_____ _ __ _____ _ | __ \ (_) / _| | __ \ (_) | |__) | __ _ _ __ ___ ___ ___ | |_ | |__) |__ _ __ ___ _ __ _ | ___/ '__| | '_ \ / __/ _ \ / _ \| _| | ___/ _ \ '__/ __| |/ _` | | | | | | | | | | (_| __/ | (_) | | | | | __/ | \__ \ | (_| | |_| |_| |_|_| |_|\___\___| \___/|_| |_| \___|_| |___/_|\__,_| ________________________________________________________ |________________________________________________________| \ ________ / \ /_ __/ /_ ___ / \ / / / __ \/ _ \ / \ / / / / / / __/ / \ /_/ /_/ /_/\___/ / \ / \ _____ __ / \ / ___/____ _____ ____/ /____ / \ \__ \/ __ `/ __ \/ __ / ___/ / \ ___/ / /_/ / / / / /_/ (__ ) / \ /____/\__,_/_/ /_/\__,_/____/ / \ / \ ____ / \ ____ / __/ / ) / __ \/ /_ ( / / /_/ / __/ \ / \____/_/ \ / \ / _______ \ / /_ __(_)___ ___ ___ \ / / / / / __ `__ \/ _ \ \ / / / / / / / / / / __/ \ / /_/ /_/_/ /_/ /_/\___/ \ /____________________________________________\ |______________________________________________| --------------------------------------------------------------- Prince of Persia: The Sands of Time Walkthrough For the Playstation 2/PC/GC/Xbox Final Version Copyright 2005 - 2006 YuGiOhFm2002 & YuGiOhAngel (YuGiOhFm2002@yahoo.com)(YuGiOhAngel@yahoo.com) (If you Email one of us or both of us.) (Please add Game Name or Guide Name in Subject) (to let us know which game you need help with.) First Created on : 1/14/05 Last Updated on : 2/13/06 --------------------------------------------------------------- @@@@@@@@@@@@@@@@@ Table of Contents @@@@@@@@@@@@@@@@@ I. Legal Info II. Introduction IIa. Controls III. Walkthrough Chapter 01: "Tutorial" Chapter 02: "The Maharajah's Treasure Vaults" |2%| Chapter 03: "You Have Unleashed the Sands of Time" |5%| Chapter 04: "Had I really seen her?" |7%| Chapter 05: "A Secret Passage" |10%| Chapter 06: "The Palace's Defense System" |12%| Chapter 07: "A Booby-Trapped Courtyard" |14%| Chapter 08: "Death of a Sand King" |17%| Chapter 09: "I'll Try To Find a Way In" |19%| Chapter 10: Climbing the Tower" |21%| Chapter 11: "The Warehouse" |24%| Chapter 12: "The Sultan's Zoo" |28%| Chapter 13: "Atop a Bird Cage" |28%| Chapter 14: "Cliffs and Waterfall" |33%| Chapter 15: "The Baths" |33%| Chapter 16: "There's Something Glowing Up There" |33%| Chapter 17: "Above the Baths" |33%| Chapter 18: "A Long-Buried Secret" |40%| Chapter 19: "Daybreak" |43%| Chapter 20: "A Soldier's Mess Hall" |46%| Chapter 21: "The Drawbridge" |46%| Chapter 22: "A Broken Bridge" |50%| Chapter 23: "I'll Meet You at the Baths" |52%| Chapter 24: "Waterfall" |55%| Chapter 25: A Cavern of Ladders |57%| Chapter 26: An Underground Reservoir |60%| Chapter 27: Out of the Well |62%| Chapter 28: "The Sultan's Harem" |65%| Chapter 29: "What Did You Call Me?" |65%| Chapter 30: The Hall of Learning |69%| Chapter 31: Observatory |71%| Chapter 32: Hall of Learning Courtyards |75%| Chapter 33: On the Ramparts |75%| Chapter 34: A Prisoner Seeking an Escape |79%| Chapter 35: "At Last We're Here!" |81%| Chapter 36: The Hourglass |83%| Chapter 37: The Tomb |90%| Chapter 38: "Farah! Come Back!" |90%| Chapter 39: Climbing the Tower of Dawn |93%| Chapter 40: The Setting Sun |95%| Chapter 41: Honor and Glory |98%| IV. Frequently Asked Questions ============================I. Legal info================================= This document may not be altered, copied, published, sold nor reproduced for profit in any way shape or form without advance permission from me. Use of this guide on any other web site or as a part of any public display is strictly prohibited. If you steal any part of this Guide, FAQ, you will be punished to the full extent of the law. Plagiarism is illegal, and I really detest it. If you do Email us for our permission, We have nearly no problems in allowing you to post it on your site as long as full credit is given to us (YuGiOhFm2002 & YuGiOhAngel), and you are not charging or profiting off of Gamers/Users to access it directly or indirectly in any way shape or form. However, you may print this document out if it is for your own personal use. If you see a site using this without our permission let us know. ========================================================================== II. Introduction If you see any directional errors (like left should be right or vice-versa) just let one of us know and we will take care of it. We have altered some major directions and corrected some other problems with the Walkthrough. We hope this has not caused other errors/problems (it does happen sometimes) but if You notice a problem just let one of us know and we will look into it. ================= = IIa. Controls = ================= L1 & L2 R1 & R2 | | v v _____ || _____ / L | || | R \ _/ |___________||___________| \_ / _ \ / ^ \ / | | \ Select Start / /_\ \ Directional | _ v _ \ ___ / __ _ | Pad ---> | |_> <_| | |___| |::> | | | / \ | (D-Pad) | ^ /____ ___ _____\|__| \_/ | \ |_| / __ \ |___| / __ \ \/ / \ / / \ \_______/ / \ \ /\ / /\______/ | | | | | | \______/\ / /\ \__/ / \ \__/ /\ \ / / \ / \ / \ \ / / \___/ \_____/ \ \ / / ^ ^ \ \ / / | | \ \ \ / Left Analog Stick Right Analog Stick\ / \____/ (L3) (R3) \____/ Gameplay Controls Left Analog Stick = Move the Prince Right Analog Stick = Move Camera R3 (Push down on Right analog stick) = Reset Camera view Triangle = Use Dagger Circle = Cancel Square = Attack X = Action (Jump/Roll) Start = Pause/Menu L2 = Alternate view (Landscape Camera) R2 = Look (First person View) L1 = Hold Down L1 to Rewind Time (only when you have the time power) Tap L1 to slow down time (when you have the time power to do so) R1 = Special Actions (Run along walls, Run up walls, Push/Pull, Swing on poles/ropes, Drink water and Blocks during a fight ################ III. Walkthrough ################ (Note for Ps2 users ONLY: If you would like to play a level of the First Prince of Persia game in 3D you will need to hold down L3 after you have started a new game and when looking at the prince standing on the Balcony. While holding down L3 (Left Analog stick) quickly push X, Square, Triangle, Circle, Triangle, X, Square, Circle. If done fast enough you should see a load screen come up and it will load up the 3D Level of the First Prince of Persia game.) When you start this game you will see the Prince on a balcony. You need to go into the curtains behind the Prince. Intro Scene ______________________________ \ / \ / | Chapter 01: "Tutorial" | / \ /____________________________\ (Note: The game tells you which buttons to use so I won't bother with giving them to you again.) 1. Head towards the gate that the guys in front of you are trying to break open. 2. Once you see them get killed climb up onto the rock ledge to your right and then climb up the next two ledges to your right. 3. Wall run (Push towards the wall and hold R1) along this wall to your left to get to the next ledge (this move is very important to master because you will be using it often throughout this game). 4. Climb up the two ledges to your right and then wall run up the wall here to grab the ledge. Climb up and head to your right. 5. You will see a big explosion in front of you. Jump the large gap that was made by the explosion. 6. Go out to the broken wooden walkway to your right and wall run along the wall with the curtain here on your left. 7. Go into the doorway to your left and smash the box and chair in front of the door to your right to clear the path to continue on. Scene (Note: If you want to climb the ladder without fighting the enemy you will need to put away your weapon to do so) 8. This would be a good time to practice your various attack, dodge and blocking moves. The two moves you want to master is the Vaulting over the enemy move (Push Analog Stick towards and enemy and Push X to vault over them and then slash them (Square) when you are coming down behind them) and the Wall Vaulting over enemy move (Push Analog stick towards a wall and push X twice to leap from the wall over an enemy to attack them when you are coming down behind them. If you master these two moves the game will be much easier for you because these are pretty much the two moves you will be using through the entire game to take out enemies/bosses. I covered this now because I won't be repeating myself later and now you know basically the two moves you will be doing in all of the fights that you come to. I do have to mention both moves do not always work on every enemy. Some will have a defense to vaulting over them by knocking you down. If this is the case you will need to use your wall vaulting move on them. I will mainly be covering where you need to go as it seems that is the main problem people have been emailing us about where to go from where they get stuck at. 9. After you have defeated this enemy climb up the ladder you find here along this walkway to your right. You don't have to fight the enemies just to let you know I just wanted you to get use to how you need to fight them with the first guy. When you reach the top of the ladder (avoid or fight the enemies here) head into the doorway to your left. 10. You will find a pool of water here that you can drink from (with R1) to refill your health. Anytime you see a pool of water or water in generally you can usually drink it to regain health. Keep that in mind when you are going through this game as I'm not going to mention it due to the fact the water is very obvious to find. Only waters I will mention are the Hidden Life Upgrade Fountains that you will come to through the game. I will also mention where to get all the Sand Upgrade Clouds but you don't need to know about those for now. 11. Go across the pool of water to the far side of this room and destroy the chairs in front of the doorway to your left to continue on. Scene 12. Go straight and drop down the various rock ledges here at the hole in the walkway and go through the doorway that the last guy the scene showed you was guarding it. 13. Follow this hallway right and then around to the left. Follow the hallway to the right again and go out of the doorway you come to. 14. You will see the walkway up ahead get destroyed. Wall run along the wall on your right to reach the next portion of walkway and then Wall run yet again to reach the next portion of walkway. Climb up the ladder you see here and then head into the doorway to your left. 15. Go to the far left side of this room and out of the doorway you find here. Scene 16. You should have noticed in that scene a hole was made from an explosion. That hole is where you need to go next. If you feel the need to beat up the enemies here do so. If not go past them and jump up to grab onto a narrow ledge on this wall. While hanging from this ledge shimmy to Prince's left until you get past that face on the wall. Climb up onto the ledge and jump up to grab the ledge above you. Climb up and Sidestep to the Prince's left. Once you reach the face on the wall around the corner drop (Circle) off the narrow ledge to hang from it. Shimmy to the Prince's left and once you are over the narrow ledge you can see below you drop down to it. Sidestep to the left and once you get to the face drop down to hang from it. Shimmy to the left until you are over the hole in the wall and drop down to the hole in the wall. Climb up into the hole and jump to/towards the column/pillar slightly to your right (this serves two purpose it's a shortcut and you avoid fighting the enemies in this room). 17. Turn to the Prince's right once and jump to the column/pillar behind the Prince. Climb straight up this column/pillar and turn to the Prince's left once. Jump to the balcony that is behind the Prince and climb up onto the balcony. Go through the doorway with the green curtain over it. __________________________________________________________ \ / \ / | Chapter 02: "The Maharajah's Treasure Vaults" |2%| | / \ /________________________________________________________\ 1. Wall run along the wall to the left to reach the next walkway. Go to your right and wall run along the wall to your right. Near the end of your wall run you need to jump to the ledge to your left. Go straight and Wall run along the wall to the right to reach the next ledge. Wall run up either the right or left wall and jump at the peak of your wall run to jump to the opposite wall. When you touch that wall (the controller will vibrate just slightly to let you know you touched it) jump to the wall you ran up and keep doing this until you reach the ledge on the left (this move I will refer to as an upwards wall jump which is another move you will need to master). Go into the doorway with the torn green curtain over it (where you hear the buzzing/humming sound coming from). Scene (Note: When you gain control you can drop down to the area below and go over to the hourglass to have the prince make a comment about it. You can use the pillar/column near the ledge you dropped down from to get back up to it and continue on with the walkthrough) 2. The scene just showed you the doorway you need to get to. Turn to the Prince's right and wall run along the wall to his right to the next ledge. Wall run again along the wall to the right and near the end of the wall run jump to the ledge to the left. Go to your right where the door with the glow light of the Dagger of Time is coming out of and wall run up a the wall to the Prince's left (When you are facing the glowing light of the Dagger of Time). Climb up onto this ledge and follow it straight and to the left. Wall run along the wall to the Prince's right and you should drop down to the next ledge at the end of your wall run. Wall run along the wall to the Prince's right again until you reach the next ledge and then go into the doorway to the Prince's right. Scene 3. Drop down into the pit that the spiked poles are in and make your way past them at the correct time. Once you have gone past them wall run along the wall to your left and you should land on a narrow ledge at the end of your wall run. Sidestep to the Prince's right all the way and then jump to the narrow ledge directly behind the Prince. Sidestep all the way to the Prince's left and then jump to the narrow ledge behind him. Sidestep to the right at the correct time to avoid being hit by the spiked pole and when the next spiked pole is out of the way wall run along the wall on your left. Near the end of the wall run jump to the narrow ledge to the right. Sidestep to the Prince's left and then walk to the edge of the doorway up ahead. Scene 4. Drop off the edge of this doorway to hang from it and shimmy all the way left. Drop down to the narrow ledge below you and then drop down to the narrow ledge below that one. Pull yourself up after that near fall experience and then sidestep to the Prince's left all they way. Jump up and grab the narrow ledge above you and then climb up onto it. Do the same as before sidestep all the way left, Jump up to grab the narrow ledge above you and pull yourself up. Sidestep all the way left and then drop to hang from this ledge before dropping down to the narrow ledge below you. Sidestep all the way left again and then drop to hang from this ledge before dropping down to the next narrow ledge below you. Sidestep left again (a bit repetitive wouldn't you say) all the way left and then jump up to climb the narrow ledge above you. Sidestep all the way left and then drop down to the narrow ledge below you. Sidestep left one last time all the way and then jump to the column/pillar behind the Prince. Scene 5. Turn the Prince twice to the Prince's right or left and jump to the next column/pillar. Turn the Prince twice again to the Prince's right or left and jump to the next column/pillar. Turn the Prince once to the Prince's right and jump to the next column/pillar. Turn the Prince twice again to the Prince's right or left and jump to the next column/pillar. Slide all the way down this column/pillar and then turn the Prince once to the Prince's right to jump to the ground below. Wall run up the wall between the two fountains of water and climb up onto the ledge. Wall run and climb up onto the ledge with the glowing candles on the wall above the ledge. Wall run up the wall to the Prince's right and at the peak of his wall run jump to the hand of the statue to the left. Climb up onto the hand and wall run up the wall to the left to get up to the shoulder of this large statue. Make your way towards the head of this large statue and wall run up the side of the statue's head. at the peak of your wall run jump to the wall to the left and then back to the statue's head. Keep doing this upwards wall jump until you reach the ledge on top of the head of the statue. Go over to the "Dagger of Time". Scene You now have the "Dagger of Time" (with the ability to rewind time (a limited amount of time depending on how many sand tanks you have full) and the ability to drain sand from sand creatures). 