###### ## ## ###### ## ## ## ## ## ## ## #### ###### ##### ## ## #### ##### ## ##### ##### ##### ## #### ##### ## ## ## ## ## ## ###### ## ## ## ## #### ##### ## ###### ## ## ## ## ## ## ## ### ## ## ## ## ## ## ## ## ## ### ## ## ## ##### ## ## ##### ## ###### ##### ##### ##### #### ##### ## ***** * * *** *** *** * * * * * * * * * * ** * * * * * * * * * * * * * *** *** *** * ** _____________________ ---------------------------[ General Information ]---------------------------- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Author (Pen Name): CGorman Author (Real Name): Ciarán Gorman Country: Ireland CRP: http://www.gamefaqs.com/features/recognition/15853.html Email: cgorman03@hotmail.com -=Game=- Game: Rollercoaster Tycoon Developer: Microprose/Chris Sawyer Publisher: Hasbro Interactive Platform: PC -=FAQ=- Type: In Depth: Beginners Guide Version: Final Completion: 100% Date Created: ??:??:?? GMT, 30th December 2001 Date Modified: 22:15:13 GMT, 30th September 2003 -=Copyright=- This FAQ is copyright CGorman (Ciarán Gorman) 2003, and may only be used for non-profitable causes, e.g. Gamefaqs.com. If you want this FAQ, just steal it and I will sue you, because it is to be exclusively hosted through the internet by Gamefaqs, and no other website or affliation, except of course any website I may own. Use of this FAQ through other mediums such as print, is available through nogotiation. "Rollercoaster Tycoon" is a copyright of Chris Sawyer/Microprose. The above ASCII Art is also (C) Ciarán Gorman 2002. -=Disclaimer=- This FAQ may contain spoliers, mistakes etc., but any personal loss incured by such is understood to be of your own free will and I hold no resposibility. -=Email=- Please email me if you have a problem, I strive to answer all valid and decent questions, and add them to my FAQs with credit for the individual who asked the question. But I will not answer any foolish or ignorant questions, I do not have time for such, as I can get up to 20 emails in one day, so please think before you email me, and check out any other FAQs for the answer, and of course read this one fully. __________ ---------------------------------[ Contents ]--------------------------------- ŻŻŻŻŻŻŻŻŻŻ NB: For those of you using Internet Explorer 5+, by pressing CTRL and F and entering the code, you can skip to a paticular park of the FAQ. The code is formed by taking the number (e.g. 1.1) and adding - and the first letter of the section (e.g. Tips, T). So to get to the Golden Rules section type: 4.2 - G 1.0...............................................................Introduction 1.1........................................................Version History/Log 1.2..........................................................Reasons & Answers 2.0.................................................................The Basics 3.0...........................................................Forest Frontiers 3.1.............................................................Dynamite Dunes 3.2.................................................................Leafy Lake 3.3............................................................Diamond Heights 3.4..........................................................Evergreen Gardens 4.0.......................................................................Tips 4.1........................................................................Q&A 4.2...............................................................Golden Rules 4.3...............................................................Further Help 5.0....................................................................Credits 5.1...................................................................Farewell ____________________ ----------------------------[ 1.0 - Introduction ]---------------------------- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Hello everyone, this is my first FAQ ever, so please e-mail me with comments, suggestions and of course dislikes. I have written this FAQ on the first five levels, because they are the first levels a gamer will tackle. They are not that hard but must be played to get used to the game. Also at the end I have included a tips section which may also be of use to the more skilled player. CGorman, ___________________________ -------------------------[ 1.1 - Version History/Log ]------------------------ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Version: 1.0 Completion: 75% Date: 30th December 2001 - Wrote main sections, including the guides for each level, pretty good, but still room for improvement. Version: 2.0 Completion: 79% Date: 10th January 2002 - Finished off level guides completely, added a tips section and a golden rules section. Version: 2.5 Completion: 83% Date: 14th January 2002 - Added a construction guide aswell as updates to the tips section and made a few corrections in spelling and format. Version: 3.0 Completion: 87% Date: 21st January 2002 - Updated several sections, including; construction guide, tips section and the golden rules section. Version: 3.5 Completion: 92% (now reworked to 90% because of later FAQ changes) Date: 30th January 2002 - Made general updates all round, noting hugh. Version: 4.0 Completion: 97% (now reworked to 92% because of later FAQ changes) Date: 24th February 2002 - Started the basics section aswell as general updates to the rest. Changed heading as well as change