_______________________________________________________________________________ o o o o o o o o o o |\ /| | | | | |\ /| | | | O | o o o o o o-o o-o | o-O | O | o o o o o oo o o | | | | \ / \ / | | | | | | | | | | \ / \ / | | | | o o o--O o o o-o o o o-o o o o--O o o o-o-o--O | | | o--o o--o o--o _______________________________________________________________________________ M Y W O R L D M Y W A Y W A L K T H R O U G H / F A Q _______________________________________________________________________________ Platform: DS Written by threetimes Developer: Global A/Marionette October 2nd 2009 Publisher: Atlus Version: 1.0 Release: 2009 (US and EU) Update: February 2nd 2010 _______________________________________________________________________________ UPDATE: October 15th 2010 Added a request for donations at the end of the FAQ. * * * You are a young lady of 15 from a royal family, living in the Noble Capital. You are cute, rich, and self-absorbed. But there is something you still want: a dashing, romantic, wonderful boyfriend. After pestering your father, he agrees to hold a ball so you can scout out the local talent, and there you meet someone with level 99 in handsomeness, but he's an adventurer, not a prince, and doesn't want to be tied down by a pouting princess. So, you decide to take matters into your own hands, and set forth on an adventure using all your skills of...getting your own way. Yep, it's My World! My Way! * * * ------------------------------------------------------------------------------- Table of Contents ................................................ Search Code ------------------------------------------------------------------------------- I. Introduction: Using This Guide .................................. *INTRO II. Game Basics ..................................................... *BASIC III. Hints and Tips .................................................. *TIPS IV. The Walkthrough ................................................. *WALK GRASS LAND ...................................................... *W10 1.1. Grass Town ................................................ *W11 1.2. Farm Town ................................................. *W12 1.3. Grave Town ................................................ *W13 1.4. Flower Town ............................................... *W14 1.5. Succubus Field ............................................ *W15 1.6. Succubus Field Dungeon .................................... *W16 DESERT LAND ..................................................... *W20 2.1. Bonfire Town .............................................. *W21 Underground Farm Dungeon .................................. *D21 2.2. Port Town ................................................. *W22 Bandit Hideout Dungeon .................................... *D22 2.3. Sandy Camp ................................................ *W23 2.4. Oasis Town ................................................ *W24 2.5. Fire Mountain ............................................. *W25 Fire Mountain Dungeon ..................................... *D25 2.6. Elven Field ............................................... *W26 2.7. Elven Field Castle Dungeon ................................ *W27 SNOW LAND ....................................................... *W30 3.1. Marsh Town ................................................ *W31 3.2. West End .................................................. *W32 West End Dungeon ......................................... *D32 3.3. Snow Branch ............................................... *W33 3.4. Ice Field.................................................. *W34 Ice Field Dungeon ......................................... *D34 3.5. North Town ................................................ *W35 3.6. Haunted Forest ............................................ *W37 Haunted Forest Mansion .................................... *D37 3.7 Snow Lady ................................................. *W36 3.8. Country Fugue ............................................. *W38 3.9. Country Fugue Castle Dungeon .............................. *W39 CHAOS LAND ...................................................... *W40 4.1. Apple Town ................................................ *W41 4.2. Mushroom Woods ............................................ *W42 4.3. The Last Town ............................................. *W43 4.4. Haunted Mansion............................................ *W44 Haunted Mansion Dungeon ................................... *D44 4.5. Lost Ruins ................................................ *W45 Lost Ruins Dungeon ........................................ *D45 4.6. Sage Forest ............................................... *W46 Sage Forest Dungeon ....................................... *D46 4.7. Cherry Point .............................................. *W47 Flower Cave Dungeon ....................................... *D47 4.8. Evil Mountain ............................................. *W48 4.9. Chaos Field ............................................... *W49 FINAL DUNGEON 5.0 Chaos Field Castle Dungeon ................................ *W50 V. Lists ........................................................... *LISTS 01. Quests ...................................................... *L01 02. Elis' (Paro's) Magic Spells ................................. *L02 03. Mimic (Pinky's) Spells and Skills ........................... *L03 04. Shops ....................................................... *L04 05. Food and Meals .............................................. *L05 06. Items ....................................................... *L06 07. Weapons ..................................................... *L07 08. Equipment ................................................... *L08 09. Terrain ..................................................... *L09 10. Monsters .................................................... *L10 VI. Legal Bit, Contact and Credits .................................. *LCC =============================================================================== I. I N T R O D U C T I O N : U S I N G T H I S G U I D E ............*INTRO =============================================================================== This game is really the sequel to Master of the Monster Lair (MML) and uses a similar magic and battle system, as well as featuring a few dungeons built by the intrepid dungeon diggers from that game. If you've played MML you'll know pretty much what to expect, except...there are lots of towns and you can get your own way with the judicious use of Pout Points (PP)! This guide is divided into three main sections. * The first section gives a detailed overview of the way the game works, with some hints and tips. * The walkthrough takes you through each chapter, the events for the area, including how to beat the (sometimes optional) bosses, and complete all the quests. Each town has a summary of what you need to do, and what new things (and enemies) you might find. There are also maps showing the local terrain, and the rough locations of important items inside dungeons. * The lists give the details of monsters, mimic skills, items, weapons, meals, and other useful stuff. NOTE: I've used the name Elis and not Elise throughout this guide, because that's how her name was spelled in my copy of the game, despite the fact that it's really supposed to be Elise. Ice and Water seem to be interchangeable, although you will find equipment called Water Shield or Ice Blade, but I've used the abbreviation W to denote anything with a blue water droplet icon. =============================================================================== II. G A M E B A S I C S ............................................. *BASIC =============================================================================== 01. Controls 02. Saving Your Game 03. Main and Home Menu 04. Battle Menu 05. Characters 06. Character Attributes 07. Increasing Levels and Attributes 08. Pout Points 09. Magic Spells 10. Mimic Skills 11. Terrain and Monsters 12. Monster Drops 13. Status Changes 14. Defeat and Death! 15. Shopping ------------ 01. CONTROLS ------------ You can use the stylus for movement and to select commands that appear on the bottom screen. Alternatively, use the buttons. All button options are shown on the screen. D-pad is for movement and scrolling the menu to see more pages. A is the action button. Use to Enter towns/gates/dungeons, Search for items, and to see the menu options. B is for Command, which shows the menu screen, and is used as the back button. Y is used for healing (takes you directly to the heal menu when in battle areas), and is used to confirm when you Discard something. X is used to gain more information about any item, and for pouting! R is used to check your quests. L is used to return to town directly, without having to walk! -------------------- 02. SAVING YOUR GAME -------------------- You can save the game anywhere, and at any time (not during battles, though!) Go to the Control menu by pressing B and then select "System". Here, you can save or load your game. However, in case you forget about this, each time you rest at an inn, and a new day starts, you will be prompted to save. You can only make two separate save files. --------------------- 03. MAIN AND INN MENU --------------------- MAIN (COMMAND) MENU: Always available wherever you are! Press B (command) to bring up the main menu screen. Use A to view each sub menu screen. Status - View your current health, level and stats. Equip - Equip weapons and armour. You can remove and change things from here. Items - View your items and equipment. This shows your current inventory. Magic - View your magic spells. You will be able to obtain more. Quests - View your main quests. Click on one for more details. There is a second page which shows subquests. System - Go here at any time to save your game or load a file. Back - Return to the movement screen. INN MENU: This is only accessed when you visit an inn. Eat a Meal - Buy a meal and this will boost various attributes. Sleep - Spend the night to restore all HP, MP and PP. Monster Guide - View the monsters you've killed, and see what they drop. Item Guide - View all the items you've bought or found: includes equipment. Leave - Leave. MAP MENU: This is only accessed when you leave a town. D pad is used to move from one area to another. A button searches for monsters and items B button takes you to the command menu. X button is used for pouting to change terrain, increase items and so on. Y button is used for recovery (takes you directly to heal menu) R button is used to check your quests. L button is used to return to town. --------------- 04. BATTLE MENU --------------- The battles are turn based, and nothing will happen until you have made your selection of actions. Then, the battle order is dependent on your and the enemies' agility. Six icons are shown at the bottom of the screen when a battle starts. - Weapon Icon If there is no weapon equipped, then this shows a bare fist. Select to make a physical attack on the targeted enemy. You cannot hit back row enemies unless you use magic, an item, or a bow. - Magic Cast attack magic at the cost of MP. There are four kinds of magic: Yellow - Holy, Red - Fire, Blue - Ice, Green - Other (attributeless) - Pout Use PP (pout points) to influence the battle. - Item Use potions to heal or bombs to attack enemies. - Defend Brace yourself for an enemy attack to reduce damage. - Escape Flee from battle. -------------- 05. CHARACTERS -------------- * ELIS Elis is your main character (the equivalent of Owen in MML). She can equip any weapon and all types of equipment, and her main skill is pouting. Make good use of this for the best outcomes. * PARO Paro the parrot can learn various spells from monsters, and he acts as Elis' spell caster although he does not actually fight as a team member. He can learn more than one spell at a time, but only learns them when Elis gains a level, and IF she has been hit, at least once, with that spell. *PINKY Pinky is your potential powerhouse. She (gotta be a 'she' in this game!) can equip any weapon and any piece of equipment provided she has copied the ability to do so from a monster. She can mimic four body parts: - Head: increases MP and wisdom and gives various skills (including spells), and the ability to wear helms and hats. - Arms: increases strength and gives the ability to equip various weapons. - Body: increases HP and constitution and gives the ability to wear body armour - Legs: increases speed and gives the ability to wear shoes and leg armour. ------------------------ 06. CHARACTER ATTRIBUTES ------------------------ HP - Hit Points (Life). If this gets to 0, Elis will be given a penalty (you choose, based on PP) and returned to the town. MP - Magic Points for using spells. PP - Pout Points used by Elis for various things. Attack - Attack power. Partly depends on which weapon you equip. Strength - Affects damage caused by weapon. High strength = high damage! Constitution - Affects physical resistance to attack. High con = enemies miss. Defence - Overall defence is partly determined by equipment. Speed - How fast you can attack! May also affect ability not to miss. Wisdom - Affects the power of magic attacks (including use of magic bombs) and magic defence. F (red) - Fire magic resistance W (blue) - Water/Ice magic resistance L (yellow) - Light/Holy magic resistance ------------------------------------ 07. INCREASING LEVELS AND ATTRIBUTES ------------------------------------ Defeat enemies and Elis will gain experience points and level up, just as in most RPGs. However, if you stay at an inn you can buy a meal, and these have a range of permanent effects on stats. You don't have to eat these meals, and they are expensive, but since you find many sellable items, and most of the best equipment is obtained from enemy drops, there is not much to spend your money on, so it's worth while eating as well as you can! Monsters level up with you, and each new area can have the same monsters as before, but at a higher level. You can see the current overall monster level at the top right of the status menu screen. Elis will gain 4 HP, 2 MP, and a couple of points to PP, as well as 1 to one of Strength, Constitution, Speed or Wisdom at each level up. Later on (after level 30) she might get a little more, 3 to MP and 1 to two of her other stats. Pout Points are also raised when she completes a town's quests and gets the item that opens the Gate. --------------- 08. POUT POINTS --------------- The idea behind the pouting is that Elis is a spoiled princess who always gets her way. It's her world, her way, so she can change things if she doesn't like the look of it. This means that you can change the terrain, the rate of acquiring monster drops and experience, and even the enemies themselves: make 'em go away, prevent them using spells, or change their levels. With each Gate Key obtained Elis gains more Pout Points (PP). Terrain changing options increase as the game progresses. You can even pout to complete a quest (though not the sub-quests or quests to find important items.) Use Pout Points freely to make things go your way! POUT POINTS IN THE FIELD ---------------------.----.---------------------------------------------------- ELIS'S POUTS | PP | Effect ---------------------+----+---------------------------------------------------- I hate this area! | ? | Changes the terrain of the area you're in. Options: | | * Wasteland | 1 | Emptiness, stretching as far as the eye can see. * Prairie | 2 | A gentle breeze rustles the fields. * Dancing Forest | 5 | A delightful forest where the trees dance for some | | odd reason. * Graveyard | 3 | A cemetery with restless spirits. * Dancing Field | 2 | Even the scarecrows and vegetables sway to the beat * My Garden | 5 | My world, my flower garden. * MORE OPTIONS | - | YOU WILL HAVE MORE OPTIONS LATER IN THE GAME. ---------------------+----+---------------------------------------------------- I wanna find stuff! | 15 | Search the area with the A button to find a monster | | or an item. ---------------------+----+---------------------------------------------------- The monsters stink! | 20 | Strengthens or weakens monsters' levels by 10. | | Goes back to normal at the rate of 1 level per | | battle. ---------------------+----+---------------------------------------------------- Where're the items!? | 10 | The monsters will drop more items. (Gradually | | returns to normal.) ---------------------+----+---------------------------------------------------- I hate being poor! | 2 | Monsters will drop more money. (Gradually returns | | to normal.) Doubles cash for first battle, and | | then the amount decreases, battle by battle. ---------------------+----+---------------------------------------------------- Gimme more EXP! | 30 | Monsters give more experience. (Gradually returns | | to normal.) Doubles for the first battle, and | | then the amount decreases, battle by battle. ---------------------+----+---------------------------------------------------- Quests are annoying! | 99 | Instantly complete one quest.) Max PP decreases by | | five points, so only use this when needed. _____________________|____|____________________________________________________ IN DUNGEONS: There is no option to change terrain. ---------------------.----.---------------------------------------------------- ELIS'S POUTS | PP | Effect ---------------------+----+---------------------------------------------------- Come out, monsters! | 15 | Force monsters to appear again. The monsters stink | 20 | Strengthens or weakens monsters levels by 10. Where're the items | 10 | The monsters will drop more items. I hate being poor | 2 | Monsters will drop more money. Gimme more EXP | 30 | Monsters give more experience. _____________________|____|____________________________________________________ POUT POINTS AT THE START OF BATTLE: always use Ladies First! ---.---------------------.----------------------------------------------------- PP | Command | Effect ---+---------------------+----------------------------------------------------- 0 | Battle Start! | The battle begins. 2 | Ladies First! | Elis has the first turn. 5 | This is annoying! | The enemies will flee and you avoid battle. ___|_____________________|_____________________________________________________ POUT POINTS DURING BATTLE: select any of these when it's your turn. ---.---------------------.----------------------------------------------------- PP | Command | Effect ---+---------------------+----------------------------------------------------- 5 | Hey, stand still! | Freezes an enemy in place and stops them attacking. 2 | Shut up, would you? | Prevents one enemy from casting spells. 5 | Everybody SHUT UP! | Prevents all enemies from casting spells. 2 | Get lost! | Causes one enemy to flee. Doesn't work on bosses. 4 | Talk to the hand! | Cause all enemies to flee. Doesn't work on bosses. ___|_____________________|_____________________________________________________ ---------------- 09. MAGIC SPELLS ---------------- Although Elis has MP, most of these spells are learned by Paro, both from enemies, and from the Sage Owl. This friendly bird, who you will find in various map areas, will give you some spells for free. Paro also learns spells if an enemy uses the spell on Elis (at least once) during various battles, but you won't know if he has learned the spell until Elis levels up. Then, you will find be told which spell has been learned, and can find the spell in Elis's spell list. Note that you can learn two spells at once. EARLY SPELLS (see the magic list for them all) ------------.----.------------------------------------------------------------- Elis | MP | Effect ------------+----+------------------------------------------------------------- Return | 0 | Returns to last town visited. (Default spell) Heal | 3 | Restores one person's HP. Cure | 1 | Cures all allies of bad statuses. Holy Sword | 2 | Imbue weapons with holy power. Magic Arrow | 2 | Hits one enemy: Attributeless. ____________|____|_____________________________________________________________ ---------------- 10. MIMIC SKILLS ---------------- Pinky (your pink slime partner in crime) will randomly learn skills from enemies. This really is completely random, although you'll find that it happens frequently, and more often than in Master of the Monster Lair. If you want to obtain a specific skill, spell, or boost to stats, then fight monsters that have these, until you can mimic the one you want. Although Pinky will learn a range of skills from enemy monsters, only the spells (learned from the "head" part) will be permanent. For example, if she learns something like Poison Needle from a Venombug, and then goes on to learn Needle, then she will no longer be able to use Poison Needle. This (and many other skills) are automatically triggered and cannot be directly controlled. In other words, you must have that particular body part in order to have the linked skill, and if you change it for a different part, then the skill is lost. However, you can relearn skills again if you want, and this is a useful thing to do, especially since monsters level up as the game progresses. ------------------------ 11. TERRAIN AND MONSTERS ------------------------ Each town you visit has a map consisting of linked areas of different terrain. Different areas of terrain contain different monsters, so, for example, Bonfire areas will contain fire based monsters, Dancing Fields will contain various vegetable type monsters, and Ice Ponds will contain ice monsters. Although the terrain is laid out for you when you first visit a new town, Elis can change any area using her Pout Points, and that change is permanent, at least, until you decide to change it again. Change the terrain and different monsters will appear. They can appear in groups of four (the maximun), alone, or in twos and threes. There are also dungeons (these will be familiar to you if you've played Master of the Monster Lair) which contain various rooms which cannot be changed. Each single room contains a monster, and some larger rooms, such as Fields, will have 9 of them. ----------------- 12. MONSTER DROPS ----------------- Monsters drop a wide range of items, and you can see a list of all monsters you've beaten, at the inn. The best way to guarantee a monster drop is to pout for more items. This temporarily raises the rate of drops for a few battles. If you need a particular item (for a quest, or just because you want some better equipment) then remember that the last monster you kill is the one that will drop the item. Equipment type drops are visible as such: Boots, Hats, Helmets, Swords, Bows, etc. Other drops, such as rings and sellable monster items are hidden in bags, and you will find out what's inside when you pick them up. These dropped items won't disappear, at least, not while you are still inside the terrain or dungeon floor, so you can take as long as you like before you pick them up. ------------------ 13. STATUS CHANGES ------------------ There are a number of status changes which can affect both the monsters and your team, although the one that is most awkward to deal with is if everyone gets stunned. That means that they can't do anything for a couple of turns, so you should try and equip Elis and Pinky with gear that protects against dizzy status: the higher the percentage the better! Bosses are vulnerable to status attacks as well as ordinary enemies, but all status changes, except poison, wear off quickly. - Poison This lasts after a battle and can be healed by sleeping at inn or by using the Cure spell. Pinky can learn a skill to poison enemies and some weapons can inflict poison. - Stun You can stun enemies with a weapon attack. Some equipment (all headgear) has a "dizzy" percentage and the higher this stat, the better you are protected from stunning. - Paralyse You can paralyse enemies (including bosses) using a Pout command. - Sleep Dream bombs will make an enemy fall asleep, and so will a Sleep spell. This doesn't last for long! - Frozen Ice Shards or Blizzard magic can sometimes freeze an enemy and this will decrease the power of its physical attacks. The Freeze spell has the same effect. - Seal This prevents you (or an enemy) from using magic or special skills for a short time. Some dungeon rooms have this effect on enemies found there. --------------------- 14. DEFEAT AND DEATH! --------------------- If Elis loses all her HP and is downed, then you are asked to select a penalty. If you have enough PP you can avoid this by selecting "Both of these stink!" Today's XP is halved 0 PP Your money is halved 0 PP Both of those stink! 30 PP ------------ 15. SHOPPING ------------ Most towns have an armorer who sells weapons, armour and ring accessories, and some also have a Plaza shop that sells a few less common pieces of equipment. Many towns have an item shop as well, but if they don't, then the Inn will sell items instead. Inns also sell meals, which you can buy if you want, and each meal will raise Elis' stats in various ways. After you have sold something to the armorer he will then stock that item as well. When you find a new item, such as a Magic Potion, or Bomb, then the item shop will automatically stock it, so you can buy more. Even if you sell a weapon or armour at the item shop, it will then appear in the inventory of the armorer for that town. Elis has a restricted inventory of 70 items, and it's easy to fill this up if you don't sell stuff off. Make sure you sell as well as buy! (And in any case, the meals are expensive, and some equipment late on the game is VERY expensive, so you might want to save as much money as you can.) ---------------------------------------- 16. TOWNS AND MOVING FROM PLACE TO PLACE ---------------------------------------- The game is divided into four "lands" and each land has a number of towns (or just small settlements with an inn and not much else). When you enter one town you will usually be given a number of quests. You cannot leave the town until you've completed all the quests, and usually you will also have to beat a "Gate Boss". You have to clear all the towns in that land in order to move on to the next "land", and you'll have to defeat a major boss found in a dungeon in the last town of each "land", Sometimes you can choose the order of towns to visit, and you can move freely between all the lands and towns that you have cleared. Choose a town from the world map, and you will be at the terrain just outside that town. You can choose to "Enter" the town, or "pass through", and that option takes you back to the world map. To access the different "lands", return to the First Town, (Elis home) and you will be given the options of all the lands (and towns) you've completed: Grass Land, Desert Land, Snow Land and Chaos Land. This might be useful if you are hunting for a specific skill or item, and it also means that you can pick and choose the best (cheapest) inn to eat at! You can freely visit all cleared areas and complete any optional quests that you might have missed or failed to complete. -------- 17. MAPS -------- Each new area will display a map showing the town, gate, any dungeon, and the terrain. I've included maps for the towns as they are when you first arrive, although if you change the terrain, then they will be different. When you first enter a Dungeon you will be in darkness and cannot see the route to take. As you explore, the map of the floor will be revealed. I've included small maps of all dungeons just showing the route from the entrance to the next floor (if there is one) and the location of a boss and some treasure chest rooms, and given links to fully detailed maps. =============================================================================== III. H I N T S A N D T I P S ........................................*TIPS =============================================================================== 01. You can save your game anywhere and at any time. Go to B (Command) and System, to access the save. 02. Any equipment you sell, you can buy back, as the armorer will then stock it. Use this feature to duplicate rare or hard to find stuff. 03. Details of new equipment do not appear in the inn's item guide list until you've bought or found it, even if it is for sale at the local shop. 04. Bad status effects stack, so you can poison, stun and paralyse one enemy. 05. Use Pout Points freely, especially when trying to find rare items or enemy drops. "I wanna find stuff!" will make more monsters and items on a terrain area and you can continue to search until there is nothing to find. "Where're the items" will make the enemies drop rate increase. If unwanted enemies turn up, then just pout "This is annoying" to make them disappear, and continue until your PP runs out. Return to town, sleep and repeat. 06. Terrain will run out of monsters and items after a while (even if you pout for more!) so you need to make new areas if you still need to find things. 07. Enemies and treasure chest contents in Dungeons will respawn. Leave, and sleep at an inn, and return the next day to find everything has re-set. 08. If you wish to boost Pinky's stats quickly when she mimics enemies, then raise enemies' levels by 10. Higher level enemies also give you more cash and experience and seem to drop good equipment slightly more often. 09. Remember to pout for more experience and cash, and especially before fighting a boss. This really makes a difference! 10. If don't like the look of a group of enemies then you are guaranteed to make them go away if you pout. This ALWAYS works, except with bosses and if there isn't a pout option (for some enemies later in the game.) 11. If you're having problems defeating a particular boss...lower its levels! You might be too proud to think of such a thing, but it IS your world, your way, and you really are allowed to do this! 12. You can often choose the order in which you complete new towns, but once you enter one, you cannot get out again until you have found the way to unlock the Gate, and (usually) defeated the Gate Boss. =============================================================================== IV. W A L K T H R O U G H ..................*WALK =============================================================================== =============================================================================== 1. G R A S S L A N D .................................................... *W10 1.1 Grass Town ...................................................... W11 1.2. Farm Town ....................................................... W12 1.3. Grave Town ...................................................... W13 1.4. Flower Town ..................................................... W14 1.5. Succubus Field .................................................. W15 1.6. Succubus Field Dungeon =============================================================================== ---------------- Getting Started! ---------------- After the introduction you can choose to change Elis's name, but I will stick with Elis. Then, you will be on the map of GRASS LAND. The world map is shown on the top screen alongside Elis's current status. She is at level 1 with 20 HP, has 500 Gilberts (cash) and a number of items: Potion (for healing HP), Holy Missile, Fire Missile x2, Fire Bomb x2 (for throwing at enemies). Her equipment is: Ribbon, Quilted Skirt, Ornamental Ring and Quilted Shoes. Simply move to the town, using the stylus or D-pad, and press A to enter. . You'll see a scene with Nero, Elis' mentor, though unknown to her, and he will give you various hints as the game progresses. Each town will have a mayor whose task is to give you various quests to complete, and an inn where you can stay for free (and eat a stat increasing meal, which you have to pay for) as well as an assortment of shops. Elis starts the game with the spell Return, which costs nothing in MP and instantly returns her to the last town visited. She doesn't have a weapon or any armour and this might be the best thing to obtain as soon as you can! =============================================================================== 1.1. GRASS TOWN: (MONSTERS LEVEL 3) ..................................... *W11 =============================================================================== TN = Town GT = Gate WL = Wasteland PR = Prairie DF = Dancing Forest [WL] [PR] [GT] [WL] [PR] [PR] [WL] [PR] [WL] [PR] [PR] [WL] [TN] [PR] [DF] NEW POUT TERRAIN Dancing Forest NEW ENEMIES Prarie: Grassbug (Items : Grassbug Down) Wasteland: Roosterbat (Items : Bat Leg Meat) Dancing Forest: Warcat (Weapon: Feline Dagger Armour: Fur Halter, Fur Shoes, Warcat Hat) Inn ------------------------- Caesar Salad 100 Mashed Potatoes 100 Ginger Pork 400 Arms Shop ------------------------- Item Stat Cost Hunter's Bow 7 300 ------------------------- Denim Skirt 3 400 Buckler 1 100 Item Shop ------------------------- Potion 40 Holy Missile 40 Fire Missile 40 Fire Bomb 60 ------------------------------------------------------------------------------- W A L K T H R O U G H ------------------------------------------------------------------------------- QUESTS ------------------------------------------------------------------------------- THE CATS OF WAR (5) Task : Hunt the Warcats that lurk in the forest How : Kill 5 warcats and use pout points to create more forests. Reward: Key to the Gate. ------------------------------------------------------------------------------- Visit the Arms shop and buy the Hunter's Bow so Elis at least has a weapon, and don't forget to equip it! Press B to view the menu and then select Equip and scroll to WPN, in fact that's the top option. Then, select your weapon. The arms dealer explains that if you sell anything he will then stock that item, be it a weapon shield or ring, which means you should sell excess things for the cash they bring you. You're going to need a LOT of cash for all the meals you need to eat to boost stats, and you'll need cash for some excellent weapons near the end of the game. (Not essential, but very useful.) Check out the item shop and maybe buy a potion for healing, although you don't really need it so long as you keep returning to town to sleep, which won't cost you anything. (Although the innkeeper will remark if you go to bed on an empty stomach, you can ignore that.) Leave town, and you'll get a quick run-down of how the controls work: D pad is used to move from one area to another. A button searches for monsters and items B button is the command menu. X button is used for pouting Y button is used for healing (takes you directly to heal menu) R button is used to check your quests. L button is used to return to town. You will start at a patch of ground outside the town and can see the map of the area on the top screen, and a reminder of all the button functions is always displayed on the bottom screen. At this point Elis can pout to change terrain to Wasteland or Prairie, but there's no need to do this now. After fighting one battle Elis should gain a level and some of her stats will increase. Walk down to the forest terrain at the south west corner of the map, and you'll find an Owl. He'll increase your pout points by 5 and tell you to make more forests where you'll find more Warcats. Move to the adjoining Wasteland terrain and Elis will decide she wants Dancing Forests! Press X to bring up the Pout menu and select " I hate this area". You'll see a new mneu showing three options: Wasteland, Prairie and Dancing Forest. Use 5 PP to make a Dancing Forest and press A to find a warcat waiting to be killed. You'll need two shots of the bow to kill one, and be careful to keep healed up if it uses the Pounce attack more than once. After replenishing your PP and HP back at the inn, you an use the Ladies First! pout at the start of a battle to ensure that the Warcat only gets one shot at you! Just keep heading back to town to sleep if you want to save money and avoid buying Potions. Kill a few warcats and Elis should be at level 3 or 4, and you might be lucky and get the Warcat to drop a Feline Dagger weapon which has a chain attack. After killing 5 of them, and returning to town, you'll get the key to the gate and Elis Pout Points increase by 10. Make your way down to the Gate, and Nero will turn up. (Also you'll be told that the A button opens gates...wow!) Press this button and you'll get the option to pass through the gate. There is a fork in the road, and the right leads to a farming town and the left to a gravekeeper's town. The choice is between musty old bones or potatoes. Good one! I went for the bones one just to be onery, but it's easier to do Farm Town first. IMPORTANT! If you decide to go after the bone enemies at Grave Town, you're going to need items, so make sure to buy Fire Missiles and Bombs before you leave Grass Town. Grave Town doesn't sell these and you cannot return to Grass Land once you enter Grave Town. =============================================================================== 1.2. FARM TOWN: (MONSTERS LEVEL 4) ..................................... *W12 =============================================================================== TN = Town GT = Gate WL = Wasteland PR = Prairie DF = Dancing Forest FD = Dancing Field [FD] [FD] [FD] [FD] [TN] [FD] [PR] [FD] [FD] [DF] [FD] [FD] [GT] [FD] [DF] NEW POUT TERRAIN Dancing Field NEW ENEMIES Dancing Forest: Wizardrill (Items : Magic Missile, Magic Potion Weapon: Short Bow Armour: Wizard's Hat, Robe, Leather Shoes) Dancing Field: Taterbomb (Items : Ice, Fire, Holy and Dream bombs) False Boar (Items : False Boar Fur) NEW SPELLS Magic Arrow (for Paro and Pinky from Wizardrill) Inn ------------------------- Caesar Salad 100 Mashed Potatoes 100 Grape Cake 300 Oily Sardines 700 Chicken Nuggets 500 Item Shop ------------------------- Potion 40 Holy Missile 40 Fire Missile 40 Fire Bomb 60 Plaza Shop ------------------------- Item Stat Cost Staff 9 400 Straw Hat 1 100 Boots 2 200 Fortune Teller ------------------------------------------------------------------------------- W A L K T H R O U G H ------------------------------------------------------------------------------- QUESTS ------------------------------------------------------------------------------- Taterbomb Hunt (5) Task : Hunt 5 Taterbombs that have appeared in the fields How : Kill them in the fields. Reward: Nothing. But the bombs you find will be sold in the item shop. ------------------------------------------------------------------------------- Mountain Grapes (5) Task : Collect 5 Mountain Grapes in the forest. How : Go to a forest area and search. (You might find enemies instead!) Reward: Gate Key ------------------------------------------------------------------------------- Warcat Hat (sub-quest) Task : The girl at the Item shop a Farm Town wants a Warcat Hat. How : Kill Warcats until you get a Hat. Reward: Defensive Ring ------------------------------------------------------------------------------- PARO THE PARROT! Head for this town and you'll meet an ally...no, not a blue haired sword wielder, but a PARROT! Paro is Elis's pet parrot and Nero has already taught it a healing spell. You can teach it more spells (some are given to you as rewards for special quests, or by the Wise Owl, but most are mearned from enemies.) Basically, Paro acts as Elis's magic caster, and she can use any spells he learns. To learn a spell Elis must be hit (only once) by that spell during a battle, so don't pout to paralyse or mute an enemy if you are hoping to learn their spell! You'll only know if Paro learned the spell when Elis next levels up, and you can learn more than one at once. The Mayor will give Elis two quests: one to defeat 5 monster potatoes (found in Dancing Fields) and another one to collect 5 Mountain Grapes. These are items depicted on cards which you'll find if you search (using the A button) at the Dancing Forest terrain. There's no arms shop here, but visit the Item shop and the girl there will give you another quest. This isn't essential, but gives you a nice reward. There is a shop at the central plaza if you want to buy some different equipment, and the Inn has a better range of meals. Now, a warning. To get access to the most powerful weapon at the end of the game, you will need 300 PP so don't neglect adding to these since you won't be able to obtain enough of them just from levelling up and getting the mayor's reward of additional points. (Though, since that weapon is hideously expensive you might not want to bother with it!) Also, you'll need good HP for Elis, and if you want to be effective with spells, then you'll need to add to her Wisdom. I found that spells were much more effective than weapons especially on bosses. Also, the more magic strength (wisdom) Elis has, the more effective any attack item will be, such as Fire Missiles. You don't need to worry too much this just yet, since you can always sleep at inns as mnay times as you can afford if you think some stat is not high enough. Leave town, and Nero will explain how to learn spells for Paro. I've already explained, but here's a reminder! Allow a monster to hit you with their spell (once is enough) and when Elis gains the next level, the spell will be learned by Paro and automatically added to her spell list. Move to one of the fields and the Owl will turn up again. He explains that you should use the Ladies First pout, to get the drop on enemies, and that if you kill lots of Taterbombs they will drop various bombs, which THEN will be sold at the item shop. In other words, if you want lots of options for bomb type (or any other) items, then, find these from enemy drops as soon as you can. Head for a field and you'll find both False Boars and Taterbombs in groups. These can be hard to kill at first, before you have spells or lots of items, and there is a risk that the False Boar will stun you, while the Potato fire bombs you to death! Use a Fire Missile on one or Fire Bomb on two front line foes for quick dispatching! OR pout to paralyse one while you deal with the other. Search for the Grapes in Dancing Forest terrain, and you'll also find the Wizardrill enemy from whom you can get the Magic Potion drop. This is very useful to obtain early on since it heals MP, but don't worry if you don't get it now, as there will be more chances later in the game. I think that some enemies are reluctant to drop particular items early on, and then later you'll find they do. Don't kill the Wizardrill too quickly and you'll get hit by the Magic Arrow attack spell, which Paro will learn when Elis next levels up. After that, use pout to silence this enemy as he keeps using this attack and will take at least three turns to kill unless you use items. Use the pout "Where're the items?" to raise the chances of enemy drops, and "I wanna find stuff!" to increase the appearance of enemies and the Grapes on one terrain. Remember that terrain runs out of occupants after a while, and this will replenish the supply!. OR just pout to make more Dancing Forests. The Sub-quest details are found on the next page of your Quest notes, and you need to keep killing Warcats until one of them drops the Warcat Hat. If you're not sure where to find them, (and this applies for any other sub-quest) then talk to the Fortune Teller inside the hut at the lower left corner of the town, and she'll tell you that they are found in forests. This is a good quest to complete, since you might find some other useful items from the Warcats. When you obtain the hat, return to the item shop and the girl will give you the Defensive Ring. When you've completed both Gate Key quests you'll see the message "Done!" at the top right of the menu screen, and when you return to town you'll get the Gate Key and another boost to Elis' Pout Points. When you leave town, Nero will show up and ask you to choose a monster to fight at the Gate. To begin with you have the option to "Forget it!" so you can avoid this fight if you wish, but you will get a guaranteed reward and the club is going ot be useful at this stage. If you're confident enough you could increase the Gate monster's level, or if you want an easy time of it, decrease its level. (Pout as soon as you enter the gate terrain.) It's always a good idea to pout to increase experience and cash if you have sufficient pout points to spare before fighting any boss, and, of course, make sure you're at full health before the battle starts! o--------------------------o | G A T E M O N S T E R S | o--------------------------o Elis should be at least at level 5 for these battles, and with the judicious use of pout points you can win, even without reducing their levels. TOUGH MONSTER BOSS = STRAY GOBLIN (Club) 49 HP Experience: 86 Cash : 55G Use Ladies First! and then paralyse him with a Stand Still pout, and after that use two Fire Bombs to kill him. If you don't pout, then you'll find that he can quickly defeat you with a stunning attack, and then wallop you with Flurry, a powerful blow from his club. Your weapons won't do any damage to him, so don't bother with that. You will find a Club as a reward! SOFT MONSTER BOSS = STRAY SLIME (Ruby Ring) 60 HP Cash : 51G Exp. : 62 Again, go with Ladies First, and paralysis, and then use Magic Arrow, if you've got that magic, or a couple of Fire Bombs. This enemy uses a Slam attack, but if you pout, it won't get a chance to use it! By the way, if you fight the Slime and continue to the Grave Town shop, the armorer will sell the Club, however he doesn't seem to sell the ring if you fight the Goblin. ------------------------------------------------------------------------------- PINKY! - FLOWER TOWN After leaving through the Gate, you can choose to visit Grave Town, or Flower Town. Go to Flower Town first, then you'll meet your trusty pink Mimic Slime companion, Pinky! Then, choose not to enter Flower Town, and you will be back on the world map and can return to Farm and Grass Town if you wish, or enter Grave Town. Pinky joins you with 20 HP, 0 MP no equipment, and ATK 9, STR 4 DEF 8, CON 8 SPD 1, WIS 1 You'll notice that Pinky has NO SPELLS and cannot wear any armour or use any weapon at first. To gain spells, skills and the chance to use a weapon and equipment, Pinky must first mimic an enemy's part. Which enemy she mimics and which part, is just a matter of fighting lots of different enemies, and hoping that you'll be given the option to mimic one of them. You can't do anything to increase the chances of this happening, but obviously the more enemies you fight, the more likely it is that you'll be able to mimic the part you want. Spells, once learned, are permanent, but all other skills will only be available for the monsters Pinky currently mimics. Check the Status screen for Pinky and then press A to view all these parts. To begin with just accept anything you can get in the way of mimic skills and parts, until you get used to the concept. You will see that some enemies won't permit Piny to wear boots, but might have high speed, and others will give high HP but won't let Pinky equip armour. It's a trade-off with some of these stats and equipment, but just experiment! You can easily change the mimicked part if you don't like the result! One useful trick, when you're stronger, is to boost enemy levels with Elis and then Pinky can gain higher stats when she copies a part from a high level enemy. She doesn't seem to mimic the Gate bosses, at least, I've not had that occur. Remember that spells (obtained from mimicking head parts) are permanent additions, and once learned, you can change the head part and you keep the spell. =============================================================================== 1.3. GRAVE TOWN: (MONSTERS LEVEL 5) ..................................... *W13 =============================================================================== TN = Town GT = Gate WL = Wasteland PR = Prairie DF = Dancing Forest FD = Dancing Field GR = Graveyard [TN] [WL] [WL] [WL] [PR] [PR] [PR] [WL] [PR] [DF] [PR] [DF] [GT] [DF] [PR] [GR] NEW POUT TERRAIN Graveyard NEW ENEMIES Graveyard: Slime Kid (Armour: Glass Ring, Bronze Ring) Bone Fighter: (Weapon: Ancient Blade Armour: Small Helm, Small Plate, Leather Shoes) NEW SPELLS Holy Sword (from Owl) Inn ------------------------- Caesar Salad 100 Mashed Potatoes 100 Ginger Pork 400 Oily Sardines 700 Chicken Nuggets 500 Arms Shop ------------------------- Item Stat Cost Feline Dagger 8 400 Club 11 600 Hunter's Bow 7 300 ------------------------- Denim Skirt 3 400 Leather Skirt 5 800 Buckler 1 100 Item Shop ------------------------- Potion 40 Holy Missile 40 Fire Missile 40 Fire Bomb 60 Fortune Teller ------------------------------------------------------------------------------- W A L K T H R O U G H ------------------------------------------------------------------------------- QUESTS ------------------------------------------------------------------------------- Restless Bones Task : Hunt for the skeletal monsters that haunt the graveyard! How : Find one Bonekiller in the Grave area and kill it. Reward: Gate Key ------------------------------------------------------------------------------- Cough Grass Task : Collect Cough Grass in the prairie to make cold medicine. How : Search the Prairie land. There is one in each area. Make two more. Reward: You get the subquest for Roosterbat Leg ------------------------------------------------------------------------------- SUBQUEST: Roosterbat Leg (Subquest) From : Armorer in Grave Town Task : Find a Roosterbat Leg which can be used as a charm for success in business ventures. How : Visit the Fortuneteller who will tell you to search in Wastelands Kill Roosterbats until you find one. . Reward: Small Shield. ------------------------------------------------------------------------------- If you go here before Farm Town, then you'll meet Paro. Other than that, the Mayor will greet you with two quests. How easy or hard you find the enemies in the new terrain is dependent on whether you came here before or after Farm Town, Elis level, and the equipment and bombs you've manages to obtain. If you've taken my advice and visited Flower Town BEFORE entering Grave Town, then, you'll have found Pinky and that will make everything a lot simpler! The first time playing I went to Grave Town after Grass Town and didn't know I couldn't buy any items here, so it was tough. The Slime Kid is tricky if you've just got your bow. It has 14 HP which might not sound a lot, but if you're only doing 2 HP damage to it, then it's a hell of a lot. Use items on it until you are stronger or have some magic, or use Pout Points to paralyse it, although this will only last for two turns. You also might get stunned with its headbutt attack, so be very careful! When you leave the town and enter the map area, Nero will turn up to remind you to use the A button to search terrain for enemies or items. Make your way toward the lower right corner of the map, and you'll meet the Owl. He will teach Paro the HOLY SWORD spell, which you need to defeat grave monsters. The spell is used to give your weapons holy power. On the way here, search the grassy areas (prairie) to find Cough Grass. You'll might need to change a couple of areas to Prairie to find enough of the grass as once you find one, there are no more. However, if you use the Pout *I wanna find stuff!* this will increase the appearance of monsters and the Cough Grass cards. Enter the Graveyard, and Elis will learn this additional terrain pout. The undead type enemies can be killed with Fire magic (and missiles) if you don't have enough MP to use the Holy Sword spell, but the Bone Fighter's Double Slash is very powerful and he has far too much HP to kill with just an arrow or two. Use a Holy Missile on him and you'll overkill him by a huge amount! After killing one Bone Fighter, call back in to the arms shop for another quest: he wants Roosterbat Leg. My guess is that this request only appears after you complete one or other of the two main quests. Visit the fortuneteller who tells you to search in Wasteland. At the first Wasteland area Nero will appear, and you learn that the last monster defeated drops the item. So, beat a Roosterbat last and you will get this item, hopefully. (It might take a while, so be patient and keep killing lots of Roosterbats, and in fact they appear in any of the terrain.) If you find that you're running out of enemies, then do the *I wanna find stuff!