Planet of the Apes (PC) Walkthrough, version 1.0, December 24, 2001 by Adrean Issil, issilx@aol.com copyright 2001 Adrean Issil This document was prepared by me for the following websites and may not be posted on any other websites or reprinted in any way without my permission: GameFAQs, Neoseeker.com, a2zcheats.com, gamesover.com, cheathappens.com. INTRODUCTION: Do not be deceived by the picture on its box, this game is in no way related to the Tim Burton remake of the 1967 classic, Planet of the Apes. Instead, this game is much more loyal to the original concept, and it includes characters and environments from the original movie. However, the game is not simply confined to the original concept. The player will find many unique environments like a decaying monastery, dangerous mines, and an abandoned military base. The lead character, Ulysses, uses an interesting blend of problem solving and combat to move through a series of challenges to foil the machinations of the gorilla leader General Ursus. In the process Ulysses inadvertently fulfills a prophecy that promises the resurrection of humankind. If you have the hard disk space I strongly recommend installing the entire 1-1.5 GB game for fast, smooth performance. This game was released for the PC in September 2001 by Ubi Soft. THE CONTROLS: The keyboard is the only interface tool used to play Planet of the Apes (No Mouse). You can change the following controls by selecting “Controls” from the main menu and mapping the keyboard to your liking. - MOVEMENT is controlled with the up, down, left and right arrow keys. The up arrow moves Ulysses forward, the down arrow causes him to step backwards, the left and right keys turn him left and right respectively. - “Alt” is your ACTION key; Ulysses will utilize the object in his hand or he will attack. It also allows him to pick up objects and interface with his environment. This is the primary key. - The “x” key brings up your character’s INVENTORY. To select an item, highlight it with the up and down arrow keys and press Alt. You can change the inventory page with the left arrow key, and get more information on certain highlighted items by pressing the right arrow key. - To toggle between PUTTING AWAY and TAKING OUT a selected item press the “z” key. - To DROP an item from your inventory press the “q” key. - To change your VIEW press and hold the “a” key and manipulate the view with the arrow keys. - To RUN, hold the Shift key while pressing the appropriate arrow key. - To CROUCH, hold the Ctrl key. You may walk while holding Ctrl to get through tight spaces. Crouching will bring up the audiometer, which can tell you about the position of nearby apes. Crouching and walking is an effective way to sneak past enemy guards. If you crouch and press “a” you will be able to look around corners. - To JUMP, press the spacebar. Alternatively, if you press Alt while running you will jump. For a walking jump press the spacebar while walking forward. - Use the space bar to SKIP CUT SCENES you do not wish to view. Not all cut scenes can be skipped, such as those that set up the moments before a mission. - To swim hold ALT while in water. The down arrow will submerge you, the up arrow causes you to swim up, and the left and right arrows are used to adjust the direction you are swimming. - You can LOCK your view on an approaching enemy before or during battle by pressing the “a” key. - Contrary to what is said in the manual not every weapon creates a CROSSHAIRS when you press and hold the “a” button, only projectile weapons do. The crosshairs is great for distance targeting but you will regret your choice of weapons if an enemy gets into close combat with you for two reasons: 1) It is nearly impossible to switch weapons effectively in close combat. 2) Once you are in close combat it is possible, while holding “a”, for the target to disappear when it is too close to you. During such a situation, release the “a” key and fire point blank into your target. - To TARGET with a GUN, press and hold “a”, then move the crosshairs over the target. If the target is both valid and in range the crosshairs will turn red. Fire by pressing Alt. The enemy can block your shots; wait for its body to relax and then fire again, don’t waste your ammo shooting at a defensive enemy - To HEAL you need a medikit. Select it in your inventory and press Alt. Alternatively you can also use it if it is in your hand. TIPS: - Learn to use the AUDIOMETER. When you enter a new hallway or room, crouch and look at the top center of the screen. A graph will appear. If the graph has any lights on it an ape is nearby. Based on the position of the lights you can determine whether the ape is to your left or right (compare the lights to the vertical line) and forward or behind (compare the lights to the horizontal line). The more intense the lights the closer the target is. - To SNEAK successfully, stay out of the line of site of a moving target. - A PROBLEM of the game is the fact that if you try to attack (Alt) while running (Shift + arrow key) you will jump right at your target and he will get the first attack. Try to run in spurts. Don’t charge into rooms. - You can LOOK AROUND CORNERS or doors quickly by approaching the opening and standing to the side of it while looking in the direction you want to see without exposing yourself. This will provide an angle into the next room and allow you to see into it without the guards inside it being able to see you. The game’s look function (crouch and press “a” then look around with the arrow keys) is best used on overhangs, ledges and cliffs to see what is beneath them, but it is also very helpful when it comes to looking around corners. What you must do is stand to the side of the opening and face in the direction of the opening then crouch and press “a”. When the camera angle shifts forward use the left or right arrow key to turn your perspective and examine the room. This method provides lovely shots but it is cumbersome when you want to move quickly and it does not work in tight spaces because if the camera shifts forward against a wall, it will stunt the range of your view. - If your enemy doesn’t have a gun the BEST WAY TO ATTACK without taking damage is to allow the target to approach you and then time your first blow to strike at just the moment the target comes into range. However this is easier said then done. If you approach your target first you will not be able to hit it until you stop moving, which means the enemy has the potential to land the first blow. But if you stand still and poorly time your hit and the enemy is out of range you may have to step forward anyway and put yourself at risk. If your opponent has a gun you must either rush it for close combat or shoot back. Close combat in this game is not a delicate affair, keep in range and keep pressing the attack key (Alt) until the enemy drops. The enemy will constantly block your blows, wait for its guard to drop and then quickly attack. When you stun an ape guard he will briefly step back out of range, move forward while he is in a daze and hit him to finish him off, otherwise he will recover and fight back. In order to keep in range of your target you may want to hold the up arrow constantly while in battle; during the moments that follow your swings you will press against the enemy in front of you and then quickly swing again (this method can be quite effective if done properly). - CONSERVE your medikits, after you complete a set of missions you will be completely healed automatically. You can carry 5 medikits at a time. - Keep out of the line of sight of CAMERAS. When a camera starts blinking red or you hear a beep, duck out of the way before it establishes a lock and an alarm is sounded bring guards to your location. You cannot shoot a camera to destroy it, an alarm will sound. - Listen for ENCOUNTER MUSIC, it may tell you that you are in a battle before you even spot the person who is attacking you. It will also tell you that you have eluded a pursuer if it stops playing. SOLUTION: MEDICAL CENTER PART 1: You start in a holding cell. Approach the door (up arrow key) in front of you and press the action key (Alt). A cut scene shows food being provided. Approach and pick up the tray (Alt), you will drop a key and a note, pick them both up. Select the key from your inventory if it is not in your hand (press “x”, highlight the key with the up or down arrow, then press Alt), then approach the door and press Alt to open it with they key. Exit the cell and head straight (to run hold the Shift and appropriate arrow key); bear right when you can no longer go straight. In front of you will be an open cell, head in and pick up the medikit there and put it away (z). Exit the cell and follow the wall left. You will pass through two archways and enter a second holding room filled with cages. Pass through the door at the end of this room, and follow the wall to the right. Eventually you will pass a door to your right and come to an intersection, wait here. Soon an ape guard will spot you and you will have to fight him with your fists (stand your ground and let him approach you, then time your blow well to avoid being the first one hit and losing the advantage). Once he is down, pick up the club he dropped, turn right. At the medical beds turn left. After a short distance you will see a control panel with a red button, put away your club (“z”) then approach the control panel and press Alt. An alarm sounds. Press “z” to rearm yourself. Turn right from the panel and head back to the intersection. Go straight through it and you will encounter a scientist, beat him twice and he drops. (If you must heal at any time, select your medikit from the inventory and press Alt). Turn right and enter his lab, straight ahead is a surgical cart, and on top of it is a surgical saw, pick it up (first put away the club with “z”, then press Alt). Exit the room and head straight, when you reach a wall keep it to your right and walk around the corner to your left. You will see a door there; go through. A cut scene shows a rat enter a grate on the wall. Approach the grate, press Alt with the saw in your hand. Crouch and walk forward (Ctrl to crouch, up arrow key to walk forward) into the open grate. A cut scene shows Dr. Zaius and Professor Zira discussing the fate of Ulysses. MEDICAL CENTER PART 2: Turn right and look in the corner of the room, pick up the medikit on the floor. Diagonally across the room from your current position is a door, arm yourself with your club, and walk over to the darkened bookshelf to the left of the door, crouch directly beside it and face in the direction of the door. Eventually an ape guard comes into the room. When he passes you, crouch walk out the door and turn left. As soon as you are in the hall you can stand up and run. At the end of the hall bear right and go through the door there. Across from you is a glass window with an ape behind it; run forward, but once the ape spots you, stand still and let him approach, then beat him up with your club. Move quickly, the guard you avoided earlier is on its way to this room. At the entrance to the glass window room is an intercom, approach