacks and increasing the power and accuracy of Blow attacks instead. Use items or skills (Morte and Taupy's) to boost defense, speed and attack power (especially for Morte who seems to bear the brunt of most of his attacks). Use the more powerful Blow attacks with Taupy and Morte and you might trigger the follow up as well. His attacks can cause Delay so these speed potions come in handy! If he does Voice of Chains you'll be stunned (turn yellow) and have to heal up: so long as you have at one Orange Amulet equipped to Kyrie you'll survive as Kyrie's Medicinal Soup heals stun. Agan joins the party, at level 22 (with your team at level 21, level 17 if Kyrie is level 16), but it's not worth using him just yet as he won't have any CP to add to his skills. He already has some quips so you might as well equip these: I am Agan, and It's just a Scratch. After this battle, you'll be heading back up the path from the room where you fought Rajiv. Head right, and follow the path but don't bother going out to the perimeter as it's just a dead end. At this junction take the path to the right, the lower of the two. (There's a man in a cell who will comment about wolves). The other route has a hole in the floor, so watch your feet! Carry on, and you'll see the lift that takes you to Lupus Rex's chambers in the single room at the far end of the path. Use the lift, enter the room and take the [MYSTERIOUS SCEPTRE] from the chest of drawers at the right. o-----------------------------------------o | B O S S - L U P U S R E X | o-----------------------------------------o | Reward: Book of Arms | | Gold : 17,759 | o-----------------------------------------o He uses Spark II on one, and Vicious Howl that boosts his agility and attack power, and battle Boost II which boosts everything, and he can do all these one after the other (even though you think he's just got one turn) and follow up with his special attack which hurts everyone for around 50 HP (at level 21) He seems to target Morte and will kill her even if she has that agility boost from Sonic Heels (although that might be because I had her equipped with her special armour with WarPaint bonus that makes her the target!) Revive her with Taupy's Second Wind if needed He can stun everyone with Voice of Chains if you don't have the Orange Amulets equipped, but with those and your chained Flurry attacks he will go down very quickly. (Without, you'll all die, fast!) The item drop is not guaranteed. Now, if your levels are lower than 20 and you're relying on other skills than chained Flurries, it IS possible to defeat him, but it will take a lot longer and you'll need a good supply of Secret Remedy items as well as HP and SP restore items. Use skills (Taupy's Life Skills of True Faith and Pride's Fang are essential) or items to raise defense and attack, and keep everyone at full health. Watch out if he uses Blade Ward to defend from your attacks as you won't be able to damage him with weapons and will need to use Blood Skills for around 3 turns until the effect wears off. (I managed it at level 17 with just one Orange Amulet, on a quick re-run, though I nearly ran out of items by the end.) Agan will learn another quip after all this: "EXIT, STAGE LEFT!" and this is helpful to equip and now use him in your party to gain some CP. With this quip if you choose to Flee (using the R shoulder button) he can instigate an immediate retreat! He joins you equipped with a Leather Whip, Tailored Coat, Hunting Hat, and three quips already learned: I am Agan the Green, It's just a scratch and Exit stage left. Equip all these, He also has some CP from the other fight when he joined in, but not much. (38 in my game). GETTING OUT! (And thanks to Psycho_Penguin for telling me how to get out when I got totally lost during my first time in Sky Gaol.) Leave via the lift, and walk down the path to drop down the hole you avoided the last time, and it takes you back to the area with the healing point on Middle Cellblock 2. Walk out the opening directly ahead to the perimeter. Go back through the first hole (it's the middle of three), and up the ladder in this single room to Upper Cellblock 1. Leave this single room out to the perimeter and walk left to enter the only opening. Follow the single path around to the left and back to the perimeter. Now, just go all the way left and you're back at the Moorings. Don't be too quick to leave, because you cannot return, and this is your last chance to make sure you've complete all the treasure quests. FINISHING OFF THE QUESTS If you're doing the letter quest, enter the far left opening before leaving to the moorings and walk up to take the ladder next to two gaolers. The first person at the right will take the letter. He then has another request to take a letter to someone in solitary down below. Go back up the ladder and back to the perimeter all the way to the right again, and back inside, and out again to reach the Upper Cellblock 1 single room with a ladder down. This person is found in a single cell on the Lower Cellblock 1. After talking to this old man, he wants you take a letter to someone in the cell closest to the where they moor the ships. That's back on the Upper Cellblock 1 inside the opening closest to the ships and it's the first cell. And you get [HERO'S BADGE]. Return to the person who started the quest in the Upper Cellblock through the middle opening and she will give you the [REARGUARD WING]. MORALE AND RED HEARTS After all this running around you should have a fair few Tomes of Knowledge dropped by the Feral Officer. Use these on Agan to give him a good boost to his CP and start unlocking his skills and getting his Flurries chained. Change equipment so that everyone benefits from high morale. The Vanguard Wing and Rearguard Wing have a red heart for Kyrie and Morte, and the Sand Rabbit's Loss and Hero's Badge has one for Agan. The Secret Recipe has a red heart for Kyrie and since this gives him double CP it's a good thing to have equipped at all times. The only drawback is if you want to keep the Cat's Paw on someone, as the person who has a red heart for this isn't yet in the party. I gave it to Taupy, together with the Sage's Glasses since he has such a powerful attack anyway, even with just one BP. FINAL SCENES Make your way out and you'll hand over the Sceptre to Felis Rex, and he gives you a reward of 3000G. Very nice of him. After a crytic scene with Rhi'a and Naja you're on board Agan's ship, bound for Viteau to slay the Azure Sea Primal Lord. You still do not have control of the ship though, and have no choice about the next destination. =============================================================================== 16. VITEAU, AGAIN........................................................ *W16 =============================================================================== ------------------------------------------------------------------------------- | VITEAU SHOPS - AFTER SKY GAOL | -----------------------.-------.----------------------------------------------- | ARSENAL | COST | EQUIP | ATK | ACUR | ELEMENT/BONUS | |----------------------+-------+-------+------+------+------------------------| | Combat Knife | 1600 | Kyrie | 15 | 85 | ---------------------- | | Bush Knife | 4000 | Kyrie | 42 | 80 | ---------------------- | | Cermet Knife | 8000 | Kyrie | 58 | 85 | ---------------------- | | Claymore | 3400 | Morte | 40 | 75 | ---------------------- | | Whaleslayer | 8000 | Morte | 58 | 80 | ---------------------- | | Executioner | 12000 | Morte | 76 | 80 | ---------------------- | | Metal Knuckles | 1200 | Taupy | 18 | 90 | Fire/ AGI +2/+3/STR +1 | | Hammer Knuckles | 3000 | Taupy | 35 | 75 | ---------------------- | | Dragon Knuckles | 8400 | Taupy | 50 | 90 | ---------------------- | | Serpent's Tongue | 3200 | Agan | 38 | 90 | ---------------------- | | Chain Whip | 9000 | Agan | 55 | 80 | ---------------------- | | Assassin's Edge * | 1200 | Kyrie | 15 | 100 | AGI +3 (varies) | | Reaper's Gloves * | 1800 | Taupy | 22 | 100 | AGI +2 (varies) | |______________________|_______|_______|______|______|________________________| -----------------------.-------.-------.------.------.------.------------------ | ARMORER | COST | EQUIP | DEF | SDEF | EVA | SPECIAL | |----------------------+-------+-------+------+------+------+-----------------| | Hard Leather Vest | 2400 | Kyrie | 40 | 0 | 0 | --------------- | | Metal Jacket | 7000 | K/A | 65 | 0 | 0 | --------------- | | Hardened Cuirass | 2200 | Morte | 40 | 5 | 5 | --------------- | | Metal Blazer | 6600 | Morte | 65 | 0 | 0 | --------------- | | Meteor Bandana | 3000 | Taupy | 35 | 0 | 10 | Lightweight | | Party Dress | 4000 | Morte | 10 | 40 | 0 | --------------- | | Purple Amulet | 3000 | All | - | - | - | Nul Venom | | Orange Amulet | 4000 | All | - | - | - | Nul Stun | | White Amulet | 6000 | All | - | - | - | Nul Stone | | Blue Amulet | 3000 | All | - | - | - | Nul Sleep | | Green Amulet | 3000 | All | - | - | - | Nul Addle | | Azure Bangle * | 5000 | M/T -H| - | - | - | Empower Water | | Azure Earrings * | 5000 | KTA -H| - | - | - | Empower Water | | Steel Amulet * | 6000 | All | - | - | - | Nul KO | |-----------------------------------------------------------------------------| | SPECIAL ITEM | After Skye Gaol | |----------------------+-------+----------------------------------------------| | Fine Tailored Coat | 10000 | Agan | 70 | 0 | 0 | Lessen Earth | | Keen Tailored Coat | 20000 | Agan | 100 | 0 | 0 | Halve Earth | | Nice Tailored Coat | 40000 | Agan | 120 | 0 | 0 | Halve Earth | |______________________|_______|_______|______|______|______|_________________| SMITHY By now you should have enough Light Feathers to evolve the Kyrie's Assassin's Edge weapon. If you don't, then consider extracting them from other weapons such as the Reaper's Gloves. Each additional Light Feather you add costs 1,600G and when you have reached +10, the next one will change the weapon to the Saber Claw AGI +10%. You can evolve this weapon again later when you have enough cash and Ragged Feathers and it will give you the Gale Soul. You can obtain items from weapons that will give a +1 increase to a stat when a character levels up, and that's why it's a good idea to use the smithy, apart from the overall improvements to weapons that you can achieve. See the separate section for more details about this. The arsenal and armorer have upgraded their inventories a little and you can buy some better equipment. Also, enter the armorer and Agan will take the lead and have a conversation with the shopkeeper. You can buy Agan's special coats now. Buy one, leave the shop, go back inside, buy the next, and do the same for a third time. Now you'll be able to get a free coat for Agan much later in the game! (You don't have to buy all the coats now, but if you've got the cash it will save you having to remember later.) Walk up to the top left of the shopping arcade and check out the lift. Agan won't let you kill a few guards which might have worked in another game, and instead Taupy suggests you visit his home. It's just to the north side of the shops but he takes you there directly. After a tea break, the group decide to get the papers to use the lift from Rana Rex, a beastlord who can be found in the Botanical Gardens. Walk down the street to the square and go right to return to the world map. You don't have to go back through Sphir Meadows, and can simply hop to the Botanical Gardens. There seems to be a slight change to the enemies in Sphir Meadows if you want to check it out again. The Redsteel Spear will drop Tome of Knowledge and Footpad Shoes and has higher HP than the rest of the bunch there. And of course, you can obtain more items from the re-filled treasure chests. =============================================================================== 17. BOTANICAL GARDENS (WEST) ............................................ *W17 =============================================================================== MAP : http://www.gamefaqs.com/portable/ds/file/945983/59251 =============================================================================== ------------------------------------------------------------------------------- | ENEMIES: Beastlord Guard, Frostfly, Venom Morel, Banefly, Garden Watch, | | Blueleaf, Doom Morel, Bladefly, Sentry | | DROPS : Light Feather, Footpad Shoes, Lesser Remedy, Yellow Ore, Secret | | Remedy, Water of Health, Blue Ore, Waterstone Shard, Footpad Shoes | | Draught of Balance, Lesser Remedy | | ITEMS : LEVER KEY 1, LEVER KEY 2, LEVER KEY 3, Cragblade, Bloody Bandana, | | Orange Amulet, Reserve Ring, WRIT OF PASSAGE | ------------------------------------------------------------------------------- Although you can return here later on, you cannot unlock the gate again, so get the treasure while you're here. On your last visit only the East Gardens was open, but now you get the explore the rest of this confusing area. To make your way to the gate entrance to the West Gardens, walk up through the first opening and take the upper left exit from the first irrigation channel room. There will be a scene of some major beast to human bullying, and you'll fight a battle with two Sentry enemies. They only give you 247 G and 2 Water of Health (if you're lucky!) and though they have stronger defense than normal enemies, they are very easy to defeat. If you find your attacks are not doing much damage to them then, use Taupy's Pride's Fang Life Skill to increase everyone's attack power. Rana Rex has a temple and the rescued man asks for help. Please rescue his friends! He gives you [LEVER KEY 1] and now the task is to find those friends. The gate is open that leads to the Upper Garden; the parts of the garden that you couldn't access last time, so walk up and through into an irrigation tunnel. You arrive at the top right facing down, and there's a channel preventing you from going further down. This room has 7 exits in total and it's a good way to remember exactly where you are and where you've been. Take the middle opening up for a treasure chest that contains a [CRAGBLADE] weapon for Morte and return to the 7 exit room. The left upper opening leads to a small outside area (you arrive from the right) with two more openings and a worker. (The left opening takes you to a larger outside area and you can do these in any order but that's the easy bit. First, the more complicated part.) Okay, so enter the top exit from the outside room that's at the top left of the Upper Garden. Inside the tunnel there are 3 exits, and take the upper one. You're now walking down the single path at the top left of the gardens. Enter the next tunnel and there are 5 exits and a treasure chest that you can't get to because of the channel. Take the middle of the three exits and you'll be inside the middle of a circular outside area and meet another kid in need. Kill two Sentry enemies and you might get a Secret Remedy. The grateful kid gives you [LEVER KEY 3]. Return into the opposite doorway, (simply walk forwards) and you'll find that treasure chest. (If you go in the wrong one, just exit and try again.) It contains [BLOODY BANDANA] for Taupy. Go back outside and to the inner room again, and don't bother entering the the other two upper doorways as they just take you to the dead ends of that outside circle. Now, you have to make your back again, head left from the tunnel, up the single path outside and when you're back at the room with 3 exits take the left one and you're in a large outside area. Walk down and enter the lower left opening into a channel room with just one exit available. This leads to a dead end with a treasure chest and an [ORANGE AMULET] in the lower of two outside rooms. (You can see another Sentry in the other room and that's the next destination.) Return to the large outside area and go right, and there's a a random person to talk to about using three levers to reach the inner area. Walk right and up from this person and enter the opening at the top right of the area. You'll be back at the inner room with seven exits, entering it at the middle lower opening. Walk right, and you'll enter an outside area with a guard searching for the third escapee. Cue another battle with two Sentry enemies and maybe more Secret Remedy rewards after killing them. The third runaway emerges from the shrubbery and gives you the [LEVER KEY 2] and explains how to use the levers to release the bridge to the temple. Return to the area with the person who talks about the levers by entering the channel again and leaving by the lower exit. (The lower left exit returns you to the upper left outside room that has three openings.) When you're back in the large outside area walk down to the lever person, and enter the opening below them which leads to a room with just one exit: straight ahead. Thank goodness, no choice! Must be nearly there. You will now be outside at the right of the half circle path that goes over the entrance area, and heading left. The next door takes you through another no choice room starting at the right and heading left, and then you're outside, with 2 thin black arches reaching over the short path. The next opening takes you to the healing point in the West Gardens. Go into the top right opening and you'll find a treasure chest with a [RESERVE RING] to find and equip to the person who is not active, and they will gain the same amount of experience points as everyone else. Head through the left opening to find Lever Key 1 switch. You'll automatically use it. The central opening takes you to the right side of the central gardens to use Lever Key 2, and the opening to the left takes you to the middle position where you will use Lever Key 3. That creates a bridge and all you need do is walk forwards and into Rana Rex's temple. He's waiting for you. (Equip Purple Amulets to protect from poison and Green to protect from addle.) o-----------------------------------------o | B O S S - R A N A R E X | o-----------------------------------------o | Reward: Flabby Hide | | Gold : 32,239/19,239 | o-----------------------------------------o Bad Breath damages everyone for around 30 HP and can poison as well as confuse. Spark is a weak attack on one but he can do a toss up attack and Battle Boost which is likely to get him his special attack. He's quite slow though, and if you have the Sonic Heels or use Swiftness potions you can probably defeat him in a couple of rounds using your Flurry attacks. If all three of the party have all 3 Flurry attacks chained and the best equipment from Viteau and here, you'll probably kill him in one round. He's dead so he can't object when you take the [WRIT OF PASSAGE] for the lift back in Viteau. The other good news is that you don't have to walk out of here, and will be back on the world map. (I'm pretty sure you get more gold if your level is lower, as I got 32,000 at level 23/25 and only 19,000 at level 30, unless it's related to the length of the battle: the longer you take, the more gold?) VITEAU - AGAIN Return to Viteau, upgrade your equipment again if you need to, and buy the rest of Agan's coats if you haven't already done so. With the extra cash you earned in that confusing place consider spending some of it as the Smithy. You could upgrade the Assassin's Edge giving it +10 Agility boosts and it ranks up to the Sabre Claw. Or buy the Cermet Knife, and use Ragged Feather to boost agility, as it's cheaper than using the Light Feather. Do it four times and this boosts agility to the maximum of AGI +25%. This should mean that Kyrie will often take the first turn. Buy Green Amulets that protect from Addle (confusion) if you haven't already got some. You'll need these in a while, and you cannot do any more shopping after completing the next location so it's as well to be prepared. Also, buy some Smoke Bombs in case you want to run from some enemies and don't want to wait for the Flee command to take effect. You'll soon see why... =============================================================================== 18. AZURE TOWER ......................................................... *W18 =============================================================================== ------------------------------------------------------------------------------- | ENEMIES: Frostfly, Sky Guard, Blue Anima, Blue Toad, Aster Wing, Echo Wing, | | Silver Blade, Blue Doppletoad | | DROPS : Light Feather, Azure Earrings, Blue Ore, Steel Claw, Lesser Remedy,| | Lesser Tonic, Lesser Elixir, Soft Hide, Secret Remedy, Herculean | | Potion, Hard Claw | | ITEMS : Eye-Popping Blouse, Rock Whip, Blaze Gun, Lifebringer, | | Silver Amulet, Flask of Wonder | ------------------------------------------------------------------------------- Walk up the left of the Shopping Arcade in Viteau, and now you can access the lift to the Noble Quarters. Go left and you'll run into another pink clothed woman (standing at the corner at the bottom of the stairs) who will give Morte the [EYE-POPPING BLOUSE] if you speak to her. (And you'll lose the Vivid Shirt.) Climb the stairs to enter the Azure Tower and face off against the first of the Primal Lords. Morte gets another quip: "NO LOOKING BACK!" One more thing, this place is simple to solve, but the high encounter rate makes it tough to keep your focus. (At least for those of us easily confused ...ahem.) Somehow, the first time here I managed to miss the treasure at the left, and the second time missed the treasure at the right. Third time's the charm! All you need to remember is NOT to push the loose pillar at the top right of the path until you've used the switches and found all the treasure. Most enemies here attack with water and ice skills and the most useful ones to defeat are the Sky Guard that might drop Azure Earrings, and the Silver Blade human type enemy that drops the Herculean Potion. These are wonderful for boss fights as they boost all stats when used on one character. If you get sick of the battles, either use a Smoke Bomb for instant escape, or press the R shoulder button to flee. If you're having trouble killing the airborne enemies quickly then check your Air skills and add CP to them. You arrive at 3F, not the ground floor, which makes sense considering you took the lift up here (you will get a chance to visit the lower floors much later, but for now, make sure to get all the treasure because some of it is inaccessible then.) Leave the red and green switches as they are for now and walk left to cross over the small bridge to the left of the tower. There's a treasure chest here with a [ROCK WHIP]. Climb up the stairs to 4F to find another chest with a [BLAZE GUN] that no-one can equip yet. Return to the entrance and examine the red switch to make it green. (That changes the left switch to red.) Now, you MUST do this before anything else. If you push the pillar first before changing the switch you'll block the water flowing and you cannot access the bridge to the right AT ALL! You cannot reset the simple puzzle and you won't be able to get the treasure chests at the right. Cross the small bridge to get the [LIFEBRINGER] treasure in the first chest. This is a sword for Morte that has high accuracy. Walk up the stairs and down the side of the floor to get a [SILVER AMULET] from the second chest. Return to F3 and walk up to push over the pillar. Go back to the switches and make sure the right one is red. Go up the right stairs and there is now a bridge down at the lower side of the tower. Cross this and head up the stairs to 6F and a healing point. Walk around the outer path to the top and there's a gap in the wall and a treasure chest with [FLASK OF WONDER]. Approach the middle of the floor and meet this pretty serpent! o-----------------------------------------o | B O S S - A Z U R E S E A | o-----------------------------------------o | Reward: Flask of Wonder | | Gold : 29,599 | o-----------------------------------------o You might not notice at first, but this thing has a head as well as a body. Actually it really doesn't matter, because if you kill the body, the head will drop down to ground level. You could start off by using a Herculean Potion to boost all stats for your strongest fighter. (You'll find more of these dropped from enemies so use them up as and when you need to.) Just go for the body with your Y chained Flurry attacks. (And if you don't have the Guidance accessory equipped simply press all four buttons at once to get the commands!) Purifying Rain won't do too much damage but it will remove your boosts so try to use the potion when that character has the next turn. His Tempest magic can confuse someone and you'll have to heal that, unless you have Green Amulets equipped. His Bolt of Judgement hurts one for around 40-170 HP damage (varies a lot!) After you've nearly killed him he will suddenly boost his defence with Untiring Guard, and your attacks do very little damage at all, but when the body dies, the head falls down into the water and you can use your Y attacks to finish him off. If you haven't managed that yet, he might treat you to his Battle Boost II and special attack that can also inflict addle status. He can also heal himself. Keep everyone at full health if you're fighting this battle at around level 25, because he can get in a lot of consecutive turns that can hurt for a lot. New orders arrive now, to slay the Golden Earth Primal Lord, and after some more chatting and scenes you'll be back on the ship and Rhi'a decides to join the party. The ship sets sail for Bacchitav for supplies but something unforeseen happens on the way, and you end up at... =============================================================================== 19. THE ENDLESS HALL.................................................... *W19 =============================================================================== Enemies only appear if you return here after reaching the next area. ------------------------------------------------------------------------------- | ENEMIES: Blue Anima, Nameless One, Dark Animus, Terra Animus, Light Animus | | DROPS : Blue Ore, Lesser Tonic, Tonic, Yellow Ore | | ITEMS : None | ------------------------------------------------------------------------------- There's no way out of here, (and no returning after you get out). After the simplicity of the last Tower, this is much more taxing, and you have to find your way through the mirrors to the far side of the maze, but at least enemies are noticeable by their absence in this hall. There are crystals to find and break before you can proceed. Adjust the camera to see the mirrors and enter then in order listed here. Some platforms have more than one mirror but those ones will take you in the wrong direction. However, you can't mess up, just keep going. RHI'A | [29] [30] [31] [23] [24] [25] [26] [27] [28] [19] [20] [21] [22] - White Crystal [13] [14] [15] [16] [17] [18] Blue Crystal - [07] [08] [09] [10] [11] [12] - Red Crystal [05] [06} [02] [03] [04] [01] | START 1. 01, 03, 04, 06, 10, 11, 12 2. 12, 11, 10, 06, 05, 09, 08, 07 3. 07, 08, 09, 15, 16, 17, 21, 22. 4. 22, 21, 17, 16, 15, 14, 13, 19, 23, 24, 25, 29, 30. Using words! Follow the platforms up and right, to reach the Red Crystal and break it. Return to 06 and head left and up, once, then left, twice, to reach the Blue Crystal. Go back two platforms to 09, and go up one, and right, two, up one again, and right, to break the White Crystal. Return to 15 and go left twice, and up to the corner, right twice, and up, keeping to the edge of the map until you reach 30, and find Rhi'a. Check out Rhi'a because she can equip some useful stuff. She will join at level 33 (at least she did when my team were at that level) with a Handgun, Gothic Dress and Gothic Heels (her red heart Guidance accessory). Put her into the active team, because she really is awesome, or at least give her the Reserve Ring once you find the rest of the party, so she accrues some CP at the same rate as the rest. She has two quips already so equip these and equip the Cat's Paw because she has a red heart for that. I keep her in my active team all the time both for this and the fact that she has fantastic Flurry attacks (even without them chained, her second Flurry has 6 hits!) By the way, you need to use her if you want her to obtain her special dresses later on, so you might as well get used to it! She has a lot of attacks that need unlocking, and she might not be the best person to include in the team to fight the boss, unless you decide to hang around the Chamber of Knights to gain CP for her. =============================================================================== 20. CHAMBER OF KNIGHTS .................................................. *W20 =============================================================================== ------------------------------------------------------------------------------- | ENEMIES: Nameless One, Black Moon, Dark Animus, Terra Animus, Light Animus | | Pandaemon, Crystalshell | | DROPS : Blue Ore, Mysterious Liquid, Broken Horn, Water of Life, Yellow Ore| | Lesser Tonic, Red Ore, Tonic, Crystal Shell | | ITEMS : None | ------------------------------------------------------------------------------- Walk up through the next mirror and you're inside the CHAMBER OF KNIGHTS. The encounter rate is quite low in here and you can turn the camera in all directions. Ignore the central area to start with, and walk down the left hand side to find a healing point half way down. From here, you'll see two squares that are coloured pink, and those are where the missing party members can be found. Continue down to the bottom left corner and you'll find Taupy, who seems to have a better idea of what this place is all about. He explains that if you walk into one mirror you'll find yourself taken through another one, but this time it's not random and there is a pattern to this madness! Step through the red mirror on this square and you'll see that you end up at a square two up and one to the right. Go through the next red mirror and Taupy will explain exactly how this works. Each mirror skips ahead two squares and then one to the right: you go forwards 2 and then 1 to the right side more or less in the direction you're facing. Now you're two squares to the left of the target square. Work it all out on your own if you like, and it's basically the same moves that a knight takes on a chess board. The drawback is that some squares don't have a mirror where you'd like one to be, so you have to edge around to get to the central square. If you get things messed up it's best to just start back at the bottom left corner again. From this square go through the red mirror up. Now, go right into the yellow mirror, and again to the right into another yellow mirror. Go right yet again into the yellow mirror and now you're on a square with 4 mirrors (two green and two blue). Step into the bottom left blue mirror and you're now just one move away from the pink square. GUESS! Yes, it's the left green mirror and that takes you to the waiting Agan. So, where is Morte? For some stupid reason, I was so relieved to reach Agan the first time here that I just turned around and entered one of the coloured mirrors and then, spent ages wandering around aimlessly, thinking I'd missed a location either here or in the Endless Hall... Yeah, yeah. Anyway, all you have to do is walk into the large white mirror at the north of this square, and that takes you to the boss's room. There's a healing place and a set of stairs to climb first, so you can check out equipment and decide who you'll use in the party. You can even return to the previous room to fight more battles now you have everyone. Equip Green Amulets which should protect the team from confusion, and you need a clear head for this next boss! QUICK ROUTE. From the bottom left corner: Up: red mirror x3, Right: yellow mirror x3, Down: left blue mirror x1, Left: green mirror x1. o-----------------------------------------o | B O S S - S E R P E N S R E X | o-----------------------------------------o | Reward: Book of Arms/Book of Mind | | Gold : 17, 359 | o-----------------------------------------o I like this battle because there is a tiny bit of strategy required. Here are the rules: kill Morte and it's game over, and you cannot heal her so the only way to proceed is to avoid any attacks that target her, and that means no special Flurry attacks. DON'T SELECT SPECIAL ATTACKS! or all enemy Blood skills. Target Serpens Rex until you get the option for the special attack and select LIFE SKILLS. If you do this with Taupy he can use his Trump Card skill that boosts everyone. One chained Flurry from Kyrie will then kill her off. If you don't kill her and her HP is low she uses a skill called Blood Letting that heals her HP for a small amount and damages everyone for around 30-40 HP. She does a Temptation skill that can confuse and most of her attacks are pretty weak, but it doesn't matter what she does, cos hopefully you'll have killed her before she can do much at all. However, Green Amulets will protect from confusion (addle) if you anticipate more of a struggle, and that might be a good precaution to ensure you don't have someone accidentally attacking Morte because they are confused. Yes, that was how I found out that you really shouldn't kill Morte. As usual, the drop is rare, so save and replay the battle if you are determined to obtain it. SHIPPING BACK TO MEONNE After this you'll be back on board ship, and there are a lot of scenes to get through...watch. Eventually you'll have control of Kyrie again, but inside the hospital at Meonne. You can get [REMEDY x5] items from the left cupboard in this hospital ward and [ANTIDOTE x5] in the top left bookcase in the adjoining room. Walk all the way down the corridors and you will meet an escort who'll take you to see Morte. (You can't leave, but you don't have to talk to anyone else.) Return to the room where you started out and there's a letter telling you to slay Golden Earth... okay. Bed-time, and the next day Morte will join everyone again. After another scene where Agan learns the quip: "YOU'LL PLAY BY MY RULES", you will finally be outside. SHIPPING OUT! You can revisit Fallenmire to obtain more Green Ore inside the Undercroft, or check the shops at Agi, but if you follow the left arrow from Agi you'll find that you can now control the ship! At last, freedom to roam the known world...er...maybe not. This is really disappointing if you were expecting sand ship battles and overworld travelling, as there's nothing of the sort, just move the D pad to the next destination: Galoa on the Autumn Isle and that's the extent of your adventuring. But first, there's something else to do. Although you can safely leave this for a while, don't leave it for too long or you'll have missed the chance to obtain Kyrie's best armour later in the game. =============================================================================== 21. REVISIT TO BARNI- OPTIONAL .......................................... *W21 =============================================================================== ------------------------------------------------------------------------------- | ENEMIES: Sand Sucker, Bog Toad, Sand Toad, Yellowshell, BlueClaw, Rottail, | | Banefly, Fen Sucker, Hardhusk | | DROPS : Smelling Salts, Antidote, Soft Hide, Light Feather, Ragged Feather | | Greater Elixir, Hard Claw, Earthstone | ITEMS : Legendary Apron (in Barni) | ------------------------------------------------------------------------------- Barni is now accessible from the Spring Isle, and you can go back to the village where it all began. This is essential if you want to get Kyrie's best armour (though his second best armour is still pretty good!) and it's first available now. Go to Viteau and select Barni from the map and you'll be inside the Mirrorsand Cavern at the west side. The enemies are very much tougher and it's best just to run away using Agan's quick flee skill (just press the R shoulder button, at least, if yours works...), or use the Smoke Bomb items. If not, then fight enemies that can poison everyone and resist physical attack. It's best to use skills and you can stun, poison and generally mess around with the heavy armour enemies, and kill the flying ones easily enough with good level air attacks. Even if you cannot do much damage to some, use Taupy's Flurry attack to rack up his BP to the maximum and then choose his Trump Card skill to increase all stats. You will only run into a couple of battles en route unless you're really unlucky. Run from the Yellowshell and Blueclaw as they have very powerful attacks as well as being tough to damage. From the entrance walk down, and you can cross over the sand to the lower left path. (It looks as if you can't but you can!) Walk down and right and you'll be back in the stricken village. There's a scene and Kyrie picks up the [LEGENDARY APRON] that belonged to Uncle Agri. It's not as good as the Metal Blazer you should have by now, but it's needed for later. Don't sell it! That's all there is, and you must return via the Grotto. By the way, you can explore the Grotto further, although the layout has changed a little, and you cannot get through the path up to the right, or go down to where you found the Waterstones at the start of the game. There are no more treasure chests to find. =============================================================================== 22. TANNER PLATEAU ...................................................... *W22 =============================================================================== ------------------------------------------------------------------------------- | ENEMIES: Bounty Hunter, Slumber Avis, Greenleaf, Bladefly, Madhusk, Gale | | Beast, Black Ox, Vagabond, Desert Wolf | | DROPS : Defiance Kenpogi, Gaia Knuckles, Light Feather, Yellow Ore, | | Earthstone Shard, Lesser Remedy, Secret Remedy, Twisted Horn, | | Windstone, Hard Claw, Remedy, Steel Shell, Cragblade, Metal Jacket | | ITEMS : Tonic x3, Tome of Knowledge x4, Lesser Remedy x10, Earthstone | | Shard x4 | ------------------------------------------------------------------------------- A tip here, for anyone that doesn't like using Morte. Use her now! Make sure her CP is allocated and level up her Air Blow and Air Flurry attacks, including the Air follow-up. Yes you can raise her levels with the Reserve Ring equipped but that doesn't add to her CP. You start at the lower left corner of the plateau. Walk straight up the path to find a Pedlar (selling the same stuff as the other Pedlars) and then go left and cross to the far left path. Go down this path to the far end where you can jump down to a small ledge for a treasure chest containing [TONIC x3]. Hardly worth the bother. Now go all the way to the top left of the area and up to the end of the longer dead end that's straight ahead at the top of the map. This chest has better treasure [TOME OF KNOWLEDGE x4]. From here, head right, and drop down at the gap in the path that takes you to the right. Follow the upper path until you drop down again twice. Go straight down this central path ignoring the path to the left, and the dead end, and just head to the right and if you keep walking north you'll exit this place, though first of all go up the path to the right of the exit and there's a chest with [LESSER REMEDY x10]. However, there is some more treasure to find, and it's easiest to do this by reentering from the south side again after reaching Mechto for the first time. From the south entrance of the Plateau walk right and keep to shorter outer path where you'll find a treasure chest at the dead end with [EARTHSTONE SHARD x4]. The longer dead end path has nothing. Return to the entrance by jumping down two ridges to the left of the path and walk back left and down past the pedlar. Now you can go straight to Mechto from the world map and carry on. =============================================================================== 23. MECHTO ............................................................. *W23 =============================================================================== ------------------------------------------------------------------------------- | ENEMIES: Feral Officer, Feral Soldier | | ITEMS : Lesser Elixir, Elixir, Officer's Uniform, Tome of Knowledge, | | Tome of Secrets | ------------------------------------------------------------------------------- ------------------------------------------------------------------------------ | MECHTO SHOPS | -----------------------.-------.----------------------------------------------- | ARSENAL | COST | EQUIP | ATK | ACUR | ELEMENT/BONUS | |----------------------+-------+-------+------+------+------------------------| | Bush Knife | 4000 | Kyrie | 27 | 85 | ---------------------- | | Cermet Knife | 8000 | Kyrie | 58 | 85 | ---------------------- | | Whaleslayer | 8000 | Morte | 58 | 80 | ---------------------- | | Executioner | 12000 | Morte | 76 | 80 | ---------------------- | | Chain Whip | 9000 | Agan | 55 | 80 | ---------------------- | | Nine Tails | 11000 | Agan | 68 | 85 | ---------------------- | | Sniper Rifle | 10000 | Rhi'a | 58 | 130 | ---------------------- | | Silver Matchlock | 14000 | Rhi'a | 68 | 90 | ---------------------- | | Dragon Knuckles | 8400 | Taupy | 50 | 90 | ---------------------- | | Kaiser Knuckles | 12000 | Taupy | 68 | 100 | ---------------------- | |______________________|_______|_______|______|______|________________________| -----------------------.-------.-------.------.------.------.------------------ | ARMORER | COST | EQUIP | DEF | SDEF | EVA | SPECIAL | |-----------------------.-------.-------.------.------.------.----------------| | Metal Jacket | 7000 | K/A | 65 | 0 | 0 | --------------- | | Silver Vest | 10000 | K/A | 80 | 10 | 0 | --------------- | | Metal Blazer | 6600 | Morte | 65 | 0 | 0 | --------------- | | Silver Cuirass | 9000 | R/M | 75 | 15 | 10 | --------------- | | Purple Amulet | 3000 | All | - | - | - | Nul Venom | | Orange Amulet | 4000 | All | - | - | - | Nul Stun | | White Amulet | 6000 | All | - | - | - | Nul Stone | | Blue Amulet | 3000 | All | - | - | - | Nul Sleep | | Green Amulet | 3000 | All | - | - | - | Nul Addle | | Silver Amulet * | 10000 | All | - | - | - | Nul Doom | | Golden Bangle * | 5000 | RTM -H| - | - | - | Empower Earth | | Golden Earrings * | 5000 | KAT -H| - | - | - | Empower Earth | |______________________|_______|_______|______|______|________________________| -----------------------.-------.