* pout, and the *More Items* one to boost drops. Sell the items you've gained from monsters to get enough money for better equipment, but don't bother buying a shield, because you'll get one for free as soon as you complete the quest for a Roosterbat Leg. If you're got Pinky already, then, try to mimic the Bone Fighter arms skill, and get him to drop an Ancient Blade weapon. Very useful at this stage of the game and it saves you from having to buy anything. (Or you could try and get the sword skill from a Warcat in Dancing Forests.) After completing the two quests, you can leave via the Gate, but Nero turns up and decides that Elis needs a bit more of a challenge. You get the choice of fighting a Blade Warrior or a Mage. If you select Forget it! then you don't have to fight anything! o--------------------------o | G A T E M O N S T E R S | o--------------------------o BLADE WARRIOR BOSS = STRAY WARDOG (Short Sword) 43 HP Cash : 49 G Exp. : 77 This boss has 43 HP and at level 5 with no items you don't stand a chance. If you are defeated and return to the gate after resting up in Grave Town, he will still be there. You'll have to increase levels, eat some food, and improve your equipment to increase stats, if you want to defeat him. However, if you really are having trouble then simply DECREASE his level, and this will make everything much easier! With Pinky in your team and some items, this is simple to win with weapon or magic attacks. His only skill is Powerful Blow, which hurts one for around 10 HP with decent equipment. (Though Elis was level 7 this time around, and Pinky had the Ancient Blade from the Bone Fighter, which made us pretty powerful!) MAGE BOSS = STRAY SPOOK (Bell Hat) 45 HP Cash : G Exp. : This boss has 45 HP and his Angelic Chop will do around 33 HP damage, Then, he will probably send you to sleep and after that you've no chance. IF you have stronger weapons than just the bow, and if you've got Pinky in your team, then select Ladies First, and imbue your weapons with Holy magic, (or use Holy Missiles) and this will mean that you can damage him. Leave this area and Flower Town is on the map. You can also return to Grass Town if you wish, but the weapon shop has the same inventory as Grave Town, so the only reason to call in here is to stock up on items. Onwards to defeat the Succubus Queen: and is Nero calling on Owen, the expert dungeon maker from Master of the Monster Lair? Time will tell! =============================================================================== 1.4. FLOWER TOWN: (MONSTERS LEVEL 8) .................................... *W14 =============================================================================== TN = Town GT = Gate WL = Wasteland PR = Prairie DF = Dancing Forest MG = My Garden Owl Sage\ [DF] [MG] [MG] [TN] [WL] [MG] [MG] [MG] [PR] [WL] [Fl] [PR] [PR] [PR] [WL] [DF] [PR] [MG] [MG] [WL] [DF] [GT] [DF] [DF] [WL] NEW POUT TERRAIN My Garden NEW ENEMIES Prairie: Venombug (Items : Venombug Down) My Garden: Forked Cat (Weapon: Medium Bow Armour: Glass Tiara, Cat Dress, Glass Rings, Pumps) Venombug NEW SPELLS Cure (from Owl) Heal (from Forked Cat - Pinky)) NEW ALLY PINKY! Inn ------------------------- Caesar Salad 100 Mashed Potatoes 100 Ginger Pork 400 Grape Cake 300 Oily Sardines 700 Arms Shop ------------------------- Item Stat Cost Feline Dagger 8 400 Buster Knife 14 600 NEW! Club 11 600 Hunter's Bow 7 300 Short Bow 11 800 NEW! ------------------------- Small Helm 2 400 NEW! Denim Skirt 3 400 Leather Skirt 5 800 Leather Halter 6 1200 NEW! Buckler 1 100 Wooden Shield 3 600 NEW! ------------------------- Plaza Shop --------- Flower Hat 3 600 Camisole 2 800 ? later Item Shop ------------------------- Potion 40 Holy Missile 40 Fire Missile 40 Fire Bomb 60 (And anything else you manage to find) ------------------------------------------------------------------------------- W A L K T H R O U G H ------------------------------------------------------------------------------- QUESTS ------------------------------------------------------------------------------- FLOWER THEIVES (5) Task : Hunt and kill 5 Forked Cats that are stealing flowers. How : Head for the flower areas (My Gardens) to find plenty of these enemies. Reward: Gate Key when all quests are completed. ------------------------------------------------------------------------------- VENOMBUGS (10) Task : Hunt and kill 10 Venombugs How : Find them in Prairie areas and My Gardens Reward: Gate Key when all quests are completed. ------------------------------------------------------------------------------- BIRTHDAY FLOWERS (10) Task : Pick 10 celebratory birthday flowers. How : Search My Gardens until you have enough. Reward: Gate Key when all quests are completed. ------------------------------------------------------------------------------- PINKY! When you arrive here, you meet a cute pink blob. Yay! It's a mimic slime, just like Gloop (the green slime) in Master of the Monster Lair. I'll just call it PINKY but you can choose any name you like. Once inside Flower Town, the mayor the Grass Town appears to be spreading the word about this helpful adventurer Elis. Anyhow, the mayor of Flower town has a problem that needs solving. You have to slay 5 Forked Cats, 10 Venombugs and pick 10 Birthday Flowers. You'll find that you can obtain many flowers in one area, so keep searching until you see the message that there is nothing to find. Call it at the Plaza to find a new item for sale, and the armorer won't have anything new until Elis uses 20 Pout Points. You have to say yes to this, but if you don't, then the next time you enter the shop the option is still there to agree. Leave town to start questing, and Nero will appear with some more helpful hints. This time, it's about RANGE. Monsters start to appear in larger groups now, and some are on the back row. Only arrows and magic can target monsters on the back row, and you should press UP on the control pad to aim at them. You probably already figured this out when fighting groups of bats in the graveyard. An all enemy magic bomb would not target them all, but just two on the front or back row. Just something to bear in mind I guess. Head left, from the town, and into the first Flower area, Here, the Owl Sage will teach the Cure spell to Paro, so you can recover from poison. He also reminds you that the last monster you defeat drops the item. Make sure to learn the Heal spell for Pinky from the Forked Cat enemies. Keep fighting them until you get the option for the spell (it might take a while). It's an essential one, and though you will get more chances to fight Forked Cats, it's best to get it as soon as you can. Forked Cats also drop some nice equipment, so it's not time wasted! In fact the Medium Bow they drop is useful for hitting those back row enemies. To fight Warcats and Forked Cats, use Elis's pout skills to silence the Forked Cat (Shut Up!, and with a Club there's a good chance to stun her. Pinky can poison her if you've learned the Venom Needle skill from the Venombugs, and you can also use Dream Bombs. The Cat will heal itself completely if you don't take this kind of action. Search My Garden areas to find both Birthday Flower item cards and Forked Cats. Remember to pout for more items, but there are plenty of Garden areas so you shouldn't have too much trouble finding enough of both. Check the progress on your Quest page by pressing the R button. o--------------------------o | G A T E M O N S T E R S | o--------------------------o Elis Level 9 and Pinky with Forked Cat Body, Legs, and Head and Warcat Arms. BLADE WARRIOR BOSS - LONE WARRIOR (SICKLE obtained. (Attacks multiple enemies) HP 88 Exp 150, 75G Start with a pout to paralyse him, and Poison Needle is useful if you have it (from the Venombug) and if it triggers with Pinky. Use Fire Missiles on him, and beware when he can move again, as his killer blade blow can kill Pinky in one fell swoop. It only does around 7 or 8 HP damage to Elis though, with decent equipment, and Fire Bombs do around 20 HP damage to him. Give Pinky a Shield if you can manage it and this might give her a better protection. MAGE - LONE WITCH (WITCH'S STAFF obtained (This can seal enemies' magic) HP 74 Exp 119, 77 G Pout to make go first and then, to make her stand still. Although you can poison her, physical attacks won't do much damage at all, even with the club. Items are your best bet, and the Fire Missile does around 10-16 damage depending on your wisdom stats. (If Pinky has the Heal spell, then her stats are high enough to do 21 HP damage with a Fire attack item.) Her Death Blade magic is a powerful attack on both of you, that downed Pinky with less than 30 HP. You need to keep paralysing her and stopping her from using spells. She can also use a Sleep attack which isn't fun if she then uses Death Blade again. Fortunately she sometimes does ordinary physical attacks and these don't do much damage: around 7 HP at the maximum for Elis. I'd suggest going for the Blade Warrior, since you can already seal magic with Pout Points, and it's an easier fight to win. After passing through the gate and entering Succubus Field, Elis will comment about your current experience and levels. This doesn't mean that you are too low a level, just that you have the chance to back off and revisit the other towns if you wish, maybe to obtain better skills for Pinky, or pick up some more equipment. =============================================================================== 1.5. SUCCUBUS FIELD: (MONSTERS LEVEL 12) ................................ *W15 =============================================================================== TN = Town GT = Gate WL = Wasteland PR = Prairie MG = My Garden DU = Dungeon [PR] [GT] [TN] [MG] [PR] [WL] [DU] [MG] [PR] NEW POUT TERRAIN None NEW ENEMIES My Garden: Devil Girl (Items : Holy Missile, Sealing Mark, Weapon: Pocket knife Armour: Witch Ribbon, Ruby Ring, Red Shoes, Apron Dress) NEW SPELL Seal (from Devil Girl - for Paro and Pinky) Inn ---------------------- Ginger Pork 400 Grape Cake 300 Oily Sardines 700 Chicken Nuggets 500 Boar Pot-Au-Feu 1000 ------------------------------------------------------------------------------- W A L K T H R O U G H ------------------------------------------------------------------------------- QUESTS ------------------------------------------------------------------------------- THE SUCCUBUS QUEEN Task : Defeat the Succubus Queen How : Defeat the monster guarding the dungeon and enter it to find the Queen. Reward: Key to Gate ------------------------------------------------------------------------------- Once you enter this area, you cannot return to the previous towns, as the gate will be locked. There are no shops, so you cannot upgrade your equipment, although the inn sells all the usual bomb and potion items. The Innkeeper is the equivalent to the mayor, and won't give you the Gate Key until you're defeated the Succubus Queen. At least the inn sells some good meals, if you've the cash to pay for them. Don't forget to sleep and heal if you arrive here directly from winning the Gate monster battle! Before entering the dungeon, find the Owl in the middle prairie, or the southeast corner, and he will tell you, that when you lower enemies' levels they slowly go back to normal by one level, with each battle, and that lowering levels reduces your experience points. The innkeeper will inform you about how to use pout skills inside the dungeon much as you do in the town maps, and that you can find treasure chests, for which you will need keys. These are dropped by specific enemies, and sometimes (in later dungeons) found on the floor.) Kate (from MML) is the dungeon digger, and only women can pass the threshold of the dungeon, as it seems the Queen ain't too keen on men since Nero beat her up once before. You can keep learning new skills and gaining better stats for Pinky in the local terrain, and since enemy levels are higher here, (and you could boost them even higher) make good use of this opportunity. You'll find a new enemy, the Devil Girl, who doesn't look like she's going to do much harm with her Alice in Wonderland appearance, but she has a dangerous sneak attack, using her knife. She also has a good range of equipment as well as items, and high speed if Pinky mimics her legs. Her Seductive Kiss attack will seal your skills, including Elis' pout points, and this can be awkward if you meet her with a Forked Cat, who will keep healing them both while you're unable to heal or silence them. To avoid this, pout to paralyse the Devil Girl at the start of the battle, as well as using Ladies First. Paro can learn this sealing magic from the Devil Girl and you'll see the spell listed when you level up (make sure she uses it on Elis first!). And Pinky can learn it (as well as the skill, Drain Kiss) if she mimics the girl's head. Altogether a very useful enemy: thanks Devil Girl! Ideally, Elis should be at level 12, to match with the local monsters, and Pinky should have good HP and equipment before venturing into the dungeon, but I was only level 10, so it's not essential so long as you're prepared to do it YOUR WAY! (Elis levels up quickly in here, and it's worth while making more than one visit.) Make sure to buy some items from the Innkeeper, especially some back up potions, Holy bombs and missiles, and a range of other bombs. =============================================================================== 1.6. SUCCUBUS FIELD DUNGEON ............................................. *W16 =============================================================================== MAP: http://www.gamefaqs.com/portable/ds/file/945370/56789 ------------------------------------------------------------------------------- DUNGEON CRAWLING ADVICE! If you've played Master of the Monster Lair (MML) this will be familiar territory. The dungeon is filled with a number of rooms containing enemies that are waiting for you to pass by. They appear as blue blobs and you won't know what you are fighting until the battle starts. You can return to the surface from the entrance area whenever you want. If you leave and return the same day, the dungeon will not re-set, so all monsters slain, will stay that way. However, if you leave and sleep and return the next day, then the dungeon will be full of monsters once more. This also applies to all treasure chests, and if you return after sleeping, you'll find that they have refilled. If Elis is downed, then you'll be sent back to the entrance, and will have the usual choice of losing experience or cash, or refusing both options provided you have sufficient PP left. The dungeon is in darkness at first, and you'll only see an area of 3x3 squares with Elis at the centre. As you walk down corridors, and enter rooms then, the rest of the dungeon is revealed and mapped out for you. Most rooms are singles, although they are often arranged in pairs so you will be fighting two monsters at once. Some rooms are large, and most of these contain one more powerful enemy, although you will find fields that contain 9 monsters. Don't worry though, the maximum number you will fight in these rooms, is three. To open a treasure chest, you need the correct key, and these are Iron, Silver or Gold, but you can open all treasure chests without a key if you have sufficient Pout Points. Most keys are dropped by a KEY DEFENDER monster, and you'll be shown a message that a key defender is in a particular room. Later dungeons have some keys on the floor and you have to search rooms and corridors to find them Elis still has her pout options minus the "I hate this area" one, so you cannot change the terrain inside a dungeon, or move or alter the arrangement of the rooms. (No, you can't pout for a talking shovel!). Some dungeon floors will show a "Quick Exit" sign, and if you follow the arrow you will be transported back to the entrance. Unlike in Master of the Monster Lair, there is not option to warp between floors or return to the entrance whenever you like, and you have to find a teleporter to take you down (or up) to the next floor. Boss dungeons, like this one, found at the end of each "land" have more than one floor, but many smaller dungeons only have one floor. As well as treasure chests (sometimes their contents vary a bit) you can find some special and unique items hidden away in corners of corridors or inside some monster rooms. Search everywhere! -------- FLOOR B1 -------- ___________ | ____E | E - Entrance and Exit | | | T - Teleporter to the next floor | | IC | IC - Iron Treasure Chest | |_____SC| SC - Silver Treasure Chest |____T_____| ENEMIES War Viper, Succubus, Roosterbat, Bone Fighter, Taterbomb, False Boar, Warcat. NEW ENEMIES War Viper: Items : Ice Missile (not listed) Weapon: Snake Bow Armour: Snake Pauldrons, Snake Ring Skills: ICE SHARDS Succubus: Weapon: Witch's Staff Armour: Devil Leotard, Ruby Ring, Leather Boots Skills: FIREBALL NEW SPELLS Ice Shards - from War Viper (for Paro and Pinky) Fireball - from Succubus (for Paro and Pinky) Fire Curtain - from Succubus Queen (Paro) ITEMS IRON CHEST Bronze Helm SILVER CHEST Round Shield You can attempt to learn the spells from the War Viper and Succubus enemies, but it seems quite hard to do especially as there are not many of them to fight. Don't worry if you're not successful, since you'll meet these enemies later on in the game. Alternatively, keep fighting in here until you learn them, as these spells make subsequent battles much easier. The Ice Shards spell is particularly handy in the next town as you will encounter lots of Fire enemies. As you make your way through the first floor, make sure to preserve both MP and PP. Ideally have found a Magic Potion so that these are sold at the shop, but if you haven't, then make sure you take in lots of bomb items to win battles quickly. Walk down the right fork, to find two Bone Fighters. Use one Holy Bomb to defeat them both fast. Do the same for the next pair, and you'll need a key or 50 PP to open the Iron treasure chest in the last room. (You'll find a Key soon, so don't waste your Pout Points!) Walk back to the entrance, and now head to the left into a Field room. Beware, since most fights here will involve three monsters at once and three False Boars stand a good chance of stunning you. Use Fire Bombs to take out the two front ine enemies at once for the fastest and safest way to defeat them. Continue straight through the field to the top left corner of floor, and there is a large room (a Dojo) with someone talking about a key. Enter, and you will meet the Succubus enemy. She has around 60 HP, but if you paralyse her you can probably finish the battle without her even getting a hit. However, you might want to wait until she uses her Fireball attack on Elis, in the hopes of learning this useful spell. You get 73 experience and 34 G for defeating her (it varies a bit) and there's a good chance that Pinky will learn a skill from her. (She gives high HP if you mimic her body, which is very handy!) If it's not what you want, then battle her again (assuming you saved before hand. You did that, didn't you? (Actually I don't worry about that, since there are more of these enemies to find on this floor, and to mimic.) You'll find an [IRON KEY] inside the bag she leaves behind. Return to the Iron treasure chest that you found past the Bone Fighters, and open it with this key to find a [BRONZE HELM]. Retrace your steps through the Field room and this time exit through the lower wall, walk down corridor, and into another large room. This contains a single War Viper. She has 66 HP (or so) and uses a bow and arrows, as well having the spell of Ice Shards, so again, you could let her use this before making her stand still! She doesn't have a key, and might not drop anything unless you pout before hand for more items. Her Snake Bow is a good weapon to have as you can poison nearly all bosses with it. Leave this room to the left and follow the corridor down and around to a junction. You'll have to fight two sets of two enemies first (one is another Succubus) and then, walk up into another large room with a message about a key. You'll get a [SILVER KEY] after defeating another Succubus (though it's not guaranteed, so pout before entering the room just to make sure.) Use this to open the Silver treasure chest in the lower right hand corner of the floor, to find a [ROUND SHIELD]. There is a teleporter to the next floor, at the middle of the lower wall. -------- FLOOR B2 -------- ___________ | | Q - Quick Exit | B | T - Teleporter to the next floor | IC_| | IC - Iron Treasure Chest | |Q | B - Boss |____T_____| IRON CHEST Spear When you get to B2F, there is a message saying this way to the exit ->, and if you walk right, you'll be taken to the exit of B1F and can therefore escape the dungeon. If you're in good health and don't need to leave, then, find the Succubus Queen. Walk up, and right, and through the large flower room (defeating another War Viper). There's a chance to get an Iron Key in the large room at the right of this room. Just another Succubus to defeat, and there is an Iron Treasure chest in the far left single room, containing a [SPEAR]. Though, you have more enemies to contend with to reach the chest and it might be better to leave this until after defeating the Queen. In the corridor, turn left and then up at the first turning, and she's in a single room that is marked with a skull. (It's directly opposite the entrance to B2F.) NOTE If you find this too hard and just want to get on with the game, then lower her level, and her HP is cut to 100, and your attacks will do twice as much damage to her as well as making her attacks much weaker. It's then a very easy fight to win, and although your experience and cash rewards are also cut in half, you can still obtain the Magical Halter. o-----------------------------o | B O S S - SUCCUBUS QUEEN | o-----------------------------o | HP : 200 | | Cash : 297 G | | Experience.: 187 | o-----------------------------o NOTE: If you want to learn Fire Curtain early on then, make sure Elis is hit with this spell, and Paro will learn it as your next level up. Otherwise, you can't learn it until you meet a Fire Elf later on in this chapter. Start off with *Ladies First* and then pout to paralyse her. I had learned the staff skill for Pinky and equipped her with the Witch's Staff which can seal enemies, but although this will inflict a good amount of damage on the Queen (14 HP is good in this game!) it won't seal her skills. Elis can pout to silence her magic but this is a waste of a turn since she breaks out of this quickly and can still use physical attacks. Her main physical attack skill is Reaper Slice and that can do anything from around 15-45 HP damage to both of you, which is no joke. Her Fire Curtain magic will hurt both of you for around 20 HP, depending on your equipment. (A Ruby Ring will decrease this fire based damage.) Hope she doesn't do too many Reaper Slices as you will need lots of PP points to keep her out of action while you heal up. You really need Pinky with high HP, strength and a decent weapon. (Mimic the Succubus' body for high HP). I had boosted her strength with the War Viper and given her a Staff. Elis couldn't hurt the Queen with either bombs, magic or weapons so I suggest use her to pout and to heal, and if you're running out of options, then simply defend and that cuts damage in half. I used paralyse on the Queen, as often as possible, to give us a chance, and this worked fine, but you can lower her levels before the battle, if you're having trouble. The Snake bow will poison her, and this helps a little too: yes, I know it's only 1 HP loss per round, but really you need all the help you can get! Keep healed and repeat the paralysis until she's dead. Elis: Snake Bow, Small Shield, Bronze Helm, Snake Pauldrons, Pumps Pinky: Witch's Staff, Witch Ribbon, Apron Dress, Leather Boots (+Ruby Ring) MIMIC: Succubus Head and Arms, War Viper Body, Devil Girl Leg Enter the room after defeating her and you'll get a [MAGICAL HALTER]. Return to the short cut which takes you back to the dungeon entrance, and exit. When you enter the town again the innkeeper gives you the key to the Gate. There is no gate monster this time, Nero decides that would be a bit mean! And once you enter the gate that's the end of the big adventure...or is it? =============================================================================== 2. D E S E R T L A N D .............................................. *W20 2.1 Bonfire Town .............................................. W21 Underground Farm Dungeon .................................. D21 2.2. Port Town ................................................. W22 2.3. Sandy Camp ................................................ W23 2.4. Oasis Town ................................................ W24 2.5. Fire Mountain ............................................. W25 Fire Mountain Dungeon .................................... D25 2.6 Elven Field ............................................... W26 2.7. Elven Field Castle Dungeon ................................ W27 =============================================================================== ...of course not! Elis goes home, meets the adventurer again, and he informs her that the Succubus Queen is an "old piece of sword fodder" and departs, leaving Elis pouting. And so, once more, she sets forth determined to prove herself as a professional adventurer. =============================================================================== 2.1 BONFIRE TOWN: (MONSTERS LEVEL 15) .................................. *W21 =============================================================================== TN = Town GT = Gate WL = Wasteland PR = Prairie DB = Dancing Bonfire DU = Dungeon [TN] [PR] [WL] [WL] [WL] [PR] [PR] [WL] [WL] [WL] [WL] [PR] [PR] [PR] [WL] [WL] [DU] [WL] [WL] [WL] [WL] [WL] [WL] [GT] [DB] - Owl NEW POUT TERRAIN Dancing Bonfire NEW ENEMIES Prairie: Firebug (Items : Firebug Down) Wasteland: Wardog (Weapon: Broadsword Armour: Leather Armor, Bronze Shield, Bronze Boots) Firebug (Items : Firebug Down) Dancing Bonfire: Firepig (Items : Fire Missile, Firepig Fur) Firedrill (Items : Bronze Coin, Flame Missile, Magic Potion Weapon: Fire Bow Armour: Fire Robe, Fire Cone Hat) NEW SPELLS Fire Barrier (Paro, on completion of subquest) Fire Spear (from Firedrill for Pinky and Paro) Inn ------------------------- Roast Beef 1700 Trout Meuniere 1000 Chicken Basket 1000 Firepig Saute 2000 Potato Salad 1000 Fire Pit Shop ------------------------- Item Stat Cost Long Sword 21 1200 Hunter Hat 5 1000 Fireproof Suit 7 1400 Jade Ring 2 400 ------------------------------------------------------------------------------- W A L K T H R O U G H ------------------------------------------------------------------------------- QUESTS ------------------------------------------------------------------------------- PIGS IN A BLANKET (10) Task : Hunt 10 Firepigs How : Find them in Bonfires Reward: Merchant's License ------------------------------------------------------------------------------- FIREDRILL HUNT (10) Task : Hunt 10 Firedrills How : Find them in Bonfires Reward: Merchant's License (complete both quests) ------------------------------------------------------------------------------- POTATOBUG MEAT (Subquest) Task : Get this task from the Innkeeper. Find one potatobug meat How : Kill Potatobugs in the Underground Farm dungeon, Field rooms Reward: 200 Gilberts, Fire Barrier spell for Paro ------------------------------------------------------------------------------- The mayor tells you that the famous Fire Festival has had to be cancelled, and they put away the fire pit. The task is to kill Firepigs and Firedrills, and you'll have to create more bonfire areas so you can accomplish this. The next town is a port and only merchants are allowed in, so the reward is a Merchant's License rather than a Gate Key. There isn't an armoury in Bonfire Town, but if you investigate the fire pit area of town, after some pouting persuasion, a shop will appear there. Call in at the inn before you leave town, and you'll get the Potatobug Meat subquest. You won't find the Potatobug enemies in the field, and this is often the same with other towns too. These local dungeons are where you can find particular enemies and locked treasure chests. Leave town, and you'll see the Bonfire terrain at the lower right corner of the map. Once you reach this, Elis will gain a new pout to make Dancing Bonfires, so make your way here and you'll meet up with the Owl. He gives you some useful advice about stats: you need high wisdom to make your bombs and spells more powerful, if your speed is low your attack will miss, and if your constitution is low then your defense won't increase. And, you need plenty of PP to help you get your own way. Firepigs are found at the Dancing Bonfire terrain and they have high HP, which you might want to get for Pinky, but if you do, she cannot wear any armour so it's probably not advisable. Beware of their charge attack which can stun you. They can appear with Firedrills and these are wizards with some useful drops. Attempt to get a Magic Potion if you haven't got one yet, as these will help out tremendously when you need to replenish MP inside a long dungeon. (Although you can find one inside a Treasure Chest in the Underground Farm dungeon.) Don't let Pinky learn any automatic fire skills from the fire enemies, as that won't help much in this area. However, DO let the Firedrill use its Fire Spear magic on you, and Paro can learn this when you level up, and Pinky can mimic this spell. (Be careful though, because the Fire Spear spell is powerful and two hits from this might down Elis!) The Firedrill is always on the back row of enemy groups, so kill the front row enemies first to get a good chance of decent item drops. If you don't have any ice magic (ideally, you should have learned Ice Shards in the Succubus Dungeon), buy some ice bombs for faster dispatching of these fire enemies. After finding the Potatobug Meat in the Underground Farm Dungeon, you'll be rewarded with Fire Barrier magic for Paro. Complete the other quests, and Elis learns about the Elf Queen, a new foe, at least, after Kate makes a new dungeon! You'll hear more about this plan when you head for the gate, and this time there is no monster to defeat before exiting. You will also learn that you can exit this area via the first town (Elis's home) and this will connect you back to Grass Land, where you can freely visit all the towns you've cleared. IMPORTANT! Make sure Elis has at least 50 PP before leaving here so you can buy some good new weapons in Port Town. She should be at around level 14 or 15 by now, just in the normal course of things, and you'll gain some PP (4 or 5 points) as a result of completing the quests so this shouldn't be a problem. =============================================================================== UNDERGROUND FARM DUNGEON (Bonfire Town) ................................. *D21 =============================================================================== MAP: http://www.gamefaqs.com/portable/ds/file/945370/57047 ------------------------------------------------------------------------------- ___________ | __K | E - Entrance and Exit | | | T - Teleporter to the next floor |E__|_____ | IC - Iron Treasure Chest | | IC | K - Monster will drop Iron Key |__________| ENEMIES Wardog, Potatobug, Wizardrill, Firedrill, False Boar, Taterbomb, Firebug NEW ENEMY Potatobug IRON CHEST Magic Potion Walk right, and up, and then, into a Field room and you'll find the Potatobug monsters here. Kill a few until one of them drops the Potatobug Meat for the subquest. (Kill them last to get their item and pout for more items, if you like.) They also drop Potatobug Skins, so it can take a few battles to get the required item. There is a second Field if you walk back down the path towards the lower wall of the floor. Find your way to the top single room (above the field) and there is a Key Defender Wizardrill who will drop an Iron Key. It starts the battle fast asleep, so it is easy to kill, and it might NOT drop a key, if you don't pout first! (If they don't, then leave, sleep and return and try again.) Walk back down the central corridor and head to the right, and down, through another Field Room, leaving it from the right exit, to find the Iron Treasure Chest room. Open the chest with the Iron Key, and when you find the Magic Potion, these will be sold at the item shop for 2000 gold. =============================================================================== 2.2. PORT TOWN: (MONSTER LEVEL 18) ...................................... *W22 =============================================================================== TN = Town GT = Gate WL = Wasteland PR = Prairie DF = Dancing Forest DE = Desert SE = Sea DU = Dungeon /TOWN [DF] [WL] [TN] [DF] [WL] [DU] - DUNGEON [WL] [WL] [PR] [PR] [WL] [DE] [WL] [PR] [PR] [WL] [WL] [DE] [SE] [WL] [PR] [WL] [WL] [DE] [SE] [SE] [WL] [PR] [PR] [GT] - GATE [SE] [WL] [WL] [WL] [DE] [DE] NEW POUT TERRAIN Southern Island Desert NEW ENEMIES Desert: (no new enemies) Southern Island: Young Pirate (Armour: Seafarer Shoes, Pirate Vest, Pirate Cap) Goblin Pirate (Item : Ice Missile. Weapon: Claw (a sword) Armour: Pirate Hat, Pirate Vest, Seafarer Shoes) Wasteland: Platypus (Weapon: Hand Axe Armour: Bandit Bandana, Leather Boots) NEW SPELLS Ice Shards (from Goblin Pirate for Paro and Pinky IF you haven't already got it) Inn ------------------------- Spicy Tacos 2700 NEW! Trout Meuniere 1000 Chicken Basket 1000 Firepig Saute 2000 Potato Salad 1000 Arms Shop ------------------------- Item Stat Cost Yacht Parka 10 2000 NEW! Bronze Shield 06 600 NEW! Spiked Club 24 1400 NEW! Broadsword 23 1200 NEW! Bronze Ring 01 400 NEW! Use 50 PP in the armoury to make him add new items: Broadsword and Spike Club. Fortune Teller -------------- ------------------------------------------------------------------------------- W A L K T H R O U G H ------------------------------------------------------------------------------- QUESTS ------------------------------------------------------------------------------- AVAST THERE! (20) Task : Hunt 20 Young Pirate How : Find them in Southern Islands Reward: Gate Key ------------------------------------------------------------------------------- SEAFARIN' GOBLINS (20) Task : Hunt 20 Goblin Pirates How : Find them in Southern Islands Reward: Gate Key (complete both quests) ------------------------------------------------------------------------------- STOLEN EARRING (subquest) Task : Girl at item shop wants you to find a ring stolen by bandits How : Talk to Fortune teller: find a Bandit hideout! Reward: Striking Ring ------------------------------------------------------------------------------- The mayor will explain the local requirements for the Gate Key, and it seems there are pirates (ahoy!) who must be killed. But, they are only found on Southern Islands and Elis won't use a boat. However, she can make islands simply by pouting, and won't accept any arguments that these islands must be in the south. Wherever she makes an island, it's a Southern Island. This is easy enough, since both enemies for the quests are found on this terrain, but you can't make them until you can see the sea (for inspiration!) Talk to the Item Shop girl for her quest to find a Stolen Ring, and the Fortune teller (found in her triangular hut) directs you to the Dungeon: The BANDIT HIDEOUT! You can find the target enemies in here as well, the Goblins, at least, but they don't count to your quest target so you'll have to make lots of islands. I think they are cute, so I didn't mind. By the way, if you find that areas are running out of monsters then use the PP skill *I wanna find stuff!* The Fire Spear magic that you learned in Bonfire Town is useful for defeating two enemies when the second is on the back row. Check in on the arms shop and use 50 PP to make him produce some better weapons. After sleeping and healing (if you need to), head out of town. The exit is at the top of the screen, above the gold pot that indicates the item shop. (Just saying, 'cos it took me a while to find it the first time here...) Once on the map, go to the southwest (the lower left, for the directionally challenged) and after she sees the sea, Elis will be able to make Southern Islands. You'll also notice some new terrain here: Desert, which is very dull as you'll only find bug type enemies and nothing special, but enter one area to add this terrain to your pout list. Only Goblin Pirates and Young Pirates show up on the Islands and they are easy enough to defeat if you have some fire magic, which you will! The Fire Bow dropped from those Firedrills in the last chapter could be useful too, as it automatically hits two enemies with a weak Fire Curtain effect. You can learn Ice Shards from the Goblin, and make sure that Elis has been hit by this spell at least once if you don't already have it. Pinky needs to get lucky and mimic the Goblin's head for this spell, but given that you have to kill 20 of them, there's a good chance this will happen before you're done! In fact, ensure that you DO learn this spell, as you will need it to kill fire monsters in the next two towns. You can find a Claw knife drop from the Goblin Pirate, and this is better than the Broadsword that the arms shop sells Explore the dungeon to find the stolen ring, and you'll find more Goblin Pirates in there as well some other useful monsters. Pinky could mimic the Platypus' arms to allow her to equip axes. Remember to return to the item shop for your reward! This Striking Ring increases the chance of stunning enemies. Elis should be at around level 17 or more (20 in my first game), after completing these quests, and she will become more skilled at pouting. You'll get the Gate Key from the mayor, and when you leave town Nero will make you choose a battle. Select whichever one you didn't do last time, since this is a repeat of the bosses at Flower Town, although their levels are higher, but then, so are yours! Both battles are much easier to win this time around, since you have more spells at your disposal as well as better equipment. o--------------------------o | G A T E M O N S T E R S | o--------------------------o Elis level 17 and Pinky with Firedrill Head, Bone Fighter Arms, Goblin Pirate Body, and Young Pirate Legs. Blade Warrior Boss - Lone Warrior. Mage Boss - Lone Witch. BLADE WARRIOR - LONE WARRIOR (SICKLE obtained. (Attacks multiple enemies) HP 144 Exp 346, 180 G Start with *Ladies First* as usual, and then a pout to paralyse him. Use Fire Spear magic on him, and keep him paralysed to avoid his killer blade blow. I found that Pinky could hit him for 26 HP damage using the Claw knife, and FIre Spear magic did around the same. MAGE - LONE WITCH (WITCH'S STAFF obtained (This can seal enemies' magic) HP 116 Exp 273, 186 G Pout, so Elis goes first and then, pout again to make her stand still. Fire Spear can do around 24 HP to her, and Ice Shards might freeze her. Although her Death Blade can inflict around 35 damage to both of you, this is an easy battle to win. Go through the gate and, although you can return to Bonfire Town (and through The First Town back to Grass Land), there is only one new town, and that's Sandy Camp. =============================================================================== BANDIT HIDEOUT DUNGEON (Port Town - Optional) ........................... *D22 =============================================================================== MAP: http://www.gamefaqs.com/portable/ds/file/945370/57061 ------------------------------------------------------------------------------- ___________ | __SK | E - Entrance and Exit | | Q | Q - Quest item (Stolen Earring) | IC|____| | SK - Monster drops Silver Key | IC __|IC | (this is needed to get the Quest item) |___E______| IC - Iron Treasure Chest room -------- Floor B1 -------- ENEMIES Platypus, Slime Kid, Wizardrill, Goblin Pirate, Bone Fighter. IRON CHEST Sailor Uniform, Leather Armour, Buster Knife SILVER CHEST Stolen Earring The drop of the Iron keys varies a bit, so make sure to pout for more items if you want to make certain of getting them. There are four Treasure Chest rooms: three Iron ones, at the lower right, upper middle left and lower middle left, and one Silver at the top right. You can obtain an Iron Key from the Wizardrill (top right of the three small rooms leading to Silver Treasure Chest), and there is another generous Wizardrill in a room at the top right of the lower right Iron Chest. The third Iron Key is found from a Bone Warrior inside a room at the upper corridor. When you go to the upper part of the floor, there are lots of connecting rooms and you have to fight your way (or pout!) through these, to reach the Silver Key room, and to find the left Iron Treasure Chest room. The important key is the Silver one and you'll find a Firedrill in the top right room, who should drop a Silver Key. To get there, from the start, turn right and follow the passage up, right, and up again, until you can turn left. This takes you to the interconnecting rooms. All enemies in here are groggy (the description is "dizzy", but actually they are drunk as these rooms are cellars or pubs) and their attacks won't be as effective. Use Fire spells since most of them as weak to fire. After entering this area, go right, and you'll find single Platypus enemies in each cellar room. Then, the passage turns up and you'll have to fight two enemies at once. You'll emerge at the top corridor and, after defeating a single Bone Warrior for an Iron Key, walk right, and kill the Firedrill. Make your way back through the empty rooms and go right, and between two waterfall rooms. Kill the two Platypuses (or is it Platypi?) Then, follow the passage to the left, and up, between three sets of paired enemies. Finally, open the Silver Treasure Chest, in the last room at the top right of the floor, to find the [STOLEN EARRING]. All the details are in the map FAQ, if you follow the link. Much easier than following these written instructions! =============================================================================== 2.3. SANDY CAMP: (MONSTER LEVEL 23) ..................................... *W23 =============================================================================== TN = Town GT = Gate DE = Desert [DE] [DE] [DE] [DE] [DE] [DE] [TN] [DE] [DE] [DE] [DE] [DE] [DE] [DE] [DE] [DE] [DE] [GT] - GATE [DE] [DE] [DE] [DE] [DE] [DE] NEW POUT TERRAIN Singing Prairie NEW ENEMIES Desert: Hot Spook (Armour: Firefae Robe, Hot Hat) Singing Prairie: Catbird (Items : Holy Missile, Catbird Fur, Catbird Shroom) NEW SPELL Heal All (for Pinky, from Catbird head) Fireball (for Paro and Pinky, from Hot Spook - if you didn't learn it from the Succubus) Inn ------------------------- Spicy Tacos 2700 Fried Shrimp 2000 NEW! Chicken Basket 1000 Firepig Saute 2000 Potato Salad 1000 Item Shop ------------------------------------------------------------------------------- W A L K T H R O U G H ------------------------------------------------------------------------------- QUESTS ------------------------------------------------------------------------------- THE SQUEAKY GATE (5) Task : Collect 5 Catbird Shrooms from Catbirds for gate oil How : Find them in the Singing Prairie areas. Reward: Oil for the Gate! ------------------------------------------------------------------------------- This is a bit different! Just a small camp, the Gate, sandy desert terrain, and no mayor. An old man says there is no gate key (the gate is open) and no quests. Elis is annoyed (*Whoever wrote this script must have forgotten that NPCs are supposed to be here for the sake of my adventure!*) However, if you investigate the gate, you'll find it is locked. Return to town and the old man says that someone is playing tricks and put sand in the hinges. Now, you'll get a quest to find some oil for the gate to use on the hinges. This is found from mushrooms called Catbird Shrooms. Catbird monsters carry these shrooms, and they are found in Singing Prairies, which Elis "invents". Make a few Singing Prairies in the desert, search for Catbirds and kill lots of them until you collect 5 Catbird Shrooms. The Catbird Shroom doesn't appear in a bag, and is a card type item with a pretty picture of a pink shroom. You might find that it takes a while to get enough since the Catbirds drop three different items, and you must kill it last to get the drop. They also seem to be reluctant to drop anything, so, as usual, pout for more items to ensure that it drops something. (This effect will wear off quickly, so keep pouting!). Unfortunately, you won't have enough PPs to use the "Quests are annoying" pout, and this quest can be very frustrating, as you wait for a Catbird to be kind enough to give you what you want. (Grr. It took me half an hour just to find one, but I pouted for extra cash and experience as well, and by the time I'd done, Elis had gained 3 levels!) You'll find a new enemy, Hot Spook, in the desert areas. You can learn the Fireball spell from this Spook, although you'll could have learned this already, from the Succubus. Remove any fire based weapons, such as the fire bow, if you're hunting Hot Spooks, and use ice attacks on them. Their equipment drops give fire protection, which you're going to need for the gate monsters at the next town, so try and obtain both the Firefae Robe and Hot Hat. Devil Girls are back, and found in the Singing Prairie areas with the Catbirds, and, of course, you can make any other terrain you like, and find old enemies if you want to change Pinky's current mimic parts, or improve them from higher level monsters. (The Devil Girl has high Speed and her Legs are a good part to mimic, and her head will boost your MP.) Be sure to learn the Heal All spell from the Catbirds for Pinky, even if it lowers your MP by half! Catbirds are a mixed blessing to mimic, with their lower MP, but this is a valuable and essential spell. You'll soon be able to raise MP again if you make My Gardens and mimic the Forked Cat's head, or just get the head from the Devil Girl. o--------------------------o | G A T E M O N S T E R S | o--------------------------o Elis, Level 21. Pinky: Devil Girl Head, Bone Fighter Arms, Goblin Pirate Body, Devil Girl Legs. Fire Dog Boss - Fire Powerdog Fire Slime Boss FIRE DOG - FIRE POWERDOG HP 152 Exp: 360, 64 G, Firedust Shield. Use magic against him. I just used Fire Spear, since he really isn't a fire monster at all. His powerful blow attack is pretty weak, and might do around 30 - 50 HP damage depending on your equipment. FIRE SLIME HP 220 Exp: 249, 83 G, Anti-Fire Ring Equip yourselves with Fire protective stuff, such as the Firefae Robe, Red Shoes, and Hot Hat. Use Fire Barrier for additional protection and attack with ice magic or items. Ice Shards or an Ice Bomb will do around 30-35 damage per turn, and freeze the poor thing, so there's not much chance of losing this battle. (Unless Pinky's HP is low enough to be downed with a Fire Slam attack, which could do around 60 HP of damage.) Defeat whichever monster you choose, and head through the gate to Oasis Town =============================================================================== 2.4. OASIS TOWN: (MONSTER LEVEL 25) ..................................... *W24 =============================================================================== TN = Town GT = Gate PR = Prairie MG = My Garden SE = Sea DE = Desert /GATE [DE] [DE] [DE] [GT] [DE] [DE] [DE] [DE] [DE] [DE] - location of MAGE BOMB [DE] [DE] [DE] [DE] [SE] [TN] [PR] [DE] [DE] [SE] [MG] [MG] [DE] [SE] [SE] NEW POUT TERRAIN Spring (obtain after entering the town) NEW ENEMIES Spring: Mad Pelican (Items : Pelican Comb (not listed), Pelican Wing) Otter Warrior (Items : Icy Water, Ice Missile, Silver Coin (not listed) Weapon: Water Blade Armour: Shell Armor, Seashell Hat) My Garden: Mage Cat (Weapon: Long Bow, Sylph's Bow (later, high level version) Armour: Cat Dress+, Silver Tiara, Sapphire Ring, Red Shoes) NEW SPELL Heal All (for Paro, from the Innkeeper's subquest) Weaken (from Mage Cat for Paro and Pinky) Inn ------------------------ Spicy Tacos 2700 Fried Shrimp 2000 Ostrich Steak 1700 NEW! Firepig Saute 2000 Potato Salad 1000 Plaza Shop ------------------------ Flame Missile 200 NEW! Anti-Fire Mark 1000 NEW! Ice Bomb 60 Glacier Missile 200 MEW! Arms Shop ------------------------- Item Stat Cost Fire Staff 24 1200 NEW! Spring Shield 8 1600 NEW! Iron Shield 7 1400 NEW! ------------------------------------------------------------------------------- W A L K T H R O U G H ------------------------------------------------------------------------------- COMPLETE ALL THESE QUESTS FOR THE OPEN GATE SPELL! ------------------------------------------------------------------------------- COUGH GRASS (5) Task : Find 5 of these in the Prairie to make cold medicine How : Make couple of Prairies and search to find these items Reward: Access through Gate ------------------------------------------------------------------------------- MOUNTAIN GRAPES (5) Task : Find 5 in a Dancing Forest area How : Make a couple of Dancing Forests and search for these. Reward: Access through Gate ------------------------------------------------------------------------------- VENOMBUG HUNT (10) Task : Kill 10 of these bugs How : Find them in My Gardens, Prairie, or Wasteland Reward: Access through Gate ------------------------------------------------------------------------------- BIRTHDAY FLOWERS (10) Task : Pick 10 birthday flowers How : Make some My Gardens and search for them Reward: Access through Gate ------------------------------------------------------------------------------- PIGS IN A BLANKET (10) Task : Find and kill 10 Firepigs in Dancing Bonfire area How : Make a couple of Dancing Bonfire areas and kill Firepigs. Reward: Access through Gate ------------------------------------------------------------------------------- MAGIC FELWORTS Task : Collect Magic Felworts to make stomach medicine at the spring. How : Make some Springs and search for these. Reward: Access through Gate ------------------------------------------------------------------------------- PELICAN'S COMB Subquest Task : Find this item for the Innkeeper to use as a rain charm How : Make a couple of Springs and find and fight Mad Pelicans. Make sure to kill them last. Reward: Heal All spell for Paro. ------------------------------------------------------------------------------- Two vultures (red and blue) appear for the first time as Elis arrives at the next town, and Nero thinks this is a good sign, that some enemy must think the princess is really a threat! Anyway, nothing to worry about for now, and the Mayor has the usual line-up of quests. In face, he has a LOT of quests for Elis: maybe someone is trying to slow you down? Talk to the innkeeper before leaving town, and get her important subquest. This is the only way to learn the Heal All spell for Paro, so it is essential to complete this. If you forget, you can always return here later, and the quest will still be available. The local map only contains desert, some sea and a couple of My Gardens and one Prairie, so you'll have to do a lot of pouting to make new terrain for these quests. Here's a summary of what you need: Springs - for Mad Pelicans and Magic Felworts items. My Gardens - for Birthday Flowers items, Venomnbugs, and the useful Mage Cats. Dancing Forests - for Mountain Grape items Prairies - for Cough Grass items. Dancing Bonfires - for Firepigs. Make your way to the far side of the map to the desert terrain just above the sea, and you will find a Mage Bomb. This item removes all an enemy's HP except for 1, although it won't work on bosses. After finding it, you can buy more at the item shop, and you will also get a spell (Weaken) that does the same thing, from the Mage Cat. This enemy usually appears on the back row with two Warcats, or with a Forked Cat. Make