6. Turn the Prince around and wall run along the wall to the Prince's left to reach the ledge inside the doorway up ahead. Go straight some and then wall run along the wall to your left again and near the end of the wall run jump to the ledge to the right. Wall run along the wall to the right and before the end of that wall run jump to the ledge to the left. Make your way past the spiked poles up ahead and then make Follow the spiked poles as they are going away from you to duck into one of those little alcoves on either side to make your way past those spiked poles. Once the poles get out of the way drop down into the pit here that they were blocking. Make your way past the spiked poles to the Prince's left (the same ones you went past earlier on your way to the Dagger of Time. Jump up to grab the narrow ledge above you and then jump up to grab the ledge above you. Climb up and walk out of the doorway in front of you. Scene _______________________________________________________________ \ / \ / | Chapter 03: "You Have Unleashed the Sands of Time" |5%| | / \ /_____________________________________________________________\ 1. You now have many enemies to kill. Use your Vaulting or Wall Vaulting attacks on them and once you knock one down use the dagger (Triangle) to drain the sand from them. Just keep doing this until they are eventually all defeated. They might seem like they are endless but they will eventually stop showing up. You should also take notice that these enemies are in red or reddish colored clothes. You may wonder why I mention this fact. I mention it because the enemies in those colored clothes can be vaulted over and later in the game you will run into ones that wear blue which you can't Vault over them or they will knock you to the ground. The only way to kill the ones in blue is with a Wall Vaulting attack. Scene and your First Premonition Scene (the Premonition scene is to give you hints on what you will be doing soon or what you need to do to continue on with the game.) 2. You can save or repeat the Premonition Scene if you need to and then head through the opening on the right side of the gate in front of you. 3. Go up the stairs in front of you and then to the left. Follow after the Mysterious woman you see at the top of the stairs going to the right. Your path will be blocked by the ceiling collapsing. Go into the doorway to your right that is covered by the red curtain and go down the stairs here until they end. Wall run along the wall to the Prince's right and you should land safely on the lower portion of the staircase at the end of the wall run (let go of the wall run a little early otherwise you will take a little damage from landing on the lower part of the lower portion of the staircase). Drop off the top part of this lower portion of the staircase and you will find a sand cloud here. Use your Dagger (Triangle) on the cloud to get the "Sand Tank Upgrade #1 part #1 out of 8". Go straight to the corner of this room that is under the broken staircase where the camera should change and jump up to grab the low pole it shows you. 4. Swing/Jump (Hold R1 and Press X when the Prince is going in the desired direction) to the next pole you can see up ahead and then swing/jump again to the next pole. Swing/Jump one more time to the next pole up ahead and then swing/jump to the narrow ledge you see on the wall. Climb up and Sidestep to the right until you reach the ledge. Wall run along the wall to the Prince's left to reach the next ledge. Wall run again along the wall to the left and jump to the pole you see to your left near the end of the wall run. __________________________________________________ \ / \ / | Chapter 04: "Had I really seen her?" |7%| | / \ /________________________________________________\ 1. Swing/Jump from this pole to the balcony to the right. Go out of the doorway you see to the left and then down this hallway to your left. You will see that Mysterious woman again and chase after her yet again. Your way gets blocked yet again. Turn around and go back towards the doorway you got to this hallway from and wall run up the rock ledge near it to reach a Sand Cloud. Use your Dagger on the Sand Cloud to get the "Sand Tank Upgrade #1 part #2 out of 8". Drop down off these rock ledges and then head to where the ceiling came down when you saw the Mysterious Woman. Go to your left and wall run along the wall to the right to grab the pole you see in front of you. Swing/Jump to the pole that is just behind the red curtain in front of you. Shimmy all the way left on this pole and then swing/jump to the pole up ahead. Shimmy left on this pole to the left and jump to the next pole. Swing/Jump from this pole to the ledge up ahead. Use the fountain here if you need it otherwise go to your right and into the doorway to the right. Scene 2. It showed you the hole you need to get to now. Wall run along the wall to the Prince's right to grab a pole and then swing/jump to the next two poles. Swing/Jump from the last pole to the balcony up ahead and go to your left. Wall run along the wall to your right to grab that highest pole you can see in the distance. Drop down from pole to pole below you until you reach the floor and then go to the opposite side of this room (on the other side of the bed). You will want to fight and take the sand from all the sand creatures here to make the next Premonition/Save Point appear before making your way up to that hole in the wall.. You should see a pole here with a light hanging from it. Wall run up the wall near it (the wall the big hole in the wall is over) and jump from the wall to that pole. Swing/Jump from this pole towards the wall you just used to get on that pole and wall jump off that wall to reach the pole above the one you were just on. Swing/Jump towards the wall you just jumped off again to grab the narrow ledge you see below the big hole. Sidestep to the right and then jump up to climb out of the big hole. 3. Use the Orange and White Premonition/Save Point to see what is ahead of you and to save your game. Run down this hallway to the Prince's right (use the fountain if you need it) and then break the boxes and chair in front of the doorway up ahead. Go in through that doorway and go to your right to use your dagger on the sand cloud to get the "Sand Tank Upgrade #1 part #3 out of 8". Go back the way you came and you will see a pole near the top of the doorway you came out of. Use the right side of the wall directly in front of you to wall run up and jump to that pole. Swing/Jump towards the wall you just jumped from to grab the ledge you can see and climb up onto it. The camera angle should change and you need to make your way down to that hole in the wall you see to your right. Make your way down this hallway until you reach the end of it. Go across the bridges you see in front of the Prince to reach a fountain. Scene You now have Life Upgrade #1 (if you are low on health it will refill your health fully). This will extend the size of your health bar and refill your health bar if it is low.. 4. Jump to the rock ledge to your right and then make your way down these rock ledges. Once you reach the floor go down this hallway and jump the hole in the floor. Use your dagger on the sand Cloud to get the "Sand Tank Upgrade #1 part #4 out of 8". Drop down into the hole/gap you just jumped over and make your way down these rock ledges. When you reach the floor follow the hallway to the left. Scene ____________________________________________ \ / \ / | Chapter 05: "A Secret Passage" |10%| | / \ /__________________________________________\ 1. Fight off the scarabs by slashing them and if you think one is going to hit you just use block (R1) to block their attack. You will know you have defeated them all once the it shows the Prince put away his weapons. You should see a fountain of water near you if you need a drink of water. Face away from that fountain and go down the hallway ahead of you. Go into the doorway to your left and down the hall to the right. You will find a Sand Cloud here to use your Dagger on to get the "Sand Tank Upgrade #1 part #5 out of 8". Go back through the doorway you got here with and go into the doorway directly in front of you. Scene 2. It should have shown you a very large room that you now need to work your way around and down to the floor of it. Jump to the ledge directly in front of you and then go out of the doorway to your right. Scene 3. Go to the Prince's left and the floor will crumble. Wall run along the wall to the left to get across this gap and then go into the doorway you see to your left. Scene 4. Jump to the column/pillar and climb up it all the way. Face the back of the Prince to the broken column/pillar to the right and then jump to it. Turn to the Prince's left once and then jump to the next broken column/pillar. Turn to the Prince's right or left twice and then jump to the next broken column/pillar. Turn to the Prince's right or Left twice again and then jump to the last broken column/pillar. Turn to the Prince's right once to face the Prince's back to the cracked wall and jump to the crack in the wall. Drop down to the crack below the one you are hanging on and then drop down to the ledge. Turn to the Prince's left and wall run along the wall to the right and right when you reach the shadow of the column/pillar on the wall jump to grab onto that column/pillar. Slide all the way down this column/pillar to the floor below. 5. Fight the scarabs here and then use the Dagger on the Sand Cloud to get the "Sand Tank Upgrade #1 part #6 out of 8". Face the column/pillar you slid down a moment ago and go over to the wall to the Prince's left. Turn to your left and wall run along this wall (with the green curtain) to your right until you reach the shadow of the column/pillar. Jump to that column/pillar once you reach it's shadow and then turn the Prince once to the Prince's right after you have climbed all the way up it. Jump to the broken column/pillar that the Prince's back is facing and then. Turn to the Prince's right or Left twice and then jump to the next column/pillar. Slide down the column/pillar to the floor and climb up onto the rock ledge you see in the corner here. Wall run up the wall to grab the higher ledge and climb up onto it. Wall run up the wall to the Prince's left and at the peak of the wall run jump to the pole that this camera angle shows you. Swing/Jump to the next pole at the bottom of your screen and then swing/jump to the ledge in front of that pole. Climb up and go to the Prince's right. You should see a Sand Cloud behind you to the Prince's right. Jump across the gap and use your Dagger on the Sand Cloud to get the "Sand Tank Upgrade #1 part #7 out of 8". Jump onto the broken pillar near the edge of this ledge and climb all the way to the top of it. Turn to the Prince's right or left twice and then jump to the broken column/pillar you see behind the Prince. Turn to the Prince's right or left twice again and then jump to the next broken column/pillar. Turn to the Prince's right once and then jump to the ledge you see behind the Prince. Hang off the edge of this ledge to the Prince's left and shimmy all the way to your left. Drop down to the next crack in the wall below you and then shimmy all the way left again. Drop down to the next crack in the wall before dropping down to the floor. Go over to where the green curtain is hanging near the wall and jump to the pole you see here. Swing/Jump from pole to pole and on the last pole swing/jump to the ledge up ahead. Go over to the railing to the Prince's left and hang off the side of it. Line the Prince's back up with the column/pillar that is near it and jump to it. Slide down the column/pillar to reach the floor below. Go to the far corner of the room where the Sand Cloud is and use your Dagger to get the "Sand Tank Upgrade #1 part #8 out of 8". You now have Extra Sand Tank #1. 6. Fight all of the sand creatures here before trying to do anything else to activate the Premonition/Save Point in the room. Use the Orange and White Premonition/Save Point to see what is ahead of you and to save your game. Go over to one of the cabinets near this save point. Go over to that cabinet and stand on the side of it. Push (R1) the cabinet either way and go into the doorway it reveals. If there is no doorway behind the cabinet go to the other cabinet near the save point. 7. Go down the stairs on your left and you will see the stairs to your right are missing. Wall run along the wall on the left and near the end of the wall run jump to the ledge on the right. Use your Dagger here to get the "Sand Tank Upgrade #2 part #1 out of 8". Step on the button up ahead and then enter the doorway that opens up. Go towards the bridge and it will end up collapsing. Go to the Prince's right to wall run along this wall here and when you are near the end of the wall run you need to jump to the make it onto the other side of the bridge. Go towards the doorway near you and you will see a button and a box. Go over to the box and push/pull (R1) it over to the button on the floor. Go into the doorway that opened up. Scene _______________________________________________________ \ / \ / | Chapter 06: "The Palace's Defense System" |12%| | / \ /_____________________________________________________\ 1. Pull the Handle out of the wall to the Prince's right. Quickly make your way across the retracting bridge and jump to the center platform quickly. Go to the center of this center platform. Scene 2. Here are the directions for this puzzle (One handle on this center platform moves the platform up and down. The other Handles moves the platform clockwise or counter-clockwise. You can figure out which one does which by looking at the spiral design on each handle): A. Step on button to get First Axel. B. Next Turn platform once clockwise. C. Move platform up once. D. Next Turn platform counter clock wise three times E. Move platform down once. F. Step on button to get Second Axel G. Move platform up Once. H. Turn platform clockwise twice. I. Move platform up twice. J. Step on button to get Third Axel. K. Turn platform once clockwise. L. Move platform down once. M. Step on button for Final Axel. N. Move platform up once. O. Turn counter clockwise once. P. Move platform up once Scene 3. Go across the bridge that extended and climb up the ladder to your left. Go to your left and jump up to grab the pole switch here. Scene 4. Go back to where the ladder is and go down it. Defeat the two sand creatures that show up. Scene 5. Use the Orange and White Premonition/Save Point at the top of the stairs to see what is ahead of you and to save your game. Continue up the stairs and make your way past the spiked poles here. Avoid the panels on the floor with the holes in them and when you need to pass over them walk very slowly (push slightly forward on analog stick to walk slowly) to avoid having spikes coming out of it. Go into the doorway here and pull the handle out of the wall below the yellow symbol on the wall. Scene (Note: You will need to do the following directions rather quickly because the door is slowly starting to close. If you don't make it to the door in time you will need to go back to the handle and pull it out again.) 6. Go up the stairs to your right and make your way past the spiked poles at the top of the stairs. When you reach the gap up ahead wait until the saw blade is going to the left before jumping across the gap to grab the narrow ledge and quickly climb up onto it. Sidestep to the Prince's left all the way and then jump to the ledge on the left when the saw blade is going towards the top of the screen, Quickly drop off the narrow ledge to hang from it and shimmy all the way to the Prince's right. When the saw blade is going away from you quickly climb up onto the narrow ledge and jump to the ledge to your left. Quickly run down this corridor and jump to the narrow ledge you see in front of you. Sidestep to the Prince's right making sure to avoid being hit by the saw blades here and when the saw blades are moving away from you go a little into the saw blades path to be able to jump to that narrow ledge you can see on your right. Sidestep to the Prince's left all the way and when the saw blades are near the bottom of the screen (or off the screen jump back to the narrow ledge you were on. Sidestep to the Prince's right all the way and then drop down to the ledge below you. Quickly go into the doorway here that is slowly closing (roll under it if it is to low to walk through). _____________________________________________________ \ / \ / | Chapter 07: "A Booby-Trapped Courtyard" |14%| | / \ /___________________________________________________\ Scene 7. Go to the far right corner of this courtyard to find a Sand Cloud after you have climbed over a rock ledge. Before you get there take notice of that button that is on the wall to the right with a white symbol on it. Once you find the Sand Cloud use your dagger here to get the "Sand Tank Upgrade #2 part #2 out of 8". Fight off all the sand creatures here and take their sand if you have not already done so. Use the Orange and White Premonition/Save Point to see what is ahead of you and to save your game if you have not already done so. Head over to the wall with the button with the white symbol on it once you have done that and Wall run up the wall to activate the button. Scene 8. Quickly make your way up the stairs to the block that rose out of the ground and wall run up it. Climb up onto it and quickly jump up to grab the pole above you. Swing/Jump to the ledge you see near you and climb up onto it. Go to the Prince's right and jump across the gap here to grab the higher ledge you can see. Climb up onto the ledge and go forward. Scene 9. Drop off to the right and roll past the spinning blade trap here (You can also wall run past it if you climb up on that small rectangular block). You can sometimes run past some of these blade traps and the others you will need to time your roll just right to get by it without taking damage (you will want to get use to this because you will be doing this alot more farther into the game). 10. Once you have gone past the blade trap wall run along the wall on your left and jump to the ledge to your right near the end of the wall run. Now you need to make your way past spiked poles and a spinning blade trap. Once you have gone by them stand near the yellow symbol on the floor and jump from there to the pole switch you see on your right. Swing/Jump to the ledge in front of you and into the doorway you opened up. Scene 11. This next part will be a bit tricky for some of you. Climb up onto the rock ledge to your left and wall run here along the wall to your left. Near the end of the wall you need to jump to the ladder to the Prince's right. You need to jump to that ladder and then move the Prince right or left to get onto the correct side of the ladder (facing his back to you). 12. Climb up the ladder and go to the Prince's left. Wall run or jump to the ledge you can see to your left. Continue to the prince's left and you will see a gap you need to jump across diagonally. Once you make that jump go to the Prince's right and use your dagger here to get the "Sand Tank Upgrade #2 part #3 out of 8". You should see a big hole on the top portion of the wall here with a few spike floor panels on the floor. You can either wall run along the wall the sand cloud was near to reach the big hole in the wall without touching the spikes or Wall run along the wall here once you climb on that little rock block you see to the right to reach the big hole without getting touched by the spikes. 