----------------------------------------------- | STORE | COST | EFFECT | |----------------------+-------+----------------------------------------------| | Lesser Remedy | 40 | Restores 30 HP to target | | Remedy | 300 | Restores 100 HP to target | | Smelling Salts | 60 | Cures target of Stun, Addle, and Sleep | | Antidote | 100 | Cures target of Venom | | Draught of Release | 100 | Cures target of Bind | | Draught of Balance | 100 | Cures target of Stone | | Secret Remedy | 400 | Revives target | | Smoke Bomb | 200 | Enable party to flee from battle | | Lesser Tonic * | 400 | Restores 10 SP to target | | Tonic * | 1000 | Restores 50 SP to target | | Swiftness Potion * | 800 | Increases target's AGI | | Stoneskin Potion * | 800 | Increases target's DEF | | Strength Potion * | 1200 | Increases target's ATK. | | Renewal Potion * | 1200 | Enable target to regenerate HP | |______________________|_______|______________________________________________| SMITHY When you arrive in Mechto town, there's a scene with Naja reporting back to Auila Rex about your adventures and he gets the quip "KEEP YOUR HANDS OFF OF ME!".Anyway, this gives you fair warning of what to expect, so stay at the inn and save your game before exploring further. Buy better equipment for everyone if necessary, although you probably won't need much if you managed to get the enemy drops of the Steel Shell and Defiance Kenpogi. Ensure that Morte has the best armour and remove her War Paint stuff as this will make her the target: the Steel Shell will be much better. Since the enemies you'll face now will use Air skills, weapons with Earth strength can assist. Not that it will matter much with your chained Flurries to call on. Include Rhi'a in the active party with the Cat's Paw equipped, and that's about all you need to do. Walk up the street and turn left into the Nobles' quarters and you'll trigger a scene with Aquila Rex, the beastlord. What follows is a series of battles with Feral Soldiers and Officers. Drops from these battles can be Lesser Elixir, Elixir, Officer's Uniform, Tome of Knowledge, Tome of Secrets, all good stuff so keep Rhi'a (and her Cat's Paw) in the lead party for these fights. The first battle is with 2 soldiers and 1 officer. Skills used against your team are Speed Boost, Wind I, Wind II and Storm II which targets everyone. None of these attacks will do much damage at all. The second battle is against 3 Feral Officers and the third with 2 officers and 1 soldier. After 3 battles the team will want to fall back. Really, there's no need, but we don't get a choice. Now Kyrie and Morte leave, and the other three continue fighting. You cannot save, but you do get the option to add CP to skills, change equipment or quips, and heal up. Leave this menu by pressing B and Agan gets another quip: "TRY NOT TO TAKE THIS TOO SERIOUSLY" Agan, Taupy and Rhi'a fight against 3 soldiers, and then Rhi'a gets another quip: "NEXT!" And next comes 2 soldiers and an officer, after which there's a final battle with 3 officers. Easy enough, but now you've something a bit tougher, just Kyrie and Morte to fight Aquila Rex. Again there's an opportunity to heal, add CP and change equipment or quips. o-----------------------------------------o | B O S S - A Q U I L A R E X | o-----------------------------------------o | Reward: Ragged Feather | | Gold : 17,921/18,558 | o-----------------------------------------o Godspeed will speed up this airborne eagle type beastlord and using a swiftness potion, Herculean Potion or Morte's All Ahead Life Skill helps. Feather Shot targets one, Battle Boost II, Storm II and Wind III are his other skills, and he can get in a special attack almost without trying. However, with your good armour and boosts he's not going to do much damage, and with good Air skill levels and high morale he's really easy to kill very quickly. If you use an Air Blow attack you might be able to knock him down to earth and then use your air special skill on him. Chances of getting an item are slim without the Cat's Paw, but it's nothing special. Heal up if you need to and then climb the stairs up to the Tower of Earth. Note that there are no items to find in the barrels tucked into the corners of the square in the Noble Quarter but there is a bear at the lower left, directly opposite the entrance to the square, who will show you bounty posters for the team. =============================================================================== 24. TOWER OF EARTH ...................................................... *W24 =============================================================================== ------------------------------------------------------------------------------- | ENEMIES: Terra Animus, Dark Animus, Chaos Avis, Venom Beast, Rottail | | Adamant Blade | | DROPS : Yellow Ore, Lesser Tonic, Hard Claw, Antidote, Remedy, Secret | | Remedy, Tonic, Herculean Potion | | ITEMS : Gaia Knuckles, Psyshooter | ------------------------------------------------------------------------------- Evocative music in here, and it's an easy place to navigate. All you have to do is climb the stairs and attack the pulsating thing as you go. However, you don't HAVE to do this as there is another option, and you could simply walk up the stairs, drop down, operate the switch and walk back up again, still avoiding the battles. If you do that, there's just one battle to fight on 3F and you'll need White Amulets for everyone, which you can buy in the shop in Mechto. After obtaining the Psyshooter you could return to the smithy and imbue it with 11 Broken Horns to get the higher rank Psycannon weapon for Rhi'a. If you want to do all the battles, then strike out when prompted, immediately after entering, and you'll be fighting something called: STRANGE BOULDER. As expected it uses earth attacks so change equipment if you've got earth weapons. Flurries will beat this fast, and each battle might reward you with a Golden Shard. Walk all the way left to the far edge of the floor and there's a chest with [GAIA KNUCKLES]. Climb the stairs to the left and you'll stop again. Strike the thing and this time the target is on the top screen. It's the same on the next floor. and both times use Air Flurry attacks for a quick win. Enemies in here can use poison and you could equip Purple Amulets to protect from this, but I'd recommend having everyone with their red heart accessories to boost morale instead. Some use earth magic: Rock and Clay. The Adamant Blade is a human type enemy who will boost his defense and has the skills of Defiance and Braveheart so he's a tougher nut to crack. Worth fighting though because of the drop of Herculean Potion When you reach the top floor you'll move forwards and fall down a hole in the floor to 2F. Walk forwards and there's another option to Strike it! Do so and this is a wall type enemy suitable for ordinary Flurry attacks. This version has more HP and is likely to get in some attacks using a Gaea rock attack on everyone that might inflict delay. After this battle walk to the left and open a treasure chest for the [PSYSHOOTER] a weapon for Rhi'a. Be careful not to fall down the hole at the left as you'll be back at the bottom of the tower and have to walk all the way up again. Go right, and there's another hole in the floor, and this is the one to drop down. You'll land at 1F but at a small area to the upper right of the tower where there's a red switch. Make this green, drop off the end of the floor and walk along the path that takes you back to the start. Walk up the stairs again, and when you reach the point where you fell down the gap in the floor, there is now a bridge leading to a healing place. Heal, save and walk up to face the real boss, and try not to fall down the other side of the path. (By the way, if you didn't kill the rest of the body parts then this battle will be a bit tougher: see Golden Earth II.) o-----------------------------------------o | B O S S - G O L D E N E A R T H I | o-----------------------------------------o | Reward: Golden Stone | | Gold : 16,081 | o-----------------------------------------o Rock II hits everyone for not much damage, and Clay III targets one. He also can hit someone with his fist and that might semi-paralyse them. He can use Defiance and Untiring Guard which will make your physical attacks do minimal damage to him, but a Herculean Potion or two will help mitigate this as well as causing him to miss with his physical attack. After a while he'll do a Battle Boost II and Divine Ward but that won't help him much if you've used the Herculean Potions and chained Flurry attacks with everyone. o-----------------------------------------o | B O S S - G O L D E N E A R T H II | o-----------------------------------------o | Reward: Flask of Wonder | | Gold : 20,101 | o-----------------------------------------o This is the battle is you don't bother to fight the other parts first, and it's not that much tougher. Equip your team with Empower Agility accessories and White Amulets to protect from stone. Make sure Taupy has unlocked his Trump Card skill (or use someone else and Herculean Potions): Morte is not bad for this battle with her attack and agility boosting Life Skills, but the dream team is Rhi'a for her powerful Flurry and Taupy for his Life Skills. Gaia's Wrath damages everyone for around 40-100 HP and has the Delay status as well, and he can do this twice in a row. His physical strike took out one person with ease and would have inflicted Delay if they had survived! However with agility boosted with an item, skill or accessory, there's a good chance it will miss altogether. Dust to Dust can turn someone to stone and you'll need a Draught of Balance to cure this or equip the Amulets. He will use Battle Boost II and has a skill called Burnt Offering that hurts everyone for around 40-50 HP and heals him for about 150 - 200 HP. He also might use Divine Ward He's pretty slow though and with Herculean Potions on everyone (or Taupy's Trump Card skill) you can defeat him, and it's a bit more fun! Following the battle (either version) Kyrie has a rethink, and someone waves a white flag rather menacingly. A lot happens, after which the party decides to visit Rhi'a's grandfather on the Winter Isle. IMPORTANT! This is a good point at which to take the trip back to Barni if you haven't yet done so. (See Section 21) =============================================================================== 25. GARRAGIS WASTES ..................................................... *W25 =============================================================================== ------------------------------------------------------------------------------- | ENEMIES: Azuremoon, Frostfly, Rime Avis, Bloodhorn, Rim Mercenary, Rime | | Scorpion | | DROPS : Lesser Remedy, Broken Horn, Water of Life. Indomitable Garb, Sage's| | Wrath, Light Feather, Waterstone Shard, Hard Claw, Waterstone Shard| | Secret Remedy | | ITEMS : Green Ore x2, Tome of Secrets x2, Tonic x3, Lesser Remedy x10 | ------------------------------------------------------------------------------- Enemies use Ice magic if they get a chance to take a turn. The Rim Mercenary drops both the Indomitable Garb and Sage's Wrath, a weapon for Taupy Although there is a Pedlar at the first junction selling the same stuff as the other pedlars, just head all the way to the right to the dead end where you'll find a treasure chest with [GREEN ORE x2]. Walk back to the steps and follow the path to the left and then go right at the junction. Continue to the next steps and keep going left to the open area that's a dead end for a treasure chest with [TOME OF SECRETS x2]. Return to the steps and go up and left, until you reach the next set of steps. Go down to this small dead end for a chest with [TONIC x3]. After that simply follow the path to the exit, picking up the contents of one more chest just after the last set of steps. This contains [LESSER REMEDY x10]. =============================================================================== 26. VALLEY OF DRAGONS .................................................. *W26 =============================================================================== ------------------------------------------------------------------------------- | ENEMIES: Naja | | DROPS : Sage's Glasses | | ITEMS : Gigapunisher | ------------------------------------------------------------------------------- WARNING! If you haven't gone back to Barni with Kyrie yet, and want to obtain his "ultimate" armour later in the game, this is your last chance. Walk slong the path to the healing point, and you cannot move the camera or move off this path. There are some steps down to the snowy area and you can walk all the way to the right where you'll find a treasure chest at the top right corner of the snow. This contains the [GIGAPUNISHER] weapon for Rhi'a. Walk back all the way to the left and up the steps. Just walk down this area and down the steps at the south side to meet Rhi'a's grandfather. Naja turns up and gets a quip 'YOUR LIFE ENDS HERE" after which you get to fight him again. o-----------------------------------------o | B A T T L E - N A J A | o-----------------------------------------o | Reward: Sage's Glasses | | Gold : 7,439 | o-----------------------------------------o This isn't really a boss battle as such, just a very minor skirmish and you can't really lose. He might do a Speed Boost and also can heal himself with Tears of Life, as well as trigger his special attack, but just boost up speed and attack power with skills or items. He will drop SAGE'S GLASSES if you keep fighting him until he does! Other than getting that drop this battle is simple, and one Flurry attack should kill him. There's another scene during which Naja gets his "I WILL STOP YOU THOUGH IT COST ME MY LIFE" quip and Rhi'a her "I PITY YOU" quip. More scenes follow, and eventually new orders arrive from the Annihilation Front. You're instructed to go and see Lacertus Rex in Galoa at the Autum Isle. =============================================================================== 27. GALOA - CLOCKWORK MANOR ............................................. *W27 =============================================================================== ------------------------------------------------------------------------------- | ENEMIES: Proto IV, Proto III, Proto I | | DROPS : Frag Grenade, | | ITEMS : None | ------------------------------------------------------------------------------- The ship takes you directly to Galoa and it's worth while to check with the green Bounty poster individual standing at the right side of the Library for everyone's current status. You'll also be able to read new information on the characters' background story: Morte's is especially revealing Walk up the long avenue to the northwest of the library and you can enter the Clockwork Manor for a long lecture from Lacertus Rex. Walk directly forwards along the clock hands into the room at the 12th hour and after another lecture the clock hands will change position, allowing you to enter the room at the 1st Hour. You can fight the various Proto enemies in here but they only seem to drop Frag Grenades and you'll come back here later anyway, so there's no need to spend much time here now. Enemies use Cannon attacks on everyone that can inflict 20 HP (cannon I) or 50 HP damage (cannon II). Just do what you have to do to move on. Enter the 1st Hour room for yet more lecturing and then you can heal up. Enter the door for yet more talking, and Lacertus tells you to go to the town of Lyse, but not so fast! Naja reappears and learns another quip "KILL ME IF YOU WISH".but we don't, not this time, and Naja joins the party. All friends, well, not quite, but he's with you for he duration, like it or not. He joins at level 42, equipped with Saving Ring, Soldier's Uniform and Red Scarf, his Guidance accessory. Give him better armour, the Officer's Uniform that was dropped from the guys in Mechto is especially for him and the Sage's Glasses that he dropped when you fought him give him another Red Heart. Equip his quips: he should have four by now, and use him in the team for a while to accumulate some CP. You cannot go back inside the Manor after these scenes, but you could go and fight in the Tanner Plateau again with Naja. Oh and Morte is now the team leader and you cannot remove her from the party. The next destination is Summer Isle and there's a new location, Albion Greenwood. =============================================================================== 28. SHIPPING AND SHOPPING - AGI WHARFS (Optional) ...................... *W28 =============================================================================== ------------------------------------------------------------------------------- | AGI WHARFS SHOPS -----------------------.-------.----------------------------------------------- | ARSENAL | COST | EQUIP | ATK | ACUR | ELEMENT/BONUS | |----------------------+-------+-------+------+------+------------------------| | Whaleslayer | 8000 | Morte | 58 | 80 | ---------------------- | | Executioner | 12000 | Morte | 76 | 80 | ---------------------- | | Chain Whip | 9000 | Agan | 55 | 80 | ---------------------- | | Nine Tails | 11000 | Agan | 68 | 85 | ---------------------- | | Shadow Edge | 12000 | Naja | 80 | 90 | ---------------------- | | Sniper Rifle | 10000 | Rhi'a | 58 | 130 | ---------------------- | | Dragon Knuckles | 8400 | Taupy | 50 | 90 | ---------------------- | | Kaiser Knuckles | 12000 | Taupy | 68 | 100 | ---------------------- | | Stormbutte * | 15000 | Agan | 75 | 90 | Wind AGI +1 | | Air Slasher * | 10000 | Naja | 75 | 120 | Wind x3 | |______________________|_______|_______|______|______|________________________| -----------------------.-------.-------.------.------.------.------------------ | ARMORER | COST | EQUIP | DEF | SDEF | EVA | SPECIAL | |-----------------------.-------.-------.------.------.------.----------------| | Metal Jacket | 7000 | K/A | 65 | 0 | 0 | --------------- | | Silver Vest | 10000 | K/A/N | 80 | 10 | 0 | --------------- | | Metal Blazer | 6600 | Morte | 65 | 0 | 0 | --------------- | | Silver Cuirass | 9000 | R/M | 75 | 15 | 10 | --------------- | | Purple Amulet | 3000 | All | - | - | - | Nul Venom | | Orange Amulet | 4000 | All | - | - | - | Nul Stun | | White Amulet | 6000 | All | - | - | - | Nul Stone | | Blue Amulet | 3000 | All | - | - | - | Nul Sleep | | Green Amulet | 3000 | All | - | - | - | Nul Addle | | Silver Amulet * | 10000 | All | - | - | - | Nul Doom | | Crimson Bangle * | 25000 | MRT -H| - | - | - | Empower Fire | | Crimson Earrings * | 25000 | KATN-H| - | - | - | Empower Fire | |______________________|_______|_______|______|______|________________________| -----------------------.-------.----------------------------------------------- | STORE | COST | EFFECT | |----------------------+-------+----------------------------------------------| | Lesser Remedy | 40 | Restores 30 HP to target | | Remedy | 300 | Restores 100 HP to target | | Greater Remedy | 800 | Restores 300 HP to target | | Smelling Salts | 60 | Cures target of Stun, Addle, and Sleep | | Antidote | 100 | Cures target of Venom | | Draught of Release | 100 | Cures target of Bind | | Draught of Balance | 100 | Cures target of Stone | | Secret Remedy | 400 | Revives target | | Smoke Bomb | 200 | Enable party to flee from battle | | Lesser Tonic * | 400 | Restores 10 SP to target | | Tonic * | 1000 | Restores 50 SP to target | | Grenade * | 100 | Deals minor non-elemental damage | | Frag Grenade * | 200 | Deals moderate non-elemental damage | | Cluster Bomb * | 400 | Deals major non-elemental damage | | Strength Potion * | 1200 | Increases target's ATK. | |______________________|_______|______________________________________________| This is the point at which you first have control of the ship, and even though Morte won't let you take too many diversions, you CAN fight in any of the outside locations, even Mirrorsand Grotto, as well as revisit any towns. Bacchitav Caravan is still not on the map, but you could go hunting back in the Undercroft to get some Green Ore if you haven't got enough yet. The shops at Agi Wharfs have upgraded their inventories and you can buy better weapons for Naja. There's an alternative way to get more green ore if you don't want to bother fighting random enemies in the hope of meeting the Green Anima and getting the drop: buy the Air Slasher weapon and use a Smithy to extract 3 Green Ore from it. It's an expensive way to go, especially if you do it a few times, but it's an alternative. (There are other enemies that drop Green Ore, found in a later dungeon, so you could just wait until then.) =============================================================================== 29. ALBION GREENWOODS .................................................. *W29 =============================================================================== ------------------------------------------------------------------------------- | ENEMIES: Hellfire Toad, Redleaf, Bloodtail, Whitemoon, Fen Sucker, | | Firesand Sucker | | DROPS : Soft Hide, Flabby Hide, Red Ore, Greater Remedy, Firestone Shard, | | Ragged Feather, Broken Horn, Water of Life, Antidote | | ITEMS : Lesser Remedy x 10, Lesser Tonic x5, Firestone Shard x4. | | Tome of Secrets x2 | ------------------------------------------------------------------------------- Walk down the path and you'll find another Pedlar about half way down. Continue to where the path disappears and there's a crossroads. In this place the paths connect in ways you don't expect, and each time you enter an empty crossroads you end up somewhere else. This time you'll be facing down, into the large open area at the south of the map, where you meet up with Elephas Rex, the doctor who saved Morte. You end up having to fight him. Rhi'a, Taupy and Morte are the best team to use, especially if Taupy has his Trump Card skill unlocked. o-----------------------------------------o | B O S S - E L E P H A S R E X | o-----------------------------------------o | Reward: Twisted Horn | | Gold : 48,243 | o-----------------------------------------o He will use Grand Guise to raise his defence and regenerate HP, but you can use Herculean or Strength Potions or Taupy's Trump Card. (This is only available if you have triggered his special attack: stop, and don't choose Hello Ktty and select Life Skills.) He also his Untiring Guard that helps him defend from attacks. His other skill is Clay II an earth attack that won't hurt much With Taupy going first and using Trump Card, and everyone at around level 40 this battle can be over before he even gets in an attack! Taupy gets a new quip: 'SOMETHING HAS TO GIVE", and now your task is to find the route through the woods and reach Lyse. First, walk left and there's a treasure chest with [LESSER REMEDY x10], though you might already have so many of these that you don't have any space. Equip Orange Amulets to everyone to avoid getting stunned by the Whitemoon enemies, and you'll need high agility to hit the airborne Bloodtail: Sonic Heels will do nicely. From the fight area, go right and you'll still be going right so that's good news. Follow the path up to the next crossroads, and again you'll be going straight on. At the next crossing you'll end up walking down the lower path towards a 4-way junction. If you just want to get out of here fast, then take the left path. (To get the unimportant treasure, at the junction go right, back to a crossing point, and you'll end up going up a short path that has a treasure chest at the far end with [LESSER TONIC x5]. Head back down the path and you'll return to the previous junction. Head down the path and you'll be at a very short path at the bottom of the map. There's a chest with [FIRESTONE SHARD x4] and the path takes you back towards the junction again.) After taking the left turn at the junction you'll be at the path that leads up from the first crossroads. Walk up, and through the next crossing and you'll be heading up to the top of the map. At the far side of this is a crossing with three paths and you'll end up heading down the shortest one. Carry on at the next open junction, and then turn right up the short path. This ends up at the path at the top right of the map and there's a half hidden treasure chest at the far end with [TOME OF SECRETS x2]. Return back the way you came to the main path and walk down to the far end and you're out of there. Lyse is now on the world map. =============================================================================== 30. LYSE ................................................................*W30 =============================================================================== ------------------------------------------------------------------------------- | LYSE SHOPS | -----------------------.-------.----------------------------------------------- | ARSENAL | COST | EQUIP | ATK | ACUR | ELEMENT/BONUS | |----------------------+-------+-------+------+------+------------------------| | Executioner | 12000 | Morte | 76 | 80 | ---------------------- | | Chaosbreaker | 24000 | Morte | 105 | 80 | STR +3 | | Nine Tails | 11000 | Agan | 68 | 85 | ---------------------- | | Thousand Tails | 16000 | Agan | 82 | 110 | ---------------------- | | Shadow Edge | 12000 | Naja | 80 | 90 | AGI +1 | | Duel Spinner | 18000 | Naja | 90 | 90 | ---------------------- | | Silver Matchlock | 14000 | Rhi'a | 68 | 90 | ---------------------- | | Double Trigger | 18000 | Rhi'a | 78 | 95 | ---------------------- | | Kaiser Knuckles | 12000 | Taupy | 68 | 100 | ---------------------- | | Godhand | 20000 | Taupy | 85 | 90 | ---------------------- | |______________________|_______|_______|______|______|________________________| -----------------------.-------.-------.------.------.------.------------------ | ARMORER | COST | EQUIP | DEF | SDEF | EVA | SPECIAL | |----------------------.-------.-------.------.------.------.-----------------| | Silver Vest | 10000 | K/A/N | 80 | 10 | 0 | --------------- | | Superior Vest | 16000 | K/A/N | 100 | 0 | 0 | Lessen Blunt | | Silver Cuirass | 9000 | R/M | 75 | 15 | 10 | --------------- | | Superior Cuirass | 15000 | R/M | 100 | 0 | 0 | Lessen Blade | | Purple Amulet | 3000 | All | - | - | - | Nul Venom | | Orange Amulet | 4000 | All | - | - | - | Nul Stun | | White Amulet | 6000 | All | - | - | - | Nul Stone | | Blue Amulet | 3000 | All | - | - | - | Nul Sleep | | Green Amulet | 3000 | All | - | - | - | Nul Addle | | Silver Amulet * | 10000 | All | - | - | - | Nul Doom | | Crimson Earrings * | 5000 | NTA -H| - | - | - | Empower Fire | | Crimson Bangle * | 5000 | MRT -H| - | - | - | Empower Fire | |______________________|_______|_______|______|______|________________________| -----------------------.-------.----------------------------------------------- | STORE | COST | EFFECT | |----------------------+-------+----------------------------------------------| | Lesser Remedy | 40 | Restores 30 HP to target | | Remedy | 300 | Restores 100 HP to target | | Greater Remedy | 800 | Restores 300 HP to target | | Smelling Salts | 60 | Cures target of Stun, Addle, and Sleep | | Antidote | 100 | Cures target of Venom | | Draught of Release | 100 | Cures target of Bind | | Draught of Balance | 100 | Cures target of Stone | | Secret Remedy | 400 | Revives target | | Smoke Bomb | 200 | Enable party to flee from battle | | Lesser Tonic * | 400 | Restores 10 SP to target | | Tonic * | 1000 | Restores 50 SP to target | | Greater Tonic * | 2000 | Restores 150 SP to target | | Strength Potion * | 1200 | Increases target's ATK. | | Stoneskin Potion * | 800 | Increases target's DEF | | Swiftness Potion * | 800 | Increases target's AGI | | Renewal Potion * | 1200 | Enable target to regenerate HP | |______________________|_______|______________________________________________| This place is spread out a bit and you'll soon discover why. Each path crosses a river and leads to the temple area, but if you walk down those paths, they only lead back to another path, a bit like in the Albion Greenwoods. Anyway, first of all time to do some shopping, and just stay away from the lower paths. There are some good upgrades to find here for weapons, and the Superior Cuirass is the best buy for the girls. Stay at the inn and then take the path that leads down from the item shop, You'll find a person in the open square that explains a little about how this place works: you have to be guided by the sun and moon to reach the Tower of Light. Follow this path further down and you see a square at the left of the area. Go here and it's a warp point to the far side. There will be a scene and everyone is confused and they suggest going back and starting again. Walk back up the path keeping to the right at the junction. You'll be back in the Plebian quarter and there's a lone man on the platform. Speak to him and he'll give you the [BOOK OF LIGHT]. (He'll give it to you even if you haven't spoken to him before this point.) After getting the book speak to him again. (This is essential!) He will explain that the entrance is south of here, so that gives you the starting point. Here we go! Walk down the path from the man (This is the path that runs down directly below the Inn.) Look at the Temple map and you'll see that you have passed through a light arch into the darker area. Continue down until you reach a junction and go straight down and you'll reach another arch. This is the starting point of the path to the Temple and the team will stop and discuss it. The book fills with words. Walk day into night, and then night into day and continue. What this means is that you follow a path through the light, and then the dark and so on. There are no enemies at all in the Temple area. THE ROUTE THROUGH THE TEMPLE: LIGHT AND DARK 1. Carry on down this path at the far right of the map until you're on the next path. Morte will show a happy note above her head to signify you're on the right track! 2. Now you're on the second path in from the left, still in the light. Head up and if you keep going to the top there is a bounty person who'll show you the latest bounty poster update. Morte's has changed again. Head right, through the arch and into the dark and, at the circular area junction, go straight down, keeping in the darkened area. 3. You'll see another happy note and will be heading up the path in the dark, towards a circle. Take the left path down again 4. Now you're at the far right walking up in the dark to another circle. Go through the arch into the light and down again, along a narrow strip of lighted green. 5. Back up the path in the light and you'll reach a circle with a woman in bright pink clothes. (Yes, this is one of Morte's fashion admirer's but she doesn't give you anything now: this is where you'll return later.) Now, pay attention! It's easy to go wrong here. Don't go left because there are two arches and you can only through one at one time. Instead, keep walking up the path in the light, and head right through the higher arch. There's a woman in blue standing in the small area to the right. Carry on down, through a circle and you'll see the warp square over to the right. Keep going. 6. Finally, you'll end up at the far left of the Temple and the other warp point is to the left. Walk up, through the arch and then left and into the warp. YAY! You just warped inside the Tower of Light. What's a bit frustrating is that you would have to go through all that again if you leave the Tower and return to Lyse. =============================================================================== 31. TOWER OF LIGHT ...................................................... *W31 =============================================================================== MAP: http://www.gamefaqs.com/portable/ds/file/945983/59189 =============================================================================== ------------------------------------------------------------------------------- | ENEMIES: Red Anima, Blood Guard, Hellfire Toad, Bloodtail, Shadow Blade, | | Light Animus, Dark Animus | | DROPS : Red Ore, Steel Claw, Lesser Tonic, Flabby Hide, Ragged Feather, | | Crimson Earrings (Blood Guard), Secret Remedy, Herculean Potion | | Greater Remedy, Yellow Ore | | ITEMS : Martial Bandana | ------------------------------------------------------------------------------- Some enemies' spells have the Bind effect and this status lasts after a battle: it's shown with a crossed circle. Cure this with a Draught of Release if you want to be able to use Blood and Life Skills. This floor is divided into two coloured areas, and you cannot reach the blue left side at all. That's the dark side of the tower and it will become available later in the game. On the light side, there are four red switches that can be changed to green, and one large warp point, at the far right. (The one at the bottom of the area is only accessible from the Dark side of the Tower.) Each path has some single blocks coloured yellow or blue. You can walk over the yellow ones and the blue ones stop you in your tracks, preventing further progress. Change a red switch to green and this changes the blocks, making the yellow ones blue, and the blue ones yellow. The idea is to operate the switches to change the route and this also changes the colour of the right warp, meaning that you can reach different floors. Unlike in other dungeons, these switches can be turned from red and green and back to red. Floor 2 Leaving everything as it is, make your way to the warp at the right (which will be pale blue), that takes you to a warp at the left of floor 2 with nothing to find or do, but you can see the layout of the floor if you want to do that first. Floor 2 Change the lower switch to red and take the right warp and this takes you to the lower half of the Floor 2 (the warp is green) but you cannot progress further as there is a black block in the path. Floor 2 Change the two lower switches to green and the right warp is yellow and takes you to a single warp point in 2F that leads nowhere. Floor 3 The idea is to make the right warp orange by switching on the lower two switches and then the top right one. Go down the path to the bottom, and turn right to reach the red switch at the lower right Turn this green and it changes the blue blocks to yellow and the yellow to blue. Go left from the switch, and up at the first junction, and walk right to the second switch and make it green, changing the blocks back again. Walk left to the junction and go up, over the yellow block and then right, over another yellow block and up to the red switch in the top right corner of the map. Change the switch to green and now you can walk down and to the right, into the warp to the next floor, which has turned orange, and you'll arrive somewhere different! In fact, you're now on the third floor. Go left to the end of the path to find a treasure chest with [MARTIAL BANDANA] for Taupy. There are two pillars of black crystal this floor that you can break. They are blocking the light from reaching the floors below. The one at the platform fills the hole on floor 2, and the second one fills a hole on the Dark Side of the floor that will allow you access to a warp later on. Floor 2 Return to Floor 1 and walk up to turn the top switch red, and then walk left and down and turn the higher of the lower two switches red, and this should make the right warp green. That takes you back to floor 2 and now you can walk up and around to the right where there is another Black crystal. Break this to fill the black block on the first floor, making it a yellow block that now can be walked over. Final Floor Go back to the first floor, and now you can access all 4 switches. Make sure that all switches are green and the warp will turn red. Go inside it and you're whisked directly to the Crimson Sun. After the touching scenes there is a new plan: to kill the Jade Zephyr in the Tower of Wind in the Valley of Dragons. However, now you've got Kyrie back there are a few other things to do first ... =============================================================================== 32. AGI WHARFS, BACCHITAV and VITEAU (Optional) ......................... *W32 =============================================================================== "The Baneblade" is Morte's new title and her information has changed now that Kyrie is back. Kyrie is now called "Quickblade" and also has new background information and a new weapon as well as skills. He now uses swords with his new weapon, the Hand of the Sun, and new armour called the Crimson Jacket. All his skills are unlocked but don't have any CP added to them. He has the sum total of his CP for you to allocate now. It might be worthwhile to change the way you allocate CP now. Add CP to his Flurry attack and don't Fortify them at level 7. Instead, opt to add 2 to the customization gauge slots. When you reach level 10 for skills (Kyrie will have to be at level 50 for this to occur) you will get another chance to opt for Fortify, and you should agree this time, and that will mean that his chained attacks will be much more powerful than before. Read the descriptions for his other skills and he has the extremely valuable Porta Clausa that nullifies debuffs and makes him invincible for 3 turns as well as the Gift of Life healing skill that revives anyone, even though it doesn't tell you this if you go to use it directly from the battle menu. Aurora is another handy skill since it binds enemy magic preventing them from using spells on you. Bacchitav Caravans is now on the world map at Spring Isle and you could give 20 Green Ore to the chap outside the weapon shop. Check out the shops at Viteau and you'll find some new equipment and weapons for everyone as well as better items for sale. Return to Agi Wharfs and there is a scene with Rhi'a. She is given the [BLACK SHIFT] armour from Felis Rex. Call in on the bounty poster person down the left path and see the new information for everyone. Depending on how much you've used Rhi'a and her current morale (it must be high) you could trigger the next gift now. Just leave Agi and return there to get the [LACED CHEMISE]. and another quip "HMMM, WHAT TO DO?" Leave Agi, and return again for a third scene and the gift of a [FRILLED DRESS]. At this point Rhi'a asks for Felis to make her something special. Leave for the last time and return, and this time Rhi'a has two gifts waiting for her: [MAID'S DRESS] and another one. She gets the quip "I'M AMAZING" and shows off the [MUFFY COSTUME]. Taupy also gets another quip "I'LL DO AS I PLEASE" (Beware if you equip the Muffy Costume to anyone, as it vastly decreases agility, having the Heavyweight bonus.) NOTE that if you are not getting these scenes to trigger, try this: - Equip Rhi'a with two red heart accessories (Cat's Paw, Gothic Dress or Elderwyrm Scale) - Fight some battles with her in the active team. If it still doesn't trigger then fight some more. It can take a while, and you might have to keep her in the team for a long time before getting all these scenes. (It seems that this is also dependent on her having a high enough figure on her bounty poster, and the more battles you fight with her, the higher that amount will be, although it takes a lot of battles to increase it even a little.) ------------------------------------------------------------------------------- | VITEAU 2 SHOPS | -----------------------.-------.----------------------------------------------- | ARSENAL | COST | EQUIP | ATK | ACUR | ELEMENT/BONUS | |----------------------+-------+-------+------+------+------------------------| | Vorpal Sword | 15000 | Kyrie | 105 | 85 | STR +5%/+10% | | Executioner | 12000 | Morte | 76 | 80 | ---------------------- | | Chaosbreaker | 24000 | Morte | 105 | 80 | ---------------------- | | Thousand Tails | 16000 | Agan | 82 | 110 | ---------------------- | | Desert Rose | 22000 | Agan | 95 | 90 | ---------------------- | | Duel Spinner | 18000 | Naja | 90 | 90 | ---------------------- | | Smart Disc | 24000 | Naja | 100 | 90 | ---------------------- | | Double Trigger | 18000 | Rhi'a | 78 | 95 | ---------------------- | | Crimson Bolt | 24000 | Rhi'a | 92 | 90 | ---------------------- | | Kaiser Knuckles | 12000 | Taupy | 68 | 100 | ---------------------- | | Godhand | 20000 | Taupy | 85 | 90 | ---------------------- | |______________________|_______|_______|______|______|________________________| -----------------------.-------.-------.------.------.------.------------------ | ARMORER | COST | EQUIP | DEF | SDEF | EVA | SPECIAL | |----------------------+-------+-------+------+------+------+-----------------| | Silver Vest | 10000 | K/A/N | 80 | 10 | 0 | --------------- | | Superior Vest | 16000 | K/A/N | 100 | 0 | 0 | Lessen Blunt | | Silver Cuirass | 9000 | M/R | 75 | 15 | 10 | --------------- | | Superior Cuirass | 15000 | M/R | 100 | 0 | 0 | Lessen Blade | | Indomitable Garb * | 12000 | K/A/N | 90 | 0 | 30 | Braveheart | | Wedding Dress * | 12000 | M/R | 10 | 60 | 0 | Camouflage | | Purple Amulet | 3000 | All | - | - | - | Nul Venom | | Orange Amulet | 4000 | All | - | - | - | Nul Stun | | White Amulet | 6000 | All | - | - | - | Nul Stone | | Blue Amulet | 3000 | All | - | - | - | Nul Sleep | | Green Amulet | 3000 | All | - | - | - | Nul Addle | | Azure Bangle * | 5000 | MRT -H| - | - | - | Empower Water | | Azure Earrings * | 5000 | KATN-H| - | - | - | Empower Water | |______________________|_______|_______|______|______|________________________| -----------------------.-------.----------------------------------------------- | STORE | COST | EFFECT | |----------------------+-------+----------------------------------------------| | Lesser Remedy | 40 | Restores 30 HP to target | | Remedy | 300 | Restores 100 HP to target | | Greater Remedy | 800 | Restores 300 HP to target | | Smelling Salts | 60 | Cures target of Stun, Addle, and Sleep | | Antidote | 100 | Cures target of Venom | | Draught of Release | 100 | Cures target of Bind | | Draught of Balance | 100 | Cures target of Stone | | Secret Remedy | 400 | Revives target | | Smoke Bomb | 200 | Enable party to flee from battle | | Lesser Tonic * | 400 | Restores 10 SP to target | | Tonic * | 1000 | Restores 50 SP to target | | Greater Tonic * | 2000 | Restores 150 SP to target | | Strength Potion * | 1200 | Increases target's ATK. | | Stoneskin Potion * | 800 | Increases target's DEF | | Swiftness Potion * | 800 | Increases target's AGI | | Renewal Potion * | 1200 | Enable target to regenerate HP | |______________________|_______|______________________________________________| =============================================================================== 33. CREVASSE - (Valley of Dragons) ...................................... *W33 =============================================================================== ------------------------------------------------------------------------------- | ENEMIES: Azuremoon, Aster Wing, Amber Wing, Gaia Elder, Chaos Elder, Echo | | Wing | | DROPS : Water of Life, Broken Horn, Hard Claw, Steel Claw | | ITEMS : Elderwyrm Scale | ------------------------------------------------------------------------------- Sail to Winter Isle and move Kyrie to the Valley of Dragons. Kyrie asks the obvious question: where the hell is this Tower then, and it will be a while before you find it! Walk up to the save point and down the other side of the abandoned village to access the Crevasse, an area with specific dragon type enemies. Before you do that though...while still inside the Ruins at the final area of white on the map, walk to the right and investigate the dragon bones and you'll obtain [ELDERWYRM SCALE] a special red hearted accessory for Rhi'a that empowers defence. Enter the Crevasse from the stairs to the left of area. The wolf type Azuremoon enemies are fast and will increase their speed. If you find that your Flurry attacks miss, then use the Blow attacks instead, or increase accuracy for the first Flurry attack. Alternatively equip accessories with Agility bonus and use skills or items to boost agility. If all else fails, then just keep Taupy in the party as he has the highest agility stat. Save your game before entering the cave at the end of the short path, because... it isn't the Tower of Wind at all! =============================================================================== 34. DEPTHS OF MEMORY .....................................................*W34 =============================================================================== MAP : http://www.gamefaqs.com/portable/ds/file/945983/58830 =============================================================================== ------------------------------------------------------------------------------- | ENEMIES: Deathstalker, Light Animus, Dark Animus, Dark Servant, Nameless | | One, Blackmoon, Darkling, Void Animus | | DROPS : Hard Claw, Yellow Ore, Red Ore, Blue Ore, Mysterious Liquid, | | Broken Horn, Water of Life, Greater Tonic, Tonic, Flabby Hide, | | Soft Hide, Greater Tonic | | ITEMS : None | ------------------------------------------------------------------------------- You've arrived at a secret place called Depths of Memory and are told to retrace your steps... I've made a map for this area because it can be confusing at first, to say the least! Here's how it works if you can't access the map. You arrive at the lower left of a large squared area that has various rooms accessed through portals. Some of these rooms are coloured a deeper purple than the rest and these are all the locations that you've visited during this adventure so far, where the team remembers what happened. The pale mauve rooms are either dead ends or shops, a smithy and an inn. SHOPPING Walk left from the entrance, and the room at the north of the path room is an inn. Walk right from the entrance, and the next room at the north side is an Arsenal. There are some unique weapons for sale here, but they cost an arm and a leg! DON'T buy the Mistelheinn because you can get that at Bacchitav Caravans later for a fifth (yes!) of the cost. The rest of the weapons are not the very best for your team, at least, if you decide to complete the character quests, and you should already have a better weapon for Rhi'a. In other words, there is no need to spend money on any of these weapons. If you really want to, then refresh the inventory to get the best option for Taupy's weapon bonus. The rest don't change. DO NOT buy anything from the store as all the prices are five times the normal cost. Unfortunately, the selling prices are not inflated, and you'll only get the usual amount based on half the normal buying price. The same caution applies to the armorer, although you might be tempted by the Speed Shoes, Sonic Heels and the two regeneration items. Given that you can get the agility boosting stuff from enemy drops (and probably already have both), and you'll find a Queen's Perfume and King's Prestige during a revisit for a quest, these are not that tempting. However, if you've got money to burn then, feel free, because there won't be much more to spend it on! The rest of the shops are situated at the north side of the top corridor and can be identified by the egg like thing inside the room just like the inn and aresenal. The Armorer is in the first room, the General Store is second, and the Smithy is third. -----------------------.--------.---------------------------------------------- | ARSENAL | COST | EQUIP | ATK | ACUR | ELEMENT/BONUS | |----------------------+--------+-------+------+------+-----------------------| | Mistilteinn | 150000 | Kyrie | 5 | 60 | Inc. SATK by SP | | Guardian Whip | 100000 | Agan | 90 | 85 | VIT +7 | | Silver Moon | 100000 | Naja | 115 | 110 | --------------------- | | Black Barrel | 140000 | Rhi'a | 105 | 200 | --------------------- | | Gods and Demons | 150000 | Taupy | 110 | 110 | AGI +5%/10%/15% | |______________________|________|_______|______|______|_______________________| -----------------------.-------.-------.------.------.------.------------------ | ARMORER | COST | EQUIP | DEF | SDEF | EVA | SPECIAL | |----------------------.-------.-------.------.------.------.-----------------| | Crimson Bangle | 25000 | MRT -H| - | - | - | Empower Fire | | Azure Bangle | 25000 | MRT -H| - | - | - | Empower Water | | Jade Bangle | 25000 | MRT -H| - | - | - | Empower Air | | Golden Bangle | 25000 | RTM -H| - | - | - | Empower Earth | | Crimson Earrings | 25000 | KTAN-H| - | - | - | Empower Fire | | Azure Earrings | 25000 | KTAN-H| - | - | - | Empower Water | | Jade Earrings | 25000 | KTAN-H| - | - | - | Empower Air | | Golden Earrings | 25000 | KTAN-H| - | - | - | Empower Earth | | Silver Amulet | 50000 | All | - | - | - | Nul Doom | | Gold Amulet |100000 | All | - | - | - | Nul Debuffs 1 | | Speed Shoes |100000 | TRM -H| - | - | - | Empower AGI | | King's Prestige |100000 | TRM -H| - | - | - | Regen | | Sonic Heels |100000 | KTAN-H| - | - | - | Empower AGI | | Queen's Perfume |100000 | KTAN-H| - | - | - | Regen | |______________________|_______|_______|______|______|________________________| -----------------------.-------.----------------------------------------------- | STORE | COST | EFFECT | |----------------------+-------+----------------------------------------------| | Lesser Remedy | 200 | Restores 30 HP to target | | Remedy | 1500 | Restores 100 HP to target | | Water of Health | 1000 | Slightly restores party's HP | | Lesser Tonic | 2000 | Restores 10 SP to target | | Tonic | 5000 | Restores 50 SP to target | | Panacea | 5000 | Cures target of all debuffs | | Secret Remedy | 2000 | Revives target | | Book of Arms | 50000 | Resets target's attack customization | | Book of Mind | 50000 | Resets target's skill cutomization | | Tome of Knowledge | 5000 | Increases target's CP by 10 | |______________________|_______|______________________________________________| SMITHY EXPLANATION! Now we've got the shopping out of the way, it's time to explore. Just to test things out first: if you enter the first room to the right of the entrance, the team is back inside the Azure Tower, and, although you can explore, there's no point doing that. Turn around and leave and you'll be back outside the room in the Depths of Memory. Check the portal again and Kyrie will tell you that this is the Azure Tower. He'll do this for every location and remind you what happened there. Every time you enter one of these special rooms all you need to do is leave it again, and you'll see a happy note above Kyrie's head signifying you're on the right track. If you go back to the Azure Tower room and enter it again, then that's the wrong one, and you'll be sent back to the entrance. That will happen any time you enter the wrong room and you have to start again from scratch. Every room that isn't a service (the inn, or shops) and that is shown with the lighter colour will send you back to the start. (You can enter the shops and inn freely and at any time.) Every location room that you enter in the wrong order will also send you back to the start. You must enter each location in the order of the latest one first, retracing your steps to the start of the game, at Barni, and they are dotted around the place entailing a lot of walking back and forth. There's no short cut, and that's the only way to complete this place. Remember everything! There are twelve locations to visit, and some of them will end with an extra scene for a character, indicating the location for a special quest. When you've finished, you'll be transported to the centre of the dungeon where a new warp will appear that leads to the boss. There's also a healing place nearby. ROUTE 01. Tower of Light: first room, east side of the rightmost path. 02. Lyse: middle room, south side of upper path 03. Valley of Dragons: first room, north side, second lower path. (There is an extra scene here with Rhi'a, which alerts you to her quest)) 04. Tower of Earth: bottom room, west side, leftmost path. (Back up around the corner from 3.) 05. Mechto: top room, west side of rightmost path. (Extra scene with Naja.) 06. Azure Tower: room to the right of the entrance, south side, lower path. 07. Caravan: top room at the west side, leftmost path. (Extra scene with Agan.) 08. Viteau: single room at the west side of the inner left path. (It's a long walk down the left path and following the route all the way until just one room away from the healing point. Take the opportunity to heal up if needed. (Extra scene with Taupy.) 