Thief Guide Version 1.01 Ragnarok Online Beta node ____________________________________________________________________________________ >>D I S C L A I M E R<< You may distribute this guide if it's remained intact and not modified in any way. You must ask permission before posting this guide on your site. If you decide to use this guide on your site please give credit to me. Do not plagiarize because it is bad and will get you sued. Do not remove or modify this notice. -Daphne ____________________________________________________________________________________ T a b l e o f C o n t e n t s: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ I. Revisions II. Introduction III. Thief Comparisons a)Stat Comparisons i. AGI Thief ii. Mixed Thief iii.VIt Thief b)Weapon Comparisons i. Daggers ii. Swords iii.Bows IV. Stats a) Point Distribution Guide i. Sword\Dagger Thief ii. Bow Thief b) Stats Analysis i. Strength ii. Agility iii.Vitality iv. Intelligence v. Dexterity vi. Luck V. Equipment a)Head b)Armor c)R. Hand d)L. Hand e)Robe f)Feet g)Accessories VI. Skills VII. Crowd Control VIII. Miscellaneous a)Monster Data b)Boss Data c)Flee chart d)How to become a Thief e)Leveling Guide IX. End X. Special Thanks XI. Contact ____________________________________________________________________________________ I. R E V I S I O N S 05/09/02 - Small spelling errors and such fixed. 05/03/02 - Finally 1.0! Big update! Added different type of thief variants. Added point a distribution guide for each type of thief. Analyzed the different type of thief variants with PROS and CONS. Added a leveling guide. Added more equipment and more comments to the equipment section. Elaborated on Stats more. Talked about skills a bit more. Added a leveling guide. Analyzed the different type of weapons thieves can use. I think that's all. If you find any mistakes or don't agree with anything then email me at node_@hotmail.com Also I'm quite aware of my item names not being updated so if you know the names that needs to be changed, email me! 04/25/02 - Minor minor update. 04/17/02 - Revised Monster chart thanks to Yoan's site. A much more accurate Flee & Hit Chart is added thanks to Hoochie :) Plus a small point distribution guide. 03/30/02 - Added strength chart. 03/28/02 - Added minor stuff. 03/27/02 - Updated infromation due to game updates. Added more info. 02/28/02 - Elaborated on Crowd Control. 02/27/02 - Added Monster/Boss Data. Reformated text also. 02/27/02 - A little revision. 02/27/02 - Little corrections and added stuff. 02/24/02 - First Release. ____________________________________________________________________________________ II. I N T R O D U C T I O N So you wanna be a Thief, huh? Thieves are currently the most popular class in RO and for good reasons. High level Thieves can be devestating. They can dish out high amounts of damage to a single enemy with their SP-Free skill, Double slash. As a Thief you won't be taking damage but you'll be evading them. You can also be taking them too if you want. You can use a bow, dagger or a sword. So why wouldn't you want to be a Thief? Let's analyze. The dagger has a penalty of 75% against medium monsters (Rocker, Zombie, Skeleton), 50% against large (Golem, Isis, Nightmare), and no penalties against small (Poring, Hornet, Picky), while 1h swords have a penalty of 75% vs. Small, 100% vs.medium and 75% to large, and arrows do 100% damage to all. AGI Thieves does not dodge like a mad man right at the start. He/she has to work hard to achieve the incredible dodge rate. AGI Thieves will be getting hit a lot in the beginning and taking full damage minus armor. Also, because you are investing all or most of your points in AGI, your min/max damage will be everywhere. VIT Thieves will be getting hit pretty much all of the time until their flee goes up by level but they will not be recieving as much damage. Mixed thieves will get the best from both worlds. They will dodge quite a bit and when they do get hit, it won't hurt as much. This guide is here to help you understand the class and help guide you in point distribution, equipment, skill point distribution, and leveling. The Thief class is quite possibly the most fun class I've played in RO and I hope your experience with your Thief is as good as mines. ____________________________________________________________________________________ III. T H I E F C O M P A R I S O N S Here I will discuss the PROS and CONS of each type of Thief. a) Stat Comparisons i. AGI