-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= R A G N A R O K O N L I N E -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ragnarok Online Sage Guide For PC (DOS/Windows) FAQs/Guide created by ReiCA Zinra (calxzinra21@yahoo.com) Copyright 2004 by ReiCA Zinra Created: May 2, 2004 (5.02.03) This Guide is dedicated to all my other friends and classmates both players and non-players of RO. (III-St. Dominic S.Y. 2003-2004 Lorenzo Ruiz de Manila School) Please join our yahoo groups! It's open to everybody! http://groups.yahoo.com/group/ro-zoe/ o-----------o |VERSION 1.3| o-----------o 0------------------------------------------------------------------------0 | If you're looking for other 2-2 job guides, you may want to take a look| | on the other guides that we made (Me and the contributors), namely | | pre 2-2 non-melee job guide and pre 2-2 melee job guide, both found | | here in gamefaqs and other sites that posted our guide. ^_^ | 0------------------------------------------------------------------------0 __________________________________________________________________________ - Table of Contents ------------------------------------------------------ __________________________________________________________________________ 1. Version History 2. Introduction 3. Ragnarok Online 4. Sage: Brains and Brawns 5. Essential Stats for (Battle) Mage - Sages 6. How to get there 7. Mage Skills 8. Sage Skills 9. Skill Builds 10. Stat Builds 11. Possible Equipments 12. MVP'ing as a Sage (Coming Soon, help from you guys would be great!) 13. WoE Sage (Coming Soon, help from you guys would be great!) 14. Card Collection 15. Leveling Spots 16. Flee Chart 17 FAQ's 18. Contact Me 19. Thank You to all 10. Unlegal __________________________________________________________________________ - I. Version History ----------------------------------------------------- __________________________________________________________________________ Version 1.0 May 05, 2004 (05/05/04) This is the very first version of my new guide. This is as well the prototype, expect lots of typos. This guide is dedicated to the Sage and those who are willing to be a Battle-Mage. (I'll be rooting for you!) The Battle Sage Part is still in development. Version 1.1 May 12, 2004 (05/12/04) Battle-Sage part is still pending due to the skill's description. In our private server, Sages can enchant themselves but since private servers has lots of bugs... maybe this is just a bug. And there will be no actual Battle-Sages T_T. I added some info regarding Abracadabra but I don't know if the data is true. It's just a submission. Version 1.2 May 15, 2004 (05/14/04) Added the BSa parts and modified the guide to to over margin. Version 1.3 May 25, 2004 (05/25/04) Corrected the monocell ability. Thanks to "Hiroshi ..." __________________________________________________________________________ - II. Introduction ------------------------------------------------------- __________________________________________________________________________ The following information found in this guide is mostly based on my experience in playing in pRO (Philippines) version of Ragnarok Online, playing in private servers (ya, I know it's illegal and all..) and reading other FAQs/guides on gamefaqs and some of my theories & observations. This guide is accurate in stats build but not in the skill builds due to the changes that may occur in the not so near future. My goal is to provide you some ideas on skill builds and stats build for the different 2-2 jobs. __________________________________________________________________________ - III. Ragnarok Online --------------------------------------------------- __________________________________________________________________________ Ragnarok Online is a Massively Multiplayer Online Role-Playing Game made by Gravity and was inspired by Lee-Myoungin's Manhwa "Ragnarok". The game is highly addictive due to its many factors (too many to mention) and lets you interact with many other players in your country or all over the world. People would say, "Once you come in.. You'll never get out" Well that's how addictive RO is. (For us gamers) __________________________________________________________________________ - IV. Sage: Brains and Brawns -------------------------------------------- __________________________________________________________________________ As we all know Mages are not frontline fighters and also NOT a MELEE fighter. This may sound crazy but Sages CAN be frontline fighters and Battle-Mages CAN be born. IMO, Sages are like priest but not as great as priest (Battle-Priests in particular). maybe you're saying that this idea is crazy (same as all people said when the BP idea was just fresh). I agree that this is crazy IF you'll level like Battle-Acos but NO! you will level like just any other mages and yes, you can be just any wizards (DEX & INT build). But by special request I'll make a Battle-Sage. Rowr! >_< I'm Crazy or What!... Gyl.. I need you here.. help me oh master!.... Sages are made as a Elemental Support to us. Priest are the best Support made for us. Bard & Dancer are Battle Support made for us. Only the Priest and Sages IMO can live the challenge of "Solo-Hunting" but Priest still have the upper hand. iRO Introduction: Physically trained as well as in Magic disciplines, they show a great amount of strength even in brute battles. Wizards' specialties are to cast strong spells freely using the 4 elements. Sages, on the otherhand, rely on knowledge and use various techniques and combinations to get the best out of the elements. Wizards cast spells with their high level magic while Sages apply the magic to others so that they can support them. Eventually, they develop Enchanted spells. One day, after reading King Tristan III's notice recruiting adventurers, the organization decides to send sages to help King Tristan III, a great financial supporter that never seeks to hold back. As a result,he/she is sent to join the group of adventurers. __________________________________________________________________________ - V. Stats essential for Mages ------------------------------------------- __________________________________________________________________________ This part shows the different stats in Ragnarok. There are 6 stats that affect the Sage in big ways. Be careful in fixing your stats since once you put them they are already unchangeable. Strength (STR)============================================================ One of the most important stat for the BM (Battle-Mage) and BSa (Battle-Sage) since it affects how much damage you can dish out. It affects your minimum and maximum damage too. It also affects your weight capacity so you can carry all that equipments (Support equips, battle equips and some rations too.) 10 STR: +1 Min/Max Damage 20 STR: +4 Min/Max Damage 30 STR: +5 Min/Max Damage 40 STR: +8 Min/Max Damage 50 STR: +10 Min/Max Damage 60 STR: +12 Min/Max Damage 70 STR: +13 Min/Max Damage 80 STR: +15 Min/Max Damage 90 STR: +17 Min/Max Damage 100 STR: +19 Min/Max Damage The bonus add up in such a way that once you reach that certain amount of strength the pluses add to your Min/Max damage. It means that when you have 60 STR you have a +41 Min/Max damage bonus. This is how it works (STR + Weapon Attack + Bonus + Weapon upgrade) I recommend that you put STR on the latter part of you stat build if you plan to be a BSa. Vitality (VIT)============================================================ If you're planning to join WoE have VIT instead of AGI, but this will some how make your leveling days hard. VIT can be good because if you have elite equips like Phen cards this will some how affect your leveling because Sages can cast while walking plus with the help of Phen Cards even if you're hit your spell wil still continue to be cast. Agility (AGI)============================================================= The partner of Vitality in making a defensive character. But Agility is more than that, 1 Agi is equivalent to +1 Flee and also adds to your ASPD. Higher ASPD means Faster Killing time. Agility is very vital to Battle-Mages (BM from here on) if you want power leveling. Agility will also help you in melee battles in case that your opponent survived the onslaught of your spells. Dexterity (DEX)=========================================================== This stat raises your accuracy and your maximum/minimum damage. +1 Dex means +1 Hit same as the Agi-Flee but this stat counteracts that. The standard DEX is 40. Dex also has an influence in ASPD. DEX Min/Max Damage ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 20 +3 30 +4 40 +5 50 +6 60 +8 70 +10 80 +12 90 +13 100 +14 Dex will not be much in help for BM-BSa's, maybe if your a BSa... Because you can run and evade the enemy since you can run around the screen while casting your spell. but still it's upto you. Intelligence (INT)======================================================== BM-BSa need a minimum of 50 INT to support their spells and their SP recovery and regenaration. Here is the MATK table taken from PSO Raven's Guide Be sure to thank him! -------------------- Min/Max Matk Table -------------------- Int - Min - Max 1 - 1 - 1 2 - 2 - 2 3 - 3 - 3 4 - 4 - 4 5 - 5 - 6 6 - 6 - 7 7 - 8 - 8 8 - 9 - 9 9 - 10 - 10 10 - 11 - 14 11 - 12 - 15 12 - 13 - 16 13 - 14 - 17 14 - 18 - 18 15 - 19 - 24 16 - 20 - 25 17 - 21 - 26 18 - 22 - 27 19 - 23 - 28 20 - 24 - 36 21 - 30 - 37 22 - 31 - 38 23 - 32 - 39 24 - 33 - 40 25 - 34 - 50 26 - 35 - 51 27 - 36 - 52 28 - 44 - 53 29 - 45 - 54 30 - 46 - 66 31 - 47 - 67 32 - 48 - 68 33 - 49 - 69 34 - 50 - 70 35 - 60 - 84 36 - 61 - 85 37 - 62 - 86 38 - 63 - 87 39 - 64 - 88 40 - 65 - 104 41 - 66 - 105 42 - 78 - 106 43 - 79 - 107 44 - 80 - 108 45 - 81 - 126 46 - 82 - 127 47 - 83 - 128 48 - 84 - 129 49 - 98 - 130 50 - 99 - 150 51 - 100 - 151 52 - 101 - 152 53 - 102 - 153 54 - 103 - 154 55 - 104 - 176 56 - 120 - 177 57 - 121 - 178 58 - 122 - 179 59 - 123 - 180 60 - 124 - 204 61 - 125 - 205 62 - 126 - 206 63 - 144 - 207 64 - 145 - 208 65 - 146 - 234 66 - 147 - 235 67 - 148 - 236 68 - 149 - 237 69 - 150 - 238 70 - 170 - 266 71 - 171 - 267 72 - 172 - 268 73 - 173 - 269 74 - 174 - 270 75 - 175 - 300 76 - 176 - 301 77 - 198 - 302 78 - 199 - 303 79 - 200 - 304 80 - 201 - 336 81 - 202 - 337 82 - 203 - 338 83 - 204 - 339 84 - 228 - 340 85 - 229 - 374 86 - 230 - 375 87 - 231 - 376 88 - 232 - 377 89 - 233 - 378 90 - 234 - 414 91 - 260 - 415 92 - 261 - 416 93 - 262 - 417 94 - 263 - 418 95 - 264 - 456 96 - 265 - 457 97 - 266 - 458 98 - 294 - 459 99 - 295 - 460 100 - 296 - 500 101 - 297 - 501 102 - 298 - 502 103 - 299 - 503 104 - 300 - 504 105 - 330 - 546 106 - 331 - 547 107 - 332 - 548 108 - 333 - 549 109 - 334 - 550 110 - 335 - 594 111 - 336 - 595 112 - 368 - 596 113 - 369 - 