Resident Evil Gaiden For Game Boy Colour/Game Boy Advance Unofficial Guide To Resident Evil:Gaiden By Xfactor(1OfAkind on UI.com) 2001, 2002 Version 2.05 Release Copyright (c) 2001, 2002 Last Update: 13/3/02 (WARNING! SPOILER INCLUDED! IF YOU DON'T WANT ANY SPOILER FOR YOU, DON'T USE THIS FAQ!) ---------------------------------------------------------------------------- TABLE OF CONTENTS ================= -Intro (a) Version History (b) Things To Expect In the Future Version (c) Notes for RE intermediate & veteran -The Plot -The Characters and monsters (a)Characters (b)Monsters -Rookie File (a) Button Function, movement technique (b) Herbs (c) Alert Icons -S.T.A.R.S survival training and tips -Files List -Items List -Weapons List -Armours List -Walkthrough -Map -Ending -Secret -Frequently Asked Questions -Gameshark Code -Review (a)Features (b)Scores (c)Conclusion -Contacting Me -Help -Game Credits -Credits and Legal Term ******************************************************************************** ================================================================================ -Intro- ================================================================================ ******************************************************************************** (a) Version History (b) Things To Expect In the Future Version (c) Notes for RE1 intermediate & veteran This game, Resident Evil:Gaiden, mark Resident Evil's debut on the Gameboy Colour. This game is the side-story to Resident Evil 3, and occurred pretty much the same time as Resident Evil:Gun Survivor. There's no real indication when this game took place, as no date was mention in the game. In this game, you play as Barry Burton, Resident Evil 1 side character, to rescue Leon S.Kennedy, male leading role in Resident Evil 2, and to take care of Umbrella's new B.O.W, which had escaped to a ship. Now, get ready for a new nightmare. -------------------------------------------------------------------------------- (a)Version History -------------------------------------------------------------------------------- 11 Dec 2001 Version 0.1 - Everything is new. 15 Dec 2001 Version 0.2 - Added more information, started FAQ 16 Dec 2001 Version 1 - Added Table of content, intro 29-30 Dec 2001 Version 1.5 - Added walkthrough. 99% completed. 30 Dec 2001 Version 1.6 - Completed walkthrough, characters & monsters sections, added items, files, armours and weapons sections.Also added game credits, my credits & legal term. 31 Dec 2002 Version 1.61 - Thanks to Nakian, I was able to update the information for the Gas Launcher. Added map of Level 2F. Restarted my game for the construction of the items and files location. 1 Jan 2002 Version 1.62 - Adjusted part of the FAQ, added Gas Launcher. added map of Level 1F. Started constructing Level 3F map. Added locations of first 2 files. Corrected some errors here and there. Thanks to Andrew Arrowsmith Gas Launcher location and the Heavy armour thingy. 2 Jan 2002 Version 1.64 - UI.com is finally reopened! Oh yah,completed all the remaining maps. Again, corrected some minor errors. Hmm, I allowed neoseek.com to use this FAQ. Will continue playing my game tomorrow. 2 Jan 2002 Version 1.7 - Last minor update before I send this to gamefaqs.com. 3 Jan 2002 Version 1.71 - A update, mostly on the locations of the files and items. 4 Jan 2002 Version 1.72 - Another update on the items locations.Added the first Titanium location. Also, added some FAQs, and a new section, the Alert Icons. Corrected some minor mistakes here and there. 5 Jan 2002 Version 1.73 - A major update if you ask. Completed the files location, added some items locations, and added 2 more Kelvar location, 1 Titanium location and 1 Diamet location. Divided the walkthrough into chapters. In fact, I am re-doing the walkthrough, including notes on which zombies might hold items. At save point 5. I will say its part 2 of the "re-construction update. 6 Jan 2002 Version 1.74 - Its part 3 of the "re-construction"updates. 7 Jan 2002 Version 1.75 - part 4 of the "re-construction" updates. Discovered a "variation" cheat of the one which was Nakian discovered. 8 Jan 2002 Version 1.76 - final "re-construction" updates. 8 Jan 2002 Version 1.8 - Minor update. 26 Jan 2002 Version 1.9 - Final update, email from "Colin Yates" who tells me about the Gameshark codes. I discovered some of them by myself. Thanks!(is there anything else to update?) 9 Feb 2002 Version 2 - Uh-huh, just when I though I am done with this FAQ,Foxdude333's email force me to made an update to the "final version". What did he do? Send me a Gameshark code to give Lucia infinite health(much needed by people I guess)! To apologize for that, I had included 3 more gameshark codes to give "poison status" to the 3 characters >:) Now...where's the inifinite health code for Leon? Also,edited the FAQ a little. 21 Feb 2002 Version 2.01 - Ah, much have been happening in the RE world, particularly the RE movie, RE:Remake and the shocking announcement of RE:Online on PS2! Anyway, update on this FAQ(its time)and added somemore "NOTE" throughout the waythrough, so that those who're aiming a speed game can skip the "NOTE" section and beat the game ASAP 5 March 2002 Version 2.02 - Its been long since I last updated.And somemore "NOTE", especially for "Time Record". 7 March 2002 Version 2.03 - Still on the look out for Leon's infinite health gameshark code. Added the "Review" crap $hit, added the official "plots" given by both Virgin Interactive and Capcom. 13 March 2002 Version 2.04 - Reformatted some part of the FAQ. 14 March 2002 Version 2.05 - Carsten Weissenberg send me an email asking for my permission to host the FAQ. Permission granted. See? You just have to ask for permission before you host it. No sweat. -------------------------------------------------------------------------------- (b)Things To Expect In the Future Version -------------------------------------------------------------------------------- 1)Infinite Health (Leon) Gameshark Code 2)uses for every key items -------------------------------------------------------------------------------- (c)Note for Resident Evil intermediate & veteran -------------------------------------------------------------------------------- The gameplay style had been changed greatly from the other Resident Evil games. Here are the major different: - The inventory screen is now access by pressing SELECT button instead of O(RE1 style) - Map access is by pressing START button. - New "targeting" and battle system - You can't run in game mode. - There's no turning since it is now a 2D game. - New "Alert Icon" system - No item box, all guns have no capacity limit of ammos. - New variation of herbs. - No arrow in map which indicate where is your exact location and the direction you face. Instead, a portion highlighted in green to indicate where you are. - Maximum amount of ammo is now 99 instead of 255. ******************************************************************************** ================================================================================ -The Plot- ================================================================================ ******************************************************************************** "The ultimate survival horror series finally sees the light of day on the GBC. The player controls 3 unique characters (Barry,Leon and Lucia) ashe desperately tries to survive aboard a luxury cruise ship that is host to an overflow of undead passengers and the Bio Organic Weapon (B.O.W)" - Virgin Interactive "Experience a brand new chapter in Capcom’s classic horror survival series: Resident Evil. Now a desperate fight for survival takes place aboard a luxury cruise-liner overflowing with a host of deadly zombies. There is no escape. As S.T.A.R.S operative Barry Burton, it's up to you to save Leon Kennedy, locate and rescue a young survivor names Lucia and disable a deadly Bio-Organic Weapon. With countless traps to avoid, rooms to explore, puzzles to solve and mysteries to uncover, each lurking horror survived will take you closer to the source of the Resident Evil. Survival is your only option." - Capcom (WARNING! SPOILER AHEAD!) Since Leon had gone through the incident of the RPD and Barry had saved Jill and Carlos from the Raccoon City, both had joined an anti-Umbrella underground organization, which is make up of former S.T.A.R.S members, ex-Umbrella employee and other smaller resistance factions. It was 2.30am when Barry was summoned by the chief, who informed him that a B.O.W by Umbrella had escaped to a cruiser, the STARLIGHT. Leon Kennedy of the RPD, who was tracking the B.O.W, had lost contact with the organization. Thus, Barry's mission is to go aboard the cruiser, locate and rescue Leon and other survivor, and elimilate the B.O.W. ******************************************************************************** ================================================================================ -The Characters and monsters- ================================================================================ ******************************************************************************** (a)Characters (b)Monsters -------------------------------------------------------------------------------- (a)Characters -------------------------------------------------------------------------------- Barry Burton ------------ Ex-Member of Alpha team of S.T.A.R.S Seasoned veteran Ally: Fellow S.T.A.R.S members Appear In: Resident Evil 1, Resident Evil 3:Nemesis(ending), Resident Evil:Gaiden Info: Chris Redfield's old friend and partner. Former SWAT team member, Barry maintains and supplies weapons for all S.T.A.R.S. members. He has over 16 years of experience, and has lead many projects to success. Barry is a trusted ally, but has had some trouble with his wife and 2 daughters. He may look or sound depressed at time. During the mansion incident, he will occasionally rescue Jill, and under the threat of Wesker, he killed Enrico, who tries to reveal the identity of the S.T.A.R.S traitor to Jill. He will, however, realises his mistake and helped Jill, Rebecca and Chris to escape. One of the survivors of the T-Virus incident at the mansion, fly the chopper and help Jill and Carlos to escape during the Raccoon City incident. Currently, he is a member of an anti Umbrella underground organization. He was called to rescue Leon and any other survivor during the STARLIGHT incident... _________________________________________________________________ Leon Scott Kennedy ------------------ Rookie Cop Ally: Claire,Ada, Barry, fellow S.T.A.R.S members Appear In: Resident Evil 2, Resident Evil:Gaiden Info: Leon is an idealistic Rookie Cop, who burns with the need to protect and to serve, and life as a cadet was an eye-opening experience. While reckless and brash, Leon is certainly not as naive as his demeanor would suggest. He is highly qualified for his new job with the Raccoon-Police. He goes through the T-Virus and G-Virus outbreak incident in Raccoon City, and survived with the help of Ada Wong, Claire and Sherry. After they escape, a person, supposedly to be a government spokesman offer Leon a deal. We do not know what was his reply at that time. When Claire get help from Leon when she was trapped on a island, he informed Chris to save his sister. Also, he told his friend, Ark Thompson, to check on the Umbrella on Sheena Island few weeks later. After the Sheena Island, he was revealed in Wesker's report and RE:Gaiden that he had joined an anti Umbrella underground organization, which consist of former S.T.A.R.S member and ex-Umbrella employee. Leon was ordered to track a new B.O.W of Umbrella, but he lost contact with the organization during the STARLIGHT incident. He met Lucia on board, and both of them were rescued by Barry, maybe? _________________________________________________________________ Lucia ----- Only remaining Survivor on STARLIGHT Ally: Leon, Barry Appear In: Resident Evil: Gaiden Info: A girl on board on the STARLIGHT ship. 2 years ago, she was adopted from an orphanage, from that time onward, she had discovered that she has an acute sense of hearing, along with other senses. Her wound heal faster than a normal person, and was often picked on for that special power. Things get worse, her foster parents decided to send her to some relatives in Europe, and that's why she is on board of the ship. During the STARLIGHT incident, however, she was not harmed by the B.O.W, and was suspected by Barry as the real B.O.W that they are looking for. As the game progress, you will learn more about the relationship between this girl and the B.O.W... _________________________________________________________________ Captain ------- Captain of the Submarine Ally: Umbrella Armed Guard, Umbrella Appear In: Resident Evil: Gaiden Info: Captain of the submarine which Barry and co use to escape. During the game, Barry will radioed Umbrella and offer them Lucia. Umbrella will send captain and the guards to get the girl, but Barry will use Lucia as hostage and hijack the submarine. In the end, he will be zombified by the extracted parasite. _________________________________________________________________ Umbrella Armed Guard -------------------- Armed guard of Umbrella Ally: Captain, Umbrella Appear In: Resident Evil: Gaiden Info: They fill in the minor role of this game. They are with the captain, and fire their weapon at Leon at one point of the game. Some of them are trained in surgery, and they were the one who extracted the parasite from Lucia. In the end, none of them survived. All of them were either changed to zombies or killed. -------------------------------------------------------------------------------- (a)Monsters -------------------------------------------------------------------------------- Zombie ------ The basic enemy of Resident Evil series. Zombie is humans who are contaminated by the T-virus, and is the enemy you will encounter most in the game. They have lost their consciousness, and wander around on their instinct and appetite to satisfy their hunger for human flesh. He or she will complained about severe agitation of the epidermis in addition to feelings of nausea before he or she lost conscience and transform into a zombie. Zombies also attack in many ways, but in Resident Evil:Gaiden, they only attacked by crowbar, spit vomit or slashing you. It is recommended to avoid and dodge them, since they are so slow. One more thing, they like to play dead. If you see them lying on the ground, they may not be over yet. Shoot them with bullets! Since they are the most basic monster, the recommend choice of weapon will be a handgun or a knife. They can inflict poison status to you now, and for some unknown reason, they have green skin. Combat Tactic: Equip a weapon and target them as early as you can. If they caught you instead, other zombies might join in the battle as you struggle with the zombie. If there are only 1 or 2 zombies and they are very near you, consider using the knife. If you want to finish the battle fast, use the handgun. Try to attack them when they are near you, as the damage of your weapon increase if both of your distance are small, and also the fact that it is easier to aim when they are close. If there are more than 2 zombies, consider using more stronger weapon like the Shotgun or Assault Rifle. Always try to aim the "head-shot" spot on the targeting bar. There's where the damage of you weapon is at its largest. You can kill a zombie in 1 shot from the any weapon except the handgun if you manage to hit the head-shot spot. Always cure immediately when you are inflicted with the poison status. Of cause, if that are too much zombies for you to handle, use the Gas Launcher. It is there for this reason. If you prefer not to engage in battle with them, but need to get past them, try the "bait & lure" tactic. Simple get near it and lure it to follow you. after you had "adjusted" their position by "luring" them, run past them! _________________________________________________________________ Armed Zombie ------------- Nah, just