section positioning. Version: Final (now reworked to version 4.5 because of later FAQ changes) Completion: 100% (now reworked to 95% because of later FAQ changes) Date: 26th February 2002 - Spellchecked the guide and deleted the construction guide after seeing a FAQ made by AlaskaFox which seemed to be far better! Version: Final Completion: 100% Date: 1st August 2002 - This is the update that caused all the above reworkings! Changed format and layout completely (what was I thinking in december!) Also added the last 5% to the guide aswell as making a change to the header. Version: Final Completion: 100% Date/Time: 22:15:13 GMT, 4th October 2002 - Yes, yet another version! This time just a tiny bit of reformating and a few general changes. Version: Final Completion: 100% Date/Time: 30th September 2003 - New email + internet exploer note. _________________________ -------------------------[ 1.2 - Reasons & Answers ]-------------------------- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Ok, this type of guide is proably not that common, but what the heck, I believe it can be helpful, and this game is hughly popular, so why not! __________________ -----------------------------[ 2.0 - The Basics ]----------------------------- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ I will explain the basics of the game in this section. -=The game=- Ok, you have just bought the game and installed it, you have proably read about it on the back and started the first level. If you are confused then this FAQ might help. The main aim in the game is to build a theme park. If you want you can just mess but it is more rewarding to complete the game. The first thing to do will be to build a few rides and set the prices, but don't neglecgt your visitors needs like shops. (Looking back I feel this paragragh was totally worthless, but you may derive some use from it) -=The FAQ=- I try to answer simple questions as I go through each level guide, so if you question is not found in the help sections, it proably is in the guides. -=Hotkeys=- F1 = Land menu F2 = Water menu F3 = Scenery & Gardens menu F4 = Path Construction menu F5 = New Rides & Attractions menu Pause/break = Pause 1 = Underground view 4 = See-through trees 8 = Land Height Markings 0 = Ride/Path Height Markings Page Up = Zoom Out Page Down = Zoom In Enter = Rotate Screen M = Recent Messages menu G = Guests menu F = Finance menu Cancel/back = Close menu D = R&D menu S = Staff Tab = Map screen R = Rides & Attractions menu P = Park Entrance menu ________________________ --------------------------[ 3.0 - Forest Frontiers ]-------------------------- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Level: 1 Area: 177,100sq.ft Objectives: o 250 guests o 600 rating o By October Year 1 Game Description: "Deep in the forest, build a thriving theme park in a large cleared area." Initial Loan: £10,000 Loan: Up to £30,000 Rides: Monorail, Haunted House, merry-go-round, Car ride, Spiral Slide, Wooden Roller Coaster, Steel Mini Roller Coaster, Twist, Swinging Ship, Boat Hire, Burger Bar Drink Stall, Popcorn Stall and The Toilets. My Rating: 7/10 The very first thing I would do is go to the research menu and select max funding, then start reaching "Trill Rides" and "Roller Coasters." Roller Coasters because you can borrow plenty and you need to attract plenty of people early on. Trill Rides because they are small, cheap and if used well they can make up to £2,000 per hour. Next open your park and leave the entrance price at zero. You should build a few cheap rides like a twist or merry-go-round. Charge there excitement rating, e.g. If the excitement rating is 1.74 you charge £1.70. You always round your figures down, e.g. 1.99 is £1.90 not £2.00. This means for a roller coaster with an excitement rating of 7.69 you can charge the nice amount of £7.60! -=Note=- If you start charging at the entrance, people will refuse to go on your rides. Placing trees or other things like flowers beside a ride, the excitement rating will increase by about 0.20, but if done well on rides like a monorail, it can double! Now that you have some rides, you should hire some staff. Hire 2 of each. Later when increasing staff only go by the amount of rides so if you have 25 rides you should have 25 staff. Try to keep an even number of staff. Always have the same amount of guards as handymen or mechanics as entertainers. They are always needed. -=Note=- If you are having rating problems then you should break the rule and hire extra entertainers. Next you should borrow up to £10,000 and build a top of the range roller coaster near the back of the park. The reason that I have said the back, is that it will keep people away from the exit, without harming your ratings. You should place benches and bins mainly at the exit of the roller coaster to avoid having to clear up vomit. At the exit of your biggest roller coaster you should place a toilet and charge £0.10 for it. Some people say not to do this but unless the satisfaction drops below 60%, then it is ok. People will willingly pay after a very intense ride. By now you should have well over a hundred people in your park. But the second you stop building people will slowly stop coming. So when this happens put all the advertisements and marketing on even the free entry, even though it is already free, it just reminds people of your park. If you can