597 114 - 370 - 598 115 - 371 - 644 116 - 372 - 645 117 - 373 - 646 118 - 374 - 647 119 - 408 - 648 120 - 409 - 696 121 - 410 - 697 122 - 411 - 698 123 - 412 - 699 124 - 413 - 700 125 - 414 - 750 126 - 450 - 751 127 - 451 - 752 128 - 452 - 753 129 - 453 - 754 130 - 454 - 806 131 - 455 - 807 132 - 456 - 808 133 - 494 - 809 134 - 495 - 810 135 - 496 - 864 136 - 497 - 865 137 - 498 - 866 138 - 499 - 867 139 - 500 - 868 140 - 540 - 924 Luck (LUK)================================================================ This stat is very useful for those who are going for the Crit. Luck affects your avatar by: Crit Chance: every 3 LUK = +1 Critical Perfect Dodge: Every 10 LUK = +1 Dodge (that's the +x in your flee.) If you want a real Crit Character, I recommend that you raise your LUK to 60+ and equip a Triple Crit Book... But really.. Crits are only for assassin because Katar Class weapons have double Crit rating. As for Sages.. umm I don't know... __________________________________________________________________________ - VI. How to get there --------------------------------------------------- __________________________________________________________________________ [Mage]-------------------------------------------------------------------- You start out as a Novice (of course!) I require you to go through the test in the Midgard Academy and take the hell out of those annoying Fabres. In the Fabre Forest take the time to level. Level up there until you are satisfied of your Blvl, then take the exam. Much better if they will recommend the Mage for you . There's a little plus in this, but I prefer that they require you the swordie job so you can get yourself a red potion for free. As you step in the world of Midgard try to level up as soon as you can. Much better if someone will tank you. After you reached the Jlvl 10 of Novice. Proceed to the Mage Guild, it's in the 10 o'clock position. Go inside and talk to the Mage Guildsman. She will give a test. The is about collecting and mixing things. Here are the diffrent solutions and how to make them. They are mixed in the Mixing Machine in the center of the guild. _Solution No. 1<========================================================== _Ingredients list_________________________________________________________ 2 Jellopy (Poring) 3 Fluff (Fabre) 1 Milk (Bought from NPC or save from the Academy test) _Solvent Agent____________________________________________________________ Payon Solution (Some merchies sell this stuff in Geffen if you're lucky.) Found in Archer Village, Payon it is a small pond with a NPC. _Chemical Ingredients_____________________________________________________ 8472 (Enter this value) _The Catalyst_____________________________________________________________ Yellow Gemstone (The Mixing Machine will provide this for you.) _Solution No. 2<========================================================== _Ingredients list_________________________________________________________ 3 Jellopy (Poring) 1 Fluff (Fabre) 1 Milk (Bought from NPCs or save from the Academy test) _Solvent Agent____________________________________________________________ No solvent is needed _Chemical ingredients_____________________________________________________ 3735 (Enter this value) _Catalyst_________________________________________________________________ Red Gemstone (The Mixing Machine will provide this for you.) _Solution No. 3<===============+========================================== _Ingredients list_________________________________________________________ 6 Jellopy (Poring) 1 Fluff (Fabre) _Solvent Agent____________________________________________________________ Payon Solution (Some merchies sell this stuff in Geffen if you're lucky.) Found in Archer Village, Payon it is a small pond with a NPC. _Chemical ingredients_____________________________________________________ 2750 (Enter this value) _Catalyst_________________________________________________________________ Blue Gemstone (The Mixing machine will provide this for you.) Solution No. 4<=========================================================== _Ingredients list_________________________________________________________ 2 Jellopy (Poring) 3 Fluff (Fabre) _Solvent Agent____________________________________________________________ Morroc Solution (Some merchies sell this stuff n Geffen if you're lucky.) Found in Morroc Ruins, it the pond in the center with a NPC. _Chemical ingredients_____________________________________________________ 5429 (Enter this value) _Catalyst_________________________________________________________________ 1 carat Diamond (The Mixing Machine will provide this for you.) After doing the Solution assigned to you, go talk with the Mage Guildsman and give the solution, if it is correct then you're now a MAGE! yay! o------------o |JOB BONUSES:| o------------o These do not add up like min/max damage. It works like this. Once you reach that job level that is how much stat bonuses you get. If you are at job level 42 you get +4 Vitality not all of the other job bonuses added up. MAGE JOB BONUSES:========================================================= Job Level 2 : +1 INT Job Level 6 : +1 DEX Job Level 10: +2 DEX Job Level 14: +2 INT Job Level 18: +1 AGI Job Level 22: +3 INT Job Level 26: +2 AGI Job Level 30: +1 LUK Job Level 33: +4 INT Job Level 36: +3 DEX Job Level 38: +5 INT Job Level 40: +3 AGI Job Level 42: +2 LUK Job Level 44: +6 INT Job Level 46: +7 INT Job Level 47: +4 AGI Job Level 49: +3 LUK Job Level 50: +8 INT [Sage]-------------------------------------------------------------------- In the not so near future, in order to change your job you will need to go in to a quest. Unfortunately, little is known on how to be a Sage as of now (making of this guide's part). But I know a little of it. But it lacks detail. I'm very sorry, but I will update this once I know how to change job into a Sage. How to change into a Sage: (www.ragnarokonline.com) The job change test for Sages is available in the Magic City of Juno. Apply to the administrator inside the Academy, located in the 1 o'clock direction of the town. Go to the each examination site administrator in order and take the tests. There are several memorization tests as well as item collecting quests. In some cases, the items may be hard to obtain without others' help. Once you successfully complete the tests and finish the essay, you will be able to change jobs at the Sage Castle. You must be Job Lv 40 or higher to apply. o------------o |JOB BONUSES:| o------------o These do not add up like min/max damage. It works like this. Once you reach that job level that is how much stat bonuses you get. If you are at job level 42 you get +4 Vitality not all of the other job bonuses added up. SAGE JOB BONUSES:========================================================= Job level 1: +1 INT Job level 3: +1 AGI Job level 4: +1 VIT Job level 6: +2 AGI Job level 8: +2 INT Job level 11: +2 VIT Job level 13: +3 AGI Job level 15: +3 INT Job level 17: +1 LUK Job level 18: +3 VIT Job level 20: +1 DEX Job level 22: +4 AGI Job level 24: +4 INT Job level 25: +2 DEX Job level 27: +3 DEX Job level 30: +5 INT Job level 32: +4 DEX Job level 31: +5 LUK Job level 32: +4 DEX Job level 33: +5 AGI Job level 35: +2 LUK Job level 37: +6 INT Job level 39: +5 DEX Job level 40: +3 LUK Job level 42: +1 STR Job level 44: +2 STR Job level 45: +7 INT Job level 46: +3 STR Job level 47: +4 STR Job level 48: +5 STR Job level 50: +8 INT __________________________________________________________________________ - VII. Mage Skills ------------------------------------------------------- __________________________________________________________________________ The Mage's Skills are all out offensive. (Except for Safety Wall). ~~~~~~~~~~~~~~~~~~~~~~~~~~~NOTE~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ ALL THE QUEST SKILLS WILL NOT REQUIRE A SKILL POINT IN ~ ~ ORDER TO USE OR GAIN THAT SKILL. ONCE YOU FINISHED THE ~ ~ QUEST YOU WILL BE AUTOMATICALLY GRANTED THAT SKILL AND ~ ~ IT WILL BE READY FOR USE. ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [SP Recovery]============================================================= Passive [LV] [Skill Level Effect] [SP] 1 +3 SP every 10 seconds None 2 +6 SP every 10 seconds None 3 +9 SP every 10 seconds None 4 +12 SP every 10 seconds None 5 +15 SP every 10 seconds None 6 +18 SP every 10 seconds None 7 +21 SP every 10 seconds None 8 +24 SP every 10 seconds None 9 +27 SP every 10 seconds None 10 +30 SP every 10 seconds None NOTE: This is the skill that makes the Mage type so limitless.(In SP) Get this skill! make sure you'll max this one out! [Napalm Beat]============================================================= Ghost Element [LV] [Skill Level Effect] [SP] 1 MATK 80% 9 2 MATK 90% 9 3 MATK 100% 9 4 MATK 110% 9 5 MATK 120% 9 6 MATK 130% 9 7 MATK 140% 9 8 MATK 150% 9 9 MATK 160% 9 10 MATK 170% 9 NOTE: Take this skill only as a pre-requisite and as a emergency weapon due to its fastest casting time. Take only four of this to get a more powerful and useful skill... Soul Strike [Soul Strike]============================================================= Ghost Elemental Requires: Level 4 Napalm Beat [LV] [Skill Level Effect] [SP] 1 1 Hit 15 2 1 Hit 18 3 2 Hits 21 4 2 Hits 24 5 3 Hits 27 6 3 Hits 30 7 4 Hits 33 8 4 Hits 36 9 5 Hits 39 10 5 Hits 42 NOTE: This skill is the neutralizer of the slow-casting spells of a Mage. the casting time is fast and the damage inflicted is so high due to it's Elem. Its your MATK * X (X=Hits). A must have for every build. [Safety Wall]============================================================= Ghost Elemental Requires: Level 7 Napalm Beat, Level 5 Soul Strike and a Blue Gemstone [LV] [Skill Level Effect] [HP-SP] 1 Avoid 2 attacks 5 seconds 20 30 2 Avoid 3 attacks 10 seconds 20 30 3 Avoid 4 attacks 15 seconds 19 30 4 Avoid 5 attacks 20 seconds 19 35 5 Avoid 6 attacks 25 seconds 18 35 6 Avoid 7 attacks 30 seconds 18 35 7 Avoid 8 attacks 35 seconds 17 40 8 Avoid 9 attacks 40 seconds 17 40 9 Avoid 10 attacks 45 seconds 16 40 10 Avoid 11 attacks 50 seconds 16 40 NOTE: Safety wall is the only pure defensive skill of the Mage class. Very helpful in avoiding attacks. But it is limited to only a number of attacks. [Cold Bolt]=============================================================== Summons a number of Icicle from the sky to attack your target. Water Elemental [LV] [Skill Level Effect] [SP] 1 1 Hit 12 2 2 Hits 14 3 3 Hits 16 4 4 Hits 18 5 5 Hits 20 6 6 Hits 22 7 7 Hits 24 8 8 Hits 26 9 9 Hits 28 10 10 Hits 30 NOTE: The starting skill of the Water/Ice Elem tree. Slow casting time, Cheap SP but high in Damage. [Frost Diver]============================================================= A crawling ice/water based attack to damage your target. Can cause freeze. Water