___ _ __ ___ _ | _ \_ _(_)_ _ __ ___ ___ / _| | _ \___ _ _ __(_)__ _ | _/ '_| | ' \/ _/ -_) / _ \ _| | _/ -_) '_(_-< / _` | |_| |_| |_|_||_\__\___| \___/_| |_| \___|_| /__/_\__,_| _ __ _ _ ___ __ __ _ | | / /___ ___________(_)___ _____ | | / (_) /_/ /_ (_)___ | | /| / / __ `/ ___/ ___/ / __ \/ ___/ | | /| / / / __/ __ \/ / __ \ | |/ |/ / /_/ / / / / / / /_/ / / | |/ |/ / / /_/ / / / / / / / |__/|__/\__,_/_/ /_/ /_/\____/_/ |__/|__/_/\__/_/ /_/_/_/ /_/ --------------------------------------------------------------- Prince of Persia: Warrior Within Walkthrough For the Playstation 2/PC/GC/Xbox Final Version Copyright 2004 - 2006 YuGiOhFm2002 & YuGiOhAngel (YuGiOhFm2002@yahoo.com)(YuGiOhAngel@yahoo.com) (Please Read the FAQ Section at the bottom) (before emailing one of us or both of us.) (Please add Game Name or Guide Name in Subject) (to let us know which game you need help with.) First Created on : 12/2/04 Last Updated on : 1/13/06 --------------------------------------------------------------- @@@@@@@@@@@@@@@@@ Table of Contents @@@@@@@@@@@@@@@@@ I. Legal Info II. Introduction IIa. Controls III. Walkthrough Prelude: "Tutorial" Chapter 01: "Wreckage" Chapter 02: "The Ruined Fortress" Chapter 03: "First Steps in the Past" Chapter 04: "The Fortress Rebuilt" Chapter 05: "A Damsel In Distress" Chapter 06: "Fate's Dark Hand" Chapter 07: "A Helping Hand" Chapter 08: "The Key and the Lock" Chapter 09: "The Towers" Chapter 10: "The Water Maiden" Chapter 11: "Water and Gardens" Chapter 12: "The Second Tower" Chapter 13: "Clockworks And Gears" Chapter 14: "The Door is Open" Chapter 15: "The Empress" Chapter 16: "The Long Way Home" Chapter 17: "You Cannot Change Your Fate" Chapter 18: "A Throne And a Mask" Chapter 19: "The Face Of Time" Chapter 20: "A Second Chance" Chapter 21: "Mirrored Fates" Chapter 22: "The Race To The Throne" Chapter 23: "The Death Of A Prince" IV. Video Gallery V. Artwork Gallery VI. Weapons Gallery VII. Frequently Asked Questions VIII. Life Upgrades Frequently Asked Questions w/ Diagrams ============================I. Legal info================================= This document may not be altered, copied, published, sold nor reproduced for profit in any way shape or form without advance permission from me. Use of this guide on any other web site or as a part of any public display is strictly prohibited. If you steal any part of this Guide, FAQ, you will be punished to the full extent of the law. Plagiarism is illegal, and I really detest it. If you do Email us for our permission, We have nearly no problems in allowing you to post it on your site as long as full credit is given to us (YuGiOhFm2002 & YuGiOhAngel), and you are not charging or profiting off of Gamers/Users to access it directly or indirectly in any way shape or form. However, you may print this document out if it is for your own personal use. If you see a site using this without our permission let us know. ========================================================================== &&&&&&&&&&&&&&&& II. Introduction &&&&&&&&&&&&&&&& This walkthrough is finally complete game/story wise. The directions in this guide are based off of the position of the camera. I try to be as specific as I can when possible or at least try to have you facing the correct direction to see what I am talking about. I am not specific with fighting because the game gives you plenty of directions on that subject. This walkthrough now covers getting all 9 life upgrades and 6 (Glove, Hockey Stick, Pink Flamingo, Teddy bear, Glowing green/yellow Sword and the "Water Sword") out of the 6 special weapons (The Water Sword is in the category even though it is not listed with the others because of having to do a specific task in order to get it). It also now covers unlocking 50 of the 50 artworks. You may want to use the Search Ctrl + F and search for whichever chapter/Save title (listed on the table of contents) you are at to find the section you need. I added to the FAQ section for this update and Yes, we have finally updated the artwork diagrams which show all 50 artworks corresponding with the numbering on the walkthrough itself. Please check the FAQ section near the bottom of this walkthrough before emailing and also only email us if you have the retail version (purchased from a store). For those with the non-retail, unfinished and/or copied version you should purchase the game if you want to complete it. I must warn you that we made a very large change to this walkthrough to correct a problem with the directions that seemed to have caused some people to run into a glitch with those directions (dahaka Hole glitch to be more exact). We never ran into this problem so it didn't seem like a problem to us. We have not had time to test how these changes might affect the game (as in cause other glitches) but we are assuming you should still be ok with these changes. If you are a new player just starting the game and using this guide we recommend when you reach the Optional Objective for Artwork #9 to do that one at your own risk and save perhaps before even attemtping it because we are not sure if the Dahaka hole glitch will get you or not from doing that Objective at that point in the game. If you were using our walkthrough previously or currently are using it the only biggest change we made was an Artwork numbering change. If you are trying to go for 100% completion (as in collecting everything first time through with this guide) I recommend that you may want to restart your game and follow this updated version of this guide (If you didn't get Artwork #40 with the previous version of this guide yet you will probably miss it using this version of the guide). If you are not worried about getting everything just continue where you left off on this guide as most of the guide was left the way it was and it should not affect you too much unless you have already gotten life upgrade #9 of course. ================= = IIa. Controls = ================= L1 & L2 R1 & R2 | | v v _____ || _____ / L | || | R \ _/ |___________||___________| \_ / _ \ / ^ \ / | | \ Select Start / /_\ \ Directional | _ v _ \ ___ / __ _ | Pad ---> | |_> <_| | |___| |::> | | | / \ | (D-Pad) | ^ /____ ___ _____\|__| \_/ | \ |_| / __ \ |___| / __ \ \/ / \ / / \ \_______/ / \ \ /\ / /\______/ | | | | | | \______/\ / /\ \__/ / \ \__/ /\ \ / / \ / \ / \ \ / / \___/ \_____/ \ \ / / ^ ^ \ \ / / | | \ \ \ / Left Analog Stick Right Analog Stick\ / \____/ (L3) (R3) \____/ Gameplay Controls Left Analog Stick = Move the Prince Right Analog Stick = Move Camera R3 (Push down on Right analog stick) = Reset Camera view Triangle = Secondary Weapon attack/Vault over enemies Circle = Pick-up/Throw Secondary weapon/Drop down Square = Attack X = Action (Jump/Roll) Select = Map (not accessible at beginning of game) Start = Pause/Menu L2 = Alternate view (Landscape Camera) R2 = Look (First person View) L1 = Hold Down L1 to Rewind Time (only when you have the time power) Tap L1 to slow down time (when you have the time power to do so) R1 = Special Actions (Run along walls, Run up walls, Push/Pull, Swing on poles, Drink water and Blocks during a fight @@@@@@@@@@@@@@@@@@@ @III. Walkthrough @ @@@@@@@@@@@@@@@@@@@ Intro Movie ^ ^ ^ ^ ^ ^ ^ ^ /( )\/( )\/( )\/( )\ Prelude: "Tutorial" ^ ^ ^ ^ ^ ^ ^ ^ /( )\/( )\/( )\/( )\ Area 1: Ship 1. Fight off the Minions attacking you with the various methods that the game gives you. I figure you can handle fighting off minions (I will only be giving you directions on where to go and some tips on the Mini/main bosses). 2. Once you have defeated all of them head to your left (the Prince's right) side of the screen/boat. Scene 3. Drink some water if you need to (with R1). Go straight into the room ahead and kill off the minions in here in the same way with a pillar you can use in this fight to your advantage. You can also just avoid them and continue on. 4. Once you have defeated them leave through the other door in this room. 5. Drink more water if you need to (ewww salty water). Follow this hallway past the water spraying in through the side of the ship. Scene 6. You now need to take care of a few more minions here or just avoid them and make your way down the burning left side of the ship. Scene 7. "Boss Battle: "Woman in Black (Shahdee)" This battle seems tougher then what it actually is. All you need to do is hold the block button (R1) to block all of her attacks. After she does a upward thrust with her swords she will do a single slash attack. She will pause for a moment after that single slash move. This is your time to attack and slash her a few times. After you slash her two or three times go back to blocking her attacks. Wait for the single slash attack after the upwards thrust attack and then slash her again when she pauses. Keep this up until her health bar (at the bottom of the screen) is almost 1/3rd gone. You don't have to only attack her after she does the single slash attack you can attack her anytime she pauses for a moment. It just seems she is more vulnerable after the single slash attack. If you see her block your attack quickly push block because right after she blocks your attack she will hit you. Scene Keep up the same strategy of blocking and attacking her when she pauses. It will eventually show a close up view of both of them. When it does that quickly push Square button until you repel her away from you. Keep pushing square after you push her away to get in a few slashes. Keep up the same blocking and attacking when she pause until you get her down to 2/3rd 's of her health bar. If you really want this fight to go by fast use the five slash combo. Once you hit her three times in a row with your sword jump at and over her and slash her when you are coming down behind her for an extra two slashes on her. Doing this move often will make this fight go by very fast. The five hit combo seems to only work best when you have hit three times in a row first because she pauses long enough for you to jump at and over her. You can use this on her when you fight her again later. Scene ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /( )\/( )\/( )\/( )\/( )\/( )\ Chapter 01: "Wreckage" (4%) ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /( )\/( )\/( )\/( )\/( )\/( )\ (Note: If you are wondering what the 4% by the chapter name is for. We decided we would add the rough percentage of the game you have now completed so far. This is not exact as the game does not tell but this will at least tell you how far you are into the game. We based the numbers off of how many chapters/save names and by how long we felt each one roughly took.) ########################### # Area: Beach - (Present) # ########################### Objective 1: Reach The Fortress Entrance (Present) (Note: I won't be giving the instructions that the game gives you for controls. I figure you can read those on your own. I will only be mentioning the ones that I feel need to be mentioned. I will be mentioning some as I start this walkthrough and slowly stop mentioning it because I figure you will have learned or know the controls by then) 1. Fight off the birds that start attacking you on this beach and then go drink some water where the waterfall is at (The waterfall is straight ahead if you are facing your back to the wrecked ship you started near). You can also drink water from the ocean (shouldn't that be hurtful/harmful water? ewww salty water!!!) 2. Head over to the stairs on the far left side of this beach (to the far left when you are facing your back to the ship you started at). Smash open the chest on the left side of the stairs to unlock Artwork #1 (Ship). Go up the stairs and follow it to the right. Jump across the gap you come to and then climb up on the ledge up ahead. Go up the staircase here and jump across this bigger gap. To your left you will see a Fountain. Use the Fountain (R1 when near it) to save your game and regain health if you lost any. 3. Go over to the ledge to the right of the fountain (when you are facing the fountain). Jump up onto the ledge and pull yourself up (X). Move along these rocks to your right until you reach a rock in your way. Drop down to hang on the ledge (Circle) and shimmy to the right to get past the rock. Pull yourself back up (X) and then follow the path to your right. Jump across the gap you find here and you should see a ledge to climb up to the Prince's Left. Sidestep left along this ledge to the end of it. Hold left and jump over the gap to then ledge to your left. 4. Sidestep to the right and climb up onto the ledge above you. Sidestep right and go up the stairs you find here. Run up the wall (towards wall + R1) and climb up onto the top of the wall. Drop down to the stairs and drop off the right side of the stairs onto a ledge. Run along the wall here to the Prince's Left (Along the wall + R1) to get to the next ledge and then follow this ledge around to the right to where some columns/pillars are. Jump onto the lowest column and facing your back to the closest column/pillar. Jump to that pillar (X) and face your back again to the next column/pillar. Jump to that column/pillar and then jump again to climb up onto the ledge behind the Prince. Smash open the chest to the Prince's right to unlock Artwork #2 (Evil Crow). Follow the ledge to the Prince's left and roll (forward + X) into the small hole at the bottom of the doorway on your right. 5. You will need to fight or avoid two minions here and once you have defeated/avoided them take (circle) one of their weapons that they drop. This way you can either use the two weapons to fight with or you can throw (circle) the weapon you pick up at some future minion. Climb up the ledge they were guarding and go up the stairs. You will need to run along the wall here (Along the wall + R1) to get on the ledge in the distance. Climb up onto the nest ledge and you will need to wall run along the wall to your right. Near the end of your wall run you will need to jump towards your left to land on a ledge. Fight or avoid the minions here and go through the big doors. they are guarding. Climb up the ledge up ahead and follow the stairs to your right. You should see a gate up ahead. ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /( )\/( )\/( )\/( )\/( )\/( )\/( )\/( )\ Chapter 02: "The Ruined Fortress" (8%) ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /( )\/( )\/( )\/( )\/( )\/( )\/( )\/( )\ ####################################### # Area: Fortress Entrance - (Present) # ####################################### Objective 2: Reach The Fortress Entrance (Present) 1. Climb up onto the little ledge to the left of the gate and wall run up the wall (towards the wall + R1). Climb up and drop down onto the other side of the gate. Go through the big doors up ahead. Scene You have now received the Spider Sword 2. Fight or avoid the minions here and head back towards the gate you climbed over a moment ago. Look to your left when you get to the gate and you will see an open doorway. Follow this path through the doorway to your left and use the fountain to your left to heal or save. 3. Jump or wall run across the gap to your right and then jump across the gap to the Prince's right. Go out of the doorway to your left. Scene 4. Mini-Boss Battle: "Crowmaster" This guy is very easy just run towards him and while going towards him when you are next to him push X. This should cause you to jump over him. start slashing him as you are coming down on the other side of him. When he blocks your attack just jump over him again and slash him more keep doing this until he eventually turns back into a few crows. Scene 5. Head back towards the door you came out of and wall run up the wall to climb up onto the ledge to the left of the door. Now a bit trickier of a move Run up the wall to your left and before the prince does a back flip you need to jump to the ledge to your right. Continue to your right and wall run on this wall to your left. When you reach the moss on the wall jump to your right to grab the column/pillar. Face the Prince's back to the next column/pillar to your right and jump to it. Face your back to the ledge that the Spooky Crow is on and Jump to that ledge. 6. Mini-Boss Battle: "Crowmaster (Second Time)" Do the same as you did before by jumping over him and attacking him again until he turns into a few crows again. Try to keep him away from the walls otherwise you will have a harder time attacking him. Scene 7. Go to your right (your back should be facing towards the columns/pillars you came from) and wall run along the wall over the doorway to the next ledge across the way. Wall run back the way you came and you should grab a narrow ledge above the ledge you came from. Climb up on it and climb up onto the next narrow ledge above it. Jump to your right to the column/pillar and face your back to the ledge to the right to jump to it. 8. Mini-Boss Battle: "Crowmaster (Third Time)" Try to keep him away from the walls otherwise you will have a harder time attacking him. Do the same as you did previously until you finally defeat him. 9. Wall run up to the button on the wall to the right and go into the gate that opened up. Scene Note: If you have the Crowmasters sword you can make quick work of the minions in this next room attack them with secondary attack (with triangle) 10. Wall run to the curtain to your right and it will automatically slide you down it when you touch it. Fight or avoid the minions here. Face the wall that you came down and climb up onto the stone slab behind you. Run up the pillar to your left and then shimmy left. Climb up onto the ledge you reach. Follow this walkway straight and then to the right. Wall run along the wall to your left over the doorway and you should land on a narrow ledge. Drop down (Circle) and shimmy to your left. When you reach the end drop down (Circle) twice. Follow the walkway behind you and wall run along the wall to the right to get over the gap. Go through the doorway up ahead and go to your left. Be sure you have collected all the Artwork and picked up all the weapons you could to add to your weapons gallery before continuing on because you don't want to come back through this portal again (I say this mainly because I have noticed that the game tends to get kind of glitchy when you go back through a portal that you really didn't need to go back through). Follow this path through a doorway of water. Use the fountain in this room to heal/save and then go farther into the room. Scene ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /( )\/( )\/( )\/( )\/( )\/( )\/( )\/( )\/( )\ Chapter 03: "First Steps in the Past" (12%) ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /( )\/( )\/( )\/( )\/( )\/( )\/( )\/( )\/( )\ #################################### # Area: Fortress Entrance - (Past) # #################################### You now have the Recall Power. For those that are unsure what it does. It rewinds time to help you incase you make a mistake, error, to redo a jump or simply to just redo something that might have caused damage that you could have easily avoided. (Note: DO NOT go back through this or any sand portals that you have just used before this seems to cause a sand portal glitch near the very end of the game which will save with your game during the course of the game (the only exception to this rule is for the one you have to when you are getting the "Pink Flamingo" Weapon). I don't know if it is. I mention this because the only time I ran into the sand portal glitch was backtracking through the same portal I used previously. I made this walkthrough without backtracking through any of the sand portals I used previously and did NOT run into the glitch (with the exception I mentioned a moment ago). So as a precaution be sure to avoid going back through a sand portal you just used (even if by accident) and follow this walkthrough and you should hopefully not run into many of the glitches others run into. You still may run into some but this should help you avoid many of them. There are probably other factors for these glitches but at least if you avoid what you aren't suppose to do in the first place it should keep you fairly safe. We know this from experience after making the Sphinx and the Cursed Mummy game walkthrough that had quite a few major game stopping glitches as well.) Objective 2: Chase the Girl in Black (Past) Secondary Objective: Retrieve Life Upgrade #1 1. You now want to follow the woman in black out the doorway of water. Follow this path straight and to your left will be a few spinning poles with very sharp edges on them. Avoid them and continue to the right. When you reach the gap up ahead you will need to wall run on either wall and time it just right to avoid the saw blades. 2. Avoid or Fight the minion once you reach the other side of the gap and then continue down this hallway and into the doorway. Scene 3. Fight or avoid the Minions in this room. Climb up the column/pillar to your left. Face the Prince's back to the pillar to your right and jump to it. Shimmy to your left and climb up. Smash open the box to unlock Artwork #3 (Fortress Entrance). Follow this walkway to your left and wall run along the wall on your right. You should grab on to a narrow ledge at the end of your wall run (you need to be hanging from it). Shimmy left along this ledge to the other side and climb back up. Jump to your left and follow the walkway here to your left. Wall run along the wall that you come to and you will activate a button. Keep doing the wall run until you slide down the curtain. Quickly go into the door you just opened to your left by activating that button. 4. Go down the stairs in this room and towards the doorway up ahead. Before you go into that doorway wall run up the wall to your left. Climb up onto the ledge. Wall run up the wall to the left and jump to the ledge to your right at the peak of your wall run. Wall run along the wall to your left to get to the ledge that you can see the minions on in the distance. Fight the minions here and then once they are gone go to the left side of the bottom part of the stairs. You should find a button here behind some barrels. break the barrels and step on the button. Quickly make your way up the stairs (Jump up to the railing to the right of the button you stepped on and climb over it to get onto the stairs faster) and roll up the stairs quickly. Roll into the small gap at the bottom of the wall to the right of the button on the upper part of the wall. 5. Wall run along the wall to your right to avoid the first two traps (just time it right to make sure the pounding block doesn't get you). Wall run twice the same way to avoid the next few traps. Wall run along the right wall and jump to your left right before you reach the end of this wall. Quickly move forward to avoid being hit by the spikes that come out of the ground. You should see a red symbol on the wall from here to your right. Wall run along the wall on your left to avoid the blades and go over to where that red symbol on the wall is at. Scene You now have Life Upgrade #1 (If you were low on health before getting this your health will fully recover). 6. Go back the way you came without the worries of traps because they are now deactivated. Run up the wall to your left near the metal grating to open it and roll out of through that opening. Walk along the walkway to the right of the stairs and you should see some barrels near a pillar. Break them and then smash open the chest to unlock Artwork #4. Go back to the metal grating and run up the wall to the left of it to use the button here. Quickly go through the doorway behind you. You should recognize this room because you were in here a bit earlier. Wall run along the wall to the Prince's left and slide down the curtain. Go to the opposite corner of the room and climb up the pillar you climbed up earlier. Face the Prince's back to the pillar to your right and jump to it. Shimmy to your left and climb up. Follow this walkway to your left and wall run along the wall on your right. You should grab on to a narrow ledge at the end of your wall run (you need to be hanging from it). Shimmy left along this ledge to the other side and climb back up. Jump to your left and follow the walkway here to your left. Wall run along the wall that you come to and you will activate a button. Keep doing the wall run until you slide down the curtain. Quickly go out the door again you just opened to your left by activating that button. 7. Go down the stairs and head into the doorway straight ahead. Avoid the two spinning poles in front of you and then roll under the spinning pole to your right. To the prince's Left you should see some spinning poles. Wait for the correct timing when the two poles are spread far apart and quickly go between them. Use the Fountain to heal/save your game and then continue on down this hallway. Scene 8. You now have 2 Shadow minions to deal with up ahead. Deal with them the same way you dealt with the Crowmaster or if you have a secondary weapon throw it at them and it will be instant death if you hit one. Use block to avoid being hit by projectiles that they throw. Once you have dealt with them go up the long staircase. ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /( )\/( )\/( )\/( )\/( )\/( )\/( )\/( )\ Chapter 04: "The Fortress Rebuilt" (16%) ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /( )\/( )\/( )\/( )\/( )\/( )\/( )\/( )\ ############################### # Area: Central Hall - (Past) # ############################### 1. Fight or avoid the Minions at the top of the stairs and follow the hallway to the left through the doorway up ahead. Wall run to avoid the blade at the top of the stairs and jump across the gap ahead to land on a narrow ledge. Climb up (X) to the highest narrow ledge that you can and then shimmy to the right. Drop down to the lowest narrow ledge at the end and jump to the ledge to your right. Fight or avoid the minion here and then wall run past the blade traps. Continue down this hallway and out of the door at the end of this hallway. Scene 2. Fight or avoid the minions in this large room and climb up the 3 rock ledges on your left (Use the fountain to heal/save your game on the far side of the room if you need it before climbing up those ledges). 3. Jump to the column/pillar to your left and then face the Prince's back to the column/pillar to the Prince's right before jumping to it. Face the Prince's back to the column/pillar to the Prince's left and jump to that one. Face the Prince's back to the lower rock ledge near it and jump to it. Run up the wall (R1) to your right to get up onto the higher ledge. Wall run along the wall to the Prince's left and jump to the balcony you can see in the distance to the right. Once you are on the balcony, watch out for the minion that will more then likely charge at you. 4. Go down the hallway he was guarding and avoid the spinning pole to your left while jumping across the gap. Avoid the next spinning pole and jump across the next gap. Go down the ladder you find here and drop down at the bottom of it. Time your wall run over this next gap using either wall to avoid being hit by the spinning poles going up and down over the center of the gap. Get onto the ladder that you find and you will see some spinning poles here. Slide down the ladder by holding down at the correct time to avoid being hit by them. When you reach the bottom of the ladder jump towards the wall directly behind you. You should land on a narrow ledge here. Sidestep right and when you reach the middle of the narrow ledge on your right jump to the ladder behind you (to your left). Go down this ladder to the bottom and Fight or avoid the minions here. ################################### # Area: Southern Passage - (Past) # ################################### 1. Quickly make your way down this hallway to avoid becoming a pin cushion and use the fountain to your left to heal/save your game. Continue down this hallway timing it just right to quickly go down this hallway avoiding the spikes that come out of the ground and roll under the spinning pole. Turn to your left and make your way past the spinning poles here along the right side when the spinning pole on your right is closest to you. Go out the doorway at the end of this hallway. Scene 2. Fight or avoid the minions here and you should see on the far side of this room a pole over a platform on the right along this walkway you are on. Before you jump to that pole look to your left and you need to jump across the gap on the far side of the room or wall run along the wall to the left of the doorway that the woman went into. Smash open the chest that is found here to Unlock Artwork #5. Now jump back across or wall run back across and go jump up and grab the pole. Swing on the pole (R1) towards the pole that is higher up to your left. Jump to that pole when the prince is swinging towards it and then shimmy to your right along this pole. Face your back towards the ledge you see to your right with the minion on it. Face towards that ledge and swing/jump towards it. Climb up and fight or avoid the minion here. 3. Walk along this narrow beam to your right. When you reach the balcony on the other side you will see a pole above the balcony on the left. Jump up onto that pole and swing towards the pole to your left. Jump to that pole and then jump to the wall to your left. Jump off the wall to grab the beam to your right. Climb up onto the beam and jump to the balcony on your right. Jump over and hang on the railing on the right side of this balcony and the camera view should change. Jump to the beam on your left. Follow this beam around to another balcony and jump to that balcony. Hang off the right side of the balcony here and jump to the curtain to your right. Before you reach the bottom of the curtain quickly jump to your left to another balcony. Scene 4. Walk along the beam that the minion is on and slash her at the correct jump before she strikes and then slash her once to kill her (if you still have a secondary weapon you can just throw it at her before going out onto the beam). When you reach the next balcony you will see a beam to your right. Jump up to grab it and climb up onto it. Jump to the beam to your left and then climb up onto that one. Jump off the wall to your left and then you should grab the higher up beam to your right. Climb up onto that beam and jump to the balcony to your right. Fight the minions here and you should see a metal gate with a block behind it. Remember where this is as you will need it later on. For now hang off the railing on the right side of this balcony and jump to the beam to your left (you will have another minion on this beam to deal with). Follow this beam to the right and jump to the balcony to the right. Smash open the Chest here to unlock Artwork #6. Get back onto the beam you were on previously and go over to where the pole is that it showed you when you first entered this room and jump up and grab it. This will open the door down below. Jump to the curtain near you to slide down and go into the door that is now open in front of you when you land. ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /( )\/( )\/( )\/( )\/( )\/( )\/( )\/( )\ Chapter 05: "A Damsel In Distress" (20%) ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /( )\/( )\/( )\/( )\/( )\/( )\/( )\/( )\ #################################### # Area: Sacrificial Altar - (Past) # #################################### 1. Go down the stairs in this hallway and hang off the edge at the end of the stairs. Drop down when you are above the curtain to slide down the curtain. Before you reach the bottom of the curtain jump to your right. Walk along this beam to the left (near the wall) and jump to the beam to your right. Now jump to the beam to your right and then to the beam to your left. Jump to the hallway up ahead and move quickly to avoid the spikes coming out of the floor. Use the Fountain that you find around the corner to the left. Continue down this hallway and out the doorway at the end of it. Scene (If you watch closely you will notice there is a chest near the doorway you enter that you will be getting later on.) 2. "Boss Battle: "Woman in Black (Shahdee)" Go up to her and hit her a few times while she is distracted with stomping on the hands of the unknown woman. Use the same strategy as you did before when facing her. There are two big differences here from the previous fight because she now kicks you clear across the room and you will want to avoid being kicked into the pit and second she seems to get distracted when stomping on the unknown woman's hands. Try to keep her away from the Unknown woman otherwise she will eventually make her fall and you will get the game over screen. Just avoid her kicks as best you can and slash her every chance you get. She will sometimes do the powerful kick right after you hit her with a few slashes. Just back flip away from her while blocking to avoid the powerful kick. When you get her 1/3rd of the way down on her health bar it should show a close up of them. Quickly press square to push her off and then slash her a few times. Go back to the same strategy again of blocking and then slashing her when she pauses before back flipping away from her to avoid her kick. If you can get her on the far side of this platform and back away from her she will sometimes start to ignore you and walk back towards the unknown woman. When she does this attack her to get a few cheap shots on her. You will get another close up of them half way through her life bar just rapidly push square to push her away. You will get one more close up when you reach half of half of the life bar. Just keep up the strategy until she is defeated. I do recommend when facing her to always be backing up when you can/are not attacking her. this will also help you avoid being hit by that powerful kick. You can also pull off a five hit combo again if you are good enough at this time with your buttons. After you slash her three times with your sword jump at and over her (the same way you do the Crowmaster) and slash her two more times. That way only seems to work best if you get all three slashes in because she pauses long enough to jump over her. If you are real good you can get up to seven hit combo on her before she blocks. Also, if you happen to need more sand to fill up your sand tanks smash the little pots that are laying around. Some of those usually have sand to refill your tanks with. ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /( )\/( )\/( )\/( )\/( )\/( )\/( )\ Chapter 06: "Fate's Dark Hand" (24%) ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /( )\/( )\/( )\/( )\/( )\/( )\/( )\ Scene Objective 3: Reach The Hourglass Chamber (Past) Secondary Objective: Retrieve Life Upgrade #2 1. Head for the Statue at the top of the stairs behind you. Pull (R1) the statue towards the stairs. This will open up a door behind the statue. Go into that doorway and down the stairs to the right. To your right you will need to move quickly through this hallway to avoid the spikes coming out of the floor and avoid the spinning poles. As you turn the next corner you will see a spinning pole going up and down. Run at the correct time to avoid the spikes coming out of the floor and then roll under the spinning pole (I recommend that you run along side of one of the walls and right after you roll under the spinning pole do a wall run to avoid the blades trap). Wall run along the left wall of the gap to your right at the correct time to avoid the spinning saw blade and when you turn the next corner near the blade trap you will see the red symbol on the wall in the distance. Run towards the red Symbol at the correct time to avoid the spikes that come out of the floor and then roll under the spinning poles. Go over to the Red symbol on the wall. Scene You now have Life Upgrade #2. 2. Go back out the way you came now that the traps are deactivated. Go back out to where the statue is and smash open the Chest near to the left of the stairs to unlock Artwork #7. Go down the stairs in front of it. Climb up on the rock ledge to your left and then up onto the ledge to your right. Jump to the narrow ledge to your left and sidestep to your right. You need to jump to the pole you see to your right and swing/jump from this pole to the narrow ledge above the one you were on. Sidestep to the Prince's left and then jump to the pole you see to your left. Swing/jump to the wall to your left and jump off that wall to the pole that is above the one you were swinging on. Turn yourself to face the wall to your left and swing/jump to the ledge you see at the top of that wall on the left. Climb up and run up the wall to grab the rope. Swing on the rope (R1) and release when you are near the beam you see up ahead to grab/land on it. Jump to the balcony near you and use the fountain you find here. 3. Facing the fountain go towards the broken walkway directly behind you. Hang off the edge and drop down to the little broken beam below you. Jump to the broken beam to your right and follow the narrow ledge in front of you to the right. Walk all the way out onto that narrow ledge to your right and jump to the Prince's left and you should grab onto a narrow ledge near the wall. Sidestep left until your back is facing the pole to your left. Jump to the pole on your left and swing/jump to the narrow ledge to your left. Walk over to the narrow ledge that you can see higher up on the wall to your right and climb up onto it. Jump up and grab the hole above you and shimmy to your right. 