sure to take out the other enemies first, and if you get all your HP removed, heal up to avoid being downed. The Firepig has a lot higher HP and Con at this level (25) and it might be worthwhile mimicking its body for this, despite the fact that Pinky won't be able to equip armour. The Otter Warrior drops a nice range of ice protective equipment, and is weak to fire magic, as is the Pelican. You should be able to defeat these quickly using your fire spells, but if not, the Pelican can screech to stun you both, and the Otter Warriors can hurt you for a lot if there are three of them and they all do a Tornado Slash attack. I always use *Ladies First* to avoid this! Picking up the items is easy work, and you can probably make do with the terrain that's already there for these, especially if you pout for more. The Venombugs are the hardest to find, since other enemies appear on the same terrain. I found that they seemed to appear in the My Garden areas only after I'd completed all the other quests, but this might just be good or bad luck! Also, getting the Pelican Comb can take forever, but you'll just have to keep pouting Springs and more items, and eventually the Mad Pelican will feel sorry for you and drop one. After the quests are completed Elis gains more PP and you'll have the option to fight a Fire Warrior, Fire Witch or no-one at all. Equip both with fire protective stuff and take your pick! When you arrive at the Gate the Owl will be there to greet you. He tells you to obtain the Holy Barrier spell before fighting the Queen Elf. This is just like the Fire Barrier spell, except, obviously, it protects from Holy magic. Anyway, there's a Gate monster to defeat first, and a Fire Mountain to explore after that. o--------------------------o | G A T E M O N S T E R S | o--------------------------o Elis: Level 24, Pinky: Forked Cat Head, Bone Fighter Arms, Platypus Body, Devil Girl Legs. FIRE WARRIOR HP 196 Exp: 462, 236 G Reward: Fire Helm or Fire Sword Rather more intimidating a foe, especially if you have memories of the Fire Warrior from MML. His main attack is Flame Blade which is an attack on one, and it won't hurt too much with Fire barrier in place and fire protective equipment. Use paralyse and Ice Shard magic on him, and then protect yourselves with Fire Barrier in case he gets in an attack. You can use Icy Water on your weapons if you have high strength, but I found that magic yielded better results. This was doing around 20 HP damage a shot to him and it has the additional advantage of freezing him. FIRE WITCH HP 162 Exp: 399, 255G Reward: Fire Staff or Dark Dress Her Fire Staff attack can hurt you both for nearly 50 HP even with some Fire protection.Use Fire Barrier to protect from this magic and it halves the damage. Her ordinary physical attacks won't hurt much. Weapons work better than ice magic (although Ice Shards can freeze her, which helps a little if you don't want to use pout points, and the Icy Water item will give your weapons the power of ice adding to the damage. Otherwise, just keep her paralysed and silenced, if you just want an easy win. NOTE: The Dark Dress is a useful drop since it gives +20 Holy protection, and you might want to try for this. Just reload if she gives you the Fire Staff. =============================================================================== 2.5. FIRE MOUNTAIN: (MONSTER LEVEL 28) .................................. *W25 =============================================================================== TN = Town GT = Gate DU = Dungeon WL = Wasteland VL = Volcano [DU] [WL] [WL] [WL] [WL] [WL] [WL] [WL] [WL] [WL] [WL] [WL] [WL] [WL] [WL] [WL] [WL] [GT] - Gate [WL] [WL] [WL] [WL] [WL] [WL] [WL] [WL] [WL] [TN] [WL] [WL] \Town NEW POUT TERRAIN Volcano NEW ENEMIES Volcano: Fire Slime Kid (Items : Silver Ring, Snake Ring, Ruby Ring) Evil Flame (Items : Flame Missile, Fire Bomb, Fire Missile) NEW SPELL Ice Blade (for Paro) - complete the additional quest. Armorer ------------------------- Item Stat Cost Nunchalus 26 2200 NEW! ------------------------ Fire Cone Hat 5 400 NEW! INN ------------------------- Spicy Tacos 2700 Fried Shrimp 2000 Ostrich Steak 1700 Pelican Saute 2000 NEW! Potato Salad 1000 ------------------------------------------------------------------------------- W A L K T H R O U G H ------------------------------------------------------------------------------- QUESTS ------------------------------------------------------------------------------- CRYSTAL SHARDS (20) Task : Collect 20 crystal shards to make a crystal ball to open the gate How : Search Volcano terrain for these items. Reward: Gate Key ------------------------------------------------------------------------------- MAGIC ABACUS (subquest) Task : The Mayor of Fire Mountain has lost his Magic Abacus near Sandy Camp in a desert. How: Talk to the Fortune Teller, who just says, to take a look, but you won't find it just by searching. Go to a desert terrain at Sandy Camp, and pout. Reward: Ice Blade Spell for Paro. ------------------------------------------------------------------------------- You can skip this area altogether, but you'd miss a spell for Paro, the chance to increase your levels some more, gain a new terrain pout, as well as obtaining more Fire related items and equipment. On arrival, you're greeted by a suspicious merchant who appears to offer some short-cuts to success. You could take a "Level Up Test" :15 minutes day answering questions and your skills will increase, or an Experience point Pillow - train while you sleep. Anyway, not being a total fool Elis is not deceived by the final offer of a Thief's Hat to steal experience, and she gets a genuine quest to find lots of crystal shards. Leave town, and make your way to the top left area of the map, where you'll bump into the Owl who explains that there is an item inside the Dungeon which will give fire power to weapons. He also says that all "beast" monsters are weak to both fire and ice attacks. Walk onto a Volcano and you'll now have that added to your pout list. Search the Volcano areas (press A) to find the Crystal Shard cards and fight Evil Flames and Fire Slime Kids. Just use Ice Shards magic (or Ice items) on them all, and retain your fire protection equipment, since the Evil Flames "Fire Step" attack will hurt both of you for quite a lot of HP (50 or so) without any defense. Note that his Fire Step is a skill and not magic, so this isn't going to be one for Paro to learn. I found that both these enemies didn't drop anything unless I pouted for more items. Collect the 20 Crystal Shards and return to town and now the mayor gives you the important quest! To complete this one you have to return to Sandy Camp, and the Fortune Teller isn't much help. Before that, you've got the option to fight another Gate monster, or forget it! They are exactly the same as the ones for Sandy Camp, except with slightly higher HP. o--------------------------o | G A T E M O N S T E R S | o--------------------------o Fire Warrior: Reward: Fire Helm or Fire Sword Use Fire Barrier and Ice Shards. Fire Witch: Reward: Fire Staff or Dark Dress. Use Fire Barrier and Icy Water on weapons. MAGIC ABACUS (subquest) Return to Sandy Camp (heal up first) and walk onto a desert area. Elis will remind you that you've got to search for the Abacus, but this is going to be a hassle in such a large desert, so she had a quick solution! Pout! You'll need 50 PP for this, which is why you needed to heal up first. You'll be given the option to pout, agree, and you'll get the Magic Abacus! Return to the entrance of Sandy Camp and opt to "go through" to get back to the world map. Then, nip back to Fire Mountain and the mayor will take the item and Paro will learn the Ice Blade spell. Simple! Elis can find things that don't even exist! NOTE There is no item shop in Elven Field so return to another town before entering the town, if you want to stock up on items. =============================================================================== FIRE MOUNTAIN DUNGEON (Fire Mountain Town) .............................. *D25 =============================================================================== MAP: http://www.gamefaqs.com/portable/ds/file/945370/57060 ------------------------------------------------------------------------------- ___________ | DR ____ | E - Entrance and Exit | |_| ___| | T - Teleporter to the next floor |SC___| | K - Monster drops Silver Key | |__SK| SC - Silver Treasure Chest |_____E____| DR - Darkfire Ring (find on the floor) ------- FLOOR 1 ------- ENEMIES Firedrill, Evil Flame. SILVER CHEST Lava Bomb ITEMS Darkfire Ring Enter the dungeon where you'll find more Evil Flame monsters. There is a Silver Chest requiring 50 PPs at the far left of the dungeon, or you can find a Silver Key dropped from a Firedrill in a room at the far right. The Chest contains a [LAVA BOMB]. (Hang on to this, and maybe buy another one, as it's very useful when fighting the big boss in the next location!) Make your way up the middle of the dungeon to the top wall, as far as you can go, and then go left, and down, at the first turning. Then, head left, past three rooms containing Evil Flames (two of these are opposite each other so you'll have to kill two monsters at once) and then, up. You will arrive at a large open area at the top left of the floor and find a [DARKFIRE RING] sitting on the floor. You can't miss it, so long as you walk forwards to the centre of the open area. This ring gives Fire Power to the weapon of whoever equips it, so DON'T! Not here, anyway. There are very few single rooms on this floor and so you don't need to fight many battles. =============================================================================== 2.6. ELVEN FIELD: (MONSTER LEVEL 28 ) ................................... *W26 =============================================================================== TN = Town GT = Gate DU = Dungeon (Queen Elf's Castle) DE = Desert PR = Prairie DF = Dancing Forest [PR] [DF] [DU] [GT] [PR] [DF] [DF] [DF] [PR] [PR] [DF] [DF] [De] [PR] [PR] [PR] [TN] [DE] [DE] [DE] \Town NEW POUT TERRAIN None NEW ENEMIES Prairie: Dark Elf (Weapon: Elven Bow Armour: Elven Halter, Holy Bandana, Fairy Shoes, Fairy Ring) Young Goblin (Weapon: Heavy Club, Armour: Hobgoblin Cap) Dancing Forest: Dark Elf NEW SPELLS Holy Barrier Magic (for Paro when completing the Toxic Whetstone quest) Holy Light Magic (for Paro and Pinky from the Dark Elf) Weaken (for Paro and Pinky from the Mage Cat - if you haven't got it yet) INN ------------------------ Spicy Tacos 2700 Fried Shrimp 2000 Ostrich Steak 1700 Pelican Saute 2000 Chocolate Muffins 1500 NEW! Arms Shop ------------------------- Item Stat Cost Long Bow 28 800 NEW! (drop from Mage Cat) Poison Sword 30 2600 NEW! (after finding the Toxic Whetstone) ------------------------- Kite Shield 10 2000 NEW! Chain Mail 17 3400 NEW! Fire Robe 10 1000 NEW! (even if you haven't yet obtained one from the Firedrill) Fortune Teller ------------------------------------------------------------------------------- W A L K T H R O U G H ------------------------------------------------------------------------------- QUESTS ------------------------------------------------------------------------------- THE ELF QUEEN Task : Talk with the Queen Elf to settle the matter of who owns the world. How : Get to the Castle first! For that you need a Black Corsage for the Fortune Teller. Found from a Devil Girl drop. Reward: Gate Key (from the mayor) ------------------------------------------------------------------------------- TOXIC WHETSTONE (subquest) Task : The Armorer of Elven Field wants this item. How : Talk to the Fortune teller who says it is inside the Elf Queen's Castle. Explore the dungeon until you have a Silver Key and find the Silver chest on the first floor. Take it back to the arms shop. Reward: Holy Barrier magic for Paro. ------------------------------------------------------------------------------- BLACK CORSAGE (subquest - essential!) Task : The Fortune Teller of Elven Field wants this item. How : Make My Garden areas and fight the Devil Girl to find this item. Reward: The Fortune Teller destroys the wind barrier to the Elf Queen's Castle. ------------------------------------------------------------------------------- This is the location of the Elven Queen, eventually. But first there is a Mayor and a town to check out, and a map to play around with to find that protective holy magic the Owl mentioned. The Mayor says he has no quests so Elis makes up one for herself: settle things with the Elf Queen and she gets the key. Visit the Armoury for an additional, and really, essential subquest, to find Toxic Whetstone. Call in on the Fortune Teller to learn that this is found inside the Queen's Castle, and make you way here, on the town's map. When you reach the first Dancing Forest area you'll be transported back to town. After chatting with the Mayor, call in on the Fortune Teller for some advice about how to get past this windy wall. She wants a Black Corsage. The Devil Girl will drop one (eventually), so make some My Garden areas to find her. This higher level Devil Girl is useful to mimic for her high speed and the fact she can wear boots. Try and get this for Pinky. (Get the Weaken spell from the Mage Cat for both Paro and Pinky if you don't have that already.) You'll find plenty of Dark Elves both on Prairie and Dancing Forest terrain, and beware of them at first. They often appear in pairs and each one can attack using a powerful "aimed shot" arrow, and two of these can easily down Pinky or Elis. Ensure that Paro learns Holy Light magic from the Dark Elf: Elis must be hit by it, so you'll have to wait until a Dark Elf uses the spell and risk the Aimed Shot attacks. However, their equipment drops are going to be very useful when you tackle the boss so, keep fighting them until you learn the spell and get the goodies! This time it took me ages to get the Devil Girl Black Corsage drop, and the Weaken spell for Pinky, and there is really nothing else you can do except keep fighting until you get it. Return to town and speak to the Fortune Teller. After the barrier is gone, make your way to the Dungeon and enter the castle. Once you've found the Toxic Whetstone inside a treasure chest on the first floor, take this to the arms shopkeeper and you'll be given the Holy Barrier magic for Paro. Sleep and leave town, and return to the shop, and he will sell the Poison Sword. =============================================================================== 2.7. ELVEN FIELD CASTLE DUNGEON ......................................... *W27 =============================================================================== MAP: http://www.gamefaqs.com/portable/ds/file/945370/56790 ------------------------------------------------------------------------------- NEW ENEMIES Dungeon: Fire Elf (Weapon: Elven Fire Bow Armour: Firefae Ring, Fire Bandana, Fairy Shoes, Fire Halter) Ice Elf (Weapon: Elven Ice Bow Armour: Ice Halter, Ice Bandana, Fairy Shoes, Waterfae Ring) NEW SPELLS Fire Curtain (for Pinky and Paro from the Fire Elf) Ice Curtain (for Pinky and Paro from the Ice Elf) Angelic Light (for Paro from the Elf Queen - you might NOT learn this for some reason, even if hit by the spell.) I'd advise getting the quest item (the Toxic Whetstone) first, and going as far as you can on this first visit, so you obtain most of the treasure and learn the new spells. Return to town and get the Holy Barrier magic from the arms shop before venturing back inside the castle. Also, make sure you have sold off excess items before entering the dungeon, as you'll pick up quite a lot of stuff in here and you need plenty of room for everything. There are no dedicated Key Defenders inside here, so you might have to use PP to open treasure chests. Pouting for more items might help produce keys from some enemies, but it's not guaranteed! Change equipment for each floor to protect yourselves better, and that means use fire protection for the first floor, ice protection for the second, and then, holy protection for the third and final floor. Use Ice magic and items on the fire enemies, Fire on the ice ones, and anything you like on the rest. Pinky can improve her stats by a lot if she mimics the Fire/Ice Elf, especially for MP, Wisdom, HP and Speed. When you're ready to meet the queen, take some attack items with you, and a couple of Magic Potions, to avoid having to use too much magic on the way. Retain as many pout points as you can, as this will make the boss battle very much easier to win! ------------------- Floor 1F Fire Floor ------------------- ___________ | ------- | E - Entrance and Exit | | T | | T - Teleporter to the next floor | IC | SC | IC - Iron Treasure Chest | |__|__| | SC - Silver Treasure Chest |____E_____| ENEMIES Firebug, Fire Elf, Dark Elf (in garden room), Fire Slime Kid, Warcat, Evil Flame. (Learn Fire Curtain from the Fire Elf.) IRON CHEST Power Tiara SILVER CHEST Toxic Whetstone This floor is laid out simply, with three large rooms at either side of the floor. To reach the teleporter to the next floor, simply walk straight up the middle corridor, although you'll have to run the gauntlet of a number of Warcats and Evil Flame enemies inside single rooms that surround the central area. You might be lucky and get some keys dropped by the single Fire Elf or Dark Elf monsters inside the large flower rooms, but you might not. The single rooms contain Warcats or Dark Elves. Walk left, and up, through the first flower room to the left middle one. There's an Iron Chest at the right side of this room. The Silver Chest at the opposite side of the floor contains the [TOXIC WHETSTONE]. If you don't have a Silver Key, then boost items using pout, and hope an enemy drops one, or use 50 Pout Points. (I managed to get a Silver Key from a Dark Elf in the small room off the right side middle flower room.) After getting the Toxic Whetstone, take it back to the blacksmith and you'll get the Holy Barrier Spell, that the Owl said you should get. Rest and eat and save your game, and then head back to the Dungeon to tackle the Elf Queen. You can first of all go back to talk to the Armorer and he will have a new weapon to show you: the POISON SWORD! It costs more than I had to spend, but it would be worth while buying this for the Elf Queen battle. ------------------ Floor 2F Ice Floor ------------------ ___________ | ---|--- | Q - Quick Exit | | TQ | | T - Teleporter to the next floor | SC | IC | IC - Iron Treasure Chest | |__|__| | SC - Silver Treasure Chest |____T_____| ENEMIES Ice Elf, Mage Cat, Mad Pelican, Forked Cat. (Learn Ice Curtain from the Ice Elf.) SILVER CHEST Silver Axe IRON CHEST Iron Boots This is an ice floor, and most enemies are strong with Ice elemental magic, and weak to fire. Equip ice protection and fire weapons (such as the Elven Fire Bow) if you have them. You arrive at the upper side of the floor and there is a quick route back to the entrance if you walk to the right. The arrangement of rooms is basically the same as the previous floor, with three large rooms at each side. Walk left or right along the top corridor, and then down either side, through three flower rooms, until you can make your way towards the lower corridor. Walk down the central corridor, and you'll find a teleporter up to the next floor. There is a Silver Chest to the right side of the left middle room, containing a [SILVER AXE] and an Iron Chest to the left side of the right middle room, containing [IRON BOOTS]. ----------------------- Floor 3F Ordinary Floor ----------------------- ___________ |LMD_____ | Q - Quick Exit | | | | | T - Teleporter from the previous floor | IC B SC | IC - Iron Treasure Chest | |_____| | SC - Silver Treasure Chest |____TQ____| B - Boss (there is another Quick Exit just before the boss) LMD - Light Maid Dress ENEMIES Dark Elf, Forked Cat, Mage Cat (Learn Holy Light from Dark Elf) IRON CHEST Magic Potion SILVER CHEST Elven Shield ITEM Light Maid Dress inside the single room off the top left flower room. You arrive at the middle of the lower wall, and again, there's a quick exit to the right. Walk up, and right, and into a flower garden room. From here, walk up to the next large room. Go left through this room and along a short corridor, to find a Silver Chest containing the [ELVEN SHIELD]. If you take the same route up the left side of the floor, there is a [MAGIC POTION] inside an Iron Chest and the [LIGHT MAID DRESS] simply lying on the floor inside a small room off the upper side of the top left large room. This has Holy protection for 20 points, so it's worthwhile grabbing it before fighting the Queen! Find the boss room by walking up either side of the floor, through three large rooms and then, take a left (or right) along the top corridor until you reach the upper centre of the floor. From here, walk down through another garden room and keep going. You'll come to a quick exit spot. Take another couple of steps down, and you'll see a helpful skull on the map. Inside this single room is the Boss! o-----------------------------o | B O S S - ELF QUEEN | o-----------------------------o | HP : 432 | | Cash : 541 G | | Experience.: 299 | o-----------------------------o Equip both with Holy protective equipment such as the Holy Bandana, Fairy Shoes Elven Halter, Light Maid Dress and Elven Shield. You should have the Holy Barrier spell for Elis, and this, together with the equipment, will protect you from the Queen's holy magic. This time around Elis had 70 points and Pinky 50 points of Holy protection and that really makes a difference! The Queen's Holy Arrow attack will do around 25 - 35 HP damage to one with Holy Barrier in place, but her ordinary physical attack will do much more, at 45 or so. Angelic Light is a Holy attack on both for around 30 - 45 HP with the Holy Barrier in place and protective equipment. (Allow her to use this, and Paro will learn this spell early on in the game.) Start with *Ladies First*, then *Stand Still!* and cast Holy Barrier, which seems to last for the whole battle. Fire Spear did around 20 HP damage to her. The Lava Bomb can inflict around 80 HP damage (from whoever has the highest Wisdom stat) so that's a good one to use. If you paralyse her, then Fire Spear can do more damage (about 20 - 30 HP) depending on your stats. I had Pinky with the powerful Elven Bow and aimed shot was managing around 25 HP damage when it kicked in, so this is another option if you're low on attack items and MP. Keep pouting to prevent her from attacking and healing up. Winning this battle is just a matter of attrition really, if you lack the Poison sword. First time I ran out of PP and MP so couldn't heal, and if defeated you'll be back at the entrance on 1F. It's really worth buying the Poison Sword and using it with Pinky if she has higher strength than Elis, although, of course, she will need to mimic a sword enemy in order to use it. With the sword, you will poison the boss, and this status will last for the whole battle, even though she doesn't lose more than 1 HP per turn. Elis: Silver Axe, Elven Shield, Holy Bandana, Dark Dress, Fairy Shoes (Level 25 in one game and 28 in another!) Pinky: Elven Bow/Poison Sword, Firedust Shield, Power Bandana, Light Maid Dress, Fairy Shoes. MIMIC: Ice Elf Head, Fire Elf Arms, Ice Elf Body, Fire Elf Leg. Don't forget to enter the room and pick up your reward: [HOLY DRESS]. Take the quick exit and return to town. Report to the mayor that the world is yours, you'll get the Gate Key. Walk to the Gate, go through, and Elis will bid farewell to Desert Land and return to her castle and pretty dresses, with thoughts of marriage in 5 to 10 years. The grand adventure is over...or is it? =============================================================================== 3. S N O W L A N D ...................................................... *W30 3.1 Marsh Town ...................................................... W31 3.2. West End ........................................................ W32 West End Dungeon ................................................ D32 3.3. Snow Branch ..................................................... W33 3.4. Ice Field........................................................ W34 Ice Field Dungeon ............................................... D34 3.5. North Town ...................................................... W35 3.6. Haunted Forest .................................................. W37 Haunted Forest Mansion .......................................... D37 3.7 Snow Lady ....................................................... W36 3.8. Country Fugue ................................................... W38 3.9. Country Fugue Castle Dungeon .................................... W39 ...and the adventure continues. Mr Adventurer is still not that impressed with Elis's achievements, and rates her as somewhere between economy class and first class. Very ungracious of him, if you ask me. And so, after a night of pouting... =============================================================================== 3.1. MARSH TOWN (MONSTER LEVEL 34) ...................................... *W31 =============================================================================== TN = Town GT = Gate PR = Prairie DF = Dancing Forest MH = Marsh /Gate [MH] [GT] [MH] [MH] [DF] [MH] [PR] [DF] [MH] [DF] [MH] [PR] [PR] [MH] [DF] [MH] [DF] [PR] [MH] [DF] [MH] [MH] [TN] [MH] [DF] \Town NEW POUT TERRAIN Marsh NEW ENEMIES Marsh: Aqua Slime Kid (Armour: Sapphire Ring, Gold Ring, Silver Ring) Waterbug (Items : Waterbug Down) Prairie: Young Goblin (Weapon: Heavy Club, Hobgoblin Cap) NEW SPELLS None ITEM Water Spirit Ring INN ------------------------- Spinach Curry 3000 NEW! Squid Ink Pasta 2500 NEW! Chicken Marinara 2200 NEW! Sauce Diable 2400 NEW! Fruit Jelly 1800 NEW! Armorer ------------------------- Item Stat Cost Poison Sword 30 2800 Nunchakus 26 2200 Fire Staff 24 1000 Long Spear 35 3000 NEW! Fire Bow 20 800 Long Bow 28 800 ------------------------- Fire Helm 9 1000 Fire Bandana 9 1000 Dark Dress 10 1600 Chain Mail 17 3400 Spring Shield 8 1600 Firedust Shield 8 800 Kite Shield 10 2000 Fairy Shoes 11 1000 ------------------------- Anti-Fire Ring 2 400 Plaza ------------------------- Item Stat Cost Sapphire Ring 2 400 Emerald Ring 4 1600 Butcher Knife 38 3200 Bell Hat 1 400 Item Shop Fortune Teller ------------------------------------------------------------------------------- W A L K T H R O U G H ------------------------------------------------------------------------------- QUESTS ------------------------------------------------------------------------------- THIRST PEARLS (10) Task : Collect 10 Thirst Pearls from a desert so Marsh Town doesn't sink How : Make some desert terrain and search for these. Reward: Rust Removal Oil for Gate (complete all four) ------------------------------------------------------------------------------- MOURNING FLOWERS (10) Task : Pick 10 Mourning Flowers that bloom in the marsh How : Search for these in Marsh terrain Reward: Rust Removal Oil for Gate ------------------------------------------------------------------------------- WATERBUG HUNT (10) Task : Hunt 10 Waterbugs in the marsh How : Find and fight them on Marsh terrain Reward: Rust Removal Oil for Gate ------------------------------------------------------------------------------- AQUA SLIME KIDS (10) Task : Hunt 10 Aqua Slime Kids that lurk in the marsh How : Find and fight them on Marsh terrain Reward: Rust Removal Oil for Gate ------------------------------------------------------------------------------- GOBLIN BRACELET (Optional subquest) Task : Visit the armorer later (possibly after completing all the other quests). He wants a Goblin Bracelet. How : Talk to the Fortune Teller, and then search Prairies and fight Young Goblins until one of them drops this item. Reward: Water Shield ------------------------------------------------------------------------------- As usual, the "mayor" is ready and waiting with some new quests, and Elis wants difficult ones! There is too much water in the marsh and they need thirst pearls from the desert to prevent the town from sinking. The reward for completing all the quests is WD6000 Oil to deal with the rusty gate hinges. The inn sells new improved meals that will boost Elis' stats by a greater amount, if you need to improve her stats. Call in on the armorer and use 80 PP (if you are a bit short, then eat a couple of Fruit Jelly meals at the inn to boost your PP) to get some new stuff added to his inventory, well, just one item, the Long Spear. He will stock many items that you might or might not have found from enemy drops, or bought already. You can also buy new equipment from the plaza shop and the Butcher Knife is a powerful and unique weapon that might be worth investing in. Remember to sleep at the inn after using up all your PPs, before exploring the local terrain. As soon as you move to a Marsh, Nero will comment on the appearance of those red and blue vultures again, and you can now turn terrain to Marsh. Press A to search for Mourning Flowers in the Marsh, and as usual activate the pout *I wanna find stuff!* to boost the rate of success. Make three or so desert areas (maybe best to use the Forest places to make them) and search for Thirst Pearls. The Waterbugs and Aqua Slime Kids turn up in numbers on marsh terrain and don't really need to be actively hunted. Just use Fire Curtain magic on them all. Walk up to the top right corner of the map and you'll pick up a [WATER SPIRIT RING] in the Dancing Forest terrain. Check this in your inventory and it is listed a a WATERFAE RING, but it's the same thing. All credit to LordDamien who told me about this item. Equip water protective stuff and use fire weapons and the Darkfire Ring if you are just going to fight on Marsh areas, but I wouldn't bother, since you're going to be making Deserts where there are fire enemies the usual Hot Spooks and Firebugs. (Or you can just pout to get rid of these enemies while you're searching for the Thirst Pearls: they really are annoying!) After getting the Oil the mayor will inform you of the West End, a good area for training. Call in on the arms dealer to get the optional quest to find the Goblin Bracelet. Talk to the Fortune Teller who give you more details, and then search Prairies and fight the Young Goblins that appear there, until one of them drops the item. (I found that I had to fight a few, sleep a night and then try again, before I got one.) You might get the Goblin to drop a Heavy Club, and if Pinky mimics the Goblin's arms and equips the club, this is a powerful weapon that has a good chance to stun an opponent. Take the Bracelet back to the arms shop and you'll receive the Water Shield. Leave the town and choose a Gate monster by saying what food you hate most! PEPPER MUSHROOM EATS ANYTHING o--------------------------o | G A T E M O N S T E R S | o--------------------------o Pepper - Rotten Pepper Mushroom - Shroom Lizard Eats Anything - no monster to fight! ROTTEN PEPPER HP : 164 Cash : 292 Experience: 488 Reward: Sealing Mark This monster's skill is a Double Backhand which hits one for around 35 HP, and also it uses Seal which prevents you from casting any magic. Since Fire magic is the most effective attack against the Pepper, this is going to prolong the battle if you are affected. Seal doesn't stop you from using items, so you can use fire bombs or missiles. SHROOM LIZARD HP :246 Cash : 296 Experience : 531 Reward: Lizard Shrooms This is easy as it's a water monster, so just use Fire magic or weapons. Exit through the gate and there are two new locations: the West End training dungeon, and the next town: Snow Branch. However, Elis won't let you enter the town just yet: she's determined to do more training, and, as you know by now, what Elis wants, Elis gets! =============================================================================== 3.2. WEST END (MONSTER LEVEL 36) ....................................... *W32 =============================================================================== TN = Town GT = Gate DU = Dungeon PR = Prairie WL = Wasteland SE = Sea [SE] [WL] [WL] [WL] [DU] [PR] [PR] [GT] - Gate [SE] [WL] [PR] [WL] [SE] [WL] [PR] [TN] - Town NEW POUT TERRAIN None NEW ENEMIES Prairie: Hobgoblin: Weapon: Hobgoblin Club Wasteland Armour: Hobgoblin Helm, Herculean Shoes Prairie: Blizardrill: Items : Glacier Missile (not listed) Ice Missile, Magic Potion Weapon: Ice Bow Armour: Ice Robe, Ice Cone Hat Dungeon: Samurai Wolf Weapon: Katana Armour: Samurfly Hat, Samurai Armor NEW SPELLS Ice Barrier (for Paro after completing the Ice Mirror subquest) Fire Blade (for Paro after completing the 2 quests for the horn.) Ice Spear (for Pinky and Paro from the Blizardrill) EXTRA SPELL Angelic Light (for Paro and Pinky. Make My Gardens to find the Dark Elf and this higher level form will use this spell. This is the earliest point at which they will. Thanks to LordDamien for this tip!) INN -------------------------- Garlic Steak 3700(NEW!) Squid Ink Pasta 2500 Chicken Marinara 2200 Sauce Diable 2400 Fruit Jelly 1800 Item Shop - at Inn No Arms Shop Fortune Teller x3 ------------------------------------------------------------------------------- W A L K T H R O U G H ------------------------------------------------------------------------------- QUESTS ------------------------------------------------------------------------------- WOLVES OF HORROR (20) Task : Hunt 20 samurai wolves in the dungeon How : Head for the dungeon and kill lots of them! Reward: Horn that opens the gate. Fire Blade Spell for Paro ------------------------------------------------------------------------------- THE SHOGUN WOLF (Proof required: Warlord's Fan) Task : Hunt for the Shogun Wolf in the dungeon (only 1), He's on B2 How : Beat him, find the Ceremonial Fan, (inside his room) read it and return to town. Reward: Horn that opens the gate. Fire Blade Spell for Paro ------------------------------------------------------------------------------- ICE MIRROR (Subquest - top right hut) Task : Find this mirror of ice for the Strange Old Woman In West End. How : Find in Gold Chest in the Dojos area of the dungeon B1F. Reward: Magic: Ice Barrier. ------------------------------------------------------------------------------- SELFISH STONE (Subquest - middle hut) Task : Find a stone made of solidified selfishness for the Strange Old Woman In West End. (Different clothes, same woman...) How : Find inside a Silver Chest in the top left of B1F in the dungeon Reward: 20 Pout Points ------------------------------------------------------------------------------- DARK CRYSTAL (Subquest - lower left hut) Task : Find a Dark Crystal that absorbs the light of a dungeon for the Strange Old Woman In West End. (Different clothes, same woman...) How : Inside an Iron Chest in the top right of B1F in the dungeon Reward: Holy Ring ------------------------------------------------------------------------------- After hearing about the main two quests, you are instructed to visit all the fortune tellers for three more (optional, but useful) quests. Collect them all, and then head out for the field. There's no shop here, but the Inn will sell the usual items. You'll find the Owl close to the Dungeon and he'll just remind you about keeping 20 PP in hand in case you lose a battle, and that you can open treasure chests with 50 PP if you don't have a key, both of which you already knew. Try to keep 20 PP in reserve in case of disaster, and always choose this option if you can, since losing half your money or experience for that day could be quite a penalty, especially if you've just sold off lots of items. (Yes, I did that one time, and lost around 5000 Gilberts at once.) Fight in the Prairies and you'll find the new enemy, the Hobgoblin which is basically the same as the Stray Goblin you fought at a Gate. This strong enemy gives useful club skills, has high stats for Pinky to mimic, and drops a powerful club. (Although I fought loads of them and only ever got one club and lots of boring Silver Coins.) Using clubs for both Elis and Pinky is a good strategy when fighting the goblins, as it gives you a chance to stun them before they can stun you. You'll also find the Blizardrill from whom Pinky and Paro can learn Ice Spear magic, and high MP and Wisdom, as well as more Aqua Slime Kids. You'll find more Wardogs and the familiar and odd looking Platypus on Wasteland terrain. All the quests require you to explore the local Dungeon. After successfully completing them all (you might as well do them all since the rewards are good, and it's easy enough to find the items) return to town and you'll get a horn that opens the gate. Elis isn't satisfied with this reward, and is given the Fire Blade spell as well. Pouting works! Leave West End and be prepared for a repeat Gate monster: either the Pepper or Mushroom. They will have slightly more HP but that's all. By the time you've completed these quests Elis is likely to be well over level 30. Defeat either of the Gate monsters and go through the gate to Snow Branch. PEPPER MUSHROOM o--------------------------o | G A T E M O N S T E R S | o--------------------------o This is just a repeat of the previous town's battle and if you can't figure out how to defeat either of these monsters, then I give up! ROTTEN PEPPER Reward: Sealing Mark SHROOM LIZARD Reward: Lizard Shrooms =============================================================================== WEST END DUNGEON ........................................................ *D32 =============================================================================== MAP: http://www.gamefaqs.com/portable/ds/file/945370/56812 ------------------------------------------------------------------------------- Remember that you can get more keys from the same monsters if you leave, sleep and return. And the treasure chests will refill as usual, but save your keys for the third floor treasure rooms once you've completed the quests. -------- FlOOR B1 -------- ___________ | | IC | E - Entrance and Exit/Q - Quick Exit | SC | | | T - Teleporter to the next floor |---- ---E| IC - Iron Treasure Chest |--Q T |GC | SC - Silver Treasure Chest |______|___| GC - Gold Treasure Chest ENEMIES Samurai Wolf, Blizardrill, False Boar, Taterbomb, Potatobug, Aqua Slime Kid, Wizardrill, Firedrill, Fire Slime Kid, Water Bug IRON CHEST Dark Crystal SILVER CHEST Selfish Stone GOLD CHEST Ice Mirror ITEM Danger Leotard (Silver Key: Firedrill, Golden Key: Blizardrill Iron Key : Wizardrill) While inside here, now you have enough PP, I'd suggest pouting for more experience, more cash and more items, These stack, so it's no problem having all in place at the same time. Start off with both equipped with clubs and you can stun the Samurai Wolf enemies without having to waste pout points on them. Also, once you get a Katana dropped from the Samurai and learn the Killer Blade skill for Pinky you'll be rocking! You arrive at the middle of the right wall, and can walk up, down or left to the centre. You'll find the Samurai wolves in here, wandering the corridors. Be VERY CAREFUL! Although you can cut them down fast, with a couple of fire spear spells, they will attack using Killer Blow which hurts for anything up to 100 HP. You should have enough to survive, just! When fighting more than one of them, things can get tricky, and this is where those stunning club attacks are helpful. (And this is why the Owl reminded you about what happens when Elis is downed...) The dungeon is divided into four quadrants, but the first area to tackle is at the lower left, where you'll find the monsters that carry those important keys. To reach these rooms, walk down from the entrance and turn left along the lower corridor. and walk all the way to end. Turn up the corridor next to the far left wall, and take the first right, where you'll see a message about *Key Rooms*. Walk right a few steps and then, up, into a wider hall with single rooms. (If you keep going along this corridor, there is a shortcut back to the dungeon entrance, useful to use after obtaining all the keys.) There are key holders in 3 out of 4 rooms. (At least, if you use the boost items command. If you don't, there's a good chance you'll only manage to get one key, and that's with some luck!) Fight a Blizardrill, Firedrill and Wizardrill to find a Gold, Silver and Iron key. You'll pick up a Silver Key in the left room, a Golden Key in the middle room and the Iron Key is from the Wizardrill inside the right hand one. (The top left room contains a sleepy Samurai Wolf, and make sure to enter this room defeating him, to find the invisible [DANGER LEOTARD].. The area to the left of the entrance is called "Self-Sufficiency" and contains Blizardrills in single rooms, and False Boars, Taterbombs and Potatobugs inside large Field rooms. Make your way to the upper left of this quadrant, by walking up the right corridor, and entering the field room to your left. Go straight through here, and past a couple of single rooms, to find an Iron Chest with a [DARK CRYSTAL] required to complete one of the quests. At the lower right you'll find the Samurai Dojo area with double ranks of 5 rooms all containing Samurai Wolves. This is accessed from the middle of the lower corridor. Fight (or pout) your way along the single passage, but remember that you've got to kill 20 wolves for the quest, so it might be best to fight them. (At least this gives you a good chance to learn Killer Blade for Pinky, and pick up a couple of Samurai armours and the Katana.) Pout for more items to ensure a good drop rate! At last you can enter the Dojo. The single enemy is just another wolf, but for the first time I got a decent drop of the Samurai Armour. Not sure if it's always that way though. Head up into the Treasure Chest room and use the Golden Key to open the chest and get the [ICE MIRROR], the second quest item you need. The upper left quadrant is Drunkard Row and you'll reach it from the middle of the top corridor. (You can see the location of the treasure chest if you walk up the corridor next to the left wall of the floor.) Here you'll find Waterbug, Wardog, Fire Slimes and more Firedrill enemies. Take the first turn to the left and keep going, fighting your way through these rooms (they can be walked through as they have more than one opening) to the far side, and then walk down the passage to the lower left corner where you can find a Silver Chest containing the [SELFISH STONE], another quest item. Complete these quests and obtain the rewards from the Fortune Tellers (those extra Pout Points are going to be a boon!) and then, return to defeat the boss on the lower floor. Make your way from the entrance to the far left corridor. From the middle of this corridor, walk right, and this is the "All Hail the Warlord" passage, and the teleporter will take you down to the next floor. COLLECTING KEYS - IMPORTANT! After opening the treasure chests on this floor, and returning to go after the boss, first of all, collect at least three more keys from the key area. There are 4 treasure chests to open on the lower floors, 2 Silver ones, 1 Iron and another Gold, so this will save you an extra trip. Preserve 50 PPs and you can open the second Silver chest using those. ------- FLOOR 2 ------- ___________ | T | E - Entrance and Exit | B | T - Teleporter to the next floor | |---SC| SC - Silver Treasure Chest | T | B - Boss |__________| ENEMIES Samurai Wolf, Fire Slime Kid, Evil Flame, Firedrill, Wardog, Blizardrill, SILVER CHEST Firedrake Guard (no fire protection from this shield) This floor has two large areas, to the left and right of the central passageway, full of monsters in single rooms. Start by walking up the passage to the first room and kill a Samurai Wolf. The boss's bedroom (basically his single room location) is straight up! If you head to the left you'll find the Household guards, just Wardogs and more Samurai, though there is nothing special to find here, and to the right are fire monsters. There's a Silver Chest at the right containing a [FIREDRAKE GUARD]. Don't use up your pout points if you don't have keys as you need 50 PP to open a chest and this could leave you short-changed for the boss battle. o-----------------------------o | B O S S - SHOGUN WOLF | o-----------------------------o | HP : 327 | | Cash : 319 G | | Experience.: 416 | o-----------------------------o How you fight this battle depends a lot of your mimic skills, equipment and availability of pout points. In one game, I had lower stats but more PP and MP and relied mostly on pouting and magic from Elis and some Killer Blade hits from Pinky. However, with better equipment and the judicious use of ice magic, you can win this fight fast. I had run out of MP by the time I got here this time, but with a couple of Magic Potions that didn't bother me. More worrying was the lack of PP, but I started off with Ladies First and a quick Fire Bomb. Pinky's Killer Blade attack with boosted attack power did 58 HP damage! Very impressive. Use Ice magic and items to freeze the Shogun Wolf, and his Wild Slash attack might miss you both altogether! In the end Pinky pummelled him into the ground with repeated Killer Blade attacks and that was that. Head inside the room he was in, and you'll get the [WARLORD'S FAN] and see the message: DOMINATION! Walk straight up from here, and you can go down to another floor. There are no enemies.and you'll discover the Warlord's hoard of treasure, but you'll need three keys. Level 32 Elis: Hobgoblin Club, Elven Shield, Holy Bandana, Samurai Armour, Fairy Shoes Pinky: Katana, Water Shield, Power Tiara, Samurai Armour, Fairy Shoes. MIMIC: Wizardrill: Head, Samurai Wolf: Arms, Hobgoblin: Body, Fire Elf: Legs Level 29 Elis: Fire Staff, Firedust Shield, Samurfly Hat, Samurai Armour, Fairy Shoes Pinky: Poison Sword, Small Shield, Holy Bandana, Elven Halter, Seafarer Shoes MIMIC: Dark Elf: Head, Samurai Wolf: Arms and Body, Fire Elf: Leg. -------- FLOOR B3 -------- ___________ | T | E - Entrance and Exit | ICSCGC | T - Teleporter to the next floor | | IC - Iron Treasure Chest | | SC - Silver Treasure Chest |__________| GC - Gold Treasure Chest ENEMIES None IRON CHEST Helmet SILVER CHEST Kotetsu Katana GOLD CHEST Warlord Armour You need keys or Pout Points for these treasure chests. The Iron Chest contains [HELMET], the Silver Chest has [WARLORD ARMOUR], and the Gold Chest has [KOTETSU KATANA]. This is a sword and has a chain attack that often triggers. Great weapon! You can return here as many times as you like and get repeat items from these chests. It's a great way to raise cash! =============================================================================== 3.3. SNOW BRANCH (Monster level 40) .................................... *W33 =============================================================================== TN = Town GT = Gate PR = Prairie WL = Wasteland FD = Dancing Field SF = Snowman Field [SF] [SF] [SF] [GT] [SF] [SF] [SF] [SF] [SF] [PR] [SF] [SF] [SF] [SF] [PR] [PR] [SF] [SF] [WL] [SF] [PR] [SF] [SF] [SF] [WL] [FD] [PR] [SF] [SF] [SF] [WL] [FD] [TN] [WL] [WL] [SF] \town NEW POUT TERRAIN Snowman Field NEW ENEMIES Snowman Field: War Penguin (Weapon: Ice Spear Armour: Ice Buckler) Dancing Field: Radish Turret (Weapon: Barrage Bow Armour: Leather Boots) NEW SPELLS Ice Spear (for Pinky and Paro from the Blizardrill - if not already got it) Ice Curtain (for Pinky and Paro from the WarPenguin - if not already got it) Firestorm (for Paro from the Donkey Wizard Gate boss) INN -------------------------- Garlic Steak 3700 Crab Croquette 3700 NEW! Chicken Marinara 2200 Sauce Diable 2400 Fruit Jelly 1800 ITEM SHOP (no arms shop) ------------------------------------------------------------------------------- W A L K T H R O U G H ------------------------------------------------------------------------------- QUESTS ------------------------------------------------------------------------------- COUGH GRASS (5) Task : Collect 5 of these to make a medicine for the Mayor of Snow Branch How : Search in Prairies Reward: Gate Key when you complete all three ------------------------------------------------------------------------------- RADISHS TURRETS (10) Task : Hunt 10 radishes in the fields of Snow Branch (for the mayor) How : Find them in the Dancing Fields area. Reward: Gate Key when you complete all three ------------------------------------------------------------------------------- EMPERORS ON ICE (10) Task : The mayor of Snow Branch wants 10 War Penguins hunted down. How : Find them in the Snowman Field areas. Reward: Gate Key when you complete all three ------------------------------------------------------------------------------- Things are getting slightly more complicated. Elis needs to pass four 'ordeals' in order to get access to the first class training at the castle in Fugue Country. However, the mayor won't explain the details until you've completed some quests. There are bow wielding radishes and spear stabbing penguins to take care of, and more cough grass to find, Enter the map, and Elis will remind you to collect some ice resistant equipment from the local enemies. The area contains some wasteland, prairie, two dancing fields as well as lots of snowman fields, and as soon as you walk to any terrain, the Owl will turn up. He reminds you that you can finish off quests simply by pouting! Cheap tactics, but you could stay at the inn to refill PP, head for the map, and select the *Quests are annoying!