it and press Alt. Exit the glass room and turn right keeping the window to your right. Then pass through the next door into a room with many electronic cells. Most likely you will be attacked immediately after entering this room. If not, keep in mind that 1-2 ape guards patrol this area and can pop up at any moment, you will have to deal with them when they spot you. From the entrance to this area turn left, then take the next right, then the next right, and keep walking until you arrive at an intersection. Head right and to your left is a darkened security door. Wait here and a guard will come through, attack him; when he is dead put your club away. In the room beyond the security door is another glass window where you can see a sleeping guard. Turn left through the sliding door, then right and go through another sliding door. Turn right and come to the first door on your right. Crouch and walk into the room beyond this door. On the table to the right is a key card, approach it, stand up, press Alt to pick it up, then crouch and walk out of this room. Stand up and return quickly to the security door and exit. Turn right and then take the next left back into the row of cells. Enter the second cell on your right. On the floor is a medikit, pick it up and exit this cell. Turn left, and turn left again at the intersection; in front of you is a door with a keycard terminal next to it. Use the keycard you just picked up on the terminal, then go through the door. Bear left; go up the steps, and through a door into a new hall. Turn left at the end of the hall and you can pick up a knife near some barrels, exit this hallway, go back down the steps and turn left, go through the door you see there. You have entered a room with a large floor grate with a hole in it. Drop down the hole, turn around and crouch. While crouching walk to the right-hand corner of this area and you come to a room filled with water. Drop into the water and swim over to the ladder on your left in front of you. Climb the ladder with the up arrow key; at the top climb off with the left arrow key. Exit this level through the door on your left. MEDICAL CENTER PART 3: Turn around and head back through the door, turn left and you will find a medikit on the floor, pick it up. Return to your starting position. To the right are some crates, approach them and hold the up arrow key to climb them. On the top crate, face the door you just came through and press the space bar to jump up, then press the up arrow to climb onto an overhead ledge. (You may have to adjust your position on the crate to do this successfully). Walk to the left on the ledge and crouch walk to pass through the overhang into the next room. Pass through a total of three rooms and drop down off the ledge when you can go no further. On a stack of crates in this room is a keycard, pick it up, then climb the crates and get back onto the overhead ledge. Exit and follow this ledge back two rooms, then drop into the room where you hear a loud hissing sound. To your right is a control panel with a dial and a red wheel. Approach the wheel and press Alt 3 times until the dial display is fully red. QUICKLY exit this room through the open doorway under the ledge you just dropped down from. Soon the dial explodes and an ape runs into the valve room. Enter that room again and crouch walk past the ape guard into the room he came from. To your left is a gate with a keycard terminal, get up and approach it, then use your keycard to get through. In the hall you just entered switch to your club or knife and turn right and go into the next room, then turn right again and run for the open doorway in front of you. You will spot a scientist coming toward you, take him out quickly so as not to rouse the sleeping guard in this room. Then go through the doorway and follow the path to the left. You will arrive at a sliding door that activates a cut scene showing ape experimentation on a human subject. After the cut scene kill the scientist in this room and pick up the pharmacy keycard and the report on his computer terminal. Now head back to the gate from which you entered this area. At the end of the hall with the gate is the door to the pharmacy; it has a keycard terminal next to it. Activate the terminal with the keycard and enter the pharmacy. Bear left and look at the bookcase on the left wall. Pick up the medikit on the bookshelf. Turn around and you will see a red bottle of pills on a shelf, pick it up and put it in your hand. Press Alt to use these pills and you will start to get very sick. Turn left and look at the wall between the bookshelf and the shelf, you will see an alarm box, QUICKLY approach it and press Alt. An alarm will sound and Ulysses will pass out and be taken to a morgue, then he will be taken off to a monastery for the next mission. At this point he will be totally healed so I hope you conserved your medikits. MONASTERY PART 1: You start this set of missions fully healed with your extra medikits only. Exit room; kill the rat you approach as you leave. Turn left and at next intersection turn right, head down the hall and turn right at the next intersection. Enter the next room on your right. In this room, on your left is a busted cabinet, approach its left side and press Alt while moving forward, the cabinet will be shifted out of the way. In a niche behind the cabinet, pick up the hologram cartridge. Exit this room and turn left, then enter the room across the hall to your immediate right. In here, on a table to your right is a knife, pick it up. Exit this room and turn right, then at the next intersection turn left. Enter the first door on the right, and then kill the rat in this room. On the bed to your right will be a medikit, pick it up and exit. Turn left and head straight into the room at the end of the hall. To your left in the back of the room is a large wooden structure with two knobs on either side at waist height. Approach each knob and press Alt, a cut scene shows the wooden structure swing around to reveal a holographic projector, use the cartridge you found earlier to listen to a really preachy message, then exit the room. A cut scene shows a man to your left, head down the hall in his direction, turn right at the next intersection, then enter the next door on the left. Bear to the left of the staircase and enter the tunnel that leads under the stairs. In front and to the left of the trap door is a split, trembling pillar. Approach the pillar and press Alt, a cut scene shows the ceiling falling in. Step up onto the floor slab in front of you and turn around to face the door you entered this room from. Now jump and pull yourself up into the room above you (you may have to maneuver slightly to achieve this). To the left of the fireplace in this room is a cabinet with a coat of arms on it, grab this object and jump back down the hole. Now head through the trap door down the steps. Approach the second barrel on the right (the one without a coat of arms) and use the coat of arms on it. A cut scene shows the barrel opening; now walk inside. MONASTERY PART 2: Approach the table in front of you and pick up the jug, then press Alt to smash it. Pick up the parchment inside and read it. Exit this room through the open door. On the right of the tunnel you are in is a torch, use it. Exit through the secret door to the left and head straight across the hall through the archway into the pool room. Across from you is a massive black cross; walk into it. In the antechamber carefully approach the ladder from its left side and climb down. At the bottom of the ladder turn around and kill the rat in this hall. At the end of the hall, turn left and enter a waterfall room. Approach the book pedestal and use the book. Press Alt to page through the book, then return to the pool room. After exiting the cross, go through the door on your right and bear right into the dining room; kill the rat here too. In the back right corner of the dining room is a doorway; go through and turn left. On a table in front of you pick up the key. Go straight past the table into the storeroom; in the back left corner pick up the medikit and exit this room. Turn left and go through the door there. Make a quick left then a quick right and you are stopped facing an iron gate, use the key to open it. Go straight towards a hole at the base of the wall, crouch and crawl through. Head straight toward the ladder and carefully push forward on it, then climb down. At the bottom of the ladder immediately switch to your knife. Turn around and kill the ape guard in this room. On the opposite wall is a massive wooden tower, next to it is a torch, between the two is a hard to spot chain, approach it and press and hold Alt. Wait until the statue pours out then walk over and grab it. Reverse your course and return to the dining room. To your right is a fireplace, to the left of the fireplace is a niche, approach it and use the statue on it. The fireplace opens up, crouch and walk through it to the next mission. MONASTERY PART 3: Turn left and approach the large coffin, jump up onto it and stand on its center while facing the closest wall. Jump straight up and catch the ledge above you, then pull yourself up. Move to the right slightly, then face the closest wall and jump straight up again and pull yourself up to the next ledge. Now climb left up onto the rafter and turn left to face the window on the opposite side of the room. Carefully walk across the rafter. At about ¾ of the way is a gap, you must walk and press space to jump over this. Exit the window and drop down onto the roof, follow the roof around clockwise to the large column diagonally across from where you dropped down. Beside this column is a medikit, grab it and drop down into the courtyard. You will have to kill a rat immediately. Now turn right and climb the stairs, (two other rats roam beneath the covered area, kill them if you come across them). Straight ahead is a door, open it and enter a room with a printing press and small organ. To the back right of the room is a ladder; climb up to the ledge, then follow the raised area to the left toward a small desk. Approach the desk and press Alt to open it, then approach again and hold Alt until a drawer pops open on the desk. Approach the drawer and press Alt to pick up sheet music. Climb down and exit this room. Follow the covered walkway left and enter the next door on your left, to your left across the room you have just enter is another door, go through it into the chapel hall. Walk to the center of the room before you and turn left, then walk straight forward into the chapel and turn right. At the back right corner of the chapel is an open door, arm yourself with your knife and go through it. Follow the path and you will have to defeat an ape guard here. Now continue on this path toward a small altar; in this room to the right is a table with a chalice. Pick up the chalice, and then pick up the key under it. Reverse your course and go back to the courtyard; approach the well and climb on its platform, face the wires and press Alt to descend. At the bottom of the well, follow the path and kill the rat on the steps. Now bear left on the raised