____ _ __ / __ \(_)________ _/ /____ _____ / /_/ / / ___/ __ `/ __/ _ \/ ___/ / ____/ / / / /_/ / /_/ __(__ ) /_/ /_/_/ \__,_/\__/\___/____/ ____ / __// /_/ /_ ___ / __ \/ /_ / __/ __ \/ _ \ / /_/ / __// /_/ / / / __/ ______ \____/_/ _ \__/_/_/_/\___/ / ____/___ ______(_) /_ / /_ ___ ____ _____ / / / __ `/ ___/ / __ \/ __ \/ _ \/ __ `/ __ \ / /___/ /_/ / / / / /_/ / /_/ / __/ /_/ / / / / \____/\__,_/_/ /_/_.___/_.___/\___/\__,_/_/ /_/ ___, _ _ o ___ / | (_| | |_/ | | | / / (_) | | |_|_ | | |__ ,_ | | __| , \__ _ _ __| | | | | | / \/ | |/ / | / \_/ / |/ | / | \__/\_/_/ \_/ \_/\__/ |_/__|_/|_/\/ \___/ | |_|_/|_/ This is a FAQ/Walkthrough for the game Pirates of the Caribbean: At World's End as developed for the Nintendo Wii. It should also work for the Playstation 2 version, but no promises. Version : 1.00 Date : August 4, 2007 Written by : Saint Bacchus Contact : stbacchus (at) gmail (dot) com = Table of Contents =========================================================== =============================================================================== 1.0 Gameplay [ GPLAY ] 1.1 Combos [ CMBOS ] ------------------------------------------------------------------------------- 2.0 Walkthrough [ WLK00 ] 2.1 Prison Fortress [ WLK01 ] 2.2 Isla de Pelegostos [ WLK02 ] 2.3 Port Royal [ WLK03 ] 2.4 Pearl vs Dutchman [ WLK04 ] 2.5 Tortuga [ WLK05 ] 2.6 Isla Cruces [ WLK06 ] 2.7 Pearl vs Kraken [ WLK07 ] 2.8 Singapore [ WLK08 ] 2.9 Davy Jones' Locker [ WLK09 ] 2.10 Sea Battle [ WLK10 ] 2.11 Shipwreck City [ WLK11 ] 2.12 Maelstrom [ WLK12 ] ------------------------------------------------------------------------------- 3.0 Challenge Mode [ CHG00 ] 3.1 Prison Fortress [ CHG01 ] 3.2 Isla de Pelegostos [ CHG02 ] 3.3 Port Royal [ CHG03 ] 3.4 Pearl vs Dutchman [ CHG04 ] 3.5 Tortuga [ CHG05 ] 3.6 Isla Cruces [ CHG06 ] 3.7 Pearl vs Kraken [ CHG07 ] 3.8 Singapore [ CHG08 ] 3.9 Davy Jones' Locker [ CHG09 ] 3.10 Sea Battle [ CHG10 ] 3.11 Shipwreck City [ CHG11 ] 3.12 Maelstrom [ CHG12 ] ------------------------------------------------------------------------------- 4.0 Dueling [ DDUEL ] ------------------------------------------------------------------------------- 5.0 Treasure Cove (Unlockables) [ TCOVE ] 5.1 Black Pearl Crew [ PCREW ] 5.2 Flying Dutchman Crew [ DCREW ] 5.3 Pirate Lords [ PLORD ] 5.4 Pirates [ YARRR ] 5.5 Civilians [ FOLKS ] 5.6 Soldiers [ SLDRS ] 5.7 Concept Art [ CTART ] 5.8 Poker Charm Cards [ PCARD ] 5.9 Dice Charm Cards [ PDICE ] 5.10 Swords [ SWRDS ] 5.11 Title Sequences [ TTLES ] ------------------------------------------------------------------------------- 7.0 Copyright Information =============================================================================== = Gameplay [ GPLAY ] ===================================================== =============================================================================== The basic gameplay is explained in some detail in the first Story Mode stage, Prison Fortress. One of the more important moves is the Ole or Side-Step. There are several Ole sub-missions and one Ole boss battle. To perform an Ole, hold Z to block and wait for the enemy to run at you. When they do, hit left or right on the control stick. Your character should step gracefully to one side, sending the enemy flying over ledges, into barrels, into other enemies, etc. You can grab an enemy by approaching them - without blocking or attacking - and flicking the nunchuck. You are open to attack while you're doing this, so it's best used in one-on-one duels. = Combos [ CMBOS ] ======================================================= Flick the Wiimote left or right for a quick and light hit. Flick the Wiimote up or down for a slow and heavy hit. Do any combination of two hits and a thrust towards the screen, and you'll execute a combo. The first combo, Focus Attack, is available as soon as it's explained in the Prison Fortress level. The others are unlocked by completing Story Mode levels. # | Level Name | Combo ------+--------------------+---------------------------------------------- 1 | Prison Fortress | Focus Attack (left/right, left/right, thrust) 3 | Port Royal | Range Attack (left/right, up/down, thrust) 6 | Isla Cruces | Barge Attack (up/down, left/right, thrust) 9 | Davy Jones' Locker | Block Attack (up/down, up/down, thrust) Block Attack is slow, but it's the quickest way to dispatch enemies that block a lot, which is all of them towards the end of the game. Range Attack is good for clearing away a group of enemies that is mobbing you, and for chaining together hits for Hit Combo challenges. Focus Attack is fine for single strong enemies. Barge Attack can be used to knock enemies off of ledges. = Walkthrough [ WLK00 ] ================================================== =============================================================================== Once a level has been completed, it may be replayed. When replaying levels, you have any item power-ups and new combos that have been unlocked while playing Story Mode. However, you start with zero Loot and zero items, so the Loot sub-missions are best done the first time around. Once a level has been completed, it is unlocked in Challenge Mode (see Chapter 3) and Replay mode. = Prison Fortress [ WLK01 ] ============================================== Level Complete Rewards 1. Captain Jack Sparrow unlocked 2. Prison Fortress unlocked in Challenge Mode Sub-Mission Rewards 1. Crab Pendants - Pirate Poker Charm Card 01 2. Defeat 10 Enemies - Bootstrap Bill Turner 3. Release 4 Prisoners - 400 Notoriety 4. Ole 4 Enemies - 250 Loot 5. Collect 850 Loot - Inmate 6. 15 Hit Combo - Prison Fortress Guard 2 7. 1500 Level Notoriety - Prison Fortress Guard 3 ------------------------------------------------------------------------------- Cutscene: Captain Teague finds Captain Jack Sparrow in a cell in the Prison Fortress. Teague tells Jack he only has one hour to escape the hangman's noose and unlocks the cell. Break the first crate to get a Crab Pendant. The second holds a turkey. Head down the stairs and talk to the prisoners. They will teach you how to attack, and then you get to try it yourself on a couple of guards. After finishing them off, talk to the prisoners again to release them. They'll tell you to take the rope on your left. On the second floor, head right and talk to the prisoner. He will give you a tip on dueling. After releasing the prisoners, go left to find a pulsating yellow spot on the floor. Hit C and Jack will fly over to another catwalk in inimitable Jack Sparrow style. Here you will enter duel mode, a one-on-one fight in which you can only go forward or back. Use Z to block the guard's first hit, then swing away until you hear the clink of metal on metal. Then block again and attack when the guard's, well, guard is down. Move ahead and talk to the prisoner, who will tip you off that the Fortress's loot is hidden above the armory. Pick up some loot in the crates to the left and then head down the ladder. Follow the stairs to your right up to a landing where you can either fight a guard or proceed to the right. Fight the guard and open the door. Inside is a small room with a cannon. Cut the rope to release the barrel of the cannon, then light the fuse and let 'er rip to reveal another small room with a ladder. Up here is the secret cache! Take the rope back down. Ignoring the stairs, head left and break the crates for more loot and a second Crab Pendant. Go right again and open the big door. Outside are three more guards. This is a good place to try for the Ole Enemies sub-mission. Just block until a guard runs at you, then quickly jerk the nunchuck to the left or right. You can also use the control stick to move away quickly. Jack will dodge, and the guard should run right off the ledge. Sometimes Jack will kick the guard in the butt, in which case just try again. After fighting the three guards, you will be thrown into a duel with the Fortress cook. Force him back, then run back up the stairs and attack from the top to get the drop on him. Proceed to the right. Break the crates for some loot before heading down the rope. At the bottom, first go left up the stairs. There is a cache upstairs that includes the third Crab Pendant. After grabbing the loot, head back down the stairs and into the room. Here you'll have your first try at a Jackanism. It has 8 steps: 1. Flick Wiimote left/right 2. Rotate control stick until all three lights are yellow 3. Flick Wiimote left/right 4. Flick Wiimote left/right 5. Swing Wiimote up/down until all three lights are yellow 6. Flick Wiimote left/right 7. A 8. Flick Wiimote up/down If you fail at the Jackanism, you fight several waves of guards. This is a good place to try for the Hit Combo sub-mission. You can also Ole the guards into the barrels around the edges of the room. If you succeed at the Jackanism, there are no guards. Either way, once you're done, trip the three switches in the room to release the bridge to the next area. There are also three crates with loot. Head across the bridge and go left. Talk to the prisoner, who will tell you about Davy Jones' key. Releasing him completes the Prisoner sub-mission. Head down the stairs and go all the way to the right, where you will find the fourth and final Crab Pendant in a crate. In the center of this room is the head guard. If you succeeded at the Jackanism before, this is a good place to try for the Hit Combo. If you just want to get through it, run away and use the torture devices scattered around the room. The guard drops a drawing of Davy Jones' key. Pick it up and follow the arrow out. Through the gate is a lone guard. Take him out and kick down the barrel, then light the gunpowder to explode your way to freedom. Outside are three more guards. This is where you can finish the Ole Enemies sub-mission. Once the guards are finished, head left to the peninsula. Cutscene: Captain Teague tells Jack he must find Tia Dalma in Port Royal and boots him into a casket. After rowing back to the Black Pearl, Jack finds Boostrap Bill Turner, who reminds him that Jack bargained away his soul. Jack must get to land before Jones has a chance to collect. = Isla de Pelegostos [ WLK02 ] =========================================== Level Complete Rewards 1. Will Turner 2. Isla de Pelegostos unlocked in Challenge Mode Sub-Mission Rewards 1. Crab Pendants - Pirate Dice Charm Card 02 2. Free 9 Captured Crew - Cotton 3. Collect 1000 Loot - Male Warrior 1 4. 