Elemental Requires: Level 5 Cold Bolt [LV] [Skill Level Effect] [SP] 1 110% MATK and +38% chance to Freeze for 3 seconds 25 2 120% MATK and +41% chance to Freeze for 6 seconds 24 3 130% MATK and +44% chance to Freeze for 9 seconds 23 4 140% MATK and +47% chance to Freeze for 12 seconds 22 5 150% MATK and +50% chance to Freeze for 15 seconds 21 6 160% MATK and +53% chance to Freeze for 18 seconds 20 7 170% MATK and +56% chance to Freeze for 21 seconds 19 8 180% MATK and +59% chance to Freeze for 24 seconds 18 9 190% MATK and +62% chance to Freeze for 27 seconds 17 10 200% MATK and +65% chance to Freeze for 30 seconds 16 NOTE: The feared Frost Diver... This skill is very important and very reliable. use this to stop your opponent closing in to you. Or freeze your opponent and cast a High-damaging Attack on him/her. [Lightning Bolt]========================================================== Summons a number of lightning bolt from the sky. Wind Elemental [LV] [Skill Level Effect] [SP] 1 1 Hits 12 2 2 Hits 14 3 3 Hits 16 4 4 Hits 18 5 5 Hits 20 6 6 Hits 22 7 7 Hits 24 8 8 Hits 26 9 9 Hits 28 10 10 Hits 30 NOTE: This one is a bit similar to the Cold bolt, but more powerful with Frost Diver. Freezing the enemy with Frost Driver first will increase the damage . [Thunder Storm]=========================================================== A small time Lord of Vermillion. Wind Elemental Requires: Level 4 Lightning Bolt [LV] [Skill Level Effect] [SP] 1 1 HIT ALL 29 2 2 HIT ALL 32 3 3 HIT ALL 35 4 4 HIT ALL 38 5 5 HIT ALL 41 6 6 HIT ALL 44 7 7 HIT ALL 47 8 8 HIT ALL 50 9 9 HIT ALL 53 10 10 HIT ALL 56 NOTE: A small time Lord of Vermillion. Offset by its slow casting time. Useful to clear out a number of opponent in one casting. Make sure that they won't touch until you can cast the spell. [Fire Bolt]=============================================================== Fire Elemental [LV] [Skill Level Effect] [SP] 1 1 Hit 12 2 2 Hits 14 3 3 Hits 16 4 4 Hits 18 5 5 Hits 20 6 6 Hits 22 7 7 Hits 24 8 8 Hits 26 9 9 Hits 28 10 10 Hits 30 NOTE: This Skill starts the Fire Elem Skill tree. Low casting cost, long casting time but does heavy damage. Especially on Demi-Humans (PvP) [Fire Ball]=============================================================== Fire Elemental Requires: Level 4 Fire Bolt [LV] [Skill Level Effect] [SP] 1 MATK 100% 30 2 MATK 105% 29 3 MATK 110% 28 4 MATK 115% 27 5 MATK 120% 26 6 MATK 125% 25 7 MATK 130% 24 8 MATK 135% 23 9 MATK 140% 22 10 MATK 145% 21 NOTE: Be wary of using this skill, because this skill does splash damage an as we all know splash damages can cause mobs. [Sight]=================================================================== Reveals invisible monster and players Fire Elemental [LV] [Skill Level Effect] [SP] 1 10 seconds 10 NOTE: Allows you to see hidden enemies. Good for WoE and PvP. [Fire Wall]=============================================================== Fire Elemental Requires: Level 5 Fire Ball and Level 1 Sight LV] [Skill Level Effect] [SP] 1 MATK 100% 40 2 MATK 105% 40 3 MATK 110% 40 4 MATK 115% 40 5 MATK 120% 40 6 MATK 125% 40 7 MATK 130% 40 8 MATK 135% 40 9 MATK 140% 40 10 MATK 145% 40 NOTE: Creates a wall made of fire for a limited time. Damage causes Knockback. Useful for both Def. & Off. purposes. Good for fending enemies away from you. [Stone Curse Earth]======================================================= Requires: Red Gemstone LV] [Skill Level Effect] [SP] 1 - 25 2 - 24 3 - 23 4 - 22 5 - 21 6 - 20 7 - 19 8 - 18 9 - 17 10 - 16 NOTE: Not very useful skill due to chance. You can Stone/Freeze an enemy only by chance. Take this skill as a pre-requisite. [Energy Coat]============================================================= Creates a magic barrier to decrease damage you take from enemy attacks Last for 5 minutes, but will disappear as soon as you get to 0 SP Only affects physical attacks Can be acquired after job 35 Quest: In the place you change to a mage (Mage Guild). There will be a NPC named "Powerful/Great Wizard", talk to him and give him all the items and then he will teach you how to use magic coat. Quest Items: 1 Crystal Jewel/1 Carat Diamond (Can be bought in Morroc) 5 Shells 1 Solid Shell 3 Glass Beads (Sold in Prontera for 1,500z) [LV] [Skill Level Effect] [SP] 1 SP% 1-20: Damage decreased by 6% (Uses 1% SP) SP% 21-40: Damage decreased by 12% (Uses 1.5% SP) SP% 41-60: Damage decreased by 18% (Uses 2% SP) SP% 61-80: Damage decreased by 24% (Uses 2.5% SP) SP% 81-100: Damage decreased by 30% (Uses 3% SP) NOTE: This is quite useful, because Mages usually have Low VIT and RDM (Reduce Damage)This helps a lot on areas with aggressive monsters. Good with VIT wizards that are made for GvG's. Will also help a lot for BSa's. __________________________________________________________________________ - VIII. Sage Skills ------------------------------------------------------ __________________________________________________________________________ [Advanced Book/Study]===================================================== Increase Book class weapon damage Passive [LV] [Skill Level Effect] [SP] 1 ATK +3 - 2 ATK +6 - 3 ATK +9 - 4 ATK +12 - 5 ATK +15 - 6 ATK +18 - 7 ATK +21 - 8 ATK +24 - 9 ATK +27 - 10 ATK +30 - NOTE: Same as the other mastery skills. We'll use this as a pre-requisite to the other skills. But if you're aiming to be a BSa. Then go and max this out. [Dragonology]============================================================= Increases attack and resistance to Dragons Passive Requires: Level 9 Advanced Book [LV] [Skill Level Effect] [SP] 1 +4 Resistance and +4 ATK - 2 +8 Resistance and +8 ATK - 3 +12 Resistance and +12 ATK - 4 +16 Resistance and +16 ATK - 5 +20 Resistance and +20 ATK - NOTE: Same as the other masteries... Don't bother on getting this skill since there are only a few dragon type monsters. [Free Cast]=============================================================== Allows its user to move and attack while casting magic spells. Skill level affects on the moving and attack speed. Passive Requires: Level 1 Cast Cancel [LV] [Skill Level Effect] [SP] 1 30% Walking Speed and 55% ASPD - 2 35% Walking Speed and 60% ASPD - 3 40% Walking Speed and 65% ASPD - 4 45% Walking Speed and 70% ASPD - 5 50% Walking Speed and 75% ASPD - 6 55% Walking Speed and 80% ASPD - 7 60% Walking Speed and 85% ASPD - 8 65% Walking Speed and 90% ASPD - 9 70% Walking Speed and 95% ASPD - 10 75% Walking Speed and 100% ASPD - NOTE: This is the trademark skill of the Sages. A very useful skill that also enables you to escape from approaching opponents that will attemp to stop you from casting your spell. Also goo for BSa's this will assist you in your melee battles. [Auto Spell/Hindsight]==================================================== Allows casting of a spell while physically attacking an enemy. Spells consume 2/3 the amount of the required SP. However the caster cannot choose skills that have never been learned. If a chosen skill's level is 3, this skill casts the skill within the level from 1 to 3 randomly. Also this skill has a chance to cast skill by 50 % at lvl 1, 35 % at lvl 2 and 15 % at lvl 3. Requires: Level 4 Free Cast [LV] [Skill Level Effect] [SP] 1 7% Chance (Casting time 3 seconds) Duration: 120 seonds 35 2 8% Chance (Casting time 3 seconds) Duration: 150 seonds 35 3 9% Chance (Casting time 3 seconds) Duration: 180 seonds 35 4 10% Chance (Casting time 3 seconds) Duration: 210 seonds 35 5 11% Chance (Casting time 3 seconds) Duration: 240 seonds 35 6 12% Chance (Casting time 3 seconds) Duration: 270 seonds 35 7 13% Chance (Casting time 3 seconds) Duration: 300 seonds 35 8 14% Chance (Casting time 3 seconds) Duration: 330 seonds 35 9 15% Chance (Casting time 3 seconds) Duration: 360 seonds 35 10 16% Chance (Casting time 3 seconds) Duration: 390 seonds 35 NOTE: Almost like the Auto Blitz (LUK 99, well almost ^_^). The skill is great if it will be like Auto-Blitz. I mean The chance is determined for every attack. Of course like all skills that are determined by chance, the chance of casting is affected by your DEX. Other DATA from RO-Universe. Description:Enables random spell to be casted while attacking. Requirement: Level 4 Freedom Of Casting Note: SP used for the randomly casted spell is only 2/3 of normal rate. Spell Duration: 90 Seconds + (Skill Level x 30) Skills not learnt by caster cannot be activated by auto casting. Level Effect % Chance SP Required 1 Lv 3 Napalm Beat 7 35 2 Lv1 Elemental Bolts 9 35 3 Lv2 Elemental Bolts 11 35 4 Lv3 Elemental Bolts 13 35 5 Lv. 1 Soul Strike 15 35 6 Lv. 2 Soul Strike 17 35 7 Lv. 3 Soul Strike 19 35 8 Lv. 1 Fireball 21 35 9 Lv. 2 Fireball 23 35 10 Lv. 1 Frost Driver 25 35 Tip: The user can set the level of the spell that he wants to be auto casted. The percentage chance of activating a spell is based on the spell's level. Higher level spell means lower chance. Lv1 :50% Lv2: 35% Lv3: 15% Note: The element bolts here refer to lightning, fire and ice bolt. [Cast Cancel]============================================================= Only usable while casting a magic spell. Allows its user to cancel a magic spell while casting. When canceled, still the magic spell consumes the required SP, however skill level reduces the required SP for canceled magic spell. Consumes 2 SP regardless of the skill level [LV] [Skill Level Effect] [SP] 1 90% of skill's SP is used 2 2 70% of skill's SP is used 2 3 50% of skill's SP is used 2 4 30% of skill's SP is used 2 5 10% of skill's SP is used 2 NOTE: Cast Cancel can stop those skill with a casting time. But good only for yourself. [Magic Rod]=============================================================== Allows its caster to receive the SP amount for a skill used by an enemy uses for magic spells(except ground target skills) instead of physical damage. Consumes 2 SP for a skill use. If the enemy uses Spell Breaker and the caster counters the Spell Breaker using Magic Rod, the target will receive 20% damage on the SP amount. Requires: Level 4 Advanced Book/Study [LV] [Skill Level Effect] [SP] 1 Absorb 20% SP 0.4 seconds 2 2 Absorb 40% SP 0.6 seconds 2 3 Absorb 60% SP 0.8 seconds 2 4 Absorb 80% SP 1.0 seconds 2 5 Absorb 100% SP 1.2 seconds 2 NOTE: This skill is great for Support and Battle BSa's since monsters skills are now implemented. This also "Perfect Dodges" the spell and absorbs the SP. The 20% damage on the SP amount acts like the Sorceres's Mana Shield in D2:LoD. It means that your SP gets the recoil of the cast cancel. (I'm getting cofused >_<.) [Spell Breaker]=========================================================== Canceles a magic spell an enemy is casting, and receives the SP amount required for the spell. This skill pierces the ability of Phen card that spells cannot be interrupted while casting it. If the enemy uses