not afford them all, then you should start with the most expensive ones. After that you should spend about £2,500 per month. Always choose six weeks or you will never have time to build. I would usually say to always try to decrease your debt, but this park is only a year long, so borrow plenty for building and advertising. When people start complaining about there being no where to eat or drink, you should build at least one burger bar and drink stall. The ideal place to build these is at the back of your park because people are hunger and thirsty after crossing the whole park and are twice as likely to buy something. Near the end of September you should be taking in about £6,000 in ride tickets alone. Since you have so little time to research in this level you can get away with building more than one of each ride. Mainly thrill rides because it doesn't really work with gentle rides. In the first week of October you should check the park rating and the number of guests in your park. Although you only need 250 guests, it should be of no surprise if you have over 700 or even a thousand. The real worry is the park rating, later you will be able to have ratings of up to 999, but if your still a beginner, aim for 700 or more. If the rating is below the vital 600, you should hire more entertainers and handy men, lower ride prices and listen to guest complaints. ______________________ ---------------------------[ 3.1 - Dynamite Dunes ]--------------------------- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Level: 2 Area: 264,880sq.ft Objectives: o 650 guests o 600 rating o By October Year 3 Game Description: "Built in the middle of the desert, this theme park contains just one roller coaster but has space for expansion." Initial Loan: £10,000 Loan: Up to £15,000 Rides: Miniature Railway, merry-go-round, Car ride, Spiral Slide, Wooden Roller Coaster, Mine Train Roller Coaster, Twist, Log Flume, Ice Cream Stall, Drink Stall, Burger Bar and The Toilets. Unique ride: Dynamite Blaster My Rating: 8/10 This park has loads of space, but very little money to build rides so as always start with small, cheap and quick trill rides, like the twist. As I said last time don't stop building when you run out of rides, build the same ride at the other side of the park, this is especial true in such a big park. Even though you have so little money you should still spend max on your research and as I said before trill rides are the first thing you need to research because they are small and cheap. Once you have three or four rides built, you should think about building a miniature railway the whole way around your park, since there are a good few hills in this park, it doesn't matter if you have to build under ground, it actually adds to your rating. Try to have as many stations as possible, and space then evenly. Theme the track until you have an excitement rating of 4 or over, therefore a ticket price of £4.00! It seems weird but this is your must important ride in the whole park, and if managed well, it will contribute up to £12,000 per hour! This park is very easy, so take your time in building a good park, and listen to customer complaints and fix them. It is easy to get a park rating of up to 999 in this park if you try. In this park you are given the chance to buy land, I have one thing to say about this, DON'T, it is a complete waste of money, and in a park with so much land and so little money, it is completely insane. By the end of the first year you should have all the guests you need and then some, if not you are not listening to me. You should also have about seven or eight really good rides and some shops as well. The next thing you MUST do, is build your second roller coaster, it should be a Mine Train Roller Coaster and should have a photo piece, preferable near a steep drop. On average one in five buys a photo, so if you're charging £2.00, you should make an extra £2,000 per hour on a fairly good roller coaster. Now go to the research screen and start researching roller coasters ASWELL as trill rides. The ride you are hoping to get is the "steel roller coaster." This is my favourite because it takes so little room if you use the "pre built powered launch roller coaster," and since it is so small more people can use it in less time, but since it is a roller coaster it still has a high excitement rating! So it should come as no surprise if you get over £6,000 per hour! Now that you have seen a powered launch roller coaster, you will be ready to build your own. Try to build different types like one with two loops or no loops. Later on in the game you will be able to build this type of roller coaster with other roller coasters like ones with half loops or twists. Since this is a roller coaster, you should be able to add a photo point. When you have your roller coaster built select "Powered launch Mode" and have a test run, increase the speed to match the track height. You should be able to build about five of these around your park, but make sure they are all different. You should get about £7,000 per hour from each. So that is 5x£7,000+5x£2,000=£45,000 per hour! At the end of year 2 you should have twice as many guests as required and about 10 small rides and 6 roller coasters not to mention about 6 stalls! Not bad. Now we are back to trill rides, at this stage you should have researched the cinema. I have