4. Climb up and then climb up onto the rocks on this balcony. Run up the wall to grab the rope higher up on the wall. Climb all the way up this rope and then jump to the pole/lever you can see directly behind the Prince. This will shut the shutters that are near the rope. Jump back to the rope and slide down the rope. Drop off the rope and wall run to the Prince's right to get to the next balcony that those shutters were blocking. Run up the wall on this balcony to grab the rope. Swing on the rope and wall run towards the balcony up ahead. Go in the doorway to your right (If you are wondering what is the point of the button on the wall I will tell you in a moment). Once you go into the middle of the room the female minions will start dropping from the ceiling. You can fight, avoid them or use that button outside for them. Lead them towards the wall with the button on it and when they are over the holes of the spiked floor run up the wall and hit the button this will raise the spikes to kill them instantly. It is up to you on how you want to deal with them. You need to run up the wall on the right and grab the narrow ledge here to continue on. Jump up and climb up the next narrow ledge. Jump to the pole to your right and use that pole to swing/jump to the pole to your right. Turn yourself to face the higher pole to your left and swing/jump to that pole. Swing/jump to the hallway/ledge to your left and quickly run across this floor to avoid the spikes coming out of the floor. Run up the wall in front of you to grab a narrow ledge. Jump up and climb up the narrow ledge above you. Jump to the pole directly behind the Prince and then swing/jump onto the wall that you just came from to jump off it to get up onto the higher pole above you. Face yourself towards the wall you came from and do another swing/jump to the narrow ledge where the spinning pole is above. Shimmy to the Prince's right and when you reach the end of this narrow ledge wait for the spinning pole to be going away from you before you pull yourself up. Jump to the ledge to your right and then sidestep to safety to the Prince's right. 5. Follow this hallway here and when you turn the corner you will need to wall run along the wall to the right while avoiding the saw blade to grab the rope. You don't want to swing on this rope just let it become still and then jump to the rope to your left. Swing on this rope and wall run to the hallway/ledge when the saw blade isn't in your way up ahead. Go around the corner to your left and you will see a four spinning pole trap. Go between the middle ones to avoid getting hit when getting by them. Go into the doorway of water. Use the fountain here to heal/save your game. 6. Run up the walls that have the buttons on them you may notice that some light up and others only flash. You need to push them in a specific order. If the button stays lit that means you hit the right one. If the button only flashes that means you hit the wrong one and will unlight any buttons you may have lit up. Try various combinations until you have lit up all of the buttons. Go over to the sand portal to use it. These are random and that is why I don't have an easier answer for them. Scene You now have the Eye of the Storm power (it slows things down around you). ###################################### # Area: Southern Passage - (Present) # ###################################### 1. Leave the Sand Portal room through the doorway of water and run past the spiked floor and spinning poles. Climb up the little ledge just past them and jump towards the wall under the little window in front of you. You should land/grab the narrow ledge here. Sidestep (or shimmy if your hanging) left and drop down to a rectangular ledge. Jump to the ledge that you can see to your right from here and then jump down to the lower ledge on your right. Hang off the edge and drop down to the narrow ledge. From that narrow ledge drop down to the floor below. Go out through the opening to your right Break open the pots here if you need sand for the sand tanks. Push the button you see on the floor and then tap L1 to slow down time. Quickly run and roll into the doorway that is slowly closing at the far side of this room. After you have gone through the door Fight or avoid the minions here and then drop into the hole up ahead. Scene 2. Facing the Prince's back to the place you just came down from and Wall run along that wall you see to your right to grab onto the wooden beam. Climb up onto it and jump to the next wooden beam directly ahead of you. Walk along this beam to the left and jump to the rope that is on the wall near you. Swing on this rope and wall run from it to reach the pole you can see in the distance to the left. Swing/jump to the next pole and from that pole swing/jump to the ledge to your left. Walk out onto the beam that is sticking out on this ledge and jump straight to grab onto a beam. climb up on it and walk along it towards the pillar to the left. Jump to the pillar to grab the crack in it and shimmy to your left. Jump to the curtain and slide down it. Before you reach the bottom of the curtain jump backwards to land on a beam. Walk to the right along this beam and then up and jump straight to the pole you can see in the distance. Shimmy down and right and then swing/jump to the ledge you can see in front of you. Jump to the lower ledge to your left and go left. Fight or Avoid the Minions here and make your way to the far side of this ledge. Climb up on the higher ledge to your right when you reach a door that is blocked by rubble. You should see a pillar to your right and the wall on your left. Run up the wall or the pillar and jump before you do the back flip. You need to jump back and forth between the pillar and wall until you reach a open space in the pillar that you will hang from. Jump to the opening in the wall to your left and then jump to the pillar and continue to wall jump between the pillar and wall to the higher opening on the pillar. Shimmy to the Prince's left until he goes around the corner of the pillar. Jump to the beam that you can see to your right near the opening that the Dahaka made. Climb up on the beam (if you are hanging from it) and jump to the narrow ledge below the hole that the Dahaka made. Jump and climb up through the hole that the Dahaka made and use the fountain to heal/save your game. Follow the hallway to your right and jump the gap up ahead to go outside. Scene 3. Boss Chase: "Dahaka Chase #1" Quickly run straight because the floor is collapsing behind you. Run around the corner to the left and do a wall run on the wall to your left to get past the gap. Quickly go straight again and jump to the pole sticking out of the wall on your right. Swing/Jump quickly from this pole to the poles to your right because the poles fall if you are on them too long. Jump to the ledge on the right from the last pole. Scene 4. Head straight and smash the barrels blocking your way. Go to your right and up the stairs. Turn right at the top of the stairs and fight or avoid the minion here. Just walk straight off the ledge it was guarding and wall run along the wall to your left. Jump to the column/pillar while doing your wall run right before you reach the brown area on the wall. Climb up the column/pillar and then jump to the ledge you can see from here. Go into the doorway on this ledge. Scene ####################################### # Area: Fortress Entrance - (Present) # ####################################### 5. Wall run on the wall to your right until you slide down the curtain. You should remember how to go through this room you land in. If not face the wall that you came down and climb up onto the stone slab behind you. Run up the pillar to your left and then shimmy left. Climb up onto the ledge you reach. Follow this walkway straight and then to the right. Wall run along the wall to your left over the doorway and you should land on a narrow ledge. Drop down (Circle) and shimmy to your left. When you reach the end drop down (Circle) twice. 6. Boss Chase: "Dahaka Chase #2" Quickly follow the walkway behind you and wall run along the wall on the right to get over the gap. Go towards the end of this hallway. Scene ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /( )\/( )\/( )\/( )\/( )\/( )\/( )\ Chapter 07: "A Helping Hand" (28%) ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /( )\/( )\/( )\/( )\/( )\/( )\/( )\ 7. Go over to the sand portal to use it. #################################### # Area: Fortress Entrance - (Past) # #################################### 1. Use the fountain here and then leave this room through the doorway of water. Follow this path straight and to your left will be a few spinning poles. Avoid them and continue to the right. When you reach the gap up ahead you will need to wall run on either wall and time it just right to avoid the saw blades. Continue down this hall and through the doorway. Scene (If you go over to the grating that you saw the creature at you can see another Chest you will be getting later on) 2. Climb up the column/pillar to your left. Face the Prince's back to the pillar to your right and jump to it. Shimmy to your left and climb up. Follow this walkway to your left and wall run along the wall on your right. You should grab on to a narrow ledge at the end of your wall run (you need to be hanging from it). Shimmy left along this ledge to the other side and climb back up. Jump to your left and follow the walkway here to your left. Wall run along the wall that you come to and you will activate a button. Keep doing the wall run until you slide down the curtain. Quickly go into the door you just opened to your left by activating that button. 3. Go down the stairs and head into the doorway straight ahead. Avoid the two spinning poles in front of you and then roll under the spinning pole to your right. To the prince's Left you should see some spinning poles. Wait for the correct timing when the two poles are spread far apart and quickly go between them. Use the Fountain to heal/save your game and then continue on down this hallway. 4. Go up the long staircase and fight or avoid the minions at the top of the stairs. Follow the hallway to the left through the doorway up ahead. Wall run to avoid the blade at the top of the stairs and jump across the gap ahead to land on a narrow ledge. Climb up (X) to the highest narrow ledge that you can and then shimmy to the right. Drop down to the lowest narrow ledge at the end and jump to the ledge to your right. Wall run past the blade traps that are here. Continue down this hallway and out of the door at the end of this hallway. ############################### # Area: Central Hall - (Past) # ############################### Scene 1. Jump over the gap on the far side of this big room and use the fountain to heal/save your game. Go up the stairs it showed you right near the fountain. #################################### # Area: Hourglass Chamber - (Past) # #################################### 1. After you turn the next corner you will need to time your rolls just right to get past the spinning poles here and then a blade trap at the top of the stairs. When you turn the corner to the right you will see two spinning poles going up and down here. You need to time your wall run for when they are farthest apart to get by them and over the gap. Roll past the blade trap at the bottom of the stairs up ahead or just avoid it up to you. When you reach the top of the stairs you will need to wall run on the wall to your left when the bottom spinning pole is going away from you. Near the end of your wall run jump to the right to grab the ledge the bottom spinning pole is guarding. Quickly climb up to the higher ledge above you and sidestep to the Prince's left as close to the upper spinning pole as you can without getting hit by it. When you see the bottom pole passed you to the Prince's right quickly drop down and shimmy to the Prince's left until you are safe. Drop down and wall run past the first blade trap. Roll past or avoid the next blade trap and go up the stairs to your right. Roll past the blade trap at the top of the stairs and then climb up the ladder you see here leaning against the wall. Jump to the lever to your right and use your slow time power (tap L1). Quickly go through the door that is closing. If you don't have sand left you can still make it through the closing door just roll right before it is closed. Use the fountain here to heal/save your game and then take notice of the circle on the floor. This circle tells you how many life upgrades you have. You should have two lit up at this time. Go towards that circle on the floor. Scene You now have the Serpent Sword ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /( )\/( )\/( )\/( )\/( )\/( )\/( )\/( )\ Chapter 08: "The Key and the Lock" (32%) ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /( )\/( )\/( )\/( )\/( )\/( )\/( )\/( )\ Objective 4: Activate The Towers (Past) Secondary Objective: Retrieve Life Upgrade #3 Third Objective: Retrieve Life Upgrade #4 Fourth Objective: Retrieve Life Upgrade #5 2. Face your back to the door you came in and go on the left side of the staircase on the left to smash open a chest to unlock Artwork #8. Face the door you entered this room from and wall run up the wall on the left where the lever is at to open up the door. Go out of the door and head back to the large "Central Hall" room. ############################### # Area: Central Hall - (Past) # ############################### 1. Use the Fountain if you need to before you jump the large gap. Head for the flower/ball-shaped lock near the doorway on the far side of this room (the one it showed you in the scene earlier). ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /( )\/( )\/( )\/( )\/( )\/( )\ Chapter 09: "The Towers" (36%) ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /( )\/( )\/( )\/( )\/( )\/( )\ Scene &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& (Note: This Diagram is just to give you an idea of where you need to point the lever that comes out once you use the Sword/Key.) (Small Diagram of the Big Central Hall room) | Fountain| | | | | | | | N | | | | | W-(_)-E | | | | | S | | | | | | | | () <----- Lock that you used the sword\Key on | | | | S = When the Handle is pointing in this direction it opens up the path to the Sacrificial Altar E = When the handle is pointing in this direction it opens up the path to the Garden Tower. W = When the handle is pointing in this direction it opens up the path to the Mechanical/Gear Tower N = When the Handle is pointing in this direction it opens up the path to the 3rd Life upgrade &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& 2. Watch out for the visitors behind you. @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @ Optional Objective 1: Long Description/Directions @ @ @ @ Get Artwork #9 from the Sacrificial Altar (Past) @ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ (Note: We recently added this optional objective and we are not sure how it will affect the game (as in cause glitches or other problems). I recommend only doing this Optional objective if you missed Life Upgrade #2 or if you need Artwork #9 to fill out your entire gallery. If neither of those things are important to you I recommend not doing this Optional Objective. If you are doing this Objective we also recommend getting Life Upgrade #2 at the same time to avoid having to come back to the Sacrificial Altar later in the game. If you are not going to do this Objective just scroll down to the steps after "End of Optional Objective 1: Long Description/Directions to continue on.) A. Point the Handle away from the Fountain (S on the Diagram above it should be facing that way already). Climb up the 3 rock ledges near you and jump to the column/pillar to your left. Face the Prince's back to the column/pillar to your left before jumping to it. Face the Prince's back to the column/pillar to the Prince's left and jump to that one. Face the Prince's back to the lower rock ledge near it and jump to it. Run up the wall to your right to get up onto the higher ledge. Wall run along the wall to the Prince's left and jump to the balcony you can see in the distance to the right. Once you are on the balcony watch out for the minion that will more then likely charge at you. Go down the hallway he was guarding and avoid the spinning pole to your left while jumping across the gap. Avoid the next spinning pole and jump across the next gap. Go down the ladder you find here and drop down at the bottom of it. Time your wall run over this next gap using either wall to avoid being hit by the spinning poles going up and down over the center of the gap. Get onto the ladder that you find and you will see some spinning poles here. Slide down the ladder by holding down at the correct time to avoid being hit by them. When you reach the bottom of the ladder jump towards the wall directly behind you. You should land on a narrow ledge here. Sidestep right and when you reach the middle of the narrow ledge on your right jump to the ladder behind you (to your left). Go down this ladder to the bottom and Fight or avoid the minions here. ################################### # Area: Southern Passage - (Past) # ################################### B. Make your way past the traps here in this hallway and go out of the doorway at the end of this hallway. C. Fight or avoid the minions here and you should see on the far side of this room a pole over a platform on the right along this walkway you are on. Swing on the pole towards the pole that is higher up to your left. Jump to that pole when the Prince is swinging towards it and then shimmy to your right along this pole. Face towards that ledge and Swing/Jump towards it Climb up on it and fight or avoid the minion here. Walk along this narrow beam to your right. When you reach the balcony on the other side you will see a pole above the balcony on the left. Jump up onto that pole and swing towards the pole to your left. Jump to that pole and then jump to the wall to your left. Jump off the wall to grab the beam to your right. Climb up onto the beam and jump to the balcony on your right. Jump over and hang on the railing on the right side of this balcony and the camera view should change. Jump to the beam on your left. Follow this beam around to another balcony and jump to that balcony. Hang off the right side of the balcony here and jump to the curtain to your right. Before you reach the bottom of the curtain quickly jump to your left to another balcony. Walk along the beam that the minion was on when you were here the first time and cross over to the next balcony. When you reach the next balcony you will see a beam to your right. Jump up to grab it and climb up onto it. Jump to the beam to your left and then climb up onto that one. Jump off the wall to your left and then you should grab the higher up beam to your right. Climb up onto that beam and jump to the balcony to your right. Fight the minions here and you should see a metal gate with a block behind it (you will need to come back here to use this block later for Life upgrade #9). D. Face away from that block behind the bars and hang off the railing of the balcony in front of you. Shimmy to the Prince's left all the way and you need to jump to the beam that leads to the pole switch. When you are standing on the small beam that is facing the curtain jump to the curtain and go into the door you land in front of. Make your way past the traps like you did before. Use the fountain you find if you want or else just go out of the doorway to the right of the fountain (if you are facing the fountain). #################################### # Area: Sacrificial Altar - (Past) # #################################### E. Smash open the chest to the Prince's right to unlock Artwork #9. You should be facing the front of the chest right now. Climb up on the 2 rock ledges to your right and wall run along the wall on the left. You will grab a narrow ledge when you run into the pillar. Climb up on the narrow ledge above you and then climb up onto the next narrow ledge above you. Sidestep right until your on the other side of this pillar and then jump to the narrow ledge on the side of the pillar to your right. Sidestep right around the corner of this pillar and then jump to the platform that you fought Shahdee (the woman in black) on. Climb up the rock ledge in front of you. Jump to the narrow ledge on the pillar in front of you and sidestep to your right. You need to jump to the pole you see to your right and swing/jump from this pole to the narrow ledge above the one you were on. Sidestep to the Prince's left and then jump to the pole you see to your left. Swing/jump to the wall to your left and jump off that wall to the pole that is above the one you were swinging on. Turn yourself to face the wall to your left and swing/jump to the ledge you see at the top of that wall on the left. Climb up and run up the wall to grab the rope. Swing on the rope and release when you are near the beam you see up ahead to grab/land on it. Jump to the balcony near you and use the fountain you find here if you want. Facing the fountain go towards the broken walkway directly behind you. Hang off the edge and drop down to the little broken beam below you. Jump to the broken beam to your right and follow the narrow ledge in front of you to the right. Walk all the way out onto that narrow ledge to your right and jump to the Prince's left and you should grab onto a narrow ledge near the wall. Sidestep left until your back is facing the pole to your left. Jump to the pole on your left and swing/jump to the narrow ledge to your left. Walk over to the narrow ledge that you can see higher up on the wall to your right and climb up onto it. Jump up and grab the hole above you and shimmy to your right. Climb up and then climb up onto the rocks on this balcony. Run up the wall to grab the rope higher up on the wall. Climb all the way up this rope and then jump to the pole/lever you can see directly behind the Prince. This will shut the shutters that are near the rope. Jump back to the rope and slide down the rope. Drop off the rope and wall run to the Prince's right to get to the next balcony that those shutters were blocking. Run up the wall on this balcony to grab the rope. Swing on the rope and wall run towards the balcony up ahead. Go in the doorway to your right. You need to run up the wall on the right and grab the narrow ledge here to continue on. Jump up and climb up the next narrow ledge. Jump to the pole to your right and use that pole to swing/jump to the pole to your right. Turn yourself to face the higher pole to your left and swing/jump to that pole. Swing/jump to the hallway/ledge to your left and quickly run across this floor to avoid the spikes coming out of the floor. Run up the wall in front of you to grab a narrow ledge. Jump up and climb up the narrow ledge above you. Jump to the pole directly behind the Prince and then swing/jump onto the wall that you just came from to jump off it to get up onto the higher pole above you. Face yourself towards the wall you came from and do another swing/jump to the narrow ledge where the spinning pole is above. Shimmy to the Prince's right and when you reach the end of this narrow ledge wait for the spinning pole to be going away from you before you pull yourself up. Jump to the ledge to your right and then sidestep to safety to the Prince's right. Follow this hallway here and when you turn the corner you will need to wall run along the wall to the right while avoiding the saw blade to grab the rope. You don't want to swing on this rope just let it become still and then jump to the rope to your left. Swing on this rope and wall run to the hallway/ledge when the saw blade isn't in your way up ahead. Go around the corner to your left and you will see a four spinning pole trap. Go between the middle ones to avoid getting hit when getting by them. Go into the doorway of water. Use the Sand Portal that is here. ###################################### # Area: Southern Passage - (Present) # ###################################### F. Leave the Sand Portal room through the doorway of water and run past the spiked floor and spinning poles. Climb up the little ledge just past them and jump towards the wall under the little window in front of you. You should land/grab the narrow ledge here. Sidestep (or shimmy if your hanging) left and drop down to a rectangular ledge. Jump to the ledge that you can see to your right from here and then jump down to the lower ledge on your right. Hang off the edge and drop down to the narrow ledge. From that narrow ledge drop down to the floor below. Go out through the opening to your right Break open the pots here if you need sand for the sand tanks. Push the button you see on the floor and then tap L1 to slow down time. Quickly run and roll into the doorway that is slowly closing at the far side of this room. After you have gone through the door Fight or avoid the minions here and then drop into the hole up ahead. Facing the Prince's back to the place you just came down from and Wall run along that wall you see to your right to grab onto the wooden beam. Climb up onto it and jump to the next wooden beam directly ahead of you. Walk along this beam to the left and jump to the rope that is on the wall near you. Swing on this rope and wall run from it to reach the pole you can see in the distance to the left. Swing/jump to the next pole and from that pole swing/jump to the ledge to your left. Walk out onto the beam that is sticking out on this ledge and jump straight to grab onto a beam. climb up on it and walk along it towards the pillar to the left. Jump to the pillar to grab the crack in it and shimmy to your left. Jump to the curtain and slide down it. Before you reach the bottom of the curtain jump backwards to land on a beam. Walk to the right along this beam and then up and jump straight to the pole you can see in the distance. Shimmy down and right and then swing/jump to the ledge you can see in front of you. Jump to the lower ledge to your left and go left. Fight or Avoid the Minions here and make your way to the far side of this ledge. Climb up on the higher ledge to your right when you reach a door that is blocked by rubble. You should see a pillar to your right and the wall on your left. Run up the wall or the pillar and jump before you do the back flip. you need to jump back and forth between the pillar and wall until you reach a open space in the pillar that you will hang from. Jump to the opening in the wall to your left and then jump to the pillar and continue to wall jump between the pillar and wall to the higher opening on the pillar. Shimmy to the Prince's left until he goes around the corner of the pillar. Jump to the beam that you can see to your right near the opening that the Dahaka made. Climb up on the beam (if you are hanging from it) and jump to the narrow ledge below the hole that the Dahaka made. Jump and climb up through the hole that the Dahaka made and use the fountain to heal/save your game if you need to. Follow the hallway to your left and follow this hallway until you reach a hole that the Dahaka made during the Dahaka Chase #1. Climb up the little rock blocks to the left of the hole and wall run up the wall on the left side of the hole to hang from a narrow ledge. Shimmy all the way to the Prince's right and then climb up when you reach a ledge. Turn to your right and wall run along the wall on your left to get over the gap and onto the next ledge. Turn to your right and make your way along this high ledge with the flag poles on it and drop down to the ledge that the Dahaka Chase #1 ended on. Roll into the hole in the wall and follow this hallway to the right up some stairs. Turn right at the top of the stairs and fight or avoid the minion here. Just walk straight off the ledge it was guarding and wall run along the wall to your left. Jump to the column/pillar while doing your wall run right before you reach the brown area on the wall. Climb up the column/pillar and then jump to the ledge you can see from here. Go into the doorway on this ledge. ####################################### # Area: Fortress Entrance - (Present) # ####################################### G. Wall run on the wall to your right until you slide down the curtain. You should remember how to go through this room you land in. If not face the wall that you came down and climb up onto the stone slab behind you. Run up the pillar to your left and then shimmy left. Climb up onto the ledge you reach. Follow this walkway straight and then to the right. Wall run along the wall to your left over the doorway and you should land on a narrow ledge. Drop down and shimmy to your left. When you reach the end drop down twice. follow the walkway behind you and wall run along the wall on the right to get over the gap. Go into the doorway of water at the end of this hallway and then use the Sand Portal here. Scene #################################### # Area: Fortress Entrance - (Past) # #################################### H. Leave this room through the doorway of water. Follow this path straight and to your left will be a few spinning poles. Avoid them and continue to the right. When you reach the gap up ahead you will need to wall run on either wall and time it just right to avoid the saw blades. Continue down this hall and through the doorway. Climb up the column/pillar to your left. Face the Prince's back to the pillar to your right and jump to it. Shimmy to your left and climb up. Follow this walkway to your left and wall run along the wall on your right. You should grab on to a narrow ledge at the end of your wall run (you need to be hanging from it). Shimmy left along this ledge to the other side and climb back up. Jump to your left and follow the walkway here to your left. Wall run along the wall that you come to and you will activate a button. Keep doing the wall run until you slide down the curtain. Quickly go into the door you just opened to your left by activating that button. Go down the stairs and head into the doorway straight ahead. Avoid the two spinning poles in front of you and then roll under the spinning pole to your right. To the Prince's Left you should see some spinning poles. Wait for the correct timing when the two poles are spread far apart and quickly go between them. Use the Fountain to heal/save your game and then continue on down this hallway. Go up the long staircase and fight or avoid the minions at the top of the stairs. Follow the hallway to the left through the doorway up ahead. Wall run to avoid the blade at the top of the stairs and jump across the gap ahead to land on a narrow ledge. Climb up to the highest narrow ledge that you can and then shimmy to the right. Drop down to the lowest narrow ledge at the end and jump to the ledge to your right. Wall run past the blade traps that are here. Continue down this hallway and out of the door at the end of this hallway. You are now at the Big Central hall room again. @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @ End of Optional Objective 1: Long Description/Directions @ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ 3. Point the Handle towards the Fountain (N on the Diagram above). Go over to the ball/flower shaped lock from the handle and look over the edge on your right near the lock. Drop down on that small square shaped ledge and the camera view should change. Drop off the edge on your left to hang on the edge. Jump to the wall to your left and then push jump again to jump back to the wall you were hanging on. Keep jumping back and forth until you reach the bottom (you are basically doing a downward wall jump). You will be doing that type of wall jump quite a few times in this game so get good at it. Once you reach the bottom drop off the ledge on the left side and drop down to another ledge down below. Wall run along the wall to the Prince's right. When you are at the end of the wall run jump to the wall to the right and then jump back to the wall you were wall running on. Keep jumping back and forth doing the upward wall jump until you reach the ledge on the right. Wall run along the wall on the Prince's left and near the end of this wall run jump to the wall to the right and then back to the wall you were on. Keep jumping back and forth between the walls to do the downward wall jump until you reach one of the ledges at the bottom. If you land on the ledge on the left Jump to the ledge on the right. Once you are on the ledge nearest to the doorway sidestep to the Prince's right and go into the doorway here. When you turn the corner to the right you will see quite a few spinning poles here. Time it just right and run along the left side to avoid the pole on the right. Roll to your right under the pole going up and down and then rung past the remaining two poles. Go around the corner to your left and avoid the blade trap on either side when you see the pole closest to you just starting to come towards you. Use a wall run right as you are going past the blade trap. If you do this just right you can wall run past the first spinning pole and just let go of wall run (R1) before you reach the next pole. Quickly roll under that pole and go around the corner to the end of the hallway. Scene You now have Life Upgrade #3. 4. Head back out the way you came now that there are no longer any traps here. When you get out of the doorway go to your left. Climb up onto the ledge here and jump to the ledge to your right. Face the wall on your right and wall run up it. During the wall run jump and then jump again off the other wall back and forth (doing the upward wall jump) until you reach the top where the handle is in this large room. (Note: The next set of directions are to get you to the Garden tower path. IF you want to do the Mechanical one first you can but when you return after activating the Garden tower as the second tower be sure to move the handle in this Big Central Hall room back to the Mechanical Tower position to avoid a rather bad glitch. The glitch it causes is not exactly a glitch but more like a problem because later on in the game you will be exiting out of the Mechanical Tower to the Big Central Hall room and if the handle was not moved you won't have a path to get down to the Big Central Hall room with the handle.) &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& (Small Diagram of the Big Central Hall room) | Fountain| | | | | | | | N | | | | | W-(_)-E | | | | | S | | | | | | | | () <----- Lock that you used the sword\Key on | | | | S = When the Handle is pointing in this direction it opens up the path to the Sacrificial Altar E = When the handle is pointing in this direction it opens up the path to the Garden Tower. W = When the handle is pointing in this direction it opens up the path to the Mechanical/Gear Tower N = When the Handle is pointing in this direction it opens up the path to the 3rd Life upgrade &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& 5. Turn the Handle Clockwise (E on the Diagram). Climb up on the ledge near you to your right (if you are facing in the direction of the fountain). Go around the corner of this ledge to your left and wall run along the wall on your left. Jump to the narrow ledge on your right near the end of the wall and then sidestep all the way to the right. Climb up to the narrow ledge above you and then jump to the narrow ledge behind the Prince on the right. Climb up onto the higher narrow ledge and then sidestep to the Prince's right. Jump to the narrow ledge behind the Prince to the left and then climb up to the big ledge above you. You should now see the doorway to your right. Before you go into that doorway climb up on the ledges in front of the Prince and smash open the chest to Unlock the Artwork #10. ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /( )\/( )\/( )\/( )\/( )\/( )\/( )\ Chapter 10: "The Water Maiden" (40%) ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /( )\/( )\/( )\/( )\/( )\/( )\/( )\ ############################## # Area: Garden Hall - (Past) # ############################## 1. Go into the doorway and watch out for the blade traps around the corner to your left. Avoid them (I usually just roll past the ones I can't wall run past) and Drop down into the hole up ahead and follow the hole until you reach the end. Smash open the chest you find here to Unlock Artwork #11. Go back the way you came and wall run/climb back up to the wooden platform you were on. Step on the button now and quickly slow down time. Make your way around the corner to the right and when you reach the wall up ahead I recommend wall running along the wall on your right when you turn the corner to the left (just to make sure you make it to the next platform). Wall run up the left or right wall (it doesn't matter) and jump when you are at the peak of the wall run to grab a pole/pipe. Shimmy right/or left (towards the button in the distance) depending on which way the Prince is facing. Swing/jump to the pole in front of the button and then swing/jump to the button on the wall. Quickly slow down time and land on the now retractable platforms below you. Quickly make your way across them to your left and then to your right. Use the Fountain you find here on your left to heal/save your game. 2. Once you have done that head into the room at the end of this hallway around the corner. Scene (Note: To get rid of the minions in this next area quickly knock them or throw into one of the pools of water surrounding the Water Maiden statue doing this will instantly kill them when they touch the water) 3. Quickly look up to Prince's left before the minions get to you and you should see a ladder. Fight off the minions and face the wall of the doorway that you came in that is near the ladder (the wall with that bright light on it). Wall run up the wall and jump to the ladder. Before you do this go to the far left of the room (if your back is facing the doorway you entered) and smash open the chest here to unlock Artwork #12 (the chest is hidden in the bushes to the left of the pool of water). Now go to the wall and jump to the ladder. Move to the right or left to get the Prince on the correct side of the ladder (with the Prince's back facing towards you) and climb all the way up the ladder. 