09. Academy of Galoa: top room at the east side of the inner right path. (Walk up from Viteau and go right to find it.) 10. Agi Wharfs: lower room at the west side of the far right path. (It's actually the room that can be seen directly below Galoa, but the entrance is reached from the outer path: walk down from Galoa and keep going all the way back to the outer path.) 11. Zetska Manor: middle room at the west side of the far left path. 12. Barni: second room at the north side of the lower inner path. (Walk down, and right, from 11.) (Extra scene with Kyrie and he produces a new quip: "I'M THROUGH DOUBTING!") After leaving Barni you'll be at the centre of the map and facing a green portal. Go back to the healing point and heal, save, check up on equipment, CP and quips, and decide on the team you want to use for the boss battle. Who you use for this battle is partly dependent on who has the highest levels and the most attacks unlocked. But it doesn't matter too much given that you have Kyrie leading the team! However, Taupy is good simply for his high agility, and Rhi'a for her general awesomeness and Life Skills. Equip Orange Amulets to prevent stun, and Sonic Heels or Elderwyrm Scale on Rhi'a to boost agility and defence. Agan could have Sand King's Turban and Speed Shoes, and has his Fleeting Wind skill to boost agility and Wall of Stone to boost defence. Morte won't be that useful for her skills, although Naja is fast and has Desperate Cry which raises agility and morale. Enter the portal when you're ready, and, after meeting Noctua Rex, Kyrie gets another quip: "YOU CAN'T STOP US." Too right! o-----------------------------------------o | B O S S - N O C T U A R E X | o-----------------------------------------o | Reward: Book of Mind | | Gold : ?? | o-----------------------------------------o Although he starts on the ground, Noctua soon flies up into the air, if he manages to do a Toss attack that sends a character high. He will use Speed Boost to make him faster and much harder to hit. His Dark Memories skill will hurt everyone for around 100 HP which is a lot compared to other bosses. Use a regeneration skill, such as Rhi'a's Alluring Voice, and then use Herculean Potions on everyone, or at least a couple of people. (Use the skills first and the item as the final command since it ends the turn.) If you're using Taupy, and he manages to go first with his Flurry, then, don't use his special attack, but instead go to Life Skills and activate Trump Card which has the same effect as Herculean Potions except it's on everyone. Nightmare is another all party attack, though it won't damage for much, it can cause sleep and stun, and Evil Eye will hurt one for well over 300 HP. Use Rhia's Debuff ward Life Skill, Crystal Voice to prevent the bad status effects OR rely on Orange Amulets. With defence boosted it's harder for Noctua to toss up anyone and he's likely to stay on the ground. Even if he manages to fly, with Kyrie's Air Blow Vengeance Break attack you can knock Noctua back to earth, temporarily knocking him out, and then use Flurry attacks and kill him with a couple of those. After the battle the team will be inside the original destination, the Tower of Wind. =============================================================================== 35. TOWER OF WIND ....................................................... *W35 =============================================================================== MAP: http://www.gamefaqs.com/portable/ds/file/945983/59154 =============================================================================== ------------------------------------------------------------------------------- | ENEMIES: Yellowshell, Amber Wing, Blueclaw, Green Anima, Tempest Avis, | | Emerald Guard | | DROPS : Steel Claw, Hard Claw, Greater Elixir, Green Ore. Jade Earrings | | ITEMS : Force Edge, Ancient Ring | ------------------------------------------------------------------------------- The claw enemies will increase their defence when attacked and it might be better to use blow attacks on these if you're not doing much damage with Flurry attacks. Other enemies will inflict poison, stun, addle and KO and use mostly wind and lightning attacks. Even with high accuracy it can be tough to hit the airborne enemies and you might be best with agility boosting accessories as well. Make sure your Air Blow and Flurry attacks are levelled up and add CP to accuracy. You'll need all this for the boss so it won't be wasted! Both the Green Anima and Tempest Avis drop Green Ore, so you can now find enough to "buy" that weapon for Morte when you get a chance to return to Bacchitav. FLOOR 1 This place has various switches that must be turned to green in order to stop the icy wind blowing. The wind prevents you from walking as it blows across the circling paths. It's fairly obvious where you can't go and where you can!. Start by walking straight ahead and right to where you see a purple spot on the map. Turn this switch green and it blocks ones of the holes where the wind is blowing: you'll be shown where for this first time. However, all switches are for blocking the holes on the same floor, although you have to make your way up and down three floors to reach all the switches. Walk up the outer edge of the Floor 1 and turn left and up, to find the next purple spot. Turn this switch to green and that blocks the next wind hole further up the outer circle. Carry on along the outer path and there's a third purple spot at the far end, and a red switch to make green. This turns off the wind blast on the next path, and that means that you can walk around the inner path. Walk a short way back to a junction, and follow the inner path down and to the left to reach the fourth purple spot below the centre of the floor. That's taken care of all the winds that prevented you from reaching the middle of this floor, although the one at the far left will remain. (It stop you from taking a shortcut to the top floor and won't be disabled until a later visit.) Go all the way around the inner circle, heading right and up and around, to reach the inner staircase. FLOOR 2 There is only one switch on this floor so let's take care of it first. Walk down to the outer edge of the circle and all the way up to the right, following the outer path, until you reach another purple spot and a red switch to turn green. On the way back take the short path to the left and go up the inner path to find a treasure chest with a [FORCE EDGE] weapon for Naja. Return to the outer circle and go all the way left (past some stairs) to open a treasure chest with [ANCIENT RING]. Return to that staircase in the middle of the outer circle, and they take you up to Floor 3. FLOOR 3 On Floor 3 check out the ice pillar near the stairs and push it down to Floor 2. (It makes a bridge on Floor 2, but there's something else to do first.) Walk up the outer circle to the upper middle end and press the switch to change it to green. (This blocks the wind that otherwise prevents you from reaching the second ice pillar.) FLOOR 2 AND 3 - BRIDGES, PILLARS AND SWITCHES Walk back to the stairs and return to Floor 2, and there's now a bridge across the path just to the left of the stairs. Cross it, and go up the stairs at the other side of the bridge which take you back to Floor 3. Go up the path, and you can reach another ice pillar. (You'll see a larger platform to your left with lots of icy wind blowing across it.) Push this pillar down and retrace you steps around this inner path heading past the stairs and around to the right. Press the two red switches nearby to make them green. (The left switch blocks one of the holes on the large platform and the right one stops the wind just above the switch, where you can see some more stairs.) Go back to the stairs down at the lower left of the floor, and return to Floor 2. Walk up the long inner path and you'll find a new bridge. Walk past it to find some more stairs up to Floor 3 and a short path with another red switch. Make this green to stop up another wind hole at the large platform, and return to Floor 2. Cross over the bridge you just passed, and this takes you onto a single path, with stairs at the right that take you back up to Floor 3. You're now at the outer edge again and there's a third pillar to push down. Do that, and return to Floor 2. Walk a few steps back up the path on Floor 2 and you'll find the third bridge. Cross this to the outer edge and walk left. There are some stairs just to left of the bridge that take you to the upper middle of Floor 3. Go right and operate the red switch and that blocks the last hole on the platform on Floor 2. Return back down the stairs to Floor 2. UP TO FLOOR 4 Now, walk all the way left along the upper perimeter path to find another set of stairs up to Floor 3. You'll be at the large area that had three wind holes and these are now all blocked up. Walk safely across, and take the stairs up to Floor 4 There are some inactive warp points and more red switches here, but you cannot reach them now: this is somewhere to return later for Rhi'a's personal quest. Heal and save at the healing point and walk up the steps to trigger the boss battle. BOSS PREPARATION Who you use for this battle very much depends on who has the highest levels for Air attacks, and the highest morale. With the exception of Morte, whose Life Skills aren't very useful, you can win with any other team provided you make the best use of these skills, and assuming you have the best weapons available for them all. In fact, Naja is good in this battle, as he can boost attack for everyone, and Agan isn't bad, since he can boost agility. Rhia's is good for her Crystal Voice to ward off debuffs and Alluring Voice will cure any ill effects.as well as regenerating HP. Naja also has a heal and revive skill, and War Cry boosts attack for everyone. Taupy might be your best bet for his high agility and all stats boost Trump Card skill, but, to be honest, getting Taupy to trigger his special skill is nearly impossible, unless he has three BP to start with (and that's going to be unlikely) so it's not something to rely on. Consider equipping Purple Amulets to protect from poison, though it's not essential. Sleep is more dangerous and there isn't an accessory to shield you from that. Equip Sonic Heels or Speed Shoes instead and that will give you an edge in this battle. Even with boosted Agility it's likely that Jade will get the first turn. The important thing is to raise levels of Air attacks as high as possible, not forgetting to level up accuracy. o-----------------------------------------o | B O S S - J A D E Z E P H Y R | o-----------------------------------------o | Reward: None | | Gold : 52,001/23.999 | o-----------------------------------------o As you might expect after all those airborne enemies here, this is another one and you'll need high level air attacks. One of its attacks is Lulling Zephyr and that can send everyone to sleep, so a good start is to use a skill that protects from status effects. It also casts a protective wind that increases its defence. Battle Boost II followed by Ill Wind can bind and inflict poison as well as reducing HP to 1 for someone (though that was without boosted defense.) An unboosted Ill Wind can hurt everyone for a small amount of damage as well as the chance of these bad status effects. Porta Clausa with Kyrie will cure debuffs and protect, but it didn't seem to prevent poison. Use Fleeting Wind with Agan to boost everyone's agility and Fall Back to increase his defence at least, or Naja's War Cry to increase attack. Taupy, Kyrie or Naja can heal and revive anyone that gets hit with Ill Wind or worse! With all that in place Netherworld, an attack on one, won't hurt at all. If you have good accuracy for air attacks and high morale for everyone you can trigger the special attacks even if you don't do much damage! But while the wind shield is in place don't bother to attack with specials, just keep hitting him and boosting everyone If you manage to get Kyrie's gauge up to 6 then you can use his special Life Skill which hastes everyone. After hitting for quite a while with no effect at all, suddenly your attacks will start to do some damage, not a lot, but it's encouraging at least! Then, after another few turns of this the shield will disappear. It will return after a little while, but in a weakened form and it disappears again quickly. If you get a special with Kyrie, use Haste again (beware, it costs 75 SP, but you should have plenty) and Jade won't get a turn while you pummel him to death. Another strategy is simply to rely on boosted agility or attack, and you can damage Jade even with the barrier up, and that means that it disappears quite quickly. (It seems not only to be dependent on the number attacks you do, but maybe how much damage you can inflict.) Once again, the amount of gold was half as much for faster repeat battles (when testing out different teams) so maybe don't be too quick to end it if you want to get more gold! I've still not obtained an item drop despite a few tries. One other thing is that each time I fought him (with varied teams and stats and equipment) he reacted differently. Sometimes the shield wasn't very effective at all, other times it was, sometimes he used Battle Boost a lot, other times he didn't. DONE AND DONE After the battle the team get orders from the sky to speak to Lacertus Rex again, (that's the weird one in the Clockwork Manor at Galoa) and the ship will sail there directly. You are not permitted to go anywhere else at this point, so just do as you're told. =============================================================================== 36. GALOA - CLOCKWORK MANOR ............................................. *W36 =============================================================================== ------------------------------------------------------------------------------- | ENEMIES: Rearguard, Vanguard, Augment, Truth Seeker, Proto 1, Proto IV, | | Proto III, Prototype Zero | | DROPS : Cluster Bomb, Greater Tonic, Rare Metal Armor, Frag Grenade | | ITEMS: Danger Sensor, Craftsman's Ring, Lever Shaft, Duck Season. | ------------------------------------------------------------------------------- Take the chance to check out the bounty posters again from the person standing to the right of the library entrance. Kyrie is now The Destroyer, Naja, Commityee Traitor, Agan, Lions Outcast, and the rest the same as before: Morte, The Baneblade, Rhi'a, Ebon Gunmaiden and Taupy, Bloodied Warrior. You can read the updated information from the Menu/Background. There isn't an inn at Galoa, so check everyone's health before entering the Clockwork Manor, which is found at the end of the road turning left from the library. There are more enemies inside the Manor on this visit and the encounter rate is very much higher. Prototype Zero drops the Rare Metal Amror and has very high HP for an ordinary enemy. If you get ambushed and there's a Truth Seeker in the enemy group they can boost all enemies defense and your physical attacks won't hurt them at all. Use Blood Skills (Naja's Cleansing Cry will remove enemy boosts) and special attacks instead, or the Cluster Bombs that target all enemies. The Truth Seekers use ice and thunder magic on all that might send you to sleep, and the other enemies use a cannon I or II attack on everyone that hurts for 50 HP or 100 HP. Keep an eye on everyone's health while in here. Walk straight up to the 12th hour room where you can reset the clock hands to the 6th hour using the top lever, and you'll find that the right hand lever is missing. Guess that's the one you've got to find. Walk left into the only other accessible room: The 11th Hour, and there are two levers in here. The left one is red and will send the clock hand back by two hours, which means that the hour hand will have moved back to 4, giving you access to the 4th hour room, although there is nothing to find there. The blue lever advances the clock by three, meaning that the hour hand will move forwards by three hours, giving you access to the 9th hour room, which is also empty. The idea is to manipulate the hour hand using the levers in the 11th Hour room to find some treasure, and the lever. This is required so you can access the 1st Hour room and find Lacertus Rex, as well as the third treasure chest. There are various ways to accomplish this, but this is pretty straightforward. 1. 7th hour room From the default position of 6 o'clock, move the blue lever once, so the hand is at the 9th hour, and then move the red lever changing the hand to the 7th hour. Leave the 11th hour room and now you can walk down to the 7th Hour room and take the [DANGER SENSOR] from the treasure chest here. 2. 5th Hour Room Return to the 11th Hour room and use the red lever once more. This opens the way to the 5th Hour where you'll find another treasure chest with the [CRAFTSMAN'S RING]. (If you're starting from the default position, it's blue lever once, red lever twice.) 3. 8th Hour Room From the default position (reset the lever in the 12 Hour room), return to the 11th Hour room again, and use the blue lever twice, and then the red lever twice. That moves the hand to the 8th hour. Enter this room to find a blue item on the floor: it's the [LEVER SHAFT] you need. 4. 2nd Hour Room After finding the lever reset the clock, enter the 11th Hour Room and move the blue lever twice, making the hour hand at the 12th hour. Return to the 12th Hour room and insert the lever shaft in the hole at the right and then agree to use the lever. That advances the clock's minute hand by five minutes. Use the lever again and you can now access the 2nd Hour room for the third treasure chest containing [DUCK SEASON]. 5. 1st Hour Room Reset the clock again at the 12th Hour room and use the green lever once, and now you can walk through into the 1st Hour room with a healing point. Eventually... he's a chatty guy... you get to kill Lacertus Rex. o-----------------------------------------o | B O S S - L A C E R T U S R E X | o-----------------------------------------o | Reward: Cube of Destruction | | Gold : 48, 243/24,121 | o-----------------------------------------o He's a bit like those clockwork enemies, with strong defence and a Cannon II and III attack on everyone inflicting 50 or 100 HP damage. His physical toss attack can inflict Delay so any skill or item that boosts agility would be good. His Ray III attack can hurt one for a lot, and if he does Battle Boost and gets in a special attack as well, that can damage everyone quite a bit. (Although you will probably have defeated him before he pulls that trick.) Boost attack to make sure you do sufficient damage to him and overcome his Defiance skill. Either Taupy's Trump Card (special Life Skill that boosts agility, defence and attack) or Naja's Wild Cry Life Skill will give you a very cheap win using chained Flurry attacks. In fact Naja finished him off in two rounds, so really there's not much of a challenge at all. Use other characters instead if you want to make this a bit more difficult and a longer battle, to gain more gold. After the battle Naja gets another quip: "ARE YOU EVEN TRYING?" and Kyrie finds a clue that mentions the Primal Cataract, apparently a river of sand in the centre of the world, and the "Ark" that no-one knows anything about at all. You're back on the world map with a new destination: the Primal Cataract. ---------------------------------- CHARACTER QUESTS - OPTIONAL EXTRA! ---------------------------------- You can go directly to the Primal Cataract if you just want to finish the game, but now you have full control of the ship and can check on the character quests and revisit everywhere. Also, some of the shops have upgraded their stock, and the outside areas have some new enemies (with new items to collect) and more treasure chests to raid. See Section V for the details of these quests. ------------- GALOA LIBRARY ------------- Revisit the Academy of Galoa Library and the person at the left, who was blocking access to the back of the room, has moved. Walk to the shelves and you'll find a [TOME OF SECRETS] in the lower corner. Go up towards the treasure chest and keep checking the shelves (just to the right of where the floor shows the point of the pink carpet) and you'll find [TOME OF KNOWLEDGE x5]. Open the chest for a [GOLD AMULET]. Walk right to find a [SAGE'S RING] in the second chest. Check corner of the bookshelf just below the second chest to find a [BOOK OF ARMS], and there's a [BOOK OF MIND] a bit further down. You can enter the library offices but there doesn't seem to be anything there. Many thanks to Sulley3 who discovered this nice secret. =============================================================================== 37. PEDLAR AREA REVISITS (Optional) ..................................... *W37 SPHIR MEADOWS/TANNER PLATEAU/GARRAGIS WASTES/ALBION GREENWOOD =============================================================================== You might have already noticed that enemies have changed in these areas, and that treasure chests refill. Here's a quick rundown of what you can find now, though note that the contents of the treasure chests vary somewhat. 1. SPHIR MEADOWS (Spring Isle) ------------------------------------------------------------------------------- | ENEMIES: Bladefly, Tainted Mote, Arbor Millenium, Banefly, Poison Toad, | | Steppenwolf | | DROPS : Soft Hide, Lesser Remedy, Flabby Hide, Light Feather, Blue Ore, | | Hard Claw, Drop of Wonder, Antidote | | ITEMS : Blue Ore x2, Tome of Secrets x2, Lesser Tonic x5, Water of Life x2 | ------------------------------------------------------------------------------- 1. (BLUE ORE x2) down the path to the left 2. [WATER OF LIFE x2] lower left of the area 3. [LESSER TONIC x5] short path at the left 4. [TOME OF SECRETS x2) short path at top right 2. TANNER PLATEAU (Autumn Isle) ------------------------------------------------------------------------------- | ENEMIES: Bounty Hunter, Arbor Petrosus, Rottail, Vagabond, Chaos Avis | | Madhusk, Gale Beast, Black Ox, Vagabond, Desert Wolf, Rottail | | Slumber Avis, Black Ox | | DROPS : Defiance Kenpogi, Gaia Knuckles, Drop of Wonder, Ragged Feather. | | Yellow Ore, Hard Claw, Remedy, Secret Remedy, Metal Jacket, | | Steel Shell, Antidote, Windstone, Twisted Horn, Cragblade, | | Earthstone Shard, Lesser Remedy, Secret Remedy, Metal Jacket, | | Broken Horn | | ITEMS : Lesser Tonic x5, Tome of Mastery x1, Lesser Remedy x10, Earthstone | | Shard x4 | ------------------------------------------------------------------------------- 1. [LESSER TONIC x5] lower left corner 2. [TOME OF MASTERY x1] end of path at top left 3. [LESSER REMEDY x10] end upper right path (to right of exit) 4. [EARTHSTONE SHARD x4] far right path 3. GARRAGIS WASTES (Winter Isle) ------------------------------------------------------------------------------- | ENEMIES: Rime Avis, Bounty Hunter [Male], Frostfly, Bloodhorn, Steelshell | | Bounty Hunter [Female], Azuremoon, Rim Mercenary | | DROPS : Lesser Remedy, Hard Claw, Light Feather, Danger Sensor, Broken Horn| | Tome of Knowledge, Mysterious Crystal, Hexor's Wig, Water of Life. | | ITEMS : Water of Health x1/x4, Greater Tonic x1/Tonic x3, Tome of Secrets | | x2, Windstone Shard x4 | ------------------------------------------------------------------------------- 1. [WINDSTONE SHARD x4] at the far right. 2. [TOME OF SECRETS x2] at the far left. 3. {GREATER TONIC/TONIC x3] in the short side path. 4. [WATER OF HEALTH x1/x4] at the corner of the path 4. ALBION GREENWOOD (Summer Isle) ------------------------------------------------------------------------------- | ENEMIES: Moltenhusk, Hellfire Avis, Bloodtail, Fen Sucker, Firesand Sucker | | Hellfire Toad, Whitemoon | | DROPS : Steel Shell, Firestone, Steel Claw, Ragged Feather, Soft Hide, | | Greater Remedy, Red Ore, Remedy, Antidote, Drop of Wonder | | Flabby Hide, Broken Horn, Miracle Remedy, Firestone, | | ITEMS : Lesser Remedy x 10, Lesser Tonic x5, Red Ore x2 | | Tome of Knowledge x4 | ------------------------------------------------------------------------------- 1. [LESSER REMEDY x10] (left of lower area) 2. [LESSER TONIC x5] (path from crossroads) 3. [RED ORE x2] (other path from crossroads) 4. [TOME OF KNOWLEDGE x4] (top right path) =============================================================================== 38. PRIMAL CATARACT ..................................................... *W38 =============================================================================== MAP: http://www.gamefaqs.com/portable/ds/file/945983/58860 =============================================================================== ------------------------------------------------------------------------------- | ENEMIES: Rex Replicant | | DROPS : Book of Arms, Book of Mind, Flabby Hide, Steel Claw, Ragged Feather| | Twisted Horn | | ITEMS : Herculean Ring, Platinum Amulet, Warrior Ring | ------------------------------------------------------------------------------- Select this location in the centre of the world map and the ship will take you there. You'll be inside a cavern with red pathways and there's a white portal at the south that deposits you back on the world map. Walk forwards and there is a forced battle with Porcus Rex, however he's now called Rex Replicant, and doesn't have the 'feel' of a Beastlord. All the enemies in this dungeon are replicas of Beastlords and pretty simple to defeat with boosted and chained Flurry attacks. They all drop either a Book of Mind or Book of Arms, and might drop the item they gave in the main game. The plethora of these books gives you the option to play around with your customisation. Since everyone is likely to be well over level 50 by now, especially if you've completed the character quests, you can opt to chain Flurry attacks at level 10 instead of level 7, giving everyone even more powerful attacks. o--------------------------------------------o | B A T T L E - R E X R E P L I C A N T | o--------------------------------------------o | Reward: Book of Arms | | Gold : 619 | o--------------------------------------------o A brief explanation of how this area works, and it's really simple to navigate once you get it, (or just look at the map I made on GameFAQs!) Each area is colour coded and you start off in Red Dawn. An orange coloured warp at the top right takes you to the next area: Orange Heart. After that, find a yellow warp to take you to Yellow Genesis, a green one to go the Green Harmony, and a blue one to take you to Blue Wisdom. Then, use an indigo warp to go to Indigo Bonds, and from here take the only violet warp to the final area: Violet Dusk, where there is a healing point and the boss of the place. It's slightly more complicated by the fact that there are three treasure chests to find via a bit of backtracking to a previous area, and that each area has additional warps that will return you to the area of the same colour. Nearly all red coloured warps take you back to the grey circle at the start of Red Dawn so it's easy enough to leave here at any point. Here's a more detailed account of the route: 1. Red Dawn Take the top right orange warp. 2. Orange Heart Walk all the way around the perimeter to the yellow warp at the lower left. 3. Yellow Genesis Walk up to the top of the map and take the red warp at the far left. This returns you to the separate area of Red Dawn and you can open the treasure chest for the [HERCULEAN RING]. Take the yellow warp back to Yellow Genesis and this deposits you at the start again. Walk back up and enter the green warp to the next floor. 4. Green Harmony Follow the path around to the blue warp. 5. Blue Wisdom This star shaped area has a green warp at the middle left and take this back to Green Harmony to get the treasure [PLATINUM AMULET]. Return and take the dark blue warp at the left of the starting point. 6. Indigo Bonds This floor has lots of warps to avoid taking, but you can walk over them so long as you don't click on them. Walk up to the top of the area and take the north most pale blue warp back to Blue Wisdom for the third treasure chest with [WARRIOR'S RING]. Return to Indigo and find the top left purple warp. Take this to Violet Dusk, the final area. 7. Violet Dusk Save your game and heal up before meeting the boss. Yes, it's him again and he's still in lecture mode. Rhi'a gets another quip, perhaps as a reward for listening to his long speech: "YOU'RE AN UNCONSCIONABLE MONSTER". Make sure whoever you use for this battle has all their defensive quips equipped and this will help quite a bit if they trigger, which is most likely. This defense boost cannot be removed by Lacertus debuff spell and the same applies for Rhi'a if she is equipped with the Elderwyrm Scale, and Agan with the Sand King's Turban. Check out levels for your Flurry attacks and use the Book of Arms to clear your CP and start over, so you can chain your Flurry attacks at level 10 instead of level 7. o-----------------------------------------o | B O S S - L A C E R T U S R E X | o-----------------------------------------o | Reward: Cube of Destruction | | Gold : 33,502 | o-----------------------------------------o He will raise a shield to protect himself from attack, use the defiance skill and hit aomeone up in the air, after which he's likely to do his special attack. Jade Zephyr is a powerful magic attack on everyone that can do a range of damage, at its worst removing all but 1 HP from everyone and inflict poison. and bind. This is the real danger if he still has another attack after using that, as it's likely to kill everyone. Golden Earth inflicts Delay and Azure Sea will remove your boosts, although the damage is slight from these attacks. He can boost his speed, attack and defense as well as doing Battle Boost II. Divine Arsenal is a powerful attack on one that can inflict around 400 HP damage. It's crucial to keep everyone well defended as well as boosting attack to break through his shields with your chained Flurries. Use Kyrie's Revelation special Life Skill to boost your speed and keep everyone at full health whenever you get a chance to heal. How you play this battle depends on who you include in the team, but Rhi'a is especially useful for her Life Skills (regeneration can save your life) and Taupy for his Trump Card. The others, especially Naja, have some handy skills too if you prefer them. Ideally everyone should have high morale with 3 BP, so they can easily use skills and attacks on one turn. Keep everyone in full health and remember that items are also good for healing and boosting so long as you only select them at the end of a turn. After the battle you'll automatically enter the warp point and be transported to The Ark, the home of the Creator. No kidding! You can leave here at any time, using the arrival warp back to Violet Dusk (which is a good idea anyway to heal up after the boss battle) and just take a red warp back out of Indigo Bonds and then, walk down and out of the Primal Cataract. You'll have to walk through the coloured areas again to return to Block 4. =============================================================================== 39. BLOCK 4 ............................................................. *W39 =============================================================================== MAP: http://www.gamefaqs.com/portable/ds/file/945983/58859 =============================================================================== ------------------------------------------------------------------------------- | ENEMIES: Rubrum, Oculus, Narus, Viride, Flagellum, Gladius, Auris, Aureus, | | Unus, Atrum, Marcus | | DROPS : Rare Metal Armor, Miracle Remedy, Herculean Potion, Cluster Bomb | | Water of Rebirth, Swiftness Potion, Stoneskin Potion, Greater | | Elixir, Water of Life, Strength Potion | | ITEMS : None | ------------------------------------------------------------------------------- Check out the map for a much quicker walkthrough of what to do and where to find everything! ---------------------------- Block 4 - Unlocking the Door ---------------------------- Enemies here are either ground based mechanical types or groups of flying mechanical monsters that usually appear in threes. These can drop the Herculean Potion and the Unus drops the Rare Metal Armor, though you won't need this if you've obtained everyone's best armour already. Watch out if you get ambushed as some enemies have a powerful cannon attack on everyone. You cannot flee from battles in here. By the way if you use the wrong switch the whole thing is reset and you'll have to start again from the green switch. The alarm is set off and you have to fight a larger group of enemies, both airborne and ground based. However, if you're trying to raise levels this is a really good way to go about it! You're guaranteed a battle and some excellent drops if you have the Cat's Paw equipped. The group seems to always be 2 Unus, a Viride and Rubrum. Walk forwards from the arrival warp and you'll find yourself on a small green coloured platform. The first time I played I just pressed the switch here and then got totally stuck having forgotten to turn the camera... Yeah, that's all you need to do to find your way around here and you'll see that you can walk up either side of the platform to access that rest of Block 4. There are 4 more of these platforms each one colour coded with a switch to match a part of the lock on the main door at the north of the area. You must turn them off in the correct order to release the lock. The next one is purple/pink and at the top right corner. Walk all the way to the right until you reach the orange platform, and then walk up and left to find it. Disengage the purple part of the lock and then walk back down to the room with the orange platform and head all the way left, starting from the path below the platform as there is a block in the way of the higher path. Go all the way to the left side of the area and you'll find the yellow platform. Disengage the lock and then walk all the way back to the lower right and turn up just before you reach the orange platform. Walk left and turn up again at the next junction. (You're at the middle of Block 4 now and if you walk straight ahead you'll find the still locked door.) Turn to the left and disengage the lock on the blue platform at the upper left corner. Finally, retrace your steps back to the orange platform in the lower right corner and that completes the sequence. Walk back taking the route to the blue platform and this time go up through the opening in the middle of the north wall and through the unlocked door in the Key Block. ------------------- Unlocking the Warp ------------------- You're now in Block 8 and there are no enemies and nothing to find in this room, so just keep going and enter the warp that takes you to Block 15. There's another warp that takes you to a room with three open warps and one in the middle that is blocked. (That's the one that leads to the boss, and we've got to find a way to unblock it.) There are more enemies to fight but you can flee battles now if you wish and the encounter rate is much lower. i) Rectangular Modules First of all enter the top warp to Block 23, and walk around a square pathway to reach a room with a console. After a short scene check the console and it seems you have to find 4 rectangular objects to fit in the panel, and these are all found in Block 4. Okay, that's the task, to return to Block 4 and search out 4 identification modules. This is quite neat really because the each one is located at the corner of a rectangle. (You can see it more easily if you look at the map on GameFAQs.) Starting from the Key Block entrance back to Block 4 turn left and check the top row of pink coffin/modules/pods whatever they are, and the second one is glowing a deeper red than the rest and showing a tiny sparkle of light. You'll obtain [RECTANGULAR MODULE 1]. Walk right and you'll find [RECTANGULAR MODULE 2] at the second pink pod thing, again on the top row. Walk back to the central path below the Key Block and then right and down and left towards the green platform. [RECTANGULAR MODULE 4] is found in the lower row second to the right from the green platform and [RECTANGULAR MODULE 3] is in the second pod on the lower row to the left of the green platform. After retrieving all four, walk all the way back to Block 23 and insert them in the console. This disengages the diamond lock which is accessed from the warp at the right of the four warps area. ii.) Diamond Modules If you enter the right warp you'll find that the door to the diamond console is now open, but you don't need to do that, simply return to Block 4 and the diamond modules are available for you to pick up. Starting from the Key Block door, the first one is the first of the left row of pods and you'll obtain [DIAMOND MODULE 1]. The other three are found at the points that make a diamond shape, so walk down and right and turn down at the first junction where there are three pods in two rows. You'll find [DIAMOND MODULE 4] in the last pod of the left row. Carry on left and back to the green platform. Go down from here heading to the warp and the next module, [DIAMOND MODULE 2], is the second pod down on the left row. Return to the green platform and walk left to find a double row of three pods. [DIAMOND MODULE 3] is in the lower pod at the left row. Return to the Key Block and back to the four warps room. Enter the right hand warp to the Block 42 and check the console. You will now unlock the triangular lock which opens the console room in Block 16. iii.) Triangular Modules Return to Block 4 again, and now you can find three more modules, placed at the points of a triangular shape. From the door to the Key Block room go left along the path past the blue platform. You'll find [TRIANGULAR MODULE 1] in the top right pod of the two rows of three. (It also shows a green headstone thing.) Make your way back towards the upper right corner of the area, above the orange platform. [TRIANGULAR MODULE 2] is found in the top right pod of the two rows of three. Lastly, walk back to the green platform and down towards the warp. [TRIANGULAR MODULE 3] is found in the fourth pod of the right hand row. After obtaining all these you might want to take the warp out and return to the healing point at Violet Dusk, or even exit the whole area if there's anything left you still want to do. Return to the Key Block and make your way back to the warps and this time take the left one to Block 16. Place the modules in the console and return to Block 15 warp area where you'll find that the fourth warp is now accessible. ---------- Core Block ---------- Enter the central warp and this takes you to the Core Block. Walk up and make use of the healing point and check out your customization, quips and equipment. You can use whoever you prefer for the final battle but ideally choose those with high morale, the highest levels and the best attack. Most people will want to use Taupy for his Trump Card skill and high agility, but his lack of red hearted accessories mean he's at a bit of a disadvantage, and I prefer Rhi'a and Naja, although you can win with any team, and your levels are likely to be at around 60-70. o-----------------------------------------o | B O S S - T H E C R E A T O R | o-----------------------------------------o | Reward: None | | Gold : None | o-----------------------------------------o PART I She has a nasty trick up her sleeve with Healing Boost that replenishes her HP for around 1500 HP each turn, in fact for double that since there are two parts to this boss, although you might not notice as she tends to stay on the ground. Ray II hurts one for around 200 and Cannon II everyone for 100 HP. Even if you're defending the damage is the same. She'll also put up a shield blocking attacks, but this is easy enough to break with a few hits. Use Herculean Potions on everyone to raise all stats if Taupy isn't in the final team, and Kyrie's special Revelation (Haste) Life Skill to give the team lots of attacks. Don't bother with Blood Skills for this battle as they won't do much damage to her and it's better to use a special attack or special Life Skills. If you kill this form quickly she won't even use her full range of attacks, or rise up giving you two targets. You can continue to target the lower aspect of her form with your Flurry attacks even if she goes airborne as both forms share the same HP. She doesn't use her other skills very often but these are: Colligite that damages everyone for around 20-50 HP and heals her for about 40 HP, Amittmus and Deponere hurt for anything from 5-50 HP, although Deponere has the Delay effect. PART II After defeating the first form, she reveals her true power, but it's part of the same battle so any boosts will still be in place saving you the bother of redoing them. This time there are three parts to attack, the head, main body and lower body. Her attacks are the same as before but she has an additional devastating one called Fortuna that will kill someone outright, removing all HP. If you don't have the revive skill for the next character's turn then use the Miracle Remedy item to revive and fully heal. She also uses Exempla which I think regenerates her lower body. She can strike the whole team at once and make a toss attack on one which might lead to her special attack. More bark than bite as this won't hurt you for more than 1 HP if you've got the best equipment. Really this is an easy battle, but if you have low levels, poor equipment and don't boost anything, you might run into problems. If the battle lasts for longer and the boss gets a sequence of turns then she can use Battle Boost II and a skill called Destruction (yes, really!) that hits everyone for 400 HP damage. I was hoping she'd have something a bit special given her status, and she does, but I only got to see this attack after waiting for a long time! If you want to win fast then use your best boosts just as in the previous battle (especially Kyrie's Revelation) and Flurry the lower body to death. Keep everyone alive and fully healed at all times, and then concentrate on the head and upper body. Both the body and head share the same HP so it doesn't matter which bit you attack. It won't take long. The credits sequence takes a bit longer, but after that... The Japanese version of the game allowed you to replay with tougher enemies but the English game doesn't have any extras or new game + so that's oOoOOoOOo o O o.OOoOoo o.OOoOoo o. O o.OOOo. o O o O O Oo o O `o o o O o o O O O o O O OoOooOOo ooOO ooOO O o o O o o o O O O O o O o O O O o o o o O O O o O o o O O o Oo o .O' o' o O ooOooOoO ooOooOoO O `o OooOO' =============================================================================== V . Q U E S T S ...........................*QUEST =============================================================================== 01. Barni (Kyrie's armour)....................................... Q01 02. Lyse and Tower of Light Reverse (Kyrie's weapon)............. Q02 03. Viteau and Azure Tower (Morte's armour and weapon)........... Q03 04. Viteau (Taupy's weapon and armour) .......................... Q04 (Tanner Plateau, Albion Greenwood, Garragis Wastes, Sphir Meadows) 05. Bacchitav Caravan (Agan's weapon) ........................... Q05 06. Valley of Dragons and Tower of Wind (Rhi'a's weapon) ........ Q06 07. Mechto and Tower of Earth (Naja's weapon and armour) ........ Q07 These optional quests are first available after the Primal Cataract location opens up. They can be completed at any point before the final battle and it's easy enough to exit the Primal Cataract. They are worth while completing for the additional storyline and quips, as well as the weapons and armour. =============================================================================== 01. BARNI ............................................................... *Q01 =============================================================================== ------------------------------------------------------------------------------- | ENEMIES: Sand Sucker, Bog Toad, Sand Toad, Yellowshell, BlueClaw, Rottail, | | Banefly, Fen Sucker, Hardhusk | | DROPS : Smelling Salts, Antidote, Soft Hide, Light Feather, Ragged Feather | | Greater Elixir, Hard Claw, Earthstone | | ITEMS : Crimson Gear OR Crimson Robe | ------------------------------------------------------------------------------- Return to Barni again for a scene. (It's on the Spring Isle, and you have to walk through the Mirrorsand Grotto to get there. Simply walk right, down, cross the sand and then go down and right and exit to the south of the cave.) Kyrie places the Legendary Apron back where he found it, and obtains [CRIMSON GEAR]. He gets a new quip: "LET'S GET GOING' and that's it. If you hadn't obtained the Legendary Apron before Kyrie 'left the team' then you'll obtain the [CRIMSON ROBE] instead =============================================================================== 02. TOWER OF LIGHT REVERSE .............................................. *Q02 =============================================================================== ------------------------------------------------------------------------------- LYSE - TEMPLE OF LIGHT REVERSE ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- | ENEMIES: None | ITEMS : Spangled Dress ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- | LYSE - SHOPS | -----------------------.-------.----------------------------------------------- | ARSENAL | COST | EQUIP | ATK | ACUR | ELEMENT/BONUS | |----------------------+-------+-------+------+------+------------------------| | Vorpal Sword | 15000 | Kyrie | 105 | 85 | STR +5%/+10% | | Executioner | 12000 | Morte | 76 | 80 | ---------------------- | | Chaosbreaker | 24000 | Morte | 105 | 80 | STR +1/+2/+3 | | Thousand Tails | 16000 | Agan | 82 | 110 | ---------------------- | | Desert Rose | 22000 | Agan | 95 | 90 | ---------------------- | | Duel Spinner | 18000 | Naja | 90 | 90 | ---------------------- | | Smart Disc | 24000 | Naja | 100 | 90 | ---------------------- | | Double Trigger | 18000 | Rhi'a | 78 | 95 | ---------------------- | | Crimson Bolt | 24000 | Rhi'a | 92 | 90 | ---------------------- | | Kaiser Knuckles | 12000 | Taupy | 68 | 100 | ---------------------- | | Godhand | 20000 | Taupy | 85 | 90 | ---------------------- | |______________________|_______|_______|______|______|________________________| -----------------------.-------.-------.------.------.------.------------------ | ARMORER | COST | EQUIP | DEF | SDEF | EVA | SPECIAL | |----------------------.-------.-------.------.------.------.