only two things to say, ONLY BUILD ONE, and DON'T CHARGE THE EXCITEMENT RATING. Unlike other rides people will only go to the cinema ONCE, unless you change the movie ever few months. The ideal amount to charge is £1.90. By now you should have also have researched GoKarts. These are great at collecting money. When building one with race mode, you should always leave it on one lap only, this will bring the excitement rating up by about 1.50. You will notices that the winner does a 2nd lap, this is really his prize! In a large park like this one 2 GoKarts should be built, one on race mode and the other on continuous mode. If built well they should take in about £5,000 to £6,000 each. Finish off this level by checking your rating and guest number. As I said before you should have several times your objectives. __________________ -----------------------------[ 3.2 - Leafy Lake ]----------------------------- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Level: 3 Area: 360,140 sq.ft Objectives: o 500 guests o 600 rating o By October Year 3 Game Description: "Starting from scratch, build a theme park around a large lake." Initial Loan: £10,000 Loan: Up to £50,000 Rides: Monorail, merry-go-round, Car ride, Ferris Wheel Steel Mini Roller Coaster, Wooden Roller Coaster, Twist, Boat hire, Ice Cream Stall, Drink Stall, and the Toilets. Unique ride: none My Rating: 5/10 This park has even MORE room than the last but most of it is in the lake, which is VERY expensive to build on. So to help the park has a maximum loan of £50,000! Now as I said before loans are dangerous, and that you should not borrow money after the 1st year unless totally necessary. But I did not say you couldn't borrow as much as you want in the 1st year, so go ahead and borrow the fifty grand! First things first, go and build the two biggest roller coasters, woodchip and mischief over the lake. As I said this is very expensive, but it will increase the excitement rating of the ride by about 0.50 to 1.00. Each roller coaster should cost about £10,000 each maybe £12,000. Now DO NOT go ahead and build paths for them or open your park. Next head over to the only large piece of land. It might seem small, but it is almost the size of Forest Frontiers! Now build a steel mini roller coaster and another wooden roller coaster of your own design, before this you should save, so if you make a large mistake you can load back. You want an intensity rating of below 10.60 (extreme) and an excitement rating of over 5.00. People will go on extreme rides but only some and will not willingly pay over a fiver. Now you have four roller coasters and £10,000 you can open your park and build paths to your rides. As I said before as soon as possible you should start researching trill rides and roller coasters. And of course give max funding. Next you litter your park with trill rides, gentle rides and powered launch mode roller coasters. Stop when you are at £1,000. I say this because you are going to build a monorail around your entire park EVEN the large grass area. You may run out of money, if this happens, leave your PC running and go and watch TV or something, by the time you come back it will be October year three and you will have several thousand pounds in the bank! Finish off your monorail and start building stalls and toilets all around your park. Also build about 3 boat hires at different points around the lake, these should take in about £700 to £1,000 an hour. At the end of year one you should have all your objectives completed and be taking in about £10,000 in ride tickets a month. Now on to the hardest part, complaints. Try to fix the top five complaints, they are usually something like "there is a lot of litter in this park," or "the vandalism in this park is really bad." Continue year two by fixing complaints, themeing your park and building new rides. Sometimes after building a large ride beside another, its excitement rating will improve, so every couple of months you should check ALL your rides excitement ratings and adjust the ride ticket price if necessary, this can add up to £1,500 on to your ride ticket income each month, that's more than £25,000 a year! Enough to build 2 very good roller coasters! Now spend year three improving guest numbers and the park rating. Also add some more small rides. You should fly through year 3 like this and by October run out of space to build! _______________________ ---------------------------[ 3.3 - Diamond Heights ]-------------------------- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Level: 4 Area: 630,960 sq.ft Objectives: o Park value of £20,000 o By October Year 3 Game Description: "Diamond heights is already a successful theme park with great rides-develop it to double its value." Initial Loan: £1,000 Loan: Up to £25,000 Rides: Miniature Railway, merry-go-round, Car ride, Haunted House, Steel Mini Roller Coaster, Steel Roller Coaster, Wooden Wild Roller Coaster, Boat hire, Swinging Ship, Log Flume, Ice cream Stall, Pizza Stall, Information Kiosk and the Toilets. Unique rides: Agoraphobia, Arachnophobia, Claustrophobia, Doppelganger, Grimble's Gallopers, Indiana Jane Railway, Shortstuff's Slide, Snake River Falls. My Rating: 8/10 The first thing you do is adjust the prices of the eight rides to there excitement ratings, you will see that you will be able to charge over £7.00 for 3 of them! Next