___ ___ ___ ___ _ _ _ _ _ ___ ___ ___ ___ ___ _ _____ ___ | _ \ __/ __|/ _ \| \| | /_\ | \| |/ __| __| / _ \| __| | __/_\_ _| __| | / _|\__ \ (_) | .` |/ _ \| .` | (__| _| | (_) | _| | _/ _ \| | | _| |_|_\___|___/\___/|_|\_/_/ \_\_|\_|\___|___| \___/|_| |_/_/ \_\_| |___| _______________________________________________________________________________ W A L K T H R O U G H / F A Q Written by threetimes _______________________________________________________________________________ Platform : PS3 Start Date: June 7th 2010 Developer: Tri-Ace Update: November 28th 2011 Publisher: Sega Version: 1.4 Released : 2010 _______________________________________________________________________________ Updated November 28th 2011 Included a F.A.Q.S. section and added stats for levels 100 to 200. * * * Resonance of Fate is set in a distant future, where survivors of a poisoned earth live in a tower-like construction called Basel. Originally created as a huge machine, to purify to the atmosphere, it became the place where humanity attempted to rebuild a better life. As time passed even Basel fell foul of the increasing demands made upon its machinery, and it began to malfunction... * * * ------------------------------------------------------------------------------- TABLE OF CONTENTS ................................................ SEARCH CODE ------------------------------------------------------------------------------- To find a section of the guide select the Edit option on your toolbar and then Find and type the code. Or use Ctrl +F, (it's the Apple button for Macs +F) to bring up a box where you can type in the code. I. Introduction .................................................... *INTRO II. Game Basics ..................................................... *BASIC III. Battle System ................................................... *BATTLE IV. Hints And Tips .................................................. *TIPS V. The Walkthrough ................................................. *WALK Prologue ........................................................ *WC00 Arena Battle Tutorial (Optional) ........................ *ABT0 Chapter 01 ...................................................... *WC01 Chapter 02 ...................................................... *WC02 Chapter 03 ...................................................... *WC03 Chapter 04 ...................................................... *WC04 Chapter 05 ...................................................... *WC05 Dakota Vein Dungeon (Optional) .......................... *DV05 Chapter 06 ...................................................... *WC06 Chapter 07 ...................................................... *WC07 Chapter 08 ...................................................... *WC08 Freud Remnants (Optional) ............................... *FR08 Chapter 09 ...................................................... *WC09 Chapter 10 ...................................................... *WC10 Chapter 11 ...................................................... *WC11 Chapter 12 ...................................................... *WC12 Chapter 13 ...................................................... *WC13 Etsia Dungeon (Optional) ................................ *ET13 Chapter 14 ...................................................... *WC14 Gran Idee Mines (Optional) .............................. *GI14 Chapter 15 ...................................................... *WC15 Chapter 16 ...................................................... *WC16 New Game + (Optional) ........................................... *WNG+ VI. Neverland (Optional) ............................................ *NEVL VII. GUIDES .......................................................... *GUIDE 01. Trophies .................................................... *G01 02. The Arena ................................................... *G02 03. Basel: The Levels ........................................... *G03 04. The Shops ................................................... *G04 05. Clothing Guide .............................................. *G05 06. Gun Customisation Guide ..................................... *G06 VIII. LISTS ........................................................... *LIST 01. Weapon Skills ............................................... *L01 02. Guns (Starting Stats and Locations) ......................... *L02 03. Grenades .................................................... *L03 04. Special Rounds - Ammunition ................................. *L04 05. First Aid ................................................... *L05 06. Accessories ................................................. *L06 07. Synthesis Components ........................................ *L07 08. Scrap Items ................................................. *L08 09. Other Items ................................................. *L09 10. Daniel's Dolls .............................................. *L10 11. Hunter Rank Rewards ......................................... *L11 12. Mission Items: Valuables .................................... *L12 13. Special Challenge Battles (Optional) ........................ *L13 14. Bezel Shard Locations ....................................... *L14 15. Energy Hex Locations ........................................ *L15 16. Custom Parts ................................................ *L16 17. Bestiary .................................................... *L17 18. Secrets ..................................................... *L18 19. F.A.Q.S. .................................................... *L19 IX. Credits. Legal Bit and Contact .................................. *CLC =============================================================================== I. I N T R O D U C T I O N ............................................*INTRO =============================================================================== --- Introduction to "my" RoF --- This has been my first RPG on the PS3 and I've fallen for it in a big way. I *resonate* with the muted colour palette of art style, the short but evocative scenes, the way the story is slowly revealed in snatches, making you have to work to patch it all together, and the pointless but endearing customisation of the dressing up option. But, most of all I love the gameplay. It took me ages to understand how it all worked and I nearly gave up after hours of struggling to make sense of the tutorial, but if I had, I wouldn't have been able to write this FAQ! It's not an easy game to beat, with numerous challenges especially if you want to obtain all the trophies (oh arena...) but I was determined to do everything, and get my very first Platinum Trophy. Anyhow, it seemed a shame to let all that effort go to waste, so, welcome to my FAQ for Resonance of Fate, and I hope you find it helpful. --- Introduction to this FAQ --- I've included a lot of detail: the game has a lot... and there are seemingly endless lists of stuff if you're interested in that, but that's at the end. * Game Basics: an explanation of how the game works, with particular attention given to the unique battle system. * The Walkthrough: a chapter by chapter description of all missions (story and optional ones), what arena ranks are available, the changes in the shops' inventories, the optional challenge battles (red hexes!), and the dolls you can obtain are all included. * Neverland: a room by room description of how to get through this bonus dungeon and what you'll find there. * Guides: these give additional information about the Arena and how to beat the Ranks, an account of all shops, and a guide to clothing, together with a list of what can be found on each level when you completely cover it with hexes. I've included this as a separate section because these areas are revisited many times and there is a high degree of flexibility about when you explore each level. * Lists: the usual stuff, items, equipment, enemies, and much more! --- Disclaimer --- The FAQ is written for the PS3 version of the game, but the game is exactly the same for the X360. I've included the controls for the X360, but these are not referenced in the actual walkthrough. I've used American English when quoting the game, but the rest of the FAQ is written using British English, which is why there are some discrepancies in spelling various terms, such as customization/customisation. Fortunately, there is no armour in the game. There are many ways to play this game and my strategies are just one example of how you might defeat the enemies. I'm sure there are better ones! What *is* constant is the terrain (the battlegrounds as well as the enemies that appear there) so I've given details of that, and described how I managed to beat the game...and it's just as well that, in the words of Zephyr: "I like it when it gets messy". =============================================================================== II. G A M E B A S I C S ............................................. *BASIC =============================================================================== 01. Controls 02. Characters 03. Energy Hexes 04. Exploring Basel 05. Terminals 06. Saving the Game and Energy Stations 07. Tinkering and Scrap 08. Customisation 09. Status Changes 10. Storage 11. Night and Day 12. The Guild and Missions 13. Dressing Up! 14. Optional Extras 15. The Manual and Help ------------ 01. CONTROLS ------------ * PS3 CONTROLS .---------------------.--------------------------.----------------------------. | CONTROLS | MENU | FIELD | |---------------------+--------------------------+----------------------------| | Left Stick/ | Move Cursor | Move character | | Directional Buttons | | | | X button | Select | Talk/Examine | | Circle button | Cancel | Not used | | Triangle button | Not used | Display MENU | | L1/R1 buttons | Not used | Switch character | | START | Not used | Display Pause menu | |_____________________|__________________________|____________________________| .---------------------.--------------------------.----------------------------. | CONTROLS | WORLD MAP | BATTLE | |---------------------+--------------------------+----------------------------| | Left Stick | Move party symbol | Move character | | Right Stick | Operate camera | Move camera | | L1/R1 buttons | Rotate Energy Hex | Switch character | | L2/R2 buttons | Zoom camera out and in | Switch equipment | | Directional buttons | Select Energy Hex | Switch targets | | X button | Enter location/place Hex | Attack/Charge gun | | Circle button | Not used | Finish action | | Square button | Position Energy Hex | Activate hero action | | Triangle button | Display map menu | Display Tri- Attack link | | L3 button | Switch details view | Switch map information | | R3 button | Not used | Target lock | | SELECT | Open Full View map screen| Open menu to change items | | START | Display Pause menu | Display Pause menu | |_____________________|__________________________|____________________________| * X360 CONTROLS .---------------------.--------------------------.----------------------------. | CONTROLS | MENU | FIELD | |---------------------+--------------------------+----------------------------| | Left Stick/ | Move Cursor | Move character | | Directional Buttons | | | | A button | Select | Talk/Examine | | B button | Cancel | Not used | | Y button | Not used | Display MENU | | Left bumper/ | Not used | Switch character | | right bumper | Not used | Switch character | | Pause | Not used | Display Pause menu | |_____________________|__________________________|____________________________| .---------------------.--------------------------.----------------------------. | CONTROLS | WORLD MAP | BATTLE | |---------------------+--------------------------+----------------------------| | Left Stick | Move party symbol | Move character | | Right Stick | Operate camera | Move camera | | Left bumper/ | Rotate Energy Hex | Switch character | | Right bumper | Rotate Energy Hex | Switch character | | Left trigger/ | Zoom camera out and in | Switch equipment | | right trigger | Zoom camera out and in | Switch equipment | | Directional buttons | Select Energy Hex | Switch targets | | A button | Enter location/place Hex | Attack/Charge gun | | B button | Not used | Finish action | | X button | Position Energy Hex | Activate hero action | | Y button | Display map menu | Display Tri- Attack link | | Left analog button | Switch details view | Switch map information | | (press in) | | | | Right analog button | Not used | Target lock | | (press in) | | | | Select/Back | Open Full View map screen| Open menu to change items | | Start/Pause | Display Pause menu | Display Pause menu | |_____________________|__________________________|____________________________| -------------- 02. CHARACTERS -------------- Unlike many RPGs you don't have to recruit any new team members and you start the game with these three already together. Although one or two might leave the team for a short while as part of the story, most of the time you'll have all three to play with, dress up, listen to their banter and discover more about their past and how they came to be where they are now. Although they might appear to have different strengths, in fact they are pretty much equals, the only significant difference is that (at the same level) Vashyron will have the most HP and Leanne the least. Their weapon skills are the same, but they gain these skills at slightly different times: see the skills list for full details. Here's the background on them, as described in the game manual: VASHYRON: Age 26 Japanese voice: Ken Narita English voice : Nolan North Making a living as leader of a squad of Hunters taking on a variety of contract missions for reward money. He was the only survivor on the losing side of a large scale assault under the command of a Cardinal, but he rarely speaks of these events. ZEPHYR: Age 17 Japanese voice: Hiro Shimono English voice : Scott Menville Brought up in a seminary from an early age. Several years ago he was involved in an incident, which resulted in him meeting Vashyron, who had been contracted to subdue him. He is now making a living as a Hunter in Vashyron's squad. LEANNE: Age 21 Japanese voice: Aya Endou English voice : Jessica DiCicco A young lady that lives together with Zephyr and Vashyron. She met Zephyr when she tried to end her life, and has since joined Vashyron's Hunter squad. ---------------- 03. ENERGY HEXES ---------------- RoF introduces this unique concept of Energy Hexes. Since Basel is really a huge machine it requires energy, but has run out of it to such an extent that many areas are inaccessible or overrun with monsters and gangsters. To travel anywhere you must first place Energy Hexes directly onto the world map and each one opens up four hexes of terrain. There are 10 different shapes of Energy Hexes and you acquire these from fighting humanoid enemies, by uncovering hexes on the world map, and as gifts, usually at the start of a chapter. Most areas can be opened up in this manner by using colourless (white) Energy Hexes, but special locations (such as new towns, dungeons and the manors where the wealthy cardinals reside) require a particular colour of Energy Hex. This effectively restricts your access to many areas until the game is ready for you to go there. You are always given sufficient coloured hexes when you need them, (apart from the two black ones which are dropped from boss enemies in the final chapter). ------------------- 04. EXPLORING BASEL ------------------- Ebel city is situated on Level 4 and has three access points, one for the base (Sweet Home) situated on 11th Street, one for the Guild (Cheyenne Street) and the other for the shop (Razzle Street). It saves a bit of time to exit and re-enter at the desired location, although all areas are connected. Level 3 is reached through the Core Lift 1. Here you'll find the Cardinals' manor houses and various elevators to reach levels 1 and 2. There are no enemies on the maps for those areas. There are elevators to Level 5 and 6 from Level 4, and you'll obtain passes for Core Lift 2 and Core Lift 3 when the story gets to that point. These give access to more levels going down to Level 12. Take advantage of the freedom to explore and you can find many useful items long before you can buy or make them. ------------- 05. TERMINALS ------------- All levels contain a few terminals and these produce special effects that can give you an advantage during battles. Activate a terminal by placing a coloured Energy Hex on one (some have specific colours so you must use that colour). Then, keep adding more Energy Hexes of the same colour to boost the terminal. Many terminals do not show a colour, and in that case, place an Energy Station of the colour you want to use as close to the terminal as you can. Then, link the Energy Station to the terminal. Each terminal shows a number that must be reached to activate it: many are around 40 (so that would be 10 Energy Hexes), but some are much more than that. When activated, the effects from the terminal will be disseminated to all linked hexes. You can connect multiple Terminals (all using the same colour) and that will stack the effects of them all. For example, in Level 5 you could connect three terminals that give you: Double the charge speed, Double the item drop rate, and Double the rare item drop rate. Terminal effects can be passed through an elevator, so you could transfer these effects from level 5 down the elevator to level 4 and thence all the way to the Arena. There's no limit to the stacking effect, except that you cannot link terminal effects through the Core Lift. ---------------------------------------- 06. SAVING THE GAME AND ENERGY STATIONS ---------------------------------------- There are two ways to save the game. Inside Sweet Home, the base in Ebel City you will find a chalkboard just inside the door and can save here freely. All other saves have to be made at an Energy Station and here you can also rest and restore full health. There is no cost. Actually there is a third option: to "Suspend" the game and make a temporary save that is erased when you load the game from the suspended data. Some dungeon locations have Abandoned Energy Stations, and you'll find these if the 'dungeon' has an area where random battles occur. Later in the game you will find many coloured Energy Hexes, and you can exchange 5 of one colour for an Energy Station of the same colour at the Guild in Ebel City. You can erect one (or more) of these Energy Stations on any level: with some restrictions. An Energy Station can only be placed on 'safe' ground: that is a hex that is a thoroughfare and not a danger zone. They are also used to assist you to create links between terminals: place an Energy Station of the colour you wish to use and you can change the colour of the Terminal by linking the Energy Station to that terminal. If you completely cover all hexes on one level then any Energy Station you place will have additional benefits: you will be able to move back to Sweet Home base directly from that Energy Station. Enter a set battle zone and there is no option to save at all. There won't be a save point just before a boss fight, for example, and that can put quite a bit of pressure on you to succeed! However, if you fail to win a battle, or decide that things are going very badly you can quit and retry for a small cost in Rubies. You'll start the battle again with the same status you had the first time. You can retry as many times as you like. ----------------------- 07. TINKERING AND SCRAP ----------------------- The Tinkerer is found in Ebel City, Cranktown and Albona, and will make custom parts for guns, as well as grenades, special ammunition and accessories out of scrap components. These are obtained from enemy drops, or from the scrapper who will disassemble a vast range of items for a small charge. In effect you find things, scrap them and recycle the parts. It's all very ecological! Some items are only for use by the Tinkerer, and the Scrapper's list will show you what to keep and what to scrap. There are a few items that don't have any other purpose and can be sold at the shop. ----------------- 08. CUSTOMISATION ----------------- Every gun can (and must!) be customised to improve its effectiveness. To do this you need to obtain custom parts that can be added to that gun, and different parts fit different guns. For example: Handguns will have a "o" at the firing end of the barrel and only a HG (Handgun) barrel part with a corresponding "o" at the right side will fit. The idea is to match up the parts and when done correctly there is a satisfying click as the new part slots into place. It's a bit like a jigsaw puzzle, and all connecting bits must be fitted correctly. If a part has been incorrectly added then the game will tell you so and remove the part. (This can be useful as it provides a short cut when you want to remove lots of parts at once: just take out one close to the original gun and all other parts connected to it will be removed for you.) The gun is shown placed on grid (and you can move it up or down or sideways by pressing the right stick while selecting a new part) and the ultimate goal is to use every part of the grid, filling it with connecting parts. The gun itself won't change in appearance, but it will be very much more powerful. ------------------ 09. STATUS CHANGES ------------------ There are only a few status abnormalities but they can be devastating (although all status effects disappear after a battle). The good news is that they can be prevented (or the time that they are in effect is lessened) by wearing the appropriate accessory, and they are all healed by using a Cure item. Of course they can also be harmful to enemies too, and grenades and special ammunition possess these status effects. * Fire (Red) - the target is on fire and Scratch Damage is caused once every second * Ice (Blue) - the target is frozen and cannot act * Shock (Cyan) - the target's charge time is slowed down * Poison (Green) - the target loses health, sustaining Direct Damage and cannot heal until cured * Oil (Maroon) - Movement slows and the target is weak to fire attacks. Ice and Poison are the most dangerous to the team, and fire is probably the most effective on enemies. All machines are vulnerable to shock/electricity and most dolls and fairies are weak to fire. ----------- 10. STORAGE ----------- You don't exactly carry everything around with you, but everything you possess is accessible and you can hold up to 999 of any item. Clothes can be changed in the clothes shop changing room in Ebel City, at Sweet Home base, and inside the Hotel at Cranktown, and nowhere else. ----------------- 11. NIGHT AND DAY ----------------- Time passes and day turns to night as you explore and there is a half circle line at the top right of the screen to show you the progression of time. Bells ring out at the end of each of the three 8 hour periods: at dawn, and at the end of day. Sometimes you need to find people who only appear at night. Enemy encounters increase at night making travelling around more dangerous, and battlegrounds are darker and it's harder to see what you're doing. However, you can easily change the time by resting, either at Sweet Home base or inside an Energy Station. -------------------------- 12. THE GUILD AND MISSIONS -------------------------- The game is divided into 16 chapters (after the prologue) and each one has a story mission to complete to move on to the next chapter. These missions are automatically received at the start of the chapter and each story mission features special dialogue as you travel from place to place (such as inside the Core Lift) or fight battles. There are also various other optional missions that are found listed on the board at the Guild in Ebel City (and at two other towns: Cranktown on Level 7 and Albona on Level 10). Guild missions are worth doing as they reward you with additional Rubies and some very good items, and they give you a greater insight into the setting as you meet and talk with the inhabitants of Basel. Some missions require you to fetch or find something specific, and others involve killing something! Sometimes you must report back to client before the mission is completed. If you have finished the story mission, but there are still other missions outstanding (even if you haven't yet found out what they are) you will be prompted to check them out before you move on to the next chapter. The Guild will only post 3 missions at a time, and completing those first missions will open up the others. Note when there are 5 sidequests in a chapter you'll have to complete 2 of the initial 3 to get them. You can pick and choose which additional missions you'd like to complete. If you're playing New Game + in order to achieve the Platinum trophy, then there is no need to repeat these missions (unless you'd like to stock up on more accessories or other stuff, or didn't complete all missions the first time through). You only need to complete the story missions to finish the game a second time. ---------------- 13. DRESSING UP! ---------------- One of the fun things in this game is that you can change clothes, mixing and matching shirts, holsters, sunglasses, boots, hair colour and even eye colour. Changes to appearance will show in most scenes and all battles, and it really adds a great dimension to the game to see what effects you can get with dyeing Vashyron's hair silver, giving Leanne one gold and one purple eye, or dressing Zephyr up in a Reindeer outfit! There are three sets of outfits: A = Formal, B = Casual and C = Set Costumes, and most apparel can be bought at the Boutique Lily shop on Razzle Street in Ebel City. Casual clothes are first available in Chapter 3 and the C sets cannot be purchased and are special rewards. The shop sets a number of missions and will stock new clothes when you complete these, as well as selling new outfits at the start of most chapters. Quite a number of clothing items are hidden on the world map and you can find them by placing Energy Hexes. See the Clothing guide for more information. ------------------- 14. OPTIONAL EXTRAS ------------------- As well as the missions there are other ways to obtain valuable items. * DOLLS Complete the mission "An Act of Kindness" in Chapter 1 and you'll be able to donate dolls to Daniel the shopkeeper in Ebel City. He gives you rewards for every one. * RED HEX BATTLES Starting in Chapter 3 there are special enemy challenges that reward you with dolls, Bezel Shards and Perfect Aid HP healing items. These are tough (after all, they are supposed to challenge you!) but essential to complete if you want to get all the bezels available in the game. The location for these battles is marked with a glowing red hex and they are found on various levels of the world map, appearing in different chapters. You can attempt them at any point in the game, as once they appear they remain active. (However, it seems that some enemies will increase their levels if you leave the battle until later.) * ARENA Yes, the Arena is entirely optional but you wouldn't want to miss the chance to spend hours and days of your life fighting 50 ranks with 10 battles for each rank if you're determined to win a trophy. Although the Arena is very time-consuming it does exchange the coins won for winning the battles for some highly desirable items. You also can level up your weapons here as well as earn more Rubies and obtain items from enemies. Once again, see the separate section on this. * NEVERLAND The biggest (and toughest) optional extra is the bonus dungeon: Neverland. To access this (and the final ranks of the Arena) you must have defeated the first two major bosses in the final dungeon in Chapter 16. With the two Black Energy Hexes you win, open up the Abandoned Elevator on Level 4 and enter this delightful amusement park. I've included a guide to Neverland so I won't say any more about it now! ----------------------- 15. THE MANUAL AND HELP ----------------------- Press the START key at any time (and that includes during a battle) and you'll be taken to the Pause menu. Here you can select MANUAL, and view detailed instructions for the Battle System, World Map and General Tips. Battle World Map Tips Charging and Attacking The World Map 1 Map Info and Fleeing Changing Characters The World Map 2 Bezels and Critical Status Scratch Damage Using Energy Hexes The Flow of Combat The Hero Gauge Special Energy Hexes Elements and Status Ailments Hero Actions Energy Stations Enemies and Bezels The Tri-Attack Terminals Weapons and Levelling Up Switching Weapons End Turn and Changing Characters Using Items Game Over and Retrying The Magazine Case Dungeons Body Parts Leader Assault Bunkers Gauge Breaking Multiple Charges Bonus Shots Smackdown =============================================================================== III. B A T T L E S Y S T E M ....................................... *BATTLE =============================================================================== 01. Bezels: Life and Death 02. Guns: Handguns and Machineguns 03. Cases: First Aid, Grenades, Special Ammuntion 04. Direct Damage and Scratch Damage 05. Hero Actions 06. Tri-Attacks and Resonance Points 07. Smackdown and Bonus Shot 08. Escape 09. Battlegrounds 10. Enemies 11. Levelling Up The battle system of ROF is unique: at least, I've never played a game with anything like it. It's a hybrid of action based (in that your characters move around the battlefield) and turn-based (because if you don't move the enemies won't move either), and you can stop and take your time to select items, change the direction you plan to move, or just think about the best strategy. Also, once you start a running move (called a Hero Action) the action is automatic as the characters leap, twirl and dive around in a very balletic display and all you have to do is press X when you're ready to fire the gun. It takes a bit of getting used to and there are many subtleties to learn to get the most out of it. Completing the tutorial at the Arena at the start of the game is essential. Anyhow, here's a run-down of some of these unique features. -------------------------- 1. BEZELS: LIFE AND DEATH -------------------------- 1.1. The Hero Gauge The team's health (and ability to act) is represented by a gauge showing Bezels. At the start of the game this gauge contains 3 bezels and by the end there will be 14 if you find all the shards. (And more can be gained if you're playing New Game +). Each additional bezel comprises four shards that must be found by beating various bosses (some of which are optional "Challenge" battles) and by placing Energy Hexes on the world map which uncovers hidden treasures. Bezel Shards are NOT rewards for completing optional missions. 1.2. Using Bezels Bezels are used up when a hero action is taken: every time you run or jump with a character you use one bezel. A tri-attack (a co-operative attack) allows everyone to act and also uses one bezel. Standing still to attack, or using a healing item, does not deplete bezels. When an enemy is attacked and a body part broken or destroyed then bezels are replenished. Kill all enemies and all bezels are restored. 1.3. Going Critical! If you use up all bezels then the team goes into the CRITICAL condition and no Hero actions can be made. Everyone will cower and the music changes (as if you need reminding that you're close to death!) This can also occur as a result of enemies' attacks. They will whittle down a character's health, but this is known as scratch damage: it's temporary, and shows as blue on the green health bar. Scratch damage can be healed quickly by using items, and slowly healed by making hero actions or tri-attacks. However, if scratch damage isn't healed up and reaches 0 then an enemy attack will shatter the bezel gauge. You lose one bezel per 1,000 HP for the character, and they will be healed up when an enemy breaks the bezel gauge. But the lost bezel shards will be spread around the battlefield and enemies will chase after these shards (especially if their HP is low) and pick them up, healing themselves. (If you manage to retrieve 4 broken white shards, you can restore the shape of one bezel, so that it can be filled again if you successfully destroy an enemy.) This condition also makes everyone vulnerable as they need to make hero actions to restore scratch damage, and if one character suffers a powerful attack and there are no more bezels to provide healing then it's game over. You can stand and shoot (and hope you gain a Bezel back) or opt to retreat and redo the battle (for a cost) or simply reload the game. ---------------------------------- 2. GUNS: HAND GUNS AND MACHINEGUNS ---------------------------------- There are only two types of weapons in RoF: Handguns and Machineguns, and at the start of the game you'll have two Handguns and one Machinegun. Handguns are used to stun enemies, break their gauges (their defensive shield) and to kill them, but the Handgun cannot kill enemy until its been softened up by the Machinegun. The damage the Machinegun does is temporary, and the Handgun attack converts this temporary damage into a permanent kill. ---------------------------------------- 3. CASES: FIRST AID, GRENADES, MAGAZINES ---------------------------------------- 3.1. Each character has two slots for weapons, and one slot can be used for the First Aid Kit, Grenade Box or for the Magazine Case. (In fact, both slots can be used for these cases and you could have one person with grenades and the First Aid Kit.) To use these during combat you have to press SELECT and then choose the item you wish to use, the grenade to throw or the special ammunition to equip to a gun. 3.2. First Aid items can be tricky to use. Select one and then change the weapon slot to the First Aid Kit by pressing L2 or R2. Use the directional buttons to choose between characters, and then press X to throw the item to them. Be careful when doing this because you can easliy miss if standing behind a bunker or wall, and the item will drop as a gold coin (looking like any other item you pick up) and won't go to the intended recipient. It's best to use items when you're fairly close by to someone, because if you're too far away you might not be able to charge up the item in time. Only the Perfect Aid (that heals HP) can be used outside a battle. The First Aid Kit is handy to equip when entering a long dungeon as it allows you to use the Escape Hex to leave the place without having to walk and fight your way out again. However, it's not needed during run-of-the-mill battles on the world map. 3.3. To use Grenades simply select the type you wish and make sure you have changed over from the gun to the Grenades. Grenades function in the same way as when you attack with a gun, and at higher levels for grenade use more than one will be thrown during a Hero Action. Some of them have elemental powers too and can be used to freeze, shock, poison and set enemies on fire. Be careful when throwing grenades as your allies can be harmed by them. (Although there is a trophy related to this!) 3.4. Equip the Special Ammunition by pressing SELECT and choosing the rounds you want, and it will be equipped to the gun. You can use it until it runs out or until you change or cancel the selection. There are many varieties of ammunition with special effects just as with the grenades, and also some (Hollow-Point Rounds) that targets soft bodied enemies, and others (Metal-Coated Rounds) especially for machine type enemies. These can make quite a difference and are most effective when used with a Machinegun. ----------------------------------- 4. DIRECT DAMAGE AND SCRATCH DAMAGE ----------------------------------- Enemies appear with green health bars, sometimes one, most often two, and the lower bar represents their body parts. Sometimes you'll have to destroy the parts before you can attack the main body. The Handgun inflicts "direct" damage to the enemy's health bar, and the Machinegun does "scratch" damage. When a Machinegun user attacks you will see the enemy's green health bar change to blue. A Machinegun ONLY inflicts scratch damage and you can never kill an enemy just using a Machinegun. A Handgun is used to stun the enemy, break its defensive gauges and to kill it after the Machinegunner has scratched it and turned its HP gauge from green to blue. (You can directly kill some weaker enemies with Handguns without scratching them first.) Grenades are used to stun, break gauges, and to scratch and kill enemies depending on their elemental power. --------------- 5. HERO ACTIONS --------------- 5.1. Although you can simply stand your ground and fire at enemies, there's a limit to how much damage you can do because you can only charge up the gun by a small amount. If you make a hero action then the damage will be very much greater because your gun has a longer time to charge (racking up multiples of the chance to stun, fully scratch enemies and so on). 5.2. Each hero action uses one bezel and you begin the hero action by pressing square and you'll see a glowing line reaching out across the battleground. Move this line using the left stick and you can see a target cursor at the end of the line. (You can move this cursor to the left or right and back and forth to lengthen or shorten the line, and use the right stick to change your view of the battleground.) 5.3. Select the target using the directional buttons before starting the hero action. (You can also change targets during a hero action.) 5.4. When you're satisfied with the direction and end point, then press square and the character will start to move. Press X while running to make a ground-based attack on the target enemy, or press square AGAIN to make a jump at any point along the run. 5.5. If you jump then your bullets will target the body of the enemy and if you stay close to the ground you'll target a body part. (This varies depending on the shields around the enemy and the levels of your weapon, but that's the principle of the thing.) 5.6. Note that the placing of the cursor can be crucial. This is very precise and you can target the top of a wall (for example) or a position behind a bunker to run and jump to. Of course you'd have to jump to reach these places, but that will soon come very naturally. Try and target a point where there is no enemy nearby (or you might find the gunner becomes the target of a very powerful close up attack) but sometimes that cannot be avoided when the battle area is small or an enemy moves while you're running. 5.7. If you haven't pressed X to fire before you reach the cursor then you won't attack the target. Sometimes this is hard to judge, especially if you're trying to charge up the gun as much as possible and you cannot see exactly where the cursor was placed. This is why it's a good idea to run and then jump when you think you're close to the cursor. That gives you more time and in effect extends the run. 5.8. If you've jumped to the top of a wall or platform and want to stay off the ground, then press square twice and you'll jump at the start of the run and continue jumping over any gap to the next position. This is very handy in dangerous areas when you're trying to avoid being hit! ----------------------------------- 6. TRI-ATTACKS AND RESONANCE POINTS ----------------------------------- Tri-Attacks are lovely things! It's a combo attack and whilst engaged in one everyone is protected from enemy assault, scratch damage heals and it only uses one bezel. As well as that, if the target enemy is inside the triangular lines during a Tri-Attack, it cannot turn or move. Although some players might prefer to use single hero actions I was drawn to the blue light like a moth to a flame (and it reminded me of the blue combo light in Shadow Hearts Covenant which is reason enough!) Here's a run-through of how to make a tri-attack. 6.1. Start with person 2 and press square. You'll make a blue line appear heading directly ahead between person 1 and 3. Move this line using the left stick and you can see a target cursor at the end of the line. (You can move this cursor to the left or right and back and forth to lengthen or shorten the line, and use the right stick to change your view of the battleground.) Starting Position: 1 2 3 6.2. Target point A, press square, and person 2 will start to run, ending up at the cursor where they will stop. You now have a Resonance Point. / A / / / / / / 1 --- 2 --- 3 6.3. With person 2 at point A, then person 3 can do the same thing. Press square, making a blue line that crosses the first one and then, press square again to run to point B. You now have 2 Resonance Points. B \ / A \ / \ / / / \ / \ / \ 1 2 3 6.4. It's now the turn of person 1. Press triangle and you'll see a golden line form between the three team members creating a triangle on the ground. It glows and tiny arrows will be moving in one direction. That indicates the direction everyone will run when you begin the tri-attack. You can change the start person by pressing the R1 or L1 button, and change the direction they will move by pressing triangle again. 3-------2 \ / \ / \ / 1 6.5. Select the person you want to go first and press square to start a hero run. As you do that everyone in the team will begin to run along the line made by the triangle. (If walls or large enemies are in the way you will bump into them and stop, but you can press square again to hero jump over obstacles, and small ones won't impede your progress.) 6.6 Each person will take a turn to fire (or throw grenades) so long as they still have time left on the individual action bar. (You can see this clearly depleting as the run continues.) The more Resonance Points you have before starting the run the longer it will continue. 6.7. You can make a tri-attack with just one Resonance Point, but that's not going to do much good and is best used if you want to change position for all characters (for example if someone is getting badly damaged and you want to move them out of harm's way). 2 Resonance Points are usually enough for an effective action. 6.8. If you do something else, such as move a character, use an item, or stand still and shoot, then that cancels the accumulated Resonance Points. --------------------------- 7. SMACKDOWN AND BONUS SHOT --------------------------- A smackdown attack occurs when the enemy is airborne and you jump and attack from above, smacking it back down to the ground, hitting the main body and all body parts. Enemies are propelled into the air by a hero run when you don't jump (don't press square a second time!). You can send an enemy into air and then jump to smash it down, but it's easier to do this using a tri-attack. If the first person runs and attacks from the ground sending the enemy up, then you can jump with the second. When an enemy is airborne you'll see a circle appear around them with a yellow bar inside it, and if you time your attack correctly you can hit the yellow line. Do this, and the enemy is held in place as you hit it fast: this is a Bonus Shot, and the wider the yellow bar, the longer it lasts. Both these attacks knock items out of the enemy: Gold and silver chips that have no purpose other than to sell them for Rubies. --------- 8. ESCAPE --------- Battles on the world map and in some special dungeon areas are random, and you can run away from them easily. Move someone to the open entrance or exit of the battleground and attempt to cross the threshold. You will be asked if you wish to exit. Select "yes" and the whole team will escape. Inside dungeons each room is linked by a coloured threshold and you can usually run directly through a room and cross through to the next one. However, some rooms are sealed and there is no option to escape. When that occurs the only option is to fight and win, re-try, or quit and re-load the game. During a battle, or inside an empty room (after winning a battle or when there are no enemies present) you can use an Escape Hex to exit that room or the whole dungeon area. You must have the First Aid Kit equipped to someone, and press Select to see the contents of the box. Choose the Escape Hex and press R2 to change from the gun to the Kit. Then, press X and the item will be used. Everyone will be warped back to the world map. An Escape Hex is always found inside a Gold Box in the room before a boss battle so you have the option to retreat. ----------------------------- 9. BATTLEGROUNDS AND DUNGEONS ----------------------------- Random battles that take place on the world map feature a range of battlegrounds and each one has specific enemies and layout so you will know what to expect: Back Alley Rainy Bridge Closed Road Forest Path Tundra Deserted Block Warehouse District Rock Crushing Site Scrapyard Dungeons are laid out on a small map of connected hexes and each room is colour coded to help you know where you are and where to go next. Enemies are visible and predictable, so if you return you'll find more or less the same set of foes. You can find various things to help you during battles: Mines that you can blow up; barrels that can freeze, burn, poison or electrify enemies; bunkers to hide behind; and walls to protect you. Bunkers can be destroyed, walls cannot, and you can jump on top of boxes and walls to give you a height advantage. Also, while inside a dungeon there is a circular mark on the floor around the active character with yellow marks showing the location of allies in the room, and coloured arrows to show the direction of the adjoining rooms. Some rooms are large with more than one exit and the exits might be obscured by platforms and bunkers, so this is a handy device to help you locate them. ----------- 10. ENEMIES ----------- Enemies statistics are recorded for you when you have defeated them, and you'll find details of their HP, level, location, weaknesses, and resistances in the bestiary. This will also inform you about the items that each enemy drops when killed. These appear on the battleground as gold coins and at the end of a battle any items that you haven't already picked up (just by running over them in the course of the battle) will be gathered up and listed on the screen. Some item drops are very specific and only one or two enemies will drop some of the rarer items. Enemies do not drop Rubies (the currency). There are five types of enemies and they drop different kinds of items. See the bestiary section for more details. Humanoid : drop Energy Hexes Machines : drop scrapped weapons and metals Large Organisms : drop all kinds of things Small Organisms : drop meat and fabric Other : drop all kinds of things As the game progresses random encounter enemies will change, especially those on Level 4. Enemies in dungeons are predictable and will stay more or less the same, although if you revisit a dungeon there may be slight changes from the first visit. Leave a dungeon room and return and you'll usually find the same set of enemies again. Most enemies also have two health bars: the upper one represents the main body and the lower one their body parts. A few only have one bar, and some are protected with an outer casing (often appearing as a drum) which must be destroyed before you can attack the main body. Higher level enemies will have a gauge (bosses can have lots of gauges) on the main body that isn't visible at first: this is a break in their health bar which acts as a defensive mechanism. You cannot fully scratch the main body until the gauge is broken and this can only be achieved by a Handgun or various types of grenades. Enemies can have up to 8 different body parts, although most have a lot less than that, and each part can have its own particular weakness or resistance. The main body and the parts are given a hard and soft rating in the game bestiary. Most of the time this won't matter too much as you'll be too busy attacking to worry too much about the relative hardness or softness, but this gives an indication of how many gauges they are likely to have. ---------------- 11. LEVELLING UP ---------------- Characters level up each weapon type, and the sum total of these levels is the character's overall level. For example: Vashyron could have level 2 for Grenades, level 8 for Handguns and level 30 for Machineguns, Leanne might have level 20 for grenades, level 5 for Machinguns, and level 15 for Handguns, and Zephyr: level 13 for grenades, 14 for Handguns and 13 for Machineguns. They would all be at level 40 but with very different strengths. Experience points are earned for the weapon by dealing damage to an enemy's main body, or to a body part that's a weak spot. When scratch damage is stored and converted to direct damage (by a handgun or grenade), that also earns experience points. Attacking body parts doesn't give experience, with that exception of a weak spot. All experience and items acquired are retained even you escape from a battle. Select "View Skills" from the main menu, and here you can see a summary of each character's current overall level, and the levels for each weapon type. The experience section shows how many experience points are needed to reach the next level for each weapon, and this number decreases until it reaches 0, when the weapon will level up and a new total will appear. Each weapon is also listed separately, showing the skills already obtained. New skills are added for each four levels gained for that weapon. Grenades can be a quick way to gain levels since they are not easily available until chapter 5, and everyone is likely to have lower levels for grenades. This means that they won't need much experience to level up quickly against stronger enemies, and the same would be true if someone still had low levels for the other weapons. (The EXP Trainer accessory can be equipped to increase the experience earned, and terminals found on Levels 6, 9 and 12B can also boost experience, once activated.) Although there is a trophy for reaching level 100, you don't need levels to be that high to beat the game. However, levels of around 150-200 are essential to beat the bonus dungeon, and the highest possible level is 300: the sum total of reaching the maximum of level 100 for each weapon type. HP and Weight gains are slighly different for each character. This table shows the stats for every 10 levels, up to 200, with level 300 added at the end. L = Leanne, Z = Zephyr, V = Vashyron ------.---.--------.---.------.-----.---.--------.---.------- | LVL | | HP | | WGT | LVL | | HP | | WGT | |-----+---+--------+---+------+-----+---+--------+---+------| | 010 | L | 000834 | L | 377 | 020 | L | 001450 | L | 441 | | 010 | Z | 000894 | Z | 395 | 020 | Z | 001554 | Z | 462 | | 010 | V | 000953 | V | 412 | 020 | V | 001657 | V | 483 | |-----+---+--------+---+------+-----+---+--------+---+------| | 030 | L | 002066 | L | 505 | 040 | L | 002682 | L | 569 | | 030 | Z | 002214 | Z | 529 | 040 | Z | 002874 | Z | 596 | | 030 | V | 002361 | V | 553 | 040 | V | 003065 | V | 623 | |-----+---+--------+---+------+-----+---+--------+---+------| | 050 | L | 003298 | L | 662 | 060 | L | 003914 | L | 758 | | 050 | Z | 003534 | Z | 693 | 060 | Z | 004194 | Z | 793 | | 050 | V | 003769 | V | 724 | 060 | V | 004473 | V | 829 | |-----+---+--------+---+------+-----+---+--------+---+------| | 070 | L | 004530 | L | 854 | 080 | L | 005146 | L | 856 | | 070 | Z | 004854 | Z | 894 | 080 | Z | 005513 | Z | 896 | | 070 | V | 005177 | V | 934 | 080 | V | 005881 | V | 936 | |-----+---+--------+---+------+-----+---+--------+---+------| | 090 | L | 005762 | L | 857 | 100 | L | 006378 | L | 859 | | 090 | Z | 006174 | Z | 897 | 100 | Z | 006834 | Z | 899 | | 090 | V | 006585 | V | 938 | 100 | V | 007289 | V | 939 | |-----+---+--------+---+------+-----+---+--------+---+------| | 110 | L | 006994 | L | 860 | 120 | L | 007610 | L | 862 | | 110 | Z | 007494 | Z | 901 | 120 | Z | 008154 | Z | 902 | | 110 | V | 007993 | V | 941 | 120 | V | 008697 | V | 943 | |-----+---+--------+---+------+-----+---+--------+---+------| | 130 | L | 008226 | L | 864 | 140 | L | 008842 | L | 865 | | 130 | Z | 008814 | Z | 904 | 140 | Z | 009474 | Z | 906 | | 130 | V | 009401 | V | 945 | 140 | V | 010105 | V | 946 | |-----+---+--------+---+------+-----+---+--------+---+------| | 150 | L | 009458 | L | 867 | 160 | L | 010074 | L | 868 | | 150 | Z | 010134 | Z | 907 | 160 | Z | 010794 | Z | 909 | | 150 | V | 010809 | V | 948 | 160 | V | 011513 | V | 950 | |-----+---+--------+---+------+-----+---+--------+---+------| | 170 | L | 010690 | L | 870 | 180 | L | 011306 | L | 872 | | 170 | Z | 011454 | Z | 911 | 180 | Z | 12114 | Z | 912 | | 170 | V | 012217 | V | 952 | 180 | V | 012921 | V | 953 | |-----+---+--------+---+------+-----+---+--------+---+------| | 190 | L | 011922 | L | 873 | 200 | L | 012370 | L | 875 | | 190 | Z | 012774 | Z | 914 | 200 | Z | 013836 | Z | 916 | | 190 | V | 013625 | V | 955 | 200 | V | 014137 | V | 957 | |-----+---+--------+---+------+-----+---+--------+---+------| | 300 | L | 015170 | L | 891 | | 300 | Z | 016254 | Z | 932 | | 300 | V | 017337 | V | 974 | |_____|___|________|___|______| =============================================================================== IV. H I N T S A N D T I P S .........................................*TIPS =============================================================================== GENERAL HINTS How you play this game (once you've mastered the battle system) is very much dependent on personal preference. You could concentrate on raising the level of one weapon type for each character and sacrifice the increase in HP you get for higher overall levels. You could ignore grenades, or use them frequently. You might decide to hunt down the best components so everyone has the very best accessories and elemental defence and leave the First Aid Kit behind. Maybe rely on the special ammunition for every battle, or not bother to carry that and use dual wield guns (MG and HG equipped to one character, or two MG and HG to one). How you customise your guns also changes the game: do you go for high charge speed using scopes, or charge acceleration using barrels, or both? I went for a balance and raised levels of both MG (Machinegun) HG (Handgun) and grenades for all characters more or less equally, experimented quite a bit with status effect ammunition, and customized my guns to the maximum at every possible opportunity. TIPS * If you use an Escape Hex anywhere inside a dungeon area (including open dungeons such as the Silver Canyon or Forest of Idols) it takes you back outside to the Level world map. * Be careful if you've used an Escape Hex or other item in the previous battle because they will still be selected in the next. * Check the Guild for missions as soon as you can at the start of the chapter as some are simple to complete. Only three are posted at once, and when you have completed one or two, inspect the board again, and there is often another mission (or even two). These are optional and not required to complete the main story, but they reward you with valuable items and Rubies. * If your team has suffered a degree of scratch damage the fastest way to heal this is to use a tri-attack. Everyone is invulnerable from attack during this action, it only uses up one bezel, and everyone will recover some of their scratch damage (depending on how long the attack lasts). * Try to upgrade each weapon as much as you can, adding new parts made by the tinkerer or received from missions: Scopes and Barrels are the most important to boost charge speed and acceleration. Remove parts from unwanted weapons and use them on new and better guns. * Characters will level up based on the total levels of their proficiency in: Handguns, Machine-guns and Grenades. An increase in level fully heals that character, increases their HP and the amount of weight they can carry: remember that the cases and most accessories also have a weight! Skills are wholly dependent on increasing levels for weapons and grenades, and high levels are especially important for the Machinegun. * You can run away from most battles. Just move someone to the exit and select them again to move out of the battle area. Speed run through a dungeon by using a hero run from the entrance to the exit of a room. You can also restart a battle for a small cost, with no loss of items you've used or any other penalty. * Rare Metal Shards and Crystal Cores are rare enemy drops that are essential components for making the very best accessories. Connecting terminals that boost item drop rates and rare item drops, as well as wearing the Lucky Charm accessory, will help in obtaining these. * Connect useful terminals to the Arena as soon as possible to boost item drops and experience gained when fighting those battles. (You will need lots of straight turquoise coloured Energy Hexes.) * Some of the bosses in the Arena drop very useful items and you can easily obtain duplicates. Fight them, pick up their dropped items, but don't defeat them, and exit the battle. You will keep those items and any experience gained, and can repeat the battle (for a cost in Rubies). Once defeated, these enemies won't appear again. * Do not sell items that you find if you don't know what they are for! Some are essential to complete a mission. Always check the inventory details for details of what is safe to trade in for rubies. Silver and Gold Chips dropped from enemies have no other purpose than to sell * Do not destroy Bronze, Silver or Gold Boxes found inside dungeons. These contain treasure, and in some cases, guns. =============================================================================== V. W A L K T H R O U G H ................. *WALK =============================================================================== Prologue ........................................................ WC00 Chapter 01 ...................................................... WC01 Chapter 02 ...................................................... WC02 Chapter 03 ...................................................... WC03 Chapter 04 ...................................................... WC04 Chapter 05 ...................................................... WC05 Dakota Vein Dungeon (Optional) .......................... DV05 Chapter 06 ...................................................... WC06 Chapter 07 ...................................................... WC07 Chapter 08 ...................................................... WC08 Freud Remnants (Optional) ............................... FR08 Chapter 09 ...................................................... WC09 Chapter 10 ...................................................... WC10 Chapter 11 ...................................................... WC11 Chapter 12 ...................................................... WC12 Chapter 13 ...................................................... WC13 Etsia Dungeon (Optional) ................................ ET13 Chapter 14 ...................................................... WC14 Gran Idee Mines (Optional) .............................. GI14 Chapter 15 ...................................................... WC15 Chapter 16 ...................................................... WC16 New Game + (Optional) ........................................... WNG+ The optional Dakota Vein dungeon is first available in Chapter 5, and the other three are explored as part of a Guild mission in the chapters shown, although they can be entered before that, or not at all! =============================================================================== P R O L O G U E - A Star from the Heavens ............................ *WC00 =============================================================================== C H A P T E R O V E R V I E W ------------------------------------------------------------------------------- I'm going to go into some detail here because a lot of things confused me when I started playing. Skip this if you don't need directions and already know what you're doing. --- Scene Setting--- Watch all the introductory scenes as that will give you a better understanding of what is going on in the story. There are more scenes if you wait, before pressing the Start button. (If you miss these the first time you can watch them again when loading the game.) After starting the game and a scene reminiscent of Peter Pan ...it's a year later, and the Prologue begins. (Notice Leanne's Piggy T-shirt which she wears in the scenes inside the home base. You cannot alter this except in a New Game+.) Also, you get the option to skip scenes by pressing Start. --- Mission Memo --- You'll be in control of Vashyron outside Sweet Home base in Ebel City and there's a mission to read up about. Press Triangle and scroll down the menu to Mission Memo where you can read the details. All missions are recorded for you: story ones are automatically listed and the Guild missions are added after you're seen the details inside a Guild. The mission descriptions in this FAQ are the full accounts that you get when you speak to the client, and the initial information is usually less specific. --- Starting Gear --- Check out the team: everyone is at level 3 with slightly different amounts of HP and all their weapon skills are at Level 1. The default set-up is: Vashyron with the 1191.45 Auto Handgun and the Grenade Box that contains just 3 Hand Grenades, Zephyr with the SMG=05 Machinegun and Magazine Case that contains 3 Hollow-Point Rounds, and Leanne has the second Handgun, the B-N84 and the First Aid Kit which contains First Aid x3 (an item that heals 1000 points of Scratch Damage for one.) You can change this set-up if you want, but you might as well leave it as it is for now. Also note that you can change the order for battles by pressing the square button and using the directional buttons to select a character. Press X and then move the cursor to the new position and press X again to confirm. This does NOT change the lead character in the field, just in battles, and whoever is first will start a battle in the middle position. --- Exploring Sweet Home --- Return to the base and root around if you want to check up on everything. You can save your game at the chalkboard just inside the door, and rest up on the sofa if you wish to change day to night or just heal up any damage. The glowing blue light at the back of the room by the dartboard is the Bestiary where you'll eventually be able to read up on enemies you've killed. The stairs take you to the roof where you'll find Zephyr's room, but there's nothing to find there. If the active person isn't Leanne you can jump down the hatch back to the main room. Leanne always refuses to jump... The bottle cupboard contains Vash's stash! You can choose to take or leave it. Leave it until the last chapter and you'll find 300000 Rubies! (It accumulates chapter by chapter: see the secrets section for more details about the amounts.) The dressing up box (wardrobe) is to the left and here is where you go to change clothes. At present they all have the "A" formal set of clothing, and not many to choose from: in fact only Zephyr has a choice. The room at the back is Leanne's and if you examine the closet here later in the game you can use some codes to find special outfits. See the Clothing Guide for more details. For now, there's nothing to do in here. --- The Guild --- Leave the Base using any of the three as leader (change with L1 or R1) and the Elderly Man will greet you with some information. (You can talk to him at any time for additional information on: the next destination, special energy hexes, the full view map, and his deepest secret.) You're instructed to go to the Guild first so walk down the left road from the base to the next screen. (Chat along the way if you like.) Here, you'll reach a junction but will be accosted by the Familiar Staffer if you attempt to walk up or down the street. Enter the open door to the Guild and check the board at the back to obtain three missions. Talk to the man behind the counter for some information about missions. The book at the left of the counter is another location for the bestiary and the man in the booth exchanges coloured Energy Hexes for Energy Station, but that's for later. Exit the Guild and talk to the man standing by the door to start the first Guild mission. --- Exploring Ebel City --- You can walk around the city now, find some items and check out the locals and the shops. Items are visible from the white glow: [ GLASS SHARD x1] is in some white boxes down from the Guild, [CUSTOM KIT SET x1] at the lamp-post at the top of the road leading up from the Guild, and [SCRAP IRON x3] is at the left as you walk down from the green telephone box near the boutique. This one foxed me for a while, as it's hiding behind the man who never seems to move. Wait until you hear the bells ringing at the end of the night and check the place then, and at long last he's left to get some sleep. The Boutique is open but not selling anything yet, and Daniel's shop is open for business. Both shops are on Razzle Street and can be entered directly from the world map, as can the Guild's street and your home base. Sometimes you will also run into a gremlin that wanders around the town and screeches when you surprise it, running off, but leaving a few Rubies behind. I'm told that this amount can increase significantly but it never did by much for me, and in the end I stopped bothering even to bump into the thing. --- Day and Night --- Walk down any street (or move right if you're outside Sweet Home) to leave the city, and you'll be able to exit to the world map, Level 4. If you've been wandering around for a while it might be night, and the differences in the hexes are harder to see clearly, but you can just sleep on the couch to make it light again. It's not quite as simple as day or night, as each rest allows 8 hours to pass out of 24 hours. --- The World Map --- Move the right stick down to tip the map so you get a bird's eye view and then press R2 to zoom in close. (L2 zooms you back out.) You'll see Ebel City and the Arena marked on the map with some uncovered hexes surrounding them. Move the cursor over these hexes and you'll see that they are Thoroughfare hexes, and safe areas. Next to the Arena hex are two darker hexes that are labelled Back Alley. This is where you'll find some enemies. Have a go at beating them if you like, and it's perfectly possible, but ideally you should head straight for the Arena. You will also notice some coloured hexes on the map and these require special energy hexes to uncover them and allow access to the other parts of the Level. These are not available just now but remember what the Elderly Man said, that enemies near coloured areas will usually drop the hexes you need. (This doesn't apply in the Prologue but it's useful to remember for later chapters if you use up coloured hexes in the wrong place and need more.) The red glowing hex near the Core Lift is the location for the Termination mission and you'll see more of these glowing hexes to indicate a special challenge enemy group or mission killing location. One final thing about the world map: press L3 (down on the left stick) and two small blue icons will appear on the map. The top one controls the Location descriptions and the bottom one the Area Info. Use the directional buttons to turn the descriptions off or on. If you leave them on you will also be able to see the helpful red "NEXT" that shows up on the next destination. The Area info is also helpful, telling you what kind of terrain you're passing through. --- The Arena --- It's essential to familiarise yourself with the battle system, and it can take quite a while to get to grips with such original, but ultimately, very rewarding gameplay. Move the cursor directly to the Arena and go inside. Talk to the man at the left desk and complete the tutorial. See the Game Basics section on the Battle System for an alternative explanation to that given in the Arena, and the detailed walkthrough for each stage of the Tutorial in the Arena section for this Prologue. --- Customising Guns: A Rookie Guide! --- After completing the Bridge mission and earning some cash, head to the shop on Razzle Street and improve your guns by adding parts to them. Although increasing levels for your guns will improve skills, it won't improve the innate stats of those weapons and the only way to do that is to customise them. You start out with 3000 Rubies and by the time you've completed all missions (including the story one) you'll have 32200 Rubies, so you can afford to splash out on parts early on. Buy the Rookie Sight and you will already have a Custom Kit. Pay the Tinkerer to make a Top Sight and a Rookie Grip. Start with the MG and you'll already have a MG Rookie Barrel and Rookie Magazine. (If you wait until after the Pest killing mission you will also have the Dot Sight, but ideally you need to improve your weapons so you can win that battle easily.) Open the Customize Menu and select the SMG. Attach the Top Sight to the upper part of the gun where you see two straight connectors. You can attach two sights here. If you use the Top Sight you'll see it has another connection at the top and you can place a second sight on top of it. If you need more room for that, simply select a part and use the right stick to move the whole gun down a bit. Choose the MG Barrel and it has a connection that looks like a triangle on its side. Attach this to the end of the barrel using the Left Stick to move the part into position. Confirm with X. Now for the Magazine. That has a cross shaped connection and it fits onto the cross to the right of the square shaped connection. Finally, move the Rookie Grip and attach this to the square shape. As you add the parts you'll see the effects on the numbers at the bottom of the gun screen. From left to right these are: Charge Speed (CS) Charge Acceleration (CA) Rapid Fire (RF) Bullet Focus (BF) Magazine Size (MS) Weight (WGT) CS = Charge Speed.........The speed at which a weapon charges before an attack CA = Charge Acceleration..The speed at which a weapon charges again after the first charge RF = Rapid Fire...........The rate of fire when in a critical state BF = Bullet Focus.........How much bullets focus on the centre of the target MS = Magazine Size........Determines the number of bullets that can be fired at one time WGT = Weight..............The total weight of the gun The weight shown is the overall weight of the gun after you've added the parts, and the figure at the right shows how much weight the character who has that weapon equipped can carry. If it exceeds that, then you cannot equip the weapon! Test that out now. If you've equipped the Top Sight and the two other parts, then the weight of the MG is too much for Leanne with a case equipped as well, even if it's the lightest one! Zephyr and Vashyron can manage it though, even with a case. You might notice that there is a big difference between the weight of the two sights: the Top Sight has a weight of 5 and a CS of 4, whereas the Dot Sight's weight is only 2, even though it has a CS of 5. Other parts share this kind of difference and generally the more expensive and harder to make parts have lower weight and better overall stats. It's important to take some care in choosing the best parts to get the most out of customising your guns. There's a lot more to this but that's enough for now! Do the same thing for the Handguns when you have the cash. You can buy Custom Kits and the Rookie stuff at the shop and make quite a few parts just with these: The HG Magazine +2, another couple of Sights and HG Barrels as well as Sub-Barrels if you found the Scrap Iron. However, if your levels are still the default then you will be restricted as to the overall weight of the gun. Adjust the parts accordingly and you can add new parts at any time (except inside dungeons) if you have already made them. While at the shop buy the Auto-Trigger accessory: you could buy three of these, either at the end of the Prologue or at the start of the next chapter, and equip one to everyone. This handy thing allows you to attack even if you're run out of time on the Action Gauge, so long as the gun has been charged at least once. T I P ------------------------------------------------------------------------------- Do not use the Hand Grenades and keep any you find, from placing Energy Hexes on the map. There's a very difficult boss battle in Chapter 1, when throwing grenades makes things much easier, and you cannot buy or make them until Chapter 5. In fact, save them all for boss battles until you have a plentiful supply. (You can find Hand Grenades x5 in the second hex behind the Cafe Chelsey using one of the white Energy Hexes available now.) S T O R Y M I S S I O N / S ------------------------------------------------------------------------------- STAR FROM THE HEAVENS ------------------------------------------------------------------------------- Client : Pater Location : Pater. Level 3: Pater's Manor Reward : 25 Hunter Points, 25000 Rubies Overview : I would like you to visit the Cafe Chelsey on Level 4, collect a parcel from Sullivan, and then see that it is delivered to my home in Chandelier. However, my duties keep me occupied during the day, so I may see you only at night. I'm sorry, but please time your arrival accordingly." Leave town and place Energy Hexes to clear the route over the Rainy Bridge and to the Cafe Chelsey. The location of the Cafe is open, but the route to it isn't until you've used two Energy Hexes to clear the way. Enter the location for a scene at any time, day or night. (It's the visit to Pater that must be at night, not the visit to the Cafe.) Get the [ATTACHE CASE x1] and you will leave after the scene. Go back inside and check the corner to the right just in front of the steps and you'll find [CURE KIT x1]. Leave again and move the cursor to enter Core Lift 1 and it's now open for use. Enter the lift and you'll arrive at Level 3. Move left to enter Pater's Manor You have to go there at night to find him at home, as instructed, but the Core Lift will open after you find the Attache Case so you can explore a little on Level 3 (see the "What the Maid Lost" mission) but you cannot access Levels 2 and 1 just yet. Hand over the case to Pater and that completes the mission. Return via the Core Lift (and another scene) to Sweet Home base in Ebel City and you'll get a message about incomplete missions if you have some left. Select Yes and it's the end of the Prologue. Select No and you can carry on playing in this chapter and finish off any outstanding missions. G U I L D M I S S I O N S ------------------------------------------------------------------------------- Bridge Restoration ("Fetch" Mission) ------------------------------------------------------------------------------- Client : Familiar Staffer Location : Level 4: Ebel City. (Outside the Guild.) Reward : 5 Hunter Points, 2000 Rubies, Escape Hex x1 Overview : Rainy Bridge is in need of urgent repairs, and everyone's up in arms over the blocked artery. We need someone to patch broken grids with Energy Hexes so that Rainy Bridge becomes useable again. Once the repairs are complete, report back to me. Remember, no mission is finished until you receive your reward. You can't really avoid talking to the staffer and he's the one who gives you a tutorial about Energy Hexes. You press X to enter a map, R to move the camera, L2 and R2 to zoom. The important bit is about how to place Energy Hexes on the world map. Press Square and you'll enter hex placing mode, and then can scroll through the Energy hexes that appear at the top left of the screen using the directional buttons to locate the shape (or colour) of the one you want. Use the left stick to move the cursor around on the map, and L1 or R 1 to rotate the Energy Hex. Finally, X snaps the hex into place. He tells you get some hexes from enemies in the Back Alley and gives you the [PERFECT AID x3]. (And you can check up on his instructions at any time by going to the Manual which can be accessed at any time by pressing Start.) Move the cursor on one of the two dark Back Alley hexes that are situated on either side of the Arena hex. Keep moving around if you don't trigger a battle immediately. You'll find Gremlins Lv 3, and Rogue Gunman Lv 4. If there are leader enemies then kill them to end the battle quickly with a Leader Assault. Only the humanoid Gunman will drop the hexes you're after. You should be able to down one directly with a Hero Action firing the Handgun, and stand still and shoot if you're in danger of running out of bezels. Now you've won some Energy Hexes, press square while on the world map, and you'll see the hex box selected at the left of the screen. You will have some of the first white hexes and one will appears on the world map. You can move it around using the left stick and use the L1 and E1 buttons to rotate the hex to fit. There is one covered hex between Ebel City and Rainy Bridge and you must move the Energy Hex so that one end of it covers this hex. Then, press X to snap it into position. A brown box will appear and you'll get your first treasure: two more Energy Hexes. Keep placing hexes, because not only will you find many treasures, but you will be able to move onto cleared hexes. Until this hex is covered and cleared out of the way, you cannot access beyond the bridge and the Core Lift, or reach the Cafe Chelsey. You'll complete this mission when you place one Energy Hex between Ebel City and the bridge. Return to the Staffer for the reward and the nice chime when you see the Mission Complete message. Go back inside the Guild and examine the board to receive the fourth mission. ------------------------------------------------------------------------------- Lex's Knives ("Fetch" Mission) ------------------------------------------------------------------------------- Client : Rose Location : Level 4: Ebel City. (Near the Guild) Reward : 3 Hunter Points, 500 Rubies, Anti-Damage x3 Overview : Ooh. You've come along at the perfect time! I need your help, and it's urgent! My son is on his way to Core Lift 1. Please get these knives to him! Rose is the plump woman found on the path outside the guild during the day, and at the left corner of the junction up from the guild at night. Talk to her and you'll receive the item [LEX'S KNIFE SET x1]. (Check your item menu and this is listed as "Other" and will disappear once you hand it over to Lex.) Exit to the world map and move the cursor over the Rainy Bridge and enter the Core Lift 1 location. Lex is recognisable from his chef's hat. While you're here examine the white glow behind the left pillar and you'll find [FIRST AID x1]. NOTE: You must do this mission now if you plan to do the rest of Lex's missions. They are easy enough to complete and give you some good rewards later in the game. ------------------------------------------------------------------------------- Pest Extermination (Hunting Mission) ------------------------------------------------------------------------------- Client : Allcott Location : Level 4: Ebel City Reward : 5 Hunter Points, 700 Rubies, Dot Sight Overview : Could somebody please do something about the pack of Stray Curs roaming around on the other side of Rainy Bridge? So dangerous, they are! After placing the Energy Hex to access the bridge, move across it and stop at the red hex close to the Core Lift 1. .-------------------. | Stray Cur Lv 5 x4 | These are stronger than the Back Alley enemies and might | | be tricky if you've not levelled up beyond Level 4. --------------------- However, the location is a large flat space and you can make a tri-attack. Start with the MG user in the middle and send him out to the right side with a run, firing twice (he should be able to manage this) to fully scratch one Cur. Then, select the right HG user to make a blue line crossing over to the left side of the area and hero run and jump to kill that enemy and start damaging a second one. Press triangle to create the tri-attack triangle and change to the MG user again (L1 or R1), and start the run by pressing square. That should deal with a second dog and after that's it's probably best to stand still as the dogs will run towards you to attack and you can hit them at point blank range. This battleground is not sealed so you can run away and try again if you are having trouble. (Raise levels to 4 or 5 and customise your MG as a minimum.) When all curs are defeated the mission is complete. ------------------------------------------------------------------------------- What the Maid Lost ("Fetch" Mission) ------------------------------------------------------------------------------- Client : Theresa's Maid Location : Level 3: Theresa's Manor Reward : 3 Hunter Points, 1000 Rubies, Clairvoyance x3 Overview : I have a problem. I wonder if you could help me with. You see, I lost an irreplaceable watch the other day. I was hoping you could recover it for me. I believe it must have fallen out while I was on the way to Cardinal Jean Paulet's manor. This mission is posted on the board when you've completed one of the other missions. You don't have to speak to the maid until you've found the watch, and then you only need to visit her once on Level 3. After finding the case at the Cafe Chelsey the Core Lift 1 will be open and you can access Level 3. Make sure you have a spare Energy Hex before entering the lift, and if it's night you can complete this mission at the same time as the story mission for Pater. You'll see that the hexes around the two Manors are clear, but there is one at the bottom of the path from the lift. Go into hex placing mode (press square) and manipulate the Energy Hex to cover the three hexes that lead towards the purple one. The [BROKEN WATCH x1] is hidden under the third hex. Retrieve the item and enter Theresia' Manor, where you'll find the maid waiting inside the entrance at the left of the main door. Talk to her to get info you don't need now, and speak to her once more to hand over the watch. While you're here, there's a hidden item down to the right of the door. Move along and you'll see it sparkle and find [MULTI-AID x1]. S H O P S ------------------------------------------------------------------------------- EBEL CITY SHOP -----------------------.-----.--------.---------------------------------------- TOOLS | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- First Aid | P | 1000 | Heal 1000 points scratch damage Cure Kit | P | 1000 | Cures all status ailments for one Escape Hex | P | 1500 | Use to warp back to world map Clairvoyance | P | 250 | View information on target enemy -----------------------.-----.--------.---------------------------------------- WEAPONS | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- SG-B226 (Handgun) | P | 100000 | Excels in magazine size -----------------------.-----.--------.---------------------------------------- CUSTOM PARTS | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- Rookie Sight | P | 1000 | Beginner's sight. HG Rookie Barrel | P | 1000 | Beginner's Handgun barrel MG Rookie Barrel | P | 1000 | Beginner's Machinegun barrel Rookie Grip | P | 1000 | Beginner's custom grip HG Rookie Magazine | P | 1000 | Beginner's Handgun magazine MG Rookie Magazine | P | 1000 | Beginner's Machinegun magazine -----------------------.-----.--------.---------------------------------------- ACCESSORIES | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- Auto-Trigger | P | 3000 | Automatically attacks if charge gauge | | | reaches zero while charging. -----------------------.-----.--------.---------------------------------------- OTHER | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- Custom Kit Set | P | 500 | Combine with other items at the Tinker Powder Gel | P | 250 | Basic explosive. Use in item synthesis _______________________|_____|________|________________________________________ TINKERER -----------------------.-----.--------.---------------------------------------- CUSTOM PARTS | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- Top Sight | P | 500 | Features a top expansion port Compact Scope a | P | 3000 | Built to charge speed Compact Scope b | P | 3000 | Built to charge speed HG Expander Barrel | P | 500 | Handgun barrel with expansion port HG High Barrel | P | 1500 | HG barrel: boosts charge acceleration MG Expander Barrel | P | 500 | MG barrel with left expansion port MG High Barrel | P | 1700 | MG barrel: boosts charge acceleration Sub-Barrel | P | 500 | Can be added to other barrels Handguard | P | 800 | Improves rapid fire rate, bullet focus Foregrip | P | 3000 | Basic foregrip HG Magazine +2 | P | 500 | Handgun magazine: adds 2 bullets MG Magazine +3 | P | 500 | Machinegun magazine: adds 3 bullets _______________________|_____|________|________________________________________ A R E N A ------------------------------------------------------------------------------- Complete the Tutorial: yes, it's optional, but highly recommended! Don't forget that you can view the totals for everything in the game at the Arena (look at the Game Reoords board to the right of the Arena Receptionist). This will help in keeping track of progress for various trophies. ------------------------------------------------------------------------------- ARENA BATTLE TUTORIAL (Optional) ........................................*ABT0 ------------------------------------------------------------------------------- Talk to the Training Staff at the left counter inside the Arena and you can go through the combat tutorial, step by step. Once you've cleared a stage in the tutorial you can repeat it as many times as you like, and at any point during the game. This is the ONLY instruction you'll receive on the gameplay and nothing new is added, because, unlike many RPGs there are no additional things to learn. What you see here is what you get: for the whole of the game. Having said that, the tutorial does not explain all the finer points of combat, and it's really only after fighting many battles that you'll suddenly feel the combat clicks into place. When that happens varies from player to player of course, but what can start off feeling unbelievably frustrating and confusing will become second nature, and feel smooth and simple. You can choose which character to use for the tutorial (Press L1 or R1 to change characters) and it doesn't matter who you use for the single character lessons. I'll assume the default equipment with Leanne and Vashyron equipped with Handguns and Zephyr with a Machinegun, although this will be changed for you during the Tutorial, so you can meet the conditions. The Battle Order I used was Zephyr, Leanne, Vashyron with Leanne as the active character on the world map. At any point during the combat part of the tutorial press SELECT to see the Tutorial Controls. X = Attack/Charge D Buttons = Switch Targets O = End Turn L2/R2 = Switch Equipment Square = Hero Action L1/R1 = Switch Current Character Triangle = Tri-Attack R (stick) = Control Camera Select = Change Items R3 = Lock On Target L3 = Toggle Map Display (By the way, there is no TIP 5 - they left it out or got the numbering wrong. ) -------------------------------- COMBAT 1. Charging and Attacking - 1 character -------------------------------- CONDITIONS TO PASS Charge and attack three times. HOW TO PASS Stand still and press X while targeting one enemy to charge the gun. Fire when the charge circle is complete by pressing X again. Repeat this action 3 times. If you charge the gun on one enemy and then move the directional buttons to target a different enemy, the gun has to charge up again. You cannot transfer the charge and must start it again. * Basic Controls: - Use L to move the character manually: to walk somewhere in the battlefield. - Use the directional buttons to switch from one enemy to another. (While the cursor is on an enemy you'll see their name and level and green health bar, though not their HP.) - Use R to move the camera. - Use R3 to lock on to the target. (Press the R stick in to do this and you'll see four white arrows around the target.) * Charging and Attacking Controls - Press X to initiate charging the gun. Just stand still and press X and watch the circular gauge fill up to complete a circle. Once it's full, press X again to fire the gun. You can move around (walking forwards or to the side) before pressing X a second time and the charge will remain on the enemy. --------------------------- TIPS 1 Map Info and Fleeing --------------------------- While inside a dungeon press L3 (the left stick pressed in) to see the detailed dungeon map. This is the default view. Press L3 again to see a radar map which shows the position of the team and enemies inside the current room. It also shows the direction for the different rooms that lead off the one you're currently in. These are indicated with a coloured arrow at the sides of the radar circle. (Some rooms can have four exits.) ----------------------------- COMBAT 2. Changing Characters - 3 characters ----------------------------- CONDITIONS TO PASS End turn five times. HOW TO PASS Press the circle button five times. Do not use the R1 or L1 button to change characters as this doesn't count as ending a turn. * Action Gauge - When a character takes action the action gauge appears in the status window. This is shown at lower right of the battle screen and a blue light moves from the right to the left, indicating the amount of time left during which a character can move or charge their weapon. - A character's turn ends when the action gauge reaches zero, or when they attack. After everyone's turn has ended they each get a new turn. * Switching Characters - L1 and R1 changes characters This has to be done before the currently selected character has started their turn. - Circle: cancels a turn. Press circle to end a turn before the action gauge has run out. You can also press circle even if the character has not taken any action at all. ------------------------ COMBAT 3. Scratch Damage - 2 characters ------------------------ CONDITIONS TO PASS Turn Scratch Damage into Direct Damage twice. HOW TO PASS You will be given two characters for this tutorial: one equipped with a Machinegun, and the other with a Handgun. Target one Walking Target with Zephyr and fire. (Press X and X again when the red charge circle is complete.) You'll see that the enemy's green health bar partly turns blue. Leanne takes the next turn and must fire at the same enemy. This will convert the scratch damage into direct damage, probably killing the enemy. Do the same for a second enemy. * Direct Damage - Standard damage. This is when a Handgun is fired and it damages the target's HP. *Scratch Damage - Temporary damage. This is when a Machinegun is fired and it causes temporary damage to the target's HP, turning the health bar blue. If nothing else is done this damage recover over time, and the blue bar will slowly change back to green. - The greater the ratio of the Scratch Damage to a target's remaining HP the better, because the recovery rate slows down. And, if the health bar is completely blue, it's a simple matter to fire a Handgun and kill that enemy. ------------------------ COMBAT 4. The Hero Gauge - 1 character ------------------------ CONDITIONS TO PASS Refill the Hero Gauge by two. HOW TO PASS The Hero Gauge has 15 Bezels and 10 of them are full (the orange ones). There are three enemies and your task is to kill two of them. The Clown Hopper is too tough to damage, so target the two Walking Targets. Each one will need two shots to kill it and that will add one Bezel to the Hero Gauge. The Clown will move forwards and attack on your third turn, destroying one bezel and sending the shards flying. This doesn't matter and you can safely ignore it and concentrate on the Walking Targets. * The Hero Gauge - This is the name for the line of bezels that appears at the bottom of the screen during a battle. (And when looking at the main menu screen.) - Each bezel represents 1000 HP, and the gauge is shared by the party, showing their current condition. - As long as there is at least one complete bezel (glowing orange), all damage to the party is counted as Scratch Damage. In other words, characters can recover from the damage. - If one character's scratch damage is reduced to zero, showing their health bar as completely turned to blue, then the Hero Gauge will automatically be depleted to fully heal their HP. Each full bezel is shattered, giving the character 1000 HP worth of healing, until they are fully healed. The shattered fragments of the bezels are scattered around the battlefield. - Killing an enemy with Direct Damage will recover one Bezel to the Hero Gauge ------------------------------------- TIPS 2: Bezels and Critical Condition ------------------------------------ When the hero gauge is shattered and the bezel shards scattered, it is advisable to pick up those shards. For every four shards collected (just walk or run over them) one full bezel will be recreated. This allows you to re-fill that empty bezel. After a battle you might still have a partially damaged or incomplete hero gauge. Resting on the sofa at Sweet Home base or at an Energy Station will recover the Hero Gauge completely. If the Hero Gauge is empty (no orange glowing bezels left!) then the whole party enters critical condition. Attack power is lowered, you cannot move freely, and every enemy attack will shatter one empty bezel. With nothing left, all damage becomes Direct Damage and it's easy to get a game over. ------------------------ COMBAT 5. Hero Actions - 1 character ------------------------ CONDITIONS TO PASS Attack with a Hero Action five times. HOW TO PASS Select a target and press Square to view a line stretching out from the character. Move the line using the left stick so it reaches as far as it goes heading to one side of the enemy group. Press Square again to begin a run, and press X while running to make an attack. If the run is long enough you can charge and fire again, many times, because the gun will continue to charge and target the same enemy so long as it still survives. * Press Square! - Each hero action uses up one bezel. - Press square to see a line with the anchor cursor at the end of it, showing the destination. Position the cursor as you choose using the L stick, and then press square again to begin moving. - While moving the character is invincible and cannot be counter-attacked. If they bump into an obstacle they will stop moving. (But they can run through most enemies.) - Press X while moving to attack an enemy's body part from the ground. Press square to jump, and X to fire and you will target the enemy's main body and some body parts at random. -------------------------- TIPS 3: The Flow of Combat -------------------------- Enemies will react to your characters' actions. They must charge their weapons before firing in the same way as the team, although they do not make hero actions. If you do not undertake a hero action and stand still to fire, then that character is open to enemy fire. Any enemy that has a complete charge will get a turn to attack after the active character's turn ends. You will know which character is under attack because a letter appears to the right of the enemy's charge bar showing which character they have in their sights: L - Leanne, Z - Zephyr, V - Vashyron. There is also a blue circle to the left of the character's name when they are not being targeted, and this turns to red if the enemy has a full charge and is about to fire at them. Use Hero Actions whenever possible and pay attention to: - The condition of the enemies (for example: finish them off one by one, or attack one that is about to attack you) - The position of other characters (try and avoid being too close to an enemy), - The state of the Hero Gauge (don't use a Hero Action if you only have one bezel left, unless you are certain that you will gain a bezel back by destroying an enemy part or killing them outright.) ------------------------ COMBAT 6. The Tri-Attack - 3 characters ------------------------ CONDITIONS TO PASS Perform a Tri-Attack. HOW TO PASS Step 1 Zephyr is the first person to take a turn from his starting position in the middle of the other two. Press Square and a blue line will shoot out across the arena. Adjust the position of the line so the anchor cursor is at the left side of the arena. Press square again to make his Hero Action run. Step 2 Leanne is next, standing at the left. Press square and a blue line shoots out from her, crossing the previous one that will also appear again. Use the left stick to move her line across to the right of the arena, making two sides of a triangle. Press square so she runs to the end of her line. You now have 2 Resonance Points. Step 3 You won't see any blue lines until you press square again with Vashyron. His blue line will go straight across the arena crossing the line between the other two, but this is the point to make the tri-attack. DON'T PRESS SQUARE AGAIN. PRESS TRIANGLE! Now you'll see the triangle on the ground and that confirms the tri-attack. Simply press square now to make your first tri-attack and everyone will run along the lines of the triangle. You've passed the tutorial! * Resonance Points - To perform a combination tri-attack with all three characters attacking at once, you first need to accumulate Resonance Points (RP). - When one character runs between the other two during a Hero Action, one RP is earned. Any other action will lose one or more RP. - You can see this clearly because an action that results in a Resonance Point will show as a glowing blue line on the ground. * Tri-Attack - Resonance Points are shown above the characters' action gauges and can be stored until you are ready to start the attack. (There is even a trophy for storing 20 RP although you only need a minimum of one, and normally 2 is enough to make a decent tri-attack.) - Each RP represents one side of the triangle, so with 3 RP the characters will run along three sides of the triangle, and with 1 they would only run along one side of it. * Controls - Before starting the attack. - Press triangle to view the tri-attack line which appears on the ground as a triangle. - Press triangle again to change the direction of the movement. - Use L1/R1 to change the character who will start the attack. (Often it's best to start with the MG user so they can inflict scratch damage on the first enemy, before the HG user attacks. - Circle will cancel the previous action. - Press Square ONCE to begin the tri-attack move! * Controls - During the attack You can control each character in turn as the attack progresses, but sometimes they move more or less on their own and you won't be able to do much to change their position from running to jumping. You have most control over the first attacker. - X to attack - Square to jump - Circle to stop - L1/R1 to change character --------------------------- COMBAT 7. Switching Weapons - 1 character --------------------------- CONDITIONS TO PASS Attack with dual guns three times. HOW TO PASS Press L2 once or R2 twice to select a second weapon and have both weapons in action. Fire at an enemy three times. (If you want to do this quickly, then just make a Hero Action and fire three times while in motion.) * Switching Weapons - Press L2 or R2 to switch the currently equipped weapons from one to the other. This is used if you want to throw grenades or use an item, or equip one character with one Handgun and one Machinegun. * Dual Wielding - You can equip one character with two guns: either 2 Handguns or 2 Machineguns, and attack with both weapons at once. * Attacking Barehanded - If you don't equip a case or weapon to one slot, you can select this empty equipment slot to perform a bare-handed attack. Such an attack inflicts around 1-2 HP of direct damage. (This is not something you will ever do unless you want to gain the Iron Fist trophy for performing 30 attacks with no weapon.) --------------------- COMBAT 8. Using Items - 1 character --------------------- CONDITIONS TO PASS Use items five times. HOW TO PASS Leanne will be equipped with both a Grenade Box and a First Kit and they each contain 999 Training items. Press Select to see the items and X to equip that item. Then, press X to charge the grenade and X again to throw it at an enemy. You can make a Hero Action whilst throwing grenades. Or, use a Training First Aid item on Leanne, by pressing X to charge it and then X again to throw it to her. It will automatically be targeted to her, and you'll see a green circle form. You cannot throw a healing item to an enemy and you cannot make a Hero Action to use a healing item, although you can throw them to an ally. * First Aid Kit - You can only make use of healing and support items (those which offer elemental protection or boost speed) if you have equipped the First Aid Kit. * Grenade Box - You can only make use of attack items (grenades) if you have equipped the Grenade Box. * Controls - Press SELECT to be shown the contents of the item case and scroll down to choose the one you want. This is then equipped to the weapon slot and will be used when you charge it, in the same manner as charging a weapon. --------------------------- COMBAT 9. The Magazine Case - 1 character --------------------------- CONDITIONS TO PASS Attack using specialty rounds twice. HOW TO PASS Press select to see the Tools menu and you will see 999 Training Incendiary Rounds. Use X to equip the rounds to the gun and you'll see the number show on the status screen. Do a Hero Action and fire the gun twice to complete this tutorial. * Specialty Rounds - Equip a gun in one hand and a Magazine Case in the other, and you can fire specialty rounds. - If no gun is equipped then you cannot use these rounds. - One round is consumed per attack, so if you make three attacks (for example) during a Hero Action, you would use three rounds. - Press SELECT while equipped with a magazine case to choose which round to use. (There are many different types of rounds and more become available as the game progresses.) ------------------------------------ TIPS 4: Elements and Status Ailments ------------------------------------ There are five elemental types: Physical, Fire, Ice, Electricity and Poison. If the element of the attack matches an elemental weakness in the enemy, the damage dealt increases. If the target is resistant to the element they can nullify, lessen and even absorb the damage. (For example, a Poison Gremlin will be healed if you use poison rounds on it.) And there are five types of status ailments. Each lasts for 15 seconds. * Fire (Red) - the target is on fire and Scratch Damage is caused once every second * Ice (Blue) - the target is frozen and cannot move * Shock (Cyan) - the target's charge time is slowed down * Poison (Green) - the target loses health, sustaining Direct Damage and cannot heal until cured * Oil (Maroon) - Movement speed slows and the target is weak to fire attacks. --------------------- COMBAT 10. Body Parts - 1 character --------------------- CONDITIONS TO PASS Destroy three enemy body parts. HOW TO PASS There are two walking targets to practice on, and each of them has a green body part health bar below the main body health bar. You'll also see 4 separate green sections circling their bodies. Fire at one side of the body a number of times until one of those parts turns completely grey and finally breaks. The best way to do this is to do a hero run so you can directly attack the part you want. Do that three times. * Body Parts - Some enemies have many body parts as well as the main body. - When attacking, damage is dealt to whichever body part is facing you. This is shown as a second health bar below the main body's health bar. - Destroy a body part and that restores one bezel. - Some body parts yield particular drop items, and sometimes you can prevent the enemy from using a particular attack by destroying the body part. (For example, a enemy might carry a powerful weapon that is removed when the body part is smashed.) ------------------------- COMBAT 11. Leader Assault - 1 character ------------------------- CONDITIONS TO PASS Defeat the leader. HOW TO PASS Use the directional buttons to check the status of each enemy and find the Leader: Clown Hopper. Only attack this enemy and ignore the two Walking Targets. You will still have the Training Incendiary Rounds equipped, so use these to kill it in one long Hero Action, firing repeatedly. * Leader Assault - Sometimes one (or more) enemy is identified as the leader of a group. - Defeat that enemy in a Leader Assault and that's the end of the battle. - If there are other enemies that you haven't killed there is a chance to earn the items that they drop from their body parts as well. ------------------ COMBAT 12. Bunkers - 1 character ------------------ CONDITIONS TO PASS Attack from cover three times. HOW TO PASS Walk up to the bunker until you see the white gun icon appear. Stand still, close to the bunker, aim at the closest enemy and fire the gun. Do the same twice more. * Fortifications - Many areas feature bunkers that provide some protection during a battle. - Walk close to one and an icon of a white gun will appear which tells you that you can fire through the bunker to hit enemies on the far side. - Bunkers will block enemy fire, but they can be destroyed. Each one has a health bar and can be a target for your fire and for the enemies' attacks. - Enemies will use bunkers to fire at you from behind its shelter. ------------------------- COMBAT 13. Gauge Breaking - 1 character ------------------------- CONDITIONS TO PASS Perform a gauge break three times. HOW TO PASS Do a Hero Action making a jump while firing (press square twice and then X to fire.) You will hear a crack, and get a message to say the gauge has been broken and see that the enemy has been stunned. You can do this to one enemy twice in a row with ease. * HP Gauge Breaking - When attacking an enemy with a Handgun and dealing Direct Damage, there is a chance that their HP gauge will break. This is the gauge for the main body and it will show a crack. - When a broken gauge is damaged up to the point of the crack, that will restore one bezel to the Hero Gauge. (This is normally accomplished by attacking with a Machinegun to scratch the broken part and then with a Handgun ) --------------------------- COMBAT 14. Multiple Charges - 1 character --------------------------- CONDITIONS TO PASS Attack with multiple charges three times. HOW TO PASS Leanne is equipped with a Machinegun and Handgun. Use the Machinegun and allow the weapon to charge many times before firing. Keep an eye on the blue action gauge as it moves from right to left and make sure to fire before it reaches the end of the time. You can change to the Handgun and do the same, or just use the Machinegun twice more. * Charged Weapon Skills - As characters level up a weapon they learn new skills. This is wholly dependent on usage of that weapon: the more you use a weapon, the more experience points it will get, raising its level, and the better your skills for that weapon. - When charging a weapon, you can charge a number of times based on your current level for that weapon. - Skill effects are applied to the attack based on the number of charges, so the more you charge up the weapon, the higher the grade of skills that will be unleashed. - Each charge is shown with a red bullet icon, and 10 charges are shown with a larger and thicker bullet icon. ------------------------------- TIP 6: Weapons and Levelling Up ------------------------------- * Weapons' Effects When a weapon (Handgun, Machinegun or Throwing Weapon) is charged it will always result in a particular effect in proportion to how many charges are made. The more charges, the higher the ability or power. Handguns - Gauge Breaking Ability Machineguns - Attack Power Up Thrown Weapons - Knockback Power Up * Weapons' Skills Skills have a set probability of being applied when making an attack. See the skills list for all the details! * Levelling Up Experience points are earned for each weapon type by dealing damage to the main body of the enemy or to a weak spot on a body part. Convert scratch damage to direct damage and that also earns points. Characters' levels are the sum of levels for each weapon type. EXTRA NOTES (Courtesy of Corpsecreate) Knockdown = Chance of sending the target airborne. Knockback = Distance target is sent into the air per bullet once airborne. ---------------------- COMBAT 15. Bonus Shots - 1 character ---------------------- CONDITIONS TO PASS Perform a bonus hit twice. HOW TO PASS Perform a Hero Action running along the ground and firing at one enemy as soon as you have a full charge. They will fly up into the air. Keep charging and firing and you will see a small yellow section appear at the top of the ring. Time your shots to hit the cursor when it is directly in line with the yellow section. You will probably miss the first time, and it might take more than one run to generate a yellow section that is wide enough to hit easily. When you do so you will see a message down the left of the screen to say that it's a Bonus Shot. Do this twice. * Bonus Shot - Attack from the ground (using a Hero Action with a gun, and not jumping into the air) and there is a chance to knock any enemy up into the air. - A yellow circle, called the bonus shot ring, appears around the target, and a cursor moves around the circle. - Press X to stop the moving cursor within the yellow portion of the ring. That earns a Bonus Shot and charge speed increases allowing many shots to be taken on the enemy until they reach the ground. - There is a set time limit (shown at the right of the shot ring) and the wider the ring, the longer the attack will last. - Press Circle to cancel the shot, and the chance is retained, meaning that the next character to fire can also trigger a bonus shot, and the bonus shot ring will be wider. - Enemies drop items when hit with a bonus shot: usually Gold or Silver Coins that can be sold. -------------------- COMBAT 16. Smackdown - 3 characters -------------------- CONDITIONS TO PASS Perform a Smackdown attack twice. HOW TO PASS There are two ways to do this: either using one person alone, or making a tri-attack to use all three. One person Smackdown Do a Hero Action to run and attack one enemy from the ground, sending them up into the air. (Press square to start the run and then X to attack as soon as the gun has made one charge.) Once they are in the air, press square to jump, and let the gun charge as the enemy begins to fall to the ground, and attack them again. Tri-Attack Smackdown Set up a 2 Resonance Point tri-attack. Start the tri-attack with the first person running and firing to send the enemy aloft, and jump with the second character to hit them down. If you don't manage to hit them down with the second person, then try again jumping with the third. It's a matter of timing to attack the enemy as it falls but before it hits the ground. * Smacking Down - Attack from the ground first, to send an enemy into the air, and then jump above them, to smack them down to the ground. - This deals additional damage to the main body and all body parts and causes an enemy to release any items or bezels they possess. R E D H E X E S ------------------------------------------------------------------------------- None D A N I E L ' S D O L L S ------------------------------------------------------------------------------- None =============================================================================== C H A P T E R 0 1 - The Weight Of A Life ............................ *WC01 =============================================================================== C H A P T E R O V E R V I E W ------------------------------------------------------------------------------- By the end of the Prologue you should have 41 Hunter Points and have raised levels to at least 4 for everyone: adding one level for one gun each if you did the bare minimum. --- Missions and Shopping --- First of all, head for the Guild to obtain the two additional missions. Both are easy to complete, and Daniel's is important both for the reward and for the future! You cannot start the Power Station one until you've been to the Garden Party as you need the Energy Hex reward from that. However, you can talk to the Staffer outside the Guild to start the mission, and also talk to Daniel at the shop for his. The Boutique is now open for business, though buying clothes is probably not your first priority right now. When you buy something it disappears from the shop's inventory, and I guess that the shop only designs clothes for Vashyron, Zephyr and Leanne. No duplicate outfits! --- Battles You Can Win --- Fight more battles on the Back Alley location to obtain more Energy Hexes, and try out some battles on the Closed Road terrain when you open the path to the Hughes Power Station. You can also attempt to defeat the enemies inside the first room of this dungeon. These are a Machinegun Gear Lv 13 and Stray Cur Lv 5 x2. If you want to try this out, at the start of the battle don't move. Let the dogs run towards you and you can defeat them one at a time without losing bezels or too much health. (They do around 250 HP damage if they hit you, which is a lot at level 4 or so!) By this point the Machinegun Gear might have moved closer and now you can concentrate on it. (If it hasn't moved then you'll have to walk towards it to get within shooting range.) Hero running is a bit of a waste while it's far away as you won't be able to get up much of a charge. Use Metal-Coated Rounds with your MG and, when you're close enough, hero run to get bonus shots as it heads up into the air. You will obtain a Scrapped Machinegun MS (though it might take a couple or more battles to get this to drop) and raise levels for everyone more quickly than fighting the lower level enemies on the world map. The Arena is now open and the first Rank can be completed: simply fight three battles and that will allow the next rank to open up. It's as well to keep up with the Arena chapter by chapter, because if you leave it until later and try to do it all at once it gets very tedious... --- More than a Rookie --- Head for the Tinkerer and you can make the MG High Barrel using the Scrapped Machinegun MS. That gives you an additional 2% to the charge acceleration for your MG, assuming you already have the Expander Barrel and Sub-Barrel added to that gun, and it's much better than the Rookie Barrel. (To remove a part already equipped scroll down the list of parts in red and press X to select it which highlights it on the gun, and then circle to cancel it.) Although this barrel has no extensions and eventually you'll want to replace it with something better, it's a worthwhile investment now. Believe me, you need all the help you can get for the boss of this chapter! T I P S ------------------------------------------------------------------------------- Do everything else before heading for Lucia. Raise levels faster by changing guns and fighting the Machinegun Gear inside the Hughes Power Station. Obtain 3 extra Scrapped Machinegun MS from the Machinegun Gear as these are needed for a mission in the next chapter. (You can get plenty more then, so that's just if you want to get ahead.) While at Lucia place an Energy Hex to the north of the last of the coloured hexes. You'll uncover the Prelate's Medal which is required for a mission in Chapter 5. It saves time to obtain it now. Don't sell it! S T O R Y M I S S I O N / S ------------------------------------------------------------------------------- The Garden Party ------------------------------------------------------------------------------- Client : Theresa Location : Level 3: Theresa's Manor Reward : None Overview : Would you care to join me for tea sometime? Any time will be fine if it's during the day. I will be waiting at my manor in Chandelier. Enter Core Lift 1 and make your way to level 3 during daylight hours. (Rest on the sofa if it's nearing evening as it's annoying to head all the way up only to find that her doorman won't let you in.) Her manor sign is coloured red to show that's your destination (provided you've left the Location marker on.) After the scene you'll receive the item: [FLOWER x1] and the doorman will give you [ENERGY HEX 1 Orange x4]. These are an orange/tan colour and you'll find them listed first in the Energy Hex store. He also gives you a tutorial on how to use coloured hexes. Note that they can only be placed on or next to other hexes of the same colour, limiting their use for now. You'll get your first [STATION HEX x1] and this gives you the option to rest and save while out and about. You can only use a Station Hex on a thoroughfare hex. Return to Level 4 and talk to the people hanging around the lift for some additional information. ------------------------------------------------------------------------------- A Battlefield Revisited ------------------------------------------------------------------------------- Client : Theresa Location : Level 3: Theresa's Manor Reward : 25 Hunter Points, 20000 Rubies Overview : I'd like you to take that flower and place it on his grave in the town of Lucia on Level 6 Head for the orange/tan coloured hex near the Core Lift on Level 4 and go into hex placing mode. Use the directional button to scroll to the coloured hex and place it on the map to open up the route to the Hughes Power Station. (Place one end on the coloured hex and the rest of the hex will be inside the grey area.) This also gives you access to the Elevator to Level 6 after placing one more Energy Hex. Take the elevator and there is a scene to watch on the way down. Don't click too quickly when fighting inside Lucia or you'll miss some choice mission only comments. When you arrive at Level 6 the whole area is blocked and you must place Energy Hexes to reach Lucia. Forsaken is a small abandoned village with a shop. You could place the Energy Station nearby on a Thoroughfare so you can save and rest before entering Lucia, but there is a save point inside the area so it's not essential. You will need two of the coloured Energy Hexes to open up the four hexes that comprise Lucia. If you have sufficient plain Energy Hexes then you can find a Bezel Shard on this Level. From the Elevator to Level 4 go left towards the single purple hex, staying on the south edge of the level. The shard is found in the fourth hex to the left of this purple Terminal. .---------. | LUCIA | ----------- Inside the Lucia location there's an Abandoned Energy Station where you can rest and save, and there are random battles around here. Downtown is your destination but fight some battles before entering Downtown if you're not confident that you can win, because the battles inside here are tough: and the boss is very difficult to beat if you've not quite mastered the battle system yet. I had enormous trouble here in my first game, and nearly gave up completely! ----------------- Random Encounters ----------------- Enemies: Leader: Fat Gangster MG Lv 9 Oily Gremlin Lv 4 x2 Fat Gangster Lv 8 Enemies: Leader: Oily Gremlin Lv 5 Oily Gremlin Lv 5 x2 Fat Gangster Lv 8 There is a bunker to shelter behind if you need it, and the Gangsters will drop more of the coloured hexes as well as different shaped plain ones. Hero run with Zephyr and target the leader (I'm going to assume you're using him with the MG for now) and then finish off with the HG for a quick win. Things are not so simple inside the dungeon area... Once inside, keep an eye on the circle around the active character because this shows you the direction of the next room with the helpful coloured arrow. You can run through some of these rooms without defeating all the enemies. Target the exit and hero run towards it firing as you go. However, I wouldn't recommend this as you might end up with a lost bezel and facing a harder group in the next room. Room 1 - Turquoise Enemies: Oily Gremlin Lv 4 x 3 There are no bunkers in the room and just the three Gremlins. One should be fairly close so the best strategy is simply to stand still and let them come ot you as you kill them one by one. Room 2 - Pink Enemies: Fat Gangster Lv 8 x3 Drum Carrier Lv 11 Gold Box: [HG HIGH BARREL x1] There are two bunkers here, one shielding two of the gangsters and the other to the left close to the drum carrier. Go for the machine first attacking with a hero run with Zephyr and then either of the HG gunners so your first two land up to the left of the left bunker. Then, you can run and jump the third over to the same location or make a tri-attack to target the Gangster in the open. After that it's just two of them left and you can always stay behind the safety of the bunker if you need to conserve bezels. Open the gold box before leaving the room. If you want to leave the area and customise this part to a gun, then either walk out and fight the gremlins again, or use an Escape Hex. However, you'll probably only have one and it's a bit of a waste, whereas walking out gives you a chance to earn more experience and items. Rest and save again at the Energy Station and head back inside. Room 3 - Yellow Enemies: Drum Carrier L 11 x1 Oily Gremlin Lv 4 x 2 Fat Gangster MG Lv 7 Bronze Box: [ENERGY HEX 4 Pink x3) Slightly more complicated by the fact that there are more enemies to deal with. The exit is to your left at the top left corner of the room and this is a good prompt as there is a sheltering bunker at that side of the room. Start by running left to end up behind the first bunker and target the closest Gangster. Either kill off that gangster with your HG or run and jump (still heading left) but to attack the Drum Carrier, which should have moved towards you now, and killing it might take out the gangster with collateral damage. After that you could manage a tri-attack or stand and shoot at the closest enemy, using the far left bunker for protection, until you've killed them all. Room 4 - Blue Enemies: Dweller Lv 4 x3 Fat Gangster MG Lv 7 x3 Drum Carrier L 11 x1 Bronze Box x2 : [ENERGY HEX 1 Orange x3] x2 Gold Box: {ESCAPE HEX] This is harder, as the room is large with a platform in the centre where the gangsters are standing. I've tried this room all kinds of different ways and it's never the same twice, but I tend to go for the Drum Carrier first, then the Gangsters, and mop up with the Dwellers who are annoying because they are protected with a barrel that shields their body from damage. One suggestion is to scratch damage the Carrier and then fire with an HG to blow it up when other enemies get close to it. Somehow this never worked for me. Anyhow you're supposed to do hero jumps to get up to the platform and try not to land next to a gangster while doing that! But here's my tip: go for the Drum Carrier and stay on the ground. The Dwellers will stay where they are and you can approach the platform from the area where the gold box is located. If you gain a couple of Resonance Points while destroying the Carrier then, use the tri-attack (while on the ground) to run and jump around and target the closest gangster on the platform. After getting rid of one of them continue to run and jump to attack keeping to the right side of the platform. Set up another tri-attack using 2 RP and you can kill another gangster still remaining on the ground. After that, go for the platform for the third gangster and be careful not to run out of bezels. From the relative shelter of the platform stand still and attack the dwellers one by one. The bronze boxes appear if you manage all this so far with no game over! Room 5 - BOSS Enemies: Tar Man Lv 17 Drum Carrier Lv 11 x2 Reward : [BEZEL SHARD] .----------------------------------------------------------------------------. | T A R M A N - B O S S | |-------------.--------------.-----------.-----------.-----------.-----------| | Level: 17 | HP: 350 | Body/Part | Soft/Hard | Weakness | Resistance| |-------------+--------------+-----------+-----------+-----------+-----------| | Type: Large Organism | Main Body | 25% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Drops: Junk Oil | Part 1 | 100% Hard | None | None | | Sterile Plating | Part 2 | 50% Hard | None | None | | Scrapped Eater TAR1 | Part 3 | 100% Hard | None | None | | | Part 4 | 50% Hard | None | None | | | Part 5 | 100% Hard | None | None | | | Part 6 | 100% Hard | None | None | | | Part 7 | 100% Hard | None | None | |____________________________|___________|___________|___________|___________| Woah... this fearsome beast is a major challenge. The room is arranged so you enter facing a large platform where the two carriers are ready and waiting. The Tar Man is on the ground next to a pit of oil that he can use to heal himself. There are a couple of boxes that can provide some shelter from his flame ball attacks down to your left and more boxes at the opposite end of the room. The platform has two ramps leading up from where the Tar Man waits, and although he's unlikely to climb up, he can do so! Also, his fire ball attacks can hit you up there, inflicting fire status and adding to your scratch damage, so it's not a safe place. This battle nearly made me cry, and I fought and died so many times that every move is ingrained in my soul. Yet, this time, even with much lower levels, it was so much easier, simply because I had customised my guns and knew how to play the game. First of all, don't bother using the MG to attack the Carriers. You'll have already found that you can destroy them just using a Handgun (assuming you've customised it even a small amount). Start with the MG running down to take shelter behind the boxes while firing using Metal Coated Rounds at the Tar man, and he will probably attack, sending his fire into the box and not into Zephyr! Next, send one HG to jump up onto the platform and fire directly to kill one of the Drum Carriers and the second HG can do the same for the other one. If you've angled things correctly you should now manage a tri-attack against the boss, inflicting some scratch damage and possibly breaking his main body gauge with the HG. However, if this sounds too complicated and dangerous then start off sending one of the HG users down to the box to lob grenades at the boss breaking his defences. Then, use the MG to scratch him and continue attacking with the HG when the grenades have broken his gauge. (Hopefully the other HG has destroyed at least one of the two Carriers.) One more thing to watch out for is that if you kill both Carriers at the start of the battle you forgo the additional bezel shard replenishment that killing them one at a time will give you. It's very easy to go critical in this battle if you overuse the hero action. Room 6 - Green Enemies : None Treasure: FETID CRYSTAL x1, MULTI-AID R-S x1 Cross the green threshold into the target room and watch the scene. After that, the mission is complete. Walk forward to check out two shining white things on the ground to the left and right. Leave the room and return to the red room. With Leanne as the active person (if she has the First Aid Kit) press select and scroll down to choose the Escape Hex. Press R2 to change to the First Aid Kit and she'll be holding the item in her hand. Press X and she uses it on herself and you're back on the world map outside Lucia. Return to Ebel and Sweet Home and that's the end of the chapter. G U I L D M I S S I O N S ------------------------------------------------------------------------------- Power Station Checkup ("Fetch" Mission) ------------------------------------------------------------------------------- Client : Familiar Staffer Location : Level 4: Ebel City (Outside the Guild) Reward : 5 Hunter Points, 1000 Rubies, Sonic Chug x5 Overview : Yo! I take it you checked out the bulletin board? The feed from the Hughes Power Station's been unstable lately. They want an investigation before there's real trouble. So, I need you folks to make me a path to the station. All you do is lay down Energy hexes, right? Once you build the path to the Hughes Power Station, be sure to report back to me. After all, I can't tell if the path's gone through from this end. Talk to the Staffer for these detailed instructions, and you'll obtain the Coloured Energy Hex you need when you complete the Garden Party mission. Use plain hexes to make a path to the Hughes Power Station after you've opened up this area. You will need 4 of them to make a single hex wide track, although you will need more to cover the area and open up the Elevator to Level 6. You will see two turquoise hexes near the power station and one of them is a very useful Terminal that increases the item drop rate by 1.5, but you don't have the those hexes now. However, you CAN enter the power station and attempt to defeat the enemies inside the first room. First, return to Ebel City, report back to the Staffer and save your game. ------------------------------------------------------------------------------- An Act of Kindness ("Fetch" Mission) ------------------------------------------------------------------------------- Client : Daniel Location : Level 4: Ebel City. (In front of shop) Reward : 3 Hunter Points, 2000 Rubies, Metal-Coated Rounds x15 Overview : You're hunters, aren't you? Would you do an old man a favor? I run this here shop. For reasons of my own, I want ot decorate my shop with dolls. Do you have any dolls at your homes? I'll take any unwanted dolls off your hands. Oh, also, I have to run the shop at night. If you get any dolls, visit me in front of the shop during the day. Daniel is found outside his shop on Razzle Street, and after talking to him return to Sweet Home base. Enter Leanne's room and investigate the top left corner by the closet. It doesn't matter who you use but the comment is slightly different. You acquire [BONGO THE CLOWN x1]. Take it to Daniel to complete the mission and receive the reward. After this you will be able to find more dolls for Daniel in later chapters, and the rewards are excellent. You can also check out the doll collection inside the shop: it's displayed at the left of the counter. S H O P S ------------------------------------------------------------------------------- The shop in Ebel City hasn't changed its inventory, but the Boutique is now open for business. The Travelling Merchant can be found at Forsaken. BOUTIQUE LILY -----------------------.-----.--------.---------------------------------------- ITEM | CHP | PRICE | TYPE -----------------------+-----+--------+---------------------------------------- (Lily) Hannah-Anne | 1 | 7200 | Leanne Coat (A) (Lily) Lyrical | 1 | 7400 | Leanne Coat (A) (Vis) Orange | 1 | 7800 | Leanne Coat (A) (Raz) Holiday | 1 | 7800 | Leanne Coat (A) (Lily) Froggy | 1 | 800 | Leanne Ribbon (A) (ARES) Wing | 1 | 3700 | Leanne Holster (A) (ARES) Steel | 1 | 7500 | Leanne Boots (A) (ARES) Light | 1 | 3000 | Leanne Other (A/B) (Vis) Ciel | 1 | 2600 | Leanne Other (A/B) (Vis) Limpide | 1 | 2100 | Leanne Other (A/B) (Ran-Jin) Standard | 1 | 6800 | Vashyron Jacket (A) (Night) Rider | 1 | 7000 | Vashyron Jacket (A) (Night) Envy | 1 | 3200 | Vashyron Shirt (A) (Night) Target | 1 | 4300 | Vashyron Shirt (A) (Lily) Perfume | 1 | 5100 | Vashyron Shirt (A) (Lily) Poison | 1 | 5900 | Vashyron Shirt (A) (Ran-Jin) Rico | 1 | 6700 | Vashyron Shirt (A) (Classique) Cartier | 1 | 6700 | Zephyr Jacket (A) (Classique) Bosco | 1 | 7200 | Zephyr Jacket (A) (Lily) Floral | 1 | 2400 | Zephyr Shirt (A) (SYS) Black | 1 | 3900 | Zephyr Shirt (A) (Lily) Sky Blue | 1 | 4500 | Zephyr Shirt (A) (Lily) Shining Dots | 1 | 5300 | Zephyr Shirt (A) (Lily) Sparkling Dots | 1 | 5800 | Zephyr Shirt (A) (ARES) Black | 1 | 7100 | Zephyr Pants (A) (Luvino) Matte Leather | 1 | 8900 | Zephyr Pants (A) (ARES) Standard Issue | 1 | 4500 | Zephyr Holster (A/B) (Luvino) Eel | 1 | 7300 | Zephyr Boots (A) (Gilles) Natural | 1 | 8100 | Zephyr Boots (A) (ARES) Metal | 1 | 9300 | Zephyr Boots (A) (Luvino) Boss | 1 | 5800 | Zephyr Other (A/B) _______________________|_____|________|________________________________________ FORSAKEN (Level 6) Available from Chapter 1. -----------------------.-----.--------.---------------------------------------- TOOLS | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- First Aid | 1 | 1000 | Heal 1000 points scratch damage Cure Kit | 1 | 1000 | Cures all status ailments for one Escape Hex | 1 | 1500 | Use to warp back to world map Clairvoyance | 1 | 250 | View information on target enemy _______________________|_____|________|________________________________________ A R E N A ------------------------------------------------------------------------------- Rank 1 R E D H E X E S ------------------------------------------------------------------------------- None D A N I E L ' S D O L L S ------------------------------------------------------------------------------- Bongo the Clown Found in Leanne's room during the "An Act of Kindness" quest. =============================================================================== C H A P T E R 0 2 - Blackout ........................................ *WC02 =============================================================================== C H A P T E R O V E R V I E W ------------------------------------------------------------------------------- By the end of Chapter 1 you should have 74 Hunter Points and have raised levels to at least 5 or 6 for everyone: adding 3 or 4 levels for one gun each if you did the bare minimum. This is a good time to change weapons, if you haven't done so already, because you'll need the increase in weight that higher levels produce so you can add more parts to your guns. (Aside from the fact that at everyone will have to use both MG and HG at a later point in the game.) Everything is in darkness and that means that the encounter rate will be higher when you step outside the city. As soon as you leave Sweet Home the Elderly Man gives some instructions about using Terminals and donates [ENERGY HEX 8 Turquoise x4] as well as [METAL-COATED ROUNDS x50]. You'll find that the shop will make these rounds (to use against machine enemies) as well as Hollow-Pointed Rounds. Head for the Guild to pick up three quests, two of which give gun parts. --- Terminal Time --- You will have seen these already and maybe even unlocked one or two, but with plain hexes you cannot trigger a terminal effect. You have to use a coloured hex with a terminal to produce an effect. If the terminal has no colour to start with, the only way to do this is to place an Energy Station (of the colour you prefer) nearby, and then link the same coloured hexes to the terminal. Of course to manage that you'd need quite a number of that colour hex, both to exchange for the Energy Station and to add enough to charge up the terminal. Each terminal has a number that indicates the amount of energy required before the effect will be activated. If you link two terminals together then you'd need hexes that give the total of both those terminals: for example, a terminal with 0/40 added to one with 0/30 would need 0/70. (You'll see that if you activate a terminal with 30/30 and then add more hexes to connect to the 0/40 terminal but don't have enough to add up to 70, you'll lose the effect from the first one because you've changed the requirement.) The effects of terminals vary, but they apply to every connected hex and to every battle, so enemies benefit from the effects as well as the team. You don't have to activate them all, and it's best to pick and choose the ones that will give you an advantage over the enemies. Things like increased drop rate only help you and not enemies, increased fire damage will help you in an area where enemies use ice attacks, and so on. --- Much More than a Rookie --- Before attempting the story mission to the Power Station add more parts to your guns. With the additional levels you'll find that you can add more weight and that means piling on the better scopes and barrels. Pay to scrap items dropped from enemies in the last chapter, like the Scrapped Eater TAR1 and Busted Oil Drum to get more Scrap Iron (and other items) to make parts. If you're running low on cash then make the Compact Scope beta for 3000 Rubies and sell it for 4100! But you won't have lots of Scrap Iron at the moment so just do this once or twice. (Later you will have a plentiful supply of the components and can abuse this money making trick as much as you like.) The SMG can have two Top Sights with additional sights added above those and this will increase your charge speed. Make Compact Scopes (you will have one as a reward for a mission if you do this first) and add these to this gun. The B-N84 can't take as many scopes as the other two guns since it only has one slot for a scope, you can compensate for this a bit by equipping the High Barrel or by adding two sub-barrels to the HG Expander Barrel. (You will only have one High Barrel for now and cannot make another until you obtain the component which isn't available just yet, so this will give that gun the same total CS as the High Barrel but by a different route!) Sub-barrels won't be wasted as you can use these to make another part later on. If you find that Leanne can't equip a case as well as a customised gun because of her lower weight allowance, then un-equip the First Aid Kit. You don't need this unless you're inside a dungeon. --- Bollards! --- The way to the Hughes Power Station is blocked with striped bollards, and you have to engage and defeat the enemies in one of these hexes in order to clear the path. This is quite common from now on, but you only ever have to clear away enough of them to reach your destination and the bollards will be gone by the next chapter. S T O R Y M I S S I O N / S ------------------------------------------------------------------------------- Blackout ------------------------------------------------------------------------------- Client : None Location : Level 4: Hughes Power Station Reward : 25 Hunter Points Overview : Head to the Hughes Power Station on Level 4 and restore the power. After clearing a path to the the Station you'll find a line of bollards blocking the path. Enter one of these hexes and defeat the enemies. (You can do all three, and they are all the same, but it's not required.) .-------------------------. | Fat Gangster Lv 8 x3 | The simplest way to deal with these is to start | Fat Gangster MG Lv 7 x1 | with your MG (who should be in the middle) and run --------------------------- to one side of the group (heading for the top corner at the left and targeting the closest enemy) using a hero run, firing to scratch him. Then, use the HG to run to the opposite side of the group giving you two Resonance Points and killing that first enemy. Press triangle and you'll make a large triangle with 2 RP. Switch back to the MG and start your tri-attack and by the end of it you should have killed them all. Clear the rest of the hexes and use the turquoise straight hex you were given to connect the Terminal to the second turquoise hex ending with the last part of the straight Energy Hex on the Power Station. That will activate the terminal and you can view the effect by pressing the Start button. Because you connected the terminal to the power station you will boost the item drop rate inside the dungeon. This is something to remember for the future: connect useful terminals to dungeon locations. You can do the same for the Arena and extend the linked hexes from this terminal all the way to the Arena. (And other terminals too, of course!) However, you'll need lots more straight turquoise hexes which are not available just yet. .----------------------. | HUGHES POWER STATION | ------------------------ NOTE: You can return here later in the game for an optional mission when you could collect all the treasure if you don't want to take the detour for it now. I'd suggest saving your game back at Ebel City before entering the Power Station. Make sure you have the First Aid Kit as well as the Grenade Box and Magazine Case equipped. You may need to do quite a bit of healing up so check up on your items: a few Cure Kits for healing status ailments is an essential precaution and a spare Escape Hex. When you reach the third room there are two directions to go, and if you want to do everything then go right first, clear out the treasure and obtain the scrapped guns for the other mission and then, return home. Stock up again on special ammo and save your game before returning, and this time take the left route and you'll reach the boss quite quickly. ----------------- First Three Rooms ----------------- Room 1 - Blue Enemies: Machinegun Gear Lv 13 Stray Cur Lv 5 x2 When the battle starts do nothing! Stand still and let the dogs run towards you as you shoot, and you can defeat them one at a time without losing bezels or too much health. (They do around 250 HP damage if they hit you.) By this point the Machinegun Gear might have moved closer and now you can concentrate on it. (If it hasn't moved then you'll have to walk towards it to get within shooting range.) Hero running is a bit of a waste while it's far away as you won't be able to get up much of a charge. Use Metal-Coated Rounds with your MG (although with good gun customisation you don't need to bother and can save your ammo for stronger enemies) and, when you're close enough, hero run to get bonus shots as it heads up into the air. You should obtain a Scrapped Machinegun MS from the Gear especially now you have boosted the drop rate and this is the item needed for Izzy's mission. Leave, and re-run this battle until you have three of them if you like. Room 2 - Red Enemies: Stray Cur Lv 5 x2 Outcast MG Lv 7 x3 Bronze Boxes: [ENERGY HEX 2 x3], [ENERGY HEX 2 x3] The room is so dark it's hard to see what you're doing. There's a bunker in front of the team and another two at the sides up a ramp. The enemies are ranged in the centre. Don't attempt to do hero actions until you've defeated at least two of them, and wait behind the bunker firing at the closest enemy as they come rushing towards you. The Outcasts might use a grenade but they often hurt themselves more than your team if you're safely behind the bunker. Room 3 - Orange (Junction Room) Enemies: Stray Cur Lv 5 x1 Outcast MG Lv 7 x2 Outcast STG Lv 7 x1 Bronze Box: [MOLOTOV COCKTAIL x10] This room is another confusing one with walls of boxes, bunkers and ramps to the top of the walls, three Drum Cans and two exits. You can simply run through to the green exit if you want, because you'll have to return to this room to take the blue path, but you might get hit on the way so it's safer to clean out the room first. Stay behind the first set of boxes and let the enemies come to you and you can blow up the Drum Can that's at the left corner. Just use a Handgun on it to damage the enemies. After that, move towards the other Drums and lure the enemies to get close to them and blow them up too. I admit I'm not very good at doing that and this gets messy trying to locate the closest enemy and prevent them from hurting you too much. Don't attempt tri-attacks and either stand and shoot or do hero actions. Open the Bronze Box that's found in the corner up from the green exit. ---------- East Rooms ---------- Room 4 - Green Enemies: Stray Cur Lv 5 x1 Outcast MG Lv 7 x1 Pistol Dweller Lv 6 x2 The Pistol Dweller is awkward because you have to first remove its protective barrel casing and then attack the dweller. Again this area has Drum Cans. Start with a hero run going straight ahead to target the Dweller and then the stray cur that's in the top left corner. Follow that up with the HG who can go for the Drum Can blowing up the dweller and then the cur. Or, stay behind the first bunker and go directly for the nearest Drum when the dweller is close by. Use the terrain to protect everyone. The dweller's outer casing can be removed by using the HG and gives you a bezel so they can be useful for that, because you need to keep a close eye on your bezels. Room 5 - Pink (Sealed Room) Enemies: Pistol Dweller Lv 6 x3 Machinegun Gear Lv 13 x2 Yet another confusing room. I really had endless trouble here with the dark and the layout and lack of clear space to do tri-attacks in. This room has bunkers on top of two of the box walls so you need to walk up the ramps or hero jump to reach the safe position behind them. Having the dweller is very useful because you can quickly replenish bezels by attacking them. One gear is at the far end of the room, so leave this one alone until you've defeated the other one. Ignore the dwellers and just use them as bezel fodder until you've defeated both gears Never do a hero action with just one bezel left unless you're certain the path is clear and you will defeat the target. Take your time with this battle, plotting the course and checking out exactly where the enemies are. Room 6 - Turquoise Enemies: Stray Cur Lv 5 x2 Outcast MG Lv 7 x2 Outcast STG Lv 7 x1 Gold Box: [MG HIGH BARREL x1] Bronze Box x2: [ENERGY HEX 1 x3), [MULTI-AID x1] Before doing anything else, make sure you don't still have the Metal-Coated Rounds equipped to the MG as it's just a waste to use them on these enemies. From your arrival point there are two curs directly ahead, and two outcasts lurking in the shadows to the left behind a bunker, with the other one hidden behind the far wall. One possible strategy is to hero run and jump straight ahead, targeting one cur and jumping over the far wall. Then, kill that cur with the HG and tri-attack the outcast to kill him too. The other two won't move until all that's done and dusted. Open the boxes for the reward, and then return to the Pink room where you'll find the same enemies have re-spawned. The exit to the yellow room is now straight ahead, but there are two gears in the way and there is only one Pistol Dweller this time. One way to tackle this is to hero jump with the MG and target the top of the wall next to the visible Gear, and then use the HG on it to destroy it or follow up with a tri-attack starting with the MG. After that, go for the second gear using the Dweller to add some bezels if you need them. Room 7 - Yellow Enemies: Dwellest Lv 12 Machinegun Gear Lv 13 x1 Bronze Box x2: [ENERGY HEX 1 x3], [FIRST AID x3] There's a wall with a bunker directly facing you and another bunker at right angles to the wall, giving additional protection. However, the second Gear is close to it and it might move around the bunker, if so, go for it first. The Dwellest is a big thing that throws fire grenades. Target the drums next to the enemies to blow them up quickly and use the bunkers to shield everyone. After all this effort you should have plenty of those scrapped guns for the other mission and might be low in Metal-Coated Rounds, as well as having enough of this place. It's really not worth-while fighting your way back to the junction at the orange room from here. Use an Escape Hex to leave, and return to Ebel City to save and rest before completing the rest of the dungeon. ---------- West Rooms ---------- Room 4 - Blue Enemies: Dwellest Lv 12 x1 Pistol Dweller Lv 6 x1 There are plenty of Drum Cans in this room (as well as protective walls) and you'll see one right next to the Dwellest from your starting position. Start with a HG user this time and send them running to the left of the area firing at the drum can. The first one should destroy a dweller even if the big guy moves away from it, and then you'll automatically target the next drum just to the right and with a bit of luck that will nearly kill the Dwellest. Finish him off with the second HG. Room 5 - Red (Sealed) Enemies: Machinegun Gear Lv 13 x3 Stray Cur Lv 5 x2 Gold Box: [ESCAPE HEX x1] Not so simple with three gears, although there are two drum cans again. Both sides of this room have a sort of metal cage that blocks movement and there is less protection here with only two bunkers. Gears and curs can move fast and it's not that easy to defeat them before they damage you. Move to shelter behind the first bunker and wait until the cur and gears are closer and then target the left drum and hope to hurt the enemies as much as possible. You could use grenades when the gears bunch together, but it's a bit tricky if you're still behind the bunker. Run with the MG out to the left side of the area firing at one gear and then finish that one off with the HG. After that do the best you can manage, using the other drum or even setting up a tri-attack, although it's a bit awkward because of the obstacles. As usual keep an eye on your bezels and stand and shoot if they are down to 1. That usually sends the gear into the air stunning it and giving you an advantage. Room 6 - BOSS (Green exit) Enemies: Tesla Tortoise Lv 28 Reward : [BEZEL SHARD] .----------------------------------------------------------------------------. | T E S L A T O R T O I S E - B O S S | |-------------.--------------.-----------.-----------.-----------.-----------| | Level: 29 | HP: 750 | Body/Part | Soft/Hard | Weakness | Resistance| |-------------+--------------+-----------+-----------+-----------+-----------| | Type: Machine | Main Body | 100% Hard | Electric | None | |----------------------------+-----------+-----------+-----------+-----------| | Drops: Scrapped Microchip | Part 1 | 100% Hard | Electric | Physical | | Scrap Lead | Part 2 | 100% Hard | Electric | None | | Scrapped Laser RT | Part 3 | 100% Hard | Electric | None | | | Part 4 | 100% Hard | Electric | None | | | Part 5 | 100% Hard | Electric | None | | | Part 6 | 100% Hard | Electric | None | | | Part 7 | 100% Hard | Electric | None | |____________________________|___________|___________|___________|___________| This is not half so bad as it looks because there's just one enemy and two bunkers to shelter behind. The main difficulty is that he uses an electric attack which slows down charge speed by a lot, making it hard to do anything useful. I used Vashyron as the fall guy for this battle, leaving him in open so the tortoise targeted him with its shock attacks, deflecting attention from the MG. You can heal shock with a Cure Kit or start the battle by boosting defence with an Anti-All, however a better option is just to start with the MG (using Metal-Point Rounds) and run (don't jump) to scratch the body parts. Target those parts with the HG and half its body will be exposed as you shatter its carapace. (Grenades are effective too.) The tortoise will move around to try and avoid you hitting its exposed main body, but run and jump with the MG to fully scratch it and jump and attack with an HG and that will kill it. Mission complete! After a scene, you are back in the red room (it's empty) and can either walk and fight your way back out or use the Escape Hex. Return to Ebel City and your mailbox will be shining if you've completed all the missions. Check it out and you'll receive a nice bonus from the Guild for achieving 100 Hunter points: [HG HIGH BARREL x1] and [FIRST AID x5]. Enter Sweet Home and after a scene you are prompted to save and move on to the next chapter. You'll be reminded if there are any outstanding mission yet to complete, and it's up to you if you want to do them or not, but once you move on to the next chapter they are gone forever! G U I L D M I S S I O N S ------------------------------------------------------------------------------- A Father Attacked ("Fetch" Mission) ------------------------------------------------------------------------------- Client : Familiar Staffer Location : Level 4: Ebel City (Outside the Guild) Reward : 5 Hunter Points, 1500 Rubies, Compact Scope a Overview : See, my dad was attacked by the Papa`` Gremlin somewhere around Cafe Chelsey. He's feeling pretty sorry for himself. Something about having his Fountain Pen taken away. If you happen to get it back, it'd be super if you could return it to me. You can find his dad, Allcott, at the top of the street leading up from the Guild if you want additional details about his pen, and the battle hex for the pen is a Back Alley marked in red just next to Cafe Chelsey. .----------------------------. | Leader: Papa Gremlin Lv 18 | The two Gremlins are weak, and you can ignore | Gremlin Lv 3 x2 | them and just go for the leader to finish the | | battle, but you might as well kill them too as ------------------------------ it only takes one attack from an HG to kill them outright. Papa is a little tougher and you may find you can only scratch his body part at first. Remove this, and his main body has a gauge that the HG will need to break. Hero run and make a tri-attack to do this quickly. You will find the [FOUNTAIN PEN x1]. Return to Ebel City and give the item to the Staffer to complete the mission. ------------------------------------------------------------------------------- Salvage Hunt ("Fetch" Mission) ------------------------------------------------------------------------------- Client : Izzy Location : Level 4: Ebel City Reward : 5 Hunter Points, 3000 Rubies, HG Magazine +2 Overview : Yo, could you guys help me out with something? I need some Scrapped Machinegun MSs, but they're hard to come by., Do you think you can manage, say, three of them? Izzy is found grubbing in the rubbish at the edge of the street just to right of the Guild. He wants three of this item that's dropped from the Machinegun Gear in the first room of the Hughes Power Station. You might have them already in which case it's simple to hand it over. Otherwise either obtain them specially by fighting in that first room until you have 3, or get some while you're doing the story mission. This is one of those missions that's hardly worth the effort since the reward of the gun part is nothing special, but you've got to do it if you want that Platinum trophy! ------------------------------------------------------------------------------- Lost in the Darkness ("Fetch" Mission) ------------------------------------------------------------------------------- Client : Charles Location : Level 4: Ebel City (Razzle Street) Reward : 5 Hunter Points, 1000 Rubies, Barrier Padding Overview : H-hey! You guys! Think you could do me a favor? I accidentally dropped my notebook when the lights went out. You've got to help me find it! Charles is the plump man who wouldn't move out of the way until morning ,and he's just at the entrance to Razzle Street if you enter from the world map. (There are a lot of careless people around Basel, always losing or dropping things...) This item is found inside the Cafe Chelsey (he'll pretty much tell you that if you speak to him again) and it's so simple to find that this mission might seem like an insult to your intelligence, but I don't mind because it's a free accessory for no effort. Enter the Cafe and walk left to the line of chairs along the left wall. You see a pulsing white light between the first and second chair. Pick up [DINGY NOTEBOOK x1] and return it to Charles. Equip the accessory to anyone who has the spare capacity, but preferably Leanne since she has less HP, or the MG user who's more vulnerable to attack since they tend to act first. S H O P S ------------------------------------------------------------------------------- There are no new clothes at Boutique Lily. TINKERER : EBEL CITY -----------------------.-----.--------.---------------------------------------- TOOLS: AMMUNITION | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- Hollow-Point Rounds | 2 | 100 | Effective vs soft or organic enemies Metal-Coated Rounds | 2 | 100 | Effective vs armor or machinery _______________________|_____|________|________________________________________ A R E N A ------------------------------------------------------------------------------- Rank 2 to 5 are added and there's a boss fight at Rank 5-3. R E D H E X E S ------------------------------------------------------------------------------- None D A N I E L ' S D O L L S ------------------------------------------------------------------------------- None =============================================================================== C H A P T E R 0 3 - A Flower ........................................ *WC03 =============================================================================== C H A P T E R O V E R V I E W ------------------------------------------------------------------------------- By the end of Chapter 2 you will have 114 Hunter Points and could be at around level 8 for everyone if you've done the bare minimum to complete the missions. At the start of the chapter you will receive [ENERGY HEX 1 Orange x3], and [ENERGY HEX 3 Blue x4] and a mission to visit Cardinal Garigliano (I think of him as Gary) at his manor on Level 3. When you leave Sweet Home Pater will be waiting outside. Talk to him if you like and he runs off. Head for the Guild and there are three missions as usual. You will also meet a girl in a wheelchair with her carer Burnell. Make sure to complete her mission (it's very easy) and there will be two more missions from Burnell in later chapters. Complete those too and eventually you will obtain another doll for Daniel. Miss a mission and you won't get the doll! You can complete two of the extra mission almost immediately on your way to check out the new clothing! In fact, on your way past the shop stop and speak to Daniel and he'll give you the sidequest to find dolls. (He'll also help out with finding Allcott.) Talk to the staffer a bit more after completing his mission and he'll comment about the fact that you might be running out of grenades and will "see if we can get shops to reload them from now on", only I guess he forgot because you won't have access to Grenades until Chapter 5. --- Scrapping Scrap --- If you haven't started doing this yet, now is a good time to check with the scrapper who stands at the left of shop. His inventory shows you exactly what you get for each item you scrap and also informs you which items you should keep for item synthesis. If you have lots of one item that's for synthesis then you could consider scrapping it: the Scrapped Machinegun MS is a case in point and that gives you a good source of Scrap Iron for this stage in the game. (Later on you will be able to buy these in bulk.) The Filthy Pouch dropped from the Dwellest in the Hughes Power Station has a lot of value as scrap and it's only 100 Rubies to turn it to scrap. The shop will also display information about the usefulness of items if you decide to sell stuff, but keep hold of things for now (for future missions) and only sell off the Gold and Silver Chips and maybe some of the "Meat" that's easy to come by. DO NOT sell the Quality Meat if you have any! (This is needed for a mission in the next chapter.) --- Red Hexes --- You've already seen how a red hex indicates that a battle awaits, and for the first time some red hexes will appear which are not part of a mission. They are found in set locations on the various levels, but you won't be told where and have to find them for yourself. In this chapter there are two of them on Level 5, which is where you're going anyway, so that's easy enough. You can leave these battles until a later chapter (they won't disappear) but I've included the strategy for winning in the chapter where they first appear. T I P ------------------------------------------------------------------------------- Keep all Mannequin parts dropped from enemies inside the Forest of Idols: these are required for a mission in the next chapter. S T O R Y M I S S I O N / S ------------------------------------------------------------------------------- For Art Enthusiasts Only ------------------------------------------------------------------------------- Client : Garigliano Location : Level 3: Garigliano's Manor Reward : None Overview : Those who appreciate beauty, come to my manor in Chandelier! I have a job fit for only those who truly understand beauty! Show me beauty, and the job shall be yours! First of all make sure you have plenty of plain energy hexes as you have the chance to find quite a few items on Level 3, Level 2 and Level 1. Take the Core Lift up to Level 3 and go into hex placing mode (press square). Use the blue energy hexes you were given at the start of the chapter to open up both the Elevator to Level 2 and the path towards Garigliano's Manor. Maybe clear the path to the Manor first and then head up the elevator to Level 2 and thence to Level 1. There are no Bezel Shards on Level 2, but if you access the nearest Elevator to Level 1, and place an Energy Hex directly to the left of the Elevator when you arrive at Level 1, you'll find a Bezel Shard. This should give you 4 Bezels if you made sure to retrieve the one on Level 6. Of course, you'll also find a lot more items on all these floors, including more hexes. Check out the maps on GameFAQs for each level to see what is where, and the section on the levels has the full lists of what's found on each one. You'll see that there are various terminals on these levels, but you cannot connect these down to Level 4. However, they might be useful much later in the game when you find yourself fighting on these higher levels. Enter Gary's Manor, and after the scene you'll be given [ENERGY HEX 2 Yellow x4] and [ENERGY HEX 1 Orange x2]. This part of the mission is complete and it's off to the Forest of Idols. ------------------------------------------------------------------------------- The Search for Beauty ------------------------------------------------------------------------------- Client : Garigliano Location : Level 3: Garigliano's Manor Reward : 30 Hunter Points, 30000 Rubies Overview : Go to the Forest of Idols on Level 5 and find me a female mannequin. It must be beautiful, mind you. If you find one, deliver it to my Open Air Studio. The studio is also in the Forest of Idols. Let us meet again there! From Level 4, move to the right side of the Core Lift 1, and place one of the yellow hexes you were given to cover the two yellow hexes. This opens up the path to the Elevator to level 5. It also gives you access to another Bezel Shard. Make a path leading up the Terminal: Recovery Down (still on Level 4), and don't use the yellow hexes, just plain ones will do for now. The Bezel Shard is found in the north east hex adjacent to the Terminal. Take the Elevator down to Level 5 and you'll see the whole Level spread out in front of you, with the Forest of Idols marked in the middle. First of all you've got to lay Energy Hexes and tackle a bollard. .---------------------. | Outcast MG Lv 7 x3 | Not too difficult and there are two bunkers to shield | Stray Cur Lv 5 x3 | you if required. Since the curs will move fast towards ----------------------- you and an MG might well be in grenade throwing mood, it's best to take shelter behind one bunker at first and fire from there. After getting rid of a couple of enemies you could start a hero action still keeping behind the bunkers, and even set up a small tri-attack which will help if anyone has been damaged. Open up a path to the Forest and use two yellow energy hexes to activate the area. You'll notice two red hexes on this level and these contain those special challenge enemies that reward you with very good items, including Bezel Shards. Always save before taking on a challenge! (See the Red Hex section for this chapter when you're ready for these.) Humanoid enemies on this Level will drop yellow hexes and you might have acquired a few already, but you'd have to fight a lot of battles to get enough to activate a terminal now, so don't bother with it. Worth noting for later is that if you activate a Terminal on the Level and connect it to the forest any effects are transferred to the whole of the place. .-----------------. | FOREST OF IDOLS | ------------------- Enter the Forest and make your way through any random encounters to the Abandoned Energy Station, where you can rest and save your game. Make sure it's day before starting the mission just so you can see your way more clearly. There are three areas here: your next destination, the Bronze Forest, Plaster Forest, and the Open Air Studio. You don't have to bother with the other two now as you'll be returning here later, but I'd advise that you do just to obtain a nice lot of Molotov Cocktails which are effective against all the enemies in this location, and an Escape Hex you'll want to use when you reach the end of the Bronze Forest. (Also, there is some additional dialogue.) Open air dungeons like this one always have an Energy Station where you can save, as well as random encounters before you enter the named locations, and it's the same deal as in Lucia. ----------------- Random Encounters ----------------- Enemies: Leader: Mr. Bomberface Lv 11 x1 Mr. Gunhead Lv 10 x2 Mr. Chainsaw Lv 9 x1 This offers a chance to get used to these enemies: my least favourite type in the whole game, especially later on when they appear with different names and higher stats, and I try to avoid battles with them if at all possible. Ugh. --------------- Open Air Studio --------------- Room 1 - Red Bronze Box: {ESCAPE HEX x1] You can only access the first room here, and there are no enemies. Pick up the item and leave. -------------- Plaster Forest -------------- Room 1 - Red Enemies: Ms. Vulcan Lv 9 x3 Mr. Bomberface Lv 9 x2 The three Vulcans are facing you with the two Bomberfaces perched on platforms at either side of the room. Start with your MG running off to one side to make the first RP and target one of the Bomberfaces to clear a platform. Follow this up with an HG going to the opposite corner to make two sides of the triangle and killing the first enemy. Then, tri-attack starting with the MG and concentrate fire on the enemy closest to them. That should deal with a couple of the Vulcans. Polish off the rest. (Or ignore the Bomberfaces to begin with as they won't move off their platforms.) Room 2 - Green Enemies: Mr Gunhead Lv 10 x2 Mr. Bomberface Lv 9 Bronze Box x3 : [ENERGY HEX 2 Yellow x3], [MOLOTOV COCKTAIL x10], [MOLOTOV COCKTAIL x10] This time the two platforms have Bronze Boxes sitting on them, and the enemies are directly facing you but they won't move around much. Target the Bomberman with your MG and do a hero run, angled across the area to the upper corner, and that should scratch him a lot, if not completely. Follow with one HG to kill him and that might damage another one as well. You can also use Molotov Cocktails to add to the scratch damage. Getting the treasure is simple (though it took me ages to work it out first time). Press square as if you were still in the battle and planning a hero action, and move the line so the cursor rests on top of the platform. Press square to start the run and then square again to jump, and you'll end up exactly where you placed the cursor. ------------- Bronze Forest ------------- Here you'll meet enemies that wave chainsaws around or use fire attacks, and have a horrid ability to move fast in such a weird way that they are difficult to pin down. I'd count them all check where they are and shoot and then find somehow I'd landed right next to two of them. They are all weak to fire and that means Molotov Cocktails will be effective. If you don't want to use these you can also blow up the Drum Cans when they congregate around one and kill them quickly. Get used to this and practice, because you will be back here in the next chapter with a much tougher assignment. Room 1 - Turquoise Enemies: Mr. Chainsaw Lv 9 x2 Mr. Bomberface Lv 9 Mr. Gunhead Lv 10 x2 There are a number of bunkers but they won't help you much as these enemies move fast and can sneak up on you when you're not looking. The safest, albeit slowest, way to deal with them is to use the large box platforms so you avoid the Chainsaws at least. Use the cursor with care to target the top of a platform and then do a hero run and jump (square and square again) so you land safely on a platform. Bomberface will explode when you attack him and can harm nearby enemies although the explosion won't kill him. Chainsaws can deal around 200 HP damage and the Gunheads have guns so they can attack you from long range. Try and get rid of the Chainsaws first. Start with the MG and run and jump over to the top left platform attacking the Chainsaw in the middle as you go. Follow that up with an HG running and jumping to the platform at the top right. While that's going on the chainsaw will probably get in two attacks on the HG left behind. Now, take a good look at where the rest of the enemies are located and if anyone of them are close to a drum can, attack the drum to damage them and run away from the nearby enemy. While jumping onto platforms, try and make it so you're still getting Resonance Points, and eventually you can move so everyone is back on the ground and get a powerful tri-attack. Room 2 - Yellow Enemies: Mr. Chainsaw Lv 9 x7 This room has 6 Chainsaws lined up in a long row across the battlefield with some Drum Cans close to the middle group. There are three platforms this time and no bunkers and once again the area is large. This battle is difficult because those Chainsaws can easily gang up on someone if you miss jumping on top of a platform, and they inflict around 200 points of scratch damage with one attack. Ideally you'd target the drums when they are grouped around them, but even so that might not destroy them. Go for the platforms and attempt to make a tri-attack (mainly because that heals damage and will help save on bezel use). Room 3 - Pink Enemies: Mr. Zooka Lv 10 x4 Bronze Box : [FIRST AID S x3] The Zookas are all grouped around a Drum Can. Don't worry about destroying the box and just go all out with your HG attacking one of the Drum Cans and that will kill them all with one big explosion. Room 4 - Blue Enemies: Mr. Torchy Lv 9 x5 Bronze Box [ENERGY HEX 3 Yellow x3] Most of the enemies are in the middle of the room surrounded with bunkers and and platforms. This is easier because there are also drum cans close by which will blow them up. If they get close enough they will use an oily flame attack that might inflict fire damage. After defeating them all, cross the red threshold for the boss battle, but first of all make sure that you have the Grenade Box equipped and ready to go! Room 5 - BOSS Enemies: Leader: Caligula Lv 27 Mr Torchy Lv 9 x2 Reward: [BEZEL SHARD] .----------------------------------------------------------------------------. | C A L I G U L A - B O S S | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 27 | HP: 1175 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type: Other | Main Body | 100% Hard | Fire | None | |----------------------------+-----------+-----------+-----------+-----------| | Drops: Dusty Mass | Part 1 | 75% Hard | Fire | None | | Scrapped Gun B/a | Part 2 | 75% Hard | Fire | None | | Scrapped Gun B/b | Part 3 | 75% Hard | Fire | None | | Scrapped Gun B/y | Part 4 | 75% Hard | Fire | None | | Scrapped Sword B | Part 5 | 75% Hard | Fire | None | | | Part 6 | 75% Hard | Fire | None | | | Part 7 | 75% Hard | Fire | None | | | Part 8 | 75% Hard | Fire | None | |____________________________|___________|___________|___________|___________| Caligula is weak to fire as are his cohorts, but you can safely ignore them because he'll just create more if you kill them. This is a good opportunity to use those Molotov Cocktails you've been saving up, and they also help because Caligula will continually suffer some scratch damage if he's on fire. There are two platforms at the front of the room and bunkers adjoining them as well as bunkers at the back. Send the MG running and jumping off to the left (or right) to a position behind one of the top bunkers. Fire off at Caligula as you go and that should partially scratch him. The HG should run and jump across to stop behind the bunker at the other side. Now it's the third HG's turn and the enemies won't yet have managed to attack you. Press Select and choose Molotov Cocktails to throw at Caligula, and change from the gun to the grenades. Even if they don't set him on fire they will cause quite a bit of damage, and the person using them will level up their grenade use fast. I gained two levels for Vashyron just in this battle. Carry on with the MG again and run back towards the starting point heading straight down (don't worry about Resonance Points here), and attack again with the HG. The Torchy enemies will use a flame thrower on you which might be awkward if you are set on fire, but it's unlikely to happen. Taking this battle slowly and making sure to scratch and destroy all Caligula's body parts will mean that you obtain all his very useful scrapped weapon parts! There's still another room to go and don't be tempted to use that Escape Hex just yet! Room 6 - Green Go on into that last room to acquire (FEMALE MANNEQUIN x1]. Leave the room, and use an Escape Hex inside the empty red room to return to the world map. Head back inside the Forest of Idols and save your game at the Abandoned Energy Station because we're not done quite yet! Also, make sure it's daylight if you want to avoid too many encounters around here. The Open Air Studio is now marked with red as your next destination. Go inside to meet with Gary and that completes the mission. You will acquire a [STATION HEX x1] and be told that the B-type clothing has been added to the closet, and that the Boutique now sells B articles. Turn around and leave the Studio, and make your way back to Level 4 and Sweet Home to end the chapter. G U I L D M I S S I O N S ------------------------------------------------------------------------------- Rebel Suppression (Combat Mission) ------------------------------------------------------------------------------- Client : The Cardinals Location : None Reward : 6 Hunter Points, 1000 Rubies, Hollow-Point Rounds x15 Overview : A group seeking to overthrow the world order has arisen. They have become increasingly active with many sightings reported around the Core Lift on Level 4. The terrorist threat must be neutralized. Hunters in the area are to aid in their suppression. Leave the city and you'll see two red hexes glowing at either side of the Elevator to Level 6. They must be covered with Energy Hexes before you can enter the battle. .----------------------------. | Outcast STG Lv 7 x3 | The area is a Back Alley with no bunkers, and | 2 battles | enemies are ranged with one close to the team ------------------------------ and the other two at the back. One simple way to deal with this minor challenge is to stand still and let them move forwards while attacking one of them. When they are closer (more or less in a line) send the MG out to the top corner with a hero run and the bullets have a good chance of damaging all the them with some scratch damage. After that just do a run with an HG and that should finish them all off. (There are lots of ways to do these battles: be creative but don't waste Hollow-Point Rounds on them.) After defeating both groups it's the end of the mission. ------------------------------------------------------------------------------- A Father Missing ("Fetch" Mission) ------------------------------------------------------------------------------- Client : Familiar Staffer Location : Level 4: Ebel City (Outside the Guild) Reward : 5 Hunter Points, 4000 Rubies, Compact Scope b Overview : Hey, have you seen my dad anywhere? He's been missing since yesterday, so I posted a notice. His name is Allcott. If you see him, could you tell him to come back home. He usually likes spending time in the town's shop, but I haven't been able to spot him. Speak to the Staffer and walk up the road towards the shop. Find Daniel outside and talk to him to gain some information about Allcott: seems he went to Cafe Chelsey. Head over there at any time, day or night and you'll find him. Talk to him and return to speak to the Staffer again to complete the mission. ------------------------------------------------------------------------------- The Effort to Stand ("Fetch" Mission) ------------------------------------------------------------------------------- Client : Burnell Location : Level 4: Ebel City. (Inside the Guild during the day) Reward : 8 Hunter Points, 4000 Rubies, Foregrip Overview : Ah! Hunters, I presume? Perhaps you could help me? I'm looking to have a rehabilitation machine creates for the young miss. Oh, of course I don't expect you to build one. That would be ludicrous. If you know of a top-class engineer, I would like you to introduce me. Could you pass on my business card if you know of such a person? Speak to Burnell and accept the [BUSINESS CARD (ENG) x1]. Leave the Guild and find Izzy, who is in his usual place just along the street to the right of the Guild during the day and at the open area on the way to the shop in the early evening. Give him the card and that's it. (He's hard to spot when he's at this place as he's bending over and there is a small pale wheel turning behind him. If you walk up the slope from the Guild towards Cheyenne Street and head to the far side of the area you'll bump into him.) Equip the Foregrip you obtain from this mission to any gun: it's better than the Rookie Grip. S H O P S ------------------------------------------------------------------------------- Nothing new in the shop. Boutique Lily has new clothes at the start of the chapter, and after completing the story mission the style B casual clothes are sold for the first time. BOUTIQUE LILY -----------------------.-----.--------.---------------------------------------- ITEM | CHP | PRICE | TYPE -----------------------+-----+--------+---------------------------------------- (Night) Chained | 3 | 8500 | Vashryon Jacket (A) Color Lens (R): Amber | 3 | 3800 | Vashyron Other (A/B) Color Lens (L): Amber | 3 | 3800 | Vashyron Other (A/B) (LaFleur) Roseo | 3 | 8600 | Zephyr Jacket (A) Spray-In: Black | 3 | 2500 | Zephyr Other (A/B) Color Lens (R): Amber | 3 | 3800 | Zephyr Other (A/B) Color Lens (L): Amber | 3 | 3800 | Zephyr Other (A/B) -----------------------+-----+--------+---------------------------------------- Vis) Saffron | 3 | 2800 | Leanne Shirt (B) (Vis) Onyx | 3 | 2800 | Leanne Shirt (B) (Vis) Bordeaux | 3 | 2800 | Leanne Shirt (B) (Lily) Charm | 3 | 3000 | Vashyron Shirt (B) (Lily) Fellow | 3 | 3000 | Vashyron Shirt (B) (Lily) Nuance | 3 | 3000 | Vashyron Shirt (B) (SYS) Basic | 3 | 2800 | Zephyr Shirt (B) (SYS) Gear | 3 | 2800 | Zephyr Shirt (B) (SYS) Neutral | 3 | 2800 | Zephyr Shirt (B) ND3-ZPH | 3 | 3000 | Zephyr Shirt (B) YUTOONZT-M | 3 | 3000 | Zephyr Shirt (B) feebeeT-02 | 3 | 3000 | Zephyr Shirt (B) TokyoAlice01 | 3 | 3000 | Zephyr Shirt (B) (SEGA) Triangle | 3 | 3000 | Zephyr Shirt (B) (SEGA) Run & Run | 3 | 3000 | Zephyr Shirt (B) (SEGA) Zephyr | 3 | 3000 | Zephyr Shirt (B) (Victory) Fate | 3 | 3000 | Zephyr Shirt (B) (Victory) Basel | 3 | 3000 | Zephyr Shirt (B) (Victory) Memory | 3 | 3000 | Zephyr Shirt (B) (Gilles) Indigo | 3 | 5600 | Zephyr Pants (B) (Gilles) Black | 3 | 6800 | Zephyr Pants (B) (Gilles) Rainbow | 3 | 4800 | Zephyr Boots (B) (SYS) Piano | 3 | 3800 | Zephyr Other (B) _______________________|_____|________|________________________________________ A R E N A ------------------------------------------------------------------------------- Rank 6 and 7 R E D H E X E S ------------------------------------------------------------------------------- Location: Level 5 (South from the Forest of Idols) Enemies : Leader:- Frag Dwellest Lv 44 x1 Outcast MG Lv 7 x2 Reward : [BEZEL SHARD] This is an area with two bunkers at each side of the battlefield and the three enemies are ranged across at the far side. You can simply attack the leader if you want a faster win. The Dwellest throws grenades as well as doing a powerful jump and crash-on-top-of-you physical assault. Start with the MG running to one side to end up behind a bunker, but with sufficient space to start up a tri-attack without getting the bunker in the way. During this action the leader will move forwards. Next, send one HG out to the other top corner to obtain 2 RP and then, press triangle with the third. Begin the tri-attack with the MG using Hollow-Point Rounds (though you can defeat him without them, but it might help) and run, don't jump, to circle around the Dwellest. You'll probably get a bonus shot if you do this and the attack will last for long enough to enable you to defeat him. Location: Level 5 (Northwest from the Forest of Idols) Enemies : Shady Thug Lv 16 x3, Stray Cur Lv 5 x4 Reward : [PERFECT AID] Watch out here because there are two curs at the corners to the right and left of your starting position, as well as the the other 5 enemies lined up at the far side of the area. Once again there are two bunkers, one to each side, but with so many enemies and those fast moving curs you probably won't get much of a chance to shelter. If you begin a run with an HG instead of the MG you should target the nearest cur and kill one of them, hopefully. Head for the area behind one of the bunkers and then send the other HG to the far side while attacking the other cur that's close (or finishing off the first one). After this, make a tri-attack, starting with the MG and targeting one of the thugs. Jump to scratch his main body and you might find that one or two of them also has a gauge to break. With low HP this can be tough, which is why tri-attacks are essential to save on bezels and give some quick damage restoration. If the dogs gang up on one person they can hurt you badly, which is why I think it's best to get rid of two of them first. D A N I E L ' S D O L L S ------------------------------------------------------------------------------- None, but Daniel will initiate this sidequest if you speak to him when he is outside the shop during the day, and ask you to bring him more dolls. =============================================================================== C H A P T E R 0 4 - This Tiny World ................................. *WC04 =============================================================================== C H A P T E R O V E R V I E W ------------------------------------------------------------------------------- By the end of the previous chapter you should have 163 Hunter Points and everyone is likely to be at around level 10/11 if you've done the bare minimum. (Double that if you've been diligent in completing all arena battles and changed weapons around so everyone has gained levels with MG, HG and Grenades.) --- BEE EFF EFF --- After starting the chapter, make Leanne the lead character and investigate the side of her bed and you should find the [HAIRBAND: BEE EFF EFF x1]. If it's not there, then check again some other time as this is a random event. --- Guild and Shops Stuff --- Head for the Guild to pick up three new missions and then, call in at the Boutique to accept the mission from Miranda. There will be additional stock added to the shop when you complete it. Go to the shop and get the Tinker to make two Foregrips now that you have plenty of Scrapped Weapon MQ components. (You should already have one of these from a previous mission.) Add these to the guns that don't have one, replacing the basic Rookie Grip. If you have a lot of this Scrapped Weapon MQ, then you could scrap a few to increase your stock of Scrap Iron, and pay the Tinker to make more Hollow-Point and Metal-Coated Rounds. Don't worry if you can't yet afford the SG-B226 gun, although you could sell off anything you don't need to raise cash, and complete more ranks at the Arena for additional Rubies and items if you want to get it as soon as possible. --- Missions and Mannequins --- Do all the missions before starting the story mission as the rewards, particularly the Incendiary Rounds and HG Magazine +4, will help you with the story mission. Also, try to defeat the Dolled-Up Dwellest for a doll and give this to Daniel because you get the very helpful Flame-Resistant Vest. (Good against those pesky flame throwing enemies in the Forest of Idols.) There's a red hex challenge on level 6 that rewards you with a Bezel Shard, and that should give you 5 Bezels in total if you've been following this FAQ so far! Don't sell off the Mannequin parts you found in the last chapter from the enemies inside the Forest of Idols. These are needed for a mission in the next chapter and you need 5 lots of each type these parts. However, enemy drops are going to be the least of your worries while completing the story mission! T I P ------------------------------------------------------------------------------- In case of disaster during the tough story mission, raise 50,000 Rubies and you have the option to fully heal the Idol statue before meeting the boss. S T O R Y M I S S I O N / S ------------------------------------------------------------------------------- The Invitation ------------------------------------------------------------------------------- Client : Jean Paulet Location : None Reward : None Overview : Please join me at Cardinal Garigliano's Open Air Studio in the Forest of Idols. You simply must join me in experiencing this excitement and rapture! Make your way back to Level 5, Forest of Idols. There's a bollard in the way on Level 4 and more on level 5 although you only need to fight one battle here. Level 4: Closed Road .-------------------------. | Outcast STG Lv 7 x6 | This is the battleground with two bunkers and you | | can fire through these if you wish, but it's just -------------------------- as simple to charge all the way across the area to the far corners starting with the MG and then the HG and do a tri-attack. After that, there will only be three of them left to mop up. These enemies drop a range of hexes including the pink ones. Level 5 Closed Road .----------------------------. | Dwellest Lv 12 x3 | Three bollards block access to the Forest of | | Idols, and each contains 3 Dwellest enemies. ------------------------------ If the MG is equipped with the Flame Resistant Vest then he's protected a bit from their flame grenades. Send him to one side of the area and run and jump to attack one enemy and fully scratch it. The dwellests will move towards him and you can't avoid an attack. However, with the HG, run across to the far side and kill one enemy. Then, make a tri-attack with the 2 RP, starting with the MG and you should be able to kill the other two. (Grenades are effective if you have enough to spare.) Once inside the Forest of Idols, enter the Open Air studio to meet Jean Paulet, acquire the statue, and the next mission. ------------------------------------------------------------------------------- Honorable Work ------------------------------------------------------------------------------- Client : Jean Paulet Location : None Reward : 30 Hunter Points, 20000 Rubies Overview : Please transport the Goddess of Mercy statue to the top of the Forest of Idols tower. The great honor of this undertaking can belong only to you .-----------------. | FOREST OF IDOLS | ------------------- After meeting Jean Paulet in the Open Air Studio the mission updates and you'll be inside the first room of the Open Air Studio with the idol statue. --------------- Open Air Studio --------------- The way this works is that you must defeat all enemies, while protecting the statue from attack, and making sure it can move along a track that's laid out across each room, a bit like a railway line. If the idol's HP is reduced to zero, you fail the mission, and it's Game Over. When you enter a room, the statue will be with you and waiting behind the middle person of the team. If they don't move, then neither does the statue, but as soon as you move out of its path the statue will begin to roll forwards along the track. Enemies will target it and damage its HP and you cannot heal the damage. You have to arrive at the final room with the statue still intact and with sufficient HP to survive the boss fight. One strategy is to have one HG user in the middle (that means putting them first on the team) and let them stay still until the other two have defeated all the enemies. They protect the statue and can use grenades and their Handgun against any enemies that get close, as well as soaking up damage intended for the statue. It's a bit risky, but with Barrier Padding and Flame-Resistant Vest on Vashyron (he's the best person for the job because of his higher HP), it might be the best way to proceed in at least some of the rooms. I also tried moving someone with a hero action so they stopped a bit further along the track, hoping that would both protect the statue and prevent it from moving too far too fast. However, if the statue moves along the track and bumps into you it will lose around 95 HP of damage, but that's nothing compared to an enemy attack. If the statue hasn't reached the exit to the next room, but you have defeated all the enemies so it's safe from attack, you can carry on, and it will be there at the start of that room. You don't have to wait for it to catch up! Room 1 - Orange Enemies: None Bronze Box: [ESCAPE HEX x1] The Escape Hex is only here is you didn't obtain it in the previous chapter. You'll be with the statue now and facing the threshold to the next room. Move one person through and you're ready to roll! Room 2 - Pink Enemies: Blood Doll Bomber Lv 13 x2 Experiment 21 Lv 14 x2 Three enemies are perched on top of three platforms and the track winds past two of these. The fourth enemy, Experiment 21 is waving around close to the left of the track. Target this one first by sending the MG on a long hero running jump directly down between the top two platforms. Then, use the HG on a short run to kill that enemy, and end up on the track just in front of the first platform. Run with the second HG to attack the Blood Doll on the first platform and then, use the MG to cross back over the track to scratch that enemy. The first HG will have blocked the idol's progress so it shouldn't get damaged by the blood doll, and you can now use that HG to kill it and run to land on the track again where it curves between the next two platforms. After this, target one of the remaining two enemies. Kill one, and try to arrange it so you've set up a tri-attack for the last one, and the statue shouldn't get any damage at all (in my case, minus the bump!). Room 3 - Turquoise Enemies: Blood Doll Chainsaw Lv 14 x4 Okay, this is harder because the enemies are so damn unpredictable and they are all on the ground. However, they are Chainsaws and they must be close up to attack. The aim here is to keep them at a distance! Run and jump with the MG to scratch the one that's down the track and then use the HG again to land in front of the platform and kill that enemy. Don't worry about Resonance Points for now, just try not to run at an angle that means you bump into the statue. The other three enemies will start to move towards the statue in a group. Run and scratch one with the MG landing more or less inbetween the enemies and the statue and then, use the HG to kill the leading enemy, and maybe throw grenades at the group too. After that, it depends on where the enemies are which one you target next, and watch out for the statue as it moves forwards along the track. Room 4 - Yellow Enemies: Blood Doll Bazooka Lv 15 x4 This room should be easier as there are some Drum Cans to help you blow up the enemies all at once. In fact, you have to destroy them all because they are sitting on the track after the first bend. At the start, the enemies are a fair way back, all grouped together where the track turns to the left between two platforms and close to the drums. Send the MG off first to land on the nearest platform and then I used the second HG to throw grenades at the group which did some damage to them all. Finally, I sent the third HG to target the drum cans and that destroyed all enemies at once. Room 5 - Blue Enemies: Blood Doll Chainsaw Lv 14 x1 Blood Doll Omega Lv 20 x3 Bronze Box: [MULTI-AID x2] Gold Box: [HIGH-MOUNT SIGHT x1] This is the toughest room of them all. The boxes are on top of two of the platforms and the Chainsaw enemy is on the third. That might seem good news because he can't hurt you while he's up there, leaving you to concentrate your attacks on the group of three Omegas. However, the route of the statue goes directly past him and he will jump down, so you've got to get rid of him quickly. While you're doing that the group will be charging towards the statue... If you have Molotov Cocktails or grenades use them on this group. Other wise, it's just a matter of attacking them as fast and as hard as you can. The route of the track is a bit different in this room as it curves to the left from the start, past the Chainsaw's platform, before heading in between the other two platforms directly where the group is waiting for you. The only way I managed this was by making a tri-attack after the initial attacks, but using hollow-pointed or incendiary rounds will be an immense help in scratching these enemies more quickly. Room 6 - Red Enemies: Blood Doll Flame Lv 14 x3 Gold Box: [ESCAPE HEX x1] Fortunately this is easy as the enemies are ranged close together directly behind three Drum Cans. The track goes in a straight line across this room to the exit to the next and it's pretty obvious what to do. Just run forwards and fire at the cans with an HG and that's that. The idol is likely to have suffered damage and it's HP was at about a third for me, which is plenty! In a previous game I limped through here with the statue only having a sliver of HP left. You do have the option to re-try once you enter the boss room, and pay with 50,000 Rubies to have its HP fully healed, if you select to restore the hero gauge and retry. However, that's not really necessary so long as it has survived this far, even if there's just a tiny amount of HP remaining. Cross the green threshold to meet a re-run of Caligula. Room 7 - BOSS Enemies: Leader: Return of Caligula Lv 27 Blood Doll Flame Lv 14 x2 Reward : [BEZEL SHARD] .----------------------------------------------------------------------------. | R E T U R N O F C A L I G U L A - B O S S | |-------------.--------------.-----------.-----------.-----------.-----------| | Level: 27 | HP: 1750 | Body/Part | Soft/Hard | Weakness | Resistance| |-------------+--------------+-----------+-----------+-----------+-----------| | Type: Other | Main Body | 75% Hard | Fire | None | |----------------------------+-----------+-----------+-----------+-----------| | Drops: Dusty Mass | Part 1 | 75% Hard | Fire | None | | Scrapped Gun KBa | Part 2 | 75% Hard | Fire | None | | Scrapped Gun KBb | Part 3 | 75% Hard | Fire | None | |____________________________|___________|___________|___________|___________| This time you want to kill the boss as fast as possible to avoid any damage to the idol. There are no protective bunkers or platforms so go all out! Equip Metal-Coated or Incendiary Rounds to the MG The statue will be moving towards the boss as he edges ever closer with his grinding head thing. The slow and exciting way to kill it is to send the MG to one side running and jumping and then the HG to the other (being careful to angle the run to avoid the statue and to make the second RP. Then use the third HG to create a third and start a run around the boss. If you've timed it right and arrange the lines correctly you can freely run around Caligula and defeat him before he gets a chance to attack. Alternatively, for a faster finish, walk one person (not hero running) to one side of the boss and throw lots of Molotov Cocktails at him. The MG can move forward to the other side of Caligula, and then hero run firing with Incendiary or Metal Coated rounds. You can kill him with the next turn using your HG, also firing from the side, because he has no protection from this angle. It's quite easy to kill him and he won't even get a chance to attack. After the scene, use an Escape Hex to exit the Forest of Idols completely. Head back inside if you wish to make use of the Abandoned Energy Station to save your game, and return to Ebel City and Sweet Home. Check the mailbox for your reward for going up a hunter rank (if you've finished all the other missions) [MG MAGAZINE +6 x1] and [CURE KIT x3]. G U I L D M I S S I O N S ------------------------------------------------------------------------------- Rebel Suppression 2 (Combat Mission) ------------------------------------------------------------------------------- Client : The Cardinals Location : None Reward : 10 Hunter Points, 1000 Rubies, Incendiary Rounds x20 Overview : Activities by the rebel group have been reported in the vicinity of Lucia on Level 6. The terrorist threat must be neutralized. Hunters in the area are to aid in their suppression. Take the elevator to Level 6 and you will see four red hexes next to Lucia. Save your game first, either inside Lucia or at an Energy Station on the world map if you placed one here earlier. Now, be very careful which red hex you select. The left one that is nearest to the Elevator isn't part of this mission and contains a special challenge enemy, the Dolled-Up Dwellest. .----------------------------. | Shady Thug Lv 16 x 5 | No bunkers, no wall or platforms, just a single | | medium sized space with your team against these ------------------------------ five thugs. You MUST use tri-attacks for these battles because these guys can do a lot of damage with their long range guns and it's the only way to protect everyone efficiently and heal up from the inevitable scratch damage. With Hollow-Point Rounds it's easier to scratch them, but they all have body parts as well as a main body and it can be hard to destroy them quickly. Run to target the body parts and jump to hit the main body. They drop green energy hexes enabling you to start to activate the nearby terminal which cuts the enemy encounter by half...not that useful really. .----------------------------. | Shady Thug Lv 16 x 3 | The middle hex only has three of the thugs, so | | that's a lot easier. The right one is the same ------------------------------ with only 3 so just do the same for both. Defeat all three groups and that's the mission completed. While you're on this level do both special challenges: that one red hex next to Lucia, and the other is at the far side of the Level next to Patertopolis. ------------------------------------------------------------------------------- The Broken Sewing Machine ("Fetch" Mission) ------------------------------------------------------------------------------- Client : Miranda Location : Level 4: Ebel City (Clothes Shop on Razzle Street) Reward : 8 Hunter Points, 2000 Rubies, Bolt Padding Overview : My poor sewing machine's finally give up the ghost. The motor is completely burned out. According to an engineer, I can replace the motor with a part dropped by a tank called the Battle Plough that appears around the Hughes Power Station. You people can do something for me, can't you? Make your way towards the Power Station on Level 4 and you'll see three red hexes at the edge of the map. The left and right hexes contain Machinegun Gears and you can ignore those if you want. .----------------------------. | Machinegun Gear Lv 13 x4 | The area is a Back Alley with no bunkers, but | 2 battles | there is a Drum Can set in the middle with two ------------------------------ Gears at either side of it. Equip Metal-Coated Rounds to the MG and send them off at an angle to one side of the room firing at the nearest Gear. The HG should hero run to the other side to make 2 Resonance Points and target the drum and then switch to the scratched Gear. That should kill one and damage at least one other. Make a triangle and now do a tri-attack starting with the MG. Jump if you find you're not scratching the or destroying the main body, and after the tri-attack is done there should be just one left, or even none at all! .---------------------------------. | Leader : Battle Plough Lv 35 x1 | The middle hex contains just the one enemy: | Item : [BERSERK MOTOR] | and this is the one to defeat for the ----------------------------------- mission. There is a dead battery to the right of the room and that will inflict shock damage to this tank type machine if you manage to blow it up as the tank moves forwards. However, you really don't want to wait for it to move, as it can damage one for nearly 500 scratch points. Make a tri-attack using the full width of the room, ensuring you stay at a distance from the tank, and use Metal-Coated Rounds with the MG. One of the ways to avoid attack is to keep running. The tank moves around to try and target one person, but if they have moved it will be facing the wrong direction. You will have to remove its body parts before you can fully scratch the body. One more thing: while doing a tri-attack or hero action DON'T make a line near the tank because machines like this are solid and you can't run through them. The music for this battle has a great pounding, charging rhythm that just makes you want to keep dancing around, running and jumping and shooting. Take the Berserk Motor back to Miranda at the shop. She won't make new clothes immediately, but they will be ready at the start of the next chapter. ------------------------------------------------------------------------------- All-Natural Meat ("Fetch" Mission) ------------------------------------------------------------------------------- Client : Lex Location : Level 2: Barbarella's Manor Reward : 5 Hunter Points, 3000 Rubies, HG Magazine +4 Overview : Cardinal Barbarella's looking forward to dining on some natural meat within the next few days. Is there any chance you can source some Quality meat for me? You don't have to meet Lex before obtaining the item, but, when you have the Quality Meat, head up the Core Lift 1 to Level 3 and take the elevator next to Theresa's Manor up to Level 2. Place hexes to make a path to Barbarella's Manor and you should already have the pink Energy Hexes required to open up her manor. You only need one. Lex is found at the entrance and is wearing his chef's hat. You can find him during the day or night. It's likely that you will have at least one Quality Meat already, but if you don't, there are quite a few sources: * Arena: Rank 5 - 3 The blue, red and yellow Gremlins drop Quality Meat. * Hughes Power Station The Dwellest can be found in the blue west room and yellow room * Level 5: Forest Path at night You can find Dwellests in some random encounters on Level 5. * Level 5: Bollards There are also three of them in the set battles for the mission: in 3 bollard hexes next to the Forest of Idols. S H O P S ------------------------------------------------------------------------------- Complete the mission " The Broken Sewing Machine" and a few more items are sold at Boutique Lily. BOUTIQUE LILY -----------------------.-----.--------.---------------------------------------- ITEM | CHP | PRICE | TYPE -----------------------+-----+--------+---------------------------------------- (Luvino) Chocolat | 4 | 9800 | Zephyr Jacket (A) (SYS) White | 4 | 6400 | Zephyr Shirt (A) (SYS) Ash | 4 | 6400 | Zephyr Shirt (A) (Gilles) Pearl | 4 | 9300 | Zephyr Pants (A) (ARES) Fullmetal | 4 | 16000 | Zephyr Pants (A) (Gilles) Lunch | 4 | 3000 | Zephyr Shirt (B) _______________________|_____|________|________________________________________ A R E N A ------------------------------------------------------------------------------- Rank 8 and 9 R E D H E X E S ------------------------------------------------------------------------------- Location: Level 5 (In between the two Terminals at the north of the Forest) Reward : [BEZEL SHARD] Enemies : Leader - Rocketfoot Lv 29 Shady Thug Lv 15 x2 This will be your first encounter with the Rocketfoot enemy and they are sort of elephant types with no weaknesses. (They drop Quality Meat amongst other things). You start with a bunker facing you and the leader is at the far side of this, but there are two thugs waiting to your right and left. I'd suggest taking out at least one of them with two hero runs and a tri-attack because they can inflict quite a bit of damage with their guns. The Rocketfoot's gun attack does around 450-500 damage and you'll need to heal that damage up. Also, it's as well to stay in the area behind the bunker whilst making your runs so the leader's attacks might miss altogether. If you leave one thug alive then he takes away an attack from the Rocketfoot and you can use him to add bezels if necessary. (The Rocketfoot drops the Scrapped Bazooka E, which you'll definitely want to get to get a head start on customising guns in the next chapter.) Location: Level 6: Back Alley (near Patertopolis) Reward : [PERFECT AID] Enemies : Bronze Ooze Lv 12 x6 This is pretty simple although one blob can inflict around 200 HP of scratch damage if it hits you. Set up a tri-attack starting with the MG user and when you have 2 Resonance Points just run around picking them off one by one. A couple of them might have one or two gauges that need to be broken by the HG before you can fully scratch the main body, but they don't have any body parts. Location: Level 6 (near Lucia) Reward : [BRIDAL DOLL] Enemies : Leader - Dolled-Up Dwellest Lv 48 Dwellest Lv 12 x2 These dwellests will use molotov cocktails to set you alight, but that's not the bad part: if they get close to you they do a jump and crash attack that will hurt for a lot. The sidekicks are the same enemies that you ran into inside the Hughes Power Station and are not the problem. The leader is very strong, with high HP and gauges to break. Use your best grenades (found on the world map) with one HG and make a tri-attack as soon as possible, targeting the leader, and you'll probably kill the other two just by dint of using the grenades. Electric grenades will slow him down, Molotov Cocktails will set him on fire and keep scratching him, which is good because he heals scratch damage fairly quickly. With the judicious use of grenades and careful movement around the room, making sure you are always wrong footing him and checking where he might want to attack next, you can defeat him with a team at around Level 11 never giving him a chance to attack. D A N I E L ' S D O L L S ------------------------------------------------------------------------------- Bridal Doll Defeat Dolled-Up Dwellest (Special Challenge) on Level 6. Reward: [FLAME-RESISTANT VEST x1] =============================================================================== C H A P T E R 0 5 ..................................................... *WC05 =============================================================================== C H A P T E R O V E R V I E W ------------------------------------------------------------------------------- If you've completed all missions so far you will have 216 Hunter points. Everyone is likely to be in the range from level 13-16 if you've done the minimum required. (I'd raised two of them higher by dint of using grenades.) At the start of the chapter you'll receive [ENERGY HEX 1 Orange x3] and [ENERGY HEX 4 Pink x3]. There is a lot to do in this chapter, with five optional missions as well as exploring new levels and gaining access to the second town, Cranktown, where you can indulge in some more gun customisation. --- Grrrrenades! --- At this point there is a big change: the shop sells Rookie Grenades for the first time and the Tinker will make Molotov Cocktails and Hand Grenades from these. Buy a lot and make a lot and you can use these freely. Equip the Grenade Box to everyone in turn, and your Grenade levels will shoot up very fast if you use them on the higher level enemies you'll find in this chapter. Molotovs are easy to make requiring Fabric Scrap, Glass Shard and Gasoline, although you will be given 25 of them when you visit Barbarella. (Don't use up all the Fabric Scraps as these are required for a mission in chapter 7 when you need 30 of them. However, they are easy enough to find, just keep an eye on your stock.) You might not have enough Scrap Iron to make many Grenades, but even Rookie Grenades are useful for level raising so just carry those instead. --- Time Management --- Because there is so much to do in this chapter here's a possible way through it to save time. (Although you'll probably just want to reach Cranktown as soon as you can to start improving your guns.) Start by visiting Barbarella and Garigliano (after getting the missions). Then, go to Level 6 and Lucia to find the Prelate's Medal if you haven't got it already. While on Level 6 enter Lucia and go to the final hex to take a photo for the Igniting Creativity mission. Return the medal to Theresa on Level 1, and that opens up a fourth mission in the Guild: to open a route to the Dakota Mines on Level 9. Collect all the Mannequin parts from the Arena or Level 5, and when completed you can get the fifth mission. Go back to Level 6 and deal with the Billboard mission. Finally, open up the route to the Core Lift 2 and visit Cranktown for the first time. Take a photo at the Seminary and ride the Elevator down to level 8 and thence to Level 9 and clear a path to the Mines. Complete the photo mission because you will be rewarded with an Ice-Resistant Vest which is useful inside the icy Silver Canyon. When you return to Level 4 take and complete the last Guild Mission for the Postman. Finally, do the rest of the story mission in the Silver Canyon. You will need a lot of Energy Hexes which is why it's a good idea to do the missions first and fight map battles while you're travelling around. C R A N K T O W N O V E R V I E W ------------------------------------------------------------------------------- Cranktown is laid out on two hexes: the shops are on Widlar Street and the Hotel and Guild on Solam Street. As with Ebel City the inhabitants change their locations according to the time of day or night. Starting from the west end of town you'll find a Hotel with a [GLASS SHARD x1] in the corner to the left of a changing room: which you can use to change outfits. It costs 100 Rubies to stay here, but, since you cannot make a save, it's not much help, and I find it more useful to plant an Energy Station nearby instead and use this for free. Walk down from the Hotel and the Guild is found inside an open door where the road veers to the right. You can exchange coloured hexes for Station Hexes at the counter, and there's a bestiary as well as a Bulletin Board for new missions. Cross the bridge to find all the shops and that's all there is. People here will give you money if you speak to them and they say you're a pro, just as they do elsewhere (the lift attendants are the most reliable source) you'll find another version of the gremlin that you bump into in Ebel City. It's usually around the shops and will drop over 100 Rubies. --- Cranktown Tinker --- This Tinker makes Freezer and Electro Grenades as well as more powerful M-C and H-P Rounds and elemental rounds: Incendiary, Sub-Zero, Electrified, Toxic and Oil Rounds. Scrap some parts to get the components needed for these, although the Incendiary rounds are going to be the ones you really need for the ice based enemies in the Silver Canyon. He also makes a much wider range of custom gun parts. --- Customisation: Advanced Class --- Quite a few items can be made if you have another custom part to spare. Start with making 3 Top Sights and then three Combat Sights. With the Prototype Mount you can add another scope to the right side of a gun. Move the gun to the left if you need to and slot the Mount to the right using the double line "||" connection. With a Combat Sight you can add another sight above it as well as the Sub-Sight which attaches with a sideways "H" connection. The Multi-Barrels for both the MG and HG also allow you to add another scope, and have an expansion port allowing more barrels to be added if you also attach the Expander Grip. * Machinegun Add the MG Multi-Barrel to the left side of the gun. This enables you to add an additional scope above this barrel. Add the Combat Sight and a Compact Scope above that with the Sub-Sight to the left. Tack on two Flash Barrels to the double barrels and add a Short Sub-Barrel to the ends of both. Remove the Foregrip and replace it with the Expander Grip. With the Multi-Barrel's extension port (an upside down "T") and the side port to that grip you can add a Multi-Sub-Barrel and another Flash Sub-Barrel to the end of that barrel, together with a third Short Sub-Barrel. Using the MG Magazine +6 you were given for increasing your Hunter Rank you could make an MG Magazine +5. This part has an extension that allows you add more grips to the gun. (You don't need to do this: I just used that one for now.) After all this, even without the additional grips, you could have a machinegun with these stats: CA: 57, CS: 22%, RF: 79, BF: 76, MS: 18, WGT: 325 * Handgun Use the same principles for the B-N84 Handgun, only you need to start with the HG Multi-Barrel and you'll need a lot of cash! (This won't work with the 1191-45-Auto because the gap between the Multi-Barrel port and the Expander Grip is too wide, but you can fix the Barrel Adapter part to the Grip to bridge the gap, allowing a Multi-Sub-Barrel to be added.) --- Accessorise! --- The Tinker can make a wide range of accessories but they are expensive, so even though you should have the components for them all you might want to pick and choose between them. The Padding items have the additional benefit of giving a small degree of protection from physical damage as well as cutting elemental damage. You should already have three accessories from completing various missions, but ice protection is really a high priority because if someone is frozen they are out of action until cured or until it wears off, by which time everyone might be dead! Make Cold Padding for at least two of the team. T I P ------------------------------------------------------------------------------- Random enemy groups on the Closed Road hexes on Level 4 and 5 change in this chapter. From time to time you will find the Treasure Mimic, and this enemy drops the Rare Metal Shard, a valuable component for making large scopes and the best accessories. Although the Tinker won't offer that option just yet, you can make a Long Scope at Cranktown. Obtain as many of these as you can and keep a look out for this enemy! (It also appears, most often at night, in the Deserted Block hexes around Cranktown.) There will be more enemies that drop this precious item but this is the first, and earliest, point in the game when you can obtain it. S T O R Y M I S S I O N / S ------------------------------------------------------------------------------- Barbarella's Crisis ------------------------------------------------------------------------------- Client : Barbarella Location : Level 2: Barbarella's Manor Reward : None Overview : Come see me right away at my manor in Chandelier. I'm in a terrible pinch, and I'll simply perish if you don't hurry. Take the Core Lift 1 to level 3 and then the Elevator next to Theresa's Manor up to level 2. Clear the route to the manor and use a single pink Energy Hex to open it up. Enter the building where you'll meet the lascivious Theresa. You'll receive [ENERGY HEX Green x3].and [CORE LIFT 2 PASS], as well as [MOLOTOV COCKTAIL x 25] from the doorman. Speak to the page and he'll give some more advice about using flame based weaponry, and that you'll find the wine in the Silver Canyon on Level 7. This completes the first part of the story mission. ------------------------------------------------------------------------------- Not to be Denied ------------------------------------------------------------------------------- Client : Barbarella Location : Level 2: Barbarella's Manor Reward : None Overview : Run along to the Refridgia in the Silver Canyon on Level 7 and scrounge up a bottle of red wine, would you darlings? That would be right now. After visiting Barbarella and receiving instruction for the mission, return to Level 4 and then take the Elevator to Level 6. Open up the route to the Core Lift 2 (you need the hex with three prongs to do that) and take it down to Level 7. Clear the route to the Chit-Chat Noir (where you'll find Barbarella's servant afer completing the mission). You can also access Cranktown and will need yellow hexes to open the town and Crank Seminary. There's a bollard blocking the route to the Silver Canyon. .---------------------- | Walker Lv 31 x2 | This battle introduces two new enemies and a new type | | of battleground: Tundra, with falling snow and two ------------------------ bunkers close to the team at the left and right. Walkers move faster than you might expect, given their size, and they attack by bumping into you. The fastest way to deal with these two is to send the MG off to the upper corner firing with Incendiary Rounds to add to the scratch damage. Run with the HG more or less up the middle of the area and start a tri-attack with the MG. That should finish off one of them and start on the next. They might drop green energy hexes as well as a Junk Package 1 that contains good components for tinkering, when scrapped. Place plain hexes to make a path to the Silver Canyon and activate it with green hexes. There's a nearby Terminal that is worth linking to the Canyon as this doubles flame based damage. Either farm the surroundings for green energy hexes (most of the humanoid enemies will drop these even though only the Shady Thug is officially listed for these in the bestiary), or use the more plentiful orange hexes and place an Orange Energy Station on the nearest thoroughfare: next to the Le Chit-Chat Noir, and link to it from there. If you do it that way you'll also have to change the colour of the Silver Canyon itself to transfer the effects. .---------------. | SILVER CANYON | ----------------- Enter the Canyon and you'll see there are three bridges: you have to cross the South Bridge first and then check out the East Bridge for some treasure, but the path to the target area lies through the West Bridge. There is nowhere to save your game until you reach the far side of the West Bridge. If you want to leave the area before that point, then use an Escape Hex during, or after, a battle, and you'll be deposited back outside the Silver Canyon. ----------------- Random Encounters ----------------- You have three choices: Kill the leader, kill them all, or escape by hero running to the right of the area where you'll find the exit. Easiest and safest choice is to kill the leader. You don't want to end up losing a bezel while there is nowhere to rest and save. Enemies: Leader - Shady Thug Lv 20 Shady Thug Lv 16 Snow Gremlin Lv 15 x2 Chilly Dog Lv 17 ------------ South Bridge ------------ Room 1 - Blue Enemies: Shady Thug Lv 16 x2 Snow Gremlin Lv 15 x1 Shady Thug MG Lv 16 x1 The room is large and long with four bunkers. You don't have to kill all the enemies and can make a hero run half way down to shelter behind a bunker and then, do the same again to reach the bunker at the far end. Use Incendiary Rounds or Molotov Cocktails against the Gremlins. Room 2 - Red Enemies: Shady Thug MG Lv 16 x2 Snow Gremlin Lv 15 x3 This room has two bunkers making an L shaped shelter to the right of the entrance, and another bunker at the far side of the area on the left. The enemies are quite a way away so run behind the bunker and fire at the closest Gremlin while doing so. After killing that first one, stay behind the bunker, and the two thugs will come closer. Fire off at them and throw grenades with one HG. Two Molotov Cocktails will kill a gremlin. Take your time and let the enemies come to you. Room 3 - Green Enemies: Shady Thug MG Lv 16 x2 Chilly Dog Lv 17 x3 Poor Leanne is feeling the cold by now, but there's still a long way to go. This room has four bunkers set at angles, with two on each side of the area. The dogs are fast moving but once again the enemies start a long way down the room. Target the closest dog and do hero runs and jumps to land in front of the bunkers half way up the room. This makes a tri-attack easy to do on one of the thugs whilst you still have some protection from the bunkers at the end of it. After that, it's easy to finish off the rest of the enemies. Leave the room by the white exit (somehow I managed to get confused here the first time and went the wrong way...and the enemies return.) ----------- East Bridge - South Side (Optional) ----------- Room 1 - Green Enemies: Walker Lv 31 x1 Snow Gremlin Lv 15 Shady Thug MG Lv 16 Bronze Box: [CURE KIT-R x5] Silver Box: [MOLOTOV COCKTAIL+ x10] Gold Box : [MULTI-AID x5] You have to kill all these enemies, and the room has no bunkers and is quite small compared to the south bridge rooms. If you target the gremlin first, sending the MG to land close to it and the HG out to the right while killing the gremlin, then you can make a tri-attack and target the Walker. Try not to bump into the boxes! You'll encounter lots of walkers and they can move quickly and have lots of body parts shielding the main body, but if you look closely they are undefended at the tail end. Run to get around behind them and jump and attack to scratch the main body. ----------- West Bridge ----------- Once again you can run through these long rooms without killing all the enemies, but I wouldn't recommend it at this point in the game, unless you have all your bezels by the time you reach the far end. Room 1 - Yellow Enemies: Shady Thug MG Lv 16 x2 Walker Lv 31 x1 The room is narrower than on the South bridge, and there are only two bunkers, just to right of where the team enters. One thug is waiting a long way down the room and the other two enemies are about half way down the room, standing close together. If you target the closet thug first, with the MG running to one side of the room, and then, the HG running to the other, you might be able to kill him. By this point the walker will have moved towards the third person, but it's quite likely they will turn course and so you avoid an attack from them. Then, tri-attack starting with the MG and run rings around the walker. Finally, kill the last thug. Hollow Point Rounds help if you have some to spare. Room 2 - Blue Enemies: Walker Lv 31 x1 Snow Gremlin Lv 15 x2 There are three connecting bunkers to the left of this room and, since the enemies are a long way off, it's best to move (don't hero run) to shelter behind them. However, the Walker can move quickly and might even skirt around the bunkers to attack you, so keep an eye on its movements. Use the Molotov Cocktails on the gremlins. Room 3 - Red Enemies: Walker Lv 31 x1 Chilly Dog Lv 17 x2 The same arrangement with three bunkers, only this time they are at the right side of the room. This is when I discovered that two Molotov Cocktails+ can destroy the Walker. Easy pickings! Room 4 - Green (Sealed Room) Enemies: Shady Thug MG Lv 16 x1 Walker Lv 31 x2 On this first visit here (yes you'll have to go through it all again soon enough), the exit from this room is sealed, so you must defeat all the enemies. There are three bunkers to the left, arranged like a T ,and the enemies are beyond the extent of your reach. Use Hollow Point Rounds+ or Metal Coated Rounds+ this time, because you need to kill one of the Walkers as fast as possible. This fight can get very messy indeed if you get trapped behind the bunkers and find your attacks are hitting those instead of the enemies. Keep an eye on your bezels and use Grenades+ to break any gauges on the Walkers. Move to the white exit and you'll be asked if you want to exit the area. Be cautious when you do, because one time I got caught in a fierce random battle before I could reach the Energy Station, and panicked and used an Escape Hex, only to find my self back outside the Canyon having to go through all this a second time! Head to the right to find that rest place and save your game before entering Refridgia. You can also find some more treasure in the other half of the East Bridge. Don't bother with the Closet place as this is your destination for the next visit to the Silver Canyon. ----------------- Random Encounters ----------------- The inner side of the canyon has a different set of enemies. Leader: Walker Lv 39 Shady Thug MG Lv 15 Snow Gremlin Lv 15 ----------- East Bridge - North Side (Optional) ----------- Room 1 - Green Enemies: Walker Lv 31 x2 Chilly Dog Lv 17 x1 Silver Box : [INCENDIARY ROUNDS x30] Bronze Box : [FIRST AID S x5] Bronze Box : [ANTI-ICE x3] This is a repeat of the other part of the East Bridge, except it's harder! With two Walkers in a small space the only strategy is to use a tri-attack, and maybe Molotov Cocktails+. If you run out to the edge and jump, to delay your MG attack, you can target the backside of one of the Walkers. After the HG has made their run (probably up between the two walkers) you can do a tri-attack with 2 Resonance Points, and kill off one of the Walkers and probably the dog too. After that it's easy enough to outwit the other walker so he's always moving in the wrong direction. --------- Refridgia --------- Room 1 - Red (Sealed Room) Enemies: Shady Thug MG Lv 16 x1 Walker Lv 31 x2 Snow Gremlin Lv 15 x1 Chilly Dog Lv 17 x1 Gold Box: [ESCAPE HEX x1] You can turn around and leave this room, but to proceed to the boss you must kill all the enemies. They really throw them all at you this time! There are three bunkers arranged in a T to the left from the starting position, and two in an L shape half way up the room at the left. The first walker is close, and will reach the team pretty quickly, but the second one is a long way down the room so you don't have to worry about dealing with two of them at once. Equip Incendiary Rounds and go all out. I found it easier to ignore the bunkers and do the usual thing of running and jumping to one side to target the back of the first Walker, then killing him with the HG and making a tri-attack to deal with the small fry and the last Walker. (My levels this time were: 18, 23 and 19 with HG levels of 15 and 12 and MG of 16.) Room 2 - BOSS Enemies: Leader - Yeti Lv 54 x1 Snow Gremlin Lv 15 x2 Reward : [BEZEL SHARD] .----------------------------------------------------------------------------. | Y E T I - B O S S | |-------------.--------------.-----------.-----------.-----------.-----------| | Level: 54 | HP: 2500 | Body/Part | Soft/Hard | Weakness | Resistance| |-------------+--------------+-----------+-----------+-----------+-----------| | Type: Large Organism | Main Body | 25% Hard | Fire | Ice | |----------------------------+-----------+-----------+-----------+-----------| | Drops: Frozen Ribeye | Part 1 | 75% Hard | Fire | Ice | | Snow Crystal | Part 2 | 75% Hard | Fire | Ice | | | Part 3 | 75% Hard | Fire | Ice | | | Part 4 | 75% Hard | Fire | Ice | | | Part 5 | 75% Hard | Fire | Ice | | | Part 6 | 75% Hard | Fire | Ice | | | Part 7 | 75% Hard | Fire | Ice | | | Part 8 | 75% Hard | Fire | Ice | |____________________________|___________|___________|___________|___________| This is the real reason for that Ice protective equipment! If anyone doesn't have any at all, then consider using Anti-Ice on them before starting to move. In fact, it's not a bad idea to use one on everyone and just stand still, letting the enemies come towards you. Even with Anti-Ice and ice accessories it might not help when the Yeti lets rip with his ice breath attack. Hopefully your First Aid user isn't the one that gets iced and can use a Cure Kit on anyone that does. There's one bunker just to the left of the team and that's all. As the enemies approach you, throw Molotov Cocktails+ and fire at the Yeti from a distance (while the third person is using the Anti-All or Anti-Ice on everyone). Don't target the Gremlins as they will keep coming back if you kill them, but they can be troublesome if they manage to use their ice attack on you if the battle takes you longer to win. When you're ready to move, start with the MG equipped with Incendiary Rounds and do the longest run and jump you can manage, out to one side. You should be able to fully scratch the Yeti as it is unprotected from behind, just like the walkers. Then send your HG out with another long run and jump and that should finish him off. (By this point the Yeti had managed one attack and froze my third character but since he was dead that didn't matter! Oh well... ) [RED WINE x1] is acquired. That is the official end of this mission, and the next part of the mission begins: to deliver the wine. ------------------------------------------------------------------------------- Expedited Delivery ------------------------------------------------------------------------------- Client : Barbarella Location : Level 2: Barbarella's Manor Reward : 30 Hunter Points, 25000 Rubies Overview : Take the wine to Le Chit-Chat Noir there on Level 7 once you have it. I'll send my man down to collect it. After acquiring the red wine, Zephyr disappears and you're left with Leanne and Vashyron still inside Refridgia. Walk (hero run) out because there are no more enemies in here, but only if you still want to fight more battles or save your game at the Energy Station inside. The sensible thing is to use an Escape Hex to leave the whole area and then walk back to the Energy Station you erected on Level 7. (By the way, there will be enemies inside the first room of Refridgia if you go back inside after leaving it when completing the mission.) Check your equipment before leaving the area as you'll have Zephyr's gun, case and accessories, and might need to change things around. The task is to take the wine to the Chit-Chat Noir Cafe where Barbarella's page will receive it, and that completes this mission. Leave the bar (there's nothing to find, but you can chat to the regulars and barman) and return to Sweet Home for another scene and the chapter ending. If you still have missions to do, then don't end the chapter, and Zephyr will be back with the team. Equip his gun and accessories again before setting forth. G U I L D M I S S I O N S ------------------------------------------------------------------------------- Igniting Creativity ("Fetch" Mission) ------------------------------------------------------------------------------- Client : Garigliano Location : Level 3: Garigliano's Manor Reward : 10 Hunter Points, 5000 Rubies, Ice-Resistant Vest Overview : Ah, so it is you who have come! Very well, I foresee no problem with artists of fine distinction such as yourselves. For igniting my creative flame, I require photographs of idol statues. More precisely, I require three in all from three different sites. May I count on you help? To take quality photos, a quality camera is a must. You should use this. Call in at Garigliano's Manor on Level 3 night or day. He gives you [GARIGLIANO'S CAMERA x1] and asks you to take 3 photos of idol statues. He will tell you to ask about locations around your base. However you can get a head start on this by moving to the next building on Level 3: Jean Paulet's Manor. This is unlocked using pink Energy Hexes. Enter the Manor courtyard and examine the left statue. Take a picture and you obtain [SUBLIME IDOL PHOTO x1]. Poesy, the woman who hangs around outside Sweet Home during the day, says she saw a statue inside Downtown Lucia, so that's the second location. Before entering Lucia make sure you have an Escape Hex (you can buy them at the Forsaken shop if you need one). You could also activate the Terminal nearby which reduces encounters by half though that will only affect the open areas inside Lucia and not the battles inside the rooms. This is easy to do if you already placed an orange Energy Station here, just overlay the green of the terminal once it's been unlocked, with the more plentiful orange/tan Energy Hexes. There are a few changes to the enemies inside Lucia: more Drum Carriers make it easier to blow up the rest, and the large room just before last one has lots of Dwellers, and two Drum Carriers. There are no enemies inside the red room where you fought the Tar Man. Enter the last room and walk forwards to investigate the statue that's not at all clear to see. You'll obtain [DESPAIRING IDOL PHOTO x1]. Use an Escape Hex to leave Lucia. Kimberly, who's found inside the Guild at Cranktown, will tell you about an idol statue inside Crank Seminary (as well as the one at Jean Paulet's Manor). Place a yellow Energy Hex to unlock the Seminary that's just to the west of Cranktown. Go inside, and examine the statue, and you'll automatically take the shot and obtain [MALEVOLENT IDOL PHOTO x1]. Return to Level 4, and then up to Level 3 to speak to Gary, and he'll take back the camera and all the photos. This completes the mission. ------------------------------------------------------------------------------- More Merchandise! ("Fetch" Mission) ------------------------------------------------------------------------------- Client : Miranda Location : Level 4: Ebel City (Clothes Shop, Razzle Street) Reward : 8 Hunter Points, 3000 Rubies, Shooting Star Overview : I want to expand my shop's merchandise lines, but I don't have enough mannequins for displaying clothes. You don't have to bring me complete mannequins, though. I just want you to get the materials for making them. Will you do that for me,? Please? Miranda wants five full sets of mannequin parts: the head, arms, torso and legs. You might have these already from all the fighting in the Forest of Idols, but if you don't you will have to return there (sigh), OR fight enemies in the Arena. Check your inventory (it's in the "Other" section) first, to see what is missing: it's most likely to be the head so I've added more details for those. In fact, the best room for heads and legs is the yellow (fourth) room in the Open Air Studio where you can leave and go back to spawn more Blood Doll Bazookas as often as you want. Anyway here's a list of exactly which doll drops what! * Mannequin Head Coppelia Chainsaw: Rank 8 Arena Blood Doll Bazooka: Forest of Idols (Open Air Studio - Room 4)) Mr.Chainsaw: Forest of Idols (Random encounter, Bronze Forest - Room 1 and 2) Ms. Vulcan: Forest of Idols (Plaster Forest - Room 1) * Mannequin Arms Coppelia Gunhead: Rank 8 Arena Coppelia Chainsaw: Rank 8 Arena Marionette Bazooka Rank 10 Arena Marionette Chainsaw: Rank 11 Arena Blood Doll Bazooka: Forest of Idols Blood Doll Bomber: Forest of Idols Blood Doll Chainsaw: Forest of Idols Blood Doll Flame: Forest of Idols Blood Doll Omega: Forest of Idols Experiment 21: Forest of Idols Mr Bomberface: Forest of Idols Mr. Chainsaw: Forest of Idols Mr. Gunhead: Forest of Idols Mr. Torchy: Forest of Idols Mr. Zooka: Forest of Idols Ms. Vulcan: Forest of Idols * Mannequin Torso Coppelia Gunhead: Rank 8 Arena Coppelia Chainsaw: Rank 8 Arena Marionette Bazooka: Rank 10 Arena Mr Bomberface: Forest of Idols Mr. Chainsaw: Forest of Idols Mr. Gunhead: Forest of Idols Mr. Torchy: Forest of Idols Mr. Zooka: Forest of Idols Ms. Vulcan: Forest of Idols * Mannequin Legs Marionette Chainsaw: Rank 11 Arena Blood Doll Bazooka: Forest of Idols Blood Doll Bomber: Forest of Idols Blood Doll Chainsaw: Forest of Idols Blood Doll Flame: Forest of Idols Blood Doll Omega: Forest of Idols Experiment 21: Forest of Idols Return to the Boutique to hand them all over to Miranda. NOTE: As soon as you complete this mission the shop will sell new articles, but if you don't complete the mission at all, some items of clothing won't be for sale in the next chapter and she won't add anything to her stock now. ------------------------------------------------------------------------------- The Prelate's Medal ("Fetch" Mission) ------------------------------------------------------------------------------- Client : Theresa Location : Level 3: Theresa's Manor Reward : 10 Hunter Points, 10000 Rubies, Perfect Aid Overview : I'm glad you all have come. There's something I'd like to ask of you. It's been a long time since my man passed on, but there's still one item of his I just can't find. I would like to have it found. You may have already found this item, but if you haven't you can call in on Theresa for more instructions (not essential). She tells you that she's convinced it is buried somewhere near Lucia. The medal is uncovered on Level 6 by unlocking part of the map. Place any plain hex that fits, to uncover the top left hex behind the Lucia location, and you will obtain [THE PRELATE'S MEDAL x1]. You don't have to visit Theresa twice, just find the medal and then take it to her at her Manor on Level 3 to complete the mission. ------------------------------------------------------------------------------- Motive Undeclared ("Fetch" Mission) (do one other mission first) ------------------------------------------------------------------------------- Client : Ellis Location : Level 4: Cafe Chelsey Reward : 10 Hunter Points, 3500 Rubies, Freezer Grenade x10 Overview : The entrance to the Dakota Vein is on Level 9. Make me a path to it using Energy hexes. Come see me when you've finished the path to the Dakota Vein. You'll get your payment then Ellis is waiting at the Cafe Chelsey on Level 4 and wants the entrance to the Dakota Mine opened on Level 9 (though you don't have to meet him now). From Level 7, open up the Elevator to the south of Cranktown, and go down to Level 8. There is a Bezel Shard here, but you cannot reach it unless you have a straight hex as it's on the last hex behind the Terminal to the north of the elevator to Level 7. Place Energy Hexes to reach the elevator to Level 9 and descend. Core Lift 3 is at the west end of the Level, and the Dakota Vein is all the way to the east. Your last hex should be a green one to open the single coloured hex that activates the dungeon's appearance. You don't have to move away from the elevator or fight any battles here. There isn't a lot in the way of treasure besides various items of apparel, and there's no Bezel Shard to find. Return to Level 4 and visit the Cafe Chelsey to speak to Ellis and complete the mission. SECRET GUN! If you are feeling adventurous you can explore Dakota Vein now to find a much better Machinegun hiding inside this place: the PDW-XN.V2. There's a separate section on this for whenever you're ready. The hardest enemy is the Level 50 Sledgehammer, and there are 9 rooms to fight your way through to the final hex, where you'll find the gun. ------------------------------------------------------------------------------- The Sign ("Fetch" Mission) (do two other missions first) ------------------------------------------------------------------------------- Client : Travelling Merchant Location : Level 6: Forsaken Reward : 8 Hunter Points, 4000 Rubies, Armor-Piercing Rounds x30 Overview : Some time ago, I was chased around this level by some horrid machines. In the confusion, I somehow lost my billboard. A merchant is simply lost without one! After a lot of hard work, I finally manage to find it. ...Sitting on top of some tunny machine's head! It's posing as a merchant with my billboard! Please! Get back my billboard! Visit Forsaken on Level 6 and speak to the Travelling Merchant. Leave the village and four red hexes will appear on the map close to the Elevator. You can fight all the enemies if you like, but the one with the billboard is the one closest to the Core Lift: it's the right one of the three closest to the Elevator. .--------------------------------. | Drum Carrier Lv 11 x5 | These are just those Carriers that blow up | | when you attack with a Handgun. Very easy ---------------------------------- to defeat them all with a couple of shots. from a Handgun, or with a grenade or two. .-------------------------------. | Leader: Sign Carrier Lv 55 | The one with the board that says SHOP above | Drum Carrier Lv 11 x4 | its head is the one you're after, but you --------------------------------- might as well kill the rest of them first, with a Handgun attack. Use Incendiary or Metal Coated Rounds on the Sign Carrier with the MG, and with hero runs and a tri-attack you can gain the advantage and he won't even get a turn. Stay well away from him because one physical thrust can remove around 1500 HP and you'll end up in a critical state if you don't have a full bezel gauge. You'll get the [BILLBOARD] and must return it to the merchant to complete the mission. When you do this, all the other red hexes will disappear, so tackle them first if you want to gain more items from those Drum Carriers. ------------------------------------------------------------------------------- A Small Errand ("Fetch" Mission) (do three other missions first) ------------------------------------------------------------------------------- Client : Postman Location : Level 4: Core Lift 1 Entrance Reward : 8 Hunter Points, 1500 Rubies, Escape Hex x5 Overview : Oof! I've got mail to send to the Basilica, but I'm swamped with deliveries right now and just can't spare the time. If you guys aren't busy at the moment, do you think you could it up there for me? Meet the postman (he's wearing a brown outfit) at the entrance to the Core Lift on Level 4 and receive the [MAILED PARCHMENT]. Take the Core Lift to Level 3 and then, the elevator near Barbarella's Manor on Level 2 to reach the correct part of Level 1. Make your way to the Basilica on Level 1 and open up the location using blue Energy Hexes. Find Bennett, the man at the left of the hallway leading to the Basilica, and give him the package to complete the mission. S H O P S ------------------------------------------------------------------------------- EBEL CITY The shop sells grenades for the first time, and Tinker will make throwing weapons. ------------------------------------------------------------------------------- EBEL CITY SHOP -----------------------.-----.--------.-------------------------------------- TOOLS | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+--------------------------------------- Rookie Grenade | 5 | 50 | Deals blast damage to nearby targets _______________________|_____|________|________________________________________ ------------------------------------------------------------------------------- EBEL CITY TINKER -----------------------.-----.--------.---------------------------------------- TOOLS: GRENADES | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- Molotov Cocktail | 5 | 100 | Thrown weapon. Sets targets ablaze Hand Grenade | 5 | 100 | Thrown weapon. Deals explosive damage _______________________|_____|________|________________________________________ CRANKTOWN First visited in Chapter 5 with the Core Lift Pass 2, Cranktown is situated on Level 7. This inventory does not change. ------------------------------------------------------------------------------- CRANKTOWN SHOP -----------------------.-----.--------.---------------------------------------- TOOLS | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- First Aid | 5 | 1000 | Heal 1000 points scratch damage Cure Kit | 5 | 1000 | Cures all status ailments for one Escape Hex | 5 | 1500 | Use to warp back to world map Clairvoyance | 5 | 250 | View information on target enemy Rookie Grenade | 5 | 50 | Deals blast damage to nearby targets -----------------------.-----.--------.---------------------------------------- CUSTOM PARTS | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- Rookie Sight | 5 | 1000 | Beginner's sight. HG Rookie Barrel | 5 | 1000 | Beginner's Handgun barrel MG Rookie Barrel | 5 | 1000 | Beginner's Machinegun barrel Rookie Grip | 5 | 1000 | Beginner's custom grip HG Rookie Magazine | 5 | 1000 | Beginner's Handgun magazine MG Rookie Magazine | 5 | 1000 | Beginner's Machinegun magazine -----------------------.-----.--------.---------------------------------------- OTHER | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- Custom Kit Set | 5 | 500 | Combine with other items at the Tinker _______________________|_____|________|________________________________________ ------------------------------------------------------------------------------- CRANKTOWN TINKER -----------------------.-----.--------.---------------------------------------- TOOLS: GRENADES | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- Molotov Cocktail | 5 | 100 | Thrown weapon. Sets targets ablaze Hand Grenade | 5 | 100 | Thrown weapon. Deals explosive damage Freezer Grenade | 5 | 150 | Hand grenade that freezes Electro Grenade | 5 | 150 | Hand grenade electrocutes Toxic Grenade | 5 | 150 | Hand grenade that poisons Oil Grenade | 5 | 150 | Spreads oil across the blast radius -----------------------.-----.--------.---------------------------------------- TOOLS: AMMUNITION | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- Hollow-Point Rounds + | 5 | 150 | More effective version Metal-Coated Rounds + | 5 | 150 | More effective version Incendiary Rounds | 5 | 150 | More advanced version Sub-Zero Rounds | 5 | 150 | Effective vs foes weak to ice Electrified Rounds | 5 | 150 | Effective vs foes weak to electricity Toxic Rounds | 5 | 150 | Effective vs foes weak to poison Oil Rounds | 5 | 150 | Cover target in oil on contact -----------------------.-----.--------.---------------------------------------- CUSTOM PARTS | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- Top Sight | 5 | 500 | Features a top expansion port Combat Sight | 5 | 3000 | Features a side expansion port Sub-Sight | 5 | 550 | Can be added to other sights High-Mount Sight | 5 | 6300 | Towering sight, cuts down charge time Long Scope | 5 | 25000 | High charge speed, heavy weight Prototype Mount | 5 | 500 | A mount to affix targeting parts -----------------------+-----+--------+---------------------------------------- HG Expander Barrel | 5 | 500 | Handgun barrel with expansion port HG Multi-Barrel | 5 | 3000 | HG barrel with many expansion ports HG Long Barrel | 5 | 5000 | HG barrel with left expansion port MG Expander Barrel | 5 | 500 | MG barrel with left expansion port MG Multi-Barrel | 5 | 3000 | MG barrel with many expansion ports MG Long Barrel | 5 | 5000 | MG barrel with left expansion port Sub-Barrel | 5 | 500 | Can be added to other barrels Multi Sub-Barrel | 5 | 3000 | Add to other barrels, many ports Short Sub-Barrel | 5 | 2000 | Barrel extension for any barrel part Flash Sub-Barrel | 5 | 5000 | Extension with an expansion port -----------------------+-----+--------+---------------------------------------- Expander Grip | 5 | 3000 | Grip with sub-barrel expansion port L-Grip | 5 | 1500 | Allows grip to be rotated 90& Expandable Handguard | 5 | 5000 | Adds handguard expansion port Barrel Adapter | 5 | 1000 | Augment to add barrel extensions L-Barrel Adapter | 5 | 1500 | Allows sub-barrel to rotate 90% -----------------------+-----+--------+---------------------------------------- HG Magazine +2 | 5 | 500 | Handgun magazine: adds 2 bullets HG Magazine +3 | 5 | 2000 | Handgun magazine: with expansion port HG Magazine +4 | 5 | 5500 | Handgun magazine: adds 4 bullets MG Magazine +3 | 5 | 500 | Machinegun magazine: adds 3 bullets MG Magazine +5 | 5 | 2000 | Machinegun magazine: expansion port MG Magazine +6 | 5 | 5700 | Machinegun magazine:adds 6 bullets -----------------------.-----.--------.---------------------------------------- ACCESSORIES | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- Barrier Padding | 5 | 5000 | Cuts physical damage by 10% Heat Padding | 5 | 5000 | Cuts physical damage by 5% and fire | | | elemental damage by 30% Cold Padding | 5 | 5000 | Cuts physical damage by 5% and ice | | | elemental damage by 30%. Bolt Padding | 5 | 5000 | Cuts physical damage by 5% and | | | electricity damage by 30%. Toxicity Padding | 5 | 5000 | Cuts physical damage by 5% and poison | | | elemental damage by 30%. Flame-Resistant Vest | 5 | 7000 | Lowers the risk of immolation. Ice-Resistant Vest | 5 | 7000 | Lowers the risk of freezing Shock-Resistant Vest | 5 | 7000 | Lowers the risk of electrocution Germ-Resistant Vest | 5 | 7000 | Lowers the risk of poisoning. _______________________|_____|________|________________________________________ (CA = Charge Acceleration) If you completed the mission " The Broken Sewing Machine" in the last chapter, more items are sold at Boutique Lily. BOUTIQUE LILY -----------------------.-----.--------.---------------------------------------- ITEM | CHP | PRICE | TYPE -----------------------+-----+--------+---------------------------------------- (Classique) Giappone | 5 | 3000 | Vashyron Shirt (B) (ARES) Gun | 5 | 3000 | Vashyron Shirt (B) ND3-VCH | 5 | 3000 | Vashyron Shirt (B) YUTOONZ-Shirt | 5 | 3000 | Vashyron Shirt (B) feebee-T-03 | 5 | 3000 | Vashyron Shirt (B) TokyoAlice02 | 5 | 3000 | Vashyron Shirt (B) TokyoAlice03 | 5 | 3000 | Vashyron Shirt (B) (SEGA) Triangle | 5 | 3000 | Vashyron Shirt (B) (SEGA) Run & Run | 5 | 3000 | Vashyron Shirt (B) (SEGA) Vashyron | 5 | 3000 | Vashyron Shirt (B) (Victory) Fate | 5 | 3000 | Vashyron Shirt (B) (Victory) Angels | 5 | 3000 | Vashyron Shirt (B) (Victory) Riddle | 5 | 3000 | Vashyron Shirt (B) (Luvino) Fit | 5 | 3000 | Zephyr Shirt (B) (Lily) Madonna | 5 | 3000 | Zephyr Shirt (B) (Gilles) Player | 5 | 3000 | Zephyr Shirt (B) _______________________|_____|________|________________________________________ These items will be for sale as soon as you complete of the "More Merchandise!" mission in Chapter 5. (And they are still there in Chapter 6 if you haven't bought them all!) If you don't do this mission she won't sell these clothes at all. BOUTIQUE LILY -----------------------.-----.--------.---------------------------------------- ITEM | CHP | PRICE | TYPE -----------------------+-----+--------+---------------------------------------- (LaFleur) Cork | 5 | 3500 | Vashyron Shirt (B) (Gilles) Green | 5 | 3500 | Vashyron Shirt (B) (Ran-Jin) Camel | 5 | 9100 | Vashryon Jacket (A) (Night) Ivy | 5 | 7200 | Vashyron Shirt (A) (Barbarella) Nude | 5 | 8800 | Vashyron Shirt (A) (LaFleur) Four | 5 | 3000 | Zephyr Shirt (B) (Lily) Formal | 5 | 3000 | Zephyr Shirt (B) (Ran-Jin) Hex | 5 | 3000 | Zephyr Shirt (B) _______________________|_____|________|________________________________________ A R E N A ------------------------------------------------------------------------------- Rank 10 and 11. R E D H E X E S ------------------------------------------------------------------------------- Location: Level 5 (Forest Path - southeast edge of map) Reward : [PERFECT AID] Enemies : Hooded Gangster Lv 19 Rocketfoot Lv 24 x2 With no bunkers or shelter of any kind this might be tough. The gangster is in the centre at the back of the area and the two Rocketfoots at the sides. Since they are closest to you, target one of them first, and you could use AP rounds if you obtained those from a mission or from the Arena. Hero run, don't jump, and the bullets pass through the surrounding part and body as well. However, it's a bit of a waste of these precious items, and you could go for Incendiary Rounds or Metal Coated or really any boost to your bullets. Do the usual thing of making a tri-attack after gaining 2 RP and avoid letting the Rocketfoot too close to anyone. Location: Level 7 (Tundra: near Silver Canyon) Reward : [BEZEL SHARD] Enemies : Hooded Gangster MG Lv 19 x1 Hooded Gangster Lv 19 x2 You can deal with this battle on the way to the Silver Canyon for the story mission. These gangsters don't have any weakness and no body parts, and Hollow-Point Rounds are effective to scratch them. However, they are very dangerous as they throw a grenade that inflicts over 700 points of damage. If they do that AND attack with their guns as well, you can easily lose bezels. Make a large triangle with the first two attacks (killing the first one with your hero actions) and then do a tri-attack, starting with the MG, to heal up any damage and kill the other two. D A N I E L ' S D O L L S ------------------------------------------------------------------------------- None =============================================================================== D A K O T A V E I N D U N G E O N (Level 9) (Optional) ............... *DV05 =============================================================================== After completing the mission to open up the Dakota Vein it would be a shame not to explore it! Chapter 5 is the earliest point at which you can do so, and obtain another MG. It's a good time to do this since you'll only have two of the team in action at the start of chapter 6. Having a better Machinegun, and the option to dual wield, will help. If your levels for MG and HG are around 15 and you've got someone with a level of 5 (or more) for Grenades then, this is perfectly possible! (Grenades level up quickly on higher level enemies so you can just use them a few times to gain levels fast.) Collect plenty of Molotov Cocktails, Metal Coated Rounds and Incendiary Rounds, as well as any of the more powerful elemental grenades you can pick up along the way. Those AP rounds from the mission to find the billboard should be saved for the boss, and you can buy more of these at the Arena Coin Exchange when you have the chance to win Silver Coins in chapter 6. You'll need your guns customised as well as you can manage, using the Cranktown Tinker, and equip all the cases and accessories that give the most physical defence. If you're really clever you could activate the nearby terminal that doubles the likelihood of status ailments. None of the enemies inflict any, so you can have the field free! You will probably have enough green hexes to manage this. (By the way, you can find out about the hidden gun from Anthony in Cranktown during Chapter 5. If you don't get it now, you can do so at any time.) Room 1 - Yellow Enemies: Shady Thug Lv 16 x1 Frag Dwellest Lv 35 x1 This is simple enough but you can jump on top of the high walls and stand and shoot from there if you want! Room 2 - Blue Enemies: Shady Thug MG Lv 16 x3 Frag Dwellest Lv 35 x1 This room has a raised area to the left, which you can utilise to get out of the way of the enemies and jump over. Or simply run straight through to the red room if you want the Escape Hexes. The Dwellest is at the corner of the platform and the three thugs on top of it and it's probably best to deal with the big guy first, making tri-attacks while on the ground, and then hitting the thugs. They all throw grenades. Room 2a - Red (Optional) Enemies: Frag Dwellest x2 Bronze Box: [ESCAPE HEX x5] The enemies are all waiting behind a raised platform, but there's no need to bother with this room. Room 3 - Pink Enemies: Shady Thug MG Lv 16 x1 Frag Dwellest Lv 35 x2 There is a ramp leading straight up the middle of the room which you can use to gain height and avoid the grenades and the thump attack of the dwellest. One dwellest is waiting on the ground at the far side of the platform just next to the exit to the next room. Don't attempt to run through here unless you have a good number of bezels because there's a tougher enemy awaiting in the next room. Room 4 - Turquoise (Sealed Room) Enemies: Sledgehammer Lv 50 x1 Two exits - red and orange This is an awkward room with ramps and a high platform. The enemy is at the far side of it and has a well armoured body. Send the MG over towards it with a hero jump so they land on the platform at the far side of the enemy, and one HG up to the side, staying low. You can use grenades on this monster. After everyone has had a turn, jump down to the ground with the MG to make a another Resonance Point and then do a tri-attack running rather than jumping to generate bonus shots. Use AP Rounds with the MG for better penetration. If you stay up on the platforms it will miss hitting you with it's pounding attack, but it's slower work to kill it. This enemy drops the very useful Scrapped Hammer SH1, and it is worth grabbing a few of them if you can, except if you leave and re-enter the room he's not there the second time. If you managed this fight reasonably comfortably then you know you have a good chance of beating the boss, which is two of these enemies. Room 5 - Red Enemies: Frag Dwellest Lv 36 x3 Two exits: green and blue. Run up toward the blue exit, jumping up to the platform and heading for the top left of the room. One enemy is facing you at the start and you can target this one with the MG on that first run. Continue with the HG also heading up onto the platform. Then, you could walk through the blue exit to the next room. Room 6 - Green (Optional) Enemies: Shady Thug STG x3 Dwellest x2 The green room is a dead end. Room 6 - Blue Enemies: Shady Thug STG x4 (Gas Tank) Stand still and deal with the first one if you're low on Bezels after avoiding a fight in the previous room. He jumps down from the platform and the rest won't attack until you move. After he's dead you can do the same thing with the second visible enemy. Throw a grenade to blow up the gas tank on the far side of the platform and that will disable the two other enemies a bit. Use the platform now, to give you a height advantage, and deal with these two. Room 9 - BOSS (Sealed Room) Enemies: Sledgehammer Lv 50 x2 Golden Box: [PDW-XN.V2] (Machinegun) .----------------------------------------------------------------------------. | S L E D G E H A M M E R - B O S S | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 50 | HP: 1500 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 100% Hard | None | None | | Drops: Unknown Material S | Part 2 | 100% Hard | None | Physical | | Scrap Lead | Part 3 | 100% Hard | None | None | | Scrapped Hammer SH1 | Part 4 | 100% Hard | None | None | | | Part 5 | 100% Hard | None | None | | | Part 6 | 100% Hard | None | None | | | Part 7 | 100% Hard | None | None | |____________________________|___________|___________|___________|___________| This room has a platform with a ramp and the two Sledgehammers are waiting for you in the middle of this ramp. Use AP Rounds with a run, or Metal Coated with a run and jump, and send the MG to one side so they end up shielded by the platform to some extent (although the back Sledgehammer might jump down and hit them). Grenades+ are quite useful for breaking gauges and any kind can help: Molotov to set them alight, electric to slow them down and so on. Go for the lower one first and avoid the upper part of the area as the other one will hit anyone who ventures up there. With 2 Resonance Points make a tri-attack, and if you run with someone rather than jump, you should get a nice bonus shot and that will extend the time by quite a bit. That should deal with one of them, onto the next! Now the platform is your friend (assuming the enemy is on the ground by now) and you can even make tri-attacks up here and he won't be able to hurt you much, if at all. If you want to save up the AP rounds or don't have these then, use Incendiary Rounds instead. If you're running low on bezels then, don't do hero actions, and walk to get into position to attack. Use Incendiary rounds and Molotovs to scratch him and break his gauges, and bit by bit his weapons and parts will break off. Open the Golden Box to get the weapon. Oops: if you didn't equip anyone with the First Aid Kit you'll have to fight your way out of there, though there are no enemies in the blue area, and only two Frag Dwellests in the red. =============================================================================== C H A P T E R 0 6 - Malady ........................................... *WC06 =============================================================================== C H A P T E R O V E R V I E W ------------------------------------------------------------------------------- By the end of the previous chapter, even if you've not been trying to level up, the team are likely to be at around level 24/25, and higher than that if you also conquered Dakota Vein. You will start this chapter with 300 Hunter Points and there's a reward in the mailbox: [ELECTRIFIED ROUNDS x30] and [MULTI-AID x3]. Leanne is ill and Vashyron and Zephyr are without her for the first story mission. This is the point when Vashyron suggests using two guns at once: this gives double the bullets for double the damage, although it's dependent on whether a character can carry the weight of two guns. In this chapter the best approach is to complete the story mission first, because you won't get Leanne back until you do, and you need her to complete the missions that involve combat. Also that gives her a chance to catch up levels with the guys. However, you should still visit the Guild at the start of the chapter as one of the missions is easy to do, and when finished, unlocks another mission for Miranda that rewards you with Cold Padding. When you've done these two simple missions head for Cranktown and the Silver Canyon on Level 7. --- Dual Wield --- This can go two ways: you can double up on one gun type: MG or HG, or use one MG and one HG. Of course, you can only dual wield if the combined weight of the guns doesn't exceed the character's weight capacity. It also means that you forgo carrying a case, and although that might not matter for random encounters, you will usually want the cases when entering a dungeon, if just to make use of an Escape Hex. However, in some dungeons, like the Silver Canyon, where there are random battles, you can change equipment while in the outside areas. If you want to dual wield but the weight is too much, then consider dropping an accessory or removing some custom parts from a gun. You could change some parts for better ones that are lighter: for example, the High-Mount Sight has a CS of 15 but the weight is only 3, whereas a Compact Scope has a CS of 11 but the weight is 5. Alternatively, concentrate on raising levels quickly! Be aware that using two guns of the same type has an effect on stats. The Charge Speed, Charge Acceleration and Rapid Fire parameters are shown to the right of the weapon equip screen, and the number is the total divided by two, so that could mean a decrease for those values if one gun hasn't been customised as well as the other. --- The Twosome --- Prepare well for the first mission by stocking up on Incendiary Rounds and Molotov Cocktails and equipping the best guns. You've got to traverse the same territory of the Silver Canyon and this time, without the benefit of tri-attacks. T I P ------------------------------------------------------------------------------- Head down to Level 8, using the Elevator to the south of Cranktown, and open up the location of the Waterless Bridge. You'll find the Travelling Merchant has moved here and sells components. If you are short of cash this gives you the opportunity to use the "money trick". Buy as many Glass Shards and Scrap Iron as you can afford and return to the Ebel City Tinker. Make Compact Scope b and sell it for 4100. You will get a net profit of 700 Rubies for each one, and can continue to buy components, make scopes, and sell them with no limit to your enterprise! (The Freud Remnants on Level 8 can be opened up and explored now, but you will have to go there in Chapter 8 anyway and there isn't a gun to find. However, you will find an Iceproof Suit in the eastern section of the area.) S T O R Y M I S S I O N / S ------------------------------------------------------------------------------- Cold Medicine ------------------------------------------------------------------------------- Client : None Location : None Reward : 25 Hunter Points Overview : We should be able to find some cold medicine in Silver Canyon on Level 7 Head out of Ebel City and there's a roadblock at Rainy Bridge. .-----------------------. | Shady Thug Lv 16 x3 | Of course, without Leanne you cannot use tri-attacks, | | but this shouldn't be much of a challenge. You can ------------------------- still do hero actions of course, and runs tend to be more effective than jumps because you have a good chance to get a bonus shot, which leaves the enemy on the ground and gives you a slight advantage. Take the Elevator down to Level 6 and then the Core Lift 2 to Level 7. (If you haven't already placed an Energy Station here, then do so now, because there are more battles on Level 7 and it's best to save your game between those and entering the Silver Canyon. You'll see two more roadblocks on the way to the canyon, but you only need to remove one of these. .-----------------------. | Snow Gremlin Lv 15 x3 | This is the tundra terrain with bunkers to the right | Chilly Dog Lv 17 x2 | and left of the team. Move each character in turn to | | take shelter behind the bunkers and fire on the ------------------------- Gremlins from here. They will approach more or less one by one, so it's fairly safe, and you won't waste bezels or risk being the target of more than one enemy at once. The dogs will come to find you behind the bunkers and you can hero run and jump to attack them. Save your game after clearing the route, and rest, to make it daytime, so you avoid needless random encounters. Make sure the guys have Ice-Resistant Vests and Cold Padding equipped. (Or you could double up on the Cold Padding which gives 51 points of cold protection. I'm not sure which combination is the most effective: if anyone has the patience to test this out, please let me know!) You don't need to bother with dual wield guns if your one gun is well customised, and you might prefer to equip the grenades and special ammunition instead. If you didn't activate the nearby Terminal that doubles the effect of fire, then try to do that now. .---------------. | SILVER CANYON | ----------------- The enemies are the same as the first time, except that the last room of the West Bridge is no longer sealed and you can run straight through all rooms if you wish. You don't need to bother with the East Bridge location this time (assuming you found all the treasure on the previous visit) and can just head directly for the Abandoned Energy Station and then to the Chemist's Closest. The route is through the South Bridge (three rooms with Shady Thugs, Snow Gremlins and Chilly Dogs), and then West Bridge (four rooms with those enemies and Walkers). The easiest way to do this is to move through a room quickly by targeting one enemy with the MG and running to land behind a bunker half way down. Send the HG to the other side of the room (keep them apart so enemies have less chance to hurt you both) and kill that first enemy. Then hero run the MG again and this time he should end up close to the exit. Kill that second enemy with the HG, also running towards the exit. By the third move for one character you should be able to walk across the threshold to the next room with all bezels intact. If not, then stick around to mop up the rest of the enemies. The West Bridge is a bit trickier, with less bunkers and it's best to kill all the enemies to be on the safe side. In the second room let the Snow Gremlin come to you and kill it while standing still, and you can do the same in the third room with the first Chilly Dog, and again in the fourth room with the first of the Walkers. The rest of the enemies will more or less stay in their original positions while you're doing that. Then it's easy to kill the rest of them with hero actions. Rest and save at the Energy Station. You probably won't want to take in the the First Aid Kit if you've got good ice protection, but even with it, the boss can freeze someone if his attack hits. and should equip both the grenades and ammunition. ---------------- Chemist's Closet ---------------- Room 1 - Green Enemies: Snow Gremlin Lv 15 Chilly Dog Lv 17 Shady Thug MG Lv 16 Walker Lv 31 x2 This room has bunkers arranged in a T at either side of your starting position. and all the enemies are quite close, with one Walker to the right and the other to the left. I found the best way was to run out to the right side as the Walker came lumbering forwards and attack with boosted ammo to make sure I fully scratched him, and then, charged forwards to the other side with the HG, killing that Walker and hitting another enemy too. After that I ran back to behind the bunkers and dealt with the other enemies, before finishing off with the second Walker. Using incendiary rounds on them all helps if you haven't managed to fully scratch them, as their green bar will quickly turn blue. You must defeat all these enemies before the second room opens up. Cross the red threshold. Room 2 - BOSS Enemies: Leader - Cannon Colossus Lv 61 Shady Thug MG Lv 16 Reward : [BEZEL SHARD] .----------------------------------------------------------------------------. | C A N N O N C O L O S S U S - B O S S | |-------------.--------------.-----------.-----------.-----------.