Spell Breaker and the caster counters the Spell Breaker using Magic Rod, the target will receive 20 % damage on the SP amount. Consumes 2 SP regardless of the skill level. Requires: Level 1 Magic Rod [LV] [Skill Level Effect] [SP] 1 Aborb 0% SP (Casting time 0.7 seconds) 2 2 Absorb 25% SP (Casting time 0.7 seconds) 2 3 Absorb 50% SP (Casting time 0.7 seconds) 2 4 Absorb 75% SP (Casting time 0.7 seconds) 2 5 Absorb 100% SP (Casting time 0.7 seconds) 2 NOTE: This is the other version of Cast Cancel and somewhat the same with the Monk's Absorb Spirits. Use this skill to counter those Wizards, Priest and Bard/Dancer from casting those Support and Offensive spells and absorb their SP that they used for cxasting it. Because you do not have Lex Devina, this is your way of "Silencing" them/monsters. [Dispell]================================================================= Cancel all magical effects on the caster by a low chance. Target's MDEF can lower the chance Requires: Level 3 Spell Breaker 1 Yellow Gemstone 1 Red Gemstone [LV] [Skill Level Effect] [SP] 1 60% Chance to Dispell - 2 70% Chance to Dispell - 3 80% Chance to Dispell - 4 90% Chance to Dispell - 5 100% Chance to Dispell - NOTE: This will remove all those support spells of support priest. All supportive spells like Adrenaline Rush that the target has will be also canceled. [Land Protector/Magnetic Earth]=========================================== Create an area on the ground that blocks all magic spells in which targets the ground. This cancels previous ground magic already casted within the targeted area. Other ground skills can not be doubled within the area. Cannot be double cast, also cannot be double cast with other ground skills except certain skill (i.e - Volcano, Deluge, Magnetic Earth, Whirlwind) that is cast right before this skill casted. Requires: Level 3 Volcano, Level 3 Deluge, Level 3 Violent Gale/Whirlwind, a Blue Gemstone and a Yellow Gemstone [LV] [Skill Level Effect] [SP] 1 7x7 cell radius (Casting time 5 seconds) Duration: 15 seconds 74 2 7x7 cell radius (Casting time 5 seconds) Duration: 30 seconds 78 3 9x9 cell radius (Casting time 5 seconds) Duration: 45 seconds 82 4 9x9 cell radius (Casting time 5 seconds) Duration: 60 seconds 86 5 11x11 cell radius (Casting time 5 seconds) Duration: 75 seconds 90 NOTE: This is the Big time version of safety wall. Very useful in guild wars and in MVP hunting (As a Party/Guild). But be careful in casting this because it can cancel skills like mentioned above. Sanctuary will be blocked. Great against spawn camping in GvG. (Those spawn camping are for gays!) (Ang bading ng Judges guild! No mets! haha!!! Spawn Camping lang alam!) [Flame Launcher/Endow Blaze]=============================================== Endows the Fire property on a weapon of a party member. Skill level affects skill failure chance, weapon is destroyed on failure. Consumes 40 SP regardless of the skill level, lasts 20 minutes. Requires: Level 1 Fire Bolt , Level 5 Advanced Book and a Red Blood [LV] [Skill Level Effect] [SP] 1 80% Chance of success (Casting time 3 seconds) 40 2 85% Chance of success (Casting time 3 seconds) 40 3 90% Chance of success (Casting time 3 seconds) 40 4 95% Chance of success (Casting time 3 seconds) 40 5 100% Chance of success (Casting time 3 seconds) 40 NOTE: Sounds Risky... very risky.. Useful on those places where there a certain element is dominant. Mistress card is your bestfriend here. Since you cannot cast this on yourself (Need to confirm this pls. let me know if this is true.) Don't get this if you are planning to ba BSa. This skill is good againts Ghostring Cards. [Frost Weapon/Endow Tsunami]============================================== Endows the Water property on a weapon of a party member. Skill level affects skill failure chance, weapon is destroyed on failure. Consumes 40 SP regardless of the skill level, lasts 20 minutes. Requires: Level 1 Cold Bolt, Level 5 Advanced Book and a Crystal Blue [LV] [Skill Level Effect] [SP] 1 80% Chance of success (Casting time 3 seconds) 40 2 85% Chance of success (Casting time 3 seconds) 40 3 90% Chance of success (Casting time 3 seconds) 40 4 95% Chance of success (Casting time 3 seconds) 40 5 100% Chance of success (Casting time 3 seconds) 40 NOTE: Sounds Risky... very risky.. Useful on those places where there a certain element is dominant. Mistress card is your bestfriend here. Since you cannot cast this on yourself (Need to confirm this. pls let me know if this is true.) Don't get this if you are planning to ba BSa. [Lightning Loader/Endow Tornado]========================================== Endows the Wind property on a weapon of a party member. Skill level affects skill failure chance, weapon is destroyed on failure. Consumes 40 SP regardless of the skill level, lasts 20 minutes. Requires: Level 1 Lightning Bolt, Level 5 Advanced Book and a Wind of Verdure [LV] [Skill Level Effect] [SP] 1 80% Chance of success (Casting time 3 seconds) 40 2 85% Chance of success (Casting time 3 seconds) 40 3 90% Chance of success (Casting time 3 seconds) 40 4 95% Chance of success (Casting time 3 seconds) 40 5 100% Chance of success (Casting time 3 seconds) 40 NOTE: Sounds Risky... very risky.. Useful on those places where there a certain element is dominant. Mistress card is your bestfriend here. Since you cannot cast this on yourself (Need to confirm this. pls let me know if this is true.) Don't get this if you are planning to ba BSa. [Seismic Weapon/Endow Quake]============================================== Requires Stone Curse lvl 1, Study lvl 5 and is mastered at lvl 5. Endows the Earth property on a weapon of a party member. Skill level affects skill failure chance, weapon is destroyed on failure. Consumes 40 SP regardless of the skill level, lasts 20 minutes. Requires: Level 1 Stone Curse, Level 5 Advanced Book and a Green Live [LV] [Skill Level Effect] [SP] 1 80% Chance of success (Casting time 3 seconds) 40 2 85% Chance of success (Casting time 3 seconds) 40 3 90% Chance of success (Casting time 3 seconds) 40 4 95% Chance of success (Casting time 3 seconds) 40 5 100% Chance of success (Casting time 3 seconds) 40 NOTE: Sounds Risky... very risky.. Useful on those places where there a certain element is dominant. Mistress card is your bestfriend here. Since you cannot cast this on yourself (Need to confirm this. pls let me know if this is true.) Don't get this if you are planning to ba BSa. [Volcano]================================================================= Requires Endow Blaze lvl 2, and is mastered at lvl 5. Create an area on the ground which magnetically amplifies all fire attacks and the attacks of characters whose attribute is the fire property. Lasts 3 minutes, requires 1 Yellow Gemstone for a skill use. Cannot be double casted, also cannot be double casted with other ground skills except certain skill (i.e - Volcano, Deluge, Magnetic Earth, Whirlwind)that is casted right before this skill casted. Ice Wall cannot be casted in this area, ground skills can not be double casted within the area. Requires: Level 2 Flame Launcher/Endow Blaze and a Yellow Gemstone [LV] [Skill Level Effect] [SP] 1 +10% ATK to Fire property weapons and +10 ATK to Fire property characters 5x5 cell radius (Casting time 5 seconds) 52 2 +14% ATK to Fire property weapons and +20 ATK to Fire property characters 5x5 cell radius (Casting time 5 seconds) 54 3 +17% ATK to Fire property weapons and +30 ATK to Fire property characters 7x7 cell radius (Casting time 5 seconds) 56 4 +19% ATK to Fire property weapons and +40 ATK to Fire property characters 7x7 cell radius (Casting time 5 seconds) 58 5 +20% ATK to Fire property weapons and +50 ATK to Fire property characters 9x9 cell radius (Casting time 5 seconds) 60 NOTE: You can use this solo if you have Mistress card or enough supply of stones. Your property depends on your Armor's propert, example Aqua [Swordfish] Padded Armor will make you a Water element character. [Deluge]================================================================== Requires Endow Tsunami lvl 2 and is mastered at lvl 5. Create an area on the ground which magnetically amplifies all the water attacks and increases the maximum HP of water attribute characters. Allows use of Water Ball and Aqua Benedicta. Other ground skills can not be doubled within the area. Lasts 3 minutes, requires 1 Yellow Gemstone. Cannot be double casted, also cannot be double casted with other ground skills except certain skill( i.e - Volcano, Deluge, Magnetic Earth, Whirlwind) that is cast right before this skill casted. Ice Wall can not be casted in this area, ground skills can not be double casted within the area. Requires: Level 2 Frost Weapon/Endow Tsunami and a Yellow Gemstone [LV] [Skill Level Effect] [SP] 1 +10% ATK to Water property weapons and +5% Max HP to Water property characters 5x5 cell radius(Casting time 5 seconds) 52 2 +14% ATK to Water property weapons and +9% Max HP to Water property characters 5x5 cell radius (Casting time 5 seconds) 54 3 +17% ATK to Water property weapons and +12% Max HP to Water property characters 7x7 cell radius (Casting time 5 seconds) 56 4 +19% ATK to Water property weapons and +14% Max HP to Water property characters 7x7 cell radius (Casting time 5 seconds) 58 5 +20% ATK to Water property weapons and +15% Max HP to Water property characters 9x9 cell radius(Casting time 5 seconds) 60 NOTE: You can use this solo if you have Mistress card or enough supply of stones.Your property depends on your Armor's propert, example Aqua [Swordfish] Padded Armor will make you a Water element character. [Violent Gale/Whirlwind]================================================== Requires Endow Tornado lvl 2 and is mastered at lvl 5. Create an area on the ground which magnetically amplifies all the wind attacks and increases the flee rate of wind attribute characters. Fire Wall lasts 1.5 times longer within this area. Lasts 3 minutes, Requires 1 Yellow Gemstone for a use. Cannot be double casted, also cannot be double casted with other ground skills except certain skill( i.e - Volcano, Deluge, Magnetic Earth, Whirlwind) that is casted right before this skill casted. Ice Wall can not be cast in this area, ground skills can not be double casted within the area Requires: Level 2 Lightning Loader/Endow Tornado and a Yellow Gemstone [LV] [Skill Level Effect] [SP] 1 +10% ATK to Wind property weapons and +3 Flee to Wind property characters 5x5 cell radius (Casting time 5 seconds) 52 2 +14% ATK to Wind property weapons and +6 Flee to Wind property characters 5x5 cell radius (Casting time 5 seconds) 54 3 +17% ATK to Wind property weapons and +9 Flee to Wind property characters 7x7 cell radius (Casting time 5 seconds) 56 4 +19% ATK to Wind property weapons and +12 Flee to Wind property characters 7x7 cell