15 Hit Combo - Pirate Poker Charm Card 02 ------------------------------------------------------------------------------- Cutscene: Will Turner rows to Isla de Pelegostos, where he finds Jack about to roast. He frees Jack, who runs off. Immediately, you face three natives. After defeating one, a fourth will appear. Take them out, then break the pots to get the first Crab Pendant. Free your first captured crewman and head to the left to fight another native and free a second crewman. Head back to the right, but just before the throne, cross the bridge. On the bridge, duel a native. Jack is visible in the background, busy with his own problems. Across the bridge is a plateau where four natives will attack. Take them out (you can Ole them if you are near the cliffs) and go left, back to the bridge where you came from. Instead of crossing it, go around the back of it, near the hut. There is a third crewman back here, guarded by one native. Back up top, walk to the right. You should slip right through some tall grass between two huts. Follow the path to a fourth crewman, guarded again by one native. Back on the plateau, keep to the right. Instead of crossing the bridge on the far-right side of the plateau, go behind it for a fifth crewman and another native. Collect the second Crab Pendant from the pot next to the bridge and head across. Two natives cut through the rope bridge and dump Will on a lower cliff. From here, you can climb back up to the previous plateau if you missed something. Otherwise, head to the right. Ignore the ladder for the time being, unless you don't care about the sub-missions, in which case skip right to the next paragraph. Keep right, and you'll find a pot, a native, and a sixth crewman. If you break the pot, you'll alert the native to your presence, so wait till later to get the drop on him. Cross the bridge to the right to find another native guarding the seventh crewman. While you're at it, break the pots to get the third Crab Pendant. Go back across the bridge and up the ladder you passed earlier. Up the ladder, fight another native and slide down the rope. Jack is in the background, still keeping busy. Head down the hill, but DO NOT CUT THE CREWMAN DOWN! Instead, slip around the backside of that hill, where crewman #8 is waiting with a native guard. After freeing him, go back up to the plateau and break all the pots for loot. The fourth and final Crab Pendant is in a pot near the bridge on the far right. Now, finally, you can free the ninth and final crewman. Freeing this crewman starts a boss fight. You must Ole the native woman into the pot, where Jack can crack her noggin with a coconut. To do an Ole, get Will between the woman and the pot. When she runs at Will, thumb the control stick left or right. Will should step to the side, and she should land in the pot. After each coconut, she will run away and you will fight two natives. On the third coconut, Jack and Will flee across a bridge. Here you must do something similar to a Jackanism, which allows you to fight with both Jack and Will at once. The pattern is: 1. A 2. B 3. Flick Wiimote up/down 4. Flick Wiimote left/right Jack and Will end up on a raft, with Jack stuck in a hole and Will fighting an endless number of natives. This is a great place to finish both the Loot and Hit Combo sub-missions. You'll get stuck twice along the way - once where you'll have to hit three spots while fighting natives, and a second time where you'll have to cut down some branches in addition to the enemies. Cutscene: Will and Jack make it out to the ocean. Jack orders the Pearl to Port Royal. "We have a pressing and unyielding need to find Tia Dalma." = Port Royal [ WLK03 ] =================================================== Level Complete Rewards 1. Capitaine Chevalle 2. Port Royal unlocked in Challenge Mode 3. New Combo: Range Attack (left/right, up/down, thrust) Sub-Mission Rewards 1. Crab Pendants - Pirate Poker Charm Card 03 2. Wanted Posters - 300 Loot 3. Sneaky Man - 400 Notoriety 4. Rum Raid Part 1 - Townsfolk 3 5. Missing Person - Tia Dalma 6. Pirate Dice - Pirate Dice Charm Card 03 7. Collect 500 loot - Townsfolk 1 8. 17 Hit Combo - Town Landlord ------------------------------------------------------------------------------- Cutscene: Jack's compass is still not working. Will remarks that Port Royal is not the safest place for them to be, as Lord Cutler Beckett has put a price on their heads. Jack, however, is desperate to find Tia Dalma. On the docks, first head down to talk to a prisoner whom you previously released from the Prison Fortress. He will give you 200 loot. (Note: You can't do this when replaying the level.) Bust up the East India Trading Company crates for fun and profit, too. On your way off the dock, hit the stealth action point to quietly eliminate one of His Majesty's Finest. Next is a Jackanism, which unlocks the Red Coat character for play. It has 7 steps: 1. Control stick up 2. A 3. Control stick down 4. A 5. Control stick right 6. Control stick up 7. A You also get 560 Notoriety for completing the Jackanism. Go back to the left a bit to break some crates and talk to the lady. She wants to find her worthless, philandering husband. To accept the mission, choose the first option: "I might have time to assist...is there recompense, I wonder?" Cross the bridge to the right and talk to the rum runner to accept the Rum Raid mission. Keep going right. In the town square, tear down the Wanted Poster with Jack's face. Tia Dalma is standing off to the right, so talk to her. She has three important piece of information: 1) Whoever controls Davy Jones' heart controls Jones; 2) the Pirate Lords must be rallied for a Conclave; 3) one of the Pirate Lords, Capitaine Chevalle, is about to be hanged right here in Port Royal. This opens up the next few objectives. Head to the right. If you talked to the rum runner before, you will be able to talk to the innkeeper now. Dazzle him with your wit thus: 1. "I am a student of Inns, and outs." 2. "Ah, but it does!" 3. "Fascinating...I once considered running an Inn. Just now, in fact." 4. "Listen, I've got a tale of a night in an Inn...." 5. "Aye, but before we get to that, one question." Finishing the sub-mission puts you back at the entrance to the town square, where you tore down the first Wanted Poster. This time, go left to hit a second Stealth Point and put another soldier out of commission. If you continue to the left, you can get a Royal Navy officer over a barrel. Or rather, under. The man standing outside The White Peruke will offer you a game of Pirate Dice. (Fascinating historical note: a peruke is a man's wig, especially the long and luxurious variety worn by Governor Swann.) To complete this sub-mission, you must come out on top - or tied - after 10 rounds. You can try as many times as you like, as long as you have at least 30 Loot to put up. You can also come back and play again after you've got more Charm Cards for cheating. Head out the town square in the opposite direction from the docks. Tear down the Wanted Poster showing Elizabeth Swann. Rob the East India Trading Company crates on the raised sidewalk, but follow the lower path to the right. You can then sneak up on the fourth and final soldier. In the dead end, talk to the philanderer to send him back to his missus. Choose the second option, "Listen mate, she wants you back." You can now return to the wife, who gives you 100 loot and 100 Notoriety for your trouble. Before leaving this alley to the right, break the last East India crate to get your second Crab Pendant. Capitaine Chevalle is pilloried, and townsfolk are pelting him with rotten vegetables. Make a circuit around this area, stopping at the action points wherever they appear. You can also tear down Will Turner's Wanted Poster, the third and final one. Try and avoid the Red Coats if you can. If they spot you, you'll have to defeat an officer and a soldier before either of them can ring the alarm for more guards. If they reach the bell, you start the area over again. Once you're done with that mischief, make for the stairs behind Capitaine Chevalle (opposite where you came in). Head left, where you'll find some prisoners and some crates. Liberate the loot from the crates BEFORE liberating the prisoners, because their release will throw you into a cutscene. The third Crab Pendant is at the far left-hand side of the prison. With Capitaine Chevalle on board (so to speak), head back to the docks. On your way, you'll have to duel a Red Coat. In the town square, you'll fight two officers and two soldiers. On the bridge, another duel with a Red Coat. Cutscene: Jack meets up with Governor Swann, who pleads with Jack to help Elizabeth. Having been branded a pirate for helping Jack, she has fled to Tortuga to find Will. To give the Black Pearl crew time to prepare, Jack must fight off Red Coats. A series of crates blocks his way. Your crew on the Pearl will blow them every fifteen to twenty seconds, with the final two out of your way at around 40 seconds on the timer. The crates on the lower level of the last pier have loot and health. The crate nearest the ramp on the upper level has the fourth and final Crab Pendant. On the upper level, go all the way to the right and hit the action point to get on the Pearl. = Pearl vs. Dutchman [ WLK04 ] =========================================== Level Complete Rewards 1. Davy Jones 2. Pearl vs. Dutchman unlocked in Challenge Mode 3. Dutchman Sword 4. Inventory items now at Power Level 2 Sub-Mission Rewards 1. Crab Pendants - Pirate Dice Charm Card 04 2. Defeat 10 enemies - Pirate Poker Charm Card 04 3. Avoid detection - ??? 