4. Mini-Boss Battle: "Crowmaster (Fourth Time (Optional))" Do the same as you did before by jumping over him and attacking him until he turns into a few crows again. 5. Climb up the ladder here on this ledge. 6. Mini-Boss Battle: "Crowmaster (Fifth Time (Optional))" Do the same as you did before by jumping over him and attacking him until he turns into a few crows again. 7. You should see a rope from here to your left (if your back is facing the ladder you just climbed up. Wall run along the wall to the rope and then wall run along the wall towards the ledge that the Crowmaster is on. Before the end of the wall run jump to the ledge that the Crowmaster is on. 8. Mini-Boss Battle: "Crowmaster (Sixth Time (Optional))" Do the same as you did before by jumping over him and attacking him until he turns into a few crows again. 9. Once you have defeated him face your back to the wall you did your wall run on and you now need to wall run along the wall in front of you to the right. When you are near the end of your wall run jump to the pole to your right. Swing/Jump to the doorway to your right. Go into the doorway and then jump across the gap in front of you to the narrow ledge. Drop down to the narrow ledge below you and then sidestep all the way left. Keep dropping down until you reach the floor below. Turn around and fight or avoid the minion here. ######################### # Area: Garden - (Past) # ######################### 10. Wall run up the far wall and climb up onto the narrow ledge. Climb up two more narrow ledges and then sidestep right all the way. Climb up on the narrow ledge above you and then side step right to go around the corner. Climb up onto the narrow ledge above you and then jump to the ledge that the Prince's back is facing. Use the Fountain you find here on your left to heal/save your game. 11. Go out of the doorway to your left. Scene 12. Turn the handle you find here counterclockwise until it opens up a door. Go through the doorway and cross over the bridge. Go up the stairs to your left and you should see directly in front of you a wall with a lever on it. (the same kind of lever you used at the hourglass chamber to leave it). Before you do anything with that fight all the minions here. Now before you use the lever go over to the stairs you came up on and face your back to them. Go to the far right corner of this area and hang off the railing here. 13. Drop down and pull yourself up onto this narrow ledge and sidestep to your left. Smash open the chest here to unlock Artwork #13. Sidestep right along the narrow ledge and jump to the wall that the Prince's back is facing. Jump back and forth between the walls until you reach the railing you were hanging on a moment ago. Go over the railing and directly in front of you (behind the wall with that lever I mentioned earlier) there is a chest to smash open to unlock Artwork #14. 14. There is one more thing to do before using that lever. Go back to where the stairs are you got here with and face the Prince's back to them. Head to the Prince's left along the wall here and on your left you will see a gap in the railing near the wall. Hang off of that little gap in the railing and drop down to the narrow ledge below you. Hang off of this narrow ledge and shimmy to your right all the way. Drop down to the narrow ledge below you and then to the ledge below you. Face the gap to your right and wall run along the wall on the Prince's Left. Go into the doorway here and around the corner to the left. Go near the narrow ledge on your right and sidestep left along it. Drop down to the narrow ledge below you and then sidestep to the Prince's left all the way. Jump to the narrow ledge to your right (behind the Prince) and then drop down to the narrow ledge below it. Sidestep all the way to the Prince's Left and then drop down to the next narrow ledge. Drop down from this ledge to the ledge below. Turn around and follow the ledge to the left. Jump to the pole and Swing/jump to the ledge up ahead. Go to the Prince's left and sidestep all the way to the left along the narrow ledge. Drop down to the narrow ledge below and then sidestep to the left again. Jump to the narrow ledge to your right (behind the Prince) and then drop down to the narrow ledge below you. Sidestep left and drop down to the next narrow ledge. Sidestep left again and drop down. Drop down to the floor and follow the hallway here. Watch out around the corner for the Sword blade trap. I recommend either slowing down time and getting by them at the correct time or rolling past them. Around the next corner you will have a spinning pole and blade trap to deal with. Do the same as before by using the slow down time and rolling past these traps. Around the next corner is a bit tougher. You will need to avoid two spinning poles and a sword blade trap. Use the slow down time and make your way past the traps rolling past the sword blades if you need to. Quickly roll past the blade trap and then the spinning pole around the next corner. Now all you need to do is head for the red symbol on the wall. Scene You now have Life Upgrade #4. 15. Make your way out of here the same way you got in and then use that lever on the wall. Slow down time and run to the left and climb up onto the pillar that the lever raised. Wall run up the wall here to grab a narrow ledge. Jump to the beam to your left (behind the Prince). Follow the beam to the right and jump to the beam you can see from here. Go straight to the pillar and sidestep to the left all the way. Jump to the pole to your left (behind the Prince) and then swing/jump to the narrow ledge to your left. Sidestep left and then follow the beam to the left. Sidestep to the left when you reach another pillar and follow the beam you see here on your left to the left. Jump to the pole that is over the lever you used to get up here with and then swing/jump to the tree branch to your left. Follow the tree branch to the left and then jump to the rope on the wall. Swing on the rope and wall run to the pole that you can see along this wall up ahead. Swing/Jump to the narrow ledge up ahead and then shimmy all the way to your right. Jump to the beam on your left and walk over onto the ledge. 16. Mini-Boss Battle: "Crowmaster (Seventh Time (Optional))" Do the same as you did before by jumping over him and attacking him until he turns into a few crows again. 17. Near the doorway he was guarding you should see a pillar with a little ledge on it. Climb up onto that ledge and jump up to the narrow ledge. Shimmy all the way to your left and then pull yourself up. Jump and climb up to the ledge above. Jump the gap to your right where you can see the CrowMaster at. 18. Mini-Boss Battle: "Crowmaster (Eighth Time (Optional))" Do the same as you did before by jumping over him and attacking him until he turns into a few crows again. 19. Wall run up the wall he was guarding and jump to the pole switch. You have now lowered a bridge in the distance. Jump back across the gap and go across that bridge. Go behind the box here and push (R1) the box across the bridge and onto the button. Go back down the same way you got up here to meet up with the CrowMaster again. 20. Mini-Boss Battle: "Crowmaster (Ninth Time (Optional))" Do the same as you did before by jumping over him and attacking him until he turns into a few crows again. 21. Go to the door you opened up and turn the handle you find here clockwise until it clicks into place. Scene ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /( )\/( )\/( )\/( )\/( )\/( )\/( )\/( )\ Chapter 11: "Water and Gardens" (45%) ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /( )\/( )\/( )\/( )\/( )\/( )\/( )\/( )\ 1. Go down (as in move the prince towards you) and drop down to a ledge here continue to go down and drop into that little water way. Drink the water if you need it and then jump up to the narrow ledge on the wall to the left. Shimmy left all the way along this ledge and then drop down to the ledge it ends above. Walk along the beam to the left (take notice of the cracked wall on the other side of the beam you will be back here later for it) and halfway along it you will see a rope on the wall at the top of the screen. Jump to the rope and slide down to the bottom of it. Drop down to the area below and turn the handle clockwise to open up the door you got here with. Use the Fountain you find here on your left to heal/save your game. 2. Jump across the gap near the fountain to the narrow ledge and make your way back down the narrow ledges to the area below. ############################## # Area: Garden Hall - (Past) # ############################## 3. Make your way across to the other side and make your way up the narrow ledges. When you reach the door at the top hang off the edge and shimmy to the Prince's Left. Drop down onto the curtain and the Prince will use it to get down to the ground safely. 4. Fight off all the minions and birds that show up to attack you and then turn the first handle that is closest to you clockwise twice until it clanks into place (it should be facing the pillar). Go to the next handle near you and turn that one counter clockwise twice (it should be facing the previous handle you turned). Scene 5. Go to the next handle you can see from this one on the other side of the room and turn it clockwise twice (it should be facing towards the final handle you have not used yet). Go to the final handle and turn it clockwise once (it should be facing towards the wall). (Note: Incase you have no clue why you moved those handles it is because you were making the water flow from the pool of the water maiden to the statues in the back part of this area. This made the water flow out of those statues to push down some large switches to open the door at the center of the area.) Scene 6. Go up the stairs to where the water maiden statue is and head to the left and go into the door that you opened up. As you go around the corner to the left you will see on your right a narrow ledge high on the wall. Wall run up that wall to grab that narrow ledge and then sidestep left all the way. Jump up and hang on the narrow ledge above you. Shimmy to your left all the way and then climb up onto the narrow ledge. Jump and grab the ledge above you and climb up onto it. Slash the crow that comes at you and then jump to the ledge to your right (behind the Prince). Sidestep on this ledge all the way to the Prince's left and then climb up two narrow ledges above you. Jump to the ledge to your left (behind the Prince) and follow the hallway to the doorway of water. Go in and use the Fountain you find here to heal/save your game. Activate the Sand Portal here the same way you did previously and then use the Sand Portal. Scene ################################# # Area: Garden Hall - (Present) # ################################# You now have the Breath Of Fate Power attack. 7. Leave this room through the doorway of water. Fight or Avoid the minions in this hallway (I found a good way to get rid of them all you need to do is jump over them (Triangle) and either throw them or push them towards the doorway of water for an instant death for them). Go around the corner of the hallway to the left and jump across the gap to the narrow ledge. Drop down to the lowest narrow ledge and then jump to the narrow ledge to the left. Drop down to the narrow ledge below it and sidestep to the right all the way. Drop down to hang off this narrow ledge and shimmy right. Drop down to the narrow ledge below and sidestep right. Drop down to the floor below and fight or avoid the minion here. Follow this hallway out to the right to a very different water maiden area. 8. When the Prince first makes a remark about the vegetation here look to left and you should see a block. Climb up on it and wall run up the wall here. At the peak of your wall run jump and you should grab the narrow beam. Climb up onto the beam and jump to the beam up ahead. Walk along this beam jump straight ahead for another beam. Follow this beam to the Prince's right until you can jump to a ledge that is above the doorway of the water maiden area. Fight or avoid the minion(s) here and sidestep along the narrow ledge you see to your left (when you first jumped to this ledge). Climb up to the highest narrow ledge. Shimmy to the left and pull yourself up onto the ledge where the minions are. You will now meet some new Camouflaged Minions. Take care of the same way you would the normal ones (I recommend just throwing them off the ledge). Wall run along the wall to your left and you should grab a tree branch at the end of your wall run. Walk long this tree branch to the left and when you reach the end of it jump to the crack in the wall to your left. Sidestep to the Prince's right and then drop down to the tree branch below. Walk along the beam to the right and then drop down to the beam under the end of the branch. Walk along this beam and climb up onto the rock ledge you come to. Jump up to grab the branch to your right and then climb up onto it to walk along it. When you reach the end of this branch climb up and go into the doorway here. Jump across the gap to the narrow ledge up ahead and then sidestep all the way to the Prince's Left. Drop down to the narrow ledge below you and sidestep all the way to the Prince's left. Drop down to the narrow ledge below and sidestep to the Prince's right all the way. Drop down to the narrow ledge below you and then to the narrow ledge below that. Jump to the tree branch to your left (behind the prince). Walk along this branch to the left and jump up to the hole in the wall. Shimmy to the Prince's left all the way and then drop down to a tree branch. Walk along this tree branch to the left and jump to the narrow ledge on the wall to your left. ############################ # Area: Garden - (Present) # ############################ 9. Sidestep to the Prince's left all the way and then climb up onto the highest narrow ledge above you. Sidestep to the Prince's right all the way and then climb up to the narrow ledge above you. Sidestep again all the way to the Prince's right and climb up onto the narrow ledge above you. Jump to the ledge to your left and then use the Fountain you find here to heal/save your game. Go out of the door to your left Scene 10. Fight or avoid the minions here. Hang off the edge of the ledge directly in front of the doorway you came out of and drop down to the narrow ledge below. Drop down to hang off this narrow ledge and shimmy to your right. Drop down to the small square ledge here and hang off the edge of it. Shimmy all the way to your right and then Jump to the ledge to your right (behind the Prince). Drop down and go around the corner to your left. Fight or avoid the minions here and then Wall run up the wall to your left to grab a ledge here. Climb up on the narrow ledge to your left and then hang from the crack in the wall above it. Shimmy to the Prince's left all the way and then climb up onto the narrow ledge. Climb up onto the ledge above you and you should see a broken walkway/bridge in front of you. Get on it and wall run along the wall to your left. Near the end of your wall run jump to the narrow ledge on your right. Shimmy left and then climb up onto the ledge. Fight or avoid the Minions here and then climb up onto the block that was just to your left of where you came up from. Climb up onto the narrow ledge to your left (in front of the Prince) and then jump to the tree trunk to your right (behind the Prince). Climb up the tree trunk some and then face the prince's back to the white tree branch you can see in the distance. Walk along this branch to the left and then jump to the branch to your right (the one you should see in the distance). Swing/jump from this branch to the wall/doorway up ahead and then walk along the top of this wall/doorway to the left. Jump to the gap in the wall in front of you and then shimmy to the Prince's right all the way. Drop down to the ledge below and then walk out onto that short beam. Jump to the branch to your right and swing/jump to the ledge to your right. Climb up onto this ledge and jump to the branch to your left. Swing/Jump to the ledge that the minions are on and fight or avoid them. Facing the Prince's back to the branch you just came from you need to wall run to the left along the wall directly in front of you until you grab a narrow ledge/beam. Climb up on it and walk to the ledge. Use the Fountain you find here to heal/save your game. 11. Wall run up the wall to the right of the fountain and climb up onto the top of the wall. Line yourself up with the tree trunk near you and jump to it. Face the Prince's back to the tree trunk to your left and then jump to that one. Same as before face the Prince's back to the tree trunk to your left and then jump to that one and one more time face the Prince's back to the tree trunk to your left and jump to it. Face the prince's back to the branch you see to your left and jump to that branch. Walk along this branch to the ledge. Go over to the wall on the far left of this ledge and wall run along it to the left. You should grab/hang onto a narrow ledge at the end of the wall run. Shimmy to your left and climb up onto the ledge here to find the doorway you saw during the scene. Go down the hall here and when you go around the corner you should see a few wall pounding traps. You need to time it just right and jump onto the nearest wall pounding trap when it first extends (you are basically doing the whole Mario jumping to the moving ledges type of thing). Quickly jump to the next wall pounder and either wall run or jump to the ledge that the fountain is on up ahead. Use the Fountain you find here to heal/save your game if you need to. 12. Go out of the doorway to your left Jump to the wall pounder at the correct time and then jump to the next one. Wall run along the wall on your left and you should grab a rope. Continue to wall run and jump to the tree trunk to your left. Face the Prince's back towards the spinning pole and wait until the spinning pole is down before you jump in it's direction to get by it. Slide down the pillar you landed on or just jump to the doorway from this pillar and go into the doorway. 13. Mini-Boss Battle: "Crowmaster (Tenth Time (Optional))" Do the same as you did before by jumping over him and attacking him until he turns into a few crows again. Watch out for his little camouflaged helper. 14. Walk out of the doorway to the right of the one you came in and walk out onto that little beam. Jump to the pillar up ahead and climb up it. Face the Prince's back to the ledge you can see in the distance and jump to it (try not to jump from to high). Wall run along the wall to your left and climb up onto the ledge you run into. Jump to the pillar to your right and then jump to the beam near the doorway to the right of that pillar after you climb to the top of the pillar of course. Go into the doorway and fight or avoid the minions in here. Climb up the ledges to the right and go out of that doorway. Scene 15. Wall run along the wall to your right and jump to the pillar on your left at the end of the wall run (if you want a weapon you can stay with the wall run until you land on the ledge at the end of the wall run). Face the Prince's back to the tree trunk near you and jump to it. Face the Prince's back to the pillar to your left and jump to it. Climb up all the way to the top of it and jump to the railing of a balcony you can see from here near you. Get onto the balcony and drop off it to the right. Go into the doorway you find here and fight or avoid the camouflaged minions here. Wall run up the wall directly in front of you if you are facing the prince's back to the door you came in. Sidestep to the right until your on a ledge and smash open the chest here to unlock Artwork #15. Now drop down from here and go back out of the doorway. Wall run up the wall to the right after climbing on the small ledge to get back up to the balcony. Hang off the railing on the balcony and jump back to the pillar. Slide down and jump back to the tree. Slide down the tree and face the Prince's back to the pole you can see near you. Swing/jump to the pillar up ahead and then jump from this pillar to the narrow ledge. Walk along the narrow ledge to the left and jump to the pole you can see here. Swing/Jump to the ledge that the Crowmaster is on. Scene 16. Boss Chase: "Dahaka Chase #3" Quickly wall run along the wall to your left and quickly slide down the ladder. Jump to the pole to your left (behind the Prince) and then quickly swing/jump to the next pole. Swing/Jump from this pole to the ledge to the left. Follow this ledge up (away from you) and go to the right. The floor will begin to collapse. Wall run on the wall to your left to the next ledge and quickly go into the doorway here. Wall run along the wall to your left to the next ledge and then go to your right and wall run along the wall to your left again. Quickly go out of the doorway here at the end of your wall run and wall run along the wall to the Prince's left (your right). Quickly slide down the ladder here and wall run along the wall to the Prince's left. Smash one of the barrels blocking the doorway here and quickly go into the doorway. Climb up the wall directly in front of you and go to your right. Wall run along the wall to your left and you should grab the ledge in front of a barrel. Quickly shimmy to your right and climb up onto the ledge. Smash one of the barrels in front of you to get by them and then follow this walkway to the left, then right, then left again. You should see a broken wall in front of you at this point. Wall run along the wall to the left of that broken wall and you should grab a rope. Continue to wall run and you will end up on a ledge with a doorway. ################################# # Area: Garden Hall - (Present) # ################################# Scene 17. Go into the doorway and when you reach the gap jump across it to the ladder. Slide down the ladder and at the bottom of the ladder you can either drop down to the ground or use the ladder behind the Prince to get down to the ground. I just drop down as it is faster and didn't lose any life from it. Run to the end of this hall and through the doorway of water. Use the Fountain you find here to heal/save your game. 18. Activate the Sand Portal with the buttons and then use the Sand Portal. Scene ############################## # Area: Garden Hall - (Past) # ############################## You now have a Fourth Sand Tank. 19. Leave through the doorway of water and follow the hallway to a ladder. Climb all the way up it and then jump to the ladder to your right (behind the Prince). Climb all the way up and then jump to the ledge to your left (behind the Prince). 20. Mini-Boss Battle: "Crowmaster (Eleventh Time (Optional))" Do the same as you did before by jumping over him and attacking him until he turns into a few crows again. 21. Wall run along either wall and use the rope in the middle to continue your wall run to the ledge up ahead. Go towards the right side of this ledge. Scene 22. Hang off the railing it showed you and jump to the pole near it. Swing/Jump to the next pole and then Swing/Jump to the railing of the ledge that the minions are on. Fight or avoid the minions on this ledge and then follow the walkway through the doorway to the left. Climb up the ladder that you find near the door and jump to the wall lever to your right. Go into the door it opens up and go down the stairs. Follow this walkway out of a doorway at the end and fight or avoid the minions here. Walk along the narrow ledge to your left if the Prince's back is facing the doorway you came out of. Sidestep all the way to the Prince's right and then jump up to the narrow ledge above you. Climb up and jump up to the gap in the wall above you. Shimmy to the right and climb up onto the ledge. Climb up the ladder and time your wall run just right to get past the saw blades (you will want to go once you see the two closest saw blades are closest to each other). Go into the doorway you come to and wall run along the wall on your right (the wall with the saw blades on it). Time your wall run just right to avoid the saw blades and then jump to the ledge where you see the fountain. Use the Fountain you find here to heal/save your game. 23. Wall run up the wall to your left and go out of the doorway up here. #################################### # Area: Garden Waterworks - (Past) # #################################### Scene 24. Fight or avoid the minions here and go past the handle in the center of this area. Go to the right behind a pillar and smash open the chest here to unlock Artwork #16. Go back to the handle in the center of this area and turn the handle counter-clockwise twice (The long beam on the pillar you are turning should be facing a column/pillar to the left of it). Go over to that pillar you just turned and climb up onto the ledge near it. Wall run up and climb up on top of it. Walk out along the long beam and jump to the pillar. Climb all the way up it and face the Prince's back towards the wall to your right. Jump to the gap and shimmy to the Prince's Left. Drop down onto the ledge once you go around the corner and wall run along the wall the camera is showing you to your left. Use the rope you come to and continue the wall run to the left. Turn the handle on this ledge you land on clockwise once. Walk out onto the small beam to the left and jump to the small beam on the platform you just turned. Walk out onto that long beam and jump to the small beam on the ledge near it. Go along this ledge to the left and walk out onto the small beam to the left on the other side of this ledge. Jump to the long beam you can see from here and then walk out onto the small beam on your right. Jump to the beam of the ledge with another handle on it and turn the Handle counter-clockwise or clockwise twice. Wall run along the wall near this handle and use the rope to continue your wall run. Jump up and hang from the gap to your left and shimmy to the Prince's Left. Line yourself up as best as you can with the pillar to your left and then jump to it. Face the Prince's back towards the turning platform and jump to it. Walk out onto the long beam and jump to the ledge in front of you. Climb up and smash the Chest to your right to unlock Artwork #17. Drop down into the area to the left and roll under the gate to the left. 25. You will see a handle here that you will need to use but before you do that look up and to your right. You should see a doorway up there. Wall run up the walls on the sides of the wall here to grab onto the ledge and then wall run up the wall again to get up to that balcony area where the doorway is at. Once you are up there, head into the doorway. 26. Follow this hallway quickly avoiding the spikes coming out of the floor and roll under the spinning pole. When you turn the corner to your right you will want to slow down time when the closest spinning pole is just starting to go upwards from the floor. Quickly make your way past the spinning poles by rolling under them and then go to the end of the hall where the red symbol is on the wall. Scene You now have Life Upgrade #5. 27. Go back the way you came and go down to that handle that you need to use. Turn the handle counter-clockwise until it clanks into place. Scene 28. Roll back out through the opening under the gate that you got in here with and hang off the edge of the wall on your left (above where the water is coming out of the wall. Jump to the long beam of the platform or the platform itself and then jump to the pillar near it. You are basically going back the way you got here. Climb up the pillar and turn the Prince's back towards the gap in the wall and jump to it. Shimmy to your right and drop down when you are over the ledge. Wall run along the wall to your right and use the rope to get to the handle ledge. Move the handle counter-clockwise or clockwise twice. Go out onto the small beam and jump to the turning platform near you. Walk out onto the long beam to your left and jump to the ledge. Make your way to the right on the ledge. Scene 29. Continue straight and walk out onto that beam to your right. Jump to the long beam and then walk along it to the platform. Go out on the small beam and jump to where the ledge that has the handle is at. Wall run along the wall to your right and use the rope to continue your wall run. Hang from the gap in the wall to your right and shimmy to the Prince's right. Line yourself up at the center of the gap and jump to the pillar behind the Prince. Slide down the pillar and jump to the long beam on the turning platform. Walk to the platform and Drop down on the right side of it to get down to the area below. Fight or avoid the minions here and then turn the handle in the center of the area clockwise or counter-clockwise twice. Scene (Note: You will notice a chest in the scene and a gate blocking your way to get to it. Ignore that Gate/Artwork chest #44 for now and you will get there during Chapter 20: "A Second Chance") ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /( )\/( )\/( )\/( )\/( )\/( )\/( )\/( )\ Chapter 12: "The Second Tower" (49%) ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /( )\/( )\/( )\/( )\/( )\/( )\/( )\/( )\ Objective 5: Activate The Second Tower (Past) Secondary Objective: Retrieve Life Upgrade #6 1. Leave through the doorway on the far right of this area (If you are facing the water flowing out of the tower). You can drop down and use the fountain if you want otherwise just wall run along the wall to the left to get to the ledge in the distance. Turn to the right and wall run at the correct time to avoid the saw blades. Go out of the doorway here and fight or avoid the minions here. wall run along the wall to your left at the correct time to avoid the saw blades. Go down the ladder and hang off the edge of the ledge to your left. Shimmy to your left and drop down to the narrow ledge below you. Side step left and drop down to the narrow ledge below. Sidestep all the way left and go into the doorway you come to. Follow this hallway and climb up the ladder that you see on your left. Jump to the wall lever on your right and quickly make your way through the door that opens. Follow this walkway out to the balcony area. Hang off the railing of the balcony and jump to the pole. Swing/Jump to the next pole and then Swing/jump to the balcony. Scene 2. Go to the far left of this balcony and look to your left. You should see a wall switch in the distance. Wall run along the wall to the left and use the rope to continue the wall run to the balcony that the wall switch is on. Smash open the box here to unlock Artwork #18. Wall run up the wall and push the wall switch. Quickly wall run back across the wall you got here with and use the rope to get back to the walkway you were on. Quickly climb up on the block that extended out of the wall to your left and wall run on the wall above it. Jump from the wall to the pole at the peak of the wall run and shimmy to the Prince's left until you go past the curve in the pole. Swing/Jump to the white narrow ledge that you can see from here. Climb up onto it and sidestep to the Prince's right all the way. Jump to the narrow ledge to your right and then sidestep all the way to the Prince's right again. Jump to the ledge to your right and side step all the way to the right again. Drop down to the ledge below and slide down the ladder to the bottom. Wall run along the wall to your left and use the rope to continue the wall run. Jump to the right before you reach the curtain and smash open the chest on this ledge here to unlock the Artwork #19 (could have it sooner but it was on the way at this point). Jump to the curtain and slide down to a narrow ledge. Drop down the area below and head down the hallway that the Water maiden statue is facing (the hallway it showed you in the scene). 3. Use the fountain if you need to and drop into the hole up ahead (the one you were going across with the retractable floors). Make your way through this hole to the other side and wall run up the wall to grab the narrow ledge. Climb up to the ledge above and drop down into the next hole. Go to the other side of this hole and Wall run the wall to grab the narrow ledge. ############################### # Area: Central Hall - (Past) # ############################### 4. Climb up to the ledge above and follow the hallway in front of you. When you go around the corner to the left watch out for the blade traps. Avoid them and continue down the hall to the right to where the large central hallway room is at. Scene You now have the Lion Sword. (Note: If you already did the Mechanical Tower ignore the next steps and skip down to Chapter 15: "The Empress" to continue on) 5. Jump the gap in front of you and use the fountain if you need to. 5a. Once you are ready turn the Handle in the center of the room counter-clockwise or clockwise twice (W on the Diagram). 6. Jump over to where the Fountain is and wall run along the wall to the left (the wall that the weapon rack is or was if you destroyed it). At the end of your wall run jump to the ledge on the left. You should see in the distance some narrow ledges. Wall run along the wall to the Prince's right and you should grab the narrow ledge at the end of your wall run. Pull yourself up and sidestep left. Jump up and climb up onto the narrow ledge above you. Sidestep to the left and then jump to the ledge behind the Prince. Wall run up the wall in front of you and you should see the doorway of the path leading to the mechanical/gear tower to your left. Before you jump to that doorway jump to that ledge to the right of the doorway (the one closest to you). Smash open the chest that you can see here on a little ledge in front of you to unlock Artwork #20. Now you can either jump to the doorway from here which I don't really recommend unless you are confident in your ability to jump. I recommend just jumping to the ledge you came from and then jump to where the doorway is at. Head into the doorway and wall run up the wall in front of you to pull down a switch. Drop off of the switch and slow down time. Quickly make your way past the blade traps and into the door that is slowly closing. YOU don't have to slow down time if you are quick enough. Once you have gone through that door you will need to wall run or jump across the gap in front of you. Go to the wall at the far end of this hallway. 7. Wall run up the wall on the left or right it doesn't matter and jump from wall to wall doing the upwards wall jump until you reach the ledge at the top. Avoid the saw blades up ahead and climb up the ladder. Shimmy to the left at the top of the ladder until the Prince's back is facing the ledge to your right and then jump to it. Avoid the pounding wall traps that you find at the start of this hallway. ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /( )\/( )\/( )\/( )\/( )\/( )\/( )\/( )\ Chapter 13: "Clockworks And Gears" (54%) ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /( )\/( )\/( )\/( )\/( )\/( )\/( )\/( )\ ################################### # Area: Mechanical Tower - (Past) # ################################### (Note: I should warn you it seems that most people run into glitches that happen in this tower for people. If you see Invisible Golems or ledges that have moved that should not have moved you probably ran into a glitch. The best way to tell if you ran into a glitch is probably by following all the directions below and if you get to a part that tells you to do something that you can't do because of a ledge missing or if it didn't do what the directions said it would do you probably ran into a glitch.) 