_____________________________________ Ratchet & Clank: Up Your Arsenal Qwarktastic Battle FAQ (C) 2006 Clank992 - This guide may be reproduced and republished without as long as the content is not altered _____________________________________ Contents ====================== 1. Introduction 2. About the battle 3. The battle itself 3a. Weapons and Gadgets 3b. Fighting A. Ninjas B. Other Enemies 3c. Regular/Timed Rounds 3d. Sleeping Gas Rounds 3e. Cycling Weapons Rounds 3f. The turret in the middle A. Regular Rounds 3g. The Bosses A. Gary and Helen B. Scorpio 4. Battle Layout/Plan 5. Credits ============== 1. Introduction ============== This is my first Guide, so don't complain if it is not the best. This guide will help you complete the Qwarktastic battle on Annihilation Nation. The battle is explained in detail in section 3. Read section 2 first, as it contains information about this battle and the requirements to unlock it. If you have a Qwarktastic Battle related questions, comments, or suggestions, please email me at: wolstech (at) Gmail (dot) com Just be sure to provide your Name, and the comment, and make sure the subject is something RC3 related or the mail may be deleted without being read. ============== 2. About the battle ============== The Qwarktastic Battle is the most challenging battle on Annihilation Nation. To access it, you must have completed planet Daxx and the "Championship Bout II" Challenge. It consists of 100 rounds of arena action with bosses at rounds 50 and 100. You will be tested on your arena skills. If you played RC2 and did the impossible challenge, you may be spoiled, as this is way harder. You will deal with robots shooting blue lasers at your feet, enemies with whips and swords, and ninjas, as well as the bosses. Get ready to play for at least 15-45 minutes (for me it took about a half hour, not including my failed attempts). Read below to begin ============== 3. The battle itself ============== ================= Weapons and gadgets ================= The following weapons and gadgets are recommended. These will be discussed throughout the guide, so it is best you have them. Version needed will be shown if upgrades are needed. Names in parentheses are the non-upgraded Names (weapons with a version lower than 5). All V5 or better weapons should be upgraded to V8 if you are playing in challenge mode. Weapons: Shock Cannon N90 Hurricane (N60 Storm) (Optional) Nitro Eruptor (Nitro Launcher) - V5 or better Vortex Cannon (Suck Cannon) - V5 or better recommended Tempest (Spitting Hydra) - V3 or better Agents of doom - V2 or better Tesla Barrier (Shield Charger) (REQUIRED!) Heavy Bouncer (Bouncer) - V5 or better recommended, V3 will do... Megaturret Glove (Miniturret Glove) - V5 or Better Liquid Nitogen Gun (Lava Gun V5) (Optional) Rynocerator (Optional, Challenge Mode only) Ultra Shield Launcher (Holoshield Glove) (Optinal) - V5 or better Gadgets: PDA Charge Boots (Optional) Other: Lots of bolts! ================== Fighting General enemies ================== This explains how to fight the various enemies found in the Challenge. Men with swords and Whips ===================== These are one of the most annoying enemies next to ninjas. Just stay back when they swing their sword or whip. As soon as then stop swinging their whip, blast them. Robots with spike hands and laser cannons ================================ These robots will either swing at you with spike hands or shoot lasers. Please note that there are two different bots, one shoots lasers and the other has spike hands. These bots will follow you, you do not need to worry about the spiked ones as much as the lasers. To deal with the laser bots, back away from them or run. Dodging the lasers is possible as well. To kill, stand out of range of the bot and use a powerful gun like the Shock cannon or throw Nitro at them. Ninjas ======== These will kill you in a matter of hits! You must always be fast when running from ninjas as they move just as fast as you. If they stop flipping when chasing you, IMMEDIATELY MOVE AWAY, AND FAST! Standing there will result in him removing a chunk of health with his sword. To Kill, after moving away from him use a powerful weapon to exterminate him. It may take multiple cycles of flipping and dodging him to kill him. ======== The Battle ======== ========== Round Types ========== Regular Rounds ============ Regular Rounds, you will see enemies. A good way to kill them fast is to use the nitro eruptor or the Ryno if you have it. Each round begins when a new set of enemies is released on to the field. It ends when that set of enemies has been killed. Timed Rounds =========== These are no different then the regular rounds, except you only have a few seconds to do it (usually about 20). A clock will be shown in the corner near the round counter. If the clock hits zero, you will fail and will be required to re-start the whole battle from round 1. A quick way to kill the enemies is to throw Nitro Bombs (Nitro Eruptor) everywhere. Be sure to use the PDA after this. Sleeping gas rounds =============== These rounds are also similar to regular rounds. The only difference is your health will slowly drain until the end of the sleeping gas period. If it hits zero, you die like always. If you finish without it reaching zero, the