13. Go into the hole and drop down to the hallway below. Follow this hallway until it ends and then go across the bridges until you reach a fountain. Scene You now have Life Upgrade #2. This will extend the size of your health bar and refill your health bar if it is low.. 14. Go straight and wall run along the wall to your right to grab onto the pole with the hanging light in front of you. Swing/Jump from this pole to the next pole and then to the crack in the wall. Shimmy to your right until you get past the corner of the wall and then jump to the ledge behind the Prince. Go straight and then wall run along the wall to the Prince's right when the saw blade isn't in the way. Near the end of the wall run jump to the ledge on your left or you might get lucky and grab onto it anyways as the wall run ends. Wall run up the wall here and grab the narrow ledge on the higher part of this wall. Climb up onto it and sidestep to the Prince's right. Jump to the Pole behind the Prince and then face the prince the other direction when swinging on the pole. Swing/Jump to the ledge that you can see and then climb up onto it. Wall run along the wall with the saw blade here when it is not in the way to reach the ledge in the distance. Wall run again when the saw blade ahead is not in your way and near the end of the wall run you need to jump to the ledge to your right. Follow this walkway straight and then around the corner to the right (use the fountain if you need it on your left). Wall run here when the saw blade isn't in the way to get to the ledge in the distance with the button on the floor. Go over the button on the floor to push it. Scene 15. Quickly wall run back across the wall when the saw blade isn't in your way to go through that doorway you opened up near the fountain you passed a moment ago. Scene 16. Pull the handle out of the wall here under the yellow symbol and quickly go to your right. Wall run along the wall on your left or right when the saw blade isn't in your way and make your way past the spinning blade trap. Wall run up the wall to your left to activate the button with the white symbol on it. Once you touch the button quickly jump to the ledge that extends out on your right and jump up to grab the narrow ledge on the wall in front of the Prince. Climb up onto the narrow ledge and then the one above you. Sidestep to the Prince's right and then jump to the narrow ledge behind the Prince. Climb up onto the narrow ledges above the prince and then sidestep to the Prince's left all the way. Jump to the ledge behind the Prince's back and you have two ways of doing this next part. You can either walk along the narrow ledge and then drop down to shimmy along it to get past the blade or you can wall run past the blades on your right which ever you prefer. Once you have done that quickly make it through that slowly closing doorway (roll through if it is low). Scene ________________________________________________ \ / \ / | Chapter 08: "Death of a Sand King" |17%| | / \ /______________________________________________\ 1. Boss Battle "Sand King and Minions" These are tips to help you beat this boss and his minions. A. For red monsters use a vaulting attack on them. B. For blue monsters use anything to rebound off of to attack them (If you try use vaulting attacks they will knock you to the ground and attack you). The only time you can vault over them is when you turn them into a statue of sand with the dagger. (Note: If a monster is bent over you can either attack or vault over them to knock them down on the ground so you can use your dagger on them.) C. They respawn a lot just keep killing them and they will eventually stop respawning. D. Defeat all other monsters before even trying to attempt the task of killing your father. E. Use Vaulting attacks on your father when you are one on one with him. Use these tips until you finally defeat him. _____________________________________________________ \ / \ / | Chapter 09: "I'll Try To Find a Way In" |19%| | / \ /___________________________________________________\ Scene 1. Save your game if you need to. Scene 2. Follow after Farah as she runs off and jump or wall run to make it to the ledges she jumps to. Jump to the balcony up ahead where the sand creatures are and take the sand from all of them to make a Premonition/Save Point appear (you may want to fight them near the top of the stairs as it seems Farah didn't shoot me when I was over there and when she comes to the balcony where you are protect her from any that try to attack her). Go up the stairs that are here on the far side of the balcony and go to your right to find a sand cloud hidden here. Use your dagger here to get the "Sand Tank Upgrade #2 part #4 out of 8". Use the Orange and White Premonition/Save Point to see what is ahead of you and to save your game. Wall run up the wall near you and hop over the railing. Go to the Prince's left where the floor collapses. Wall run along the wall to your right and at the end of your wall run you will fall down to a little greenish rooftop. Wall run along the wall again to reach the next little greenish rooftop and then wall run to grab the first pole you see in the distance. Swing jump from pole to pole until you reach the last pole and then you need to swing/jump to the little greenish rooftop. 3. Face the way you came and wall run along this wall on your left and at the end of the wall run you will drop down to that rooftop overhang you see below you. Wall run again to the balcony where the handle is at. Move the Handle clockwise until it opens a doorway. Scene _____________________________________________ \ / \ / | Chapter 10: Climbing the Tower" |21%| | / \ /___________________________________________\ 1. Break the barrels near you then drop off the broken ledge that they were blocking and then drop down to the balcony below. Go over to the Sand cloud to use your dagger here to get the "Sand Tank Upgrade #2 part #5 out of 8". Fight off and take the sand of the sand creatures that show up to make a Premonition/Save Point appear inside of the doorway you opened up. Use the Orange and White Premonition/Save Point to see what is ahead of you and to save your game. 2. You now have three options for the next part (I recommend A or B only if you are good at the Upwards Wall jumping): A. Face away from the doorway you came in and stand between the pillars in front of you. Wall run up one of the pillars and at the peak of your wall run jump to the other pillar Keep upwards wall jumping back and forth until you eventually grab the pole that connects the two pillars. B. Face away from the doorway you came in and go to the left side of the doorway in front of you. Wall run up the wall here and near the peak of your run jump to the pillar behind the prince. Jump back and forth between the wall and pillar until you reach a narrow ledge. Sidestep to the right on this narrow ledge and then jump to the pole behind you. C. Climb up on the rock ledges near the wall on the far side of this room away from the doorway. Once you climbed up them wall run up the wall here and then climb up onto the narrow ledge you grab. Sidestep all the way to the Prince's right and then jump to the pole behind the Prince. 3. Swing/Jump to the pole that is higher up and near you. Swing/Jump to the next two poles. Swing/jump to the wall once you reach the higher pole near the wall to Jump off the wall and grab the pole that is above the one you jumped from a moment ago. Swing/ Jump to three more higher poles and then swing/jump to the ledge near the last pole. Climb up on this ledge and then either turn to your left to wall run along the wall here or just jump across the gap here. Enter the hole in the wall you see here and follow this hallway until it ends. Go across the bridges until you reach a fountain. Scene You now have Life Upgrade #3. This will extend the size of your health bar and refill your health bar if it is low.. 4. Wall run or jump back across the gap you went across to get here and you will find a ladder to the right. Climb up the ladder and you can either go straight or wall run along the wall behind you. Whichever way you choose you need to wall run past the gaps and push the wall button with the yellow symbol on the wall between two saw blades going up and down. Once you have pushed that button quickly make your way back to where the ladder is and go into the doorway that opened up near it. 5. Go to your right and wall run along either wall here to get past the pit. Go down the stairs on your right and push the button with the yellow symbol on it at the bottom of the stairs. Go back up the stairs and over to the gate to your right. Scene 6. Go into the door Farah opened and then go into the doorway to your left. _________________________________________ \ / \ / | Chapter 11: "The Warehouse" |24%| | / \ /_______________________________________\ Scene 7. Go down the walkway in front of you and wall run along the wall to your left near the edge. When you reach the white symbol on the wall jump to grab onto the pole switch. Scene 8. Drop down at the correct time to avoid being in a retractable clamp trap sandwich and walk up the walkway that Farah moved over to you. When you reach the top of this walkway go into the doorway here and pull the handle out of the wall to your right. Scene 9. Go down the hallway it showed you avoiding the spiked poles and slowly walking over the spike panels on the floor here. Quickly get through the slowly closing door and then wall run over the pit in front of you. Go into the doorway in front of you and then out of the doorway to your left to make it back into the room with the moving walkways. Go down the walkway to your right and wall run or jump to where Farah is and then go down the walkway to your left. Wall run along the wall here at the correct time to avoid the clamp trap and then wall run again to get to the walkway you can see in front of you. Go up this walkway and jump up where the white symbol on the floor is to grab the pole switch. Scene 10. Go down the walkway that moved near you and wall run or jump to the ledge up ahead. Stand on the white symbol and jump to grab the pole switch. Scene 11. Go down the walkway that moved near you and wall run or jump to the ledge up ahead. Stand on the white symbol and jump to grab the pole switch (you should see a sand cloud in this scene that you will be getting once you reach the bottom of this room). Scene 12. Go down the walkway to stand on the white symbol and jump to grab the pole switch. Scene 13. Go down the walkway and meet up with Farah. Drop down to where the sand creatures are and take care of them like normal by taking their sand to make another Premonition/Save Point appear. Climb up the boxes where the Sand cloud is and use your dagger here to get the "Sand Tank Upgrade #2 part #6 out of 8". Drop back down to the floor and look around this room for two blocks that you can move with symbols on them that look like the white symbols on the floor buttons. One of them is under the walkway that Farah came down on some boxes. You will need to pull or push that block off of the stack of boxes to get it down to the floor. The other block is on the far side of this room. Move both of these boxes onto the floor buttons with the white symbols on them. Once you have done that jump up onto the platform it brings up and get back up to the ledge Farah is on. Use the Orange and White Premonition/Save Point to see what is ahead of you and to save your game. 14. Climb up onto the platform near the wall and wall run up it to push the button with the yellow symbol on it. Scene 15. Follow after Farah and go into the doorway that you just opened. Scene 16. Follow this hallway and jump across the gaps you come to. Continue to follow this hallway until you are outside again. Scene ____________________________________________ \ / \ / | Chapter 12: "The Sultan's Zoo" |28%| | / \ /__________________________________________\ 1. Go down the stairs and go around the right side of them. You will find a Sand cloud here to use your dagger here to get the "Sand Tank Upgrade #2 part #7 out of 8". Turn around and head for the stairs in the distance where the sand creatures are at (near the outside of that large bird cage you can see). Take care of them and take their sands to make another Premonition/Save Point appear (be sure to protect Farah from them). Use the Orange and White Premonition/Save Point to see what is ahead of you and to save your game. 2. Face the front of the Bear/Animal Statue near the Premonition/Save Point and wall run up the wall to the Prince's left. Climb up onto this ledge and then jump to the tree trunk here to climb up it like a column/pillar. Climb all the way up it and face your back to the higher ledge to jump to it (if you would like a slightly faster way of getting up it you can also wall run up the wall near the trunk and jump to the trunk from the peak of the jump. This will put you at the correct height and direction to jump right to the ledge that you need to jump to). Go to the other side of this ledge and drop down to the lower ledge. Turn to the Prince's left and you should see a branch to jump to. Jump to it and then swing/jump straight to land on the wall in front of you. Drop down off this wall and walk over the floor button with the yellow symbol in front of the gate here. A few birds will come down from the sky and attack you. There is two ways you can handle this: A. Before a bird attacks push Block (R1) and then slash it to kill it. or B. Stand a little way away from Farah and hold down block to let Farah take care of them. 3. Go into the small room of this area and move the block on your left with the Symbol on it (pull it out of the way (R1)). Leave this room and stand in front of the gate with the yellow symbol direction in front of you. When Farah opens it go into this large bird cage. Scene 4. Jump up to grab the pole near the gate you came in from and swing/jump to the side of the bird cage near you to wall jump off of and grab the pole above the one you were just swinging on. Swing/jump to the next pole in front of the Prince and then swing/jump to the ledge in front of you. Climb up and you have two choices here: A. Go to your left to jump to the long pole here and then swing/jump from it to the ledge in front of you. or B. Go to your right and wall run along the bird cage wall here to reach the ledge you can see nearby. 5. Jump up to grab the pole here and swing/jump to the higher up pole you can see from here. Swing/Jump to the next higher pole and then swing/jump to the ledge in front of the Prince. Go to your right and climb up the correct side of the ladder you find here. When you reach the ledge at the top wall run along the wall to the left to reach that ledge you can see in the distance. Go to your left and you can either jump to the long pole you see at the bottom of your screen or you can wall run to it. If you jumped to it you need to swing/jump to the ledge in front of you and if you did a wall run to it you need to shimmy left all the way before jumping to the ledge with the hole in the cage. ____________________________________________ \ / \ / | Chapter 13: "Atop a Bird Cage" |28%| | / \ /__________________________________________\ 1. Jump out of the hole in the cage to land on the ledge in front of you. Wall run up the wall in front of the Prince and at the peak of it jump to the branch to the right. Swing/Jump to the ledge to the right and climb up. Go to the center of this rooftop where a handle is at and move it clockwise until it can't move anymore. Scene 2. Turn to your left and you should see a Premonition/Save Point. Jump to that ledge to use it to see what is ahead of you and to save your game. 3. Face towards the wall you are near and you need to drop off the ledge to your right to get onto that small ledge you can see below. Drop off this ledge and then hang off the edge of this ledge. Shimmy all the way to your right to make sure you are over the pole below you and then drop down (Circle) to the pole. Swing/Jump to the next light pole and then swing/jump to the ledge in front of you. You should see the door you opened up earlier to your left. Before going into that doorway go straight and wall run up the wall with the white symbol on it. Jump when you are over the symbol and you should grab the pole switch. Scene 4. Lead Farah into the door you passed a moment ago and then follow the path here down until you see a room to your left. Go into the room to your left and fight off the scarabs you encounter here (If you want Farah say something different you will want to come here before using the pole switch to raise the ladder). Climb up onto the ledge in the corner on the left side of this room and then wall run towards the opening you came in from after you destroy the barrels in the way. When you reach the yellow symbol on the wall jump to the pole switch. Drop down and go into the doorway you opened up. Climb up onto that ledge you see to your right where the sand cloud is to use your dagger to get the "Sand Tank Upgrade #2 part #8 out of 8". You now have Extra Sand Tank #2. 5. Drop down and go over to the block near the wall to pull it (R1) away from the wall. Leave this room and leave through the opening on your left or hop over the railing to your left and go down the slope here to go into a now opened up gate at the bottom. Scene 6. Break the barrels in front of you and then pull the handle out of the wall. Quickly make your way down the slope near you and get past the three blade traps here by rolling past them on the side that doesn't have a spike floor panel. Jump across the gap once you get past those three blade traps and then head to your right to wall run along the wall on the left at the correct time to make it across the gap. Walk slowly over the spike floor panels near the slowly closing door and then roll under the door before it closes. ________________________________________________ \ / \ / | Chapter 14: "Cliffs and Waterfall" |33%| | / \ /______________________________________________\ Scene 1. Jump across the gap in the bridge in front of you and go over to the Premonition/Save Point. Use it to see what is ahead of you and to save your game. 2. Jump back across the gap in the bridge to make it back to where Farah is at and then wall run along the wall to your right to reach a ledge with a tree. Climb all the way up this tree and then jump to the next tree. Jump to the ledge you end up near and stand near the wall to fight off the birds by blocking before attacking. Go to your right and wall run along the wall here to a crack in the wall you should grab. Shimmy almost all the way to the Prince's right and jump to the tree that is behind the Prince. Slide down the tree to find a sand cloud to use your dagger to get the "Sand Tank Upgrade #3 part #1 out of 8". 