_______________________________________________________________________________ James Bond 007 Nightfire Walkthrough - Gamecube Version =============================================================================== This walkthrough is best viewed with : Notepad Font - Fixedsys Size - 9 Style - Regular - - - - - - - - - - - Walkthrough researched and developed by DarkTim. Email Address : platinumdarktim@yahoo.com.au This Nightfire 007 Walkthrough is Copyright ©2002/2003, All Rights Reserved. ©2002/2003 Dark Phoenix Corporation. Official James Bond 007 Nightfire Website: http://www.eagames.com/official/007/nightfire/us/home.jsp <<< Submissions are closed and no longer accepted for this walkthrough >>> Version : 6.00 [Final Version] Completed : Sunday 1st February 2004 - - - - - - - - - - - "Nightfire 007 - Nintendo Gamecube Requirements" Players : One to Four Players Simultaneously Memory : One Empty Page and Two Blocks of Memory - - - - - - - - - - - Warning: This walkthrough contains spoilers! _______________________________________________________________________________ * * * Main Menu of James Bond 007 Nightfire Walkthrough * * * =============================================================================== * Hold 'Ctrl' + 'F' to make the find window appear. * Choose which sub-section you want view in this walkthrough. * Type in the three digit alphanumeric code given for the section you want. * Click the 'Find Next' button twice to end up in the desired section. - - - - - - - - - - "Section A - Introduction" A01 - Overview of Nightfire 007 Walkthrough A02 - Submitter Acknowledgements "Section B - Getting Ready" B01 - Introduction to Nightfire 007 B02 - Difficulty Agents B03 - Scoring System B04 - Gamecube Control Settings B05 - Tips 'n' Hints B06 - Submitters Tips 'n' Hints B07 - In-Game and Instruction Booklet Errors "Section C - Weapons Inventory" C01 - Pistols C02 - Automatic Weaponry C03 - Sniper Rifles C04 - Hand Held Grenades and Explosives C05 - Grenade and Rocket Launchers C06 - Advanced Technological Weaponry C07 - Miscellaneous Weaponry C08 - Ground Mounted Weaponry "Section D - Gadgets Inventory" D01 - Gadgets "Section E - Vehicles" E01 - Vehicles "Section F - Vehicle Weapons and Gadgets" F01 - Vehicle Weapons F02 - Vehicle Gadgets "Section G - Characters of Nightfire" G01 - Allies G02 - Enemies "Section H - Singleplayer Mission Walkthrough" H01 - Mission 01 = Paris Prelude H02 - Mission 02 = The Exchange H03 - Mission 03 = Alpine Escape H04 - Mission 04 = Enemies Vanquished H05 - Mission 05 = Double Cross H06 - Mission 06 = Night Shift H07 - Mission 07 = Chain Reaction H08 - Mission 08 = Phoenix Fire H09 - Mission 09 = Deep Descent H10 - Mission 10 = Island Infiltration H11 - Mission 11 = Countdown H12 - Mission 12 = Equinox "Section I - Mission Award Parameters" I01 - Mission Award Parameters "Section J - Multiplayer Mode" J01 - Multiplayer Tips 'n' Hints J02 - Multiplayer Menu Options J03 - Multiplayer Maps J04 - Multiplayer Modes J05 - Multiplayer Weapon Sets J06 - Multiplayer MI6 Character Statistics J07 - Multiplayer Phoenix Character Statistics J08 - MI6 AI Bot Personalities J09 - Phoenix AI Bot Personalities J10 - Other AI Bot Traits "Section K - Nightfire Cheats" K01 - Cheats "Section L - Frequently Asked Questions" L01 - FAQ Answers "Section M - Final Walkthrough Notices" M01 - Version Updates M02 - Walkthrough Credits "Section O - Copyright Notices and Permitted Sites" O01 - Copyright Notices and Permitted Sites ############################################################################### "Section A - Introduction" ############################################################################### _______________________________________________________________________________ A01 \ * * * Overview of Nightfire 007 Walkthrough * * * -=-=-=-=-=-\___________________________________________________________________ Welcome fellow readers and gamers to my first ever walkthrough, which has been updated to quite an extent! This walkthrough is for James Bond 007 Nightfire, which is the fourth Bond title to bear the Electronic Arts label and also the second Bond installment for the Nintendo Gamecube, Sony Playstation 2 and Microsoft X-Box. In comparison, Nightfire easily dominates over Agent Under Fire, especially over it's gameplay and graphical value. The best advantage of this game has got to be the increased amount of beautiful ladies found in the game. Nightfire noticeably requires further dexterity than that of Agent Under Fire but mainly because of it's partially upgraded AI skill. You'll find yourself in a few situations where ammunition and good weapons become less and less. Also, in a few levels, there can be alternate ways of entering a certain area or building, so always explore the best route possible without arousing suspicion. I hope you find this walkthrough easy to read and use. I have spent hours researching various aspects of this game and typing it all out into a walkthrough format. I have updated this walkthrough numerous times and it has changed greatly since the first version, which was released back at Wednesday the 1st of January 2003. Since then, this walkthrough has grown into a rather large library of data that you can utilize if you are stuck anywhere in the game. This walkthrough will guide you through the various parts of the game, mainly the singleplayer and multiplayer modes. It will also give detailed statistics on the weapons, gadgets, vehicles and characters you will encounter during the game. Please be aware that if you have not finished the entire game yet, this walkthrough does contain spoilers further below, so read with caution if you are a first time gamer or you simply have not finished the game. Good luck with the game, enjoy it as much as possible and I hope this guide will help a little bit in your quest, once again, to save the world! Enjoy the walkthrough! _______________________________________________________________________________ A02 \ * * * Submitter Acknowledgements * * * -=-=-=-=-=-\__________________________________________________________________ This following section credits all of the submitters that have contributed at least something towards this Nightfire walkthrough. I greatly appreciate all the comments and submissions I have received from everyone. It really has changed this walkthrough in various ways! - - - - - - - - - - David van der Griendt - For the great feedback about my walkthrough. Christian Bustamante - Submitting numerous amounts of tips and other stuff for my mission walkthroughs. Probably the person who has submitted the most stuff out of anyone else. Palador - Letting me use some of his 007 Token locations as a reference. Walter S. - Submitting a tip for the mission walkthrough. Victor Q. - Spotting the cheat mix up. Michael M. - Spotting the cheat mix up and giving feedback. Omega654 - For giving the nice feedback and spotting a few minor errors in the walkthrough. David S. - Submitting some bond moves for the mission walkthrough and for the feedback. Sailorpluto89251 - Sending an email regarding about Nightfire. Robert M. - Submitting in some tips and for the feedback. Robert H. - Asking permission to post this walkthrough in another site. Ascension Ascension - Submitting a tip. Jeff C. - For the feedback and also giving me the idea to add the bond moves into the mission walkthrough. DCH0022 - Mentioning that the cheat for enemies vanquished do not work on the X-Box version. glassjimmy - Asking permission to post this walkthrough in another site. Jamie S. - Sending an email regarding about Nightfire. Shane D. - Submitting a new bond move for the mission walkthrough and for the feedback. Dillon F. - For the feedback and asking some questions. Dave A - Asking permission to post this walkthrough in another site. Jstar416 - Sending an email regarding about Nightfire. Jon R. - Asking permission to post this walkthrough in another site. CoolMario - Submitting a tip. Punky Drewster - For the feedback and asking questions. Andrew S. - For the feedback and submitting a multiplayer tip. Sean P. - For submitting a tip for the mission walkthrough. Billy - Submitting information on the multiplayer character section and also for the feedback. MAXPAYNE10791 - Sending a funny email! Jeff T. - For the feedback and sending in a tip. Daniel L. - For the feedback and perhaps pointing out a minor error in my walkthrough. Wilson L. - Sending an email regarding about Nightfire. The Bond Guy - For sending in additional walkthroughs for a few missions. Neil K. - Sending an email regarding about Nightfire. James S. - Sending an email regarding about Nightfire. Andy N. - For the feedback and for sending a submission. Matthew L. - For pointing out an error in my walkthrough. AnsemReport1 - Submitting a tip to my walkthrough. Diar M. - Sending an email regarding about Nightfire. aflax55 - Submitting a tip for the mission walkthrough. Anthony L. - For reporting some errors and also submitting tips. Also for the feedback and has submitted numerous tips and glitches. Rich - For the great feedback and submitting some stuff. Kerry - For the really nice feedback and also for sending some amazing submissions. Also for sending in a tip to drive mini-tanks up some stairs in Multiplayer mode. Darkspike - For sending an email regarding about Nightfire. UnstrungxHeroes - For sending an email regarding about Nightfire. Nemes!s - For sending in the really nice feedback about my guide. Marco S. - For sending an email regarding about Nightfire. Doccarey - For sending an email regarding about Nightfire. Matt WhyDoUCare - For sending an email regarding about Nightfire. Bastiaan K. - For sending an email regarding about Nightfire. Colin J. - For sending an email regarding about Nightfire. Joshua M. - For sending an email regarding about Nightfire. Erkan O. - For sending an email regarding about Nightfire. Russ W. - For sending an email regarding about Nightfire and for the great feedback. Rachelle N. - For sending an email regarding about Nightfire. Matt B. - For submitting a tip. Stephan A. - Asking permission to post this walkthrough in another site. Edmund - For submitting a tip. Graeme - Submitting some tips and also feedback. Virtopia26 - For submitting a tip. Kevin - For sending an email regarding about Nightfire. Joey - For sending an email regarding about Nightfire. Paul H. - For sending an email regarding about Nightfire. Swordtail318 - For submitting a tip. Bigchief - For submitting a tip. Skull - For submitting a tip. Jack A. - Asking permission to post this walkthrough in another site. trooper89 - For submitting a tip. Tim L. - Submitting a minor glitch from the game and for the feedback. BSIrie - For submitting a tip. David G. - For the great feedback, pointing out an error and also submitting a tip. Kevin M. - For sending an email regarding about Nightfire. Daniel S. - For sending an email regarding about Nightfire. Thug2211 - For sending an email regarding about Nightfire. Jim - For submitting a rather cool glitch in the game. Mike B. - Asking permission to post this walkthrough in another site. Dolly B. - For sending an email regarding about Nightfire. Matt M. - For sending an email regarding about Nightfire. jaytopiwala - For the very good and pleasing feedback. Danny S. - For pointing out a possible error and for sending an email related to Nightfire. Lollie W. - For the really nice feedback. Bryant L. - For submitting a tip. Owen S. - For the rather nice feedback about my faqs. Emon L. - For sending an email regarding about Nightfire. JPee00 - For sending an email regarding about Nightfire. Spurkey - For submitting a bond move. Berty434 - For the really nice feedback. Sam K. - For sending an email regarding about Nightfire. Justin G. - For Sending an email regarding about Nightfire. Dan F. - Submitting in some general tips for the walkthrough. norriemccredie - Sending an email regarding about Nightfire. BTTF_Man - Sending an email regarding about Nightfire, some submissions and also for the feedback. Jason B. - Sending an email regarding about Nightfire. Matt - Sending an email regarding about Nightfire and for the feedback. Tyler F. - Sending in some general tips for this walkthrough. The Spaz - Submitting an in-game glitch. Motorcycle Dude - Submitting some weapon information. Marty - Sending an email regarding about Nightfire. Ammon - Sending in some tips for the mission walkthrough. Mage A. - Submitting a tip for the walkthrough. Darth Sorc - Sending an email regarding about Nightfire. Darryl B. - Sending an email regarding about Nightfire. Mike - Sending an email regarding about Nightfire. Xoudel - Sending an email regarding about Nightfire. Nathan - Sending an email regarding about Nightfire. Michael S. - Sending an email regarding about Nightfire. Whtiger86 - Sending an email regarding about Nightfire. Barry M. - Sending an email regarding about Nightfire. Chris C. - Sending an email regarding about Nightfire. Henry K. - Sending an email regarding about Nightfire. Pat M. - Sending an email regarding about Nightfire. Adam D. - Sending an email regarding about Nightfire. Gary B. - Sending an email regarding about Nightfire. James I. - Submitting a bond move I have missed for the mission Double Cross. Donna H. - Sending an email regarding about Nightfire. Dark_Wolf89 - Submitting a bond move I have missed for the mission Double Cross. Dennis S. - Asking permission to post this walkthrough in another site. Christopher - Sending an email regarding about Nightfire. ############################################################################### "Section B - Getting Ready" ############################################################################### _______________________________________________________________________________ B01 \ * * * Introduction to Nightfire 007 * * * -=-=-=-=-=-\___________________________________________________________________ Phoenix International Corporation, run by the international green industrialist Rafael Drake, has been entrusted with dismantling warheads throughout the world. These efforts have been billed as being philanthropic in nature, but we realise he has more sinister motives. Intelligence implicates Drake in organising the theft of a secret component of the missile guidance hardware intended for the US Space Weapons Platform. Unfortunately, Drake has been very careful to keep his plans well hidden. With help from Q and a number of key agents, you must stop Rafael Drake in his plans for total world domination. Good Luck. _______________________________________________________________________________ B02 \ * * * Difficulty Agents * * * -=-=-=-=-=-\___________________________________________________________________ There are three different difficulties in Nightfire 007 to test your wits and skill. Each difficulty increases the AI skill, damage given from enemy gunfire and may give you less resources like armour, ammunition and weapons. The difficulties are listed below in order from easiest to hardest. - - - - - - - - - - Operative : For Beginner players or First-Timers. The enemies are considerably weak, don't deal too much damage and have poor accuracy. They still can be a bit of a challenge in groups though. Your auto-aim is very responsive at this difficulty. Use it to your advantage. Agent : For Intermediate players or if playing the game again after finishing it the first time. The enemies have normal skilled tactics and deal a standard amount of damage. Enemies accuracy is improved. 00 Agent : For Advanced/Expert players. The enemies skill is improved more than the agent difficulty. Enemies deal a lot more damage especially with sniper rifles and shotguns. Accuracy from enemies is also improved from the Agent difficulty. Take into consideration that the auto-aim takes longer to point at an enemy compared to that of operative and agent. Armour pickups have less effect. _______________________________________________________________________________ B03 \ * * * Scoring System * * * -=-=-=-=-=-\___________________________________________________________________ The scoring system in Nightfire is about the same from Agent Under Fire's scoring system, but it includes a few more added target statistics to give it a bit more challenge when trying to get an award, especially a platinum award. - - - - - - - - - - Opponents Dispatched - The amount of enemies killed in a level. Opponents Subdued - Usually using your stunner to disarm the guards first, you have to punch the guards to knock them out to make this statistic count. Opponents Surrendered - Go behind a guy with a firearm without them knowing your presence and they will surrender. As soon as they put their hands up, the statistic will count. After they surrender, you can knock out or kill the guard - either way, it does not affect the surrendering statistic. Stealth Rating - Not applied in many levels as a award target, this counts towards the length of time you remain undetected. Don't bother with this most of the time. Accuracy Rating - A given percentage showing the amount of times you have successfully eliminated hostiles without missing the targets. It goes down during the level if you miss, but hitting the targets can boost the percentage up again. Health Rating - The given percentage of how much health you end up with at the end of the level. Using body armour aids this constant problem by protecting your actual health, but once it's gone, you better find some more armour. Time Taken - The amount of time taken in a level. If it is lower than the target, you score maximum points. If it is higher, then you start losing a small amount of points for each second over the limit. Usually if it is one minute or higher than the limit, you do not score any points for this section. Bond Moves - There is a certain limit of these bond moves found in each level. You receive Bond Moves by doing things that a typical spy would do. A good example is going around an alternate route to get to a certain part of a level or using an object that you can shoot to knock out an enemy. Each bond move improves your score until it reaches the limit were you obtain maximum points. 007 Bonus Tokens - Only found in the levels after obtaining a gold award for the certain level. Whenever you play a level, you have to find well hidden tokens that have the 007 logo and are gold coloured, hence you need to look for these carefully sometimes. You must get all of these in the level, plus a high score to get a platinum. You usually get around 100,000 bonus points by finding all of these tokens in a level. Because you cannot get out of the actual vehicle in the car or rail shooter levels, you do not have the enemies subdued or enemies surrendered as the scoring target once you finish the level. When successfully finishing a level on a harder difficulty like 00 agent, you will receive a difficulty bonus. The final score doubles when completing it on 00 Agent and one and a half times for Agent. When doing operative, you will receive no bonus. That is why it is recommended to get gold and platinum on 00 agent difficulty only. - - - - - - - - - - Here is a submitter tip from "Christian Bustamante" about scoring. - When you are trying to get the surrender and subdued scores for a level, here is a hint. Instead of making a guard surrender and then shoot him, it is better to make it surrender and then punch him. In that way you will get one surrendered, one subdued and you will also make no noise to alert the other guards nearby, so you can make them surrender too - do this in The Exchange level for best results. _______________________________________________________________________________ B04 \ * * * Gamecube Control Settings * * * -=-=-=-=-=-\___________________________________________________________________ Here are all the control settings which can be changed to different configurations to suit your playing needs. These buttons are referred to the Nintendo Gamecube controller only. ______________________________ Normal Playing Mode Controls: \__________________________ ========================================================= The levels listed below will have you more than likely using the following controller configurations for normal foot missions. * The Exchange * Double Cross * Night Shift * Chain Reaction * Phoenix Fire * Countdown * Equinox - - - Nightfire - - - - - - Moonraker - - - A Button : Reload/Action A Button : Reload/Action B Button : Alternate Fire B Button : Alternate Fire Y Button : Jump Y Button : Jump X Button : Crouch X Button : Crouch Z Button : Vision Mode Z Button : Cycle Weapon Forward L Button : Manual Aim L Button : Manual Aim R Button : Fire R Button : Fire DPad - Up : Cycle Gadget/Zoom DPad - Up : Vision Mode/Zoom DPad - Down : Cycle Gadget/Zoom DPad - Down : Vision Mode/Zoom DPad - Left : Cycle Weapon DPad - Left : Cycle Gadget DPad - Right : Cycle Weapon DPad - Right : Cycle Gadget Control Stick : Strafe/Move Control Stick : Strafe/Move C Stick : Turn/Look C Stick : Turn/look - - - Octopussy - - - - - - Goldfinger - - - A Button : Reload/Action A Button : Reload/Action B Button : Vision Mode B Button : Vision Mode Y Button : Jump Y Button : Jump X Button : Crouch X Button : Crouch Z Button : Alternate Fire Z Button : Alternate Fire L Button : Manual Aim L Button : Manual Aim R Button : Fire R Button : Fire DPad - Up : Cycle Gadget/Zoom DPad - Up : Cycle Gadget/Zoom DPad - Down : Cycle Gadget/Zoom DPad - Down : Cycle Gadget/Zoom DPad - Left : Cycle Weapon DPad - Left : Cycle Weapon DPad - Right : Cycle Weapon DPad - Right : Cycle Weapon Control Stick : Move/Turn Control Stick : Strafe/Move C Stick : Strafe/Look C Stick : Turn/look - - - Doctor No - - - - - - Thunderball - - - A Button : Reload/Action A Button : Reload/Action B Button : Vision Mode B Button : Vision Mode Y Button : Cycle Weapon Y Button : Jump X Button : Cycle gadget X Button : Crouch Z Button : Alt Fire/Reverse Cycle Z Button : Alternate Fire L Button : Manual Aim L Button : Manual Aim R Button : Fire R Button : Fire DPad - Up : Jump DPad - Up : Cycle Gadget DPad - Down : Crouch DPad - Down : Cycle Gadget DPad - Left : n/a DPad - Left : Cycle Weapon DPad - Right : n/a DPad - Right : Cycle Weapon Control Stick : Turn/look Control Stick : Turn/Move C Stick : Strafe/Move C Stick : Strafe/Look - - - Goldeneye - - - - - - Classic Bond - - - A Button : Reload/Action A Button : Reload/Action B Button : Cycle Weapon B Button : Alternate Fire Y Button : Jump Y Button : Jump X Button : Crouch X Button : Crouch Z Button : Alternate Fire Z Button : Vision Mode L Button : Manual Aim L Button : Manual Aim R Button : Fire R Button : Fire DPad - Up : Vision Mode/Zoom DPad - Up : Cycle Weapon/Zoom DPad - Down : Vision Mode/Zoom DPad - Down : Cycle Weapon/Zoom DPad - Left : Cycle Gadget DPad - Left : Cycle Gadget DPad - Right : Cycle Gadget DPad - Right : Cycle Gadget Control Stick : Strafe/Move Control Stick : Turn/Move C Stick : Turn/Look C Stick : Strafe/Look _______________________ Rail Shooter Controls: \_________________________________ ========================================================= The levels listed below will have you more than likely using the following controller configurations for Rail Shooter levels. Rail shooter missions involve you being the gunner of a certain vehicle that another person is usually driving. * Paris Prelude * Alpine Escape * Island Infiltration - - - Nightfire - - - - - - Moonraker - - - Y Button : Spin Y Button : Spin L Button : Manual Aim Z Button : Cycle Weapon Forward R Button : Fire L Button : Manual Aim DPad - Up : Zoom R Button : Fire DPad - Down : Zoom DPad - Up : Zoom DPad - Left : Cycle Weapon DPad - Down : Zoom DPad - Right : Cycle Weapon Control Stick : Look Control Stick : Look C Stick : Look C Stick : Look - - - Octopussy - - - - - - Goldfinger - - - Y Button : Spin Y Button : Spin L Button : Manual Aim L Button : Manual Aim R Button : Fire R Button : Fire DPad - Up : Zoom DPad - Up : Zoom DPad - Down : Zoom DPad - Down : Zoom DPad - Left : Cycle Weapon DPad - Left : Cycle Weapon DPad - Right : Cycle Weapon DPad - Right : Cycle Weapon Control Stick : Look Control Stick : Look C Stick : Look C Stick : Look - - - Thunderball - - - - - - Doctor No - - - B Button : Spin B Button : Spin Y Button : Zoom In Y Button : Cycle Weapon Forward X Button : Zoom Out X Button : Zoom Out L Button : Manual Aim Z Button : Cycle Weapon Backward R Button : Fire L Button : Manual Aim DPad - Left : Cycle Weapon R Button : Fire DPad - Right : Cycle Weapon Control Stick : Look Control Stick : Look C Stick : Look C Stick : Look - - - Goldeneye - - - - - - Classic Bond - - - B Button : Cycle Weapon Forward Y Button : Spin Y Button : Spin L Button : Manual Aim L Button : Manual Aim R Button : Fire R Button : Fire DPad - Up : Cycle Weapon DPad - Up : Zoom In DPad - Down : Cycle Weapon DPad - Down : Zoom Out Control Stick : Look Control Stick : Look C Stick : Look C Stick : Look __________________ Driving Controls: \______________________________________ ========================================================= The levels listed below will have you more than likely using the controller settings further below for Driving levels. Thanks to "Anthony L", he pointed out that the controls are the same for the Sub Vanquish compared to that of the normal driving vehicles. * Paris Prelude * Enemies Vanquished * Deep Descent * Island Infiltration - - - Default - - - A Button : Fire B Button : Gadget Y Button : Cycle Weapon Forward X Button : Handbrake Z Button : Camera View L Button : Brake/Reverse R Button : Gas DPad - Up : Cycle Weapon DPad - Down : Cycle Weapon Control Stick : Steer Left and Right C Stick : Look Behind _______________________________________________________________________________ B05 \ * * * Tips 'n' Hints * * * -=-=-=-=-=-\___________________________________________________________________ Here are some basic tips that might be able to help you in the game. - - - - - - - - - - - As always, don't fire like crazy with automatics if you are trying to shoot down large groups of guards. This will make it harder to kill them unless at close range with the target. Find some cover and take burst shots at one enemy at a time. It can make a difference. - For people trying to get Gold or Platinum awards and worry about their health, always try to find body armour as soon as possible. Not only will this make it easier to save health, the enemies have to shoot through and deplete your body armour before decreasing your actual health. By the time you would run out of armour in 00 agent, you should be able to find or have access to another piece of armour. - If you are trying to get platinum for a certain level, remember you must get gold in it first, then you must replay it and collect all 007 Gold bonus tokens scattered throughout the level. At the same time though, you have to try to also get a high enough score to reach the platinum award target. - Use pistols and take head shots to improve accuracy and to kill guards quicker. - Use Rocket Launchers/Explosives to beef up accuracy. - Take your time to find numerous ways of entering certain areas. Some areas can take longer to pass, but are generally safer or