========================== | Otogi | -------------------------- Myth of Demons Walkthrough v.1.7 by StATik (StA71k, StATikPLaGuE) Total Pages.................: 33 Total Words.................: 11,474 Total Characters (no spaces): 51,630 Total Characters (spaces)...: 64,494 Total Paragraphs............: 1,248 Total Lines.................: 2,216 This Guide is Best Viewed in 1024x768 Resolution All right, Lets get Started! --CONTENTS-- ==================== Preface - - My Ideas (for the next update) - Update Information - 1) Basics - - Controlling Raikoh - Combos - Strategies - Houses - Spell On You - Weight - Saving The Game - Status Changes 2) Weapons Etc - - Weapons List - Weapons Locations - Accessories - Accessories Locations - Mercy Orb Locations - Spell Locations 3) Walkthrough - - Walkthough Complete - - (1) Bamboo Thicket - (2) Forbidden Mansion - (3) Mountain Gates - (4) Ancient Capital - (5) Palace of Gold - (6) A Clouded Moon - (7) Restless Sea (Spirits Info) - (8) Tower of Water - (9) Floating Tomb - (10) The Green Cave - (11) Spirit Wood - (12) Untamed Winds - (13) Valley of Flames - (14) Scarlet Path - (15) Sea of Fire - (16) A Chilled Moon - (17) Eternal Night - (18) Darkfire Cave - (19) Golem's Ravine - (20) Inner Sanctum - (21) Red Sea - (22) Lair of Fire - (23) Canyon of Death - (24) Forest of Wind (2nd Play Tip) - (25) Spirit Tower - (26) Valley of Prayer - (27) Sealed Palace - (28) Ethereal Palace (Spirits Info, 2nd Play Tip) - (29) In the Heavens (2nd Play Tip) 4) Extras - - Due Credit - FAQ's (Frequently Asked Questions) - Did You Knows related to Otogi - Printable Goodies List - 5) Contact - - Contact Information 6) Thanks! - - Thanks 7) Copyright - - Copyright Information -------------------- MY IDEAS ================================================================================ I'm currently working on a Boss/Enemy FAQ for Ninja Gaiden. It's a good game and I suggest you pick it up. Please re-submit all strategies for the different levels if you've sent them in before and I haven't added them. If 2 heads are better than 1, then imagine 200. UPDATES =============================================================================== Updated - 4/26/04 * Updated Stage 12 (Added Extra Strategy) * Updated Spells Information on Stage 15 * Updated Contents and Structure * Added Due Credit * Changed FRQ's to FAQ's * Updated FAQ's * Updated Contact Information (Please see it if you wish to contact me) * Updated Walkthrough Structure (Now it's numbered by stage) * Updated My Ideas * Added General Info on Walkthrough (how many pages, words, etc.) Updated - 10/12/03 * Updated Spell Times * Updated FRQ's * Updated Copyright Information Updated - 10/6/03 * Added Printable Goodies List * Updated Stage 28 * Updated Overall Appearance * Changed "Souls" to "Spirits" * Updated FRQ's Updated - 10/2/03 * Updated FRQ's * Updated Weapons (Skylarks, How to throw) * Updated Did You Know's * Updated Houses * Updated How to get Butterfly Lvl 3 * Corrected Grammar * Updated Stage 25 * Updated Stage 26 * Corrected (deleted) Strange Symbols in Alternative Solutions * Updated Strategies * Updated Stage 15 * Added "Saving the Game" * Added "Status Changes" Updated - 9/27/03 * Added Forgotten Item (Needle of Fury) * Added Locations for some Souls, Stages 7 & 28 * Updated FRQ's * Updated Copyright Information * Updated Spell Locations * Added How to get Skylarks * Added How to get Phoenix Lvl 3 * Added How to get Chimera Lvl 3 * Corrected Time on how to get Skylarks * Added 2nd Play Tips * Added Alternative Solutions from B5 RobMan & Xalthorn * Updated Jeweled Goblet Location Updated - 9/22/03 * Fixed Major Error in Stage Walkthrough Lvl 3 * Added Weapon Locations * Added Accessories Locations * Added Mercy Orb Locations * Added Spell Locations * Added Weight * Updated Contents Updated - 9/21/03 * Updated Grammar * Stages 21-29 added, Walkthrough Complete * Added Contents * Added Copyright Information * Added Extras * Updated Overall Presentation Updated - 9/18/03 * Submitted and Posted on GameFAQs * More Complete Weapons List * Stages Still Incomplete * Accessories List Almost Complete Created - 9/11/03 * Stages 1-20 * Incomplete Weapons List * Incomplete Accessories List --------------------------------------- Sec 1) BASICS: =============================================================================== --CONTROLLING RAIKOH-- There are three types of Setups: A) Left Thumbstick : Move Raikoh Right Thumbstick: Move Camera, Press to toggle HP of demons ON/OFF Left Trigger : Lock Onto Demons Right Trigger : Dash A Button : Jump (Press 2x to 2x Jump) B Button : Small Attack X Button : Cast Spell Y Button : Geat Attack START Button : Display Pause Menu B) Left Thumbstick : Move Raikoh Right Thumbstick: Move Camera, Press to toggle HP of demons ON/OFF Left Trigger : Dash Right Trigger : Lock Onto Demons A Button : Jump (Press 2x to 2x Jump) B Button : Cast Spell X Button : Small Attack Y Button : Great Attack START Button : Display Pause Menu C) Left Thumbstick : Move Raikoh Right Thumbstick: Move Camera, Press to toggle HP of demons ON/OFF Left Trigger : Dash Right Trigger : Lock Onto Demons A Button : Small Attack B Button : Great Attack X Button : Cast spell Y Button : Jump (Press 2x to 2x Jump) START