3. Climb back up the tree and climb almost all the way up before jumping to the next tree. Jump to the tree on the Prince's left and then climb all the way up it. Turn to the Prince's right and jump to the ledge with the waterfall. Fight off the birds by blocking and then attacking them (go to the corner of the waterfall to make it harder for the birds to back out once they swoop in), Drink the water of the waterfall if you need it and then hang off the edge of the ledge in front of the waterfall. Shimmy all the way to the right and then drop down to the ledge below (if you went to this ledge while fighting the birds Farah could help you fight them also). Go to the broken bridge and jump across the gaps in the bridge to make it to a handle. Move the handle clockwise until it can't move anymore. Go to your left and wall run along the wall here to jump to the tree you see in the distance when you reach the moss on the wall. 4. Slide down almost all the way before turning to the Prince's left or right twice and then jumping to the tree behind the Prince. Turn to the Prince's left once and then jump to the ledge you see here. Follow this ledge around to the left and wall run along the wall here to reach the door you opened. Go into the doorway to meet back up with Farah. Fight off the scarabs here and then follow this hallway to the right to where a fountain is if you need it. Fight off the scarabs in this hallway and then head into the hallway at the end of this gloomy hallway. Scene _____________________________________ \ / \ / | Chapter 15: "The Baths" |33%| | / \ /___________________________________\ 1. Fight all the sand creatures here and take their sand. Once you have cleared the ones in this room you can either go up the stairs in the back of the room or wait until more show up. When you defeat them all go to the Premonition/Save Point that appeared. Use it to see what is ahead of you and to save your game. 2. Drink the water here if you need to otherwise go over to the waterfall near the save point and jump up to grab the ledge it is flowing down. Climb up and then go up one of the staircases here. You should see a vase here on a pedestal blocking a crack in the wall. Pull the pedestal away from the wall and onto the button near the doorway (like the vision showed you). Go into the doorway and a swinging spiked log will start swinging. Time your run just right to avoid the swinging log and hang from the edge of the pit that it is swinging over. Drop down to the crack in the wall below you and then drop down to the floor below. Wall run up the wall under the pole to grab the pole or wall run up the wall farthest away to jump to the pole. Swing/Jump to the pole on the other side of the pit and then to the wall ahead of you. Drop down to the floor below and wall run up the right or left wall. When you are at the peak of the wall run jump to the opposite wall and keep up this upwards wall jump between the walls until you reach the crack in the wall to the left. Continue the upwards wall jump to the ledge below the swinging log you can see above you. Quickly get up at the correct time and go into the doorway here up ahead of you. ______________________________________________________________ \ / \ / | Chapter 16: "There's Something Glowing Up There" |33%| | / \ /____________________________________________________________\ Scene 3. Fight off all the sand creatures here and take their sand to make a Premonition/Save Point appear. Use it to see what is ahead of you and to save your game. 2. Farah should be standing on a button in a pool of water now near you (if she is not on it you may need to hit her onto it). Go over to the statue near the save point and push it (R1) towards the button on the wall to make it hold down that button like in the vision. Go to the wall to the right of the statue below the other button on the wall and wall run up it to push it. Quickly go into the doorway that opened before it closes. Go over to the sand cloud to use your dagger to get the "Sand Tank Upgrade #3 part #2 out of 8" and then go to the handle to turn it clockwise until it can't move anymore. 3. Go back out the way you came by pushing the button on the floor near the closed gate. Turn to your right when you go out of the gate and you should see two streams of water here. You should also see a narrow ledge up on the wall in the distance. Go to the wall under that narrow ledge and wall run up the wall to grab that narrow ledge. Climb up onto the ledge and then jump to the pole behind the Prince. Shimmy to the Prince's right before facing the Prince towards the next pole and swing/jumping to it. Shimmy to the Prince's right and face the Prince in the direction of the pillar/column to your right. Swing/Jump to it and then turn once to the Prince's left (to face the Prince's back to the column/pillar near you if his back isn't already facing it) before jumping to the next pillar/column. Turn to the Prince's left once and then jump to the pole you see to your left. Shimmy to the Prince's right and then face the Prince towards the next pole before jumping to it. Swing/Jump to the pole switch you see here before the yellow writing on the wall. Scene 4. You can either drop down from this pole switch or make your way back the way you came to get down. Once you have gotten down head to the other side of the room to find another narrow ledge to wall run up to. just like the one you just used near the flowing water. Once you grab it climb up onto it and jump to the pole behind the Prince. Swing/Jump to the broken pillar/column once you grabbed the pole. Turn to the Prince's right if you are not facing towards the next pillar up ahead already and jump to it. Turn to the Prince's right and jump towards the pole you see to your right. Shimmy all the way to the Prince's left before facing the next pole up ahead and then swing/jump to it. Swing/Jump to the pole switch you see here before the yellow writing on the wall. Scene 5. You can either drop down from this pole switch or make your way back the way you came to get down. Go over to the Movable block near Farah and move it into the hole you opened up (the left side of the hole). Scene 6. Go through the doorway that Farah is standing near and make your way through this swinging log room the same way you did earlier. When you exit out of the door on the other side go down the stairs to your left and you will find the block you pushed into the hole. Push/Pull the block over to where the water flows down near the Premonition/Save Point and push it off that ledge. Drop down to where it fell and you should see a ladder to your right. Push/pull it towards that ladder and climb up onto it to climb up the ladder. ___________________________________________ \ / \ / | Chapter 17: "Above the Baths" |33%| | / \ /_________________________________________\ 1. Go over to the sand cloud to use your dagger to get the "Sand Tank Upgrade #3 part #3 out of 8". Climb up into that hole on the higher part of the wall you see in front of you and then hang off it when the camera angle changes. Drop down to the narrow ledge below you and shimmy to the Prince's right. Climb up onto the ledge here and walk about of the hole in the window you see here. Sidestep to the Prince's left (if he is facing away from you) along this narrow ledge and then jump to the column/pillar behind the Prince. 2. Turn to the Prince's right once and then jump to the narrow ledge you see on the wall. Climb up onto this narrow ledge and then Sidestep all the way to the Prince's right. Jump to hang from the narrow ledge above you and shimmy all the way to the Prince's right. Drop down to the narrow ledge below and sidestep to the Prince's right again. Jump to hang from the narrow ledge above you and shimmy all the way to the Prince's right. Jump to the wooden pole behind the prince and swing/jump to the ledge to your right. Wall run along the wall here to make it to the next ledge in the distance and wall run again to the right to reach a ledge with a doorway. Go into the doorway and wall run up to the Prince's left. When you reach the peak of your wall run jump to the pole here. Swing/Jump from pole to pole until you reach a narrow ledge. Sidestep to the Prince's right to make it into a room and then go to your left. Break the barrels you find here in front of the doorway and step on the button with the yellow symbol on it. Quickly make your way past the blade trap in front of you and then the one around the corner to the right to get through the doorway before it closes (I recommend wall running past these blade traps to get by them faster). 3. Fight the sand creatures here and take their sands to make another Premonition/Save Point appear. Use it to see what is ahead of you and to save your game. 4. Go up the stairs and to your left at the top of them. You should see a pole on your right high up over the railing and a cabinet on your left. Pull/Push (R1) the cabinet over to the railing under the pole. Climb up on the cabinet and jump up to grab the pole. Line your self up with the column/pillar in front of you and then swing/jump to that column/pillar. Turn to the Prince's right once and then jump to the pillar behind him. Turn to the Prince's right or left twice and then jump to the pillar behind him. Turn to the Prince's left once and then jump to the pillar behind him. Turn to the Prince's right or left twice and then jump to the pillar behind him. Turn to the Prince's right or left twice and then jump to the pole behind him. 5. Swing/Jump towards the wall ahead of you and then go over to the sand cloud to use your dagger to get the "Sand Tank Upgrade #3 part #4 out of 8". Face towards those pillars/columns you just came from and go to your left. When you reach the opening on your right you need to wall run along this wall to the right to reach the place it showed the sword was at and then go over to the sword. Scene 6. Wall run back the way you came and go over to the doors you see on your left. Go in front of them and hit them repeatedly until they break open. Go down the stairs here and down the stairs around the corner to the left. You should see a big crack in the wall on your right as you go down these stairs. hit the crack with your sword repeatedly to open up a hole in the wall. Go into the hole you made and follow this hallway inside it until it ends. Go across the bridges until you reach a fountain. Scene You now have Life Upgrade #4. This will extend the size of your health bar and refill your health bar if it is low.. 7. Continue down the stairs until you reach another broken doorway. Break it open with your sword and go back out to the "Baths" to meet back up with Farah. Go up the stairs Farah just came down and down the stairs on the other side. Go to your right and you will see a wall here with light coming through a crack in it. Use your sword to break open the wall and enter the hole you make. Follow this corridor and staircases down until you reach a big cavern. ________________________________________________ \ / \ / | Chapter 18: "A Long-Buried Secret" |40%| | / \ /______________________________________________\ Scene 1. Go to the Prince's right and you should find a block. Pull it towards the stairs you just came down from. When you see the camera angel change push it up near the wall to line it up with the square groove in the wall you can see. Wall run up the wall after you have climbed on the block and jump to the pole when you are at the peak of your wall run. Swing/Jump from the pole to the next pole in front of the Prince and then jump to the ledge in front of him. Jump to the ledge to the Prince's left and then go to the Prince's right to hang off the edge of the ledge. Shimmy to the Prince's right until you are hanging over a crack in the wall. Drop down to the crack in the wall and then the narrow ledge below you. Climb up onto this narrow ledge and sidestep to the Prince's right. Jump to the wall to the right and then jump back to the wall to the left. Keep doing this upwards wall jump until you reach the narrow ledge high up on the right. Climb up onto the ledge and sidestep all the way to the Prince's right. Climb up to the narrow ledge above the prince and sidestep again all the way to the right. Climb up onto the narrow ledge you see above you and then jump to the narrow ledge to your right with the sand cloud. Go over to the sand cloud to use your dagger to get the "Sand Tank Upgrade #3 part #5 out of 8". Hang off of the opposite side of the ledge from where you landed. You should see a narrow gap below you. Drop down to that narrow gap and shimmy all the way to the Prince's right. Jump to the ledge behind the Prince and then follow that ledge to the right. Sidestep along the narrow ledge you come to and then climb up to the narrow ledge above you. Sidestep to the Prince's right and then climb up into the doorway that Farah is waiting for you at. (Note: For PS2 gamers go over to the blank wall just past the handle here and hit it with your sword to unlock POP1. To open up the gate behind the wall you destroyed you will need to point the handle of this room towards that gate. Go into the gate that opened and it will give you the option to save.) 2. Point the handle in this room towards the gate on the right with the white symbol on it to open it. Go through the gate you just opened and fight off the scarabs here. Continue down this hallway and pull/push the block you see to your right towards the edge of the pit near the wall. Climb up onto the block and you should see ledges popping out of the wall at this time because Farah stood on a button. Wall run along the wall the block is next to and when you get near the ledge on the left jump to it. Wall run again towards the next ledge and jump to it. Keep doing this until you make it all the way across to where Farah is standing. ____________________________________ \ / \ / | Chapter 19: "Daybreak" |43%| | / \ /__________________________________\ 1. Climb up the ladder that Farah climbs up and then go into the room up ahead. Fight the sand creatures here and take their sands to make another Premonition/Save Point appear. Use it to see what is ahead of you and to save your game. Go to the far right corner of this room in front of you (if you are facing away from the door you came in that is of course). You should see a cracked/weak wall to your right. Use your sword to break down the wall and go inside. Go to your left down the hallway and use the fountain to refill your health if you need some. Continue down the hall and towards the doorway up ahead. Go to your left when you reach the door and break the barrels here. Step on the floor switch that you find behind the barrels and go into the door behind you that was closed (be sure Farah goes into the door also or you won't be able to continue on to the next area past this dining area). _________________________________________________ \ / \ / | Chapter 20: "A Soldier's Mess Hall" |46%| | / \ /_______________________________________________\ Scene 1. Fight the sand creatures here while protecting Farah at all cost (remember that the enemies in blue you need to rebound off of walls to hit them easier) and take their sands to make another Premonition/Save Point appear. Use it to see what is ahead of you and to save your game. Once you have done that go all the way down the stairs and to your right you will notice some fallen debris here (if you need to heal there is a fountain down here). Climb up on the debris that is next to the wall and wall run along this wall to the pole you can see from here (to the Prince's right if you are facing the wall). Swing/Jump from this pole to the next higher pole and swing/jump from that pole to the narrow ledge in front of the Prince. Climb up onto the narrow ledge and sidestep all the way to the Prince's right. Jump to the pole behind the Prince and then jump to the narrow ledge in front of the Prince. Climb up the two narrow ledges above you and then sidestep all the way to the Prince's right to reach the sand cloud. Go over to the sand cloud to use your dagger to get the "Sand Tank Upgrade #3 part #6 out of 8". Go back to the narrow ledge and sidestep all the way to the Prince's left. Jump to the pole behind the Prince and then jump to the ledge in front of him. Go to your right and wall run along the wall on the right to get across the big hole/gap in the floor. Go to the end of this walkway and step on the floor button that you find. Go out of the door you just opened near you. _________________________________________ \ / \ / | Chapter 21: "The Drawbridge" |46%| | / \ /_______________________________________\ Scene 1. Go to the Prince's left and follow the walkway here along the side of the building. When you reach the end of it jump to the flag pole you can see and then swing/jump to the next pole. Swing/Jump towards the wall in front of the Prince and jump off of that wall to grab the pole above the one you just jumped from. Face towards the wall you just jumped from and swing/jump to the rooftop above that wall. You should see some spikes come up above you. Wall run up the wall and climb up when the spikes are not in your way. Head to the left making your way past the spiked poles and spikes coming out of the ground. You will eventually reach some spiked poles with some spike trap flooring surround them. Use your wall run when the spike poles are away from the wall to get past them and then wall run up the wall you find a symbol on at the end of this walkway. Jump when you reach the symbol on the wall to grab the hanging switch behind the Prince. Go into the door that opened and go to your left down the stairs. Stand on the white symbol on the floor and jump up to pull down the hanging switch. Scene 2. Go up the stairs and follow the walkway to the left to reach a gate that Farah should crawl under. Go over to the sand cloud to use your dagger to get the "Sand Tank Upgrade #3 part #7 out of 8". Go to the wall with the white symbol on it and wall run up the wall. Jump when you reach the white symbol and grab the hanging switch behind the Prince. Scene 3. Leave this room and go out of the doorway Farah is standing near. Go to the Prince's left and the camera angle should change. You should see a wooden platform you can jump down onto. Jump down to that ledge and drop down to the floor below. Go to the Prince's left and then use the fountain you see to your right before crossing the bridge. Fight the sand creatures here while protecting Farah at all cost (remember that the enemies in blue you need to rebound off of walls to hit them easier) and take their sands to make another Premonition/Save Point appear. Use the fountain before Using it to see what is ahead of you and to save your game. Go across the bridge and follow the walkway to the left to find a doorway to go into. Turn the handle in this room to face the gate and then go out of it. Scene (Note: This part actually reminded me a little of ICO.) 4. Go to the stairs to the Prince's left and after you go up the first staircase face away from the second staircase. You should see a pole in the distance. Wall run along the wall to the left to reach that pole. Swing/Jump to the next pole behind the Prince and then swing/jump to the next pole behind the Prince again. Swing/Jump to the next few poles until you land on a ledge. Stand on the white symbol and jump up to grab the hanging switch. Scene 5. Drop off of it and jump back up to grab it again. Scene 6. Jump up and grab the hanging switch again. Scene 7. Climb up onto the rock that you see near you. Wall run up the wall to grab the narrow ledge you see. Climb up when the saw blade isn't in the way and quickly climb up to the narrow ledge above you. Sidestep to the Prince's left and then jump to the wooden platform behind the Prince. Climb up onto it and then jump to the big hole in the wall you see behind the Prince. Shimmy to the right a little and climb up. Scene 8. Drop down out of the big hole and go to the Prince's left along this walkway. Break the barrels if you want and then wall run along the wall to reach the pole you can see to the right. Swing/Jump to the ledge in front of the Prince and then go into the doorway you find to the left around the corner. Wall run up the wall where the white symbol is and jump when your feet touch the white symbol to grab the hanging switch. Drop down and walk to the end of the wooden platform you just moved. Scene 9. Jump to the narrow ledge that the wooden platform is now near and climb up to the narrow ledge above you. Sidestep to line yourself up with the ladder before jumping to it and then go to the left or right to get onto the correct side of the ladder. Climb up the ladder and go to your left along the walkway. When you reach the end of the walkway you can either wall run to reach the hanging switch or stand on the white symbol and jump to the hanging switch. Scene 10. Swing jump back to the walkway you were on and go over to the door Farah is standing near. Scene 11. Go out of the doorway and near the start of this bridge in front of you. ___________________________________________ \ / \ / | Chapter 22: "A Broken Bridge" |50%| | / \ /_________________________________________\ Scene 1. Quickly run across the bridge and just ignore/dodge the birds. Climb up onto the wooden platform that Farah is on. Scene 2. Follow the path that is just past the Premonition/Save Point and go over to the sand cloud to use your dagger to get the "Sand Tank Upgrade #3 part #8 out of 8" You now have Extra Sand Tank #3. 