platform and follow it to a room with a ladder, climb up to the next ledge where you will find an iron gate. Open the iron gate using the key you just found and go through; to the left is a red door, approach it and press Alt twice until you kick the door in. Go through and turn right, then left, and left again. Beside you is the sheet music slot for the organ, insert the sheet music and watch the cut scene. Now head back to the chapel, but instead of turning right go straight up the stairs to the big altar and drop down into the hole near it. MONASTERY PART 4: In front of you is a coffin with two stone faces on either side of it. Approach the one on the left and press Alt. Now turn right and walk clockwise around the coffin until you see two bright stones on the floor, pick up the smaller stone and awkwardly carry it to the hole that just opened and drop yourself and the stone through. A cut scene shows gates opening. Drop into the water and press Alt to swim, press straight down (to submerge) while facing the wall in front of you. Swim down halfway to an opening on your left and swim through (correct your direction with the left and right keys). You will know it is the correct one of the three tunnels in this area because it curves upwards. Swim up by pressing the up key to change direction and surface at a square pool. Exit the pool, then go through the door on your left. Turn left into the hallway and go half way to a raised walkway, then jump up and climb onto the walkway and turn right. Make another quick right through the next door and kill the rat in this area. Now follow the tunnel to the next intersection and turn right. At the end of the hall is a raised walkway, stand in front of it and jump and climb up and go right. You will see a sliding floor trap. Stay close to the right wall and run across the sliding floor as soon as it emerges from the wall. Beyond this turn right and you will see some iron bars. Approach the left side of these bars and press close against them where a torch can be seen on the other side; now press Alt to open the bars. Kill the rat in this room. In front of you is a coffin, to its right is a medikit, pick it up then turn left and go forward to the second pillar; beside it is a long human bone, pick it up and exit this room. Head straight and turn right at the end of the hall, stop in front of the iron gate, open it with the torch on the left. Go through to the next set of iron bars. To the right of this gate is a mechanism, use the bone on it and once it is in place press Alt to open the gate, then go through and turn right. On the wall to the left is a torch, approach and stand next to it. In front of you is a sliding trap. To cross it successfully, pull the torch just as the floor shuts, then wait a moment and run across when the floor emerges from the wall again. In the last room look straight ahead at the center of the wall and scan right, you will notice a bright rectangular block at chest height on the wall, approach it and press Alt. The wall slides away revealing a door, approach it for a cut scene that explains Ulysses predicament. MINES PART 1: You start this set of missions with your medikits and your health fully restored. Head straight to the opposite wall, look to the right on the ground and pick up the medikit there. Turn around and head down the tunnel to the left of where you entered. Follow this hall to a large room with two ape guards and an out of order elevator shaft. As soon as you enter the room you can crouch and hide behind a crate to your left. Now watch the guards and determine which one is holding a club. Wait until this one is alone or far away from his partner and attack him, then get his club and use it to beat up the other guard. Now drop down into the elevator shaft in this room and pick up the Electro Magnet Card hidden there, then climb out. To your right, in front of you, is a large open cart, head to the right side of this cart to find a medikit and pick it up. Now head to the opposite side of the room and look behind two large crates to find the Signal Box Card. Grab the card and head for the archway next to the elevator shaft. Go through this arch, arm yourself with your club, and follow the tunnel to the control room, beat up the ape there. On the right wall of this room is a control box with a picture of a magnet, the word “POWER” and a slot, approach the slot and use the Electro Magnet Card on it. Head to the matching control box on the exact opposite side of the room and approach the slot there; use the Signal Box card on this slot, then reverse directions and return all the way to the spot where you entered this mission. Once you are back you will notice a terminal in front of you, approach it and press Alt. You are now in control of the electromagnet hanging from the ceiling. Maneuver the electromagnet using the arrow keys until it is centered exactly above the overturned cart in this room, and then press Alt. If you did this correctly you will hear a “thud” when the magnet touches the cart. Press Alt again to lift the cart all the way up, then press the up arrow to move it to the opposite side of the room, then press z. Head down the tunnel to your right until you see two more control panels side by side. Approach the second one on your right, face it from the slanted side and press Alt. Enter the following sequence when the screen pops up: Alt, right arrow, right arrow, Alt, right arrow, Alt, z. Now head to the panel on your left and press Alt. When the screen opens press Alt, then press and hold the up arrow. The cart will follow the track for some distance, then climb a hill and come to a stop, press z. Head back to the panel on the right and Press Alt. When the screen pops up enter the following sequence: right arrow, right arrow, alt, z. Now go back to the panel on your left and press Alt. Hold the down arrow and watch the cart accelerate to the bottom of the hill and crash into a gate, a message says you need more speed; try again until the gate is smashed, then press z. Head through the busted gate and follow the tunnel beyond it as it bears to the left. In front of you is a cube with a key on it, pick up the key and run all the way back to the elevator room where you killed the first two apes. Back in this room turn left and follow the tunnel into a new room. On the left is a storage cabinet, approach it and open it with the key you just picked up. Pick up the blowtorch inside. Turn around, straight ahead and to the left is a medikit; pick it up and head back to the cube where you picked up the key. Turn right from the cube and you come to a new room with a functional elevator with a set of metal bars forming a “V” at the base of its door. Approach the bars and use the blowtorch, step back off the elevator landing and look to the right, you will see an elevator control panel, approach and press Alt. Enter the elevator and use the control panel inside it to exit this mission. MINES PART 2: Turn right and walk clockwise around the elevator, to the left behind it is a medikit, pick it up. Turn around and then go through the archway on your left; follow the tunnel and take the next right, then pause before the clouds of green gas. There is no way to totally avoid walking through the poison gas and taking damage, but you can minimize the damage if you wait until the gas is less intense and run instead of walk. Proceed down this tunnel and take the next right. At the end of this tunnel on the right is a giant hole in the wall, walk through into a ruined room and kill the rat here; afterward pick up the gas detector on the floor. From now on when you are in a dangerous quantity of gas the detector will click faster warning you. Now exit this room, turn left, and then take the next right. Bear left into a large chamber and kill that rat there. Walk to the upper right corner of this room and pick up the medikit on the floor. Turn around and bear right, go up the ramp and enter the hall, bear right and you come to a dead end, pick up the rifle on the floor. Now turn around and walk straight until reach the wall. Look left into the hall filled with poison gas and you will see a barrel. Take aim with your rifle (hold “a”) and fire on the barrel when the crosshairs are red. The barrel blows up and the gas in the hall clears. Now go towards the barrel you just blew up and bear right. You will enter a room with many boulders next to a barrel. Shoot the barrel. Now head through the hole you just cleared and you will see a guard in front of you. Take aim (you may have to maneuver to a position in range of the target), and shoot the ape. He will run toward you; shoot when he is moving and when he is not defending himself. Once he is dead look to your left, see the barrel? Take aim on it and wait, an ape guard will walk by, shoot the barrel to blow up the guard. Now run to where you just shot and look straight ahead, you will see a guard with his back to you, shoot him. Once he is dead target the barrel in the distance and move within range, very soon a patrol will walk by; shoot the barrel and the guard. Now head back to where you shot the very first guard and turn left. Run through the gas while bearing left and you will pass an orange barrel. Head straight past it to an intersection and look right. In the distance is another barrel, back up as far as you can while keeping this barrel in range, and then shoot it. Now run to where the barrel was and turn left and head for the square doorway. At the doorway look straight ahead and you will see a guard by another barrel, shoot the barrel. Now head straight but bear right and you will enter another elevator room. Use this elevator (as you did the first one you encountered) to leave this mission. MINES PART 3: Go through door on your right; drop into wrecked room and kill two rats. Climb up the lone crate next to chasm, face the closest wall and jump to grab hold of a pipe above you. Press the left arrow key to cross chasm and Alt to drop down on other side. Turn around and pick up the battery on shelf. Turn around and cross to opposite wall, follow the narrow ledge to your right and drop into the shallow side of the chasm to avoid damage from the fall, then exit this room and return to the entrance room. Wait here to battle an ape patrol, then head straight and take your next left. Approach the rail cart in front of you and use the battery in the square hole in its side. Turn around and use the control panel (as you did in Mines Part 1) to maneuver the cart away from the tunnel it is blocking, but be sure not to block off the tunnel you just entered this room from. Now follow the newly revealed tunnel as it descends to a pool of stagnant water. In this area you may have to fight 1-2 rats. Turn right and you will see a crowbar, pick it up. When you do, you will see a cut scene with a bat flying around. Now head back to the room where you entered this mission. Go down the tunnel directly across from the elevator and you come to a room with some barrels and two crates. Approach the crate marked “DANGER EXPLOSIVES” and use the crowbar to open it. Pick up the grenades inside the box and exit this room. Go back down the tunnel