the normal zombie, except that these zombie now carry weapon, a crowbar. They can even damage you when not at the closest range, and is harder to kill than normal zombie(like the naked zombie). Again, other FAQ will class this along with the normal zombie. Combat Tactic: Consider the fact that these zombie can attack you even at the second range, they poise bigger threat. Don't hesitate to use handgun or shotgun to kill them. Otherwise, use the normal zombie tactic. _________________________________________________________________ Blue Zombie ----------- Again, normal zombie with a twist. No different from the normal zombie except it have blue skin. The Level 4F Sun Deck have a lot of these guys, if you are looking for them. Combat Tactic: Same as zombie. _________________________________________________________________ B.O.W ----- Supposingly a new type of Umbrella B.O.W escaped to STARLIGHT. Like RE2's Mr X, the B.O.W can also break through wall. It is said that this B.O.W can mutate a human to a zombie, so perhaps it have T-Virus in it. Captured Lucia at some point during the STARLIGHT incident, but this monster didn't kill her for some reason. Tentacles like thingys from its belly, this creature spill green blood. There's no actual name to this B.O.W, and is simply addressed as B.O.W in RE:Gaiden. When it's killed, it dissolve into an amoeba-like form. Combat Tactic: Fighting the B.O.W isn't as hard as you think. Its time for the the stronger weapon like the Grenade Launcher, Gas Launcher, Assault Rifle. It is possible to kill it with handgun or shotgun too. Don't engage the combat if your health is red. Just keep pumping ammo to it, even if it is very far to you. _________________________________________________________________ Parasite B.O.W -------------- Strangely there's another B.O.W in this game, and it have been living inside Lucia all the while! When it was extracted from Lucia, it killed everyone in the submarine except Barry and Lucia. This toad-like B.O.W reminds me of hunter. Like the B.O.W, this monster also can zombify human, and bleed green blood. Once living in a host, the parasite creature will live in the body for 10 days until it reaches a stage when it can eat itself out of the host. This B.O.W have one special ability which the other B.O.W and Tyrant from other RE games does not possess. It can change its skin and disguise as another human or even speak human language. This B.O.W have 2 forms, and on its 2nd form, spikes grow on its body, and it can damage you even if it's at the furthest range. This B.O.W is much harder than the B.O.W, and need more ammo. Combat Tactic: Use the strongest weapon you got, and keep using it. Obviously, its show-time for Rocket Launcher. Grenade Launcher and other strongest weapon you got is a must too. Just keep pumping it with leads until it fall, and be quick to heal yourself during battle when you are in Yellow health at its lowest. _________________________________________________________________ Captain Zombie -------------- This is not the ordinary zombie. Instead, you will face the zombified captain as a boss fight. He have higher resistance than the armed zombie, plus he can handle weapon too, which means he can shoot you too. Combat Tactic: Same as normal zombie, it isn't too difficult. ******************************************************************************** ================================================================================ -Rookie File- ================================================================================ ******************************************************************************** (a) Button Function, movement technique (b) Herbs (c) Alert Icons -------------------------------------------------------------------------------- (a) Button Function, movement technique -------------------------------------------------------------------------------- Default Configuration _____________________ (in game mode) Arrow Key : move character A : Action(Pick, choose option, open door and check item) B : Activate Target System(aim enemy) L : N/A R : N/A Select : Inventory selection screen Start : View map (in inventory mode: press Select in game mode) Arrow Key : choose items to check, equip, see file A : Execute order [check, combine or equip(for item)],[read file or map(for file and map)](press X again to confirm) B: Cancel (map mode: press Start in game mode) Arrow Key : move map/select map Start : Game mode (target system mode: hold B and release at enemy in game mode) A : fire weapon B : select attacking character Select : inventory selection mode Start : Escape mode (Escape mode) A : Target escape point Select : Inventory selection mode Start : End escape mode.(after you had successfully hit the target) -------------------------------------------------------------------------------- (b) Herbs -------------------------------------------------------------------------------- In this game, there's no combining of herbs. Instead, you get a slot for every type of herbs, no matter how many herbs you have. In other words, you no longer need to combine herbs to save space. If you have many herbs, but all of them are of the same types, they will only occupy 1 slot. But anyway, your inventory is able to contain everything in this game since there's no item box. Here are all the different types of herbs you will find in the game. _________________________________________________________________ Green Herbs ----------- Desciption: This herbal compound will restore light damage Use: This is the same old green herb you have always use. Basic herb, restore little health. For RE newbie, it restore 25% of your health. _________________________________________________________________ Yellow Herbs ------------ Description: This herbal compound will restore medium damage Use: As the description says, restore medium damage. For intermediate and veteran, it the same as your Green/Green compound herb. It restore about 65% of health. _________________________________________________________________ Red Herbs --------- Desciption: This herbal compound will restore heavy damage. Use: In this game, you CAN use the red herb on its own. It is the same as the Red/Green compound herb you RE intermediate and veteran had been using. Restore full health, but does not cure poison. _________________________________________________________________ Purple Herbs ------------ Desciption: This herbal compound will both cancel out a poisonous infection and restore heavy damage. Use: This purple herbs is equal to the Green/Red/Blue herb for your RE intermediate and veteran. Cure you fully, including curing poison. _________________________________________________________________ Blue Herbs ---------- Desciption: This herbal compound will cancel out a poisonous infection Use: This blue herb, has the same effect as it was from the other games. Cure poison, but doesn't heal you. -------------------------------------------------------------------------------- (e) Alert Icons -------------------------------------------------------------------------------- In this game, a new system is introduced, which is called the "Alert Icons". Occasionally during the game, you will see these "Alert Icons" popping up in the corner of the screens. Every icons have their own meaning. Here are all of the icons you will see, and their meaning in the game. Green Exclamation Mark: When you see this icon, usually it means there is an item nearby to be pick up. Press A when these icon appear. This also appear when you approach something which can be activated, like the lift control panel, or the computer control panel. Red Exclamation Mark: A warning signal, this sign appear when there's an enemy nearby. If you don't see any, perhaps they are hidden in shadow. Green Door Icon: When you see a green door flipping, it means that the door is not locked, and you can go through it. SImple as that. Red Cross Door Icon: When you see this icon, it means that the door is locked and you need a key or other items to unlock it. Greem line Icon: It is Lucia's B.O.W warning, according to Nakian. I think so too...because the icon appear only moment before BOW fight at Lobby Balcony. ******************************************************************************** ================================================================================ -S.T.A.R.S survival training and tips - ================================================================================ ******************************************************************************** Here are some tips for you if you have difficulty, or are stuck. 1)Converse ammos, you never know when you are going to need them. Instead, use knife if you can, they are kind of effective in this game now. 2)Engage battle only when it is necessary, douge if you can 3)Be sure to equip everyone with a weapon, even if what you had left is knife. Just in case something crop up in your battle, and you can use knife by just switching partner. 4)Take care of Lucia. She is the weakest character, and give her the weakest weapon and the best armour. Try not to use her in battle. 5)Know the effect of every herbs. Use those will higher effective when you are seriously wounded. 6)Remember, weapon make the most damage when your opponent is very near to you, but it will be dangerous though. 7)If you have no idea where to go or what to do next, there are 3 things to do. Read the files you obtained, check your PDA or access your map to see if there's any place to explore. 8)Whenever there's a save point, save it. They are usually there for some purposes, mainly appear moment before boss fight or after you had done something important. 9)The several big holes on the ground throughout the game might hinder you, but you can make use of them too. For example, it can act as a barrier against you and the zombie. 10)"Lure and bait" is a good tactic to get a zombie to where you want. The zombie seen to react better if you aim a weapon at him/her. So aim a weapon, and use the "lure and bait" tactic. Its safer than to walk near him/her and lure. ******************************************************************************** ================================================================================ - Files List - ================================================================================ ******************************************************************************** Like a tradition Resident Evil game, you might pick up files which will offer you tips or hints on playing the game. These files are not neccessary for winning the game, but pick them up to learn more about the game play, or if you have trouble. Here are the files and its content,and the location. _________________________________________________________________ Info Doc -------- Your current objective will be shown on your PDA. Your PDA will also show all the information you have found. Your PDA can be accessed from your inventory. Your current objective will also be shown on your map and will be highlighted in red. Your map will also show where you currently are highlighted in green. As you complete your objectives your current status will be saved. You may then continue your mission after a restart. At set times you may also save your status in slot 1, 2 or 3. You may then continue your mission from slot 1, 2 or 3 when you restart. Location: Level 2F,Side Deck _________________________________________________________________ Run Doc ------- When you try to run away in a battle, you must fire your weapon and hit the target in the middle. Zombies will try harder to hit you whilst you are running away. Once you start to run away you cannot re-join the battle. Location: Level 2F,Lobby _________________________________________________________________ Health Doc ---------- Always be on the lookout for Herbs to pick up. If you are wounded these will recover lost health. Apply a herb within your inventory to recover lost health. Search zombies as they may sometimes be carrying Herbs and other useful items. Location: Level 2F, Rest. Balcony _________________________________________________________________ Equip Doc --------- You can equip yourself with a different weapon within your inventory. You also have access to your inventory when in battle, but be careful the action will not stop. Location: Level 2F, Rest.Balcony _________________________________________________________________ Poison Doc ---------- Some of these zombies can poison you with their attacks. If you are poisoned your health will suffer for a period of time. Use the blue or purple herbs to cure yourself from the poison.Your display will indicate when you are poisoned. Location: Level 2F, Bathroom 6 _________________________________________________________________ Items Doc --------- To unlock a door you must use the key when you are near that door. To use an item, like a key, you must go to your inventory. Location: Level 2F, Corridor A _________________________________________________________________ Escape Doc ---------- To escape from a Zombie's grasp, struggle by trying to move. Location: Level 2F, Corridor A _________________________________________________________________ Targeting Doc ------------- You may use your targetting system to attack any hostiles. Once your target is activated you can aim at any hostiles you meet. The sight will indicate when a hostile is in range. De-activate the target system once a hostile is in range to start a battle. Once in a battle, fire your weapon when the target is aligned with the hostile to be hit. Remember that your weapons are less effective at greater distances. Location: Level 3F, Corridor E _________________________________________________________________ Armour Doc ---------- Be on the lookout for Armour. Equip yourself with the Armour you find to protect yourself. The stronger the Armour, the less damage you will suffer when you are hit in a battle. Remember, useful items such as Armour may be left around the ship by the crew and passengers. Lookout for these items and always watch for your alert icon. Location: Level 4F, Seat Deck _________________________________________________________________ Library Doc ----------- To catch up on procedures, crewmen should read during their spare time. Many technical books can be found in the Library on 2F. Location: Level 2F, Piano Bar _________________________________________________________________ Kitchen Doc ----------- During meal breaks, crewmen should use the kitchen on 3F. This Kitchen can be found next to the Ocean View Lounge. Location: Level 2F, Library _________________________________________________________________ Computer Doc ------------ You need the Operator Password Card to re-boot the computer. The operator crewmen can often be found socialising in the Piano Bar on 2F. Location: Level 3F, Computer Room ******************************************************************************** ================================================================================ - Items List - ================================================================================ ******************************************************************************** It is an essential to pick up key items in order to advance the game. Here are all the items of Resident Evil:Gaiden. Note that herbs, armour and weapons are not included, but ammo are. _________________________________________________________________ HG Bullets ---------- Description: These bullets are used with the Handgun. Location: Scattered around the places _________________________________________________________________ PDA --- Description: The Personal Digital Assistant contains all messages and objectives that you have collected. Location: Starting Item _________________________________________________________________ Coolant Fuse ------------ Description: A heavy duty electrical Fuse used for the coolant system in the Refrigerator Room on 1F. Location: Level 2F, Rest.Balcony(on wall) _________________________________________________________________ Elevator 1 Key -------------- Description: This key is used to operate a set of elevators to the West of the ship. Location: Level 2F, Corridor A(zombie) _________________________________________________________________ SG Shells --------- Description: These shells are used with the shotgun. Location: Scattered around the places _________________________________________________________________ Security Card ------------- Description: This security card is used to gain access to the Security Room on 4F. Location: Level 4F, Seat Deck(zombie) _________________________________________________________________ Rope ---- Description: This Rope is strong enough to hold the weight of any full grown man. Location: Level 4F, Pool(north-west corner, near the door) _________________________________________________________________ Kitchen Key ----------- Description: A grubby key used to open one of the ship's Kitchens on 1F. Location: Level 1F, Restaurant _________________________________________________________________ Bar Room Key ------------ Description: This key is used to gain access to the Bar Room on 4F. Location: Level 4F, Pool _________________________________________________________________ Elevator 2 Key -------------- Description: This key is used to operate a set of elevators in the centre of the ship. Location: Level 4F, Suite Room D _________________________________________________________________ 2nd Class Key ------------- Description: This key is used to gain access to the 2nd Class Cabins on 3F. Location: Given by Lucia during game _________________________________________________________________ Semtex ------ Description: Semtex is a highly dangeroud plastic explosive. This can be used for a variety of purposes. It might be able to blast open the door to the door to the Captain's Room on 3F. Location: Level 3F, 2nd class cabin(2nd room in the middle of the cabin) _________________________________________________________________ Lockpick -------- Description: A good set of Lock Picking Tools. These may be useful for a lock without a key. Location: Level 3F, 2nd class cabin(4th room in the lower part of cabin) _________________________________________________________________ Cabin C34 Key ------------- Description: This key is used to gain access to one of the 2nd Class Cabins on 3F. Location: Level 3F, 2nd class cabin(1st room in the left part of cabin) _________________________________________________________________ AR Bullet Clip Description: This bullet clip is used with the Assault Rifle. Location: Scattered around the places _________________________________________________________________ 1st Class Key ------------- Description: This key is used to gain access to the 1st Class Cabin on 3F. Location: Level 3F, 2nd class cabin(last door in the left part of cabin) _________________________________________________________________ Medical Key ----------- Description: A key that is used to open the Medical Office on 2F. Location: Level 2F, Toilet(the 2nd toilet) _________________________________________________________________ Library Key ----------- Description: A well worn key that is used to gain access to the ship's Library on 2F Location: Level 2F, Piano bar(piano stage background) _________________________________________________________________ Lounge Key ---------- Description: A lavish key that is used to open the ship's Lounge on 3F. Location: Level 2F, Library(broken bookcase in middle of room) _________________________________________________________________ Crew Area Key ------------- Description: This key is used to gain access to the Crew Area on 2F. Location: Level 1F, Refrigerator.(lower-right area) _________________________________________________________________ Blowtorch ---------- Description: When used correctly a Blow Torch can be used to cut holes through metal.The keys have been lost for the Special Storage Area on 1F. This Blow Torch may be useful there. Location: Level 1F, Cargo Bay(from corpse) _________________________________________________________________ Crowbar ------- Description: This is a heavy duty tool used for forcing open some locked or jammed doors. Maybe this could be used to open the jammed Crew Room door on 2F. Location: Level 1F, Special Storage(crate area) _________________________________________________________________ Computer Card ------------- Description: This security card is used to gain access to the ship's Computer Control Room on 3F. Location: Captain's Room(safety box) _________________________________________________________________ Control Pass ------------ Description: This key is ued to gain access to the Data Control Room on 1F. Location: Computer Room(upper-right corner) _________________________________________________________________ Extinguisher ------------ Description: A Fire Extinguisher can be used to put out dangerous fires. Location: Crew Room(locker) _________________________________________________________________ Elevator Pass ------------- Description: This security card is needed to operate a set of elevators to the East of the ship. Location: Data Control(zombie) _________________________________________________________________ Data Disk --------- Description: This is a Data Disk to be used with the computer in the Data Control Room on 1F. Location: Data Control(corpse) _________________________________________________________________ GL Rounds --------- Description: These rounds are used with the Grenade Gun. Location: Scattered around the places _________________________________________________________________ Boiler Key ---------- Description: This key is used to gain access to the Boiler Room on 2F Location: Operation Room(corpse) _________________________________________________________________ RL Missiles ----------- Description: These missiles are used with the Rocket Launcher. Location: Scattered around the places _________________________________________________________________ Cabin F50 Key ------------- Description: This key is used to gain access to one of the 1st Class Cabins on 3F. Location: Level 3F, Kitchen P _________________________________________________________________ Operator Pass ------------- Description: This security card is used to gain access to a computer in the Computer Control Room on 3F. Location: Level 3F, Viewing Lounge _________________________________________________________________ GG Rounds --------- Description: These rounds are used with the Gas Launcher. Location: Scattered around the places ******************************************************************************** ================================================================================ - Weapons List - ================================================================================ ******************************************************************************** Weapon is an essential tool to get you through the games. Here are all the weapons you can find in this game, and use them only when needed. _________________________________________________________________ Weapon Name:Knife Used By:Barry/Leon/Lucia Capacity: - Ammunition: - Location:starting weapon Description: The knife is standard issue combat gear often used to fend off enemies when no other weapon is available. information:It's so easy to run out of ammo in RE:Gaiden, you will rely on this weapon very much. But it is still weak and can only attack zombie and B.O.W at the closest range, which is also known as damaging/dangerous range. It can be use at a fast rate, and there's a low chance of missing with this weapon, since its bar move so slow. It is definately more useful than it was in the other RE game. Oh, you cannot aim very far in the game mode BTW, only in the "grabbing distance". Thus, the zombie is always in the "grabbing distance"when you use the knife to engage a battle. power:2/10 _________________________________________________________________ Weapon Name:Handgun Used By:Barry/Leon/Lucia Capacity: - Ammunition: HG Bullets Location:starting weapon Description: The trusty Handgun is standard issue combat arsenal. This weapon is easy to aim, but inflict low damage. information:A so-so weapon in this game. Not as useful as the other handgun in other RE game. Little harder to aim, and use up ammo quite fast. But still, is a dependable weapon. power:3/10 _________________________________________________________________ Weapon Name:Shotgun Used By:Barry/Leon/Lucia Capacity: - Ammunition: SG Shells Location:Level 2F, corridor A. Space originally for broken vase. Description:This is a pump action weapon that is tricky to aim, but gives medium damage. information:Like the handgun, weaker than other Shotgun in other RE version. Hard to aim, and take up to few shots to down zombies. Since its 2D in RE:Gaiden now, its usefulness is that you can get head shot from this weapon. Almost as weak as the handgun. power:4.5/10 _________________________________________________________________ Weapon Name:Grenade Gun Used By:Barry/Leon/Lucia Capacity: - Ammunition: GL Rounds Location:Level 1F, boxes in refrigerator, after saving Leon. Description:This is a heavy duty weapon that is harder to aim with, but delivers madium to heavy damage information:This gun is surprisingly strong in this game, perhaps the strongest. Require one shot to kill zombie. Also, this time round there's only Grenade Round for this gun, and no other Round type is available. power:7/10 _________________________________________________________________ Weapon Name:Assault Rifle Used By:Barry/Leon/Lucia Capacity: - Ammunition: AR Bullet Clip Location:Level 3F, 2nd class cabin.most north-west room Description:This is a fully automatic long burst weapon. It is slightly tricky to aim, but can deliver reasonable damage. information: A strong weapon, and you might only use 1 ammo from it to kill a zombie at closest range. As strong as a magnum, you shall encounter no problem with the B.O.W if you have this. Noted that although it is a "ASSAULT" rifle, it does not rapid-fire like Carlos's Assault Rifle in RE3. Instead, it shoot one bullet at a time like other guns. A good replacement for the missing Magnum gun in the RE series. power:6/10 _________________________________________________________________ Weapon Name:Rocket Launcher Used By: Barry/Leon/Lucia Capacity: - Ammunition: RL Missiles Location: Level 1F, upper left corner of Special storage room Description:This is a top of the range armour piercing weapon. Although it is hard to aim it will deliver heavy damage. information: Not as strong as I expect, but nevermind, it is still the best weapon in the game. It very difficult to aim. power:9/10 _________________________________________________________________ Weapon Name: Gas Launcher Used By: Barry/Leon/Lucia Capacity: - Ammunition: GG Round Location: Level4F, control panel at Operation Room(after Barry/Lucia is in Submarine) Description: When faced with too many enemies use this weapon. One hit will clear a whole room. information: Whoa! This new addition is already my favourite weapon! One shot, no matter if you get the target, or not, and down all the zombies!(as long as the green effect thing is not gone when the zombies appear)Not too useful against the B.O.W, but it help to save you ammo for other stronger weapons! power: 8/10 _________________________________________________________________ ******************************************************************************** ================================================================================ - Armours List - ================================================================================ ******************************************************************************** A new addition to RE, now you can wear armour in this game. Obviously, their function is to reduce the damage from the enemy, and there are different types of armour, each providing different amount of protection. This old idea was scrapped from RE1.5 by the way. There's 3 per armours, 1 for each character. _________________________________________________________________ Kevlar ------ Description: This is light combat armour that will help reduce inflicted damage. Use: The first armour you get, this give you the least protection. Location: 1)Level 4F, Seat Deck(on long bench) 2)Level 3F, 2nd Class Cabin(cupboard in 1st room in the middle of cabin) 3)Level 2F, Library(space between shelves) _________________________________________________________________ Titanium -------- Description: This medium strength armour will help reduce inflicted damage. Use: More effective than Kevlar, more protection. Location: 1)Level 4F, Elevator Passage 2)Level 2F, Shop 3)Level 3F, 1st Class Cabin _________________________________________________________________ Diamet ------ Description: This heavy strength armour will help reduce inflicted damage Use: The best armour you can find. Provide the most protection. Location: 1)Level 2F, Medical office 2)Level 3F, Captain's Room(cupboard) 3)Crew's Quarters(near corpse) ******************************************************************************** ================================================================================ - Walkthrough - ================================================================================ ******************************************************************************** Ok here's the part you have been waiting for. Note that I had included the dialouge of the cut-scenes as well. Immediately when game start... (WARNING! SPOILER AHEAD! DON'T USE THIS FAQ IF YOU DON'T WANT ANY SPOILER!) *********************************************** CHAPTER 1 *********************************************** ---------------------------------------------------------------- |(Cutscene No1): | |"in an effort to put a stop to the global operations of the |evil coporate entity |Umbrella Pharmaceuticals Inc., |an underground organization was formed. |This organization consists of former S.T.A.R.S members and |ex-Umbrella employees. |Somewhere in North America, at this underground |organization's hideout. | |2.30am |Barry: Reporting for duty. |Chief: Good to see you Barry. I have a mission for you of |the utmost urgency. |A new type of Bio-Organic Weapon developed at Umbrella Labs |has escaped! |This B.O.W is believed to be among the passengers of the |Luxury ocean cruiser. The STARLIGHT. |The new B.O.W is an extremely dangerous creature, even in |its human form. |Leon S. Kennedy of Raccoon City Police Department was | tracking the B.O.W... |but we have now lost contact with him. |His last report came in over 24 hours ago. | |Objective: Locate Leon S.Kennedy and eliminate the B.O.W |Insertion: Via helicopter |Location: The STARLIGHT, currently cruising in the Atlantic. |Extraction: Via helicopter, deployed on receipt of radio |transmission. |Operative: Barry Burton. |Good luck with your mission." | |"HQ: Barry come in over... |Barry: Copy. I read you, over.. |HQ: You are now on the Side Deck 2F. Make your way West to |the Lobby to enter the ship. |Look for useful items along the way. They may be hidden in |boxes or other containers. |Your alert icon will show when an item is nearby. You can |then pick up this item. |Good luck Barry. Over and out." | |(Cutscene End) ---------------------------------------------------------------- Barry's inventory: PDA Discard Weapon Knife Handgun Your starting location is the Level 2F Side Deck. Equip your handgun and run left. Walk up to the glass locker, and a green icon will appear. Go up and take the item, which is an ammo for HG. Continue left, and eventually you will found another item on the floor. Pick it up, its a file. Continue left and you will saw a door. Go near it, and another scene appear. ---------------------------------------------------------------- |(Cutscene No2): |HQ: Barry, be careful, we have detected hostiles in the |Lobby. |If you need to use your targeting system to attack these |hostiles. Once your target is activated you can aim at these |hostiles. The sight will indicate when a