3. Use the Premonition/Save Point here to see what is ahead of you and to save your game. Climb back up onto the wooden platform and hang off the side closest to the bridge that collapsed. Drop down to the pole below you and the shimmy all the way to the Prince's right to line up with the tall pole behind the Prince. Jump to the pole and slide down to the bottom of it. Turn to the Prince's right once and jump to the pole behind the Prince. Turn to the Prince's right once and jump to the gap in the wall behind the Prince. Shimmy all the way to the left and then jump to the wall to the left. Jump off that wall and back to the wall you were hanging from. You need to keep doing this downward wall jump until you reach the bottom. When you reach the floor quickly run along the walkway to the left and when you reach the wooden wall you need to wall run up it. When you are at the peak of the wall run jump to the pole behind the Prince. Swing/Jump to the ledge to your left (above the wall you just did the wall run up). ______________________________________________________ \ / \ / | Chapter 23: "I'll Meet You at the Baths" |52%| | / \ /____________________________________________________\ Scene 1. Hang off the other side of this ledge and drop down to the narrow ledge below before dropping down to the ground below. Follow this walkway and to the Prince's right you will see a gap to grab. Jump up to grab it and shimmy to the Prince's left all the way. Jump to the Pillar behind the prince and then turn the Prince twice to jump onto the ledge with the sand cloud. Go over to the sand cloud to use your dagger to get the "Sand Tank Upgrade #4 part #1 out of 8". 2. Jump onto the other pillar you haven't been on yet and face the Prince's back towards the building that Farah is in. Climb all the way up the pillar and jump to the gap in the building behind the Prince. Shimmy all the way to the left and then drop down to the narrow ledge below the Prince. Hang off this ledge and shimmy all the way to the Prince's left. Climb up when you reach a ledge and then make your way across the narrow ledge the same way you balance on a balance beam. When you reach the wall in front of you sidestep to the Prince's right until you reach a ledge. Go into the doorway you find here. Scene 3. Go to the Prince's right and when you reach the end of the ledge here wall run along the wall on the right. Before you run into the wall jump to the pole to your left. Swing/Jump from pole to pole until you reach the Premonition/Save Point. Use the Premonition/Save Point here to see what is ahead of you and to save your game. (Note: If you fall off at any point of this next part you can get back up by going into the small dead end room closest to the Premonition/Save Point to upwards wall jump to make your way across the narrow ledges again.) 4. Drop down to the ledge with the doorway below you and go into the doorway here. You will see (R2) the exit floor switch on the other side of the bars here. Go out of the doorway and look (R2) to the Prince's right to see a sand cloud in the distance. You will notice there is no way right now to get to that sand cloud. You will need to remember how to get back to this ledge you are on because a bit later you will be making a mad dash back to this ledge and over to that sand cloud. Look to the Prince's left and you should see a narrow ledge you can balance on. Walk out on that narrow ledge and jump to the narrow ledge in front of you. Walk along this narrow ledge to the right and out onto the top part of the open gate. Jump to the other door of the gate and walk along the narrow ledge to the right. When you reach the fork of this narrow ledge go to the Prince's right and out onto a metal narrow ledge. Jump to the Narrow part of the wall that you can see to the Prince's right and then fight off the birds that start attacking you while you are on this wall. If you time the attack just right you can kill the bird when he is swooping in or just when they get near you (you can also just continue with the direction and not fight any of them just be fast to jump to the ledges you need to jump on). Once you have killed them all (it makes it easier to get around if you kill them all) jump to the wall with the raised gate in front of you and walk along this narrow ledge to the left until you walk onto a narrow wooden beam. Jump to the wooden beam/frame to the Prince's right and then walk along this narrow ledge to the Prince's left until you get inside of a room with a hanging switch. Stand on the white symbol before jumping up to grab the hanging switch. Scene 5. Drop down off of the hanging switch and go down the ladder to the Prince's left. Face away from the ladder and go over to the sand cloud to use your dagger to get the "Sand Tank Upgrade #4 part #2 out of 8". Go back to the ladder and face away from the ladder. Follow the wall to the Prince's left keeping the wall on your left until you reach the gate you opened up with that hanging switch you pulled. Stand on the white symbol on the floor of the room you come to and jump to grab the hanging switch here. Scene 6. Leave this room and fight off all the scarabs that are now running around. Go into the room they came out of and pull out the handle under the white symbol to your left. Scene 7. The gate is slowly closing and like I told you earlier you now need to make a mad dash back to that ledge just below the Premonition/Save Point. Quickly head back to the ladder to climb up it and go out along the narrow ledge you got here with. Quickly jump to the narrow beam/ledge to your right and then make your way along it to the Prince's left. Jump across the gap you come to and then back up a little if you jumped to far before jumping to the narrow ledge to the Prince's right (if you don't back up a little you may end up jumping over the ledge you need to jump to). From this ledge jump to the now closed gates that were open before and go to the left along the ledge. Jump across the gap quickly to reach the ledge just below the Premonition/Save Point. Go to the left and quickly wall run along the slowly closing gate to reach that sand cloud I mentioned earlier. If you didn't make it here in time and the gate closed you will need to go back down to pull that handle out of the wall again. Go over to the sand cloud to use your dagger to get the "Sand Tank Upgrade #4 part #3 out of 8". 8. Go into the room on this ledge and stand on the white symbol in the room before jumping up to grab the hanging switch. Drop down off of the hanging switch and out of the doorway near you. Wall run along the wall to the left to reach the ledge the ladder is at and go into the doorway here. Break the barrels to the Prince's left (left of the exit floor switch) and then break the cracked/weak that is behind those barrels. Go into the hole you made and follow this hallway inside it until it ends. Go across the bridges until you reach a fountain. Scene You now have Life Upgrade #5. This will extend the size of your health bar and refill your health bar if it is low.. 9. Step on the exit floor switch in front of the Prince.. Scene 10. Quickly go out of the door and down the ladder. Go into the door that opened up before it closes. If it does close just go back up the ladder and step on the button again. _____________________________________ \ / \ / | Chapter 24: "Waterfall" |55%| | / \ /___________________________________\ 1. Go into the tunnel in front of you and use your sword to break down the cracked/weak wall that you find at the end of the tunnel. Go out and walk across the narrow ledge to the Prince's left. Break the barrels to the left and then hang off the edge of the ledge they were blocking. Drop down to the narrow ledge below you and then sidestep to the Prince's right all the way. Drop down to the next narrow ledge below you and then sidestep again to the Prince's right. Drop down again to the next narrow ledge below you and then jump to the rock with the sand cloud on it. Go over to the sand cloud to use your dagger to get the "Sand Tank Upgrade #4 part #4 out of 8". Fight off the Scarabs here and then face away from the wall you came from and you should see a narrow ledge going across the waterfall to your left. Climb up onto the ledge and go towards the narrow ledge that goes across the front of the waterfall. Scene 2. Go across the narrow ledge (if you want to get across it faster you can just jump forward) and then hang off the edge of the ledge near the wall to the right when you reach the other side. Drop down to the narrow ledge below you and then drop down again to the next narrow ledge below you. Drop down to the ledge that is below you and go over to the waterfall. Jump across the gap in front of the waterfall to the next ledge and go across the narrow ledge to the Prince's left. As you are going across some bats will attack you. Quickly kill them with your sword until only three remain and they will then fly away (if you are fast enough you don't even have to kill them just keep following the direction quickly and they will leave you alone once you reach the premonition/save point whichever you prefer). When you reach the other side turn to the Prince's left and wall run along the wall here on your right to reach that lower ledge in the distance. Hang off the edge of the ledge to the Prince's left and drop down to the narrow ledge below him. 3. Sidestep to the left and you will need to fight off more bats. Continue to sidestep to the left until you are next to the waterfall and then jump to the ledge behind the Prince. Go to the other side of this ledge and jump to the ledge you see up ahead. Go across the narrow ledge you find here and when you reach the other side turn to your right. Wall run along the wall to the left to reach the Premonition/Save Point. Use the Premonition/Save Point here to see what is ahead of you and to save your game. 4. Walk across the beam he wakes up near and then follow the path on the other side to the left. Break the cracked/weak wall here with your sword and follow this tunnel out. Drop down to the wooden ledge at the end of the tunnel and go to the Prince's right. Face to the left when you are near the wall and wall run along the wall to your right to reach the next wooden platform. Quickly continue to run along this wooden platform as it will start collapsing once you land on it. When you reach the end of this wooden platform wall run again to the next wooden platform and then you should run into a ledge you grab onto after wall running one more time along the wall to your right. Climb up and go to the cracked/weak. Break the wall with your sword and enter the big cavern. _____________________________________ \ / \ / | Chapter 25: A Cavern of Ladders |57%| | / \ /___________________________________\ 1. Go over to the wooden platform to your left and then wall run along the wall to the left to reach the next wooden platform. Quickly run across this wooden platform and wall run along the wall to the Prince's left to reach the next wooden platform. Quickly run across this wooden platform and wall run along the wall to the Prince's left to run into a wall with a narrow ledge. Sidestep to the Prince's right and fight off the bats when they show up. Put away your sword (Circle) and then sidestep to the Prince's right all the way. Climb up to the narrow ledge above you when you reach the end and sidestep all the way to the Prince's right again. Jump to the stalactite behind the Prince and quickly go to the Prince's right or left twice. Quickly jump to the wooden platform behind the Prince before the stalactite falls and then quickly run across the wooden platform to the Prince's left. Wall run along the wall on the right to reach the next wooden platform and then make your way across this wooden platform. When you reach the other side of it wall run along the wall until you reach the shadow of the stalactite on the wall. Quickly jump to the stalactite when you reach that shadow and then quickly turn to the Prince's left or right twice and jump to the stalactite behind the Prince. Quickly turn to the Prince's left or right twice and jump to the next stalactite behind the Prince. Quickly turn to the Prince's left or right twice and jump to the narrow ledge behind the Prince. Sidestep to the Prince's right all the way and then jump to the stalactite behind the Prince. Quickly turn to the Prince's left or right twice and jump to the next stalactite behind the Prince. Quickly turn to the Prince's left or right twice and jump to the next stalactite behind the Prince. Quickly turn to the Prince's left once and jump to the next stalactite behind the Prince. Quickly turn to the Prince's left or right twice and jump to the next stalactite behind the Prince. Quickly turn to the Prince's left or right twice and jump to the next stalactite behind the Prince. Keep turning and jumping like this with the remaining stalactites until you reach the Premonition/Save Point. Use the Premonition/Save Point here to see what is ahead of you and to save your game. 2. Wall run up the wall where you see a narrow ledge to the right of the Save point (if you are facing the wall) and climb up onto the narrow ledge. Sidestep to the Prince's right all the way and then jump to the stalactite behind the Prince. Quickly turn to the Prince's left or right twice and jump to the next stalactite behind the Prince. Quickly turn to the Prince's left once and jump to the next stalactite behind the Prince. Quickly turn to the Prince's left or right twice and then jump to the next stalactite behind the Prince. Quickly turn to the Prince's right once and then jump to the next stalactite behind the Prince. Quickly turn to the Prince's left or right twice and then jump to the next stalactite behind the Prince. Quickly turn to the Prince's left once and then jump to the next stalactite behind the Prince. Quickly turn to the Prince's left or right twice and then jump to the next stalactite behind the Prince. Quickly turn to the Prince's left once and then jump to the next stalactite behind the Prince. Quickly turn to the Prince's left or right twice and then jump to the next stalactite behind the Prince. Quickly turn to the Prince's left or right twice and then jump to the ledge behind the Prince. Go over to the sand cloud to use your dagger to get the "Sand Tank Upgrade #4 part #5 out of 8". Go across the wooden bridge here. Scene 3. Wall run along the wall on the left to reach the next wooden ledge and on the other side of this ledge you need to wall run again until you run into a ladder. You have a choice here: A. Slide down the ladder and face away from the ladder at the bottom of it. Wall run along the wall on the Prince's right and go down the ladder behind the barrels on this ledge. Go to the other side of this wooden ledge (away from the waterfall and wall run along the wall to the Prince's left to the next wooden ledge. Go to the other side of this wooden ledge and wall run along the wall to the Prince's left again to reach the next ledge. Go down the ladder on this ledge to reach the bottom of the cavern. B. Climb up the ladder and go to the other side of the wooden ledge. Wall run along the wall on the left to reach the next wooden ledge and go down the ladder on the other side of this wooden ledge. Once you reach the bottom you should see another ladder to go down in front of the Prince. Go down that ladder and at the bottom face away from the ladder. Wall run along the wall on the Prince's right to reach the next wooden ledge. Go down the ladder on this ledge to reach the bottom of this cavern. 4. Go into the tunnel near the waterfall and break the weak/cracked wall you come to with your sword. __________________________________________________ \ / \ / | Chapter 26: An Underground Reservoir |60%| | / \ /________________________________________________\ 1. Follow this tunnel until you reach a very large green room. Scene 2. Go to the Prince's left to find a little mound of debris. Go near the wall at the top of that mound and wall run up the wall to climb up to the ledge here (you might not be able to do it first try due to your shoes being wet). Wall run up the wall on the Prince's right and climb up onto the narrow ledge above the Prince. Step farther away from the ledge before running towards the ledge and jumping to the bucket on the rope you can see at the bottom of your screen. Hold R1 to swing on the rope and start swinging towards the Premonition/Save Point. When the Prince is swinging towards the Save Point jump to that ledge. Use the Premonition/Save Point here to see what is ahead of you and to save your game. 3. Facing away from the rope you just came from climb up onto the ledge to the Prince's right and then jump up to climb up onto the narrow ledge above the Prince. Sidestep to the Prince's right until you are standing under that burning torch you are near. Drop down to the narrow ledge below and walk out onto the narrow ledge behind the Prince. Jump across the gap to the narrow ledge to the right and go to the wall at the end of this narrow ledge. 