4. Collect 600 Loot - Black Pearl Crew 1 5. 20 Hit Combo - Maccus ------------------------------------------------------------------------------- Cutscene: Jack and Will spot the Flying Dutchman. Jack tells Will about Jones' heart, and tells Will to board the Dutchman and grab the key while Jack keeps Davy and the fish people busy. You start out as Jack, and your goal is to protect Will, who for some reason is cowering behind some crates up to your left. The first Crab Pendant is up the stairs to your right. A decent strategy is to run up, grab the pendant, and run back to the left just in time to stop the fish man from killing Will. After that, try to keep the fish people busy on the lower part of the deck. In each set of fish people, there will be one Maccus (shark-head) who makes a beeline right for Will. Focus on that one guy. When you kill one, another will come up out of the deck. Once you kill three of them, Will swings over to the Dutchman. As Will, you'll have to fight some more fish people. Once they're dispatched, hit the action point to get down to the lower deck. Head right to pick up your second Crab Pendant. To the left, fight a wave of fish people. At the far left, push the crate using the action point, then fight yet more fish people. Hop up on the crate and climb the ladder. Hey, more fish people! Didn't see that one coming. After taking them out, break the door to the right to steal some loot. Release the prisoners at the far left for some Notoriety and solidarity with your fellow seamen. Then head up the stairs. After yet more fish people, Will tries to open a door only to have it busted open by Electric Arm. It's time for a duel. After finishing off Electric Arm, go right and loot the Dutchman's cache. Continue right. Just through the door, in the left-hand corner, is a crate containing the third Crab Pendant. This deck here is where the "Avoid Detection" sub-mission takes place. In the opposite corner, at the far right-hand side of the deck, smash the crate for the fourth and final Crab Pendant. Now go back left and up the stairs. Proceed to the right, following the arrow at Will's feet. Cutscene: Will meets his father, Bootstrap Bill. Will promises to return and free his father. In Davy Jones' cabin, fight two more eel men. Then exit to the left. Will has a little "Willanism" here. Press A and then flick the Wiimote up and down as indicated. Will ends up at the top of a mast, where you must fight two more fish people. Then hit the action point to slide down the rigging and duel with Maccus. Cutscene: Will makes it back to the Pearl with the key. Davy Jones swears revenge. The Black Pearl heads for Tortuga. "General rule: It's never not a good idea to go to Tortuga." = Tortuga [ WLK05 ] ====================================================== Level Complete Rewards 1. Elizabeth Swann 2. Tortuga unlocked in Challenge Mode Sub-Mission Rewards 1. Crab Pendants - Pirate Dice Charm Card 05 2. Face Slap - Wench 3 3. Pirate Poker - Pirate Poker Charm Card 05 4. Rum Raid Part 2 - 500 Notoriety 5. Collect 1500 Loot - Pirate 2 6. 21 Hit Combo - Penrod ------------------------------------------------------------------------------- Cutscene: Will wonders if Elizabeth is here, but Jack is more concerned about finding the rest of the Pirate Lords. You start as Jack on the dock. Talk to the wench to get a nice slapping, the first of many. Loot the crates for loot, then head left. The first Crab Pendant is in the lower-left-hand corner of the left-hand dock. Also be sure to burgle the ship for more loot. Then head back to the right and take the pier that leads into town. Halfway down, you'll have to duel an angry pirate. At the end of the pier, talk to the wench for a second slap. Take a stroll around the town square. There is a Crab Pendant and a slap to your right, another slap and another Pendant to the left, and Cutler Beckett's cargo all around for the taking. Two thugs will attack you along the way. Follow the road farther into town. Along the way, talk to one of the prisoners you rescued at the Prison Fortress. He gives you 200 Loot. (Note: this cannot be done when replaying the level.) At the second town-square-like-place, talk to the two wenches and receive your slaps. There is an Innkeeper standing outside an open door that you can talk to. If you completed the Rum Raid mission in Port Royal, he's expecting a shipment. To offer your protection, choose the following: 1. "Listen, I've heard you're expecting some rum from Port Royal." 2. "Seems I know the blokes who'll be doin' the delivering..." 3. "So then...I'll meet you back here." Go through the open door to the man's left. Inside, you can play Pirate Poker (also known as Texas Hold 'Em). To complete the sub-mission, you must come out on top or tied after 10 rounds. Like Pirate Dice, you keep your winnings or lose your initial stake of 50 Loot. Unlike Pirate Dice, one good hand can make or break you, and you can win by running your opponents out of money. There is also a wench with a ready hand in here. Leave out the back door. In the courtyard behind the tavern, loot the three crates. The one on the far left has a fourth Crab Pendant. Then talk to the man to start the Rum Raid mission. (Note: If you're replaying the level, you can just talk to this guy and still do the mission.) There are two ways to complete the Rum Raid mission. If you've spoken to the Innkeeper, you can choose the second option, "I'll be making the delivery...savvy?" The rum runner will sic a whole bunch of pirates on you. Fight them off and talk to the Innkeeper again. He will pay you 500 Loot and 500 Notoriety for protecting the rum. Otherwise, you can choose the following: 1. "No worries, mate...there's just the little matter of my share." 2. "And what would you gents be wanting now?" 3. "Yes." Fight off the bad (worse?) pirates as they try to get to the back of the courtyard. Focus on the ones who are striding purposefully towards the rum. Prevent them from slipping through for long enough, and you get 200 Loot and 500 Notoriety. When you're finished with the Rum Raid, head to the right. An eighth slap awaits. The fifth and final Crab Pendant is in the crates just past the wench. After grabbing the pendant, hang a right to get to Pirate Lord Villanueva's mansion. The ninth and tenth slaps are inside the mansion. GET THE SLAPS FIRST, because they aren't available later. Then hit the action point to trigger a fight with Villanueva's men. This is an ideal spot to try for the Hit Combo. In this big, open area, the best strategy is to rapidly switch between targets. The pirates let their guard down when they aren't being actively attacked, but they block all day long if you focus on one at a time. After fighting off Villanueva's men, he beats a retreat back out the front door. Follow him. Cutscene: Villanueva has located another Pirate Lord, Mistress Ching. Jack tells her of the Conclave, but she is more interested in seeing (hearing?) Villanueva kill Jack. Time for an epic duel with a Pirate Lord! In this duel, watch for the (C) to appear on screen. Hitting C at those points allows Jack to use his surroundings against Villanueva. Two-thirds of the way through the duel is another Jackanism. This one has 5 steps: 1. A 2. A 3. Flick Wiimote left/right 4. Swing Wiimote left/right until all three lights are yellow 5. Flick Wiimote up/down Completing the Jackanism unlocks Mistress Ching and gives you 330 Notoriety. After finishing off Villanueva, he and Mistress Ching agree to meet at the Conclave. Meanwhile, Elizabeth is brawling in a tavern. She is quickly joined by Will, then Former Commodore James Norrington. Help them work together: 1. A 2. A 3. Flick Wiimote left/right 4. A Afterwards, Will and Jack escape back to the Pearl, but not without fighting most of the town. If you haven't already got the Loot sub-mission locked up, be sure and get the crates. Actually, get the crates anyway. When in doubt, rob Cutler Beckett. There's a melee first, then a duel, then another melee, then another duel. After that, you're free to run around the docks and steal even more from the East India Trading Company. And these are crates you've already looted! Jack Sparrow is just that good. Cutscene: Jack isn't too chuffed about giving Former Commodore Norrington a job on the Pearl, but Elizabeth persuades him. = Isla Cruces [ WLK06 ] ================================================== Level Rewards 1. Pintel 2. Isla Cruces unlocked in Challenge Mode 3. Norrington Sword 4. New combo: Barge Attack (up/down, left/right, thrust) Sub-Mission Rewards 1. Crab Pendants - Pirate Dice Charm Card 06 2. Gold Idol - Quartermaster 3. Buried Chest - 600 Notoriety 4. 