radius (Casting time 5 seconds) 58 5 +20% ATK to Wind property weapons and +15 Flee to Wind property characters 9x9 cell radius (Casting time 5 seconds) 60 NOTE: You can use this solo if you have Mistress card or enough supply of stones.Your property depends on your Armor's propert, example Aqua [Swordfish] Padded Armor will make you a Water element character. [Abracadabra/Hocus Pocus]================================================== Cast a random skill. Skill level affects the number of skills that can be casted. Consumes 50 SP regardless of the skill level. Requires: Level 5 Auto Spell/Hindsight Level 1 Dispell Level 1 Land Protector/Magnetic Earth 2 Yellow Gemstones [LV] [Skill Level Effect] [SP] 1 ------------------ 50 2 ------------------ 50 3 ------------------ 50 4 ------------------ 50 5 ------------------ 50 6 ------------------ 50 7 ------------------ 50 8 ------------------ 50 9 ------------------ 50 10 ------------------ 50 NOTE: No data as of now about how the skill works. But this may help you. It's from Martin Cheng . Here it goes... It randomly uses a skill of ANY class, with 13 special Abracadabra only skills. The available level of the skills is dependant upon skill lvl of abracadabra, and an Abracadabra's skill is activated upon each level, with an initial of 3 skills at lvl 0 (But you can't use em since you cant use abracadabra anyways). The ones that I remember are of the following: Level Up - Instantly levels you up, great skill when your lvl 98 Class Change- Changes a normal monster you select to turn into a MVP. Instant MVP party! Reverse Orcish - Changes your head into an orc head. Go into town and get bombarded with "WTF IZ Y00R HAT OMGOMGOMG" Instant_Death - Instant death on monster, however, you dont recieve any exp for damage dealt with this skill. Death - PWNZ0RZ yourself, and lose 1% exp. OUCH Summon - Same as Dead Branch Fortune - Recieves money depending on monster level, works like Steal Coin except gets you much more money. Monocell - Transforms a monster into a poring (Thanks to "Hiroshi ..." ) Full Recovery - Recovers hp and sp to FULL for one person Coma - Sends target into a stunned state ?Question? - Useless skill, makes monster use /? emote Gravity - Forgot what this does Taming Monster - Brings up a taming slotmachine game to tame a target monster. [Earth Spike]============================================================= Earth Property Requires: Level 1 Seismic Weapon [LV] [Skill Level Effect] [SP] 1 1 Hit(Casting time 1.0 seconds) 12 2 2 Hits (Casting time 2.0 seconds) 14 3 3 Hits (Casting time 3.0 seconds) 16 4 4 Hits (Casting time 4.0 seconds) 18 5 5 Hits (Casting time 5.0 seconds) 20 NOTE: Your offensive skill. Get this if you want some offensive spell. [Heaven's Drive]========================================================== Earth Requires: Level 1 Earth Spike [LV] [Skill Level Effect] [SP] 1 1 Hit (Casting time 1.0 seconds) 24 2 2 Hits (Casting time 2.0 seconds) 28 3 3 Hits (Casting time 3.0 seconds) 32 4 4 Hits (Casting time 4.0 seconds) 36 5 5 Hits (Casting time 5.0 seconds) 40 NOTE: Your offensive skill. Get this if you want some offensive spell. [Sense]=================================================================== [LV] [Skill Level Effect] [SP] 1 See a monster's stats ? NOTE: Lets you know about the stats of your enemy. __________________________________________________________________________ - IX. Skill Builds ------------------------------------------------------- __________________________________________________________________________ [Mage Skill Builds]======================================================= [The Common Build]-------------------------------------------------------- Thunderstorm/Soulstrike/Frostdriver Lightning Bolt Lv.4 Napalm Lv.4 Soul Strike Lv.10 SP Recovery Lv.10 Thunderstorm Lv.5 Cold Bolt Lv.5 Frost Diver Lv.10 NOTE: This Is the most common build due to its balanced ands useful skills. This build also contains the 2nd most important offensive skill of a mage and that is Frost Driver. (It also serve as a defensive skill, it freezes your opponent) [The Fire Build]---------------------------------------------------------- Soul Strike/Fire Bolt/Fire Wall Fire Bolt Lv.4 Napalm Lv.4 SP Recovery Lv.10 Fire Ball Lv.5 Soul Strike Lv.10 Fire Wall Lv.10 *Max you Fire Bolt if you want. NOTE: This build is the one that I use myself. Quite effective because of the aid of Fire Wall to stop agressive opponents and Soul Strike like a mad Mage possessed or just rain them with your 10-Hit Firebolt. [The Ice Build]----------------------------------------------------------- Cold Bolt Lv.5 Frost Driver Lv.10 SP Recovery Lv.10 Napalm Beat Lv.4 Soul Strike Lv.10 NOTE: Good for ICE support Sage. [The Lightning Build]----------------------------------------------------- Lightning Bolt Lv.5/10 Thunderstorm Lv.5/10 SP Recovery Lv.10 Napalm Beat Lv.4 Soulstrike Lv.10 NOTE: Good for LIGHTNING support Sage. [Elemental Master]-------------------------------------------------------- Lightning Bolt Lv.5 Cold Bolt Lv.5 Fire Bolt Lv.5 Stone Curse Lv.1 SP Recovery Lv.10 Napalm Beat Lv.4 Soul Strike Lv.10 NOTE: Just add some skills if you like. I recommend a build like this if you want to be a BSa or a SSa (Support Sage). Sage Skill Builds========================================================= [Full Support]------------------------------------------------------------ This three builds focuses on only one kind of element, but of course you can make hybrids of these skill builds and it will be far more effective. (Fire Enchanter) Needs Lv.1 firebolt Adv. Book/Study Lv.5 Cast Cancel Lv.1 Free Cast Lv.10 Magic Rod Lv.1 Spell Breaker Lv.3 Dispell Lv.5 Flame Launcher/Endow Blaze Lv.5 Volcano Lv.5 * 14 free skills (put them to any skill that you want) (Water/Ice Enchanter) Needs Lv.1 Cold Bolt Adv. Book/Study Lv.5 Cast Cancel Lv.1 Free Cast Lv.10 Magic Rod Lv.1 Spell Breaker Lv.3 Dispel Lv.5 Frost Weapon/Endow Tsunami Lv.5 Deluge Lv.5 * 14 free skills (put them to any skill that you want) (Wind/Lightning) Needs Lv.1 Lightning Bolt Adv. Book/Study Lv.5 Cast Cancel Lv.1 Free Cast Lv.10 Magic Rod Lv.1 Spell Breaker Lv.3 Dispel Lv.5 Lightning Loader/Endow Tornado Lv.5 Violent Gale/Whirlwind Lv.5 * 14 free skills (put them to any skill that you want) [Elemental Support Master]------------------------------------------------ Needs Lv.1 Fire, Ice and Lightning Bolt Adv. Book/Study Lv.5 Cast Cancel Lv.1 Free Cast Lv.8 Lightning Loader/Endow Tornado Lv.5 Violent Gale/Whirlwind Lv.5 Frost Weapon/Endow Tsunami Lv.5 Deluge Lv.5 Flame Launcher/Endow Blaze Lv.5 Volcano Lv.5 Land Protector/Magnetic Earth Lv.5 NOTE: This build is the one with all the support spells, but there is one major draw back... your free cast skill level will be much lower compared to the other skill builds. [Semi-Wizard]------------------------------------------------------------- Needs Lv.1 Stone Curse Adv. Book/Study Lv.5 Cast Cancel Lv.1 Free Cast Lv.10 Magic Rod Lv.1 Spell Breaker Lv.3 Dispell Lv.5 Seismic Weapon/Endow Quake Lv.5 Earth Spike Lv.5 Heaven's Drive Lv.5 NOTE: This build focuses on the offensive part of Sages. With this you can have a character somewhat similar to Wizards but the diffrence is that you only have one type of element and that is Earth. [Battle-Sage]------------------------------------------------------------- I'll only put the essential skills for a Battle-Sage and then the rest is up to you. You can add any skill that you want to add to this build. Advanced Book/Study Lv.10 Cast Cancel Lv.1 Free Cast Lv.10 Spell Breaker Lv.5 Magic Rod Lv.5 Auto Spell/Hindsight Lv.10 NOTE: After having these skills you may want to have a Endow skill. There are only 8 skill points remaining. Use them wisely. This is just a prototype build and probably in the future a new and far more superior skill build will be formulated. __________________________________________________________________________ - X. Stat Builds --------------------------------------------------------- __________________________________________________________________________ As I mentioned before, I formulated this builds on a calculator. So these builds are 100% possible/ This builds serve only as a reference for you guys out there. [THE Starting stats]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Like any other melee characters you can start with these: 1 STR 9 AGI 1 VIT 9 INT 9 DEX 1 LUK (Exception for Vitality Build) [PSO Raven's Build]------------------------------------------------------- How to Distribute: All you want to increase is INT, increase INT all the time until you get it to around 80. After this you want to raise AGI and DEX until you have about 30 agi and 40 dex, after this raise INT to 99, and finally finish off by getting AGI to 61 and DEX to 69. [Final Stats] (No Pluses or bonuses from job/equips) Str 1 Agi 61 Vit 1 Int 99 Dex 69 Luk 1 NOTE: This is also the most widely used build of all. Most wizards I see uses this kind of build. ~Suggested Equipments~ DEX Equips Weapon R: Triple Dextrous Staff Weapon L: +4 Guard + Card U. Head: Apple o' Archer M. Head: ??? L. Head: ??? Garment: Mocking Muffler Armor: Skillful Silver Robe Footwear: ??? Accessories: Nimble [Zerom] Clip x2, Phen Clip/Heal Clip, ??? INT Equips Weapon R: Double Smart Arc Wand Weapon L: +4 Guard + Card U. Head: Crown/Tiara/Hat of Magic Instructor/ M. Head: ??? L. Head: ??? Garment: Mocking Muffler Armor: Silver Robe of Desert Footwear: ??? Accessories: Nimble [Zerom] Clip x2, Phen Clip/Heal Clip, ??? [Vitality Mage Build]------------------------------------------------------ Starting Stats: STR 1 AGI 9 VIT 9 INT 9 DEX 1 LUK 1 Distribution: Same as PSO Raven's, start pumping your INT until it reaches about 80. And then start pumping your VIT and DEx until you have about 30 VIT and 40 DEX and then max your INT to 99. And finish off with a 70 DEX and 75 VIT. [Final Stats] (No Pluses or bonuses from job/equips) STR 1 AGI 1 VIT 60 INT 99 DEX 70 LUK 1 NOTE: This Build is now in demand here in pRO because of WoE. Most support type uses this. VIT Equips Weapon R: Quad Vital Wand Weapon L: +4 Guard + Card U. Head: +4 Corsair M. Head: ??? L. Head: ??? Garment: +4 Immune Muffler Armor: +4 Silver Robe of Recovery Footwear: +4 ??? Accessories: Phen Clip/Heal Clip, ??? [Battle-Sage]------------------------------------------------------------- Starting Stats: STR 5 AGI 9 VIT 5 INT 5 DEX 5 LUK 1 Distribution: Well of course you will start out as a normal mage. Get your INT to 50 then raise your dex to 20 and then to AGI. When you're satisfied with your AGI you can now start pumping your STR for a while and you shoild end up in something like this final stat. [Final Stats] (No Pluses or bonuses from job/equips) STR 60 AGI 90 VIT 1 INT 50 DEX 40 LUK 1 NOTE: This is just a