and turn right at the elevator, go straight until you enter a room with a cut scene of laughing ape guards. Approach the hole in the floor, stand on its edge and use the grenade (Alt), a cut scene shows the laughing apes blowing up. Drop into the hole and go through the door to your left. In this room pick up the HF transmitter on the floor in the center of the room. Then turn left and look at the console against the wall; a medikit sits on top of the console, take it. Now climb back onto the crate beneath the hole you just dropped through and jump and climb up. Now head back to where you picked the crowbar up. Slightly enter the room to your right, then take out and use the HF Transmitter (you will know it is working when you hear white noise). Press Q to place the transmitter on the floor. Bear left in this room until you come to a ridged wall. Climb the wall and step off onto the platform to your left. Follow the platform left and jump across to the next platform. Look up and you will see another pipe. Jump up and catch the pipe and press the left arrow key to cross this room. When you reach the other side of the room press Alt to drop down; then enter the door behind you. Follow a short tunnel to an elevator room with a sleeping guard. Crouch walk to the elevator controls, stand, activate the controls, crouch walk into the elevator, stand and activate the inside controls. ENTERING THE RUINED CITY: You start this set of missions fully healed and with your remaining medikits, your rifle and your club. Run straight and turn right behind the slab in front of you, then head straight but adjust your course to stay behind the desk (keep it to your right), finally rush through the door and up the steps. Head up to the 5th landing and enter the door on your right. Bear right and you will see an ape sleeping on a sofa, crouch walk up to him, then stand and beat him up with your club (you can sneak around him and leave him alone but this is a waste of time really). Pick up the key to the right of the guard on the sofa, turn around and approach the cage across the room, open it with the key you just picked up. You meet Nova in a cut scene. Turn left and approach the gaping hole in the wall, a cut scene shows an ape targeting you. Head through the hole to the right and the view shifts to Ulysses standing on the ledge. MOVE FAST. Move straight to the end of the ledge and press up to face the wall and begin climbing. Hold the up arrow key until you see another ledge and gaping hole to your right. Once your feet are slightly above the level of the ledge, hold the right arrow key and climb above it, then press down to step on the ledge, press right to face the doorway and press up to walk toward the hole, then bear LEFT to enter the room. Cross this room and turn left beyond the hole in the floor. There are two guards here, beat them up with your club then head through the doorway on your left to a room with two sofas. Pick up the small key on the cocktail table and exit this room. Turn right and then enter the hall on your left. At the end of the hall, on your right, is a door with a control panel to its right. Use the small key you just picked up on the control panel to open this door. Enter the room and approach the desk. To the right, on the floor beneath the desk, is a medikit, grab it and turn right. You will see a window with a control panel to its right, use the panel to close the window, then turn around and look at the painting on the wall to your left, you will see a glowing number: 854. Now exit this room and head back to the hole in the floor and drop down. In this room are two paintings, approach the smaller one and press Alt. Behind it is a safe, press Alt to use it and enter 854 by using the left arrow key and the Alt button. The safe opens; get the note inside and read it, turn the pages using the right arrow and you see another code: 4293. To exit this room, climb up the crate beside the freestanding shelf and then climb onto the shelf itself. Face the wall opposite the safe and jump and climb up out of the hole. Now head for the gaping hole in the wall and reverse the directions for how you climbed up in order to climb back down to the cage room. In the cage room head for the elevator door to the left of the guard’s sofa and press Alt on the control panel to it’s right to open it. Face the shaft and center your character in front of the doorway, now walk to the edge and jump while moving in order to catch onto the cable and slide to the ground floor. Exit the shaft and bear right up the stairs to the second landing, then bear left and you come to a code panel beside a door, use it (maneuver with arrow keys, press Alt to select the numbers, enter the code by pressing Alt on the button at the bottom right of the panel) to enter the code 4293, the number on the safe note. A cut scene ensues where Nova saves you from a vicious, chatty, procrastinating ape and you leave the mission. RUINED CITY 2: Head straight for a while and then turn right and go down the steps. At the back of this area is a darkened door, go through and look to left of entrance. Turn on light switch and turn around. To your left on a table is a key, grab it and return up the stairs. Arm yourself and bear left into a courtyard. There are two apes here you must kill. To the right of where you approach the courtyard is a free standing L-shaped wall with a sniper rifle on top of it. To get the rifle approach the darkened corner formed by the L, face the rifle, jump up and then climb up to the ledge. Press Alt to switch weapons (you will leave your old weapon in place of this one so don’t be confused if it looks like there is more than one gun on the ledge). Now drop down and head through the opening in the stone wall to the right of the steel door in this courtyard. Kill the ape scientist in the pit and bear left to a wall with some crates in front of it. To the right of the crates you can pick up a medikit. Climb to the top crate, face the wall, jump and then climb up onto the roof. Head to the back right corner of the roof where you see a shaft. Stand on the edge of the shaft, center yourself on the ledge, and then look at the wall across from you. Drop over the edge very gently onto some crates in order to prevent fall damage. Drop off the crates, turn around and go through the door behind the crates. There are two scientists behind a desk to the left. Wait for them to run toward you and kill them. To your right is a shelf with a poisonous gas vial, pick it up. Enter the desk area and look under the desk, pick up the medikit there. Now exit this room through the closed door (not the one you entered through) and turn right. Take the door to your right, then head straight through the next door and face left. Crouch walk and look around the corner to see two ape guards. To kill them, arm yourself with your gas canister, then get them in your line of sight and BEFORE they see you throw the canister with Alt. Be sure to stand away from the edge of the wall to your left or the canister won’t go very far. Now run out of the room to avoid being shot or poisoned. When the gunfire stops and you hear the apes drop (very soon), return to the room and approach the shelf on the left to pick up some ammo. Now go through the door the apes were guarding to see a cut scene with General Ursus. Return to the laboratory. A cut scene shows an ape using the service lift. Approach the lift as you did on the roof and gently drop down. Beat up the scientist in this room and then head left down the tunnel. Go through the door at the end of the tunnel and follow the path to a room with two gates. Approach the gate with a sign next to it saying “ZONE 312”; use the key you found earlier to open the gate and go through. RUINED CITY 3: MOVE FAST…YOU MUST RUN…Turn right and go down the escalator, turn left at the bottom, then turn right at the wall, then take the very next tunnel to your left. Head to the end of the tunnel and turn right. A cut scene shows ape guards coming after you. KEEP RUNNING…Drop down into the train tunnel and bear left following the wall. Keep an eye out for a green-lit hole in the wall on your left, crouch and walk through it into a room filled with electrified water; for now you are safe. When the electricity shuts off, run toward the wood boards and bear right, and soon as you are in range jump to the earth mound on your right; the electricity is briefly restored. Jump to the next earth mound to your left and enter the doorway. At the next intersection bear right and follow the tunnel to a door on your left, enter the control room. Across the room is a power switch, use it; a voice tells you that the ventilation system is offline. NOW RUN out of the room, follow the tunnel and run straight through the intersection. Turn left and head straight for the fan. Crouch walk once you are close to the fan in order to get past it. In the back left corner of this room is a fuse box, take out the blown fuse. Turn around and head for the exit door behind you; to the right of the door is a table with a notepad. Grab the notepad and read it; you will spot the code “6572”. Now exit and return to tunnel entrance of the electrified pool. (By the way, when you shut off the electricity to the fan it also turns off electricity to this pool, so use this method if you have difficulty crossing the pool.) Look through the tunnel opening and you will see an ape patrol, you can shoot him with the sniper rifle from this room. Now crouch and check your audiometer, get a perspective on the two remaining guards in the train tunnel. When they are far enough away, exit the hole in the wall and run to the steps on the opposite side of the tunnel. At the top of the steps use the access code 6572 to enter the storage room. In the room, at the back is a fuse on a table, pick it up and look to the shelf on your right, you can pick up another medikit there. Now head back to the fuse box room; carefully time your crossing of the train tunnel to avoid the two patrols. (Note: If you have to fight you can use all of the medikits you have accumulated up to this point on this mission because you will not take them with you to the next set of missions.) You can enter the fuse box room through the door to the left of the fan because it is open now. Use the fuse on the fuse box. Head left into the elevator shaft and activate the controls. You see a cut scene with Nova and Bosko. HUMAN VILLAGE PART 1: You start totally healed but you have no inventory. Head down the hall in front of you, follow it until you see an ape chasing a human. Rush forward until the ape notices you, and then kill him. Pick up the club he drops and turn right at the intersection (in the direction the human ran). Follow this hall to a room where the human is. Approach close to him and he offers you a medikit, take it with Alt. Head back down the hall, straight through the intersection and proceed until you see a human get shot in front of you, then stand still. Crouch walk and look around the corner to see two apes in this room. Wait for the ape with the gun to head down the left tunnel, then turn right and kill the ape on the steps. Now chase