* pout to complete each quest. However, beware, because each time you use this pout Elis will lose 5 Pout Points, so it's not an option to use too many times. Head for the snow and you'll be able to make Snowman Field terrain. Try to learn the Ice Spear skill for Paro (from the Blizardrill) if you haven't already, and Ice Curtain from the Warpenguin. Walk onto the Prairie in front of the Gate, and you'll pick up some [FLAME OIL], an item which will imbue weapons with fire power. Enemies are easy to kill with fire magic, and you'll pick up Couch Grass from the prairie terrain Complete the first three quests and the mayor will explain that the four ordeals are spread throughout Snow Land and he directs you to the Ice Field for the first ordeal. Leave the town and Nero will set a gate monster of your choice: something serious or something a little amusing. Go to the gate and there is some useful graffiti: Fire Blade works on fire as well as ice monsters. o--------------------------o | G A T E M O N S T E R S | o--------------------------o Elis was level 34 and I picked the amusing Donkey, that turned out to be serious, this time. Probably the best one to choose, as you'll get an Elixir item earlier, have the chance to learn its FIRESTORM magic, and you can pick the Dinosaur at the gate of the next town. Both monsters will use fire on you, so don't be tempted to replace any fire protection for ice! Something amusing - DINOSAUR WARRIOR: Saurus Rex Something serious - DONKEY WIZARD DINOSAUR WARRIOR: Saurus Rex HP: 279 477 exp, 358 g Reward: Fire Axe His main skill is Fire Axe which does around 40 - 50 HP damage (or a LOT more if you don't have fire protection) to both, and another called Spinning Slice that can inflict around 60 HP damage to both of you, and can stun (but might miss one altogether). Keep healed at all times, unless you pout to stop him. Killer Blade is a useful skill to have for Pinky and hits for around 40 HP, although I found that Elis wasn't doing much damage with weapon attacks. However, both fire and ice magic are effective and use your most powerful spells for the most effect. Pout to make him stand still, and use Ice magic to freeze him, reducing the power of his attacks. DONKEY WIZARD HP : 216 368 experience, 361 g Reward: Elixir This one is easier since Pinky's Killer Blade will do more damage at around 50 or so, and it has less HP. Its main attack is FireStorm on both, doing around 70-80 damage depending on equipment. If you use Fire Barrier it will protect you and halve the damage. However, it's not a fire monster so you can still use fire spear magic against it. Ice spear is also effective and it will freeze the enemy, reducing its accuracy. Walk through the gate and there are two new locations: Ice Field and North Town. However, you don't have a choice, and must go to Ice Field. =============================================================================== 3.4 ICE FIELD (Monster level 44) ...................................... *W34 =============================================================================== TN = Town GT = Gate DU = Dungeon SF = Snowman Field IP = Ice Pond [IP] [DU] [SF] [SF] [SF] [IP] [IP] [SF] [SF] [IP] [IP] [SF] [SF] [SF] [SF] [SF] [SF] [SF] [SF] [SF] [SF] [SF] [SF] [SF] [SF] [SF] [SF] [GT] - Gate [SF] [SF] [SF] [TN] - Town NEW POUT TERRAIN Ice Pond NEW ENEMIES Ice Pond: Otter Wizard (Weapon: Blizzard Staff Armour: Water Mage Robe, Waterbeast Hood) Evil Blizzard (Items : Glacier Missile, Ice Bomb, Ice Missile) NEW SPELLS BLIZZARD (Freezes and damages all) - from the Otter Wizard for Pinky and Paro INN (Same menu as Snow Branch) -------------------------- Garlic Steak 3700 Crab Croquette 3700 NEW! Chicken Marinara 2200 Sauce Diable 2400 Fruit Jelly 1800 Arms Shop ------------------------- Item Stat Cost Fire Sword 28 1200 NEW! ------------------------- Silver Halter 21 4200 NEW! Fortune Teller -------------- (No Item Shop) ------------------------------------------------------------------------------- W A L K T H R O U G H ------------------------------------------------------------------------------- QUESTS ------------------------------------------------------------------------------- BIRTHDAY FLOWERS (10) Task : Pick some celebratory Birthday Flowers for the Mayor of Ice Field. How : Make some "My Garden" terrain and search for these. Reward: Gate Key ------------------------------------------------------------------------------- BLUE MAGATAMA Task : Ice field mayor will tell you to find one of these jewels. It's one of the 4 trials you must complete to enter the Country Fugue. How : Find inside the Gold treasure chest inside the dungeon. Reward: One of 4 items needed to enter Country Fugue. ------------------------------------------------------------------------------- The Mayor wants flowers for his wife, but no flowers grow in ice ponds or ice fields, so it's up to Elis to provide the source of flowers. Simple stuff! Leave town and those strange vultures are back, and Nero mentions Chaos Land, maybe this world isn't only one designed for Elis after all! Anyway, nothing to worry about just yet. Walk up the map until you reach an Ice pond area and Elis can pout to make this new terrain. You'll find the new enemy, Otter Wizard lurking about there, and you'll be able to learn the new spell, Blizzard, for Paro, if he hits Elis with it (which he will!) Be cautious since he uses a club to stun you, and this spell can freeze you both, as well as inflicting dangerous amounts of damage if you don't use Ice Barrier or have good ice defensive equipment. (if you picked the Donkey Wizard as the gate boss and let him hit Elis with Firestorm, then you'll be able to use this powerful all enemy fire spell - at least, once she has reached the next level.) The Evil Blizzard (the ice version of the Evil Flame you encountered at Fire Mountain) makes his first appearance here, but he's easy to kiss with fire magic, although resistant to weapon attacks. Enemies in the Ice Fields and My Garden areas are the same ones you've met before: Blizardrills, Waterbugs, War Penguins and the like, and the usual Mage Cats and Elves. You will also meet the Owl again, if you walk north to the terrain next to dungeon, and he has a lot to say, but you don't get to hear anything 'cos listening to an owl for any length of time is not on Elis list of interesting things to do. Make a few My Gardens, and search for the Flowers, and after completing the quest, the Mayor will explain about the Magatama. You have to get four of these jewels in order to enter Country Fugue, the top class training place. He says that a monster near the Ice Pond at the north has the Blue kind. If you have already found it, then he'll tell you so. However, Elis will want to start again and find it properly (rather than the cheap way of unlocking a chest) since where's the fun in searching for something you've already found? You can fight the Gate boss and leave town, before finding the Blue Magatama, and this time you have the option to forget it! In fact, you could leave this town, return to West End town, and enter the dungeon here, and fight those three enemies (in the lower left area of the first floor of West End Dungeon) for their keys. Then, head back here and you can quickly scoot around Ice Cave and open all the chests without worrying about finding keys for them. There is another monster waiting at the Gate, just a repeat of last time, so you can go for the Dinosaur Warrior or Donkey Wizard, or simply forget it. Their stats are just a bit higher than the last time, but other than it, it's a repeat. There's also some more graffiti at the gate: use a Darkfire Ring (obtained at Fire Mountain cave) to aid in snowy areas - this ring adds a fire effect to the weapon of whoever equips it. The Hot Ice Ring obtained in the Ice Cave has the same effect except that it adds Ice to a weapon. . DINOSAUR WARRIOR: Saurus Rex DONKEY WIZARD Forget it! o--------------------------o | G A T E M O N S T E R S | o--------------------------o Elis level 35. Same battle as for Snow Branch. DINOSAUR WIZARD: Saurus Rex (Reward: Fire Axe) DONKEY WIZARD (Reward: Elixir) =============================================================================== ICE FIELD DUNGEON (Ice Field) ........................................... *D34 =============================================================================== MAP: http://www.gamefaqs.com/portable/ds/file/945370/57096 ------------------------------------------------------------------------------- ___________ | ______E| E - Entrance and Exit | / GC\ | T - Teleporter to the next floor | |-IC || IC - Iron Treasure Chest | |__SC__|| SC - Silver Treasure Chest |__________| GC - Gold Treasure Chest ENEMIES Otter Warrior, Otter Wizard, Bone Fighter, Fire Drill, Blizardrill, Evil Blizzard. IRON CHEST Blizzard Bomb SILVER CHEST Hot Ice Ring GOLD CHEST Blue Magatama (Quest Item) Enter this Ice Cave dungeon to find the Blue Magatama. You start in the upper right area and just walk left, following the corridor. The monsters are the same as the ones you've been fighting in the Ice Ponds and Fields, and most rooms are singles, so these are easy battles. Make your way to the left wall of the floor and then, (after fighting two enemies, walk up to the top left corner room, and a Golden Key is dropped from a Blizardrill. (Pout for more items to make sure of it!) Make you way all the way down the left side of the floor and there is another single room with a Bone Warrior who may drop an Iron Key. Now, walk back up and take the first corridor to the right and keep going (stay as far south as you can) all the way to the far right wall, where you'll find a Firedrill inside a room at the lower right corner, and he drops a Silver Key. There are three treasure chest rooms, all in the central area of the floor. To reach the Gold one, walk up the right side of the floor and take a left turn, between two monster rooms. The room is the one that you passed by near the start and visible on the map. The Silver chest is found if you walk up the centre corridor, and the Iron one is reached from the left corridor, heading right, towards the centre. You can return and get the same items again from the chests. =============================================================================== 3.5. NORTH TOWN (MONSTER LEVEL 46) ..................................... *W35 =============================================================================== TN = Town GT = Gate PR = Prairie SF = Snowman Field This area is all snow-fields with a green path leading to the gate. [SF] [SF] [SF] [PR] [PR] [GT] - Gate [SF] [SF] [SF] [PR] [SF] [SF] [SF] [SF] [SF] [PR] [SF] [SF] [SF] [SF] [SF] [PR] [SF] [SF] [TN] [PR] [PR] [PR] [SF] [SF] [SF] [SF] [SF] [SF] [SF] [SF] NEW POUT TERRAIN None NEW ENEMIES Snow Field: Buffalobull Prairie/Wasteland: Powerdog NEW SPELLS Clear (from the Owl, for Paro - removes enemy boosts) INN -------------------------- Garlic Steak 3700 Crab Croquette 3700 Quail Steak 3000 NEW! Sauce Diable 2400 Fruit Jelly 1800 Plaza Shop ------------------------- Item Stat Cost Northern Hat 15 2000 Duffle Coat 20 4000 Arms Shop ------------------------- Item Stat Cost Iron Club 48 5000 Fire Axe 43 2800 NEW! ------------------------- Silver Boots 14 2800 NEW! Item Shop ------------------------------------------------------------------------------- W A L K T H R O U G H ------------------------------------------------------------------------------- QUESTS (Complete all 4 for the Gate Key) ------------------------------------------------------------------------------- MOURNING FLOWERS (10) Task : The Item shop girl wants 10 Mourning Flowers that bloom in the marsh How : Search in marsh terrain. Make Marshes! Reward: Gate Key ------------------------------------------------------------------------------- BUFFALOBULL HUNT (10) Task : The mayor wants 10 Bufflobull's killed, found in Snowfields How : Find these, often in pairs, in the Snowman Field terrain. Use Fire Spear or Firestorm to kill them fast! Reward: Gate Key ------------------------------------------------------------------------------- SPINACH COLLECTION (10) Task : The Innkeeper wants 10 Spinach. How : Make some Dancing Fields and search for these. Reward: Gate Key ------------------------------------------------------------------------------- SAWSTONE GEMS (10) Task : The Armorer wants this polishing powder, found in Wasteland terrain. How : Make some Wastelands and search until you find enough. Reward: Gate Key ------------------------------------------------------------------------------- RED MAGATAMA (subquest after completing the other 4) Task : Return to Mayor of North Town with this item How : Make bonfires, and kill Firepig or Firedrill enemies until they drop one. (Alternatively, pout to complete this quest.) Reward: Necessary item to enter the Country Fugue training centre ------------------------------------------------------------------------------- Once again, you are inundated with requests, and once again, complete these and the mayor will give you the Gate Key and tell you how to get the Red Magatama. There's a quest from everyone, so there's no need to try and find additional ones from the shopkeepers. Call in at the plaza and use 50 PP to create two new items for sale. Leave town, and the Owl will be waiting, and gives you the spell "Clear", which removes enemy boosts. This is an essential spell for the boss of Country Fugue, (and anyone else who does the same thing) otherwise they will boost their power and destroy you fast! Don't forget to use this spell any time that a boss uses boost, and it's guaranteed to work on them. Watch out for the new monster, Buffalobulls, found in Snow Fields, as they can stun you both. They have high HP but their skills aren't that useful since Pinky cannot equip armour if you mimic their parts. Make a couple of Marshes and search for Mourning Flowers using the PP skills to make more items. Marshes just contain bugs and Aqua Slime Kids, and nothing else interesting. Make Wastelands to find the Sawstone Gems, and you'll fight Blizardrills, Platypus, Roosterbats, Hobgoblins, and the new enemy, Powerdogs, here. It's a good idea to try and mimic the Hobgoblin's body for its increased HP with these higher levels. They don't tell you where to find the Spinach, but it's obviously a vegetable, so make a few Dancing Fields to find it. I got sick of searching for Spinach and having to kill or get rid of those silly potatoes and carrot enemies, and just used the 99 PP option to complete this fast. (Go anywhere on the map and select this pout, and then the quest you want to complete, although you will permanently lose 5 PP.) However, it seems to be easier to find them if you pout for more enemies and items, and if you have the Firestorm spell you can wipe out all enemies in one shot! After getting the Gate Key the Mayor explains about the Red Magatama. Seems it was stolen by a monster, and the place to look is a Bonfire. You can leave town now and fight the Gate monster if you wish, and return later to complete this quest, and you might want to do that, as it can take a while to find the item. (You'll find the quest listed in the subquests section of your Quest menu page.) This final quest for the Red Magatama can be tough, and depends on luck how fast you can complete it. Create Bonfire terrain and then, pout to boost item drops and to boost the appearance of items and monsters. Yet, despite all these in place, you might find that all you get are Fire/Flame Missiles from Firedrills, Firebugs and Firepigs. In the end, if you're not getting any luck, you might get the bright idea of using 99 Pout Points to complete the quest: but this is NOT permitted, (the option is greyed out) so there's nothing for it, but to keep trying. I got it from a Firedrill both times playing, so try and make sure that one is always the last monster you kill. When the mayor takes the item, he'll tell you to find the next Magatama at the Haunted Mansion, although you can go there before getting the Red Magatama Leave town and choose between MAGE or BLADE WARRIOR gate monster. The Prairie terrain just to the left of the gate, or the Ice Field below it, has an [ANTI-ICE MARK] just waiting to be picked up when you set foot in the area. There's more advice at the gate: wear a Holy Ring as protection against spooks, as this gives your weapons Holy power. After defeating the Gate boss and going through the gate, you'll see Snow Lady and Country Fugue on the map, but you need all four Magatama items to enter, and Elis won't let you go to Snow Lady now. There's no choice but to enter Haunted Forest, which is where you'll find the Mansion mentioned by the Mayor. o--------------------------o | G A T E M O N S T E R S | o--------------------------o Elis - level 37 Pinky - MIMIC: Otter Wizard Head, Samurai Wolf Arms, Hobgoblin Body, Otter Wizard Legs. Blade Warrior = Ice Warrior Mage = Ice Witch! Forget It ICE WARRIOR - HP 311 807 Experience and 404 G (Reward: Glacier Shield) Use Ice Barrier to protect both of you. Glacier Blade is a powerful attack on one doing about 60 HP damage even with the protection in place. You can use Fire Blade to give your weapons fire power, or just use Fire Spear or Firestorm magic against him. Even his ordinary attack can do a lot of damage so pout to stop him moving, or keep healing! ICE WITCH - HP 254 698 Experience, and 450 G (Reward: Anti-Ice Ring or Blizzard Staff). Her magic attack is Blizzard (which targets both of you) so protect yourselves using Ice Barrier, and this shouldn't hurt too much if you've got some ice protection equipment as well. I just used Fire Spear and Firestorm on her. With Elis having a decent Wisdom stat of 45 (boosted by a few extra nutritious meals at the inn) this inflicted 90 HP damage on her! Wait for her to use Blizzard on Elis so you can learn this spell, if you haven't already got it. =============================================================================== 3.6. HAUNTED FOREST (Monster level 48) ................................. W36 =============================================================================== TN = Town GT = Gate DF = Dancing Forest GR = Graveyard HM = Haunted Mansion [TN] [GT] [DF] [DF] [DF] [DF] [DF] [DF] [DF] [DF] [GR] [HM] NEW POUT TERRAIN None NEW ENEMIES Dancing Forest: Black Warcat (Weapon: Poison Dagger Armour: Black Cat Hat, Black Cat Halter, Black Cat Ring, Black Cat Shoes) NEW SPELLS None INN -------------------------- Garlic Steak 3700 Crab Croquette 3700 Quail Steak 3000 Sauce Diable 2400 Fruit Jelly 1800 Item Shop at Inn ------------------------------------------------------------------------------- W A L K T H R O U G H ------------------------------------------------------------------------------- QUESTS ------------------------------------------------------------------------------- BLACK MAGATAMA (subquest after leaving North Town) Task : Return to Woman at Inn of Haunted Forest with this item How : Find this inside a Golden chest on floor 3 of the Haunted Mansion. Reward: Necessary item to enter the Country Fugue training centre ------------------------------------------------------------------------------- This isn't really a town, just a clearing in the forest, and there are no shops, but you can buy items at the inn. You need Holy Water to remove a curse on the Gate, and you can only get this quest after finding the Black Magtama. When you leave town there is a discussion between Nero and Kate: you will have to fight a Ninja fox who has taken up residence in the Country Fugue Castle, but the only way you're going to win is if you lower its levels with that Pout skill. Leave town, and you hear some spirits whispering. Odd, but never mind, just carry on to find the Haunted Mansion at the southeast corner of the map. You'll find the Black Warcat, a new variation of Warcat in the Dancing Forests and she has a Poison Pounce skill that...poisons one person. You'll only lose 1 HP per round, but it's an annoying status effect and best cured as soon as the battle ends. The Graveyard contains boring Aqua Slime Kids, Grassbugs, Roosterbats and Bone Fighters. After you've obtained the Black Magatama, the innkeeper will give you the Holy Water for the gate. Leave town and select one of the two gate monsters, or just "forget it!" This is a re-run of the previous town's Gate monsters, so it's up to you if you can be bothered, but you can gain more equipment from them, so it's always a good idea to fight. o--------------------------o | G A T E M O N S T E R S | o--------------------------o Elis : Level 38 Pinky: Otter Wizard: Head, Black Warcat: Arms, Bone Fighter: Body, Bone Fighter: Legs. Blade Warrior = Ice Warrior (Glacier Shield) Mage = Ice Witch (Anti-Ice Ring or Blizzard Staff) Forget it! Although you can see Country Fugue town, you won't be allowed to enter unless you have all four Magatama items, so the next target is Snow Lady. =============================================================================== HAUNTED FOREST MANSION (Haunted Forest Town) ............................ *D37 ------------------------------------------------------------------------------- MAP: http://www.gamefaqs.com/portable/ds/file/945370/57130 ------------------------------------------------------------------------------- This dungeon is alarmed and your task here is to find various thief switches to turn off the alarm. If you enter an alarm room before turning off the switch, then you'll be sent back to the mansion entrance. There are also treasure chest rooms that require keys as usual, and you'll find Key Defenders inside particular rooms. Once you have switched off a Thief Switch it is permanently off, even if you leave and sleep overnight at the inn. The Alarm rooms are all Demon Cells, with four openings, and they contain an Evil Blizzard or Evil Flame enemy. Defeat the monster, enter the room and you will be able to proceed providing you have turned off the switch. ------- FLOOR 1F -------- ___________ | E | E - Entrance and Exit | |------ | T - Teleporter to the next floor | | |IC| IC - Iron Treasure Chest | |___T | |__________| ENEMIES Cold Spook, Hot Spook, Evil Flame, Black Warcat, Evil Blizzard, Waterbug, Radish Turret, Taterbomb, Potatobug, Bone Fighter, False Boar IRON CHEST Holy Shield (1F) You start from the top left corner of the dungeon. Walk down and take the first turning right, and then down the next corridor. Fight the Black Warcat in the room at the end of the corridor, enter the room and you'll find some information about the Thief Switch #1: Turn the switch off when we have company. Elis decides that *she* qualifies as company and so she switches it OFF. All you have to do is find the OFF switches and then you can safely go through the Alarm System rooms and reach the next floor. There is only one on this floor, so continue walking right, fight an Evil Flame and walk down through the Alarm Room it was in. You'll find the teleporter up to the next floor. The Iron treasure chest, containing a [HOLY SHIELD] is at the far right of the floor if you continue walking right along the upper corridor, then, down and right again. To find the Key Defender, carry on down this right corridor through double sets of rooms and then, go right and up, through a large room to find another small room with a single enemy. Defeat them for the Iron Key. -------- FLOOR 2F -------- ___________ | ____ | E - Entrance and Exit | IC| | | T - Teleporter to the next floor | T__| SC | IC - Iron Treasure Chest | T | SC - Silver Treasure Chest |__________| ITEMS Summer Sweater IRON CHEST Death Tiara SILVER CHEST Holy Bow The second floor is a bit more complicated. You start at the lower edge and there is a turning left which takes you to the teleporter up to the third floor, but first, there is a third Alarm Room. You need to find the third thief switch first, and to get to this switch you need to turn off a second one. The second thief switch is at the top left corner of the floor. Walk up and take the first turn left to find the Iron Chest containing a [DEATH TIARA]. Return to the main corridor and take the second left turn to find a Key Defender Bone Fighter that drops an Iron Key. Then, walk all the way up to the top and go left, to find the Thief Switch #2 inside a room with a Black Warcat. (You'll have to defeat an Evil Blizzard or Flame monster in a room to the right on your way, but DON'T enter the room it was in, as this is another Alarm Room.) After triggering the Thief Switch, you can head to the right to find another Bone Fighter Key Defender who drops a Silver Key. (Pout for more items before killing him.) The adjoining room has a Spook enemy, and you'll find a hidden [SUMMER SWEATER] if you enter this room. Then, walk back down the corridor and go through the Alarm Room to your right. The next room you come to, (a chapel type one) contains Thief Switch #3, so enter the room and Elis will turn it off. Follow the corridor down, defeating a set of three and then two enemies, and you'll find another Bone Fighter Key Defender. Defeat him to obtain the Golden Key. Open the Silver Chest in the next room for a [HOLY BOW]. Return to the teleporter and now, you can safely enter the room along the left corridor, and proceed to the teleporter up to the third floor. -------- FLOOR 3F -------- ___________ | | E - Entrance and Exit | GC | T - Teleporter to the next floor | T___| | GC - Gold Treasure Chest | | |__________| ENEMIES Hot Spook, Cold Spook GOLD CHEST Black Magatama There is only one passage and it leads up to a large open area with a few monster rooms containing Hot and Cold Spooks. Make your way around to the upper side of the area and you'll find the Gold Treasure Chest room. Here, either have found a Golden Key or use 50 PP to open the chest for the [BLACK MAGATAMA]. Walk back to the entrance (there's no quick exit, but it's not far) and return to town. The Innkeeper will reward you with a gift of Holy Water to remove the curse on the gate. =============================================================================== 3.7. SNOW LADY (MONSTER LEVEL 51) ...................................... *W37 =============================================================================== TN = Town GT = Gate SF = Snowman Field SW = Snowy Forest (wood) [SW] [SW] [SW] [SW] [SW] [SW] [SW] [SW] [SW] [GT] - GATE [SW] [SF] [SF] [SW] [SW] [SW] [SW] [SF] [SF] [SF] [SW] [SW] [SF] [TN] [SF] \Snow Lady Town NEW POUT TERRAIN Snowy Forest NEW ENEMIES Snowy Forest: Snow Lady (Items : Freeze Bomb, White Magatama (Quest item) Armour: Snow Boots, Snow Dress, Snow Ring, Snow Lady Hat) NEW SPELLS Freeze (for Pinky and Paro from the Snow Lady) INN -------------------------- Garlic Steak 3700 Crab Croquette 3700 Quail Steak 3000 Buffalo Steak 3000 NEW! Fruit Jelly 1800 Plaza ------------------------- Item Stat Cost Magic Potion 2000 Lava Bomb 1000 Flame Oil 500 Mage Bomb 1000 No other shops Fortune Teller ------------------------------------------------------------------------------- W A L K T H R O U G H ------------------------------------------------------------------------------- QUESTS ------------------------------------------------------------------------------- LADY OF THE SNOW (30) Task : The mayor of Snow Lady wants you to hunt 30 Snow Ladies in the forest How : Find Snow Lady enemies on Snowy Forest terrain. Reward: Gate Key ------------------------------------------------------------------------------- WHITE MAGATAMA Task : Return to Strange Old Woman (fortune teller) with this item How : Kill Snow lady monsters until you find it! Reward: White Magatama required to enter Country Fugue. ------------------------------------------------------------------------------- Select this location and you'll meet up with the Owl Sage again. What started as a carefree adventure, with the script written by Nero, has taken a new and serious turn, and Chaos is threatening the world! (Basically, Elis reasons that girls won't be able to find love in a world full of fighting, stealing and conflict, and so your task to is to save the world from chaos and maintain peace, so girls can have boyfriends. Go girl!) As usual you'll get a quest on arrival in town, this time, to vanquish 30 Snow Lady enemies. The mayor doesn't know anything about the White Magatama and tells you to ask the Fortune Teller. (Her triangular house is just to the right of the exit.) She'll tell you that it is in the possession of a Snow Lady and when you find it, bring it to her to confirm it's in your possession. To complete the quests, it's best to try and fight Snow Lady enemies alone, and if she appears with Wardogs, just pout to send them away, since she is always at the back and you need to kill her last. After killing exactly 10, I got the White Magatama, and then, if you've got enough Snow items equipment from her, and the Freeze spell for both Pinky and Paro, just use 99 PP to complete the quest. Otherwise, just keep killing them. She's easy enough to defeat with fire magic, and you can also equip a Fire Axe or Fire Bow if you prefer to use weapon attacks. After completing the Snow Lady quest (and you will have found the Magatama as well, without a doubt!) leave town, and you'll have the option of fighting a Blade Warrior, Mage or to Forget it! If you've fought them both already and don't need any more equipment from them, then just avoid them! They are so easy to defeat by now, that you might even consider raising their levels and pouting for more cash and experience just to demonstrate who's boss of this world! Don't forget to return to speak to the Fortune Teller after finding the White Magatama, so she can verify that you've got it. If you don't do this, you will be refused entrance into Country Fugue. NOTE: Try and obtain the Anti-Ice Ring since this will decrease the effect of the Country Fugue boss's attacks by a lot! And you really do need as much Ice protective equipment as you can get. Fortunately the next town has ice terrain, so you'll still find those drops. o--------------------------o | G A T E M O N S T E R S | o--------------------------o Elis: Level 39. Same as before! Pinky: Snow Lady Head, Black Warcat: Arms, Bone Fighter: Body, Bone Fighter: Legs Blade Warrior = Ice Warrior (Glacier Shield) Mage = Ice Witch (Anti-Ice Ring or Blizzard Staff) Forget it! WARNING! The next location does not sell items, so, if you wish to stock up on Magic Potions, Elixirs or attack items, do some shopping now. =============================================================================== 3.8. COUNTRY FUGUE (MONSTER LEVEL 56) ................................... *W38 =============================================================================== TN = Town GT = Gate SF = Snowman Field SW = Snowy Forest (wood) CF = Country Fugue Castle /Gate [SW] [SW] [GT] [SW] [SF] [SF] [CF] [SF] [SF] [SF] [SF] [SF] [SF] [TN] [SF] [SF] NEW POUT TERRAIN None NEW ENEMIES Castle: Swordswoman (Weapon: Kikuichi-Monji Armour: Slasher Ring, Warrior Kimono) Kunoichi (Weapon: Kunai Armour: Samurai Hood, Kunoichi Outfir, Killer Ring) NEW SPELLS INN -------------------------- Garlic Steak 3700 Crab Croquette 3700 Quail Steak 3000 Buffalo Steak 3000 Chocolate Fondue 2200 NEW! Arms Shop ------------------------- Item Stat Cost Bastard Sword 40 2800 NEW! ------------------------- Plate Mail 23 2200 NEW! Power Shield 16 1600 NEW! Silver Shield 19 3300 NEW! ------------------------- Gold Ring 4 800 NEW! No Item Shop ------------------------------------------------------------------------------- W A L K T H R O U G H ------------------------------------------------------------------------------- QUESTS ------------------------------------------------------------------------------- THE FUGEAN FOX Task : Hunt for the Fuguean Fox Woman, leader of a band of ninjas. How : Enter the dungeon and find her on the third floor (East) Reward: Gate key ------------------------------------------------------------------------------- There's just the one quest. Defeat the FUGEAN FOX! If you need more items, such as fire based ones, then pout for Bonfires and Volcanoes and fight enemies there. Dancing Fields will also yield some items from those annoying vegetables if you want to stock up. Local terrain just contains the same monsters as before, Buffalobulls, Evil Blizzards, Snow Lady and Warcats. Before leaving town for the Castle, sell off excess equipment as you'll find a lot of additional good stuff. When you leave town Nero will comment on Elis's undoubted progress as a skilled adventurer, and the Owl will appear to impart some sagely advice. You must remember to use the Clear spell on the boss, but don't worry, 'cos I'll remind you when the time comes! =============================================================================== 3.9. COUNTRY FUGUE CASTLE DUNGEON ....................................... *W39 =============================================================================== MAP: http://www.gamefaqs.com/portable/ds/file/945370/57024 ------------------------------------------------------------------------------- There are some very powerful fighters in this dungeon, who drop equipment that boosts attack power and critical attacks, and have sword skills that Pinky should learn. I found that it was best to equip Pinky with all the attack and critical boosting equipment you'll obtain, and she should become really powerful! Make sure to pout for more items to ensure that enemies drop keys. Use Blizzard or Freeze magic against the powerful sword wielding enemies to diminish the power of their attacks. -------- FLOOR 1F -------- ___________ | _____| E - Entrance and Exit | |SC || T - Teleporter to the next floor | |GC T| SC - Silver Treasure Chest | |___| | GC - Gold Treasure Chest |_E________| ENEMIES Radish Turret, Aqua Slime Kid, Taterbomb, Swordswoman, Black Warcat, Kunoichi Key Defender (Kunoichi) in central room. SILVER CHEST Killer Shoes/Maiden Ribbon GOLD CHEST Warrior Ring This is a White dungeon floor and you enter at the lower left corner. Walk all the way up the corridor until you arrive at a large room (dojo) and face a new enemy: Swordswoman. Try to learn the Killer Blade sword skill for Pinky from her. Also, if you dare, (it's easy when you paralyse her) raise levels in here, and Pinky can get much higher HP and CON from her as well as strength. The Swordswoman has high HP at 190 and her Killer Blade attack will do a LOT of damage, so be extra careful when fighting her. You're probably best off using your best spells and pouting if you want an easy victory. From the start, walk up, right, down, right, and up, and then, turn along the left corridor. Make your way around to two single rooms where you fight an Aqua Slime Kid and Black Warcat. You'll hear a message about a key, and enter the larger room to find a Kunoichi enemy. (The room is in the centre of the dungeon.) She will drop a Silver Key. Then, return to the right corridor and take the next turning to the left. This takes you to the upper left large room, a field, containing the usual vegetable monsters. Go through here to find another large room with a Key Defender Kunoichi that drops a Golden Key. The two treasure chest rooms (Gold and Silver) are situated at the right of the floor, but first you'll have to fight two powerful Kunoichi enemies. Be very careful when fighting these two assassins and use Weaken to reduce HP to 1, (or an items that does that, or one that blocks their special attacks) as well as pout skills to prevent them from taking one of you out with two killing Assassin special attacks. (Blizzard and Firestorm spells work well on them.) You'll find [KILLER SHOES] in the Silver treasure chest and [WARRIOR RING] in the gold, and these re-appear if you leave and sleep. The entrance to the next floor is at the middle of the far right wall. You can walk all the way around to the teleporter without entering any rooms or fighting any battles. -------- FLOOR 2F -------- ___________ | ___ SC | | | | ___ | T - Teleporter to the next floor |T- |__| T| SC - Silver Treasure Chest | | GC - Gold Treasure Chest |__GC______| ENEMIES Snow Lady, Kunoichi, Swordswoman SILVER CHEST Maiden Ribbon GOLD CHEST Cleric Outfit Note that enemies in the Demon Cell rooms (the ones that have 4 exits) will show an X on their information, which means their special skills are sealed. This floor has four corridors running from the lower wall to the top wall, and access to the left is blocked by rooms. You must fight an enemy in one room which allows you through to the next corridor. You arrive at the middle of the right wall of this floor. Walk left a couple of steps and you'll find the short-cut to the exit. Walk down, and there is another Key Defender Kunoichi enemy inside the large left room who will drop a Silver Key. Don't allow Pinky to mimic this enemy's head as she doesn't have any MP! The Silver chest room is at left of the top corridor of this floor, but you have to walk up the second corridor to get to it. It contains a [MAIDEN RIBBON]. To access this corridor you need to defeat an enemy (Kunoichi) in the single room that's found if you walk left along the corridor above the quick exit. Then, you can walk through the empty room from one side to the other. The next access room is found if you walk down the corridor, and then, left, along the passage one up from the lower corridor. Walk up the third corridor to the top of the floor and there's another Key Defender in the upper left large room, who should drop a Gold Key. Walk through this room to reach the far left corridor. There is another Quick Exit passage at the middle right of this corridor, and the exit to Floor 3 is at the middle left side. The Gold Chest room is at the bottom left of the third corridor and contains a [CLERIC OUTFIT]. ------- FLOOR 3 ------- ___________ | ___SC | | | | T - Teleporter to the next floor |T---|---B | B - Boss | |__GC | SC - Silver Treasure Chest |__________| GC - Gold Treasure Chest ENEMIES Swordswoman, Kunoichi, Snow Lady SILVER CHEST Killer Shield GOLD CHEST Striking Sword Beware, as the powerful enemies are now found in corridors. There is another Key Defender if you walk down the first corridor, and you should get a Silver Key from this Kunoichi. The Silver Chest is in the top right corner of the floor and contains a [KILLER SHIELD], and there is a corresponding Gold Chest at the bottom right, which contains the [STRIKING SWORD]. The Gold Key Defender is in the centre upper large room. Both chest rooms are preceded with double Kunochi enemies. It's a good strategy to boost levels of enemies here, and Pinky is likely to learn some skills from the Kunoichi and Swordswoman which can boost her strength, HP, constitution and speed. With the Killer Shield and Striking Sword that will make her attacks much more effective. Walk straight ahead from the teleporter, and you'll find yourself between two sets of rooms: the first contains Snow Ladies and second are likely to be Konoichi. If you want to reduce levels before the boss battle starts, then do so before you move forwards after this next set of rooms. There is another double set of rooms containing two more Konoichi and then, you'll run straight into the boss! o-----------------------------o | B O S S - FOX WOMAN | o-----------------------------o | HP : 870 | | Cash : 869 G | | Experience.: 763 | o-----------------------------o Reward: MURAMASA KATANA If you haven't decreased levels BEFORE the fight, then this is going to be tough! But this strategy is assuming you fight her at normal levels, and with a few precautions it's not that hard. Water Blade is a two person powerful physical attack that will do over 150 HP damage to BOTH of you, if you don't have ice protection equipment and Ice Barrier in place. Her ordinary physical attack can inflict around 90 HP damage. Begin with *Ladies First* and follow this by using the Anti-Ice Mark on Elis to reduce enemy's ice power, or Ice Barrier on both of you. Seal and Weaken won't work on her so don't bother with those spells. The Anti-ice thing halves damage on Elis, and so will Ice Barrier for both of you. She will quickly cast Magic Might which increases her magic power: not so good. Remember what the owl said, and I said I'd remind you? Use the spell CLEAR (you'll find it in Elis green magic menu) to remove her boost, and pout to paralyse her after that. Assassin Blade will do around 100 HP if it triggers, although only 25-30 if it doesn't. This is why using equipment for Pinky that boosts the chance of critical attacks is a good strategy, even if it means having less ice protection. Elis's job is to paralyse the Fox and keep them both healed. You can also use Fire Blade to boost the effect of Pinky's ordinary attacks, and Firestorm or Fire Spear magic with Elis. After defeating the Fox woman walk inside her room where you will pick up the [MURAMASA KATANA]. Elis: Power Shield, Snow Lady Hat, Kunoichi Outfit, Snow Boots, Warrior Ring, Snow Ring. (Level 41) Pinky: Striking Sword, Killer Shield, Ice Helm, Warrior Kimono, Killer Shoes, Slasher Ring, Darkfire Ring MIMIC: Head: Snow Lady, Arms: Kunoichi, Body: Swordswoman, Legs: Snow Lady Leave this floor, and take the Quick Exit from the second floor back to the entrance. Thence, return to Fugue, where you'll get the Gate Key. Walk to the gate, and you can safely head back home, your head held high! =============================================================================== 4. C H A O S L A N D ................................................ *W40 4.1 Apple Town .................................................... W41 4.2. Mushroom Woods ................................................ W42 4.3. The Last Town ................................................. W43 4.4. Haunted Mansion................................................ W44 Haunted Mansion Dungeon ....................................... D44 4.5. Lost Ruins .................................................... W45 Lost Ruins Dungeon ............................................ D45 4.6 Sage Forest ................................................... W46 Sage Forest Dungeon ........................................... D46 4.7. Cherry Point .................................................. W47 Flower Cave Dungeon ........................................... D47 4.8. Evil Mountain ................................................. W48 4.9. Chaos Field ................................................... W49 Of course, despite the fact that Elis considers herself to be a true hero, the handsome adventurer isn't convinced, and thinks she's just making it all up when she claims to have defeated the Fugean Fox Woman. Seems he's after the same prey, and there's only one thing left to do...surpass him in the skills of adventuring and become the strongest hero in history! IMPORTANT! Try to save as much money as you can if you want to buy the best weapon in the game. It's for sale in the final town and costs 500,000 Gilberts. You also need 300 Pout Points to make this weapon appear, and 3 dragon scales to obtain the second best shield in the game: for free! After completing Apple Town there is some choice about which route you take through Chaos Land, but beware! If you don't follow the order laid out here, you could find yourself having to defeat a very tough Gate Boss before you have high enough levels or the best skills and equipment. =============================================================================== 4.1. APPLE TOWN (MONSTER LEVEL 57) ..................................... *W41 =============================================================================== TN = Town GT = Gate PR = Prairie DF = Dancing Forest [DF] [DF] [DF] [DF] [GT] - Gate [DF] [DF] [PR] [PR] [PR] [DF] [DF] [PR] [DF] [DF] [PR] [PR] [PR] [DF] [DF] [TN] [PR] [DF] [DF] [DF] \Town NEW POUT TERRAIN Orchard NEW ENEMIES Orchard: Warcat Queen Weapon: Queen's Blade Armour: Queen Cat Hat, Queen Cat Shoes, Queen Cat Halter, Queen Cat Ring Prairie: Hole Mole Item: Mole Leg Meat NEW SPELLS Cure (for Pinky from the Warcat Queen) INN -------------------------- Spice Venison 3700 NEW! Flounder Pie 3700 NEW! Roast Duck 3000 NEW! Curried Mole 3000 NEW! Apple Pie 2200 NEW! Arms Shop ------------------------- Item Stat Cost Poison Dagger 51 2000 Breeze Blade 45 2800 NEW! Fire Axe 43 2800 Iron Club 48 5000 Sleep Staff 43 5600 NEW! Iron Spear 51 6000 NEW! ------------------------- Ice Helm 18 1800 Plate Mail 23 2200 Power Shield 16 1600 Glacier Shield 16 1600 Silver Shield 19 3300 NEW! Snow Boots 15 1400 ------------------------- Anti-Ice Ring 4 800 PLAZA SHOP ---------------------------- Mighty Pill 0 3000 NEW! Cleansing Mark 0 1000 NEW! ------------------------------------------------------------------------------- W A L K T H R O U G H ------------------------------------------------------------------------------- QUESTS ------------------------------------------------------------------------------- QUEEN OF WARCATS (10) Task : The mayor of Apple Town wants you to hunt down 10 Queen Warcaats. How : Create an Orchard Terrain and they will appear when you search. Reward: Gate Key ------------------------------------------------------------------------------- CHAOS APPLES (10) Task : Collect 10 of the famous Chaos Apples of Apple Town How : Create Orchards and search for them. Reward: Gate Key (when you complete both quests) ------------------------------------------------------------------------------- QUESTS TO REMOVE BARRIER TO CHAOS CASTLE ------------------------------------------------------------------------------- ANGEL CREST (Subquest - start at Apple Town) Task : Find this and use at Chaos Field to open barrier to Chaos Castle. How : Talk to Fortune Teller in Apple Town, and she will tell you to search the Lost Ruins (Floor 3) Reward: One of the three items that will open the barrier to Chaos Castle ------------------------------------------------------------------------------- MIRROR CREST Task : Find this and use at Chaos Field to open barrier to Chaos Castle. How : It was stolen by a Wizard's ghost. Find inside Haunted Mansion Floor 3 Reward: One of the three items that will open the barrier to Chaos Castle ------------------------------------------------------------------------------- EVIL CREST Task : Find this and use at Chaos Field to open barrier to Chaos Castle. How : Where is it? Search for this at Evil Mountain. Reward: One of the three items that will open the barrier to Chaos Castle ------------------------------------------------------------------------------- There is only one location open to begin with, and that's Apple Town, Poor Nero is annoyed that she's still trying to impress that idiot adventurer (What am I, chopped dragon liver?) But Elis is now the world-famous-monster-slaying heroine and doesn't even know Nero exists. Ah well. :( The mayor promises to give Elis some useful information if she accepts two tasks, one to collect apple items and the other to kill some Queen Warcats, both simple to complete. He tells you about the Chaos Lord whose castle, Chaos Castle is at the northern end of Chaos Land. However, there is a barrier to the castle and to break it you will need three crests. These are subquests and you'll find the details on the second page of the quest log. You don't have to complete them in any particular order, and can leave Apple Town (and subsequent towns) once you have obtained the means to open the Gate, but you MUST have all three crests to enter Chaos Castle and thus, beat the final boss! Call in at the plaza shop, and you can buy the Mighty Pill that boosts attack (it works the same way as the Magic Might spell that the Fox woman used). The arms shop has started with new stock again and the most useful new item is the Sleep Staff. The starting terrain is just Dancing Forests and Prairies, but Elis will already have worked out that she needs to make Orchards, and this terrain has been added to your pout list. However, first of all, you'll meet the Owl again, and he'll explain that the Chaos Lord has gone and that the survivor from the final battle against him is the very same person who's been following her progress. Make and Orchard and pout for more items and to find more stuff, and you should be able to find 10 Chaos Apples without bothering to make another. Queen Warcats usually appear on the back row with two Warcats or Black Warcats in front of them. Be sure to kill them last of all to get the equipment that they drop, although it's not as good as stuff you will already have from the last town. (It is simple enough since they have much more HP than the other cat monsters, and back row enemies are counted as the last ones killed if you use a spell that defeats all enemies at once.) Ensure that Pinky learns the Cure spell from them before you stop killing them! When you've completed both quests and received the gate key, you'll be treated to a short scene showing the progress of some other aspiring hero as they make their way through the various towns, following in Elis' footsteps. Guess who that is! This town and the next two (Mushroom Woods and The Last Town) have the same gate monsters, although their stats increase a little with each gate. Choose between: MAGIC BEAST - Centaur GIANT - Mammoth Troll Forget It! Make your decision and then walk to the gate, where you'll first meet the Owl. He warms you that there are many fake crests, so don't be fooled into thinking you've found one if the spelling is incorrect, That's the sign of a fake, or as Elis describes it: as "knock-off brand". The helpful Sage Owl decides that he can do something more to assist Elis, though he doesn't say what it is just yet, and flies off on his own mission to keep the world safe. You'll find out what he is up to later on. o--------------------------o | G A T E M O N S T E R S | o--------------------------o Elis : Level 41 Pinky: Snow Lady: Head, Kunoichi: Arms, Swordswoman: Body, Kunoichi: Legs. CENTAUR - 456 HP Experience - 976 Cash - 528 Reward : Lance, Iron Helm, Power Halter, Power Kite Shield Although his HP is high, his attacks are not too dangerous (doing around 80-100 HP damage,on one) as they are only physical attacks, and Spear Flurry (a more powerful spear attack on one) can miss. However, he has one rather nasty skill, called VITAL STRIKE, which removes all HP except for one. Keep healed! Magic is fairly effective depending on your stats, and Blizzard will freeze him, making that a good choice. MAMMOTH TROLL - 818 HP Experience - 934 Cash - 566 Reward : Mammoth Helm, Silver Club The Mammoth Troll is... well, mammoth! And he has a lot of HP so this is s serious fight. His main skill is Rampage, which will hurt both of you for around 100 HP or more. Blizzard is an effective spell to use, as it freexes him as well as dealing around 60 - 80 HP damage depending on your Wisdom stats. Avalanche is his other skill, which also hurts both of you, but has a good chance of missing, especially if he's frozen. If it hits, it can stun, as well as doing around 70/80 damage. Watch out for a double Avalanche attack if you're both stunned and that could nearly kill you! Elis' weapons didn't seem to be very effective on him, but Pinky had boosted strength from the Country Fugue dungeon and her Assassin's Blade skill so she was doing around 60-70 HP damage when this triggered. Firestorm with Elis also hit him for around that amount, but again, I'd boosted her stats with quite a few meals. Also, don't bother using items on this guy, as they mostly seem to miss. Spells and pouting are your best bet, and the Weaken spell won't work either. Try and equip helmets with the highest Stun protection, and keep him paralysed and frozen as much as possible. Maintain full health at all times during this battle. One time I found that Pinky ran out of MP long before I defeated the Mammoth (I'd failed to mimic a higher level Mage Cat or someone else with decent MP.) Take some magic potions into the fight if your MP isn't that high, and don't forget that you can run away from a Gate monsters battle with no penalty. Heal up, boosts whatever stats you think you need, change equipment, and return to try the fight again. Go through the gate and you'll find that there are two options: Mushroom Woods and The Last Town. Both have the same level of monsters and both have a repeat of these same gate monsters. You'll have to visit them both eventually so just take your pick! =============================================================================== 4.2. MUSHROOM WOODS (MONSTER LEVEL 61) ................................. *W42 =============================================================================== TN = Town GT = Gate PR = Prairie DF = Dancing Forest MH = Marsh MF = Mushroom Forest [MF] [MF] [GT] [MF] [MH] [PR] [PR] [PR] [PR] [PR] [MF] [MF] [PR] [MF] [MF] [MF] [MF] [PR] [MF] [MH] [DF] [DF] [PR] [MF] [DF] [MF] [DF] [TN] [MF] [MF] NEW POUT TERRAIN Mushroom Forest NEW ENEMIES Mushroom Forest: Stray Spook (Armour: Bell Hat) Lizard Shroom (Items: Lizard Leg Meat, Lizard Shrooms) Dancing Field : Cursed Pepper (Armour: Cursed Cone Hat, Villain Robe) NEW SPELL Sleep (for Paro and Pinky from the Stray Spook) Seal (For Paro and Pinky from the Cursed Pepper) INN -------------------------- Spiced Venison 3700 NEW! (If you've not been to The Last town yet) Flounder Pie 3700 NEW! Roast Duck 3000 NEW! Lizard Kabob 5400 NEW! Apple Pie 2200 NEW! Arms Shop ------------------------- Item Stat Cost Golden Axe 58 8800 NEW! Wizard's Bow 52 9600 NEW! (Only after visiting Last Town) ------------------------- Ice Helm 18 1800 Platinum Shield 21 4200 NEW! Saint Shoes 10 4600 NEW! (Might not appear yet) --------------------------- ------------------------------------------------------------------------------- W A L K T H R O U G H ------------------------------------------------------------------------------- QUESTS: Reward: Gate Key, Angel Crest - but is it? (no, it's the ANGLE Crest) ------------------------------------------------------------------------------- MOUNTAIN GRAPES (5) Task : Collect 5 Mountain Grapes in the forest How : Make some Dancing Forests and search for these. Reward: Gate Key, "Angel" Crest ------------------------------------------------------------------------------- SPINACH COLLECTION (10) Task : Collect 10 nutritious spinach How : Search for these in the Dancing Fields Reward: Gate Key, "Angel" Crest ------------------------------------------------------------------------------- BAD PEPPERS (10) Task : Hunt 10 Cursed Peppers in the fields How : Find them in Dancing Fields. Reward: Gate Key, "Angel" Crest ------------------------------------------------------------------------------- SHROOM LIZARD HUNT (10) Task : Hunt 10 Shroom Lizards in the mushroom forest How : Find them in Mushroom Forest areas. Reward: Gate Key, "Angel" Crest ------------------------------------------------------------------------------- CHAOS SHROOMS (10) Task : Collect 10 Chaos Shrooms that grow in the mushroom forest How : Search in Mushroom Forest areas for