30 Hit Combo - Ghost Sword ------------------------------------------------------------------------------- Cutscene: Landfall on Isla Cruces. Will has given Jack's compass a heading. Go all the way to the right for the first Crab Pendant. You have two choices now: follow the vines here up, or follow the crates to the left. If you follow the crates, you get some loot and you have to dodge swingy spiky things and quicksand (don't touch it!). Grab the second Crab Pendant in the crate before climbing the vines up. If you take the vines, you just have to dodge falling rocks. When you reach a spot where you can go up again, instead go down (to Will's left). Hug the cliffs, and you'll find a spot where you can climb down the vines. Climb down to find the second Crab Pendant. Then get back up, because you don't want end up in the quicksand. From here, you can just head left to fight some fish people. Or you can climb up the vines and make your entrance in style. Either way, you're getting fish people. Keep an eye on the Cannon Arms, because their bombs hurt a lot and knock you down. There is a third Crab Pendant in a crate near the water's edge. Follow the river to the left. There are more fish people in the stream, as well as falling logs. The logs will work against your enemies, too. When you're finished with them, walk into the waterfall under the big rock to get the Gold Idol. On the other side of the stream, two crewmen are digging up Davy Jones' chest. Your job is to protect them for 50 seconds. Whether you succeed or not, you only have to fight fish people for 50 seconds. Afterwards, Norrington runs off with the chest, Will and Jack following. As Elizabeth, you have no choice but to proceed left. Duel with Ratlin, then fight more fish people in the middle of some ruins. Norrington and Jack scuffled on the rafters above. Be sure and grab the fourth and final Crab Pendant in the crate on the right-hand side, because it won't be available after this fight. Eventually, the scene changes to Jack dueling Norrington on a water wheel. After dealing some pain to Norrington, there is a very brief cutscene where the water wheel detaches itself. But stay ready, because you get thrown right back into the duel. After a bit more dueling, there is another Jackanism: 1. A 2. B 3. Swing Wiimote left/right repeatedly 4. B 5. Flick Wiimote left/right 6. Swing Wiimote left/right repeatedly 7. A 8. A Completing the Jackanism gets you Pirate Poker Charm Card 06 and 700 Notoriety. Finish the duel with Norrington, and let's get back to the Pearl. = Pearl vs. Kraken [WLK07] =============================================== Level Rewards 1. Palifico 2. Pearl vs. Kraken unlocked in Challenge Mode Sub-Mission Rewards 1. Crab Pendants - Pirate Poker Charm Card 07 2. Ole Enemies - Pirate Dice Charm Card 07 3. Rescue - ??? 4. 7 Hit Combo - 400 Loot ------------------------------------------------------------------------------- Cutscene: Jack dances around with his jar of dirt, but the heart isn't inside - Norrington has absconded with it. Will asks if they can outrun the Dutchman, but Jack has a better idea. As Jack, your job is to fend off the fish people for 75 seconds. Also, to grab one Crab Pendant from the deck at far left, and another from the deck at far right. Also, this is the only place to try for both the Hit Combo and Ole Enemies sub-missions. Whew! Once the wind turns, the Kraken will attack the ship directly. When it's just slamming its tentacles around, avoid them. They will slam the deck, debris will drop, then you have a short window to attack the tentacles if you like (I recommend not, because it doesn't really help you). If the tentacles have grabbed the crewman, slice them to get the Kraken to drop the poor soul. After 75 seconds, an arrow will appear at Will's feet to guide him below decks. The crates right next to the stairs contain the third Crab Pendant. The Kraken will swing its tentacles inside for a while, then grab a crewman. Here, if the Kraken gets a man, it's all over for him (and your "Rescue" sub-mission), so keep the Kraken busy. Dart in quickly, hit it, then get out of range of its counterattack. Quick attacks are good enough, so don't bother with slow heavy hits or combos. Avoid getting knocked over at all costs, because it takes a lot of health and a lot of time. Once the crewman has prepared the cannon, you'll have to time the firing correctly to get the cannonball in the Kraken's toothy maw. Don't rush. If you've done it correctly, the Kraken recoils and then drags the cannon down to the depths. Move right for the next cannon. If you didn't time it right, the poor crewman will have to come out and do it all over again! After three cannonballs to the mouth, the Kraken slams Will down to a lower deck. Immediately break the crate behind you to get the fourth and final Crab Pendant. Then head towards the action point at the end of the hall. Along the way, you'll fight the Kraken by button-pushing similar to the Jackanisms, but using only the quick motions. At the end of the hall, jab your sword into the Kraken's meaty tentacles. Then stay on your toes, because you'll have to push more buttons for Jack and Elizabeth. Cutscene: Elizabeth kisses Jack to distract him while she shackles him to the mast. On the lifeboat, rowing away from the sinking Pearl, she explains to Will that Jack "fell behind." = Singapore [ WLK08 ] ==================================================== Level Complete Rewards 1. Sao Feng 2. Singapore unlocked in Challenge Mode 3. Bone Sword 4. Inventory items now at Power Level 3 Sub-Mission Rewards 1. Crab Pendants - Pirate Poker Charm Card 08 2. Old Enemies - Singapore Townsfolk 3. Debt Collection - Chinese Henchman 1 4. Pirate Dice - Pirate Dice Charm Card 08 5. 15 Hit Combo - Mercer ------------------------------------------------------------------------------- Cutscene: Norrington delivers the heart to Beckett. Hope you enjoyed Norrington, because this is the last you'll see of him. Elsewhere, Elizabeth admits that she sent Jack to the depths, and swears she'd do anything to bring him back. Captain Barbossa appears and says he'll serve as guide, but they need to go to Singapore to find a map. As Barbossa, bust up the crates with the dragon symbol to your immediate right for the first Crab Pendant. Also to your immediate right is the first of five old enemies. Give him what-for and head left. The first of three old debtors is at the left side of the dock. Demand your money, then tell him he also owes for the brawl he started in the Flying Tiger. You'll get 300 Loot and 150 Notoriety. Follow the walkway left. There are two men almost immediately visible who will chat. The nearer offers you a game of Pirate Dice. The further is the second old enemy. Continue left along the walkway. When you reach a wide area, go down to see a debtor. Tell him he still owes you for the dice game. It's worth 200 Loot and 150 Notoriety. Continue left and pick up the second Crab Pendant before leaving the wide area. Talk to the man on the walkway and tell him Sao Feng is expecting you. He pays off the third and final debt, to the tune of 200 Loot and 150 Notoriety. Just off the walkway, to Barbossa's right, is a ladder. Climb the ladder and follow the upper level until you find a third old enemy. Climb back down the ladder. Sao Feng's bathhouse is just to the left, but before entering, talk to the man standing far back away from the entrance. He is the fourth old enemy. The fifth and final old enemy is the one immediately visible on entering the bathhouse, standing close to the camera. Talk to him before heading left and talking to the guard. Choose "Just let me in!" Cutscene: Sao Feng isn't inclined to help Barbossa bring back his hated enemy, Jack Sparrow. When the cutscene ends, Sao Feng's men will attack. This is the best place to do the Hit Combo. When you're done with enough of them, a crewman will call for help. Follow the arrow, which may lead up or down a ladder, and get to him within 60 seconds. Make sure the timer at the top of the screen is gone before you get too into the fight. If you stray too far from the crewman, you'll fail and have to start over. After rescuing three crewmen, Barbossa lets loose an ill-advised crack about fighting wenches, and must battle Lian and her twin sister Park. This is a duel, although Lian and Park kind of tag-team. As in the Villanueva duel, you can hit C in certain spots to have Barbossa use the environment. Against Lian, use the hot coals on the ground by standing a couple paces to the left. To the right of the coals is a pipe. Stand under it to deliver a blast of steam. Against Park, back her to the right and grab the hanging lantern. Against Lian (again), you can hit C almost immediately