hostile is in range. |De-activate the target system once a hostile is in range to |start a battle. |Once in a battle, fire your weapon when the target is |aligned with the hostile to be hit. |Remember that your weapons are less effective at greater |distances. |Caution is recommended though. Avoid conflict if you can. |Be careful in there. |Barry: Will do. Over and out. | |(Cutscene End) ---------------------------------------------------------------- Before going through the door, go up to the glass locker and grab the herb. Check that you had equiped the weapon before going through the door. ---------------------------------------------------------------- |(Cutscene No3): |Barry: What in the name of...What has happened to these |people? |They're not... ...human anymore! | |(Cutscene End) ---------------------------------------------------------------- You are now in the Level 2F lobby. There's 2 zombies. Kill both of them, or douge them by running left. Go left and kill another zombie. Pass it and go up to take the file. Then, ignoring the remaining zombies, go through the left door. ---------------------------------------------------------------- |(Cutscene No4): |HQ: Make your way to the Security Room on 4F. Try the |elevators to the West. |Maybe you can locate Leon with the security cameras. |Barry: O.K. I'll make contact when I get there. Over and |out. | |(Cutscene End) ---------------------------------------------------------------- Now, proceed up to take the 3rd file. After reading it, proceed up the corridor. There's nothing South. Upon reaching the corner, grab the green herb. Continue left, ignoring the zombies if you can, and grab another item, the Coolant Fuse from the dark passage. The zombie by the second stairs hold HG Bullets. Run left, and be careful of the zombie hidden in the dark passage. Evade or kill him,then the zombie at the stairs then continue down the stairs to the restaurant. You should be in Level 1F restaurant if nothing goes wrong. Douge all the female zombie, take the key from the fallen white shirt victim, the herbs scattered on top of the area, and a bullet south east of the room, at the tables/chairs. Your next destination is the restaurant.Use the kitchen key on the left room. Take the Yellow herb, a pack of HG ammo,use the coolant fuse on the lower locked door. Search the area for a Crew Area Key.Now head back up the stairs. Douge the wondering zombie and grab the file. Then, go through the left door. Kill the zombie in front. Go down the door into the Bathroom 5,and walk to the right. Inside the washing basin is a box of HG ammo. Further down is the SG Shells, which you can't take yet. --NOTE--------------------------------------------------------- |TIME RECORD TIPS | |If you're going for the time record, don't go to the bathroom | |for the HG ammo first. Go and take the Shotgun, and then come | |back to the bathroom for the ammos. Save one trip to here. | |Granted the time saved isn't much, but its better than nothing| --NOTE--------------------------------------------------------- Go back up the door, and take another ammo in the dark passage. Walk a little left and be alert again, there's another zombie hidden in the passage. You can choose to kill him, or you can choose to go through the door into the female's Bathroom first. But there's a female zombie in the toilet. Kill them, go to the basin for a purple herbs, a shotgun shells, which can be taken only when you have the shotgun. go left for the file. Kill the lying female zombie and take the ammo. --NOTE--------------------------------------------------------- |TIME RECORD TIPS | |Like the previous tips,come here after you've gotten the | |Shotgun instead of now to save one trip here. | --NOTE--------------------------------------------------------- Back through the door to Corridor A, take the new file. Go up and kill the unavoidable zombie. Then go and take the Elevator 1 Key. Go further up a little to take the HG bullets. Go left and take the Shotgun. --NOTE--------------------------------------------------------- |AMMO FOR SHOTGUN | |Take a short trip to collect some ammo for this new gun, okay?| |Retrieve back to the 2 toilets to grab the shotgun shells. | |Back to where you have gotten the shotgun, go left and grab | |the SG shells from the fallen body. | --NOTE--------------------------------------------------------- You can choose to take the path down and take another file, but there's a zombie. Above the body, is a locked elevator, which can be unlocked with the Elevator 1 Key. Go in, and that's the 1st save point, which you will encounter many times again later in the game. -----------------------SAVE POINT 1----------------------- ********************************************************** CHAPTER 2 ********************************************************** After saving, go left to the panel and use it.Come out, and you should be at the Level 3F now. Now kill the zombie. Kill another zombie at the stair, and take the Targeting Doc file. Go through 1 of the stairs, which both led to the same place anyway, the Level 4F Deck. ---------------------------------------------------------------- |(Cutscene No5): |Barry: The Security Room will probably be locked. I may need |a key for it. | |(Cutscene End) ---------------------------------------------------------------- --NOTE--------------------------------------------------------- |KEVLAR VEST | |Don't read here if you're going for the time record. | |You will already have seen the zombie nearby. Go around the | |deck and pick the file above him.(Kill him if you want, he | |holds a green herb.) Go to the extreme left, | |evading any zombies you find, and go up to the chair(or | |whatever it is) on the corner for the first armour, and of | |cause, equip it on, Barry. | --NOTE--------------------------------------------------------- Travel right, and take the upper path, killing the zombies on your way. One of them hold the Security Card. Go right through the door, and take the rope(does the word "rope"remind you of anything, those who played RE1?) immediately you pass the door. Go right abit, and kill the female zombies. One of them hold the Bar room key, which unlock the East door. Before traveling further right, use the Security Card on the locked door, just 2 doors below the door where you enter. --NOTE--------------------------------------------------------- |TIME RECORD TIPS | |Save a little time by going straight into the security room | |after you take the rope, instead of going for the Bar Room | |Key from the female zombie first. Later when you come out of | |the room, you can then take the upper path to the right, | |taking the Bar Room Key on the way. You'll miss out the HG | |ammo on the lower path, but you can take it later on in the | |game, as you'll be going through this area a lot. | --NOTE--------------------------------------------------------- Take cautious against the female zombie hidden in the shadow. Go to the Control Panel, and press A when the green exclaimation mark icon appear. ---------------------------------------------------------------- |(Cutscene No6): |Barry: Hmmm, what can I do with this hunk of junk. | |Barry searches through the switches on the control console |to activate it. | |Barry: Wait a minute, this doesn't look like one of those |creatures! |Barry: Hey! Listen up! Can you hear me? |Girl: Leon?...Is that you? |Barry: Huh?...You know Leon!? |Girl: Who are you? |Barry: I'm special agent Barry Burton. I'm a friend of |Leon's. |Girl: I'm Lucia. Leon went off to find the horrible monster |that is turning everybody into...into...Zombies! |Leon rescued me and told me to wait here until he gets back. |Barry: Where is Leon right now? |Lucia: I don't know, he left here ages ago. I'm scared. I |keep hearing noises. |Lucia: Oh no, you have to help me. I think it's that monster |banging on the door! |He's here! PLEASE HELP ME!!!! |Barry: Don't panic! Calm down! Just tell me where you are! |Lucia: I'm on the Sun Deck! Hurry,the door isn't going to |hold much longer. |Barry: Hold on, I'm on my way. | |(Cutscene End) ---------------------------------------------------------------- Near the security room door, and its another save point. Use it, you are facing the B.O.W soon. If you need some ammo, take the lower path. The zombie hold a pack of HG ammo. -----------------------SAVE POINT 2----------------------- ********************************************************** CHAPTER 3 ********************************************************** ---------------------------------------------------------------- |(Cutscene No7): |Barry: I though I just heard a scream. It seemed to be |coming from the East. | |(Cutscene End) ---------------------------------------------------------------- Go east to the door and another scene appear. ---------------------------------------------------------------- |(Cutscene No8): |Barry: There's that scream again. This time I know it's |Lucia. |She must be really close. | |(Cutscene End) ---------------------------------------------------------------- Use the Bar Room key, and continue east again. Immediately you enter the Bar Room, an armed zombie is in front, trying to hug you. Douge him.Douge the zombies, and go through another East door. There's another better armour(Titanium) and a herb on the upper path, but there's a lot of zombies on the way. The last zombie hold a SG shells too. Travel right. ---------------------------------------------------------------- |(Cutscene No9): |Barry: I can hear Lucia. She's on the other side of this |door. | |(Cutscene End) ---------------------------------------------------------------- Equip your strongest weapon, and go through it. ---------------------------------------------------------------- |(Cutscene No10): |Barry reaches the Sun Deck. From the edge of the shadows |he can see something hideous and large chasing Lucia. | |Lucia: Help Meeee! |Lucia: Keep it away from me! |Barry: If that's the B.O.W. this is my lucky day! |Barry: Sweet mother of...I spoke too soon! |Lucia: Ahhhhhhhh! Get it off me! | |(Cutscene End) ---------------------------------------------------------------- Kill the B.O.W, which should take around 4-7 shotgun shells to be killed. It should be easy, just aim the head and fire rapidly. Take your time, and he should die in no time.For those who are daring, you can equip Lucia with a weapon too,that's 2 people fighting the B.O.W. If you are fast enough, equip her with the armour in this battle too. ---------------------------------------------------------------- |(Cutscene No11): |The B.O.W dissolves into an amoeba-like form. |Then it disappears rapidly into the shadows. |Barry: That thing just vanished! |Lucia: I'm glad it has finally gone. It was horrible. |Barry: Are you hurt? Let me see your arm. |What the...Not a scratch! I could've sworn he'd hurt you! |Lucia: I...I was lucky wasn't I? |Barry: Uh, yeah. I guess you were, but let's not push that |luck, O.K? |Stay close, that thing might still be around. |Lucia: No, he's gone. |Barry: What makes you so sure of that? |Lucia: I don't know...I just...feel it. |Barry: Uh, right. |Lucia: What is it. Is something wrong? |Barry: No, nothing. C'mon, let's go find Leon... | |(Cutscene End) ---------------------------------------------------------------- Go up to the locker for a herb. The locker beside it is a box of HG ammo. Take 'em if you're not going for the Time Record. Go right, and up the first door. Kill the zombie on the top part and grab the Elevator 2 Key. There's no need to kill the others but you can if you want.Go back west. Go near the door you came through, and its another save point. -----------------------SAVE POINT 3----------------------- ********************************************************** CHAPTER 4 ********************************************************** After saving, go through the door, and its yet another scene. ---------------------------------------------------------------- |(Cutscene No12): |HQ: Barry, do you copy...Barry, do you copy, over? |Barry: Copy, over. |HQ: Thought we'd lost you, what's going on out there. |Barry: I've found a survivor and I'm pretty certain I've |located the B.O.W |It took everything I threw at it, but then it vanished. |HQ: Unlucky about the B.O.W. |However we have news on Leon. |We have unscrambled Leon's last message. |We believe he is somewhere in the 1st Class Cabin area. |Barry: Thanks for the update. Over and out. |Lucia: Why don't we take the lift down, it would be a lot |quicker. | |(Cutscene End) ---------------------------------------------------------------- With the Elevator 2 Key, use it on 1 of the 4 doors. ! They are actually lifts! But before using the lift, remember to equip Lucia with a useable weapon and a armour vest if you have not do so, so that you can use both of them in battle. 2 is better than 1 isn't it? Use the lift, and douge or kill the female zombies. Go down to the East door, and its yet another cut scene. ---------------------------------------------------------------- |(Cutscene No13): |Barry: Hmm, looks like the door to 1st Class is locked. |Lucia: If it helps I have a key to 2nd Class. |Barry: O.K. let's go to 2nd Class and give that a try |instead. |We may find something of use there. | |(Cutscene End) ---------------------------------------------------------------- Now, access your map, you should be on Level 3F. See the red area with lots of door? That's the area you will be heading, so travel left for the door. Access your inventory, and you will find a new item given to you by Lucia, a 2nd Class Key. Use it on the locked door. Before trying any of the door, take the upper path, there's a Green Herbs. Some zombies are also guarding the box of HG bullets at the middle of the corridor. At the near end corner, is a box of ammo for Assault Rifle, which you can't obtain yet. Since you are now going anti-clockwise direction, explore the door 1 by 1 in this way. There's nothing behind all the ENTIRE doors on the left side, and BTW, the 2 doors on the extreme side are locked.Now take the lower corridor path. --NOTE--------------------------------------------------------- |KELVAR VEST AND OTHER ITEMS | | | |Skip this if you're aiming a speed game. | |If you haven't take the Kevlar or want it for Lucia, take | |the 1st door on North, kill the zombie and take it from the | |cupboard. | | | |If you are low on ammo, try the second door South, kill the | |zombie. He have a HG ammo for you. | | | |Take the 3rd room North, and its a Yellow Herbs in the | |cupboard. | --NOTE--------------------------------------------------------- Now take the second door North, kill the female zombie and search the cupboard for a item, a Semtex. Go out and kill the zombie blocking your path, and take the South door(4th door counting from left on map). Kill the zombie, and check the closet for another new item, the Lock Pick! Take the next room now, douge or kill the zombie, but don't forget the SG ammo in the closet! There's only zombies in the rest of the room, so proceed back West. Use the lockpick on the extreme upper most door, and enter it. Kill the zombie, and get another new item, the Cabin C34 Key, and a Assault Rifle in the closet. Don't forget the clip for it that you encounter earlier on, which is just outside the room, upper path. Now travel all the way down and use the new key. Enter it, and take the 1st Class Key from the closet. ---------------------------------------------------------------- |(Cutscene No14): |Barry: Now we have the 1st Class Cabin's Key we can go |look for Leon. |Lucia: Great! I'll follow you there. | |(Cutscene End) ---------------------------------------------------------------- Its another save point as you head out. -----------------------SAVE POINT 4----------------------- ********************************************************** CHAPTER 5 ********************************************************** Now go back to the Lobby balcony. Oh, btw, if you haven't know,the female zombies near the outside in the Lobby Balcony hold a herb. At