prototype build meanin that there will be a far more superior build than this in the near future. __________________________________________________________________________ - XI. Possible Equipments ------------------------------------------------ __________________________________________________________________________ Here are the equipments that can be used by Mage and Sage. [11.1 Daggers]============================================================ [Knife]-------------------------------------------------------------------- Attack: 17 Cost: 50z Required Lvl: 1 Weapon Lvl: 1 Default weapon and can last until you're a thief and then buy a new one FAST! [Cutter]------------------------------------------------------------------ Attack : 30 Cost: 1,250z Required Lvl: 1 Weapon Lvl: 1 I don't recommend you to buy this weapon, you rather buy Main Gauche than this. [Main Gauche]------------------------------------------------------------- Attack: 43 Cost: 2,400z Required Lvl: 1 Weapon Lvl: 1 This is the best level 1 weapon for you. try to +7 this as soon as possible then try to buy a Stilleto. [Dirk]-------------------------------------------------------------------- Attack: 59 Cost: 8,500z Required Lvl: 12 Weapon Lvl: 2 Don't buy this... Daggers are cheap anyway... [Dagger]------------------------------------------------------------------ Attack: 73 Cost: 14,000z Required Lvl: 12 Weapon Lvl: 2 Buy this if can't afford Stiletto. [Stiletto]---------------------------------------------------------------- Attack: 87 Cost: 19,500z Required Lvl: 12 Weapon Lvl: 2 The best lv2 Weapon, try to have this. this weapon can serve you until you change your Job. NOTE: a Lv2 Weapon at is max safety level is much stronger compared to a lv3 weapon that hasn't received any upgrade. It may not be so obvious but compare the damages, both Min/Max but pay more attention on Minimum damage. [Gladius]----------------------------------------------------------------- Attack: 102 Cost: 43,000z Required Lvl: 24 Weapon Lvl: 3 The best dagger to be use with cards. Triple Bloody Gladius is much stronger than Quad. Bloody Main G. [Damascus]---------------------------------------------------------------- Attack: 118 Cost: 49,000z Required Lvl: 27 Weapon Lvl: 3 The strongest Dagger that you can buy in a NPC Shop. The best thing that you can have easily. (No need to hunt except for the 2 slotted one) [11.1.1 Exceptional Daggers]============================================== [Zeny Knife]-------------------------------------------------------------- Attack: 64 Bonus: Get Zeny when you kill monsters (???) Cost: --- Required Lvl: 40 Weapon Lvl: 3 I have not seen this weapon nor have tried it in ROF. [Poison Knife]------------------------------------------------------------ Attack: 64 Bonus: Poisons Monsters Cost: --- Dropped by Mobster Required Lvl: 65 Weapon Lvl: 3 Nice Bonus, it poisons your enemy for you. No need for Envenom. [Fortune Sword]----------------------------------------------------------- Attack: 90 Bonus: Lucky Dodge +20, LUK +5 Cost: --- Dropped by Phreooni Required Lvl: 36 Weapon Lvl: 43 The hottest dagger in the market because of it's Whisper Card like bonus. [Sword Breaker]----------------------------------------------------------- Attack: 40 Bonus: Weapon Destruction Cost: ??? Required Lvl: 36 Weapon Lvl: 4 Never tried one, but can be useful in PVP. (SO WHAT if you have a XXXX weapon? I'll break that for you! ha-ha!) [Mail Breaker]------------------------------------------------------------ Attack: 40 Bonus: Armor Destruction Cost: ??? Required Lvl: 36 Weapon Lvl: 4 Great only in PVP where you can make Havoc by breaking the opponent's armor. [Walgwanggum]------------------------------------------------------------- Attack: 50 Bonus: Regain a small amount of SP when attacking, -30% Hit. Cost: --- Dropped by Moonlight Flower Required Lvl: 36 Weapon Lvl: 4 I find it useless.. Just sit some Rogues and rest.. [Cursed Dagger]----------------------------------------------------------- Attack: 55 Bonus: Chance of causing Curse status to target Cost: ??? Required Lvl: 85 Weapon Lvl: 4 This weapon brings havoc like all the Magnolia Cards in the market. [Bazelard]---------------------------------------------------------------- Attack: 70 Bonus: Fire Property, +15% MATK Cost: ??? Required Lvl: 36 Weapon Lvl: 4 Nice, because of Fire Elem, but much better for Battle-Wiz, if there's one. [Mama's Knife]------------------------------------------------------------ Attack: 75 Bonus: Crit +30%, 50% chance of finding Meat when you kill a monster Cost: ??? Required Lvl: 36 Weapon Lvl: 4 Great for Crit Rogues and also helps you save money on buying reds and the likes. [Counter Dagger]---------------------------------------------------------- Attack: 75 Bonus: Crit rate up. Cost: ??? Required Lvl: 55 Weapon Lvl: 4 Maybe the Crit Rate up means Double Crit like Assassins do. [Weeder Knife]------------------------------------------------------------ Attack: 80 Bonus: Pierces defense of Veggie type monsters Cost: ??? Required Lvl: 36 Weapon Lvl: 4 Pretty much useless.. [Combat Knife]------------------------------------------------------------ Attack: 80 Bonus: Pierces defense of Human Type Monsters Cost: ??? Required Lvl: 36 Weapon Lvl: 4 A trying hard Bloody weapon, good only to Sins not Rogues. [House Auger]------------------------------------------------------------- Attack: 80 Bonus: It's formula of damage amount is Attack Strength + (Attack Strength*Defense of the Target / 100) Cost: ??? Required Lvl: 36 Weapon Lvl: 4 Dunno... [Princess Knife]---------------------------------------------------------- Attack: 84 Bonus: +1 to all stats Cost: ??? Required Lvl: 1 Weapon Lvl: 4 Pretty much useless... [Exorcise]---------------------------------------------------------------- Attack: 90 Bonus: Pierces defense of Demon Type Monsters Cost: ??? Required Lvl: 36 Weapon Lvl: 4 Good weapon to have if you decided to level in GH. [Azoth]------------------------------------------------------------------- Attack: 110 Bonus: Small percentage to transform target into a different monster Cost: ??? Required Lvl: 36 Weapon Lvl: 4 This can make your leveling a living hell... (the Khalitz you battling and is near death when suddenly it changes to a.. PORING Gwaaaaaaaaaaaaaaahhhhhhhh...........) [Assassin Dagger]--------------------------------------------------------- Attack: 125 Bonus: SP+30 Shadow Attribute Cost: --- Dropped by Osiris Required Lvl: 36 Weapon Lvl: 4 Quite good. but has elem so you can't use it just anywhere you like. [Sucsamad]---------------------------------------------------------------- Attack: 140 Bonus: Unbreakable Cost: ??? Required Lvl: 36 Weapon Lvl: 4 A decent Dagger, cannot be destroyed by Sword Breaker. [Grimtooth]--------------------------------------------------------------- Attack: 150 Bonus: can cause darkness to it's user Cost: --- Dropped By Dark Lord Required Lvl: 36 Weapon Lvl: 4 Just a normal weapon as of now, great for it's high damage. [11.2 Wands]============================================================== [Rod]--------------------------------------------------------------------- Attack: 15 Bonus: MATK + 15% Cost: 50z Required Lvl: 1 Weapon Lvl: 1 The basic wand. [Wand]-------------------------------------------------------------------- Attack: 25 Bonus: MATK +15%, INT +1 Cost: 2,500z Required Lvl: 12 Weapon Lvl: 2 Almost the same with the Rod. (useless) [Staff]------------------------------------------------------------------- Attack: 40 Bonus: MATK +15%, INT +2 Cost: 9,500z Required Lvl: 12 Weapon Lvl: 2 This is the only affordable Wand that can help you in many ways. Better having this than nothing. [Bone Wa,d]--------------------------------------------------------------- Attack: 40 Bonus: MATK +15%, INT +4 Cost: --- Dropped By Dark Lord, Dark Illusion, Evil Druid, Wind Ghost Required Lvl: 24 Weapon Lvl: 3 Well one of the most in-demand wands out there. This wand is great to have. [Arc Wand]---------------------------------------------------------------- Attack: 60 Bonus: MATK +15%, INT +3 Cost: 45,000 Required Lvl: 24 Weapon Lvl: 3 The best accesible wand in town! If you do not have the elite wands well, you'll end up using this. [Wand of Occult]---------------------------------------------------------- Attack: 75 Bonus: MATK +15%, INT +3 Cost: --- Dropped by Marduk Required Lvl: 24 Weapon Lvl: 3 Well it is almost the same with the Arc Wand. But Arc Wand is much better because it has slots. [Mighty Staff]------------------------------------------------------------ Attack: 130 Bonus: MATK +15%, STR +15 Cost: --- Dropped by Marduk Required Lvl: 24 Weapon Lvl: 3 [11.2.1 Exceptional Wands]================================================ [Staff of Soul]----------------------------------------------------------- Attack: 25 (Two Handed) Bonus: MATK +20%, AGI +2, INT +5 Cost: ??? Dropped by Elder, Owl Baron, Succubus Required Lvl: 73 Weapon Lvl: 3 Once this thing is out, this will be hottest weapon for the Sage Class. [Wizardry Staff]---------------------------------------------------------- Attack: 120 (Two Handed) Bonus: MATK +15%, DEX +2 and INT +6 Cost: ??? Dropped by Elder Required Lvl: 90 Weapon Lvl: 4 Well the Best thing ou there for the Sage Class. [11.3 Books]============================================================== [Book]-------------------------------------------------------------------- Attack: 100 Cost: --- Drpped by Creamy Fear (3 Slots) & Sageworm (3 Slots) Required Lvl: 14 Weapon Lvl: 2 Best weapon out there (for Sages) if you want some cards to be compunded on your weapon. [Book of Blazing Sun]----------------------------------------------------- Attack: 90 Bonus: Fire Element Cost: --- Dropped by Rideword Required Lvl: 27 Weapon Lvl: 3 [Book of Billows]--------------------------------------------------------- Attack: 90 Bonus: Water Element Cost: --- Dropped by Rideword Required Lvl: 27 Weapon Lvl: 3 [Book of Gust of Wind]---------------------------------------------------- Attack: 90 Bonus: Wind Element Cost: --- Dropped by Rideword Required Lvl: 27 Weapon Lvl: 3 [Book of Mother Earth]---------------------------------------------------- Attack: 90 Bonus: Wind Element Cost: --- Dropped by Rideword Required Lvl: 27 Weapon Lvl: 3 [Bible]------------------------------------------------------------------- Attack: 139 Bonus: INT +2 Cost: --- Drpped by evil Druid (2 Slots) Required Lvl: 27 Weapon Lvl: 3 Best book for support types. [Tablet]----------------------------------------------------------------- Attack: 151 Cost: --- Dropped by Pharaoh Required Lvl: 27 Weapon Lvl: 3 Has the highest book damage. [Girl's Diary]------------------------------------------------------------ Attack: 60 Bonus: 150% ATK vs Bongun Cost: --- Dropped by Munak Required