these Reward: Gate Key, "Angel" Crest ------------------------------------------------------------------------------- Enter this location and you'll recognise a familiar face if you've played Master of the Monster Lair. Yes, it's Owen himself! He's making two dungeons , the Lost Runs and Haunted Mansion, and it seems that Kate is busy making a third that Nero didn't know about. Strange... There are lots of quests to complete for the Angel Crest. There isn't even any attempt at dealing, so you're stuck with a long list of stuff to do. Leave town for the first field area and the plot thickens! It seems Chaos has a daughter, and Kate has made Chaos Castle for her. You'll find out more about Nero's history, and he gives Owen orders for Kate to bury the Castle because the Chaos family are far too dangerous to meddle with. (I don't think she's going to pay much attention to this!) To complete the quests you only need to make a few Dancing Forests, since the rest of the terrain is already laid out for you. Elis will be able to pout for Mushroom Forests after entering one, and these might look cute but they only contain boring or annoying monsters: Waterbugs, Stray Spooks and Shroom Lizards. The latter have high HP so you could just use the Weaken spell on them, to remove it all (except for 1) and then hit it once. The spooks have even higher HP and are resistant to Weaken, but you can use Holy magic on them. They have the spell Sleep, but you might have already learned this from the Grinning Spook depending on which order you entered the towns of Chaos Land. If you get the chance to mimic the Stray Spook's body, take it! It has 320 HP and can wear armour and that's going to be very helpful for Pinky. The Dancing Fields contain Hole Moles, Radish Turrets and the target Cursed Pepper. This monster can seal your magic, but you should already have this spell and with a couple of fire spells these monsters won't give you any trouble. Search for Spinach in the fields and, as usual, pouting for more items and monsters will help you find as many as you need. Make a couple of Dancing Forests to find the Mountain Grapes items, and you'll encounter some weak Warcats, Black Warcats, and Powerdogs here: nothing new. After completing all the quests the mayor hands over the crest, but it's a fake one (just sell it off for 100 Gilberts). However, you're now directed to search the Lost Ruins to find the real one, hopefully. You'll witness another scene of the adventurer looking for the Blue Magatama, and it's beginning to look like he cannot avoid being impressed with the achievements of our Hero Elis...which seems a shame. Nero's the cute one... Speaking of which...Nero seems to be running out of ideas, since the Gate monsters are the same again. On the way, just outside the Gate, the Owl will turn up and ask you to go to Sage Forest for a useful spell. Not going to miss out on that! There's advice at the gate about not using weapon attacks on slimes...yeah thanks, we figured that out by now. The battles are a repeat of Apple Town. o--------------------------o | G A T E M O N S T E R S | o--------------------------o Elis : Level 42 Pinky: Snow Lady: Head, Kunoichi: Arms, Stray Spook: Body, Kunoichi: Legs. Choose between: MAGIC BEAST - Centaur (HP - 480, Exp - 1032, Gilberts- 565) Weapon: Lance Armour: Iron Helm, Power Halter, Power Kite Shield GIANT - Mammoth Troll Weapon: Silver Club Armour: Mammoth Helm Forget it! WORD OF WARNING! Once you're through the gate there are now two more locations available, as well as The Last Town. You can head for the Lost Ruins, Sage Forest, Cherry Point, or back to that town. A word of warning! The gate monsters at these three new locations are tricky to defeat, and you must defeat three different elemental dragons in order to receive three items that grant you access to a special shield in the final town. I'd suggest completing The Last Town first, and then, the Haunted Mansion, before taking on these next areas. =============================================================================== 4.3. THE LAST TOWN (MONSTER LEVEL 61) ................................... W43 =============================================================================== TN = Town GT = Gate PR = Prairie DF = Dancing Forest GR = Graveyard MG = My Garden MH = Marsh [MH] [MH] [MH] [GT] [MH] [PR] [PR] [PR] [GR] [PR] [GR] [SF] [DF] [PR] [DF] [DF] [GR] [PR] [GR] [SF] [DF] [PR] [DF] [MG] [DF] [TN] [DF] [MG NEW POUT TERRAIN None NEW ENEMIES Graveyard: Grinning Spook (Armour: Ghost Hood, Laughing Robe Dancing Forest: Valkyrie (Items : Gold Coin, Holy Powder (not listed) Weapon: Maiden Spear Armour: Maiden Boots, Maiden Halter, Maiden Helm, Priestess Ring Powerbull (Items: Powerbull Fur) Humanosuar (Weapon: Battle Axe Armour: Sauros Armour) NEW SPELL Holy Sword (for Pinky from the Valkyrie) Sleep (for Pinky and Paro from the Grinning Spook) INN -------------------------- Sirloin Steak 4500 NEW! Flounder Pie 3700 Roast Duck 3000 Curried Mole 3000 Apple Pie 220 Arms Shop ------------------------- Item Stat Cost Golden Axe 58 8800 NEW! (if you haven't already visited Mushroom Woods) Wizard's Bow 52 9600 NEW! ------------------------- Hermit Hat 21 4000 NEW! Saint Shoes 18 4600 NEW! --------------------------- PLAZA SHOP ---------------------------- Angle Crest 0 125 NEW! Mere Crest 0 125 NEW! Even Crest 0 125 NEW! ------------------------------------------------------------------------------- W A L K T H R O U G H ------------------------------------------------------------------------------- QUESTS ------------------------------------------------------------------------------- BEAD COLLECTION (27) Task : Collect enough beads to make a beaded necklace. How : Search for these item cards in Graveyards. Reward: Beaded Necklace to remove the curse from gate. ------------------------------------------------------------------------------- Head here, and you'll find out from the Mayor that the REAL Mirror Crest is found at Haunted Mansion Town. However, to get the Gate Key to leave The Last Town, you need to fulfil a stupid quest to find 101 beads. Elis, being almost sensible, refuses, and after some haggling the number is set at 27. All the Crests for sale at the Plaza shop are fake so don't be tempted to buy any! (If you come here first, then you'll witness the scene with Nero and Owen.) The Wizard's Bow is incredibly useful and I used it all the time, especially inside longer dungeons. Equip it to Elis and for every shot she makes, both Elis and Pinky will replenish some MP (5 points). Do the usual thing and pout for more items when you enter a Graveyard, and you'll pick up lots of the Bead cards as well as running into all kinds of spooks here: Hot, Cold, and Grinning. Learn the sleep spell from this one, if you don't already have it even if it doesn't have high MP for Pinky. Otherwise, just use Holy magic (Angelic Light, preferably) to destroy all spooks at once. Either make more Graveyards or just pout *I wanna find stuff* to boost the items on this terrain. Usually you'll find the Bead cards at the start of your search or maybe after killing one set of monsters. If you're just getting into fights, then it's time to move on and make a new area. Rinse and repeat. You'll find Valkyries in the Dancing Forests here, and they drop a wide range of good equipment. However, they often appear with two Black Warcats, and they are in the middle, and usually at the front. If you want to get their drop, make sure to kill them last. This often means you need to avoid using spells since their HP is only a few points more than the warcats, and you'll miss their drop if you kill all three at the same time. (Although it's fine if they are at the back of the group.) Be careful in these fights since the Valkyrie can inflict a fair degree of damage to you both and the warcats will poison you. (It can be annoying to go to all this trouble, pouting for items as well, only to find you only get a measly Gold Coin for all your efforts.) If you've learned Sleep magic from the Grinning Spook reducing Pinky's MP, then head for the My Garden areas and fight some Forked and Mage Cats to mimic their head part. This will double Pinky's MP back up to 122 (or thereabouts). Fight the Aqua Slime Kids and Toxic Slimes on the Marsh terrain for high experience. Four ASKs here give you 1000 experience points and if they appear with a Toxic Slime you can net around 1300 or so for one quick fight. When you have found all the Bead cards, return to town and you'll get a boost to your Pout Points and the bead necklace to remove the curse on the gate. There's another scene showing the progress of the other adventurer, now at North Town, and when you reach the terrain adjoining the gate, you'll witness a chat between Nero and Owen. It seems that Elis is destined to fight the daughter of Chaos! o--------------------------o | G A T E M O N S T E R S | o--------------------------o Choose between: MAGIC BEAST - Centaur (HP - 480, Exp - 1032, Gilberts- 565) Weapon: Lance Armour: Iron Helm, Power Halter, Power Kite Shield GIANT - Mammoth Troll Weapon: Silver Club Armour: Mammoth Helm Forget it! After completing Mushroom Woods AND The Last Town, there are four options: Haunted Mansion, Lost Ruins, Sage Forest and Cherry Point. Best to tackle Haunted Mansion first of all for the items you'll find, and the fact that there is no Gate Boss! =============================================================================== 4.4. HAUNTED MANSION (MONSTER LEVEL 65) ................................. *W44 =============================================================================== TN = Town GT = Gate PR = Prairie DF = Dancing Forest HM = Haunted Mansion Castle [HM] [DF] [DF] [DF] [PR] [PR] [PR] [PR] [DF] [DF] [DF] [PR] [DF] [DF] [GT] [TN] NEW POUT TERRAIN None NEW ENEMIES Dungeon: Demon Armor (Weapon: Sinister Spear Armour: Sinister Helm, Sinister Mail, Sinister Boots) Bone Wizard (Items : Mere Crest Weapon: Deatb Staff Armour: Death Robe, Death Shroud) Prairie : Stray Slime (Items : Ruby Ring) NEW SPELLS Magic Might (for Pinky from the Demon Armor) Blizzard (for Pinky and Paro from the Bone Wizard) INN -------------------------- Sirloin Steak 4500 Flounder Pie 3700 Roast Duck 3000 Curried Mole 3000 Apple Pie 2200 Item Shop Fortune Teller No Arms shop. ------------------------------------------------------------------------------- W A L K T H R O U G H ------------------------------------------------------------------------------- NO QUESTS - Continue with Mirror Crest subquest ------------------------------------------------------------------------------- MIRROR CREST Task : Find this and use at Chaos Field to open barrier to Chaos Castle. How : It was stolen by a Wizard's ghost. Find inside Haunted Mansion Floor 3 Reward: One of the three items that will open the barrier to Chaos Castle ------------------------------------------------------------------------------- When you arrive here, the mayor explains that, even if you have a key, the Gate won't open. It will use Return magic to send you back to the town, and it's not like the Wind Wall, that you encountered before. There are no quests but there is the gate to investigate, and a Haunted Mansion to explore. The town has an item shop, inn and fortune teller, who tells you to find what you're looking for at the Haunted Mansion. Yeah, thanks, I think we knew that already. The field area is small, and the Gate is next to the town, with some writing: Alarm System #9. Go away! Remember that previous mansion where you had to disable thief switches? Well, it seems that this is the same kind of thing. Find the corresponding Thief Switch in the Haunted Mansion and you'll be good to go! After checking the gate, you'll be back in town There will be some discussion between Nero and the vultures when you first venture forth, and now you understand why Kate made the dungeon for the daughter of Chaos, she was going to turn up anyway, so better somewhere not in a town, and containable, like a castle. You'll find more Valkyries in the Dancing Forests, so there's another chance to get the items and spell from them, and they are also inside the Haunted Mansion. =============================================================================== HAUNTED MANSION DUNGEON (Chaos Land) .................................... *D44 =============================================================================== MAP: http://www.gamefaqs.com/portable/ds/file/945370/56791 ------------------------------------------------------------------------------- This dungeon contains the MIRROR CREST, and that's why you're here! It's easy to forget about this, since Elis will remind you that the task is to find Thief Switch #9 and disable the Alarm on the gate, and no-one mentions that you've got to find that crest as well,. Of course, it's not as simple as just finding that switch, since there are three floors and you've got to find 8 other switches before you can reach #9. The good news about this place, is that once you've deactivated the alarms, and entered each alarm room, they stay safe, and you don't have to find the thief switches again. It's a good idea to do this one floor ar a time since it's easy to leave and return. The messages you'll see about the various areas will give a hint about what monsters to expect! Also, if you want a quick route back to the entrance then, simply enter an alarm room that you haven't found a thief switch for, and you will be taken back to the start of Floor 1. The Mirror Crest is found on Floor 3 and you'll have to fight your way through a boss (just a Mammoth Troll Gate boss) to reach it. ------- FLOOR 1 ------- ___________ | T | E - Entrance and Exit | ____|___|| T - Teleporter to the next floor |IC | | IC - Iron Treasure Chest | ____|___ | (Thief Switches prevent access) |_____E____| ENEMIES Grinning Spook, Bone Fighter, Hot Spook, Cold Spook, Valkyrie, Succubus, Snow Lady, Demon Armour, War Viper, Radish Turret, Taterbomb, Hole Mole, Cursed Pepper, Buffalobull, Shroom Lizard, Toxic Slime Kid. (And that's just the ground floor!) ITEMS Iron Key IRON CHEST Mere Crest/Diamond Ring There are enemies in the corridors here so be careful! Try and learn the SLEEP spell from the Grinning Spook, if you don't already have it. You might consider changing equipment to protect from the Fire, Ice and Holy magic of the various enemies in here, but it's probably not worth the bother. However, I'd suggest donning Holy magic protective stuff if you can (such as the Maiden Halter) since the Valkyrie is strong, and tough to defeat with weapon attacks. Use Ice magic to freeze her and lower the power of her attacks. From the entrance, walk up into a wide and open area, and then, go to the right where you'll find a corridor. There's a message that says: *Drinking Water* and you'll find a Cold Spook in the first single. room. Head around the back of this room, you'll have to battle two monsters, a Valkyrie and another Cold Spook. Enter the room at the far right where the Valkyrie was resting, (it's a chapel room) and you'll find THIEF SWITCH #1. Elis will automatically turn it off. Walk back to the middle and keep going to the left, where you'll see a message *Cook Your Food*. Here you'll find Hot Spooks and the same arrangement of rooms. Kill the enemies, and you'll find THIEF SWTICH #2 inside the far left room. Walk up the dungeon floor and turn right to deal with "Demonic Theatre" enemies. There are two rooms containing a Snow Lady and Succubus and then, enter the large room, and you will encounter someone new! This is the Demon Armor, and he is weak to Holy magic, so use Holy Light on him. However, his HP is very high and it will take a while to kill him this way. The best tactic is to cast the Weaken spell, and remove all his HP except for one (though this might miss) to dispense with him quickly. Afer beating him, walk forwards, and you will find an [IRON KEY] on the ground. You can learn the valuable spell MAGIC MIGHT from him for Pinky, as well as high HP from mimicking his body. Next, walk back to the central area and go left for the *Secret Flower Garden* area, which is one large room with a War Viper, a more familiar enmey. Keep going through another flower room, (with another War Viper) and then, leave that room by the upper exit. You will find an Iron Treasure Chest room and there is a [MERE CREST/DIAMOND RING] when you unlock the chest. There's a third flower room with another War Viper if you want to bother. The next set of side passages lead to the *Eat your vegetables* to the right and kitchen *Today's menu Elis Casserole* to the left. Take out the veggies first, and hope you learn Seal from the Cursed Peppers, if you haven't already got this spell. Enter the right Field as there's nothing in the left of the fields, besides veggies and a Buffalobull in the small room, so ignore that. After defeating Hole Moles, Radish Turrets and Cursed Peppers walk forwards and you'll find a Valkyrie in a single room that contains THIEF SWTICH #3. Investigate the left corridor and negotiate your way between 4 sets of rooms containing Spooks and Shroom Lizards, and Toxic Slime Kid. The end single room contains a Valkyrie and THIEF SWITCH #4, which Elis will turn off. Now that all switches have been turned off, walk straight up the floor to find the teleporter to the next floor. First, you'll have to kill the Evil Blizzard and Evil Flame enemies in Demon Cell rooms. These rooms are arranged in a row of four, and each one contains an Alarm that you will have already deactivated. (If you missed one then you'll be returned to the entrance, which is no hardship on this floor. Just check the switch rooms again.) If you've had enough and want to leave, then all the switches will stay off, and on your next visit you can walk straight up the floor to the teleporter, although you'll have to fight the enemies inside the alarm rooms again. NOTE This is where the Wizard's Bow comes into its own, especially if you want to avoid wasting cash on Magic Potions. Pout to make an enemy stand still and keep attacking with the bow until you fill up on MP. Use Pinky to attack with a weapon while you do this, and you can quickly replenish your MP. ------- FLOOR 2 ------- ___________ | ____T___ | E - Entrance and Exit | ____|___ | T - Teleporter to the next floor | __T__ | IC - Iron Treasure Chest | _| |_| (Thief Switches prevent access) |______IC__| ENEMIES Evil Blizzard, Powerdog, Black Warcat, Toxic Slime Kid, Succubus, Hot Spook, Cold Spook, Demon Armour. Firedrill, Blizardrill, BoneFighter, Snow Lady, Succubus ITEMS Iron Key, Dark Maid Dress IRON CHEST Diamond Ring/Mere Crest This floor requires the same approach, except you arrive at the upper wall and have to work your way down. The middle set of rooms leading down from the teleporter are the trigger rooms, and you can step inside one before triggering the switches, if you need a quick exit. But don't be tempted to step inside the first room to pick up a dropped item if you haven't yet deactivated the thief switches! Walk along the corridor to the right: labelled *Straw Bed*, which will mean animal type monsters: Powerbulls and Toxic Slime Kids. There's a Valkyrie in the furthest room to the right, (opposite a Cold Spook) where you'll find THIEF SWITCH #5. Walk to the left to find "Laugh and Sing" where Powerdogs and Black Warcats are having a good time inside a collection of inter-linked taverns. They are sozzled and dizzy at the start of battle, and so not quite up to speed. Head straight through here (you'll be able to fight three of them at once), and then, turn up to find the upper left room containing a Valkyrie and THIEF SWITCH #6. There's another *Demonic Theater* at the right middle of the area, and you'll fight a Hot Spook and Succubus for the privilege of getting access to the large room. After defeating the Demon Armor, walk forwards and you will find THIEF SWITCH #7 on the floor. Walk around the central area and there's another *Demonic Theater* at the far left, with the same arrangement of enemies and rooms. However, this time you'll find an [IRON KEY] on the floor. Try to get the Demon Armor body mimic skill for Pinky as this will massively increase her HP, and this should set you up well for quite a while! The "Ordinary Bed" area is at the lower right of the floor, with a mix of Firedrills, Powerdogs, Bonefighter and Spooks. Don't bother with the upper or lower sections of these rooms, but head for the middle area. The single room at the left will contain a hidden [DARK MAID'S DRESS]. Walk around to the lower passage and then, left, and there is an Iron Chest room at the lower left of this collection of rooms. This room can be accessed without having to fight any monsters. You should find a [DIAMOND RING] (or a (MERE CREST) if you're unlucky). The lower left corner of the dungeon contains *Fancy Bed* rooms with a slightly better class of monsters: Snow Lady and Succubus monsters live here, and you might encounter the Devil Girl again too. Ignore the first passage leading t the left, and take the lower one leading to the far left corner. Fight a Snow Lady and Succubus, and then a single Power Dog, and then, walk up. After battling a Devil Girl and a Valkyrie, you will find THIEF SWITCH #8 in the chapel room that is opposite the lower three single rooms. After switching all four switches, return to the central area back at the teleporter. Walk down the middle row of 4 accessible rooms to the teleporter, killing off or pouting away the Evil Flames and Evil Blizzards inside these rooms. ------- FLOOR 3 ------- ___________ |MC | GC| E - Entrance and Exit || .-----| | T - Teleporter to the next floor ||-B T | | B - Boss | | | | SC - Silver Treasure Chest |______SC__| MC - Mirror Crest (Quest Item) ENEMIES Bone Fighter, Bone Wizard (NEW), Mammoth Troll, Hot Spook, Bone Fighter, Valkyrie. ITEMS Mirror Crest (IMPORTANT ITEM!), Gold Key SILVER CHEST Saint Shield GOLD CHEST Holy Blade This is a white floor, and there's a new enemy to beware of: the Bone Wizard. Many of the single rooms contain these monsters, and you can take them out either with holy magic/weapons, or use the Weaken spell to remove all his HP except for one. (Although this might miss.) Beware of his Death Staff attack which will do the same to you! He uses a Blizzard spell, which gives you another chance to learn it (for both Paro and Pinky) if you don't have it yet. His physical attack (using a staff) might stun. If you pout to prevent him from using magic, he seems to forget how to attack. Useful to use this pout when facing two of these enemies at once. From the teleporter, walk down, and then right, and follow the corridor down until the first turning right. Go right, and then, up, and past another right turn, to the end wall and then, turn left. You'll probably have to fight a Bone Wizard, and after that, enter his room to find the THIEF SWITCH #9. (The room is located one block to the right of the entrance to the floor.) THIS IS THE GATE SWITCH! Return to the junction and this time, go right, and follow the corridor up until you reach a single room with a Bone Fighter or Bone Wizard. From here, turn left, and at the next single room, take the corridor up to the top of the floor. If you go right, you'll find two rooms (with more Bone Wizards or Fighters) and the upper right corner room is a Gold Treasure Chest Room. It contains a [HOLY BLADE], jolly useful against ghosts and Bone Wizards. If you head left, there are two Bone Wizards to defeat to tell to get lost, and after that you'll enter a large room with a Key Defender Bone Fighter who will drop a [SILVER KEY] if you make sure to pout for more items first! The Silver Chest room is found if you walk all the way down from the teleporter, to the lower wall, and then, go right, past two single rooms and it's set against the lower wall of the floor. You'll get a [SAINT SHIELD]. (Lots of Bone Wizards to fight as well.) After getting the Silver Key from the Bone Fighters, return to the junction on the upper corridor, and go down the corridor which takes you to the left. Ignore the first turning down, and take the second and you'll see an "are you ready" message outside this centre left large room. In here you'll find a Mammoth Troll with 914 HP, and it's not an easy battle to win if you're low on PP or MP. By the way, there is an alternative route to this room, if you head left from the entrance teleporter, but it involves running the gauntlet of five single rooms in a row, as well as a few others, and it doesn't take you near the treasure rooms. However, there is a Gold Key to be found just lying at the end of a passage here. All credit to LordDamien who told me about this. The quickest way to get it is to exit the boss room to the south and turn left. At the left wall, go down, past two monsters rooms and then go right. You'll get a warning message telling you not to go further, but ignore this and take a couple more steps into a corner where you'll pick up the [GOLD KEY]. o-----------------------------o | B O S S - MAMMOTH TROLL | o-----------------------------o | HP : 938 | | Cash : 597 G | | Experience.: 1060 | o-----------------------------o REWARD : MAMMOTH HELM or SILVER CLUB You've been fighting the troll already, as a Gate monster, and this is just a repeat of those fights, except he has more HP and you'll have higher levels and better equipment. Nonetheless he's no pushover. His Rampage attack can stun you both, and he also uses Avalanche which targets you both and can stun you as well. Equip headgear with high protection against stun (the Mammoth Helm is the best at this stage of the game), and keep at full health all the time to lessen the risk of a stunning and then double attack downing Elis. Be careful! Pout *Ladies First* and then *Stand Still* to stop him in his tracks. Blizzard is still an effective spell on him, but it won't freeze him every time, and the Freeze spell won't work either. You could use Magic Might for Pinky to boost her attack power (if you have enough MP and that spell) or just keep using attack spells, which is really the best thing to do. Both fire and ice work well, but I prefer ice since there is always that chance of freezing him. With the Wizard's Bow equipped, Elis can replenish MP in case you're running low. You'll need a fair amount, both for healing and for the attack magic, and I just pouted, attacked with the bow, and healed up and then used spells again on him. Magic Potions would be simpler but they are expensive and you're going to need all the cash you can get. Start saving now! With a bit (well, a LOT) of luck, Pinky will mimic the Mammoth Troll's Body and this will give her a massive 926 HP as well as slightly boosting constitution. After that, Pinky really is going to be just about invincible, so it's well worth saving before this fight and reloading until you get this. Elis : Wizard Bow, Glacier Shield, Mammoth Helm, Maiden Halter, Queen Cat Shoes. (Level 45) Pinky : Queen's Blade, Power Kite, Ghost Hood, Death Robe, Killer Shoes MIMIC : Cold Spook: Head, Kunoichi: Arms, Demon Armor: Body, Bone Fighter: Legs After the battle, leave this room by the left exit and walk up the corridor. There's a Quick Exit point just to the right, but keep going past this. You'll run into a Bone Wizard and Valkyrie in two rooms, and after that the corridor turns to the left and... what's this? No room, nothing at all. But, walk forwards and you'll see that there is something on the ground. Yes! It's the [MIRROR CREST] just lying on the floor. Take the Quick Exit back to the entrance of Floor 1 (assuming you opened the treasure chests). Return to town and after a chat with the Mayor you'll be outside the town. Move to the Gate to check that the thief switch is really off, and return to town once more. You'll receive the Gate Key and more Pout Points. Leave town and Nero will let you off a Gate boss, so just enter the gate. (There's the usual graffiti, this time telling you to take a trip to the Mushroom Woods, which you should have completed already anyway.) =============================================================================== 4.5. LOST RUINS (MONSTER LEVEL 65) ..................................... *W45 =============================================================================== TN = Town GT = Gate DU = Dungeon PR = Prairie DF = Dancing Forest GR = Graveyard NEW POUT TERRAIN None NEW ENEMIES Dungeon: Slime: (Armour : Jade Ring, Gold Ring, Restore Ring) Aqua Slime: (Items : Angle Crest Armour : Sapphire Ring, Gold Ring, Drying Ring) Fire Slime: (Armour : Gold Ring, Ruby Ring, Dousing Ring) [DF] [DF] [DF] [DF] [DF] [DF] [PR] [DU] [GR] [GR] [DF] [GT] - Gate [PR] [DF] [GR] [GR] [PR] [TN} - Town [PR] [PR] [PR] [PR] [PR] [DF] INN -------------------------- Sirloin Steak 4500 Flounder Pie 3700 Roast Duck 3000 Lizard Kabob 5400 NEW! Apple Pie 2200 PLaza SHop ------------------------- Elixir 1000 Magic Potion 2000 Angle Crest 125 ------------------------------------------------------------------------------- W A L K T H R O U G H ------------------------------------------------------------------------------- QUESTS: Agree to complete them all to be given access to the Lost Ruins ------------------------------------------------------------------------------- CHAOS SHROOMS (10) Task : Collect 10 Chaos Shrooms that grow in the mushroom forest How : Make a couple of Mushroom Forest areas and pout for more items. Search. Reward: Access to Lost Ruins ------------------------------------------------------------------------------- POWERBULL HUNT (10) Task : Hunt 10 Powerbulls in the prairie How : Find these in the Prairie terrain areas, they mostly appear in pairs. Reward: Access to Lost Ruins ------------------------------------------------------------------------------- GRINNING SPOOKS (10) Task : Hunt 10 Grinning Spooks in the graveyard How : Find these in Graveyard terrain. You'll also find other spooks here. Reward: Access to Lost Ruins ------------------------------------------------------------------------------- SLIME HUNT (10) Task : Hunt 10 Slimes that live in the ruins How : Go to the dungeon and find these in large rooms Reward: Access to Lost Ruins ------------------------------------------------------------------------------- FIRE SLIMES (10) Task : Hunt 10 Fire Slimes that live in the ruins. How : Go to the dungeon and find these in Fire type rooms Reward: Access to Lost Ruins ------------------------------------------------------------------------------- AQUA SLIMES (10) Task : Hunt 10 Aqua Slimes that live in the ruins How : Go to the dungeon and find these in Water rooms Reward: Access to Lost Ruins ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ANGEL CREST (Subquest - started at Apple Town) Task : Find this crest and use at Chaos Field to open barrier to Chaos Castle. How : Talk to the Fortune Teller who'll tell you to search the Lost Ruins. (Floor 3) Reward: One of the three items that will open the barrier to Chaos Castle ------------------------------------------------------------------------------- This is the location of the ANGEL CREST! You'll witness a short scene between Nero and Owen and pay attention to what they say, since Owen admits to having hidden lots of fake crests in the dungeon he made, just to confuse you! But at least you can be reassured that it's not mean dungeon! After being lectured by the mayor about how adventurers should act with some dignity, Elis responds in her usual delicate fashion: "Gimme a quest!", which is what the mayor was hoping to hear. She wants to help out, not just look for treasure in the Lost Ruins. Maybe not such a good idea when you see the tons of quests that need fulfilling. There's no arms shop here, but you can buy items at the inn and Elixirs and Magic Potions at the plaza shop. You'll probably find enough Powerbulls on one trip through the Prairies, and with decent Wisdom stats I found that Elis could take out both of them in one Firestorm spell. There is the usual collection of Warcats and Powerdogs in the Dancing Forests. The most annoying quest is the spooks one, since they don't appear very often, and you're more likely to find Cold and Hot Spooks and various bugs. Use pout to boost the rate of finding stuff, or just make more Graveyards if you want. Even when they do appear it's usually with a Hot and a Cold Spook, but one Angelic Light spell will dispatch them all at once! Alternatively, just pout to complete this quest. Make a couple of Mushroom Forests and pout for additional items as usual, and you will easily collect the 10 Chaos Shrooms. When you arrive at the Dungeon (I love Elis comment when you step inside: So, these are the Lost Ruins...What's so lost about 'em? They're right here!) there is another discussion between Owen and Nero. Yep, Owen is building the final dungeon and Nero orders a town to be made as well, all paid for by the princess's father. What his daughter wants, his daughter gets, even if she doesn't know it! After completing all the quests (you don't have to find the Angel Crest, but you might as well while you're here) you'll be able to leave, but not before getting better at pouting and reading one of the best lines in the game. Elis wants of claim all experience points for herself, and the mayor's comment is priceless! He also will remind you about the Wizard Bow that's for sale at the Last Town, even if you've already got it! Nero is kind, you've already defeated a boss inside the Ruins and so there is no Gate Boss this time. But, now things get serious and you've got three Dragons to defeat, as well as a couple more dungeons to explore and the third crest to find, before you finally reach your destination of Chaos Field. TAKE YOUR PICK! These next two locations have a dungeon, lots of quests and a Dragon Gate monster. Enemy levels (69) are the same for them both. You can do these in any order, and although Sage Forest does not have a Crest, it does have a new spell for Elis! You will have to fight the Dragon Gate Bosses because there is no option to forget it, and you're going to need good defense and offense for these tough battles. Completing Cherry Point gives you access to Evil Mountain. SAGE FOREST + Dungeon + Dragon Gate Boss CHERRY POINT + Dungeon + Dragon Gate Boss EVIL MOUNTAIN + Dragon Gate Boss Something to think about now, is how well Elis stands up to attack and maybe to compare her stats to Pinky's. I noticed she was receiving double the damage from enemy attacks and that her Constitution was half as much as Pinky's. Maybe eat some meals to boost this stat, or any other that you think isn't as high as it should be. The Lizard Kabob sold at the Lost Ruins boosts Con, but there's no way I was going to spend 5400 Gilberts on one meal! What you can do is return to another town that has the cheapest meals for whatever stat you want to boost, and eat a few of these. Check out the lists for a breakdown of the Inn's meals and costs. =============================================================================== LOST RUINS DUNGEON ...................................................... *D45 =============================================================================== MAP: http://www.gamefaqs.com/portable/ds/file/945370/57106 ------------------------------------------------------------------------------- There are two things to do in here. You need to find the ANGEL CREST on floor 3, and kill 10 Slimes, 10 Fire Slimes and 10 Aqua Slimes. Single Slimes are found inside large rooms and the Fire and Aqua slimes are only found on the first floor. All slimes have a high HP up to 600 more or less! They also drop a wide range of useful ring items. Note that you cannot view your quest progress from the dungeon menu screen. Press B to bring up the command menu and check the quest menu from there. -------- FLOOR B1 -------- ___________ |.----. | E - Entrance and Exit || IC | | | T - Teleporter to the next floor ||--|-|--| | IC - Iron Treasure Chest || SC E | | SC - Silver Treasure Chest |T__GC_--__| GC - Gold Treasure Chest ENEMIES Slime, Toxic Slime Kid, Bone Fighter, Aqua Slime, Slime Kid, Fire Slime IRON CHEST Power Ribbon SILVER CHEST Gibberer Shoes GOLD CHEST Angle Crest Walk straight up from the Entrance and you'll enter a large room. Here, you'll meet your first Slime! It has 599 HP and is dead easy to defeat with one Weaken spell and then any attack. Leave this room to the right, and walk down, left and then right. You'll find a Key Defender Bone Fighter who might drop an IRON KEY. Continue down the corridor and follow it to the left to discover a Gold Treasure Chest room. This chest contains a false [ANGLE CREST] so don't bother with this! Walk back up the passage towards the top room at the right top corner. Defeat an Aqua Slime and a Fire Slime in the two small rooms and enter the large room. There's a Key Defender Slime that might drop a Golden Key if you have pouted for more items! To defeat all high HP slimes use the spell Weaken to take away all their HP except for one. You may want to try to mimic a slime's body for very high HP for Pinky even though it means she cannot equip armour. (But not if you have mimicked the Mammoth for Pinky! Be careful not to mimic something you don't want by mistake.) Return to the middle large room and walk up to the top wall of the floor. Go left, and defeat single slimes in a row of rooms. The second room has another Key Defender Bone Fighter who might drop a Silver Key. You'll also find a mix of Fire and Aqua Slimes here, although the rooms at the far left contain Toxic Slime Kids. Return to the middle large room again and take the left exit. At the crossroads, go down to find the Silver Chest, and up for the Iron Chest. Enemies are Aqua Slimes, Fire Slimes and Toxic Kid Slimes. Continue left and through another large room and then down to find the exit to the next floor. (Slime Kids are roaming the corridors.) -------- FLOOR B2 -------- ___________ | SC | E - Entrance and Exit | |---T| T - Teleporter to the next floor |IC---|--- | IC - Iron Treasure Chest | |Q GC| SC - Silver Treasure Chest |T_________| GC - Gold Treasure Chest Q - Quick Exit ENEMIES Slime, Slime Kid, Evil Blizzard, Evil Flame, Bone Fighter, Aqua Slime, Fire Slime IRON CHEST Gibberer Shield SILVER CHEST Angle Crest GOLD CHEST Angle Crest There's a Quick Exit just to the right of the entrance to this floor. Walk up from the entrance and kill the Evil Blizzard or Flame in the first room. Keep going and kill a Slime in the large room. There is an Iron Treasure Chest room at the left of this room containing a [GIBBERER SHIELD]. Leave by the right exit and when you reach the next small room, walk up. There's another 4 way Demon Cell room and you can go left after defeating the monster. Walk around the top left large room fighting your way between three double sets of rooms with Aqua and Fire Slimes. There's a Slime Key Defender inside here who will drop a Golden Key. Keep going right and there's a Silver Chest with another fake [ANGLE CREST]. The exit is further on to the right. If you want to find the Gold Chest, it's at the lower right corner of the floor. Return to the centre four-way room and go right, through a large room, leaving by the right exit, and then walk down the corridor to find the Gold Chest and another false [ANGLE CREST]. There are two more Key Defenders inside single rooms next to the lower wall of the floor. One is reached by going down from the right hand large room, (drops a Silver Key) and the other by walking down from the 4 way middle single room. (This one drops an Iron key.) You'll have to fight various slimes inside some small rooms to reach these Key Defenders. Make sure that you kill the Bone Skeleton last of three enemies, as he is the one that carries the Key. The fast way to the next floor is to head right from the upper 4-way single room and just follow the corridor to the right. There are no enemies is you take this route. -------- FLOOR B3 -------- ___________ | _ IC | AC - Angel Crest (Quest Item) |__| |____T| T - Teleporter to the next floor || | | IC - Iron Treasure Chest |AC B| | SC - Silver Treasure Chest |SC____GC__| GC - Gold Treasure Chest B - Boss (optional) ENEMIES Evil Flame, Evil Blizzard, Slime, Centaur! ITEMS ANGEL CREST (KEY ITEM!) IRON CHEST Angle Crest SILVER CHEST Gibberer Blade GOLD CHEST Angle Crest You arrive just a little way down from the top right corner. Walk down the passage and turn left, and you'll have to go through two Demon cell rooms with Evil Flame/Blizzards before accessing more areas. (Don't bother taking the first corridor up as it just leads to a single room in the top right corner.) From the second 4-way room, walk up and enter a large room with another Slime, and an Iron Chest that just contains another false [ANGLE CREST]. Head back to the 4-way room and walk down into another large room. There's a Key Defender in the room to the right of this middle room. It's just a Bone Fighter, and he should drop an Iron Key. Return to the large room and leave by the left exit. Defeat another Evil monster in a 4-way room, and walk down the corridor and then left, into a Garden Room. o-----------------------------o | B O S S - CENTAUR | o-----------------------------o | HP : 474 | | Cash : 573 G | | Experience.: 1018 | o-----------------------------o REWARD : One of: LANCE, IRON HELM, POWER HALTER, POWER KITE SHIELD. There's a large Garden room in the lower left of this floor with a CENTAUR enemy inside. You cannot pout to make him disappear and defeating him is the only way to gain access to the area beyond and the Silver Chest Treasure Room. Pout for more experience, Gilberts and items before entering the room. This is a old adversary and you should know how to defeat him from your Gate battles, but in case you missed out on those, here's the low down again! His attacks are not too dangerous (doing around 80-100 HP damage,on one) as they are only physical attacks, and Spear Flurry (a more powerful spear attack on one) can miss. However, he has one rather nasty skill, called VITAL STRIKE, which removes all HP except for one. Pout to make him stand still and keep fully healed! Magic is fairly effective depending on your stats, and Blizzard will freeze him, making that a good choice. Don't try and use the Weaken spell as it doesn't work on boss enemies, and even critical physical attacks won't hurt him much. (If he attacks Pinky with Vital Strike and removes all her HP this can be annoying especially if you've got her with very high HP, since the Heal All spell only restores around 150 HP and even an Elixir only heals 200 HP. If this occurs don't bother trying to heal her fully until after you've won.) Elis : Wizard Bow, Killer Shield, Mammoth Helm, Maiden Halter, Queen Cat Shoes. (Level 48) Pinky : Holy Blade, Power Kite, Ghost Hood, Death Robe, Killer Shoes MIMIC : Cold Spook: Head, Kunoichi: Arms, Mammoth Troll: Body, Valkyrie: Legs Leave the room from the lower exit and turn left after defeating another Evil enemy in a 4-way room. There is a Silver Chest at the lower left corner of the floor, containing the Gibberer Blade. If you need a Silver Key, then first of all make your way to the upper left corner of the floor. It's simple enough to just follow the corridors, through some 4-way rooms, and one large room with a Slime. Once you reach the upper left corner, turn right and there's a Key Defender Bone Fighter in a single room who might drop a Silver Key. (Pout for more items to make sure he does.) THE REAL ANGEL CREST Make your across to the far left corridor, and then walk down to the lower left corner and something is a little different. As Elis says, it's just a Key Defender, and it's a green slime. Defeat it for the drop of a GOLDEN KEY, and walk forwards into the room and you'll pick up the [ANGEL CREST!]. This is what you need to enter Chaos Field, and now you can return to town, (check that you've completed the quests first) and get the Gate Key. You'll have to return to floor 2 and walk back towards the teleporter where you can take the Quick Exit back to the entrance to the Ruins. If you want to open every chest, then you can use this Golden Key on the Gold Chest, but there's nothing useful, just another fake [ANGLE CREST]. The room is found if you head right from second left large room where you fought the centaur, and go down at the second 4-way room. Then, walk around to the right, (which takes you to the lower left corner of the floor) and then, walk left past three single rooms containing Aqua and Fire Slimes, and the chest room is the fourth room. =============================================================================== 4.6. SAGE FOREST (MONSTER LEVEL 69) ..................................... *W46 =============================================================================== TN = Town GT = Gate DU = Dungeon DF = Dancing Forest MG = My Garden [DF] [DF] [DF] [DF] [DF] [DF] [DF] [DF] [MG] [DF] [DF] [DF] [DF] [DF] [DF] [DF] [DF] [DF] [DF] [DF] [DF] [DF] [DF] [DF] [DF] [DF] [DF] [DF] [DF] [DF] [DF] [DF] [DF] [DF] [DF] [DF] [DF] [DU] [DF] [DF] [DF] [GT] - Gate [DF] [DF] [DF] [DF] [DF] [DF] [TN] - Town NEW POUT TERRAIN None NEW ENEMIES Dancing Forest: Donkey Mage (Items : Magic Potion Weapon: Sleep Staff Armour: Mage Robe) Dungeon : EmperorDog (Weapon: Caesar Scimitar Armour: Royal Boots, Royal Armour, Royal Shield) NEW SPELLS Firestorm (from the Donkey Mage for Pinky and Paro if you've not got it yet) Reflect (from the Sage Owl for Paro) INN -------------------------- Sirloin Steak 4500 Clam Chowder 4800 NEW! Roast Duck 3000 Lizard Kabob 5400 Apple Pie 2200 Arms Shop ------------------------- Wizard's Bow 52 9600 ------------------------- Platinum Shield 21 4200 Royal Boots 21 1800 ------------------------------------------------------------------------------- W A L K T H R O U G H ------------------------------------------------------------------------------- QUESTS ------------------------------------------------------------------------------- MOURNING FLOWERS (10) Task : Pick 10 Mourning Flowers that bloom in the marsh. How : Create Marsh terrain and search to find these items. Reward: Gate Key ------------------------------------------------------------------------------- Mister Owl wants you to meet him in the flower garden, west of the forest, and on the way the Mayor wants you to pick some flowers. The most important thing you can do while you're trekking through the Dancing Forests is to find some Donkey Mages and mimi Firestorm magic for Pinky. The Donkey Mage has high MP and this will be useful as well. If Elis doesn't yet have this spell make sure that she is hit by it at least once so that Paro can learn this powerful magic. Create a couple of Marshes and pick up 10 Mourning Flowers to complete the Mayor's quest for the Gate Key. You'll find the usual collection of bugs and Toxic Slimes here, but just use Weaken magic on those high HP enemies, and Firestorm the rest of them. The shop will sell all kind of stuff which just reflects whatever you've sold off, but the Wizard's Bow is sold here if you hadn't already bought it, and the Royal Boots are new. I wouldn't bother wasting your money on equipment that you can get by other means: the Emperor Dog found inside the Dungeon drops Royal equipment. You'll find Valkyries again if you're still after some of their equipment You will get the Gate Key after completing the quest and you can leave town, at least, you can when you defeat the Gate boss, and return later to complete the Owl's part of the story and enter the dungeon. It's completely up to you! If you go to the gate before meeting the Owl, Elis will remind you to get the spell, but you can simply press forwards and fight the dragon. You'll meet the Owl Sage at the single flower area, and it seems he traded away his wisdom to a Mirror Spirit to obtain the Reflect spell for Paro, and, as a result he will become an ordinary owl once more. Hoo hoo! o--------------------------o | G A T E M O N S T E R S | o--------------------------o You'll have to fight one out of three dragons and there is no option to forget the whole thing! I'd suggest going for the Fire Dragon first, since you should have Ice magic and Fire Barrier. Make sure you pick a different dragon each time so you collect the three different scales that they drop. This will give you access to buying the best shield in the game, once you reach Chaos Field. All these battles are hard, but the Earth Dragon is very tough and the only way I managed to defeat it was by pouting to reduce its level, despite Elis being at level 55 when I finally killed it FOREST DRAGON ICE DRAGON FIRE DRAGON FIRE DRAGON Reward: RED SCALE HP 983 Experience: 1256 Cash: 313 Start with *Ladies First* and pout *Hey, stand still!