1. Use the fountain you find after the wall pounding traps to heal/save your game. Look to your right and you should see in the distance some minions. Go down the stairs and fight them. Go over to the balcony/walkway that has the no railing (Not the circular balcony but the one I'm referring to would be right in front of you on your right if your back is facing the stairs you came down) and walk along the wall to the right until the prince starts sidestepping along the narrow ledge. Side step to the left all the way and then drop down to the narrow ledge below you. Drop down to hang from this narrow ledge and shimmy to the left. Drop down to the narrow ledge below you and then to the next narrow ledge below you. Drop down to hang on this narrow ledge and shimmy to your right. Drop down to the walkway below and you will have more minions to deal with behind you. Try to save at least two sand tanks for after this fight with the minions (easiest way is to just throw them off the ledge). You will understand why I say about saving the sand tanks in just a moment. Once you have dealt with them run towards to doorway on the far side of this walkway/bridge area. Scene 2. Boss Battle "Stone Golem/Giant" He will be coming from directly behind you. When he gets close to you slow down time and either roll between it's legs or around him to get behind him. Quickly slash the back of his legs. If you timed it just right by the time the slow down time ends he should drop to one knee. When he drops to one knee jump on (push towards the foot of the knee his down on and then push X) him. Use slow down time one more time when you have climbed on him and slash him on the back of his head rapidly. You should kill him off before the slow down time wears off. Scene 3. Fight the Minions that come through the door that opened up and then go into the doorway they came out of. Smash open the chest to the right of the stairs in front of you to unlock Artwork #21. Now head to the left of the stairs and you will find a button on the wall here. Wall run up the wall to push the button and then quickly wall run up the block it brings up. Wall run up the wall that it is next to and you should grab a narrow ledge. Climb up onto that narrow ledge and climb up onto the ledge above you. Use the fountain you find to heal/save your game. 4. Walk out onto the beam behind you (this is if you are facing the fountain). You can either slow down time and to the beam on the other side of the fast moving gear or you can just try jumping when part of the fast moving gear is right in front of you. Scene 5. Fight or avoid the minions here and then you should see some moving pillars to your right (this is if you are facing the bridge the minions came across). Jump to the pillar/piston that is moving up and down (or you can be a bit more daring and jump diagonally to the one that is stationary (as in not moving)). Once you are on the one going up and down face the Prince's back to the pillar to the right and jump to the stationary one (the one not moving). Face the Prince's back to the next moving pillar going up and down. When it is at the down position jump on it. Once you are on that moving pillar Jump to the pillar to the Prince's right. Jump to the narrow ledge you can see near you on the Prince's left. Jump from this narrow ledge to the platform the minion is on to your right. Wall run up the wall to use the wall switch and then quickly wall run along the wall to the left. When you reach the ledge drop down to hang from it if you are not hanging from it already (the ledge that the button moved). Shimmy all the way to the Prince's left quickly until you are on the other side of the wall. Quickly pull yourself up and jump to the pole behind the Prince. Swing/Jump to the ledge with the handle and turn the handle counterclockwise as far as it can go. Go back out to the ledge and jump to the pole that moved. Swing/Jump to the pole that is going up and down when it is at it's most downward position (slow down time if you are having a hard time timing it). Swing/Jump from this pole when it is at it's highest position to grab onto a railing of a ledge. Fight the new minions here (exploding variety) and watch out they explode after the third hit. Jump and grab the pole switch here on this ledge. You should see the platform rise. Walk over the wooden walkway and jump onto that platform that just raised up. 6. If you can before you get attacked jump to and climb up onto that small beam on the left side of this platform. If you do this it will save you from having to battle the explosive minions. From this small beam jump to the small beam on the side of the structure near you. Walk to the structure and sidestep to the Prince's right all the way. Climb up onto the narrow ledge above you and then hang from the next narrow ledge above you. Shimmy to the Prince's left all the way and then drop down to grab the railing of the ledge here. Fight the Minion here and then Smash open the chest you find to your left to unlock the Artwork #22. Climb up the ladder that you find here (on the other side of the structure from where you came over the railing from). When you reach the top of the ladder shimmy to the Prince's right all the way. Jump to the narrow ledge along the wall and hang from it. Shimmy to the Prince's left and then climb back up onto the narrow ledge. Jump to the pole behind the prince and then shimmy to the right around the curve of the pole. Swing/Jump to the turning narrow ledge at the correct time and wait for it to face the ledge with the handle on it. Jump to the ledge with the handle and then turn the handle clockwise until it clicks into position. Scene 7. Go back out to the ledge and jump to the pole to your left. Wait for the gear to stop moving to your left and Swing jump to hang from it. Hang on to it until it brings you near the wall to the left. Jump to the pole to your left when the gear stops near the wall. Swing/Jump to the ledge with the button on it and use the button. Scene 8. Quickly go back out onto the ledge and wall run along the wall to the left. When you are at the end of the wall run you will need to slash a minion on the wall and then jump to the ledge that you moved with the button. Climb up onto it and When it moves back from where it was jump to the narrow ledge on the wall. Sidestep/Shimmy left and drop down onto the balcony. Fight off the minions here (the best way I found to get rid of these explosive minions is during slow down time because when you hit them the third time you will have ample time to get away from them). Once you have dealt with them go into the small room they were guarding. Wall run up the wall to the right and jump to the pole switch (clear the barrels in front of the wall first of course). Drop down and go out onto the platform you just raised. Try to climb up on the beam to the right before you get attacked to avoid another fight. Walk out onto the beam that goes towards the fast moving gear and jump past the gear the same way you did before. Walk along this beam to the wall and then jump towards the beam to the Prince's right. You should end up grabbing the ledge above the beam. Pull yourself up and then jump and grab the ledge above you. Climb up onto that narrow ledge and sidestep to the Prince's left. Before you go into the doorway you find here go left and continue to sidestep left along the ledge on the left side of the doorway. Drop down to the balcony that they minion is on and smash open the chest here to unlock Artwork #23. Climb back up onto the narrow ledge and sidestep right to the doorway. Go down the hallway here to the left after avoiding the blade trap and then you can do this two ways A. You can climb up on the wall pounder and jump/climb up on the ledges to the left to get by the spinning poles. or B. This is the method I use all I do is stay near where the wall pounder comes out of the wall and after I climb up on it I quickly wall run over the spinning poles. 9. Avoid the wall pounder ahead of you and then avoid the two spinning poles around the corner to the left. Avoid the spinning poles at the bottom of the stairs and then jump onto the doorway to the right. Climb up onto it and then hang from the gap above you. Shimmy to the Prince's right until he uses the button. Quickly drop down and go through the door that opened to the right. ################################# # Area: Mechanical Pit - (Past) # ################################# 9. Go down the stairs and use the Fountain to heal/save your game. Go down the stairs to the left and into the room at the bottom of the stairs. Scene 10. Fight the minions here and then Wall run up the wall with the button on it. 11. Wall run up the wall again before using slow down time and climb up onto the block that the button raised. Wall run up the wall it is next to and use the rope to wall run to the ledge to the left. Go across the bridge here after fighting the minions and follow the walkway to the left (you will be going to the right in a little bit). Go into the doorway to your right and slow down time to get past the spinning pole and wall pounder trap. Go down the stairs to your right while avoiding the spinning poles here. Avoid the blade trap at the bottom of the stairs and then avoid the wall pounder trap around the corner to the right. Use the button in front of the door and go into the door that opens. Use the ladder in the back of the room and climb all the way up. Jump to the platform behind the Prince and smash open the chest you find here to unlock Artwork #24. Now head all the way back past the traps and follow the walkway to the right of the bridge now. Scene 12. Try to keep at least two sand tanks full because you will be needing them soon (save them for when you reach the walkway the unknown figure was on). Time your Wall run along the wall to your left just right to make it past the gear spokes. Fight the minions here and then head to the right along this wooden walkway. Time your wall run along the wall to your left just right to avoid the gear spokes and when you pass the gear jump to the pillar on your right. Face the Prince's back to the pillar on the right and jump to it and then jump to the pillar to the right of the pillar you are on. Jump onto the pillar to the right of the one you are on and then jump to the ledge with the handle on it. Turn the handle clockwise until it clanks into place. Wall run along the that you can see the now moving platform is on in the distance. Ride this moving platform up to the top and then Wall run back along the same wall. Jump to the wall to your left and then jump back to your right. Keep doing this upwards wall jump until you reach the ledge at the top. Jump to the wooden walkway behind you and follow it. Smash open the chest you find at the end of it to unlock Artwork #25. Go back the way you came and jump into the doorway of the room with the fireplace. Scene 13. Boss Battle "Stone Golem/Giant II" He will be coming from directly ahead of you. Do the same as you did before. When he gets close to you slow down time and either roll between it's legs or around him to get behind him. Quickly slash the back of his legs. If you timed it just right by the time the slow down time ends he should drop to one knee. When he drops to one knee jump on (push towards the foot of the knee his down on and then push X) him. Use slow down time one more time when you have climbed on him and slash him on the back of his head rapidly. You should kill him off before the slow down time wears off. Scene 14. Go into the hallway the Golem/Giant opened up and smash open the chest you find here to unlock Artwork #26. Go back the way you came and go out the doorway to your left. Wall run along the wall to your left and slash the enemy on the wall before using the rope to continue your wall run (if you have your weapon out before wall running it seems to slash the monster on the wall automatically. I don't know if this works all the time it is just something I noticed recently). Jump to the pool of water on your right. Drink water here if you need it and then hop over the railing where the moving paddles are at. Make your way past these paddles by rolling through the gaps at the bottom of them (in a zigzag type pattern). Halfway through doing this you will see a railing on your right with a dry walkway. Jump over the railing and head for the pole switch to the fight. Jump up to pull down on the pole switch. Scene 15. Drop down and head back to the paddle pool. Continue going towards the place the paddles are coming out of the wall (towards that door you opened up). When you get near that wall go to the right of it and jump up to grab the pole that is over this pool of water. 16. Swing/Jump to the next pole and then Swing/Jump to the ledge where the doorway is at. Go into that doorway and quickly run past the spiked floor and spinning pole. Head to the right and quickly go over another spiked floor. When you turn the corner to the left you will need to time your wall run on the right wall to avoid the saw blade on it. Use the rope to continue your wall run at the correct time to avoid the next saw blade. Go around the corner to the left avoiding the two spinning pole and wall pounder. Climb up on the next wall pounder and do a very small wall run on the wall on your left to get over the spinning pole (you could jump also but you run the risk of running into the spinning pole up ahead). Avoid the next spinning pole and the rather slow wall pounder. When you turn the corner to your right you will see two spinning poles and a doorway of water. Time your wall run on either wall just right to avoid the spinning poles. Go into the doorway of water and use the fountain in here to heal/save your game. Activate the Sand Portal with the buttons and then use the Sand Portal. Scene #################################### # Area: Mechanical Pit - (Present) # #################################### You now have the Ravages of Time attack. 17. Leave through the doorway of water and time the wall run on either wall to avoid the spinning pole nearest to you. When you go around the corner to the left avoid the wall pounder and wall run along the wall to your left (when you are just left of the stuck spinning pole). If you do this just right you should avoid the spinning pole and the wall pounder after it. Avoid the next wall pounder and spinning pole and head around the corner to the right. Wall run along the wall on your left at the correct time to avoid the saw blade and then jump from the rope to the ledge to your right. Hang from this ledge and shimmy all the way to the Prince's left. Climb up onto the ledge and continue down the hallway to the right. Follow this hallway until you go out of a doorway. Scene 18. Fight or avoid the minions here and then hang off the edge of this ledge in front of the Prince. Shimmy over until you are above the curtain and then drop down to use the curtain to get down to safety. Time the Wall run to the Prince's right just right to avoid the spokes of the gear here and jump to the pillar on your right. Face the Prince's back to the broken pillar near him and jump to it. Jump to the next two pillars to your right and then jump to the ledge with the handle to the Prince's left. Time your Wall run along the wall to the right just right and land on the moving platform. When the platform goes all the way up wall run back along the wall and wall jump upwards (same thing as you did when you did it in the past). You will more then likely grab onto the doorway on the right. Jump to the wooden walkway to the left to fill up your sand tanks and get another weapon off a rack. Now go back along the walkway and jump into the doorway. Scene 19. Fight the minions here and when the explosive minions show up hit one of them three times and towards the boarded up doorway it showed you. If you do it just right they should blow up next to it and blow it open. Go out of that doorway and wall run along the wall to the left. Use the rope to continue your wall run and then jump to the pool of water on your right. Jump over the railing to where the paddles are and roll under the one to your right. Jump across the gap to the right and then roll under another paddle. Jump across the gap to where the minion is on that the camera is focusing on and then hang off the edge to the right. Drop down to the narrow ledge below and then sidestep all the way to the Prince's right. Drop down to the next narrow ledge and then drop down to the ledge with the m minion on it below you. Jump across the gap here to where the minion is on your left and jump through the waterfall to your left to land on a ledge. Follow this ledge to the left and go into the doorway that it showed you earlier. 20. Follow this hallway to the right and then roll under the spinning poles on the stairs. Use the button at the end of the hall to the right and go through the door it opens. Fight or avoid the minions here and use the ladder to go up in the back of the room. When you see the gap in the ceiling above you move to the open part jump to the right to grab onto the ledge and climb up. Wall run up the wall to your left to grab a narrow ledge and then climb up to the next narrow ledge. Jump to the ledge that is on the center spinning pillar when it is facing you. Ride this ledge until it is facing to the right and then jump to the narrow ledge to your right. Climb up onto the higher narrow ledge and then jump to the ledge on the center moving pillar when it is facing you. Jump to the narrow ledge above you on this center moving pillar and shimmy left or right until you get to a part of this ledge that doesn't have a wall. Climb up onto it and hang on to the ledge above. Jump to the ledge behind the Prince and then wall run up the wall on the right. Climb up onto this narrow ledge and then hang from the narrow ledge above you. Jump to the narrow ledge on the spinning pole when it is facing you and then jump to the narrow ledge on the left when you are near it. Hang from the gap below the button and jump to the higher narrow ledge on the moving pillar. Here is the tricky part you need to jump to the button when you are facing it and then quickly jump back to the moving pillar before jumping to the gate that opened on the right (you may want to use slow down time to do this just to make it easier if you have any tanks left that is). Use the fountain you find here to heal/save your game. 21. Go up the stairs to your left and get over the rubble here. Fight the minions here and when the explosive ones show up hit one to the cracked wall that is to the right if you are facing your back to the doorway you came in. Go out of that doorway once you have blown it open. Scene ##################################### # Area: Activation Room - (Present) # ##################################### 22. Climb up the rock ledge to the Prince's left and wall run up the small walls on the sides of the wall near you. Jump from one wall to the other doing the upwards wall jump until you reach the top. Wall run up the wall to the right of the walls you just wall jumped up. From this ledge jump to the center rock platform and then jump to the narrow ledge that you can see on the wall with the tree coming out of the wall. Climb up to the top of the narrow ledges to the ledge above and then wall run along the wall to the left and you should end up on another ledge. Wall run again to the left and you should grab on to a ladder. Climb up the ladder and fight or avoid the minions here. Go up the stairs to the Prince's left and then hang off the railing of the balcony (clear the pots away before you can do that). Shimmy to the Prince's left all the way and then drop down to grab the gap below. 23. Shimmy all the way to the Prince's left and then jump to the ledge to your left. There is a ladder to climb down just to the right of where you landed. Climb down this ladder and move left or right to get onto the back side of the ladder. Jump to the beam when the swing pendulum isn't in the way and then jump to the doorway. Time your Wall run along the wall to your right just right to avoid the saw blades and then use the rope to continue your wall run. (use slow down time if you need help getting by the saw blades). At the end of your wall run jump to the narrow ledge on your left and then climb up to the ledge above you. Wall run along the wall the camera is focusing on and at the end of your wall run you will drop down to a ledge. Go down the ladder here and when you reach the bottom look to the Prince's left to see a ledge you will need to wall run up to get to it. Drop down and fight or avoid the minions here. Wall run up the wall to the ledge I mentioned and from that ledge jump up to the gap in the wall on your right. Shimmy to the Prince's left all the way and then jump to the gap in the wall to the left. Drop down to the gap below you and Shimmy to the prince's left all the way. Drop down to the ledge here and then head to the right to go into a doorway. Scene (our friend is back to play) 24. Boss Chase: "Dahaka Chase #4" If you have forgotten all about him he hasn't forgotten about you apparently. Quickly run down the hall and wall run along the wall on your right or left. Go around the corner to your left and wall run along the wall to your right. Quickly use the rope to continue your wall run to land safely at the next ledge. Quickly go through the water to your left (whew that was close). 25. Wall run up the wall on the right where the button is and the wall to the left will move towards you. Do an upwards wall jump to get up onto the ledge and then climb up onto the ledge to the left before the wall retracts. Fight the minions here and then go around the corner to your left. Jump the gap up ahead of you. Scene (seems he is not quite done with you) 26. Boss Chase: "Dahaka Chase #5" Quickly go down this hallway and around the corner. Wall run along the wall to your left and quickly use the rope to continue your wall run. Go around the next corner and wall run along the wall on your right. Quickly go into the doorway of water. 27. Use the fountain in here to heal/save your game and then activate the Sand Portal before Using it. ################################## # Area: Activation Room - (Past) # ################################## Scene You now have a Fifth Sand Tank. 28. Leave through the doorway of water and Time your wall run along the left wall just right to avoid the spinning pole and the one near the ledge on the other side of the gap. Roll past the blade trap here and under the gap in the wall. Make your way past the next blade trap to go around the corner to the right. Time your wall run just right to avoid the saw blade on the wall and use the rope to continue your wall run at the right time to avoid the next saw blade. Go around the corner to the left and roll under the gap after taking care of your explosive friends. Jump across the gap ahead and fight or avoid the minions here. Go around the corner to the right and hang off the edge of the ledge in front of you because you now need to do a downward wall jump on these walls until you reach the floor safely. Go through the water near you and deal with more minions. Wall run along the left wall and use the rope to continue the wall run to get to the other side of the gap safely. When you see the minions standing on the red portions of the floor here step on the button to your right to get rid of them instantly. Go around the corner to the right and wall run along either wall to get across the gap safely before going out of the doorway here. Scene 29. You will notice the Golem/Giant is tossing explosive minions at you. Wall run up the wall on your left and smash open the chest to unlock Artwork #27. Drop back down and go out to the edge of this ledge to your left. Head to the Prince's left along this edge to find a cracked wall to your left. Wait in front of it until you hear the Golem/Giant throw an explosive minion in your direction and then quickly move out of the way. If you do it just right the explosive minion will blow open a hole in that wall. Go into the newly made hole and make your way past the wall pounders here. Go around the corner to the right and quickly roll past the spinning poles at the correct time. Climb up onto the wall pounders to your left and then wall run along the wall on the right. You should bypass the spinning poles this way and land on another wall pounder. Quickly go forward and wall run up the wall on your right at the correct time to jump/climb up onto the wall pounder to your left. Wall run along the wall on the Prince's right to get past the remaining traps and head for the red symbol on the wall at the end of this hallway. Scene You now have Life Upgrade #6 (three more to go). 30. Head back the way you came and when you come out to where the giant is throwing the explosive minions again head to the far right. You will find another cracked wall here. Do the same as before wait in front of it until the golem/giant throws an explosive minion your way and then get out of the way. Go into the newly made hole and use the fountain here to heal/save your game. 31. Use the wall lever to your right. Scene 32. Quickly go out of the doorway and wall run along the wall on your right at the correct time to avoid the spokes of the gear (use slow down time if you need help getting past them) and you should grab onto a metal ledge. Climb up onto the ledge in front of you and drop down to the ledge up ahead with the minions on it. Fight the minions and then stand near the cracked doorway on your right when you jumped down. Wait for the Golem/Giant to throw an explosive minion at you and then roll out of the way. Go into the now opened doorway and smash open the chest to unlock Artwork #28. Climb up the ladder to your right as you exit the little room with the chest and at the top of the ladder jump to the right to grab the narrow ledge of that hanging rock. Wait for the Golem/Giant to throw an explosive minion at the rock you are hanging from to make the rock drop. Scene 33. Look to the prince's left and you should see a ledge there. Shimmy left and jump to that ledge. Wall run to the left to get onto another ledge and then wall run again to your left and climb up the ladder you grab onto. Turn the handle you find here counter-clockwise until it clanks into place. Scene 34. Clear the pots and barrels from the wooden walkway and then time your wall run just right to run over the moving wall and onto the platform you extended with the handle. Wall run again at the correct time to run over the moving wall and you should land on a narrow ledge at the end of the wall run. Sidestep to the right and drop down onto the moving gear when it stops for a second. Drop down to the next gear when the one you are on stops and then drop down to the pole below you when the gear stops near the wall. Swing/Jump to the pole behind the Prince and then keep swinging and jumping along these poles until you reach a narrow ledge. Sidestep right along this narrow ledge and jump to the pole to your right. Drop down to the pole below it and then jump to the ledge to the right. Follow this ledge straight and drop down to the ledge below. Fight or avoid the minions here and climb up the ladder to your left. Jump to the hanging rock and wait for the golem to hit it with an explosive minion. Scene 35. Shimmy to your right and jump to the ledge you should be able to see on your right. Wall run along the wall to your right to the next ledge and then wall run to the right again to climb up a ladder. Turn the handle you find up here clockwise until it clanks into place. Scene 36. Watch out for your explosive friends that come to visit and do the same as you did earlier. Go out onto the wooden walkway and wall run at the correct time to run over the moving wall to land on the ledge you extended. Wall run again at the correct time and run over the moving wall to end up at a ledge with another handle. Turn the handle clockwise until it clanks into place. Scene 37. Go back out to the ledge and wall run along the wall to your right and land on the ledge you extended. Climb into the window here and smash open the chest to unlock Artwork #29. Jump to the ledge to the Prince's right (where the minion is and fight or avoid the minion. Slide down the ladder here and then jump to the wall behind the prince and then back to the one with the ladder on it. Keep doing this downward wall jump until you reach the ledge below you. Wall run along the wall to the right to the same kind of looking ledge as what you are standing on now. Hang off that ledge and shimmy to the right quickly. Drop down and then drop down off this ledge back to where the doorway you got here with is at. Go and play with the Explosive minion throwing Golem/Giant now (use the fountain in the room to the right if you need to before facing him). Scene 38. Boss Battle "Stone Golem/Giant III" Do the same as you did before in the previous battles. When he gets close to you slow down time and either roll between it's legs or around him to get behind him. Quickly slash the back of his legs. If you timed it just right by the time the slow down time ends he should drop to one knee. When he drops to one knee jump on (push towards the foot of the knee his down on and then push X) him. Use slow down time one more time when you have climbed on him and slash him on the back of his head rapidly. You should kill him off before the slow down time wears off. Scene 39. Go over to the gear wall he was protecting and wall run up the wall to the right. Jump to the pole to the left and swing/jump to the beam. Climb up on it and jump to the pole to your left. Swing/Jump to the wall to your left and jump back to the pole above the one you were just on. Swing/Jump to the beam above you to your right and climb up onto it. Walk to the end of the beam closest to you and jump to the ladder when the swing pendulum isn't in the way. Move left or right to get onto the correct side of the ladder and then climb all the way up the ladder. Wall run and Jump to the pole switch you see on the other side of this ledge you get to at the top of the ladder. Scene 40. Cross the bridge and turn the handle counter-clockwise until it clanks into place. Scene ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /( )\/( )\/( )\/( )\/( )\/( )\/( )\/( )\ Chapter 14: "The Door is Open" (58%) ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /( )\/( )\/( )\/( )\/( )\/( )\/( )\/( )\ Objective 6: Return to the Hourglass Chamber (Past) 1. Cross the bridge and head into the door that is now opened. Go down this hallway and around the corner to the right. Wall run along the wall to the left to get past the gear here and then go up the stairs. Wall run along the wall to the right to get past the gear here and then jump to the ledge on your left near the end of the wall run. Go down the stairs and follow this hallway to a doorway. Hang off the edge of the doorway and drop down to use the curtain below you to slide down. Near the bottom of the curtain quickly jump to the curtain to your right and at the bottom of this curtain jump to the curtain to your left to get down to safety. Go down the stairs here and follow the hallway until you reach another doorway. Hang off the edge of the doorway and drop down to use the curtain below you Near the bottom of this curtain quickly jump to the curtain to your left. ################################### # Area: Mechanical Tower - (Past) # ################################### (Note: If the ladder is not here or the small beam isn't here to jump past the fast moving gear in the next step you are a victim of a glitch and you should try reloading a previous saved game to see if it helps with the problem. If it does not help you will need to start over.) 2. Leave through the doorway of this small room and jump to the platform up ahead. Slide down to the bottom of the ladder here and then walk out onto the beam near the fast moving gear. Jump past the fast moving gear like you have done before and then go to the fountain to heal/save your game. 3. Head to your right and hang off the edge of the ledge. Drop down to the narrow ledge below you and then drop down to the floor. Go to the Prince's right and head out the doorway to your left. 4. You can fight the Golem/Giant or just avoid him it is up to you. Go past the Golem Giant and follow along the ledge to the left on the far side of this area. Wall run up the wall to grab the narrow ledge and shimmy to the Prince's left all the way. Climb up and then climb up to the next more narrow ledge above you. Hang from the narrow ledge above you and shimmy to your right. Climb up onto the narrow ledge and climb up onto the narrow ledge above you. Sidestep to the right and head for the stairs on the far side of this room. Use the Fountain here to heal/save your game if you need to and then make your way past the wall pounders. Jump across the gap to the gap and shimmy to the Prince's right. Slide down the ladder and jump backwards before you reach the bottom to avoid the saw blades. ############################### # Area: Central Hall - (Past) # ############################### 5. Wall run along the wall to your right and use the curtain to get down to safety. Use the Wall lever behind you to your left to open up the door on your right and then quickly make your way through that door (use slow down time if you need to). Roll past the two blade traps here and then go out of the doorway to your right. Jump across the gap in front of you to the ledge ahead and drop down off the right side of this ledge. Drop down on the left to get back to where the handle is in the large central hallway room. (Note: If you have NOT done the garden tower yet you will want to go up to Chapter 9 step number 4. and start from there.) ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /( )\/( )\/( )\/( )\/( )\/( )\/( )\ Chapter 15: "The Empress" (62%) ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /( )\/( )\/( )\/( )\/( )\/( )\/( )\ Scene 1. Jump across the gap and use the fountain to heal/save your game. Go up the stairs and make your way into the Hourglass chamber like you have done before. #################################### # Area: Hourglass Chamber - (Past) # #################################### 2. Once you are there go towards the hourglass. Scene (Note: If you did not get the Scene this means you didn't complete one of the towers. We recommend going back to the Big central hall room and go up to either Chapter 09: "The Towers" step 4 for the Garden Tower or go up to Chapter 12: "The Second Tower" step 5a for the Mechanical Tower.) 3. Use the Fountain to heal/save if you want and then head into the door she went into. If you have some sand tanks full it will make this next part a lot easier. 4. Go around the corner to the left and between the pillars. ############################## # Area: Throne Room - (Past) # ############################## Scene 5. Boss Battle "The Empress" (Note: During this fight don't start fighting her near the throne or you may run into a bad game stopper glitch. I usually stayed in the middle of the room when fighting her.) Before you even try fighting her just dodge her and back as far away from her as you can. If you are far enough away from her she usually just sits there waiting for you. When you are away from her go around the room and smash the pots and barrels for any sand to fill up your tanks (if you need it or save them for when you do need them). If you don't need them go around the room still and smash open the chests that unlock Artwork #30 (if you are facing your back to the way you came in it is to the left of the stairs) and Artwork #31 (if you are facing your back to the way you came in it is to the right of the Throne). Once you are all ready to fight her go towards her and when she gets near you slow down time and start hacking/slashing away at her. If she starts to block your attacks roll around to her side or behind her and start hacking/slashing again. Once the Slow down time wears off use another slow down time and hack/slash at her again. Use these sand tanks wisely here and you should not have to big of a problem in this fight. Just keep doing this until she raises up on a sand geyser/whirlwind (be sure not to touch it or you will be hurt). You won't be able to attack her at this point but she sends out her red shadow minions to attack you. Use the same strategy you used on the Crowmaster on these guys. If you don't remember Jump (X) towards them and then slash them as you are coming down on the other side of them. Be sure to collect the sand they drop after you have defeated both of them and then the Empress will stop the geyser/whirlwind to come and attack you again. Use the same tactics as before Slow down time and hack and slash her. Use all your tanks the same way and you should have very little problems with her. ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /( )\/( )\/( )\/( )\/( )\/( )\/( )\/( )\ Chapter 16: "The Long Way Home" (66%) ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /( )\/( )\/( )\/( )\/( )\/( )\/( )\/( )\ Scene Keep up this strategy until she is defeated. If you run out of sand tanks and there is no more in the room you will want to take a more hit and run approach. Go up to her try to hit her and hope she does not block your attack. Once you hit her a few times or if she blocks back away from her and try again until you hit her enough that she sends out the minions. When she blocked me I usually back flipped away from her which helped me avoid taking any damage. You can also use the Crowmaster strategy and jump over and hit her that way also. You can basically use any that you want except for the one you used on Shahdee (when you try blocking her she usually still hits you). I also recommend using the sword that the red shadow minion drops to attack her with also if you don't have any other secondary weapons. You mainly want to stay away from her unless you are ready to attack her because when she attacks she attacks fast and gives plenty of damage. I should also not forget when you have a close up of them that means you need to rapidly push Square. When she has a speck of life left you will need to hit her in regular time or she will just keep dodging your attacks. Scene (end of our journey or is it?) 6. Save your game if you want to. Cross your fingers and hope you are not the victim of the glitch that occurs to some at this part (read Question 2 of the FAQ (Frequently Asked Questions) section at the bottom of this walkthrough if you want to know what it is). ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /( )\/( )\/( )\/( )\/( )\/( )\/( )\/( )\/( )\/( )\ Chapter 17: "You Cannot Change Your Fate" (70%) ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /( )\/( )\/( )\/( )\/( )\/( )\/( )\/( )\/( )\/( )\ ########################### # Area: Beach - (Present) # ########################### Objective 6: Leave The Island (Present) Secondary Objective: Retrieve Life Upgrade #7 Third Objective: Retrieve Life Upgrade #8 Fourth Objective: Retrieve Life Upgrade #9 Scene (our friend is back and he seems a bit little ticked off) 1. Boss Chase: "Dahaka Chase #6" Quickly run down this corridor and to the left. You will then want to turn the corner to the right and jump the gap in front of you. Wall run along the wall to the left and quickly go to your right. Wall run along the wall to your left and you will drop down to a ledge. Turn to your left and wall run along the wall on your right. Swing/Jump from the pole you grab to the next pole and then Swing/Jump to the ledge up ahead. Turn to your right and wall run along the wall to the left. You should run right over a button that opens a door down below. Use the rope to continue your wall run and you will run into a curtain to go down to the door you opened. Go into the door to get away from him. Scene ############################### # Area: Catacombs - (Present) # ############################### 2. You should see some stairs in front of you to your left. Before using them turn around and smash open the chest behind you to unlock Artwork #32. Go to the stairs and up the stairs. Go straight to the hallway up ahead. Scene 3. Boss Chase: "Dahaka Chase #7" 9. Quickly run to the left and wall run along the wall to your right. Jump to the ledge on your left and break the barrels in your way up ahead. Wall run along the wall on the Prince's left and swing/jump from pole to pole until you reach a ledge. Climb up and turn to your left. Wall run along the wall to your right and then use the rope to continue your wall run. Jump to the ledge to your right at the end of the wall run and then turn to the right. Break the barrel you see on your right near the wall and then wall run along that wall. Near the end of the wall run jump to the ledge to your left and run to the left. Jump to the pole switch in the middle of the gap and then swing/jump to the ledge up ahead. Scene (he is not happy) 4. Jump to the ledge to your right and then pull the tombstone looking thing here out of the wall. Scene 5. Drop down and go back up the stairs you used earlier (the one it showed at the end of that scene). I hope your ready for a little excitement or perhaps frustration depending on how good you are at it. 6. Boss Chase: "Dahaka Chase #8" Go into the opening the Dahaka made to the right and wall run along the wall to the left to cross over the gap. Keep going along this ledge and quickly wall run along the wall to the left. Jump to the pole to your right near the end of the wall run and then Swing jump from pole to pole until you reach a ledge. Run straight ahead on this ledge and jump over the gap up ahead. Right after you made that jump turn to the left and smash the weapons rack here to pick up the "Glove" Special Weapon. There is a fork here you can either go left or right. Go down the left path and roll under the debris in front of you. When you reach the gap quickly wall run along the wall on your right and use the rope to continue the wall run. You should grab onto a pole at the end of this wall run. Quickly swing/jump off this pole to the ledge up ahead and head to the Prince's left. Run towards the dead end here and Wall run up one of the side wall. Jump back and forth between the walls doing an upwards wall jump to make it up to the ledge at the top. Quickly go straight and roll under the debris up ahead. Do the same as before Run towards the dead end and then jump from wall to wall doing an upwards wall jump to the ledge at the top. Head straight on this ledge and wall run along the wall to your right. Use the rope to continue your wall run to the next rope and then use that rope to continue your wall run until you grab onto a pole. Quickly swing/jump to the next pole and then to the ledge up ahead. Jump across the next gap and then wall run along the wall to the left. Jump to the curtain near the end of the wall run to slide down to the floor below. Run to the Prince's left and around the corner to his right. Roll under the debris up ahead. Continue running straight ahead and wall run along the wall on your left. Near the end of the wall run jump to the ledge on your right. Quickly follow this ledge straight and then around the corner to the left. Roll under the debris here and jump to the pole switch in the middle of the gap up ahead. Swing/Jump to the ledge up ahead. Surprisingly enough I actually enjoyed this chase. 7. Wall run up the pillar/wall on the Prince's right (when the camera angle changes) to grab a narrow ledge. Shimmy to the Prince's left along this narrow ledge and climb up onto the ledge that the Tombstone looking thing is at. Go over to it and pull that Tombstone thing out of the wall. Scene 8. Drop down and go up the stairs one last time. Remember the fork that you got the "Glove" Weapon at because you now will want to go down the right path now. The left path was much more difficult and that is why I did that one first. 9. Boss Chase: "Dahaka Chase #9" Once you are at the top of the stairs go back into the opening the Dahaka made to the right. Wall run along the wall on your left. Keep going along this ledge and quickly wall run along the wall to the left. Jump to the pole to your right near the end of the wall run and then Swing jump from pole to pole until you reach a ledge. Run straight ahead on this ledge and jump over the gap up ahead. Turn to the right at this fork and jump to the Pole switch at the center of the gap. Swing/Jump to the ledge up ahead and then go near the edge of the ledge on the Prince's right. Wall run up this wall near the edge of this ledge to grab a narrow ledge. Shimmy left and climb up onto it and then climb up onto the narrow ledge above you. Climb up onto the narrow ledge above you and then sidestep all the way to the Prince's left. Drop down to the ledge with the Tombstone looking thing on it and pull it out. Scene 10. Drop down and go around to the other side of the now raised ledge. Climb up the narrow ledges that you saw in the scene up to where the coffin/sarcophagus. Jump to the pole in front of the doorway of water and then swing/jump through the doorway of water. Scene 11. Use the Fountain you find here to heal/save your game and then smash open the chest near you to unlock Artwork #33. ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /( )\/( )\/( )\/( )\/( )\/( )\/( )\/( )\ Chapter 18: "A Throne And a Mask" (74%) ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /( )\/( )\/( )\/( )\/( )\/( )\/( )\/( )\ ############################ # Area: Prison - (Present) # ############################ Objective 7: Return To The Throne Room (Past) 1. Go down this hallway and around the corner to the right. Wall run along the wall to your right and jump to the ledge on your left at the end of the wall run. Go to your right and wall run along the wall to your left. Jump to the ledge on your right near the end of the wall run. Hang off the edge of the ledge to your left and shimmy to the Prince's left. Climb up onto the beam you come to and then jump to the beam near you from the far left side of the beam you are standing on. Walk along this beam to the right and then jump to the next beam you can see in the distance. Follow this beam and fight or avoid the minions you come to. Look up and left you should see a ladder here. Wall run up that wall to grab the ladder and climb all the way up. Jump to the ladder on your right (behind the Prince) and climb all the way up. Jump the gap in the wall to your left (behind the Prince) and then shimmy to the Prince's right all the way. Climb up and go through the doorway here. Scene 2. Use the fountain to your right to heal/save and then go down this corridor behind you (if you are facing the fountain). Fight or avoid the minion at the end of the corridor and then follow the corridor to your right. Go out of the doorway on your right and walk along the beam here. Follow along the beam that goes to the left and then follow the beam that goes to the right after dealing with the minion (if you forget how to deal with them jump over their attack and then slash them). Once you reach the ledge follow the beam to your right and then jump to the beam straight ahead. Go straight to the ledge in front of you and then wall run along the wall to the left to reach the next ledge (slash the minion that comes running at you on the wall. Now wall run along the wall to your left and you should land on a small square ledge. Jump to the curtain and slide down it. When you reach the bottom of the curtain jump to the curtain to your right (behind the Prince). Scene (Your new sword? or maybe not) 3. Boss Chase: "Dahaka Chase #9" Bright eyes is back and madder then ever. Quickly run straight and then down some stairs to the left. Turn to your right at the bottom of the stairs and wall run along the wall on your left to get across the gap. Continue forward and avoid the barrels (run around them don't even bother breaking them). Go down the stairs to the Prince's right (your left) and turn left. Wall run along the wall on your right and when you land on the ledge quickly go into the doorway of water. 4. Use the fountain here to heal/save your game and then use the buttons to Activate the Sand Portal before using it. ######################### # Area: Prison - (Past) # ######################### Scene You now have the Wind Of Fate Attack 5. Leave this room through the doorway of water and wall run along the wall to your left at the correct time (when the spinning poles are going away from the ledge) to get by the spinning poles. Go up the stairs to your right and roll past the blade trap at the top of the stairs. Go up the stairs to the left and make your way by the saw blades. When you reach the top of the stairs you have three options here (These options depend on the timing of your jump and the position of the spinning pole at the time you jump. I recommend using C I just thought I would throw in the two anyways just incase): A. Jump to the wall pounder when the spinning pole is going away from it and hang from the side of it closest to the ledge you just jumped from. When the pole goes past you quickly climb up and wall run along the wall to the right to get across the gap. B. Jump to the wall pounder when the spinning pole is going away from it and then hang from the side of it that is farthest away from the ledge you jumped from. While hanging jump to the ledge behind the prince and climb up. C. Jump to the wall pounder when the spinning pole is going away from it and after the pole goes over you quickly climb up and jump to the ledge up ahead. 6. Go up the stairs to your left and avoid the saw blades at the top of the stairs by going over to the open area on your left. Look to your right and you should see a few moving poles. Make your way past them when the saw blades are not in the way and when the left most spinning pole is going to the left. Go up the stairs and push the button you can see on the stairs. 7. Go into the doorway it opened and run over to the sword. Scene You now have the "Scorpion Sword" 8. Fight the minions that show up and then go into the doorway that opens up on the other side of the room from where you entered. Go to the left and make your way past the fast moving spinning pole. Turn to your right and avoid another spinning pole. Turn to your right at the corner and you will see a cracked wall in front of you. Use your new sword to break it down (stand in front of it and hold Square). Go into this room and up the stairs on the far side. Turn the handle here clockwise until it clanks into place. Fight all the new minions that show up. Once you have cleared them all go into one of the little room near the doorway you came in to smash open a chest and unlock Artwork #34. Go into the doorway that is on the other side of the handle from the stairs to find a metal block pull/push the block onto the button that is in this room. 9. Go into the door that it opens up to the right of the room with the chest. Jump to the ladder ahead and slide down it. Fight the minions here (I usually just through them in the path of the sword blades trap). Make your way past the sword blade trap just roll past them when they are coming towards you is usually the easiest way to get by them. Go to the right and avoid a blade trap. To your left you will need to avoid blade traps and saw blades. Go up to the cracked wall on your left and break through it like you did the previous one (Holding square when near it). Turn the handle in this room you find clockwise and use the button to the left of it to help you kill the minions that come to attack you. When the minions are gone go into the farthest room from the doorway you came in that they came out of and wall run up the wall with the button. Use slow time and quickly go to the door that is now open near the handle you used before it closes. Fight the minions in this room (I recommend fighting these minions and filling your tanks up with their sand because you will need your sand tanks very soon.) and then go into the room on the right that they came out of to find a chest. Smash open the chest to unlock Artwork #35. Leave this little room and go to the handle inside the hallway to the right. Turn this handle clockwise until it clanks into place. Scene 10. Go over to the fountain and use it to heal/save your game. Turn to your left and wall run along the wall to the right. Jump to the wall on your left and do a upwards wall jump from wall to wall until you reach a ledge. Jump to the wall to your left and continue the upwards wall jump to a ledge above. 11. Run towards the enter of this room. If you are wondering why you needed the sand tanks all you need to do is turn the camera while you are running towards the center of the room and you will know why. 12. Boss Battle "Golem/Brute" Use the same strategy as you have with previous golems the only difference here is the fact he has five times the amount of health. You will also not want to use slow down time when slashing the back of his legs because that will be wasting the sand tank that you could use for the more important job of slashing the back of his head. Slash the back of his legs and when he collapses to his knee jump on to his back. Slow down time and start slashing away at him. If you need a bit more sand you can find it in the corner to the right of where you entered. If you see him try to grab you push in the opposite direction of the arm he is using to grab you to get onto the opposite arm/shoulder he is trying to grab you with. If you can keep dodging his arm that he tries to grab you with you can beat him with no problem. Just keep slashing at his head until you defeat him. It seems if you don't hit him for a bit he seems to start regenerating health which basically means try to keep hitting him when you can to stop him from restoring his health. keep doing these various things until he is defeated. Scene 13. Go into the room he came out of and you should see along the wall to the Prince's left a ladder on the wall (it is a little hard to see). Wall run up the wall to Climb up the ladder and jump to the ledge behind the Prince once you reach the top of the ladder. Smash open the chest here to Unlock Artwork #36. Wall run up the wall with the button on it and go into the next room. Fight the minions in this room (just throw them into the hole if you don't want to fight them). Once you have taken care of them go back to the door you came in from and face the Prince's back to it. Go along the walkway to your right and you should see a doorway with wooden beams in front of it. Smash through those boards (hold Square when you are standing in front of them) and you should see a switch on the wall in the back of this room. Before you use that button face the Prince's back to the room with the button. In the distance to your right in the corner is a cracked wall go over to that cracked wall and smash through it. You should see a gate in the back of this room. Go back to the button and wall run up the wall to use it. Slow down time and quickly run into the gate in the back of the other room you just opened quickly before the gate closes. 14. Turn to your left and go down this hallway. Avoid the spinning poles on the stairs to the right (roll past them at the correct time and from the correct distance). Head to your left at the top of the stairs and roll past the sword trap and then avoid the spinning poles when they are heading to the left (to get into the doorway on the right) all while avoiding the spiked floor you are running on. Turn to your left and roll under the sword trap when the spinning poles on the left start going away from you. Quickly go to the gap to the left of the spinning poles and then make your way past the spinning poles on the stairs here to your right (after you get between the ones at the bottom of the stairs). Once you reach the top of the stairs head to your left where the red symbol on the wall is at. Scene You now have Life Upgrade #7. 15. Head back the way you came and use the button near the gate to open it again and leave through it. When you get out of this little room go into the doorway that is coming up on your left. Turn to the left and wall run up the middle of the wall in front of you. Jump at the peak of the wall run to jump to a beam. Climb up onto that beam and jump to the narrow ledge on the wall. Jump from this narrow ledge to a beam behind the Prince. Jump to the narrow ledge above the large doorway and then jump to the beam behind the Prince. Jump or walk over to the ledge and use the fountain you find here to heal/save your game. 16. Face the Prince's back to the fountain and wall run up the wall in front of you (run up the right side of it to get into position faster for the next jump if you want). Jump to the beam at the peak of your wall run and walk to the right along this beam. Jump to the wall and then jump from the wall to the beam above you. Jump to the beam you can see in the distance and then walk along the beam to the right. Jump to the wall and then jump from the wall to the beam above you. Go up the stairs here and fight or avoid the minions at the top of the stairs. ########################## # Area: Library - (Past) # ########################## 17. Go into the doorway up ahead. Scene 18. Climb over the table up ahead and Fight the minions here. Once you have done that find the handle in the room/alcove on the far side of this room (not the one near the table you climbed over to get here) and turn the handle counter-clockwise. Scene 19. Leave this alcove and go to your left. Fight the minions here and then go into the doorway they were guarding. You will see a wall switch here on the wall to the left. Wall run up and use this wall switch and then quickly drop off and head to the handle you used a moment ago. Turn the handle clockwise and then slow down time. Leave this alcove and head to the right. Go into the door that is closing on your right. Go up the ladder here to your right and fight off the minions here or avoid them up to you (I usually throw them off the ledge unless I need to fill up my sand tanks). Go to he left to find a chest to smash open and unlock Artwork #37. Go back towards the ladder and go into the door just past where the ladder is on your right. 20. Fight off another minion when you get to the balcony. Follow the walkway to the right and then to the left until you reach a room with bookcases and two minions. Fight the minions here and then pull the (2) bookcases out on the left near the pots (if you are facing your back to the doorway you came in that is). Do a upwards wall jump between these book case and climb up onto the bookcase on the right. If you climb up on the left one just jump over to the right one. Wall run along the wall here to grab a pole. Face yourself back towards the bookcase you came from and swing/jump to the beam above to the left. Jump to the next beam up ahead and walk along it to the Prince's left. Walk all the way out to the end of it and then jump to the pole to your right. Swing/jump from this pole to the next pole and then swing/jump to the narrow ledge to the right. Drop down to stand on the narrow ledge below and sidestep to the right. Climb up onto the narrow ledge above you here and then hang from the beam above you. Shimmy to your right until you can climb up onto the beam and then walk along this beam to the left. When you reach the wall drop down onto a rock platform. Drop down from the rock platform and go over to the door in this area to smash open a chest to unlock Artwork #38. Go out of the big hole in the wall and sidestep along the narrow ledge to the Prince's left. Climb up onto the narrow ledge above you and then jump to the narrow ledge that surrounds the top of the balcony you were on earlier. Walk along this narrow ledge to the right and take care of the minion here. Walk farther along this narrow ledge until you are near the narrow ledge of the balcony across from you. Jump to that balcony and walk along that narrow ledge to the right. Once you are near the wall jump to the narrow ledge you see just below the gap on the upper part of the wall. Drop down to the narrow ledge below you and then hang from it. Shimmy to the Prince's right all the way and pull yourself up when you get near the wall. Climb up to the narrow ledge above you and then climb up into the doorway above you. 21. Walk onto the beam here and drop down off it. Go into the only doorway you can in here and go down the stairs to your right. Wall run along the right wall to get passed spinning pole just watch out for the blade trap after it. Go down the stairs to your right and use slow down time for the fast moving spinning pole to get by it. Quickly make your way past the saw blades and spinning poles at the bottom of the stairs. Turn to your right and you will need to do a mini wall run on the wall to the left to get over the spinning pole and drop off the wall before reaching the upper spinning pole. Once you have gotten past them go down the stairs and head for the red symbol on the wall to the left. Scene You now have Life Upgrade #8. 22. Go all the way back to where you dropped in from the beam and when you get back there wall run up the wall near the door in front of you to grab a narrow ledge. Climb up onto that narrow ledge and then climb up onto the narrow ledge above that. Jump to the beam you got in here from and go out of the doorway. Hang off the edge and drop down to the lowest narrow ledge. Hang off this ledge and shimmy all the way to the Prince's left. Climb up to the higher narrow ledge and then jump back to the narrow ledge that surrounds the upper part of the balcony. Follow this narrow ledge to the Prince's left all the way around until you are near the wall. Jump to the ledge you can see to your left and then walk onto the beam to your left. Take care of the minion on this beam and then go all the way out to the edge of the small beam. Jump across the gap ahead to the opening up ahead. Walk out onto the beam in front of you and then drop down to the floor below. Smash open the chest you find here to unlock Artwork #39. Face your back to the chest and you should see a block to your left. You need to Push/Pull that block to the side of the doorway to the left of it. Wall run up the wall and jump to the beam at the peak of the wall run. Follow this beam out of an opening you are near. Drop down from this opening and use the fountain here to heal/save your game. 23. Follow the hallway behind you and go around the corner to the left. Wall run along the wall on the right and you will grab a pole. Swing/Jump at the correct time to avoid the spinning pole to grab another pole. Swing/Jump from this pole to the ledge up ahead. Turn to your left and wall run along the wall to your right to get over the gap (slash the enemy that is running at you during the wall run). Go up the stairs and then wall run along the wall to your left to get across the gap. Go up the stairs to your right and Smash open the doorway at the top of them. ################################### # Area: Mechanical Tower - (Past) # ################################### 24. You are now back at a familiar place. Walk out onto the walkway up ahead and climb up onto the platform here (Skip down to step 25 if you don't need or want to get the special weapon and just want to continue on with the game). (Note: Before we continue on I'm going to take you on a little side trip to get a special weapon. If you don't want the weapon skip down to Step number 25. We will be using Optional Objectives for those that want to find the extra special weapons, Art, and upgrade #9 that they will need to make special backtracking trips through areas they have been through already and are not on the way to any of the objectives remaining in the game. We will still have the ones that are along the way in the walkthrough just the extra ones that are out of the way will have their own special objective section.) @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @ Optional Objective 2: Short Description/Directions @ @ @ @ Get the Teddy Bear from the Mechanical Pit (Present) @ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ (Note: This is more just for those that don't need the directions and know their way around the areas pretty well and just want to know where the Item is at.) AA. Head for the room with the big Fireplace at the top of the "Mechanical Pit" area. Once you reach that room follow the hallway that you find in the back of this room on the left after you fight or avoid the minions in here. Go up the stairs you find here and then drop down into the pit. You should see some blue light coming out of a hole in the wall to the Prince's left (or right if you dropped down from the up above). Smash the wall (Push and Hold square when in front of the wall) right where that blue light is at and go into the opening you made. Break the weapons rack here to get the "Teddy Bear" weapon. Once you have it head back to the platform you were on at the end of step 24 (above). @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @ End of Optional Objective 2: Short Description/Directions @ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @ Optional Objective 2: Long Description/Directions @ @ @ @ Get the Teddy Bear from the Mechanical Pit (Present) @ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ (Note: This is more just for those that don't know the area well yet and still need directions on how to get there and back.) A. Jump and climb up the ladder here in the middle of this platform. When you reach the top jump and climb up onto the small beam to your right. Jump to the beam in the distance and walk towards the structure here. Sidestep all the way to the right and then climb up on the narrow ledge above you. Hang from the next narrow ledge above you and shimmy all the way to the Prince's left. Drop down to grab the railing below and then hop over the railing. Use the ladder here and when you reach the top shimmy to your right. Climb up onto this narrow ledge and go down the beam at the bottom of the screen. Jump from this beam down (towards you) and you should grab a small beam on the platform above the platform you used the ladder on earlier. Drop down and fight the explosive minions here. Climb up and walk out onto the beam near the fast moving gear. Jump past the fast moving gear and walk on this beam until you are touching the wall. Jump to the Prince's right and climb up on the narrow ledge you grab. Climb up on the narrow ledge above you and then sidestep to the Prince's left. Go into the doorway you come to and make your way through this hallway the same way you did earlier until you get to the Mechanical Pit. ################################# # Area: Mechanical Pit - (Past) # ################################# B. Fight the minions here and then Wall run up the wall with the button on it. Wall run up the wall again before using slow down time and climb up onto the block that the button raised. Wall run up the wall it is next to and use the rope to wall run to the ledge to the left. Go across the bridge here after fighting the minions and follow the walkway to the right. Wall run along the wall to your left just right to make it past the gear spokes. Fight the minions here and then head to the right along this wooden walkway. Time your wall run along the wall to your left just right to avoid the gear spokes and when you pass the gear jump to the pillar on your right. Face the Prince's back to the pillar on the right and jump to it and then jump to the pillar to the right of the pillar you are on. Jump onto the pillar to the right of the one you are on and then jump to the ledge with the handle on it. Turn the handle clockwise until it clanks into place. Wall run along the that you can see the now moving platform is on in the distance. Ride this moving platform up to the top and then Wall run back along the same wall. Jump to the wall to your left and then jump back to your right. Keep doing this upwards wall jump until you reach the ledge at the top. You should be in the room with the big fireplace and if you happen co climb up on the wooden walkway just jump to the room with the big fireplace. Go out the doorway on the far right side of this room and wall run along the wall here to your left. Slash the enemy on the wall while wall running and use the rope to continue the wall run. Jump to the pool of water to your right at the end of the wall run and make your way past the paddles here like you did before to the right. Go all the way to the right until you are at the pool of water near to where the paddles come out of the wall. Use the pole here above the pool of water to swing/jump to the pole to your right. Swing/Jump from that pole to the ledge on your right. Fight or avoid the minions here and head into the door here. Quickly run past the spiked floor and spinning pole. Head to the right and quickly go over another spiked floor. When you turn the corner to the left you will need to time your wall run on the right wall to avoid the saw blade on it. Use the rope to continue your wall run at the correct time to avoid the next saw blade. Go around the corner to the left avoiding the two spinning poles and wall pounder. Climb up on the next wall pounder and do a very small wall run on the wall on your left to get over the spinning pole (you could jump also but you run the risk of running into the spinning pole up ahead). Avoid the next spinning pole and the rather slow wall pounder. When you turn the corner to your right you will see two spinning poles and a doorway of water. Time your wall run on either wall just right to avoid the spinning poles and go into the doorway of water. Use the Sand portal in here. #################################### # Area: Mechanical Pit - (Present) # #################################### Scene C. Leave through the doorway of water and time the wall run on either wall to avoid the spinning pole nearest to you. When you go around the corner to the left avoid the wall pounder and wall run along the wall to your left (when you are just left of the stuck spinning pole). If you do this just right you should avoid the spinning pole and the wall pounder after it. Avoid the next wall pounder and spinning pole and head around the corner to the right. Wall run along the wall on your left at the correct time to avoid the saw blade and then jump from the rope to the ledge to your right. Hang from this ledge and shimmy all the way to the Prince's left. Climb up onto the ledge and continue down the hallway to the right. Follow this hallway until you go out of a doorway. Fight or avoid the minions here and then hang off the edge of this ledge in front of the Prince. Shimmy over until you are above the curtain and then drop down to use the curtain to get down to safety. Time the Wall run to the Prince's right just right to avoid the spokes of the gear here and jump to the pillar on your right. Face the Prince's back to the broken pillar near him and jump to it. Jump to the next two pillars to your right and then jump to the ledge with the handle to the Prince's left. Time your Wall run along the wall to the right just right and land on the moving platform. When the platform goes all the way up wall run back along the wall and wall jump upwards (same thing as you did when you did it in the past). You will more then likely grab onto the doorway on the right. You should now be in the room with the big fireplace. Follow the hallway that you find in the back of this room on the left after you fight or avoid the minions in here. Go up the stairs you find here and then drop down into the pit. You should see some blue light coming out of a hole in the wall to the Prince's left (or right if you dropped down from the up above). Smash the wall (Push and Hold square when in front of the wall) right where that blue light is at and go into the opening you made. Break the weapons rack here to get the "Teddy Bear" weapon. D. Go back to the Fireplace room and leave through the doorway to your left. Wall run along the wall to the left and slash the minion on the wall. Use the rope to continue your wall run and then jump to the pool of water on your right. Jump over the railing to where the paddles are and roll under the one to your right. Jump across the gap to the right and then roll under another paddle. Jump across the gap to where the minion is on that the camera is focusing on and then hang off the edge to the right. Drop down to the narrow ledge below and then sidestep all the way to the Prince's right. Drop down to the next narrow ledge and then drop down to the ledge with the m minion on it below you. Jump across the gap here to where the minion is on your left and jump through the waterfall to your left to land on a ledge. Follow this ledge to the left and go into the doorway to the right. Follow this hallway to the right and then roll under the spinning poles on the stairs. Use the button at the end of the hall to the right and go through the door it opens. Fight or avoid the minions here and use the ladder to go up in the back of the room. When you see the gap in the ceiling above you move to the open part jump to the right to grab onto the ledge and climb up. Wall run up the wall to your left to grab a narrow ledge and then climb up to the next narrow ledge. Jump to the ledge that is on the center spinning pillar when it is facing you. Ride this ledge until it is facing to the right and then jump to the narrow ledge to your right. Climb up onto the higher narrow ledge and then jump to the ledge on the center moving pillar when it is facing you. Jump to the narrow ledge above you on this center moving pillar and shimmy left or right until you get to a part of this ledge that doesn't have a wall. Climb up onto it and hang on to the ledge above. Jump to the ledge behind the Prince and then wall run up the wall on the right. Climb up onto this narrow ledge and then hang from the narrow ledge above you. Jump to the narrow ledge on the spinning pole when it is facing you and then jump to the narrow ledge on the left when you are near it. Hang from the gap below the button and jump to the higher narrow ledge on the moving pillar. Here is the tricky part you need to jump to the button when you are facing it and then quickly jump back to the moving pillar before jumping to the gate that opened on the right. Go up the stairs to your left and get over the rubble here. Jump out of the hole to your right and land on the ledge across the gap. ##################################### # Area: Activation Room - (Present) # ##################################### E. Climb up the rock ledge to the Prince's left and wall run up the small walls on the sides of the wall near you. Jump from one wall to the other doing the upwards wall jump until you reach the top. Wall run up the wall to the right of the