-----------| | Level: 61 | HP: 4000 | Body/Part | Soft/Hard | Weakness | Resistance| |-------------+--------------+-----------+-----------+-----------+-----------| | Type: Large Organism | Main Body | 25% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Drops: Unknown Material D | Part 1 | 100% Hard | None | None | | Scrap Lead | Part 2 | 100% Hard | None | Physical | | Crystal Core | Part 3 | 100% Hard | None | Physical | | | Part 4 | 50% Hard | None | Physical | |____________________________|___________|___________|___________|___________| There's one bunker to the right of the room and that's all the protection you'll find in here. The Shady Thug is really there to provide you with bezel replenishment, because if you kill him another one will appear. Therefore, ignore him and go for the boss. If you also scratch the Thug during an attack on the boss then he's ready to farm for bezels when you run low: which is quite likely since you cannot make tri-attacks. The Colossus is large, though fairly slow moving, and his direct physical attack does around 400-500 damage. The main danger is his freeze attack, which doesn't hurt for much (around 250), but has a very high chance of freezing someone, despite the protective accessories. If he does this, then there is a slim chance that he'll use a heat based attack which will unfreeze you, but probably not until he's frozen you again and hit you. That can spell disaster if you lose bezels, not just because you're in danger, but the boss will pick them up, healing himself. The aim is to remove his face shield that protects his softer body. Hero run with the MG and use AP rounds, Hollow-Point+ or Incendiary rounds, to penetrate his shielding, and then jump and attack with the HG. If you can manage to get behind him with the MG this will help, and you can use Smash Grenades to break his gauges (he has three of them) or Molotov Cocktails and any grenades (the best you have). It's best to retry this battle (it won't cost a lot) if you don't kill him on the first run, and at least that saves you having to go through the first room again. You get the item [COLD MEDICINE x1] after beating him. Leave by the green exit and there are no more enemies in the first room. Rest and save at the Energy Station, and equp the First Aid Kit so you can use an Escape Hex to exit the whole area. Return to Ebel City and Leanne will be back with the party. Re-equip her with a gun and accessories and then head back to Cranktown to do the combat missions and also, tackle the red hex battles. There is one of these on Level 4. G U I L D M I S S I O N S ------------------------------------------------------------------------------- The Fashion Check ("Fetch" Mission) ------------------------------------------------------------------------------- Client : Garigliano Location : Level 3: Garigliano's Manor Reward : 8 Hunter Points, 15000 Rubies, MG Drum Magazine Overview : I've developed an interest in the clothing and fashions of the inhabitants in the lower levels. So, what I would like to see is one of you, how do you say it, out-decked totally in casual fashion. Let me decide... The younger male! You shall be the model! From the tops of the hairs on your head to the tippity toes, transform yourself casually. You don't have to visit him for instructions, but if you do, the mission details are updated with this new information. In fact, talk to him as Vashyron in his A outfit, and then change over to Zephyr and talk to him again if you want the full experience! Dress Zephyr in casual clothes: that's a "B" outfit, and visit Garigiliano to complete the mission. He gives you the additional item: [FASHION IS ART 1ST ED. x1] as well as the rewards. ------------------------------------------------------------------------------- The Courage to Walk ("Fetch" Mission) ------------------------------------------------------------------------------- Client : Burnell Location : Level 4: Ebel City. (Inside the Guild) Reward : 8 Hunter Points, 7000 Rubies, Expandable Handguard Overview : Ah, it's you again. Perhaps you could help me once more. We're considering a pharmacological regimen for the young miss, you see. Oh, of course I don't expect you to prepare medicine. That would be preposterous. if you know of a skilled pharmacist, I would like you to introduce me. Could you pass on my business card if you know of a top-flight pharmacist? Talk to Burnell inside the Guild (during the day) and accept the [BUSINESS CARD (PHARM.) x1]. He wants you to find a pharmacist and what do you know...there's one waiting in Cranktown. His name is Stanley and he even wears a white coat! He can be found on the bridge that connects the two parts of Cranktown next to the guild, and he will also tell you that the cold medicine can be found in the Chemist's Closet of Silver Canyon. Hand him the business card and it's mission complete! Pop into the Guild to receive another mission that starts in Cranktown. ------------------------------------------------------------------------------- Rebel Suppression 3 (Combat Mission) ------------------------------------------------------------------------------- Client : The Cardinals Location : None Reward : 12 Hunter Points, 8000 Rubies, Hollow-Point Rounds ++ x20 Overview : We have intelligence that the rebel group is amassing its forces near Cranktown on Level 7. The rebels must be crushed. Hunters in the area are to aid in the suppression There are four red hexes with markers, just to the west of Cranktown. Although you can manage these battles without Leanne it's really best to wait until she is back with the team before tackling these battles. All the areas are Deserted Blocks with a central platform made up of boxes, and no bunkers. The hex closest to Cranktown has the first set of enemies and the others have the second group. Defeat the Chunky Gangsters and they drop the straight turquoise energy hexes you need to help connect terminals to the Arena. Sometimes holding onto the Cargo Catcher target can be awkward and if that's the case then use the Lock-On option: press the right stick while targeting the enemy and you'll see four white marks surround it. Whilst in lock- on mode the camera is no longer under your direct control and you cannot switch targets during a hero action. To release the mode press the right stick again. .--------------------------------. | Leader: Cargo Catcher Lv 27 x2 | The Cargo Catcher is an airborne helicopter | Chunky Gangster Lv 38 x1 | type machine and it's well defended with a | | circling green shield that has protects the ---------------------------------- main body. You will need to jump and be careful how you do so because you can bump your head on it if you're directly under one of them. Once the outer ring is destroyed you can scratch the main body by attacking it from the rear, as it also has a partial inner ring of defence. It will fire a machine gun and can do a fair degree of damage. Without tri-attacks you won't be able to heal any scratch damage by much unless you use items, which isn't a good idea when there are only two of you. .--------------------------------. | Leader Cargo Catcher Lv 27 x1 | These battles are a bit easier because there | Chunky Gangster Lv 38 x 4 | is only one Cargo Catcher. Finish fast with | | a leader assault or deal with them all for ---------------------------------- those useful turquoise Energy Hexes. ------------------------------------------------------------------------------- Fashion is Art! ("Fetch" Mission) (do one other mission first) ------------------------------------------------------------------------------- Client : Miranda Location : Level 4: Ebel City (Clothes Shop, Razzle Street) Reward : 8 Hunter Points, 2000 Rubies, Cold Padding Overview : For my next piece, I want to incorporate more artistic elements. And, to do that, I want to tap into the mind of Basel's Cardinal Garigliano, our most celebrated artist. Can you help me with that? This mission needs you to have finished Garigliano's mission and obtained the . [FASHION IS ART 1ST ED. x1] item. Simply hand this over to Miranda and that's it! You can buy more clothes for Vashyron immediately: they work fast. ------------------------------------------------------------------------------- Freight Request ("Fetch" Mission) ------------------------------------------------------------------------------- Client : Darrel Location : Level 7: Cranktown Reward : 10 Hunter Points, 5000 Rubies, Hand Grenade x20 Overview : I need this parcel transported to Ebel City. Something smells about this job, but... Can you be trusted with this? This is an interesting mission as you have a choice about how to accomplish it. Talk to Darrel who is waiting near the shops in Cranktown, and he gives you [DUBIOUS CARGO x1]. You are to deliver it to someone called Bobby in Ebel City and he warns you about "some rough stuff" that awaits. If you take the long road back to Ebel, via the Core Lift and elevators, then you'll have to fight a number of battles on the way. However, the other option is to clear all hexes on the level and place an Energy Station (you will probably have done that already by now) and then, simply whisk everyone back to the base and circumvent all the roadblocks. One warning: do NOT accept this mission if you've still got to reach the Silver Canyon, because 4 of these roadblocks will immediately appear on Level 7. Save your game after each of the battles on Level 7, just in case! .-----------------------------. | Leader: Li'l Tiger Lv 22 x3 | Not that simple, with seven enemies to defeat | Fat Gangster MG Lv 7 x4 | in the Tundra terrain on Level 7. Those | | Tiger enemies might only have one health bar, ------------------------------- but that's because they are very tough with no weakness, and each one has 1000 HP. Their long range attacks can inflict around 500-900 damage on one, and if more than one of them attacks at once that's a lot of damage! Use the weaker Gangsters as fodder for the hero gauge to restore bezels, and concentrate on one tiger at once. With Hollow-Point or Incendiary Rounds it's a little easier. Use hero actions going up to the right and getting rid of one gangster and one leader followed with a tri-attack, and then run back towards the bunkers. .-----------------------------. | Li'l Tiger Lv 18 x3 | The hex close to the Core Lift is a Closed Road | Fat Gangster MG Lv 7 x4 | battleground and has no leader. One gangster is | | found just to the right of the team, and the ------------------------------- rest of the enemies are grouped together in the middle of two bunkers. Go for the closest gangster first and try and end your run in front of the bunkers and then do a tri-attack. Target the tigers next, and then finish off the other gangsters. Because these enemies group together grenades are useful to damage more than one of them at once. Take the Core Lift 2 to Level 6 and there's another roadblock, also on a Closed Road terrain. It's a re-run of that last one, again with no leader and with the single gangster at the left of the team. Once back on Level 4 the final roadblock is before Rainy Bridge. This time there are two gangsters positioned to either side of the team's starting position, and two more between the bunkers. With a little switching of targets you can scratch both of these with the first MG hero action and kill them with the HG. After reaching Ebel City enter the Razzle Street location and you'll find Bobby standing next to Boutique Lily during the day. Hand over the cargo! That completes the mission. S H O P S ------------------------------------------------------------------------------- Now that you've been to Cranktown, the Tinker in Ebel City will make the same things: that means elemental bullets as well as the additional custom parts and accessories. The only difference between the two inventories is that the Ebel Tinker also makes Compact Scope a and Compact Scope b, and the standard form of Hollow-Point and Metal-Coated Rounds. See Chapter 5 for the full list. Boutique Lily will stock some more clothes for Vashyron on completing the "Fashion is Art!" mission. BOUTIQUE LILY -----------------------.-----.--------.---------------------------------------- ITEM | CHP | PRICE | TYPE -----------------------+-----+--------+---------------------------------------- (Night) Croc | 6 | 13000 | Vashyron Jacket (A) (Night) Ouroboros | 6 | 9300 | Vashyron Shirt (A) (Night) Karma | 6 | 9800 | Vashyron Pants (A) (Night) Diablo | 6 | 9600 | Vashyron Boots (A) (Night) Fairy | 6 | 4200 | Vashyron Shirt (B) _______________________|_____|________|________________________________________ WATERLESS BRIDGE (Level 8) Available from Chapter 6 -----------------------.-----.--------.---------------------------------------- TOOLS | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- First Aid | 6 | 1000 | Heal 1000 points scratch damage Multi-Aid | 6 | 2000 | Heals 500 points scratch damage for | | | everyone within a set radius Cure Kit | 6 | 1000 | Cures all status ailments for one Cure Kit-R | 6 | 2000 | Cures all status ailments for all Escape Hex | 6 | 1500 | Use to warp back to world map Clairvoyance | 6 | 250 | View information on target enemy Rookie Grenade | 6 | 50 | Deals blast damage to nearby targets -----------------------.-----.--------.---------------------------------------- OTHER | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- Scrap Iron | 6 | 200 | Used in item synthesis Fabric Scrap | 6 | 100 | Used in item synthesis Glass Shard | 6 | 150 | Used in item synthesis Powder Gel | 6 | 250 | Used in item synthesis Gasoline | 6 | 150 | Used in item synthesis _______________________|_____|________|________________________________________ A R E N A ------------------------------------------------------------------------------- Rank 12 - 23. This is a lot of ranks to complete, although there are no more added in the next chapter so you could do half of them now, and leave the rest for Chapter 7. Silver Coins are available for the first time as the rewards for Rank 21 and above. That means you can buy Smash Grenades and Armor-Piercing Rounds from the Arena kiosk as well as a number of very useful accessories, such as the EXP Trainer and Lucky Charm. R E D H E X E S ------------------------------------------------------------------------------- Location: Level 4 (Next to the Terminal: Recovery Down) Reward : [BEZEL SHARD] Enemies : Missile Gears Lv 54 x2 Terrain : Back Alley There are no bunkers and just two of these powerful missile gears. Electrified rounds are effective against these machines. Their double missiles can hurt for anything from 300 - 450 a pop and a direct attack will hurt for around 450. You should try to stay well away from them, but that's not easy to do in a confined space. Make a tri-attack with 2 Resonance Points and when you've removed some of their shielding they won't be able to fire missiles. Location: Level 9 (at the right on the way to Dakota Vein) Reward : [PERFECT AID] Enemies : Silver Jelly Lv 29 x5 From Cranktown take the Elevator to Level 8, and you'll see the red hex located half way around a circular section of the map. This is a Warehouse District battlefield with a box facing the team, and a raised platform to the left that has a ramp up to it at the far side of the area. One jelly is up on the platform and the other four around the ramp. These enemies have three or four gauges that have to be broken, with no body parts. Don't let two of them gang up on someone because they can inflict heavy damage, around 600-700 points, and you cannot run through them. If cornered, jump to escape them. One possible strategy is to put one person on top of the box, where the jellies cannot reach them, and lob grenades to break their gauges, poison or set them on fire. Even freezer grenades are effective on them. In fact, putting two people up there is best: one with the MG to scratch them and the other to throw grenades. The third HG can run around killing them, and luring them down close to the box. Equip ice protection because they can freeze you as well as do their silvery splash attack, although with this strategy they will not get a chance to touch you. D A N I E L ' S D O L L S ------------------------------------------------------------------------------- None =============================================================================== C H A P T E R 0 7 - The Star Vein .................................... *WC07 =============================================================================== C H A P T E R O V E R V I E W ------------------------------------------------------------------------------- By the end of Chapter 6 you will have 371 Hunter Points if you completed all missions and levels are likely to be around 35-40: depending on how much you used grenades and changed weapons around between the team, and how many ranks you've completed in the arena. At the start of the chapter you will receive [ENERGY HEX 2 Yellow x4] and [ENERGY HEX 6 Red x4] enclosed with a letter giving instructions for the story mission, together with [CORE LIFT 3 PASS x1]. What this means is that you have access to all the levels of Basel, although you'll need a lot of Energy Hexes to cover all the hexes. However, you can obtain many more bezel shards: there are a total of 7 on the large section of Level 12! You will also be able to access the third town: Albona, and make better custom parts for guns and better accessories. You can also access some dungeons on the lower levels. Visit the Guild to get the first three missions, and start two of them now. If you complete Pater's mission first, and then obtain another one, you can do all of them as you move down the levels, ending up in Albona. After completing four missions you will have over 400 Hunter points and can find the reward back at the Sweet Home mailbox: [EXPANDER SUB-BARREL x1] and [CURE KIT-R x3]. Once you have a straight energy hex place one at the top left edge of Level 8 to reach the hex behind the Mega Luck Terminal, and you'll find a Bezel Shard there. --- Core Lift 3 --- Make your way to Level 9 and open up Core Lift 3. When you arrive on Level 10 you can find [JUNK OIL x1] by the pipe at the left. Exit to the world map and you'll see Albona to the west of the Core Lift 3. Use a straight hex on the terminal close by Core Lift 3 and the second hex behind it has a Bezel Shard. If you've kept up with the red hex battles and found the shard on Level 8 that should give you a total of 7 bezels on the Hero Gauge. Open a path to the town and place yellow hexes on Albona. There are new battleground on this level called Scrapyards and these are awkward to fight in, having walls and bunkers and enemies are often hidden behind these. A L B O N A O V E R V I E W ------------------------------------------------------------------------------- Albona is laid out on two hexes: the shops are on Angus Street, and the Hotel and guild Bulletin Board on Malcolm Street. As with Ebel City the inhabitants change their locations according to the time of day or night. Starting from the east end of town you'll find a [GOLD BLOB x1] item immediately, if you examine the narrow pipe next to what looks like a discarded bicycle. Edge down to where you'll see something shining and it's [WITCHY WALLACE x1], in fact a doll for Daniel. (Looking at the screen it's half way between the two pillars inside the rubbish at the north side of the path.) The Hovel hotel is the building at the corner and it costs 100 Rubies to stay here, but, since you cannot make a save, it's not much help, and I find it more useful to plant an Energy Station nearby instead and use this for free. Opposite the entrance to the inn is another shining thing where there's a blue patch on some white, next to a pillar. This is [FILTY POUCH 5 x1] and so far as I know it's the only one in the game! It might be dirty, but it yields some useful components when scrapped. The bulletin board is next to the Inn, and around the corner there's another sparkling object just before you enter the next screen and the second street. This is [DUD ROUND x1]. You can find [MEAT x1] hiding to the right of Angus Street just in front of the scrap shop, and a [FIRST AID EX x1] in the pile of rubbish at the left of the path just in front of the shop (where a man is searching for stuff during the night). There's also a [MULTI-AID R-EX x1] above the soup kitchen (which is only there at night) to the right of a girder. --- Albona Tinker --- This Tinker makes Molotov Cocktails, Hand Grenades, Freezer, Electro Grenades Toxic Grenade that are more powerful than elsewhere, and they require Scrap Lead as the main component, which is only obtainable through enemy drops or by scrapping stuff. They also make double plus Hollow-Point and Metal-Coated Rounds that need scrap bronze and powder gel ++. which you probably won't be able to make just yet. --- Customisation: Advanced Plus Class --- This is when you can start to really go to town on your guns now that you can make the better long scopes and the Adapter Foregrip with more extensions for adding barrels. If you buy the new LP-09 Handgun you can have fun customising this. With an MG Multi-Barrel added you will have three straight connections to slot in a long scope. A top rail scope gives two additional connections for more scopes to be added above the long scope. or even add a Prototype Mount to the right of the main gun and stick a Top Sight onto that, and you have another three connectors to which you could add a second long scope, giving the gun very high Charge speed. This tinker also sells the long expander barrel, although components for this might not be available at first. T I P ------------------------------------------------------------------------------- By this point in the game, (and even before this) you might talk to someone in Ebel City and they tell you that "you're a real pro", and you'll hear the clink of coins. No, they are not stealing from you, just giving you cash!. You are free to enter all the dungeons on the lower levels and find items inside, as well as uncover hexes everywhere. S T O R Y M I S S I O N / S ------------------------------------------------------------------------------- The Hunt for Gelsey ------------------------------------------------------------------------------- Client : Sullivan Location : - Reward : 30 Hunter Points, 50000 Rubies Overview : We want you to clear out the rebels who are occupying Mine 24 on Level 11. The ringleader is a former military man by the name of Gelsey. This matter must be kept quiet. We therefore cannot order a major military deployment. Surely you can take care of this? Equip everyone with electric and poison protection. If you complete Pater's mission you will have the Toxicity Shield but ideally make two more and a Bolt Shield, although I didn't have the Spark Flint components for this. You could make Freezer Grenades and Sub-Zero rounds (it's always satisfying to solidify enemies for a while) but ice fragments are hard to come by except from scrapping the Snow Crystal obtained from the Yeti in Refridgia. Make your way from Albona to the elevator at the north that's easy enough to see. From the arrival point on Level 11 you will have to place more energy hexes to make a path to Mine 24, and place one red/deep pink coloured energy hex to open the mine location. (There are no Bezel Shards to find on this part of Level 11.) But, first of all there is a roadblock to get past. .---------------------------. | Hooded Gangster Lv 19 x4 | This is a Rock Crushing Site, a new kind of | | battleground with a large platform reached from ----------------------------- a ramp and two poison drums hidden at the edge of the ramp. There's also a Liquid Nitrogen Tank at the left corner of the platform. Target the Gangster on the platform with the MG and then, blow up the tank with a Handgun to freeze him (and maybe kill him.) Hero run and jump to get everyone on the platform, and then, you can take pot shots at the rest of the enemies as they scramble to climb the ramp. Fire at the poison drums when they reach the ramp, if they are close, though I find they usually aren't close enough for that to be effective. Use Hollow-Pointed rounds and Molotov Cocktails, and you can make tri-attacks if you jump back down to the main area, which confuses the enemies when they've just rushed around and up the ramp! .------------------. | MINE 24 LEVEL 11 | -------------------- There are three types of enemies inside here: Hot Dogs that are fairly weak and might use fire attacks, Highway Hunters which are machine types and weak to Metal-Coated and electrical rounds, and then, all the various versions of Gelsey's troops who are best attacked using Hollow-Point rounds. Take in all three cases, so no dual wield in here. Room 1 - Green You enter at top right of a series of connected rooms starting in an empty green room. Room 2 - Blue Enemies: Hot Dog Lv 21 x2 Gelsey's Gunman Lv 20 x2 This room has a couple of bunkers, one close to the left hiding one gunman, and another all the way out to the right. Just go for tri-attacks as the area is large enough with no obstacles, and maybe start by hero running over to the right bunker so you can use this for shelter if you need it. The gunmen have long range attacks and the dogs can only harm you if they directly hit with their sword. (The gunmen are a good source of straight turquoise hexes.) Room 3 - Red Enemies: Gelsey's Fencer Lv 20 x2 Hot Dog Lv 21 x2 No bunkers this time and no long range attacks, so just do tri-attacks. Try to get rid of the fencers first because the dogs always seem easier to outrun and dodge. Room 4 - Yellow Enemies: Gelsey's Gunman Lv 20 x2 Gelsey's Fencer Lv 20 x2 There are two exits from this room, and it's the same set up as the blue room with two bunkers, but two of each type of Gelsey's men. The fencers are in the open to the left and the gunman behind the furthest bunker. Probably best to tackle the gunmen first. But you could just run to the left, attacking one gunman to gain a bezel back, and going through this pink exit to a room with some treasure. (You don't have to return to the yellow room.) Room 5 - Pink Enemies: Gelsey's Assault Lv 20 x3 Silver Box: [MC ELECTRIFIED ROUNDS x30] There's a single bunker and an exit to the next orange room, so you can avoid gong back into the yellow room. Set up a tri-attack behind that bunker. One of them has three or even five gauges to break (it varies) but they don't move by much and all use a machinegun attack that won't be too damaging so long as you keep at a distance. Leave this room by the reddish exit. Room 6 - Orange Enemies: Highway Hunter x1 Lv 36 There are two dead batteries in this room that you can lure the machine to, and blow up to inflict electrical damage on it. Use those electrified rounds you just obtained to remove its outer shields. Take the turquoise exit, and change back to Hollow-Point rounds with the MG before entering the next room: you don't want to waste those powerful bullets on non machine enemies! Room 7 - Turquoise Enemies: Gelseys' Fencer Lv 20 x2 Gelseys' Assault Lv 20 x2 This room is arranged with a nice degree of order, with two bunkers, one in front of the team and the other directly behind it in front of the exit. The enemies are arranged in a line between the two bunkers. Run and jump over the first bunker targeting one of the gunmen, because while you're doing that the assault guys will be running towards the first bunker to attack directly. Make a tri-attack with 2 Resonance Points and kill both gunmen, and then run around the other two, keeping them wrong footed. Change ammo again for the MG as it's another machine in the next room, and make sure you leave by the deeper red exit. Room 8 - Deep Red Enemies: Highway Hunter Lv 36 x2 Dead Battery x2 Again use the MC Electrified Rounds and deal with these one at a time. They can fire a fast machine gun attack, or a missile, and might even hit the dead battery if someone is close to it. Use the space to make a tri-attack keeping at some distance from the machines as you cannot run through them. There are two exits from this room: the blue one is a dead end but with some handy items. Room 9 - Deep Blue Enemies: Highway Hunter Lv 35 x1 Gelsey's Gunman Lv 20 x2 Gold Box : [ADAPTER FOREGRIP x1] Silver Box: [ELECTRO GRENADE + x10] No bunkers and a mix of enemy types, although there is a dead battery at the back of the room. Go for the tank first, using the special rounds and making a tri-attack ignoring the gunners. Finish off and open the two boxes. Return to dark red room and there's no-one there now, so just walk through to the next green room. Room 10 - Green Enemies: Gelsey's Assault Lv 20 x2 Gelsey's Fencer Lv 20 x1 Highway Hunter Lv 36 x1 Gold Box: [ESCAPE HEX x1] There's a bunker and a dead battery to make use of if you need them. If you walk your MG user to the bunker and fire from there, you can set up a tri-attack with the other two running out to the right and that might help protect everyone from the tank's attacks. (Jump when doing runs or tri-attacks from behind the bunker so you hit the enemies.) Room 11 - BOSS Enemies: Leader - Gelsey Lv 50 Gelseys' Fencer Lv 20 x1 Gelsey's Gunman Lv 20 x1 Gelseys' Assault Lv 20 x1 Reward : [BEZEL SHARD] .----------------------------------------------------------------------------. | G E L S E Y - B O S S | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 50 | HP: 7500 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 25% Hard | None | None | |----------------------------|-----------+-----------+-----------+-----------| | Drops: None | No Parts | - | - | - | |____________________________|___________|___________|___________|___________| As you can see, Gelsey has no body parts and a soft main body, so he's really vulnerable to attack, but...he has a trick to play. If you kill his allies and scratch him badly and don't manage to kill him, he will disappear and hide inside a drum: but he will make quite a few of them appear. Shoot the wrong one and more of his mates appear. He's inside the one that shakes a bit, but with this strategy you can avoid that happening. He can inflict poison from his grenades and might cause shock as well. Heal these ailments with a Cure Kit, and use a Perfect Aid to restore lost HP from the poison attack. With quick actions he won't even get a chance to attack. He might have up to five gauges, although this seems to vary, and in one battle he had none at all. Start the battle by destroying the Unidentified drum if you want, and you only have to kill Gelsey himself and can ignore his squad. In fact, if you run towards the bunker at the right side of the room he will run after you and his band more or less stays where it is. If you use the Hollow-Pointed + or double plus rounds you can scratch him quickly and then, attack him with the HG and start a tri-attack which should kill him. (Use grenades with the second HG user if he seems to have a number of gauges.) This battle is so easy that you probably won't even get any damage at all. (I had Leanne with the PDW-XN.V2 and at level 20 for MG. The gun's stats were: CS: 65, CA: 19%, RF: 78, BF: 70 and 29 bullets thanks to the MG Drum Magazine.) Use an Escape Hex to leave, and return to Level 4 and Sweet Home, to finish the chapter. G U I L D M I S S I O N S ------------------------------------------------------------------------------- The Hope to Advance ("Fetch" mission) ------------------------------------------------------------------------------- Client : Burnell Location : Level 4: Ebel City (Inside the Guild) Reward : 8 Hunter Points, 10000 Rubies, Adapter Handguard Overview : I hope to have eyeglasses made for the young miss. We have the materials already, but haven't found a lens crafter who can fashion them into a pair of glasses. We seek a lens crafter, or someone who can scout one. I'll be waiting at the Ebel City Guild in the daytime Kacy, the wheelchair girl, is back at the Guild and her companion has another easy mission for you. Speak to Burnell and accept the [LENS MATERIAL x1]. (They are only at the Guild during daylight hours.) You'll find a man called William standing on the path outside the Hotel in Cranktown. Give him the item and that's it: mission complete! ------------------------------------------------------------------------------- The Town of Hope ("Fetch" mission) ------------------------------------------------------------------------------- Client : Pater Location : Level 3: Pater's Manor Reward : 10 Hunter Points, 5000 Rubies, Toxicity Shield Overview : Make the once abandoned Patertopolis inhabitable again! Seeking people who will aid in the restoration efforts. Come to my place in Chandelier." Take the Core Lift 1 up to Level 3 and speak to Pater for more explanation. He wants you to trigger a terminal effect on Patertopolis. Take the elevator from Level 4 to Level 6 and make a path to Patertopolis. Use one red hex to open the place up. You can go inside to check out the first room, but there are no enemies, nothing to find and the rest of the dungeon is locked. Triggering a terminal effect means that you have to link a terminal to the dungeon, but it's not that easy. The closest one requires a purple energy hex to unlock it and then needs 70 points to activate it. You won't have any purple hexes just yet, and the other terminal that's nearby also requires purple hexes and a massive 220 points to activate it. (If you get into a battle close by those purple hex terminals the enemies might drop purple hexes and you can use one on the terminal.) But the sensible option is to link up the terminal that's near Lucia: it has a low requirement of 15 points, and you should have plenty of orange hexes. Make a path with orange hexes leading to Patertopolis and overlay the place with this colour. If you haven't already opened that terminal, it requires a green energy hex. Activate it first, and then place an orange Energy Station on a thoroughfare hex nearby. Link to the terminal with orange hexes overlaying the green colour, and then carry on making that path to Pater's place. You can use any colour you like, but orange coloured hexes are the most plentiful at this stage of the game.) Check that you've triggered the effect by pressing the Start button to view the effect. This will always show you all active terminal effects. Report back to Pater to complete the mission. ------------------------------------------------------------------------------- Emergency Call-Up! ("Fetch" mission) ------------------------------------------------------------------------------- Client : Travelling Merchant Location : Level 8: Waterless Bridge Reward : 10 Hunter Points, 5000 Rubies, Molotov Cocktail+ x20 Overview : Calling all hunters who avail themselves of my services! I need you to gather here immediately! Take the elevator from Level 7 down to Level 8. The Waterless bridge is close to the elevator and just that: a bridge with the merchant standing to the left. Speak to her and she gives you the [MEGA-SACK x1] to deliver to her sister. Talk to her again to find out where: a shop in Albona. Take the Core Lift 3 from Level 9 down to Level 10 and enter the west end of Albona. The sister runs the shop and it's situated at the left of the track that's Angus Street. Speak to her to deliver the item and that completes the mission. If you were expecting to do some money-making by buying lots of Glass Shards and Scrap Iron (to make Compact Scopes b) while you're here, you can't! The Merchant lady won't sell anything until the mission is completed. ------------------------------------------------------------------------------- A Seductive Proposal ("Fetch" Mission) (do one other mission first) ------------------------------------------------------------------------------- Client : Juliet Location : Level 7: Core Lift 2 Reward : 8 Hunter Points, 2000 Rubies, MC Electrified Rounds x25 Overview : "Uh, hey, could I ask you folks for some help? I'm doing some customization work on this gun, but I'm short a part called HG Magazine +4. If you do me this favor, I'll not only pay your bounty, I'll also share a hot tip with you. " Juliet is the girl in a dark hat and hunter's outfit, and she's always waiting at the exit from the Core Lift 2 on Level 7. She wants a gun part: HG Magazine +4, that is made at Cranktown using Scrap Lead and a Scrapped Bazooka E. You've probably already made one of these and could just remove it from your gun and give it to her. But if not, then here's the source of those parts: * Scrap Lead Mr Bomberface (Level 5: Forest of Idols) Mr Torchy (Level 5: Forest of Idols) Dud Round (scrap) Scrapped Sword B (scrap) * Scrapped Bazooka E Rocketfoot (Level 9: Warehouse District) The tip is to visit Cafe Chelsey in the middle of the night. Do that, and you'll find a host of Gremlins that run off when you arrive, leaving some Rubies for you to pick up. ------------------------------------------------------------------------------- The Mystery Beauty ("Fetch" Mission) (do two other missions first) ------------------------------------------------------------------------------- Client : Postman Location : Level 4: Core Lift 1 Reward : 5 Hunter Points, 1500 Rubies, First Aid EX Overview : "A letter for delivery outside my territory has me in a bind. I'm looking for someone who can deliver it for me. It's addressed to a female name if that helps. Hey, it could be someone pretty!" Meet the Postman at Level 4, Core Lift 1. He will give you the [LIGHT ENVELOPE x1] and the intended recipient is somewhere on Level 8. Go to Waterless Bridge on Level 8 and speak to Jeanne during daylight hours to deliver the letter and complete the mission. (The shopkeeper is still here after you've completed her mission and you can buy stuff from her again.) S H O P S ------------------------------------------------------------------------------- Nothing new in Ebel City shop, but the Boutique has lots of new clothes! BOUTIQUE LILY -----------------------.-----.--------.---------------------------------------- ITEM | CHP | PRICE | TYPE -----------------------+-----+--------+---------------------------------------- (Gilles) Sky | 7 | 8500 | Leanne Coat (A) (Vis) Leaf | 7 | 8500 | Leanne Coat (A) (Soleil) Vista | 7 | 9100 | Leanne Coat (A) (Classique) Nero | 7 | 12000 | Leanne Coat (A) (Classique) Berry | 7 | 12000 | Leanne Coat (A) (Soleil) Border | 7 | 2800 | Leanne Shirt (B) (Soleil) Stardust | 7 | 2800 | Leanne Shirt (B) (Lily) Blossom | 7 | 2800 | Leanne Shirt (B) (Soleil) Love | 7 | 3000 | Leanne Shirt (B) (Victory) Lassie Doo | 7 | 3000 | Leanne Shirt (B) (Classique) Giappone | 7 | 3000 | Leanne Shirt (B) (SYS) Aerial III | 7 | 3000 | Leanne Shirt (B) (SYS) Marine III | 7 | 3000 | Leanne Shirt (B) (Vis) Veil | 7 | 3000 | Leanne Shirt (B) (Raz) Rainy | 7 | 3000 | Leanne Shirt (B) ND3-RBL | 7 | 3000 | Leanne Shirt (B) YUTOONZT-F | 7 | 3000 | Leanne Shirt (B) feebeeT-01 | 7 | 3000 | Leanne Shirt (B) TokyoAlice04 | 7 | 3000 | Leanne Shirt (B) TokyoAlice05 | 7 | 3000 | Leanne Shirt (B) TokyoAlice06 | 7 | 3000 | Leanne Shirt (B) (SEGA) Triangle | 7 | 3000 | Leanne Shirt (B) (SEGA) Run & Run | 7 | 3000 | Leanne Shirt (B) (SEGA) Leanne | 7 | 3000 | Leanne Shirt (B) (Victory) Fate | 7 | 3000 | Leanne Shirt (B) (Victory) Resonance | 7 | 3000 | Leanne Shirt (B) (Victory) Truth | 7 | 3000 | Leanne Shirt (B) (Lily) Coral | 7 | 9800 | Leanne Skirt (B) (Vis) Jade | 7 | 9800 | Leanne Skirt (B) (Gilles) Girl | 7 | 198000 | Leanne Skirt (B) Maid Cap Immaculate | 7 | 4500 | Leanne Hairband (B) (Soleil) Heart | 7 | 2800 | Leanne Other (Gloves) (B) (Lily) Rose | 7 | 4100 | Leanne Other (Glasses) (A/B) (Lily) Candy | 7 | 11000 | Vashyron Jacket (A) (Classique) Mont Blanc | 7 | 18000 | Vashyron Jacket (A) (ARES) String | 7 | 8600 | Vashyron Pants (A) (Gilles) Roots: Black | 7 | 9800 | Vashyron Pants (A) (SYS) Aerial II | 7 | 3000 | Vashyron Shirt (B) (SYS) Marine II | 7 | 3000 | Vashyron Shirt (B) (Night) Mono | 7 | 3000 | Vashyron Shirt (B) (Night) Escort | 7 | 3000 | Vashyron Shirt (B) (Gilles) Hunter | 7 | 6700 | Vashyron Pants (B) (Gilles) Tender | 7 | 6700 | Vashyron Pants (B) (Ran-Jin) Cotton | 7 | 6700 | Vashyron Pants (B) (Night) Barrel | 7 | 6700 | Vashyron Pants (B) (Gilles) Chou | 7 | 4600 | Vashyron Boots (B) (Gilles) Nuts | 7 | 5800 | Vashyron Boots (B) (Ran-Jin) Everafter | 7 | 3100 | Vashyron Other (Gloves) (B) (Luvino) Ocean | 7 | 9100 | Zephyr Jacket (A) (Luvino) Velour | 7 | 9950 | Zephyr Pants (A) (Gilles) Denim | 7 | 5600 | Zephyr Boots (B) _______________________|_____|________|________________________________________ Albona is now accessible with the Core Lift 3 Pass and has a whole raft of new items for sale or to tinker. There's a new Handgun as well! ------------------------------------------------------------------------------- ALBONA SHOP -----------------------.-----.--------.---------------------------------------- TOOLS | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- First Aid | 7 | 1000 | Heal 1000 points scratch damage Multi-Aid | 7 | 2000 | Heals 500 points scratch damage for | | | everyone within a set radius Cure Kit | 7 | 1000 | Cures all status ailments for one Cure Kit-R | 7 | 2000 | Cures all status ailments for all Escape Hex | 7 | 1500 | Use to warp back to world map Clairvoyance | 7 | 250 | View information on target enemy Rookie Grenade | 7 | 50 | Deals blast damage to nearby targets -----------------------.-----.--------.---------------------------------------- CUSTOM PARTS | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- Rookie Sight | 7 | 1000 | Beginner's sight. HG Rookie Barrel | 7 | 1000 | Beginner's Handgun barrel MG Rookie Barrel | 7 | 1000 | Beginner's Machinegun barrel Rookie Grip | 7 | 1000 | Beginner's custom grip HG Rookie Magazine | 7 | 1000 | Beginner's Handgun magazine MG Rookie Magazine | 7 | 1000 | Beginner's Machinegun magazine -----------------------+-----+--------+---------------------------------------- WEAPON | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- LP-09 (Handgun) | 7 | 200000 | Excels in charge speed -----------------------.-----.--------.---------------------------------------- ACCESSORIES | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- None | - | - | - -----------------------.-----.--------.---------------------------------------- OTHER | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- Custom Kit Set | 7 | 500 | Combine with other items at the Tinker _______________________|_____|________|________________________________________ ------------------------------------------------------------------------------- ALBONA TINKERER -----------------------.-----.--------.---------------------------------------- TOOLS: GRENADES | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- Molotov Cocktail + | 7 | 200 | Thrown weapon. Flammable. Hand Grenade + | 7 | 200 | Advanced form of hand grenade Freezer Grenade + | 7 | 250 | Advanced form of freezer grenade Electro Grenade + | 7 | 250 | Advanced form of Electro grenade Toxic Grenade + | 7 | 250 | Advanced form of Toxic grenade -----------------------.-----.--------.---------------------------------------- TOOLS: AMMUNITION | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- Hollow-Point Rounds ++ | 7 | 200 | More advanced version Metal-Coated Rounds ++ | 7 | 200 | More advanced version HP Incendiary Rounds | 7 | 200 | Combines HP and Incendiary Rounds HP Sub-Zero Rounds | 7 | 200 | Combines HP and Sub-Zero Rounds HP Electrified Rounds | 7 | 200 | Combines HP and Electrified Rounds HP Toxic Rounds | 7 | 200 | Combines HP and Toxic Rounds MC Incendiary Rounds | 7 | 200 | Combines MC and Incendiary Rounds MC Sub-Zero Rounds | 7 | 200 | Combines MC and Sub-Zero Rounds MC Electrified Rounds | 7 | 200 | Combines MC and Electrified Rounds MC Toxic Rounds | 7 | 200 | Combines MC and Toxic Rounds -----------------------.-----.--------.---------------------------------------- CUSTOM PARTS | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- Top Sight | 7 | 500 | Features a top expansion port Combat Sight | 7 | 3000 | Features a side expansion port Sub-Sight | 7 | 550 | Can be added to other sights High-Mount Pro | 7 | 8300 | Keeps charge speed bonus, adds a port Telephoto Lens | 7 | 11000 | Add to other sights to increase CS Mini-Lens | 7 | 2500 | Miniaturized telephoto lens Long Lens | 7 | 2500 | Improved telephoto lens Top-Rail Scope | 7 | 25000 | High charge speed, with expansion ports Long Scope Pro | 7 | 26000 | High charge speed and side port Lens Adapter | 7 | 1000 | Designed to extend other parts Prototype Mount | 7 | 500 | A mount to affix targeting parts Scope Mount | 7 | 1000 | A mount for other sighting parts Long Scope Mount | 7 | 1000 | A mount for other sighting parts -----------------------+-----+--------+---------------------------------------- HG Expander Barrel | 7 | 500 | Handgun barrel with expansion port HG Multi-Barrel | 7 | 3000 | HG barrel with many expansion ports HG Expander Barrel Pro | 7 | 6000 | HG barrel with port below barrel MG Expander Barrel | 7 | 500 | MG barrel with left expansion port MG Double Barrel | 7 | 6100 | MG barrel with port below barrel Sub-Barrel | 7 | 500 | Can be added to other barrels Expander T Sub-Barrel | 7 | 8500 | Attaches below a primary barrel Expander + Sub-Barrel | 7 | 9500 | Adds an expansion port to T Sub-Barrel Expander Sub-Barrel | 7 | 10000 | Expansion port for another sub-barrel Long Expander Barrel | 7 | 15000 | Sub-barrel raises CA significantly Scattershot Sub-Barrel | 7 | 5000 | Raises CA but decreases bullet focus. -----------------------+-----+--------+---------------------------------------- Expander Grip | 7 | 3000 | Grip with sub-barrel expansion port L-Grip | 7 | 1500 | Allows grip to be rotated 90& Adapter Handguard | 7 | 9000 | Adds sub-barrel expansion port Adapter Foregrip | 7 | 11500 | Adds two sub-barrel expansion ports Barrel Adapter | 7 | 1000 | Augment to add barrel extensions L-Barrel Adapter | 7 | 1500 | Allows sub-barrel to rotate 90% -----------------------+-----+--------+---------------------------------------- HG Magazine +2 | 7 | 500 | Handgun magazine: adds 2 bullets HG Magazine +5 | 7 | 3000 | Handgun magazine:with expansion port HG Drum Magazine | 7 | 24000 | Handgun magazine:adds 10 bullets MG Magazine +3 | 7 | 500 | Machinegun magazine: adds 3 bullets MG Magazine +8 | 7 | 3000 | Machinegun magazine: expansion port MG Magazine +9 | 7 | 7800 | Machinegun magazine: adds 9 bullets MG Drum Magazine | 7 | 24000 | Machinegun magazine: adds 15 bullets -----------------------.-----.--------.---------------------------------------- ACCESSORIES | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- Protective Padding | 7 | 10000 | Cuts physical damage by 20% Heat Shield | 7 | 10000 | Cuts physical damage by 10% and fire | | | elemental damage by 50% Cold Shield | 7 | 10000 | Cuts physical damage by 10% and ice | | | elemental damage by 50%. Bolt Shield | 7 | 10000 | Cuts physical damage by 10% and | | | electricity damage by 50%. Toxicity Shield | 7 | 10000 | Cuts physical damage by 10% and poison | | | elemental damage by 50%. _______________________|_____|________|________________________________________ A R E N A ------------------------------------------------------------------------------- No new ranks. R E D H E X E S ------------------------------------------------------------------------------- Location: Level 7 (near Cranktown) Reward : [BEZEL SHARD] Enemies : Heavy Tiger Lv 28 x5 These are all Humanoid enemies, and the battleground is a Deserted Block with three boxes in the middle and no bunkers. They use a machine gun attack that is very damaging especially if someone lands close to one. Start with the one at the right, and attack with a hero action using the MG. Hollow point rounds will help with scratch damage. After the HG has a turn use a tri-attack with 2 Resonance Points to finish off that one and kill a second one. The tri-attack will help heal everyone because you cannot avoid some damage. (They drop straight plain and turquoise hexes.) Location: Level 10 (near Albona and Elevator to level 11) Reward : [PERFECT AID] Enemies : Leader: Missile Plough Lv 67 The battleground is the Scrapyard type, with a bunker and wall to the right, and another wall behind the machine, which is directly facing the team. There are two oil drums at the left that can be blown up to inflict oil status. Attack with your best Metal-Coated or Electrified rounds and aim to land where there's some shelter from the bunkers as this tank can fire its missiles over the walls. It fires about 4 of them and each does around 400 damage, or fires a couple that do 1000 + damage, so the points can quickly add up leaving you in a critical condition. Jump to scratch the main body, but if you want to get all the parts then run and aim for the shielding. The plough can drop the Scrapped Arm TK2 and Scrapped Missile TK2, but only if you go for the body parts. (These are rare items required for making the adapter foregrip and a better magazine clip.) Also, be careful because you might blow the enemy up before you've finished harvesting the parts and any items dropped that you haven't picked up may be destroyed. Location: Level 8 (Behind Freud Remnants) Reward : [BOUND DOLL] Enemies : Leader - Dolled-Up Gremlin Lv 46 Torch Gremlin Lv 19 x3 The battle ground in a Deserted Block with boxes in the middle of the area, and the leader is waiting directly in front of them, facing the team. The other two gremlins are at either side. You can't avoid being hit by the gremlins, but just do the usual thing of starting with the MG and making a tri-attack with the leader as the target. You can use boosted rounds on him: I tried with Toxic Rounds just for a change and it was very effective, making him lose HP. The Torches use an oil based attack that slows you down, and the leader might hit you for well over 2000 HP damage, so stay well away from him. You can attack the Torch Gremlins as well, but it's best to just concentrate on the leader. Location: Level 8 (Near Freud Remnants) Reward : [WITCHY BAZOOKA] Enemies : Leader - Dolled-Up Dog Lv 46 Hot Dog Lv 21 x2 This battle is basically the same set-up as the Gremlin one only the enemies are dogs. They use a rapier held in their mouths and although the damage from his allies isn't great, the leader can hurt you for nearly 2000 HP damage with one hit. However, they can only attack you if they are up close and personal! Keep away from the leader and use elemental rounds or grenades on him. The hot dogs might have gauges on their main body, and all the dogs have frontal body shields. Jump to attack the main body. D A N I E L ' S D O L L S ------------------------------------------------------------------------------- Witchy Bazooka Defeat Dolled-Up Dog (Special Challenge) on Level 8. Reward: [BARREL ADAPTER x1] (from Daniel) Bound Doll Defeat Dolled-Up Gremlin (Special Challenge) on Level 8. Reward : [SCATTERSHOT SUB-BARREL x1] (from Daniel) Witchy Wallace Find this doll on Malcom Street, Albona, close to the entrance from the world map. Reward: [SMASH GRENADE x30] (from Daniel) =============================================================================== C H A P T E R 0 8 - The First Date ................................... *WC08 =============================================================================== C H A P T E R O V E R V I E W ------------------------------------------------------------------------------- By the end of Chapter 7 levels are likely to be at around 40-45 (or about 10 levels higher than that if you've done a lot of exploring and Arena work.) If all missions have been completed so far you will have 442 Hunter Points. At the start of the chapter you will receive [ENERGY HEX 6 Red x3], and when you gain control you can read Pater's letter that's lying on the table in front of the sofa. Check the Guild before leaving town and you'll find that Kacy, the girl who was in a wheelchair, is now standing and fully recovered (if you did all three missions for her carer). Speak to her and she will give you [BUDDY BEAR x1]. Give this doll to Daniel at the shop for a reward. The Tinker will have a lot more on offer since you visited Albona, expanding his inventory to include the additional items found there. There's a simple mission for Miranda that can be completed immediately and then she will sell more clothes for the two guys. After that, take the fourth mission, and start it, together with the ancient text one, but wait until Leanne is back with the team before going to the Freud Remnants and fighting the Yetis. T I P ------------------------------------------------------------------------------- Clear all map hexes on Level 7 and place an Energy Station there. This can be used to return directly to Ebel City base avoiding using Core Lift 2. Do the same on Level 10 to avoid having to use Core Lift 3. (If you attempt this for Level 11 you have to clear both sections of Level 11 maps, and Level 12 won't work as there is a section of this level that you cannot access until the very end of the game.) Clear hexes on Level 12 (the large section) to find 7 Bezel Shards, though you probably won't have enough Energy Hexes to do that. Instead, clear the winding path on Level 10 to reach the section of Level 11 that has no dungeons. There's a Bezel Shard directly behind the second terminal (0/30) Recovery Down) If you get this one, and win the Goliaths' red hex battle, that will give you a hero gauge of 8 bezels. S T O R Y M I S S I O N / S ------------------------------------------------------------------------------- Snoop Patrol ------------------------------------------------------------------------------- Client : None Location : None Reward : 20 Hunter Points Overview : Leanne and Pater are in Patertopolis on Level 6. Let's sneak a peek on them, heheh. Leanne has left the team and you just have Zephyr and Vashyron. The first thing to do is to check up on equipment, giving the best Machinegun to one and the Handgun to the other. Equip both men with a Toxicity Shield and one will need to carry the First Aid Kit if you don't have Germ-Resistant Vests as well. These require Sterile Plating and that is not easy to come by: so far only the Tar Man dropped that item. An alternative is to use the Elemental Protector on one which will boost the poison protection by 10%. Probably best to forget about the grenades and take in the ammo (you need Metal-Coated Rounds for the boss) or just go for broke and dump the First Aid Kit and hope you don't get poisoned. At the end of this mission you'll be back on the world map so you don't need an Escape Hex. I went with the First-Aid Kit and ammo because I like to err on the side of safety. There are some roadblocks on the way to Patertopolis, and the first of these is found on Level 4. .---------------------------. | Chunky Gangster Lv 38 x4 | This area has no shelter and the gangsters shoot | | long range weapons so it's best not to stand ----------------------------- still. Run back and forth taking them out one at a time. It seems that the shielding at the back of these enemies represents their hats, and if you destroy that first, then you can easily fully scratch their bodies. However, a run and jump should suffice to scratch them fully. Try and stay at a distance as their shots can inflict around 100-150 points of damage each and two of them might manage 5 or 6 shots on one. Return home to save your game after this first battle. Take the elevator to Level 6 and you'll see a row of 6 roadblocks preventing access to your destination. You only have to deal with one of them and can leave the rest until you've got Leanne back and they will still be there. They might be useful to farm for more red and turquoise Energy Hexes. Some have bunkers, (the ones in the middle), although the edge ones don't. The far left one just has 5 Chunky Gangsters. Grenades are effective as the enemies are grouped together. .---------------------------. | Chunky Gangster Lv 38 x3 | Once again there is no shelter and this time you | Junk Mimic Lv 20 x3 | have more enemies to deal with. The Gangster are ----------------------------- easier to take out than the mimics and do more damage, so start with them. If you have grenades this is a good battle to use them as the enemies are grouped together. If you need more bezels then shoot at the mimics with the HG to break their outer shell (they have two of these both of which give bezels). Don't run away even though there is an open exit at the far side, if you leave before defeating them all you'll be back on the Core Lift side of the barrier and have to start over again. You should obtain a purple energy hex around this area and can use that on the Terminal closest to Patertopolis. (If you haven't already done so.) Now you can activate this terminal by placing enough coloured energy hexes: I linked it to the one near Lucia using orange hexes, but you can use any colour you like so long as you place an Energy Station of the desired colour nearby. You might as well benefit from the increase in experience! After you've made your preparations and defeated the roadblocks save your game before entering Patertopolis. (Check you have plenty of boosted Hollow-Point Rounds for the humans, Electric Metal-Coated Rounds for the machines and double plus Metal Coated Rounds for the boss.) .--------------. | PATERTOPOLIS | ---------------- Room 1 - Green (Sealed) Enemies: Security Fencer Lv 20 x1 Security Gunman Lv 20 x1 Security Shotgun Lv 20 x1 There's a single bunker with the three enemies ranged behind it, across this small space. Go for the single fencer as he can do over 500 points of damage if he catches up to you. Just keep running and jumping using the full length of the room and taking the enemies out one at a time. These enemies drop purple Energy Hexes so you could leave and activate that terminal if you didn't have the right hex before. Room 2 - Orange Enemies: Security Officer MG Lv 19 x2 Security Guard Lv 37 x1 Jump back and forth over the bunker/wall and if you can get the MG on top of it he can shoot at the enemies without any problems. They are all standing together and grenades would be effective on them if you have them, Otherwise use the walls for protection and the enemies won't move around much. This room has two exits and both the Turquoise and Pink rooms lead to the Yellow room. Room 3 - Turquoise Enemies: Sprocket Juggernaut LV 57 x1 Security Officer MG LV 19 x1 Security Officer Lv 19 x2 You can avoid this room as there is nothing there besides enemies. If you do it and return to the yellow room there's just one Security officer there. Room 3 - Pink Enemies: Missile Plough Lv 54 Security Shotgun Lv 20 Security Gunman Lv 20 Go for the machine first and use the two sets of bunkers and walls to shield from its missiles. Use Metal rounds for the Plough and Hollow-Pointed for the humans. There's a dead battery in the lower right corner you can blow up if the enemies get close to it: which they never do in my game! Room 4 - Yellow (Exit to next room is sealed) Enemies: Missile Plough Lv 54 Security Guard Lv 37 Security Officer MG Lv 19, Sprocket Juggernaut Lv 57 This is a tricky one because of the damage the Plough can do and the fast speed of the Juggernaut, not to mention the security people. Use the Dead Battery to cause shock, and equip your best MC Electrified Rounds for the machines. Go for the machines first: they are both over to the right side of the room, and in full view, whereas the humans are sheltering behind the left set of bunkers and won't hurt you as badly. Run and jump to target one machine, and then the next after that one has been killed. After defeating all enemies the seal is removed and you can proceed to the deep blue room. Room 6 - Blue Enemies: Poison Gremlin Lv 21 x3 Gold Box : [ESCAPE HEX x1] Silver Box: [PERFECT AID x2] Bronze Box: [CURE KIT-R x10] This can be awkward, especially without the best protective gear, and these gremlins WILL poison you! Use HP incendiary or ice rounds against them with the MG to defeat them quickly before they get a chance to hurt you, and keep running to end up at a point where there isn't a Gremlin. I know it's an obvious point, but it's surprising how easy is it is forget, and end up at the mercy of these annoying critters. Don't use toxic ammo or grenades on them because these will heal them. Make sure both guys are at full health before proceeding to the next room across the red threshold. Room 7 - Red (BOSS) Enemies: Leader: TRI-STAMP LV 73 Poison Gremlin x4 Lv 21 Reward : [BEZEL SHARD] .----------------------------------------------------------------------------. | T R I - S T A M P : B O S S | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 73 | HP: 7500 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 25% Hard | None | None | |----------------------------| Part 1 | 100% Hard | None | None | | Drops: Unknown Material S | Part 2 | 100% Hard | None | Physical | | Scrap Zinc | Part 3 | 100% Hard | None | None | | Scrapped Hammer SH3 | Part 4 | 100% Hard | None | None | | | Part 5 | 100% Hard | None | None | | | Part 6 | 100% Hard | None | None | | | Part 7 | 100% Hard | None | None | |____________________________|___________|___________|___________|___________| Not so simple because of those poison gremlins who will multiply, it seems, though actually it's just that more appear if you kill any of them. Your target is the boss and you should ignore the gremlins unless you're running low on bezels. Equip the MG user with your very best Metal-Coated Rounds for Tri-Stamp. I had a lot of trouble with this battle in my first game, confused by the layout of the room, attempting to kill the gremlins as well as attack the boss, and fiddling around with standing on the walls to avoid their poison attacks. Don't do that, and with this strategy you'll be able to win this battle quickly and without too much pain! If it's your first time in the room take a bit of time to check out the arrangement. There's an L shaped protective wall down the room and Tri-Stamp is waiting at the right. Start off with a hero run and jump to the left of the area (straight ahead from the entrance point) and land behind the corner walls. You'll scratch Tri-Stamp somewhat and the gremlins can't touch you here, at least for a while! Do the same thing with the HG, and you'll now both be at the far side of that L shaped wall and none of the enemies will have managed to get a turn. Next, run and jump back to where you started, only firing at the boss, and starting with the MG once again. You'll have to jump quickly this time, to get over the wall, but once again, the enemies won't get a turn. On the third round run and jump back to the wall but try to end the run inside the protection of the L shape because Tri-Stamp will get a turn now. He bangs the floor with a fiery attack that can hurt for up to 1500 HP. Once you're removed his body parts he's a softie with a very weak attack, and you can just run around closer to him until he's dead. (Always try and end a run wherever the Gremlins aren't!) Keep an eye on your bezels and go for a Gremlin if they are getting dangerously low, but you should be able to manage this battle without too much difficulty if you have 7 bezels and use this strategy. Don't land close to a Gremlin or you risk being poisoned, but with the Toxicity Shield that should wear off more quickly, and so you might not need to bother with a Cure item. After a scene you're back outside Patertopolis on Level 6, with Leanne back in the team. Re-equip everyone. You might want to tackle the rest of the roadblocks now for enemy drops, and it's also a good point to clear this level, uncovering all hexes. That means that you can go directly back to Sweet Home base in Ebel City from an Energy Station. G U I L D M I S S I O N S ------------------------------------------------------------------------------- Cleaned Out by Creativity ("Fetch" Mission) ------------------------------------------------------------------------------- Client : Miranda (Level 4 - Ebel City) Location : Level 4: Ebel City (Clothes Shop, Razzle Street) Reward : 8 Hunter Points, 4000 Rubies, Elemental Protector Overview : "I started work on a new outfit. But after hemming and hawing, I noticed I ran short of materials. Can anyone please help gather materials?" Talk to Miranda and hand over 80 Fabric Scraps to complete this mission. She will sell the new collection right away! If for some reason you haven't got enough of these items, they are easily obtained from many enemies, but the fastest way to get some is to buy them from the Travelling Merchant at the Waterless Bridge on Level 8. She sells them for 100 Rubies each, so 80 of them would cost 8000 Rubies. ------------------------------------------------------------------------------- A Water Beast Gone Dry (Combat Mission) ------------------------------------------------------------------------------- Client : Juliet Location : Level 7: Core Lift 2 Reward : 10 Hunter Points, 4000 Rubies, Toxic Grenade + x20 Overview : "Three Grass Yetis sprang up from under the Waterless Bridge on Level 8. I tried to put them down before they could do much damage, but couldn't handle them alone. Please defeat them for me!" See Juliet, the woman dressed as a hunter, at Level 7 Core Lift 2. Take the elevator down to Level 8 and you'll see three red hexes surrounding Waterless Bridge, each with a white marker. They all contain the same enemies and are all Deserted Block type terrain and all enemies use poison attacks so equip the team with Toxicity Shields and any other poison or physical resistance accessories. .---------------------------. | Grass Yeti Lv 55 x1 | The Grass Yeti is facing the team, standing in | Safety Dwellest Lv 52 x2 | front of the central boxes, and the two Dwellests | | are further back at either side of the room. ----------------------------- The Dwellests can do a jump attack for around 500-600 points or a poison blow dart at a group for around 250-300, and might throw a grenade for about the same amount of damage. The Yeti will blow poison at someone and can do a hit that inflicts about 2500 + damage. Even with poison resistance everyone is likely to get poisoned, although it should wear off quickly. If it doesn't then heal with a Cure item and make sure to rest and save between each battle if anyone has lost HP. (You can use the Perfect Aid item to heal HP loss, but these are rare and valuable items and best saved for future battles!) Start with your best HG or grenades, targeting the Yeti and you might stun the Yeti preventing him from managing his initial attack. Sometimes the Yeti will have two or three gauges to break and the Dwellests also might have gauges. A tri-attack is most effective if you make a triangle around the central boxes, using the full width of the area, and start when you have 2 Resonance Points. Hollow Point rounds will help and HP Incendiary Rounds are very effective on the Yeti. (One time I had Leanne with hardly any health after being poisoned twice, and had a last ditch MG attack on the Yeti leaving him fully scratched, but she was in the line of fire and I watched as the second Dwellest threw a grenade...and he killed the Yeti and we won! She had 9 HP left: I checked afterwards...) You get the reward automatically and don't have to report back to Juliet. ------------------------------------------------------------------------------- Different Values ("Fetch" Mission) ------------------------------------------------------------------------------- Client : Bennett Location : Level 1: Basilica Reward : 8 Hunter Points, 3000 Rubies, Telephoto Lens Overview : "Are you familiar with the Freud Remnants on Level 8, perchance? Apparently, a certain hunter found a copy of the ancient texts there. But they just left it, claiming to have no interest in such a thing. I must have the ancient texts. Please, find the artefact for me. You must meet Bennett to discuss the details of this mission. Take the Core Lift 1 up to Level 3 and then the elevator near Theresa's Manor to Level 2, and the next elevator to Level 1 to reach the Basilica. Bennett is at the left, close to the steps. He wants you to go to the Freud Remnants on Level 8 to find a copy of the ancient texts. WARNING! I got stuck here. While talking to Bennett an old geezer called Barnard was lurking nearby and I couldn't move away from them. Despite there being some space in front, talking to them both again, and changing lead character hoping to prompt some change, nothing happened, and in the end I had to reload. Talk to Bennett when the old man is nowhere near, or from behind. You only need to enter the Ruins Site Central to find the Ancient Text but here's a run through of the rest of this place. Once found, take it back to Bennett to complete the mission. .----------------. | FREUD REMNANTS | .......................................................FR08 ------------------ You'll need two orange Energy Hexes to open the Freud Remnants site. This is an open dungeon with random battles in the outer areas and an Abandoned Energy Station where you can save and rest. ----------------- Random Encounters ----------------- Enemies: Leader - Gang Hound Lv 20 x1 Leader - Shady Thug MG Lv 20 x1 Shady Thug MG Lv 16 x1 Gang Hound Lv 17 x1 Enemies: Leader - Shady Thug STG Lv 20 Leader - Gang Hound Lv 20 x1 Shady Thug STG Lv 16 x1 Gang Hound Lv 17 x1 The battleground is full of bunkers and boxes and it's best to fight in daylight or you'll find it hard to see what's what. The thugs use grenades as well as guns and will drop three pronged blue Energy hexes. ------------------ Ruins Site Central ------------------ Room 1 - Red Enemies: Gang Hound Lv 17 x 4 Gold Box: [ANCIENT TEXT x1] There are no bunkers in this room, just a couple of box platforms, and it's not difficult to out run the hounds and kill them all. Don't forget to break open the box! Room 2 - Green Enemies: Frag Dwellest Lv 36 x2 Shady Thug STG Lv 16 x1 Bronze Box: (ENERGY HEX 10 x3] There are two Gas Tanks in the this room and two bunkers forming shelter with linked boxes. As the right Dwellest moves forwards you can blow up the tanks. Stay behind the bunkers and run from one side of the room to the other. The other two enemies won't move by much until you've defeated the first one. Just walk out of here as there will be no more enemies in the first room. --------------- Ruins Site West --------------- Room 1 - Red Enemies: Shady Thug STG Lv 16 x2 Gang Hound Lv 17 x2 You can run through this room to the next if you can't be bothered to kill these enemies, but if you kill them all they won't be there again on the way out. Room 2 - Green Enemies: Frag Dwellest Lv 36 x1 Gang Hound x3 Gold Box: [SCOPE MOUNT] This room has two small box platforms and a bunker attached to the right one. Simple enough to kill one hound and then make a tri-attack to kill the dwellest, and finish off the other hounds. (The dwellest will move to try and attack whoever moves first so you can hero run to make that a long way for him!) --------------- Ruins Site East --------------- Room 1 - Red Enemies: Frag Dwellest Lv 36 x2 Gang Hound Lv 17 x2 This room has three bunkers and various box platforms so there is plenty of shelter. You might as well kill them all and they won't be here on the way out. Room 2 - Green Enemies: Frag Dwellsit Lv36 x1 and Shady Thug STG Lv 16 x2 Gang Hound Lv 17 x2 Gold Box: [ICE PROOF SUIT x 1] Stay behind the left bunker/box to start with and wait until the Dwellest comes running closer to you. Then head out with a hero run to break his gauges with grenades or an HG and then go with the MG to scratch him. After he's dead, deal with the rest of the enemies. ---------------- Ruins Site North ---------------- Room 1 - Green Enemies: Gang Hound Lv 17 x2 Shady Thug STG Lv 16 x1 Shady Thug MG Lv 16 x1 There's nothing to find and only this one room. ------------------------------------------------------------------------------- Top Secret! ("Fetch" Mission) (do one other mission first) ------------------------------------------------------------------------------- Client : Sammy Location : Level 4: Core Lift 1 (daytime) Reward : 5 Hunter Points, 500 Rubies, Multi-Aid R-EX Overview : "Please deliver a love letter to Kate at Core Lift 2. I'll be finished writing soon, so please come get it. I'll die if anyone else finds out, so this is top secret!" Sammy is a boy with a grey coat waiting at the entrance to Core Lift 1 on Level 4. He will give you [LOVE LETTER x1] to deliver to Kate at Core Lift 2. Simple stuff. Take the Elevator to Level 6 and enter the Core Lift 2 area during the day. Kate is a child running around at the right of the entrance. Hand over the letter to complete the mission. S H O P S ------------------------------------------------------------------------------- Now that you've been to Albona, the Tinker in Ebel City will make the same grenades and special rounds: that means the "plus" grenades as well as the "double plus" Hollow-Point and Metal-Coated Rounds. All the custom parts and accessories that were made at Albona are also made here, so there's no need to travel to Albona to make them. The Travelling Merchant will move from The Waterless Bridge after you've completed all the missions for this chapter, and after this she becomes harder to track down. Fight some battles and check back here and she might turn up again. Alternatively, you can find her at the Tower of the Righteous, but she also disappears from there from time to time. New clothes are for sale after completing Miranda's mission: Cleaned out by Creativity. BOUTIQUE LILY -----------------------.-----.--------.---------------------------------------- ITEM | CHP | PRICE | TYPE -----------------------+-----+--------+---------------------------------------- ARES) Water II | 8 | 9600 | Vashyron Boots (A) (Victory) Ring | 8 | 12000 | Vashyron Boots (A) (Ran-Jin) Hex | 8 | 5300 | Vashyron Shirt (B) (Lily) Death | 8 | 5300 | Vashyron Shirt (B) (Ran-Jin) Lock | 8 | 5300 | Vashyron Shirt (B) (SYS) Mesh | 8 | 12000 | Zephyr Pans (A) (Lily) Pumpkin | 8 | 4200 | Zephyr Shirts (B) (Gilles) Dental | 8 | 4200 | Zephyr Shirts (B) (PARAGON) Boy | 8 | 6800 | Zephyr Shirts (B) (PARAGON) Girl | 8 | 6800 | Zephyr Shirts (B) (PARAGON) Equalizer | 8 | 6800 | Zephyr Shirts (B) (Gilles) White | 8 | 8900 | Zephyr Pants (B) (Lily) Bitter | 8 | 6400 | Zephyr Pants (B) _______________________|_____|________|________________________________________ A R E N A ------------------------------------------------------------------------------- Rank 24 to 35 R E D H E X E S ------------------------------------------------------------------------------- Location: Level 8 (Down to the right of the Waterless Bridge) Reward : [BEZEL SHARD] Enemies : Mad Goliath Lv 73 x3 This is insanely hard for this stage of the game, and my best advice is to leave this battle until Chapter 10, when you have much higher HP, gun levels, and better equipment. In my first game I tried it many times and only managed it at overall levels of between 65-70, in Chapter 10. I had improved my guns and acquired some better equipment, including the Mighty Suit, which is only available from the Arena Coin Exchange when you can earn Gold Coins, which isn't until chapter 10, or from a mission in Chapter 9. (And even with the Toxicity Shield AND the Mighty Suit they still got poisoned!) However, you can find a Germproof Suit inside the Gran Idee Mines on Level 12 in chapter 8. That's somewhere you won't explore until Chapter 14 for a mission, so it's not going to be easy now as most enemies use poison attacks. The suit is found in the final room after fighting a boss: in fact, another Mad Goliath, but only one of them!) This time I was determined to prove to myself (FAQ writer's honour at stake) that it was possible to beat them in Chapter 8, even if it did get a bit messy! (And without additional bezels or a Germproof Suit.) --- The Set-Up --- This is a deserted block battleground with three boxes in the middle and it contains three very angry and very dangerous Goliaths in this small space. (No where to run, nowhere to hide...) It's one of the toughest battles in the game because you won't have the best accessories or high enough levels to deal with them quickly. You cannot jump over them or run through them and their sheer size is one problem. They use toxic missiles, making a long greenish light that spits venom and hurts for around 300-600 points. It's not the power of the attack, but the high likelihood of getting poisoned, that really hurts. --- Preparation --- Equip everyone with a Germ-Resistant Vest or Toxicity Padding and a Toxicity Shield. It's hard to get all these accessories for everyone as they require Sterile Plating as a component. Protective Padding is an alternative, and you will have one Elemental Protector which adds a little more protection from poison. Customise your guns to the fullest extent and acquire lots of HC and MC double plus rounds. I found that MC Electrified + rounds gave me the best result. AP (Armour Piercing) rounds is another possibility, if you still have some left over from that mission a while back, and you can buy more at the Arena with Copper and Silver Coins. Overall levels might not be so important, although the higher you go the more HP you'll have, and the chance to double wield weapons, but you need good levels for your Machinegun especially. Ideally have as many bezels as you can get for the hero gauge, and that means scouring the world map to obtain every one. --- Strategy ---- SAVE YOUR GAME FIRST!. A. The Standing Still Strategy Even with protection AND the Anti-Toxin item on everyone to cut down damage, everyone is likely to get poisoned, so I wouldn't bother wasting a turn to use the Anti-Toxin. This strategy is based on the MG user having the best MG and the Magazine Case, one of them with both the First Aid Kit and grenades (use Smash ones to break gauges) and the third running around firing dual HG. The grenade user should stay on the central platform and that way there's a good chance the Goliaths will group around that, and one of them might kill another one: there's a better chance of this happening if that Goliath has already suffered some scratch damage. If someone gets poisoned heal them with Cure-All and then restore their HP with Perfect Aid. It's not scratch damage they've suffered so scratch healing items won't do anything. Do not use a tri-attack until there is only one of them left, as there is a good chance you'll run into them. (The Hawk Eye can be a handy accessory here, but again, that's not available until the next chapter as a mission reward and also later from the Arena: it requires gold coins.) That's the way I managed in one game, but there's an alternative, using tri-attacks, if you're very careful with positioning. B. The Tri-Attack Strategy I made a tri-attack at the start of the battle by sending the MG and HG off to the right of the room to make 2 RP. With a tri-attack the poison damage healed up and a bonus shot added to the damage. Then, I moved them all away to the far side of the room, and only Zephyr was left close to the Goliaths, though with dangerously low HP. After he ran out of the way Leanne healed him with a Perfect Aid. Following that I set up a second tri-attack and somehow (with the help of gauge breaking grenades) I fully scratched that first Goliath and killed him, but with only 3 bezels left. However, after that it was downhill for the Goliaths, still running away from them, using grenades and tri-attacks whenever I could manage 2 RP and I fully scratched the second one with ease, using MC + rounds this time. Quick use of a Perfect Aid took care of anyone (Zephyr had the worst protection) who got poisoned. Ran out of bezels for the third and it took a while to kill having to take pot shots until I got out of critical condition, but the Goliath stopped attacking while going after bezel shards. This is when AP rounds are good because you can breach its defences even without a hero action. Anyhow this was my set-up: levels: 49/46/46 with MG at 23, HG at 24 and Grenades at 10. The Toxicity Shield and Heat Shield on Vashyron (MG), Auto-Trigger and Elemental Protector on Zephyr (HG) and Toxicity Shield and Barrier Padding on Leanne (Grenades and First Aid). Hero Gauge had 7 bezels: but I could have done with more. * MG: PDW-XN.V2 with CS: 68, CA: 24%, RF: 81, BF: 72, MS: 29. Having low bullet focus and a high number of bullets meant that I was able to scratch two of them at once when they were standing close together. * HG: 1191.45-Auto and LP-09: aggregrate: CS: 118, CA: 21%, RF: 51 Location: Level 9 (at the left on the way to Dakota Mines) Reward : [PERFECT AID] Enemies : Safety Dwellest Lv 52 x3 This is a warehouse district battleground with a box in front of the starting position, and a ramp leading up to a platform to the left. Two enemies are on the ramp and the third is due left of the team up on the platform. These enemies can poison with a blowgun attack as well as use grenades and jump and crash on top of you. Target the one on the platform first and get everyone up there where you can make a tri-attack. Then, it's just a matter of staying at a distance and running around the next two. D A N I E L ' S D O L L S ------------------------------------------------------------------------------- Buddy Bear Must have completed all three quests for Burnell in previous chapters: The Effort to Stand: Chapter 3 The Courage to Walk: Chapter 6 The Hope to Advance: Chapter 7 Speak with Kacy (the girl who was in the wheelchair) inside the Ebel City Guild, and she'll give you the [BUDDY BEAR] doll. Reward: [LUCKY CHARM x1] (from Daniel} =============================================================================== C H A P T E R 0 9 - The Sacred Sign .................................. *WC09 =============================================================================== C H A P T E R O V E R V I E W ------------------------------------------------------------------------------- By the end of Chapter 8 you should have 493 Hunter Points and you could have 8 bezels if you've found one on Level 11 and defeated the Goliaths in the red hex battle. Levels are likely to be around 50, if you've done the minimum required (not counting the Arena!) There's a letter detailing the first mission with [ENERGY HEX 2 Yellow x3], and [ENERGY HEX 4 Pink x3] enclosed. Check out the guild for the first three missions: one for Lex on Level 2, one for Miranda at the Boutique and the third for David at Albona on Level 10. Talk to Miranda to discover that she wants you to go to Cranktown. Complete Lex's mission and you'll find the Hunter Rank bonus of [METAL-COATED ROUNDS EX x30] and [FIRST AID S x5] inside the mailbox at Sweet Home. Finish the second one involving his mother, and you can take on the fifth mission which also requires a visit to Albona. You could complete the story mission in Lucia before heading down to Level 10 as you'll need the Luxury Meat item that's dropped from an enemy there. But make sure you've received the rank up bonus because you need those top class Metal-Coated Rounds! Also, if you finish off Miranda's mission you'll obtain the excellent Hawk Eye accessory which gives the user a chance to fully scratch an enemy's body part. It's worth having this for the story mission. T I P ------------------------------------------------------------------------------- Obtain the Metal-Coated EX rounds for increasing Hunter Rank and don't use them until you reach the boss of the story mission. S T O R Y M I S S I O N / S ------------------------------------------------------------------------------- Lucia's Sacred Sign ------------------------------------------------------------------------------- Client : Antourion Location : Level 2: Antourion's Manor Reward : None Overview : I must have words with you at my manor in Chandelier. The great tragedy of Lucia... I have something to ask of you, the sole survivor. Rainy Bridge is blocked and you'll face five gangster before accessing the Core Lift 1 to visit Antourion. .-------------------------------. | Hooded Gangster STG Lv 19 x2 | These 5 gangsters are ranged across the | Hooded Gangster MG Lv 19 x3 | road with the two STG ones at the sides. It --------------------------------- doesn't matter which ones you attack first, but the STG have the more powerful gun attacks, and the MGs will throw grenades that can inflict over 600 points of damage, so it's not a walkover. If you do a hero jump down to the far corners and make a 2 Resonance Point tri-attack you can avoid too much damage as well as healing any. This should kill two of them quickly, especially if you use Hollow Point rounds (incendiary is a good choice). Some of them also have gauges to break, so grenades are good too. Take the Core Lift up to Level 3 and then the first elevator up to Level 2. You will probably have to clear a path to Antourion's Manor and use a single pink Energy Hex to open up the location. Go inside for a scene and that completes this initial mission. There's nothing to find inside the manor but there is a [CURE KIT x1] around the back of the first right pillar in the entrance hallway. ------------------------------------------------------------------------------- Search for the Sacred Sign ------------------------------------------------------------------------------- Client : Antourion Location : Level 2: Antourion's Manor Reward : 30 Hunter Points, 35000 Rubies Overview : Search for a sacred sign thought to be in Lucia on Level 6. Details of this mission are added after visiting Antourion, and yes, it's yet another visit to Lucia. Take the elevator from Level 4 to Level 6, and you'll find that there are four roadblocks preventing access to Lucia. You only have to remove one of them and the areas are not sealed and all contain the same enemies. The left, right and second from the right hexes are Back Alley locations and the one second to the left is a Closed Road, with two bunkers, which might be the easiest one if you want some shelter. .---------------------------. | Chunky Gangster Lv 38 x3 | This is a Back Alley area with no bunkers, and | Junk Mimic Lv 20 x3 | all the enemies are grouped in the middle. Yes, ----------------------------- it's always a good plan to carry grenades! Go for the gangsters first as they have stronger attacks, and the mimics need their double outer shell blown off before you can kill them. One or more of the gangsters might have three or four gauges to break. .-------. | LUCIA | --------- Enter Lucia and you can make a save at the Abandoned Energy Station before entering Downtown. Enemies have changed significantly and you should equip accessories that give some protection from electrical damage. If you don't have Bolt Shields, then use the Mighty Suit or Elemental Protector instead, and this is a good option since you also need fire protection. You could connect the Level 4 terminal that boosts item drop rates to Lucia. (See the detailed description in the mission: "Feel Better, Kitty Dog!") You will be familiar with the layout of the dungeon as it's the same as on your previous two visits. Any treasure you didn't pick up before will still be here. ----------------- Random Encounters ----------------- Enemies: Leader - Mask Raider MG Lv 37 Wrecking Baller Lv 29 x2 Mask Raider Lv 30 x2 Mask Raider can use a grenade that inflicts shock. Enemies: Leader - Wrecking Baller Lv 35 Wrecking Baller Lv 29 x3 Mask Raider Lv 30 Obtain Luxury Meat from the leader Wrecking Baller for the Kitty Dog mission. These enemies have an outer shell that can easily be broken with a Handgun. revealing the inner gollum type enemy. Sometimes the ballers will do the job for you, blowing up their outer casing. -------- Downtown -------- Room 1 - Turquoise Enemies: Wrecking Baller Lv 29 x3 Fullmetal Gear Lv 62 x1 This is a small room and it's easy to get stuck if your run is too long. Adjust the cursor accordingly and use the sides and corners of the area. There's a mine in the middle of the room that you can blow up to damage all enemies at once. Target the gear first as it can inflict a fair amount of damage with its guns. Room 2 - Pink Enemies: Fullmetal Gear Lv 62 x2 Mask Raider Lv 30 x2 This room has two drum cans and the two Raiders are behind a bunker. The safest way is to take out the Gear in the left corner first, and then target the drums and the middle Gear (although blowing up the drums doesn't do that much damage to the Gear). This means that you can benefit from the shelter that the left bunker offers. All enemies can attack with multiple gunfire and inflict considerable damage if they target one person. Use Metal-Coated rounds on the machines and Hollow-Pointed on the humans, though you know all that by now! Room 3 - Yellow Enemies: Fullmetal Gear LV 62 x2 Mask Raider MG Lv 30 x3/Wrecking Baller x4 Use the L shaped bunkers for protection. Again it's a small area so it's tough to do tri-attacks without running into something. Go for the gears first. You should be able to set up a 2 RP tri-attack while killing the first one, and then dispatch the second. The Raiders use an electrical attack as well as electrical grenades so you will need that Bolt protection. However, you might be facing Wrecking Ballers instead, as the enemies seem to vary a bit. Room 4 - Blue Enemies: Tar Armor Lv 60 x2. Brings back fond memories of your first visit here, only this time there are two Tar Armors and they are in the large room with the central platform. These two tough guys throw a ball of flame which hurts for around 700-800 points, and is why you needed some fire protection. It's pretty easy to make full use of the space to take them down fast. Avoid attacks by jumping up on the platform after taking out the first one. They both have some gauges that must be broken. Obviously, boosted rounds, especially ice, would be good, but with a Machinegun level of 25 or so you won't have any difficulties. In fact, you might want to take your time and try and scratch their body parts to get the items they drop. (The Tar Armor drops the Scrapped Eater TAR2 and Sterile Plating. The TAR2 is required for a later mission so you could attempt to obtain this now, and Sterile Plating is the component for all Toxic accessories.) There is an oil tank in the area but there's no need to bother about that. Room 5 - Red Enemies: Screw-Top Lv 42 x3 This is fun. The room where you met the Tar Armor on the first visit now has three Screw-Tops: one is to the left, another up on the platform and the third in the top left corner. One time I went for the one at the left first and then the one down the room, and another time, took out the one on the platform first. Any way works! If you send someone near the left box you can lure them there and blow up the drums to inflict a gauge break and some damage. Tri-Attack as often as you can. If you are positioned correctly they can even hit each other. With their weapons still intact they can hurt you for around 1000 points, but without it, the damage is less then half that. After destroying their outer shielding they lose the weapon and are vulnerable from the back. Room 6 - Green (Dead end - Optional) If you go into the green room you'll have to return to the red room for a rematch with the Screw-Tops. (You might want to do this to garner more parts from them, but it's safer to leave and save and then return to the red room to fight them again.) ------------------------ Abandoned Energy Station ------------------------ Exit the red room through the white opening, and this takes you to the other side of Lucia Downtown where there's an Abandoned Energy Station. You have the opportunity to change equipment, and you need Toxic Shields, the First Aid Kit, the Magazine Case and Grenades Box. Equip the Hawk Eye accessory to the MG user and this allows them to fully scratch a body part: if it triggers. ------- Parkway ------- Enter the Parkway to meet a tank boss. BOSS (Sealed Room) Enemies: Leader - Jalopy Golem Lv 74 x1 Fullmetal Gear Lv 62 x2 Reward: [BEZEL SHARD x1] Gold Box: [ESCAPE HEX x1] Gold Box: [MULTI-AID R-EX x1] Gold Box: [MULTI-AID R-EX x1] .----------------------------------------------------------------------------. | J A L O P Y G O L E M - B O S S | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 74 | HP: 9500 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 100% Hard | None | Physical | | Drops: Unknown Material G | Part 2 | 50% Hard | None | None | | Scrap Zinc | Part 3 | 50% Hard | None | None | | Scrapped Vulcan GG | Part 4 | 100% Hard | None | None | | | Part 5 | 100% Hard | None | None | |____________________________|___________|___________|___________|___________| The area is large, and the enemies are at ground level with the team up on a large raised area that has a bunker to the right and left. There are two ramps leading down to the enemies, and two boxes to the left, with one to the right of the boss. If you kill one of the gears it will return, so all effort should be focussed on the Golem, although you can use them to regain bezels if you need them. The Golem fires off three rockets each of which hurts for around 500-600 points of damage. He also has a breath attack that inflicts poison if you get too close to him, and a machine gun fire attack that also is very damaging. The good thing is that the Golem is very slow moving, and it rolls around on wheels, taking time to change direction. But the gears are quick and will run up to the platform and attack with guns for around 600-800 damage in total. With all this potential for damage you might need to heal quite often. However, there's an easy way to win. Hero run and jump the MG to one of the boxes. (Get the target arrow on it and they will end up there, although you'll need a second turn to reach it, or just walk forwards until you can see it and extend the line to it.) Now, hero jump with the MG off the box and either to the box at the far side of the room, or up to platform, behind one of the bunkers. Then, go back again to the box. Each time you're firing with those Metal-Coated EX rounds you obtained for increasing Hunter's Rank. (Or the best rounds you've got!) Do the same with one of the HG users and have them throw Smash Grenades to break the bosses 5 gauges and probably stun him as well. I equipped the grenade thrower with the First Aid kit as well, so they could take a turn out to heal if anyone suffered from more than 2000 scratch damage. The third person can interweave with the other two, using the boxes and bunkers and destroying the scratched body parts. You might be able to make a tri-attack, but it's not essential. Just keep up this pattern of jumping up onto the platform and back down, always moving somewhere that's safe and protected. This way you can prevent the boss from getting in a rocket attack. NEVER allow it get close or it can smash someone to bits. After the battle (and a scene) you'll be inside a green room with nothing there. Go back to the red room where you fought the boss and open three Gold Boxes. (Two of them are hidden in the corners at the right and left of the centre box: walk up the sides of the platform to find them.) You can use the Escape Hex now to leave Lucia, or exit this room and save again first, at the Abandoned Energy Station. (Just enter any battle in the area or re-enter the Parkway to use the Escape Hex.) Don't leave until you've sure you have LUXURY MEAT! The Wrecking Baller enemies appear in all the random encounters. You could also head back into Downtown to fight the Screw-Tops and Tar Armor enemies again. Return to Ebel City base for another scene, and it's the end of this chapter. G U I L D M I S S I O N S ------------------------------------------------------------------------------- Lady in the Red ("Fetch" mission) ------------------------------------------------------------------------------- Client : Mirands Location : Level 4: Ebel City (Clothes Shop) Reward : 10 Hunter Points, 2000 Rubies, Hawk Eye. Overview : "Ugh, I'm in a fix. Deliveries of materials have been so awfully slow. I don't have enough materials to make new clothes. Could I ask you guys to play courier for me? Can you get the materials directly from Darrel down in Cranktown? Darrel is found standing in front of the shops, and will give you a [STEAMER TRUNK x1] You can sell this for 15000 Rubies if you don't want to complete the mission, as the Hawk Eye can be bought at the arena, but only once you have access to Gold Coins which won't be until the next chapter. The only drawback to completing this mission is that you've got to defeat enemies in the hexes that are blocking the way to Cranktown. There are three roadblocks to remove, all with similar enemies who drop long turquoise and three pronged blue hexes as well as yellow ones. .---------------------------. | Shady Thug MG Lv 16 x2 | This is Tundra terrain with bunkers to the left | Chunky Gangster Lv 38 x 4 | and right of the team, and the enemies are ----------------------------- standing in a line across the area. There's a bit of a gap to the left of the furthest left one so that might be a good place to run to and set up a tri-attack. If you keep behind the bunkers you can stay shielded from some of their grenade and long range attacks. Use Molotovs and Incendiary Hollow Point rounds on them: they will heal light scratch damage fairly quickly. Come out into the open to make tri-attacks after you've got rid of a couple of them. .---------------------------. | Shady Thug MG Lv 16 x3 | This is the same, only with more enemies! | Chunky Gangster Lv 38 x 4 | It's better to run to the right this time and do | Shady Thug STG x1 | the same kind of thing, staying behind the ----------------------------- bunkers to begin with, but still making hero runs and jumps and tri-attacks. Some enemies will move forwards and you can target them, while the rest will stay more or less in their starting positions. When they start to come forwards to the bunkers, either use grenades on them or start running away from the bunkers to generate longer hero actions and better charges on your guns. Watch out for your bezels, and some of them need to have their gauges broken which can take a bit of doing. .---------------------------. | Shady Thug MG Lv 16 x3 | The third battle is a carbon copy of the second. | Chunky Gangster Lv 38 x 4 | I went for a full onslaught this time, not | Shady Thug STG x1 | bothering to shelter behind the bunkers and it ----------------------------- was more effective, using longer runs and repeated tri-attacks. Talk to Darrel to obtain the item and return to Ebel City to give it to Miranda for the reward and to complete the mission. With an Energy Station on Level 7 and all hexes cleared you can warp directly back home. After this, Boutique Lily will sell a few more clothes. ------------------------------------------------------------------------------- Authentic Cuisine ("Fetch" mission) ------------------------------------------------------------------------------- Client : Lex Location : Level 2: Barbarella's Manor Reward : 8 Hunter Points, 3000 Rubies, Mighty Suit Overview : "I want my ma--she lives out in the countryside--to have a taste of real gourmet cuisine. Won't someone take this ultra-first-class, mega-pricey fish to her? I put my all into preparing it." Visit Lex at the same time as starting the story mission. He's waiting for you inside the entrance to the Manor. Accept the item: [LEX'S HAUTE CUISINE x1] and return to Ebel City to find Rose. She's the plump woman who hangs around the street outside the Guild during the day. At night she's found at the junction at the top of the street from the Guild, usually in the left corner. Give her the item and that's it: an easy mission with an excellent reward! Go back inside the Guild immediately to find another mission from Rose. ------------------------------------------------------------------------------- A Letter to My Girl ("Fetch" mission) ------------------------------------------------------------------------------- Client : David Location : Level 10: Albona (near the shops) Reward : 5 Hunter Points, 5000 Rubies, Toxic Rounds + x20 Overview : "If it's not a nuisance, can you run an errand for me? Deliver this letter to a girl on Level 9. Her name's Joanne." David is waiting at the entrance to Angus Street near the soup kitchen, and wants you to deliver a letter to a girl on Level 9. Accept the [LETTER OF LONGING x1] and take it to Joanne who is found at Core Lift 3 entrance on Level 9 standing at the left. That complete the mission. ------------------------------------------------------------------------------- Serious Advice ("Fetch" mission) (complete Authentic Cuisine first) ------------------------------------------------------------------------------- Client : Rose Location : Level 4: Ebel City (Outside the Guild) Reward : 8 Hunter Points, 5000 Rubies, MG Magazine +12 Overview : "My dingbat son cooks for Cardinal Barbarella. Well, he's developing a swelled head and losing sight of what's really important in cooking. I wrote him some serious advice to set him straight. I need you to deliver it to him now! " After completing the mission for Lex, this will be posted on the bulletin board. Talk to Rose and accept the [DELUXE RECIPE x1], and all you have to do is to deliver this to Lex back on Level 2, at Barbarella's Manor. ------------------------------------------------------------------------------- Feel Better, Kitty Dog! ("Fetch" mission) (complete two other missions first) ------------------------------------------------------------------------------- Client : Sarah Location : Level 10: Albona Reward : 3 Hunter Points, 500 Rubies, (Perfect Aid - shown as ???) Overview : "Could somebody please bring me some tasty meat that will make Kitty Dog feel better? Thank you!" Sarah is found only during daylight hours, and is standing next to a barrel to the left of the bulletin board in Albona You need to complete two other missions first though, before this one appears at a Guild's board. Obtain the item first and you can complete the mission in one visit. For this mission you need one Luxury Meat. You might have one already, but if not, they are dropped from these enemies in locations accessible at this point in the game. The best bet is to obtain the item from the Wrecking Baller during the story mission to Lucia. * Wrecking Baller (Level 6, Lucia) * Golden Mimic (Level 11, Rock Crushing Site and Closed Road) (Level 12, Closed Road) ------------------------------------------------- Lucia, Level 6: Random Encounter Wrecking Ballers ------------------------------------------------- Wrecking Ballers are the enemies that drop Luxury Meat, but it's a rare drop. These enemies will appear in random encounters when you enter Lucia (along with Mask Raiders). I had thought that maybe it was hard to get because it was dropped from their outer shell, and that was often destroyed by them stepping on a mine. However, that's not the case. It's just that it is a rare drop. If you received the doll from Kacy (the wheelchair girl) and gave it to Daniel, (the shopkeeper in Ebel City) then you will have the Lucky Charm accessory. Equip this to whoever is using the Handgun and, when they deliver the killing blow, there's a better chance of getting this rare item. You could also link the terminal on Level 4 through the elevator to this floor to boost item drops even more. You should have plenty of turquoise straight hexes by now and can connect up the terminal on Level 4 that boosts item drop rates, (the one near the Hughes Power Station) through the elevator to level 6, and thence to Lucia. You won't see the colour when you go to Level 6, but just use that hex from the elevator and check the effect, and it will show "Item Drop Rate x 1.5". You will deactivate any other terminal you already had connected (such as the one that reduces enemy encounter rates) but that doesn't matter, in fact it's a good thing when you're farming for meat! I got the item on my first attempt with the Lucky Charm equipped when killing the leader. (But then, I didn't get another one for ages after that...) I guess that the enemy having higher levels helps boost the chance of it dropping a rare item too. Keep trying until you obtain one, because that's all you need for the mission. To summarise: equip the Lucky Charm to the HG and kill the Wrecking Baller leader. ----------------- Feeding Kitty Dog ----------------- After completing the quest "Feel Better, Kitty Dog!" you can continue to feed Sarah's dog. Use Luxury or Quality meats until it's full and won't take any more. After she thanks you, leave the town and return and she will give you the doll: Witchy Mama... and Kitty Dog will be revealed! S H O P S ------------------------------------------------------------------------------- There's nothing new at the shop in Ebel City and the Travelling Merchant can be found at the Tower of the Righteous on Level 9. At the start of the chapter you'll find some new items for Leanne, and a few more are added after completing the "Lady in the Red" mission. BOUTIQUE LILY -----------------------.-----.--------.---------------------------------------- ITEM | CHP | PRICE | TYPE -----------------------+-----+--------+---------------------------------------- (Lily) Witch | 9 | 4200 | Leanne Shirt (B) (Lily) Treasure | 9 | 5100 | Leanne Shirt (B) (Gilles) Flower | 9 | 5100 | Leanne Shirt (B) -----------------------+-----+--------+---------------------------------------- (Soleil) Savannah | 9 | 14000 | Leanne Coat (A) (SYS) Clear | 9 | 10000 | Vashyron Pants (A) (PARAGON) Equalizer | 9 | 7200 | Vashyron Shirt (B) The Ninja | 9 | 21000 | Zephyr Pants (A) (Victory) Love Me | 9 | 7500 | Zephyr Shirt (B) _______________________|_____|________|________________________________________ A R E N A ------------------------------------------------------------------------------- Rank 36 to 40 R E D H E X E S ------------------------------------------------------------------------------- Location: Level 6 (behind Patertopolis) Reward : [BEZEL SHARD] Enemies : Leader: Screw-Top Lv 52 Sprocket Juggernaut Lv 57 x2 The location is a Back Alley which means no shelter. All these enemies are machines so Metal-Coated Rounds are the bullets of choice, but the Juggernaut is also weak to electricity so add to their pain by equipping MC Electrified Rounds. You might as well kill all the enemies for the useful drops. The big guy can wallop you for around 1200 points of damage, and the other two will fire guns or hit you if they are close enough. Start by targeting one of the juggernauts with the MG and run and jump to fully scratch it, and end the run at one side of the room, followed by the HG running to the other side and killing that enemy. With 2 RP, start a tri-attack on the Screw-Top and damage it but don't kill it, switching targets mid run, to the second Juggernaut. Finish that one off (the Juggernaut is likely to get slowed down by the electric bullets) and then set up another tri-attack to kill it. Use runs to target the body parts and you'll probably get lots of bonus shots too. It may have around 5 gauges to break. NOTE: Screw-Top drops the valuable Scrapped Hammer SH2 that is a component for making the Long Expander Barrel. Location: Level 11 (Near the elevator, this section of Level 11 is accessed from the Elevator on Level 10 down the narrow path) Reward : [PERFECT AID] Enemies : Leader - Fullmetal Gear Lv 77 Sprocket Juggernaut Lv 57 This is a Scrapyard location which makes things more awkward than usual. One Juggernaut is facing the team with its back to the far wall, and the other two enemies are to the right, further along the path. Use Metal-Coated Rounds, of course, and electrified is even better. One strategy is to wait and let the enemies move towards you, just firing at the visible one and maybe moving (not using a hero action) to lure it closer to the oil drums at the left. When the others begin to get closer, start to make hero runs to the right, keeping behind the first wall. You can make a tri-attack in this space, killing one enemy and a second too, depending on whether you've got the best rounds equipped. Use grenades when the other two enemies approach and you will hurt them both. After this, hero run and jump over the wall to take down the leader. Be careful, as it has a much more powerful gun attack than the other two machines, and can kick too! It will also need some gauge breaking action. D A N I E L ' S D O L L S ------------------------------------------------------------------------------- Witchy Mama Leave Albona after the mission to feed Kitty Dog, and return to speak to Sarah again. She'll tell you that Kitty Dog is feeling so much better he could eat a whole lot more than before. You have the option to feed him whatever meat you might be carrying: Frozen Ribeye, Quality Meat or Luxury Meat, although you can only feed him one piece at a time. You don't have to do this all at once and can feed it, leave, and return for more kitty dog lunch-times. You don't have to do this in this chapter: any time you have enough top quality meat! These are the enemies' primary locations, not including those at the Arena. * Quality Meat Bazooka Dwellest: Level 11 Rock Crushing Site Chilly Dog: Level 7 Tundra Dwellest: Level 4 Hughes Power Station Frag Dwellest: Level 7 Deserted Block, Level 8 Freud Remnants Gang Hound: Level 8 Freud Remnants Hot Dog: Level 10 Scrapyard Junk Mimic: Level 4 Closed Road Poison Gremlin: Level 12 Gran Idee Mines Prop Dweller: Level 4 Closed Road Rocketfoot: Level 9 Warehouse District Safety Dwellest: Level 12 Gran Idee Mines Snow Gremlin: Level 7 Tundra Torch Gremlin: Level 11 Rock Crushing Site Treasure Mimic: Level 4 and 6 Closed Road Walker: Level 7 Silver Canyon * Luxury Meat Assault Wolf: Level 1 Aetersyl Chummy Gremlin: Level 12 Rock Crushing Site Demolition Walker: Level 1 Aetersyl Dragon Dwellest: Level 12 Neverland Golden Mimic: Level 11 Rock Crushing Site, Level 11 and 12 Closed Road Never Walker: Level 12 Neverland Wrecking Baller: Level 6 Lucia * Frozen Ribeye Yeti: Silver Canyon Refridgia Feed him 7 Quality Meat and she will change her comments, seems he's getting fuller, but not quite full. Keep feeding him, one piece at a time. It took 12 Quality Meat and one Ribeye. If you have Luxury Meat it will take less than that. Leave town again when she says he can't eat another bite, turn around, and go back inside Albona. Speak to her once more and she will give you [WITCHY MAMA x1] a doll for Daniel. Reward: [EXP TRAINER x1] (from Daniel} =============================================================================== C H A P T E R 1 0 - The Seminary ..................................... *WC10 =============================================================================== C H A P T E R O V E R V I E W ------------------------------------------------------------------------------- At the start of this chapter you will have 557 Hunter Points and 8 Bezels if you've completed the red hex battles and found a few on the higher levels. Character levels are likely to around 50 if you've done the minimum required. (Just a note about levels: in this game I've not tried to increase levels, as I wanted to see what's possible with better strategies and equipment. In my first game characters were around Level 65 at the start of this chapter.) At the start of the chapter you'll receive: [ENERGY HEX 2 Yellow x3] and Zephyr has left the team. Adjust equipment for Leanne and Vashyron before leaving town. Although you can obtain the details for the first three missions, they all involve some serious combat, so it's best to get Zephyr back in the team before starting with any of them. Scrap anything useful and make sure to stock up on special ammo and grenades if you're running low on anything. Hollow-Point and Metal-Coated rounds are advisable while you only have two people fighting. Complete the single story mission and Zephyr will re-join the team after you return to Sweet Home. After that, do the Rebel Suppression mission on Level 6 and return to Ebel City to pick up Pater's mission. After reporting back for this mission you will find the last mission at the Guild. Before setting out for Cranktown, the Silver Canyon and Level 8, buy some Smash Grenades at the Arena. Complete all missions and you'll have 603 hunter points. Find the Hunter's Rank reward of [FLAMEPROOF SUIT x1] and MULTI-AID R-S x3] inside the mailbox outside Sweet Home before starting the next chapter. Make sure to save your game when prompted, because you won't be able to save at the start of the next chapter. T I P ------------------------------------------------------------------------------- With a spare purple energy hex (easily obtained from Patertopolis or the area around it) you could finish off covering all the hexes for Level 3 and place an Energy Station there to save the hassle of having to use the Core Lift 1 to return from visits to the Cardinals. Later chapters will involve you fighting on the higher levels so it won't be wasted. By the end of this chapter, if not before, you will have sufficient energy hexes to uncover all the Bezel Shard hexes on Level 12B, giving you a Hero Gauge with 10 full bezels. S T O R Y M I S S I O N / S ------------------------------------------------------------------------------- Crank Seminary ------------------------------------------------------------------------------- Client : None Location : None Reward : 5 Hunter Points Overview : Head for Crank Seminary on Level 7 There is a yellow roadblock across Rainy Bridge, another one on Level 6 and a third on Level 7. Prepare with protection from Bolt and equip someone with First Aid Kit (or Grenades) and the other with the Magazine Case. You'll obtain lots of those nice turquoise straight hexes after these battles. .--------------------------. | Mask Raider MG Lv 30 x1 | This looks as if it should be a simple battle, but | Mask Raider Lv 30 x2 | it's not at all. You're in a small space and ---------------------------- cannot make tri-attacks to heal up from their damaging gunfire. If you find that bezels are running low then it might be better to stand still to attack them. (Fortunately you can run away from this battle, and change equipment if you run into trouble.) They use shock grenades that will slow down charge speed by a lot, and they might have gauges to break before you can fully scratch them so you will need to hero jump with the HG to try and break the gauge, or use grenades on them. It varies a bit though, and you might find that it's easy to take them out quickly, especially with Hollow-Point + rounds and the Hawk Eye equipped to the MG. Take the elevator down to Level 6, and there's another roadblock in front of the Core Lift 2. .-------------------------- | Mask Raider MG Lv 30 x3 | It's the same enemies, but double the number of | Mask Raider Lv 30 x3 | them, although this time there are two bunkers for ---------------------------- some shelter and the room is much bigger. It's best to go on the offensive from the start and try and kill one with the first two turns. Start by running up to the top corner with your MG (who will get some damage but not too much), targeting the closest enemy and making sure to get the gun fully charged with a jump before firing. Then, run the HG to behind a bunker whilst firing to kill that first enemy (assuming you've fully scratched him). Run and jump the MG back to behind the bunkers on their next turn, and attack again with the HG, still from behind the bunkers. After this it depends on where the enemies are. A couple of them might be close to the bunkers anyway and you're not going to get much shelter from them, so use the full width and length of the room, running to stay at a distance from the remaining enemies. If they are still at a distance then move the MG to shelter behind a bunker and fire off at the closest enemy, but don't stay there if the enemy is close to the bunker as they can fire directly through it, just the same as you! If they are still a way back, then it is possible to pick them off one by one just running back and forth from one side of the room to the other, staying behind the bunkers. Use grenades if they bunch together, and you might need to heal scratch damage. (Hold on for a valedictory speech from Vashyron after this battle: don't click too fast or you'll miss it!) Take the Core Lift 2 down to Level 7 (and chat to the people you meet on the way who fill in some of the background to the story). The third roadblock is in the middle of the road to Cranktown on Level 7. .--------------------------. | Fullmetal Gear Lv 62 x2 | This is much easier to deal with: it's Tundra | Snow Gremlin Lv 15 x1 | terrain with two bunkers and only three enemies. ---------------------------- Go for the gremlin first to get him out of the way, and then keep running back and forth to the bunkers. With Metal-Coated rounds and a fully charged gun after a run and jump, you should be able to fully scratch a machine on one turn. Visit the seminary for a scene and that's mission complete. No monsters, beyond memories. You can talk to Pamela at the entrance, but there's nothing to find inside. Return to Sweet Home base and after another scene it's the end of the chapter. When asked to advance to the next chapter say No, and do the rest of the missions and red hex enemies now you've got Zephyr back. G U I L D M I S S I O N S ------------------------------------------------------------------------------- Rebel Suppression 4 (Combat Mission) ------------------------------------------------------------------------------- Client : The Cardinals Location : Patertopolis Reward : 10 Hunter Points, 10000 Rubies, Hand Grenade ++ x20 Overview : We have obtained intelligence that the rebels are preparing to launch acts of sabotage in the vicinity of Patertopolis on Level 6. All hunters within the area are to cooperate in the eradication of the saboteurs. There are four red hexes next to the terminal near Patertopolis. The first one has 11 enemies and no bunkers, and it's not a good idea to do this with just Leanne and Vashyron. They drop the straight turquoise hexes, blue three corned ones. and yellow hexes. If you have connected terminals from Level 4 or the terminal on this level you can make sure that these battle hexes are activated for the effects you want: getting more experience for these battles makes them less painful. The rooms are not sealed and you can run from these battles if you're having difficulties, and they are all the same, so once you've defeated one group the rest is straightforward, if a bit tedious. Don't bother using special rounds as it's a bit of a waste on so many enemies. .--------------------------. | Shady Thug STG Lv 16 x3 | | Shady Thug MG Lv 16 x3 | | Chunky Gangster Lv 38 x5 | ---------------------------- There are no bunkers to hide behind and a lot of enemies to defeat. It is possible with just two allies if you're careful and take out the lower level enemies with one turn each, and keep running to the corners of the area. Grenades help too, especially electrical, to slow them down. Have the MG user equipped with two guns to help in getting each enemy fully scratched. With three of you it's simple, using tri-attacks, and you could even have two MG users for these battles if you do it with all three. The enemies all have long range gun attacks and throw grenades, and some might have two, three or even four gauges to break. Fight and win all four battles and that's the mission complete. (Hang on to the Hand Grenades because you might need them at the start of the next chapter.) ------------------------------------------------------------------------------- A Job Too Big (Combat Mission) ------------------------------------------------------------------------------- Client : David Location : Albona, Level 10 Reward : 10 Hunter Points, 7500 Rubies, MC Sub-Zero Rounds + x25 Overview : "I accepted an extermination job, but I'm outclassed. But walking away from the job's not in the cards. I'm not putting a dent in my good name and reputation! So, could I get you to take down the Piledriver Giant that appeared around the Freud Remnants on Level 8." Take the elevator to Level 6 and the Core Lift 2 to Level 7. Ride the elevator down to Level 8 and you'll see four red hexes close to the Freud Remnants. You don't have to talk to David before defeating the enemies, but if you prefer to do so, he's the first man when you enter the left hex of Albona, near the shops. He wants you to take out Piledriver Giants that are blocking the way to the Freud Remnants. The Piledriver might drop a rare Crystal Core. You'll notice that he has an outer ring of protection and inside this is a small section at the front: and that's the Crystal Core part. If you want this item it might be best to equip the Lucky Charm. You can also activate the Mega Luck terminal on Level 8 (which means covering 50 hexes for it to activate). But, it's at the far side of the level, and getting enough coloured hexes to reach the red hexes might be difficult. You'll need a minimum of 13 green L shaped hexes, and to place a green Energy Station on a thoroughfare, which requires another 5 hexes to obtain one from the guild at Ebel City or Cranktown. Harvest more green hexes from the Shady Thugs in the Tundra battlegrounds on Level 7. The most efficient way to connect the terminal to the red hexes near the Freud Remnants is to put the Energy Station on the second hex of the safe path from the elevator: it's the hex just one removed from the Waterless Bridge. You can fit two green hexes to the left of this one to connect to the Terminal. You have to make the connection along the wider section of the level because using the narrow path route will activate a second terminal. You really need an Energy Station on this level anyway, so you can rest and heal in between these battles. The red hexes are blocking the route from both directions (on Level 8). The narrow path has one red hex with a Piledriver Giant and 2 Frag Dwellests, and the three only have 1 Dwellest. The left hex is a Closed Road battleground with no bunkers and the other three are Deserted Blocks with a central box platform and one bunker. Group 1 - Single Red Hex (Closed Road - no bunkers) Enemies: Leader - Piledriver Giant Lv 90 Frag Dwellest Lv 35 x2 The Giant has no weaknesses and is resistant to physical attack so you'll need to use your best rounds and maybe grenades too. Hero run the MG to the top corner of the room and attack one of the Dwellests first (use Toxic rounds and if you fully scratch him he will lose all his HP when he moves). Do the same with an HG running to the opposite corner and then start a tri-attack with the MG and kill the second Dwellest. It's unlikely that that Giant will have managed even one attack by this point, and with your tri-attack the HG should be able to stun him. Now it's the turn of the MG again, so change rounds to something stronger. You'll see that the Giant is vulnerable from behind so try and target his back if you can. The HG can use Smash grenades to stun him again and break his gauges, although he might get a turn at this point if you don't do that. One shot from his gun does around 2500 points of damage. With the next HG attack run, don't jump, to get a bonus shot (and another Resonance Point) and he won't get a turn. With 2 RP, make another tri-attack which should help to heal any damage. Carry on attacking, running to wherever he's not facing and with fully charged HG attacks or Smash grenades, you will be able to stun him again, break his gauges and prevent him from attacking. Be careful not to run into him, and set up another 2 RP tri-attack. If it looks as if he might get a turn, just do a running attack for a bonus shot and he'll end up on the ground, and you can scratch his body parts more effectively. That should do it! NOTE even with the Lucky Charm and double the rare item drop rate I had a hard time obtaining this item: and with the Giant fully scratched...and with the outer parts smashed exposing that inner part. Group 2/3/4 - Deserted Block Enemies: Leader - Piledriver Giant Lv 90 Frag Dwellest Lv 36 x1 This battleground has a central box platform with one bunker to the left. The Dwellest is to the right and the Giant standing behind the boxes. Hero run and jump the MG to the middle of the right wall and target the Dwellest. Send the HG running and jumping out to the left (making the line between the bunker and boxes so it's clear for a tri-attack) and then do a tri-attack with 2 RP starting with the MG. After that, it's the same basic strategy as before. You don't have to report back after completing this mission. ------------------------------------------------------------------------------- Chicken Gruel for the Soul ("Fetch" Mission) ------------------------------------------------------------------------------- Client : Barbarella Location : Level 2: Barbarella's Manor Reward : 8 Hunter Points, 1000 Rubies, Perfect Aid Overview : "There's been a cold bug going around in Chandelier. I'm running out of the medicine I had prepared before. Won't a kindly hunter help bring some more? I await in my manor, of course." Take the Core Lift 1 up to Level 3 and then the elevator to Level 2. Barbarella wants you to go to Silver Canyon and find a Medicine Chest. Speak to her servant and he tells you that the item is found inside the Chemist's Closet. (I'm so glad I don't have to go to so much trouble to buy aspirin.) Take the elevator from Level 4 to Level 6, and the Core Lift 2 to Level 7, and thence to the Silver Canyon. .---------------. | SILVER CANYON | ----------------- You should know the drill here by now, (equip Ice protection) and you can hero run through the rooms attacking enemies on the way, or stay and defeat them all. ------------ South Bridge ------------ Room 1 - Blue Enemies: Shady Thug Lv 16 x2 Shady Thus MG Lv 16 x1 Snow Gremlin Lv 15, x1 Room 2 - Red Enemies: Shady Thus MG x2 Snow Gremlin Lv 15 x3 Room 3 - Green Enemies: Shady Thus MG Lv 16 x2 Chilly Dog Lv 17 x3 ----------- West Bridge ----------- Room 1 - Yellow Enemies: Shady Thug Lv 16 x2 Walker Lv 31 x1 Room 2 - Blue Room Enemies: Snow Gremlin Lv 15 x2 Walker Lv 31 x1 Room 3 - Red Enemies: Chilly Dog Lv 17 x2 Walker Lv Lv 31 x1 Room 4 - Green Enemies: Walker Lv 31 x2 Shady Thug MG Lv 16 x1 --------- Refridgia --------- Room 1 - Red Enemies: Snow Gremlin Lv 15 x1 Shady Thus MG Lv 16 x1 Chilly Dog Lv 17 x1 Walker Lv Lv 31 x2 Second Room - Green Enemy: Leader - Yeti Lv 66 After defeating the Yeti again you can walk out and there are only two enemies in the red room. Return to Refridgia and everything is re-set and you can kill the Yeti as many times as you like, harvesting his Snow Crystals. ---------------- Chemist's Closet ---------------- Room 1 - Green Enemies: Snow Gremlin Lv 15 x1 Shady Thus MG Lv 16 x1 Chilly Dog Lv 17 x1 Walker Lv Lv 31 x2 This is exactly the same as the first room in Refidgia, and although there are two bunkers at each side of the room you don't need to use them. I'm sure you can manage this without any help. Room 2 - Red Enemies: None Gold Box: [MEDICINE CHEST x1] It's a bit disappointing that there's no boss... Open the box and use an Escape Hex to exit the whole area. (If you want to walk out of the Closet there is just one enemy in the green room.) Return to Level 2 and deliver the item to Barbarella: there will be a mission update to tell you this if you check the mission memo. ------------------------------------------------------------------------------- Pater's Message ("Fetch" Mission) (do one other mission first) ------------------------------------------------------------------------------- Client : Pater's Maid Location : Level 3 - Pater's Manor Reward : 5 Hunter Points, 2500 Rubies ((Victory) Pater - shown as ???) Overview : "Oh, my goodness! I'm so blessed to see you here. When Cardinal Pater went with Miss Leanne on his dream date-- I'm sorry, when they went on the tour of Patertopoils, there was a gift he couldn't confer. That gift should still be in Patertopolis. Please find it... And accept it! Head up the Core Lift 1 to Level 3 and call in at Pater's Manor, where the maid is found at the entrance. She wants you to find a gift that Pater took to the date in Patertopolis. Return to Level 4 and take the elevator to Level 6. Once inside Patertopolis you'll find that the enemies have changed: the guards are no longer in evidence, and it's mostly Poison Gremlins and machines. Equip poison and shock protection and make sure you have Metal-Coated Rounds. You don't have to fight any battles if you don't want to and can make a dash for the last hex. Go in with the first aid, grenade and ammo boxes equipped just in case. But, I'd advise fighting the Missile Plough whenever you can if it drops the Scrapped Arm TK2 which is a component for the Adapter Foregrip, and Scrapped Missile TK2, a component for the MG Magazine +9 and HG Magazine +6. The Mad Goliath drops a valuable Crystal Core. IMPORTANT! After this mission Patertopolis will be open for farming. You will always find the Mad Goliath in the second room and it's a good source for the Crystal Core. .-------------. | PATEROPOLIS | --------------- Room 1 - Green Enemies: Poison Gremlin Lv 21 x1 Safety Dwellest Lv 52. Easy enough, just take out the gremlin first to stop it poisoning anyone and then tri-attack the Dwellest. Room 2 - Orange Mad Goliath Lv 73 You'll find one Goliath in this room with two walls, and he's standing behind the first one. He will shoot a poison shell that can fire over a wall and is pretty resistant to ordinary MG damage. Use your better rounds on it if there's any doubt, and smash grenades to break its gauges if your HG isn't managing that. Make hero runs that charge up your guns to the maximum, and use the walls for shelter. You can even jump on top of a wall, and the goliath's attack will miss you since it sprays the floor and doesn't seem able to hit high. Try not to bump into him, or find yourself inadvertently running through to the next room when you're in the middle of killing him and everyone is poisoned... NOTE: this enemy drops the rare Crystal Core item. From this room you can exit to the pink or turquoise room and both lead to the yellow room. Room 3 - Pink Enemies: Poison Gremlin Lv 21 x1 Safety Dwellest Lv 52. Missile Plough Lv 54 Although this isn't that difficult it can be awkward if you forget to switch rounds, or do something silly, like use Toxic rounds on the Gremlin (*cough*). Also, even this low level enemy might have a few gauges to break, so it might be best to go for the plough first. Also, it can do much more damage with its missiles. Check that everyone is at full health before proceeding to the next room. There's a dead battery in a corner. Room 4 - Turquoise Enemies: Sprocket Juggernaut Lv 57 x2 Mad Yeti Lv 45 x1 You might want to kill these enemies as well, just for the hell of it! Room 5 - Yellow Enemies: Sprocket Juggernaut Lv 57 x2 Missile Plough Lv 54 x1 Use Metal-Coated rounds on the machines, and again, there's a dead battery. Try and target the plough first as it can do a lot of damage if you stand too close! If you go back into either the turquoise or pink room, and return to the yellow room, there will just be the one Missile Plough to defeat before passing over the blue threshold into the next room That gives you another chance to farm its items. It won't be there again if you return after entering the blue room. Room 6 - Blue Enemies: Poison Gremlin Lv 21 x3 Don't let them poison you! And DO NOT use Toxic rounds... You won't need anything special, and can just make a tri-attack with 2 RP and finish them off before they even get a chance to attack. Room 6 - Red Nothing Room 7 - Green No enemies Gold Box: [BUNDLE OF LOVE x1]. Simply walk up to the gold box at the left of the room and take the item. You can get a good view from the bench, but there's no scene this time. If you walk out, you will meet some of the same enemies again: the missile plough and one sprocket have returned in the yellow room, although there's only one poison gremlin in the blue room. The turquoise and green rooms are the same as before but there's nothing in the orange room. Use an Escape Hex to get out of there and take the elevator back to Level 4. Ride the Core Lift 1 up to Level 3 and speak to the maid at Pater's Manor again. That completes the mission and you get [(VICTORY) PATER], his T-shirt gift for Leanne. ------------------------------------------------------------------------------- The Secret Medicine ("Fetch" Mission) (do two other missions first) ------------------------------------------------------------------------------- Client : Stanley Location : Level 7 - Cranktown Reward : 8 Hunter Points, 5000 Rubies, First Aid EX x3 Overview : "You see, there's a certain medicine I'd like to try my hand at formulating. Whatever chemicals I needed I procured from the Silver Canyon on the sly, but I ran into a wall. I'm short one ingredient: A Beast's Beard Mushroom. The challenge of obtaining that is too much for me. Might you have one? Take the elevator from Level 4 to level 6 and then the Core Lift 2 to Level 7. Stanley is the man in a white coat standing on the bridge to the right of the Hotel. He wants a Beast's Beard Mushroom...found from a Matango Walker at the Freud Remnants. After talking to him 4 new red hexes will appear, blocking the route to the Remnants close to the Terminal: Invisibility. The left, right, and upper hex of the group have Rocketfoot enemies, and you don't have to bother with these unless you are interested in their drops. The middle one of the four has the target enemy and none of the battlegrounds are sealed. Group 1, 3 and 4 Enemies: Rocketfoots Lv 24 x5 All these battles are easy enough, and there is even a bunker and a middle platform. Group 2 - Mission Enemy Enemy: Leader - Matango Walker Lv 74 Mask Raider MG Lv 30 x2 Rocketfoot Lv 24 x1 This is also a deserted block battleground with a central platform and a bunker to hide behind. Equip everyone with Bolt Padding and/or Shock Resistant Vest to avoid the effects of the Raiders grenades, choosing your best defensive accessories. Beware the Raiders and their electrical damage, and remove them from the fight early on if you lack that protection. However, you have something else to worry about: this leader moves fast and can do a huge amount of damage, knocking bezels all over the place. Try and stay well away from him, either on the platform or behind the bunker, because two hits from him will destroy all your bezels. Set up tri-attacks whenever you can, and allow your guns to charge to the maximum for a better chance of stunning him. You start with the Matango facing your team and it's hard to avoid an initial blow but make sure to get away from it fast! Stop it attacking by knocking it back with an HG, or use a Smash Grenade to stun it immediately. Incendiary rounds are effective on it, as well as on the other enemies. I kept the Rocketfoot around to get in its way, and saving it for later if bezels were getting low, but one time it ended up killing the boss for me, so it's not a bad strategy to keep it alive! You will obtain the item: [BEAST'S BEARD MUSHROOM] and must report back to Stanley in Cranktown to complete the mission. S H O P S ------------------------------------------------------------------------------- Nothing new to buy. A R E N A ------------------------------------------------------------------------------- Rank 41 and 42. This is the first time you can win Gold Coins. R E D H E X E S ------------------------------------------------------------------------------- Location: Level 5. Behind the Forest of Idols Reward : [BEZEL SHARD] Enemies : Leader: Mask Raider Lv 37 Leader: Tar Armor Lv 79 Mask Raider MG Lv 30 x2 Quite a lot of leaders here: well, two. Use HP Sub-Zero Rounds + on the Tar baby and that will remove all scratch on one turn, hopefully before he sets everyone alight. Ideally wear Heat protection and Bolt Padding or some other kind of elemental protection since the Raiders use electrical grenades, and getting slowed down is a nuisance. There are no bunkers, but you can run around easily enough after taking out the big tar guy. (One or more of them might have gauges to break, and the leader has four.) Location: Level 7. Near Cranktown. Reward : [PERFECT AID] Enemies : Leader: Mask Raider MG Lv37 x3 Junk Mimic Lv 20 x 1 Dweller Lv 4 x1 Pistol Dweller Lv 6 x1 Prop Dweller Lv 17 x1 Wrecking Baller Lv 29 x1 This is a Deserted Block battleground, and the three leaders are hidden behind the central box platform with the rest of the enemies scattered to the right and left. Target the leaders only, if you want a quick win. They can inflict a fair amount of damage as well as using electrical grenades. If you want to kill all enemies, it's best to dispatch at least two of them fast before bothering about the weaker foes, especially as all of those have shells on them and require more effort to kill. There is a mine you can detonate with a shot from an HG which might blow off their body parts, and you can remove them all just using a Handgun. D A N I E L ' S D O L L S ------------------------------------------------------------------------------- None =============================================================================== C H A P T E R 1 1 - A Place To Lay Emotion Down ...................... *WC11 =============================================================================== C H A P T E R O V E R V I E W ------------------------------------------------------------------------------- At the start of this chapter you will have 603 Hunter Points if you completed all missions, and levels might be around 55 or much higher! If you found the additional bezel shards on the world map then you could have a Hero Gauge of 10 bezels. Zephyr is alone for the story mission and it's only sensible to complete this immediately and then do the rest of the missions when everyone is back in the team. Finish the "Beast on the Loose" mission first, and obtain the fourth mission before leaving Ebel City for the lower levels. T I P ------------------------------------------------------------------------------- Golden Mimics will appear on Closed Road hexes on Level 4 during this chapter (as well as on the lower levels). Defeat them for the drop of a Rare Metal Shard. If you don't get the shard, consider retrying the battle for the small cost of Rubies. Add more turquoise energy hexes to extend the effects of the terminal next to the Hughes Power Station to all Closed Road hexes on this level to boost item drop rates, if you haven't already done so. Keep a look out for these enemies, as they often appear in the corner close to the team's starting position and it's easy to miss spotting them if you are used to escaping from these random battles. The Mask Raiders, who also appear here, drop those useful long straight hexes: both plain and turquoise. S T O R Y M I S S I O N / S ------------------------------------------------------------------------------- A Visitor from the Past ------------------------------------------------------------------------------- Client : Lagerfield Location : None Reward : 35 Hunter Points Overview : The bridge that continues to this area... Let us meet there. This mission is for Zephyr on his own, and he won't let you back inside Sweet Home to save. Equip him with the best guns before leaving town: you'll need both a Machinegun and a Handgun and your best accessory that defends against physical attack. (There is an alternative way to deal with this battle, and that involves equipping the Grenade Box and the Machinegun, but it depends on Zephyr's levels and the degree to which you've customised the gun. If his Machine levels are low (below 20) then go with this option.) Leave Ebel city and enter the world map to see that there's a roadblock across Rainy Bridge. That's the next destination. (You could buy a terminal and put one by the town if you really wanted to play it safe.) BOSS - Lagerfield Lv 48 Reward : [BEZEL SHARD] .