less guarded. - Whenever you come across a wire box, there is usually a green wire and a red wire. Always burn the green wire with the Watch Laser as cutting the red wire can sound alarms or make explosions, often putting more risk to your mission. Put this into account when you see circuit boards in the later levels of the game. _______________________________________________________________________________ B06 \ * * * Submitters Tips 'n' Hints * * * -=-=-=-=-=-\___________________________________________________________________ Thanks to all the submitters who have submitted general tips for this Nightfire walkthrough. Some of these tips can be used to help you in different parts of the game. - - - - - - - - - - Submitted by "Anthony L" - A useful tip for satchel charges and other big bombs. The splash damage goes through walls. This is a sneaky trick to use in multiplayer. - You cannot fire while underwater, but enemies can shoot you. - When killing ninjas, just keep running backwards and shoot with a heavy weapon. The ninja stops before he carves you up. - In single player, the AIMS scope has instructions in the form of a digital message. - In Phoenix Base, a cool way to die if you jump on the rail, then jump in the water. Have a friend shoot you in mid air with a sniper rifle. Another player will watch you fall into the water. - In multiplayer, plant 30 second satchel charges on ceilings and hard to see areas for unsuspecting adversaries. One minute you're there, the next - BOOM! - - - - - - - - - - Submitted by "Ascension Ascension" - To get a platinum rating on a level, you can first get a silver rating, then later get a gold rating on the same level. - - - - - - - - - - Submitted by "Dan F" - This tip is great for getting head shots, points, stealth and can be used in any level with a PP7 or P2K and the camera. Simply get out the camera and zoom in on an enemies head (from a distance), then switch to the PP7 and the red cross hairs will remain pointing directly at the guys head. Squeeze the trigger and presto! If there are other guards standing near by, they don't even notice half the time. It also seems to work over any distance. A Good place to try is The Exchange. At the very beginning, you can take out the sniper in the gate tower ahead of you plus his accomplice stood at the base of the left tower. Once you have dealt with the other guards, you then approach the main entrance to the castle. About half way up, pull out the camera so you can just see the heads of the two guards outside the castle gate behind the truck. Zero in, then switch to the PP7. Easy! It was here I discovered this trick. Once you have mastered it in that level, you can use it all over the game. - - - - - - - - - - Submitted by "Mage A" - For the remote mines, you can have an infinite clip size. All you have to do is switch to the detonator mode and hit the reload button, then just switch back to the normal mode and use them as the way you normally would. - - - - - - - - - - Submitted by "Jeff T" - Unless the scope is on maximum zoom, the sniper rifle can be used to zoom in on an enemies head. Change your weapon to the standard pistol without touching the directional pad - fire the bullet and you will still get the head shot without wasting sniper bullets or alerting nearby guards of your presence (if the pistol is silenced). It doesn't always work if the guard is very far away. _______________________________________________________________________________ B07 \ * * * In-Game and Instruction Booklet Errors * * * -=-=-=-=-=-\___________________________________________________________________ This section has been put up for the sake of it, so enjoy it while you read it! - - - - - - - - - - Submitted by "Rich" - In the instruction book, on page 19 - I believe there is a description of the Wolfram PP7 and it says something like "It is equipped with with a laser for better aiming". The point is, it says "with" twice! I don’t think that’s proper grammar! This applies to some instruction booklets as I have checked mine [I being DarkTim] and it does not have this grammar error! - - - - - - - - - - Submitted by "Anthony L" - The Floating trip mine. In Fort Knox, plant a mine on the window on the top floor. Shoot the window. The mine should be floating in mid-air. - Bond is missing. Climb a ladder and look down - there are no legs or anything! Where did Bond go? - - - - - - - - - - Submitted by "Tim L" - In Night Shift, get into one of the elevators to the lobby. Head up. When the door opens look down through the crack in the floor. You can see the parking garage. If you move forward, the basement will turn black and distorted. Just a little something. Watch out for the guards that patrol the elevator lobby though. - - - - - - - - - - Submitted by "Jim" - In Enemies Vanquished, if you begin the level and kill the two snowmobiles, then attract the attention of the first cop but don't smoke screen him, he will chase you around. Turn around and race back to the beginning of the level. There is a stone wall at the end of the road. Do a whip turn using your handbrake and then get the back of your car right up next to the wall. Try to be near to the side of the road, and you should be facing back down the road. If the cop is chasing you, he will intentionally ram you. About one time in five this will flip your Vanquish, and this will usually (if you are near the side) flip you off of the road and onto the snow. You can drive along in the snow and it gets really glitchy, because the programmers never intended for this to happen. Once, I fell to infinity! That wasn't fun! - - - - - - - - - - Submitted by "Swordtail318" - In the Deep Descent level, the sunken ship you go into at the beginning says "Malprave Industries" which was featured in Agent Under Fire. - - - - - - - - - - Submitted by "The Spaz" - If you play Protection at Skyrail with you being MI6, make Renard one of the enemy bots (I used Sniper weapons). Watch Renard come down the hill into your territory while you're on the roof. All the sudden, close to the door, he then drops his weapons and starts to "dance around". If you approach him he will punch you. He won't use any weapons though. It might just be my game, I'm not sure, but its hilarious. ############################################################################### "Section C - Weapons Inventory" ############################################################################### This section will give detailed information for the various weapons you will find or use while playing both Singleplayer and Multiplayer modes of the game. A few weapons in this list also include a few variants, which although may appear to be the same, have their differences in power, accuracy and clip size compared to the original types. Some weapons below can only be used in the multiplayer mode. _______________________________________________________________________________ C01 \ * * * Pistols * * * -=-=-=-=-=-\___________________________________________________________________ - Wolfram PP7 - Primary Mode : Semi Automatic Fire Secondary Mode : Silenced Shots Clip Size : 7 Ammo Type : 7.65mm Info: This bond classic has been included in most bond games and is great to use for all sorts of purposes. The rate of fire is steady enough to kill guards before they kill you, but perhaps the small clip size is the downside to such a great weapon. The size of the bullets makes the overall weapon relatively weak in firepower. Excellent for covert and stealth missions. Deadly accurate. - - - - - - - - - - - Gold Edition Wolfram PP7 - Primary Mode : Semi Automatic Fire Secondary Mode : Silenced Shots Clip Size : 7 Ammo Type : 7.65mm Info: Scoring a Gold Medal in The Exchange will earn you the gold edition of this weapon. This makes the weapon even more better given the fact that it can kill a guard in half the number of shots compared to the standard PP7. The small clip once again is the major downside of this pistol. - - - - - - - - - - - Wolfram P2K - Primary Mode : Semi Automatic Fire Secondary Mode : Silenced Shots Clip Size : 16 Ammo Type : 9mm Info: Another classic from The World is Not Enough 007, the P2K is another excellent all-rounder weapon. It is just like the PP7 except with an expanded clip size, but has about the same pinpoint accuracy. Laser sighting is built in the weapon. - - - - - - - - - - - Gold Edition Wolfram P2K - Primary Mode : Semi Automatic Fire Secondary Mode : Silenced Shots Clip Size : 16 Ammo Type : 9mm Info: Just like the Gold Wolfram PP7, the gold edition of this weapon has twice the amount of firepower. This is the only pistol that should be used to kill large groups of guards besides the Kowloon Pistol Type 80. Laser sighting is built in the weapon. - - - - - - - - - - - Kowloon Type 40 - Primary Mode : Semi Automatic Mode Secondary Mode : 3 Round Burst Fire Clip Size : 18 Ammo Type : 9mm Info: There are two different variants of this pistol. This semi-automatic variant is mainly used in multiplayer as it is not common in singleplayer. It has a steady rate of fire and a clip slightly larger than that of the P2K. This pistol should only be used with individual guards as the firing rate is relatively slow. Switching to the secondary mode will solve that problem, but makes the gun less accurate. - - - - - - - - - - - Dual Kowloon Type 40 - Primary Mode : Semi Automatic Mode Secondary Mode : n/a Clip Size : 36 Ammo Type : 9mm Info: Only found and used in multiplayer mode, these dual weapons have the same specifications as the normal Type 40 variant. The additional drawback of holding Dual Type 40 Kowloons is that you cannot switch any of the two pistols into the secondary burst fire mode, because both of the hands are required to hold the pistols. Thanks to "Motorcycle Dude", in multiplayer mode, if you are on the Phoenix team, you can pick up Dual Kowloon Type 40's and have one in each hand, but to other players, it looks like you only have one gun. When you let the game sit for a while with both pistols without hitting any controls, the player starts spinning the guns :) - - - - - - - - - - - Kowloon Type 80 - Primary Mode : Full Automatic Mode Secondary Mode : n/a Clip Size : 18 Ammo Type : 9mm Info: This variant of the Kowloon, being the more 'aggressive' type, is nearly a replica of the Type 40. It has the same clip size, but has been modified as a full automatic pistol. Although accuracy is greatly dropped, it can fire the whole clip of bullets with one hold of the trigger in a matter of seconds. Terrific alternative to the P2K for killing groups of enemies. - - - - - - - - - - - Raptor Magnum .357 - Primary Mode : Semi Automatic Shots Secondary Mode : Laser Sighting Clip Size : 9 Ammo Type : .357 Caliber Info: There are 2 variants of the Raptor Magnum. This variant only appears in the Double Cross level, making it an uncommon weapon. This variant has better accuracy and a slightly expanded clip than it's predecessor model, although it delivers slightly less firepower than the other variant because of the smaller bullets. The main drawback of this weapon is the slower firing rate when the weapon is turned to it's laser sighting mode. This weapon is perfect to use to shoot enemies from a distance to create a surprise attack. Laser sighting is built in the weapon. - - - - - - - - - - - Raptor Magnum .50 - Primary Mode : Semi Automatic Shots Secondary Mode : n/a Clip Size : 7 Ammo Type : .50 Caliber Info: This version of the Raptor Magnum greatly resembles the Desert Eagle. This variant differs from the other model because of it's larger size and black colour. It fires slightly faster than the other Raptor Magnum, but has no laser sighting built in. In singleplayer, this weapon is only found in Phoenix Fire, but is the one which is more likely to be used in the multiplayer mode with the pistols weapon set selected. Thanks to "Jstar416", the Raptor Magnum actually resembles the Desert Eagle because it is the desert eagle! Because of licensing and whatnot, the developers had to change the name. In The World is Not Enough, they cleverly handled some of the names. The word Raptor means "Bird of Prey" and the Eagle is a bird of prey hence Desert Eagle = Raptor Magnum. - - - - - - - - - - - Golden Gun - Primary Mode : Single Shot Secondary Mode : n/a Clip Size : 1 Ammo Type : Golden Bullet Info: Another bond classic that originated from the Bond Movie "The Man with the Golden Gun", this weapon appears in just about every bond game so far. The powerful one hit kill ratio will deliver a punch to anyone that gets hit by the bullet. The terrific accuracy of this weapon compensates for it's unfortunate clip size of one bullet, thus having to reload after every shot fired and affecting the firing rate of the weapon. This gun can only be used during multiplayer games. _______________________________________________________________________________ C02 \ * * * Automatic Weaponry * * * -=-=-=-=-=-\___________________________________________________________________ - SG5 Commando Assault Rifle Variant One - Primary Mode : Burst Fire Secondary Mode : Semi Automatic Fire with Laser Sighting Clip Size : 30 Ammo Type : 5.56mm Info: There are two variants of this weapon. This is the variant you get to use in The Exchange mission near the start of the game. It's not the most powerful automatic available, but this variant is the only weapon that has a built in supressor which is useful for stealth missions. This weapons accuracy is very good when swtiched to the secondary mode and has a steady rate of fire for an automatic weapon. The downside to this stealth weapon is that it has no telescopic sighting what so ever, only making it useful for medium range combat. Laser sighting is built in the weapon. - - - - - - - - - - - SG5 Commando Assault Rifle Variant Two - Primary Mode : Automatic Fire Secondary Mode : Burst Fire with Laser Sighting Clip Size : 30 Ammo Type : 5.56mm Info: The second variant of the Commando serves as an Assault Rifle. This weapon has an automatic firing mode which is powerful to blast most enemies away quickly, but lacks substantial accuracy. Switching the weapon to it's secondary function, which is the Burst Fire mode with laser sighting compensates for it's primary downside, but makes the firing rate slower. Excellent tactical combat weapon. Laser sighting is built in the weapon. - - - - - - - - - - - Storm M32 - Primary Mode : Automatic Fire Secondary Mode : Semi Automatic Fire Clip Size : 32 Ammo Type : 9mm Info: This minigun like weapon, probably being the worst in power and accuracy out of the automatic weaponry available, houses a relatively large sized clip to compensate for it's numerous downsides. You should only use this weapon if you really have to. - - - - - - - - - - - Deutsche M9K - Primary Mode : Silenced Burst Fire Secondary Mode : Burst Fire Clip Size : 21 Ammo Type : 9mm Info: The Deutsche automatic is the best to use for any stealth purpose. As long as it has it's primary mode activated, it should be useful for killing small groups of guards in stealth missions quickly. It has no laser and telescopic sight, but holds a very high standard of accuracy for a light automatic weapon. _______________________________________________________________________________ C03 \ * * * Sniper Rifles * * * -=-=-=-=-=-\___________________________________________________________________ - Sniper Rifle - Primary Mode : Single Shot Secondary Mode : n/a Clip Size : 1 Ammo Type : Sniper Bullets Info: This sniper rifle is only used while you are in the helicopter during the first part of the Paris Prelude mission. It looks very similar to the Winter Covert Sniper Rifle used in The Exchange level, but this Sniper Rifle model looks more bulky. Since much is not known about this rifle, the clip size is one bullet before having to reload. - - - - - - - - - - - Winter Covert Sniper Rifle - Primary Mode : Single Shot Secondary Mode : n/a Clip Size : 5 [10 when upgraded] Ammo Type : .300 Sniper Bullets Info: The first variant of the Winter Sniper Rifle is just about the same as the Tactical variant below. The obvious difference besides the colour of the weapon is that this variant includes a silencer. Excellent for using in covert missions, the slow firing rate is the main downside of this weapon, but that's what you get with most sniper rifles. Two upgrades are available for this rifle. The first, increases the distance of the telescopic sight, therefore being able to shoot targets from a further distance and the second upgrade is an expanded clip size, holding twice as many bullets than the standard clip. - - - - - - - - - - - Winter Tactical Sniper Rifle - Primary Mode : Single Shot Secondary Mode : Armour Piercing Bullets Clip Size : 5 [10 when upgraded] Ammo Type 1 : .300 Sniper Bullets Ammo Type 2 : .300 AP Sniper Bullets Info: This variant of the Winter Sniper Rifle does not have a silencer included, yet it has the same accuracy and clip size as the Winter Covert does. Two upgrades are available for this rifle. The first upgrade increases the distance of the telescopic sight, therefore being able to shoot targets from a further distance and the second upgrade is an expanded clip size, holding twice as many bullets than the standard clip. If you look carefully in the Chain Reaction level, you will find Armour Piercing bullets which inflict more damage to hostile targets than the standard sniper bullets. - - - - - - - - - - - Delta Repeater Crossbow - Primary Mode : Single Shot Secondary Mode : n/a Clip Size : 3 Ammo Type : Crossbow Bolts Info: The most silent out of the Sniper Rifle collection in Nightfire, the Crossbow is a good alternative when no other Sniper Rifle is available in the level. Given that advantage, making it difficult for any enemy to hear it being fired, aiming the Crossbow - especially at long distances, is another challenge. Because the Crossbow uses bolts and not bullets, the bolts cannot travel at a high velocity like bullets do. Hence, the bolt will drop from aim after a certain distance, so for long distance targets, it is required that you aim above the target, depending on the distance of the target, so the bolt will hit the target once reaching the required distance. Judgement and skill needs to be used for an accurate hit to a long distance target. It is also suggested that you do not use this weapon for moving targets as it makes the situation a whole lot trickier, unless the target is relatively close. _______________________________________________________________________________ C04 \ * * * Hand Held Grenades and Explosives * * * -=-=-=-=-=-\___________________________________________________________________ - AN M9 Flash Bang/Stun Grenade - Primary Mode : Throw Grenade Secondary Mode : n/a Clip Size : 1 Ammo Type : Stun Grenade Info: A powerful non-lethal weapon which can help you disorientate groups of enemies in case you are in some trouble. Just make sure once the Stun Grenade has been thrown, move and turn away from the exposed area so you do not receive the blinding effects which the enemies should be getting. It is even worse when you get blinded and wearing night vision goggles at the same time. You can hold the trigger button to cook the grenade before throwing it, so if your timing is perfect, it will detonate once it reaches the target area. - - - - - - - - - - - Fragmentation Grenade - Primary Mode : Throw Grenade Secondary Mode : n/a Clip Size : 1 Ammo Type : Frag Grenade Info: The opposite to a Stun Grenade, the Fragmentation Grenade is used for eliminating hostile targets. It is very powerful but it's explosion radius is not that large. You can hold the trigger button to cook the grenade before throwing it, so if your timing is perfect, it will detonate once it reaches the target area. It is suggested you cook the Grenade for a few seconds so any targets that are aware of the Grenade cannot run away far enough to avoid the explosion. - - - - - - - - - - - Smoke Grenade - Primary Mode : Throw Grenade Secondary Mode : n/a Clip Size : 1 Ammo Type : Smoke Grenade Info: Unfortunately, this grenade is one of the most uncommon weapons in the game. It is used to distract the enemies affected by the grenade by releasing a cloud of smoke which can also help you escape bad situations. If you have to go through a smoke cloud, use your night vision glasses to amplify the area, making it easier to traverse through the smoke. You can hold the trigger button to cook the grenade before throwing it, so if your timing is perfect, it will detonate once it reaches the target area. - - - - - - - - - - - Satchel Charge - Primary Mode : Throw Satchel Charge Secondary Mode : Increase Timer Clip Size : 1 Ammo Type : Satchel Charge/C4 Explosive Info: Also uncommon in singleplayer, the Satchel Charge is a powerful explosive to destroy all sorts of things. You can increase the timer up to 30 seconds before it goes back to 5 seconds again by pressing "B", which increases the timer by 5 second intervals. The added advantages of the Satchel Charges are it's power and the large explosion radius. Move away quickly to avoid any possible splash damage. - - - - - - - - - - - Remote Mine - Primary Mode : Remote Explosive Secondary Mode : Detonate Clip Size : 1 Ammo Type : Remote Mine Info: A useful explosive when used in skilled hands, it has the same amount of explosive power that a Fragmentation Grenade has, except you can remotely detonate the explosive from any location to create a surprise attack. Very useful in multiplayer. - - - - - - - - - - - Laser Trip Explosive - Primary Mode : Throw Laser Trip Bomb Secondary Mode : n/a Clip Size : 1 Ammo Type : Laser Trip Bomb Info: The Laser Trip Bomb is very helpful for protecting or defending a certain area. The trip laser has a unlimited range but serves no good if it is tripped too far from the planted explosive. Therefore, avoid planting these bombs along long corridors or areas that opponents cannot traverse. The major downside to this weapon is that it will detonate if in contact with an explosion from another grenade or bomb. This is an excellent explosive to use in the later levels of singleplayer. _______________________________________________________________________________ C05 \ * * * Grenade and Rocket Launchers * * * -=-=-=-=-=-\___________________________________________________________________ - Militek Mark 6 grenade Launcher - Primary Mode : Impact Detonation Secondary Mode : Timed Delay Grenade Clip Size : 6 Ammo Type : 40mm Grenade Info: A medium range grenade launcher with an average sized grenade clip. Not as useful as the built in grenade launcher on the AIMS-20, but easily utilized for short to medium range combat. The explosive effect has about the same amount of power as a Fragmentation Grenade. - - - - - - - - - - - AT-420 Sentinel Guided Missile Launcher - Primary Mode : Guided Missile Secondary Mode : Unguided Missile Clip Size : 4 Ammo Type : Rockets Info: A very powerful weapon - the Sentinel, a rocket launcher specially designed so the bearer of the weapon can control guided rockets for a limited amount of time. Press the fire button after launching the guided missile to detonate it. The design of the weapon is different compared to the variant in The World is Not Enough, which was actually a Multi-tube Launcher. Having to say this, controlling the guided rocket in Nightfire is a lot easier than it was in The World is Not Enough! Use the guided missiles only for fast moving targets or ones which are heavily armoured. Guided missiles do not deliver as much explosive power than what the Unguided missiles create. Also keep in mind that the bearer of the weapon is vulnerable to other players or enemies while guiding the actual rockets. - - - - - - - - - - - AT-600 Scorpion Heatseeker Missile Launcher - Primary Mode : Heatseeker Missile Secondary Mode : Unguided Missile Clip Size : 4 Ammo Type : Rockets Info: A somewhat similar design to the Sentinel model, the Scorpion Rocket Launcher has been upgraded as a heatseeker missile launcher, without having to manually guide it yourself. The downside to this variant of the Rocket Launcher is the slow speed of which the heatseeker missiles travel at, to home in at it's target more efficiently. Hence, using heatseekers against fast moving targets is virtually useless due to the missiles losing target lock if it is unable to strike the target fast enough. _______________________________________________________________________________ C06 \ * * * Advanced Technological Weaponry * * * -=-=-=-=-=-\___________________________________________________________________ - Advanced Individual Munitions System 20 [AIMS-20] - Primary Mode : Burst Fire Secondary Mode : Grenade Launcher Clip Size 1 : 30 Ammo Type 1 : 5.56mm Clip Size 2 : 6 Ammo Type 2 : 20mm Grenade Info: An advanced assault weapon which is a new prototype belonging to the Phoenix Corporation. Containing a burst fire mode, the telescopic sight is outrageous! Utilizing an infra red software program to detect heat signatures, it also contains high magnification to eliminate enemies with ease - both short or long range! If you ever run out of bullets, switch the weapon to it's secondary function to turn this monstrosity into a high velocity and long range grenade launcher. The grenade launcher has about 3 times the power when it launches compared to the Militek Mark 6. A great mix of accuracy, clip size and power makes this one of the best weapons in the entire game. Thanks to "BTTF_Man", the weird messages the AIMS scope displays when you use it in single player is like what a computer displays when it loads. Command.com is the core of the MS-DOS operating system, the BIOS is the Basic Input/Output System, and the Memory is the RAM. - - - - - - - - - - - Phoenix Samurai Laser Rifle - Primary Mode : Beam/Pulse Fire Secondary Mode : Overcharge Beam Clip Size : Unlimited Ammo Type : Laser Energy Info: Another experimental weapon made by the Phoenix Corporation, the Samurai has unlimited ammo, which is a useful feature and has a good telescopic sight. The downside to the weapon is that each shot takes up heat, eventually building up to a limit were it has to be forced to cool down. This applies especially to the Overcharge mode. Pressing the trigger will charge it up to 100%. Once it reaches it's maximum amount of charge, it fires instantly to where the weapon is pointed. Aiming for moving targets makes this method very tricky! It is easy to say that you sometimes lose control of this weapon! _______________________________________________________________________________ C07 \ * * * Miscellaneous Weaponry * * * -=-=-=-=-=-\___________________________________________________________________ - Unarmed - Info: A common form of fighting. Virtually useless against any enemy unless they are unaware of your presence, creating a stealth attack. You can punch enemy guards to easily reach the maximum point target for the enemies subdued section at the end of most levels. - - - - - - - - - - - Korsakov K5 Dart Gun - Primary Mode : Dart Secondary Mode : n/a Clip Size : 5 Ammo Type : Tranquilizer Darts Info: Also used for stealth purposes, this is another weapon which is not common in the game. The Korsakov