to hit her with a flying kick. Force her to the right and grab a spare sword to fling at her. After Barbossa kills Park, Will tells Sao Feng that they do have something to offer him - revenge on a living Jack Sparrow. While Sao Feng considers this, Red Coats burst in and join the melee. Cutscene: Sao Feng loans Will his maps. Will says he'll give them back at the Conclave (oh yeah, the Conclave!). As Elizabeth, run left out the bathhouse's back door. Two Red Coats and two Black Cloaks attack. They can all be dispatched by Ole, off the sides of the walkway. That's the easiest way to get rid of the Black Cloaks, who are very big on blocking. Before proceeding left, grab the third Crab Pendant from the crates closest to the camera. At a second open area, fight off more Red Coats. They can also be Ole'd into the barrels. After dispatching them, head left and set off some firecrackers. Then fight a duel with a Red Coat. Then another firecracker and another Red Coat duel. Second verse, same as the first. After setting off the third firecracker, Elizabeth can swing across to the next dock. Before getting too far, smash the nearest crate to get the fourth and final Crab Pendant. At this third area, you will need to fight off Red Coats while also keeping the powder kegs from exploding. Prioritize stamping out the fuses. Ole is very useful here, as it keeps the Red Coats occupied for longer than just hitting or killing them. And it's satisfying to watch them clunk heads like the Three Stooges. Cutscene: Will smarts off to Barbossa. = Davy Jones' Locker [ WLK09 ] =========================================== Level Complete Rewards 1. Gentleman Jocard 2. Davy Jones' Locker unlocked in Challenge Mode 3. New Combo: Block Attack (up/down, up/down, thrust) Sub-Mission Rewards 1. Jackanism - Pirate Dice Charm Card 09 2. Collect 850 Loot - Tortured Pirate 1 3. 26 Hit Combo - Skeleton Demon ------------------------------------------------------------------------------- Cutscene: Will is concerned that they aren't going the right way, but Barbossa assures him they're heading to Davy Jones' Locker. Washed ashore, Barbossa says he will go and bring Jack back. Tia Dalma warns him that there are strange and deadly creatures in this legendary land, but Barbossa is strange and deadly and legendary himself. Stick to the wood, bones, or basically anything but the sand. If you stray from the path, zombie hands will reach up and damage you. Go right, and the second crate holds the first Crab Pendant. Eventually, you will be attacked by the first of many, many, many zombies. After taking them out, continue right until you end up in a huge rib cage. Walk towards the last rib, and it should fall onto the sand. Some helpful crabs will then create a path for you. Follow the path and fight some more zombies. Again, keep to the path as much as you can. When you reach the edge of the path, the C symbol should appear. Hit it to toss a rock out into the desert. A scale will appear. Hit A at the top to toss the rock in the correct area. Again, the crabs will help you along. Proceed right and fight more zombies, then hit C at the end of the path to throw another rock. Hop on the wood square and toss another rock to direct the crabs. Go right until you are attacked by more zombies. At the far right of this area is a mast that can be chopped down. It does massive damage to the zombies, but also to you if it lands on you. After taking out the zombies, hit the action point to climb to the upper deck. Up here, grab the crates near the camera for a second Crab Pendant. Then fight some zombies. Proceed left across the mast and giant spine and admire the dead Kraken in the background before hitting the action point to break a mast to use as a balancing beam. Head across the mast and - oh no! Zombies! Send them back to the sand, then follow the action points until you get to Jack. Cutscene: Jack tries not to get rescued by Barbossa and fails. As Jack, you must prevent waves of zombies from reaching Barbossa. He might be a legend, but he can only handle nine at a time. Move immediately between two zombies and don't stray too far, because moving takes a lot of time you don't have. Use quick attacks only. It's another Jackanism! This one has all of two steps: 1. Swing the Wiimote left/right repeatedly 2. Swing the Wiimote up/down repeatedly For this, you get Pirate Poker Charm Card 09 and 40 Notoriety. Cutscene: Tia Dalma senses a Pirate Lord who needs to go to the Conclave. Jack hasn't seen anything that normal, but agrees to do his best. Break the crates farther from the camera to get the third Crab Pendant. Walk left until you reach a wide area where tortured pirates attack. When grabbing the crates nearest the entrance to this area, be careful not to knock the mast down on yourself. After taking out the pirates, continue right. You'll have to press buttons to dodge the boulders thrown by another cursed pirate. After more tormented pirates, dodge more boulders. Then another open area with more battling and a bunch of crates. The two crates nearest the camera towards the middle of the area hold the fourth and final Crab Pendant. Head left and dodge more boulders: B, up/down, A, A. One more set of cursed pirates, then head left to free Gentleman Jocard. Then fight your way all the way back down. Cutscene: Tia Dalma says that everything is reversed here. Jack runs from side to side and turns the ship upside down. = Sea Battle [ WLK10 ] =================================================== Level Complete Rewards 1. Tai Huang 2. Sea Battle unlocked in Challenge Mode 3. Gun Sword Sub-Mission Rewards 1. Crab Pendants - Pirate Poker Charm Card 10 2. Don't Take a Hit - ??? 3. Collect 850 Loot - Ratlin 4. 26 Hit Combo - Pirate Dice Charm Card 10 ------------------------------------------------------------------------------- As Jack, run up to the left to grab the first Crab Pendant. Fight off enough of Sao Feng's men until one bursts out of the Captain's quarters. Follow the arrow down and battle yet more pirates. Inside the Captain's quarters is a second Crab Pendant, in the far right corner. Finish the pirates and run back out to the deck. Cutscene: Sao Feng wants to collect Jack. Will explains, "We dealt you...to get you." Sao Feng will let Jack go if he gets "Calypso" instead. Elizabeth duels Sao Feng for the lives of the Black Pearl. If she loses, Sao Feng will hand the Pearl and her crew over to Lord Beckett. Cutscene: Elizabeth demands the release of the Black Pearl and her crew. Sao Feng is killed, but passes his Pirate Lordship over to Elizabeth first. On the deck of the Empress, fight off Davy Jones' fish people until the Dutchman's cannons appear. Then hide! The red zones are safe. Everything not in a red zone when the cannons fire gets obliterated. The third Crab Pendant is in a pot near the stairs to nowhere by the Captain's quarters. After three cannon strikes, Elizabeth is blown into the lower decks. Fight some fish people, then hit the action point to blow your way into the next room. There are more fish people in here, and the fourth and final Crab Pendant. Continue right, into a tiny room. Grab the loot and head up the stairs. Fight more fish people, then head left to the deck. Cutscene: Elizabeth surrenders to Davy Jones. = Shipwreck City [ WLK11 ] =============================================== Level Complete Rewards 1. Captain Hector Barbossa 2. Shipwreck City unlocked in Challenge Mode 3. Pirate King Sword Sub-Mission Rewards 1. Crab Pendants - Pirate Poker Charm Card 11 2. Pirate Dice - Pirate Dice Charm Card 11 3. Pirate Poker - Ammand the Corsair 4. Collect 650 Loot - Pirate 3 ------------------------------------------------------------------------------- Cutscene: Break the first two crates to get the first Crab Pendant. Then head left and talk to the man. Answer him: 1. "Amazingly enough..." 2. "I assure you, mate..." You get 50 Notoriety. Proceed to the left, passing up the bearded man standing next to the mermaid (or talk to him if you want to get some attitude). He won't be of any use until later. When you get to Captain Teague, a cutscene will start automatically. Cutscene: Captain Teague tells Jack that things are bad - two of the Pirate Lords are still missing, and Beckett's men have infiltrated the city. Break the crates to Teague's left to get the second Crab Pendant. The man in the upper-right-hand part of this area offers you a round of Pirate Poker. The man to the left of Teague offers Pirate Dice. Play or don't, then head left. Cutscene: An underling of Captain Ammand not only denies Jack access to the Pirate Lord, but also calls Jack odd and ineffectual-looking! Duel with Ammand's underling. Then give Ammand a hand (or a foot) out of the chair where he's passed out drunk. Now you'll have to clear a path for the drunken sailor so he doesn't accidentally kill himself on the way to the Conclave. Head right and stand to the left of the big hole in the pier. Remember Beckett's men who are reportedly skulking about? Here they are, and they're better trained than the standard Royal Navy soldiers. Take them out quickly, because Ammand can't avoid plunging to his death for very long. I recommend the Block Attack combo (up/down, up/down, thrust). Once they're gone, hit the action point on the opposite side of the hole that Captain Ammand is teetering over. Continue to the right