Thief - It's all about speed and power. This type of thief sacrifices everything for speed and power. They will pump DEX to ammounts not even required to hit Baphomet with just for higher damage and speed. This is the most powerful melee fighter in the game with a dagger. When you weild a bow you will even make some archers jealous. This thief can dodge whatever you throw at him and will kill fast enough so the flee drop doesn't take into effect for long. You'll also get to spend points on STR a lot earlier than the other Thieves as you can raise AGI to a reasonable level, then raise STR to its limits, and then go back to working on AGI to maximize your killing potential (for bow thieves, raise DEX instead of STR). But when you do get hit, it will hurt. You will also find yourself running from mobs until you get your agi to a higher degree. PROS: Strongest Thief. Very fast with and high damage. Versitile with weapons. Best dodger in the game. CONS: When mob is overwhelming, you will die. Has to be careful when fighting in aggro areas. Takes high damage. Recommended Starting Stats: 9 STR, 9 AGI, 9 DEX ii. Mixed Thief - This Thief wants the best of both worlds. He\she dodges well and when he\she does get hit, it won't hurt as much. This thief also gets the benefits of having a higher HP. Because you are splitting points between AGI and VIT, you won't be able to dodge as much monsters as AGI Thieves and won't be able to take hits as well as VIT Thieves. You can build this thief by starting out as a AGI thief, then when you get your STR to your desired ammount, raise VIT. Another way to build this thief is to pump AGI and VIT evenly to get the benefits of being a Mixed thief right away. Although you'll spend points on STR later than AGI thieves which means you'll be killing slower than your AGI thief companions. PROS: Can dodge and take medium damage. Also versetile with weapons. Has good speed also. Versatile in mob control. Higher HP than AGI Thief. CONS: Not the best at taking damage OR dodging. Not the fastest though not the slowest either. Recommended Starting Stats: 9 STR, 9AGI, 5 Vit\Dex or 9 Dex if you're starting off as a AGI Thief. iii. VIT Thief - A rare breed. This thief was meant to get hit and like it. This thief will pump VIT to high numbers until Isis' slaps feels like taps on the shoulder. Even though you will not invest a lot into agi, you will still be dodging a Mummy and such later on because you get +1 flee every level and because of level 10 Dodge. If a mob is coming you wouldn't care, you'll take them. Of course because most of your points are going into STR and VIT, you'll be hitting slow. Dodging Nightmares and such will be a problem also until you can get your flee high enough. Because you need a redicously high ammount of Vit for it to be effective in later areas of Ragnarok, your STR will be lower than both AGI Thieves and Mixed thieves mid level. This thief is also slower to level because it doesn't have the benefits of Speed or Power early. PROS: Takes little damage. Highest HP of all the thieves. A Tank. Impresses VIT Swordies. CONS: Slowwwwww. Has to wait longer to really build STR\DEX. Needs a lot of VIT. Slowest damager out of all the Thieves. Recommended Starting Stats: 9 STR, 9AGI, 5 Vit\Dex b) Weapon Comparisons i. Dagger Thief - The only thieves to get the benefits of Double Slash which is a huge plus. They do the most damage out of all the Thieves because of double slash and high STR. They will even do more damage to Nightmares than sword\bow thieves dispite the -50% dmg penalty because of double slash! A dagger weilding AGI Thief is the most powerful melee character in the game. Daggers are good for all types of Thieves because of it's speed and because of double slash. I highly recommend VIT thieves to use daggers because of their slower attack speed from the lack of AGI. ii. Sword Thief - Never seen one before but it is possible. This type of thief will be more dependent on brute strength doing the killing. Because there are so many medium monsters in the game, this thief can do high damage to them without needing double slash. Swords are noticebly slower on thieves than Swordies which is why I recommend if you're going to be a sword thief that you'd be an AGI Thief. VIT\Mixed is also possible but it's up to you. Why be a Sword thief instead of a Swordie? Level 10 Dodge and because you want to. Imagine a Thief doing better with a sword than a Swordsman. iii. Bow Thief - Mainly built