is great for knocking out guards in an area you need to pass for a certain period of time, roughly about a few minutes. Once you knock someone out, quickly do what you have to do and leave the area for best results. Of course, you don't have to hurry. After knocking out a guard with a dart and then falls to the floor, punch the guard and the body will disappear, but it will not count as if you have killed the guard. - - - - - - - - - - - Frinesi Automatic 12 - Primary Mode : Pump Action Secondary Mode : Automatic Shots Clip Size : 8 Ammo Type : 12 Gauge Info: An inaccurate weapon, the shotgun has it's usual preferences as what the weapon is meant to be like. The clip size is average but gets depleted very quickly when you switch to automatic mode. _______________________________________________________________________________ C08 \ * * * Ground Mounted Weaponry * * * -=-=-=-=-=-\___________________________________________________________________ - Gatling Gun Emplacement - Clip Size : Unlimited Info: This emplacement is usually found in multiplayer when you put your weapon set as "Pistols". It has a steady firing rate and has good accuracy. - - - - - - - - - - - Minigun Gun Emplacement - Clip Size : Unlimited Info: This emplacement is usually found in multiplayer when you put your weapon set as "Automatics". It has a fast firing rate yet it tries to maintain it's accuracy. - - - - - - - - - - - Sniper Gun Emplacement - Clip Size : Unlimited Info: This emplacement is usually found in multiplayer when you put your weapon set as "Sniping". It has a slow firing rate and no telescopic sight, but is still accurate. It does not shoot actual bullets though. More like sniper "missiles". - - - - - - - - - - - Pulse Laser Gun Emplacement - Clip Size : Unlimited Info: This emplacement is usually found in multiplayer when you put your weapon set as "Cloak and Dagger". It has an average firing rate and good accuracy. - - - - - - - - - - - Stream Laser Gun Emplacement - Clip Size : Unlimited Info: This emplacement is usually found in multiplayer when you put your weapon set as "Phoenix Weaponry" and "State of Art". It is very powerful and the stream itself extends for some range. This laser is also found as the laser prototype in the level Chain Reaction. - - - - - - - - - - - Grenade Launcher Gun Emplacement - Clip Size : Unlimited Info: This emplacement is usually found in multiplayer when you put your weapon set as "MI6 Weaponry" and "Explosive 2". It has a limited range, but is powerful as the Militek grenade launcher. - - - - - - - - - - - Rocket Launcher Gun Emplacement - Clip Size : Unlimited Info: This emplacement is usually found in multiplayer when you put your weapon set as "Explosive 1". It has extensive range and accuracy, but due to the rocket speed, it takes longer and is harder to aim for moving targets. The rocket is about the equivalent to a Unguided Sentinel/Scorpion rocket. - - - - - - - - - - - Phoenix SNT Laser Defence Platform - Primary Mode : Pulse Secondary Mode : Main 1st Clip Size : 500 1st Ammo Type : Laser Energy 2nd Clip Size : 20 2nd Ammo Type : Charged Laser Energy Info: You only get to use this weapon once and is found on the last part of Island Infiltration. It is a huge defensive weapon that can easily shoot down armoured targets with laser cannons. The primary mode is a rapid/burst fire laser. The secondary function is a charged shot, which is very powerful but there is limited ammo and is not good to use for moving targets. ############################################################################### "Section D - Gadgets Inventory" ############################################################################### _______________________________________________________________________________ D01 \ * * * Gadgets * * * -=-=-=-=-=-\___________________________________________________________________ - Key Stunner - Charge : 100 Info: A mini version of an electric stun gun, the stunner is cleverly concealed inside a key holder to stun inconveniently placed guards silently and rendering any armed hostile useless while under shock. After shocking the target, it will fall to the ground making it extremely vulnerable, but will recover soon after. Make sure you punch or shoot the victim so it is not possible for the target to alert anyone else once recovered. - - - - - - - - - - - Wristwatch Laser - Charge : 100 Info: A small, but powerful cutting device that can penetrate numerous surfaces and objects. The laser watch is not a weapon as it cannot actually harm anyone, but it can be very helpful in breaching certain objects like metal hinges, locks and wires. The range of the laser beam is limited, so make sure it's pointed and fired towards the object from a relatively short distance. - - - - - - - - - - - Grapplehook - Info: Your mobile phone has been modified into a grappling device to help you traverse and access areas that are inaccessible by foot or other conventional methods. When taking out the grapple, any hook which can support the grapple is firstly highlighted with a white circle. If the circle is white, you cannot grapple to the hook until you get close enough to it. It turns green whenever it is clear for you to fire the grapple wire towards the hook. An upgrade is available for the grapple which gives it longer grappling range, but is only effective in multiplayer. - - - - - - - - - - - Micro Camera - Info: A small and efficient spying device used for distant stealth or recon purposes. Disguised as a cigar lighter, it can be also upgraded to give it a higher level of zoom magnification and will highlight any targets in a green rectangle. Thanks to "The Bond Guy", as soon as you unlock the camera upgrade, use it, as it is probably the most useful gadget in the game. - - - - - - - - - - - Vision Enhancement Sunglasses - Vision Modes : Night Vision X-Ray Vision Info: A pair of normal looking sunglasses that have been modified into special vision enhancement glasses which can be used to find lights or lasers that are invisible to the human eye. The downsides to the vision enhancement modes is that they have a limited charge, so you cannot wear them for an infinite amount of time. When you are not using them however, the energy cell will recharge making it reusable again after a short while. Wearing night vision enhancements amplifies the amount of light in the area, making it easier to detect movements from patrolling targets. It should only be used when you are not near an abundant light source as doing so while consequently blind you to a minor extent. You can however, be severely blinded if you are wearing night vision while a source of light suddenly appears, just like the bright flash from an exploding flashbang. Night vision enhancements help greatly towards traversing through smoke given away from a detonated smoke bomb. X-Ray vision is a short range enhancement that works differently to night vision. It can be used to see through walls or objects for any weak spots or vulnerabilities. - - - - - - - - - - - Hand Held Decryptor - Info: The main use of the decryptor is to crack codes from any device that creates security codes to protect sensitive information in computers or to deny access to a highly secured area from intruders. To use the decryptor, hold it next to a keypad unit near a locked door and make sure the aiming recticle is pointed towards the keypad. Hold down the action button to make bond press numerous buttons, eventually finding the code. An upgrade is available for this gadget which gives it upgraded software which makes it decrypt codes 2 to 3 times faster. - - - - - - - - - - - Q Worm Credit Card - Info: Disguised as a credit card, the Q-Worm contains a specially designed disc which is inserted into a computer that can contain data of vital importance. From here, hackers from the Q-Branch back at MI6 headquarters can easily access the affected computer and retrieve any sensitive data with minimal fuss. - - - - - - - - - - - Electric Shaver Grenade - Info: A disposable flashbang unit concealed inside an electric shaver which can only be used once. When using it, drop the shaver in a certain area and move away from it. Once it is thrown, use the trigger included to detonate the flashbang, blinding any victim facing towards the detonation. - - - - - - - - - - - Phoenix Ronin Suitcase - Info: This powerful weapon disguised inside a suitcase only appears in "Phoenix Fire" and the multiplayer mode. Once you have hold of it, press the action button to drop the suitcase and then it will deploy into a stationary turret, being able to rotate 180 degrees. When it is completely deployed, bond will pull out a trigger. Press the fire button again and you'll see the view of the camera which is mounted near the turret. While in this view, hold the fire button to rapidly fire the weapon. Once you are done and have exited the mounted camera view, just wait a few seconds and you will see the gun fold up into the suitcase, which you can take with you again. Thanks to "Daniel L.", the Ronin can also be found in the level "Chain Reaction", near the Delta Repeater Cross Bow. Thanks to "Matthew L.", if you put the Ronin down and just leave it, it will automatically shoot at enemies without using the remote. When you are done with it walk up to it and press A to fold it up again. Thanks to "Tyler F.", when you drop the Ronin and don't activate it, it does shoot at the enemies but also at the civilians that may cross it's line of fire. ############################################################################### "Section E - Vehicles" ############################################################################### Every vehicle that is used during Nightfire has it's differences. They can vary from the different weapons they hold and the strength of the vehicles armour. There are few driving missions in the game, but there are also Rail Shooter levels. These are the types of levels where you are the gunner of a vehicle which is often driven or piloted by Agent McCall. Some of the vehicles below are only available in multiplayer. _______________________________________________________________________________ E01 \ * * * Vehicles * * * -=-=-=-=-=-\___________________________________________________________________ - Aston Martin V12 Vanquish - Mounted Defenses : Machine Gun Homing Missiles [Upgrade Available] Q Boost Q Wedge Q Smoke Q EMP Pulse Projectile Info: The Aston Martin V12 Vanquish. Not only is it fast, it is literally stuffed full of weapons and gadgets to get bond in and out of all sorts of different situations. Containing a 6.0 Litre, 450 Horse Power V12 Engine, it can accelerate from 0 to 60 in 4.5 seconds and can reach speeds of up to 190mph. It has been considered to be the most sophisticated and technologically superior weapons system on the road, from the game's point of view anyway. - - - - - - - - - - - Aston Martin V12 Vanquish Sub Modification - Mounted Defenses : Torpedo Remote Controlled Torpedo Q Limpet Charge Info: The V12 Vanquish has been modified to sustain underwater travel, just like that of a submarine. While traveling through water, you cannot go as fast as in normal driving speeds, but it still goes fast enough. The only level you can use this modified variant of the Vanquish is in Deep Descent. The vehicles weapons have also been changed to adjust to the underwater environment. - - - - - - - - - - - Combat Utility Vehicle - Mounted Defenses : Machine Gun Homing Missiles Info: These four wheel drive combat vehicles have been modified by the Phoenix Corporation for it's Commandos to use when patrolling large areas. These 4WD vehicles have the same amount of armour strength as the V12 Vanquish. You can drive it in Island Infiltration, but is possible to drive it on Enemies Vanquished using a cheat code. - - - - - - - - - - - JL-7 Snowmobile - Mounted Defenses : JL-7 20mm Cannon JL-7C Rocket Launcher Info: Used only in the Alpine Escape level, The JL-7 Snowmobile is an upgraded 2 person snowmobile, that has improved armour than the one manned snowmobiles. - - - - - - - - - - - D1400 Aeroplane - Mounted Defenses : D1400 Pulse 20mm Cannon D1600 Heatseeking Missile Launcher Info: Used only in the Island Infiltration level, this plane has a mixed variety of armour and firepower. It has a fast flying speed, but enemy planes that fly near you are annoying because they can go faster than you, while continuously shooting at you. - - - - - - - - - - - Mini Tank - Mounted Defenses : Machine Gun Tank Shells Info: Only used in multiplayer when the option is activated. The tank is a fast vehicle with good firepower. When you use the machine gun though, you have unlimited ammo, but it will overheat in a little while so you must wait until it cools down before firing again. - - - - - - - - - - - Mini Helicopter - Mounted Defenses : Machine Gun Stinger Missiles Info: Faster than the tank, this helicopter is found only in multiplayer. It has a very good speed rating and great firepower but it's amount of missiles it has is limited. The main downside to using the helicopter is that it only takes one or two shots from any gun to destroy it. ############################################################################### "Section F - Vehicle Weapons and Gadgets" ############################################################################### _______________________________________________________________________________ F01 \ * * * Vehicle Weapons * * * -=-=-=-=-=-\___________________________________________________________________ - Machine Gun - Info: The machine gun, being the backup weapon of the Vanquish, Utility Vehicle or JL-7 Snowmobile is a weak weapon to use when trying to shoot down armoured targets. It's auto-aim feature though for targeting enemies is very quick and responsive, so it is good to use against infantry and other weak targets. - - - - - - - - - - - Heatseeking Missiles - Info: The missiles/rockets, being the primary weapons out of all the vehicles, the V12 Vanquish, Combat Utility Vehicle, JL-7 Snowmobile and D1400 Plane, is a very powerful weapon to use against all enemy targets. Use it as much as possible but watch out for when you have ammo shortages as you might need to refer back to the secondary weapon to defend yourself. - - - - - - - - - - - Pulse Laser Gun - Info: This is the weapon used as a machine gun on the D1400 Plane. Once again, it is weak but has good tracking features. - - - - - - - - - - - Torpedo - Info: Used only in the V12 Vanquish during the Deep Descent level, the torpedo is a very powerful "missile" that tracks down enemy underwater units. However, in the level, it can compromise your mission because of it's explosion, so only shoot down the enemies when you see them or when you really have to. - - - - - - - - - - - Remote Torpedo - Info: Once again, only available in the Deep Descent level, it is not as powerful as an ordinary torpedo, but can give you the access to guide the torpedo to an area which is hard to get to. _______________________________________________________________________________ F02 \ * * * Vehicle Gadgets * * * -=-=-=-=-=-\___________________________________________________________________ - Q Wedge - Info: The Q wedge uses a hydraulic lift system to lift your car up to two wheels to get you through roadblocks and other areas which you cannot go through with 4 wheels. - - - - - - - - - - - Q Smokescreen - Info: This uses a rear deployed smoke emission unit, to create a huge puff of smoke that lingers around the air for a sustained amount of time. Used greatly for distracting enemy units and friendly units which cannot be killed. - - - - - - - - - - - Q Boost - Info: Your V12 Vanquish comes equipped with a custom high performance dual turbocharger which can boost your speeds up to higher than what your car can normally go. The downside to this gadget is that you don't have the chance to use it that much. - - - - - - - - - - - Q Pulse - Info: Another gadget that is not used much, the Q Pulse produces a high energy electro magnetic pulse which will fry the engines of the vehicles that have been targeted by the pulse. - - - - - - - - - - - Q Charge - Info: Used only in Deep Descent, this limpet mine has a timed fuse in which to destroy underwater structures or units that are not possible to destroy with conventional weaponry. ############################################################################### "Section G - Characters of Nightfire" ############################################################################### _______________________________________________________________________________ G01 \ * * * Allies * * * -=-=-=-=-=-\___________________________________________________________________ - James Bond - Info: Also known as 007, James Bond has successfully completed numerous achievements and accomplishments to save the world. Always trying to keep a low profile so not to compromise his mission, he is enlisted as one of few agents which have the license to kill in the MI6 headquarters. - - - - - - - - - - - Dominique Paradis - Info: A stunning lady, working for French Intelligence, aids Bond by giving him advice on what Drake's plans are and his whereabouts. She is an expert with small firearms and explosives. - - - - - - - - - - - Zoe Nightshade - Info: Being an ally which you have teamed up with from the Malprave case, Zoe has been called back to aid you in some situations of the first few missions. She speaks fluent Mandarin and her driving skills are world class. - - - - - - - - - - - Alura McCall - Info: Another lady, but working for the Australian Intelligence on loan currently to MI6 headquarters. She has skill with a huge variety of different firearms and can be informative at times. - - - - - - - - - - - M - Info: Working for the MI6 Headquarters, M briefs 007 instructions and objectives for his missions to give him more of an understanding for what to do in the mission. - - - - - - - - - - - Q - Info: The brains behind all the modified vehicles and gadgets. The quartermaster and his branch have been making all sorts of things to aid 007 in his previous missions. His knowledge is helpful towards 007 passing his missions. - - - - - - - - - - - Alexander Mayhew - Info: Mayhew oversees Phoenix Corporation's Japanese holdings and has full knowledge of Drake's dealings. It is very likely that Mayhew has key information at his country estate just outside Tokyo. Although he seems like a bad person at the start of the game, he becomes a helpful chap towards Bond when they meet up with each other. _______________________________________________________________________________ G02 \ * * * Enemies * * * -=-=-=-=-=-\___________________________________________________________________ - Rafael Drake - Info: Drake is a brilliant and charismatic businessman. In his effort to eradicate post-industrial waste, Drake transformed the Phoenix Corporation from an ecology ravaging behemoth into the world's leading regeneration company. - - - - - - - - - - - Armitage Rook - Info: Drake's head of security, Rook is a formidable adversary. With his massive physique and determined will, Rook has an incredible ability to survive anything. - - - - - - - - - - - Makiko Hayashi - Info: Makiko Hayashi or Kiko for short, is the female bodyguard of Alexander Mayhew. Her diminutive appearance belies a body lethally honed in the martial arts. Her loyalty to Mayhew is unquestioned. ############################################################################### "Section H - Singleplayer Mission Walkthrough" ############################################################################### Now to the missions! Before starting the walkthrough on the levels, I need to mention some things first so you can get a better understanding of what’s happening. - Due to different difficulties, I will not be revealing exact enemy locations as it is too hard to tell and it is completely random sometimes. I will give vague descriptions of were some are that affect certain areas of missions but that is far as I would probably go. - Most of the time, there is always more than one way to completing a certain mission. There are different paths you can take but I'll just be mentioning one way, or the way I usually take to complete the level. - Even though the 3 difficulties are different, the number of objectives to complete in a mission is the same for all difficulties. - It is not suggested that readers use this walkthrough as a reference to get gold or platinum awards. I'll only be publishing locations of 007 tokens and the bond moves. - If you finish a mission but fail to meet any of the award requirements, you will still get a small recognition at the debriefing screen for passing the level, but you have not still unlocked any awards or secrets for that level. - For best results, when you are trying to get a Gold or Platinum award, play the missions in a harder difficulty like 00 Agent to score additional difficulty bonuses. Most of the research I did is based around a Agent or 00 Agent difficulty. _______________________________________________________________________________ H01 \ * * * Mission 01 = Paris Prelude * * * -=-=-=-=-=-\___________________________________________________________________ __________________ Mission Overview: \_______________________________ ================================================== Level Location: Paris, France - - - - - - - - - - Bond Moves: 1]: At the first part, shoot the tyre out of one of the two cars, can be the first or second car, making them both crash. 2]: Shoot the tyre out of the third car. 3]: Shoot the tyre out of the fourth car. 4]: Shoot the tyre or grill out of the fifth car on the long avenue. 5]: As soon as you start in the car, use your smokescreen to distract the 2 enemy cars behind you. 6]: Half way through the second part, use the Q wedge to go through the small 2 car roadblock. 7]: Towards the end of the second part, use the Q Boost to leap over the broken bridge. - - - - - - - - - - 007 Tokens: 1]: At the end of the first straight when in your Vanquish 2]: To the right road, after when the first trucks reverses to block your path. 3]: Easy one to get, at the big jump. 4]: After leaping over the broken bridge, take the same path the truck takes. - - - - - - - - - - Medal Rewards: Platinum Award - MP Skin : Renard Gold Award - Upgrade : Pistol Silver Award - MP Skin : Jaws Bronze Award - Reward Card : Dominique - - - - - - - - - - Weapons Available: Sniper Rifle Gadgets Available: No gadgets available in this mission. Vehicles Weapons/Gadgets: V12 Aston Martin Vanquish - Machine Gun - Homing Missiles - Q Boost - Q EMP Pulse Projectile - Q Smoke - Q Wedge - - - - - - - - - - Mission Objectives: - Protect Dominique Paradis. - Stop truck from reaching Eiffel Tower. _______________________ Introduction/Briefing: \__________________________ ================================================== Agent Dominique Paradis has gotten herself into a bit of a jam. It seems she's being pursued by the organisation who stole a warhead from the Phoenix International Corporation. Take a helicopter to Paris and rescue her. Then use the Vanquish to finish the job. _____________________ Mission Walkthrough: \____________________________ ================================================== This being the first level, I consider it more of a tutorial than an actual mission. This mission automatically starting when you enter the game for the first time, before making a codename, is relatively easy in Operative. Straight forward really in any difficulty, so people trying to get a gold or even a platinum award should try to get one in this level first. This is a level which can test your accuracy and sniping skills, so get use to it. Now after the first introduction, you'll end up in a helicopter with a sniper rifle with 20 or so rounds. Soon as the mission starts, you will see 2 black cars coming from the left towards the red car so to make it easier, shoot the front car at the tyre to make both spin out and crash earning yourself a bond move. Now if you wait a little while, after the part where the red car and green truck take the different directions, you will see another black car speed down a ramp. You can shoot this car at the tyre but I just shoot it anywhere at random. 5 to 10 seconds later, another black car comes and then do the same as previous. About another 10 seconds after, a small in-game cutscene occurs showing the red and black car skidding into the avenue. Once again I shoot the car anywhere or just at the tire, so complete this easy part, and another cutscene should come showing a construction site. After it, you will see your helicopter moving towards the crane. Shoot the glowing blue metal part holding the chains together, hence making the black car stuff up the jump, but do it quick as you have at least 5 seconds to shoot it, or else you will fail the mission. - Protect Dominique Paradis. Status: **COMPLETE** Another cutscene appears showing bond rescuing Dominique in the red car. Straight after it you'll find yourself inside the V12 Vanquish, press the use gadget button to use the smokescreen and to distract the 2 cars behind you, earning yourself another bond move. The rest is pretty simple, just follow where the road goes, but watch out for areas that suddenly get sealed off, then destroy the enemy cars with your missiles, use the Q Wedge when you come across the small 2 car road block to earn another bond move, then use the Q Boost over the half destroyed bridge to get to the other side. There isn't any enemy cars at this last part so just follow the truck, activate the Q Pulse when told so, and it should disable the truck, ending your first mission. - Stop truck from reaching Eiffel Tower. Status: **COMPLETE** _______________________________________________________________________________ H02 \ * * * Mission 02 = The Exchange * * * -=-=-=-=-=-\___________________________________________________________________ __________________ Mission Overview: \_______________________________ ================================================== Level location: French Alps, Austria - - - - - - - - - - Bond Moves: 1]: After jumping onto the truck at the start, wait until it goes towards the front door without you being seen from the guards nearby. 2]: Taking the back way, to the left of the front door, pass the 3 windows with guards patrolling behind it without being seen at all. Get to the other side of it. 3]: Burning the searchlight control box. Only burn the green wire though. 4]: Use the zip line after spying on the meeting with Drake and Mayhew which is outside the window. - - - - - - - - - - 007 Tokens: 1]: Behind the start point, were the truck comes from. 2]: Bottom of the ravine, to get there, drop down towards the middle were there is a cliff. You cannot die as it is not low enough. 3]: In the further corner of the wine cellar. 4]: Near the courtyard, go up the stairs, near the locked door at the far end of corridor. Easier to find if taking back way. 5]: Near the two chairs and fireplace in the room where Drake holds his short speech. 6]: In the library were you meet up with Dominique. 7]: After the meeting with Drake and Mayhew. Go through the window and look right. 