Lvl: 40 Weapon Lvl: 4 Not useful... [Book of Revelations]----------------------------------------------------- Attack: 120 Bonus: Shadow Element +7% ATK vs Wind, Water, Fire and Earth monsters Damage increased by 5% from Holy monsters Cost: --- Dropped by Dark Priest Required Lvl: 40 Weapon Lvl: 4 A great weapon to have if you're going to be a BSa. __________________________________________________________________________ - XII. MVP'ing as a Sage ------------------------------------------------- __________________________________________________________________________ COMING SOON!! COMING SOON!! COMING SOON!! COMING SOON!! COMING SOON!! UNDER CONSTRUCTION!! UNDER CONSTRUCTION!! UNDER CONSTRUCTION!! COMING SOON!! COMING SOON!! COMING SOON!! COMING SOON!! COMING SOON!! __________________________________________________________________________ - XIII. WoE Sage --------------------------------------------------------- __________________________________________________________________________ Basically you need to be ready in using Magnetic Earth and sometimes in offense because most of the time the first target are wizs. This is all about keeping your guildmates alive and stay much longer from those camp-spells (i.e. Storm Gust, Lord of Vermillion etc.) Keep your Magnetic Earth Hotkey ready. __________________________________________________________________________ - XIV. Card Collection --------------------------------------------------- __________________________________________________________________________ Here are the cards that Sages will find useful. They are classified by their placement. I have removed those "Banned" Cards or the cards that Gravity has removed from the game, but those who have already have it are lucky because monsters won't be dropping them anymore. ^_^ Thank you for www.merchantguild.net for this card placement info. [14.1 Weapons]============================================================ [Creature]---------[Benefit Type]--------[Adjective]-------[Effect] Hornet Stat Increase Martyr STR +1 Female Thief Bug Stat Increase Shrewd AGI +1 Fabre Stat Increase Vital VIT +1 Andre Larva Stat Increase Smart INT +1 Drops Stat Increase Dexterous DEX +1 Lunatic Stat Increase Lucky LUK +1 Skeleton Stat Increase Keen ATK +3 Wolf Stat Increase Wolverine ATK +5 Andre Stat Increase Hurricane ATK +10 Soldier Skeleton Stat Increase Critical Critical + 9% Santa Poring Bonus vs. Element Hallowed 20% Additional Damage on Shadow Property Peco Peco Egg Bonus vs. Element Beholder 20% Additional Damage on Formless Property Mandragora Bonus vs. Element Windy 20% Additional Damage on the Wind Property Vadon Bonus vs. Element Flammable 20% Additional Damage on the Fire Property Drainliar Bonus vs. Element Saharic 25% Additional Damage on the Water Property Orc Skeleton Bonus vs. Element Darned 20% Additional Damage on the Holy Property Anacondaq Bonus vs. Element Envenom 20% Additional Damage on the Poison Property Kaho Bonus vs. Element Underneath 20% Additional Damage on the Earth Property Desert Wolf Bonus vs. Size Gigantic 25% Additional Damage on Small Size Monsters Skel Worker Bonus vs. Size Bound 15% Additional Damage on Medium Size Monsters Minorous Bonus vs. Size Titan 15% Additional Damage on Great Size Monsters Hydra Bonus vs. Race Bloody 25% Additional Damage on the Demi-Human Goblin Bonus vs. Race Clamorous 20% Additional Damage on the Brute Scorpion Bonus vs. Race Chemical 20% Additional Damage on Plant Race Flora Bonus vs. Race Fisher 20% Additional Damage on the Fish Race Archer Skeleton Bonus vs. Race Kingbird 10% Additional Damage on the Flying Monsters (Not implemented yet) Strouf Bonus vs. Race Decussate 25% Additional Damage on the Demon Race Earth Petite Bonus vs. Race Dragoon 25% Additional Damage on the Dragon Race Scorpion King Bonus vs. Race Divine 20% Additional Damage on the Undead Abysmal Knight Bonus vs. Race Liberation 25% Additional Damage on the Boss Type Caramel Bonus vs. Race Insecticide 25% Additional Damage on the Insect Race Deviace Bonus vs. Races Aqua 5% Additional Damage on the Demi-Human, the Brute, the Plant and the Insect. Savage Bebe Status Ailment Stun Stun Enemies when attacking by 5% Chance. Familiar Status Ailment Blink Blind Enemies when attacking by 5% Chance. Snake Status Ailment Untouchable Poison Enemies when attacking by 5% Chance. Zenorc Status Ailment Venomer's Poison Enemies when attacking by 5% Chance Marina Status Ailment Ice Freeze Enemies when attacking by 5% Chance Metaller Status Ailment Silence Silence Enemies when attacking by 5%Chance Magnolia Status Ailment Cursing Curse Enemies when attacking by 5% Chance Plankton Status Ailment Drowsy Curse `Sleep' when attacking by 5% Chance. Requiem Status Ailment Chaos Curse Chaos when attacking by 5% Chance (Not implemented yet) Drake Attack Upgrade of Infinity Do 100% damage on all sized mosnters Golem Indestructible Solid Make Weapon Indestructible Hunter Fly Yoinking Malicious Regain 15% of the damage Done on Enemies as HP(Success Chance 3%) Dracula Yoinking Spiritual Regain 5% of the damage done on Enemies as SP by 25% Chance Side Winder Skill Upgrade Hybrid Enable to use [Double Attack Lv1] Mummy Stat Increase Ancient Accuracy Rate + 20% [14.2 Armor]============================================================== [Creature]---------[Benefit Type]--------[Adjective]-------[Effect] Picky Stat Increase Extra STR +1 Thief Bug Stat Increase Speedy AGI +1 Shell Picky Stat Increase Dynamic VIT +1 Savage Stat Increase of Recovery VIT +3 Baby Desert Wolf Stat Increase of Desert INT +1 Rocker Stat Increase Skillful DEX +1 Poring Stat Increase Lucky LUK +1 Pupa Stat Increase Hard MHP +50 Roda Frog Stat Increase of Champion MHP +100 Peco Peco Stat Increase of Ares MHP +150 Steel Chonchon Stat Increase of Heman DEF +2 Marc Aliment Def Unfrozen Never be Frozen Ghostring Elemental Ghost Enchant armors with the Ghost Property (Not implemented yet) Angelring Elemental Holy Enchant Armors with the Holy Property Swordfish Elemental Aqua Enchant Armors with the Water Property Dokkaebi Elemental of Zephyrus Enchant Armors with the Wind Property Pasana Elemental of Ifirit Enchant Armors with the Fire Property Sandman Elemental of Gnome Enchant Armors with the Earth Property Argiope Elemental Poisoned Enchant Armors with the Poison Property Bathory Elemental Evil Enchant Armors with the Shadow Property Evil Druid Elemental Deadly Enchant Armors with the Undead Property Cornutus Indestructible Immortal Make Armors Indestructible Orc Lord Reflect Mirror Reflect 25% of Every Physical Attack [14.3 Garment]============================================================ [Creature]---------[Benefit Type]--------[Adjective]-------[Effect] Condor Stat Increase Quick Dodge +5 Whisper Stats Increase Mocking Dodge + 20, 5% Additional Damage taken from Ghost. Bapho Jr. Stats Increase of Rogue AGI +3 Critical + 3% Frilldora Gain Skill Guard Enable to use Lv1 [Cloaking] [14.4 Shoes]============================================================== [Creature]---------[Benefit Type]--------[Adjective]-------[Effect] Chon Chon Stat Increase Light AGI +1 Male Thief Bug Stat Increase of Hermes AGI +2 Sohee Stat Increase Soul Enchanted MSP + 20% Zombie Stat Increase of Health HP regeneration +15% Eggyra Stat Increase of Witch SP Generation +15% Matyr Stats Increase Green MHP + 12% AGI + 1 Verit Stats Increase Fledged Maximum HP/SP + 8% [14.5 Headgear]=========================================================== [Creature]---------[Benefit Type]--------[Adjective]-------[Effect] Elder Willow Stat Increase Erudite INT +2 Willow Stat Increase Wise MSP +30 Stainer Def. Vs. Status of Aristotle Form 20% Regist against Silence Marduk Def. Vs. Status Peerless Never be Cursed by Silence. Delay time reduced by 5% Giearth Def. Vs. Status Order Never be Cursed by Chaos Deviruchi Def. Vs. Status Adurate Never go Blind Orc Hero Def. Vs. Status Neutral Never be `Stunned'. VIT + 3 Pharaoh Skill Upgrade of Kirin Enable to use Every Skill with 1/2 SP [14.5 Shield]============================================================= [Creature]---------[Benefit Type]--------[Adjective]-------[Effect] Ambernite Stat Increase of Athena DEF +2 Thara Frog Def. Vs. Race Cranial Reduce 50% of Damage taken from the Demi-Human Horn Def. Vs. Damage Type Heavy Block 20% of Damage taken from Arrow Attack Maya Reflect Reflect Reflect Magic Damage by 30% Chance [14.6 Accessory]========================================================== [Creature]---------[Benefit Type]--------[Adjective]-------[Effect] Tarou Stat Increase Double-Forced STR +2 Mantis Stat Increase of Mustle STR +3 Kukre Stat Increase Athletic AGI +2 Muka Stat Increase Lobust HP regeneration +10% Cobold Stat Increase of Counter Critical + 5% Yoyo Stats Increase of Flash Perfect Dodge +5 AGI + 1 Smokie Gain Skill Hiding Enable to Use Lv1 [Hiding] Horong Gain Skill Clairvoyant Enable to Use Lv1 [Sight] Osiris GODLINESS (misc) of Eternity Revive with Full HP/SP all the time __________________________________________________________________________ - XV. Leveling Spots ----------------------------------------------------- __________________________________________________________________________ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX __________________________________________________________________________ - XVI. Flee Chart -------------------------------------------------------- __________________________________________________________________________ The New Flee Chart By Kula: The new and updated flee chart! As with the previous one, I did NOT make this! The number is how much flee you need to dodge 95% of the time (the maximum). 