for stealing. These thieves are in some way better marksmen than Archers. Thieves gets Dodge which makes it easier for them to dodge. They can hide in signs of trouble and they can steal. But! They are slower than Archers, don't have Owl's Eye (+Dex) or Vulture's Eye (Range), nor Double Strafe to get out of sticky situations. Compared to otehr thieves, bow thieves gets to attack from a range and when the monsters do reach them their dodge will kick in (if agi). I recommend being an AGI Thief if you're a bow thief also because you'll shoot faster and you'll really benefit from dodge then. Although VIT\Mixed are definitely possible. It's really up to you. Also you'll have trouble getting MVP unless you had a big head start... ____________________________________________________________________________________ IV. S T A T S a) Point Distribution Guide One of the most important aspect of RO is stat distribution. Stat distribution can make or break a character. It is very important that you do not waste points and pump the right stat in the right situation (ie. if you're missing pump dex) and this is especially important and vital in the beginning as it would make building your Thief a whole lot easier and smoother. Keep in mind that everytime you level, your flee and hit is raised by 1. i. For sword\dagger thieves, I'd raise dex to 15-20 and stop there. Then I'd pump str till it's 20 for the early bonus. From there I will build according to my style. If I'm an agi thief, I'd build AGI to a good 50-60 then work on STR again. When I get my desired STR it's back to AGI and eventually Dex. If I'm a mixed thief, I'd build just like an agi thief but instead of going back to AGI, I'd work on Vit. For VIT thieves, first I'd raise AGI to 20 then I'd just build Vit to around 70+ then work on str until it's around 40-50 and then work on Vit again. When I reach the Vit that I want I'd work on STR again. The early AGI should in dodging a bit in the early stage and will help with my attack speed. That low agi will also help you dodge 1v1 against higher level monsters because of the flee bonus per level and lvl 10 dodge. ii. For Bow thieves, I'd raise dex to 40 then raise agi to 20. From there I will build according to my style. If I'm an AGI thief, I will keep agi close to dex because I want to attack faster and be able to dodge. AGI thief weilding bows can afford to be in front of an enemy because of dodge which is an advantage over archers. When my dex reaches 70-80, I will be pumping AGI exclusively for the extra bow speed. If I was a mixed thief with a bow, I'd still build like an agi thief but will stop building agi at around 50 to work on vit and luck at around 70 dex. As a Vit thief, I would get my agi to 20, then build dex and some Vit. When I reach my desired dex, I will work on Vit until I am satisfied. Then it's back to Dex and Luck. The 20 AGI will help me in speed and allow me to dodge a bit early (around 60%) and will allow me to dodge well 1v1 later in the game because of the flee I get from being a high level character. b) Stat Analysis There are bonus points which you'll recieve throughout the game until your job level reaches level 50, which is the max. You'll recieve the following points throughout the game: STR +4, VIT +2, DEX +4, INT +1, LUK +3, AGI +4 i. STRENGTH Believe it or not, this is the most important stat for the Dagger\Sword Thief in the end. Pumping STR will supplement your damage with the dagger as it raises Min and Max damage. There are a lot of medium monsters in the game and the 75% penalty hurts. Sword thieves without the benefits of double slash will definitely need STR. Also, STR works best in increments of 10 because you get a bonus every 10 STR. Strength Damage Bonus Chart: STR Min/Max Damage ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 10 +1 20 +4 30 +5 40 +8 50 +10 60 +12 70 +13 80 +15 90 +17 100 +19 Recommended Points: 96 for sword\dagger Thieves, 9 for Bow Thieves. ii. AGILITY Your FIRST primary stat as an AGI Thief. Raising this stat will not only raise your flee, but it will increase your attack speed. You'll need a lot of this. Mixed thieves will also want quite a bit of this also. If you're going to be a bow thief you'll also need as much of this as possible :). A vit thief should put some point into this so he doesn't swing his dagger like a novice. Recommended Points: 90+ for bow thieves, 75+ for agi thieves, 35+ for Vit Thieves, and 50+ for Mixed thieves. iii. VITALITY The