you will need to build plenty of stalls mainly pizza stalls, and information kiosks. Then as always go to the research screen and research trill rides and roller coasters. As you can see this park is massive, the biggest yet, so go ahead and borrow £25,000 and build about 2 roller coasters and a few trill rides. When that's done build 2 or 3 powered launch mode roller coasters. Since your objective is to double your PARKS value NOT your COMPANYS value, don't worry about money, or guest numbers, remember if you build a good park people will come and money will pile up. This park will always have a problem with litter, so hire as many handymen as you can (about 20 should do) and place plenty of bins around the park. If money does become a problem, just leave the computer running for a couple of months (game months not our months!) until you have a good bit of money. You will find sadly that later in this level, things start to crash, like that 20 something thousand pound roller coaster you have! So to avoid this, select "check every 10 minutes" on the ride screen of ALL your roller coasters, then hire about 150 15 mechanics. At the end of year one you should have a park value of at least £15,000 and a company value of about -£5,000. In year two try to save your money for a building spree in year 3. Finally in year 3, first thing, IGNORE ALL YOUR GUESTS, yes all, second BUILD, BUILD, BUILD. Build up to 3 of EVERY ride. By the end you should have a park value of at least £30,000. _________________________ --------------------------[ 3.4 - Evergreen Gardens ]------------------------- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Level: 5 Area: 925,980 sq.ft Objectives: o 1,000 guests o 600 rating o By October Year 4 Game Description: "Convert the beautiful Evergreen Gardens into a Thriving theme park." Initial Loan: £10,000 Loan: Up to £40,000 Rides: Miniature Railway, merry-go-round, Car ride, Haunted House, Steel Mini Roller Coaster, Steel Roller Coaster, Monorail, Hedge Maze, Wooden Roller Coaster, Twist, Ice cream stall, Burger bar, Drink Stall, Toilets Unique rides: none My Rating: 2/10 I hate this park, it is easy to clear but is so long and there is so, so many trees. The very first thing I would do is clear ALL the trees. Then like the last 4 levels, start researching trill rides and roller coasters. Next build plenty of trill rides at the entrance and roller coasters at the back of the park. Borrow the £40,000 and build, build, build. The one good thing about this park is you have a decent amount of money and plenty of land, the bad thing is water takes up a lot of it and trees, well the trees speck for themselves! Because of the colossal size of this park you will be able to build as much as you want and for once spread them out. Again because of its size, stalls will do very, very well. A miniature railway should be built as soon as possible, to if you want, and information kiosks should be built everywhere. By year three you will want to give up, this is understandable but don't. Gentle rides are important in this level, so build up to three merry-go-rounds. Also hedge mazes are great for filling up some of the thousand corners in this park. ____________ --------------------------------[ 4.0 - Tips ]-------------------------------- ŻŻŻŻŻŻŻŻŻŻŻŻ o Borrow all you want in the first year, but try to repay it by year three, this is important if you start to have problems later on, like guests being scared away after a crash etc. o Charge the excitement rating for your rides, and always round down, e.g. 7.59 is equal to £7.50. This will only work if you have no entrance fee. o Listen to customer complaints, because you might even be able to profit from them when, say they are hungry or something. o Only charge £0.10 for the toilets no more no less. Some say this is a bad idea, but customers don't mind in this game. Some toilets can make up to £500 pre hour. o Be creative when building rides, it will pay off, e.g. the powered launch roller coaster, you can build up to ten of these in the one park and still make huge profits from them, as long as they are different. o Fill any small spaces with flowers, this will boost your ratings greatly, and is very cheap. o Build seats and bins at ride exits, you can build a thousand seats in your park and not make a difference, but if they are built in the right places they will be rewarded with good ratings, and this is great PR, if done well. o Hire one member of staff for every ride so that if you have 40 rides you have 40 staff. This is a great way of making sure you are not overstaffed. o Don't hire 15 handymen and only 5 entertainers, hire the same amount. o If you are having trouble with litter, don't go and hire a heap of handymen, just place the ones you already have in the worst areas. The same goes for vandals. o Borrowing is OK, but it will affect the company value hughly. All thought it doesn't seem like a lot, but interest will add up, say if you are paying £50 per month in a four year park (8 months to a year) you will end up paying: 8x50x4=£1,600! That is enough to build one of my beloved powered launch mode roller coasters, these as I said make over £5,000 per hour and a four year level lasts for about 3 hours! That is £15,000! o If you pay back your loan you sometimes will be able to borrow much larger amounts of money. This not always