.------. .-----..------. .------. .-----. .-. .------. | __ | | ___||_ _ \ |_ _ \| ___| / \ |_ _ \ | '--' | | |___ | | | | | | | || |___ | .-. | | | | | | _| | | | | | | | | | || || | | | | | | | | |\ \ | .---' | | | | | | | || .---'| '-' | | | | | | | \ \ | |___ _| |_| | _| |_| || |___ | _ | _| |_| | | | \ \ | || / | /| || | | || / '-' '-''-----''------' '------' '-----''-' '-''------' .------. .-----..------. .-----..-. .-..------..-------..-..-----..-. .-. | __ | | ___||_ _ \| ___|| \ / || __ ||__ __|| || _ || \ | | | '--' | | |___ | | | || |___ | ` || '--' | | | | || | | || \ | | | _| | | | | | || || || ____| | | | || | | || \| | | |\ \ | .---' | | | || .---'| || | | | | || | | || |\ | | | \ \ | |___ _| |_| || |___ | |\ /| || | | | | || |_| || | \ | | | \ \ | || /| || | ` | || | | | | || || | \ | '-' '-''-----''------' '-----''-' '-''-' '-' '-''-----''-' '-' ============================================================================== RED DEAD REDEMPTION FAQ/Walkthrough Copyright (c)2011 DomZ Ninja ============================================================================== Author: DomZ Ninja E-mail: domzninja[at]hotmail[dot]com Updated: 07/11/11 Version: 1.0 NOTE: This guide does contain spoilers! NOTE: This guide also covers the Red Dead Redemption: Undead Nightmare DLC. ______________________________________________________________________________ TABLE OF CONTENTS ______________________________________________________________________________ See that series of numbers to the right of each section? If you want to find a specific section in the FAQ, press CTRL + F to open a search box. Type in the series of numbers for the desired section that you're trying to find and press Enter. Whabam! The search function will take you there in an instant. [1] VERSION HISTORY.................................................. [0100] [2] CONTROLS......................................................... [0200] RED DEAD REDEMPTION =================== [3] THE BASICS....................................................... [0300] [4] WALKTHROUGH (PROLOGUE)........................................... [0400] [5] WALKTHROUGH (NEW AUSTIN)......................................... [0500] Bonnie MacFarlane............................................... [0501] Marshal Johnson................................................. [0502] Nigel West Dickens.............................................. [0503] Seth............................................................ [0504] Irish........................................................... [0505] [6] WALKTHROUGH (NUEVO PARAISO)...................................... [0600] Landon Ricketts................................................. [0601] Vincente de Santa............................................... [0602] Luisa Fortuna................................................... [0603] Abraham Reyes................................................... [0604] [7] WALKTHROUGH (WEST ELIZABETH)..................................... [0700] Edgar Ross...................................................... [0701] Harold MacDougal................................................ [0702] Abigail Marston................................................. [0703] Uncle........................................................... [0704] Jack Marston.................................................... [0705] [8] WALKTHROUGH (EPILOGUE)........................................... [0800] [9] STRANGER MISSIONS................................................ [0900] [10] AREAS............................................................ [1000] New Austin...................................................... [1001] Nuevo Paraiso................................................... [1002] West Elizabeth.................................................. [1003] [11] CHALLENGES....................................................... [1100] Survivalist..................................................... [1101] Master Hunter................................................... [1102] Sharpshooter.................................................... [1103] Treasure Hunter................................................. [1104] [12] RANDOM ENCOUNTERS................................................ [1200] [13] GANG HIDEOUTS.................................................... [1300] [14] BOUNTIES......................................................... [1400] [15] ANIMALS.......................................................... [1500] [16] JOBS............................................................. [1600] [17] MINIGAMES........................................................ [1700] [18] OUTFITS.......................................................... [1800] [19] WEAPONS.......................................................... [1900] Revolvers/Pistols............................................... [1901] Repeaters/Rifles................................................ [1902] Shotguns........................................................ [1903] Sniper Rifles................................................... [1904] Throwable Weapons............................................... [1905] Other Weapons................................................... [1906] [20] ITEMS............................................................ [2000] Consumables..................................................... [2001] Kit Items....................................................... [2002] Provisions...................................................... [2003] [21] SHOPS............................................................ [2100] [22] CHEATS........................................................... [2200] [23] 100% COMPLETION.................................................. [2300] [24] ACHIEVEMENTS..................................................... [2400] RED DEAD REDEMPTION: UNDEAD NIGHTMARE ===================================== [25] THE BASICS....................................................... [2500] [26] WALKHTROUGH...................................................... [2600] Love in the Time of Plague...................................... [2601] Curious Tales From Blackwater, USA.............................. [2602] Get Back in That Hole, Partner.................................. [2603] A Cure for Most of What Ails You................................ [2604] American Imperialism............................................ [2605] Mother Superior Blues........................................... [2606] A Civilized Man................................................. [2607] On a Pale Horse................................................. [2608] [27] SIDE MISSIONS.................................................... [2700] [28] CHALLENGES....................................................... [2800] Undead Hunter................................................... [2801] Undead Sharpshooter............................................. [2802] Undead Treasure Hunter.......................................... [2803] Four Horses of the Apocalypse................................... [2804] [29] RANDOM ENCOUNTERS................................................ [2900] [30] MISSING PERSONS.................................................. [3000] [31] ANIMALS.......................................................... [3100] [32] OUTFITS.......................................................... [3200] [33] WEAPONS.......................................................... [3300] [34] ITEMS............................................................ [3400] [35] 100% COMPLETION.................................................. [3500] [36] ACHIEVEMENTS..................................................... [3600] [37] THANKS/CREDITS................................................... [3700] ______________________________________________________________________________ [1] VERSION HISTORY [0100] ______________________________________________________________________________ FAQ/Walkthrough #55 ------------------- Version 1.0 (05/10/11) - FAQ/Walkthrough complete and submitted. ______________________________________________________________________________ [2] CONTROLS [0200] ______________________________________________________________________________ .-----------------------------.----------------------------------------------. | D-Pad | Whistle (Up), Zoom Out Radar (Down) | |-----------------------------|----------------------------------------------| | Left Analog Stick | Move, Crouch (Click) | |-----------------------------|----------------------------------------------| | Right Analog Stick | Move Camera, Dead Eye (Click, hold LT) | |-----------------------------|----------------------------------------------| | Start | Pause | |-----------------------------|----------------------------------------------| | Back | View Satchel | |-----------------------------|----------------------------------------------| | X Button | Jump, Roll/Dodge (X + Left Analog) | |-----------------------------|----------------------------------------------| | Y Button | Mount Horse/Vehicle, Interact | |-----------------------------|----------------------------------------------| | A Button | Run (Hold), Sprint (Tap) | |-----------------------------|----------------------------------------------| | B Button | Reload, Perform Greeting | |-----------------------------|----------------------------------------------| | Right Trigger | Fire Gun/Use Weapon/Punch, Push | |-----------------------------|----------------------------------------------| | Left Trigger | Aim Weapon/Target | |-----------------------------|----------------------------------------------| | Right Bumper | Enter Cover, Melee Block (hold LT) | |-----------------------------|----------------------------------------------| | Left Bumper | Weapon Wheel (Hold), Draw/Holster (Tap) | '-----------------------------'----------------------------------------------' ============================================================================== ------------------------------------------------------------------------------ R E D D E A D R E D E M P T I O N ------------------------------------------------------------------------------ ============================================================================== ______________________________________________________________________________ [3] THE BASICS [0300] ______________________________________________________________________________ ----------------------- Playing as John Marston ----------------------- Properly controlling the game's protagonist, John Marston, is essential to surviving your journey and succeeding in the game. For starters, you can use the Left Analog Stick to move Marston. He walks fairly slowly, so in order to move a bit faster you can use the A button. Hold down A to run (it is more like a slow jog) and tap A to sprint. You have unlimited stamina when running, so you won't slow down until you stop tapping A. Using the Right Analog Stick controls the camera. If you click and hold the Right Analog Stick, the camera turns around and lets you view everything behind Marston. Click and hold down the Right Analog Stick, then press the Left Trigger to perform a 180-degree turn. Marston isn't the most nimble of characters, but you are able to jump and perform some very basic platforming moves. Press X to jump in the air; press it while moving to leap forward). When standing next to a low object or wall, pressing X allows you to hurdle over it. You can also scale and climb over higher objects by hitting X while up against it. To interact or perform basic actions, press Y. This allows you to do a multitude of actions, such as open chests, inspect dead bodies, and read posters. The Y button also allows Marston to mount a horse or vehicle; hit Y next to a horse or a vehicle to automatically get on. --------------------- Understanding the HUD --------------------- .--------------------------------------------. | ___ __ | | |___| ,' `. | | [4] | | | | '.__,' | | [5] | | | | | | | | | | [2] ___ [3] | | // ,' `. \\ | | || / \ || | | || | [1] | || | | || \ / || | | \\ `.___,' // | '--------------------------------------------' [1] - radar (also known as the mini map). It gives you your current location (marked as a white arrow) and displays roads, buildings, and other objects in the vicinity. The radar also shows important locations or events that are close nearby. For more information on the symbols, check the in-game map (in the pause menu) and view the legends. Press Down on the D-Pad to zoom out. [2] - stamina meter. This blue bar alongside the radar is only shown when you mount a horse. Pressing A when riding a horse not only makes the horse run faster, but drains stamina. When the horse's stamina runs out, it cannot run until the stamina meter refills after several seconds (or by using a necessary item). [3] - Dead Eye meter. When in Dead Eye, the red meter alongside the radar will be depleted. If the meter runs out, then you can no longer use Dead Eye. To refill the Dead Eye meter, kill animals or people or use a necessary item. [4] - the amount of money you currently own. Only shown in the pause menu. [5] - the in-game clock. Only shown in the pause menu. -------------- Transportation -------------- Navigating through the West can be an difficult affair. The in-game world is massive, and there are many ways to get from Point A to Point B (some easier and less of a pain than others). The most obvious method of transportation is walking. It has its pros and cons: walking can potentially save you money and certainly increases one's motivation to explore, but it can certainly take a long time to reach your destination if it's far away and you will likely miss out on random encounters that may appear along the way. Arguably the most common way of transportation is via horse. There are several ways to obtain a horse: you can catch a wild horse and tame it, buy one from a general store, or steal one. To own a horse or make it your "trusty steed", press X next to a post (found in towns, often against buildings) to hitch your horse. Whenever you are away from your horse, press Up on the D-Pad to whistle and your horse will arrive at your location. You can also ride carts and wagons in Red Dead Redemption, though I am fairly sure that there is no way to legally obtain one of these outside of specific missions. Carts have two wheels and are controlled by a single horse. They are incredibly fast (faster than a wagon and even the fastest horse), but can be difficult to control. Wagons can seat multiple people and despite being fairly slow, can protect you from wild animals. Stagecoaches are similar to wagons in appearance, but are a bit fancier. Stagecoaches are enclosed, so the player can choose to sit inside if he so chooses. There are wagons or stagecoaches situated in some towns that act as taxis. You can pay the driver to have him transport you to nearly any town for a quick and convenient ride. You have the option of automatically skipping to your destination if you don't want to sit through the journey. Keep in mind that using a taxi is noticeably slower with respect to the in-game clock, so for certain missions and/or challenges you may want to opt for another option (for example, a taxi ride from Nuevo Paraiso and West Elizabeth takes 12 hours). Lastly, you can also ride the train. Taking the train is the safest and arguably the quickest way to travel the West. Riding a train costs no money, but you cannot skip a train ride like you would a taxi. There really isn't anything to do while riding a train; you can sit down and enjoy the ride or even climb on top of the train and view the scenery from outside. There are two train lines (red and blue), though the blue train line doesn't appear until you reach the third province (the red line travels through New Austin and Nuevo Paraiso and the blue line travels through New Austin and West Elizabeth). Locating a train can be difficult, since there are only two trains that travel through all three provinces. Use the game's map to pinpoint the location of a train. There are a few ways of getting on a train. You can wait for a train to stop at one of the many train stations scattered across the map and board from there. You can also board the train while it is still moving: while riding a horse, run alongside the train and wait until a button prompt appears before pressing X to jump onto the train. You can also jump onto a moving train on foot, but it's much more difficult. ------ Combat ------ The Wild West isn't all friendly folks and fun times, so you can expect plenty of hostility from various people. For different degrees of combat, you can use different methods of attack. To select a weapon for use, hold down the Left Bumper to view the weapon wheel and use the Right Analog Stick to choose a weapon. If you have more than one weapon type, you can use the D-Pad to scroll through your available weapons. With a weapon selected, tap the Left Bumper to either draw or holster your weapon. Holding down the Left Trigger with a weapon selected allows you to aim. To use your weapon - whether it be firing a gun, throwing a weapon, stabbing with your knife or punching - press the Right Trigger while aiming. Pressing the Right Trigger with your weapon holstered causes Marston to push. Lastly, you can reload by pressing the B button. Also, when aiming, press Left or Right on the D-Pad to switch between your over-the-shoulder aim. Press Left to aim over Marston's left shoulder and Right to aim over his right shoulder. There are basically two types of combat: hand-to-hand and long-range. You can use your knife or your fists to attack enemies up close. Select either one, then aim to either raise your fists or draw your knife. Using hand-to-hand combat isn't as threatening to others, but beware that fist fights or knife fights can often escalate to gunfights. When you have no weapon selected (just your fists), aim the weapon and press X to dodge. Doing this with a weapon in hand makes Marston perform an evasive roll. When in a fistfight, hitting the Right Bumper causes Marston to block incoming punches. Even though knocking people out is fun, it's all about the guns. You'll find yourself using guns 99% of the time when you are in danger. In addition to crouching (click the Left Analog Stick), Marston can avoid damage by taking cover. When near an object, press the Right Bumper to hide behind the cover. When taking cover, you can use the Left Trigger to aim from behind cover. It's a very important technique to use when under heavy fire. -------- Dead Eye -------- Dead Eye is a targeting system used in Red Dead Redemption that allows you to make better shots on targets. Activating Dead Eye significantly slows down everything around you, which allows you to make more accurate shots. Your Dead Eye meter drains as long as you are in Dead Eye; refill the meter by killing a person or animal or by using various items. To use Dead Eye, aim your weapon (Dead Eye applies to all weapons except your fist, knife, and lasso) with the Left Trigger and Click the Right Analog Stick. Note that you can only use Dead Eye with sniper rifles once you reach Level 3. There are three Dead Eye levels; each level is awarded to you during specific story missions: - Level 1 Time slows down. Press the Right Trigger to fire a shot. - Level 2 When you move your reticule across a target, the game automatically places a red "X" marker. When you press the Right Trigger, you will automatically shoot at all the markers. - Level 3 You can now place markers manually by pressing the Right Bumper. When you press the Right Trigger, you will automatically shoot at all the markers. ---------------- Saving Your Game ---------------- Red Dead Redemption implements an autosave feature, so your game automatically saves after completing missions or performing trivial challenges. You can also manually save your game by visiting a safehouse or by camping out. Safehouses can be purchased at various towns. At a safehouse, you can save your game, change outfits, and collect ammo (all safehouses have a chest that gives you ammo for your guns). The Basic Campsite and Improved Campsite are the two campsite items in the game and can be bought at general stores. To set camp, you must use the item while out in the wild. Campsites act like safehouses: you can change outfits and save your game. However, you are also able to fast travel to different locations like a taxi service. The Improved Campsite provides you with ammo after saving and exiting the camp. -------------- Honor and Fame -------------- Honor and Fame are pivotal parts of Red Dead Redemption and really the central point to the game. Honor is a ranking system used in the game that judges John Marston by his character. Like in many western RPGs and other games, you are given opportunities throughout the game to be good or evil. The choices you make throughout the game affect your honor and people will react to you differently based on it. Most of the events that affect honor are self explanatory. Actions such as vandalism, theft, injury, and murder all result in a loss of honor. Good deeds, such as completing random events and completing missions result in increased honor. You are rewarded for extremely high and extremely low honor, so both paths have their perks. Note that special perks can be removed if your honor strays too far away. For example, perks given to you for highest honor possible will disappear if your honor gets too low. "Evil" | "Good" | |--------|--------|--------|--------|--------|--------| [1] [2] [3] | [5] [6] [7] | [4] [1] - Desperado. People no longer report you for crimes lower than murder. Lawmen still react normally if they witness the crime. [2] - Road Agent. Shops in Thieves' Landing offer 50% off on all items and sold items give you 50% more profit. A Dark Horse responds to your whistles. The Dark Horse can be killed, but another one will appear after some time. [3] - Rustler. The cost of bribes is reduced by 50%. [4] - Drifter. This is neutral honor; you start off as a Drifter and it has no special perks. [5] - Honest Joe. All job rewards are twice as much as normal. [6] - Peacemaker. Shops (except Thieves' Landing) offer 50% off on all items and sold items give you 50% more profit. Duster Coat outfit unlocked. [7] - Hero. Crimes are only reported after your first murder. Fame is similar to Honor, but it only increases and there is no way to lose fame. It is earned by completing story missions and other jobs/challenges. Basically, your fame goes up as you progress through the game. An increase in fame also gives you various perks. - Nobody You start off as this. No special perks. - Greenhorn Random events are more frequent. - Buckaroo The cost of bribes is reduced by 25%. - Mercenary Time between law pursuits is doubled from 24 to 48 hours. - Gunslinger Stealing horses doesn't result in a bounty. Drinks at the saloon are free of charge. - Legend The bounty for crimes you commit is halved. -------------------------- Crimes and Law Enforcement -------------------------- There are a multitude of crimes that can be committed in Red Dead Redemption. Crimes not only result in a decrease in honor (ranging from -50 to -100), but also alert the authorities. This only occurs in populated areas, so committing crimes in the wilderness does not result in a bounty since no one is there to see it (though it still lowers your honor). Committing a crime in front of a lawman will automatically result in Marston being wanted. If there are no lawmen around and someone else sees you commit a crime, they will become an eyewitness. Eyewitnesses will report your actions to the police unless you bribe them or kill them. When Marston is wanted, law enforcement will pursue him. The radar turns red and icons representing lawmen appear. In addition, a wanted/bounty appears at the top right-hand corner of the screen. There are several things you can do when wanted. You can either act noble and turn yourself in, bribe the police, or run away. To turn yourself in, holster your weapon, walk towards the police, and stand still. If you stand directly next to a lawman, you are given the option to bribe him (the same applies to eyewitnesses). Bribing a lawman deactivates your wanted status and drastically decreases your honor. To run away from the police, you must exit the red circle shown on your map. In the red vicinity, police can see you, but exiting the red circle and getting far enough away means that the lawmen have lost sight of Marston; the red circle turns gray. Additionally, the wanted icon on your screen also slowly turns gray. Once it has completely turned gray, it'll disappear and the cops will lose sight of you. The higher the bounty, the longer it takes for you to escape the police. Even though you have evaded the local law officials, you aren't out of the woods just yet. The wanted icon disappears, but your bounty stays. Periodically, lawmen will appear since you still have a bounty on your head. The smaller the bounty, the less motivated the police will be to capture you. As the bounty increases, more and more lawmen will be notified and if things keep up, you can have a huge posse of lawmen on your tail. If the bounty gets too high, you will become tracked by bounty hunters. Bounty hunters are similar to law enforcement, but they typically do not want to capture Marston alive. You cannot bribe bounty hunters and often cannot surrender to them, so it's best to outrun them. The next step up are special forces: US Marshals or the Mexican Army. These are the big dogs, so they are tougher to evade and cannot be bribed. The bounty stays with Marston until you either turn yourself in, bribe the police, or use a Pardon Letter. Bribing the police costs money and lowers your honor, and turning yourself in will force you to pay off your bounty (sometimes it's better to get killed by lawmen rather than thrown in jail, since dying only reloads your last save and doesn't waste your money). Pardon Letters are rare items that can be used at train stations that can be used to wipe the slate clean and remove Marston's bounty, regardless of size. You cannot use Pardon Letters when wanted, so make sure to escape the police before finding a train station to clear your name. Here is a list of the majority of the game's crimes: - Vandalism (Fine: $1) Simply damage property. The easiest way to do this is shoot out a window. - Assault to an animal (Fine: $5) Injure an animal. - Murder an animal (Fine: $5) Kill an owned animal, such as a dog or livestock. - Trespassing (Fine: $5) Break into a building. An easy way to do this is to stay inside a store until it closes. - Threaten law enforcement (Fine: $5) Point a gun at a lawman. - Property destruction (Fine: $5) Destroy property, such as throwing Dynamite at a building. - Robbery (Fine: $10) Rob someone. One way to do this is to point a gun at a shop owner and you'll be given the option to rob them. - Property destruction to a vehicle (Fine: $10) Damage a car by shooting it. - Arson (Fine: $20) Set a building on fire using a Fire Bottle. - Assault (Fine: $20) Injure a civilian. - Assault on the law (Fine: $20) Injure a lawman. - Murder a horse (Fine: $20) Kill an owned horse. - Theft of a horse (Fine: $20) Steal an owned horse. - Kidnapping (Fine: $20) Hogtie a civilian. - Cheating (Fine: $25) Get caught cheating at Poker - Kidnapping a law enforcer (Fine: $30) Hogtie a lawman. - Murder (Fine: $40) Kill a civilian. - Theft of a vehicle (Fine: $40) Steal a cart, wagon, or stagecoach. - Murder a law enforcer (Fine: $50) Kill a lawman. - Safecracking (Fine: $50) Successfully crack a safe. --------------- Tips and Tricks --------------- - Using the autosave feature is a very convenient way to save your game without having to find a safehouse or use a campsite. The easiest way to trigger an autosave is to enter the Options menu and switch one of the configurations. The game saves when you exit the menu, so just switch it right back after for an easy save. - Six hours pass in the game when you save at a safehouse or campsite. Technically, you do not even have to save: press Y to save your game, then press B to exit the save game menu and the time will pass. It's a very easy and fast way to pass the time in the game. - Waypoints are useful, but keep in mind that they are not always the best route to use for reaching your destination. Waypoints only follow roads, so sometimes it can be easier to go off-road to save time and effort. - Pay attention to your targeting reticule. When it is white, you are in range and can make accurate shots. However, if it turns gray, that means you're out of range and shots are much harder to land. Get in close enough so the targeting reticule is white before you take your shot. - Probably my favorite and a very useful "glitch" is "quick skinning". The skinning sequence is fairly long for some animals and can be problematic in some situations. To skip the skinning animation, kill an animal and place your horse or vehicle on top of the corpse; pressing Y automatically gives you the rewards without having to sit through the animation. It's especially useful when hunting grizzly bears late in the game. - To avoid a change in Honor, you can wear the Bandana item. Once you wear the Bandana, your actions will not result in an increase or decrease in Honor, so if you want to be bad without suffering the consequences, put on the Bandana and fulfill your needs. Your Wanted Level also decreases once you remove the Bandana after committing a crime. - Another way to kill people without losing honor (aside from the Bandana) is by drowning them. Hogtie someone and bring them to a body of water. Get off your horse and drop them in the water. For whatever reason, any death involving water is a free pass, so you can push people or drop them into the water without consequence. ______________________________________________________________________________ [4] WALKTHROUGH (PROLOGUE) [0400] ______________________________________________________________________________ - Author's Note For many missions, the amount of Honor receives often varies depending on how many enemies are killed, so the Honor rewards listed may differ from your playing experience. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Exodus in America =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: - Rewards: - Unlocks: Bonnie MacFarlane missions ------------------------------------------------------------------------------ Watch the opening cutscene as John Marston takes a train to Armadillo. - Author's Note This is not at all important, but take notice of the man sitting in the back of the train. You can see him again right behind Marston when he gets off the train; he is wearing a black bowler hat and glasses. You will recognize this man much later on in the game. When Marston reaches Armadillo, he is to set his sights on the saloon. Walk around a bit and test out the controls before you make your way to the yellow circle icon on the radar. In any mission, your destination is shown as this yellow icon; it is also viewed as a yellow "X" on the game screen. Inside, you'll meet up with a man named Jake. Follow Jake outside and to the hitching post, where you'll find a pair of horses. Mount one of the horses with Y and shuffle along to the outskirts of town. - Author's Note When you are accompanied by someone on a horse, hold down A to match their speed. Your horse will not lose stamina and you won't have to repeatedly tap A to try and keep up with them. Follow Jake until you reach Fort Mercer. It's a bit of a trip, so hold down A to accompany Jake and enjoy the small talk. Jake will leave when you get close to Fort Mercer. A cutscene begins when you approach the entrance to the fort, and by the end of it, John is severely wounded. This ends the mission, and you automatically begin the first of Bonnie MacFarlane's missions. ______________________________________________________________________________ [5] WALKTHROUGH (NEW AUSTIN) [0500] ______________________________________________________________________________ - Author's Note For many missions, the amount of Honor receives often varies depending on how many enemies are killed, so the Honor rewards listed may differ from your playing experience. ============================================================================== Bonnie MacFarlane [0501] ============================================================================== - Author's Note Bonnie MacFarlane is found at MacFarlane's Ranch, represented on the map as a "B" icon. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- New Friends, Old Problems =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "Exodus in America" Rewards: +200 Fame +50 Honor Unlocks: "Obstacles in Our Path" "Flowers For a Lady" (Stranger) ------------------------------------------------------------------------------ From the small shack (that turns out to be your safehouse), join Bonnie MacFarlane at her house. She is represented by the blue circle on your radar. Approach Bonnie on her front porch and walk with her to the two horses saddled up next to the Foreman's office. All you have to do is accompany Bonnie as she takes you on a personal tour around MacFarlane's Ranch. It's a small town, so there isn't much here; the four most important landmarks being the police station, general store, doctor's office, and train station. When you return to the police station, hitch your horse. Hitching a horse makes it your trusty steed, so you can own any horse as long as you hitch it to a post. If you hitch a different horse, it will replace your old one. Benefits to owning a horse is increased stamina and the ability for it to arrive at your side anytime you whistle for it. Once night falls, you'll be given a task by Bonnie. Select the Repeater Carbine by accessing the weapon wheel (hold the Left Bumper) and mount your horse. Ride behind the ranch house to the gardens, where several rabbits have been making a mess. They're pretty quick, so get off your horse and aim your Repeater Carbine with the Left Trigger. You can't use Dead Eye just yet, so you'll have to kill them the hard way. When you are close enough to a target, aiming will automatically place the reticule on the target, so that should make things a bit easier. After slaying a few rabbits, the others flee. Get back on your horse and follow Bonnie to the corral, where coyotes have broken in and are terrorizing the livestock. Coyotes are easier targets than rabbits since they are a lot bigger, and Dead Eye also becomes available here. Test it out by clicking the Right Analog Stick; the coyotes will be a lot easier to hit. All is well at MacFarlane's Ranch. Bonnie will take you to your house (the little shack where you woke up in). Hitch your horse at the hitching post and enter your safehouse to complete the mission. Completing this mission unlocks the next one in the chain of Bonnie MacFarlane missions. First off, make sure to save your game at the safehouse and grab some ammo from the chest. To start the next mission, approach the "B" icon on the radar at Bonnie's house. Note that some missions are only available at certain times of the day, so you can save your game to make time pass until the mission is available. - Author's Note Even though you can start the next Bonnie mission, there are still other things to do around here. The Twin Rocks and Tumbleweed gang hideouts are now available, but both of those are a bit of a hike. If you aren't up for exploring right now, the Nightwatch job is also available (only at night) right at the police station. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Obstacles in Our Path =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "New Friends, Old Problems" Rewards: +20 Fame Unlocks: Marshal Johnson missions "This is Armadillo, USA" "Let No Man Put Asunder" (Stranger) ------------------------------------------------------------------------------ It's an old-fashioned horse race! Like the previous mission, this isn't a story-driven mission and focuses mainly on training you in basic controls. Here, you'll learn basic riding techniques. Get on your horse and meet Bonnie at the race start a few meters away. You must race Bonnie around the outskirts of MacFarlane's Ranch. Since this is a race, holding down A to match Bonnie's speed is not a good idea. You must spur your horse by tapping A to make it run faster. Pay attention to the blue stamina meter to the left of the radar; it decreases every time you press A. If the meter runs out and you continue to spur, the horse will neigh and knock you off. It's all about finding a medium: don't frantically tap A or else your horse will run out of gas. Periodically press A and don't let the horse's stamina get too low; it'll refill over time. I usually press A once every two or so seconds. If you're trailing, you may want to pick it up a bit, but stay steady if you are in the lead. Follow the smoke beacons onscreen or look at the radar and follow the yellow waypoints. Even if you aren't familiar with the area, it's pretty hard to get lost. Also, make sure to stay on the roads. Your horse moves a lot faster when on main roads and horse trails, so even if you think taking shortcuts here and there may help, they don't. This is supposed to be a lighthearted game, so foul play will result in you failing the missions. No need to draw your weapons here, so keep them holstered and play fair. The mission will be completed whether you win or lose, and there are no rewards for winning; simply finish the race. - Author's Note Marshal Johnson missions become available after completing "Obstacles in Our Path". He is located in Armadillo. There is no correct order or timeline you should follow when taking missions, so you are more than welcome to start his chain of missions. Personally, I like to finish a mission chain before I start another one. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This is Armadillo, USA =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "Obstacles in Our Path" Rewards: +50 Honor Unlocks: "Women and Cattle" "Jenny's Faith" (Stranger) ------------------------------------------------------------------------------ This is another combat-free mission, and a rather relaxing one at that. It is your duty to ride to Armadillo with Bonnie MacFarlane. Hop on the wagon and take the reigns. Driving a wagon is similar to riding a horse in terms of controls, but the wagon goes much slower and you want to be more careful so you don't tip it over and fail the mission. A waypoint is automatically set, so follow the yellow line to reach Armadillo. There are a few sharp turns here and there, so make sure to go slow enough so you don't tip the wagon over. This isn't a race, so take your time and enjoy the scenery (especially if you haven't taken a trip to Armadillo yet). Head to the yellow "X" in the center of the town once you're at Armadillo. Head to the doctor's office and purchase some Medicine. It's free, so don't worry if you don't have any cash yet. You can view the Medicine and other items in your satchel (press Back). You can find Bonnie outside the general store, so meet up with her once you have the Medicine to complete the mission. John will be left in Armadillo, so there are several options on what to do next. You can choose to do a Marshal mission since you're already in the neighborhood or you can return to MacFarlane's Ranch to wrap things up there. There are also a few nice attractions in Armadillo, such as a general store, gunsmith, saloon, and property that you can buy. If you're short on cash, you can try tackling the Twin Rocks gang hideout that isn't too far off, or you can return to MacFarlane's Ranch and earn a quick buck performing Nightwatch jobs. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Women and Cattle =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "This is Armadillo, USA" Rewards: $5 +100 Honor Unlocks: "Wild Horses, Tamed Passions" "California" (Stranger) ------------------------------------------------------------------------------ The missions are still low-key, and this one is especially boring - at least from my perspective. Bonnie teaches Marston how to herd cattle, and cattle herding can be frustrating for beginners. Mount your horse to start things off and ride to the pen with Bonnie. When you reach the pen, ride over to the yellow "X" to get behind the herd. The cow herd takes the form of a large blue arrow on the radar, and you must guide them out of the pen. To successfully herd the cattle, stay behind the group and move away from the direction that you want them to go. If you want the herd to go left, move to the right to turn them to the left, and vice- versa. To keep them going in a straight line, slowly strafe back and forth while staying behind the herd. The herd at the pen only consists of five or so cows, so moving them out of the pen and to the pasture isn't too difficult. Follow Bonnie and use a waypoint if needed to reach the pasture, where you'll find a lot more cattle already grazing. As the two groups merge, direct this large group of cattle towards the old oak tree not too far away. To get the cattle to move faster, you can shout at them by pressing Up at the D-Pad. Move at a relatively slow speed while zigzagging back and forth to keep the herd together. Bonnie and a few farmhands help you out here along the way. Bonnie departs as things wrap up. Don't worry about the cattle: the mission ends when you reach the oak tree, so you can leave them out in the wilderness. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Wild Horses, Tamed Passions =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "Women and Cattle" Rewards: +150 Honor Unlocks: "A Tempest Looms" "American Appetites" Part 3 (Stranger) ------------------------------------------------------------------------------ Marston receives a Lasso upon starting the mission. The Lasso is a valuable weapon primarily used to catch and tame wild horses, although it can also be used to subdue criminals (or innocent people if you choose to be evil). Hop on your horse and follow both Bonnie and her father, Drew MacFarlane, to a herd of wild horses south of the ranch. When you get close enough to the herd, hold down B to spot them. Open up the weapon wheel and select the Lasso, then ride towards the horses with the MacFarlanes. Slowly move towards one of the horses and draw your Lasso with the Left Trigger (just like aiming a weapon). Press the Right Trigger to throw the Lasso at one of the horses. If you miss, then get closer to the horse. It doesn't matter which horse you lasso. Once you have lassoed a horse, continue holding down the Left Trigger and dismount your own horse. If the captured horse tries to get away, hold down the Left Analog Stick to move backwards and the horse will get jerked backwards. Bonnie and Drew lend a hand, so a chance of that happening is unlikely. Wild horses aren't too keen of strangers jumping on and trying to ride it, so the horse will buck back and forth in an attempt to throw Marston off. In horsebreaking, it's all about keeping your balance. John will tilt back and forth when trying to control the horse, so use the Left Analog Stick to move left and right so you stay centered. If John starts to slip to the right, move the Left Analog Stick left to center him. Pay attention to Marston's flailing arms and dialogue to also hint at your progress. Obviously, if he says something like "Oh shit!", then he is about to fall off. Depending on the horse, this can take anywhere from 20 seconds to well over a minute. Once the horse has been broken, you can ride it with ease. Get off the horse and get on your own as Drew leaves with the prize. Follow the herd with Bonnie and lasso another horse; follow the same horsebreaking strategies you used on the first one. Return to MacFarlane's Ranch with Bonnie and your new acquisition. There's another herd of wild horses down near Armadillo, so set off to the meeting place with Bonnie. Expect more small talk from the two to help liven up the trip. Simply hold down A and accompany Bonnie and the group to the herd. You must guide the herd into the nearby canyon for easy capturing. It's the same premise as cattle herding, so stay behind the herd and sway back and forth while trotting in the direction of the canyon (marked as a waypoint on the radar). The horses get cornered in the canyon save for one feisty stallion. Chase after it through the canyon; by the time the stallion gets out into the open, it'll start running in circles. While sprinting on your horse, draw your Lasso and fling it at the horse. No one is here to help you, so dismount your horse while holding down the Left Trigger and get on the stallion. This one is a lot harder to break, so you will have to stay centered for a minute or so. If you lose your balance and fall off, quickly lasso the horse before it gets away. If it starts to flee, hop on your own horse and chase after it again. Meet up with Bonnie nearby to finish the mission. As a reward, you get to keep the stallion. - Author's Note The stallion may not seem like anything special, but this is actually one of three rarest horses in the game. It is called the Kentucky Saddler and it is one of the fastest horses in the game. Any time you break a type of horse, the deed to the horse becomes available at general stores. These items are very expensive, but are permanent and can be used at any time to receive a brand new horse. You may want to save up for a Kentucky Saddler deed in the unfortunate event that this one gets killed. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- A Tempest Looms =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "Wild Horses, Tamed Passions" Rewards: +100 Honor Unlocks: "The Burning" "I Know You" (Stranger) ------------------------------------------------------------------------------ Stop by at the barn next to the police station rather than the MacFarlane's house for the next Bonnie mission. As evidenced by the mission title, the weather is a little nasty. As a result, Marston must head out to the pasture with Bonnie to herd some cattle back to the ranch. Herd the first group of cattle over to the yellow marker. If a cow separates itself from the group, a separate blue arrow appears on the radar. Track it down and guide it back to the herd. This time, a counter is shown on the screen that keeps track of the number of cows present. Make sure to keep them all together when you reach the waypoint. The storm picks up and the herd gets spooked, resulting in a stampede. The two herds merged, so there are 21 total cows. Run alongside the herd and try to ease your way in front of them to stop the stampede before they tumble off a cliff in the distance. You should be able to get in front of the cattle just in time (especially with your new, super-fast Kentucky Saddler). Don't fret if a few cows take a plunge off the cliff. The mission requirements are very lenient and you'll only fail if the entire herd stampedes off the cliff. Gather the survivors together and lead them all back to Bonnie. Lastly, help Bonnie herd the cows back to their pen at MacFarlane's Ranch. - Author's Note You won't be able to access the next Bonnie mission for a little while, so set off for Armadillo and start up the Marshal mission chain for now. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Burning =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "A Tempest Looms" "Spare the Rod, Spoil the Bandit" (Marshal) Rewards: +75 Fame +150 Honor Unlocks: - ------------------------------------------------------------------------------ The mission start can be found just outside Marston's home at MacFarlane's Ranch. Bonnie's father has gone missing, so help Bonnie go and find him. Ride along with Bonnie to the outskirts of the ranch to find Drew and some shady activity - probably the work of more rustlers. Just like that, you are ordered to return to the ranch to fetch a wagon. Of course, the bad news doesn't stop at two dead ranchers: when Marston and Bonnie return to the ranch, they discover that the barn is on fire! The main doors are locked tight, so follow the yellow marker on the radar to find a series of awnings you can climb up. The platforming in this game isn't superb, but it gets the job done. Stand near the yellow marker and press X to jump up onto the awning, then continue up to the windmill platform and onto the barn roof. Enter the burning barn from the roof, then slide down the ladders to the ground and open the doors from the inside. Lastly, get the horses out from their burning prison. Run up to each horse and give them a swift slap on the behind with the Y button to rustle them out of the barn. For the last horse, you'll have to ride it out and over some burning wreckage to safety. Bring the horse to the corral and find Bonnie. You have saved the ranch, and the Bonnie MacFarlane mission change is fully completed. ============================================================================== Marshal Johnson [0502] ============================================================================== - Author's Note Marshal Johnson is found at Armadillo, represented on the map as an "M" icon. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Political Realities in Armadillo =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "Obstacles in Our Path" (Bonnie) Rewards: $20 +75 Fame +100 Honor Unlocks: "Justice in Pike's Basin" "American Appetites" Part 1 (Stranger) "Water and Honesty" (Stranger) ------------------------------------------------------------------------------ Marshal Johnson is one that tries not to bite off more than he can chew in terms of the crime in New Austin, so naturally the first mission would begin by settling a local disturbance. Walk over to the saloon with Marshal to eye the leader of the Walton Gang (who is aptly named "Walton"). Whistle for your horse and start tailing Walton. Walton is shown on the radar as a red circle. You can also hold down B to look at Walton if he is in viewing distance. Simply follow Marshal so you know where to go; don't go too far ahead or else you'll spook Walton and don't fall too far behind either. Walton leads the two of you right to his hideout. You'll go on foot once you get close enough to the hideout and the other gang members are notified of your presence. This is the first mission involving combat, so you can expect a set of tutorial messages as you go through. Take cover behind the boulders by pressing the Right Bumper. When behind cover, you can aim over or around the cover by holding the Left Trigger; let go to dip back behind cover. It's up to you to slowly ascend the hill towards Pleasance House while fighting the gang members. Step away from cover by pressing the Right Bumper and hide behind the wagon a few steps forward. If you press Right Bumper several steps away from cover, Marston will automatically slide over towards it. Shoot down the outlaws that appear onscreen (your Cattleman Revolver works fine here). Slowly take down any outlaws present while you make your way towards the house. Marshal gives you orders along the way, so follow them as you eventually reach the front porch. Walton is holed up inside the house and will come flying outside when you approach the front door. As you'll come to learn a bit later in the game, you have two options in bounty hunting in regards to the gang leader: you can either take the easy way out and kill him or take him in alive by subduing him. It's up to you, though a live bounty always yields better rewards. In order to wound an enemy such as Walton, your best bet is to aim for the legs. Once he's down on the ground, use your Lasso on him. Once a person is bound, hold the Left Trigger, walk over to the prisoner, and press Y to hogtie them. Keeping Walton alive nets you 100 Honor while killing him subtracts 100 Honor. Regardless of the outcome, you still receive $20 and 75 Fame. The game suggests you use your Basic Campsite to fast travel to Armadillo, but I suggest returning to your horse and riding back. Before you do so, search the bodies of the fallen outlaws for cash and ammo. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Justice in Pike's Basin =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "Political Realities in Armadillo" Rewards: $25 +170 Fame +100 Honor Unlocks: Nigel West Dickens missions "Spare the Rod, Spoil the Bandit" "American Appetites" Part 2 (Stranger) ------------------------------------------------------------------------------ The Bollard Twins are hiding out in Pike's Basin, and Marshal needs your help in clearing them out. The two of you are joined by Marshal's deputies: Jonah and Eli. Mount your horse and head out with the others to Pike's Basin. It isn't too far; the entrance is northeast of Armadillo. The gang enters Pike's Basin on foot. When you reach a fork in the road, you will be ambushed by several gang members. Press the Right Bumper to take cover behind the rocks in the middle and take every last one out. You are given a choice to either accompany Marshal to the right or stick with the two deputies to the left. The deputies are annoying, so I usually side with Marshal despite losing the numbers game. It doesn't matter which path you take. The right path is arguably better because you scale the upper cliffs, giving you the height advantage during combat. There is a camp on the eastern path that contains an ammo chest. In addition, looting corpses earns you extra money and ammunition. Just past the camp is a bridge guarded by two snipers, so take cover and shoot them down with your Repeater Carbine. Cross the two bridges for the two parties to meet up. Crouch and move towards the edge of the canyon. Kill the few baddies up here with you, then look down on the hideout below. Most of the gang members are stationed down here along with several innocent bystanders, so take your pickings as you slowly walk around the bend to the ground. If there are still enemies alive by the time you reach the ground, use the tents and other objects to take cover. Just avoid standing near the red TNT boxes! Once the coast is clear, Marshal and the others free the hostages. Before you leave Pike's Basin, loot the remaining dead bodies and search the tents for chests containing valuables (including a rare Pardon Letter). Nigel West Dickens missions are now available, and since Marshal missions are put on hold temporarily, he should be your next stop. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Spare the Rod, Spoil the Bandit =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "Justice in Pike's Basin" "Women and Cattle" (Bonnie) "Old Swindler Blues" (Nigel) Rewards: $50 +250 Fame +200 Honor Unlocks: "Hanging Bonnie MacFarlane" "American Appetites" Part 3 (Stranger) ------------------------------------------------------------------------------ There's some more gang ruckus goin' on, so Marshal and the deputies team up with John again for some justice with a capital "J". As the gang rides out to Ridgewood Farm, they notice some vultures circling around an abandoned camp. Inspect the area to find that the scene looks more like a slaughterhouse than a campsite. Marston takes a Winchester Repeater from the wake. - Author's Note Remember, when you have more than one weapon of the same weapon type, you can access them by viewing the weapon wheel, then using the D-Pad to cycle through available guns. Overall, the Winchester Repeater is better than the Repeater Carbine, so you should start using it from now on. There's a second flock of vultures near Ridgewood Farm. Upon checking it out, the group finds more dead bodies. Ridgewood Farm appears to be deserted, so explore the vicinity in search of possible clues. Check the outhouse and shed, then head over to the barn when you come up empty handed. Shoot the boards off the barn door to view some unpleasantries inside. The bandits are holed up in the farmhouse, so run over as a few of them pour out onto the porch and attack. There's no cover here, so quickly take out the one on the balcony and the couple that run onto the porch. Most of the enemies funnel out through the door, making them easy pickings. The last handful stay inside, so run up to the door and take a peek to see if anyone is in sight. There are two bandits inside the kitchen that need to be eliminated. The last two are upstairs holding hostages. Slowly ascend the stairs and lean up against the doorway. You don't want any needless executions, so enter Dead Eye when you peek out into the doorway and kill the bandit before he can snuff out the hostages. The second one is behind a closed door and using the hostage as a shield, so take cover on the wall and press Y to open the door, then enter Dead Eye and make a careful shot at the criminal. Loot the corpses before you meet back up with Marshal. The bandit leader is still afoot, so the Marshal offers a hefty reward to motivate everyone. Continue to Mercer Station for a reunion with Bill Williamson, though it's short lived since he scatters as his men provide distraction. Stay inside the shed and use your Winchester Repeater on each band of outlaws that rides down to confront you. Take out the ones that try and flank you first using Dead Eye. There are two waves of bandits that aren't too difficult to kill provided you stay inside the ruined shed. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Hanging Bonnie MacFarlane =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "The Burning" (Bonnie) Rewards: +150 Fame Unlocks: "The Assault on Fort Mercer" ------------------------------------------------------------------------------ Turns out the bad news didn't even end at a burning barn: Bonnie MacFarlane has been kidnapped as a ransom for the release of Norman Deek, one of the outlaws that Marshal incarcerated on a previous mission. The old tradeoff: Norman Deek for Bonnie. All should go well, right...? With Norman Deek hogtied to the back of a horse, the fearsome foursome proceed to Tumbleweed. It's a bit of a ride, so try and enjoy the small talk until you make it to your destination. Once you cross the bridge to Tumbleweed, walk with Deek to the center of town for the exchange. Of course, the bandits don't play fair and things go sour, with Deek getting slain by his own comrades. Quickly enter Dead Eye and execute the three bandits, then shoot down the one lurking on the chapel roof. Start moving into the heart of Tumbleweed, shooting down any bandit that you can spot. Use plenty of cover, including boxes, buildings, and carriages. Eventually, the chair underneath Bonnie is kicked out from under her and her life begins sapping away at each second. There's no real timetable for saving Bonnie, though she will die if you take too long. At the same time, don't rush over to her while there are still bandits present, because you'll be a sitting duck. You also cannot shoot the noose, either. Try and speed things up in combat while still playing it safe; there are a lot of bandits hiding in buildings, but they show their face often and make easy targets. When the coast is clear, run over to Bonnie to free her. Even after nearly dying, Bonnie still retains her signature sass. - Author's Note Even though you technically unlock a new Marshal mission, you won't be able to start it for a long, long time. Time to direct your focus to Nigel West Dickens and his mission chain. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Assault of Fort Mercer =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "Hanging Bonnie MacFarlane" "The Sport of Kings, and Liars" (Nigel) "Let the Dead Bury Their Dead" (Seth) "On Shaky's Ground" (Irish) Rewards: $50 +150 Fame Unlocks: "We Shall Be Together in Paradise" (Irish) ------------------------------------------------------------------------------ Meet up with Marshal Johnson near Fort Mercer to begin the plan of action. John, Marshal, Nigel, Seth, and Irish all come up with a strategy to get inside. While Seth distracts Bill Williamson and his bandits, Nigel prepares a type of "Trojan Horse" to sneak Marston and the machine gun inside. Once you are given the signal, you can use the machine gun on Williamson's gang. The gun (more like a gatling gun than anything; they refer to the gun by both names) can tear through most terrain and has unlimited ammo, but keep in mind that you aren't invincible when using this thing. You cannot move, so Marston is a sitting duck when using it. Aim for various hazards, such as TNT barrels and oil lanterns that can be set ablaze. There are several waves of bandits that you must cut through that usually come from straight ahead or to the right, so cover the entrances and you might be able to mow them down when they try to funnel through. Once most of the gang is cleared out, you'll set off on foot for any stragglers. Stick with Marshal and the deputies and try not to run off ahead. There's really no preventing this, but the mission can fail if a deputy is killed. If you stick alongside them, maybe the bandits will focus on you more than the others? At least you can heal yourself with Medicine. Proceed along the perimeter of the fort until all the enemies are dead. Regroup with Marshal and the others afterwards, as you find out that Williamson has bolted. However, he sent reinforcements to flood the fort, so hop back on that machine gun! This is like the first portion of the mission: all you have to do is sit back and gun down the enemies. Enemies come on foot, horseback, and even some on turret-mounted wagons! They come from all directions, so pay attention to the radar to see where the next group originates. Make the wagons your first priority, since those turrets are as strong as your own. Hold the fort up for a couple minutes until the flow of bandits dries up. The gang receives news that Bill Williamson has gone south to Mexico in order to see one of his gang buddies: Javier Escuella. Irish offers to take John on a ferry ride to Mexico, which activates the final New Austin mission. ============================================================================== Nigel West Dickens [0503] ============================================================================== - Author's Note Nigel West Dickens is initially found at Lake Don Julio (southeast of Armadillo), represented on the map as an "W" icon. Subsequent missions are found at various New Austin locations. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Old Swindler Blues =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "Justice in Pike's Basin" (Marshal) Rewards: +75 Fame +100 Honor Unlocks: "You Shall Not Give False Testimony, Except For Profit" ------------------------------------------------------------------------------ You can find Nigel West Dickens on the side of the road, north of Lake Don Julio. It helps if you look for vultures circling his wagon. Marston finds Nigel lying on the ground, so he offers to take him into town for medical help. Nigel has a blue health bar at the top of the screen that will decrease whenever you veer off of the road or if outlaws attack. Controlling a wagon isn't much different than riding a horse, though it moves much slower and the steering isn't as precise. Even though there are gang members on your tail, you may want to take things a tad slow so you don't get too reckless and lead Nigel to his death. Aiming while driving is the same as normal, but you may want to slow down when drawing your weapon and targeting enemies, because it's hard to multitask in a situation like this. Use your Repeater Carbine and shoot at any outlaw that gets too close. If you want to save ammo, you can shoot out their horses to leave them incapacitated so you don't waste bullets trying to kill each one. Use Dead Eye if you are faced with multiple foes. Armadillo is the closest town, and it isn't that far away from your starting location. You should only encounter two, maybe three waves of outlaws by the time you reach safety. - Author's Note You will have to come back at a reasonable time to engage in the next Nigel mission. You can either continue the Nigel West Dickens mission chain or start back up the Marshal Johnson mission chain. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- You Shall Not Give False Testimony, Except For Profit =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "Old Swindler Blues" Rewards: +25 Fame Unlocks: Seth missions "Liars, Cheats, and Other Proud Americans" ------------------------------------------------------------------------------ In this mission, you get to witness Nigel's propaganda first-hand as you join him on his quest to Ridgewood Farm, although Marston is more of a lackey than a stand-along, as you are forced to drive Nigel's own wagon to Ridgewood Farm. Follow the waypoint to your destination, where you'll witness the West Dickens magic with your very own eyes. In fact, you are forced to disembark before you even reach the farm to avoid speculation on a potential scam in the works. You want to make this sale look legit, right? Run into town as the show starts and take your place in the audience. After taking a swig of the doc's patented elixir, draw your gun and shoot at the skull leaning on the porch. It's an easy target, considering how it shines brightly when you aim at it. One skeptical citizen calls Marston out and challenges him to shoot his hat out of the air. Sounds difficult, but it's an incredibly easy task when you incorporate Dead Eye into the mix. When Aquila throws his hat into the air, enter Dead Eye and markers will automatically be painted on the hat when you move your reticule over it. Press the Right Trigger to shoot at these "X" markers. Surprisingly, Aquila still isn't impressed and decides to settle things in a brawl. Equip your fists and target Aquila with the Left Trigger. While holding down the Left Trigger, you can press the Right Trigger to punch, hold the Right Bumper to block, or press X to sidestep. He's a big dude, but still a pushover. When the button prompt appears onscreen, you can hit Y to tackle Aquila to the ground and pull off some mounted punches. Aquila's determined to go out in a bang, so he draws his gun at Marston. Enter Dead Eye and move your targeting reticule to mark his arm, then fire to disarm him. It may be tempting, but do not kill Aquila - you will fail the mission if you do so. After all that, the skeptic finally gives in and takes Nigel for his word. Congrats on scamming the innocent townsfolk of Ridgewood Farm! A new mission chain becomes available over at Coot's Chapel, so head over there while the Nigel missions are put on hold. - Author's Note You can now use Dead Eye Level 2. When you move your targeting reticule over a target, the game paints a red "X" marker, and pressing the Right Trigger automatically fires at each marker. Personally, it can sometimes be a hindrance more than anything, so use Dead Eye carefully from now on. - Author's Note After wrapping up things in Ridgewood Farm, Horsebreaking jobs now become available at this location. If you're looking for another source of income, you have another option here. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Liars, Cheats, and Other Proud Americans =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "Exhuming and Other Fine Hobbies" (Seth) Rewards: $3 +200 Fame Unlocks: Irish missions "Can a Swindler Change His Spots?" "Who Are You to Judge?" (Stranger) ------------------------------------------------------------------------------ This time, Nigel does the driving, so kick back and relax during your ride to Gaptooth Breach. If you don't want to put up with the doc's annoying banters, press A to skip to your destination. As if he needed new cheap ways to make money, Nigel has taken up the hobby of racing. And by that, I mean that he makes Marston compete in the race to earn the winnings. Once you are at the race start, hop onto the cart. Carts are a bit more difficult to control than horses or wagons. They are faster and harder to control. In a situation like a race, it's important to maintain control of your cart at all times, so that means lay off the gas pedal at times. If you crash your cart, you will have to be placed back on the track. You won't fail the mission, but it greatly decreases your chance at winning (you usually end up in last place); I suggest restarting the race if you crash. The race is fairly simple and it shouldn't be too hard to get in first place and keep the lead. There is no waypoint on the map, but you can follow the yellow markers on the radar to aid you through the track; also pay attention to the smoke beacons onscreen. To keep things simple, you should slow down at most turns and sprint at the straightaways. There are several shortcuts throughout the racetrack, but only use them if you're getting whooped. Lastly, don't try any dirty tactics. That includes shooting at horses or their riders; causing intentional harm to another racer is cause for immediate disqualification. Knocking into each other and trying to push a racer off the road is technically fair game, but usually it causes you to go tumbling off the track with them. Sometimes it helps though: on one occasion, I somehow managed to knock a rider off of his cart. The horse was still running, but it didn't count as an official racer (it was in front of me yet it still said I was in first place). The race isn't all that difficult anyways. Once you win, hop on Nigel's wagon to earn a whopping $3. Nigel suggests contacting an arms dealer in Armadillo. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Can a Swindler Change His Spots? =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "Liars, Cheats, and Other Proud Americans" Rewards: $25 +75 Fame Unlocks: "The Sport of Kings, and Liars" ------------------------------------------------------------------------------ This time, you can find Nigel West Dickens at Plainview, which is southwest of Fort Mercer. When you begin the mission, Nigel gathers a crowd for another one of his bogus demonstrations. Like the show in Ridgewood Farm, this one goes sour, but this time Mr. West Dickens is exposed for the scam he is. The folks of Plainview aren't too excited about it and chase after Nigel and Marston. The two escape in Nigel's wagon while the angry mob follows in pursuit. You are riding shotgun, so fend off any assailants that get too close with one of your Repeaters. After you take down the first handful, it isn't so bad since they start to trail behind. From there, you can aim behind the wagon and pick off the enemies one by one. If shooting the rider is too difficult or if they are too far away, you can try targeting their mount instead. The person won't die, but they will have no way of catching up to you. Dead Eye is always an available option if you get overrun by enemies. The townsfolk are pretty serious about bringing Nigel down, so they set up a TNT blockade in the middle of the road. Shoot the giant red TNT crates on the back of the wagon to set the whole thing ablaze, but make sure to target it when you are far enough away. There's still ways to go after the road blockade, but things never get particularly difficult during the chase. Bad guys only arrive in pairs or by themselves, so they are easy to kill off. The mission is a bit of an ammo waster, though. Nigel hides out in a small outpost near Rathskeller Fork called Cueva Seca. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Sport of Kings, and Liars =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "Can a Swindler Change His Spots? Rewards: $5 +200 Fame Unlocks: "Lights, Camera, Action" Part 1 (Stranger) ------------------------------------------------------------------------------ Nigel is still holed up at Cueva Seca, so you can start this mission the second the previous one ends if you want. As the title of the mission suggests, you can expect another racing-themed mission here. The race takes place at Rathskeller Fork, which isn't very far from your current location. A small word of the wise: you don't have to wait for Nigel, so feel free to go at your own pace. Line up at the starting line with your horse. It is important to have a proper horse for this race; qualifications should include a horse that you have tamed enough so it has increased stamina. If you still have the Kentucky Saddler from the "Wild Horses, Tamed Passions" mission, then that's a bonus. If you couldn't figure it out yet, this is a horse race. The basic rules of the race are the same as the cart race: follow the yellow markers throughout the racetrack. There aren't many shortcuts this time around, so follow the route and stay on the roads. I shouldn't have to mention this, but attacking your fellow racers or their horses is strictly forbidden. You should be much more acclimated with a horse than a cart back when Nigel made you race in not too long ago. Still, this race is difficult in its own right: the other racers are more skilled and the race is longer, so you will have to pace yourself to avoid tiring out your horse and blowing the lead. Like in the race against Bonnie, try spurring your horse every two or so seconds to maintain maximum speed without wearing your steed down. Also, using Horse Pills or Apples to replenish your horse's stamina is fair game if available. It is hard to relinquish your lead once you have it, so some players may be able to blast to the front of the line early and never look back. This is the final Nigel mission, so you will want to start up on either the Seth or Irish mission chain once you're done. ============================================================================== Seth [0504] ============================================================================== - Author's Note Seth is initially found at Coot's Chapel, represented on the map as an "S" icon. Subsequent missions are found at various New Austin locations. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Exhuming and Other Fine Hobbies =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "You Shall Not Give False Testimony, Except For Profit" (Nigel) Rewards: - Unlocks: "A Gentle Drive With Friends" "Funny Man" Part 1 (Stranger) ------------------------------------------------------------------------------ Seth is an odd fellow, so for the next few missions you can expect to run some very strange errands. Seth explains that his descent into madness is a result of his ex-partner stealing his treasure map, so Marston and Seth set out to search for Seth's former partner. Seth provides some very interesting insight on worldly matters during your trip. Is he overly philosophical or just downright crazy? Well, I mm sure it's the latter. Moses, Seth's former partner and the one that stole half of this supposed treasure map, can be found at Benedict Point. It's on the opposite side of New Austin, so it's a bit of a hike, but by now you should know your way around most of the province. Stop at the lookout point just outside of Benedict Point to concoct a plan. Marston will have to act as bait for the two deputies while Seth can get a piece of Moses. Steal a deputy's horse to get their attention - and a wanted level. Remember, to lose a wanted level, get out of the range of sight and the letters in the word "wanted" posted onscreen will fade to gray. Once they are completely gray, you will be safe. Horse theft results in a $20 fine, so it's a price you'll have to pay for the sake of the mission. Follow one of the roads or the train tracks to lose the deputies. The horse is really slow, so pace yourself when escaping and eventually the deputies will lose interest. Getting caught will result in you failing the mission. Additionally, don't try and take the low road by killing the deputies, because doing so also makes you fail the mission. Once you've high-tailed it outta there, return to the unguarded Benedict Point for the search for Moses to continue. Out of nowhere, the culprit bursts out of a cabin door and speeds off! Moses is a sprinter, so you might want to get on your horse to catch up or carefully shoot him in the leg (without Dead Eye). Hogtie Moses and bring him back to Seth for him to reveal the whereabouts of the map. Achievement unlocked: successfully make a grown man piss his pants. Kidding! To wrap things up here, you must clear your name. With the Pardon Letter given to you by Seth, head over to the telegraph office and give the letter to the clerk to automatically clear your name of any bounties - free of charge. - Author's Note If you want a free pass on committing a plethora of crimes, do so before you start this mission. You are always given a Pardon Letter at the end of the mission (since you have to clear the bounty for stealing the deputy's horse), so no matter how big your bounty is prior to starting the mission, you will always have it cleared by the end of it. - Author's Note Another option would be to simply pay the fine if the $20 bounty is all you have. A Pardon Letter is worth a lot more than a measly horse theft fine, so paying the fine and keeping the Pardon Letter is a much better option. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- A Gentle Drive With Friends =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "Exhuming and Other Fine Hobbies" Rewards: $10 +75 Fame Unlocks: "Let the Dead Bury Their Dead" ------------------------------------------------------------------------------ You can expect more crazy antics in this mission. In fact, the bar is raised pretty high with this one: John must assist Seth in transporting a dead body while he searches it for a piece of his map. Start by getting on the wagon and following the waypoint. Seth's first rule is to head to Tumbleweed. Needless to say, do not wreck or tip the wagon, because Seth and the corpse in the back will pay the price (and you will too, since wiping out so fails the mission). - Author's Note During your trip, Seth suggests avoiding Armadillo so you don't attract any unwanted attention to your makeshift hearse. Just for fun, I decided to do it anyways. As long as you keep moving and don't stop, nothing happens aside from Seth scolding you. Just past Armadillo, several treasure hunters arrive and attack the wagon. You have done your fair share of escort missions, and this one is no different than the "Old Swindler Blues" mission aside from the fact that there isn't a variable such as a health bar that you need to watch out for. One thing you should keep note of is that some of the treasure hunters use Fire Bottles, which are particularly dangerous. It can be hard to avoid a giant pool of fire, so your best bet is to kill the enemies before they can throw it or just endure the flames. Once you reach Tumbleweed, Seth will leave in search of his long-lost treasure. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Let the Dead Bury Their Dead =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "A Gentle Drive With Friends" Rewards: $10 +150 Fame +100 Honor Unlocks: - ------------------------------------------------------------------------------ You can find Seth at the Tumbleweed cemetery; he is inching closer to his ultimate prize, and Marston is here to help him reach it. Seth believes that the whereabouts of the treasure are inside the abandoned mansion on the outskirts of Tumbleweed. Wipe out the small band of treasure hunters holed up here in Tumbleweed. As the two of you head over there, you find out that the mansion isn't quite abandoned. More treasure hunters have positioned themselves inside the mansion and are putting up a fight. Make your way up the hill towards the mansion, using the crates and cobblestone wall as cover, while shooting at the treasure hunters roaming around outside. The front door is locked, so proceed 'round back to find a cellar entrance. Climb down into the basement and slowly walk around the dark corridors. There are a couple enemies down here that can surprise you, so watch out. Exit the basement to the main foyer. Take cover behind the broken wall as you clear out the foyer. Go upstairs to find three more treasure hunters and a chest in one of the bedrooms. The day has come where Seth has finally found the treasure he has so long been waiting for. Too bad it turns out to be nothing more than a glass eye. One man's glass eye is another man's treasure, I suppose? Regardless, Seth agrees to help Marston in the assault on Fort Mercer. The Seth mission chain is complete, so you can move onto the Irish mission chain if you haven't started it yet. ============================================================================== Irish [0505] ============================================================================== - Author's Note Irish is initially found at Armadillo, represented on the map as an "I" icon. Subsequent missions are found at various New Austin locations. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- A Frenchman, a Welshman, and an Irishman =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "Liars, Cheats, and Other Proud Americans" (Nigel) Rewards: +50 Fame +100 Honor Unlocks: "Man is Born Unto Trouble" ------------------------------------------------------------------------------ Proceed to the barn behind the Armadillo saloon to find a sorry chap being drowned in a trough by two goons. As things turn out, the unlucky recipient of the torture is the man Marston is looking for: Irish. The two scoundrels, only known as Welsh and French, confront Marston after he interrupts things. Kill Welsh and French to save Irish and receive some information on the machine gun Nigel West Dickens was talking about. Irish doesn't specifically tell Marston where the machine gun is, and since there is no waypoint, hop on your horse and follow Irish to wherever he is leading you. Irish may be a liar and a drunk, but I find him to be one of the more likeable characters we have come across so far. The two arrive at a cliff overlooking Lake Don Julio, and Irish describes that the machine gun has been stolen by thieves and is stowed away inside the lake cabin. There are maybe six or seven enemies outside the cabin, so slide down the hill and use the rocks as cover while you finish them off. The final enemy is a sneaky little fella hiding inside the cabin with a Double-barreled Shotgun. He will burst out of the front door when you approach the porch, so immediately enter Dead Eye when you see the door flip open and send him packing. Unsurprisingly, Irish was lying to you the whole time, as there isn't a damn thing inside the cabin. The mission is over, but make sure to grab the Double-barreled Shotgun from the cabin dweller and loot the bodies before you leave. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Man is Born Unto Trouble =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "A Frenchman, a Welshman, and an Irishman" Rewards: +250 Fame Unlocks: "On Shaky's Ground" "Funny Man" Part 2 (Stranger) "Funny Man" Part 3 (Stranger) ------------------------------------------------------------------------------ Head over to Benedict Point to find Irish passed out on the side of a house, and their quest for a machine gun continues through Gaptooth Breach, where Irish believes the gun is located. When you reach Gaptooth Breach, use Dead Eye to kill the two miners that interrogate you and proceed towards the mine entrance. The mine entrance houses a number of crates and rubble, several tents, and two large buildings. Don't bother exploring the buildings, for they are empty. There are a lot of miners out here, so use the cover given to you. Make sure to search the tents for chests before going into the mine shaft. Run over to the yellow icon to find the entrance to the shaft. The mine shaft is a long snaking trail that features many intersections that are all currently blocked off, so there is no way of getting lost in here. The close quarters and the red TNT barrels makes for some dangerous gunfights. I found it best to take cover and scour the area for explosive barrels, then set them off before you get too close. Don't crouch next to TNT barrels, because doing so puts you in risk of getting blown up. I'm not sure if enemies directly aim for the explosives, but erratic gunfire and poor AI accuracy can lead to terrible outcomes. The miners tend to flock towards these barrels themselves for whatever reason, so you can target the TNT for easy pickings. When you reach a passage overlooking the end of the shaft, press yourself up against the wooden railing and use the TNT barrels to help clear out the area below. Once most of the miners are dead, run down and into the room (take out the remaining enemies). In a surprising twist: Irish wasn't lying, and the machine gun is lying inside a mine cart! Grab the mine cart and start pushing it the same way you came in. Move it along the track; the stroll back to the midpoint of the shaft is a pleasant one. It's pretty fun getting to hang onto the cart as it flies down the track. Once you reach the yellow icon near the midpoint, Irish will use a pulley to bring Marston and the machine gun up to the surface. As you push the cart to the bottom of the hill, a few angry miners will attack. Focusing on a moving target while moving yourself can be a tad difficult, so use Dead Eye if necessary. One clever miner decides to place a TNT barrel on the track, but you can up the ante by shooting the barrel, taking the miner out in the process as well. Marston loads the machine gun into the back of a wagon as Irish takes off. Success! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- On Shaky's Ground =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "Man is Born Unto Trouble" Rewards: +150 Fame Unlocks: - ------------------------------------------------------------------------------ Irish is found down an alley in Thieves' Landing, harassing some nuns. Even though you have the machine gun in your possession, it doesn't work. Irish leads Marston to a warehouse on the other side of town, where he can find the proper ammunition for the gun. The main entrance is locked, so go 'round back. Irish's pal is in a heap of trouble, so go climb the nearby ladders to the warehouse roof. Slowly walk across the roof to avoid detection and you'll come across an open window. Stay crouched and slip through the window to the upper level of the warehouse. A bandit usually steps outside of the interrogation room, waiting to be picked off from above. Stay on the left side of the platform and drop down below, then lean up against the doorway. From here, peek in and take out the bandits one by one. Marston and Shaky are cornered by another wave of bandits, so exit the room and take cover behind the crates. There are a couple TNT barrels you can detonate to make short work of the bandits. Once the coast is clear, descend the stairs and open the gate. There are two more waves of bandits out here, but they should be easy pickings if you use the plenty of cover strewn throughout the courtyard. Loot the bodies and follow Shaky over to the machine gun ammo; ride shotgun with Irish as you transport the ammunition out of Thieves' Landing. The action isn't over, since bandits periodically chase down the wagon. Fend them off using one of your long-range weapons until you reach MacFarlane's Ranch. Assuming you finished all the other mission chains, you can now proceed with the final Marshal mission. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- We Shall Be Together in Paradise =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "The Assault on Fort Mercer" Rewards: +150 Fame Unlocks: Nuevo Paraiso ------------------------------------------------------------------------------ Irish is found at Brittlebrush Trawl. From Fort Mercer, follow the road to Lake Don Julio and head east to eventually reach ferry location on the water's edge. Of course, the only reason Irish is helping Marston once again is because he is apparently very popular down south, so he will escort Marston to Mexico via his fancy raft. Things go awry and the two follow the currents of the river while being assaulted by Mexican bandits. I guess Irish is in fact popular down in Mexico, but for all the wrong reasons. Grab the Springfield Rifle from the side of the raft and use the ammo box to stock up on bullets. The ammo box is never- ending, so consult to it for ammo whenever you get low. Duck behind the crates as you drift down the river and pick off any bandits you can see on the coast. After a while, some show up with dynamite. Try to kill them before they can toss it at you, or even shoot the dynamite to have it explode in their hand. The enemy AI don't have perfect aim, but dynamite can destroy the raft and kill you rather easily. This goes on for ten or so minutes, so stay out of sight behind the crates and use your Springfield Rifle on the enemies. Its clip size is small, but it has great range, and that is what's most important when targeting enemies from afar. Once you finally dock, Marston and Irish say their farewells and the drunk takes off. Welcome to the second province, Nuevo Paraiso! ______________________________________________________________________________ [6] WALKTHROUGH (NUEVO PARAISO) [0600] ______________________________________________________________________________ - Author's Note For many missions, the amount of Honor receives often varies depending on how many enemies are killed, so the Honor rewards listed may differ from your playing experience. Upon first arriving at Nuevo Paraiso, ride your horse over to Irish's shack that he has now bestowed upon you. It's all the way on the western end of Nuevo Paraiso. Along the way, you will be treated to a hauntingly beautiful song. It is called "Far Away" by Jose Gonzalez. - Author's Note Entering Mexico signifies the first big change in Red Dead Redemption. A lot of different options are now available to you, including new story missions. Two new mission chains become available from the start: Vicente DeSanta and Landon Ricketts. You can choose whichever one to begin first, though I personally believe that the story flows better if you complete the Landon Ricketts mission chain first. New gang hideouts in Nosalida and Tesoro Azul are also available, as well as Fort Mercer back in New Austin. You can also test out new mini games, such as Arm Wrestling. The biggest change is that you can new enter both New Austin and Nuevo Paraiso whenever you like. There are three bridges connecting the two provinces (one in the west, one in the east, and one in between). Keep a note that bounties for the US and Mexico are different, so if you have a bounty on your head in New Austin, the bounty disappears when you cross the border into Mexico (and vice versa). However, the slate isn't wiped clean; when you cross back over the border, the bounty reappears. For now, you may want to explore the surrounding area before you begin any missions. Help get yourself familiarized with the towns and surrounding environment, then start up one of the two mission chains. ============================================================================== Landon Ricketts [0601] ============================================================================== - Author's Note Landon Ricketts is found at Chuparosa, represented on the map as an "LR" icon. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Gunslinger's Tragedy =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "We Shall Be Together in Paradise" (Irish) Rewards: +75 Fame +100 Honor Unlocks: "Landon Ricketts Rides Again" ------------------------------------------------------------------------------ John has a run-in with some scum of the Mexican kind... not all different from the punks back in New Austin. John also has a meeting with Landon Ricketts, an old famed gunslinger that's ready to teach Marston a few new tricks... and maybe reveal some information regarding Williamson and Escuella. For starters, Ricketts is going to help Marston with his aim. With your new Schofield Revolver, enter Dead Eye to test out Dead Eye Level 3. - Author's Note You can now use Dead Eye Level 3. Unlike Level 2, which automatically paints a red "X" marker on any target your reticule crosses, you can now mark them yourself. It's much more convenient and helps eliminate accidental shootings. Press the Right Bumper to place your markers and Right Trigger to fire your gun. With Dead Eye Level 3, use the Right Bumper to mark the three bottles standing on the crate. If you want, you can also shoot the bottle out of the drunk man's hand for some funny dialogue. After, follow Landon Ricketts. He'll scare some vultures from the balcony above you as they fly away. Enter Dead Eye and shoot as many as you can in one round. The trials are over, and Ricketts receives word that a bank wagon is being held up by banditos. Ride with Ricketts down the road to the captives. Kill the two banditos firing at you, then proceed with caution towards the third: he's holding a hostage and using them as a shield. Equip a long-range weapon and enter Dead Eye, then place a marker on the bandito's head and fire away. Don't bother looting the bodies, since you'll fall behind; hop right back on your trusty steed and escort the wagon back to Chuparosa. A wagon full of banditos stands in your way, but they shouldn't pose much of a threat. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Landon Ricketts Rides Again =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "The Gunslinger's Tragedy" Rewards: +75 Fame +50 Honor Unlocks: Luisa Fortuna missions "Lucky in Love" ------------------------------------------------------------------------------ Ricketts persuades Marston to help the plight of a young man in Chuparosa whose sister has been kidnapped by banditos. Your destination is El Matadero, so you can either ride there yourself or take the train with Ricketts. It really doesn't matter which you choose, though I suggest the former if you haven't spent much time exploring Nuevo Paraiso. Stop by the slaughterhouse at El Matadero and look for a man named Carlos, who should be inside. Head to the cave entrance with Ricketts and Carlos and take cover behind some nearby rocks while Carlos distracts the guards. When the coast is clear, hurry inside the cave to search for the imprisoned girl. You can expect to find more guards waiting for you inside, so equip your finest weapon and get to work. Teaming with Ricketts is a nice change of pace, because he's a fairly competent fighter in comparison to some of Marston's old allies. Fight your way to the jail cell and stand guard while Landon prepares to blow the door to kingdom come. As Ricketts places the dynamite near the door, fend off a few more enemies until everything's ready to go. Hide behind the table marked onscreen and Luisa Fortuna will be freed. There's some more resistance once you head back out of the cave, and Marston's going to have to pick up the slack due to Ricketts having to haul the girl to safety. Hop on one of the horses Carlos left behind for you and take off through the canyon. Stay pretty far ahead from Ricketts so you can clear out enemies and help protect Luisa; there are baddies hiding behind rocks, standing on ledges, and running all over the place. Once you make it out, wait up for your partner and Carlos should show up just in time (well, close enough). - Author's Note The Luisa Fortuna mission chain is now available after the conclusion after this mission, but only if you have completed the first mission for Vincente De Santa: "Civilization at any Price". =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Lucky in Love =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "Landon Ricketts Rides Again" Rewards: $50 +100 Fame +125 Honor Unlocks: "The Mexican Wagon Train" "Eva in Peril" (Stranger) ------------------------------------------------------------------------------ Marston joins Landon Ricketts and some locals in a game of Poker. You automatically pay $100 to enter the game, and you are given rules of Poker. The rules don't matter in this scenario, since you always win as long as you don't fold. Regardless, the hothead Muller accuses John of cheating after the second hand and challenges him to a duel. Ricketts gives the lowdown on how to properly handle duels, though it isn't all that difficult. Once the duel begins, draw your gun with the Left Trigger and move your reticule with the Right Analog Stick. Paint markers on your foe with the Right Trigger or Right Bumper. Your duel meter on the right side of the screen increases greatly depending on where you mark your shots (the head is the best spot). In this situation, you cannot be noble and disarm Muller by aiming for his hand, so go for the killshot and paint all your markers right between his eyes. Of course, what better way to celebrate a victory than to buy some drinks using the cash of the man you just killed? One of the other sore losers, only known as "The Stranger" takes a girl hostage and also challenges Marston to a duel. This time, you have a moving target to worry about. Wait for the right opportunity to plant a shot right on The Stranger's noggin; only one marker is needed, so make it a perfect shot so you don't hurt the girl and fail the mission. Killing two people in the span of five minutes causes a bit of an uproar, as several banditos retaliate. Turns out Ricketts was playing with some real bad apples, eh? Duck behind the low wall near the fountain and slay the small group of enemies here. Once the enemies are all dead, you will complete the mission. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Mexican Wagon Train =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "Lucky in Love" Rewards: +150 Fame Unlocks: - ------------------------------------------------------------------------------ After wallowing around in their self pity, Ricketts and Marston get one last mission not too far away: innocent people are being imprisoned for their eventual execution by the corrupt Mexican government. Call your horse and follow Ricketts wherever he takes you; expect some more heartfelt conversations between the two. Along the way, the two spot a pair of stolen prison wagons. Chase after each one and kill the armed escorts, then slay the driver to put a halt to the wagon. Dead Eye works best to kill off the accomplices in one go, then chase after the wagon and knock out the driver. When you take out the second prison wagon, hop on and follow the yellow waypoint to take the prisoners to America. The drive to the border is a peaceful one, but the bridge is clogged with soldiers. Slow down and kill the couple in front of the bridge, then get on. Speed up once you are on the bridge and try to shoot the TNT box on the side of the bridge (near where the bridge meets the island) to take out a whole group of soldiers. For the second half of the bridge, a raft with a machine gun will fire from the river. Either target the TNT boxes on the raft to blow the whole thing to smithereens or just keep sprinting across the border to America. Make sure to increase your speed when crossing the bridge, because slowing down in the enemy-infested area spells disaster. There are two mission chains to be started now that you've wrapped up things with Landon Ricketts: De Santa and Luisa Fortuna. ============================================================================== Vincente de Santa [0602] ============================================================================== - Author's Note Vincente de Santa is found at Escalera, represented on the map as a "D" icon. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Civilization, at any Price =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "We Shall Be Together in Paradise" (Irish) Rewards: $50 +250 Fame Unlocks: "The Demon Drink" "Poppycock" (Stranger) ------------------------------------------------------------------------------ As you can tell from your first meeting, Capitan Vincente de Santa is kind of a jerk. But he is willing to help Marston find Williamson and Escuella, so that's really all you can ask for. Either ride shotgun with De Santa or take your own horse. Either way you have to follow him, so you may want to ride shotgun and avoid less work. Either way, the conversation between Marston and Capitan De Santa is a pretty good one - you get to learn about Coronel Allende through the words of his Captain. Maybe a little biased, but you will be the judge of that as the game progresses. When at Chuparosa, follow De Santa towards the train and help escort it to Casa Madrugada. Catch up to De Santa near the front of the train and hold down A to maintain your speed so you don't fall behind. It's even best to stay in front of the train a little bit so you can be the first to target the rebeldes that try and halt your progress. The first couple waves of rebeldes are stationed on the left side of the train, so stay on that side and take 'em out with Dead Eye. A few will rush in on horseback from the right, so you should sprint in front of the train and cross the tracks to the right side. Like I said, it's important to stay in front of the train so you can cross from one side to the other. Be careful, because you can get hit by the train and explode into a thousand pieces if you aren't careful or don't stay far enough ahead. Like I've mentioned on many escort missions in the past, you can also target the rebeldes' horses and leave them stranded. The rebels are evenly spaced out on both sides of the train, so you can either pick one side and stick with it or switch several times during the escort. I tend to stay on the right side of the train, because De Santa is always to the left; helps even things out. The most dangerous part is after exiting the short tunnel near Casa Madrugada; there are a number of rebeldes stationed just on the other side. It's best to sprint through the tunnel and past the rebeldes, then quickly turn around and eliminate them. Once you reach Casa Madrugada, meet up with De Santa and celebrate. As night passes, rebeldes hijack the train and start to drive off. De Santa tells Marston to go kill all the rebels and stop the train all by himself, presumably because they are too lazy or too drunk (probably both). Mount a horse (a fast one helps, so hopefully you still have your Kentucky Saddler or maybe you have gone and tamed a Hungarian Half-bred) and take off after the train. The most important note: get on the right side of the train! There is a road here, so you can travel faster and keep up with the train. Eliminate all the rebeldes on the train (there are maybe eight or so, either standing on top of the cars or on the flatbed cars), then start sprinting towards the engine. If you are close enough to the front of the train, you can press X to automatically jump onto the train. You must get on and stop the train before it crosses Butter Bridge into New Austin; you have quite a bit of time to stop it, so if you land the technique of jumping onto trains, then you should have no problem here. - Author's Note Assuming that you have completed all missions for Landon Ricketts, you can now start up on the Luisa Fortuna mission chain. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Demon Drink =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "Civilization, at any Price" Rewards: $50 +350 Fame Unlocks: "Empty Promises" "Funny Man" Part 4 (Stranger) ------------------------------------------------------------------------------ Marston finally gets to meet Coronel Allende, though the interaction isn't exactly pleasant. Ride with De Santa to Tesoro Azul to help aid the Mexican Army against more rebeldes. Along the way, De Santa challenges you to a friendly race. There is no prize for winning or consequence for losing, so no pressure. The two meet up with Capitan Espinoza and his men at the front door of Tesoro Azul. As you start to walk through Tesoro Azul in search for rebeldes, they will ambush you. Quickly take cover behind the crates on your left and kill any nearby rebeldes. Climb up the stairs to the back of the half-destroyed house and take cover here while you eliminate the dozen or so rebeldes in town. Meet up with De Santa after exterminating all the nuisances as they horde the women to be brought back to Allende. Classy. Espinoza orders John to burn down the buildings with Fire Bottles. Open up the weapon wheel and select the Fire Bottles in the northwest end. This side of the weapon wheel is reserved for throwable weapons, such as Fire Bottles and Dynamite (which you'll obtain not far from now). Select the Fire Bottle and aim it at one of the rebel hideouts. Note that you must follow a trajectory when throwing a weapon such as a Fire Bottle, so pay attention to the yellow line when aiming. Use the Fire Bottles to burn down the three rebel hideouts. The building will catch fire regardless, so all you really have to do is hit your target and it'll be up in flames in seconds. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Empty Promises =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "The Demon Drink" Rewards: $100 +300 Fame Unlocks: "Mexican Caesar" "Love is the Opiate" (Stranger) ------------------------------------------------------------------------------ Another setback prevents Marston from obtaining any new information on the whereabouts of Williamson and Escuela. The rebeldes are trying to establish a stronghold of sorts on the far east end of Nuevo Paraiso, so De Santa believes that it would be key to sever their plans while still in development. You get to ride shotgun with De Santa, which is a blessing considering that Torquemada is literally the farthest location away from your current spot - Escalera is on the west end of the map and Torquemada is on the east end. You're best off skipping ahead to your destination. When you near Torquemada, the wagon in front of you gets blown up by rebeldes. Heh, De Santa's gut feeling was spot-on. A few rebeldes attack from the side of a plateau and on horseback, so wipe them all out as you continue forward. Meet up with Espinoza at the base of the mountain and grab the sniper rifle at Espinoza's request. As he puts it: "we have men's work to do." Pick up the Rolling Block Rifle on the table and take cover behind the crates next to the soldiers. View your weapon wheel and select the Rolling Block Rifle; all the weapon slots are filled by now. Take aim at the rebeldes high up on the cliff and use the Left Trigger to zoom in with your sniper rifle. Aiming while zoomed in can be a bit tricky at first, but place your shots carefully: you don't have much ammo and to be honest, I'm not sure what happens if you run out of ammo before killing all the rebeldes on top of the cliff (maybe your Springfield Rifle can reach them). You don't need headshots here, for the Rolling Block Rifle is powerful enough to kill a man in one hit. Now start your ascent up the side of the cliff with the Mexican Army. A large group of rebeldes storm down into the valley, but fortunately there is plenty of cover. There's not much to say here other than to take cover and kill, kill, kill. Proceed up towards the ruins to find plenty more rebeldes. Make sure to take out the snipers using either your Rolling Block Rifle or Springfield Rifle - they are perched up on what's left of the buildings here. Continue forward to find a huge wave of rebeldes hiding in the ruins. Things can get very dangerous here, so stay behind cover at all times and don't hesitate to use Medicine. Surprisingly, there nearly aren't as many rebeldes inside Torquemada then there were outside. There are a couple enemies roaming around and a few more snipers on top of the buildings, so take them out with your Rolling Block or Springfield Rifle as you slowly advance forward with your allies. Finally enter Torquemada once every last rebel is dead to wrap things up here. You have liberated Torquemada and can explore the town for a little while, but it's a long way back down to the bottom. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Mexican Caesar =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "Empty Promises" Rewards: Dynamite $75 +200 Fame Unlocks: "Cowards Die Many Times" ------------------------------------------------------------------------------ Ah, the Mexican Army at their finest. De Santa gives Marston another job to do (this time by himself) for 20,000 pesos and information on Escuella. Spoiler alert! You never get your cash reward... Ride shotgun with Capitan Espinoza and skip ahead to Chuparosa. Personally, I like riding with Espinoza; it's fun listening to what the other Captain has to say about Marston and everything that's been going on lately. Your ride is interrupted by attacking rebeldes. Cue another handful of enemies down the road. The Captain points out that these are a new breed of rebels recruited by Abraham Reyes. Still just as easy to kill as the others... After dispatching two groups of rebeldes, you arrive at Chuparosa. Marston is given the task of manning the gatling gun on the train, so you can expect to use it plenty against rebeldes along the way. Rebeldes attack just as the train leaves Chuparosa. Cut them down with the gatling gun as they try to reach the train engine. Just like one of the earlier De Santa missions, you must protect the train engine from rebels. The gatling gun can be rotated 360-degrees, so all is not lost if anyone is able to get past Marston and reach the engine. Most of the rebeldes ride in on horseback, and targeting them directly can be difficult due to the gatling gun's accuracy. Shooting the horses and leaving the rebels stranded is a fine alternative. Just before reaching Casa Madrugada, rebeldes will begin boarding the train. In fact, the majority of them choose to board the train rather than follow on horseback, so you must begin targeting the train cars and the rebels hiding behind the sandbags. Their strategy switches once more and rebeldes start swarming the train engine. I found it easy to aim your gatling gun towards the train engine and wait for a rebel to make a beeline towards the engine before promptly picking them off. By the time you pass Casa Madrugada and get up the hill towards Butter Bridge, the threat will have subsided, making the ride to the army camp near the border a quiet one. - Author's Note The next De Santa mission isn't available until you complete a couple Luisa Fortuna missions, so get started on those if you're lagging behind. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Cowards Die Many Times =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "Must a Saviour Die?" (Luisa) Rewards: +250 Fame +50 Honor Unlocks: Abraham Reyes missions ------------------------------------------------------------------------------ Finally, some good news for once! Coronel Allende surprises John by saying that Bill Williamson and Javier Escuella have been captured and are currently being held up in Chuparosa. De Santa is willing to take you out there, so hop on the wagon and set off for Chuparosa. Don't skip the wagon ride; De Santa offers $25 to the person with the fastest trigger finger: shoot the vultures that fly overhead along the way, and you will earn $25 for every five you kill before the other soldiers. You can make a total of $75 before reaching your destination. Go inside the church in Chuparosa to confront the outlaw duo. In a somewhat unsurprising turn of events, you have been duped by De Santa, Allende, and the entire Mexican Army. Marston is knocked out after realizing that Allende was doin' nothing but spewing lies to your face. Now night time, Marston is about to be executed by De Santa until Abraham Reyes steps in and saves you... deja vu, eh? Your hands are still bound, so you must get to Reyes to free yourself. Dash through the carnage towards the building the rebels have staked out. Continue to the back of the building and up the stairs to find Reyes. - Author's Note Not sure why this happens, but you revert back to your default outfit starting from this part of the mission onward. It's strange and does not really have an impact on anything, but it's interesting enough to at least warrant a mention. Marston has been totally stripped of his weapons, so all you currently have is a knife given to you by Reyes. Your weapons (plus a bit of cash that totals out to around $40) can be found in a chest near the fountain. You will be protected from incoming gunfire by the rebels, so run over and take your belongings back. Now it's finally time to fight back against the Mexican Army! Duck behind the fountain and deal with the soldiers outside of the government building (labeled "El Alcalde de Chuparosa"). Sneak towards the front door and lean up against the wall, then knock it open and kill the soldier resting on the staircase inside. Start up the stairs with a shotgun equipped and take out one more soldier. Capitan Espinoza is holed up inside a small room at the top of the stairs, so press up against the wall and open the door. First, kill one of his bodyguards, then finish off the Captain. An alternate route to get inside the building is to enter the building just as above, then step out onto the balcony. From here, walk around the balcony and flank Espinoza through a second doorway at the back of the building. The rebellion is far from over, and things are only heating up after severing your ties with the Mexican Army and killing Espinoza. Your next target is Capitan De Santa, then finally Coronel Allende. Viva revolucion! ============================================================================== Luisa Fortuna [0603] ============================================================================== - Author's Note Luisa Fortuna is found at Campo Mirada, represented on the map as an "L" icon. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- My Sister's Keeper =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "Landon Ricketts Rides Again" (Landon) "Civilization at any Price" (De Santa) Rewards: +75 Fame +100 Honor Unlocks: "Must a Saviour Die?" ------------------------------------------------------------------------------ Luisa and her family are expecting the worst out of the Mexican revolution, so she is trying to get her family out of the country (though she's noble/naive and decides to fight the good fight). She asks John to drive her sister down to the docks, but they must get there before the boat leaves at sundown. Pay attention to the timer onscreen to determine how much time you have left. Things get sloppy right out of the gate, as you run into the Mexican Army not long after you start. They try to prevent you from escaping, so run right through them and down the road. Another army roadblock is up ahead to try and stop any rebels from escaping. Luisa's sister suggests taking a detour, so follow the waypoint around the roadblock. Although dangerous, you can drive right through the roadblock and cut off a significant amount of time in exchange for loss of health and risk of dying. When you start going west past Chuparosa, slow down on the narrow roads to avoid tipping the wagon over and failing. Once you pass the train tracks, more federales on horseback begin to pursue you. Slow down a bit and enter Dead Eye to kill off the federales so you don't lead them right to the docks. There are more roadblocks again. If you're really pressed for time, try to run right through instead of taking a detour. A recommendation would be to enter Dead Eye just before you reach the roadblock and take out the enemy on the gatling gun; you should be able to get past the regular gunmen without taking much damage. For reference, the dock you are trying to reach is at Crooked Toes (strangely, the exact location of Irish's shack). As long as you don't slow down too much and generally follow the waypoints, you should make it there with nearly half left on the timer. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Must a Saviour Die? =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "My Sister's Keeper" "Mexican Caesar" (De Santa) Rewards: +200 Fame +50 Honor Unlocks: "Father Abraham" "Aztec Gold" (Stranger) ------------------------------------------------------------------------------ Campo Mirado is looking a lot worse than you last saw, since Luisa's house has been burned to the ground and she reveals that Abraham Reyes has been captured by the Mexican Army. You find out that Abraham isn't just the leader of the rebels, but is also the recipient of Luisa's unbridled love. Accompany Luisa to El Presidio, the stronghold where Abraham is being held captive. When Luisa drops you off, run up the hill and towards the yellow "X" underneath the partially broken wall. You can use this as an access point to enter the fort. El Presidio is crawling with federales, so don't try anything fancy when you get inside: simply run forwards towards the sniping position and grab the Rolling Block Rifle. Aim across the fort and look around for Abraham - he is tied up and waiting to be executed. Snipe the executioner standing directly in front of Abraham, but make it a clean shot: if you hit Reyes, you're done for. The executioner must be your first target, since killing any of the guards leads to Abraham's execution. When the rest of the guards are alerted of your presence, you can turn to them. You don't have to use the Rolling Block on them, but make sure to shoot every last enemy in El Presidio. Run over to Reyes and free him, then get a horse from the stable and help Reyes out of El Presidio. As you approach Reyes with the horse, make sure not to bump into him or anything - doing so counts as "assaulting Reyes" and you will fail the mission. The exit doors open, so run outside to find a guide sent by Luisa. Follow the guide along the coast. The random stable horse is a lot slower than whatever your current horse is, so make sure to catch up to the guide and hold A to maintain his current speed. You cannot expect the journey to be devoid of action, so there will be federales along the way to halt your progress. Don't stop to shoot the enemies standing on the side of the road because doing so wastes time and ammo. There is a chance of Reyes getting shot and falling off your horse; if that's the case, then stop and let him get back on. If the guide runs off too far ahead, he will stop to allow you to catch up. During the hike back, you'll learn a bit about Abraham, especially the fact that while Laura-- err, Luisa has deep feelings towards Reyes, the feeling isn't quite mutual. Luisa is waiting for you alongside the coast just before Ramita de la Baya. In return for saving his life, Reyes promises to help track down Williamson and Escuella. - Author's Note This mission chain will be temporarily put on hold, since Luisa and Reyes set off for who knows where. Time to complete the final De Santa mission back in Escalera. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Father Abraham =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "Must a Saviour Die?" "Cowards Die Many Times" (De Santa) Rewards: +200 Fame +125 Honor Unlocks: "Captain De Santa's Downfall" ------------------------------------------------------------------------------ You can start this mission slightly west of Campo Mirada. It's time for more revenge, especially now that Luisa's father was killed by Allende's men. Ride shotgun to Frontera Bridge, where John and Luisa will set up an ambush of an approaching army convoy. You are in charge of determining where on the road to plant the explosives. There are five explosives to plant, and this is the most important part of the mission to ensure that you destroy most - if not all - of the convoy without having to resort to guns or other methods. You'll want to space them out quite a bit, since five smaller explosions is much more potent than one gigantic one, especially if you mess up your timing and things go awry. Start by putting a charge underneath the overpass, then head northeast down the road. I placed a charge after around every ten paces; just make sure to separate them. When you have placed all five, run up the hill towards the bridge and man the detonator. When you are in control of the detonator, you can press the Right Trigger to set off the explosive you are currently focused on. You can use the Left Analog Stick to focus on other explosives and press B to look at the convoy. Focus on the leftmost charge (the one farthest northeast on the road) and wait until the first wagon is directly underneath the charge - Luisa usually gives you a signal to go. Don't set off the explosive when the two horses in front cross, but wait until the wagon is sitting right on top; they are the main targets. After the first explosion, the soldiers on horseback usually try to escape. You can set off a charge farther down the road to kill them or press Y to step away from the detonator and use Dead Eye plus a rifle to take them out. Make sure to get back on the detonator and blow up the second wagon. Honestly, missing your targets with the explosives won't seal your fate. The soldiers on horseback are the only ones that you need to worry about getting away, since it's game over if anyone escapes. If someone tries to get away by horseback, use your Rolling Block to take them out; you have a great vantage point from up on top of the bridge. If you don't blow up the wagons, just kill the drivers. You also have allies down on the ground that help out, too. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Captain De Santa's Downfall =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "Father Abraham" Rewards: +300 Fame +125 Honor Unlocks: "The Gates of El Presidio" (Reyes) ------------------------------------------------------------------------------ This mission is best described as short, but (very) sweet. Capitan De Santa is overseeing a slaughter over at El Sepulcro, so it is time to get some revenge, John Marston-style. Hop on your horse and ride over to Sepulcro with the other rebels to stop the wicked Captain once and for all. De Santa can be found killing rebels in the middle of the cemetery just as Marston and his ragtag band of rebels interrupts the act. Start by clearing the cemetery of De Santa's men. You won't be able to kill them all before the Captain tucks his tail between his legs and escapes on foot. Ignore the remaining federales and run after De Santa yourself. It is possible that he can steal a horse if one's nearby and ride off, but that's unlikely. You'll fail if De Santa escapes, so make sure to go after him when the rebels notify you of his actions. If you cannot catch up to De Santa, shoot him in the leg once. Any more and you might risk prematurely killing him and ending the mission. Hogtie De Santa and drag him to the cemetery entrance while ignoring his pleas. After beating out some answers from De Santa, you are given the option of killing him yourself or letting the rebels do it. Your choice has no impact, but I find that having De Santa die by your own bullet is much more satisfying. Just before his death, De Santa revealed that Javier Escuella is hiding out in Casa Madrugada. Proceed to the town to find it filled to the brim with federales... but no Escuella. Finish off the band of federales and speak with one of the local streetwalkers to find out that Javier Escuella was never here in the first place. Typical; De Santa lied to you yet again, and this time he managed to do it from the grave. ============================================================================== Abraham Reyes [0604] ============================================================================== - Author's Note Abraham Reyes is found at Agave Viejo, represented on the map as an "R" icon. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Great Mexican Train Robbery =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "Cowards Die Many Times" (De Santa) Rewards: Pardon Letter $200 +150 Fame +125 Honor Unlocks: "The Gates of El Presidio" ------------------------------------------------------------------------------ Go meet up with Abraham Reyes at a small camp in Agave Viejo to receive your first mission. The mission title sort of tips you off as to what your basic objective is: John must hijack a train in order to intercept the army supplies inside. Accompany Reyes to the train at Chuparosa and listen in to the nice chit-chat to learn a bit more about Marston's past. Reyes gives you Throwing Knives once at Chuparosa. There are roughly six guards posted on or around the train. Reyes distracts two others, allowing Marston to approach the train undetected. Throwing Knives are silent and deadly weapons, and hitting a target anywhere leads to their immediate death. Pick off the guards surrounding the train, then silently kill the three on the train. Beware: there is a guard standing on the roof of the telegraph office that is easily missed. Hop on the train and detach the train cars, then proceed towards the gatling gun on the other end and execute the soldier using it. With the gatling gun, mow down the soldiers at the small camp to your left and take care of anyone that comes to their aid. There are a few enemies left further down on the train that you'll need to kill by conventional means. Climb over the train car in front of you and down the other side. Shoot the three Federales hiding out here before pulling the emergency brake at the train engine. The train rides along the track all the way to Casa Madrugada, where Reyes and the other rebels are waiting for you. Reyes thanks Marston for a job well done by allowing him to reap the spoils. Climb up on the armored car and blast the hatch open with some dynamite, then slide down inside to find a safe. - Author's Note This is likely the first time you have ever been introduced to the technique of safecracking. In order to break into a safe, you must search for all three numbers in the safe combination. Starting with the first number, SLOWLY turn the dial with the Left Analog Stick. When you are about to find the number, your controller will rumble and the lock icon on the screen shakes. Stop once you feel/see the lock shake to crack the first number. If you go too far, you'll mess up and have to start over from the beginning. Pay attention to the direction that the game tells you to follow. For the first and third numbers, move the Left Analog Stick to the right. For the second number, move it to the left. If you go in the opposite direction, you'll have to reset the dial at zero and start over. The safe contains a Pardon Letter, $200, and some ammo. Exit the armored car and return to Reyes to wrap things up. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Gates of El Presidio =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "The Great Mexican Train Robbery" Rewards: +300 Fame +125 Honor Unlocks: "An Appointed Time" ------------------------------------------------------------------------------ This cutscene is always a good one, primarily because you can see more of Abraham Reyes' ego and how he shares some similarities to his nemesis, Coronel Allende. But onto bigger and better things: finally, FINALLY, Marston learns the whereabouts of Javier Escuella! And you can believe it this time: this is not the diarrhea of the mouth you had grown accustomed to when hanging out with De Santa; no, this is the real deal! Head out to El Presidio with Reyes. I'm sure by the time you reach your target location you will have noticed the giant pile of TNT crates in the back of the wagon. John is going to have to channel his inner daredevil and drive full- speed towards the gates of the fort. Sprint like mad along the road and dive out of the ticking time bomb when Reyes gives you the signal. Reyes tells John to search for Escuella at the locations marked by a "?" on your radar. Well, don't. This place is crawling with Federales, and even though Abraham says that he and the rebels will back you up, they usually don't. Try to clear out most of the enemies up on the balcony and behind the crates on the ground. You don't have to kill everyone, but make sure that walking out into the open isn't a death wish. Start by climbing up to the tower in the southeast corner and ascending the very tall ladder to the top. The tower's empty, so check the barracks next. Again, try to clear a path for you, but don't go trigger happy; in fact, I think the enemies just keep respawning and there is no way to take out every last one. Run across the walkway to the other end of El Presidio and go inside the building. Go up the stairs and through the door to the barracks to find your man. Even after cornering Escuella like a rat, the sneaky sucker still manages to escape. Don't worry, all is not lost! Follow Escuella through the open window and back outside to the fort. Drop down to the ground and run through the northwest exit. There should be a horse hitched out here, so jump on and chase after Escuella. You have two choices regarding Escuella's fate: you can either exact revenge and kill your old partner or hogtie him and keep him alive. The story isn't affected by your choice, since you find out that Bill Williamson is with Coronel Allende either way. If Javier Escuella is kept alive, drag him to the jail in El Presidio. Once your business with Escuella is over and done, Reyes directs your attention to the army of Federales coming to storm the fort. Head over to the green icon on your map and take control of the cannon. The Federales don't put up much of a fight: it's two waves of horseback soldiers followed by a wagon. You're never in any real danger, and the cannon is beastly, so sit back and enjoy the fireworks show. Grab Escuella from the jail cell, dead or alive, and Marston will meet up with the two government agents from Blackwater that are overseeing your vigilante mission. Their reaction depends on your decision regarding Escuella, and they tend to be less than satisfied if all you have to bring them is a dead body. You have one more goal: track down Bill Williamson. After that, West Elizabeth will be open, and you are required to meet up with Agents Ross and Fordham after the conclusion of the Williamson encounter due to the fact that there have been reported sightings of Dutch van der Linde up near Blackwater. Yes, "Dutch" as in "the leader of the outlaw gang that Marston, Williamson, and Escuella were all a part of". Well, this opens up a whole new can o' worms... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- An Appointed Time =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "The Gates of El Presidio" Rewards: +300 Fame +535 Honor Unlocks: West Elizabeth ------------------------------------------------------------------------------ The rebels have built up enough confidence to storm into the lion's den, but it proves to be too much even for Abraham Reyes. In fact, the first portion of this mission is to save Reyes from the hands of some random scrub named Raul Zubieta after witnessing him kill poor Luisa. After your duel with Zubieta, cut Reyes free and assist in the escape of some prisoners. Lean up against the archway before the jail entrance and pick off the guards that try and surprise you. Shoot the locks off the cell doors and return to Reyes with the freed prisoners. - Author's Note It's best to ignore the carnage throughout Escalera and make your way to the jail. There are a lot of small events going on during your stroll through Escalera that you can technically intervene on. If you see things such as firing squads along the way, you can kill the Federales before anything bad happens, but all that does is give you more enemies to fight. Alongside Reyes and band of brave rebels, storm up the road leading to Allende's mansion. There are plenty of reinforcements, including a gatling gun at the top of the hill. Hide behind the sandbags and eliminate the soldiers, one by one. When you get a clean shot, use the Rolling Block from afar to snipe the soldier manning the gun. Take out anyone who tries to take his place. The Bolt Action Rifle has great range and is a good choice for this part of the mission; I'm not positive, but it is obtained during the previous mission either as a reward or by looting corpses. We're almost through to Allende. Man the gatling gun and use it on the TNT barrels that are placed next to the mansion entrance (wait for Reyes and his men to flee the scene first, of course). There aren't many Federales left inside the mansion entrance, so use the gatling gun on most of 'em until the rebels move in. Finish off the stragglers before meeting up with Reyes again. Commence role reversal! It's time to defend the mansion using the gatling gun while Federales storm up the hill. You are never really in much danger as long as you prevent anyone from getting too close. Allende and Williamson are still nowhere to be found, so the rebels take it upon themselves to do a little home decorating. Run through the home as the two scoundrels try to get away on a souped-up stagecoach. Dash through the courtyard and slay the handful of goons wandering around, then steal one of their horses and head after the stagecoach. The stagecoach is composed of a driver, a soldier riding shotgun, a gatling gun soldier in the back, and two soldiers lagging behind on horseback. The stagecoach stops once they are all dead, and Williamson and Allende will be all yours. Allende tries to gain your trust by handing over Williamson, but I wouldn't buy into that. Like with Javier Escuella, you can decide the fate of these two men. Your choice has no great impact on anything, but it's fun depending on your choice. You can be greedy and execute both Allende and Williamson using Dead Eye, or you can choose to kill just one of the men: if you exact revenge on Bill, Reyes will take it upon himself to do Allende in. However, if you shoot Allende, Williamson will get sneaky on you, allowing you (or Reyes if you are slow to shoot) to finish Bill off for good. As John Marston, your primary task of dealing with Bill Williamson and Javier Escuella is complete. And now with Coronel Allende six feet under, Abraham Reyes eventually goes on to be the next president of Mexico. Whether that's a good thing or a bad thing... well, that really doesn't matter. All that's for certain is that the second chapter of the game is now completed! ______________________________________________________________________________ [7] WALKTHROUGH (WEST ELIZABETH) [0700] ______________________________________________________________________________ - Author's Note For many missions, the amount of Honor receives often varies depending on how many enemies are killed, so the Honor rewards listed may differ from your playing experience. West Elizabeth offers a unique perspective that we haven't seen yet in Red Dead Redemption. This province is very unique, especially when considering the environment compared to New Austin and Nuevo Paraiso: abandon the signature "Wild West" scenery seen in the past two, because West Elizabeth is composed mainly of thick deciduous forests, giant plains, and a large, modernized city. While it may be the smallest province, exploring West Elizabeth is a blast. - Author's Note The inclusion of the third province doesn't change the game mechanics as much as the second chapter of the game. You can expect more Stranger missions, and you can continue challenges in West Elizabeth as well (two exclusions in this province are gang hideouts and new minigames, so don't expect anything new from the two). A new story mission chain begins: the Edgar Ross mission chain in Blackwater. West Elizabeth only has one main entrance, by taking the road north of Thieves' Landing. There is one minor entrance leading into this province by crossing a shallow portion of the stream northeast of MacFarlane's Ranch (it is a very small area called "Montana Ford"), and the second entrance is across a bridge not too far away from Montana Ford, called "Mason's Bridge". The blue train line opens up at the start of the third chapter and travels through New Austin and West Elizabeth. And also keep in mind that the bounty for New Austin and West Elizabeth are shared since they are both in the United States. I suggest exploring the province before getting immediately started on the mission chain. It's a lot of fun to roam around such a vastly different environment than what you have been accustomed to so far. Exploring Tall Trees on foot, especially at night, is arguably the most frightening and tense activity you can experience in Red Dead Redemption. ============================================================================== Edgar Ross [0701] ============================================================================== - Author's Note Edgar Ross is found at Blackwater, represented on the map as a "G" icon. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Bear One Another's Burdens =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "An Appointed Time" (Reyes) Rewards: +150 Fame +25 Honor Unlocks: Harold MacDougal missions "Great Men are Not Always Wise" ------------------------------------------------------------------------------ Edgar Ross is located at the police station, which is at the north end of Blackwater, right across from the bank. John has done his part: he took care of both Bill Williamson and Javier Escuella, but the law isn't satisfied. After receiving word that Dutch van der Linde is afoot, Edgar Ross has one last request: deal with Dutch. Oh, and a cameo appearance by a certain swindler! Reports have it that Dutch was last seen at the Wreck of the Serendipity. Agents Ross and Fordham will drive John to the scene; you can skip the chit- chat and bypass the cutscene to go there immediately. Agent Fordham accompanies you while you set off on foot to act as a helping hand. Equip your new High Power Pistol and walk down the hill with Fordham. The wreck, a popular hideout for scumbags, is oddly quiet. Proceed onto the docks and towards the ship to hear a muffled scream. Fordham orders Marston to continue on the ship while he waits on the sidelines. Head to the back of the ship and around the water wheel to the other side, then ascend the stairs. Go to the other end and climb the stairs to the ship's deck, where you'll find a man bound and gagged. Marston rescues the Native American informant, Nastas, just as some lowlifes spring out from hiding. You'll have to carry Nastas out of the ship, so your movements will be sluggish and cover won't be accessible. Pay attention to the radar to see which level the enemies are on and use Dead Eye often if you're having trouble. Most of the enemies reside on the docks, so you can stand on the ship and pick them off before stepping down. Nastas has a health bar, but you don't really need to worry about it since no one deliberately aims for him. You'll need to worry about your own skin. After clearing out the docks, follow Agent Fordham back up the hill to the car. Excluding the bickering between the trio, the ride back seems to be a pleasant one... until the car breaks down. As Fordham fixes the engine, prevent Dutch's men from getting to the car. You'll want a long-range weapon here, so duck behind the nearby rocks and equip a rifle. It's a pretty decent-sized group, so be careful and use Medicine. Once the group makes it back to Blackwater, Edgar proposes that they take Nastas to the local professor to see if he can get anything out of him. When the mission ends, you will be able to participate in the Harold MacDougal mission chain. Like I've stated plenty of times before, you are welcome to start up the mission chain, but I recommend finishing your current one. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Great Men are Not Always Wise =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "Bear One Another's Burdens" Rewards: +150 Fame +125 Honor Unlocks: "And You Will Know the Truth" ------------------------------------------------------------------------------ Dutch is scheduled to meet with his bank manager for a harmless affair, but Edgar Ross takes it upon himself to stage an ambush. Climb up on the roof of the police station and grab the Rolling Block Rifle as you take cover at the vantage point. When you receive the signal (i.e. a hostage getting his brains blown out), fire away. Killing Dutch's men is obviously priority number one, but you will fail the mission if too many escape. From time to time, take a gander at the hitching post to the left of the bank to see if any outlaws are making a run for their horses. The enemies are holed up in the bank windows, the front door, and the balcony above. Some also run out to the right; generally speaking, aiming your reticule on the main entrances allows you to see most of the bad guys. Marston and two deputies run down in order to infiltrate the bank. Shoot the doors open, then immediately take cover either next to the door or at the desk inside; there are a number of henchmen behind the gated windows waiting for you. Carefully take out the enemy with the human shield, then go search for Dutch upstairs. Defeat the final three enemies upstairs, then enter the door to find Dutch. After a long and heated standoff, Van der Linde gets away. Sprint downstairs and onto your horse to chase after the outlaw. Once Marston and the rest of the police force are near Bearclaw Camp, they will come across a band of gang members. Hop off your horse at the first sight of enemies and duck behind any nearby rubble. Stay with the group and don't wander too far ahead or else you'll be toast. Things can get a tad wild with all the enemies and allies running around; make sure you avoid any friendly fire - you're only targeting the Native Americans here, so there should be no mix-up. The rest of the bandits are holed up in Bearclaw Camp. Again, stay with your friends, use cover, and press forward until you come out victorious. After all of that... still no Dutch! - Author's Note The last two Agent Ross missions won't be accessible until you fully complete the Harold MacDougal mission chain, so you should start it as soon as possible. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- And You Will Know the Truth =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "Great Men are Not Always Wise" "The Prodigal Son Returns (To Yale)" (MacDougal) Rewards: - Unlocks: "And the Truth Shall Set You Free" ------------------------------------------------------------------------------ This is the end of the line: Marston, Ross, and Fordham drive out to Cochinay with a souped-up armored car to put a stop to Dutch's madness. As you exit Blackwater and into the Great Plains, you'll drive up to an army camp. Stay in the back of the car with the machine gun and wait for Dutch's gang to arrive. This part of the mission can be difficult despite having plenty of backup, since the bandits keep their distance and the machine gun isn't particularly accurate. It's important to lead your targets, especially the ones on horseback. Focus mainly on the wagon in the center of the area, since you'll often find dynamite-wielding punks around there. They don't have good throwing arms, but occasionally they'll heave one right at your car (which almost always leads to an instant death). You won't be able to kill every last one, for Ross and Fordham take off to another section of the Great Plains. They drive uphill towards some more enemies hiding behind various boulders. Aside from the fact that most of the baddies have Fire Bottles or Dynamites, it's hard to actually hit them: your targets are directly in front of you, but firing straight ahead tends to hit the front of the car, so try to wait until you get a good enough angle so you aren't shooting at the top of the armored car. As you rumble across the terrain over to Tall Trees, a group of outlaws sends a TNT-rigged wagon your way. Hold B to look at the wagon; it'll go kablooey with one shot. However, an abrupt explosion will send your armored car tumbling just as you enter Tall Trees. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- And the Truth Shall Set You Free =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "And You Will Know the Truth" Rewards: +500 Fame +250 Honor Unlocks: Abigail Marston missions ------------------------------------------------------------------------------ - Author's Note This mission begins immediately after the conclusion of the previous mission, "And You Will Know the Truth". Now that the car has been ruined, the squad will have to ride to Cochinay on foot. Mount your horse and ride alongside the group of US Army soldiers. - Author's Note You can partake in a series of conversations with various people depending on where you position yourself in the group. If you stay in the back of the group with Ross and Fordham, you'll be treated to the usual arguing between the three men. However, if you stay near the front of the lines, you'll have a pleasant conversation with the Captain. He seems like a nice-enough guy, what with the two of you sharing a mutual dislike of Edgar Ross. The journey to Cochinay is obnoxiously long, since you go through the entirety of Tall Trees before reaching the northeast end. Once the entrance gate to the enemy camp gets blown apart, you'll be able to storm inside and exact revenge on Dutch and his gang. You can expect large numbers inside Cochinay; staying in the back of the lines and letting the Army do their job isn't such a bad idea, albeit not being particularly brave/noble. You cannot physically shoot your allies, so there is no risk of friendly fire and potentially failing the mission. There are more outlaws crawling inside the actual village. If you want, you can climb up on the hill right near the village entrance and snipe some foes from afar, though the only disadvantage is that there's no cover and you're essentially a sitting duck. The other big con is that there's a machine gun just inside the village that you can use to mow everyone down. Probably a better strategy, if you ask me. Meet up with the Army Captain at the gate and take cover next to the Captain as the soldiers begin to blow the gate open. A wave of Dutch's men appear on the platforms above and try to thwart your plans, so prevent them from doing so. John goes through the gate to confront Dutch. Van der Linde is standing on a large tower across the way and begins using a machine gun on John. Every time you peek out from cover, he's there to shoot you. Two of Dutch's guards are down on the ground nearby, so quickly execute them before Dutch can get a good shot off. There are two hanging lanterns next to Dutch's machine gun. Your goal is to shoot both in order to force him away from the gun. I suggest staying where you are and not trying to advance forward, because you have a good view of both lanterns from your current location. Take out a sniper rifle and aim towards the machine gun. Use Dead Eye so you have a bit of time to search for the lanterns, then shoot one. Do the same with the second and Dutch will flee. Climb the tower and head through a cave after Dutch. Your pursuit will be occasionally interrupted by short scenes, but the final cutscene begins once you exit the cave to the top of the mountain. You've paid your dues, and Edgar Ross has nothing more for you. You can finally go home. ============================================================================== Harold MacDougal [0702] ============================================================================== - Author's Note Harold MacDougal is found at Blackwater, represented on the map as an "Mc" icon. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- At Home With Dutch =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "Bear One Another's Burdens" (Ross) Rewards: +25 Honor Unlocks: "For Purely Scientific Purposes" ------------------------------------------------------------------------------ Nastas and Marston ride out to Cochinay, the headquarters of Dutch and his gang. Harold MacDougal, the kooky anthropologist, decides to join along. I love journeys like this one, because you get to witness MacDougal's ignorance in full force. You'll ride through the Great Plains and through Tall Trees to the northern end; the group stops near Nekoti Rock, and the professor decides to turn back. Marston and Nastas use good, old-fashioned teamwork to scale the cliffs. Not long after, the two are separated and Marston must find an alternate route. Once again, you'll have to brave the game's subpar platforming obstacles as you make your way up the cliff (although your task at hand really isn't very challenging). Climb up the first two steps, then shimmy across the ledge to the other end. Go around the bend and pull yourself up the ledge to find Nastas on the other side of the clearing. Follow Nastas past the mining equipment and into the cave. The cave acts as a shortcut, but it also teeming with enemy miners. The first obstacle in your path is a cart full of TNT, so run out of the cave before it flies down the mine track and blows you to smithereens. Defeat the three miners after you escape, then tend to a wounded Nastas. He opts to stay behind, so Marston will be headin' up the rest of the way on his own. Run through the field towards the yellow "X" and begin climbing up the series of ledges. Along the way, you'll hear some unpleasant noises coming from above. At the top is a grizzly bear feasting on a bighorn. If you have never encountered a grizzly at this point (which if that's the case, then you are a very lucky individual), then equip your finest weapon and get ready for a fight. These are the toughest, meanest, and most powerful animal in the game. Aim for the face and use Dead Eye to mark several shots between the eyes. Skin the grizzly and its meal, then continue up the platforms. Up ahead is another dead bighorn, but this one is being eaten by a cougar. You've dealt with cougars aplenty; there isn't a lot of room up here, so immediately enter Dead Eye and shoot it square in the forehead. More climbing awaits, so get to it. At the top of the mountain, you can survey Cochinay. But first, you must silently take out the nearby scout. Creating any sort of loud noise alerts the residents of Cochinay, which leads to a fission mailed. The two main ways to neutralize the scout is with Throwing Knives or even your Lasso. Take the Binoculars from the scout and use them to search for clues below. After a few seconds, you'll automatically find Dutch. Cue some scenes, and the mission comes to a close. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- For Purely Scientific Purposes =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "At Home With Dutch" Rewards: +25 Honor Unlocks: "The Prodigal Son Returns (To Yale)" ------------------------------------------------------------------------------ MacDougal has set out to continue his research on "savages", and a meeting has been set up between the professor and some of Dutch's men over at Bearclaw Camp. This obviously has no possible chance of going sour. Gallop over to the camp with MacDougal and Nastas... which, by the way, I absolutely love the interactions between the two characters. Arguably the most humorous in all of Red Dead Redemption. A grizzly bear roams out onto the road just as you enter Tall Trees. Assist Nastas in killing the beast, then skin it and catch up with the others. Get off your horse and enter the cabin to start a cutscene. Surprise! Things end up going sour, and Nastas ends up getting killed at the hands of Dutch's gang. Duck up against the cabin wall and fire away at the rest of the gang members in the camp. The large window right above your position offers a great view outside. You shouldn't have much trouble here. Get on your horse and lead MacDougal back to Blackwater; two waves of Dutch's men will attack along the way. The mission will end once you follow the professor back to Blackwater and into an alley behind his office. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Prodigal Son Returns (To Yale) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "For Purely Scientific Purposes" Rewards: $100 +25 Honor Unlocks: - ------------------------------------------------------------------------------ The professor has been holed up in a hotel room ever since the standoff at Bearclaw Camp. Turns out that his sense of paranoia was reasonable, since Dutch shows up out of the blue and announces his intention to kill both Marston and MacDougal. The two hatch an escape plan by getting on top of the hotel roof. - Author's Note Interestingly enough, killing the two lovers whose room you rudely barged into does not yield a loss of Honor. Not that there's any reason to kill them... Climb onto the roof and kill the bandit that has MacDougal hostage (with Dead Eye, of course). Pick up his Rolling Block Rifle and crouch along the edge of the roof. There are snipers on the surrounding buildings; they are all on the rooftops, so look on the roofs of adjacent buildings and pay attention to your radar. Jump across the buildings to reach the alleyway where you stored your horses in the last mission. More of Dutch's men pursue you near Beecher's Hope. You don't have to kill every last one, since you should be able to outrun most. Weaken the group and continue on. Three more enemies show up just outside of Manzanita Post, but after that, it's smooth sailing. Professor MacDougal reaches the train station and hightails it outta there. ============================================================================== Abigail Marston [0703] ============================================================================== - Author's Note Abigail Marston is found at Beecher's Hope, represented on the map as an "A" icon. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Outlaw's Return =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "And the Truth Shall Set You Free" (Ross) Rewards: +50 Fame +150 Honor Unlocks: Uncle missions Jack Marston missions "Pestilence" ------------------------------------------------------------------------------ The remainder of the single player mode is a bit of a regression, as you go from fast-paced, interesting action to missions that act more like tutorials than anything else. It's a unique chapter of the story, but some may find it to be rather boring. Still, it's really neat to see Marston's family and view John in an entirely new light: as a family man. The reunion doesn't last long, and John is thrown right back into rejuvenating the ranch. In fact, you're given Rancher Clothing that you must wear for the rest of the game; it looks pretty lame in my eyes, and it's too bad that you cannot change outfits anymore. Oh well. Once dawn sets, meet up with your son Jack over at the barn and set off for MacFarlane's Ranch. After meeting up with Drew MacFarlane, proceed to the corral to find Bonnie. It's back to Cattle Herding 101: hopefully you still have an idea to how to herd cattle. It's not so tough, but the trek back to Beecher's Hope is a bit daunting. Bonnie helps you out until you reach West Elizabeth, so slowly strafe back and forth while behind the herd to keep everyone moving in the same direction. If there are any stragglers, move 'em back towards the group. Remember that you can press Up on the D-Pad to get them moving. Instead of going through Thieves' Landing and Dixon Crossing, John and Jack move through Montana Ford, a shallow river that connects the two provinces. It is possible for the cows to drown if they stray from the shallow parts, but one or two deaths isn't a big deal. Once you pass by the Pacific Union R.R. Camp and into the Great Plains, some bitter cattle rustlers will attack. Finally, some action! Dispatch the rustlers, then gather the cattle back and deliver them to Beecher's Hope. With that, the game's final two mission chains become available simultaneously. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Pestilence =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "The Outlaw Returns" Rewards: +50 Fame +150 Honor Unlocks: "Old Friends, New Problems" ------------------------------------------------------------------------------ Crows are always ruining the mood! Abigail asks John to deal with the crow problem outside. This is, without a doubt, the easiest mission in the entire game. All you have to do is scare the murder of crows away from the silo to prevent them from eating up all the corn supply. The meter at the top of the screen refers to the amount of corn remaining, and you'll fail if it is fully drained. Use a weapon with the highest ammo capacity (if you own the Evans Repeater, then you're in luck), otherwise any decent rifle or repeater will do. Begin shooting at crows or use Dead Eye to target multiple at once until enough are killed that the rest scatter. It's fun to use the Dead Eye + Dynamite "homing" combo, but the resulting explosion will hit the silo and destroy your corn supply. This mission shouldn't take longer than two minutes. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Old Friends, New Problems =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "Pestilence" Rewards: +50 Fame +150 Honor Unlocks: - ------------------------------------------------------------------------------ What a fall from grace. The mighty John Marston goes from liberating countries to dealing with a local weevil infestation. The corn supply at MacFarlane's Ranch has gone down the tube due to pesky weevils and moths, so Marston offers up some of his own corn supply. This time, Abigail joins you. Just like the Luisa mission "My Sister's Keeper", you have a set time limit that you must follow as you make your way to MacFarlane's Ranch. The route is identical to the one in "The Outlaw's Return", so you should know how to get there and back. Once you drop off the corn supply at the ranch, drive back home with Abigail. No time limit or enemies or hazards to worry about, so it's as simple as they come. ============================================================================== Uncle [0704] ============================================================================== - Author's Note Uncle is found at Beecher's Hope, represented on the map as a "U" icon. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- By Sweat and Toil =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "The Outlaw's Return" (Abigail) Rewards: +150 Fame +50 Honor Unlocks: "A Continual Feast" ------------------------------------------------------------------------------ Deja vu? Uncle was slacking off and Marston offers an extra hand in helping herd out the cattle. This is another cattle herding mission, so you should be familiarized with the basics considering we did a similar mission a few back. Enter the corral and herd the cows out of Beecher's Hope. Bring the cattle to the pasture out in the Great Plains so they can graze. John and Uncle stumble upon a train robbery and the herd gets spooked. Sprint in front of the herd to slow them down. You are given the choice of stopping the robbery or staying with the cattle. There aren't too many enemies to take care of, but rescuing the train offers no additional reward. Regardless of your choice, round up the cattle and drive them to the pasture. Uncle bails on you shortly after, but the mission ends here, so you can leave the herd out in the middle of the pasture. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- A Continual Feast =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "By Sweat and Toil" Rewards: $100 +150 Honor Unlocks: - ------------------------------------------------------------------------------ Uncle spotted some fine-looking horses out in the plains and suggests that they round some of 'em up. We've already herded cattle, so breaking in some horses seems proper enough considering the line of missions we have been doing at the ranch. Follow Uncle to where he saw the horses; he should take you out to the middle of the Great Plains, near the Broken Tree. Horsebreaking is nothing new, so this should be a breeze; the only difference here is that you have to withstand Uncle's constructive criticism while doing so. Round up three in total, then accompany Uncle back to the corral. ============================================================================== Jack Marston [0705] ============================================================================== - Author's Note Jack Marston is found at Beecher's Hope, represented on the map as a "J" icon. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- John Marston and Son =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "The Outlaw's Return" (Abigail) Rewards: +50 Fame +150 Honor Unlocks: "Wolves, Dogs and Sons" ------------------------------------------------------------------------------ Father-son bonding at the Marston ranch! John decides to teach Jack how to hunt, so they're taking a little trip up to Tall Trees with their dog Rufus. Follow Rufus up to Tall Trees as he tries to sniff out some prey. The game keeps things simple for Jack's first time, so you'll only be hunting elk. Elk are harmless, but they require a couple shots to be taken down; use your finest rifle and aim for the head. Hop off of your horse and teach Jack how to skin an animal, then set out for some more huntin'. For the next batch, Jack will be taking the initiative: wait for him to shoot and kill one of the elk, then finish off the others. Watch Jack skin one of the animals and then head up to Manzanita Post, where you can sell your findings. Lastly, ride back to Beecher's Hope with your son. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Wolves, Dogs and Sons =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "John Marston and Son" Rewards: +50 Fame +150 Honor Unlocks: "Spare the Love, Spoil the Child" ------------------------------------------------------------------------------ Another trip to Tall Trees with Jack and the family dog. This time, wolves have gotten to the herd and it's up to the men of the house to scare them off. As you make your way up to the forest, John and Jack will have another heartfelt talk about all the stuff that's gone down recently. Once you encounter the first pack of wolves, keep your distance and pick 'em off with a powerful gun. Follow Rufus once more to another pack and do your business. That's really it; this is one of those simple-minded missions where it's actually difficult to fail. All I can recommend is that stay close to Jack and don't wander off too far ahead, because doing so tends to result in the mysterious death of Jack's horse. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Spare the Love, Spoil the Child =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "Wolves, Dogs and Sons" Rewards: +50 Fame +150 Honor Unlocks: "The Last Enemy That Shall Be Destroyed" ------------------------------------------------------------------------------ Hah, I love the recent mission titles and their references to previous missions. Jack seems intent on proving to his father that he isn't a little kid anymore, and decides that the best way to do that is to go out and hunt a grizzly bear all by himself! Ride alongside Rufus and the dog should lead you into the snow-capped, northern end of Tall Trees. Jack's scent will take you to the top of Nekoti Rock, where you'll find your son on the brink of getting mauled by a huge grizzly. The bear will charge at you, so quickly enter Dead Eye and paint a couple marks on the bear's face. That ought to do it. Bring Jack back home safely to finish the mission. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Last Enemy That Shall Be Destroyed =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "Spare the Love, Spoil the Child" "Old Friends, New Problems" (Abigail) "A Continual Feast" (Uncle) Rewards: - Unlocks: "Remember My Family" (Stranger) ------------------------------------------------------------------------------ This is the final story mission in Red Dead Redemption. Just when everything was going smoothly at the ranch, Uncle spots something over the horizon, and John only refers to them as "old friends". I'm sure you have an idea as to who it may be. As John puts it: it's time to settle this once and for all. A number of US Army soldiers storm Beecher's Hope from the south. Hide behind the wagon with Uncle and put Dead Eye to use when defeating them. A few of the soldiers tend to use Fire Bottles, so take them out if you see one with a bottle raised in the air. Once the first batch is dealt with, back onto the porch and hide there. Stay on the porch, since the army will surround your house. Start by taking down the ones that arrive on horseback from the south/southwest. After several seconds of action, a scene begins where Uncle is wounded. Ignore him for the time being and clear out the rest of the soldiers until some appear from the north. They'll ride around to the front of the house, so stay where you are and wait for them to run in front of you. Take care of the second and third waves, then check on Uncle, who subsequently dies. Your next order at hand is protecting Abigail and Jack as they make a run for it to the barn. Defend them from the approaching soldiers; they first come from the east, then from all other directions. When protecting your family, you can either do so on foot or from up on the silo. The silo provides a height advantage, but you're so high up that the range of most weapons severely decreases. I only recommend going up on the silo if you have a Carcano Rifle, which is an awesome sniper rifle with a five-shot magazine. Otherwise, stay on the ground and use the boulders for cover. Once your wife and son are safe inside, enter the barn through the back door. John allows Abigail and Jack to escape while he makes one final stand. John opens the barn doors, revealing a firing squad consisting of Edgar Ross, Archer Fordham, the US Army Captain, and many more soldiers. You automatically enter Dead Eye and you're given the opportunity to take out a few of the soldiers before the inevitable. - Author's Note Edgar Ross, Archer Fordham, and the US Army Captain are three notable characters present in the firing squad. I don't know if you can target and kill Agents Ross and/or Fordham, since they are featured in the cutscene that follows. I heard it's possible to do so, even though they'll still be alive in the cinema. This part is just a fun little way to exact some revenge on the people that wronged you. Afterwards, you'll gain control of Jack. Turn around and ride back to the barn for the final scene... ______________________________________________________________________________ [8] WALKTHROUGH (EPILOGUE) [0800] ______________________________________________________________________________ Fast-forward three years: and an unknown man is standing in front of John Marston's grave. He turns around, revealing an aged Jack Marston, who has become a gunslinger just like his pa! The camera also pans out, revealing a gravestone for Abigail, who died of unknown causes. Even though the final story mission is complete, the game isn't truly over until you finish the Stranger mission, "Remember My Family". A walkthrough can be found in Section 9 of this guide. As you have likely figured out by now, you control Jack Marston during the game's epilogue. Aside from the obvious change in protagonists, not much is different: as Jack, you retain all of John's belongings, from items, weapons, and even your current horse. Even though the game's story is complete, you can still strive for 100% completion. ______________________________________________________________________________ [9] STRANGER MISSIONS [0900] ______________________________________________________________________________ Stranger missions are side quests that are scattered around all three provinces of the game. They are unlocked after completing specific missions and can be found in select locations by looking for a "?" symbol or a purple circle on the map. Stranger missions can be completed in any order once they are unlocked and can even be completed during the game's epilogue (which provides extra, interesting dialogue). Failing a Stranger mission causes it to disappear for a couple days, though it will reappear in its designated location given some time. Some of them are split up into parts and may require some time for the next part to appear, so check the section in the menu to see if the mission is active or inactive. The missions are listed in chronological order in relation to when they are unlocked. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Flowers For a Lady =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "New Friends, Old Problems" Location: Stillwater Creek Rewards: +50 Fame +100 Honor ------------------------------------------------------------------------------ If you follow the main road east of MacFarlane's Ranch to Thieves' Landing, you'll come to Stillwater Creek. Talk to the old man near the water's edge to learn that he is picking flowers for his wife; Marston offers some assistance. Billy asks Marston to collect three of the following flowers: Wild Feverfew, Desert Sage, and Red Sage. Wild Feverfew are arguably the most abundant flower in the game; they are most common near MacFarlane's Ranch and Hennigan's Stead and can also be found around Armadillo and Cholla Springs. Desert Sage are found around Gaptooth Ridge, so try the vicinity surrounding Rathskeller Fork. Red Sage are located in Rio Bravo, so anywhere near Plainview and Fort Mercer will suffice. Once you have three of each flower, return to the old couple's cabin at Stillwater Creek. Turns out that the old geezer is just a tad delirious and his wife has been long deceased; he keeps her corpse in the house and interacts with it as if his wife were alive and breathing. Regardless of the problems surrounding Billy's lifestyle, the quest is complete. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Let No Man Put Asunder =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "Obstacles in Our Path" Location: Coot's Chapel Rewards: +100 Honor ------------------------------------------------------------------------------ There is an old woman standing near the ruins of an abandoned building right near Coot's Chapel; talk to her to begin the mission. The old lady asks Marston to find a man named Peter Turner, who is presumably at the saloon in Armadillo. Upon reaching the saloon, you will learn that Peter is nowhere in sight. A musician is willing to share the information of Peter's whereabouts, but at a price. You can either pay him $5 or convince his wife to take him back. Your option all depends on your choice of Honor, so paying the fee will not cause an increase or decrease in Honor, and the option involving his wife will ultimately result in a loss of 100 Honor. Regardless, there is a price to pay: either money or Honor. If you don't care about losing Honor, proceed across the street to the station to find the musician's wife. She stays by her word, so you will need to use some shaky methods of convincing. Marston can either hogtie the wife or threaten her (note that if you haven't learned to hogtie yet, then that choice is not available). To threaten Rose, point your gun at her and she'll head back to her husband. Return to the musician and he tells Marston that Peter can be found at Odd Fellow's Rest. From Armadillo, ride west to Odd Fellow's Rest... which just so happens to be a cemetery. Inspect the tombstones to find one for Peter Turner. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Jenny's Faith =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "This is Armadillo, USA" Location: East of Ridgewood Farm Rewards: +50 Fame +100 Honor ------------------------------------------------------------------------------ This stranger is found between Ridgewood Farm and Odd Fellow's Rest; a woman named Jenny is stranded on the side of the road and seemingly in some sort of distress. Coincidentally, she was on the train from Blackwater with Marston. Jenny seems sick, but her strong faith and attitude prevents her from coming into town with you for help. You must go into town and buy Jenny some Medicine for her. Medicine is pretty cheap, so you should be able to handle the price. However, if you still have the Medicine received in the "This is Armadillo, USA" mission, you can give it right to her without having to go into town. With the Medicine in hand, talk to Jenny for a happy ending. Well, not quite. - Author's Note If Honor isn't important to you and you really don't want to see your Medicine be wasted on someone that's too stubborn to even use it, you can kill Jenny once the mission ends to get your Medicine back. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- California =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "Women and Cattle" Location: South of Gaptooth Breach Rewards: Letter From Sam +100 Honor ------------------------------------------------------------------------------ This multi-part Stranger mission begins south of Gaptooth Breach, just south of the words "Gaptooth Breach" on the map (the zoomed-in words). When you get close enough to the location, you'll be able to spot the "?" icon. Talk to the harmonica player leaning against the boulder. Sam Odessa is a mysterious man who doesn't reveal much about himself other than the fact that he is trying to make it to California. Sam is a long way from California, and Marston suggests that he head to Benedict Point before he stumbles across one of the many hostilities in Gaptooth Breach. Wait two or three in-game days between each interaction for the next to pop up on the map; a purple circle on the map will tell you when the next part can be started. Sam Odessa next appears at Cueva Seca (southwest of Rathskeller Fork), who seems to be more loopy than their last meeting. After John puts up with his strange ramblings, he tells Sam to head west for California and the traveler sets off. - Author's Note In a mission like this, where you are forced to wait several in-game days before each part, there is a way to bypass that entirely. Save your game, then load the save file to automatically make the next part available. Sam and John's next encounter is along the canyon road that cuts through Tumbleweed. This time, Sam is visibly disheveled and is poking the ground with a stick. When Marston offers to bring him into town, Sam pulls a gun on him and runs off, still determined to reach California. Wait a few more days and you will find a purple circle south of Tumbleweed. Ride over to the location to find a vulture feasting on Sam's corpse. Upon inspection, Marston finds a letter and some cash (the amount is random, though it ranges from around $15-$30). Take the Letter From Sam, ride to Armadillo, and deliver it at the train station. It's worth reading the letter (found in your Kit) before delivering it: it's a heartfelt message to his wife and kids that helps summarize a sad story of a man's slow descent into madness as he attempts to fulfill a near- impossible dream. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- American Appetites =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "Political Realities in Armadillo" (Part 1) "Justice in Pike's Basin" (Part 2) "Wild Horses, Tamed Passions" (Part 3) Location: Armadillo Rewards: +50 Fame +100 Honor ------------------------------------------------------------------------------ A crying woman can be found outside of the police station in Armadillo. Upon speaking with her, Marston learns that the woman's son has gone missing and was taken by "hill people" near the Hanging Rock. Go investigate things: take your horse out to the Hanging Rock and a purple circle appears on the map just east of there. Search for clues near the bloody pile of bones and lost shoe... there isn't much more you can take out of that. This completes Part 1 of American Appetites. - Author's Note In a mission like this, where you are forced to wait several in-game days before each part, there is a way to bypass that entirely. Save your game, then load the save file to automatically make the next part available. Once you have pass the qualifications, return to Armadillo to find a man on the front porch of the police station. Like the woman, he is hysterical over his missing wife that has coincidentally gone missing near Hanging Rock. Help the sad sap out by checking things out. You'll find another grizzly scene at the same location as before. In Part 3, another woman is at the police station with a story of how her husband has gone missing up in the hills near Hanging Rock. Once again, return to the location of the previous two crimes, though this time you find someone here alive. An older man has been wounded by another man and asks for Marston's help in catching him. Hogtie the fleeing suspect and bring him back to the old man. If you couldn't guess before, the injured man is a cannibal and the city man who hurt him was his next victim. There are several choices you can make: - Kill/hogtie the cannibal and free the victim. This outcome rewards you with 50 Fame and 100 Honor. Make sure to loot the cannibal for a nice amount of money (presumably stolen money from all his victims). - Walk away and let the cannibal eat the city man. You will lose 100 Honor if you choose this option. - Kill both the cannibal and the victim. You will gain 50 Honor by doing this (+100 Honor for killing the cannibal and -50 Honor for killing the victim). Make sure to loot the cannibal for a nice amount of money (presumably stolen money from all his victims). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I Know You =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "A Tempest Looms" Location: Southwest of MacFarlane's Ranch Rewards: - ------------------------------------------------------------------------------ - Author's Note This is the only Stranger mission that cannot be completed during the game's epilogue. In addition, this is the only Stranger mission that does not add to your 100% completion rate. The Stranger mission begins at a cliff overlooking Greenhollow. It's southwest of MacFarlane's Ranch and not too far from the "Water and Honesty" Stranger mission. The strange man (known from here on out as the "Strange Man") seems to know a lot about John and his past. He asks John to help a friend out in Thieves' Landing. Once you reach Thieves' Landing, proceed to the saloon to find the drunkard the Strange Man was referring to flirting with a woman. You can either encourage the man to cheat on his wife by giving him $15 (resulting in a loss of 20 Honor) or help the man fight his temptations and gain 50 Honor. The first part concludes once you have made your decision. Marston encounters the Strange Man a second time on a small plateau south of El Matadero. John is given another predicament. There is a nun outside of Las Hermanas asking for donations: either donate $10 to her cause or rob her. Obviously, your choice will either result in a gain or a loss of honor. Robbing her (aim a gun at the nun and press Y) does result in a nice sum of money (usually around $300). If you choose to donate, a new random event will begin to occur at Las Hermanas with other nuns asking for your donations. Your choice concludes the second part of the Stranger mission. The third and final part of the Stranger mission can be continued in West Elizabeth. The Strange Man is waiting for Marston on a hill southwest of Beecher's Hope. There's no favor to follow through or quest you need to fulfill; just enjoy the final conversation between the two to complete the Stranger mission. - Author's Note This Stranger mission is one of the most mysterious and interesting parts of the game, mainly because of the Strange Man. His identity is never revealed and the only bit of information the player is given is that he is "an accountant". One common interpretation is that he is God: the "Damn you/Yes, many have" exchange is one reason, plus the fact that Marston shoots the Strange Man three times, yet he is never hurt (John's aim isn't that bad... though it is possible that he was only shooting AT him and purposely missed). Another theory is that the Strange Man is a personification of Death, mainly since there is a LOT of foreshadowing in the location of the mission's third part and the conversation that follows. The Strange Man could also be a manifestation of John's conscience due to some of the dialogue between the two and that all of the missions he sends you on all have two outcomes depending on whether John acts good or evil. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Water and Honesty =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "Political Realities in Armadillo" Location: Southwest of MacFarlane's Ranch Rewards: +50 Fame ------------------------------------------------------------------------------ This Stranger mission is found in Hennigan's Stead, on the main road from Armadillo to MacFarlane's Ranch (more specifically, on the hill southwest of MacFarlane's Ranch). The camper here is having some irrigation problems and has found a wellspring near the old Pleasance House, yet the person living there refuses to sell him the property. He asks Marston to persuade the old man. Pleasance House is northwest of Armadillo; you can use your map to find it. The feisty old man demands a hefty $200 for the deed to the house. There are a couple ways to obtain the deed: you can be a good outlaw and pay the man $200. You can also kill or hogtie the old man and take the deed by force (you will lose 100 Honor by doing it this way). Return to McAllister's camp and hand over the deed. If you forked over the cash fair and square, you are rewarded $220 (a $20 profit). If you killed or hogtied the owner of the house, McAllister gives you $15 and a scolding. - Author's Note If you kill McAllister after the mission, you can loot his body to re-obtain the Pleasance House Deed. With the deed in hand, you can use the Pleasance House as a save point, though it doesn't count towards 100% completion for all houses owned. - Author's Note If you kill the Pleasance House owner, McAllister mentions that he had a son up in Blackwater. When you reach Blackwater in the third province, there is a chance that a man with the last name "Evans" will challenge Marston to a duel. The Pleasance House owner was named Clyde Evans. Hmmmm... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Who Are You to Judge? =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "Liars, Cheats, and Other Proud Americans" Location: Rathskeller Fork Rewards: +100 Honor ------------------------------------------------------------------------------ You will find a sobbing gentleman over at the stable in Rathskeller Fork. The man, Jeb, tells Marston that his love has been stolen from him and was taken to Tumbleweed. Ride towards Tumbleweed and there will be a large purple circle on the radar showing you your destination. Here, John finds a woman and a horse. Here's the twist: Jeb's love is the horse, not the lovely lass here! I try to believe that this isn't creepy. Maybe it's just a guy who has a soft spot for horses? That isn't overly affectionate, right? Maybe it is just creepy. The woman hops on the horse and takes off for Rathskeller Fork, so follow her. You'll wrap things up once you reunite the two "lovers". Blech... - Author's Note Don't try and ride the horse from Tumbleweed to Rathskeller Fork yourself; let the woman do it. I tried to once by accident and I failed the mission. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Lights, Camera, Action =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "The Sport of Kings, and Liars" (Part 1) "An Appointed Time" (Part 2) Location: Armadillo (Part 1) Pacific Union Railroad Camp (Part 2) Rewards: +100 Fame +50 Honor ------------------------------------------------------------------------------ Search the back of the Armadillo theater to begin this Stranger mission. D.S. MacKenna is an aspiring movie producer, but requires a bit of help. His first favor is to head down to Thieves' Landing and win a land deed from one of the players. The price to play is a staggering $200, so make sure to save your game beforehand so you can reset if you lose out on all that cash. For in-depth information on Liar's Dice, head over to Section 17. Note that you only have to win against Lyle Mouton (the guy with the glasses), so as long as he loses, you will win the deed. You don't have to beat both players to get the land deed, so it may be a better strategy to try and play against only Lyle instead of trying to beat both men. When you manage to win the deed, your next stop is Benedict Point. MacKenna asks Marston to win back his star actor, who has decided to pass on the life of portraying a gunslinger to become a real one. Talk to Spatchcock outside of the telegraph office and accept his duel challenge. Make sure to aim only for his right arm during the duel; you want to disarm Spatchcock, not kill him. Return to MacKenna in Armadillo with the good news to conclude Part 1. You'll receive some money (a random amount usually in the ballpark of around $20). You can begin the second part of this Stranger mission immediately after completing the mission, "An Appointed Time" and gaining access to West Elizabeth. In the Pacific Union R.R. Camp, you can find MacKenna sulking near where the tents are set up. A series of mishaps led to the downfall of his fledgling film studio and now the aspiring producer is left penniless. Looks like it's back to Square One for MacKenna. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Funny Man =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "Exhuming and Other Fine Hobbies" (Part 1) "Man is Born Unto Trouble" (Part 2, Part 3) "The Demon Drink" (Part 4) Location: Benedict Point (Part 1) Gaptooth Breach (Part 2) Pike's Basin (Part 3) Tesoro Azul (Part 4) Rewards: +50 Fame ------------------------------------------------------------------------------ This four-part mission can be initially started by talking to the man inside the telegraph office at Benedict Point. This interesting chap is Jimmy Saint, a writer from the East Coast who has come to the West to find some new material. Jimmy says that he wants to "capture the spirit of the West", though he will come to learn that that isn't a very good idea. He's looking to spice things up by finding action and danger, which is a bit of foreshadowing for later parts of this mission. Simply talking to Jimmy Saint here will conclude the first part. - Author's Note In a mission like this, where you are forced to wait several in-game days before each part, there is a way to bypass that entirely. Save your game, then load the save file to automatically make the next part available. You will need to complete the Irish mission "Man is Born Unto Trouble" to begin Part 2 of the Stranger mission. Marston will find Jimmy deep inside the Gaptooth Breach mine. If the "?" icon does not appear on the map, then wait a couple in-game days to pass. You can talk to the injured stranger to initiate the gang hideout challenge or not; it doesn't matter either way. Regardless, defeat the miners surrounding Gaptooth Breach and the ones inside the mine. Be very careful when using the TNT barrels, because Jimmy Saint is hogtied next to a barrel, and setting it off will kill him and end this part of the mission. Once you find Jimmy, cut him free and escort him out of the shaft, just to be safe. I remember one time, a rattlesnake bit and killed him the second he exited the shaft and it totally screwed up the mission. After waiting a couple days, you can find Jimmy again in Pike's Basin. Again, you don't have to activate the gang hideout challenge if you don't want to. Pinpoint his location on the map and track him down at a small camp. Like before, cut him free. Jimmy really seems to like getting himself in trouble, doesn't he? Jimmy springs up in Nuevo Paraiso once you have completed the De Santa mission, "The Demon Drink". He can be found inside the Tesoro Azul gang hideout. It's easy to kill two birds with one stone, so you may want to meet up with the Sheriff near the broken wagon to trigger the gang hideout challenge. You can find Jimmy Saint on top of one of the church. Head inside to find a ladder in the back that you can climb up to access the roof. After untying the jokester, he finally agrees that a life of action and peril isn't for him, and leaves for good. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Daedalus and Son =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "We Shall Be Together in Paradise" Location: West of Casa Madrugada Rewards: +50 Fame ------------------------------------------------------------------------------ From Casa Madrugada, follow the road west and start heading up the hill that leads to El Presidio. The starting position of the Stranger mission is along the cliff overlooking Agave Viejo. Here you meet Charles Kinnear, a man trying to be the first person to fly through these parts on his fancy-lookin' flying contraption. Charles still needs a few more materials to finalize the construction and Marston agrees to fetch him what he needs because as John puts it: there is no way he's going to miss Charles jump off the side of that cliff. "They doubted dear Icarus sir, yes they did!" Oh poor Charles, if only you had brushed up on your Greek mythology... Charles Kinnear asks you to retrieve 20 bird feathers of any kind, five beaver furs, and ten Red Sage. Bird feathers should be easy findings since Charles isn't picky, so any feather type will do. Red Sage are found primarily in Rio Bravo, near the vicinity of Plainview. You must wait to gain access to West Elizabeth to obtain beaver furs; beavers are commonly found anywhere near fresh water, so the northern side of Great Plains and Tall Trees are prime beaver-hunting spots. Once you have gathered all the materials for Kinnear, return to his location and he will polish up his flying machine. Marston receives a small monetary reward and is asked to return in a few days. Wait several days until the icon appears and come back to find Kinnear with the finished product. As one would expect, Charles takes a leap of faith and subsequently falls to his doom after his precious flying machine malfunctions. - Author's Note After Kinnear's death, take out a sniper rifle and zoom down to the crash site. You can see his corpse down below, but if you ride down to the scene his body will mysteriously disappear. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Eva in Peril =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "Lucky in Love" Location: Casa Madrugada Rewards: +50 Fame +100 Honor ------------------------------------------------------------------------------ Search behind the houses in Casa Madrugada to find a man abusing a woman. Break up the fight to start the mission. Mario is a pimp that is beating on one of his prostitutes (Eva), and in order to stop the abusive partnership, Marston must fork over $200. You don't have any choice if you want to continue the mission, so pay the man; killing Mario here results is a big no-no. Eva promises to visit Las Hermanas to get her life back on track, so visit her in the church there a few days from now. Once the icon reappears on your map, take a trip to Las Hermanas and talk to the nun inside the church. She tells Marston that Eva was taken to El Sepulcro by a man... not too difficult to figure out who this mystery man likely is. Ride over to Sepulcro to find Mario digging up a fresh grave... not too difficult to figure out who this grave belongs to. Mario and John settle things in a duel, so mark your target all over his ugly face to avenge Eva's death. Once justice has been served, loot Mario's corpse to get your $200 back. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Poppycock =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "Civilization at any Price" Location: Chuparosa Rewards: +50 Fame ------------------------------------------------------------------------------ Talk to Uriah Tollets in Chuparosa; the man doesn't reveal much about himself other than that he is part of a business down here in Mexico. He asks if John would kindly pick up a package at the docks of Nosalida and deliver it to El Matadero in exchange for a money reward. Nosalida is in the northwest side of the map, on the very tip of Nuevo Paraiso. It's actually one of the few gang hideouts in Nuevo Paraiso, so you can expect some turmoil upon entering the vicinity. While you're here, you might as well complete the gang hideout challenge. Carefully walk out onto the dock and open the chest to receive the Nosalida Package. You do not have to deliver the package by foot, so you are more than able to take a stagecoach taxi from Escalera all the way across the map to El Matadero. Walk around to the back of the slaughterhouse and deliver the package to the man hanging out back here. The foreman notes the importance of the package contents and also gives John the payment he needs to return to Tollets: a whopping $1000! A package that expensive must be important. Return to Tollets in Chuparosa with the money. He reveals that the business he was referring to was the opium business, so you can easily determine the contents of the Nosalida Package. A money of that sum can drive a man to do evil things, so you have two options here: you can hand over the $1000 to Tollets and receive your mission reward (+500 Honor) or you can keep the cash and kill Tollets (-100 Honor). You always gain +50 Fame on either route. - Author's Note There are a couple sneaky ways of getting the job done without a loss of Honor. The first and most obvious way is to equip your Bandana, then kill Tollets. Another way is to pay Tollets to receive +500 Honor, then execute the man and loot his body for the cash. - Author's Note As far as I know, killing Tollets always results in a bounty (a $40 bounty for murder); I haven't found a way to kill him without automatically alerting the police (even stabbing him in the empty building always somehow calls attention to you). Still, a $1000 dollar reward paired with a $40 bounty is well worth it in my book, so just escape town and pay the bounty. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Love is the Opiate =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "Empty Promises" "Poppycock" (Stranger) Location: El Matadero Rewards: +50 Fame +100 Honor ------------------------------------------------------------------------------ Go inside the slaughterhouse in El Matadero and speak with the Chinese man leaning against a support beam. Zhou here is contractually bound to work for the foreman here in the slaughterhouse, and he is afraid that he'll never be freed and able to return to his family in Shanghai. The foreman agrees to free Zhou under one favor: get him a "white stallion like a real cowboy rides". The stallion that the foreman is referring to is a Hungarian Half-bred. It is one of the top three horses in the game in terms of stamina and top speed (the other two being the Kentucky Saddler and American Standardbred). The Hungarian Half-bred is white in color (though personally it looks more like a very, very light gray color) with a dark gray muzzle. They can be spotted in many different locations around Nuevo Paraiso, but tend to roam on the east side near Diez Coronas. After agreeing to the foreman's request, head out to find one. You have a couple options to go and search for a Hungarian Half-bred; either try following the road north towards Torquemada or head south and explore the southeast mountains. Once you find, lasso, and tame one, bring it back to El Matadero and hitch it on the post just outside of the slaughterhouse. - Author's Note If you already have a Hungarian Half-bred tamed prior to starting this Stranger mission (or own the deed), you can simply bring the horse right to the foreman after your conversation. You'll likely have to save your game to make several hours pass before being able to continue. Once you bring the Hungarian Half-bred to the slaughterhouse, Zhou will be freed and he rejoices in the opportunity to return to his beloved. - Author's Note You can take your Hungarian Half-bred from the foreman without suffering any real consequence or failing the mission. Wait for the game to say that the mission has been updated, then either get back on your horse or pull the foreman off if he gets on. You will receive a bounty, but it doesn't affect the outcome of the Stranger mission. Wait several days (or load a save file) until the "?" icon appears near Chuparosa and check things out. You'll find Zhou at the train station, completely wonked out of his head. He appears to be high, presumably on opium (considering how the foreman was the recipient of the opium package in the "Poppycock" Stranger mission). It looks like Zhou's opium addiction has gotten in the way of his dream to return home... or maybe the opium itself is Zhou's "beloved"? =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Aztec Gold =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "Must a Saviour Die?" Location: Sidewinder Gulch Rewards: +50 Fame ------------------------------------------------------------------------------ Venture through the depths of Sidewinder Gulch until a "?" icon appears on the radar. In this Stranger mission, a man named Basilio Aguirre Olmos de la Vargas (Basilio for short) is trying to search for a long lost family heirloom somewhere in Nuevo Paraiso. In order to find the Aztec gold, you must uncover the remaining pieces of Basilio's Map in order to complete the puzzle, so to speak. Luckily, the first piece to be found is right here in Sidewinder Gulch. Turn around and move up the hill towards the purple icon. Stop just before you reach the top of the slope and move along the cliffside to find a pile of rocks; uncover them to find a small sum of money and another piece of the map. The next location is all the way in Primera Quebrada, a desolate location that can be reached if you follow the road south from Sepulcro. Veer off the main road and continue south across the field to reach the map piece (which is tucked away in the wreckage of a building). The third map piece is at Alta Cabeza, which is basically right next to El Matadero. There's nothing clever about the placement of the map piece, as it's basically right out in the open near the base of the rock structure. Follow your radar. With the map fully in tact, meet up with Basilio in El Matadero near the base of the cave where you rescued Luisa in "Landon Ricketts Rides Again". Follow Basilio into the aforementioned cave and you'll discover... well, you won't discover a damn thing: the whole map was a ruse and in the end there was no Aztec gold. Marston ended up earning more than Basilio just from tracking down the map pieces! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- American Lobbyist =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "An Appointed Time" Location: Blackwater Rewards: $20 ------------------------------------------------------------------------------ Marston will find a man inside the gazebo in front of the Blackwater bank. When approached, the man is working for the governor and is looking for a way to help end the rumors and gossip being spread around town. The source of the gossip is located at the bank, and Marston is given some scandalous photos to be used as blackmail to help plug up the loudmouth. Go inside the bank to find the political opponent sitting on a bench. It doesn't take much persuasion to shut the man up, and he is quick to sing the governor's praises. Return to the blackmailer for your reward. - Author's Note Even after the mission has been completed, John will still hold onto the Blackmail Photographs for whatever reason. You can view them in your Kit if you want to see the vile acts of a depraved man for yourself. I think the most fascinating aspect of the photos is that the gossiper seems to be engaged in sexual acts while fully clothed. Hmmm... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Prohibitionist =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "An Appointed Time" Location: Blackwater Rewards: +5 Fame ------------------------------------------------------------------------------ An elderly prohibitionist is preaching on the street outside of the Blackwater inn and saloon. Marston and Abner Forsyth don't exactly see head-to-head. Next, head to the "seedier side of Blackwater" (the east end) and locate the purple "?" icon. There's a fella lurking around a dumpster in a back alley, so naturally he'd be a great person to engage in a conversation with. According to the scummy dude, Abner Forsyth is nothing more than a puppet of an industry that's trying to outlaw the consumption of liquor in the state in order to lower competition. The prohibitionist is bad business for bar owners, and the shady man suggests that Marston kill Abner. Here are your two choices: - Kill Abner Forsyth. Marston receives money (around $25), and the price for drinks at saloons throughout all three provinces will be halved. Killing Abner results in a loss of 40 Honor, plus an additional loss of 100 Honor when you report the news. - Warn Abner Forsyth of the shady man's intentions. Marston receives money (around $25), but the price of drinks and rented rooms throughout all three provinces are doubled. Marston also gains 100 Honor. Once you make your choice, report back to the scumbag and you will receive your reward based on the choice you made. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Wronged Woman =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "An Appointed Time" Location: Blackwater Rewards: +50 Fame ------------------------------------------------------------------------------ Go inside the church on the outskirts of Blackwater to find a pregnant woman kneeling at the altar. Clara used to be a nanny in Blackwater and was run out of town after she had an affair with a man and became pregnant. Marston is asked to go find the father and persuade him to lend some money to Clara. Head to the Blackwater inn to find Harold at the bar. A simple conversation and a request soon escalates to a duel challenge, so head outside and accept Harold's duel. You must kill Harold in the duel, and trying to disarm him will only lead to your immediate death. After coming out on top, loot Harold's body to find $200. - Author's Note Unlike conventional duels, you must begin the duel by talking to Harold rather than stepping into the duel area. With this in mind, you do not even have to duel Harold and can kill him when he steps outside. You will run the risk of losing Honor and getting a bounty, but this is an acceptable alternative if dueling isn't your forte. Once you have the money for Clara, return to the church and hand it over. She will be displeased with Marston having to resort to killing the man, but thanks him for the deed and vows to make it to his funeral. Wait for a couple days to pass and make your way to the cemetery. You will find Harold's wife - not Clara - at Harold's grave. The widow does mention that Clara was at the funeral, but she wasn't exactly expressing her condolences. Strange, right? My best guess is that the entire thing was a ruse and Clara used Marston to rob and kill Harold. Was Harold still the father? Was she even a nanny? Mrs. Thornton does describe Clara as a "dock trollop", so maybe she was just a lowlife that had some beef with Harold and decided to have Marston do the dirty work for her. Clever girl... - Author's Note This particular Stranger mission is a great example why it's fun to complete some of them during the game's epilogue. If you speak to Clara to initiate the first portion of the mission and wait until the game's epilogue (a gap of three years), Clara will still be pregnant. Hmmm. Either it's a glitch in the game, she coincidentally got pregnant again, or maybe even her being pregnant was a lie. Either way, Clara isn't as innocent as we once thought. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Remember My Family =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "The Last Enemy That Shall Be Destroyed" Location: Blackwater Rewards: +50 Fame +100 Honor ------------------------------------------------------------------------------ This is the final Stranger Mission, and it can only be completed during the game's epilogue. To start the mission, go to the Blackwater train station and talk to the suited man leaning against the railing. Despite not personally knowing Edgar Ross, the man knows a lot about him, and reveals to Jack that he has retired and lives out on Lake Don Julio. - Author's Note Remember how I told you to pinpoint a specific gentleman in the beginning of the game? There was a man with a bowler hat and glasses on the train during the game's prologue. Note that the man you talk to here also wears a bowler hat and glasses. And despite never working with Edgar Ross, he sure knows a lot about him. There's speculation that this person is a government agent sent by Ross to keep tabs on John Marston from the very beginning, hence why he got off the train with John back at Armadillo. An interesting tidbit... Next, head out to Lake Don Julio. There's a stagecoach taxi right next to the train station, so you're best off using it to reach Armadillo. Ride the rest of the way to the lake and go inside the small cabin on the side of the lake. - Author's Note Another interesting note: this is the same cabin that was visited three years ago by John and Irish in the search for the gatling gun. It's assumed that Ross and his wife didn't live there back then, since it was infested by bandits. Edgar Ross is nowhere to be found, but his wife is home; she tells Jack that her husband has gone duck hunting over in Nuevo Paraiso. Cross over into Mexico and set your sights on Rio del Toro. Continue to the purple "?" icon to find not Edgar Ross, but his brother. Edgar is a bit downriver, hunting duck. You'll be able to settle your differences with the old bastard in a duel; kill Ross in a duel to finally earn redemption. Also, don't forget to loot Edgar Ross' body: it contains around $400! ______________________________________________________________________________ [10] AREAS [1000] ______________________________________________________________________________ The three main provinces are broken up into multiple regions (seen on the map when zoomed out completely). Zoom in closer, and the regions are composed of many different areas. The area name appears on the screen when you enter it. Knowing the various areas and locations doesn't seem all that important, but there is an achievement that is unlocked when you discover every area. Areas listed in each section are by region and subsequent areas in each region (the areas are listed in no particular order). It took me forever to realize this, but the dotted lines on the map are the region borders, so you can use them to help determine your current location. ============================================================================== New Austin [1001] ============================================================================== The following are regions in New Austin: - Hennigan's Stead - Cholla Springs - Rio Bravo - Gaptooth Ridge =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Hennigan's Stead =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - The eastern region of New Austin. It's from Thieves' Landing all the way to the hill leading down to Cholla Springs and Armadillo. The environment ranges from grasslands to forests and swamps. ------------------ MacFarlane's Ranch ------------------ Location: Hennigan's Stead, center of region One of the larger and more familiar areas in New Austin due to the amount of time players spend here, MacFarlane's Ranch is a town best known for its ranch owned by the MacFarlane family. There is plenty to do in the ranch aside from story missions, including Nightwatch jobs, various mini games, and a series of shops you can visit. There is also a telegraph office and a safehouse present. ------------ Pike's Basin ------------ Location: Hennigan's Stead, west of MacFarlane's Ranch Pike's Basin is a large, winding canyon west of MacFarlane's Ranch. It has two entrances: one on the east end in Hennigan's Stead and the other on the west end, accessible from Cholla Springs. This is one of the game's gang hideout locations and also the setting for a couple missions. You can expect to find plenty of bandits here at any point during the game. ----------------- Warthington Ranch ----------------- Location: Hennigan's Stead, south of MacFarlane's Ranch Warthington Ranch is the second ranch located in Hennigan's Stead, though substantially smaller than the other, more popular ranch. The ranch consists of a barn and a single house. There is nothing of importance in Warthington Ranch, and no mission ever requires you to enter this area. --------- Mescalero --------- Location: Hennigan's Stead, southwest of MacFarlane's Ranch Mescalero is a clearing southwest of MacFarlane's Ranch and houses the remains of a campsite. There's nothing to find here in the area and the only times you are ever required to go to Mescalero are in bounty hunter missions, since the Bollard Gang likes to hide out here sometimes. ----------- Greenhollow ----------- Location: Hennigan's Stead, south of Mescalero Greenhollow is at the southern end of Hennigan's Stead, alongside the San Luis River (which acts as the border between New Austin and Nuevo Paraiso). If you follow the main road that runs parallel with the river, Greenhollow can be located just off of the road (on the map, it's directly south of Mescalero) and is represented as a ruined house along the riverbank. You can find a chest inside the wreckage. ------------------ Brittlebrush Trawl ------------------ Location: Hennigan's Stead, southeast of MacFarlane's Ranch This area is also alongside the coast and is east of Greenhollow. Brittlebrush Trawl is made up of a tiny shack and a dock jutting out into the San Luis River. Marston and Irish set off for Mexico at this area in the "We Shall Be Together in Paradise" mission. ------------- Manteca Falls ------------- Location: Hennigan's Stead, east of Brittlebrush Trawl This is one of several areas that can be accessed from both New Austin and Nuevo Paraiso. Manteca Falls is a giant waterfall near the southeast end of Hennigan's Stead. It's pretty hard to miss, and you can find it if you follow the road that runs parallel to the San Luis River and is just east of Brittlebrush Trawl. If you follow the cliffside on the southern end of the waterfall in Nuevo Paraiso, you can find a chest. ---------------- Thieves' Landing ---------------- Location: Hennigan's Stead, northeast corner of region Thieves' Landing is a populated town in the marshes at the northeast end of Hennigan's Stead. Just like any town, it's equipped with a saloon, stores, and a safehouse. One of the interesting things about Thieves' Landing is that, as the name implies, the entire town is populated by thieves and other dishonorable folk. There is no law enforcement in the town and you will not receive a bounty for any crimes committed within the town borders. Marston's Honor reflects how the townspeople react to him: if you have high Honor, you'll be openly attacked, but someone with low Honor is welcomed. ------------- Butter Bridge ------------- Location: Hennigan's Stead, south of Thieves' Landing This is one of several areas that can be accessed from both New Austin and Nuevo Paraiso. Butter Bridge is a railroad bridge that connects New Austin and Nuevo Paraiso. The area can be accessed even before the bridge is repaired in the second chapter of the game. You reach this area in the De Santa mission, "Civilization, at any Price". --------------------- The Old Bacchus Place --------------------- Location: Hennigan's Stead, northeast of Butter Bridge The Old Bacchus Place is right next to Butter Bridge, so it's hard to miss if you know where the bridge is. There is a narrow trail that leads down to a rickety house owned by an old couple. The area itself isn't very important and you never have to go here for a mission, but there is a chest found at the end of the dock. ---------------- Stillwater Creek ---------------- Location: Hennigan's Stead, west of Thieves' Landing Stillwater Creek is a small, swampy area west of Thieves' Landing. There are a number of creeks running through, but most are shallow enough for you to traverse through. The "Flowers for a Lady" Stranger mission takes place here, and this is also the location of the legendary boar Gordo. -------------- Dixon Crossing -------------- Location: Hennigan's Stead, north of Thieves' Landing Dixon Crossing is one half of a small island at the northeast end of Hennigan's Stead (the other half of the island is taken up by a portion of Thieves' Landing). This area acts as one of the main entrances into West Elizabeth, but can be discovered prior to the third chapter. It can be visited from both New Austin and West Elizabeth. -------------- Mason's Bridge -------------- Location: Hennigan's Stead, northwest of Thieves' Landing Mason's Bridge is a railroad bridge that is north of Stillwater Creek and passes through into West Elizabeth. This area acts as one of the main entrances into West Elizabeth, but can be discovered prior to the third chapter. It can be visited from both New Austin and West Elizabeth. ------------- Tanner's Span ------------- Location: Hennigan's Stead, northeast of MacFarlane's Ranch Tanner's Span is another railroad bridge that is north/northeast of MacFarlane's Ranch (just follow the railroad tracks) that crosses over the river into West Elizabeth. This area acts as one of the main entrances into West Elizabeth, but can be discovered prior to the third chapter. It can be visited from both New Austin and West Elizabeth. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Cholla Springs =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - The central region of New Austin. It stretches from the hill in Hennigan's Stead west to Tumbleweed. The environment is a more traditional "Wild West" style, with dry, barren land and cacti. --------- Armadillo --------- Location: Cholla Springs, east side of region Armadillo is arguably the most important and most frequently-visited area in all of New Austin. It is the first area you visit in Red Dead Redemption, and plenty of missions originate here. The town is complete with all the essentials, including shops, a saloon, a safehouse, a telegraph office, and the sheriff's office (where you can find Marshal Johnson). ---------- Twin Rocks ---------- Location: Cholla Springs, north of Armadillo Twin Rocks is a series of small houses flanked by two gigantic rocks (hence the name). This is a lurking ground for bandits, and snipers are often positioned on the top of the rocks to keep on the lookout for any intruders. It's one of the earliest gang hideouts the player can complete and also one of the easiest, since the area is so tiny. ---------------- The Hanging Rock ---------------- Location: Cholla Springs, northeast of Armadillo The Hanging Rock is a cluster of large boulders, and the lone tree in the middle serves as a prime spot for hangings. You can occasionally find a random encounter nearby that requires you to save a civilian from being executed by bandits. The Hanging Rock is the location of the first treasure (Treasure Hunter Rank 2) and the "American Appetites" Stranger mission takes place in the hills right next to the Hanging Rock. ------------- Coot's Chapel ------------- Location: Cholla Springs, southeast of Armadillo A rundown church, Coot's Chapel is frequented by grave robbers and other weirdoes, and some of the Seth missions begin here. The chapel is fairly small and is surrounded by a cemetery. The tombstones are weathered and the chapel is completely empty, save for a chest. -------------- Venter's Place -------------- Location: Cholla Springs, south of Armadillo Venter's Place is a ranch, although it's only made up of a barn and a tiny house surrounded by a wooden fence. There are a few horses and chickens wandering around the site, and the area seems to be occupied by a man. The barn is open to players, but there's nothing inside. There is nothing of importance in Venter's Place. -------------- Lake Don Julio -------------- Location: Cholla Springs, south of Coot's Chapel Lake Don Julio is a large area and pretty hard to miss, since it's a huge lake that takes up most of the southern sector of Cholla Springs (it's not exactly hard to miss on the map, either). There is a cabin on the south end of the lake that you visit during the Irish mission, "A Frenchman, a Welshman, and an Irishman". During the game's epilogue, this cabin is owned by Edgar Ross and his wife (although I'm not sure if it was theirs back when it was overrun by bandits). -------------- Riley's Charge -------------- Location: Cholla Springs, west of Lake Don Julio Riley's Charge is a campsite that was seemingly abandoned overnight, due to the signs of commotion and the generally messy environment. There's no signs of life aside from the animals that now inhabit the area. The campsite can be accessed by taking the road that stretches above Lake Don Julio and following it west. There's a chest inside the destroyed log cabin. ------------ Rio del Lobo ------------ Location: Cholla Springs, south of Lake Don Julio To reach Rio del Lobo, start off at Lake Don Julio and continue south through the rocky terrain. The area is actually a large canyon that is right on the coast of the San Luis River, which separates the United States and Mexico. There is a small shack in the canyon that can be faintly made out on the map if you zoom in all the way, and inside this shack is a treasure chest. Also, you are asked to capture a bounty here in bounty hunter missions. --------- Two Crows --------- Location: Cholla Springs, south of Armadillo If you follow the southern road out of Armadillo, you will reach Two Crows. There aren't many distinguishable landmarks in Two Crows aside from a hill with a building foundation at the top (with a chest inside). Despite the fact that Two Crows is a small area without any big landmarks, it's hard to miss since you pass it when riding along the road south of Armadillo. --------------- Pleasance House --------------- Location: Cholla Springs, northwest of Armadillo The Pleasance House is a tiny old house seemingly in the middle of nowhere. Marston and Marshal head out to the house to fight bandits in "Political Realities in Armadillo". You also have to head out to this location in the "Water and Honesty" Stranger mission. Depending on the outcome of that mission, you may be able to use Pleasance House as a safehouse (though it doesn't count towards 100% completion). ------------------ Rattlesnake Hollow ------------------ Location: Cholla Springs, north of Pleasance House Rattlesnake Hollow is a secluded area up in the northern mountains. It can be accessed by going north from Pleasance House or heading west from Twin Rocks. There isn't much to find here aside from a single-person campsite among the rocky outcroppings. You'll come up here during some bounty hunter missions. There are some cave openings in front of the camp, but there doesn't appear to be anything inside. ----------------- Odd Fellow's Rest ----------------- Location: Cholla Springs, west of Armadillo West of Armadillo, Odd Fellow's Rest is a dilapidated cemetery on the side of the road leading to Ridgewood Farm. The wooden fence around the perimeter of the cemetery has been partially destroyed. You must visit Odd Fellow's Rest in order to complete the Stranger mission, "Let No Man Put Asunder". ----------- Jorge's Gap ----------- Location: Cholla Springs, southwest of Armadillo Jorge's Gap is a very miniscule section on the map and can be hard to miss; the entire area is a narrow gorge that leads from Odd Fellow's Rest south towards Two Crows and Riley's Charge. You never have to go here during any type of mission and there's nothing important here. -------------- Ridgewood Farm -------------- Location: Cholla Springs, west end of region This is a small farm community with a large farmhouse, a barn, a stable, and a shed that you can rent out as a safehouse. Marston can participate in Horsebreaking jobs here when the time comes. A few missions take place here, so it's not an area you can miss out on. ---------------- Hamlin's Passing ---------------- Location: Cholla Springs, north of Ridgewood Farm There is absolutely nothing of interest in Hamlin's Passing, which is nothing but a wide, hilly area filled with cacti. The clearing is directly north of Ridgewood Farm and since there are no noticeable landmarks in the area, it can be difficult to trigger the discovery of the area (having the title appear onscreen). ----------------- Critchley's Ranch ----------------- Location: Cholla Springs, southeast of Ridgewood Farm Critchley's Ranch is another ranch in Cholla Springs; this ranch seems to be a bit bigger than Venter's Place, but is also made up of a barn and a house. The ranch is owned by an old couple who appear to primarily raise goats, since the place is littered with them. Still, there's nothing important here at Critchley's Ranch. -------------- Mercer Station -------------- Location: Cholla Springs, south of Critchley's Ranch Just like Critchley's Ranch, Mercer Station is southeast of Ridgewood Farm and both areas are accessible from the main road leading out of the farm. Mercer Station appears to be an ancient railroad station that is clearly no longer in use. Nevertheless, it's a popular hotspot for bandits and you discover this area during the mission, "Spare the Rod, Spoil the Bandit". =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Rio Bravo =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - The southern region of New Austin, and the smallest. Rio Bravo is strictly the south end and borders Gaptooth Ridge and Cholla Springs. The environment is vastly different than the other regions, with lush grass and many trees. ----------- Fort Mercer ----------- Location: Rio Bravo, east end of region The main attraction here in Rio Bravo, Fort Mercer is an enemy stronghold owned by Bill Williamson and the destination for the first chapter of the game. Marston arrives here at the very beginning of the game and returns during the climax of the first chapter, "The Assault on Fort Mercer". Once that mission has been completed, Fort Mercer acts as a gang hideout. --------- Plainview --------- Location: Rio Bravo, south end of region Plainview is a small settlement near the middle of Rio Bravo. Not a town per se, but a row of tents and some oil-drilling machinery on the side (Plainview is a drilling site). You can find Nigel West Dickens here on occasion during his mission chain, but otherwise there isn't much at Plainview. You can play a mini game and rent out property, but that's all there is to the place. ------------- Del Lobo Rock ------------- Location: Rio Bravo, south of Lake Don Julio Even though on the map it's south/southwest of Lake Don Julio, the best way to access Del Lobo Rock is to follow the road that goes through Riley's Charge and continues south. The area is also right on the border of Rio Bravo and Cholla Springs, so it's difficult to determine which region it's actually located in. Once you go down the road, you should reach Del Lobo Rock. This is the site of Treasure Hunter Rank 3. --------------- Repentance Rock --------------- Location: Rio Bravo, north of Plainview Repentance Rock is a large rock formation centered by a tall spire. If you walk up to the biggest rock, you can sneak through a crevice and eventually scale the side of the rock. It's a tough climb, but at the very top is a chest. There's a strange assortment of objects at the south end of the area, but they have no use. A couple bounty hunter missions request that you clear out the area. ------------- Benedict Pass ------------- Location: Rio Bravo, northwest of Repentance Rock Another area of lesser importance. Benedict Pass is basically just an overpass. There's a railroad track that crosses over a road that leads south into Rio Bravo. There's nothing to do or see here, but one interesting tidbit is that Benedict Pass likely serves as the point where the borders between Rio Bravo, Cholla Springs, and Gaptooth Breach all meet, so it's hard to miss out on this area. -------------- Benedict Point -------------- Location: Rio Bravo, west end of region This is another area that's right on the border, so Benedict Point teeters between Rio Bravo and Gaptooth Breach. Benedict Point is similar to Plainview in that it's a "pseudo-town": has some of the characteristics of a town, but not all of them. Here, you can visit a telegraph office and ride a stagecoach taxi, but that's it. This area is a site for a couple missions in the game. --------------- Frontera Bridge --------------- Location: Rio Bravo, south of Benedict Point Frontera Bridge is one of the bridges that crosses from New Austin into Nuevo Paraiso. It's a railroad bridge that isn't finished until you gain access to the second province, but can still be accessed prior to the completion of the first chapter of the game. The Luisa mission, "Father Abraham" takes place here, but on the Nuevo Paraiso side. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Gaptooth Ridge =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - The western region of New Austin. It borders Cholla Springs and some of Rio Bravo. The environment is very similar to Cholla Springs, with very dry land and little plant life. ---------- Tumbleweed ---------- Location: Gaptooth Ridge, east end of region Tumbleweed is a very important area in New Austin and several events take place there during the first chapter of the game, including the rescue of Bonnie MacFarlane and Seth finding his "treasure". Tumbleweed was once a lively town situated on top of a plateau and has been abandoned ever since the construction of the railroad system. Now it acts as a popular hangout spot for bandits and lowlifes. Tumbleweed acts as a gang hideout and is the location of the treasure in Treasure Hunter Rank 4 (specifically, the mansion). --------------- Gaptooth Breach --------------- Location: Gaptooth Ridge, southwest of Tumbleweed Gaptooth Breach is a mine shaft and the buildings surrounding it. The mining area may not seem special and the buildings don't offer much inside, but you can enter the mine shaft to discover a whole new portion of the area (there's a chest at the end of the shaft). Gaptooth Breach is a frequent spot for missions, and also acts as a gang hideout. ------------------- The Scratching Post ------------------- Location: Gaptooth Ridge, south of Gaptooth Breach The Scratching Post consists of a fenced-in home on the coast of the San Luis River, at the western end of Gaptooth Breach. There is nothing particularly important in this area, and the fact that it's so secluded from the rest of the region makes it easy to miss. Search the house to find a chest inside. --------------- Solomon's Folly --------------- Location: Gaptooth Ridge, southeast of Gaptooth Breach Another way to reach Solomon's Folly is to proceed south from Benedict Point, since this area is right on the border as well. All that remains in the area is the remains of an old farm; you can go inside the barn and what's left of the single house, but there's nothing to be found. Apparently, this area is a gang hideout in the PS3 version of Red Dead Redemption. ---------------- Rathskeller Fork ---------------- Location: Gaptooth Ridge, north of Tumbleweed Rathskeller Fork is Gaptooth Ridge's residential town, and you can find some essentials there, such as some mini games and a safehouse. The town is high up in the northern part of the region, tucked away in the mountains. It's not the biggest town in New Austin, but it's still an important area for a few missions throughout the game. The area does seem to be a popular racing site. ------------ Silent Stead ------------ Location: Gaptooth Ridge, southwest of Rathskeller Fork Silent Stead is nothing but a single house pressed up against the mountain chain that stretches across the northern end of the region (and most of the province). You can discover it by taking the road south from Rathskeller Fork and continuing southwest. This is a location for bounty hunter missions and you can also find the Treasure Hunter Scrap inside the hut. ---------- Cueva Seca ---------- Location: Gaptooth Ridge, northwest of Tumbleweed Cueva Seca is a campsite up along the northwest mountainside; it's northwest of Tumbleweed, but can easily be reached by following the southwest road from Rathskeller Fork. The camp is littered with crates and materials, and if you go further up into the cave, there are some supplies and a chest. You meet Nigel West Dickens here in "Can a Swindler Change His Spots?". ============================================================================== Nuevo Paraiso [1002] ============================================================================== The following are regions in Nuevo Paraiso: - Punta Orgullo - Perdido - Diez Coronas =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Punta Orgullo =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - The western region of Nuevo Paraiso. It borders the western end of Nuevo Paraiso and ends right before Chuparosa. Punta Orgullo tends to be mostly desert, with dry and barren land. -------- Escalera -------- Location: Punta Orgullo, west end of region Escalera is a vibrant city on the west end of Nuevo Paraiso, with large white buildings lining the side of a tall hill. Escalera is the largest city in all of Nuevo Paraiso, and it also serves as the home of Coronel Allende and Capitan De Santa. As one would expect, the majority of the De Santa missions originate in Escalera. There are other sights in the city, including various mini games and a wide range of shops. -------- Nosalida -------- Location: Punta Orgullo, northwest of Escalera This area is situated right on the western coast of Mexico, mainly because Nosalida is a port town. There are a number of houses right on the waterside, several piers, and even some ships docked out as well. However, there are no friendlies here, because this area is one of the many gang hideouts featured in Red Dead Redemption. ------------ Crooked Toes ------------ Location: Punta Orgullo, northeast of Escalera Crooked Toes likely gets its name from the strange rock formation in the center of the area. This area is in the middle of a desert east/northeast of Escalera (you can get there by following the eastern road out of the city). At the base of the tallest rock formation is an alcove containing a chest, and you can also climb up the side of the rock to find the treasure needed for the Treasure Hunter Rank 6. --------------- Puerto Cuchillo --------------- Location: Punta Orgullo, north of Crooked Toes This small area is basically right next to Crooked Toes. Puerto Cuchillo is Irish's shack that he gives to Marston at the start of the second chapter. You must go here after first entering Nuevo Paraiso, and it acts as a safehouse for the rest of the game. ---------------- Sidewinder Gulch ---------------- Location: Punta Orgullo, southeast of Escalera This is one of those areas that's pretty hard to miss on the map: it's a giant, snaking canyon that can easily confuse and disorient travelers trying to maneuver through. You can either cut through via the main road or explore the inner workings of the canyon. Deep inside is an abandoned camp containing the Bandito Scrap. You also start the "Aztec Gold" Stranger mission here. ------------ Plata Grande ------------ Location: Punta Orgullo, east of Sidewinder Gulch Go up the hill east of Sidewinder Gulch and you'll find a small side road leading up to a mine shaft. This is Plata Grande. The area is barely featured in the game aside from a bounty hunter mission taking place here. If you search through the mine shaft, you can find a chest deep inside. ----------- Tesoro Azul ----------- Location: Punta Orgullo, northeast of Sidewinder Gulch If you follow the road and pass by Plata Grande, you'll come to Tesoro Azul: a small town sealed in by a thick stone wall. You first visit the town in "The Demon Drink", and afterwards the area becomes a gang hideout. One neat thing about Tesoro Azul is that there is an abundance of chests; you can find a good five or so chests by going through all of the houses. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Perdido =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - The central region of Nuevo Paraiso. Chuparosa acts as the western border and it stretches to Agave Viejo. Perdido has a wide range of environments, from mountainous areas to the south to more lush areas in the north. --------- Chuparosa --------- Location: Perdido, west end of region Chuparosa is a town in the Perdido region of Nuevo Paraiso. It's smaller than Escalera, but very lively. There are a number of shops Marston can visit and a saloon that features a few mini games, as well as a safehouse. A number of missions take place here, including the entire Landon Ricketts mission chain. ------------ Rio del Toro ------------ Location: Perdido, north of Chuparosa Similar to Rio del Lobo, Rio del Toro is simply a section of the San Luis River, and not an entirely different river. The area itself is just north of Chuparosa and features no real body of water aside from the San Luis River north of it. You complete Treasure Hunter Rank 4 here. ----------------- Ramita de la Baya ----------------- Location: Perdido, northeast of Chuparosa Ramita de la Baya is the bridge and/or the island that is between New Austin and Nuevo Paraiso. It's arguably the main entryway from the United States into Mexico. You are able to discover the area when crossing the bridge and the island to enter either province, and "The Mexican Wagon Train" takes place here at Ramita de la Baya. -------------- Ojo del Diablo -------------- Location: Perdido, south of Chuparosa Ojo del Diablo is a massive landmark and one of the key landmarks of Nuevo Paraiso: it's a tall, long stone archway that hangs above a dirt trail, and the space between the ground and the arch forms an oval (a reference to the name, which means "eye of the Devil" in Spanish). You can find the treasure needed for Treasure Hunter Rank 7 at Ojo del Diablo, and Khan the legendary jaguar lives here as well. -------- Barranca -------- Location: Perdido, southeast of Chuparosa Barranca is the remains of a building situated up on a plateau. It can be reached via a side road and is found east/southeast of Chuparosa (it's right between Chuparosa and Ojo del Diablo in terms of north/south direction). You can go inside the house to find a chest. In addition, a bounty hunter mission takes place here. ------------ Campo Mirada ------------ Location: Perdido, southeast of Ojo del Diablo Campo Mirada is a small encampment, highlighted by the home of Luisa Fortuna. It is at the southern end of Perdido, southeast of Ojo del Diablo and almost directly south of Barranca. Since Luisa lives here, you can expect most of the missions in her mission chain to originate here. ------------ Las Hermanas ------------ Location: Perdido, east end of region Las Hermanas seems large enough to be another town, but there really isn't anything to do there. It's a bordered-in town that is populated mainly by nuns and a few other folk, and while it doesn't offer any shops or safehouses, there is a stagecoach taxi and a telegraph office here for you to use. It's hard to miss and along the main road that goes east through Perdido; plus, Las Hermanas is a destination for a couple in-game missions. ----------- Agave Viejo ----------- Location: Perdido, north of Las Hermanas This is another "pseudo-town", but Agave Viejo in particular doesn't offer many commodities. The setting is a beautiful town deep in the mountainside, but there are no characteristics you would find in a regular town/city. Agave Viejo does serve as the hideout point for Abraham Reyes, so you need to visit here in order to complete some of his missions. -------- Sepulcro -------- Location: Perdido, east of Las Hermanas Sepulcro is a cemetery just down the road from Las Hermanas. It doesn't seem to be supervised anymore, since the majority of the area is overgrown with weeds and other plants and most of the structures have decomposed. The Luisa mission, "Captain De Santa's Downfall" takes place in Sepulcro. You can also find the Reyes' Rebels Scrap here. ---------------- Hendidura Grande ---------------- Location: Perdido, south of Las Hermanas There are a few minor and isolated areas in the south end of Perdido that can be hard to find and have little importance. Hendidura Grande has no visible or important features other than being a large cliff. It's almost directly south of Las Hermanas; the road west of the cliff takes you to the top, where you can find a campsite and a chest, and the east road cuts through the mountains. -------------- Laguna Borrego -------------- Location: Perdido, south of Sepulcro The name of this area is a bit misleading, since there isn't a lake or even a lagoon anywhere near there. Laguna Borrego is an abandoned campsite near the southern end of Perdido (it's east of Hendidura Grande and very close by). The camp is surrounded by tall trees and you can find a chest inside the tent. ------------ Rancho Polvo ------------ Location: Perdido, east of Laguna Borrego Just like how Laguna Borrego is right next to Hendidura Grande, Rancho Polvo is right next to Laguna Borrego (follow the road east). Rancho Polvo is an area on top of a tall hill, with a ruined house at the very top. Just like most abandoned or destroyed buildings, a chest resides inside. ---------------- Primera Quebrada ---------------- Location: Perdido, south of Rancho Polvo The last of the discrete, unimportant areas, Primera Quebrada is just a few dozen paces south of the house at Rancho Polvo. Follow the same road to find another destroyed house, and as one would expect, you can find a chest inside. A portion of the "Aztec Gold" Stranger mission takes place at Primera Quebrada. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Diez Coronas =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - The eastern region of Nuevo Paraiso. Diez Coronas extends from Agave Viejo all the way to the eastern side of the province. While Punta Orgullo was more of a desert, Diez Coronas is all mountains. You can expect to ride past plenty of mountains, cliffs, and other gorgeous rock formations. -------------- Casa Madrugada -------------- Location: Diez Coronas, center of region Casa Madrugada is one of three towns in Diez Coronas, and is the biggest and most populated of the trio (though that's not saying much, since all three are nowhere near the size of Escalera or even Chuparosa). Casa Madrugada is actually a brothel, so all there is to find is a saloon and a large hotel. You can still purchase a safehouse here in the hotel and participate in minigames, but there still isn't much to offer. ----------- El Presidio ----------- Location: Diez Coronas, north of Casa Madrugada El Presidio resides on a large plateau north of Casa Madrugada. El Presidio is a fort/prison that's pretty important to the game's story, since a lot of very important events happen here (including some missions). Naturally, the place is crawling with Federales and it's not a good place to goof around in (although there are cannons mounted on the outer wall that you can use...) -------------- Roca de Madera -------------- Location: Diez Coronas, northwest of Casa Madrugada Roca de Madera is an odd-looking rock found at the top of a hill, on the way to El Presidio. It's actually one of the first areas you'll discover in Nuevo Paraiso, since you dock with Irish north of this area. This is also the location of Treasure Hunter Rank 8. ----------- El Matadero ----------- Location: Diez Coronas, southeast of Casa Madrugada El Matadero is another one of the towns in Diez Coronas and is just down the road from Casa Madrugada. It actually has less to offer than the aforementioned; only containing a safe house and one mini game. It's still a homely area that must be visited during some missions. There's even a slaughterhouse to explore! --------------- Mesa de la Luna --------------- Location: Diez Coronas, southeast of Casa Madrugada Pretty hard to miss; this is one of the mesas found in Diez Coronas. Mesa de la Luna is the mesa directly in between Casa Madrugada and El Matadero, so you can usually discover the area just by following the road (sometimes you have to ride directly up to it). This particular mesa is tall, thick, and flat at the top. ----------- Alta Cabeza ----------- Location: Diez Coronas, south of Mesa de la Luna Alta Cabeza is a rock formation just south of Mesa de la Luna and west of El Matadero. It's a tall, skinny rock spire with three points at the top. Just like the other mesas, there's nothing important about Alta Cabeza, nor can you climb to the top. ------------ Mesa del Sol ------------ Location: Diez Coronas, northeast of Casa Madrugada Mesa del Sol is the second mesa, and is northeast of Casa Madrugada and therefore not very far from Mesa de la Luna. This one isn't as wide as Mesa de la Luna, and there are two points at the top of it. Just like the previous two areas, there's nothin' to do here. ---------- Torquemada ---------- Location: Diez Coronas, center of region Probably the oddest location for a town, Torquemada is situated in the eastern mountains of Nuevo Paraiso. You must climb a tall mountain to reach it, and the village sits on the edge of a cliff. Torquemada is a very small town and there's virtually nothing to do there, but it's a neat place out in the middle of nowhere. You visit Torquemada in "Empty Promises". ============================================================================== West Elizabeth [1003] ============================================================================== The following are regions in West Elizabeth: - Tall Trees - Great Plains =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Tall Trees =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - The western region of West Elizabeth. As the name indicates, Tall Trees is made up primarily by forests, so it is a very unique region in Red Dead Redemption. Most of Tall Trees is made up by thick coniferous forests, and the northern end of the region is covered in a blanket of snow. ----------------------- Pacific Union R.R. Camp ----------------------- Location: Tall Trees, south end of region The Pacific Union Railroad Camp is a factory and construction ground for trains and other railroad-related materials. There's also a campsite nearby where railroad workers stroll around. It's a neat area to check out, plus it also acts as a pit stop (there's a stagecoach taxi and a telegraph office here). The Stranger mission "Lights, Camera, Action" ends here. ------------ Montana Ford ------------ Location: Tall Trees, southwest of Pacific Union R.R. Camp Montana Ford is a tricky area to discover, since it's actually the middle of the river that acts as a border between the south end of West Elizabeth and the north end of New Austin. A tiny portion of the river becomes shallow enough to cross once the West Elizabeth province becomes available to players. You must cross this shallow part of the river (west of Mason's Bridge and northeast of MacFarlane's Ranch) to discover the area. You go through Montana Ford during the mission, "The Outlaw's Return". ------------- Bearclaw Camp ------------- Location: Tall Trees, north of Pacific Union R.R. Camp Bearclaw Camp is a small camp - or at least the remains - that was populated by Native Americans. It is assumed that the folks over at the Pacific Union Railroad Camp are burning down the Native American settlements and Bearclaw Camp is one of the ones left, although all that's left are the remains of old log cabins. Despite the name, bears are not typically found in Bearclaw Camp (and they aren't even commonly found in the surrounding area). -------------- Manzanita Post -------------- Location: Tall Trees, center of region Manzanita Post is as close to a town as you're gonna get in Tall Trees. It's a trading post deep in the middle of the woods that actually has the essentials: a shop, a telegraph office, a stagecoach taxi, and a safehouse. It's a great pit stop for adventurers that find themselves eager to explore Tall Trees. In addition, the Harold MacDougal mission, "The Prodigal Son Returns (To Yale)" takes place in Manzanita Post. -------------- Tanner's Reach -------------- Location: Tall Trees, west of Manzanita Post Tanner's Reach is a small log cabin deep in the middle of the forest and serves as a decent barrier between the northern (snowy) and southern (clear) parts of Tall Trees. You can enter the house to find a chest sitting inside; plus, hiding out in the cabin is a wise choice if you are being attacked by dangerous animals. Other than that, Tanner's Reach isn't a very important area (although it is another bounty hunter location). ------------ Aurora Basin ------------ Location: Tall Trees, northwest of Tanner's Reach Like Tanner's Reach, Aurora Basin is nothing more than a log cabin in the middle of the woods. The log cabin here is right on the edge of a lake, and the US Army Scrap is hidden inside. You visit this area in a bounty hunter mission and also during the Master Hunter challenge, since Lobo the legendary wolf lives here in Aurora Basin. ----------- Nekoti Rock ----------- Location: Tall Trees, northwest of Manzanita Post Nekoti Rock is a giant mountain at the northern end of Tall Trees. It is northwest of Manzanita Post, but is accessed simply by following the road northeast of Aurora Basin. If you continue along the road, you can travel up the site of Nekoti Rock to the very top. At the top is a cave containing the treasure needed for Treasure Hunter Rank 10. The mission "Spare the Love, Spoil the Child" takes place in Nekoti Rock, and Brumas the legendary bear lives in this area. -------- Cochinay -------- Location: Tall Trees, northwest of Nekoti Rock This is probably the last area you are to visit, since you cannot access Cochinay until you're almost done with the game. Cochinay is Dutch Van Der Linde's hideout, and a few missions take place here. Even though it's northwest of Nekoti Rock on the map, the only way to reach Cochinay is by following the winding road east of Nekoti Rock and continue north through the mountainside. Cochinay would be a perfect gang hideout, but alas, it isn't. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Great Plains =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - The eastern region of West Elizabeth. The Great Plains is exactly what it sounds like: a vast plain that extends through most of the province. It's a much different environment than Tall Trees and offers a whole different experience than the aforementioned. ---------- Blackwater ---------- Location: Great Plains, east end of region The most important area in Great Plains and all of West Elizabeth, Blackwater is a giant city (the biggest in all of Red Dead Redemption). It is much different than the towns and cities you have become accustomed to, since there is a strong modern vibe emanating from it: there are paved roads, elegant buildings, and even cars (though you cannot drive any). The two mission chains in this province both originate in Blackwater, so that alone is a good enough reason to stay there. There's also plenty to do, including a number of mini games and a wide range of shops to putz around in. Blackwater is definitely a side of Red Dead Redemption that you have never seen before. -------------- Beecher's Hope -------------- Location: Great Plains, west end of region Beecher's Hope is a ranch out on the west side of Great Plains. It's not just any old ranch: it's John Marston's ranch and home! Beecher's Hope is abandoned during your initial visit to West Elizabeth, but once you complete the Edgar Ross and Harold MacDougal mission chains, your wife, son, and crazy "uncle" move back in. You will be able to complete missions for all three family members afterwards. ----------- Broken Tree ----------- Location: Great Plains, east of Beecher's Hope Proceed up the hill east of Beecher's Hope to find a lonesome tree whose trunk is split down the middle, resulting in a contorted and, well, broken tree. Around the tree is a weathered stone wall and a chest. You can complete the Treasure Hunter Rank 9 here. ------------------------ Wreck of the Serendipity ------------------------ Location: Great Plains, southwest of Blackwater The Serendipity was an old steamboat that is clearly no longer in use, so obviously the Wreck of the Serendipity needs no further explanation. This area is found at the southern end of Great Plains and can easily be accessed if one were to enter the province from Dixon's Crossing. The ship is half sunk, and you are able to board the ship and look around (there's a chest deep inside). You are brought out to the Wreck of the Serendipity in the "Bear One Another's Burdens" mission. ______________________________________________________________________________ [11] CHALLENGES [1100] ______________________________________________________________________________ There are four specific challenges in the game, each with ten ranks to achieve, that test various skillsets. All four challenges can be triggered very early in the game, and completing a rank unlocks the next one. There is no timetable for completion, and challenges can be completed at any time of the game (including the Epilogue). ============================================================================== Survivalist [1101] ============================================================================== Survivalist challenges are often considered the easiest out of the four categories, since it only involves scouring the wild for specific plants and herbs. When you get close enough to a plant, an icon will appear on your map. All plants grow in specific parts of the world, so you can either identify the habitats of each and search the surrounding land or purchase a Survivalist Map to have the exact locations drawn on your map for a short period of time. -------------------- Survivalist - Rank 1 -------------------- Objective: Collect 6 Wild Feverfew This is the easiest rank you can achieve in this challenge, since Wild Feverfew are arguably the most common plant in Red Dead Redemption. They have and appearance of a circular patch of white flowers and are found throughout almost all of New Austin. They are most commonly found around Hennigan's Stead and Cholla Springs. -------------------- Survivalist - Rank 2 -------------------- Objective: Collect 6 Desert Sage Desert Sage are bright purple flowers entangled in thick, puffy bushes. Desert Sage are particularly found around the Gaptooth Breach areas, but basically anywhere west of Ridgewood Farm is fair game. They can be easy to spot, since their purple flowers stand out against the dreary land of west New Austin. They are also scarcely found in Nuevo Paraiso, south of Casa Madrugada and near Torquemada. -------------------- Survivalist - Rank 3 -------------------- Objective: Collect 4 Red Sage Red Sage are thin, faint red flowers found growing in Rio Bravo. They can be picked at or around Rio Bravo, but the best locations would be in the vicinity of Plainview and Fort Mercer. Again, Red Sage also stand out due to the stark contrast between their red flowers and the green plains of Rio Bravo. -------------------- Survivalist - Rank 4 -------------------- Objective: Collect 8 Prickly Pear Prickly Pear are only found in Nuevo Paraiso, so you must wait until the second chapter to start this rank. Prickly Pear are large cacti with bright red-orange flowers sprouting on top, and are specifically found on the western end of the province, near Punta Orgullo. -------------------- Survivalist - Rank 5 -------------------- Objective: Collect 7 Woolly Blue Curls Only found in Nuevo Paraiso, Woolly Blue Curls are blue-violet flowers on top of tall stalks. They are vibrant and can be hard to miss. They are commonly found anywhere near the middle portion of Nuevo Paraiso, near Perdido. I find that the best spots to find Woolly Blue Curls tend to be near the northern coast, so start near Rio Del Toro and follow the water's edge east to find a plethora of flowers. By completing Rank 5, Survivalist Maps now last twice as long. -------------------- Survivalist - Rank 6 -------------------- Objective: Collect 8 Butterfly Weed These plants are also only found in Nuevo Paraiso. Butterfly Weed are tall, slender plants with yellow flowers. They are very small and aren't as easy to spot as other herbs and flowers in the game, so this challenge is more difficult than the others. They are found to the east, so check Diez Coronas and around Casa Madrugada (some are also found farther west near Chuparosa). -------------------- Survivalist - Rank 7 -------------------- Objective: Collect 10 Hummingbird Sage Hummingbird Sage are found throughout most of Tall Trees in West Elizabeth. They are tall white stalks that look similar to Woolly Blue Curls and stand out very well in the environment. Collecting ten may seem like a steep asking price, but they are very abundant in Tall Trees. -------------------- Survivalist - Rank 8 -------------------- Objective: Collect 12 Prairie Poppy Prairie Poppies can be found in the Great Plains region of West Elizabeth, but since the Great Plains is such a gigantic area and contains two different types of plants, they tend to only grow near the middle of the plains. Look for bright green clumps with golden-yellow flowers sticking out of the top. The plants are small and not that easy to spot, but try checking around Broken Tree to find a lot of 'em. -------------------- Survivalist - Rank 9 -------------------- Objective: Collect 15 Golden Currant Golden Currants can be found in the Great Plains region of West Elizabeth, but since the Great Plains is such a gigantic area and contains two different types of plants, they tend to only be found at the outer edges of the plains. Golden Currants are tall green bushes that are incredibly noticeable, since there isn't much plant life in the Great Plains. --------------------- Survivalist - Rank 10 --------------------- Objective: Collect 10 Violet Snowdrop, then collect 2 more of every other herb available Violet Snowdrops are difficult to spot onscreen, but are found bunched together in a very tight area. These tiny purple flowers only grow in the northern end of Tall Trees, so you should be in good territory once you see large amounts of snow on the ground. As for the remainder of the challenge, you must collect two of every other plant or herb available. You should have no trouble locating each one, but it certainly is a time consumer. Just for reference, here are the following plants you must collect in addition to Violet Snowdrops: - Wild Feverfew (Cholla Springs/Hennigan's Stead) - Desert Sage (Gaptooth Ridge) - Red Sage (Rio Bravo) - Prickly Pear (Punta Orgullo) - Woolly Blue Curls (Perdido) - Butterfly Weed (Diez Coronas) - Hummingbird Sage (Tall Trees) - Prairie Poppy (Great Plains, center region) - Golden Currant (Great Plains, outer region) By completing Rank 10, Marston will be able to create Tonic, which is used to restore your Dead Eye. Every time you collect a plant, you'll also obtain one Tonic. ============================================================================== Master Hunter [1102] ============================================================================== Master Hunter challenges are meant to showcase your impeccable hunting abilities. Early rankings tend to be trivial, but this challenge will really test your ability to survive in the wilderness when facing hostile wildlife. To begin the challenge, kill and skin a coyote. ---------------------- Master Hunter - Rank 1 ---------------------- Objective: Kill and skin 5 coyotes Coyotes are small brown mammals that look almost like a miniature wolf. They are pesky creatures that travel in packs, but generally are harmless and will usually flee if confronted by Marston. Note that big enough groups can attack Marston if he is on foot. Coyotes are nocturnal and therefore are mainly found at night, though you can occasionally encounter them during the daytime. I find that the best way to identify a coyote is by their signature, high- pitched yelp. Coyotes are found in most areas of New Austin and Nuevo Paraiso, though the in- game map shows that they are primarily found around MacFarlane's Ranch and Hennigan's Stead. Coyotes run away once you fire a gun, so entering Dead Eye and targeting a pack at once is a great way to wrap this rank up quickly. ---------------------- Master Hunter - Rank 2 ---------------------- Objective: Kill and skin 5 deer Deer are some of the most common animals found in the game and are found in all three provinces, though most prominently featured in New Austin and West Elizabeth. Deer can be found either alone or in groups and are not hostile towards Marston. One important note is that the game classifies the males and females differently: females are "Deer" and males are "Bucks", so for this rank, make sure to target the females (the ones that do not have antlers). ---------------------- Master Hunter - Rank 3 ---------------------- Objective: Kill 5 wolves with your melee knife and skin 5 wolves This is a tough rank that occurs surprisingly early on. Wolves are one of the most dangerous animals in Red Dead Redemption and can be found in all three provinces and are typically found at night. Wolves are found in groups ranging from 4-10 and can easily be identified by their loud howl and snarling when up close. The best places to find wolves would be the west end of New Austin. Fighting wolves is difficult enough, but the only way to complete this rank is by killing five wolves with your knife. Tackling a pack of wolves with nothing but a knife is suicide; one way to even things up is to kill most of the wolves in a pack with a gun. Wolves aren't scared by gunfire but will run if their peers are killed. When one or two are left, run after it with your knife and start attacking it. An easier way to complete this rank is to get on a horse and hunt for wolves. When you find some, stay on your horse and let the wolves attack. With the animals surrounding you, draw your knife and attack from the comfort of your horse. The wolves cannot attack you, but can wound your horse if you stand still - you may want to use a substitute horse here so that having it killed doesn't affect you that much. ---------------------- Master Hunter - Rank 4 ---------------------- Objective: Skin 5 boars and 3 armadillos Boars are pretty rare in the world of Red Dead Redemption, though you'll know one when you see one. Wild boars are large, brown hairy pigs with long tusks. Listen for their distinct squeals to see if any are nearby. Boars will attack if threatened, so be aware and use a powerful enough gun to take one down. They aren't found in many locations, though Stillwater Creek and the area of Hennigan's Stead north of MacFarlane's Ranch are the best hunting grounds (also found in Tall Trees). Boars are really only be found at night, too. You shouldn't have as much trouble finding armadillos. While they aren't prevalent in New Austin, you can find them all over the place all throughout Nuevo Paraiso. You might want to wait until the second chapter so you can access Mexico and have an easier time hunting armadillos down South. ---------------------- Master Hunter - Rank 5 ---------------------- Objective: Kill 2 cougars with your melee knife and skin 2 cougars This is certainly in the upper echelon of challenges in terms of difficulty: you must kill two cougars - what could be considered the most dangerous animal in the game - with only your knife. Cougars are stealthy, silent, and abnormally fast. They can also kill you in two hits, so doing this rank on foot is not the best idea. The trick is to kill the cougars while riding on horseback. Unlike shanking wolves, shooting a cougar and chasing it down while it runs away doesn't really work for two reasons: first, cougars are pretty weak and even a shot with a bad gun can risk killing it. Also, you won't be able to chase down a cougar on foot. What you want to do is stay on a horse and go searching for cougars. When you find one (it's much easier if you find one before it finds you, or else it may kill your horse), try and slowly trot towards the beast and slash down at it with your knife. Finding the right speed is tough, because going too slow puts you in danger of getting slashed, but go too fast and you'll miss your target. Usually after the first hit, the cougar starts running away, so start pursuing it on horseback and deliver a second strike to slay it. Even hitting a cougar the first time is challenging, since they often circle their prey before they go in for the kill. Always face the cougar and wait for it to stop, then move in and attack. Like most wild animals, killing one strangely makes a lot more appear, so you'll want to be careful. Cougars are commonly found near Plainview, but are also occasionally found in Mexico near Ojo del Diablo. North of MacFarlane's Ranch is a nice spot. I don't always find cougars in West Elizabeth, but when I do, it's in the northern end of Great Plains . By completing Rank 5, the Buffalo Rifle becomes available for purchase. ---------------------- Master Hunter - Rank 6 ---------------------- Objective: Skin 5 raccoons, 5 skunks, and 5 foxes The challenge doesn't seem that bad on paper, but all three of these animals are uncommon and can be hard to find in large numbers. All three of these animals are found at the same time of day: either at night or early in the morning. Raccoons are found in many different locations, but they only come out at night. Basically anywhere in West Elizabeth, though the southern end of Tall Trees and the north end of Great Plains are good spots. They are also found north of MacFarlane's Ranch in the popular boar territory. They can be found in Nuevo Paraiso, though their numbers are very scarce. Skunks are a lot more difficult to find and don't stand out as much as raccoons. Raccoons often squeal and squeak a lot, which helps you be aware of their presence, but skunks are much smaller and don't make much noise. They are found in many of the same spots as raccoons, though they're more common in Mexico than raccoons (good spots are the far east end of Diez Coronas, near Torquemada, and the area surrounding Roca de Madera). Strangely, a surprisingly good raccoon and skunk location is at Armadillo (though I tend to find significantly more of the former than the latter). Search the grass at the south end of Armadillo, near the stagecoach. You can find plenty of raccoons here at night, and sometimes even roaming down alleys through town. Another good location for skunks is south of MacFarlane's Ranch and in the vicinity of Hennigan's Stead. I didn't find many at night, though by dawn they all came out of hiding. The best places to find foxes are in West Elizabeth, anywhere in or around Tall Trees. Foxes are both gray and a brownish-red; one could easily mistake them for coyotes, but keep in mind that coyotes are not found in West Elizabeth. Foxes also make the same noise as coyotes, so if you hear what appears to be a coyote anywhere in that province, it's a fox. They are found during the morning and during the day in West Elizabeth. If you're still having trouble finding foxes, check north of MacFarlane's Ranch in the same area you probably went for in search of boars. Some specific areas in Cholla Springs also house foxes, such as Odd Fellow's Rest, Critchley's Ranch, and anywhere between the two. Foxes don't tend to come out at night, but they can be seen all over the place during mornings. ---------------------- Master Hunter - Rank 7 ---------------------- Objective: Skin 5 elk and 5 bighorn sheep The two animals of focus here aren't as tough to find as the ones in the last challenge, so you should be able to breeze through this one with relatively little trouble. Elk are not hard to find at all, because they are found in all parts of Tall Trees. Bearclaw Camp is a good spot to search for elk, as well as up north near Aurora Basin. Plus, they are very big and sport gigantic antlers, so it's easy to spot one from a distance. Bighorn sheep are a bit more secluded; they live in the mountainside northwest of Twin Rocks and the southern end of Nuevo Paraiso. Even though they are marked in several locations on your map, actually finding bighorns still isn't very easy. I think the best hunting spot for bighorn is the southern end of Tall Trees, near Bearclaw Camp. ---------------------- Master Hunter - Rank 8 ---------------------- Objective: Kill a bear with your melee knife and collect a bear pelt This may come as a surprise, but killing a grizzly bear with your melee knife really isn't as bad as it sounds. Well, to be more specific, you may have a tough time here, but for reasons that you wouldn't expect. Ride a horse through Tall Trees until you find a bear. The key here is to weaken the bear enough so that it starts running away. Once it's running away, it will not attack you and you can chase after it with your knife. Sounds suicidal, but the bear will not attack as long as it's hanging on by a thread. Make sure that no other dangerous animals (boars, wolves, especially other grizzlies) are around during the chase. The hard part is weakening it enough so that the bear runs away, but not killing it with your guns. This is definitely tricky, since they can take a lot of punishment and don't flee very often. Use a weaker weapon (even a pistol works) and shoot the bear on the torso. If the bear starts to run, follow on your horse and attack from up on your mount. ---------------------- Master Hunter - Rank 9 ---------------------- Objective: Search Ojo del Diablo for "Khan", the legendary jaguar and collect his pelt Khan is first on our list of legendary animals. There's only a select number of legendary animals in the game, and they are found in specific areas and usually only come out once you've spent a significant amount of time there. Legendary animals are stronger, faster, and more durable than their counterparts, so bring a lot of ammo and items that'll refill both your health and Dead Eye. Khan, the legendary jaguar, is modeled after a cougar. He has the same mannerisms as a cougar, so listen for the familiar cougar growl sound byte when roaming around Ojo del Diablo. However, he is yellow, with brown spots, just like a regular jaguar. I'm not sure if Khan only appears during a specific time, but every time I located him was sometime during the day or evening. Also, I have only encountered Khan on the western end of Ojo del Diablo, so try walking up onto the rocks or the high ledges. If you are having trouble finding him, try walking on foot and hunting any animals present to help bait him to your location. Once you find Khan, he'll appear on the radar as a red circle and some text appears onscreen to notify you of his presence. If a horse is nearby, I suggest mounting him to avoid directly taking damage; Khan can kill Marston in two hits. Make sure to locate him onscreen once he appears and deliver a shot to the head with a powerful gun, such as the Bolt Action Rifle. Finally, skin Khan to complete the challenge. - Author's Note Legendary animals only appear once you reach the specified ranking, so Khan will not appear until you have reached Rank 9. ----------------------- Master Hunter - Rank 10 ----------------------- Objective: Search Aurora Basin, Stillwater Creek, and Nekoti Rock for "Lobo" the legendary wolf, "Gordo" the legendary boar, and "Brumas" the legendary bear and collect their pelts The Master Hunter challenge is wrapped up by killing and skinning three more legendary animals. It doesn't matter which one you go after first, but make sure to stock up on plenty of ammo and necessary items. Lobo is similar in appearance to other wolves, but has a pitch black coat and glowing eyes. Head up to the northwest corner of Tall Trees to reach Aurora Basin. Lobo and the other legendary animals seem to be much easier to track down than Khan; he should automatically show up the second you enter Aurora Basin and may or may not be accompanied by a posse of wolves. Gordo doesn't have any distinguishing physical marks, but he's likely the only boar you'll find when riding around Stillwater Creek. Personally, he was always the easiest of the legendary animals to find - as soon as I take a stagecoach ride to Thieves' Landing, I would take a couple steps outside of town and he would appear. Stay on foot and wander around the marshes. There usually aren't any animals that you can kill and attract Gordo with, so wander around the area and he should eventually appear. Brumas tends to be a bit larger than regular bears and has a golden-brown coat color. He usually appears right when you reach the base of Nekoti Rock; sometimes you may have to climb the mountain to trigger his appearance. He's a bit tougher to take down than the already-powerful grizzly bears that populate the area, so use your strongest weapon and target his face using Dead Eye. By completing Rank 10, Marston will be able to create Vittles, which are used to restore your health. Every time you skin an animals (obtaining bird feathers does not count), you'll also obtain one Vittle. - Author's Note Legendary animals only appear once you reach the specified ranking, so Lobo, Gordo, and Brumas will not appear until you have reached Rank 10. ============================================================================== Sharpshooter [1103] ============================================================================== Sharpshooter challenges focus on your ability to wield a gun and how accurate and fast you can make pinpoint shots. This involves shooting targets, killing animals, or similar activities. Some of the later ranks are very difficult and may be easier to complete late in the game. --------------------- Sharpshooter - Rank 1 --------------------- Objective: Kill any 5 flying birds Simple enough, since killing any five birds mid-flight will complete this challenge. You do not have to use Dead Eye here. Birds are found flying everywhere you look, and looking at a target as you aim usually causes Marston to automatically place the reticule right on the target, making for an easier shot. --------------------- Sharpshooter - Rank 2 --------------------- Objective: Kill 5 rabbits Note that you only have to kill five rabbits, so skinning them afterwards is not a requirement. Using powerful weapons such as a Repeater or Shotgun on small animals cause them to explode, rendering the option of skinning them impossible. Rabbits can be hard to spot due to their speed and small frame, so keep an eye out for rustling in tall grass and hopping. Rabbits are found in all three provinces, but the best place to hunt for them is near Plainview in Rio Bravo or the fields throughout MacFarlane's Ranch and Hennigan's Stead. --------------------- Sharpshooter - Rank 3 --------------------- Objective: Kill 5 coyotes before any coyote damages you Coyotes can be found in both New Austin and Nuevo Paraiso; the best times to hunt them is at night. These animals travel in packs and aren't very hostile, so you shouldn't have many problems with being attacked by one if spotted. Coyotes run away once you fire a gun, so you can simply startle a pack of coyotes and take them all down with Dead Eye without a scratch on you. --------------------- Sharpshooter - Rank 4 --------------------- Objective: Kill 5 birds from a moving train The hardest part about this challenge is simply finding a train, but after that it's smooth sailing. Either board a train when at a stop or jump on a moving one. From there, you are best off climbing on top of the train and crouching to avoid accidentally walking off. All you need to do is equip a long-range gun and look in the sky for birds. Not very difficult. --------------------- Sharpshooter - Rank 5 --------------------- Objective: Kill 2 different wild animals in a single Dead Eye On paper, finding two different types of wild animals on the same screen can be a real hassle, but it can be easy if you implement several different strategies. First off, keep in mind that domesticated animals do not count (such as dogs, cows, and tamed horses), so you cannot simply kill an animal and your horse in one Dead Eye. Wild horses do count, though! The best way to do this is to find a wild animal, then look up in the sky for a bird. You can either find a slow-moving animal such as a rattlesnake (listen for its signature rattling noise) and then scope the area for any other type of wild animal. There are always occasion where you can find animals interacting together, such as deer and coyotes or rabbits and birds. If you want a surefire way to complete this challenge, complete a gang hideout: doing so always makes a group of vultures appear overhead. Back up from the hideout and look around for any wild animal. Once you have found one, enter Dead Eye and mark both the animal and one of the vultures. Voila. By completing Rank 5, you receive more ammo when opening chests in safehouses. --------------------- Sharpshooter - Rank 6 --------------------- Objective: Shoot the hats off of 2 different people's heads You must shoot the hat off someone's head twice (two different people total) for this Sharpshooter challenge. This can be a difficult trick to master, so you may want to equip the Bandana while doing so to avoid losing excessive amounts of Honor. Also, this is best practiced on civilians, since trying to strategically shoot someone's hat off while they are attacking you is a death wish. The best people to target for this mission are civilians in Nuevo Paraiso and Blackwater. Civilians in Mexico wear sombreros with wide rims, and Blackwater folk have very tall top hats; aim for the tip of the hat to knock it off. For any other hatted person, it isn't recommended that you shoot the top of the hat, since you'll likely just hit their head instead. For people donned in sombreros, enter Dead Eye and aim for the rim. There are two simple ways to complete this Sharpshooter challenge. The first is to wait until you get a Sniper Rifle (which is late in the Nuevo Paraiso chapter), or you can hogtie a civilian and shoot the hat off while they're bound and unable to move. --------------------- Sharpshooter - Rank 7 --------------------- Objective: Kill 3 bears each with 1 shot Grizzly bears can take a beating, so trying to kill one with a single bullet can be a difficult task. Two main rules you need to apply are to select the proper weapon and hit a specific target. The best place to take down a grizzly is right between the eyes, but even this often won't be enough unless you are up close (which is obviously dangerous in its own right). Several techniques work for obtaining this rank. The Buffalo Rifle is a very powerful gun that can be used from a distance (unlocked after completing Rank 5 of the Master Hunter challenge). Another more dangerous (more like near suicidal) option would be to equip a shotgun and run straight up to the bear before shooting it point-blank in the face. Frankly, I found that the best and easiest technique is to stick with a sniper rifle. When you spot a bear, use a Rolling Block and enter Dead Eye, then position the shot right between the bear's eyes. It should work near flawlessly every time. Grizzly bears tend to continuously appear after killing one, so shooting the first one will likely open the floodgates, so be prepared. --------------------- Sharpshooter - Rank 8 --------------------- Objective: Shoot the hats off of 2 people's heads and disarm 2 people This challenge shouldn't be that difficult, since half of it was a challenge we already completed earlier. Use the same strategies as before when trying to shoot the hat off a person's head. Disarming people is generally the same strategy, but this time aim for the gun they're holding. Enter Dead Eye and use a weak, non-impact weapon such as the Cattleman's Revolver to target the gun. You must hit the gun, not the person's hand: if you see any blood, it often doesn't count. It may sound silly, but a great way to knock both these portions off is to go to Blackwater. You can start by shooting off hats; if you accidentally miss and kill someone, then confront the police and start disarming people. The police in Blackwater start off with pistols, which are hard to disarm, but you can still try. If you miss and shoot their hand instead, they will use a shotgun against you. Shotguns and rifles are huge guns, and therefore are much easier to hit with you gun. The end result will either cost you money, Honor, or your life, but at least you'll be able to finish the challenge in one go (hopefully). Other alternatives would be to visit a gang hideout, which may be better suited for honorable players. --------------------- Sharpshooter - Rank 9 --------------------- Objective: Kill any 6 wild animals without reloading or changing weapons In order to complete Rank 9, you must kill six wild animals without reloading. It doesn't have to necessarily be in a single Dead Eye nor does it have to be six of the same animal type. As long as you do not reload your weapon between kills, you should be fine. Pick a weapon that has a large ammo capacity, such as the Henry Repeater (the Evans Repeater has a clip size of 22, so that's a safe route if you already purchased it). Basically enter any populated area and go to town. Weaker animals that can be taken down in one shot certainly helps conserve ammo, so target birds, rabbits, foxes, coyotes, or other various small critters. Birds tend to be your best shot here (no pun intended), since they are abundant and can be taken down with a single shot. Complete a gang hideout to automatically make a group of vultures appear - easy pickings! One small (but very important) tip: when Marston automatically holsters his gun, that counts as a reload. If you are walking around in the middle of your killing spree, do not let Marston holster the gun/put the rifle on his back. To be safe, hold down the Left Trigger and aim throughout the entire duration of your killing spree. ---------------------- Sharpshooter - Rank 10 ---------------------- Objective: Disarm any 6 enemies without reloading or changing weapons Disarming an enemy can be tricky in its own right, but similar to the last challenge, you must disarm six enemies without reloading or switching out weapons. To avoid Marston holstering your weapon and messing up your spree, stay aiming at all times if possible. You'll want to stick with a low-impact weapon for disarming, so stick with a pistol or revolver. If available, use the Mauser Pistol (has a clip size of 15) to make things easier on yourself. You are allowed to use Dead Eye here, which is a huge life-saver: technically, entering Dead Eye reloads your weapon, but it does NOT negatively affect this challenge in any way. I literally walked around a town and used Dead Eye on every armed civilian I saw and successfully beat the challenge. You have many different options for finding yourself near six or more armed enemies. One obvious choice would be to visit a gang hideout, where there are plenty of bandits you can disarm. Another would be to go into town and pester the local law enforcement. Even go to Thieves' Landing, where there is no shortage of thugs with guns. One option would be to go to a saloon and take cover behind the bar. With your Mauser Pistol (or any other suitable alternative), aim your gun at anyone inside and the entire saloon will turn and draw their weapons. From here, you can disarm your opponents, one by one. If super-skilled, paint six targets and take 'em all out in one go. Even if you run out of opportunities in the saloon, your behaviors will likely draw the attention of law officials. Personally, I strolled around in Thieves' Landing and picked a fight with anyone I saw. After pointing my weapon at any random civilian, they took out their weapon and were promptly disarmed with Dead Eye. Rinse and repeat. Like I said, using Dead Eye six times in a row will not hinder your progress even though it seemingly reloads your weapon. By completing Rank 10, your Dead Eye meter fills up faster after killing enemies. ============================================================================== Treasure Hunter [1104] ============================================================================== Treasure Hunter challenges are fun and a bit more exciting than the other challenges. For each rank, you are given a treasure map displaying a picture of a scene or landmark, and you must figure out the location and find the hidden treasure. ------------------------ Treasure Hunter - Rank 1 ------------------------ Objective: Find the first treasure map This is a random event, where a treasure hunter is being attacked by a group of bandits. Either kill the bandits and be rewarded with the map, or kill the treasure hunter (and the bandits) and loot his corpse for the map. Again, this is a random event, so there is no guarantee when or where you will stumble across such an event. ------------------------ Treasure Hunter - Rank 2 ------------------------ Objective: View the map and try to locate the treasure View the Treasure Map in your Kit to give a somewhat vague representation of the treasure location. From the map, all you can get out of it is a large pile of rocks and a twisting tree. If you look close, you can make out a noose hanging from the tree. That should be a dead giveaway, no pun intended. Ride over to the Hanging Rock. From the southern road, walk counter-clockwise around the landmark until you are near the north, northeast end. Walk to the back of the eastern boulder and squeeze through the narrow passage to find Rhode's Gold in a small alcove, covered up by tiny beige stones. ------------------------ Treasure Hunter - Rank 3 ------------------------ Objective: View the map and try to locate the treasure The map kinda helps you out here, since the name of the area is written right on the map: Rio del Lobo. More specifically, Del Lobo Rock. Del Lobo Rock is along the border between US and Mexico, southeast of Fort Mercer. To reach the area, proceed to Riley's Charge (west of Lake Don Julio) and follow the long road the stretches southeast. Once at Del Lobo Rock, you'll find the remains of a campsite, just as the map indicates. From the camp, walk south towards the edge of the cliff and position yourself along the edge. Here, there should be a steep ledge that you can carefully slide down. Follow the zigzagging path as it eventually takes you to the treasure (Jackson's Gold) about halfway down the side of the cliff wall. Don't go too far, or else you'll fall to the bottom and end up down on the ground near Ramita de la Baya (the US side). ------------------------ Treasure Hunter - Rank 4 ------------------------ Objective: View the map and try to locate the treasure This one should be painfully easy, since the map depicts a run-down building and a cellar door. It's the Tumbleweed mansion! First, make sure there are no gang members around the area, then proceed towards the mansion and go down into the basement. You'll find a pile of rocks against the far wall, so inspect them to obtain Calhoun's Gold. ------------------------ Treasure Hunter - Rank 5 ------------------------ Objective: View the map and try to locate the treasure Another dead giveaway; the map shows a picture of a tree and a stone wall right on the edge of Rio del Toro. From Frontera Bridge, follow the main road east until a dirt road branches off to follow the coast. Take this road and travel along the side of the river, looking for a dead tree. You should find one not too far (almost exactly north of Chuparosa); get off of your horse and search behind the weathered stone wall on the left (north) side of the road to find Tubman's Gold. By completing Rank 5, stagecoach taxi rides are now free of charge. ------------------------ Treasure Hunter - Rank 6 ------------------------ Objective: View the map and try to locate the treasure There aren't many clues to the whereabouts of the next treasure, since the Treasure Map only shows a cluster of rock formations. This seems like a lousy clue, but the rock structure may look familiar to you. Head over to Crooked Toes to find the next treasure. For reference, Crooked Toes is right near the shack that Irish gives you when you first enter Nuevo Paraiso. Not too far from the safehouse is a group of several tall rock structures (which are shown on the Treasure Map). The tallest formation is etched in the shape of a spiral for your own convenience, so climbing to the top and retrieving Brown's Gold should be easy. ------------------------ Treasure Hunter - Rank 7 ------------------------ Objective: View the map and try to locate the treasure The Treasure Map doesn't offer much, but it gives you all you need to find this next treasure. You'll see a large archway, which is one of the major landmarks in Nuevo Paraiso: Ojo del Diablo. Ride your horse underneath the arch and ascend the hill on the southern end. You will discover Douglass' Gold at the top, near a bunch of boulders. ------------------------ Treasure Hunter - Rank 8 ------------------------ Objective: View the map and try to locate the treasure This is definitely one of the tougher Treasure Hunter challenges, and bears some similarities to Rank 3. The Treasure Map gives you the location of the treasure from the perspective of an oddly-shaped rock. You must find this rock in order to figure out where the treasure is hidden. This rock is known as Roca de Madera, which actually should have been one of the first areas you discovered since entering Mexico (the dock where Irish let you off is very close by). If you're still lost, follow the mountain trail leading towards El Presidio and you should find it. Walk right up to the giant rock and face west-southwest towards the cliffs. This should look familiar if you checked the map. Walk in the same direction towards the cliff and follow the lower ledge just below the top of the cliff; be careful with your footing here and continue until you can go no further to reach the treasure spot containing Garrison's Gold. ------------------------ Treasure Hunter - Rank 9 ------------------------ Objective: View the map and try to locate the treasure The last two Treasure Hunter ranks are located in West Elizabeth. The map depicts a forked tree and an "X" mark right between two stone walls; somewhat similar to the treasure found in Rio del Toro. Take the southern trail out of Blackwater and towards the center of Great Plains. As you follow the road, you should reach the Broken Tree. Dismount your horse and search for the stone wall near the tree to find the treasure (Pickett's Gold) in the gap between the walls. ------------------------- Treasure Hunter - Rank 10 ------------------------- Objective: View the map and try to locate the treasure For the final Treasure Hunter challenge, the map reveals a mountaintop and suggests that you must climb to the top of this mountain in order to find the treasure. If you travel up to the far north region of Tall Trees, you should find a snow top mountain that looks similar to the one on the map. This is Nekoti Rock. If you follow the trail, you should find an intersection that continues north up the mountain. Ride your horse up to the top of the mountain and explore the tiny cave you find at the top. In addition to a chest containing some money, you'll also discover Stonewall's Gold. By completing Rank 10, you receive the Treasure Hunter's Satchel, which allows you to hold twice as many consumables. ______________________________________________________________________________ [12] RANDOM ENCOUNTERS [1200] ______________________________________________________________________________ There isn't much to describe Random Encounters outside of its name: in between missions, whether in towns or out in the wilderness, there is always a chance of a random event taking place that you can partake in. They are very trivial quests that can net you various amounts of money, Fame, and/or Honor. Random encounters are marked on your map and radar as blue circles. There is a plethora of Random Encounters in Red Dead Redemption, so it's hard to pinpoint every last one, but here is the majority of them that I have encountered, at least. ------------- Animal Attack ------------- This event is encountered throughout all three provinces: a random type of predatory animal will be chasing an innocent bystander in the middle of the wilderness (ranging from coyotes, wolves, cougars, bobcats, and bears). By shooting and killing the animals, you will save the person's life. You can also walk away and ignore their cries for help and let natural selection take place. ---------------- Attempted Murder ---------------- You may catch some lowlife scumbag in the act of assaulting/murdering a prostitute (most common in Armadillo and Thieves' Landing). Quickly stop the assailant by killing him and help up the woman. You do not lose honor for stepping in, nor do the townspeople look at you in a bad light. --------------- Bandit Campsite --------------- You may stumble across a campsite (often at night) and may be offered to come and sit down. However, if you get too close, it is revealed that the people aren't too friendly and open fire on you. Retaliate against the bandits to receive some Fame and Honor. ----------- Bandit Raid ----------- Sometimes, a small group of bandits may ride into town and cause some ruckus. Shoot 'em all down to prevent any more chaos. Naturally, this Random Encounter only takes place if you are in a town. ------------ Broken Wagon ------------ Sometimes, Marston may come across a broken-down wagon and a beautiful woman asking for assistance. As you draw closer, she'll hide as several bandits appear from behind the wagon and attack. If you don't kill them in time, they will try to rob you. After taking out the thieves, you can choose to execute or spare the woman (who claims that she was set up by the robbers). -------- Cannibal -------- A man on the side of the road may call Marston over and offer up some food and company. When you get close to the man, he will begin attacking you. Once you slay the cannibal, investigate his tent to find a pile of bones and a hogtied civilian. Let him go for a nice reward. ------------- Duel Requests ------------- Once you become fairly famous, random bystanders in towns will offer to duel you. If you see someone trash-talking on the side of the road, you can accept their duel request. Killing someone in a duel yields no loss of Honor. ----------------- Dynamite Delivery ----------------- Approach a group of merchants near their work table and they will ask you to deliver a stagecoach full of TNT to a nearby town. Your goal is to drive the TNT-filled wagon to a pre-determined destination. Unfortunately, Marston will be attacked along the way by outlaws. The key is to keep things slow and steady, since going too fast or straying off the road may cause the TNT to go off! ---------------------- Dynamite Demonstration ---------------------- This one starts off similar to the Dynamite Delivery: two merchants are standing at a work bench surrounded by TNT crates. They will restock your supply of Dynamite (as long as you have unlocked it as a weapon) if you approach the table. If you stick around, you'll witness some miscommunication as the entire site goes kaboom - along with the two workers. Make sure to back up, though! ----------------- Escaped Prisoners ----------------- You may find a lawman stuck on the side of the road, proclaiming that two prisoners have escaped. Track them down on your radar (or by simply looking around if they haven't gone far) and bring them back alive or dead to receive your reward. Of course, you can be evil and kill the lawman and let the criminals escape, but that results in a loss of Honor. -------------- Escort Mission -------------- While the majority of the time, encountering a woman and a busted wagon leads to your mugging, there are rare occasions where the woman really is stranded and must be taken back to the nearest town. Press B to begin the escort mission and she'll hop on your horse with you. As you head to the nearest town, bandits will attack you. Once you make it to your destination, the damsel rewards you with some cash. Sometimes men also require escorting as well, so it's not always women. ------------ Firing Squad ------------ In some areas (only in Nuevo Paraiso, I believe), you may come across a firing squad. You can either choose to sit back and watch or quickly enter Dead Eye and dispatch the Federales, setting the man free. You will receive Honor for rescuing the victim (although it's never noted if he's innocent or guilty), but targeting the Federales will likely place a bounty on your head. ----------------- Friendly Campsite ----------------- You may stumble across a campsite (often at night) and may be offered to come and sit down by some friendly adventure-goers. If you accept their invitation and join them, you can partake in some fun conversation and near some stories. There is no reward for this Random Encounter, as it's strictly non-violent. ----------- Fur Trapper ----------- In the wilderness, Marston may come across a fur trapper that requires a specific number of pelts from various animals. If you choose to help him, he'll give you some Bait to use. Once you put the Bait down, slay the necessary animals and skin them, then return to the fur trapper for a reward. ------- Hanging ------- If a person rides up to you and asks for your assistance in stopping a hanging, you can accept by following the person. When you reach the execution site, enter Dead Eye and shoot the rope to save the person, then take out the bandits. Trying to kill the executioners before rescuing the victim will often result in their death. ------------------- Herbalist Challenge ------------------- You can take part in a friendly competition that involves collecting a set amount of herbs before the herb enthusiast. If you lose, the herbalist offers double or nothing. Intentionally losing the challenge several times will increase the reward once you finally win. If you are actually having trouble, just use your horse for faster travel. Alternatively, you can be a jerk and shoot the person dead to receive a large sum of cash. ----------- Horse Thief ----------- When in town, a random individual may alert you to a stolen horse. Quickly summon your own horse and ride after the horse thief, then deal with him. Hop on the stolen horse and return it to its owner to receive a small reward. You may need to subdue the horse with your Lasso once the thief has been taken care of. ---------- Kidnapping ---------- This Random Encounter is most common in Thieves' Landing: you may find a man carrying a hogtied woman on his shoulder with her screaming all along the way. Shoot the kidnapper, then cut the woman free to receive her sincerest gratitude - and some Fame/Honor. ----------------- Making a Donation ----------------- In Nuevo Paraiso (usually at Las Hermanas), a nun may ask Marston for a generous donation. If you pay up (usually $50), you will receive an Honor boost. You can also decline to donate without consequence. ------------ Police Chase ------------ Similar to the Escaped Prisoners, you may find two lawmen chasing after a criminal on foot, sometimes while shooting at him. Intervene and hogtie/kill the criminal to save the lawmen some trouble or assist the outlaw by dispatching the two law enforcers. ----------------- Prisoner Delivery ----------------- You may come across a law official that asks Marston to deliver a captured outlaw to the nearest town. If you accept, you must put the hogtied criminal on your horse and ride to town, all while avoiding other outlaws. It's basically just like a bounty hunter mission, although the pay isn't as good. --------- Scavenger --------- It's possible that you may come across a lowlife searching a dead body for money and other valuables. The man is not dangerous, but will steal from the corpse and leave if you let him be. If you kill the scavenger, you can loot his body for the stolen goods without any Honor loss. --------- Shady Job --------- When in a Nuevo Paraiso town (most commonly Chuparosa), a man asks Marston if he's willing to do him a favor. If you follow the man, you can partake in a job that involves stealing a supply wagon. Once you steal the wagon, the authorities will be alerted to your location. Lose the law officials, then return to the shyster to receive some money and a loss of Honor. ------------------ Shooting Challenge ------------------ You can take part in a friendly competition that involves shooting the most wild birds in a set amount of time. The first time around, you must kill four birds; it's a very easy challenge if you incorporate Dead Eye. However, if you lose, the shooter offers double or nothing. Intentionally losing the challenge several times will increase the reward once you finally win. Alternatively, you can be a jerk and shoot the person dead to receive a large sum of cash. ----------------- Stagecoach Attack ----------------- A unique icon may appear on the radar, signifying that a stagecoach is being attacked by bandits. You can either choose to rescue the innocent riders or side with the bandits and wreak havoc. Locate the stagecoach and make your choice to receive the proper reward. ------------------- Stolen Supply Wagon ------------------- A woman may run up to Marston and ask that he finds her stolen supply wagon. There is no set route to go and nothing is marked on your map, so you must follow the directions that she gives you. Also look for vultures overhead to help find the wagon. It's never out in the wilderness, so you should be fine as long as you follow the main roads. When you find the wagon, clear the attacking bandits and drive it back to its owner. ------------- Store Robbery ------------- When in a town, a store owner may run up to you, shouting that he has been robbed. Chase after the thief and either kill or hogtie the thief. If you keep the thief alive, bring him back to the store owner to receive a larger amount of Fame and money. If you kill the robber, loot his body to receive the stolen money. You can either take it all yourself or return it to the victim; the latter will earn you half of the money. ------------------ Stranded Civilians ------------------ This Random Encounter is similar to the Escort Mission, but the person in need of assistance is a conniving scum that will try and steal your horse. If you get near the person in distress, they will toss Marston off and ride away. Quickly enter Dead Eye and reclaim your horse. If the horse is your trusty steed, you can whistle to cause the horse to buck the person off. ------- Suicide ------- You can often find a grieving individual out in the middle of nowhere. This person is kneeling on the ground, sobbing over a dead body (presumably a loved one). If you wait around for a minute or so, the person will then commit suicide, either via a shot to the head or consuming poison (presumably). Rumor has it that you can actually prevent the suicide by shooting the gun/bottle out of their hand, but I have not attempted this first-hand. ------------- Taking a Leak ------------- Sometimes, a rider may take a pause from wherever he is going and make a little pit stop; leaning against a tree and urinating on it. There's nothing to do in this Random Encounter, but it's funny creeping on an individual as he's peeing in public. --------------- Treasure Hunter --------------- This Random Encounter must be accessed and completed in order to begin the Treasure Hunter challenge. There will be a shootout between a treasure hunter and several bandits; help the treasure hunter and he will give you the first map needed to begin the challenges - plus some Fame and/or Honor. ----------- Wagon Thief ----------- Marston may be stopped by a person that proclaims that his wagon was stolen. Hop on your horse and ride after the wagon. Stop the thief and return the wagon to its owner. It's essentially the same exact event as the Horse Thief. ______________________________________________________________________________ [13] GANG HIDEOUTS [1300] ______________________________________________________________________________ There are a number of areas strewn throughout the New Austin and Nuevo Paraiso that are teeming with hostile gang members. These gang hideouts can be infiltrated and conquered to receive valuables, such as new weapons, money, and Fame/Honor bonuses. The weapon reward can only be claimed once, but gang hideouts can be completed an endless amount of times - just wait several days between to start it up again. Gang hideouts also contain chests with more cash, so make sure to explore the hideouts once you've liberated them. ---------- Twin Rocks ---------- Prereqs: "New Friends, Old Problems" Location: Cholla Springs Rewards: Volcanic Pistol This is the easiest gang hideout to complete, hence why it is the first one available to players. Twin Rocks is a small cluster of buildings northwest of Armadillo, flanked by two giant rock spires. Meet with the rancher on the outskirts of the hideout to initiate the challenge. Use a repeater or rifle to take out the two snipers standing on top of the rock spires, then move towards the white buildings. There are only a few gang members outside, with most being on the ground. A couple more storm out of the building. The rancher asks you to rescue his daughter, so enter the building that the bandits came out of and turn to the left. Enter Dead Eye and shoot the bandit before he can execute the girl. ---------- Tumbleweed ---------- Prereqs: "New Friends, Old Problems" Location: Gaptooth Ridge Rewards: Winchester Repeater Tumbleweed