the 4 lifts area, there's no zombies for some reason. Now, equip your weapon for another B.O.W fight.Approach the east wing to try to use the 1st class cabin key. ---------------------------------------------------------------- |(Cutscene No15): |Lucia: Wait! It's that monster...He's somewhere around here! |Barry: Huh?...Where?! |Lucia: I can't pinpoint his location...but he's definitely |nearby. | |(Cutscene End) ---------------------------------------------------------------- A B.O.W appear, kill it. It should be as easy as the first fight. Use your shotgun for the best result. ---------------------------------------------------------------- |(Cutscene No16): |Barry: Hey, Lucia. What's going on? How did you know that |thing would be here? |Lucia: I told you I can feel its presence. |Barry: Right! I'd like to believe you. |But I got this feeling there's something you're not telling |me! |Lucia: I can still feel it...It's really close. |Barry: Noooooo!!!! | |Barry: That thing just grabbed Lucia... |..then...vanished. | |(Cutscene End) ---------------------------------------------------------------- Although Lucia had left your party for a moment, her weapon will still be in your inventory, but not her armour. But no worry, if you had been following my walkthrough, there should be 1 armour left for Leon later(2 Kelvar, 1 Titanium). Use the 1st Class Key on the locked door. Access your map. Another batch of rooms to be explored. But, there's absolutely nothing inside except zombies, and if you need a Yellow herb, there's one near the end of the 3rd North doors. In it are 2 zombies, and one holds a HG bullet pack. Go to the last North door, douge the zombie, and there's a big hole. Its obvious what you should do now, with a rope in your possession. Barry should do what he did in RE1, decend the rope into the hole. ---------------------------------------------------------------- |(Cutscene No17): |Barry: This hole appears to go down a long way. |Barry: I can just make out a figure. I think it's Leon. |Barry decends the rope to reach Leon. |Barry: Leon c'mon! Wake up! | |Leon regains consciousness. | |Leon: Uhhhn...My head...Barry? What are you doing here? |Barry: When you failed to report in, somebody pushed the |panic button. |So they called me in to pull you fat out of the fire. |Leon: Right...Sorry for dragging you...Wait a minutes! |There was a girl... |Barry: Yeah, I know. Lucia, right? She's been captured by |that...that thing. |Y'know, there's something about that girl that bothers me... |Leon: Like what? |Barry: Well, she's got this weird power. |Maybe she's the B.O.W that we're looking for... |Leon: Yeah sure...And that thing that took her doesn't fit |the bill? |Barry: Well yeah, but... |Leon: Listen. Right now, I'm convinced that ameoba thing's a |pretty good candidate for what we're looking for, and until |I'm convinced otherwise, I'd like to see what I can do to |save what may be the only survivor in this hellhole! |Barry: You're right. There's a security room back the way |I came. |We might be able to use the observation monitor to find her. | |(Cutscene End) ---------------------------------------------------------------- On you are in the Multi purpose hall. Go down the stage, and its another save point. -----------------------SAVE POINT 5----------------------- ********************************************************** CHAPTER 6 ********************************************************** Douge all the zombies and exit the hall, but one of them(the one nearest to you after you walked down the stage)hold a box of HG ammo. Equip Leon with armour and a weapon. Go extreme up, take care of the zombie at the junction, and take the path which led East. Go into the 2nd toilet and take the SG ammo and Medical Key. Careful of the zombie,now take the middle path. Go to the upper door into the shop for Titanium and a herb, but there'e 3 zombies. There's a Grenade Round too, if you had got the weapon. The lower door have 2 zombies, a doc. One of the zombie gave a pack of SG Shells after it die.Go up the piano stage, and take the Library Key. Go out of the room, and access the map of Level 4F. I say,go to the 2F lobby now. --NOTE-------------------------------------------------------- |NEW WEAPON, GRENADE GUN | |Be careful, as the areas you had cleared are infested by a | |new batches of zombies. You can now go to the refrigerator | |on Level 1F to get a new weapon, the Grenade Gun and the | |ammo for it on the upper part of the restaurant, guarded | |by a zombie and another pack in the Shop. | |Noted that this is optional, and that there is a lot of | |zombies in the way, but I HIGHLY recommend you to do so. | | | |Also, there's two ways you can get to the Level 4F Security | |Room. One is by the Balcony Lobby's lift(shorter path), | |another is by the path you had took to reach there by the | |first time(longer path). However, you cannot take the | |Grenade Gun (and some key items for VERY later use)if you | |choose to take the shorter path. Thus, in this waythrough, | |I will be using the longer path. | --NOTE-------------------------------------------------------- Oh yah, the zombie at the first stairs of the Rest.Balcony have a Red Herbs, while the zombie at the second stairs have nothing. Kill the zombie near the door which link the Rest. Balcony and the Corridor A. He hold a herb. Now on corridor A, use the Library Key on the upper door. 2 female zombies and a file. The space between the book shelves holds another Kelvar. The corner of the room holds a box of HG ammo. Lastly, take the Lounge Key, at the middle of the room. Out of the library, use the Medical key on the next door. Just be careful of the zombie who will try to prevent you from entering the room.There's a Diamet armour,Puple herb and a yellow herb. Now go board the lift, killing all the zombies you see. Back to the place where you use the monitor to find Lucia. Of cause, don't forget the Grenade Round in the Dressing Room. ---------------------------------------------------------------- |(Cutscene No18): |Leon: There they are! |Barry: Looks like it's heading for the upper Deck. This |doesn't make any sense! |As far as we know that thing has wiped out everybody on |board. |Why doesn't it kill the girl? |Leon: You don't quit do you! I know you think she's the |monster we're looking for, but if she is, why isn't she |wiping the floor with that thing? |Barry: I see your point, but... |Leon: Look. If it's her power that's bothering you, don't |worry. |I know about it. Before you came on board I had some time |to talk to her. |About two years ago she was adopted from an orphanage. |She said her ears started ringing about that time. |Barry: Her ears? |Leon: Yeah. Apparently she has an acute sense of hearing. |Not to mention her other senses. She also told me that she |healed quicker than most. |In fact those same powers got her into trouble with the |local kids. |They picked on her for being different. |She said that things got so bad, her foster parents decided |to send her to some relatives in Europe. That's why she's |on this ship. |Not because she's some sort of refugee from the Umbrella |laboratory! |Barry: That sounds pretty lame to me! |Leon: Jeez. why do I bother? |Can you at least assume she's innocent until proven |guilty? |Right now, my concern is that monster heading for the |Upper Deck. |If taking that thing out means saving the girl in the |process, then |what's the problem with that?! Come on...We've wasted |enough time! Let's move! | |(Cutscene End) ---------------------------------------------------------------- Near the door and save point 6 appear. ------------------AVE POINT 6----------------- *********************************************** CHAPTER 7 *********************************************** At the pool, take the lower path. The 1st and 3rd zombie have items. Use the lift (on Level4, Elevator passage)to Level2F then proceed back to the Lobby, where you first encounter the zombies. The zombies at the Bar, Elevator passage and Lobby Balcony holds no items. At the lobby, the female zombies near the location of the first file in the game have a herb, and the left zombie near the door which link the side deck and the lobby have a AR ammos. Go to the Side Deck where you first started the game. The 3 zombies at the Side Deck are not easy to douge, so kill them. The last zombies have a HG ammos. When you approach the 3rd door of the Side deck, its another Save point. -----------------------SAVE POINT 7----------------------- ********************************************************** CHAPTER 8 ********************************************************** Make sure you have a fresh,good set of battery in your Game Boy Colour/Advance before you start this section, because this part is the longest part in the game and you will encounter the next save point very late. Now, go through the door. ---------------------------------------------------------------- |(Cutscene No19): |Leon: Hold it right there. Put the girl down! NOW! | |(Cutscene End) ---------------------------------------------------------------- Easy kill the monster with assault rifle. Switch between the 2 characters if you have difficulty. ---------------------------------------------------------------- |(Cutscene No20): |Leon: Lucia! |Lucia: Leon you're alive! Somehow I knew you'd be OK. |Barry: I don't believe it...this thing can't be stopped! |Come on we'd better get out of here! Let's go! Now! | |(Cutscene End) ---------------------------------------------------------------- Go back to the side deck, use the key on the 3rd door, the spot of the last save point. Go into the room, and you will witness another scene. ---------------------------------------------------------------- |(Cutscene No21): |Suddenly an explosion rocks the STARLIGHT. | |Leon: Lucia! You're hurt! |Lucia: I'm okay! I'm okay! |Leon: The fire is spreading! If it reaches the engine room, |this ship's gonna blow and |we're gonna go with it! |Barry: I'll use the radio, and call in the helicopter, |we need to get off this floating death trap. |Mayday! Mayday! HQ, do you read me? Come in! Over. |HQ: This is Headquarters. Over? |Barry: I've found Leon! We've also got a girl with us! |She appears to be the only survivor. |HQ: What about the B.O.W? |Barry: We're still working on that! But right now we've got |a ship that might sink at any minute! Request a helicopter |for immediate evac! |HQ: No can do! We can't get a chopper up in this storm. |Suggest you hold out until the storm blows over. |We'll get a chopper out the minute the sky is clear! |Barry: Right...I'll see if the ship will accommodate our |schedule... |HQ: One more thing. We've received some new info on the |B.O.W that might help you identify the creature. It has |green blood. I repeat it has green blood. |Acknowledge, please. |Barry: Green blood...uh...Acknowledged Over and out! |Leon: Well it looks like you were wrong. |Barry: Yeah I guess I was...Listen, Leon, I need you to see |if there's a sprinkler system or something you can get |working to slow down the fire. |That way we might be able to buy some time 'til the chopper |gets here. |Leon: What are you going to do? |Barry: Trust me. I'll be right back! |Leon: Yeah, sure... |Leon: Lucia stay close. On high tech ships like this |everything usually runs from a main computer. Let's head to |the Computer Control Room and see if we can find |something that will activate the sprinkler system! |Lucia: OK I'm right behind you. | |(Cutscene End) ---------------------------------------------------------------- Now you are in control of Leon. Kill or douge the zombie and go to the South room of the corridor. That look like the Control Room you are looking for but unfortunately its not, luckily there's a HG ammo for compensation for your disappointment. Take the left lift and go DOWN , and walk left.You should be in the Cargo bay now. Kill the zombies in your path and check the fallen victim for a Blowtorch. Go through the left door into the storage area. Use the blowtorch on the locked door on the left wall. Go through the door and search the crate area for a crowbar. --NOTE--------------------------------------------------------- |NEW WEAPON, ROCKET LAUNCHER | |Taking the Rocket Launcher is optional, but since you're | |here, might as well take it, huh? Elimilate the zombies | |that's protecting the weapon in the upper left corner of the | |room. There are many zombies,so you might want to consider | |taking the Gas Launcher before coming here again and take | |the Rocket Launcher. | --NOTE--------------------------------------------------------- Now go back and take the lift to 3rd floor. If nothing goes wrong you should be at Corridor D. Use the semtex on the lower door, cautious of the 3 white zombies. Get the Computer Card from the safety box, and the Diamet armour in the closet, carefully dealing with the zombies. Use the computer card on the locked door on the north. In it are some annoying zombies, a Computer Doc and a Control Pass. Go out, take the lift to second floor, corridor C Level 2F and use the Crowbar on the right room. In it is a easy-to-douge zombie, and a body hold a Yellow herb. At the end is an Extinguisher. Oh, the zombie in the shadow between the beds have a green herb. Now take the lift, go to Level 1F, Storage bay and use the pass to access to the only unexplored room. Kill the zombie and take the Elevator Pass and the Disk from the body. Back to the lift, go to 4th floor. Go to the door and the icon will show that you can't go out. Use the Elevator Pass. You should be at Level 4F, Crew Access Area. Go right and take the short stairs and into the Operation room. Take the Boiler Key from the first body you see, which description says that it is to use on 2F Boiler Room. Access your map, there must be one place which you haven't explored yet. Its on the extreme left, so travel to that place to see if the key fit it. There's a lot of zombies on your way, so it is time for you to teach them a lesson. There's another one important task for you though. Make your way to the library during your way and kill the zombie if you haven't because he hold a assault rifle ammo. Outside the corridor are some unavoidable zombies. However, the one at the turn of the corridor has a green herb. After you reach there, use the new key. In the new room, there's nothing everywhere except the missiles for your new weapon, which is at the end of the narrow path, which consist of 2 big walls.so take the small path and down the stairs to Level 1F Engine Room. In this Engine Room, there is a AR Bullet Clip for you to take, its in a body at the southern east corner. There's a pack of HG ammo near the middle stair in the middle of the room, another box of HG ammo(left after you take the middle stairs) and Shells(engine between the stairs and the corpse) in this room too so search carefully. Lastly, there's a GL rounds in the room(power control) near the corpse. After you are done, go outside of the room to Corridor A, and take either one of the lift. One final room to open, that's immediately on the left wall once you step out of the lift. Use the Lounge key and once you enter the room, there's one zombie near you. He might drop a HG ammo for you. Access your map, there's 2 more unexplored room. There's 1 zombie near both of the doors of the room. Take the upper room first. There's 2 female zombies, and one of them hold the Cabin F50 Key. Now advance to your left instead of exploring the other room, as it hold nothing except 2 zombies. So unless you want to be their snack, forget about the room. On the top-left corner is a zombie, holding a Operator Pass(the item which made you run around like a fool. It operates the computer for the sprinkler system!). Your destination? Well, to the computer room now to activate the computer room of cause! --NOTE--------------------------------------------------------- |MORE RARE ITEMS | |This is optional, but if you want to find something good, for | |example an armour and RL ammo, I recommend you to