necessary, if you just have a VERY high park value you probably will be able to borrow a lot more. o Give your guests space, if they start complaining about crowding, well then make the paths bigger. Always keep paths about 3 squares wide. This does not apply to ride exits. o If you have not got the objectives within a month of the end, take out a large loan and spend ALL of it on ads, complaints and themeing, this should boost your guest numbers and park rating. o Do the short levels first, it is almost impossible to lose a level, so it is wiser to do all the short levels first, this gets rid of boredom from the game! o The only ratings you need to worry about on rides is the excitement and intensity, if they are good then the rest will be ok. o Don't waste space with gentle rides and themeing. o Feed your guests, build plenty of stalls ALL over your park, you can build up to 20! o Don't overcharge, as this will ruin your reputation. ___________ --------------------------------[ 4.1 - Q&A ]--------------------------------- ŻŻŻŻŻŻŻŻŻŻŻ Q: How big of a loan is TOO big? A: It depends from level to level, if the level is only one year long, then take as much as you want. However if the level is four years long, try to pay most of it back, SEE: Tips 11 & 12 Q: How many rides should a very good park have? A: It depends on how big the park is, If it is a really small park below 150,000 s.q.ft, then 15-20 is good, if it is a small/medium park from 150,000 s.q.ft to 300,000 s.q.ft, then 20-30, if it is a fairly big park from 300,000 s.q.ft to 500,000, then 30-40, and if it is above 500,000 s.q.ft, then at least 40 up to about 100 or so! Q: I never have enough money to build big roller coasters, what do I do? A: This will always be a problem because a decent roller coaster costs over £10,000, and as I said you will be doing well earning that much in an entire month, excluding research, marketing, loan interest, wages, food/drink stock, ride running costs, etc! So the main option is usually borrowing, as I have continuously said try not to borrow. The best way is simply, leave the game running and go and watch tv or something! Another option is cut costs, e.g. cut marketing, lower funding for research etc. Q: The game has suddenly turned purple/pink/yellow, what do I do? A: This sometimes happens to older copyies, like mine, mainly after saving. This is easy to fix. When it happens, just go to the save menu and then cancel it, it should be OK then. Q: How do you deal with trees? A: There is no easy way to deal with trees, so get ride of them as early as possible. (just right click on them when using a building tool) Q: How intense is too intense for a roller coaster. A: It depends on the type of roller coaster, but generally anything over Extreme is too much for everyone but a few. Q: How do I build a really good roller coaster? A: Just build what you your self would like to ride on. Q: My park is two small, and there is no land for sale, what do I do? A: Try to buy the construction rights, if you can not just build under ground, and high up, try to build small roller coasters, like powered launch mode ones. Q: When I try to hire more staff, I can't, what do I do? A: There are is a maximum number of staff you can hire, so use them wisely. ____________________ ----------------------------[ 4.2 - Golden Rules ]---------------------------- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. Never ignore your customers. 2. Never leave dead ends on your paths. 3. Never borrow after the first year. 4. Never give up! 5. Never charge at the main entrance AND ride entrances. 6. Never misuse money. 7. Never ignore other people's advice. 8. Never reinstall the game, because all your hard work will be destroyed. 9. Never charge over a tenner for a ride, even if the ride excitement rating is higher. 10. Never waste your money on building rides you have no experience with. 11. Never forget to theme ALL your park. 12. Never build crap rides just because you have no money. ...Oh and this is not a joke, these rules will make or break your park. ____________________ ----------------------------[ 4.3 - Further Help ]---------------------------- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Now that you are no longer a newbie at this game, you will not need any more help from a beginners guide - but you may need a more advanced type of help - so try any of the following for a bit of help. o The readme file, always helpful. o Any of the other FAQs at gamefaqs.com o http://www.tycoonresource.com o http://www.rollercoastertycoon.com _______________ ------------------------------[ 5.0 - Credits ]------------------------------- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ No good FAQ can be written by one person, there are always others who help, so here are mine. o Gamefaqs.com and CJayC for hosting this FAQ and all my other FAQs. o Hasbro Interactive, Chris Sawyer and MicroProse for creating such a great game! o Me for writing it. o You for reading it. o Crayonkid2000 for reminding me about the trees. ________________ ------------------------------[ 5.1 - Farewell ]------------------------------ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ If nobody like you read my FAQs, I would'nt write them - so thanks for reading this FAQ, I hope it has been helpful in every way possible, if not, please let me know (C) CGorman 2003