FIRST primary stat for Vit Thieves. Adding to vit will not only increases your defense (for every 2 vit, you take 1 less damage), but your HP as well. Agi Thieves may or may not want this and Mixed Thieves will want vit as well. Recommended Points: 90+ for vit Thieves, 50+ for Mixed, 1-22+ for Agi thieves. iv. INTELLIGENCE Currently there are no monsters in RO that casts magic so the MDEF benefit from INT is useless as of now. The only reason to pump int right now is for magic damage and more SP. You can always raise this stat later on. Don't put points into this yet. Recommended Points: 1-?? v. DEXTERITY Pump this stat up regularly to hit the enemy at aconstant rate. DEX also increases attack speed but not as much as AGI (for every 5 equal 1 AGI) and it also increases minimum damage. Also, after maxing STR, DEX is the only way to raise your min/avg damage for a sword\dagger Thief. Every DEX adds 1 minimum damage, every 5 adds an extra max damage for melee weapons. Dex seems to be a lot weider with Bows. Raising dex from 1-16 seems to only raise your max damage. After that it seems that for every dex you get +2 min damage and the max damage bonus of 1. Although the numbers aren't entirely accurate they are close. There are also a dmg bonus every 10 dex after your 20 dex base. Bow Damage Bonus Dex Chart: DEX Min/Max Damage ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 20 +3 30 +4 40 +5 50 +6 60 +8 70 +10 80 +12 90 +13 100 +14 Recommended Points: 45+ for AGI\Dagger\Sword Thieves, 90+ for Bow thieves, 20+ for Mixed\Vit vi. LUCK You will get 1 critical per luck. Critical isn't all that great unless you plan on fighting HIGH def monsters (nightmare, bosses). Otherwise, you will still do more damage with double slash and high str than critical which negates double slash. If you must get luck then I recommend you raise it to 5(if you plan on wearing Bunny HB)-10 if you're a Dagger Thief. Sword\Bow Thieves will benefit nicely from critical hit however. Recommended Points: 1-10 for Dagger thieves, 20+ for sword\bow thieves. ____________________________________________________________________________________ V. E Q U I P M E N T The most important thing for any melee class is a powerful weapon. You'll need a strong weapon in order to kill efficiently and effectively which in turns allows you to lvl quickly and make money quickly also. Armor isn't as important as a weapon but it is still good to have and will benefit you. Accessories are just extras that will help but aren't required. a. HEAD Bunny Hairband (1 def, +5 LUK, 10 weight) - If you have 5 luck or 15 etc., then this is probably the best helm to wear for that extra flee. Helm (5 def, 50 weight) - For Vit thieves or any other thief if you need the small defense. Crown\Tiara (4 Def, +2 Int, 30 weight) - A very expensive fashion statement ;). Though thief doesn't benefit much with +2 Int. Anything else that would make your Thief look pretty will do as well. b. ARMOR Tights (5 def, +2 dex, 50 weight) - Tights will probably be the first armor for your Thief until you can acquire a Ninja Suit. Some high level thieves switch back to tights when they're satisfied with their flee. No matter what type of thief you are, you'll want either tights or... Ninja Suit (7 def, +2 agi, 150 weight) - This armor was made for thieves. After getting tights you should work on getting a Ninja Suit. The +2 agi will help emmensly especially when your agi starts to cost a lot to raise. c. R. HAND Gladius (102 dmg, 60 weight) - The strongest buyable dagger in the game. Buyable in Morroc. Damasacus (115 dmg, 60 weight) - The strongest dagger in the game. The Boss Mistress drops this. Very difficult to get unless you're either very rich or very lucky. Fortune Sword (40 dmg, +15 luck, +30% critical (doesn't work yet), 10 weight) - When you reach a high STR and DEX, you will do damage very close to the gladius against high defense monsters (Nightmare, HunterFlies, Baphomet). Your max damage will be a bit lower than the gladius and damacus' dmg but your min damage will be a bit higher. This is THE weapon to fight HIGH DEF monsters with because of the extra luck which means more criticals and +1 flee. And because it is lighter, it MAY BE faster than the gladius and damascus. When 30% critical works, this weapon should help thieves kill nightmares and such even easier. Arbalist (bow, 95 dmg, +5 dex, 70 weight) - Bow Thieves' Weapon of choice as it seems to have longer range and because of its low