----------------------------------------------------------------------------. | L A G E R F I E L D - B O S S | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 48 | HP: 7000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 40% Hard | None | F/I/E/Po | |----------------------------| No Parts | | | | | Drops: None | | | | | |____________________________|___________|___________|___________|___________| There's a bunker behind him to the left, and you can leap over his head firing the MG weapon and get behind him (You can also create a bunker at both ends of the bridge if you stand on the red square.) Then he'll transport to just next to you, but now it's your turn so he won't be able to damage you by much. Make his gauge blue using hero runs and jumps whilst charging the Machinegun to the maximum, and then change to the Handgun and defeat him. That's how I defeated him in my first game, but I had much higher levels with the Machinegun (and overall) and it failed totally as a strategy this time! There is another way to manage this battle with lower levels. Equip Zephyr with a Machinegun and the Grenade Case which should contain Hand Grenade ++ (a reward from completing Rebel Suppression mission in the last chapter). You can run and jump and lob grenades at him which will restore bezels, remove some of his HP, and stop him attacking if you time it so he's in the middle of charging up his attack. Land behind the red button and you can step onto it to erect the bunkers halting his attack. He can teleport himself next to you if you don't manage to stop him in time, and that will hurt if he hits you before you get a chance to run away from him. (But even if you lose some bezels, don't give up too quickly because you can still defeat him!) He also sends some white arrows speeding at you but the bunkers will stop those. After you've cut down his HP by half or more, then use the Machinegun on a long run and jump, letting it charge up to the maximum to scratch him. Land behind a bunker or step onto the red button again. Change to the Grenades, and when you move, the bunker will retract and you can finish him off with a grenade. After some more scenes it's the end of the chapter. Don't click the "Yes" option or you'll be taken to the next chapter! Everyone will be back on the team and all the missions can be completed: after you've sorted out equipment again. G U I L D M I S S I O N S ------------------------------------------------------------------------------- The Roadblock (Combat Mission) ------------------------------------------------------------------------------- Client : David Location : Level 10: Albona Reward : 10 Hunter Points, 5000 Rubies, HP Electrified Rounds + x25 Overview : "I took on a job I'm desperate to do properly, but there's a toughie along the way that I can't deal with. Can someone take out the Flare Yeti blocking the way to Dakota Vein on Level 9?" There's no need to talk to David at all, and you'll receive the reward as soon as you defeat the Yeti. Make your way to Level 9 and move to the Dakota Vein where you'll see a white marker on a red hex. (You can't spot it from the elevator, but it's there!) Enemies: Leader - Flare Yeti Lv 89 Wrecking Baller Lv 29 x2 Equip everyone with heat protection: by this point you could have a Flameproof Suit and two Heat Protectors. This is a Warehouse battlefield and there might be a mine next to the Baller in the top right corner as you start. The area is on two levels with a largish platform up to the left, reached from a ramp, and a small platform in the middle. Use Ice Grenades and Sub-Zero ammo if you wish, or just dual wield the MG which is cheaper and just as effective. You can easily knock off the Ballers' carapace with an HG shot, if you want to kill them as well, though you might need them for replenishing bezels. If you run and jump up to the higher ground after letting the Yeti move closer to your starting position, you'll be protected from his flame attacks and he's stuck on the lower level. Whatever happens don't let him get close enough to make a direct hit, as that will hurt for about 2500 points of damage. There's a fast way to kill him though: just use HP Sub-Zero rounds with a fully charged MG and that will probably fully scratch him as well as solidifying him. ------------------------------------------------------------------------------- A Dyeing Request ("Fetch" Mission} ------------------------------------------------------------------------------- Client : Miranda Location : Level 4: Ebel City Clothes Shop Reward : 10 Hunter Points, 4000 Rubies, Heat Protector Overview : "I'm making new outfits, but I can't dye them to the colors I want. There's only so much I can do with these mundane dyes. So, I want you to find me an Iristone, which is said to make mystical dyes. Call in at Boutique Lily and speak to Miranda, twice, for more details. She suggests that a Hunter might know the location for the monster that drops this rare item. Allcott, the old man that wanders around outside the Guild at night, or at the junction between the Guild and the shop during the day, will tell you where. So, it's a trip to the Freud Remnants on Level 8. It seems that a mutation of the Tar Man will drop this item. .----------------. | FREUD REMNANTS | ------------------ You will already have explored this site if you completed the mission "Different Values" in Chapter 8. Enter the site and take the first road to the east. --------------- Ruins Site East --------------- Room 1 - Red Enemies: Frag Dwellest Lv 36 x2 Gang Hound Lv 17 x2 Defeat these easy enemies and when you reach the second room, you'll find yourself battling against the Vibrant Tar Man Room 2 - Green Enemies: Leader - Vibrant Tar Man Lv 100 Reward : [IRISTONE x1] There's an L shaped bunker and box to the left, and another single bunker and box to the right of the room. The Tar Man is waiting at the back of the area. He uses fire attacks so come prepared with fire protection and use boosted rounds and grenades on him, mainly to help with breaking his gauges. He launches a fire ball that does around 800-100 points of damage and will set you alight. Destroy all his parts to get some useful scrap. Don't stand too close on him or he'll wallop you, and don't try to run through him or jump over him. You might get a Scrapped Eater TAR2 from him. (This can be dismantled to give you Armanium whatever that is... but you'll need it to complete a mission in the next chapter, so it's a good one to get now.) He also drops lots of Sterile Plating which is a component for toxic accessories. Don't waste an Escape Hex as there are no more enemies left in the first room. Return to Ebel City to give the item to Miranda to complete the mission. (And you can equip the Heat Protector reward for the Roadblock mission.) ------------------------------------------------------------------------------- A Beast on the Loose ("Fetch" Mission} ------------------------------------------------------------------------------- Client : Pater's Maid Location : Level 3: Pater's Manor Reward : 5 Hunter Points, 2500 Rubies, High Mount Elite. Overview : "Lassie Doo, Cardinal Pater's dog, has gone missing! The poor Cardinal must be weeping in his grave over this! I hvae no idea when the dog slipped away. Could you help me find him? The only thing is, Lassie Doo won't listen to anyone but me. Please tell me where he is if you spot him. Ride the Core Lift 1 to Level 3 and speak to Pater's maid inside the entrance to the Manor. Talk to her again and she'll confirm that Lassie Doo has not gone down the Lift, so he's somewhere on the loose in Chandelier. Talk to Pater's Valet for more clues...places that Pater would be likely to go, and one more click of the X button will get you the answer: the Basilica. Not exactly tricky detective work. Take the elevator next to Theresa's manor up to Level 2 and the next elevator to Level 1. Enter the Basilica and you'll find the sad dog lying on the steps. Talk to Lassie Doo to confirm you've found her and return to tell the maid. That completes the mission. ------------------------------------------------------------------------------- Making Amends (Combat Mission) (complete one other mission first) ------------------------------------------------------------------------------- Client : Barnard Location : Level 1: Basilica. Reward : 8 Hunter Points, 10000 Rubies, Molotov Cocktail ++ x20 Overview : "Exterminate monsters for me. Those that roam around the Tower of Righteous on Level 11. It's something I must see done before I die. I should see to it myself, but my frail body won't allow it. So I've readied the best reward I could. It doesn't matter who, wipe out those monsters for me." You don't have to speak to the client first, or report back, but if you want to...Barnard is found at the right of the entrance to the Basilica. He wants you to go the the Tower of the Righteous on Level 11 and kill some monsters for him as a kind of penance. Go to Albona on Level 10, and take the elevator up the wide path nearby. There are three red hexes surrounding the tower. (The Travelling Shop might be inside.) If this is your first visit to this Level, then clear a path to the tower and go inside. There's a [MULTI-AID R-EX x1] at the front of the circular platform. Although you can walk up the stairs there's nothing else to find. All three battles take place on Rock-Crushing Site terrain and are exactly the same. Enemies: Tri-Stamp Lv 79 x2 (Liquid Nitrogen Tank x1 and Poison Drum x2) One enemy is on top of the platform and the other on the ground at the corner, close to the Nitrogen Tank. Incendiary rounds and electrical rounds are effective for the MG: adding to scratch damage and slowing down the Tri-Stamp's charge rate. You could use grenades too to break their gauges (they can have up to five separate sections on their main body), or just rely on fully charged handguns, especially if you start this battle with a Handgun user. A mid-ranged beating-the-floor-with-fire attack with the weapon will hurt for about 1500 points, but once their outer shield is gone that removes their weapon, and the damage they do is much less. A direct hit can hurt for a lot though, so don't let them get too close. Heal scratch damage if necessary. If you fight on the platform then the second one will try to walk all the way around and his attacks will miss. If you fight on the lower area the one on the platform will either jump down (in which case you can just jump up onto the platform again) or try and walk all the way around. Keep 'em guessing! It's quite funny seeing these huge brutes lumbering around in a state of indecision, trying to make up their mind where you're going to be next, and continually getting it wrong and thumping their cannon pointlessly against the edge of the platform. Go back to Albona on Level 10 if you need to restock on anything. I used Grenades from time to time in these fights, which will level up throwing weapons quickly for anyone who needs it. S H O P S ------------------------------------------------------------------------------- The Travelling Merchant is found at the Waterless Bridge or the Tower of the Righteous. Fight some battles and re-enter if she's not where you want her to be! More clothes are sold after completing the mission: "A Dyeing Request" BOUTIQUE LILY -----------------------.-----.--------.---------------------------------------- ITEM | CHP | PRICE | TYPE -----------------------+-----+--------+---------------------------------------- (Raz) Coracao | 11 | 14000 | Leanne Coat (A) (Classique) Cocoa | 11 | 15500 | Leanne Coat (A) (PARAGON) Boy | 11 | 6500 | Leanne Shirt (B) (PARAGON) Girl | 11 | 6500 | Leanne Shirt (B) (PARAGON) Equalizer | 11 | 6500 | Leanne Shirt (B) (Luvino) Violet | 11 | 9500 | Zephyr Jacket (A) (Luvino) Black | 11 | 13000 | Zephyr Jacket (A) (Luvino) Limone | 11 | 18000 | Zephyr Jacket (A) (Lily) Sunbeam | 11 | 7800 | Zephyr Shirt (A) _______________________|_____|________|________________________________________ A R E N A ------------------------------------------------------------------------------- No new ranks. R E D H E X E S ------------------------------------------------------------------------------- Location: Level 7. West of Cranktown Reward : [BEZEL SHARD] Enemies : Leader: Blob Clown Lv 49 x1 Hell Slots Lv 30 x4 This is a Deserted Block battleground with a central box platform but no bunkers. Check that everyone has the best protective accessories before entering. You can just go for the leader if it's a struggle, and at first glance it looks like this should be an easy battle, after all, they are just mobile slot machines, but it's not. The Hell Slots can attack with copious amounts of damage, as each one is capable of causing over 1000 damage either with a single shot or multiple hits, and the boss will do more than that. However, after you're removed their body part, the outer casing of the machine falls away and the damage is much less. (If you are determined to kill them all, then remove that casing on all of them.) Take out the far left one first and then tri-attack on a second. It might be a good idea to have two people using Machineguns, or someone with grenades. One Electro Grenade on a group took them out fast! Location: Level 11 (past the Tower of the Righteous) Reward : [MILKY SNOW] (Doll) Enemies : Leader: Puppeteer Lv 65 x1 Blood Doll Omega Lv 20 x2 This is pretty straightforward with the two weaker enemies at the side of a platform where the leader awaits. (It's a Rock-Crushing Site with a large platform and a ramp up to it.) Take out these first of all, because, even though they don't do much damage, they are annoying. The leader can inflict over 1000 points of damage and might catch you unawares, but it's not too bad. Lure the boss off the platform and then hero run and jump up there with everyone, and it can't get back up without an effort. You can run rings around it and it can't damage you. (I had it trapped in a corner not knowing which way to turn as I blasted it from all sides.) Use HP Incendiary Rounds against all these enemies for a fast win. Location: Level 11. Next to Mine 24. Reward : [LUCKY DOLL] Enemies : Leader: Dolled-Up Walker Lv 54 Rocketfoot LV 24 x2 Very cute leader here, again at a Rock Crushing Site location. The two Rocketfoot enemies are at ground level and the leader is on the large platform. There's also a Liquid Nitrogen Tank and two poison drums. With a bit of luck the leader will jump down while you're killing the other two. Then, run around staying out of its way as it lumbers back to the ramp. I didn't bother with tri-attacks at all after the first one while getting rid of the first Rocketfoot. If you're getting low on bezels and still have a way to go, then stand still on the platform or just move without doing hero runs. You might want to keep one Rocketfoot around to provide additional bezels. The leader has no body parts, and is pretty resistant to physical attack, but boosted rounds, such as HP electrical, will help. Try not to let the leader hit anyone directly as that will cause around 2500 points of damage. Location: Level 12 Reward : [PERFECT AID] Enemies : Hell Slots Lv 30 x5 To reach this red hex take the winding path from Albona on level 10 to get the elevator to the other section of Level 11. Then, take the only elevator to the large section of Level 12. You'll see the red hex just close to the elevator arrival point. (Find all 7 of the bezel shards on this level while you're here, if you haven't already done so: check the map at GameFAQs for the precise locations.) This is harder than the other Rock-Crushing site battles. Hell Slots have a lot of resistance and there are two down on lower area and three on the large platform Keep running around them and watch where they are targeting as they can do quite a lot of damage if they gang up on someone. They are also fast movers and can easily bounce up onto, and off, the platform. Make good use of the terrain to create tri-attacks to heal up the inevitable damage, and incendiary rounds or Molotov Cocktails are very effective. One of them might have 4 or 5 gauges that need to be broken. D A N I E L ' S D O L L S ------------------------------------------------------------------------------- Milky Snow Defeat Blood Doll Omega (Special Challenge) on Level 11. Reward: [SUB-ZERO ROUNDS + x30] (from Daniel). Lucky Doll Defeat Dolled-Up Walker (Special Challenge) on Level 11. Reward: [HI-POLYMER PADDING x1] (from Daniel) =============================================================================== C H A P T E R 1 2 - The Wedding ...................................... *WC12 =============================================================================== C H A P T E R O V E R V I E W ------------------------------------------------------------------------------- By the end of the previous chapter you will have 671 Hunter Points and character levels of around 60-65 if you've been using grenades and changing guns around. There's a big change in this chapter, firstly because Vashyron is on his own for quite an extended story mission, and secondly for the fact that the Tinkerer in Ebel City will be able to make many more items. They hinted at this in Chapter 11, but it's a great time to improve all your guns and buy a new one from the shop. After this, there are no more shop upgrades, although there are more guns to obtain. At the start of this chapter you will receive [ENERGY HEX 1 Orange x4] and [ENERGY HEX 4 Pink x3], and instructions for Vashyron. He's on his own and, as before, it's as well to complete the story mission and then, do the rest with a full team. Visit the Guild for the first three missions though, and you can find out the details for Theresa's mission while you're on the way to the wedding. Buy the new guns (the money trick is there for a reason!) and customise them to the best of your capacity at this point. --- Shopping --- There are new items for sale at the shop and a new gun to buy: the NP.05C Machinegun. The Tinker's line-up has been vastly improved. He will make EX grenades and rounds as well as all the gun parts available in the game. He also offers the best accessories that can protect someone fully from each of the status effects. However, all this suits require a Crystal Core and a Rare Metal Shard and, unless you feel like spending hours to get enough for everything, I'd suggest that you make one Germproof Suit. You will obtain two more for free, and these are essential if you want to have an easier time of it against the most powerful bosses. --- Customisation: Expert Class --- First of all, invest in the Expander Grip (though you'll obtain one of these during the story mission.) This allows you to add another grip to it, so you can attach many more barrels. Remove the Adapter Foregrip from a gun (together with the attached barrels) and replace it with the Expander Grip. Then you can attach either an Expander Twin S-Barrel, or Expander Super Barrel depending on whether you have one or two of the upside down T slots on the barrels attached to the main barrel of the gun. You won't be able to make most of the new parts just yet, as you haven't yet encountered the enemies that drop the components: check the Scrap list in this FAQ for the sources of the components you need. However, with an Expander Sub-Barrel attached to a Multi-Barrel you can slot in a couple of Long Expander Barrels. With some judicious fiddling around I ended up with this: LP-09 stats: CS: 119, CA: 31% NP.05C stats: CS 173, CA: 25% After the story mission is complete, there's another Hunter Rank reward waiting in the mailbox at Sweet Home: [DOUBLE SUB-BARREL x1], and [FIRST AID EX x3]. S T O R Y M I S S I O N / S ------------------------------------------------------------------------------- The Wedding Crasher ------------------------------------------------------------------------------- Client : Cimano Location : - Reward : 35 Hunter Points, 15000 Rubies Overview : Please crash a wedding behind held in the Square Garden of Chandelier! Before it's too late to get my girl back! Vashyron has to cope on his own so buy the better MG at the shop and customise both guns, giving him the best of everything. (I stripped the other guns of their best parts so his two guns were top-notch!) I was going to say to buy some additional Metal-Coated Electric and Hollow-Point rounds because you're going to be fighting both humanoid enemies and machines, but there's no point of course, because you have to dual wield. Ride the Core Lift 1 to Level 3 and the elevator near Theresa's Manor to Level 2. (Call on her to get the details for her mission.) Walk to the right past the Deep Freeze Terminal to take that elevator. You'll arrive in a separate section of Level 1 where you must clear a path to the Square Garden. Use a single pink Energy Hex to open up the location, and go inside. There's a terminal here that doubles the knockdown rate but it needs 65 hexes to be covered and it's one of those that might benefit the enemies too much You could connect the Deep Freeze one from Level 2 up through the elevator, but really, the battles are easy enough, and it would only be helpful if you were using grenades or special ammo, which you won't be! .---------------. | SQUARE GARDEN | ----------------- Mini-Map ____ / \ ____/ BOSS \____ / \ / \ / 4 \____/ 8 \ \ / \ / \____/ 7 \____/ / \ / \ ____/ 3 \____/ 6 \ / \ / \ / / 2 \____/ 5 \____/ \ / \ / \____/ 1 \____/ \ / \____/ / \ / Enter\ \ / \____/ You start off in an empty entrance and can only walk forwards. This takes you to the first corridor type room, and after that you and can go either way (just like Leanne...). There are treasures in both the pink rooms but you don't have to get them now and can run back through here again when you've got the whole team back together again. (Or pick them up in Chapter 13 when you're here for another mission.) You don't have to kill all enemies and can just run through each room to the exit. Use the markers around Vashyron to see the direction for the exits for each room as some of them require you to jump up onto a pathway, or find the stairs. Rooms 4 and 8 lead to the boss room and 3 and 6 are connected through room 7. Room 1 - Blue Enemies: None There are no enemies here and it's just a narrow hall that leads to the left or right. Room 2 - Pink (left) Enemies: Security Fencer Lv 20 x2 Hoodlum Lv 22 x4 Silver Box: [HAND GRENADE EX x10] If you want to bother killing these enemies, run back and forth changing guns, and stop behind the bunkers on either side of the enemies. If you're quick you can attack two enemies in one run with the MG. It's worth it if you want lots of Energy Hexes! To get to the next room quickly, target the path that runs at a higher elevation at the side of the room and do a hero jump up onto it. (You can see the direction from the coloured triangle on the directional finder around Vashyron.) Room 3 - Turquoise Enemies: Security Fencer Lv 20 x2 Hoodlum Lv 22 x3 From the arrival point, there are two Hoodlums standing on the stairs that lead up to the path to the red room in the upper left corner. After defeating the enemies in the red room, return to the turquoise room and go through the blue exit. Room 4 - Red Enemies: Security Fencer Lv 20 x2 Hoodlum Lv 22 x2 Silver Box: [EXPANDER GRIP x1] You don't need to enter this room at all but it does contain another silver box with a good gun part. Room 5 - Deep Pink (right) Enemies: Hoodlum Lv 22 x4 Silver Box: [HAND GRENADE EX x10] One Hoodlum is standing up a slope to your left, and the other three are at the far side of the room. The exit to the red room is in the top left corner of the room, but at a higher level, so you can either run up the sloping steps directly to your left or run and jump up to the far end of the path. The Silver box is to the right of the steps in the middle of the room. If you want to collect all the drops (which includes purple hexes) then start with the left enemy. Use your MG and then, HG, on the next turn, to kill him. Walk a bit up the road and jump down to attack the enemy at the top left of the room. Kill him with the HG, then go for the other one and the final enemy is likely to have moved to try and attack you, and you can kill him easily. Open the box. Room 6 - Deep Red Enemies: Security Fencer Lv 20 x3 Security Gunman x3 This room is accessed from the pink room or the blue (5 and 7). This is trickier as there are three fencers ranged across the room with three gunmen on the upper walkway that leads to the yellow exit in the top left corner. One way to do this is to run straight forwards, firing the MG at the first fencer and then, run back to the entrance firing the HG to kill him. Do the same again and you'll get sheltered from attack from being half under the overhanging path. If you land on the far side of the low walls when running back the gun fire won't hit you. Or, simply take a long hero jump forwards and you'll jump onto the path and can go straight through the yellow exit, but you risk some damage from the gunners. (Some of the gunmen will have a few gauges to break.) Room 7 - Blue (Central room) Enemies: Security Fencer Lv 20 x4 This is the central room and it's a bit different from the others with a middle circular platform and walls set around it, with one fencer at each corner surrounding the centre. You can pretty much run directly through, running over the round base from one side to the other. Room 8 - Yellow Enemies: Hoodlum Lv 22 x6 Silver Box: [HAND GRENADE EX x10] Take a long leap to the upper right corner over the bunkers and you'll land at the gateway with the green exit. OR, kill them all. This is really easy (if a bit slow) as there are bunkers at either side of the area. If you run and jump back and forth between these, the enemies won't really move around much at all. Scratch one, and quickly switch to another to half scratch that one as well. Change to the HG and you can kill one each time, and destroy the body part of another. Switch back to the MG, and continue. The Silver box is at the side of the room near the red exit. Room 9 - Green (BOSS - Sealed Room) Leader - Dragonfly Lv 74 Hoodlum Lv 22 x 2 Security Gunman x2 Reward : [BEZEL SHARD x1] .----------------------------------------------------------------------------. | D R A G O N F L Y - B O S S | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 74 | HP: 4625 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | Electric | None | |----------------------------| Part 1 | 40% Hard | None | None | | Drops: Rubber Chip | Part 2 | 40% Hard | None | None | | Scrapped Gatling HP | Part 3 | 100% Hard | Electric | Physical | | Storage Container | Part 4 | 50% Hard | None | None | | Scrap Brass | Part 5 | 100% Hard | None | None | |____________________________|___________|___________|___________|___________| Take out three of the small fry first to get them out the way, and then run and jump but NOT when you are under the helicopter or you'll bump your head. Keep alternating the MG and HG until you bust the gauge with your HG and then it's all over. You can run up and down the path between the sealer doorways keeping behind the bunkers, and even jump to stand on top of the four narrow pillars to get a better view of the Dragonfly. It has five gauges to break, so run and jump to charge up your guns to the maximum to scratch it and stun it. With this new shard your hero gauge should now be at 11 bezels! After this you'll be back outside the Garden with everyone back together again. Equip everyone, and you can enter the garden again to pick up any missed treasure. Make your way back to the Sweet Home base and there's another scene after which it's the official end of the chapter, although of course there are missions still to complete. G U I L D M I S S I O N S ------------------------------------------------------------------------------- Going Gangbusters (Combat Mission) ------------------------------------------------------------------------------- Client : The Cardinals Location : - Reward : 12 Hunter Points, 15000 Rubies, Hollow-Point Rounds EX x30 Overview : We have reports that the rebel group has made contact with the gangsters that rule over the Albona area on Level 10. We believe it is an attempt to merge forces. The present whereabouts of the rebels are unknown. To prevent the merger, hunters in the vicinity are to join the fight against the gangsters. Make your way to Albona on Level 10 and there are four red hexes close to the town. Put an Energy Station nearby if you haven't already got one on this level, and save between each bout, as these are not that easy. You might have enough yellow energy hexes to activate the nearby terminal that doubles poison damage, and then use Toxic grenades or ammo on the humanoid Tigers. (But you don't need to do that, as they are easy enough to defeat.) Equip the High-Polymer Padding and all accessories that offer the most physical protection. ONE TANK Enemies: Li'l Tiger Lv 18 x3 ATM Tank Lv 63 x1 The location is a Scrapyard with two walls: one to the right, and a wall behind the enemies that you can jump over to get to a pathway behind them. The tank starts the battle in front of the second wall, facing the team, and will fire directly at you, or turn to fire missiles that can go over the walls, so really, there's not much you can do to defend from that. It might have a number of gauges that need breaking. One way to deal with this, and also minimising damage to the team, is to start by leaping over the tank and throwing a grenade that will damage it, and stun it, or fire with the HG to stun it and break its gauges. (In one battle there are Tigers close to the tank so a grenade with hurt them as well. In another, the tank is off to the right, hidden from view, with the Tigers facing the team.) Run and jump over the tank again with your MG and HG user, letting your guns fully charge, and fire with Metal-Coated (or M-C electrical) Rounds. Once you're at the far side of the wall the tank might be facing the wrong way! It's easy to polish off the tank and then finish with the Tigers. (And you can even use a tri-attack.) Try NOT to let it fire at you as it will send off missiles that can inflict well over 3000 points of damage... TWO TANKS Enemies: Li'l Tiger Lv 18 x2 ATM Tank Lv 63 x2 This is the right hand of the front two red hexes, closest to Albona. That strategy won't work for this battle as there is a second tank hiding behind the first wall and, if you jump over the far wall, it will target you easily. This is really tricky and I died twice, not able to decide whether it was better to have dual wield MG or use Metal-Coated shells and have a grenade user as well. One precaution might be to use Anti-Damage items on the team first of all, though in the end I didn't bother with that as it takes up a turn best used in attacking. One way to deal with two tanks is to use Armor-Piercing Rounds for the first attack by the MG user. (You have to buy these at the Arena.) Then, switch back to Metal Rounds. Ignore the Tigers until you've defeated at least one tank! Electro Grenades ++ are also very effective against the tanks and, of course, the very best M-C EX rounds. Finish all four battles and that's the mission complete. ------------------------------------------------------------------------------- Christmas Cheer ("Fetch" Mission) ------------------------------------------------------------------------------- Client : Theresa Location : Level 3: Theresa's Manor Reward : 10 Hunter Points, 5000 Rubies, Expander Grip Overview : "I was hoping to get together decorations that the kids would enjoy at our annual Christmas event. Could you prepare some sort of a big, festive object? I'd considered asking Cardinal Garigliano, but... Well, you can see how his creations are somewhat beyond the capabilities of children to grasp, can't you?" Take the Core Lift 1 to Level 3 and talk to Theresa, who wants some Christmas decorations for a children's Christmas event. She suggests asking the people of Ebel City for ideas. Talk to Izzy who searches through the trash just to right of the Guild. He wants one Scrapped Hammer SH1 and ten pieces of Scrap Iron and Scrap Bronze. Give him these items (you'll probably have them all already) and then he talks about some lights for the tree he's making. You'll get [TREE VOUCHER x1] from him and then should go to Cranktown. (This second part is optional.) In Cranktown, find William, who's hanging out in the street next to the Hotel (by the left entrance to town). He wants Lightning Scrap, and this is only found from one source: the Safety Dwellest. This enemy can be found on Level 12 and inside the Gran Idee Mines, but you also fought a number of them in some red hex battles and might have the items already. There's always one in the first room at Patertopolis, so that's the easiest place to go. (But it's a rare drop, and even if you fully scratch it you might not obtain the item, so it's best to equip the Lucky Charm and link a terminal that boosts item drop rates to the location.) Hand some over (he takes 3 of them) and then he wants you to go to Albona. You get [SIX-WAY LIGHT BULB] from him. Head down to Albona and speak to the shopkeeper found in the left hex. She will give you an ornament for free and you obtain [RITZY STAR]. After you obtain the first of these items there's a mission update on the mission memo telling you to report to Theresa. Hand over the Tree Voucher to complete the mission and for the two extra items you get [FIRST AID EX x2] and [MULTI-AID R-EX x2]. Sources for Items (there are many sources for the Iron and Bronze) * Scrap Iron Buy from the Travelling merchant for 200 Rubies. Scrap just about any basic grenade or ammunition. Pistol Dweller: Hughes Power Station Dweller: Lucia, Level 6 * Scrap Bronze Scrap any double plus Grenades or ammunition, and + elemental rounds. Hot Dog: Level 10, Scrapyard Junk Mimic: Level 4, Closed Road Screw-Top: Level 6, Lucia * Scrapped Hammer SH1 Scrap the Expandable Handguard... not advisable! Sledgehammer: Dakota Vein, Level 9 * Lightning Scrap Safety Dwellest: Patertopolis, Gran Idee Mines, Level 12 ------------------------------------------------------------------------------- Not Available as Trash "Fetch" Mission ------------------------------------------------------------------------------- Client : Slash Location : Level 10: Albona Reward : 8 Hunter Points, 15000 Rubies, Electro Grenade ++ x20 Overview : "I've been searching for some Armanium. But it's not anything you can just find lying around... Can anyone get some for me? Slash is found at night, rummaging in the dirt next to the shop in Albona, and wants some Armanium. This is obtained by scrapping the weapon dropped by the Vibrant Tar Man that you killed for the Dyeing Request mission in the previous chapter: the SCRAPPED EATER TAR2. If you don't have one, then he tells you that it can be found from Tar Armors in Lucia. Revisit Lucia on Level 6, and go through the Downtown area to the fourth room (the blue one with the large platform) where you'll find 2 Tar Man enemies who drop this item. You can use an Escape Hex to leave the area as soon as you get one. If you don't manage it the first time, then carry on into the red room to fight the Screw-Tops again. Leave by the white exit that leads to the Parkway, save your game, and go back to fight the Tar Men again until you obtain the item. He only wants one of these items and you get three from the scrap (costing just 100 Rubies) so just hand it over. Mission complete! (You can sell the rest for 1500 Rubies each.) ------------------------------------------------------------------------------- The Missing Brother "Fetch" Mission (complete one other mission first) ------------------------------------------------------------------------------- Client : Elisa Location : Level 7: Cranktown (at night) Reward : 5 Hunter Points, 250 Rubies, (Perfect Aid: shown as ??? at first) Overview : "Are you hunters? Please, find my big brother! My brother was a student at Crank Seminary, but he hasn't come home in a long time. I think I can find out what happened if I go there. But Mama won't let me go. She says it wouldn't be safe. If you find out anything, please let me know quickly! I'll be waiting with Mama here at night." After completing one mission this extra one appears. Elisa is with her mother, Pollyanna, on the bridge to the right of the shops (Wildlar Street) at Cranktown, and only at night. She asks you to find out about her brother who was a student at Crank Seminary. Enter the Seminary and there's an obvious white light shining on the ground at the right. Inspect it and you'll find [BROKEN GLASSES x1]. Return the glasses to Elisa... (it must be night-time again.) S H O P S ------------------------------------------------------------------------------- There are no new clothes for sale at Boutique Lily. The main shop has its full inventory at the start of this chapter and the Tinkerer can make everything that can be made! It's a big change, but the final one. ------------------------------------------------------------------------------- EBEL CITY SHOP -----------------------.-----.--------.-------------------------------------- TOOLS | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+--------------------------------------- First Aid S | 12 | 2000 | Heals 4000 points of Scratch Damage Multi-Aid | 12 | 2000 | Heals 500 points scratch damage for | | | everyone within a set radius Multi-Aid R-S | 12 | 3000 | Heals 2000 points scratch damage for | | | everyone within a set radius Cure Kit-R | 12 | 2000 | Cures all status ailments for all Anti-Damage | 12 | 1500 | Cuts physical damage in half Anti-Heat | 12 | 1500 | Cuts fire damage in half Anti-Ice | 12 | 1500 | Cuts ice damage in half Anti-Bolt | 12 | 1500 | Cuts electric damage in half Anti-Toxin | 12 | 1500 | Cuts poison damage in half Sonic Chug | 12 | 1500 | Doubles movement speed -----------------------.-----.--------.---------------------------------------- WEAPONS | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+--------------------------------------- NP.05C (Machinegun) | 12 | 300000 | Excels in charge acceleration _______________________|_____|________|________________________________________ ------------------------------------------------------------------------------- TINKERER -----------------------.-----.--------.---------------------------------------- TOOLS: GRENADES | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- Molotov Cocktail ++ | 12 | 300 | Made to enhance damage and immolation Molotov Cocktail EX | 12 | 400 | Made to enhance damage and immolation Hand Grenade ++ | 12 | 300 | More advanced form of hand grenade Hand Grenade EX | 12 | 400 | Ultimate Hand grenade Freezer Grenade ++ | 12 | 350 | More advanced form of freezer grenade Freezer Grenade +EX | 12 | 450 | Ultimate Freezer grenade Electro Grenade ++ | 12 | 350 | More advanced form of Electro grenade Electro Grenade EX | 12 | 450 | Ultimate Electro grenade Toxic Grenade ++ | 12 | 350 | More advanced form of Toxic grenade Toxic Grenade EX | 12 | 450 | Ultimate Toxic grenade -----------------------.-----.--------.---------------------------------------- TOOLS: AMMUNITION | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- Hollow-Point Rounds EX | 12 | 250 | Ultimate Hollow-Point Round Metal-Coated Rounds EX | 12 | 250 | Ultimate Metal-Coated Round Incendiary Rounds + | 12 | 200 | More advanced version Sub-Zero Rounds + | 12 | 200 | More advanced version Electrified Rounds + | 12 | 200 | More advanced version Toxic Rounds + | 12 | 200 | More advanced version HP Incendiary Rounds + | 12 | 300 | Ultimate HP Incendiary Round HP Sub-Zero Rounds + | 12 | 300 | Ultimate HP Sub-Zero Round HP Electrified Rounds +| 12 | 300 | Ultimate HP Electrified Round HP Toxic Rounds + | 12 | 300 | Ultimate HP Toxic Round MC Incendiary Rounds + | 12 | 300 | Ultimate MC Incendiary Round MC Sub-Zero Rounds + | 12 | 300 | Ultimate MC Sub-Zero Round MC Electrified Rounds +| 12 | 300 | Ultimate MC Electrified Round MC Toxic Rounds + | 12 | 300 | Ultimate MC Toxic Round -----------------------.-----.--------.---------------------------------------- CUSTOM PARTS | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- High-Mount Elite | 12 | 14000 | Offers still more expansion ports Special Scope | 12 | 20000 | Hard to affix, but raises charge speed -----------------------+-----+--------+---------------------------------------- HG S-Rail Barrel | 12 | 15000 | HG barrel with three ports HG L-Rail Barrel | 12 | 15000 | HG barrel with best CA and 3 ports MG S-Rail Barrel | 12 | 18000 | MG barrel with many expansion ports MG L-Rail Barrel | 12 | 18000 | MG barrel with best CA and 4 ports Terminal Sub-Barrel | 12 | 2000 | Attach to another sub-barrel Rail Sub-Barrel | 12 | 13000 | Adds a mount for additional sight Expander Twin S-Barrel | 12 | 20000 | Dual sub-barrel with expansion port Double Sub-Barrel | 12 | 20000 | Dual sub-barrel with ports at left Expander Super Barrel | 12 | 30000 | Heavy and hard to affix, but best CA -----------------------+-----+--------+---------------------------------------- Expander Grip (B) | 12 | 13500 | Multiple expansion ports _______________________|_____|________|________________________________________ -----------------------.-----.--------.---------------------------------------- ACCESSORIES | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- Hi-Polymer Padding | 12 | 15000 | Cuts physical damage by 30% | | | elemental damage by 50% Heat Protector | 12 | 15000 | Cuts physical damage by 15% and fire | | | elemental damage by 70% | | | elemental damage by 50%. Cold Protector | 12 | 15000 | Cuts physical damage by 15% and ice | | | elemental damage by 70%. Bolt Protector | 12 | 15000 | Cuts physical damage by 15% and | | | electricity damage by 70%. Toxicity Protector | 12 | 15000 | Cuts physical damage by 15% and poison | | | elemental damage by 70%. Flameproof Suit | 12 | 14000 | Prevents immolation almost completely. Iceproof Suit | 12 | 14000 | Prevents freezing almost completely Shockproof Suit | 12 | 14000 | Prevents electrocution almost | | | completely Germproof Suit | 12 | 14000 | Prevents poison almost completely. _______________________|_____|________|________________________________________ A R E N A ------------------------------------------------------------------------------- No new ranks. R E D H E X E S ------------------------------------------------------------------------------- Location: Level 5 Reward : [PERFECT AID] Enemies : Blob Clown Lv 40 x4 There's a red hex at the edge of the level to the right of the Forest of Idols. It's a forest path battleground with no shelter at all. Blob Clowns are classed as machines, so don't use Hollow-Point round on them, and they don't have any weaknesses. However, they don't have any resistances either! I used my best Freezer Grenades on these as they grouped together in the centre of the area. You can also attack them with other elemental grenades or shells and they burn up nicely. They move around quite quickly and tend to stay in a group, which makes grenades a good choice for this battle. Their gun attacks are not too damaging. Use tri-attacks, and you'll finish them up fast Location: Level 9 Reward : [BEZEL SHARD] Enemies : R-Commando Assault Lv 58 x4 This red hex is at the far side of the circular area near the Elevator to Level 8, and close to the Terminal: Endurance. There are four strong soldiers, one central platform and a ramp up to higher ground, although the enemies are all on or near the ramp to start with. They will rush forwards to your starting position, grouping together, so grenades can be useful. Toxic Grenades are a good choice for these enemies, as well as Hollow-Point Rounds, and Incendiary or Molotov Cocktails are effective too. (I used both!) Be careful of doing too many hero runs in case they target someone and remove a lot of bezels. Stand still and fire directly if need be, and make use of the upper platform to use tri-attacks. A couple of them have a few gauges to break as well. They drop straight plain and turquoise hexes. D A N I E L ' S D O L L S ------------------------------------------------------------------------------- None =============================================================================== C H A P T E R 1 3 - Christmas ........................................ *WC13 =============================================================================== C H A P T E R O V E R V I E W ------------------------------------------------------------------------------- Hunter Rank points will be at 741 after the last chapter's missions, and you could have 11 bezels on the Hero Gauge by now. Levels might be anything from 60-65, but that's probably a minimum to aim for as the game approaches the later stages. You can leave the story missions until last this time, and start off with the combat mission on Level 7, then take the fourth mission in Cranktown, and complete it. Head down to Level 10 for the other two, and finally back home and have fun at the Christmas Party. There are some red hex battles on Level 12 and for one of them you'll need the Shockproof Suit you get from completing the "Forefront of Fashion" mission. T I P ------------------------------------------------------------------------------- Save at least 20 of the Hide items, dropped from Yeti type enemies, as you'll need these to complete a mission in Chapter 15. S T O R Y M I S S I O N / S ------------------------------------------------------------------------------- The Christmas Party ------------------------------------------------------------------------------- Client : Theresa Location : Level 1: Square Garden Reward : 30 Hunter Points, 10000 Rubies Overview : You're aware that we organize an annual Christmas event in the Square Garden of Chandelier, aren't you? I'm in need of volunteers to distribute gifts to children at the party. I'm so sorry about the short notice, but could you do this as a favor to me? Ride the Core Lift 1 to Level 3, and return to the Square Garden on Level 1. The mission begins in the orange room and after clearing this one, head out of the blue exit, along the corridor and into the left pink room. Clear this one and leave by the turquoise exit. Next is the dark red exit to the upper left room. Next is the green room, and after that the yellow. From here head into the red room at the east side, and finally into the central blue room. You have to go through every room and chuck presents at the children. They will come running towards you, waving their arms, and they are especially excited to see Leanne: you'll see why! Although you can still do hero actions, running and jumping, everything is much slower than usual, and there are no tri-attacks. The closer you are to a child, the easier it is to bomb them with a present, but you're unlikely to manage more than one for each turn. Hero running is more effective when you start out close to a child, or when they are running towards you, though they only run towards Leanne. When you've found each child and given them all their presents there's a message to tell you that the room is clear. Move on to the next one. Presents from Vashyron and Zephyr will fill the child's "I want" meter by a portion, and you'll need to throw two or three to each child. However, Leanne's presents are more effective, and she can satisfy a child with just one present. The difficulty lies in the fact that the children will surround Leanne and stun her, so she can't move or throw any more presents. That slows down the time it takes to complete the mission. The best way to avoid this is to jump onto a wall and lob them down as the kids gather, although they can even knock her off a wall. Another strategy is to cancel turns from the other two, and keep using Leanne to run away from, or past, the children, lobbing presents as she goes. If she gets stunned, then move Vashyron and Zephyr as close as possible to the kids and keep throwing presents at them until they stop bashing Leanne, and she will recover. If you miss a room or a kid you won't be able to end the mission so check that you're been in every room. Also, make sure to scan each room for silver boxes in case you missed any when doing Vashyron's solo mission here. This is your last chance to open them. You start off in the Orange room with two exits. Jump down to give the gifts and then head for the blue room, and the pink one at the left. Finish them all and the scene starts. After all that Leanne will be your team leader and be at the exit. You cannot return inside the Garden now, or ever again, so just exit and head for the Basilica to complete the next stage of this mission. There's an additional reward if you managed to complete this in less than 30 minutes, which is easy enough to manage so long as Leanne doesn't get stunned too many times! Reward: [ENERGY HEX 3 Blue x4] [PERFECT AID x2/4/6] (depending on the time taken) ------------------------------------------------------------------------------- A Christmas Prayer ------------------------------------------------------------------------------- Client : None Location : None Reward : 5 Hunter Points Overview : Head to the Basilica in Chandelier. This is just for Leanne and all she has to do is head for the Basilica on Level 1 after completing the Christmas Party event. (You have to go back down to Level 2 first and take the next elevator up (the one near Barbarella's Manor) to reach this part of the level.) After the events here, return to Sweet Home in Ebel City, and it's end of the chapter. G U I L D M I S S I O N S ------------------------------------------------------------------------------- THe Forefront of Fashion ("Fetch" Mission) ------------------------------------------------------------------------------- Client : Miranda Location : Level 4: Ebel City Reward : 8 Hunter Points, 6000 Rubies, Shockproof Suit Overview : "Have you noticed that fashion has gotten boring lately? There's been hardly any movement. As the town's fashion opinion leader, I think it's up to me to take charge. So, I want to make a new statement outfit. Can you find me some Vulcanized Hide? She wants Vulcanised Hide and suggests asking Alcott, the old man inside the main shop. He tells you to find Junker Behemoths in Etsia on Level 10. That means: take the Elevator from Level 4 to Level 6, and then Core Lift 2. Go down the levels to Level 10 and ride Core Lift 3 to the Albona area. Etsia requires green hexes in case you haven't already completed the hexes for that level. It will also be blocked with four red hexes that are for David's combat mission. (See the section "Is it Just Me?" for details.) .-------. | ETSIA | .............................................................. *ET13 --------- This area contains an Abandoned Energy Station and four blocks. Equip fire protection. Heat Yetis found here are very good fodder for raising grenade levels quickly if you come here early on in the game. ----------------- Random Encounters ----------------- Enemies: Leader - Missile Gear Lv 66 Torch Gremlin Lv 19 Enemies: Leader - Heat Yeti Lv 71 x1 Chunky Gangster Lv 38 -------- C Block - 1 room only ------- Room 1 Enemies: Chunky Gangster Lv 38 x5 Silver Box : [ANTI-HEAT x10) The area has a wide wall crossing from one side with ramps at either side, leading down to the wide area below. The enemies are hidden behind this wall to begin with, although one is just visible to the right. It's not that simple because you need to be down on the flat are to get tri-attacks. Don't run out of bezels! There are two standing at the far left and three to the right. Start by setting up a triangle to the left to deal with the pair first, and then keep using tri-attacks to finish off the other three. You could wait out the first turn and just walk in closer to the wall, and the enemies won't move. Some of them might have gauges to break so using grenades or two HG users is the best set-up here. (They drop straight turquoise hexes.) ------- L Block ------- Room 1 - Red Enemies: Heat Yeti x 1 Lv 58 Equip Heat protective accessories for this battle. This is a large flat area and the Yeti is inside an L shaped box wall. Pretty obvious that Subzero rounds and Freezer grenades will be very effective on him. All you need to do is run directly ahead, staying on the left of the box wall and fire off with the MG. He's likely to end up frozen and then it's just a matter of a quick burst from a handgun and he's dead. Room 2 - Green Enemies: Heat Yeti Lv 58 x1 Torch Gremlin Lv 19 x2 There's nothing to find in here, but if you want to kill another Yeti, go ahead. This is the type of room with a box wall and two ramps. ------- D Block ------- Room 1 - Red Enemies: Missile Gear Lv 54 x1 Chunky Gangster Lv 38 x2 The room is large with two bunkers to the left and one to the right, together with some box platforms. Go for the gear and gangster at the right of the team first, and finish off with the second gangster. Use Metal-Coated rounds on the gear. Room 2 - Green Enemies: Heat Yeti Lv 58 x2 Gold Box: [HEAT PROTECTOR x1] The two enemies are hidden behind a long wall of boxes to begin with. There are ramps at either side leading down to a wide area where tri-attacks can be used. With ice based grenades and rounds you should be able to freeze one while you deal with the other, preventing any attack from them. At lower levels this can be tougher to manage and might take longer, but the principle is the same. (They are likely to have gauges to break.) ------- R Block ------- Room 1 Enemies: Junk Mimic Lv 20 x2 Bazooka Dwellest Lv 44 x2 This room is flat and has a wide wall running across the middle. You can simply run through here if you can't be bothered to fight these enemies, and head for the green exit at the left. However, the door to the next room is sealed if you're here for the mission, so no short cuts! Start on the closest Mimic with a Handgun attack to break its outer shielding, and you don't need to waste special rounds on any of these enemies. Room 2 - Green Enemies: Leader - Junker Behemoth Lv 97 x1 Missile Gear Lv 54 x2 Gold Box: [HIGH-MOUNT ELITE x1] .----------------------------------------------------------------------------. | J U N K E R B E H E M O T H - B O S S | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 97 | HP: 12225 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 100% Hard | None | None | | Drops: Vulcanized Hide | Part 2 | 50% Hard | None | None | | Scrapped Vulcan GG | Part 3 | 50% Hard | None | None | | | Part 4 | 100% Hard | None | None | | | Part 5 | 100% Hard | None | None | |____________________________|___________|___________|___________|___________| During this mission there is a JUNKER BEHEMOTH enemy in this room together with 2 Missile Gears. There is a slope at either side of the wide wall and the boss is directly facing the wall. He will fire off missiles that fly over the wall and do huge damage to anyone that's left at the front of the wall, just on its first turn. No joke... Have one MG and two HG users for this battle, one of which could also use grenades. You need two HGs to make sure you stun the Behemoth on every turn! (It's more or less a re-run of the battle in Lucia against the Jalopy Golem, except that there are no boxes or bunkers and the enemy has more HP.) Start by sending your MG user off to one side on a long hero running jump, firing MC rounds and then, your HG user off to the other side to take off all the scratch damage and break its gauge. That will stun it for your next turn: ignore the small fry. Note that you could do this the other way around and start off with your best HG user hoping to stun him on the first turn, then followed by the MG. Next, send your third member over the wall either using a Handgun or grenades: Electro Grenades ++ is a good one, or really, anything that's your best stuff. Try to avoid bumping into him and jump to one side to avoid his head. This should give you the formation for a tri-attack. The boss might have got in the initial attack (which is likely to scatter bezel shards all over the place), but ignore that damage and don't bother trying to pick up the shards. Now that you're on the flat ground, and can tri-attack easily, you can also target his back and he should be stuck still, facing the wall. After breaking his body gauge and removing his parts, change to Hollow Point ammo. You get [VULCANIZED HIDE]. Don't forget to open the box! Return to Ebel City and report back to Miranda for the reward and she will now sell some new clothes. ------------------------------------------------------------------------------- Is it Just Me? (Combat Mission) ------------------------------------------------------------------------------- Client : David Location : Level 10: Albona Reward : 10 Hunter Points, 12500 Rubies Overview :"I was tasked with exterminating monsters that appeared around Etsia on Level 10, but... Damn it, I feel so useless! Can you knock out some Manhole Stoppers for me?" You don't have to talk to David for these red hexes to appear, but if you want to, he's the chap who is walking near the left entrance to Albona. There are four red hexes blocking access to Etsia and you've got to defeat all enemies in all four of them. Enemies: Leader - Manhole Stopper Lv 94 x1 Safety Dwellest Lv 52 x1 Bazooka Dwellest Lv 44 x1 This is a Scrapyard battlefield with a bunker and wall to the right, and a wall behind the enemies that you can jump over to the far path. The Manhole Stopper is just a bigger and bolder version of the Dwellests. The sidekicks can inflict poison with their blowdart attacks and the boss can attack for well over 2500 points of damage with a grenade or jump attack. Grenades are very effective as sometimes the boss has a lot of gauges that need breaking (up to 5), and the enemies tend to bunch together, so you can hit them all at once. All elemental rounds are effective, but fire is the best for removing that last bit of scratch damage. The enemies start at the right of the screen behind the first wall. Turn the camera to see them. Wait until they come forwards a little, or walk a few steps for the first turn. Then, jump over their heads, with a hero run and jump over to the other side of the wall. They will have to walk around to reach you while you jump back across the wall. They will turn to head back to your position, so once again hero run and jump across the wall. By this point you should have been able to defeat the weaker two just leaving the leader. You can even aim the cursor to land on the wall and that protects anyone from the junp and crash attack that can hurt for a hefty amount. From the wall, simply hero jump directly (press square when you have the line in place and go back over the wall again attacking with the MG, grenades and HG). Also, by landing on the wall, you can fire and throw grenades if your bezels are getting low. Tri-attacks are effective if you plan it well, but sometimes it's awkward, especially as it's hard to make sure you end up well away from the boss. If you try these, the best area to run in is in front of the first wall, where there's more space. You can take your time to set it up, and one time I waited until I had 5 RP before starting the attack. ------------------------------------------------------------------------------- The Ravening Beasts (Combat Mission) ------------------------------------------------------------------------------- Client : Barbarella Location : Level 2: Barbarella's Manor Reward : 10 Hunter Points, 10000 Rubies, Rail Sub-Barrel Overview : There's a nasty infestation of pests stirring up trouble around Silver Canyon on Level 7. My boys found themselves outmatched, though. Can you fry those nasties instead? Go to Level 7 where you'll find 5 red hexes in front of the Silver Canyon. (You don't have to talk to Barbarella first.) Activate the Terminal that gives x2 Fire Effect before starting the battles. Battle 1 Enemies: Leader - Cargo Walker Lv 77 x1 Rocketfoot Lv 24 x 4 Equip accessories that defend against physical attacks like the Hi-Polymer Padding. The Tundra battleground is one you're familiar with, and has two sets of bunkers to the lower left and right of a large room. Each battle is identical with the leader situated in the middle at the back of the room with two Rocketfoot enemies at each side. The main thing to avoid is being physically barged into by the leader as it will do well over 2000 - 3000 damage at a time. The enemies' long-range attacks are nothing to bother about, only doing around 200-300 damage. I used two with Machineguns: one of those with dual guns and the other with grenades. Seemed to work quite well and you don't need special ammo with that set up. Use the bunkers to shield anyone that is getting badly damaged. You could start with a hero run to one side targeting a Rocketfoot and then use a tri-attack when you have two resonance points. Kill that Rocketfoot and probably a second one. However, the leader moves fast and is likely to wallop someone, so it might be best to avoid tri-attacks if he's close to anyone. One way to circumvent that is to target the leader first and then use the HG on it to break its gauges and stun it. That gives you breathing space to take down the others if you want to. Always keep an eye on where the leader is heading and act to avoid it by changing the turn order and jumping behind the bunkers. The leader has five gauges (or less) to break. Hollow Point Electrified Rounds are effective in slowing it down. If your bezels are damaged then rest between fights as well as saving. Of course you don't have to defeat all the Rocketfoots. (Save one of the Rocketfoots so you can quickly kill it if you're running low on bezels.) ------------------------------------------------------------------------------- The Future of Medicine ("Fetch" Mission) (complete one other mission first) ------------------------------------------------------------------------------- Client : Stanley Location : Level 7: Cranktown Reward : 5 Hunter Points, 5000 Rubies, Multi-Aid R-EX Overview : "You look like hunters. I'd like someone to go pick up some books, actually a set of pharmacology texts, from my doctor friend Warden at Core Lift 2. He's loaning them to me, you see. if you're not busy, can i get you to do that for me? Find Stanley again, our white-coated friend who seems to do nothing but stand on the bridge at Cranktown all day, and he'll tell you more. He wants you to pick up some books from Warden at Core Lift 2. Take the Core Lift 2 on Level 7 up to Level 6 and you'll meet a man in a white coat... and obtain [PHARMACOLOGY TEXT x1]. Return it to Stanley in Cranktown. Simple stuff. S H O P S ------------------------------------------------------------------------------- Only Boutique Lily will have new items from now on. More clothes are sold after completing the mission: "The Forefront of Fashion". BOUTIQUE LILY -----------------------.-----.--------.---------------------------------------- ITEM | CHP | PRICE | TYPE -----------------------+-----+--------+---------------------------------------- (Vis) Party | 13 | 18100 | Leanne Coat (A) (LaFleur) Lame' | 13 | 7400 | Leanne Shirt (B) (Vis) Skin You're In | 13 | 8500 | Leanne Shirt (B) (Victory) Buddies | 13 | 9200 | Leanne Shirt (B) (Lily) Wanted | 13 | 9200 | Leanne Shirt (B) (Barbarella) Panty | 13 | 17000 | Vashyron Pants (A) (Night) Heavy | 13 | 8000 | Vashyron Shirt (B) (LaFleur) Lame' | 13 | 8000 | Vashyron Shirt (B) (Victory) Beefy | 13 | 12000 | Vashyron Shirt (B) (Lily) Wanted | 13 | 12000 | Vashyron Shirt (B) (LaFleur) Lame | 13 | 7800 | Zephyr Shirt (B) (Luvino) Skin | 13 | 12500 | Zephyr Shirt (B) (Lily) Wanted | 13 | 14000 | Zephyr Shirt (B) (Lily) Sweet | 13 | 8900 | Zephyr Shirt (B) Lily) Sweet | 13 | 8900 | Zephyr Boots (B) _______________________|_____|________|________________________________________ A R E N A ------------------------------------------------------------------------------- No new ranks. R E D H E X E S ------------------------------------------------------------------------------- Location: Level 12 Reward : [CURSED DOLL] Enemies : Leader: Dolled-Up Dweller Lv 58 Wrecking Baller Lv 29 x3 Take the elevator behind Albona on Level 10 to reach this small section of Level 12. It's the area with the Gran Idee Mine and there's one red hex. You fight in a Rock Crushing area with a large platform, a ramp up to it and a road behind. This is very easy, as you can go for the left Wrecking Baller first, luring the boss towards the Drum and then blast that, which freezes it for about three or four turns. If it fires at you it will do around 2500 damage to one. Location: Level 12 Reward : [BEZEL SHARD] Enemies : R-Commando Shotgun Lv 58 x3 Bolt Yeti Lv 68 x2 From Albona take the elevator to Level 11 that's at the far end of the winding narrow path and thence to level 12. Follow the wide path to the left edge of the level find the Yeti group, and make sure to wear electrical protection. You could make a Bolt Protector or Shield, or even a Shockproof Suit for someone: but it's best to do this battle AFTER completing the mission for Miranda as you'll get a Shockproof Suit for free. (If you don't have the Spark Flint component for the accessories, an alternative is to double up on Bolt Padding which gives 51% protection and is easy to make.) It's the Rock Crushing site again, with a large platform. One Yeti and the three Shotgun enemies are ranged along it, and the second Yeti is on the ground to the left of the platform. This is a tough battle and I've tried various strategies, sometimes starting with the left Yeti, sometimes with the far right soldier, but try and take out one Yeti early on, and then arrange things so that the one that's left wastes its attacks on the side of the platform. You might need to heal up scratch damage as well, and even with good protection someone is likely to suffer from shock. Most of the enemies have gauges to break so you're unlikely to be able to fully scratch them on the first run with a Machinegun. Head for the right of the platform to begin the onslaught and target the Shotgun at the right with your MG user (equip Hollow Point Rounds EX or ++ if you don't have those.) Try and finish this one off as fast as possible and then go for a Yeti, all the time running around and watching for their position. The enemies will jump off the platform to attack your starting position, which is why you need to go for the rightmost soldier. If you get everyone on the platform the enemies will have to find their way back up again, and at this point they will be grouped together, so you could use grenades. The soldiers can hurt a lot if two of them gang up on someone, so switch back and forth with your characters to avoid that, cancelling turns if you need to. Incendiary rounds and Molotovs are very helpful in this battle, and grenades are useful for smashing the Yetis' gauges and gaining some bezels back. Location: Level 12 Reward : [PERFECT AID] Enemies : Leader: Storm Striker Lv 73 x1 Commander Lv 39 x3 This red hex is also on the large section of Level 12, more or less in the centre, to the right of the Terminal: Luck, and it's also a Rock Crushing Site. All four enemies are grouped in the middle of the platform at first. When you hero jump to attack one of them don't land nearby! This seems simple at first as the commanders are easy enough to fully scratch, but the leader has a very powerful attack that can easily blast off bezels. Don't get too close and try to knock her back if possible and stop her attacking. Using Electrical rounds on the leader slows her down which is useful, and Toxic rounds will remove her HP fast. (I ended up with her on the ground, facing a corner of the platform and unable to move away from it, which was quite fun as she let rip on the scenery.) D A N I E L ' S D O L L S ------------------------------------------------------------------------------- Cursed Doll Defeat Dolled-Up Dweller (Special Challenge) on Level 12. Reward: [GERMPROOF SUIT x1] Extra : [PERFECT AID x3] (for completing the doll collection) =============================================================================== C H A P T E R 1 4 - An Old Promise .................................... *WC14 =============================================================================== C H A P T E R O V E R V I E W ------------------------------------------------------------------------------- By the end of the previous chapter you'll have 809 Hunter points and can find the reward as usual inside the mailbox at Sweet Home. This time it includes a very good weapon part: [EXPANDER TWIN S-BARREL x1] and [MULTI-AID R-EX x1]. Your levels could be anything from 65 - 85 by this point. Acquire [ENERGY HEX x4] (olive green). Leanne leaves Sweet Home on her own, and when the guys go over the Rainy Bridge there's a scene with Leanne. After that, call in on the Guild. Complete all the missions first because the story mission is tough and you'll need all the additional items and levels you can get! However, you might want to start that mission and see how you manage, and if possible reach the room where you obtain another Handgun. For the missions, head to Cranktown and see Stanley, then go down to Level 10, make sure all hexes are covered, and continue down to explore the Gran Idee Mines. You should have a Hero Gauge of 12 bezels before starting the story mission. --- Expansions! --- Check out that Expander Twin S-Barrel. You'll see it's a double short barrel with a T connection on the right of the lower barrel, but not on the upper one. This arrangement allows it to be used to connect with the Expander Grip that has a square extension. (Confusingly there are two types of Expander Grips with the same name, but one you want has this additional connection and a T connection to the left, but lower down). Add this grip and you can attach the Expander Twin S-Barrel to the left of it, and then add another Expander Grip with a second Expander Twin S-Barrel. Always add Short Sub-Barrels to the end of barrels if there's some space left for them, and you can also add a Terminal Sub-Barrel to a T connection if you don't have the capacity or parts for an additional barrel extension. After completing the missions you'll also have the MG S-Rail Barrel and this gives an extension above the barrel, which enables you to add a long scope to the MG without having to add a scope mount to the right of the gun: at least, for the NP.05C. (It is also a much better part than the MG Multi-Barrel which also has an upper extension.) This enables you to move this gun to the right and add more barrel extensions whilst keeping a long scope (of whichever kind) with its Charge Speed of 75. Just using these new parts and others that are readily available to you now, you could easily make the NP.05C with these stats. (I added a Rail Sub-Barrel to give an additional scope slot for the High Mount Elite with its additional extensions.) Check out the Gun Customisation Guide for a diagram of this gun. Charge Speed : 153, Charge Acceleration: 52%, Rate of Fire: 94 Bullet Focus : 94 Magazine Size : 18 Weight : 474 T I P ------------------------------------------------------------------------------- Hopefully you've already linked the terminal on Level 4 (that boosts item drop rate) to the arena. With many more turquoise hexes you could also link the terminal on Level 6 that doubles effects, and the two terminals on Level 5 that boost item drop rate and rare item drop rate. With all of that combined you'll be a harvesting machine on all linked hexes, and especially in the Arena! S T O R Y M I S S I O N / S ------------------------------------------------------------------------------- An Old Promise ------------------------------------------------------------------------------- Client : None Location : - Reward : 40 Hunter points Overview : Head to Aetersyl in Chandelier Take the Core Lift 1, and the elevator up to Level 2. Use the green hex behind Antourion's Manor to open access to the last of the elevators. Complete the hexes for the level while you're there. Ride the elevator to Level 1 and complete the hexes in that new section as well. If you have sufficient orange hexes (which you probably will) then you can fill up the entire area (minus the Outer Wall hex) to activate the Terminal, or just activate it and use an Energy Station to change the colour to whichever hex colour you want. Though I'm not sure that it is worth while since this terminal's effect is Knockback Gravity x0.5 which would effect you as well as enemies. Note that there is a Terminal on Level 2 that you could connect up to the next floor and this doubles Electrical Damage (the boss is weak to this element) which would be much more useful, except... that some enemies use electrical attacks too. Plant an Energy Station on Level 2 so you can rest and save and return directly to your base if you want to buy more stuff or customise weapons some more after fighting a bit in this area. (It won't work on Level 1 because there is still a hex you cannot cover, although you're free to place an Energy Station on that level too if you wish.) There is an Abandoned Energy Station inside the compound. While fighting here, make good use of the more powerful grenades and your best Hollow and Metal Rounds. Equip everyone with Bolt protection and the best physical protection accessories you can manage. Enemies here are tough and there's not much in the way of shelter. Levels are likely to be around 65-70 as a minimum and equip the Machinegun to whoever has the highest level for that weapon. (Ideally at level 30 or more.) .----------. | AETERSYL | ------------ The entrance is connected to the world map and there's an Abandoned Energy Station a short distance along the open path of Aetersyl Laboratory: Courtyard. Inside the Grand Hall, Rooms 1 and 3 are split in two with a long wall dividing the rooms and a locked gate in the middle (shown here as X). Enter Grand Hall ------- v-------------------- | ____ | | / \ | | / 4 \ | | \ / | | \____/ | | / \ | | / 5 \ Arcade | \ / | | \____/ | | / \ | Enter Grand Hall --->/ 6 \ | \ / | \____/ | / \ | / 7 \ Boss | \ / | | \____/ ____ ^ Switch - / \ / \ | /___X__\____/___X__\ | \ 1 / \ 3 />- Exit to Courtyard First Entrance to -> \____/ 2 \____/ Grand Hall \ / \____/ ----------------- Random Encounters ----------------- Enemies: Leader - Tri-Stamp Lv 90 Leader - R-Commando Assault Lv 71 Assault Wolf Lv 50 x3 R-Commando Wall Lv 51 x1 R-Commando Assault Lv 59 x1 (And that's just in the open area...) Sometimes the soldiers won't be there, and there will be 5 wolves instead, but the area is the same with two bunkers set a way back on either side. Just go for the leader Tri-Stamp for a quick win. If you begin with a Handgun attack on him, running off to one side behind a bunker, that will stun him. Then go to the other side with the MG and end up with a tri-attack (assuming you've cleared the potential blocking from the bunkers by running far enough). If you want to kill all enemies use the same strategy but knock off the weaker enemies first. ---------- Grand Hall ---------- You'll see that two parts of the hall are marked in red as "next" (if you have the location finder on), but that there is another section at right angles, also marked as Grand Hall. You have to go through this smaller section first, get to the outer area on the far side, and make your way around to find a switch in the other, longer, section of the hall. Room 1 - Pink Enemies: R-Commando Wall Lv 51 x2 R-Commando Assault Lv 59 x2 R-Commando Sniper Lv 59 x1 R- Commando Fencer Lv 58 x1 You'll see two exits from this room, but the yellow exit is blocked off and you can only go through to the turquoise room. You could attempt to run through here as the exit is at the far end of the room, but I wouldn't advise it. There are two bunkers for shelter which you're going to need, and enemies are placed behind both of them. (You'll notice a locked gate to the left and this has to be unlocked, but it's a circuitous route.) This is really tough because you don't know which enemy might have lots of gauges that need breaking: just assume they all do and then you'll be pleasantly surprised if one doesn't. It might be best to keep the MG user with the special ammo as dual wield MG guns don't really cut it for these battles. Use Hand Grenade EX for the best effect as these will spread the damage to a group and stun the enemies for a bit as well. You need every advantage you can get! Try running with Hero Jumps to the far end, then use a tri-attack and then run back to the other bunker. Most of the soldiers will run towards your starting position and fire through the bunker, so staying put is not a good plan. If you send the MG out to the right keeping behind the bunker, and then the HG out to the far end you can manage a tri-attack on the third turn. You should find that three or four of the enemies are grouped in the middle of your triangle and ready fodder for powerful grenades. General advice is to keep an eye on health and move someone who's in danger even if it's not their turn. Make tri-attacks whenever you get the chance even if it's just one resonance point, and attack an enemy with a handgun or grenade when they are too close to one of the team and nearly fully charged. That will stun them and prevent a potential attack. All HP rounds are effective, but ice is the best because it stops them dead for a while. Room 2 - Turquoise Enemies: Assault Wolf Lv 50 x2 R-Commando Sniper Lv 59 x2 R-Commando Fencer Lv 58 x2 The bunkers are more useful here as they are set to each side close to your start position. The soldiers are the most dangerous and the sniper can hurt for around 1000 points with the fencer a bit less than that. If you start off keeping behind the bunkers, but doing hero actions to set up a tri-attack, the enemies will come running and you should be able to kill one or even two before they can do much at all. After that, use the full length and width of the area to make more tri-attacks. Room 3 - Red Enemies: None Gold Box: [ESCAPE HEX x1] This is easy! For now... You can take or leave the Escape Hex because you'll be back here soon enough. You can see another locked gate to the left next to the Gold Box, but for now, just run through the empty room to the exit that takes you to the far side of the Grand Hall. -------------------------- Inner Courtyard and Arcade -------------------------- Move around the hall (you can move the cursor to open space) and here you'll find a different set of enemies. You can also change equipment to prepare for the Bolt Yeti. Walk all the way around to the right through the darker Arcade area, and enter the Grand Hallway again, only now you're at the far side of the long corridor. If you keep going a little further there's a second entrance and this takes you directly into the blue room. ----------------- Random Encounters ----------------- Enemies: Leader - Bolt Yeti Lv 83 Demolition Walker Lv 65 x2 Assault Wolf Lv 58 x1 This is much simpler with the chance to just go for the leader. The wide open area is perfect for racking up RP and making devastating tri-attacks. Poison, Fire, and Freeze work well on the Yeti. Note that the Scrpaped Bazooka EX is dropped from the Bolt Yeti with a leader assault, although it's not listed in the bestiary. Enemies: Leader - R-Commando Lv 71 R-Commando Assault Lv 58 x2 Assault Wolf Lv 58 x1 Enemies: Leader - Tri-Stamp Lv 90 Assault Wolf Lv 58 x4 ---------- Grand Hall ---------- Room 4 - Green Enemies: Bolt Yeti Lv 68 R-Commando Assault Lv 59 x2 2 Biohazard Tanks Hero run and jump to one side of the room targeting one of the commandos, and then kill him with an HG and make a tri-attack to kill the Yeti. Room 5 - Red Enemies: Tri-Stamp Lv 73, Assault Wolf Lv 50 x2 Gold Box [EXPANDER TWIN S-BARREL x1] 3 Poison Drums Poison and Freezing works a treat on the Tri-Stamp and he's likely to hit the drum anyway and poison himself. You could start with the wolf at the left using the MG and then hit the drum with the HG if tri-stamp comes towards the rest of the team, and set up a tri-attack around the wolf and the big guy. NOTE: This Expander Barrel allows you to add more barrels when you attach it to the better Expander Grip: the one that has an additional square port for adding a second grip. This allows even more barrels to be added improving charge acceleration. Room 6 - Blue Enemies: Bolt Yeti Lv 68 Assault Wolf Lv 50 x3 Gold Box: PDW-XN.V3 (Machinegun) 3 Biohazard Tanks (You get another of these guns for a second playthrough, but it disappears from the inventory, as you cannot have two of the same gun.) Hero run and jump to the right of the room behind the bunker, attacking the Yeti on the way. Then, send the HG running straight past the Yeti and you can make a tri-attack with the bunker more or less in the middle which will offer some shelter at the end of the attack. The dogs might have many gauges to break. After beating these enemies you can exit to the main map and adjust weapons and accessories if you wish. Room 7 - Yellow Enemies: R-Commando Assault Lv 58 x2 Assault Wolf Lv 50 x2 R-Commando Wall Lv 51 x1 There are two bunkers in the middle of the room, and you can use them to give a little shelter: set up the first tri-attack staying behind the first bunker, and then move towards the second as you establish another tri-attack. Go for the soldiers first and you can usually out-run and out-fox the dogs. You can go straight through if you want, but there's a tougher battle in the next room, so it's not advisable. Room 1 - Pink (Other side) Enemies: R-Commando Wall Lv 51 x2 R-Commando Assault Lv 58 x2 R-Commando Sniper Lv 59 x1 R- Commando Fencer Lv 58 x1 In effect you've come full circle and are back in the pink room that you started in. Except that this section of the pink room has a switch in it! There are two bunkers, one to each side of this square room. Run your MG to one side and the first HG to the other, staying behind the bunkers. On the third turn you can do a tri-attack on the nearest enemy. Use your best grenades and rounds against this group. Dispatch these enemies and after the battle examine the red glowing switch in a corner of the room. This opens the gate in the wall. Go through the opening and you're in the adjoining section of the pink room. There's a turquoise exit to the left and a white one to the right. However, you might want to back off for now and exit back to the world map through the white exit. It's only a hop and skip to the nearby Energy Station where you can rest and save. (And check up on supplies as well as change guns so you can use the new one.) The only drawback is that you'll have to run the gauntlet of those enemies once more, to get through to the Turquoise Room again. Room 2 - Turquoise (again) Enemies: Assault Wolf Lv 50 x2 R-Commando Sniper Lv 59 x2 R-Commando Fencer Lv 58 x2 This is a repeat of the first time you went through this room. Room 3 - Red (again) - Scene Enemies: R-Commando Assault Lv 59 x3 Leader: Storm Turret Lv 74 x1 Storm Turret Cannon Lv 70 x2 Storm Turret Medic Lv 78 x1 Storm Turret Vulcan Lv 71 x4 .----------------------------------------------------------------------------. | S T O R M T U R R E T - B O S S | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 74 | HP: 12500 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | Electric | Ph/F/I/T | |----------------------------| Part 1 | 100% Hard | Electric | None | | Drops: Scrapped Weapon SW | | | | | |____________________________|___________|___________|___________|___________| There are no bunkers or other aids to combat in the first room here, just three soldiers to get past before you enter the side room, where there are more enemies and a couple of bunkers. (To retry with a full gauge...yeah, I hadn't saved and had been through the whole area not knowing what to expect... cost me a whopping 1724070 Rubies with the gauge only restored to 7. Best avoided.) Defeat the three soldiers first and be careful with targeting, because the game can switch you to the other room and you can't hit those enemies until you go through the door. Walk everyone to the door and get ready to attack. Check that everyone is healthy and heal up any scratch damage, and use an Anti-Damage item on everyone. You might as well do that, since it won't hurt your bezels and will cut down on scratch damage. You can also use a Sonic Chug on everyone.) The enemies in there won't move or attack until you go through the door and walk onto the main floor. Use Metal-Coated rounds EX or Electrified MC rounds, and grenades can also be effective in breaking their gauges. They are all machines and vulnerable to electricity as well as a direct kill. This occurs when you manage to destroy their body part. You can start off firing with a Handgun fully charged to stun and break any gauge, and that prevents the machine from defending itself. Then, fully scratch the body part with your MG, and finish off with another HG attack to destroy the part and directly kill the body. (This works for all machines of this kind: scratch the body part and keep firing with a Handgun, even if the main body is still green and you'll kill them directly.) If you haven't stunned them, then, time attacks for when they open up to fire, and delay firing until you see them do that, or they can defend and you'll hardly do any damage. Also, they can defend and prevent you from fully scratching the part. The Medic heals the other machines, and they all (apart from the medic) drop the same Scrapped Weapon SW, and have the same HP and resistances as the leader. The best strategy is to ignore every enemy except the leader (who is at the back of the room behind the Medic) and aim to land at least one person in front of a bunker for some protection. When everyone has had a turn, go for a Tri-Attack, or just use hero runs. Stun the leader and then use the MG to fully scratch the body part and an HG attack will smash that and then "direct kill" the machine. It's quite easy if you want to polish them all off because they will stay still and you can run between the bunkers for shelter. Just be cautious of the leader's powerful missiles and don't delay killing it for too long or you might run out of bezels. Heal up scratch damage if you need to. After the battle you'll be back in the orange room. Exit to the world map if you need to change equipment to use the First Aid Kit, and use an Escape Hex to exit the whole place. Return to Sweet Home for another scene...and it's the end of the Chapter. G U I L D M I S S I O N S ------------------------------------------------------------------------------- Showdown (Combat Mission) ------------------------------------------------------------------------------- Client : The Cardinals Location : Level 5 Reward : 15 Hunter Points, 25000 Rubies, Toxic Rounds+ x30 Overview : The rebels main force emerged without warning nrear the Forest of Idols on level 5. They have begun their advance. All hunters are to join in the final battle. The rebellion must be crushed once and for all. Go to Level 5 and connect all the terminals there to achieve a trophy as well as improve your chances of getting better items from these fights. (That's optional!) If you prefer to save between battles either, use the abandoned energy station inside the Forest of Idols or, deposit one nearby. Forest Path - 4 Red Hexes Enemies: Shady Thug MG Lv 16 x2 Heavy Tiger Lv 28 x3 Chunky Gangster Lv 38 x2 Shady Thug STG Lv 16 x2 There's a Poison Drum behind the team's starting position and two of the Thugs are in the corners to the right and left. There is also a bunker straight in front with the three Tigers ranged up behind it. The best way to deal with this battle is to set up a large triangle (missing the bunker!) and then let rip when you have 2 Resonance Points. Set up another tri-attack using the whole area as this works better than dodging and hiding. You'll heal up as you pummel them and they don't do a lot a damage to you anyway. If you prefer to be more cautious, at least while there are still a number of enemies, then set up your tri-attack in the area behind the bunker. I used one MG and two HG because of the necessity of breaking gauges, and it helps being able to knock them back and stun them. Get rid of the poison drum or the enemies might use it against you. They also throw grenades, and you can do that too since they tend to bunch together. Some of the enemies can have a number of gauges, even the lower level ones. These enemies yield a nice lot of energy hexes: yellow, turquoise and blue, together with plain hexes. ------------------------------------------------------------------------------- A Trivial Matter ("Fetch" Mission) ------------------------------------------------------------------------------- Client : Stanley Location : Cranktown Reward : 10 Hunter Points, 5000 Rubies, Perfect Aid Overview : "I lost a book, Pharmacology, Vol. VI. in the Gran Idee Mines. If you happen to come across it, pleased bring it back. I know it's a pain, but I'm counting on you. Call in at Cranktown on Level 7 and speak to Stanley who's always found in his white coat on Solam Street. He lost a book in the Gran Idee Mines and wants you to get it for him. (Why he was there, how he fought through the place, or why he had a book with him is never explained...). Make your way down to Level 10, and then follow the wide path to the elevator that takes you to Level 11. (Complete the red hex battle on the way and that gives you another Bezel Shard.) .-----------------. | GRAN IDEE MINES | .................................................... *GI14 ------------------- Note that there is a terminal on Level 11, next to the Tower of the Righteous, which reduces poison based damage. If you haven't got much in the way of accessories then you could activate this, extend its effect down to Level 12 and the mine. There's also a nearby terminal to the mines that doubles the rare item drop rate, which is going to benefit you much more! You'll have to place an Energy Station of the colour you want, if you don't want to use the green energy hexes that are used to open the Mines. There's a [BEZEL SHARD] in the hex to the northwest of the Mines and a [LOCKED TRUNK] in a hex on the path to the mines. Keep this for a later mission. Prepare with equipping accessories to protect from poison and other status effects and have someone with the First Aid Kit. I had two MG users and took in the grenades as well as the ammo though you could leave out the grenades and double wield with someone, Room 1 - Green Enemies: Poison Gremlin Lv 21 x1 Safety Dwellest Lv 52 x1 (Don't use poison on the gremlin as it heals him!) There's a Liquid Nitrogen tank in this first room and lots of high platforms that you can jump onto if you want. Both enemies are likely to have gauges to break before you can fully scratch them. Room 2 - Blue Enemies: Mad Yeti Lv 45 x1 (2 Liquid Nitrogen Tanks). You can make use of the tanks if he's close to one, and the platforms to shelter from his poison attack. If anyone gets poisoned make sure to heal their HP with a Perfect Aid before leaving the room. Room 3 - Red Enemies: Safety Dwellest Lv 52 x1 Hooded Gangster MG Lv 19 x2 There's a choice of exits from this room, and the one to the left leads to the Turquoise room, which is a dead end. The two gangsters are hiding behind the bunker to the left, and both use grenades as well as guns. If you kill the enemies and return after entering the Turquoise room, there's only one gangster here on the second visit. Room 3 - Turquoise (dead end) Enemies: Highway Hunter Lv 36 x1 Hooded Gangster MG Lv 19 x2 Bronze Box: [ANTI-TOXIN x10] The tank is facing the team and there are two gangster on the platform behind it. Use Metal-Coated rounds to dispatch the tank and then ordinary or Hollow-Point for the gangsters. There are platforms with bunkers on them to the left and right of the room which you can use for protection, but it's simple to set up a tri-attack around the tank. Room 4 - Pink (other exit from red) Enemies: Poison Gremlin Lv 21 x2 Hooded Gangster STG Lv 19 x2 (2 Liquid Nitrogen Tanks). One of the gremlins are close to a tank, and you could start with a Handgun user and attack the tank instead. Making tri-attacks in this room is awkward because of the number of box type platforms, but it's still possible. All the enemies are likely to have gauges to break. Room 5- Yellow Enemies: Mad Goliath Lv 73 x1 (1 Liquid Nitrogen Tank) This big guy is the same as the Goliaths you fought in that tough red hex battle. He's on his own and there is a nitrogen barrel nearby which he might explode if you don't! Be careful not to land close to it but target it from the start and hopefully freeze him for a while. He's surrounded by three walls and it's tricky to move freely if you get caught too close to him. Stay outside the walls if possible, and you can run up and down while hero jumping to target him, and thus avoid his attacks completely. Keep him inside the walls and you'll win this battle with little damage. If he does hit you you'll suffer poison and need to heal up at the end of the battle if anyone has lost HP. There are three exits from this room, all of them shades of pink. You want the bright orange one to the left on the mini-map if you wish to get some treasure. It's the one to the left of the open side of the three-walled enclosure and takes you into an orange room. After defeating the enemies in the orange room the yellow room might be empty when you return. Room 6 - Orange Enemies: Hooded Gangster STG Lv 19 x2 Hooded Gangster MG Lv 19 x1 Hooded Gangster Lv 19 x1 Silver Box - PERFECT AID x2 (1 Liquid Nitrogen Tank) The tank isn't much use unless you manage to get the enemies close to it, which I never managed... At the start of the battle they are a long way back hiding behind a bunker, and there's another bunker in front of the team. You could wait a bit as they will start to run towards you, or send everyone out to make a wide triangle and set up a tri-attack. One of them is likely to have multiple gauges. Return to the yellow room and take the deep red exit that's straight ahead, on the open side of the Goliath's enclosure. Room 7 - Deep Red Enemies: Poison Gremlin Lv 21 x2 Safety Dwellest Lv 52 x2 (1 Liquid Nitrogen Tank) The easiest way to deal with this room is send someone right over the platform towards the green exit. If it's an HG user they can fire and probably break a gauge and gain the bezel back for the hero run. Switch back to them at the end of their turn and walk through the doorway. Alternatively, kill all the enemies, and watch out for the gremlins healing themselves if you don't kill them off immediately after scratching them. Room 8 - Green Enemies: Safety Dwellest Lv 52 x2 Mad Yeti Lv 45 x1 (2 Liquid Nitrogen Tanks) The Yeti and one Dwellest are behind the first wall, and other Dwellest is far right corner behind a block platform. The best way to deal with them is to run and jump over and across the gaps keeping off the ground or at least, not going near them. They all use poison attacks so you'll need to heal with Cure Kits and then with HP restoration if you get afflicted. Don't forget to heal up after the battle is over if necessary. Room 9 - Blue Enemies: Poison Gremlin Lv 21 x 3 Mad Goliath Lv 73 Gold Box: [LONG EXPANDER BARREL x1] Gold Box: [GERMPROOF SUIT x1] Gold Box: [PHARMACOLOGY, VOL. VI x1] (for mission only) .----------------------------------------------------------------------------. | M A D G O L I A T H - B O S S | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 73 | HP: 4000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 100% Hard | None | None | | Drops: Unknown Material D | Part 2 | 100% Hard | None | Physical | | Crystal Core | Part 3 | 100% Hard | None | Physical | | Scrap Bronze | Part 4 | 50% Hard | None | Physical | | | Part 5 | 100% Hard | None | None | |____________________________|___________|___________|___________|___________| (1 Liquid Nitrogen Tank) Yep, another Goliath, and again there is a nitrogen tank close to his position. If you've got this far you'll know what to do. It's probably best to go for the big guy first and stay high to avoid the gremlins. After that you can pick them off at your leisure. If you can't spot the treasure boxes just use your targeting directional buttons to find them. One is on top of a platform and the other two are behind a wall in the bottom right corner (starting from the entrance). Use an Escape Hex to return to Level 12. Return to Cranktown and give the book to Stanley to complete the mission. ------------------------------------------------------------------------------- A Thirst for Knowledge ("Fetch" Mission) ------------------------------------------------------------------------------- Client : Antourion Location : Level 2 Antourion's Manor Reward : 15 Hunter Points, 20000 Rubies, MG S-Rail barrel Overview : "Ah, so good of you to come. Let us get down to business right away. I would like you to go to Level 10 and lay down enough Energy hexes to enable comprehensive surveying of the level. When it si possible to do a corner-to-corner survey of the entire level, can you report back to me? I envision no problems with your team on board. Take the Core Lift 1 and then the elevator to Level 2. He wants you to lay down Energy Hexes on the whole of Level 10. You've probably done this already so just talk to him again to complete the quest. If you haven't yet completed Level 10, then go there first. It's not that simple to do because there are some awkward corners to fill in and you'll need a range of different shaped Energy Hexes. After covering all hexes you'll see a message to say so, and you can now use an Energy Station to return directly to Sweet Home base. (The elevator that deposits you on the section of Level 1 for the story mission area is behind Antourion's mansion.) S H O P S ------------------------------------------------------------------------------- Nothing new. A R E N A ------------------------------------------------------------------------------- Rank 43 R E D H E X E S ------------------------------------------------------------------------------- Location: Level 10 (Between Albona and the Elevator to Level 11) Reward : [BEZEL SHARD] Enemies : Chinoppio Lv 59 x5 It's the awkward scrapyard location and there are three enemies straight ahead and two to the right They use Flame attacks and are weak to flame, just like those doll enemies inside the Forest of Idols. All other elemental attacks work on them too, such as Sub-Zero rounds, and even low grade freezer grenades are effective. Use the higher grade ones on a group of them for high damage and a chance to halt them for a while. Toxic rounds or grenades are nice too, removing huge amounts of HP once you've broken their gauges. Equip Heat Protector/Heat Shield/Flameproof Suit. They are souped up versions of the mannequins, wielding flamethrowers and guns and they move fast. Their gun attacks will do well over 1000 points of damage and with five of them to contend with that soon mounts up. The flamethrower attack is less damaging especially with fire protective equipment. Try and manage as many tri-attacks as possible because you'll need to restore scratch damage during this fight, and that's the most efficient way to do it. If you go on the offensive and try to send everyone over the far wall to make the first tri-attack there, that's not such a good plan, because the group at the right will attack you easily. Try and build up some resonance points by staying below the first wall, and the enemies will soon come to find you! Then, you can jump over this wall and head for the back of the area, outwitting the enemies. Location: Level 11 (close to the Elevator to Level 12) Reward : [PERFECT AID] Enemies : Cathedral Sniper Lv 65 x2 Cathedral Guard Lv 71 Cathedral Fencer Lv 76 The large Rock Crushing Site, with a platform and road behind it, is the setting for this battle. It's quite easy if you go for the right most soldier first: that should be the fencer, and the two on the platform will already be moving off to the left to approach the team, so that way you should avoid their first attacks. Use Incendiary (my preference, but anything will work) rounds or higher grade Hollow Point rounds, and they might have gauges to break as well. Once you've got everyone on the platform and killed that first soldier, the others will have to run up the ramp and this is a great chance to use grenades on them. Then, jump back over their heads to the open section of the area where you can set up a tri-attack again and finish them off one by one. D A N I E L ' S D O L L S ------------------------------------------------------------------------------- None =============================================================================== C H A P T E R 1 5 - Power Beyond Conception .......................... *WC15 =============================================================================== C H A P T E R O V E R V I E W ------------------------------------------------------------------------------- At the start of this chapter you will have 887 Hunter points if you've completed all missions so far, 12 bezels on the Hero Gauge, and levels are likely to around 70 or more. If you're not worried about increasing levels quickly, then it's a good point to dedicate your HG, MG and grenade users and stick with those for the duration. Higher levels for the guns will make your attacks more effective, but it's good strategy to have two people with high levels for each weapon type as some battles will be easier to win with two MG users, or two HG users. At the start you get [ENERGY HEX 9 Olive x3] and [ENERGY HEX 10 Brown x3]. There's a Hunter Rank Bonus after completing the story mission or two optional missions: [HG L-RAIL BARREL x1] and [PERFECT AID x1]. If you picked up the Locked Trunk in the last chapter that's a easy mission to complete, and Miranda's is pretty simple too. After completing her mission you'll be able to buy the first items for the special outfits for everyone: the Paragon Quartz Hunter, Ruby Hunter and Sexual Hunter costumes, although the remainder are hidden away in Neverland, the bonus dungeon. S T O R Y M I S S I O N / S ------------------------------------------------------------------------------- Search for Sullivan ------------------------------------------------------------------------------- Client : None Location : - Reward : 35 Hunter Points Overview : Head to the Outer Wall of Level 1 and find SULLIVAN Take the Core Lift to Level 3 and the Elevator to Level 2. You need the elevator that's behind Antourion's Manor to take you to Level 1 next to Aetersyl. Place one of the new brown coloured hexes (the last ones on the hex menu screen) on the Outer Wall and enter. Equip everyone with the best defensive accessories as these enemies have powerful gun attacks, even though they don't use any status effects. Equip the MG user with the Hawk Eye accessory for the chance it activates. Nearly all enemies will have multiple gauges: anything up to five. Use Electro Grenades, HP Incendiary Rounds and Molotov Cocktails/Toxic stuff on the commandos. .------------. | OUTER WALL | -------------- The first room is a sealed battle, and after that you're inside the facility. Leaving and saving is a good precaution and you can rest in order to make it daytime. Seeing what's what is immensely helpful in this place, and the first time I played I assumed this mission took place in darkness. It doesn't! -------- Entrance -------- Green Room (Sealed) Enemies: Leader - R-Commando Sniper Lv 71, R-Commando Sniper Lv 58 x2 R-Commando Wall Lv 61 x2 This battle can be simple if you just target the leader. There's a bunker to the right and the enemies are ranged behind that, and at the back of this medium sized area, with the leader in the middle of the back row. If you step on the red square on the floor at the left of the bunker you can erect two temporary two defensive walls, just bunkers really, so they can be destroyed, but they will block attacks at first. While one of the team is moving forwards, the Wall enemy will probably get around the bunker and be ready to fire at the other two, so you'll need to attack him with an HG to stun him. When the enemies crowd around the bunkers you could use grenades on them (remember to switch over to grenades first...oops). If you start up a tri-attack while someone is standing on the red square, they won't move, unless they lead the attack, and even then, you'll have to be careful to run at an angle away from the red square. I tried this battle various ways, and really the tried and tested method of setting up large triangles for tri-attacks is the winner, rather than messing around with the bunkers or even grenades. With careful positioning (try not to end a hero action next to an enemy because their gun attacks will hurt you badly) you can kill them all without excessive pain. Use Hollow Point ++ or EX Rounds and it's very much easier. You might find that someone gets targeted for a lot of damage so you could consider using Anti-All at the start. If you lose a lot of bezels retreat, after winning the battle, and rest at an Energy Station. You won't have to repeat this fight and can re-enter the area freely. ----------------- Random Encounters ----------------- Enemies: Commando Sniper Lv 47 Leader - R-Commando Shotgun Lv 71 x1 Leader - R-Commando Assault Lv 71 Commander Lv 39 R-Commando Shotgun Lv 58 x1 Enemies: Leader - Storm Striker Lv 73 Leader - Bahamut Lv 87 (helicoputer thing) Commander Lv 39 x2 Enemies: Leader - Commander Lv 47 Leader - Bahamut Lv 87 (helicoputer thing) Commander Lv 39 x2 Most open rooms have a red square that will send up a temporary shutter wall. Always check for presence of the flying Bahamut before starting any random encounter. Change to Metal Coated rounds when attacking the Bahamut machine, and go for that first since its missiles will inflict 2000-3000 + damage if they all hit, and that no joke when a soldier is attacking for over 1000 points as well. I'd suggest going for leader assaults in these battles, or escaping (just turn around at the entrance to find the white exit) if you're in a hurry. As you go deeper into the wall location you'll find rooms that have a number of solid walls dotted about the room. These can be annoying (it's tough to tri-attack) or useful (plenty of solid shelter). These rooms also have a Liquid Nitrogen Tank. -------------------------- Sullivan"S Manor Promenade -------------------------- Red Room Enemies: Storm Striker Lv 59 x2 R-Commando Shotgun Lv 58 x2 Gold Box: [ESCAPE HEX x1] [MG S-RAIL BARREL x1] Use the cover provided by the walls and bunkers to protect the party from attack, and this is an easy battle. There are only a few enemies and the chance to hit the tanks to freeze them. There's also a shutter wall in the middle of the room. Go for the Storm Strikers first as they will attack twice or more in a turn, each hit hurting for well around 1500 points of damage and that can be dangerous. Green Room Enemies: R-Commando Shotgun Lv 58 x2 Leader - Mobile Storm Cannon Lv 102 x3 Bahamut Lv 71 x1 Reward: [BEZEL SHARD x1] Enter this room and things don't proceed as expected... After the scene you're facing machine enemies together with two commandos, and some kick ass battle music! .----------------------------------------------------------------------------. | MOBILE STORM CANNON | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 102 | HP: 25000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | Electric | Ph/F/I/P | |----------------------------| Part 1 | 100% Hard | Electric | None | | Drops: Scrap Zinc | Part 2 | 100% Hard | Electric | None | | Scrap Brass | Part 3 | 100% Hard | Electric | None | | Scrapped Weapon SW | - | - | - | - | |____________________________|___________|___________|___________|___________| This is a big room with a bunker at the far side behind the enemies. There's a red square to pull up a shutter wall directly in front of the team, and another one out to the right. The machines do around 1000 + damage each time they fire and the Bahamut can do more if it hits. The two soldiers are easy to defeat using Hollow Point rounds, one on the first two turns, and the second with a tri-attack (head to the right for that). You might not want to use Hollow Point rounds on these two, as you'll be able to attack the machines on this tri-attack and will have the wrong bullets... After that, change to Metal Rounds and get rid of the flying one so it doesn't get in your way while you hero jump. If you stay more or less behind the bunker then there's a good chance its attacks will be targeted into the wall and it will miss the team completely. After that it's the time for the cannons. They are stupidly easy if you stay behind the bunker, running and making tri-attacks when you can. With two HG users, or one using Smash grenades to help with the gauges, it's easy to stun them and finish them off with a direct kill. You can also run back and forth to confuse them as they have to turn to fire, and that means you shouldn't suffer much damage at all. (I had fun with the last one, avoiding killing it until I'd dealt with all the outer parts and obtained all the items it drops.) After another scene you'll have completed the mission and be back at the entrance to the Outer Wall. Just move the cursor to exit to Level 1. Return to Sweet Home for another scene and it's the start of the next chapter. G U I L D M I S S I O N S ------------------------------------------------------------------------------- This Gun's for You! ("Fetch" Mission) ------------------------------------------------------------------------------- Client : Anthony Location : Level 7- Cranktown Reward : 12 Hunter Points, 6000 Rubies (Z-40 Handgun) Overview : "You've come to stake a claim on my gun, too? I'm grateful for that! However, you'll still have to take a somewhat challenging test to see if you're worthy of inheriting this piece. Are you prepared? A Moonlight Gem said to sleep deep within Mine 24. A Human Fossil held by monsters in the Gran Idee Mines. If anyone obtains both, I will entrust them with a gun of mine. Find Anthony at the shopping area at night, or early evening. He explains the conditions. A Moonlight Gem is found in Mine 24 and a Human Fossil in the Gran Idee Mines. Find both and give them to him and you get a gun in return. .---------. | MINE 24 | ----------- Head down to Level 11 via the elevator north from Albona to reach Mine 24. The Moonlight Gem is here and you'll have to make your way all the way down to the west of the mine. Take in a First Aid kit if you wish to make a quick escape after finding the item. Equip Shock protection as the Mask Raiders can use Electro grenades (although they won't get much of a chance) and you'll run into a shocking old adversary. The Mask Raiders drop those long turquoise Energy Hexes and so are useful to fight if you want a quick supply of these. Don't waste special rounds on them, although some will have a number of gauges to break. Other than that it's pretty boring with no real challenge at all. After the third room just run through to the end if you can't be bothered fighting all the raiders. Room 1 - Green Enemies: Mask Raider MG Lv 30 x2 Room 2 - Blue Enemies: Mask Raider MG Lv 30 x2 Room 3 - Red Enemies: Thor's Hammer Lv 92 x1 Mask Raider MG Lv 30 x2 .----------------------------------------------------------------------------. | THOR'S HAMMER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 82 | HP: 13250 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | Electric | None | |----------------------------| Part 1 | 100% Hard | Electric | Physical | | Drops: Scrapped Microchip | Part 2 | 100% Hard | Electric | None | | Scrapped Laser RT | Part 3 | 100% Hard | Electric | None | | Scrap Zinc | Part 4 | 100% Hard | Electric | None | | Scrap Brass | Part 5 | 100% Hard | Electric | None | | | Part 6 | 100% Hard | Electric | None | | | Part 7 | 100% Hard | Electric | None | |____________________________|___________|___________|___________|___________| Once again it's an electricity charging boss, and this time you can deal with it with ease. Start with the MG to scratch it, then the HG to stun and break off the outer parts and tri-attack to finish it. Make your triangle so it's in the middle of it by sending the MG straight ahead and then the HG off to the left. However, depending on how fast you break its gauges it might have a trick up its vacuum like spout. I suddenly found I was standing too close and hadn't killed it with the tri-attack and it proceeded to suck up scratch damage at a fast rate. Leave the mask raiders until you've defeated the hammer. Room 4 - Yellow Enemies: Mask Raider MG Lv 30 x2 Room 5 - Orange Enemies: Mask Raider MG Lv 30 x2 Room 6 - Turquoise Enemies: Mask Raider MG Lv 30 x2 Room 7 - Deep Red Enemies: Mask Raider MG Lv 30 x2 Room 8 - Green Enemies: Mask Raider MG Lv 30 x2 Gold Box: [MOONLIGHT GEM x1] (There's nothing to find in the final yellow room.) .-----------------. | GRAN IDEE MINES | ------------------- After getting the item from Mine 24 walk to the far side of Level 11 and take the elevator to Level 12. (There's also a Red Hex battle here if you choose to do that at the same time.) You could activate the terminal here that doubles rare item drop rates. Equip Germproof suits or Toxic Shields. Room 1 - Green Enemies: Safety Dwellest Lv 52 x1 Room 2 - Blue Enemies: Mad Yeti Lv 45 x1 (Liquid Nitrogen Tanks) Room 3 - Red Enemies: Safety Dwellest Lv 52 x1 Hooded Gangster MG Lv 19 x1 Take the exit to the turquoise room to find the boss and the item you need. Room 4 - Turquoise Enemies: Bone Collector Lv 92 Hooded Gangster MG Lv 19 x2 .----------------------------------------------------------------------------. | BONE COLLECTOR | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 92 | HP: 16500 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 30% Hard | None | Fire | |----------------------------| Part 1 | 70% Hard | None | None | | Drops: Human Fossil | Part 2 | 70% Hard | None | Physical | | | Part 3 | 70% Hard | None | None | | | Part 4 | 70% Hard | None | None | | | Part 5 | 70% Hard | None | None | | | Part 6 | 70% Hard | None | None | | | Part 7 | 70% Hard | None | None | |____________________________|___________|___________|___________|___________| Ignore the Gangsters unless you're in need of bezels. The boss can hit you (and two of you if you're standing too close - oops) for around 3500-4500 damage. Stay well away from him and keep running between the platforms. Don't bother with tri-attacks in case you trip or end up too close to him. He has a few gauges (5) that require breaking so use grenades if your HG user hasn't managed that. I used Molotov Cocktail EX and set him on fire as well: it works on the parts, but don't use metal coated rounds on him. After that, polish off the Gangsters. You'll get the [HUMAN FOSSIL x1] after defeating the Bone Collector. Use an Escape Hex to return to Level 12. Return to Cranktown and hand over both items to Anthony. You get the [Z-40 HANDGUN]. ------------------------------------------------------------------------------- Winter Fashion Materials ("Fetch" Mission) ------------------------------------------------------------------------------- Client : Miranda Location : Level 4: Ebel City Reward : 8 Hunter Points, 2500 Rubies, MH L-Rail Barrel Overview : "For our winter wear, we need hides. But they've been hard to come by this year. So that's where you come in! Please procure some hides for us. Even twenty will do. We're history if we can't get them. Our survival depends on you! This is dead easy as all she wants is 20 Hides. No doubt you have a few hundred of these if you haven't sold them... Leave the shop after completing the mission and go right back inside and she's already made the new collection! In case you need to find a few more: * Hides Heat Yeti (Level 10 Etsia) Mad Yeti (Level 12 Gran Idee Mines) Bolt Yeti (Level 1 Aetersyl) ------------------------------------------------------------------------------- The Locked Trunk ("Fetch" Mission) ------------------------------------------------------------------------------- Client : Carlo Location : Level 7: Le Chit-Chat Noir Reward : 10 Hunter Points, 5000 Rubies, HG S-Rail Barrel Overview : "I lost my Locked Trunk somewhere on Level 12. I can't find it and I'm at my wit's end. If you find it, bring it back here. It's valuable to me. You're free to keep whatever's inside. It's irreplaceable. If found, please return it!" You'll already have this trunk if you've cleared all the hexes on the small section of Level 12. If not, it's on the way to the Gran Idee Mines: count 7 hexes directly south from the location of the mines and you'll uncover the [LOCKED TRUNK x1] in the hex at the southeast corner of the world map. It's worth handing it over to Carlo because you only get 5000 Rubies if you sell it, and forgo the points as well as a good gun part. Carlo is waiting at the far left inside the Le Chit-Chat Noir on Level 7. S H O P S ------------------------------------------------------------------------------- More clothes are sold after completing the mission: "Winter Fashion Materials". BOUTIQUE LILY -----------------------.-----.--------.---------------------------------------- ITEM | CHP | PRICE | TYPE -----------------------+-----+--------+---------------------------------------- (PARAGON) Quartz Hunter| 15 | 58000 | Leanne Coat (A) (Lily) Soft | 15 | 49800 | Leanne Skirt (B) (Soleil) Conch | 15 | 148000 | Leanne Skirt (B) (Classique) Gateau | 15 | 24000 | Vashyron Jacket (A) (Ran-Jin) Gift | 15 | 26000 | Vashyron Jacket (A) (PARAGON) Sexual Hunter| 15 | 58000 | Vashyron Jacket (A) (Ran-Jun) Blend | 15 | 13000 | Vashyron Shirt (A) (PARAGON) Sexual Hunter| 15 | 21000 | Vashyron Shirt (A) (Ran-Jun) Drunk | 15 | 11000 | Vashyron Pants (A) (PARAGON) Sexual Hunter| 15 | 61000 | Vashyron Pants (A) (Night) Falling | 15 | 15000 | Vashyron Boots (A) (PARAGON) Sexual Hunter| 15 | 48000 | Vashyron Boots (A) (Gilles) Freedom | 15 | 14000 | Vashyron Shirt (B) (Ran-Jin) Skin-on-Skin | 15 | 18500 | Vashyron Shirt (B) (PARAGON) Ruby Hunter | 15 | 34000 | Zephyr Jacket (A) (PARAGON) Ruby Hunter | 15 | 16800 | Zephyr Shirt (A) Jean Paulet's Sylph | 15 | 14000 | Zephyr Pants (A) (PARAGON) Ruby Hunter | 15 | 35000 | Zephyr Pants (A) (PARAGON) Ruby Hunter | 15 | 32000 | Zephyr Boots (A) Jean Paulet's Gnome | 15 | 28000 | Zephyr Boots (A) Jean Paulet's Undine | 15 | 28000 | Zephyr Boots (A) (PARAGON) Ruby Hunter | 15 | 35000 | Zephyr Boots (A) Jean Paulet's Passion | 15 | 17000 | Zephyr Shirt (B) (Gilles) Snake | 15 | 9800 | Zephyr Pants (B) _______________________|_____|________|________________________________________ A R E N A ------------------------------------------------------------------------------- Rank 44 R E D H E X E S ------------------------------------------------------------------------------- Location: Level 12: Reward : [BEZEL SHARD] Enemies : Cathedral Sniper Lv 65 x2 Chummy Gremlin Lv 61 x5 The location is just past the Elevator on the way to the Gran Idee mines. It's the Rock Crushing site and the five Gremlins are situated on top of the large platform with the two snipers on the ground at the left. Equip Germproof Suits and you can also activate the terminal on Level 11 (near the Tower of the Righteous) that cuts down poison damage, and connect it up through the Elevator. One time I used double MG on one and double HG on the other with the third using grenades (with the First Aid case) just in case they got a chance to use it. Another option is to have two HG users since breaking gauges and stunning the enemies is going to be essential. Take out a sniper first of all with your first tri-attack and be very careful of letting a Gremlin close as they will do around 2500 + damage on one turn. After that all the gremlins should be on the ground and you can start to use the higher ground to get out of their way. (You could use Anti-All on everyone near the start of the battle to cut down the damage, but I found that didn't help much as I lost too many turns.) It's not easy though... especially as the Gremlins' body parts are resistant to physical attacks and they might have a lot of gauges that need breaking, as do the Snipers. The good news is that the Gremlins don't have long range attacks, so all you have to do is keep out of their way! If they spew poison at you it's the oily kind that won't hurt for as much as direct hit, but will slow down movement and charge speed. I tried this a few ways but the best strategy seemed to be to go for one of the soldiers first and then the second with a tri-attack, staying on the ground. That way the soldiers get a turn and the gremlins might not get one at all, because they tend to turn away to run towards whoever made the last move. You might even be able to start the attack on the Gremlins and kill one of them. At the end of the run all Gremlins will be on the ground, so I then went up onto to platform and attacked them from there, using the best grenades when they started to climb up the ramp. As soon as they were close I jumped back down to the ground again, moving whoever was at most risk first, whether or not it was their turn. After that I was able to get everyone back on the platform again and just stayed still lobbing grenades at them as they made their way around to climb the ramp, Grenades are essential as the enemies will group together, and by using the most powerful grenades their gauges are broken all at once as well as inflicting copious damage. Equipping the two who don't use grenades with the Bomber Ring accessory (obtained from the Arena) might be sensible to avoid collateral grenade damage. Location: Level 12: Reward : [PERFECT AID] Enemies : Venomous Fog Lv 68 x4 This is on the large section of Level 12, reached from the Elevator up the narrow path from Level 10. It's at the northeast of the area necessitating walking up the first narrow path from the Elevator, and then around to the right. You will plenty of straight plain hexes by now and should be able to complete this map now, if you haven't already done so. Fortunately this battle is very much easier, with two Fog soldiers on the large platform and the other two on the ground to the left. Their only attack is a venom one using their guns, and with Germproof accessories it will only do a small amount of scratch damage. They also move fairly slowly and will attempt to make their way up to the platform if you head up there. Start by attacking the far right soldier with your MG and HG and the other one will jump down to the ground. Lob grenades when they gather together to attempt to climb the ramp up to the platform, and that will break their gauges. Hero jump back off the platform and kill them one by one with hero actions and tri-attacks on the ground if you want to set that up. (They drop the last on the list brown hexes.) D A N I E L ' S D O L L S ------------------------------------------------------------------------------- None =============================================================================== C H A P T E R 1 6 - The Basilica ..................................... *WC16 =============================================================================== C H A P T E R O V E R V I E W ------------------------------------------------------------------------------- At the start of the chapter you'll receive [ENERGY HEX 5 Green x3], and [ENERGY HEX 3 Blue x3] and the story mission is simple: head to the Basilica of Chandelier. Before setting out there are a few things to consider, and three missions to complete, all of which give excellent gun parts as rewards. By now you might have levels of around 70-75, 952 Hunter points and should have a Hero Gauge consisting of 13 bezels. If you don't, maybe you missed a red hex battle or a section of the world map. Aim to clear the world map now if you want the additional rewards. Obviously, since this is the final chapter you might want to do all the things you've put off so far, like completing all ranks in the arena, or farming for components for better gun parts and accessories, but this is partly dependent on whether you intend to beat the game, beat the bonus dungeon in Neverland now, or go for the Platinum trophy. After completing the three missions you will have 999 Hunter points, but there are no more Hunter Rank rewards other than the very good gun parts obtained as mission rewards. --- Arena and Black Hexes --- To unlock the final 5 ranks at the Arena, and to open the bonus dungeon of Neverland, (as well as completely cover all hexes of the world map) you will need to defeat the first two major bosses inside the Basilica, and then leave the cathedral. From these battles you obtain two black Energy Hexes. The long straight one is used to activate the abandoned elevator on Level 4, and the other one is used at the bottom of that elevator on a tiny section of Level 12 and that gives you access to Neverland. You don't have to go inside, but when you return to the arena the last ranks will have been unlocked. Also, if all hexes have been covered you will receive a nice reward if you check the mailbox at Sweet Home. --- Neverland: Never, Now, or Later? --- It's definitely worth while to finish Neverland, if just for the bragging rights when you defeat the hardest enemies and bosses in the game, and you'll obtain the cute C type clothing as well as the rest of the special Paragon outfits for everyone. Some players recommend finishing the main game, and then going to Neverland in your new game, playing on normal difficulty. That might seem the more sensible option as you'll be able to extend the hero gauge to a maximum of 20 bezels, and do Neverland bit by bit while you're replaying the game (which you need to do to get the Platinum Trophy). However, if you complete Neverland during this playthrough you'll have an easier time of it in the final dungeon, with the best guns and accessories from Neverland, not to mention the high levels you'll have reached (maxing out your gun skills at level 100). Also, you will only need to speed through a second game, just completing the story missions, to get the Platinum Trophy, assuming you've already done everything else that is required. That's what I did for my first game, but this time I'm doing it the hard way! T I P ------------------------------------------------------------------------------- Patertopolis and Lucia are both very good places for obtaining some of the good items for making ammunition, grenades and gun parts. By linking terminals together you can raise the item drop rate significantly. You need a lot of straight turquoise hexes, which you can easily obtain from fighting Mask Raiders on Level 4 Closed Road areas. (Note that sometimes these enemies drop green or purple hexes, but it's mostly turquoise. Also, the Golden Mimic sometimes appears in these locations and you can collect Rare Metal Shards from them.) Link these terminals to the Arena, Patertopolis and Lucia for a total hex number of 373 if you connect them all: that's 94 turquoise Energy Hexes. 1. Level 4: Terminal: Hint of Luck (increase item drop rate by 1.5) - 3 2. Level 5: Terminal: Luck: (doubles item drop rate) - 30 3. Level 5: Terminal: Mega Luck (doubles rare item drop rate) - 50 4. Level 6: Terminal: Effect Amp: (doubles the effect of other terminals) - 220 5. Level 6: Terminal: Experience (If you want to boost experience gains as well) - 70 S T O R Y M I S S I O N / S ------------------------------------------------------------------------------- The Basilica ------------------------------------------------------------------------------- Client : None Location : None Reward : None Overview : Head to the Basilica of Chandelier The Basilica is situated on Level 1 and you need the middle of the three elevators on Level 2 to land up in the correct area. Note that if you activate either of the nearby Terminals to double charge speed or flame based damage it will affect enemies as well. The best option is to double flame based damage. None of the enemies use fire status attacks, although they do use ice, electricity and poison, and there's another reason for this too, which you'll find out later. Place an Energy Station of the colour you want, and connect this to the terminal and then through to the Basilica. Ideally, equip everyone with Germproof and Shockproof Suits for the first boss battle. If resources for making more suits are scarce, then Germproof is more important to have than shock. Shock can heal fairly quickly during a tri-attack and everyone must have Germproof Suits for the final battle, at least, if you plan to win at these relatively low levels. Enter the doors of the Basilica after the scene. (First of all place an Energy Station outside and clear all hexes on Level 1 so you can quickly head back to Sweet Home base and rest up.) Some rooms are sealed on the first time through, but not if you leave and return. I suggest that you approach this in stages, partly because you'll need different accessories for the final boss, and partly because it's a big place, with lots of tough battles. Equip the First Aid kit so you can use an Escape Hex to leave at any time, and when you return, boss rooms are empty making it easy to dash straight through to the final room. You've got to operate four switches to open doors and enemies in those rooms are quite a challenge. Once you have the two black energy hexes you can access Neverland and unlock the last five ranks in the Arena, so that's another good reason to leave. My stats when I started in here: (and when I finished they had each gained 5 levels.) Vashyron: Level 80 - Level 41 MG, Magazine Case Zsphyr: level 75 - Level 32 Handgun, First Aid Kit Leanne: Level 79 - Level 31 Handgun, Level 24 Grenade Box .----------. | BASILICA | ------------ ____ / \ / BOSS \ \ 15 / ____ \____/ ____ / \ / \ / \ Switch - / 11 \____/ 14 \____/ 13 \ - Switch \ / \ / \ / \____/ 10 \____/ 12 \____/ \ / \ / \____/ 9 \____/ \ / \____/ / \ / 8 \ - BOSS 2 (empty after defeating boss) \ / \____/ / \ - Godhammer ____/ 7 \____ / \ / \ Switch - / 5 \____/ 6 \ - Switch \ / \ / \____/ 4 \____/ \ / \____/ / \ / 3 \ - BOSS 1 (empty after defeating boss) \ / \____/ / \ / 2 \ \ / \____/ / \ / 1 \ \ / \____/ Entrance and Exit to Level 1 --------- Stage One --------- Rooms 1 - 3 Accessories needed: Germproof Suits and Shockproof/Bolt protection. Room 1 - Green Enemies: Cathedral Guard Lv 71 x2 Cathedral Fencer Lv 76 x1 Cathedral Sniper Lv 65 x1 (If you return to the Basilica later there will only be two enemies in here.) The bunker to the right will rise up from the floor if you stand on the red square and drop down when you move. There is a lot of cover in here but it can be confusing with the light effects and pillars to see exactly where you are, especially as the cursor and hero action line will pass through the pillars as if they are not there, but you can't! I found this first battle with the soldiers tough, partly because the room is tight with a statue as well as those pillars, and because all the enemies have powerful attacks, as you'd expect. The fencer can inflict over 1500 damage with a single blow, but he can't hurt you if you stay well away from him. The guards are gunners, and they have long range attacks. Three enemies are up at the right and the fourth is behind the left bunker. I tend to go for him first, starting with the HG. Use elemental rounds for additional power and status effects, and after killing him try and keep running past the enemies on each turn, keeping well away from them. Grenades are good if you use the most powerful ones, as a couple of them will group together. Room 2 - Orange Enemies: Venomous Fox Lv 68 x1 Cathedral Striker Lv 68 x1 Move forwards and there's another red square that raises a bunker to shield your guys, and there's a bunker at the left of the room as well. This is relatively easy, and you can even make a tri-attack in this room. Both enemies use a heavy gun attack that does about 1500 points of damage, but they won't get more than one or two attacks each if you stun them with your HG and then kill them quickly. Go through the turquoise exit to the white edged room for the first boss battle. Room 3 - Turquoise (Sealed) Enemies: Leader - Cardinal Garigliano Lv 134 Cathedral Fencer Lv 76 x2 Tesla Smasher Lv 68 x2 Reward: [BEZEL SHARD x1] .