Button : Display Pause Menu I prefer Setup A, but I Suggest you try all of them out to get your feel. I will be referring to setup A throughout the walkthrough, so just replace the buttons with the ones of your setup. --COMBOS-- Combos are attained when several small attacks are combined repeatedly hitting a creature.You can get 4 hits in a single combo. If you use a Spell or Great attack, the number of hits will be reset to 0. Hit Types: Light Attack > Light Attack Light Attack > Heavy Attack Light Attack > Light Attack > Light Attack Light Attack > Light Attack > Heavy Attack Light Attack > Light Attack > Spell Death Blow: Light Attack > Light Attack > Light Attack > Spell This is a powerful attack, by hitting B+B+B+X (Small Attack x 3+Spell) it equals a fully charged up spell. I call this a death blow, because if combined with the right magic spell, (i.e. House) can kill almost any small enemy and even some bosses! --------------------------------------- STRATEGIES: =============================================================================== Death Blow: -See Combos- Infinite Jump (iJump, Also known as Boost, or Dash Attack): Oh no! You've fallen into water filled with the tortured souls of the dead, and it begins to quickly zap your precious magic! Nope. Not gonna happen now. Press together Dash (R Trigger) and Small Attack or Great attack! (A or Y) Jump, jump jump your little heart out! This is also an awesome attack to continuously pound your opponent. -NOTE: This attack DOES drain your magic power! Be careful not to turn yourself over! And Staff+Dash and Y= Horizontal Attack. The Air Up There: Get comfortable with jumping! There's a lot of jumping in this game, so now would be the time to get comfy doing it. Practice Jumping and Dashing. No, You First!: You can knock your enemies' magic attacks back at them! When an enemy shoots an attack at you, just time it right, attack, and knock it back, right in their face. -NOTE: Some attacks can not be reversed, so...try to avoid 'em in the first place. Down Attack With Staff: Light Attack > Light Attack > Light Attack > Great Attack Light Attack > Light Attack > Great Attack > Great Attack --------------------------------------- HOUSES: =============================================================================== Rule of House: Most Demons you encounter will have a house to which they belong. Raikoh belongs to the house of the spell he has equipped. (i.e. If you have Dragon Spell equipped you belong to the Soryu house.) Each house has an opposing house, if your house, opposes the house of the Demon you are fighting your spell will do 2x damage. (Double Damage for those who are 1337 impaired.) The Houses are as follows (<>=Opposes): House of Soryu <> House of Byakko House of Suzaku <> House of Genbu The House of "The Void" are demons of which Spells are useless or have little effect. Time to whip out that blade. Homeless: Some Demons Have no House. -NOTE: Suzaku are usually fire demons, Soryu Energy Demons, Byakko general demons (Skeleton Mages), and Genbu are usually Water/Rock Demons. --------------------------------------- SPELL ON YOU (Types of spells and what they do *cough* pun): =============================================================================== There are Three Levels of Magic of which you attain, as you progress through the game, you can Buy, Receive or find them around the Stages. There is a MAXIMUM of Level 3, Spells cost about 2000-3000 Gold. Dragon Spell (lvl 1)--House of Soryu: Ahh, This is some good spell. This spell emits 3 dragons. When charged up it emits one large dragon. If locked on, either type (charged up or not) the dragons will "chase your enemy to the ends of the earth" and back again! Phoenix Spell (lvl 1)--House of Suzaku: This spell is hot, hot, hot! It emits 3 Phoenixes that spread out before you! When Charged, this spell emits one huge Phoenix. This is a linear spell, it goes in the direction you send it, (In front of you..) so be careful not to waste the magic! Chimera Spell (lvl 1)--House of Byakko: This spell is, shockingly medium range. When not charged it opens a fury of lightning bolts that encircle Raikoh. When Charged, One Bolt, Many kills. Butterfly Spell (lvl 1)--House of Genbu: This spell is kind of medium-short ranged it unleashes a lot of lil butter flies! and when charged; Guess What? More butterflies! WEIGHT =============================================================================== Weight affects everything. If you use a light weapon, your small attacks will be powerful, and your heavy attacks will have less power. If you use a heavy weapon, your Heavy attacks will be powerful, and your light attacks will be less powerful. Also with heavy weapons you attack slower, jump lower, run slower and dash less a distance. Watch your weight. --------------------------------------- SAVING THE GAME =============================================================================== To save the Game, go to Main Menu > Options > Save. I know it says "Saving Map Data", but this only means it is saving the condition of the Stage, what things have/haven't been destroyed/found. If you do not do this, you WILL have to begin from the beginning (Stage 1). --------------------------------------- STATUS