weight, MAY BE faster than Kakkung. Bows can be an alternative to daggers in the beginning for Dagger\Sword Thieves as it loses its usefulness later. You may want to hit enemies from ledges or cliffs without recieving damage. In the end daggers\swords will end up doing more damage than any bow unless you pumped dex like mad. Bows still have their uses late game just to get non-aggro monsters to come to you instead of chasing them. Kakkung (bow, 100 dmg, 80 weight) - An alternative to the arbalist. Does 5 more damage than the arbalist but doesn't get the +2 dex bonus. Tsurugi (Sword, 130 dmg, 100 weight) - Strongest 1handed sword in the game. If you're a sword thief then this is your sword unless... Ring Pommel Saber (Sword, 125 dmg, 70 weight) - You have this :) 30 weight lighter than the Tsurugi but 5 unnoticeable less damage than the Tsurugi. Also because it is lighter, it MAY BE faster. d. L. HAND Buckler (4 def, 60 weight) - Best wearable shield. e. ROBE Manteau (3 def, 50 weight) - Best wearable robe. f. FEET Boots (3 def, 30 weight) - Best wearable shoes. g. ACCESSORIES Glove (+2 dex, 5 weight) - For the extra Hit and some ASPD and damage. Bow Thieves' accessory of choice. Brooch (+2 agi, 5 weight) - Extra flee and more attack speed. AGI Thieves' accessory of choice. Safety Ring (5 def, +3 MDEF, 5 weight) - Extra defense and MDef never hurts. Vit thieves' prefered accessory. Mixed thieves should drool over this too :). Eye of Dullahan (5 weight) - Accessory which prevents status ailments. Will prove useful when monsters can poison you and such or PKing Thieves when PK is activated. ____________________________________________________________________________________ VI. S K I L L S Thieves do not have a lot of skills. Dagger Thieves only need to concentrate on Double Slash and Avoid. I'd recommend maxing double slash first to maxmize your damage potential then Avoid. Avoid at early levels isn't going to help much since it works in conjunction with flee and a low lvl Thief won't have high flee. Sword\ Bow Thies will really only need Avoid. Then you will want to get Hide. After that, I'd recommend 10 Steal and Envenom. But it's all personal preferences. a. Double Slash - Chance you will strike an enemy twice. Also increases your damage by 200%. [Passive] Level 1 - 5% 2 - 10% 3 - 15% 4 - 20% 5 - 25% 6 - 30% 7 - 35% 8 - 40% 9 - 45% 10 - 50% Recommended Points: 10 for dagger thieves, 0 for all others. b. Dodge - Increases your flee. [Passive] Level 1 - 3% 2 - 6% 3 - 9% 4 - 12% 5 - 15% 6 - 18% 7 - 21% 8 - 24% 9 - 27% 10 - 30% Recommended Points: 10 c. Steal - Steal from an enemy without going into battle. It seems as though this skill is based on DEX and maybe LUK. [20 SP] Level 1-10 - No data available. Recommended Points: 5+ d. Hide (Prerequisite: lvl 5 steal) - Hide from enemy or player. Certain type of monsters can still detect you when hidden (insect, demons, boss) [10 SP, drains sp while hidden, ammount of sp drained depends on your hide lvl] Level 1 - 30 sec 2 - 60 sec 3 - 90 sec 4 - 120 sec 5 - 150 sec 6 - 180 sec 7 - 210 sec 8 - 240 sec 9 - 270 sec 10 - 300 sec Recommended Points: 1, hide is almost useless now that certain type of monsters can see you. It's safer to have Wing of Flies hotkeyed (when it works again...) e. Envenom - Attacks the enemy with a chance of poisoning the enemy [15 SP] The damage formula is: 100(Skill Level*15)% Recommended Points: 3-?, you won't have anywhere else to place points into other than steal or hide so it's safe to max this in the end. f. Detoxify (Prerequisites: lvl 3 Envenom) - Cures poison. [10 SP] Recommended Points: 1, good to have when poison is implemented. ____________________________________________________________________________________ VII. C R O W D C O N T R O L This mostly applies to AGI\Mixed Thieves... After the agi nerf, AGI\Mixed thieves really need to know how to control the crowd. Luckily, controlling the crowd is really easy in RO. When being chased, just keep running until the monsters stop targetting you. Now you will have to lure out one monster at a time. Do this by taking baby steps. If there are more than you can handle coming, then repeat the first step. Of course this will not always work. There are times when you will be overwhelmed and cannot run. Just use a wing of fly and hope that you don't warp into another mob (when it works again...) Be cautious when you're trying to get a train off you and be considerate of other players. When you're running