8]: Once near the gondola, go down the stair nearby and follow the catwalk into a small room. It is hidden behind the crates. - - - - - - - - - - Medal Rewards: Platinum Award - MP Skin : Baron Samedi Gold Award - Upgrade : Pistol Silver Award - MP Skin : Oddjob Bronze Award - Reward Card : Zoe Nightshade - - - - - - - - - - Weapons Available: PP7/Gold PP7/P2K/Gold P2K Kowloon Type 40 Kowloon Type 80 Deutsche M9K SG5 Commando Variant 1 Winter Covert Sniper Rifle AT-420 Sentinel Rocket Launcher Stun Grenade Gadgets Available: Micro Camera Q Grapple Q Laser Q Stunner Vision Enhancement Glasses - - - - - - - - - - Mission Objectives: - Breach the Castle Walls. - Find a way inside to the party. - Rendezvous with undercover agents & maintain cover as party guest. - Spy on secret meeting. - Retrieve guidance chip from safe room. - Escape with Zoe in Gondola. _______________________ Introduction/Briefing: \__________________________ ================================================== A vital piece of missile guidance hardware has been stolen from a secret US government lab in Japan. MI6 has received information that Rafael Drake is connected. We'd like you attend a VIP Party Drake is hosting at his castle in the French Alps. Enter the grounds and see if you can find the missing links. _____________________ Mission Walkthrough: \____________________________ ================================================== I suppose this is where the real fun starts to begin. You start off at the top of a rock structure after being parachuted to the destination. Once you start, put the silencer to the weapon and head down the stairs to the ground area where you should see a guard with his back turned against you. Punch him, Stun him, Kill him for all I care, it's your choice! Take his sniper weapon and head back to where you started. Kill the sniper ahead inside one of the two towers and then take a big jump towards the back of the truck, while the person inside is trying to start it's engine again. Once it starts moving again, stay in the truck for the whole time, until it reaches the big door at the castle. You won't need to shoot anymore guards this way. The game will load again after where the driver says "I've got wine for Mister Drake". - Breach the Castle Walls. Status: **COMPLETE** Now that you are inside the castle, knock out the guard talking to the driver, and take his SG5 Commando, then turn around and head towards the back of the truck where you will see another open area with at least 2 guards talking to each other. You can easily get head shots by popping them both out with the SG5 or Sniper Rifle. Then go up the area they use to be standing and go straight to the far right corner of the big area into the small corridor leading into another smaller area, pop the guy standing next to the frozen pond, with a bullet to the head and he will fall backwards. Shoot the guy at the head standing next to the window and kill the one who pops out of the door a few seconds later. You will see a control box which you can open in the room, open it and burn the green wire. This will switch off the lights in the courtyard. Now get out of the room the way you came from and exit through the other corridor with the small stairs heading up towards the courtyard. Kill any guards here you see, pass under the arch, into a small entry then go left immediately to a pair of big double doors, which will end this part. - Find a way inside to the party. Status: **COMPLETE** Now disguised as a guest, you have lost all weapons for now, so walk through the corridors, making sure you don't blow your cover, following the red carpet into the area with the bunch of party guests socialising, then go directly to the opposite side and following the corridor. Suddenly, Rook, with the clothes as a waiter, comes through the door. Go through it and take a sharp left up to the stairs. Go into the door right at the top and then a cutscene showing Rafael's speech starts. After it, go to the library. This area is located down the stairs, then turn left into the small corridor with the book shelves and head towards the door. Yet another cutscene starts between the chicks. - Rendezvous with undercover agents & maintain cover as party guest. Status: **COMPLETE** Exit the way you came from, turn right and go through the door to your other right. You should come across an open area with 4 or 5 guards. Kill then all, go to the opposite side and head up the stairs further ahead with a few guards on top. Go through the door on top of the stairs and then take a sharp right into the door with the weird diamond pattern ending this part. Walk ahead a bit after it loads and a cutscene comes with the conversation between Mayhew and Drake. - Spy on secret meeting. Status: **COMPLETE** Once the cutscene is over, pull out the Kowloon Type 80 pistol, jump down to the floor in the big room where the meeting took place and mow down the guards in that area. Walk towards the door on the left and go through it. Eventually, you should find a stairway going downwards with at least 2 guys on it. Kill them and go to the door they are standing next to. Open the small box to reveal the circuitry and burn it with the laser. Kill the 2 guys inside, grab the body armour and use the laser to burn the two hinges on the safe in order to grab guidance chip and the sentinel rocket launcher. - Retrieve guidance chip from safe room. Status: **COMPLETE** Head down the stairs and through the door and you will be outside again. A bit further ahead is at least 2 enemies standing next to the door. Kill them, head down through the door kill any other guys you see here and you should end up in the room with the big wheels holding the cables for the gondola. Go right, follow the ramp going downwards towards another door. A few guards should pop up, but only up to 4 of them will be there. Get the armour and head inside the ski lift with Zoe. About 20 seconds after leaving the castle, the lights will go out in the lift and a helicopter will appear, so it is your job to use the Sentinel's guided rockets to destroy it, hence ending this mission. - Escape with Zoe in Gondola. Status: **COMPLETE** ___________________ Level Submissions: \______________________________ ================================================== Submitted by "Sean P.". - In The Exchange there is a shortcut in the beginning that places you right near the door to the party. Right before the castle is a bridge and there is a narrow ledge to the left and if you walk down there is a cutscene with bond against the wall. After the cutscene, you can make your way around the castle walls. The only hard part about this is a narrow ledge near three windows and guards walk by the windows and if they see you, they trigger an alarm. If the alarm goes, basically you must pick off two guards below near a tower - they randomly either appear or don't appear, but you can't pick off the guards inside the castle or you fail. Walk to the ledge and go against the wall and sidestep your way across the ledge. The gaps between windows are safe spots and guards can't see you. Once you are out of sidestep mode you are home free. Continue until you get to a door and go inside and out the other door to the area beyond the spotlights and near the door to the party and you get a Bond Move for it. - - - - - - - - - - Submitted by "Anthony L.". - The ravine is accessible via the place you start by jumping over the wall. There is a small path leading down so you won't fall. - By the 007 bonus in the ravine in The Exchange there is body armor hidden in the box. - If you go on the Truck in The Exchange, jump on the hood, its faster and easier. _______________________________________________________________________________ H03 \ * * * Mission 03 = Alpine Escape * * * -=-=-=-=-=-\___________________________________________________________________ __________________ Mission Overview: \_______________________________ ================================================== Level location: French Alps, Austria - - - - - - - - - - Bond Moves: 1]: At least 20 to 30 seconds after the level starts look to the right and you will see a gondola come downwards. Shoot it at the small blue flashing thing near the cable when it is above the two guards that run out. 2]: There is a gas cylinder near the building straight ahead from the start, wait until a few guards run from the left next to it and shoot the small blue flashing thing at the bottom of the cylinder. Look carefully! 3]: Shoot the fuel drums after going into the forest to where the big tower is. It then should explode and collapse. 4]: Shoot the metal grate at the bridge before passing it. 5]: When heading towards the big wooden gates, shoot the small control box to the left of the door, before it closes. - - - - - - - - - - 007 Tokens: 1]: After destroying the garage and merged to forest, look right and shoot the barrels near the guards. 2]: When you have that "duel" with the snowmobile facing opposite you, after passing under the bridge, kill it before it passes you. 3]: Kill the 2 guards on top of castle wall when trying to destroy the wooden door ahead. - - - - - - - - - - Medal Rewards: Platinum Award - MP Skin : Max Zorin Gold Award - MP Mode : Grapple Silver Award - MP Scenario : Assassination Bronze Award - Reward Card : Military Snowmobile - - - - - - - - - - Weapons Available No weapons available in this mission. Gadgets Available: No gadgets available in this mission. Vehicles Weapons/Gadgets: JL-7 Armoured Snowmobile - JL-7 20mm Cannon - JL-7C Rocket Launcher - - - - - - - - - - Mission Objectives: - Escape from Drake's castle compound. - Evade Drake's pursuing forces. _______________________ Introduction/Briefing: \__________________________ ================================================== Use one of Drake's modified snowmobiles to escape his castle. The mounted machine gun and rocket launcher may be useful in fending off any unwanted pursuers. _____________________ Mission Walkthrough: \____________________________ ================================================== This level is easy since it is a rail-shooter level. It does not require much skill as normal missions do, so all you have to worry about is killing the enemies as soon as possible before they do the same to you. At the start, you'll find yourself with Zoe inside the shed. Shoot all the guards you see coming out from the different directions - straight ahead, left and right from your position. Shoot the barrels to help you kill them easier. Also, when you see the ski lift come down from the far right of the screen, shoot the blue metal part on top to kill the 2 guards below, earning you a bond move. By now, Zoe would of started the engine and will exit from the shed. You will now merge into the forest. Straight after turning, you should see guards next to fuel barrels to your right, shoot the barrels. Do the same for the guards just further ahead. Now there will be a cutscene showing the snowmobile driving down the road. After this, there is armour just ahead, then the first 1 or 2 snowmobiles will approach behind you. Use your guns to shoot directly at the gunner then the driver - use manual aim, but if there are the 1 man snowmobiles, just shoot the driver. After shooting at least 3 snow mobiles, there is a car on top of a bridge. Try shooting at it, if not, shoot the metal part surrounding the pipe under the bridge to earn yourself a bond move. Then there is a part where a snowmobile is directly ahead of you. Just destroy it. Then various enemies will come from your left and right directions so be prepared. A bit later, you should see a few guards near a castle wall. Kill them. You will start to see a big wood door closing. Shoot the guards around it, then the big door to complete the first objective. - Escape from Drake's castle compound. Status: **COMPLETE** A cutscene showing a helicopter destroying bridge comes, so after that, just travel down the way, through the ski resort, shooting the various snowmobiles coming through different directions, but don't bother shooting the helicopter above you, just wait till the end to see what happens. - Evade Drake's pursuing forces. Status: **COMPLETE** _______________________________________________________________________________ H04 \ * * * Mission 04 = Enemies Vanquished * * * -=-=-=-=-=-\___________________________________________________________________ __________________ Mission Overview: \_______________________________ ================================================== Level Location: French Alps, Austria - - - - - - - - - - Bond Moves: 1]: Use the smokescreen to distract the first police car. 2]: Take the shortcut a bit from the start, up the stairs. 3]: Use the smokescreen to distract the second police car. - - - - - - - - - - 007 Tokens: 1]: Take a sharp left into the area with tables which is located at the first bunch of corners. 2]: Take the shortcut up the stairs. It's near the house you smash through. 3]: At the start of the frozen river, at the first jump. 4]: Shortly after number 3, go left on the short Y junction. 5]: On the big frozen lake at the end. - - - - - - - - - - Medal Rewards: Platinum Award - MP Skin : May Day Gold Award - Upgrade : Micro Camera Silver Award - MP Skin : Scaramanga Bronze Award - Reward Card : Vanquish - - - - - - - - - - Weapons Available: No weapons available in this mission. Gadgets Available: No gadgets available in this mission. Vehicles Weapons/Gadgets: V12 Aston Martin Vanquish - Machine Gun - Missiles - Q Smoke - Q Wedge - - - - - - - - - - Mission Objectives: - Rendezvous with Q at extraction point. - Avoid Civilian casualties. - Evade local police using non-lethal means. - Dispatch all enemies. _______________________ Introduction/Briefing: \__________________________ ================================================== Continue your mission in Q's specially modified V12 Vanquish. This beauty comes fully-loaded with an arsenal of high-tech weapons and gadgets. Remember not to harm the local police. _____________________ Mission Walkthrough: \____________________________ ================================================== This level being one of the shorter ones, even though a bit easy, is still fun to play again and again. The cars are the black ones on Operative and Agent, but when doing 00 Agent, they are the security 4WD's. Straight at the start you should see one snowmobile coming from each side of the road. Destroy these. Keep following the road and when M tells you to use the smokescreen, use it to distract the cop car behind you and to get one bond move. Following the road still, you should see a car just pop out from the right which you can destroy as well. Following the road still, going through all the small corners, you will come to a small straight with enemies at the far end. Kill them and take the shortcut or go right where you have to use the Q wedge to get through the small police blockade. If you take the shortcut, when it finishes and you get back to the road, 2 enemy cars will come banging into you. Destroy them. Now just keep following the road getting any pickups you find, destroy the 2 cars you come across, then a bit further ahead is a cop car to smokescreen again, then a bit further ahead again, is one more enemy car. Go through the tunnel and you will see a police blockade which you can't possibly penetrate, so take a sharp right before hitting the roadblock, into a shortcut through a snow road. Showing the small cutscene, you will be following an ice path a bit further ahead with snowmobiles on it. Race by the ice path which should take a minute destroying enemies, getting pickups and then should come a big cliff. Jump down from it and then you end up on a big ice lake. Receiving you last objective, kill all enemies before the time runs out, using the various pickups around the area to aid you, this ends the mission. - Rendezvous with Q at extraction point. Status: **COMPLETE** - Avoid Civilian casualties. Status: **COMPLETE** - Evade local police using non-lethal means. Status: **COMPLETE** - Dispatch all enemies. Status: **COMPLETE** _______________________________________________________________________________ H05 \ * * * Mission 05 = Double Cross * * * -=-=-=-=-=-\___________________________________________________________________ __________________ Mission Overview: \_______________________________ ================================================== Level location: Tokyo, Japan - - - - - - - - - - Bond Moves: 1]: When in the first open area, go to the small lake and swim underwater to the room with the first geisha girl. 2]: In the first open area, swim underwater towards the bridge the guy is standing on. Shoot him from underneath. 3]: In the second open area, look towards the house at the middle of the area. To the right of the sniper, look through the windows and shoot the patrolling guard at the head, through the window. 4]: In the second open area, go to the other side of the area and you will see a wire with 3 lanterns on it. Shoot them first then use it as a hand grip to go across. 5]: Go to the bedroom next to the lounge room where the dragon is. Look for a painting that is faintly flashing. Open the door to the left of it once unlocked and kill the guy next to the hostage. 6]: Kill the guy right next to the second geisha girl in the kitchen. 7]: When getting the 007 bonus near the sniper on the roof, walk towards the set of three glass windows. If you look down through the window, you should see a guard nearby. Aim down and kill him to get the bond move. - - - - - - - - - - 007 Tokens: 1]: On the walkway, to the right, straight ahead from the start. 2]: In the area with guards, just before the bunker entry, go up the stairs at the back corner of the room. Found on the second floor. 3]: After leaving Mayhew's bunker, going to the open area, go to the far end of the open area were the gong is. 4]: Near the dining room, behind the small cover at the corner of the room. Near the kitchen. 5]: To the right of the first sniper, on the walkway at the second outside area. 6]: To the left of the second sniper who is standing on the roof. Look at the balcony of the house, were you exit from. 7]: Near were you rescue the last hostage, in a small room. - - - - - - - - - - Medal Rewards: Platinum Award - MP Skin : Xenia Onatopp Gold Award - Upgrade : Sniper Rifle Silver Award - MP Scenario : Uplink Bronze Award - Reward Card : Mayhew - - - - - - - - - - Weapons Available: PP7/Gold PP7/P2K/Gold P2K Raptor Magnum Deutsche M9K Storm M32 Frinesi Auto 12 Winter Tactical Sniper Rifle Stun Grenade Gadgets Available: Q Grapple Q Laser Q Stunner Vision Enhancement Glasses - - - - - - - - - - Mission Objectives: - Escort Mayhew to bunker. - Rescue Geisha girls. - Destroy Mayhew's computer. - Retrieve Dragon safe contents. - Rescue Mayhew's Servants. - Find door leading to Mayhew. - Defeat the Assassin. _______________________ Introduction/Briefing: \__________________________ ================================================== Alexander Mayhew, Drake's trusted partner turned informant, has requested your protection at his Tokyo estate. Mayhew possesses extremely sensitive files that cannot fall into the hands of Drake's Yakuza thugs. Escort Mayhew to the safety of his underground bunker and locate the files. Be sure that his servants remain unharmed and secure the files. _____________________ Mission Walkthrough: \____________________________ ================================================== One of the fun missions, even though there are a lot of guards sometimes, there is nothing better usually than killing a whole heap of them. I also like the design of this level. Lets get started, shall we! At the start you will face 3 guards, kill them with ease. When you go through to the hallway, go left first and get the armour in the computer room. Then go back, you should see around 2 guards near the door. After that, go all the way down the hallway to the other door were there is a cutscene showing the guys with shotguns etc., getting ready to kill you. There should be at least 5 to 7 guys in this area to kill. There is another at least 5 guys in the small room ahead. Kill them all and Mayhew will go to the bunker, in which you follow him. - Escort Mayhew to bunker. Status: **COMPLETE** Go up the ladder, and you will end up outside, go left from the shed and straight into a open hallway entrance were the house is while killing any guys in your way. Head straight for the end of the corridor, were you see the girl run out from, go left into a small room were one girl is taken hostage and there are a few more guards standing around. Kill everyone except for the girl and go back to the hallway but take the left, which leads to another outside area. Go left, once again killing any guards, and follow the grass path which leads around most of the area. When at the far side, keep walking and you should see an open entry to one of the houses. Go in and take a quick left then instantly a quick right into the room which has got Mayhew's computer, shoot it and go down the hallway with the guards in it. - Destroy Mayhew's computer. Status: **COMPLETE** Go through the hallway to the door at the other side. You will see a meeting room and look to your left, you should see a kitchen with guys talking in there. Throw a flashbang, wait a few seconds, then go in kill everyone and rescue the second geisha girl. - Rescue Geisha girls. Status: **COMPLETE** Exit the kitchen from the way you came from but go left to another hallway which leads to double doors with a weird face logo on it, open them and let the game load. You will end up in a small outside area. Follow the small paved path to the inside again. Go left and kill the guy in the room quietly. In the lounge room next to were you killed the guy, look for a dragon near the small cabinet of drinks. Press the action button to open it and get the code key inside it. - Retrieve Dragon safe contents. Status: **COMPLETE** Go back all the way to the entry from the outside, but don't go outside again, keep going straight through the hallway to another smallish room with a few guys talking to a servant. Throw a flashbang if you want to. Now you have rescued one servant, go find the other. To do that, go up the stairs and shoot the sniper on the roof, if he is there and go run on the roof and head for the next entry on the other side, near were the sniper was. When inside, kill the guys in there, and if low on armour, go up the ladder to the roof area and look around for it, it is easy to find. Now go through the other door you haven't been to yet. You will see a small blue room with a guard talking to the girl. Kill the guard. Go ahead a bit and you should see another servant surrounded with a few enemies. Kill them and you complete the objective. - Rescue Mayhew's Servants. Status: **COMPLETE** Now from were you killed the guys, go back to the small room were you had the ladder to climb up to get the armour. Go through the door at the far end. it should load again. - Find door leading to Mayhew. Status: **COMPLETE** Now your outside, kill this assassin that is attacking you and this should end the mission. - Defeat the Assassin. Status: **COMPLETE** ___________________ Level Submissions: \______________________________ ================================================== Submitted by "Christian B.". - In the Double Cross level there is a secret weapon that has not been mentioned in your walkthrough. In this level there is a tactical sniper! It is near the big metal symbol where the 007 token is. Swim under the metal symbol and you should see a ladder. Climb it and you should see the tactical sniper. If you want to see which room it is in, at the second part when in the bunker with Mayhew should be a computer. Press action button on it and there is a camera inside there showing you the "secret" room - - - - - - - - - - Submitted by "Anthony L.". - You can see a vent when in the bunker with Mayhew, open it and surrender one guy and subdue him Silently. Then you get a huge advantage because no one knows you are there. Silence a weapon and kill the rest of the unsuspecting Yakuzas. - When the cutscene at the beginning occurs, open the door and back away. Pull out a PP7/P2K and shoot the first 3 long range. Then run into the little display thing, crouch to find a tiny window. At this point the guys can't shoot you very well so you won't get hurt. - When you get the Zip Line bond move in Double Cross, watch out for the sparks - they do a LOT of damage. - - - - - - - - - - Submitted by "BSIrie". - There is a secret vent to take you to one of the gardens. When you rescue the first girl in the bathhouse look next to one of the hot tubs and you'll see a flashing vent. Open it and climb down the ladder. You'll be in a short tunnel. Turn the long way and in the garden you were just in turn the other way and you will pop out in the next garden. Some one should be shooting at you and you can't fire underwater so get out fast and blow 'em away. - - - - - - - - - - Submitted by "David G.". - When you pop up into the massage/bath room from the air vent, it is a very good idea to throw a stun grenade near the geisha girl. The guards wont notice it until too late and then you can walk up and make easy head shots with the pistol for an accuracy boost and a bullet conservation move. - - - - - - - - - - Submitted by "Spurkey" - After you've retrieved the dragon safe contents you're supposed to free the last geisha girl. Your walkthrough mentions climbing the ladder to get the armour - right beside the armour is a window where you can hop out onto the roof. If you hop out on the right side and run along the edge of the roof you'll come across 2 windows that look in on the hostage and her guard. Shooting the guard through the window while standing on the roof gets you another Bond move. _______________________________________________________________________________ H06 \ * * * Mission 06 = Night Shift * * * -=-=-=-=-=-\___________________________________________________________________ __________________ Mission Overview: \_______________________________ ================================================== Level location: Tokyo, Japan - - - - - - - - - - Bond Moves: 1]: Get to the terminal room and get access to the nightfire operation files. 2]: Destroy the helicopter flying on the roof top using the scorpion rocket launcher from Mayhew's office. 3]: In the office floor, go to the store room opposite from room 70-E and you should see a vent on the ceiling. Open it, use the grapple to get up it and follow it towards the next vent. Drop down it to end up in the security room. You will earn a bond move once dropping down. - - - - - - - - - - 007 Tokens: 1]: In the area, straight ahead from were you start. Look carefully if you cannot see it. 2]: The front entrance of lobby at ground level. 3]: The sky bridge near were you exit the elevator on the office floor. 4]: Room 70-C in office floor. 5]: The dead-end corridor nearby the exterior door. 6]: The meeting room on top floor. 