4. Sidestep to the Prince's left and walk across the narrow ledge here until you run into the pillar it ends at. Sidestep to the Prince's Sidestep to the Prince's right and walk across the narrow ledge here to the right until you reach a broken pillar. Sidestep until you reach the other side of this broken pillar and then jump to climb up onto this broken pillar. Walk out to the middle of the narrow ledge connected to this broken pillar and jump to the bucket with the rope to the Prince's left (jump to the bucket before you reach the grassy green colored moss growing at the center of the beam you are walking along). Swing towards the bars directly in front of the Prince and jump to them to climb up onto a narrow ledge. Sidestep to the Prince's left until you see a narrow ledge to cross over. Go half way across this narrow ledge and jump to the bucket with the rope to the Prince's left. 5. Swing towards that bucket with the rope at the upper right of your screen (to the Prince's left) and jump to it. Swing from this rope towards the doorway to the Prince's right and jump to that doorway. 6. You should see a clamp trap in front of you. Before doing anything near it jump across the pit to the Prince's left and you should see a sand cloud to the Prince's left. Go over to the sand cloud to use your dagger to get the "Sand Tank Upgrade #4 part #6 out of 8". Time it just right to wall run up the wall behind the Prince to avoid being caught by that clamp trap to grab the narrow ledge you see just above it. Quickly climb up and sidestep to the Prince's left when the saw blade is not above you until to reach a ledge. Go into the doorway here and stand on the white symbol in this room. Jump up to grab the hanging switch. Scene 7. Drop down and hop over the rim of the hole that opened up and you should now be hanging over spinning blades. Use your slow down time (Tap L1) and drop down at the correct time to avoid the blades. Go out of the rectangular hole in the room below the blades and push (R1) the block out of the hole it is blocking. Drop down to where the block is and push the block over to the ledge near you that you see a sand cloud on. Push it right against the wall and wall run up to climb up onto that ledge with the sand cloud (your first wall run may not work due to your shoes being wet). Go over to the sand cloud to use your dagger to get the "Sand Tank Upgrade #4 part #7 out of 8". 8. Climb up onto the narrow ledge to the Prince's right and then jump up to climb up onto the narrow ledge above him. Sidestep to the Prince's right all the way until you can jump to another narrow ledge behind the Prince. Sidestep to the Prince's right and walk out onto the narrow ledge you see here. Walk halfway out and then jump to the bucket with rope at the lower part of your screen. Swing towards the bucket with rope at the upper right of the screen (to the Prince's left) and jump to it (get a good swing and make sure you are at the bottom of the rope or you may not make it). Swing to the bucket with rope in front of the Prince and jump to it. Swing towards the bucket with rope at the upper left of the screen (to the Prince's left) and jump to it. 9. Swing towards the doorway you see to the Prince's right and jump to that doorway. Go down this corridor and jump or wall run across the pit to your left. Go over to the sand cloud to use your dagger to get the "Sand Tank Upgrade #4 part #8 out of 8". You now have Extra Sand Tank #4. 10. Jump or wall run back across the pit and wall run up on the other side of the corridor opening (away from the pit). You should grab a pole above you. Face the prince towards the opening of the corridor and swing/jump to the pole above that corridor opening. Swing/Jump to the next pole and then swing/jump to the next pole. Swing/Jump from this pole to the ledge up ahead. Break open the weak/cracked wall in front of you. Go into the hole you made and follow this hallway inside it until it ends. Go across the bridges until you reach a fountain. Scene You now have Life Upgrade #6. This will extend the size of your health bar and refill your health bar if it is low.. 11. Drop down from the ledge and jump across the pit again or wall run across it. Go out of the corridor opening to the Prince's right and jump to the rope under the bright circle of light. Climb up the rope until you reach the top. Scene _________________________________________ \ / \ / | Chapter 27: Out of the Well |62%| | / \ /_______________________________________\ 1. Go behind the tree near the well to find a sand cloud. Go over to the sand cloud to use your dagger to get the "Sand Tank Upgrade #5 part #1 out of 8". 2. Fight off all the sand creatures that appear and take their sand to make a Premonition/Save Point appear. Use it to see what is ahead of you and to save your game. 3. Go into the doorway nearby and go straight until your standing on a platform overlooking a pit. Jump to the rope in front of you and jump to the wall with the White wall button. Once the Prince touches the button quickly jump back to the rope. Swing towards the Yellow button on the wall and jump to it. Once the Prince touches it quickly jump back to the rope and then swing towards the ledge that has the now opened door on it. Quickly jump to it and go into the doorway before it closes. Scene 4. Go over to the sand cloud at the bottom of the stairs to the Prince's right to use your dagger and get the "Sand Tank Upgrade #5 part #2 out of 8". Go back to the stairs and face away from them. Go over to the handle under the Yellow symbol on the wall and pull it out of the wall. Scene 5. Quickly go over the White floor button to the Prince's left and run towards the edge to jump to the ledge that came out of the wall. Wall run along the wall to the Prince's right at the correct time to avoid the saw blade and then jump away from the wall to avoid the floor spikes. Go up the stairs here avoiding the blade traps and quickly roll under the doorway at the top of the stairs before it closes. ______________________________________________ \ / \ / | Chapter 28: "The Sultan's Harem" |65%| | / \ /____________________________________________\ Scene 1. Go down the stairs and fight off all the sand creatures that appear. Take their sand to make a Premonition/Save Point appear. Use it to see what is ahead of you and to save your game. 2. Face towards the pool from the save point and push your way past the curtains to the right of the pool of water. Go into the open doorway that is behind the curtains and use your sword on the weak/cracked wall to the Prince's left. Go straight and you will see to your right through the bars that some sand creatures are going after Farah. Go to the weak/cracked wall in front of you and break it open with your sword. Go into this room and push your way through the curtains to the Prince's left. Go over to the sand cloud to the Prince's left as he comes through the curtains to use your dagger and get the "Sand Tank Upgrade #5 part #3 out of 8". Go over to the wall run up the fence with the yellow symbol on it and when your feet touch the symbol jump to the hanging switch. Scene 3. Make your way back to where the Premonition/Save Point is at. Scene 4. When you reach the Premonition/Save Point just to the left of it push through the curtains to get into the gate you just opened with the hanging switch. 5. You will see a pit in front of you turn to your left and wall run along this wall to the Prince's left. At the end of the wall run jump to the ledge to the Prince's right. Go over to the sand cloud around the corner to use your dagger and get the "Sand Tank Upgrade #5 part #4 out of 8". 6. Go down the hallway in the other direction quickly as Farah is being attacked at this point. Break the weak/cracked wall to the Prince's right at the end of this hallway and go into this room you opened up. Break the weak/cracked wall to the Prince's left and go into the next room you opened up. _________________________________________________ \ / \ / | Chapter 29: "What Did You Call Me?" |65%| | / \ /_______________________________________________\ 1. You should now have met up with Farah. Go down the path to the Prince's left until you reach the large room on the Prince's right. Fight off all the sand creatures that appear. Take their sand to make a Premonition/Save Point appear. Scene 2. Go over to the big statue near the Premonition/Save Point and move to the left to expose a small hole for Farah to crawl through. Go over to the gate with the Yellow Symbol on it and wait for Farah to open it. Scene 3. Go into the now opened doorway. Scene 4. Move the handle clockwise until it clanks into place to open up the gate near you. Go through the open doorway to meet up with Farah again. ______________________________________________ \ / \ / | Chapter 30: The Hall of Learning |69%| | / \ /____________________________________________\ 1. Go to the Prince's right towards that shining light in the distance. Go over to the mirror that the light is coming from and turn it until it points into the open doorway near it. Go into the doorway you pointed the light into. Scene 2. Fight off all the sand creatures that are here. Take their sand to make a Premonition/Save Point appear. Use it to see what is ahead of you and to save your game. 3. Go over to the far side of the room where the light beam ends at a mirror. Pull the mirror away from the wall and move this mirror onto the brown area on the floor. Go to the room that the light is now going into and move the mirror in this room onto the brown area on the floor in this room until the light reflects off of this mirror. Go to the far side of this room where the light beam goes now and move the mirror here onto the brown area on the floor until the light reflects off of it. Break the weak/cracked wall that the light is shining on and move the mirror behind that wall onto the brown area on the floor until it reflects off of the mirror and onto the weird symbol on the pillar near you. The bottom floor should look like the diagram below: Legend /------\ | | S <-- Where the beam | | of light starts | | from. | | B <-- Breakable wall. Sy | | | | | Sy <-- Symbol for \--B|------/ beam to hit | / or \ <-- Mirrors S | or - <-- Beam of Light Scene (Note: Now comes the more difficult part for me of explaining how to climb up to the ceiling of this room.) 4. Wall run up the wall (the wall with the symbol the light is shining on) to grab a ledge and climb up onto it. Wall run up the pillar to grab a narrow ledge and climb up onto it. Sidestep to the Prince's left around the corner and jump to the narrow ledge behind the Prince. Go across the narrow ledge here that goes towards the wall and then jump to the ledge near the wall. Climb up onto it and turn to the Prince's left. Wall run along the wall on the Prince's right to the pillar you see in the distance. Sidestep out onto the narrow ledge of this pillar and jump to the pole behind the Prince. Swing/jump to the next pole and then swing/jump to the balcony in front of the Prince. Scene 5. Go over to the mirror on the far side of this balcony and turn it once clockwise. 6. You should see a wall button on the Prince's left. Wall run up that pillar to step on that button. Quickly jump away from the wall once you step on the button and jump off section of bookshelf that came out of the wall. Keep jumping back and forth between them doing an upwards wall jump until you are on top of the bookshelf that came out of the wall. Quickly wall run to the Prince's right before the bookshelf goes back into the wall. You should land on a pillar at the end of your wall run. Wall run again on the wall to the Prince's left from this pillar and jump away from the wall when you are near the ladder to grab it. Turn to the correct side of the ladder and climb all the way up. Go over to the sand cloud to the Prince's right to use your dagger and get the "Sand Tank Upgrade #5 part #5 out of 8". Wall run up the wall in front of you and jump at the peak of your wall run to grab the narrow beam. Make your way across the beam that goes over the clamp trap and jump to the beam on the next ledge you can see in the distance. Drop down (Circle) off these beams to the platform below. Go over to the wall with the saw blades behind you and wall run at the correct time to avoid the saw blades. You should see a crystal here and a weak/cracked wall. Go over to the weak/cracked wall and break it down with your sword. Go into the hole you made and follow this hallway inside it until it ends. Go across the bridges until you reach a fountain. Scene You now have Life Upgrade #7. This will extend the size of your health bar and refill your health bar if it is low.. 7. Time your wall run just right again and wall run back across the wall with the saw blades back to the platform you were on. Go across the narrow ledge on the Prince's right. Jump across the gap to the other portion of the narrow beam. You should see a narrow beam to your right that you will need to go across in a moment and a mirror here to move. Move the mirror to make it point the light beam away from the narrow beam you just came walking across from (turn it once clockwise). Once you have done that go across that narrow beam that I mentioned a moment ago and walk out onto the narrow beam to the Prince's left. Jump to the ledge behind the pillar to the Prince's right and then wall run up the wall or pillar that is here. Jump at the peak of your wall run to grab the pole you see here. Swing/jump towards the wall and jump off of the wall to grab the next pole above you. Shimmy over to the Prince's right (if you need to) and swing/jump to the narrow beam you see in front of the Prince. Climb up onto the beam and jump across the gap to the other portion of this narrow beam. Jump to the next beam in front of the Prince and then drop down off of this beam onto the platform below. Go over to the mirror near the beam of light and move it over to where the brown area is on the floor. Line up the mirror to reflect the light off and then go over to the other mirror on this platform. Move this mirror over the brown area on the floor and reflect the light beam to make it hit the crystal you saw earlier. It should look like the diagram below: /---------\GD | | | | M <--- Mirror | | C <--- Crystal | | GD <-- Wall Run here to get down | | After lighting up the crystal M | | | C Scene 8. Go over to ledge near the wall with the windows near you and wall run across the top of those windows and you will run into a narrow ledge. Drop down off this ledge to the narrow ledge below the Prince. Drop down off this narrow ledge to the next narrow ledge below then prince and then sidestep to the Prince's right all the way. Jump to the pillar that is behind the Prince and then wall run to the balcony with the mirror the light is shining on. 9. Hop over the railing the light is pointing over and jump to the ledge that came out of the wall. Jump from ledge to ledge until you reach Farah's balcony. Go to the Prince's left until you reach the end of the balcony. Hang off the edge and drop down onto the bookshelf with the sand cloud. Go over to the sand cloud to use your dagger and get the "Sand Tank Upgrade #5 part #6 out of 8". Wall run up the pillar and jump at the peak of the wall run to grab the balcony Farah is on again. Go over to the pillar that Farah is standing near and wall run up it. Shimmy to the Prince's left until the Prince is lined up with the rope hanging from the narrow beam here. Jump to the rope and slide down to the bottom of it. Swing (hold R1) towards the next rope you see hanging from another narrow beam and jump to it. Swing towards the narrow ledge you see at the wall and jump to it. Sidestep to the Prince's left a little and then climb up onto the narrow ledges above the Prince. Sidestep all the way to the Prince's right and then drop down to the narrow ledge below the Prince. Sidestep to the Prince's right and then climb up onto the narrow ledge above him. Jump from this narrow ledge to the ladder behind the Prince. Turn to the correct side of the ladder and climb all the way up. Break the weak/cracked wall to the Prince's right with your sword and then break the weak/cracked wall you see in front of you in the room you just opened up. Stand on the white symbol in this room and jump up to grab the hanging switch. Drop down and break the next weak/cracked wall you see in front of the Prince. You should see a crystal in this room that you need to shine a light onto. Go back out the way you came and go across those ledges that came out of the wall near the ladder. Move the mirror that you come to first away from the light and then move the mirror on the far side of this platform onto the brown area the mirror you just moved was on to shine it in the direction of the weak/cracked walls you opened up. 10. Go back across the ledges and through the first hole you made in the wall. Pull the mirror here out of the hole and onto the brown area on the floor to reflect the light towards the crystal. It should look like the diagram below: Legend /--L------\ GD | | | | M <--- Mirror | | C <--- Crystal | | GD <-- Wall Run here to get down | | After lighting up the crystal C M L <-- Ladder Scene 11. Go back across the ledges and to the other side of this platform. Wall run across the top of the window's to the Prince's right and when you are on the narrow ledge drop down to the narrow ledge below the Prince. Drop down once more to another narrow ledge and then sidestep to the Prince's right all the way. Jump to the pillar behind the Prince and then wall run to the balcony with the mirror. Go to the Prince's right and hop over the railing on the far end of this balcony to hang from the railing. Drop down to the bookshelf below the Prince and then Drop down to the floor below. Go into the room you opened up down here and go over to the sword (you may want to save before going to the sword). Scene 12. Go over to the handle under the orange symbol and pull it out