and stand near the hanging boat until two more Black Cloaks arrive. Take them out, then hit the action point near the torch by the right-hand side of the boat (the aft end for you nautical types). Third set of Black Cloaks. Take them out, and hit the action point near the barrels and crate at the far-right-hand side of the area. Home free! Just defeat one last pair of Black Cloaks, and Captain Ammand's path is clear. Cutscene: Captain Teague grabs Ammand as he stumbles past the Conclave. Teague then flips Jack a doubloon and tells him to take it to the old man by the mermaid. Take the doubloon back to the old man by the mermaid, who is now looking pretty menacing. He'll take your doubloon, but then try to rip you off. Fight off him and his twin, then kick in the door and go climbing. At the top of the mast are three action points. The left one is a dead-end. The right one takes you back to the beginning of the stage, and the middle one takes you forward. Slide down the middle rope, then go to the immediate right - not down the stairs. In the crates is the third Crab Pendant. Then head right down the stairs, to the open area. Six Black Cloaks will attack, three at a time. Be sure and collect the fourth Crab Pendant from the crates to the left of the barrel. Proceed right, up the stairs, where Sri Sumbahjee is tied up and three powder kegs are rigged to explode. Three Black Cloaks will come after you, but first stop the kegs from blowing. Then you can take out the Black Cloaks at your leisure. Once you're finished, free Sri Sumbhajee and follow him back to the left. At the open area where you previously fought a bunch of Black Cloaks, a Jackanism is available. It has 7 steps: 1. Swing Wiimote left/right repeatedly 2. Swing Wiimote up/down repeatedly 3. Flick Wiimote left/right 4. B 5. A 6. Flick Wiimote left/right 7. Swing Wiimote left/right repeatedly If you succeed, you get Wench 1 and 140 Notoriety. If you fail, you get to fight more Black Cloaks. Either way, hit the action point to swing down to the dead end with just a rope going up. Back at the mast with three options, choose the right-hand path to get back to the main part of Shipwreck City. Head left, towards the door where Captain Teague was standing before. You'll have to fight a few waves of Black Cloaks to get back there. Once Jack slips into the Conclave, it's time to bring the last Pirate Lord to the party. As Barbossa, head left. You'll be attacked by Black Cloaks. Defeat them, then head down the stairs to the lower deck. The crate just under the stairs holds the fifth and final Crab Pendant. Kill two more Black Cloaks, then blow the cannon to topple a mast on an adjacent ship. Head back upstairs and walk across the makeshift walkway. Go right, and five Black Cloaks attack. Follow the path, and you'll find yourself back where Sri Sumbhajee was being held. Keep going, and Barbossa hops on a little rowboat. While Black Cloaks pelt you with bullets and bombs, duel another one. Once the boat reaches its destination, kill the Black Cloak and hop off. If you're too efficient at killing your opponent, another one will hop onto the boat. Cutscene: At the Conclave, all the Pirate Lords present their Pieces of Eight (which are actually coins, as opposed to Pieces of Whatever-We-Happened-To-Have-In-Our-Pockets-At-The-Time). Elizabeth Swann turns up and dispenses with both Sao Feng and poor James Norrington in one sentence. Jack votes her in as Pirate King. The assembled pirates take this a lot better than they did in the movie. = Maelstrom [ WLK12 ] ==================================================== Level Complete Rewards: 1. Lord Cutler Beckett unlocked 2. Maelstrom unlocked in Challenge Mode 3. Davy Jones Sword unlocked Sub-Mission Rewards: 1. Crab Pendants - Pirate Dice Charm Card 12 2. Defeat 8 enemies using Calypso's weather - Black Cloak 3. Destroy 6 targets using Calypso's weather - 600 Notoriety 4. 21 Hit Combo - Legend Sword unlocked ------------------------------------------------------------------------------- Cutscene: Tia Dalma reminds Barbossa that they had a deal. He releases her from her human form and asks for her favor as promised. Calypso brews up a huge storm. On board the Black Pearl, your only major goal is to defend it. Not too difficult, if you've made it this far. But your secondary goal is to use the nasty weather Calypso is generating to blow up cargo and enemies. Here, Calypso will periodically toss a lightning bolt down. There will be a white spot on the deck that follows Elizabeth for a few seconds, then it stays put, then lightning will strike. Try to maneuver enemies towards the spot once it has chosen its position, or maneuver the spot over to the boxes. Just don't stand in one place too long! The lightning doesn't kill Elizabeth instantly, but it hurts. There are two sets of boxes that are convenient to destroy with lightning right now, one on the left and one on the right side of the main deck. Once you've held out long enough, an arrow will appear at Elizabeth's feet. Now is a fine time to grab the Crab Pendant in the upper-left-hand corner of the deck. Then follow the arrow when you're ready. On the Flying Dutchman, Calypso brews up whirlwinds. She sends them right to left across the top, middle, or bottom of the screen. Look for a faint white funnel to appear - that will indicate the path of the whirlwind. Unlike the lightning, these will kill you instantly, so watch out. There is a set of boxes in the upper-left-hand part of the deck. It's easiest to get this one immediately after boarding the Dutchman. Then run (fast!) to where you're supposed to be. There is another set of boxes down here that can be destroyed. After fighting for a while, another crewman will call for help. Follow his arrow up and to the right. There is a second Crab Pendant in a crate at the bottom middle of this area, near the mast. There is also another set of boxes to destroy in the middle plane, to the right of the mast. A crewman calls from the Pearl. Return and follow the arrow to him. Defend him for a little while. There is a set of boxes to the right of the mast that can be destroyed. Cutscene: Will and Davy Jones face off. As Will, duel with Davy Jones. There are two action points (ropes) you can use against him, one to the left and one to the right. Calypso will also be hurling lightning bolts, which you can shove Jones into. As Jack, continue to fight Davy Jones. Again, there are two action points, one to the left, and one to the right. Look for the ropes. After fighting off Jones, a Jackanism is available. It has 7 steps: 1. B 2. Control stick up 3. Control stick down 4. A 5. Rotate control stick repeatedly 6. Swing Wiimote left/right repeatedly 7. Flick Wiimote left/right If you succeed, you get Pirate Poker Charm Card 12 and 1100 (!) Notoriety. As Will, continue dueling with Davy Jones. Cutscene: Will tries to stab Jones through the heart, but Jones doesn't have one (d'oh!). Jones stabs Will, but Will quickly stabs the heart. As the storm subsides, Lord Beckett decides it's time to send the Black Pearl to the depths for good. On the Black Pearl, fight off the Blue Coats and Black Cloaks while Beckett cheerleads back on the Endeavour. Improbably, there is now a Crab Pendant in the lower-left-hand corner of the deck (just up the short set of stairs), and another just up the stairs on the right-hand side as well. GET THE CRAB PENDANTS IMMEDIATELY! Eventually, Beckett will open fire with the cannons. This is your cue to take cover behind the crates or the masts. Anywhere in an orange zone is fine. Anyone not inside an orange zone will be blown to smithereens. Once the crates holding the Crab Pendants are destroyed, the Pendants will only stay on screen for a short time. After the cannons fire, whatever enemies were on deck will probably be gone. Alas, more follow. After a while, action points will appear near the Black Pearl's cannons. Fire both to drag the Endeavour over to the Pearl. Beckett will hop onto the Pearl and make the fight personal. Give Beckett a few solid whacks and he'll escape back to the Endeavour. Repeat the previous - fight enemies, fire cannons, fight Beckett, hide, fight enemies, fire cannon, and fight Beckett one last time. Cutscene: Beckett has a few pleasant seconds of thinking he's won before the Flying Dutchman sends him to kingdom come. Will reveals that he is the new captain of the Dutchman. Barbossa mutinies against Jack (again!), sending him out in a tiny rowboat. Time passes. Jack runs into another legendary pirate...Black Bart. THE END! = Challenge Mode [ CHG00 ] =============================================== =============================================================================== Challenge Mode is not available immediately. Each stage is unlocked when you complete the corresponding stage in Story Mode. You only have the item power-ups and combos that you've unlocked in Story Mode, so the Challenges here are easier to complete after Davy Jones' Locker, when you unlock the last combo and all the items are powered to max. For the Combat and Loot Challenges, I recommend the Block Attack combo (up/down, up/down, thrust). It's slow, but it's very powerful, especially if you land all four hits. If the enemies are bunched together, you can even get two or three at the same time. Combat Challenge is also a great place to use those secondary