after the ape with a gun and beat him up, then pick up his gun. At the end of the hall he is in is a room, there is a tunnel to the right before the room, take this tunnel and you will come to a room on your left. Enter this room and beat up the ape that is terrorizing a human there. Follow the human as he heads out into the hall and jumps up onto a rafter, jump and climb up after him and enter his room. To the left on the floor is a poker, pick it up and go back to the hall via the rafter. Kill the guard (you can shoot him from the rafter or jump down and beat him up) in this hall. Now head straight to the next intersection and turn right. Kill the ape guard in this hall. Go to the end of the hall and turn right, head forward into a room with a pile of burning logs. Approach the logs, arm yourself with the poker and press and hold Alt. If you do this correctly, Ulysses will kneel beside the logs for a time and then stand up on his own, then you can release the Alt button. The poker is glowing a rainbow of colors. QUICKLY turn around and RUN back down the hall where you killed the last guard and follow it until you reach an intersection with a pile of unlit logs. Approach the pile and press Alt beside it to light it. Now head straight past the pile down the next hall. Eventually you arrive at a courtyard where an ape is holding a human over a well. Kill the ape; afterward he drops a machine gun. (Change guns if you wish, but keep in mind that the machine gun has the potential to waste a lot of ammo if your target blocks your shots). Take the tunnel to the left of where you entered the courtyard and follow it to a pool. To the back and right of you is a niche in the wall on the ground level; pick up the medikit in the niche. Now head back to the courtyard and bear left, enter the very next tunnel on your left. Follow this convoluted tunnel system through a series of rooms until you see a human approaching you with a poker. Stop there and he walks away. In the room you are in, to the right on a pile of straw in a darkened corner, is another medikit, grab it and head back to the courtyard. Bear left up the steps, and at the top arm yourself. Crouch walk into the hall beyond the steps and look to the right, you will see a guard, kill him as you see fit. Now head all the way back to the pile of logs you lit and heat the poker as you did in the first fire. Run back to the courtyard, and light the pile of logs to the right of the well. Heat the poker again, then quickly run up the steps and run down the hall where you killed the last guard. At the end of this hall is a pile of straw to the right of a wooden fence. Approach the straw and press Alt to light it; a cut scene shows Ulysses being suffocated as the fence burns down. (Incidentally, you do not have to heat the poker or light the fires as I have instructed you in order to set fire to the straw. The first time I played this board I accidentally knelt by the fence and lit the straw with an unheated poker. You might be able to do the same. Based on later experiences with log pile lighting I included how to light the logs on this mission when I wrote the FAQ). HUMAN VILLAGE PART 2: (WARNING: Most of the guards on this mission regenerate, so kill them only when absolutely necessary.) Turn around and head down path into pool of water, pick up medikit there, then turn around and follow the path until you reach a courtyard with a giant kiln. Two apes are in this courtyard, only the one to your right patrols it at this time. Wait for him to go up the steps to the distant right and then crouch walk and drop down off the steps you are on into the courtyard. Bear left and enter the first tunnel on your left. Follow it until you see a small waterfall on the wall. Go the corner to the right, crouch and look around it to see some guards patrolling. Wait for the closest guard to get well away from the others and rush right around the corner and kill him quickly. If you are lucky you will only have to fight him, if you are unlucky you will have to kill a total of three guards. Continue forward to a room with a smoking campfire, turn left and follow the tunnel. It turns right and opens into a green courtyard. 1-2 apes patrol this courtyard, when they are some distance from you, follow the wall to your left, and take the next tunnel to the left. Follow this path to an intersection and turn right. At the top of the slope is a stalagmite, behind it is a medikit, pick it up and then turn around and head back, straight through the intersection to a clearing with a cottage. Enter the cottage; Bosko screams as you enter (apparently surprised to see you); he asks you to find his son. Turn to your right, on the table, pick up the knife and the medikit now return to the green courtyard. Across from you, up on a hill to the left of a boulder is a medikit, run over and grab it if you need it (carefully avoid the patrol). Now retrace your steps to the kiln courtyard (you will probably have to kill the guard in the smoking campfire room each time you take this path). In the courtyard you will notice both guards are on patrol. You will probably have to kill both, but if you are clever you might be able to crouch walk and sneak past them into the room on your left, where you can see the boy Timon tied to a pole. Approach Timon from his right and press against the pole. Use the knife to cut his bonds and he scampers away. Now retrace your steps to Bosko’s cottage, take care with the regenerated guards. Back in the cottage you see another cut scene telling you how to leave the village via the bridge across the canyon. Head back to the kiln courtyard and go directly across, then climb the steps on the opposite side from you (luckily these guards here do not regenerate after you rescue Timon). Approach the cliff and Ulysses calls for assistance. Now walk up onto the platform to your right and jump up. HUMAN VILLAGE PART 3: Follow the tunnel in front of you to an intersection and turn right. You may have to fight a hyena in a room with a poker to the left, but try to avoid it if you can. (Note: As you walk around this board keep the poker you brought with you in your hand. Even though you kick the hyenas to death, I have found that for some reason it takes less kicks to kill them while you are holding the poker). Follow this tunnel to a clearing (you may have to kill the hyena here) and enter the door across from you. Turn left immediately after entering and follow the tunnel to a room with a ladder; (this is the alternate location for the hyena in this area; if you waste time killing the hyena in the poker room, the hyena will be here, if you don‘t it will be in the clearing). Now climb the ladder to a raised walkway, you will have to kill an ape here. On the wall on the opposite side of the walkway from where you climbed up, you will see some markings on the wall, make a note of the blue symbol it looks like this: ( ). Turn right and walk clockwise around the walkway back to the ladder; pick up the medikit you see on the ground as you approach the ladder. Climb down the ladder and exit the room you are in. Follow the tunnel until you see a doorway to your right, then turn left and walk until you arrive at an intersection; turn left. Follow this hall to a bamboo cage, kill the hyena nearby. Open the cage using the wheel to the right of the door; go inside and pick up the medikit on the ground. Exit and turn right; follow the tunnel to a large courtyard. 1-2 hyenas patrol this courtyard, avoid confrontation if you can. Bear to the left and enter the room you see before you, and then look to the right at some faded markings on the wall. Approach the markings and press Alt. A cut scene shows Ulysses clearing the markings. Afterward, look at the wall and copy the red marking you see there, it’s the one that looks like the symbol for pi. Exit this room and bear left, at the next door to your left, look down the slope to your right and you will see a medikit, pick it up if you need it, then head through this doorway. At the end of a winding hall is a room with a campfire. Pick up the medikit in this room then heat your poker in the fire as you did in Human Village Part 1. Return to the courtyard and go to the steps directly across from you. At the top is a pile of logs, light it with the poker. Reheat the poker and proceed down the hall, past the bamboo cage and round the next corner. Stop here and look down and to the left, you will see a pile of logs; light the logs. Continue following the tunnel and go straight at the next intersection, eventually you come to a clearing with a building to your left. You will have to kill two mean hyenas here (they are tougher than normal hyenas and you may have to heal during combat; open inventory and select then use kit with Alt). Afterward, look to the right of where you entered and pick up the medikit on top of the hill there. Head back to the last campfire you lit and reheat your poker. Return to the building and enter it; on the floor to the right in the center of the room is a pile of logs, light it. A switch has been revealed on the wall to the left of the gate in this room. Use the switch and enter the gate. Turn left and search the wall for the switch to close the gate and use it. Now proceed to the table on the left side of the room from where you just entered. You will see 3 blue urns, pick up the center urn “E” with the ( ) symbol on it. Now approach the ledge directly opposite the gate from where you entered this room. You will see two round pads on the ledge. Place the blue urn on the left pad and it sinks into position. Go to the other table in this room and pick up the red urn “B” on the right; it has the symbol for pi on it. Place it on the right circle pad on the ledge and it too sinks into place. Go through the now open door and follow the tunnel to a crypt. Approach the gravestone and press Alt to read it. Now turn left and look at the wall; you will see a raised doorway. Approach the wall and jump and climb up onto the ledge. Walk forward and the stone rolls away, now enter and follow the tunnel. THE CANYON: This isn’t a mission, just a cut scene where Ulysses discusses the Ursus report with Nova’s brother. Ulysses decides to speak to Professor Cornelius at the ape University. UNIVERSITY PART 1: You start fully healed with only your medikits. Kill the ape in this room. Go through the doorway across from where you entered this mission. Head down the steps and through the door to the left. In the bathroom approach the bulletin board next to the door you entered. Press “a” to take a closer look. A number is displayed: 163. Exit the bathroom, exit the hall. Back in the main room bear left and go up the steps. You will eventually have to kill a guard in this area. Turn left at the top of the stairs, then turn left again and approach the second videophone on the wall to your left. Press Alt and enter 163 on the dialing screen. A female ape tells you to meet her in 5 minutes. Turn right from the phone and follow the winding hall before you ignoring all doors and obstacles. You will have to kill a third guard in this area. The hall dead ends and a door to your left opens, go