read this | |small section. | |Your destination will be the locked room in 1st Class cabin. | |It doesn't matter which way you go to Level 2F lobby balcony | |(either by Level 4F Deck-lift, or the Level 2F way). I | |prefer the Level 2F way, as the area is mostly cleared | |moments ago. | |Use the Cabin F50 Key on the 3rd door in the 1st Class Cabin, | |which is the only locked door BTW. In it is a ammo for Gas | |Launcher(!), a herb, Titanium and more ammo for RL! | --NOTE-------------------------------------------------------- Say, while on the side deck, did you check the small locker nearest to the zombie for a herb? Go to the lift and zoom your way to Level 3F!Now is the moment you have been waiting for...go to the Computer Room and activate the sprinkler! ---------------------------------------------------------------- |(Cutscene No22): |Leon: Ok, That's the computer re-booted, but we can't start |the sprinkler system |from here. It says the system can only be started from the |Data Control Room. It must be part of the ship's security. |Lucia: Ok. Let's go. | |(Cutscene End) ---------------------------------------------------------------- It seens that you still need to do some more traveling, but don't worry, it will not take long. Go near the Computer Room exit to activate the save point. -----------------------SAVE POINT 8----------------------- ********************************************************** CHAPTER 9 ********************************************************** (Whew!) Now take the lift and back to Level 1F area, where you took the Data Disk. If you don't know where it is, access the map of 1F. That's the small red area. When you reach there, you will discovered that its been blocked by fire. Now think RE3, remember Jill use the fire hose to extinguish the fire? There's no hose around, but there's a Extinguisher in your inventory.Go to the fire and press A. ---------------------------------------------------------------- |(Cutscene No23): |Leon: Great! That fire extinguisher has put out all the |flames. |Now we can get through to the Data Control Room to switch |on the sprinkler system. | |(Cutscene End) ---------------------------------------------------------------- With the fire out, get into the room and use the last key item. Go to the machine on Leon's left and the icon will appear. Press A to activate another cutscene. ---------------------------------------------------------------- |(Cutscene No24): |Leon: Thats got the sprinkler system working.According to |this computer there's an emergency fire system that can be |activated from the Security Room. |Let's head there and see if we can start it. | |(Cutscene End) ---------------------------------------------------------------- -----------------------SAVE POINT 9----------------------- ********************************************************** CHAPTER 10 ********************************************************** Ya you heard it, the security room at the 4F. Stumble your way there. Use the lift at the Lobby Balcony, the trip is shorter. There's an annoying zombie in the security room, so finish him off or douge him, and go access the control panel. ---------------------------------------------------------------- |(Cutscene No25): |Leon: Wait a minute! What's going on here? |Who's Barry talking to? |Lucia: If we listen carefully we can just make out what |he's saying. |Barry: Well? What's your answer? Do I have to remind you |that I have Lucia? |That doesn't leave you with too many options now, does it? |Voice: You do have a point. Proceed as planned, but don't |go getting any strange ideas. |We have eyes watching your every move... |Barry: You're just gonna have to trust me. Over and out. |Leon: Who in the world was he talking to? |It almost sounded like he was trying to sell us out to |Umbrella or something. |Lucia: But he's your partner... |Leon: Yeah, I guess I owe him the benefit of the doubt. |I'll just have to ask him about it, when I find him. |Do you know where the bar is that he was talking from? |Lucia: I think it was the Piano Bar on 2F. |Leon: Okay let's go there and see if we can find Barry... | |(Cutscene End) ---------------------------------------------------------------- Barry like betraying people, huh? Anyway, its another save point as you near the door. -----------------------SAVE POINT 10---------------------- ********************************************************** CHAPTER 11 ********************************************************** Now head to what Lucia had said, the Piano Bar on 2F. Again, take the lift to Level 2F Lobby Balcony, then Level 1F Lobby, then the piano room on the right. Actually, either way you take to the corridor of the piano(from Lobby or Side Deck), there's a zombie who will ambush you when you enter. Go inside the piano bar and you will see a zombie. As you neared the zombie to engage a battle, a cutscene appear of Barry appeared. ---------------------------------------------------------------- |(Cutscene No26):Barry: Looks like you bought us some time |with the sprinkler system. |Leon: Forget that. Just tell me what's going on? |Barry: ........... |Leon: Well? Let's hear it! What's going on?! |Barry: Give me the girl. |Leon: What? Have you gone mad? |Barry: You heard me. Lucia, come over here! |Leon: Lucia! |Lucia: Don't worry I'll be O.K. |Leon: I can't let you get away with this! |Barry: Right now you don't have any choice. | |Leon follows Barry and Lucia to the Upper Deck, where Barry |forces Lucia to descend a rope ladder to a mysterious |submarine that waits below. | |The submarine has the markings of the Umbrella Corporation. |Leon: Somehow I've got to get inside there, I can't let |them get away! | |Suddenly armed guards appear on the deck of the submarine. | |Guards: Get back! This is your only warning! Do not approach |the submarine! |Leon: What are you going to do...shoot me? |Guards: OPEN FIRE! |Leon: I can't believe they opened fire! And now they're |gone! | |A second explosion rattles the STARLIGHT | |Leon: This is not looking good! That sounded like the Engine |Room. |Another explosion like that and this ship is going down! |I wonder if it's too late to learn to swim? |HQ: To all operatives, is anyone there, over. |I repeat is anyone there, over... |Leon: This is Leon sir, reading you loud and clear! |HQ: Good to hear your voice Leon, I'm afraid we have some |bad news, our sensors indicate |that there is a massive build up of power around the Engine |Room. |Going by what the sensors are telling us it could blow in |minutes. |Leon: Things are really not going my way today. I'll make |my way to the |Engine Room and see if I can stop what ever is causing the |power build up. |HQ: Good luck Leon. | |(Cutscene End) ---------------------------------------------------------------- After the long cut scene, there's another save point. -----------------------SAVE POINT 11---------------------- ********************************************************** CHAPTER 12 ********************************************************** Did Barry really joined Umbrella again?! Argh...who cares? --NOTE--------------------------------------------------------- |NEW WEAPON, GAS LAUNCHER | |Again this is optional. Go to the operation Room on Level 4F, | |and check the panel for a new weapon, the Gas Launcher. | |You cannot take this weapon earlier on. Beware, that the | |area is infested with zombies now. | --NOTE--------------------------------------------------------- Now go to the Engine Room to check things out. Cautious of the few armed zombies on the deck. Also, there's a SG Shells near the zombie on the Side Deck. Be very cautious of the new batch of female zombies in the level 2F lobby.(I fought about 5 female zombies in 1 encounter.The Gas Launcher comes in handy during here). Most zombies blocking your route to your new destination are inevitable, so go ahead and use your weapon, but just don't go overboard and use more than you need. --NOTE----------------------------------------------------------- |If you had taken the Gas Launcher, now you can also go back to | |the room in 1st Class Cabin for the ammo first. | --NOTE----------------------------------------------------------- The zombie at the Rest. Balcony might hold a SG Shells for you.I found a red herb in the dark space near the vase in Level 2F Corridor A, just before entering the Engine Room. Also, the zombie nearby have a HG bullets. The Engine Room are invested with zombies too, so be careful. You are suppose to go down the stair, (the zombie near the stairs have HG bullets)then the middle stairs, The zombies nearby have no item,but the one of the zombies in the small room have a HG bullets. Advance down the middle stairs to activate the save point. -----------------------SAVE POINT 12---------------------- ********************************************************** CHAPTER 13 ********************************************************** --NOTE--------------------------------------------------------- |99 AMMO CHEAT | |Yah call it a cheat or a glitch, but if you die during the | |BOW fight and you "continue" after you die, your inventory | |items remains the same as before but the items like the HG | |bullets at the engine near the middle stairs, or the grenade | |rounds are there. So you can always die, then go and take | |the ammo to stock up your ammo. Heck, if you want, you can | |even go to the Boiler Room upstairs for RL ammo too!(I tried | |that, it works!) | |Go to the FAQ section for more info. | --NOTE--------------------------------------------------------- After saving, prepare yourself and go further down to activate the cut scene. ---------------------------------------------------------------- |(Cutscene No27): |Inside the engine room the B.O.W proceeds |to wreck the ship's fuel converter. In an attempt to blow up |the ship and destroy all the evidence of his activities. | |Leon: Hey big guy! That's enough! I'm not ready to go down | |If anything's going down, it's going to be you! |I'm gonna blow you right into those steam ducts! | |(Cutscene End) ---------------------------------------------------------------- This fight is gonna be tough. Make sure you have a good supply of ammo, otherwise you are in deep trouble. After pumping few bullets he will retreat a few steps. *Note* that to kill this monster, just keep pumping in bullets and keep pushing him back, even if he is at the furthest distance to you. Trust me, I tried maximizing the weapon damage and shoot him when he is very near to me, and I use up all ammo and ended up using the knife but he just won't die. On my second game, I kept shooting him like mad and it activated the cut scene. ---------------------------------------------------------------- |(Cutscene No28): |Leon: It looks like I finally ran out of luck...the damage |that monster has done is so severe there's no way back now. |I never thought it would end like this! |My only regret is that Barry isn't here to share the |moment... | |On board the submarine | |Capt: Well done, Barry! It seems you've come through for |us after all... |Now, hand over the girl. |Barry: Sorry Captain. The deal is off.(Barry aim handgun at |Lucia's head) |Tell your men to hold their fire, if you want to keep the |girl alive. |Nice and easy. Do as I say and we'll all get along just |fine. |Capt: You back-stabbing...You set me up. |You offered Umbrella the girl so you could hijack my sub! |Barry: Very good, Captain. |Being aboard a sinking ship with no hope of being picked |up, I figured I'd see |what Umbrella had in mind for recovering their precious |B.O.W. I offered the girl, |and here you are my own underwater limousine service! |What I can't Figure out is why you want the girl. |I thought the amoeba-thing was what you were after... |Capt: B.O.W.? amoeba...? You mean you didn't know that |we were after the girl, |all this time? |Barry: Don't give me that, the B.O.W is supposed to have |green Blood! |Lucia's blood is red! |Capt: Of course her blood is red! She's the host. The B.O.W |is a parasite! |It's inside her body! |Barry: What?! |Capt: In another ten days, the B.O.W will mature and reach |a stage |where it can eat |its way out of the girl. |Lucia: NO! NO! |Barry: It's all right Lucia! I'm sure I can persuade the |ship's Captain to lend us his ship's surgeon to extract |the parasite. |Capt: Don't be stupid who knows what complications |an early extraction might cause! |Barry: Listen carefully, Captain. I'll give you a simple |choice... |Extraction or extinction! |Capt: Very well my friend you win! | |Inside the sickbay Barry holds a gun to the Captain's head |while the ship's surgeon |prepares to operate on Lucia. | |Surgeon: The operation was a success. |We were able to extract the parasite via the Girl's mouth. |Lucia: Barry! |Barry: You've got nothing to worry about now. Take a |look... |Barry: That thing won't be bothering you anymore. |Lucia: Is it dead? |Barry: I don't know... |Barry: Geez! It's still alive! | |Suddenly the parasite breaks free from the glass and attacks |the Captain. | |The parasite drains the life from the Captain, turning him |into a Zombie. | |(Cutscene End) ---------------------------------------------------------------- Another boss fight, its against the Captain, under the control of the parasite. The captain can shoot you with a weapon! Barry's probably not equiped with a weapon, so equip him and start the fight. ---------------------------------------------------------------- |(Cutscene No30): |Barry: Sounds like that thing's attacking anything in |sight! |We've got to get to the bridge to turn this sub around |and rescue Leon! |Lucia: I'm right behind you! | |(Cutscene End) ---------------------------------------------------------------- Don't leave the room yet! There's a purple herbs in the medical shelf,Yellow Herbs and a Blue Herbs too. Go through the door and check the victim for a GL rounds. Don't forget the Diamet armour. Don't forget to switch back to your basic weapon after the boss fight and of cause, equip Lucia with a armour and a weapon too. There's a assault rifle ammo at the middle ladder and a HG ammo in the 1st ladder, but some zombies are guarding it. Be careful when you open the door, as an agressive zombie greet you immediately. You can go to the door on your right first for a green herbs, but there are zombies. One of them might hold a pack of HG bullet. If you don't, climb the stairs. You will see your nightmare. Douge it while take the purple herb, SG shells from the control panel. In the middle of the structure is the ammo for the Gas Launcher. --NOTE--------------------------------------------------------- |AMMO FOR ROCKET LAUNCHER | |Optional, but if you want to get a RL Missiles, read on. | |First, get into the right room,while douging the B.O.W. | |Zombies await you, but there's a RL Missiles for you from | |the fallen body in the Torpedo. | |Back to the Bridge, and douge the B.O.W if you can, but its | |harder. | --NOTE--------------------------------------------------------- Go to the left room. Try to lure the B.O.W and go around the structure if you have difficulty. Through the door, is a cut scene. ---------------------------------------------------------------- |(Cutscene No31): |Barry and Lucia make it to the bridge. Slamming the hatch |shut on the B.O.W. |keeping the creature at bay. | |(Cutscene End) ---------------------------------------------------------------- Save point, and make use of it! -----------------------SAVE POINT 13---------------------- ********************************************************** CHAPTER 14 ********************************************************** Explore the control Room. Check the upper row of the control panel and a new cut scene activate. Ignore the zombies, unless you want the purple herb from the Submarine Engine room's zombie. ---------------------------------------------------------------- |(Cutscene No32): |Barry: That's it. I think I've figured out these controls. |I've got the Sub headed back towards the STARLIGHT! |Lucia: I'll bet Leon will be