-----------------| | Silver Vest | 10000 | K/A/N | 80 | 10 | 0 | --------------- | | Superior Vest | 16000 | K/A/N | 100 | 0 | 0 | Lessen Blunt | | Silver Cuirass | 9000 | R/M | 75 | 15 | 10 | --------------- | | Superior Cuirass | 15000 | R/M | 100 | 0 | 0 | Lessen Blade | | Indomitable Garb * | 12000 | K/A/N | 90 | 0 | 30 | Braveheart | | Wedding Dress * | 12000 | M/R | 10 | 60 | 0 | Camouflage | | Purple Amulet | 3000 | All | - | - | - | Nul Venom | | Orange Amulet | 4000 | All | - | - | - | Nul Stun | | White Amulet | 6000 | All | - | - | - | Nul Stone | | Blue Amulet | 3000 | All | - | - | - | Nul Sleep | | Green Amulet | 3000 | All | - | - | - | Nul Addle | | Silver Amulet * | 10000 | All | - | - | - | Nul Doom | | Crimson Earrings * | 5000 | KATN-H| - | - | - | Empower Fire | | Crimson Bangle * | 5000 | MRT -H| - | - | - | Empower Fire | |______________________|_______|_______|______|______|________________________| STORE - no change Revisit Lyse and it seems that the place has changed. The Armorer has new equipment, and the Temple is dark now. The team takes a look and observe that dark and light have changed places, after which they return to the town. You are now facing up the path directly below the Inn and the same man is waiting at the corner of the wooden platform. He'll say that his grandfather found the book near the temple entrance just south of here. Walk all the way down the path from this point and don't take the right fork to the warp point. You'll stop just a couple of steps past the arch, and the book will change its instructions and tell you to walk from dark to light and so on. Kyrie says we should start here, so continue down this path and you'll be back at the far side of the area with a happy note showing. (If you go wrong at any point, Kyrie will tell you so, and you can agree to return to the start.) You're now in the dark, so the next arch should be in the light. Walk up over the circular area (the bounty poster bear is straight ahead if you want to check up on that) and head right through the arch into the light. Walk down the path over another circular area, keeping in the light, until you come back up another path. Now you're in the light, so keep walking up to the junction at the circle, and turn left through the arch into the dark. You'll be back at the far right of the area in the light again. Walk up this path and you'll go through an arch into the dark. Turn left, (no more arches) and walk down the dark path. Next, you'll be walking up the screen again along a path in the middle that's in the dark. Speak to the red/pink dressed woman here and it's the lady that likes to give clothes away. She will take the VIVID SHIRT, and give Morte the [SPANGLED DRESS]! Morte also gets a new Quip: "KEEP'EM COMING!". Walk up where the path widens heading to the upper right and you'll go through an arch into the light. You can speak to a woman in blue who will comment about a Tower.of Darkness so you know you're on the right track! Walk down the path still in the light, and you'll arrive at the far left side (with a heart showing you are nearly at the goal.) Walk up through the arch into the dark and turn left to take the warp. You arrive inside the Tower. ------------------------------------------------------------------------------- TOWER OF LIGHT REVERSE - WALKTHROUGH ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- | ENEMIES: Dark Servant, Crimson Wisp, Darkling, Deathstalker, Void Animus, | | Primordial Chaos, Dark Animus, Light Animus, Bloodtail, Red Anima | | Shadow Blade, Red Anima | | DROPS : Soft Hide, Greater Tonic, Flabby Hide, Ragged Feather, Hard Claw, | | Red Ore, Yellow Ore, Mysterious Liquid, Tonic, Greater Remedy, | | Panacea, Secret Remedy, Herculean Potion | | ITEMS : Utility Belt, Beastlord's Claw, Destruct Blade | ------------------------------------------------------------------------------- Enemies are tough and can resist attack. If that occurs then use Flurries to build up to six BP (even if you are not doing any damage) and then skills, especially those that bind the enemies, or boost attack such as Taupy's Trump Card, or Naja's War Cry. You could also try Naja's Cleansing Cry to remove enemy status boosts. The Darkling enemies use Darkness magic and will heal themselves, as will the Crimson Wisps, but they are easy to defeat with Flurry attacks. It seems there is another Kyrie in here, and the team are kind of chasing after him. You start at the left of Floor 1 and you should recognise this place from the last visit. You're on the dark side of the tower, on the blue section, and as before, there are blocks in the path that prevent progress. The upper switch is red, and the lower one green, but you cannot get further as both paths down are blocked with yellow blocks. (It works differently on this side of the tower and you need the blocks to be blue to walk across them.) Make the top switch green and that changes the blocks to blue and you can progress. Walk down the path to the left side of the area and make the second switch red. That changes the blocks back again, and you can walk over the blue block to approach the south warp. You seem to catching up to the other Kyrie, and can now use this warp which will be coloured pale blue. (If you don't change the second switch to red and walk down the right side of the area, then the warp will be dark blue and it takes you to a warp on Floor 2 that doesn't lead anywhere.) On 2F, walk down (over a blue block) to open a treasure chest with a [UTILITY BELT] that will give +1 BP to the guys. Then, go up over the warp and you'll find a hole in the floor to fall through. This takes you back to 1F, which is what you have to do to change the colour of the warp point again. You land in the middle of the square, and must operate the switches again, only now you'll have to turn the north switch to red. Walk right at the first junction to get back down the room to the warp which is now a sort of purple colour. Hard to tell the difference really, but anyway with both switches red you end up in a new area at B1 Down I guess, not up at all! There's a healing point at the left and the enemies are different. Here you'll meet the Shadow Blade that drops the Herculean Potion, and the BloodGuard drops Crimson Earrings. There's another treasure chest at the end of the path without a portal, containing the [BEASTLORD'S CLAW]. I hoped this was a half decent weapon or even some kind of accessory but it's a smithy material that gives STR bonus on level up. Enter any red portal and you'll be warped to a very pretty room with Kyrie's evil twin! Yay! o-----------------------------------------o | B O S S - S H A D O W K Y R I E | o-----------------------------------------o | Reward: Cube of Destruction | | Gold : None | o-----------------------------------------o He's insultingly easy, but I was at level 70 and one Flurry from Agan (not my strongest character by any means!) took him out. Another time, another level, and at level 56 with one War Cry from Naja and one Flurry, he was dead. Afterwards we discover that Kyrie is a real man (sort of) and he gets the [DESTRUCT BLADE] and a new quip "I FEEL LIKE I LEARNED A LOT HERE". There are more enemies on this floor but just the same as the ones you've already encountered. You've got to make your way out again simply by taking any warp that sends you back to the entrance of the Tower. Use the warp again and you'll be back at the left side of the Temple. Walk up the path to Lyse. =============================================================================== 03. VITEAU AND AZURE TOWER .............................................. *Q03 =============================================================================== Return to Agi Wharfs after opening up the Primal Cataract, and (provided you don't trigger a scene with Rhi'a and her dresses sidequest) Felis Rex will turn up to show Morte something she can't resist getting excited about: a Huge sword, called the Infini. He wants a particular treasure from the Azure Tower, called the [DIVINE EAR PICK], in exchange for the sword .He explains that the only entrance to the lower floor is via a secret passage, and you'll find that the team is automatically taken to Viteau after this. Naja gives more information: that now the lake has drained the way in might be via the park. If you've already completed Kyrie's quest and explored the Temple area in Lyse, then Morte will have the third of her dresses, and you can complete her armour sidequest now. Before heading to the Floating Gardens and the port side of Viteau, walk right, and up through the shopping arcade to the lift that takes you to the Noble Quarter. You'll find the red dressed woman waiting for Morte again. (Just walk left to trigger the scene.) She takes the Spangled Dress and gives Morte the [SEE-THROUGH DRESS]. Agan gets a new quip: "LET'S BE REASONABLE HERE". and after his insulting remarks Morte gets one too: "ARE YOU TRYING TO MAKE ME ANGRY?!". You can enter the Azure Tower again from the Noble Quarter but there's nothing new to discover, so return to the Port side of Viteau. ------------------------------------------------------------------------------- AZURE TOWER 2 - WALKTHROUGH ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- | ENEMIES: Blacksteel Spear, Roving Swordsman, Emperor Toad, Blue Anima, | | Nameless One, Poison Toad | | DROPS : Beastlord's Secret, Herculean Potion, Solid Suit, Innocence, | | Flabby Hide, Blue Ore, Mysterious Liquid, Soft Hide | | ITEMS : Tome of Mastery x5, Mysterious Crystal x5, Guardian Crown, 10,000G| | King's Prestige, War Badge, Horns Of The Beast, Hexor's Wig, | | Queen's Perfume, Platinum Amulet, Flask of Wonder, Guardian Tiara, | 10,000G, Infini | ------------------------------------------------------------------------------- From the Port side of Viteau walk left for a scene with the boatman. It seems that people are headed to the Azure Tower to raid it for treasure now that the sea has gone. The boatman asks for 10,000 Gold and he will take you to the Azure Tower. (You can leave and return later if you like, and don't have to cough up any more cash.) In fact, you don't have to pay this amount at all. Refuse to pay this extortionate sum and Morte will threaten him. She gains a new quip: "I SHOP AT A DISCOUNT" (which reduces shop prices by half). Then he will lower the price to 1,000 for the ride and if you refuse again, you will automatically pay for it. One more thing, you find a lot of treasure in here and the enemies drop a lot of equipment too, and you might find yourself running out of inventory space, especially for weapons and armour. Sell off anything you don't need, or don't plan to use at the Smithy, and maybe extract anything really useful now rather than wait until later. Enter the Tower at Floor 1, and you'll see that the floor is covered with water. As in the other section of the tower the encounter rate is higher than usual. Walk right, and up the ladder that you can see on the outer wall. You'll find a treasure chest with [TOME OF MASTERY x5]. Return to the entrance and take the ladder to the left. There's a red switch to turn green and that drains the water on F1. Return to F1 and walk onto the main floor where there's a nice load of treasure chests just lying around for you to open, but someone else has the same idea, and you'll have to fight Agan's ex comrades, the Golden Lions o------------------------------------------------o | B A T T L E - T A R N I S H E D L I O N x3 | o------------------------------------------------o Really these are less powerful than some ordinary enemies, and they might drop a Tome of Mastery and Tome of Secrets. Their skills are pretty weak. The female uses Fire II, and Light II on one and Flame II on everyone and can heal with Healing Boost which regenerates HP for them all, or Heal I that heals them all for around 250 HP. If the swordsmen get a Total Boost then that increases their agility, speed and defense and they can do a lot of damage after that. You might need to boost your agility to hit them. However, it's nothing to trouble you much, even if you do have to revive someone, and it's soon over, Open the chests to get: from right to left: [MYSTERIOUS CRYSTAL x5], [GUARDIAN CROWN], [10,000G], [KING'S PRESTIGE], [WAR BADGE]. There's another ladder going up to 2F just to the left of the chests, take this and you'll find another one with [FLASK OF WONDER]. Climb up to 3F and you're back at the floor you explored before and could jump down to exit to the Noble's Quarters, but don't do this, as you'd have to walk all the way back to the boatman again to re-enter! Climb back to 1F and walk up the top steps to the perimeter path. Climb the ladder at the north side of the tower, and change the red switch to green. Return to 1F and follow the path to the healing circle if you need it. Walk down to the left side of the floor now it's drained, and there are more treasure chests. Kyrie gets a new quip "IS IT OKAY TO TAKE SO MUCH?" More Tarnished Lions, just three of them, and nothing different. (Tome of Mastery x2.) o------------------------------------------------o | B A T T L E - T A R N I S H E D L I O N x3 | o------------------------------------------------o The top chest has [HORNS OF THE BEAST] a material for the smithy, and the lower one [HEXOR's WIG], an accessory. The single chest lower down the room to the right has [QUEEN'S PERFUME], another accessory and the one at the left has [PLATINUM AMULET]. There are another two chests at the upper right of the floor with [10000G] and [GUARDIAN TIARA]. Climb the ladder in the middle of the tower and again you can climb higher to 3F, and even to a small balcony on 4F, although again, don't jump down to the floor if you want to complete this quest. Staying on 2F, walk forwards and the you'll find yet another treasure chest. Cue more Tarnished Lions and Morte gets a quip: "I'M BLAMING IT ALL ON YOU". o------------------------------------------------o | B A T T L E - T A R N I S H E D L I O N x3 | o------------------------------------------------o Kill another 3 Lions and maybe get some more tomes (Tome of Secrets 1, Tome of Mastery 2). Get the [DIVINE EAR PICK] from the chest, and you'll leave automatically, giving the item to Felis Rex at Agi Wharfs. Morte finally gets her hands on [INFINI], her best weapon. =============================================================================== 04. VITEAU ........................................................... *Q04 (Tanner Plateau, Albion Greenwood, Garragis Wastes, Sphir Meadows) =============================================================================== After completing the Azure Tower revisits return to Viteau, and Kyrie suggests that Taupy calls in on Muffy. (He won't let you do this before this.) His house is in the Shopping Arcade at the top right. Muffy tells Taupy that a letter came for him and after reading it he abandons poor Muffy again saying he's a job to do. Once outside the house he gets a new quip: "THERE COMES A TIME A MAN'S GOT TO TAKE A STAND." (Should be "bear" but we'll let that pass.) He's persuaded to reveal the contents of the letter and everyone decides to help him out. His task is to fight three legendary bounty hunters and claim their gloves: these are not weapons, but Valuables, however you can acquire drops from each of these battles, including Taupy's best armour. 1. The Brown Bullet of the autumnal mesa. (Tanner Plateau) 2. The Rouge Destroyer of the distant woodlands. (Albion Greenwood) 3. The Black Death of the hushed snowfields. (Garragis Wastes) You'll be back at the ship (no walking just yet) and have the choice of the order in which to find these hunters. Despite the fact that everyone goes along with him, Taupy is on his own for these battles and they are not that simple. You can obtain drops from them all that are not guaranteed, so you should save before the battle and try again if you don't get what you want the first time. Also, despite the fact that Taupy has such naturally high agility his opponents are also fast, and very powerful so it is essential that he gets the first turn. Equip his "Something has to give" and "...A Man's got to" quips, Godband weapon, and the Martial Bandana. For accessories, equip him with the Speed Shoes (if you don't have those, then use the Sonic Heels) and maybe the War Badge to boost attack, or the Warrior's Ring to empower his weapon and this has the advantage of not having a broken heart for him. If you want to get the drop without too much trouble then forget the attack boost and give him the Cat's Paw. All this is likely to leave him with only 1 BP and low morale, but that won't matter so long as you get in the first attack, and have his 3 Flurries chained with the maximum levels you can manage. (Ideally Taupy should be at around level 60 for a very easy win, but you can beat them at lower than this if you take these precautions.) You can fight these bears in any order, and after each battle you will be back on the world map. Also each pedlar will tell you that something's not right in the area, so you know you're on the right track. It's easiest to approach each area from the port where the ship docks and these directions are based on that. ------------------------------- 1. Tanner Plateau (Autumn Isle) ------------------------------- Obtain TAN GLOVES Walk up to the Pedlar and turn to the left. Follow the path to the outer edge and then walk up and the bear is waiting just as you enter the middle dead path path. o-----------------------------------------o | B O S S - B R O W N B U L L E T | o-----------------------------------------o | Reward: Heaven and Hell | | Gold : 8,960 | o-----------------------------------------o This one is fast and can cause a temporary knock out. He uses the Defiance skill but you can defend so his attacks do less damage and that seems quite effective in curtailing the number of turns he gets. He will defend too, but Taupy can break through that with sufficient power to his Flurry attacks. You get the [TAN GLOVES] gloves as evidence of beating him, and might get the weapon as well. --------------------------------- 2. Albion Greenwood (Summer Isle) --------------------------------- Obtain CRIMSON GLOVES Simply walk down the path past the Pedlar and enter the gap, and you'll be heading down into the open area where you fought Elephas Rex. The red bear is waiting. o-----------------------------------------o | B O S S - R O U G E D E S T R O Y E R| o-----------------------------------------o | Reward: Gods and Demons | | Gold : 8, 940 | o-----------------------------------------o This enemy has the regeneration skill and can also inflict knock out making Taupy temporarily paralysed though this doesn't seem to impair him by much. Just whack him with your usual Flurry attacks. Defending will cut down the damage if he has a lot of turns coming up. Taupy is given the [CRIMSON GLOVES]. -------------------------------- 3. Garragis Wastes (Winter Isle) -------------------------------- Obtain ONYX GLOVES Follow the path as it winds around and head for the dead end path at the far left and middle of the terrain. Save your game as soon as you pass the steps half way along, as a scene will trigger immediately after that. o-----------------------------------------o | B O S S - B L A C K D E A T H | o-----------------------------------------o | Reward: Victory Bandana | | Gold : 9,919 | o-----------------------------------------o Assuming you've got the first turn with the Agility boosting accessory equipped, simply attack with your Flurry and that should kill him in one go (even if you've only got 1 BP!) He has the Defiance skill and Ensnare, and if you don't manage to destroy him then he's going to get lots of attacks in. He doesn't have anything special, just hard hitting and he can kill Taupy unless you've got high defense and agility. If your levels are low, then hit him to trigger Taupy's special and use the Trump Card Life Skill to raise all stats. He gives Taupy the [ONYX GLOVES] after the battle, and you'll be back on the world map ready to sail to the next location. ------------------------------ 4. Sphir Meadows (Spring Isle) ------------------------------ Obtain FRIEND'S GLOVES After defeating all three bears the party is back on board ship for a scene, and Taupy gets another quip" "I WOULDN'T BET ON IT". You're deposited at the entrance to Sphir Meadows, and you can leave here if you like, but this is the final location for this quest, so might as well get it all done with. Walk to the Pedlar and talk to him for another comment regarding the quest. Walk right and down, dropping down a couple of ridges until you reach the bridge in the middle of the meadows. Someone is waiting... After this Rhi'a gets a new quip: "ABSOLUTELY PERFECT".and Taupy is given [FRIEND'S GLOVES]. Finally you're back on the world map, the quest completed. =============================================================================== 05. BACCHITAV CARAVAN ................................................... *Q05 =============================================================================== ------------------------------------------------------------------------------- | BACCHITAV CARAVAN SHOPS | -----------------------.-------.----------------------------------------------- | ARSENAL | COST | EQUIP | ATK | ACUR | ELEMENT/BONUS | |----------------------+-------+-------+------+------+------------------------| | Vorpal Sword | 15000 | Kyrie | 105 | 85 | ---------------------- | | Executioner | 12000 | Morte | 76 | 80 | ---------------------- | | Chaosbreaker | 24000 | Morte | 105 | 80 | STR +3 | | Thousand Tails | 16000 | Agan | 82 | 110 | ---------------------- | | Desert Rose | 22000 | Agan | 95 | 90 | ---------------------- | | Duel Spinner | 18000 | Naja | 90 | 90 | ---------------------- | | Smart Disc | 24000 | Naja | 100 | 90 | ---------------------- | | Double Trigger | 18000 | Rhi'a | 78 | 95 | ---------------------- | | Crimson Bolt | 24000 | Rhi'a | 92 | 90 | ---------------------- | | Kaiser Knuckles | 12000 | Taupy | 68 | 100 | ---------------------- | | Godhand | 20000 | Taupy | 85 | 90 | ---------------------- | | Mistilteinn * | 30000 | Kyrie | 5 | 60 | Increases SATK by SP | |______________________|_______|_______|______|______|________________________| -----------------------.-------.-------.------.------.------.------------------ | ARMORER | COST | EQUIP | DEF | SDEF | EVA | SPECIAL | |----------------------+-------+-------+------+------+------+-----------------| | Flameguard Coat | 12000 | All | 80 | 0 | 0 | Halve Fire | | Iceguard Coat | 12000 | All | 80 | 0 | 0 | Halve Water | | Stormguard Coat | 12000 | All | 80 | 0 | 0 | Halve Air | | Earthguard Coat | 12000 | All | 80 | 0 | 0 | Halve Earth | | Solid Suit * | 24000 | KAN | 120 | 10 | - | Untiring Guard | | War Dress * | 24000 | M/R | 120 | 0 | 10 | Untiring Guard | | Purple Amulet | 3000 | All | - | - | - | Nul Venom | | Orange Amulet | 4000 | All | - | - | - | Nul Stun | | White Amulet | 6000 | All | - | - | - | Nul Stone | | Blue Amulet | 3000 | All | - | - | - | Nul Sleep | | Green Amulet | 3000 | All | - | - | - | Nul Addle | | Crimson Bangle * | 5000 | MRT -H| - | - | - | Empower Fire | | Azure Bangle * | 5000 | MRT -H| - | - | - | Empower Water | | Jade Bangle * | 5000 | MRT -H| - | - | - | Empower Air | | Golden Bangle * | 5000 | MRT -H| - | - | - | Empower Earth | | Crimson Earrings * | 5000 | KATN-H| - | - | - | Empower Fire | | Azure Earrings * | 5000 | KATN-H| - | - | - | Empower Water | | Jade Earrings * | 5000 | KATN-H| - | - | - | Empower Air | | Golden Earrings * | 5000 | KATN-H| - | - | - | Empower Earth | |______________________|_______|_______|______|______|______|_________________| -----------------------.-------.----------------------------------------------- | STORE | COST | EFFECT | |----------------------+-------+----------------------------------------------| | Lesser Remedy | 40 | Restores 30 HP to target | | Remedy | 300 | Restores 100 HP to target | | Greater Remedy | 800 | Restores 300 HP to target | | Smelling Salts | 60 | Cures target of Stun, Addle, and Sleep | | Antidote | 100 | Cures target of Venom | | Draught of Release | 100 | Cures target of Bind | | Draught of Balance | 100 | Cures target of Stone | | Secret Remedy | 400 | Revives target | | Lesser Elixir * | 600 | Restores 20 HP and SP to target | | Elixir * | 1200 | Restores 40 HP and SP to target | | Stoneskin Potion * | 800 | Increases target's DEF | | Strength Potion * | 1200 | Increases target's ATK. | | Swiftness Potion * | 800 | Increases target's AGI | | Renewal Potion * | 1200 | Enable target to regenerate HP | |______________________|_______|______________________________________________| You'll find this location now on Spring Isle and as soon as you enter there is scene with Agan. After that, make your way to the chief's tent at the left side of the encampment and the chief asks Agan to complete the Rite of Ascension so that he can become chief some day. You can refuse if you're not ready yet, and simply speak to the chief again to get the option once more. The task is for Agan go to the boneyard and retrieve a kingwhale bone, and there's no backup team to help him out. Save your game before accepting the trial. You can buy additional equipment here as the shops have upgraded their inventories. ------------------------------------------------------------------------------- WHALE BONEYARD ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- | ENEMIES: Desert King | | DROPS : Mysterious Liquid | | ITEMS : Rabbit Season, 10G, 10,000G, Yellow Ore (x3), Kingwhale Bone, | | Ganza Whip (from Chief) | ------------------------------------------------------------------------------- Agan is whisked to the location and that's all there is to it. Simply walk around and search each bone pile to find the right enemy to fight. There's a healing point and the ship is waiting at the left side of the area to return you to the Caravan if you need to buy anything, however you cannot save while in the middle of the quest. (If you return, talk to the chief again to be taken back to the Whale Boneyard.) Before exploring make sure Agan has the Platinum Amulet equipped to null all debuffs, or the White Amulet to prevent stone and give him the Cat's Paw to increase the chance of getting an item drop. You can investigate each area as many times as you like and each time yields different results. There might be nothing, an item, some cash or an enemy. Keep checking each area to get all the items. The target enemy is found at the bone pile at the north of the island and after beating it you cannot return here again. Walk up and check out the bones at the top left of the island. You might pick up a [RABBIT SEASON] accessory and Agan will get a new quip: "IT MUST BE MY LUCKY DAY". Alternatively you could find nothing at all or fight a monster. The Desert King whale uses a skill called Dust to Dust that turns Agan to stone if he doesn't have any protection. It can also heal itself casting Regeneration. It has the usual boss skill of defiance but Agan is fast and if you use his Fleeting Wind Life skill to increase agility as well this will help to avoid its attacks as well as make sure Agan hits the enemy. After a Flurry attack you could also use his special Wall of Stone Life Skill. It will take two or three chained Flurry attacks to defeat the monster. Go through the bone passage and check the next pile (This is an alternative location for the Rabbit Season, but if you don't find it return to check the other areas again until you do.) You also might keep finding the Desert King again and again, and you are not permitted to flee, so be prepared for quite a few battles if you want to find all the items. The pile at the lower right corner of the area gave me [10,000G], and the one at the top of the area yielded [10G]. Remember that it varies where you'll find these items. I also found 3 [YELLOW ORE] in the top area, by checking it three times and this is where the target monster appears. Eventually Agan will say he hit the jackpot, and you'll be facing Dark Crown. o-----------------------------------------o | B O S S - D A R K C R O W N | o-----------------------------------------o | Reward: Mysterious Liquid | | Gold : 1120 | o-----------------------------------------o It's another sandwhale, which Agan says is huge, but it looks the same size as the rest and in fact is much easier one to defeat, which really makes no sense at all. Just one Flurry should deal with it. After the battle Agan finds the bone he was searching for [KINGWHALE BONE] and gets a new quip:"WAY TO GO, ME.". You'll be back with the chief and hand over the bone in exchange for the [GANZA WHIP]. =============================================================================== 06. VALLEY OF DRAGONS AND TOWER OF WIND ................................. *Q06 =============================================================================== ------------------------------------------------------------------------------- CREVASSE ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- | ENEMIES: Gaia Elder, Chaos Elder, Abyssal Elder, Echo Wing | | DROPS : Water of Life, Broken Horn, Hard Claw, Steel Claw | | ITEMS : None | ------------------------------------------------------------------------------- Return to the Valley of Dragons on Winter Isle and this sparks a scene. Walk around the forsaken village to the Crevasse and there's another scene if you walk a short distance along the path, followed by a battle with a dragon. o------------------------------------------------o | B A T T L E - C H A O S E L D E R | o------------------------------------------------o One Flurry attack will defeat it and you might get a Steel Claw as a reward. Continue along the path and into the Tower of Wind. ------------------------------------------------------------------------------- TOWER OF WIND 2 - WALKTHROUGH ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- | ENEMIES: Amber Wing, Yellowshell, Blueclaw, Green Anima | | DROPS : Hard Claw, Steel Claw, Greater Elixir, Green Ore | | ITEMS : Phoenix Feather, Swift Garter, Omega | ------------------------------------------------------------------------------- This time, the wind at the left of the floor is no longer blowing and you can take a short cut up the stairs to the top floor. From the entrance, walk up and then left, and around the path to the stairs up to Floor 2. Keep going up by the only route until you reach Floor 4. You cannot access the healing point just yet, as you arrive at the lower half of the floor. Step on the blue warp point and that takes you to the next section of the outer path. Use the red switch and make it green to turn on the next warp point Use the warp to the next section of the path and open the treasure chest for a [PHOENIX FEATHER], it's a smithy material that give AGI +1 bonus on level up if imbued to a weapon. Make the next switch green and step in the green warp to the next section. Open another chest to get the [SWIFT GARTER] an accessory for females that gives +1 BP. Turn the last switch to green and return along the perimeter, through the now activated warps, to where you started out on this floor. Enter the red warp and reach the platform with the healing circle. Save and heal up and prepare to fight! o-----------------------------------------o | B O S S - E R U A N C I E N T | o-----------------------------------------o | Reward: Dragon's Wrath | | Gold : 23,398 | o-----------------------------------------o This is a cursed zombie dragon and uses dark magic: Shadow III (on one) Darkness III and Negative Aura on all. It can protect itself with its wings and that gives it Untiring Guard status and attacks won't do much damage when it's in that state. Boost attack with items or Life Skills and hit it hard. Fortunately it stays on the ground so you can use Flurry attacks. After the battle Rhi'a gets her best weapon: [OMEGA]. To get out of here use the red warp again and go back down the stairs at the left, the same way you came in. You can enter the warp where the boss was and that takes you to floor 5, but there's nothing there except the same enemies. =============================================================================== 07. MECHTO AND TOWER OF EARTH ........................................... *Q07 =============================================================================== ------------------------------------------------------------------------------- | MECHTO 2 SHOPS | -----------------------.-------.----------------------------------------------- | ARSENAL | COST | EQUIP | ATK | ACUR | ELEMENT/BONUS | |----------------------+-------+-------+------+------+------------------------| | Vorpal Sword | 15000 | Kyrie | 105 | 85 | STR +5% | | Executioner | 12000 | Morte | 76 | 80 | ---------------------- | | Chaosbreaker | 24000 | Morte | 105 | 80 | ---------------------- | | Thousand Tails | 16000 | Agan | 82 | 110 | ---------------------- | | Desert Rose | 22000 | Agan | 95 | 90 | ---------------------- | | Duel Spinner | 18000 | Naja | 90 | 90 | ---------------------- | | Smart Disc | 24000 | Naja | 100 | 90 | ---------------------- | | Double Trigger | 18000 | Rhi'a | 78 | 95 | ---------------------- | | Crimson Bolt | 24000 | Rhi'a | 92 | 90 | ---------------------- | | Kaiser Knuckles | 12000 | Taupy | 68 | 100 | ---------------------- | | Godhand | 20000 | Taupy | 85 | 90 | ---------------------- | |______________________|_______|_______|______|______|________________________| -----------------------.-------.-------.------.------.------.------------------ | ARMORER | COST | EQUIP | DEF | SDEF | EVA | SPECIAL | |----------------------+-------+-------+------+------+------+-----------------| | Silver Vest | 10000 | K/A/N | 80 | 10 | 0 | --------------- | | Superior Vest | 16000 | K/A/N | 100 | 0 | 0 | Lessen Blunt | | Silver Cuirass | 9000 | M/R | 75 | 15 | 10 | --------------- | | Superior Cuirass | 15000 | M/R | 100 | 0 | 0 | Lessen Blade | | Indomitable Garb * | 12000 | K/A/N | 90 | 0 | 30 | Braveheart | | Wedding Dress * | 12000 | M/R | 10 | 60 | 0 | Camouflage | | Purple Amulet | 3000 | All | - | - | - | Nul Venom | | Orange Amulet | 4000 | All | - | - | - | Nul Stun | | White Amulet | 6000 | All | - | - | - | Nul Stone | | Blue Amulet | 3000 | All | - | - | - | Nul Sleep | | Green Amulet | 3000 | All | - | - | - | Nul Addle | | Silver Amulet * | 10000 | All | - | - | - | Nul Doom | | Golden Bangle * | 5000 | MRT -H| - | - | - | Empower Earth | | Golden Earrings * | 5000 | KATN-H| - | - | - | Empower Earth | |______________________|_______|_______|______|______|________________________| STORE - no change SMITHY Return to Mechto, on the Autuam Isle, to be greeted with the information that everyone is hunting for the Silverwolf Clan's treasure inside the Earth Tower. Naja wants to go to the Tower and so, that's the next destination. Walk up the path and turn left into the Noble Quarter, and enter the Tower of Earth. ------------------------------------------------------------------------------- TOWER OF EARTH WALKTHROUGH ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- | ENEMIES: Primeval Avis, Feral Officer, Rottail, Hardshell, Feral Ops, | | Dark Animus, Terra Animus, Venom Beast, Adamant Blade, Neophyte | | Scholar, Chaos Avis | | DROPS : Drop of Wonder, Tome of Secrets, Antidote, Steel Shell, Mysterious | | Crystal, Yellow Ore, Steel Claw, Tome of Mastery, Officer's Uniform| | Ragged Feather, Hard Claw, Remedy, Mystic Robe, Secret Remedy, | | Herculean Potion, Tonic, Elite Uniform | | ITEMS : Silverwolf Fang, Wolf King's Garb (back in Mechto) | ------------------------------------------------------------------------------- Enemies are slightly different on this visit and can inflict Bind status, which necessitates healing, if you want to use your Blood and Life Skills. Use Cleansing Song or the Draught of Release item: alternatively, equip everyone with Gold or Platinum Armlets for general protection against debuffs. The Feral Ops soldiers you'll meet will have that Voice of Chains skill that can stun everyone and the amulets will offer some protection from this as well. Otherwise, equip Orange Amulets to prevent Stun. Agility boosting accessories might also help as the soldiers use Speed Boost and can be difficult to hit. You don't have to use Naja but it's a good idea to do so as he has the valuable Cleansing Cry skill which removes enemy boosts. o-----------------------------------------o | B A T T L E - F E R A L O P S x2 | o-----------------------------------------o When you reach halfway around the second floor progress will be halted by two Feral Ops soldiers. These guys are fast and also use Voice of Chains which can cause stun, as well as Total Boost that gives them all increased attack, defence and speed. With this boost you'll find that they are really tough to hit at all and you'll need to boost agility either with Agan, Taupy, or items, and one of them can easily kill a team member. Morale Boost and defiance will also give them added turns and they use Storm III. Use Naja's Cleansing Cry Blood Skill to remove these boosts, although they will reinstate it. They drop Tomes of Mastery, and have a lot more HP than the normal soldiers. o-----------------------------------------o | B A T T L E - F E R A L O P S x3 | o-----------------------------------------o Reach floor 3 and there's another battle with Feral Ops. This second battle is tougher, as there are three of them, and it seems that they are more likely to use all the skills that maybe they didn't get a chance to use in the previous battle. The one in the middle is the strongest. They drop Lesser Elixir, Tomes of Knowledge and Elite Uniform. Equip Naja with the Elite Uniform. Walk to the right of Floor 3 and there's a red switch and a small hole in the middle of the floor behind the large empty space. Make the switch green and you can walk up the stairs to the left of the healing point, which takes you to floor 4 There's nothing to find here, but I did discover the Neophyte Scholar enemy that I hadn't seen before, though maybe I just hadn't looked hard enough, anyway, it drops the Mystic Robe. You'll also find the Adamant Blade here that drops the Herculean Potion if you need more. Drop down the hole to Floor 2 and then, drop down the left hole on the lower floor and turn to the right. You'll find a treasure chest with the weapon that Naja seeks, as well as more Feral Ops o-----------------------------------------o | B A T T L E - F E R A L O P S x3 | o-----------------------------------------o This is a repeat of the previous battle. Voice of Chains and Total Boost are the awkward things to deal with, so make sure you've got those Orange Amulets equipped and Naja in the team, as they are likely to get the first turn and use all these skills. With the Speed Shoes or Sonic Heels equipped to just one of the team you can prevent them from taking the first turn, and that will help out a lot! Use Naja's War Cry to boost attack, or Taupy's Trump Card to boost everything (though he might kill the enemy before triggering his special attack) and then, destroy them before they get even one turn. (Another useful skill is Kyrie's Aurora which has a good chance of binding their skills, but be careful if you use Cleanse as that will also remove Bind!). If you manage to trigger Naja's Special attack then use his Life Skill Desperate Cry to raise morale and increase agility. After all this Naja gets a new quip: "I'VE CAST MY DOUBTS ASIDE" and obtains his best weapon, the [SILVERWOLF FANG]. Walk left to find the place to jump down to the main floor and leave the Tower. You have to walk back through Mechto and will be stopped on the way (only once Naja has the weapon). An old woman gives Naja the [WOLF KING'S GARB] after a rather poignant conversation. =============================================================================== V I . G U I D E S ............................ *GUIDE =============================================================================== 01. Shops ....................................................... G01 02. Smithy ...................................................... G02 =============================================================================== S H O P S ............................................................... *G01 =============================================================================== 01. Barni 02. Zifnir Upper Deck 03. Agi Wharfs 04. Academy At Galoa 05. Viteau 07. Bacchitav Caravan 08. Skye Gaol Moorings 10. Mechto 13. Lyse 14. Depths Of Memory 15. Pedlars: i) Sphir Meadows ii) Tanner Plateau iii) Garragis Wastes iv) Albion Greenwood The main thing to realise about the shops is that the stock changes as you progress through the game, and most shops have hidden items that will only be revealed (completely at random) if you refresh the shop's inventory many times. These are shown with this mark: [*]. Some weapons will have bonus items imbued to them, giving them elemental powers or increases to various stats. Watch out for these when scanning the inventory and refresh to obtain the best deals as the weapons cost the same regardless of any stat increase. The Pedlars also hide a secret: they all sell the same stuff and will upgrade their collective inventories if you spend at least 10,000G, and again when you spend at least 40,000G. Do this for ONE pedlar and they all change. --------------------- 01. BARNI --------------------- ------------------------------------------------------------------------------- | BARNI SHOP | -----------------------.-------.----------------------------------------------- | NAME | COST | EFFECT | |----------------------+-------+----------------------------------------------| | Lesser Remedy | 40 | Restores 30 HP to target | | Smelling Salts | 60 | Cures target of Stun, Addle, and Sleep | | Antidote | 100 | Cures target of Venom | | Secret Remedy | 400 | Revives target | | Smoke Bomb | 200 | Enable party to flee from battle | | Lesser Tonic * | 400 | Restores 10 SP to target | | Grenade * | 100 | Deals minor non-elemental damage | | Stoneskin Potion * | 800 | Increases target's DEF | |-----------------------------------------------------------------------------| | After GROTTO [+] = added | |----------------------+-------+----------------------------------------------| | Strength Potion [+] | 1200 | Increases target's ATK. | |______________________|_______|______________________________________________| --------------------- 02. ZIFNIR UPPER DECK --------------------- ------------------------------------------------------------------------------- | ZIFNIR UPPER DECK STORE | -----------------------.-------.----------------------------------------------- | NAME | COST | EFFECT | |----------------------+-------+----------------------------------------------| | Lesser Remedy | 40 | Restores 30 HP to target | | Smelling Salts | 60 | Cures target of Stun, Addle, and Sleep | | Antidote | 100 | Cures target of Venom | | Draught of Release | 100 | Cures target of Bind | | Draught of Balance | 100 | Cures target of Stone | | Secret Remedy | 400 | Revives target | | Smoke Bomb | 200 | Enable party to flee from battle | | Grenade | 100 | Deals minor non-elemental damage | | Firestone Shard | 100 | Deals minor fire damage to target | | Waterstone Shard | 100 | Deals minor water damage to target | | Earthstone Shard | 100 | Deals minor earth damage to target | | Windstone Shard | 100 | Deals minor air damage to target | | Tome of Knowledge | 1000 | Increases target's CP by 10 | |______________________|_______|______________________________________________| --------------------- 03. AGI WHARFS --------------------- ------------------------------------------------------------------------------- | AGI WHARF SHOPS | -----------------------.-------.----------------------------------------------- | ARSENAL | COST | EQUIP | ATK | ACUR | ELEMENT/BONUS | |----------------------+-------+-------+------+------+------------------------| | Paring Knife | 100 | Kyrie | 5 | 85 | ---------------------- | | Survival Knife | 800 | Kyrie | 15 | 85 | ---------------------- | | Zweihander | 1400 | Morte | 28 | 75 | ---------------------- | | Metal Knuckles | 1200 | Taupy | 18 | 90 | STR +1/AGI +2/+3 | | Heat Edge * | 1000 | Kyrie | 10 | 85 | Fire | | Crimson Blade * | 2000 | Morte | 25 | 75 | Fire. STR +1 | | Heat Gloves * | 1000 | Taupy | 12 | 100 | Fire | |______________________|_______|_______|______|______|________________________| -----------------------.-------.-------.------.------.------.------------------ | ARMORER | COST | EQUIP | DEF | SDEF | EVA | SPECIAL | |----------------------+-------+-------+------+------+------+-----------------| | Leather Jacket | 400 | Kyrie | 15 | 0 | 0 | --------------- | | Leather Cuirass | 400 | Morte | 14 | 0 | 5 | --------------- | | Survival Vest | 1200 | Kyrie | 25 | 0 | 0 | --------------- | | Tight Suit | 1100 | Morte | 23 | 0 | 5 | --------------- | | Purple Amulet * | 3000 | All | - | - | - | Nul Venom | | Crimson Bangle * | 5000 | All | - | - | - | Empower Fire | | Crimson Earrings * | 5000 | All | - | - | - | Empower Fire | |______________________|_______|_______|______|______|______|_________________| -----------------------.-------.----------------------------------------------- | STORE | COST | EFFECT | |----------------------+-------+----------------------------------------------| | Lesser Remedy | 40 | Restores 30 HP to target | | Smelling Salts | 60 | Cures target of Stun, Addle, and Sleep | | Antidote | 100 | Cures target of Venom | | Secret Remedy | 400 | Revives target | | Smoke Bomb | 200 | Enable party to flee from battle | | Grenade * | 100 | Deals minor non-elemental damage | | Stoneskin Potion * | 800 | Increases target's DEF. | | Strength Potion * | 1200 | Increases target's ATK. | | Lesser Tonic * | 400 | Restores 10 SP to target | |______________________|_______|______________________________________________| ------------------------------------------------------------------------------- | AGI WHARFS SHOPS - WHEN ALBION GREENWOODS OPENS UP | -----------------------.-------.----------------------------------------------- | ARSENAL | COST | EQUIP | ATK | ACUR | ELEMENT/BONUS | |----------------------+-------+-------+------+------+------------------------| | Whaleslayer | 8000 | Morte | 58 | 80 | ---------------------- | | Executioner | 12000 | Morte | 76 | 80 | ---------------------- | | Chain Whip | 9000 | Agan | 55 | 80 | ---------------------- | | Nine Tails | 11000 | Agan | 68 | 85 | ---------------------- | | Shadow Edge | 12000 | Naja | 80 | 90 | ---------------------- | | Sniper Rifle | 10000 | Rhi'a | 58 | 130 | ---------------------- | | Dragon Knuckles | 8400 | Taupy | 50 | 90 | ---------------------- | | Kaiser Knuckles | 12000 | Taupy | 68 | 100 | ---------------------- | | Stormbutte * | 15000 | Agan | 75 | 90 | Wind AGI +1 | | Air Slasher * | 10000 | Naja | 75 | 120 | Wind x3 | |______________________|_______|_______|______|______|________________________| -----------------------.-------.-------.------.------.------.------------------ | ARMORER | COST | EQUIP | DEF | SDEF | EVA | SPECIAL | |-----------------------.-------.-------.------.------.------.----------------| | Metal Jacket | 7000 | K/A | 65 | 0 | 0 | --------------- | | Silver Vest | 10000 | K/A/N | 80 | 10 | 0 | --------------- | | Metal Blazer | 6600 | Morte | 65 | 0 | 0 | --------------- | | Silver Cuirass | 9000 | R/M | 75 | 15 | 10 | --------------- | | Purple Amulet | 3000 | All | - | - | - | Nul Venom | | Orange Amulet | 4000 | All | - | - | - | Nul Stun | | White Amulet | 6000 | All | - | - | - | Nul Stone | | Blue Amulet | 3000 | All | - | - | - | Nul Sleep | | Green Amulet | 3000 | All | - | - | - | Nul Addle | | Silver Amulet * | 10000 | All | - | - | - | Nul Doom | | Crimson Bangle * | 25000 | MRT -H| - | - | - | Empower Fire | | Crimson Earrings * | 25000 | KATN-H| - | - | - | Empower Fire | |______________________|_______|_______|______|______|________________________| -----------------------.-------.----------------------------------------------- | STORE | COST | EFFECT | |----------------------+-------+----------------------------------------------| | Lesser Remedy | 40 | Restores 30 HP to target | | Remedy | 300 | Restores 100 HP to target | | Greater Remedy | 800 | Restores 300 HP to target | | Smelling Salts | 60 | Cures target of Stun, Addle, and Sleep | | Antidote | 100 | Cures target of Venom | | Draught of Release | 100 | Cures target of Bind | | Draught of Balance | 100 | Cures target of Stone | | Secret Remedy | 400 | Revives target | | Smoke Bomb | 200 | Enable party to flee from battle | | Lesser Tonic * | 400 | Restores 10 SP to target | | Tonic * | 1000 | Restores 50 SP to target | | Grenade * | 100 | Deals minor non-elemental damage | | Frag Grenade * | 200 | Deals moderate non-elemental damage | | Cluster Bomb * | 400 | Deals major non-elemental damage | | Strength Potion * | 1200 | Increases target's ATK. | |______________________|_______|______________________________________________| --------------------- 04. ACADEMY AT GALOA --------------------- ------------------------------------------------------------------------------- | ACADEMY AT GALOA SHOP | -----------------------.-------.----------------------------------------------- | STORE | COST | EFFECT | |----------------------+-------+----------------------------------------------| | Lesser Remedy | 40 | Restores 30 HP to target | | Remedy | 300 | Restores 100 HP to target | | Smelling Salts | 60 | Cures target of Stun, Addle, and Sleep | | Antidote | 100 | Cures target of Venom | | Draught of Release | 100 | Cures target of Bind | | Draught of Balance | 100 | Cures target of Stone | | Secret Remedy | 400 | Revives target | | Smoke Bomb | 200 | Enable party to flee from battle | | Lesser Tonic * | 400 | Restores 10 SP to target | | Light Feather * | 1000 | AGI +1 | | Soft Hide * | 1000 | VIT +1 | | Hard Claw * | 1000 | STR +1 | | Broken Horn * | 1000 | WIS +1 | |______________________|_______|______________________________________________| --------------------- 05. VITEAU --------------------- ------------------------------------------------------------------------------- | VITEAU SHOPS | -----------------------.-------.----------------------------------------------- | ARSENAL | COST | EQUIP | ATK | ACUR | ELEMENT/BONUS | |----------------------+-------+-------+------+------+------------------------| | Survival Knife | 800 | Kyrie | 15 | 85 | ---------------------- | | Combat Knife | 1600 | Kyrie | 15 | 85 | ---------------------- | | Zweihander | 1400 | Morte | 28 | 75 | ---------------------- | | Claymore | 3400 | Morte | 40 | 75 | ---------------------- | | Metal Knuckles | 1200 | Taupy | 18 | 90 | Fire/ AGI +2/+3/STR +1 | | Hammer Knuckles | 3000 | Taupy | 35 | 75 | ---------------------- | | Assassin's Edge * | 1200 | Kyrie | 15 | 100 | AGI +3 (varies) | | Reaper's Gloves * | 1800 | Taupy | 22 | 100 | AGI +2 (varies) | |______________________|_______|______________________________________________| -----------------------.-------.-------.------.------.------.------------------ | ARMORER | COST | EQUIP | DEF | SDEF | EVA | SPECIAL | |----------------------+-------+-------+------+------+------+-----------------| | Survival Vest | 1200 | Kyrie | 25 | 0 | 0 | --------------- | | Hard Leather Vest | 2400 | Kyrie | 40 | 0 | 0 | --------------- | | Tight Suit | 1100 | Morte | 23 | 0 | 5 | --------------- | | Hardened Cuirass | 2200 | Morte | 40 | 5 | 5 | --------------- | | Meteor Bandana | 3000 | Taupy | 35 | 0 | 10 | Lightweight | | Purple Amulet | 3000 | All | - | - | - | Nul Venom | | Orange Amulet | 4000 | All | - | - | - | Nul Stun | | Blue Amulet | 3000 | All | - | - | - | Nul Sleep | | Green Amulet | 3000 | All | - | - | - | Nul Addle | | Azure Bangle * | 5000 | M/T -H| - | - | - | Empower Water | | Azure Earrings * | 5000 | KTA -H| - | - | - | Empower Water | |______________________|_______|______________________________________________| -----------------------.-------.----------------------------------------------- | STORE | COST | EFFECT | |----------------------+-------+----------------------------------------------| | Lesser Remedy | 40 | Restores 30 HP to target | | Remedy | 300 | Restores 100 HP to target | | Smelling Salts | 60 | Cures target of Stun, Addle, and Sleep | | Antidote | 100 | Cures target of Venom | | Draught of Release | 100 | Cures target of Bind | | Draught of Balance | 100 | Cures target of Stone | | Secret Remedy | 400 | Revives target | | Smoke Bomb | 200 | Enable party to flee from battle | | Lesser Tonic * | 400 | Restores 10 SP to target | | Stoneskin Potion * | 800 | Increases target's DEF | | Strength Potion * | 1200 | Increases target's ATK. | | Swiftness Potion * | 800 | Increases target's AGI | | Renewal Potion * | 1200 | Enable target to regenerate HP | |______________________|_______|______________________________________________| ------------------------------------------------------------------------------- | VITEAU SHOPS - AFTER SKY GAOL | -----------------------.-------.----------------------------------------------- | ARSENAL | COST | EQUIP | ATK | ACUR | ELEMENT/BONUS | |----------------------+-------+-------+------+------+------------------------| | Combat Knife | 1600 | Kyrie | 15 | 85 | ---------------------- | | Bush Knife | 4000 | Kyrie | 42 | 80 | ---------------------- | | Cermet Knife | 8000 | Kyrie | 58 | 85 | ---------------------- | | Claymore | 3400 | Morte | 40 | 75 | ---------------------- | | Whaleslayer | 8000 | Morte | 58 | 80 | ---------------------- | | Executioner | 12000 | Morte | 76 | 80 | ---------------------- | | Metal Knuckles | 1200 | Taupy | 18 | 90 | Fire/ AGI +2/+3/STR +1 | | Hammer Knuckles | 3000 | Taupy | 35 | 75 | ---------------------- | | Dragon Knuckles | 8400 | Taupy | 50 | 90 | ---------------------- | | Serpent's Tongue | 3200 | Agan | 38 | 90 | ---------------------- | | Chain Whip | 9000 | Agan | 55 | 80 | ---------------------- | | Assassin's Edge * | 1200 | Kyrie | 15 | 100 | AGI +3 (varies) | | Reaper's Gloves * | 1800 | Taupy | 22 | 100 | AGI +2 (varies) | |______________________|_______|_______|______|______|________________________| -----------------------.-------.-------.------.------.------.------------------ | ARMORER | COST | EQUIP | DEF | SDEF | EVA | SPECIAL | |----------------------+-------+-------+------+------+------+-----------------| | Hard Leather Vest | 2400 | Kyrie | 40 | 0 | 0 | --------------- | | Metal Jacket | 7000 | K/A | 65 | 0 | 0 | --------------- | | Hardened Cuirass | 2200 | Morte | 40 | 5 | 5 | --------------- | | Metal Blazer | 6600 | Morte | 65 | 0 | 0 | --------------- | | Meteor Bandana | 3000 | Taupy | 35 | 0 | 10 | Lightweight | | Party Dress | 4000 | Morte | 10 | 40 | 0 | --------------- | | Purple Amulet | 3000 | All | - | - | - | Nul Venom | | Orange Amulet | 4000 | All | - | - | - | Nul Stun | | White Amulet | 6000 | All | - | - | - | Nul Stone | | Blue Amulet | 3000 | All | - | - | - | Nul Sleep | | Green Amulet | 3000 | All | - | - | - | Nul Addle | | Azure Bangle * | 5000 | M/T -H| - | - | - | Empower Water | | Azure Earrings * | 5000 | KTA -H| - | - | - | Empower Water | | Steel Amulet * | 6000 | All | - | - | - | Nul KO | |-----------------------------------------------------------------------------| | SPECIAL ITEM | After Skye Gaol | |----------------------+-------+----------------------------------------------| | Fine Tailored Coat | 10000 | Agan | 70 | 0 | 0 | Lessen Earth | | Keen Tailored Coat | 20000 | Agan | 100 | 0 | 0 | Halve Earth | | Nice Tailored Coat | 40000 | Agan | 120 | 0 | 0 | Halve Earth | |______________________|_______|_______|______|______|______|_________________| ------------------------------------------------------------------------------- | VITEAU SHOPS - AFTER COMPLETING TEMPLE OF LIGHT | -----------------------.