through it. In the ensuing cut scene the friendly ape gives you the code to the storeroom: 2536. Exit this room, turn right and follow the hall all the way back to the steps. Turn left at the steps and enter the lecture hall. Pick up the students notes on the table to the right. Now exit and turn left follow the hall to a dead end with two doors. Approach the control panel to the left of the door on the left. Enter the code 2536. Now enter the room. Directly to your left is a medikit, pick it up. Turn right and proceed to the back of the storage room. On a shelf is a yellow ball of sulfur marked with an S. Pick it up and return to the lecture hall. Enter the door on your left, go up onto the raised platform and use the sulfur on the bucket of acid. A cut scene shows the emergency exit being opened. Run out of the lecture room, head down the stairs ignoring the guard who fires a laser gun at you; bear left and enter the emergency exit. UNIVERSITY PART 2: Walk forward under machine arm, then turn right and face the control panel beneath it. Activate panel with Alt. Move the laser at the window to the left, aiming specifically at the hallway corner in the distance. Test fire the gun several times (Alt) until you are targeting the correct position and the glass weakens. Now wait for an ape guard to come around the corner in the distance. Fire the gun until the window breaks and as you do, aim for the ape guard so that at the moment the window breaks the laser will strike the guard and kill him. Afterward exit the control panel and jump through the window into the hall. Pick up the gun the guard dropped and turn left down the hall. Enter the first door on your right, and then enter the first door on your left. Go through the door in the back left corner of this room. Immediately to your right is a medikit on a cabinet, pick it up and exit. Turn around and look at the left side of the door you just exited; you will see an intercom; approach it and press Alt. After the cut scene exit this room, turn right and reenter the hall and bear to your right. You will see an ape scientist; kill him before he reaches an alarm. Now enter the next door on your right (the one the scientist came through). In front of you is a glass tube, to the left of it is a control panel, use the control panel. After the cut scene with the tube, turn right and enter the door you see there; Ulysses meets Professor Cornelius in another cut scene. Afterward go straight out the door that just opened and turn right, then turn right down the next hall and stop. In the distance through a window on the left side of the hall you see a sleeping ape guard. Approach that room and then crouch walk inside it. Walk behind the guard and turn left behind the desk. Face the desk and stand up next to the swipe card. Pick up the swipe card and crouch walk out of the room. In the hall, turn left and approach the control panel to the right of the door, use the swipe card on it to exit this mission. MEETING MATHIAS PART 1: This is just a cut scene where Ulysses finds out that the insurrection leader Jonah has been captured and he must be rescued. ENTERING THE PRISON: This is a just a cut scene explaining how Ulysses entered the prison. THE PRISON: You start this mission fully healed with your remaining medikits. Go through the door on your left, turn left in the hall and go through the next door. Turn right in the room and then exit it through the door on your left. A cut scene shows an ape guard in a glass enclosure. Enter the door on your right and approach the control panel on the right where you see a red button and a long meter. Press and hold Alt while standing in front of the red button and the meter lights up. When it hits red the helmet breaks off the electric chair in the other room. A cut scene shows the guard coming to investigate. When he picks up the helmet press and hold Alt until the meter reaches the red bar, then release Alt. Enter the room and go through the door in the back and climb the steps to the control room. On a console to the right is a rewritable magnetic card, take it and go all the way back to the room where you entered this mission. All the way across the room is a keyboard with a slot next to it. Approach it and use the card on the slot. During the cut scene you discover Jonah is in Cell O1. Pick up the card and exit this room. Turn right and go to the end of the hall, then head left down the steps. Go to the third cell on your left and enter it, you will find a medikit on the bed to your right, take it and exit. Turn left and approach Cell O1, (last door on the right). Use the card on the panel to the right of the door; when the door opens enter the room and approach Jonah. After the cut scene quickly carry Jonah up the stairs in front of you and turn right. Enter the next door on your right and a cut scene shows Ulysses saying goodbye to Jonah. After the explosion reenter the room and proceed toward hole in the back left corner. Crouch walk through the hole. MILITARY BASE: Drop down the hole to your left, turnaround and pick up the screwdriver, then head down the tunnel to your left. At the end of the tunnel, face the ledge on your left and jump and climb up to it. Approach the grate on this ledge and press Alt twice to kick it open. Crouch walk through into the hall and turn right. At the end of the hall go up the stairs to your left. At the top of the steps approach the fuse box and use the screwdriver to open it. Once open, use the screwdriver to tinker with the box and the red door to your right pops open. Go through the door and follow the hall, soon a cut scene shows apes pursuing you. Enter the door at the end of the hall and approach the desk to your right. Open the right hand drawer and pick up the red pass. Now stand to the left of the door you just came through, crouch and look into the hall and watch the apes. When they are far enough away and have their backs to you crouch walk out of the room and head left. Once you are a short distance down the hall, stand and run the rest of the way. Follow the hall and enter the second door on the right. Go through the hole in the wall on the right and go and stand on a mound of rubble facing the wall directly opposite the hole. Jump and climb up into the ceiling. Go to your right and crouch walk through into the next room and drop down the hole there. In this room approach the cabinet’s left side and press and hold Alt while walking backwards in order to move it. Go through the hole behind the cabinet and crouch walk down the hall. Turn right in the next hall and approach the slot to the right of the door, use the pass and then enter the room you just opened. To the right on the wall is a switch, to the left of the switch are two cables, approach and reconnect them, then use the switch. A cut scene shows the floor opening. Drop gently down onto the crates in the room below. In this room is another switch next to a panel with two yellow arrows, use the switch to view a cut scene where the floor is raised. Climb all the way up the crates to your left and face the closest wall. Jump and climb up to the next floor and then climb the ladder in front of you. Step off the ladder to the ledge on the left and follow the path until you see a red button on a gray panel, use the button to turn the fan on. Turn around and walk off the jutting ramp into the wind created by the fan. After the floating cut scene, press the up arrow key to climb across the grating until you are above solid ground, then drop by pressing Alt. Turn right and walk clockwise around the hall, exit the first door you see. In this hall turn left and take the medikit sitting on some rubble, turn around and use the door to your left to leave this mission. MEETING MATHIAS PART 2: This is just a cut scene. His friends don’t react well to the news of Jonah’s death, but Ulysses decides to carry on the fight. UNDERGROUND FACTORY: You start this mission fully healed with only your medikits. Kill the guard in this hall and take his club. At the end of the hall go through the door and then straight through the door in the next room. In the following hall take your first right and you will see a cut scene with a giant pointless smashing device (every factory needs one of these apparently). Stand on the slab in front of the smasher and when it starts to rise after crashing run across to the ladder you can see to the far left corner. Climb the ladder and step off on the platform to the left; you can hide behind the cart to your right. Watch the apes in this area; you will have to kill both. Look for an opportunity when they are far apart from one another. Afterward go to the four post metal structure in this room and look around it, you will see a medikit on the floor. Now turn around and run straight, then drop into the hole before you. To the right is another medikit, grab it and head straight for the wall behind it. Jump and climb up onto the smooth gray ledge and then follow the wall to your right until you find a hole. Pass through the hole into a hall and bear right. In the intersection of the hall you may have to fight some rats, but usually you can avoid them by staying closer to the side of the hall where you entered this area. In the room to the right pick up the crowbar, then turn around, head back straight through the hall and follow it to a storage room where a guard sits on a crate. Crouch walk to the far right corner of the room, turn and face the guard, then shoot him to death with the laser gun. To the right of where he fell you can pick up a medikit. Now approach the box in front of the crate where the guard was sitting (it is dark gray with a lid) and open it with the crowbar. Take the explosive inside and head back to the platform above the smasher. Instead of going down the ladder you can approach the right side of the platform, wait for the smasher to rise and jump down while pressing right to enter the walkway in front of the smasher and exit this room. Turn left and go straight through two doors, turn left again and climb the ladder against the wall to the left. At the top step off to the right and drop down the other side of the platform where there is another ladder. Enter the door on your left and then climb the ladder on the wall to your right; step off to the left at the top of the platform and follow it around counter clockwise to the first pipe you spot. Face the pipe and use (Alt) the explosive to drop it in. A cut scene shows the machine blowing up. Now head back to the edge of the platform next to the ladder and crouch and look around. Two guards enter to search the area; wait for them both to exit through the door they came in from, then climb down the ladder and retrace your steps to the smasher room. The smasher has stopped its crashing so head for the grate on the right side of the room. Approach it and press Alt twice to kick it in. Crouch walk through it to the next cut scene. ARCHIVES PART 1: This is actually a continuation of the mission set started with Underground Factory, thus you start with your medikits and weapons from the last mission, and you have not been healed. Ignore the door up and to the left and instead head