7]: On top of roof, were the guards are shooting at you, to the left side. - - - - - - - - - - Medal Rewards: Platinum Award - MP Skin : Christmas Jones Gold Award - Upgrade : P2K Pistol Silver Award - MP Scenario : Team King of Hill Bronze Award - Reward Card : Kiko - - - - - - - - - - Weapons Available: PP7/Gold PP7/P2K/Gold P2K Korsakov K5 DartGun SG5 Commando Variant 2 AT-600 Scorpion Rocket Launcher Gadgets Available: Q Decryptor Q Grapple Q Laser Q Shaver Q Stunner Q Worm Vision Enhancement Glasses - - - - - - - - - - Mission Objectives: - Don't let the security guards raise the alarm. - Get to the lobby and activate the main elevator system. - Take main elevator to office floor. - Install Q-Worm on office computer systems. - Find the security centre and unlock exterior door. - Find door to outer balcony. - Install Q-Worm on Mayhew's computer system. - Locate the secure terminal room. - Retrieve the Nightfire files from the secure terminal. - Escape to the roof. - Acquire parachute from helicopter then jump off tower roof. _______________________ Introduction/Briefing: \__________________________ ================================================== Make a covert infiltration into the headquarters of Mayhew's Japanese operations in Tokyo. Use your various Q-gadgets to locate and unlock the encrypted files on Operation Nightfire and then make you escape. _____________________ Mission Walkthrough: \____________________________ ================================================== This is probably the mission with the most objectives, but they are pretty close together. At the start, use the dart gun to knock out the guard in front of you. Then go right and when in the elevator area, look for the 2 elevators which are operating. Choose any. You will end up on ground level now. Head outwards and turn left. Walk towards the entry of the big room which has that big piece of green glass. When you head inside it, there could be a guard. Knock him out. Now head to were the body armour is look to the right were there are 3 computers. 2 are operating. The one on the left is for the lasers on the higher floors and the one to the right is for the elevator. Press action on both if you want to. Now go back to were the elevators are and go inside the one that should be open on the opposite side of were you got out of the first time. - Get to the lobby and activate the main elevator system. Status: **COMPLETE** - Take main elevator to office floor. Status: **COMPLETE** After it has loaded, you will see a map of the floor straight ahead of were you exit. The computer you want to put the Q-Worm in is in room 70-E which is displayed as "E" on the map. Try to memorize the location, which is very easy to do, and head for it. But before you leave from the map, one of the further objectives is to unlock the exterior door from the security room. If you look at the map, the security room is the small green icon under room "F" with the little computer logo. This is where you have to go to do that objective. Memorize the locations and head for room 70-E. Once in there, find a computer with a red screen and use the Q-worm on it. - Install Q-Worm on office computer systems. Status: **COMPLETE** Exit to the door that leads to the main hallway and look to your left. You will see a door that is locked by a keypad. Use the decryptor to open it and go around the lobby area to the opposite side were the door is. Keep heading straight through the main hallway, then go right when it turns right. At the end of the hallway, go right again and you'll see another door with a keypad. Open it. Go in the room and look to the left were there is a panel of 9 television screens. you will see another 2 computers that are operational. Go to the one on the right and press action button. The door should open. - Find the security centre and unlock exterior door. Status: **COMPLETE** Head out of the room, go right and follow the hallway until you get near the camera. You should see a hallway going left towards the exterior door. Avoid the camera, open the door, and let the game load. - Find door to outer balcony. Status: **COMPLETE** - Don't let the security guards raise the alarm. Status: **COMPLETE** After the cutscene, go straight and you should see a elevator going up and down. Jump on top of it and wait for it to go upwards. You will see a vent which you can open and walk through. Head down the vent to the red room, go through the door, if you need armour, go to the room to the right, or else go to the far end of the room and go to the door on the left. Open it and head left around the corner. Now go straight for the brown door on the opposite side, where you should see the camera guarding it. Go through the door to another keypad locked door. Once you crack the code, go inside and you are in Mayhew's office. Put the Q-worm into his computer, it has a red screen by the way. Also collect the scorpion off the desk. Head out of the room now, back to the main hallway. - Install Q-Worm on Mayhew's computer system. Status: **COMPLETE** From the door you just exited, go left and towards the middle were you will see a big metal door. Press the action button on the right side of the door and walk through the door to make it open. - Locate the secure terminal room. Status: **COMPLETE** When in this room, if you are doing operative or agent, wait till the console pops up then run to the middle get the nightfire files and run out just before the guns start shooting at you. But on 00 Agent, it is a bit harder to do that as there are lasers, and if you touch them, the guns come down in a split second and start shooting at you so more care is needed. Use you X-Ray vision to see were they are. Once you get the files, run out of the room. You might encounter a few enemy guards which you can kill when leaving. Head right from the terminal room to the fire exit. - Retrieve the Nightfire files from the secure terminal. Status: **COMPLETE** - Escape to the roof. Status: **COMPLETE** This last part is easy, use the scorpions heatseeker, and try to face different directions so all the guards get wiped out by the explosion. Then it's a matter of getting the parachute from the helicopter that is landed on the helipad, and jump off the roof to complete the mission. - Take main elevator to office floor. Status: **COMPLETE** ___________________ Level Submissions: \______________________________ ================================================== Submitted by "Christian B.". - In the Night Shift level if you are having trouble with the guards, about wandering how much time you have before they wake up, you just have to shoot a dart with the Korsakov K5 Dart Gun and then punch them when they are on the floor. They should disappear like dead but you will not fail the mission and if you are out of darts you can use the stunner and again punch them on the floor and they should disappear too. - - - - - - - - - - Submitted by "Anthony L.". - The tip that made Night Shift easier - Save those Korsakov darts, at the end they dispose of enemies with one shot. This helps if your trying to get a platinum on 00 Agent and you have the bond Bonuses. - - - - - - - - - - Submitted by "Graeme". - On the first floor, where you insert the Q-worm, there is a room opposite. In the corner of this room there is a grate, which can be opened, and you can grapple into the passage above. This leads to the security room and gives you a bond move, and saves having to get the door code from room 'F'. - - - - - - - - - - Submitted by "trooper89". - In the Night Shift level, you can go almost the entire level by just punching the guards, and therefore have 100% accuracy until you get the Nightfire files, and begin encountering armed guards. At the end, where you get the parachute, you can use your night vision glasses to pick off the men with your P2K. - - - - - - - - - - Submitted by "ubadlywantme". - Instead of getting the number codes for the locked doors, use the Q Decryptor and hold fire for a few seconds while aiming at the lock and the door will unlock. This also applies with the Phoenix Fire mission. _______________________________________________________________________________ H07 \ * * * Mission 07 = Chain Reaction * * * -=-=-=-=-=-\___________________________________________________________________ __________________ Mission Overview: \_______________________________ ================================================== Level location: Honshu Coast, Japan - - - - - - - - - - Bond Moves: 1]: Behind from were you start, go to the other vent locked by metal hinges. Burn them with laser and drop down. 2]: Next to the big metal hangar to the right of the building you start on top of, go to the right again from the hangar and you will see a big wall with two broken stairs and a grapple hook on the very top. You cannot reach it but wait until the forklift comes, jump on top of it and use the grapple when the target turns green. When on top you will earn a bond move. 3]: The last part, activate the ceiling crane in building ST3 and use the grapple to stand on top of it. - - - - - - - - - - 007 Tokens: 1]: On the forklift in the first building - ST1. 2]: Power generator inside big metal building, to the right of the building ST1. Next to the ronin gun, you have to enter the generator via the small roof opening. 3]: The catwalk in the second building. Use the grapple. 4]: Behind the power generator in TR-2. 5]: In the room with three smashed windows. 6]: At the end of the catwalk in the room with crane. 7]: Near the laser prototype, beside some crates. - - - - - - - - - - Medal Rewards: Platinum Award - MP Skin : Goldfinger Gold Award - Upgrade : Dart Gun Silver Award - MP Skin : Wai Lin Bronze Award - Reward Card : Rook - - - - - - - - - - Weapons Available: PP7/Gold PP7/P2K/Gold P2K Storm M32 Kowloon Type 40 Kowloon Type 80 Winter Tactical Sniper Rifle Delta Repeater Crossbow Gadgets Available: Micro Camera Phoenix Ronin Q Grapple Q Laser Q Stunner Vision Enhancement Glasses - - - - - - - - - - Mission Objectives: - Investigate building ST-1. - Photograph the Jetpack Prototype. - Exit through building TR-2. - Investigate building ST-3. - Photograph the laser prototype. - Destroy door C5 with mounted laser on catwalk. _______________________ Introduction/Briefing: \__________________________ ================================================== Mayhew's "Operation Nightfire" file has led us to a decommissioned nuclear power plant on the coast. Enter and explore the power plant avoiding detection by armed guards. Penetrate the most secret areas of the plant. _____________________ Mission Walkthrough: \____________________________ ================================================== NOTE: There are two walkthroughs for this level. The second walkthrough for this level is a more detailed and advanced walkthrough compared to mine and was submitted by the rather generous person "The Bond Guy". - - - - - - - - - - ***Mission Walkthrough Number One*** ------------------------------------ Probably one of the most annoying missions in the game, Chain Reaction is also one of the hardest missions in the game, but is also good to test your sniping skills once again, if your getting a little rusty. You start off at the top of the building ST-1. Now first of all take my advice and kill all snipers you can see before you go inside the building. It makes it even harder if you leave it until later. After eliminating all the snipers - you have a choice now, enter the building via 2 ways, by the open vent right next to the start area, or the vent which is closed at the far end on the roof. If you want to go to the far side, you will need your laser to burn the 4 hinges supporting the vent. Once inside the building by getting in that way, you will receive a bond move and a silent entry. - Investigate building ST-1. Status: **COMPLETE** Kill any guards you see in the building then go to the area with the projection of the jetpack. You can take a picture of the projection or take a picture of the actual prototype itself nearby. Grab the armour as well. Exit this building through the exit down below, nearby. - Photograph the Jetpack Prototype. Status: **COMPLETE** Once exiting, go right and follow the long alley, around the corner and you might see one sniper standing just further ahead. Kill him, and watch out for an additional of at least 5 snipers on the look about. You must kill them or you will die. Go up the ladder on the big, huge drum which you should see easily. Walk around the catwalk till you find the Hand over Hand rope. Go across it and you should find another one to go across. Walk a bit more and there should be one more line which leads to a door. Once through the door, kill any guys you see, you'll find that you can't walk straight across to the door on the other side, so drop to the floor, go up the stairs on the floor level, follow the platform till you get to the big support which has fallen a bit from the roof. Get right to the end of it and drop nearby the platform with the fuel drums and crates, and go straight to the door. - Exit through building TR-2. Status: **COMPLETE** After letting it load, the second part of the level has more snipers to kill. Kill you see around the area. Look carefully though. Once you think you have eliminated all snipers, go up the ladder on the big two legged crane thingy, then go across the hand over hand line. You will just make it so don't waste anytime on the line. You should drop off on the top of another crane. Go inside the "cockpit" and press the button to make the crane go left slamming towards the door. Then it's a matter of walking on top of the long crane you moved towards the door. - Investigate building ST-3. Status: **COMPLETE** Once entering, go to the room on the left first to get the armour then go to the right passage. and you will see a small crane console on the big metal panel in the smallish room your are in. You can kill the enemies in the big room from a distance or just go up close and kill them with the pistol or storm m32. Go to the far right of the big room while blasting the enemies and you will see a projection of the laser prototype, next to the mounted laser on the catwalk. Take a picture of it first. - Photograph the laser prototype. Status: **COMPLETE** Now go on the laser and you will see the big door "C5" straight ahead of it". Concentrate the beam on the door for a good 5 to 7 seconds before it gets destroyed. Kill any enemies with the laser as well but this might not be suggested if you are getting a gold or platinum award for the level. Go through the door and you've just passed one annoying mission. - Destroy door C5 with mounted laser on catwalk. Status: **COMPLETE** - - - - - - - - - - ***Mission Walkthrough Number Two*** ------------------------------------ You start off at the top of building ST-1. Their are usually 4 snipers that could possibly shoot you, one on the walkway that goes around the far left at the back container thingy, one on the middle on front container's walkway, one on the far right back container’s walkway - he is there, if you wait he will come out, if you don’t wait he will come out when you attack the last one, and the fourth is on the little platform where the door to Building TR-2 is. Kill all four, and along the right side their is a warehouse. Sometimes their is one on the far inside walkway that you can see, just blow him away. Go to the back of the roof and laser the four locks off, drop down and get a bond move. - Investigate building ST-1. Status: **COMPLETE** Go out and turn right. Their might be a guard just standing there, if so take out your pistol, make sure its silenced, and take him down with a shot to the head. If he is or isn’t there, check the walkway on top for another guard, use your sniper rifle for this one. Also probably one on each side of the middle walkway. Kill them, and anyone that you might be able to see without going around the corner. When the coast is clear, go around the corner to your right, and on the middle walkway where the jetpack prototype is, there are 2 to 3 guards. I suggest a pistol for this part. Once they’re gone, go onto the middle walkway and take the picture of the jump jet. - Photograph the Jetpack Prototype. Status: **COMPLETE** Now, turn around and go to the far side, on the ground floor their is a forklift with a 007 icon on it - if you have gold that is. On the bottom floor, go out the door, and as soon as your outside, look left. If you didn’t kill the guard on the far walkway in the warehouse before, you might be able to do it now. If not, get him later. Go forward and turn left again, you should be facing the big cylinders again. Their will be 1 to 2 snipers up on the walkways here, take care of them. Turn around and follow the building around the other way. When you go around the corner to the other side, there will be a guard here. Kill him, and the 1 to 2 guards up on the walkways. When you keep on going, you see a forklift, and their is a guard on top of it. After you kill him, keep on going, and their might be a guard to the right, one behind the forklift, or none at all. Head off towards the open warehouse, and kill the 1 to 2 guards - depending on whether or not you got the one on the far side. There should also be a forklift going around some where over here. Get on it and it will go between the warehouse and another wall. Get your grapple ready. There is a broken stairwell, grapple to the top, and get another bond move. Go back to the cylinders, go up the ladder (or grapple from the forklift where the guy was), go across 2 ropes, but don’t go across the last one. Go a little bit farther, and you can grapple to the top of the building in front of you. Go down the rope, get the Delta Repeater Crossbow, get the 007 icon, then jump onto the Power Generator. Open the roof hatch by cutting the lock with your laser. Drop down, get the 007 icon and the Phoenix Ronin. Go out the door (press action, it does open, but a bit slowly), and head back up the cylinders, across the ropes, and this time, do go across the third rope. Open the door, but don’t go through. Pull out your sniper rifle, and kill one guard straight across in front of the far door, duck and their might be one under the walkway, and their usually is one patrolling around somewhere, and one behind the generator on the bottom floor. Their are also 2 to 3 on the walkways to the left, you can kill all but one without dropping off the little ledge where you should still be, when you can’t see anymore, drop off, turn left and sidestep until you spot the last guard up top behind the boxes. Once that’s done, drop down, go behind the generator and get the 007 icon, go up the stairs and around the walkway. Start walking across the beam, and if you need body armor, grapple to the right, if not, go across, drop down to the left, and go out the door. - Exit through building TR-2. Status: **COMPLETE** The next part, in my opinion, is loads of fun. It is pure sniper havoc. Their are several strategies, but I will go through using the one that I think works the best. You start off at the top of a broken staircase, turn left and go down (getting the armor along the way if you need it), jump off onto the crates, drop to the ground, and go through the door, shooting the 1 to 3 guards as you go. Once inside, grab the AP sniper rounds, and crouch down. Head slowly towards the door, and at the top of the crane thingy, their is a sniper. Kill him. Keep sidestepping to the right, and you will see another crane. Their is a sniper on this one also, kill him. Now, off in the distance, you can see another cylinder. On the walkway attached to it, there are 2 guards, one you will probably see under the arm of the crane. Kill them as you wish. There is also one on the low roof of what you used as your cover when you took out the sniper of the first crane. If you look up the wall behind where he was, you will see three broken windows. In there, their are 1 to 3 guards. Backup slowly, and when you hear one of them shout, he most likely can see you. Kill them all, and while your doing this, a sniper comes out onto the roof to the right of the windows. Kill him. Now go to the top of the first crane by either climbing the ladder or grappling from the forklift. If on operative or agent, kill the snipers that come out on the rooftop where the last guy you killed was. If on 00 agent, run straight across, slide down the rope and get behind some sort of cover, because 5 or so guys come out after you. Once they’ve been dealt with, go back up and go across the long rope. Don’t waste time, though, because you barely make it across. On this crane, go into the little driver part, flip the switch and let it move. If you go out onto the walkway around the crane, you will notice part of the fence is broken to the left after you flip the switch. Once the crane has stopped, jump onto the ledge, follow it to the end, and climb up the ladder. Get some ammo if you want, but that doesn’t matter. As soon as your off the ladder at the top, to the right is a pipe. Jump onto it, and at the end their will be an action icon thingy that appears. Press action, and Bond will sidestep along the ledge. Once at the end, you can jump through the window to get some armor, AP Sniper Rounds, and a 007 icon. Slide down the rope (you can’t go back the way you came), then go across the long rope. You might here someone say "Take cover!!" or something, don’t worry, three more guys have appeared down through the door where you started, they won’t attack you unless they see you, and they won’t see you unless you go down to them. Once at the second crane, walk along the boom and drop down to the door, you can get more AP Sniper Rounds if you grapple to the right, but its not necessary. Go through the door to enter Building ST-3. - Investigate building ST-3. Status: **COMPLETE** You will have 2 doors, the one on the left has no guards but has body armor. The other door leads to a large open area where there are probably a dozen or more guards. Two are on the far right walkway, the rest are behind various generators. As they only come out 1 or 2 at a time, just stay up where you are and take them down with your sniper rifle. Once they stop coming out, flip the levers on the control board, and you will see a large platform at the far end start to move. Go partway down the stairs, not all the way, and you will get the grapple icon. Up on the ceiling is a hook. You can either try to time it right to land on the moving platform, or you can just hold fire until the platform moves under you. Either way, you get a bond move. Go to the right side of the platform facing the direction used when sniping people behind the generators), and jump over the ledge onto the little beam that the platform is moving on. Go to the far end to get a 007 icon. Drop down onto the walkway, and go left (away from the laser gun), and go right through the door. There are 3 guards in here, one behind the forklift, one behind the boxes on the ground, and one on one of the other floors, behind some boxes. Once they are all dead, go down and jump onto the boxes to get the body armor, and then jump across onto the second floor part right in front of you. Go behind the boxes to get the last 007 icon. Go back through the door you came through originally, and turn left towards the laser. Take a picture of the laser on the wall. - Photograph the laser prototype. Status: **COMPLETE** Get behind the laser and have some fun!!! You need to destroy the C5 door. - Destroy door C5 with mounted laser on catwalk. Status: **COMPLETE** There will be lots of guards coming out. It doesn’t matter what order you do it in, but the guards will respawn endlessly, so don’t waste to much time. The laser greatly improves your accuracy rating, so do kill some of them. When you’ve had enough, just get off the laser, and make a run for it. I suggest you use the walkway to your right, and then just jump down when your by the door. Hence ending this mission and a hell of a mission walkthrough :P ___________________ Level Submissions: \______________________________ ================================================== Submitted by "CoolMario" - For the Tactical Sniper Rifle, there is an alternate fire mode which can be only accessed if you grab the Armour Piercing (AP) rounds. The AP rounds can be found in the 2nd part of the level Chain Reaction, near the forklift outside. - - - - - - - - - - Submitted by "Christian B.". - In the Chain Reaction level here is a tip to pass the part after completing the exit through Building TR-2 objective (especially in 00 Agent), you will need the ronin!. As soon as you start don't get the body armor (if you are without body armor take it!) instead aim and zoom for the first guard who is where on the crane where you have to climb the ladder. Then aim left to the guard who is near the machine that has the levers. Then aim left to the roof with the guard, kill him. If you need to, get the body armor. Change weapon to the PP7/Gold PP7/P2K/Gold P2K anyone that you have and run and jump to the room were there are 1 to 3 guards and kill them. If you need body armor get the one near the fallen ladders. Then run as fast as you can to the forklift. Hide behind it and crouch. Aim to the guards that are to the right of the forklift (I think there where 2 guards) and kill them. Then aim to the window and kill the guards. The jump on the forklift but again jump down and hide. In the roof there should be 1 guard - kill him. Then jump again on the forklift and grapple up. Then leave the ronin on the part which is going forwards from the ladder. Then jump down near the ladder and calculate the time so you catch the ladder and jump to the floor (do this for getting down faster and without being shot by the guards ). The go behind the forklift and activate the ronin and use it to kill all the guards up there. Then grapple up there again, get back your ronin and pass through the cable. When you get there activate the crane and it should move. Then go to the left and you should be going through a very narrow path the jump to the ladder. This should take you to the part where the guards that you killed with the ronin. Sometimes there is another guard at the back so kill him with any weapon. Jump on the tube and go through the narrow path to the windows get the token and the body armor and go through the cable. You will be on the first crane again go through the other cable to the second crane and enter the door. - - - - - - - - - - Submitted by "Anthony L.". - Jump on everything from one inch ledges to crates. This will find you some other stuff, interesting, but pointless most of the time. Like the roof on building ST-1. - In Chain Reaction during the sort of sniper siege, the forklift is great cover. - - - - - - - - - - Submitted by "Matt B.". - In the building to the right of where you start, there is a fixture [smaller building] in the middle. This may be a machine or an office, I'm not sure. Go to the end of the catwalk on the far side of the building and jump on the boxes, you can grapple up to the catwalk. Get the armour on the catwalk and then jump to the machine/office in the middle. There is a grate with a lock on it on the top. If you use your laser and open the grate, you can drop inside and get the phoenix ronin. I think you get a bond move. Exit to your left. The door opens very slow so wait for it. - - - - - - - - - - Submitted by "Robert M.". - In the chain reaction level there are sometimes 7 snipers to kill first of there's 1 on the first silo and 2 on the far silo then there's 1 more on the stairwell leading to tower ST-2 now if you go right back to the end where you laser the locks if you go to the side where the hanger is you go right to the fence you should be able to see 2 snipers then if you go to the other side there's usually a sniper that pops he's head out so you can kill him. _______________________________________________________________________________ H08 \ * * * Mission 08 = Phoenix Fire * * * -=-=-=-=-=-\___________________________________________________________________ __________________ Mission Overview: \_______________________________ ================================================== Level location: Tokyo, Japan - - - - - - - - - - Bond Moves: 1]: From the start in the elevator, jump outside to your left then look up and use the grapple to get to the vent, above the elevator. Follow the vent then drop down it. 2]: Get the scorpion rocket launcher to destroy the attack helicopter flying around the office floors. - - - - - - - - - - 007 Tokens: 1]: Building ledge, left from the elevator. 