----------------------------------------------------------------------------. | G A R I G L I A N O - B O S S | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 134 | HP: 48000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 50% Hard | F/I/E/P | None | |----------------------------| Part 1 | 70% Hard | None | Ph/F/I/E/P| | Drops: Energy Hex Black 11 | Part 2 | 70% Hard | None | Ph/F/I/E/P| |____________________________|___________|___________|___________|___________| Fun battle. His attacks aren't too damaging, so get rid of at least two of his allies because their attacks are dangerous. (With Germproof Suits and Shock protection it's very much easier to manage.) The Tesla Smasher uses electricity based attacks and might be the best one to kill first. Venomous Fog uses poison, naturally, and the fencers use their swords. Just dash back and forth across the wide room, and when you attack the boss he has about 7 gauges to break before you'll do much damage to him. Smash Grenades are handy. Use Electro or Freezer Grenades to slow everyone down, and you can even use Toxic rounds on Garigliano and the rest of the enemies. (One time I doubled up on MG and HG weapons and had the third person hold the First Aid Kit and Grenade Case, and another time made use of elemental rounds with the MG and had two HG users, so you can do this either way.) There are more battles and another boss so it might be best to retreat, save, and check your grenades, ammo and equipment, especially because you need different accessories for the next stage. Alternatively, just carry on up the stairs. Second/Return Visit Room 1 - Green Enemies: Cathedral Fencer Lv 76 x1 Cathedral Guard Lv 71 x1 Room 2 - Orange Enemies: None Room 3 - Turquoise Enemies: None --------- Stage Two --------- Room 4 - 8 Accessories needed: Iceproof Suits, Shock/Bolt protection. Room 4 - Pink Enemies: Judge's Assault Lv 66 x2 Northern Wind Lv 66 x1 Judge's Aegis Lv 72 x2 This is a fairly narrow room with pillars and three exits. The Aegis enemy is standing on top of a pillar to the right and left, and there is a red square in the middle of the floor to pull up a bunker. Northern Wind uses a cold blast attack so you'll need protection from ice. Make use of the shelter offered by the bunkers and the pillars to avoid attacks and pick them off one by one. You can start with an MG hero run all the way to the left side of the far bunker targeting the northern wind, and then send the HG to the other side of the bunker killing that enemy. Then, do a tri-attack on the next one. The bunker will give some shelter when you've finished the run. Alternatively, don't bother, and just hero run for one of the side rooms. On your return trip you have to fight the enemies in the Pink room again. Room 5 - Red (WEST) (Sealed) Enemies : Tesla Slasher Lv 68 x1 Cathedral Fencer Lv 76 x1 Goliath IV Lancer Lv 87 x1 This room is round with no bunkers or pillars and so you can easily set up tri-attacks. Just be careful where you place the cursor, and don't attempt to run over the central raised mound or anywhere near the switch, or you'll bump and stop. The Goliath is one of those huge beasts that you can't jump over. It will fire off two or three missiles that can inflict around 2500 - 5000 damage to one, and if those hit the same person you are likely to lose bezels, making you vulnerable to a second attack. However, it has a weakness in that it can be directly killed if you fully scratch and destroy its shields. Given its potential for damage, it's best to target it first and keep up the pressure, stunning it, breaking its gauges, and using your best Metal Coated rounds. After that, kill the soldiers, going for the Tesla Smasher first as the fencer has to be next to someone to attack. Operate the switch and return to the middle room and fight the same set of enemies once again. Beware of running straight through as you might get hit and badly damaged on the way. It's easy enough to go for the Northern Wind enemy this time, and run to the left with the first person, ending up behind the bunker, and then set up a tri-attack to deal with that enemy and another. Room 6 - Yellow (EAST) Enemies: Shot Raptor Lv 66 x1 Judge's Blade Lv 76 x1 Judge's Aegis Lv 72 x1 Judge's Rifleman Lv 66 x1 Another round room with a switch and raised area in the middle. Elemental Grenades are useful here too, and some enemies will have gauges to break, but this is straightforward. The only awkward thing is that I found my run being stopped short at the switch in the middle of room when I wasn't paying enough attention. After that, operate this second switch, then use an Escape Hex to retreat, rest and save, or just carry on into the blue room, but you'll have to fight the enemies in the pink room again, or run the gauntlet. Room 7 - Blue Enemies: Godhammer Lv 92 x1 He's behind the first bunker that's immediately in front of the team, and if you look to the right there is a red square in front of the pillar. Stand on this and it raises another two bunkers at right angles, protecting you from the side. If you start your moves to that side of the room the Godhammer will lumber over there and then you can quickly raise the bunker and it's stuck and can't attack. Run rings around it using these bunkers and you'll soon defeat it. Use grenades to smash its armour to bits if your HG user doesn't. Room 8 - Green (Sealed) Leader : Antourion Lv 137 Enemies: Northern Wind Lv 66 x2 Judge's Rifleman Lv 66 x4 Reward: [BEZEL SHARD x1] .----------------------------------------------------------------------------. | A N T O U R I O N - B O S S | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 137 | HP: 50000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 40% Hard | None | F/I/E/P | |----------------------------| Part 1 | 70% Hard | None |Ph/F/I/E/P | | Drops: Energy Hex 12 Black | Part 2 | 70% Hard | None |Ph/F/I/E/P | |____________________________|___________|___________|___________|___________| Not so bad because it's a large round room so you can run around freely. Yes he has a big sword, but so what! There are two bunkers but they don't give much shelter from so many enemies. You'll need Ice protection because of that annoying Northern Wind enemy, or at least a First Aid kit to heal up anyone stuck with ice damage. Ideally have Iceproof Suits for everyone. Although the snipers are very powerful there's no point getting rid of them because another will appear as soon as you do that. Focus your attention on Antourion. Use Smash Grenades to remove his shields and Toxic Grenades and Molotov Cocktails can be effective even though he's supposed to be resistant to those, but with decent HGs, and levels of around 30 for your handguns, you should be able to stun him and break his gauges without using grenades. He has 8 gauges to break. If you start by going out to the furthest extent of a hero run, ending up at the far side on one bunker, and the second person ends up at the far side of the other bunker, you can start a tri-attack with a large triangle targeting Antourion and healing up damage. By continually attacking him you can stop him having a turn, stunning and scratching him. Watch out for anyone who's getting the brunt of the soldiers' attacks and use them to take the next attack even if it's not their turn. Use the full width of the battle ground to stay well away from the soldiers who tend to group together. If the boss just has a small amount of HP left and you don't want to have to scratch it and then use an HG, simply throw a powerful grenade to finish him off. You'll be rewarded with the final bezel shard (making the hero gauge 14 in total now) and the second Black Energy Hex. Before leaving, enter the next room so you can pick up the treasure. Use an Escape Hex to exit Basilica and you can open up Neverland, and then the remaining ranks of the Arena will be unlocked Second/Return Visit Room 4 - Pink Enemies: Judge's Aegis Lv 72 x2 Room 7 - Blue Enemies: Godhammer Lv 92 x1 Room 8 - Green Enemies: None ----------- Stage Three ----------- Room 9 - 14 Accessories needed: Germproof Suits and Iceproof Suits too if you do this all in one go, but if you activate the switches and leave, you could manage without the Iceproof Suits and replace those with physical defence accessories, as all you need to do is run straight through the Basilica to the final room. Equally, if you're planning to leave, you could dispense with the Germproof Suits for the initial battles to get to the switches, and use Shockproof gear instead for the Goliath Lancer battles. Room 9 - Orange Enemies : Northern Wind Lv 66 x1 Judge's Assault Lv 66 x2 Shot Raptor Lv 66 x1 Gold Box: [ESCAPE HEX x1] (left) Gold Box: [HG S-RAIL BARREL x1] Step on the red square just at the entrance to this room and a bunker will rise. Kill all the enemies and then go left or right (West or East). On your return you'll have to fight them all again, or just run straight through to reach the other fork. The Northern Wind is directly in front of the starting point and it's wise to target her first. Watch out for the Shot Raptor's powerful gun, but she probably won't move off her pedestal until the rest of them are dead. Room 10 - Dark Blue (WEST) (Sealed) Enemies : Northern Wind Lv 66 x1 Vertical Launcher Lv 97 x1 Just the one pesky ice maiden and a tank. There's also a retractable shutter wall at the start of the room and a set bunker at the far end. You can simply run back and forth between the bunkers using them both to shield you from attack as well as confusing the tank, who has to keep turning around to try and target you. (It it attacks it will fire off a couple of missiles that do around 1500 HP damage each.) Use Metal Coated rounds for the tank, but not for the soldier. With two HG users you can probably keep the tank stunned for most of the battle! Be aware that its missiles can turn and hit you even if you're behind the bunker, I think they bounce back off the seal! Room 11 - Red (WEST) (Sealed) Enemies : Godhammer Lv 92 x2 SWITCH! This is the room with the switch, and it's guarded by two of these big guys with no shelter at all. Use your two HG people to stun them both and then try and finish off one as fast as you can. It's not easy because of the central bump in the floor and the switch itself which can get in the way. Don't attempt tri-attacks while there are two of them in the room, and they do less damage when they hit you directly than using the fire stamping hammer. I had everyone hugging the sides of the room and after the first one is gone it's much more straightforward. MC Incendiary Rounds are quite effective, and Freezer rounds or grenades are even better. I'm not sure if lower grade grenades will do the job but throw one Freezer X grenade and one of them should stay in a solid state for a few turns. Operate the switch and return to the central room. Sometimes there are no more enemies on the way back but you have to fight the same lot again in the central pink room. Actually the Vertical Launcher might be there in the blue room on its own, or with the Northern Wind: it seems to be random. Room 12 - Pink (EAST) (Sealed) Enemies : Godhammer Lv 92 x2 Two of these guys again, but at least there's also a retractable bunker at the start of the room and a set bunker to the right. In fact, the red square on the floor raises a second bunker at the far side of the room, and there's another red square behind that one. Move one HG user onto the red switch to raise both bunkers and knock off some scratch damage in safety while running the other two between the shelter. (You can reach the other bunker once it's up and jump over them.) Incendiary rounds are very effective on them. Room 13 - Turquoise (EAST) (Sealed) Enemies : Goliath IV Lancer Lv 87 x1 Vertical Launcher Lv 87 x1 SWITCH! This is the room with the switch and it's guarded again with no shelter at all. Use your two HG people to stun them both and then try and finish off one as fast as you can. It's not easy because of the central bump in the floor and the switch itself which can get in the way. Don't attempt tri-attacks while there are two of them in the room. You've fought them both already so you know pretty much what to expect. The Goliath might use his weaker shock attack, and the tank lots of missiles, but the Goliath's missiles can do much more damage and you should target him first. By using your best grenades on the Goliath you stand a better chance of getting a direct kill, even if a freezer grenade doesn't freeze him! Operate the switch and return to the central room. The two Godhammers are back inside the pink room, or it might just be one of them. Kill them or run past them. (If you're not sure about defeating the boss, then use an Escape Hex after this battle and at least you've got all the rooms open now. It's not too hard to run through the whole cathedral in one go.) Room 14 - Yellow Enemies: None From the pink room go through the yellow exit after operating both switches in the west and east rooms. This next room has no enemies and no treasure. I guess it's for you to take stock or use an Escape Hex before the final showdown if you want to. Probably a good idea and then you can run through the building in a straight line and head for this room without any detours. (Of course I'd forgotten to equip the First Aid kit my first time in here...) If you were damaged in the previous room, and didn't bother to complete the mopping up of all enemies, you'll recover some bezels inside this room, but not all. You really need the Germproof Suits for the final battle, and you don't need Ice protection which you might have equipped because of the Northern Wind enemy. You also needs plenty of Incendiary rounds and Molotov Cocktails (if you're using grenades). Second/Return Visit Room 9 - Orange Enemies: Northern Wind Lv 66 x1 Judge's Assault Lv 66 x2 Shot Raptor Lv 66 x1 Room 14 - Yellow Enemies: None ---------- Stage Four ---------- Accessories needed: Germproof Suits Incendiary Rounds and Molotov Cocktails are also needed for a quick win! Room 15 - White Enemies: Leader - Rowen Lv 193 Venomous Fox Lv 68 x2 Judge's Assault Lv 66 x2 .----------------------------------------------------------------------------. | R O W E N - B O S S | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 193 | HP: 99999 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 50% Hard | F/I/E/P | None | |----------------------------| Part 1 | 70% Hard | None | Ph/F/I/E/P| | Drops: None | Part 2 | 70% Hard | None | Ph/F/I/E/P| | | Part 3 | 70% Hard | None | Ph/F/I/E/P| | | Part 4 | 70% Hard | None | Ph/F/I/E/P| |____________________________|___________|___________|___________|___________| There are two bunkers you can use if you stand on the red square, but it's not worth bothering with that, as you want to make a large tri-attack as soon as possible. Simply ignore Rowen's allies and go all out for the boss. He attacks with double guns but instead of firing at you he might fire at the ceiling to bring down masonry, which is a good thing because a direct assault from him can inflict 1000s of points of damage. There can be a slight difficulty though, if the masonry pushes someone out of the tri-attack formation and you'll lose your resonance points. Happened to me once, anyway. Remember how I told you to connect the Double flame damage terminal? There's a reason for that, and I guess, a reason why the developers put one there. Nice of them! Start with your MG running out to one side using Incendiary rounds, and then the HG to the other side to remove the scratch damage, stun him and make a large triangle. After that it's tri-attack time with 2 Resonance Points, and by the end you should have destroyed his body parts. Use Incendiary rounds from the start, and Molotov Cocktails, the best you have, and his body will catch alight. He loses HP at fast rate (at 4000 HP each time he moves) even if you haven't broken his body gauges. By the way, MC Incendiary rounds work just as well as Hollow Point on him. If you don't manage to set him alight, then retry, or make sure you have tons of fire rounds and cocktails and keep using these. (Toxic rounds will work well too.) Fire will wear off after a while, but by that point he should have low HP. Try to set him alight again, and keep making tri-attacks to heal up the inevitable damage until you've defeated him. If you're low on bezels then use grenades on a group of enemies to accumulate some quick bezel replenishment. If he just has a smallish amount of HP left, then finish him off with a Hand Grenade EX. However, if you mess up and don't have Germproof suits then his allies can poison you, and that hurts. Kill them if you like but they just return. Although you might want to stun them and avoid them, they really are more of a nuisance than the boss. If you don't set him alight, it is possible to win at this low level, but it's tough, because there's a good chance you'll receive enough scratch damage to smash the hero gauge. One strategy (assuming you have everyone wearing Germproof Suits) is to ditch the First Aid Kit in favour of a second MG. That means that someone can dual wield with two MG, one has the MG and Magazines and the third a Handgun and Grenades. But if he's burning up nicely, you don't need to do that. Watch the enigmatic ending and wait for ROF 2! Or, just keep the game rolling and start a new game with pretty much everything. Make a new save with the cleared game data and exit that save for the final screen. ******************************************************************************* ************************************ F I N ************************************ ******************************************************************************* G U I L D M I S S I O N S ------------------------------------------------------------------------------- Rare Materials Sought ("Fetch" Mission) ------------------------------------------------------------------------------- Client : Izzy Location : Level 4: Ebel City Reward : 15 Hunter Points. 35000 Rubies, Long Scope Elite Overview : "Do you guys have a Crystal Core and a Rare Metal Shard? Being so rare, they've been impossible to get. If you manage to score them, sell them to me, okay? I'll make sure the reward is worth your time. Izzy the rubbish collector is found on the road to the Guild early in the day, if you enter directly from the world map, or to the right of the Guild during the day. You're not told how or where to go to find these items, but they are listed in the bestiary. The Shard enemies only appear rarely and you might not have encountered them yet. Equip the Lucky Charm to boost rare drops and activate the Rare Drop and Increased Item Drop terminals to aid in the search. There are other enemies that might have dropped a Core item when you fought them in red hex battles or as bosses, but now there are two sources of supply. The easiest place to use is Patertopolis. Connect the terminals that boost drop rates and rare item drop rates to Level 6 and wear a Lucky Charm. * Crystal Core Mad Goliath: Level 12 Gran Idee Mines, Level 6 Patertopolis (You must fully scratch the small inner section of its outer shield to get the part, and even then it's not guaranteed. Equip the Hawk Eye to the MG to help do this, and break all its gauges with the HG. Another way to do this is with the Hawk Eye equipped to an HG and that might destroy the part too.) Goliath IV Lancer: Level 1 Basilica * Rare Metal Shard Treasure Mimics: Level 4 Closed Road (Check the information on screen to be certain about precisely which hexes these are, but in general they are the ones past the Rainy Bridge and on the way to the Hughes Power Station). Jackpot Dwellers: Level 10 Scrapyard Golden Mimics: Level 6 Closed Road, Level 7, Closed Road, Level 10 Closed Road, Level 11 Rock Crushing Site (and Closed Road), Level 12 Closed Road If you can't be bothered going to all the trouble of finding and then fighting these enemies, you can scrap various things to get them. There are a lot of accessories that you won't be using much now and that yield both items: Heat Protector is the best one to dismantle. (Flameproof Suit, Iceproof Suit, Shockproof Suit and Germproof Suit also have these components but they are still useful to keep. Hi-Polymer Padding gives you two of each item but you might not want to lose that either.) Although it's painful to lose these items you do get the best Long Scope in the game as a reward. This allows you to add another long scope above it since it has three extensions as well as a side extension for a Telephoto Lens or Mini Lens. ------------------------------------------------------------------------------- Rebel Termination Order (Combat Mission) ------------------------------------------------------------------------------- Client : The Cardinals Location : None Reward : 20 Hunter Points, 10000 Rubies, Expander Super Barrel Overview : Thanks to the work of hunters, the rebels are no longer the threat they once were. Indeed, their organization is all but in shambles. However, the rebel leader has amassed the die-hard followers at Rainy Bridge on Level 4 to make their last stand. All hunters are called upon to participate in the hunt for the fanatical holdouts. Three red hexes will appear on Rainy Bridge after you have viewed the bulletin board in the Guild. If you want to get on with the story without doing this mission, then the bridge will stay clear so long as you don't examine the mission board. REX HEX 1 and 2 Enemies: Shady Thug STG Lv 16 x1 Shady Thug MG Lv 16 x1 Chunky Gangster Lv 38 x2 The area is narrow with a bunker to the left. The STG will run forwards to get behind the bunker at the start, so just target him first and hero run and jump to the far end of the road with the MG. Make a tri-attack with 2 Resonance Points and that should finish them off, near enough. They can throw grenades and some might have a number of gauges to break, but it's simple stuff. Save your game after completing the first two hexes as the third holds something a bit different! RED HEX 3 Enemies: Leader: Elderly Man Lv 93 x1 Shady Thug STG Lv 16 x1 Shady Thug MG Lv 16 x1 Chunky Gangster Lv 38 x1 Yep, it's the friendly Elderly Man complete with kettle and tennis racket! Have a dual wield MG (or MG with the Magazine Case) and the same with HG and the third can go with Grenades and MG, or Grenades and First Aid in case you want to heal up or start with Anti-All protection. (Easier to reload and try it again if you run into difficulties.) The Elderly Man is standing at the far end of the road with the three cohorts across the middle behind the bunker. If you don't move, or just move one person a short distance still staying this side of the bunker, the boss will come chasing forwards fast and stop just this side of the bunker in full view. Run to the far end of the road and fire at him with an HG which should break his gauges and stun him. (Let your gun fully charge.) Then, run all the way down the road with the MG (making sure to cross the blue line) using your best Hollow Point rounds and again, charging your weapon fully. You might even stun him with the MG. Now it's time for a tri-attack! He still hasn't had a turn, and there's a good chance one of the thugs will fire now, taking his turn away, even if he's not on the floor from a bonus shot, or stunned. (Toxic rounds are very effective on him if you want to watch his HP drop without doing much at all, and he's vulnerable to any elemental attack with no resistances.) You can use grenades now if his gauges haven't been broken, and after the tri-attack, if he's not dead, do the same thing again, running away from his position so he never gets a chance to hit anyone. His racket attack will send your bezels flying and you don't want that. Once you can survive, twice, probably not: he is likely to do about 4500 HP of damage with one hit. (Oddly the bestiary gives his stats as Lv 76 and 17500 HP but his real Level is 93, and he has 26250 HP!) You get a trophy for defeating him as well as the rewards. ------------------------------------------------------------------------------- My Trauma (Combat Mission) ------------------------------------------------------------------------------- Client : McGregor Location : Level 7: Cranktown Reward : 12 Hunter Points, 5100 Rubies, Special Scope Overview : "A UFO appears near the Hughes Power Station on Level 4! Blast that thing out of the sky! Don't ask me why! Don't come find me, either!" Leave Ebel City and make your way to the Hughes Power Station in the west of level 4. (You don't have to talk to McGregor.) You'll spot this pretty flying saucer hovering above the rest of the enemies carried by a helicopter. Target it first and do as much damage as you can, but it will probably disappear before you can attack it a second time. The idea is to chase it around the Power Station until you defeat it. Sometimes it won't appear at all in a room, so just keep searching. I found it first in the Red Room (second one) and then it went up to the western rooms and returned back to east. It was also in the Yellow room. Room 1 - Blue Enemies: Hot Dog Lv 21 x2 Room 2 - Red Enemies: UFO Catcher Lv 100 Hot Dog Lv 21 x2 Mask Raider LG Lv 30 x2 The Catcher is situated in the middle of the room, but quite a distance back from your arrival point. Send you best HG person on a long hero action as far as you can go and fire when the gun is fully charged to stun the enemy. That gives you a chance for a second turn with the MG doing the same thing and using Metal Coated rounds. The Catcher might disappear before you hit it, or it might not, but you're only going to get a couple of shots at it. Room 3 - Orange Enemies: UFO Catcher Lv 100 Outcast MG Lv 7 x 2 This time attack with your HG user to clean up the scratch damage you did last time. If you manage to stun it too and break a gauge you might get a second attack before it disappears again. If your MG stuns it (quite possible with an MG level of 30+) then it won't disappear and you'll get a third attack. Again, use an HG to break its gauges in preparation for the next sighting. Finish up the rest of the enemies and take the green exit to the right side of the area. (If you go to the west you won't find it, this mission really makes you work for it. However, if you get to the top left room and return to the green room, you might find it there, and then again in the Pink room.) EAST Room 4 - Green Enemies: Hot Dog Lv 21 x1 Pistol Dweller Lv 6 x2 Mask Raider MG Lv 30 x1 Room 5 - Pink - two exits Enemies: Pistol Dweller Lv 6 x2 Fullmetal Gear Lv 62 x2 Room 6 - Turquoise Enemies: Hot Dog Lv 21 x2 Mask Raider MG Lv 30 x2 Room 7 - Yellow (dead end) Enemies: Fullmetal Gear Lv 62 x2 Dwellest Lv 12 Bronze Box: First Aid x3 Bronze Box: Energy Hex x3 WEST Room 8 - Blue Enemies: UFO Catcher Lv 100 Pistol Dweller Lv 6 x2 Room 9 - Red Enemies: UFO Catcher Lv 100 Machinegun Gear Lv 13 x2 Room 10 - Green Enemies: UFO Catcher Lv 100 Go back to the Red room if you've still not defeated it. It has a lot of gauges! Then, chase it to the right set of rooms and back out to the yellow one. As soon as you defeat the UFO that's the mission completed. The gun part reward says it's tricky to fit, and it is! It requires two upright straight extensions and a sideways H one to the right. For that, you need something like the High-Mount Pro, but it has to be directly touching the Special Scope. This means that you can only use this scope with a gun that has an upper straight line scope slot close to the end of the barrel. I'll just give one example of how it's done so you get the idea. With the SMG-05 attach an MG S-Rail Barrel, giving one upright slot, and add a Rail Sub-Barrel to that, giving a second. The first upright slot on the SMG is close to the end of the main gun and you can attach in the High-Mount Pro there, and then the Special Scope fits in to the left. You could do the same thing with a Handgun using an HG S-Rail Barrel. S H O P S ------------------------------------------------------------------------------- The Travelling Merchant is intermittently at the Tower of the Righteous. A R E N A ------------------------------------------------------------------------------- Rank 45 Rank 46 to 50 Defeat the first two bosses inside the Basilica and use the two Black Energy Hexes they drop to open Neverland. (Access is through the Abandoned Elevator on Level 4.) Return to the Arena and the last five ranks will be unlocked. R E D H E X E S ------------------------------------------------------------------------------- Location: Level 11 (the section reached from the narrow path on level 10) Reward : [BEZEL SHARD] Enemies : Judge's Assault Lv 66 x3 Judge's Blade Lv 76 x2 Find this Red Hex next to the Elevator down to level 12. It's the Scrapyard battleground with two walls that cross the area. The soldiers start the battle all ranged in a line in front of the second wall, directly facing the team. I went over the first wall at an angle to the right as they ran down towards the team, and then used Electro Grenades on the group to slow them down. After that I jumped back down to below the first wall and tri-attacked. Jumping onto the walls might be better as you can evade the sword wielder. Location: Level 12 (large area) Reward : [BEZEL SHARD] Enemies : Judge's Assault Lv 66 x3 Shot Raptor Lv 66 x2 If you activate both the increase items and the increase experience terminals on this level you can search for those Golden Mimic enemies in the Closed Road sections that give the Rare Metal Shard items. The red hex is directly across the gap from the elevator, but it's a long walk around the Level to reach it. The site is a Rock Crushing one with a large platform and easy access to run and make tri-attacks. The two Raptor soldiers are waiting on the ground at the left, with the three Judges on the platform. Go for one of the Raptors as their powerful long range attacks are the most damaging. The other three have machine guns. Then, make a tri-attack to gain the advantage and after that, hero jump onto the platform. You should manage to kill both Raptors by the end of the first tri-attack. Be careful of anyone who is getting badly damaged as this can be a hard one to win! I used both a Grenade Box and a First Aid Kit just in case. Elemental Grenades and Hollow Point rounds all work and I found the Hawk Eye accessory activated quite often, which helps too. D A N I E L ' S D O L L S ------------------------------------------------------------------------------- None ******************************************************************************* ************************************ F I N ************************************ ******************************************************************************* =============================================================================== N E W G A M E + ....................................................... *WNG+ =============================================================================== Make a save after completing the game for the first time and load that save. You will then have a choice of difficulty settings: For the first time: Normal - retain equipment Hard - do not retain equipment ??? - difficulty is locked. Beat the game on hard! -- NORMAL SETTING -- If you select the normal setting then you will retain your nearly everything from the previous playthrough. Coloured Energy Hexes, hexes on the world map and for missions are NOT retained and have to be accessed once again by following the story through. However the two black energy hexes granting access to Neverland ARE retained. Bezels are retained, and you can acquire more bezel shards from uncovering the map again and defeating boss and special challenge enemies again. Choose this option if you just want to complete the game fast for the Platinum Trophy. W ith your high levels, bezels and guns you'll be able to zoom through very quickly and beat the game again in a day's play. You keep: * All levels and weapon skills * All bezels * All hunter rank points * All rubies * All tools (grenades, ammunition and healing items) * The two black Energy Hexes and all white Energy Hexes * All weapons, custom parts and accessories * All clothing including special costumes * Bestiary information * Valuables: Core Lift 1 Pass, Panda Set, Piggy Set and Reindeer Set * Arena Ranks (although these have to be unlocked again as you proceed) * Game records (found at the arena) You don't keep: * Coloured energy hezes (aside from the two black hezes) -- DIFFICULTY SETTING -- If you choose a difficulty level for the first time then you will NOT retain your levels, items, or rubies from a previous playthrough. Enemies' recorded levels are the same, but you'll notice that the bestiary shows them all with 20% more HP. If you complete Hard Mode that opens up the Advanced Difficulty, raising enemies' HP yet again, and you can keep going to make the game progressively harder. Difficulty Levels are: Normal 1.0x Hard 1.2x Advanced 1.4x Professional 1.6x Masochist 1.8x Beyond 2.1x Extreme 2.4x Legendary 2.7x Ultimate 3.0x Zenith 5.0x (All credit to Corpsecreate who completed Zenith mode!) You keep: * Black energy hexes (so you can access Neverland) * The 'Hi-Pod' accessory * All clothing items including special costumes * Valuables: Core Lift 1 Pass, Panda Set, Piggy Set and Reindeer Set * Bestiary entries Merry Christmas! =============================================================================== VI. N E V E R L A N D (Optional) ................. *NEVL =============================================================================== N E V E R L A N D O V E R V I E W ------------------------------------------------------------------------------- --- Access --- You can only access this area after defeating both the first bosses inside the Basilica in Chapter 16. You get two Black Energy Hexes, the straight one to open up the Abandoned Elevator on Level 4 and the other one to use on Level 12 to reveal Neverland. There's nowhere to erect an Energy Station here, and you cannot use Terminal effects. Placing the Black Energy Hexes should also complete your exploration of both Level 4 and Level 12. If you've placed all the rest of the Energy Hexes on every level you'll also gain a Trophy as well as a special clothing prize. After completing the whole map with hexes, check out the mailbox for the (PARAGON) Naked shirt (B) and (PARAGON) Naked II (B) pants/skirt items for all three. Zephyr's is slightly unsettling ... --- Structure --- Neverland is divided into three zones and there's a gate that blocks access to the next one. You have to defeat sets of enemies in three different areas of the park: West, East and Central before you can proceed to the next zone. If you enter one of the named areas you'll be sealed in and have to beat the enemies, although the option to retry is always there. There are also many random battles which you can run away from. When starting out on the Neverland map you'll see there is an Abandoned Energy Station in the Primary Area. If you rest you can change the day to night just as anywhere else in Basel. Encounters are more frequent at night here as well. Make your way towards that Energy Station and get a measure of the enemies that are facing you! --- Levelling Up --- If you choose to enter Neverland during your first playthrough, then leave the Basilica after gaining the two black Energy Hexes. The team is likely to be around Level 80 - 90 if you've played a "normal" game, and you need everyone to be well over Level 100 (and much more!) to make any progress. Partly that's because you'll need high HP to survive, but you also need the highest levels for your weapons: ideally Level 100 with the Machinegun. (Vashyron achieves the 100% Scratch damage skill before the other two so concentrate on raising his MG levels.) You will also need high charge speed and charge acceleration on your guns and should customise them to the maximum. Get into a battle, have two of the team attack, and exit with the third. You'll still gain some experience and items and will avoid getting killed. Rest and save and repeat, until you gain some levels and are able to defeat some of these groups. The Tar Man can destroy you with one attack...but he's a useful enemy to level up against in this way. Equip the accessory Hawk Eye to someone (or two!) and the EXP Trainer to everyone. (Both are found at the Arena shop.) --- Gun Customisation --- See the Guide section for diagrams of what is possible with the Golden Guns. --- Escape --- You can use an ESCAPE HEX to return to the elevator at any time, but you'll have to walk and fight your way back. ------------------------------------------------------------------------------- PRIMARY NEVERLAND MAP ENEMIES ------------------------------------------------------------------------------- ------- Group 1 ------- Leader - Arsenal Fairy Lv 128 Never Fairy Lv 111 Explosive Fairy Lv 85 Sanguine Fairy Lv 95 Forget it. This is tough at lower levels. They move fast, fire powerful guns as well as hitting hard with a chainsaw. The only way to manage it is to make sure you stun any enemy that's getting close to someone because their chainsaw strike will smash all bezels. ------- Group 2 ------- Leader - Sentinel Cannon Lv 176 Leader - SCA Never Crawler Lv 94 Sentinel Cannon Lv 144 Sentinel Mega Cannon Lv 145 Sometimes there is a smaller group with just one leader, and that's easier to deal with. With some persistence it's possible to defeat the leader as you'll get a direct kill if you remove its shield. The other enemies will get in its way and there is plenty of cover to use. Standing on top of walls can be a good strategy! ------- Group 3 ------- Leader - Never Tar Man Lv 269 Never Tar Man Lv 220 Impossible to defeat these two at this stage (even if the area has good cover) because one hit will destroy you. However it IS possible to get a good way if the leader appears on his own and you keep stunning him. Go for it when the battle ground has three sturdy walls to protect your team and it becomes much easier...) Try running to one side and go for the top of the wall, and then get the second person doing the same thing to the other side, both using Handguns to stun him, Alternatively, start with the MG, if they have high levels, and there's a good chance they will stun him and scratch most of his body parts especially if you have the Hawk Eye equipped. Keep that up, running around him stunning him so he never gets a chance to hit you. Hero jump back across the central wall and you can even do tri-attack from behind this wall. Keep close to it because he can lob his fireballs over it. If he does get a turn he'll try to get to you, and you can outwit him by running in the opposite direction. It's a great feeling when you defeat your first Never Tar Man - and he has around 10 gauges to break before you do! (I was level 107/110/109.) He is weak to ice. ------- Group 4 ------- Leader - Blob Catcher Lv 193 Blob Catcher Lv 158 Just target the leader and heal if necessary so you don't have to run away. Sometimes it's just the Leader on its own which makes this a lot more manageable. It's a helicopter type enemy that will fire rockets or use a Machinegun attack if you don't manage to keep it stunned by breaking its gauges. Make sure not to knock your head against it. It's weak to electricity. ------- Group 5 ------- Leader - Dragon Dwellest Lv 154 Dragon Dwellest Lv 125 x2 Spiked Drum Lv 89 x2 These are the easiest of all groups to defeat. The Dwellests are slow to move and stupid enough to fire and jump directly into the walls, so you can defeat the leader with a degree of ease. There is a lot of cover with walls as well as bunkers and although the Dwellests can fire missiles over and around the walls they don't do too much damage (around 2000 +). ------------------------------------------------------------------------------- PRIMARY CENTRAL PARK ------------------------------------------------------------------------------- Enemies : GG Never Crawler Lv 115 x2 Never Stampede Lv 99 x2 Blob Chassis Lv 131 x1 Jr. Neverland Staff Lv 77 x1 Treasure: (PARAGON) QUARTZ HUNTER x1 (L) (boots) The two Crawlers are perched at either edge of the platform with the two never fighters ready at the top of the the stairs. There are two bunkers, one just to the right of the start position and one a bit further forwards at the left, and the Blob is sitting behind that one. This time going for a crawler is not such a good idea because the fighters and the chassis (a tank) can do far too much damage. You need fire protection for this battle as the Stampede enemies use a fire based Machinegun attack. I found this the hardest of the Primary battles to win. The Blob Chassis is weak to flame attacks. and the Never Crawler is weak to electricity. In the end I went for the humans first and then sheltered behind the bunkers to deal with the Crawlers (after one hero run to smash their gauges.) Finally, staying behind the only bunker that was left, I fired off at the Blob. Having Hawk Eye equipped to the MG user helps out a lot and I used double guns on everyone and stopped attempting to heal. ------------------------------------------------------------------------------- PRIMARY EAST PARK ------------------------------------------------------------------------------- Enemies : Never Trigger Happy! Lv 99 x2 CA Never Crawler Lv 115 x2 Jr. Neverland Staff Lv 77 x2 Never Walker Lv 136 x1 Treasure: Left - (PARAGON) QUARTZ HUNTER x1 (L) (gloves), Right - HI-POD x1 This is the same battle ground as the West Park but with one bunker between the team and the enemies, who are ranged up on the steps with the Never Walker closest to the bunker. The Crawlers are positioned at each edge of the upper platform preventing you from using the platform as freely as before, and there is a bunker set at right angles in the middle of the upper platform. If you go for one of the Crawlers first you can get a direct kill after removing its shield, and then are free to use the platform. The rest of the enemies will have come down to the ground by this point. The staff just fire guns, although they can inflict a fair degree of damage. Use the bunkers to avoid their attacks and leave the Walker until last as it is harder to defeat with more gauges than the rest. ------------------------------------------------------------------------------- PRIMARY WEST PARK ------------------------------------------------------------------------------- Enemies : Blob Chassis Lv 131 Never Walker Lv 136 x3 Treasure: (PARAGON) QUARTZ HUNTER x1 (L) (ribbon), (PARAGON) RUBY HUNTER x1 (Z) (glasses) Two Gold Boxes are at the right corner of the platform: Left is the Quartz and right the Ruby. This arena has stairs up the middle behind the Blob Chassis and bunkers to each side where the other enemies are waiting. If you attack the one at the side (I went right) then go for the platform with the third character. The rest of the enemies will have already gathered on the main ground and their attacks will miss you when you're on the platform. Make a tri-attack after these first three moves and you should be able to take out the first enemy. Stay on the platform until the enemies approach and return to the lower area and then back to the platform according to where the enemies are positioned. It might be best to go for the tank first as the walkers are just stronger versions of those two-legged elephant types and you should be able to survive even two hits from those. The Blob Chassis is weak to flame. (My team were at level 130 before I managed to defeat these...) ------------------------------------------------------------------------------- PRIMARY GATE ------------------------------------------------------------------------------- Enemies : Blob Carrier Lv 164 x3 GG Never Crawler Lv 115 x2 Treasure: B-N84 GOLDEN x1 (Handgun) The GG enemies are situated on top of two platforms and there are two more available platforms, one with the Gold Box. They are not the problem though: the Blob Carrier is a four legged fast moving blobby thing that is hard to avoid, even if you run around the back of the platforms and bunkers. The secret to winning this is to deal with the machines (you should get a direct kill if you're lucky and time your attacks correctly). Have everyone on the platforms and then, kill the blobs one by one never coming back to ground. Lob grenades, make hero jumps from one platform to another and keep doing that. Be careful with your jumping around and targeting of the platforms, (don't fall!) and the blobs' attacks will bounce off the walls harmlessly. I went for double MG and HG guns and one with grenades. Fire will deplete the blobs' HP allowing you to damage them even if you haven't managed to scratch them by much, so a good supply of Molotov Cocktails is recommended! Room 2 - Red You will NOT be able to proceed through the second room of the gate if you haven't already defeated the enemies in ALL the parks. Once you have done so, then simply jump onto the platforms if it's your second visit to the gate and proceed through to the next room. Bezels will be restored as you enter the second room, which is mercifully empty...but not so the third room. Room 3 - Green Enemies: Never Walker Lv 136 x3 Actually this is really not too difficult as there are those helpful platforms again so you won't get crushed by the walkers. Simply hero jump around the platforms and pick them off as you go. They are very resistant to attack and it might take a while. (I just used the double guns again.) ------------------------------------------------------------------------------- NEVERLAND ZONE TWO - MAP ENEMIES ------------------------------------------------------------------------------- I didn't bother much with these battles as by this point all I wanted to do was to complete Neverland, hence the lack of detail! ------- Group 1 ------- Leader - Sanguine Fairy Lv 116 Sanguine Fairy Lv 95 x5 All fairies are weak to fire and these ones don't have guns so if you jump onto the walls they can't reach you. Lob Molotov Cocktails at them when they gather in groups and pick them off easily. ------- Group 2 ------- Leader - Bazooka Fairy Lv 117 Leader - Flame Fairy Lv 113 Never Fairy Lv 90 Explosive Fairy Lv 95 Even more fairies... and these can reach you if you jump onto the walls. ------- Group 3 ------- Leader - Never Tar Man Lv 269 Same as before. ------- Group 4 ------- Leader - Never Stampede! Lv 121 Never Trigger Happy! Lv 99 x3 Never Magnum! Lv 99 x1 Silverhawk Lv 143 Gold Flan Lv 418 These guys use Ice based shots and sometimes there's a helicopter type enemy to contend with as well. They can easily freeze everyone if you're not prepared. The Gold Flan has very high HP and you'll find more of these enemies in the third area. ------- Group 5 ------- Leader - Hunter's Jackpot Lv 154 Leader - Silverhawk Lv 175 Hunter's Jackpot Lv 126 Golden Smile Lv 139 These slot machines don't do a lot of damage and move around fairly slowly, although the Golden Smile can spew flame. The Silverwolf might not be with them, but if it is, it's a flying enemy. After removing their shields you can see that they bounce around on a coil. ------- Group 6 ------- Leader - Blob Chassis Lv 160 Blob Carrier Lv 164 x2 Leader - Blob Carrier Lv 201 This couldn't be simpler: jump between the walls and although they might do a little damage it won't be too much and you can just pick them off one by one. ------------------------------------------------------------------------------- SECONDARY CENTRAL PARK ------------------------------------------------------------------------------- Enemies : CA Never Crawler Lv 115 x2 GG Never Crawler Lv 115 x1, Sentinel Cannon Lv 144 x1 Sentinel Mega Cannon Lv 145 x1 Treasure: 1191.45 GOLDEN x1 (Handgun) There is a welcome set of bunkers at the left of the battleground (where you'll find the Gold Box too.) Make good use of that to shelter from attack and this is so much easier to win than the Primary Central battle. The Mega cannon will move to attack and it's as well to target that one first of all and then mop up the rest. All of them are vulnerable to Direct Kill once their shield is removed. ------------------------------------------------------------------------------- SECONDARY EAST PARK ------------------------------------------------------------------------------- Enemies : Never Stampede Lv 99 x2 Arsenal Fairy Lv 105 x2, GG Never Crawler Lv 115 x2 Treasure: NP.05 GOLDEN x1 (Machinegun) Damn those fairies! Another tough battle, even though there are two bunkers the fairies are using the left one at the start and will move fast if you attempt to target the other enemies first. You need fire protection from the Stampede enemies and the fairies are vulnerable to fire attacks. It took me forever to manage this and I only did it when Vashyron had 100% scratch for the MG and Leanne 100% on the HG. I sent MG up to the left of the platform and fully scratched the Stampede on the way, Finished off the two crawlers and hid behind the right bunker to heal up everyone at once. Then, tackled the fairies running back and forth between the two bunkers stunning them one at a time until I finally defeated them both and just soaked up any damage from the Crawlers. (My team were at level 190, 192 and 183 ...) ------------------------------------------------------------------------------- SECONDARY WEST PARK ------------------------------------------------------------------------------- Enemies : Arsenal Fairy Lv 105 Explosive Fairy Lv 85 Flame Fairy Lv 92 Never Fairy Lv 90 Bazooka Fairy Lv 95 Treasure: EAGLE EYE x1 The good thing about this battle arena is that there are rightangled bunkers to the left and right, the bad thing is the fairies... Anyway, make use of the bunkers and keep well away from those fairies if you can. Removing their first layer of protection knocks off the weapon they carry so that might be a good place to start, but I just went for them one by one and healed up when necessary. Electro Grenades can slow them down if they bunch together. Even if you get in a critical state it might be worth continuing since you can quickly restore a couple of bezels while the enemies stop attacking and go after the dropped bezels shards. (Don't give up until you're forced to!) ------------------------------------------------------------------------------- SECONDARY GATE ------------------------------------------------------------------------------- Room 1 - Blue Enemies : Blob Chassis Lv 131 Hunter's Jackpot Lv 125 x1 GG Never Crawler Lv 115 x1 Golden Smile Lv 139 x1 This isn't going to present too many difficulties as there are the usual four large platforms to jump onto and pick off the enemies. Start with the Never Crawler so you can move around freely. You'll sustain some damage, mostly from the Jackpot which can target the platforms, but not enough to trouble you. (Though one time arriving from the other side the blob managed to send Vashyron, who moved last of all, into a critical state, so be careful.) Room 2 - Red This is an empty room. You will recover some bezels if you've lost some. Room 3 - Green (BOSS) Enemies: Leader - Pater Lv 230 (Get REINDEER SET!) Silverhawk Lv 143 Treasure: (PARAGON) QUARTZ HUNTER x1 (L) (right - sunglasses) (PARAGON) QUARTZ HUNTER x1 (L) (left - hairband) .----------------------------------------------------------------------------. | P A T E R - B O S S | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 230 | HP: 99999 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 50% Hard | F/I/E/T | Physical | |----------------------------| Part 1 | 70% Hard | None | Ph/F/I/E/T| | Drops: Reindeer Set | Part 2 | 70% Hard | None | Ph/F/I/E/T| | | Part 3 | 70% Hard | None | Ph/F/I/E/T| | | Part 4 | 70% Hard | None | Ph/F/I/E/T| |____________________________|___________|___________|___________|___________| Hmm here you meet Pater... The Silverhawk can get in the way as you jump back and forth between two bunkers set on either side of the circular battleground. It does a light Machinegun attack and a more powerful rocket attack, but nothing too much to worry about. Pater uses a weird spinning attack that can also inflict fire damage. After getting rid of the hawk you can run around setting up tri-attacks and keep Pater stunned. He only has 6 gauges to break and if you go for a smackdown or bonus shot he'll drop tons of Energy Hexes (not chips!). You can also level up your Grenades fast on him. Exit through the white gate to the third zone and there is no Energy Station there, so it's best to retreat and save up in the second zone after defeating Pater. (On returning through the gate this third room will be empty.) ------------------------------------------------------------------------------- NEVERLAND ZONE THREE - MAP ENEMIES ------------------------------------------------------------------------------- There is no Energy Station here, but if you go back inside the Gate room, where you fought Pater, all health is restored. However, you cannot save... and to do that you must return through the gate to the second zone. (Or use an Escape Hex to return to the Abandoned Elevator.) Before tackling any battles run straight through to the Gate of Heaven. You won't find any enemies here and you cannot proceed to the next area but you'll find the best accessory in the game: the NEVER SUIT! This cuts physical damage by 50%. Very nice indeed. While in this area of the park you cannot rest, but if you lose bezels and run from a battle simply enter the Gate to Heaven and some will be restored. Then you can enter another battle and leave as soon as you've gained a few more. That way you can prolong the time spent here, but you can only do this once or twice before it won't restore any bezels. If you get into difficulties use an Escape Hex to exit Neverland. It doesn't take too long to get back to the third zone. (I put an Energy Station just outside on the path back to Ebel City to save on the walking...) ------- Group 1 ------- Leader - GG Never Crawler Lv 141 Leader - Gold Flan Lv 418 CA Never Crawler Lv 115 x2 GG Never Sentinel Lv 81 x2 All machines and lots of wall cover. ------- Group 2 ------- Leader - Never Long Range Lv 121 Leader - Never Mega Cannon Lv 179 Never Trigger Happy Lv 99 x2 Sentinel Cannon Lv 144 Never Stampede Lv 99 Humanoid and machine enemies. ------- Group 3 ------- Leader - Blob Carrier Lv 201 Leader - Sentinel Cannon Lv 176 Sentinel Cannon Lv 144 Blob Carrier Lv 164 x2 Blobs and machines ------- Group 4 ------- Leader - Neverland Manager Lv 94 x2 Neverland Staff Lv 77 x2 Jr. Neverland Staff Lv 77 x1 All humanoid enemies. ------- Group 5 ------- Leader - Never Fairy/ Bazooka Fairy Lv 117 Leader - Arsenal Fairy Lv 129 Leader - Gold Flan Lv 418 Bazooka Fairy Lv 95 Flame Fairy Lv 92 Ugh, those fairies. However, they are not the problem this time. The Gold Blob can do huge damage if it touches you with a direct physical attack. Best avoided! Use the wall and bunkers to take cover. This group appears most often at night. ------- Group 6 ------- Leader - Blob Catcher Lv 199 (airborne) Leader - Blob Chassis Lv 180 Leader - Gold Flan Lv 418 This group also appears more often at night, and there might be a Gold Flan with the other two. ------------------------------------------------------------------------------- TERTIARY CENTRAL PARK ------------------------------------------------------------------------------- Enemies : Blob Chassis Lv 131 Never Stampede Lv 99 x2 Never Big Magnum! Lv 99 CA Never Crawler Lv 115 x2 Treasure: None This area has two bunkers at the front and the usual platform with steps leading up. The Blob is right in the centre facing the team to start with. The blob does a one hit rocket for around 2000-2500 (sometimes two hits) but the gun toting Never enemies are probably more dangerous as they can move fast, and the blob doesn't really move much. Get rid of them first and then run back and forth between the shelter of the bunkers. The crawler can be set on fire with Molotovs or incendiary bullets and that can help mop up the last of their HP when they defend. ------------------------------------------------------------------------------- TERTIARY EAST PARK ------------------------------------------------------------------------------- Enemies : Never Tar Man Lv 220 x1 Never Crawler Lv 115 x2 Treasure: SG-B226 GOLDEN x1 There are two bunkers to the left and one to the right, and facing you is our old friend the Tar Man. It's a bit tricky because of the crawlers and the lack of a solid wall to shelter behind, but the same strategy used in the map battles should work here too. Ignore the crawlers and go for the tar man to stun him senseless. You can do a hero run and jump to land close to the outer edge of the platform to get up more power, and the damage the crawlers do is minor. Also, they take a turn away from the tar man. Make sure to wear the Eagle Eye on the MG user and you might even get lucky. Regardless, the tar man has 10 gauges to break. After he's downed it's a quick mop up operation. (Remember to stun the crawlers first while they have their guns at the ready, and then blast with the MG and you'll get a direct kill with the HG.) ------------------------------------------------------------------------------- TERTIARY WEST PARK ------------------------------------------------------------------------------- Enemies : Never Long Range! Lv 99 x2 Never Trigger Happy! Lv 99 x2 Never Big Nagnum! Lv 99 x2 Treasure: (PARAGON) SEXUAL HUNTER x1 (V) (Sunglasses) There are two bunkers to the left and right for additional cover, and you're gonna need it. These guys do Ice based attacks so everyone needs protection and if you don't have Iceproof Suits for all, give the one you do have to the person who has the First Aid Kit! (Actually even that equipment is no guarantee and I had Vashryon turned to ice despite wearing the suit.) Anti-Ice doesn't work well either, and their ice attacks are very effective, unfortunately. :( Watch out for who they are targeting next and aim to stun that one while you duck and weave around the shelter of the bunkers. You could go for broke and make a triangle with the first two of your party and the good thing about using a tri-attack is that everyone will heal up quite a lot, at least, theoretically it's good, so long as no-one is iced at the time... Grenades can be effective for when they all group around a bunker - the way this works is that they will congregate around anyone that's vulnerable and they move fast. Use elemental HP rounds to slow them down, anything will work apart from ice, and even that will work on the main body after you've destroyed their body parts. Big Magnum doesn't do ice, Never Trigger Happy does, so take them out first. In the end I managed this easily after making sure I had 100% scratch on my MG and two Iceproof Suits equipped, together with the Eagle Eye on the MG. I kept the less well protected person well out of their line of sight! Also had the MG stats at 95/71%/99/95/23). Would have been better with even higher charge acceleration but it worked pretty well. ------------------------------------------------------------------------------- GATE TO HEAVEN ------------------------------------------------------------------------------- Access to the second room is only open after defeating the enemies in the park areas. The enemies in the next two rooms will be there again if you leave and return. You will need two HG and one MG user equipped with the very best Golden guns fully customised. Your MG user should have 100% scratch skill, and you'll need poison, fire and shock protection. You can probably get away without the shock and fire protection if you're careful but Germproof Suits are essential together with the Never Suit. Equip all three cases and you'll need to use the very best ammunition and grenades and be ready for some speedy healing of scratch damage. --------------- Room 1 - Yellow --------------- Enemies : None Treasure: NEVER SUIT x1 ------------- Room 2 - Blue ------------- Enemies: Jupiter Weapon Lv 192 .----------------------------------------------------------------------------. | J U P I T E R W E A P O N - B O S S | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 192 | HP: 80000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | Electric | None | |----------------------------| Part 1 | 100% Hard | None | Physical | | Drops: Scrapped Microchip | Part 2 | 100% Hard | Electric | None | | Scrapped Laser RT | Part 3 | 100% Hard | Electric | None | | | Part 4 | 100% Hard | Electric | None | | | Part 5 | 100% Hard | Electric | None | | | Part 6 | 100% Hard | Electric | None | | | Part 7 | 100% Hard | Electric | None | |____________________________|___________|___________|___________|___________| This is just a bigger version of that Tesla Tortoise enemy you fought a long time back that fires off electrical charges and has lots of body shields to be broken. The room has two bunkers providing some shelter from this attack. Don't jump directly over it or you'll bump into it and fall, laying yourself open to its attack. If you're stuck with the wrong equipment (no Shock protection), or running low on bezels, then simply keep it stunned and, when most of its parts are broken, stand close behind one of the bunkers and fire off at it. ------------ Room 3 - Red ------------ Enemies: Torch Gremlin LV 19 x5 Dorothy Lv 147 .----------------------------------------------------------------------------. | D O R O T H Y - B O S S | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 147 | HP: 65000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| | | | | | Drops: None | | | | | |____________________________|___________|___________|___________|___________| The gremlins shield Dorothy and she's there behind the middle ones. She has 9 or 10 gauges to break and no parts. Ignore the gremlins until you've defeated her. Break her gauges and keep her stunned so she can't attack. You can also set up a tri-attack easily in this flat room with no obstacles. Mop up the gremlins and check everyone's health before proceeding to the last room. -------------------- Room 4 - Green/White -------------------- Enemies: Leader: Sullivan Lv 220 - 100000 HP (Get PIGGY SET!) Leader: Rebecca Lv 205 - 66666 HP (Get PANDA SET!) .----------------------------------------------------------------------------. | S U L L I V A N - B O S S | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 230 | HP: 100000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 50% Hard | F/I/E/T | Physical | |----------------------------| Part 1 | 70% Hard | None | Ph/F/I/E/T| | Drops: Piggy Set | Part 2 | 70% Hard | None | Ph/F/I/E/T| | | Part 3 | 70% Hard | None | Ph/F/I/E/T| | | Part 4 | 70% Hard | None | Ph/F/I/E/T| |____________________________|___________|___________|___________|___________| .----------------------------------------------------------------------------. | R E B E C C A - B O S S | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 205 | HP: 66666 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 50% Hard | F/I/E/T | Physical | |----------------------------| Part 1 | 70% Hard | None | Ph/F/I/E/T| | Drops: Panda Set | Part 2 | 70% Hard | None | Ph/F/I/E/T| | | Part 3 | 70% Hard | None | Ph/F/I/E/T| | | Part 4 | 70% Hard | None | Ph/F/I/E/T| |____________________________|___________|___________|___________|___________| This starts with a nice scene and the battle music is great! You're in a large round area with six bunkers circling the two. Sullivan is stronger so go for the girl...yeah I know her wings are pretty, but she's evil and must be destroyed! He'll come racing towards the group and hurt the two of you that didn't move for around 5000 HP (maybe a bit less). Probably best to heal that damage before going after Rebecca. Once you're removed Rebecca's body part use elemental attacks on her body because she's very resistant to physical assault. If you don't get her stunned she will create lots of red glows around her and can inflict flame damage. Rebecca will heal her scratch damage up quite quickly. Grenades are good on her if it's not your MG's turn and she hasn't any scratch damage to remove. Sullivan can inflict poison, and he also heals scratch damage quickly. You'll have to remove his gauges one by one, and fill up with as much scratch as you can each time. Keep everyone in good health and restore your scratch damage as soon as it gets to around half, because the last thing you want is to go critical. (The safest way to heal is to get everyone close together and use the Multi-Aid R-S while everyone is still relatively healthy, since it only heals 2000 points of scratch damage.) Fortunately the arena is so large that you can easily out manoeuvre Sullivan when he's on his own, and keep him stunned or running in the wrong direction. You obtain the Kings of Neverland trophy for beating the pair. Use an Escape Hex to leave Neverland and change into your new costumes. Teehee. =============================================================================== VII. G U I D E S ............................. *GUID =============================================================================== 01. Trophies .................................................... G01 02. The Arena ................................................... G02 03. Basel : The Levels .......................................... G03 04. The Shops ................................................... G04 05. Clothing Guide .............................................. G05 06. Gun Customisation Guide ..................................... G06 =============================================================================== 01. T R O P H I E S ..................................................... *G01 =============================================================================== IMPORTANT! If you didn't achieve some battle or spending trophies during your first game, you can easily get these on a second game playing on NORMAL difficulty, because totals are accumulative. Check out the Game Records at the Arena to see your progress. (Details are found in Guides, Section 02: The Arena.) **** Platinum Trophy (Platinum) You've unlocked every trophy in the game. You've mastered 'Resonance of Fate'! --------------------- 1. Storyline Trophies --------------------- These trophies are unlocked by just playing through the main story and are not missable unless you stop playing. * Clear Prologue (Bronze) Cleared the prologue. * Clear Chapter 1 (Bronze) Cleared Chapter 1. * Clear Chapter 2 (Bronze) Cleared Chapter 2. * Clear Chapter 3 (Bronze) Cleared Chapter 3. * Clear Chapter 4 (Bronze) Cleared Chapter 4. * Clear Chapter 5 (Bronze) Cleared Chapter 5. * Clear Chapter 6 (Bronze) Cleared Chapter 6. * Clear Chapter 7 (Bronze) Cleared Chapter 7. * Clear Chapter 8 (Bronze) Cleared Chapter 8. * Clear Chapter 9 (Bronze) Cleared Chapter 9. * Clear Chapter 10 (Bronze) Cleared Chapter 10. * Clear Chapter 11 (Bronze) Cleared Chapter 11. * Clear Chapter 12 (Bronze) Cleared Chapter 12. * Clear Chapter 13 (Bronze) Cleared Chapter 13. * Clear Chapter 14 (Bronze) Cleared Chapter 14. * Clear Chapter 15 (Bronze) Cleared Chapter 15. * Clear the Game (Bronze) Cleared the game! Congratulations! * A New Beginning (Bronze) A trophy for beginning a second playthrough. ------------------ 2. Bronze Trophies ------------------ * First Contact (Bronze) A trophy for defeating your first enemy. * Maiden Mission (Bronze) A trophy for clearing your first mission. * Bonus Hitter (Bronze) A trophy for landing your first Bonus Hit on an airborne foe. When an enemy has been sent into the air using a hero run (and not jumping) you'll see a circle form around the enemy and a yellow bar appears within the circle. Time the attack to hit that bar and the enemy is held in place while you execute a bonus hit. * Tri-Attacker (Bronze) A trophy for using your first Tri-Attack. * Hundred Plus Club (Bronze) A trophy for raising a character's level to 100. * Bullet Barrage (Bronze) A trophy for landing a combo of over 500 hits. * Resonance Miser (Bronze) A trophy for storing over 20 Resonance Points. The arena is a good place to get this trophy. The idea is to keep making hero actions and acquire a total of 20 RP. You need plenty of Bezels to achieve this, either from attacking enemies, or you can make it much easier by leaving this until later when you have more Bezels to play around with. (Sometimes you might need to lose a Resonance Point if your triangle gets too tight, and change to a different character to do the next move.) Remember that you don't have to attack or do anything at all while making a hero action. * Hero Actor (Bronze) A trophy for attacking over 1,000 times during Hero Actions. Keep using hero actions and you'll get this eventually. * Spite Monger (Bronze) A trophy for landing over 100 Bonus Hits. When an enemy has been sent into the air using a hero run (and not jumping) you'll see a circle form and a yellow bar appears. Time the attack to hit that bar and the enemy is held in place. You can use circle to cancel the attack and if the next attack also triggers a bonus shot (on the same enemy) the yellow bar will be wider. Keep doing that until the circle is fully yellow and then you can unleash an attack that lasts for a longer time, getting more hits. * Extreme Spiker (Bronze) A trophy for performing over 100 Smackdown attacks. To do a Smackdown attack, first do a hero run to attack, but don't jump. That sends the enemy into the air, and the next attack should be a jump. You can achieve this with one character, but it's easiest to do it as part of a tri-attack. * Professional Hunter (Bronze) A trophy for defeating over 3,000 enemies. Keep fighting battles and you'll get this eventually. * Material Collector (Bronze) A trophy for destroying over 3,000 enemy body parts. Keep fighting battles and you'll get this eventually. * Thousand Pitcher (Bronze) A trophy for throwing over 1,000 attack items. Use grenades to achieve this trophy. They are very effective on many enemies and raising the level of throwing weapons helps increase overall character levels. Although these are not available at first, after chapter 5 you can buy Rookie Grenades at the shop in Ebel City. * The Iron Fist (Bronze) A trophy for defeating over 30 enemies with no weapon equipped. To accomplish this you need to unequip someone and inflict full scratch damage on an enemy. Then walk close to them and attack. You'll only do around 2 HP damage and it might not work the first time. Zephyr and Leanne are the best characters to use as they wield a knife. Vash kicks.. Try having two of them without weapons and surround the enemy while the third fully scratches the foe. * Basel's Repairman (Bronze) A trophy for making over half of Basel's hexes accessible again. Keep using hexes to cover the various levels. You'll find many useful and valuable items (including Bezel Shards) so it's worth doing as soon as you can. * Big Shot (Bronze) A trophy for dealing over 2,000 damage in a single attack. Set up a tri-attack on a boss and you'll easily achieve this trophy. * Material Creator (Bronze) A trophy for having fused and scrapped items over 200 times. Use the scrapper in Ebel City, Cranktown or Albona to scrap (disassemble) various things you obtain: only do this for items are are not going to be used by the tinkerer. Also make new items with the Tinker. It's cheap and easy enough to do this without trying. * Shopaholic (Bronze) A trophy for spending over 500,000 rubies on clothing and accessories. Obtain more Rubies by making use of the money trick, or simply by selling off items, completing missions and fighting in the arena. Spend them at the clothes shop. (Always do the missions for Miranda so she keeps making new clothes!) * Customaestro (Bronze) A trophy for connecting over 10 custom parts to a firearm. Every gun can be customised and this trophy requires you to link 10 parts to one gun. * Four-Terminal Chain (Bronze) A trophy for connecting four distinct terminals. It's easiest to wait until later in the game when you have access to lots of straight blue hexes. You can connect terminals through an elevator (though not through the core lift). Link the terminal near the Hughes Power Station on Level 4 to reach the Arena, and the three on level 5 to connect through to Level 4. That's the easiest way to manage this as well as getting you multiple good effects on the Arena. (You can only activate Terminals using coloured Energy Hexes.) ----------------------------------------- 3. Bronze, Silver and Gold Hidden Trophies ------------------------------------------ * Unison Assault (Bronze) A trophy for defeating two or more enemies in a single attack. This can be achieved with a grenade on weaker enemies, or fully scratch two enemies and then use an HG to take them both out in one hero jump. * An Unfortunate Accident (Bronze) A trophy for taking out your own party member in an explosion. Use a grenade on an enemy when someone else is standing close by. Best to to do this early on when the team has low HP. If not, then wait until someone has low HP as a result of an enemy attack and throw a grenade. ** Tera-Driver(Silver) A trophy for loading over a terabit of data from the disc. Simply keep loading the game. ** Challenge Conqueror (Silver) A trophy for defeating the top-ranked team, the Last Line! Amazing! Access all 50 ranks in the arena and defeat the boss for Rank 50-3. ** Disrespect Your Elders (Silver) A trophy for defeating the Elderly Man. He's with the stars now! This is the mission "Rebel Termination Order" in Chapter 16. You'll find the rebels on the Rainy Bridge level 4. ** Basel's Liberator (Silver) A trophy for making all of Basel's hexes accessible again. Are you even human? This cannot be completed until after defeating two bosses in the Basilica story mission on Level 1. They each drop a black Energy Hex that is needed to access Neverland. Use the straight hex on the Abandoned Elevator in Level 4 and the other one on the area on Level 12 accessed from that Elevator. *** Clear a Second Playthrough (Gold) Cleared a second playthrough! Congratulations! and... Thank you!! Complete the game and play it again. Easiest to do on normal difficulty so you retain pretty much everything and can speed run the game ignoring all optional missions. ** Kings of Neverland (Silver) Finish Neverland. That entails defeating all groups of enemies in the set locations of the Neverland park. There are three zones, each with a Central, East and West park and two gates to traverse as well as the "Gate to Heaven" in the third zone. *** Stardust Hunters (Gold) You've got a star in every rank! Win 10 battles for each rank at the Arena and that gives you a star for them all. *** The Legendary Hunter (Gold) You've completed every mission in the game! The legend will never die! Do as it says! Sometimes there are more than 3 missions in a chapter and new ones are posted on the Guild board when you've successfully finished one or two of the original three. =============================================================================== 2. T H E A R E N A (RANK BATTLES AND "SHOP") .......................... *G02 =============================================================================== 1. Arena Game Records 2. Arena Trophies 3. Arena Overview 4. Arena Coin Exchange 5. Arena Ranked Battles 6. Arena Bestiary --------------- 1. GAME RECORDS --------------- View Game Records at the Arena: it's the board to the right of the receptionist. Since these totals are accumulative you can acquire any trophies that need high totals on your New Game + (Normal), if you didn't get them in the first game. On a second game the time stamps will show the total time spent playing when you reach that chapter. PAGE 1 PAGE 2 Gaem Clear Count Most Terminals Connected Neverland Clear Count Critical Status Count Encounters Fled Zephyr Death Count Bonus Hit Count Leanne Death Count Max. Combo Hit Count Vashyron Death Count Enemies Defeated Bullets Fired Enemies Unlocked in Bestiary Attack Items Thrown Enemies Defeated barehanded Hero Action Attack Count Max. Resonance Point Count Tri-Attack Count Body Parts Destroyed Items Earned Smacckdown Count Energy Stations Erected Most Custom Parts Added Energy Stations Dismantled PAGE 3 PAGE 4 Handgun Skills Activated Tinkering Count Machinegun Skills Activated Energy Hexes Placed Attack Item Skills Activated Morning Dungeon Entry Count Treasures Opened in Dungeons Afternnon Dungeon Entry Count Treasures Opened On The World Map Evening Dungeon Entry Count Bulletin Board Views Night Dungeon Entry Count Townsperson Conversation Count Time to Complete Prologue Retrun Count Time to Complete Chapter 1 Rubies Spent on Retires Time to Complete Chapter 2 Baredhanded Attack Count Time to Complete Chapter 3 Outfit Change Count Time to Complete Chapter 4 Scrapping Count Time to Complete Chapter 5 PAGE 5 PAGE 6 Time to Complete Chapter 6 Time Using Zephyr Time to Complete Chapter 7 Time Using Leanne Time to Complete Chapter 8 Time Using Vashyron Time to Complete Chapter 9 Gameplay Suspension Count Time to Complete Chapter 10 Save Count Time to Complete Chapter 11 Random Encounter Count Time to Complete Chapter 12 Rubies Spent On Clothing And Accessories Time to Complete Chapter 14 Cumulative Damage Taken Time to Complete Chapter 14 Total Play Time Time to Complete Chapter 15 Normal Clear Count Time to Complete Chapter 16 Hard Clear Count Missions Cleared ----------------- 2. ARENA TROPHIES ----------------- - Challenge Conqueror 30 - You've defeated the top-ranked team, the Last Line! Amazing! Clear three battles for each level of every Rank to obtain this trophy. You have to complete three battles to open the next rank. There are 50 ranks in total and that's 150 battles to win. - Stardust Hunters 90 - You've got a * in every rank! Complete every Rank 10 times to get a star for each one. That's a total of 500 battles... ----------------- 3. ARENA OVERVIEW ----------------- The Arena is situated on a separate hex to the west of Ebel City and it's here you should go at the start of the game to complete the essential tutorial on the battle system. Once that's under your belt you can begin the endless grind of fighting ranked battles for rewards of Copper, Silver and Gold Coins. You also win back the rubies you paid to enter the ranked battle and that's calculated with a multiplier: the more battles you win in one rank, the higher amount you win back. (It starts at x1.30 and the upper limit is x1.99.) After a battle the team will be back at full health whatever the outcome, and if you lose, you lose the entry fee. Not the most fun you'll ever have, but essential to obtain some very nice items, equipment, as well as the odd trophy and lots of levels... To open up the next Rank you must defeat 3 lots of the lower rank (shown as 3-1, 3-2, 3-3, for example), and to achieve a star for each rank you have to fight 10 levels. There are some bosses that appear at various points (the third battles of every fifth rank) and these are listed on the information board to the right of the counter. Defeat these and your team's name will appear on this board as you move up to the top! Get level 10 for each rank and you are awarded a star! (You can carry on fighting enemies after that, but there is no further increase.) Battles in one rank are not identical in that enemies level up a little (perhaps by two or three levels) and they change position, making it easier or harder to win, requiring slightly different strategies according to how they are grouped. They also gain more gauges that have to be broken. What that means is that level 10 enemies are the same as level 1 for a rank, but the battle will be tougher to win. All items dropped by enemies in the arena are retained and experience is gained exactly as in all normal battles, so this is a good place to train and grind for levels. It's also a good place to practice and test out various skills and strategies. Even you are defeated any levels you gained will be retained. The boss battles are especially valuable both for raising levels and gaining scrapped weapons of various kinds that are otherwise in short supply. However, enemies fought in the arena are NOT listed in the bestiary, and the only way to find out exactly who drops what is to use the Clairvoyance item on them. (Or read this FAQ!) You can only have a maximum of 999 Copper/Silver/Gold Coins so spend them before they get to that amount. You can "buy" Silver coins for 100 Copper and Gold coins for 100 Silver, although that option might not be there immediately: the man at the exchange only said about exchanging copper for silver after getting the second silver coin. ---------------------- 4. ARENA COIN EXCHANGE ---------------------- There are some items that are only found here: Smash Grenades are particularly useful because these will break the gauges of the more powerful enemies and AP Rounds are a good investment too, as they penetrate an enemy's outer defence. The Strongman's Bangle can be bought early on and that allows you to avoid random encounters with a high degree of success (depending on your current level). Invest in the Lucky Charm to boost item drop rates and the Hawk Eye to aid in fully scratching an enemy's body part. (Although you will get one of each in chapter 9 as rewards for giving a doll to Daniel, and for a mission.) The Long Scope Elite is an excellent gun par and otherwise not available except as a mission reward in the final chapter. ------------------------------------------------------------------------------ ITEM | COPP | SILV | GOLD | DESCRIPTION --------------------------+------+------+------+------------------------------ Anti-Damage | x10 | - | - | Cuts physical damage in half Anti-Heat | x10 | - | - | Cuts fire damage in half Anti-Ice | x10 | - | - | Cuts ice damage in half Anti-Bolt | x10 | - | - | Cuts electric damage in half Anti-Toxin | x10 | - | - | Cuts poison damage in half Anti-All | x50 | x5 | - | Cuts all damage in half Sonic Chug | x10 | - | - | Doubles movement speed Smash Grenade x5 | x50 | x5 | - | Excels in HP breakage and | | | | knockback Percussive Round x5 | x50 | x5 | - | Ammunition: excels in HP | | | | breakage and knockback Armor-Piercing Round x5 | x50 | x5 | - | Ammunition: penetrates along | | | | line of fire MI50A | x500 | x200 | x50 | Direct damage weapon (Handgun) Long Scope Elite | x300 | x60 | x3 | Scope with expansion ports MG Magazine +12 | x200 | x40 | x1 | Adds 12 bullets to clip Elemental Protector | x500 | x80 | x10 | Cuts elemental damage by 20% Mighty Suit | x400 | x70 | x5 | Cuts status ailments by 50% Strongman's Bangle | x100 | - | - | Wards off weaker foes Greed Piercing | x150 | x15 | - | Collect drops at a distance Lucky Charm | x200 | x20 | - | Increases item drop rate | | | | but lowers experience. EXP Trainer | x200 | x20 | - | Increases experience but | | | | lowers item drop rate Bomber Ring | x200 | x20 | - | Prevents thrown weapons from | | | | harming allies. Shooting Star | x150 | x15 | - | Raises chance of a Bonus Shot, | | | | but lowers Smackdown damage Meteor Zipper | x150 | x15 | - | Raises Smackdown damage, but | | | | lowers Bonus Shot chance Galaxy Knuckle | x100 | x10 | - | Raises knockback ability Hawk Eye | x400 | x40 | x2 | Random chance to hit enemy's | | | | body part for all its HP. Boys' ARES Voucher | x400 | x100 | x25 | Use at the shop for clothing. Girls' ARES Voucher | x400 | x100 | x25 | Use at the shop for clothing. Men's ARES Voucher | x400 | x100 | x25 | Use at the shop for clothing. Silver Coin | x100 | - | - | Exchange for 1 Silver Coin Gold Coin | - | x100 | - | Exchange for 1 Gold Coin __________________________|______|______|______|_______________________________ ----------------------- 5. ARENA RANKED BATTLES ----------------------- ------------------------------------------------------------------------------- RANK 1 (Chapter 1) Price : 300 Rubies Enemies: Cheap Gunner Lv 5 x2 Brownie Lv 5 x1 Drops : CG (EH 1, Glass Shard) B (Meat, Fabric Scrap) Coins : 1 Copper Coin The gunners fire a two or three shots that can do around 60-90 HP worth of damage per shot, depending on how close they are to the target. The Brownie is a gremlin type enemy that has to be close up to do any damage and hits for around 150-200 HP. For rounds 1 and 3 they are all quite a way back in the arena. You can either wait for them to get a bit closer or make a hero run. Try not to end up close to the enemy at the end of the run. With two hero runs to opposite sides of the arena you can start a 2 Resonance Point tri-attack and kill them all. ------------------------------------------------------------------------------- RANK 2 (Chapter 2) Price : 600 Rubies Enemies: Cheap Gunner Lv 5 x2 Cheap Gunner Machinegun Lv 6 x1 Drops : CG (EH 1, Glass Shard) CGM (EH 1, Glass Shard, Fabric Scrap) Coins : 2 Copper Coins The first battle has all three waiting in the line across the middle of the arena. The Machinegunner fires multiple shots. Literally run rings around them making a tri-attack: start with the MG running to one side, then the HG to the other side, who should attack the same enemy, and then, make a triangle (you should have two Resonance Points) and switch so the MG starts the run. ------------------------------------------------------------------------------- RANK 3 (Chapter 2) Price : 900 Rubies Enemies: Oil Brownie Lv 6 x3 Drops : OB (Meat, Gasoline) Coins : 3 Copper Coins For the first battle target the middle brownie first, as that will come forwards towards the team. Just make a tri-attack to deal with the other two. ------------------------------------------------------------------------------- RANK 4 (Chapter 2) Price : 1200 Rubies Enemies: Liese Gunner Magnum Lv11 x2 Drum Pixie Lv 6 x2 Green Gear Lv 16 x1 Drops : LGM (EH 2, Fabric Scrap, CEH 1 Orange) DP (Meat, Scrap Iron) GG (Glass Shard, Busted Oil Drum) Coins : 4 Copper Coins This battle is a bit messier as it involves three distinct enemy types. Try and attack the Green Gear using a handgun at the start of the first battle and it should blow up, damaging the enemies close by. The Pixies have that drum that must be removed before the main body takes damage, although you can probably manage that with a handgun attack. The gunners do the most damage and it's best to kill them as soon as you can. You will need tri-attacks to help heal unavoidable damage. ------------------------------------------------------------------------------- RANK 5 (Chapter 2) Price : 1500 Rubies Enemies: Green Gear Lv 15 x1 Liese Guner Magnum lv 11 x2 Oil Brownie Lv 6 x2 Drops : GG (Glass Shard, Busted Oil Drum) LGM (EH 2, Fabric Scrap, CEH 1 Orange) OB (Meat, Gasoline) Coins : 5 Copper Coins Much the same as Rank 4. Go for the Green Gear with an HG when it's close to other enemies Save your game after completing Rank 5-2 because the next battle is much harder. RANK 5-3 BOSS: THE GREMLIN FIVE Enemies: Blue Gremlin Lv 11 x1 Pink Gremlin Lv 3 x1 Purple Gremlin Lv 2 x1 Red Gremlin Lv x13 Yellow Gremlin Lv 15 x1 .----------------------------------------------------------------------------. | PURPLE GREMLIN | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 2 | HP: 21 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Small Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 100% Hard | None | None | | Drops: Meat | - | - | - | - | | Fabric Scrap | - | - | - | - | |____________________________|___________|___________|___________|___________| .----------------------------------------------------------------------------. | PINK GREMLIN | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 3 | HP: 29 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Small Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Meat | - | - | - | - | | Gasoline | - | - | - | - | |____________________________|___________|___________|___________|___________| .----------------------------------------------------------------------------. | BLUE GREMLIN | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 11 | HP: 375 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Small Organism | Main Body | 30% Hard | Fire | Ice | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Quality Meat | - | - | - | - | | Glass Shard | - | - | - | - | |____________________________|___________|___________|___________|___________| .----------------------------------------------------------------------------. | RED GREMLIN | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 13 | HP: 550 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Small Organism | Main Body | 30% Hard | Ice | Fire | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Quality Meat | - | - | - | - | | Scrap Bronze | - | - | - | - | |____________________________|___________|___________|___________|___________| .----------------------------------------------------------------------------. | YELLOW GREMLIN | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 15 | HP: 675 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Small Organism | Main Body | 30% Hard | None | Poison | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Quality Meat | - | - | - | - | | Scrap Bronze | - | - | - | - | |____________________________|___________|___________|___________|___________| These purple/green oil spewing things can inflict various status effects, including frozen. All the Gremlins are grouped in the middle of the arena, with the Blue Gremlin at the front left of the five. Target this one first if you want to avoid frozen status. After killing that one, tri-attack around the rest of them and then, run away if any of them is getting too close, making hero runs and setting up another tri-attack. ------------------------------------------------------------------------------- RANK 6 (Chapter 3) Price : 1800 Rubies Enemies: Hound Lv 8 x2 Yellow Gear Lv 18 x2 Drops : H (Meat, Dog Droppings) YG (Glass Shard, Scrapped Machinegun MS) Coins : 7 Copper Coins Watch out for the hounds as they can do over 400 points of damage if they get close enough to strike. Use Metal-Coated rounds on the gears, and your HG might not be able to smash their body parts alone if their levels aren't very high or the gun isn't customised by much. Sometimes both the dogs and the gears have a few gauges to break and you might find you're running low on bezels. If so, use grenades if you have some, or stand still and fire without using hero actions. ------------------------------------------------------------------------------- RANK 7 (Chapter 3) Price : 2100 Rubies Enemies: Hound Lv 8 x2 Light Gunner MG Lv 10 x2 Drum Hobbit Lv 8 x1 Drops : H (Meat, Dog Droppings) LGMG (Glass Shard, Fabric Scrap, EH 3, CEH 1 Orange) DH (Meat, Scrap Iron) Coins : 9 Copper Coins You might be able to kill a hound just using two handgun attacks and then go for one of the gunners with a tri-attack. After that, it's easy to finish off the remainder of the enemies, although be careful if a gunner gets close as he might throw a damaging grenade. Break the hobbit's outer casing with a handgun to expose the inner body. ------------------------------------------------------------------------------- RANK 8 (Chapter 4) Price : 2400 Rubies Enemies: Coppelia Gunhead Lv 14 x2 Coppelia Chainsaw Lv 13 x2 Drops : CG (Plastic Fibre, Scrapped Gun MQ, Mannequin Torso, Mannequin Arms) CC (Plastic Fibre, Scrapped Weapon MQ, Mannequin Head, Mannequin Torso, Mannequin Arms) Coins : 10 Copper Coins Equip a Flame-Resistant Vest and any other fire or status protective accessories, because these are the same type of enemies as those ones inside the Forest of Idols, and they are all weak to flame attacks too. The first battle starts with them all bunched together in the middle of the arena and this is a good chance to use Molotov Cocktails if you have any to spare. The second one has one at the left the rest at the right. Target the left one and make a tri-attack to kill it if you haven't done so with the first MG and HG attacks, and then play with the three. Again, use Molotovs if you can, because they can have quite a few gauges to break. Otherwise, use two HG users and one MG. ------------------------------------------------------------------------------- RANK 9 (Chapter 4) Price : 2700 Rubies Enemies: Coppelia Flamer Lv 14 x5 Drops : CF (Plastic Fibre, Scrap Lead, Scrapped Weapon MQ) Coins : 11 Copper Coins These are flame-throwing dolls and if you smash their body parts they tend to blow up and cause damage to each other, as well as losing their weapon. You can wait and let them approach you while firing or lobbing grenades, but it's as well to set up a tri-attack so you can avoid their flames and heal from any damage. ------------------------------------------------------------------------------- RANK 10 (Chapter 5) Price : 3000 Rubies Enemies: Marionette Bazooka Lv 15 x3 Drops : MB (Plastic Fibre, Scrapped Gun MQ, Mannequin Torso, Mannequin Arms) Coins : 12 Copper Coins This waving doll fires a bazooka (no kidding) that can target all three of the party if they are standing close to each other. It's a long range weapon so they can hit someone even from a long way off. Best to go on the offensive, and they are weak to fire so incendiary rounds will help. One or more of them might have gauges to break, and they can inflict a lot of damage if your levels are low. RANK 10-3 BOSS: BLITZ TORTOISE Enemies: Blitz Tortoise Lv x1 .----------------------------------------------------------------------------. | BLITZ TORTOISE | |-------------.--------------.-----------.-----------.-----------.-----------| | Level: 28 | HP: 750 | Body/Part | Soft/Hard | Weakness | Resistance| |-------------+--------------+-----------+-----------+-----------+-----------| | Type: Machine | Main Body | 100% Hard | Electric | None | |----------------------------+ Part 1 | 100% Hard | Electric | Physical | | Drops: Scrapped Microchip | Part 2 | 100% Hard | Electric | None | | Scrap Lead | Part 3 | 100% Hard | Electric | None | | Scrapped Laser RT | Part 4 | 100% Hard | Electric | None | | | Part 5 | 100% Hard | Electric | None | | | Part 6 | 100% Hard | Electric | None | | | Part 7 | 100% Hard | Electric | None | |____________________________|___________|___________|___________|___________| This is the Arena version of the Tesla Tortoise and it behaves in the same way. It is weak to electricity and vulnerable to grenades, which are effective on its hard shell. Wear Shock or Bolt protection for this battle as there are no bunkers to shelter you. If you are at the start of chapter 5 then you'll only have one Bolt Padding, so equip this to the MG user to give them that additional bit of protection. The Tinker will make Hand Grenades now, and it's a good idea to have plenty of these. Hero run to one side of the arena with the MG using Metal-Coated rounds and then run and jump an HG to the other side letting your guns fully charge and that should stun it and break a gauge. Start a tri-attack (only if you're sure you won't bump into it) and that should finish it off, especially if you also use grenades on it. Otherwise, just use hero actions. ------------------------------------------------------------------------------- RANK 11 (Chapter 5) Price : 3300 Rubies Enemies: Marionette Chainsaw Lv 20 x4 Drops : MC (Ebon Crystal, Scrapped Weapon MQ, Mannequin Legs, Scrapped Gun MQ, Plastic Fibre, Mannequin Arms) Coins : 13 Copper Coins Yet more doll type enemies so they are weak to fire. They can hit you from a distance with their guns and wallop you close up with their saws. Tri-attack them to death, and try not to land close to one of them when setting up your triangle. ------------------------------------------------------------------------------- RANK 12 (Chapter 6) Price : 3600 Rubies Enemies: Middle Gunner Magnum Lv 23 x2 Drum Troll Lv 24 x2 Drops : MGM (Fabric Scrap, Glass Shard, EH 4, CEH 5 Green) DT (Quality Meat, Scrap Lead) Coins : 14 Copper Coins The troll has a double shield to his body that needs to be smashed, breaking away the drum before you can scratch attack its body, and all enemies have medium range attacks. ------------------------------------------------------------------------------- RANK 13 (Chapter 6) Price : 3900 Rubies Enemies: Jumbo Pixie Lv 51 x2 Drum Troll Lv Lv 24 x2 Drops : JP (Quality Meat, Filthy Pouch 2, Scrap Lead) DT (Quality Meat, Scrap Lead) Coins : 18 Copper Coins The Pixies are like the Dwellest enemies and move quickly despite their size. Go for them first and try and take out the drum trolls' casing while you're killing the pixies. The pixies can throw grenades and jump and land next to someone causing well over 700 points of damage. ------------------------------------------------------------------------------- RANK 14 (Chapter 6) Price : 4200 Rubies Enemies: Middle Gunner Magnum Lv 23 x2 Fenrir Lv 24 x 3 Drops : MGM (Fabric Scrap, Glass Shard, EH 4, CEH 5 Green) F (Quality Meat, Fabric Scrap, Scrap Lead, Dog Droppings) Coins : 22 Copper Coins Two gunners and three dogs for this rank. The dogs run fast but cannot hit you unless they are close. Run away from them and kill the gunners first. The dogs' main body is weak to fire but resists ice attacks. ------------------------------------------------------------------------------- RANK 15 (Chapter 6) Price : 4500 Rubies Enemies: Snow Brownie Lv 22 x5 Drops : SB (Quality Meat, Glass Shard) Coins : 26 Copper Coins The brownies use ice attacks and are weak to fire. They are the same as the snow gremlins found in the tundra battleground, and easy enough to defeat so long as you don't let them get close and freeze anyone. RANK 15-3 BOSS: THE BROTHERS MIGHTY Enemies: Mighty Arm Sr. Lv 30 x1 Mighty Arm Jr. Lv 51 x1 .----------------------------------------------------------------------------. | MIGHTY ARM, SR. | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 30 | HP: 987 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 100% Hard | None | None | | Drops: Unknown Material S | Part 2 | 100% Hard | None | Physical | | Scrap Bronze | Part 3 | 100% Hard | None | None | | Scrapped Hammer SH2 | Part 4 | 100% Hard | None | None | | | Part 5 | 100% Hard | None | None | | | Part 6 | 100% Hard | None | None | | | Part 7 | 100% Hard | None | None | |____________________________|___________|___________|___________|___________| .----------------------------------------------------------------------------. | MIGHTY ARM JR | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 51 | HP: 3750 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 100% Hard | None | None | | Drops: Unknown Material S | Part 2 | 100% Hard | None | Physical | | Scrap Zinc | Part 3 | 100% Hard | None | None | | Scrapped Hammer SH3 | Part 4 | 100% Hard | None | None | | | Part 5 | 100% Hard | None | None | | | Part 6 | 100% Hard | None | None | | | Part 7 | 100% Hard | None | None | |____________________________|___________|___________|___________|___________| Use metal rounds and keep running around them. Usual strategy of 2 RP and tri-attacks. Junior has a more damaging fire based weapon thumping attack, but once their outer parts are smashed they lose the weapon and their attacks do about half the damage. They don't have long range attacks, but will have a number of gauges to break. ------------------------------------------------------------------------------- RANK 16 (Chapter 6) Price : 4800 Rubies Enemies: Fenrir Lv 24 x2 Snow Brownie Lv 22 x3 Drops : F (Quality Meat, Fabric Scrap, Scrap Lead, Dog Droppings) SB (Quality Meat, Glass Shard) Coins : 28 Copper Coins More ice using enemies, but with fast running dogs this time. ------------------------------------------------------------------------------- RANK 17 (Chapter 6) Price : 5100 Rubies Enemies: Middle Gunner Machinegun Lv 23 x1 Middle Gunner Magmum Lv 23 x2 Snow Brownie Lv 22 x1 Drops : MGMach (EH 4, Glass Shard, Fabric Scrap, CEH 3 Blue) MGM (Fabric Scrap, Glass Shard, EH 4, CEH 5 Green) SB (Quality Meat, Glass Shard) Coins : 30 Copper Coins Magnum uses long range guns as well as powerful bombs. You can use fire based grenades or ammo to cause additional scratch damage to them. It's best to target the gunners first as the gremlins can only harm you if they get close. ------------------------------------------------------------------------------- RANK 18 (Chapter 6) Price : 5400 Rubies Enemies: Humbaba Lv 45 x2 Middle Gunner Machinegun Lv 23 x1 Middle Gunner Magnum Lv 23.x1 Drops : H (Quality Meat, Junk Package E1, Scrapped Firearm E) MGMach (EH 4, Glass Shard, Fabric Scrap, CEH 3 Blue) MGM (EH 4, Fabric Scrap, Glass Shard, CEH 5 Green) Coins : 34 Copper Coins Target the back side of the elephant types, and they move slowly, so run around them after getting rid of the gunners. They might take longer to kill but they are fairly easy to outmanoeuvre. ------------------------------------------------------------------------------- RANK 19 (Chapter 6) Price : 5700 Rubies Enemies: Bigfoot Lv 54 x1 Drops : BF (Frozen Ribeye, Snow Crystal) Coins : 38 Copper Coins Bigfoot is an ice yeti and uses a freezing attack on one. Just use tri-attacks from the ground and keep him airborne. Everyone needs cold protection, especially the MG user if they go first. You can start with an HG and try and stun him so he doesn't get a turn. NOTE: This is a good battle to repeat if you want more Copper Coins as it's just one enemy to kill. Bigfoot drops snow crystals which are scrapped to get Ice Fragments, components for Freezer Grenades and Sub-Zero Rounds. ------------------------------------------------------------------------------- RANK 20 (Chapter 6) Price : 6000 Rubies Enemies: Black Dog Lv 24 x2 Drops : BD (Quality Meat, Fabric Scrap, Dog Droppings) Coins : 40 Copper Coins The highest number of Copper Coins you can get for one bout, this is simple, with just two dogs and they only have one shield. This is another battle to repeat if you're in need of more Copper Coins later in the game. RANK 20-3 BOSS: THE THREE JEWELS Enemies: Gold Jewel Lv 50 (Gold Blob) Silver Jewel Lv 1 (Silver Blob) Copper Jewel Lv 4 (Bronze Blob) .----------------------------------------------------------------------------. | GOLD JEWEL | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 50 | HP: 7525 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Other | Main Body | 1% Hard | F/I/E/P | None | |----------------------------| - | - | - | - | | Drops: Gold Blob | - | - | - | - | |____________________________|___________|___________|___________|___________| .----------------------------------------------------------------------------. | SILVER JEWEL | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 4 | HP: 53 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Other | Main Body | 1% Hard | F/I/E/P | None | |----------------------------| - | - | - | - | | Drops: Silver Blob | - | - | - | - | |____________________________|___________|___________|___________|___________| .----------------------------------------------------------------------------. | COPPER JEWEL | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 1 | HP: 10 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Other | Main Body | 1% Hard | F/I/E/P | None | |----------------------------| - | - | - | - | | Drops: Bronze Blob | - | - | - | - | |____________________________|___________|___________|___________|___________| All jewels restore scratch damage very fast so only way to defeat them is to break their gauges, which is hard to do on the gold one. Get rid of the weaker ones first, which is easy enough, and then concentrate your efforts on the Gold. It has five gauges you need to break and then whittle down its HP. Best not to use hero actions because by the time the MG has finished firing it will have already recovered any scratch damage. Just stand around shooting at it, or set up a tri-attack so you can convert the scratch damage quickly. If you want to level up your machineguns quickly then this is the battle to do it. Just don't kill the gold blob and you can continue fighting it as long as you like: keep firing with MGs, watch it refill the scratch damage, and fire again. Escape the battle and return again if you want to save between bouts of levelling up, or just stay there until you've had enough. This also gives you the chance to harvest lots of silver and bronze blobs, as you can kill the other two enemies, pick up their items, fight the gold blob some, leave, and re-enter again. You'll have to pay the entry fee again if you do that but the silver and bronze blob can be sold for 6000 Rubies (3500 and 2500 Rubies respectively) if you're hard up for cash. (One more thing, if you collect 4 blob items for each of the bronze silver and gold you can fuse these and sell them for 100000 Rubies. However, you won't come across any more Gold blobs until entering Neverland.) ------------------------------------------------------------------------------- RANK 21 (Chapter 6) Price : 6300 Rubies Enemies: Black Dog Lv 24 x2 Middle Gunner Machinegun Lv 23 x2 Middle Gunner Shotgun Lv 23 x1 Drops : BD (Quality Meat, Fabric Scrap, Dog Droppings) MGMach (EH 4, CEH 3 Blue, Fabric Scrap, Glass Shard) MGS (EH 4, CEH 2 Yellow, Fabric Scrap) Coins : 1 Silver Coin Easy enough, just send one to the side, the other more or less up the middle and do a tri-attack with 2 Resonance Points. Having two machinegun users and one handgun seems to work better with this rank. ------------------------------------------------------------------------------- RANK 22 (Chapter 6) Price : 6600 Rubies Enemies: Humbaba II Lv 34 x2 Drops : Quality Meat, Junk Package E2, Scrapped Bazooka E Coins : 2 Silver Coins This is the two legged elephant type enemy that fires a gun and also barges into you it gets too close. Very easy: jump with the MG and use one tri-attack to take out one of them. (Oddly, it has a lower level than the normal version of this enemy, but higher HP.) ------------------------------------------------------------------------------- RANK 23 (Chapter 6) Price : 6900 Rubies Enemies: Humbaba II Lv 34 x2 Middle Gunner Magnum Lv 23 x2. Drops : H II (Quality Meat, Junk Package E2, Scrapped Bazooka E) MGM (EH 4, Fabric Scrap, Glass Shard, CEH 5 Green) Coins : 3 Silver Coins Take out the gunners first just because they are easier to kill. You can suffer a lot of damage if the enemies target one team member and need tri-attacks to heal up quickly. ------------------------------------------------------------------------------- RANK 24 (Chapter 8) Price : 7200 Rubies Enemies: Handgun Hermit Lv 27 x5 Drops : HH (EH 5, CEH 6 Red) Coins : 4 Silver Coins Break their gauges easily by doing jumps, and take them out one by one using tri-attacks. Their attacks are long range and powerful but they don't move around much. Try not to end up next to one as that will double the effect of their gunfire. ------------------------------------------------------------------------------- RANK 25 (Chapter 8) Price : 7500 Rubies Enemies: Drum Spriggan Lv 29 x3 Hellhound Lv 30 x2 Drops : DS (Quality Meat, Scrap Bronze) HH (Quality Meat, Fabric Scrap, Scrap Bronze, Dog Droppings) Coins : 5 Silver Coins Drums have a drum to remove and some have a lot of gauges that need to be broken. The hounds are more dangerous though, with powerful attacks, and they will chase you around, so it's best to dispatch them first. RANK 25-3 BOSS: ZELTENES TYR Enemies: Bianco Lv 54 (Freeze): Frozen Ribeye, Snow Crystal Giallo Lv 69 (Electric): Spark Crystal, Hide Rosso Lv 59 (Fire) : Flame Crystal, Hide Verde Lv 45 (Poison): Fetid Crystal .----------------------------------------------------------------------------. | BIANCO | |-------------.--------------.-----------.-----------.-----------.-----------| | Level: 54 | HP: 2500 | Body/Part | Soft/Hard | Weakness | Resistance| |-------------+--------------+-----------+-----------+-----------+-----------| | Type: Large Organism | Main Body | 25% Hard | Fire | Ice | |----------------------------+ Part 1 | 75% Hard | Fire | Ice | | Drops: Frozen Ribeye | Part 2 | 75% Hard | Fire | Ice | | Snow Crystal | Part 3 | 75% Hard | Fire | Ice | | | Part 4 | 75% Hard | Fire | Ice | | | Part 5 | 75% Hard | Fire | Ice | | | Part 6 | 75% Hard | Fire | Ice | | | Part 7 | 75% Hard | Fire | Ice | |____________________________|___________|___________|___________|___________| .----------------------------------------------------------------------------. | GIALLO | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 69 | HP: 6250 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 30% Hard | None | Electric | |----------------------------| Part 1 | 100% Hard | None | Electric | | Drops: Hide | Part 2 | 100% Hard | None | Electric | | Spark Crystal | Part 3 | 100% Hard | None | Electric | | | Part 4 | 100% Hard | None | Physical | | | Part 5 | 100% Hard | None | Physical | | | Part 6 | 100% Hard | None | Electric | | | Part 7 | 100% Hard | None | Electric | |____________________________|___________|___________|___________|___________| .----------------------------------------------------------------------------. | ROSSO | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 59 | HP: 2250 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 30% Hard | Ice | Fire | |----------------------------| Part 1 | 80% Hard | Ice | Fire | | Drops: Hide | Part 2 | 80% Hard | Ice | Fire | | Flame Crystal | Part 3 | 80% Hard | Ice | Fire | | | Part 4 | 100% Hard | Ice | Fire | |____________________________|___________|___________|___________|___________| .----------------------------------------------------------------------------. | VERDE | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 45 | HP: 2500 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 30% Hard | None | Poison | |----------------------------| Part 1 | 80% Hard | None | Poison | | Drops: Hide | Part 2 | 80% Hard | None | Poison | | Fetid Crystal | Part 3 | 80% Hard | None | Poison | | | Part 4 | 80% Hard | None | Poison | | | Part 5 | 100% Hard | None | None | |____________________________|___________|___________|___________|___________| Basically a mixed group of Yetis. They use freeze, fire, poison and electrical attacks so you cannot defend everyone against everything. Use the Iceproof Suit, Heat Protector and Toxicity Shield. Ice and Poison are the most dangerous ailments and you could start the battle using an Anti-All on everyone for additional protection. (Or use better equipment if you leave this until a later chapter.) I went with the Grenade Box and First Aid Kit rather than the ammo, since you need overall MG power and dual wield seemed a better bet: elemental rounds are not a good idea in case you target the wrong enemy. Two MG users and one with the best Handgun is also advisable. Grenades will work if you need to gauge break, and it's as well to freeze the Rosso one. (I somehow managed to end up using heat stuff against the Rosso and Leanne was throwing and healing him for 250 HP! Even so, he went down fairly easily.) Another strategy is to leave the Grenades and equip someone with a Handgun and Machinegun so you have the option to use either. Get rid of Blanco first. Even with cold padding and Ice resistant stuff your team can get frozen and he is likely to get the first turn. Keep building up Resonance Points even if someone gets frozen. When they recover you can use a tri-attack and take out one or two. After that it's simple to take down the last one. ------------------------------------------------------------------------------- RANK 26 (Chapter 8) Price : 7800 Rubies Enemies: Hellhound Lv 30 x5 Drops : Quality Meat, Fabric Scrap, Scrap Bronze, Dog Droppings Coins : 7 Silver Coins Pretty simple, just keep running around so they keep missing you, and you can use grenades, if you let them gather in one place, to hurt them all at once. They use swords and only have short-range attacks, although one slash from a dog rapier can hurt for around 800-1000 points. It's quite fun getting them to chase you around the place and never letting them even get a turn. ------------------------------------------------------------------------------- RANK 27 (Chapter 8) Price : 8100 Rubies Enemies: Torch Brownie Lv 27 x2 Drum Spriggan Lv 29 x2 Drops : TB (Quality Meat, Scrap Bronze) DS (Quality Meat, Scrap Bronze) Coins : 9 Silver Coins The Torch guys are easy to take out first as they have no protection. Beware of removing the shield from of the drums and not finishing them off or they can pick it up and put it on again! Have two Handgun users to break off the shielding and smash gauges. Equip Fire protection. ------------------------------------------------------------------------------- RANK 28 (Chapter 8) Price : 8400 Rubies Enemies: Torch Brownie Lv 27 x2 Handgun Hermit Lv 27 x2 Drops : TB (Quality Meat, Scrap Bronze) HH (EH 5, CEH 6 Red) Coins : 10 Silver Coins The Hermits do more damage with their Handgun attacks, so target them first. ------------------------------------------------------------------------------- RANK 29 (Chapter 8) Price : 8700 Rubies Enemies: Jumbo Troll Lv 62 x1 Torch Brownie Lv 27 x2 Drum Spriggan Lv 29 x2 Drops : JT Ð (Quality Meat, Scrapped Blowgun BD, Filthy Pouch 3, Scrap Bronze, Scrap Zinc) TB - (Quality Meat, Scrap Bronze) DS Ð (Quality Meat, Scrap Bronze) Coins : 11 Silver Coins Easy enough. Just go for the brownies to take out one on the first run by everyone and then the troll. Then polish off the other two. The troll can throw missiles and do a blowgun attack on everyone, as well as his jump attack. (At higher ranks it's probably best to target the troll first as the drums can have quite a few gauges to break so they take longer to kill.) ------------------------------------------------------------------------------- RANK 30 (Chapter 8) Price : 9000 Rubies Enemies: Soldier GL-MG Lv 28 x2 Hellhound x2 Drops : H Ð (Quality Meat, Fabric Scrap, Scrap Bronze, Dog Droppings) GL-MG Ð (EH 7, Fabric Scrap, CEH 8 Turquoise) Coins : 12 Silver Coins The soldier has a long range shot that's not too bad, but the hounds can do a lot of damage if two of them gang up on one person, Keep them running around! The soldiers are easier to kill than the hounds. RANK 30-3 BOSS: COPPELIA'S DANCE Enemies: Mega Coppelia Lv 72 .----------------------------------------------------------------------------. | MEGA COPPELIA | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 72 | HP: 8225 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type: Other | Main Body | 100% Hard | Fire | None | |----------------------------+-----------+-----------+-----------+-----------| | Drops: Dusty Mass | Part 1 | 75% Hard | Fire | None | | Scrapped Gun B/a | Part 2 | 75% Hard | Fire | None | | Scrapped Gun B/b | Part 3 | 75% Hard | Fire | None | | Scrapped Gun B/y | Part 4 | 75% Hard | Fire | None | | Scrapped Sword B | Part 5 | 75% Hard | Fire | None | | | Part 6 | 75% Hard | Fire | None | |____________________________|___________|___________|___________|___________| This thing looks fearsome but it's simple with dual wield guns. Send MG user up to one side and rack up as much power as you can and jump attack to take out its shield. The next person (HG user) should jump as well to destroy the shield and break the gauge. Tri-Attack starting with the MG and that should finish him off. Molotov cocktails or incendiary rounds will set it alight. It starts the battle at the back of the arena so you might want to wait until it's moved forwards a bit, and lob some grenades to break its gauges. If it manages to get in an attack it will spew oil at everyone which can cause oil status and inflict around 2000 points of damage. It can also fire off a blast that does around 1500 points of damage to one. If you want to harvest its parts then break its body parts and then leave and redo the battle as many times as you want. The gun parts are the only source for those long scopes (apart from the Caligula bosses that you can't fight again.) ------------------------------------------------------------------------------- RANK 31 (Chapter 8) Price : 9300 Rubies Enemies: Shell Tank Lv 52 x1 Soldier GL-SO Lv 28 x1 Soldier GL-AR Lv 28 x2 Drops : GL-SO (EH 7, Fabric Scrap, CEH 8 Turquoise) GL-AR (EH 7, Fabric Scrap, CEH 8 Turquoise) ST Ð(Scrapped Zinc, Scrapped Vulcan TK, Scrapped Missile TK, Scrapped Arm TK) Coins : 13 Silver Coins The GL-SO soldier uses a sword so don't land next to him. The other two use machinguns. Take out the tank first and then the sword guy. Be very careful as one shot from the Machinegunner close up can take off most of your bezels. Actually, it's probably easier and safer to take out the soldiers first, as they are fast and the tank is slow. ------------------------------------------------------------------------------- RANK 32 (Chapter 8) Price : 9600 Rubies Enemies: Ifreet Lv 82 x1 Torch Brownie Lv 27 x2 Drops : TB (Quality Meat, Scrap Bronze) I (Hide, Flame Crystal) Coins : 14 Silver Coins Fire protection might be a good idea for this battle! Though, Ifreet is just a bigger version of the fire breathing Yeti, so it's not hard. ------------------------------------------------------------------------------- RANK 33 (Chapter 8) Price : 9900 Rubies Enemies: Red Gear Lv 76 x1 Gang King Lv 55 x2 Drops : GK (EH 6, CEH 8 Turquoise, Fabric Scrap) RG (Glass Shard, Scrapped Missile MS1) Coins : 18 Silver Coins Gang King uses a pistol. Take out the Red Gear first as it can do a huge amount of damage - maybe up to 3000, and try not to land up close to the kings. ------------------------------------------------------------------------------- RANK 34 (Chapter 8) Price : 10200 Rubies Enemies: Shotgun Hermit Lv 27 x2 Poison Brownie Lv 30 x2 Drops : PB (Quality Meat, Scrap Bronze) SH (EH 5, CEH 6 Red) Coins : 22 Silver Coins Take out the Shotgun guys first and wear poison protection. If the brownies are closer, then go for them first as they are more likely to move quickly. ------------------------------------------------------------------------------- RANK 35 (Chapter 8) Price : 10500 Rubies Enemies: Fafnir Lv 74 x1 Drops : (Unknown Material G, Scrap Zinc, Scrapped Vulcan GG) Coins : 26 Silver Coins This is a huge armoured thing that moves slowly, but does around 3000 + damage, especially if you end up too close and get a direct hit. You cannot run through it, so be careful of positioning when setting up a tri-attack. Use metal rounds for a fast win. Smash Grenades are good for breaking it's five gauges. I had an odd experience as it smashed my MG and after gathering various bezels there was one left and it made the thing stuck in one place. Just stood around it attacking until I got my bezels up again, while it sort of crawled on all fours unable to move position or attack. It also does a poison attack. RANK 35-3 BOSS: GLASYA-LABOLAS Enemies: Glasya-Labolas Lv 34 x1 .----------------------------------------------------------------------------. | GLASYA-LABOLAS | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 34 | HP: 3440 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Small Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Meat | - | - | - | - | | Fabric Scrap | - | - | - | - | |____________________________|___________|___________|___________|___________| Easy: it's just an undefended ground creature that drops meat. However, if you let it get close enough to hit someone, it can inflict over 5000 points of damage and destroy your hero gauge with one swipe. But you won't let that happen. Rank 35-4 is back to a higher level Fafnir Lv 79. And if you fight a number of battles against the Fafnir, past the 10 required for a star, its level rises to Lv 97. ------------------------------------------------------------------------------- RANK 36 (Chapter 9) Price : 10800 Rubies Enemies: Soldier PE-HG Lv 28 x1 Soldier PE-SG Lv 29 x1 Soldier PE-SO Lv 28 x1 Drops : PE-HG (EH 8, Fabric Scrap, CEH 7 - purple) PE-SG (EH 8, Fabric Scrap, CEH 7 - purple) PE-SO (EH 8, Fabric Scrap, CEH 7 - purple) Coins : 28 Silver Coins The SO soldier has a sword, with the other two using guns. The sword guy is the most dangerous if he manages to hit you. This is a good one to use double wielded MGs and you can fully scratch one, kill it with an HG, stun a second soldier, and finish them all off with a tri-attack. They drop the rarer L-shaped hexes. ------------------------------------------------------------------------------- RANK 37 (Chapter 9) Price : 11100 Rubies Enemies: Soldier PE-SH Lv 53 x1 Queen Soldier PE-SM Lv 27 x1 Queen Soldier PE-HG Lv 27 x1 Drops : Q-SM (EH 8, Fabric Scrap, CEH 8 Turquoise) Q-HG (EH 8, Fabric Scrap, CEH 8 Turquoise) PE-SH (EH 8, Fabric Scrap, CEH 8 Turquoise) Coins : 30 Silver Coins They all stand still and shoot. For the first round take out one at the side first, then the middle higher level one and the third. After that, just go with the flow depending on their positions. They are tougher than the previous rank and have more gauges to break. ------------------------------------------------------------------------------- Rank 38 (Chapter 9) Price : 11400 Rubies Enemies: Soldier PE-HG Lv 28 x1 Soldier PE-SG Lv 28 x1 Mine Tank Lv 77 Drops : MT (Scrap Zinc, Scrapped Missile TK2, Scrapped Arm TK2, Scrap Bronze) PE-HG (EH 8, Fabric Scrap, CEH 7 Purple) PE-SG (EH 8, Fabric Scrap, CEH 7 Purple) Coins : 34 Silver Coins Go for one soldier first and then tri-attack on the tank. If you manage to target the back of it with the MG user you should scratch off lots of its main HP. With double wield guns on two you can defeat it in one turn. The tank has a multi hit rocket attack that hurts for around 3000 + damage. It's likely to target your first attacker and then go for them again if you haven't managed to stun it with your HG attack, and that will cause you to lose bezels. Rank 38-2 Soldier PE-HG Lv 29 x1, Soldier PE-SG Lv 29 x1, Mine Tank Lv 79 Slightly tougher because the soldiers are standing closer to the team's starting point and you can't avoid a tank attack and might risk a soldier one too. Also, it's harder to one shot kill one soldier. Rank 38-3 Same line-up but now all three are at the back of the arena. Go for the left soldier first as he's closer and runs forward, and you should be able to dispatch him and then, hit the tank in a tri-attack. (Make your triangle in front of the tank as it's far away to start with.) ------------------------------------------------------------------------------- Rank 39 (Chapter 9) Price : 11700 Rubies Enemies: Queen Soldier PE-SM Lv 27 x1 Soldier PE-SH Lv 53 x1 Black Gear Lv 81 x1 Mine Tank Lv 77 x1 Drops : MT (Scrap Zinc, Scrapped Missile TK2, Scrapped Arm TK2, Scrap Bronze) Q-SM (EH 8, Fabric Scrap, CEH 8 Turquoise) PE-SH (EH 8, Fabric Scrap, CEH 7 Purple) BG (Glass Shard, Scrapped Gatling MS) Coins : 38 Silver Coins It's best to dual wield again with Machineguns because using the Magazine isn't that useful as you don't want to be changing around ammo for the mix of enemies. Grenades are always handy, though. Go for the weaker soldier first and then the Mine Tank, using a tri-attack. Then finish off the other two. The Black Gear is weak to electricity and has low HP despite its high level. This can be tough if the tank gets in a missile attack on someone who's already damaged and you might lose bezels. Rank 39-2 Basically the same strategy, only the levels are slightly higher. The tank and Queen Soldier are both at the left of the arena and the other two at the right. Do a hero run all the way to the far side and after killing the Queen, target the Mine Tank with the tri-attack, but be careful of positioning as the Black Gear will move fast and might get in your way, stopping anyone. The other soldier can be left until last, as he seems to get very little chance to attack while you're going after the Gear. Rank 39-3 A slight change in levels and now they are all grouped at the far right back of the arena. Somehow I managed to get both HG users trapped behind the tank, and in danger of losing bezels and going critical. If that happens, move them away as soon as you can and forgo the RP if you have to! ------------------------------------------------------------------------------- Rank 40 (Chapter 9) Price : 12000 Rubies Enemies: Lyrical Hermit Lv 42 x3 Black Gear Lv 71 x1 Drops : BG (Glass Shard, Scrapped Gatling MS) LH (EH 9, CEH 8 Turquoise) Coins : 40 Silver Coins They are all grouped in the centre with the three hermits around the gear. The hermits stop the gear from moving to start with and can be picked off fairly easily. The gear is tough with a shield that is resistant to physical attacks, and a gauge on its main body that needs breaking. You can run out of bezels if you leave it until last. However, the Hermits have very powerful gun attacks so it might be best to take out all three of them first. Rank 40-2 This time one Hermit is close by, to the left, the Gear is far away at the back of the arena, and the other hermits are standing to the right. Go for these two first, by which time the gear will have moved and is easier to target. RANK 40-3 BOSS: TEMPEST ARMY Enemies: Hurricane Panzer Lv 26 (Scrap Zinc, Scrapped Vulcan TK, Scrapped Missile TK, Scrapped Arm TK) Tornado Panzer Lv 61 (Scrap Zinc, Scrapped Weapon TK, Scrap Brass) Sturm Panzer Lv 38 (Scrap Zinc, Scrapped Missile TK2, Scrapped Arm TK2, Scrap Bronze) .----------------------------------------------------------------------------. | STURM PANZER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 38 | HP: 1250 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | Electric | None | |----------------------------| Part 1 | 70% Hard | Electric | Ice | | Drops: Scrap Zinc | Part 2 | 70% Hard | Electric | Ice | | Scrapped Missile TK2| Part 3 | 100% Hard | None | None | | Scrapped Arm TK2 | Part 4 | 100% Hard | None | None | | Scrap Bronze | Part 5 | 100% Hard | None | None | |____________________________|___________|___________|___________|___________| .----------------------------------------------------------------------------. | HURRICANE PANZER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 26 | HP: 1000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | Electric | None | |----------------------------| Part 1 | 70% Hard | Electric | Ice | | Drops: Scrap Zinc | Part 2 | 70% Hard | Electric | Ice | | Scrapped Missile TK | Part 3 | 100% Hard | Electric | Ice | | Scrapped Vulcan TK | Part 4 | 100% Hard | None | None | | Scrapped Arm TK | - | - | - | - | |____________________________|___________|___________|___________|___________| .----------------------------------------------------------------------------. | TORNADO PANZER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 61 | HP: 3000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | Electric | None | |----------------------------| Part 1 | 70% Hard | Electric | Ice | | Drops: Scrap Zinc | Part 2 | 70% Hard | Electric | Ice | | Scrap Brass | Part 3 | 70% Hard | Electric | Ice | | Scrapped Weapon TK | Part 4 | 100% Hard | Electric | Fire | | | Part 5 | 100% Hard | Electric | None | | | Part 6 | 100% Hard | Electric | None | |____________________________|___________|___________|___________|___________| Change over to the Magazine Case for this battle and use Metal-Coated Electrified rounds or just your best M-C rounds. All three enemies are tanks so you cannot run through them, and it's tough staying clear of them, especially for tri-attacks. They are ranged in a line just past the centre of the arena and the Tornado fires flame missiles, so equip fire protection. Once you've taken out the weaker two then it's easy to defeat the main tank. After some of the shields are gone, target the back of it to scratch the main body. Once again, if you'd like to harvest their parts, kill two of them and destroy the body parts of the third and the quit the battle. The drops from the Sturm Panzer and Hurricane Panzer are the most useful. ------------------------------------------------------------------------------- RANK 41 (Chapter 10) Price : 12300 Rubies Enemies: Black Gear Lv 71 x2 Mist Hermit Lv 46 x3 Drops : BG (Glass Shard, Scrapped Gatling MS) MH (EH 9, CEH 8 Turquoise) Coins : 1 Gold Coins The hermits use electrical grenades and all enemies have a lot of gauges to break. Equip Shockproof Suit or Bolt Padding/Shield. Use Hollow rounds on the Hermits and Metal-Coated on the gears. The Hermits are the most dangerous as they can do powerful damage, blasting off bezels as a fast rate. ------------------------------------------------------------------------------- RANK 42 (Chapter 10) Price : 12600 Rubies Enemies: Ullikummi Lv 60 x2 Drops : Unknown Material S, Scrapped Hammer SH2, Scrap Bronze Coins : 2 Gold Coins These are big, well defended, ogre-type enemies. Once their shield and weapons are destroyed the damage they can do is half the amount: they simply wallop you. Use Metal-Coated rounds to start with, until their big cannon is destroyed and then, run rings around them using ordinary ammo and they probably won't even get a hit. ------------------------------------------------------------------------------- RANK 43 (Chapter 14) Price : 12900 Rubies Enemies: Soldier RO-HG Lv 82 x2 Soldier RO-SH Lv 86 x1 Skoll Lv 71 x2 Drops : RO-HG (EH 10, CEH 8 Turquoise) Fabric Scrap) RO-SH (EH 10, CEH 8 Turquoise) Fabric Scrap) Skoll (Luxury Meat, Scrap Zinc, Scrapped Gun AF, Dog Droppings) Coins : 3 Gold Coins Go for the soldiers first as they are more dangerous than the dogs with guns and swords, and have around 11000 HP each at the lower ranks. Make a 2 RP tri-attack to remove at least one soldier, and heal up damage. Some have 5 gauges, though that appears only to be at higher levels of the rank: 4 and over. ------------------------------------------------------------------------------- RANK 44 (Chapter 15) Price : 13200 Rubies Enemies: Soldier RO-AR Lv 82 x2 Soldier RO-SH Lv 86 x2 Enkidu Lv 96 x1 Drops : (RO-AR) Fabric Scrap, EH 10, CEH 8 Turquoise (RO-SH) Fabric Scrap, EH 10, CEH 8 Turquoise (E) Spark Crystal, Hide Coins : 4 Gold Coins The Enkidu is a large Yeti that fires off a shock blast so some protection from this is needed: Shockproof Suit will protect totally, but with less effective accessories there's a chance you'll get slowed down. You also need anything that helps defend from physical attacks. The soldiers have powerful attacks too, especially if you land too close to them. Given the number of gauges the Yeti has it's probably best to take out a couple of soldiers first, but sometimes the soldiers have lots of gauges and the Yeti doesn't. So long as you keep the team apart, you won't risk getting more than one targeted by the Enkidu. Freezer Grenades can help buy some time. This is a tough challenge and a lot depends on luck in finding the enemy that doesn't have gauges to break during the first round of attacks and then, dispatching a second one with the tri-attack. When you get to the third level I found it impossible to stay healthy long enough to beat them all as they all have lots of gauges. (Before getting the Golden Guns.) Try setting off with two HG, one to break gauges of one soldier and the other does the same with the Enkidu. Then tri-attack to finish off one of them and do as much damage as possible to the other. ------------------------------------------------------------------------------- RANK 45 (Chapter 16) Price : 1350 Rubies Enemies: Soldier RO-SG Lv 83 x1 Soldier RO-SH lv 87 x1 ST210-G Cannon x2 Lv 147 ST344-CO1 Cannon Lv 146 x1 Drops : (RO-SG) Fabric Scrap, EH 10, CEH 8 Turquoise (RO-SH) Fabric Scrap, EH 10, CEH 8 Turquoise (ST2) Scrap Zinc, Scrapped Weapon SW, Scrap Brass (ST3) Scrap Zinc, Scrapped Weapon SW, Scrap Brass Coins : 5 Gold Coins This group has those machines that can be direct killed if you fully scratch their shields. Remove the soldiers first and then just run tri-attack rings around the three machines. One thing to note is that the machines will raise their shield over the gun turret to guard the last part of the shield area, preventing you from fully scratching it. You need to time it right so that they are in the process of opening up the gun again so you can finish it off. Scratch that part and then let rip with the Handgun. RANK 45-3 BOSS: AIRFORCE TWO Enemies: AZ302 Noble Lv 196 x1 AZ310 Volte Lv 188 x1 .----------------------------------------------------------------------------. | AZ310 VOLTE | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 188 | HP: 42000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | Electric | None | |----------------------------| Part 1 | 40% Hard | None | None | | Drops: Scrap Zinc | Part 2 | 40% Hard | None | None | | Storage Container | Part 3 | 100% Hard | Electric | None | | Scrap Brass | Part 4 | 50% Hard | None | None | | Rubber Chip | Part 5 | 100% Hard | None | None | | Scrapped Missile HP | Part 6 | 100% Hard | None | None | |____________________________|___________|___________|___________|___________| .