CHANGES: =============================================================================== Silence : Can't use spells for a given amount of time Flame Red : LF goes down for a given amount of time Flame Black : Most powerful flame keeps burning until you lose 1 LF usually Flame Blue : Keeps burning for a short while longer than red flames Frost : MP goes down for a given amount of time Jyubaku : (Cursed) ATK, DEF, and Jumping power go down by 1/2 ____________________ Sec 2) WEAPONS ETC: =============================================================================== --SWORDS-- * Soul Shrine: Sword of Powerful Magic handed down through Raikoh's clan -LOCATION: Default Weapon * Soul Seal: Seals Demon's Souls, Less Life Raikoh has, More ATK is raised -LOCATION: Purchase from shop * Sword of Binding: Takes out an enemy's defense in one blow -LOCATION: Receive On Stage 12 * Lotus Wing: Lightens weight and speeds recovery of LF -LOCATION: Purchase from shop * Training Sword: Wooden Training Sword -LOCATION: Get 400 hit combo in Stage 11 * Heretic's Blade: Great for killing demons, "prone to curses" -LOCATION: Purchase from shop * Moonlight Sword: Powerful sword, Shoots beams of moon light when swung -LOCATION: Get 100% Spirits Freed in First 28 Stages * Sword of Voracity: Takes down MP every time you use it, craves blood -LOCATION: Purify 60 Enemies in Stage 26 * Orchid Malevolence: Sword consumed in purple flames, takes your Life -LOCATION: Purify the Hydra, Stage 25 * Punisher's Blade: Slaughtered Over 1000 creatures -LOCATION: Find in Stage 21 --STAFFS-- * Holy Staff: Carved from Holy Tree, Jump Higher, Speeds LF Recovery -LOCATION: Beat Stage 15 in a tim of 2:30 or better * Flame Staff: Sets Enemies alight on contact -LOCATION: Break Statues on both sides of the Furnace, Stage 13 * Dragon Point: Made from dragon bone, high Magic Power -LOCATION: Purify 30 Enemies in stage 7 * Ogre's Horn: Easily broken, but shows amazing power -LOCATION: Kill Blaze Ogre in Stage 13 * Double Dragons: Has a wide range for chopping demons -LOCATION: Purchase from shop * Three Winds: ATK Raises each time enemy is struck, until damage is taken -LOCATION: Purchase from shop * Staff of Duality: Staff of opposing forces, increases magic power, not for striking -LOCATION: Stage 24, Through the path to the northwest, through the tree and on top of the other side --LARGE SWORDS-- * Helmet Splitter: Splits Helmets easily, gives high DEF and doesn't need to be repaired so often -LOCATION: Purchase from shop * Indigo Fang: It's true power can only be seen when swung with all ones might -LOCATION: Purchase from shop after stage, 20? * Golden Dragon: Used by High Priests, Good ATK -LOCATION: Stage 20, Crimson Kings old place of choice --DOUBLE BLADES-- * Twin Flashes: Swords of opposing forces, speeds recovery of status changes -LOCATION Purchase from shop * Twin Rays: Heightens resistance to status changes -LOCATION: Purchase from shop after Stage, 22 * Black Swallows: Made from the iron found in a meteorite -LOCATION: Behind you in stage 23, purify the lone serpent * Rune Scimitars: Commonly used Weapons of Ancient times -LOCATION: Get a 20 hit combo in Stage 3 * Jaws of the Mountain: Use high defensive magic for protection, heavy -LOCATION: Found in Stage 11, on alternate path to the right --OTHERS-- * Dragon Staff: Increases Dragon Magic, Not Made for Striking -LOCATION: Beat Level 5 in under 3:00 * Butterfly Staff: Increases Butterfly Magic, Not Made for Striking -LOCATION: Stage 10, Break a spore on the left wall and go through * Phoenix Staff: Increases Pheonix Magic, Not Made for Striking -LOCATION: Dropped by Viper in Stage 18 * Chimera Staff: Increases Chimera Magic, Not Made for Striking -LOCATION: Purchase from Shop * Fanblade: Holds the power of the wind, knocks enemies away when they are struck -LOCATION: Purchase from Shop ??? * Skylarks: Very wide range, cuts enemies down as they are thrown (use B,B,B,Y to throw) -LOCATION: Beat Stage 19 in under 1:45 -NOTE: Swords' Great attacks are a powerful blow downwards, be wary using this attack on destructable platforms that you are on. Staff's Great attacks are a powerful horizontal blow, and therefore it is not effective to jump above an enemy to attack him, unless you wish to drop behind him. Weapons like the Indigo Fang and Fanblade are Hybrids, Indigo Fang acts like a staff when it comes to Great attacks and iJumps with great attacks and the Fanblade looks like a staff but acts like a sword. --------------------------------------- ACCESSORIES: =============================================================================== * Mystical Beads : Raises ATK -LOCATION : Find in stage 5 * White Serpent Amulet: Protects wearer from fire, doesn't protect against impure (blue, purple, black etc.) flames or status changes -LOCATION : Purchase from shop * Belt of Good Omen : Belt that Raises DEF -LOCATION : Purchase form shop?? * Sutra of Aggression : Raises ATK depending on Level -LOCATION : Kill Kudara in Stage 9 * Prayer Beads : Lessens the amount of magic that is used to cast spells -LOCATION : Beat Stage 16 in under 1:00 * Bell of Cleansing : A small spirit inside the bell raises resistance to status changes, slows LF recovery -LOCATION : Purchase