2]: Meeting room on the top floor. 3]: The dead-end corridor near the security centre on office floor. 4]: In the kitchen/cafeteria. 5]: Room 70-A. 6]: The security room on the lobby floor. 7]: Near the entrance in the lobby area. - - - - - - - - - - Medal Rewards: Platinum Award - MP Skin : Drake Suit Gold Award - Upgrade : Golden P2K Pistol Silver Award - MP Scenario : Demolition Bronze Award - Reward Card : Alura - - - - - - - - - - Weapons Available: Raptor Magnum .50 SG5 Commando Variant 2 Frinesi Auto 12 Militek Mark 6 AT-600 Scorpion Rocket Launcher Fragmentation Grenade Satchel Charge Gadgets Available: Phoenix Ronin Q Grapple Q Laser Vision Enhancement Glasses - - - - - - - - - - Mission Objectives: - Escape from the tower. - Gain access to lower office floor. - Activate elevator over ride control in security centre. - Escape through the elevator shafts. - Gain access to the lobby. - Raise security gate and escape through front entrance. _______________________ Introduction/Briefing: \__________________________ ================================================== Through an unexpected turn of events, you've been delivered into the hands of Rafael Drake. Stay sharp to exploit every little advantage that presents itself and battle your way out of the situation. _____________________ Mission Walkthrough: \____________________________ ================================================== This is the exact place to the level Night Shift, except the enemy are aware of your presence and poor Dominique dies from falling off the roof of the tower. At the start, kill the two guards then if you want body armour, go right from the elevator, following the hallway, go into the first brown door you see, go in it and you should see a worker with a guard. Kill the Guard and go into the meeting room nearby if you remembered were it was on night shift to get the armour. Now remember were Mayhew's office is on this floor from Night Shift, go in there and press the action button on the computer to get the code to a door. Go back to the hallway, and go to were the big terminal room is except make a right to the small brown door with the keypad next to it. Type in the code that you would of hopefully remembered, then go down the stairs while killing guards below you and the ones that come sometimes from above you. When at the bottom of stairs, go into the door and let the game load. Before you end the part, go to the bottom of the stairs and look underneath it, there should be some useful ammo and guns for the mission. Now you can go to the next part. As a quick alternative to get a weapon, from the start in the elevator, jump onto the pretty visible building ledge to your left. Now look above and use the grapple to get to the vent above the halted elevator. Follow the vent into the room were you can get a Militek Mark 6 Grenade launcher. - Gain access to lower office floor. Status: **COMPLETE** This part you should be careful cause there are at least 3 to 4 ronin's placed around different areas of this floor. Use frag grenades to destroy them easier or just go behind them and press the action button to make it fold up again for you to take. You should see 2 guys facing there back towards you so kill them and go right into the hallway. By the way, you should see the security room ahead for which you need to go in with the keypad number, so come here again when you get the number. Now go right again, but before you do, get a frag grenade and pop out and throw it at the ronin. Wait a few seconds and hopefully if it is destroyed, then go out and follow the hallway, killing any guards you see, around the corner, into the lobby area again which has a few guards to kill. Go straight to the other side and go through the door, into another hallway, but go into the second left door which should have a green symbol of a knife and fork, it's the kitchen. A few guards will keep coming while you are in there, but get the armour, and exit the door nearest to the small bar. You should see a ronin to the right once going through the door, but it can't hurt you, so press the action button behind and it will fold up for you to take if you already didn't get the one at the start of this part. Now go left from the door you just exited and follow the hallway to the T junction. There is another ronin ready to shoot you to the left, so if you want to, throw a grenade if you are good enough. But if you can't, immediately run right to the end of the corridor and turn left. There might be a guard here to kill. Follow the corridor till you get near the room with the elevators and the ronin, now it is easier to throw a grenade in here. After that, go to the elevator and Q tells you that you have to activate so go to the computer in room 70-E which has the red screen. Press the action button on it and it will give you a code. Go all the way back to were you started at this area and go to the security room, type in the code, and go to the 9 television screen panel. Press the action button on both operational computers and head back to the open elevator shaft. - Activate elevator over ride control in security centre. Status: **COMPLETE** - Escape through the elevator shafts. Status: **COMPLETE** This part is very easy. use the laser to fry the circuitry of the 2 satchel charges that get dropped at this part. Just stick to the corner of the wall facing away from the enemies so you don't get hit by them. Just kill the enemies that slide down the elevator cable from the other side. The rest is easy. - Gain access to the lobby. Status: **COMPLETE** the last part of the level, kill any guards, go into that security room again with the big piece of green glass, then go to the far side where the 3 computers are. Press the action button on the middle computer to open the shutters, exit the security room and escape through the front entry while killing a few guards that might come in your way, this ends the mission. - Raise security gate and escape through front entrance. Status: **COMPLETE** - Escape from the tower. Status: **COMPLETE** ___________________ Level Submissions: \______________________________ ================================================== Submitted by "Andy N.". - I discovered this REALLY handy trick to passing Phoenix Fire on 00 Agent, very easily. Ok, it's hard to describe how to get there. After on the walkthrough were it says ... *Gain access to lower office floor* ... and it loads into the next section, then kill the two guards in front, destroy the ronin around the corner [to the right] and the two guys, kill another two guys entering a room, then you get to the door that opens onto the Lobby area, the square area where you can see the floors up and below you. Kill the two guards at the level below you FROM THE DOORWAY (they walk around I hope), then put on the heat vision and look up, you should be able to see the two guards straight above, throw a grenade so that it lands below them and it'll kill em. Then destroy the glass to the security room therefore not needing the code to the door. Activate both computers. Then go back through the doorway you launched the grenade from, and back to where you started the level except you go left and take the first right, you'll be going along a curved hallway with big windows. Keep running to the end so you don't have to face the chopper. And you'll be right next to the room with the elevator shafts, it's very important that you place your Ronin so that it faces away from the room and just to the left of the room entrance, this way it'll cover you as guards try to come from both ways of the passages to kill you. The guards will stop coming once you kill the ronin and guard in the elevator room. Going this way you don't have to face 3 times as many guards if you're quick at killing the one Ronin and guard in that room. - - - - - - - - - - Submitted by "Graeme". [This tip is kind of the same as the above one but is a more brief version] - On the lower office floor, when you are in the lobby area, you can see the security room through the windows. However, if you attach a satchel charge to the window, you can walk straight through! You then press the two computer screens, and go back to the start of the lower office floors, past where the helicopter was, and you are very near the elevator. - - - - - - - - - - Submitted by "Anthony L.". - The Sensible Citizen - this isn't really a glitch, it's just funny. In Phoenix Fire, the citizen just outside the elevator is sensible. Peg her with a frag grenade and she runs off screaming. Other office workers just stare at the grenade before it blows up in their face. - - - - - - - - - - Submitted by "Ammon". - At the beginning you can kill all the guards in one of the rooms without being hurt. When the level starts shoot the two guy that run at you, then run and get their ammo. Jump out of the elevator onto the little balcony thing. Grapple up over the elevator and jump down on the other side. Take two shots at the guy in black, (don't worry about the chick standing their, the glass is bullet proof.) that'll get them to walk over to you, throw a grenade towards the end of the ledge, where it runs into the big block, they'll walk even closer and be blown up! Also, if you cant kill the chopper on the office floor, when you start out shoot the two guys and take the ronin, kill the two guys to the right and run behind the ronin to take that one. Put both of them over to the left of where you start near the sky bridge, (you'll have to do them one at a time, cause you cant carry two) the helicopter will come out to shoot you and the ronins will shoot it continuously for a minute or so and then it'll blow up. (one of the ronins will run out of ammo and break down but the second one will finish the job. Also make sure you don't place the ronins where they can see the woman in the corner or they'll shoot at her, and don't let the helicopter see you or it will shoot a rocket and blow up the two ronins. _______________________________________________________________________________ H09 \ * * * Mission 09 = Deep Descent * * * -=-=-=-=-=-\___________________________________________________________________ __________________ Mission Overview: \_______________________________ ================================================== Level Location: South Pacific Ocean, Drake's Fortified Island - - - - - - - - - - Bond Moves: 1]: Destroy the communications node with the remote torpedo's. 2]: Shoot the oxygen tanks underneath the mini-sub with remote torpedos. 3]: After the sub chase, shoot remote or normal torpedos towards the oxygen tanks just behind were the three mini-subs are docked. - - - - - - - - - - 007 Tokens: 1]: When going inside wrecked tanker for cover, go past the first part of it and look right. 2]: Go past the fans and go to the Comm node, it is below it. 3]: Underneath the second laser net control box. Go a bit further downwards and it is next to the mine. 4]: An easy one to get, follow the sub for a while, and before the third door in the chase, look to the right on a small ledge. 5]: When the sub chase ends, look above the docking base of were the three subs are. It should be at the middle. 6]: Go upwards straight after going through the tunnel that leads to the nuclear subs, and drive up right to the top of nearly were the surface is. Look around this area for a ledge holding the bonus. - - - - - - - - - - Medal Rewards: Platinum Award - MP Skin : Electra King Gold Award - Upgrade : Decryptor Silver Award - MP Skin : Nick Nack Bronze Award - Reward Card : Vanquish Sub - - - - - - - - - - Weapons Available No weapons available in this mission. Gadgets Available: No gadgets available in this mission. Vehicles Weapons/Gadgets: V12 Aston Martin Vanquish Submarine - Torpedo - Remote Torpedo - Q Charge - - - - - - - - - - Mission Objectives: - Make it to the beach undetected. - Find alternate way into Drake's base. - Destroy communications node . - Plant charges on missiles. - Follow sub into base. - Place Q Charges on docked submarines. - Destroy enemy attack sub. _______________________ Introduction/Briefing: \__________________________ ================================================== Infiltrate Drake's remote island base. This will be a good opportunity for you to test out Q's latest innovation with the Vanquish. Watch out for the submerged patrols. _____________________ Mission Walkthrough: \____________________________ ================================================== This level is okay, but stealth is the key in the first part of it. Make sure you don't die later on the level or else you have to start the whole level again as there are no save points here. At the start merge to the right a bit and go straight underneath the rock arch, then a cutscene showing a sub nearby starts. After it, to avoid getting detected by the sub, go through the hole on the sunken ship and keep going straight towards another hole which leads to a rock area with a mini sub patrolling the area. - Find alternate way into Drake's base. Status: **COMPLETE** Take a sharp right after the cutscene into the open vent and stop before the fans. Shoot a remote controlled torpedo past the three fans and make it hit the console attached to the middle of the pillar. - Destroy communications node. Status: **COMPLETE** Go left from were you stopped to an exit and then turn right into the rock area again. Go forward a bit then stop. Shoot another remote controlled torpedo at the tanks underneath the mini sub on top of it to give yourself a bond bonus. Go forward near the laser net and shoot another remote controlled torpedo through the gaps of the lasers, follow the small pipe on the left wall leading to a control box. Destroy this box to power down the lasers. Go forward now and there is a minefield ahead. Some people would take their time trying to pass these mines one by one, but to tell you the truth, I go full speed dodging all of the mines. After a while is a small break before yet another minefield appears, but is not as big as the first one. You should come up to another laser net. Do the same thing to this one as you did to the first one. Another minefield is here, maybe not as big but more dangerous as they are closer together, but stick up to the roof and follow the roof until you reach a small shortcut. Keep following the "path" to an area with 6 missiles. There is one mini sub guarding the area, but shoot it down and place the limpet mines on the blue area of each missile. it will tell you when you can do it. After placing all 6 mines, a cutscene will come showing 2 to 3 subs coming through a door. Destroy them quickly and go through the door. - Plant charges on missiles. Status: **COMPLETE** Now chase after the mini sub. Follow it, while dodging its depth charges to get to the base. Whatever you do, do not shoot it until it passes the base door. Then you can destroy it once in the base. - Follow sub into base. Status: **COMPLETE** There is another few mini subs here to kill then go to the entry guarded by another laser net. Disable it, follow the path, then you should see 3 nuclear submarines to disable. Go to each one and plant a limpet mine. It will tell you once again whenever you can plant one. - Place Q Charges on docked submarines. Status: **COMPLETE** After the third submarine, is a fully operational sub behind it, trying to shoot powerful missiles at you. Kill this sub as soon as possible with at least 6 missiles. After destroying it, go up that way, towards the shallow beach were the mission ends. - Destroy enemy attack sub. Status: **COMPLETE** - Make it to the beach undetected. Status: **COMPLETE** ___________________ Level Submissions: \______________________________ ================================================== Submitted by "Walter S.". - When trying to destroy the attack sub at the very end of the level, hide behind some cover or move out of sight and shoot remote torpedo's at it. This takes a bit longer than using normal torpedo's but can avoid you from dying easily. - - - - - - - - - - Submitted by "Anthony L.". - Force field Shark - In deep descent there is a shark swimming above where you start. It can't be hit by anything. _______________________________________________________________________________ H10 \ * * * Mission 10 = Island Infiltration * * * -=-=-=-=-=-\___________________________________________________________________ __________________ Mission Overview: \_______________________________ ================================================== Level Location: South Pacific Ocean, Drake's Fortified Island - - - - - - - - - - Bond Moves: 1]: When arriving towards the security compound, wait before the small gate, stop before it, let it raise but do not break it then pass through it to get a bond move. 2]: Take the shortcut or secret jump towards the end of the first part. 3]: Destroy the bridge one of the enemy 4WD's cross. It is after the first bridge you destroy. 4]: At the last part, in the SNT, shoot the fuel barrels next to the first tank that comes to the left, when it arrives. Use the laser pulse. 5]: Shoot the first group of 2 hoverplanes coming from the left. 6]: Shoot the second group of 2 hoverplanes coming from the right. 7]: Shoot the last 2 hoverplanes coming from the center cliff. - - - - - - - - - - 007 Tokens: 1]: Behind you at the start of the first part. 2]: In the security compound area were you get the code from. 3]: Behind the third sentinel. 4]: Destroy the first tower with the missiles in the second part, with the plane. - - - - - - - - - - Medal Rewards: Platinum Award - MP Skin : Bond Tuxedo Gold Award - Upgrade : Stunner Silver Award - MP Scenario : Protection Bronze Award - Reward Card : Ultralight - - - - - - - - - - Weapons Available No weapons available in this mission. Gadgets Available: No gadgets available in this mission. Vehicles Weapons/Gadgets: Phoenix Combat 4WD Utility Vehicle - Machine Gun - Missiles D1400 Combat Plane - D1600 Missiles - D1400 Pulse Gun SNT Laser Defence Platform - Pulse Laser Shots - Main Powered Shot - - - - - - - - - - Mission Objectives: - Dismantle Drake's Island defence systems. - Download defence system code from compound. - Disable island defence sentinels. - Disable primary access route. - Protect Alura as she completes the mission. _______________________ Introduction/Briefing: \__________________________ ================================================== Destroy the air defence system that protects the island from attack. Take advantage of Drake's vehicles. _____________________ Mission Walkthrough: \____________________________ ================================================== This level is split up to 3 parts, so this one goes on for a little while, but don't worry, I'll try my best to help :) - - - - - "Part One" You find yourself inside a combat utility vehicle with Alura. Soon as the level starts, hit the gas and follow the road. You will eventually come up to a Y Junction. Go right, into the road which leads to the compound. Destroy the 2 other vehicles, the helicopter and any other enemies. Grab the armour on the side if needed. Now go to the top of the complex, you will see stairs leading upwards to the top if you don't know what I mean. You'll be on a helipad and a yellow icon pops up telling you can download the data. Press B and head back all the way you came from, go to the Y junction and turn right again. - Download defence system code from compound. Status: **COMPLETE** Follow the road, destroying any enemies along the way, you should come across the fences that block the road. To open them, press b and wait a few seconds. Pass the door and a cutscene comes showing the sentinel pop up. Destroy sentinel #1 then progress through the road again. Following the road you will come across another fence to open. After that, you will shortly be surprised around the corner by Sentinel #2. Destroy it and progress picking up the missiles along the way. Keep driving and the upload sign will come up again, but it is not a fence that you have to open this time, it is a bridge, so don't go driving straight to there like crazy. Kill the Vehicle on the other side with missiles and wait a few seconds for the bridge to extend. Now inside the tunnel, here is a little tip to completing this part easily, but I'll first explain this end part. At the end is a small circle with a Sentinel and 2 vehicles, one on each side. If you drive out of the other end of the tunnel, a cutscene will come showing the sentinel pop up. You will lose a lot of health this way as everything is shooting at you, so do the following. When in the tunnel, keep driving until you see the red target around the 2 vehicles appear then stop and shoot the missiles, so once they are destroyed, proceed and let the cutscene go and you just have to concentrate with your missiles towards the sentinel. Destroying the sentinel ends part one. - - - - - "Part Two" You will now find yourself in the D1400 plane. Your first objective is right ahead of you at the start, destroy the bridge. Shoot just 2 missiles when you see one of the red recticles target the enemy and fire. - Disable primary access route. Status: **COMPLETE** Now to the harder part. From now on in, use rockets sparingly, but make sure you use them to destroy those big red circle houses on the ground, which are full of soldiers with automatics and rocket launchers. After passing the "house", a cutscene should come showing the fourth sentinel popping up from the ground. Shoot 4 missiles at it. You'll come across another "house" down below, destroy it. Now there will be a few ground vehicles trying to attack you. These you don't really have to destroy as they don't cause too much damage. Keep flying. Suddenly, a sentinel will pop up from the right when Alura tells you, shoot another 4 missiles at it. Shoot the bridge ahead if you want to. Then for the first time, other planes fly around that will try to kill you. A few will come from the further left. Best to shoot rockets but if you want to conserve ammo, use the cannon. A plane will fly towards you very fast so if you want to, blow it up. Then you will head down a big waterfall with a few enemies on your side. Now Alura will make a dive for the 4 boats. Try to kill them in one go which is very possible, if you use either missiles or cannon. Then another few planes will fly around you when you go back up, use rockets to kill these guys as they are annoying. destroy the last big red house and one boat should be on the water if you want to destroy it. The last sentinel will pop up to the left so watch out for it. Once destroyed, this part ends. - Disable island defence sentinels. Status: **COMPLETE** - - - - - "Part Three" You end up controlling the SNT, the big defence weapon you get shot down with. As soon as the level starts, shoot the tank that comes to the left, then 2 or 3 planes should come diving in from the left as well. Shoot them and turn to the right in which a tank should come. After destroying it, 3 planes come from the right. Destroy them. One more tank comes and then 2 planes come from the middle. After destroying them, shoot the submarine that dives upwards, straight ahead of you, to end the mission. - Dismantle Drake's Island defence systems. Status: **COMPLETE** - Protect Alura as she completes the mission. Status: **COMPLETE** ___________________ Level Submissions: \______________________________ ================================================== Submitted by "Skull". - In Island Infiltration you can slow down and stop in front of the gate in the base where you download the data. It opens and the enemies don't notice you. It's worth a bond point. _______________________________________________________________________________ H11 \ * * * Mission 11 = Countdown * * * -=-=-=-=-=-\___________________________________________________________________ __________________ Mission Overview: \_______________________________ ================================================== Level location: Drake's Secret Space Shuttle Launch Silo/Headquarters - - - - - - - - - - Bond Moves: 1]: Burn the three control boxes at the first part before going to the security centre. The laser control box, the camera control box and the alarm control box. - - - - - - - - - - 007 Tokens: 1]: From the vent bond starts in, go down from it, and there should be another 3 vents. Go to the one directly opposite from the one you start in, and it should be in the small dead-end area of the vent. 2]: Look for the big room "A6" and go into the crawling space where all the crates are packed. Next to the body armour. 3]: A dead end corridor near silo D12C. 4]: In silo D5C near some boxes right before the omega sector door. 5]: In the big area when at the third part. Opposite the room where you open the door to the launch bay. It's on the second floor. 6]: Underneath the first shuttle. 