weapons you probably ignored all game. The Flintlock (pistol) and Grenades are especially useful. In the Loot Challenge, keep in mind that you have plenty of time to do it. The enemies never drop health, so take it slow and avoid getting hit. For the Combo Challenges, I recommend the Range Attack combo (left/right, up/down, thrust). It's quick, and it usually hits at least once. It can score a succession of quick hits, which is perfect for stringing a combo together. This is a list of all the challenges available, and their rewards. = Prison Fortress [ CHG01 ] ============================================== Enemies: Prison guards | Challenge | Time | Reward -----------------+-------------+-----------+------------------------ Combat Challenge | 10 enemies | 1 minute | Captain Teague -----------------+-------------+-----------+------------------------ Combo Challenge | 8-hit combo | 2 minutes | Mordillah -----------------+-------------+-----------+------------------------ Loot Challenge | 200 Loot | 2 minutes | Prison Fortress Guard 1 -----------------+-------------+-----------+------------------------ = Isla de Pelegostos [ CHG02 ] =========================================== Enemies: Male warriors | Challenge | Time | Reward -----------------+--------------+------------+--------------- Combat Challenge | 15 enemies | 90 seconds | Female Warrior -----------------+--------------+------------+--------------- Combo Challenge | 10-hit combo | 2 minutes | Male Warrior 2 -----------------+--------------+------------+--------------- Loot Challenge | 250 Loot | 2 minutes | Townsfolk 4 -----------------+--------------+------------+--------------- = Port Royal [ CHG03 ] =================================================== Enemies: Red Coats | Challenge | Time | Reward -----------------+--------------+-----------+-------------- Combat Challenge | 15 enemies | 2 minutes | Gibbs -----------------+--------------+-----------+-------------- Combo Challenge | 12-hit combo | 2 minutes | Townsfolk 2 -----------------+--------------+-----------+-------------- Loot Challenge | 300 Loot | 3 minutes | Town Musician -----------------+--------------+-----------+-------------- = Pearl vs Dutchman [ CHG04 ] ============================================ Enemies: Davy Jones' worst...I mean best! | Challenge | Time | Reward -----------------+--------------+-----------+--------------- Combat Challenge | 20 enemies | 3 minutes | Governor Swann -----------------+--------------+-----------+--------------- Combo Challenge | 15-hit combo | 3 minutes | Angler -----------------+--------------+-----------+--------------- Loot Challenge | 350 Loot | 3 minutes | Electric Arm -----------------+--------------+-----------+--------------- = Tortuga [ CHG05 ] ====================================================== Enemies: Pirates | Challenge | Time | Reward -----------------+--------------+-----------+----------------------------- Combat Challenge | 20 enemies | 4 minutes | James Norrington -----------------+--------------+-----------+----------------------------- Combo Challenge | 15-hit combo | 3 minutes | Villanueva -----------------+--------------+-----------+----------------------------- Loot Challenge | 350 Loot | 4 minutes | Tortuga unlocked for dueling -----------------+--------------+-----------+----------------------------- = Isla Cruces [ CHG06 ] ================================================== Enemies: Davy Jones' worst | Challenge | Time | Reward -----------------+--------------+-----------+--------------------------------- Combat Challenge | 25 enemies | 3 minutes | Ragetti -----------------+--------------+-----------+--------------------------------- Combo Challenge | 20-hit combo | 3 minutes | Isla Cruces unlocked for dueling -----------------+--------------+-----------+--------------------------------- Loot Challenge | 400 Loot | 4 minutes | Pirate 1 -----------------+--------------+-----------+--------------------------------- = Pearl vs Kraken [ CHG07 ] ============================================== Enemies: Davy Jones' worst | Challenge | Time | Reward -----------------+--------------+--------------+----------- Combat Challenge | 30 enemies | 4 minutes | Cannon Arm -----------------+--------------+--------------+----------- Combo Challenge | 25-hit combo | 3:30 minutes | Wench 2 -----------------+--------------+--------------+----------- Loot Challenge | 400 Loot | 4 minutes | Blue Coat -----------------+--------------+--------------+----------- = Singapore [ CHG08 ] ==================================================== Enemies: Chinese henchmen | Challenge | Time | Reward -----------------+--------------+--------------+------------------------------- Combat Challenge | 35 enemies | 6 minutes | Lian -----------------+--------------+--------------+------------------------------- Combo Challenge | 25-hit combo | 3:30 minutes | Chinese Henchman 2 -----------------+--------------+--------------+------------------------------- Loot Challenge | 500 Loot | 5:30 minutes | Singapore unlocked for dueling -----------------+--------------+--------------+------------------------------- = Davy Jones' Locker [ CHG09 ] =========================================== Enemies: Tortured pirates | Challenge | Time | Reward -----------------+--------------+-----------+------------------------ Combat Challenge | 35 enemies | 4 minutes | Tortured Pirate 2 -----------------+--------------+-----------+------------------------ Combo Challenge | 30-hit combo | 4 minutes | Captain Elizabeth Swann -----------------+--------------+-----------+------------------------ Loot Challenge | 500 Loot | 5 minutes | 450 Notoriety -----------------+--------------+-----------+------------------------ = Sea Battle [ CHG10 ] =================================================== Enemies: Davy Jones' worst | Challenge | Time | Reward -----------------+--------------+-------------+-------------------------------- Combat Challenge | 40 enemies | 5 minutes | Hadras -----------------+--------------+-------------+-------------------------------- Combo Challenge | 40-hit combo | 4:30 minute | Black Pearl Crew 2 -----------------+--------------+-------------+-------------------------------- Loot Challenge | 550 Loot | 5 minutes | Sea Battle unlocked for dueling -----------------+--------------+-------------+-------------------------------- = Shipwreck City [ CHG11 ] =============================================== Enemies: Black Cloaks | Challenge | Time | Reward -----------------+--------------+-----------+-------------- Combat Challenge | 45 enemies | 9 minutes | Sri Sumbhajee -----------------+--------------+-----------+-------------- Combo Challenge | 35-hit combo | 5 minutes | 600 Notoriety -----------------+--------------+-----------+-------------- Loot Challenge | 600 Loot | 7 minutes | 600 Notoriety -----------------+--------------+-----------+-------------- = Maelstrom [ CHG12 ] ==================================================== Enemies: Davy Jones' worst | Challenge | Time | Reward -----------------+--------------+-----------+------------------------------- Combat Challenge | 50 enemies | 9 minutes | Black Bart -----------------+--------------+-----------+------------------------------- Combo Challenge | 40-hit combo | 5 minutes | Maelstrom unlocked for dueling -----------------+--------------+-----------+------------------------------- Loot Challenge | 700 Loot | 8 minutes | 600 Notoriety -----------------+--------------+-----------+------------------------------- = Dueling [ DDUEL ] ====================================================== =============================================================================== The dueling mode isn't available immediately, but must be unlocked by completing challenges in Challenge Mode. Once any dueling stage is unlocked, the dueling mode opens up and any unlocked stages can be played either single or multiplayer. In single player mode, you replay the major duel from the stage. In multiplayer, two people replay the major duel from the stage, with Player 2 as the "challenger" (on the right-hand side). Both players can choose their character in this mode. To select a different sword for use in Dueling and Challenge modes, you can go into Treasure Cove and select the sword. Stage | Opponent | How to Unlock ------------+-------------+------------------------------- Tortuga | Villanueva | Combo Challenge on Tortuga Isla Cruces | Norrington | Combo Challenge on Isla Cruces Singapore | Lian & Park | Loot Challenge on Singapore Sea Battle | Sao Feng | Loot Challenge on Sea Battle Maelstrom | Davy Jones | Combo Challenge on Maelstrom = Treasure Cove [ TCOVE ] ================================================ =============================================================================== This is a listing of everything unlockable in the game. You can also see this list in-game by selecting "Treasure Cove" on the main menu. They are presented here in a different order than they are in the game. If you're having trouble looking something up, hit CTRL-F and type in what you want. "Clear" and "sub-mission" listings are unlocked in Story Mode. "Combat Challenge," "Combo Challenge," and "Loot Challenge" listings are unlocked in Challenge Mode. You have to complete a stage in Story Mode before it is available in Challenge Mode. = Black Pearl Crew [ PCREW ] ============================================= Character | How to Unlock | Stage ------------------------+--------------------+------------------- Captain Jack Sparrow | Clear | Prison Fortress Cotton | Rescue sub-mission | Isla de Pelegostos Gibbs | Combat Challenge | Port Royal James Norrington | Combat Challenge | Tortuga Pintel | Clear | Isla Cruces Ragetti | Combat Challenge | Isla Cruces Elizabeth Swann | Clear | Tortuga Will Turner | Clear | Isla de Pelegostos = Flying Dutchman Crew [ DCREW ] ========================================= Character | How to Unlock | Stage ----------------------+----------------------------+------------------ Angler | Combo Challenge | Pearl vs Dutchman Bootstrap Bill Turner | Defeat Enemies sub-mission | Prison Fortress Cannon Arm | Combat Challenge | Pearl vs Kraken Davy Jones | Clear | Pearl vs Dutchman Electric Arm | Loot Challenge | Pearl vs Dutchman Hadras | Combat Challenge | Sea Battle Maccus | Hit Combo sub-mission | Pearl vs Dutchman Palifico | Clear | Pearl vs Kraken Penrod | Hit Combo sub-mission | Tortuga Quartermaster | Gold Idol sub-mission | Isla Cruces Ratlin | Loot sub-mission | Sea Battle = Pirate Lords [ PLORD ] ================================================= Character | How to Unlock | Stage ------------------------+--------------------------+------------------- Ammand the Corsair | Pirate Poker sub-mission | Shipwreck City Captain Barbossa | Clear | Shipwreck City Capitaine Chevalle | Clear | Port Royal Mistress Ching | Jackanism | Tortuga Gentleman Jocard | Clear | Davy Jones' Locker Captain Sao Feng | Clear | Singapore Sri Sumbhajee | Combat Challenge | Shipwreck City Captain Elizabeth Swann | Combo Challenge | Dave Jones' Locker Villanueva | Combo Challenge | Tortuga = Pirates [ YARRR ] ====================================================== Character | How to Unlock | Stage -------------------+-----------------------------+------------------- Black Bart | Combat Challenge | Maelstrom Tai Huang | Clear | Sea Battle Lian | Combat Challenge | Singapore Mordillah | Combo Challenge | Prison Fortress Captain Teague | Combat Challenge | Prison Fortress Black Pearl Crew 1 | Loot sub-mission | Pearl vs Dutchman Black Pearl Crew 2 | Combo Challenge | Sea Battle Pirate 1 | Loot Challenge | Isla Cruces Pirate 2 | Loot sub-mission | Tortuga Pirate 3 | Loot sub-mission | Shipwreck City Chinese Henchman 1 | Debt Collection sub-mission | Singapore Chinese Henchman 2 | Combo Challenge | Singapore Tortured Pirate 1 | Loot sub-mission | Davy Jones' Locker Tortured Pirate 2 | Combat Challenge | Davy Jones' Locker = Civilians [ FOLKS ] ==================================================== Character | How to Unlock | Stage --------------------+----------------------------+------------------- Lord Cutler Beckett | Clear | Maelstrom Tia Dalma | Missing Person sub-mission | Port Royal Mercer | Hit Combo sub-mission | Singapore Governor Swann | Combat Challenge | Pearl vs Dutchman Inmate | Loot sub-mission | Prison Fortress Singapore Townsfolk | Old Enemies sub-mission | Singapore Town Landlord | Hit Combo sub-mission | Port Royal Town Musician | Loot Challenge | Port Royal Townsfolk 1 | Loot sub-mission | Port Royal Townsfolk 2 | Combo Challenge | Port Royal Townsfolk 3 | Rum Raid sub-mission | Port Royal Townsfolk 4 | Loot Challenge | Isla de Pelegostos Wench 1 | Jackanism | Shipwreck City Wench 2 | Combo Challenge | Pearl vs Kraken Wench 3 | Face Slap sub-mission | Tortuga = Soldiers [ SLDRS ] ===================================================== Character | How to Unlock | Stage ------------------------+-----------------------------+------------------- Black Cloak | Defeat Enemies sub-mission | Maelstrom Blue Coat | Loot Challenge | Pearl vs Kraken Female Warrior | Combat Challenge | Isla de Pelegostos Male Warrior 1 | Loot sub-mission | Isla de Pelegostos Male Warrior 2 | Combo Challenge | Isla de Pelegostos Prison Fortress Guard 1 | Loot Challenge | Prison Fortress Prison Fortress Guard 2 | Hit Combo sub-mission | Prison Fortress Prison Fortress Guard 3 | Level Notoriety sub-mission | Prison Fortress Red Coat | Jackanism | Port Royal Skeleton Demon | Hit Combo sub-mission | Davy Jones' Locker = Concept Art [ CTART ] ================================================== Concept art for each stage is unlocked by completing all of the sub-missions for that stage. = Pirate Poker Charm Cards [ PCARD ] ===================================== Number: 1 Name: Change Hand Effect: Switch your hand with an opponent How to Unlock: Find all Crab Pendants Stage: Prison Fortress Number: 2 Name: Force Fold Effect: Force 1 opponent to fold How to Unlock: Hit Combo sub-mission Stage: Isla de Pelegostos Number: 3 Name: Reveal Effect: Show 1 opponent's hand How to Unlock: Find all Crab Pendants Stage: Port Royal Number: 4 Name: Raise the Roof Effect: Force 1 opponent to raise How to Unlock: Defeat Enemies sub-mission Stage: Pearl vs Dutchman Number: 5 Name: Invisible Ink Effect: Stop 1 opponent from seeing their hand How to Unlock: Pirate Poker sub-mission Stage: Tortuga Number: 6 Name: Vanishing Community Effect: Stop 1 opponent from seeing the Community Cards How to Unlock: Jackanism Stage: Isla Cruces Number: 7 Name: Change Face Effect: Change any Community Card by 5 nudges. You cannot change the suit. How to Unlock: Find all Crab Pendants Stage: Pearl vs Kraken Number: 8 Name: Change Suit Effect: Change the suit of 1 Community Card How to Unlock: Find all Crab Pendants Stage: Singapore Number: 9 Name: Protect Gold Effect: If you lose, you lose no gold How to Unlock: Jackanism Stage: Davy Jones' Locker Number: 10 Name: Card Scry Effect: See the Flop cards before they are dealt How to Unlock: Find all Crab Pendants Stage: Sea Battle Number: 11 Name: Immune Effect: Immunity to all offensive charms for 1 round, offensive charms already on you are disabled How to Unlock: Find all Crab Pendants Stage: Shipwreck City Number: 12 Name: Steal Charm Effect: Swap this charm card with an opponent's How to Unlock: Jackanism Stage: Maelstrom = Pirate Dice Charm Cards [ DCARD ] ====================================== Number: 1 Name: Ace Count Effect: Show the number of aces on the table How to Unlock: Jackansim Stage: Prison Fortress Number: 2 Name: Change Dice Effect: Change the faces of your dice with 5 nudges How to Unlock: Find all Crab Pendants Stage: Isla de Pelegostos Number: 3 Name: Tame Dice Effect: Aces are no longer wild during the game How to Unlock: Pirate Dice sub-mission Stage: Port Royal Number: 4 Name: Force Bidding Effect: Force a player to bid How to Unlock: Find all Crab Pendants Stage: Pearl vs Dutchman Number: 5 Name: No Dice Effect: Make 1 opponent's dice invisible How to Unlock: Find all Crab Pendants Stage: Tortuga Number: 6 Name: Protect Gold Effect: If you lose, you lose no gold How to Unlock: Find all Crab Pendants Stage: Isla Cruces Number: 7 Name: ??? Effect: How to Unlock: Ole Enemies sub-mission Stage: Pearl vs Kraken Number: 8 Name: Double Dice Effect: Round loser pays double gold How to Unlock: Pirate Dice sub-mission Stage: Singapore Number: 9 Name: Show Dice Effect: Show dice for 1 opponent How to Unlock: Find all Crab Pendants Stage: Davy Jones' Locker Number: 10 Name: ??? Effect: How to Unlock: Hit Combo sub-mission Stage: Sea Battle Number: 11 Name: Immune Effect: Immunity to all offensive charms for 1 round How to Unlock: Pirate Dice sub-mission Stage: Shipwreck City Number: 12 Name: Steal Charm Effect: Swap this charm with an opponent's charm How to Unlock: Find all Crab Pendants Stage: Maelstrom = Swords [ SWRDS ] ======================================================= Here is where you choose the weapon for both Player 1 and (in Dueling) Player 2. This takes effect in Replay Level, Challenge Mode, and Dueling. Sword | How to Unlock ------------------+-------------------------------------------------- Cutlass | Unlocked by default Dutchman Sword | Clear Pearl vs Dutchman in Story Mode Norrington Sword | Clear Isla Cruces in Story Mode Bone Sword | Clear Davy Jones' Locker in Story Mode Gun Sword | Clear Sea Battle in Story Mode Pirate King Sword | Clear Shipwreck City in Story Mode Davy Jones Sword | Clear Maelstrom in Story Mode Ghost Sword | Complete the Hit Combo sub-mission on Isla Cruces Legend Sword | Complete the Hit Combo sub-mission on Maelstrom = Title Sequence [ TTLES ] =============================================== Select which ship is sailing on the title screen. If you leave the title screen sit for a while at "Press A to Start", the camera will pan all around the ship, giving you a good look. However, the title text will still be there. Once you've unlocked these, however, you can press (1) on the main menu to enter "screen saver" mode, which lets you look at the ship without anything else. Ship | How to Unlock ----------------+------------------ Black Pearl | Collect 2000 Loot Flying Dutchman | Collect 5000 Loot Empress | Collect 8000 Loot = Copyright Information ======================================================= =============================================================================== This Pirates of the Caribbean: At World's End FAQ is the original work of Saint Bacchus. It may be copied and redistributed but not sold, and credit must be given to the original author. The ASCII art was produced by FIGWin. All trademarks contained in this document are owned by their respective owners. (C)opyright Saint Bacchus 2007