from shop after stage 18 * Summoning Statue : Increases the amount of EXP you get for Purifying demons -LOCATION : Purchase from shop * Providence Mirror : Saves the wearer from trouble, when life is low, raises ATK, DEF and the power of spells -LOCATION : Find under platform in Stage 16 * Jeweled Goblet : Attracts more G (Gold) -LOCATION : Find in Stage 17, straight across from the top of the cliff inside a lone lamp s * Needle of Fury : Raises ATK power, prevents use of spells, lowers DEF -LOCATION : Beat stage 6 under 1:00 Need to Knows: Mercy Orbs are hidden through out the game. (Not always hidden, but there) Purify the Floating Mercy Orb Symbol to gain one Energy (Life) Orb. Maximum of 8 Orbs. --MERCY ORB LOCATIONS-- Stage One : To the Left, in the inlet Stage Four : After you break through the two walls Guarded by Lionette's Stage Ten : Above the Bridge wondering around Stage Fifteen : In the Crevice, in the first cave, to the left Stage Twenty : In the Location where the Mystical Beads were found Stage Twenty Two: In the crevice to the right against the dead end --SPELL LOCATIONS-- Dragon Lvl 1 : Dropped by Staff Raven Yasha Stage 2 Dragon Lvl 2 : Purchase from Shop Dragon Lvl 3 : Beat Stage 24 in Under 2:00 Chimera LvL 1 : In well at top of hill Stage 4 Chimera Lvl 2 : Purchase after Stage 17 Chimera Lvl 3 : Beat Stage 20 in 1:39 Phoenix Lvl 2 : At the Top of the cliff in Stage 17 Phoenix Lvl 3 : Beat Stage 22 in 1:39 Butterfly Lvl 2: Found in Vase, near back of statue, Stage 15 Butterfly Lvl 3: Beat Stage 23 in 1:39 --------------------------------------- Sec 3) WALKTHROUGH: =============================================================================== ~ (1) Stage One - Bamboo Thicket Objectives - Kill all 8 Talon Raven Yasha Enemies - Talon Raven Yasha, Mercy Orb Symbol Goodies - Kill the Mercy Orb Symbol to get a Mercy Orb. All right. This level is pretty Straight forward. Kill all 8 Flying Demons. Destroy all Stone Lanterns and bamboo trees to release all trapped human souls, and get an "A" in destruction. Other - Killing all the Talon Yasha gives you exactly 240 Gold if you need some quick cash. ~ ~ (2) Stage Two - Forbidden Mansion Objectives - Purify the Two Huge Staff Raven Yasha Occupying the area Enemies - Talon Raven Yasha, Flame Raven Yasha, Staff Raven Yasha Goodies - Purify both Bosses to get Dragon Spell Level One There are two paths to take. One in front of you, and one to the left. The one in front is for those who wish to attain a grade "A" in destruction or kick some ass. Others take left to get to the bosses quicker. In case you haven't noted, this is basically the demo level modified. For those who go straight, Destroy the Stone Lanterns in front of you, as well as the demons. Be careful, if you get caught on fire, you are almost surely to lose a life Orb. Ok, now proceed to the Mansion. Kill the demons that attack you. You need to destroy the wood support columns so get to that. Then where you see a wood patch gate thing. (entrance-like portal that looks like a grid made of wood) destroy them, and the areas around them. You need to destroy the stairs, and the rails around the stairwell, and around the top. The Staff Yasha will usually find you, just run around with him behind you, and destroy anything, and everything. Go (facing the direction you were when you entered) left and destroy the wall out there which will contain a soul. There should be another Reaven Yasha if you haven't already found him or vise versa. Go down into the ravine and destroy the pots (I'm not sure if they're needed for Grade "A" completion but I do it anyway. Turn around and knock the poo out of the Staff Raven Yasha. Once you defeat them both, voila. ~ (3) Stage Three - Mountain gates Objectives - Destroy the Demon-Spawning Copper Mirrors there Enemies - Skeleton Mages, Demon Weeds, Armored Skulls Goodies - Get a 20 hit combo and you attain the Rune Scimitars First thing to do is go northwest, and there is the first mirror. Many Skeleton Mages will appear and swarm you...Purify them, and then turn on the Armored skulls, They're infinite until you destroy the mirror, so don't bother trying to desrtoy them all before you destroy the mirror. Go right and in an ally some where (there will be a small white glow in the ally) will be the second mirror. Destroy it and the armored skulls. One Skeleton Mage might attack you. Turning point here. Facing the wall at the end of the ally jump up (may need to iJump (Dash+Small or Great attack), you can either go right or left. Left leads you to the other mirror, and right leads you to some Demonic Weeds. If you went right just kill the weeds and go left, if you went left, destroy all the Skeleton Mages and head in between the house and to the back where the mirror is and destroy it. Stage Complete. NOTE: Good for Gold. Some back to this level, and at the first mirror, kill the Mages, and then the Skulls, but don't destroy the mirror. Kill the skulls until 1/3 of your magic is gone, now break the mirror. Go to the second mirror, do it until 2/3 of your magic is gone break the mirror. Go to the third mirror, and kill them until your magic is gone, then destroy the mirror. You can get from 2000-5000 (most i've ever gotten) Gold by doing this. ~ ~ (4) Stage Four - Ancient Capital Objectives - Release (Kill) the High Priest Jyosei Enemies - Jyosei, Mercy Orb Symbol, Skeleton Mages, Demon Weeds, Guardian Lionette Goodies - In the Well, at the top of the hill is Chimera Level 1 Spell Right-O. This is one of my least fave levels. Best way to beat this is as fast as possible. When you start off Jyosei will scream, and continue to scream "None Shall Pass!" While launching giant what looks like fire balls at you. Destroy the house in front of you, and go up the hill, avoiding the fire balls (dash may come in handy) and getting to the top of the hill get Chimera LvL 1 Spell in the well. Go left, and just ignore the Lionettes and Skeletal Mage, break through both walls. There should be a Mercy Orb Symbol, Purify it. To the right should be a house, destroy it and get a Restores LF if need be, and continue. Heres where it gets Tricky, Tricky. Those fireballs freeze you in mid-air and allow you to fall a bit, (usually enough to miss the next platform and thats if they don't hit you...)I suggest, either going as fast as you can to the first platform on the left, then 2x jump and dash to the platform on the right (northeast) and then 2x jump+iJump then dash to get to the next platform and do it again. Or, just iJump till you reach as high as you can go and then dash over. Go straight for Jyosei, then to the left, his exact left. 2x Jump and do Great attacks on him. He will repel you, but you are hurting him. if you need a life orb, behind you, break the wall and drop down. Get the Restore LF and get back up and keep hitting. 3-5 great attacks should do it. You'll see a cutscene and stage Complete. He's the d00d on top of the Little Shrine. Look close and you can see him or just get close and lock on. Better for Gold: When you get your level up, and have all 8 mercy orbs, come back to here, and when you get to the high priest. Kill the mages for as long as you want. I suggest your about level 20 or so when you do this. The fire balls won't even hurt. keep killing them and killing them. I've gotten about...G: 30,000 by killing 416 of the mages. The mages replenish your magic so you could do this forever. Though it does get annoying them all hitting you w/ fireballs and Jyosei doing it too. ~ ~ (5) Stage Five - Palace of Gold Objectives - Restore the Essence of Gold by Destroying the Vases Enemies - Crimson King, Guardian Lionette, Raging Lionette, Skeleton Mage, Armored Skull Goodies - Dragon Staff if completed under 3 Minutes, Mystical Beads Hidden When you start, Go in, and to th left and right will be Lionettes, kill them if you wish. Keep going, you'll come to a main room, go left. Destroy the Vases, Chests, and boxes that block your path. You can 2x jump and iJump (dash attack) and destroy the walkway above you, it seems that the pots on the area above you, are destroyed when the surface on which they lay, are destroyed. Work your way to the back room, first thing to do, is immediately go straight to the back wall, hit the wall and start working your way left, eventually you will break through and in that secret room is the Mystical Beads, and a Vase of gold. If it already hasn't happened yet, there will be a cutscene with the Crimson King jumping somewhere, that somewhere is where you are, all you have to do, is get in one hit, and there will be another cutscene, where then he runs away. Kill all the Mages, and work your way around getting the Vases and the mirrors, just knock down the supporting pillars to get the vases up top. Stage Complete. ~ ~ (6) Stage Six - A Clouded Moon Objectives - Purify the demon inhabiting Lover's Rock Enemies - Malice Serpent, Shadow Serpent, Soul Caller, Fire Balls Goodies - Beat in less than one minute to get Needle of Fury This is another one of my least favorite levels. Remember the whole soul tormented water thing? Yup, this level. I suggest iJumping until you get as high as you go, and dashing your way towards the left side of the rocks. Do not move without the moons protection, means, Fire Balls appear when the moon is hidden (when it becomes dark) and the Soul Caller, becomes invincible. By the time you get there, it should be light. Drop down, where you will see a cutscene where Caller girl, asks how your soul tastes. Show her. Lock onto her, and B+B+B+X her with Phoenix Spell. This will knock her far away. Do it again if the Moon is still out. When th moon is hidden, it will take her a while to get back on shore, by the time she does, it'll be moon out again, so Death Blow her again. and again if you can. Kill the Serpents that swarm you if you need magic, and if you repeat this enough you should defeat her. Hide behind the Torii if you need protection if she gets too close (structure's support beam near you) To kill her within one minute, the key is close combat. Get close and death blow her repeatedly. Run away when the moon gets dark, and kill the serpents. Repeat until pure. Stage Complete. ~ ~ (7) Stage Seven - Restless Sea Objectives - Purify the Great Kesan Enemies - Great Kesan, Kesans, Malice Serpent, Shadow Serpent Goodies - Kill 30 demons to get the Dragon Point staff Keep the ship afloat. Knock the goo off. This is attack of the giant blob, Japanified. Ok, Knock off, or kill