----------------------------------------------------------------------------. | AZ302 NOBLE | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 196 | HP: 32375 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | Electric | None | |----------------------------| Part 1 | 40% Hard | None | None | | Drops: Rubber Chip | Part 2 | 40% Hard | None | None | | Scrapped Gatling HP | Part 3 | 100% Hard | Electric | None | | Storage Container | Part 4 | 50% Hard | None | None | | Scrap Brass | Part 5 | 100% Hard | None | None | |____________________________|___________|___________|___________|___________| These are two helicopter type high flyers and one of them can send off multiple missiles (that can double smash the unfortunate Leanne who happened to be in the direct line of fire). Given that there are no hiding places this is very tough unless you come equipped with the First Aid kit. There is a position to the right of the arena if you send your first team member running to that point, where the rockets of the right enemy will miss. Keep targeting this enemy and set up a tri-attack with 2 RP. Then, (with Hawk Eye equipped) even if you have lost some bezels you should be able to defeat that one and hopefully stun the second one. Go all out for that one. I had dual wield guns on everyone with two HG user and one MG. Finally managed it at level 146 after a few tries. (MG at Lv 66 and HG at Lv 59 and Lv 63.) NOTE You can quickly level up guns against these enemies equipped with the EXP Trainer accessory on everyone. Fight and lose, or exit, and any gains you make are not lost. After this boss battle you're back to the previous set up. ------------------------------------------------------------------------------- RANK 46 (Chapter 16/Open Neverland) Price : 13800 Rubies Enemies: Soldier GA-SG Lv 85 x2 Soldier GA-R Lv 92 x2 Soldier GA-SO Lv 107 x1 (GA-SG) EH 8, CEH 9 Olive (GA ÐR) EH 8, CEH 9 Olive (GA-SO) EH 8, CEH 9 Olive Coins : 7 Gold Coins Pick them off one at a time and set up a 2 RP tri-attack as soon as possible. The SO is a swordsman and can't do much unless he's standing next to you. You should be getting full scratch damage sometimes by now, even though some of them have a lot of gauges. They also have helmets that give them an additional shield, but they don't use any elemental attacks. All of them have body parts that are weak to electrical attacks and their bodies are weak to all elements. ------------------------------------------------------------------------------- RANK 47 (Chapter 16/open Neverland)) Price : 14100 Rubies Enemies: Soldier AN-SO Lv 108 x1 Soldier AN-AR Lv 93 x1 Soldier AN-R Lv 93 x1 Soldier AN-HG Lv 93 x1 Drops : AN-SO EH 10, CEH 8 Turquoise AN-AR EH 10, CEH 8 Turquoise AN-R EH 10, CEH 8 Turquoise AN-HG EH 10, CEH 8 Turquoise Coins : 9 Gold Coins Once again the SO wields a sword and will come running towards the team. Start with him as the damage he can do is the greatest. Most of them will have 5 gauges, but with high levels for the MG sometimes you can penetrate these regardless. Again, start by setting up a tri-attack with 2 RP and that should deal with the first target, and start on the second. Keep running using the full width of the arena to minimise the damage from their guns. (They all have the same HP and three body parts, apart from the SO who has one more body part than the others, and like the other soldiers their bodies are weak to all elemental attacks.) ------------------------------------------------------------------------------- RANK 48 (Chapter 16/open Neverland)) Price : 14400 Rubies Enemies: Queen Soldier AN-FL Lv 94 x1 Queen Soldier AN-C Lv 94 x1 Queen Soldier AN-TC Lv 94 x1 Queen Soldier GA-PO Lv 96 x1 Queen Soldier GA-C Lv 96 x1 Drops : AN-FL (EH 9, CEH 7 Purple) AN-C (EH 9, CEH 7 Purple) AN-TC (EH 9, CEH 7 Purple) GA-PO (EH 9, CEH 10 Brown) GA-C (EH 9, CEH 10 Brown) Coins : 10 Gold Coins This time any soldier might have 6 gauges to break and this is probably one of the toughest battles of all, with so many enemies and so many status effects to contend with. AN-C fires a powerful blast that can do well over 3000 damage and AN-TC fires a shock gun (akin to the Tesla Smasher). AN-PO uses a toxic attack (she's a version of the Venomous Fog), GA-PO uses an ice spray and the AN-FL also uses ice attacks. (She's the souped up version of the Northern Wind enemy in the Basilica.) If you don't have the suits that give full protection from these status disorders then, consider taking in the First Aid Kit and using Anti-All at the start of the battle, but that's not really going to cut it since a couple of attacks from these enemies can smash your bezels very easily. The bodies of the AN soldiers have elemental weaknesses, but the rest have no weaknesses at all, and the GA soldiers are slightly more powerful. Use your best double guns or Hollow Pointed Rounds against them all. ------------------------------------------------------------------------------- RANK 49 (Chapter 16/open Neverland)) Price : 14700 Rubies Enemies: Tetra Tank Lv 123 x2 Drops : Scrap Zinc, Scrapped Weapon TK, Scrap Brass Coins : 11 Gold Coins The tanks have a very powerful rocket attack that does around 2500-3500 points of damage with each of two rockets, and they can also inflict flame status. Use Metal Coated Rounds++.and deal with them one at a time. If you start with the two HG people they can stun both tanks and then use a tri-attack starting with the MG to finish off one of them. Like all tanks they are weak to electrical attacks. ------------------------------------------------------------------------------- RANK 50 (Chapter 16/open Neverland)) Price : 15000 Rubies Enemies: Argos Lv 130 x1 Drops : CEH 1 Orange, Scrap Zinc, CEH 10 Brown, Crystal Core, Scrap Zinc Coins : 12 Gold Coins This big guy fires missiles that do around 4000-5000 damage at once and he fires about three of four of them. The only way to win is to keep him stunned. He also uses a shock attack that does around 1500 HP damage. However, you can direct kill him once he's fully scratched. Not sure how it happened as I had no bezels left and he started firing and then was dead! The sensible way is to send off two HG users first to stun him and gather two Resonance Points. Then, go for a tri-attack with the MG user and hopefully (with high levels for the MG) you'll fully scratch him and can kill him fast. RANK 50-3 BOSS: THE LAST LINE Enemies: Zero Breaker Lv 116 x1 Infinity Breaker Lv 138 x1 .----------------------------------------------------------------------------. | ZERO BREAKER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 115 | HP: 10000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 100% Hard | None | None | | Drops: Scrap Zinc | Part 2 | 100% Hard | None | Physical | | Crystal Core | Part 3 | 100% Hard | None | Physical | | Unknown Material D | Part 4 | 50% Hard | None | Physical | |____________________________|___________|___________|___________|___________| .----------------------------------------------------------------------------. | INFINITY BREAKER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 138 | HP: 33750 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 100% Hard | None | None | | Drops: Energy Hex 1 Orange | Part 2 | 100% Hard | None | None | | Energy Hex 10 Brown | Part 3 | 100% Hard | None | None | | Crystal Core | Part 4 | 100% Hard | None | None | | Scrap Brass | Part 5 | 100% Hard | None | None | | Scrap Zinc | Part 6 | 50% Hard | None | None | |____________________________|___________|___________|___________|___________| The weaker one does a poison attack and the other is the same as the Argos, so deal with him first or you're going to be dead. Be careful not to run into one of them while doing your tri-attack... The rest of this rank is back to the Argos on his own. Wear the Lucky Charm to boost the chance of getting the Crystal Core item. I didn't get one after 10 battles... despite having as many Terminals linked to the Arena as possible. ----------------- 6. ARENA BESTIARY ----------------- Levels for this alphabetical bestiary are based on Rank level 10 (the starred rank). If you're fighting lower levels for the ranks then the HP for enemies will be correspondingly lower, but the drops and parts are exactly as shown here. Detailed information on the bosses are included for the ranks where they appear since you only get to fight them once. .----------------------------------------------------------------------------. | ARGOS | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 135 | HP: 32417 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 100% Hard | None | None | | Drops: Energy Hex 1 Orange | Part 2 | 100% Hard | None | Physical | | Energy Hex 10 Brown | Part 3 | 100% Hard | None | Physical | | Crystal Core | Part 4 | 100% Hard | None | None | | Scrap Brass | Part 5 | 100% Hard | None | None | | Scrap Zinc | Part 6 | 50% Hard | None | Physical | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 50 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | BIGFOOT | |-------------.--------------.-----------.-----------.-----------.-----------| | Level: 54 | HP: 2500 | Body/Part | Soft/Hard | Weakness | Resistance| |-------------+--------------+-----------+-----------+-----------+-----------| | Type: Large Organism | Main Body | 25% Hard | Fire | Ice | |----------------------------+ Part 1 | 75% Hard | Fire | Ice | | Drops: Frozen Ribeye | Part 2 | 75% Hard | Fire | Ice | | Snow Crystal | Part 3 | 75% Hard | Fire | Ice | | Snow Crystal | Part 4 | 75% Hard | Fire | Ice | | | Part 5 | 75% Hard | Fire | Ice | | | Part 6 | 75% Hard | Fire | Ice | | | Part 7 | 75% Hard | Fire | Ice | | | Part 8 | 75% Hard | Fire | Ice | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 19 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | BLACK DOG | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 29 | HP: 2554 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Small Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Quality Meat | - | - | - | - | | Dog Droppings | - | - | - | - | | Fabric Scrap | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 20, 21 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | BLACK GEAR | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 89 | HP: 2761 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | Electric | None | |----------------------------| Part 1 | 100% Hard | Electric | Physical | | Drops: Glass Shard | Part 2 | 100% Hard | Electric | Physical | | Scrapped Gatling MS | Part 3 | 100% Hard | Electric | Physical | | | Part 4 | 100% Hard | Electric | Physical | | | Part 5 | 100% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 39, 40, 41 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | BROWNIE | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 6 | HP: 115 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Small Organism | Main Body | 20% Hard | None | None | |----------------------------| Part 1 | 40% Hard | None | None | | Drops: Meat | - | - | - | - | | Fabric Scrap | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena, Rank 1 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | CHEAP GUNNER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 6 | HP: 128 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 60% Hard | None | None | | Drops: Energy Hex 1 | - | - | - | - | | Glass Shard | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4, Arena, Rank 1, 2 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | CHEAP GUNNER MACHINEGUN | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 6 | HP: 118 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 60% Hard | None | None | | Drops: Energy Hex 1 | Part 2 | 60% Hard | None | None | | Glass Shard | - | - | - | - | | Fabric Scrap | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4, Arena, Rank 2 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | COPPELIA CHAINSAW | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 14 | HP: 384 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Other | Main Body | 80% Hard | Fire | None | |----------------------------| Part 1 | 80% Hard | Fire | None | | Drops: Plastic Fiber | Part 2 | 80% Hard | Fire | None | | Scrapped Weapon MQ | Part 3 | 80% Hard | Fire | None | | Mannequin Arms | Part 4 | 80% Hard | Fire | None | | Mannequin Head | - | - | - | - | | Mannequin Torso | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 8 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | COPPELIA GUNHEAD | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 15 | HP: 384 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Other | Main Body | 80% Hard | Fire | None | |----------------------------| Part 1 | 80% Hard | Fire | None | | Drops: Plastic Fiber | Part 2 | 80% Hard | Fire | None | | Scrapped Gun MQ | Part 3 | 80% Hard | Fire | None | | Mannequin Arms | Part 4 | 80% Hard | Fire | None | | Mannequin Torso | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 8 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | COPPELIA FLAMER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 15 | HP: 384 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Other | Main Body | 80% Hard | Fire | None | |----------------------------| Part 1 | 80% Hard | Fire | None | | Drops: Plastic Fiber | Part 2 | 80% Hard | Fire | None | | Scrapped Weapon MQ | Part 3 | 80% Hard | Fire | None | | Mannequin Arms | Part 4 | 80% Hard | Fire | None | | Scrap Lead | Part 5 | 80% Hard | Fire | None | | Mannequin Torso | Part 6 | 80% Hard | Fire | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 9 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | DRUM HOBBIT | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 9 | HP: 204 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Small Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 90% Hard | None | None | | Drops: Meat | - | - | - | - | | Scrap Iron | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 7 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | DRUM PIXIE | |-------------.-------------.-----------.-----------.-----------.-----------| | Level: 6 | HP: 72 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Small Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 100% Hard | None | None | | Drops: Meat | - | - | - | - | | Scrap Iron | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 4 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | DRUM SPRIGGAN | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 32 | HP: 2881 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Small Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 90% Hard | None | None | | Drops: Quality Meat | Part 2 | 90% Hard | None | None | | Scrap Bronze | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 25, 27, 29 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | DRUM TROLL | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 26 | HP: 1921 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Small Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 90% Hard | None | None | | Drops: Quality Meat | Part 2 | 90% Hard | None | None | | Scrap Lead | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 12, 13 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | ENKIDU | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 105 | HP: 15007 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 30% Hard | None | Electric | |----------------------------| Part 1 | 100% Hard | None | Electric | | Drops: Spark Crystal | Part 2 | 100% Hard | None | Electric | | Hide | Part 3 | 100% Hard | None | Electric | | | Part 4 | 100% Hard | None | Physical | | | Part 5 | 100% Hard | None | Physical | | | Part 6 | 100% Hard | None | Electric | | | Part 7 | 100% Hard | None | Electric | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 44 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | FAFNIR | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 88 | HP: 13312 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 100% Hard | None | Physical | | Drops: Unknown Material G | Part 2 | 50% Hard | None | None | | Scrap Zinc | Part 3 | 50% Hard | None | None | | Scrapped Vulcan GG | Part 4 | 100% Hard | None | None | | | Part 5 | 100% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 35 | |____________________________________________________________________________| * At Rank 35-1 the Fafnir is at Level 74, HP: 9500. .----------------------------------------------------------------------------. | FENRIR | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 26 | HP: 1921 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Small Organism | Main Body | 30% Hard | Fire | Ice | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Quality Meat | Part 2 | 100% Hard | None | None | | Scrap Lead | - | - | - | - | | Fabric Scrap | - | - | - | - | | Dog Droppings | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 14, 16 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | GANG KING | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 60 | HP: 2521 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 80% Hard | None | Physical | | Drops: Energy Hex 6 | Part 2 | 80% Hard | None | Physical | | Energy Hex 8 Turquoise | Part 3 | 50% Hard | None | None | | Fabric Scrap | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 33 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | GREEN GEAR | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 17 | HP: 364 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | Electric | None | |----------------------------| Part 1 | 100% Hard | Electric | Physical | | Drops: Glass Shard | Part 2 | 100% Hard | Electric | Physical | | Busted Oil Drum | Part 3 | 100% Hard | Electric | Physical | | | Part 4 | 100% Hard | Electric | Physical | | | Part 5 | 90% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 4, 5 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | HANDGUN HERMIT | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 30 | HP: 2761 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| - | - | - | - | | Drops: Energy Hex 7 | - | - | - | - | | Energy Hex 6 Red | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 24, 28 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | HELLHOUND | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 32 | HP: 2561 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Small Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 60% Hard | None | None | | Drops: Quality Meat | Part 2 | 100% Hard | None | None | | Fabric Scrap | Part 3 | 100% Hard | None | None | | Scrap Bronze | - | - | - | - | | Dog Droppings | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 25, 26, 30 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | HOUND | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 9 | HP: 252 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Small Organism | Main Body | 30% Hard | None | None | |----------------------------| - | - | - | - | | Drops: Meat | - | - | - | - | | Dog Droppings | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 6, 7 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | HUMBABA | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 49 | HP: 2401 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 30% Hard | Fire | Ice | |----------------------------| Part 1 | 90% Hard | None | None | | Drops: Quality Meat | Part 2 | 80% Hard | None | None | | Scrapped Firearm E | Part 3 | 100% Hard | None | Physical | | Junk Package E1 | Part 4 | 100% Hard | None | Physical | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 18 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | HUMBABA II | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 37 | HP: 2641 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 80% Hard | None | None | | Drops: Quality Meat | Part 2 | 100% Hard | None | None | | Scrapped Bazooka E | Part 3 | 50% Hard | None | None | | Junk Package E2 | Part 4 | 50% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 22, 23 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | IFREET | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 90 | HP: 5402 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 30% Hard | Ice | Fire | |----------------------------| Part 1 | 80% Hard | Ice | Fire | | Drops: Hide | Part 2 | 80% Hard | Ice | Fire | | Flame Crystal | Part 3 | 80% Hard | Ice | Fire | | | Part 4 | 100% Hard | Ice | Fire | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 32 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | JUMBO PIXIE | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 56 | HP: 2161 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Quality Meat | Part 2 | 90% Hard | None | None | | Scrap Lead | Part 3 | 90% Hard | None | None | | Filthy Pouch 2 | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 13 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | JUMBO TROLL | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 68 | HP: 3001 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 100% Hard | None | None | | Drops: Quality Meat | Part 2 | 50% Hard | None | None | | Scrap Zinc | Part 3 | 90% Hard | None | None | | Filthy Pouch 3 | Part 4 | 90% Hard | None | None | | Scrapped Blowgun BD | Part 5 | 90% Hard | None | None | | Scrap Bronze | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 29 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | LIESE GUNNER MAGNUM | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 12 | HP: 153 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 70% Hard | None | Physical | | Drops: Fabric Scrap | Part 2 | 70% Hard | None | Physical | | Energy Hex 2 | Part 3 | 50% Hard | None | None | | Energy Hex 1 Orange | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 4, 5 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | LIGHT GUNNER MG | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 11 | HP: 391 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Energy Hex 3 | Part 2 | 60% Hard | None | None | | Energy Hex 1 Orange | - | - | - | - | | Glass Shard | - | - | - | - | | Fabric Scrap | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 7 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | LYRICAL HERMIT | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 47 | HP: 6685 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| - | - | - | - | | Drops: Energy Hex 9 | - | - | - | - | | Energy Hex 8 Turquoise | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 40 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | MARIONETTE BAZOOKA | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 16 | HP: 384 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Other | Main Body | 80% Hard | Fire | None | |----------------------------| Part 1 | 80% Hard | Fire | None | | Drops: Plastic Fiber | Part 2 | 80% Hard | Fire | None | | Scrapped Gun MQ | Part 3 | 80% Hard | Fire | None | | Mannequin Arms | Part 4 | 80% Hard | Fire | None | | Mannequin Torso | Part 5 | 80% Hard | Fire | None | | | Part 6 | 80% Hard | Fire | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 10 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | MARIONETTE CHAINSAW | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 22 | HP: 401 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Other | Main Body | 80% Hard | None | None | |----------------------------| Part 1 | 80% Hard | Fire | None | | Drops: Ebon Crystal | Part 2 | 80% Hard | Fire | None | | Scrapped Gun MQ | Part 3 | 80% Hard | Fire | None | | Scrapped Weapon MQ | Part 4 | 80% Hard | Fire | None | | Plastic Fiber | - | - | - | - | | Mannequin Arms | - | - | - | - | | Mannequin Legs | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 11 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | MIDDLE GUNNER MAGNUM | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 26 | HP: 2041 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Energy Hex 4 | Part 2 | 60% Hard | None | None | | Energy Hex 5 Green | - | - | - | - | | Glass Shard | - | - | - | - | | Fabric Scrap | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 12, 14, 17, 18, 23 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | MIDDLE GUNNER MACHINEGUN | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 26 | HP: 2041 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Energy Hex 4 | Part 2 | 60% Hard | None | None | | Energy Hex 3 Blue | - | - | - | - | | Glass Shard | - | - | - | - | | Fabric Scrap | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 17, 18, 21 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | MIDDLE GUNNER SHOTGUN | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 26 | HP: 2041 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Energy Hex 4 | Part 2 | 60% Hard | None | None | | Energy Hex 4 Yellow | - | - | - | - | | Fabric Scrap | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 21 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | MINE TANK | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 84 | HP: 6003 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | Electric | None | |----------------------------| Part 1 | 70% Hard | Electric | Ice | | Drops: Scrap Zinc | Part 2 | 70% Hard | Electric | Ice | | Scrap Bronze | Part 3 | 100% Hard | None | None | | Scrapped Arm TK2 | Part 4 | 100% Hard | None | None | | Scrapped Missile TK2 | Part 5 | 100% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 38, 39 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | MIST HERMIT | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 46 | HP: 6603 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| - | - | - | - | | Drops: Energy Hex 9 | - | - | - | - | | Energy Hex 8 Turquoise | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 41 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | OIL BROWNIE | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 7 | HP: 141 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Small Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Meat | - | - | - | - | | Gasoline | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 3, 5 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | POISON BROWNIE | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 32 | HP: 3241 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Small Organism | Main Body | 30% Hard | None | Poison | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Quality Meat | - | - | - | - | | Scrap Bronze | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 34 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | QUEEN SOLDIER AN-C | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 103 | HP: 15007 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | F/I/E/P | None | |----------------------------| Part 1 | 80% Hard | None | None | | Drops: Energy Hex 9 | Part 2 | 80% Hard | None | None | | Energy Hex 7 Purple | Part 3 | 80% Hard | None | None | | | Part 4 | 80% Hard | None | None | | | Part 5 | 80% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 48 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | QUEEN SOLDIER AN-FL | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 103 | HP: 15007 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | F/I/E/P | None | |----------------------------| Part 1 | 80% Hard | None | None | | Drops: Energy Hex 9 | Part 2 | 80% Hard | None | None | | Energy Hex 7 Purple | Part 3 | 80% Hard | None | None | | | Part 4 | 80% Hard | None | None | | | Part 5 | 80% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 48 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | QUEEN SOLDIER AN-TC | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 103 | HP: 15007 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 80% Hard | None | None | | Drops: Energy Hex 9 | Part 2 | 80% Hard | None | None | | Energy Hex 7 Purple | Part 3 | 80% Hard | None | None | | | Part 4 | 80% Hard | None | None | | | Part 5 | 80% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 48 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | QUEEN SOLDIER GA-C | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 105 | HP: 15608 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 100% Hard | None | None | | Drops: Energy Hex 9 | Part 2 | 100% Hard | None | None | | Energy Hex 10 Brown | Part 3 | 100% Hard | None | None | | | Part 4 | 100% Hard | None | None | | | Part 5 | 100% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 48 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | QUEEN SOLDIER GA-PO | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 105 | HP: 15608 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 80% Hard | None | None | | Drops: Energy Hex 9 | Part 2 | 80% Hard | None | None | | Energy Hex 10 Brown | Part 3 | 80% Hard | None | None | | | Part 4 | 80% Hard | None | None | | | Part 5 | 80% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 48 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | QUEEN SOLDIER PE-HG | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 30 | HP: 2761 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Energy Hex 8 | - | - | - | - | | Energy Hex 10 | - | - | - | - | | Fabric Scrap | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 37 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | QUEEN SOLDIER PE-SM | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 30 | HP: 2761 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Energy Hex 8 | - | - | - | - | | Energy Hex 10 | - | - | - | - | | Fabric Scrap | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 37, 39 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | RED GEAR | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 83 | HP: 2401 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | Electric | None | |----------------------------| Part 1 | 100% Hard | Electric | Physical | | Drops: Glass Shard | Part 2 | 100% Hard | Electric | Physical | | Scrapped Missile MS1 | Part 3 | 100% Hard | Electric | Physical | | | Part 4 | 100% Hard | Electric | Physical | | | Part 5 | 100% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 33 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | SHELL TANK | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 57 | HP: 4802 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | Electric | None | |----------------------------| Part 1 | 70% Hard | Electric | Ice | | Drops: Scrap Zinc | Part 2 | 70% Hard | Electric | Ice | | Scrapped Missile TK | Part 3 | 70% Hard | Electric | Ice | | Scrapped Vulcan TK | Part 4 | 100% Hard | None | None | | Scrapped Arm TK | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 31 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | SHOTGUN HERMIT | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 30 | HP: 2761 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| - | - | - | - | | Drops: Energy Hex 5 | - | - | - | - | | Energy Hex 6 Red | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 34 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | SKOLL | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 78 | HP: 7203 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Small Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 90% Hard | Electric | None | | Drops: Dog Droppings | Part 2 | 90% Hard | Electric | None | | Luxury Meat | Part 3 | 90% Hard | Electric | None | | Scrapped Gun AF | Part 4 | 90% Hard | Electric | None | | Scrap Zinc | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 43 |____________________________________________________________________________| .----------------------------------------------------------------------------. | SNOW BROWNIE | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 24 | HP: 1800 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Small Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Quality Meat | - | - | - | - | | Glass Shard | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 15, 16, 17 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | SOLDIER AN-AR | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 102 | HP: 21611 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | F/I/E/P | None | |----------------------------| Part 1 | 80% Hard | None | None | | Drops: Energy Hex 10 | Part 2 | 80% Hard | None | None | | Energy Hex 8 Turquoise | Part 3 | 80% Hard | None | None | | | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 47 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | SOLDIER AN-HG | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 102 | HP: 21611 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | F/I/E/P | None | |----------------------------| Part 1 | 80% Hard | None | None | | Drops: Energy Hex 10 | Part 2 | 80% Hard | None | None | | Energy Hex 8 Turquoise | Part 3 | 80% Hard | None | None | | | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 47 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | SOLDIER AN-R | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 102 | HP: 21611 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | F/I/E/P | None | |----------------------------| Part 1 | 80% Hard | None | None | | Drops: Energy Hex 10 | Part 2 | 80% Hard | None | None | | Energy Hex 8 Turquoise | Part 3 | 80% Hard | None | None | | | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 47 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | SOLDIER AN-SO | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 119 | HP: 21611 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | F/I/E/P | None | |----------------------------| Part 1 | 80% Hard | None | None | | Drops: Energy Hex 10 | Part 2 | 100% Hard | Electric | None | | Energy Hex 8 Turquoise | Part 3 | 80% Hard | None | None | | | Part 4 | 80% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 47 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | SOLDIER GA-R | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 101 | HP: 20410 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | F/I/E/P | None | |----------------------------| Part 1 | 100% Hard | Electric | None | | Drops: Energy Hex 8 | Part 2 | 100% Hard | Electric | None | | Energy Hex 9 Olive | Part 3 | 100% Hard | Electric | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 46 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | SOLDIER GA-SG | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 93 | HP: 20410 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | F/I/E/P | None | |----------------------------| Part 1 | 100% Hard | Electric | None | | Drops: Energy Hex 8 | Part 2 | 100% Hard | Electric | None | | Energy Hex 9 Olive | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 46 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | SOLDIER GA-SO | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 101 | HP: 20410 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | F/I/E/P | None | |----------------------------| Part 1 | 100% Hard | Electric | None | | Drops: Energy Hex 8 | Part 2 | 100% Hard | Electric | None | | Energy Hex 9 Olive | Part 3 | 100% Hard | Electric | None | | | Part 4 | 100% Hard | Electric | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 46 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | SOLDIER GL-AR | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 31 | HP: 2881 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Energy Hex 7 | - | - | - | - | | Energy Hex 8 Turquoise | - | - | - | - | | Fabric Scrap | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 31 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | SOLDIER GL-MG | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 31 | HP: 2881 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Energy Hex 7 | - | - | - | - | | Energy Hex 8 Turquoise | - | - | - | - | | Fabric Scrap | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 30 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | SOLDIER GL-SO | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 31 | HP: 2881 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Energy Hex 7 | - | - | - | - | | Energy Hex 8 Turquoise | - | - | - | - | | Fabric Scrap | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 31 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | SOLDIER PE-HG | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 31 | HP: 3001 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Energy Hex 8 | - | - | - | - | | Energy Hex 7 Purple | - | - | - | - | | Fabric Scrap | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 36, 38 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | SOLDIER PE-SG | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 31 | HP: 3001 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Energy Hex 8 | - | - | - | - | | Energy Hex 7 Purple | - | - | - | - | | Fabric Scrap | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 36, 38 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | SOLDIER PE-SH | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 58 | HP: 3001 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Energy Hex 8 | Part 2 | 100% Hard | None | Physical | | Energy Hex 7 Purple | - | - | - | - | | Fabric Scrap | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 37, 39 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | SOLDIER PE-SO | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 31 | HP: 3001 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Energy Hex 8 | - | - | - | - | | Energy Hex 7 Purple | - | - | - | - | | Fabric Scrap | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 36 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | SOLDIER RO-AR | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 89 | HP: 13206 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | F/I/E/P | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Energy Hex 10 | Part 2 | 80% Hard | None | None | | Energy Hex 8 Turquoise | Part 3 | 80% Hard | None | None | | Fabric Scrap | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 44 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | SOLDIER RO-HG | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 89 | HP: 13206 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 20% Hard | F/I/E/P | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Energy Hex 10 | Part 2 | 80% Hard | Electric | None | | Energy Hex 8 Turquoise| Part 3 | 80% Hard | None | None | | Fabric Scrap | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 43 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | SOLDIER RO-SG | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 89 | HP: 13206 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 20% Hard | F/I/E/P | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Energy Hex 10 | Part 2 | 80% Hard | None | None | | Energy Hex 8 Turquoise| Part 3 | 80% Hard | None | None | | Fabric Scrap | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 45 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | SOLDIER RO-SH | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 94 | HP: 13206 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 20% Hard | F/I/E/P | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Energy Hex 10 | Part 2 | 100% Hard | Electric | None | | Energy Hex 8 Turquoise| Part 3 | 80% Hard | None | None | | Fabric Scrap | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 43, 44, 45 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | ST210-G CANNON | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 158 | HP: 60031 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | Electric | Ph/F/I/P | |----------------------------| Part 1 | 100% Hard | Electric | None | | Drops: Scrap Zinc | Part 2 | 100% Hard | Electric | None | | Scrap Brass | Part 3 | 100% Hard | Electric | None | | Scrapped Weapon SW | Part 4 | 100% Hard | Electric | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 45 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | ST344-CO1 CANNON | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 158 | HP: 60031 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | Electric | Ph/F/I/P | |----------------------------| Part 1 | 100% Hard | Electric | None | | Drops: Scrap Zinc | Part 2 | 100% Hard | Electric | None | | Scrap Brass | Part 3 | 100% Hard | Electric | None | | Scrapped Weapon SW | Part 4 | 100% Hard | Electric | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 45 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | TETRA TANK | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 135 | HP: 14407 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | Electric | None | |----------------------------| Part 1 | 70% Hard | Electric | Ice | | Drops: Scrap Zinc | Part 2 | 70% Hard | Electric | Ice | | Scrap Brass | Part 3 | 70% Hard | Electric | Ice | | Scrapped Weapon TK | Part 4 | 100% Hard | Electric | Fire | | | Part 5 | 100% Hard | Electric | None | | | Part 6 | 100% Hard | Electric | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 49 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | TORCH BROWNIE | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 29 | HP: 2641 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Small Organism | Main Body | 30% Hard | Ice | Fire | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Quality Meat | - | - | - | - | | Scrap Bronze | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 27, 28, 29, 32 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | ULLIKUMMI | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 67 | HP: 4911 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 100% Hard | None | None | | Drops: Unknown Material S | Part 2 | 100% Hard | None | Physical | | Scrap Bronze | Part 3 | 100% Hard | None | None | | Scrapped Hammer SH2 | Part 4 | 100% Hard | None | None | | | Part 5 | 100% Hard | None | None | | | Part 6 | 100% Hard | None | None | | | Part 7 | 100% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 42 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | YELLOW GEAR | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 20 | HP: 391 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | Electric | None | |----------------------------| Part 1 | 100% Hard | Electric | Physical | | Drops: Glass Shard | Part 2 | 100% Hard | Electric | Physical | | Scrapped Machinegun MS | Part 3 | 100% Hard | Electric | Physical | | | Part 4 | 100% Hard | Electric | Physical | | | Part 5 | 100% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena Rank 6 | |____________________________________________________________________________| =============================================================================== 03. B A S E L : T H E L E V E L S ...................................... *G03 =============================================================================== Each level start off by being inaccessible. The only way to proceed is to place Energy Hexes on the ground and that reveals the paths, terrain, towns and dungeon locations. Special locations require particular coloured hexes and most of these are not available until you need to go there as part of a story mission. (Press Square to go into Energy Hex placing mode.) However, as soon as you gain access to a new level, attempt to cover as many hexes as possible with plain Energy Hexes to find the treasures. If you want to unlock a Terminal you must use the appropriate colour of hex to do so. Once unlocked, you can use a different colour of hex so long as you first place an Energy Station of that different colour. Energy Stations can only be placed on thoroughfare hexes (basically, solid ground and not dangerous places). You "buy" these at the Guild in Ebel City and the cost is 5 Energy Hexes of that colour. Every open dungeon area contains an Abandoned Energy Station where you can rest and save the game. When you have covered all the hexes for one level any Energy Station you place there will allow you to return directly to Ebel City base. That saves a lot of time spent using the Core Lifts and is another reason to cover each level quickly! The top three levels are safe areas with no enemy encounters except inside the dungeon locations. All the rest have random encounters although these vary in frequency with more at night, and none on the thoroughfares. They also change in some chapters, and you'll find new and tougher enemies on some levels. A range of enemy groups are shown, to give some idea of what you might find on a first visit to a level and in a later chapter. Note that some of the enemy groups don't change, even in the later chapters. BATTLEGROUND HEXES Back Alley : Level 4, 6 Rainy Bridge : Level 4 Closed Road : Level 4, 5, 6, 7, 8, 10, 11, 12 Forest Path : Level 5 Tundra : Level 7 Deserted Block : Level 8 Warehouse District: Level 9 Rock Crushing Site: Level 12, 11A Scrapyard : Level 10, 11B ------------------------------------------------------------------------------- W O R L D M A P : L E V E L 1 ------------------------------------------------------------------------------- MAP: http://www.gamefaqs.com/ps3/959317-resonance-of-fate/faqs/60106 ------------------------------------------------------------------------------- Earliest access: Chapter 3. --------- Locations --------- Square Gardens Aetersyl Outer Wall Basilica Terminal: Front Burner (0/40) (Doubles flame-based damage) Terminal: Aim (0/50) (Doubles charge speed) Terminal: Blast Up (0/65) (Doubles knockdown rate) Terminal: Endurance (0/65) (Reduces gravity during knockback by half) Elevator to Level 2 (x3) ------------- Battlegrounds ------------- None -------- Treasure -------- 1. Bezel Shard x1 2. First Aid EX x1 3. Spray-In Black x1 (L) 4. Energy Hex 5 x2 5. Energy Hex 10 x2 6. Freezer Grenade+ x5 7. Anti-Damage x2 8. Energy Hex 8 x2 9. Multi-Aid R-EX x1 10. First Aid x12 11. Toxic Rounds x5 12. (LaFleur) Snow x1 (L) 13. Energy Hex 4 x2 14. Hand Grenade++ x5 15. Cat-Kit: White x1 (L) 16. Electro Grenade+ x5 17. Cute Kit-R x1 18. Energy Hex 6 x2 19. Maid Cap: Intoxicating x1 (L) 20. Anti-Bolt x1 21. MC Incendiary Rounds+ x5 22. Energy Hex 3 x2 23. Color Lens (L) Gold x1 (V) 24. Anti-All x1 25. Color Lens (R) Gold x1 (V) 26. Molotov Cocktail++ x5 27. (Soleil): Apple x1 (L) 28. Energy Hex 7 x2 29. Freezer Grenade++ x5 30. Energy Hex 9 x2 31. Toxic Grenade x5 32. Anti-Toxin x1 33. (Soleil) Naranja x1 (L) 34. Toxic Grenade++ x5 35. (LaFleur) Luvino x1 (Z) 36. Armor-Piercing Rounds x5 37. (Soleil) Golem II x1 (L) 38. (Luvino) Dark x1 (Z) 39. (ARES) Scholars x1 (V) ------------------------------------------------------------------------------- W O R L D M A P : L E V E L 2 ------------------------------------------------------------------------------- MAP:http://www.gamefaqs.com/ps3/959317-resonance-of-fate/faqs/60107 ------------------------------------------------------------------------------- Earliest access: Chapter 3. --------- Locations --------- Barbella's Manor Antourion's Manor Elevator to Level 3 (A) Elevator to Level 3 (B) Elevator to Level 1 (A) Elevator to Level 1 (B) Elevator to Level 1 (C) A. Terminal: Deep Freeze (0/40) (Doubles ice-based attacks) B. Terminal: Invisibility (0/40) (Prevents enemy encounters) C. Terminal: Electro Boost (0/40) (Doubles electricity-based damage) ------------- Battlegrounds ------------- None -------- Treasure -------- 1. Anti-Toxin x1 2. Cure Kit-R x3 3. First Aid x1 4. Hand Grenade+ x5 5. Energy Hex 6 x2 6. First Aid S x1 7. Molotov Cocktail+ x5 8. Spray-In: Rose x1 (V) 9. Energy Hex 7 x2 10. Energy Hex 1 x2 11. Anti-Ice x1 12. Multi-Aid x2 13. Energy Hex 2 x2 14. Energy Hex 1 x2 15. Escape Hex x1 16. Energy Hex 4 x2 17. Anti-Heat x1 18. Color Lens (R): Purple x1 (L) 19. (Soleil) Beads x1 (L) 20. Electro Grenade+ x5 21. Color Lens (L): Purple x1 (L) 22. Toxic Grenade+ x5 23. Escape Hex x1 24. Spray-IN: Olive x1 (Z) 25. Escape Hex x1 26. Multi-Aid x1 27. Molotov Cocktail++ x5 28. Energy Hex 4 x2 29. (Vis) Leanne x1 30. Sonic CHug x1 31. Cat-Kit: Black x1 (L) 32. Freezer Grenade x5 33. Energy Hex 7 x3 34. Anti-Damage x1 ------------------------------------------------------------------------------- W O R L D M A P : L E V E L 3 ------------------------------------------------------------------------------- MAP:http://www.gamefaqs.com/ps3/959317-resonance-of-fate/faqs/60108 ------------------------------------------------------------------------------- Earliest access: Prologue --------- Locations --------- Pater's Manor Theresa's Manor Jean Paulet's Manor Garigliano's Manor Core Lift 1 Elevator to level 2 x2 Terminal: Effect Amp (0/220) (Doubles the effect of other terminals) Terminal: Immunity (0/40) (Reduces likelihood of status ailments) Terminal: Toxic (0/40) (Doubles poison-based damage) ------------- Battlegrounds ------------- None -------- Treasure -------- 1. Broken Watch 2. (Soleil) Zebra x1 (L) 3. Energy Hex 2 x2 4. Hand Grenade x5 5. Molotov Cocktail x5 6. Cure Kit x2 7. Color Lens (L) Green x1 (Z) 8. Color Lens (R) Green x1 (Z) 9. Hand Grenade x5 10. Energy Hex 7 x2 11. (Lily) Fleur x1 (L) 12. Energy Hex 5 x2 13. Multi-Aid x1 14. First Aid x2 15. First Aid x2 16. Electro Grenade+ x5 17. First Aid x1 18. (Lily) Songe x1 (L) 19. (Vis) Soleil x1 (L) 20. Molotov Cocktail x5 ------------------------------------------------------------------------------- W O R L D M A P : L E V E L 4 ------------------------------------------------------------------------------- MAP:http://www.gamefaqs.com/ps3/959317-resonance-of-fate/faqs/60118 ------------------------------------------------------------------------------- The game begins on Level 4, in Ebel City. --------- Locations --------- Ebel City Arena Rainy Bridge Cafe Chelsey Hughes Power Station Abandoned Elevator Core Lift 1 Elevator to level 5 Elevator to level 6 Terminal: Blast Up (0/65) (Doubles knockdown rate) Terminal: Hint of Luck (0/3) (Increases item drop rate by 1.5) Terminal: Recovery Down (0/30) (Slows Scratch Damage restoration rate) ------------- Battlegrounds ------------- Closed Road Rainy Bridge Back Alley ------- Enemies ------- Back Alley Leader: Rogue Gunman Lv 4 x1 Gremlin Lv 3 x3 +Leader: Gremlin Lv 4 x1 Leader: Rogue Gunman MG Lv 5 x1 Rogue Gunman Lv 4 x1 Gremlin Lv 3 x2 Rainy Bridge (Chapter 7) Leader: Fat Gangster MG Fat Gangster Lv 8 x2 Closed Road Leader: Pistol Dweller Lv 7 Leader: Outcast MG Lv 9 Outcast MG Lv 7 x1 Pistol Dweller Lv 6 x1 (Chapter 4) Leader: Outcast MG Lv 9 Bronze Ooze Lv 12 Pistol Dweller Lv 6 x2 Outcast MG Lv 7 x2 (Chapter 5) Leader: Shady Thug Lv 20 Shady Thug Lv 16 x2 Prop Dweller lv 17 x2 +Treasure Mimic Lv 14 (Chapter 7) Leader: Junk Mimic Lv 25 x1 Leader: Chunky Gangster Lv 47 Chunky Gangster Lv 38 x2 (Chapter 10) Leader: Mask Raider Lv 37 x1 Wrecking Baller Lv 29 x2 Mask Raider Lv 30 x1 +Leader: Wrecking Baller Lv 35 (Chapter 11) Leader: Mask Raider Lv 37 x1 Wrecking Baller Lv 29 x2 Mask Raider Lv 30 x1 Golden Mimic Lv ? +Leader : Wrecking Baller Lv 35 -------- Treasure -------- Ebel City: Glass Shard x1 Custom Kit Set x1 Scrap Iron x3 1. Energy Hex 1 x2 2. First Aid x1 3. Hand Grenade x5 4. (SYS) Viola x1 (L) 5. Molotov Cocktail x5 6. Cure Kit x1 7. First Aid x1 8. Cure Kit x1 9. Hand Grenade x5 10. (Raz) Core x1 (L) 11. First Aid x1 12. (Luvino) Silver x1 (Z) 13. First Aid x2 14. Hand Grenade x5 15. First Aid x5 16. Bezel Shard x1 17. Color Lens (R): Amber x1 (L) 18. Color Lens (L): Amber x1 (L) 19. (ARES) Wizard x1 (V) 20. Cure Kit x3 ------------------------------------------------------------------------------- W O R L D M A P : L E V E L 5 ------------------------------------------------------------------------------- MAP:http://www.gamefaqs.com/ps3/959317-resonance-of-fate/faqs/60119 ------------------------------------------------------------------------------- Earliest access: Chapter 3 --------- Locations --------- Forest of Idols Elevator to Level 4 Terminal: Luck (0/30) (Doubles the item drop rate) Terminal: Mega Luck (0/50) (Doubles the rare item drop rate) Terminal: Aim (0/50) (Doubles charge speed) ------------- Battlegrounds ------------- Closed Road Forest Path ------- Enemies ------- Closed Road (Chapter 7) Leader: Chunky Gangster Lv 47 Chunky Gangster Lv 38 x2 +Junk Mimic x3 *Jackpot Dweller Lv 18 x1 (Chapter 7) Leader: Junk Mimic Lv 25 Junk Mimic Lv 20 x3 Forest Path (Chapter 7) most often at night Leader: Dwellest Lv 15 x1 Stray Cur Lv 5 x2 +Leader: Outcast MG Lv 9 (Chapter 7) Leader: Dwellest Lv 15 x1 Stray Cur Lv 5 x1 Outcast MG Lv 7 x1 (Chapter 7) most often during daylight +Leader: Outcast MG lv 9 x1 Outcast MG lv 7 x1/x2 Stray Cur Lv 5 x1/x2 -------- Treasure -------- 1. Molotov Cocktail x5 2. Color Lens (R) Green x1 (V) 3. Color Lens (L) Green x1 (V) 4. First Aid S x1 5. Hand Grenade x 5 6. (Raz) Emerald x1 (L) 7. Molotov Cocktail+ x5 8. Electro Grenade x5 9. Cure Kit x1 10. (Vis) Platy x1 (L) 11. Anti-Heat x1 12. Toxic Grenade x5 13. Sonic Chug x3 14. Multi-Aid x1 15. First Aid x1 16. (Lily) Ange x1 (Z) 17. Maid Cap: Innocence 18. Anti-Damage x1 19. First Aid x1 20. (Ra-Jin) Wood x1 (V) 21. First Aid x1 22. Escape Hex x1 23. Hand Grenade+ x5 24. Escape Hex x1 25. Freezer Grenade x5 26. Molotov Cocktail x5 27. Molotov Cocktail x5 ------------------------------------------------------------------------------- W O R L D M A P : L E V E L 6 ------------------------------------------------------------------------------- MAP:http://www.gamefaqs.com/ps3/959317-resonance-of-fate/faqs/60120 ------------------------------------------------------------------------------- Earliest access: Chapter 1 --------- Locations --------- Patertopolis Lucia Forsaken (Village) Core Lift 2 Elevator to Level 4 Terminal: Experience (0/70) (Increases the amount of experience gained by 1.5) Terminal: Effect Amp (0/220) (Doubles the rate of other terminal) Terminal: Stealth (0/15) (Reduces enemy encounter rate by half) ------------- Battlegrounds ------------- Back Alley Closed Road ------- Enemies ------- Back Alley (Chapter 1) Leader: Rogue Gunman Lv 4 x1 Gremlin Lv 3 x3 +Leader: Gremlin Lv 4 x1 Leader: Rogue Gunman MG Lv 5 x1 Rogue Gunman Lv 4 x2 Gremlin Lv 3 x1 Closed Road (Chapter 7) Leader: Chunky Gangster Lv 47 Chunky Gangster Lv 38 x2 Junk Mimic x3 -------- Treasure -------- 1. Color Lens (R): Gold x1 (L) 2. Color Lens (L): Gold x1 (L) 3. Hand Grenade x5 4. First Aid x1 5. (Soleil) Golem 1 x1 (L) 6. Spray-In: Olive x1 (L) 7. The Prelate's Medal x1 8. Molotov Cocktail x5 9. Dog Droppings x1 10. First Aid x1 11. Molotov Cocktail x5 12. First Aid x1 13. (Raz) Vent x1 14. First Aid x1 15. (Gilles) Run x1 (L) 16. Bezel Shard x1 17. Hand Grenade x5 18. Escape Hex x1 19. Molotov Cocktail x5 20. Cure Kit x1 21. (Vis) Pomme x1 (L) 22. Spray-In: Rose x1 (Z) ------------------------------------------------------------------------------- W O R L D M A P : L E V E L 7 ------------------------------------------------------------------------------- MAP: http://www.gamefaqs.com/ps3/959317-resonance-of-fate/faqs/60153 ------------------------------------------------------------------------------- Earliest access: Chapter 5 --------- Locations --------- Core Lift 2 Elevator to Level 8 Silver Canyon Cranktown Crank Seminary Le Chit-Chat Noir Terminal: Frost Resistance (0/50) (Reduces ice-based damage) Terminal: Blast Up (0/65) (Doubles knockdown rate) Terminal: Front Burner (0/40) (Doubles flame-based damage) ------------- Battlegrounds ------------- Closed Road Tundra Deserted Block ------- Enemies ------- Closed Road (Chapter 5) Leader: Shady Thug Lv 20 Prop Dweller Lv 17 x2 (Chapter 7) Leader: Chunky Gangster Lv 47 Chunky Gangster Lv 38 x3 Jackpot Dweller Lv 18 x1 (Chapter 7) Leader: Junk Mimic Lv 25 Junk Mimic Lv 20 x2 Jackpot Dweller Lv 18 x1 Tundra (Chapter 5) Leader: Shady Thug Lv 20 x1 Shady Thug Lv 16 x3 (Chapter 5) Leader: Snow Gremlin lv 19 x1 Leader: Shady Thug Lv 20 x1 Snow Gremlin Lv 15 x1 Shady Thug Lv 16 x1 (Chapter 5) Leader: Chilly Dog Lv 21 x1 Chilly Dog Lv 17 x3 Deserted Block (Chapter 5) Leader: Shady Thug Lv 20 x1 Frag Dwellest Lv 36 x1 Shady Thug Lv 16 x1 (Chapter 5) Leader: Shady Thug Lv 20 Prop Dweller Lv 17 x1 Shady Thug Lv 16 x1 (Chapter 7) Leader: Frag Dwellest Lv 44 x1 Shady Thug Lv 16 x1 Prop Dweller Lv 17 x1 +Frag Dwellest Lv 36 x1 -------- Treasure -------- 1. (Night) Driver x1 (V) 2. (LaFleur) Tree x1 (L) 3. Incendiary Rounds x5 4. Escape Hex x1 5. Molotov Cocktail+ x5 6. First Aid S x1 7. Hollow-Point Rounds x5 8. Cure Kit-R x1 9. Dog Droppings x1 10. Anti-Ice x1 11. (Soleil) Blood x1 (L) 12. Cat-Kit: Tiger x1 (L) 13. Color Lens (L): Purple x1 (Z) 14. Hollow-Point Rounds x5 15. Electro Grenade+ x5 16. Cure Kit-R x1 17. Color Lens (R): Purple x1 (Z) 18. (Vis) Orient x1 (L) 19. (ARES) Valkyrie x1 (L) 20. Toxic Grenade+ x5 21. Anti-Bolt x1 22. Incendiary Rounds x5 23. Anti-Ice x1 24. (Raz) Smoothie x1 (L) 25. (Raz) Sylphid x1 (L) 26. (Lily) Marshmallow x1 (V) 27. Anti-Ice x3 ------------------------------------------------------------------------------- W O R L D M A P : L E V E L 8 ------------------------------------------------------------------------------- MAP: http://www.gamefaqs.com/ps3/959317-resonance-of-fate/faqs/60160 ------------------------------------------------------------------------------- Earliest access: Chapter 5 --------- Locations --------- Freud Remnants Waterless Bridge Elevator to Level 7 Elevator to Level 9 Terminal: Mega Luck (0/50) (Doubles the rare item drop rate) Terminal: Immunity (0/40) (Reduces likelihood of status ailments) Terminal: Invisibility (0/40) (Prevents enemy encounters) ------------- Battlegrounds ------------- Deserted Block Closed Road ------- Enemies ------- Closed Road (Chapter 5) Enemies: Prop Dweller Lv 17 x 4 Treasure Mimic Lv 14 x1 (Chapter 7) Leader: Chunky Gangster Lv 47 x1 Chunky Gangster Lv 38 x3 Junk Mimic Lv 20 x2 Deserted Block (Chapter 5) Leader: Shady Thug Lv 20 x1 Shady Thug Lv 16 x1 Prop Dweller Lv 17 x1 (Chapter 5) Leader: Frag Dwellest Lv 44 x1 Shady Thug Lv 16 x2 -------- Treasure -------- 1. Smash Grenade x5 2. Bezel Shard x1 3. (Lily) Pinky x1 (Z) 4. Anti-Bolt x1 5. Multi-Aid R-S x1 6. (ARES) Guardia x1 (L) 7. Toxic Grenade x5 8. Anti-Toxin x1 9. MC Toxic Rounds x5 10. Dog Droppings x1 11. Jean Paulet's Godhand x1 (Z) 12. Hollow-Point Rounds x5 13. Smash Grenade x5 14. MC Toxic Rounds x5 15. Dog Droppings x1 16. Color Lens (L) Green x1 (L) 17. Color Lens (R) Green x1 (L) 18. (Soleil) Shine x1 (L) 19. (SYS) Masterpiece x1 (V) 20. Sonic Chug x3 21. (Night) Marble x1 (V) 22. Escape Hex x1 23. MC Sub-Zero Rounds x5 24. Dog Droppings x1 25. Metal-Coated Rounds x5 ------------------------------------------------------------------------------- W O R L D M A P : L E V E L 9 ------------------------------------------------------------------------------- MAP: http://www.gamefaqs.com/ps3/959317-resonance-of-fate/faqs/60159 ------------------------------------------------------------------------------- Earliest access: Chapter 5 --------- Locations --------- Core Lift 3 Dakota Vein Elevator to Level 8 Terminal: Experience (0/70) (Increases the amount of experience gained by a factor of 1.5) Terminal: Endurance (0/65) (Reduces gravity during knockback by half) Terminal: Pestilence (0/35) (Doubles the likelihood of status ailments) ------------- Battlegrounds ------------- Warehouse District ------- Enemies ------- (Chapter 5) Leader: Rocketfoot Lv 29 Rocketfoot Lv 24 x2 +Shady Thug MG Lv 16 x1 + Silver Jelly Lv 28 x1 (Chapter 5) Leader: Shady Thug MG Lv 20 Shady Thug Lv 16 x2 Shady Thug MG Lv 16 -------- Treasure -------- 1. (Vis) Orient II x1 (L) 2. Dog Droppings x1 3. Freezer Grenade+ x5 4. Spray-In: Silver x1 (Z) 5. (ARES) Sureshot x1 (Z) 6. Molotov Cocktail++ x5 7. (Ran-Jin) Campus x1 (V) 8. Dog Droppings x1 9. (ARES) Fruit x1 (V) 10. Cat-Kit: Tri-color x1 (L) 11. Dog Droppings x1 12. (Ran-Jin) Boss x1 (V) 13. Freezer Grenade+ x5 14. (ARES) Scholars x1 (L) 15. Incendiary Rounds+ x5 16. (Vis) Blanc x1 (L) 17. First Aid EX x5 18. Percussive Rounds x5 19. HP Electrified Rounds+ x15 20. (Ran-Jin) Boss mk.II x1 (V) ------------------------------------------------------------------------------- W O R L D M A P : L E V E L 1 0 ------------------------------------------------------------------------------- MAP: http://www.gamefaqs.com/ps3/959317-resonance-of-fate/faqs/60170 ------------------------------------------------------------------------------- Earliest access: Chapter 7 --------- Locations --------- Albona Town Etsia Elevator to Level 11 (A) Elevator to level 11 (B) Terminal: Aim (0/50) (Doubles charge speed) Terminal: Toxic (0/40) (Doubles poison-based damage) Terminal: Deep Freeze (0/40) (Doubles ice-based damage) ------------- Battlegrounds ------------- Closed Road Scrapyard ------- Enemies ------- Scrapyard (Chapter 7) Leader: Junk Mimic Lv 25 x1 Leader: Hot Dog Lv 26 x1 Hot Dog Lv 21 x1 Junk Mimic Lv 20 x2 (Chapter 15) Leader: Junk Mimic Lv 25 x1 Junk Mimic Lv 20 x2 Leader: Fullmetal Gear Lv 77 x1 Leader: Mask Raider MG Lv 37 x1 Fullmetal Gear Lv 62 x1 Closed Road (Chapter 7) Leader: Chunky Gangster Lv 47 +Leader: Junk Mimic Lv 25 Chunky Gangster Lv 38 x2 Junk Mimic Lv 20 x2 (Chaper 15) Leader: Mask Raider Lv 37 Wrecking Baller Lv 29 Golden Mimic Lv 20 Mask Raider lv 30 x2 -------- Treasure -------- 1. Energy Hex 7 x2 2. Hand Grenades++ x5 3. Bezel Shard x1 4. (ARES) Scissorbelt x1 (Z) 5. (Vis) Face x1 (L) 6. MC Electrified Rounds ? 7. Energy Hex 4 x3 8. HP Sub-Zero Rounds+ x5 9. Cure Kit-R x1 10. Spray-In: Olive x1 (L) 11. Multi-Aid R-S x1 12. Escape Hex x1 13. (Gilles) BMG x1 (L) 14. Toxic Rounds+ x5 15. MuLti-Aid R-EX x1 16. Smash Grenade x5 17. Electrified Rounds+ x5 18. Escape Hex x1 19. Perfect Aid x2 20. (ARES) Flight x1 (L) 21. Dog Droppings x1 22. Molotov Cocktail EX x5 23. (Lily) Bloom x1 (V) 24. (Soleil) Vino x1 (L) 25. (Lily) Ducky x1 (L) 26. Anti-Toxin x2 27. Cat-Kit: Leopard x1 (L) 28. Dog Droppings x1 29. Spray-In: Silver x1 (V) 30. (ARES) Cream x1 (V) 31. Electro-Grenade+ x5 32. HP Incendiary Rounds+ x5 33. MC Toxic Rounds+ x5 34. (Soleil) Touch x1 (L) ------------------------------------------------------------------------------- W O R L D M A P : L E V E L 1 1 A ------------------------------------------------------------------------------- MAP: http://www.gamefaqs.com/ps3/959317-resonance-of-fate/faqs/60181 ------------------------------------------------------------------------------- Earliest access: Chapter 7 --------- Locations --------- Mine 24 Tower of the Righteous Elevator to Level 12 Elevator to Level 10 Terminal: Burn Resistance (0/50) (Reduces flame-based damage) Terminal: Toxic Endurance (0/50) (Reduces poison-based damage) ------------- Battlegrounds ------------- Closed Road Rock Crushing Site ------- Enemies ------- Closed Road (Chapter 7) Leader: Chunky Gangster Lv 47 x1 Chunky Gangster Lv 38 x2 Junk Mimic Lv 20 x2 +Jackpot Dweller Lv 18 x1 (Chapter 7) Leader: Junk Mimic Lv 25 x1 Junk Mimic Lv 20 x3 (Chapter 15) Leader: Mask Raider Lv 37 x1 Mask Raider Lv 30 x2 Wrecking Baller Lv 29 x1 Rock Crushing Site (Chapter 7) Leader: Bazooka Dwellest Lv 53 x1 Bazooka Dwellest Lv 44 x1 Torch Gremlin Lv 19 x2/3 (Chapter 7) Leader: Hooded Gangster Lv 23 x2 Torch Gremlin Lv 19 x2 (Chapter 15) Leader: Mask Raider MG Lv 37 x1 Leader: Sprocket Juggernaut Lv 70 x1 Mask Raider MG Lv 30 x1 Missile Gear Lv 54 x1 -------- Treasure -------- LEVEL 11 A 1. Anti-Toxin x1 2. HP Electrified Rounds+ x5 3. Molotov Cocktail+ x5 4. Energy Hex 6 x3 5. Anti-Damage x1 6. (Ran-Jin) Shuteye x1 (V) 7. Energy Hex 8 x2 8. Freezer Grenade++ x5 9. (Soleil) Wink x1 (L) 10. (ARES) Air x1 (Z) 11. Energy Hex 10 x2 12. (Night) Jude x1 (V) 13. Energy Hex 2 x3 14. Smash Grenade x5 15. Escape Hex x1 16. HP Toxic Rounds+ x5 17. Molotov Cocktail++ x5 18. First Aid EX x2 19. Dog Droppings x1 ------------------------------------------------------------------------------- W O R L D M A P : L E V E L 1 1 B ------------------------------------------------------------------------------- MAP: http://www.gamefaqs.com/ps3/959317-resonance-of-fate/faqs/60182 ------------------------------------------------------------------------------- Earliest access: Chapter 7 --------- Locations --------- Elevator to Level 12 Elevator to Level 10 Terminal: Recovery Down (0/30) (Slows Scratch Damage restoration rate) Terminal: Stealth (0/15) (Reduces enemy encounter rate by half) ------------- Battlegrounds ------------- Closed Road Scrapyard ------- Enemies ------- Closed Road (Chapter 15) Leader: Wrecking Baller Lv 35 x1 Wrecking Baller Lv 29 x3 (Chapter 15) Leader: Mask Raider Lv 37 x1 Mask Raider Lv 30 x2 Wrecking Baller Lv 29 x1 Scrapyard (Chapter 7) Leader: Junk Mimic Lv 25 x1 Junk Mimic Lv 20 x4 (Chapter 7) Leader: Junk Mimic Lv 25 x1 Leader: Hot Dog Lv 26 x1 Hot Dog Lv 21 x1 Junk Mimic Lv 20 x1/2 (Chapter 15) Leader: Fullmetal Gear Lv 77 x1 Leader: Mask Raider MG Lv 37 x1 Mask Raider MG Lv 30 x1 -------- Treasure -------- 1. HP Incendiary Rounds+ x5 2. (Luvino) Cherry x1 (Z) 3. Perfect Aid x1 4. Bezel Shard x1 5. Spray-In: Silver x1 (L) 6. Armor-Piercing Rounds x5 7. (Raz) Clay x1 (L) 8. Color Lens (R): Gold x1 (Z) 9. Color Lens (L): Gold x1 (Z) 10. (Vis) Rosso x1 (L) ------------------------------------------------------------------------------- W O R L D M A P : L E V E L 1 2 A ------------------------------------------------------------------------------- MAP: http://www.gamefaqs.com/ps3/959317-resonance-of-fate/faqs/60224 ------------------------------------------------------------------------------- Earliest access: Chapter 7 --------- Locations --------- Grand Idee Mines Elevator to Level 11 Terminal: Mega Luck (0/100) (Doubles the rare item drop rate) ------------- Battlegrounds ------------- Closed Road Rock Crushing Site ------- Enemies ------- Closed Road (Chapter 7) Leader: Chunky Gangster Lv 47 x1 Junk Mimic Lv 20 x3 (Chapter 7) Leader: Chunky Gangster Lv 47 x1 Chunky Gangster Lv 38 x1 Jackpot Dweller Lv 18 x1 (Chapter 15) Leader: Mask Raider Lv 37 x1 Leader: Wrecking Baller Lv 35 x1z Mask Raider Lv 30 x1 +Wrecking Baller Lv 29 x2 Rock Crushing Site (Chapter 7) Leader: Bazooka Dwellest Lv 53 x1 Bazooka Dwellest Lv 44 x1 Torch Gremlin Lv 19 x2/3 (Chapter 7) Leader: Hooded Gangster Lv 23 x2 Torch Gremlin Lv 19 x2 (Chapter 15) Leader: Mask Raider MG Lv 37 x1 Leader: Sprocket Juggernaut Lv 70 x1 Mask Raider MG Lv 30 x1 Missile Gear Lv 54 -------- Treasure -------- 1. (LaFleur) Chic x1 (Z) 2. MC Toxic Rounds+ x5 3. Metal-Coated Rounds EX x5 4. Energy Hex 10 x3 5. Percussive Rounds x5 6. Locked Trunk x1 7. Hand Grenade EX x5 8. Bezel Shard x1 ------------------------------------------------------------------------------- W O R L D M A P : L E V E L 1 2 B ------------------------------------------------------------------------------- MAP: http://www.gamefaqs.com/ps3/959317-resonance-of-fate/faqs/60233 ------------------------------------------------------------------------------- Earliest access: Chapter 7 --------- Locations --------- Elevator to Level 11 Terminal: Luck (0/30) Doubles the item drop rate Terminal: Experience (0/70 Increases amount of experience gained by a factor of 1.5 Terminal: Immunity (0/40) Reduces likelihood of status ailments ------------- Battlegrounds ------------- Closed Road Rock Crushing Site ------- Enemies ------- Closed Road (Chapter 7) Leader: Chunky Gangster Lv 47 x1 Chunky Gangster Lv 38 x1/2 +Jackpot Dweller Lv 18 x1 (Chapter 15) Leader: Mask Raider Lv 37 x1 Wrecking Baller Lv 29 x3 Mask Raider Lv 30 x1 +Golden Mimic Lv 20 x1 Rock Crushing Site (Chapter 7) Leader: Hooded Gangster Lv 23 x2 Torch Gremlin Lv 19 x2 (Chapter 7) Leader: Hooded Gangster Lv 23 x1 Hooded Gangster Lv 19 x2 (Chapter 7) Leader: Bazooka Dwellest Lv 53 x1 Hooded Gangster Lv 19 x2 Torch Gremlin Lv 19 x1 (Chapter 15) Leader: Mask Raider MG Lv 37 x1 Leader: Sprocket Juggernaut Lv 70 x1 Mask Raider MG Lv 30 x1 Missile Gear Lv 54 -------- Treasure -------- 1. Metal-Coated Rounds EX x5 2. Anti-Bolt x2 3. (Raz) Veronique x 1 (L) 4. Energy Hex 10 x2 5. Toxic Grenade EX x5 6. Color Lens (L): Purple x1 (V) 7. HP Toxic Rounds+ x5 8. Color Lens (R): Purple x1 (V) 9. Hollow-Point Rounds EX x5 10. Toxic Rounds+ x5 12. Energy Hex 10 x2 11. Toxic Grenade x5 13. Smash Grenade x5 14. Freezer Grenade++ x5 15. HP Electrified Rounds+ x5 16. Anti=All x1 17. Energy Hex 8 x3 18. Molotov Cocktail EX x5 19. Bezel Shard x1 20. Anti-Damage x2 21. Anti-Ice x2 22. Spray-In: Rose x1 (L) 23. Toxic Grenade EX x5 24. Energy Hex 8 x2 25. First Aid EX x2 26. Electro Grenade++ x5 27. Freezer Grenade EX x5 28. Dog Droppings x5 29. Bezel Shard x1 30. Energy Hex 6 x3 31. Multi-Aid R-EX x1 32. HP Sub-Zero Rounds+ x5 33. Electro Grenade EX x5 34. (Soleil) Erlo x1 (L) 35. Electrified Rounds+ x5 36. Bezel Shard x1 37. Hand Grenade++ x5 38. Sonic Chug x2 39. (Raz) Tapestry x1 (L) 40. Hollow-Point Rounds++ x5 41. HP Sub-Zero Rounds+ x5 42. Anti-Heat x2 43. Bezel Shard x1 44. MC Incendiary Rounds+ x5 45. Cure Kit-R x2 46. Bezel Shard x1 47. Energy Hex 10 x3 48. (Soleil) Ink x1 (L) 49. HP Sub-Zero Rounds+ x5 50. (Night) Two-Tone x1 (V) 51. Multi-Aid R-EX x1 52. Anti-All x1 53. Toxic Grenade EX x5 54. Electro Grenade++ x5 55. Anti-All x3 56 (Raz) Aqua x1 (L) 57. Bezel Shard x1 58. (Lily) Franc x1 (L) 59. HP Electrified Rounds+ x5 60. Bezel Shard x1 61. Anti-All x3 62. The Gauntlets x1 (Z) =============================================================================== 04. T H E S H O P S .................................................... *G04 =============================================================================== 1. Ebel City ............................................................ SH01 2. Cranktown ............................................................ SH02 3. Albona ............................................................... SH03 4. Travelling Shop ...................................................... SH04 i. Forsaken ii. Waterless Bridge iii. Tower of the Righteous =============================================================================== 1. EBEL CITY ............................................................. S01 =============================================================================== All Shops are situated on Razzle Street, Ebel City. This city is the main town, where the game begins, and it is situated on Level 4. P = Prologue ------------------------------------------------------------------------------- EBEL CITY SHOP -----------------------.-----.--------.-------------------------------------- TOOLS | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+--------------------------------------- First Aid | P | 1000 | Heal 1000 points scratch damage First Aid S | 12 | 2000 | Heals 4000 points of Scratch Damage Multi-Aid | 12 | 2000 | Heals 500 points scratch damage for | | | everyone within a set radius Multi-Aid R-S | 12 | 3000 | Heals 2000 points scratch damage for | | | everyone within a set radius Cure Kit | P | 1000 | Cures all status ailments for one Cure Kit-R | 12 | 2000 | Cures all status ailments for all Anti-Damage | 12 | 1500 | Cuts physical damage in half Anti-Heat | 12 | 1500 | Cuts fire damage in half Anti-Ice | 12 | 1500 | Cuts ice damage in half Anti-Bolt | 12 | 1500 | Cuts electric damage in half Anti-Toxin | 12 | 1500 | Cuts poison damage in half Sonic Chug | 12 | 1500 | Doubles movement speed Escape Hex | P | 1500 | Use to warp back to world map Clairvoyance | P | 250 | View information on target enemy Rookie Grenade | 5 | 50 | Deals blast damage to nearby targets _______________________|_____|________|________________________________________ -----------------------.-----.--------.---------------------------------------- WEAPONS | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- SG-B226 (Handgun) | P | 100000 | Excels in magazine size NP.05C (Machinegun) | 12 | 300000 | Excels in charge acceleration _______________________|_____|________|________________________________________ -----------------------.-----.--------.---------------------------------------- CUSTOM PARTS | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- Rookie Sight | P | 1000 | Beginner's sight. HG Rookie Barrel | P | 1000 | Beginner's Handgun barrel MG Rookie Barrel | P | 1000 | Beginner's Machinegun barrel Rookie Grip | P | 1000 | Beginner's custom grip HG Rookie Magazine | P | 1000 | Beginner's Handgun magazine MG Rookie Magazine | P | 1000 | Beginner's Machinegun magazine _______________________|_____|________|________________________________________ -----------------------.-----.--------.---------------------------------------- ACCESSORIES | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- Auto-Trigger | P | 3000 | Automatically attacks if charge gauge | | | reaches zero while charging. _______________________|_____|________|________________________________________ -----------------------.-----.--------.---------------------------------------- OTHER | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- Custom Kit Set | P | 500 | Combine with other items at the Tinker Powder Gel | P | 250 | Basic explosive. Use in item synthesis _______________________|_____|________|________________________________________ The cost is listed for making the items, but you also require components for the tinkerer to synthesise the various tools, parts and accessories. ------------------------------------------------------------------------------- TINKERER -----------------------.-----.--------.---------------------------------------- TOOLS: GRENADES | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- Molotov Cocktail | 5 | 100 | Thrown weapon. Sets targets ablaze Molotov Cocktail + | 8 | 200 | Thrown weapon. Flammable. Molotov Cocktail ++ | 12 | 300 | Made to enhance damage and immolation Molotov Cocktail EX | 12 | 400 | Made to enhance damage and immolation Hand Grenade | 5 | 100 | Thrown weapon. Deals explosive damage Hand Grenade + | 8 | 200 | Advanced form of hand grenade Hand Grenade ++ | 12 | 300 | More advanced form of hand grenade Hand Grenade EX | 12 | 400 | Ultimate Hand grenade Freezer Grenade | 6 | 150 | Hand grenade that freezes Freezer Grenade + | 8 | 250 | Advanced form of freezer grenade Freezer Grenade ++ | 12 | 350 | More advanced form of freezer grenade Freezer Grenade +EX | 12 | 450 | Ultimate Freezer grenade Electro Grenade | 6 | 150 | Hand grenade electrocutes Electro Grenade + | 8 | 250 | Advanced form of Electro grenade Electro Grenade ++ | 12 | 350 | More advanced form of Electro grenade Electro Grenade EX | 12 | 450 | Ultimate Electro grenade Toxic Grenade | 6 | 150 | Hand grenade that poisons Toxic Grenade + | 8 | 250 | Advanced form of Toxic grenade Toxic Grenade ++ | 12 | 350 | More advanced form of Toxic grenade Toxic Grenade EX | 12 | 450 | Ultimate Toxic grenade Oil Grenade | 6 | 150 | Spreads oil across the blast radius _______________________|_____|________|________________________________________ -----------------------.-----.--------.---------------------------------------- TOOLS: AMMUNITION | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- Hollow-Point Rounds | 2 | 100 | Effective vs soft or organic enemies Hollow-Point Rounds + | 6 | 150 | More effective version Hollow-Point Rounds ++ | 8 | 200 | More advanced version Hollow-Point Rounds EX | 12 | 250 | Ultimate Hollow-Point Round Metal-Coated Rounds | 2 | 100 | Effective vs armor or machinery Metal-Coated Rounds + | 6 | 150 | More effective version Metal-Coated Rounds ++ | 8 | 200 | More advanced version Metal-Coated Rounds EX | 12 | 250 | Ultimate Metal-Coated Round Incendiary Rounds | 6 | 150 | Effective vs foes weak to fire Incendiary Rounds + | 12 | 200 | More advanced version Sub-Zero Rounds | 6 | 150 | Effective vs foes weak to ice Sub-Zero Rounds + | 12 | 200 | More advanced version Electrified Rounds | 6 | 150 | Effective vs foes weak to electricity Electrified Rounds + | 12 | 200 | More advanced version Toxic Rounds | 6 | 150 | Effective vs foes weak to poison Toxic Rounds + | 12 | 200 | More advanced version HP Incendiary Rounds | 8 | 200 | Combines HP and Incendiary Rounds HP Incendiary Rounds + | 12 | 300 | Ultimate HP Incendiary Round HP Sub-Zero Rounds | 8 | 200 | Combines HP and Sub-Zero Rounds HP Sub-Zero Rounds + | 12 | 300 | Ultimate HP Sub-Zero Round HP Electrified Rounds | 8 | 200 | Combines HP and Electrified Rounds HP Electrified Rounds +| 12 | 300 | Ultimate HP Electrified Round HP Toxic Rounds | 8 | 200 | Combines HP and Toxic Rounds HP Toxic Rounds + | 12 | 300 | Ultimate HP Toxic Round MC Incendiary Rounds | 8 | 200 | Combines MC and Incendiary Rounds MC Incendiary Rounds + | 12 | 300 | Ultimate MC Incendiary Round MC Sub-Zero Rounds | 8 | 200 | Combines MC and Sub-Zero Rounds MC Sub-Zero Rounds + | 12 | 300 | Ultimate MC Sub-Zero Round MC Electrified Rounds | 8 | 200 | Combines MC and Electrified Rounds MC Electrified Rounds +| 12 | 300 | Ultimate MC Electrified Round MC Toxic Rounds | 8 | 200 | Combines MC and Toxic Rounds MC Toxic Rounds + | 12 | 300 | Ultimate MC Toxic Round Oil Rounds | 6 | 150 | Cover target in oil on contact _______________________|_____|________|________________________________________ CA = Charge Acceleration -----------------------.-----.--------.---------------------------------------- CUSTOM PARTS | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- Top Sight | P | 500 | Features a top expansion port Combat Sight | 6 | 3000 | Features a side expansion port Sub-Sight | 6 | 550 | Can be added to other sights Compact Scope a | P | 3000 | Built to charge speed Compact Scope b [*] | P | 3000 | Built to charge speed High-Mount Sight | 6 | 6300 | Towering sight, cuts down charge time High-Mount Pro | 8 | 8300 | Keeps charge speed bonus, adds a port Telephoto Lens | 8 | 11000 | Add to other sights to increase CS Mini-Lens | 8 | 2500 | Miniaturized telephoto lens Long Lens | 8 | 2500 | Improved telephoto lens High-Mount Elite | 12 | 14000 | Offers still more expansion ports Special Scope | 12 | 20000 | Hard to affix, but raises charge speed Long Scope | 6 | 25000 | High charge speed, heavy weight Top-Rail Scope | 8 | 25000 | High charge speed, with expansion ports Long Scope Pro | 8 | 26000 | High charge speed and side port Lens Adapter | 8 | 1000 | Designed to extend other parts Prototype Mount | 6 | 500 | A mount to affix targeting parts Scope Mount | 8 | 1000 | A mount for other sighting parts Long Scope Mount | 8 | 1000 | A mount for other sighting parts -----------------------+-----+--------+---------------------------------------- HG Expander Barrel | P | 500 | Handgun barrel with expansion port HG Multi-Barrel | 6 | 3000 | HG barrel with many expansion ports HG High Barrel | P | 1500 | HG barrel: boosts charge acceleration HG Long Barrel | 6 | 5000 | HG barrel with left expansion port HG Expander Barrel Pro | 8 | 6000 | HG barrel with port below barrel HG S-Rail Barrel | 12 | 15000 | HG barrel with three ports HG L-Rail Barrel | 12 | 15000 | HG barrel with best CA and 3 ports MG Expander Barrel | P | 500 | MG barrel with left expansion port MG Multi-Barrel | 6 | 3000 | MG barrel with many expansion ports MG High Barrel | P | 1700 | MG barrel: boosts charge acceleration MG Long Barrel | 6 | 5000 | MG barrel with left expansion port MG Double Barrel | 8 | 6100 | MG barrel with port below barrel MG S-Rail Barrel | 12 | 18000 | MG barrel with many expansion ports MG L-Rail Barrel | 12 | 18000 | MG barrel with best CA and 4 ports Sub-Barrel | P | 500 | Can be added to other barrels Multi Sub-Barrel | 6 | 3000 | Add to other barrels, many ports Short Sub-Barrel | 6 | 2000 | Barrel extension for any barrel part Terminal Sub-Barrel | 12 | 2000 | Attach to another sub-barrel Flash Sub-Barrel | 6 | 5000 | Extension with an expansion port Expander T Sub-Barrel | 8 | 8500 | Attaches below a primary barrel Expander + Sub-Barrel | 8 | 9500 | Adds an expansion port to T Sub-Barrel Expander Sub-Barrel | 8 | 10000 | Expansion port for another sub-barrel Long Expander Barrel | 8 | 15000 | Sub-barrel raises CA significantly Rail Sub-Barrel | 12 | 13000 | Adds a mount for additional sight Expander Twin S-Barrel | 12 | 20000 | Dual sub-barrel with expansion port Double Sub-Barrel | 12 | 20000 | Dual sub-barrel with ports at left Expander Super Barrel | 12 | 30000 | Heavy and hard to affix, but best CA Scattershot Sub-Barrel | 8 | 5000 | Raises CA but decreases bullet focus. -----------------------+-----+--------+---------------------------------------- Expander Grip (A) | 6 | 3000 | Grip with sub-barrel expansion port L-Grip | 6 | 1500 | Allows grip to be rotated 90& Handguard | P | 800 | Improves rapid fire rate, bullet focus Foregrip | P | 3000 | Basic foregrip Expandable Handguard | 6 | 5000 | Adds handguard expansion port Adapter Handguard | 8 | 9000 | Adds sub-barrel expansion port Adapter Foregrip | 8 | 11500 | Adds two sub-barrel expansion ports Expander Grip (B) | 12 | 13500 | Multiple expansion ports Barrel Adapter | 6 | 1000 | Augment to add barrel extensions L-Barrel Adapter | 6 | 1500 | Allows sub-barrel to rotate 90% -----------------------+-----+--------+---------------------------------------- HG Magazine +2 | P | 500 | Handgun magazine: adds 2 bullets HG Magazine +3 | 6 | 2000 | Handgun magazine: with expansion port HG Magazine +4 | 6 | 5500 | Handgun magazine: adds 4 bullets HG Magazine +5 | 8 | 3000 | Handgun magazine:with expansion port HG Magazine +6 | 8 | 7700 | Handgun magazine:adds 6 bullets HG Drum Magazine | 8 | 24000 | Handgun magazine:adds 10 bullets MG Magazine +3 | P | 500 | Machinegun magazine: adds 3 bullets MG Magazine +5 | 6 | 2000 | Machinegun magazine: expansion port MG Magazine +6 | 6 | 5700 | Machinegun magazine:adds 6 bullets MG Magazine +8 | 8 | 3000 | Machinegun magazine: expansion port MG Magazine +9 | 8 | 7800 | Machinegun magazine: adds 9 bullets MG Drum Magazine | 8 | 24000 | Machinegun magazine: adds 15 bullets _______________________|_____|________|________________________________________ -----------------------.-----.--------.---------------------------------------- ACCESSORIES | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- Barrier Padding | 6 | 5000 | Cuts physical damage by 10% Protective Padding | 8 | 10000 | Cuts physical damage by 20% Hi-Polymer Padding | 12 | 15000 | Cuts physical damage by 30% Heat Padding | 6 | 5000 | Cuts physical damage by 5% and fire | | | elemental damage by 30% Heat Shield | 8 | 10000 | Cuts physical damage by 10% and fire | | | elemental damage by 50% Heat Protector | 12 | 15000 | Cuts physical damage by 15% and fire | | | elemental damage by 70% Cold Padding | 6 | 5000 | Cuts physical damage by 5% and ice | | | elemental damage by 30%. Cold Shield | 6 | 10000 | Cuts physical damage by 10% and ice | | | elemental damage by 50%. Cold Protector | 12 | 15000 | Cuts physical damage by 15% and ice | | | elemental damage by 70%. Bolt Padding | 6 | 5000 | Cuts physical damage by 5% and | | | electricity damage by 30%. Bolt Shield | 8 | 10000 | Cuts physical damage by 10% and | | | electricity damage by 50%. Bolt Protector | 12 | 15000 | Cuts physical damage by 15% and | | | electricity damage by 70%. Toxicity Padding | 6 | 5000 | Cuts physical damage by 5% and poison | | | elemental damage by 30%. Toxicity Shield | 8 | 10000 | Cuts physical damage by 10% and poison | | | elemental damage by 50%. Toxicity Protector | 12 | 15000 | Cuts physical damage by 15% and poison | | | elemental damage by 70%. Flame-Resistant Vest | 6 | 7000 | Lowers the risk of immolation. Flameproof Suit | 12 | 14000 | Prevents immolation almost completely. Ice-Resistant Vest | 6 | 7000 | Lowers the risk of freezing Iceproof Suit | 12 | 14000 | Prevents freezing almost completely Shock-Resistant Vest | 6 | 7000 | Lowers the risk of electrocution Shockproof Suit | 12 | 14000 | Prevents electrocution almost | | | completely Germ-Resistant Vest | 6 | 7000 | Lowers the risk of poisoning. Germproof Suit | 12 | 14000 | Prevents poison almost completely. _______________________|_____|________|________________________________________ =============================================================================== 2. CRANKTOWN.............................................................. S02 =============================================================================== First visited in Chapter 5 with the Core Lift Pass 2. Cranktown is situated on Level 7. ------------------------------------------------------------------------------- CRANKTOWN SHOP -----------------------.-----.--------.-------------------------------------- TOOLS | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+--------------------------------------- First Aid | 5 | 1000 | Heal 1000 points scratch damage Cure Kit | 5 | 1000 | Cures all status ailments for one Escape Hex | 5 | 1500 | Use to warp back to world map Clairvoyance | 5 | 250 | View information on target enemy Rookie Grenade | 5 | 50 | Deals blast damage to nearby targets _______________________|_____|________|________________________________________ -----------------------.-----.--------.---------------------------------------- CUSTOM PARTS | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- Rookie Sight | 5 | 1000 | Beginner's sight. HG Rookie Barrel | 5 | 1000 | Beginner's Handgun barrel MG Rookie Barrel | 5 | 1000 | Beginner's Machinegun barrel Rookie Grip | 5 | 1000 | Beginner's custom grip HG Rookie Magazine | 5 | 1000 | Beginner's Handgun magazine MG Rookie Magazine | 5 | 1000 | Beginner's Machinegun magazine _______________________|_____|________|________________________________________ -----------------------.-----.--------.---------------------------------------- OTHER | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- Custom Kit Set | 5 | 500 | Combine with other items at the Tinker _______________________|_____|________|________________________________________ ------------------------------------------------------------------------------- CRANKTOWN TINKERER -----------------------.-----.--------.---------------------------------------- TOOLS: GRENADES | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- Molotov Cocktail | 5 | 100 | Thrown weapon. Sets targets ablaze Hand Grenade | 5 | 100 | Thrown weapon. Deals explosive damage Freezer Grenade | 5 | 150 | Hand grenade that freezes Electro Grenade | 5 | 150 | Hand grenade electrocutes Toxic Grenade | 5 | 150 | Hand grenade that poisons Oil Grenade | 5 | 150 | Spreads oil across the blast radius _______________________|_____|________|________________________________________ -----------------------.-----.--------.---------------------------------------- TOOLS: AMMUNITION | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- Hollow-Point Rounds + | 5 | 150 | More effective version Metal-Coated Rounds + | 5 | 150 | More effective version Incendiary Rounds | 5 | 150 | More advanced version Sub-Zero Rounds | 5 | 150 | Effective vs foes weak to ice Electrified Rounds | 5 | 150 | Effective vs foes weak to electricity Toxic Rounds | 5 | 150 | Effective vs foes weak to poison Oil Rounds | 5 | 150 | Cover target in oil on contact _______________________|_____|________|________________________________________ CA = Charge Acceleration -----------------------.-----.--------.---------------------------------------- CUSTOM PARTS | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- Top Sight | 5 | 500 | Features a top expansion port Combat Sight | 5 | 3000 | Features a side expansion port Sub-Sight | 5 | 550 | Can be added to other sights High-Mount Sight | 5 | 6300 | Towering sight, cuts down charge time Long Scope | 5 | 25000 | High charge speed, heavy weight Prototype Mount | 5 | 500 | A mount to affix targeting parts -----------------------+-----+--------+---------------------------------------- HG Expander Barrel | 5 | 500 | Handgun barrel with expansion port HG Multi-Barrel | 5 | 3000 | HG barrel with many expansion ports HG Long Barrel | 5 | 5000 | HG barrel with left expansion port MG Expander Barrel | 5 | 500 | MG barrel with left expansion port MG Multi-Barrel | 5 | 3000 | MG barrel with many expansion ports MG Long Barrel | 5 | 5000 | MG barrel with left expansion port Sub-Barrel | 5 | 500 | Can be added to other barrels Multi Sub-Barrel | 5 | 3000 | Add to other barrels, many ports Short Sub-Barrel | 5 | 2000 | Barrel extension for any barrel part Flash Sub-Barrel | 5 | 5000 | Extension with an expansion port -----------------------+-----+--------+---------------------------------------- Expander Grip | 5 | 3000 | Grip with sub-barrel expansion port L-Grip | 5 | 1500 | Allows grip to be rotated 90& Expandable Handguard | 5 | 5000 | Adds handguard expansion port Barrel Adapter | 5 | 1000 | Augment to add barrel extensions L-Barrel Adapter | 5 | 1500 | Allows sub-barrel to rotate 90% -----------------------+-----+--------+---------------------------------------- HG Magazine +2 | 5 | 500 | Handgun magazine: adds 2 bullets HG Magazine +3 | 5 | 2000 | Handgun magazine: with expansion port HG Magazine +4 | 5 | 5500 | Handgun magazine: adds 4 bullets MG Magazine +3 | 5 | 500 | Machinegun magazine: adds 3 bullets MG Magazine +5 | 5 | 2000 | Machinegun magazine: expansion port MG Magazine +6 | 5 | 5700 | Machinegun magazine:adds 6 bullets _______________________|_____|________|________________________________________ -----------------------.-----.--------.---------------------------------------- ACCESSORIES | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- Barrier Padding | 5 | 5000 | Cuts physical damage by 10% Heat Padding | 5 | 5000 | Cuts physical damage by 5% and fire | | | elemental damage by 30% Cold Padding | 5 | 5000 | Cuts physical damage by 5% and ice | | | elemental damage by 30%. Bolt Padding | 5 | 5000 | Cuts physical damage by 5% and | | | electricity damage by 30%. Toxicity Padding | 5 | 5000 | Cuts physical damage by 5% and poison | | | elemental damage by 30%. Flame-Resistant Vest | 5 | 7000 | Lowers the risk of immolation. Ice-Resistant Vest | 5 | 7000 | Lowers the risk of freezing Shock-Resistant Vest | 5 | 7000 | Lowers the risk of electrocution Germ-Resistant Vest | 5 | 7000 | Lowers the risk of poisoning. _______________________|_____|________|________________________________________ =============================================================================== 3. ALBONA................................................................. S03 =============================================================================== First visited in Chapter 7 with the Core Lift 3 Pass. Albona is on Level 10. ------------------------------------------------------------------------------- ALBONA SHOP -----------------------.-----.--------.-------------------------------------- TOOLS | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+--------------------------------------- First Aid | 7 | 1000 | Heal 1000 points scratch damage Multi-Aid | 7 | 2000 | Heals 500 points scratch damage for | | | everyone within a set radius Cure Kit | 7 | 1000 | Cures all status ailments for one Cure Kit-R | 7 | 2000 | Cures all status ailments for all Escape Hex | 7 | 1500 | Use to warp back to world map Clairvoyance | 7 | 250 | View information on target enemy Rookie Grenade | 7 | 50 | Deals blast damage to nearby targets -----------------------.-----.--------.---------------------------------------- CUSTOM PARTS | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- Rookie Sight | 7 | 1000 | Beginner's sight. HG Rookie Barrel | 7 | 1000 | Beginner's Handgun barrel MG Rookie Barrel | 7 | 1000 | Beginner's Machinegun barrel Rookie Grip | 7 | 1000 | Beginner's custom grip HG Rookie Magazine | 7 | 1000 | Beginner's Handgun magazine MG Rookie Magazine | 7 | 1000 | Beginner's Machinegun magazine -----------------------+-----+--------+---------------------------------------- WEAPON | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- LP-09 (Handgun) | 7 | 200000 | Excels in charge speed -----------------------.-----.--------.---------------------------------------- ACCESSORIES | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- None | - | - | - -----------------------.-----.--------.---------------------------------------- OTHER | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- Custom Kit Set | 7 | 500 | Combine with other items at the Tinker _______________________|_____|________|________________________________________ ------------------------------------------------------------------------------- ALBONA TINKERER -----------------------.-----.--------.---------------------------------------- TOOLS: GRENADES | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- Molotov Cocktail + | 7 | 200 | Thrown weapon. Flammable. Hand Grenade + | 7 | 200 | Advanced form of hand grenade Freezer Grenade + | 7 | 250 | Advanced form of freezer grenade Electro Grenade + | 7 | 250 | Advanced form of Electro grenade Toxic Grenade + | 7 | 250 | Advanced form of Toxic grenade _______________________|_____|________|________________________________________ -----------------------.-----.--------.---------------------------------------- TOOLS: AMMUNITION | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- Hollow-Point Rounds ++ | 7 | 200 | More advanced version Metal-Coated Rounds ++ | 7 | 200 | More advanced version HP Incendiary Rounds | 7 | 200 | Combines HP and Incendiary Rounds HP Sub-Zero Rounds | 7 | 200 | Combines HP and Sub-Zero Rounds HP Electrified Rounds | 7 | 200 | Combines HP and Electrified Rounds HP Toxic Rounds | 7 | 200 | Combines HP and Toxic Rounds MC Incendiary Rounds | 7 | 200 | Combines MC and Incendiary Rounds MC Sub-Zero Rounds | 7 | 200 | Combines MC and Sub-Zero Rounds MC Electrified Rounds | 7 | 200 | Combines MC and Electrified Rounds MC Toxic Rounds | 7 | 200 | Combines MC and Toxic Rounds _______________________|_____|________|________________________________________ -----------------------.-----.--------.---------------------------------------- CUSTOM PARTS | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- Top Sight | 7 | 500 | Features a top expansion port Combat Sight | 7 | 3000 | Features a side expansion port Sub-Sight | 7 | 550 | Can be added to other sights High-Mount Pro | 7 | 8300 | Keeps charge speed bonus, adds a port Telephoto Lens | 7 | 11000 | Add to other sights to increase CS Mini-Lens | 7 | 2500 | Miniaturized telephoto lens Long Lens | 7 | 2500 | Improved telephoto lens Top-Rail Scope | 7 | 25000 | High charge speed, with expansion ports Long Scope Pro | 7 | 26000 | High charge speed and side port Lens Adapter | 7 | 1000 | Designed to extend other parts Prototype Mount | 7 | 500 | A mount to affix targeting parts Scope Mount | 7 | 1000 | A mount for other sighting parts Long Scope Mount | 7 | 1000 | A mount for other sighting parts -----------------------+-----+--------+---------------------------------------- HG Expander Barrel | 7 | 500 | Handgun barrel with expansion port HG Multi-Barrel | 7 | 3000 | HG barrel with many expansion ports HG Expander Barrel Pro | 7 | 6000 | HG barrel with port below barrel MG Expander Barrel | 7 | 500 | MG barrel with left expansion port MG Double Barrel | 7 | 6100 | MG barrel with port below barrel Sub-Barrel | 7 | 500 | Can be added to other barrels Expander T Sub-Barrel | 7 | 8500 | Attaches below a primary barrel Expander + Sub-Barrel | 7 | 9500 | Adds an expansion port to T Sub-Barrel Expander Sub-Barrel | 7 | 10000 | Expansion port for another sub-barrel Long Expander Barrel | 7 | 15000 | Sub-barrel raises CA significantly Scattershot Sub-Barrel | 7 | 5000 | Raises CA but decreases bullet focus. -----------------------+-----+--------+---------------------------------------- Expander Grip | 7 | 3000 | Grip with sub-barrel expansion port L-Grip | 7 | 1500 | Allows grip to be rotated 90& Adapter Handguard | 7 | 9000 | Adds sub-barrel expansion port Adapter Foregrip | 7 | 11500 | Adds two sub-barrel expansion ports Barrel Adapter | 7 | 1000 | Augment to add barrel extensions L-Barrel Adapter | 7 | 1500 | Allows sub-barrel to rotate 90% -----------------------+-----+--------+---------------------------------------- HG Magazine +2 | 7 | 500 | Handgun magazine: adds 2 bullets HG Magazine +5 | 7 | 3000 | Handgun magazine:with expansion port HG Drum Magazine | 7 | 24000 | Handgun magazine:adds 10 bullets MG Magazine +3 | 7 | 500 | Machinegun magazine: adds 3 bullets MG Magazine +8 | 7 | 3000 | Machinegun magazine: expansion port MG Magazine +9 | 7 | 7800 | Machinegun magazine: adds 9 bullets MG Drum Magazine | 7 | 24000 | Machinegun magazine: adds 15 bullets _______________________|_____|________|________________________________________ -----------------------.-----.--------.---------------------------------------- ACCESSORIES | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+---------------------------------------- Protective Padding | 7 | 10000 | Cuts physical damage by 20% Heat Shield | 7 | 10000 | Cuts physical damage by 10% and fire | | | elemental damage by 50% Cold Shield | 7 | 10000 | Cuts physical damage by 10% and ice | | | elemental damage by 50%. Bolt Shield | 7 | 10000 | Cuts physical damage by 10% and | | | electricity damage by 50%. Toxicity Shield | 7 | 10000 | Cuts physical damage by 10% and poison | | | elemental damage by 50%. _______________________|_____|________|________________________________________ =============================================================================== 4. TRAVELLING MERCHANT SHOP =============================================================================== Although the Travelling Merchant doesn't move location at first, she is hard to find in the later chapters. If she's not at the Tower of the Righteous then fight a battle or three, and check back there and she should appear. She is useful from chapter 6 onwards because she sells synthesis items. You can buy Scrap Iron and Glass Shards in bulk and make Compact Scope b at the Tinkerer in Ebel City. These cost 3000 Rubies to make and with the additional cost of the components that's a total of 3350 Rubies. Sell the Compact Scopes at the shop for 4100 Rubies and that's a profit of 750 Rubies for each one. i. FORSAKEN (Level 6) Available from Chapter 1. -----------------------.-----.--------.-------------------------------------- TOOLS | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+--------------------------------------- First Aid | 1 | 1000 | Heal 1000 points scratch damage Cure Kit | 1 | 1000 | Cures all status ailments for one Escape Hex | 1 | 1500 | Use to warp back to world map Clairvoyance | 1 | 250 | View information on target enemy _______________________|_____|________|________________________________________ ii. WATERLESS BRIDGE (Level 8) Available from Chapter 6. -----------------------.-----.--------.-------------------------------------- TOOLS | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+--------------------------------------- First Aid | 6 | 1000 | Heal 1000 points scratch damage Multi-Aid | 6 | 2000 | Heals 500 points scratch damage for | | | everyone within a set radius Cure Kit | 6 | 1000 | Cures all status ailments for one Cure Kit-R | 6 | 2000 | Cures all status ailments for all Escape Hex | 6 | 1500 | Use to warp back to world map Clairvoyance | 6 | 250 | View information on target enemy Rookie Grenade | 6 | 50 | Deals blast damage to nearby targets _______________________|_____|________|________________________________________ -----------------------.-----.--------.-------------------------------------- OTHER | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+--------------------------------------- Scrap Iron | 6 | 200 | Used in item synthesis Fabric Scrap | 6 | 100 | Used in item synthesis Glass Shard | 6 | 150 | Used in item synthesis Powder Gel | 6 | 250 | Used in item synthesis Gasoline | 6 | 150 | Used in item synthesis _______________________|_____|________|________________________________________ iii. TOWER OF THE RIGHTEOUS (Level 11) Available from chapter 11. -----------------------.-----.--------.-------------------------------------- TOOLS | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+--------------------------------------- First Aid | 11 | 1000 | Heal 1000 points scratch damage Multi-Aid | 11 | 2000 | Heals 500 points scratch damage for | | | everyone within a set radius Cure Kit | 11 | 1000 | Cures all status ailments for one Cure Kit-R | 11 | 2000 | Cures all status ailments for all Escape Hex | 11 | 1500 | Use to warp back to world map Clairvoyance | 11 | 250 | View information on target enemy Rookie Grenade | 11 | 50 | Deals blast damage to nearby targets _______________________|_____|________|________________________________________ -----------------------.-----.--------.-------------------------------------- OTHER | CHP | PRICE | DESCRIPTION -----------------------+-----+--------+--------------------------------------- Scrap Iron | 11 | 200 | Used in item synthesis Fabric Scrap | 11 | 100 | Used in item synthesis Glass Shard | 11 | 150 | Used in item synthesis Powder Gel | 11 | 250 | Used in item synthesis Gasoline | 11 | 150 | Used in item synthesis _______________________|_____|________|________________________________________ =============================================================================== 05. C L O T H I N G G U I D E ......................................... *G05 =============================================================================== 1. Introduction 2. Leanne's Clothing 3. Vashyron's Clothing 4. Zephyr's Clothing 5. Special Clothes --------------- 1. INTRODUCTION --------------- All clothing is purely decorative, but it shows up in nearly all scenes. There are three "sets" of clothing for each characters: formal (A) casual (B) and set costumes (C). You can mix and match most of the clothing as you wish, and the casual (B) set is first sold at the end of chapter 3 (after completing the story mission.) The (C) costumes are a special case and only obtainable by defeating the bosses of Neverland and by using some codes on Leanne's wardrobe. All clothing (except for one story based item) is retained in a New Game +, and there is an additional option if you're playing New Game +. Take a look at the mirror in the lower left corner of Leanne's room at Sweet Home base and you can press X to turn on the clothing option. This will display whatever clothing she is dressed in when those scenes occur where she is shown in her default piggy T-shirt. If the requirement is Boutique Lily then all you need to do is start the chapter and there will be new clothes at the boutique. For some clothes you must complete the relevant mission for Miranda (who is always found standing to the left just inside the shop). If you don't, then the shop closes and there is a high charge to open it again. Yet more items can be found when you place Energy Hexes on the various levels, and there are a few other special costumes with unique requirements, such as buying the ARES voucher at the Arena. You can only change clothes at Boutique Lily, Sweet Home (the wardrobe is to the left of the main room), and inside the Hotel at Cranktown. By the way, if you press START while looking at the Boutique's inventory you will be given the option to change the order: by type or by name. -------------------- 2. LEANNE'S CLOTHING -------------------- L E A N N E - A -----------------------.-----.--------.---------------------------------------- COATS | CHP | PRICE | REQUIREMENTS -----------------------+-----+--------+---------------------------------------- (Vis) Skyline | - | - | Default coat for Leanne (Lily) Hannah-Anne | 1 | 7200 | Boutique Lily (Lily) Lyrical | 1 | 7400 | Boutique Lily (Vis) Orange | 1 | 7800 | Boutique Lily (Raz) Holiday | 1 | 7800 | Boutique Lily (Gilles) Sky | 7 | 8500 | Boutique Lily (Vis) Leaf | 7 | 8500 | Boutique Lily (Soleil) Vista | 7 | 9100 | Boutique Lily (Classique) Nero | 7 | 12000 | Boutique Lily (Classique) Berry | 7 | 12000 | Boutique Lily (Soleil) Savannah | 9 | 14000 | Complete "Lady in the Red" (Raz) Coracao | 11 | 14000 | Complete "A Dyeing Request" (Classique) Cocoa | 11 | 15500 | Complete "A Dyeing Request" (Vis) Party | 13 | 18100 | Complete "The Forefront of Fashion" (PARAGON) Quartz Hunter| 15 | 58000 | Complete "Winter Fashion Materials" -----------------------.-----.--------.---------------------------------------- RIBBONS | CHP | PRICE | REQUIREMENTS -----------------------+-----+--------+---------------------------------------- Leanne's Ribbon | - | - | Default ribbon for Leanne (Lily) Froggy | 1 | 800 | Boutique Lily (Lily) Ducky | - | - | Find: Level 10 (Soleil) Beads | - | - | Find: Level 2 (Raz) Emerald | - | - | Find: Level 5 (Vis) Orient I | - | - | Find: Level 6 (Vis) Orient II | - | - | Find: Level 9 (Raz) Clay | - | - | Find: Level 11 (Soleil) Apple | - | - | Find: Level 1 (Raz) Tapestry | - | - | Find: Level 12 (PARAGON) Quartz Hunter| - | - | Find: Neverland: Primary West Park -----------------------.-----.--------.---------------------------------------- BOOTS | CHP | PRICE | REQUIREMENTS -----------------------+-----+--------+---------------------------------------- (Vis) Main | - | - | Default boots for Leanne (ARES) Steel | 1 | 7500 | Boutique Lily (Gilles) Run | - | - | Find: Level 6 (Vis) Face | - | - | Find: Level 11 (ARES) Valkyrie | - | - | Find: Level 7 (ARES) Scholars | - | - | Find: Level 9 (Soleil) Zebra | - | - | Find: Level 3 (Soleil) Golem II | - | - | Find: Level 1 (Raz) Veronique | - | - | Find: Level 12 (PARAGON) Quartz Hunter| - | - | Find: Neverland Primary Central Park -----------------------.-----.--------.---------------------------------------- GLOVES | CHP | PRICE | REQUIREMENTS -----------------------+-----+--------+---------------------------------------- (ARES) Light | 1 | 3000 | Boutique Lily (SYS) Viola | - | - | Find: Level 4 (LaFleur) Tree | - | - | Find: Level 7 (Soleil) Golem I | - | - | Find: Level 6 (ARES) Guardia | - | - | Find: Level 8 (Vis) Leanne | - | - | Find: Level 2 (Soleil) Touch | - | - | Find: Level 10 (LaFleur) Snow | - | - | Find: Level 1 (PARAGON) Quartz Hunter| - | - | Find: Neverland Primary East Park _______________________|_____|________|________________________________________ L E A N N E - B -----------------------.-----.--------.---------------------------------------- SHIRT | CHP | PRICE | REQUIREMENTS -----------------------+-----+--------+---------------------------------------- (Vis) Leanne's Shirt | - | - | Default shirt for Leanne (Vis) Saffron | 3 | 2800 | Complete chapter 3 story mission (Vis) Onyx | 3 | 2800 | Complete chapter 3 story mission (Vis) Bordeaux | 3 | 2800 | Complete chapter 3 story mission (Soleil) Border | 7 | 2800 | Boutique Lily (Soleil) Stardust | 7 | 2800 | Boutique Lily (Lily) Blossom | 7 | 2800 | Boutique Lily (Soleil) Love | 7 | 3000 | Boutique Lily (Victory) Lassie Doo | 7 | 3000 | Boutique Lily (Classique) Giappone | 7 | 3000 | Boutique Lily (SYS) Aerial III | 7 | 3000 | Boutique Lily (SYS) Marine III | 7 | 3000 | Boutique Lily (Vis) Veil | 7 | 3000 | Boutique Lily (Raz) Rainy | 7 | 3000 | Boutique Lily ND3-RBL | 7 | 3000 | Boutique Lily YUTOONZT-F | 7 | 3000 | Boutique Lily feebeeT-01 | 7 | 3000 | Boutique Lily TokyoAlice04 | 7 | 3000 | Boutique Lily TokyoAlice05 | 7 | 3000 | Boutique Lily TokyoAlice06 | 7 | 3000 | Boutique Lily (SEGA) Triangle | 7 | 3000 | Boutique Lily (SEGA) Run & Run | 7 | 3000 | Boutique Lily (SEGA) Leanne | 7 | 3000 | Boutique Lily (Victory) Fate | 7 | 3000 | Boutique Lily (Victory) Resonance | 7 | 3000 | Boutique Lily (Victory) Truth | 7 | 3000 | Boutique Lily (Lily) Witch | 9 | 4200 | Boutique Lily (Lily) Treasure | 9 | 5100 | Boutique Lily (Gilles) Flower | 9 | 5100 | Boutique Lily (Victory) Pater | 10 | - | Complete ""Pater's Message" mission (PARAGON) Boy | 11 | 6500 | Complete "A Dyeing Request" (PARAGON) Girl | 11 | 6500 | Complete "A Dyeing Request" (PARAGON) Equalizer | 11 | 6500 | Complete "A Dyeing Request" (LaFleur) Lame' | 13 | 7400 | Complete "The Forefront of Fashion" (Vis) Skin You're In | 13 | 8500 | Complete "The Forefront of Fashion" (Victory) Buddies | 13 | 9200 | Complete "The Forefront of Fashion" (Lily) Wanted | 13 | 9200 | Complete "The Forefront of Fashion" (PARAGON) Naked | - | - | Reward for covering all hexes on map | | | (Find in mailbox outside Sweet Home) -----------------------+-----+--------+---------------------------------------- Club Famitsu Tee | - | - | Enter code in Leanne's closet Gamaga Skirt | - | - | Enter code in Leanne's closet 8-BIT GIRL | - | - | Enter code in Leanne's closet Hirakou | - | - | Enter code in Leanne's closet Krrrryggh | - | - | Enter code in Leanne's closet (ARES) Camouflage | - | - | Redeem the voucher from the Arena -----------------------.-----.--------.---------------------------------------- SKIRT | CHP | PRICE | REQUIREMENTS -----------------------+-----+--------+---------------------------------------- (Vis) Mine | - | - | Default B Skirt for Leanne (Vis) Rosso | - | - | Find: Level 11 (Lily) Franc | - | - | Find: Level 12 (Soleil) Ink | - | - | Find: Level 12 (Lily) Coral | 7 | 9800 | Boutique Lily (Lily) Soft | 15 | 49800 | Complete "Winter Fashion Materials (Vis) Jade | 7 | 9800 | Boutique Lily (Soleil) Conch | 15 | 148000 | Complete "Winter Fashion Materials (Gilles) Girl | 7 | 198000 | Boutique Lily (PARAGON) Naked II | - | - | Reward for covering all hexes on map | | | (Find in mailbox outside Sweet Home) -----------------------.-----.--------.---------------------------------------- BOOTS | CHP | PRICE | REQUIREMENTS -----------------------+-----+--------+---------------------------------------- (Vis) Newt | - | - | Default B Boots for Leanne (Gilles) BMG | - | - | Find: Level 10 (Soleil) Shine | - | - | Find: Level 8 (Raz) Smoothie | - | - | Find: Level 7 (Vis) Pop | 7 | 5600 | Boutique Lily -----------------------.-----.--------.---------------------------------------- GLOVES | CHP | PRICE | REQUIREMENTS -----------------------+-----+--------+---------------------------------------- (Raz) Sylphid | - | - | Find: Level 7 (Vis) Blanc | - | - | Find: Level 9 (Soleil) Wink | - | - | Find: Level 11 (Soleil) Heart | 7 | 2800 | Boutique Lily _______________________|_____|________|________________________________________ L E A N N E - A / B -----------------------.-----.--------.---------------------------------------- HAIRBANDS | CHP | PRICE | REQUIREMENTS -----------------------+-----+--------+---------------------------------------- (Vis) Jewel | - | - | Default A Hairband for Leanne (Vis) Pomme | - | - | Find: Level 6 (Lily) Fleur | - | - | Find: Level 3 (Soleil) Erlo | - | - | Find: Level 12 (Vis) Platy | - | - | Find: Level 5 Cat-Kit: Black | - | - | Find: Level 2 Cat-Kit: Tricolor | - | - | Find: Level 9 Cat-Kit: Leopard | - | - | Find: Level 10 Cat-Kit: White | - | - | Find: Level 1 Cat-Kit: Tiger | - | - | Find: Level 7 Hairband: Bee Eff Eff | - | - | Find: under Leanne's bed after chap 3 Maid Cap:Innocent | - | - | Find: Level 5 Maid Cap Intoxicating | - | - | Find: Level 1 Maid Cap Immaculate | 7 | 4500 | Boutique Lily (PARAGON) Quartz Hunter| - | - | Find: Neverland Secondary Gate: Rm 3 -----------------------.-----.--------.---------------------------------------- HOLSTERS | CHP | PRICE | REQUIREMENTS -----------------------+-----+--------+---------------------------------------- (ARES) Classico | - | - | Default A Holster for Leanne (ARES) Wing | 1 | 3700 | Boutique Lily (Raz) Core | - | - | Find: Level 4 (Soleil) Blood | - | - | Find: Level 7 (ARES) Flight | - | - | Find: Level 10 -----------------------.-----.--------.---------------------------------------- HAIRDYES | CHP | PRICE | REQUIREMENTS -----------------------+-----+--------+---------------------------------------- Spray-In: Black | - | - | Find: Level 1 Spray-In: Olive | - | - | Find: Level 10 Spray-In Rose | - | - | Find: Level 12 Spray-In Silver | - | - | Find: Level 11 -----------------------.-----.--------.---------------------------------------- COLORED LENSES | CHP | PRICE | REQUIREMENTS -----------------------+-----+--------+---------------------------------------- Color Lens (R) Amber | - | - | Find: Level 4 Color Lens (L) Amber | - | - | Find: Level 4 Color Lens (R) Green | - | - | Find: Level 8 Color Lens (L) Green | - | - | Find: Level 8 Color Lens (R) Gold | - | - | Find: Level 6 Color Lens (L) Gold | - | - | Find: Level 6 Color Lens (R) Purple | - | - | Find: Level 2 Color Lens (L) Purple | - | - | Find: Level 2 -----------------------.-----.--------.---------------------------------------- GLASSES | CHP | PRICE | REQUIREMENTS -----------------------+-----+--------+---------------------------------------- (Vis) Ciel | 1 | 2600 | Boutique Lily (Vis) Limpide | 1 | 2100 | Boutique Lily (Lily) Rose | 7 | 4100 | Boutique Lily (Vis) Soleil | - | - | Find: Level 3 (Raz) Aqua | - | - | Find: Level 12 (Vis) Soleil | - | - | Find: Level 3 (Raz) Vent | - | - | Find: Level 6 (Lily) Songe | - | - | Find: Level 3 (Soleil) Naranja | - | - | Find: Level 1 (Soleil) Vino | - | - | Find: Level 10 (PARAGON) Quartz Hunter| - | - | Find: Neverland Secondary Gate: Rm 3 _______________________|_____|________|________________________________________ L E A N N E - C -----------------------.-----.--------.---------------------------------------- COSTUME | CHP | PRICE | REQUIREMENTS -----------------------+-----+--------+---------------------------------------- Reindeer | 16 | - | Defeat Pater: Secondary Gate, Neverland Panda | 16 | - | Defeat Rebecca: Neverland Piggy | 16 | - | Defeat Sullivan: Neverland Politan Suit | 16 | - | Obtain Reindeer Set from Neverland and | | | enter code in Leanne's closet _______________________|_____|________|________________________________________ ---------------------- 3. VASHYRON'S CLOTHING ---------------------- V A S H Y R O N - A -----------------------.-----.--------.---------------------------------------- JACKET | CHP | PRICE | REQUIREMENTS -----------------------+-----+--------+---------------------------------------- (Night) Base | - | - | Default A Jacket for Vashyron (Ran-Jin) Standard | 1 | 6800 | Boutique Lily (Night) Rider | 1 | 7000 | Boutique Lily (Night) Chained | 3 | 8500 | Boutique Lily (Ran-Jin) Camel | 5 | 9100 | Complete "More Merchandise!" mission (Lily) Candy | 7 | 11000 | Boutique Lily (Night) Croc | 6 | 13000 | Complete "Fashion is Art!" mission (Classique) Mont Blanc | 7 | 18000 | Boutique Lily (Classique) Gateau | 15 | 24000 | Complete "Winter Fashion Materials" (Ran-Jin) Gift | 15 | 26000 | Complete "Winter Fashion Materials" PARAGON) Sexual Hunter | 15 | 58000 | Complete "Winter Fashion Materials" -----------------------.-----.--------.---------------------------------------- SHIRT | CHP | PRICE | REQUIREMENTS -----------------------+-----+--------+---------------------------------------- (Night) Powder | - | - | Default A Shirt for Vashyron (Night) Envy | 1 | 3200 | Boutique Lily (Night) Target | 1 | 4300 | Boutique Lily (Lily) Perfume | 1 | 5100 | Boutique Lily (Lily) Poison | 1 | 5900 | Boutique Lily (Ran-Jin) Rico | 1 | 6700 | Boutique Lily (Night) Ivy | 5 | 7200 | Complete "More Merchandise!" mission (Barbarella) Nude | 5 | 8800 | Complete "More Merchandise!" mission (Night) Ouroboros | 6 | 9300 | Complete "Fashion is Art!" mission (Ran-Jun) Blend | 15 | 13000 | Complete "Winter Fashion Materials" (PARAGON) Sexual Hunter| 15 | 21000 | Complete "Winter Fashion Materials" -----------------------.-----.--------.---------------------------------------- PANTS | CHP | PRICE | REQUIREMENTS -----------------------+-----+--------+---------------------------------------- (Night) Leg | - | - | Default Pants for Vashyron (Ran-Jin) Cool | 1 | 7000 | Boutique Lily (Gilles) Roots: White | 1 | 7900 | Boutique Lily (ARES) String | 7 | 8600 | Boutique Lily (Night) Karma | 6 | 9800 | Complete "Fashion is Art!" mission (Gilles) Roots: Black | 7 | 9800 | Boutique Lily (SYS) Clear | 9 | 10000 | Complete "Lady in the Red" (Ran-Jun) Drunk | 15 | 11000 | Complete "Winter Fashion Materials" (Barbarella) Panty | 13 | 17000 | Complete "The Forefront of Fashion" (PARAGON) Sexual Hunter| 15 | 61000 | Complete "Winter Fashion Materials" -----------------------.-----.--------.---------------------------------------- BOOTS | CHP | PRICE | REQUIREMENTS -----------------------+-----+--------+---------------------------------------- (Night) Land | - | - | Default Boots for Vashyron (Gilles) Stone | 1 | 5900 | Boutique Lily (Ran-Jin) John Bull | 1 | 6200 | Boutique Lily (Ran-Jin) Uncle Sam | 1 | 6200 | Boutique Lily (Gilles) Grass | 1 | 7800 | Boutique Lily (Night) Diablo | 6 | 9600 | Complete "Fashion is Art!" mission (ARES) Water II | 8 | 9600 | Complete "Cleaned Out by Creativity" (Victory) Ring | 8 | 12000 | Complete "Cleaned Out by Creativity" (Night) Falling | 15 | 15000 | Complete "Winter Fashion Materials" (PARAGON) Sexual Hunter| 15 | 48000 | Complete "Winter Fashion Materials" _______________________|_____|________|________________________________________ V A S H Y R O N - B -----------------------.-----.--------.---------------------------------------- SHIRT | CHP | PRICE | REQUIREMENTS -----------------------+-----+--------+---------------------------------------- (Night) Tiger | - | - | Default Shirt for Vashyron (Lily) Charm | 3 | 3000 | Complete chapter 3 story mission (Lily) Fellow | 3 | 3000 | Complete chapter 3 story mission (Lily) Nuance | 3 | 3000 | Complete chapter 3 story mission (Classique) Giappone | 5 | 3000 | Complete "The Broken Sewing Machine" (ARES) Gun | 5 | 3000 | Complete "The Broken Sewing Machine" (SYS) Aerial II | 7 | 3000 | Boutique Lily (SYS) Marine II | 7 | 3000 | Boutique Lily (Night) Mono | 7 | 3000 | Boutique Lily (Night) Escort | 7 | 3000 | Boutique Lily ND3-VCH | 5 | 3000 | Complete "The Broken Sewing Machine" YUTOONZ-Shirt | 5 | 3000 | Complete "The Broken Sewing Machine" feebee-T-03 | 5 | 3000 | Complete "The Broken Sewing Machine" TokyoAlice02 | 5 | 3000 | Complete "The Broken Sewing Machine" TokyoAlice03 | 5 | 3000 | Complete "The Broken Sewing Machine" (SEGA) Triangle | 5 | 3000 | Complete "The Broken Sewing Machine" (SEGA) Run & Run | 5 | 3000 | Complete "The Broken Sewing Machine" (SEGA) Vashyron | 5 | 3000 | Complete "The Broken Sewing Machine" (Victory) Fate | 5 | 3000 | Complete "The Broken Sewing Machine" (Victory) Angels | 5 | 3000 | Complete "The Broken Sewing Machine" (Victory) Riddle | 5 | 3000 | Complete "The Broken Sewing Machine" (LaFleur) Cork | 5 | 3500 | Complete "More Merchandise!" mission (Gilles) Green | 5 | 3500 | Complete "More Merchandise!" mission (Night) Fairy | 6 | 4200 | Complete "Fashion is Art!" mission (Ran-Jin) Hex | 8 | 5300 | Complete "Cleaned Out by Creativity" (Lily) Death | 8 | 5300 | Complete "Cleaned Out by Creativity" (Ran-Jin) Lock | 8 | 5300 | Complete "Cleaned Out by Creativity" (PARAGON) Boy | 9 | 7200 | Complete "Lady in the Red" (PARAGON) Girl | 9 | 7200 | Complete "Lady in the Red" (PARAGON) Equalizer | 9 | 7200 | Complete "Lady in the Red" (Night) Heavy | 13 | 8000 | Complete "The Forefront of Fashion" (LaFleur) Lame' | 13 | 8000 | Complete "The Forefront of Fashion" (Victory) Beefy | 13 | 12000 | Complete "The Forefront of Fashion" (Lily) Wanted | 13 | 12000 | Complete "The Forefront of Fashion" (Gilles) Freedom | 15 | 14000 | Complete "Winter Fashion Materials" (Ran-Jin) Skin-on-Skin | 15 | 18500 | Complete "Winter Fashion Materials" (PARAGON) Naked | - | - | Reward for clearing all hexes -----------------------+-----+--------+---------------------------------------- Club Famitsu Tee | - | - | Use code at Leanne's closet Gamaga Shirt | - | - | Use code at Leanne's closet 8-BIT GIRL | - | - | Use code at Leanne's closet Hirakou | - | - | Use code at Leanne's closet (ARES) Camouflage | - | - | Redeem ARES Voucher (from Arena) -----------------------.-----.--------.---------------------------------------- PANTS | CHP | PRICE | REQUIREMENTS -----------------------+-----+--------+---------------------------------------- (Night) Sheets | - | - | Default B Pants for Vashyron (Gilles) Hunter | 7 | 6700 | Boutique Lily (Gilles) Tender | 7 | 6700 | Boutique Lily (Ran-Jin) Cotton | 7 | 6700 | Boutique Lily (Night) Barrel | 7 | 6700 | Boutique Lily (PARAGON) Naked II | - | - | Reward for clearing all hexes -----------------------.-----.--------.---------------------------------------- BOOTS | CHP | PRICE | REQUIREMENTS -----------------------+-----+--------+---------------------------------------- (Night) Grand | - | - | Default B Boots for Vashyron (Gilles) Chou | 7 | 4600 | Boutique Lily (Gilles) Nuts | 7 | 5800 | Boutique Lily (Ran-Jin) Campus | - | - | Find: Level 9 (Lily) Bloom | - | - | Find: Level 10 -----------------------.-----.--------.---------------------------------------- GLOVES | CHP | PRICE | REQUIREMENTS -----------------------+-----+--------+---------------------------------------- (Ran-Jin) Everafter | 7 | 3100 | Boutique Lily (SYS) Masterpiece | - | - | Find: Level 8 (ARES) Cream | - | - | Find: Level 10 (Night) Driver | - | - | Find: Level 7 _______________________|_____|________|________________________________________ V A S H Y R O N - A / B -----------------------.-----.--------.---------------------------------------- HOLSTERS | CHP | PRICE | REQUIREMENTS -----------------------+-----+--------+---------------------------------------- (Night) Column | - | - | Default A Holster for Vashyron (SYS) Treasure | 1 | 4600 | Boutique Lily (ARES) Wizard | - | - | Find: Level 4 (Ran-Jin) Shuteye | - | - | Find: Level 11 (ARES) Fruit | - | - | Find: Level 9 -----------------------.-----.--------.---------------------------------------- HAIRDYES | CHP | PRICE | REQUIREMENTS -----------------------+-----+--------+---------------------------------------- Spray-In: Black | 1 | 2500 | Boutique Lily Spray-In: Olive | - | - | Find: Level 6 Spray-In: Rose | - | - | Find: Level 2 Spray-In Silver | - | - | Find: Level 10 -----------------------.-----.--------.---------------------------------------- COLORED LENSES | CHP | PRICE | REQUIREMENTS -----------------------+-----+--------+---------------------------------------- Color Lens (R): Amber | 3 | 3800 | Boutique Lily Color Lens (L): Amber | 3 | 3800 | Boutique Lily Color Lens (R): Green | - | - | Find: Level 5 Color Lens (L): Green | - | - | Find: Level 5 Color Lens (R): Gold | - | - | Find: Level 1 Color Lens (L): Gold | - | - | Find: Level 1 Color Lens (R): Purple | - | - | Find: Level 12 Color Lens (L): Purple | - | - | Find: Level 12 -----------------------.-----.--------.---------------------------------------- GLASSES | CHP | PRICE | REQUIREMENTS -----------------------+-----+--------+---------------------------------------- (Classique) Glass | 1 | 3500 | Boutique Lily (Ran-Jin) Boss | - | - | Find: Level 9 (Lily) Marshmallow | - | - | Find: Level 7 (Night) Jude | - | - | Find: Level 11 (PARAGON) Sexual Hunter| - | - | Find: Neverland Tertiary West Park (ARES) Scholars | - | - | Find: Level (Night) Two-Tone | - | - | Find: Level 12 (Ran-Jin) Wood | - | - | Find: Level 5 (Night) Marble | - | - | Find: Level 8 (Ran-Jin) Boss mk.II | - | - | Find: Level 9 _______________________|_____|________|________________________________________ V A S H Y R O N - C -----------------------.-----.--------.---------------------------------------- COSTUME | CHP | PRICE | REQUIREMENTS -----------------------+-----+--------+---------------------------------------- Reindeer | 16 | - | Defeat Pater: Secondary Gate, Neverland Panda | 16 | - | Defeat Rebecca: Neverland Piggy | 16 | - | Defeat Sullivan: Neverland Politan Suit | 16 | - | Obtain Reindeer Set from Neverland and | | | enter code in Leanne's closet _______________________|_____|________|________________________________________ -------------------- 4. ZEPHYR'S CLOTHING -------------------- Z E P H Y R - A -----------------------.-----.--------.---------------------------------------- JACKETS | CHP | PRICE | REQUIREMENTS -----------------------+-----+--------+---------------------------------------- (Luvino) Rondo | - | - | Default A Jacket for Zephyr (Luvino) Ivory | - | - | Default A Jacket for Zephyr (Classique) Cartier | 1 | 6700 | Boutique Lily (Classique) Bosco | 1 | 7200 | Boutique Lily (LaFleur) Roseo | 3 | 8600 | Boutique Lily (Luvino) Chocolat | 4 | 9800 | Complete "The Broken Sewing Machine" (Luvino) Ocean | 7 | 9100 | Boutique Lily (Luvino) Violet | 11 | 9500 | Complete "A Dyeing Request" (Luvino) Black | 11 | 13000 | Complete "A Dyeing Request" (Luvino) Limone | 11 | 18000 | Complete "A Dyeing Request" (PARAGON) Ruby Hunter | 15 | 34000 | Complete "Winter Fashion Materials" -----------------------.-----.--------.---------------------------------------- SHIRTS | CHP | PRICE | REQUIREMENTS -----------------------+-----+--------+---------------------------------------- (SYS) Normal | - | - | Default A Shirt for Zephyr (Lily) Red on White | - | - | Default A Shirt for Zephyr (Lily) Floral | 1 | 2400 | Boutique Lily (SYS) Black | 1 | 3900 | Boutique Lily (Lily) Sky Blue | 1 | 4500 | Boutique Lily (Lily) Shining Dots | 1 | 5300 | Boutique Lily (Lily) Sparkling Dots | 1 | 5800 | Boutique Lily (SYS) White | 4 | 6400 | Complete "The Broken Sewing Machine" (SYS) Ash | 4 | 6400 | Complete "The Broken Sewing Machine" (Lily) Sunbeam | 11 | 7800 | Complete "A Dyeing Request" (PARAGON) Ruby Hunter | 15 | 16800 | Complete "Winter Fashion Materials" -----------------------.-----.--------.---------------------------------------- PANTS | CHP | PRICE | REQUIREMENTS -----------------------+-----+--------+---------------------------------------- (Luvino) Many | - | - | Default A Pants for Zephyr (ARES) Moss | - | - | Default A Pants for Zephyr (ARES) Black | 1 | 7100 | Boutique Lily (Luvino) Matte Leather | 1 | 8900 | Boutique Lily (Gilles) Pearl | 4 | 9300 | Complete "The Broken Sewing Machine" (Luvino) Velour | 7 | 9950 | Boutique Lily (SYS) Mesh | 8 | 12000 | Complete "Cleaned Out by Creativity" Jean Paulet's Sylph | 15 | 14000 | Complete "Winter Fashion Materials" The Ninja | 9 | 21000 | Complete "Lady in the Red" (PARAGON) Ruby Hunter | 15 | 35000 | Complete "Winter Fashion Materials" -----------------------.-----.--------.---------------------------------------- BOOTS | CHP | PRICE | REQUIREMENTS -----------------------+-----+--------+---------------------------------------- (Luvino) One | - | - " Default A Boots for Zephyr (Luvino) Silver | - | - " Default A Boots for Zephyr (Luvino) Eel | 1 | 7300 | Boutique Lily (Gilles) Natural | 1 | 8100 | Boutique Lily (ARES) Metal | 1 | 9300 | Boutique Lily (ARES) Fullmetal | 4 | 16000 | Complete "The Broken Sewing Machine" The Tabi | 9 | 23000 | Complete "Lady in the Red" (PARAGON) Ruby Hunter | 15 | 32000 | Complete "Winter Fashion Materials" Jean Paulet's Gnome | 15 | 28000 | Complete "Winter Fashion Materials" Jean Paulet's Undine | 15 | 28000 | Complete "Winter Fashion Materials" (PARAGON) Ruby Hunter | 15 | 35000 | Complete "Winter Fashion Materials" _______________________|_____|________|________________________________________ Z E P H Y R - B -----------------------.-----.--------.---------------------------------------- SHIRT | CHP | PRICE | REQUIREMENTS -----------------------+-----+--------+---------------------------------------- (SYS) Basic | 3 | 2800 | Complete chapter 3 story mission (SYS) Gear | 3 | 2800 | Complete chapter 3 story mission (SYS) Neutral | 3 | 2800 | Complete chapter 3 story mission ND3-ZPH | 3 | 3000 | Complete chapter 3 story mission YUTOONZT-M | 3 | 3000 | Complete chapter 3 story mission feebeeT-02 | 3 | 3000 | Complete chapter 3 story mission TokyoAlice01 | 3 | 3000 | Complete chapter 3 story mission (SEGA) Triangle | 3 | 3000 | Complete chapter 3 story mission (SEGA) Run & Run | 3 | 3000 | Complete chapter 3 story mission (SEGA) Zephyr | 3 | 3000 | Complete chapter 3 story mission (Victory) Fate | 3 | 3000 | Complete chapter 3 story mission (Victory) Basel | 3 | 3000 | Complete chapter 3 story mission (Victory) Memory | 3 | 3000 | Complete chapter 3 story mission (Gilles) Lunch | 4 | 3000 | Complete "The Broken Sewing Machine" (Luvino) Fit | 5 | 3000 | Complete "The Broken Sewing Machine" (Lily) Madonna | 5 | 3000 | Complete "The Broken Sewing Machine" (Gilles) Player | 5 | 3000 | Complete "The Broken Sewing Machine" (LaFleur) Four | 5 | 3000 | Complete "More Merchandise!" mission (Lily) Formal | 5 | 3000 | Complete "More Merchandise!" mission (Ran-Jin) Hex | 5 | 3000 | Complete "More Merchandise!" mission (Lily) Pumpkin | 8 | 4200 | Complete "Cleaned Out by Creativity" (Gilles) Dental | 8 | 4200 | Complete "Cleaned Out by Creativity" (PARAGON) Boy | 8 | 6800 | Complete "Cleaned Out by Creativity" (PARAGON) Girl | 8 | 6800 | Complete "Cleaned Out by Creativity" (PARAGON) Equalizer | 8 | 6800 | Complete "Cleaned Out by Creativity" (Victory) Love Me | 9 | 7500 | Complete "Lady in the Red" (LaFleur) Lame | 13 | 7800 | Complete "The Forefront of Fashion" (Luvino) Skin | 13 | 12500 | Complete "The Forefront of Fashion" (Lily) Wanted | 13 | 14000 | Complete "The Forefront of Fashion" (Lily) Sweet | 13 | 8900 | Complete "The Forefront of Fashion" Jean Paulet's Passion | 15 | 17000 | Complete "Winter Fashion Materials" (PARAGON) Naked | - | - | Reward for clearing all hexes -----------------------+-----+--------+---------------------------------------- Club Famitsu Tee | - | - | Use code at Leanne's closet Gamaga Shirt | - | - | Use code at Leanne's closet 8-BIT GIRL | - | - | Use code at Leanne's closet Hirakou | - | - | Use code at Leanne's closet (ARES) Camouflage | - | - | Redeem ARES Voucher (from Arena) -----------------------.-----.--------.---------------------------------------- PANTS | CHP | PRICE | REQUIREMENTS -----------------------+-----+--------+---------------------------------------- (Luvino) Crash | - | - | Default B Pants for Zephyr (Gilles) Indigo | 3 | 5600 | Complete chapter 3 story mission (Gilles) Black | 3 | 6800 | Complete chapter 3 story mission (Gilles) White | 8 | 8900 | Complete "Cleaned Out by Creativity" (Gilles) Snake | 15 | 9800 | Complete "Winter Fashion Materials" (PARAGON) Naked II | - | - | Reward for clearing all hexes -----------------------.-----.--------.---------------------------------------- BOOTS | CHP | PRICE | REQUIREMENTS -----------------------+-----+--------+---------------------------------------- (Gilles) Every | - | - | Default B Boots for Zephyr (Gilles) Rainbow | 3 | 4800 | Complete chapter 3 story mission (Gilles) Denim | 7 | 5600 | Boutique Lily (Lily) Bitter | 8 | 6400 | Complete "Cleaned Out by Creativity" Lily) Sweet | 13 | 8900 | Complete "The Forefront of Fashion" -----------------------.-----.--------.---------------------------------------- GLOVES | CHP | PRICE | REQUIREMENTS -----------------------+-----+--------+---------------------------------------- (SYS) Piano | 3 | 3800 | Complete chapter 3 story mission (ARES) Sureshot | - | - | Find: Level 9 Jean Paulet's Godhand | - | - | Find: Level 8 The Gauntlets | - | - | Find: Level 12 _______________________|_____|________|________________________________________ Z E P H Y R - A / B -----------------------.-----.--------.---------------------------------------- HOLSTERS | CHP | PRICE | REQUIREMENTS -----------------------+-----+--------+---------------------------------------- (ARES) Must | - | - | Default Holster for Zephyr (ARES) Hail the Chief | - | - | Default Holster for Zephyr (ARES) Standard Issue | 1 | 4500 | Boutique Lily (Luvino) Dark | - | - | Find: Level 1 (ARES) Scissorbelt | - | - | Find: Level 10 -----------------------.-----.--------.---------------------------------------- HAIRDYES | CHP | PRICE | REQUIREMENTS -----------------------+-----+--------+---------------------------------------- Spray-In: Black | 3 | 2500 | Boutique Lily Spray-In: Olive | - | - | Find: Level Spray-In: Rose | - | - | Find: Level Spray-In Silver | - | - | Find: Level -----------------------.-----.--------.---------------------------------------- COLORED LENSES | CHP | PRICE | REQUIREMENTS -----------------------+-----+--------+---------------------------------------- Color Lens (R): Amber | 3 | 3800 | Boutique Lily Color Lens (L): Amber | 3 | 3800 | Boutique Lily Color Lens (R): Green | - | - | Find: Level Color Lens (L): Green | - | - | Find: Level Color Lens (R): Gold | - | - | Find: Level Color Lens (L): Gold | - | - | Find: Level Color Lens (R): Purple | - | - | Find: Level Color Lens (L): Purple | - | - | Find: Level -----------------------.-----.--------.---------------------------------------- GLASSES | CHP | PRICE | REQUIREMENTS -----------------------+-----+--------+---------------------------------------- (Luvino) Boss | 1 | 5800 | Boutique Lily (Lily) Ange | - | - | Find: Level 5 (LaFleur) Luvino | - | - | Find: Level 1 (ARES) Air | - | - | Find: Level 11 (PARAGON) Ruby Hunter | - | - | Find: Neverland Primary West Park (Luvino) Clear | - | - | Default Glasses for Zephyr (Luvino) Silver | - | - | Find: Level 4 (Lily) Pinky | - | - | Find: Level 8 (LaFleur) Chic | - | - | Find: Level 12 (Luvino) Cherry | - | - | Find: Level 11 _______________________|_____|________|________________________________________ Z E P H Y R - C -----------------------.-----.--------.---------------------------------------- COSTUME | CHP | PRICE | REQUIREMENTS -----------------------+-----+--------+---------------------------------------- Reindeer | 16 | - | Defeat Pater: Secondary Gate, Neverland Panda | 16 | - | Defeat Rebecca: Neverland Piggy | 16 | - | Defeat Sullivan: Neverland Politan Suit | 16 | - | Obtain Reindeer Set from Neverland and | | | enter code in Leanne's closet _______________________|_____|________|________________________________________ ------------------ 5. SPECIAL CLOTHES ------------------ 1. Search Under Bed At any point after completing the story mission in Chapter 3, search under Leanne's bed to find the Bee Eff Eff Hairband. Note that this is a random event so if you don't find it the first time just try again at some later point. 2. Input Codes First available during, and at any time after, Chapter 7. Go to Leanne's clothes cupboard in the top left corner of her room (using Leanne: press L1 or R1 to change characters) and press X to "Examine" it. Leanne will start to talk saying: "Hmm, I think that outfit is in here...". With that message on screen begin pressing the button sequence for an outfit. When you've completed the sequence press X again, and she'll find the collection. Each set of clothes has one piece for all three, apart from the one special shirt for Leanne only. 8-BIT GIRL x3 (B Shirt) Up, Up, Down, Down, Left, Right, Left, Right, Triangle, Square Club Famitsu Tee x3 (B Shirt) Triangle, Triangle, Up, Up, Square, Square, Left, Left, L1, R1 Gemaga Shirt x3 (B Shirt) R2, L2, L1, R1, Triangle, Triangle, Triangle, Square, Square, Up Hirakou x3 (B Shirt) Square, Triangle, L1, L1, R1, R1, L3, L3, Up, Down Krrrryggh x1 (L) (B Shirt) R2, R1, R3, L3, L1, L2, Right, Left, Square, Triangle Politan Suit (Medium) x1 (Z), (Small) x1 (L), (Large) x1 (V) (C Costume) (First of all you must obtain the Reindeer Suit from Neverland by defeating the boss of the Secondary Gate.) R3, R3, R3, Right, Left, Triangle, Square, L2, R2, L1 3. Clear all Hexes on the World Map After completing the world map (and that means you must have obtained both Black Energy hexes and placed those as well), return to Sweet Home and examine the mailbox. You'll receive the NAKED clothing for everyone. (You can do this in your first game if you leave the Basilica when you've obtained both black hexes from two boss fights.) 4. Arena Clothing Buy the ARES Voucher for each character (costs 400 Gold, 100 Silver and 25 Copper Coins) at the Arena Exchange. Take these to the Boutique Lily on Razzle Street, Ebel City and you'll receive the Camouflage clothing. 5. C Costumes To obtain these costumes you must access Neverland (using the two Black Hexes from bosses inside the Basilica in Chapter 16). Defeat the boss at the Secondary Gate, Neverland for the Reindeer set, and then the final two bosses inside the Gate of Heaven for the Panda and Piggy sets. 6. Paragon: Red, Blue and Yellow clothing Quartz Hunter (Leanne) Coat - Complete Winter Fashion Materials quest and buy Ribbon - Neverland Primary West Park Boots - Neverland primary Central Park Gloves - Neverland Primary East Park Hairband - Neverland Secondary Gate Glasses - Neverland Secondary Gate Sexual Hunter (Vashyron) Jacket - Complete Winter Fashion Materials quest and buy Shirt - Complete Winter Fashion Materials quest and buy Pants - Complete Winter Fashion Materials quest and buy Boots - Complete Winter Fashion Materials quest and buy Glasses - Neverland Tertiary West Park Ruby Hunter (Zephyron) Jacket - Complete Winter Fashion Materials quest and buy Shirt - Complete Winter Fashion Materials quest and buy Pants - Complete Winter Fashion Materials quest and buy Boots - Complete Winter Fashion Materials quest and buy Glasses - Find: Neverland Primary West Park =============================================================================== 06. G U N C U S T O M I S A T I O N G U I D E ........................ *G06 =============================================================================== 1. Introduction 2. How To Add Parts To Guns 3. All The Parts 4. Sample Customisation Grids --------------- 1. INTRODUCTION --------------- To get the most out of the guns in RoF it is essential to customise them, and that entails adding various custom made parts to each gun. Each part adds to the various stats of the gun, and to the weight, and the aim is to fit as many parts as possible to fill up the 9x9 squared grid where the gun is viewed. Some parts only use one square of the grid, many use two, and some use up a lot more! Also, the smaller the gun, the more parts can be added to the grid. It's a gradual process though, because at the start of the game not many parts are available, and the very best parts (and very best guns) don't come along until much later. The weight of the parts won't matter in the later stages of the game when the team all have high enough levels to carry two fully customised guns, but it will make a difference in the earlier chapters, especially if you want to dual wield guns. There are comments in a number of chapters throughout the walkthrough explaining what can be accomplished at various stages of the game, but this guide gives more details of the parts, and what they look like on the customised grid. --------------------------- 2. HOW TO ADD PARTS TO GUNS --------------------------- Weapons and custom parts have a variety of expansion ports marked by a symbol. Match two symbols of the same type to affix a part to a weapon. That's the explanation in the game's help menu. Here's how it works, starting on the "Customize" menu screen 1. Select a gun by moving the cursor on the left side of the screen using the directional buttons or the left stick. 