* (unless you're too proud to make things easier on yourself). Otherwise, start with Fire Barrier. Obviously use Blizzard on this monster, and be careful of its physical attack that can stun. It might also get a critical attack with will hurt for around 200 HP. Fire Breath inflicted 150 HP or so damage even with Fire Barrier protection, and if you don't use this spell, or some fire protection equipment then it can destroy Elis in one attack!. With Blizzard only doing 35 HP damage to him I needed a lot of MP! A couple of Magic Potions would take care of that if you have lowish MP or levels. Equip both of you with Fire protection equipment and stuff to boost critical attacks if you want to use weapons. One time I didn't bother with the Fire equipment, (had sold most of it off anyway) and I tried this out with Pinky having the Gibberer Blade. I had kept the Assassin Blade skill for her and this worked quite well, doing anything from 1 to 110 HP damage, and saved on MP. I used Elis to heal and cast Blizzard. This can freeze the dragon even if the damage it does is not much, and it helps to protect you from its more powerful attacks. Elis : Silver Club, Killer Shield, Mammoth Helm, Maiden Halter, Queen Cat Shoes. Level 48 Pinky : Gibberer Blade, Gibberer Shield, Ghost Hood, Death Robe, Killer Shoes. MIMIC : Donkey Mage: Head, Kunoichi: Arms, Mammoth Troll: Body, Valkyrie: Legs =============================================================================== SAGE FOREST DUNGEON (Optional) .......................................... *D46 =============================================================================== MAP: http://www.gamefaqs.com/portable/ds/file/945370/57137 ------------------------------------------------------------------------------- You don't have to explore this dungeon, but you will find some nice equipment if you do. ___________ | GC\ | E - Entrance and Exit | | | SC - Silver Treasure Chest |/---E---- | GC - Gold Treasure Chest |SC | | |__________| ENEMIES Wardog, Powerdog, Emperor Dog SILVER CHEST Power Ring GOLD CHEST Sage's Staff All enemies in the rooms are fast asleep when the battle begins, so you have an advantage even without pouting! There are just two treasure chests to find and open, and both have keys that are just lying on the floor for you to pick up. Walk right from the entrance, past some single rooms containing Wardogs and Powerdogs, and the final of these five rooms contains the new enemy, Emperor Dog. At the right wall, walk up and follow the passage to the left between two rows of three rooms. The end point of this passage has a [GOLDEN TREASURE CHEST KEY] on the floor. Return to the entrance, and this time walk down. There's a [SILVER TREASURE CHEST KEY] lying on the ground if you follow the passage down from the entrance and all the way around to the end. Head left from the entrance and at the first junction go up, then left, and follow the corridor to the left wall. Walk all the way down and continue along the only corridor, past more double sets of rooms with boring Powerdogs, until you reach the Silver chest. Open it to find a [POWER RING] that raises attack. The gold chest is found by walking up from the entrance, and then taking the first right, and following a single corridor that winds its way all the way to the top right wall and then back again along the top wall towards the left. You'll have to run the gauntlet of more double rows of rooms with mostly the boring dogs. Just pout to get rid of them if you can't be bothered to fight them. Emperor Dogs might be in the passages and you'll encounter a few of these at the last part of the route. It's definitely worth fighting them for the equipment they drop and maybe for the Imperial Strike skill for Pinky, though I'm not sure if it's any better than the Assassin's Blade. Be especially cautious when fighting the two Emperor Dogs in the final set of rooms. If they both attack using Imperial Strike then Elis could easily be killed. =============================================================================== 4.7. CHERRY POINT (MONSTER LEVEL 69 ) ................................... *W47 =============================================================================== TN = Town GT = Gate DU = Dungeon PR = Prairie DF = Dancing Forest CT = Cherry Tree / Gate [DF] [DF] [GT] [DF] [DF] [DF] [DF] [CT] [PR] [CT] [CT] [DF] [DF] [CT] [PR] [CT] [CT] [DF] [DU] [PR] [PR] [PR] [PR] [DF] [DF] [CT] [CT] [CT] [PR] [DF] [DF] [DF] [DF] [DF] [TN] [DF] NEW POUT TERRAIN Cherry Trees NEW ENEMIES Cherry Tress: Killer Flower (Items : Jumbo Cherry) Flower Cave : Ninja Cat (Weapon: Sylph's Bow Armour: Cat Dress ++, Witch Pumps, Opal Ring, Golden Tiara.) NEW SPELLS Drain (for Paro and Pinky from the Ninja Cat) INN -------------------------- Sirloin Steak 4500 Flounder Pie 4000 Roast Duck 3000 Lizard Kabob 5400 Cherry Pie 3000 NEW! Arms Shop ------------------------- Royal Boots 21 1800 NEW! NOTE! No item shop here, so you can't stock up on Magic Potions! ------------------------------------------------------------------------------- W A L K T H R O U G H ------------------------------------------------------------------------------- QUESTS: Complete both quests to obtain Gate key AND an Even Crest. ------------------------------------------------------------------------------- KILLERS IN BLOOM (10) Task : Hunt 10 cherry blossom monsters How : Find and kill Killer Flowers in Cherry Tree terrain Reward: Gate Key and Even Crest ------------------------------------------------------------------------------- STEALTH CATS (10) Task : Hunt 10 Stealth Cats that are stealing the flowers How : Find them inside the Flower Cave dungeon. They are NINJA CATS! Reward: Gate Key and Even Crest ------------------------------------------------------------------------------- The mayor isn't keen to help you out with the gate key and warns that after passing through you'll have to face the dreadful Evil Mountain, and beyond that is Chaos Field and the terrifying Chaos Castle! In a reversal of the usual order Elis offers to take the hard labour punishment (working for the town) for breaking the law . Of course, she hasn't yet broken any law, but she intends to do so, since it's against the town's laws to enter the gate. Once that's all agreed, you're free to complete two simple quests. The mayor also claims to have the Evil Crest, but he won't let you check its authenticity until the quests are done. Head out of town and you'll be treated to a discussion between Kate and Nero. The final castle dungeon is nearly complete, but only Elis will be allowed access, providing she has found all the crests. Not far to go before they can witness the final showdown between the unstoppable force and the immovable object: that is, Chaos's daughter and Princess Elis! Search the Cherry Tree terrain for Killer Flowers, and be careful of their Killer Whip attack which can hurt you both for well over 100 HP damage. Other than that, they are easy defeat and only have 140 HP. You'll also find higher level Lumberducks and the usual boring bugs on this terrain. To find the "Forked Cats" you must enter the Flower Cave Dungeon. You can pout to make My Gardens and find them there, but if you kill these Forked Cats they don't count towards your quest total, and that's because you only find the new Ninja Cats inside the cave, and these are the real targets! You'll also find the Dark Elf, Ice Elf and Fire Elf in the My Garden terrain, if you want to fight them again. After completing both quests you'll get the Gate key, more Pout Points and the EVEN CREST! Of course it's fake, and even Elis suspected that it wasn't going to be that easy to get the last crest. Once again you're shown the progress of the adventurer, now at Haunted Forest and no doubt getting sick of everyone telling him what a wonderful hero Elis has proved to be. Leave town and choose another Dragon to fight. Make sure it's a different one! Get to the gate and it seems that Chaos Field dungeon is ready. o--------------------------o | G A T E M O N S T E R S | o--------------------------o You'll have to fight one out of FOREST DRAGON ICE DRAGON FIRE DRAGON ICE DRAGON Reward: BLUE SCALE HP: 983 HP Experience: 1256 Cash: 290G Cold Wing is a powerful attack on one that might miss (thankfully!), and if it doesn't it can inflict over 200 HP damage. You really need some Ice protection as well as Ice Barrier in place to defend against this, and it can also stun, so you need the best helmets to guard against that. One hit from his tail did around 97 HP damage to Pinky and can stun. Blizzard Breath will inflict around 120 - 140 HP damage to both of you even with Ice Barrier. The Lava Bomb can be a handy item to throw, causing around 60 HP damage, but Fire Spear or any other fire magic won't be effective, doing only 1 HP damage. Even with Fire Blade (to add fire to weapons) my physical attacks only managed 1 HP damage or missed completely. The best way to beat him is to keep casting Firestorm magic which should do around 40-50 HP damage each time, depending on your stats. Pinky can use physical attacks if you start running low on MP and don't have any Magic Potions, and if a critical hit triggers that can help. Elis with the Wizard Bow is another way to keep your MP refilled so you can maintain full health and keep using Firestorm magic. Elis : Sage's Staff, Water Shield, Mammoth Helm, Royal Armor, Witch Pumps (Level 50) Pinky : Caesar Scimitar, Glacier Shield, Death Shroud, Death Robe, Killer Shoes. MIMIC : Ninja Cat: Head, Emperor Dog: Arms, Mammoth Troll: Body, Valkyrie: Legs =============================================================================== FLOWER CAVE DUNGEON (Cherry Point) ...................................... *D47 =============================================================================== MAP : http://www.gamefaqs.com/portable/ds/file/945370/57138 ------------------------------------------------------------------------------- ___________ |IC | E - Entrance and Exit | IC | | |GC |_E| IC - Iron Treasure Chest | ____| | SC - Silver Treasure Chest |SC________| GC - Gold Treasure Chest ENEMIES Ninja Cat, Mage Cat, Killer Flower, Dark Elf, Succubus. Learn DRAIN from the Ninja Cat. ITEMS Micro Skirt IRON CHEST x2 Silver Key/Golden Key (varies) SILVER CHEST Ninja Bomb GOLD CHEST Golden Club There's not a lot to this dungeon. Just one floor and four chests, though it might take two visits to kill 10 Ninja Cats. (I only found 9 on one visit). After finding the Ninja Bomb it will now be on sale at item shops, and has the effect of Drain magic. Nearly all the enemies inside the large Flower rooms will drop Iron Keys. Sell off any you don't want or need! You start off at the middle of the left wall and must either walk up or down when you reach the first junction. The fastest route is to go up, and through a large flower room, leaving by the left exit. The Dark Elf inside this room should drop an Iron Key if you've pouted for more items. Keep going left and at the junction turn down into another large room. The Succubus enemy also might drop an Iron Key. Leave this room to the right, fight two sleepy Mage Cats, and open the Iron chest for a [SILVER KEY]. Return back through the flower room and this time follow the corridor to the left and into yet another large room. Another Dark Elf and another chance for an Iron key drop..Leave from the upper exit and walk left past two single rooms to find another Iron Chest with a [SILVER KEY]. You should encounter a Mage Cat inside one room and a Ninja Cat in the other. Allow her to use the spell Drain on you and hope to learn this (not very useful) magic for Paro. Her room should contain a [MICROSKIRT], just lying on the floor, but this time I didn't find it, which might be because she dropped the Sylph Bow. Return to the large room again, and this time take the left exit and walk down into yet another flower room. Defeat the Succubus enemy, pick up another Iron Key (maybe) and open the Gold Chest to obtain a [GOLDEN CLUB] Leave this room by the lower exit and follow the short corridor to the right until you can enter another large room. Yes, no doubt you'll find yet another Iron Key from a dropped bag after defeating the enemy. Exit to the left, and walk down, between two small rooms and defeat a Ninja Cat inside this large room. (It's the one in the lower left corner of the floor.) The Silver Chest room is off here, to the left and you'll find the [NINJA BOMB] item. That's all the treasure, and after this, just wander around to the unexplored area especially in the lower right corner, and fight more Ninja Cats until you're killed 10 of them for the quest. Leave and sleep, and return to kill more of them if necessary. =============================================================================== 4.8. EVIL MOUNTAIN (MONSTER LEVEL 71 ) .................................. *W48 =============================================================================== TN = Town GT = Gate WL = Wasteland PR = Prairie VL = Volcano EM = Evil Mountain [WL] [VL] [EM] [EM] [GT] [EM] [EM] [VL] [WL] [WL] [VL] [EM] [EM] [EM] [VL] [WL] [WL] [MG] [WL] [VL] [EM] [VL] [WL] [WL] [WL] [WL] [WL] [WL] [VL] [WL] [WL] [WL] [WL] [WL] [WL] [PR] [WL] [WL] [WL] [WL] [WL] [PR] [PR] [PR] [WL] [WL] [WL] [WL] [WL] [PR] [WL] [WL] [WL] [WL] [WL] [WL] [WL] [T ] [WL] [WL] [WL] [WL] [WL] [WL] NEW POUT TERRAIN Evil Mountain NEW ENEMIES Evil Mountain: Evil Hound (Items : Evil Hound Fur, Even Crest) Black Warrior (Weapon: Halberd Armour: Obsidian Shield, Black Plate, Black Helm, Black Iron Shield) Red Warrior (Weapon: Flame Saber Armour: Fire Plate, Fire Helm, Fire Shield, Fire Boots) NEW SPELLS Fire Blade (for Pinky from the Red Warrior) INN/FORTUNE TELLER -------------------------- Sirloin Steak 4500 Clam Chowder 4800 Foe Gras Truffle 4800 NEW! Lizard Kabob 5400 Cherry Pie 3000 No Shops. Buy items at the Inn/Fortune Teller ------------------------------------------------------------------------------- W A L K T H R O U G H ------------------------------------------------------------------------------- NO NEW QUESTS ------------------------------------------------------------------------------- EVIL CREST Task : Find this and use at Chaos Field to open barrier to Chaos Castle. How : Find one at an Evil Mountain area: at least 6 times! You will only find the Even Crest, time after time. Reward: One of the three items that will open the barrier to Chaos Castle ------------------------------------------------------------------------------- Yay! No more dungeons now, until you reach Chaos Field and the final (long and complicated) castle dungeon. But first, there's a long and complicated quest to complete. Yes, I know it's just one, and it appears to be simple, but it's not! There really isn't a town at all here, just a Fortune Teller, who tells you to walk around Evil Mountain and search from end to end...and here's the killer that you might miss taking proper note of..."AS MANY TIMES AS IT TAKES". She says that you can pick up the Gate Key from a chest right here and now, except, again, there's a catch. Seems that this is a Demon key and won't allow heroes to touch it. If the key hates you it means you're a true hero, and the only way to touch it without being hurt is to make it like you. What this means is that Elis has to do something that violates the hero's code (maybe kill the fortune teller?, or pout with curse words?) Bullying, stealing, and eating all day are some of your options, but Elis isn't keen. Despite these suggestions, nothing seems quite right (or wrong!) so you're on your own to figure this one out. You can stay at the fortune teller's house and eat meals there, as well as buy items. Enter the map and follow the route of the green Prairie area. First of all Nero and Kate have a little discussion about Chaos' daughter and decide that Elis' total self absorption is going to be her best defense, and they have no doubt she will win the final confrontation. But, first of all, we need to find that crest! As soon as you get to one of the new Evil Mountain areas, past the Volcanoes, start the search and you'll be in a forced battle with an enemy. You cannot use pout before the battle to make this monster get lost, and the "in battle" pout option, to make it go away, will miss. This is what makes this search for the crest so annoying. However, you have no choice, so just grit your teeth and blast all three types of enemies with Blizzard magic for a quick win. (Although you can use Firestorm on the Black Warrior for slightly more damage.) The warriors drop a good range of equipment, and Pinky can mimic the Fire Blade spell from the Fire Warrior. To find the Evil Crest, visit each of the Evil Mountain terrain areas once, but don't press the search button! Fight any enemies that appear as you go (don't pout to make more terrain or this might confuse the issue) and you will find the Even Crest in one area. It might well be on the last one you visit so make sure to search all eight Evil Mountain areas. There will be a scene as soon as Elis arrives at the correct place, and you do not have to use the search button. But, when she finds it, she will also realise that's it's a fake...Now, head back to the village and sleep. Return to an Evil Mountain area again, the next day, and visit each one in turn until you find another Even Crest. You can only find one per day, (at least, I've not found more than that, except as a drop from the Evil Hound.) So, head back to town, sleep and return to the Evil Mountain area again to find another one. Keep doing this, find a fake crest, return to the inn to sleep, day after day, about 5 or 6 times, and eventually Pinky will intervene. After another night's sleep, as soon as you enter the map Pinky will discover an Even Crest, but then, Elis will do what you wanted her to do hours ago, and use 100 PP (it occurs automatically) to change it to the EVIL CREST!!! Now, this is cheating...right? RIGHT! Which is just what you needed to do to violate the hero's code. Return to town and you can touch the Demon Key. The Fortune Teller will tell your fortune and direct you to wherever you need to go next. If you haven't yet got all the other crests, then she'll tell you where to go to find them. I got told my lucky place was the Lost Ruins (I hadn't yet completed that area) and that Chaos Fields was extremely unlucky. First time playing I wasn't sure why, but it's really pretty obvious: I had missed something (another crest) at the Lost Ruins, and needed to find this before going to Chaos Field. If you've got all three crests then she'll simply say that your lucky place is Chaos Field. There will be a scene with the adventurer who's still in Snow Land and still learning how Elis is the greatest hero in history! Well, maybe he won't think that if you reduce the levels of the gate monster, but I'd advise it if you've left the Forest Dragon to last, and I really didn't care what he thought. o--------------------------o | G A T E M O N S T E R S | o--------------------------o You'll have to fight one out of: FOREST DRAGON ICE DRAGON FIRE DRAGON FOREST DRAGON Reward: GREEN SCALE HP: 983 Experience: 1256 Cash: 290 Poison Breath will do around 100 HP damage to both as well as poison you. Items don't seem to have much effect (they miss), and weapons won't do much damage unless you've raised strength a lot. His single person physical attack might also stun if you don't have decent protection. He also has a Dragon Claw physical attack on both which again does 100 - 180 HP or so damage depending on equipment. (With this better armour it did a lot less: 80-120) This is the toughest dragon to beat because he doesn't have a direct weakness. Make sure you have a couple of Magic Potions and an Elixir to spare. (Though in fact I didn't need them this time around!) I tried raising Pinky's strength with Magic Might and that meant that her weapon attack could inflict around 40-50 HP damage, even without her skill triggering. When it did, (having learned Explosion from the Red Warrior) Pinky managed nearly 100 HP of damage with the Magic Might boost, I didn't bother healing poison and used Elis to keep them both fully healed. When no-one needed healing I just defended with Elis which cut down the damage by around half. Anyhow that's the way to beat him; Magic Might, good mimic skills for Pinky and keep Elis on healing duty. Of course a lot depends on your stats, and high speed is especially useful. With this equipment and mimic skills I didn't even need to pout during this battle or reduce the dragon's level. So it is possible to win much more easily than I thought or managed in my last game, despite having better equipment and much higher levels for Elis! Elis : Wizard's Bow, Royal Shield, Mammoth Helm, Royal Armor, Black Boots. (Level 50) Pinky: Caesar Scimitar, Killer Shield, Death Shroud, Death Robe, Killer Shoes MIMIC: Ninja Cat: Head, Red Warrior: Arms, Mammoth Troll: Body, Valkyrie: Legs =============================================================================== 4.9. CHAOS FIELD (Monster Level 79) ....................................*W49 =============================================================================== TN = Town GT = Gate DU = Dungeon WL = Wasteland DF = Dancing Forest SE = Sea VL = Volcano EM = Evil Mountain CASTLE \ [DU] [DF] [VL] [VL] [SE] [SE] [SE] [SE] [DF] [VL] [EM] [EM] [VL] [DE] [SE] [SE] [SE] [SE] [EM] [EM] [VL] [DF] [DF] [SE] [SE] [SE] [VL] [VL] [WL] [DF] [DF] [SE] [SE] [DF] [DF] [DF] [WL] [DF] [DF] [SE] [SE] [DF] [DF] [DF] [WL] [WL] [DF] [EF] [SE] [DF] [DF] [DF] [DF] [WL] [WL] [WL] [DF] [DF] [DF] [DF] [DF] [DE] [GT] [TN] - Town NEW ENEMIES Wasteland: Blue Warrior (Weapon: Blizzard Saber Armour: Ice Helm, Ice Plate, Blizzard Shield, Ice Boots) Frigid Witch (Items : Gold Coin, Magic Potion Weapon: Blizzard Staff Armour: Ice Witch Robe, Frigid Ring) Dancing Forest: Masked Witch (Items : Magic Potion Weapon: Drain Staff Armour: Witch Robe, Anti-Magic Ring) Volcano: Burning Witch(Items : Magic Potion, Mighty Pill Weapon: Fire Staff Armour: Fire Witch Robe, Burning Ring) NEW SPELLS Ice Blade (learn from the Blue Warrior for Pinky) Fire Blade (learn from Red Warrior for Pinky) Blizzard (for Pinky and Paro from the Frigid Witch if not got it already) Sleep (for Pinky and Paro from the Masked Witch if not got it already) Magic Might (for Pinky from Burning Witch) INN -------------------------- Sirloin Steak 4500 Clam Chowder 4800 Ultimate Steak 15000 NEW! Ultimate Seafood 15000 NEW! Assorted Sweets 6000 NEW! Arms Shop ---------------------------- Item Stat Cost Lord's Blade 97 200,000 Find Lords Belt in Chaos Field Castle (Floor 1 Silver Chest) Masamune 99 500,000 (Need 300 PP for it to show!) Plaza Shop Cost -------------------------- 100,000 Bill 100,000 Item Shop ------------------------- Dragon Shield (free with Three Dragon Scales) ------------------------------------------------------------------------------- W A L K T H R O U G H ------------------------------------------------------------------------------- QUESTS ------------------------------------------------------------------------------- PRINCESS CHAOS Task : Hunt for Princess Chaos, the most and powerful monster of all! How : Find her inside the castle at the far northwest of the field. Reward: Gate Key ------------------------------------------------------------------------------- LORD'S BELT (Subquest) Task : Find the Lord's Belt for the armorer; How : Find it inside a silver treasure chest in the castle, floor 1. Reward: He will sell you the Lord's Blade sword. ------------------------------------------------------------------------------- This is it! Time to meet Princess Chaos and make Elis's wishes for a happy ending come true. But, before entering Chaos Field Elis will pause and give you a last chance to go back and revisit any area. There might be enemies you want to mimic, equipment you want to get from some enemy, or meals you want to eat again at those inns. However, at some point you're going to have to face the inevitable, so let's go! Nero will comment that Elis' skill of pouting is her unique power and that there is no penalty for losing: (I guess this is to remind you that you can keep fighting until you win!) The town mayor will give a little lecture about how heroes are supposed to survive. You don't really qualify as a hero if you're dead, since you can't lead your people to rebuild or to party! The only quest is to defeat Princess Chaos. You might get the idea of pouting to beat the game, since you are allowed to take shortcuts and the option *Quests are annoying* is open. Try it and see what happens, but you're gonna lose 5 PP for nothing! There's really no choice but to find and beat up Princess Chaos, and at least you can lower her levels when you get there. (You get more insight into the person who's been following in Elis's footsteps. He's now at Country Fugue and he isn't a true hero at all given that he tries to defeat monsters that Elis has already beaten. Totally bogus!) Call in at the arms shop and the shopkeeper has a great weapon for sale, the most powerful sword in the world, called the Lord's Blade. However, he won't actually sell it at all until you have the Lord's Blade Belt in your possession, and he doesn't know where it is. It's easy enough to find inside the Castle. After finding the Lord's Belt in the castle floor 1 (inside a Silver Chest), take it to the arms shop, and he now sells the Lord's Blade sword for 200,000 Gilberts. Return to the shop after getting the Lord's Blade (you don't have to have bought it, but you need to revisit the Castle at least) and Elis isn't satisfied with the Lord's Blade sword, and wants something better! You'll need 300 PP to convince him to produce a really good weapon. (I was way off the mark with only 225.) The fastest way to raise it is to stay at the inn and eat lots of sweets! This weapon, the Masamune Katana costs a whopping 500,000 Gilberts, despite only having an additional +2 attack strength compared with the Lord's Blade. At the plaza you can buy a 100,000 Gilbert Bill which costs exactly that, and is really just a way to save losing cash if you are downed in battle. Call in on the Fortune Teller and you're told to go to Chaos Castle to find what you're looking for: surprise, surprise! Finally, visit the Item Shop, and this is much more useful. The girl will exchange your three Dragon scales for the Dragon Shield, which has defense of +28 and resists both fire and ice! Check your equipment, make sure you have the best available, and venture forth into the map. Reach the terrain next to the castle and you'll be allowed to enter IF you have all the crests. If not, then I expect those odd spirits won't let you in and maybe will attack you..I'm not even sure if you get this far without them! TERRAIN MONSTERS Although the castle is really your goal now, you might want to spend some time fighting in the field first. There are new monsters with better skills, equipment and even spells that you can learn. Note that none of the battles in the field will give you the pout option to make enemies go away, but you can still use the escape command if you want. However, if you run away you'll be back outside town, so you won't make much progress towards the castle if you do that! Raise levels to 89 to boost Pinky's skills and you'll see that the monster level for the map will show the increase. It decreases by one level with each battle you fight. Despite pouting for higher levels and more items I had a lot of trouble persuading the Frigid Witch and Burning Witch to drop anything besides bagged items. (And it's the same with the Eagle Witch inside the Castle.) I don't know why this should be, but if you have the same trouble, try saving before a fight and reload if you don't get what you want. The drops are random and you just need good luck and lots of patience to catch the rare ones! If you fight on one terrain until there is nothing left, then you can make a safe path to the castle, and that will save you hassle when you're ready to explore it. Might as well have a tranquil time while en route to your final excellent adventure. =============================================================================== 5.0. C H A O S F I E L D C A S T L E D U N G E O N ................. *W50 MAP : http://www.gamefaqs.com/portable/ds/file/945370/57165 =============================================================================== NEW ENEMIES Castle: Werewolf Girl (Items : Elixir Weapon: Wolf Rapier Armour: Rose Tuxedo, Wolf Ring, Wolf Shoes) Tiger Lady (Weapon: Tiger Fork Armour: Tiger Helm, Tiger Dress, Tiger Ring) Eagle Witch (Items : Magic Mirror, Gold Coin Weapon: Recovery Staff Armour: Holy Hood, Holy Robe, Angel Ring, Holy Pumps This is a long and complicated dungeon with five floors, and you'll probably want to make a couple or maybe three visits before you finally tackle the boss on the fifth floor. It's so long with so many new items and enemies that I've given it a new section! Use both the Recovery Staff and Wizard's Bow to maintain health and replenish MP and this will save you from running out of MP. You'll find the Staff on the first floor, and later you will find the Princess Bow which also recovers HP as well as having better attack power. Start by exploring the first floor, find the treasure and take the Lord's Belt back to the Arms shopkeeper. After that, explore the next three floors where you will find the best Princess equipment, and can decide which weapon and skills you want for Pinky in the final battle. If you want a detailed look at each floor then check out the link to my map for the whole castle, and this is much easier to follow than written directions! However, I will describe everything here as well, and give two sections for each floor. The Fast Route explains the quickest route through a floor ignoring the treasure, and this will help if you've found everything you need and just want to get to the fifth floor by the most direct route. The other section describes how to find all the keys and treasure. One thing you can do if you're having trouble with enemies on one floor, is to lower levels. Alternatively, raise levels when fighting the Tiger Lady or Werewolf Girl to boost Pinky's stats! NOTE: After getting the Lord's Blade sword, equip this and you'll find that it sparks critical attacks quite often and adds Angelic Light to each attack. This is a very effective weapon for Elis even if her strength is not that high, and will save you from using MP for many fights. Save your game often to avoid the unpleasant options if Elis is downed, as you'll be taken back to the entrance to Floor 1. Even with full HP this is always a possibility especially when fighting two Elf enemies who can both do a powerful Aimed Shot! (Heinous!) ------------------------------------------------------------------------------- FLOOR 1 - Grey and white floor ------------------------------------------------------------------------------- ___________ | |-T| E - Entrance and Exit |GC |---| | T - Teleporter to the next floor | | SC| | __| | SC - Silver Treasure Chest |E_________| GC - Gold Treasure Chest ENEMIES Cursed Pepper, Tiger Lady (NEW!), Hole Mole, Succubus, Powerbull, Snow Lady, War Viper, Ninja Cat, Mage Cat, Warcat Queen, Werewolf Girl (NEW!), Buffalobull, Toxic Slime, Shroom Lizard, Powerbull GOLD CHEST Recovery Staff. SILVER CHEST Lord's Belt (Quest Item: take to Arms Shopkeeper) FAST ROUTE Walk right from the entrance, then up, and straight through a Field room. Keep going up past a single room to your right, and then, turn right and enter another large Field room. From inside this room, take the upper exit, walk up the passage to the upper wall and turn right, to find the warp to the next floor in the top right corner. Use mostly Blizzard spells on this fire floor. GETTING THE TREASURE There are five large rooms arranged in a diagonal line from the lower left to top right corner of the floor. The first, third and fifth large rooms contain Werewolf Girls and the others are fields with the usual collection of veggies. . Walk right from the entrance, past a single room, then up, and straight through a Field room. (You might as well kill everything in here since you'll be going back and forth through this room.) Keep going up, past a single room to your right, and then, turn right and right again to take you down into a large room. Defeat the Werewolf Girl or Tiger Lady in this third large room and pick up a [SILVER TREASURE CHEST KEY] when you walk forwards into the room. Leave the room by the only exit and turn right into a large Field. Take the lower exit, walk down and then first right past a couple of double single room and you'll find the Silver Treasure Chest Room at the right side of the passage. Open the chest to retrieve the [LORD'S BELT]. Return up the path to the Field Room and this time, take the right exit. Follow the corridor to the right, and up and then left into another large room with a Tiger Lady or Werewolf Girl enemy. After defeating her, walk forwards to find a [GOLDEN TREASURE CHEST KEY]. Retrace your steps back to the Field room and leave by the left exit. Walk left along the corridor and then go up. At the T junction turn left, and then left again. Follow the corridor past three sets of double bedrooms (containing sleepy Ninja Cats and Mage Cats) and you'll end up at the far left wall and find the Gold Treasure Chest Room. Open this chest to find the very useful [RECOVERY STAFF] which heals you both for over 100 HP each time you use it against an enemy. (How much more depends on the bearer's wisdom or magic power) From here, it's back to the Field room and up, to find the warp to the next floor. ENEMIES Note that the Tiger Lady has very high constitution which means that she resists physical attacks. Use magic on her, but the weaken spell won't work. You can obtain her Tiger Fork weapon and spear skills for Pinky. THe Werewolf Girl has a very powerful special Feral Strike that can inflict over 200 HP damage if it connects, so make sure to keep Elis at full health. Don't mimic these enemies' heads since they have no MP at all! Try and mimic the Snow Lady or an Elf, for high wisdom and MP, and be careful NOT to mimic anything you don't want! Beware of the War Viper who will poison you, and you'll encounter Warcat Queens in the corridors. MIMIC SKILLS After you have found either the Wolf Rapier from the Werewolf girl or Tiger Fork spear from the Tiger Lady, raise enemy levels and make sure Pinky learns the sword or spear skill with boosted stats! ------------------------------------------------------------------------------- FLOOR 2 - Fire Floor ------------------------------------------------------------------------------- ___________ | .---TE| E - Exit | | | SC| T - Teleporter to the next floor |GC | IC || IC - Iron Treasure Chest ||_ |__ || SC - Silver Treasure Chest |T_|____|_|| GC - Gold Treasure Chest ENEMIES Devil Girl, Fire Elf, Succubus, Tiger Lady, Warcat Queen. IRON CHEST Magic Potion/Mighty Pill/Elixir SILVER CEHST Pricness Boots GOLD CHEST Princess Ring ITEMS Iron Key, Silver Key, Golden Key FAST ROUTE From the start, at the top right corner, walk left (right takes you to the fast exit in the corner), and take the fourth passage down. This leads into a large room with a Devil Girl. Continue down the floor, (there's only one possible route) and at the next junction, go right. Ignore the first turning leading down, and take the second one. This takes you past four double rooms and you'll end up at the lower corridor. Turn left and walk all the way along to the end, to find the warp to the next floor. GETTING THE TREASURE This floor is arranged with six passages leading down from the upper wall, and there a corridor that runs all the way along the right wall and lower wall, with the warp to the next floor at the far left corner. There are lots of double single rooms containing Fire Elf and Succubus enemies. Walk down the sixth corridor into a large flower room and defeat a Devil Girl. There's an [IRON TREASURE CHEST KEY] in the lower left corner of this room. Return to the top corridor, and walk down second corridor and through another flower room, and Devil Girl, and there's an Iron Chest Room at the far side containing one out of a [MAGIC POTION/MIGHTY PILL/ELIXIR] Now, take the fourth passage into another large Flower room with another Devil Girl. Dispatch her and continue to the crossroads. Turn left and you'll find a Tiger Lady inside a large room. Walk forwards and you'll find a [SILVER TREASURE CHEST KEY] on the floor. Return to the corridor and head all the way to the right and then, down between 2 sets of double rooms and into the large room at the lower right corner of the floor. This contains a Werewolf Girl (probably!) Walk forwards after getting rid of her, and you'll find a [GOLDEN TREASURE CHEST KEY]. Walk down the second corridor from the left and this takes you past 4 rows of double rooms to the lower wall. Go right, and follow the wall all the way up the top right corner. where you'll find the Silver Chest Room and a pair of [PRINCESS BOOTS]. Then, walk all the way to the far left of the lower corridor, and just before your each the warp point, turn up into a flower room. Go left and up a short corridor to find the Gold Chest Room and a [PRINCESS RING]. ENEMIES This floor is easy since all you need to do is use Blizzard magic against the paired Fire Elf/Succubus enemies and neither of them use particularly aggressive attacks. You can also take the opportunity to use the Wizard's Bow to heal MP (unless you have lots of Magic Potions) and avoid the use of Pout Points for these battles. ------------------------------------------------------------------------------- FLOOR 3 - Ice Floor ------------------------------------------------------------------------------- ___________ | |__ T | E - Exit | | |_SC| T - Teleporter to the next floor | |__ || IC - Iron Treasure Chest | IC __| GC| SC - Silver Treasure Chest |ET________| GC - Gold Treasure Chest ENEMIES Ice Elf, Dark Elf, War Viper, Snow Lady, Devil Girl, Werewolf Girl. IRON CHEST Mighty Pill/Ninja Bomb SILVER CHEST Princess Tiara GOLDEN CHEST Lord's Guard ITEMS 100,000 Bill, Golden Treasure Chest key FAST ROUTE You arrive at the lower left corner and if you head left there's a quick exit. Walk right and up at the first turning. Go left until you enter a large room, and leave by the upper exit. This takes you into another large room, and you should leave by the right exit. Walk down the corridor and right, and then, take the first left. (You'll be in the middle of the floor by now.) Go right, then up, and turn left into the central large room. Leave by the left exit and continue following the corridor as it winds up, and right, and down, past a number of single rooms. At the far end of the corridor head right, into a large room. The entrance isn't obvious but it's there! From this large room walk up to the top right large room, and then, head left all the way to the far side. You'll be in the top left large room, and leave it to find yourself at the top wall. The exit to the next floor is at the right. GETTING THE TREASURE This is a slightly more complicated floor, because the route is circuitous and the exits and entrances to some of the large rooms are hard to discern. If you want all keys and chest contents as well, then you'll end up using a lot of magic or PP either fighting or avoiding enemies. Don't use the escape option if you want to avoid battles because you'll just end up back at the start of the floor! The Devil Girl is found in most of the large Flower rooms, and watch out for her powerful Sneak attack especially on Elis. She's fast and is likely to get a turn before you do if you don't pout for *Ladies First!* You arrive at the lower left corner and if you head left there's a quick exit. Walk right, and then up, at the first turning. From here, go all the way to the right and enter the large flower room. There's a key defender Dark Elf, (who will drop an IRON KEY) in the small room up from this large room. (You'll notice a red chest to the right of the flower room, but you can't access it from here.) Go back along the main corridor and head all the way left, into a large flower room at the lower left. (Again, you'll notice a red chest room that you will access in a minute.) Walk up to the second large flower room, and leave by the left exit, and walk down the corridor next to the left wall to open an Iron chest for a [MIGHTY PILL/NINJA BOMB]. Return to the flower room and exit to the right. Follow the passage down, right, up, right and up. (You'll encounter War Viper and Snow Lady enemies inside single rooms.) At the top of the this corridor you'll see the Key Defender message and will fight a Dark Elf and a War Viper. The Dark Elf has the SILVER KEY, so make sure to kill it last of all. From here, take the first left turn, and you'll enter the large room in the centre of the floor. Get rid of another Tiger Lady or Werewolf Girl and leave by the left exit. Follow the corridor as it twist and turns until you reach another large room at the right. This is the middle right hand large room, and you must leave by the right exit, which takes you to a long corridor adjoining the right wall of the floor. Walk down to find the Golden Chest Room which contains the [LORD'S GUARD]. The Silver Chest Room, where you'll obtain the [PRINCESS TIARA], is at the top of this corridor. Return through the middle large room and walk up to the top right large room. Leave by the top exit which takes you to the upper corridor. Turn left, and you'll find an empty waterfall room (it's at the top centre). Enter this room and you'll find a [100,000 GILBERT BILL]! Return to the top left large room and make your way to the top left large room. Defeat a Devil Girl and exit to the top corridor and you'll see a message: Correct Route >>>, Dead End <<<< Head for the dead end and don't be put off by the warning messages, and you'll find a [GODLEN TREASURE CHEST KEY]. Return to the Golden Chest Room and you'll find the shield. (Unfortunately the 100,000 Gilbert note does not respawn, and neither does the Golden Key.) Return to the top passage and walk right, to find the warp to floor 4 ------------------------------------------------------------------------------- FLOOR 4 ------------------------------------------------------------------------------- ___________ | TE | E - Exit | ---|---. | T - Teleporter to the next floor | __| | IC - Iron Treasure Chest (5 of them: too many to fit in!) | | GC | SC - Silver Treasure Chest |SC___T____| GC - Gold Treasure Chest ENEMIES Tiger Lady, Eagle Witch (NEW!), Dark Elf, Werewolf Girl, Ice Elf, Fire Elf, Masked Witch. IRON CHEST (x5) Ninja Bomb, Magic Potion, Elixir, Magic Mirror (random) SILVER CHEST Princess Halter GOLD CHEST Princess Bow (heals all) ITEMS Iron Key X5, Golden Key, Silver Key FAST ROUTE The entrance is at the middle of the upper wall, and there's a quick exit to the right. Walk straight down into a large room, and take the right exit into another larger room. Walk up into the adjoining large room, and leave by the right exit. Walk all the way down between six double sets of rooms until you reach a large room. From here, go left into another large room, then down and take the first left into yet another large room. Leave by the lower ext and you're at the warp at the middle of the lower wall. This take you to floor five and the boss! GETTING THE TREASURE There are 5 Iron Treasure Chest Rooms on this floor, but they don't contain much of value beyond Magic Potions, Elixirs and Magic Mirrors. (Precisely which item is inside what chest appears to be random and I've just recorded what I happened to find on one trip through here.) There are enough keys for them all if you want to get everything and they are all found lying on the floor of the corridor area that are just the size of a single room. The important keys and chests are the Silver and Golden ones. If you walk down, and left, from the start, you'll enter a large room with a Tiger Lady or Werewolf Girl. Head through the opening at the top of the room and you'll find an [IRON TREASURE CHEST KEY #1]. Keep going left, between two rooms with a Dark Elf and Eagle Witch and you'll find an Iron Chest Room. You might find a [NINJA BOMB #1], (or other item). From the left large room walk down, between two sets of rooms with Ice and Fire Elves, into another large room with a Tiger Lady. Leave by the right exit if you want to find another Iron Chest Room containing a [MAGIC POTION #2]: right, and up between a double set of two rooms with an Eagle Witch and Dark Elf. Leave by the left exit, and you're in yet another Tiger Lady (or Werewolf Girl) large room. From here, go up and into a darker large room containing a Masked Witch. You cannot pout to get rid of her, so be prepared to battle. She can use a Death Blade attack on you both that can do around 150 HP damage, and inflict sleep on one at a time, so be careful! After she is defeated, walk forwards and you will find the [GOLDEN KEY] on the ground. There is another Masked Witch in the large room below, but there's no exit from here. Return to the entrance, and walk down into a large room. (There is an [IRON KEY #2] on the ground if you investigate the left exit, but it's a dead end.) Go right, into another large room, and there's another [IRON KEY #3] inside the right dead end exit. Leave by the lower exit and walk down between two sets of single rooms with Eagle Witch/Dark Elf pairs, for another Iron chest room with a [MAGIC MIRROR #3]. Walk up into the adjoining large room and then follow the corridor right, and down, between six double sets of rooms (with Fire and Ice Elf pairs) until you reach a large room with a Tiger Lady/Werewolf Girl. To find the Golden Chest Room, carry on down to the lower right corner of the floor, then left, and up. You'll have to run the gauntlet of 4 more double sets of single rooms with the Fire and Ice Elf combination, and then, another 2 sets with a Dark Elf and Eagle Witch, before you reach the room. Open the gold chest to find the excellent [PRINCESS BOW]. Return to the large room next to the right wall, and this time go left, straight through another large room. Walk down and enter a large room with a Masked Witch, and you'll find a [SILVER KEY] on the floor, after defeating her. To reach the Silver Treasure Chest room, return to the previous large room and take the lower exit. Walk down the corridor (if you want to open another Iron chest, then keep going between two sets of rooms and you'll find an Iron Chest Room with a [MAGIC POTION #4]) and turn left into a large room, which leads down to the warp to the next floor. Leave this for now, and keep going left into the next large room. From here, if you go up and then right and down, you can find the last of the Iron Chest rooms and maybe an [ELIXIR #5] Leave by the lower opening, and you must follow a corridor with lots of single rooms containing Ice and Fire Elf enemies. At the far end, tucked away in the lower left corner of the entire floor, you'll find the Silver Chest room, and can obtain the [PRINCESS HALTER]. ENEMIES You will have to battle (or make disappear) lots of paired enemies. They might be an Ice Elf and a Fire Elf, which is slightly tricky since you can't just use Blizzard or Firestorm on them, however the most awkward combination is a Dark Elf and an Eagle Witch. The Elf can hit you with Aimed Shot, and at this high level that can do around 200 HP damage to one, and the Eagle Witch will cast Magic Mirror that reflects magic back onto the caster. (The damage this does isn't a lot but it does mean that you can't damage the witch or elf with magic, and it lasts a few rounds.) She also heals both enemies for around 150 HP if she uses her healing spell. Most heinous. Seal her if you can, with a spell or pout to silence her. I found that the seal spell wore off faster, and silence is more effective than paralysis, lasting longer and costing only 2 PP. ------------------------------------------------------------------------------- FLOOR 5 ------------------------------------------------------------------------------- ___________ | | | B | T - Teleporter to the next floor | | | B - Boss | |Q | Q - Quick Exit |_____T____| Enemies Boss Get to the fifth floor and walk UP (right is a quick exit) to find the boss. Remember, you're fighting for a peaceful world so that people can fall in love! o-----------------------------------------o | B O S S - P R I N C E S S C H A O S | o-----------------------------------------o | HP: 999 | | Cash : 1372 Gilberts | | Experience: 1990 | o-----------------------------------------o (10 levels lower HP: 899) Without using pout points to reduce her level by 10, this battle is not going to go well unless Elis has high enough stats to survive Princess Chaos' Chaotic Penalty attack. This pulverises one person for around 280-350 HP and poisons, and worst of all, cannot be defended against except with good Constitution and HP. She uses Magic Might to boost her power, and if she does that, make sure to use Clear to remove it or you stand no chance at all. Chaotic Light is her other main attack and can do well over 300 damage to both of you at once. However, this CAN be defended against with Holy Barrier, Reflect, and equipment with high Holy resistance. Even with Magic Might, Tiger Strike only did 26 HP damage, however, Feral Strike with the Lord's Blade managed 66 - 90 HP damage with roughly the same equipment and mimic skills for Pinky, so I'd suggest going with that weapon for her. Use Reflect (it only works on one at a time, so a Magic Mirror will help to get the barrier up for you both more quickly) and when she casts Chaotic Light it will hurt her instead of you! With high resistance to Light the reflected magic only hurt her for 80 HP, but it's still worth while, and a sure-fire way to damage her as well as avoiding damage for your party. One hit of her light magic removes the protection, so re-cast Reflect and wait for the next Chaotic Light attack. Keep doing this, healing as needed, until she goes down. You'll need a good amount of MP to keep casting Reflect, (or the Magic Mirror item that has the same effect) AND you need sufficient HP to withstand her direct physical attack. In my first game, at level 61, Elis only had 297 and that was not enough. Chaotic Light was doing over 300 damage to them both even WITH 80 points of light protection so I retreated and bought lots of meals to boost HP (waste of cash, maybe, but I wanted to finish the game). In my second game Elis also had low HP but my strategy was better, with plenty of Magic Potions and Magic Mirrors, and Pinky using the Lord's Blade. I lowered her level to avoid the inevitable one hit Chaotic Penalty attack downing Elis. This made the battle far too easy, even without using pout commands at all, and Pinky's critical attack triggered nearly every round for around 100 HP damage. Elis: Princess Bow, Lord's Guard, Princess Tiara, Princess Halter, Princess Boots, Restore Ring, Princess Ring (Level 59) Pinky: Lord's Blade, Lord's Guard, Princess Tiara, Tiger Dress, Princess Boots, Tiger Ring, Princess Ring. ELIS: HP 270 MP 200 PP 303 ATK 178 STR 59 DEF 198 CON 51 SPD 53 WIS 95 FIRE +100 ICE +100 HOLY +100 PINKY HP 925 MP 184 ATK 238 STR 109 DEF 227 CON 81 SPD 106 WIS 101 FIRE +80 ICE +80 HOLY +80 MIMIC Head: Snow Lady, Arms: Werewolf Girl. Body: Mammoth Troll, Legs: Devil Girl After beating her, it's a bit of an anti-climax and there's nothing to find. All you can do is head back to the town, taking the quick exit. You CANNOT SAVE! even after you leave the castle, and there is no point in doing anything else at all, except return to town. Eventually you'll get the FINAL GATE KEY. You can still eat meals at the inn, but you won't be allowed to sleep. No rest for the hero! Leave town and you'll be back home. Time to party on, dudes and dudettes! I'll leave you now, and you can find out for yourself what happens with Elis and the adventurer, or maybe there's a new love in her life? One thing's for sure, whatever happens, she is bound to get her way. =============================================================================== VII. L I S T S .........................*LISTS =============================================================================== 01. Quests 02. Elis' Magic Spells 03. Mimic Spells and Skills 04. Shops 05. Food and Meals 06. Items 07. Weapons 08. Equipment 09. Terrain 10. Monsters =============================================================================== 01. Q U E S T S .........................................................*L01 =============================================================================== In each town, the Mayor gives Elis a range of quests that must be completed in order to receive the key (or other item) to open the Gate to the next area. There are also some additional, optional quests, some of which will be rewarded with special magic for Paro. Completing these subquests is the ONLY way for Elis to obtain some magic spells. ------------------------------------------------------------------------------- 1. G R A S S L A N D - C H A P T E R O N E ------------------------------------------------------------------------------- 1.1 GRASS TOWN ------------------------------------------------------------------------------- THE CATS OF WAR (5) Task : Hunt the Warcats that lurk in the Deep Forest. How : Kill 5 warcats and use pout points to create more forests. Reward: Key to the Gate. ------------------------------------------------------------------------------- 1.2 FARM TOWN ------------------------------------------------------------------------------- TATERBOMB HUNT (5) Task : Hunt 5 Taterbombs that have appeared in the fields. How : Kill them in the fields. Reward: Nothing. But the bombs you find will be sold in the item shop. ------------------------------------------------------------------------------- MOUNTAIN GRAPES (5) Task : Collect 5 Mountain Grapes in the forest. How : Go to a forest area and search. (You might find enemies instead!) Reward: Gate Key. ------------------------------------------------------------------------------- WARCAT HAT (Optional) Task : The girl at the Item shop a Farm Town twants a Warcat Hat. How : Kill Warcats until you get a Hat. Reward: Defensive Ring. ------------------------------------------------------------------------------- 1.3 GRAVE TOWN ------------------------------------------------------------------------------- RESTLESS BONES Task : Hunt for the skeletal monsters that haunt the graveyard! How : Find one Bonekiller in the Grave area and kill it. Reward: Gate Key. ------------------------------------------------------------------------------- COUGH GRASS Task : Collect Cough Grass in the prairie to make cold medicine. How : Search the Prairie land. There is one in each area. Make two more. Reward: You get the subquest for Roosterbat Leg ------------------------------------------------------------------------------- ROOSTERBAT LEG (Optional) From : Armorer in Grave Town. Task : Find a Roosterbat Leg which can be used as a charm for success in business ventures. Kill Roosterbats until you get one. How : Visit the Fortuneteller who will tell you to search in Wasteland. Reward: Small Shield. ------------------------------------------------------------------------------- 1.4 FLOWER TOWN ------------------------------------------------------------------------------- FLOWER THEIVES (5) Task : Hunt and kill 5 Forked Cats that are stealing flowers. How : Head for the flower areas (My Gardens) to find plenty of these enemies. Reward: Gate Key when all quests are completed. ------------------------------------------------------------------------------- VENOMBUGS (10) Task : Hunt and kill 10 Venombugs. How : Find them in Prairie areas and My Gardens. Reward: Gate Key when all quests are completed. ------------------------------------------------------------------------------- BIRTHDAY FLOWERS (10) Task : Pick 10 celebratory birthday flowers. How : Search My Gardens until you have enough. Reward: Gate Key when all quests are completed. ------------------------------------------------------------------------------- 1.5 SUCCUBUS FIELD DUNGEON ------------------------------------------------------------------------------- THE SUCCUBUS QUEEN Task : Defeat the Succubus Queen. How : Defeat the monster guarding the dungeon and enter it to find the Queen. Reward: Key to Gate. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 2. D E S E R T L A N D - C H A P T E R T W O ------------------------------------------------------------------------------- 2.1. BONFIRE TOWN ------------------------------------------------------------------------------- PIGS IN A BLANKET (10) Task : Hunt 10 Firepigs. How : Find them in Bonfires. Reward: Merchant's License. ------------------------------------------------------------------------------- FIREDRILL HUNT (10) Task : Hunt 10 Firedrills. How : Find them in Bonfires. Reward: Merchant's License (complete both quests). ------------------------------------------------------------------------------- POTATOBUG MEAT (Subquest) Task : Get this task from the Innkeeper. Find some potatobug meat. How : Kill Potatobugs in the Underground Farm dungeon, Field rooms. Reward: 200 Gilberts, Fire Barrier spell. ------------------------------------------------------------------------------- 2.2. PORT TOWN ------------------------------------------------------------------------------- AVAST THERE! (20) Task : Hunt 20 Young Pirate. How : Find them in Southern Islands. Reward: Gate Key. ------------------------------------------------------------------------------- SEAFARIN' GOBLINS (20) Task : Hunt 20 Pirate Goblins. How : Find them in Southern Islands. Reward: Gate Key (complete both quests). ------------------------------------------------------------------------------- STOLEN EARRING (subquest) Task : Girl at item shop wants you to find a ring stolen by bandits. How : Talk to Fortune teller: find a Bandit hideout! Reward: Striking Ring. ------------------------------------------------------------------------------- 2.3 SANDY CAMP ------------------------------------------------------------------------------- THE SQUEAKY GATE (5) Task : Collect 5 Catbird Shrooms from Catbirds for gate oil. How : Find the Catbirds in the Singing Prairie areas. Reward: Oil for the Gate! ------------------------------------------------------------------------------- 2.4. OASIS TOWN: Complete all these quests for the open gate spell! ------------------------------------------------------------------------------- COUGH GRASS (5) Task : Find 5 of these in the Prairie to make cold medicine. How : Make couple of Prairies and search to find these items. Reward: Access through Gate. ------------------------------------------------------------------------------- MOUNTAIN GRAPES (5) Task : Find 5 in a Dancing Forest area. How : Make a couple of Dancing Forests and search for these. Reward: Access through Gate. ------------------------------------------------------------------------------- VENOMBUG HUNT (10) Task : Kill 10 of these bugs. How : Find them in Prairies. Reward: Access through Gate. ------------------------------------------------------------------------------- BIRTHDAY FLOWERS (10) Task : Pick 10 birthday flowers. How : Make some My Gardens and search for them. Reward: Access through Gate. ------------------------------------------------------------------------------- PIGS IN A BLANKET (10) Task : Find and kill 10 Firepigs in Dancing bonfire area. How : Make a couple of Dancing Bonfire areas and kill Firepigs. Reward: Access through Gate. ------------------------------------------------------------------------------- MAGIC FELWORTS Task : Collect Magic Felworts to make stomach medicine at the spring. How : Make some Springs and search for these. Reward: Access through Gate. ------------------------------------------------------------------------------- PELICAN'S COMB Subquest Task : Find this item for the Innkeeper to use as a rain charm. How : Make a couple of Springs and find and fight Mad Pelicans. Make sure to kill them last. Reward: Heal All spell for Paro. ------------------------------------------------------------------------------- 2.5. FIRE MOUNTAIN ------------------------------------------------------------------------------- CRYSTAL SHARDS (20) Task : Collect 20 crystal shards to make a crystal ball to open the gate. How : Search Volcano terrain for these items. Reward: Gate Key. ------------------------------------------------------------------------------- MAGIC ABACUS (subquest) Task : The Mayor of Fire Mountain has lost his Magic Abacus near Sandy Camp in a desert. How: Talk to the Fortune Teller, who just says, to take a look, but you won't find it just by searching. Go to a desert place and pout. Reward: Ice Blade Spell. ------------------------------------------------------------------------------- 2.6. ELVEN FIELD ------------------------------------------------------------------------------- THE ELF QUEEN Task : Talk with the Queen Elk to settle the matter of who owns the world. How : Get to the Castle first! For that you need a Black Corsage for the Fortune Teller. Found from the Devil Girl. Reward: Gate Key (from the mayor). ------------------------------------------------------------------------------- TOXIC WHETSTONE Task : The Armorer of Elven Field wants this item. How: Talk to the Fortune teller who says it is inside the Elf Queen's Castle. Explore the dungeon until you have a Silver Key and find the Silver chest on Floor 1. Reward: Holy Barrier magic. ------------------------------------------------------------------------------- BLACK CORSAGE Task : The Fortune Teller of Elven Field wants this item. How: Make My Flower Garden areas and fight the Devil Girl to find this item Reward: The Fortune Teller destroys the wind barrier to the Elf Queen's Castle. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 3. S N O W L A N D - C H A P T E R T H R E E ------------------------------------------------------------------------------- 3.1 MARSH TOWN ------------------------------------------------------------------------------- THIRST PEARLS (10) Task : Collect 10 Thirst Pearls from a desert so March Town doesn't sink. How : Make some desert terrain and search for these. Reward: Rust Removal Oil for Gate (complete all four). ------------------------------------------------------------------------------- MOURNING FLOWERS (10) Task : Pick 10 Mourning Flowers that bloom in the marsh. How : Search for these in Marsh terrain. Reward: Rust Removal Oil for Gate. ------------------------------------------------------------------------------- WATERBUG HUNT (10) Task : Hunt 10 Waterbugs in the marsh. How : Find and fight them on Marsh terrain. Reward: Rust Removal Oil for Gate. ------------------------------------------------------------------------------- AQUA SLIME KIDS (10) Task : Hunt 10 Aqua Slime Kids that lurk in the marsh. How : Find and fight them on Marsh terrain. Reward: Rust Removal Oil for Gate. ------------------------------------------------------------------------------- GOLBLIN BRACELET (Optional subquest) Task : Visit the armorer later (possibly after completing all the other quests). He wants a Goblin Bracelet. How : Talk to the Fortune Teller, and then search Prairies and fight Young Goblins until one of them drops this item. Reward: Water Shield. ------------------------------------------------------------------------------- 3.2. WEST END ------------------------------------------------------------------------------- WOLVES OF HORROR (20) Task : Hunt 20 samurai wolves in the dungeon. How : Head for the dungeon and kill lots of them! Reward: Horn that opens the gate. Fire Spell for Paro. ------------------------------------------------------------------------------- THE SHOGUN WOLF (Proof required: Warlord's Fan) Task : Hunt for the Shogun Wolf in the dungeon (only 1), He's on B2. How : Beat him, find the Ceremonial Fan, (inside his room) read it and return to town. Reward: Horn that opens the gate. Fire Spell for Paro. ------------------------------------------------------------------------------- ICE MIRROR (Subquest) Task : Find this mirror of ice for the Strange Old Woman In West End. How : Find in Gold Chest in the Dojos area of the dungeon B1F. Reward: Magic: Ice Barrier. ------------------------------------------------------------------------------- SELFISH STONE (Subquest) Task : Find a stone made of soldified selfishness for the Strange Old Woman In West End. (Different clothes, same woman...). How : Find inside a Silver Chest in the top left of B1F in the dungeon. Reward: 20 Pout Points. ------------------------------------------------------------------------------- DARK CRYSTAL (Subquest - lower left hut) Task : Find a Dark Crystal that absorbs the light of a dungeon for the Strange Old Woman In West End. (Different clothes, same woman...). How : Inside an Iron Chest in the top right of B1F in the dungeon. Reward: Holy Ring. ------------------------------------------------------------------------------- 3.3. SNOW BRANCH ------------------------------------------------------------------------------- COUGH GRASS (5) Task : Collect 5 of these to make a medicine for the Mayor of Snow Branch. How : Search in Prairies. Reward: Gate Key when you complete all three. ------------------------------------------------------------------------------- RADISH TURRETS (10) Task : Hunt 10 radishes in the fields of Snow Branch (for the mayor). How : Find them in the Dancing Fields area. Reward: Gate Key when you complete all three. ------------------------------------------------------------------------------- EMPERORS ON ICE (10) Task : The mayor of Snow Branch wants 10 War Penguins hunted down. How : Find them in the Snowman Field areas. Reward: Gate Key when you complete all three. ------------------------------------------------------------------------------- 3.4. ICE FIELD ------------------------------------------------------------------------------- BIRTHDAY FLOWERS (10) Task : Pick some celebratory Birthday Flowers for the Mayor of Ice Field. How : Make some "My Garden" terrain and search for these. Reward: Gate Key. ------------------------------------------------------------------------------- BLUE MAGATAMA Task : Ice field mayor will tell you to find one of these jewels. It's one of the 4 trials needed to enter the Country Fugue. How : Find in the Gold TC inside the dungeon. Reward: Blue Magatama is required to enter Country Fugue. ------------------------------------------------------------------------------- 3.5. NORTH TOWN (Do all 4 for the Gate Key) ------------------------------------------------------------------------------- MOURNING FLOWERS (10) Task : The Item shop girl wants 10 Mourning Flowers that bloom in the marsh. How : Search in marsh terrain. Make Marshes! Reward: Gate Key. ------------------------------------------------------------------------------- BUFFALOBULL HUNT (10) Task : The mayor wants 10 Bufflobull's killed, found in Snowfields. How : Find these, often in pairs, in the Snowman Field terrain. Use Fire Spear to kill them. Reward: Gate Key. ------------------------------------------------------------------------------- SPINACH COLLECTION (10) Task : The Innkeeper wants 10 Spinach. How : Make some Dancing Fields and search for these. Reward: Gate Key. ------------------------------------------------------------------------------- SAWSTONE GEMS (10) Task : The Armorer wants this polishing powder, found in Wasteland terrain. How : Make some Wastelands and search. Reward: Gate Key. ------------------------------------------------------------------------------- RED MAGATAMA (subquest after completing the other 4) Task : Return to Mayor of North Town with this item. How : Make bonfires, and kill Firepig or Firedrill enemies until they drop one. (Alternatively, pout to complete this quest.) Reward: Red Magatama is required to enter Country Fugue. ------------------------------------------------------------------------------- 3.6. HAUNTED FOREST ------------------------------------------------------------------------------- BLACK MAGATAMA (subquest after leaving North Town) Task : Return to Woman at Inn of Haunted Forest with this item. How : Haunted Mansion Floor 3, inside a Gold Treasure Chest. Reward: Black Magatama is required to enter Country Fugue. ------------------------------------------------------------------------------- 3.7 SNOW LADY ------------------------------------------------------------------------------- LADY OF THE SNOW (30) Task : The mayor of Snow Lady wants you to hunt 30 Snow Ladies in the forest. How : Find Snow Lady enemies on Snowy Forest terrain. Reward: Gate Key. ------------------------------------------------------------------------------- WHITE MAGATAMA Task : Return to Strange Old Woman (fortune teller) with this item. How : Kill Snow lady monsters until you find it! Reward: White Magatama required to enter Country Fugue. ------------------------------------------------------------------------------- 3.8. COUNTRY FUGUE ------------------------------------------------------------------------------- THE FUGEAN FOX Task : Hunt for the Fuguean Fox Woman, leader of a band of ninjas. How : Enter the dungeon and find her on the third floor (East). Reward: Gate key. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 4. C H A O S L A N D - C H A P T E R F O U R ------------------------------------------------------------------------------- 4.1 APPLE TOWN ------------------------------------------------------------------------------- QUEEN OF WARCATS (10) Task : From the mayor of Apple Town, hunt down 10 Queen Warcaats who steal apples. How : Create an Orchard Terrain and they will appear when you search. Reward: Gate Key. ------------------------------------------------------------------------------- CHAOS APPLES (10) Task : Collect 10 of the famous Chaos Apples of Apple Town. How : Create Orchards and search for them. Reward: Gate Key (when you complete both quests). ------------------------------------------------------------------------------- QUESTS TO REMOVE BARRIER TO CHAOS CASTLE ------------------------------------------------------------------------------- ANGEL CREST (Subquest - start at Apple Town) Task : Find this and use at Chaos Field to open barrier to Chaos Castle. How : Talk to Fortune Teller who'll tell you to search the Lost Ruins (F3). Reward: One of the three items that will open the barrier to Chaos Castle. ------------------------------------------------------------------------------- MIRROR CREST (Subquest - start at Apple Town) Task : Find this and use at Chaos Field to open barrier to Chaos Castle. How : It was stolen by a Wizard's ghost. Find at Haunted Mansion, (F3). Reward: One of the three items that will open the barrier to Chaos Castle. ------------------------------------------------------------------------------- EVIL CREST (Subquest - start at Apple Town) Task : Find this and use at Chaos Field to open barrier to Chaos Castle. How : Find at Evil Mountain. (Find lots of fake ones first!) Reward: One of the three items that will open the barrier to Chaos Castle. ------------------------------------------------------------------------------- 4.2. MUSHROOM WOODS (Complete all quests for the Gate key) ------------------------------------------------------------------------------- MOUNTAIN GRAPES (5) Task : Collect 5 Mountain Grapes in the forest. How : Make some Dancing Forests and search for these. Reward: Gate Key. ------------------------------------------------------------------------------- SPINACH COLLECTION (10) Task : Collect 10 nutritious spinach. How : Search for these in the Dancing Fields. Reward: Gate Key. ------------------------------------------------------------------------------- BAD PEPPERS (10) Task : Hunt 10 Cursed Peppers in the fields. How : Find them in Dancing Fields. Reward: Gate Key. ------------------------------------------------------------------------------- SHROOM LIZARD HUNT (10) Task : Hunt 10 Shroom Lizards in the mushroom forest. How : Find them in Mushroom Forest areas. Reward: Gate Key ------------------------------------------------------------------------------- CHAOS SHROOMS (10) Task : Collect 10 Chaos Shrooms that grow in the mushroom forest How : Search in Mushroom Forest areas for these. Reward: Gate Key. ------------------------------------------------------------------------------- 4.3. THE LAST TOWN ------------------------------------------------------------------------------- BEAD COLLECTION (27) Task : Collect enough beads to make a beaded necklace. How : Search for these in Graveyards. Reward: Beaded Necklace to remove curse from gate. ------------------------------------------------------------------------------- 4.4. HAUNTED MANSION ------------------------------------------------------------------------------- NONE ------------------------------------------------------------------------------- 4.5. LOST RUINS QUESTS: Agree to complete them all to be given access to the Lost Ruins. ------------------------------------------------------------------------------- CHAOS SHROOMS (10) Task : Collect 10 Chaos Shrooms that grow in the mushroom forest. How : Make a couple of Mushroom Forest areas and pout for more items. Search. Reward: Access to Lost Ruins. ------------------------------------------------------------------------------- POWERBULL HUNT (10) Task : Hunt 10 Powerbulls in the prairie. How : Find these in the Prairie terrain areas, they mostly appear in pairs. Reward: Access to Lost Ruins. ------------------------------------------------------------------------------- GRINNING SPOOKS (10) Task : Hunt 10 Grinning Spooks in the graveyard. How : Find these in Graveyard terrain. You'll also find other spooks here. Reward: Access to Lost Ruins. ------------------------------------------------------------------------------- SLIME HUNT (10) Task : Hunt 10 Slimes that live in the ruins. How : Go to the dungeon and find these in large rooms. Reward: Access to Lost Ruins. ------------------------------------------------------------------------------- FIRE SLIMES (10) Task : Hunt 10 Fire Slimes that live in the ruins. How : Go to the dungeon and find these in Fire type rooms. Reward: Access to Lost Ruins. ------------------------------------------------------------------------------- AQUA SLIMES (10) Task : Hunt 10 Aqua Slimes that live in the ruins. How : Go to the dungeon and find these in Water rooms. Reward: Access to Lost Ruins. ------------------------------------------------------------------------------- 4.6. SAGE FOREST ------------------------------------------------------------------------------- MOURNING FLOWERS (10) Task : Pick 10 Mourning Flowers that bloom in the marsh. How : Create Marsh terrain and search to find these items. Reward: Gate Key. ------------------------------------------------------------------------------- 4.7. CHERRY POINT QUESTS: Complete both quests to obtain Gate key AND an Even Crest. ------------------------------------------------------------------------------- KILLERS IN BLOOM (10) Task : Hunt 10 cherry blossom monsters. How : Find and kill Killer Flowers in Cherry Tree terrain. Reward: Gate Key and Even Crest ------------------------------------------------------------------------------- STEALTH CATS (10) Task : Hunt 10 Stealth Cats that are stealing the flowers How : Find and kill the Ninja Cats inside the Flower Cave dungeon Reward: Gate Key and Even Crest. ------------------------------------------------------------------------------- 4.8. EVIL MOUNTAIN NO NEW QUESTS EVIL CREST ------------------------------------------------------------------------------- Task : Find this and use at Chaos Field to open barrier to Chaos Castle. How : Search for this at Evil Mountain areas at least 6 times! You will only find the Even Crest, time after time. Reward: One of the three items that will open the barrier to Chaos Castle. ------------------------------------------------------------------------------- 4.9 CHAOS FIELD FINAL QUEST ------------------------------------------------------------------------------- PRINCESS CHAOS Task : Hunt for Princess Chaos, the most powerful monster of all! How : Find her on Floor 5 of the castle at the far northwest of the field. Reward: Gate Key. ------------------------------------------------------------------------------- LORD'S BELT (Subquest) Task : Find the Lord's Belt for the armorer; How : Find it inside a silver treasure chest in the castle, floor 1. Reward: He will sell you the Lord's Blade sword. ------------------------------------------------------------------------------- =============================================================================== 02. E L I S ' (PARO'S) M A G I C S P E L L S ..........................*L02 =============================================================================== Elis' list of magic is added to throughout the game, both as a result of various quests (these are mostly subquests, so you need to keep a look out for them), gifts from a generous owl and, most often, as a result of being hit by the spell during a battle. When this occurs, Paro, her pet parrot, will learn that spell when she next levels up. Pinky can learn the same spells, but they will all be from mimicking the relevant part of an enemy. There are four types of spells: HOLY: used for healing and inflicts holy damage (useful against undead enemies and spooks, FIRE: mostly attack magic, useful against ice enemies, and includes the Magic Might spell. ICE: mostly attack magic, useful against fire enemies. NON: magic with no attribute that includes a range of status spells. --------------.----.----------------------------------------------------------- DEFAULT | MP | Effect --------------+----+----------------------------------------------------------- Return | 0 | Returns to last town visited. (Default spell) ______________|____|___________________________________________________________ --------------.----.----------------------------------------------------------- LIGHT/HOLY | MP | Effect | Learn --------------+----+----------------------------------------------------------- Heal | 3 | Restores one person's HP | Grave Town: Nero Heal All | 6 | Restores the HP of all allies | Subquest: Oasis Town Cure | 1 | Cures all allies of bad statuses | Flower Town: Sage Owl Holy Light | 5 | Hits one enemy with holy damage | Dark Elf Angelic Light | 12 | Hits all enemies with holy damage | Elf Queen, Dark Elf Holy Barrier | 5 | Reduces enemies' holy power | Quest: Elvin Field Holy Sword | 2 | Imbue weapons with holy power | Grave Town: Sage Owl --------------.----.----------------------------------------------------------- FIRE | MP | Effect --------------+----+----------------------------------------------------------- Fireball | 3 | Hits one enemy with fire damage | Succubus, Hot Spook Fire Curtain | 6 | Fire: hits two frontline enemies | SuccubusQueen,Fire Elf Fire Spear | 6 | Fire damage to left or right | Firedrill Firestorm | 10 | Hits all enemies with fire damage | Donkey Mage Fire Barrier | 5 | Reduces enemies' fire power | Quest: Bonfire Town Magic Might | 50 | Increases one ally's attack | Not a Paro spell. Fire Blade | 2 | Imbues weapons with fire power | Quest: West End --------------.----.----------------------------------------------------------- ICE/WATER | MP | Effect --------------+----+----------------------------------------------------------- Ice Shards | 3 | Hits one enemy with ice damage | WarViper,Goblin Pirate | | | Cold Spook Ice Curtain | 6 | Ice: Hits two frontline enemies | War Penguin, Ice Elf Ice Spear | 8 | Ice damage to left or right | Blizardrill Blizzard | 10 | Hits all enemeis with ice damage | Otter Wizard, Frigid | | | Witch Ice Barrier | 5 | Reduces enemies' ice power | Quest: West End Freeze | 3 | Freezes all enemies | Snow Lady Ice Blade | 2 | Imbues weapons with ice power | Magic Abacus Quest: | | | Fire Mountain --------------.----.----------------------------------------------------------- NON-ATTRIBUTE | MP | Effect --------------+----+----------------------------------------------------------- Magic Arrow | 2 | Hits one enemy: attributeless | Wizardrill Sleep | 3 | Puts all enemies to sleep | Grinning Spook Clear | 10 | Cancels magic cast on an enemy | North Town: Sage Owl Reflect | 10 | Protects an ally from enemy magic | Sage Forest: Sage Owl Seal | 4 | Blocks an enemy's special attacks | Devil Girl Cursed | | | Pepper. Weaken | 15 | Reduces one enemy's HP to one | Mage Cat Drain | 15 | Drains all enemies' HP for allies | Ninja Cat | | (not all HP though!) ______________|____|___________________________________________________________ =============================================================================== 03. M I M I C S P E L L S A N D S K I L L S .........................*L03 =============================================================================== Most parts will only give minor variations, and these will depend on Pinky's current status. Less powerful enemies will give decreases and so you should refuse to mimic them. The important things are the spells, skills and the weapons and armor that he/she can equip. For the most part, what you see is what you get: if an enemy has legs and shoes or a hat, or uses a particular spell or attack, that's what you can mimic from them. Pinky joins you with 20 HP, 0 MP, nothing equipped, and no spells or skills. These are her stats: ATK - 12, STR - 4, DEF - 8, CON - 8. SPD - 1, WIS - 1. She cannot equip anything until she has the necessary parts that can only be learned from monsters. How much increase there is to stats depends on the level of the monster Pinky mimics, and what part she already has mimicked. Note that some spells can be learned from more than one enemy. HEAD ...effects MP and WISDOM, and may give access to a spell. Once learned this is permanently available, even if you change the "head". ARMS ...effects STRENGTH and gives access to various different weapons and weapon skills. These are not permanent and if you change the "arms" then the weapon and skills will change. BODY ...effects HP and CONSTITUTION and gives access to the ability to wear armour. Often, monsters that give high HP cannot equip armour. LEGS ...effects SPEED, and the ability to wear boots. Often, monsters that give high SPD cannot equip boots. MIMIC SLIME (PINKY) SPELLS --------------.----.-----------------------------------.----------------------- LIGHT/HOLY | MP | Effect | Learn --------------+----+-----------------------------------+----------------------- Heal | 3 | Restores one person's HP | Forked Cat Heal All | 6 | Restores the HP of all allies | Catbird Cure | 1 | Cures all allies of bad statuses | Warcat Queen Holy Light | 5 | Hits one enemy with holy damage | Dark Elf Angelic Light | 12 | Hits all enemies with holy damage | Dark Elf Holy Barrier | 5 | Reduces enemies' holy power | Not a Pinky spell?? Holy Sword | 2 | Imbue weapons with holy power | Valkyrie --------------.----.-----------------------------------.----------------------- FIRE | MP | Effect --------------+----+-----------------------------------+----------------------- Fireball | 3 | Hits one enemy with fire damage | Succubus, Hot Spook Fire Curtain | 6 | Fire: hits two frontline enemies | Fire Elf Fire Spear | 6 | Fire damage to left or right | Firedrill Firestorm | 10 | Hits all enemies with fire damage | Donkey Mage Fire Barrier | 5 | Reduces enemies' fire power | Not a Pinky spell?? Magic Might | 50 | Increases one ally's attack | Demon Armor, Burning | | | Witch Fire Blade | 2 | Imbues weapons with fire power | Red Warrior --------------.----.-----------------------------------.----------------------- ICE/WATER | MP | Effect --------------+----+-----------------------------------+----------------------- Ice Shards | 3 | Hits one enemy with ice damage | WarViper,Goblin Pirate | | | Cold Spook Ice Curtain | 6 | Ice: Hits two frontline enemies | War Penguin, Ice Elf Ice Spear | 8 | Ice damage to left or right | Blizardrill Blizzard | 10 | Hits all enemies with ice damage | Otter Wizard, Frigid | | | Witch Ice Barrier | 5 | Reduces enemies' ice power | Not a Pinky spell?? Freeze | 3 | Freezes all enemies | Snow Lady Ice Blade | 2 | Imbues weapons with ice power | Blue Warrior --------------.----.-----------------------------------.----------------------- NON-ATTRIBUTE | MP | Effect --------------+----+-----------------------------------+----------------------- Magic Arrow | 2 | Hits one enemy: attributeless | Wizardrill Sleep | 3 | Puts all enemies to sleep | Stray Spook, Grinning | | | Spook Clear | 10 | Cancels magic cast on an enemy | Not a Mimic spell Reflect | 10 | Protects an ally from enemy magic | Eagle Witch? Maybe? Seal | 4 | Blocks an enemy's special attacks | Devil Girl, Cursed | | | Pepper. Weaken | 15 | Reduces one enemy's HP to one | Mage Cat Drain | 15 | Drains all enemies' HP for allies | Ninja Cat | | (not all HP though!) | ______________|____|___________________________________|_______________________ MONSTER PARTS ----------------.---------------------.------.--------------------------------- MONSTER | MIMIC SKILL | PART | CONDITIONS/EXTRAS/DRAWBACKS ----------------+---------------------+------+--------------------------------- AQUA SLIME | | Head | Can't wear helmets | | Arms | Can't use weapon/shield/ring | Ice Slam ++ HP | Body | Can't wear armour | | Legs | Can't wear boots ----------------+---------------------+------+--------------------------------- AQUA SLIME KID | Water Headbutt MP 0 | Head | Can't wear helmets | + STR | Arms | Can't use weapon/shield/ring | + CON, - HP | Body | Can't wear armour | | Legs | Can't wear boots ----------------+---------------------+------+--------------------------------- BLACK WARCAT | | Head | Can wear helmet | Poisonous Pounce | Arms | Can use sword/shield/ring | | Body | Can wear armour | | Legs | Can wear boots ----------------+---------------------+------+--------------------------------- BLIZARDRILL | Ice Spear | Head | Can wear helmet | | Arms | Can use bow/shield/ring | - HP + CON | Body | Can wear armour | | Legs | Can wear boots ----------------+---------------------+------+--------------------------------- BLACK WARRIOR | | Head | Can wear helmet | Air Assault | Arms | Can use Axe/Shield/Ring. | | Body | Can wear armour | | Legs | Can wear boots ----------------+---------------------+------+--------------------------------- BLUE WARRIOR | Ice Blade | Head | Can wear helmets | Frostbite + STR | Arms | Can use sword/shield/ring. | | Body | Can wear armour | | Legs | Can wear boots ----------------+---------------------+------+--------------------------------- BONE FIGHTER | | Head | Can wear helmet | Double Slash | Arms | Can use sword/Shield/ring | | Body | Can wear armor | | Legs | Can waear boots ----------------+---------------------+------+--------------------------------- BONE WIZARD | Blizzard- if not got| Head | Can wear helmets | | Arms | Can use staff/shield/ring | | Body | Can wear armor | | Legs | Can wear boots ----------------+---------------------+------+--------------------------------- BUFFALOBULL | | Head | Can't wear helmets | + STR | Arms | Can't use weapon/Shield/ring | Rampage ++ HP +CON | Body | Can't wear armour | | Legs | Can't wear boots ----------------+---------------------+------+--------------------------------- BURNING WITCH | Magic Might | Head | Can wear helmets | | Arms | Can use staff/shield/ring | | Body | Can wear armour | | Legs | Can wear boots ----------------+---------------------+------+--------------------------------- CATBIRD | Heal All | Head | Can wear helmets | Face Scratch. | Arms | Can't use weapon/shield/ring | | Body | Can't wear armour | Heal (automatic) | Legs | Can't wear boots. ----------------+---------------------+------+--------------------------------- CENTAUR | | Head | Can wear helmets | Spear Flurry | Arms | Can use spear/shield/ring | | Body | Can wear armour | | Legs | Can't wear boots ----------------+---------------------+------+--------------------------------- COLD SPOOK | Ice Shards | Head | Can wear helmets | Cold Chop | Arms | Can use staff/shield/ring | | Body | Can wear armour | | Legs | Can't wear boots ----------------+---------------------+------+--------------------------------- CURSED PEPPER | Seal | Head | Can wear helmets | Double Backhand | Arms | Can use staff/shield/ring | | Body | Can wear armour | | Legs | Can wear boots ----------------+---------------------+------+--------------------------------- DARK ELF | Holy Light/ | Head | Can wear helmets | Angelic Light | | | Aimed Shot | Arms | Can use Bow/Shield/Ring. | | Body | Can wear armour | | Legs | Can wear boots ----------------+---------------------+------+--------------------------------- DEMON ARMOUR | Magic Might | Head | Can wear helmets | | Arms | Can use spear/shield/ring | +++ HP | Body | Can wear armour | | Legs | Can wear boots ----------------+---------------------+------+--------------------------------- DEVIL GIRL | Seal. Drain Kiss | Head | Can wear helmets. | Sneak Attack | Arms | Can wear sword/shield/rings | | Body | Can wear armour | | Legs | Can wear boots ----------------+---------------------+------+--------------------------------- DONKEY MAGE | Firestorm | Head | Can wear helmets | | Arms | Can use staff/shield/ring | | Body | Can wear armour | | Legs | Can't wear boots ----------------+---------------------+------+--------------------------------- EAGLE WITCH | + MP | Head | Can wear helmets | | Arms | Can use staff/shield/rings | - HP | Body | Can wear armour | | Legs | Can wear boots ----------------+---------------------+------+--------------------------------- EMPEROR DOG | | Head | Can wear helmets | Imperial Strike | Arms | Can use sword/shield/rings | | Body | Can wear armour | | Legs | Can wear boots ----------------+---------------------+------+--------------------------------- EVIL BLIZZARD | + WIS - MP | Head | Can't wear helmets | | Arms | Can't use weapon/shield/ring | | Body | Can wear armour | Ice Step | Legs | Can't wear boots ----------------+---------------------+------+--------------------------------- EVIL FLAME | | Head | Can't wear helmets | | Arms | Can't use weapon/shield/rin | | Body | Can't wear armour | Fire Step | Legs | Can't wear boots ----------------+---------------------+------+--------------------------------- EVIL HOUND | Putrid Breath MP 0 | Head | Can't wear helmets | | Arms | Can't use weapons/shield /ring | | Body | Can't wear armour | | Legs | Can't wear boots ----------------+---------------------+------+--------------------------------- FALSE BOAR | | Head | Can't wear helmets | | Arms | Can't use weapons/shield /ring | Charge + CON | Body | Can't wear armour | | Legs | Can't wear boots ----------------+---------------------+------+--------------------------------- FIRE BUG | Fire Needle MP 0 | Head | Can't wear helmets | | Arms | Can't use weapons/shield /ring | | Body | Can't wear armour | | Legs | Can't wear boots ----------------+---------------------+------+--------------------------------- FIRE ELF | Fire Curtain + MP | Head | Can wear helmets | Aimed Shot STR+ | Arms | Can use Bow/Shield/Ring. | | Body | Can wear armour | | Legs | Can wear boots ----------------+---------------------+------+--------------------------------- FIRE SLIME | | Head | Can't wear helmets | | Arms | Can't use weapons/shield /ring | Fire Slam ++ HP | Body | Can't wear armour | | Legs | Can't wear boots ----------------+---------------------+------+--------------------------------- FIRE SLIME KID | Fire Headbutt MP 0 | Head | Can't wear helmets | | Arms | Can't use weapons/shield /ring | | Body | Can't wear armour | | Legs | Can't wear boots ----------------+---------------------+------+--------------------------------- FIREBUG | Fire Needle. MP 0 | Head | Can't wear helmets | | Arms | Can't use weapons/shield/ring | | Body | Can't wear armour | + SPD | Legs | Can't wear boots ----------------+---------------------+------+--------------------------------- FIREDRILL | Fire Spear | Head | Can wear helmets | | Arms | Can use bow/shield/rings | | Body | Can wear armour | | Legs | Can wear boots ----------------+---------------------+------+--------------------------------- FIREPIG | MP 0 | Head | Can wear helmets | | Arms | Can't use weapon/shield/ring | Charge. +++ HP | Body | Can't wear armour | | Legs | Can't wear boots ----------------+---------------------+------+--------------------------------- FIRE SLIME KID | Fire Headbutt MP -0 | Head | Can't wear helmets | | Arms | Can't use weapons/shield /ring | | Body | Can't wear armour | | Legs | Can't wear boots ----------------+---------------------+------+--------------------------------- FORKED CAT | Heal + WIS + MP | Head | Can wear helmets | | Arms | Can use bow/shield/ring | | Body | Can wear armour | | Legs | Can wear boots ----------------+---------------------+------+--------------------------------- FRIGID WITCH | Blizzard | Head | Can wear helmets | | Arms | Can use staff/shield/ring | | Body | Can wear armour | | Legs | Can wear boots ----------------+---------------------+------+--------------------------------- GOBLIN PIRATE | Ice Shards | Head | Can wear helmets | Rip. | Arms | Can use sword/shield/ring | | Body | Can wear armour | | Legs | Can wear boots ----------------+---------------------+------+--------------------------------- GRASSBUG | Needle WIS + MP 0 | Head | Can't wear helmets | | Arms | Can't wear weapon/shield/ring | | Body | Can't wear armour | | Legs | Can wear boots ----------------+---------------------+------+--------------------------------- GRINNING SPOOK | Sleep | Head | Can wear helmets | Drain Chop | Arms | Can use staff/shield/ring | | Body | Can wear armour | | Legs | Can't wear boots ----------------+---------------------+------+--------------------------------- HOBGOBLIN | | Head | Can wear helmets | Flurry | Arms | Can use club/shield/ring | HP + | Body | Can wear armour | | Legs | Can wear boots ----------------+---------------------+------+--------------------------------- HOLE MOLE | MP 0 | Head | Can wear helmets | Scratch | Arms | Can't wear weapon/shield/ring | | Body | Can't wear armour | | Legs | Can't wear boots ----------------+---------------------+------+--------------------------------- HOT SPOOK | Fireball - MP - WIS | Head | Can wear helmets | Flame Chop | Arms | Can use staff/shield/ring | | Body | Can wear armour | + SPD | Legs | Can't wear boots ----------------+---------------------+------+--------------------------------- HUMANOSAUR | | Head | Can wear helmet | Spinning Slice | Arms | Can use axe/shield/ring | ++ HP | Body | Can wear armour | | Legs | Can wear boots ----------------+---------------------+------+--------------------------------- ICE ELF | Ice Curtain +MP/WIS | Head | Can wear helmets | Aimed Shot | Arms | Can use bow/shield/ring | | Body | Can wear amror | | Legs | Can wear boots ----------------+---------------------+------+--------------------------------- KILLER FLOWER | | Head | Can't wear helmets | | Arms | Can't use weapons/shield/ring | | Body | Can't wear armour | Killer Whip | Legs | Can't wear boots ----------------+---------------------+------+--------------------------------- KUNOICHI | MP 0 | Head | Can wear helmets | Assassin's Blade | Arms | Can use sword/shield/ring | | Body | Can wear armour | | Legs | Can wear boots ----------------+---------------------+------+--------------------------------- LIZARD SHROOM | Poison Breath. MP 0 | Head | Can't wear helmets | | Arms | Can't use weapons/shield /ring | | Body | Can't wear armour | | Legs | Can't wear boots ----------------+---------------------+------+--------------------------------- LUMBERDUCK | | Head | Can wear helmets | Snipe | Arms | Can use axe/shield/ring | | Body | Can wear armour | | Legs | Can't wear boots ----------------+---------------------+------+--------------------------------- MAD PELICAN | Screech MP 0 | Head | Can wear helmets | | Arms | Can't use weapons/shield /ring | | Body | Can't wear armour | | Legs | Can't wear boots ----------------+---------------------+------+--------------------------------- MAGE CAT | Weaken + MP | Head | Can wear helmets | | Arms | Can use bow/shield/ring | | Body | Can wear armour | | Legs | Can wear boots ----------------+---------------------+------+--------------------------------- MASKED WITCH | Sleep | Head | Can wear helmets | Death Blade | Arms | Can use Staff/shield/ring | | Body | Can wear armour | | Legs | Can wear boots ----------------+---------------------+------+--------------------------------- NINJA CAT | Drain | Head | Can wear helmets | | Arms | Can use bow/shield/ring | | Body | Can wear armour | | Legs | Can wear boots ----------------+---------------------+------+--------------------------------- OTTER WARRIOR | | Head | Can wear helmets | Tornado Slash | Arms | Can use sword/shield/rings | + HP | Body | Can wear armour | | Legs | Can wear boots ----------------+---------------------+------+--------------------------------- OTTER WIZARD | Blizzard | Head | Can wear helmets | | Arms | Can use staff/shield/ring | - HP | Body | Can wear armour | | Legs | Can wear boots ----------------+---------------------+------+--------------------------------- PLATYPUS | MP O | Head | Can wear helmets | Snipe. | Arms | Can use axe/shield/ring | | Body | Can't wear armour | + SPD | Legs | Can wear boots ----------------+---------------------+------+--------------------------------- POTATOBUG | | Head | Can't wear helmets | | Arms | Can't use weapons/shield /ring | Charge. | Body | Can't wear armour | | Legs | Can't wear boots ----------------+---------------------+------+--------------------------------- POWERBULL | MP 0 | Head | Can wear helmets | | Arms | Can't wear weapon/shield/ring | | Body | Can't wear armour | Backkick | Legs | Can't wear boots ----------------+---------------------+------+--------------------------------- POWERDOG | MP 0 | Head | Can wear helmets | Powerful Blow | Arms | Can use sword/shield/ring | | Body | Can wear armour | | Legs | Can wear boots ----------------+---------------------+------+--------------------------------- RADISH TURRET | | Head | Can't wear helmets | Sustained fire | Arms | Can use how/shield/ring | | Body | Can't wear armour | | Legs | Can wear boots ----------------+---------------------+------+--------------------------------- RED WARRIOR | Fire Blade Spell | Head | Can wear helmets | Explosion | Arms | Can use sword/shield/ring | | Body | Can wear armour | | Legs | Can wear boots ----------------+---------------------+------+--------------------------------- ROOSTERBAT | Sharp Beak. MP 0 | Head | Can wear helmets | | Arms | Can't use weapons/shield/ring | | Body | Can't wear armour | | Legs | Can't wear boots ----------------+---------------------+------+--------------------------------- SAMURAI WOLF | | Head | Can wear helmets | Killer Blade + STR | Arms | Can use sword/shield/ring | + HP and + CON | Body | Can wear armour | | Legs | Can't wear boots ----------------+---------------------+------+--------------------------------- SLIME | | Head | Can't wear helmets | | Arms | Can't use weapons/shield/ring | Slam + HP | Body | Can't wear armour | | Legs | Can't wear boots ----------------+---------------------+------+--------------------------------- SLIME KID | Headbutt. MP 0 | Head | Can't wear helmets | | Arms | Can't use weapons/shield/ring | | Body | Can't wear armour | | Legs | Can't wear boots ----------------+---------------------+------+--------------------------------- SNOW LADY | Freeze. + MP + WIS | Head | Can wear helmets | | Arms | Can use staff/shield/ring | | Body | Can wear armour | | Legs | Can wear boots ----------------+---------------------+------+--------------------------------- STRAY GOBLIN | | Head | Can wear helmets | Flurry | Arms | Can use club/shield/ring | | Body | Can wear armour | | Legs | Can wear boots ----------------+---------------------+------+--------------------------------- STRAY SLIME | | Head | Can't wear helmets | | Arms | Can't use club/shield/ring | Slam + HP | Body | Can't wear armour | | Legs | Can't wear boots ----------------+---------------------+------+--------------------------------- STRAY SPOOK | Sleep | Head | Can wear helmets | Angelic Chop | Arms | Can use staff/shield/ring | | Body | Can wear armour | | Legs | Can't wear boots ----------------+---------------------+------+--------------------------------- SUCCUBUS | Fireball | Head | Can wear helmets | + STR | Arms | Can use staff/shield.ring | | Body | Can wear armour | + SPD | Legs | Can wear boots ----------------+---------------------+------+--------------------------------- SWORDSWOMAN | MP 0 | Head | Can wear helmets | Killer Blade | Arms | Can use sword/shield/ring | | Body | Can wear armour | | Legs | Can wear boots ----------------+---------------------+------+--------------------------------- TATERBOMB | Fire Bomb | Head | Can't wear helmets | | Arms | Can't use weapons/shield/ring | Body Press | Body | Can't wear armour | | Legs | Can't wear boots ----------------+---------------------+------+--------------------------------- TIGER LADY | MP 0 | Head | Can wear helmets | Tiger Strike + STR | Arms | Can use spear/shield/ring | + HP, ++ CON | Body | Can wear armour | | Legs | Can wear boots ----------------+---------------------+------+--------------------------------- TOXIC SLIME | MP 0 | Head | Can't wear helmets | | Arms | Can't use weapons/shield/ring | | Body | Can't wear armour | | Legs | Can't wear boots ----------------+---------------------+------+--------------------------------- TOXIC SLIME KID | Poison Headbutt MP0 | Head | Can't wear helmets | | Arms | Can't use weapons/shield/ring | | Body | Can't wear armour | | Legs | Can't wear boots ----------------+---------------------+------+--------------------------------- VALKYRIE | Holy Sword + MP | Head | Can wear helmets | Slash | Arms | Can use spear/shield/ring | | Body | Can wear armour | | Legs | Can wear boots ----------------+---------------------+------+--------------------------------- VENOMBUG | Poison Needle | Head | Can't wear helmets. | | Arms | Can't use weapon/shield/rings | | Body | Can't wear armour | | Legs | Can't wear boots ----------------+---------------------+------+--------------------------------- WAR PENGUIN | Ice Curtain | Head | Can wear helmets | | Arms | Can ues spear/sheild/ring | | Body | Can wear armour | | Legs | Can't wear boots ----------------+---------------------+------+--------------------------------- WAR VIPER | Ice Shards | Head | Can wear helmets | | Arms | Can use bow/shield/ring | | Body | Can wear armour | + SPD | Legs | Can't wear boots ----------------+---------------------+------+--------------------------------- WARCAT | | Head | Can wear helmets | Pounce | Arms | Can use sword/shield/ring | | Body | Can wear armour | + SPD | Legs | Can wear boots ----------------+---------------------+------+--------------------------------- WARCAT QUEEN | Cure | Head | Can wear helmets | Pounce | Arms | Can use sword/shield/ring | | Body | Can wear armour | + SPD | Legs | Can wear boots ----------------+---------------------+------+--------------------------------- WARDOG | | Head | Can't wear helmets | Powerful Blow | Arms | Can use sword/shield/ring | + HP + CON | Body | Can wear armour | | Legs | Can wear boots ----------------+---------------------+------+--------------------------------- WATERBUG | Squirt Gun MP 0 | Head | Can't wear helmets | | Arms | Can't use weapons/shield/ring | | Body | Can't wear armour | + SPD | Legs | Can't wear boots ----------------+---------------------+------+--------------------------------- WEREWOLF GIRL | MP 0 | Head | Can wear helmets | Feral Strike | Arms | Can use sword/shield/ring | | Body | Can wear armour | | Legs | Can wear boots ----------------+---------------------+------+--------------------------------- WIZARDRILL | Magic Arrow | Head | Can wear helmets | | Arms | Can use bow/shield/ring | | Body | Can wear armour | | Legs | Can wear boots ----------------+---------------------+------+--------------------------------- YOUNG GOBLIN | | Head | Can wear helmets | Vicious Blow. + STR | Arms | Can use club/shield/ring | | Body | Can wear armour | | Legs | Can wear boots ----------------+---------------------+------+--------------------------------- YOUNG PIRATE | MP 0 | Head | Can wear helmets | Vicious Blow | Arms | Can use club/shield/ring | | Body | Can wear armour | | Legs | Can wear boots ________________|_____________________|______|_________________________________ =============================================================================== 04. S H O P S ...........................................................