the Kesans, then iJump if you need over the middle to keep knocking them off. Kill the malice serpents that swarm you. When the serpents are gone, you know its about to be the boss battle. Death Blowing this d00d with Phoenix is the easiest way to kill him. Keep knocking off the Kesans until you kill the great Kesan. Stage Complete. -SPIRITS: A lot of people have trouble finding the souls in this level. So, I'll tell you where approximately they are. some are in the first big rock to the right, in the crystals, and behind that same rock is a large mast, break it to release a soul. There is more souls in the next big rock to the right, and to the left of that, is a yard of masts. Break a few and you'll find a soul. After the Ghost Ship, to the right is a lone mast, break it to release a soul. If you are overcome with Jyubaku (white/gray/black smoke) you've probably gone too far away form the ship. Make careful watch of your magic Meter. ~ ~ (8) Stage Eight - Tower of Water Objectives - Restore the Essence of Water by Destroying the Support of the Tower Enemies - Malice Serpent, Shadow Serpent Goodies - None Ok, Dash is muchos handy. Don't bother even taking a second look at the Serpents. They NEVER stop coming. Just knock down the pillars as fast as you can, and then don't forget the Pillars on top of the middle platform. Stage Complete. NOTE: Y Attack is the only thing that breaks the pillars. ~ ~ (9) Stage Nine - Floating Tomb Objectives - Purify the Giant Insect inhabiting the area Enemies - Kudara Goodies - Kill Kudara to get the Sutra of Agression Ok, Good news/Bad news scenario. Good news is, you don't have to kill this Huge Cockroach, only injure it. Bad news is, you do have to fight him. BEWARE OF HIS TAIL AND LIGHTNING. If you stand still for longer than 3 secs, 3 Orbs of your life are gone, because of lighting pounding you like a piece of Cube Steak. If his tail touches you, 2-3 orbs of your life are gone because you didn't listen to me! Best weapon for the job is the Helmet Splitter. Magic doesn't work. At the beginning of the level, lock onto him, and When he dives for you 2x jump, and iJump if need be, then Y attack him at his mouth, you might get hurt a little but don't worry. He leaves goodies to pick up and Restore LF and Raise ATK. If you just can't beat him, Return to Levels 1, 2, and 3 and get more Gold, Better level, and "A"s in destruction. Then Once on level 9 or so, you should be able to whip him and whip him good. Only place you can hurt him is his mouth...and it has to be open. (To kill Kudara, use the Needle of Fury, and the Helmet splitter. Two hits will take him out. The key is good timing. Out of 6 LF Orbs I came out with only 2.) ~ ~ (10) Stage Ten - The Green Cave Objectives - Destroy the object Blocking the Flow of Ki (Freaky looking stone) Enemies - Mercy Orb Symbol, Stone Diety, Archer Raven Yasha, Flame Raven Yasha, Staff Raven Yasha, Rock Goodies - Mercy Orb Symbol, Butterfly Staff Pretty Linear Stage. Start going straight, through the tunnel and purifying anything that gets in your way. Along the path, on the left is a alternate path hidden by, some...thing that breaks into dust when you hit it (its light green) that leads to the Butterfly Staff. Once you get to the large room you saw in the cutscene, floating above the bridge is a Mercy Orb Symbol. Get it and don't use great attack or you'll destroy the bridge. After that, make your way across the bridge and into the room filled with crystals. The Stone dieties are annoying as hell, so just go straight for he freaky looking stone. Like with Jyosei in Stage 4, it will repel you, but you are still doing damage. Destroy it to complete the level. NOTE: You MUST destroy the bridge and the pillars that support the bridge plus all crystals and statues if you want to get an "A" for destruction. ~ ~ (11) Stage Eleven - Spirit Wood Objectives - Destroy cursed rock driving the forest spirits mad Enemies - Wood diety, Stone Diety, Cursed Rock Goodies - Jaws of the mountain (check below), training sword- get 400 combo Ok, Another linear level. Just make your way straight until you come along an alternate path to the right, take it and get the Jaws of the mountain, which is protected by Dieties. Be careful on the bridge there it's not very strong. Head back and turn right to continue on you path. Eventually you'll come across, this huge purple/blue crystal covered rock...thingy. Knock it down. Um...nows where you get Uber swarmed. Wood Dieties from all sides will they come. use a staff and/or Chimera Spells to obliterate them. I've yet to get the training sword. Stage Complete. (Yes you Must bitchslap the dieties to finish the level) ALTERNATIVE - "For level 11, you said to use a staff to win against the massive swarm of Deities. Actually, the best weapon to use (in my experience) are the two swords (Flash swords? [Twin Flashes] I dunno, I can't remember the name right now). I got over 300 three times and one of those chains was 432, IIRC. Incidentally, the wooden sword is terrible. There's no reason to have it, really." - Courtesy of B5 RobMan ~ ~ (12) Stage Twelve - Untamed Winds Objectives - Purify the Demon Raven King Enemies - Raven King, Talon Raven Yasha, Flame Raven Yasha, Staff Raven Yasha, Archer