2. Press X to see the gun displayed on the grid at the right side of the screen and move the cursor to highlight the gun parts. 3. If you don't yet have any parts fixed to the gun, you will see a list of all parts (in white lettering) on the left and can change the order according to type or name, by pressing the start key. 4. Select any part, press X, and use the right stick to move the gun up, down, left or right on the grid. This allows you to add parts above, below, to the right or left of the gun according to your choice. 5. With a part selected, use the L1 or R1 buttons to rotate it, and the left stick to move it up and down the grid. This enables you to add parts in any direction. 6. To start with it's best to have the gun one square in from the right, and three or four squares down from the top. That gives you space to add a mount to the right of the gun to add an additional scope, and enough room to add lots of scopes above the gun. 7. If the gun is placed low down on the grid many more scopes can be added above it. If it is placed high up on the grid, many more barrels and grips can be added, and longer and larger magazines. ---------------- 3. ALL THE PARTS ---------------- A run-through of all the parts. --- SCOPES --- Scopes add to the charge speed (CS) of a gun: that's the rate by which you can complete the circular gauge before firing at an enemy. The higher the speed the faster you can take the first shot. Scopes are the easiest parts to add to a gun, partly because you gain access to good ones fairly early on in the game, and partly because the components for most of them are readily available. Scopes can be piled on top of each other, added to mounts to the right side of a gun, or to an extension on a barrel at the left of a gun. Most of them require an upright [|] connection, but the Lens type scopes are attached to a sideways [H]. (And the Special Scope requires both the upright and sideways ports to attach it.) * [|] Type Scopes The top sight and combat sight look much the same as the high-mount sights, but have very much poorer CS and higher weight. Compact Scopes are easy to make, have good stats, and only take up one square on the grid, so they are easy to fit. ------------------------------------------------------------------------------ Rookie Sight CS+6 W+6 - basic sight Dot Sight CS+5 W+2 - basic sight Top Sight CS+4 W+5 - a top expansion port Combat Sight CS+5 W+6 - a top and side expansion port Compact Scope a CS+11 W+5 - single sight Compact Scope b CS+11 W+5 - single sight High-Mount Sight CS+15 W+3 - no ports, but a very good sight High-Mount Pro CS+15 W+3 - charge speed bonus, adds a port High-Mount Elite CS+17 W+4 - more expansion ports ------------------------------------------------------------------------------ * [H] Type Scopes The Telephoto lens looks the same as a the Sub-Sight but has much higher CS and much lower weight. ------------------------------------------------------------------------------ Sub-Sight CS+3 W+5 - add to other sights Telephoto Lens CS+11 W+4 - add to other sights to increase CS Mini-Lens CS+8 W+3 - miniaturized telephoto lens Long Lens CS+14 W+5 - improved telephoto lens ------------------------------------------------------------------------------ * Multiple Connections Scopes All these scopes require three connections to fit them to a gun. The Long Scope Elite is the best scope in the game, but only available from the Arena (and as a reward from one mission in the final chapter). ------------------------------------------------------------------------------ Special Scope CS+38 W+10 - hard to affix, but raises charge speed Long Scope CS+75 W+18 - high charge speed, heavy weight Top-Rail Scope CS+75 W+19 - high charge speed, with 2 expansion ports Long Scope Pro CS+75 W+19 - high charge speed and side port Long Scope Elite CS+75 W+20 - high charge speed, side port and 3 expansion ports ------------------------------------------------------------------------------ --- PRIMARY BARRELS --- There are many different kinds of barrels and some are specific to the Handgun or the Machinegun. Barrels add to the charge acceleration (CA): that's the amount by which a gun will continue to charge, and faster the acceleration the better chance you have to trigger the more powerful skills for that gun (depending on the levels the the character has reached for that weapon.) When gun levels are very high this is even more important, as you need to be able to fully charge the gun to trigger skills such as Full Scratch Rate, or Knockback. ONLY the specific Handgun or Machinegun parts can be used to begin the process of adding additional barrels to the gun. But after that, any type of barrel can be used because it is attached to the primary barrel, (or to another sub-barrel) and doesn't require a port to attach it directly to the gun. * Handgun Primary Barrels Barrels that attach directly to the gun show a circle [o] at the right of the attachment, and the gun shows a circle at the left. The barrels with three ports have one to add another barrel [X}, one to add a scope {|} and one to add a sub-barrel [T]. Out of the more complex barrels the Multi-Barrel has the worst stats with very low CA, but it's available much sooner than the better barrels. All of these barrels can be used with any Handgun. ------------------------------------------------------------------------------ HG Rookie Barrel CA+2% W+7 - basic barrel HG Expander Barrel CA+3% W+6 - expansion port HG High Barrel CA+7% W+5 - boosts charge acceleration (no ports) HG Long Barrel CA+8% W+6 - left expansion port HG Expander Barrel Pro CA+8% W+5 - port below barrel HG Multi-Barrel CA+3% W+6 - three expansion ports HG S-Rail Barrel CA+8% W+5 - three ports HG L-Rail Barrel CA+9% W+6 - best CA and 3 ports ------------------------------------------------------------------------------ * Machinegun Primary Barrels Barrels that attach directly to the gun show a [>] triangular slot to the right of the part. The barrels with three ports have one to add another barrel [X}, one to add a scope {|} and one to add a sub-barrel [T]. Of the more complex barrels the Multi-Barrel has the worst stats with very low CA. All of these barrels can be used with any Machinegun. ------------------------------------------------------------------------------ MG Rookie Barrel CA+2% W+7 - basic barrel MG Expander Barrel CA+3% W+6 - with left expansion port MG High Barrel CA+7% W+5 - boosts charge acceleration (no ports) MG Long Barrel CA+8% W+6 - left expansion port MG Double Barrel CA+9% W+8 - port below barrel MG Multi-Barrel CA+4% W+6 - three expansion ports MG S-Rail Barrel CA+9% W+8 - three expansion ports MG L-Rail Barrel CA+10% W+9 - best CA and 4 ports ------------------------------------------------------------------------------ --- SUB-BARRELS --- All these sub-barrels can be attached to other barrels using various extensions. There are really two types of sub-barrels: those which allow more barrels to be added to them and which are attached to a grip using a [T] connection, and those which are added onto the end of a barrel using an [X] connection. * [X] Type Sub-Barrels All these barrels are attached to an [X] port. ------------------------------------------------------------------------------ Sub-Barrel CA+2% W+4 - add to another barrel Short Sub-Barrel CA+2% W+2 - short extension for any barrel part Flash Sub-Barrel CA+3% W+4 - extension with an expansion port Rail Sub-Barrel CA+3% W+4 - adds a mount for additional sight Expander Sub-Barrel CA+3% W+4 - expansion port for another sub-barrel Double Sub-Barrel CA+5% W+5 - dual sub-barrel with ports at left Scattershot Sub-Barrel CA+12% BF-30 W+15 - large sub-barrel that raises CA but decreases bullet focus. ------------------------------------------------------------------------------ * [T] Type Sub-Barrels In order to attach these sub-barrels at least one [T] connection is needed (or many more), and that's found on a grip and on other sub-barrels. ------------------------------------------------------------------------------ Multi Sub-Barrel CA+2% W+2 - add to other barrels, many ports Terminal Sub-Barrel CA+1% W+3 - attach to another sub-barrel Expander T Sub-Barrel CA+4% W+3 - attaches below a primary barrel Expander + Sub-Barrel CA+3% W+4 - adds a bottom expansion port to T Sub-Barrel Long Expander Barrel CA+5% W+5 - long sub-barrel raises CA significantly Expander Twin S-Barrel CA+5% W+8 - dual sub-barrel with expansion port Expander Super Barrel CA+10% W+10 - heavy and hard to affix, but the best CA ------------------------------------------------------------------------------ --- GRIPS --- Grips boost Rapid Fire (RF) and Bullet Focus (BF) and are attached beneath the barrel of the gun, forwards from the trigger. The basic grips don't allow for anything to be added to them. The best and most useful grip isn't available until chapter 12, and that's the second type of Expander Grip (B). * Plain Grips ------------------------------------------------------------------------------ Handguard RF+2 BF+1 W+4 - simple handguard Foregrip RF+6 BF+3 W+3 - basic foregrip ------------------------------------------------------------------------------ * [Square] Type Grips These two grips have another square extension allowing another grip to be added, but nothing else. ------------------------------------------------------------------------------ L-Grip RF+1 BF+1 W+5 - allows grip to be rotated 90& Expandable Handguard RF+3 BF+2 W+2 - adds a handguard expansion port ------------------------------------------------------------------------------ * [T] Type Grips All these grips have a sub-barrel extension. The best grip is the second Expander Grip which allows another grip to be added to it, enabling additional barrels to be affixed. ------------------------------------------------------------------------------ Expander Grip (A) RF+2 BF+1 W+4 - grip with sub-barrel expansion port Adapter Handguard RF+4 BF+3 W+2 - adds sub-barrel expansion port Adapter Foregrip RF+4 BF+3 W+4 - adds two sub-barrel expansion ports Expander Grip (B) RF+7 BF+4 W+4 - one sub-barrel expansion port and a square port ------------------------------------------------------------------------------ --- MAGAZINES --- Magazines are attached to a straight line port [-] under the handle or magazine chamber of the gun. They simply add bullets to the gun, and, like the barrels, are specific to the gun type. However, some of them allow for additional parts to be added. * Handgun Magazines ------------------------------------------------------------------------------ HG Rookie Magazine MS+2 W+5 - basic and heavy HG Magazine +2 MS+2 W+2 - adds 2 bullets HG Magazine +4 MS+4 W+3 - adds 4 bullets HG Magazine +6 MS+6 W+4 - adds 6 bullets HG Drum Magazine MS+10 BF-5 W+10 - adds 10 bullets, decreases BF (needs two connections) ------------------------------------------------------------------------------ * Handgun Magazines with expansion ports ------------------------------------------------------------------------------ HG Magazine +3 MS+3 W+4 - expansion port for grip HG Magazine +5 MS+5 W+5 - two expansion ports (one for a grip and one for a scope mount) ------------------------------------------------------------------------------ * Machinegun Magazines ------------------------------------------------------------------------------ MG Rookie Magazine MS+2 W+5 - basic and heavy MG Magazine +3 MS+3 W+2 - adds 3 bullets MG Magazine +6 MS+6 W+4 - adds 6 bullets MG Magazine +9 MS+9 W+6 - adds 9 bullets MG Magazine +12 MS+12 W+8 - adds 12 bullets MG Drum Magazine MS+15 BF-5 W+15 - adds 15 bullets, decreases BF ------------------------------------------------------------------------------ * Machinegun Magazines with expansion ports ------------------------------------------------------------------------------ MG Magazine +5 MS+5 W+5 - expansion port for grip MG Magazine +8 MS+8 W+7 - two expansion ports (one for a grip and one for a scope mount) ------------------------------------------------------------------------------ --- MOUNTS --- These are attached to a [||] port at the hammer or rear of the gun and allow for more scopes and sights, or longer scopes, to be added. ------------------------------------------------------------------------------ Prototype Mount BF+1 W+2 - has one port Scope Mount BF+1 W+2 - one port and an extension for another mount Long Scope Mount BF+2 W+3 - one port and an extension for another mount ------------------------------------------------------------------------------ ----------------------------- 4. SAMPLE CUSTOMISATION GRIDS ----------------------------- These examples are all from my own game, but there is an excellent spread of pictures of many more customised guns at the Japanese Wiki for the game (the original name is End of Eternity): http://eoe.wikiwiki.jp/?%A5%AB%A5%B9%A5%BF%A5%DE%A5%A4%A5%BA%CE%E3 --- Chapter 1 --- There are very few parts available at this point in the game, but this is achieved by adding all the best parts to the Machinegun. Rook = Rookie ------------------------------------------------------- | | | | |Rook | |Dot | | | | | | | |Sight| |Sight| | | |-----------------------|-----|-----|-----|-----------| | | | | | | | | | | | | | | |Top | |Top | | | |-----------------------|Sight|-----|Sight|-----------| | | | | | | | | | | | | | | | | | | | | |-----------------------------------------------------| | | | MG High | | | | | | Barrel | SMG-05 | | |-----------------------| MACHINEGUN |-----| | | | | | | | | | | | | | | |------------------------------------ |-----| | | | | | Rook| | | | | | | | | Grip| MG | | | |-----------------------------| Rook|============-----| | | | | | | Mag | | | | | | | | | | | | | | |-----------------------------------------------------| | | | | | | | | | | | | | | | | | | | | |-----------------------------------------------------| | | | | | | | | | | | | | | | | | | | | ------------------------------------------------------- CS - 27, CA - 8%, RF - 79, BF - 76, MS - 14, WGT - 292 --- Chapter 7 --- This example uses the same machinegun, but adds the better parts that can be made at Ebel City after the visit to Cranktown in Chapter 5 and some that are earned as rewards. With a Rare Metal Shard to make the Long Scope, the CS could be even higher. ------------------------------------------------------- |-----|-----|-----| |-----| |-----| |-----| |-----|-----|-----|High |-----|High |-----|High |-----| |-----------------|Mount|-----|Mount|-----|Mount|-----| |-----|-----|-----|Sight|-----|Sight|-----|Sight|-----| |-----|-----|-----| |-----| |-----| |-----| |-----------------|-----|-----|-----|-----|-----|-----| |-----| Sub-Sight | |-----| |-----| |-----| |-----| |High-|-----|Top |-----|Top |-----| |-----------------|Mount|-----|Sight|-----|Sight|-----| |-----|-----|-----|Elite|-----| |-----| |-----| |-----|-----|-----| |-----| |-----| |-----| |-----------------------------------------------------| |Short| Flash Sub-| | | |Sub-B| Barrel | MG Multi- | | |-----------------| Barrel | SMG-05 | |Short| Flash Sub-| | MACHINEGUN | |Sub-B| Barrel | | | ------------------------------------------| | |Short| Flash Sub-| Multi Sub-| | | | |Sub-B| Barrel | Barrel |Adapt| MG | | ------------------------------|Fore | Mag |===========| |Short| Expander | Multi Sub-|Grip | +6 |-----|-----| |Sub-B| Sub-Barrel| Barrel | | |-----|-----| ------------------------------------------------------| |-----|-----|-----|-----|-----|-----|-----|-----|-----| |-----|-----|-----|-----|-----|-----|-----|-----|-----| ------------------------------------------------------- CS - 81, CA - 29%, RF - 82, BF - 78, MS - 18, WGT - 334 --- Chapter 14 ---- This is an example of what you could fairly easily achieve after completing the Guild missions for this chapter. (There's a Sub-Barrel in place of a Flash Sub-Barrel which shows that it does the same job, even though it has 1% less CA.) ------------------------------------------------------- |-----|-----| Compact |-----| Compact | Compact | |-----|-----| Scope b |-----| Scope b | Scope b | |-----------------------------------------------------| | Telephoto | |-----| | | Lens |High-|-----| | |-----------|Mount|-----| Top-Rail Scope | |-----|-----|Elite|-----| | |-----|-----| |-----| | |-----------------------------------------------------| |-----| Rail Sub- | | | |-----| Barrel | MG S-Rail | | |-----------------| Barrel | NP.05C | |Short| Flash | | MACHINEGUN | |Sub-B| Sub-Barrel| | | |------------------------------------------ | |Short| Sub-Barrel| Expander | | | | |Sub-B| | Twin | | | | |-----------------| S-Barrel | Exp | MG |===========| |Short| Expander | | Grip| Mag |-----|-----| |Sub-B| Sub-Barrel| | | +5 |-----|-----| |-----------------------------|-----|-----|-----------| |Short| Long Expander Barrel | | |-----|-----| |Sub-B| |Adapt|Fore |-----|-----| |-----------------------------|Fore |Grip |-----------| |Short| Long Expander Barrel |Grip | |-----|-----| |Sub-B| | | |-----|-----| ------------------------------------------------------- CS - 153, CA - 52%, RF - 94, BF - 85, MS - 18, WGT - 380 Here's an improved version using a similar layout, sent to me by Jamic77. A Long Scope Elite (obtained from the Arena) replaces the Top-Rail Scope, additional scopes have been added to the right of the magazine. In fact, a single Compact Scope instead of the two Dot Sights adds another point to CS. ------------------------------------------------------- |-----| Compact | Compact | Compact | Compact | |-----| Scope a | Scope a | Scope a | Scope a | |-----------------------------------------------------| | Telephoto | |-----| | | Lens |High-|-----| | |-----------|Mount|-----| Long scope Elite | |-----|-----|Elite|-----| | |-----|-----| |-----| | |-----------------------------------------------------| |-----| Rail Sub- | | | |-----| Barrel | MG S-Rail | | |-----------------| Barrel | NP.05C | |Short| Flash | | MACHINEGUN | |Sub-B| Sub-Barrel| | | |------------------------------------------ | |Short| Flash | Expander | | | | |Sub-B| Sub-Barrel| Twin | | | | |-----------------| S-Barrel | Exp | MG |===========| |Short| Flash | | Grip| Mag |Dot |Dot | |Sub-B| Sub-Barrel| | | +8 |Sight|Sight| |-----------------------------|-----| |-----|-----| |Short| Flash | Multi | | |Scope|Proto| |Sub-B| Sub-Barrel| S-Barrel |Adapt| |Mount|Mount |-----------------------------|Fore |-----|-----------| |Short| Flash | Expand T |Grip | Exp |-----|-----| |Sub-B| Sub-Barrel| S-Barrel | | HndG|-----|-----| ------------------------------------------------------- CS - 175, CA - 54%, RF - 91, BF - 85, MS - 21, WGT - 484 --- High CA --- This shows how you can fit in multiple barrels to achieve very high Charge Acceleration, and use every part of the grid, bar one! ------------------------------------------------------- | Flash S-B | Flash S-B | HG S-Rail | | | | | Barrel | B-N84 GOLDEN | |------------------------------------------ HANDGUN | | Flash S-B | | Multi S-B | | | | | | |Adapt| | |-----------| Double |-----------|Fore |====== | | Flash S-B | Sub-Barrel| Expander |Grip |-----| | | | | T S-B | |-----| | |===============================================|-----| |Short|Short|Short|Short|Short|Short|Short|Short| HG | |Sub-B|Sub-B|Sub-B|Sub-B|Sub-B|Sub-B|Sub-B|Sub-B| Mag | |-----------------------------------------------| +5 | | | | | | | | | | | | |Expan|Flash| Double | | | | | |Sub-B|Sub-B| Sub-Barrel|-----| | | | | | | | | | | | | | | | Exp | |Long |Long | Expander |-----------|-----------| Grip| |Exp |Exp | Super | | | | |Barrl|Barrl| Barrel | Expander | Expander | | | | | | Twin | Twin |-----| | | | | S-Barrel | S-Barrel |Exp H| | | | | | |Guard| |-----------------------------------------------|-----| | Adapter | Expander | Expander | Expander | L - | | Foregrip | Grip | Grip | Grip | Grip| ------------------------------------------------------- CS - 40, CA - 98%, RF - 99, BF - 99, MS - 13, WGT - 379 --- High CS --- This shows how you can fit in multiple scopes to achieve very high Charge Speed, whilst still retaining decent Charge Acceleration. ------------------------------------------------------- |-----| | | |-----| Long Lens | | |-----|-----------------| Long Scope Pro | |-----|-----|-----|-----| | |-----|-----|-----|-----| | |-----|-----------------|-----------------------------| |-----| | | |-----| Long Lens | | |-----|-----------------| Long Scope Elite | |-----|-----|-----|-----| | |-----|-----|-----|-----| | |-----|-----------------|-----------------------------| |-----| | | |-----| Long Lens | | |=====|-----------------| Long Scope Elite | | |-----|-----| | | |-----|-----| | | ------------------------------------------| | Scattershot | | | | Sub-Barrel | HG L-Rail Barrel| SG-B226 GOLDEN | | ------------------------|------ HANDGUN | | |-----|Short| | | | | |-----|Sub-B| Expander | Exp | | | ------------------| Twin | Grip|====== | | |Short| Flash | Sub-Barrel| |-----| | | |Sub-B| Sub-Barrel| | |-----| | ------------------------------------------------------- CS - 307, CA - 43%, RF - 63, BF - 64, MS - 9, WGT - 356 --- Balanced Stats --- This is an example of fairly high stats across the board. ------------------------------------------------------- |-----| Compact | Compact | Compact | Compact | |-----| Scope b | Scope b | Scope a | Scope a | ------------------------------------------------------| | Rail | MG L-Rail | | | Sub-Barrel| Barrel | | |------------------ | NP.05 GOLDEN | |Short| Flash | | MACHINEGUN | |Sub-B| Sub-Barrel| | | |-----------------------------|------------ | |Short| Flash | Expander | | | | |Sub-B| Sub-Barrel| Twin | Exp | | | |-----------------| S-Barrel | Grip| MG |===========| |Short| Flash | | | Mag | Compact | |Sub-B| Sub-Barrel| | | +8 | Scope a | |-----------------|-----------|-----| |-----------| |Short| Flash | Expander | | | Long Scope| |Sub-B| Sub-Barrel| Twin | Exp | | Mount | |-----------------| S-Barrel | Grip|-----|-----------| |Short| Expander | | |Exp |-----|-----| |Sub-B| Sub-Barrel| | |HandG|-----|-----| |-----------------------------|-----|-----|-----------| |Short| Long Expander Barrel | | |-----|-----| |Sub-B| |Adapt|Fore |-----|-----| |-----------------------------|Fore |Grip |-----------| |Short| Long Expander Barrel |Grip | |-----|-----| |Sub-B| | | |-----|-----| ------------------------------------------------------- CS - 95, CA - 72%, RF - 99, BF - 95, MS - 23, WGT - 390 =============================================================================== VIII. LISTS ........................................................... *LIST =============================================================================== 01. Weapon Skills ............................................... L01 02. Guns (Starting Stats and Locations) ......................... L02 03. Grenades .................................................... L03 04. Special Rounds - Ammunition ................................. L04 05. First Aid ................................................... L05 06. Accessories ................................................. L06 07. Synthesis Components ........................................ L07 08. Scrap Items ................................................. L08 09. Other Items ................................................. L09 10. Daniel's Dolls .............................................. L10 11. Hunter Rank Rewards ......................................... L11 12. Mission Items: Valuables .................................... L12 13. Special Challenge Battles (Optional) ........................ L13 14. Bezel Shard Locations ....................................... L14 15. Custom Parts ................................................ L15 16. Bestiary .................................................... L16 17. Secrets ..................................................... L17 =============================================================================== 01. W E A P O N S K I L L S ............................................ *L01 =============================================================================== --- Abbreviations --- HG LV = Handgun level MG LV = Machingun level TH LV = Thrown Weapons level EXP = Experience points needed to reach that level C/C = Charge Count G/BREAK = Gauge Break A/POWER = Attack Power K/BACK = Knockback --- Descriptions --- HANDGUNS: specialise in gauge-breaking and direct damage. Damage Up = Adds a set chance that the attack deals # times as much damage. Penetration Rate = Adds a set chance that damage to a body part will also hit the main body. Knockdown Rate = Adds a set chance of multiplying the knockdown rate by # times. MACHINEGUNS: specialise in attack power and scratch damage. Full Scratch Rate = Adds a set chance of filling the target's HP Gauge with Scratch Damage. Stun Rate = Adds a set chance of stunning the enemy. Knockdown Rate Up = Adds a set chance of multiplying the knockdown rate by # times. THROWN WEAPONS: specialise in knockback power Charge Cancel Rate = Adds a set chance of cancelling the target's charge. Hyper Damage Rate = Adds a set chance of damaging the main body and all body parts. Ailment Rate = Adds a set chance of making the attack more likely to cause a status ailment by # times. V A S H Y R O N ------------------------------------------------------------------------------- HANDGUN ------.---------.---------------------------------------------.-----.---------- HG LV | EXP | SKILL | C/C | G/BREAK ------+---------+---------------------------------------------+-----+--------- 001 | 0 | ........................................... | - | x1.0 004 | 1200 | Damage Up x2. Chance 33% | 4 | x5.5 008 | 5600 | Penetration Rate 5% | 8 | x11.5 012 | 16000 | Knockdown Rate up x2. Chance 33% | 12 | x17.5 016 | 29000 | Damage Up x3. Chance 33% | 16 | x23.5 020 | 56000 | Penetration Rate 10% | 20 | x29.5 024 | 200000 | Knockdown Rate up x3. Chance 33% | 24 | x35.0 028 | 500000 | Damage Up x4. Chance 33% | 28 | x41.5 032 | 500000 | Penetration Rate 15% | 32 | x47.5 036 | 500000 | Knockdown Rate up x4. Chance 33% | 36 | x53.0 040 | 500000 | Damage Up x5. Chance 33% | 40 | x59.5 044 | 500000 | Penetration Rate 20% | 44 | x65.5 048 | 500000 | Knockdown Rate up x5. Chance 33% | 48 | x71.5 052 | 750000 | Damage Up x6. Chance 33% | 52 | x77.5 056 | 500000 | Penetration Rate 25% | 56 | x83.5 060 | 500000 | Knockdown Rate up x6. Chance 33% | 60 | x89.5 064 | 750000 | Damage Up x7. Chance 33% | 64 | x95.5 068 | 750000 | Penetration Rate 30% | 68 | x101.5 072 | 750000 | Knockdown Rate up x7. Chance 33% | 72 | x107.5 076 | 1000000 | Damage Up x8. Chance 33% | 76 | x113.5 080 | 1000000 | Penetration Rate 50% | 80 | x119.5 084 | 1000000 | Knockdown Rate up x8. Chance 33% | 84 | x125.5 092 | 1000000 | Damage Up x10. Chance 33% | 92 | x137.5 096 | 1000000 | Penetration Rate 100% | 96 | x143.5 100 | 1000000 | Knockdown Rate up x infinity? Chance 33% | 100 | x149.5 ______|_________|_____________________________________________|_____|__________ ------------------------------------------------------------------------------- MACHINEGUN ------.---------.---------------------------------------------.-----.---------- MG LV | EXP | SKILL | C/C | A/POWER ------+---------+---------------------------------------------+-----+--------- 001 | 0 | ........................................... | - | x1.0 004 | 1200 | Full Scratch Rate 5% | 4 | x4.3 008 | 5600 | Stun Rate 5% | 8 | x8.7 012 | 16000 | Knockdown Rate up x2. Chance 33% | 12 | x13.1 016 | 29000 | Full Scratch Rate 10% | 16 | x17.5 020 | 56000 | Stun Rate 10% | 20 | x21.9 024 | 200000 | Knockdown Rate up x3. Chance 33% | 24 | x26.3 028 | 500000 | Full Scratch Rate 15% | 28 | x30.7 032 | 500000 | Stun Rate 15% | 32 | x35.1 036 | 500000 | Knockdown Rate up x4. Chance 33% | 36 | x39.5 040 | 500000 | Full Scratch Rate 20% | 40 | x43.9 044 | 500000 | Stun Rate 20% | 44 | x48.3 048 | 500000 | Knockdown Rate up x5. Chance 33% | 48 | x52.7 052 | 750000 | Full Scratch Rate 25% | 52 | x57.1 056 | 500000 | Stun Rate 25% | 56 | x61.5 060 | 500000 | Knockdown Rate up x6. Chance 33% | 60 | x65.9 064 | 750000 | Full Scratch Rate 30% | 64 | x70.3 068 | 750000 | Stun Rate 30% | 68 | x74.7 072 | 750000 | Knockdown Rate up x7. Chance 33% | 72 | x79.1 076 | 1000000 | Full Scratch Rate 50% | 76 | x83.5 080 | 1000000 | Stun Rate 50% | 80 | x87.9 084 | 1000000 | Knockdown Rate up x8. Chance 33% | 84 | x92.3 092 | 1000000 | Full Scratch Rate 100% | 92 | x105.5 096 | 1000000 | Stun Rate 100% | 96 | x106.5 100 | 1000000 | Knockdown Rate up x infinity? Chance 33% | 100 | x109.9 ______|_________|_____________________________________________|_____|__________ ------------------------------------------------------------------------------- THROWN WEAPONS ------.---------.---------------------------------------------.-----.---------- TH LV | EXP | SKILL | C/C | K/BACK ------+---------+---------------------------------------------+-----+--------- 001 | 0 | ........................................... | - | x1.0 004 | 1200 | Charge Cancel Rate 5% | 4 | x2.5 008 | 5600 | Hyper Damage Rate 5% | 8 | x4.5 012 | 16000 | Ailment Rate x2. Chance 33% | 12 | x6.5 016 | 29000 | Charge Cancel Rate 10% | 16 | x8.5 020 | 56000 | Hyper Damage Rate 10% | 20 | x10.5 024 | 200000 | Ailment Rate x3. Chance 33% | 24 | x12.5 028 | 500000 | Charge Cancel Rate 15% | 28 | x14.5 032 | 500000 | Hyper Damage Rate 15% | 32 | x16.5 036 | 500000 | Ailment Rate x4. Chance 33% | 36 | x18.5 040 | 500000 | Charge Cancel Rate 20% | 40 | x20.5 044 | 500000 | Hyper Damage Rate 20% | 44 | x22.5 048 | 500000 | Ailment Rate x5. Chance 33% | 48 | x24.5 052 | 750000 | Charge Cancel Rate 25% | 52 | x26.5 056 | 500000 | Hyper Damage Rate 25% | 56 | x28.5 060 | 500000 | Ailment Rate x6. Chance 33% | 60 | x30.5 064 | 750000 | Charge Cancel Rate 30% | 64 | x32.5 068 | 750000 | Hyper Damage Rate 30% | 68 | x34.5 072 | 750000 | Ailment Rate x7. Chance 33% | 72 | x36.5 076 | 1000000 | Charge Cancel Rate 50% | 76 | x38.5 080 | 1000000 | Hyper Damage Rate 50% | 80 | x40.5 084 | 1000000 | Ailment Rate x8. Chance 33% | 84 | x42.5 092 | 1000000 | Charge Cancel Rate 100% | 92 | x46.5 096 | 1000000 | Hyper Damage Rate 100% | 96 | x48.5 100 | 1000000 | Ailment Rate x infinity? Chance 33% | 100 | x50.5 ______|_________|_____________________________________________|_____|__________ Z E P H Y R ------------------------------------------------------------------------------- HANDGUN ------.---------.---------------------------------------------.-----.---------- HG LV | EXP | SKILL | C/C | G/BREAK ------+---------+---------------------------------------------+-----+--------- 001 | 0 | ........................................... | - | x1.0 004 | 1200 | Knockdown Rate up x2. Chance 33% | 4 | x5.5 008 | 5600 | Damage Up x2. Chance 33% | 8 | x11.5 012 | 16000 | Penetration Rate 5% | 12 | x17.5 016 | 29000 | Knockdown Rate up x3. Chance 33% | 16 | x23.5 020 | 56000 | Damage Up x3. Chance 33% | 20 | x29.5 024 | 200000 | Penetration Rate 10% | 24 | x35.0 028 | 500000 | Knockdown Rate up x4. Chance 33% | 28 | x41.5 032 | 500000 | Damage Up x4. Chance 33% | 32 | x47.5 036 | 500000 | Penetration Rate 15% | 36 | x53.0 040 | 500000 | Knockdown Rate up x5. Chance 33% | 40 | x59.5 044 | 500000 | Damage Up x5. Chance 33% | 44 | x65.5 048 | 500000 | Penetration Rate 20% | 48 | x71.5 052 | 750000 | Knockdown Rate up x6. Chance 33% | 52 | x77.5 056 | 500000 | Damage Up x6. Chance 33% | 56 | x83.5 060 | 500000 | Penetration Rate 25% | 60 | x89.5 064 | 750000 | Knockdown Rate up x7. Chance 33% | 64 | x95.5 068 | 750000 | Damage Up x7. Chance 33% | 68 | x101.5 072 | 750000 | Penetration Rate 30% | 72 | x107.5 076 | 1000000 | Knockdown Rate up x8. Chance 33% | 76 | x113.5 080 | 1000000 | Damage Up x8. Chance 33% | 80 | x119.5 084 | 1000000 | Penetration Rate 50% | 84 | x125.5 092 | 1000000 | Knockdown Rate up x infinity? Chance 33% | 92 | x137.5 096 | 1000000 | Damage Up x10. Chance 33% | 96 | x143.5 100 | 1000000 | Penetration Rate 100% | 100 | x149.5 ______|_________|_____________________________________________|_____|__________ ------------------------------------------------------------------------------- MACHINEGUN ------.---------.---------------------------------------------.-----.---------- MG LV | EXP | SKILL | C/C | A/POWER ------+---------+---------------------------------------------+-----+--------- 001 | 0 | ........................................... | - | x1.0 004 | 1200 | Knockdown Rate up x2. Chance 33% | 4 | x4.3 008 | 5600 | Full Scratch Rate 5% | 8 | x8.7 012 | 16000 | Stun Rate 5% | 12 | x13.1 016 | 29000 | Knockdown Rate up x3. Chance 33% | 16 | x17.5 020 | 56000 | Full Scratch Rate 10% | 20 | x21.9 024 | 200000 | Stun Rate 10% | 24 | x26.3 028 | 500000 | Knockdown Rate up x4. Chance 33% | 28 | x30.7 032 | 500000 | Full Scratch Rate 15% | 32 | x35.1 036 | 500000 | Stun Rate 15% | 36 | x39.5 040 | 500000 | Knockdown Rate up x5. Chance 33% | 40 | x43.9 044 | 500000 | Full Scratch Rate 20% | 44 | x48.3 048 | 500000 | Stun Rate 20% | 48 | x52.7 052 | 750000 | Knockdown Rate up x6. Chance 33% | 52 | x57.1 056 | 500000 | Full Scratch Rate 25% | 56 | x61.5 060 | 500000 | Stun Rate 25% | 60 | x65.9 064 | 750000 | Knockdown Rate up x7. Chance 33% | 64 | x70.3 068 | 750000 | Full Scratch Rate 30% | 68 | x74.7 072 | 750000 | Stun Rate 30% | 72 | x79.1 076 | 1000000 | Knockdown Rate up x8. Chance 33% | 76 | x83.5 080 | 1000000 | Full Scratch Rate 50% | 80 | x87.9 084 | 1000000 | Stun Rate 50% | 84 | x92.3 092 | 1000000 | Knockdown Rate up x infinity? Chance 33% | 92 | x101.1 096 | 1000000 | Full Scratch Rate 100% | 96 | x105.5 100 | 1000000 | Stun Rate 100% | 100 | x109.9 ______|_________|_____________________________________________|_____|__________ ------------------------------------------------------------------------------- THROWN WEAPONS ------.---------.---------------------------------------------.-----.---------- TH LV | EXP | SKILL | C/C | K/BACK ------+---------+---------------------------------------------+-----+--------- 001 | 0 | ........................................... | - | x1.0 004 | 1200 | Ailment Rate x2. Chance 33% | 4 | x2.5 008 | 5600 | Charge Cancel Rate 5% | 8 | x4.5 012 | 16000 | Hyper Damage Rate 5% | 12 | x6.5 016 | 29000 | Ailment Rate x3. Chance 33% | 16 | x8.5 020 | 56000 | Charge Cancel Rate 10% | 20 | x10.5 024 | 200000 | Hyper Damage Rate 10% | 24 | x12.5 028 | 500000 | Ailment Rate x4. Chance 33% | 28 | x14.5 032 | 500000 | Charge Cancel Rate 15% | 32 | x16.5 036 | 500000 | Hyper Damage Rate 15% | 36 | x18.5 040 | 500000 | Ailment Rate x5. Chance 33% | 40 | x20.5 044 | 500000 | Charge Cancel Rate 20% | 44 | x22.5 048 | 500000 | Hyper Damage Rate 20% | 48 | x24.5 052 | 750000 | Ailment Rate x6. Chance 33% | 52 | x26.5 056 | 500000 | Charge Cancel Rate 25% | 56 | x28.5 060 | 500000 | Hyper Damage Rate 25% | 60 | x30.5 064 | 750000 | Ailment Rate x7. Chance 33% | 64 | x32.5 068 | 750000 | Charge Cancel Rate 30% | 68 | x34.5 072 | 750000 | Hyper Damage Rate 30% | 72 | x36.5 076 | 1000000 | Ailment Rate x8. Chance 33% | 76 | x38.5 080 | 1000000 | Charge Cancel Rate 50% | 80 | x40.5 084 | 1000000 | Hyper Damage Rate 50% | 84 | x42.5 092 | 1000000 | Ailment Rate x infinity? Chance 33% | 92 | x46.5 096 | 1000000 | Charge Cancel Rate 100% | 96 | x48.5 100 | 1000000 | Hyper Damage Rate 100% | 100 | x50.5 ______|_________|_____________________________________________|_____|__________ L E A N N E ------------------------------------------------------------------------------- HANDGUN ------.---------.---------------------------------------------.-----.---------- HG LV | EXP | SKILL | C/C | G/BREAK ------+---------+---------------------------------------------+-----+--------- 001 | 0 | ........................................... | - | x1.0 004 | 1200 | Penetration Rate 5% | 4 | x5.5 008 | 5600 | Knockdown Rate up x2. Chance 33% | 8 | x11.5 012 | 16000 | Damage Up x2. Chance 33% | 12 | x17.5 016 | 29000 | Penetration Rate 10% | 16 | x23.5 020 | 56000 | Knockdown Rate up x3. Chance 33% | 20 | x29.5 024 | 200000 | Damage Up x3. Chance 33% | 24 | x35.0 028 | 500000 | Penetration Rate 15% | 28 | x41.5 032 | 500000 | Knockdown Rate up x4. Chance 33% | 32 | x47.5 036 | 500000 | Damage Up x4. Chance 33% | 36 | x53.0 040 | 500000 | Penetration Rate 20% | 40 | x59.5 044 | 500000 | Knockdown Rate up x5. Chance 33% | 44 | x65.5 048 | 500000 | Damage Up x5. Chance 33% | 48 | x71.5 052 | 750000 | Penetration Rate 25% | 52 | x77.5 056 | 500000 | Knockdown Rate up x6. Chance 33% | 56 | x83.5 060 | 500000 | Damage Up x6. Chance 33% | 60 | x89.5 064 | 750000 | Penetration Rate 30% | 64 | x95.5 068 | 750000 | Knockdown Rate up x7. Chance 33% | 68 | x101.5 072 | 750000 | Damage Up x7. Chance 33% | 72 | x107.5 076 | 1000000 | Penetration Rate 50% | 76 | x113.5 080 | 1000000 | Knockdown Rate up x8. Chance 33% | 80 | x119.5 084 | 1000000 | Damage Up x8. Chance 33% | 84 | x125.5 092 | 1000000 | Penetration Rate 100% | 92 | x137.5 096 | 1000000 | Knockdown Rate up x infinity? Chance 33% | 96 | x143.5 100 | 1000000 | Damage Up x10. Chance 33% | 100 | x149.5 ______|_________|_____________________________________________|_____|__________ ------------------------------------------------------------------------------- MACHINEGUN ------.---------.---------------------------------------------.-----.---------- MG LV | EXP | SKILL | C/C | A/POWER ------+---------+---------------------------------------------+-----+--------- 001 | 0 | ........................................... | - | x1.0 004 | 1200 | Stun Rate 5% | 4 | x5.5 008 | 5600 | Knockdown Rate up x2. Chance 33% | 8 | x11.5 012 | 16000 | Full Scratch Rate 5% | 12 | x17.5 016 | 29000 | Stun Rate 10% | 16 | x23.5 020 | 56000 | Knockdown Rate up x3. Chance 33% | 20 | x29.5 024 | 200000 | Full Scratch Rate 10& | 24 | x35.0 028 | 500000 | Stun Rate 15% | 28 | x41.5 032 | 500000 | Knockdown Rate up x4. Chance 33% | 32 | x47.5 036 | 500000 | Full Scratch Rate 15% | 36 | x53.0 040 | 500000 | Stun Rate 20% | 40 | x59.5 044 | 500000 | Knockdown Rate up x5. Chance 33% | 44 | x65.5 048 | 500000 | Full Scratch Rate 20% | 48 | x71.5 052 | 750000 | Stun Rate 25% | 52 | x77.5 056 | 500000 | Knockdown Rate up x6. Chance 33% | 56 | x83.5 060 | 500000 | Full Scratch Rate 25% | 60 | x89.5 064 | 750000 | Stun Rate 30% | 64 | x95.5 068 | 750000 | Knockdown Rate up x7. Chance 33% | 68 | x101.5 072 | 750000 | Full Scratch Rate 30% | 72 | x107.5 076 | 1000000 | Stun Rate 50% | 76 | x113.5 080 | 1000000 | Knockdown Rate up x8. Chance 33% | 80 | x119.5 084 | 1000000 | Full Scratch Rate 50% | 84 | x125.5 092 | 1000000 | Stun Rate 100% | 92 | x137.5 096 | 1000000 | Knockdown Rate up x infinity? Chance 33% | 96 | x143.5 100 | 1000000 | Full Scratch Rate 100% | 100 | x149.5 ______|_________|_____________________________________________|_____|__________ ------------------------------------------------------------------------------- THROWN WEAPONS ------.---------.---------------------------------------------.-----.---------- TH LV | EXP | SKILL | C/C | K/BACK ------+---------+---------------------------------------------+-----+--------- 001 | 0 | ........................................... | - | x1.0 004 | 1200 | Hyper Damage Rate 5% | 4 | x2.5 008 | 5600 | Ailment Rate x2. Chance 33% | 8 | x4.5 012 | 16000 | Charge Cancel Rate 5% | 12 | x6.5 016 | 29000 | Hyper Damage Rate 10% | 16 | x8.5 020 | 56000 | Ailment Rate x3. Chance 33% | 20 | x10.5 024 | 200000 | Charge Cancel Rate 10& | 24 | x12.5 028 | 500000 | Hyper Damage Rate 15% | 28 | x14.5 032 | 500000 | Ailment Rate x4. Chance 33% | 32 | x16.5 036 | 500000 | Charge Cancel Rate 15% | 36 | x18.0 040 | 500000 | Hyper Damage Rate 20% | 40 | x20.5 044 | 500000 | Ailment Rate x5. Chance 33% | 44 | x22.5 048 | 500000 | Charge Cancel Rate 20% | 48 | x24.5 052 | 750000 | Hyper Damage Rate 25% | 52 | x26.5 056 | 500000 | Ailment Rate x6. Chance 33% | 56 | x28.5 060 | 500000 | Charge Cancel Rate 25% | 60 | x30.5 064 | 750000 | Hyper Damage Rate 30% | 64 | x32.5 068 | 750000 | Ailment Rate x7. Chance 33% | 68 | x34.5 072 | 750000 | Charge Cancel Rate 30% | 72 | x36.5 076 | 1000000 | Hyper Damage Rate 50% | 76 | x38.5 080 | 1000000 | Ailment Rate x8. Chance 33% | 80 | x40.5 084 | 1000000 | Charge Cancel Rate 50% | 84 | x42.5 092 | 1000000 | Hyper Damage Rate 100% | 92 | x46.5 096 | 1000000 | Ailment Rate x infinity? Chance 33% | 96 | x48.5 100 | 1000000 | Charge Cancel Rate 100% | 100 | x50.5 ______|_________|_____________________________________________|_____|__________ =============================================================================== 02. G U N S .............................................................. *L02 =============================================================================== There are 14 guns in the game: 9 Handguns and 5 Machineguns, including the default weapons. AP = Attack Power.........Affects the amount of damage inflicted on target GB = Gauge Break..........Affects the chance of breaking the target's HP gauge KB = Knockback............Affects the chance of knocking an enemy down or back CS = Charge Speed.........The speed at which a weapon charges before an attack CA = Charge Acceleration..The speed at which a weapon charges again after the first charge RF = Rapid Fire...........The rate of fire when in a critical state BF = Bullet Focus.........How much bullets focus on the centre of the target MS = Magazine Size........Determines the number of bullets that can be fired at one time (Hero Action attacks are not effected) WGT = Weight..............The weight of a weapon H A N D G U N S .----------------.----.----.----.----.-----.----.----.----.-----.-------------. | NAME | AP | GB | KB | CS | CA | RF | BF | MS | WGT | LOCATION | |----------------+----+----+----+----+-----+----+----+----+-----+-------------| | 1191.45 Auto | 5 | 20 | 5 | 15 | 8% | 52 | 88 | 8 | 255 | Default | |----------------+----+----+----+----+-----+----+----+----+-----+-------------| | B-N84 | 4 | 10 | 4 | 10 | 1% | 56 | 88 | 8 | 245 | Default | |----------------+----+----+----+----+-----+----+----+----+-----+-------------| | SG-B226 | 4 | 12 | 4 | 15 | 2% | 52 | 89 | 9 | 240 | Ebel City | |----------------+----+----+----+----+-----+----+----+----+-----+-------------| | LP-09 | 4 | 13 | 4 | 30 | 3% | 48 | 89 | 8 | 235 | Albona | |----------------+----+----+----+----+-----+----+----+----+-----+-------------| | MI50A | 6 | 18 | 5 | 25 | 4% | 40 | 84 | 6 | 250 | Arena | |----------------+----+----+----+----+-----+----+----+----+-----+-------------| | Z-40 | 5 | 15 | 4 | 20 | 5% | 54 | 88 | 7 | 230 | Mission | |----------------+----+----+----+----+-----+----+----+----+-----+-------------| | SG-B226 Golden | 11 | 30 | 4 | 40 | 10% | 56 | 90 | 9 | 240 | Neverland | |----------------+----+----+----+----+-----+----+----+----+-----+-------------| | 1191.45 Golden | 13 | 30 | 5 | 40 | 10% | 54 | 87 | 7 | 255 | Neverland | |----------------+----+----+----+----+-----+----+----+----+-----+-------------| | B-N84 Golden | 10 | 30 | 4 | 40 | 10% | 58 | 89 | 8 | 245 | Neverland | |________________|____|____|____|____|_____|____|____|____|_____|_____________| M A C H I N E G U N S .----------------.----.----.----.----.-----.----.----.----.-----.-------------. | NAME | AP | GB | KB | CS | CA | RF | BF | MS | WGT | LOCATION | |----------------+----+----+----+----+-----+----+----+----+-----+-------------| | SMG-05 | 6 | 0 | 3 | 8 | 1% | 77 | 75 | 12 | 260 | Default | |----------------+----+----+----+----+-----+----+----+----+-----+-------------| | PDW-XN.V2 | 7 | 0 | 3 | 20 | 4% | 76 | 74 | 14 | 265 | Dakota Vein | |----------------+----+----+----+----+-----+----+----+----+-----+-------------| | PDW-XN.V3 | 8 | 0 | 3 | 19 | 5% | 75 | 74 | 15 | 275 | Aetersyl | |----------------+----+----+----+----+-----+----+----+----+-----+-------------| | NP.05C | 7 | 0 | 3 | 17 | 7% | 76 | 75 | 13 | 270 | Ebel City | |----------------+----+----+----+----+-----+----+----+----+-----+-------------| | NP.05 Golden | 15 | 0 | 3 | 40 | 10% | 78 | 77 | 15 | 265 | Neverland | |________________|____|____|____|____|_____|____|____|____|_____|_____________| GUN LOCATIONS ------------------------------------------------------------------------------- Arena MI50A (Handgun) Exchange Coins for this weapon. You require: 500 Copper, 200 Silver, and 50 Gold Coins, so the soonest you could buy this is when the Gold Coin ranks open up in Chapter 10, but realistically you are unlikely to amass enough Gold Coins until Chapter 15 or 16. ------------------------------------------------------------------------------- Chapter 1 SG-B226 (Handgun) Buy this in the Ebel City Shop for 100,000 Rubies, at least, buy it when you've raised enough money. ------------------------------------------------------------------------------- Chapter 5 PDW-XN.V2 (Machinegun) Found in the final hex of the Dakota Vein. (You'll have to fight for it!) ------------------------------------------------------------------------------- Chapter 7 LP-09 (Handgun) This gun is for sale at Albona and costs 200,000 Rubies. ------------------------------------------------------------------------------- Chapter 12 NP.05C (Machinegun) Purchase this gun in Ebel City for 300,000 Rubies. ------------------------------------------------------------------------------- Chapter 14 PDW-XN.V3 (Machinegun) Found in Aetersyl. ------------------------------------------------------------------------------- Chapter 15 Z-40 (Handgun) "This Gun's for You!" mission rewards you with a free gun!. ------------------------------------------------------------------------------- Chapter 16 B-N84 Golden (Handgun) Found in the Primary Gate, Neverland ------------------------------------------------------------------------------- Chapter 16 1191.45 Golden (Handgun) Found in the Secondary Central Park, Neverland ------------------------------------------------------------------------------- Chapter 16 NP.05 Golden (Machinegun) Found in the Secondary East Park, Neverland ------------------------------------------------------------------------------- Chapter 16 SG-B226 Golden (Handgun) Found in the Tertiary East Park, Neverland ------------------------------------------------------------------------------- =============================================================================== 03. G R E N A D E S ..................................................... *L03 =============================================================================== All grenades must be equipped to a Grenade Box to use. Most can be made at the Tinkerer, although some are found as enemy drops (Dog Droppings), and many are found by uncovering hexes on the world map. The cost is in Rubies together with the specified components. ------------- ABBREVIATIONS ------------- P/F/I/E/T = Physical/Fire/Ice/Electrical/Toxic (Elemental Damage) ED = Elemental Damage ....Might produce a status effect of some kind. GB = Gauge Break..........Affects the chance of breaking the target's HP gauge KB = Knockback............Affects the chance of knocking an enemy down or back CS = Charge Speed.........The speed at which a grenade charges before an attack CA = Charge Acceleration..The speed at which a grenade charges again after the first charge CC = Copper Coins SC = Silver Coins --------------------+---------------------------------------------------------- GRENADES | ED GB KB CS CA | COST | COMPONENTS --------------------+----------------------------+------+---------------------- Molotov Cocktail | F:65 100 - 20 0% | 100 | Fabric Scrap x1 | | | Glass Shard x1 | | | Gasoline x1 --------------------+----------------------------+------+---------------------- Molotov Cocktail + | F:130 500 - 40 5% | 200 | Fabric Scrap x1 | | | Glass Shard x1 | | | Gasoline x2 --------------------+----------------------------+------+---------------------- Molotov Cocktail ++ | F:260 1000 - 60 10% | 300 | Fabric Scrap x1 | | | Glass Shard x1 | | | Gasoline x1 | | | Crystalline Fire x1 --------------------+----------------------------+------+---------------------- Molotov Cocktail EX | F:800 2000 - 100 20% | 400 | Fabric Scrap x1 | | | Glass Shard x1 | | | Black Blood x1 --------------------+----------------------------+------+---------------------- Rookie Grenade | P:5 10 1 10 0% | 50 | N/A | | | Buy from shop | | | --------------------+----------------------------+------+---------------------- Hand Grenade | P:100 50 10 20 0% | 100 | Scrap Iron x1 | | | Powder Gel x1 | | | Rookie Grenade x1 --------------------+----------------------------+------+---------------------- Hand Grenade + | P:200 500 10 40 5% | 200 | Scrap Lead x1 | | | Powder Gel+ x1 | | | Rookie Grenade x1 --------------------+----------------------------+------+---------------------- Hand Grenade ++ | P:400 1000 10 60 10% | 300 | Scrap Bronze x1 | | | Powder Gel++ x1 | | | Rookie Grenade x1 --------------------+----------------------------+------+---------------------- Hand Grenade EX | P:1000 2000 10 100 20% | 400 | Scrap Zinc x1 | | | Powder Gel EX x1 | | | Rookie Grenade x1 --------------------+----------------------------+------+--------------------- Freezer Grenade | I:100 100 10 20 0% | 150 | Scrap Iron x1 | | | Powder Gel+ x1 | | | Ice Fragment x1 | | | Rookie Grenade x1 --------------------+----------------------------+------+--------------------- Freezer Grenade + | I:200 500 10 40 5% | 250 | Scrap Lead x1 | | | Powder Gel+ x1 | | | Ice Fragment x1 | | | Rookie Grenade x1 --------------------+----------------------------+------+--------------------- Freezer Grenade ++ | I:400 1000 10 60 10% | 350 | Scrap Bronze x1 | | | Powder Gel++ x1 | | | Ice Fragment x1 | | | Rookie Grenade x1 --------------------+----------------------------+------+--------------------- Freezer Grenade EX | I:1000 2000 10 100 20% | 450 | Scrap Zinc x1 | | | Powder Gel EX x1 | | | Ice Fragment x1 | | | Rookie Grenade x1 --------------------+----------------------------+------+--------------------- Electro Grenade | E:100 100 10 20 0% | 150 | Scrap Iron x1 | | | Powder Gel x1 | | | Spark Flint x1 | | | Rookie Grenade x1 --------------------+----------------------------+------+--------------------- Electro Grenade + | E:200 500 10 40 5% | 250 | Scrap Lead x1 | | | Powder Gel+ x1 | | | Spark Flint x1 | | | Rookie Grenade x1 --------------------+----------------------------+------+--------------------- Electro Grenade ++ | E:400 1000 10 60 10% | 350 | Scrap Bronze x1 | | | Powder Gel++ x1 | | | Spark Flint x1 | | | Rookie Grenade x1 --------------------+----------------------------+------+--------------------- Electro Grenade EX | E:1000 2000 10 100 20% | 450 | Scrap Zinc x1 | | | Powder Gel EX x1 | | | Spark Flint x1 | | | Rookie Grenade x1 --------------------+----------------------------+------+--------------------- Toxic Grenade | T:100 100 10 20 0% | 150 | Scrap Iron x1 | | | Powder Gel x1 | | | Toxic Culture x1 | | | Rookie Grenade x1 --------------------+----------------------------+------+--------------------- Toxic Grenade + | T:200 500 10 40 5% | 250 | Scrap Lead x1 | | | Powder Gel+ x1 | | | Toxic Culture x1 | | | Rookie Grenade x1 --------------------+----------------------------+------+--------------------- Toxic Grenade ++ | T:400 1000 10 60 10% | 350 | Scrap Bronze x1 | | | Powder Gel++ x1 | | | Toxic Culture x1 | | | Rookie Grenade x1 --------------------+----------------------------+------+--------------------- Toxic Grenade EX | T:1000 2000 10 100 20% | 450 | Scrap Zinc x1 | | | Powder Gel EX x1 | | | Toxic Culture x1 | | | Rookie Grenade x1 --------------------+----------------------------+------+--------------------- Oil Grenade | P:100 100 10 20 0% | 150 | Scrap Iron x1 | | | Powder Gel x1 | | | Gasoline x1 | | | Rookie Grenade x1 --------------------+----------------------------+------+--------------------- Dog Droppings | P: 1 10 1 15 0% | N/A | N/A (Dropped from | | | Dog enemies) --------------------+----------------------------+------+--------------------- Smash Grenade x5 | E:10 4000 20 30 10% | x50CC| Arena Coin Exchange | | x5SC | Purchase with coins ____________________|____________________________|______|______________________ =============================================================================== 04. S P E C I A L R O U N D S - A M M U N I T I O N ..................*L04 =============================================================================== All ammunition must be equipped to a Magazine Case to use. Most can be made at the Tinkerer, although some is bought at the Arena Coin Exchange or found by uncovering hexes on the world map. The cost is in Rubies together with the specified components. ------------- ABBREVIATIONS ------------- P/F/I/E/T = Physical/Fire/Ice/Electrical/Toxic (Elemental Damage) ED = Elemental Damage ....Might produce a status effect of some kind. KB = Knockback............Affects the chance of knocking an enemy down or back CC = Copper Coins SC = Silver Coins -----------------------.----------.------.------------------------------------- SPECIAL ROUNDS | ED KB | COST | COMPONENTS -----------------------+----------+------+------------------------------------- Hollow-Point Rounds | P:06 5 | 100 | Scrap Iron x1 | | | Powder Gel x1 -----------------------+----------+------+------------------------------------- Hollow-Point Rounds + | P:08 5 | 150 | Scrap Lead x1 | | | Powder Gel + x1 -----------------------+----------+------+------------------------------------- Hollow-Point Rounds ++ | P:10 6 | 200 | Scrap Bronze x1 | | | Powder Gel ++ x1 -----------------------+----------+------+------------------------------------- Hollow-Point Rounds EX | P:12 6 | 250 | Scrap Zinc x1 | | | Powder Gel EX x1 -----------------------+----------+------+------------------------------------- Metal-Coated Rounds | P:06 5 | 100 | Scrap Iron x1 | | | Powder Gel x1 -----------------------+----------+------+------------------------------------- Metal-Coated Rounds + | P:08 5 | 150 | Scrap Lead x1 | | | Powder Gel + x1 -----------------------+----------+------+------------------------------------- Metal-Coated Rounds ++ | P:10 6 | 200 | Scrap Bronze x1 | | | Powder Gel ++ x1 -----------------------+----------+------+------------------------------------- Metal-Coated Rounds EX | P:12 6 | 250 | Scrap Zinc x1 | | | Powder Gel EX x1 -----------------------+----------+------+------------------------------------- Incendiary Rounds | F:06 5 | 150 | Scrap Iron x1 | | | Powder Gel + x1 | | | Crystalline Fire x1 -----------------------+----------+------+------------------------------------- Incendiary Rounds + | F:07 5 | 200 | Scrap Bronze x1 | | | Powder Gel ++ x1 | | | Crystalline Fire x1 -----------------------+----------+------+------------------------------------- Sub-Zero Rounds | I:06 5 | 150 | Scrap Iron x1 | | | Powder Gel + x1 | | | Ice Fragment x1 -----------------------+----------+------+------------------------------------- Sub-Zero Rounds + | I:07 5 | 200 | Scrap Bronze x1 | | | Powder Gel ++ x1 | | | Ice Fragment x1 -----------------------+----------+------+------------------------------------- Electrified Rounds | E:06 5 | 150 | Scrap Iron x1 | | | Powder Gel + x1 | | | Spark Flint x1 -----------------------+----------+------+------------------------------------- Electrified Rounds + | E:07 5 | 200 | Scrap Bronze x1 | | | Powder Gel ++ x1 | | | Spark Flint x1 -----------------------+----------+------+------------------------------------- Toxic Rounds | T:06 5 | 150 | Scrap Iron x1 | | | Powder Gel + x1 | | | Toxic Culture x1 -----------------------+----------+------+------------------------------------- Toxic Rounds + | T:07 5 | 200 | Scrap Bronze x1 | | | Powder Gel ++ x1 | | | Toxic Culture x1 -----------------------+----------+------+------------------------------------- HP Incendiary Rounds | F:07 5 | 200 | Scrap Lead x1 | | | Powder Gel + x1 | | | Crystalline Fire x1 -----------------------+----------+------+------------------------------------- HP Incendiary Rounds + | F:09 6 | 300 | Scrap Zinc x1 | | | Powder Gel EX x1 | | | Crystalline Fire x1 -----------------------+----------+------+------------------------------------- HP Sub-Zero Rounds | I:07 5 | 200 | Scrap Lead x1 | | | Powder Gel + x1 | | | Ice Fragment x1 -----------------------+----------+------+------------------------------------- HP Sub-Zero Rounds + | I:09 6 | 300 | Scrap Zinc x1 | | | Powder Gel EX x1 | | | Ice Fragment x1 -----------------------+----------+------+------------------------------------- HP Electrified Rounds | E:07 5 | 200 | Scrap Lead x1 | | | Powder Gel + x1 | | | Spark Flint x1 -----------------------+----------+------+------------------------------------- HP Electrified Rounds +| E:09 6 | 300 | Scrap Zinc x1 | | | Powder Gel EX x1 | | | Spark Flint x1 -----------------------+----------+------+------------------------------------- HP Toxic Rounds | T:07 5 | 200 | Scrap Lead x1 | | | Powder Gel + x1 | | | Toxic Culture x1 -----------------------+----------+------+------------------------------------- HP Toxic Rounds + | T:09 6 | 300 | Scrap Zinc x1 | | | Powder Gel EX x1 | | | Toxic Culture x1 -----------------------+----------+------+------------------------------------- MC Incendiary Rounds | F:07 5 | 200 | Scrap Lead x1 | | | Powder Gel + x1 | | | Crystalline Fire x1 -----------------------+----------+------+------------------------------------- MC Incendiary Rounds + | F:09 6 | 300 | Scrap Zinc x1 | | | Powder Gel EX x1 | | | Crystalline Fire x1 -----------------------+----------+------+------------------------------------- MC Sub-Zero Rounds | I:07 5 | 200 | Scrap Lead x1 | | | Powder Gel + x1 | | | Ice Fragment x1 -----------------------+----------+------+------------------------------------- MC Sub-Zero Rounds + | I:09 6 | 300 | Scrap Zinc x1 | | | Powder Gel EX x1 | | | Ice Fragment x1 -----------------------+----------+------+------------------------------------- MC Electrified Rounds | E:07 5 | 200 | Scrap Lead x1 | | | Powder Gel + x1 | | | Spark Flint x1 -----------------------+----------+------+------------------------------------- MC Electrified Rounds +| E:09 6 | 300 | Scrap Zinc x1 | | | Powder Gel EX x1 | | | Spark Flint x1 -----------------------+----------+------+------------------------------------- MC Toxic Rounds | T:07 5 | 200 | Scrap Lead x1 | | | Powder Gel + x1 | | | Toxic Culture x1 -----------------------+----------+------+------------------------------------- MC Toxic Rounds + | T:09 6 | 300 | Scrap Zinc x1 | | | Powder Gel EX x1 | | | Toxic Culture x1 -----------------------+----------+------+------------------------------------- Oil Rounds | P:06 5 | 150 | Scrap Iron x1 | | | Powder Gel x1 | | | Gasoline x1 -----------------------+----------+------+------------------------------------- Percussive Round | P:03 10 |x50CC | Arena Coin Exchange (for x5) | |x5SC | -----------------------+----------+------+------------------------------------- Armor-Piercing Round | P:07 4 |x50CC | Arena Coin Exchange (for x5) | |x5SC | _______________________|__________|______|_____________________________________ =============================================================================== 05. F I R S T A I D ................................................... *L05 =============================================================================== All First Aid items are used from the First Aid Kit and it must be equipped to someone. You can only use these items in danger zones: during a battle, or inside a dungeon room. The exception is the Perfect Aid which can be used directly from the main menu at any time to heal HP. Cost is in Rubies unless it's at the Arena, where the price is in Copper Coins. ------------------------------------------------------------------------------- Name | Description | Shop | Cost ----------------+------------------------------+------------------------+------ Anti-All | Cuts all damage in half | Arena Coin Exchange | N/A Anti-Bolt | Cuts electric damage in half | Arena CE, Ebel (12+) | 1500 Anti-Damage | Cuts physical damage in half | Arena CE, Ebel (12+) | 1500 Anti-Heat | Cuts fire damage in half | Arena CE, Ebel (12+) | 1500 Anti-Ice | Cuts ice damage in half | Arena CE, Ebel (12+) | 1500 Anti-Toxin | Cuts poison damage in half | Arena CE, Ebel (12+) | 1500 Clairvoyance | See info on target | All shops, Travel Mer. | 250 Cure Kit | Cures all status ailments - 1| All shops, Travel Mer. | 1000 Cure Kit-R | Cures all status ailments-all| Travel Mer., Albona, | 2000 | | Ebel City (12+) | Escape Hex | Use to warp back to world map| All shops, Travel Mer. | 1600 First Aid | Heal 1000 pts scratch damage | All shops, Travel Mer. | 1000 First Aid EX | Heals all scratch damage | Mission/world map only | N/A First Aid S | Heals 4000 pts scratch damage| Ebel City (12+) | 2000 Multi-Aid | Heals 500 pts scratch damage | Travel Mer., Albona, | 2000 | for everyone within radius | Ebel City (12+) | Multi-Aid R-EX | Heals all scratch damage for | Mission/world map only | N/A | everyone within radius | | Multi-Aid R-S | Heals 2000 pts scratch damage| Ebel City (12+) | 3000 | for everyone within radius | | Perfect Aid | Restores all HP for one | Mission/world map only | N/A Soft Serve | Heals minor scratch damage | Arena ice cream seller | 100 Sonic Chug | Doubles movement speed | Arena Coin Exchange | 10CC ________________|______________________________|________________________|______ =============================================================================== 06. A C C E S S O R I E S ............................................... *L06 =============================================================================== Accessories all possess a weight factor (apart from the Auto-Trigger) and, provided they don't exceed the amount a character can bear, each person can equip two at once. Effects will stack, but with a slight decrease from adding the stats together. For example: equip a Heat Protector that cuts physical damage by 15% and fire damage by 70% and a Heat Shield that cuts physical damage by 10% and fire damage by 50% and the overall effect is: 23% for physical resistance and 85% for fire resistance. Two Heat Shields give a total of 19% physical resistance and 75% fire resistance. If there is a point where a character operates on their own, all accessories will be removed from the other two and need to be re-equipped when they return. ------------------------------------------------------------------------------- Auto-Trigger Automatically attacks if the Action Gauge reaches zero while charging, as long as there is a least one complete charge. Weight : 0 Buy/Sell: 3000/1500 Tinker : No Obtain : Buy: Ebel City Shop ------------------------------------------------------------------------------- Barrier Padding This liner sticks of clothes' interior, cutting physical damage by 10% Weight : 5 Buy/Sell: -/5000 Tinker : Plastic Fiber x3/Scrap Iron x5 Obtain : Ebel City Tinker (Chapter 6+), Cranktown Tinker Mission : Lost in Darkness (Chapter 2) ------------------------------------------------------------------------------- Bolt Padding Cuts physical damage by 5% and electricity damage by 30%. Weight : 0 Buy/Sell: -/5000 Tinker : Plastic Fiber x3/Rubber Clip x1 Obtain : Ebel City Tinker (Chapter 6+), Cranktown Tinker Mission : The Broken Sewing Machine (Chapter 4) ------------------------------------------------------------------------------- Bolt Protector Cuts physical damage by 15% and electricity damage by 70%. Weight : 15 Buy/Sell: -/15000 Tinker : Plastic Fiber x3/Spark Flint x3/Rubber Clip x2/Crystal Core x1/ Rare Metal Shard x1 Obtain : Ebel City Tinker (Chapter 12+) ------------------------------------------------------------------------------- Bolt Shield Cuts physical damage by 10% and electricity damage by 50%. Weight : 10 Buy/Sell: -/10000 Tinker : Plastic Fiber x3/Spark Flint x2/Rubber Clip x1 Obtain : Ebel City Tinker (Chapter 8+) Albona Tinker ------------------------------------------------------------------------------- Bomber Ring Prevents thrown weapons from harming allies. Weight : 10 Buy/Sell: -/10000 Tinker : No Obtain : Arena Coin Exchange (200 Copper, 20 Silver Coins) ------------------------------------------------------------------------------- Cold Padding Cuts physical damage by 5% and ice elemental damage by 30%. Weight : 5 Buy/Sell: -/5000 Tinker : Plastic Fiber x3/Lumber x1 Obtain : Ebel City Tinker (Chapter 6+), Cranktown Tinker Mission : Fashion is Art (Chapter 6) ------------------------------------------------------------------------------- Cold Protector Cuts physical damage by 15% and ice elemental damage by 70%. Weight : 5 Buy/Sell: -/10000 Tinker : Plastic Fiber x3/Ice Fragment x3/Lumber x2/Crystal Core x1/ Rare Metal Shard x1 Obtain : Ebel City Tinker (Chapter 12+) ------------------------------------------------------------------------------- Cold Shield Cuts physical damage by 10% and ice elemental damage by 50%. Weight : 10 Buy/Sell: -/10000 Tinker : Plastic Fiber x2/Ice Fragment x2/Lumber x1 Obtain : Ebel City Tinker (Chapter 6+) Albona ------------------------------------------------------------------------------- Eagle Eye Opens user's third eye for an instant, allowing them occasionally to deliver a blow worth all of an enemy's main body's HP Weight : 20 Buy/Sell: -/50000 Tinker : No Obtain : Neverland Secondary West Park ------------------------------------------------------------------------------- Elemental Protector Cuts all elemental damage by 20% Weight : 20 Buy/Sell: -/20000 Tinker : No Obtain : Arena Coin Exchange (500 Copper, 80 Silver Coins, 10 Gold Coins) Mission : Cleaned out by Creativity (Chapter 8) ------------------------------------------------------------------------------- EXP Trainer Increases experience (by 20%) but lowers item drop rate Weight : 10 Buy/Sell: -/10000 Tinker : No Obtain : Arena Coin Exchange (200 Copper, 20 Silver Coins) From Daniel for the Witchy Mama doll. ------------------------------------------------------------------------------- Flameproof Suit Prevents immolation almost completely. Weight : 15 Buy/Sell: -/14000 Tinker : Plastic Fiber x3/Crystalline Fire x2/Hide x2/Crystal Core x1/ Rare Metal Shard x1 Obtain : Ebel City Tinker (Chapter 12+) Prize for Hunter Rank 600+ ------------------------------------------------------------------------------- Flame-Resistant Vest Lowers the risk of immolation. Weight : 5 Buy/Sell: -/7000 Tinker : Plastic Fiber x3/Hide x1 Obtain : Ebel City Tinker (Chapter 6+) and Cranktown. From Daniel for the Doll. ------------------------------------------------------------------------------- Galaxy Knuckle Raises your ability to knockback enemies Weight : 0 Buy/Sell: -/5000 Tinker : No Obtain : Arena Coin Exchange (100 Copper, 10 Silver Coins) ------------------------------------------------------------------------------- Germproof Suit Prevents poison almost completely. Weight : 15 Buy/Sell: -/14000 Tinker : Plastic Fiber x3/Toxic Culture x2/Sterile Plating x2/Crystal Core x1/ Rare Metal Shard x1 Obtain : Ebel City Tinker (Chapter 12+) From Daniel for Cursed Doll Find in Gran Idee Mines ------------------------------------------------------------------------------- Germ-Resistant Vest Lowers the risk of poisoning. Weight : 5 Buy/Sell: -/7000 Tinker : Plastic Fiber x3/Sterile Plating x1 Obtain : Ebel City Tinker (Chapter 6+) and Cranktown ------------------------------------------------------------------------------- Greed Piercing Allows you to collect dropped items from further away Weight : 5 Buy/Sell: -/7500 Tinker : No Obtain : Arena Coin Exchange (150 Copper, 15 Silver Coins) Mission : - ------------------------------------------------------------------------------- Hawk Eye Opens user's Third Eye for an instant, allowing them occasionally deliver a blow worth all of an enemy's body part's HP Weight : 20 Buy/Sell: -/20000 Tinker : No Obtain : Arena Coin Exchange (400 Copper, 40 Silver, 2 Gold Coins) Mission : Lady in the Red (Chapter 9) ------------------------------------------------------------------------------- Heat Padding Cuts physical damage by 5% and fire elemental damage by 30% Weight : 5 Buy/Sell: -/5000 Tinker : Plastic Fiber x3/Hide x1 Obtain : Ebel City Tinker (Chapter 6+) and Cranktown ------------------------------------------------------------------------------- Heat Protector Cuts physical damage by 15% and fire elemental damage by 70% Weight : 15 Buy/Sell: -/15000 Tinker : Plastic Fiber x3/Crystalline Fire x3/Hide x2/Crystal Core x1/ Rare Metal Shard x1 Obtain : Ebel City Tinker (Chapter 12+) Mission : A Dyeing Request (Chapter 11) ------------------------------------------------------------------------------- Heat Shield Cuts physical damage by 10% and fire elemental damage by 50% Weight : 10 Buy/Sell: -/10000 Tinker : Plastic Fiber x3/Crystalline Fire x2/Hide x1 Obtain : Ebel City Tinker (Chapter 8+) and Albona ------------------------------------------------------------------------------- Hi-Pod "Just having this nearby gets you pumped! You'll be too amped up to ask why." Weight : 10 Buy/Sell: -/1000 Tinker : No Obtain : Neverland Primary East Park ------------------------------------------------------------------------------- Hi-Polymer Padding Cuts physical damage by 30% Weight : 15 Buy/Sell: -/15000 Tinker : Plastic Fiber x3/Crystal Core x2, Rare Metal Shard x2 Obtain : Ebel City Tinker (Chapter 12+) From Daniel for Bridal Doll ------------------------------------------------------------------------------- Iceproof Suit Prevents freezing almost completely. Weight : 15 Buy/Sell: -/14000 Tinker : Plastic Fiber x3/Ice Fragment x3/Lumber x2/Crystal Core x1/ Rare Metal Shard x1 Obtain : Ebel City Tinker (Chapter 12+) Find at Freud Remnants Site East ------------------------------------------------------------------------------- Ice-Resistant Vest Lowers the risk of freezing Weight : 5 Buy/Sell: -/7000 Tinker : Plastic Fiber x3/Lumber x1 Obtain : Ebel City Tinker (Chapter 6+) and Cranktown Mission : Igniting Creativity (Chapter 5) ------------------------------------------------------------------------------- Lucky Charm Increases item drop rate but lowers experience you can gain Weight : 10 Buy/Sell: -/10000 Tinker : No Obtain : Arena Coin Exchange (200 Copper, 20 Silver) ------------------------------------------------------------------------------- Meteor Zipper Raises Smackdown damage (by 20%) but lowers the chance of a Bonus Shot Weight : 10 Buy/Sell: -/7500 Tinker : No Obtain : Arena Coin Exchange (150 Copper, 15 Silver) ------------------------------------------------------------------------------- Mighty Suit Cuts risk of all status ailments by 50% Weight : 20 Buy/Sell: -/15000 Tinker : No Obtain : Arena Coin Exchange (400 Copper, 70 Silver, 5 Gold) Mission : Authentic Cuisine (Chapter 9) ------------------------------------------------------------------------------- Never Suit Cuts physical damage by 50%. Weight : 25 Buy/Sell: -/40000 Tinker : No Obtain : Find in Neverland Gate to Heaven: first room. ------------------------------------------------------------------------------- Protective Padding Cuts physical damage by 20%. Weight : 10 Buy/Sell: -/10000 Tinker : Plastic Fiber x3/Scrap Iron x5/Scrap Lead x5 Obtain : Ebel City Tinker (Chapter 8+) and Albona ------------------------------------------------------------------------------- Shockproof Suit Prevents electrocution almost completely. Weight : 15 Buy/Sell: -/14000 Tinker : Plastic Fiber x3/Spark Flint x3/Rubber Clip x2/Crystal Core x1/ Rare Metal Shard x1 Obtain : Ebel City Tinker (Chapter 12+) Mission : The Forefront of Fashion (Chapter 13) ------------------------------------------------------------------------------- Shock-Resistant Vest Lowers the risk of electrocution. Weight : 5 Buy/Sell: -/7000 Tinker : Plastic Fiber x3/Rubber Clip x1 Obtain : Ebel City Tinker (Chapter 6+) and Cranktown ------------------------------------------------------------------------------- Shooting Star Raises the chance of a Bonus Shot, but lowers Smackdown damage Weight : 10 Buy/Sell: -/75000 Tinker : No Obtain : Arena Coin Exchange (150 Copper, 15 Silver) Mission : More Merchandise (Chapter 5) ------------------------------------------------------------------------------- Strongman's Bangle Keeps weak foes at bay, lowering encounter rate Weight : 5 Buy/Sell: -/2500 Tinker : No Obtain : Arena Coin Exchange (100 Copper) ------------------------------------------------------------------------------- Toxicity Padding Cuts physical damage by 5% and poison elemental damage by 30%. Weight : 5 Buy/Sell: -/5000 Tinker : Plastic Fiber x3/Sterile Plating x1 Obtain : Ebel City Tinker (Chapter 6+) and Cranktown ------------------------------------------------------------------------------- Toxicity Protector Cuts physical damage by 15% and poison elemental damage by 70%. Weight : 15 Buy/Sell: -/15000 Tinker : Plastic Fiber x3/Toxic Culture x3/Sterile Plating x2/Crystal Core x1/ Rare Metal Shard x1 Obtain : Ebel City Tinker (Chapter 12+) ------------------------------------------------------------------------------- Toxicity Shield Cuts physical damage by 10% and poison elemental damage by 50%. Weight : 10 Buy/Sell: -/10000 Tinker : Plastic Fiber x3/Toxic Culture x2/Sterile Plating x1 Obtain : Ebel City Tinker (Chapter 8+) and Albona Mission : The Town of Hope (Chapter 7) =============================================================================== 07. S Y N T H E S I S C O M P O N E N T S ................................*L07 =============================================================================== These are all items that you can find and buy, or that result from scrapping (disassembling) and that are key components in making other items. (A) = Enemies found in the Arena ---------------------.-----.------.-------------------------------------------- Item | Buy | Sell | Dropped/Shop ---------------------+-----+------+-------------------------------------------- Black Blood | - | 200 | Silverhawk, Blob Catcher, Blob Chassis ---------------------+-----+------+-------------------------------------------- Bronze Blob | - | 2500 | Bronze Ooze, Copper Jewel (A) ---------------------+-----+------+-------------------------------------------- Crystal Core | - | 2500 | Cannon Colossus, Mad Golem, Piledriver | | | Giant, Mad Goliath, Goliath IV Lancer | | | Argos (A), Zero Breaker (A), | | | Infinity Breaker (A) ---------------------+-----+------+-------------------------------------------- Crystalline Fire | - | 250 | Disassemble items only. ---------------------+-----+------+-------------------------------------------- Custom Kit Set | 500 | 250 | Buy at Ebel City, Cranktown, Albona ---------------------+-----+------+-------------------------------------------- Fabric Scrap | 100 | 50 | Travelling Merchant. Gremlin, Rogue Gunman | | | MG, Fat Gangster. | | | Arena: Brownie, all hounds, gunners, and | | | soldiers. ---------------------+-----+------+-------------------------------------------- Gasoline | 150 | 75 | Travelling Merchant. Oily Gremlin | | | Oil Brownie (A) ---------------------+-----+------+-------------------------------------------- Glass Shard | 150 | 75 | Travelling Merchant. Rogue Gunman, Rogue | | | Gunman MG, Drum Carrier | | | Arena: Cheap Gunner,Cheap Gunner Machinegun | | | Green Gear, Yellow Gear, Red Gear, Black | | | Gear, Blue Gremlin, Snow Brownie, | | | Light Gunner MG, Middle Gunner Magnum, | | | Middle Gunner Machinegun ---------------------+-----+------+-------------------------------------------- Gold Blob | - | 5000 | Gold Flan, Gold Jewel (A) ---------------------+-----+------+-------------------------------------------- Hide | - | 500 | Heat Yeti, Mad Yeti, Bolt Yeti | | | Arena: Ifreet, Enkidu, Verde, Giallo ---------------------+-----+------+-------------------------------------------- Ice Fragment | - | 250 | Disassemble items only. ---------------------+-----+------+-------------------------------------------- Lumber | - | 250 | Disassemble items only. ---------------------+-----+------+-------------------------------------------- Plastic Fiber | - | 150 | Mr. Chainsaw, Mr Gunhead, Ms. Vulcan | | | (Most dolls and fairies) | | | Arena: Coppelia and Marionette enemies ---------------------+-----+------+-------------------------------------------- Powder Gel | 250 | 125 | Ebel City Shop, Travelling Merchant ---------------------+-----+------+-------------------------------------------- Powder Gel+ | - | 250 | Disassemble items only. ---------------------+-----+------+-------------------------------------------- Powder Gel++ | - | 375 | Disassemble items only. ---------------------+-----+------+-------------------------------------------- Powder Gel EX | - | 500 | Disassemble items only. ---------------------+-----+------+-------------------------------------------- Rare Metal Shard | - | 750 | Treasure Mimic, Jackpot Dweller, Golden | | | Mimic ---------------------+-----+------+-------------------------------------------- Rubber Chip | - | 250 | Cargo Catcher, Dragonfly, Bahamut | | | AZ310 Volte (A), AZ302 Noble (A) ---------------------+-----+------+-------------------------------------------- Scrap Brass | - | 500 | Cargo Catcher, Dragonfly, Manhole Stopper | | | Tornado Panzer (A), AZ310 Volte (A), | | | AZ302 Noble (A), Infinity Breaker (A) | | | ST210-G Cannon (A), ST344-CO1 Cannon (A) ---------------------+-----+------+-------------------------------------------- Scrap Bronze | - | 300 | Papa Gremlin, Hot Dog, Junk Mimic | | | Mighty Arm Sr. (A) ---------------------+-----+------+-------------------------------------------- Scrap Iron | 200 | 100 | Find: Ebel City, Shop: Travelling Merchant. | | | Dweller, Pistol Dweller | | | Drum Hobbit (A), Drum Pixie (A) ---------------------+-----+------+-------------------------------------------- Scrap Lead | - | 200 | Tesla Tortoise, Mr Bomberface, Mr Torchy, | | | Battle Plough, Blood Doll Bomber, Blood | | | Doll Flame, Cannon Colossus, Chilly Dog, | | | Frag Dwellest, Prop Dweller, Sledgehammer. | | | Wrecking Baller. | | | Arena: Coppelia Flamer, Blitz Tortoise, | | | Drum Troll, Jumbo Pixie, Fenrir, ---------------------+-----+------+-------------------------------------------- Scrap Zinc | - | 400 | Dolled-Up Dwellest, Cargo Catcher, Bazooka | | | Dwellest, Tri-Stamp, Jalopy Golem, Mobile | | | Storm Cannon, Thor's Hammer | | | Arena: Mighty Arm Jr., Jumbo Troll, | | | Mine Tank, 3 Panzers, Skoll, Fafnir, | | | ST210-G Cannon, ST344-CO1 Cannon, | | | AZ310 Volte, Argos, Zero Breaker, Infinity | | | Breaker. ---------------------+-----+------+-------------------------------------------- Scrapped Hammer SH1 | - | 950 | Sledgehammer ---------------------+-----+------+-------------------------------------------- Scrapped Hammer SH2 | - | 1400 | Screw-Top, Mighty Arm Sr. (A), Ullikummi(A) ---------------------+-----+------+-------------------------------------------- Scrapped Hammer SH3 | - | 1850 | Tri-Stamp, Mighty Arm Jr. (A) ---------------------+-----+------+-------------------------------------------- Scrapped Hammer SH4 | - | 2300 | Godhammer ---------------------+-----+------+-------------------------------------------- Silver Blob | - | 3500 | Silver Jelly, Silver Jewel (A) ---------------------+-----+------+-------------------------------------------- Spark Flint | - | 250 | Disassemble items only. ---------------------+-----+------+-------------------------------------------- Sterile Plating | - | 350 | Tar Man, Tar Armor, Vibrant Tar Man, | | | Never Tar Man ---------------------+-----+------+-------------------------------------------- Toxic Culture | - | 250 | Disassemble items only. _____________________|_____|______|____________________________________________ =============================================================================== 08. S C R A P I T E M S ................................................. *L08 =============================================================================== These are items that can be scrapped by the Scrapper! Any grenades, ammunition custom gun parts or accessories can also be scrapped. See those lists for information about their components. The cost is the fee (in Rubies) charged by the scrapper to disassemble the item. Many of these items are essential components for assembling gun parts and should not be scrapped. (Unless you have many of them, in which case, in which case it's fine to use them for scrap.) (A) = Enemies found in the Arena. ---------------------.-----.-----------------------.--------------------------- ITEM | FEE | COMPONENTS | DROPPED BY... ---------------------+-----+-----------------------+--------------------------- Busted Oil Drum | 100 | Scrap Iron x2 | Drum Carrier | | Gasoline x3 | Green Gear (A) ---------------------+-----+-----------------------+-------------------------- Dud Round | 150 | Scrap Iron x3 | Find when recover a missed | | Scrap Lead x2 | round in combat | | Scrap Bronze x1 | | | Powder Gel x10 | | | Powder Gel+ x5 | | | Gasoline x3 | ---------------------+-----+-----------------------+--------------------------- Dusty Mass | 150 | Plastic Fiber x10 | Caligula | | Gasoline x10 | Return of Caligula | | | Mega Coppelia (A) ---------------------+-----+-----------------------+--------------------------- Ebon Crystal | 50 | Crystalline Fire x3 | All Blood Dolls | | | Experiment 21 | | | Marionette Chainsaw (A) ---------------------+-----+-----------------------+--------------------------- Fetid Crystal | 200 | Toxic Culture x10 | Mad Yeti | | | Verde (A) ---------------------+-----+-----------------------+--------------------------- Filthy Pouch 1 | 100 | Molotov Cocktail x5 | Dwellest | | Glass Shard x5 | | | Fabric Scrap x5 | | | Lumber x1 | | | Rubber Chip x1 | ---------------------+-----+-----------------------+--------------------------- Filthy Pouch 2 | 150 | Hand Grenade x3 | Frag Dwellest | | Scrap Iron x1 | Jumbo Pixie (A) | | Fabric Scrap x5 | | | Lumber x2 | | | Rubber Chip x2 | ---------------------+-----+-----------------------+--------------------------- Filthy Pouch 3 | 200 | Hand Grenade x5 | Bazooka Dwellest | | Scrap Iron x2 | Jumbo Troll (A) | | Fabric Scrap x5 | | | Lumber x3 | | | Rubber Chip x3 | ---------------------+-----+-----------------------+--------------------------- Filthy Pouch 4 | 250 | Hand Grenade + x3 | Safety Dwellest | | Scrap Lead x1 | | | Fabric Scrap x5 | | | Lumber x4 | | | Rubber Chip x4 | ---------------------+-----+-----------------------+--------------------------- Filthy Pouch 5 | 300 | Hand Grenade + x5 | Find: Malcolm St. Albona | | Scrap Lead x2 | | | Fabric Scrap x5 | | | Lumber x5 | | | Rubber Chip x5 | ---------------------+-----+-----------------------+--------------------------- Fused Blob | 2424| Bronze Blob x4 | Tinker this and then sell | | Silver Blob x4 | it for 100000 Rubies! | | Gold Blob x4 | ---------------------+-----+-----------------------+--------------------------- Junk Oil | 100 | Gasoline x50 | Tar Man, Tar Armor, | | | Never Tar Man | | | Find: Core Lift 3 ---------------------+-----+-----------------------+--------------------------- Junk Package E1 | 200 | Hand Grenade x2 | Walker | | Powder Gel + x10 | Humbaba (A) | | Fabric Scrap x5 | | | Glass Shard x10 | | | Plastic Fiber x2 | | | Hide x2 | ---------------------+-----+-----------------------+--------------------------- Junk Package E2 | 250 | Hand Grenade x4 | Rocketfoot, Cargo Walker | | Powder Gel + x15 | Humbaba II (A) | | Fabric Scrap x5 | | | Glass Shard x12 | | | Plastic Fiber x5 | | | Hide x5 | ---------------------+-----+-----------------------+--------------------------- Junk Package E3 | 300 | Hand Grenade + x2 | Demolition Walker | | Powder Gel ++ x10 | | | Fabric Scrap x5 | | | Glass Shard x14 | | | Plastic Fiber x5 | | | Hide x5 | ---------------------+-----+-----------------------+--------------------------- Junk Package E4 | 350 | Hand Grenade + x5 | Never Walker | | Powder Gel EX x10 | | | Fabric Scrap x5 | | | Glass Shard x16 | | | Plastic Fiber x10 | | | Hide x10 | ---------------------+-----+-----------------------+--------------------------- Scrapped Arm TK | 100 | Scrap Bronze x5 | Battle Plough, | | | Highway Hunter | | | Shell Tank (A) | | | Hurricane Panzer (A) ---------------------+-----+-----------------------+--------------------------- Scrapped Arm TK2 | 100 | Scrap Bronze x5 | Missile Plough | | | Mine Tank (A) | | | Sturm Panzer (A) ---------------------+-----+-----------------------+--------------------------- Scrapped Bazooka E | 100 | Scrap Lead x3 | Rocketfoot | | Powder Gel + x10 | Humbaba II (A) ---------------------+-----+-----------------------+--------------------------- Scrapped Bazooka EX | 200 | Scrap Zinc x2 | Demolition Walker | | Powder Gel ++ x6 | Bolt Yeti (leader assault) ---------------------+-----+-----------------------+--------------------------- Scrapped Blowgun BD | 100 | Powder Gel ++ x10 | Dolled-Up Dwellest | | Scrap Bronze x2 | Bazooka Dwellest | | | Jumbo Troll (A) ---------------------+-----+-----------------------+--------------------------- Scrapped Blowgun DD | 100 | Powder Gel EX x10 | Dragon Dwellest | | Scrap Brass x1 | ---------------------+-----+-----------------------+--------------------------- Scrapped Blowgun SD | 150 | Powder Gel ++ x10 | Safety Dwellest | | Scrap Bronze x3 | | | Toxic Culture x1 | ---------------------+-----+-----------------------+--------------------------- Scrapped Cannon MS | 170 | Scrap Zinc x2 | Fullmetal Gear | | Powder Gel ++ x10 | ---------------------+-----+-----------------------+--------------------------- Scrapped Eater TAR1 | 100 | Scrap Iron x2 | Tar Man | | Powder Gel x10 | | | Gasoline x10 | ---------------------+-----+-----------------------+--------------------------- Scrapped Eater TAR2 | 100 | Armanium x3 | Tar Armor | | Gasoline x10 | ---------------------+-----+-----------------------+--------------------------- Scrapped Eater TAR3 | 100 | Scrap Brass x1 | Never Tar Man | | Gasoline x10 | ---------------------+-----+-----------------------+--------------------------- Scrapped Firearm E | 100 | Scrap Lead x2 | Walker | | Powder Gel + x10 | Humbaba (A) ---------------------+-----+-----------------------+--------------------------- Scrapped Firearm EX | 200 | Scrap Zinc x3 | Demolition Walker | | Powder Gel ++ x8 | ---------------------+-----+-----------------------+--------------------------- Scrapped Gatling HP | 300 | Scrap Zinc x1 | Cargo Catcher | | Powder Gel EX x5 | Dragonfly | | M-Coated Rounds ++ x10| UFO Catcher | | | AZ302 Noble (A) ---------------------+-----+-----------------------+--------------------------- Scrapped Gatling MS | 160 | Scrap Bronze x3 | Sprocket Juggernaut | | Powder Gel ++ x8 | Black Gear (A) ---------------------+-----+-----------------------+--------------------------- Scrapped Gun AF | 100 | H-Point Rounds ++ x50 | Assault Wolf | | | Skoll (A) ---------------------+-----+-----------------------+--------------------------- Scrapped Gun B/a | 200 | Plastic Fiber x3 | Caligula | | Scrap Lead x1 | Mega Coppelia (A) | | Gasoline x3 | | | H-Point Rounds + x20 | ---------------------+-----+-----------------------+--------------------------- Scrapped Gun B/b | 200 | Plastic Fiber x3 | Caligula | | Scrap Lead x1 | Mega Coppelia (A) | | Gasoline x3 | | | M-Coated Rounds + x20 | ---------------------+-----+-----------------------+--------------------------- Scrapped Gun B/y | 200 | Plastic Fiber x3 | Caligula | | Scrap Lead x1 | Mega Coppelia (A) | | Gasoline x3 | | | H-Point Rounds + x10 | | | M-Coated Rounds + x10 | ---------------------+-----+-----------------------+--------------------------- Scrapped Gun KBa | 200 | Plastic Fiber x3 | Return of Caligula | | Scrap Lead x1 | | | Gasoline x3 | | | H-Point Rounds + x25 | ---------------------+-----+-----------------------+--------------------------- Scrapped Gun KBb | 200 | Plastic Fiber x3 | Return of Caligula | | Scrap Lead x1 | | | Gasoline x3 | | | M-Coated Rounds + x25 | ---------------------+-----+-----------------------+--------------------------- Scrapped Gun MQ | 100 | Scrap Iron x2 | Mr, Gunhead, Ms. Vulcan | | Powder Gel x6 | Mr. Bomberface, Mr Zooka | | | Coppelia Gunhead (A) | | | Marionette Bazooka (A) ---------------------+-----+-----------------------+--------------------------- Scrapped Gun MQ2 | 200 | Scrap Brass x1 | Never Fairy, Bazooka Fairy | | Powder Gel EX x4 | Explosive Fairy ---------------------+-----+-----------------------+--------------------------- Scrapped Laser RT | 150 | Scrap Iron x3 | Tesla Tortoise | | Spark Flint x15 | Thor's Hammer | | | Jupiter Weapon | | | Blitz Tortoise (A) ---------------------+-----+-----------------------+--------------------------- Scrapped Machinegun MS 100 | Scrap Iron x3 | Machinegun Gear | | Powder Gel x8 | Yellow Gear (A) ---------------------+-----+-----------------------+--------------------------- Scrapped Microchip | 150 | Scrap Iron x5 | Tesla Tortoise | | Scrap Bronze x5 | Thor's Hammer | | Spark Flint x10 | Jupiter Weapon | | | Blitz Tortoise (A) ---------------------+-----+-----------------------+--------------------------- Scrapped Missile HP | 250 | Scrap Zinc x1 | Bahamut, UFO Catcher | | Powder Gel EX x10 | AZ310 Volte (A) ---------------------+-----+-----------------------+--------------------------- Scrapped Missile MS1 | 150 | Scrap Bronze x2 | Missile Gear | | Powder Gel + x6 | Red Gear (A) ---------------------+-----+-----------------------+--------------------------- Scrapped Missile MS2 | 250 | Scrap Brass x1 | Blob Carrier | | Powder Gel EX x6 | ---------------------+-----+-----------------------+--------------------------- Scrapped Missile TK | 200 | Scrap Bronze x3 | Battle Plough | | Powder Gel ++ x10 | Highway Hunter | | | Hurricane Panzer (A) ---------------------+-----+-----------------------+--------------------------- Scrapped Missile TK2 | 250 | Scrap Bronze x3 | Missile Plough, ATM Tank | | Powder Gel ++ x15 | Blob Chassis | | | Mine Tank (A) ---------------------+-----+-----------------------+--------------------------- Scrapped Sword B | 200 | Plastic Fiber x3 | Caligula | | Scrap Lead x3 | Mega Coppelia (A) | | Gasoline x3 | ---------------------+-----+-----------------------+--------------------------- Scrapped Vulcan GG | 300 | Scrap Bronze x1 | Jalopy Golem | | Scrap Zinc x1 | Junker Behemoth | | Powder Gel EX x10 | Fafnir (A) | | H-Point Rounds ++ x20 | ---------------------+-----+-----------------------+--------------------------- Scrapped Vulcan TK | 200 | Scrap Bronze x3 | Highway Hunter | | Powder Gel ++ 5 | Shell Tank (A) | | M-Coated Rounds ++ x10| Hurricane Panzer (A) ---------------------+-----+-----------------------+--------------------------- Scrapped Weapon E | 350 | Scrap Brass x1 | Never Walker | | Powder Gel EX x4 | ---------------------+-----+-----------------------+--------------------------- Scrapped Weapon HP | 400 | Scrap Brass x1 | Silverhawk | | Powder Gel EX x10 | Blob Carrier ---------------------+-----+-----------------------+--------------------------- Scrapped Weapon MQ | 100 | Scrap Iron x3 | Mr. Chainsaw, Mr, Torchy | | Gasoline x3 | Blood Doll Chainsaw | | | Coppelia Gunhead (A) | | | Coppelia Chainsaw (A) | | | Coppelia Flamer (A) ---------------------+-----+-----------------------+--------------------------- Scrapped Weapon MQ2 | 200 | Scrap Brass x1 | Sanguine Fairy, | | Gasoline x10 | Flame Fairy, | | | Arsenal Fairy ---------------------+-----+-----------------------+--------------------------- Scrapped Weapon SW | 350 | Scrap Brass x1 | Storm Turret Cannon, | | Powder Gel EX x10 | Storm Turret Vulcan | | | Storm Turret | | | ST210-G Cannon (A) | | | ST344-CO1 Cannon (A) ---------------------+-----+-----------------------+--------------------------- Scrapped Weapon SW2 | 500 | Scrap Brass x1 | Sentinel Cannon | | Powder Gel EX x10 | Sentinel Mega Cannon | | | SCA Never Crawler ---------------------+-----+-----------------------+--------------------------- Scrapped Weapon TK | 300 | Scrap Zinc x3 | Vertical Launcher | | Powder Gel EX x10 | Blob Chassis | | | Tetra Tank (A) | | | Tornado Panzer (A) ---------------------+-----+-----------------------+--------------------------- Snow Crystal | 200 | Ice Fragment x10 | Yeti | | | Bigfoot (A) | | | Bianco (A) ---------------------+-----+-----------------------+--------------------------- Spark Crystal | 200 | Spark Flint x10 | Bolt Yeti | | | Giallo (A) | | | Enkidu (A) ---------------------+-----+-----------------------+--------------------------- Storage Container | 150 | Hand Grenade ++ x2 | Cargo Catcher, Dragonfly | | Molotov Cocktail ++ x2| Bahamut | | Freezer Grenade ++ x2 | AZ310 Volte (A) | | Electro Grenade ++ x2 | AZ302 Noble (A) | | Toxic Grenade ++ x2 | | | Lumber x5 | _____________________|_____|_______________________|___________________________ =============================================================================== 09. O T H E R I T E M S ................................................ *L08 =============================================================================== These are items that might be needed to fulfil a mission (or obtain one of Daniel's dolls) but otherwise have no use except to sell them. They are listed under the "Other" category in the inventory. (A) = Enemies found in the Arena ---------------------.-------.----------------.-------------------------------- Item | Sell | Use | Source ---------------------+-------+----------------+-------------------------------- Meat | 500 | None | Drop: Gremlin, Oily Gremlin, | | | Dweller, Pistol Dweller, Stray | | | Cur | | | Brownie (A), Oil Brownie (A), | | | Drum Pixie (A) ---------------------+-------+----------------+-------------------------------- Quality Meat | 2000 | All NaturalMeat| Drop: Dwellest, Prop Dweller, | | Feed Kitty Dog | Treasure Mimic, Rocketfoot | | | Safety Dwellest, Poison | | | Gremlin, Hot Dog, Junk Mimic, | | | Gang Hound, Frag Dwellest, | | | Chilly Dog, Bazooka Dwellest, | | | Snow Gremlin, Torch Gremlin, | | | Walker | | | Arena Enemies: Drum Troll, | | | Jumbo Pixie. Fenrir, Snow | | | Brownie, Humbaba, Black Dog, | | | Humbaba II, Drum Spriggan, | | | Hellhound, Torch Brownie, | | | Jumbo Troll, Poison Brownie ---------------------+-------+----------------+-------------------------------- Luxury Meat | 5000 | Feel Better, | Drop: Wrecking Baller, | | Kitty Dog! | Golden Mimic, Assault Wolf | | Feed Kitty Dog | Chummy Gremlin, Demolition | | | Walker, Dragon Dwellest, Never | | | Walker | | | Skoll (A) ---------------------+-------+----------------+-------------------------------- Frozen Ribeye | 500 | Feed Kitty Dog | Drop: Yeti (Silver Canyon) | | | Bigfoot (A), Bianco (A) ---------------------+-------+----------------+-------------------------------- Gold Chip | 250 | None | Drop: from bonus shot/smackdown ---------------------+-------+----------------+-------------------------------- Silver Chip | 50 | None | Drop: from bonus shot/smackdown ---------------------+-------+----------------+-------------------------------- Unknown Material S | 4000 | None | Drop: Sledgehammer, Tri-Stamp, | | | Screw-Top, Godhammer | | | Mighty Arm Jr. (A) | | | Mighty Arm Sr. (A) ---------------------+-------+----------------+-------------------------------- Unknown Material D | 6000 | None | Drop: Cannon Colossus, | | | Mad Goliath | | | Zero Breaker (A) ---------------------+-------+----------------+-------------------------------- Unknown Material G | 10000 | None | Drop: Japoly Golem ---------------------+-------+----------------+-------------------------------- Mannequin Head | 200 | More Mechandise| Drop: Blood Doll Bazooka, | | | Mr.Chainsaw, Ms. Vulcan | | | Coppelia Chainsaw (A) ---------------------+-------+----------------+-------------------------------- Mannequin Arms | 200 | More Mechandise| Drop: Blood Doll Bazooka, Blood | | | Doll Bomber, Blood Doll | | | Chainsaw, Blood Doll Flame, | | | Blood Doll Omega, Experiment 21 | | | Mr. Bomberface, Mr. Chainsaw, | | | Mr.Gunhead, Mr. Torchy, | | | Mr. Zooka, Ms. Vulcan | | | Coppelia Gunhead (A) | | | Coppelia Chainsaw (A) | | | Marionette Chainsaw (A) | | | Marionette Bazooka (A) ---------------------+-------+----------------+-------------------------------- Mannequin Torso | 200 | More Mechandise| Drop: Mr Bomberface, Mr. | | | Chainsaw, Mr. Gunhead, Mr. | | | Torchy, Mr. Zooka, Ms. Vulcan | | | Coppelia Gunhead (A) | | | Coppelia Chainsaw (A) | | | Marionette Bazooka (A) ---------------------+-------+----------------+-------------------------------- Mannequin Legs | 200 | More Mechandise| Drop: Blood Doll Bazooka, Blood | | | Doll Bomber, Blood Doll | | | Chainsaw, Blood Doll Flame, | | | Blood Doll Omega, Experiment 21 | | | Marionette Chainsaw (A) _____________________|_______|________________|________________________________ =============================================================================== 10. D A N I E L ' S D O L L S .......................................... *L10 =============================================================================== Daniel is the shopkeeper in Ebel City, but during the day he can be found standing outside the entrance to the shop on Razzle Street and will accept any dolls you find. However, you MUST do the first Doll mission for him: "An Act of Kindness" in Chapter 1. If you don't do that mission then, he won't accept any dolls, so you forgo any rewards (and some of these are well worth obtaining as they require hard to find synthesis components if you want to make them). Each time you bring him a doll he'll give you a reward. ------------------------------------------------------------------------------ Chapter 1 Bongo the Clown Found in Leanne's room during the "An Act of Kindness" mission. Mission Reward : 3 Hunter Points, 2000 Rubies, Metal-Coated Rounds x15 ------------------------------------------------------------------------------ Chapter 4 Bridal Doll Defeat Dolled-Up Dwellest (Special Challenge) on Level 6. Reward: [FLAME-RESISTANT VEST x1] ------------------------------------------------------------------------------ Chapter 7 Witchy Bazooka Defeat Dolled-Up Dog (Special Challenge) on Level 8. Reward: [BARREL ADAPTER x1] ------------------------------------------------------------------------------ Chapter 7 Bound Doll Defeat Dolled-Up Gremlin (Special Challenge) on Level 8. Reward : [SCATTERSHOT SUB-BARREL x1] ------------------------------------------------------------------------------ Chapter 7 Witchy Wallace After clearing a path to Albona for the "Emergency Call-Up!" mission, you can find this doll on Malcolm Street. Reward: [SMASH GRENADE x30] ------------------------------------------------------------------------------ Chapter 8 Buddy Bear Complete all three quests for Burnell and then speak with Kacy (the girl) inside the Ebel City Guild. She'll give you the doll. Reward: [LUCKY CHARM x1] ------------------------------------------------------------------------------ Chapter 9 Witchy Mama After completing the quest "Feel Better, Kitty Dog!" you can continue to feed Sarah's dog until it is full. Use Luxury or Quality meats until it's full and won't take any more. After she thanks you, leave the town and return and she will give you the doll. Reward: [EXP TRAINER x1] ------------------------------------------------------------------------------ Chapter 11 Milky Snow Defeat Blood Doll Omega (Special Challenge) on Level 11. Reward: [SUB-ZERO ROUNDs+ x30] ------------------------------------------------------------------------------ Chapter 11 Lucky Doll Defeat Dolled-Up Walker (Special Challenge) on Level 11. Reward: [HI-POLYMER PADDING x1] ------------------------------------------------------------------------------ Chapter 13 Cursed Doll Defeat Dolled-Up Dweller (Special Challenge) on Level 12. Reward: [GERMPROOF SUIT x1] Extra : [PERFECT AID x3] (for completing the doll collection) ------------------------------------------------------------------------------ =============================================================================== 11. H U N T E R R A N K R E W A R D S ................................. *L11 =============================================================================== Hunter Points are earned for every mission completed and the Guild rewards you for every 100 Hunter Points you obtain. This gift is deposited in the mailbox outside Sweet Home base in Ebel City, and the box will shine to show something is there. RANK 1OO: HG High Barrel x1, First Aid x5 RANK 200: MG Magazine +6 x1, Cure Kit x3 RANK 300: Electrified Rounds x30, Multi-Aid x3 RANK 400: Expander Sub-Barrel x1, Cure Kit-R x3 RANK 500: Metal-Coated Rounds EX x30, First Aid S x5 RANK 600: Flameproof Suit x1, Multi-Aid R-S x3 RANK 700: Double Sub-Barrel x1, First Aid EX x3 RANK 800: Expander Twin S-Barrel x1, Multi-Aid R-EX x1 RANK 900: HG L-Rail Barrel x1, Perfect Aid x1 =============================================================================== 12. M I S S I O N I T E M S - V A L U A B L E S ..................... *L12 =============================================================================== Most of these items will disappear from the Valuables (or "Other") section of the Items inventory once they have served their purpose. However, it might help to know where each one can be found or what it is used for, and a few will remain there: such as the Core Lift passes and the Clothes sets obtained in Neverland. -----------------------.----.-------------------------------------------------- ITEM | CH | MISSION/LOCATION -----------------------+----+------------------------------------------------- Ancient Text | 8 | "Different Values" - Freud Remnants (East) Armanium | 12 | "Not available as trash". Scrapped Eater TAR2. Attache Case | P | "Star from the Heavens" - Cafe Chelsey (night) Beast's Beard Mushroom | 10 | "The Secret Medicine" - Level 8 battle Berserk Motor | 4 | "The Broken Sewing Machine" Level 4 battle Billboard | 5 | "The Sign" - Level 6 battle Bongo the Clown | 1 | "An Act of Kindness" Sweet Home - Leanne's room Bound Doll | - | Daniel's Doll quest. Level 8 battle Bridal Doll | - | Daniel's Doll quest. Level 6 battle Broken Glasses | 12 | "The Missing Brother" Level 7, Crank Seminary Broken Watch | P | "What the Maid Lost" Find on Level 3 Energy Hex Buddy Bear | 8 | Daniel's Doll quest: Kacy, in Guild, Ebel City. Bundle of Love | 10 | "Pater's Mission". Patertopolis Business Card Engineer | 3 | "The Effort to Stand". Received from Burrell Business Card (Pharm.) | 6 | "The Courage to Walk". Received from Burrell Cold Medicine | 6 | "Cold Medicine". Silver Canyon Core Lift 1 Pass | - | Possessed at the start of the game Core Lift 2 Pass | 5 | "Not to be Denied" from Barbarella Core Lift 3 Pass | 7 | Received at the start of the chapter Cursed Doll | - | Daniel's Doll quest: Level 12 battle Deluxe Recipe | 9 | "Serious Advice" Despairing Idol Photo | 5 | "Igniting Creativity". Photo at Downtown Lucia Dingy Notebook | 2 | "Lost in Darkness". Cafe Chelsey Dubious Cargo | 6 | "Freight Request" item Fashion is Art 1st Ed. | 6 | "The Fashion Check" item Female Mannequin | 3 | "The Search for Beauty" Find in Bronze Forest Flower | 1 | "A Battlefield Revisited" item from Theresa Fountain Pen | 2 | "A Father Attacked". Level 4 battle. Garigliano's Camera | 5 | "Igniting Creativity" from Garigliano Human Fossil | 15 | "This Gun's for You!" Battle: Gran Idee Mines Iristone | 11 | "A Dyeing Request" Battle: Freud Remnants East Lens Material | 7 | "The Hope to Advance". Received from Burrell Letter of Longing | 9 | "A Letter to my Girl" Received from David Lex's Haute Cuisine | 9 | "Authentic Cuisine" Received from Lex Lex's Knife Set | P | "Lex's Knives" Received from Rose Light Envelope | 7 | "The Mystery Beauty" Received from Postman Locked Trunk | 15 | "The Locked Trunk" Find on Level 12 Energy hex Love Letter | 8 | "Top Secret" Receive from Sammy at Core Lift 1 Lucky Doll | - | Daniel's Doll quest: Level 11 battle Mailed Parchment | 5 | "A Small Errand" Received from Postman Malevolent Idol Photo | 5 | "Igniting Creativity". Photo: Cranktown Seminary Medicine Chest | 10 | "Chicken Gruel for the Soul" Silver Canyon: | | Chemist's Closet Mega-Sack | 7 | "Emergency Call-Up!" Receive at Waterless Bridge Milky Snow | - | Daniel's Doll quest: Level 11 battle Moonlight Gem | 15 | "This Gun's for You!" Find in Mine 24 Pharmacology Text | 13 | "The Future of Medicine" from Warden, Core Life 2 Pharmacology Vol. VI | 14 | "A Trivial Matter" Find in Gran Idee Mines Red Wine | 5 | "Expedited Delivery" Find in Silver Canyon: | | Refridgia Ritzy Star | 12 | "Christmas Cheer" From shop-keeper in Albona Six-Way Light Bulb | 12 | "Christmas Cheer" From William in Cranktown Steamer Trunk | 9 | "Lady in the Red" Received from Darrel: Cranktown Sublime Idol Photo | 5 | "Igniting Creativity". Photo:Jean Paulet's Manor The Prelate's Medal | 5 | "The Prelate's Medal" Find Level 6 Energy Hex Tree Voucher | 12 | "Christmas Cheer" From Izzy in Ebel City Vulcanized Hide | 13 | "The Forefront of Fashion": Level 10 Etsia battle Witchy Bazooka | - | Daniel's Doll quest: Level 8 battle Witchy Mama | - | Daniel's Doll quest: from Sarah in Albona Witchy Walker | - | Daniel's Doll quest: find in Albona, Malcolm St. _______________________|____|__________________________________________________ =============================================================================== 13. S P E C I A L C H A L L E N G E B A T T L E S (RED HEXES) ......... *L13 =============================================================================== -- See each chapter for more details about these battles -- Special Challenge Enemies first appear in Chapter 3 and are not notified by the Guild. You have to find a red hex on a particular level and simply move there and start the battle. Although some of the enemies are very tough, it's worthwhile completing these challenges as you will gain many Bezel Shards as well as Perfect Aids and some dolls for Daniel's quest. The good thing about these red hexes is that THEY DO NO DISAPPEAR! They will still be flashing until you've defeated the enemies, and that means you can leave a difficult battle until a later chapter. All rooms are sealed so there's no escape (though you can re-try or reload) and it's advisable to save your game nearby using an Energy Station. .-----.----.----------------.-------------------------------------------------. | CHP| LV | REWARD | ENEMIES | |----+----+----------------+--------------------------------------------------| | 3 | 5 | Bezel Shard | Frag Dwellest Lv 44, Outcast Lv 7 | | 3 | 5 | Perfect Aid | Shady Thug Lv 16, Stray Curs Lv 5 | |----+----+----------------+--------------------------------------------------| | 4 | 5 | Bezel Shard | Shady Thug Lv 16, Rocketfoot Lv 29 | | 4 | 5 | Perfect Aid | Bronze Ooze Lv 12 | | 4 | 6 | Bridal Doll | Dwellest Lv 12, Dolled-Up Dwellest Lv 48 | |----+----+----------------+--------------------------------------------------| | 5 | 5 | Perfect Aid | Hooded Gangster Lv 19, Rocketfoot Lv 24 | | 5 | 7 | Bezel Shard | Hooded Gangster Lv 19 | |----+----+----------------+--------------------------------------------------| | 6 | 4 | Bezel Shard | Missile Gear Lv 54 | | 6 | 9 | Perfect Aid | Silver Jelly Lv 29 | |----+----+----------------+--------------------------------------------------| | 7 | 7 | Bezel Shard | Heavy Tiger Lv 28 | | 7 | 8 | Witchy Bazooka | Hot Dog Lv 21, Dolled-Up Dog Lv 46 | | 7 | 8 | Bound Doll | Torch Gremlin Lv 19, Dolled-Up Gremlin Lv 46 | | 7 | 10 | Perfect Aid | Missile Plough Lv 67 | |----+----+----------------+--------------------------------------------------| | 8 | 8 | Bezel Shard | Mad Goliath Lv 73 | | 8 | 9 | Perfect Aid | Safety Dwellest Lv 52 | |----+----+----------------+--------------------------------------------------| | 9 | 6 | Bezel Shard | Screw-Top Lv 52, Sprocket Juggenaut Lv 57 | | 9 | 11 | Perfect Aid | Sprocket Juggernaut Lv 57, Fullmetal Gear Lv 77 | |----+----+----------------+--------------------------------------------------| | 10 | 5 | Bezel Shard | Mask Raider MG Lv 30, Mask Raider MG Lv 37, | | | | | Tar Armor Lv 73 | | 10 | 7 | Perfect Aid | Dweller Lv 4, Pistol Dweller Lv 6, | | | | | Prop Dweller Lv 17, Junk Mimic Lv 20, | | | | | Wrecking Baller Lv 29, Mask Raider MG Lv 37 | |----+----+----------------+--------------------------------------------------| | 11 | 7 | Bezel Shard | Hell Slots Lv 30, Blob Clown Lv 49 | | 11 | 11 | Milky Snow | Blood Doll Omega Lv 20, Puppeteer Lv 65 | | 11 | 11 | Lucky Doll | Rocketfoot Lv 24, Dolled-Up Walker Lv 54 | | 11 | 12 | Perfect Aid | Hell Slots Lv 30 | |----+----+----------------+--------------------------------------------------| | 12 | 5 | Perfect Aid | Blob Clown Lv 40 | | 12 | 9 | Bezel Shard | R-Commando Assault Lv 58 | |----+----+----------------+--------------------------------------------------| | 13 | 12 | Cursed Doll | Wrecking Baller Lv 29, Dolled-Up Dweller Lv 58 | | 13 | 12 | Bezel Shard | R-Commando Shotgun Lv 58, Bolt Yeti Lv 68 | | 13 | 12 | Perfect Aid | Commander Lv 39, Storm Striker Lv 73 | |----+----+----------------+--------------------------------------------------| | 14 | 10 | Bezel Shard | Chinoppio Lv 59 | | 14 | 11 | Perfect Aid | Cathedral Sniper Lv 65, Cathedral Guard Lv 71, | | | | | Cathedral Fencer Lv 73 | |----+----+----------------+--------------------------------------------------| | 15 | 12 | Bezel Shard | Cathedral Sniper Lv 65, Chummy Gremlin Lv 61 | | 15 | 12 | Perfect Aid | Venomous Fog Lv 68 | |----+----+----------------+--------------------------------------------------| | 16 | 11 | Bezel Shard | Judge's Assault Lv 66, Judge's Blade Lv 76 | | 16 | 12 | Bezel Shard | Judge's Assault Lv 66, Shot Raptor Lv 66 | |____|____|________________|__________________________________________________| =============================================================================== 14. B E Z E L S H A R D L O C A T I O N S ............................ *L14 =============================================================================== To obtain more bezels for the hero gauge you must obtain bezel shards, and 4 shards make one new bezel. There are three sources for these shards: using Energy Hexes to uncover set locations on the world map, defeating bosses, and killing enemies in some of the red hex battles. At the start of the game you will have three bezels and you can obtain a total of 14 during your first game: that means a total of 44 shards to find. In New Game +, playing on normal difficulty, you keep all bezels from your previous game and can obtain more shards to make a Hero Gauge with the maximum of 20 bezels. WORLD MAP BEZEL SHARD LOCATIONS - TOTAL 14 ------------------------------------------------------------------------------ LEVEL 1 This Shard is found by uncovering the southwest hex adjacent to the Elevator from Level 2 which is close to Barbarella's Manor. (It's the area that leads to the Basilica. LEVEL 4 The Shard is found by uncovering the northern hex adjacent to the Terminal: Recovery Down, which is to the north east from Core Lift 1. (This part of the map has to be opened using yellow Energy Hexes.) LEVEL 6 Find the Terminal: Effect Amp on the southern edge of this level, and move one hex north and then, three hexes west. The hex is a corner one south from Patertopolis. LEVEL 8 From the Elevator to Level 7, move 6 hexes due north to find the Shard. It's the second hex behind the Terminal: Mega Luck. LEVEL 10 Move along the map from the Core Lift 3 a short distance (7 hexes) and then go south to find the Terminal: Aim. The Shard is found in the second hex behind this terminal. LEVEL 11 This is the section of Level 11 accessed from the elevator that's at the end of the long narrow path from Level 10. From the elevator move past the first terminal and then go north, and then west to find Terminal: Recovery Down. The Shard is in the northwest hex adjacent to this terminal LEVEL 12 This is the small section of the level accessed from the elevator on the Tower of the Righteous section of Level 11. The Shard is found in the northwest hex adjacent to the single green hex of the Gran Idee Mines. LEVEL 12 There are 7 Shards on this large section of Level 12. * Starting from the elevator fill in the single hex path to find the Terminal:Luck. From here, follow the single hex path to the southwest to the edge of the area. The Shard is the second hex to the north right at the edge of the map. * Start from Terminal: Experience that's situated at the northwest of the map. The Shard is found in the third hex along the single hex path heading southeast from this terminal. * There's another one close to previous one. From the Terminal: Experience fill in the single hex path back to the wider area and it's the fourth hex to the northeast, also on a single hex path. * Starting from Terminal: Luck again, the third Shard is found by going 6 hexes north to the wider section and then 4 hexes to the southeast staying on the southern edge. (It's at the tip of the middle section where it makes a V.) * Starting at the northernmost tip of the map, the next Shard is found in the third hex to the southeast, staying on the outer edge of the map. * From the Terminal: Immunity, at the east of the level, cover hexes due south to the edge of the map. The Shard is found in the next hex to the southeast, at the tip of this eastern section. * From the southern tip of the eastern section the next Shard is found in the seventh hex to the north, keeping at the edge of the map. BOSS BEZEL SHARD LOCATIONS - 15 ------------------------------------------------------------------------------ CHAPTER 1, LEVEL 6, LUCIA Defeat Tar Man. CHAPTER 2, LEVEL 4, HUGHES POWER STATION Defeat Tesla Tortoise. CHAPTER 3, LEVEL 5, FOREST OF IDOLS Defeat Caligula. CHAPTER 4, LEVEL 5 FOREST OF IDOLS Defeat Return of Caligula. CHAPTER 5, LEVEL 7, SILVER CANYON Defeat Yeti. CHAPTER 6, LEVEL 7, SILVER CANYON Defeat Cannon Colossus. CHAPTER 7, LEVEL 11, MINE 24 Defeat Gelsey. CHAPTER 8, LEVEL 6, PATERTOPOLIS Defeat Tri-Stamp. CHAPTER 9, LEVEL 6, LUCIA Defeat Jalopy Golem. CHAPTER 11, LEVEL 4, RAINY BRIDGE Defeat Lagerfield. CHAPTER 12, LEVEL 1, SQUARE GARDEN Defeat Dragonfly. CHAPTER 14, LEVEL 1, AETERSYL Defeat Storm Turret Leader. CHAPTER 15, LEVEL 1, OUTER WALL Defeat Mobile Storm Cannon x3. CHAPTER 16, LEVEL 1, BASILICA Defeat Garigliano. CHAPTER 16 LEVEL 1, BASILICA Defeat Antourion. RED HEX BATTLE BEZEL SHARD LOCATIONS - 15 ------------------------------------------------------------------------------ CHAPTER 3, LEVEL 5 Due south from the Forest of Idols, at the corner of the map, all the way east from the elevator. CHAPTER 4, LEVEL 5 In between the two Terminals at the north of the Forest of Idols. CHAPTER 5, LEVEL 7 On the Silver Canyon side of the level, it's the hex to the north, across the gap from the Core Lift 2. CHAPTER 6, LEVEL 4 Next to the Terminal: Recovery Down, at the north east side of the Core Lift 1. CHAPTER 7, LEVEL 7 Three hexes to the northeast from Cranktown. CHAPTER 8, LEVEL 8 South from the Waterless Bridge, near the Terminal: Invisibility (This is the tough battle with three Mad Goliaths.) CHAPTER 9, LEVEL 6 Directly behind Patertopolis. CHAPTER 10, LEVEL 5 Behind the Forest of Idols at the northern edge of map. CHAPTER 11, LEVEL 7 West from Cranktown at the western edge of the map. CHAPTER 12, LEVEL 9 At the far side of the circular area near the Elevator to Level 8, and t to three hexes south from the Terminal: Endurance. CHAPTER 13, LEVEL 12 This is the large section of Level 12 that's accessed via the long narrow path from Level 10. Follow the wide path from the elevator to the western edge of the map. CHAPTER 14, LEVEL 10 North from Albona, half way between the town and the Elevator to Level 11. CHAPTER 15, LEVEL 12 The location is just past the elevator (the fourth hex) on the way to the Gran Idee mines. (This is the small section of Level 12.) CHAPTER 16, LEVEL 11 Next to the elevator to Level 12. (This is the section of Level 11 reached from the narrow path from Level 10.) CHAPTER 16, LEVEL 12 South from the Terminal: Immunity, at the eastern side of the map. (This is the large section of Level 12.) =============================================================================== 15. E N E R G Y H E X L O C A T I O N S ............................. *L15 =============================================================================== --- Why you need Energy Hexes --- To access all areas of Basel you must place Energy Hexes on the world map, and you can only move the cursor over uncovered hexes. Each Energy Hex consists of four hexes arranged in different ways, and sometimes you need a specific type to reach the corners of the map. --- Why you need Coloured Energy Hexes --- Coloured Energy Hexes are required to open up some dungeons, towns and Terminals, and you'll be given a few of these at the start of some chapters so you will always have enough for the story mission. The main use for coloured Energy Hexes is to activate Terminals so you can benefit from a range of boosts during battles. --- Sources of Energy Hexes --- Some plain Energy Hexes are discovered inside treasure boxes on the world map, but you must fight enemies to obtain lots of them. Coloured Energy Hexes are obtained from enemy drops (apart from the gifts and a few found inside treasure boxes.) In general only humanoid enemies drop Energy Hexes, but sometimes you can obtain different coloured ones from enemies close to a coloured area, even if they don't normally drop that colour. This means that if you've used essential hexes on the wrong area, you can usually find more! --- Plain Energy Hexes --- ENERGY HEX 1 ------------------------------------------------------------------------------- | 1 | O O | Rogue Gunman: Rainy Bridge | | | O O | Rogue Gunman MG: Level 4 Back Alley | | | | Cheap Gunner: Arena Rank 1 | | | | Cheap Gunner Machinegun: Arena Rank 2 | |___|___________|_____________________________________________________________| ENERGY HEX 2 ------------------------------------------------------------------------------- | 2 | O O | Fat Gangster: Level 6 Lucia | | | O O | Fat Gangster MG: Level 6 Lucia | | | | Liese Gunner Magnum: Arena Rank 4, 5 | | | | Find: Bronze Boxes, Hughes Power Station Room 2 | | | | World Map Level 2, Level 3, Level 11A | |___|___________|_____________________________________________________________| ENERGY HEX 3 ------------------------------------------------------------------------------- | 3 | O O | Outcast MG: Level 4 Hughes Power Station | | | O | Outcast STG: Level 4 Hughes Power Station | | | O | Light Gunner Machinegun: Arena Rank 7 | | | | World Map Level 1 | |___|___________|_____________________________________________________________| ENERGY HEX 4 ------------------------------------------------------------------------------- | 4 | O O O | Shady Thug: Level 4 Closed Road | | | O | Shady Thug MG: Level 4 Closed Road, Level 7 Silver Canyon | | | | Shady Thug STG: Level 8 Freud Remnants | | | | Middle Gunner Magnum Arena Rank 12, 14, 17, 18, 23 | | | | Middle Gunner Machinegun: Arena Rank 17, 18, 21 | | | | Middle Gunner Shotgun: Arena Rank 21 | | | | World Map Level 1, Level 2, Level 10 | |___|___________|_____________________________________________________________| ENERGY HEX 5 ------------------------------------------------------------------------------- | 5 | O O | Hooded Gangster: Level 10 Scrapyard | | | O O | Hooded Gangster MG: Level 12 Gran Idee Mines | | | | Hooded Gangster STG: Level 12 Gran Idee Mines | | | | Handgun Hermit: Arena Rank 24, 28 | | | | Shotgun Hermit: Arena Rank 34 | | | | World Map Level 1, Level 3 | |___|___________|_____________________________________________________________| ENERGY HEX 6 ------------------------------------------------------------------------------- | 6 | O | Chunky Gangster: Level 4 Closed Road | | | O O | Gang King Arena Rank 33 | | | O | World Map Level 1, 11A, 12B | |___|___________|_____________________________________________________________| ENERGY HEX 7 ------------------------------------------------------------------------------- | 7 | O | Gelsey's Assault: Level 11 Mine 24 | | | O O | Gelsey's Fencer: Level 11 Mine 24 | | | O | Gelsey's Gunman: Level 11 Mine 24 | | | | Li'l Tiger: Level 7 Tundra | | | | Soldier GL-MG: Arena Rank 30 | | | | Soldier GL-SO: Arena Rank 31 | | | | Soldier GL-AR: Arena Rank 31 | | | | World Map Level 1, 2, 3, 10 | |___|___________|_____________________________________________________________| ENERGY HEX 8 ------------------------------------------------------------------------------- | 8 | O O O | Security Fencer: Level 6 Patertopolis | | | O | Security Guard: Level 6 Patertopolis | | | | Security Gunman: Level 6 Patertopolis | | | | Security Officer: Level 6 Patertopolis | | | | Security Officer MG: Level 6 Patertopolis | | | | Security Shotgun: Level 6 Patertopolis | | | | Cathedral Fencer: Level 1 Basilica | | | | Cathedral Sniper: Level 1 Basilica | | | | Soldier PE-HG: Arena Rank 36 | | | | Soldier PE-SG: Arena Rank 36 | | | | Soldier PE-SO: Arena Rank 36 | | | | Soldier PE-SH: Arena Rank 37, 39 | | | | Queen Soldier PE-SM: Arena Rank 37, 39 | | | | Queen Soldier PE-HG: Arena Rank 37 | | | | Soldier PE-HG: Arena Rank 38 | | | | Soldier PE-SG: Arena Rank 38 | | | | Soldier PE-SH: Arena Rank 39 | | | | Soldier GA-SG: Arena Rank 46 | | | | Soldier GA-R: Arena Rank 46 | | | | Soldier GA-SO: Arena Rank 46 | | | | World Map Level 1, 11A, 12B | |___|___________|_____________________________________________________________| ENERGY HEX 9 ------------------------------------------------------------------------------- | 9 | O O | Mask Raider: Level 6 Lucia | | | O O | Mask Raider MG: Level 6 Lucia | | | | Hoodlum: Level 1 Square Garden | | | | Commander: Level 1 Outer Wall | | | | Cathedral Striker: Level 1 Basilica | | | | Northern Wind: Level 1 Basilica | | | | Shot Raptor: Level 1 Basilica | | | | Tesla Smasher: Level 1 Basilica | | | | Venomous Fog: Level 1 Basilica | | | | Lyrical Hermit: Arena Rank 41 | | | | Mist Hermit: Arena Rank 41 | | | | Queen Soldier AN-FL: Arena Rank 48 | | | | Queen Soldier AN-C: Arena Rank 48 | | | | Queen Soldier AN-TC: Arena Rank 48 | | | | Queen Soldier GA-PO: Arena Rank 48 | | | | Queen Soldier GA-C: Arena Rank 48 | | | | World Map Level 1 | |___|___________|_____________________________________________________________| ENERGY HEX 10 ------------------------------------------------------------------------------- | 10| O O O O | Heavy Tiger: Level 7 Deserted Block | | | | Jr. Neverland Staff: Level 12 Neverland | | | | Judge's Aegis: Level 1 Basilica | | | | Judge's Assault: Level 1 Basilica | | | | Judge's Blade: Level 1 Basilica | | | | Judge's Rifleman: Level 1 Basilica | | | | Never Big Magnum!: Level 12 Neverland | | | | Never Long Range!: Level 12 Neverland | | | | Never Stampede!: Level 12 Neverland | | | | Never Trigger Happy!: Level 12 Neverland | | | | Neverland Manager: Level 12 Neverland | | | | Neverland Staff: Level 12 Neverland | | | | R-Commando: Level 1 Aetersyl | | | | R-Commando Assault: Level 1 Aetersyl | | | | R-Commando Fencer: Level 1 Aetersyl | | | | R-Commando Shotgun: Level 1 Aetersyl | | | | R-Commando Sniper: Level 1 Aetersyl | | | | R-Commando Wall: Level 1 Aetersyl | | | | Security Officer: Level 6 Patertopolis | | | | Security Officer MG: Level 6 Patertopolis | | | | Soldier R0-HG: Arena Rank 43 | | | | Soldier RO-AR: Arena Rank 44 | | | | Soldier RO-SG: Arena Rank 45 | | | | Soldier RO-SH: Arena Rank 44, 45 | | | | Soldier AN-SO: Arena Rank 47 | | | | Soldier AN-AR: Arena Rank 47 | | | | Soldier AN-R: Arena Rank 47 | | | | Soldier AN-HG: Arena Rank 47 | | | | Find: Freud Remnants Room 2 Bronze Box | | | | World Map Level 1, 11A, 12A, 12B | |___|___________|_____________________________________________________________| --- Coloured Energy Hexes --- ENERGY HEX 1 Orange ------------------------------------------------------------------------------- | 1 | O O | Fat Gangster: Level 6 Lucia | | | O O | Fat Gangster MG: Level 6 Lucia | | | | Outcast MG: Level 4 Hughes Power Station | | | | Wrecking Baller: Level 6 Lucia | | | | Goliath IV Lancer: Level 1 Basilica | | | | Liese Gunner Magnum: Arena Rank 4, 5 | | | | Light Gunner Machinegun: Arena Rank 7 | | | | Argos: Arena Rank 50 | | | | Infinity Breaker: Arena Rank 50-3 | | | | Find: Bronze Box, Lucia, Room 4 | | | | Gift: Chapter 1, Chapter 3, from Garigliano: Chapter 3, | | | | Chapter 5, Chapter 12 | |___|___________|_____________________________________________________________| ENERGY HEX 2 Yellow ------------------------------------------------------------------------------- | 2 | O O | Shady Thug STG: Level 8 Freud Remnants | | | O O | Middle Gunner Shotgun: Arena Rank 21 | | | | Find: Bronze Box, Plaster Forest, Forest of Idols | | | | Find: Bronze Box, Bronze Forest, Forest of Idols | | | | Gift: Chapter 3, Chapter 7, Chapter 9, Chapter 10 | |___|___________|_____________________________________________________________| ENERGY HEX 3 Blue ------------------------------------------------------------------------------- | 3 | O O | Shady Thug MG: Level 7 Silver Canyon | | | O | Wrecking Baller: Level 6 Lucia | | | O | Middle Gunner Magmum: Arena Rank 17, 18, 21 | | | | Gift: Chapter 3, Chapter 16 | | | | Reward: Christmas Party mission Chapter 13 | |___|___________|_____________________________________________________________| ENERGY HEX 4 Pink ------------------------------------------------------------------------------- | 4 | O O | Outcast STG: Level 4 Hughes Power Station | | | O O | Find: Bronze Box, Lucia, Room 3 | | | | Gift: Chapter 5, Chapter 9, Chapter 12 | |___|___________|_____________________________________________________________| ENERGY HEX 5 Green ------------------------------------------------------------------------------- | 5 | O O O | Shady Thug: Level 4 Closed Road | | | O | Middle Gunner Magnum: Arena Rank 12, 14, 17, 18, 23 | | | | Gift: Chapter 5 | |___|___________|_____________________________________________________________| ENERGY HEX 6 Red ------------------------------------------------------------------------------- | 6 | O | Hooded Gangster: Level 10 Scrapyard | | | O O | Hooded Gangster MG: Level 12 Gran Idee Mines | | | O | Hooded Gangster STG: Level 12 Gran Idee Mines | | | | Handgun Hermit: Arena Rank 24, 28 | | | | Shotgun Hermit: Arena Rank 34 | | | | Gift: Chapter 7, Chapter 8 | |___|___________|_____________________________________________________________| ENERGY HEX 7 Purple ------------------------------------------------------------------------------- | 7 | O O O | Commander: Level 1 Outer Wall | | | O | Hoodlum: Level 1 Square Garden | | | | Northern Wing: Level 1 Basilica | | | | Security Fencer: Level 6 Patertopolis | | | | Security Guard: Level 6 Patertopolis | | | | Security Gunman: Level 6 Patertopolis | | | | Security Shotgun: Level 6 Patertopolis | | | | Shot Raptor: Level 1 Basilica | | | | Storm Striker: Level 1 Outer Wall | | | | Queen Soldier AN-FL: Arena Rank 48 | | | | Queen Soldier AN-C: Arena Rank 48 | | | | Queen Soldier AN-TC: Arena Rank 48 | |___|___________|_____________________________________________________________| ENERGY HEX 8 Turquoise ------------------------------------------------------------------------------- | 8 | O O O O | Chunky Gangster: Level 4 Closed Road | | | | Gelsey's Assault: Level 11 Mine 24 | | | | Gelsey's Fencer: Level 11 Mine 24 | | | | Gelsey's Guman: Level 11 Mine 24 | | | | Heavy Tiger: Level 7 Deserted Block | | | | Judge's Aegis: Level 1 Basilica | | | | Judge's Assault: Level 1 Basilica | | | | Judge's Blade: Level 1 Basilica | | | | Judge's Rifleman: Level 1 Basilica | | | | Mask Raider: Level 6 Lucia | | | | Mask Raider MG: Level 6 Lucia | | | | R-Commando: Level 1 Aetersyl | | | | R-Commando Assault: Level 1 Aetersyl | | | | R-Commando Fencer: Level 1 Aetersyl | | | | R-Commando Shotgun: Level 1 Outer Wall | | | | R-Commando Sniper: Level 1 Aetersyl | | | | R-Commando Wall: Level 1 Aetersyl | | | | Soldier GL-MG: Arena Rank 30 | | | | Soldier GL-SO: Arena Rank 31 | | | | Soldier GL-AR: Arena Rank 31 | | | | Gang King: Arena Rank 33 | | | | Soldier PE-SH: Arena Rank 37, 39 | | | | Queen Soldier PE-SM : Arena Rank 37, 39 | | | | Queen Soldier PE-HG: Arena Rank 37 | | | | Lyrical Hermit: Arena Rank 40 | | | | Mist Hermit: Arena Rank 41 | | | | Soldier R0-HG: Arena Rank 43 | | | | Soldier RO-AR: Arena Rank 43 | | | | Soldier RO-SH: Arena Rank 43, 45 | | | | Soldier RO-SG: Arena Rank 45 | | | | Soldier AN-SO: Arena Rank 47 | | | | Soldier AN-AR: Arena Rank 47 | | | | Soldier AN-R: Arena Rank 47 | | | | Soldier AN-HG: Arena Rank 47 | | | | Gift: Chapter 2 (from Elderly Man) | |___|___________|_____________________________________________________________| ENERGY HEX 9 Olive ------------------------------------------------------------------------------- | 9 | O | Cathedral Fencer: Level 1 Basilica | | | O O | Cathedral Guard: Level 1 Basilica | | | O | Cathedral Guard: Level 1 Basilica | | | | Soldier GA-SG: Arena Rank 46 | | | | Soldier GA-R: Arena Rank 46 | | | | Soldier GA-SO: Arena Rank 46 | | | | Gift: Chapter 15 | |___|___________|_____________________________________________________________| ENERGY HEX 10 Brown ------------------------------------------------------------------------------- | 10| O O | Cathedral Striker: Level 1 Basilica | | | O O | Goliath IV Lancer: Level 1 Basilica | | | | Tesla Smasher: Level 1 Basilica | | | | Venomous Fog: Level 1 Basilica | | | | Queen Soldier GA-PO: Arena Rank 48 | | | | Queen Soldier GA-C: Arena Rank 48 | | | | Argos: Arena Rank 50 | | | | Infinity Breaker: Arena Rank 50-3 | | | | Gift: Chapter 15 | |___|___________|_____________________________________________________________| ENERGY HEX 11 Black ------------------------------------------------------------------------------- | 11| O O O O | Garigliano: Level 1 Basilica | | | | | |___|___________|_____________________________________________________________| ENERGY HEX 12 Black ------------------------------------------------------------------------------- | 12| O O | Antourion: Level 1 Basilica | | | O O | | |___|___________|_____________________________________________________________| =============================================================================== 16. C U S T O M P A R T S (ALL GUN PARTS) ............................. *L16 =============================================================================== -- See the Guide on Gun Customisation for details of how to use these parts!