of the wall (you will want to heal your self with the fountain in the large room before doing this just to make sure you have full health in the next area). Scene 12. Quickly head over to the slowly closing door on the far side of the large room and roll under the door before it closes. Scene 13. Go down the stairs and follow this hallway out to a very large observatory room. _____________________________________ \ / \ / | Chapter 31: Observatory |71%| | / \ /___________________________________\ Scene 1. Fight off all the sand creatures that are here. Take their sand to make a Premonition/Save Point appear. Use it to see what is ahead of you and to save your game. 2. Go to the top of the stairs in the middle of this room that go no where when Farah is ready to pull a switch. Scene 3. Jump to the ledge the platform stops near and go to the Prince's left to find a sand cloud. Go over to the sand cloud to use your dagger and get the "Sand Tank Upgrade #5 part #7 out of 8". Go to the other side of this ledge and either jump or wall run to the flagpole you see here. Swing/Jump from this flagpole to the next flagpole. Turn around and swing/jump to the light pole that you see to the left and then turn around again to swing/jump to the light pole to the right. Swing/Jump to the ledge in front of the Prince and climb up onto it. Move the handle you find here once counter-clockwise to move the mobile in the center of the room (the planet display in the center of the room). Scene 4. Jump to grab the pole near this handle and swing/jump to the pole directly in front of the prince. Swing/Jump to the next pole you see in front of the Prince and then swing/jump to the broken pillar in front of the Prince. Move to the Prince's right or left twice and then climb all the way up this pillar. Jump to the pole behind the Prince and then swing/jump to the next pole. Swing/Jump from this pole to the ledge in front of the Prince (be sure to push forward when the Prince lands to roll on your landing or you will take damage from the landing. Move the handle here counter-clockwise once. Scene 5. Jump to grab the pole near this handle and swing/jump to the pole directly in front of the prince. Swing/Jump to the next pole you see in front of the Prince and then swing/jump to the broken pillar in front of the Prince. Move to the Prince's right once and jump to the pole behind the Prince. Swing/Jump to the next pole and then swing/jump to the hanging switch in front of the Prince. Scene 6. Swing/Jump to the white button on the wall and then drop down to the ledge below. Quickly go to the Prince's left and wall run along the wall to the Prince's right to reach the next ledge and then wall run again to reach the first handle you turned. Jump to grab the pole near this handle and swing/jump to the pole directly in front of the prince. Swing/Jump to the next pole you see in front of the Prince and then swing/jump to the broken pillar in front of the Prince. Move to the Prince's right once and climb all the way up the pillar. Jump to the pole behind the Prince and then swing/jump to the next pole. Swing/Jump to the hanging switch in front of you. Scene 7. Drop down to the ledge below you and you should see a big rope looking cable to the right of the square shaped hole on this ledge. Jump to it and and face the Prince's back to the cable that goes into that square hole. Jump to it and slide almost to the bottom of it. Jump to the cable behind the Prince and slide almost all the way down this cable. Jump to the cable behind the Prince and slide all the way down to the ground floor. Go out of the doorway down here and go into the door that Farah is waiting near. Go down this corridor ahead of you. _____________________________________________________ \ / \ / | Chapter 32: Hall of Learning Courtyards |75%| | / \ /___________________________________________________\ Scene 1. If you need to heal yourself use the fountain behind the prince just past the spinning poles. If not zig zag a path past the sword blades that are coming out of the wall and time it just right to jump over the pit at the end to avoid the swinging pole (Use slow motion if you need to). Go into the door on the other side of the pit and then go to the Prince's left. Scene 2. Slowly walk (push slightly forward on analog stick) over the spike floor panel in front of the Prince or wall run along the wall to the left of him to get past them. Once you have gotten past them time it just right to step on the floor button without getting hit by the swords coming out of the wall. Quickly go into the door that opened up. Pull out the handle under the yellow symbol that you see here. Scene 3. Zig zag past the swords or roll under them as they come at you from out of the wall and wait just past this rubble until you can make a run for the door that is slowly closing. Quickly roll under the bigger swords if they come out of the wall and then roll under the slowly closing gate. Go to your left and out of the doorway. Scene (Note: You can avoid this fight and save point completely just by continuing with step 5 and avoiding the bird/creatures.) 4. Fight off all the sand creatures that are here. Take their sand to make a Premonition/Save Point appear. Use it to see what is ahead of you and to save your game. 5. Go over to the fence with a ladder leaning up against it in the corner. Climb up the ladder all the way and then jump to the narrow ledge behind the Prince. Climb up onto the narrow ledge and jump across the gap to another narrow ledge to the right. Fight off the birds if you want or quickly go along this narrow ledge until you reach the end (you can get by the birds just be sure one isn't in your way when you are jumping or it will cause you to jump crooked. When you reach the end jump to the rope to the Prince's left and swing towards the narrow beam without a rope. Jump to the narrow beam at the top of the swing towards that beam and climb up onto it. Go towards the wall and jump to the pole to the Prince's left. Swing/Jump from the pole to the balcony in front of the Prince. Climb over the railing and wall run along the wall to the Prince's right to reach the narrow beam in the distance. Climb up onto it and jump to the pole behind the Prince. Swing/Jump to the roof of the balcony you were on a moment ago go to the Prince's right. Fight off the birds here if you want or just wall run along the wall to your left to reach the narrow beam you can see up ahead. Go out to the edge of this beam and jump to the rope you can see near it. Swing towards the rope you can see in the distance to the right and jump to it at the right time. Swing towards the rooftop of the building you see in front of the prince and jump to it. Turn to the Prince's right and wall run along the wall to the Prince's left until you drop down to a rooftop down below. Drop off this rooftop onto the walkway below it and go into the little room that has a handle in it. Turn the handle clockwise until it clanks into place. Scene 6. Go out of the doorway and hop over the railing to the Prince's right to hang from it. Shimmy to the Prince's right until you get past the spiked pit along the walkway then hop back over the railing. Go into the now opened doorway you are near. Go to the Prince's left and then turn to his right to see a spinning blade trap in the distance. Wall run along the wall on the Prince's left towards that spinning blade and right before you reach it jump to land on the stairs on the other side of it. Go down the stairs and right before you reach the next spinning blade hop over the railing on the Prince's right. Drop off the railing to land near a sand cloud. Go to the sand cloud to use your dagger and get the "Sand Tank Upgrade #5 part #8 out of 8". You now have Extra Sand Tank #5. 7. Fight off or ignore the scarabs that attack you here and go into the open gate you see near you. Follow this corridor until you meet up with Farah again. 8. Continue to follow this corridor around the corner to the Prince's right and up some stairs. Continue to follow the corridor around the corner to the left and jump over the two pits that are in your way. Go up the stairs you come to and go out of the doorway to the Prince's left at the top of them. _________________________________________ \ / \ / | Chapter 33: On the Ramparts |75%| | / \ /_______________________________________\ Scene 1. Drop down into the gap in the wall and drop down to the walkway to the Prince's left. Go over to the sand cloud to the Prince's left to use your dagger and get the "Sand Tank Upgrade #6 part #1 out of 8". 2. Turn around and follow this walkway straight ahead. Go around the corner to the Prince's right and you should see a sand cloud in the distance. Go over to the sand cloud to the Prince's left to use your dagger and get the "Sand Tank Upgrade #6 part #2 out of 8". (Note: You can avoid this fight and save point completely just get the sand clouds and then climb back up to go over to the broken gate along the wall to continue the directions just start from step 4 second sentence.) 3. Fight off all the sand creatures that are here. Take their sand to make a Premonition/Save Point appear. Climb back up onto the broken rampart to use it to see what is ahead of you and to save your game. 4. Jump across the gap in the walkway that leads to the broken gate you have not been to yet and go over to the partially opened gate. Hop over the railing to the Prince's left and jump to the pole behind the Prince. 5. Swing/Jump to the wooden beam in front of the Prince and climb up onto it. Walk towards the wall and sidestep to the Prince's left. Walk out onto the wooden beam here and jump to the rampart where Farah is waiting behind a gate. Go over to the gate and Farah tells you she will meet you down below. Turn away from the gate and go to the sand cloud you see in the distance. ______________________________________________________ \ / \ / | Chapter 34: A Prisoner Seeking an Escape |79%| | / \ /____________________________________________________\ Scene 1. Now comes the fun test to see how fast you can maneuver while being very high up. Go over to the ladder you are near and slide down it. Wall run along the wall with the white wall button on it and keep wall running until you land on the ledge the button extended. Quickly go to the other side of this ledge and wall run again over another white wall button. Keep doing this until you reach a lift that comes up to meet you as you are wall running. 2. Ride the lift down and then wall run on the wall in the reverse direction now. Wall run over the white button and land on the ledge it extends. Go to the far side of the ledge and wall run again. Keep doing this until you reach a second lift that comes to meet you as you are wall running. 3. Ride the lift down and then wall run to the white button on the wall. When you step on the white button jump off the wall and land on the ledge that extend. Go to the far side of this ledge and do the same. until you are running on a wall with no white button. Before you reach the end of the wall jump to the pole with the cage on it to the Prince's right and swing/jump to the ladder in front of the Prince. Slide down the ladder to the ledge below. 4. Now wall run along the wall with the white button and after you touch it jump off if to grab the pole to the Prince's right. Swing/Jump quickly to the ledge that extended. Go to the far side of this ledge and repeat the same exact thing again. Do this until you wall run on a wall with no button. Before you run into the wall jump to the pole on the Prince's left and then swing/jump to the ladder in front of the Prince. Slide down the ladder to the floor below. (Note: You can avoid this fight and save point completely just get the sand cloud and then push the cage in this room over onto the yellow button on the floor on the far side of the room to open the door to continue. Once you have done that skip down to step 8.) 5. Fight off all the sand creatures that are here. Take their sand to make a Premonition/Save Point appear. Use it to see what is ahead of you and to save your game. 6. Go over to the sand cloud inside the cell to use your dagger and get the "Sand Tank Upgrade #6 part #3 out of 8". 7. Inside a cell near the sand cloud you will find a yellow button hidden behind some barrels and a table. Clear the barrels and table away with your sword. Look around this area for a square block shaped cage with a skeleton in it. Push/Pull the cage over that yellow floor button and go into the door that is now held open. 8. Break the weak/cracked wall to your right at the corner of this corridor and follow the tunnel until it ends. Go across the bridges until you reach a fountain. Scene You now have Life Upgrade #8. This will extend the size of your health bar and refill your health bar if it is low.. 9. You will see a sword trap here in front of the Prince. Slow down time and at the correct time run out and wall run up the wall to step on the wall button. If you do it at the correct time you should land right after the blades pass your position. Quickly go into the gate at that just opened at the end of the corridor. 10. Go over to the sand cloud in this room to use your dagger and get the "Sand Tank Upgrade #6 part #4 out of 8". 11. Pull the handle from the wall under the white symbol near you and then quickly run over to the other handle to the Prince's right to pull it out of the wall under that white symbol. When the two walls that you extended out are near each other quickly go between them while they are slowly retracting and wall run up one of them before jumping towards the other wall. Keep doing an upwards wall jump between the retracting walls until you reach the top of one of them. When you reach the top quickly wall run up the wall near you and at the peak of your wall run jump to the beam behind the Prince. Walk out to the edge of this narrow beam and jump to the narrow beam in the distance above the door you came into this room with. Stand at the edge of this beam. Jump to one of the walls with the white buttons and then jump back to the narrow beam. Jump to the other wall with the white buttons and then jump back to the narrow beam. Quickly walk towards the wall and jump towards one of the walls retracting. Jump off the wall to the other wall and keep doing the upwards wall jump until you reach the top of one of them. When you reach the top quickly wall run up the wall and jump to the pole behind the Prince. 12. Swing/Jump towards one of the walls and jump off the wall to grab the pole above the one you were on. Swing/Jump towards one of the walls and jump off the wall to grab the narrow ledge above the pole you were on. Walk out to the edge of this narrow beam and then jump to the pole that has the two cages hanging from it. Swing/Jump to the ledge with the sand cloud on it from this pole. Go over to the sand cloud here to use your dagger and get the "Sand Tank Upgrade #6 part #5 out of 8". 13. Wall run up the wall with the lower white button on it near the sand cloud and when your feet touch it quickly jump to the ledge behind the Prince. Wall run up the wall on this ledge to step on the white button here and then jump to the ledge behind the Prince once you step on it. Keep doing this until you reach the narrow beam at the top. Walk out to the edge and jump to the ladder you see here. Turn to the correct side of the ladder and climb all the way up it. Jump to the pole behind the Prince and then swing/jump to the ladder in front of the Prince. Jump to the pole behind the Prince after climbing up the ladder and then swing/jump to the ladder in front of the Prince. Climb all the way up and out of that prison. _______________________________________________ \ / \ / | Chapter 35: "At Last We're Here!" |81%| | / \ /_____________________________________________\ 1. Fight off all the sand creatures that are here and be sure to protect Farah because they tend to gang up on her here. Take their sand to make a Premonition/Save Point appear. Use it to see what is ahead of you and to save your game. Scene 2. Go up the stairs in this area to find the sand cloud you were trying to get to earlier before you fell through the floor into the Prison. Go over to the sand cloud here to use your dagger and get the "Sand Tank Upgrade #6 part #6 out of 8". 3. Go down the stairs and near the fountain you will see a white floor switch. Face towards the Tower of Dawn and after you step on that white floor switch quickly go down the stairs on the Prince's right. wall run up onto the ledge that rose up or wall run towards it to get onto it. Quickly wall run here towards the ledge with the white symbol on it near you and wall run up the wall to step on the white wall button here. Drop down from here and quickly go to the other side of the area to find the ledge that rose up. Wall run up it and quickly wall run towards the ledge that has the block on it. Push the block off this ledge before dropping down off of it. Push/Pull the block all the way between the two staircases under the orange button and then climb up onto it. Wall run up the wall to step on the orange button. Scene 4. Go into the gate that opened up. Go over to the sand cloud here to use your dagger and get the "Sand Tank Upgrade #6 part #7 out of 8". 5. Go to the far side of this bridge and into the doorway on the other side (I ignored the birds but you can fight them if you want). Go over to the sand cloud to the right to use your dagger and get the "Sand Tank Upgrade #6 part #8 out of 8". You now have Extra Sand Tank #6 and the final one for the game. Continue down the corridor and before you turn left and out of a doorway at the end of this corridor you should see a crack in the wall in front of you. Break the weak/cracked wall and follow the tunnel until it ends. Go across the bridges until you reach a fountain. Scene You now have Life Upgrade #9. This will extend the size of your health bar and refill your health bar if it is low.. 7. Go out of the doorway to the Prince's right. Scene 8. Go towards the white symbol on the fence and the room will start moving because it's a big elevator. 9. Once the elevator has gone up for a bit some sand creatures will appear. This will be your most challenging fights because there will be roughly 28-30 attacking you in this fight (not all at once just about 6 at any given time) and they love ganging up on Farah. Protect Farah at all cost while trying to keep yourself alive until you have beaten all of the sand creatures. Be sure to fill up your health with one of the fountains if you need to when the creatures start showing up (just take quick sips of water). You shouldn't have to big of a problem with them with all the life upgrades you got. If you didn't get any or very few life upgrades you will have a much harder time with this fight and it will be alot more challenging especially if you didn't get any life upgrades. The best way I've found to beat this part is by filling up all your sand tanks (the yellow circles and the white curves on the side of the yellow circles). 