Raven Yahsa Goodies - Sword of Binding Navigate this treacherous terrain. Don't get blown off when the wind howls. Make your way through all Raven type demons, through a storm, through tree trunks and such alive, to the shrine of one of the the four essences that you saw in the cutscene when the princess was explaining hows these demons came to be. Once you're there, the Raven King, will appear. Use Phoenix Spells to peg him from a distance, its much easier than attacking him when he has those psycho shrapnel spells. When he dies he leaves you a parting gift. The Sword of Binding. Remembrance of a battle fought long ago, with..."Him". Stage Complete! ALTERNATIVE: "If you don't want to fight your way through all the Ravens, you can jump off the ledge behind you when you first enter the stage and boost yourself around the back and into the area where you fight the Raven King." -Courtesy Chris AkA Sharkman ~ ~ (13) Stage Thirteen - Valley of Flames Objectives - Purify the Giants (Ogres) Enemies - Viper Head, Vengence Ogre, Will o' Wisp Goodies - Flame Staff Ok, your job is you kill the Ogres. The only way to kill them is you stab them (hit them) in the back. Once you've killed them all, you're golden. To get the flame staff, destroy the statues on either side of the outlet spouting flames. The flames will die, and you can go in to claim your prize. If you get stuck in front of an ogre, hug his legs, and you probably won't get hit. then get out as fast as possible. Stage Complete! ~ ~ (14) Stage Fourteen - Scarlet Path Objectives - Get to the End of the Stage before you die Enemies - Viper Head, Will o' Wisp, Water Spawn, Vengence Ogre Goodies - None The demons have shown themselves. (The black stuff circling you.) Now its time to...RUN! Y attack will save your ass on this level. I suggest using the Lotus Wing sword, its very light. Jump, dash and avoid what you can. Pass through the Blue flames that are under the holy arches to replenish some magic, don't stand there though. It won't help anymore than it did when you first stepped in. Eventually you will come across 2 Ogres and a lava pit. Dash to the other side, don't even mess with the ogres. Hurry as fast you can. You might not beat it the first couple of tries, but don't worry; I'm sure you can get it. ~ ~ (15) Stage Fifteen - Sea of Fire Objectives - Purify the Water Spirit blocking the flow of the Essence of Fire Enemies - Water Spirit, Water Spawn Goodies - Mercy Orb Symbol, Butterfly Spell Lvl 2, Holy Staff (Beat within 2:30) All right, Plain and simple, one death blow with Phoenix Spell will get him. But, He runs away, so you'll have to corner him. Kill the water spawns to replnish your magic, and dash to try to avoid their frost. Walk around the inside of the Columns, and you will come to a crevice to the right, go in and take the first left to find the Mercy Orb appear. Get it. go back out and circle the rim again, eventually you will come across a Vase (spurting fire) in between some columns and next to a wall (back of the statue) on the rim. Get it Phoenix Level 2 from there. Since one Death Blow will kill the Water Spirit, you should be able to get the Holy Staff no problem. ~ ~ (16) Stage Sixteen - A Chilled Moon Objectives - Purify the Demon who is after the Essences Enemies - Crimson King Goodies - Beat in under 1:00 to get prayer beads, Providence Mirror in Framework of the platform behind the torii (arches) This is straight forward. Kill the bastard. Only you can't attack him in the front. Not even the sword of binding allows you to attack because that huge hexagonal pipe he calls a weapon is too hard to get by. Attack him at the side or behind. Its a HUGE area for two fighters, and he makes use of it and so should you. When he jumps into the air, dash and move. either he's running away, or going to pommel you. To beat him under one minute, I used the Twin Flashes, and Level 2 Butterfly Spell. You have to hit him fast, at the side, so when it begins double jump up and dash over him then Great attack down and hit him with a death blow, and kepp hitting him with death blows. make sure to hit him in his side or behind. If he runs, remember where he goes to, because the first time he runs he usually goes to the same spot. (On top of that rock.) ~ ~ (17) Stage Seventeen - Eternal Night Objectives - Retrieve a Soul Cord from the Giant Axe Blackwing Enemies - Death Mage, Sentry Lionette, Axe Blackwing Goodies - Phoenix Lvl 2, Jeweled Goblet This is where it gets a bit tricky. This is Stage 4 in reverse. dash straight and when you come to the cliff, go to the right a bit and iJump up, you should hit a platform, keep going, when you reach the top, you should find Phoenix Lvl 2. Opposite it, through the door/gate, across the area below, inside a lamp on a high rock platform is the Jeweled Goblet. Dash through all this until you get to the beginning of the level. Now, kill th Axe Blackwing. It only took me once to beat this, so i don't think he should be so hard, just use your acquired skills. You get your first Soul Cord. Onto the Next stage. (When you go for the Jeweled Goblet you'll probably get swarmed. I suggest coming back with the Cleansing Bell.) ~ ~ (18) Stage Eighteen - Darkfire Cave Objectives - Purify all of the