-- 1. Scopes and Mounts 2. Barrels 3. Grips and Adapters 4. Magazines ------------- ABBREVIATIONS ------------- CS = Charge Speed.........The speed at which a weapon charges before an attack CA = Charge Acceleration..The speed at which a weapon charges again after the first charge RF = Rapid Fire...........The rate of fire when in a critical state BF = Bullet Focus.........How much bullets focus on the centre of the target MS = Magazine Size........Determines the number of bullets that can be fired at one time (Hero Action attacks are not effected) WGT = Weight..............The weight of a part ------------------------------------------------------------------------------- 1. S C O P E S A N D M O U N T S ------------------------------------------------------------------------------- CUSTOM PARTS | CS CA RF BF MS WGT | PRICE | COMPONENTS -----------------------+--------------------+-------+-------------------------- Rookie Sight | +6 - - - - 6 | 1000 | Buy from shop -----------------------+--------------------+-------+-------------------------- Dot Sight | +5 - - - - 2 | - | Mission reward: Prologue -----------------------+--------------------+-------+-------------------------- Top Sight | +4 - - - - 5 | 500 | Rookie Sight x1 | | | Custom Kit Set x1 -----------------------+--------------------+-------+-------------------------- Combat Sight | +5 - - - - 6 | 3000 | Top Sight x1 | | | Custom Kit Set x1 -----------------------+--------------------+-------+-------------------------- Sub-Sight | +3 - - - - .5 | 550 | Rookie Sight x1 | | | Custom Kit Set x1 -----------------------+--------------------+-------+-------------------------- Compact Scope a | +11 - - - - 5 | 3000 | Scrap Iron x1 | | | Glass Shard x1 -----------------------+--------------------+-------+-------------------------- Compact Scope b | +11 - - - - 5 | 3000 | Scrap Iron x1 | | | Glass Shard x1 -----------------------+--------------------+-------+-------------------------- High-Mount Sight | +15 - - - - .3 | 6300 | Scrap Iron x1 | | | Scrap Lead x1 -----------------------+--------------------+-------+-------------------------- High-Mount Pro | +15 - - - - 3 | 8300 | Scrap Bronze x1 | | | Scrapped Missile MS1 x1 -----------------------+--------------------+-------+-------------------------- Telephoto Lens | +11 - - - - 4 | 11000 | Scrap Bronze x1 | | | Scrapped Gatling MS x1 -----------------------+--------------------+-------+-------------------------- Mini-Lens | +8 - - - - 3 | 2500 | Telephoto Lens x1 | | | Custom Kit Set x1 -----------------------+--------------------+-------+-------------------------- Long Lens | +14 - - - - 5 | 2500 | Telephoto Lens x1 | | | Custom Kit Set x1 -----------------------+--------------------+-------+-------------------------- High-Mount Elite | +17 - - - - .4 | 14000 | Scrap Zinc x2 | | | Scrapped Hammer SH3 x1 -----------------------+--------------------+-------+-------------------------- Special Scope | +38 - - - - 10 | 20000 | Scrap Brass x1 | | | Scrapped Hammer SH4 x1 -----------------------+--------------------+-------+-------------------------- Long Scope | +75 - - - - 18 | 25000 | Scrap Iron x5 | | | Scrap Lead x4 | | | Rare Metal Shard x1 | | | Scrapped Gun B/a x1 -----------------------+--------------------+-------+-------------------------- Top-Rail Scope | +75 - - - - 19 | 25000 | Scrap Iron x5 | | | Scrap Lead x4 | | | Scrap Bronze x 3 | | | Rare Metal Shard x1 | | | Scrapped Gun B/b x1 -----------------------+--------------------+-------+-------------------------- Long Scope Pro | +75 - - - - 19 | 26000 | Scrap Iron x5 | | | Scrap Lead x4 | | | Rare Metal Shard x1 | | | Scrapped Gun B/y x1 -----------------------+--------------------+-------+-------------------------- Long Scope Elite | +75 - - - - 20 | 300CC | Buy at the Arena Coin | | 60SC | Exchange | | 3 GC | -----------------------+--------------------+-------+-------------------------- Lens Adapter | - - - - - 2 | 1000 | Scrap Bronze x2 -----------------------+--------------------+-------+-------------------------- Prototype Mount | - - - +1 - 2 | 500 | Scrap Iron x1 | | | Custom Kit Set x1 -----------------------+--------------------+-------+-------------------------- Scope Mount | - - - +1 - 2 | 1000 | Scrap Bronze x1 | | | Scrapped Blowgun BD x1 -----------------------+--------------------+-------+-------------------------- Long Scope Mount | - - - +2 - 3 | 1000 | Scrap Bronze x1 | | | Scrapped Blowgun SD x1 _______________________|____________________|_______|__________________________ ------------------------------------------------------------------------------- 2. B A R R E L S ------------------------------------------------------------------------------- CUSTOM PARTS | CS CA RF BF MS WGT | PRICE | COMPONENTS -----------------------+--------------------+-------+-------------------------- HG Rookie Barrel | - +3% - - - 7 | 1000 | Buy from shop -----------------------+--------------------+-------+-------------------------- HG Expander Barrel | - +3% - - - 6 | 500 | HG Rookie Barrel x1 | | | Custom Kit Set x1 -----------------------+--------------------+-------+-------------------------- HG Multi-Barrel | - +3% - - - 6 | 3000 | HG Expander Barrel x1 | | | Custom Kit Set x1 -----------------------+--------------------+-------+-------------------------- HG High Barrel | - +7% - - - 5 | 1500 | Scrap Iron x1 | | | Scrapped Gun MQ x1 -----------------------+--------------------+-------+-------------------------- HG Long Barrel | - +8% - - - 6 | 5000 | Scrap Lead x1 | | | Scrapped Firearm E x1 -----------------------+--------------------+-------+-------------------------- HG Expander Barrel Pro | - +8% - - - 6 | 6000 | Scrap Bronze x2 | | | Scrapped Vulcan TK x1 -----------------------+--------------------+-------+-------------------------- HG S-Rail Barrel | - +8% - - - 5 | 15000 | Scrap Brass x1 | | | Scrapped Weapon TK x1 -----------------------+--------------------+-------+-------------------------- HG L-Rail Barrel | - +9% - - - 6 | 15000 | Scrap Brass x1 | | | Scrapped Weapon TK x1 -----------------------+--------------------+-------+-------------------------- MG Rookie Barrel | - +3% - - - 7 | 1000 | Buy from shop -----------------------+--------------------+-------+-------------------------- MG Expander Barrel | - +3% - - - 6 | 500 | MG Rookie Barrel | | | Custom Kit Set x1 -----------------------+--------------------+-------+-------------------------- MG Multi-Barrel | - +4% - - - 6 | 3000 | MG Expander Barrel | | | Custom Kit Set x1 -----------------------+--------------------+-------+-------------------------- MG High Barrel | - +7% - - - 5 | 1700 | Scrap Iron x1 | | | Scrapped Machinegun MS x1 -----------------------+--------------------+-------+-------------------------- MG Long Barrel | - +8% - - - 6 | 5000 | Scrap Lead x1 | | | Scrapped Firearm E x1 -----------------------+--------------------+-------+-------------------------- MG Double Barrel | - +9% - - - 8 | 6100 | Scrap Bronze | | | Scrapped Vulcan TK x1 -----------------------+--------------------+-------+-------------------------- MG S-Rail Barrel | - +9% - - - 8 | 18000 | Scrap Brass x1 | | | Scrapped Weapon TK x1 -----------------------+--------------------+-------+-------------------------- MG L-Rail Barrel | -+10% - - - 9 | 18000 | Scrap Brass x1 | | | Scrapped Weapon TK x1 -----------------------+--------------------+-------+-------------------------- Sub-Barrel | - +2% - - - 4 | 500 | Scrap Iron x1 | | | Custom Kit Set x1 -----------------------+--------------------+-------+-------------------------- Multi Sub-Barrel | - +2% - - - 4 | 3000 | Sub-Barrel x1 | | | Custom Kit Set x1 -----------------------+--------------------+-------+-------------------------- Short Sub-Barrel | - +2% - - - 2 | 2000 | Scrap Iron x2 -----------------------+--------------------+-------+-------------------------- Terminal Sub-Barrel | - +1% - - - 3 | 2000 | Short Sub-Barrel x1 | | | Custom Kit Set x1 -----------------------+--------------------+-------+-------------------------- Flash Sub-Barrel | - +3% - - - 4 | 5000 | Scrap Iron x1 | | | Scrap Lead x1 -----------------------+--------------------+-------+-------------------------- Expander T Sub-Barrel | - +4% - - - 3 | 8500 | Scrap Bronze x1 | | | Scrapped Missile TK x1 -----------------------+--------------------+-------+-------------------------- Expander + Sub-Barrel | - +3% - - - 4 | 9500 | Scrap Bronze x1 | | | Scrapped Missile TK x1 -----------------------+--------------------+-------+-------------------------- Expander Sub-Barrel | - +3% - - - 4 | 10000 | Scrap Bronze x1 | | | Scrapped Cannon MS x1 -----------------------+--------------------+-------+-------------------------- Long Expander Barrel | - +5% - - - 5 | 15000 | Scrap Bronze x1 | | | Scrapped Hammer SH2 x1 -----------------------+--------------------+-------+-------------------------- Rail Sub-Barrel | - +3% - - - 4 | 13000 | Scrap Zinc x1 | | | Scrapped Bazooka EX x1 -----------------------+--------------------+-------+-------------------------- Expander Twin S-Barrel | - +5% - - - 8 | 20000 | Scrap Zinc x1 | | | Scrapped Missile HP x1 -----------------------+--------------------+-------+-------------------------- Double Sub-Barrel | - +5% - - - 5 | 20000 | Scrap Zinc x1 | | | Scrapped Missile HP -----------------------+--------------------+-------+-------------------------- Expander Super Barrel | -+10% - - - 10 | 30000 | Scrap Brass x1 | | | Scrapped Missile MS2 | | | Scrapped Gun MQ2 | | | Scrapped Weapon SW2 -----------------------+--------------------+-------+-------------------------- Scattershot Sub-Barrel | -+12% - -30 - 15 | 5000 | Scrap Iron x3 | NOTE: decreases BF | | Scrap Lead x2 | | | Scrap Bronze x1 | | | Gasoline x2 | | | Lumber x2 | | | Glass Shard x2 _______________________|____________________|_______|__________________________ ------------------------------------------------------------------------------- 3. G R I P S A N D A D A P T E R S ------------------------------------------------------------------------------ CUSTOM PARTS | CS CA RF BF MS WGT | PRICE | COMPONENTS -----------------------+--------------------+-------+------------------------ Rookie Grip | - - +2 +1 - 4 | 1000 | Buy from shop -----------------------+--------------------+-------+-------------------------- Expander Grip | - - +2 +1 - 4 | 3000 | Rookie Grip x1 | | | Custom Kit Set x1 -----------------------+--------------------+-------+-------------------------- L-Grip | - - +1 +1 - 5 | 1500 | Expander Grip x1 | | | Custom Kit Set x1 -----------------------+--------------------+-------+-------------------------- Handguard | - - +2 +1 - 2 | 800 | Scrap Iron x2 | | | -----------------------+--------------------+-------+-------------------------- Foregrip | - - +6 +3 - 3 | 3000 | Scrap Lead x2 | | | Scrapped Weapon MQ x1 -----------------------+--------------------+-------+-------------------------- Expandable Handguard | - - +3 +2 - 2 | 5000 | Scrap Lead x1 | | | Scrapped Hammer SH1 x1 -----------------------+--------------------+-------+-------------------------- Adapter Handguard | - - +4 +3 - 2 | 9000 | Scrap Bronze x1 | | | Scrapped Arm TK x1 -----------------------+--------------------+-------+-------------------------- Adapter Foregrip | - - +5 +3 - 4 | 11500 | Scrap Bronze x1 | | | Scrapped Arm TK2 -----------------------+--------------------+-------+-------------------------- Expander Grip | - - +7 +4 - 4 | 13500 | Scrap Zinc x1 | | | Scrapped Arm TK x1 | | | Scrapped Arm TK2 x1 -----------------------+--------------------+-------+-------------------------- Barrel Adapter | - - - - - 2 | 1000 | Scrap Iron x2 -----------------------+--------------------+-------+-------------------------- L-Barrel Adapter | - - - - - 2 | 1500 | Barrel Adapter x1 | | | Custom Kit Set x1 _______________________|____________________|_______|__________________________ ------------------------------------------------------------------------------- 4. M A G A Z I N E S ------------------------------------------------------------------------------ CUSTOM PARTS | CS CA RF BF MS WGT | PRICE | COMPONENTS -----------------------+--------------------+-------+------------------------ HG Rookie Magazine | - - - - +2 5 | 1000 | Buy from shop -----------------------+--------------------+-------+-------------------------- HG Magazine +2 | - - - - +2 2 | 500 | HG Rookie Magazine x1 | | | Custom Kit Set x1 -----------------------+--------------------+-------+-------------------------- HG Magazine +3 | - - - - +3 4 | 2000 | HG Magazine +4 x1 | | | Custom Kit Set x1 -----------------------+--------------------+-------+-------------------------- HG Magazine +4 | - - - - +4 3 | 5500 | Scrap Lead x1 | | | Custom Kit Set x1 -----------------------+--------------------+-------+-------------------------- HG Magazine +5 | - - - - +5 5 | 3000 | HG Magazine +6 x1 | | | Custom Kit Set x1 -----------------------+--------------------+-------+-------------------------- HG Magazine +6 | - - - - +6 4 | 7700 | Scrap Bronze x1 | | | Scrapped Missile TK2 x1 -----------------------+--------------------+-------+-------------------------- HG Drum Magazine | - - - -5 +10 10 | 24000 | Scrap Iron x5 | NOTE: decreases BF | | Scrap Lead x4 | | | Scrap Bronze x3 | | | Rare Metal Shard x2 | | | Scrapped Gun KBa x1 -----------------------+--------------------+-------+-------------------------- MG Rookie Magazine | - - - - +2 5 | 1000 | Buy from shop -----------------------+--------------------+-------+-------------------------- MG Magazine +3 | - - - - +3 2 | 500 | MG Rookie Magazine x1 | | | Custom Kit Set x1 -----------------------+--------------------+-------+-------------------------- MG Magazine +5 | - - - - +5 5 | 2000 | MG Magazine +6 x1 | | | Custom Kit Set x1 -----------------------+--------------------+-------+-------------------------- MG Magazine +6 | - - - - +6 4 | 5700 | Scrap Lead x 1 | | | Scrapped Bazooka E x1 -----------------------+--------------------+-------+-------------------------- MG Magazine +8 | - - - - +8 7 | 3000 | MG Magazine +9 x1 | | | Custom Kit Set x1 -----------------------+--------------------+-------+-------------------------- MG Magazine +9 | - - - - +9 6 | 7800 | Scrap Bronze x1 | | | Scrapped Missile TK2 x1 -----------------------+--------------------+-------+-------------------------- MG Magazine +12 | - - - - +12 8 | 200 CC| Buy at the Arena Coin | | 40 SC | Exchange | | 1 GC | -----------------------+--------------------+-------+-------------------------- MG Drum Magazine | - - - -5 +15 15 | 24000 | Scrap Iron x5 | NOTE: decreases BF | | Scrap Lead x4 | | | Scrap Bronze x3 | | | Rare Metal Shard x2 | | | Scrapped Gun KBb x1 _______________________|____________________|_______|__________________________ =============================================================================== 17. B E S T I A R Y ...................................................... *L17 =============================================================================== 1. Introduction You can find all details of enemies in the Guild and at Sweet Home back desk, after you've fought them for the first time. The details here are based on that list, although some enemies appear in more than one location: in random battles on the world map, for example. The item "Clairvoyance" will show enemy statistics when used on an enemy during a battle. However, enemies that appear in the Arena are NOT listed in the game (apart from those encountered in the initial tutorial). See the Arena section for details of who drops what in those battles. Some enemies will appear as designated "leader" of a group and their level will be much higher than shown, which also means that their HP will be higher. However, they drop the same items. If you defeat a leader, then all other enemies will disappear. 2. Battlegrounds Each battleground on the world map has a different layout, with bunkers, platforms, walls, mines and barrels. Back Alley Rainy Bridge Closed Road Forest Path Tundra Deserted Block Warehouse District Rock Crushing Site Scrapyard 3. Abbreviations F = Fire I = Ice E = Electricity P = Poison Ph = Physical 4. Energy Hexes Chart Many thanks to psxsquall for permission to use this chart for Energy Hexes (with a few minor changes). ----------------------------- | # | Plain | Coloured | |---|-----------|-----------| | 1 | O O | O O | | | O O | O O | | | | Orange | |---|-----------|-----------| | 2 | O O | O O | | | O O | O O | | | | Yellow | |---|-----------|-----------| | 3 | O O | O O | | | O | O | | | O | O | | | | Blue | |---|-----------|-----------| | 4 | O O O | O O | | | O | O O | | | | Pink | |---|-----------|-----------| | 5 | O O | O O O | | | O O | O | | | | Green | |---|-----------|-----------| | 6 | O | O | | | O O | O O | | | O | O | | | | Red | |---|-----------|-----------| | 7 | O | O O O | | | O O | O | | | O | Purple | |---|-----------|-----------| | 8 | O O O | O O O O | | | O | | | | | Turquoise | |---|-----------|-----------| | 9 | O O | O | | | O O | O O | | | | O | | | | Olive | |---|-----------|-----------| | 10| O O O O | O O | | | | O O | | | | Brown | |---|-----------|-----------| | 11| - | O O O O | | | | Black | |---|-----------|-----------| | 12| - | O O | | | | O O | | | | Black | ----------------------------- 5. A L P H A B E T I C A L L I S T .----------------------------------------------------------------------------. | ANTOURION | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 137 | HP: 50000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 40% Hard | None | F/I/E/P | |----------------------------| Part 1 | 70% Hard | None |Ph/F/I/E/P | | Drops: Energy Hex 12 Black | Part 2 | 70% Hard | None |Ph/F/I/E/P | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 1 Basilica | |____________________________________________________________________________| .----------------------------------------------------------------------------. | ARSENAL FAIRY | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 105 | HP: 12450 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Other | Main Body | 80% Hard | Fire | None | |----------------------------| Part 1 | 80% Hard | Fire | None | | Drops: Plastic Fiber | Part 2 | 80% Hard | Fire | None | | Scrapped Weapon MQ2 | Part 3 | 80% Hard | Fire | None | | Scrapped Weapon MQ2 | Part 4 | 80% Hard | Fire | None | | | Part 5 | 80% Hard | Fire | None | | | Part 6 | 80% Hard | Fire | None | | | Part 7 | 80% Hard | Fire | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 12 Neverland | |____________________________________________________________________________| .----------------------------------------------------------------------------. | ASSAULT WOLF | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 50 | HP: 3000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Small Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 90% Hard | Electric | None | | Drops: Dog Droppings | Part 2 | 90% Hard | Electric | None | | Luxury Meat | Part 3 | 90% Hard | Electric | None | | Scrapped Gun AF | Part 4 | 90% Hard | Electric | None | | Scrap Zinc | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 1 Aetersyl | |____________________________________________________________________________| .----------------------------------------------------------------------------. | ATM TANK | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 63 | HP: 5250 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | Electric | None | |----------------------------| Part 1 | 70% Hard | Electric | Ice | | Drops: Scrap Bronze | Part 2 | 70% Hard | Electric | Ice | | Scrap Zinc | Part 3 | 100% Hard | None | None | | Scrapped Missile TK2 | Part 4 | 100% Hard | None | None | | | Part 5 | 100% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 10 Scrapyard | |____________________________________________________________________________| .----------------------------------------------------------------------------. | BAHAMUT | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 71 | HP: 6000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | Electric | None | |----------------------------| Part 1 | 40% Hard | None | None | | Drops: Scrap Zinc | Part 2 | 40% Hard | None | None | | Storage Container | Part 3 | 100% Hard | Electric | None | | Scrap Brass | Part 4 | 50% Hard | None | None | | Rubber Chip | Part 5 | 100% Hard | None | None | | Scrapped Missile HP | Part 6 | 100% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 1 Outer Wall | |____________________________________________________________________________| .----------------------------------------------------------------------------. | BATTLE PLOUGH | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 28 | HP: 950 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | Electric | None | |----------------------------| Part 1 | 70% Hard | Electric | Ice | | Drops: Berserk Motor | Part 2 | 70% Hard | Electric | Ice | | Scrapped Missile | Part 3 | 100% Hard | None | None | | Scrap Lead | Part 4 | 100% Hard | None | None | | Scrapped Arm TK | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Back Alley | |____________________________________________________________________________| .----------------------------------------------------------------------------. | BAZOOKA DWELLEST | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 44 | HP: 1250 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 100% Hard | None | None | | Drops: Quality Meat | Part 2 | 50% Hard | None | None | | Filthy Pouch 3 | Part 3 | 90% Hard | None | None | | Scrap Zinc | Part 4 | 90% Hard | None | None | | Scrapped Blowgun BD | Part 5 | 90% Hard | None | None | | Scrap Bronze | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 11 Rock Crushing Site | |____________________________________________________________________________| .----------------------------------------------------------------------------. | BAZOOKA FAIRY | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 95 | HP: 12450 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Other | Main Body | 80% Hard | Fire | None | |----------------------------| Part 1 | 80% Hard | Fire | None | | Drops: Plastic Fiber | Part 2 | 80% Hard | Fire | None | | Scrapped Gun MQ2 | Part 3 | 80% Hard | Fire | None | | | Part 4 | 80% Hard | Fire | None | | | Part 5 | 80% Hard | Fire | None | | | Part 6 | 80% Hard | Fire | None | | | Part 7 | 80% Hard | Fire | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 12 Neverland | |____________________________________________________________________________| .----------------------------------------------------------------------------. | BLOB CARRIER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 164 | HP: 20000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | Electric | None | |----------------------------| Part 1 | 100% Hard | Fire | Physical | | Drops: Glass Shard | Part 2 | 100% Hard | Fire | Physical | | Scrap Brass | Part 3 | 100% Hard | Fire | Physical | | Scrapped Missile MS2 | Part 4 | 100% Hard | Fire | Physical | | | Part 5 | 100% Hard | Electric | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 12 Neverland | |____________________________________________________________________________| .----------------------------------------------------------------------------. | BLOB CATCHER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 158 | HP: 25000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Other | Main Body | 100% Hard | Electric | None | |----------------------------| Part 1 | 40% Hard | None | None | | Drops: Black Blood | Part 2 | 40% Hard | None | None | | Storage Container | Part 3 | 100% Hard | Electric | None | | Scrap Brass | Part 4 | 50% Hard | None | None | | Rubber Chip | Part 5 | 100% Hard | None | None | | Scrapped Weapon HP | Part 6 | 100% Hard | Fire | None | | | Part 7 | 100% Hard | Fire | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 12 Neverland | |____________________________________________________________________________| .----------------------------------------------------------------------------. | BLOB CHASSIS | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 131 | HP: 10000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Other | Main Body | 100% Hard | Fire | None | |----------------------------| Part 1 | 70% Hard | Electric | Ice | | Drops: Black Blood | Part 2 | 70% Hard | Electric | Ice | | Scrapped Missile TK2| Part 3 | 100% Hard | Fire | None | | Scrapped Weapon TK | Part 4 | 100% Hard | Fire | None | | Scrap Brass | Part 5 | 100% Hard | Fire | Physical | | | Part 6 | 100% Hard | Fire | Physical | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 12 Neverland | |____________________________________________________________________________| .----------------------------------------------------------------------------. | BLOB CLOWN | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 40 | HP: 4750 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | None | None | |----------------------------| Part 1 | 100% Hard | None | None | | Drops: None | Part 2 | 100% Hard | None | None | | | Part 3 | 100% Hard | None | None | | | Part 4 | 100% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 7 Deserted Block | |____________________________________________________________________________| .----------------------------------------------------------------------------. | BLOOD DOLL BAZOOKA | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 15 | HP: 165 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Other | Main Body | 80% Hard | Fire | None | |----------------------------| Part 1 | 80% Hard | Fire | None | | Drops: Ebon Crystal | Part 2 | 80% Hard | Fire | None | | Scrapped Gun MD | Part 3 | 80% Hard | Fire | None | | Mannequin Arms | Part 4 | 80% Hard | Fire | None | | Plastic Fiber | Part 5 | 80% Hard | Fire | None | | Mannequin Head | - | - | - | - | | Mannequin Legs | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 5 Forest of Idols | |____________________________________________________________________________| .----------------------------------------------------------------------------. | BLOOD DOLL BOMBER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 13 | HP: 165 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Other | Main Body | 80% Hard | Fire | None | |----------------------------| Part 1 | 80% Hard | Fire | None | | Drops: Ebon Crystal | Part 2 | 80% Hard | Fire | None | | Scrapped Gun MQ | Part 3 | 80% Hard | Fire | None | | Mannequin Arms | Part 4 | 80% Hard | Fire | None | | Plastic Fiber | - | - | - | - | | Mannequin Legs | - | - | - | - | | Scrap Lead | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 5 Forest of Idols | |____________________________________________________________________________| .----------------------------------------------------------------------------. | BLOOD DOLL CHAINSAW | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 14 | HP: 165 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Other | Main Body | 80% Hard | None | None | |----------------------------| Part 1 | 80% Hard | Fire | None | | Drops: Ebon Crystal | Part 2 | 80% Hard | Fire | None | | Scrapped Gun MD | Part 3 | 80% Hard | Fire | None | | Scrapped Weapon MQ | Part 4 | 80% Hard | Fire | None | | Plastic Fiber | Part 5 | 80% Hard | Fire | None | | Mannequin Arms | - | - | - | - | | Mannequin Legs | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 5 Forest of Idols | |____________________________________________________________________________| .----------------------------------------------------------------------------. | BLOOD DOLL FLAME | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 14 | HP: 165 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Other | Main Body | 80% Hard | None | None | |----------------------------| Part 1 | 80% Hard | Fire | None | | Drops: Ebon Crystal | Part 2 | 80% Hard | Fire | None | | Scrap Lead | Part 3 | 80% Hard | Fire | None | | Scrapped Weapon MQ | Part 4 | 80% Hard | Fire | None | | Plastic Fiber | Part 5 | 80% Hard | Fire | None | | Mannequin Arms | - | - | - | - | | Mannequin Legs | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 5 Forest of Idols | |____________________________________________________________________________| .----------------------------------------------------------------------------. | BLOOD DOLL OMEGA | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 20 | HP: 165 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Other | Main Body | 100% Hard | None | None | |----------------------------| Part 1 | 80% Hard | Fire | None | | Drops: Ebon Crystal | Part 2 | 80% Hard | Fire | None | | Scrapped Gun MQ | Part 3 | 80% Hard | Fire | None | | Scrapped Weapon MQ | Part 4 | 80% Hard | Fire | None | | Plastic Fiber | Part 5 | 80% Hard | Fire | None | | Mannequin Arms | Part 6 | 80% Hard | Fire | None | | Mannequin Legs | Part 7 | 80% Hard | Fire | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 5 Forest of Idols | |____________________________________________________________________________| .----------------------------------------------------------------------------. | BOLT YETI | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 68 | HP: 8250 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 30% Hard | None | Electric | |----------------------------| Part 1 | 100% Hard | None | Electric | | Drops: Spark Crystal | Part 2 | 100% Hard | None | Electric | | Hide | Part 3 | 100% Hard | None | Electric | | Scrapped Bazooka EX | Part 4 | 100% Hard | None | Physical | | (Leader Assault) | Part 5 | 100% Hard | None | Physical | | | Part 6 | 100% Hard | None | Electric | | | Part 7 | 100% Hard | None | Electric | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 1 Aetersyl | |____________________________________________________________________________| .----------------------------------------------------------------------------. | BONE COLLECTOR | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 92 | HP: 16500 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 30% Hard | None | Fire | |----------------------------| Part 1 | 70% Hard | None | None | | Drops: Human Fossil | Part 2 | 70% Hard | None | Physical | | | Part 3 | 70% Hard | None | None | | | Part 4 | 70% Hard | None | None | | | Part 5 | 70% Hard | None | None | | | Part 6 | 70% Hard | None | None | | | Part 7 | 70% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 12 Gran Idee Mines | |____________________________________________________________________________| .----------------------------------------------------------------------------. | BRONZE OOZE | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 12 | HP: 500 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Other | Main Body | 1% Hard | F/I/E/P | None | |----------------------------| - | - | - | - | | Drops: Bronze Blob | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Closed Road, Level 5 Closed Road | |____________________________________________________________________________| .----------------------------------------------------------------------------. | CA NEVER CRAWLER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 115 | HP: 30000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | Electric | None | |----------------------------| Part 1 | 100% Hard | Electric | None | | Drops: Scrapped Weapon SW2 | - | - | - | - | | Scrap Brass | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 12 Neverland | |____________________________________________________________________________| .----------------------------------------------------------------------------. | CALIGULA | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 27 | HP: 1175 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type: Other | Main Body | 100% Hard | Fire | None | |----------------------------+-----------+-----------+-----------+-----------| | Drops: Dusty Mass | Part 1 | 75% Hard | Fire | None | | Scrapped Gun B/a | Part 2 | 75% Hard | Fire | None | | Scrapped Gun B/b | Part 3 | 75% Hard | Fire | None | | Scrapped Gun B/y | Part 4 | 75% Hard | Fire | None | | Scrapped Sword B | Part 5 | 75% Hard | Fire | None | | | Part 6 | 75% Hard | Fire | None | | | Part 7 | 75% Hard | Fire | None | | | Part 8 | 75% Hard | Fire | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 5 Forest of Idols | |____________________________________________________________________________| .----------------------------------------------------------------------------. | CANNON COLOSSUS | |-------------.--------------.-----------.-----------.-----------.-----------| | Level: 61 | HP: 4000 | Body/Part | Soft/Hard | Weakness | Resistance| |-------------+--------------+-----------+-----------+-----------+-----------| | Type: Large Organism | Main Body | 25% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Drops: Unknown Material D | Part 1 | 100% Hard | None | None | | Scrap Lead | Part 2 | 100% Hard | None | Physical | | Crystal Core | Part 3 | 100% Hard | None | Physical | | | Part 4 | 50% Hard | None | Physical | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 7 Silver Canyon | |____________________________________________________________________________| .----------------------------------------------------------------------------. | CARGO CATCHER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 22 | HP: 1000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | Electric | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Rubber Chip | Part 2 | 50% Hard | None | None | | Storage Container | Part 3 | 100% Hard | Electric | None | | Scrap Brass | Part 4 | 60% Hard | None | None | | Scrap Zinc | Part 5 | 100% Hard | None | None | | Scrapped Gatling HP | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 7 Deserted Block | |____________________________________________________________________________| .----------------------------------------------------------------------------. | CARGO WALKER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 63 | HP: 12000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 80% Hard | None | None | | Drops: Junk Package E2 | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 7 Tundra | |____________________________________________________________________________| .----------------------------------------------------------------------------. | CATHEDRAL FENCER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 76 | HP: 8500 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | F/I/E/P | None | |----------------------------| Part 1 | 100% Hard | None | None | | Drops: Energy Hex 8 | Part 2 | 100% Hard | None | None | | Energy Hex 9 Olive | Part 3 | 100% Hard | None | None | | | Part 4 | 100% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 1 Basilica | |____________________________________________________________________________| .----------------------------------------------------------------------------. | CATHEDRAL GUARD | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 71 | HP: 8500 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | F/I/E/P | None | |----------------------------| Part 1 | 100% Hard | Electric | None | | Drops: Energy Hex 8 | Part 2 | 100% Hard | Electric | None | | Energy Hex 9 Olive | Part 3 | 100% Hard | Electric | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 1 Basilica | |____________________________________________________________________________| .----------------------------------------------------------------------------. | CATHEDRAL SNIPER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 65 | HP: 8500 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | F/I/E/P | None | |----------------------------| Part 1 | 100% Hard | Electric | None | | Drops: Energy Hex 8 | Part 2 | 100% Hard | Electric | None | | Energy Hex 9 Olive | Part 3 | 100% Hard | Electric | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 1 Basilica | |____________________________________________________________________________| .----------------------------------------------------------------------------. | CATHEDRAL STRIKER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 68 | HP: 8500 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 100% Hard | None | None | | Drops: Energy Hex 9 | Part 2 | 100% Hard | None | None | | Energy Hex 10 Brown | Part 3 | 100% Hard | None | None | | | Part 4 | 100% Hard | None | None | | | Part 5 | 100% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 1 Basilica | |____________________________________________________________________________| .----------------------------------------------------------------------------. | CHILLY DOG | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 17 | HP: 800 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Small Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Quality Meat | Part 2 | 100% Hard | None | None | | Scrap Lead | - | - | - | - | | Fabric Scrap | - | - | - | - | | Dog Droppings | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 7 Tundra | |____________________________________________________________________________| .----------------------------------------------------------------------------. | CHINOPPIO | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 59 | HP: 3500 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Other | Main Body | 80% Hard | Fire | None | |----------------------------| Part 1 | 80% Hard | Fire | None | | Drops: Plastic Fiber | Part 2 | 80% Hard | Fire | None | | Scrapped Weapon MQ | Part 3 | 80% Hard | Fire | None | | Scrapped Gun MQ | Part 4 | 80% Hard | Fire | None | | | Part 5 | 80% Hard | Fire | None | | | Part 6 | 80% Hard | Fire | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 10 Scrapyard | |____________________________________________________________________________| .----------------------------------------------------------------------------. | CHUMMY GREMLIN | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 61 | HP: 4000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Small Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 70% Hard | None | None | | Drops: Luxury Meat | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 12 Rock Crushing Site | |____________________________________________________________________________| .----------------------------------------------------------------------------. | CHUNKY GANGSTER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 38 | HP: 1050 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 80% Hard | None | Physical | | Drops: Energy Hex 6 | Part 2 | 80% Hard | None | Physical | | Energy Hex 8 Turquoise | Part 3 | 50% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Closed Road | |____________________________________________________________________________| .----------------------------------------------------------------------------. | CLOWN HOPPER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 4 | HP: 60 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | Fire | Physical | |----------------------------| - | - | - | - | | Drops: None | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena (Tutorial) | |____________________________________________________________________________| .----------------------------------------------------------------------------. | COMMANDER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 39 | HP: 4500 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | F/I/E/P | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Energy Hex 9 | - | - | - | - | | Energy Hex 7 Purple | - | - | - | - | | Fabric Scrap | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 1 Outer Wall | |____________________________________________________________________________| .----------------------------------------------------------------------------. | DEMOLITION WALKER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 65 | HP: 6200 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 40% Hard | None | F/I/E/P | |----------------------------| Part 1 | 90% Hard | None | None | | Drops: Luxury Meat | Part 2 | 80% Hard | None | None | | Scrapped Bazooka EX | Part 3 | 100% Hard | None | None | | Scrapped Firearm EX | Part 4 | 100% Hard | None | None | | Junk Package E3 | Part 5 | 100% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 1 Aetersyl | |____________________________________________________________________________| .----------------------------------------------------------------------------. | DOLLED-UP DOG | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 37 | HP: 3500 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Small Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 60% Hard | None | None | | Drops: Witchy Bazooka | Part 2 | 100% Hard | None | None | | Fabric Scrap | - | - | - | - | | Scrap Bronze | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 8 Desert Block | |____________________________________________________________________________| .----------------------------------------------------------------------------. | DOLLED-UP DWELLER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 47 | HP: 6750 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Small Organism | Main Body | 30% Hard | None | Poison | |----------------------------| - | - | - | - | | Drops: Cursed Doll | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 11 Rock Crushing Site | |____________________________________________________________________________| .----------------------------------------------------------------------------. | DOLLED-UP DWELLEST | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 39 | HP: 1250 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 100% Hard | None | None | | Drops: Bridal Doll | Part 2 | 90% Hard | None | None | | Scrap Zinc | Part 3 | 90% Hard | None | None | | Scrapped Blowgun BD | Part 4 | 90% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 6 Closed Road | |____________________________________________________________________________| .----------------------------------------------------------------------------. | DOLLED-UP GREMLIN | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 34 | HP: 3500 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Small Organism | Main Body | 30% Hard | None | None | |----------------------------| - | - | - | - | | Drops: Bound Doll | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 8 Desert Block | |____________________________________________________________________________| .----------------------------------------------------------------------------. | DOLLED-UP WALKER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 44 | HP: 6000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 30% Hard | None | None | |----------------------------| - | - | - | - | | Drops: Lucky Doll | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 11 Rock Crushing Site | |____________________________________________________________________________| .----------------------------------------------------------------------------. | DOROTHY | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 147 | HP: 65000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 100% Hard | None | None | | Drops: None | Part 2 | 100% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 12 Neverland | |____________________________________________________________________________| .----------------------------------------------------------------------------. | DRAGON DWELLEST | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 125 | HP: 35000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 100% Hard | None | None | | Drops: Luxury Meat | - | - | - | - | | Scrapped Blowgun DD | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 12 Neverland | |____________________________________________________________________________| .----------------------------------------------------------------------------. | DRAGONFLY | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 74 | HP: 4625 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | Electric | None | |----------------------------| Part 1 | 40% Hard | None | None | | Drops: Rubber Chip | Part 2 | 40% Hard | None | None | | Scrapped Gatling HP | Part 3 | 100% Hard | Electric | Physical | | Storage Container | Part 4 | 50% Hard | None | None | | Scrap Brass | Part 5 | 100% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 1 Square Garden | |____________________________________________________________________________| .----------------------------------------------------------------------------. | DRUM CARRIER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 11 | HP: 150 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 90% Hard | Electric | None | |----------------------------| Part 1 | 90% Hard | Electric | Physical | | Drops: Glass Shard | Part 2 | 90% Hard | Electric | Physical | | Busted Oil Drum | Part 3 | 90% Hard | Electric | Physical | | | Part 4 | 90% Hard | Electric | Physical | | | Part 5 | 90% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 6 Lucia | |____________________________________________________________________________| .----------------------------------------------------------------------------. | DWELLER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 4 | HP: 30 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Small Organism | Main Body | 40% Hard | None | None | |----------------------------| Part 1 | 100% Hard | None | None | | Drops: Meat | - | - | - | - | | Scrap Iron | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 6 Lucia | |____________________________________________________________________________| .----------------------------------------------------------------------------. | DWELLEST | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 12 | HP: 4000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 50% Hard | Fire | I/E/P | | Drops: Quality Meat | - | - | - | - | | Filthy Pouch 1 | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Hughes Power Station | |____________________________________________________________________________| .----------------------------------------------------------------------------. | ELDERLY MAN * | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 93 | HP: 26250 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| - | - | - | - | | Drops: None | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Rainy Bridge | |____________________________________________________________________________| * Note: the official stats are way off: giving him a level 76 and HP of 17500. .----------------------------------------------------------------------------. | EXPERIMENT 21 | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 14 | HP: 165 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Other | Main Body | 80% Hard | Fire | None | |----------------------------| Part 1 | 80% Hard | Fire | None | | Drops: Ebon Crystal | Part 2 | 80% Hard | Fire | None | | Plastic Fiber | Part 3 | 80% Hard | Fire | None | | Mannequin Arms | Part 4 | 80% Hard | Fire | None | | Mannequin Legs | Part 5 | 80% Hard | Fire | None | | Scrapped Gun MQ | Part 6 | 80% Hard | Fire | None | | | Part 7 | 80% Hard | Fire | None | | | Part 8 | 80% Hard | Fire | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 5 Forest of Idols | |____________________________________________________________________________| .----------------------------------------------------------------------------. | EXPLOSIVE FAIRY | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 85 | HP: 12450 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Other | Main Body | 80% Hard | Fire | None | |----------------------------| Part 1 | 80% Hard | Fire | None | | Drops: Plastic Fiber | Part 2 | 80% Hard | Fire | None | | Scrap Brass | Part 3 | 80% Hard | Fire | None | | Scrapped Gun MQ2 | Part 4 | 80% Hard | Fire | None | | | Part 5 | 80% Hard | Fire | None | | | Part 6 | 80% Hard | Fire | None | | | Part 7 | 80% Hard | Fire | None | | | Part 8 | 80% Hard | Fire | None | | | Part 9 | 80% Hard | Fire | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 12 Neverland | |____________________________________________________________________________| .----------------------------------------------------------------------------. | FAT GANGSTER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 8 | HP: 63 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 70% Hard | None | Physical | | Drops: Fabric Scrap | Part 2 | 70% Hard | None | Physical | | Energy Hex 2 | Part 3 | 50% Hard | None | None | | Energy Hex 1 Orange | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 6 Lucia | |____________________________________________________________________________| .----------------------------------------------------------------------------. | FAT GANGSTER MG | |--------------.-------------.-----------.-----------.-----------.-----------| | Level:7 | HP: 63 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 70% Hard | None | Physical | | Drops: Fabric Scrap | Part 2 | 70% Hard | None | Physical | | Energy Hex 2 | Part 3 | 50% Hard | None | None | | Energy Hex 1 Orange | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 6 Lucia | |____________________________________________________________________________| .----------------------------------------------------------------------------. | FLAME FAIRY | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 92 | HP: 12450 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Other | Main Body | 80% Hard | Fire | None | |----------------------------| Part 1 | 80% Hard | Fire | None | | Drops: Plastic Fiber | Part 2 | 80% Hard | Fire | None | | Scrap Brass | Part 3 | 80% Hard | Fire | None | | Scrapped Weapon MQ2 | Part 4 | 80% Hard | Fire | None | | | Part 5 | 80% Hard | Fire | None | | | Part 6 | 80% Hard | Fire | None | | | Part 7 | 80% Hard | Fire | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 12 Neverland | |____________________________________________________________________________| .----------------------------------------------------------------------------. | FLARE YETI | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 73 | HP: 7500 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 30% Hard | Ice | Fire | |----------------------------| Part 1 | 100% Hard | Ice | Fire | | Drops: Flame Crystal | Part 2 | 100% Hard | Ice | Fire | | | Part 3 | 80% Hard | Ice | Fire | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 9 Warehouse District | |____________________________________________________________________________| .----------------------------------------------------------------------------. | FRAG DWELLEST | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 36 | HP: 900 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Quality Meat | Part 2 | 90% Hard | None | None | | Scrap Lead | Part 3 | 90% Hard | None | None | | Filthy Pouch 2 | Part 4 | 100% Hard | None | None | | | Part 5 | 100% Hard | None | None | | | Part 6 | 100% Hard | None | None | | | Part 7 | 100% Hard | None | None | | | Part 8 | 100% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 7 Deserted Block, Level 8 Freud Remnants | |____________________________________________________________________________| .----------------------------------------------------------------------------. | FULLMETAL GEAR | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 62 | HP: 1150 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | Electric | None | |----------------------------| Part 1 | 100% Hard | Electric | Physical | | Drops: Glass Shard | Part 2 | 100% Hard | Electric | Physical | | Scrapped Cannon MS | Part 3 | 100% Hard | Electric | Physical | | | Part 4 | 100% Hard | Electric | Physical | | | Part 5 | 100% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 6 Luica | |____________________________________________________________________________| .----------------------------------------------------------------------------. | GANG HOUND | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 17 | HP: 4000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Small Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Quality Meat | - | - | - | - | | Dog Droppings | - | - | - | - | | Fabric Scrap | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 8 Freud Remnants | |____________________________________________________________________________| .----------------------------------------------------------------------------. | GARIGLIANO | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 134 | HP: 48000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 50% Hard | F/I/E/P | None | |----------------------------| Part 1 | 70% Hard | None | Ph/F/I/E/P| | Drops: Energy Hex 11 Black | Part 2 | 70% Hard | None | Ph/F/I/E/P| |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 1 Basilica | |____________________________________________________________________________| .----------------------------------------------------------------------------. | GELSEY | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 50 | HP: 7500 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 25% Hard | None | None | |----------------------------|-----------+-----------+-----------+-----------| | Drops: None | No Parts | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 11 Mine 24 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | GELSEY'S ASSAULT | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 20 | HP: 1200 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Energy Hex 7 | - | - | - | - | | Energy Hex 8 Turquoise | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 11 Mine 24 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | GELSEY'S FENCER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 20 | HP: 1200 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Energy Hex 7 | - | - | - | - | | Energy Hex 8 Turquoise | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 11 Mine 24 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | GELSEY'S GUNMAN | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 20 | HP: 1200 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Energy Hex 7 | - | - | - | - | | Energy Hex 8 Turquoise | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 11 Mine 24 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | GA NEVER CRAWLER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 115 | HP: 30000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | Electric | None | |----------------------------| Part 1 | 100% Hard | Electric | None | | Drops: Scrapped Weapon SW2 | - | - | - | - | | Scrap Brass | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 12 Neverland | |____________________________________________________________________________| .----------------------------------------------------------------------------. | GA NEVER SENTINEL | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 81 | HP: 10000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | Electric | None | |----------------------------| Part 1 | 100% Hard | Electric | None | | Drops: Scrapped Weapon SW2 | - | - | - | - | | Scrap Brass | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 12 Neverland | |____________________________________________________________________________| .----------------------------------------------------------------------------. | GODHAMMER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 92 | HP: 10000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 100% Hard | None | None | | Drops: Unknown Material S | Part 2 | 100% Hard | None | Physical | | Scrap Zinc | Part 3 | 100% Hard | None | None | | Scrapped Weapon SH4 | Part 4 | 100% Hard | None | None | | Scrap Brass | Part 5 | 100% Hard | None | None | | | Part 6 | 100% Hard | None | None | | | Part 7 | 100% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 1 Basilica | |____________________________________________________________________________| .----------------------------------------------------------------------------. | GOLD FLAN | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 418 | HP: 525000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Other | Main Body | 1% Hard | F/I/E/P | None | |----------------------------| - | - | - | - | | Drops: Gold Blob | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 12 Neverland | |____________________________________________________________________________| .----------------------------------------------------------------------------. | GOLDEN MIMIC | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 20 | HP: 350 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Small Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 100% Hard | None | None | | Drops: Luxury Meat | - | - | - | - | | Rare Metal Shard | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 11 Rock Crushing Site and Closed Road, Level 12 Closed Road| | Level 10 Closed Road (night), Level 7 Closed Road (Chapter 12) | | Level 6 Closed Road (Chapter 16) | |____________________________________________________________________________| .----------------------------------------------------------------------------. | GOLDEN SMILE | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 139 | HP: 30000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 70% Hard | Electric | Ice | |----------------------------| Part 1 | 100% Hard | None | None | | Drops: None | Part 2 | 100% Hard | None | None | | | Part 3 | 100% Hard | None | None | | | Part 4 | 100% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 12 Neverland | |____________________________________________________________________________| .----------------------------------------------------------------------------. | GOLIATH IV LANCER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 87 | HP: 13500 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 100% Hard | None | None | | Drops: Energy Hex 1 Orange | Part 2 | 100% Hard | None | None | | Energy Hex 10 Brown | Part 3 | 100% Hard | None | None | | Crystal Core | Part 4 | 100% Hard | None | None | | Scrap Brass | Part 5 | 100% Hard | None | None | | Scrap Zinc | Part 6 | 50% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 1 Basilica | |____________________________________________________________________________| .----------------------------------------------------------------------------. | GRASS YETI | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 45 | HP: 5000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 80% Hard | None | None | | Drops: None | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 8 Desert Block | |____________________________________________________________________________| .----------------------------------------------------------------------------. | GREMLIN | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 3 | HP: 43 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Small Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 100% Hard | None | None | | Drops: Meat | - | - | - | - | | Fabric Scrap | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Back Alley | |____________________________________________________________________________| .----------------------------------------------------------------------------. | HEAT YETI | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 58 | HP: 2250 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 30% Hard | Ice | Fire | |----------------------------| Part 1 | 80% Hard | Ice | Fire | | Drops: Hide | Part 2 | 80% Hard | Ice | Fire | | Flame Crystal | Part 3 | 80% Hard | Ice | Fire | | | Part 4 | 100% Hard | Ice | Fire | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 10 Etsia | |____________________________________________________________________________| .----------------------------------------------------------------------------. | HEAVY TIGER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 28 | HP: 2500 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Fabric Scrap | - | - | - | - | | Energy Hex 10 | - | - | - | - | | Energy Hex 8 Turquoise | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 7 Deserted Block | |____________________________________________________________________________| .----------------------------------------------------------------------------. | HELL SLOTS | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 36 | HP: 2550 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | None | None | |----------------------------| Part 1 | 100% Hard | None | None | | Drops: None | Part 2 | 100% Hard | None | None | | | Part 3 | 100% Hard | None | None | | | Part 4 | 100% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 7 Deserted Block | |____________________________________________________________________________| .----------------------------------------------------------------------------. | HIGHWAY HUNTER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 36 | HP: 2000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | Electric | None | |----------------------------| Part 1 | 70% Hard | Electric | Ice | | Drops: Scrap Zinc | Part 2 | 70% Hard | Electric | Ice | | Scrapped Missile TK | Part 3 | 70% Hard | Electric | Ice | | Scrapped Vulcan TK | Part 4 | 100% Hard | None | None | | Scrapped Arm TK | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 11 Mine 24 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | HOODED GANGSTER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 19 | HP: 1150 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| - | - | - | - | | Drops: Energy Hex 5 | - | - | - | - | | Energy Hex 6 Red | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 10 Scrapyard | |____________________________________________________________________________| .----------------------------------------------------------------------------. | HOODED GANGSTER MG | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 19 | HP: 1150 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| - | - | - | - | | Drops: Energy Hex 5 | - | - | - | - | | Energy Hex 6 Red | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 12 Gran Idee Mines | |____________________________________________________________________________| .----------------------------------------------------------------------------. | HOODED GANGSTER STG | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 19 | HP: 1150 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| - | - | - | - | | Drops: Energy Hex 5 | - | - | - | - | | Energy Hex 6 Red | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 12 Gran Idee Mines | |____________________________________________________________________________| .----------------------------------------------------------------------------. | HOODLUM | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 22 | HP: 1500 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Energy Hex 9 | Part 2 | 50% Hard | None | None | | Energy Hex 7 Purple | - | - | - | - | | Glass Shard | - | - | - | - | | Fabric Scrap | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 1 Square Garden | |____________________________________________________________________________| .----------------------------------------------------------------------------. | HOT DOG | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 21 | HP: 1050 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Small Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 60% Hard | None | None | | Drops: Quality Meat | Part 2 | 100% Hard | None | None | | Fabric Scrap | Part 3 | 100% Hard | None | None | | Scrap Bronze | - | - | - | - | | Dog Droppings | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 10 Scrapyard | |____________________________________________________________________________| .----------------------------------------------------------------------------. | HUNTER'S JACKPOT | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 126 | HP: 20000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | None | None | |----------------------------| Part 1 | 100% Hard | None | None | | Drops: None | Part 2 | 100% Hard | None | None | | | Part 3 | 100% Hard | None | None | | | Part 4 | 100% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 12 Neverland | |____________________________________________________________________________| .----------------------------------------------------------------------------. | JACKPOT DWELLER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 18 | HP: 250 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Small Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 100% Hard | None | None | | Drops: Quality Meat | - | - | - | - | | Rare Metal Shard | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 10 Scrapyard | |____________________________________________________________________________| .----------------------------------------------------------------------------. | JALOPY GOLEM | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 74 | HP: 9500 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 100% Hard | None | Physical | | Drops: Unknown Material G | Part 2 | 50% Hard | None | None | | Scrap Zinc | Part 3 | 50% Hard | None | None | | Scrapped Vulcan GG | Part 4 | 100% Hard | None | None | | | Part 5 | 100% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: The Parkway, Level 6 Lucia | |____________________________________________________________________________| .----------------------------------------------------------------------------. | JR NEVERLAND STAFF | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 77 | HP: 18000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| - | - | - | - | | Drops: Energy Hex 10 | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 12 Neverland | |____________________________________________________________________________| .----------------------------------------------------------------------------. | JUDGE'S AEGIS | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 72 | HP: 9000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | F/I/E/P | None | |----------------------------| Part 1 | 80% Hard | None | None | | Drops: Energy Hex 10 | Part 2 | 100% Hard | Electric | None | | Energy Hex 8 Turquoise| Part 3 | 80% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 1 Basilica | |____________________________________________________________________________| .----------------------------------------------------------------------------. | JUDGE'S ASSAULT | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 66 | HP: 9000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | F/I/E/P | |----------------------------| Part 1 | 80% Hard | None | None | | Drops: Energy Hex 10 | Part 2 | 80% Hard | None | None | | Energy Hex 8 Turquoise | Part 3 | 80% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 1 Basilica | |____________________________________________________________________________| .----------------------------------------------------------------------------. | JUDGE'S BLADE | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 76 | HP: 9000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | F/I/E/P | None | |----------------------------| Part 1 | 80% Hard | None | None | | Drops: Energy Hex 10 | Part 2 | 100% Hard | Electric | None | | Energy Hex 8 Turquoise | Part 3 | 80% Hard | None | None | | | Part 4 | 80% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Location: Level 1 Basilica | |____________________________________________________________________________| .----------------------------------------------------------------------------. | JUDGE'S RIFLEMAN | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 66 | HP: 9000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | F/I/E/P | |----------------------------| Part 1 | 80% Hard | None | None | | Drops: Energy Hex 10 | Part 2 | 80% Hard | None | None | | Energy Hex 8 Turquoise | Part 3 | 80% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 1 Basilica | |____________________________________________________________________________| .----------------------------------------------------------------------------. | JUNK MIMIC | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 20 | HP: 1200 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Small Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 90% Hard | None | None | | Drops: Quality Meat | Part 2 | 90% Hard | None | None | | Scrap Bronze | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Closed Road | |____________________________________________________________________________| .----------------------------------------------------------------------------. | JUNKER BEHEMOTH | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 97 | HP: 12225 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 100% Hard | None | None | | Drops: Vulcanized Hide | Part 2 | 50% Hard | None | None | | Scrapped Vulcan GG | Part 3 | 50% Hard | None | None | | | Part 4 | 100% Hard | None | None | | | Part 5 | 100% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Etsia, R Block | |____________________________________________________________________________| .----------------------------------------------------------------------------. | JUPITER WEAPON | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 192 | HP: 80000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | Electric | None | |----------------------------| Part 1 | 100% Hard | None | Physical | | Drops: Scrapped Microchip | Part 2 | 100% Hard | Electric | None | | Scrapped Laser RT | Part 3 | 100% Hard | Electric | None | | | Part 4 | 100% Hard | Electric | None | | | Part 5 | 100% Hard | Electric | None | | | Part 6 | 100% Hard | Electric | None | | | Part 7 | 100% Hard | Electric | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 12 Neverland | |____________________________________________________________________________| .----------------------------------------------------------------------------. | LAGERFIELD | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 48 | HP: 7000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 40% Hard | None | F/I/E/P | |----------------------------| No Parts | | | | | Drops: None | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4, Rainy Bridge | |____________________________________________________________________________| .----------------------------------------------------------------------------. | LI'L TIGER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 18 | HP: 1000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| - | - | - | - | | Drops: Energy Hex 7 | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 7 Tundra | |____________________________________________________________________________| .----------------------------------------------------------------------------. | MACHINEGUN GEAR | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 13 | HP: 163 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | Electric | None | |----------------------------| Part 1 | 100% Hard | Electric | Physical | | Drops: Glass Shard | Part 2 | 100% Hard | Electric | Physical | | Scrapped Machinegun MS | Part 3 | 100% Hard | Electric | Physical | | | Part 4 | 100% Hard | Electric | Physical | | | Part 5 | 100% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Hughes Power Station | |____________________________________________________________________________| .----------------------------------------------------------------------------. | MAD GOLIATH | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 73 | HP: 4000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 100% Hard | None | None | | Drops: Unknown Material D | Part 2 | 100% Hard | None | Physical | | Crystal Core | Part 3 | 100% Hard | None | Physical | | Scrap Bronze | Part 4 | 50% Hard | None | Physical | | | Part 5 | 100% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 12 Gran Idee Mines, Patertopolis (Chapter 10) | |____________________________________________________________________________| .----------------------------------------------------------------------------. | MAD YETI | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 45 | HP: 2500 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 30% Hard | None | Poison | |----------------------------| Part 1 | 80% Hard | None | Poison | | Drops: Hide | Part 2 | 80% Hard | None | Poison | | Fetid Crystal | Part 3 | 80% Hard | None | Poison | | | Part 4 | 80% Hard | None | Poison | | | Part 5 | 100% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 12 Gran Idee Mines | |____________________________________________________________________________| .----------------------------------------------------------------------------. | MANHOLE STOPPER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 76 | HP: 7250 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 90% Hard | None | None | | Drops: Scrap Zinc | Part 2 | 90% Hard | None | None | | Scrap Brass | Part 3 | 100% Hard | None | Physical | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 10 Scrapyard | |____________________________________________________________________________| .----------------------------------------------------------------------------. | MASK RAIDER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 30 | HP: 2750 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| - | - | - | - | | Drops: Energy Hex 9 | - | - | - | - | | Energy Hex 8 Turquoise | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 6 Lucia | |____________________________________________________________________________| .----------------------------------------------------------------------------. | MASK RAIDER MG | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 30 | HP: 2750 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| - | - | - | - | | Drops: Energy Hex 9 | - | - | - | - | | Energy Hex 8 Turquoise | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 6 Lucia | |____________________________________________________________________________| .----------------------------------------------------------------------------. | MATANGO WALKER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 60 | HP: 5500 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 90% Hard | None | None | | Drops: Beast's Beard | Part 2 | 100% Hard | None | Physical | | Mushroom | Part 3 | 100% Hard | None | Physical | | Scrap Brass | - | - | - | - | | Scrap Zinc | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 8 Desert Block | |____________________________________________________________________________| .----------------------------------------------------------------------------. | MISSILE GEAR | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 54 | HP: 1000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | Electric | None | |----------------------------| Part 1 | 100% Hard | Electric | Physical | | Drops: Glass Shard | Part 2 | 100% Hard | Electric | Physical | | Scrapped Missile MS1 | Part 3 | 100% Hard | Electric | Physical | | | Part 4 | 100% Hard | Electric | Physical | | | Part 5 | 100% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 10, Etsia | |____________________________________________________________________________| .----------------------------------------------------------------------------. | MISSILE PLOUGH | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 54 | HP: 2500 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | Electric | None | |----------------------------| Part 1 | 70% Hard | Electric | Ice | | Drops: Scrap Zinc | Part 2 | 70% Hard | Electric | Ice | | Scrap Bronze | Part 3 | 100% Hard | None | None | | Scrapped Arm TK2 | Part 4 | 100% Hard | None | None | | Scrapped Missile TK2 | Part 5 | 100% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 6 Patertopolis | |____________________________________________________________________________| .----------------------------------------------------------------------------. | MOBILE STORM CANNON | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 102 | HP: 25000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | Electric | Ph/F/I/P | |----------------------------| Part 1 | 100% Hard | Electric | None | | Drops: Scrap Zinc | Part 2 | 100% Hard | Electric | None | | Scrap Brass | Part 3 | 100% Hard | Electric | None | | Scrapped Weapon SW | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 1 Outer Wall | |____________________________________________________________________________| .----------------------------------------------------------------------------. | MOBILE STORM VULCAN | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 102 | HP: 25000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | Electric | Ph/F/I/P | |----------------------------| Part 1 | 100% Hard | Electric | None | | Drops: Scrap Zinc | Part 2 | 100% Hard | Electric | None | | Scrap Brass | Part 3 | 100% Hard | Electric | None | | Scrapped Weapon SW | Part 4 | 100% Hard | Electric | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 1 Outer Wall | |____________________________________________________________________________| .----------------------------------------------------------------------------. | MR. BOMBERFACE | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 9 | HP: 160 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Other | Main Body | 80% Hard | Fire | None | |----------------------------| Part 1 | 80% Hard | Fire | None | | Drops: Plastic Fiber | Part 2 | 80% Hard | Fire | None | | Scrapped Gun MQ | Part 3 | 80% Hard | Fire | None | | Mannequin Arms | Part 4 | 80% Hard | Fire | None | | Scrap Lead | - | - | - | - | | Mannequin Torso | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 5 Forest of Idols | |____________________________________________________________________________| .----------------------------------------------------------------------------. | MR. CHAINSAW | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 9 | HP: 160 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Other | Main Body | 80% Hard | Fire | None | |----------------------------| Part 1 | 80% Hard | Fire | None | | Drops: Plastic Fiber | Part 2 | 80% Hard | Fire | None | | Scrapped Weapon MQ | Part 3 | 80% Hard | Fire | None | | Mannequin Arms | Part 4 | 80% Hard | Fire | None | | Mannequin Head | - | - | - | - | | Mannequin Torso | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 5 Forest of Idols | |____________________________________________________________________________| .----------------------------------------------------------------------------. | MR. GUNHEAD | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 9 | HP: 160 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Other | Main Body | 80% Hard | Fire | None | |----------------------------| Part 1 | 80% Hard | Fire | None | | Drops: Plastic Fiber | Part 2 | 80% Hard | Fire | None | | Scrapped Gun MQ | Part 3 | 80% Hard | Fire | None | | Mannequin Arms | Part 4 | 80% Hard | Fire | None | | Mannequin Torso | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 5 Forest of Idols | |____________________________________________________________________________| .----------------------------------------------------------------------------. | MR. TORCHY | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 9 | HP: 160 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Other | Main Body | 80% Hard | Fire | None | |----------------------------| Part 1 | 80% Hard | Fire | None | | Drops: Plastic Fiber | Part 2 | 80% Hard | Fire | None | | Scrapped Weapon MQ | Part 3 | 80% Hard | Fire | None | | Mannequin Arms | Part 4 | 80% Hard | Fire | None | | Scrap Lead | Part 5 | 80% Hard | Fire | None | | Mannequin Torso | Part 6 | 80% Hard | Fire | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 5 Forest of Idols | |____________________________________________________________________________| .----------------------------------------------------------------------------. | MR. ZOOKA | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 9 | HP: 160 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Other | Main Body | 80% Hard | Fire | None | |----------------------------| Part 1 | 80% Hard | Fire | None | | Drops: Plastic Fiber | Part 2 | 80% Hard | Fire | None | | Scrapped Gun MQ | Part 3 | 80% Hard | Fire | None | | Mannequin Arms | Part 4 | 80% Hard | Fire | None | | Mannequin Torso | Part 5 | 80% Hard | Fire | None | | | Part 6 | 80% Hard | Fire | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 5 Forest of Idols | |____________________________________________________________________________| .----------------------------------------------------------------------------. | MS. VULCAN | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 9 | HP: 160 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Other | Main Body | 80% Hard | Fire | None | |----------------------------| Part 1 | 80% Hard | Fire | None | | Drops: Plastic Fiber | Part 2 | 80% Hard | Fire | None | | Scrapped Gun MQ | Part 3 | 80% Hard | Fire | None | | Mannequin Arms | Part 4 | 80% Hard | Fire | None | | Mannequin Torso | Part 5 | 80% Hard | Fire | None | | Mannequin Head | Part 6 | 80% Hard | Fire | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 5 Forest of Idols | |____________________________________________________________________________| .----------------------------------------------------------------------------. | NEVER BIG MAGNUM! | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 99 | HP: 17500 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 80% Hard | None | Physical | | Drops: Energy Hex 10 | Part 2 | 80% Hard | None | Physical | | Fabric Scrap | Part 3 | 50% Hard | None | None | | | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 12 Neverland | |____________________________________________________________________________| .----------------------------------------------------------------------------. | NEVER FAIRY | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 90 | HP: 12450 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Other | Main Body | 80% Hard | Fire | None | |----------------------------| Part 1 | 80% Hard | Fire | None | | Drops: Plastic Fiber | Part 2 | 80% Hard | Fire | None | | Scrapped Gun MQ2 | Part 3 | 80% Hard | Fire | None | | | Part 4 | 80% Hard | Fire | None | | | Part 5 | 80% Hard | Fire | None | | | Part 6 | 80% Hard | Fire | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 12 Neverland | |____________________________________________________________________________| .----------------------------------------------------------------------------. | NEVER LONG RANGE! | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 99 | HP: 17500 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 80% Hard | None | Physical | | Drops: Energy Hex 10 | Part 2 | 80% Hard | None | Physical | | Fabric Scrap | Part 3 | 50% Hard | None | None | | | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 12 Neverland | |____________________________________________________________________________| .----------------------------------------------------------------------------. | NEVER STAMPEDE! | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 99 | HP: 17500 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 80% Hard | None | Physical | | Drops: Energy Hex 10 | Part 2 | 80% Hard | None | Physical | | Fabric Scrap | Part 3 | 50% Hard | None | None | | | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 12 Neverland | |____________________________________________________________________________| .----------------------------------------------------------------------------. | NEVER TAR MAN | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 220 | HP: 45000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 40% Hard | None | F/I/E/P | |----------------------------| Part 1 | 80% Hard | Ice | Fire | | Drops: Junk Oil | Part 2 | 80% Hard | Ice | Fire | | Scrapped Eater TAR3 | Part 3 | 80% Hard | Ice | Fire | | Sterile Plating | Part 4 | 80% Hard | Ice | Fire | | | Part 5 | 80% Hard | Ice | Fire | | | Part 6 | 100% Hard | None | Physical | | | Part 7 | 80% Hard | Ice | Fire | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 12 Neverland | |____________________________________________________________________________| .----------------------------------------------------------------------------. | NEVER TRIGGER HAPPY! | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 99 | HP: 17500 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 80% Hard | None | Physical | | Drops: Energy Hex 10 | Part 2 | 80% Hard | None | Physical | | Fabric Scrap | Part 3 | 50% Hard | None | None | | | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 12 Neverland | |____________________________________________________________________________| .----------------------------------------------------------------------------. | NEVER WALKER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 136 | HP: 18000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 100% Hard | None | None | | Drops: Luxury Meat | Part 2 | 80% Hard | None | None | | Scrapped Weapon E | Part 3 | 100% Hard | None | None | | Junk Package E4 | Part 4 | 100% Hard | None | Physical | | Scrap Brass | Part 5 | 100% Hard | None | Physical | | | Part 6 | 100% Hard | None | Physical | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 12 Neverland | |____________________________________________________________________________| .----------------------------------------------------------------------------. | NEVERLAND MANAGER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 77 | HP: 18000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| - | - | - | - | | Drops: Energy Hex 10 | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 12 Neverland | |____________________________________________________________________________| .----------------------------------------------------------------------------. | NEVERLAND STAFF | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 77 | HP: 18000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| - | - | - | - | | Drops: Energy Hex 10 | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 12 Neverland | |____________________________________________________________________________| .----------------------------------------------------------------------------. | NORTHERN WIND | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 66 | HP: 6250 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | F/I/E/P | None | |----------------------------| Part 1 | 80% Hard | None | None | | Drops: Energy Hex 9 | Part 2 | 80% Hard | None | None | | Energy Hex 7 Purple | Part 3 | 80% Hard | None | None | | | Part 4 | 80% Hard | None | None | | | Part 5 | 80% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 1 Basilica | |____________________________________________________________________________| .----------------------------------------------------------------------------. | OILY GREMLIN | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 4 | HP: 58 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Small Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Meat | - | - | - | - | | Gasoline | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 6 Lucia | |____________________________________________________________________________| .----------------------------------------------------------------------------. | OUTCAST MG | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 7 | HP: 163 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Energy Hex 3 | Part 2 | 60% Hard | None | None | | Energy Hex 1 Orange | - | - | - | - | | Glass Shard | - | - | - | - | | Fabric Scrap | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Hughes Power Station | |____________________________________________________________________________| .----------------------------------------------------------------------------. | OUTCAST STG | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 7 | HP: 163 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Energy Hex 3 | Part 2 | 60% Hard | None | None | | Energy Hex 4 Pink | - | - | - | - | | Glass Shard | - | - | - | - | | Fabric Scrap | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Hughes Power Station | |____________________________________________________________________________| .----------------------------------------------------------------------------. | PAPA GREMLIN | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 14 | HP: 600 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Small Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 60% Hard | None | None | | Drops: Fountain Pen | - | - | - | - | | Scrap Bronze | - | - | - | - | | Glass Shard | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Back Alley | |____________________________________________________________________________| .----------------------------------------------------------------------------. | PATER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 230 | HP: 99999 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 50% Hard | F/I/E/P | Physical | |----------------------------| Part 1 | 70% Hard | None | Ph/F/I/E/P| | Drops: Reindeer Set | Part 2 | 70% Hard | None | Ph/F/I/E/P| | | Part 3 | 70% Hard | None | Ph/F/I/E/P| | | Part 4 | 70% Hard | None | Ph/F/I/E/P| |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 12 Neverland | |____________________________________________________________________________| .----------------------------------------------------------------------------. | PILEDRIVER GIANT | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 74 | HP: 5000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 100% Hard | None | None | | Drops: Scrap Zinc | Part 2 | 100% Hard | None | Physical | | Crystal Core | Part 3 | 100% Hard | None | Physical | | | Part 4 | 50% Hard | None | Physical | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 8 Deserted Block | |____________________________________________________________________________| .----------------------------------------------------------------------------. | PISTOL DWELLER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 6 | HP: 85 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Small Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 90% Hard | None | None | | Drops: Meat | - | - | - | - | | Scrap Iron | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Hughes Power Station | |____________________________________________________________________________| .----------------------------------------------------------------------------. | POISON GREMLIN | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 21 | HP: 1350 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Small Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Quality Meat | - | - | - | - | | Scrap Bronze | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 12 Gran Idee Mines | |____________________________________________________________________________| .----------------------------------------------------------------------------. | PROP DWELLER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 17 | HP: 800 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Small Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 90% Hard | None | None | | Drops: Quality Meat | Part 2 | 90% Hard | None | None | | Scrap Lead | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Closed Road | |____________________________________________________________________________| .----------------------------------------------------------------------------. | PUPPETEER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 53 | HP: 2500 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Other | Main Body | 80% Hard | Fire | None | |----------------------------| Part 1 | 80% Hard | Fire | None | | Drops: Milky Snow | Part 2 | 80% Hard | Fire | None | | Scrapped Gun MQ | Part 3 | 80% Hard | Fire | None | | Plastic Fiber | Part 4 | 80% Hard | Fire | None | | Scrapped Weapon MQ | Part 5 | 80% Hard | Fire | None | | | Part 6 | 80% Hard | Fire | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 11 Rock Crushing Site | |____________________________________________________________________________| .----------------------------------------------------------------------------. | R-COMMANDO | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 58 | HP: 5500 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | F/I/E/P | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Energy Hex 10 | Part 2 | 80% Hard | None | None | | Energy Hex 8 Turquoise | Part 3 | 80% Hard | None | None | | Fabric Scrap | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 1 Aetersyl | |____________________________________________________________________________| .----------------------------------------------------------------------------. | R-COMMANDO ASSAULT | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 58 | HP: 5500 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | F/I/E/P | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Energy Hex 10 | Part 2 | 80% Hard | None | None | | Energy Hex 8 Turquoise | Part 3 | 80% Hard | None | None | | Fabric Scrap | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 1 Aetersyl | |____________________________________________________________________________| .----------------------------------------------------------------------------. | R-COMMANDO FENCER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 58 | HP: 5500 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | F/I/E/P | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Energy Hex 10 | Part 2 | 80% Hard | None | None | | Energy Hex 8 Turquoise | Part 3 | 80% Hard | None | None | | Fabric Scrap | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 1 Aetersyl | |____________________________________________________________________________| .----------------------------------------------------------------------------. | R-COMMANDO SHOTGUN | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 58 | HP: 5500 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | F/I/E/P | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Energy Hex 10 | Part 2 | 80% Hard | None | None | | Energy Hex 8 Turquoise | Part 3 | 80% Hard | None | None | | Fabric Scrap | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 1 Outer Wall | |____________________________________________________________________________| .----------------------------------------------------------------------------. | R-COMMANDO SNIPER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 58 | HP: 5500 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | F/I/E/P | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Energy Hex 10 | Part 2 | 80% Hard | None | None | | Energy Hex 8 Turquoise | Part 3 | 80% Hard | None | None | | Fabric Scrap | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 1 Aetersyl | |____________________________________________________________________________| .----------------------------------------------------------------------------. | R-COMMANDO WALL | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 61 | HP: 5500 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | F/I/E/P | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Energy Hex 10 | Part 2 | 100% Hard | Electric | None | | Energy Hex 8 Turquoise | Part 3 | 80% Hard | None | None | | Fabric Scrap | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 1 Aetersyl | |____________________________________________________________________________| .----------------------------------------------------------------------------. | REBECCA | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 205 | HP: 66666 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 50% Hard | F/I/E/P | Physical | |----------------------------| Part 1 | 70% Hard | None | Ph/F/I/E/P| | Drops: Panda Set | Part 2 | 70% Hard | None | Ph/F/I/E/P| | | Part 3 | 70% Hard | None | Ph/F/I/E/P| | | Part 4 | 70% Hard | None | Ph/F/I/E/P| |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 12 Neverland | |____________________________________________________________________________| .----------------------------------------------------------------------------. | RETURN OF CALIGULA | |-------------.--------------.-----------.-----------.-----------.-----------| | Level: 27 | HP: 1750 | Body/Part | Soft/Hard | Weakness | Resistance| |-------------+--------------+-----------+-----------+-----------+-----------| | Type: Other | Main Body | 75% Hard | Fire | None | |----------------------------+-----------+-----------+-----------+-----------| | Drops: Dusty Mass | Part 1 | 75% Hard | Fire | None | | Scrapped Gun KBa | Part 2 | 75% Hard | Fire | None | | Scrapped Gun KBb | Part 3 | 75% Hard | Fire | None | |____________________________|___________|___________|___________|___________| .----------------------------------------------------------------------------. | ROCKETFOOT | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 24 | HP: 1100 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 80% Hard | None | None | | Drops: Quality Meat | Part 2 | 90% Hard | None | None | | Scrapped Bazooka E | Part 3 | 50% Hard | None | None | | Junk Package E2 | Part 4 | 50% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 9 Warehouse District | |____________________________________________________________________________| .----------------------------------------------------------------------------. | ROGUE GUNMAN | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 4 | HP: 48 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 60% Hard | None | None | | Drops: Energy Hex 1 | - | - | - | - | | Glass Shard | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Rainy Bridge | |____________________________________________________________________________| .----------------------------------------------------------------------------. | ROGUE GUNMAN MG | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 4 | HP: 48 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 60% Hard | None | None | | Drops: Energy Hex 1 | Part 2 | 60% Hard | None | None | | Glass Shard | - | - | - | - | | Fabric Scrap | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Back Alley | |____________________________________________________________________________| .----------------------------------------------------------------------------. | ROWEN | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 193 | HP: 99999 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 50% Hard | F/I/E/P | None | |----------------------------| Part 1 | 70% Hard | None | Ph/F/I/E/P| | Drops: None | Part 2 | 70% Hard | None | Ph/F/I/E/P| | | Part 3 | 70% Hard | None | Ph/F/I/E/P| | | Part 4 | 70% Hard | None | Ph/F/I/E/P| |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 1 Basilica | |____________________________________________________________________________| .----------------------------------------------------------------------------. | SAFETY DWELLEST | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 52 | HP: 1550 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 100% Hard | None | None | | Drops: Quality Meat | Part 2 | 50% Hard | None | None | | Filthy Pouch 4 | Part 3 | 90% Hard | None | None | | Scrapped Blowgun SD | Part 4 | 90% Hard | None | None | | Lightning Scrap | Part 5 | 90% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 12 Gran Idee Mines, Patertopolis (from Chapter 10 onwards) | |____________________________________________________________________________| .----------------------------------------------------------------------------. | SANGUINE FAIRY | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 95 | HP: 12450 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Other | Main Body | 80% Hard | Fire | None | |----------------------------| Part 1 | 80% Hard | Fire | None | | Drops: Plastic Fiber | Part 2 | 80% Hard | Fire | None | | Scrapped Weapon MQ2 | Part 3 | 80% Hard | Fire | None | | | Part 4 | 80% Hard | Fire | None | | | Part 5 | 80% Hard | Fire | None | | | Part 6 | 80% Hard | Fire | None | | | Part 7 | 80% Hard | Fire | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 12 Neverland | |____________________________________________________________________________| .----------------------------------------------------------------------------. | SCA NEVER CRAWLER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 94 | HP: 15000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | Electric | None | |----------------------------| Part 1 | 100% Hard | Electric | None | | Drops: Scrapped Weapon SW2 | - | - | - | - | | Scrap Brass | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 12 Neverland | |____________________________________________________________________________| .----------------------------------------------------------------------------. | SCREW-TOP | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 42 | HP: 1975 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 100% Hard | None | None | | Drops: Unknown Material S | Part 2 | 100% Hard | None | Physical | | Scrap Bronze | Part 3 | 100% Hard | None | None | | Scrapped Hammer SH2 | Part 4 | 100% Hard | None | None | | | Part 5 | 100% Hard | None | None | | | Part 6 | 100% Hard | None | None | | | Part 7 | 100% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 6 Lucia | |____________________________________________________________________________| .----------------------------------------------------------------------------. | SECURITY FENCER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 20 | HP: 1250 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Energy Hex 8 | - | - | - | - | | Energy Hex 7 Purple | - | - | - | - | | Fabric Scrap | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 6 Patertopolis | |____________________________________________________________________________| .----------------------------------------------------------------------------. | SECURITY GUARD | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 37 | HP: 1250 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Energy Hex 8 | Part 2 | 100% Hard | None | Physical | | Energy Hex 7 Purple | - | - | - | - | | Fabric Scrap | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 6 Patertopolis | |____________________________________________________________________________| .----------------------------------------------------------------------------. | SECURITY GUNMAN | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 20 | HP: 1250 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Energy Hex 8 | - | - | - | - | | Energy Hex 7 Purple | - | - | - | - | | Fabric Scrap | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 6 Patertopolis | |____________________________________________________________________________| .----------------------------------------------------------------------------. | SECURITY OFFICER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 19 | HP: 1150 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Energy Hex 8 | - | - | - | - | | Energy Hex 10 | - | - | - | - | | Fabric Scrap | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 6 Patertopolis | |____________________________________________________________________________| .----------------------------------------------------------------------------. | SECURITY OFFICER MG | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 19 | HP: 1150 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Energy Hex 8 | - | - | - | - | | Energy Hex 10 | - | - | - | - | | Fabric Scrap | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 6 Patertopolis | |____________________________________________________________________________| .----------------------------------------------------------------------------. | SECURITY SHOTGUN | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 20 | HP: 1250 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Energy Hex 8 | - | - | - | - | | Energy Hex 7 Purple | - | - | - | - | | Fabric Scrap | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 6 Patertopolis | |____________________________________________________________________________| .----------------------------------------------------------------------------. | SENTINEL CANNON | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 144 | HP: 22500 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | Electric | Ph/F/I/P | |----------------------------| Part 1 | 100% Hard | Electric | None | | Drops: Scrap Zinc | Part 2 | 100% Hard | Electric | None | | Scrap Brass | Part 3 | 100% Hard | Electric | None | | Scrapped Weapon SW2 | Part 4 | 100% Hard | Electric | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 12 Neverland | |____________________________________________________________________________| .----------------------------------------------------------------------------. | SENTINEL MEGA CANNON | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 144 | HP: 22500 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | Electric | Ph/F/I/P | |----------------------------| Part 1 | 100% Hard | Electric | None | | Drops: Scrap Zinc | Part 2 | 100% Hard | Electric | None | | Scrap Brass | Part 3 | 100% Hard | Electric | None | | Scrapped Weapon SW2 | Part 4 | 100% Hard | Electric | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 12 Neverland | |____________________________________________________________________________| .----------------------------------------------------------------------------. | SHADY THUG | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 16 | HP: 850 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Energy Hex 4 | Part 2 | 60% Hard | None | None | | Energy Hex 5 Green | - | - | - | - | | Glass Shard | - | - | - | - | | Fabric Scrap | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Closed Road (Also Level 6 Closed Road) | |____________________________________________________________________________| .----------------------------------------------------------------------------. | SHADY THUG MG | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 16 | HP: 850 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Energy Hex 4 | Part 2 | 60% Hard | None | None | | Energy Hex 3 Blue | - | - | - | - | | Glass Shard | - | - | - | - | | Fabric Scrap | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 7 Silver Canyon | |____________________________________________________________________________| .----------------------------------------------------------------------------. | SHADY THUG STG | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 16 | HP: 850 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Energy Hex 4 | Part 2 | 60% Hard | None | None | | Energy Hex 2 Yellow | - | - | - | - | | Fabric Scrap | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 8 Freud Remnants | |____________________________________________________________________________| .----------------------------------------------------------------------------. | SHOT RAPTOR | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 66 | HP: 6250 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | F/I/E/P | None | |----------------------------| Part 1 | 80% Hard | None | None | | Drops: Energy Hex 9 | Part 2 | 80% Hard | None | None | | Energy Hex 7 Purple | Part 3 | 80% Hard | None | None | | | Part 4 | 80% Hard | None | None | | | Part 5 | 80% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 1 Basilica | |____________________________________________________________________________| .----------------------------------------------------------------------------. | SIGN CARRIER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 45 | HP: 1250 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | Electric | None | |----------------------------| Part 1 | 100% Hard | Electric | Physical | | Drops: Billboard | Part 2 | 100% Hard | Electric | Physical | | | Part 3 | 100% Hard | Electric | Physical | | | Part 4 | 100% Hard | Electric | Physical | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 6 Closed Road | |____________________________________________________________________________| .----------------------------------------------------------------------------. | SILVER JELLY | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 28 | HP: 2500 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Other | Main Body | 1% Hard | F/I/E/P | None | |----------------------------| - | - | - | - | | Drops: Silver Blob | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 9 Warehouse District | |____________________________________________________________________________| .----------------------------------------------------------------------------. | SILVERHAWK | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 143 | HP: 25000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | Electric | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Black Blood | Part 2 | 50% Hard | None | None | | Scrapped Weapon HP | Part 3 | 100% Hard | Electric | None | | Rubber Chip | Part 4 | 100% Hard | None | None | | Scrap Brass | Part 5 | 100% Hard | None | None | | | Part 6 | 100% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 12 Neverland | |____________________________________________________________________________| .----------------------------------------------------------------------------. | SLEDGEHAMMER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 50 | HP: 1500 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 100% Hard | None | None | | Drops: Unknown Material S | Part 2 | 100% Hard | None | Physical | | Scrap Lead | Part 3 | 100% Hard | None | None | | Scrapped Hammer SH1 | Part 4 | 100% Hard | None | None | | | Part 5 | 100% Hard | None | None | | | Part 6 | 100% Hard | None | None | | | Part 7 | 100% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 9, Dakota Vein | |____________________________________________________________________________| .----------------------------------------------------------------------------. | SNOW GREMLIN | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 15 | HP: 750 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Small Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Quality Meat | - | - | - | - | | Glass Shard | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 7 Tundra | |____________________________________________________________________________| .----------------------------------------------------------------------------. | SPIKED DRUM | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 89 | HP: 20000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Small Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 90% Hard | None | None | | Drops: Luxury Meat | Part 2 | 90% Hard | None | None | | Scrap Brass | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 12 Neverland | |____________________________________________________________________________| .----------------------------------------------------------------------------. | SPROCKET JUGGERNAUT | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 57 | HP: 1150 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | Electric | None | |----------------------------| Part 1 | 100% Hard | Electric | Physical | | Drops: Glass Shard | Part 2 | 100% Hard | Electric | Physical | | Scrapped Gatling MS | Part 3 | 100% Hard | Electric | Physical | | | Part 4 | 100% Hard | Electric | Physical | | | Part 5 | 100% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 6 Patertopolis | |____________________________________________________________________________| .----------------------------------------------------------------------------. | STORM STRIKER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 59 | HP: 4500 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | F/I/E/P | None | |----------------------------| Part 1 | 100% Hard | None | None | | Drops: Energy Hex 9 | Part 2 | 100% Hard | None | None | | Energy Hex 7 Purple | Part 3 | 100% Hard | None | None | | | Part 4 | 100% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 1 Outer Wall | |____________________________________________________________________________| .----------------------------------------------------------------------------. | STORM TURRET CANNON | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 70 | HP: 12500 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | Electric | Ph/F/I/P | |----------------------------| Part 1 | 100% Hard | Electric | None | | Drops: Scrap Brass | - | - | - | - | | Scrap Zinc | - | - | - | - | | Scrapped Weapon SW | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 1 Aetersyl | |____________________________________________________________________________| .----------------------------------------------------------------------------. | STORM TURRET LEADER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 74 | HP: 12500 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | Electric | Ph/F/I/P | |----------------------------| Part 1 | 100% Hard | Electric | None | | Drops: Scrapped Weapon SW | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 1 Aetersyl | |____________________________________________________________________________| .----------------------------------------------------------------------------. | STORM TURRET MEDIC | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 78 | HP: 12500 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | Electric | Ph/F/I/P | |----------------------------| Part 1 | 100% Hard | Electric | None | | Drops: Scrap Brass | - | - | - | - | | Scrap Zinc | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 1 Aetersyl | |____________________________________________________________________________| .----------------------------------------------------------------------------. | STORM TURRET VULCAN | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 71 | HP: 12500 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | Electric | Ph/F/I/P | |----------------------------| Part 1 | 100% Hard | Electric | None | | Drops: Scrap Brass | - | - | - | - | | Scrap Zinc | - | - | - | - | | Scrapped Weapon SW | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 1 Aetersyl | |____________________________________________________________________________| .----------------------------------------------------------------------------. | STRAY CUR | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 5 | HP: 105 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Small Organism | Main Body | 30% Hard | None | None | |----------------------------| - | - | - | - | | Drops: Meat | - | - | - | - | | Dog Droppings | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Hughes Power Station | |____________________________________________________________________________| .----------------------------------------------------------------------------. | SULLIVAN | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 230 | HP: 100000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 50% Hard | F/I/E/P | Physical | |----------------------------| Part 1 | 70% Hard | None | Ph/F/I/E/P| | Drops: Piggy Set | Part 2 | 70% Hard | None | Ph/F/I/E/P| | | Part 3 | 70% Hard | None | Ph/F/I/E/P| | | Part 4 | 70% Hard | None | Ph/F/I/E/P| |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 12 Neverland | |____________________________________________________________________________| .----------------------------------------------------------------------------. | TAR ARMOR | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 60 | HP: 3125 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 100% Hard | None | None | | Drops: Junk Oil | Part 2 | 100% Hard | None | None | | Scrapped Eater TAR2 | Part 3 | 100% Hard | None | Physical | | Sterile Plating | Part 4 | 100% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 6 Lucia | |____________________________________________________________________________| .----------------------------------------------------------------------------. | TAR MAN | |-------------.--------------.-----------.-----------.-----------.-----------| | Level: 17 | HP: 350 | Body/Part | Soft/Hard | Weakness | Resistance| |-------------+--------------+-----------+-----------+-----------+-----------| | Type: Large Organism | Main Body | 25% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Drops: Junk Oil | Part 1 | 100% Hard | None | None | | Sterile Plating | Part 2 | 50% Hard | None | None | | Scrapped Eater TAR1 | Part 3 | 100% Hard | None | None | | | Part 4 | 50% Hard | None | None | | | Part 5 | 100% Hard | None | None | | | Part 6 | 100% Hard | None | None | | | Part 7 | 100% Hard | None | None | |____________________________|___________|___________|___________|___________| .----------------------------------------------------------------------------. | TESLA SMASHER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 68 | HP: 6500 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 80% Hard | None | None | | Drops: Energy Hex 9 | Part 2 | 80% Hard | None | None | | Energy Hex 10 Brown | Part 3 | 80% Hard | None | None | | | Part 4 | 80% Hard | None | None | | | Part 5 | 80% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 1 Basilica | |____________________________________________________________________________| .----------------------------------------------------------------------------. | TESLA TORTOISE | |-------------.--------------.-----------.-----------.-----------.-----------| | Level: 29 | HP: 750 | Body/Part | Soft/Hard | Weakness | Resistance| |-------------+--------------+-----------+-----------+-----------+-----------| | Type: Machine | Main Body | 100% Hard | Electric | None | |----------------------------+-----------+-----------+-----------+-----------| | Drops: Scrapped Microchip | Part 1 | 100% Hard | Electric | Physical | | Scrap Lead | Part 2 | 100% Hard | Electric | None | | Scrapped Laser RT | Part 3 | 100% Hard | Electric | None | | | Part 4 | 100% Hard | Electric | None | | | Part 5 | 100% Hard | Electric | None | | | Part 6 | 100% Hard | Electric | None | | | Part 7 | 100% Hard | Electric | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Hughes Power Station | |____________________________________________________________________________| .----------------------------------------------------------------------------. | THOR'S HAMMER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 82 | HP: 13250 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | Electric | None | |----------------------------| Part 1 | 100% Hard | Electric | Physical | | Drops: Scrapped Microchip | Part 2 | 100% Hard | Electric | None | | Scrapped Laser RT | Part 3 | 100% Hard | Electric | None | | Scrap Zinc | Part 4 | 100% Hard | Electric | None | | Scrap Brass | Part 5 | 100% Hard | Electric | None | | | Part 6 | 100% Hard | Electric | None | | | Part 7 | 100% Hard | Electric | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 11 Mine 24 | |____________________________________________________________________________| .----------------------------------------------------------------------------. | TORCH GREMLIN | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 19 | HP: 1100 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Small Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Quality Meat | - | - | - | - | | Scrap Bronze | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 11 Rock Crushing Site | |____________________________________________________________________________| .----------------------------------------------------------------------------. | TREASURE MIMIC | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 14 | HP: 150 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Small Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 100% Hard | None | None | | Drops: Quality Meat | - | - | - | - | | Rare Metal Shard | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Closed Road, and Level 6 Closed Road | |____________________________________________________________________________| .----------------------------------------------------------------------------. | TRI-STAMP | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 73 | HP: 7500 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 25% Hard | None | None | |----------------------------| Part 1 | 100% Hard | None | None | | Drops: Unknown Material S | Part 2 | 100% Hard | None | Physical | | Scrap Zinc | Part 3 | 100% Hard | None | None | | Scrapped Hammer SH3 | Part 4 | 100% Hard | None | None | | | Part 5 | 100% Hard | None | None | | | Part 6 | 100% Hard | None | None | | | Part 7 | 100% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 6 Patertopoils | |____________________________________________________________________________| .----------------------------------------------------------------------------. | UFO CATCHER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 100 | HP: 14750 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | Electric | None | |----------------------------| Part 1 | 50% Hard | None | None | | Drops: Scrapped Gatling HP | Part 2 | 50% Hard | None | None | | Scrapped Missile HP | Part 3 | 100% Hard | Electric | None | | | Part 4 | 60% Hard | None | None | | | Part 5 | 100% Hard | None | None | | | Part 6 | 100% Hard | None | None | | | Part 7 | 100% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Hughes Power Station | |____________________________________________________________________________| .----------------------------------------------------------------------------. | VENOMOUS FOG | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 68 | HP: 6500 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Humanoid | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 80% Hard | None | None | | Drops: Energy Hex 9 | Part 2 | 80% Hard | None | None | | Energy Hex 10 Brown | Part 3 | 80% Hard | None | None | | | Part 4 | 80% Hard | None | None | | | Part 5 | 80% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 1 Basilica | |____________________________________________________________________________| .----------------------------------------------------------------------------. | VERTICAL LAUNCHER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 87 | HP: 6000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | Electric | None | |----------------------------| Part 1 | 70% Hard | Electric | Ice | | Drops: Scrap Zinc | Part 2 | 70% Hard | Electric | Ice | | Scrap Brass | Part 3 | 70% Hard | Electric | Ice | | Scrapped Weapon TK | Part 4 | 100% Hard | Electric | Fire | | | Part 5 | 100% Hard | Electric | None | | | Part 6 | 100% Hard | Electric | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 1 Basilica | |____________________________________________________________________________| .----------------------------------------------------------------------------. | VIBRANT TAR MAN | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 81 | HP: 10000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 100% Hard | None | None | | Drops: Iristone | Part 2 | 100% Hard | None | Physical | | Scrapped Eater TAR2 | Part 3 | 100% Hard | None | None | | Sterile Plating | Part 4 | 100% Hard | None | None | | | Part 5 | 100% Hard | None | None | | | Part 6 | 100% Hard | None | Physical | | | Part 7 | 100% Hard | None | None | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 8 Freud Remnants | |____________________________________________________________________________| .----------------------------------------------------------------------------. | WALKER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 31 | HP: 1000 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Large Organism | Main Body | 30% Hard | Fire | Ice | |----------------------------| Part 1 | 90% Hard | None | None | | Drops: Quality Meat | Part 2 | 80% Hard | None | None | | Scrapped Firearm E | Part 3 | 100% Hard | None | Physical | | Junk Package E1 | Part 4 | 100% Hard | None | Physical | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 7 Silver Canyon | |____________________________________________________________________________| .----------------------------------------------------------------------------. | WALKING TARGET | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: | HP: | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Machine | Main Body | 100% Hard | None | None | |----------------------------| - | - | - | - | | Drops: None | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 4 Arena (Tutorial) | |____________________________________________________________________________| .----------------------------------------------------------------------------. | WRECKING BALLER | |--------------.-------------.-----------.-----------.-----------.-----------| | Level: 29 | HP: 2500 | Body/Part | Soft/Hard | Weakness | Resistance| |--------------+-------------+-----------+-----------+-----------+-----------| | Type : Small Organism | Main Body | 30% Hard | None | None | |----------------------------| Part 1 | 100% Hard | None | None | | Drops: Luxury Meat | - | - | - | - | | Scrap Lead | - | - | - | - | | Energy Hex 3 Blue | - | - | - | - | | Energy Hex 1 Orange | - | - | - | - | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 6 Lucia | |____________________________________________________________________________| .----------------------------------------------------------------------------. | YETI | |-------------.--------------.-----------.-----------.-----------.-----------| | Level: 54 | HP: 2500 | Body/Part | Soft/Hard | Weakness | Resistance| |-------------+--------------+-----------+-----------+-----------+-----------| | Type: Large Organism | Main Body | 25% Hard | Fire | Ice | |----------------------------+ Part 1 | 75% Hard | Fire | Ice | | Drops: Frozen Ribeye | Part 2 | 75% Hard | Fire | Ice | | Snow Crystal | Part 3 | 75% Hard | Fire | Ice | | | Part 4 | 75% Hard | Fire | Ice | | | Part 5 | 75% Hard | Fire | Ice | | | Part 6 | 75% Hard | Fire | Ice | | | Part 7 | 75% Hard | Fire | Ice | | | Part 8 | 75% Hard | Fire | Ice | |----------------------------+-----------+-----------+-----------+-----------| | Location: Level 7 Silver Canyon | |____________________________________________________________________________| =============================================================================== 18. S E C R E T S ....................................................... *L18 =============================================================================== MONEY MAKING! 1. Vashyron's Stash Examine the bottle cupboard at the back of the main room at Sweet Home base and you will find some Rubies. If you take this cash in the Prologue you'll acquire 1000 Rubies. However, you are given the option to take it or leave it. Leave it until chapter 16 and you get 300,000 Rubies. The longer you leave it, the greater the amount you'll find. It increases at a set rate chapter by chapter, and if you take it at any point, then it will be back to 1000 Rubies in the next chapter, and increase chapter by chapter again. Prologue : 1000 Chapter 1: 1400 Chapter 2: 2000 Chapter 3: 2800 Chapter 4: 4000 Chapter 5: 5700 Chapter 6: 8200 Chapter 7: 11800 Chapter 8: 17000 Chapter 9: 24500 Chapter 10: 35400 Chapter 11: 51200 Chapter 12: 74000 Chapter 13: 107000 Chapter 14: 154700 Chapter 15: 223800 Chapter 16: 300000 2. Compact Scope b Start making serious cash in chapter 6 when the Travelling Shop is found at Waterless Bridge (Level 8) and sells synthesis items. You can buy Scrap Iron and Glass Shards and make Compact Scope b at the Tinkerer in Ebel City. These cost 3000 Rubies to make and with the additional cost of the components that's a total of 3350 Rubies. Sell the Compact Scopes at the shop for 4100 Rubies and that's a profit of 750 Rubies for each one. Buy the items in bulk (999 of them!) and you can quickly amass a small fortune. (Especially useful if you want to buy all the clothing.) 3. You're a Professional! Talk to random people who will give you Rubies when they recognise you as a "pro". The Lift attendants are a fairly reliable source. 4. Gremlins Bump into a rogue gremlin in any town and they will drop some Rubies. CLOTHING See the Clothing Guide for details. =============================================================================== 19. F. A. Q. S. ......................................................... *L19 =============================================================================== Most of these questions are answered in the main body of the FAQ but this is just a quick run-through of a few of the most frequently asked questions. Q. I heard this game was hard. Is it? A. At first it seems hard because you're introduced to the battle system all at once and not gradually as in some RPGs. However, once you understand how the battle system works it's not difficult. On average it takes players about 3 or 4 chapters to get to grips with the gameplay so don't give up too quickly! Q. Is this a grinding game? A. No. To beat the game you do NOT have to grind at all so long as you complete all the missions and customize your guns properly. However if you want to beat Neverland and the arena you'll have to grind a bit to raise levels and acquire all the best components to make the best parts for your guns. But this is pretty easy to do as you can use accessories and terminals to boost experience and enemy drops. Q. How does the mission system work? A. New missions are posted on the board inside the Guild at the start of each chapter, but there will only be a maximum of three shown. In some chapters more will appear after completing one. All missions MUST be completed in that chapter (if you are aiming to complete them all for the trophy) as they do not carry over to the next. Q. So I've got to keep checking back at the Guild for more missions? A. Not really. When you complete the story mission for that chapter and go to make a save inside Sweet Home Base in Ebel City you'll be prompted if there are any optional missions not yet completed. Don't agree to proceed to the next chapter if there are still some left to do. Q. What about the clothes shop? What happens if I don't do all those missions? A. The clothes shop will close if you fail to do Miranda's missions and you won't be able to buy all the outfits. Q. Where is the best place to level up for Neverland? A. In the Arena. Rank 45-3 boss round. Kill one enemy, and not the other. Leave, and do it again, and again, and again, until you've reached the levels you want. DO NOT KILL BOTH BOSSES! OR by fighting inside Neverland itself where you'll find the Gold Blob enemy. Q. I can't win a special challenge (red hex) battle. Can I try again? A. Yes, you can leave any red hex challenge battle until the very end of the game if you want. The enemies inside a red hex do not disappear until you've defeated them. Q. How do I get out of a battle? A. You can flee by moving to the exit of the room and leaving that room, but that's not possible for battles in "closed" rooms, such as bosses, red hex battles and some other dungeon rooms. The only way to get out is to quit, or die. Of course, you can pay a small amount of Rubies to re-try as many times as you like, if you can afford it. Q. Why won't using an Escape Hex let me escape from a battle? A. Escape hexes won't work in a closed room battle. Q. How do I unlock and connect terminals? A. If a terminal has a colour, then you must unlock it using the same colour hex. To connect terminals use the SAME COLOUR hexes to link between them. Q. I want to link two terminals but one of them needs a different colour to unlock it. How do I do that? A. To change the colour of a terminal place an Energy Station nearby of the colour you want and link it to the terminal. Q. Can I connect terminals through the Core Lifts? A. No. You can only connect terminals through the elevators. Q. I'm not sure what to keep and what to sell off. Is there anything I shouldn't sell? A. If something is for scrapping, then don't sell it. If the game tells you that something has no other use, then it's usually safe to sell. However, DO NOT sell things that you only have one of, or find on the world map (such as a Suitcase). These are for completing a quest and once sold you cannot get them back and won't be able to do the relevant quest. Don't sell Mannequin parts or Luxury Meat until you've finished missions that require those. Q. How can I get more coloured hexes? Do the shops sell them? A. Hexes are not sold. The only way to get more hexes is to win them from battles. (Although you will be given some at the start of a chapter or mission if you require them for a particular location.) Human enemies drop coloured hexes and sometimes other enemies will, if you fight them close to a particular colour of hex on the map A reliable source of coloured hexes is to fight in the arena, but enemies have different names from those listed in the bestiary so you'd need to check the arena section of this FAQ to see who drops what. Q. Where can I find more bezels? A. Each bezel is made up from 4 Bezel Shards and you get shards from defeating story bosses, from some red hex battles and from uncovering hexes on the world map. These are all listed in the Lists, Section 14. Q. What's the highest number of bezels? A. If you find them all you'll obtain a total of 14 by the end of the game. Play New Game+ on normal difficulty and you can acquire a maximum of 20. Q. What's the maximum level? A. 300 is the maximum level, made up from level 100 for Grenades plus level 100 for HG and level 100 for HG. =============================================================================== IX. C R E D I T S , L E G A L B I T , C O N T A C T ..........*CLC =============================================================================== -------------- UPDATE DETAILS -------------- Updated May 18th 2011 Donations news! And added details of an enemy drop (Bolt Yeti leader). Update: February 20th 2011 Added stats for Level 300. Update: February 15th 2011. Added details for all difficulty levels. Minor Update: February 3rd 2011 Added missing contents for a Bronze Box. Update: December 13th 2010 Added another example of gun customisation. Update: December 5th 2010 Added a list of Game Records (in the Arena Guide) and a couple of additional Hints and Tips. Update: October 13th 2010 Added a request for donations at the end of the FAQ. Update: October 22nd 2010 A couple of tiny changes. Update: July 25th 2010 Added a walkthrough for the Arena Battle Tutorial. Update: July 21st 2010 Added controls for the X360 and enemy groups for the various levels of Basel. Update: July 19th 2010 Added a Gun Customisation Guide. Update: 14th July 2010 Added a section on levelling up (in the Battle System section), a full bestiary for the Arena (under The Arena section in the Guides), and a few minor additions and corrections here and there. Update: July 8th Added a section for all Energy Hex locations. Version 1.0 The walkthrough is done! Improved the bestiary, and added a location finder for all bezel shards. Added the optional dungeons location to ToC. Version 0.80 June 30th A few corrections and boss details added for Neverland. Chapters 12 and 13 are finished! Version 0.70 June 25th Progress is slower than I hoped, but Chapter 11 is finished. All those hours spent watching amazing zombie tennis... Version 0.65 June 24th Chapter 10 is finished, and added another section for "Other" items. Version 0.60 June 21st Chapters 8 and 9 are complete. Version 0.55 : June 18th 2010 Chapter 6 and 7 complete and added more detailed boss information. Version 0.50: June 14th Chapters 4 and 5 and Dakota Vein complete. Version 0.45: June 11th Chapters 2 and 3 complete. Version 0.4 June 7th IMPORTANT! Although there appears to be a lot of text here, the bad news is that the walkthrough is only in skeleton form as yet, with just a list of missions: although the Prologue and Chapter 1 are finished. However, the Game Basics section and the lists are complete, as well as the Neverland walkthrough. The Arena and Levels guides need more work, and there's not much about gun customisation yet...but at least I've included the really important stuff: all the clothing! ------- CREDITS ------- - to GameFAQs for accepting my FAQs and SBAllen for spurring me on to get something posted. - to Sega for making the best console RPG since Shadow Hearts Covenant! - to network-science for the ASCII header. - to the game manual for details about the characters. - to the Brady Strategy Guide for additional detailed information, especially about skills and locations of treasure. - to psxsquall for permission to use the Energy Hex chart, help with hexes, two FAQs to check my information against, and some helpful corrections. - to Meh1 for the helpful walkthrough, even if it is for the X360! - to DiscoPlumber for an informative topic on the Arena ranks. - to a_cunning_plan for a correction. - to drag10 for extra information and encouragement. - to pennywise66 who didn't want any credit, but is getting some! - to "Dave" for a Bronze box contents. - to Jamic77 for an alternative gun layout. - to Corpsecreate for further clarification about Smackdown, Knockback and Knockdown and New Game + difficulty levels. - to the_lemmming for a correction about a drop from Marionette Chainsaw. - to Dithiannim for the stats for Level 300 for all 3 characters. - to Sklathill for discovering that a leader Bolt Yeti drops the Scrapped Bazooka EX! - to kemilk for carefully recording all the stats from Level 100 to Level 200. - to Paltheos for suggesting I include a F.A.Q.S. section. - to everyone who posts on the RoF PS3 board at GameFAQs for lots of additional information and help with the game. - to my generous mum for buying me a PS3 and an HD tv, giving me the opportunity to play this fantastic game (and on a telly where I could read the menus...). - to Saikyo Mog without whom I would have crashed during the tutorial. He played through it with me, patiently explaining each step in words I could understand and never giving up even though I was so close to doing so. He advised me on gun customisation, guided me through Neverland and kept nagging at me to get every trophy. Thank the Buddha! --------- LEGAL BIT --------- This guide may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site other than those listed or otherwise distributed publicly. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. The latest version will always appear on GameFAQs.com Other Allowed Websites: * Cheats de.com * Gamershell.com * supercheats.com * cheathappens.com This FAQ is copyrighted by threetimes on July 6th 2010/November 2011. ------- CONTACT ------- I'd really appreciate any feedback on this FAQ, and if you find any errors or omissions, or have any additional helpful strategies/insights or suggestions to offer, please let me know. Or if you just want to chat about ROF. :D Emails must be titled RESONANCE OF FATE FAQ and can be sent to me at: threetimes.ajh[@]googlemail[dot]com o--------------------------------- DONATIONS ---------------------------------o | | | DONATIONS UPDATE NEWS! MAY 2011 | | | | This was a request for donations to the Saikyo Mog cancer fund. Saikyo is a | | long time friend and contributor to GameFAQs and last year he underwent | | emergency treatment for colon cancer, followed by 6 months of chemotherapy, | | resulting in a huge medical bill. | | | | Fortunately, Saikyo's chemotherapy has ended. He is recovering and no longer| | needs donations so badly after a community care programme paid the largest | | his bills. Many thanks to those who donated money, which helped towards | | paying for his emergency treatment, and he was most grateful for your kind | | messages of support and concern during this difficult time. | | | | * Donate by Paypal to this account:- SaikyoMog@gmail.com | | | |_____________________________________________________________________________|