078 - Turtle 080 - Fabre(Fabre Forest) 082 - Hugeling 082 - Poring 084 - Fabre 086 - Lunatic 088 - Picky 088 - Raptice 088 - Willow 090 - Drops 090 - Super Picky 090 - Roda Frog 090 - Santa Poring 091 - Chon Chon 092 - Eclipse 092 - Thief Bug 093 - Condor 094 - Mastering 094 - Savage Babe 095 - Toad 097 - Skeleton 098 - Rocker 098 - Spore 100 - Dragon Fly 100 - Hornet 100 - Plankton 102 - Kukre 105 - Desert Wolf Baby 105 - Zombie 106 - Ambernite 107 - Creamy 108 - Martin 108 - Poporing 108 - Thief Bug Female 110 - Muka 110 - Tarou 111 - Farmiliar 115 - Golem 115 - Peco Peco 116 - Coco 117 - Wolf 118 - Andre 118 - Poison Spore 119 - Smokie 120 - Big Foot 120 - Pierre 121 - Stainer 122 - Shellfish 123 - Goblin (Axe) 123 - Mandragora 123 - Orc Zombie 125 - Marin 125 - Megalodon 125 - Pirate Skeleton 125 - Steel Chon Chon 126 - Yoyo 127 - Aster 129 - Goblin (Morning Star) 129 - Hydra 130 - Thief Bug Male 130 - Vadon 131 - Crab 131 - Eggyra 131 - Thara Frog 132 - Argos 132 - Marina 133 - Elder Willow 133 - Orc Skeleton 133 - Orc Warrior 133 - Smoking Orc 134 - Anacondaq 134 - Cornutus 134 - Dustiness 134 - Goblin (Mace) 135 - Raggler 135 - Vitata 135 - Worm Tail 136 - Caramel 136 - Marine Sphere 136 - Soldier Pierre 137 - Cookie 137 - Deniro 137 - Soldier Andre 138 - Goblin (Dagger) 138 - Goblin Xmas 138 - Savage 139 - Sasquatch 140 - Horn 140 - Magnolia 140 - Zerom 143 - Kaho 144 - Antique Firelock 144 - Flora 144 - Soldier Skeleton 146 - Mantis 146 - Metaller 146 - Vocal 147 - Ghoul 147 - Skeleton Worker 148 - Cookie Xmas 149 - Vagabond Wolf 150 - Hode 150 - Kobold 5 150 - Shinobi 151 - Munak 151 - Scorpion 151 - Verit 152 - Kobold 2(Mace) 155 - Bongun 155 - Kobold 4 155 - Miyabi Ningyo 155 - Rotar Zairo 158 - Desert Wolf 158 - Frilldora 158 - Marse 158 - Soldier Deniro 158 - Strouf 159 - Horong 161 - Myst Case 163 - Angeling 163 - Kobold (Axe) 165 - Ghostring 165 - Goblin (Flail) 166 - Myst 166 - Sohee 167 - Marc 167 - Requiem 167 - Swordfish 168 - Giearth 169 - Sandman 169 - Whisper 169 - Whisper(Giant) 169 - Whisper Boss 170 - Matyr 171 - Brilight 172 - Argiope 174 - Tri Joint 175 - Boa 175 - G Mummy 175 - Goblin Archer 175 - Mummy 175 - Orc Lady 177 - Dokebi 177 - Drainliar 178 - Rafflesia 178 - Wild Rose 179 - Minorous 179 - Nereid 180 - Obeaune 182 - Chepet 182 - Zenorc 183 - Choco 183 - Punk 184 - Bathory 184 - Deviance 185 - Antonio 185 - Karakasa 185 - Marionette 185 - Mutant Dragon 185 - Steam Goblin 187 - Blazzer 187 - Driller 187 - Explosion 188 - Jakk 188 - Jakk Xmas 188 - Nightmare 189 - Hunter Fly 189 - Phen 190 - Isis 193 - Marduk 193 - Petit(Sky) 194 - Demon Pungus 194 - Gig 194 - Kobold (Morning Star) 194 - Stem Worm 195 - Pest 196 - Archer Skeleton 196 - Cramp 196 - Reydric 197 - Greatest General 197 - Injustice 197 - Kapha 197 - Laib Olmai 197 - Sageworm 198 - Petit(Earth) 199 - Alligator 199 - Geographer 200 - Archangeling 200 - Cruiser 200 - Zombie Prisoner 201 - Evil Druid 201 - Fake Angel 201 - Mimic 202 - Galapago 202 - Giant Hornet 202 - The Paper 203 - Dragon Tail 203 - Giant Spider 203 - Iron Fist 203 - Skeleton Prisoner 204 - Grand Peco 205 - Creamy Fear 205 - Pasana 206 - Killer Mantis 206 - Zombie Dragon 207 - Apocalips 207 - Fur Seal 207 - Gullinbursti 207 - Permeter 208 - Caterpillar 208 - Deviruchi 208 - Goblin Leader 208 - Kobold Archer 208 - Scorpion King 209 - Arclouse 209 - Filamentous 209 - High Orc 210 - Spring Rabbit 210 - Stalactic Golem 211 - Carat 211 - Elder 211 - Goat 211 - Khalitzburg 211 - Tengu 211 - Wind Ghost 212 - Deleter(Earth) 212 - Mobster 213 - Clock Tower Manager 213 - Deleter(Sky) 213 - Diabolic 213 - Gajomart 213 - Grizzly 213 - Merman 214 - Freezer 214 - Heater 214 - Zombie Master 215 - Megalith 215 - Nine Tail 215 - Panzer Goblin 216 - Dark Priest 216 - Sea Otter 217 - Kobold Leader 217 - Sleeper 218 - Alarm 218 - Baphomet Jr. 219 - Am Mut 219 - Dark Frame 219 - Harpy 219 - Mistress 219 - Solider 220 - Chimera 222 - Ancient Mummy 223 - Ancient Worm 223 - Rybio 223 - Wraith 224 - Drake 224 - Golden Thief Bug 225 - Anubis 225 - Clock 225 - Phendark 225 - Skeleton General 226 - Majoruros 228 - Executioner 228 - Lava Golem 229 - Owl Duke 230 - Eddga 230 - Joker 230 - Nightmare Terror 231 - Medusa 232 - Mini Demon 233 - Sidewinder 234 - Soldier Guardian 235 - Anolian 237 - Alice 237 - Cat O Nine Tail 237 - Moonlight 238 - Maya 239 - Incubus 239 - Osiris 243 - Garm 245 - Dracula 245 - Owl Baron 246 - Assaulter 246 - Maya Puple 249 - Dark Illusion 249 - Gargoyle 249 - Orc Archer 249 - Succubus 251 - Violy 254 - Dark Lord 254 - Riding Word 256 - Sting 257 - Orc Hero 257 - Pharaoh 259 - Orc Lord 262 - Gryphon 263 - Zherlthsh 264 - Wraith Dead 268 - Penomena 269 - Lord of Death 272 - Doppelganger 272 - Reydric Archer 274 - Phreeoni 276 - Baphomet 276 - Wanderer 277 - Turtle General 278 - Tirfing 279 - G Assaulter 282 - Bloody Knight 282 - Stormy Knight/Knight of Windstorm 286 - Knight Guardian 289 - Abysmal Knight 290 - Werewolf 310 - Mysteltainn 314 - Archer Guardian __________________________________________________________________________ - XVII. FAQ's ------------------------------------------------------------ __________________________________________________________________________ __________________________________________________________________________ - XVIII. Contact Me ------------------------------------------------------ __________________________________________________________________________ I Accept emails especially if you want to contribute to this guide. If you happen to be online in pRO you can whisper me. I'm in the Iris Server my character names are: Battle-Maiden Jezarene (VIT/AGI 2H Knight) Battle-Maiden Reginleif (Merchant) Xcelsion (Battle-Acolyte) I will be glad to answer your questions. Basta hindi ako busy... I will not: Tank you Give you items/money Join your party Entertain people who want to leech EXP. I will: Build up an alliance Invite you to our party (dpat pde tyo mg even) *-*-*-*-*-*-*-*-*-*-*-*-*- * E-Mail/Contacts Policy - *-*-*-*-*-*-*-*-*-*-*-*-*- Why'd I suddenly summon a E-Mail/Contacts Policy section? Simply to categorize every mail that I've been receiving from those that are possibly either a Virus or something bad. I would suggest you follow the following things below so as to quickly get a reply off the day or two after you mailed me. Yes! I'm that quick on replying mails as I don't want my Inbox to be so filled and to make my browser go faster when checking things out. Anyway here are the list of Do's and Don'ts doing something that is on either the Do's/Don'ts list will seriously affect the odds of you getting a reply so I suggest you follow them as simple rules are applied. *- E-Mails -* Do’s and Don’ts --------------- 1. Only send me questions that can't be found on my guide. I will be more happy to help you in this case. 2. Try to be specific in defining something or when stating what had happened. So I won't be e-mailing you back for some questions that'll simply consume our precious time. 3. I won't be accepting or be opening any mails that have attachments. 4. Check the latest version of the guide before sending in any questions, chances are that your question might be answered in the newest version of the guide. 5. If I happen to not reply after three or so days than e-mail me again nicely and I'll reply ASAP. 6. You must label your mail with the game title whether a submission or a question (E.I. FFX-2 or just FFX-2 for questions or inquiries). 7. Don't be persistent, don't e-mail me the very same question that I've already answered. 8. Don't send me nonsense e-mails like "How much is..." "Can you buy me this?" 9. Be nice! Don't use bad words in your mail. 10. No Chain Mails! Doing anything that isn't allowed will automatically make your address be blocked from any future mail you might possibly send. __________________________________________________________________________ - XVII. Thank You to all ------------------------------------------------- __________________________________________________________________________ My Classmates III - St. Dominic Thanks Guys!!! Without your efforts I won't be able to formulate the best stats & skill builds for the NextGen characters. Xcelsion (Acolyte) My final hope for a Battle-Acolyte to Monk. I dedicate this to my ever-loving Bez! Rei! I don't know why the name Battle-Maiden Reica doesn't register... ZENTETSUKEN (Swordie, IRIS) Another character made by the same person who made SOULBLIGHTER. 2H Knight leveling bud of my Battle-Maiden. itchipider (Thief, CHAOS) Our most successful thief to rogue player. He's also the 2nd richest character in pRO in our room. Friends4 (apat kasi kami) 22ong kaibigan. (Chowking tayo!!!) Chezca Thank you for your endless support to me in making this guide. ----------- FRIENDSSSSS ONLINE ---------------- <[‡|ZEiTGEiST|‡]> My Guild, and my Guildsmen namely: ZENTETSUKEN Kulotski Ori Yoshizuki The Legendary Swordsman Azhu ADLIVE` Mayu marvin#11 cem08 BloodHoundz Ninja Wizard Bastian KillerDoll Sammy (Merchant?, IRIS) The only merchant we trust. Pass!v3 (AGI Hunter, Sarah) My Bestfriend, too bad he's in Sarah Server <> (VIT Knight, Sarah) One of my friends, also in Sarah ----------- SPECIAL CONTRIBUTION ------------- ------------------------- SPECIAL THANKS --------------------------------- Mad Monarch Gyl (gylisgod@yahoo.com) I love this guy! He's soooo great! *Edge (icesanmig@yahoo.com) -For letting me copy and use his format for my guide. Thanx! a Lotz! Kula For having his most updated Flee chart. Weggy -Thank You for helping us (RO Players) by the means of your ever great FAQ/Guide. Maybe I should call you "The Oracle". Level Up (http://www.level-up-games.com) -For getting the game into the Philippines. Gravity -For developing and making the game. Lee Myoung-Jin -Because of her Manga, Ragnarok Online was born. Lee's manhwa is very amusing to read and the drawings are sooo great! How I wish I have all the Volumes... Gamefaqs (www.gamefaqs.com) -For hosting this guide and all the other guides also. This site is my primary source of gaming knowledge. CJayC -For Running that AWESOME site the world calls "Gamefaqs". http://www.merchantguild.net/~ragnamart/ -For all the Alt. 2nd Job skill list -Thanks for all the wonderful things we can see in your wonderful site!!! -Ya I know Ricky.. WE LOVE YOUR SITE! http://www.ragnafilia.com/ -I got the additional Infos for the 2-2 Jobs here. -One of the updated RO fansites in the world. http://www.ragnarokonline.com/ All the Skill Description is owned by the following. Gravity Interactive LLC. Gravity Corp.& Lee Myoungjin. RO~Universe For the additional skill infos and descriptions. Martin Cheng For submitting data about Abracadanra/Hocus Pocus "Hiroshi ..." For correcting the Monocell ability. __________________________________________________________________________ - XVII. Unlegal ---------------------------------------------------------- __________________________________________________________________________ This FAQ was originated on www.gamefaqs.com. You will always find the most up-to-date version there. As with all my FAQs, I believe it to be public domain. Please post this on your website, edit, alter, or do what you will with it. Crediting me is entirely optional. Although it isn't necessary to Email me, I would like to check out your site if your going to put it there ^_^. I only have 2 conditions: You do not sell this FAQ for personal profit, or post it on websites condoning or providing RO hacks, bots, scams, or anything else evil in the world. Thank you for reading my FAQ/GUIDE. This won't be called a guide with out anyone being guided. Thank you. -ReiCA Zinra Online Contact: Xcelsion (My Final pre-Monk Acolyte) Battle-Maiden Jezarene (2H Knight) Battle-Maiden Reginleif (Byalan & Geffen Super Merch. Shop "PRESYONG NOBIS™") ALL IN IRIS SERVER pRO (Philippine Ragnarok Online) (Too many characters, so little time.)