walls you just wall jumped up. From this ledge jump to the center rock platform and then jump to the narrow ledge that you can see on the wall with the tree coming out of the wall. Climb up to the top of the narrow ledges to the ledge above and then wall run along the wall to the left and you should end up on another ledge. Wall run again to the left and you should grab on to a ladder. Climb up the ladder and fight or avoid the minions here. Go up the stairs to the Prince's left and then hang off the railing of the balcony (clear the pots away before you can do that). Shimmy to the Prince's left all the way and then drop down to grab the gap below. Shimmy all the way to the Prince's left and then jump to the ledge to your left. There is a ladder to climb down just to the right of where you landed. Climb down this ladder and move left or right to get onto the back side of the ladder. Jump to the beam when the swing pendulum isn't in the way and then jump to the doorway. Time your Wall run along the wall to your right just right to avoid the saw blades and then use the rope to continue your wall run. (use slow down time if you need help getting by the saw blades). At the end of your wall run jump to the narrow ledge on your left and then climb up to the ledge above you. Wall run along the wall the camera is focusing on and at the end of your wall run you will drop down to a ledge. Go down the ladder here and when you reach the bottom look to the Prince's left to see a ledge you will need to wall run up to get to it. Drop down and fight or avoid the minions here. Wall run up the wall to the ledge I mentioned and from that ledge jump up to the gap in the wall on your right. Shimmy to the Prince's left all the way and then jump to the gap in the wall to the left. Drop down to the gap below you and Shimmy to the prince's left all the way. Drop down to the ledge here and then head to the right to go into a doorway. Go down the hall and wall run along the wall on your right or left. Go around the corner to your left and wall run along the wall to your right. Use the rope to continue your wall run to land safely at the next ledge. Go through the water to your left. Wall run up the wall on the right where the button is and the wall to the left will move towards you. Do an upwards wall jump to get up onto the ledge and then climb up onto the ledge to the left before the wall retracts. Fight or avoid the minions here and then go around the corner to your left. Jump the gap up ahead of you. Go down this hallway and around the corner. Wall run along the wall to your left and use the rope to continue your wall run. Go around the next corner and wall run along the wall on your right. Go into the doorway of water. Use the Sand Portal in here. ################################## # Area: Activation Room - (Past) # ################################## F. Leave through the doorway of water and Time your wall run along the left wall just right to avoid the spinning pole and the one near the ledge on the other side of the gap. Roll past the blade trap here and under the gap in the wall. Make your way past the next blade trap to go around the corner to the right. Time your wall run just right to avoid the saw blade on the wall and use the rope to continue your wall run at the right time to avoid the next saw blade. Go around the corner to the left and roll under the gap after taking care of your explosive friends. Jump across the gap ahead and fight or avoid the minions here. Go around the corner to the right and hang off the edge of the ledge in front of you because you now need to do a downward wall jump on these walls until you reach the floor safely. Go through the water near you and deal with more minions. Wall run along the left wall and use the rope to continue the wall run to get to the other side of the gap safely. When you see the minions standing on the red portions of the floor here step on the button to your right to get rid of them instantly. Go around the corner to the right and wall run along either wall to get across the gap safely before going out of the doorway here. Go over to the gear wall he was protecting and wall run up the wall to the right. Jump to the pole to the left and swing/jump to the beam. Climb up on it and jump to the pole to your left. Swing/Jump to the wall to your left and jump back to the pole above the one you were just on. Swing/Jump to the beam above you to your right and climb up onto it. Walk to the end of the beam closest to you and jump to the ladder when the swing pendulum isn't in the way. Move left or right to get onto the correct side of the ladder and then climb all the way up the ladder. Go into the door that is on your right. Go down this hallway and around the corner to the right. Wall run along the wall to the left to get past the gear here and then go up the stairs. Wall run along the wall to the right to get past the gear here and then jump to the ledge on your left near the end of the wall run. Go down the stairs and follow this hallway to a doorway. Hang off the edge of the doorway and drop down to use the curtain below you to slide down. Near the bottom of the curtain quickly jump to the curtain to your right and at the bottom of this curtain jump to the curtain to your left to get down to safety. Go down the stairs here and follow the hallway until you reach another doorway. Hang off the edge of the doorway and drop down to use the curtain below you Near the bottom of this curtain quickly jump to the curtain to your left. ################################### # Area: Mechanical Tower - (Past) # ################################### G. Leave through the doorway of this small room and jump to the platform up ahead. Slide down to the bottom of the ladder here. @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @ End of Optional Objective 2: Long Description/Directions @ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ################################### # Area: Mechanical Tower - (Past) # ################################### 25. Walk out onto the beam near the fast moving gear and jump past the fast moving gear like you have done before. Use the fountain here to heal/save your game if you want to. 26. Hang off the ledge to your right and drop down to the narrow ledge below you. Drop down to the floor and go out of the doorway to the right. You will see your old friend again (Golem) play with or run away from him and go along that ledge on the far left side of this area (the same way you did the last time). Wall run up the wall to grab the narrow ledge and shimmy to the Prince's left all the way. Climb up and then climb up to the next more narrow ledge above you. Hang from the narrow ledge above you and shimmy to your right. Climb up onto the narrow ledge and climb up onto the narrow ledge above you. Sidestep to the right and head for the stairs on the far side of this room. Use the Fountain here to heal/save your game if you need to and then make your way past the wall pounders. Jump across the gap to the gap and shimmy to the Prince's right. Slide down the ladder and jump backwards before you reach the bottom to avoid the saw blades. ############################### # Area: Central Hall - (Past) # ############################### 27. Wall run along the wall to your right and use the curtain to get down to safety. Use the Wall lever behind you to your left to open up the door on your right and then quickly make your way through that door (use slow down time if you need to). Roll past the two blade traps here and then go out of the doorway to your right. Jump across the gap in front of you to the ledge ahead and drop down off the right side of this ledge. Drop down on the left to get back to where the handle is in the large central hallway room. Go to the fountain to heal/save your game (Skip down to step number 28 if you don't need any of the Optional Objectives below). @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @ Optional Objective 3: Short Description/Directions @ @ @ @ Get Artwork #40 and Get the Life Upgrade #9 from the @ @ Sacrificial Altar (Past) @ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ AA. You need to head for the Sacrificial Altar and climb up to the third balcony that you can get to on the highest floor when you reach the first room of the Sacrificial area (The large room you were in before you had to fight Shahdee a second time). You will find a broken metal gate with a block behind it. Smash open the gate and Smash open a chest to Unlock Artwork #40. Push the block out of this little room and against the wall of the balcony to upwards wall jump to the ledge high above the balcony. Once you have done that head back the way you came and when you reach the balcony in the big central hall room wall run up the pillar to the Prince's left. Shimmy to the Prince's right all the way and then downwards wall jump between the pillars here until you can shimmy to the Prince's left before dropping down to the floor of the Big Central Hall room. @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @ End of Optional Objective 3: Short Description/Directions @ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @ Optional Objective 3: Long Description/Directions @ @ @ @ Get Artwork #40 and Get the Life Upgrade #9 from the @ @ Sacrificial Altar (Past) @ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& (Small Diagram of the Big Central Hall room) | Fountain| | | | | | | | N | | | | | W-(_)-E | | | | | S | | | | | | | | () <----- Lock that you used the sword\Key on | | | | S = When the Handle is pointing in this direction it opens up the path to the Sacrificial Altar E = When the handle is pointing in this direction it opens up the path to the Garden Tower. W = When the handle is pointing in this direction it opens up the path to the Mechanical/Gear Tower N = When the Handle is pointing in this direction it opens up the path to the 3rd Life upgrade &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& A. Point the Handle away from the Fountain (S on the Diagram above). Climb up the 3 rock ledges near you and jump to the column/pillar to your left. Face the Prince's back to the column/pillar to your left before jumping to it. Face the Prince's back to the column/pillar to the Prince's left and jump to that one. Face the Prince's back to the lower rock ledge near it and jump to it. Run up the wall to your right to get up onto the higher ledge. Wall run along the wall to the Prince's left and jump to the balcony you can see in the distance to the right. Once you are on the balcony watch out for the minion that will more then likely charge at you. Go down the hallway he was guarding and avoid the spinning pole to your left while jumping across the gap. Avoid the next spinning pole and jump across the next gap. Go down the ladder you find here and drop down at the bottom of it. Time your wall run over this next gap using either wall to avoid being hit by the spinning poles going up and down over the center of the gap. Get onto the ladder that you find and you will see some spinning poles here. Slide down the ladder by holding down at the correct time to avoid being hit by them. When you reach the bottom of the ladder jump towards the wall directly behind you. You should land on a narrow ledge here. Sidestep right and when you reach the middle of the narrow ledge on your right jump to the ladder behind you (to your left). Go down this ladder to the bottom and Fight or avoid the minions here. ################################### # Area: Southern Passage - (Past) # ################################### B. Make your way past the traps here in this hallway and go out of the doorway at the end of this hallway. C. Fight or avoid the minions here and you should see on the far side of this room a pole over a platform on the right along this walkway you are on. Swing on the pole towards the pole that is higher up to your left. Jump to that pole when the Prince is swinging towards it and then shimmy to your right along this pole. Face towards that ledge and Swing/Jump towards it Climb up on it and fight or avoid the minion here. Walk along this narrow beam to your right. When you reach the balcony on the other side you will see a pole above the balcony on the left. Jump up onto that pole and swing towards the pole to your left. Jump to that pole and then jump to the wall to your left. Jump off the wall to grab the beam to your right. Climb up onto the beam and jump to the balcony on your right. Jump over and hang on the railing on the right side of this balcony and the camera view should change. Jump to the beam on your left. Follow this beam around to another balcony and jump to that balcony. Hang off the right side of the balcony here and jump to the curtain to your right. Before you reach the bottom of the curtain quickly jump to your left to another balcony. Walk along the beam that the minion was on when you were here the first time and cross over to the next balcony. When you reach the next balcony you will see a beam to your right. Jump up to grab it and climb up onto it. Jump to the beam to your left and then climb up onto that one. Jump off the wall to your left and then you should grab the higher up beam to your right. Climb up onto that beam and jump to the balcony to your right. Fight the minions here and you should see a metal gate with a block behind it. Smash open the gate and Go inside this little room. Smash open the chest here to unlock Artwork #40. Push/Pull the block out of this little room and push it against the wall (between the two holes of candles that you see on the wall). Wall run up the wall and at the peak of the wall run jump. Jump off the wall you jumped to and you will grab onto or land on a ledge here to grab a ledge (you basically need to use an upward wall up to get up here. Wall run up the wall on the left to push a button and slow down time to quickly go through the door that is slowly closing near you. D. Make your way past the spinning poles to your right and then when you turn the corner to the left you will see two poles going up and down. You need to jump the gap at just the right time that you avoid both poles (good luck with that). I recommend slowing down time to get by them easier. Get past the blade trap up ahead and then go to your left avoiding the spinning pole that is going up and down. Turn to your right and time it just right to run between the two spinning poles on the sides and then around the center one. Roll past the blade trap up ahead and roll past the spinning pole to your left. Roll past the blade trap here and go down to the red symbol on the wall. Scene You now have Life Upgrade #9 (Your life bar should make two complete rows of health (It should look similar to a horseshoe or 2 almost completed circles) if you have all of them). E. Head back the way you came and climb up on that little ledge near the door. Wall run up the wall of the doorway and climb over the wall to get onto the other side of the doorway. Go straight and drop down to the block you got up here with. Hang off the railing of the balcony to the Prince's right and you need to jump to the beam that leads to the pole switch. When you are standing on the small beam that is facing the curtain jump to the curtain and instead of going into the door in front of you go through the door behind the Prince (the door you entered this area from). F. Make your way back past the traps here and climb up the ladder at the end of the hallway. Jump to the narrow ledge behind the Prince at the top of the ladder and sidestep to the Prince's left around the corner. Jump to the ladder behind the Prince and climb up the ladder making sure to time it right to avoid the spinning poles above you (use the camera to look where the poles are at before going to far up the ladder). Time your wall run over this gap in front of you at the top of the ladder using either wall to avoid being hit by the spinning poles going up and down over the center of the gap. Jump or Wall run up the wall to the Prince's right to grab the ladder here and climb up it. Jump across the gaps in front of you at the top of the ladder being sure to avoid the spinning poles and go down the hallway around the corner to the Prince's right. ############################### # Area: Central Hall - (Past) # ############################### G. Go through that curtain in front of you onto the balcony and wall run up the pillar to the Prince's left. Shimmy to the Prince's right all the way. Jump towards the pillar behind the Prince and do a downwards wall jump until the Prince grabs a gap in the pillar near the balcony. Jump to the pillar again behind the Prince and continue the downward wall jump until you reach the next lower gap in the pillar. Shimmy to the Prince's left all the way and drop down to the floor below to be back at the Big Central Hall room. @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @ End of Optional Objective 3: Long Description/Directions @ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @ Optional Objective 4: Short Description/Directions @ @ @ @ Get the Reddish Hockey Stick from the Central Hall (Past) @ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ AA. Move the Handle to get to the doorway for Life upgrade #3. Just to the right of the doorway is a wall with a partially sunk in wall. Smash through that wall to find the "Hockey Stick". @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @ End of Optional Objective 4: Short Description/Directions @ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @ Optional Objective 4: Long Description/Directions @ @ @ @ Get the Reddish Hockey Stick from the Central Hall (Past) @ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& (Small Diagram of the Big Central Hall room) | Fountain| | | | | | | | N | | | | | W-(_)-E | | | | | S | | | | | | | | () <----- Lock that you used the sword\Key on | | | | S = When the Handle is pointing in this direction it opens up the path to the Sacrificial Altar E = When the handle is pointing in this direction it opens up the path to the Garden Tower. W = When the handle is pointing in this direction it opens up the path to the Mechanical/Gear Tower N = When the Handle is pointing in this direction it opens up the path to the 3rd Life upgrade &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& A. Point the Handle towards the Fountain (N on the Diagram above). Head for the door where you got the Life Upgrade #3. If You don't remember how to get there here is the directions again. Go over to the ball/flower shaped lock from the handle and look over the edge on your right near the lock. Drop down on that small square shaped ledge and the camera view should change. drop off the edge on your left to Hang on the edge. Jump to the wall to your left and then push jump again to jump back to the wall you were hanging on. Keep jumping back and forth until you reach the bottom (you are basically doing a downward wall jump). You will be doing that type of wall jump quite a few times in this game so get good at it. Once you reach the bottom drop off the ledge on the left side and drop down to another ledge down below. Wall run along the wall to the Prince's right. When you are at the end of the wall run jump to the wall to the right and then jump back to the wall you were wall running on. Keep jumping back and forth doing the upward wall jump until you reach the ledge on the right. Wall run along the wall on the Prince's left and near the end of this wall run jump to the wall to the right and then back to the wall you were on. Keep jumping back and forth between the walls to do the downward wall jump until you reach one of the ledges at the bottom. If you land on the ledge on the left Jump to the ledge on the right. Once you are on the ledge nearest to the doorway sidestep to the Prince's right and instead of going in the door go past the door up the ledge to the right of it (if you are facing the doorway). You should see along the wall on the left a sprinkling of sand coming down in front of the wall from above. Stand under that sprinkling of sand and smash through the wall (Hold Square when near the wall). You need to stand right next to the slightly higher ledge and where the sand is falling otherwise he won't smash through the wall. Smash the weapons rack that you find in this little room to and pick up the "Hockey Stick" Turn around and jump across the gap in front of you. Face the wall on your right and wall run up it. During the wall run jump and then jump again off the other wall back and forth (doing the upward wall jump) until you reach the top where the handle is again (same way you got up as when you went to get Life upgrade #3). @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @ End of Optional Objective 4: Long Description/Directions @ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @ Optional Objective 5: Short Description/Directions @ @ @ @ Get Artwork #41 and Get the Pink Flamingo Weapon Garden @ @ (Past) and Garden Hall (Present) @ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ AA. You need to head for the wall you saw Dahaka hit in the middle of the "Dahaka Chase #3" (Garden Hall - Present). Hang from the edge of the ledge behind it and jump to the platform that is hidden by it. Make your way to the button on the wall that extends the big block on the ledge you jumped onto and then wall run on the wall the block came out of. Follow the beam and jump to the narrow ledge in the distance. Drop down when you can to your right and break open the wall with the brown designs on it (near the bottom right part of the lower design). You will find the Pink Flamingo inside that room. BB. You need to head for the cracked wall near the end of the Garden area (above the lever you use to get into the garden area). Smash open that cracked wall and you will find the chest for Artwork #41. @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @ End of Optional Objective 5: Short Description/Directions @ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @ Optional Objective 5: Long Description/Directions @ @ @ @ Get Artwork #42 Garden (Past) and Get the Pink Flamingo @ @ Weapon Garden Hall (Present) @ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& (Small Diagram of the Big Central Hall room) | Fountain| | | | | | | | N | | | | | W-(_)-E | | | | | S | | | | | | | | () <----- Lock that you used the sword\Key on | | | | S = When the Handle is pointing in this direction it opens up the path to the Sacrificial Altar E = When the handle is pointing in this direction it opens up the path to the Garden Tower. W = When the handle is pointing in this direction it opens up the path to the Mechanical/Gear Tower N = When the Handle is pointing in this direction it opens up the path to the 3rd Life upgrade &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& First Objective: Artwork #42 A. Turn the Handle towards the wall that the Garden Tower door is along (E on the Diagram). Climb up on the ledge near you to your right (if you are facing in the direction of the fountain). Go around the corner of this ledge to your left and wall run along the wall on your left. Jump to the narrow ledge on your right near the end of the wall and then sidestep all the way to the right. Climb up to the narrow ledge above you and then jump to the narrow ledge behind the Prince on the right. Climb up onto the higher narrow ledge and then sidestep to the Prince's right. Jump to the narrow ledge behind the Prince to the left and then climb up to the big ledge above you. Go into the doorway on your right. ############################## # Area: Garden Hall - (Past) # ############################## B. Avoid the blade traps around the corner to the left and push the button you find at the end of this hallway. Slow down time and quickly make your way past all the extended ledges before they retract. Wall run up the left or right wall (it doesn't matter) and jump when you are at the peak of the wall run to grab a pole/pipe. Shimmy right/or left (towards the button in the distance) depending on which way the Prince is facing. Swing/jump to the pole in front of the button and then swing/jump to the button on the wall. Quickly slow down time and land on the now retractable platforms below you. Quickly make your way across them to your left and then to your right. Use the Fountain you find here on your left to heal/save your game if you need it. Once you have done that head into the room at the end of the hallway on your right around the corner. Look up to Prince's left and you should remember how to get up to the ladder there. Wall run up the wall near the doorway and jump up to that ladder. Move to the right or left to get the Prince on the correct side of the ladder (with the Prince's back facing towards you) and climb all the way up the ladder. You can fight the Crowmaster here if you want to or just climb up the ladder to your left. You should see a rope from here to your left (if your back is facing the ladder you just climbed up. Wall run along the wall to the rope and then wall run along the wall towards the ledge on the left. Before the end of the wall run jump to that ledge on the left. Face your back to the wall you did your wall run on and you now need to wall run along the wall in front of you to the right. When you are near the end of your wall run jump to the pole to your right. Swing/Jump to the doorway to your right. Go into the doorway and then jump across the gap in front of you to the narrow ledge. Drop down to the narrow ledge below you and then sidestep all the way left. Keep dropping down until you reach the floor below. Turn around and fight or avoid the minion here. ######################### # Area: Garden - (Past) # ######################### C. Wall run up the far wall and climb up onto the narrow ledge. Climb up two more narrow ledges and then sidestep right all the way. Climb up on the narrow ledge above you and then side step right to go around the corner. Climb up onto the narrow ledge above you and then jump to the ledge that the Prince's back is facing. Use the Fountain you find here on your left to heal/save your game if you need it. Go out of the doorway to your left and turn the handle you find here counterclockwise until it opens up a door. Go through the doorway and cross over the bridge. Go up the stairs to your left and you should see directly in front of you a wall with a lever on it. (the same kind of lever you used at the hourglass chamber to leave it). Before you do anything with that fight all the minions here and then use that lever on the wall. Slow down time and run to the left and climb up onto the pillar that the lever raised. Wall run up the wall here to grab a narrow ledge. Jump to the beam to your left (behind the Prince). Follow the beam to the right and jump to the beam you can see from here. Go straight to the pillar and sidestep to the left all the way. Jump to the pole to your left (behind the Prince) and then swing/jump to the narrow ledge to your left. Sidestep left and then follow the beam to the left. Sidestep to the left when you reach another pillar and follow the beam you see here on your left to the left. Jump to the pole that is over the lever you used to get up here with and then swing/jump to the tree branch to your left. Follow the tree branch to the left and then jump to the rope on the wall. Swing on the rope and wall run to the pole that you can see along this wall up ahead. Swing/Jump to the narrow ledge up ahead and then shimmy all the way to your right. Jump to the beam on your left and walk over onto the ledge. Turn to your left and go into the door the Crowmaster is guarding to find a handle you used earlier. Drop down to the Prince's left onto a ledge. Drop down into that little water way at the end of this ledge. Drink the water if you need it and then jump up to the narrow ledge on the wall to the left. Shimmy left all the way along this ledge and then drop down to the ledge it ends above. Walk along the beam to the left and smash open the cracked wall you can see to the left. Smash open the chest you find here to Unlock Artwork #42. Go back out onto the beam and halfway along it you will see a rope on the wall at the top of the screen. Jump to the rope and slide down to the bottom of it. Drop down to the area below and turn the handle clockwise to open up the door you got here with. Use the Fountain you find here on your left to heal/save your game if you need to. Jump across the gap near the fountain to the narrow ledge and make your way back down the narrow ledges to the area below. ############################## # Area: Garden Hall - (Past) # ############################## D. Make your way across to the other side and make your way up the narrow ledges. When you reach the door at the top hang off the edge and shimmy to the Prince's Left. Drop down onto the curtain and the Prince will use it to get down to the ground safely. (Second Objective: Pink Flamingo Weapon) E. Go back to the doorway again and Wall run up the wall near the doorway to jump up to that ladder again. Move to the right or left to get the Prince on the correct side of the ladder (with the Prince's back facing towards you) and climb all the way up the ladder. Climb up the ladder to the left and then face towards the ladder you just climbed up. Jump to the ledge in front of you and climb up the ladder here. Jump to the pole in front of you at the top of the ladder (you may need to zoom out the camera or look with first person view to see it). Swing/Jump from that pole to the walkway ahead. Go to your right and turn left to face the center area of the three paths. Wall run along either wall and use the ropes to get to the ledge on the other side. Go down the hallway the Crowmaster is guarding and jump over the gap to grab the ladder. Go down the ladder and follow the hallway down here to the doorway of water. Use the Sand Portal in here. ################################# # Area: Garden Hall - (Present) # ################################# F. Leave through the doorway of water and follow the hallway to the ladders. Climb up the ladders and then jump to the ledge to your left when you are at the top of the second ladder. Follow this hallway out and wall run along the wall on your left. Use the rope to continue your wall run to the ledge ahead. You should see a broken part of the wall that you saw Dahaka hit during the "Dahaka Chase #3". Hang off of the edge of the ledge near it and Shimmy to the right all the way or walk through the broken wall and hang from the edge of the ledge (you need to be behind that broken part of the wall). Jump to the ledge that the minion is on behind the Prince. Hang off the railing to the Prince's left and jump to the tree branch to your left. Walk along this tree branch to the left (towards the ledge with the button on the wall). Jump to the ledge with the button on the wall and Wall run up the wall to use the button. Jump back to the tree and make your way back along it towards the ledge you came from. Jump to the ledge that you came from (the one that had the minion on it) and now it has a block on it. Climb up on the block and wall run up the wall here. Jump at the peak of the wall run and you should grab a beam. Climb up onto the beam and follow the Beam to the Prince's left. Jump to the ledge you see in the distance and then sidestep to the right along it. Drop down to the ledge below and you should see some brown designs on the wall. Stand near the bottom right part of the lower brown design and smash the wall (Hold square when near it) here to find a secret room. Smash the weapons rack inside to get the "Pink Flamingo" Weapon. Head back the way you came to the big Central Hall room. This will be the only time you will need to go back through a Sand Portal that you just used. @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @ End of Optional Objective 5: Long Description/Directions @ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ############################### # Area: Central Hall - (Past) # ############################### 28. If you did the Optional Objectives or not be sure to have the handle here pointing in the direction of the Mechanical Tower before continuing on. Jump the gap and use the fountain if you need it. If not head up the stairs near it and head for the Hourglass Chamber. #################################### # Area: Hourglass Chamber - (Past) # #################################### Scene 29. You should see the Water sword on a weapon holder if you have all of the Life upgrades. I recommend leaving it where it is for now and not touch it (you will understand why later on). Go through the doorway it showed you in the scene and you can use the handle here if you want it just closes the secret door you came in. This one is a very tricky move to pull off you need good timing here. You need to wall run along the wall on the right when the saw blades are going up and also when the spinning pole in the distance is going up. When you get near the ledge on the left (the ledge the spinning pole is going up and down over) you need to jump to it and quickly jump across the gap in front of you to the ledge up ahead. Go to your right and follow this upward path into the throne room. ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /( )\/( )\/( )\/( )\/( )\/( )\/( )\/( )\ Chapter 19: "The Face Of Time" (78%) ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /( )\/( )\/( )\/( )\/( )\/( )\/( )\/( )\ Objective 8: Find The Mask (Present) ############################## # Area: Throne Room - (Past) # ############################## Scene 1. Smash through the wall (Hold square) and go through the doorway of water in front of you. Scene 2. Activate the Sand Portal and then Use it. Scene ################################## # Area: Sacred Caves - (Present) # ################################## You now have your Sixth and Final Sand Tank 3. Leave through the doorway of water and go out of the doorway to your left. Wall run up the rock ledge on the far left of this room and then wall run along the wall to your left. You should land on a ledge. Climb up onto the slightly higher ledge and wall run along the wall here on the Prince's right. Slash the minion on the wall during the wall run and then jump to the ledge on your left. Wall run up the wall on the Prince's right and climb up onto the narrow ledge you grab. Sidestep all the way to the Prince's left and Jump to the ledge of the doorway to your left (behind the Prince). Go into the doorway and follow this hallway. When you reach a pit drop down into it. You can drink the water here if you need it (even though maybe it is just me but I don't think I would want to drink green water) and then jump and grab that big crack/gash in the wall. Shimmy to the Prince's right and climb up onto the ledge here. Go out of the doorway up ahead and jump across the gap to the giant floating slab of stone. Go across to the other side of this giant slab of stone and jump to the ledge you can see in front of the doorway. Go into the doorway here and use the fountain here to heal/save your game if you need it. 4. Roll through the gap at the bottom of the door on your left. Wall run along the wall to the Prince's left to get across this gap. Go around the corner to the left and push the button. Jump or wall run to the retractable floor that comes out of the wall. Wall run along the wall on your right and near the end of the wall run jump to the pillar on your left. Climb up this pillar and jump towards the wall you just jumped from. Jump from that wall to the wall over the pillar and just keep doing the upwards wall jump until you reach the narrow ledge above the pillar. Walk along this narrow ledge towards the wall and then jump to the pole to the Prince's left. Swing/Jump from the pole to the button and then jump back to the pole. Swing/Jump back to the narrow ledge from the pole and walk along this narrow ledge quickly to the edge farthest away from the wall. Jump to the retractable floor that is to your right and then quickly wall run or jump to the pole in front of the button on the wall. Swing/Jump to the button on the wall and then jump to the higher pole. Swing/Jump from this pole to the retractable floor that comes out of the wall to the left. Wall run or jump from here to the narrow ledge up ahead. When you are on the narrow ledge jump to the button on the wall and then jump back to the narrow ledge you were on. Quickly walk around this narrow ledge to the left (over to where the retractable floor came out of the wall) and jump to the retractable floor. Quickly wall run along the wall to the Prince's right and you should grab a pole near the end of your wall run. Swing/Jump from this pole towards the wall up ahead and then jump from that wall to the curtain to the left. Before you reach the bottom of the curtain jump to the ledge to the left (behind the Prince). Smash through the cracked wall here that you see in front of you and then go down this hallway. Wall run or jump across the gap that is down this hallway and go out of the door at the end of the hallway. Wall run along the wall on the Prince's right to grab a narrow ledge that you can see to your left. Shimmy to the Prince's left all the way and then climb up onto the ledge. Make your way over the stone ledge here and then hang off the ledge again. Shimmy all the way to the Prince's left again and then jump to the ledge you can see to your left. Go into the doorway here and wall run or jump across the gap here. Go around the corner to the right and jump or wall run to the curtain you find here. When you reach the room below turn around and walk to the mask on the pedestal/statue. Scene You now have the Sand Wraith Mask and have become the "The Sand Wraith" ( Downside to this is Your health will slowly deplete now but the Upside is your sand tanks will start refilling automatically). ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /( )\/( )\/( )\/( )\/( )\/( )\/( )\ Chapter 20: "A Second Chance" (82%) ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /( )\/( )\/( )\/( )\/( )\/( )\/( )\ Objective 9: Return To The (Big Central Hall room) Access Hall (Past) 1. Go to the Prince's left and around the corner to the left (I wouldn't bother with the wolf minions here as they are just annoying and more trouble then they are worth. Just make a path through them to get around the corner). Wall run up the wall on your right near the corner (after the tree trunk) and jump to the pole to the left of this wall (behind the Prince). Swing/Jump to the next pole and then swing/jump to the wall up ahead. Jump from this wall to the pillar that is to the left of the pole you jumped from. From this pillar you need to jump to the crack in the wall to your left. Shimmy all the way to the Prince's right along this crack and then drop down to the crack below you. Shimmy all the way right along this crack and then drop down to the narrow ledge below you in front of a doorway. Climb up and sidestep to the middle of the doorway before jumping to the beam on your right. Walk along this beam and make your way past the spinning poles up ahead. Go around the corner to the right and wall run along the left wall of the pit here (do the wall run when the spinning pole is going away from you). Jump to the ledge on the right that the spinning pole is protecting and hang off of the edge of the ledge you landed on (if you aren't hanging from it when you jump to it). Shimmy to the Prince's left and climb up when the spinning pole isn't near you. Go out the doorway to your left and hang from the doorway. Shimmy to the Prince's right and climb up onto the beam when the saw blade isn't near it. Jump to the next beam to your right when the saw blade passes it and hang from it until you can climb up onto the beam to jump to the beam with the stuck saw blade over it. You should be hanging from this beam near the stuck saw blade and from there quickly shimmy to the Prince's right. Climb up onto the beam and walk along it to the right to a ledge. Zig zag through the sword blade traps here and go into the doorway of water (slow down time to make it easier). Use the fountain to heal/save your game before Activating the Sand Portal here and then using it. Scene ############################### # Area: Sacred Caves - (Past) # ############################### You now have the Cyclone of Fate Attack. 2. Leave through the doorway of water and Zig zag through the sword blade trap here. Walk all the way along the beam to the wall when the upper saw blade isn't near it and then jump to the beam that the lower saw blade goes over in the distance. Hang from that beam until the saw blade isn't near you and then climb up to jump to the farther beam up ahead. Quickly climb up and jump to the ledge to the left before the upper saw blade gets you (depending on how good you are I recommend slowing down time to make this easier on you even though it can be done without it). Hang from this ledge and shimmy to the Prince's right. Climb up into the doorway and head around the corner to the right. Hang from the ledge of the pit when the spinning pole isn't near you and then when you reach the wall climb up. Wall run up the wall here that you are near to grab a narrow ledge above you. Climb up onto the narrow ledge and sidestep all the way to the Prince's right. Jump to the ledge to your right when the saw blades aren't near by and slow down time and sidestep left when the upper saw blade is near you drop down to hang from the narrow ledge (after the lower saw blade passes you of course). Shimmy to your left and when the upper saw blade passes you climb back on the ledge to continue to sidestep to the Prince's left. Jump to the wall to your left or drop down to get down to the floor below. Go through the doorway at the end of this hallway and get past the spinning poles here. Jump across the gap in front of you to the doorway up ahead. Turn to your right and smash open the chest here to unlock Artwork #43. Use the Fountain here if you need it to heal/save your game. 3. Jump to the big floating slab of stone to your right. Scene 4. Boss Battle: "Ancient Sand Griffin" When it lands on the ground quickly slow down time and go up to him and hack/slash away at it. Be sure to roll out of the way when he tries to use his claws or tail to hit you. Just keep near it and continuously hit it while time is slowed down. Once it takes enough damage the griffin will start flying around. When he does this go and hang off the closest edge of this floating stone you can and he won't hit you when swooping down. You can also just roll out of the way but hanging off the edge is much easier. When it lands again climb back up and hack/slash him again in slowed down time. Keep this up until it is defeated. The only downside that I came across from hanging off the edge when it is swooping sometimes right after it lands it will do a Gust type attack and blow you off the edge. As long as you kill him off pretty quickly you will probably never have to experience/see that attack. Just climb back up first thing it lands and you should be fine. If it happens to get stuck while flying (as in just flying there not swooping) all you need to do is shimmy left or right until it starts swooping again. The advantage of this also is if it does get stuck you can just sit there hanging off the ledge letting your sand tanks fill if you are out until you are ready again. Scene 5. Jump to the ledge in front of the doorway on the opposite side of the big floating rock and climb up onto the ledge where the doorway is. Wall run up the pillar on the right side of the doorway to grab a narrow ledge and Shimmy to the Prince's right all the way. Jump to the gap in the wall to your right and then jump to the wall over the narrow ledge you were hanging from. Jump back to the wall you jumped from and just keep doing this upwards wall jump until you reach the ledge of the doorway. Jump or wall run to the narrow ledge to your left and then shimmy all the way to the left. Make your way over the stone ledge here (like you have done before) and then hang off the ledge again. Shimmy to the Prince's left all the way again and then jump to the doorway. Go in the doorway here and to your right. When you are near the wall do a wall run along it and near the end of the wall run jump to the pole on your left. Swing/Jump to the curtain to the left and then right before the bottom of the curtain jump to the pole to your right (behind the Prince). Swing/Jump to the curtain to your left and slide down to land on a narrow ledge below. Sidestep to the left and go into the doorway here. Slow down time and wall run along the wall to the left to get over the gap. Just time it just right to avoid the Sword trap guarding the pit. Wall run up the wall where the drainage pipe is and climb up when the saw blade isn't near you. Slow down time when the spinning pillar is going upwards here and wall run up the wall when the spinning pole is far enough up. You should grab a ledge here that you need to climb up once the spinning pole is even farther up. Turn to your left and walk near the wall on the left side of the spinning pole in front of you. Wall run up the pillar to the Prince's left and jump at the peak of the wall run to jump over the spinning pole in your way. Follow the hallway around the corner to the left and go out of the doorway. #################################### # Area: Garden Waterworks - (Past) # #################################### 6. Walk along the beams here (take either route it doesn't matter) and jump to the beam up ahead. Walk over to the ledge and go down the walkway to smash open the chest (the chest you saw earlier when you turned on the water tower) to unlock Artwork #44. 7. Go up the walkway to where the button is at. Push the button and go through the door that opens. 8. Go up either path and wall run up the wall at the end of it to climb up onto the ledge. Go to the doorway on the far right of this area either drop down off the ledge to use the fountain here or wall run along the wall here to the ledge up ahead. Turn to the right and wall run at the correct time to avoid the saw blades. Go out of the doorway here and fight or avoid the minions here. wall run along the wall to your left at the correct time to avoid the saw blades. Go down the ladder and hang off the edge of the ledge to your left (instead of hanging you can also wall run to the next doorway if you are daring enough). Shimmy to your left and drop down to the narrow ledge below you. Sidestep left and drop down to the narrow ledge below. Sidestep all the way left and go into the doorway you come to. Follow this hallway and climb up the ladder that you see on your left. Jump to the wall lever on your right and quickly make your way through the door that opens. ############################## # Area: Garden Hall - (Past) # ############################## 9. Follow this walkway out to the balcony area. Hang off the railing of the balcony and jump to the pole. Swing/Jump to the next pole and then Swing/jump to the balcony. 10. Go to the left on this balcony and turn left to face the center area of the three paths. Wall run along either wall and use the ropes to get to the ledge on the other side. Go down the hallway the Crowmaster is guarding and jump over the gap to grab the ladder. Go down the ladder and follow the hallway down here to the doorway of water. Use the Sand Portal in here. Scene ################################# # Area: Garden Hall - (Present) # ################################# 11. Go out of the doorway of water and to the end of the hallway. Scene ###################################### # Area: Southern Passage - (Present) # ###################################### 12. Follow the water tunnel rolling under the spinning poles ahead of you and then going around the corner to the right rolling past the blade traps here.. 13. Climb up onto the ledge after you have passed all the blade traps and wall run along the wall to the left to reach the ledge on the other side of the gap. Go into the next doorway and wall run along the wall on your right. Use the rope to continue the wall run and reach the ledge up ahead. Wall run along the wall to the left to reach the curtain. Slide down the curtain and Jump to the left (backwards) right before the bottom of the curtain. Jump to the lower ledge to the Prince's right and go left. Fight or Avoid the Minions here and make your way to the far side of this ledge. Climb up on the higher ledge to your right when you reach a door that is blocked by rubble. You should see a pillar to your right and the wall on your left. Run up the wall or the pillar and jump before you do the back flip. you need to jump back and forth between the pillar and wall doing the upwards wall jump until you reach a open space in the pillar that you will hang from. Jump to the opening in the wall to your left and then jump to the pillar and continue to upward wall jump between the pillar and wall to the higher opening on the pillar. Shimmy to the Prince's left until he is hanging from a beam. Climb up on the beam and walk along it to the far side of it. Jump up and grab the narrow ledge on the pillar. Climb up and then hang from the crack in the pillar above you. Jump to the Branch to your right (behind the Prince) and swing/jump to the wall to the left. Shimmy to the Prince's left all the way and then jump to the ledge with the block on it to the left (behind the Prince). Climb up on the block and wall run the wall here. Jump at the peak of the wall run and jump off the wall to the right doing a upwards wall jump to get onto the ledge to the right. Wall run up the wall to the Prince's left to push the button and then slow down time to go through the door that opened. Go to your right down the hallway and climb into the hole on the left. Wall run up the wall on your right to climb up onto a narrow ledge and then climb up on the ledge above you. Climb up onto the ledge to your left and then wall run or jump across the gap to your left. Climb up on the narrow ledge here and then climb up onto the next narrow ledge. Sidestep all the way to the left and then climb up onto the ledge above you. Sidestep all the way left and then make your way past the spinning poles to get into the doorway of water. Use the fountain here if you need it and then Use the Sand Portal. Scene ################################### # Area: Southern Passage - (Past) # ################################### 14. Leave through the doorway of water and make your way past the spinning pillars up ahead. Go around the corner to the right and time your wall run just right along the right wall to avoid the saw blade near you to get to the rope you can see. Hang from the rope and jump to the rope on your left. Use this rope to continue your wall run while avoiding the saw blade and then continue down the hallway to the right. You should see a spinning pole on your right. When that pole is going away from you sidestep along the ledge on the right and then hang from it. Drop down to the narrow ledge below you and then drop down again to another narrow ledge. Shimmy to your right some and then drop down again. Hang off the edge of the ledge to your right and drop down off of it to the narrow ledge below. Keep dropping down until you reach the floor. #################################### # Area: Sacrificial Altar - (Past) # #################################### 15. Go out of the doorway on your right and hang off the railing of the balcony to your left. Jump to the walkway to your left and follow it to a bridge on your left. Go across the bridge and go to your left when you reach the fountain. You should see a button up ahead to push. Push that button and then run back to the bridge you got here with. ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /( )\/( )\/( )\/( )\/( )\/( )\/( )\ Chapter 21: "Mirrored Fates" (86%) ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /( )\/( )\/( )\/( )\/( )\/( )\/( )\ Objective 10: Find A Way To The Throne Room (Past) Scene 16. Wall run along the wall to the right to get past the lower spinning pole up ahead at the correct time to avoid the upper spinning pole. Turn to your left and time your wall run on the right wall to avoid the spinning pole here. Hang from the rope here and climb up it. Jump to the rope to the left and continue the wall run at the correct time to avoid the two saw blades. Turn to your right and wall run along the wall to the left at the correct time to avoid the saw blades here. Quickly roll to your right to avoid the blade trap here and then you should see a fountain in the distance. Time your wall run just right to avoid the saw blades to get to that ledge with the fountain. Use the fountain to heal/save your game and then roll through the gap in the wall to your left. ######################## # Area: Cliff - (Past) # ######################## (Note: This area I've encountered quite a few glitches just to warn you in advance. Sometimes I've made it through this area without running into any other times I run into many. None of them were game stopping or anything just minor annoying ones.) 17. Hit one of the explosive minions in this room towards the wall to your left. This should blow open a hole in the wall. Go over to that hole and hang from the edge of it. Drop down and slide down the curtain here. Near the bottom of the curtain you will need to jump to the pole on your left (the lower one) and then quickly swing/jump to the ships crow's nest pole to your left. Quickly turn the Prince to his left once and jump to the next crow's nest pole and then quickly turn him once to the Prince's right to jump to the next crow's nest pole. Turn to the Prince's right once and jump to the ledge that you can see here with the minions. Fight all the minions here and then smash the pots near the blood stained wall. Wall run up on the left side of the blood stain on the wall and at the peak of your run jump to the branch behind the Prince. Swing/Jump to the top of the blood stained wall and then walk to the wall to your right. Wall run along this wall and use the rope to continue your wall run to the curtain up ahead to slide down on it. Near the bottom of the curtain jump to the tree branch/vine to your left. Swing/Jump to the left (in front of the Prince) and swing/jump from the pole to the wall up ahead. Do an upwards wall jump between this wall and the wall to the right until you reach the ledge at the top. Fight or avoid the minions on this ledge (drink water if you need it from the waterfall near the walls you jumped up here from) and smash open the chest to unlock Artwork #45. Hang from the edge of this ledge to the Prince's left (if you are facing his back to the flowing waterfall nearby that is). When you are hanging from the edge you should see a narrow ledge below you. Drop down to the narrow ledge and then drop down to the curtain below that. The next few parts you will need to do very fast and accurately to continue on. Near the bottom of the curtain jump to the pole to your right (behind the Prince) and then quickly swing/Jump to the wall in front of the Prince. Quickly jump off the wall here and you should grab another pole. Quickly swing/jump to the crow's nest pole up ahead and then turn to the Prince's left once. Jump to the next Crow's nest pole and turn to the Prince's right twice. Jump to the next crow's nest pole and then turn to the Prince's left once. Jump to the wooden walkway and quickly go to the right along it. Go around the corner to the left on this walkway and either jump or wall run to the higher up walkway. Climb up on the walkway and quickly wall run along the wall to the left at the end of the wooden walkway. Near the end of the wall run you need to jump to the pole to your right. Quickly swing/jump to the walkway to your right and then run to the right straight towards the wall. Wall run up this wall and at the peak of the wall run jump to the wooden walkway to the left (behind the Prince). Wall run along the wall to the Prince's right and slash the minion running at you. Quickly slow down time and climb up onto the cracked ledge you landed on (I say cracked because in a moment it will collapse). Quickly go to your left and smash open the chest here to unlock Artwork #46. Quickly go over to the cracked wall to the right of the chest and smash through it (hold square when in front of it). Quickly go into the opening before the ledge you are on collapses (Whew! what a run huh?). Once you have calmed down after that ordeal go straight and wall run along the wall to the left when the saw blades are all far apart from each other. Slash the minion that comes at you during the wall run and then go right avoiding the saw blades plus blade trap when you reach the ledge. You should now see some saw blades going up and down a wall. Stand next to the wall to the right of the wall the blades are going up and when the saw blades almost reach the bottom of their path wall run up this wall to the right of them. Quickly do an upwards wall jump between the wall the saw blades are the one to the right of it while they are chasing you up the wall. Climb up onto the ledge you reach and then climb up onto the ledge to the Prince's left. Go to the right and make your way past the floor saw blades here and then time your wall run just right to avoid the saw blade along the wall on your left. Near the end of your wall run jump to the narrow ledge on your right. Hang from this narrow ledge and shimmy to the Prince's left and when the saw blade is away from you climb up and jump to the ledge on your left (you may want to slow down time for this). Sidestep to the Prince's right until you are on the ledge. Go around the corner to the left and into a doorway. 18. Follow this hallway into a room. Scene (take notice of the chest) #################################### # Area: Fortress Entrance - (Past) # #################################### 19. Go back into the room and smash open the chest to unlock Artwork #47. Go back to the doorway you were standing in front of and jump to the pillar directly ahead. Jump to the next pillar and then jump to the doorway. Use the fountain here to heal/save your game. 20. Go to the right and around the corner to the left. Wall run along the wall on your right at the correct time to avoid the spinning poles and near the end of the wall run jump to the ledge to the Prince's right. Go around the corner to the left avoiding the spinning poles here and into the room ahead. Fight or avoid the minions here and head into the next hallway. Avoid the sword blade trap here and then avoid the next sword blade trap around the corner to the right. Avoid one more sword blade trap around the corner to the left and then hang off at the edge of the pit at the end. Drop down to the narrow ledge below when the saw blade isn't near the place you would land and make your way down the rest of the narrow ledge here avoiding the saw blades until you reach the floor. Go down the corridor to the Prince's right and then time your wall run just right to avoid the spinning poles and saw blades (you may want to slow down time to make it easier). Go out of the doorway at the end of this corridor. Scene ########################## # Area: Foundry - (Past) # ########################## 21. Go to the left side of this room and you will find a chest to smash near the flow of liquid metal. Smash open the chest to Unlock Artwork #48. Now go to the opposite of the room and you will find another chest near a pillar. Smash open that chest to Unlock Artwork #49. You should see near you a ladder to climb (it is near the far right side of this room from where you entered). Climb up the ladder and turn the handle you find here once clockwise. Go to the wall with the saw blade near you and time your wall run to avoid it along the wall it is on to reach a pole in the distance. Swing/jump from that pole to the next pole ahead of you and then time your swing/jump past the saw blade up ahead. You should see another handle to your right. Turn the Handle clockwise once and then go across the beam you see from here to the third handle of this room. Before using that handle jump to the pillar on your left and then jump to the ledge in the distance above the doorway you came in here from. You will find a chest to your left when you reach that ledge. Smash open that chest to unlock Artwork #50. Jump back to the pillar again and then back to where the handle is at. Turn the handle counter-clockwise once. Scene 22. Go to the side of the room the platform just collapsed on and wall run up to the doorway that you can now reach. Use the fountain here if you need it to heal/save your game. 23. Time your Wall run along the wall to your left just right to avoid the sword blades and then jump to the ledge near the end of the wall run (use slow down time to help). To get by this next spinning pole you have two choices: A. You can face the wall the pole is going along to the left and wall run up the pillar to the Prince's left to jump over the spinning pole at the correct time. B. When the spinning pillar is going away from you. Run out half way down it's track and at the right moment before it comes back at you wall run all the way up the wall to do a back flip. When you land the spinning pole should have passed you by then. 24. Climb up the ladder you find here and then jump to the narrow ledge to your left at the correct time. Quickly climb up before you have a double slicing. Climb up onto the next narrow ledge above you at the correct time and then the next one. Jump to the ledge behind the Prince and turn the handle here clockwise until it clanks into place. You will notice the doorway that opened up didn't open up fully. Wall run up the wall to the right of the exposed portion of door and at the peak of the wall run jump to the beam behind the Prince. Face towards the spinning poles and slow down time to make a jump past them to the beam up ahead. Walk along this beam to the end of it up ahead and then drop off of it when the spinning pole below you isn't below you. Drop down and jump to the narrow ledge that the saw blades are on. Make your way down the narrow ledges avoiding the saw blades until you reach the floor (slow down time to help you navigate better through them). Go to your right and around the corner to the left. Avoid the sword blade traps here and wall run up the wall on the left or right where the blades come out to jump to the beam up above. Jump from the beam through the opening up ahead. Hop over to the other side of this wall and hang from the doorway you see to your right. Slide down the curtain below you and fight or avoid the minions you come to at the bottom of the curtain. ########################## # Area: Prison - (Past) # ########################## 25. Go out the doorway on the far side of this familiar area. Turn to the left and wall run up the middle of the wall in front of you. Jump at the peak of the wall run to jump to a beam. Climb up onto that beam and jump to the narrow ledge on the wall. Jump from this narrow ledge to a beam behind the Prince. Jump to the narrow ledge above the large doorway and then jump to the beam behind the Prince. Jump or walk over to the ledge and use the fountain you find here to heal/save your game. 26. Face the Prince's back to the fountain and wall run up the wall in front of you (run up the right side of it to get into position faster for the next jump if you want). Jump to the beam at the peak of your wall run and walk to the right along this beam. Jump to the wall and then jump from the wall to the beam above you. Jump to the beam you can see in the distance and then walk along the beam to the right. Jump to the wall and then jump from the wall to the beam above you. Go up the stairs here and fight or avoid the minions at the top of the stairs. ########################## # Area: Library - (Past) # ########################## 27. Smash through the wooden boards in front of the doorway up ahead. Fight the minions here and then turn the handle counter-clockwise. Leave this alcove and go to your left. Go to the other handle on the far side of this room and turn the handle counter-clockwise. Leave this alcove to the left and Fight the minions here. Go into the doorway they were guarding. You will see a wall switch here on the wall to the left. Wall run up and use this wall switch and then quickly drop off and head to the handle you used a moment ago. Turn the handle clockwise and then slow down time. Leave this alcove and head to the right. Go into the door that is closing on your right. Go up the ladder here to your right and fight off the minions here or avoid them up to you. Go to the right and go out the doorway on your right. 28. Fight off another minion when you get to the balcony. Follow the walkway to the right and then to the left until you reach a room with bookcases and two minions. Do a upwards wall jump between these book case and climb up onto the bookcase on the right. If you climb up on the left one just jump over to the right one. Wall run along the wall here to grab a pole. Face yourself back towards the bookcase you came from and swing/jump to the beam above to the left. Jump to the next beam up ahead and walk along it to the Prince's left. Walk all the way out to the end of it and then jump to the pole to your right. Swing/jump from this pole to the next pole and then swing/jump to the narrow ledge to the right. Drop down to stand on the narrow ledge below and sidestep to the right. Drop down to the narrow ledge below you and then hang from that narrow ledge. Shimmy to the Prince's right all the way. Scene 29. Shimmy back to the left and climb up on the narrow ledge. Climb up onto the narrow ledge above you here and then hang from the beam above the Dahaka. Shimmy to your right until you can climb up onto the beam and then walk along this beam to the left. When you reach the middle of it jump to the beam to the Prince's right. Walk along this beam and then jump to the next beam. Jump to the wall in the distance where the narrow ledges are and then drop down from those narrow ledges. Scene 30. Boss Chase: "Dahaka Chase #10" Quickly wall run along the wall to your left and then wall run again along the next wall on your left. Jump to the ledge to the Prince's right near the end of the wall run. Jump to the pole and swing/jump to the ledge up ahead. Go up the stairs quickly and then Wall run up the wall up ahead to reach the little doorway. Quickly go through that doorway and out the other side. Scene ############################### # Area: Mystic Caves - (Past) # ############################### 31. Use the Fountain in front of you if you need to heal/save your game. 32. Follow the foggy path behind you and jump the gap that is just ahead. Go towards the doorway you can see in the distance. Scene 32. Fight or Avoid the minions here and go through the doorway at the top of the stairs. Follow this foggy path around two turns/curves (one to the left and then to the right) and wall run along the wall to the right when you turn the second turn. Smash open the chest you find here to unlock Artwork #51. Wall run back the way you came and then hang from the edge of the gap (the gap you just used the wall run over). Drop down to the narrow ledge below you and then drop down to another narrow ledge below that. Drop down to the floor from this narrow ledge and go to the edge of the ledge to the right. Wall run along this wall on your left slashing the minion on the wall along the way and at the end of your wall run jump to the ledge to your right. Turn to your left and get between the two walls here. Wall run up the wall on the right and then jump to the wall to the left. Jump from that wall to the narrow ledge to the right. Continue to do your upwards wall jump back and forth between these walls until you reach another narrow ledge at the top. Climb up to the ledge above you (that the camera shows you). You have two choices here: A. (Correct way): Stand between the two blue lights to your left and jump towards the wall straight ahead. Once you land on the ledge here go to your right and grab the narrow ledge on the wall here. Shimmy to your right and then pull yourself up onto the ledge. B. (Our Way):Jump across the gap in front of you (towards the doorway you can see in the distance). You will start to fall into the dark hole and it will start playing the scene before you fall to your death. Scene &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& (Small overview diagram of this foggy area you just landed on) Locked Door _____ Weapons rack | / | / | | ________ V V | | __ _______ |____ | _____________ | | | | | @@@@@@@@@@@ | | | | | | @ _____ @ | | | | | | @ | | @ | | | | | | @ | | @ |___________________ | | | | | @ | | @@@@@@@| V | |________| | | @ | |________| | @@@@@@@@@@@@@@@@@@@ | | @ | | @ ___<_S__ @ | < S < S | @ | < S S | Prince | \ @ \ | @ | ____|___________| \ @ \ | @ | __________ | \ @ \ | @ | ^ | | , V and ^ = The direction you need to jump to or from the Stalactites. (C) = Wall run up this wall and climb up on this ledge after pushing the button. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& 33. Fight or avoid the minions that showed up and then follow the path of the @ on the diagram above and when you reach the end you need to wall run along the wall to the left and jump to the stalactite to your right. Jump to the next stalactite and then to the ledge that the diagram points you towards. Drop down and push the button you find here. Quickly climb up onto the ledge with the (C) on the diagram and wall run along the wall to the Prince's left. Jump along the stalactites in the directions the diagram shows and you will eventually land where you started from. Quickly run into the door before it closes (Use the slow down time once you start hopping from stalactite to stalactite to slow down the closing door and help you get there in time). 34. Once you have made it through that door drop down into the pit in this room. You should see a button down on the floor of this pit. Before you use that button look to your left and you will see a rather funny looking wall. Smash through that wall (hold square in front of it) with your sword to reveal the room with a weapons rack that is holding the "Glowing Yellow/Green Sword". 35. Leave this room and step on the button. Wall run up the wall to your left and then climb up onto the ledge you grab. Quickly go out of the now open doorway to your right before it closes. Cross the bridge here and fight or avoid the minions here. Watch out for the two sets of saw blades that are hidden by the fog on the other side of the bridge. Once you get past them head around the corner to the left. Follow this path until you reach a pit and then wall run along the wall (with the wear/tear white marks on it) to your left until you grab a narrow ledge. Climb up onto the narrow ledge and sidestep all the way to the Prince's right. Jump to the narrow ledge on your right and then sidestep all the way to the Prince's left. Jump and hang from the gap above you. Shimmy to the Prince's left all the way and then jump to the gap in the wall to the left that the camera shows you. Shimmy to the Prince's right all the way and then jump to the ledge to your right (behind the Prince). Follow this path straight down until you reach another pit. Wall run along the wall to your right until you reach the next ledge on the other side of the gap. Turn to your left and wall run along the wall (with the wear/tear white marks) on the Prince's right to get across the gap here. Climb into the hole here in the wall and use the Fountain here to heal/save your game. ################################# # Area: Mechanical Pit - (Past) # ################################# 36. Go to the left and around the corner to the right. Wall run along the wall to the left until you grab the rope. Climb up the rope and then jump to the gap in the wall to the right. Shimmy all the way to the Prince's right and then jump to the rope to your left. Swing on this rope to continue the wall run and jump to the narrow ledge on your right near the end of the wall run. Shimmy or Sidestep to the Prince's left until your on solid ground again. Go down the stairs here and out into the big Fireplace room. Jump out of the only doorway you can to the wooden walkway. Go along this wooden walkway and jump up to grab the pole switch that is near the artwork chest. Go back the way you came on the wooden walkway. Scene (Same scene different perspective) ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /( )\/( )\/( )\/( )\/( )\/( )\/( )\/( )\/( )\ Chapter 22: "The Race To The Throne" (90%) ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /( )\/( )\/( )\/( )\/( )\/( )\/( )\/( )\/( )\ 1. Go out of the doorway to your left and wall run along the wall here to your left. Slash the enemy on the wall while wall running and use the rope to continue the wall run. Jump to the pool of water to your right at the end of the wall run and make your way past the paddles here like you did before to the right. Go all the way to the right until you are at the pool of water near to where the paddles come out of the wall. Use the pole here above the pool of water to swing/jump to the pole to your right. Swing/Jump from that pole to the ledge on your right. Scene 2. Go over to where the red curtain is that they showed you and hang off the edge above it. Slide down the curtain to the wooden walkway below and fight or avoid the minions here before heading to the Prince's left along this wooden walkway. Turn to your left at the wall and wall run along this wall on your right. Fight or avoid the minions here and follow the walkway to the left. Go past the bridge on your left and continue to the right along this walkway. When you get to the door face your back to it and walk off the edge of the ledge straight ahead to end up in front of the door the scene showed you. Go into the door to your right and go up both flights of stairs (use the fountain if you need it). Wall run up the wall at the top of the second staircase to push the button. Quickly go through the doorway and make your way up the stairs to your left while avoiding the spinning poles. Make your way past the spinning poles at the top of the stairs and then past the wall pounder trap around the corner to the right. Wall run up the wall to the right to grab a narrow ledge and then climb up onto that ledge to jump up and grab the narrow ledge above you. Sidestep to the Prince's left all the way and then drop down to the narrow ledge below you. Drop down when the wall pounder trap is retracting and then get by the blade trap you see to your left. ################################### # Area: Mechanical Tower - (Past) # ################################### 3. Hang from the doorway here and shimmy to the Prince's right before dropping down to the narrow ledge below you. Sidestep all the way to the Prince's right and when you are over the small beam you see below you drop down to it. Jump to the small beam to your left and then jump past the fast moving gear the way you have done before. Walk along this beam and drop or jump down to the platform below. Scene 4. Fight or Avoid the minions here and climb up on the small beam to the right (if you are facing your back to the beams you came down from) and jump to the beam you can see in the distance near you. Hang off the right side of this beam and shimmy to the Prince's right until you are over the narrow ledge it showed you in the scene (it will show it to you again when you are going towards it). Drop down to that narrow ledge and then drop down until you reach the lowest narrow ledge. Sidestep to the Prince's left and then walk out onto the beam you can see behind the Prince. Jump to the small beam on the platform up ahead and then drop down to the platform. Slide down the ladder here and turn around when you get to the bottom of the ladder. Walk out onto the beam near the fast moving gear and jump past the fast moving gear like you have done before. Use the fountain here to heal/save your game if you want to. Hang off the ledge to your right and drop down to the narrow ledge below you. Drop down to the floor and go out of the doorway to the right. You will see your old friend again (Golem) I usually ignore him and run away from him to go along that ledge on the far left side of this area (the same way you did the last time). Wall run up the wall to grab the narrow ledge and shimmy to the Prince's left all the way. Climb up and then climb up to the next more narrow ledge above you. Hang from the narrow ledge above you and shimmy to your right. Climb up onto the narrow ledge and climb up onto the narrow ledge above you. Sidestep to the right and head for the stairs on the far side of this room. Use the Fountain here to heal/save your game if you need to and then make your way past the wall pounders. Jump across the gap to the gap and shimmy to the Prince's right. Slide down the ladder and jump backwards before you reach the bottom to avoid the saw blades. ############################### # Area: Central Hall - (Past) # ############################### 5. Wall run along the wall to your right and use the curtain to get down to safety. Use the Wall lever behind you to your left to open up the door on your right and then quickly make your way through that door (use slow down time if you need to). Roll past the two blade traps here and then go out of the doorway to your right. Scene 6. Do the same as you did before you had your first battle with the Empress. Jump across the gap and go up the stairs. Make your way into the Hourglass chamber like you have done before. #################################### # Area: Hourglass Chamber - (Past) # #################################### 7. Once you are there go towards the Hourglass. ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /( )\/( )\/( )\/( )\/( )\/( )\/( )\/( )\/( )\ Chapter 23: "The Death Of A Prince" (96%) ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /( )\/( )\/( )\/( )\/( )\/( )\/( )\/( )\/( )\ Objective 11: Find Empress Kaileena (Present) Scene 8. This is the best time to use the Fountain and save your game because the ending battles are coming up and you can get both endings from this point if you haven't picked up the "Water Sword" yet. Just be sure not to save over this save file now and you will be able to get the second ending as well with this save file. Now you have two choices: A: Go into the Throne Room without taking the "Water Sword" that is in front of the Hourglass. or B: Go into the Throne Room with the "Water Sword" as your Second weapon. 9. The directions will still be the same for either choice up ahead the only difference is final battles will differ. Head into the Throne Room when you are ready. I recommend not taking the Water Sword yet and do that choice after you reload the game. ############################## # Area: Throne Room - (Past) # ############################## Scene 10. Cross your fingers and follow her through the sand Portal. (If the sand Portal did nothing you ran into the game stopping glitch with the only solution we know of at this time is to restart the game from scratch because this glitch saves with game saves.) ################################## # Area: Sacred Caves - (Present) # ################################## 11. Leave through the doorway of water and go out of the doorway to your left. Wall run up the rock ledge on the far left of this room and then wall run along the wall to your left. You should land on a ledge. Climb up onto the slightly higher ledge and wall run along the wall here on the Prince's right. Slash the minion on the wall during the wall run and then jump to the ledge on your left. Wall run up the wall on the Prince's right and climb up onto the narrow ledge you grab. Sidestep all the way to the Prince's left and Jump to the ledge of the doorway to your left (behind the Prince). Go into the doorway and follow this hallway. When you reach a pit drop down into it. Jump and grab that up to the big crack/gash in the wall. Shimmy to the Prince's right and climb up onto the ledge here. Use the Fountain here to save your game if you want (just be sure to use a different save file if you want the different ending). Go out of the doorway and out to the edge of this ledge. Scene (Depending on if you have the "Water Sword" this scene will differ) 12. Boss Battle (Without Water Sword): "Empress (2nd Time)" There is only three tips/things you need to do to win this battle: A. When the battle first starts slow down time and start hacking and slashing away on her. If she blocks just roll to her side or behind her and continue to attack her. B. When she raises up on her sand whirlwind you will want to run circles around her (without touching the whirlwind (If you have played the last battle in "Headhunter" you would know what I mean). If you run small to medium circles around the area she is raised around the tornadoes will be less likely to hit you (you will need to watch some of them because they will sometimes get in your way just move out of it's way accordingly). Once the tornadoes stop they drop sand for your sand tanks. Go around and pick up the sand tanks and when she comes down to attack you slow down time to attack her more. C. If she uses slow down time herself you can either hang off the edge of the side of this big slab of stone like you did with the Griffin or counter it with your own slow down time and continue to attack her. Keep up these three things until you finally defeat her. Scene (Ending B) 13. Now that you have completed this ending reload the saved game of you in the Hourglass chamber and do the opposite of what you just did (if you followed my recommendation that would mean to take the "Water Sword" with you to the Throne Room). Make your way to the ledge overlooking the big floating slab of stone for a different scene from the one you got before. 14. Boss Battle (With the "Water Sword"): "Dahaka" This battle I only have two tips for you: A. Use your sand tanks wisely here and collect any sand clouds that appear near you to fill up your sand tanks. B. If you have a special weapon as your secondary weapon this battle will be easier. Slow down time and attack him when the fight starts and go up and attack him. Roll away anytime he tries to punch you or roll left or right when he is trying to do his vine/tentacle attack. Keep attacking him this way until a scene shows him getting knocked off the edge of the stone slab and hanging there. Slow down time and you will now want to let loose on him all the powerful attacks/combos. If you can take out all his damage before he climbs back up you have defeated him. If he jumps back up he will be even more difficult. He will start jumping and trying to stomp you into the ground. You will need to roll out of the way and then attack him after you slow down time. You will need to wait until he is knocked off the edge again and use all your most powerful (Time Powers or Sword)attacks/combos until you knock him off the edge and defeat him. Try to drain all of his health when he is hanging off the edge the first time and you won't have to worry about when he gets back up. Congratulations you have now completed Prince of Persia: Warrior Within and have now seen both endings. (Note: If you have questions about the endings DO NOT email them to us. Direct all of those questions to the message boards.) ----------------------------------------------------------------------------- &&&&&&&&&&&&&&&&&&&&& & IV. Video Gallery & &&&&&&&&&&&&&&&&&&&&& Videos/Movies _____________________________ | | | | | | | S1 | 1 | 2 | 3 | 4 | |-----|-----|-----|-----|-----| | | | | | | | 5 | 6 | 7 | S2 | S3 | |-----|-----|-----|-----|-----| | | | | | | | S4 | S5 | 8 | 9 | 10 | |_____|_____|_____|_____|_____| S = Any with S in front of the number means you Started the game with them already in Extra Features S1 = Godsmack Intro/teaser Movie 1 = Introduction Movie 2 = Island of Time (Movie after ship area) 3 = Shahdee Sand Portal Movie 4 = Despair and Glimmer of Hope Scene 5 = Mask/Wraith Tranformation Scene 6 = Ending Movie (Not Getting all of the Life Upgrades) 7 = Ending Movie 2 (Getting all 9 of the Life upgrades) S2 = Sands of Time Teaser S3 = Warrior Within Teaser/Preview S4 = Warrior Within Teaser 2/Preview 2 S5 = Free-Form Fighting System Demo movie 8 = Enemy/Minion Listing/Showing Movie 9 = Artistic Interview Movie 10 = Creation Interview Movie &&&&&&&&&&&&&&&&&&&&&& & V. Artwork Gallery & &&&&&&&&&&&&&&&&&&&&&& This section is to help you know which artwork you missed. I think we have corrected all the numbering (I can hope anyways). ******************** Artwork - Characters ******************** The first number stands for when the picture appears in the particular gallery and the number in the ( ) stands for the number that it is on the walkthrough. _______________________________________ | | | | | | | 1(#02)|18(#44)| 4(#12)|16(#39)| 7(#17)| |-------|-------|-------|-------|-------| | | | | | | | 6(#16)| 9(#25)|10(#28)| 8(#22)|20(#48)| |-------|-------|-------|-------|-------| | | | | | | | 5(#14)|14(#37)|15(#38)|13(#35)|17(#42)| |-------|-------|-------|-------|-------| | | | | | | | 3(#10)| 2(#07)|11(#30)|19(#45)|12(#32)| |_______|_______|_______|_______|_______| ********************** Artwork - Environments ********************** The first number stands for when the picture appears in the particular gallery and the number in the ( ) stands for the number that it is on the walkthrough. _______________________________________ | | | | | | | 1(#01)|27(#46)| 2(#03)| 3(#04)|12(#19)| |-------|-------|-------|-------|-------| | | | | | | | 7(#09)| 6(#08)|19(#29)| 4(#05)| 5(#06)| |-------|-------|-------|-------|-------| | | | | | | |24(#40)| 8(#11)|11(#18)| 9(#13)|25(#41)| |-------|-------|-------|-------|-------| | | | | | | |10(#15)|26(#43)|13(#20)|14(#21)|15(#23)| |-------|-------|-------|-------|-------| | | | | | | |16(#24)|17(#26)|18(#27)|20(#31)|21(#33)| |-------|-------|-------|-------|-------| | | | | | | |22(#34)|23(#36)|28(#47)|29(#49)|30(#50)| |_______|_______|_______|_______|_______| Artwork - Illustrations You get these once you complete the game with the "Water Sword Ending" (This is only a guess because I didn't collect all artwork or weapons and I still have illustrations full from just completing the game with the "Water Sword". _____________________________ | | | | | | | #1 | #2 | #3 | #4 | #5 | |-----|-----|-----|-----|-----| | | | | | | | #6 | #7 | #8 | #9 | #10 | |-----|-----|-----|-----|-----| | | | | | | | #11 | #12 | #13 | #14 | #15 | |_____|_____|_____|_____|_____| 1 = Cloaked Prince 2 = Shahdee 3 = Island of Time Fortress 4 = Old man from Island of Time Movie/Scene 5 = Prince 6 = Shadow Creature 7 = Golem/Brute 8 = Island of Time 9 = Shahdee (Different Stance) 10 = Kaileena (Laying down) 11 = Prince (Close Up) 12 = Dahaka 13 = Kaileena (Siting up) 14 = Dahaka 15 = Prince (Different Stance) &&&&&&&&&&&&&&&&&&&&&&& & VI. Weapons Gallery & &&&&&&&&&&&&&&&&&&&&&&& I'm not sure if you have to hold the weapon or just see it. I assume you have to hold it for it to show up in the gallery. Just pick up any weapon you see and it should start filling this up. You will also want to break any and all weapon racks that you see to get the weapon off of them. I was trying to put them in the order you get them that is why the numbers are not in numerical order. I have all but the last 5 swords in the swords section worked out I think anyways. Weapons - Main Weapons _____________________________ | | | | | | | 1 | 2 | 3 | 4 | 5 | |_____|_____|_____|_____|_____| | | | | 6 | 7 | |_____|_____| 1 = Eagle Sword (Start with it on the ship) 2 = Wooden Stick (When you first reach the island) 3 = Spider Sword (Area: Fortress Entrance - (Present) before the CrowMaster) 4 = Serpent Sword (Area: Hourglass Chamber - (Past) first time you reach it) 5 = Lion Sword (Area: Central Hall - (Past) after activating a Tower) 6 = Scorpion Sword (Area: Prison - (Past) Big Room that you come to eventually after the Dahaka Chase #9) 7 = Water Sword (Get all 9 Life Upgrades and go to the Hourglass chamber to find this sword) Weapons - Swords _____________________________ | | | | | | | 1 | 2 | 9 | 6 | 12 | |_____|_____|_____|_____|_____| | | | | | | | 17 | 3 | 8 | 7 | 13 | |_____|_____|_____|_____|_____| | | | | | | | 15 | 14 | 11 | 5 | 14 | |_____|_____|_____|_____|_____| | | | | | 16 | 4 | 10 | |_____|_____|_____| 1 = Buyasta 2 = Zarich 3 = Kerena 4 = Dena 5 = Rustam 6 = Spenta 7 = Fravashis 8 = Camros 9 = Haoma 10 = Asman 11 = Srosh 12 = Yasht 13 = Tasan 14? = Mainyu 14? = Agas 15? = Asto 16? = Mahre 17? = Vanant Weapons - Axes _____________________________ | | | | | | | 1 | 5 | 8 | 10 | 13 | |_____|_____|_____|_____|_____| | | | | | | | 12 | 4 | 9 | 11 | 6 | |_____|_____|_____|_____|_____| | | | | | | 3 | 2 | 7 | 14 | |_____|_____|_____|_____| 1 = Airyaman (YOu can get it on the ship from the Minions) 2 = Ahura 3 = Mainyu 4 = Ahura 5 = Allatum 6 = Ereta 7 = Bahram 8 = Natat 9 = Drvaspa 10 = Apaosa 11 = Apam 12 = Vidatu 13 = Vahishta 14 = Spentas Weapons - Maces _____________________________ | | | | | | | 1 | 2 | 4 | 3 | 8 | |_____|_____|_____|_____|_____| | | | | | 6 | 5 | 7 | |_____|_____|_____| 1 = Peris 2 = Zend 3 = Sraosa 4 = Vata 5 = YIma 6 = Baga 7 = Izha 8 = Menog Weapons - Daggers _____________________________ | | | | | | | 1 | 4 | 6 | 2 | 3 | |_____|_____|_____|_____|_____| | | | 5 | |_____| 1 = Khara 2 = Armaiti 3 = Yazata 4 = Indra 5 = Vahishta 6 = Abathur Weapons - Miscellaneous _____________________________ | | | | | | | 2 | 1 | 4 | 3 | 5 | |_____|_____|_____|_____|_____| 1 = Glove (Area: Catacombs - (Present) On a weapons rack during Dahaka Chases #8 and 9) 2 = Teddy Bear (Area: Mechanical Pit - (Present) On a weapons rack behind a cracked wall with light coming out of it inside the pit behind the Big Fireplace Room in the Present) 3 = Hockey Stick (Area: Central Hall (Past) Face the Handle/Lever towards the fountain and head to where the doorway of Life upgrade #3 is at and smash through the wall to the right of that doorway) 4 = Pink Flamingo (Area: Garden Hall - (Present) On a weapons rack behind a lower brownish design on the wall of a ledge. You get to it by using the block that comes out of the wall with a button. 5 = Yellowish Green Glowing Sword (Area: Mystic Caves - (Past) After you have went through the first locked gate drop down into the pit in this small room where the button for the next gate is at. Break open the cracked wall near that button to find this on a weapons rack. ??????????????????????????????????? ? VII. Frequently Asked Questions ? ??????????????????????????????????? 01. Q. I went back for Upgrade #2 how do I get back to the Big central hall room? A. We have gotten this question way too much and instead of telling where to find the answer we have put that portion of the walkthrough below for you to follow and exit out of that area: Climb up the rock ledge(s) to the left as you come down the stairs from Life Upgrade #2. Jump to the narrow ledge on the pillar in front of you and sidestep to your right. You need to jump to the pole you see to your right and swing/jump from this pole to the narrow ledge above the one you were on. Sidestep to the Prince's left and then jump to the pole you see to your left. Swing/jump to the wall to your left and jump off that wall to the pole that is above the one you were swinging on. Turn yourself to face the wall to your left and swing/jump to the ledge you see at the top of that wall on the left. Climb up and run up the wall to grab the rope. Swing on the rope and release when you are near the beam you see up ahead to grab/land on it. Jump to the balcony near you and use the fountain you find here if you want. Facing the fountain go towards the broken walkway directly behind you. Hang off the edge and drop down to the little broken beam below you. Jump to the broken beam to your right and follow the narrow ledge in front of you to the right. Walk all the way out onto that narrow ledge to your right and jump to the Prince's left and you should grab onto a narrow ledge near the wall. Sidestep left until your back is facing the pole to your left. Jump to the pole on your left and swing/jump to the narrow ledge to your left. Walk over to the narrow ledge that you can see higher up on the wall to your right and climb up onto it. Jump up and grab the hole above you and shimmy to your right. Climb up and then climb up onto the rocks on this balcony. Run up the wall to grab the rope higher up on the wall. Climb all the way up this rope and then jump to the pole/lever you can see directly behind the Prince. This will shut the shutters that are near the rope. Jump back to the rope and slide down the rope. Drop off the rope and wall run to the Prince's right to get to the next balcony that those shutters were blocking. Run up the wall on this balcony to grab the rope. Swing on the rope and wall run towards the balcony up ahead. Go in the doorway to your right. You need to run up the wall on the right and grab the narrow ledge here to continue on. Jump up and climb up the next narrow ledge. Jump to the pole to your right and use that pole to swing/jump to the pole to your right. Turn yourself to face the higher pole to your left and swing/jump to that pole. Swing/jump to the hallway/ledge to your left and quickly run across this floor to avoid the spikes coming out of the floor. Run up the wall in front of you to grab a narrow ledge. Jump up and climb up the narrow ledge above you. Jump to the pole directly behind the Prince and then swing/jump onto the wall that you just came from to jump off it to get up onto the higher pole above you. Face yourself towards the wall you came from and do another swing/jump to the narrow ledge where the spinning pole is above. Shimmy to the Prince's right and when you reach the end of this narrow ledge wait for the spinning pole to be going away from you before you pull yourself up. Jump to the ledge to your right and then sidestep to safety to the Prince's right. Follow this hallway here and when you turn the corner you will need to wall run along the wall to the right while avoiding the saw blade to grab the rope. You don't want to swing on this rope just let it become still and then jump to the rope to your left. Swing on this rope and wall run to the hallway/ledge when the saw blade isn't in your way up ahead. Go around the corner to your left and you will see a four spinning pole trap. Go between the middle ones to avoid getting hit when getting by them. Go into the doorway of water. Use the Sand Portal that is here. ###################################### # Area: Southern Passage - (Present) # ###################################### Leave the Sand Portal room through the doorway of water and run past the spiked floor and spinning poles. Climb up the little ledge just past them and jump towards the wall under the little window in front of you. You should land/grab the narrow ledge here. Sidestep (or shimmy if your hanging) left and drop down to a rectangular ledge. Jump to the ledge that you can see to your right from here and then jump down to the lower ledge on your right. Hang off the edge and drop down to the narrow ledge. From that narrow ledge drop down to the floor below. Go out through the opening to your right Break open the pots here if you need sand for the sand tanks. Push the button you see on the floor and then tap L1 to slow down time. Quickly run and roll into the doorway that is slowly closing at the far side of this room. After you have gone through the door Fight or avoid the minions here and then drop into the hole up ahead. Facing the Prince's back to the place you just came down from and Wall run along that wall you see to your right to grab onto the wooden beam. Climb up onto it and jump to the next wooden beam directly ahead of you. Walk along this beam to the left and jump to the rope that is on the wall near you. Swing on this rope and wall run from it to reach the pole you can see in the distance to the left. Swing/jump to the next pole and from that pole swing/jump to the ledge to your left. Walk out onto the beam that is sticking out on this ledge and jump straight to grab onto a beam. climb up on it and walk along it towards the pillar to the left. Jump to the pillar to grab the crack in it and shimmy to your left. Jump to the curtain and slide down it. Before you reach the bottom of the curtain jump backwards to land on a beam. Walk to the right along this beam and then up and jump straight to the pole you can see in the distance. Shimmy down and right and then swing/jump to the ledge you can see in front of you. Jump to the lower ledge to your left and go left. Fight or Avoid the Minions here and make your way to the far side of this ledge. Climb up on the higher ledge to your right when you reach a door that is blocked by rubble. You should see a pillar to your right and the wall on your left. Run up the wall or the pillar and jump before you do the back flip. you need to jump back and forth between the pillar and wall until you reach a open space in the pillar that you will hang from. Jump to the opening in the wall to your left and then jump to the pillar and continue to wall jump between the pillar and wall to the higher opening on the pillar. Shimmy to the Prince's left until he goes around the corner of the pillar. Jump to the beam that you can see to your right near the opening that the Dahaka made. Climb up on the beam (if you are hanging from it) and jump to the narrow ledge below the hole that the Dahaka made. Jump and climb up through the hole that the Dahaka made and use the fountain to heal/save your game if you need to. Follow the hallway to your left and follow this hallway until you reach a hole that the Dahaka made during the Dahaka Chase #1. Climb up the little rock blocks to the left of the hole and wall run up the wall on the left side of the hole to hang from a narrow ledge. Shimmy all the way to the Prince's right and then climb up when you reach a ledge. Turn to your right and wall run along the wall on your left to get over the gap and onto the next ledge. Turn to your right and make your way along this high ledge with the flag poles on it and drop down to the ledge that the Dahaka Chase #1 ended on. Roll into the hole in the wall and follow this hallway to the right up some stairs. Turn right at the top of the stairs and fight or avoid the minion here. Just walk straight off the ledge it was guarding and wall run along the wall to your left. Jump to the column/pillar while doing your wall run right before you reach the brown area on the wall. Climb up the column/pillar and then jump to the ledge you can see from here. Go into the doorway on this ledge. ####################################### # Area: Fortress Entrance - (Present) # ####################################### Wall run on the wall to your right until you slide down the curtain. You should remember how to go through this room you land in. If not face the wall that you came down and climb up onto the stone slab behind you. Run up the pillar to your left and then shimmy left. Climb up onto the ledge you reach. Follow this walkway straight and then to the right. Wall run along the wall to your left over the doorway and you should land on a narrow ledge. Drop down and shimmy to your left. When you reach the end drop down twice. follow the walkway behind you and wall run along the wall on the right to get over the gap. Go into the doorway of water at the end of this hallway and then use the Sand Portal here. Scene #################################### # Area: Fortress Entrance - (Past) # #################################### Leave this room through the doorway of water. Follow this path straight and to your left will be a few spinning poles. Avoid them and continue to the right. When you reach the gap up ahead you will need to wall run on either wall and time it just right to avoid the saw blades. Continue down this hall and through the doorway. Climb up the column/pillar to your left. Face the Prince's back to the pillar to your right and jump to it. Shimmy to your left and climb up. Follow this walkway to your left and wall run along the wall on your right. You should grab on to a narrow ledge at the end of your wall run (you need to be hanging from it). Shimmy left along this ledge to the other side and climb back up. Jump to your left and follow the walkway here to your left. Wall run along the wall that you come to and you will activate a button. Keep doing the wall run until you slide down the curtain. Quickly go into the door you just opened to your left by activating that button. Go down the stairs and head into the doorway straight ahead. Avoid the two spinning poles in front of you and then roll under the spinning pole to your right. To the Prince's Left you should see some spinning poles. Wait for the correct timing when the two poles are spread far apart and quickly go between them. Use the Fountain to heal/save your game and then continue on down this hallway. Go up the long staircase and fight or avoid the minions at the top of the stairs. Follow the hallway to the left through the doorway up ahead. Wall run to avoid the blade at the top of the stairs and jump across the gap ahead to land on a narrow ledge. Climb up to the highest narrow ledge that you can and then shimmy to the right. Drop down to the lowest narrow ledge at the end and jump to the ledge to your right. Wall run past the blade traps that are here. Continue down this hallway and out of the door at the end of this hallway. You are now at the Big Central hall room again. ----------------------------------------------------------------------------- 02. Q. I have three sand tanks full and I have tried using L1 like the manual tells you to but it still does not work. When can I use it? A. You can only rewind time once you get that time power. You get it once you reach the area "Fortress Entrance - Past" on the map. ----------------------------------------------------------------------------- 03. Q. I am at the Beach - Present on the map and my Objective is to Leave The Island (Present). I have read that there is a Dahaka chase at this part and I haven't been chased by him or anything what should I do? A. For those with the retail copy of the game you can try reloading a previous saved game if you want but it may or may not help. As far as we know it is a game stopper glitch that the only remedy we know for now is to start over (from scratch). We have heard from many in other countries that state their stores do not sell the original version and only a copy of the original. If that is the case for you then that is why you are running into this glitch. If you have an illegal/beta copy of this game then that would be the reason you run into this glitch. ----------------------------------------------------------------------------- 04. Q. I just got to the Throne room for the second time and after the Scene I am unable to use the Sand Portal. What should I do to fix this? A. You can try reloading a previous saved game if you want but it may or may not help. As far as we know it is a game stopper glitch that the only remedy we know for now is to start over (from scratch). ----------------------------------------------------------------------------- 05. Q. I am on Chapter 15: "The Empress" but when I went to the Hourglass room there was no Scene like the walkthrough says what do I do? A. You should look at what your objective is on your map and if it says the second tower, activate second tower or something like that then that means you either have a glitch or you didn't complete either the garden or mechanical tower and you need to go back and complete one of them. ----------------------------------------------------------------------------- 06. Q. I have tried heading back to the big central hall room from the Garden hall and there is a metal grate in my way what do I do? A. You can try reloading a previous saved game if you want but it may or may not help. Our only other remedy we have/know is to start over (from scratch). ----------------------------------------------------------------------------- 07. Q. I've changed into a zombie/ghoul blue eyed ragged/tendril creature what do I do? A. This means you turned into the sand Wraith earlier then you should have. If this is the case you can try reloading a previous saved game if you want but it may or may not help. Our only other remedy we have/know is to start over (from scratch). ----------------------------------------------------------------------------- 08. Q. I have just completed the Mechanical Tower but I can't exit it because the center platform is lower then it should be. What should I do? A. We have heard of this only from a few people. Best we can tell you is to try reloading a previous saved game if you want but it may or may not help. Our only other remedy we have/know is to start over (from scratch). Alternate A. We have recently heard that with this particular glitch you can kill yourself and retry to fix it (we have not ran into this glitch so for those that do you can test this out and see if it is true or not. ----------------------------------------------------------------------------- 09. Q. How do I fix this glitch? or that glitch? A. You can try reloading a previous saved game if you want but it may or may not help. Our only other remedy we have/know is to start over (from scratch). ----------------------------------------------------------------------------- 10. Q. I am having trouble wall jumping (jumping back and forth between walls) have any tips on how to do a wall to wall jump better? A. The Main tip is practice makes perfect and the second tip is you need to push Jump (X) when you feel the Prince touch the wall. When the Prince touches the wall the controller will very slightly vibrate from it. When you feel that you need to push the Jump (X) button again. ----------------------------------------------------------------------------- 11. Q. I have seen the Scene where the handles in the Garden hall near the Water Maiden Statue rise but when I get there they are still in the ground is this a glitch? A. Try to reload a previous game and see if it helps any. If it does not help you may need to start over. ----------------------------------------------------------------------------- ?^*?^*?^*?^*?^*?^*?^*?^*?^*?^*?^*?^*?^*?^*?^*?^*?^*?^*?^*?^*?^*?^* ?^* VIII. Life Upgrades Frequently Asked Questions w/ Diagrams ?^* ?^*?^*?^*?^*?^*?^*?^*?^*?^*?^*?^*?^*?^*?^*?^*?^*?^*?^*?^*?^*?^*?^* 01. Q. Is there a point/reason to get the Life Upgrades? A. Getting the Life upgrades unlocks the "Water Sword" in the "Hourglass Chamber" and you can also get the alternate ending if you take the "Water Sword" into the final battle. ----------------------------------------------------------------------------- 02. Q. Where is the best place to save in order to get both endings at one shot? A. After you have all of the Life upgrades wait until you have transformed back to your old self and you head for the Hourglass Chamber. Save Your game at the Hourglass room with the Water sword in the center of the circle in front of the Hourglass. To get the first ending don't take the water sword and if you want the second ending take the water sword with you. ----------------------------------------------------------------------------- 03. Q. I missed some Life Upgrades and I'm at Chapter 23: "The Death Of A Prince" can I still get them? A. There are two upgrades you can NOT get by the time you reach the end of the game. Here is a list of all the upgrades and short descriptions of how to get them at this point in the game (all directions start from the big Central Hall room): Life Upgrade #1: Backtrack through the door on the opposite side of the room from where the fountain is in the big Central Hall room. Life Upgrade #2: Backtrack through to the Sacrificial Altar (Face the handle in the big central hall room away from the fountain). Follow the path that is Opens up. Life Upgrade #3: Turn the Handle in the center of the big Central hall room until the floor comes up in front of the fountain. Use that path to reach the third Upgrade. Life Upgrade #4: At the Garden Not Accessible at this point (blocked by a gate). The last point you can get this at is "Chapter 18: "A Throne And a Mask". Life Upgrade #5: Backtrack through the Garden Hall area to the upper left path and you will get to the Garden Waterworks where this upgrade is at. Life Upgrade #6: Activation Room Not Accessible at this point (blocked by a gate). The last point you can get this at is "Chapter 18: "A Throne And a Mask". Life Upgrade #7: At the Prison Not Accessible at this point (You had two chances to get this one (once as the prince and other chance as the Sand Wraith). The last point you can get this at is "Chapter 21: "Mirrored Fates". Life Upgrade #8: Backtrack into the mechanical tower and go into the doorway to the left after you get past the first fast moving gear. Follow the path until you reach the Library. Life Upgrade #9: Backtrack through to the Southern Passage/Sacrificial Altar. (Similar path as Life Upgrade #2). ----------------------------------------------------------------------------- 04. Q. Which Life upgrade am I missing on the little lit up chart in the Hourglass Chamber? A. Here is a Diagram to tell you which one corresponds to which number Upgrade (As long as you are not missing #4, #6 and #7 you should be able to get them all even at the end of the game. If you are missing #4, #6 and #7 you may not be able to get them if you are to far into the game: ________ \ / \ /<---- Hourglass / \ /______\ ___________ /\ /\ / \ 6 / \ / \ / \ / 7 |___| 5 \ / / \ \ |______| |_____| | | | | | 8 | | 4 | |______| |_____| \ \_____/ / \ 1 / | \ 2 / \ / | \ / \/ 3 | 9 \/ \____|____/ Entrance Of Hourglass Chamber ------ Legend ------ 1 = Fortress Entrance - (Past) 2 = Sacrificial Altar (Boss (Shahdee) Battle Room) - (Past) 3 = Large Central Hall Room - (Past) 4 = Garden - (Past) 5 = Garden Waterworks - (Past) 6 = Activation Room - (Past) 7 = Prison - (Past) 8 = Library - (Past) 9 = Southern Passage (Large room with a crate behind broken bars) - (Past) ----------------------------------------------------------------------------- 05. Q. What is the order of the Life upgrades you are suppose to get or see them in? A. Here is the order you first get the chance of getting the Life upgrades (Note: If you are having trouble with Life upgrade #1 (getting through the small metal grate quickly before it closes) for either list you can just wait until you have your slow-down time power before trying to get this one) If you go to the Garden Tower first: Life Upgrade #1: (Fortress Entrance) Life Upgrade #2: (Southern Passage) Life Upgrade #3: (Central Hall) Life Upgrade #4: (Garden) Life Upgrade #5: (Garden Waterworks) Life Upgrade #6: (Activation Room) Life Upgrade #7: (Prison) Life Upgrade #8: (Library) Life Upgrade #9: (Sacrificial Altar) If you go to the Mechanical Tower first: (Note: Be sure to move the handle back to the Mechanical Tower position when you get back from activating the Garden Tower second.) Life Upgrade #1: (Fortress Entrance) Life Upgrade #2: (Southern Passage) Life Upgrade #3: (Central Hall) Life Upgrade #4: (Activation Room) Life Upgrade #5: (Garden) Life Upgrade #6: (Garden Waterworks) Life Upgrade #7: (Prison) Life Upgrade #8: (Library) Life Upgrade #9: (Sacrificial Altar) ----------------------------------------------------------------------------- 06. Q. Does Final Version mean you won't be updating the guide anymore? A. Final version for us only means we have no plans in updating the guide any further. 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