7]: Underneath the second shuttle. - - - - - - - - - - Medal Rewards: Platinum Award - MP Skin : Pussy Galore Gold Award - Upgrade : Laser Silver Award - MP Mode : Explosive Scenery Bronze Award - Reward Card : Drake - - - - - - - - - - Weapons Available: PP7/Gold PP7/P2K/Gold P2K Delta Repeater Crossbow Deutsche M9K AIMS-20 Phoenix Samurai Fragmentation grenade Remote Mine Laser Trip Bomb Gadgets Available: Q Decryptor Q Laser Q Grapple Vision Enhancement Glasses - - - - - - - - - - Mission Objectives: - Infiltrate Drake's Facility undetected. - Follow kiko to the security control centre. - Sabotage base security and escape from room. - Prevent Rook from cutting the power to the Delta Sector. - Take exit to the delta sector. - Find the exit to omega sector. - Reach Drake's launch silo. - Prevent Kiko from launching into space. _______________________ Introduction/Briefing: \__________________________ ================================================== Advance through Drake's fortified base to reach the shuttle launch area. Prevent Drake's henchmen from following him into space. _____________________ Mission Walkthrough: \____________________________ ================================================== This mission is a bit hard so listen up to what I have to say for the level and hopefully you should pass it with some luck and skill. At the start, drop down the vent and kill the guy to your right with the crossbow. If you are doing this on 00 Agent, go to the blue door and throw a mine on it and detonate it. This will kill both guards guarding the door from the other side. Now go through the door and a cutscene should come. After that, kill the guy walking across at the far end of the hallway and the other one patrolling the hallway to the left. - Infiltrate Drake's Facility undetected. Status: **COMPLETE** Head left into the door A3 and knock out the guard in there. You should see a small control box which you can open revealing two coloured circuit boards for the laser defences. Burn the green one with your laser, never burn the red. Go back to the hallway, and turn left. Turn left again into room A4 with another guard to knock out. Another control box is there so burn the green circuit board, get out of the room and head for A5 and turn right. Go straight through this hallway killing the 4 guards, go through the door A6 and turn left into door A8. Go straight again to the other door that says A8 on the far end. Go left again into door A12. Go straight killing another 4 guys and go to the end of the corridor and turn right this time into door A16. Straight as soon as you go through the door, kill any guys in the hallway and go into A15. Disable the control box again to earn the only bond move in the level. Get the armour, head to the outside, go left, and halfway through the hallway is an armoury door with 2 gun pictures on it. Use your decryptor to open the doors. But this leads just to the first area. To get in the "better" section of the armoury requires you to use the decryptor on 2 keypads, one on each side. Then once open, get the AIMS-20 and anything else in there. Head out to the hallway again, go left to the end and turn left again and a cutscene should come showing Kiko going into the security room. - Follow kiko to the security control centre. Status: **COMPLETE** After the cutscene, go to the far side of the power room and you will see two control boxes, one on each side. Burn them with the laser. Go back up to the entry and press the action button on the red computer screen, to blow it up. - Sabotage base security and escape from room. Status: **COMPLETE** The entry door should open, but get ready to kill some super guards who have AIMS-20 guns. Now head back all the way to the big door the said "Delta sector", the cutscene that comes shows you why. Near the door will await Rook who you have to kill. When he is dead, go through the Delta sector door. - Prevent Rook from cutting the power to the Delta Sector. Status: **COMPLETE** - Take exit to the delta sector. Status: **COMPLETE** You have to get to silo D5 to end this part. Now go straight through the door you see ahead, and you will be in a silo. From now I'll tell which direction to go left, right etc, and kill any guards you see. Any trip lasers you see shoot or destroy with explosives rather than risking dodging them. Mind you some doors are locked so that is what I'm here to tell you! Once going through the first door go through the door on the opposite side. Go through the small hallway and you should be in silo D6C. Now go to the door on the left side. Go through the hallway destroying the net of lasers, then you should be in silo D9C, go to the door straight ahead, into the small hallway again and a grenade should drop down automatically move back then go through once it's blown up. You should now be in silo D12C, go to the right door, through the hallway into silo D11C, then go to the right door again, through the hallway into silo D8C, then go to the door straight ahead, through another hallway with a laser net to destroy, then you should be in silo D5C, then to end this part go to the door straight ahead labeled "omega sector". - Find the exit to omega sector. Status: **COMPLETE** After it loads, you will find a door straight ahead, open it and it is a big area with several guards standing around, kill them all, then go to the second floor into the big computer room, with body armour, and a switch in the middle of were the big glass is. Press the button and the door on the other side from the start will open. A few guys will run out from here. Kill them, run through the corridors into the launch silo. - Reach Drake's launch silo. Status: **COMPLETE** Go press the green button on the wall in the circle room, go through the door a cutscene starts. You will find yourself under the space shuttles. Go inside one of the 2 safe rooms. They start to close when the timer goes below 10 seconds left. After the first shuttle launches, kill all the enemies that come up and within a minute another shuttle will launch. Get back into another safe room again, wait till it opens again, and more enemies will come. Kill them and a cutscene should start. You start after the cutscene at the circle room again watching Kiko walk towards the shuttle, so quickly press the green button just to your right to finish the mission. Poor kiko, she dies in a very painful way! - Prevent Kiko from launching into space. Status: **COMPLETE** ___________________ Level Submissions: \______________________________ ================================================== Submitted by "Christian B.". - At the start of the level as soon as you get out of the vent kill the guard and instead of going through the door go through the other end of the room (opposite wall from where you started). Look up and you should see a vent. Jump and open it, then grapple up pressing forward to not fall. Crouch and choose which way to go. Anyway, go through the direction were you see more vents. That should take more near Kiko without letting many guards see you. - When you are in the part of the trip bombs [the silo area] here is a hint of how to destroy them easier. Throw a frag grenade, near the trip bombs and run away. The trip bombs should be destroyed and you should be safe from the explosion. - At the last part where you have to fight with the ninjas here is a hint on how to kill them. As soon as you fall enter any of the two rooms. Either room you enter get everything except the body armor. Take out your samurai and put it in overcharge (you will see why) but don't charge it. Wait until the first rocket launches and as soon as you can see outside the room wait a little while. Charge your samurai and aim the ninja and the ninja should die in one shot. Put it in beam and get the body armor. Kill the other guards and run to the other room again to get everything except the body armor and repeat everything for the second time. Then get the body armour after killing everyone. - When you fall down to the ninja part, get all the things in a room as fast as possible then place trip bombs vertically in the little ramp-like-thing. Put half of the trip bombs you have. Also throw half of all your remote mines near the trip bombs and enter the room. After the rocket launches, prepare the remote mine detonator. As soon as you see the ninja near the bombs you have placed, detonate them. The ninja should die with all of the guards. If the guards are not killed, kill them with any gun. Repeat this again with the other ninja using the other half of your remote mines and the trip bombs. - - - - - - - - - - Submitted by "BTTF_Man". [Seven simple words for this mission] - You cannot surrender the enemies in Countdown. - - - - - - - - - - Submitted by "Anthony L.". - A useful strategy is to enter the doors leading to the big storage room. This allows you to sneak behind enemies, plant a remote mine, Badda Boom. This allows you to kill 8 unsuspecting troops. - - - - - - - - - - Submitted by "Virtopia26". - On countdown, Rook has a Phoenix Samurai which you can pick up after killing him. This makes the rest of the mission easier. - - - - - - - - - - Submitted by "Robert M.". - In the countdown level an easier way of killing rook is to get out your AIMS 20 switch it to grenades and blast him three grenades usually work. _______________________________________________________________________________ H12 \ * * * Mission 12 = Equinox * * * -=-=-=-=-=-\___________________________________________________________________ __________________ Mission Overview: \_______________________________ ================================================== Level Location: Space - - - - - - - - - - Bond Moves: X]: There are no bond moves in this level - - - - - - - - - - 007 Tokens: 1]: At the black part of were the big laser charges. 2]: On the left side, below the platform, near 2nd missile. 3]: On the right side, below the platform, near 2nd missile. 4]: Further at the back, above platform, on right side. 5]: Further at the back, above platform, on left side. 6]: Further at the back, below platform, on right side. 7]: Further at the back, below platform, on left side. - - - - - - - - - - Medal Rewards: Platinum Award - MP Skin : Bond Spacesuit Gold Award - Upgrade : Laser Silver Award - MP Scenario : Goldeneye Strike Bronze Award - Reward Card : Bond - - - - - - - - - - Weapons Available: Phoenix Samurai Laser Rifle Gadgets Available: No gadgets available in this mission. - - - - - - - - - - Mission Objectives: - Disable the missiles before they are launched. - Defeat Drake before the base goes critical. _______________________ Introduction/Briefing: \__________________________ ================================================== The fate of the world is once again in your hands. It seems that Drake has converted the International Defence Platform into his own weapon to dominate the world. It's time to halt his evil schemes. _____________________ Mission Walkthrough: \____________________________ ================================================== This being the last level, I thought would be very challenging, but it took me at least 2 tries to pass it on agent for the first time I played the level. I have a handy tip for people trying to get platinum on this. First of all, do it on 00 Agent and get gold award on it first. Then when doing it again for a platinum, while at the start when drake is talking and he says that he reserved his best troops for killing you, he releases 2 enemies, one from each side, just kill one, so you don't get hurt as much, and get all 7 bond tokens while the other guard is still alive as the missiles do not launch until AFTER the 2 guards have been killed. Easier to do this instead of doing it while enemies are in big groups and while the missiles are launching etc. At the start of the mission, Drake gives you a little info on his plan for world domination. Kill the 2 guards that come out and then shoot the first missile that is prepared for launch. Before I continue, there is a small map up the top right, the green dot represents when the missile has started to move into formation, prepared for launch. You must destroy these missiles by shooting the green joint which holds the missile in position. It only appears though before the missiles start to launch, so do it quick. Another missile will start to launch shortly after the first one, then about 15 seconds after the second starts moving, a third one prepares to move and launch. After disabling the missiles and killing any enemies, another 2 missiles will start launch simultaneously, but take a bit longer to launch so destroy them, and the last three will prepare for launch. Enemies will come out in groups of 2 I think, kill them first then get to the missiles as they take a long time to launch. - Disable the missiles before they are launched. Status: **COMPLETE** Now with that out of the way, a big explosion occurs were Drake was standing and you will see him coming closer to you shoot at you rockets. Try to dodge them at all costs and several shots to the head will kill him. - Defeat Drake before the base goes critical. Status: **COMPLETE** - - - - - - - - - - Congratulations, you have just saved the world once again! Enjoy the ending! ___________________ Level Submissions: \______________________________ ================================================== Submitted by "Christian B.". - If you are having trouble with the guards, especially in 00 Agent, you just have to aim with the L button and Zoom it all with the up button and aim towards the head - this should kill them in one hit and when fighting with Drake always keep moving because he holds a scorpion launcher and the missiles follow you so never get near him and keep moving while trying to aim at his head. - - - - - - - - - - Submitted by "aflax55". - In the final level when the space station begins to explode charge up you're overcharge. If you timed it right it should fire right as Drake comes out giving you an easy kill. - - - - - - - - - - Submitted by "Swordtail318". - In Equinox if you don't turn on the auto-stabilizers, then it is easier to dodge the space guys. After destroying the missiles, turn them on. ############################################################################### "Section I - Mission Award Parameters" ############################################################################### The following section is devoted towards the Gold award targets for each level. I also added the number of 007 tokens needed but you have to get gold in the level first before trying to get these small bonuses scattered throughout each level. You can also view these statistics from the pause menu while playing a certain singleplayer level. _______________________________________________________________________________ I01 \ * * * Mission Award Parameters * * * -=-=-=-=-=-\___________________________________________________________________ --------------------------------------- Mission 01 = Paris Prelude --------------------------------------- Gold and Platinum Award Target Bond Moves - 7 Enemies Dispatched - 26 Accuracy - 100 Health Remaining - 60 Time - 2:17 007 Bonus Tokens - 4 --------------------------------------- Mission 02 = The Exchange --------------------------------------- Gold and Platinum Award Target Bond Moves - 2 Enemies Dispatched - 30 Enemies Subdued - 3 Enemies Surrendered - 3 Accuracy - 100 Health Remaining - 100 Time - 9:00 007 Bonus Tokens - 7 --------------------------------------- Mission 03 = Alpine Escape --------------------------------------- Gold and Platinum Award Target Bond Moves - 5 Enemies Dispatched - 51 Accuracy - 100 Health Remaining - 92 Time - 4:08 007 Bonus Tokens - 3 --------------------------------------- Mission 04 = Enemies Vanquished --------------------------------------- Gold and Platinum Award Target Bond Moves - 3 Enemies Dispatched - 41 Accuracy - 100 Health Remaining - 90 Time - 3:10 007 Bonus Tokens - 5 --------------------------------------- Mission 05 = Double Cross --------------------------------------- Gold and Platinum Award Target Bond Moves - 2 Enemies Dispatched - 45 Enemies Subdued - 3 Enemies Surrendered - 3 Accuracy - 100 Health Remaining - 100 Time - 8:00 007 Bonus Tokens - 7 --------------------------------------- Mission 06 = Night Shift --------------------------------------- Gold and Platinum Award Target Bond Moves - 2 Enemies Dispatched - 8 Enemies Subdued - 0 Enemies Surrendered - 0 Accuracy - 100 Health Remaining - 100 Time - 4:30 007 Bonus Tokens - 7 --------------------------------------- Mission 07 = Chain Reaction --------------------------------------- Gold and Platinum Award Target Bond Moves - 2 Enemies Dispatched - 45 Enemies Subdued - 0 Enemies Surrendered - 0 Accuracy - 100 Health Remaining - 100 Time - 20:00 007 Bonus Tokens - 7 --------------------------------------- Mission 08 = Phoenix Fire --------------------------------------- Gold and Platinum Award Target Bond Moves - 2 Enemies Dispatched - 65 Enemies Subdued - 0 Enemies Surrendered - 0 Accuracy - 100 Health Remaining - 100 Time - 12:00 007 Bonus Tokens - 7 --------------------------------------- Mission 09 = Deep Descent --------------------------------------- Gold and Platinum Award Target Bond Moves - 3 Enemies Dispatched - 9 Accuracy - 100 Health Remaining - 90 Time - 6:05 007 Bonus Tokens - 6 --------------------------------------- Mission 10 = Island Infiltration --------------------------------------- Gold and Platinum Award Target Bond Moves - 7 Enemies Dispatched - 79 Accuracy - 100 Health Remaining - 50 Time - 8:13 007 Bonus Tokens - 4 --------------------------------------- Mission 11 = Countdown --------------------------------------- Gold and Platinum Award Target Bond Moves - 1 Enemies Dispatched - 65 Enemies Subdued - 0 Enemies Surrendered - 0 Accuracy - 100 Health Remaining - 100 Time - 15:00 007 Bonus Tokens - 7 --------------------------------------- Mission 12 = Equinox --------------------------------------- Gold and Platinum Award Target Bond Moves - 0 Enemies Dispatched - 15 Enemies Subdued - 0 Enemies Surrendered - 0 Accuracy - 100 Health Remaining - 100 Time - 4:15 007 Bonus Tokens - 7 ############################################################################### "Section J - Multiplayer Mode" ############################################################################### The multiplayer mode in Nightfire is improved from Agent Under Fire, but is still not extensive. Some scenarios need to be unlocked. This whole section is devoted to the multiplayer mode of Nightfire 007. _______________________________________________________________________________ J01 \ * * * Multiplayer Tips 'n' Hints * * * -=-=-=-=-=-\___________________________________________________________________ Submitted by "AnsemReport1". - In the skyrail level, you can get on the skyrail by getting into one of the buildings at either end of the level. This works well when you have sniping or explosives 1 weapon sets. - - - - - - - - - - Submitted by "Billy". - Oddjob has an unfair advantage. His hat can be used as a one-hit-kill weapon. Press down from his first weapon and there's the hat. It is a 1 Hit Kill, but is inaccurate at long range. - - - - - - - - - - Submitted by "Anthony L.". - Oddjob has a another major downside too. Short guy = A ton of headshots. - In Skyrail, you can jump up onto the roof tops to snipe. - In Skyrail you can easily tightrope walk the cables if you get on the roof, which is easy to do. - In Skyrail, each of the gondola posts is a sniper nest, get there by tightrope walking. - In Snow Blind you can jump on Helicopter blades and snipe. - In Snow Blind you can get across the heli pad Upper floor by walking across a very thin ledge. - In phoenix base, plant a ronin on the table in the control center for a cheap advantage. - - - - - - - - - - Submitted by "Kerry". - First of all, both the fixed Minigun Emplacement and the Stream Laser Gun Emplacement in Multiplayer overheat if used continuously for a certain amount of time. To prevent this, you may want to release the fire button for a second and then start to fire again. - The Grenade Launcher gun emplacement in Multiplayer will sometimes shoot timed delay grenades, although they most commonly will shoot regular impact detonation grenades. Also, the rocket launcher emplacement will sometimes shoot unguided missiles, although they most commonly will shoot guided missiles. I found these combinations change more frequently in Random weapon mode. - Here is a secret trick to drive a mini tank up steep stairs in multiplayer. Normally the tank can only go up ramps or non-steep steps. If you find a set of steep steps that has a small "flat section" on the side of the stairs, you can sort of "bounce" your way up the stairs. If you drive the tank with a little "force" up the side of the stairs, you will in many cases bounce your way to the top. Also, tapping the "Y" button while doing this will increase your chances in getting up. Move the control stick around and experiment with it and this can be easily accomplished. This is a very useful technique when trying to get to a higher section of the level. It doesn't always work, especially if the stairs are way too steep, but it works in many occasions. - - - - - - - - - - Submitted by "Bigchief". - I was looking at your FAQ and I stumbled upon a multiplayer bit of advice saying that Oddjob's hat "is inaccurate at long range. I was going one-on-one with my brother (I was playing as Oddjob) and he was trying to kill me with a Winter Tactical Sniper at the Ravine. I was all the way on the other side of the level, aimed at him with another sniper, took out my hat and chucked it. Later on, my brother fell dead. Just wanted to get the hat-accuracy thing right! - - - - - - - - - - Submitted by "Andrew S.". - Setting Pro Mode option to ON for Multiplayer will not only make hits more realistic, it also only enables you to carry a small firearm and a large firearm (such as a pistol and machine gun). _______________________________________________________________________________ J02 \ * * * Multiplayer Menu Options * * * -=-=-=-=-=-\___________________________________________________________________ - Game Rules - Duration - Amount of time in the game before it ends. Points/Frags - Amount of kills in the game needed to win. - - - - - - - - - - - Player Modifications - Friendly Fire - Choose whether or not you can kill team mates. Weapon Set - Different types of guns used in the game. Pro-Mode - Damage is at a higher rate than usual. Hit Location - Different parts of the body sustain different damage. Team Id - Displays the name of the bot or player. - - - - - - - - - - - Environment Modifications - Respawn - Choose whether you want to respawn near, far or random from the enemy. Gun Emplacements - Choose whether or not to use fixed gun emplacements in multiplayer games. More information on different emplacements above in the Ground Mounted Weapons section of "weapons". Explosive Scenery - This has to be unlocked first, but selecting this will place fuel barrels around the level which you can shoot to explode. Grapple - Choose whether or not you want to use a grapple to access certain areas in the map. Mini-Vehicles - Choose whether or not to use mini vehicles in the level. Choose between Tanks, Helicopters, Random or none. More information on the mini-vehicles are in the vehicles section. _______________________________________________________________________________ J03 \ * * * Multiplayer Maps * * * -=-=-=-=-=-\___________________________________________________________________ - Skyrail - Info: Kind of retrieved from the World is not Enough, this Skyrail level is an ideal level for playing with lots of bots and 4 players at the same time. Explosives, sniper weapons, the whole lot is ideal for this level. Great fun for the whole family. Any scenario is also good for this level. This level and Ravine are the only real good multiplayer maps in the game. - - - - - - - - - - - Fort Knox - Info: An enclosed level, this level has been brought from the movie Goldfinger. Not ideal to use explosives, yet there is one area which is big enough for a bit of explosive fun, it is suggested to use sniping, automatics and pistols. Good for arena, team arena and king of hill modes. - - - - - - - - - - - Snow Blind - Info: A part of the level from the mission - The Exchange. It has open areas good to use hand held explosives, pistols and automatics. Good modes to play on this map include arena, team arena, king of the hill, protection and demolition. - - - - - - - - - - - Phoenix Base - Info: A part of the level from the mission - Countdown. This is one big area in which is good for rocket launchers and sniping weapons. Good modes include arena, team arena and team king of hill. - - - - - - - - - - - Atlantis - Info: A level from a classic bond movie, the Atlantis base is a half inside, half outside level. Good to use bullet type weapons like pistols and automatics. Arena, Team Arena, Team king of Hill, Protection, Demolition and Goldeneye Strike are good modes to play on this map. - - - - - - - - - - - Missile Silo - Info: Probably from the world is not enough - the movie, this level is very simple in terms of how it is designed. Four floors of fun :P I only play arena or team arena on this map with any sort of weapons and when I say I play it, I mean that I don't play it! - - - - - - - - - - - Sub Pen - Info: Also from the world is not enough, this level has a few hiding spots to trick your friends with. Good for arena and team arena due to it's size. I would think that demolition and protection would be good but I have not got around to playing those modes on this map yet. Automatics, pistols etc. are good weapons to use. - - - - - - - - - - - Ravine - Info: A part of the second level again, this is the only level in which you cannot have bots or use mini vehicles. Great for assassination, goldeneye strike or other long-lasting modes, ideal to use sniper, explosive weapons etc. Any will do! _______________________________________________________________________________ J04 \ * * * Multiplayer Modes * * * -=-=-=-=-=-\___________________________________________________________________ - Arena - Info: Free-for-all combat. A point is earned for each agent eliminated. - - - - - - - - - - - Team Arena - Info: Arena gameplay with players grouped into either Phoenix or MI6. - - - - - - - - - - - Capture the Flag - Info: Each team has a base with a flag. Points are obtained by stealing the enemy flag and returning it to your own base. - - - - - - - - - - - Uplink - Info: Three satellite dishes are situated around a level. Touch the dish to activate the uplink. When a team successfully activates all three dishes, they begin earning points. - - - - - - - - - - - Top Agent - Info: Each player has a set number of lives. When you exhaust your lives, you're out of the game. the last agent standing is the winner. - - - - - - - - - - - Demolition - Info: The MI6 team must destroy a designated target within the set time limit. The Phoenix team must prevent the attackers from destroying the site by eliminating the attackers. - - - - - - - - - - - Protection - Info: The MI6 team must defend a designated target while the Phoenix team tries to destroy it. - - - - - - - - - - - Industrial Espionage - Info: Each team sets out to find the data disk and bring it to their base. - - - - - - - - - - - Goldeneye Strike - Info: Obtain the two halves of the Goldeneye key to trigger an orbital satellite strike on the enemy team. - - - - - - - - - - - Assassination - Info: A single assassin comprises one team. The remaining players comprise the target team who must stop him. One player on the target team is designated as the assassin's target. When the target is assassinated, another player is randomly selected as the next target. The assassin receives 5 points for eliminating the target. If the target takes out the assassin, he receives 3 points. - - - - - - - - - - - King of the Hill - Info: Move into the special power vortex to begin earning points. The player with the most points wins. - - - - - - - - - - - Team