-------.----------------------------------------------- | ARSENAL | COST | EQUIP | ATK | ACUR | ELEMENT/BONUS | |----------------------+-------+-------+------+------+------------------------| | Vorpal Sword | 15000 | Kyrie | 105 | 85 | STR +5% | | Executioner | 12000 | Morte | 76 | 80 | ---------------------- | | Chaosbreaker | 24000 | Morte | 105 | 80 | ---------------------- | | Thousand Tails | 16000 | Agan | 82 | 110 | ---------------------- | | Desert Rose | 22000 | Agan | 95 | 90 | ---------------------- | | Duel Spinner | 18000 | Naja | 90 | 90 | ---------------------- | | Smart Disc | 24000 | Naja | 100 | 90 | ---------------------- | | Double Trigger | 18000 | Rhi'a | 78 | 95 | ---------------------- | | Crimson Bolt | 24000 | Rhi'a | 92 | 90 | ---------------------- | | Kaiser Knuckles | 12000 | Taupy | 68 | 100 | ---------------------- | | Godhand | 20000 | Taupy | 85 | 90 | ---------------------- | |______________________|_______|_______|______|______|________________________| -----------------------.-------.-------.------.------.------.------------------ | ARMORER | COST | EQUIP | DEF | SDEF | EVA | SPECIAL | |----------------------+-------+-------+------+------+------+-----------------| | Silver Vest | 10000 | K/A/N | 80 | 10 | 0 | --------------- | | Superior Vest | 16000 | K/A/N | 100 | 0 | 0 | Lessen Blunt | | Silver Cuirass | 9000 | M/R | 75 | 15 | 10 | --------------- | | Superior Cuirass | 15000 | M/R | 100 | 0 | 0 | Lessen Blade | | Indomitable Garb * | 12000 | K/A/N | 90 | 0 | 30 | Braveheart | | Wedding Dress * | 12000 | M/R | 10 | 60 | 0 | Camouflage | | Purple Amulet | 3000 | All | - | - | - | Nul Venom | | Orange Amulet | 4000 | All | - | - | - | Nul Stun | | White Amulet | 6000 | All | - | - | - | Nul Stone | | Blue Amulet | 3000 | All | - | - | - | Nul Sleep | | Green Amulet | 3000 | All | - | - | - | Nul Addle | | Azure Bangle * | 5000 | MRT -H| - | - | - | Empower Water | | Azure Earrings * | 5000 | KATN-H| - | - | - | Empower Water | |______________________|_______|_______|______|______|________________________| -----------------------.-------.----------------------------------------------- | STORE | COST | EFFECT | |----------------------+-------+----------------------------------------------| | Lesser Remedy | 40 | Restores 30 HP to target | | Remedy | 300 | Restores 100 HP to target | | Greater Remedy | 800 | Restores 300 HP to target | | Smelling Salts | 60 | Cures target of Stun, Addle, and Sleep | | Antidote | 100 | Cures target of Venom | | Draught of Release | 100 | Cures target of Bind | | Draught of Balance | 100 | Cures target of Stone | | Secret Remedy | 400 | Revives target | | Smoke Bomb | 200 | Enable party to flee from battle | | Lesser Tonic * | 400 | Restores 10 SP to target | | Tonic * | 1000 | Restores 50 SP to target | | Greater Tonic * | 2000 | Restores 150 SP to target | | Strength Potion * | 1200 | Increases target's ATK. | | Stoneskin Potion * | 800 | Increases target's DEF | | Swiftness Potion * | 800 | Increases target's AGI | | Renewal Potion * | 1200 | Enable target to regenerate HP | |______________________|_______|______________________________________________| --------------------- 06. BACCHITAV CARAVAN --------------------- ------------------------------------------------------------------------------ | BACCHITAV CARAVAN SHOPS | -----------------------.-------.----------------------------------------------- | ARSENAL | COST | EQUIP | ATK | ACUR | ELEMENT/BONUS | |----------------------+-------+-------+------+------+------------------------| | Combat Knife | 1600 | Kyrie | 15 | 85 | ---------------------- | | Bush Knife | 4000 | Kyrie | 27 | 85 | ---------------------- | | Claymore | 3400 | Morte | 40 | 75 | ---------------------- | | Whaleslayer | 8000 | Morte | 58 | 80 | ---------------------- | | Hammer Knuckles | 3000 | Taupy | 35 | 75 | ---------------------- | | Dragon Knuckles | 8400 | Taupy | 50 | 90 | ---------------------- | | Serpent's Tongue | 3200 | Agan | 38 | 90 | ---------------------- | | Blue Whip * | 3000 | Agan | 40 | 80 | Water VIT +1 | | Air Knife * | 2000 | Kyrie | 35 | 90 | Air AGI +2 | |______________________|_______|_______|______|______|________________________| -----------------------.-------.-------.------.------.------.------------------ | ARMORER | COST | EQUIP | DEF | SDEF | EVA | SPECIAL | |----------------------+-------+-------+------+------+------+-----------------| | Fireproof Coat | 5000 | All | 45 | 0 | 0 | Lessen Fire | | Coldproof Coat | 5000 | All | 45 | 0 | 0 | Lessen Water | | Windproof Coat | 5000 | All | 45 | 0 | 0 | Lessen Air | | Dustproof Coat | 5000 | All | 45 | 0 | 0 | Lessen Earth | | Slashproof Coat * | 7000 | All | 40 | 0 | 0 | Lessen Blade | | Smashproof Coat * | 7000 | All | 40 | 0 | 0 | Lessen Blunt | | Purple Amulet | 3000 | All | - | - | - | Nul Venom | | Orange Amulet | 4000 | All | - | - | - | Nul Stun | | White Amulet | 6000 | All | - | - | - | Nul Stone | | Blue Amulet | 3000 | All | - | - | - | Nul Sleep | | Green Amulet | 3000 | All | - | - | - | Nul Addle | | Azure Bangle * | 5000 | M/T -H| - | - | - | Empower Water | | Jade Bangle * | 5000 | M/T -H| - | - | - | Empower Air | | Golden Bangle * | 5000 | M/T -H| - | - | - | Empower Earth | | Crimson Bangle * | 5000 | M -H| - | - | - | Empower Fire | | Azure Earrings * | 5000 | K/T -H| - | - | - | Empower Water | | Jade Earrings * | 5000 | KT -H| - | - | - | Empower Air | | Golden Earrings * | 5000 | K/T -H| - | - | - | Empower Earth | | Crimson Earrings * | 5000 | K/T -H| - | - | - | Empower Fire | |______________________|_______|_______|______|______|______|_________________| -----------------------.-------.----------------------------------------------- | STORE | COST | EFFECT | |----------------------+-------+----------------------------------------------| | Lesser Remedy | 40 | Restores 30 HP to target | | Remedy | 300 | Restores 100 HP to target | | Smelling Salts | 60 | Cures target of Stun, Addle, and Sleep | | Antidote | 100 | Cures target of Venom | | Draught of Release | 100 | Cures target of Bind | | Draught of Balance | 100 | Cures target of Stone | | Secret Remedy | 400 | Revives target | | Lesser Tonic * | 400 | Restores 10 SP to target | | Stoneskin Potion * | 800 | Increases target's DEF | | Strength Potion * | 1200 | Increases target's ATK. | | Swiftness Potion * | 800 | Increases target's AGI | | Renewal Potion * | 1200 | Enable target to regenerate HP | |______________________|_______|______________________________________________| ------------------------------------------------------------------------------- | BACCHITAV CARAVAN SHOPS - AFTER PRIMAL CATARACT OPENS | -----------------------.-------.----------------------------------------------- | ARSENAL | COST | EQUIP | ATK | ACUR | ELEMENT/BONUS | |----------------------+-------+-------+------+------+------------------------| | Vorpal Sword | 15000 | Kyrie | 105 | 85 | ---------------------- | | Executioner | 12000 | Morte | 76 | 80 | ---------------------- | | Chaosbreaker | 24000 | Morte | 105 | 80 | STR +3 | | Thousand Tails | 16000 | Agan | 82 | 110 | ---------------------- | | Desert Rose | 22000 | Agan | 95 | 90 | ---------------------- | | Duel Spinner | 18000 | Naja | 90 | 90 | ---------------------- | | Smart Disc | 24000 | Naja | 100 | 90 | ---------------------- | | Double Trigger | 18000 | Rhi'a | 78 | 95 | ---------------------- | | Crimson Bolt | 24000 | Rhi'a | 92 | 90 | ---------------------- | | Kaiser Knuckles | 12000 | Taupy | 68 | 100 | ---------------------- | | Godhand | 20000 | Taupy | 85 | 90 | ---------------------- | | Mistilteinn * | 30000 | Kyrie | 5 | 60 | Increases SATK by SP | |______________________|_______|_______|______|______|________________________| -----------------------.-------.-------.------.------.------.------------------ | ARMORER | COST | EQUIP | DEF | SDEF | EVA | SPECIAL | |----------------------+-------+-------+------+------+------+-----------------| | Flameguard Coat | 12000 | All | 80 | 0 | 0 | Halve Fire | | Iceguard Coat | 12000 | All | 80 | 0 | 0 | Halve Water | | Stormguard Coat | 12000 | All | 80 | 0 | 0 | Halve Air | | Earthguard Coat | 12000 | All | 80 | 0 | 0 | Halve Earth | | Solid Suit * | 24000 | KAN | 120 | 10 | - | Untiring Guard | | War Dress * | 24000 | M/R | 120 | 0 | 10 | Untiring Guard | | Purple Amulet | 3000 | All | - | - | - | Nul Venom | | Orange Amulet | 4000 | All | - | - | - | Nul Stun | | White Amulet | 6000 | All | - | - | - | Nul Stone | | Blue Amulet | 3000 | All | - | - | - | Nul Sleep | | Green Amulet | 3000 | All | - | - | - | Nul Addle | | Crimson Bangle * | 5000 | MRT -H| - | - | - | Empower Fire | | Azure Bangle * | 5000 | MRT -H| - | - | - | Empower Water | | Jade Bangle * | 5000 | MRT -H| - | - | - | Empower Air | | Golden Bangle * | 5000 | MRT -H| - | - | - | Empower Earth | | Crimson Earrings * | 5000 | KATN-H| - | - | - | Empower Fire | | Azure Earrings * | 5000 | KATN-H| - | - | - | Empower Water | | Jade Earrings * | 5000 | KATN-H| - | - | - | Empower Air | | Golden Earrings * | 5000 | KATN-H| - | - | - | Empower Earth | |______________________|_______|_______|______|______|______|_________________| -----------------------.-------.----------------------------------------------- | STORE | COST | EFFECT | |----------------------+-------+----------------------------------------------| | Lesser Remedy | 40 | Restores 30 HP to target | | Remedy | 300 | Restores 100 HP to target | | Greater Remedy | 800 | Restores 300 HP to target | | Smelling Salts | 60 | Cures target of Stun, Addle, and Sleep | | Antidote | 100 | Cures target of Venom | | Draught of Release | 100 | Cures target of Bind | | Draught of Balance | 100 | Cures target of Stone | | Secret Remedy | 400 | Revives target | | Lesser Elixir * | 600 | Restores 20 HP and SP to target | | Elixir * | 1200 | Restores 40 HP and SP to target | | Stoneskin Potion * | 800 | Increases target's DEF | | Strength Potion * | 1200 | Increases target's ATK. | | Swiftness Potion * | 800 | Increases target's AGI | | Renewal Potion * | 1200 | Enable target to regenerate HP | |______________________|_______|______________________________________________| -------------------- 07. SKY GAOL -------------------- Arsenal and Armoror are the same as Bacchitav Caravans -----------------------.-------.----------------------------------------------- | STORE | COST | EFFECT | |----------------------+-------+----------------------------------------------| | Lesser Remedy | 40 | Restores 30 HP to target | | Smelling Salts | 60 | Cures target of Stun, Addle, and Sleep | | Antidote | 100 | Cures target of Venom | | Draught of Release | 100 | Cures target of Bind | | Draught of Balance | 100 | Cures target of Stone | | Secret Remedy | 400 | Revives target | | Smoke Bomb | 200 | Enable party to flee from battle | | Grenade | 100 | Deals minor non-elemental damage | | Firestone Shard | 100 | Deals minor fire damage to target | | Waterstone Shard | 100 | Deals minor water damage to target | | Earthstone Shard | 100 | Deals minor earth damage to target | | Windstone Shard | 100 | Deals minor air damage to target | | Tome of Knowledge | 1000 | Increases target's CP by 10 | |______________________|_______|______________________________________________| -------------------- 08. MECHTO -------------------- ------------------------------------------------------------------------------ | MECHTO SHOPS | -----------------------.-------.----------------------------------------------- | ARSENAL | COST | EQUIP | ATK | ACUR | ELEMENT/BONUS | |----------------------+-------+-------+------+------+------------------------| | Bush Knife | 4000 | Kyrie | 27 | 85 | ---------------------- | | Cermet Knife | 8000 | Kyrie | 58 | 85 | ---------------------- | | Whaleslayer | 8000 | Morte | 58 | 80 | ---------------------- | | Executioner | 12000 | Morte | 76 | 80 | ---------------------- | | Chain Whip | 9000 | Agan | 55 | 80 | ---------------------- | | Nine Tails | 11000 | Agan | 68 | 85 | ---------------------- | | Sniper Rifle | 10000 | Rhi'a | 58 | 130 | ---------------------- | | Silver Matchlock | 14000 | Rhi'a | 68 | 90 | ---------------------- | | Dragon Knuckles | 8400 | Taupy | 50 | 90 | ---------------------- | | Kaiser Knuckles | 12000 | Taupy | 68 | 100 | ---------------------- | |______________________|_______|_______|______|______|________________________| -----------------------.-------.-------.------.------.------.------------------ | ARMORER | COST | EQUIP | DEF | SDEF | EVA | SPECIAL | |-----------------------.-------.-------.------.------.------.----------------| | Metal Jacket | 7000 | K/A | 65 | 0 | 0 | --------------- | | Silver Vest | 10000 | K/A | 80 | 10 | 0 | --------------- | | Metal Blazer | 6600 | Morte | 65 | 0 | 0 | --------------- | | Silver Cuirass | 9000 | R/M | 75 | 15 | 10 | --------------- | | Purple Amulet | 3000 | All | - | - | - | Nul Venom | | Orange Amulet | 4000 | All | - | - | - | Nul Stun | | White Amulet | 6000 | All | - | - | - | Nul Stone | | Blue Amulet | 3000 | All | - | - | - | Nul Sleep | | Green Amulet | 3000 | All | - | - | - | Nul Addle | | Silver Amulet * | 10000 | All | - | - | - | Nul Doom | | Golden Bangle * | 5000 | RTM -H| - | - | - | Empower Earth | | Golden Earrings * | 5000 | KAT -H| - | - | - | Empower Earth | |______________________|_______|_______|______|______|________________________| -----------------------.-------.----------------------------------------------- | STORE | COST | EFFECT | |----------------------+-------+----------------------------------------------| | Lesser Remedy | 40 | Restores 30 HP to target | | Remedy | 300 | Restores 100 HP to target | | Smelling Salts | 60 | Cures target of Stun, Addle, and Sleep | | Antidote | 100 | Cures target of Venom | | Draught of Release | 100 | Cures target of Bind | | Draught of Balance | 100 | Cures target of Stone | | Secret Remedy | 400 | Revives target | | Smoke Bomb | 200 | Enable party to flee from battle | | Lesser Tonic * | 400 | Restores 10 SP to target | | Tonic * | 1000 | Restores 50 SP to target | | Swiftness Potion * | 800 | Increases target's AGI | | Stoneskin Potion * | 800 | Increases target's DEF | | Strength Potion * | 1200 | Increases target's ATK. | | Renewal Potion * | 1200 | Enable target to regenerate HP | |______________________|_______|______________________________________________| ------------------------------------------------------------------------------- | MECHTO SHOPS - AFTER PRIMAL CATARACT OPENS | -----------------------.-------.----------------------------------------------- | Golden Bangle * | 5000 | MRT -H| - | - | - | Empower Earth | | Golden Earrings * | 5000 | KATN-H| - | - | - | Empower Earth | |______________________|_______|_______|______|______|________________________| Mechto shops have the same inventory as Viteau, with the addition of these two items and the omission of the Azure Bangle and Earrings. -------------------- 09. LYSE -------------------- ------------------------------------------------------------------------------- | LYSE SHOPS | -----------------------.-------.----------------------------------------------- | ARSENAL | COST | EQUIP | ATK | ACUR | ELEMENT/BONUS | |----------------------+-------+-------+------+------+------------------------| | Executioner | 12000 | Morte | 76 | 80 | ---------------------- | | Chaosbreaker | 24000 | Morte | 105 | 80 | STR +3 | | Nine Tails | 11000 | Agan | 68 | 85 | ---------------------- | | Thousand Tails | 16000 | Agan | 82 | 110 | ---------------------- | | Shadow Edge | 12000 | Naja | 80 | 90 | AGI +1 | | Duel Spinner | 18000 | Naja | 90 | 90 | ---------------------- | | Silver Matchlock | 14000 | Rhi'a | 68 | 90 | ---------------------- | | Double Trigger | 18000 | Rhi'a | 78 | 95 | ---------------------- | | Kaiser Knuckles | 12000 | Taupy | 68 | 100 | ---------------------- | | Godhand | 20000 | Taupy | 85 | 90 | ---------------------- | |______________________|_______|_______|______|______|________________________| -----------------------.-------.-------.------.------.------.------------------ | ARMORER | COST | EQUIP | DEF | SDEF | EVA | SPECIAL | |----------------------.-------.-------.------.------.------.-----------------| | Silver Vest | 10000 | K/A/N | 80 | 10 | 0 | --------------- | | Superior Vest | 16000 | K/A/N | 100 | 0 | 0 | Lessen Blunt | | Silver Cuirass | 9000 | R/M | 75 | 15 | 10 | --------------- | | Superior Cuirass | 15000 | R/M | 100 | 0 | 0 | Lessen Blade | | Purple Amulet | 3000 | All | - | - | - | Nul Venom | | Orange Amulet | 4000 | All | - | - | - | Nul Stun | | White Amulet | 6000 | All | - | - | - | Nul Stone | | Blue Amulet | 3000 | All | - | - | - | Nul Sleep | | Green Amulet | 3000 | All | - | - | - | Nul Addle | | Silver Amulet * | 10000 | All | - | - | - | Nul Doom | | Crimson Earrings * | 5000 | NTA -H| - | - | - | Empower Fire | | Crimson Bangle * | 5000 | MRT -H| - | - | - | Empower Fire | |______________________|_______|_______|______|______|________________________| -----------------------.-------.----------------------------------------------- | STORE | COST | EFFECT | |----------------------+-------+----------------------------------------------| | Lesser Remedy | 40 | Restores 30 HP to target | | Remedy | 300 | Restores 100 HP to target | | Greater Remedy | 800 | Restores 300 HP to target | | Smelling Salts | 60 | Cures target of Stun, Addle, and Sleep | | Antidote | 100 | Cures target of Venom | | Draught of Release | 100 | Cures target of Bind | | Draught of Balance | 100 | Cures target of Stone | | Secret Remedy | 400 | Revives target | | Smoke Bomb | 200 | Enable party to flee from battle | | Lesser Tonic * | 400 | Restores 10 SP to target | | Tonic * | 1000 | Restores 50 SP to target | | Greater Tonic * | 2000 | Restores 150 SP to target | | Strength Potion * | 1200 | Increases target's ATK. | | Stoneskin Potion * | 800 | Increases target's DEF | | Swiftness Potion * | 800 | Increases target's AGI | | Renewal Potion * | 1200 | Enable target to regenerate HP | |______________________|_______|______________________________________________| ------------------------------------------------------------------------------- | LYSE SHOPS - AFTER PRIMAL CATARACT OPENS | -----------------------.-------.----------------------------------------------- | ARSENAL | COST | EQUIP | ATK | ACUR | ELEMENT/BONUS | |----------------------+-------+-------+------+------+------------------------| | Vorpal Sword | 15000 | Kyrie | 105 | 85 | STR +5%/+10% | | Executioner | 12000 | Morte | 76 | 80 | ---------------------- | | Chaosbreaker | 24000 | Morte | 105 | 80 | STR +1/+2/+3 | | Thousand Tails | 16000 | Agan | 82 | 110 | ---------------------- | | Desert Rose | 22000 | Agan | 95 | 90 | ---------------------- | | Duel Spinner | 18000 | Naja | 90 | 90 | ---------------------- | | Smart Disc | 24000 | Naja | 100 | 90 | ---------------------- | | Double Trigger | 18000 | Rhi'a | 78 | 95 | ---------------------- | | Crimson Bolt | 24000 | Rhi'a | 92 | 90 | ---------------------- | | Kaiser Knuckles | 12000 | Taupy | 68 | 100 | ---------------------- | | Godhand | 20000 | Taupy | 85 | 90 | ---------------------- | |______________________|_______|_______|______|______|________________________| -----------------------.-------.-------.------.------.------.------------------ | ARMORER | COST | EQUIP | DEF | SDEF | EVA | SPECIAL | |----------------------.-------.-------.------.------.------.-----------------| | Silver Vest | 10000 | K/A/N | 80 | 10 | 0 | --------------- | | Superior Vest | 16000 | K/A/N | 100 | 0 | 0 | Lessen Blunt | | Silver Cuirass | 9000 | R/M | 75 | 15 | 10 | --------------- | | Superior Cuirass | 15000 | R/M | 100 | 0 | 0 | Lessen Blade | | Indomitable Garb * | 12000 | K/A/N | 90 | 0 | 30 | Braveheart | | Wedding Dress * | 12000 | M/R | 10 | 60 | 0 | Camouflage | | Purple Amulet | 3000 | All | - | - | - | Nul Venom | | Orange Amulet | 4000 | All | - | - | - | Nul Stun | | White Amulet | 6000 | All | - | - | - | Nul Stone | | Blue Amulet | 3000 | All | - | - | - | Nul Sleep | | Green Amulet | 3000 | All | - | - | - | Nul Addle | | Silver Amulet * | 10000 | All | - | - | - | Nul Doom | | Crimson Earrings * | 5000 | KATN-H| - | - | - | Empower Fire | | Crimson Bangle * | 5000 | MRT -H| - | - | - | Empower Fire | |______________________|_______|_______|______|______|________________________| STORE - no change -------------------- 10. DEPTHS OF MEMORY -------------------- -----------------------.--------.---------------------------------------------- | ARSENAL | COST | EQUIP | ATK | ACUR | ELEMENT/BONUS | |----------------------+--------+-------+------+------+-----------------------| | Mistilteinn | 150000 | Kyrie | 5 | 60 | Inc. SATK by SP | | Guardian Whip | 100000 | Agan | 90 | 85 | VIT +7 | | Silver Moon | 100000 | Naja | 115 | 110 | --------------------- | | Black Barrel | 140000 | Rhi'a | 105 | 200 | --------------------- | | Gods and Demons | 150000 | Taupy | 110 | 110 | AGI +5%/10%/15% | |______________________|________|_______|______|______|_______________________| -----------------------.-------.-------.------.------.------.------------------ | ARMORER | COST | EQUIP | DEF | SDEF | EVA | SPECIAL | |----------------------.-------.-------.------.------.------.-----------------| | Crimson Bangle | 25000 | MRT -H| - | - | - | Empower Fire | | Azure Bangle | 25000 | MRT -H| - | - | - | Empower Water | | Jade Bangle | 25000 | MRT -H| - | - | - | Empower Air | | Golden Bangle | 25000 | RTM -H| - | - | - | Empower Earth | | Crimson Earrings | 25000 | KTAN-H| - | - | - | Empower Fire | | Azure Earrings | 25000 | KTAN-H| - | - | - | Empower Water | | Jade Earrings | 25000 | KTAN-H| - | - | - | Empower Air | | Golden Earrings | 25000 | KTAN-H| - | - | - | Empower Earth | | Silver Amulet | 50000 | All | - | - | - | Nul Doom | | Gold Amulet |100000 | All | - | - | - | Nul Debuffs 1 | | Speed Shoes |100000 | TRM -H| - | - | - | Empower AGI | | King's Prestige |100000 | TRM -H| - | - | - | Regen | | Sonic Heels |100000 | KTAN-H| - | - | - | Empower AGI | | Queen's Perfume |100000 | KTAN-H| - | - | - | Regen | |______________________|_______|_______|______|______|________________________| -----------------------.-------.----------------------------------------------- | STORE | COST | EFFECT | |----------------------+-------+----------------------------------------------| | Lesser Remedy | 200 | Restores 30 HP to target | | Remedy | 1500 | Restores 100 HP to target | | Water of Health | 1000 | Slightly restores party's HP | | Lesser Tonic | 2000 | Restores 10 SP to target | | Tonic | 5000 | Restores 50 SP to target | | Panacea | 5000 | Cures target of all debuffs | | Secret Remedy | 2000 | Revives target | | Book of Arms | 50000 | Resets target's attack customization | | Book of Mind | 50000 | Resets target's skill cutomization | | Tome of Knowledge | 5000 | Increases target's CP by 10 | |______________________|_______|______________________________________________| -------------------- 11. PEDLARS -------------------- i) Sphir Meadows ii) Tanner Plateau iii) Garragis Wastes iv) Albion Greenwood ------------------------------------------------------------------------------- | INVENTORY 1 | -----------------------.-------.----------------------------------------------- | NAME | COST | EFFECT | |----------------------+-------+----------------------------------------------| | Lesser Remedy | 40 | Restores 30 HP to target | | Remedy | 300 | Restores 100 HP to target | | Smelling Salts | 60 | Cures target of Stun, Addle, and Sleep | | Antidote | 100 | Cures target of Venom | | Draught of Release | 100 | Cures target of Bind | | Draught of Balance | 100 | Cures target of Stone | | Secret Remedy | 400 | Revives target | | Smoke Bomb | 200 | Enable party to flee from battle | | Grenade | 100 | Deals minor non-elemental damage | | Firestone Shard | 100 | Deals minor fire damage to target | | Waterstone Shard | 100 | Deals minor water damage to target | | Earthstone Shard | 100 | Deals minor earth damage to target | | Windstone Shard | 100 | Deals minor air damage to target | | Tome of Knowledge | 1000 | Increases target's CP by 10 | |----------------------+-------+----------------------------------------------| ------------------------------------------------------------------------------- | INVENTORY 2 | Access by spending 10,000 G | |----------------------+-------+----------------------------------------------| | Lesser Remedy | 40 | Restores 30 HP to target | | Remedy | 300 | Restores 100 HP to target | | Lesser Tonic | 400 | Restores 10 SP to target | | Smelling Salts | 60 | Cures target of Stun, Addle, and Sleep | | Antidote | 100 | Cures target of Venom | | Draught of Release | 100 | Cures target of Bind | | Draught of Balance | 100 | Cures target of Stone | | Secret Remedy | 400 | Revives target | | Frag Grenade | 200 | Deals moderate non-elemental damage | | Firestone | 200 | Deals moderate fire damage to target | | Waterstone | 200 | Deals moderate water damage to target | | Earthstone | 200 | Deals moderate earth damage to target | | Windstone | 200 | Deals moderate wind damage to target | | Tome of Knowledge | 1000 | Increases target's CP by 10 | | Tome of Secrets | 5000 | Increases target's CP by 50 | |----------------------+-------+----------------------------------------------| ------------------------------------------------------------------------------- | INVENTORY 3 | Access by spending 40,000 G | |----------------------+-------+----------------------------------------------| | NAME | COST | EFFECT | |----------------------+-------+----------------------------------------------| | Lesser Remedy | 40 | Restores 30 HP to target | | Remedy | 300 | Restores 100 HP to target | | Greater Remedy | 800 | Restores 300 HP to target | | Lesser Tonic | 400 | Restores 10 SP to target | | Tonic | 1000 | Restores 50 SP to target | | Smelling Salts | 60 | Cures target of Stun, Addle, and Sleep | | Antidote | 100 | Cures target of Venom | | Draught of Release | 100 | Cures target of Bind | | Draught of Balance | 100 | Cures target of Stone | | Panacea | 5000 | Cures target of all debuffs | | Secret Remedy | 400 | Revives target | | Cluster Bomb | 400 | Deals major non-elemental damage | | Crimson Shard | 400 | Deals major fire damage to target | | Azure Shard | 400 | Deals major water damage to target | | Golden Shard | 400 | Deals major earth damage to target | | Jade Shard | 400 | Deals major air damage to target | | Tome of Knowledge | 1000 | Increases target's CP by 10 | | Tome of Secrets | 5000 | Increases target's CP by 50 | | Tome of Mastery | 10000 | Increases target's CP by 100 | |______________________|_______|______________________________________________| =============================================================================== S M I T H Y G U I D E .................................................. *G02 =============================================================================== 1. Smithy Locations 2. Extraction Guide 3. Sourcing Materials 4. Imbuing Guide 5. Weapons Guide 6. Unique Weapons Recipes ------------------- 1. Smithy Locations ------------------- Academy at Galoa Viteau Mechto Depths of Memory ------------------- 2. Extraction Guide ------------------- Smithy materials can be extracted from many weapons, and each weapon has a specific cost for extraction no matter how many things have been imbued to it. The lower the purchase price of the weapon, the lower the extraction cost. When you extract anything from a weapon you'll lose the weapon, but you have the option to keep the original weapon if you pay double the set cost. Only weapons with a bonus can have something extracted. Obviously if you imbue materials to any "normal" weapon then this could be extracted again if required. Extraction is a handy way to build up supplies for some of the rarer items. ------------------------------------------------------------------------------- | WEAPON | COST | BONUS | EXTRACT | |-------------------+--------+-----------------+------------------------------| | Air Knife | 2000 | Wind x1 AGI +2 | Green Ore x1,Light Feather x3| | Air Slasher | 10000 | Wind x3 | Green Ore x3 | | Aqua Soul | N/A | WIS +1 on Lv Up | WIS +1 on Lv Up Blue Ore x3 | | | | Water x3 | | | Assassin's Edge | 1200 | AGI +3 | Light Feather x3 | | Black Barrel | 140000 | --------------- | | | Blaze Gun | N/A | Fire x2 | Red Ore x2 | | Blue Whip | 3000 | Water x1 VIT +1 | Blue Ore x1, Soft Hide x1 | | Bush Knife | 4000 | --------------- | | | Cermet Knife | ------ | --------------- | | | Chain Whip | 9000 | --------------- | | | Chaosbreaker | 24000 | STR +1/2/3 | Hard Claw x1/x2/x3 | | Claymore | 3400 | --------------- | | | Combat Knife | 1600 | --------------- | | | Cragblade | 100 | Earth x2/x3 | Yellow Ore x2/x3 | | Crimson Blade | 2000 | Fire. STR +1 | Red Ore x1, Hard Claw x1 | | Crimson Bolt | 24000 | --------------- | | | Desert Rose | 22000 | --------------- | | | Destruct Blade | N/A | Boost Core Stats| Cannot be extracted | | Double Trigger | 18000 | --------------- | | | Dragon Knuckles | 8400 | --------------- | | | Duel Spinner | 18000 | --------------- | | | Executioner | 12000 | --------------- | | | Force Edge | 20000 | STR +3 | Hard Claw x3 | | Force Ring | N/A | STR +10% | Steel Claw x2 | | Friend's Gloves | N/A | Boost HP & SP | Cannot be extracted | | Gaia Knuckles | 10000 | Earth x2 | Yellow Ore x2 | | Gaia's Soul | N/A | VIT +1 on Lv Up | VIT +1 on Lv Up, Yellow Orex3| | | | Earth x3 | | | Ganza Whip | N/A | Boost STR & VIT | Cannot be extracted | | Gigapunisher | N/A | Fire x2 | Red Ore x2 | | Godhand | 20000 | --------------- | | | Gods and Demons | 150000 | --------------- | | | Guardian Whip | 100000 | VIT +7 | | | Hammer Knuckles | 3000 | --------------- | | | Hand of the Sun | N/A | STR +3 Fire x4 | Cannot be extracted | | Handgun | N/A | --------------- | Default | | Heat Edge | 1000 | Fire | Red Ore x1 | | Heat Gloves | 1000 | Fire | Red Ore x1 | | Heaven and Hell | N/A | --------------- | | | Ice Blade | 100 | Ice x2 | Blue Ore x2 | | Infini | N/A | Boost HP & SP | Cannot be extracted | | Innocence | 32000 | STR +5% | Steel Claw x1 | | Innocence | 32000 | HP +10% | Mysterious Liquid x1 | | Kaiser Knuckles | 12000 | HP +10% | Mysterious Liquid x1 | | Leather Gloves | N/A | --------------- | | | Leather Whip | | --------------- | | | Lifeblade | N/A | Boost ATK by HP | Ancient Blood x1 | | Lifebringer | 2000 | HP +10% | Mysterious Liquid x1 | | Metal Knuckles | 1200 | Fire x1/AGI x3 | Red Ore/Light Feather x3 | | Mistilteinn | 30000 | Inc.SATK by SP | Irisdesecnt Pyroxene x1 | | Nameless Sword | N/A | --------------- | Default | | Nine Tails | 11000 | --------------- | | | Omega | N/A | Boost AGI & WIS | Cannot be extracted | | Paring Knife | 100 | -------------- | | | Psyshooter | 8000 | WIS +2 | Broken Horn x2 | | Psycannon | N/A | WIS +10% | Twisted Horn x2 | | Reaper's Gloves | 1800 | AGI +2 varies | Light Feather x2 | | Sabre Claw | N/A | AGI +10% | Ragged Feather x2 | | Saving Ring | N/A | --------------- | Default | | Serpent's Tongue | 3200 | --------------- | | | Shadow Edge | 12000 | AGI +1 | Light Feather x1 | | Silver Matchlock | 14000 | --------------- | | | Silver Moon | 100000 | --------------- | | | Silverwolf Fang | N/A | Boost STR & AGI | Cannot be extracted | | Shining Soul | N/A | STR +1 on Lv Up | STR +1 on Lv Up. Red Ore x3 | | | | Fire x3 | | | Smart Disc | 24000 | --------------- | | | Sniper Rifle | 10000 | --------------- | | | Steel Whip | N/A | VIT +10% | Flabby Hide x2 | | Stormbutte | 15000 | Wind x1 AGI +1 | Green Ore x1 Light Feather x1| | Survival Knife | 800 | -------------- | | | Thousand Tails | 16000 | --------------- | | | Vorpal Sword | 15000 | STR 5%/10% | Steel Claw x1/2 | | Whaleslayer | 8000 | SP +10% | Mysterious Crystal x1 | | Zephyr Blade | 40000 | Air x4 | 4 Green Ore! | | Zweihander | 1400 | --------------- | | |___________________|________|_________________|______________________________| --------------------- 3. Sourcing Materials --------------------- This list is in order of least to most expensive, but costs also range according to the weapon that you use. The more powerful materials can only be found later in the game and are less common and that restricts what you can achieve. Some materials can be extracted from various weapons that you evolve using the smithy and these are listed in section 5. Find = usually inside a treasure chest (contents in outside areas vary) Drop = a possible enemy drop (equip the Cat's Claw to boost the drop rate) Buy = only at one store |------------------------------------------------------------------------------ | Red Ore | Fire Elemental | Sell: 200 G | |----------------------+------------------------------------------------------| | Find | Albion Greenwood | | Drop | Red Anima, Light Animus, Red Morel, Redleaf, | | | Firesand Sucker, Void Animus, Primordial Chaos | | Buy | N/A | |----------------------+------------------------------------------------------| | Blue Ore | Water Elemental | Sell: 200 G | |----------------------+------------------------------------------------------| | Find | Sphir Meadows | | Drop | Blue Anima, Blueleaf, Nameless One, Arbor Millenium, | | Buy | N/A | |----------------------+------------------------------------------------------| | Yellow Ore | Earth Elemental | Sell: 200 G | |----------------------+------------------------------------------------------| | Find | Whale Boneyard (search bones) | | Drop | Sandwhale (Mirrorsand Grotto), Venomfin (Fallenmire) | | | Dark Animus, Greenleaf, Terra Animus, Venom Morel | | | Primordial Chaos, Doom Morel, Arbor Petrosus | | Buy | N/A | |----------------------+------------------------------------------------------| | Green Ore | Air Elemental | Sell: 200 G | |----------------------+------------------------------------------------------| | Find | Garragis Wastes | | Drop | Green Anima, Tempest Avis | | Buy | N/A | |----------------------+------------------------------------------------------| | Hard Claw | STR +1 | Sell: 500 G | |----------------------+------------------------------------------------------| | Find | - | | Drop | Shadow Wolf, Desert Wolf, Steppenwolf, Chaos Avis, | | | Venom Beast, Rime Avis, Aster Wing, Rottail, | | | Gale Beast, Slumber Avis, Chaos Elder, Yellowshell, | | | Blueclaw, Amber Wing, Blaze Beast, Deathstalker, | | | Fire Scorpion, Gaia Elder, Gale Beast, Mirror | | | Scorpion, Rime Scorpion, Azuremoon | | Buy | Academy at Galoa Store | |----------------------+------------------------------------------------------| | Soft Hide | VIT +1 | Sell: 500 G | |----------------------+------------------------------------------------------| | Find | - | | Drop | Blue Doppletoad, Sand Toad, Blue Toad, Bog Toad, | | | Crimson Wisp, Hellfire Toad, Fen Octopus, Fensucker, | | | Firesand Octopus, Firesand Sucker, Darkling, Tainted | | | Mote, Poison Toad, Sand Octopus, Sand Sucker | | Buy | Academy at Galoa Store | |----------------------+------------------------------------------------------| | Light Feather | AGL +1 | Sell: 500 G | |----------------------+------------------------------------------------------| | Find | - | | Drop | Bladefly, Fire Larva, Dust Larva, Larva, FrostFly, | | | Banefly, Slumber Avis, Sparktail | | Buy | Academy at Galoa Store | |----------------------+------------------------------------------------------| | Broken Horn | WIS +1 | Sell: 500 G | |----------------------+------------------------------------------------------| | Find | - | | Drop | Blackmoon, Pandaemon, Bloodhorn, Whitemoon, Black Ox | | | Azuremoon | Buy | Academy at Galoa Store | |----------------------+------------------------------------------------------| | Steel Claw | STR +5% | Sell: 2000 G | |----------------------+------------------------------------------------------| | Find | - | | Drop | Echo Wing, Blood Guard, Hellfire Avis, Blood Guard | | | Chaos Elder, Gaia Elder, Abyssal Elder, Amber Wing, | | | Primeval Avis, Sky Guard | | Buy | N/A | |----------------------+------------------------------------------------------| | Flabby Hide | VIT +5% | Sell: 2000 G | |----------------------+------------------------------------------------------| | Find | - | | Drop | Porcus Rex, Rana Rex, Crimson Wisp, Darkling, | | | Emperor Toad, Hellfire Toad, Darkling, Tainted Mote, | | | Poison Toad | | Buy | N/A | |----------------------+------------------------------------------------------| | Ragged Feather | AGI +5% | Sell: 2000 G | |----------------------+------------------------------------------------------| | Find | - | | Drop | Sparktail, Bloodtail, Rottail, Aquila Rex (Mechto) | | Buy | N/A | |----------------------+------------------------------------------------------| | Twisted Horn | WIS +5% | Sell: 2000 G | |----------------------+------------------------------------------------------| | Find | - | | Drop | Black Ox, Bloodhorn, Pandaemon, Elephas Rex (Albion | | | Greenwood) | | Buy | N/A | |----------------------+------------------------------------------------------| | Mysterious Liquid | HP +10% | Sell: 2000 G | |----------------------+------------------------------------------------------| | Find | - | | Drop | Desert King, Nameless One, Primordial Chaos, Dark | | | Crown (Whale Boneyard) | | Buy | N/A | |----------------------+------------------------------------------------------| | Mysterious Crystal | SP +10% | Sell: 2000 G | |----------------------+------------------------------------------------------| | Find | Azure Tower, F1 x5 | | Drop | Hardshell, Steelshell | | Buy | N/A | |----------------------+------------------------------------------------------| | Beastlord's Claw | STR +1 bonus on level up | Sell: 5000 G | |----------------------+------------------------------------------------------| | Find | Tower of Darkness, B1 | | Drop | None | | Buy | N/A | |----------------------+------------------------------------------------------| | Phoenix Feather | AGI +1 bonus on level up | Sell: 5000 G | |----------------------+------------------------------------------------------| | Find | Tower of Wind 2, F4 | | Drop | None | | Buy | N/A | |----------------------+------------------------------------------------------| | Horns of the Beast | WIS +1 bonus on level up | Sell: 5000 G | |----------------------+------------------------------------------------------| | Find | Azure Tower F2 | | Drop | None | | Buy | N/A | |----------------------+------------------------------------------------------| | Rare Hide | VIT +1 bonus on level up | Sell: 5000 G | |----------------------+------------------------------------------------------| | Find | - | | Drop | - | | Buy | N/A | |----------------------+------------------------------------------------------| | Irisdescent Pyroxene | Inc. SATK by SP | Sell: 10000 G | |----------------------+------------------------------------------------------| | Find | Extract from Mistilteinn | | Drop | - | | Buy | N/A | |----------------------+------------------------------------------------------| | Ancient Blood | Boost ATK by HP | Sell: 10000 G | |----------------------+------------------------------------------------------| | Find | - | | Drop | - | | Buy | N/A | |----------------------+------------------------------------------------------| | Dragon's Wrath | STR & VIT +10 while equipped | Sell: 20000 G | |----------------------+------------------------------------------------------| | Find | - | | Drop | Eru Ancient | | Buy | N/A | |______________________|______________________________________________________| ---------------- 4. Imbuing Guide ---------------- Imbuing is the name given to the process of melding or attaching materials to weapons. Cost varies according to the weapon and item that is to be imbued: the better the weapon, the more expensive, and the same applies to the materials. You cannot have two of the same type of bonus effects on one weapon, so if a weapon already has 5% STR, and you add 10% HP, it would lose the STR bonus. And the +1 items cannot be used with the % items: it's got to be one or the other. The same applies to the elementals and you can only have one kind on one weapon. However, an elemental bonus and a stat bonus will work together, but beware of changing the elemental bonus of a designated elemental weapon such as the Heat Edge or Air Knife, as this can have the effect of downgrading the weapon. (Imbue a Red Ore to an Air Knife, for example, and you'll end up with a Combat Knife.) Some weapons can have up to 3 elemental bonuses (and the highest rank can have 4), but lower grade (cheaper and weaker) weapons can only take one elemental boost, with two for medium grade weapons. The smith will tell you what's allowed for each weapon. Imbuing weapons with stat increases can result in an upgrade to a better weapon, and some weapons can be evolved into to a new type that is not available by any other means. ---------------- 5. Weapons Guide ---------------- Each weapon type has an affinity to certain qualities. This is called "well suited" and sometimes you might get double the effect when imbuing a weapon and see a red "Bonus" sign. If you use the correct items on a specific weapon you can obtain some new weapons that are only available through smithing. (You can add anything to any weapon but it won't change the weapon.) These are the attributes and materials required to evolve a weapon: Knife = Agi (Light Feather and Ragged Feather) Sword = HP (Mysterious Liquid) Whip = Vit (Soft Hide and Flabby Hide) Chakram = Str (Hard Claw and Steel Claw) Gun = Wis (Broken Horn and Twisted Horn) Knuckles = SP (Mysterious Crystal) You are shown the effect of the addition before you activate it, and will be told if the weapon is going to change its name. Simply put: the weapons that you buy can be upgraded but they won't change into anything you cannot also buy (apart from the Assassin's Edge). However, the unique weapons you find inside the various dungeons can be evolved to new weapons. Upgrade weapons correctly and they will produce a bonus effect of giving a +1 to a single stat on levelling up. This can be extracted from the weapon (for a cost!) and added to a different one. There is a limitation: if you extract the bonus item and keep the original weapon and then repeat the imbuing process, the game won't let you reach the upper limit again, so you cannot obtain a second item. However, you can duplicate the process with a new weapon and obtain more stat increase items if you wanted to. Extraction cost is based on the weapon type, not the items imbued to it: the higher grade of the weapon, the higher the cost. Note that each weapon can have either the single + item added OR the % increase, but only one or the other as they cancel each other out. It's best to use the lower grade items first, especially on weapons that already have a stat boost. Then, when the weapon evolves it will start with a percentage boost, and after that you should add the percentage items to upgrade it further. Alternatively you can add 'easy to find' +1 materials to compatible knives, whips, guns and rings, and when they evolve, extract the % item. There is a limit to how much you can do. As you can see from these charts, eventually a weapon won't change into anything better. ------------------------------------------------------------------------------- | KYRIE : KNIVES/SWORDS | |-------------------.--------------------.-------.----.-----------------------| | NAME | Imbue | Cost | No.| Result | |-------------------+--------------------+-------+----+-----------------------| | Paring Knife | Light Feather | 1050 | 11 | Combat Knife AGI +10% | | Paring Knife | Ragged Feather | 4050 | 6 | Combat Knife | | | | | | AGI +1 on Level Up | | Heat Edge | Light Feather | 1500 | 11 | Combat Knife AGI +10% | | Heat Edge | Ragged Feather | 4500 | 6 | Combat Knife | | | | | | AGI +1 on Level Up | | Survival Knife | Light Feather | 1400 | 11 | Combat Knife AGI +10% | | Survival Knife | Ragged Feather | 4400 | 6 | Combat Knife | | | | | | AGI +1 on Level Up | | Assassin's Edge | Light Feather | 1600 | 11 | Saber Claw AGI +10% | | Assassin's Edge | Ragged Feather | 4600 | 6 | Saber Claw | | | | | | AGI +1 on Level Up | | Combat Knife | Light Feather | 1800 | 11 | Cermet Knife AGI +10% | | Combat Knife | Ragged Feather | 4800 | 6 | Cermet Knife | | | | | | AGI +1 on Level Up | | Air Knife | Light Feather | 2000 | 11 | Cermet Knife AGI +10% | | Air Knife | Ragged Feather | 5000 | 6 | Cermet Knife | | | | | | AGI +1 on Level Up | | Bush Knife | Light Feather | 3000 | 11 | Cermet Knife AGI +10% | | Bush Knife | Ragged Feather | 6000 | 6 | Cermet Knife | | | | | | AGI +1 on Level Up | | Saber Claw AGI+10%| Ragged Feather | 8000 | 4 | Gale Soul AGI +1 | | | | | | on level Up, Air x3 | | Cermet Knife | Light Feather | 5000 | 10 | Cermet Knife AGI +10 | | Cermet Knife | Ragged Feather | 8000 | 5 | Cermet Knife AGI +25% | | Vorpal Sword | Light Feather | 8500 | 5 | Vorpal Sword AGI +10 | | Vorpal Sword | Ragged Feather | 11500 | 5 | Vorpal Sword AGI +25% | | Hand of the Sun | N/A | - | - | --------------------- | | Destruct Blade | N/A | - | - | --------------------- | |___________________|____________________|_______|____|_______________________| ------------------------------------------------------------------------------- | MORTE : SWORDS | |-------------------.--------------------.-------.----.-----------------------| | NAME | Imbue | Cost | No.| Result | |-------------------+--------------------+-------+----+-----------------------| | Nameless Sword | N/A | - | - | --------------------- | | Crimson Blade | Mysterious Liquid | 5000 | 6 | Claymore | | | | | | Boost ATK by HP | | Zweihander | Mysterious Liquid | 4700 | 6 | Claymore | | | | | | Boost ATK by HP | | Ice Blade | Mysterious Liquid | 4050 | 6 | Claymore | | | | | | Boost ATK by HP | | Claymore | Mysterious Liquid | 5700 | 6 | Chaosbreaker | | | | | | Boost ATK by HP | | Whaleslayer | Mysterious Liquid | 8000 | 6 | Chaosbreaker | | | | | | Boost ATK by HP | | Lifeblade | Mysterious Liquid | 5000 | 6 | Lifebringer | | | | | | Boost ATK by HP | | Executioner | Mysterious Liquid | 8000 | 6 | Chaosbreaker | | | | | | Boost ATK by HP | | Cragblade | Mysterious Liquid | 4050 | 6 | Chaosbreaker | | | | | | Boost ATK by HP | | Chaosbreaker | Mysterious Liquid | 16000 | 5 | Chaosbreaker HP 50% | | Innocence | Mysterious Liquid | 20000 | 5 | Innocence HP 50% | | Zephyr Blade | Mysterious Liquid | 24000 | 5 | Zephyr Blade HP 50% | | Infini | N/A | - | - | --------------------- | |___________________|____________________|_______|____|_______________________| ------------------------------------------------------------------------------- | TAUPY : GLOVES/KNUCKLES | |-------------------.--------------------.-------.----.-----------------------| | NAME | Imbue | Cost | No.| Result | |-------------------+--------------------+-------+----+-----------------------| | Leather Gloves | Mysterious Crystal | 4200 | 6 | Hammer Knuckles | | | | | | Inc SATK by SP | | Heat Gloves | Mysterious Crystal | | 6 | Hammer Knuckles | | | | | | Inc SATK by SP | | Metal Knuckles | Mysterious Crystal | 4600 | 6 | Hammer Knuckles | | | | | | Inc SATK by SP | | Reaper's Gloves | Mysterious Crystal | 4900 | 6 | Hammer Knuckles | | | | | | Inc SATK by SP | | Hammer Knuckles | Mysterious Crystal | 5500 | 6 | Godhand Inc SATK by SP| | Dragon Knuckles | Mysterious Crystal | 8200 | 6 | Godhand Inc SATK by SP| | Sage's Wrath | Mysterious Crystal | 11500 | 6 | Godhand Inc SATK by SP| | Gaia Knuckles | Mysterious Crystal | 9000 | 6 | Godhand Inc SATK by SP| | Kaiser Knuckles | Mysterious Crystal | 10000 | 6 | Godhand Inc SATK by SP| | Godhand | Mysterious Crystal | 14000 | 5 | Godhand SP +50% | | Heaven and Hell | Mysterious Crystal | 19000 | 5 | Heaven & Hell SP +50% | | God's and Demons | Mysterious Crystal | 19000 | 5 | God % Demons SP +50% | | Friend's Gloves | N/A | - | - | --------------------- | |___________________|____________________|_______|____|_______________________| ------------------------------------------------------------------------------- | AGAN : WHIPS | |-------------------.--------------------.-------.----.-----------------------| | NAME | Imbue | Cost | No.