straight down the hall and follow the path to the right, then up the stairs to a storage room with a mirror and sink on the right and can of poison on a shelf in front of you. Approach and pick up the poison, then reverse directions and go back to the room you passed by. Crouch and look from the right side of this door and eventually you will spot an ape patrol. Wait for him to turn walk away to your left, then enter the room and shoot him in the back until he is dead; take the plasma rifle he drops. In the back left corner of this room in front of you is a camera, to spot it approach the corner in front of you, crouch and look around it towards the ceiling. Wait for the camera to move fully away from you, and then run up underneath it. Watch it by pressing “a” and looking upward; eventually it turns all the way back to the left. Now RUN VERY FAST to the large cabinet to the right of the door opposite the camera and face it. Jump and climb up on top of it, then face the wall to the left and jump and climb up on to the railing above you. Jump down off the railing into the raised hallway, turn right and take the door on the left at the end of the hall. You will see a cleaning robot scooting along the floor. Wait for it to enter the room across from you, and then follow it in. Approach the robot and use the poison on it. In this room is a control panel, enter the door to the right of the control panel. To the left and front of you is a ladder, to the left of it is a grate, approach the grate and press Alt twice to kick it in. Crouch walk through the hole and crouch on the other side. Now crouch walk to the door on your left without standing up and exit this room. Before entering the hall, while you are crouched in the doorway, look up and to the right at the ceiling, you will see a camera. Wait for it to look the other way, then crouch walk into the hall away from the door and run back to the room where you saw the control panel. Use the control panel to take control of the robot, maneuver him through the halls to the security room with three apes (the one you just infiltrated). Have the robot approach the apes, then hold the Alt key and it will spray poison on them; when all three have dropped dead release Alt and exit the control panel. Head back to the room where the apes were sprayed and turn left down the hall in front of it. A cut scene shows an ape cross the hall and enter a color code. The code is: Light Blue, Orange, Red, Dark Blue, Light Blue. Approach that door’s control panel and enter the code. Enter the room and kill the ape there. Head straight and turn right beside the computer, follow the path to a bulletin board and read it by pressing the “a” key. Write down the number: 25789. Now go back to the recycling bin next to the computer and press Alt in front of it to pick up a magnetic pass. Insert the pass in the slot to the left of the computer then use the keyboard. Select “Change Pass Access”, then enter the code 25789 and select v, select format and wait a moment, then select “Level 1 to 3”. Pick up the magnetic card and return to the ladder beside the grate you kicked in. Climb the ladder and step off it to the left. On this ledge is another grate, press Alt twice to kick it in and crouch walk into the hall. Enter the door on your left and look at the floor directly to the right of where you enter, grab the medikit and exit. Follow the hall to the left and approach the control panel to the right of the door, use the magnetic card on the panel to exit this mission. ARCHIVES PART 2: Wait for the camera you spotted in the cut scene to look away, then run and get directly under it. When it looks to the right, run down the steps and turn right, beat up the scientist in this room. Go through the door next to the desk and bear left. In this room is a very large desk, on it is a library card, pick it up. Head for the door opposite the desk and crouch and look through, you will see a camera on the opposite side of the room you are peeking into. When it looks to the left, run into the room and bear to the right, go through the door in front of you. Approach the man in the courtyard and watch the cut scene. Now go through the blue door on your left. In this hall turn right, then follow the path left. You will see a window above you with an ape beating on a human on the other side. Climb up the steps to the left of the window and kill the ape in this room. Watch the cut scene where the female offers to help you. Now turn around and look right, you will see a desk and a medikit, grab it and exit the door opposite the desk. Turn left and enter the library. A ball of paper is thrown down from above, pick it up and press Alt to read it. Go to the far left corner of this room and press the red button on the computer terminal there. Now turn around, up ahead on your right is a multimedia dispenser with a cartridge in it. Approach and pick up the cartridge. Turn left and then walk down the steps to the right. Approach the access panel of the door in the far left corner of this room (it has a green light above it) and use the library card to open it. Enter this room and approach the projector on the left. Use the Professor Skouk cartridge in the projector to watch a funny slide show. Funny? Really? No, not really. Exit this room, and go up the steps. Turn right and exit the library through the door on your left. Bear left in this room, pass the desk, and then exit this room through the last door on the right. Turn right and cross to the corner beside the steps. Crouch and look around at the camera above the steps. When it isn’t looking run to the door across from you; when the tapping starts you will be able to enter this room. Across the room is a plant, approach it and press Alt to retrieve the elevator pass. Turn left and use the pass on the slot to the right of the elevator to exit. ARCHIVE PART 3: This is probably the most difficult mission of the game, its all smooth sailing after this. Approach the door to your right, then crouch walk through into the next room and go right up the stairs to the first landing. Approach the corner of the stairs to the left and crouch and look upstairs at the ceiling, you will spot a camera. Avoiding the camera, quickly climb the stairs and enter the door behind the camera. Pick up the three grenades on a shelf to your right, and then pick up the medikit on the floor to the left of the shelf. Exit this room the way you came in and go back downstairs (carefully avoid the camera again). At the bottom of the stairs cross to the doorway on the opposite side of the room and go through; turn left and you will see 2 doors. Crouch walk toward the door on the right and look in, you will see apes moving about. When they are clear of the door, crouch walk through the door on the opposite side of the hall. Now listen up: Your goal is to throw up to 3 grenades into the ape filled room to kill as many of the beings inside it as possible (there are 4 total). The correct way to do this is explained by several rules: 1) To throw a grenade into the room successfully, crouch walk from the room you are hiding in to halfway across the hall, stand and throw a grenade in, then crouch walk backwards into your hiding room and wait for an explosion. 2) Do not attempt this if an ape is looking in your direction because you might be spotted. 3) Try to wait for the apes to be on the left side of the room but not in the doorway. 4) After each blast count the number of thumps you hear, this will tell you how many apes you have killed. 5) An alarm may sound the first time you throw the grenade and guards will come running in and search the room; stay hidden in the room opposite the control room and wait for everyone to return to their normal places (guards leave). 6) When you are out of grenades you must rush into the room and kill any remaining apes before they sound an alarm. 7) There is a great kill zone in the control room if you have more than one ape to kill and one has a gun. To utilize it run into the room and head up the steps and around behind the railing, the apes get trapped on the ground floor. The ape with the gun will stand back and fire endless rounds into the railing, murdering any ape who gets in front of him without you having to do any work (this proves that the enemy has no ammo limit). Maneuver slightly on the platform to keep the apes moving in front of their friendly fire. You can also shoot apes from this vantage point without them reaching you. Good luck. Once you have cleared this room approach the control station next to the door on the ground floor and use it. Maneuver the camera to view the room and press Alt to change the lighting and discover the secret path. Keep moving the camera until Ulysses says “Ok”. Exit the screen and approach the main computer on the raised platform, use it by pressing Alt. You are now in control of a machine gun. Aim at the hand print panels on the two doors in the machine gun room and press Alt to fire and destroy them. After they are destroyed the doors pop open. When both are open exit the screen. Approach and use the red switch (to the right) on the console to deactivate the security system. Now go upstairs and turn left at the camera. Follow the hall and enter the machine gun room at the end of it. Enter the door to the left and look left. The floor here is wired to an alarm. When you approach it you are given a map of the safe route across (look at upper right corner of screen) and your view changes to make crossing the floor easier. Follow the path of squares on the floor correlating to the bright squares on the map. Be very careful not to deviate an inch or you will trigger an alarm. On the other side climb down the ladder to your right. In the bottom room turn around and head straight, then stop halfway across the room and look to your right. Use the thermostat; set it to 0 degrees Celsius and press Alt. A cut scene shows the defense system deactivating. Turn around and enter the glass booth forward and to your right. Approach the REBOOT monitor and pick up the door code scanner in front of it. Now exit the booth and then exit the thermostat room via the door to the left of the thermostat, (use the red switch to the right of the door to open it). Head upstairs and turn right when you enter the machine gun room. Follow this hall to two security doors. Approach the control panel of the door on the right and use the scanner on it. When the door opens head back to the thermostat room and set the thermostat to 0. Now RUN all the way back to the room you opened with the door code scanner and enter it. To the left is a pedestal with the silver part sitting on it, pick up the silver part and switch to your preferred weapon. Turn around and cross the room to the door on the other side. At this point an elite guard rushes in, kill it. Use the red switch to the right of the door to open it, and then enter the room beyond. Against the wall in front of you and to the left is a railing and a ladder. Climb down the ladder. On the next landing you will have to climb done another ladder to reach the ground floor. Approach the red switch next to the main door on the ground floor and