happy to see us! |Barry: If he doesn't shoot me first. |By the way I'm sorry for treating you so rough back |there. |Lucia: There's no need to apologize. I don't know how to |explain it... |But what you were doing it somehow felt right. |Barry: It's more than likely because I have a daughter |about your age. |Lucia: Oh! |Barry: Hey I've got an idea! If we ever get out of this |mess, why don't you come and live with us? That is, if |you don't mind having a sister... |Lucia: Oh Barry that would be wonderful. |Barry: I think so too. |Now, we're near the STARLIGHT, let's go find Leon. |Barry and Lucia prepare to board the STARLIGHT. |Barry: The ship's barely floating! We don't have |much time! |Let's find Leon and get out of here! | |Suddenly the B.O.W bursts from a hatch onto the |sub's deck. | |Lucia: Barry!!! |Barry: Man! Not again. |Before Barry can get a shot, the creature, in a sudden |burst of speed, dives towards the side of the STARLIGHT |and disappears. |Barry: It's bad enough that the ship is about to sink! |Now we've got to watch out for that thing too! |Let's head to the ship's Engine Room and see if we can |find Leon. | |(Cutscene End) ---------------------------------------------------------------- Now you are on the deck of the ship again. New batches of zombies awaits you. Some area are blocked off by fire. Now you have to get to the Engine Room for Leon, and the normal path is blocked by fire, so your only option is to go by the Level 4F Deck path. Go to the Lobby, and take the stairs. At the Lobby Balcony, go to the right and take the lift to level4F. Navigate your way to the left, avoiding zombies along the way. At the pool, take the lower path, less zombies hindering. The icon prove its usefulness now. Some zombies are hidden in shadow, so take care if you see the red icon. Then, take the upper path on the Seat Deck, because the lower path is blocked by fire. Make your way down the stairs back to Level3 F, Corridor E. Obviously, take 1 of the 2 lifts to Level2, Corridor A. Hurry enter the room and you will see Leon in front of you. Go approach him. ---------------------------------------------------------------- |(Cutscene No33): |Barry: Leon! you're alive. |Leon: You came back?! |Barry: What did you expect?! Now c'mon let's get out |of here! |Lucia: Barry I...I don't think that's Leon. |Barry: What?! |Lucia: I mean what I said... |I don't think that's Leon. | |(Cutscene End) ---------------------------------------------------------------- Noted that among all the B.O.W fights, this is one which you can move instead of having him to come and have you struggle with him. TRY to avoid him(yes, I did it once!) Its very hard but if you don't manage to run past him, then engage the battle with this monster. No serious problem here.After defeating him, quickly hold left! Now down the stairs where Leon engage the battle with the B.O.W alone earlier on. ---------------------------------------------------------------- |(Cutscene No34): |As Barry and Lucia enter the engine room they see Leon |sitting |on the floor. | |Leon: Barry?! |Barry: Hold it right there Leon. If you are Leon? |Leon: What? First you leave me behind on this sinking ship, |and now you're trying to order me around! I oughtta |wring your... |Barry: It is you chill out man! I can explain... |Lucia: Oh No, what was that? |Barry: Sounds like the hull just exploded...The ship's |flooding! |Leon, we haven't got time to argue! We gotta make it back |to the submarine! | |(Cutscene End) ---------------------------------------------------------------- If you are daring enough, go down the stairs and kill the zombie, and take the grenade rounds from the power control room and the HG bullets from the engine, but is not recommended. Up the stairs, yet another, and the final save point. -----------------------SAVE POINT 14---------------------- ********************************************************** CHAPTER 15 ********************************************************** So say, equip Leon with a weapon too alright? Now make your way back! If you are low on ammunition, use a knife. Refrain from engaging in more battle, as you will still need to face the B.O.W again for 2 more times, which will take up a lot of ammo(I had warned you). You should have no problem, if you have been picking up herbs along the way as I pointed out. You can now take the direct route to the lobby. Zombies on the Corridor A are using their "hid in dark areas" trick, so beware. At the lobby, you can't take the side deck now, which is blocked by fire. Yes, the Corridor B(east corridor of lobby). Don't be too happy yet, there's a zombie immediately when you step foot in the corridor. The zombie further down the corridor at the junction can be douge. Anyway, you can go down to the side deck now. The ship may be down, but the zombies are not. Careful of the zombies on the side deck. You can't take the direct route(its blocked by fire). Instead, you must take the corridor C(the corridor with 2 lifts). No zombie? Head to the end of the corridor and its almost home save and...?! No again!? Yah, its the B.O.W ready for its second last fight. It will not go after you yet, just blocking the door. So take this time, prepare yourself for the final battle, heal everyone up, equip the best weapons available. --NOTE--------------------------------------------------------- |SECOND FINAL CONFRONTATION TIPS AND SET UP | |You can skip this section if you're aiming a speed game. Here | |are tips on battling the creatures. Have the strongest | |character take the RL, followed by GL, then the assault rifle | |(this is my configuration. Leon take the RL, Barry with the | |rifle and Lucia with the GL). Make sure everyone is in green | |health especially Lucia, she is the weakest character. Of | |cause, not forgetting the armour. Sounds a bit extreme | |isn't it? Not if you had carefully prepared. | --NOTE--------------------------------------------------------- The fight is hard, since the aiming bar for the B.O.W is so small and the target move so fast. But just take your cool, and everything is alright. The fight is not as difficult as you think. Here's a advice, don't use up all the RL launcher. Instead, use GL, assault rifle or shotgun or even HG, and try your best not to MISS the target, that's not the end yet. Before you head for the deck, now equip everyone with the BEST weapons you possess and heal if necessary. Are you homefree now? oh...no yet as it seen. A cut scene appear and the B.O.W returned! ---------------------------------------------------------------- |(Cutscene No35): |Suddenly out of the darkness the creature grabbing Lucia |and pulling her into the sea. | |Barry: I don't believe this, Leon wait here, I'm going in |after her! | |Leon waits for Barry to surface. |Pulling Lucia from the ocean they both make it onto the |deck of the ship. | |Barry: Take it easy girl you're going to be alright! That's |it deep breaths. |Leon: Oh Jeez...Not again... |Eerily standing behind Barry and Lucia is another Lucia. |Lucia1: What's going on I'm Lucia! |Lucia2: Don't believe her I'm Lucia! |Barry: Don't either of you move a muscle! |Lucia1: She's lying! I'm the real Lucia! Barry look at this. |Lucia nicks her hand with a knife and oozes red blood. |Barry: Ouch! good thinking Lucia. |Leon: I don't believe it! It's turning into another creature. | |(Cutscene End) ---------------------------------------------------------------- Throw everything you have got to it, since this is your real final battle. It should not be too hard, I used 9 RL missiles to down him. Pray that you don't miss any bullet. Heal immediately if any one got hitted. Now...scroll down to the "Ending" section if you want to see the ending. Oh yah, before I forgot... CONGRADULATION, YOU HAD JUST BEATEN AND COMPLETED THIS GAME. NOW TRY BEATING IT WITH A KNIFE AND A HANDGUN! ******************************************************************************** ================================================================================ -Map- ================================================================================ ******************************************************************************** Noted that my skill isn't that good, and it is not as accurate as the map in the game, but this is the best I can do. Go see Nakian's FAQ for a better map. I got to admit, he is good. Note: = Stairs/Ladder X Elevator Level 4F ______________________ _____________ _______ _____ ____| ________| | |_________ |_____ | | |_____| __| ____| | |_| | | | |____| | | | | |=| | | ______ | | |X |X | | | | | | |=| | | | | | | |__|__| | |_ _ _| | | |=| |________| | | | | | |_______|X|X| | | | | | | | | | | | _______| | | | |=| | | | | | | _____| | | |=| | | |=| | | |______| | | | | | | | |=| | |__ |_|__| | _| | |X |X |____| | |_| | |____ |________| | |_________| |__|__| | |_____|_____| |__________|___________| |_____________| |_______| |_____| Level 3F __________________________ _____| | | | | | ________ ______________________________| | | | | | | | / |X| | | | _ _ |X |X | | | | | | | ___ | |== |____| ___________ | | = | |__|__| | | | |___ | | | | | |== | | | | | | | | | = | |____|____|____|____|X|X|__| | |___| | |___|____| | | | | | | | = | | | | | ___ | ___| | | | | | | | | = | |___________________|______| | | | | |== |____| |__|__|__|__| | | = | | | | | | | | |___| | |== | | | |_=_| | | | | | | | |_|== |____| ______________|_____________| | | | | | \______|X| | | | | | | | | | | | | | | | | | | | | | | | | |X |X |____|____|____|____|______| | | | | | | | | |__|__| |____|__|__|__|__|__|__| Level 2F _ ____________ ___________________________ ____|X|________ _______| __ |___==___| | | | | | \ _| |__ __ | | | |==| |==| | == | |__|__| |_____ | \ | | ==| | | | | | | |==| |==| | | | | | | | | | | \ | | ==|__| | | |___|___| | | | |_|_|_| ___| |X_|X_|__| | | | __| |__|__________| | | | |_____ | | ______| | |______|____|__ |__ | | | | | | | | | | | |X| |__ __|__ | | | | | | | | | | / | | | | | | |________|_____|_|______|_|______| / |___| |______|_| |_|________________________________|___/ Level 1F ________________________________________ ___________________________ | |==| | | | |==| |==| | | | | | | | | |==| |______| |_ |==| |==| _| | | | |X_|X_| | | | _| |_ | | | _____| | | | |_ _| | |_____ | | | | | |_| |_ | | | | | | |______|_____|_ _| | | | | | | | |_| |_ | | | | | | | | | |_____|_____|__|______| | | |___ ____| | | | _______| | |_______| | | | | | | | | |_________| |_____| |_________________| Submarine ______________ _____________ _____________| |==| |________________________ | | | |==| | | | | | | |==| | | | | | | |==| | | | |_____________|_____________| |______________|_________| |______________| ________________________________________________ | | |==| | | | | | |==| | | | | | |==| | | | | | | | | |_____________|_______|_______________|__________| ******************************************************************************** ================================================================================ -Ending- ================================================================================ ******************************************************************************** **WARNING! SPOILER AHEAD! ** **IF YOU DON'T WANT TO KNOW THE ENDING BEFORE YOU BEAT THE GAME, THEN DON'T SCROLL DOWN! SO TAKE YOUR TIME AND THINK, DO YOU REALLY WANT TO KNOW THE ENDING BEFORE YOU START/END THE GAME? I AM NOT RESPONSIBLE FOR ANYTHING IF YOU CONTINUED TO SCROLL DOWN AND READ THE ENDING SO ARE YOU READY? NOW HERE ARE THE ENDING** **(words in bracket are not in the cut scene)** ---------------------------------------------------------------- |(Cutscene No36)(Final cutscene, ending): |Barry: Let's get out of here while we've got the chance. |Move it! | |Barry, Leon, and Lucia finally make it onto the deck of the |Sub. |(the 3 use the ladder and get onto the submarine) | |Barry: Look...The STARLIGHT, she's going under! | |The three look on as the STARLIGHT tilts upright and |prepares to sink into the freezing cold watery depths. | |Leon: Looks like we finally made it... |Barry: Yeah. It looks like we're going home, Lucia! |Lucia: Oh Barry! You don't know what this means to me... |Barry: Your hand..it's cut and it's not healing...(Barry |holds Lucia's hand) |Lucia: You're right! And my ears aren't ringing anymore! |Barry: That means... |Lucia: I've lost my power! I'm normal! |Leon: Hey guy's I'm getting through to headquarters.(scene |switch to the 3 people) |Leon: HQ, this is Leon, mission accomplished.(scene switch |to Leon contacting HQ) |We're heading home.(Scene switch to Leon's neck, with green |blood!) |...? |(GAME OVER, credit roll) ---------------------------------------------------------------- ******************************************************************************** ================================================================================ -Secret- ================================================================================ ******************************************************************************** (99 ammo tricks) - You have to be in the Engine Room moment before the BOW fight(12 save point)to do this trick. Purposely die during the BOW,and when you respawn, take the HG bullets at the Engine. If you want, you can also go to these area for ammo for other weapons, but there's zombie along the way. Repeat this as many times as you want until you had stock up the ammo. - Power Control Room(Grenade Rounds) - Boiler Room(RL Launcher) - 1st Class Cabin, 3rd room,lower(Gas Launcher Round) ******************************************************************************** ================================================================================ -Frequently Asked Questions- ================================================================================ ******************************************************************************** Q:How do I escape the battle? A:To escape a battle, press START once. You will see that the targeting bar had changed the colour to yellow bar and red target spot. Now you must "hit" the red target spot. If you manage to hit it, the moving target will stop, otherwise it will continue to move on the bar.After the getting the hit, press START again to escape the battle. Beware that once you try to escape, you cannot resume the battle. Also, zombie will tend to try harder to hit you when you try to escape. -------------------------------------------------------------------------------- Q:I killed a zombie. But it does not disappear when I returned to game mode. Instead it is still there lying on the ground. What happened? A:In this case, there are 2 possibilities. Either the zombie hold a item(key item, ammunition or herbs), or that the zombie is not dead yet. To see which, get near it and if a Green Exclaimation mark icon appear, it means he/she got a item. If instead, it crawl towards you, it means it is still alive(and still can attack you). -------------------------------------------------------------------------------- Q:I cannot escape from the B.O.W during the game mode! In fact, I cannot move at all! A:That's how the game work, friend. That's why I always tell you, prepare youself before entering the door, watch the cut scene, wait for the B.O.W to come and "struggle" with you, then you fight with him. -------------------------------------------------------------------------------- Q:You said that you cannot move away from the B.O.W during the game mode. Well I can! Am I wrong or are you wrong? A:Well, there's some exceptions where you can move in game mode with the B.O.W. Example of such are in you first fight against the Parasite B.O.W, on the 2F Deck and in the Submarine. -------------------------------------------------------------------------------- Q:I see a Red Exclaimation mark icon, but there's nothing, no zombie. What's wrong? A:Well, probably they are hidden in shadow. Walk around to lure them out. -------------------------------------------------------------------------------- Q:It seens that I can't aim far in game mode, despite Lucia/Leon is equipped with a long range weapon! A:There's only one solution to this. Barry is equipped with a knife(which cannot aim longer than grabbing range). It doesn't matter what weapon Lucia or Leon is equipped. As Barry is the leader here, only his weapon judge the distance he can aim in game mode(unless you are play as Leon of cause. Leon is the second leader here). -------------------------------------------------------------------------------- Q: Heard that the B.O.W bleed green blood. When I get to Level 1F cargo area, there's green liquid on the ground! Are they the blood of the B.O.W? WIll I get infected if I walk over the green liquid? A:Nope, they doesn't inflict poison to you if you walk over it. They are just there for decoration(see the barrel containers?) These containers spill the green liquid). BTW, they are not B.O.W blood. -------------------------------------------------------------------------------- Q: Is that possible to complete the game with KNIFE only? A:That's TOTALLY impossible in this game. It is not a matter of too difficult or whatever...due to the fact that You MUST use a long range gun to kill the B.O.W. However, you CAN use knife to kill through all the zombies in the game. Unless this is proven,there's no way to knife-complete it. (you can try to use a knife to kill the B.O.W. But all you get is this: B.O.W get to grabbing range, you slashes him with knife, he punches you. B.O.W retreat few steps, knife USELESS. He come near you again, and that fight restart.) -------------------------------------------------------------------------------- Q: What's the deal with the 99 ammo cheats? A: Yah call it a cheat or a glitch, but if you die during the 2nd BOW fight and you "continue" after you die, your inventory items remains the same as before but the items like the HG bullets at the engine near the middle stairs, or the grenade rounds are there. So you can always die, then go and take the ammo to stock up your ammo. Heck, if you want, you can even go to the Boiler Room upstairs for RL ammo too!