health that was drained by the gas is returned. Cycling weapons ============= These rounds are regular rounds where your gun changes randomly every few shots. Use all ammo to your advantage, as this ammo does NOT come out of your ammo count. If you hate a certain gun, shoot it at no target until it changes to a new one. ================== The turret in the middle ================== On some rounds, a big turret will appear in the center of the arena and shoot at you. Don't waste ammo because it cannot be destroyed. Just run around the arena when it is shooting. When it stops, turn around, throw a Nitro, turn back and keep running. Repeat as needed to kill enemies. ====== Bosses ====== Gary & Helen ========== By now, you have probably already fought these two and know what to expect. This information will be added in a future release. The weapons to use, etc. are in the Battle Plan (Section 4). Scorpio ========== Again, you have probably fought him by now and know what to do. The weapons to use, etc. are in the Battle Plan (Section 4). ======================= The Qwarktastic Battle...Plan ======================= This section will walk you through the battle and what to expect. Each section explains how to beat a round or set of rounds.Bosses will be talked about as well. The format for a section looks like this: ======================= Round #: (Round Number or Numbers Here) Type of round: Normal/Sleeping Gas/Timed/Cycling Weapon Center Turret: Yes/No Details: Description here... ======================= Here is the beginning of the battle: ======================= Round #: 1 and 2 Type of round: Normal Center Turret: Yes/No Details: The first two rounds will put you up against quite a few enemies. These consist of mainly of swordsmen, ninjas, and one or two robots. Just nuke them with a Nitro Eruptor and they'll be dead in no time. ======================= ======================= Round #: 3 Type of round: Normal Center Turret: No Details: This round will have fly-bots (those grey little bots with spinning blades around them) and some men of different types. Take the men out by your choice of method and clean-up the fly-bots with the suck cannon. (YOU MUST SUCK THE FLY-BOTS UP AND KEEP THEM IN THE CANNON AS WE WILL USE THEM IN ROUND FOUR.) ======================= ======================= Round #: 4 Type of round: Normal Center Turret: No Details: This round is all ninjas with a few fly-bots. Use the suck cannon (with ammo from round 3) to shoot ninjas. The remaining ninjas may be killed with the N60, Nitro Eruptor or the Liquid Nitrogen Gun. Suck any remaining fly-bots into the suck cannon for later use. ======================= ======================= Round #: 5 Type of round: Timed (0:25 seconds) Center Turret: No Details: Timed Round! Throw Nitro Bombs at the groups as they come out of the containers. ======================= ======================= Round #: 6-9 Type of round: Normal Center Turret: No Details: These are normal rounds. Just use any good gun. Recommended: Shock Cannon, Nitro Launcher, N60 Storm, Liquid Nitrogen Gun ======================= ======================= Round #: 10 Type of round: Timed (0:25 Seconds) Center Turret: No Details: Timed Round! Just kill them with Nitro's. Watch Ninjas! ======================= ======================= Round #: 11-14 Type of round: Normal Center Turret: No Details: Now is the time to use the PDA for some ammo if needed. Just kill enemies like you did in rounds 6-9. Now is also a good time to get rid of suck cannon ammo. ======================= ======================= Round #: 15 Type of round: Timed (0:20 Seconds) Center Turret: No Details: Timed Round! Just kill the enemies with nukes (Nitros) again ======================= ======================= Round #: 16-19 Type of round: Normal Center Turret: No Details: Kill enemies using Nukes (Nitros), N60, and Suck Cannon. Use PDA again if needed. When you get to the 15 second timed rounds, you will not have time to use your PDA. Also, now is a good time to use the HP drain feature on the Ultrasheild launcher. If it is a holoshield V2 or lower it will not work. Kill all but one swordsmen. While he chasing you put down a shield and lure him to it. Stay close to the shield, but not too close as the enemy will hit you. Your nanotech will go up! Just jump around, staying close, until the shield disappears. Repeat if desired. ======================= ======================= Round #: 20 Type of round: Timed (0:20) Center Turret: No Details: Same routine as always. Nukes! ======================= ======================= Round #: 21-24 Type of round: Normal Center Turret: Yes Details: First Rounds with the Center Turret. You must run around the perimeter of the arena constantly, throwing nukes at enemies when it stops for a few seconds ======================= ======================= Round #: 25 Type of round: Timed (0:15 Seconds) Center Turret: Yes Details: Timed Round with Turret! Use same procedure as for rounds 21-24, but hurry! Only 15 seconds to do it. ======================= ======================= Round #: 26-29 Type of round: Normal Center Turret: No Details: Regular Rounds. Watch Ninjas. Use Suck Cannon, N60, Nitros, and Shock cannon. Use PDA at round 29. ======================= ======================= Round #: 31 Type of