10. When you have killed about 18 or 19 roughly use your Mega-Freeze Power by holding down R1 when your tanks are full before tapping L1. Push towards an enemy when the sand creatures turn to sand and start attacking all of them that are frozen until the power runs out. If you do this at the correct time you should have only one or two sand creatures remaining before you are done with this fight (or you may end up killing them all depending on when you start using Mega-Freeze). Scene 11. Once you have reached the top wall run up the fence with the white symbol and jump at the peak of your jump to grab the hanging switch. Scene 12. Get onto the lift that Farah got onto. Scene _______________________________________ \ / \ / | Chapter 36: The Hourglass |83%| | / \ /_____________________________________\ 1. Go over to the Premonition/Save Point near the Prince to use it to see what is ahead of you and to save your game. 2. Go up the walkway until you reach the end of it and then climb up onto the smaller ledge to the right above the lift you came up on. Go to the far side of it and wall run along the wall to the next ledge. Wall run again across the window to the next ledge and then wall run again to the next ledge. Wall run one more time and half way across the mirror jump away from it to grab the pole. Swing/Jump from the pole to the top of the Hourglass. Scene _____________________________________ \ / \ / | Chapter 37: The Tomb |90%| | / \ /___________________________________\ 1. Follow the very long staircase in front of you to search for Farah. 2.When you reach the bottom you will enter a room with many doors. Scene Below is the solution to get past this puzzle: (Note: You can either follow my diagram or listen carefully when you are near the correct door you will hear water dripping/spilling on the floor. If you go into the incorrect door it will make you start over.) 4 5 3 6 2 7 1 S 8 S = Starting point where you first entered from 3. 4th door 4. 8th door 5. 3rd door 6. 1st door Next floor 5 6 4 7 3 8 2 9 1 S 7. 4th door 8. 9th door 9. 5th door Scene 10. Go out of the door on the far side of this room and avoid the sand creatures in the hallway since you don't have any weapons. Follow this hallway until you reach the room with many mirrors in it. Scene 11. You can either use the diagram below or just line up the mirrors in the correct direction on the brown areas on the floor if you want to figure it out on your own you won't be using the brown spot near A on the diagram just to warn you). Legend 4---------5 | | | and - <--------- Light beams path 3 \---\ | 6 |=| <---------- Center where the | | sword |s located. |=| | / or \<----- Mirrors |n the room | A <----- Where you enter this | room from 2 /---/ 7 1-8 <---- reflective pillars | 1 | 8 A 12. If you lined up the mirrors correctly the force field should have been lowered and you can get the new sword on the table. Scene 13. Go back to the room you came from once you have the sword and fight off all the sand creatures here. Take their sand to make a Premonition/Save Point appear. Use it to see what is ahead of you and to save your game. 14. Go back to the room of mirrors and go over to the weak/cracked door on the Prince's left to break it open with your sword. Go out of the doorway and go to the Prince's left. _____________________________________________ \ / \ / | Chapter 38: "Farah! Come Back!" |90%| | / \ /___________________________________________\ Scene 1. Wall run along the wall or jump to the pole you can see near you to the right. Swing/Jump to the next pole and then swing/jump to the wall in front of the Prince. Jump off the wall to grab the pole above the one you were on and then swing/jump to the next pole in front of the Prince. Turn around to swing/jump to the next pole and then swing/jump to the ledge. 2. Fight off all the sand creatures that show up here. Take their sand to make a Premonition/Save Point appear. Use it to see what is ahead of you and to save your game. 3. Hang off the edge on the opposite side of this ledge (from where you climbed up from) and drop down to the narrow ledge below. Sidestep to the Prince's left all the way and then drop down to the narrow ledge below the Prince. Sidestep to the Prince's left all the way and then climb up to the narrow ledge above the Prince. Sidestep all the way to the Prince's left and then drop down to the narrow ledge below. Sidestep to the Prince's left and drop down to the narrow beam when the narrow ledge crumbles. Walk under the building and jump up to grab the pole you find down here. Swing/Jump on the pole towards the wall to climb up into the room. Use first-person view once you are in the room and you should see in front of the prince a wooden door. Use your sword to break open that wooden door and follow the tunnel until it ends. Go across the bridges until you reach a fountain. Scene You now have Life Upgrade #10. This will extend the size of your health bar and refill your health bar if it is low.. 4. Wall run up the wall with the white symbol on it and jump off the wall to grab the hanging switch when you reach the peak of your wall run. Scene (Note: You have no time powers which means you will have to do quite a bit here without messing up. One slip up and you will more then likely fall to your death.) 5. Swing/Jump to the pole in front of the Prince.and then swing/jump to the trap door that opened up and jump off it to reach the opening. Climb up and save again if you want to. If not wall run up the wall near the save point to grab a narrow ledge here. Jump and hang from the next narrow ledge above the Prince. Shimmy to the Prince's left and climb up to hang from the next narrow ledge above the Prince. Shimmy to the Prince's right and climb up the next narrow ledge until you reach the ledge with the fountain. Go to the Prince's right and jump to the pillar that you find here. Climb all the way up it and then face the back of the Prince towards the pillar you see coming from the ceiling of the structure here. Turn to the Prince's right once and jump to the L shaped beam you see in the distance. Jump to the pole to the Prince's left and shimmy all the way to the left edge of it. Swing/Jump to the beam in front of the Prince and jump towards the wall in front of you (sounds odd but this way you won't have to deal with the bats). Go into the open doorway here and wall run along the wall to the Prince's left. Jump to the wall to the right before the end of the wall run and jump back to the wall to the left. Keep doing an upwards wall jump until you grab the ledge on the top of the wall on the right. Wall run up the wall to the left and jump at the peak of your wall run to grab the ledge behind the Prince. Climb up and go towards the doorway you can see on the other side of this bridge. ____________________________________________________ \ / \ / | Chapter 39: Climbing the Tower of Dawn |93%| | / \ /__________________________________________________\ Scene (Note: be sure to go to where the sand creatures are before the bridge you are standing on collapses. If you want to avoid the fight and save point just wall run up the wall to the right of the doorway to grab the pole there and use step 3 to continue on.) 1. Fight off all the sand creatures that are here. Take their sand to make a Premonition/Save Point appear. Use it to see what is ahead of you and to save your game. 2. Facing the big door go to the right of it where you should see a pole above you. Wall run up the wall here and at the peak of your wall run jump to grab the pole. 3. Swing/jump towards the wall again and jump off it to reach the narrow beam above the pole. Jump to the higher narrow beam you see to the right of the Prince and face towards the wall. Turn the camera to the Prince's left and jump to the narrow beam you see in the distance. 4. Walk towards the wall on this narrow beam and then sidestep all the way to the Prince's left. Jump to the pillar behind the prince and turn once to the Prince's left before jumping to the next pillar near the one you are on. 5. Climb all the way up this pillar before facing the back of the Prince towards the wall. Jump towards the wall and then jump off it to grab the broken ledge. Climb up and walk along this broken ledge to the Prince's right. When you get to the narrow ledge sidestep to the Prince's left and at the end of it drop down to the walkway below. You will see a U-shaped opening between two walls. Go between the two wall and wall run up one of them. Jump at the peak of your run and jump off the other wall towards the one you wall ran up. Keep doing the upwards wall jump until you reach the ledge on the right. 6. Sidestep along this narrow ledge all the way to the Prince's right and Walk out onto the narrow beam above the green flag. Jump to the narrow beam you see to the Prince's left and then go towards the wall on this beam. Sidestep to the Prince's right and then walk out onto the metal until you can't go anymore. Drop down (Circle twice) to the pole below this metal beam and shimmy to the Prince's right all the way. Swing/Jump towards the wall and jump off it to grab the metal beam above the pole you were on. Climb up and walk across this metal beam until you reach the wall. Sidestep along this narrow ledge all the way to the Prince's right and Walk out onto the narrow beam above the green flag. Jump to the narrow beam you see to the Prince's left and then go towards the wall on this beam. Sidestep to the Prince's right until you are between two walls and then do a upwards wall jump until you reach the ledge on the top of the right wall. 7. Shimmy to the Prince's right and climb up onto the ledge. Climb up the narrow ledges here and then sidestep to the Prince's left until you are between the two walls again. Jump up to climb up onto the narrow ledge above the Prince before jumping to the narrow ledge behind the Prince. Sidestep to the Prince's left all the way and then climb up onto the narrow ledge above the Prince. Sidestep to the Prince's left all the way before dropping down to the narrow ledge below the Prince. Climb up onto it and then sidestep to the Prince's left all the way. Climb up onto the narrow ledge above the Prince and then sidestep to the Prince's left all the way. Climb up onto the narrow ledge above the Prince and then sidestep to the Prince's left all the way. Jump to the Pole behind the Prince and then swing/jump from pole to pole until you grab a narrow circular ledge. Hang from this ledge and shimmy all the way to the Prince's left and when you are between the two walls do a downwards wall jump to get down to the floor below (the downward wall jump is exactly the same as upwards only different timing because of the larger gap between the two walls). 8. Go into the doorway and step on the yellow button on the floor. Scene _________________________________________ \ / \ / | Chapter 40: The Setting Sun |95%| | / \ /_______________________________________\ 1. Go out of the doorway to the Prince's left and wall run along the wall on the Prince's left to get over the gap in the walkway to reach the door you opened up. 2. Go into the doorway and climb all the way up the ladder in this small room. Jump to the ladder behind the Prince and then climb all the way up it. Keep doing this until you reach the top. 3. Fight off all the sand creatures that are here. Take their sand to make a Premonition/Save Point appear. 4. Face away from the ladder you came up and if you need health go to the Prince's right to find a fountain or if you don't need health go to the Prince's left and climb up the wall here to find the Premonition/Save Point. Use the Premonition/Save Point to see what is ahead of you and to save your game. 5. Wall run up the wall you jump down to get here and climb back up onto it. Jump to the pillar here and climb all the way up it. Face the Prince's back towards the pole that is near you and jump to it. Swing/Jump to the next pole and then to the next pole. Shimmy all the way to the Prince's right and then swing/jump towards the wall to grab the narrow ledge that appeared. Sidestep to the Prince's right all the way and then hang from the narrow ledge above the Prince. Shimmy to the Prince's left all the way and then jump to the narrow ledge behind the Prince. Shimmy to the Prince's right and then jump to the ledge behind the Prince (you could walk to it on the narrow ledge but it is easier for me to explain it this way). 6. Wall run along the wall here to reach that little balcony across from you that you can see to the Prince's left. Go around the corner and wall run again to reach the next small balcony. Walk out onto the narrow ledge on this balcony until you reach the hole in the structure in front of the Prince. Go along the narrow ledge to the Prince's left all the way until you get to the end of it. Jump towards the wall of the structure and then jump back towards the wall above the ledge you were on. Keep doing an upwards wall jump until you reach the rim of this structure. Climb up and follow the walkway here. If you need health follow the path to the right and if you don't go to the left at the fork. Wall run along the wall to reach the next walkway in the distance. 7. Follow the walkway to the Prince's left and climb onto the ledge to the Prince's right. Go across this narrow beam to the next tower and then follow the walkway to the Prince's right. Go to your left and wall run along the wall here to reach the next walkway. Go around the corner to the Prince's right and wall run along the wall here. When you are at the end of your wall run jump towards the blue/gray pillar. Climb all the way up this pillar before facing the Prince's back towards you and then jump to the rooftop behind the Prince. Jump to the pillar on this rooftop and climb all the way up it. Face the Prince's back towards the pole with the flags on them and jump to that pole. Swing/Jump from this pole to the ledge in front of the Prince. Follow the ledge to the right and as soon as you go around the corner to the left wall run along the wall here. Jump to the ladder you see here when you get near it on your wall run and climb all the way up it. 8. Jump to the pillar behind the prince and then turn the Prince to the left or right twice before jumping to the ledge behind the Prince. _____________________________________ \ / \ / | Chapter 41: Honor and Glory |%| | / \ /___________________________________\ Scene (Note: The blue sand creatures here block too much the easiest way to kill them is to wall vault over them and hit them.) 1. Fight off all the sand creatures that are here. Take their sand to make a Premonition/Save Point appear. Scene 2. Save your game for the last time and then continue on. Scene 3. Boss Battle: "Vizier" You should have very little trouble with this guy. You won't be able to attack directly instead wait until he sends out a clone of himself. Block (hold down R1) his attack and then vault over him (or you can vault over it right before it attacks). Hit the clone on your way down (the same way you vaulted over the red/brown clothed sand creatures) and then repeat that until you have defeated the clone (you will know you hit the clone when it the clone flashes from being distorted). He will then send out a second clone do the exact same thing until you have killed the second clone. He will send out a third and final clone. Kill it off and then attack the Vizier directly (when you hear the Vizier coughing alot that is when you need to go over to him and hit him with your sword). If you wait too long to hit the Vizier when his force field is down he will send out another clone. Scene 4. Hit the Vizier with your sword one final time to finish him off. Ending Scene Congratulations you have now completed Prince of Persia: Sands of Time ?????????????????????????????????? ? IV. Frequently Asked Questions ? ?????????????????????????????????? ----------------------------------------------------------------------------- 01. Q. I am having trouble doing upwards and downwards wall jumps (jumping back and forth between walls) have any tips on how to do a upwards or downwards wall jump better? A. The Main tip is practice makes perfect and the second tip is you need to push Jump (X) when you feel the Prince touch the wall. When the Prince touches the wall the controller will very slightly vibrate from it. When you feel that you need to push the Jump (X) button. When you are doing a downward wall jump the same applies the only difference is the timing of the jump due to the farther gap between the walls. ----------------------------------------------------------------------------- 02. Q. Does Final Version mean you won't be updating the guide anymore? A. Final version for us only means we have no plans in updating the guide any further. If you find an error or some new information that you think should be added you are welcome to send it and if we feel it is worth adding we will update it. ========================================================================= Only sites allowed to use this at this time (in no particular order): IGN.com Neoseeker.com Gamefaqs.com Cheathappens.com Cheatplanet.com spiderx.servegame.com Supercheats.com Gamerhelp.com Stuckgamer.com Sorry if we missed listing you, but as long as you are not listed below and you got our go ahead to post you are fine. If we find a site that wasn't given our permission they will be added below. Site(s) that can NOT use any version, updates, parts of this Walkthrough or any of our other Walkthroughs since their creation are listed below: Cheatcc.com CheatIndex.com Tramposos.com If you see this Walkthrough by YuGiOhFm2002 & YuGiOhAngel or any of our other walkthroughs on cheatcc.com or on the site(s) listed above edited in any amount to try to show they have permission, it's an admission of guilt of having an illegal copy of this walkthrough without our permission. ========================================================================= Thanks to italian_luver for some numerical corrections and the missing sand cloud. _________________________________________________________________________ Copyright 2005 - 2006 YuGiOhFm2002 & YuGiOhAngel (YuGiOhFm2002@yahoo.com)(YuGiOhAngel@yahoo.com)