(I tried that, it works!) Or, even go as far as to travel to other places for GG rounds and SG shells too, so getting up ammo for every weapons to 99 is possible in this game. There is one down side to it if you do this, that is, if your live is deduced by the zombie on your way to get other ammo, when you fight against the BOW and die, your live is still the same as after you fought the zombie. For example, if you get to point A for gas rounds and the zombies along the way deduced your live to 1/3 when you reach the destination for the ammo, then go back to the Engine Room, fought the BOW,respawn, you life is still 1/3. Granted if this continue, you will have used up a lot of herbs by the time you have fully stock up all your weapons. Of cause, you can solve it by again, taking the herbs along the way you go and take the ammos for other gun. But again, it is dangerous and time consuming. So, don't be greedy and just take the ammos near the BOW fight, like the HG ammos on the Engine, the GG rounds in the power control room and if you want, the RL missiles on the boiler room too. -------------------------------------------------------------------------------- Q: Where are the ammo for the Gas Launcher? A: There are only 2 places which hold the Gas Launcher Rounds. 1)The "locked" room in 1st Class Cabin. 2)Submarine Bridge You can use the 99 ammo cheats for this gun too, if you want -------------------------------------------------------------------------------- Q: You have a pic of the boxart for this game? A: The link for the boxart is http://www.virgininteractive.co.uk/content/game/packshots/resgaidengbc.jpg (Europe) http://images.capcom.com/games/re_gaiden/box_img_pre.jpg (US) ******************************************************************************** ================================================================================ -Gameshark Code- ================================================================================ ******************************************************************************** (contributed by Colin Yates and Foxdude333) Inf Health(Lucia) 9178BAC3 Inf Health(Barry) 9178BBC3 Poison Health(Leon) 9178BCC3 Poison Health(Lucia) 9178BDC3 Poison Health(Barry) 9178BEC3 Inf Ammo Pistol 910FC1C3 Inf Ammo Shotgun 910FC2C3 Inf Ammo Assault-Rifle 9120C3C3 Inf Ammo Grenade Launcher 9120C4C3 Inf Ammo Rocket Launcher 9120C5C3 Inf Ammo Gas Launcher 9120C6C3 They are for EU version. Since the game ain't out in other areas yet(as of this writing), I can't confirm whether they will work for US and JP version, or not. ******************************************************************************** ================================================================================ -Review- ================================================================================ ******************************************************************************** -------------------------------------------------------------------------------- (a)Features -------------------------------------------------------------------------------- - Two excellent modes of play, the top down "exploration mode" and the all new,first person "wide-screen" combat view. - 100+ rooms over 4 decks and 1 submarine in 10 location styles - 100+ objects to collect and use. - Large selection of enemies - 7 different types of weaponry, and three different types of armour. (Virgin Interactive) - 2 modes: top down exploration & first person combat mode - 2 modes: top down exploration & first person combat mode - 100 rooms: 4 decks and 1 submarine in 11 amazing locations - More than 100 objects, weapons and armor to collect and use - Intelligent enemies detect you using sight and field of view - Play as one of 3 characters to fend off hordes of mutant zombies - Playable on GameBoy™ Color and Game Boy Advance™ System. (Capcom) -------------------------------------------------------------------------------- (b)Scores -------------------------------------------------------------------------------- CONTROL: 7.5/10 4 buttons only, should not have difficulty for you to remember the control huh? Good control for Game Boy Colour, excellent control if you're playing it on Game Boy Advance instead! RE vet might take a little time to adjust to this new control scheme,but RE newbies will take even more time. STORYLINE: 6/10 Lame story, Leon on a cruiser-liner? It will be better off if he's stuck in a school or something. As the story progress, it become a little better, with the involvement of the Umbrella team. You don't expect them to appear when you read the plot at the beginning of this FAQ, right? Well this is just a side-story game anyway. And hey, there's something surprising and shocking in the ending.(Which might play a major part in future RE games. who knows,maybe on RE4!Now I can imagine in a few years time, those RE vets who did not played RE:Gaiden start posting topics like "when did Leon died?""How did Leon become a monster?" etc) The plot go insane at one point. B.O.W able to mimick anyone by its skin? How ridiculous can that be?I learned one lesson,never judge a game by a plot. MUSIC: 5/10 5 is an AVERAGE SCORE. The music is neither good nor bad. REPLAY VALUE: 5/10 What?! No secrets unlocked after you beat the game?! Yah no secret, unlike past RE. This makes me think that they're rushing the game. I was hoping for a secret "Magnum" or "Tofu" character or something. (Imagine Tofu in 2D!) GAME ELEMENT: 6.5/10 Some good and bad points. Infinite ammo-capacity is a little unrealistic, but its convenient this way. No herb-mixing, which is IMO, disappointing. Even the classic "Item Box" is not in! But then, we had what we though we will not see, the "armour features", which was suppose to be in RE2 originally. But hey, lack of creatures variety. I can forgive them for not including Hunter, but no licker too?! No crow? I was for one point, expecting the Neptune to make a return(the shark in RE1. RE:Gaiden took place on a cruiser-line, surrounded by sea, home of the shark) The 1st-person combat view is innovative IMO, but the escape feature sucks. OVERALL: 6/10 Average score. -------------------------------------------------------------------------------- (c)Conclusion -------------------------------------------------------------------------------- So is this game worth purchasing? Its hard to say, you prefer the old RE type elements, or the new RE elements? Well this game talks about what happened to some of the RE cast, and there are some might-be-spoiler-for future games. If you like the puzzle solving, then get ready to get disappointed. There're a lot of puzzle, but mostly are very easy.The difficult part is the find the items. If you're the impatient type, you might want to pass this game. But there, I like the selection of the range of weapons. Gas Launcher! But then, I hope you'll view it as an GAME BOY COLOUR GAME. This is not RE2, or RE3. This is a GBC game.Yes, portable. Don't expect much. If you're a RE hardcore fans, buy it immediately. If you're a RE vet, its worth a buy. There are some scenes which might bring you fond memories. If you're a RE newbie, its worth a rent. If you're a impatient newbie, then no, don't buy it. Most of the time have you killing zombies. ******************************************************************************** ================================================================================ -Contacting Me- ================================================================================ ******************************************************************************** If you have any game questions, better strategy, more tips, or if you found any grammatical, spelling or even game play errors in this FAQ, please drop me an email and inform me. Also, if you know something which I don't know, please let me know too. This applied to those who want to suggest idea, critism and comments or just want to voice your opinion(on my weapon rating or whatever). If there's anything you want me to add, inform me too.Note that I might not reply to all emails. Of cause, credits will be given if you contribute something to this FAQ. Here are the ways to contact me by Email: hongchew85@yahoo.com by ICQ :82035182 by MSN: hongchew85@yahoo.com by Forum: gamefaqs.com Resident Evil:Gaiden forum, or at http://www.umbrella-inc.com ******************************************************************************** ================================================================================ -Help- ================================================================================ ******************************************************************************** Consider that I am not a expert, thus I need helps and tips from the many experts out there, in order to improve this FAQ. If you can contribute or wish to offer anything etc, please, by all means, help me! Of cause, you will be credited. You know, to save time on completing this FAQ (and due to my laziness of cause...ops!). Of cause, your opinion is welcome too(be it on my weapon rating, or whatever) ******************************************************************************** ================================================================================ -Game Credits- ================================================================================ ******************************************************************************** Note that this is the credit which rolls after you ended the game. They are the people who are responsible for creating this game. _________________________________________________________________ CAPCOM CREDITS ADVISOR SHINJI MIKAMI SCENARIO AND PLANNING HIROKI KATO M4 LTD CREDITS GAME ENGINE PROGRAMMER James Cox LEAD PROGRAMMER Kieron Wheeler SUPPORT PROGRAMMER Odin Phillips LEAD ARTIST Stefan Barnett BACKGROUND ARTIST Bruce Silverstone PRESENTATION ARTIST Mark Brown ARTIST Elliot Curtis MUSICIAN Shahid Ahmad GAME DESIGNER Tim Hull EXECUTIVE PRODUCERS Tim Hull James Cox WITH THANKS TO Marvin Hill VIRGIN INTERACTIVE CREDITS PRODUCER Sarah Thompson HEAD OF QA Steve Frazer LEAD TESTER Rob Marsh TESTER John Sylvester Roy Gay MARKETING Allison Grant PR MANAGER Jon Brooke PRODUCT MANAGER Barney York LOCALISATION MANAGER Harald Simon LOCALISATION FRENCH LOCALISATION Around the Word GERMAN LOCALISATION Effective Media ITALIAN LOCALISATION Project Synthesis SPANISH LOCALISATION Pink Noise SPECIAL THANKS Shinsaku Ohara Tetsuro Oyama Ken Tanaka THANK YOU FOR PLAYING ******************************************************************************** ================================================================================ -Credit and Legal Term- ================================================================================ ******************************************************************************** Credits ------- -Me, for typing up this whole FAQ. Please don't rip it! Its me hard work! -You, for reading this FAQ and supporting me! Thanks! But if you are trying to rip things off from here, then get lost! -gamefaqs.com and CjayC, for publishing my work (http://www.gamefaqs.com) -all the guys at UI.com. Here goes my friends! thanks for entertaining and the tips me while I am stressing on this FAQ. Thanks expecially to Flomble, hope to see you soon! (i am 1OfAkind a.k.a roadogg, in case you don't know who i'm) (http://www.umbrella-inc.com) -Of cause, the people who goes to the Resident Evil forums in http://www.gamefaqs.com (http://www.gamefaqs.com) -GBC, which is still going strong. Alternate thanks to GBA! (http://www.nintendo.com/gb/index.html) -Nintendo, for producing GBA and GBC! (http://www.nintendo.com) -Capcom, for bring this game to GBC (http://www.capcom.com) -M4 Ltd, for the development of this game (http://www.m4.co.uk) -Virgin Interactive, for publishing it (http://www.vie.co.uk) -Nakian, thanks for the location for the Gas Launcher! -Andrew Arrorsmith, for the location of the Heavy armour. -"Colin Yates" , for the Gameshark codes. -"Foxdude333", for the inifnite Health Gameshark codes (for Lucia) -Carsten Weissenberg, for hosting my FAQ at his website (http://www.cheats.de) Legal Term ---------- This FAQ is for private and personal use. No permission is granted to reprint this FAQ in a for-profit magazine or publication without my prior consent. Translating this walkthrough to another language does not automatically make this walkthrough yours. Please do NOT use this FAQ on your website, magazine, walkthrough or anything without asking me for permission first. Nor is it granted for this document to be used as any type of "source material" for-profit magazines to use in any way, be it basing their own articles from, reading prior to get ideas, or outright copying. I also forbid this or any of my walkthroughs to be used as, or turned into issues or mailings for RPG or other newsletters, be they free or for profit. In no way do I wish this FAQ to be cut up into sections or altered in any way. Nor do I wish for import game dealers to use this or any of my works to sway people into buying the game from them. It is to remain in its original state and in one piece if used on websites. Permission is not granted for anyone to "edit", , "modify", "update" any of my work, or add things to an already existing walkthrough. That should cover just about everything. Should any parts of this guide are resemblance of any other guide, FAQs, or others, it is purely coincidence and I will not held any responsibility to anyone. Also, please don't ask download the rom of this game and emulator. OK you can, as long as you delete it within 24 hours, or if you buy the game. Remember, it is illegal to ask for rom. The only web sites permitted to use this FAQ are: www.gamefaqs.com www.neoseeker.com www.cheats.de Resident Evil 3:Nemesis, Resident Evil, Resident Evil 2, Resident Evil Gaiden and all its characters, story, logos and everything, are trademarks of Capcom, Inc. Copyright 2001,2002 Capcom. All Rights Reserved. This FAQ is copyright (c) 2001,2002 all rights reserved