king of the Hill - Info: Divide into teams and get at least one agent into the power vortex to begin earning points. _______________________________________________________________________________ J05 \ * * * Multiplayer Weapon Sets * * * -=-=-=-=-=-\___________________________________________________________________ There are numerous weapon sets included in Nightfire 007 to play with in multiplayer mode. Each weapon set has a certain number of weapons related to the group you have chosen. For example, choosing the pistols weapon set will give you the pistols in the game [maybe not all] or weapons with a slow firing rate and which are weak in firepower. The types of weapons sets you can have in a multiplayer game: "Normal" "Pistols" "Automatics" "Sniping" "Explosives 1" "Explosives 2" "MI6 Operative" "Phoenix Weaponry" "State of the Art" "Cloak and Dagger" "Random" - - - - - - - - - - - Normal Weapon Set - P2K/P2K Gold Winter Tactical Sniper SG5 Commando Variant 2 AT-420 Sentinel Frinesi Automatic 12 - - - - - - - - - - - Pistols Weapon Set - PP7/PP7 Gold P2K/P2K Gold Raptor Magnum .50 Kowloon type 40 Golden Gun - - - - - - - - - - - Automatics Weapon Set - Storm M32 SG5 Commando Variant 2 Deutsche M9K Frinesi Automatic 12 Phoenix Ronin - - - - - - - - - - - Sniping Weapon Set - Raptor Magnum Delta Repeater Winter Covert Sniper Winter Tactical Sniper Phoenix Samurai - - - - - - - - - - - Explosives 1 Weapon Set - Militek Mark 6 AIMS-20 AT-420 Sentinel AT-600 Scorpion Laser Tripbomb - - - - - - - - - - - Explosives 2 Weapon Set - Stun Grenade Frag Grenade Laser Tripbomb Remote Mine Satchel Charge - - - - - - - - - - - MI6 Operative Weapon Set - PP7/PP7 Gold Winter Covert Sniper Delta Repeater Remote Mine Golden Gun - - - - - - - - - - - Phoenix Weaponry Weapon Set - Kowloon Type 40 Winter Tactical Sniper AIMS-20 Phoenix Samurai Phoenix Ronin - - - - - - - - - - - State of the Art Weapon Set - AIMS-20 Phoenix Samurai Satchel Charge AT-420 Sentinel Laser Tripbomb - - - - - - - - - - - Cloak and Dagger Weapon Set - Deutsche M9K Delta Repeater Remote Mine SG5 Commando Variant 1 Winter Covert Sniper - - - - - - - - - - - Random Weapon Set - Each time you play a new map, the game automatically chooses five weapons to be included in that game. Most of the time, it will be a variety of different types of weapons. _______________________________________________________________________________ J06 \ * * * Multiplayer MI6 Character Statistics * * * -=-=-=-=-=-\___________________________________________________________________ - James Bond - Description : "The world's greatest secret agent" Statistics : Changeable Statistics - - - - - - - - - - - James Bond Tuxedo - Description : "The world's greatest secret agent - in a tux" Statistics : Changeable Statistics - - - - - - - - - - - James Bond Spacesuit - Description : "The world's greatest secret agent - in a suit" Statistics : Changeable Statistics - - - - - - - - - - - Alura McCall - Description : "Australian secret agent" Statistics : Changeable Statistics - - - - - - - - - - - Dominique Paradis - Description : "French secret agent" Statistics : Changeable Statistics - - - - - - - - - - - Christmas Jones - Description : "The world's sexiest nuclear physicist" Statistics : Non Changeable Statistics * Move Speed : Normal * Personality : Team Player * Aggression : Normal * Accuracy : Average * Health : 100 * Reaction : 100 * Recovery Rate : 100 - - - - - - - - - - - Wai Lin - Description : "Chinese secret agent" Statistics : Non Changeable Statistics * Move Speed : Fast * Personality : Judge * Aggression : High * Accuracy : Good * Health : 200 * Reaction : 200 * Recovery Rate : 50 _______________________________________________________________________________ J07 \ * * * Multiplayer Phoenix Character Statistics * * * -=-=-=-=-=-\___________________________________________________________________ - Rafael Drake - Description : "Corporate genius intent on world domination" Statistics : Changeable Statistics - - - - - - - - - - - Armitage Rook - Description : "Battle scared bodyguard" Statistics : Changeable Statistics - - - - - - - - - - - Makiko Hayashi - Description : "Elegant Bodyguard" Statistics : Changeable Statistics - - - - - - - - - - - Snow Guard - Description : "Guard for Drake's private castle" Statistics : Changeable Statistics - - - - - - - - - - - Black Ops - Description : "Phoenix black operation trooper" Statistics : Changeable Statistics - - - - - - - - - - - Yakuza - Description : "Japanese gangster" Statistics : Changeable Statistics - - - - - - - - - - - Phoenix Commando - Description : "Phoenix special forces trooper" Statistics : Changeable Statistics - - - - - - - - - - - Phoenix Soldier - Description : "Phoenix soldier" Statistics : Changeable Statistics - - - - - - - - - - - Ninja - Description : "Stealthy assassin" Statistics : Changeable Statistics - - - - - - - - - - - Rafael Drake Suit - Description : "Corporate genius - dressed to impress" Statistics : Changeable Statistics - - - - - - - - - - - Goldfinger - Description : "He loves only gold" Statistics : Non Changeable Statistics * Move Speed : Normal * Personality : Greedy * Aggression : High * Accuracy : Average * Health : 100 * Reaction : 100 * Recovery Rate : 100 - - - - - - - - - - - Renard - Description : "Anarchist who feels no pain" Statistics : Non Changeable Statistics * Move Speed : Normal * Personality : Vengeful * Aggression : Very High * Accuracy : Good * Health : 250 * Reaction : 100 * Recovery Rate : 50 - - - - - - - - - - - Scaramanga - Description : "The man with the golden gun" Statistics : Non Changeable Statistics * Move Speed : Normal * Personality : Assassin * Aggression : Very High * Accuracy : Very Good * Health : 150 * Reaction : 150 * Recovery Rate : 100 - - - - - - - - - - - Pussy Galore - Description : "Glamorous stunt pilot" Statistics : Non Changeable Statistics * Move Speed : Normal * Personality : Collector * Aggression : Normal * Accuracy : Average * Health : 100 * Reaction : 100 * Recovery Rate : 100 - - - - - - - - - - - Xenia Onatopp - Description : "Mercenary with a taste for violence" Statistics : Non Changeable Statistics * Move Speed : Normal * Personality : None * Aggression : Very High * Accuracy : Good * Health : 200 * Reaction : 125 * Recovery Rate : 75 - - - - - - - - - - - May Day - Description : "Exotic Assassin" Statistics : Non Changeable Statistics * Move Speed : Fast * Personality : Assassin * Aggression : High * Accuracy : Good * Health : 150 * Reaction : 200 * Recovery Rate : 50 - - - - - - - - - - - Elektra King - Description : "Corporate heiress out for revenge" Statistics : Non Changeable Statistics * Move Speed : Normal * Personality : None * Aggression : Normal * Accuracy : Average * Health : 100 * Reaction : 100 * Recovery Rate : 100 - - - - - - - - - - - Jaws - Description : "Hulking assassin with razor sharp teeth" Statistics : Non Changeable Statistics * Move Speed : Slow * Personality : None * Aggression : High * Accuracy : Poor * Health : 300 * Reaction : 50 * Recovery Rate : 200 - - - - - - - - - - - Baron Samedi - Description : "Voodoo master with uncanny powers" Statistics : Non Changeable Statistics * Move Speed : Fast * Personality : None * Aggression : Normal * Accuracy : Average * Health : 150 * Reaction : 150 * Recovery Rate : 100 - - - - - - - - - - - Oddjob - Description : "Silent & fearsome bodyguard to Goldfinger" Statistics : Non Changeable Statistics * Move Speed : Normal * Personality : None * Aggression : High * Accuracy : Good * Health : 150 * Reaction : 100 * Recovery Rate : 150 - - - - - - - - - - - Nick Nack - Description : "Scaramanga's henchman" Statistics : Non Changeable Statistics * Move Speed : Fast * Personality : None * Aggression : High * Accuracy : Good * Health : 100 * Reaction : 125 * Recovery Rate : 75 - - - - - - - - - - - Max Zorin - Description : "This former KGB Agent is a psychotic genius" Statistics : Non Changeable Statistics * Move Speed : Normal * Personality : Greedy * Aggression : Very high * Accuracy : Good * Health : 150 * Reaction : 125 * Recovery Rate : 75 _______________________________________________________________________________ J08 \ * * * MI6 AI Bot Personalities * * * -=-=-=-=-=-\___________________________________________________________________ - Judge - Info: A bot with a personality of Judge will have a tendency to go for the player or bot with the highest score, trying everything to get the target lower it's score by killing it more often. - - - - - - - - - - - Guardian - Info: A bot with a personality of Guardian will stick by it's fellow team mates, trying to stick in groups. It will usually protect human players instead of bots but things do happen. Great to use for team games only. - - - - - - - - - - - Team Player - Info: Great and only good for team games, a team player bot will try to aid the team into winning by achieving it's objective. - - - - - - - - - - - Collector - Info: A bot with this personality will always pay the most attention towards the pickups in the level, and not as much to enemy targets. _______________________________________________________________________________ J09 \ * * * Phoenix AI Bot Personalities * * * -=-=-=-=-=-\___________________________________________________________________ - Vengeful - Info: This bot is aggressive in a certain way. It will seem to kill the target it got last killed by. After getting killed, it will try anything to kill the target until it is dead. It will pay least attention to other targets. This bot will score double if it kills it target. Full of revenge, it is dangerous to verse this bot with the highest possible skills and health. - - - - - - - - - - - Greedy - Info: This bot personality is the exact same to the Collector personality. - - - - - - - - - - - Berserker - Info: Will always target the nearest player or bot and never pays any attention what so ever to pickups or being the winner. - - - - - - - - - - - Assassin - Info: A bot with this personality will always go for the targets weaker than itself. _______________________________________________________________________________ J10 \ * * * Other AI Bot Traits * * * -=-=-=-=-=-\___________________________________________________________________ When choosing the statistics for a bot, which will allow you to do so, here are the meanings of what each section means. - - - - - - - - - - Playing - Choosing Yes will make the bot appear in the game. Choosing No will make the bot not counted in the game. - - - - - - - - - - Moving Speed - Choosing the different speeds for a bot will affect it's moving speed. You can choose the following: * Slow - Moves slower than normal. * Normal - Moves at a normal "walking" like pace. * Fast - Moves more of a proper running pace. - - - - - - - - - - Aggression - This is the main option that determines the difficulty of the bot. You can choose the following: * Normal - Normal difficulty. * High - Skill of nearly an average human player. * Very High - Skill of an advanced human player. Extremely aggressive. - - - - - - - - - - Accuracy - This determines the overall skill of how accurate the bot can be. You can choose the following: * Poor - Has about an accuracy skill of 25%. * Average - Has about an accuracy skill of 40%. * Good - Has about an accuracy skill of 65%. * Very Good - Has about an accuracy skill of 80%. - - - - - - - - - - Health - This simply determines the amount of health percentage a bot can have. You can choose from 50, which makes you vulnerable to any gun, and can kill you in just about one shot or 300 percent, which makes you virtually indestructible for a certain amount of time. Can sustain clips of some automatics and even explosives. - - - - - - - - - - Reaction - This determines how fast it's reaction speed is to other players or when doing certain things. When a bot has a slow reaction, it takes it a while for the bot to react, for example being attacked by a human player, hence gives you more time to kill it without it shooting at you. Having the rate higher makes the bot more aware of it's current situation. Lowest is 50 and highest is 200. - - - - - - - - - - Recovery - This determines how fast a bot can react to taking damage. The lower it is, the higher the chance it can die a lot easier, but when it is higher, the bot can sustain damage without having to adjust back to position to shoot at you because it can sustain the damage given, but this does not mean it would have more health. Lowest is 50 and highest is 200. ############################################################################### "Section K - Nightfire Cheats" ############################################################################### Here's the cheat codes section of the walkthrough. Some are typed in the codenames section in the main menu or you need to type them while playing a level. Firstly, the codes which need to be entered during a level will be listed. Please note these cheats are for the gamecube version especially with the codes you put in during a level. _______________________________________________________________________________ K01 \ * * * Cheats * * * -=-=-=-=-=-\___________________________________________________________________ - Racing in the Alps - On enemies vanquished level, press start to pause, then press the following: Hold 'L' Press 'X' Twice Press 'B' Twice Press 'Y' Once Release 'L' - Drive the Combat Utility Vehicle - On enemies vanquished level, press start to pause, then press the following: Hold 'L' Press 'B' Once Press 'X' Once Press 'Y' Once Press 'B' Once Press 'Y' Once Release 'L' - Frantic Racing - During in Paris Prelude, Enemies Vanquished, Island Infiltration, or Deep Descent, press start to pause, then press the following: Hold 'L' Press 'B' Once Press 'Y' Once Press 'X' Once Press 'B' Once Press 'Y' Once Press 'X' Once Release 'L' - Berserk Racing - During in Paris Prelude, Enemies Vanquished, Island Infiltration, or Deep Descent, press start to pause, then press the following: Hold 'L' Press 'B' Once Press 'Y' Twice Press 'B' Once Press 'Y' Once Press 'X' Once Release 'L' - Trails during Racing - During in Paris Prelude, Enemies Vanquished, Island Infiltration, or Deep Descent, press start to pause, then press the following: Hold 'L' Press 'B' Once Press 'X' Twice Press 'B' Once Release 'L' - Double Armor during Racing - During in Paris Prelude, Enemies Vanquished, Island Infiltration, or Deep Descent, press start to pause, then press the following: Hold 'L' Press 'X' Once Press 'Y' Once Press 'B' Once Press 'X' Twice Release 'L' - Triple Armor during Racing - During in Paris Prelude, Enemies Vanquished, Island Infiltration, or Deep Descent, press start to pause, then press the following: Hold 'L' Press 'X' Once Press 'Y' Once Press 'B' Once Press 'X' Three Times Release 'L' - Quadruple Armor during Racing - During in Paris Prelude, Enemies Vanquished, Island Infiltration, or Deep Descent, press start to pause, then press the following: Hold 'L' Press 'X' Once Press 'Y' Once Press 'B' Once Press 'X' Four Times Release 'L' - Super Bullets during Racing - During in Paris Prelude, Enemies Vanquished, Island Infiltration, or Deep Descent, press start to pause, then press the following: Hold 'L' Press 'X' Four Times Release 'L' - - - - - - - - - - Enter the following codes in the cheat menu, in the codename section: Level Select - PASSPORT Alpine Escape - POWDER Enemies Vanquished - TRACTION Double Cross - BONSAI Night Shift - HIGHRISE Chain Reaction - MELTDOWN Phoenix Fire - FLAME Deep Descent - AQUA Island Infiltration - PARADISE Countdown - BLASTOFF Equinox - VACUUM All Gadget Upgrades - Q LAB Laser Upgrade - PHOTON Stunner Upgrade - ZAP Grapple Upgrade - LIFTOFF Camera Upgrade - SHUTTER Decryptor Upgrade - SESAME Rifle Scope Upgrade - SCOPE Rifle Clip Upgrade - MAGAZINE P2K Upgrade - P2000 Gold PP7 Upgrade - AU PP7 Gold P2K Upgrade - AU P2K Dart Upgrade - SLEEPY Missile Upgrade - LAUNCH All Multiplayer Options - GAMEROOM Assassination Mode - TARGET Demolition Mode - TNT Protection Mode - GUARDIAN Team K.O.H Mode - TEAMWORK Goldeneye Strike Mode - ORBIT Uplink Mode - TRANSMIT Explosive Scenery Mode - BOOM All MP Characters - PARTY Baron Samedi - VOODOO Bond Spacesuit - ZERO G Bond Tuxedo - BLACKTIE Christmas Jones - NUCLEAR Drake - NUMBER 1 Elektra King - SLICK Goldfinger - MIDAS Jaws - DENTAL Max Zorin - BLIMP Mayday - BADGIRL Nick Nack - BITESIZE Oddjob - BOWLER Pussy Galore - CIRCUS Renard - HEADCASE Scaramanga - ASSASSIN Xenia Onatopp - JANUS Wai Lin - MARTIAL ############################################################################### "Section L - Frequently Asked Questions" ############################################################################### _______________________________________________________________________________ L01 \ * * * FAQ Answers * * * -=-=-=-=-=-\___________________________________________________________________ Q: How do you use the decryptor? A: To use the decryptor, go right next to a keypad which requires a code to be cracked. Make sure the red aiming dot at the middle of the screen is pointed directly at the unit while you hold the decryptor. Now make sure you hold down the fire button and while you do, you will see bond press numerous numbers - one popping up every few seconds or so. Wait until all 4 numbers have been searched - then the door should be unlocked. Now you can let go of the fire button and progress with the mission. - - - - - - - - - - - - Q: How do you use the mini vehicles? A: The controls for the mini vehicles are about the same for both the helicopter and tank, except that the tank is ground based and helicopter is air based. [Controls for the Gamecube] To move around, use the Control stick and to look around, use the yellow C-Stick. It is pretty tricky at times to control the tank properly, but the helicopter is good to use for beginners getting use to the mini vehicles. Pressing B will launch it's secondary weapon. The tank uses armour piercing shells and the helicopter uses stinger missiles. Press the fire button to use the primary weapon in both vehicles - the machine guns. These overheat with prolonged use so shoot in bursts. - - - - - - - - - - - - Q: How do you subdue enemies? A: A very simple process to accomplish. To subdue an enemy is to knock out the hostile using fists or another form of non-lethal attack. To subdue an enemy, move next to a guard [preferably one that is not aware of your presence] and start punching the enemy out. It might take a few hits to knock out a guard, but if you manage to sneak up behind one, then it only takes one punch. For best results, use a stunner before punching an alerted guard so it drops it's weapon when in temporary shock. - - - - - - - - - - - - Q: How do you surrender enemies? A: Also a very simple process. To make the enemy surrender, just go up behind a guard - which must be unaware of your current presence, pull out a gun and wait until the guard puts his hands up and drops his weapon. From here, you can do whatever you want - knock the guard out or kill the guard. Just make sure you don’t leave a surrender guard alone or else it will pull out a secondary weapon and will start shooting at you again. ############################################################################### "Section M - Final Walkthrough Notices" ############################################################################### _______________________________________________________________________________ M01 \ * * * Version Updates * * * -=-=-=-=-=-\___________________________________________________________________ Version 1.00 - Walkthrough release version. Version 1.05 - Fixed up the cheat problems. - Few little changes. - Submitters added to credits. - Added a few submissions. Version 1.40 - Added the "Scoring System" section in guide. - Added a few more weapons in some missions that have them. - Given more description to some bonus token locations. - Added Description/Stats to multiplayer characters. - Added Multiplayer Options section. - Added Bot Personalities. - Added Other Bot Traits. - Added Bond Moves to all the levels. - Submitter added to credits. - Some other little changes. - Added "body armour" to gadgets section. Version 1.60 - Added Mission Award Targets in guide. - Changed a few mistakes. - Submitters added to credits. - Added Controls Section. Version 1.80 - Added "How To?" Section. - Submitters added to credits. - Added a few submissions. - Few little changes. Version 1.90 - Submitters added to credits. - Added a quite a few submissions. - Some changes. - - - - - - - - - - Version 2.00 - Some submitters added to credits. - Some submissions added. - Some adjustments made to this guide. - Actually, a lot of adjustments done to this guide. - Added some bond moves. - New weapon set section made. - Put some recent news on the walkthrough news section. Version 2.05 - Added some submissions. - Submitters added to credits. - Few things changed. Version 2.30 - Added a lot of submissions by popular demand. - Few changes through the guide. - Added some submitters to the credits. - Additional walkthrough added to one of the missions. Version 2.40 - Few changes throughout guide. - Some submitters added to credits. - Some submissions added to guide. Version 2.50 - Few submitters added to credits. - Submissions added to guide. - Few changes through the guide. Version 2.80 - Some adjustments made to guide. - Submitter(s) added to credits. - Submissions put in the guide. - Multiplayer Subs added to guide. - A new whole bunch of stuff added. Version 2.85 - Few changes. - Submitter(s) added to credits. Version 2.90 - Few additions to the guide. - Few changes. - Submitters added to credits. - - - - - - - - - - Version 3.00 - Some submitters and submission added to guide. - Few adjustments to the guide. - Some stuff added to "How to do something" section. - Changed submitters full names with an initial for their surnames - if included - due to security reasons. Version 3.20 - Some submitters added to list. - Few changes to guide. - Submissions added to guide. Version 3.21 - Some submitters added to credits. - Submissions added. Version 3.22 - Some submitters added to credits. - Submissions added. Version 3.23 - Few changes. Version 3.24 - Some submitters added to credits. - Submissions added. Version 3.25 - Some submitters added to credits. - Submissions added. Version 3.26 - Submitter added to credits. Version 3.27 - Some submitters added to credits. - Submissions added. Version 3.28 - Submitter added to credits. Version 3.30 - Submitters to the credits. Version 3.55 - Submitters added to guide. - Few things added. Version 3.56 - Submitters added to guide. Version 3.57 - Submitters added to guide. Version 3.58 - Some minor additions added to the walkthrough. Version 3.60 - Some minor additions added to the walkthrough. Version 3.61 - Some minor additions added to the walkthrough. Version 3.62 - Some small stuff added. - Website added to permitted website list. Version 3.63 - More submissions added to the walkthrough. - Submitters added to the credit list. Version 3.70 - Submitters added to guide. - Submissions added. - Few corrections and adjustments made. - - - - - - - - - - Version 5.00 - Sections re-arranged and altered. - Some information checked or re-typed. - Submitters added to submitters credits. - Submissions added to the walkthrough. - Changed main setout of walkthrough. - Extended credits and copyright sections. - - - - - - - - - - Version 6.00 - Some section retyped. - Minor corrections. - Final submitters added to walkthrough. - Setout revamped. _______________________________________________________________________________ M02 \ * * * Walkthrough Credits * * * -=-=-=-=-=-\___________________________________________________________________ Thanks to the following for making the game and also for making some aspects of this walkthrough possible! Thanks to me for typing this walkthrough. I spent hours researching the game and typing out this walkthrough. Electronic Arts - Making the vehicle missions of the game and some other stuff in nightfire. Great job guys! ... and for also making the game. Eurocom - Making and assisting the rest of the Nightfire game. Nintendo - Making such a great console - The Gamecube! It rules!!! James Bond - Anything related to it is cool! Gamewinners - Supplying the Nightfire cheats. GameFaqs - For inspiring me to start the hobby of making walkthroughs and also being the main host of the walkthroughs! CJayC - For working on and creating GameFAQ's.com! It is a truly amazing site! Thanks to him for also letting me post this walkthrough in his website! :) Also thanks to the official Nightfire website I have visited which supplied useful information towards my research of this walkthrough! http://www.eagames.com/official/007/nightfire/us/home.jsp ############################################################################### "Section O - Copyright Notices and Permitted Sites" ############################################################################### _______________________________________________________________________________ O01 \ * * * Copyright Notices and Permitted Sites * * * -=-=-=-=-=-\___________________________________________________________________ This "James Bond 007 Nightfire" Walkthrough is researched and developed by me, Tim. "James Bond 007 Nightfire" Walkthrough Copyright ©2002/2003 By DarkTim. ©2002/2003 Dark Phoenix Corporation. All Rights Reserved. "James Bond 007 Nightfire" Copyright ©2002 Electronic Arts. Copyright ©2002 Eurocom Software. "Nintendo Gamecube" The Nintendo GameCube is a trademark of Nintendo. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. - - - - - - - - - - The following websites have permission to post this walkthrough: www.gamefaqs.com www.cheathappens.com http://faqs.ign.com http://www.geocities.com/walkthrough2003 http://www.cheatcc.com/ http://dlh.net/ http://www.invisionfree.com/forums/nintendo_forever http://www.neoseeker.com http://www.nintendogenerations.f9.co.uk http://SPOnG.com http://www.tampersite.tripod.com http://gamenotover.com/ http://www.supercheats.com http://www.g-masters.nl/ http://www.nintendonet.com - - - - - - - - - - An exception to the three 'high priority' FAQ websites on the permitted website list, it is the webmasters or editors responsibility to post the latest updates of this walkthrough in their own websites after asking permission. Any websites that have been granted permission to post this walkthrough must keep the walkthrough remain unchanged and intact at all times unless there is a special reason, in which I must be notified. Not complying with the rules will result in the immediate removal of the walkthrough from the website. - - - - - - - - - - This James Bond 007 Nightfire walkthrough may be not be reproduced under any circumstances except for personal or private use. It may not be placed on any website or otherwise distributed publicly without advance written permission. Use of this walkthrough on any non-permitted web site or as a part of any public display is strictly prohibited, and a violation of copyright. ===============================================================================