from a train, make sure that if you're running past someone fighting that you slow down so that the monsters are still targetted on you. When you past the player then you can run as far as possible to get the lock off. Unless the person is targeting the monster you're running from, then you can run as far as possible as he'll get that monster to target him/her which is what he/she wants or is asking for. ____________________________________________________________________________________ VIII. M I S C E L L A N E O U S a) Monster Data: In order of Experience given. All information except drops acquired from Yoan's multi-calculator (homepage2.nifty.com/yoan/ro_multicalc.html?eng). *S = Small, M = Medium, L= Large Monster Exp. JExp. Size ATK Def HP Race Drops ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Poring 1 2 S 10 3 45 Plant Jellopy, Apple, Red Herb, Empty Bottle, Sticky Mucus, Poring Doll, Poring Card Fabre 2 2 S 11 5 68 Insect Fluff, Red Herb, Feather, Green Herb, Clover, Club, Azure Jewel, Fabre Card Picky 3 3 S 12 3 90 Animal Feather Of Bird, Fluff, Talon, Red Herb, Milk, Yellow Gemstone, Picky Card Lunatic 3 1 S 11 5 80 Animal Fluff, Fetaher, Carrot, Jellopy, Lunatic Card Chon Chon 3 3 S 15 15 75 Insect Shell, Jellopy, Wing of Fly, ChonChon Doll, ChonChon Card Thief Bug Egg 4 3 S - 45 350 - Castoff Skin, Shell, Falchion, Sticky Mucus, Red Gemstone, Black Ladle Pupa 4 4 S - 40 300 - Shell, Sticky Mucus, Sandals, Hood, Castoff Skin, Pupa Card Willow 5 4 M 28 5 120 Plant Jellopy, Resin, Tree Root, Sweet Potatoe, Apple, Club, Red Herb, Wooden Mail, Branch of a Dead Tree, Old Blue Box, Wooden Mail, Willow Card Pecopeco Egg 6 5 S - 40 345 - Yellow Gemstone, Red Potion, Shell, Empty Bottle, White Platter Roda Frog 11 7 S 20 10 180 Fish Jellopy, Scell, Spawn, Web, Azure Jewel, Cutter, Roda Frog Card Thief Bug 13 8 S 24 20 135 Insect Jellopy, Scell, Castoff Skin, Special Medecine, Red Herb, Leather Jacket, Knife, Worm Shell, Thief Bug Card Condor 13 8 S 25 10 180 Animal Arrow, Feather of Bird, Meat, Talon, Bill of Bird, Animal Gore, Sandals, Yellow Gemstone, Condor Card Hornet 15 9 S 30 10 170 Insect Bee Sting, Scell, Green Herb, Wing of Fly, Scarlet Jewel, Honey, Hornet Card Rocker 15 9 M 27 10 220 Insect Grasshopper Leg, Garlet, Spear, Leaf of Hinalle, Hinalle, Grasshopper Doll, Rocker Card Spore 15 9 M 26 7 200 Plant Mushroom Spore, Red Herb, Blue Herb, Old Blue Box, Spore Doll, Spore Card Skeleton 16 11 S 31 5 305 Undead Scell, Jellopy, Skeleton Bone, Mace, Skeleton Card Familiar 17 10 S 27 5 200 Animal Tooth of the Bat, Red Herb, Grape, Garlet, Wing of Fly, Ribbon, Familiar Card Wolf 17 10 M 30 12 260 Animal Claw of Wolf, Animal Skin, Meat, Monster's Feed, Mantle, Blue Jewel, Wolf Card Thief Bug (Big) 20 11 M 38 25 360 Insect Jellopy, Scell, Castoff Skin, Special Medecine, Red Herb, Leather Jacket, Knife, Worm Shell, Horn of Bug, Thief Bug Card Peco Peco 23 12 M 36 12 410 Animal Feather of Bird, Talon, Bill of Bird, Red Herb, Shoes, Yellow Herb, Special Medecine, Wand, PecoPeco Card Mandragora 23 12 M 35 12 380 Plant Trunk, Green Herb, Clover, Leek Green Jewel, Ment, Aloe, 4 Leaf Clover, Mandragora Card Creamy 26 13 S 39 13 410 Insect Moth Dust, Horn of Bug, Honey, Wing of Fly, Fancy Flower, Flower, Creamy Card Wormtail 27 13 M 43 13 430 Plant Scale, Garlet, Yellow Herb, Leaf of Aloe, Aloe, Lance, Green Jewel, Wormtail Card Thief Bug Green 32 12 M 41 35 500 Insect Worm Shell, Horn of Bug, Garlet, Yellow Herb, Slayer, Buckler, Red Gemstone Poporing 34 18 S 44 10 730 Plant Jellopy, Sticky Mucus, Grape, Bluish Green Jewel, Rough Elunium, Poporing Card Zombie 38 16 M 46 5 800 Undead Decayed Nail, Smasher, Horrendous Mouth, Old Blue Box, Momentos, Cardinal Jewel, Zombie Card Snake 39 16 S 45 15 560 Animal Poison Cuspid, Scale of Snake, Green Herb, Special Medicine, Violet Jewel, Anti-painment, Arc Wand, Scale Skin, Snake Card Smokie 42 17 S 47 15 680 Animal Raccoon Leaf, Raccoon dog Doll, Animal Skin, Sweet Potatoe, Cat Hairband, Leaf of Yggdrasil, Smokie Card Vadon 43 12 S 49 45 690 Fish Blue Gemstone, Hard Shell, Shell, Garlet, Nipper, Vadon Card Steel Chon Chon 43 18 S 46 30 600 Insect Shell, Wing of Fly, Garlet, Padded Armor, Rough Elunium, Steel Chon Chon Card Poison Spore 45 16 M 47 5 755 Plant Mushroom Spore, Garlet, Karvodailnirol, Poison Spore Card Yoyo 46 19 S 55 20 790 Animal Banana, Animal Skin, Yoyo's Tail, Mink Coat, Monkey Doll, Yoyo Card Elder Willow 48 20 M 55 20 750 Plant Tree Root, Resin, Sweet