use it to exit this door and this mission. MEETING MATHIAS PART 3: This is another cut scene, not a mission. The three mystery parts are united and you discover it is time to go to the “forbidden place”. THE STATUE OF LIBERTY: You start with nothing, but you are totally healed. Head straight and drop down the hole in front of you. Head down the path to your right and make a right turn. Go through door, turn left and drop down the ledge; enter the water to your right. Dive and swim to the bottom of chamber; the path you want to take next is the second to the right from where you entered the water. Follow the tunnel for quite some distance and you will emerge beside a door to your left. Go through the door. In the next room head to the antechamber on your left and look around, you will see 4 pump controls lined up in a row. Approach each and press Alt; afterward an explosive cut scene shows the results of your mischief. Now return to the platform where you entered the water. Across from you is a ladder, climb up and then step off to the left. Floating somewhere on this raised platform is a protection robot, try to stay some distance away and keep out of its line of sight. The robot orbs do little damage and are easy to out run. They return to their starting positions when they lose sight of you. Go to the opposite side of the room from where you first entered this chamber and enter the red door. Proceed to the end of the tunnel and turn left. Pass through the security and a crouch and look into the Control Center beyond. When the orb is floating away from you run clockwise up the ramp to your immediate left upon entering the room. Your goal is to reach the raised platform on the opposite side of the room, where there are 3 consoles. Approach the largest console and press Alt while standing in front of its control panel. To the left of you a red door opens and an orb activates and enters it. Crouch and wait by the opening from which you viewed the orb. When it exits, check the positions of the orbs (use the Audiometer if you can’t see them both), and run through that door you have been watching. At the end of the hall turn right, then head behind the counter and go through the door on your left. In this room on the right side of a table is a briefcase, open it and get the security card. Go through the door behind the table. Look to the right and pick up the sniper rifle in its case. Turn around and look to the far right corner of the room; pick up the medikit you spot. Now return to the counter room and stand behind the counter while facing the door. When the orb floats through take aim with your sniper rifle and shoot it through the eyepiece. (There are no red and green crosshairs for the sniper rifle). Exit to the Control Center, circle clockwise around the room (avoid or kill the orb) and exit through the raised door exactly opposite from the door to the counter room. Walk forward and drop down into the hall beneath you. In front of you is a ramp. You must run up this ramp and jump to the far side of the room where you see a red door. Pass through the door and bear right, jump the chasm (avoid or kill the orb), then enter the door on your right. Go to the end of the hall in front of you and turn right. Approach the control panel to the right of the door and use the security card to exit this mission. PENTAGON PART 2: Start this mission by following the hallway to your right, ignoring all doors and steps until you see two computer screens on your left at a dead end. Enter the doorway nearby. Proceed down the steps, (be careful to stay close to wall on right since there are no handrails to the left), and enter the first door you spot. Turn left and go through the door to a room with an audio control panel. To the left of it is the Accreditation card, pick it up. Arm yourself with the sniper rifle and enter the door to the left of the audio control panel. Kill the orb in this room and go through the two sliding doors on the left. You will have to kill an orb in this area. Turn left and head all the way to the end of the hall, then turn right and enter the first door on your left. Next to the center of the left wall, on the floor, is a medikit, pick it up. (If you want to you can climb the steps in this room and find a rifle to change to your primary weapon; though it is harder to kill the orbs with it). Exit room and turn left, follow hall to second door on left and enter room. Climb the steps in this room and approach the desk at the top. Open the right desk drawer and take the Micro recorder. Return to the audio control panel. With the recorder in your hand, face the panel and press Alt to start the playback, and Alt again to start recording. After a moment shut of both by press Alt. Now return to the top floor and bear all the way to the left, ignoring all doors and obstacles (watch for another orb). Eventually you will spot a staircase in front of you at a dead end. Climb the stairs and enter the room. Approach the keyboard across from you to the left and press Alt. Now go to the microphone to your right and use the Micro recorder. A cut scene gives more detail into the strange story of humanity’s plight. Now return to the long staircase by the 2 computer screens and this time go all the way to the ground floor. To the left is a red control panel beside a door; use the Accreditation card to leave this mission. PENTAGON PART 3: Follow the long hallway to an open room. Go through the door on the right; head down the steps, then down the next set of steps to the right and enter the door there. In the circular room bear left and go through the door on the left. At the end of the hall go behind the desk to your right, pick up the note and read it. Remember to look for the “Date of Birth”. Enter the door opposite the desk. Head to the opposite side of the room and open the freezing cabinet by pressing the red button to the left of its door. Pick up the syringe. Open your inventory and look at the syringe, note the year of birth: 2278. Now turn left and look at the open medical pod, pick up the medikit sitting in it. Now return to the circular room, approach a DNA scanner and use the syringe on it. A cut scene shows Ulysses on an elevator. Afterward approach the torch behind you on your right and pull it (Alt), a secret panel opens. Enter the code 2278 into the panel, and the poison gas clears. Approach the President’s desk and pick up the hologram cartridge. A cut scene provides you with a way to the Ark project. Enter the recently opened door on the wall to the President’s left. Bear left up the ramp immediately upon entering this room. Turn right at the computers and head into the glass room beyond. A cut scene reveals a red button. Approach and press the button. Yet another cut scene tells you that the self-destruct sequence has begun. Afterward, bear left and use the elevator. Head straight through the door, climb the steps, then go up the steps to the left and through the door at the top. Head straight across the open room and drop down a ledge. You will see an orb on the floor, approach it and press Alt to pick up the magnetic connector. Approach the glowing purple gate in this same room and use the connector on it. Go through and cross the bridge to the massive door. Open your inventory, press the left arrow to see your secondary inventory, select the cube and press Alt to put it in your hand. Approach the black square on the door and press Alt to use the cube on the square. The cut scene that follows is long and complex. THE ENCOUNTER: Ulysses meets the underground dwelling humans and learns of the origin of the prophecy of deliverance from ape dominance. Ponder this during the cut scene: Isn’t that ball Ulysses traveled in a little small to transport 10,000 people to the center of the Earth? BACK TO THE MONASTERY: Just a cut scene where Ulysses learns Nova has been captured, finds out the President’s sob story, and decides to bring down General Ursus. ENTERING THE APE PALACE: Go behind the desk in front of you and pick up the laser sniper rifle (this is the best weapon in the game, use it wisely; unlike the normal sniper rifle this one’s crosshairs light up over a valid target in range) and the medikit. Turn around and head up the steps on the left, then through the door in the left wall. Crouch walk past the guard to the top of the steps, and then turn right. Head for the door with barred windows. Open it with the control panel to its right. There are two apes to kill in the garden courtyard, one has a laser rifle. From the now open barred-window door enter the first door on your right. In the small room beyond enter the door on your right. In the kitchen, on a raised platform to the left is a medikit (under the counter to the right as you walk up to the platform) and a knife (on the counter directly behind the pots), pick up both and return to the garden. Head for the very tall tree in the middle of the garden; next to it is a medikit, take it. Now head for the back wall of the garden where there are three flags, go to the right and you will see a crank on the floor, take it. QUICKLY turn around and RUN left; follow the wall on the left until you see creeping vines and press through them into a hidden passage. Around this time you will see a cut scene of a security room, keep this room in mind. RUN to the gate down the hidden passage and use the crank on the panel to its right. Go through the gate and open the door beyond it using the panel to its left. Crouch and look into this hall, to the left is the security door, to the right (if you moved very fast) are the two ape guards you spotted in the cut scene. Enter the hall and kill them both. One drops an access card. Pick it up. If you were too slow the guards enter the door to the right of where you just entered; follow them into the grand hallway and kill them there instead (sometimes a scientist ape patrols this hall so you will have to kill him too). Either way, after the battle use the access card to open the security door. Now enter the Grand Hall (through large doorway opposite the security door) and turn right. Run across to the doorway on the left and go through into a long hall. You will have to kill a scientist ape here and a guard with a laser gun. Go to the second door and the right and enter the library. Approach the bookshelf. To the left of center is a red book jutting from the shelf, press Alt while in front of the book. Enter the secret room you just revealed and pick up the red scanning unlock key on the shelf in front of you, then turn right and pick up the medikit on the floor. Return to the security room and enter it, approach the first console on the left and use the scanning unlock key on it. A cut scene shows the lasers deactivating. Run back to the long hall, go past the library and straight into the round-shaped corridor; you enter a room with a tall tree. To the right, up the stairs, is a hard-to-kill guard, use whatever ammo you have left to do some damage to him, then approach and kill him if he hasn’t gone down. Climb the steps to the massive door and use the control panel to the right of the door to enter the Council Chamber. You have won the game.