| Result | |-------------------+--------------------+-------+----+-----------------------| | Leather Whip | Soft Hide | 1500 | 11 | Chain Whip VIT +10% | | Leather Whip | Flabby Hide | 4500 | 6 | Chain Whip VIT +1 | | | | | | On level Up | | Serpent's Tongue | Soft Hide | 2600 | 11 | Chain Whip VIT +10% | | Serpent's Tongue | Flabby Hide | 5600 | 6 | Chain Whip VIT +1 | | | | | | On level Up | | Blue Whip | Soft Hide | 2500 | 11 | Chain Whip VIT +10% | | Blue Whip | Flabby Hide | 5500 | 6 | Chain Whip VIT +1 | | | | | | On level Up | | Chain Whip | Soft Hide | 5500 | 11 | Desert Rose VIT +10% | | Chain Whip | Flabby Hide | 8500 | 6 | Desert Rose VIT +1 on | | | | | | Level Up | | Steel Whip VIT+10%| Flabby Hide | 9000 | 4 | Gaia's Soul VIT +1 on | | | | | | Level Up, Earth x3 | | Nine Tails | Soft Hide | 6500 | 11 | Desert Rose VIT +10% | | Nine Tails | Flabby Hide | 9500 | 6 | Desert Rose VIT +1 on | | | | | | Level Up | | Rock Whip | Soft Hide | 3500 | 11 | Steel Whip VIT +10% | | Rock Whip | Flabby Hide | 6500 | 6 | Steel Whip VIT +1 on | | | | | | Level Up | | Stormbutte | Soft Hide | 8500 | 11 | Desert Rose VIT +10% | | Stormbutte | Flabby Hide | | 6 | Desert Rose VIT +1 on | | | | | | Level Up | | Thousand Tails | Soft Hide | 9000 | 11 | Desert Rose VIT +10% | | Thousand Tails | Flabby Hide | 12000 | 6 | Desert Rose VIT +1 on | | | | | | Level Up | | Desert Rose | Soft Hide | 12000 | 10 | Desert Rose VIT +10 | | Desert Rose | Flabby Hide | 15000 | 5 | Desert Rose VIT +25% | | Guardian WhipVIT+7| Soft Hide | 11000 | 4 | Desert Rose VIT +10% | | Guardian Whip | Flabby Hide | 14000 | 6 | Desert Rose VIT +1 on | | | | | | Level Up | | Ganza Whip | N/A | - | - | --------------------- | | Gaia's Soul | N/A | - | - | --------------------- | |___________________|____________________|_______|____|_______________________| ------------------------------------------------------------------------------- | RHI'A : GUNS | |-------------------.--------------------.-------.----.-----------------------| | NAME | Imbue | Cost | No.| Result | |-------------------+--------------------+-------+----+-----------------------| | Handgun | Broken Horn | 4000 | 11 | Silver Matchlock | | | | | | WIS +10% | | Handgun | Twisted Horn | 7000 | 6 | Silver Matchlock | | | | | | WIS +1 on Level Up | | Sniper Rifle | Broken Horn | 6000 | 11 | Silver Matchlock | | | | | | WIS +10% | | Sniper Rifle | Twisted Horn | 9000 | 6 | Silver Matchlock | | | | | | WIS +1 on Level Up | | Blaze Gun | Broken Horn | 5000 | 11 | Silver Matchlock | | | | | | WIS +10% | | Blaze Gun | Twisted Horn | 8000 | 6 | Silver Matchlock | | | | | | WIS +1 on Level Up | | Psyshooter | Broken Horn | 5000 | 11 | Psycannon WIS +10% | | Psycannon WIS +10%| Twisted Horn | 12000 | 4 | Aqua Soul WIS +1 on | | | | | | Level Up and Water x3 | | Silver Matchlock | Broken Horn | 8000 | 11 | Black Barrel WIS +10% | | Silver Matchlock | Twisted Horn | 11000 | 6 | Black Barrel WIS +1 | | | | | | on Level Up | | Double Trigger | Broken Horn | 10000 | 11 | Black Barrel WIS +10% | | Double Trigger | Twisted Horn | 13000 | 6 | Black Barrel WIS +1 | | | | | | on Level Up | | Crimson Bolt | Broken Horn | 13000 | 11 | Black Barrel WIS +10% | | Crimson Bolt | Twisted Horn | 16000 | 6 | Black Barrel WIS +1 | | | | | | on Level Up | | Black Barrel | Broken Horn | 15000 | 10 | Black Barrel WIS +10 | | Black Barrel | Twisted Horn | 18000 | 5 | Black Barrel. WIS +25%| | Gigapunisher | Broken Horn | 11000 | 6 | Black Barrel WIS +10% | | Gigapunisher | Twisted Horn | 14000 | 11 | Black Barrel WIS +1 | | | | | | Level Up | | Aqua Soul | N/A | - | - | --------------------- | | Omega | N/A | - | - | --------------------- | |___________________|____________________|_______|____|_______________________| ------------------------------------------------------------------------------- | NAJA : CHAKRA | |-------------------.--------------------.-------.----.-----------------------| | NAME | Imbue | Cost | No.| Result | |-------------------+--------------------+-------+----+-----------------------| | Saving Ring | Hard Claw | 4000 | 11 | Duel Spinner STR +10% | | Saving Ring | Steel Claw | 7000 | 6 | Duel Spinner STR +1 on| | | | | | Level Up | | Air Slasher | Hard Claw | 6000 | 11 | Duel Spinner STR +10% | | Air Slasher | Steel Claw | 9000 | 6 | Duel Spinner STR +1 on| | | | | | Level Up | | Shadow Edge | Hard Claw | 7000 | 11 | Duel Spinner STR +10% | | Shadow Edge | Steel Claw | 10000 | 6 | Duel Spinner STR +1 | | | | | | on Level Up | | Force Edge | Hard Claw | 11000 | 11 | Force Ring STR +10% | | Force Edge | Steel Claw | 14000 | 6 | Force Ring STR +1 on | | | | | | Level Up | | Force Ring | Steel Claw | 19000 | 6 | Shining Soul STR +1 | | | | | | on Level Up. Fire x3 | | Duel Spinner | Hard Claw | 10000 | 11 | Silver Moon STR +10% | | Duel Spinner | Steel Claw | 13000 | 6 | Silver Moon STR +1 | | | | | | on Level Up | | Smart Disc | Hard Claw | 13000 | 11 | Silver Moon STR +10% | | Smart Disc | Steel Claw | 16000 | 6 | Silver Moon STR +1 | | | | | | on Level Up | | Silver Moon | Hard Claw | 11000 | 10 | Silver Moon STR +10% | | Silver Moon | Steel Claw | 14000 | 5 | Silver Moon STR +25% | |___________________|____________________|_______|____|_______________________| -------------------------- 6. Unique Weapons' Recipes -------------------------- ------------------------------------------------------------------------------- ASSASSIN'S EDGE > SABER CLAW > GALE SOUL ------------------------------------------------------------------------------- Step 1 Assassin's Edge + Light Feather x10 (Cost 17,600G) Add one more Light Feather to get Sabre Claw AGI +10% Step 2 Saber Claw AGI +10% + Ragged Feather x4 (Cost: 32,000) + 1 Ragged Feather = Saber Claw +15% AGI + 1 Ragged Feather = Saber Claw +20% AGI + 1 Ragged Feather = Saber Claw +25% AGI + 1 Ragged Feather = GALE SOUL AGI +1 on level Up, Air x3 ------------------------------------------------------------------------------- LIFEBRINGER > LIFEBLADE ------------------------------------------------------------------------------- Step 1 Lifebringer + Mysterious Liquid x6 (Cost: 60,000G) + 1 Mysterious Liquid = Lifebringer HP +10% + 1 Mysterious Liquid = Lifebringer HP +20% + 1 Mysterious Liquid = Lifebringer HP +30% + 1 Mysterious Liquid = Lifebringer HP +40% + 1 Mysterious Liquid = Lifebringer HP +50% + 1 Mysterious Liquid = LIFEBLADE Boost ATK by HP ------------------------------------------------------------------------------- VARIOUS > GODHAND ------------------------------------------------------------------------------- Note that there isn't a way to to obtain a new weapon type for Taupy, and a number of other weapons will also upgrade to the Godhand: Hammer Knuckles, Dragon Knuckles, Sage's Wrath and Kaiser Knuckles. GAIA KNUCKLES > GODHAND Gaia Knuckles + Mysterious Crystal x6 (Cost: 54,000G) + 1 Mysterious Crystal = Gaia Knuckles SP +10% + 1 Mysterious Crystal = Gaia Knuckles SP +20% + 1 Mysterious Crystal = Gaia Knuckles SP +30% + 1 Mysterious Crystal = Gaia Knuckles SP +40% + 1 Mysterious Crystal = Gaia Knuckles SP +50% + 1 Mysterious Crystal = GODHAND Inc. SATK by SP ------------------------------------------------------------------------------- ROCK WHIP > STEEL WHIP > GAIA'S SOUL ------------------------------------------------------------------------------- Step 1. Rock Whip + 10 Soft Hide (Cost: 35,000) Add one more Soft Hide to get Steel Whip VIT +10% Step 2. Steel Whip VIT +10% + Flabby Hide x4 (Cost: 26,000) + 1 Flabby Hide = Steel Whip VIT +15% + 1 Flabby Hide = Steel Whip VIT +20% + 1 Flabby Hide = Steel Whip VIT +25% + 1 Flabby Hide = GAIA'S SOUL VIT +1 on Lv Up, Earth x3 ------------------------------------------------------------------------------- PSYSHOOTER > PYSCANNON > AQUA SOUL ------------------------------------------------------------------------------- Step 1 Psyshooter + Broken Horn x 10 (Cost: 50,000G) Add one more Broken Horn to get Psycannon WIS +10% Step 2. Psycannon WIS +10% + Twisted Horn x4 (cost 48,000G ) + 1 Twisted Horn = Psycannon WIS +15% + 1 Twisted Horn = Psycannon WIS +20% + 1 Twisted Horn = Psycannon WIS +25% + 1 Twisted Horn = AQUA SOUL WIS +1 on level up and Water x3 ------------------------------------------------------------------------------- FORCE EDGE > FORCE RING > SHINING SOUL ------------------------------------------------------------------------------- Step 1. Force Edge + 10 Hard Claw (Cost: 110,000G) Add one more Hard Claw to get FORCE RING STR 10% Step 2. Force Ring + Steel Claw x6 (Cost: 11400G) + 1 Steel Claw = Force Ring STR +15% + 1 Steel Claw = Force Ring STR +20% + 1 Steel Claw = Force Ring STR +25% + 1 Steel Claw = SHINING SOUL STR +1 on level up and Fire x3 =============================================================================== V I . L I S T S ............................ *LIST =============================================================================== 01. Items ........................................................ L01 02. Weapons ...................................................... L02 03. Armour ....................................................... L03 04. Accessories .................................................. L04 05. Materials .................................................... L05 06. Quips ........................................................ L06 07. Skills ....................................................... L07 08. Bonus Effects ................................................ L08 09. CP Costs for Skills ......................................... L09 10. Smithy ...................................................... L10 11. Enemy List .................................................. L11 12. Ultimate Equipment (summary) ................................ L12 =============================================================================== I T E M S ............................................................... *L01 =============================================================================== Most items can be bought at the various stores, but some can only be obtained from enemy drops. -----------------------.-------.----------------------------------------------- | HEALING/BOOST ITEMS | COST | EFFECT | |----------------------+-------+----------------------------------------------| | Antidote | 100 | Cures target of Venom | | Book of Arms | 50000 | Resets target's attack customization | | Book of Mind | 50000 | Resets target's skill customization | | Draught of Balance | 100 | Cures target of Stone | | Draught of Release | 100 | Cures target of Bind | | Drop of Wonder | N/A | Fully restores target's HP and SP | | Elixir | 1200 | Restores 40 HP and SP to target | | Flask of Wonder | N/A | Fully restores party's HP and SP | | Greater Elixir | N/A | Restores 100 HP and SP to target | | Greater Remedy | 800 | Restores 300 HP to target | | Greater Tonic | N/A | Restores 150 SP to target | | Herculean Potion | N/A | Increases target's stats | | Lesser Elixir | 600 | Restores 20 HP and SP to target | | Lesser Remedy | 40 | Restores 30 HP to target | | Lesser Tonic | 400 | Restores 10 SP to target | | Miracle Remedy | N/A | Revives target and fully restores HP | | Panacea | 5000 | Cures target of all debuffs | | Remedy | 300 | Restores 100 HP to target | | Renewal Potion | 1200 | Enable target to regenerate HP | | Secret Remedy | 400 | Revives target | | Smelling Salts | 60 | Cures target of Stun, Addle, and Sleep | | Smoke Bomb | 200 | Enable party to flee from battle | | Stoneskin Potion | 800 | Increases target's DEF | | Strength Potion | 1200 | Increases target's ATK. | | Swiftness Potion | 800 | Increases target's AGI | | Tome of Knowledge | 1000 | Increases target's CP by 10 | | Tome of Mastery | 10000 | Increases target's CP by 100 | | Tome of Secrets | 5000 | Increases target's CP by 50 | | Tonic | 1000 | Restores 50 SP to target | | Water of Health | N/A | Slightly restores party's HP | | Water of Life | N/A | Moderately restores party's HP | | Water of Rebirth | N/A | Greatly restores party's HP | |______________________|_______|______________________________________________| -----------------------.-------.----------------------------------------------- | ATTACK ITEMS | COST | EFFECT | |----------------------+-------+----------------------------------------------| | Azure Shard | 400 | Deals major water damage to target | | Cluster Bomb | 400 | Deals major non-elemental damage | | Crimson Shard | 400 | Deals major fire damage to target | | Cube of Destruction | N/A | Deals massive non-elemental damage | | Earthstone | 200 | Deals moderate earth damage to target | | Earthstone Shard | 100 | Deals minor earth damage to target | | Firestone | 200 | Deals moderate fire damage to target | | Firestone Shard | 100 | Deals minor fire damage to target | | Frag Grenade | 200 | Deals moderate non-elemental damage | | Golden Shard | 400 | Deals major earth damage to target | | Grenade | 100 | Deals minor non-elemental damage | | Jade Shard | 400 | Deals major air damage to target | | Waterstone | 200 | Deals moderate water damage to target | | Waterstone Shard | 100 | Deals minor water damage to target | | Windstone | 200 | Deals moderate wind damage to target | | Windstone Shard | 100 | Deals minor air damage to target | |______________________|_______|______________________________________________| =============================================================================== W E A P O N S .......................................................... *L02 =============================================================================== Everything can be sold: if it's a weapon that was bought, then you will receive half the price paid. If a location is shows as ME/2 (for example) it indicates that the item is sold at the early shop and the later one. ______ | BA | Barni | AW | Agi Wharfs | AC | Academy At Galoa | VI | Viteau (05) = Viteau after Sky Gaol | BC | Bacchitav Caravan | SG | Skye Gaol Moorings | ME | Mechto | LY | Lyse | DOM | Depths of Memory | AW2 | Agi Wharfs 2 | AC2 | Academy At Galoa 2 | VI2 | Viteau 2 | BC2 | Bacchitav Caravan 2 | ME2 | Mechto 2 | LY2 | Lyse 2 |_____| ------------------------------------------------------------------------------- | KYRIE : KNIVES/SWORDS | .-------------------.--------.-----.-----.-----------------.------------------. | NAME | COST | ATK | ACU | ELEMENT/BONUS | OBTAIN | |-------------------+--------+-----+-----+-----------------+------------------| | Paring Knife | 100 | 5 | 85 | -------------- | Default, AW | | Heat Edge | 1000 | 10 | 85 | Fire | AW. Bodyguard | | Gale Soul | N/A | 10 | 85 | Air x3, | Smithy-Saber Claw| | | | | | AGI +1 on Lv Up | | | Survival Knife | 800 | 15 | 85 | -------------- | AW, VI (Barni) | | Assassin's Edge* | 1200 | 15 | 100 | AGI +3 varies | VI. Drop:Brigand | | Combat Knife | 1600 | 15 | 85 | --------------- | VI, BC, SG | | Air Knife | 2000 | 35 | 90 | Air AGI +2 | BC, SG | | Bush Knife | 4000 | 27 | 85 | --------------- | BC, SG, ME | | Sabre Claw | N/A | 36 | 100 | AGI +10% | Smithy-Assassin'E| | Cermet Knife | 8000 | 58 | 85 | --------------- | VI, ME | | Mistilteinn | 150000 | 5 | 60 | Inc.SATK by SP | DOM, BC2 | | Vorpal Sword | 15000 | 105 | 85 | STR +5%/+10% | VI2, BC2 | | Hand of the Sun | N/A | 100 | 90 | STR +3 Fire x4 | Default | | Destruct Blade | N/A | 150 | 100 | Boost Core Stats| Kyrie: Quest | |___________________|________|_____|_____|_________________|__________________| ------------------------------------------------------------------------------- | MORTE : SWORDS | |-------------------.--------.-----.-----.-----------------.------------------| | NAME | COST | ATK | ACU | ELEMENT/BONUS | OBTAIN | |-------------------+--------+-----+-----+-----------------+------------------| | Nameless Sword | N/A | 15 | 75 | --------------- | Default | | Crimson Blade | 2000 | 25 | 75 | Fire. STR +1 | AW. Yojimbo | | Zweihander | 1400 | 28 | 75 | --------------- | AW,VI. Fallenmire| | | | | | | Drop: Broken Fist| | Lifeblade | N/A | 30 | 85 | Boost ATK by HP | Smith-Lifebringer| | Ice Blade | N/A | 50 | 50 | Ice x2 | Botanical Garden | | Claymore | 3400 | 40 | 75 | --------------- | VI, BC, SG | | Whaleslayer | 8000 | 58 | 80 | --------------- | VI, BC, SG, AW2 | | Lifebringer | | 60 | 85 | HP +10% | Azure Tower | | Executioner | 12000 | 76 | 80 | --------------- | VI, ME, LY, AW2 | | | | | | | VI2, BC2 | | Cragblade | N/A | 85 | 50 | Earth x3 | Botanical Garden | | | | | | | Vagabond | | Chaosbreaker | 24000 | 105 | 80 | STR +1/2/3 | LY | | Innocence | N/A | 120 | 90 | STR +5% | Roving Swordsman | | | | | | | Azure Tower | | Zephyr Blade | N/A *| 130 | 100 | Air x4 | 20 Green Ore! | | Infini | N/A | 150 | 90 | Boost HP & SP | Morte: Quest | |___________________|________|_____|_____|_________________|__________________| * Give 20 Green Ore to the man standing outside Bacchitav arsenal (at any time in the game). Call in at an arsenal (Agi Wharfs worked for me) and she will get the weapon. ------------------------------------------------------------------------------- | TAUPY : GLOVES/KNUCKLES | |-------------------.--------.-----.-----.-----------------.------------------| | NAME | COST | ATK | ACU | ELEMENT/BONUS | OBTAIN | |-------------------+--------+-----+-----+-----------------+------------------| | Leather Gloves | N/A | 10 | 100 | --------------- | Default | | Heat Gloves | 1000 | 12 | 100 | Fire | AW | | Metal Knuckles | 1200 | 18 | 90 | Fire | VI | | Reaper's Gloves | 1800 | 22 | 100 | AGI +2 varies | VI, Broken Fist | | Hammer Knuckles | 3000 | 35 | 75 | --------------- | VI, BC, SG, | | Dragon Knuckles | 8400 | 50 | 90 | --------------- | VI BC SG ME AW2 | | Sage's Wrath | N/A | 75 | 90 | --------------- | Rim Mercenary | | Gaia Knuckles | N/A | 76 | 75 | Earth x2 | Tower of Earth | | | | | | | Bounty Hunter | | Kaiser Knuckles | 12000 | 68 | 100 | HP +10% | ME LY AW2 VI2 BC2| | Godhand | 20000 | 85 | 90 | --------------- | LY VI2 BC2 | | | | | | Inc SATK by SP | Smithy-Gaia Knuck| | Heaven and Hell | N/A | 100 | 130 | --------------- | Taupy: Quest | | Gods and Demons | 150000 | 110 | 110 | AGI +10%(varies)| DOM, Taupy Quest | | Friend's Gloves | N/A | 130 | 120 | Boost HP & SP | Taupy: Quest | |___________________|________|_____|_____|_________________|__________________| ------------------------------------------------------------------------------- | AGAN : WHIPS | |-------------------.--------.-----.-----.-----------------.------------------| | NAME | COST | ATK | ACU | ELEMENT/BONUS | OBTAIN | |-------------------+--------+-----+-----+-----------------+------------------| | Gaia's Soul | N/A | 10 | 80 | VIT +1 on Lv Up | Smithy | | | | | | Earth x3 | (from Steel Whip)| | Leather Whip | N/A | 20 | 80 | --------------- | Default | | Serpent's Tongue | 3200 | 38 | 90 | --------------- | VI, BC SG | | Blue Whip | 3000 | 40 | 80 | Water VIT +1 | BC, SG | | Chain Whip | 9000 | 55 | 80 | --------------- | VI, ME, AW2 | | Steel Whip | N/A | 65 | 80 | VIT +10% | Smithy- Rock Whip| | Nine Tails | 11000 | 68 | 85 | --------------- | ME, LY, AW2 | | Rock Whip | N/A | 45 | 80 | VIT +3 | Azure Tower 3F | | Stormbutte | 15000 | 75 | 90 | Wind AGI +1 | AW2, BC2 | | Thousand Tails | 16000 | 82 | 110 | --------------- | LY, VI2, BC2 | | Desert Rose | 22000 | 95 | 90 | --------------- | VI2, BC2 | | Guardian Whip | 100000 | 90 | 85 | VIT +7 | DOM | | Ganza Whip | N/A | 135 | 100 | Boost STR & VIT | Agan: Quest | |___________________|________|_____|_____|_________________|__________________| ------------------------------------------------------------------------------- | RHI'A : GUNS | |-------------------.--------.-----.-----.-----------------.------------------| | NAME | COST | ATK | ACU | ELEMENT/BONUS | OBTAIN | |-------------------+--------+-----+-----+-----------------+------------------| | Aqua Soul | N/A | 10 | 80 | Water x3 | Smithy-Psycannon | | | | | | WIS +1 on Lv Up | | Handgun | N/A | 50 | 80 | --------------- | Default | | Sniper Rifle | 10000 | 58 | 130 | --------------- | ME, AG2 | | Blaze Gun | N/A | 60 | 80 | Fire x2 | Azure Tower 4F | | Psyshooter | N/A | 60 | 90 | WIS +2 | Tower of Earth | | Psycannon | N/A | 60 | 100 | WIS +10% | Smithy-Psyshooter| | Silver Matchlock | 14000 | 68 | 90 | --------------- | ME, LY | | Double Trigger | 18000 | 78 | 95 | --------------- | LY, VI2, BC2 | | Crimson Bolt | 24000 | 92 | 90 | --------------- | VI2, BC2 | | Black Barrel | 140000 | 105 | 200 | --------------- | DOM | | Gigapunisher | N/A | 130 | 40 | Fire x2 | Valley o Dragons | | Omega | N/A | 130 | 100 | Boost AGI & WIS | Rhi'a: Quest | |___________________|________|_____|_____|_________________|__________________| ------------------------------------------------------------------------------- | NAJA : CHAKRA | |-------------------.--------.-----.-----.-----------------.------------------| | NAME | COST | ATK | ACU | ELEMENT/BONUS | OBTAIN | |-------------------+--------+-----+-----+-----------------+------------------| | Shining Soul | N/A | 10 | 90 | SR +1 on Lv Up | Smithy-Force Ring| | | | | | Fire x3 | | | Saving Ring | N/A | 70 | 90 | --------------- | Default | | Air Slasher | 10000 | 75 | 120 | Wind x3 | AW2 | | Shadow Edge | 12000 | 80 | 90 | AGI +1 | LY, AW2 | | Force Edge | N/A | 75 | 100 | STR +3 | Tower of Wind | | Force Ring | N/A | 85 | 90 | STR +10% | Smithy-Force Edge| | Duel Spinner | 18000 | 90 | 90 | --------------- | VI2, BC2 | | Smart Disc | 24000 | 100 | 90 | --------------- | VI2, BC2 | | Silver Moon | 100000 | 115 | 110 | --------------- | DOM | | Silverwolf Fang | N/A | 130 | 120 | Boost STR & AGI | Naja: Quest | |___________________|________|_____|_____|_________________|__________________| =============================================================================== B O D Y A R M O R ..................................................... *L03 =============================================================================== Most things can be sold and everything with a price can be sold for half the price paid. If a location is shows as ME/2 (for example) it indicates that the item is sold at the early shop and the later one. Some items can be obtained from enemies as well as from shops. ______ | BA | Barni | AW | Agi Wharfs | AC | Academy At Galoa | VI | Viteau | BC | Bacchitav Caravan | SG | Skye Gaol Moorings | ME | Mechto | LY | Lyse | DOM | Depths of Memory | AW2 | Agi Wharfs 2 | AC2 | Academy At Galoa 2 | VI2 | Viteau 2 | BC2 | Bacchitav Caravan 2 | ME2 | Mechto 2 | LY2 | Lyse 2 |_____| ------------------------------------------------------------------------------- | EVERYONE | |--------------------.-------.-----.-----.-----.---------------.--------------| | NAME | COST | DEF | SDF | EVA | SPECIAL | OBTAIN | |--------------------+-------+-----+-----+-----+---------------+--------------| | Mystic Robe | N/A | 20 | 40 | 0 | Major SP Shld | Neophyte | | | | | | | | Scholar | | Fireproof Coat | 5000 | 45 | 0 | 0 | Lessen Fire | BC, SG | | Coldproof Coat | 5000 | 45 | 0 | 0 | Lessen Water | BC, SG | | Windproof Coat | 5000 | 45 | 0 | 0 | Lessen Air | BC, SG | | Dustproof Coat | 5000 | 45 | 0 | 0 | Lessen Earth | BC, SG | | Slashproof Coat | 7000 | 40 | 0 | 0 | Lessen Blade | BC, SG | | Smashproof Coat | 7000 | 40 | 0 | 0 | Lessen Blunt | BC, SG | | Crystal Shell | N/A | 60 | 50 | 0 | Heavyweight | CrystalShell | | Flameguard Coat | 12000 | 80 | 0 | 0 | Halve Fire | BC2 | | Iceguard Coat | 12000 | 80 | 0 | 0 | Halve Water | BC2 | | Stormguard Coat | 12000 | 80 | 0 | 0 | Halve Air | BC2 | | Earthguard Coat | 12000 | 80 | 0 | 0 | Halve Earth | BC2 | | Mystic Robe | N/A | 20 | 40 | 0 | Major SP Shld | Drop: | | Steel Shell | N/A | 80 | 0 | 0 | Hard Shell | Madhusk | | Muffy Costume | N/A | 100 | 20 | 0 | Heavyweight | Agi - event | | Rare Metal Armor | N/A | 110 | 0 | 0 | Lessen Phys. | Unus | |____________________|_______|_____|_____|_____|_______________|______________| ------------------------------------------------------------------------------- | MALE ONLY (Kyrie, Agan and Naja) | |--------------------.-------.-----.-----.-----.---------------.--------------| | NAME | COST | DEF | SDF | EVA | SPECIAL | OBTAIN | |--------------------+-------+-----+-----+-----+---------------+--------------| | Training Garb | N/A | 20 | 0 | 15 | Chicken Liver | Broken Fist | | Survival Vest | 1200 | 25 | 0 | 0 | ------------- | AW, VI | | Hard Leather Vest | 2400 | 40 | 0 | 0 | ------------- | VI | | Metal Jacket | 7000 | 65 | 0 | 0 | ------------- | VI ME AW2 | | | | | | | | Vagabond | | Defiance Kenpogi | N/A | 70 | 0 | 20 | Defiance | Bounty Hunter| | Silver Vest | 10000 | 80 | 10 | 0 | ------------- | ME/2 LY/2,AW2| | Superior Vest | 16000 | 100 | 0 | 0 | Lessen Blunt | LY, VI2 | | Indomitable Garb | 12000 | 90 | 0 | 30 | Braveheart | VI2, ME2 | | | | | | | | Rim Mercenary| | Solid Suit | 24000 | 120 | 10 | 0 | Untiring Guard| BC2, Roving | | | | | | | | Swordsman | |____________________|_______|_____|_____|_____|_______________|______________| ------------------------------------------------------------------------------- | FEMALE ONLY (Morte and Rhi'a) | |--------------------.-------.-----.-----.-----.---------------.--------------| | NAME | COST | DEF | SDF | EVA | SPECIAL | OBTAIN | |--------------------+-------+-----+-----+-----+---------------+--------------| | Party Dress | 4000 | 10 | 40 | 0 | ------------- | VI | | Leather Cuirass | 400 | 14 | 0 | 5 | ------------- | AW. Bodyguard| | Tight Suit | 1100 | 23 | 0 | 5 | ------------- | AW, VI | | Hardened Cuirass | N/A | 40 | 5 | 5 | ------------- | VI | | Metal Blazer | 6600 | 65 | 0 | 0 | ------------- | VI | | Silver Cuirass | 9000 | 75 | 15 | 10 | ------------- | ME/2, LY/2 | | | | | | | | AW2 VI2 | | Wedding Dress | 12000 | 10 | 60 | 0 | Camouflage | VI2, ME2 | | Superior Cuirass | 15000 | 100 | 0 | 0 | Lessen Blade | ME/2 LY/2 VI2| | War Dress | 24000 | 120 | 0 | 10 | Untiring Guard| BC2 | _____________________|_______|_____|_____|_____|_______________|______________| ------------------------------------------------------------------------------- | KYRIE | |--------------------.-------.-----.-----.-----.---------------.--------------| | NAME | COST | DEF | SDF | EVA | SPECIAL | OBTAIN | |--------------------+-------+-----+-----+-----+---------------+--------------| | Denim Jacket | N/A | 8 | 0 | 5 | ------------- | Default | | Leather Jacket | 400 | 15 | 0 | 0 | ------------- | AW (Barni) | | | | | | | | Yojimbo | | Survival Vest | 1200 | 25 | 0 | 0 | ------------- | AW VI | | Legendary Apron | N/A | 40 | 10 | 0 | Empower Skills| Barni | | Crimson Jacket | N/A | 120 | 10 | 0 | Nul Fire | Default 2 | | Crimson Robe | N/A | 125 | 20 | 0 | Major SP Shld | Barni | | Crimson Gear | N/A | 140 | 10 | 0 | Nul Elements | Barni | |____________________|_______|_____|_____|_____|_______________|______________| ------------------------------------------------------------------------------- | MORTE : all gifts (cannot be sold) | |--------------------.-------.-----.-----.-----.---------------.--------------| | NAME | COST | DEF | SDF | EVA | SPECIAL | OBTAIN | |--------------------+-------+-----+-----+-----+---------------+--------------| | Eye-popping Blouse | N/A | 14 | 0 | 5 | War Paint | Floating Gard| | Vivid Shirt | N/A | 70 | 10 | 0 | War Paint | Viteau | | Spangled Dress | N/A | 105 | 15 | 0 | War Paint | Lyse | | See-Through Dress | N/A | 125 | 20 | 0 | Camouflage | Viteau | |____________________|_______|_____|_____|_____|_______________|______________| ------------------------------------------------------------------------------- | Taupy | |--------------------.-------.-----.-----.-----.---------------.--------------| | NAME | COST | DEF | SDF | EVA | SPECIAL | OBTAIN | |--------------------+-------+-----+-----+-----+---------------+--------------| | Blue Bandana | N/A | 18 | 0 | 10 | Lightweight | Default | | Meteor Banana | 3000 | 35 | 0 | 10 | Lightweight | VI | | Bloody Bandana | N/A | 55 | 10 | 10 | Lightweight | Botanical Gar| | Martial Bandana | N/A | 85 | 10 | 10 | Lightweight | Tower Light | | Victory Bandana | N/A | 115 | 10 | 10 | Lightweight | Quest | |____________________|_______|_____|_____|_____|_______________|______________| ------------------------------------------------------------------------------- | AGAN |--------------------.-------.-----.-----.-----.---------------.--------------| | NAME | COST | DEF | SDF | EVA | SPECIAL | OBTAIN | |--------------------+-------+-----+-----+-----+---------------+--------------| | Tailored Coat | N/A | 30 | 0 | 0 | Lessen Earth | Default | | Fine Tailored Coat | 10000 | 70 | 0 | 0 | Lessen Earth | Buy: Viteau | | Keen Tailored Coat | 20000 | 100 | 0 | 0 | Halve Earth | Buy: Viteau | | Nice Tailored Coat | 40000 | 120 | 0 | 0 | Halve Earth | Buy: Viteau | | Dust of Venus | N/A | 140 | 0 | 0 | Nul Earth | Gift: Viteau | |____________________|_______|_____|_____|_____|_______________|______________| ------------------------------------------------------------------------------- | RHI'A : all gifts from Felis Rex |--------------------.-------.-----.-----.-----.---------------.--------------| | NAME | COST | DEF | SDF | EVA | SPECIAL | OBTAIN | |--------------------+-------+-----+-----+-----+---------------+--------------| | Gothic Dress | N/A | 65 | 20 | 0 | Lessen Element| Default | | Black Shift | N/A | 80 | 20 | 0 | Lessen Element| Agi - Felis | | Laced Chemise | N/A | 100 | 20 | 0 | Lessen Element| Agi - Felis | | Frilled Dress | N/A | 110 | 20 | 0 | Lessen Element| Agi - Felis | | Maid's Dress | N/A | 125 | 20 | 0 | Nul Elements | Agi - Felis | |____________________|_______|_____|_____|_____|_______________|______________| ------------------------------------------------------------------------------- | NAJA |--------------------.-------.-----.-----.-----.---------------.--------------| | NAME | COST | DEF | SDF | EVA | SPECIAL | OBTAIN | |--------------------+-------+-----+-----+-----+---------------+--------------| | Soldier's Uniform | N/A | 80 | 5 | 5 | Lessen Blade | Default | | Officer's Uniform | N/A | 90 | 10 | 10 | Lessen Blade | Feral Officer| | Elite Uniform | N/A | 100 | 20 | 10 | Halve Blade | Drop | | Wolf King's Garb | N/A | 130 | 10 | 15 | Less. Physical| Gift: Mechto | |____________________|_______|_____|_____|_____|_______________|______________| =============================================================================== A C C E S S O R I E S .................................................. *L04 =============================================================================== Everyone can equip every accessory, but some will show a broken heart and some won't. A red hearted accessory increases morale and a broken hearted one decreases it. If there is no heart, then the accessory is neutral and won't affect morale. * If a name is listed in the "Equip" column this means that the item will give that character a red heart, and everyone else will have a broken heart or no heart at all. * If initials are listed then all those characters can equip the item with no effects, and everyone else will have a broken heart. * If it is listed as males, then females and Taupy will have a broken heart. * If it is listed as females, then males (and Taupy!) will have a broken heart. * If it says All, then there is no heart at all. Equip by: K = Kyrie A = Agan T = Taupy N = Naja M = Morte R = Rhi'a ---------------------.--------.--------.-----------------.--------------------- | NAME | COST | EQUIP | SPECIAL | OBTAIN | |--------------------+--------+--------+-----------------+--------------------| | Ancient Ring | N/A | All | Empower Skills | Tower of Wind | | Assault Headband | N/A | Agan | Forefront | Drop: Rajiv | | Azure Bangle | 5000 | Males | Empower Water | Buy. SkyGuard | | Azure Earrings | 5000 | Females| Empower Water | Buy | | Beastlord's Secret | N/A | RTN | Empower Ability | Blacksteel Spear | | Blue Amulet | 3000 | All | Nul Sleep | Buy | | Cat's Paw | N/A | Rhi'a | Item Hunter | Find: Upper Deck | | Craftsman's Ring | N/A | All | Empower Armor | Find: Clockwork Man| | Crimson Bangle | 5000 | Males | Empower Fire | Buy | | Crimson Earrings | 5000 | Females| Empower Fire | Buy | | Danger Sensor | N/A | KMA | Vigilance | Bounty Hunter (M) | | Duck Season | N/A | Females| Air Killer | Clockwork Manor 2 | | Elderwyrm Scale | N/A | Rhi'a | Empower DEF | Valley of Dragons | | Footpad Shoes | N/A | MRT | Blind Spot | Redsteel Spear | | Gold Amulet | 100000 | All | Nul Debuffs 1 | Buy. Galoa Library | | Golden Bangle | 5000 | Males | Empower Earth | Buy | | Golden Earrings | 5000 | Females| Empower Earth | Buy | | Gothic Heels | N/A | Rhi'a | Guidance | Default: Rhi'a | | Green Amulet | 3000 | All | Nul Addle | Buy | | Guardian Crown | N/A | Males | Empower DEF | Find: Azure Tower2 | | Guardian Tiara | N/A | Females| Empower DEF | Find: Azure Tower2 | | Herculean Ring | N/A | All | Empower All | Find: Primal Catar | | Hero's Badge + | N/A | Agan | Empower Special | Gift: Sky Gaol | | Hexor's Wig | N/A | Females| Empower ATK | Drop: Bounty Hunter| | | | | | Find: Azure Tower2 | | | | | | Bounty Hunter [F} | | Hiking Boots | N/A | Kyrie | Guidance | Default: Kyrie | | Hunting Hat | N/A | Agan | Guidance | Default: Agan | | Jade Bangle | 5000 | Males | Empower Air | Buy | | Jade Earrings | 5000 | Females| Empower Air | Buy | | King's Prestige | 100000 | Males | Regen | Find: Azure Tower2 | | | | | | Buy: Depths Memory | | Knee-high Boots | N/A | Morte | Guidance | Default: Morte | | Orange Amulet | 4000 | All | Nul Stun | Buy | | Platinum Amulet | N/A | All | Nul Debuffs II | Find: Primal Cat | | Purple Amulet | 3000 | All | Nul Venom | Buy | | Queen's Perfume | 100000 | Females| Regen | Buy: Depths Memory | | | | | | Find: Azure Tower2 | | Rabbit Season | N/A | Males | Land Killer | Whale Boneyard | | Rearguard Wing | N/A | Morte | Rearguard | Gift: Sky Gaol | | Red Scarf | N/A | Naja | Guidance | Default: Naja | | Reserve Ring | N/A | All | Reserve EXP | Botanical Garden | | Sage's Glasses | N/A | Naja | CP x2 | Drop: Rajiv, Naja | | Sage's Ring | N/A | All | Empower Items | Galoa Library | | Sand King's Turban | N/A | Agan | Empower DEF | Find: Caravan | | Sand Rabbit's Loss | N/A | Agan | Gold x2 | Gift: Sky Gaol | | Secret Recipe | N/A | Kyrie | CP x2 | Gift: Sky Gaol | | Silver Amulet | 10000 | All | Nul Doom | Buy | | Sonic Heels | 100000 | Females| Empower AGI | Buy: Depths Memory | | | | | | Drop : Brigand (F) | | Speed Shoes | 100000 | Males | Empower AGI | Buy: Depths Memory | | | | | | Drop : Brigand (M) | | Star-eye Patch | N/A | Taupy | Guidance | Default: Taupy | | Steel Amulet | 6000 | All | Nul KO | Buy | | Swift Garter | N/A | Females| BP +1 | Find: Tower o Wind | | Underdog's Tail | N/A | TRN | Escape Artist | Drop: Rajiv | | Utility Belt | N/A | Males | BP +1 | Tower of Darkness | | Vanguard Wing | N/A | Kyrie | Vanguard | Gift: Sky Gaol | | War Badge | N/A | Males | Empower ATK | Find: Azure Tower2 | | Warrior's Ring | N/A | All | Empower Weapon | Find: Primal Catar | | White Amulet | 6000 | All | Nul Stone | Buy | |____________________|________|________|_________________|____________________| + Hero's Badge has a broken heart for females. Red Heart Accessories Kyrie : Hiking Boots, Secret Recipe, Vanguard Wing, Rearguard Wing Morte : Knee High Boots, Vanguard Wing, Rearguard Wing Agan : Hunting Hat, Assault Headband, Sand Rabbit's Loss, Sand King's Turban Taupy : Star-Eye Patch Rhi'a : Gothic Heels, Cat's Paw, Elderwyrm Scale Naja : Red Scarf, Sage's Glasses =============================================================================== M A T E R I A L S ...................................................... *L05 =============================================================================== Materials are the items dropped from enemies, or extracted from some weapons. A few are sold at one shop. They can be sold or used in the Smithy to meld to weapons. See the Smithy Guide for more details. ---------------------.------------------------------------------------.-------- | ITEM | DESCRIPTION | SELL | |--------------------+------------------------------------------------+-------| | Ancient Blood | Increase ATK by HP | 10000 | |--------------------+------------------------------------------------+-------| | Beastlord's Claw | STR +1 bonus on level up | 5000 | |--------------------+------------------------------------------------+-------| | Blue Ore | Water Elemental | 200 | |--------------------+------------------------------------------------+-------| | Broken Horn | WIS +1 | 500 | |--------------------+------------------------------------------------+-------| | Dragon's Wrath | STR & VIT +10 while equipped | 20000 | |--------------------+------------------------------------------------+-------| | Flabby Hide | VIT +5% | 2000 | |--------------------+------------------------------------------------+-------| | Green Ore | Air Elemental | 200 | |--------------------+------------------------------------------------+-------| | Hard Claw | STR +1 | 500 | |--------------------+------------------------------------------------+-------| | Horns of the Beast | WIS +1 bonus on level up | 5000 | |--------------------+------------------------------------------------+-------| |Irisdesecnt Pyroxene| Inc. SATK by SP | 14000 | |--------------------+------------------------------------------------+-------| | Light Feather | AGL +1 | 500 | |--------------------+------------------------------------------------+-------| | Mysterious Crystal | SP +10% | 2000 | |--------------------+------------------------------------------------+-------| | Mysterious Liquid | HP +10% | 2000 | |--------------------+------------------------------------------------+-------| | Phoenix Feather | AGI +1 bonus on level up | 5000 | |--------------------+------------------------------------------------+-------| | Ragged Feather | AGI +5% | 2000 | |--------------------+------------------------------------------------+-------| | Rare Hide | VIT bonus on level up | 5000 | |--------------------+------------------------------------------------+-------| | Red Ore | Fire Elemental | 200 | |--------------------+------------------------------------------------+-------| | Soft Hide | VIT +1 | 500 | |--------------------+------------------------------------------------+-------| | Steel Claw | STR +5% | 2000 | |--------------------+------------------------------------------------+-------| | Twisted Horn | WIS +5% | 2000 | |--------------------+------------------------------------------------+-------| | Yellow Ore | Earth Elemental | 200 | |____________________|________________________________________________|_______| =============================================================================== B O N U S E F F E C T S ............................................... *L06 =============================================================================== Descriptions are taken either directly from the game or based on deduction from the descriptions, and these effects can be seen on accessories and armour. --------------------.---------------------------------------------------------- | BONUS EFFECTS | DESCRIPTION | |-------------------+---------------------------------------------------------| | Air Killer | Increases damage to flying enemies | | Blind Spot | Increases chance of first strike | | BP+1 | Increases actions by 1. Women only | | Braveheart | Boosts attack when attacked | | Camouflage | Makes its wearer less easy to target | | Chicken Liver | Boosts defense when attacked | | CP x2 | Double CP earned from battles | | Defiance | Boosts motivation when attacked | | Empower Ability | Increase the potency of abilities | | Empower AGI | Enables swift movement in battle | | Empower Air | Empowers the element of air | | Empower All | Increases all attributes during battle | | Empower Armor | Increases the effectiveness or armor | | Empower ATK | Increases attack during battle | | Empower DEF | Increases defense during battle | | Empower Fire | Empowers the element of fire | | Empower Items | Increases the potency of items | | Empower Skills | Increases the potency of skills | | Empower Special | Inc SPATK, ATK halved. | | Empower Water | Empowers the element of water | | Empower Weap. | Increases effectiveness of weapons | | Escape Artist | Increases chance of fleeing | | Forefront | The wearer acts at the start of battle | | Gold x2 | Doubles gold from battles | | Guidance | Makes special attacks easier to enter (Simplifies) | | Halve Earth | 50% protection from earth | | Hard Shell | Increases defense but lowers evasion | | Heavyweight | Prevents Toss and KO effects | | Item Hunter | Increases chance of finding items | | Land Killer | Increases damage to enemies on ground | | Lessen Blade | Offers some protection from Blade attacks | | Lessen Blunt | Offers some protection against Blunt attacks | | Lessen Earth | Offers some protection from earth | | Lessen Elements | Offers some protection from elemental attacks | | Lessen Fire | Affords some protection against fire | | Lessen Physical | Provides excellent physical defense | | Lightweight | Boosts agility? | | Major SP Shield | Restores SP when wearer is damaged | | Nul Addle | Prevents Addle | | Nul Debuffs I | Prevents all debuffs except Doom | | Nul Debuffs II | Prevents all debuffs | | Nul Doom | Prevents Doom | | Nul Elements | Completely protects from elemental attacks | | Nul Earth | Protects from earth | | Nul Fire | Protects from fire | | Nul KO | Prevents KO | | Nul Sleep | Prevents Sleep | | Nul Stone | Prevents Stone | | Nul Stun | Prevents Stun | | Nul Venom | Prevents Venom | | Rearguard | Affects character with Rearguard | | Reserve EXP | Earn full EXP while in the reserves | | Secret Recipe | Increases the amount of CP earned | | Untiring Guard | Affords extraordinary protection | | Vanguard | Affect character with Vanguard | | Vigilance | Reduces chance of being ambushed | | War Paint | Makes its wearer easier to target | |___________________|_________________________________________________________| =============================================================================== Q U I P S .............................................................. *L07 =============================================================================== Quips are automatically gained when you play through a particular event, and you still get the quip even if you press start and skip through all the dialogue. They must be equipped to take effect and each character can have up to four active. They trigger during a battle at the point described, and you'll see a small loudspeaker icon and hear the quip when one activates. You'll usually see a label in blue text that identifies the effects of that quip: such as "Chicken Liver" for a defensive one, or "Rally" for an increase in morale. A few others include: "On a roll" for reducing time between turns, "Heat of Battle", that grants 1 BP at the start of a turn and "Gift of Squires" that restores some HP at the start of a battle. What causes one to trigger and not another I can't say, but the defensive ones seem to occur far more often than the ones that give a bonus to cash or experience. It's also worth noting that a quip is not susceptible to enemy debuffs, which makes the defensive ones doubly useful in boss battles! --------- - KYRIE - --------- Event : While in Sandsea with Morte Quip : It's probably my fault Trigger: Taking damage Effect : Increases DEF after taking damage Event : First visit to Meonne Quip : You've got to see a promise through Trigger: End of turn Effect : Reduces time between turns Event : Visit to Barni to get the Crimson Gear or Robe. Quip : Let's get going Trigger: Start of battle Effect : Partially restores party's SP at start of battle. Event : First Visit to Viteau with Taupy and Morte Quip : Let's just play it safe Trigger: Start of battle Effect : Partially restores party's HP at start of battle. Event : On visiting Barni in the Depths of Memory Quip : I'm through doubting Trigger: Start of Turn Effect : Increases damage of next attack Event : Before battle with boss of Depths of Memory Quip : You can't stop us Trigger: Start of battle Effect : Reduces party's wait time at start of battle to 0 Event : Second visit to Azure Tower Quip : Is it okay to take so much? Trigger: End of Battle Effect : Party earns twice as many Customization Points Event : Second visit to Lyse: Temple of Darkness Quip : I feel like I learned a lot here. Trigger: Start of Battle Effect : Party earns twice as much EXP --------- - MORTE - --------- Event : Upper Cellblock Quip : There's more than enough destruction to go around Trigger: Start of battle Effect : Raises party's morale at start of battle. Event : Zifnir, after Botanical Gardens Quip : Chaaarge! Trigger: Start of Battle Effect : Character's turn comes first at start of battle Event : On board the Zifnir, first visit. Quip : Crossing me hurts. Trigger: Defending Effect : Opponents' turn ends when blocking Event : First visit to Bacchitav Caravan Quip : This must be my lucky day Trigger: End of Battle Effect : Battles yield twice as much gold Event : Obtaining Spangled Dress from woman in Lyse (second visit) Quip : Keep 'em Coming Trigger: End of Turn Effect : Minimizes time between turns Event : At the entrance to the Azure Tower. Quip : No looking back! Trigger: Start of turn Effect : Grants 1 BP at start of turn. Event : Viteau, Noble Quarters, second visit after getting See-through Dress Quip : Are you trying to make me angry? Trigger: Start of Battle Effect : Increases ATK after taking damage Event : Second visit to Azure Tower Quip : I'm blaming it all on you Trigger: Start of Turn Effect : Increases damage of next attack Event : Second visit to Azure Tower: refuse to pay the boatman Quip : I shop at a discount Trigger: When shopping Effect : Decreases cost by half --------- - Taupy - --------- Event : On board the Zifnir, first meeting Quip : I'm a professional Trigger: End of Battle Effect : Party earns twice as much EXP Event : On entering Fallenmire. Quip : Time to go to work Trigger: Start of turn Effect : Increases ability chance rate. Event : Sphir Meadows after defeating the three bears. (Quest) Quip : I wouldn't bet on it Trigger: Start of turn Effect : Increases damage of next attack made and received Event : Leaving the Zifnir, Taupy joins the party. Quip : Do I look worried? Trigger: Defending Effect : Reduces damage taken to 0 while defending. Event : Albion Greenwoods, after defeating Elephas Rex Quip : Something has to give Trigger: Taking Damage Effect : Immune to all abilities Event : After receiving a letter at his home in Viteau. (Quest) Quip : There comes a time, a man's got to take a stand Trigger: Taking damage Effect : Greatly reduces time between turns after taking damage Event : Viteau, first visit. Quip : Keep your filthy paws off Trigger: Taking damage Effect : Increases ATK after taking damage Event : Agi Wharfs after obtaining Maid's Dress and showing the Muffy Suit. Quip : I'll do as I please. Trigger: Start of turn Effect : Grants or removes 1 BP at start of turn --------- - AGAN - --------- Event : Battle with Gaolers at Upper Cell Block. Quip : I am Agan the Green, and Red. Trigger: Start of Battle Effect : Raises party's morale at start of battle Event Quip : I'm a whole new me Trigger: End of turn Effect : Reduces time between turns Event : Meonne Hospital Quip : You'll play by my rules Trigger: Start of Turn Effect : Increases damage of next attack Event : On finding the Kingwhale Bone. (Quest) Quip : Way to go, me Trigger: End of Battle Effect : Battles yield twice as much gold Event Already learned when joins Quip : It's just a scratch Trigger: Taking damage Effect : Greatly reduces time between turns after taking damage Event : After defeating Lupus Rex, Sky Gaol Quip : Exit, stage left Trigger: Fleeing battle Effect : Fleeing from battle occurs instantly NOTE : You have to initiate the flee command (R shoulder button) Event : During the battle in Mechto Quip : Try not to take this too seriously Trigger: Start of battle Effect : Partially restores party's HP at start of battle Event : Viteau, Noble Quarters, second visit, when Morte gets a dress. Quip : Let's be reasonable here Trigger: Defending Effect : Opponent's turn ends when blocking Event : Finding the Rabbit Season at the Whale Boneyard. Quip : It must be my lucky day Trigger: End of turn Effect : Reduces time between turns --------- - RHI'A - --------- Event : Default quip Quip : You're not too bright, are you. Trigger: Defending Effect : Opponent's turn ends when blocking Event : Before joining, when the others first arrive at Agi Wharfs. Quip : All things come to nothing Trigger: Taking damage Effect : Increases DEF after taking damage Event : Valley of the Dragons Quip : I pity you Trigger: Start of Battle Effect : Lowers enemy morale at start of battle Event : During the battle in Mechto. Quip : Next! Trigger: End of turn Effect : Reduces time between turns Event : Meeting Lacertus Rex at the Primal Cataract Quip : You're an unconscionable monster! Trigger: Taking damage Effect : Greatly reduces time between turns after taking damage Event : Sphir Meadows on completing Taupy's quest. Quip : Absolutely perfect Trigger: End of Battle Effect : Double chance of finding items Event : Agi Wharfs, on receiving Laced Chemise Quip : Hmm, what to do? Trigger: Start of Turn Effect : Grants or removes 1 BP at start of turn Event : Agi Wharfs after obtaining Maid's Dress and showing the Muffy Costume. Quip : I'm amazing Trigger: Taking damage Effect : Immune to all abilities --------- - NAJA - --------- Event : Clockwork Manor, first visit Quip : Kill me if you wish Trigger: Start of Battle Effect : Lowers enemy morale at start of battle Event : Valley of the Dragons (before joining the party) Quip : I will stop you though it cost me my life Trigger: Start of turn Effect : Increases damage of next attack made and received Event : Valley of the Dragons (before joining the party) Quip : Your life ends here Trigger: Start of turn Effect : Increases ability chance rate Event : Mechto with Aquila Rex (before he joins the party) Quip : Keep your hands off of me Trigger: Taking damage Effect : Increases ATK after taking damage Event : After defeating Lacertus Rex Quip : Are you even trying? Trigger: Defending Effect : Reduces damage taken to 0 while defending Event : Tower of Earth, second visit, after getting his ultimate weapon Quip : I've cast my doubts aside Trigger: Taking damage Effect : Greatly reduces time between turns after taking damage =============================================================================== S K I L L S ............................................................ *L08 =============================================================================== These lists show the default descriptions for all skills. Note that Flurry skills will show a Combo Ability at first. When levelled up to 7 and the option to Fortify Ability is chosen, then the ability will change to "Chain". If the choice is +2 Cust. Gauge Slots, then another 2 slots are added and you'll get the option to Fortify Ability or Raise Cust. Gauge Slots at level 10. Note that the option to add more CP to higher levels of skills only shows up when reaching high enough levels in the game. However, if you choose to raise the Cust. Gauge Cap, then you CAN add points and raise the level 5 times higher than your current level would normally allow. This is the only way to fill both gauges. Level 20 - Customize Level 7 Level 30 - Customize Level 8 Level 40 - Customize Level 9 Level 50 - Customize Level 10 Level 60 - Customize Level 11 Level 70 - Customize Level 12 Level 80 - Customize Level 13 Level 90 - Customize Level 14 Special Attack Commands ------------------------------------------------------------------------------- | Kyrie 1 | Morte | Taupy | Agan | Rhi'a | Naja | Kyrie 2 | |-----------+----------+----------+----------+----------+----------+----------| |(dagger) | | | | | |(sword) | | YYYXX | YBYBY | XXAYY | YXYXA | XXAXY | BXYAB | XABYX | |___________|__________|__________|__________|__________|__________|__________| * (T) means that the effect is temporary. ------------------------------------------------------------------------------- | K Y R I E 1 -----------------------.------------------------.------.----------.------------ | ATTACKS | TYPE | HITS | ABILITY | BONUS | |----------------------+------------------------+------+----------+-----------| | One-Two Slash | Flurry 1 (Blade) | 2 | Combo 2 | None | | Staccato Chop | Flurry 2 | 3 | Combo 2 | None | | Whirl Slash | Flurry 3 | 5 | Combo 2 | None | |----------------------+------------------------+------+----------+-----------| | Slice 'n' Dice | Air Flurry 1(Air Blade)| 4 | Combo 2 | None | |----------------------+------------------------+------+----------+-----------| | Cross Slice | Blow 1 (Slash) | 1 | Crit 2 | None | | Bone Slash | Blow 2 | 1 | Crit 2 | None | | Hanging Slash | Blow 3 | 1 | Toss 2 | | |----------------------+------------------------+------+----------+-----------| | Double Slice | Air Blow 1 (Air Slash) | 1 | KO 2 | None | |----------------------+------------------------+------+----------+-----------| | Virtuoso Slice | Followup | 7 | Crit 2 | Bullseye | |----------------------+------------------------+------+----------+-----------| | Stinging Slice | Air Followup | 6 | Crit 2 | Bullseye | |----------------------+------------------------+------+----------+-----------| | Finishing Slice | Special Attack | 1 | Crit 2 | None | -----------------------.------------------------.------.----------.-----------| | SKILLS | TYPE | HITS | ABILITY | BONUS | |----------------------+------------------------+------+----------+-----------| | Toadstool Salad | Inflict venom on one | 1 | Venom 2 | None | | Numbing Broth | Inflict stun on one | 1 | Stun 2 | None | | Sleeproot Saute | Inflict sleep on one | 1 | Sleep 2 | None | | Chef's Delight | Inflict debuffs on grp | 1 | Fuse 3 | None | |----------------------+------------------------+------+----------+-----------| | Medicinal Soup | Heal HP/cure debuffs | 1 | Haste 1 | None | | Herb Tea | Heal HP/cure venom | 1 | Haste 2 | None | | Hot Sauce | Temporarily regen HP | 1 | Extend 1 | None | | Banquet | Heals/cures all debuffs| 1 | Haste 2 | None | |______________________|________________________|______|__________|___________| ------------------------------------------------------------------------------- | K R Y I E 2 -----------------------.------------------------.------.----------.------------ | ATTACKS | TYPE | HITS | ABILITY | BONUS | |----------------------+------------------------+------+----------+-----------| | Sonic Saber | Flurry 1 (Blade) | 2 | Chain | None | | Arc Saber | Flurry 2 | 2 | Chain | None | | Beat Flurry | Flurry 3 | 8 | Combo 2 | None | |----------------------+------------------------+------+----------+-----------| | Air Stinger | Air Flurry (Air Blade) | 4 | Combo 1 | None | |----------------------+------------------------+------+----------+-----------| | Vengeance Break | Blow 1 (Slash) | 1 | KO2 | None | | Rising Sun | Blow 2 | 1 | Toss 2 | None | | Ray Strike | Blow 3 | 1 | Bash 2 | None | |----------------------+------------------------+------+----------+-----------| | Air Break | Air Blow 1 (Air Slash) | 1 | KO2 | None | |----------------------+------------------------+------+----------+-----------| | Lightning Strike | Followup | 4 | Crit 2 | Bulleye | |----------------------+------------------------+------+----------+-----------| | Air Cyclone | Air Followup | 6 | Crit 2 | Bullseye | |----------------------+------------------------+------+----------+-----------| | Shining Spike | Special Attack | 1 | Crit 2 | None | -----------------------.------------------------.------.----------.-----------| | SKILLS | TYPE | HITS | ABILITY | BONUS | |----------------------+------------------------+------+----------+-----------| | Aurora | Dawn Light binds magic | 1 | Bind 4 | None | | Flavus Ignis | Flames burn large area | 1 | Crit 3 | None | | Mors Certa | Swift death to one | 1 | Doom 4 | None | | Februo | Drain target's HP - one| 1 | Drain 4 | None | |----------------------+------------------------+------+----------+-----------| | Gift of Life | Revive/heal HP/cure all| 1 | Haste 1 | None | | Scutum | Immune to Doom | 1 | Extend 1 | None | | Porta Clausa | Null debuffs | 1 | Extend 2 | None | | | Invincible for 3 rounds| | | | | Revelation | Reduce wait time - all | 1 | Extend 2 | None | |______________________|________________________|______|__________|___________| ------------------------------------------------------------------------------- | M O R T E -----------------------.------------------------.------.----------.------------ | ATTACKS | TYPE | HITS | ABILITY | BONUS | |----------------------+------------------------+------+----------+-----------| | Lightning Slash | Flurry 1 (Blade 1) | 1 | Combo 1 | None | | Spin Kick | Flurry 2 | 2 | Combo 1 | None | | Hurricane | Flurry 3 | 4 | Combo 1 | None | |----------------------+------------------------+------+----------+-----------| | Sky Rend | Air Flurry 1 | 2 | Combo 1 | None | |----------------------+------------------------+------+----------+-----------| | Mine Flash | Blow 1 (Slash/Lance) | 1 | Lance 2 | None | | Earth Slash | Blow 2 | 1 | Toss 3 | None | | Head Splitter | Blow 3 | 1 | Crit 2 | None | |----------------------+------------------------+------+----------+-----------| | Void Flash | Air Blow 1 | 1 | KO 3 | None | |----------------------+------------------------+------+----------+-----------| | Dancing Sword | Followup | 4 | Crit 2 | Bullseye | |----------------------+------------------------+------+----------+-----------| | Flying Sword | Air Followup | 3 | Crit 2 | Bullseye | |----------------------+------------------------+------+----------+-----------| | Massacre | Special Attack | 1 | Crit 2 | None | -----------------------.------------------------.------.----------.-----------| | SKILLS | TYPE | HITS | ABILITY | BONUS | |----------------------+------------------------+------+----------+-----------| | Molotov Cocktail | Bomb - fire on group | 1 | Addle 1 | None | | Shock Blast | Bomb - concuss group | 1 | KO 1 | None | | Blizzard | Ice - on group | 1 | Sleep 1 | None | | Overload | Powerful explosive | 1 | Crit 2 | None | |----------------------+------------------------+------+----------+-----------| | Sanctity of Life | Heal a little HP | 1 | Haste 1 | None | | Army of Me | Increase user's ATK (T)| 1 | Extend 1 | None | | All Ahead! | Increase user's AGL (T)| 1 | Extend 1 | None | | Fighting Spirit | Raise morale, incr ATK | 1 | Extend 1 | None | |______________________|________________________|______|__________|___________| ------------------------------------------------------------------------------- | T A U P E -----------------------.------------------------.------.----------.------------ | ATTACKS | TYPE | HITS | ABILITY | BONUS | |----------------------+------------------------+------+----------+-----------| | Shade Fist | Flurry 1 (Blunt) | 2 | Combo 2 | None | | Flying Multikick | Flurry 2 | 4 | Combo 2 | None | | Shadow Kick | Flurry 3 | 6 | Combo 2 | None | |----------------------+------------------------+------+----------+-----------| | Tornado | Air Flurry 1 | 3 | Combo 1 | None | |----------------------+------------------------+------+----------+-----------| | Lightning Shot | Blow 1 (Crush/Toss) | 1 | Toss 2 | None | | Spiral Kick | Blow 2 | 1 | KO 2 | None | | Sun Shot | Blow 3 | 1 | Bash 2 | None | |----------------------+------------------------+------+----------+-----------| | Empyrean Fist | Air Blow 1 | 1 | KO 2 | None | |----------------------+------------------------+------+----------+-----------| | Tempest Dance | Followup | 8 | Crit 2 | Bullseye | |----------------------+------------------------+------+----------+-----------| | Victory Dance | Air Followup | 5 | Crit 2 | Bullseye | |----------------------+------------------------+------+----------+-----------| | Here Goes, Kitty | Special Attack | 1 | Addle 3 | None | |----------------------.------------------------.------.----------.-----------| | SKILLS | TYPE | HITS | ABILITY | BONUS | |----------------------+------------------------+------+----------+-----------| | Sonic Strike | Lance with air - one | 1 | Crit 2 | None | | Icy Strike | Pummel with ice - one | 1 | Bash 1 | None | | Vengeful Strike | Burning blow - one | 1 | KO 1 | None | | Certain Death | Rush target head on | 1 | Bash 4 | None | |----------------------+------------------------+------+----------+-----------| | Second Wind | Revive/heal HP - all | 1 | Haste 2 | None | | True Faith | Increase DEF {T) - all | 1 | Extend 1 | None | | | Regen HP (T) - all | 1 | Extend 1 | None | | Pride's Fang | Increase attack (T) all| 1 | Extend 1 | None | | Trump Card | Increase all stats (T) | 1 | Extend 1 | None | |______________________|________________________|______|__________|___________| ------------------------------------------------------------------------------- | A G A N -----------------------.------------------------.------.----------.------------ | ATTACKS | TYPE | HITS | ABILITY | BONUS | |----------------------+------------------------+------+----------+-----------| | Snap Shot | Flurry 1 (Blunt) | 2 | Combo 2 | None | | Swing Shot | Flurry 2 | 4 | Combo 1 | None | | Wind Shot | Flurry 3 | 6 | Combo 1 | None | |----------------------+------------------------+------+----------+-----------| | Gale Shot | Air Flurry 1 (Air Blunt| 4 | Combo 1 | None | |----------------------+------------------------+------+----------+-----------| | Jolt Hit | Blow 1 (Crush/Bash) | 1 | Bash 2 | None | | Tornado Hit | Blow 2 | 1 | KO 3 | None | | Soaring Hit | Blow 3 | 1 | Toss 3 | None | |----------------------+------------------------+------+----------+-----------| | Smashing Blow | Air Blow 1 (Air Crush) | 1 | KO 3 | None | |----------------------+------------------------+------+----------+-----------| | Twin Flurry | Followup | 3 | Crit 2 | Bullseye | |----------------------+------------------------+------+----------+-----------| | Air Burst | Air Followup | 6 | Crit 2 | Bullseye | |----------------------+------------------------+------+----------+-----------| | Desert Storm | Special Attack | 1 | Crit 2 | None | |----------------------.------------------------.------.----------.-----------| | SKILLS | TYPE | HITS | ABILITY | BONUS | |----------------------+------------------------+------+----------+-----------| | Desert Horn | Inflict venom on one | 1 | Crit 2 | None | | Devil's Dust | Inflict stun on all | 1 | Bind 2 | None | | Corpse Dust | Inflict sleep on all | 1 | Doom 1 | None | | Mirage Dust | Dust saps victims | 1 | Leech 1 | None | |----------------------+------------------------+------+----------+-----------| | Breath of Life | Heals a little HP | 1 | Haste 1 | None | | Fleeting Wind | Increase AGL - all (T) | 1 | Extend 1 | None | | Fall Back | Evade attacks (T) | 1 | Extend 1 | None | | Wall of Stone | Prevents phys. damage T| 1 | Extend 1 | None | |______________________|________________________|______|__________|___________| ------------------------------------------------------------------------------- | R H I' A -----------------------.------------------------.------.----------.------------ | ATTACKS | TYPE | HITS | ABILITY | BONUS | |----------------------+------------------------+------+----------+-----------| | Solo in G | Flurry 1 (Gun) | 3 | Combo 1 | None | | Duet in G | Flurry 2 | 6 | Combo 1 | None | | Unison in G | Flurry 3 | 8 | Combo 1 | None | |----------------------+------------------------+------+----------+-----------| | Ensemble in G | Air Flurry 1 | 6 | Combo 1 | None | |----------------------+------------------------+------+----------+-----------| | Sonata in D | Blow 1 (Crush) | 1 | Crit 3 | None | | Attacca in D | Blow 2 | 1 | Bash 3 | None | | Rondo in D | Blow 3 | 1 | Toss 2 | None | |----------------------+------------------------+------+----------+-----------| | Cadenza in D | Air Blow 1 | 1 | KO 3 | None | |----------------------+------------------------+------+----------+-----------| | Concerto in C | Followup | 5 | Crit 2 | Bullseye | |----------------------+------------------------+------+----------+-----------| | Symphony in C | Air Followup | 8 | Crit 2 | Bullseye | |----------------------+------------------------+------+----------+-----------| | Requiem in B | Special Attack | 1 | Doom 1 | None | |----------------------.------------------------.------.----------.-----------| | SKILLS | TYPE | HITS | ABILITY | BONUS | |----------------------+------------------------+------+----------+-----------| | Silky Voice | Blue shock wave on one | 1 | Addle 1 | None | | Dragon Voice | Red shock wave on one | 1 | Stun 1 | None | | Psycho Voice | Black shock wave on one| 1 | Leech 1 | None | | Song of Demise | Dooms victims | 1 | Weaken 4 | None | |----------------------+------------------------+------+----------+-----------| | Cleansing Song | Heal HP, cure debuffs | 1 | Haste 1 | None | | Alluring Voice | Temporarily regen HP | 1 | Extend 1 | None | | Crystal Voice | Immune to debuffs (T) | 1 | Extend 1 | None | | Silent Song | Prevents elemental | 1 | Extend 1 | None | | | 'damage (T) | | | | |______________________|________________________|______|__________|___________| ------------------------------------------------------------------------------- | N A J A -----------------------.------------------------.------.----------.------------ | Name | Type | Hits | Ability | Bonus | |----------------------+------------------------+------+----------+-----------| | Double Slash | Flurry 1 | 2 | Combo 2 | None | | Bloody Edge | Flurry 2 | 4 | Combo 2 | None | | Frenzied Slash | Flurry 3 | 3 | Combo 2 | None | |----------------------+------------------------+------+----------+-----------| | Storm Edge | Air Flurry 1 | 4 | Combo 2 | None | |----------------------+------------------------+------+----------+-----------| | Wild Claw | Blow 1 | 1 | Bash 3 | None | | Death Strike | Blow 2 | 1 | Crit 3 | None | | White Fang | Blow 3 | 1 | KO 3 | None | |----------------------+------------------------+------+----------+-----------| | Claw Strike | Air Blow 1 | 1 | KO 3 | None | |----------------------+------------------------+------+----------+-----------| | Sonic Fang | Followup | 4 | Crit 2 | Bullseye | |----------------------+------------------------+------+----------+-----------| | Phantom Gale | Air Followup | 6 | Crit 2 | Bullseye | |----------------------+------------------------+------+----------+-----------| | Overdrive | Special Attack | 1 | Crit 3 | None | |----------------------.------------------------.------.----------.-----------| | SKILLS | TYPE | HITS | ABILITY | BONUS | |----------------------+------------------------+------+----------+-----------| | Outcry | War cry stuns enemy | 1 | Stun 2 | None | | Cry Wolf | War cry addles enemy | 1 | Addle 2 | None | | Cleansing Cry | War cry cleanses enemy | 1 | Bash 1 | None | | Wild Shout | Damage enemy with a cry| 1 | Crit 4 | None | |----------------------+------------------------+------+----------+-----------| | Tears of Life | Heal a little HP | 1 | Haste 1 | None | | War Cry | Increases ATK - all (T)| 1 | Extend 1 | None | | Heartening Cry | Revive and heal some HP| 1 | Haste 2 | None | | Desperate Cry | Raise morale, inc. AGL | 1 | Extend 1 | None | |______________________|________________________|______|__________|___________| =============================================================================== C P C O S T S F O R S K I L L S ..................................... *L09 =============================================================================== The CP cost for increasing skill levels varies quite a bit between each character, as well as being different for Attack or Power and Accuracy or SP. In general it's wise to increase accuracy for the first Flurry attack to ensure it hits, and thereafter concentrate on attack. Other attacks will need a balance between attack and accuracy, partly dependent on the character. If an attack often misses, then add CP to accuracy. Note that any increase to one set of stats decreases the other: raise accuracy high and attack will go down, and vice versa. For skills there is a similar trade-off: raise power and the SP needed to use the skill will increase, decrease SP and power will be less. Skills can have SP levels increased such that you only need 1 Skill Point to use a skill, which would be very advantageous in longer battles if there were many of those! Generally, aim to get the first option at level 7 by increasing the levels which require the lowest amount of CP. Then, choose to increase the gauge by 2 slots and you'll have access to all 10 slots for each skill. (With the first two Flurry attacks, opt to Fortify instead, to obtain the Chain bonus as soon as possible.) After that it's a matter of choice, but you won't be able to reach the maximum for all 20 slots unless you level up to beyond 90 AND opt to raise the customization level cap. However, you do not need levels that high to beat the game, and you would need a huge amount of CP to fill every gauge. If you fill all 10 slots then you gain an additional bonus for either Attack or Accuracy, Power or SP. Attack Gauge x 10 filled : Result: Attack gauge maxed: Crit 5 Bonus Accuracy Gauge x 10 filled: Result: Accuracy gauge maxed: Bullseye Bonus Power Gauge x 10 filled : Result: Power gauge maxed: Focus Bonus SP Gauge x 10 filled : Result: SP gauge maxed: Alert Bonus. SP cost = 1. Kyrie 2 will have all Kyrie's CP and all skills open, but they require CP added to raise the levels. ------------------------------------------------------------------------------- | K Y R I E | ------------------------------------------------------------------------------- | ATTACKS | LV1| LV2 | LV3 | LV4 | LV5 | LV6 | LV7 | LV8 | LV9 | L10 | |------------------+----------------------------------------------------------| | One-Two Slash | | |------------------+----------------------------------------------------------| | Attack | 25 | 50 | 75 | 100 | 125 | 150 | 175 | 200 | 225 | 500 | | Accuracy | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | |------------------+----------------------------------------------------------| | Staccato Chop | | |------------------+----------------------------------------------------------| | Attack | 50 | 100 | 150 | 200 | 250 | 300 | 350 | 400 | 450 |1000 | | Accuracy | 20 | 40 | 60 | 80 | 100 | 120 | 140 | 160 | 180 | 400 | |------------------+----------------------------------------------------------| | Whirl Slash | | |------------------+----------------------------------------------------------| | Attack | 75 | 150 | 225 | 300 | 375 | 450 | 525 | 600 | 675 |1500 | | Accuracy | 30 | 60 | 90 | 120 | 150 | 180 | 210 | 240 | 270 | 600 | |------------------+----------------------------------------------------------| | Slice 'n' Dice | | |------------------+----------------------------------------------------------| | Attack | 25 | 50 | 75 | 100 | 125 | 150 | 175 | 200 | 225 | 500 | | Accuracy | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | |------------------+----------------------------------------------------------| | Cross Slice | | |------------------+----------------------------------------------------------| | Attack | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | | Accuracy | 25 | 50 | 75 | 100 | 125 | 150 | 175 | 200 | 225 | 500 | |------------------+----------------------------------------------------------| | Bone Slash | | |------------------+----------------------------------------------------------| | Attack | 15 | 30 | 45 | 60 | 75 | 90 | 105 | 120 | 135 | 300 | | Accuracy | 30 | 60 | 90 | 120 | 150 | 180 | 210 | 240 | 270 | 600 | |------------------+----------------------------------------------------------| | Hanging Slash | | |------------------+----------------------------------------------------------| | Attack | 20 | 40 | 60 | 80 | 100 | 120 | 140 | 160 | 180 | 400 | | Accuracy | 30 | 60 | 90 | 120 | 150 | 180 | 210 | 240 | 270 | 600 | |------------------+----------------------------------------------------------| | Double Slice | | |------------------+----------------------------------------------------------| | Attack | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | | Accuracy | 30 | 60 | 90 | 120 | 150 | 180 | 210 | 240 | 270 | 600 | |------------------+----------------------------------------------------------| | Virtuoso Slice | Followup | |------------------+----------------------------------------------------------| | Attack | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | - | |------------------+----------------------------------------------------------| | Stinging Slice | Air Followup | |------------------+----------------------------------------------------------| | Attack | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | - | |------------------+----------------------------------------------------------| | Finishing Slice | Special Attack | |------------------+----------------------------------------------------------| | Attack | 4 | 8 | 12 | 16 | 20 | 24 | 28 | 32 | 36 | - | |------------------+----------------------------------------------------------| |-----------------------------------------------------------------------------| | BLOOD SKILLS | LV1| LV2 | LV3 | LV4 | LV5 | LV6 | LV7 | LV8 | LV9 | L10 | |------------------+----------------------------------------------------------| | Toadstool Salad | | |------------------+----------------------------------------------------------| | Power | 4 | 8 | 12 | 16 | 20 | 24 | 28 | 32 | 36 | 80 | | SP | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | |------------------+----------------------------------------------------------| | Numbing Broth | | |------------------+----------------------------------------------------------| | Power | 4 | 8 | 12 | 16 | 20 | 24 | 28 | 32 | 36 | 80 | | SP | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | |------------------+----------------------------------------------------------| | Sleeproot Saute | | |------------------+----------------------------------------------------------| | Power | 4 | 8 | 12 | 16 | 20 | 24 | 28 | 32 | 36 | 80 | | SP | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | |------------------+----------------------------------------------------------| | Chef's Delight | | |------------------+----------------------------------------------------------| | Power | 4 | 8 | 12 | 16 | 20 | 24 | 28 | 32 | 36 | 80 | | SP | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | |------------------+----------------------------------------------------------| |-----------------------------------------------------------------------------| | LIFE SKILLS | LV1| LV2 | LV3 | LV4 | LV5 | LV6 | LV7 | LV8 | LV9 | L10 | |------------------+----------------------------------------------------------| | Medicinal Soup | | |------------------+----------------------------------------------------------| | Power | 8 | 16 | 24 | 32 | 40 | 48 | 56 | 64 | 72 | 160 | | SP | 20 | 40 | 60 | 80 | 100 | 120 | 140 | 160 | 180 | 400 | |------------------+----------------------------------------------------------| | Herb Tea | | |------------------+----------------------------------------------------------| | Power | 8 | 16 | 24 | 32 | 40 | 48 | 56 | 64 | 72 | 160 | | SP | 20 | 40 | 60 | 80 | 100 | 120 | 140 | 160 | 180 | 400 | |------------------+----------------------------------------------------------| | Hot Sauce | | |------------------+----------------------------------------------------------| | Power | 16 | 32 | 48 | 64 | 80 | 96 | 112 | 128 | 144 | 320 | | SP | 20 | 40 | 60 | 80 | 100 | 120 | 140 | 160 | 180 | 400 | |------------------+----------------------------------------------------------| | Banquet | | |------------------+----------------------------------------------------------| | Power | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | | SP | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | |------------------+----------------------------------------------------------| ------------------------------------------------------------------------------- | K Y R I E 2 | ------------------------------------------------------------------------------- | ATTACKS | LV1| LV2 | LV3 | LV4 | LV5 | LV6 | LV7 | LV8 | LV9 | L10 | |------------------+----------------------------------------------------------| | Sonic Saber | | |------------------+----------------------------------------------------------| | Attack | 50 | 100 | 150 | 200 | 250 | 300 | 350 | 400 | 450 |1000 | | Accuracy | 20 | 40 | 60 | 80 | 100 | 120 | 140 | 160 | 180 | 400 | |------------------+----------------------------------------------------------| | Arc Saber | | |------------------+----------------------------------------------------------| | Attack | 75 | 150 | 225 | 300 | 375 | 450 | 525 | 600 | 675 |1500 | | Accuracy | 30 | 60 | 90 | 120 | 150 | 180 | 210 | 240 | 270 | 600 | |------------------+----------------------------------------------------------| | Beat Flurry | | |------------------+----------------------------------------------------------| | Attack |100 | 200 | 300 | 400 | 500 | 600 | 700 | 800 | 900 |2000 | | Accuracy | 40 | 80 | 120 | 160 | 200 | 240 | 280 | 320 | 360 | 800 | |------------------+----------------------------------------------------------| | Air Stinger | | |------------------+----------------------------------------------------------| | Attack | 50 | 100 | 150 | 200 | 250 | 300 | 350 | 400 | 450 |1000 | | Accuracy | 20 | 40 | 60 | 80 | 100 | 120 | 140 | 160 | 180 | 400 | |------------------+----------------------------------------------------------| | Vengeance Break | | |------------------+----------------------------------------------------------| | Attack | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | | Accuracy | 50 | 100 | 150 | 200 | 250 | 300 | 350 | 400 | 450 |1000 | |------------------+----------------------------------------------------------| | Rising Sun | | |------------------+----------------------------------------------------------| | Attack | 15 | 30 | 45 | 60 | 75 | 90 | 105 | 120 | 135 | 300 | | Accuracy | 30 | 60 | 90 | 120 | 150 | 180 | 210 | 240 | 270 | 600 | |------------------+----------------------------------------------------------| | Ray Strike | | |------------------+----------------------------------------------------------| | Attack | 20 | 40 | 60 | 80 | 100 | 120 | 140 | 160 | 180 | 400 | | Accuracy | 60 | 120 | 180 | 240 | 300 | 360 | 420 | 480 | 540 |1200 | |------------------+----------------------------------------------------------| | Air Break | | |------------------+----------------------------------------------------------| | Attack | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | | Accuracy | 30 | 60 | 90 | 120 | 150 | 180 | 210 | 240 | 270 | 600 | |------------------+----------------------------------------------------------| | Lightning Strike | Followup | |------------------+----------------------------------------------------------| | Attack | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | - | |------------------+----------------------------------------------------------| | Air Cyclone | Air Followup | |------------------+----------------------------------------------------------| | Attack | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | - | |------------------+----------------------------------------------------------| | Shining Spike | Special Attack | |------------------+----------------------------------------------------------| | Attack | 4 | 8 | 12 | 16 | 20 | 24 | 28 | 32 | 36 | - | |------------------+----------------------------------------------------------| |-----------------------------------------------------------------------------| | BLOOD SKILLS | LV1| LV2 | LV3 | LV4 | LV5 | LV6 | LV7 | LV8 | LV9 | L10 | |------------------+----------------------------------------------------------| | Aurora | | |------------------+----------------------------------------------------------| | Power | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | | SP | 20 | 40 | 60 | 80 | 100 | 120 | 140 | 160 | 180 | 400 | |------------------+----------------------------------------------------------| | Flavus Ignis | | |------------------+----------------------------------------------------------| | Power | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | | SP | 20 | 40 | 60 | 80 | 100 | 120 | 140 | 160 | 180 | 400 | |------------------+----------------------------------------------------------| | Mors Certa | | |------------------+----------------------------------------------------------| | Power | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | | SP | 20 | 40 | 60 | 80 | 100 | 120 | 140 | 160 | 180 | 400 | |------------------+----------------------------------------------------------| | Februo | | |------------------+----------------------------------------------------------| | Power | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | | SP | 20 | 40 | 60 | 80 | 100 | 120 | 140 | 160 | 180 | 400 | |------------------+----------------------------------------------------------| |-----------------------------------------------------------------------------| | LIFE SKILLS | LV1| LV2 | LV3 | LV4 | LV5 | LV6 | LV7 | LV8 | LV9 | L10 | |------------------+----------------------------------------------------------| | Gift of Life | | |------------------+----------------------------------------------------------| | Power | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | | SP | 50 | 100 | 150 | 200 | 250 | 300 | 350 | 400 | 450 |1000 | |------------------+----------------------------------------------------------| | Scutum | | |------------------+----------------------------------------------------------| | Power | 25 | 50 | 75 | 100 | 125 | 150 | 175 | 200 | 225 | 500 | | SP | 30 | 60 | 90 | 120 | 150 | 180 | 210 | 240 | 270 | 600 | |------------------+----------------------------------------------------------| | Porta Clausa | | |------------------+----------------------------------------------------------| | Power | 50 | 100 | 150 | 200 | 250 | 300 | 350 | 400 | 450 |1000 | | SP | 50 | 100 | 150 | 200 | 250 | 300 | 350 | 400 | 450 |1000 | |------------------+----------------------------------------------------------| | Revelation | | |------------------+----------------------------------------------------------| | Power |200 | 400 | 600 | 800 |1000 |1200 |1400 |1600 |1800 |4000 | | SP |100 | 200 | 300 | 400 | 500 | 600 | 700 | 800 | 900 |2000 | |------------------+----------------------------------------------------------| ------------------------------------------------------------------------------- | M O R T E | ------------------------------------------------------------------------------- | ATTACKS | LV1| LV2 | LV3 | LV4 | LV5 | LV6 | LV7 | LV8 | LV9 | L10 | |------------------+----------------------------------------------------------| | Lightning Slash | | |------------------+----------------------------------------------------------| | Attack | 25 | 50 | 75 | 100 | 125 | 150 | 175 | 200 | 225 | 500 | | Accuracy | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | |------------------+----------------------------------------------------------| | Spin Kick | | |------------------+----------------------------------------------------------| | Attack | 50 | 100 | 150 | 200 | 250 | 300 | 350 | 400 | 450 |1000 | | Accuracy | 20 | 40 | 60 | 80 | 100 | 120 | 140 | 160 | 180 | 400 | |------------------+----------------------------------------------------------| | Hurricane | | |------------------+----------------------------------------------------------| | Attack | 75 | 150 | 225 | 300 | 375 | 450 | 525 | 600 | 675 |1500 | | Accuracy | 30 | 60 | 90 | 120 | 150 | 180 | 210 | 240 | 270 | 600 | |------------------+----------------------------------------------------------| | Sky Rend | | |------------------+----------------------------------------------------------| | Attack | 25 | 50 | 75 | 100 | 125 | 150 | 175 | 200 | 225 | 500 | | Accuracy | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | |------------------+----------------------------------------------------------| | Mine Flash | | |------------------+----------------------------------------------------------| | Attack | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | | Accuracy | 25 | 50 | 75 | 100 | 125 | 150 | 175 | 200 | 225 | 500 | |------------------+----------------------------------------------------------| | Earth Slash | | |------------------+----------------------------------------------------------| | Attack | 15 | 30 | 45 | 60 | 75 | 90 | 105 | 120 | 135 | 300 | | Accuracy | 30 | 60 | 90 | 120 | 150 | 180 | 210 | 240 | 270 | 600 | |------------------+----------------------------------------------------------| | Head Splitter | | |------------------+----------------------------------------------------------| | Attack | 20 | 40 | 60 | 80 | 100 | 120 | 140 | 160 | 180 | 400 | | Accuracy | 40 | 80 | 120 | 160 | 200 | 240 | 280 | 320 | 360 | 800 | |------------------+----------------------------------------------------------| | Void Flash | | |------------------+----------------------------------------------------------| | Attack | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | | Accuracy | 30 | 60 | 90 | 120 | 150 | 180 | 210 | 240 | 270 | 600 | |------------------+----------------------------------------------------------| | Dancing Sword | Followup | |------------------+----------------------------------------------------------| | Attack | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | - | |------------------+----------------------------------------------------------| | Flying Sword | Air Followup | |------------------+----------------------------------------------------------| | Attack | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | - | |------------------+----------------------------------------------------------| | Massacre | Special Attack | |------------------+----------------------------------------------------------| | Attack | 4 | 8 | 12 | 16 | 20 | 24 | 28 | 32 | 36 | - | |------------------+----------------------------------------------------------| |-----------------------------------------------------------------------------| | BLOOD SKILLS | LV1| LV2 | LV3 | LV4 | LV5 | LV6 | LV7 | LV8 | LV9 | L10 | |------------------+----------------------------------------------------------| | Molotov Cocktail | | |------------------+----------------------------------------------------------| | Power | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 100 | | SP | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | |------------------+----------------------------------------------------------| | Shock Blast | | |------------------+----------------------------------------------------------| | Power | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 100 | | SP | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | |------------------+----------------------------------------------------------| | Blizzard | | |------------------+----------------------------------------------------------| | Power | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 100 | | SP | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | |------------------+----------------------------------------------------------| | Overload | | |------------------+----------------------------------------------------------| | Power | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 100 | | SP | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | |------------------+----------------------------------------------------------| |-----------------------------------------------------------------------------| | LIFE SKILLS | LV1| LV2 | LV3 | LV4 | LV5 | LV6 | LV7 | LV8 | LV9 | L10 | |------------------+----------------------------------------------------------| | Sanctity of Life | | |------------------+----------------------------------------------------------| | Power | 8 | 16 | 24 | 32 | 40 | 48 | 56 | 64 | 72 | 160 | | SP | 20 | 40 | 60 | 80 | 100 | 120 | 140 | 160 | 180 | 400 | |------------------+----------------------------------------------------------| | Army of Me | | |------------------+----------------------------------------------------------| | Power | 50 | 100 | 150 | 200 | 250 | 300 | 350 | 400 | 450 |1000 | | SP | 50 | 100 | 150 | 200 | 250 | 300 | 350 | 400 | 450 |1000 | |------------------+----------------------------------------------------------| | All Ahead! | | |------------------+----------------------------------------------------------| | Power | 25 | 50 | 75 | 100 | 125 | 150 | 175 | 200 | 225 | 500 | | SP | 50 | 100 | 150 | 200 | 250 | 300 | 350 | 400 | 450 |1000 | |------------------+----------------------------------------------------------| | Fighting Spirit | | |------------------+----------------------------------------------------------| | Power | 25 | 50 | 75 | 100 | 125 | 150 | 175 | 200 | 225 | 500 | | SP | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | |------------------+----------------------------------------------------------| ------------------------------------------------------------------------------- | T A U P Y | ------------------------------------------------------------------------------- | ATTACKS | LV1| LV2 | LV3 | LV4 | LV5 | LV6 | LV7 | LV8 | LV9 | L10 | |------------------+----------------------------------------------------------| | Shade Fist | | |------------------+----------------------------------------------------------| | Attack | 25 | 50 | 75 | 100 | 125 | 150 | 175 | 200 | 225 | 500 | | Accuracy | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | |------------------+----------------------------------------------------------| | Flying Multikick | | |------------------+----------------------------------------------------------| | Attack | 50 | 100 | 150 | 200 | 250 | 300 | 350 | 400 | 450 |1000 | | Accuracy | 20 | 40 | 60 | 80 | 100 | 120 | 140 | 160 | 180 | 400 | |------------------+----------------------------------------------------------| | Shadow Kick | | |------------------+----------------------------------------------------------| | Attack | 75 | 150 | 225 | 300 | 375 | 450 | 525 | 600 | 675 |1500 | | Accuracy | 30 | 60 | 90 | 120 | 150 | 180 | 210 | 240 | 270 | 600 | |------------------+----------------------------------------------------------| | Tornado | | |------------------+----------------------------------------------------------| | Attack | 25 | 50 | 75 | 100 | 125 | 150 | 175 | 200 | 225 | 500 | | Accuracy | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | |------------------+----------------------------------------------------------| | Lightning Shot | | |------------------+----------------------------------------------------------| | Attack | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | | Accuracy | 25 | 50 | 75 | 100 | 125 | 150 | 175 | 200 | 225 | 500 | |------------------+----------------------------------------------------------| | Spiral Kick | | |------------------+----------------------------------------------------------| | Attack | 15 | 30 | 45 | 60 | 75 | 90 | 105 | 120 | 135 | 300 | | Accuracy | 30 | 60 | 90 | 120 | 150 | 180 | 210 | 240 | 270 | 600 | |------------------+----------------------------------------------------------| | Sun Shot | | |------------------+----------------------------------------------------------| | Attack | 20 | 40 | 60 | 80 | 100 | 120 | 140 | 160 | 180 | 400 | | Accuracy | 40 | 80 | 120 | 160 | 200 | 240 | 280 | 320 | 360 | 800 | |------------------+----------------------------------------------------------| | Empyrean Fist | | |------------------+----------------------------------------------------------| | Attack | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | | Accuracy | 30 | 60 | 90 | 120 | 150 | 180 | 210 | 240 | 270 | 600 | |------------------+----------------------------------------------------------| | Tempest Dance | Followup | |------------------+----------------------------------------------------------| | Attack | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | - | |------------------+----------------------------------------------------------| | Victory Dance | Air Followup | |------------------+----------------------------------------------------------| | Attack | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | - | |------------------+----------------------------------------------------------| | Massacre | Special Attack | |------------------+----------------------------------------------------------| | Attack | 4 | 8 | 12 | 16 | 20 | 24 | 28 | 32 | 36 | - | |------------------+----------------------------------------------------------| ------------------------------------------------------------------------------- | BLOOD SKILLS | LV1| LV2 | LV3 | LV4 | LV5 | LV6 | LV7 | LV8 | LV9 | L10 | |------------------+----------------------------------------------------------| | Sonic Strike | | |------------------+----------------------------------------------------------| | Power | 4 | 8 | 12 | 16 | 20 | 24 | 28 | 32 | 36 | 80 | | SP | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | |------------------+----------------------------------------------------------| | Icy Strike | | |------------------+----------------------------------------------------------| | Power | 4 | 8 | 12 | 16 | 20 | 24 | 28 | 32 | 36 | 80 | | SP | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | |------------------+----------------------------------------------------------| | Vengeful Strike | | |------------------+----------------------------------------------------------| | Power | 4 | 8 | 12 | 16 | 20 | 24 | 28 | 32 | 36 | 80 | | SP | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | |------------------+----------------------------------------------------------| | Certain Death | | |------------------+----------------------------------------------------------| | Power | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | | SP | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | |------------------+----------------------------------------------------------| |-----------------------------------------------------------------------------| | LIFE SKILLS | LV1| LV2 | LV3 | LV4 | LV5 | LV6 | LV7 | LV8 | LV9 | L10 | |------------------+----------------------------------------------------------| | Second Wind | | |------------------+----------------------------------------------------------| | Power | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | | SP | 50 | 100 | 150 | 200 | 250 | 300 | 350 | 400 | 450 |1000 | |------------------+----------------------------------------------------------| | True Faith | | |------------------+----------------------------------------------------------| | Power |100 | 200 | 300 | 400 | 500 | 600 | 700 | 800 | 900 |2000 | | SP | 50 | 100 | 150 | 200 | 250 | 300 | 350 | 400 | 450 |1000 | |------------------+----------------------------------------------------------| | Pride's Fang | | |------------------+----------------------------------------------------------| | Power |100 | 200 | 300 | 400 | 500 | 600 | 700 | 800 | 900 |2000 | | SP | 50 | 100 | 150 | 200 | 250 | 300 | 350 | 400 | 450 |1000 | |------------------+----------------------------------------------------------| | Trump Card | | -------------------+----------------------------------------------------------| | Power | 50 | 100 | 150 | 200 | 250 | 300 | 350 | 400 | 450 |1000 | | SP | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | |------------------+----------------------------------------------------------| ------------------------------------------------------------------------------- | A G A N | ------------------------------------------------------------------------------- | ATTACKS | LV1| LV2 | LV3 | LV4 | LV5 | LV6 | LV7 | LV8 | LV9 | L10 | |------------------+----------------------------------------------------------| | Snap Shot | | |------------------+----------------------------------------------------------| | Attack | 25 | 50 | 75 | 100 | 125 | 150 | 175 | 200 | 225 | 500 | | Accuracy | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | |------------------+----------------------------------------------------------| | Swing Shot | | |------------------+----------------------------------------------------------| | Attack | 50 | 100 | 150 | 200 | 250 | 300 | 350 | 400 | 450 |1000 | | Accuracy | 20 | 40 | 60 | 80 | 100 | 120 | 140 | 160 | 180 | 400 | |------------------+----------------------------------------------------------| | Wind Shot | | |------------------+----------------------------------------------------------| | Attack | 75 | 150 | 225 | 300 | 375 | 450 | 525 | 600 | 675 |1500 | | Accuracy | 30 | 60 | 90 | 120 | 150 | 180 | 210 | 240 | 270 | 600 | |------------------+----------------------------------------------------------| | Gale Shot | | |------------------+----------------------------------------------------------| | Attack | 25 | 50 | 75 | 100 | 125 | 150 | 175 | 200 | 225 | 500 | | Accuracy | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | |------------------+----------------------------------------------------------| | Jolt Hit | | |------------------+----------------------------------------------------------| | Attack | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | | Accuracy | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | |------------------+----------------------------------------------------------| | Tornado Hit | | |------------------+----------------------------------------------------------| | Attack | 15 | 30 | 45 | 60 | 75 | 90 | 105 | 120 | 135 | 300 | | Accuracy | 30 | 60 | 90 | 120 | 150 | 180 | 210 | 240 | 270 | 600 | |------------------+----------------------------------------------------------| | Soaring Hit | | |------------------+----------------------------------------------------------| | Attack | 20 | 40 | 60 | 80 | 100 | 120 | 140 | 160 | 180 | 400 | | Accuracy | 40 | 80 | 120 | 160 | 200 | 240 | 280 | 320 | 360 | 800 | |------------------+----------------------------------------------------------| | Smashing Blow | | |------------------+----------------------------------------------------------| | Attack | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | | Accuracy | 30 | 60 | 90 | 120 | 150 | 180 | 210 | 240 | 270 | 600 | |------------------+----------------------------------------------------------| | Twin Flurry | Followup | |------------------+----------------------------------------------------------| | Attack | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | - | |------------------+----------------------------------------------------------| | Air Burst | Air Followup | |------------------+----------------------------------------------------------| | Attack | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | - | |------------------+----------------------------------------------------------| | Desert Storm | Special Attack | |------------------+----------------------------------------------------------| | Attack | 4 | 8 | 12 | 16 | 20 | 24 | 28 | 32 | 36 | - | |------------------+----------------------------------------------------------| |-----------------------------------------------------------------------------| | BLOOD SKILLS | LV1| LV2 | LV3 | LV4 | LV5 | LV6 | LV7 | LV8 | LV9 | L10 | |------------------+----------------------------------------------------------| | Desert Horn | | |------------------+----------------------------------------------------------| | Power | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 100 | | SP | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | |------------------+----------------------------------------------------------| | Devil's Dust | | |------------------+----------------------------------------------------------| | Power | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 100 | | SP | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | |------------------+----------------------------------------------------------| | Corpse Dust | | |------------------+----------------------------------------------------------| | Power | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 100 | | SP | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | |------------------+----------------------------------------------------------| | Mirage Dust | | |------------------+----------------------------------------------------------| | Power | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 100 | | SP | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | |------------------+----------------------------------------------------------| |-----------------------------------------------------------------------------| | LIFE SKILLS | LV1| LV2 | LV3 | LV4 | LV5 | LV6 | LV7 | LV8 | LV9 | L10 | |------------------+----------------------------------------------------------| | Breath of Life | | |------------------+----------------------------------------------------------| | Power | 8 | 16 | 24 | 32 | 40 | 48 | 56 | 64 | 72 | 160 | | SP | 30 | 60 | 90 | 120 | 150 | 180 | 210 | 240 | 270 | 600 | |------------------+----------------------------------------------------------| | Fleeting Wind | | |------------------+----------------------------------------------------------| | Power | 25 | 50 | 75 | 100 | 125 | 150 | 175 | 200 | 225 | 500 | | SP | 50 | 100 | 150 | 200 | 250 | 300 | 350 | 400 | 450 |1000 | |------------------+----------------------------------------------------------| | Fall Back | | |------------------+----------------------------------------------------------| | Power | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | | SP | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | |------------------+----------------------------------------------------------| | Wall of Stone | | |-----------------------------------------------------------------------------| | Power | 50 | 100 | 150 | 200 | 250 | 300 | 350 | 400 | 450 |1000 | | SP | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | |------------------+----------------------------------------------------------| ------------------------------------------------------------------------------- | R H I ' A | ------------------------------------------------------------------------------- | ATTACKS | LV1| LV2 | LV3 | LV4 | LV5 | LV6 | LV7 | LV8 | LV9 | L10 | |------------------+----------------------------------------------------------| | Solo in G | | |------------------+----------------------------------------------------------| | Attack | 25 | 50 | 75 | 100 | 125 | 150 | 175 | 200 | 225 | 500 | | Accuracy | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | |------------------+----------------------------------------------------------| | Duet in G | | |------------------+----------------------------------------------------------| | Attack | 50 | 100 | 150 | 200 | 250 | 300 | 350 | 400 | 450 |1000 | | Accuracy | 20 | 40 | 60 | 80 | 100 | 120 | 140 | 160 | 180 | 400 | |------------------+----------------------------------------------------------| | Unison in G | | |------------------+----------------------------------------------------------| | Attack | 75 | 150 | 225 | 300 | 375 | 450 | 525 | 600 | 675 |1500 | | Accuracy | 30 | 60 | 90 | 120 | 150 | 180 | 210 | 240 | 270 | 600 | |------------------+----------------------------------------------------------| | Ensemble in G | | |------------------+----------------------------------------------------------| | Attack | 25 | 50 | 75 | 100 | 125 | 150 | 175 | 200 | 225 | 500 | | Accuracy | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | |------------------+----------------------------------------------------------| | Sonata in D | | |------------------+----------------------------------------------------------| | Attack | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | | Accuracy | 25 | 50 | 75 | 100 | 125 | 150 | 175 | 200 | 225 | 500 | |------------------+----------------------------------------------------------| | Attacca in D | | |------------------+----------------------------------------------------------| | Attack | 15 | 30 | 45 | 60 | 75 | 90 | 105 | 120 | 135 | 300 | | Accuracy | 30 | 60 | 90 | 120 | 150 | 180 | 210 | 240 | 270 | 600 | |------------------+----------------------------------------------------------| | Rondo in G | | |------------------+----------------------------------------------------------| | Attack | 20 | 40 | 60 | 80 | 100 | 120 | 140 | 160 | 180 | 400 | | Accuracy | 40 | 80 | 120 | 160 | 200 | 240 | 280 | 320 | 360 | 800 | |------------------+----------------------------------------------------------| | Cadenza in D | | |------------------+----------------------------------------------------------| | Attack | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | | Accuracy | 30 | 60 | 90 | 120 | 150 | 180 | 210 | 240 | 270 | 600 | |------------------+----------------------------------------------------------| | Concerto in C | Followup | |------------------+----------------------------------------------------------| | Attack | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | - | |------------------+----------------------------------------------------------| | Symphony in C | Air Followup | |------------------+----------------------------------------------------------| | Attack | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | - | |------------------+----------------------------------------------------------| | Requiem in B | Special Attack | |------------------+----------------------------------------------------------| | Attack | 4 | 8 | 12 | 16 | 20 | 24 | 28 | 32 | 36 | - | |------------------+----------------------------------------------------------| |-----------------------------------------------------------------------------| | BLOOD SKILLS | LV1| LV2 | LV3 | LV4 | LV5 | LV6 | LV7 | LV8 | LV9 | L10 | |------------------+----------------------------------------------------------| | Silky Voice | | |------------------+----------------------------------------------------------| | Power | 25 | 50 | 75 | 100 | 125 | 150 | 175 | 200 | 225 | 500 | | SP | 30 | 60 | 90 | 120 | 150 | 180 | 210 | 240 | 270 | 600 | |------------------+----------------------------------------------------------| | Dragon Voice | | |------------------+----------------------------------------------------------| | Power | 25 | 50 | 75 | 100 | 125 | 150 | 175 | 200 | 225 | 500 | | SP | 30 | 60 | 90 | 120 | 150 | 180 | 210 | 240 | 270 | 600 | |------------------+----------------------------------------------------------| | Psycho Voice | | |------------------+----------------------------------------------------------| | Power | 25 | 50 | 75 | 100 | 125 | 150 | 175 | 200 | 225 | 500 | | SP | 30 | 60 | 90 | 120 | 150 | 180 | 210 | 240 | 270 | 600 | |------------------+----------------------------------------------------------| | Song of Demise | | |------------------+----------------------------------------------------------| | Power | 30 | 60 | 90 | 120 | 150 | 180 | 210 | 240 | 270 | 600 | | SP | 30 | 60 | 90 | 120 | 150 | 180 | 210 | 240 | 270 | 600 | |------------------+----------------------------------------------------------| |-----------------------------------------------------------------------------| | LIFE SKILLS | LV1| LV2 | LV3 | LV4 | LV5 | LV6 | LV7 | LV8 | LV9 | L10 | |------------------+----------------------------------------------------------| | Cleansing Song | | |------------------+----------------------------------------------------------| | Power | 16 | 32 | 48 | 64 | 80 | 96 | 112 | 128 | 144 | 320 | | SP | 50 | 100 | 150 | 200 | 250 | 300 | 350 | 400 | 450 |1000 | |------------------+----------------------------------------------------------| | Alluring Voice | | |------------------+----------------------------------------------------------| | Power | 16 | 32 | 48 | 64 | 80 | 96 | 112 | 128 | 144 | 320 | | SP | 20 | 40 | 60 | 80 | 100 | 120 | 140 | 160 | 180 | 400 | |------------------+----------------------------------------------------------| | Crystal Voice | | |------------------+----------------------------------------------------------| | Power | 25 | 50 | 75 | 100 | 125 | 150 | 175 | 200 | 225 | 500 | | SP | 50 | 100 | 150 | 200 | 250 | 300 | 350 | 400 | 450 |1000 | |------------------+----------------------------------------------------------| | Silent Song | | |------------------+----------------------------------------------------------| | Power | 25 | 50 | 75 | 100 | 125 | 150 | 175 | 200 | 225 | 500 | | SP | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | |------------------+----------------------------------------------------------| ------------------------------------------------------------------------------- | N A J A | ------------------------------------------------------------------------------- | ATTACKS | LV1| LV2 | LV3 | LV4 | LV5 | LV6 | LV7 | LV8 | LV9 | L10 | |------------------+----------------------------------------------------------| | Double Slash | | |------------------+----------------------------------------------------------| | Attack | 25 | 50 | 75 | 100 | 125 | 150 | 175 | 200 | 225 | 500 | | Accuracy | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | |------------------+----------------------------------------------------------| | Bloody Edge | | |------------------+----------------------------------------------------------| | Attack | 50 | 100 | 150 | 200 | 250 | 300 | 350 | 400 | 450 |1000 | | Accuracy | 20 | 40 | 60 | 80 | 100 | 120 | 140 | 160 | 180 | 400 | |------------------+----------------------------------------------------------| | Frenzied Slash | | |------------------+----------------------------------------------------------| | Attack | 75 | 150 | 225 | 300 | 375 | 450 | 525 | 600 | 675 |1500 | | Accuracy | 30 | 60 | 90 | 120 | 150 | 180 | 210 | 240 | 270 | 600 | |------------------+----------------------------------------------------------| | Storm Edge | | |------------------+----------------------------------------------------------| | Attack | 25 | 50 | 75 | 100 | 125 | 150 | 175 | 200 | 225 | 500 | | Accuracy | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | |------------------+----------------------------------------------------------| | Wild Claw | | |------------------+----------------------------------------------------------| | Attack | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | | Accuracy | 25 | 50 | 75 | 100 | 125 | 150 | 175 | 200 | 225 | 500 | |------------------+----------------------------------------------------------| | Death Strike | | |------------------+----------------------------------------------------------| | Attack | 15 | 30 | 45 | 60 | 75 | 90 | 105 | 120 | 135 | 300 | | Accuracy | 30 | 60 | 90 | 120 | 150 | 180 | 210 | 240 | 270 | 600 | |------------------+----------------------------------------------------------| | White Fang | | |------------------+----------------------------------------------------------| | Attack | 20 | 40 | 60 | 80 | 100 | 120 | 140 | 160 | 180 | 400 | | Accuracy | 40 | 80 | 120 | 160 | 200 | 240 | 280 | 320 | 360 | 800 | |------------------+----------------------------------------------------------| | Claw Strike | | |------------------+----------------------------------------------------------| | Attack | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | | Accuracy | 30 | 60 | 90 | 120 | 150 | 180 | 210 | 240 | 270 | 600 | |------------------+----------------------------------------------------------| | Sonic Fang | Followup | |------------------+----------------------------------------------------------| | Attack | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | - | |------------------+----------------------------------------------------------| | Phantom Gale | Air Followup | |------------------+----------------------------------------------------------| | Attack | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | - | |------------------+----------------------------------------------------------| | Overdrive | Special Attack | |------------------+----------------------------------------------------------| | Attack | 4 | 8 | 12 | 16 | 20 | 24 | 28 | 32 | 36 | - | |------------------+----------------------------------------------------------| |-----------------------------------------------------------------------------| | BLOOD SKILLS | LV1| LV2 | LV3 | LV4 | LV5 | LV6 | LV7 | LV8 | LV9 | L10 | |------------------+----------------------------------------------------------| | Outcry | | |------------------+----------------------------------------------------------| | Power | 4 | 8 | 12 | 16 | 20 | 24 | 28 | 32 | 36 | 80 | | SP | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | |------------------+----------------------------------------------------------| | Cry Wolf | | |------------------+----------------------------------------------------------| | Power | 4 | 8 | 12 | 16 | 20 | 24 | 28 | 32 | 36 | 80 | | SP | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | |------------------+----------------------------------------------------------| | Cleansing Cry | | |------------------+----------------------------------------------------------| | Power | 4 | 8 | 12 | 16 | 20 | 24 | 28 | 32 | 36 | 80 | | SP | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | |------------------+----------------------------------------------------------| | Wild Shout | | |------------------+----------------------------------------------------------| | Power | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | | SP | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | |------------------+----------------------------------------------------------| |-----------------------------------------------------------------------------| | LIFE SKILLS | LV1| LV2 | LV3 | LV4 | LV5 | LV6 | LV7 | LV8 | LV9 | L10 | |------------------+----------------------------------------------------------| | Tears of Life | | |------------------+----------------------------------------------------------| | Power | 16 | 32 | 48 | 64 | 80 | 96 | 112 | 128 | 144 | 320 | | SP | 40 | 80 | 120 | 160 | 200 | 240 | 280 | 320 | 360 | 800 | |------------------+----------------------------------------------------------| | War Cry | | |------------------+----------------------------------------------------------| | Power |100 | 200 | 300 | 400 | 500 | 600 | 700 | 800 | 900 |2000 | | SP | 50 | 100 | 150 | 200 | 250 | 300 | 350 | 400 | 450 |1000 | |------------------+----------------------------------------------------------| | Heartening Cry | | |------------------+----------------------------------------------------------| | Power | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | | SP | 50 | 100 | 150 | 200 | 250 | 300 | 350 | 400 | 450 |1000 | |------------------+----------------------------------------------------------| | Desperate Cry | | |------------------+----------------------------------------------------------| | Power | 25 | 50 | 75 | 100 | 125 | 150 | 175 | 200 | 225 | 500 | | SP | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 200 | |------------------+----------------------------------------------------------| =============================================================================== E N E M Y L I S T ..................................................... *L10 =============================================================================== I've somewhat arbitrarily identified the enemies as a type, and these distinctions aren't listed in the game. Some enemies appear in more than one location and they will have higher HP and use higher level skills the further on the game you go. Airborne enemies appear on the top screen and Air Blow nad Flurry attacks will come into play. "Human" is used a bit loosely to identify enemies with arms and legs: I know the Lookouts aren't very human like and the Feral Soldiers are really ferals... If anyone has better suggestions for names of the types I might change them. ------------------------------------------------------------------------------- Abyssal Elder Type : Dragon Drops : Steel Claw Skills : Fire Breath Locations: Crevasse ------------------------------------------------------------------------------- Adamant Blade Type : Human Drops : Herculean Potion Skills : Defense Boost Locations: Tower of Earth, Tower of Earth 2 ------------------------------------------------------------------------------- Amber Wing Type : Flying Dragon Drops : Steel Claw, Hard Claw Skills : Phantom Wave Locations: Crevasse, Tower of Wind ------------------------------------------------------------------------------- Arbor Igneus Type : Tree Drops : Drop of Wonder Skills : Clay II, Fire Breath, Healing Boost Locations: Albion Greenwoods 2 ------------------------------------------------------------------------------- Arbor Millenium Type : Tree Drops : Drop of Wonder, Blue Ore Skills : Rock III Locations: Sphir Meadows 2 ------------------------------------------------------------------------------- Arbor Petrosus Type : Tree Drops : Drop of Wonder, Yellow Ore Skills : Stone Breath Locations: Tanner Plateau 2 ------------------------------------------------------------------------------- Assassin Type : Human Drops : Assassin's Edge, Sonic Heels Skills : - Locations: Fallenmire, Sphir Meadows ------------------------------------------------------------------------------- Aster Wing Type : Dragon Drops : Hard Claw Skills : Freeze II, Ice II Locations: Azure Tower, Crevasse ------------------------------------------------------------------------------- Augment Type : Mechanical Drops : Cluster Bomb Skills : Cannon Locations: Clockwork Manor ------------------------------------------------------------------------------- Aureus Type : Mechanical Drops : Cube of Destruction, Rare Metal Armor Skills : Battle Song, Cannon II, Battle Boost. Locations: Block 4 ------------------------------------------------------------------------------- Auris Type : Airborne Mechanical Drops : Herculean Potion, Stoneskin Potion Skills : Heal II, Blade Ward, attack inflicts posion Locations: Block 4 ------------------------------------------------------------------------------- Azuremoon Type : Wolf Drops : Water of Life, Hard Claw, Broken Horn Skills : Speed Boost. Increases attack when attacked Locations: Garrigis Wastes, Crevasse ------------------------------------------------------------------------------- Banefly Type : Airborne Drops : Light Feather Skills : Attack Boost, Poison Vial Locations: Fallenmire, Sphir Meadows, Botanical Gardens, Mirrorsand Grotto 2 Sphir Meadows 2 ------------------------------------------------------------------------------- Beastlord Guard Type : Human/Rabbit Drops : Water of Life Skills : Morale Boost Locations: Botanical Gardens ------------------------------------------------------------------------------- Blackmoon Type : Wolf Drops : Broken Horn, Water of Life Skills : Battle Song, Voice of Chains, Speed Boost Locations: Chamber of Knights, Depths of Memory ------------------------------------------------------------------------------- Blacksteel Spear Type : Human/Rabbit Drops : Herculean Potion, Beastlord's Secret Skills : Morale Boost Locations: Azure Tower 2 ------------------------------------------------------------------------------- Black Ox Type : Ox Drops : Twisted Horn, Broken Horn Skills : Morale Boost Locations: Tanner Plateau ------------------------------------------------------------------------------- Bladefly Type : Airborne Insect Drops : Light Feather, Lesser Remedy Skills : Wind I, Storm I, Attack Boost Locations: Fallenmire, Botanical Gardens, Tanner Plateau, Sphir Meadows 2 ------------------------------------------------------------------------------- Blaze Beast Type : Wolf Drops : Remedy, Firestone, Hard Claw Skills : Battle Song, Fire Breath. Increases attack when attacked Locations: Sky Gaol ------------------------------------------------------------------------------- Block 1 Warden Type : Human Drops : Water of Health Skills : Morale Boost Locations: Sky Gaol ------------------------------------------------------------------------------- Block 2 Warden Type : Human Drops : Water of Life, Remedy Skills : Morale Boost Locations: Sky Gaol ------------------------------------------------------------------------------- Blood Guard Type : Human Airborne Drops : Crimson Earrings, Steel Claw Skills : Light II, Morale Boost, Defense Boost Locations: Tower of Light/Dark ------------------------------------------------------------------------------- Bloodhorn Type : Ox Drops : Broken Horn, Twisted Horn Skills : Angry Snort Locations: Garrigis Wastes ------------------------------------------------------------------------------- Bloodtail Type : Airborne Drops : Ragged Feather, Red Ore Skills : Dazzle II (Bind), Light II, Attack Boost, Phantom Wave (addle) Locations: Albion Greenwoods, Tower of Light, Tower of Darkness ------------------------------------------------------------------------------- Blue Anima Type : Airborne Elemental Drops : Blue Ore, Lesser Tonic Skills : Water I Locations: Undercroft, Azure Tower, Endless Hall ------------------------------------------------------------------------------- Blue Doppletoad Type : Toad Drops : Soft Hide Skills : Water I Locations: Fallenmire, Botanical Gardens East, Azure Tower ------------------------------------------------------------------------------- Blue Toad Type : Toad Drops : Smelling Salts, Soft Hide Skills : Water I, Flood I, Water II, Battle Song Locations: Sphir Meadows, Botanical Gardens East, Azure Tower ------------------------------------------------------------------------------- Blueclaw Type : Scorpion Drops : Hard Claw, Greater Elixir Skills : Attack can poison. Increases defense when attacked Locations: Mirrorsand Grotto 2, Tower of Wind ------------------------------------------------------------------------------- Blueleaf Type : Leaf Drops : Blue Ore, Waterstone Shard Skills : Water I, Flood I, Slumber Vial Locations: Sphir Meadows, Botanical Gardens ------------------------------------------------------------------------------- Bodyguard (F) Type : Human Drops : Leather Cuirass, Heat Edge Skills : Defense Boost Locations: Zifnir Upper Deck ------------------------------------------------------------------------------- Bodyguard (Blue) Type : Human Drops : Secret Remedy Skills : Attack Boost, Morale Boost Locations: Zifnir Main Deck ------------------------------------------------------------------------------- Bog Toad Type : Toad Drops : Antidote, Soft Hide Skills : Poison Breath, Poison Vial Locations: Fallenmire, Mirrorsand Grotto 2 ------------------------------------------------------------------------------- Bounty Hunter (1) Type : Human Drops : Defiance Kenpogi, Gaia Knuckles Skills : Speed Boost Locations: Tanner Plateau ------------------------------------------------------------------------------- Bounty Hunter (M) Type : Human Drops : Tome of Knowledge, Danger Sensor Skills : Attack Boost Locations: Garragis Wastes 2 ------------------------------------------------------------------------------- Bounty Hunter (F) Type : Human Drops : Tome of Knowledge, Hexor's Wig Skills : Freeze I, Spark II, Dazzle I Locations: Garragis Wastes 2 ------------------------------------------------------------------------------- Brigand (M) Type : Human (blue hair) Drops : Zweihander, Speed Shoes Skills : - Locations: Fallenmire, Undercroft, Sphir Meadows ------------------------------------------------------------------------------- Brigand (F) Type : Human (white hair) Drops : Assassin's Edge, Sonic Heels Skills : - Locations: Fallenmire, Undercroft, Sphir Meadows ------------------------------------------------------------------------------- Broken Fist Type : Human Drops : Training Garb, Reaper's Gloves, Reaper's Knuckles Skills : Speed Boost Locations: Undercroft, Sphir Meadows ------------------------------------------------------------------------------- Chaos Avis Type : Bird Drops : Hard Claw Skills : Phantom Wave (petrify), Shadow I, Shadow II, Morale Boost Locations: Tower of Earth, Tanner Plateau ------------------------------------------------------------------------------- Chaos Elder Type : Dragon Drops : Steel Claw, Hard Claw Skills : Poison Breath Locations: Crevasse ------------------------------------------------------------------------------- Crimson Wisp Type : Octopus Drops : Flabby Hide, Soft Hide Skills :Fire III, Negative Aura, Healing Boost, Fire Breath Locations: Tower of Darkness ------------------------------------------------------------------------------- Crystalshell Type : Turtle Drops : Crystal Shell Skills : Slumber Vial Locations: Chamber of Knights ------------------------------------------------------------------------------- Dark Animus Type : Airborne Elemental Drops : Yellow Ore Skills : Shadow I, Shadow II, Darkness I (addle) Locations: Endless Hall, Chamber of Knights, Tower of Earth, Tower of Light, Depths of Memory, Tower of Darkness, Tower of Earth 2 ------------------------------------------------------------------------------- Dark Servant Type : Mage Drops : Greater Tonic, Tonic Skills : Darkness III, Darkness II, Shadow II, Blade Ward, Divine Ward Locations: Depths of Memory, Tower of Darkness ------------------------------------------------------------------------------- Darkling Type : Octopus Drops : Flabby Hide, Soft Hide Skills : Negative Aura, Darkness III, Shadow III, Healing Boost (regenerates HP) Locations: Depths of Memory, Tower of Darkness ------------------------------------------------------------------------------- Deathstalker Type : Scorpion Drops : Hard Claw, Panecea Skills : - Locations: Depths of Memory, Tower of Darkness ------------------------------------------------------------------------------- Desert King Type : Whale Drops : Mysterious Liquid Skills : Crippling Vial (stone), Dust to Dust, Healing Boost. Locations: Whale Boneyard ------------------------------------------------------------------------------- Desert Wolf Type : Wolf Drops : Hard Claw, Lesser Remedy Skills : - Locations: Undercroft, Tanner Plateau ------------------------------------------------------------------------------- Doom Morel Type : Fungi Drops : Draught of Balance, Yellow Ore Skills : Stone Breath, Crippling Vial. Attack can stone. Locations: Botanical Gardens ------------------------------------------------------------------------------- Dust Larva Type : Airborne Insect Drops : Light Feather, Lesser Remedy Skills : - Locations: Mirrorsand Grotto, Botanical Gardens (East) ------------------------------------------------------------------------------- Emerald Guard Type : Airborne Human Drops : Jade Earrings Skills : - Locations: Tower of Wind ------------------------------------------------------------------------------- Echo Wing Type : Airborne Dragon Drops : Steel Claw Skills : Phantom Wave, Water II Locations: Azure Tower, Crevasse ------------------------------------------------------------------------------- Emperor Toad Type : Toad Drops : Flabby Hide Skills : Battle Song, Bad Breath Locations: Azure Tower 2 ------------------------------------------------------------------------------- Fen Octopus Type : Octopus Drops : Soft Hide, Antidote Skills : Poison Vial, Crippling Vial Locations: Fallenmire ------------------------------------------------------------------------------- Fen Sucker Type : Octopus Drops : Soft Hide, Antidote Skills : Vial Fluid (poison), Poison Breath (all) Locations: Mirrorsand Grotto 2, Albion Greenwoods ------------------------------------------------------------------------------- Feral Officer Type : Human Drops : Tome of Secrets, Officer's Uniform, Elixir Skills : Wind I, Wind II, Storm II, Speed Boost, Heal I Locations: Sky Gaol, Mechto, Tower of Earth 2 ------------------------------------------------------------------------------- Feral Ops Type : Human Drops : Tome of Mastery Skills : Voice of Chains, Total Boost, Storm III, Locations: Tower of Earth 2 ------------------------------------------------------------------------------- Feral Soldier Type : Human Drops : Lesser Elixir, Tome of Knowledge Skills : - Locations: Mechto, Tower of Earth 2 ------------------------------------------------------------------------------- Fire Larva Type : Airborne Insect Drops : Light Feather Skills : Fire 1 Locations: Botanical Gardens (East), Sky Gaol, ------------------------------------------------------------------------------- Fire Scorpion Type : Scorpion Drops : Hard Claw, Firestone Shard Skills : Increases defense when attacked Locations: Sky Gaol ------------------------------------------------------------------------------- Firesand Octopus Type : Octopus Drops : Soft Hide, Draught of Release Skills : Fire I, Fire Breath Locations: Sky Gaol ------------------------------------------------------------------------------- Firesand Sucker Type : Octopus Drops : Red Ore Skills : Fire II Locations: Albion Greenwoods ------------------------------------------------------------------------------- Flagellum Type : Airborne Mechanical Drops : Herculean Potion? Skills : Ray II, Cannon III Locations: Block 4 ------------------------------------------------------------------------------- Frostfly Type : Insect Drops : Light Feather, Lesser Remedy Skills : Ice I, Phantom Wave (stun) Locations: Botanical Gardens, Azure Tower, Garragis Wastes ------------------------------------------------------------------------------- Gaia Elder Type : Dragon Drops : Steel Claw, Hard Claw Skills : Stone Breath Locations: Crevasse ------------------------------------------------------------------------------- Gale Beast Type : Wolf Drops : Hard Claw Skills : Storm II, Wind I, Battle Song, Speed Boost Locations: Tanner Plateau ------------------------------------------------------------------------------- Gaoler Type : Human Drops : Swiftness Potion, Water of Health, Strength Potion Skills : - Locations: Upper Cellblock, Sky Gaol ------------------------------------------------------------------------------- Garden Watch Type : Human Drops : Water of Health, Secret Remedy Skills : Morale Boost Locations: Botanical Gardens ------------------------------------------------------------------------------- Giant Scorpion Type : Scorpion Drops : Antidote Skills : Increases defense when attacked Locations: Mirrorsand Grotto 1 ------------------------------------------------------------------------------- Gladius Type : Airborne Mechanical Drops : Swiftness Potion/Cluster Bomb Skills : Ray II, Cannon III Locations: Block 4 ------------------------------------------------------------------------------- Green Anima Type : Airborne Elemental Drops : Green Ore, Lesser Tonic Skills : Storm I Locations: Undercroft, Tower of Wind ------------------------------------------------------------------------------- Greenleaf Type : Leaf Drops : Yellow Ore Skills : Clay I, Clay II Locations: Tanner Plateau ------------------------------------------------------------------------------- Hardhusk Type : Turtle Drops : Earthstone Skills : - Locations: Mirrorsand Grotto 2 ------------------------------------------------------------------------------- Hardshell Type : Turtle Drops : Steel Shell, Mysterious Crystal Skills : - Locations: Tower of Earth 2 ------------------------------------------------------------------------------- Hellfire Avis Type : Bird Drops : Steel Claw, Miracle Remedy Skills : Flame III, Phantom Wave (Addle), Morale Boost Locations: Albion Greenwoods 2 ------------------------------------------------------------------------------- Hellfire Toad Type : Toad Drops : Flabby Hide, Soft Hide Skills : Fire Breath, Fire II, Crippling Vial Locations: Albion Greenwoods, Tower of Light ------------------------------------------------------------------------------- High Warden Type : Human Drops : Renewal Potion Skills : Morale Boost, Attack Boost Locations: Sky Gaol ------------------------------------------------------------------------------- Larva Type : Airborne Insect Drops : Light Feather, Lesser Remedy Skills : - Locations: Mirrorsand Grotto 1, Botanical Gardens East ------------------------------------------------------------------------------- Light Animus Type : Airborne Elemental Drops : Red Ore Skills : Light I Locations: Endless Hall, Chamber of Knights, Tower of Light, Depths of Memory, Tower of Darkness, ------------------------------------------------------------------------------- Lookout Type : Human Drops : Secret Remedy, Lesser Remedy Skills : Speed Boost Locations: Zifnir Upper Deck ------------------------------------------------------------------------------- Madhusk Type : Turtle Drops : Steel Shell, Windstone Skills : Poison Vial, Poison Breath Locations: Tanner Plateau ------------------------------------------------------------------------------- Manor Watch Type : Human/Rabbit Drops : Secret Remedy Skills : - Locations: Zetska Manor ------------------------------------------------------------------------------- Marcus Type : Airborne Mechanical Drops : Water of Rebirth Skills : Cannon II Locations: Block 4 ------------------------------------------------------------------------------- Mirror Scorpion Type : Scorpion Drops : Hard Claw Skills : Increases defense when attacked Locations: Mirrorsand Grotto 1 ------------------------------------------------------------------------------- Molten Husk Type : Turtle Drops : Steel Shell, Firestone Skills : Firebreath, defends in shell. Locations: Albion Greenwoods 2 ------------------------------------------------------------------------------- Nameless One Type : Airborne mage Drops : Blue Ore, Mysterious Liquid Skills : Ice II Locations: Endless Hall, Chamber of Knights, Depths of Memory ------------------------------------------------------------------------------- Narus Type : Airborne Mechanical Drops : Swiftness Potion, Herculean Potion, Water of Life Skills : Healing Boost, Heal II, Blade Ward Locations: Block 4 ------------------------------------------------------------------------------- Neophyte Scholar Type : Mage Drops : Mystic Robe, Tonic Skills : Flood II, Flame II, Defense Boost Locations: Tower of Earth, Tower of Earth 2 ------------------------------------------------------------------------------- Oculus Type : Airborne Mechanical Drops : Rare Metal Armour Skills : Attack Boost, Heal II Locations: Block 4 ------------------------------------------------------------------------------- Pandaemon Type : Ox Drops : Broken Horn, Twisted Horn Skills : Angry Snort (fire on all) Locations: Endless Hall, Chamber of Knights ------------------------------------------------------------------------------- Poison Toad Type : Toad Drops : Flabby Hide, Soft Hide Skills : Battle Song, Vial Fluid (poison) Locations: Sphir Meadows 2, Azure Tower 2 ------------------------------------------------------------------------------- Primeval Avis Type : Bird Drops : Drop of Wonder, Steel Claw Skills : Darkness III Locations: Tower of Earth 2 ------------------------------------------------------------------------------- Primordial Chaos Type : Airborne mage Drops : Yellow Ore, Mysterious Liquid Skills : Darkness III, Dazzle III Locations: Tower of Darkness ------------------------------------------------------------------------------- Proto I Type : Mechanical Drops : Frag Grenade Skills : Cannon I, Cannon II Locations: Clockwork Manor ------------------------------------------------------------------------------- Proto III Type : Mechanical Drops : Frag Grenade Skills : Cannon I, Cannon II Locations: Clockwork Manor ------------------------------------------------------------------------------- Proto IV Type : Mechanical Drops : Frag Grenade Skills : Cannon II Locations: Clockwork Manor ------------------------------------------------------------------------------- Prototype Zero Type : Mechanical Drops : Rare Metal Armor Skills : Cannon II, Cannon III Locations: Clockwork Manor 2 ------------------------------------------------------------------------------- Rearguard Type : Mechanical Drops : Cluster Bomb Skills : Cannon II, Cannon III Locations: Clockwork Manor 2 ------------------------------------------------------------------------------- Red Anima Type : Airborne Elemental Drops : Red Ore, Lesser Tonic Skills : Fire I Locations: Undercroft, Tower of Light, Tower of Darkness ------------------------------------------------------------------------------- Redleaf Type : Leaf Drops : Red Ore Skills : - Locations: Sky Gaol, Albion Greenwoods ------------------------------------------------------------------------------- Redsteel Spear Type : Human/Rabbit Drops : Tome of Knowledge, Footpad Shoes Skills : Attack Boost, Morale Boost Locations: Sphir Meadows (after Skye Gaol) ------------------------------------------------------------------------------- Red Morel Type : Fungi Drops : Red Ore, Firestone Skills : Fire Breath, Fire II, Healing Boost Locations: Sky Gaol ------------------------------------------------------------------------------- Rim Mercenary Type : Human Drops : Indomitable Garb, Sage's Wrath Skills : Speed Boost Locations: Garrigis Wastes ------------------------------------------------------------------------------- Rime Avis Type : Bird Drops : Hard Claw Skills : Freeze II, Ice II, Morale Boost, Dazzle I, Spark II Locations: Garrigis Wastes ------------------------------------------------------------------------------- Rime Scorpion Type : Scorpion Drops : Waterstone Shard, Hard Claw Skills : Increases defense when attacked Locations: Undercroft, Garragis Wastes ------------------------------------------------------------------------------- Rottail Type : Airborne Drops : Ragged Feather, Antidote Skills : Poison Vial, Phantom Wave, Crippling Vial, Attack Boost Locations: Mirrorsand Grotto 2, Tower of Earth, Tower of Earth 2, Tanner Plateau 2 ------------------------------------------------------------------------------- Roving Swordsman Type : Human Drops : Innocence, Solid Suit Skills : Attack Boost Locations: Azure Tower 2 ------------------------------------------------------------------------------- Rubrum Type : Airborne Mechanical Drops : Rare Metal Armor Skills : Ray III, Cannon III Locations: Block 4 ------------------------------------------------------------------------------- Sand Doppeltoad Type : Toad Drops : Smelling Salts Skills : - Locations: Mirrorsand Grotto 1 ------------------------------------------------------------------------------- Sand Octopus Type : Octopus Drops : Soft Hide, Smelling Salts Skills : Attack can poison Locations: Fallenmire, SKy Gaol ------------------------------------------------------------------------------- Sand Scorpion Type : Scorpion Drops : Earthstone Shard Skills : Clay I Locations: Undercroft, Sky Gaol, ------------------------------------------------------------------------------- Sand Sucker Type : Octopus Drops : Soft Hide, Smelling Salts Skills : Clay I, Rock II Locations: Mirrorsand Grotto 2 ------------------------------------------------------------------------------- Sand Toad Type : Toad Drops : Smelling Salts Skills : Clay I, Battle Song Locations: Fallenmire, Undercroft, Mirrorsand Grotto 2 ------------------------------------------------------------------------------- Sentry Type : Human/Rabbit Drops : Secret Remedy, Water of Health Skills : Attack Boost, Heal I Locations: Botanical Gardens ------------------------------------------------------------------------------- Shadow Blade Type : Human Drops : Herculean Potion, Secret Remedy Skills : Speed Boost, Morale Boost Locations: Tower of Light, Tower of Darkness ------------------------------------------------------------------------------- Shadow Wolf Type : Wolf Drops : Hard Claw, Lesser Remedy Skills : Increases attack when attacked Locations: Undercroft ------------------------------------------------------------------------------- Silver Blade Type : Human Drops : Secret Remedy, Herculean Potion Skills : Morale Boost Locations: Azure Tower ------------------------------------------------------------------------------- Sky Guard Type : Airborne Human Drops : Steel Claw, Azure Earrings Skills : Water II, Freeze II, Ice II, Defense Boost, Morale Boost (sleep) Locations: Azure Tower ------------------------------------------------------------------------------- Slumber Avis Type : Bird Drops : Light Feather, Hard Claw Skills : Slumber Vial (sleep on one), Lulling Zephyr (sleep on all) Locations: Tanner Plateau ------------------------------------------------------------------------------- Sparktail Type : Airborne Drops : Ragged Feather, Light Feather Skills : Phantom Wave, Fire II, Flame II Locations: Sky Gaol ------------------------------------------------------------------------------- Steelshell Type : Turtle Drops : Mysterious Crystal, Steel Shell Skills : Defends Locations: Garrigis Wastes ------------------------------------------------------------------------------- Steppenwolf Type : Wolf Drops : Hard Claw, Lesser Remedy Skills : Increases attack when attacked Locations: Sphir Meadows ------------------------------------------------------------------------------- Tainted Mote Type : Octopus Drops : Soft Hide, Flabby Hide Skills : Negative Aura, Water III Locations: Sphir Meadows 2, Albion Greenwood 2? ------------------------------------------------------------------------------- Tempest Avis Type : Bird Drops : Green Ore Skills : Wind Locations: Tower of Wind ------------------------------------------------------------------------------- Terra Animus Type : Airborne Elemental Drops : Yellow Ore Skills : Rock II, Clay II Locations: Endless Hall, Chamber of Knights, Tower of Earth, Tower of Earth 2, ------------------------------------------------------------------------------- Truth Seeker Type : Mage Drops : Greater Tonic Skills : Ice, Thunder Locations: Clockwork Manor 2 ------------------------------------------------------------------------------- Unus Type : Mechanical Drops : Rare Metal Armor Skills : Negative Aura, Cannon III Locations: Block 4 ------------------------------------------------------------------------------- Vagabond Type : Human Drops : Metal Jacket, Cragblade Skills : Attack Boost Locations: Tanner Plateau ------------------------------------------------------------------------------- Vanguard Type : Mechanical Drops : Cluster Bomb Skills : Cannon Locations: Clockwork Manor ------------------------------------------------------------------------------- Venom Beast Type : Beast Drops : Hard Claw, Remedy Skills : Battle Song. Attack can inflict poison. Locations: Tower of Earth ------------------------------------------------------------------------------- Venom Morel Type : Fungi Drops : Yellow Ore Skills : Poison Breath, Poison Vial, Healing Boost Locations: Botanical Gardens ------------------------------------------------------------------------------- Viride Type : Airborne Mechanical Drops : Rare Metal Armor, Swiftness Potion Skills : Ray III, Cannon III, attack can cause Bind Locations: Block 4 ------------------------------------------------------------------------------- Void Animus Type : Airborne Mage Drops : Red Ore Skills : Negative Aura, Darkness III, Shadow III (bind) Locations: Depths of Memory, Tower of Darkness ------------------------------------------------------------------------------- Whitemoon Type : Wolf Drops : Broken Horn Skills : Speed Boost, Voice of Chains (stuns), Battle Song Locations: Albion Greenwoods ------------------------------------------------------------------------------- Yellowshell Type : Scorpion Drops : Hard Claw, Greater Elixir Skills : Attack can poison. Increases defense when attacked Locations: Mirrorsand Grotto 2, Tower of Wind ------------------------------------------------------------------------------- Yojimbo Type : Human (green hair) Drops : Lesser Remedy, Leather Jacket, Crimson Blade Skills : Attack Boost Locations: Zifnir Upper Deck =============================================================================== U L T I M A T E E Q U I P M E N T ...................................... *L11 =============================================================================== See the Quests section of the walkthrough for the details of how to obtain all the weapons, and those quests only become available after the Primal Cataract is located. KYRIE Weapon : Destruct Blade. Revisit Lyse and Tower of Dark. Armour : Crimson Gear or Crimson Robe. Revisit Barni twice (so you get the Legendary Apron before Kyrie leaves the party) or once. Accessory: (Red Heart) : Hiking Boots, Secret Recipe, Vanguard Wing, Rearguard Wing MORTE Weapon : Infini. Revisit Agi Wharfs and then Azure Tower in Viteau. Armour : Complete armour exchanges in order. (These can be done all at once at the end of the game, or one at a time as the game progresses.) a) Woman in Floating Garden, Viteau Port b) Woman in Noble Quarter, Viteau c) Woman in Temple of Dark, Lyse d) Woman in Noble Quarter, Viteau Accessory: (Red Heart) Knee High Boots, Vanguard Wing, Rearguard Wing TAUPY Weapon : Friend's Gloves. Complete battles with three bears in Tanner Plateau, Albion Greenwood, Garragis Wastes. Then, visit Sphir Meadows. Armour : Victory Bandana. Obtained only as a drop from the Black Death bear. Accessory: (Red Heart) Star-Eye Patch. (This is the only red hearted accessory for Taupy.) AGAN Weapon : Ganza Whip. Revisit Bacchitav Caravan. Complete trial in Whale Boneyard to obtain Kingwhale Bone. Armour : Dust of Venus. Buy all three special coats from arms shop in Viteau. (Fine Tailored Coat, Keen Tailored Coat, Nice Tailored Coat.) Return to receive the fourth coat for free. Accessory: (Red Heart) Hunting Hat, Sand Rabbit's Loss, Sand King's Turban, Hero's Badge, Assault Headband RHI'A Weapon : Omega. Revisit Tower of Wind reached through Valley of Dragons. Armour : Maid's Dress. Receive consecutive gifts from Felis Rex in Agi Wharfs after Kyrie rejoins the team. Rhi'a needs high morale and to have a high enough bounty to trigger these gifts. (Equip her red hearted accessories and fight lots of battles with her in the active team.) Accessory: (Red Heart) Gothic Heels, Cat's Paw, Elderwyrm Scale NAJA Weapon : Silverwolf Fang. Revisit Tower of Earth in Mechto. Armour : Wolf King's Garb. Gift from woman in Mechto after getting weapon. Accessory: (Red Heart) Red Scarf, Sage's Glasses =============================================================================== V I I I . C R E D I T S , L E G A L B I T , C O N T A C T ......*CLC =============================================================================== -------------- UPDATE DETAILS -------------- Version 1.2. March 18th 2010 Smithy and Shop Guides added, more details on enemies and additional strategies for some bosses. Version 1.3 March 24th. More information about status effects and abilities added. Update: March 25th A few tweaks here and there. Update: April 5th Removed some naughts from Agan's coats. Update: April 22nd Added a section about items found in Galoa Library. Update: 25th May 2010: Added another quip for Morte and how to obtain it. Update: 26th July Made a few minor corrections/additions. ------- CREDITS ------- - to GameFAQs for accepting my FAQs. - to network-science for the ASCII header. - to the game manual, especially for details on the abilities. - to Vinheim's FAQ for help especially with some item locations. - to the SoD board at GameFAQs for helping to explain many of the game's finer points. - to yoh32003 whose topic on the smithy was very inspirational! - to Magus_87 for a correction. - to Sulley3 for telling me I had too many naughts and about Galoa Library items. - to two players for information about Morte's cut price quip. - to Nareshkendel for a directional correction. - shinobipride for information about a drop from Broken Fist - to LordEliwood for information about a higher STR stat for the Vorpal Sword. - to primahendra for confirming you can get both the Sage's Glasses and Underdog's Tail at once, for a correction about that trip back to Barni and alerting me to "Taupe" errors! - to Psycho_Penguin for getting me out of Sky Gaol (I might still be wandering around there otherwise!) and lots of additional help and advice. - to Saikyo Mog, even though he hasn't played SoD: yet. --------- LEGAL BIT --------- This guide may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site other than GameFAQs.com or otherwise distributed publicly. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. This FAQ is copyrighted by threetimes on March 25th 2010/26th July 2011 ------- CONTACT ------- I'd really appreciate any feedback on this FAQ, especially since there are still some things I'm not sure about, such as the effects of some of the non-voice activated battle messages. Also, if you find any errors or omissions, or have any additional helpful strategies/insights or suggestions to offer, please let me know. Emails must be titled SANDS OF DESTRUCTION FAQ and can be sent to me at: threetimes.ajh[@]googlemail[dot]com