Ogre's Guarding the entrance of the Furnace Enemies - Death Viper Head, Blaze Ogre, Flame Blackwing Goodies - Ogre's Horn, Phoenix Staff I can't stand this level. I was stuck on it for about a week. Well, this world is made from Raikoh's memories, and sadly, his memories are actually NIGHTMARES!!! Stay away from the black flames of the furnace and the black fireballs the Flame Blackwings throw at you. They both kill you. Big time. I used a fully repaired Soul Shrine and Needle of fury to beat this level. All I can say is jump and dash A LOT. Needle of Fury + Soul Shrine (Fully Repaired) will take out all the smaller enemies with one great attack and the 6 larger ones with only 2 hits. Kill all the blaze ogres. The Ogre's Horn is held by the blaze Ogre on the platform to the left at the beginning of the Stage. The Phoenix staff is held by one of the Death Viper Heads. Good Luck. If you can't beat it, just play the stages before it and try to build up your level and get some of the weapons and accessories. ALTERNATIVE- "I got a little stuck on stage thirteen (Valley of Flames) because I couldn't kill the Ogres fast enough. I then looked through my weapons and used the big hammer. Bingo! In about 3 big hits from behind, I could kill an Ogre. All I did was make sure that I attacked the ogres one at a time, locked on, went behind it and hit it three times. The level became extremely easy. I tried the same trick on level eighteen, and when I got the hang of the annoying blackwings, who are impossible to hurt from the front, I got it sorted. I went through the stage, going from area to area, ignoring the ogres until the blackwings and viper heads were dead (I used Phoenix magic to help a lot here). Oh, and the hammer takes care of those strange death viper heads really well, pretty much one whack and they're dead, knocked into walls or each other usually." -Courtesy of Xalthorn ~ -NOTE: AFTER YOU BEAT THE PREVIOUS STAGE ^, BUY THE CLEANSING BELL SO YOU DON'T HAVE TO WORRY ABOUT THE BLACK FIREBALLS!!! ~ (19) Stage Nineteen - Golem's Ravine Objectives - Purify the Omni Stone Enemies - Axe Blackwing, Death Stone, Omni Stone, Deadly Mushroom things Goodies - Beat in under 1:50 to get the Skylarks This level is a little tough if you don't know exactly what to do. Make your way through the "'shrooms of death" and the Axe Blackwings and Black Spewing old faithfuls from hell, and the tunnels into an upside down, backwards fck'd up place. Go north west when you get to the open area, and get to more tunnels. Get to the room with freaky crystals, and go through it avoiding the beam the Omni stone emits. Keep going through the next room and the Death Stones, and into the room, where the Omni Stone shows its face. It will shoot Blue balls (excuse the pun) at you and the beam. Now, I suggest Phoenix Lvl 2 Spell. Because, most likely, your magic will be at least half way gone, and Dragon magic will have little affect seeing as, the Omni Stone is of the house of Soryu. So use Phoenix, if you want to peg away at him from a distance. To kill him more quickly, use Chimera Spell, dash, avoiding his Blue Balls and Beam, right up to him and Death Blow him. Keep doing this until he dies. To get the skylarks, I used Chimera Lvl 3, and went up to him and did a death blow, he died quick. I suggest going through the level and destroying everything (the shrooms, crystal things, etc.) in your way, then playing it again and dashing through it and Death blowing him. ~ ~ (20) Stage Twenty - Inner Sanctum Objectives - Purify the wuss of a Mist Lionette Enemies - Mist Lionette, Axe Blackwing, Spear Blackwing Goodies - Golden Dragon, Mercy Orb, Chimera Lvl 3 beat under 1:00 Pop the Mist Lionette like a pimple. The sword of binding does decent damage to him. This is Stage 5 for those with short term memory. He'll run like a bitch, so hit him in the back. Magic doesn't work. A Mercy Orb is where the Mystical Beads were in Stage 5, except there's a little twist...the mercy orb goes nuts! It fights back. Knocks the poo...outta you. the Golden Dragon is where the Crimson King was chillen in Stage 5. The lionette runs there eventually, so if you don't know where it is follow him. IF you kill him before he gets there. Then it's through the Corridors to the right when you reach the main room. Good Luck beating it under 1 min. Beware the spear blackwings...they're Candid bastards. I used the Sword of Binding and Needle of Fury to get Chimera Lvl 3. 2 great attacks should take him out. ~ ~ (21) Stage Twenty One - Red Sea Objectives - Guard the Purifying Spirit as it shall protect you Enemies - Death Skull, Spear Blackwing, Death Serpent Goodies - Punisher Blade one the platform in front of the Arch on the right Ok, I really suggest just using a weapon with a really high MP, and just jumping up and dashing across to the left Torii. It's not much of a worry for the Spirit, as, the first time i did it, I walked with it and failed. When I tried this, It took a while for my magic to run out, (when you get there, there will be Death Serpents and Death Skulls to slay to keep your magic alive for a while.) and by the time it did run out (my magic I mean) the spirit was almost there. The spirit had almost full LF. I made it with about 6 LF.