is a location that is frequently visited in several story missions, although it can be accessed as a gang hideout very early in the game. Tumbleweed is the remains of a well-populated town, but now it's only known as a popular gang hideout and how it's supposedly haunted. There is a sheriff hogtied in an empty building; you can either risk freeing him first, or clear the town of bandits before rescuing him. The majority of the bandits in this gang hideout are in town. Some are on rooftops and balconies, some are hiding behind crates, and others are inside the many buildings. Once the town's inhabitants are no more, make your way up to the mansion with the sheriff. A number of enemies take cover on the porch, and two final enemies can be found downstairs in the cellar. ------------ Pike's Basin ------------ Prereqs: "Justice in Pike's Basin" Location: Cholla Springs Rewards: Sawed-off Shotgun Pike's Basin is a large canyon that is initially visited during the Marshal Johnson mission "Justice in Pike's Basin" (clearing said mission also unlocks this area as a gang hideout). You can start the gang hideout challenge by meeting up with a rancher at the west end of the basin. He asks Marston to help get him back his cattle. Make a right at the fork and follow the rancher through the canyon. Along the way, there will be plenty of gang members for you to combat with. Stay on ground level and continue until you reach a small encampment where the cattle are held. Finish off the remaining baddies to rescue the cows. Now all you have to do is get them out of here: backtrack to the entrance, killing any bandits that appear, to escort the rancher and his herd to safety. --------------- Gaptooth Breach --------------- Prereqs: "Man is Born Unto Trouble" Location: Gaptooth Ridge Rewards: Springfield Rifle Gaptooth Breach is a small mining community and an accompanying mineshaft on the west end of New Austin. There's an injured man hiding behind some crates nearby; talk to him and agree to rescue his friend. Defend yourself from the miners wandering outside, then head up in the northern building to find a man tied up. The man says that he's here to collect some treasure in the mineshaft and suggests that Marston tags along. Approach the mineshaft to trigger the appearance of some more enemies. Once the coast is clear, head inside. It's a tight squeeze, so use close-range weapons inside the mine. When you make it to the treasure room, the man expresses his disappointment at the small amount and lets you take it all. He decides to rest his feet on a TNT crate... bad idea. Fight your way out of the mine to complete the hideout. ----------- Fort Mercer ----------- Prereqs: "We Shall Be Together in Paradise" Location: Rio Bravo Rewards: LeMat Revolver Fort Mercer is a large fort and the headquarters of Bill Williamson and his gang at the game's first chapter. It is heavily reinforced and can only be entered by scaling the large outer walls. To begin the mission, approach the gunslinger near the wall. He will hoist you up onto the wall, where the gang hideout challenge begins. Start by gunning down the gang members up on the outer wall, then look down below into the fort and pick off anyone you can see clearly. Do a lap around the perimeter to clear out the bandits hanging out on the upper wall. When it's clear enough to go downstairs, do so and open the fort doors to let the gunslinger in. The gang leaders storm out of hiding once everyone else is dead: deal with them, then go into the room where they were to find some cash. -------- Nosalida -------- Prereqs: "We Shall Be Together in Paradise" Location: Punta Orgullo Rewards: Henry Repeater Nosalida is one of two gang hideouts in Nuevo Paraiso and can be completed upon entering the province. It is a small port settlement northwest of Escalera and is mainly inhabited by banditos. A General is ducked behind a large boulder and is being overrun by enemies; walk over to him to start up the challenge. The two gang hideouts in Nuevo Paraiso are a bit different than their New Austin counterparts: in addition to clearing the place of enemies, you also must use Fire Bottles to destroy the buildings. First, go around the hideout and eliminate every last bandito. Then, use Fire Bottles at the houses marked on your radar - one direct hit will light the place up. Once the buildings (and the two boats) are burning and the enemies are dead, the gang hideout will be complete. ----------- Tesoro Azul ----------- Prereqs: "The Demon Drink" Location: Punta Orgullo Rewards: Double-action Revolver Tesoro Azul is a tiny village enclosed in tall stone walls. It can be found in Punta Orgullo, southwest of Chuparosa. You enter Tesoro Azul in the De Santa mission "The Demon Drink", which also unlocks it as a gang hideout. Confront the Sheriff on the eastern end of the hideout to begin. A few enemies should make their presence known by opening the main gates as soon as the challenge starts. Quickly kill them, then take cover next to the gates. Many of the enemies are hiding inside the buildings, and it's a pretty messy village to begin with, so spotting gang members can be difficult. The gang leader is holding the Sheriff's partner hostage in one of the buildings. Go inside the marked building and enter Dead Eye once you spot the leader to take him down with ease. ______________________________________________________________________________ [14] BOUNTIES [1400] ______________________________________________________________________________ Bounties are distributed in the form of wanted posters that are periodically posted in certain towns throughout all three provinces. View a wanted poster to accept the bounty: a route is placed on your map and you must venture to the designated area and deal with the bounty, whether by killing them or bringing him back to town alive. Your reward is greater if you bring the wanted criminal back alive. The first portion of a Bounty Hunter mission is tracking the bounty down. They are usually in secluded areas anywhere in the province the wanted poster was taken from. When you reach their location, you must kill off the accompanying gang members (marked in red, while your target is marked as a red skull). Whether you have killed or hogtied the wanted criminal, your ride back to town will not be a joyride: reinforcements will stalk you along the way, forcing you to fend them off as you make it to town safely. Wanted posters are only put up in specific towns: - New Austin MacFarlane's Ranch, Armadillo, Rathskeller Fork - Nuevo Paraiso Escalera, Chuparosa, El Presidio - West Elizabeth Blackwater, Manzanita Post The wanted poster you take always results in a random selection of a bounty. There are a number of wanted criminals in each province, and you are able to re-do previous bounties, allowing for an unlimited amount of Bounty Hunter missions in each province (apparently they escape/resurrect from the dead every time). In order to reach 100% completion in this department, you do not have to fulfill every single request: there are a lot of wanted criminals in each of the three provinces, but their locations are limited. All you have to do is capture a bounty at each of the select locations in the three provinces to fully complete the Bounty Hunter requirements. Here are the following locations the bounties can be found at: - New Austin Brittlebrush Trawl, The Hanging Rock, Mercer Station, Mescalero, Rattlesnake Hollow, Repentance Rock, Rio del Lobo, Silent Stead - Nuevo Paraiso Barranca, Hendidura Grande, Laguna Borrego, Ojo del Diablo, Plata Grande, Primera Quebrada, Rancho Polvo, Sepulcro - West Elizabeth Aurora Basin, Bearclaw Camp, Nekoti Rock, Tanner's Reach =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- New Austin =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------ Charlie Mash ------------ Reward (Dead, Alive): $20, $40 Gang: Bollard Twins Poster Location: MacFarlane's Ranch ------------- Maurice Sweet ------------- Reward (Dead, Alive): $20, $40 Gang: Bollard Twins Poster Location: MacFarlane's Ranch ------------- Harry Dobbing ------------- Reward (Dead, Alive): $40, $80 Gang: Bollard Twins Poster Location: MacFarlane's Ranch ------------- Irvin Pennick ------------- Reward (Dead, Alive): $80, $160 Gang: Bollard Twins Poster Location: MacFarlane's Ranch ------------- Julius Grimes ------------- Reward (Dead, Alive): $120, $240 Gang: Bollard Twins Poster Location: MacFarlane's Ranch -------------- Slink Bradshaw -------------- Reward (Dead, Alive): $120, $240 Gang: Bollard Twins Poster Location: MacFarlane's Ranch ----------- Sid Winkler ----------- Reward (Dead, Alive): $200, $400 Gang: - Poster Location: MacFarlane's Ranch ----------- Cody Wiglow ----------- Reward (Dead, Alive): $10, $20 Gang: Walton Gang Poster Location: Armadillo ------------ Dale Chesson ------------ Reward (Dead, Alive): $20, $40 Gang: Walton Gang Poster Location: Armadillo ----------- Cooper Reed ----------- Reward (Dead, Alive): $40, $80 Gang: Walton Gang Poster Location: Armadillo ------------ Quinn Malloy ------------ Reward (Dead, Alive): $40, $80 Gang: - Poster Location: Armadillo -------------- Clark Hatfield -------------- Reward (Dead, Alive): $80, $160 Gang: Treasure Hunter Poster Location: Armadillo ------------ Lester Dugan ------------ Reward (Dead, Alive): $80, $160 Gang: Treasure Hunter Poster Location: Armadillo ----------- Mo van Barr ----------- Reward (Dead, Alive): $80, $160 Gang: Walton Gang Poster Location: Armadillo ---------- Perry Rose ---------- Reward (Dead, Alive): $80, $160 Gang: Walton Gang Poster Location: Armadillo ----------- Link Huston ----------- Reward (Dead, Alive): $120, $240 Gang: Walton Gang Poster Location: Armadillo ------------ Rufus Higbee ------------ Reward (Dead, Alive): $120, $240 Gang: Walton Gang Poster Location: Armadillo ------------ Stanley Mund ------------ Reward (Dead, Alive): $120, $240 Gang: Treasure Hunter Poster Location: Armadillo ------------- Harlan Forbes ------------- Reward (Dead, Alive): $20, $40 Gang: Treasure Hunter Poster Location: Rathskeller Fork ------------ Roscoe Duffy ------------ Reward (Dead, Alive): $20, $40 Gang: Treasure Hunter Poster Location: Rathskeller Fork ------------ Wade Bassett ------------ Reward (Dead, Alive): $120, $240 Gang: Treasure Hunter Poster Location: Rathskeller Fork =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Nuevo Paraiso =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----------------- Geraldo Elisaldez ----------------- Reward (Dead, Alive): $80, $160 Gang: - Poster Location: Escalera, Chuparosa, El Presidio -------------- Mateo Clisante -------------- Reward (Dead, Alive): $80, $160 Gang: Banditos Poster Location: Escalera, Chuparosa, El Presidio ------------- Sergio Abelda ------------- Reward (Dead, Alive): $80, $160 Gang: Banditos Poster Location: Escalera, Chuparosa, El Presidio ------------- Jorge Reynoso ------------- Reward (Dead, Alive): $120, $240 Gang: - Poster Location: Escalera, Chuparosa, El Presidio ---------------- Benito Penagarza ---------------- Reward (Dead, Alive): $120, $240 Gang: Banditos Poster Location: Escalera, Chuparosa, El Presidio -------------- Cesar Higueras -------------- Reward (Dead, Alive): $120, $240 Gang: Banditos Poster Location: Escalera, Chuparosa, El Presidio --------------- Julian Coronado --------------- Reward (Dead, Alive): $120, $240 Gang: - Poster Location: Escalera, Chuparosa, El Presidio ----------------- Selestino Herrada ----------------- Reward (Dead, Alive): $120, $240 Gang: - Poster Location: Escalera, Chuparosa, El Presidio ----------------- Cristo Bustamante ----------------- Reward (Dead, Alive): $200, $400 Gang: Banditos Poster Location: Escalera, Chuparosa, El Presidio ------------------ Ramiro de la Torre ------------------ Reward (Dead, Alive): $200, $400 Gang: Banditos Poster Location: Escalera, Chuparosa, El Presidio -------------- Raul Ontiveros -------------- Reward (Dead, Alive): $200, $400 Gang: - Poster Location: Escalera, Chuparosa, El Presidio -------------- Rigoberto Ariz -------------- Reward (Dead, Alive): $200, $400 Gang: - Poster Location: Escalera, Chuparosa, El Presidio =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- West Elizabeth =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------ Dakota ------ Reward (Dead, Alive): $120, $240 Gang: Dutch's Gang Poster Location: Blackwater, Manzanita Post ------ Honovi ------ Reward (Dead, Alive): $120, $240 Gang: Dutch's Gang Poster Location: Blackwater, Manzanita Post -------------- Isaiah Greeley -------------- Reward (Dead, Alive): $120, $240 Gang: - Poster Location: Blackwater, Manzanita Post ------------ Moses Lowson ------------ Reward (Dead, Alive): $120, $240 Gang: - Poster Location: Blackwater, Manzanita Post -------------- Charlie Hinkle -------------- Reward (Dead, Alive): $200, $400 Gang: - Poster Location: Blackwater, Manzanita Post ----------- Grant Avery ----------- Reward (Dead, Alive): $200, $400 Gang: - Poster Location: Blackwater, Manzanita Post -------------- Ralph Stricker -------------- Reward (Dead, Alive): $200, $400 Gang: - Poster Location: Blackwater, Manzanita Post ------------ Americus Roe ------------ Reward (Dead, Alive): $300, $600 Gang: - Poster Location: Blackwater, Manzanita Post ------------ Hestor Frith ------------ Reward (Dead, Alive): $300, $600 Gang: - Poster Location: Blackwater, Manzanita Post --------- John Clay --------- Reward (Dead, Alive): $300, $600 Gang: - Poster Location: Blackwater, Manzanita Post ------------- Kent Gallaway ------------- Reward (Dead, Alive): $300, $600 Gang: - Poster Location: Blackwater, Manzanita Post -------------- Melvin Spinney -------------- Reward (Dead, Alive): $300, $600 Gang: - Poster Location: Blackwater, Manzanita Post ------------ Zebedee Nash ------------ Reward (Dead, Alive): $300, $600 Gang: - Poster Location: Blackwater, Manzanita Post ______________________________________________________________________________ [15] ANIMALS [1500] ______________________________________________________________________________ Animals play a very important role in Red Dead Redemption: they are the source of the Master Hunter and the majority of the Sharpshooter challenges, and hunting is one of the best ways to make money. Animals can be found anywhere in the game, with many in select locations, and their dead bodies be skinned to earn their meat, skin, and other accessories. - Author's Note Weapon selection is important when hunting smaller animals. Using powerful guns, such as shotguns and rifles/repeaters, on some animals will completely blow their body apart, rendering you unable to skin them and reap their rewards. Stick to pistols or revolvers when shooting some animals up close. You can sell these provisions at shops to earn money, with some fauna fetching a higher price in different locations, based on habitat (for example, grizzly bears are only found in West Elizabeth, so selling their meat/fur in West Elizabeth yields less money than if you were to sell it in Nuevo Paraiso). There is a wide range of animals found throughout all three provinces: some animals are used as livestock, such as chickens and cows. Others (like horses) can be used for transportation among other means. The majority of the animals in the game are untamed, wild animals that are only found out in the wilderness. Out of the wild animals, many of them are predatory creatures and can attack Marston if provoked. Some wild fauna, such as cougars, wolves, and grizzlies, are extremely dangerous when encountered in the wild; don't let the hunter become the hunted! - Author's Note There seems to be an unwritten rule of sorts when pertaining to hunting animals (especially predators): if you find and kill an animal, more of the same are likely to appear. This seems to be more common with the bigger and rarer animals, such as cougars and (especially) grizzly bears. There have been times where killing a single bear triggers the appearance of two more, which in turn makes another pair appear. I call it the "Hydra Theory": kill one animal, and one/two more are bound to take its place. There are roughly 34 animals species in total, but you only need to kill 27 to receive the "Unnatural Selection" achievement. --------- Armadillo --------- Found: New Austin, Nuevo Paraiso Armadillos are small mammals with a leathery armored shell surrounding most of their body, which makes them very noticeable in the wild. They are fairly small creatures that can quickly scurry across the ground and almost make pig- like oinks (although they are not related to pigs at all). They are most commonly found throughout all of Nuevo Paraiso, and less commonly in New Austin. Armadillos are often found west of Armadillo (heh), near Jorge's Gap and Odd Fellow's Rest, but you're best off going to Nuevo Paraiso and looking virtually anywhere to hunt these critters. --- Bat --- Found: New Austin Bats are nocturnal flying mammals with large wingspans; they are rarely found and cannot be hunted or killed in the game. In fact, bats don't even spawn in the game and are only seen in Tumbleweed, near the mansion. ------ Beaver ------ Found: West Elizabeth Beavers are furry brown mammals best known for their aquatic habitats. Based on their webbed feet, flat tail, and tendency to build giant dams, beavers are only found near water. Since there aren't many bodies of water in New Austin or Nuevo Paraiso, West Elizabeth is the place to go to hunt beavers. They are also best found during mornings. In order to look for beavers, try anywhere in West Elizabeth that has access to water. There are times where you may find a beaver roaming around in the middle of Tall Trees, but they are mainly found west of the Pacific Union R.R. Camp, near the river separating the two provinces. I find the best places to find beavers are in the Great Plains: either the southern end near the Wreck of the Serendipity or the northern end, near the border between Tall Trees and the Great Plains. ------- Bighorn ------- Found: New Austin, Nuevo Paraiso, West Elizabeth Also known as bighorn sheep. They are large wild sheep with curved horns (so I'd assume that you only encounter males in the game) and are very fast, so if you miss your shot, they will dash away in a hurry. They make the same noises as any sheep would, so they have a very distinguishable call. Even though bighorns are found in all three provinces, they are pretty uncommon in all three. They are most prevalent in the Tall Trees region of West Elizabeth, though can be found early in the game in New Austin (the northern part of Cholla Springs, near Twin Rocks and Rattlesnake Hollow). In Nuevo Paraiso, bighorns can be spotted in the southern end of Diez Coronas. To keep it simple: bighorns are best found in mountainous regions. ---- Boar ---- Found: New Austin, West Elizabeth These creatures are big, hairy, and incredibly mean. Wild boar are only found in a select few locations, but they are powerful and will attack if provoked. Boars aren't generally found in packs, but skinning one will likely make more appear in a matter of a minute. Look for boars at night or early in the morning. The best spots for hunting boar are at Stillwater Creek or northwest of MacFarlane's Ranch. They can also be found occasionally in Tall Trees. Use rifles or repeaters when facing boars, since they are fast and will charge Marston. ------ Bobcat ------ Found: Nuevo Paraiso, West Elizabeth I consider bobcats to be one of the rarest creatures in the entire game. They don't have many distinguishing features and both act and sound just like cougars, though they are much smaller and do not have long tails. Since bobcats tend to live near wooded areas, they can often hide in bushes or tall grass. They are carnivorous cats and can be found attacking bystanders, but rarely will they go after Marston. Bobcats are found primarily in Nuevo Paraiso, but they tend to be located in the more lush areas: the northeast corner of the province near Butter Bridge and the vicinity of Agave Viejo are two major spots. However, I find a lot of them in the clearing outside of Casa Madrugada. Bobcats also live up in Tall Trees, albeit much less frequently (the northern trail leading up to Cochinay is a popular bobcat habitat). ------- Buffalo ------- Found: West Elizabeth Buffalo are beautiful animals that roam the Great Plains region in West Elizabeth. Despite their intimidating stature, buffalo are completely harmless and will flee when fired upon. Buffalo are social creatures and are found together in herds, so it is rare to find one or two buffalo by themselves. In order to take down a buffalo, you'll need a powerful weapon. The Buffalo Rifle works wonders here (hence the name), as will any powerful repeater or rifle. Since buffalo run away when startled, it's best to hunt these creatures while on horseback. Now, the unique aspect of hunting buffalo is that they do not respawn once slain. There are a mere 20 buffalo found in the entire game (the number of buffalo left can be found in the pause menu), so continuous hunting will eventually lead to the extinction of this species (which is an interesting take on how Americans nearly caused buffalo to go extinct). I'm not sure if you can find all 20 in one shot, but once they run out of sight, you cannot find the herd again until one day passes in-game. --- Cow --- Found: New Austin, West Elizabeth Cattle are the first example of domesticated animals that cannot be hunted in the wild. Cattle actually serve a bigger importance in the story missions, since there are quite a few missions that involve cattle herding. Nevertheless, cows can still be skinned for profit, although they don't count towards the "Unnatural Selection" achievement. Cows are found in various towns, though MacFarlane's Ranch is their primary location. ------- Chicken ------- Found: New Austin, Nuevo Paraiso, West Elizabeth Chickens are domesticated animals that are owned as livestock in the majority of towns and settlements in Red Dead Redemption. They are found running on the ground in most of these spots, and can easily be shot or stabbed. They can be farmed for their feathers and eggs. ------ Cougar ------ Found: New Austin, West Elizabeth Alongside grizzly bears, cougars are one of the game's most dangerous fauna. These big cats (also known as pumas or mountain lions) are quick, nimble, and very silent: they'll often hit you before you even know they are there. Two hits from a cougar and you're done, so it's important to stay on your toes and scan your surroundings when you hear a cougar's signature growl. Cougars live in the New Austin and the West Elizabeth provinces. For the former, they are typically found in the fields of Rio Bravo, lurking in the tall grass and bushes. You can also find cougars occasionally in Gaptooth Ridge and the forest north of MacFarlane's Ranch. In West Elizabeth, cougars are in the northern part of the province, juggling between the Tall Trees/Great Plains border and near Beecher's Hope. Look for cougars at night or early in the morning. The main reason why cougars are considered one of the most lethal animals is that they are so hard to spot - they'll find you before you find them. Cougars are silent runners and will occasionally growl, but otherwise are completely quiet until they strike. If you hear a cougar, try to find a rock you can jump onto so they cannot reach you, then look around and use any type of gun against it. ------ Coyote ------ Found: New Austin, Nuevo Paraiso, West Elizabeth Coyotes are small brown mammals that look like a miniature wolf. They're very pesky creatures that travel together in packs, but generally are harmless and will usually flee if confronted by Marston (however, big enough groups may assault you, and coyotes are known to attack civilians). They are nocturnal and therefore mainly found at night. Listen in for their signature, high- pitched yelp. Coyotes are some of the most common animals and found in most areas of New Austin and Nuevo Paraiso, though the in-game map shows that they are primarily found around MacFarlane's Ranch and Hennigan's Stead. They are also found in Tall Trees as well. Coyotes don't put up much of a fight, so any weapon will do; try entering Dead Eye and taking out an entire group in one go. ---- Crow ---- Found: New Austin, Nuevo Paraiso, West Elizabeth Crows are pests; large black birds that are found virtually everywhere in the game. They can be found both in the wild and in towns, and are easier to track and shoot when flying through the air. Listen in for their loud and obnoxious caws. ---- Deer ---- Found: New Austin, Nuevo Paraiso, West Elizabeth Deer are distinguishable animals that are found in all three provinces of the game (and are found in high numbers in all three, to boot). These brown, hoofed creatures are often spotted in numbers, grazing and prancing around. They are harmless and not only run from Marston, but are also preyed upon by other carnivorous animals. Deer are found in almost every area in the game, so it's difficult to not come across one when riding through the wild. You can find both male and female deer: males are bucks, which are generally larger and boast huge antlers. Female deer are known as does and are not as big, but are covered in white spots and have bright white tails. --- Dog --- Found: New Austin, Nuevo Paraiso, West Elizabeth Dogs are domesticated animals that are kept as pets by various townsfolk, and can only be found wandering around towns and cities. Dogs are used by law officials and Marston can follow dogs during Nightwatch jobs. Dogs do not count towards the "Unnatural Selection" achievement, since killing a dog results in a bounty. ---- Duck ---- Found: New Austin, Nuevo Paraiso, West Elizabeth Ducks are water birds that aren't often found on the ground, if at all. They can be spotted flying in the air, for they are much slower flyers than many birds and have a long neck and wide wingspan. However, the best way to locate ducks is by keeping your ears open for their loud quacks. They are only found near water; the best spots to find ducks are around Lake Don Julio, Rio del Toro, and near the top and bottom of the Great Plains. ----- Eagle ----- Found: Nuevo Paraiso, West Elizabeth The eagles featured in the game are bald eagles: they are covered in brown feathers except for their head, which is a bright white. These elegant birds live primarily in West Elizabeth, but you can find some eagles at the southern mountain range in Nuevo Paraiso. Look in the snowy portions of Tall Trees - look not only in the air, but in the ground as well: some of the larger birds such as the eagle walk around before taking off for the skies. --- Elk --- Found: West Elizabeth Elk are in the same family as deer and therefore look very similar to their counterparts. However, elk are much larger than bucks seen in the game and have bigger, more complex antlers. You only encounter males in the game, and they are often seen in groups of at least two. The elk has a very interesting call: it's a high-pitched, almost screeching shriek of a noise. Very distinct and unusual. But these animals roam the wooded portions of Tall Trees and are found nowhere else in the game, though some have been caught wandering out into the Great Plains. They're big, tough creatures that require several shots to take down, but are also remarkably quick. --- Fox --- Found: New Austin, West Elizabeth Foxes are similar to small dogs and can actually be confused with coyotes, since they have a similar build and sound very alike. The main difference between the two is that foxes are longer and more slender and also have thick bushy tails. Like coyotes, foxes also hunt in packs, but these animals are cowardly and will run away from Marston at almost any given time. The two provinces that contain foxes are New Austin and West Elizabeth. Foxes are primarily found in the morning, though I've been told that they tend to flock towards dead bodies (left unskinned), so try killing a big animal and wait around to see if any show up. Some good hunting locations are south of MacFarlane's Ranch in the fields, Riley's Charge, and in Tall Trees. ---- Goat ---- Found: New Austin, Nuevo Paraiso, West Elizabeth There are no wild goats in the game, and all the ones found are domesticated and usually wander in towns. Like all tamed fauna, you don't need to kill and skin a goat for the required achievement. Critchley's Ranch is the main area in New Austin, and most towns in Nuevo Paraiso have goats walking around. You can also encounter goats walking around outside of El Matadero near Alta Cabeza and other mountainous regions, but they are not wild. ------------ Grizzly Bear ------------ Found: West Elizabeth The grizzly bear is the most powerful and arguably the scariest animal featured in Red Dead Redemption. They are massive predatory animals that can easily kill Marston if you aren't careful. Two hits is all it takes for one to kill you, and you usually are not given any time to get up from the first hit. Once you're down, you're most likely out. Despite the sheer size of these beasts, they actually make very little noise and it can be very difficult to detect a grizzly. They occasionally roar, but are otherwise silent. One way to listen for a grizzly is to listen in for a heavy panting sound, but there are often times where you may turn around only to find a grizzly five feet away from you. Iconic grizzly bear photos or videos often show them standing on their hind legs, although it's very uncommon for them to display that in-game. Grizzly bears are the toughest animals in the game, and it takes a lot of firepower to put one down. You'll need four to five point-blank shotgun blasts to kill one, and around that many shots in the head with the mighty Buffalo Rifle. Interestingly, Throwing Knives are seemingly unstoppable and can kill any animal with one precise hit (that goes for all animals). Grizzlies are only found in West Elizabeth, and mainly in the Tall Trees region. It's very rare to find a grizzly elsewhere, though sometimes they roam the border between western Great Plains/eastern Tall Trees. On one occasion, I managed to find a grizzly in New Austin; it was in Hennigan's Stead, next to the south end of Montana Ford. Maybe it crossed the river? Grizzly bears often showcase the patented "Hydra Theory": if you kill one, more are bound to arrive... it's almost a guarantee. ---- Hawk ---- Found: New Austin, Nuevo Paraiso, West Elizabeth Hawks are some of the biggest birds in Red Dead Redemption and are found all over the wild. They have a large wingspan, a thick load of feathers, and an impressive call. It is pretty easy to tell hawks apart from other birds due to their size and loud, characteristic screeches. Basically, if you're anywhere other than Tall Trees and you think you see an eagle, then it's a hawk. ----- Horse ----- Found: New Austin, Nuevo Paraiso, West Elizabeth Horses are the most common animals in the game and can be used as one of the main forms of travel. Horses come in all colors and patterns, though some are rarer (and better runners) than others. Some horses are domesticated (you can tell them apart by their saddles), but you can also hunt wild horses. They are found together in herds in the wild; once you complete the "Wild Horses, Tamed Passions" story mission, you can tame horses with a Lasso. You must kill both a wild and a domesticated horse for the "Unnatural Selection" achievement. ---- Mule ---- Found: Nuevo Paraiso Mules are owned by townsfolk in Nuevo Paraiso and like horses, can be used as mounts. Mules can be ridden by Marston, but are significantly smaller, weaker, and slower than horses. Most of the time you will encounter mules in the towns across the province, but I am not positive if you can find wild mules. Like all domesticated animals, they aren't required for the "Unnatural Selection" achievement. --- Owl --- Found: New Austin, Nuevo Paraiso, West Elizabeth Owls are strictly nocturnal, and are one of the more difficult animals to find and hunt due to this reason. However, owls are found throughout all three provinces, although they aren't particularly plentiful in any exact location. Your best bet is to hunt any bird at night and hope it's an owl. --- Pig --- Found: New Austin, West Elizabeth Pigs are easily distinguishable from other creatures and can only be found in a few select locations. They are kept as livestock in a few towns, including Blackwater, Cochinay, and Thieves' Landing. Thieves' Landing is the best place to find pigs, since there is a pig pen right next to the safehouse. ------ Rabbit ------ Found: New Austin, Nuevo Paraiso, West Elizabeth Rabbits are plentiful in the world of Red Dead Redemption, although they are tiny and make barely any noise unless you were to step on one. They're very common, though are easier to find in more grassy areas. Since they are so dang small, it's hard to physically see one despite their tendency to hop, so instead look for any rustling grass. ------- Raccoon ------- Found: New Austin, West Elizabeth Raccoons are nocturnal animals that are about the size of a beaver, but are commonly known for their ringed tail and black band across their face. These little critters aren't particularly dangerous and don't even flee from Marston: in fact, they are one of the few animals that freely walk into towns. To hunt raccoons, make sure it's nighttime, since it's the only time of the day where they come out (or sunrise, as they go back to hiding). Even then, their locations are fairly scarce. Stick to hunting for raccoons in New Austin, although raccoons do roam around near Beecher's Hope. For me, the prime locations for these creatures are south of MacFarlane's Ranch and just outside of Armadillo. ----------- Rattlesnake ----------- Found: New Austin, Nuevo Paraiso, West Elizabeth Rattlesnakes are the only snake species encountered in the game. Even though their choice of tall grass and bushes makes them hard to see, rattlesnakes will make their presence known if you get too close by shaking the rattle at the tip of their tail. Horses get startled by rattlesnakes and will rear up on their hind legs if you approach one. Even though they are small, rattlesnakes are venomous and can kill you in three hits if you tread too close to one. They can be found in most regions of the game, although New Austin and Nuevo Paraiso seem to be the best spots (you can hunt rattlesnakes in the Great Plains, though). For whatever reason, I often find them near cemeteries: Odd Fellow's Rest and Sepulcro are two great areas. At the same time, I never seem to find any rattlesnakes at Rattlesnake Hollow. Hmmm... ------- Seagull ------- Found: West Elizabeth Seagulls are one of the last animals left on people's hit list, since they only appear on the docks in Blackwater. Even then, you typically only see Seagulls in the morning and early afternoon, flying over the water or perched on wooden beams. More often than not, you cannot collect their feathers since they usually fly over water. You do not need to get Seagull feathers for the "Unnatural Selection" achievement; simply killing one will get the job done. ----- Sheep ----- Found: New Austin Sheep are livestock covered with fluffy white wool, making them look like walking clouds. The only two spots you can see sheep are at MacFarlane's Ranch and Armadillo, both encased in pens. ----- Skunk ----- Found: New Austin, Nuevo Paraiso, West Elizabeth Skunks are black rodents with a long, white stripe that stretches down their entire body and onto their tail. Like raccoons, these critters are also nocturnal (though they are also found in the morning) and can be difficult to see due to their fur color, although the white stripe helps them stand out a bit. However, they seem to be much rarer than raccoons. Skunks live all over the game map, but there are a few specific spots that make skunk hunting better than others. In New Austin, try looking through the plains south of MacFarlane's Ranch and near Warthington Ranch. They also appear alongside raccoons outside of Armadillo. Skunks aren't very prevalent in Nuevo Paraiso, but I find a lot in the area of El Presidio and Roca de Madera. As for West Elizabeth, skunks tend to roam the entire province. -------- Songbird -------- Found: New Austin, Nuevo Paraiso, West Elizabeth Songbirds are small and incredibly fast, making them difficult to target; they often fly out of sight before you can get a good shot off. However, their vibrant colors allow you to easily spot them in the dreary background of most of the in-game world. Songbirds have very bright feathers and are usually turquoise or a lime green color. ------- Vulture ------- Found: New Austin, Nuevo Paraiso, West Elizabeth Vultures are scavengers and are the biggest birds in the game, making them quite easy to notice. They flock to dead animals and humans, so anytime you kill someone or something, you're bound to find a flock of vultures in a matter of minutes. Also, a group of vultures automatically appear every time you complete a gang hideout. ---- Wolf ---- Found: New Austin, Nuevo Paraiso, West Elizabeth Like grizzlies and cougars, wolves are among the most dangerous animals you can come across. They are nasty creatures that travel in packs and use teamwork to hunt their prey. Wolves are found in groups ranging from 4-10 and can easily be identified by their loud howl and snarling when up close. Even though they can be found at any time, wolves seem to be more active at night. Wolves are always encountered in groups and have the agility to outrun and chase down Marston on foot. Any gun works, even though these animals are durable enough to withstand more than two gunshot wounds. Wolves won't run away from Marston unlike many animals, although slaying a couple wolves will most likely cause the others to leave. Wolves can be found in all three provinces and are fairly common; Tall Trees is a good location, but I tend to find a ridiculous amount of wolves at Crooked Toes and near Escalera. ______________________________________________________________________________ [16] JOBS [1600] ______________________________________________________________________________ There are only two types of jobs in the game and are mainly used in order to make money aside from contribute towards 100% completion. The idea of jobs spread around the provinces is an interesting idea, but like I said, there are only two jobs you can partake in. It would have been nice to see this fleshed out more. ---------- Nightwatch ---------- As the name implies, Nightwatch jobs only take place at night. You can participate in Nightwatch jobs at MacFarlane's Ranch, Chuparosa, and Blackwater. Head to the sheriff's office when the icon appears on your map to begin the job. All you have to do is follow the sheriff's dog around the town as he tries to sniff out crime. After several minutes, the dog takes off; follow him to the scene of the crime (usually minor crimes, such as breaking and entering, fights, or robbery). You receive more money when the criminals come out alive rather than dead. Unlike Bounty Hunter missions, all you have to do is hogtie the person and leave him there. In Chuparosa and Blackwater, you will encounter more than one crime being committed at a time. ------------- Horsebreaking ------------- Horsebreaking jobs are offered at Ridgewood Farm and Chuparosa, and are unlocked once you receive the Lasso. When the icon appears (the job is only available during the day), approach the stable or pen to begin. Horsebreaking is similar to taming/breaking in a horse: lasso the unruly horse and keep your balance with the Left Analog Stick as it tries to buck you off. Once you gain control of the horse, bring it to the barn or stable (wherever the rancher tells you to go). You may have to break more than one horse. ______________________________________________________________________________ [17] MINIGAMES [1700] ______________________________________________________________________________ Minigames are a fun way to pass the time as well as work towards 100% completion (among other goals). Some of the minigames have much higher stakes than the others and can lead to some serious gambling issues, but overall they are a fun distraction from the rough-'n-tough lifestyle that you're forced into during the story missions. ------------- Arm Wrestling ------------- The ultimate test of manliness: Arm Wrestling! If you'd like to practice your strengthening skills, head out to Plainview, El Matadero, or the Pacific Union R.R. Camp. In Arm Wrestling, your goal is to overpower your adversary and force his hand down onto the table. In this mini game, it's all about the A button: either repeatedly tap A to use your strength or hold A to pause and regain your strength. If the Strength Meter depletes, then you won't be able to tap A and use your power against the opponent. When you're all out of gas, it's easier for them to try and force your hand down. The enemy also gets tired, so pay attention to their arm and facial expression to notice when they are out of strength. When this happens, tap A to make things easier for yourself. It's all about knowing when you use your strength and when not to. Arm Wrestling matchups are best two out of three. --------- Blackjack --------- Blackjack is a card game with a stripped down set of rules, making it very easy to comprehend. But in the end, it is a game of chance. You can participate in Blackjack games at Thieves' Landing, Rathskeller Fork, Chuparosa, and Blackwater. The game starts off with a dealer giving each player two cards, who also gives himself two cards (one of the dealer's cards is face down so the players do not know his full hand). The players do not play against themselves, but instead play against the dealer. The goal of Blackjack is for your cards to equal 21, or for your cards to be closest to 21 than everyone else. All the cards have their own value: the number cards have their own numerical value, with face cards (Jack, Queen, King) having values of 10. Aces are unique in that they can either have a value of 11 or 1. A perfect hand is an Ace and a face card, since they automatically equal 21. Depending on the value of your two cards, you can either hit or stand. Hitting means that the dealer gives you one card in hopes to get closer to 21. If you go over 21, then you bust and are out of the game. Blackjack is a game of chance, because you never know if that next card is going to send you over 21. Standing means that you stay with the current number of cards and hope for your chances against the dealer. You can also Double Down, which means you double the bid you place, receive one extra card, then stand. It's up to you when you want to Stand and call it quit, but usually anywhere from 16-20 is a good range. ------------------ Five Finger Fillet ------------------ Five Finger Fillet can be played at Armadillo, Thieves' Landing, Escalera, Torquemada, and Manzanita Post. It's an interesting game involving your hand and a knife. Play against a single opponent and match the button combination as they stab the space between their fingers. The button combo becomes more complex as your bet increases. There are two rounds, and in each round you have five attempts to get the combo right. Not only do you have to correctly match the button combo, but you must do it quickly or else you'll automatically slip up. Hitting the wrong button or moving too slow results in a loss of one attempt. The main key is that the button combination never changes during the two rounds, so it comes down to basic memorization: write down the button combination and simply repeat it in a fast manner to win some serious cash. ---------- Horseshoes ---------- Horseshoes are fun and light-hearted, but pretty difficult to master. In this mini game, you must throw horseshoes into a square sand pit in hopes of hitting the metal rod in the center. Horseshoes is available at MacFarlane's Ranch and Las Hermanas. For each round, both players throw two horseshoes, and you earn points depending on how close you are to the rod in comparison to your opponent. The closest player earns one point for each horseshoe; hitting the rod earns you a ringer, which automatically gives you three points. The first to 11 points is the winner, and you must win by two points. Before you throw, make sure to adjust your position by holding the Left Trigger and moving the Left Analog Stick - make sure you can see the rod between the two ends of the horseshoe. Readjust yourself after every throw! When throwing the horseshoe, move the Right Analog Stick up and down to correspond with the meter on the left side of the screen. Make sure to release your throw (Right Trigger) between the two black lines and near the center line. However, you also need to account for momentum. Moving all the way down the meter and up will cause you to put too much force and it'll have a higher arc; make it too soft and your horseshoe won't even reach the pit. This game takes a lot of practice, and hitting a ringer is a tough move. ----------- Liar's Dice ----------- I find Liar's Dice to be a very interesting and entertaining game (much more than Poker, at least). You can play Liar's Dice at Thieves' Landing, Escalera, and Casa Madrugada. Instead of playing cards, you use traditional six-sided die, with faces ranging from 1 to 6. Liar's Dice is typically played with three people, including yourself (though it can range from two to four players), and the goal is to be the last man standing with at least one dice. All players start off with five dice. During every turn, the players shake their dice in a cup; press and hold the Right Trigger to look at your concealed dice and their face values. You must enter your initial bid in guessing a number of a die face among all players. For example, an initial bid would be that you guess that there are "three 1- die" among all players. After the initial bid, the next person has two main options: you can either place a bid, call a bid spot-on, or call a bluff. - Placing a Bid When placing a bid, the next bid must either an increased quantity of any face or the same quantity of a higher face. So if someone bids "three twos", you must either bid that there are three of any higher face, or you can bid that there are "four ones" (or more). The bidding between all players will continue until someone either calls a bluff or declares a bid spot-on. - Calling a Bluff If you feel that a player's bid is unrealistic, you can call their bluff. For example, if someone bids that there are "four fives" and you think that is too high, you can call their bluff on it. Once someone calls a bluff, the dice are revealed to the players. Lets assume that the last bid was "four fives" and someone called a bluff. If there turns out to be more than four fives, then the person who called the bluff loses a die. However, if there are less than four of that particular face, then the person who placed the bid loses a die. - Declaring a Bid Spot-On Similar to calling a bluff, you can also declare the previous bid to be dead-on. If someone calls a bid spot-on (using the example of "four fives" again), the dice are revealed. If the number of 5-die is greater or less than four, then the person who declared it spot-on loses a die. On the other hand, if the bid really is spot-on, then the person who called it is safe and all other players lose a die. The key to winning Liar's Dice is to making educated guesses based on the dice that you currently have. If you have three sixes, a bid of "four sixes" is fair, since the probability of at least one other 6-die between the other players is reasonable (assuming they have all their dice). The game gets a bit tougher as the number of dice decreases, since that same probability is much lower with less dice. At the start of the game, it's best to pit the two other players against each other. The enemy AI calls your bluff all the time, especially when you call three or more of a particular face. So if you have three fours, call that exact bid. The opposing player will either call your bluff and lose or make a ridiculous bid that often results in your second opponent calling their bluff. It's win-win: one of your opponents is going to lose a die and you are in the clear. Once you're nearing the end of the game, telling the truth is always better than making outlandish bids or even calling someone's bluff. When the opponents are down to one or two dice, they will always tell the truth, making your choices a bit easier based on your current dice. Also note that the AI will never call a bid spot-on (I play Liar's Dice a lot and I haven't seen it even once). Despite the name of the game, you should probably tell the truth the majority of the time. When the game starts, tell the truth so that a player calls your bluff or make educated guesses - the next player will likely make a claim that he cannot back up, and two opponents will call the bluff on each other. The game becomes much easier when it's down to you and one other person, since it's a lot easier to try and read one person's mind than a whole table. The game may be daunting and pretty confusing when you start off, but it gets a lot easier when you understand the basic concepts of probability and guesswork. As long as you put your mind to the test and THINK, Liar's Dice becomes an incredibly easy game to win. ----- Poker ----- It's probably best that you have a basic understanding of Poker (more specifically, Texas Hold 'Em) and how the game works; I am absolutely clueless when it comes to Poker, so I really cannot offer any insight on how the game is played, but the in-game tutorials help. What I can provide you are the different types of winning hands, from worst hand to best: - High Card If nothing else, it comes down to the person with the highest card - One Pair A pair of the same card (two Eights, two Queens, etc.) - Two Pair Two pairs of the same card (a pair of Threes and a pair of Tens) - Three of a Kind Three of the same card (three Jacks) - Straight Five cards in sequential order of any suit (Nine, Ten, Jack, Queen, King) - Flush Any five cards of the same suit (Two, Five, Six, Ten, Queen of Clubs) - Full House A Three of a Kind and One Pair - Four of a Kind Four of the same card (all four Kings) - Straight Flush Five cards in sequential order of the same suit (Four, Five, Six, Seven, Eight of Diamonds) - Royal Flush Ten, Jack, Queen, King, Ace of the same suit Poker is offered at a number of towns, including MacFarlane's Ranch, Armadillo, Thieves' Landing, Chuparosa, Casa Madrugada, and Blackwater. The difficulty of the game depends on your location: MacFarlane's Ranch has the most inexperienced Poker players, while Blackwater features some real nasty, high-stakes players. ______________________________________________________________________________ [18] OUTFITS [1800] ______________________________________________________________________________ Marston can wear a myriad of outfits in the game, though they must be unlocked by completing a number of requirements. Each outfit offers a different look and some are pretty cool, but they also have their own specific perks that can aid you during playthrough. There are 14 outfits in total, and nine are needed in order to work towards 100% completion. ------------- Cowboy Outfit ------------- This is Marston's typical bounty hunter clothing. Available at the start of the game. ------------------ Gentleman's Attire ------------------ Wearing this high-class attire allows you into the high stakes Poker games in Blackwater. - Join the Rockstar Social Club All you have to do to unlock this outfit is to link your Gamertag to the Rockstar Social Club. This can be done via their website, but I think you can also do it straight through Xbox Live. ------------ Elegant Suit ------------ When you wear this Elegant Suit it will be possible to cheat at Poker. - Purchase suit from the tailor in Thieves' Landing Simple enough: go to Thieves' Landing and visit the tailor. The scrap is available for $70. Once it is purchased, open your satchel and use the scrap to make the outfit available. -------------------- Bollard Twins Outfit -------------------- Disguise yourself as part of the Bollard Twins gang. Unlock this outfit by killing a Bollard Twins gang member. - Search Thieves' Landing The chest containing the scrap is found inside a warehouse in Thieves' Landing. You can obtain the scrap at any time, but you must go in this warehouse during the Irish mission, "On Shaky's Ground", so you cannot miss this one. - Complete a Nightwatch job in MacFarlane's Ranch Pretty straightforward. Nightwatch jobs become available early on in the game, after completing the "New Friends, Old Problems" mission. - Win at Horseshoes at MacFarlane's Ranch Horseshoes can be a difficult mini game to get accustomed to, but the key is to keep things simple: the game's difficulty increases depending on your bet, so bet $1 for the least amount of challenge. - Claim a Bollard Twins Gang bounty alive You must find a Wanted Poster for a Bollard Twins Gang member. They are only available at MacFarlane's Ranch, so get a poster at the sheriff's office and make sure to capture the bounty alive. - Defend residents of Hennigan's Stead from Bollard Twins members This can be tricky to unlock, because you must rely on a Random Event. There are a couple Random Events that qualify as "defending Hennigan's Stead residents", but the main one is the Bandit Raid. Open the main menu and into the "Outfits" menu, and make sure to track this requirement to make the game pinpoint potential events. ---------------------- Treasure Hunter Outfit ---------------------- Disguise yourself as part of the Treasure Hunter gang. Unlock this outfit by killing a Treasure Hunter gang member. - Search Silent Stead Head over to Silent Stead (southwest of Rathskeller Fork) and open the chest inside the cabin to find the scrap. - Complete the "California" Stranger's task Read up on the Stranger mission in Section 9 for further information. - Make a profit at Rathskeller Fork's Blackjack table Even if you're not good at Blackjack, all you need to do is win your first hand. Save your game at the safehouse, then start a round of Blackjack. Bet any amount of money and just make sure to come out with more chips than you started off. If you lose the first hand, reload the game. - Claim a Treasure Hunter bounty alive You must find a Wanted Poster for a Treasure Hunter gang member. They are available at Rathskeller Fork and Armadillo, so grab a Wanted Poster and make sure to capture the bounty alive. - Complete Gaptooth Breach Hideout Simply make it out of the Gaptooth Breach gang hideout alive. For more info, check out Section 13. - Purchase scrap from tailor at Thieves' Landing Visit the go to Thieves' Landing tailor and buy the scrap for $150. Once it is purchased, open up your satchel and use the scrap to complete the requirement. -------------- Bandito Outfit -------------- Disguise yourself as a Bandito and outlaws will welcome you in Mexico. Unlock this outfit by killing a Bandito gang member. - Search Sidewinder Gulch In Nuevo Paraiso, go to Sidewinder Gulch and enter the thick of the gulch; you should find a camp deep inside, where there is a chest. - Complete a Nightwatch job in Chuparosa Nightwatch jobs are simple, and this one must be completed in Chuparosa to obtain the scrap. - Defeat all players in a round of Liar's Dice in Casa Madrugada This should come easy if you are skilled at Liar's Dice. The players at Casa Madrugada are fairly difficult, but you should have little trouble so long as you tell the truth and avoid calling out bluffs - let your opponents do that and suffer the consequences. Read up on the rules in Section 17 for more information. - Claim a Bandito bounty alive You must find a Wanted Poster for a Bandito gang member. They are available available at Escalera, Chuparosa, and El Presidio, so grab a Wanted Poster and make sure to capture the bounty alive. - Defend the residents of Mexico from Bandito attacks This can be tricky to unlock, because you must rely on a Random Event. There are a couple Random Events that qualify as "defending Mexican residents", but the main one is the Bandit Raid. Open the main menu and into the "Outfits" menu, and make sure to track this requirement to make the game pinpoint potential events. - Purchase at the general store in Chuparosa Simply head over to the general store at Chuparosa and buy the outfit scrap for $25. -------------------- Reyes' Rebels Outfit -------------------- Disguise yourself as one of Reyes' Rebels and you will be treated kindly by the law in Mexico. - Search Sepulcro Enter Sepulcro and search the outer perimeter of the cemetery to find a chest along the east end. - Complete the "Poppycock" Stranger's task Read up on the Stranger mission in Section 9 for further information. - Complete a Horsebreaking job in Chuparosa Horsebreaking jobs are simple and this should be an easy scrap to unlock. Proceed to Chuparosa during the daytime and complete the Horsebreaking job here. - Complete the "Love is the Opiate" Stranger's task Read up on the Stranger mission in Section 9 for further information. - Win at Five Finger Fillet in Torquemada Make sure to beat ALL of the opponents at Five Finger Fillet at Torquemada. There should be three people to beat. With Five Finger Fillet, memorization of the complete button combinations is important, so try to write them down and follow them correctly, since the button combinations never change. - Purchase at the general store in Escalera Go to Escalera and visit the store to find the scrap for $50. This scrap is only available after you complete the mission, "An Appointed Time". --------------- US Army Uniform --------------- Look like an enlisted man while wearing this uniform. - Search Aurora Basin Head up to Aurora Basin in the northwest corner of Tall Trees and enter the cabin, where you can collect the scrap from the chest. - Win at Arm Wrestling in Pacific Union R.R. Camp The Arm Wrestling mini game is one of the easiest mini games out there, so you should be able to breeze through. Remember that you must beat both opponents to obtain the scrap. - Eliminate all other players in a game of Poker in Blackwater Naturally, facing only one player is much easier than having to eliminate two or even three. A neat (and shady) trick to avoid multiple players is to enter the Blackwater inn, then take out your Lasso (don't use a gun, because they can shoot back). For whatever reason, the people take your Lasso as a threat and run away. Alternatively, you can push the players as well. When the Poker players run away, wait for a minute or so (do a lap around the city or something) until the icon reappears. There should be just one person at the table. Play, then the go all in - you're bound to win after a couple tries, if not on the first attempt. - Complete the "Lights, Camera, Action" Stranger's task Read up on the Stranger mission in Section 9 for further information. - Complete a Nightwatch job in Blackwater Nightwatch jobs are easy, and this one must be completed in Blackwater to receive the scrap. - Purchase at the tailor in Blackwater Head to Blackwater and buy the scrap for $200. The scrap is only available after you complete the mission "The Last Enemy That Shall Be Destroyed". ------------------ US Marshal Uniform ------------------ Dress as a marshal, and you will be treated as part of the law in the United States. You must complete the mission "The Last Enemy That Shall Be Destroyed" before you can unlock this outfit. - Complete all US Gang Hideouts in a single 24-hour period In a span of 24 hours, you must complete all Gang Hideouts in New Austin (Twin Rocks, Pike's Basin, Tumbleweed, Fort Mercer, and Gaptooth Breach). That gives you a little over an hour in real-time to complete five Gang Hideouts. Surprisingly, it is easy if you follow two big rules. First off, start on the west end or the east end of the region and go in one direction. Do not double back, because that wastes a lot of time. I personally went east to west, which meant Pike's Basin, then Twin Rocks, then Fort Mercer, then Tumbleweed, then Gaptooth Breach (vice versa should be just as fine). Also, NEVER use quick travel and always ride your horse: stagecoach taxis waste six hours, which is a killer. Just hoof it. ------------------ Legend of the West ------------------ Show off your increased Dead Eye ability as a Legend of the West. - Complete Rank 10 in all Challenges Beat Rank 10 in the Survivalist, Master Hunter, Sharpshooter, and Treasure Hunter Challenges. For more information, check out Section 11. -------------- Bureau Uniform -------------- Dress like a federal bureau agent and the law won't be able to touch you. - Attain 100% completion Once you have reached 100% completion, the outfit becomes available. Go to Section 23 for details. ----------- Duster Coat ----------- This worn-out, old duster coat protects your clothing from tail dust, but not much else. - Reach the Honor Rank "Peacemaker" The "Peacemaker" Honor Rank is the next step up from neutral, so you should reach this ranking early in the game so long that you don't commit too many heinous acts. If you know from the start that you want to take the evil path, make sure to get this early on in the game: this is an easy outfit to unlock right away, but becomes a pain if you try to get there all the way as a "Desperado". -------------- Mexican Poncho -------------- A musty old poncho. A souvenir of your travels in Mexico. - Purchase any safehouse in Mexico Buy a safehouse in either Escalera, Chuparosa, Casa Madrugada, or El Matadero to unlock this outfit. The shack at Crooked Toes doesn't count. ---------------- Rancher Clothing ---------------- This is Marston's typical clothing when tending the ranch at Beecher's Hope. - Complete "The Outlaw's Return" Check out Section 7.03 if you need additional help. Once the outfit is unlocked, you cannot change outfits until the game's epilogue. ______________________________________________________________________________ [19] WEAPONS [1900] ______________________________________________________________________________ ============================================================================== Revolvers/Pistols [1901] ============================================================================== Revolvers and pistols are good weapons to use in close-range firefights. Their range is somewhat low, but they have a quick rate of fire and make them fun weapons to use when confronted against multiple foes. All ratings are loosely based on the in-game ratings and are out of ten. ------------------ Cattleman Revolver ------------------ Power: x Range: xxx Rate of Fire: xxxxx Reload Speed: xx Ammo Capacity: xxx Available at the start of the game. --------------- Volcanic Pistol --------------- Power: xxx Range: xx Rate of Fire: xxxxx Reload Speed: x Ammo Capacity: xxxxx Unlocked by completing the Twin Rocks Gang Hideout. --------------------- Semi-Automatic Pistol --------------------- Power: xxxx Range: xxx Rate of Fire: xxxxxxxx Reload Speed: xxxxxxxxx Ammo Capacity: xxxx Unlocked by completing the Fort Mercer Gang Hideout or by purchasing at the Escalera gunsmith. ------------------ Schofield Revolver ------------------ Power: xxxx Range: xxxx Rate of Fire: xxxxxx Reload Speed: xxxx Ammo Capacity: xxxx Becomes available during the mission "The Gunslinger's Tragedy". ----------------- High Power Pistol ----------------- Power: xxxxxx Range: xxx Rate of Fire: xxxxxxxx Reload Speed: xxxxxxxxx Ammo Capacity: xxxxx Becomes available during the mission "Bear One Another's Burden". ---------------------- Double-action Revolver ---------------------- Power: xxxx Range: xxxx Rate of Fire: xxxxxxxx Reload Speed: xxxx Ammo Capacity: xxxx Unlocked by completing the Tesoro Azul Gang Hideout. ------------- Mauser Pistol ------------- Power: xxxxx Range: xxxx Rate of Fire: xxxxxxxxxx Reload Speed: xxxxxxxxx Ammo Capacity: xxxxxxxx Rare weapon. Can purchase at the Blackwater gunsmith. -------------- LeMat Revolver -------------- Power: xxxxx Range: xxxx Rate of Fire: xxxxxxx Reload Speed: xx Ammo Capacity: xxxxxx Rare weapon. Can purchase at the Escalera gunsmith after the mission "An Appointed Time". ============================================================================== Repeaters/Rifles [1902] ============================================================================== Repeaters and rifles feature some of the best weapons in Red Dead Redemption. They are known for being incredibly powerful and boasting long range, but sacrifice reloading speed. All ratings are loosely based on the in-game ratings and are out of ten. ---------------- Repeater Carbine ---------------- Power: xxx Range: xxxxxx Rate of Fire: xxx Reload Speed: xx Ammo Capacity: xxx Becomes available after the "New Friends, Old Problems" mission. ------------------- Winchester Repeater ------------------- Power: xxxxx Range: xxxxxx Rate of Fire: xxxxx Reload Speed: xx Ammo Capacity: xxxxxxx Unlocked by completing the Tumbleweed Gang Hideout, or by completing the mission "Spare the Rod, Spoil the Bandit", or by purchasing at the Armadillo gunsmith. -------------- Henry Repeater -------------- Power: xxxxxxx Range: xxxxxx Rate of Fire: xxxxx Reload Speed: xx Ammo Capacity: xxxxxxxx Unlocked by completing the Nosalita Gang Hideout. ----------------- Springfield Rifle ----------------- Power: xxxxxxx Range: xxxxxxxx Rate of Fire: xx Reload Speed: xxx Ammo Capacity: xxx Unlocked by completing the Gaptooth Breach Gang Hideout or after the mission "We Shall Be Together in Paradise", or by purchasing at the Thieves' Landing gunsmith. ----------------- Bolt Action Rifle ----------------- Power: xxxxxxxxx Range: xxxxxxxxx Rate of Fire: xxx Reload Speed: xxxxxxxxx Ammo Capacity: xxx Becomes available during the mission "The Gates of Presidio" or by purchasing at the Escalera gunsmith. ------------- Buffalo Rifle ------------- Power: xxxxxxxxxx Range: xxxxxxxxx Rate of Fire: x Reload Speed: xxxxxxxx Ammo Capacity: x Can purchase at any gunsmith after completing Rank 5 of the Master Hunter Challenge. -------------- Evans Repeater -------------- Power: xxxxxx Range: xxxxxx Rate of Fire: xxxxxx Reload Speed: xx Ammo Capacity: xxxxxxxxxx Rare weapon. Can purchase at the Blackwater gunsmith. ============================================================================== Shotguns [1903] ============================================================================== Like any shotguns in any video game, these shotguns pack a lot of punch, but suffer from low reload speed and even worse range. All ratings are loosely based on the in-game ratings and are out of ten. ----------------- Sawed-off Shotgun ----------------- Power: xxxxxxx Range: x Rate of Fire: xxxxxxxx Reload Speed: xxxxx Ammo Capacity: xx Unlocked after completing the Pike's Basin Gang Hideout or purchase at the Thieves' Landing gunsmith. ----------------------- Double-barreled Shotgun ----------------------- Power: xxxxxx Range: xx Rate of Fire: xxxxxxxxx Reload Speed: xxxxx Ammo Capacity: xx Unlocked after the mission "Spare the Rod, Spoil the Bandit" or purchase at the Armadillo gunsmith. ------------------- Pump-action Shotgun ------------------- Power: xxxxxxxxx Range: xxx Rate of Fire: xxxx Reload Speed: xxx Ammo Capacity: xxxx Becomes available during the mission "And the Truth Will Set You Free". ----------------- Semi-auto Shotgun ----------------- Power: xxxxxxxxx Range: xx Rate of Fire: xxxxxxxx Reload Speed: xxxx Ammo Capacity: xxxx Rare weapon. Can be purchased at the Escalera gunsmith. ============================================================================== Sniper Rifles [1904] ============================================================================== Sniper rifles are featured late in the game, but are fun to use. They have the best range out of any game and can take down most targets in a single shot. All ratings are loosely based on the in-game ratings and are out of ten. ------------------- Rolling Block Rifle ------------------- Power: xxxxxxxxx Range: xxxxxxxxxx Rate of Fire: x Reload Speed: xxxxxx Ammo Capacity: x Becomes available during the mission "Empty Promises". ------------- Carcano Rifle ------------- Power: xxxxxxxxx Range: xxxxxxxxxx Rate of Fire: xxx Reload Speed: xxxxxxx Ammo Capacity: xxx Rare weapon. Can purchase at the Blackwater gunsmith. ============================================================================== Throwable Weapons [1905] ============================================================================== There are only three throwable weapons and all have unique purposes. Throwing Knives are used for silent kills, Fire Bottles can burn some buildings down, and Dynamite is extremely powerful. For the Fire Bottles and Dynamite, using Dead Eye causes Marston to throw them at great lengths using an unknown homing ability. It's really funny to use. All ratings are loosely based on the in- game ratings and are out of ten. ----------- Fire Bottle ----------- Power: xxxxxxx Range: xxx Rate of Fire: - Reload Speed: - Ammo Capacity: - Becomes available during the mission "The Demon Drink". -------- Dynamite -------- Power: xxxxxxxxxx Range: xxx Rate of Fire: - Reload Speed: - Ammo Capacity: - Becomes available during the mission "Father Abraham". -------------- Throwing Knife -------------- Power: xxxx Range: xx Rate of Fire: - Reload Speed: - Ammo Capacity: - Becomes available during the mission "The Great Mexican Train Robbery". ============================================================================== Other Weapons [1906] ============================================================================== This section is composed of the Knife and Lasso, which are two basic weapons used for various reasons. The Knife is good for close melee range, and the Lasso can be used to tame horses and hogtie people. All ratings are loosely based on the in-game ratings and are out of ten. ----- Knife ----- Power: xx Range: - Rate of Fire: xxx Reload Speed: - Ammo Capacity: - Available at the start of the game. ----- Lasso ----- Power: - Range: xxx Rate of Fire: xx Reload Speed: - Ammo Capacity: - Becomes available during the mission "Wild Horses, Tamed Passions". ______________________________________________________________________________ [20] ITEMS [2000] ______________________________________________________________________________ ============================================================================== Consumables [2001] ============================================================================== ----- Apple ----- Refills horse stamina. ---- Bait ---- Attracts animals in the vicinity. --------------- Chewing Tobacco --------------- Refills the Dead Eye meter. ----------- Horse Pills ----------- Temporarily gives your horse more stamina. -------- Medicine -------- Completely restores your health. --------- Moonshine --------- Refills the Dead Eye meter and no Dead Eye is consumed for 10 seconds. --------- Snake Oil --------- Refills the Dead Eye meter. ----- Tonic ----- Restores your Dead Eye when consumed. ------- Vittles ------- Restores your health when eaten. ============================================================================== Kit Items [2002] ============================================================================== ------- Bandana ------- Hides your identity so honor and fame won't change. Remove it to decrease your wanted level faster. --------- Bandolier --------- Doubles ammo capacity on rifles and repeaters. -------------- Basic Campsite -------------- Gives you a place to rest. Refills revolver and repeater ammunition if you have none. ---------- Binoculars ---------- Allows you to view faraway objects. ---------- Horse Deed ---------- Purchase a Horse Deed to summon that horse at any time. Can be used an unlimited amount of times. - Infested Adennais A sickly looking dark brown horse. Slow speed. - Jaded Tersk A sickly looking gray horse. Slow speed. - Lusitano Nag A sickly looking brown horse. Slow speed. - Adennais A medium brown horse. Normal speed. - Cleveland Bay A brown horse with a white star and snip. Normal speed. - Dutch Warmblood A black and brown dappled horse. Normal speed. - Highland Chestnut A palomino horse with dark legs. Normal speed. - Lusitano A red roan horse. Normal speed. - Painted Quarter Horse A red appaloosa horse with a white face. Normal speed. - Painted Standardbred A brown varnish appaloosa horse. Normal speed. - Quarter Horse A chestnut horse with a white striped face. Normal speed. - Standardbred Pinto A white and brown pinto horse. Normal speed. - Tersk A champagne horse. Normal speed. - Tobiano Pinto A classic tobiano with a white blaze. Normal speed. - Turkmen A dark bay horse. Normal speed. - Welsh Mountain A brown horse with white stockings and blaze. Normal speed. - American Standardbred A black horse. Fast speed. - Hungarian Half-bred A white horse with a dark face. Fast speed. - Kentucky Saddler A golden pearl horse. Fast speed. ----------------- Improved Campsite ----------------- Gives you a place to rest. Refills ammunition for all types of guns if you have none. ------------- Pardon Letter ------------- Removes any accumulated bounty when turned in at the local train station. ------------- Rabbit's Foot ------------- Makes you lucky, which increases the items and money you loot by 20%. --------------- Survivalist Map --------------- Shows all nearby herbs on the map for 10 minutes (increases to 20 minutes once you have reached Rank 5 of the Survivalist Challenge). ------------- Territory Map ------------- Displays all towns, settlements, landmarks, and hideouts in that specific territory. Allows fast travel from camp. There are multiple Territory Maps you can obtain for the various provinces. ============================================================================== Provisions [2003] ============================================================================== ----- Herbs ----- Plants that can be found in the wild and sold to shops for money. - Wild Feverfew White chrysanthemum flowers, used to reduce headaches. - Desert Sage Silvery green leaves, used to make a medicinal tea. - Red Sage Purplish-red leaves, popular with women of a certain age. - Prickly Pear Juicy cactus fruit, used to treat wounds and inflammation. - Woolly Blue Curls Dense clusters of blue flowers, used to make tea to settle upset stomachs. - Butterfly Weed Orange milkweed flowers, used for coughs and lung ailments. - Hummingbird Sage Magenta flower clusters, enjoyed for their fragrance. - Prairie Poppy Beautiful cup-shaped flowers, with roots used to ease aches and pains. - Golden Currant Clove scented flowers, with berries used in pemmican. - Violet Snowdrop Fragile white flowers, with bulbs used to help the memory and nerve pain. -------------- Animal Rewards -------------- When skinning animals, you can receive various animal parts, such as their meat, pelt, horns, or feathers. These can be sold at shops for money. - Armadillo Carapace Carapace from an armadillo, of medium value. - Armadillo Meat Meat from an armadillo, of low value. - Bighorn Horn Horn from a bighorn, of very high value. - Bighorn Meat Meat from a bighorn, of medium value. - Bighorn Skin Skin from a bighorn, of high value. - Boar Meat Meat from a boar, of medium value. - Boar Skin Skin from a boar, of low value. - Boar Tusks Tusks from a boar, of high value. - Buck Antlers Antlers from a buck, of high value. - Buck Meat Meat from a buck, of high value. - Buck Skin Skin from a buck, of medium value. - Buffalo Horns Horns from a buffalo, of high value. - Buffalo Meat Meat from a buffalo, of very high value. - Buffalo Skin Skin from a buffalo, of very high value. - Cougar Claw Claw from a cougar, of very high value. - Cougar Fang Meat from a cougar, of high value. - Cougar Meat Meat from a cougar, of medium value. - Cougar Pelt Pelt from a cougar, of high value. - Cow Hide Hide from a cow, of medium value. - Cow Meat Meat from a cow, of medium value. - Coyote Meat Meat from a coyote, of low value. - Coyote Pelt Pelt from a coyote, of medium value. - Crow Feathers Feathers from a crow, of high value. - Deer Meat Meat from a deer, of medium value. - Deer Skin Skin from a deer, of high value. - Dog Fur Fur from a dog, of medium value. - Dog Meat Meat from a dog, of low value. - Duck Feathers Feathers from a duck, of medium value. - Eagle Feathers Feathers from an eagle, of very high value. - Elk Antlers Antlers from an elk, of very high value. - Elk Meat Meat from an elk, of high value. - Elk Skin Skin from an elk, of high value. - Fox Fur Fur from a fox, of very high value. - Fox Meat Meat from a fox, of medium value. - Goat Meat Meat from a goat, of medium value. - Grizzly Claw Claw from a grizzly bear, of high value. - Grizzly Furs Fur from a grizzly bear, of very high value. - Grizzly Heart Heart from a grizzly bear, of very high value. - Grizzly Meat Meat from a grizzly bear, of high value. - Grizzly Tooth Tooth from a grizzly bear, of very high value. - Hawk Feathers Feathers from a hawk, of very high value. - Horse Hide Hide from a horse, of medium value. - Horse Meat Meat from a horse, of medium value. - Mule Hide Hide from a mule, of low value. - Mule Meat Meat from a mule, of low value. - Pig Meat Meat from a pig, of medium value. - Rabbit Meat Meat from a rabbit, of low value. - Raccoon Fur Fur from a raccoon, of medium value. - Raccoon Meat Meat from a raccoon, of low value. - Seagull Feathers Feathers from a seagull, of medium value. - Skunk Fur Fur from a skunk, of low value. - Skunk Meat Meat from a skunk, of medium value. - Songbird Feathers Feathers from a songbird, of high value. - Wolf Heart Heart from a wolf, of very high value. - Wolf Meat Meat from a wolf, of high value. - Wolf Pelt Pelt from a wolf, of very high value. ______________________________________________________________________________ [21] SHOPS [2100] ______________________________________________________________________________ Most of the towns in the game feature shops, and there are four types of shops in Red Dead Redemption: general stores, gunsmiths, tailors, and doctor's office. Most of the shops all offer the same items, but there are a few exclusive goods that you can only find in select locations. Upon completing Rank 5 of the Master Hunter Challenge, the Buffalo Rifle becomes available at all gunsmiths for $475. Also remember that prices range depending on Honor level. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- MacFarlane's Ranch =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------- General Store ------------- Item Price ---- ----- Survivalist Map $25 Hennigan's Stead Map $25 Snake Oil $15 Revolver Ammo $12 Pistol Ammo $15 Repeater Ammo $25 Rifle Ammo $20 Shotgun Ammo $30 Sniper Rifle Ammo $40 Infested Ardennais $100 Jaded Tersk $100 Lusitano Nag $100 Ardennais $500 Cleveland Bay $500 Dutch Warmblood $500 Highland Chestnut $500 Lusitano $500 Painted Quarter Horse $500 Painted Standardbred $500 Quarter Horse $500 Standardbred Pinto $500 Tersk $500 Tubiano Pinto $500 Turkmen $500 Welsh Mountain $500 American Standardbred $1500 Hungarian Halfbred $1500 Kentucky Saddler $1500 --------------- Doctor's Office --------------- Item Price ---- ----- Medicine $25 Snake Oil $15 Chewing Tobacco $35 Apple $1 Horse Pills $20 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Armadillo =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------- General Store ------------- Item Price ---- ----- Rabbit's Foot $25 Improved Campsite $175 Survivalist Map $25 Cholla Springs Map $25 Gaptooth Ridge Map $25 Apple $1 Horse Pills $20 Infested Ardennais $100 Jaded Tersk $100 Lusitano Nag $100 Ardennais $500 Cleveland Bay $500 Dutch Warmblood $500 Highland Chestnut $500 Lusitano $500 Painted Quarter Horse $500 Painted Standardbred $500 Quarter Horse $500 Standardbred Pinto $500 Tersk $500 Tubiano Pinto $500 Turkmen $500 Welsh Mountain $500 American Standardbred $1500 Hungarian Halfbred $1500 Kentucky Saddler $1500 -------- Gunsmith -------- Item Price ---- ----- Bait $15 Bandolier $125 Volcanic Pistol $100 Winchester Repeater $350 Double-barreled Shotgun $150 Revolver Ammo $12 Pistol Ammo $15 Repeater Ammo $25 Rifle Ammo $20 Shotgun Ammo $30 Sniper Rifle Ammo $40 --------------- Doctor's Office --------------- Item Price ---- ----- Medicine $25 Chewing Tobacco $35 Apple $1 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thieves' Landing =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------- General Store ------------- Item Price ---- ----- Rabbit's Foot $25 Improved Campsite $175 Survivalist Map $25 Rio Bravo Map $25 Apple $1 Horse Pills $20 Chewing Tobacco $35 Infested Ardennais $100 Jaded Tersk $100 Lusitano Nag $100 Ardennais $500 Cleveland Bay $500 Dutch Warmblood $500 Highland Chestnut $500 Lusitano $500 Painted Quarter Horse $500 Painted Standardbred $500 Quarter Horse $500 Standardbred Pinto $500 Tersk $500 Tubiano Pinto $500 Turkmen $500 Welsh Mountain $500 American Standardbred $1500 Hungarian Halfbred $1500 Kentucky Saddler $1500 -------- Gunsmith -------- Item Price ---- ----- Bait $15 Bandolier $125 Springfield Rifle $300 Sawed-off Shotgun $250 Revolver Ammo $12 Pistol Ammo $15 Repeater Ammo $25 Rifle Ammo $20 Shotgun Ammo $30 Sniper Rifle Ammo $40 --------------- Doctor's Office --------------- Item Price ---- ----- Medicine $25 Snake Oil $30 Moonshine $60 ------ Tailor ------ Item Price ---- ----- Elegant Suit $70 Bollard Twins Gang Scrap $50 Treasure Hunter Scrap $50 Bandana $20 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Escalera =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------- General Store ------------- Item Price ---- ----- Bait $15 Bandana $20 Rebel Scrap $50 Survivalist Map $25 Apple $1 Snake Oil $30 Chewing Tobacco $35 Infested Ardennais $100 Jaded Tersk $100 Lusitano Nag $100 El Hedor $100 El Picor $100 El Senor $100 Ardennais $500 Cleveland Bay $500 Dutch Warmblood $500 Highland Chestnut $500 Lusitano $500 Painted Quarter Horse $500 Painted Standardbred $500 Quarter Horse $500 Standardbred Pinto $500 Tersk $500 Tubiano Pinto $500 Turkmen $500 Welsh Mountain $500 American Standardbred $1500 Hungarian Halfbred $1500 Kentucky Saddler $1500 -------- Gunsmith -------- Item Price ---- ----- Bait $15 Bandolier $125 Survivalist Map $25 Punta Orgullo Map $45 Fire Bottle $25 Dynamite $45 LeMat Revolver $625 Semi-automatic Pistol $150 Bolt Action Rifle $750 Semi-auto Shotgun $500 Revolver Ammo $12 Pistol Ammo $15 Repeater Ammo $25 Rifle Ammo $20 Shotgun Ammo $30 Sniper Rifle Ammo $40 --------------- Doctor's Office --------------- Item Price ---- ----- Medicine $25 Chewing Tobacco $35 Horse Pills $20 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Chuparosa =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------- General Store ------------- Item Price ---- ----- Survivalist Map $25 Perdido Map $45 Diez Coronas Map $50 Bandito Scrap $50 Fire Bottle $25 Revolver Ammo $12 Pistol Ammo $15 Repeater Ammo $25 Rifle Ammo $20 Shotgun Ammo $30 Sniper Rifle Ammo $40 Snake Oil $30 Chewing Tobacco $35 Infested Ardennais $100 Jaded Tersk $100 Lusitano Nag $100 El Hedor $100 El Picor $100 El Senor $100 Ardennais $500 Cleveland Bay $500 Dutch Warmblood $500 Highland Chestnut $500 Lusitano $500 Painted Quarter Horse $500 Painted Standardbred $500 Quarter Horse $500 Standardbred Pinto $500 Tersk $500 Tubiano Pinto $500 Turkmen $500 Welsh Mountain $500 American Standardbred $1500 Hungarian Halfbred $1500 Kentucky Saddler $1500 --------------- Doctor's Office --------------- Item Price ---- ----- Medicine $25 Rabbit's Foot $25 Bait $15 Bandolier $125 Improved Campsite $175 Survivalist Map $25 Apple $1 Horse Pills $20 Moonshine $60 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Manzanita Post =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------- General Store ------------- Item Price ---- ----- Rabbit's Foot $25 Bait $15 Bandana $20 Survivalist Map $25 Tall Trees Map $60 Throwing Knife $20 Fire Bottle $25 Dynamite $45 Revolver Ammo $12 Pistol Ammo $15 Repeater Ammo $25 Rifle Ammo $20 Shotgun Ammo $30 Sniper Rifle Ammo $40 Apple $1 Horse Pills $20 Medicine $25 Chewing Tobacco $35 Moonshine $60 Snake Oil $30 Infested Ardennais $100 Jaded Tersk $100 Lusitano Nag $100 Ardennais $500 Cleveland Bay $500 Dutch Warmblood $500 Highland Chestnut $500 Lusitano $500 Painted Quarter Horse $500 Painted Standardbred $500 Quarter Horse $500 Standardbred Pinto $500 Tersk $500 Tubiano Pinto $500 Turkmen $500 Welsh Mountain $500 American Standardbred $1500 Hungarian Halfbred $1500 Kentucky Saddler $1500 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Blackwater =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------- General Store ------------- Item Price ---- ----- Rabbit's Foot $25 Survivalist Map $25 Great Plains Map $55 Apple $1 Horse Pills $20 Moonshine $60 Infested Ardennais $100 Jaded Tersk $100 Lusitano Nag $100 Ardennais $500 Cleveland Bay $500 Dutch Warmblood $500 Highland Chestnut $500 Lusitano $500 Painted Quarter Horse $500 Painted Standardbred $500 Quarter Horse $500 Standardbred Pinto $500 Tersk $500 Tubiano Pinto $500 Turkmen $500 Welsh Mountain $500 American Standardbred $1500 Hungarian Halfbred $1500 Kentucky Saddler $1500 -------- Gunsmith -------- Item Price ---- ----- Bait $15 Bandolier $125 Throwing Knife $20 Fire Bottle $25 Dynamite $45 Mauser Pistol $800 Evans Repeater $500 Carcano Rifle $1100 Revolver Ammo $12 Pistol Ammo $15 Repeater Ammo $25 Rifle Ammo $20 Shotgun Ammo $30 Sniper Rifle Ammo $40 --------------- Doctor's Office --------------- Item Price ---- ----- Medicine $25 Chewing Tobacco $35 Moonshine $60 ------ Tailor ------ Item Price ---- ----- US Military Scrap $200 ______________________________________________________________________________ [22] CHEATS [2200] ______________________________________________________________________________ Cheats can be discovered in-game in various areas and can be activated in the Options menu. Once you have a cheat, type it in "Options" -> "Cheats". Cheats can be turned on and turned off at any time. You can implement cheats in Red Dead Redemption, but doing so has some serious repercussions. When a cheat is turned on, you can no longer unlock achievements. If you turn on a cheat and save your game, the save file will be marked with an asterisk (*) and loading the save file will block any and all achievements from being unlocked. If you care about achievements, you might want to make a separate save file just for using cheats. ----------------------- ABUNDANCE IS EVERYWHERE ----------------------- Cheat Name: Infinite Ammo Description: Gives the player infinite ammo Location: Found in Newspaper #58 ----------------------- BEASTS AND MAN TOGETHER ----------------------- Cheat Name: Horse Description: Spawns a horse Location: Lake Don Julio, written above door inside cabin ----------------------------- DON'T YOU LOOK FINE AND DANDY ----------------------------- Cheat Name: Sharp Dressed Man Description: Unlocks the Gentleman's Attire and Legend of the West outfit Location: Found in Newspaper #60 ----------------------------- HE GIVES STRENGTH TO THE WEAK ----------------------------- Cheat Name: Invincibility Description: "God Mode", cannot take damage Location: Found in Newspaper #61 ------------------------ HUMILITY BEFORE THE LORD ------------------------ Cheat Name: Who? Description: Decreases the player's Fame to zero Location: Sepulcro, carved on a tombstone ------------------------------ I AM ONE OF THEM FAMOUS FELLAS ------------------------------ Cheat Name: Famous Description: Gives the player maximum Fame Location: The Old Bacchus Place, written alongside one of the huts ---------------------------- I DON'T UNDERSTAND IMNFINITY ---------------------------- Cheat Name: Infinite Dead Eye Description: Gives the player infinite Dead Eye Location: Primera Quebrada, written on a wall inside the ruins ----------------------- I LOVE A MAN IN UNIFORM ----------------------- Cheat Name: Man In Uniform Description: Unlocks the US Army Uniform, US Marshal Uniform, and Bureau Uniform Location: Pacific Union R.R. Camp, written on back of railroad car ----------------------------- I WISH I WORKED FOR UNCLE SAM ----------------------------- Cheat Name: Diplomatic Immunity Description: Removes current bounty, immune to future bounties Location: Found in Newspaper #57 ------------------------- IT AINT PRIDE, IT'S HONOR ------------------------- Cheat Name: Good Guy Description: Gives the player maximum Honor Location: Found in Newspaper #59 ---------------------------- IT'S MY CONSTITUTIONAL RIGHT ---------------------------- Cheat Name: Gun Set 1 Description: Unlocks Volcanic Pistol, Springfield Rifle, and Double-barreled Shotgun Location: Nosalida, written inside chicken coop ---------------------------- I'M AN AMERICAN. I NEED GUNS ---------------------------- Cheat Name: Gun Set 2 Description: Unlocks Fire Bottle, Buffalo Rifle, Sawed-off Shotgun, Semi-automatic Pistol, Schofield Revolver, and Winchester Repeater Location: Found in Newspaper #56 ---------------------------------------- I'M DRUNK AS A SKUNK AND TWICE AS SMELLY ---------------------------------------- Cheat Name: Hic Description: Makes the player drunk Location: Rathskeller Fork, written on ceiling of room next to safehouse ----------------------------- MAKE HAY WHILE THE SUN SHINES ----------------------------- Cheat Name: Infinite Horse Stamina Description: Gives the player's horse infinite stamina Location: Found in Newspaper #54 ----------------------- NOW WHO PUT THAT THERE? ----------------------- Cheat Name: Coach Description: Spawns a stagecoach at player's location Location: The Scratching Post, underneath porch balcony ------------------------- OH MY SON, MY BLESSED SON ------------------------- Cheat Name: Jack Attack Description: Player changes into Jack Marston, set game's completion to 72% and completes all story missions Location: Beecher's Hope, written inside barn ----------------------------- THE OLD WAYS IS THE BEST WAYS ----------------------------- Cheat Name: Old School Description: Activates a sepia filter Location: Found in Newspaper #53 ----------------------------------- THE ROOT OF ALL EVIL, WE THANK YOU! ----------------------------------- Cheat Name: Money Description: Gives the player $500 Location: Plata Grande, carved on some wooden boards inside the mine -------------------------- THEY SELL SOULS CHEAP HERE -------------------------- Cheat Name: Decrease Bounty Description: Decreases the player's bounty to zero Location: Benedict Pass, carved on side of bridge ------------------------------------ YOU GOT YOURSELF A FINE PAIR OF EYES ------------------------------------ Cheat Name: Lewis and Clark Description: Unlocks all areas on the map Location: Found in Newspaper #55 ---------------------------- YOU THINK YOU TOUGH, MISTER? ---------------------------- Cheat Name: Gang Chic Description: Unlocks all gang outfits Location: Barranca, written on wall inside ruins ______________________________________________________________________________ [23] 100% COMPLETION [2300] ______________________________________________________________________________ Despite the name, you don't have to do EVERYTHING Red Dead Redemption has to offer in order to achieve 100% completion. However, the vast majority of the activities and events in the game must be completed in order to say that you've done everything you can do. Here is a list of all the things that you must complete in order to obtain 100% completion: -------------- Story Missions -------------- Complete all 57 story missions. This should be self explanatory. Go over to Sections 4-8 for more information on the mission chains. ----------------- Stranger Missions ----------------- Complete 18 Stranger missions. The only one that doesn't contribute towards 100% completion is "I Know You". - American Appetites - American Lobbyist - Aztec Gold - California - Daedalus and Son - Eva in Peril - Flowers for a Lady - Funny Man - Jenny's Faith - Let No Man Put Asunder - Lights, Camera, Action - Love is the Opiate - Poppycock - The Prohibitionist - Remember My Family - Water and Honesty - Who Are You to Judge? - The Wronged Woman ----- Areas ----- There are a total of 94 areas in the game. Alternatively, you can buy the nine region maps. Check Section 10 for more information. - New Austin Hennigan's Stead Cholla Springs Rio Bravo Gaptooth Ridge - Nuevo Paraiso Punta Orgullo Perdido Diez Coronas - West Elizabeth Tall Trees Great Plains ---------- Safehouses ---------- Purchase all available safehouses in the game (13). Houses you can rent and the Pleasance House do not count. Safehouses marked with an asterisk (*) are obtained by default and do not have to be bought. - New Austin MacFarlane's Ranch* Armadillo Thieves' Landing Rathskeller Fork - Nuevo Paraiso Puerto Cuchillo* Escalera Chuparosa Casa Madrugada El Matadero - West Elizabeth Manzanita Post Blackwater* Beecher's Hope (John's Room)* Beecher's Hope (Jack's Room)* ------------ Rare Weapons ------------ You must purchase all five rare weapons. The name of the gun is listed, followed by where you can buy it. - LeMat Revolver (Escalera) - Semi-auto Shotgun (Escalera) - Carcano Rifle (Blackwater) - Evans Repeater (Blackwater) - Mauser Pistol (Blackwater) ---------- Challenges ---------- Complete Rank 10 in all four of the game's Challenges. - Survivalist Challenge - Master Hunter Challenge - Sharpshooter Challenge - Treasure Hunter Challenge ------------- Gang Hideouts ------------- Complete all seven Gang Hideouts. - New Austin Pike's Basin Twin Rocks Fort Mercer Tumbleweed Gaptooth Breach - Nuevo Paraiso Nosalida Tesoro Azul ---------- Mini Games ---------- You must win at all six mini games at least once. Make sure you exit the game with a profit for it to count as a win. - Poker - Liar's Dice - Blackjack - Horseshoes - Five Finger Fillet - Arm Wrestling ---- Jobs ---- There are only two jobs, but they are in a total of five locations; complete the jobs in all five locations. - Nightwatch MacFarlane's Ranch Chuparosa Blackwater - Horsebreaking Ridgewood Farm Chuparosa -------- Bounties -------- You must complete a specific number of bounties in each province. Bounties are endless and you do not have to capture every single bounty - all you have to do is capture a bounty at all 20 locations. There are eight locations in New Austin, eight in Nuevo Paraiso, and four in West Elizabeth. - New Austin The Hanging Rock Rattlesnake Hollow Mercer Station Rio del Lobo Silent Stead Repentance Rock Brittlebrush Trawl Mescalero - Nuevo Paraiso Plata Grande Hendidura Grande Ojo del Diablo Barranca Sepulcro Rancho Polvo Laguna Borrego Hendidura Grande - West Elizabeth Bearclaw Camp Tanner's Reach Nekoti Rock Aurora Basin ------- Outfits ------- You must unlock nine of the 14 outfits. The Cowboy Outfit, Duster Coat, Bureau Uniform, and Legend of the West outfit do not count towards 100% completion. - Elegant Suit - Bollard Twins Outfit - Treasure Hunter Outfit - Mexican Poncho - Bandito Outfit - Reyes' Rebels Outfit - US Army Uniform - US Marshal Uniform - Rancher Clothing ______________________________________________________________________________ [24] ACHIEVEMENTS [2400] ______________________________________________________________________________ Here are all the achievements found in the game, in alphabetical order. ------------------ A Savage Soul (10) ------------------ Complete "At Home with Dutch" ----------------------- Austin Overpowered (25) ----------------------- Complete Twin Rocks, Pike's Basin, and Gaptooth Breach Hideouts in Single Player ---------------- Bearly Legal (5) ---------------- Kill and skin 18 grizzly bears -------------------- Buckin' Awesome (10) -------------------- Break the Kentucky Saddler, the American Standardbred, and the Hungarian Half- bred ------------- Bullseye (20) ------------- Get 250 headshots in any game mode ------------------ Clemency Pays (10) ------------------ Capture a bounty alive ------------- Dastardly (5) ------------- Place a hogtied woman on the train tracks, and witness her death by train ----------------- Evil Spirits (25) ----------------- Complete Tumbleweed and Tesoro Azul Hideouts in Single Player -------------------- Exquisite Taste (10) -------------------- Purchase a rare weapon from a gunsmith ----------------------------- Fightin' Around the World (5) ----------------------------- Knock someone out in melee in every saloon in the game in Single Player --------------------------- Friends in High Places (10) --------------------------- Use a pardon letter with more than $5000 bounty in Single Player ----------------- Frontiersman (20) ----------------- Obtain Legendary rank in any Single Player Ambient Challenge ------------- Go Team! (20) ------------- Be on the winning team for four consecutive victories in any team based game in public matches --------------- Gold Medal (25) --------------- Earn a Gold Medal Rank for a combat mission in Single Player ------------------------- Have Gun Will Travel (20) ------------------------- Complete all Hideouts in a single public Free Roam session ----------------------- He Cleans Up Well! (10) ----------------------- Obtain the Elegant Suit ----------------------------------- Heading South on a White Bronco (5) ----------------------------------- Evade the US Marshals while riding the Hungarian Half-bred horse in Single Player ---------------- High Roller (10) ---------------- Win over 2000 chips in a hand of Poker ------------------ Hit the Trail (10) ------------------ Get from Blackwater to Escalera before sundown in a public Free Roam session ------------------------- How the West Was Won (20) ------------------------- Reach the top rank for multiplayer experience ------------------------- In a Hail of Bullets (20) ------------------------- Kill 500 enemies with any pistol or revolver in any game mode --------------------- Instinto Asesino (25) --------------------- Complete Fort Mercer and Nosalida Hideouts in Single Player --------------------- Into the Sunset (100) --------------------- Complete "The Last Enemy That Shall Be Destroyed" ------------------------ Land of Opportunity (30) ------------------------ Complete "The Assault on Fort Mercer" ------------------------ Long Arm of Marston (20) ------------------------ Kill 500 enemies with any rifle, repeater, or shotgun in any game mode ----------------------------------- Man of Honor / Chivalry's Dead (25) ----------------------------------- Attain highest Fame rank and either highest Honor rank or lowest Honor rank -------------------- Manifest Destiny (5) -------------------- Kill the last buffalo in the Great Plains in Single Player ------------------------ More than a Fistful (10) ------------------------ Earn $10,000 in Single Player ---------------- Most Wanted (10) ---------------- Become a Public Enemy for 10 minutes and escape alive in a public Free Roam session --------------------- Mowing Them Down (20) --------------------- Kill 500 enemies with a mounted weapon in any game mode ------------ No Dice (10) ------------ Complete a game of Liar's Dice without losing a single die ------------------------ No More Fancy Words (20) ------------------------ Complete "An Appointed Time" ----------------------- Nurture or Nature? (50) ----------------------- Complete "Remember My Family" ---------------------------- On the Trail of de Vaca (10) ---------------------------- Uncover every location on the map in Single Player ----------------------------- People are Still Strange (25) ----------------------------- Complete 15 tasks for Strangers -------------- Posse Up! (10) -------------- Create a posse and get the maximum number of members ---------------------- Red Dead Rockstar (10) ---------------------- Kill a Rockstar or someone with this achievement in a public multiplayer match -------------- Redeemed (100) -------------- Attain 100% in the Single Player Game Completion stat --------------------- Slow on the Draw (10) --------------------- Get 10 assists in a single Hideout in a public Free Roam session ------------------- Sons of Mexico (40) ------------------- Complete "The Gates of El Presidio" ----------------------- Spurred to Victory (10) ----------------------- Complete 20 story missions without switching to a new horse at a hitching post ----------------------------- Strange Things are Afoot (10) ----------------------------- Complete a task for a Stranger ------------------------ That Government Boy (10) ------------------------ Complete "Exodus in America" --------------------------------- The Benefits of Civilization (90) --------------------------------- Complete "And the Truth Will Set You Free" ------------------ The Gunslinger (5) ------------------ Score a headshot on any enemy using Expert targeting mode ----------------------------------- The Quick and Everyone Else... (20) ----------------------------------- Be the top scoring player in any three consecutive FFA games in public matches ------------------------ Unnatural Selection (20) ------------------------ Kill one of every animal species in the game in any game mode ------------------------------ What About Hand Grenades? (10) ------------------------------ Get a ringer in a game of Horseshoes ============================================================================== ------------------------------------------------------------------------------ R E D D E A D R E D E M P T I O N : U N D E A D N I G H T M A R E ------------------------------------------------------------------------------ ============================================================================== ______________________________________________________________________________ [25] THE BASICS [2500] ______________________________________________________________________________ Red Dead Redemption: Undead Nightmare is a horror-themed DLC pack that acts as a standalone game. Aside from a few outfits, nothing transfers over from your Red Dead Redemption save file. Undead Nightmare offers you eight new story missions, several new weapons, new outfits, new Random Events, new sidequests, new challenges, and a couple new multiplayer modes. For the most part, the gameplay basics are identical to the main game, so Section 3 covers most of the bare-bones basics. There are still a lot of new gameplay mechanics featured in Undead Nightmare that is important enough to mention here. ---------------- Game Differences ---------------- While Undead Nightmare retains many of the gameplay essentials featured in the main game, there are some glaring differences that you will have to get accustomed to in order to survive in the Wild West. - Money and Shops There is no money system in Undead Nightmare, which makes sense since money has no use in a zombie-infested world. There are no shops featured in the game, so you cannot buy goods from General Stores or ammo from Gunsmiths. This makes ammunition very scarce, so it's important to conserve your ammo. - Honor and Fame In addition to the lack of money, the Honor and Fame system is discarded in the Undead Nightmare DLC. Subsequently, there are no bounties or wanted levels, so you can kill innocent civilians without consequence. Survivors will open fire on you if you attack someone, but otherwise there are no penalties for murder. In fact, survivors often carry around ammo to use. - Undead Animals The fauna in Undead Nightmare have also become zombified. You can still encounter animals roaming around in the wild, but like the zombies in the game, they can only be killed by targeting their head or using fire. You can still search their corpses for rewards. While these provisions may seem useless considering you cannot sell them anywhere, they are used as ammo for one of the new weapons featured in the game. - Fast Travel In Undead Nightmare, you are not able to set up camps out in the wilderness, for it is too dangerous. There are also no stagecoach taxis, so the only way to fast travel to locations on the map is through your safehouse. ------------------- Fighting the Undead ------------------- As one would expect, zombies are the main focus of Red Dead Redemption: Undead Nightmare. Zombies are found virtually anywhere in all three provinces and are usually broken up into small groups strewn amongst the wilderness and also in infested towns. They are the main enemies of the game and will attack you on sight. Zombies can be tough to kill, since the only way you can destroy them is by targeting their head or using fire or some type of explosives. Since they have such a small target window, aiming for their head can be difficult and Dead Eye is typically the easiest method to destroy them. The zombies can be broken down into four categories: - Fresh Undead These are the regular and most common zombie type you will come across. They are fairly fast compared to more traditional, old-school zombies and are capable of moving at a fast jog. They are able to grapple you if you get too close, so shake them off before they are able to inflict serious damage. - Bolter Arguably the most obnoxious and also the most dangerous, Bolters are lanky, scraggly-looking zombies that use their quickness to your advantage. These are your new-age, 28 Days Later-type zombies: they are incredibly fast and scurry on all fours, so they can be hard to hit due to their agility and them being so low to the ground. It's best to target them first when dealing with a horde of zombies. - Bruiser The Bruiser is a hulking monster that is slow, but durable. Even though they are slower than the other zombie types, the Bruiser can tackle you from a distance, knocking you to the ground and making you more vulnerable to other zombie attacks. - Retcher These zombies are the only ones that have any sort of long-range attack. The Retchers are easily distinguishable by their glowing green skin and large sores covering their body. They can spew toxic goo at you, which is very powerful. Additionally, killing a Retcher causes it to fall to the ground and explode in a pool of acid. Make sure not to destroy one up close, or you will be showered with it. ------------ Saving Towns ------------ At the start of the game, all accessible towns are overrun by the Undead army. If you want to be able to stay in this town and save your game, then you must clear out the horde of zombies infesting the town. Once a town is saved, the safehouse becomes available and you can save your game and Fast Travel to other saved towns. In addition, you will be rewarded with weapons and ammo every time you save a town. You're not out of the woods once a town is saved. The town will become overrun again three in-game days after saving it. After that, it becomes overrun and the town's survivors will begin to perish. If the problem is left unattended, the town will be lost. There are several statuses shown on the game's map: - Status: Safe The symbol on the map is depicted as a black circle with a blue cross. The town is devoid of all zombies and you are able to save your game and use Fast Travel. - Status: Under Attack The symbol on the map is depicted as a green circle with a white hand. Zombies have begun to enter the town and attack its inhabitants. You might want to go check things out and deal with them. - Status: Overrun The symbol on the map is depicted as a red circle with a white hand. The town is completely overrun by zombies and survivors will begin to die, so you might want to hurry up and save the town while you have additional help. - Status: Town Lost The symbol on the map is depicted as a black circle with an inverted red cross. All survivors are dead and the town is more difficult to clear out since you have no help. Chests still appear after you save the town and you can still use the safehouse. Here is a list of all the towns you can save and their rewards: - West Elizabeth Blackwater (Ammo) Manzanita Post (Tomahawks) Cochinay (Bolt Action Rifle) Pacific Union R.R. Camp (Rolling Block Rifle) - New Austin Thieves' Landing (Fire Bottles) MacFarlane's Ranch (N/A) Armadillo (N/A) Twin Rocks (Volcanic Pistol) Ridgewood Farm (Springfield Rifle) Plainview (N/A) Rathskeller Fork (Explosive Rifle) Gaptooth Breach (Dynamite) - Nuevo Paraiso Nosalida (Henry Repeater) Escalera (Buffalo Rifle) Tesoro Azul (Double-action Revolver) Chuparosa (Schofield Revolver) Agave Viejo (Ammo) El Matadero (Dynamite) Torquemada (Pump-action Shotgun) ______________________________________________________________________________ [26] WALKTHROUGH [2600] ______________________________________________________________________________ - Author's Note The story mode in Undead Nightmare is much shorter and much more linear than the main game. Each story mission unlocks the following one, but there are also some side missions that you can partake in along the way. And the game's location is somewhat inverted than Red Dead Redemption: you start off in West Elizabeth, then make your way to New Austin before finally traveling to Nuevo Paraiso. ============================================================================== Love in the Time of Plague [2601] ============================================================================== Prereqs: - Rewards: - Unlocks: "Curious Tales from Blackwater, USA" ------------------------------------------------------------------------------ The story mode of Undead Nightmare begins at Beecher's Hope, seemingly in an alternate timeline from the main game. Uncle is the first zombie you encounter in the game, as he attacks Abigail. When you gain control, use your Double- barreled Shotgun and aim for Uncle's head to put the old man out of his misery. Remember, the only way to kill a zombie with a gun is to aim for their head. Things turn sour, and Abigail and Jack both become infected. Instead of killing your family, use your Lasso to hogtie both of them. With both of them subdued in the ranch, John sets off to Blackwater for medicine. Before you leave, enter the barn and save your game. You can use this safehouse to save your game, change your outfits, and use Fast Travel. Since you haven't found any other locations, Fast Travel is not available right now. There is a horse inside the barn, so whistle for it. In addition to your Double-barreled Shotgun and Lasso, you are also equipped with a Cattleman Revolver and a Bandolier (plus some ammo). You will notice that the ride to Blackwater is very desolate, so there's no need to explore. You cannot even leave the province, since the two main exits (Dixon Crossing and Montana Ford) are blocked off. ============================================================================== Curious Tales from Blackwater, USA [2602] ============================================================================== Prereqs: "Love in the Time of Plague" Rewards: - Unlocks: "Get Back in That Hole, Partner" "A Cure for Most of What Ails You" "Birth of the Conservation Movement" (Survivor) "Dinner for Two" (Survivor) ------------------------------------------------------------------------------ As you enter Blackwater, you'll find that the entire city has gone to hell: buildings are on fire, warnings are scrawled on the side of walls, and there isn't a person in sight. Proceed on foot towards the "U" icon near Harold MacDougal's office. One of the great things about Undead Nightmare is their parody of horror films and other media, and you'll witness the first example during this cutscene. Destroy the zombified Nastas and search Blackwater for survivors. More zombies appear following the cutscene, so look around for any pursuing enemies. Since shops are nonexistent in the game, ammo is very scarce and must be used wisely. You can try searching the zombies after you have dealt with them, but most do not contain any valuables (zombies with ammo belts do contain ammo). Set off for the icon on the map by quickly moving through the back alleys towards the marked building. Marston receives the Torch, a very useful melee weapon that can destroy zombies while conserving ammo. Zombies are vulnerable to fire, so the Torch is a great tool for taking down the Undead. However, it is slow to use and takes a few direct hits to down a zombie, so it's probably not best to use in a large crowd. Once you have the Torch in hand, run over to the Blackwater cemetery to burn the coffins in hopes of putting the Undead to rest. Try out the Torch on any zombies you come across in the city. A quick and easy way to dispose of zombies is to use the Torch, execution style. To perform an execution, get up close to your target and press the Right Trigger while holding down the Left Trigger. Instant kill. Once you make it to the cemetery (marked on the map as a skull icon), burn the coffin lying next to the church. As soon as you set it ablaze, zombies emerge from their graves. There are four more coffins to burn down, so get going. Hold off the wave of zombies that slowly appear and ignite the remaining four coffins. Once the coffins have been burned, clear out the cemetery of Fresh Undead until one last zombie appears. This one is Mordecai, the uncle of the girl you talked to earlier, and he is a Bruiser. Bruisers are bigger and stronger than the regular zombies and are also capable of performing a devastating shoulder charge attack. Once you're zoned-in on the Bruiser, enter Dead Eye and target his head. You will need three headshots to kill Mordecai. With the Blackwater graveyard cleared, search the corpses for any potential spoils before returning to the city. You can find a Repeater Carbine and some Sniper Rifle ammo by looting the bodies. You'll find that Blackwater is under attack by zombies and the remaining survivors are working tirelessly to fend them off. You can climb the ladder to the snipers and give them your ammo (you certainly don't need it) and join in by taking out the zombie threat. There aren't many Undead roaming around the town, so it's best to conserve your ammo and stick with the Torch. Now that the town is saved, you are able to use a safehouse here and Fast Travel to other safe locations. Also, you are given rewards every time you save a town. Your reward can be found on the top floor of the bank: a large supply of ammunition. Pay attention to the city icons on your map. For now, Blackwater is safe (represented as a blue cross), but as time passes more zombies will attack and eventually overrun the town. It is important to keep the towns you visit safe and clear from any potential threats. Your safehouse is on the third floor of the Blackwater hotel. Save, then go back outside and look around for survivors. Marston finds a group of civilians on a roof who debate the cause of the zombie outbreak. Go down the road to find a band of paranoid townsfolk. A number of theories are thrown out, but two in particular stand out: some believe that the outbreak is due to the "man with the glass eye" and his wacky antics, and some others think that the people were drugged by the "snake oil merchant". Those descriptions should sound familiar to those who have played the main game... After the scene, a Bolter ambushes you. Bolters are incredibly fast and scurry along the ground on all fours. Due to their movements, it can be difficult to target their head. Definitely use Dead Eye to get a clean shot when facing Bolters. - Author's Note New Austin is now open for exploration. The missions branch off here a bit, with two new story missions along with two Side missions. For the main story missions, it does not matter which one you tackle first: either go to the Old Bacchus Place to visit Seth or Fort Mercer to find Nigel West Dickens. Also, spend some time saving towns in West Elizabeth and New Austin before you start any of the missions - finding new weapons and safehouses is important in the long run. ============================================================================== Get Back in That Hole, Partner [2603] ============================================================================== Prereqs: "Curious Tales from Blackwater, USA" Rewards: - Unlocks: "Filth and Other Entertainment" (Survivor) ------------------------------------------------------------------------------ John meets up with his old pal Seth at the Old Bacchus Place. Seth doesn't let the Undead army bother him. In fact, he takes in his old zombie friend Moses as a pet! Seth isn't very pleased with the rumors of him being the catalyst to this whole mess after stealing the glass eye back in Tumbleweed, but he suggests that Marston clears out the New Austin graveyards if he wants the zombie outbreak to go away. There are three cemeteries in New Austin: Coot's Chapel, Odd Fellow's Rest, and Tumbleweed. The order of completion doesn't matter, but Coot's Chapel is the closest one. Just like the graveyard in Blackwater, you must burn all the coffins and dispose of the zombies that emerge from the ground. At each cemetery, you also must defeat a boss zombie to cleanse the area (like Mordecai back at Blackwater). These boss zombies aren't any stronger than your traditional Fresh Undead, but they are all supporting characters in Red Dead Redemption. At Coot's Chapel, you will find Alma Horlick. She was the poor old woman from the "Let No Man Put Asunder" Stranger mission. Head over to Odd Fellow's Rest, which isn't too far from Armadillo. Marston encounters Peter Turner, the husband of Miss Horlick, along with plenty of other Undead scum. Lastly, Jimmy Saint is laid to rest at Tumbleweed and rises from the grave once you arrive and stir things up. I guess his thrill-seeking, action-packed adventures didn't work out so well. Once you have cleansed all three graveyards, return to Seth at the Old Bacchus Place to wrap things up. Boy, Seth sure is crazy... ============================================================================== A Cure for Most of What Ails You [2604] ============================================================================== Prereqs: "Curious Tales from Blackwater, USA" Rewards: Blunderbuss Unlocks: "American Imperialism" "Missing Souls" (Survivor) ------------------------------------------------------------------------------ Even during the zombie apocalypse, Nigel West Dickens is still up to his old self: scamming the common folk. Nigel's patented zombie repellant doesn't exactly work to his liking. In fact, the results of the tonic are opposite of what the doc hoped: this strange green liquid attracts Undead to its location. This is known as Undead Bait, and you can use it to gather up Undead either to distract them or to round 'em up for an easy kill. In order to concoct another experimental design, West Dickens asks you to collect five Violet Snowdrop and five Desert Sage. Violet Snowdrop are found in the northern parts of Tall Trees, while Desert Sage grows in Gaptooth Ridge. Both are purple flowers, so that should make things easier: Violet Snowdrops are a dark violet on small stalks and Desert Sage are purple petals growing inside thick bushes. Use the safehouse here in Fort Mercer to Fast Travel to one of those areas and start searching. You are given three Survivalist Maps, so finding the required herbs and flowers should be a cinch. Once you have found five of each, go west of Fort Mercer to find the doctor inside his stagecoach. Nigel uses the materials to make Phosphorus Coating, a powerful ammo type that ignites the Undead when hit. You are also given the ability to build Undead Bait: collect one Wild Feverfew (white flowers found in Cholla Springs and Hennigan's Stead) and one Prairie Poppy (golden flowers found in Great Plains) to make an Undead Bait. Next, ride down to Riley's Charge and search the ground at the "W" icon to find the old parts West Dickens was looking for. Deliver them to Nigel (he is found at Benedict Point this time) to receive the Blunderbuss. This devastating shotgun uses Undead scraps as ammunition. In order to obtain more ammo for this juggernaut, kill and loot Undead animals or zombies (they now drop Undead parts). ============================================================================== American Imperialism [2605] ============================================================================== Prereqs: "Get Back in That Hole, Partner" "A Cure for Most of What Ails You" "Missing Souls" (Survivor) Rewards: US Army Uniform Unlocks: "Mother Superior Blues" "Biographies and Lies" (Survivor) ------------------------------------------------------------------------------ Once you have completed the necessary missions, Nigel will spring up at Solomon's Folly. In order to get into Mexico, you must ride with the American Army on a train leaving from Benedict Point. The problem is that you aren't in the Army. Well, there is one way to get around that... Proceed to The Scratching Post, where you will find a small band of soldiers that have deserted their peers. Help the cowards defend the house from an army of zombies, or leave them to their fate and steal the uniform. It doesn't matter which route you take; all you need to know is that the chest containing the US Army Uniform is near a campfire next to the house. Now that you are properly disguised as a US Soldier, make your way to Benedict Point to get on the train with the real soldiers. Hop on the train and help the soldiers prevent a zombie takeover. It is best to stay on the train and shoot the zombies down below so you don't get surrounded by these monsters. As you get rolling, more zombies will pour out of seemingly nowhere and try to flood the train. They never succeed, and even thought he soldiers begin firing at them, conserve your ammo and let them be. Things go awry before you can reach the border; the border itself is blocked! Zombies interrupt the group as the soldiers clear off the tracks, so hold your ground and don't let the Undead advance any further. Most of the soldiers are killed and the rest retreat, leaving you on your own. Clear out the remaining enemies and release the train's brakes to crash through the debris and into Nuevo Paraiso. ============================================================================== Mother Superior Blues [2606] ============================================================================== Prereqs: "American Imperialism" Rewards: Holy Water Unlocks: "A Civilized Man" ------------------------------------------------------------------------------ The town of Las Hermanas is in disarray, like expected. A tough nun manages to fend off a zombie, but her sisters refuse to commit murder - even on an Undead monster - and are left for dead inside the town. This mission is no different than saving a town. Las Hermanas is overrun, and you must wipe out the remaining zombies inside. However, the amount of Undead found inside is likely the most you have encountered so far, so this job will conserve a lot of time and a lot of ammunition. Stay on the upper balconies with the other survivors and pick off the zombies below. Once you are victorious, go back outside and talk to the nuns. Mother Superior offers her insight on the possible cause for the zombie plague and she asks for you to bring her a zombie subject. You can go right across the street to find a Fresh Undead to bring to her. Hogtie the zombie and bring it back to Mother Superior. Mother Superior's hypothesis seems to be correct when the holy water she pours on the zombie nearly saves it... it is definitely something supernatural. Mother Superior provides Marston with her remaining supply of Holy Water before he sets off. You are given five vials of Holy Water to use when clearing out the graveyard in Sepulcro. Head down the road to Sepulcro and begin burning the coffins. Once they are all toasted, use the Holy Water and your other weapons to destroy the zombies. Just note that Sepulcro is a bigger cemetery than the others you have cleansed, so there are a LOT of zombies that you must kill. Guess who the boss zombie in Sepulcro is? John's good friend, Capitan Vincente de Santa. Take out the final wave of zombies and De Santa to finally cleanse Sepulcro. For the final part of the mission, backtrack to Las Hermanas and give Mother Superior the news. Your new destination is President Abraham Reyes' mansion in Escalera. - Author's Note The music playing during your journey to Escalera is "Bad Voodoo" by Kreeps. Really awesome song that fits the game perfectly. ============================================================================== A Civilized Man [2607] ============================================================================== Prereqs: "Mother Superior Blues" Rewards: - Unlocks: "On a Pale Horse" ------------------------------------------------------------------------------ Don't worry if you never saved the town of Escalera prior to this mission, because it's cleared out when you arrive. Proceed to the Reyes estate (formerly belonging to Coronel Allende) for a cutscene. Turns out that Abraham has suffered the fate as many others; shoot him dead and rescue the girl he was tormenting. The girl reveals that Abraham stole a sacred mask from an ancient burial grounds underneath Escalera, which caused the zombie outbreak. Descend the stairs towards the bullfighting ring and sneak inside the hole in the back of the stands. You can expect to find plenty of zombies down here in the underground passage. These zombies are straight from the Earth, for they are not closed and have creepy red eyes. As you reach the first intersection, take the northernmost path to reach a dead end and a Semi-auto Shotgun. Proceed down the middle path to go deeper into the cave. Continue through the green, Retcher-filled tunnels. You can find ammo along the way on top of crates and other objects. Once you finally reach the crypt at the end, you will be sealed inside. Stand your ground and fend off wave after wave of the Undead - all four zombie types. There is ammunition in the corners if you need any. Eventually, John will be able to place the mask on the altar, triggering the ending cinema. ============================================================================== On a Pale Horse [2608] ============================================================================== Prereqs: "A Civilized Man" Rewards: - Unlocks: - ------------------------------------------------------------------------------ This isn't a mission per se, but more like the game's epilogue. Once you gain control of Marston (who is now an Undead himself), you can continue playing through the game. Now that you are a zombie, other zombies will be less inclined to attack you (though they will retaliate if you get too close or attack them). For whatever reason, survivors act the same around you even though you're a walking pile of flesh and bone. You are also given the mythical horse Death at the start of the "mission". Other than that, the game plays the same during the epilogue. The story mode is over, but you can still participate in Side missions, Missing Souls, Challenges, and other activities. ______________________________________________________________________________ [27] SIDE MISSIONS [2700] ______________________________________________________________________________ Side missions are Undead Nightmare's equivalent of the Stranger missions seen in the main game. They are unlocked after completing specific missions and can be found in select locations by looking for a "?" symbol or a green circle on the map. The missions are listed in chronological order in relation to when they are unlocked. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Birth of the Conservation Movement =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "Curious Tales from Blackwater, USA" Location: Tanner's Reach Rewards: Undead Hunter Scrap ------------------------------------------------------------------------------ Head over to Tanner's Reach and stop at the cabin to find a huntsman proclaiming that he shot and killed a Sasquatch. Marston is a bit skeptical, but the old hermit stands by his word. Your job is to search Tall Trees for Sasquatches and kill six of 'em. The game makes it easy for you and marks the location of the mystical creatures on your map. Set out for the green circles to find a Sasquatch. By golly, they ARE real! These beasts are passive and generally afraid of humans, so it'll immediately run away once spotted. Give it a nice shot in the head for a quick, clean kill, then set off for the next green circle on the map. You cannot search the Sasquatch corpses for any provisions. You are eventually led to the northern tip of Tall Trees, past the path that leads up to Cochinay. You will encounter the final Sasquatch here, but a cinema plays before you are given a chance to finish it off. The mission ends immediately after the scene, so you're given a choice on whether or not you want to kill the final Sasquatch and lead this species to extinction or to let it be. Your choice has no impact on the mission or any further outcomes, so it's up to your conscience. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Dinner for Two =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: Save Armadillo Location: Armadillo Rewards: Sawed-off Shotgun ------------------------------------------------------------------------------ Once you are able to enter New Austin, save Armadillo from a zombie attack and stop by at the sheriff's office to have a chat with Marshal Johnson. Marshal would love to do his job and protect the townsfolk of Armadillo, but he can't do so without his missing deputies. Go out in search for Jonah and Eli, who were last spotted behind the General Store. Marshal gives John a Sawed-off Shotgun. First, stop by the General Store for some clues and talk to its knucklehead owner (Herbert Moooooon!!), who gives you nothing aside from a hate-fueled and humorous tirade. Destroy Herbert Moon and his zombie makers after the long rant, then continue on your search for the two deputies. You will find them near the stables. Deal with them accordingly, then return to Marshal to end the Side mission. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Paternal Pride =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: Save MacFarlane's Ranch Location: MacFarlane's Ranch Rewards: Winchester Repeater ------------------------------------------------------------------------------ After clearing the Undead out of MacFarlane's Ranch (which becomes accessible along with all of New Austin after completing the "Curious Tales from Blackwater, USA" mission), stop by at Bonnie and Drew's house. Unfortunately, Drew has been holed up in the barn ranglin' up the Undead for a whole day now, so things aren't looking too bleak. Check on Drew MacFarlane by investigating the barn. The main entrance is locked, so you must find another way inside. Start by climbing up the side of the windmill, then shimmying along the side of the barn roof. Drop inside from the open window and destroy the four zombies. Marston finds a zombified Drew, as expected. Put him out of his misery and deliver the bad news to Bonnie. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Filth and Other Entertainment =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: Save Plainview Location: Plainview Rewards: Undead Hunter Scrap ------------------------------------------------------------------------------ After saving Plainview, Marston will find D.S. MacKenna near the camping tents with a hogtied zombie. MacKenna plans to make history by using the Undead outbreak to create a critically-acclaimed film. He already has one zombie tied up in a tent, but requires a Retcher to complete his filming. As the game suggests, the best place to find a Retcher is in Gaptooth Ridge. Walk around in the open until you find one of these foul creatures - they're the ones coated with green lines and spot toxic goo at you. Retchers are still the rarest zombie type, but they seem to be a lot more common in Gaptooth Ridge. I'm not sure if it's area-specific or maybe the game makes them pop up more in order to help you out in the Side mission. Make sure to take out any surrounding zombies, but leave the Retcher alone. When it's just the two of you, lasso the zombie and hogtie it. Just like bandits and other criminals, you can hogtie a zombie and place it on the back of your horse. It won't be able to hurt you, so bring it back to MacKenna. I have experienced some bugs where the Retcher falls off the back of your horse, so stop and place it back on if this ever happens. Soon after, D.S. MacKenna finds out that sometimes you must be careful what you wish for... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Missing Souls =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "A Cure for Most of What Ails You" Location: Fort Mercer Rewards: Semi-automatic Pistol Undead Hunter Scrap ------------------------------------------------------------------------------ After completing the "A Cure for Most of What Ails You" mission, use the ladders to enter Fort Mercer. John sees the American Army Captain hanging up a missing person poster. Thinking that it's a wanted poster, he cracks a joke. The Captain is not amused and suggests that Marston goes out and finds the girl. Feeling guilty over the misunderstanding, he agrees. This Side mission is an introduction to the Missing Persons side quests. These quests are nearly identical the Bounty Hunter missions in the main game. The glaring difference is that instead of hunting down criminals and bringing them to jail, you set out to find missing civilians and deliver them to a safe zone like Fort Mercer. Take the poster from the wall to discover the whereabouts of Millicent Waterbury. She was last seen at Pleasance House. Leave the fort and head over there on your horse to find her being swarmed by zombies. Take them all out and the girl will come out of hiding. Simply ride back to Fort Mercer to complete the mission. However, there are many more to come, so you can take a Missing Persons poster to begin a new mission. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Biographies and Lies =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Prereqs: "American Imperialism" Location: Casa Madrugada Rewards: Boom Bait ------------------------------------------------------------------------------ Casa Madrugada is one of the few towns in Nuevo Paraiso that is devoid of all zombies, and for a good reason. Landon Ricketts is living here and has taken care of the Undead nuisances here. In fact, the town has basically been turned into a zombie brothel! Landon is trying to find a way to exterminate the Undead with little effort, and he requires Undead Bait and Dynamite. By now, you likely have both of those weapons. Undead Bait was given to you by Nigel West Dickens, and Dynamite can be found by saving Gaptooth Breach and El Matadero. If you ran out of Undead Bait, you can make some by collecting Wild Feverfew and Prairie Poppies. If you already possess Undead Bait and Dynamite, then you're in luck: waste a few hours by catching some z's upstairs and find Ricketts outside. Ricketts uses the two to create Boom Bait, which needs no real explaining when you take into account the two ingredients used. After a successful test run, the Side mission will come to an end. In addition to the Boom Bait you already have, you can build more Boom Bait with one Undead Bait and one stick of Dynamite. ______________________________________________________________________________ [28] CHALLENGES [2800] ______________________________________________________________________________ There are four specific challenges in the game, each with ten ranks to achieve, that test various skillsets. All four challenges can be triggered very early in the game, and completing a rank unlocks the next one. There is no timetable for completion, and challenges can be completed at any time of the game (including the Epilogue). ============================================================================== Undead Hunter [2801] ============================================================================== The Undead Hunter challenge involves killing specific zombies and other types of undead animals. It is arguably the easiest challenge in Undead Nightmare because most of the time you will complete these ranks as you move forward in the game. ---------------------- Undead Hunter - Rank 1 ---------------------- Objective: Kill 100 Fresh Undead and 25 Bolters This should come naturally as you progress through the game. There's no real strategy to completing this rank other than to scour the wilderness in search of zombies to fight. You're going to complete this rank eventually. ---------------------- Undead Hunter - Rank 2 ---------------------- Objective: Kill 25 more Bruisers and 15 more Retchers Bruisers and Retchers are more uncommon than Bolters and certainly Fresh Undead, so this one might take a while. Just like the last rank, it's more a question of when rather than if. You're going to complete this rank eventually before you finish the main story, so you can choose to hunt for these two zombie types or just continue the story and not worry about it. ---------------------- Undead Hunter - Rank 3 ---------------------- Objective: Kill 2 zombies with a Retcher explosion When killed, Retchers explode into a cloud of powerful green ooze. This stuff is deadly to not only Marston, but to other zombies as well. You must get two random zombies close enough to a Retcher so that when you destroy the Retcher, the ensuing explosion offs the other two enemies. You can do this one of two ways. The more difficult way is to find a Retcher and at least two other zombies, then run around near the Retcher so the others come towards you and the Retcher. Once you feel that they are close enough, down the Retcher so that the explosion takes out the others. If you want to play it safe, hogtie a Retcher and two other zombies and place them all right next to each other. That way, they are all immobilized and cannot avoid the explosion. ---------------------- Undead Hunter - Rank 4 ---------------------- Objective: Kill 2 undead bears, 5 undead wolves, and 3 undead cougars using a Torch This tough challenge can be made very easy as long as one of the Four Horses of the Apocalypse are in your possession. Preferably Pestilence or Famine, since War and Death can kill undead creatures by touch. These horses are nearly immortal, so undead animals won't be able to bring them down. Undead wolves are found virtually everywhere, so locating five of them should not be a problem. Undead bears are found in Tall Trees, of course. Undead cougars are much more widespread than in the main game: they can be found in Rio Bravo and Great Plains like always, but they can also be spotted in Tall Trees and other locations in New Austin and Nuevo Paraiso. All you need to do is ride your mythical mount and find the undead animals with your Torch equipped. You can attack the animals while riding your horse, so let them surround you and swing at 'em. The undead animals should go down in two or three hits each, and you're safe as long as you are atop your unstoppable horse. The only problem you may encounter along the way is if there are any zombies nearby, since they can wrestle you off your horse. By completing Rank 4, you receive Holy Water. ---------------------- Undead Hunter - Rank 5 ---------------------- Objective: Find and kill the Chupacabra The legendary Chupacabra is found in Nuevo Paraiso. The monster randomly spawns anywhere in the province and can only be discovered after completing Rank 4 of the Undead Hunter Challenge, so don't bother trying to look for it if you haven't completed the previous rank. On my first playthrough, I found the Chupacabra near Ojo del Diablo, and the second time around it was northwest of Torquemada. Just like Famine, the Chupacabra is found anywhere in Nuevo Paraiso and finding it can be very difficult and time consuming. Just like the Four Horses of the Apocalypse, a blue circle appears on the map and a message pops up when you have entered the creature's roaming grounds. There have been rumors that killing the black goats that roam around the game may coerce the Chupacabra to appear (the Chupacabra feeds on goats), but it sounds like hogwash to me. The Chupacabra itself is a greenish-grey bipedal monster that looks somewhat like a hairless wolf, although a bit bigger. Now all you need to do is shoot the beast. It cannot withstand much punishment, so a bullet to the head is really all you need. By completing Rank 5, you receive the LeMat Revolver and Evans Repeater. ============================================================================== Undead Sharpshooter [2802] ============================================================================== The Undead Sharpshooter challenge is exactly like the Sharpshooter challenge from the main game: it focuses on your ability to properly wield a gun and make accurate shots. This time around, your efforts will be focused on zombies and other Undead creatures. ---------------------------- Undead Sharpshooter - Rank 1 ---------------------------- Objective: Kill 5 Undead in 10 seconds using a gun This rank is very easy once you manage to find a large group of zombies in one place. The best spot to complete this rank is in a town that is overrun. When you are saving a town, find a tight-knit group of enemies and use Dead Eye to mark and kill five Undead. ---------------------------- Undead Sharpshooter - Rank 2 ---------------------------- Objective: Headshot 10 Undead in a row This should be a fairly easy rank even if you aren't a skilled sharpshooter. As for the record, I think this only applies to Fresh Undead; there have been reports that scoring a headshot on the other three zombie types will reset the count. The best spot to complete this is in a populated area, such as a town that is being overrun. Use Dead Eye if you are not confident in your skills and you should be just fine. ---------------------------- Undead Sharpshooter - Rank 3 ---------------------------- Objective: Kill 5 flaming Undead in one Dead Eye meter. If you need Fire Bottles, try saving Thieves' Landing This rank is a lot easier once you have the Fire Bottles (found after saving Thieves' Landing). Lighting five Undead on fire is a tough task in its own right, but then you have to enter Dead Eye and kill all five in one go. The best way to do this is find a large band of Undead (again, the most common way is in a town) and try to get them huddled together if you can. Light them on fire, using more than one Fire Bottles if necessary, then back up and enter Dead Eye using a gun with a large ammo capacity. However, the easiest way to complete this challenge is using Phosphorus Coating, which is obtained during the "A Cure for Most of What Ails You" story mission. Phosphorus Coating gives you flaming bullets, so there is no need to use Fire Bottles to catch them on fire. Simply use the Phosphorus Coating and shoot five zombies in a single Dead Eye to complete this. ---------------------------- Undead Sharpshooter - Rank 4 ---------------------------- Objective: Kill one of each of the 4 Undead types in one Dead Eye meter Finding all four zombies types in one area is difficult. In fact, that's what makes this challenge so frustrating. Jorge's Gap is a great spot to find a ton of zombies, but the best place to go is El Presidio. As you approach the main gate to the fortress, a group containing all four zombie types will spawn every single time. Once they spawn, enter Dead Eye and get 'em all in one go. ---------------------------- Undead Sharpshooter - Rank 5 ---------------------------- Objective: Get 5 Undead sniper kills in 8 seconds (can't use Dead Eye). If you need a sniper rifle, try saving Pacific Union Railroad Camp With a Sniper Rifle equipped (you can get a Rolling Block Rifle by saving the Pacific Union R.R. Camp), score five headshots in eight seconds or under without using Dead Eye. This can be very easy for players that are skilled at using a Sniper Rifle, but difficult for others. First off, find a highly populated area (Jorge's Gap or any town works) and find an elevated area before going to town. Make sure you have a good view of at least five zombies and try to shoot them in the head. If you don't want to get headshots, use Phosphorus Coating and shoot them anywhere for a kill. However, the easiest/cheapest way to complete this challenge is to kill the zombies with an execution. Instead of aiming and sniping, run towards an Undead with your Sniper Rifle equipped and press the Right Trigger to automatically shoot the zombie. Run around and perform five total executions and you will finish the rank. By completing Rank 5, you receive the Carcano Rifle and Mauser Pistol. ============================================================================== Undead Treasure Hunter [2803] ============================================================================== In the Undead Treasure Hunter challenge, you must use your knowledge of the environment and treasure maps to help pinpoint the location of valuable treasures across all three provinces. ------------------------------- Undead Treasure Hunter - Rank 1 ------------------------------- Objective: Find the first map in a chest at a wilderness camp and find the treasure You must find the first map through a random event. Either look for a man sitting at a camp or a civilian using a gatling gun to fend off zombies. There should be a chest here that contains the Treasure Map. This is a Random Event, so this rank can be annoying and time-consuming. Once you have the Treasure Map, open it in your Kit. The first thing you notice is the windmill found at MacFarlane's Ranch. From this windmill, follow the trail north until you reach a fork at the train tracks. Continue north at the intersection and ride up the giant hill. This area may seem familiar, since this spot at Hennigan's Stead is a popular boar hunting ground. Once you get up the hill, follow the mountain wall west and you should pass by some tall trees and eventually enter a snowy area. Follow the canyon until you reach a pile of rocks at a dead end. Uncover the rocks to find a ton of ammo and the next map. ------------------------------- Undead Treasure Hunter - Rank 2 ------------------------------- Objective: Find the treasure This treasure was pretty tough to find, since the map isn't as descriptive as one would hope. The map depicts two ranch houses, and a tree on top of a cliff in the distance. You must go between the two houses and follow the road towards the cliff; head up the hill underneath the tree at the top of the cliff and the treasure should be there. This location is east of Venter's Place. If you go to Venter's Place and look east, you should find the lone tree at the very edge of the cliff in the distance. Follow the road past Lake Don Julio and ride towards the cliff. Head up the hill and try to position yourself underneath the tree hanging over the cliff. It's a little west of the tree. The treasure is really hard to find, so it may take a while to comb the area. You will get more ammo and a new map. ------------------------------- Undead Treasure Hunter - Rank 3 ------------------------------- Objective: Find the treasure By looking at the map, you will see a fenced in shack and two large rock spires not too far away. It also shows a path that leads up to these giant rocks. This happens to be The Scratching Post, which is in the southwest corner of New Austin. Once you reach the old house, look on your map at the rocks northwest of the home. You can climb to the top from the side or back, and walk between the two rock tips to find a new Treasure Map along with some precious ammo. ------------------------------- Undead Treasure Hunter - Rank 4 ------------------------------- Objective: Find the treasure This is probably the easiest treasure to find, because the map gives it away perfectly. A large cemetery with tall monuments is drawn on the map, and the treasure can be found across the road from this cemetery, near a patch of palm trees. The only cemetery in the game that fits this description is Sepulcro. Head over to Sepulcro once you are able to enter Mexico and explore the grassy clearing south of the cemetery. The rocks can be tricky to find due to the large number of trees and the tall grass/bushes. Once you enter the ridge, the treasure should be found at the base of the second batch of trees. ------------------------------- Undead Treasure Hunter - Rank 5 ------------------------------- Objective: Find the treasure All you can really decipher from this map is that the treasure is somewhere near Casa Madrugada. It's pretty vague and pinpoints the location of the treasure alongside the mountain range southwest of Casa Madrugada. Go to the town first, then continue southwest along the cliff walls. You can get up onto an outcropping alongside the wall that stretches all alongside the cliff, so climb up onto this ledge and carefully move southwest towards the tunnel near Las Hermanas. It's on a part of the edge that juts outwards and it about halfway between Casa Madrugada and the tunnel. ============================================================================== Four Horses of the Apocalypse [2804] ============================================================================== The Four Horses of the Apocalypse are mythical creatures found in the game (similar to the legendary animals in Red Dead Redemption). They are incredibly rare and are only found in select locations in all three provinces. When you have found a mythical creature, a prompt will appear onscreen and they will be marked on your map. The four horses can be found in any order. -------------------------------------- Four Horses of the Apocalypse - Rank 1 -------------------------------------- Objective: Find one of the Four Horses of the Apocalypse West Elizabeth is home to one of the Four Horses of the Apocalypse: Pestilence. Pestilence can be found in many areas throughout West Elizabeth, but the most common region is anywhere in Tall Trees. Anywhere from Manzanita Post to Nekoti Rock is fair game. It is also possible to find the horse in the Great Plains, near Beecher's Hope and Broken Tree, but sightings are far less common here. A message will appear onscreen once you have entered the vicinity of the mythical creature and a blue circle appears on the map. Just like any other mount, lasso Pestilence and break it to make the horse yours. Pestilence is a scraggly white horse with bloodshot eyes and cuts and scrapes all over its body. It's also surrounded by a thick green smog. Like all the mythical horses, Pestilence has unlimited stamina and is impossible to kill. However, the other horses are near-invincible as well, so I wouldn't say that Pestilence has any special perks. -------------------------------------- Four Horses of the Apocalypse - Rank 2 -------------------------------------- Objective: Find one of the Four Horses of the Apocalypse Pestilence was the easiest of the four mythical horses to find, because the remaining three have a MUCH larger roaming ground. War can be found anywhere throughout the New Austin province. There is no specific location other than the entire province and can appear virtually anywhere, anytime. My first playthrough, I managed to find it in Hamlin's Passing (north of Ridgewood Farm). The second playthrough, I encountered it while I was searching for the second treasure (northeast of Lake Don Julio). To avoid stressing yourself out, I would not recommend searching for War. Just play through the game and complete everything you can in New Austin: story missions, Side missions, saving all the towns, you name it. You are bound to run into it sooner or later on your journey. War is a maroon and black horse covered in flames. Its mane and tail are made of fire and it has the unique ability to ignite any zombie or Undead animal that comes in contact with the horse. It's a nifty ability and War is certainly one of the cooler-looking mythical mounts. -------------------------------------- Four Horses of the Apocalypse - Rank 3 -------------------------------------- Objective: Find one of the Four Horses of the Apocalypse You can find the third legendary horse once you are able to enter Nuevo Paraiso. Famine is the next horse on your list, and similar to War, it can be found anywhere in the Nuevo Paraiso province. As far as I know, it does not prefer some locations over others. My first playthrough I found Famine near Crooked Toes and the second time I found it in Perdido, between Chuparosa and Las Hermanas. Again, don't stress yourself out trying to find it. If you plan on getting 100% completion, then you are going to be spending a lot of time exploring Nuevo Paraiso, and between all the towns you need to save and searching for the Chupacabra, you should manage to stumble upon it. Famine is a skinny black horse with a white rear; it doesn't look all that special, but it is surrounded by a swarm of locusts. Like Pestilence, Famine has no special perks or abilities: the game states that it has unlimited stamina, but all of the mythical horses do... -------------------------------------- Four Horses of the Apocalypse - Rank 4 -------------------------------------- Objective: Find one of the Four Horses of the Apocalypse Death is the last of the Four Horses of the Apocalypse, and the most difficult to find. Death's roaming grounds has no limitations and it can spawn ANYWHERE in the game. That means it can randomly appear in all three provinces. Trying to track Death down will drive you crazy and I certainly would not suggest trying it (I did manage to find Death by sheer luck near El Presidio once). Death is automatically rewarded to the player after completing the mission "A Civilized Man", so this rank can be completed by finishing the story mode. Death is a pale white horse with a black face that is surrounded by a white smoke. Any zombie that touches Death will immediately be destroyed. -------------------------------------- Four Horses of the Apocalypse - Rank 5 -------------------------------------- Objective: Kill one of each Undead type using the fourth Horse of the Apocalypse, also known as "Death" (trample the Undeads) Death has a strange aura surrounding it that automatically kills any Undead that comes in contact with the horse. All you have to do is run over each of the four zombie types using Death. This can be completed anywhere in the game over any span of time, but you can likely finish this rank by galloping through Jorge's Gap (which is often overflowing with Undead). Or go to the front of El Presidio, where you're bound to find one of each Undead type. By completing Rank 5, you receive the Blood Pacts (horse deeds) for all Four Horses of the Apocalypse. ______________________________________________________________________________ [29] RANDOM ENCOUNTERS [2900] ______________________________________________________________________________ New Random Encounters take place in Undead Nightmare, usually involving zombies in some way. They appear in towns or out in the wild as a blue circle icon, and you can ignore them or participate in them. Since there is no money, Fame, or Honor in this DLC, completing random encounters will earn you ammo. -------------- Brother Rescue -------------- This Random Encounter is found in the wilderness, but usually near an abandoned house (Tanner's Reach, Pleasance House, etc). A man will ride up to Marston and ask for help. If you follow him, you'll be brought to a house surrounded by Undead. Wipe them all out to free the brother stranded inside. Go inside the house to find a chest containing ammo or a valuable item. ---------- Crying Man ---------- Similar to the "Suicide" Random Encounter in the main game, you might find a man laying on the ground, weeping over a dead body. After a few seconds, the dead body rises up as a zombie and starts to claw at the man. He retaliates by shooting the zombie in the head, then committing suicide. Unlike the aforementioned Random Encounter, you cannot shoot the gun out of the man's hand and prevent him from killing himself. ----------------- Defense Barricade ----------------- Marston may come across a small group of survivors hiding behind a makeshift barricade as they fight off zombies. The zombies will begin to close in on the barricade and eventually storm inside to overtake the humans. You can watch the madness from a safe distance or aid the survivors. If you decide to chip in and help, the humans thank you and hand over some ammo. -------------- Escort Mission -------------- A person (usually a woman) is stranded out in the wild and begs Marston to bring them back to the nearest town. Simply accept and they will get on your horse. Ride to the marked destination and drop them off to receive some ammo. The escort itself is usually calm, since unlike the main game there is nothing that tries to prevent you from reaching your destination. ------------- Fighting Back ------------- You might find a lone survivor fending off a horde of zombies. You can join in and help out the victim, and he will give you ammunition if you manage to wipe out the Undead. However, you can also sit back and let the event unfold. The man realizes that that he is outmatched and shoots himself rather than letting himself succumb to the zombie menace. ---------- Full House ---------- There are two categories for this Random Encounter, and they all occur near abandoned houses in the wild. The first involves saving a woman being attacked by zombies. Once you save her, she warns you not to go inside the house because it's filled with zombies. The other involves a preacher and a barn (Warthington Ranch, Venter's Place). Like the previous scenario, he warns you not to go inside the barn. If you open the door, zombies will emerge. In both cases, the house/barn holds a chest containing ammunition or an item. ----------- Gatling Gun ----------- You may encounter a doctor wielding a gatling gun in the middle of nowhere, gunning down zombies. If you approach him, he tells you that he's studying the Undead and requires a live sample. Bring him a hogtied zombie and he will reward you with ammo. Complete this Random Encounter enough times and the doc eventually gives you a High Power Pistol. Don't steal from his chest or shoot the specimen hanging up, or the doctor will retaliate. ---------- Hungry Man ---------- Marston may come across a camp containing a survivor and various Undead bits scattered about. The man gladly eats the limbs and is very hospitable, offering a spot at the camp for Marston. If you sit down at the camp, you can listen to the wacky individual. Sometimes Marston is offered a limb and accepts, but begins vomiting after taking one or two bites. You can open the chest for ammo, but the man will attack you. --------------- Reunited Lovers --------------- Usually found in towns, a woman will find her long-lost husband and welcome him with open arms. Unfortunately, the husband has become a zombie and he moves in for the kill. Once realization sets in, the woman will become startled and is eventually eaten by the husband. You can intervene and kill the zombie once he starts to attack her and you will be rewarded with ammo. If you shoot the zombie before he starts to attack her, the woman will yell at you, still believing that her husband was alive and well. ------------------- Rise From the Grave ------------------- Not much of a Random Encounter, but it's an interesting scene. You may come across a pile of flaming dead bodies usually out in the middle of nowhere. If you get too close, zombies will crawl out from the ground and chase you. ------- Robbery ------- Usually found in towns, a disheveled man may rob and assault a woman. Make sure to hogtie or kill the man before he can harm the woman. You are rewarded with ammo afterwards as Marston states that the remaining survivors should band together rather than resort to thievery. ----------- Sick Person ----------- You may stumble across a person out in the wild that asks for medical assistance. Upon closer inspection, you will notice that the individual is pale as a ghost and generally looks unwell. They may begin to vomit on the ground and stumble before ultimately turning into a zombie. This brings up an interesting point: are the Undead simply reanimated corpses or people infected with some sort of virus, or maybe both? ------------- Undead Attack ------------- Similar to the Animal Attack, you may find a woman being hunted down by a group of zombies out in the wilderness. You can let her die or save her by shooting the zombies to receive some ammunition and a kind word. ---------------- Undead Challenge ---------------- A trigger-happy gunslinger will challenge Marston to a round of zombie killin'. If you can kill more zombies than the man, then he will give you some ammunition, but you get nothing if you lose. However, since there is no Honor system in Undead Nightmare, you can shoot the guy even if you lose and take the ammo yourself. ------------ Undead Feast ------------ Somewhere away from town, you might find a pair of Undead feasting on a fresh corpse. If you approach them, they'll focus on Marston and start going after him. After destroying the zombies, loot the corpse they were eating to find ammunition or a nice item. ---------- Undead Pet ---------- Not really a "pet" per se, but there are campsites set up throughout the three provinces that usually contain a man and an Undead chained up, most likely a loved one that has become a zombie. The man will treat the zombie as if nothing was wrong with them and feasts on limbs, occasionally giving the zombie a share. If you shoot the zombie, threaten the man, or steal ammo from his chest, he will open fire on you. ______________________________________________________________________________ [30] MISSING PERSONS [3000] ______________________________________________________________________________ The Missing Persons sidequest becomes available upon completion of the Side mission "Missing Souls". It shares many similarities with the Bounty Hunter missions in the main game: view the Missing Persons poster to have the location of the survivor placed on your map. Go to the marked spot, fend off some zombies to rescue the person, then deliver them to the safe zone. You earn ammunition by completing Missing Persons quests and other items. Unlike Bounty Hunter missions, there is only a set number of these available and you cannot repeat missions. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- New Austin =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----------------- Adrienne Lachance ----------------- Found: Armadillo Poster Location: Fort Mercer -------- Chu Fook -------- Found: Gaptooth Breach Poster Location: Fort Mercer ------------ Grover Boone ------------ Found: Venter's Place Poster Location: Fort Mercer ------------------- Millicent Waterbury ------------------- Found: Pleasance House Poster Location: Fort Mercer --------------- Mintie Cummings --------------- Found: Riley's Charge Poster Location: Fort Mercer ------------ Orison Pratt ------------ Found: Ridgewood Farm Poster Location: Fort Mercer ------------- Silas Gaskell ------------- Found: Critchley's Ranch Poster Location: Fort Mercer ----------- Willie Oats ----------- Found: Plainview Poster Location: Fort Mercer --------------- Willis Lassiter --------------- Found: Benedict Point Poster Location: Fort Mercer ------------- Winona Picket ------------- Found: Lake Don Julio Poster Location: Fort Mercer =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Nuevo Paraiso =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------- Lydia Morales ------------- Found: Las Hermanas Poster Location: El Presidio --------------- Merche Coronado --------------- Found: Casa Madrugada Poster Location: El Presidio ------------------ Porfirio Gutierrez ------------------ Found: Roca de Madera Poster Location: El Presidio -------------- Rafael Carillo -------------- Found: Agave Viejo Poster Location: El Presidio ------------- Ramon Alvares ------------- Found: Torquemada Poster Location: El Presidio ------------------- Santiago Valenzuela ------------------- Found: El Matadero Poster Location: El Presidio ______________________________________________________________________________ [31] ANIMALS [3100] ______________________________________________________________________________ Hunting animals isn't nearly as important in Undead Nightmare as it is in Red Dead Redemption, but it still has its benefits. Since humans aren't the only ones affected by the Undead plague, animals have also become zombified. You won't see any new animals in Undead Nightmare, but there are a number of Undead forms of animals seen in the main game. -------------- Undead Animals -------------- Undead animals are zombified versions of animals see in the main game. There aren't as many animals seen in the DLC, but there is a fair amount of variety seen throughout the three provinces. Undead animals should be treated just like zombies and can only be killed with a headshot or by using fire. You can loot their corpses for provisions, but they seemingly have no use since you cannot sell them for money or use them as Blunderbuss ammo. Here is a list of all the Undead animals found in the game: - Undead Bat - Undead Bear - Undead Boar - Undead Bull - Undead Cougar - Undead Coyote - Undead Dog - Undead Horse - Undead Wolf ---------------- Mythical Animals ---------------- To go along with the horror/unnatural theme of Red Dead Redemption: Undead Nightmare, you can also encounter one-of-a-kind, mythical animals. These creatures are incredibly rare and are only found in certain areas of the game's map. A message prompt and a blue circle on your map and radar appear when you have stumbled across a mythical animal in the wild (with one exception). - Chupacabra The Chupacabra ("goat-sucker" in Spanish) is a legendary creature that is found in Nuevo Paraiso. Finding and killing the Chupacabra is a requirement for completing the Undead Hunter Challenge, and you can only encounter if after completing Rank 4 of the challenge. It randomly spawns anywhere in Nuevo Paraiso and looks like an oversized, hairless wolf. - Death One of the Four Horses of the Apocalypse, Death is only found in the wild after you have captured the other three mythical horses. Death is the most difficult mythical animal to capture because it can spawn in any of the three provinces. You are also rewarded with this creature after completing Undead Nightmare's story mode. Death is half white, half brown with a black face, and can immediately kill any Undead by touching it. - Famine Famine is another of the Four Horses of the Apocalypse and lives in Nuevo Paraiso. It can be found anywhere in the province, making it difficult to track down and tame. Famine is a thin black horse with white splotches and is surrounded by a swarm of locusts. - Horned Goat These goats are grouped in with the other mythical animals because they are the only common animal that do not have an Undead form. They are black goats with long, pointed horns and can be found in groups in all three provinces. These goats do not attack the player and cannot be looted for rewards. - Pestilence The first of the Four Horses of the Apocalypse, Pestilence is found in the West Elizabeth province. It can be found roaming around in Tall Trees, but can also be found in the Great Plains. It is a sickly white horse with cuts and sores all over its body, and is surrounded by a thick green smog. - Sasquatch Once thought to be a wives’ tale, Sasquatch are found in Tall Trees and are found during the Side mission "Birth of the Conservation Movement". Despite popular belief, there is more than one Sasquatch. They resemble tall brown gorillas and are very timid, often running away when spotted. Rumor has it that you can encounter Sasquatch after completing the mission, but I have never seen one outside of the mission. - Unicorn The Unicorn is a mythical horse that is not a part of the Four Horses of the Apocalypse. It is specifically found in the hills northwest of Torquemada, but only appears after you have found and slain the Chupacabra. Unlike all other mythical animals, a message does not appear when you have encountered it, nor does a blue circle appear on your map or radar. The Unicorn is the fastest mount in the game and looks like a bright white horse with a large horn on its head; rainbows and butterflies trail behind it when it gallops. - War War is one of the Four Horses of the Apocalypse. New Austin is its roaming grounds and it can randomly spawn at any area in the entire province. War is a large, intimidating horse that has a deep red and black coloring, and its mane and tail are made of fire. While riding War, any zombie or Undead animal you run into will be engulfed in flames. ______________________________________________________________________________ [32] OUTFITS [3200] ______________________________________________________________________________ In addition to some old outfits from the main game, Undead Nightmare also contains several new outfits that you can wear. Just like in Red Dead Redemption, you must fulfill a number of requirements to obtain the scraps for the outfit before you can wear it. This section only includes outfits exclusive to Red Dead Redemption: Undead Nightmare. ---------- Union Suit ---------- A one-piece long underwear, generally made from flannel. Comes equipped with a button-up front, and a buttoned access hatch in the back for midnight runs to the outhouse. - Complete "Love in the Time of Plague" This outfit is automatically unlocked once you complete the first story mission. ------------- Undead Cowboy ------------- Ggggrrraarggh. - Complete "On a Pale Horse" This is John's default outfit after completing the main story and returning as a zombie. -------------------------------- Undead Hunter/Army of the Undead -------------------------------- A master undead hunter outfit - comes equipped with a relic that replenishes ammunition and items. Rrraaawwnnn. - Complete the Side mission "The Birth of the Conservation Movement" Go over to Section 27 for detailed information. - Complete the Side mission "Filth and Other Entertainment" Head over to Section 27 for more info. - Complete the Side mission "Missing Souls" For more information, read up on Section 27. - Return one Missing Person to El Presidio After completing the "Missing Souls" Side mission, you can participate in Missing Persons missions. Once you gain access to Nuevo Paraiso, proceed to El Presidio and take a Missing Persons poster. Track them down and bring them back to the fortress to receive the scrap. - Find and break the mythical Unicorn You can only locate the Unicorn once you have killed the Chupacabra. The Unicorn can be found northwest of Torquemada, in the large clearing. Unlike other mythical animals, a prompt will not appear, so search the area and be on the lookout for any white horses that spews rainbows out of its ass (I'm serious). You will obtain the scrap once you tame the legendary horse. --------------------------------------------- Legend of the Apocalypse/Legend of the Undead --------------------------------------------- As a Legend of the Apocalypse, your phosphorus treatment lasts longer. Nnnrrguuuuuh. - Complete Rank 5 in all Challenges Beat Rank 5 in the Undead Hunter, Undead Sharpshooter, Undead Treasure Hunter, and Four Horses of the Apocalypse Challenges. For more information, check out Section 28. ______________________________________________________________________________ [33] WEAPONS [3300] ______________________________________________________________________________ ----- Torch ----- Power: xx Range: - Rate of Fire: xxx Reload Speed: - Ammo Capacity: - Becomes available during the mission "Curious Tales from Blackwater, USA". ----------- Undead Bait ----------- Power: xxxxxxx Range: xxx Rate of Fire: - Reload Speed: - Ammo Capacity: - Becomes available during the mission "A Cure for Most of What Ails You". --------- Boom Bait --------- Power: xxxxxxx Range: xxx Rate of Fire: - Reload Speed: - Ammo Capacity: - Unlocked by completing the Side mission "Biographies and Lies". ---------- Holy Water ---------- Power: xxxxxxx Range: xxx Rate of Fire: - Reload Speed: - Ammo Capacity: - Becomes available during the mission "Mother Superior Blues". --------------- Explosive Rifle --------------- Power: xxxxxxxxxx Range: xxxxxxx Rate of Fire: xxx Reload Speed: xxxxxxx Ammo Capacity: x Becomes available after saving Rathskeller Fork. ----------- Blunderbuss ----------- Power: xxxxxx Range: xx Rate of Fire: xxxxxxxxx Reload Speed: xxxx Ammo Capacity: x Becomes available after completing the mission "A Cure for Most of What Ails You". ______________________________________________________________________________ [34] ITEMS [3400] ______________________________________________________________________________ ---------- Blood Pact ---------- The term "blood pact" is just a fancy name for a horse deed. You obtain four of these after completing the Four Horses of the Apocalypse Challenge. - Blood Pact - Death A pale horse trailing a mist of death in his wake. Extremely tough. Fast speed. - Blood Pact - Famine A scrawny horse surrounded by a swarm of locusts. Extremely tough. Fast speed. - Blood Pact - Pestilence A diseased white horse surrounded by a green miasma. Extremely tough. Fast speed. - Blood Pact - War A roan horse with blazing mane, tail, and hooves. Extremely tough. Fast speed. ----------------------------- Build: Blunderbuss Ammunition ----------------------------- Creates one ammunition for the Blunderbuss weapon. Uses ten of any type of Undead parts. ---------------- Build: Boom Bait ---------------- Creates one bottle of Boom Bait. Uses one Undead Bait and one Dynamite. ------------------ Build: Undead Bait ------------------ Creates one bottle of Undead Bait. Uses one Wild Feverfew and one Prairie Poppy. Flowers can be found in Cholla Springs and Great Plains. ------------------ Phosphorus Coating ------------------ Creates and applies phosphorus coating to all bullets for a short time. Uses one sage of any variety and one Violet Snowdrop. Flowers can be found in Tall Trees, Rio Bravo, and Gaptooth Ridge. ______________________________________________________________________________ [35] 100% COMPLETION [3500] ______________________________________________________________________________ Undead Nightmare is much shorter compared to the main game, so there isn't as much you need to do in order to attain 100% completion. However, there is still a fair amount of activities you need to complete, so you can expect to spend many hours trying to perfect everything the game has to offer. Here is a list of all the things that you must complete in order to obtain 100% completion: -------------- Story Missions -------------- Complete all 8 story missions (the last mission cannot really be "completed"). This should be self explanatory. For more information, check out Section 26. ------------- Side Missions ------------- Complete all of the Side missions in the game. - Birth of the Conservation Movement - Biographies and Lies - Dinner for Two - Filth and Other Entertainment - Missing Souls - Paternal Pride ----------- Towns Saved ----------- You must save all 23 towns at least once. You do not have to have all towns simultaneously safe to work towards 100% completion; just save each one at least once during the course of playing the game. - West Elizabeth Blackwater Cochinay Manzanita Post Pacific Union R.R. Camp - New Austin Armadillo Fort Mercer Gaptooth Breach MacFarlane's Ranch Plainview Rathskeller Fork Ridgewood Farm Thieves' Landing Twin Rocks - Nuevo Paraiso Agave Viejo Casa Madrugada Chuparosa El Matadero El Presidio Escalera Las Hermanas Nosalida Tesoro Azul Torquemada ------------------- Graveyards Cleansed ------------------- Cleanse all five graveyards. This should be automatically completed as long as you have completed the story mode. - Blackwater - Coot's Chapel - Odd Fellow's Rest - Tumbleweed - Sepulcro ---------- Challenges ---------- Complete Rank 5 in all four of the game's Challenges. - Undead Hunter Challenge - Undead Sharpshooter Challenge - Undead Treasure Hunter Challenge - Four Horses of the Apocalypse Challenge --------------- Missing Persons --------------- You must rescue all 16 Missing Persons. There are ten to be found in New Austin and six in Nuevo Paraiso. The Missing Persons posters are found in Fort Mercer and El Presidio. - New Austin Armadillo Benedict Point Critchley's Ranch Gaptooth Breach Lake Don Julio Pleasance House Plainview Riley's Charge Ridgewood Farm Venter's Place - Nuevo Paraiso Agave Viejo Casa Madrugada El Matadero Las Hermanas Roca de Madera Torquemada ------- Outfits ------- You must unlock the four Undead Nightmare-exclusive outfits. The outfits that carry over from Red Dead Redemption do not count towards 100% completion. - Union Suit - Undead Cowboy - Undead Hunter/Army of the Undead - Legend of the Apocalypse/Legend of the Undead ______________________________________________________________________________ [36] ACHIEVEMENTS [3600] ______________________________________________________________________________ Here are all the achievements found in the game, in alphabetical order. ------------------------------- All's Right With the World (25) ------------------------------- Complete "On a Pale Horse" ---------------- Chupathingy (10) ---------------- Find and kill a Chupacabra ---------------- Fan Service (10) ---------------- Find and break a Unicorn -------------------------- Judge A Man By The... (30) -------------------------- Complete "Cure For Most of What Ails You" and "Get Back in that Hole, Partner" Survivor missions. ------------ Kingpin (10) ------------ Fight off 8 unique players during your time on top during Land Grab in Multiplayer Free Roam ----------------------------------- Mad Marston: The Trail Warrior (10) ----------------------------------- Attain Rank 5 in all Undead Nightmare Challenges ---------------------------- Six Years in The Making (10) ---------------------------- Find and kill a Sasquatch ------------------------- Smoke that Skinwagon (10) ------------------------- Make it to Wave 15 in Undead Overrun Gametype in Multiplayer -------------------- Spinning Plates (25) -------------------- Have every territory saved at the same time during the Undead Nightmare ------------------------ The Downward Spiral (10) ------------------------ Complete "Curious Tales from Blackwater, USA" Survivor mission ----------------------- The Superior Dance (10) ----------------------- Complete "Mother Superior Blues" Survivor mission --------------------- Zed's Dead, Baby (40) --------------------- Attain 100% Game Completion statistic in Undead Nightmare ______________________________________________________________________________ [37] THANKS/CREDITS [3700] ______________________________________________________________________________ Of course, this guide couldn't have been made without some extra help. Here is a shoutout to everyone who made this FAQ possible: CJayC: For being an awesome host of an awesome site. Red Dead Wiki: I needed a lot of help constructing a guide of this calibur, and the Red Dead Wiki contains everything this game has to offer, from head to toe. A great source for all information Red Dead Redemption. http://reddead.wikia.com/wiki/Red_Dead_Wiki Shotgunnova: Despite all the information the Red Dead Wiki contains, it still helped to look at a walkthrough for the game. Shotgunnova's guide was incredibly detailed and fun to read. FESBians: Because you're cool. You: For reading this FAQ. ------------------------------------------------------------------------------ LEGAL ------------------------------------------------------------------------------ This document is copyright (c) DomZ Ninja 2011. This document may be found on the following sites: * GameFAQs - http://www.gamefaqs.com * GameSpot - http://www.gamespot.com * IGN - http://faqs.ign.com * Super Cheats - http://www.supercheats.com * Neoseeker - http://www.neoseeker.com * HonestGamers - http://www.honestgamers.com The latest update of this document can always be found on GameFAQs. Other sites may use this document, but only with my permission. If you see this document on a website not listed above, please email me. Do not edit or alter this document in any way. Do not steal anything from this document. Do not host or distribute this document for profit. That is plagiarism, and it is against the law. If you have any questions, comments, or anything that you would like to add to this guide, then feel free to email me. My email address is found at the top of this guide. However, if you do email me, please include the name of the game in the title. Lastly, thanks for reading and using this FAQ. If you like this FAQ, then please recommend it to others by clicking the "recommend" button at the top of the guide. :] http://www.gamefaqs.com/features/recognition/52173.html "Boy with a coin he found in the weeds, with bullets and pages of trade magazines" - Iron & Wine ______________________________________________________________________________ END OF DOCUMENT