Potatoe, Branch of a Dead Tree, Mighty Staff, Leaf of Yggdrasil, Elder Willow Card Cornutus 50 20 S 47 60 790 Fish Conch, Hard Shell, Blue Gemstone Cornutus Card Metaller 51 21 M 47 20 820 Insect Grasshopper Leg, Garlet, Aloe, Leaf of Aloe, Singing Plant, Golden Jewel, Metaller Card Golem 55 26 L 70 45 950 - Stone Heart, Rough Elunium, Red Gemstone, Blue Gemstone, Yellow Gemstone, DarkRed Jewel, Golden Jewel, Golem Card Orc Warrior 56 25 M 63 20 930 Human Orcish Cuspid, Orcish Voucher, Orcish Axe, Rough Oridecon, Zargon, War Hammer, Orc Card Megalodan 60 25 S 61 5 960 Undead Rotton Scale, Skeleton Bone, White Herb, Blue Gemstone, Garlet, Violet Jewel, Megalodan Card Pirate Skeleton 62 24 M 67 45 880 Undead Skeleton Bone, Falchion, Violet Jewel, Ring Pommel Saber Bandana, Pirate Skeleton Card Anacondaq 62 26 S 69 20 820 Animal Poison Cuspid, Scale of Snake, Rough Oridecon, Yellow Herb, Padded Armor, Violet Jewel, Scale Skin, Anacondaq Card Big Foot 66 27 L 62 20 1350 Animal Bear Paw, Animal Skin, Sweet Potatoe, Rough Elunium, Stuffed Doll, Tsurugi, Red Gemstone, White Jewel, Big Foot Card Scorpion 68 28 S 73 35 880 Insect Scropion Tail, Green Herb, Helm, Hard Shell, Rough Elunium, Scorpion Card Thara Frog 75 30 S 68 5 1200 Fish Spawn, Web, Zargon, DarkRed Jewel, Thara Frog Card Skeleton Soldier 81 34 M 76 20 1050 Undead Skeleton Bone, Red Potion, Rough Oridecon, Fortune Sword, Stiletto, Momentos, Skeleton Soldier Card Skeleton Archer 85 31 M 79 20 900 Undead Skeleton Bone, Red Potion, Rough Oridecon, Composite Bow, Crossbow, Flame Arrow, Skeleton Archer Card Obeaune 85 35 M 75 5 1150 Fish Web, Fin, Heart of Mermaid, Brooch, Rough Elunium, Obeaune Card Munak 87 37 M 81 23 1250 Undead PigTail Ribbon, Zargon, Amulet, Earring, NinjaSuit, Rough Oridecon, Munak Card Isis 92 41 L 83 5 1450 Evil Scale Skin, Shining Scale, Necklace, Rough Oridecon, Crystal Jewel, Isis Card Marc 94 36 M 82 35 1380 Fish Fin, Gill, White Herb, Gold Ring, Rough Elunium, Marc Card Mummy 95 37 M 88 5 1600 Undead Rotton Bandage, Momentos, Glove, Green Potion, Silver Ring, Mummy Card Verit 95 40 M 87 35 1540 Undead Immortal Heart, Momentos, Flower Hairband, Verit Card Ghoul 110 43 M 109 5 1980 Undead Horrendous Mouth, White Herb, Decayed Nail, Momentos, Skull Ring, Green Potion, Ghoul Card Hunter Fly 180 55 S 133 50 2500 Insect Hard Shell, Zargon, White Herb, Chain Mail, Hunter Fly Card Sidewinder 199 58 S 163 30 2400 Animal Poison Cuspid, Scale Skin, Shining Scale, Arc Wand, Scale of Snake, Sidewinder Card Nightmare 249 62 L 223 40 3150 Evil Horseshoe, Zargon, Blue Herb, Rosary, Rough Oridecon, Rough Elunium, Nightmare Card b) Boss Data: Only MVP drops listed. Boss HP Exp. JExp Size Def ATK Location MVP Drops ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Mistress 5750 118 59 S 55 152 Geffen Field Tiara, Damsacus Golden Thief Bug 4500 78 39 M 85 70 Sewers 4 Gold, Ora Ora, Gold Ring Orc Hero 8500 238 119 L 45 170 Orc Forest Voucher Of Orcish Hero, Blood Axe, Orcish Sword Osiris 14850 250 125 M 15 463 Pyramids 4 Crown Doppleganger 8220 216 108 M 65 243 Geffen Dungeon 2 Broad Sword, Safety Ring, Plate Mail Baphomet 10350 306 153 L 55 503 Hidden Temple Holy Robe, Crescent Scythe c) FLEE & HIT Chart: This is a simple chart I have completed to show how much minimum flee is needed to dodge a monster 95% of the time in a ONE on ONE battle. The flee amounts will be shown for both Thief class and all other classes as well as a hit column showing the minimum hit rate needed to hit that monster 100% of the time (no missing) Thief class Flee takes into account that you have level 10 Dodge skill. Warning: Yoan's calculator seems to have changed and the flee values have become off. I do not know if it's due to monsters getting more dex or simply a mishap in his formula from updating it, i shall leave the original flee values in since they are closer to the flee needed in the RO English Beta. (Compiled by Hoochie) Monster Flee Required Hit Required ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Poring 56 21 Fabre 58 23 Lunatic 58 23 Chonchon 60 25 Pupa -- 27 Pecopeco Egg -- 29 Willow 63 29 Picky 64 31 Thief Bug Egg -- 31 Roda Frog 66 33 Condor 67 35 Thief Bug 67 35 Hornet 69 37 Rocker 69 37 Spore 69 37 Familiar 71 39 Skeleton 71 39 Wolf 71 39 Mandragora 74 43 Pecopeco 74 43 Thief Bug (Big) 74 43 Creamy 75 46 Wormtail 75 46 Green Thief Bug 77 47 Snake 79 51 Zombie 79 51 Smokie 80 53 Poison Spore 82 55 Poporing 82 55 Steel Chonchon 82 55 Vadon 82 55 Yoyo 