round: Timed (0:15 Seconds) Center Turret: No Details: Timed round: 15 seconds - Nukes anyone? ======================= ======================= Round #: 32-34 Type of round: Normal Center Turret: No Details: Regular Rounds - You know the drill...If you don't, see rounds 26-29. ======================= ======================= Round #: 35 Type of round: Sleeping Gas Center Turret: No Details: First Sleeping Gas Round! Make it quick! You don't want to pass out. Just remember, you get all drained health back at the end of the round if it doesn't reach zero first. ======================= ======================= Round #: 36-37 Type of round: Normal Center Turret: No Details: Regular Rounds ======================= ======================= Round #: 38-39 Type of round: Sleeping Gas Center Turret: No Details: You have to be quick! There are two rounds before the gas period ends! Nukes or Shock Cannon are good. ======================= ======================= Round #: 40-41 Type of round: Normal Center Turret: No Details: Regular Rounds - Use PDA if needed and repeat health trick discussed on rounds 16-19 if needed. ======================= ======================= Round #: 42-44 Type of round: Sleeping Gas Center Turret: No Details: Gas round Lasts 2 Rounds...Kill with Shock Cannon and Nukes. ======================= ======================= Round #: 45 Type of round: Normal Center Turret: No Details: Nothing to say except center turret starts next round! ======================= ======================= Round #: 46-47 Type of round: Normal Center Turret: Yes Details: Watch that turret! Run around arena perimeter and attack enemies when turret stops for a few seconds. ======================= ======================= Round #: 48-49 Type of round: Sleeping Gas Center Turret: Yes Details: Watch that turret and don't pass out! ======================= ======================= Round #: 50 Type of round: Boss Center Turret: No Details: Here you have to fight Gary and Helen. You've beaten them before, but an easier method is to use the Tesla Barrier/Shield Charger to protect yourself and throw Nitros and Bouncers at them. One level 8 bouncer takes away a quarter of their health! ======================= ======================= Round #: 51 Type of round: Normal Center Turret: No Details: Beat the bad guys and use PDA. Also repeat health trick if needed. Sleeping Gas next round! ======================= ======================= Round #: 52-55 Type of round: Sleeping Gas Center Turret: No Details: Watch that Gas...3 rounds of it! ======================= ======================= Round #: 56-57 Type of round: Normal Center Turret: No Details: Just beat them, what more can I say? ======================= ======================= Round #: 58-62 Type of round: Sleeping Gas Center Turret: No Details: Really long! 4 rounds of gas action! ======================= ======================= Round #:63-64 Type of round: Normal Center Turret: No Details: None ======================= ======================= Round #: 65-70 Type of round: Cycling Weapon Center Turret: No Details: First in the series of cycling weapons rounds to come. Just use the weapon given. It will change as you use it. ======================= ======================= Round #: 71 Type of round: Normal Center Turret: Yes Details: None ======================= ======================= Round #: 72-77 Type of round: Cycling Weapon Center Turret: Yes (until 77) Details: Watch the turret! It'll blow you to bits! ======================= ======================= Round #: 78-80 Type of round: Normal Center Turret: No Details: Repeat health trick, buy ammo on PDA! ======================= ======================= Round #: 81-84 Type of round: Cycling Weapon Center Turret: No Details: Use weapons to your advantage, even if you hate them! ======================= ======================= Round #: 85 Type of round: Normal Center Turret: No Details: Use health trick and PDA. More Cycling Weapons to come. ======================= ======================= Round #: 86-90 Type of round: Cycling Weapon Center Turret: No Details: None ======================= ======================= Round #: 91 Type of round: Normal Center Turret: Yes Details: None ======================= ======================= Round #: 93-97 Type of round: Cycling Weapon Center Turret: Random Details: Turret Comes and Goes... ======================= ======================= Round #: 98-99 Type of round: Normal Center Turret: No Details: Normal, so nothing really... Just use PDA again here if needed. Use the N60, shock Cannon, or Liquid N2O Gun. Boss at round 100! ======================= ======================= Round #: 100 Type of round: Boss Center Turret: No Details: Scorpio Time! Just use the Tesla barrier/Shield Charger and throw bouncers at him. V8 Bouncer kills in five uses! ======================= Congratulations! You completed the Qwarktastic challenge! Yes, it may look long, but once you start, you should be able to finish in about a half hour or less. ======================= Credits ======================= I have to thank the following for this game and FAQ: Insomniac Games - For creating one of the best games I have ever played Everyone else who writes me with corrections/suggestions (Your Name will be added here) All the websites who host this FAQ/Guide...