84 58 Elder Willow 85 59 Cornutus 86 61 Metaller 86 61 Golem 88 63 Orc Warrior 88 63 Anacondaq 91 65 Megalodan 91 65 Pirate Skeleton 91 65 Big Foot 91 67 Scorpion 91 67 Thara Frog 93 70 Soldier Skeleton 94 72 Munak 96 73 Obeaune 96 73 Archer Skeleton 97 75 Marc 97 75 Mummy 99 79 Isis 100 91 Verit 102 89 Ghoul 105 87 Hunter Fly 112 95 Sidewinder 115 99 Nightmare 124 105 Boss Flee Required Hit Required ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Gold Thief Bug 100 79 Mistress 108 89 Doppelganger 129 119 Orc Hero 129 119 Osiris 135 127 Baphomet 141 135 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Thanks to Yoan's multi-calculator (homepage2.nifty.com/yoan/ro_multicalc.html?eng) info which I used to gather the information. A few of the Hit info seems a bit inconsistent with info from personal experience such as once you get a hit of 90 you will stop missing vs Isis and i know you need over 100 hit for a hunter fly since I still miss it, but the flee chart is fairly accurate. Hope this helps all you rag players who like to find out info like this. -Hoochie (http://www.geocities.com/ro_flee/index.html) d) How to become a Thief First you must get your Basic Skills level to a whopping 9. Then goto the Pyrmids (NW of Morroc) and head on inside. The Thieves' guild is directly in the middle of the map. Watch out for bats and follow behind higher lvl chars there training. e) Where to level Level Recommended Areas ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1-10 Dessert Field, Prontera Field 11-20 Rockers Field, Mistress Area, Culvert 2-3, Peco Peco Areas 21-30 Payon Caves 1, Smokie Forest, Culvert 4, Pyramids 1 31-40 Smokie Forest, Bibalan Dungeon 2, Geffen Dungeon 1 41-50 Payon Caves 2-3, Pyramids 2, Pirate Ship 51-70 Pyramids 2-3-4, Bibalan Dungeon 3 71-99 Pyramids 2-3-4, Geffen Dungeon 2, Forest These are just the areas I recommend. If you feel more comfortable in other areas then by all means go there. If the monsters are too hard then move back to your old training ground. You can easily tell where you should level by looking at the exp chart. Just move up when you find the monsters not rewarding enough. Some people prefer to kill 2 weaker monsters than 1 strong one (ie. 2 zombies instead of soldier skeleton). Although this is fine if you find it faster, but if your character is just about ready to face the stronger monster I would recommend it. Why? Because you don't have to find 2 of the same monster when you can just kill one. Although it may be slower to kill 1 stronger monster than 2 weaker ones, it will be faster when you take into account that you have to find 2 monsters. Not to mention the killstealing mentality of lower level dungeons. Also some areas are easier depending on what type of thief you are. Bow thief will find anywhere with ledges to be good for them while vit thieves will love the pirate ship because of the pirate skeleton's lower damage. Vit thieves will also love geffen dungeon because poison spores give excellent exp and they're easy and do little damage. AGI Thieves can go into harder areas earlier because they can dodge them. Sword thieves will prefer areas with medium monsters (dessert, rocker's field), as opposed to dagger thieves who will prefer small monster areas (culvert, pyramids 1). Basically just train in the area you're comfortable with. I made the chart just to give you and idea on where to go. ____________________________________________________________________________________ IX. E N D Please remember that the game is still in Beta therefore your uber thief today may be obsolete tomorrow. Latest version of this guide can always be found at www.gamefaqs.com and ro.rgasm.com (htmlized!) ____________________________________________________________________________________ X. S P E C I A L T H A N K S Daphne - Thanks babe for correcting and proof reading my guide :). And thanks for writing the disclaimer too! :D I love you!^_^ Hoochie - For the excellent flee & hit guide :) Yoan - For the excellent calculator so I'm able to predict my character's future! Also, for the excellent monster info too! Tony - Thanks to you, I added Variants! Stan - Thanks for uhh.. Just thanks foo! Peace! ____________________________________________________________________________________ XI. C O N T A C T Comments, suggestions, contributions, corrections can be sent to node_@hotmail.com ____________________________________________________________________________________ copyright 2002 node