*L04 =============================================================================== ITEMS SHOPS When you find new items (even if you use them immediately) then the item shop will stock them. I have only listed the items sold at the first item shop, because after that point it will depend on what items you have found. ARMS SHOPS If you sell equipment to the arms shop, then the shopkeeper will stock the stuff you sell, and so will shops in other towns for that Land. That makes it a little confusing to know what new things are being sold at the next arms shop. I have attempted to exclude any items I might have sold to the shops, but there might be a few discrepancies, especially when you can choose which town to visit. Also, only new stock is included, or the lists would be very long! The arms shop starts with a new inventory again at the start of a new land. PLAZA SHOP Some towns also have a shop at the plaza, (usually a garden or town square of sorts). You cannot sell items to the Plaza shop. NO SHOPS Not all towns have an arms shop, but if there isn't an item shop you can usually buy and sell things at the inn. ------------------------------------------------------------------------------- 1. G R A S S L A N D ------------------------------------------------------------------------------- ----------------- 1.1 Grass Town ---------------- Arms Shop ------------------------- Item Stat Cost Hunter's Bow 7 300 ------------------------- Denim Skirt 3 400 Buckler 1 100 Item Shop ------------------------- Potion 40 Holy Missile 40 Fire Missile 40 Fire Bomb 60 ---------------- 1.2. Farm Town --------------- Plaza Shop ------------------------- Item Stat Cost Staff 9 400 Straw Hat 1 100 Boots 2 200 Item Shop ------------------------- ---------------- 1.3. Grave Town ---------------- Arms Shop ------------------------- Item Stat Cost Feline Dagger 8 400 Club 11 600 Hunter's Bow 7 300 ------------------------- Denim Skirt 3 400 Leather Skirt 5 800 Buckler 1 100 Item Shop ------------------------- ----------------- 1.4. Flower Town ----------------- Arms Shop ------------------------- Item Stat Cost Buster Knife 14 600 NEW! Short Bow 11 800 NEW! ------------------------- Small Helm 2 400 NEW! Leather Halter 6 1200 NEW! Wooden Shield 3 600 NEW! ------------------------- Plaza Shop --------- Flower Hat 3 600 Camisole 2 800 Item Shop ------------------------- -------------------- 1.5. Succubus Field -------------------- None ------------------------------------------------------------------------------- 2. D E S E R T L A N D ------------------------------------------------------------------------------- ------------------ 2.1 Bonfire Town ------------------ Fire Pit Shop ------------------------- Item Stat Cost Long Sword 21 1200 Hunter Hat 5 1000 Fireproof Suit 7 1400 Jade Ring 2 400 --------------- 2.2. Port Town --------------- Arms Shop ------------------------- Item Stat Cost Yacht Parka 10 2000 NEW! Bronze Shield 06 600 NEW! Spiked Club 24 1400 NEW! Broadsword 23 1200 NEW! Bronze Ring 01 400 NEW! ---------------- 2.3. Sandy Camp ---------------- None ---------------- 2.4. Oasis Town ---------------- Arms Shop ------------------------- Item Stat Cost Fire Staff 24 1200 NEW! Spring Shield 8 1600 NEW! Iron Shield 7 1400 NEW! Plaza Shop ------------------------ Flame Missile 200 NEW! Anti-Fire Mark 1000 NEW! Ice Bomb 60 Glacier Missile 200 MEW! ------------------- 2.5. Fire Mountain ------------------- Arms Shop ------------------------- Item Stat Cost Nunchalus 26 2200 NEW! ------------------------ Fire Cone Hat 5 400 NEW! ----------------- 2.6 Elven Field ----------------- Arms Shop ------------------------- Item Stat Cost Long Bow 28 800 NEW! Poison Sword 30 2600 NEW! (after finding the Toxic Whetstone) ------------------------- Kite Shield 10 2000 NEW! Chain Mail 17 3400 NEW! Fire Robe 10 1000 NEW! ------------------------------------------------------------------------------- 3. S N O W L A N D ------------------------------------------------------------------------------- ---------------- 3.1 Marsh Town ---------------- Arms Shop ------------------------- Item Stat Cost Poison Sword 30 2800 Nunchakus 26 2200 Fire Staff 24 1000 Long Spear 35 3000 NEW! Fire Bow 20 800 Long Bow 28 800 ------------------------- Fire Helm 9 1000 Fire Bandana 9 1000 Dark Dress 10 1600 Chain Mail 17 3400 Spring Shield 8 1600 Firedust Shield 8 800 Kite Shield 10 2000 Fairy Shoes 11 1000 ------------------------- Anti-Fire Ring 2 400 Plaza ------------------------- Item Stat Cost Sapphire Ring 2 400 Emerald Ring 4 1600 Butcher Knife 38 3200 Bell Hat 1 400 Item Shop -------------- 3.2. West End -------------- Item Shop at Inn No Arms Shop ----------------- 3.3. Snow Branch ----------------- Item Shop No Arms Shop --------------- 3.4. Ice Field --------------- Arms Shop ------------------------- Item Stat Cost Fire Sword 28 1200 NEW! ------------------------- Silver Halter 21 4200 NEW! No Item Shop ---------------- 3.5. North Town ---------------- Arms Shop ------------------------- Item Stat Cost Iron Club 48 5000 Fire Axe 43 2800 NEW! ------------------------- Silver Boots 14 2800 NEW! Plaza Shop ------------------------- Item Stat Cost Northern Hat 15 2000 Duffle Coat 20 4000 Item Shop -------------------- 3.6. Haunted Forest -------------------- Item Shop at Inn --------------- 3.7 Snow Lady --------------- Plaza Shop ------------------------- Item Stat Cost Magic Potion 2000 Lava Bomb 1000 Flame Oil 500 Mage Bomb 1000 No other shops ------------------- 3.8. Country Fugue -------------------- Arms Shop ------------------------- Item Stat Cost Bastard Sword 40 2800 NEW! ------------------------- Plate Mail 23 2200 NEW! Power Shield 16 1600 NEW! Silver Shield 19 3300 NEW! ------------------------- Gold Ring 4 800 NEW! No Item Shop ------------------------------------------------------------------------------- 4. C H A O S L A N D ------------------------------------------------------------------------------- ---------------- 4.1 Apple Town ----------------- Arms Shop ------------------------- Item Stat Cost Poison Dagger 51 2000 Breeze Blade 45 2800 NEW! Fire Axe 43 2800 Iron Club 48 5000 Sleep Staff 43 5600 NEW! Iron Spear 51 6000 NEW! ------------------------- Ice Helm 18 1800 Plate Mail 23 2200 Power Shield 16 1600 Glacier Shield 16 1600 Silver Shield 19 3300 NEW! Snow Boots 15 1400 ------------------------- Anti-Ice Ring 4 800 Plaza Shop ---------------------------- Mighty Pill 0 3000 NEW! Cleansing Mark 0 1000 NEW! -------------------- 4.2. Mushroom Woods -------------------- Arms Shop ------------------------- Item Stat Cost Golden Axe 58 8800 NEW! Wizard's Bow 52 9600 NEW! (Only after visiting Last Town) ------------------------- Ice Helm 18 1800 Platinum Shield 21 4200 NEW! Saint Shoes 10 4600 NEW! (Might not appear yet) --------------------------- ------------------- 4.3. The Last Town -------------------- Arms Shop ------------------------- Item Stat Cost Golden Axe 58 8800 NEW! (if you haven't already visited Mushroom Woods) Wizard's Bow 52 9600 NEW! ------------------------- Hermit Hat 21 4000 NEW! Saint Shoes 18 4600 NEW! --------------------------- PLAZA SHOP ---------------------------- Angle Crest 0 125 NEW! Mere Crest 0 125 NEW! Even Crest 0 125 NEW! --------------------- 4.4. Haunted Mansion -------------------- Item Shop No Arms shop. ---------------- 4.5. Lost Ruins ---------------- Plaza Shop ------------------------- Elixir 1000 Magic Potion 2000 Angle Crest 125 ----------------- 4.6 Sage Forest ----------------- Arms Shop ------------------------- Saint's Dagger 56 8000 Breeze Blade 45 2800 Golden Axe 58 8800 Sleep Staff 43 5600 Iron Spear 51 6000 Wizard's Bow 52 9600 ------------------------- Platinum Shield 21 4200 Royal Boots 21 1800 ------------------ 4.7. Cherry Point ------------------ Arms Shop ------------------------- Saint's Dagger 56 8000 Breze Blade 45 2800 Golden Axe 58 8800 Battle Axe 65 3200 Sleep Staff 43 5600 Wizard's Bow 52 9600 ------------------------- Hermit Hat 21 4000 Platinum Shield 21 4200 Royal Boots 21 1800 No Item Shop ------------------- 4.8. Evil Mountain -------------------- No shops. Item Shop at Fortune Teller's Inn ----------------- 4.9. Chaos Field ----------------- Arms Shop ---------------------------- Item Stat Cost Lord's Blade 97 200,000 Find Lords Belt in Chaos Field Castle (Floor 1 Silver Chest) Masamune 99 500,000 (Need 300 PP for it to show!) Item Shop ------------------------- Dragon Shield (free with Three Dragon Scales) =============================================================================== 05. F O O D A N D M E A L S ...........................................*L05 =============================================================================== Although Elis increases her stats when she gains a level, you can supplement this by eating meals at the local inn. You can stop by here at any time, and after you eat, you will sleep, replenish all HP, MP and PP, and carry on. In fact, you can eat another meal immediately, and there is no limit on how much you stuff yourself, if so inclined. The only drawback is that the meals are expensive, however, besides this, there really isn't a lot to spend your money on, and most of your equipment is likely to come from monster drops. *Chart all credit to Shotgunnova (with a few minor adjustments). Thank you! ______ | 01 | Grass Town | 02 | Farm Town | 03 | Grave Town | 04 | Flower Town | 05 | Succubus Field | 06 | Bonfire Town | 07 | Port Town | 08 | Sandy Camp | 09 | Oasis Town | 10 | Fire Mountain | 11 | Elven Field | 12 | Marsh Town | 13 | West End | 14 | Snow Branch | 15 | Ice Field | 16 | North Town | 17 | Haunted Forest | 18 | Snow Lady | 19 | Country Fugue | 20 | Apple Town | 21 | Mushroom Woods | 22 | Sage Forest | 23 | The Last Town | 24 | Haunted Mansion | 25 | Lost Ruins | 26 | Cherry Point | 27 | Evil Mountain | 28 | Chaos Field |____| ------------------+-------------------------------+-------+-------------------- FOOD | HP MP PP STR WIS CON SPD EXP | PRICE | TOWN LOCATIONS ------------------+-------------------------------+-------+-------------------- Caesar Salad | - - - - - - - +20 | 100 | 1,2,3,4 Mashed Potatoes | +1 - - - - - - - - | 100 | 1,2,3,4 Ginger Pork | - - - +1 - - - - - | 400 | 1,3,4,5 Grape Cake | - - +1 - - - - - - | 300 | 2,4,5 Oily Sardines | - +1 - - +1 - - - - | 700 | 2,3,4,5 Chicken Nuggets | - - - - - - +1 - - | 500 | 2,3,5 Boar Pot-Au-Feu | +1 - - - - +1 - - - | 1000 | 5 Roast Beef | +1 - - +1 - - - +50 | 1700 | 6 Trout Meuniere | - +1 - - +1 - - - - | 1000 | 6,7 Chicken Basket | - - - - - - +1 +50 | 1000 | 6,7,8 Firepig Saute | +3 - - - - +1 - - - | 2000 | 6,7,8,9 Potato Salad | - - +1 - - - - +100 | 1000 | 6,7,8,9,10 Spicy Tacos | +2 - - +1 - - - - - | 2700 | 7,8,9,10,11 Fried Shrimp | - +2 - - +1 - - - - | 2000 | 8,9,10,11 Ostrich Steak | +1 - - - - - +1 - - | 1700 | 9,10,11 Pelican Saute | - - - - - +1 - - - | 2000 | 10,11 Chocolate Muffins | - - +2 - - - - +100 | 1500 | 11 Spinach Curry | +1 - - +2 - - - +200 | 3000 | 12 Squid Ink Pasta | - +1 - - +2 - - - - | 2500 | 12,13 Chicken Marinara | - - - - - - +2 +200 | 2200 | 12,13,14,15 Sauce Diable | - - - - - +2 - - - | 2400 | 12,13,14,15,16,17 Fruit Jelly | - - +2 - - - - - - | 1800 | 12-18 Garlic Steak | +2 - - +2 - - - - - | 3700 | 13-19 Crab Croquette | +1 +1 - - +2 - - - - | 3700 | 14-19 Quail Steak | - - - - - - +2 +300 | 3000 | 16,17,18,19 Buffalo Steak | - - - - - +2 - - - | 3000 | 18,19 Chocolate Fondue | - - +3 - - - - +200 | 2200 | 19 Spiced Venison | +2 - - +2 - - - +300 | 4800 | 20,21 Flounder Pie | - +2 - - +2 - - - - | 4000 | 20,21,23,24,25,26 Roast Duck | +1 - - - - - +2 - - | 2700 | 20-26 Curried Mole | - - - - - +2 - - - | 3300 | 20,23,24 Apple Pie | +1 - +3 - - - - - - | 2500 | 20-25 Lizard Kabob | - - - - - +2 - +400 | 5400 | 21,22,25,26,27 Sirloin Steak | +1 - - +2 - - - - - | 4500 | 22-28 Clam Chowder | - +3 - - +2 - - - - | 4800 | 22,27,28 Cherry Pie | - - +4 - - - - - - | 3000 | 26,27 Foie Gras Truffle | +2 - - - - - +2 +400 | 4800 | 27 Ultimate Steak | +9 - - +2 - +2 +2 - - | 15000 | 28 Ultimate Seafood | - +5 - - +5 - - - - | 10000 | 28 Assorted Sweets | - - +9 - - - - +500 | 6000 | 28 __________________|_______________________________|_______|____________________ =============================================================================== 06. I T E M S ...........................................................*L06 =============================================================================== Prices and the order of the attack and healing items are based on the pages of the Inn's Item guide, so you can easily see any that are missing if you wish to track them all down. Consumable items will be sold at item shops after you have found them for the first time. ALL CONSUMABLE ITEMS ----------------.------.------------------------------------------------------- HEALING/HOLY | Price| Description and Spell - Find/Buy/Drop ----------------+------+------------------------------------------------------- Potion | 40 | HP UP 50. Restores one person's HP | | Drop: Warcat ----------------+------+------------------------------------------------------- Elixir | 1000 | Restores the HP of all allies | | Drop: Donkey Wizard (Gate boss), Werewolf Girl ----------------+------+------------------------------------------------------- Magic Potion | 2000 | MP UP 50. Restores some MP of one person | | Drop: Blizardrill, Burning Witch, Donkey Mage, | | Firedrill, Frigid Witch, Masked Witch, | | Wizardrill ----------------+------+------------------------------------------------------- Holy Missile | 40 | Hits one enemy with holy damage (HOLY LIGHT) | | Drop: Catbird, Devil Girl ----------------+------+------------------------------------------------------- Holy Bomb | 80 | Hits two front line enemies (ANGELIC LIGHT) | | Drop: Taterbomb ----------------+------+------------------------------------------------------- Anti-Holy Mark | 1000 | Reduces enemy's holy power (HOLY BARRIER) | | Drop: Valkyrie ----------------+------+------------------------------------------------------- Holy Powder | 500 | Imbues weapons with holy power (HOLY SWORD) | | Drop: Valkyrie ________________|______|_______________________________________________________ ----------------.------.------------------------------------------------------- FIRE/POWER | Price| Description and Spell - Find/Buy/Drop ----------------+------+------------------------------------------------------- Fire Missile | 40 | Hit one enemy with fire damage (FIREBALL) | | Drop: Firepig, Evil Flame ----------------+------+------------------------------------------------------- Fire Bomb | 60 | Hits two front-line enemies (FIRE CURTAIN) | | Drop: Taterbomb, Evil Flame ----------------+------+------------------------------------------------------- Flame Missile | 200 | Fire damage to left or right (FIRE SPEAR) | | Buy: Oasis Town | | Drop:Evil Flame, Firedrill ----------------+------+------------------------------------------------------- Lava Bomb | 1000 | Hits all enemies with fire damage (FIRESTORM) | | Find: Silver TC Fire Mountain | | Buy: Plaza Shop, Snow Lady | | Drop: None ----------------+------+------------------------------------------------------- Anti-Fire Mark | 1000 | Reduces enemies' fire power. (FIRE BARRIER) | | Buy: Oasis Town | | Drop: None ----------------+------+------------------------------------------------------- Mighty Pill | 2000 | Increases one allies' attack (MAGIC MIGHT) | | Buy: Plaza shop, Apple Town | | Drop: Burning Witch ----------------+------+------------------------------------------------------- Flame Oil | 500 | Imbues weapon with fire power (FIRE BLADE) | | Find: Snow Branch terrain | | Drop: None ________________|______|_______________________________________________________ ----------------.------.------------------------------------------------------- ICE/FREEZE | Price| Description and Spell - Find/Buy/Drop ----------------+------+------------------------------------------------------- Ice Missile | 40 | Hits one enemy with ice damage (ICE SHARDS) | | Drop: Blizardrill, Evil Blizzard, Goblin Pirate, | | Otter Warrior, War Viper ----------------+------+------------------------------------------------------- Ice Bomb | 60 | Hits two front line enemies (ICE CURTAIN) | | Drop: Taterbomb ----------------+------+------------------------------------------------------- Glacier Missile | 200 | Ice damage from left to right (ICE SPEAR) | | Buy: Oasis Town) | | Drop: Blizardrill, Evil Blizzard, ----------------+------+------------------------------------------------------- Blizzard Bomb | 1000 | Hits all enemies with ice damage. (BLIZZARD) | | Find: Ice Field Dungeon, Iron Chest | | Drop: None ----------------+------+------------------------------------------------------- Anti-Ice Mark | 1000 | Reduces enemies' ice power (ICE BARRIER) | | Find: North Town terrain | | Drop: None ----------------+------+------------------------------------------------------- Freeze Bomb | 500 | Freezes all enemies (FREEZE) | | Drop: Snow Lady. ----------------+------+------------------------------------------------------- Icy Water | 500 | Imbues weapons with ice power (ICE BLADE) | | Drop: Otter Warrior ________________|______|_______________________________________________________ ----------------.------.------------------------------------------------------- NON-ATTRIBUTE | Price| Description and Spell - Find/Buy/Drop ----------------+------+------------------------------------------------------- Magic Missile | 40 | Hits one enemy: Attributeless (MAGIC ARROW) | | Drop: Wizardrill ----------------+------+------------------------------------------------------- Dream Bomb | 100 | Puts all enemies to sleep (SLEEP) | | Drop: Taterbomb ----------------+------+------------------------------------------------------- Cleansing Mark | 1000 | Cancels magic cast on an enemy (CLEAR) | | Buy: Plaza shop Apple Town | | Drop: None ----------------+------+------------------------------------------------------- Magic Mirror | 5000 | Protects an ally from magic (REFLECT) | | Drop: Eagle Witch. (Iron Chest, Chaos Field Castle) ----------------+------+------------------------------------------------------- Sealing Mark | 400 | Blocks an enemy's special attacks (SEAL) | | Drop: Rotten Pepper (Gate Boss), Devil Girl ----------------+------+------------------------------------------------------- Mage Bomb | 1000 | Reduces one enemy's HP to one. (WEAKEN) | | Find: Oasis Town terrain | | Drop: None ----------------+------+------------------------------------------------------- Ninja Bomb | 2000 | Drains enemies HP for allies (DRAIN) | | Find: First find in Silver chest, Cherry Point, | | Flower Cave) | | Drop: None ________________|______|_______________________________________________________ SELLABLE ITEMS ----------------.------.---------------.--------------------------------------- Name | SELL | Drop | Description ----------------+------+---------------+--------------------------------------- Grassbug Down | 75 | Grassbug | Potion ingredient Bat Leg Meat | 100 | Bat | Bat recipe ingredient False Boar Fur | 125 | False Boar | Fur coat component Venombug Down | 100 | Venombug | Potion ingredient, sellable Firebug Down | 125 | Firebug | Potion ingredient, sellable Potatobug Skin | 12 | Potatobug | This looks useless! Firepig Fur | 250 | Firepig | Fur coat component, sellable Catbird Fur | 300 | Catbird | Fur coat component: sellable Pelican Wing | 350 | Mad Pelican | Pelican dish ingredient: sellable Waterbug Down | 150 | Waterbug | Potion ingredient: sellable Buffalo Fillet | 375 | Buffalobull | Buffalo dish ingredient: sellable Mole Leg Meat | 250 | Hole Nole | Mole recipe ingredient: Sellable Lizard Shrooms | 200 | ShroomLizard | A lizard's shroom: sellable Lizard Leg Mear | 400 | ShroomLizard | Lizard dish ingredient: sellable Powerbull Fur | 400 | Powerbull | Fur coat component: sellable Jumbo Cherry | 550 | Kller Flower | Gigantic cherry: sellable Green Scale | 0 | Forest Dragon | Collect all three colors and go Red Scale | 0 | Fire Dragon | Collect all three colors and go Blue Scale | 0 | Ice Dragon | Collect all three colors and go Evil Hound Fur | 1000 | Evil Hound | Can be sold ________________|______|_______________|_______________________________________ OTHERS - KEYS AND COINS ----------------.------.--------------------------------.---------------------- Name | Cost | Location | Description ----------------+------+--------------------------------+---------------------- Iron Key | 500 | Drop from monsters in dungeons | Opens an iron chest Silver Key | 1000 | Drop from monsters in dungeons | Opens a silver chest Golden Key | 2000 | Drop from monsters in dungeons | Opens a golden chest Bronze Coin | 125 | Drops from many monsters. | A 100 Gilbert coin Silver Coin | 250 | Drops from many monsters. | A 200 Gilbert coin Gold Coin | 625 | Drops from many monsters. | A 500 Gilbert coin 100,000 Bill | - | Find: F3, Chaos Field Dungeon | 100000 Gilbert note | 100K | Buy: Plaza shop, Chaos Field | ________________|______|_______________________________________________________ QUEST ITEMS (You can obtain more of these and sell them off.) ----------------.------.--------------------.---------------------------------- Name | Cost | Location | Quest/Description ----------------+------+--------------------+---------------------------------- Roosterbat Leg | 125 | Drop: Rooster bat | Quest: Grave Town Warcat Hat | 125 | Drop: Warcat. | Quest: Farm Town Potatobug Meat | 125 | Drop: Potatobug | Quest: Bonfire Town Stolen Earring | 125 | Bandit Hideout | Quest: Port Town Pelican Comb | 125 | Drop: Mad Pelican. | Quest: Oasis Town Magic Abacus | 125 | Find: Desert area | Quest: Fire Mountain Black Corsage | 125 | Drop: Devil Girl | Quest: Elven Field Toxic Whetstone | 125 | Find: Elven Castle | Quest: Elven Field Goblin Bracelet | 125 | Drop: Young Goblin | Quest: Marsh Town Dark Crystal | 500 | Find: West End Dun.| Quest: West End Selfish Stone | 500 | Find: West End Dun.| Quest: West End Ice Mirror | 500 | Find: West End Dun.| Quest: West End Warlord's Fan | 1000 | Find: West End Dun | Proof of beating Shogun Wolf Blue Magatama | 1500 | Find: Ice Field Dun| Item required to enter Fugue Red Magatama | 1500 | Drop: Firedrill | Item required to enter Fugue Black Magatama | 1500 | Find F3 Haunted | Item required to enter Fugue | | Forest Mansion | White Magatama | 1500 | Drop: Snow Lady | Item required to enter Fugue Angel Crest | 0 | Find: Lost Ruins | Lifts the barrier of Chaos Castle Mirror Crest | 0 | Find Haunted Mansn | Lifts the barrier of Chaos Castle Evil Crest | 0 | Find: Evil Mouuntn | Lifts the barrier of Chaos Castle Angle Crest | 125 | Buy: The Last Town | A fake Chaos Castle barrier crest Mere Crest | 125 | Buy: The Last Town | A fake Chaos Castle barrier crest Even Crest | 125 | Buy: The Last Town | A fake Chaos Castle barrier crest Lord's Belt | 125 | Chaos Field Dun.Fl | Swordbelt for a Lord's Blade ________________|______|_______________________________________________________ =============================================================================== 07. W E A P O N S ......................................................*L08 =============================================================================== 01. Knives 02. Swords 03. Katanas 04. Axes 05. Clubs 06. Staffs 07. Spears 08. Bows Prices and listings are based on the Inn's Item guide list. ABBREVIATIONS Q = Quest TC = Treasure Chest DUN = Dungeon ATK = Attack increase CRIT = Increases criticals HOLY = Adds Holy power FIRE = Adds fire power WATER = Adds water/ice power * All daggers and knives have a chain attack. ----------------.-----.-------.-----.-----.------------------------------------ 01. KNIVES | ATT | COST | STUN| CRIT| Drop/Find/Buy/Notes ----------------+-----+-------+-----+-----+------------------------------------ Feline Dagger | 8 | 400 | 0% | 4% | Warcat Buster Knife | 14 | 600 | 0% | 5% | Bandit Dun. (Port Town) Iron TC Pocket Knife | 18 | 800 | 0% | 6% | Devil Girl Claw | 26 | 800 | 0% | 7% | Goblin Pirate Butcher Knife | 38 | 3200 | 0% | 10% | Buy: Marsh Town, Plaza Poison Dagger | 51 | 2000 | 0% | 12% | Black Warcat (toxic chain) Kunai | 45 | 1200 | 0% | 06% | Kunoichi. (always chain attacks) Queen's Blade | 59 | 2600 | 0% | 14% | Warcat Queen Saint's Dagger | 56 | 8000 | 0% | 20% | Buy: Cherry Point. Strong vs undead ________________|_____|_______|_____|_____|____________________________________ * All swords have easy critical hits of varying percentages ----------------.-----.-------.-----.-----.------------------------------------ 02. SWORDS | ATT | COST | STUN| CRIT| Drop/Find/Buy/Notes ----------------+-----+-------+-----+-----+------------------------------------ Ancient Blade | 12 | 600 | 0% | 9% | Bone Fighter Short Sword | 13 | 800 | 0% | 9% | Drop: Stray Wardog gate boss Long Sword | 21 | 1200 | 0% | 12% | Buy: Bonfire Town Broadsword | 23 | 1200 | 0% | 13% | War Dog. Bandit Dun. Iron TC Water Blade | 26 | 1200 | 0% | 14% | Otter Warrior. WATER Fire Sword | 28 | 1200 | 0% | 14% | Buy: Ice Field. FIRE Poison Sword | 30 | 2600 | 0% | 15% | Buy: Elven Field. Noxious sword Bastard Sword | 49 | 2000 | 0% | 21% | Powerdog Breeze Blade | 45 | 2800 | 0% | 20% | Buy: Apple Town Striking Sword | 54 | 3600 | 30% | 23% | Country Fugue C. F3. Gold TC. Gibberer Blade | 1 | 1000 | 0% | 5% | Lost Ruins. B3 Silver TC. | | | | | Does unpredictable damage Holy Blade | 65 | 3000 | 0% | 27% | Haunted Mansion, F3, Gold TC. HOLY Caesar Scimitar | 76 | 3200 | 0% | 30% | Emperor Dog Flame Saber | 78 | 4000 | 0% | 31% | Red Warrior. FIRE Blizzard Saber | 78 | 4000 | 0% | 31% | Blue Warrior. WATER Wolf Rapier | 85 | 10000 | 0% | 33% | Werewolf Girl Lord's Blade | 97 |200000 | 0% | 40% | Arms shop, Chaos Field | | | | | (Adds ANGELIC LIGHT) ________________|_____|_______|_____|_____|____________________________________ * All Katanas have chain attacks. ----------------.-----.-------.------.----.------------------------------------ 03. KATANAS | ATT | COST | STUN| CRIT| Drop/Find/Buy/Notes ----------------+-----+-------+-----+-----+------------------------------------ Katana | 42 | 2000 | 0% | 10% | Samurai Wolf. Razor sharp Kotetsu Katana | 43 | 2200 | 0% | 10% | West End Dungeon B3 Silver TC Kikuichi-Monji | 54 | 3200 | 0% | 14% | Swordswoman Muramasa | 57 | 3600 | 0% | 15% | Country Fugue Castle: boss reward Masamune | 99 |500000 | 0% | 50% | Need 300 PPs. Buy at Chaos Field ________________|_____|_______|_____|_____|____________________________________ * ALl Axes can hit multiple enemies ----------------.-----.-------.-----.-----.------------------------------------ 04. AXES | ATT | COST | STUN| CRIT| Drop/Find/Buy/Notes ----------------+-----+-------+-----+-----+------------------------------------ Sickle | 16 | 1200 | 0% | 5% | Giant: (automatic Slash skill) Hand Axe | 27 | 1000 | 0% | 7% | Platypus. Axe has powerful attack Silver Axe | 36 | 1800 | 0% | 9% | Elven Field C F2. Silver TC. | | | | | (adds Slash attack) Fire Axe | 43 | 2000 | 0% | 11% | Saurus Rex. Buy: North Town | | | | | (adds Fireball) Golden Axe | 58 | 8800 | 0% | 14% | Buy: Mushroom Woods Battle Axe | 65 | 3200 | 20% | 15% | Humanosaur. A powerful attack Hatchet | 77 | 3200 | 0% | 17% | Lumberduck. Axe used to fell trees Halberd | 80 | 4000 | 0% | 18% | Black Warrior (adds Slash) ________________|_____|_______|_____|_____|____________________________________ * All clubs will stun enemies ----------------.-----.-------.-----.-----.------------------------------------ 05. CLUBS | ATT | COST | STUN| CRIT| Drop/Find/Buy/Notes ----------------+-----+-------+-----+-----+------------------------------------ Club | 11 | 600 | 20% | 4% | Stray Goblin. Buy: Grave Town Spiked Club | 24 | 1400 | 23% | 7% | Buy: Port Town Nunchakus | 28 | 2200 | 12% | 7% | Buy: Fire Mountain, Elven Field Heavy Club | 39 | 1600 | 30% | 10% | Young Goblin Hobgoblin Club | 40 | 1800 | 33% | 10% | Hobgoblin Iron Club | 48 | 5000 | 37% | 12% | Buy: North Town Silver Club | 64 | 8000 | 40% | 15% | Mammoth Troll Golden Club | 72 | 5000 | 50% | 16% | Flower Cave Dun (Cherry P) Gold TC ________________|_____|_______|_____|_____|____________________________________ * Staffs have a range of different spell effect ----------------.-----.-------.-----.-----.------------------------------------ 06. STAFFS | ATT | COST | STUN| CRIT| Drop/Find/Buy/Notes ----------------+-----+-------+-----+-----+------------------------------------ Staff | 9 | 400 | 10% | 2% | Buy: Plaza shop Farm Town Witch's Staff | 17 | 960 | 14% | 3% | Succubus. Can seal enemies Fire Staff | 24 | 1200 | 10% | 5% | Buy: Oasis Town. (Firestorm) Blizzard Staff | 44 | 2400 | 21% | 9% | Otter Wizard, Ice Witch, Frigid | | | | | Witch Sleep Staff | 43 | 5600 | 25% | 9% | Donkey Mage Death Staff | 69 | 3200 | 29% | 14% | Bone Wizard. Removes all HP bar 1 Sage's Staff | 72 | 4000 | 33% | 14% | Sage Forest Dungeon. Gold TC | | | | | (ANGELIC LIGHT) Drain Staff | 76 | 4000 | 35% | 15% | Masked Witch (DRAIN) Recovery Staff | 80 | 16000 | 20% | 16% | Chaos Field Castle. F1 Gold TC | | | | | Eagle Witch. Heals both for 100 + | | | | | HP. (HEAL ALL) ________________|_____|_______|_____|_____|____________________________________ * All spears will pierce enemies ----------------.-----.-------.-----.-----.------------------------------------ 07. SPEARS | ATT | COST | STUN| CRIT| Drop/Find/Buy/Notes ----------------+-----+-------+-----+-----+------------------------------------ Spear | 18 | 600 | 9% | 6% | Succubus Dungeon B2 Iron TC Long Spear | 35 | 3000 | 0% | 9% | Buy: Marsh Town Ice Spear | 39 | 2200 | 0% | 10% | War Penguin. Tipped with ice Iron Spear | 51 | 6000 | 0% | 12% | Buy: Apple Town Lance | 64 | 3200 | 0% | 15% | Centaur (gate boss) Maiden Spear | 61 | 3200 | 0% | 14% | Valkyrie. Adds Holy Light Sinister Spear | 66 | 3200 | 0% | 15% | Demon Armor. Pierces vital points Tiger Fork | 83 | 12000 | 0% | 19% | Tiger Lady ________________|_____|_______|_____|_____|____________________________________ ----------------.-----.-------.-----.-----.------------------------------------ 08. BOWS | ATT | COST | STUN| CRIT| Drop/Find/Buy/Notes ----------------+-----+-------+-----+-----+------------------------------------ Hunter's Bow | 07 | 300 | 0% | 3% | Used for hunting small game Short Bow | 11 | 600 | 0% | 4% | Wizardrill Medium Bow | 16 | 400 | 0% | 5% | Forked Cat Snake Bow | 19 | 480 | 0% | 6% | War Viper. Poisons target Fire Bow | 20 | 800 | 0% | 6% | Firedrill. (FIRE CURTAIN) Long Bow | 28 | 800 | 0% | 8% | Mage Cat Elven Bow | 33 | 1200 | 0% | 9% | Dark Elf Elven Fire Bow | 27 | 1400 | 0% | 7% | Fire Elf (FIRE) Elven Ice Bow | 27 | 1400 | 0% | 7% | Ice Elf (WATER) Ice Bow | 37 | 1300 | 0% | ?% | Blizardrill (WATER) Barrage Bow | 44 | 2000 | 0% | 11% | Radish Turret. Has chain attack Holy Bow | 46 | 2800 | 0% | 11% | Haunted Forest Man. 2F Silver TC | | | | | (HOLY) Wizard's Bow | 52 | 9600 | 0% | 12% | Buy: Mushroom Woods. Restores MP Sylph's Bow | 71 | 3200 | 0% | 16% | Ninja Cat, Mage Cat (Cherry Point) Princess Bow | 99 | 20000 | 0% | 30% | Chaos Field Castle.F4 Gold TC | | | | | Heals both when used. (HEAL ALL) ________________|_____|_______|_____|_____|____________________________________ =============================================================================== 08. E Q U I P M E N T ..................................................*L07 =============================================================================== 01. Head Armour 02. Body Armour 03. Shields 04. Rings 05. Leg Armour Prices and the order of these lists are based on the pages of the Inn's Item guide, so you can easily see any that are missing if you wish to track them all down. The dividing lines represent the different pages of the item guide. Note that some Treasure Chest contents can vary, and the shops' inventory might be slightly different depending on which towns you access first, and which items you've already found, or sold. Everything is accounted for including the Pirate Cap! I was beginning to think it didn't exist after what must have been be hundreds of battles with the Young Pirate and not getting this item. I asked if anyone discovered it to let me know, and many thanks to LordDamien who did! ABBREVIATIONS Q = Quest TC = Treasure Chest DUN = Dungeon ATK = Attack increase CRIT = Increases critical attacks DIZ = Protects from dizzy/stun F = Fire W = Water/Ice H = Holy HOLY = Adds Holy power FIRE = Adds fire power WATER = Adds water/ice power ----------------.-----.-------.-----.-----------.------------------------------ 01. HEAD ARMOUR | DEF | PRICE | DIZ | F W H AT | Drop/Find/Buy/Notes ----------------+-----+-------+-----+-----------+------------------------------ Small Helm | 2 | 400 | 15% | ......... | Bone Fighter Bronze Helm | 5 | 600 | 23% | ........ | Succubus Field D. FB1 Iron TC Fire Helm | 9 | 1000 | 30% | Fire +10 | Fire Warrior. Red Warrior ----------------+-----+-------+-----+-----------+------------------------------ Helmet | 15 | 1600 | 38% | ......... | West End Dungeon. FB3 Iron TC Ice Helm | 18 | 1800 | 41% | Water +10 | Ice Warrior Iron Helm | 20 | 2000 | 45% | ......... | Centaur Mammoth Helm | 22 | 2200 | 60% | ..........| Mammoth Troll Cleric Helm | 23 | 2200 | 53% | Holy +20 | Valkyrie Sinister Helm | 25 | 2400 | 60% | ......... | Demon Armor Black Helm | 26 | 2600 | 75% | ......... | Black Warrior ----------------+-----+-------+-----+-----------+------------------------------ Snow Helm | 24 | 2400 | 68% | Water +20 | Blue Warrior Straw Hat | 1 | 100 | 5% | ......... | Buy: Plaza shop Farm Town Wizard's Hat | 2 | 400 | 8% | Holy +10 | Wizardrill Bell Hat | 1 | 400 | 8% | ATK +1 | Stray Spook. Raises attack Flower Hat | 3 | 600 | 11% | ......... | Buy: Flower Town, Plaza Shop Hunter Hat | 5 | 1000 | 12% | ......... | Buy: Bonfire Town ----------------+-----+-------+-----+-----------+------------------------------ Fire Cone Hat | 5 | 400 | 14% | Fire +10 | Firedrill. Resists fire Pirate Cap | 7 | 600 | 15% | Water +5 | Young Pirate Pirate Hat | 8 | 800 | 17% | Water +8 | Goblin Pirate Hot Hat | 7 | 600 | 17% | Fire +15 | Hot Spook. Resists fire Seashell Hat | 8 | 800 | 18% | Water +10 | Otter Warrior. Resists water Hobgoblin Cap | 12 | 1200 | 23% | ......... | Young Goblin Hobgoblin Helm | 13 | 1200 | 23% | ......... | Hobgoblin ----------------+-----+-------+-----+-----------+------------------------------ Ice Cone Hat | 13 | 1400 | 23% | Water +15 | Blizzardrill Samurfly Hat | 14 | 1400 | 24% | ......... | Samurai Wolf. Raises attack Waterbeast Hood | 14 | 1400 | 26% | Water +15 | Otter Wizard. Resists water Northern Hat | 15 | 1500 | 27% | Water +15 | Buy: North Town plaza Black Cat Hat | 16 | 1600 | 29% | ......... | Black Warcat Cold Hat | 16 | 1600 | 29% | Water +20 | Cold Spook Snow Lady Hat | 16 | 1600 | 29% | Water +30 | Snow Lady ----------------+-----+-------+-----+-----------+------------------------------ Samurai Hood | 19 | 1800 | 32% | ......... | Kunoichi Queen Cat Hat | 20 | 2000 | 33% | ......... | Warcat Queen Hermit Hat | 21 | 4000 | 35% | ......... | Buy: The Last Town Cursed Cone Hat | 21 | 2200 | 35% | ......... | Cursed Pepper Ghost Hood | 20 | 2000 | 35% | ......... | Grinning Spook Death Shroud | 22 | 2400 | 39% | ......... | Bone Wizard Lumber Cap | 23 | 2600 | 41% | ......... | Lumberduck ----------------+-----+-------+-----+-----------+------------------------------ Holy Hood | 25 | 5600 | 42% | Holy +30 | Eagle Witch Tiger Helm | 29 | 6000 | 45% | ......... | Tiger Lady Ribbon | 1 | 200 | 2% | ......... | Elis default head armour Glass Tiara | 3 | 600 | 6% | ......... | Forked Cat Witch Ribbon | 4 | 400 | 8% | F/W +5 | Devil Girl Bandit Bandana | 7 | 600 | 12% | ......... | Platypus Silver Tiara | 8 | 800 | 15% | ......... | Mage Cat ----------------+-----+-------+-----+-----------+------------------------------ Holy Bandana | 10 | 1000 | 18% | Holy +10 | Dark Elf Fire Bandana | 9 | 1000 | 20% | Fire +10 | Fire Elf. Resists fire Ice Bandana | 9 | 1000 | 21% | Water +10 | Ice Elf Power Tiara | 11 | 1200 | 24% | ATK +2 | Elven Field C. F1 Iron TC Death Tiara | 17 | 1600 | 30% | + CRIT | Haunted Forest Man. F2 IronTC Maiden Ribbon | 17 | 1000 | 32% | + HOLY | Country Fugue C. F1 Silver TC Power Ribbon | 18 | 1800 | 35% | ATK +5 | Lost Ruins Dun. B1F Iron TC ----------------+-----+-------+-----+-----------+------------------------------ Golden Tiara | 23 | 4000 | 39% | ......... | Ninja Cat Princess Tiara | 30 | 8000 | 45% | F/W/H +20 | Chaos Field Cast.F3 Silver TC ________________|_____|_______|_____|___________|______________________________ ----------------.-----.-------.-----------.------------------------------------ 02. BODY ARMOUR | DEF | PRICE | Effect | Drop/Find/Buy/Notes ----------------+-----+-------+-----------+------------------------------------ Quilted Skirt | 2 | 400 | ......... | Elis' default armour Denim Skirt | 3 | 400 | ......... | Buy: Grass Town Leather Skirt | 5 | 800 | ......... | Buy: Grave Town Cat Dress | 6 | 400 | ......... | Forked Cat? Apron Dress | 7 | 300 | ......... | Devil Girl ----------------+-----+-------+-----------+------------------------------------ Devil Leotard | 8 | 800 | ATK +2 | Succubus Increases attack Fireproof Suit | 7 | 1400 | Fire +10 | Buy: Bonfire Town Yacht Parka | 10 | 2000 | Water +10 | Buy: Port Town Pirate Vest | 12 | 1200 | ......... | Young Pirate/Goblin Pirate Cat Dress+ | 14 | 700 | ......... | Forked Cat/Mage Cat Dark Dress | 16 | 1800 | Holy +20 | Drop: Fire Witch boss Holy Dress | 18 | 1800 | + HOLY | Queen Elf ----------------+-----+-------+-----------+------------------------------------ Snow Dress | 22 | 2200 | Water +20 | Snow Lady. Resists ice Warrior Kimono | 22 | 2200 | ATK +4 | Swordswoman. Raises attack Cat Dress ++ | 32 | 3000 | ......... | Ninja Cat. (find: Cherry Point) Power Jacket | 31 | 3000 | ......... | Lumberduck Rose Tuxedo | 37 | 7200 | ......... | Werewolf Girl Tiger Dress | 38 | 7600 | ATK +5 | Tiger Lady. Raises attack. Camisole | 2 | 800 | ......... | Buy: Flower Town, Plaza Shop ----------------+-----+-------+-----------+------------------------------------ Sailor Uniform | 8 | 400 | Water +10 | Bandit Dun. (Port Town) Iron TC Light Maid Dress| 12 | 1200 | Holy +20 | Find: Elven Field dungeon Danger Leotard | 18 | 1600 | ......... | Find in West End Dungeon. B1F Duffle Coat | 20 | 4000 | Water +15 | Buy: North Town plaza Summer Sweater | 20 | 2000 | W+10 F+10 | Find: Haunted Forest Mans. 2F room Dark Maid Dress | 27 | 3200 | ......... | Find: Haunted Mansion 2F room Microskirt | 30 | 4000 | ......... | Find: Flower Cave Dun. Cherry Point ----------------+-----+-------+-----------+------------------------------------ Robe | 4 | 800 | Holy +20 | Wizardrill Small Plate | 6 | 1200 | ......... | Bone Fighter Snake Pauldrons | 6 | 1200 | Water +5 | War Viper. Shoulder guards. Leather Armour | 11 | 1000 | ......... | War Dog. Bandit Dun Iron TC. Fire Robe | 10 | 500 | Fire +10 | Firedrill. Robe that resists fire Firefae Robe | 12 | 600 | Fire +12 | Hot Spook. Robe that resists fire Shell Armor | 15 | 700 | Water +10 | Otter Warrior ----------------+-----+-------+-----------+------------------------------------ Chain Mail | 17 | 3400 | ........ | Buy: Elven Field Ice Robe | 18 | 1800 | Water +10 | Blizardrill Samurai Armour | 21 | 2000 | ATK +3 | Samurai Wolf. Raises attack Warlord Armour | 21 | 2200 | + CRIT | West End Dun. B3 Gold TC. Water Mage Robe | 20 | 2000 | Water +20 | Otter Wizard. Resists water Plate Mail | 23 | 2200 | ......... | Powerdog Icefae Robe | 22 | 2200 | Water +20 | Cold Spook ----------------+-----+-------+-----------+------------------------------------ Villain Robe | 27 | 2600 | ......... | Cursed Pepper Sinister Mail | 31 | 3000 | ......... | Demon Armor Laughing Robe | 28 | 2800 | ......... | Grinning Spook. Increases attack Death Robe | 30 | 3000 | ......... | Bone Wizard. Robe used for the dead Mage Robe | 30 | 3000 | F/W +10 | Donkey Mage Saurus Armour | 33 | 3200 | ......... | Humanosaur. Royal Armour | 34 | 3400 | ......... | Emperor Dog ----------------+-----+-------+-----------+------------------------------------ Black Plate | 36 | 3600 | ......... | Black Warrior Fire Plate | 35 | 3600 | Fire +20 | Red Warrior. Resists fire Ice Plate | 35 | 3600 | Water +20 | Blue Warrior. Resists ice Witch Robe | 34 | 3400 | F/W/H +10 | Masked Witch Fire Witch Robe | 34 | 3400 | Fire +25 | Burning Witch Ice Witch Robe | 34 | 3400 | Water +25 | Frigid Witch Holy Robe | 36 | 7200 | Holy +30 | Eagle Witch. Grants HOLY power ----------------+-----+-------+-----------+------------------------------------ Fur Halter | 4 | 800 | ......... | Warcat Leather Halter | 6 | 1200 | ......... | Buy: Flower Town Magical Halter | 9 | 1000 | ATK +2 | Succubus Queen Elven Halter | 17 | 1600 | Holy +10 | Dark Elf Fire Halter | 17 | 1600 | Fire + 10 | Fire Elf Ice Halter | 17 | 1600 | Water +10 | Ice Elf Silver Halter | 21 | 4200 | ......... | Buy: Ice Field ----------------+-----+-------+-----------+------------------------------------ Black Cat Halter| 23 | 2200 | ......... | Black Warcat Kunoichi Outfit | 23 | 2200 | ......... | Kunoichi. Increases criticals Cleric Outfit | 24 | 2600 | ......... | Country Fugue Castle. F2 Gold TC Queen Cat Halter| 26 | 2600 | ......... | Warcat Queen Power Halter | 29 | 3000 | ......... | ? Maiden Halter | 30 | 8000 | Holy +20 | Valkyrie. Princess Halter | 40 | 10000 | F/W/H +20 | Chaos Field Castle. F4 Silver TC ________________|_____|_______|___________|____________________________________ ----------------.-----.-------.-----------.------------------------------------ 03. SHIELDS | DEF | PRICE | Effect | Drop/Find/Buy/Notes ----------------+-----+-------+-----------+------------------------------------ Buckler | 1 | 100 | ......... | Buy: Grass Town Small Shield | 2 | 400 | ......... | Grave Town Roosterbat Leg Q reward Round Shield | 4 | 400 | ......... | Succubus Field Dun. FB1 Silver TC Bronze Shield | 6 | 600 | ......... | WarDog Iron Shield | 7 | 1400 | ......... | Buy: Oasis Town Spring Shield | 8 | 1600 | ......... | Buy: Oasis Town ----------------+-----+-------+-----------+------------------------------------ Firedust Shield | 8 | 800 | Fire +10 | Buy: Marsh Town. Fire Powerdog. Kite Shield | 10 | 2000 | ......... | Buy: Elven Field Elven Shield | 12 | 1200 | Holy +10 | Elven Field Castle. F3 Silver TC. Water Shield | 12 | 2400 | Water +20 | Marsh Tn. Goblin Bracelet Q reward Firedrake Guard | 14 | 1400 | + FIRE | West End Dungeon. F2 Silver TC Ice Buckler | 14 | 1400 | Water +20 | War Penguin. Resists ice Power Shield | 16 | 1600 | ATK +2 | Powerdog. Raises attack ----------------+-----+-------+-----------+------------------------------------ Glacier Shield | 16 | 1600 | Water +20 | Buy: Apple Town. Resists ice. Holy Shield | 16 | 1600 | Holy +20 | Haunted Forest Mansion. F1 Iron TC. Silver Shield | 19 | 3800 | ......... | Buy: Country Fugue Killer Shield | 20 | 2000 | + CRIT | Country Fugue Castle. F3 Silver TC Platinum Shield | 21 | 4200 | ......... | Buy: Mushroom Woods Power Kite | 22 | 2200 | ATK +4 | Centaur (gate boss) Raises attack Gibberer Shield | 0 | 2400 | ATK +15 | Lost Ruins. B2. Iron TC. | | | | Increases attack, not defense ----------------+-----+-------+-----------+------------------------------------ Saint Shield | 25 | 2400 | + HOLY | Haunted Mansion F3 Silver TC Royal Shield | 26 | 2600 | ......... | Emperor Dog Obsidian Shield | 27 | 2600 | ......... | Black Warrior Flame Shield | 26 | 2600 | Fire +30 | Red Warrior Blizzard Shield | 26 | 2600 | Water +30 | Blue Warrior Dragon Shield | 28 | 10000 | F+20 W+20 | Chaos Field shop:for three scales Lord's Guard | 30 | 10000 | F/W/H +20 | Chaos Field Castle. F 3 Gold TC ________________|_____|_______|___________|____________________________________ ----------------.-----.-----.------.----------.-------------------------------- 04. RINGS | ATK | DEF | COST | Effect | Drop/Find/Buy/Notes ----------------+-----+-----+------+----------+-------------------------------- Ornamental Ring | 0 | 0 | 800 | ........ | Elis' Default ring. Glass Ring | 0 | 0 | 200 | ........ | Slime Kid/Forked Cat Bronze Ring | 0 | 1 | 400 | ........ | Slime Kid. Protects fingers Defensive Ring | 0 | 2 | 800 | ...... | Farm Town. Quest: Warcat Hat Ruby Ring | 0 | 1 | 100 | Fire +10 | Devil Girl, Succubus. Snake Ring | 1 | 1 | 400 | ATK +1 | War Viper. Toxic Slime Kid Jade Ring | 0 | 2 | 400 | ........ | Buy: Bonfire Town. Slime ----------------+-----+-----+------+----------+-------------------------------- Striking Ring | 0 | 2 | 800 | ........ | A "stunning" ring. Port Town: | | | | | Stolen Earring Quest. Sapphire Ring | 0 | 2 | 400 | Water +10| Mage Cat/Aqua Slime/Aqua Slime | | | | | Kid. Bandit Dun. Iron TC Anti-Fire Ring | 0 | 4 | 800 | Fire +15 | Fire Slime Gate boss. Silver Ring | 0 | 3 | 600 | ........ | Aqua Slime Kid, Toxic Slime Kid Darkfire Ring | 0 | 3 | 1200 | + FIRE | Find: Fire Mountain Dungeon Fairy Ring | 0 | 3 | 600 | Holy +15 | Dark Elf Firefae Ring | 0 | 3 | 600 | Fire +15 | Fire Elf. Resists fire ----------------+-----+-----+------+----------+-------------------------------- Waterfae Ring | 0 | 3 | 600 | Water +15| Ice Elf. Resists water Emerald Ring | 0 | 4 | 1600 | ........ | Buy: Marsh Town, plaza Gold Ring | 0 | 4 | 800 | ........ | Slime/Aqua Slime/Aqua Slime Kid Holy Ring | 0 | 4 | 1000 | ........ | West End subquest. (Holy Power) Hot Ice Ring | 0 | 4 | 1600 | + WATER | Ice Field Dun. Silver TC Anti-Ice Ring | 0 | 4 | 800 | Water +20| Ice Witch Black Cat Ring | 0 | 5 | 1000 | ........ | Black Warcat ----------------+-----+-----+------+----------+-------------------------------- Snow Ring | 0 | 5 | 1000 | Water +15| Snow Lady. Resists ice Slasher Ring | 3 | 5 | 1000 | ATK +3 | Swordswoman.. Raises attack Killer Ring | 0 | 2 | 1000 | + CRIT | Kunoichi. Increases criticals Warrior Ring | 0 | 5 | 1000 | ........ | Country Fugue Cast. F1 Gold TC Queen Cat Ring | 0 | 6 | 1200 | ........ | Warcat Queen Ebony Ring | 0 | 6 | 1200 | Holy +25 | Toxic Slime Kid, Toxic Slime Obsidian Ring | 0 | 6 | 1600 | Holy +30 | Toxic Slime. Resists holy ----------------+-----+-----+------+----------+-------------------------------- Restore Ring | 0 | 7 | 1200 | ........ | Slime. Ring that reduces stun Dousing Ring | 0 | 6 | 1200 | Fire +30 | Fire Slime. Lost Ruins Drying Ring | 0 | 6 | 1200 | Water +30| Aqua Slime. Lost Ruins Power Ring | 5 | 7 | 1400 | ATK +5 | Sage Dungeon Silver TC Priestess Ring | 0 | 6 | 1400 | + HOLY | Valkyrie. Grants holy power Diamond Ring | 0 | 7 | 2300 | ........ | Haunted Mansion F1/F2 Iron TC Opal Ring | 0 | 8 | 1200 | ........ | Ninja Cat. ----------------+-----+-----+------+----------+-------------------------------- Wolf Ring | 0 | 3 | 3200 | + CRIT | Werewolf Girl. Burning Ring | 0 | 8 | 1600 | + FIRE | Burning Witch. Grants fire Frigid Ring | 0 | 8 | 1600 | + WATER | Frigid Witch. Grants ice power Angel Ring | 0 | 8 | 3200 | + HOLY | Eagle Witch. Grants holy power Anti-Magic Ring | 0 | 8 | 1600 | F/W/H +10| Masked Witch Tiger Ring | 10 | 8 | 3200 | ATK +10 | Tiger Lady. Raises attack Princess Ring | 10 | 10 | 8000 |F/W/H +10 | Chaos Field Castle. F2 Gold TC ________________|_____|_____|______|__________|________________________________ ----------------.-----.-------.-----------.------------------------------------ 05. LEG ARMOUR | DEF | PRICE | Effect | Drop/Find/Buy/Notes ----------------+-----+-------+-----------+------------------------------------ Quilted Shoes | 1 | 200 | ......... | Elis default shoes Fur Shoes | 2 | 400 | ......... | Warcat. They're really comfortable! Boots | 2 | 200 | Water +10 | Buy: Plaza shop Farm Town Leather Shoes | 4 | 800 | ......... | Bone Fighter, Wizardrill Pumps | 5 | 1000 | ......... | Forked Cat. They're so cute! Red Shoes | 6 | 600 | Fire +15 | Mage Cat/Devil Girl Leather Boots | 7 | 300 | ......... | Radish Turret/Platypus ----------------+-----+-------+-----------+------------------------------------ Bronze Boots | 8 | 400 | ......... | War Dog. These are hard to walk in Seafarer Shoes | 9 | 800 | Water +15 | Young Pirate/Goblin Pirate Fairy Shoes | 11 | 1000 | Holy +15 | Dark Elf/Ice Elf/Fire Elf Iron Boots | 13 | 1200 | ......... | Powerdog. Elven Field C. F2 Iron TC Herculean Shoes | 12 | 1200 | ATK +3 | Hobgoblin Silver Boots | 14 | 2800 | ......... | Buy: North Town Black Cat Shoes | 15 | 1400 | ......... | Black Warcat ----------------+-----+-------+-----------+------------------------------------ Snow Boots | 15 | 1400 | Water +20 | Snow Lady. Resists ice Killer Shoes | 17 | 1600 | + CRIT | Country Fugue Castle. F1 Silver TC Queen Cat Shoes | 18 | 1800 | ......... | Warcat Queen Saint Shoes | 18 | 4600 | + HOLY | Buy: Mushroom Woods/Last Town. | | | | Shoes that give holy power Maiden Boots | 19 | 1800 | Holy +20 | Valkyrie. Boots that resist holy Sinister Boots | 21 | 2000 | ......... | Demon Armor Gibberer Shoes | 18 | 1800 | ......... | Lost Ruins. B1 Silver TC | | | | Shoes that protect the head. ----------------+-----+-------+-----------+------------------------------------ Royal Boots | 21 | 1800 | ......... | Emperor Dog Witch Pumps | 24 | 2400 | F/W/H +10 | Ninja Cat. Shoes that resist magic Black Boots | 28 | 2800 | ........ | Black Warrior Fire Boots | 25 | 2800 | Fire +30 | Red Warrior Ice Boots | 25 | 2800 | Water +30 | Blue Warrior Holy Pumps | 27 | 2800 | Holy +30 | Eagle Witch Wolf Shoes | 27 | 3000 | ATK +5 | Werewolf Girl. Shoes raise attack Princess Boots | 30 | 8000 | F/W/H +30 | Chaos Field Castle. F2 Silver TC ________________|_____|_______|___________|____________________________________ =============================================================================== 09. T E R R A I N ......................................................*L09 =============================================================================== Order in which you get them: -------------------.----.------------------------------------------------------ Change Terrain | PP | Description -------------------+----+------------------------------------------------------ * Wasteland | 1 | Emptiness, stretching as far as the eye can see. * Prairie | 2 | A gentle breeze rustles the fields. * Dancing Forest | 5 | A delightful forest where the trees dance for | | some odd reason. * Singing Prairie | 2 | A gathering ground for monsters who enjoy singing * Graveyard | 3 | A cemetery with restless spirits * Dancing Field | 2 | Even the scarecrows and vegetables sway to the beat * My Garden | 5 | My world, my flower garden! * Dancing Bonfire | 2 | Flames and firewood do a merry dance together. * Southern Island | 2 | No matter where it is it's still a southern island * Desert | 1 | A desert: the cacti can't help get their groove on * Spring | 10 | A spring sporting a fountain and a rainbow * Volcano | 20 | A volcano with burning hot magma * Marsh | 1 | The river is a perfect place to hold boat races * Snowman Field | 2 | A winter wonderland of dancing snowmen * Ice Pond | 10 | Who's that skating around the ice? * Snowy Forest | 5 | If the trees in the Dancing Forest are waltzing, | | these tango. * Orchard | 3 | An orchard where the apples frolic. * Mushroom Forest | 10 | A bizarre forest where gigantic mushrooms roam. * Cherry Trees | 5 | Don't chop the cherry trees down * Evil Mountain | 20 | Who would want to make something like that!? ___________________|____|______________________________________________________ ------------------------------------------------------------------------------- WASTELAND Pout Points: 1 How to get : Default Enemies : Grassbug, Roosterbat, Venombug, Firebug, Platypus, Wardog, Hobgoblin, Powerdog, Blizardrill, Platypus, Blue Warrior, Masked Witch, Frigid Witch, Black Warrior. ------------------------------------------------------------------------------- PRAIRIE Pout Points: 2 How to get : Default Enemies : Grassbug, Roosterbat, Slime, Dark Elf, Warcat, Young Goblin, Wardog, Platypus, Aqua Slime Kid, Blizardrilll Hobgoblin, Powerbull, Humanosaur, Stray Goblin. Hole Mole. ------------------------------------------------------------------------------- DANCING FOREST Pout Points: 5 How to get : When you find the forest area at the south east corner of the field outside Grass Town and talk to the owl there. Enemies : Warcat, Blizardrill, Hobgoblin, Black Warcat, Stray Wardog, Lumberduck, Donkey Mage, Powerbull, Humanosuar, Powerdog, Frigid Witch, Masked Witch. ------------------------------------------------------------------------------- SINGING PRAIRIE Pout Points: 2 How to get : Elis "invents" this new terrain at Sandy Camp. Enemies : CatBird, Devil Girl. ------------------------------------------------------------------------------- GRAVEYARD Pout Points: 3 How to get : After your first trip to the Graveyard outside Grave Town. Enemies : Slime Kid, Bone Fighter, Hot Spook, Firebug, Aqua Slime Kid, Cold Spook, Grinning Spook, Waterbug. Firebug. ------------------------------------------------------------------------------- DANCING FIELD Pout Points: 2 How to get : First found at Farm Town. Enemies : Potatobug, False Boar, Devil Girl, Catbird, Powerdog. ------------------------------------------------------------------------------- MY GARDEN Pout Points: 5 How to get : First found at Flower Town Enemies : Warcat, Forked Cat, Devil Girl , Mage Cat, Venombug, Grassbug, Ice Elf, Fire Elf, Dark Elf. ------------------------------------------------------------------------------- DANCING BONFIRE Pout Points: 2 How to get : First found at Bonfire Town. Enemies : Firebug, Firedrill, Firepig. ------------------------------------------------------------------------------- SOUTHERN ISLAND Pout Points: 2 How to get : Get the quests in Port Town and visit sea areas Enemies : Young Pirate, Goblin Pirate. ------------------------------------------------------------------------------- DESERT Pout Points: 1 How to get : Visit a desert area in Port Town area to learn it. Enemies : Grassbug, Firebug, Hot Spook. ------------------------------------------------------------------------------- SPRING Pout Points: 10 How to get : First found at Oasis Town Enemies : Mad Pelican, Otter Warrior. ------------------------------------------------------------------------------- VOLCANO Pout Points: 20 How to get : First found at Fire Mountain Enemies : Evil Flame, Fire Slime Kid, Burning Witch, Red Warrior. ------------------------------------------------------------------------------- MARSH Pout Points: 1 How to get : First found at Marsh Town Enemies : Waterbug, Venombug, Aqua Slime Kid, Slime Kid, Fire Slime Kid, Toxic Slime Kid. ------------------------------------------------------------------------------- SNOWMAN FIELD Pout Points: 2 How to get : First found at Snow Field Enemies : Waterbug, War Penguin, Buffalobull, Aqua SLime Kid, Blizardrill, Blue Warrior. ------------------------------------------------------------------------------- ICE POND Pout Points: 10 How to get : First found at Ice Field Enemies : Otter Warrior, Otter Wizard, Evil Blizzard, Waterbug, Aqua Slime Kid, War Penguin. ------------------------------------------------------------------------------- SNOWY FOREST Pout Points: 5 How to get : First time on the terrain at Snow Lady Enemies : Snow Lady, Wardog, Evil Blizzard, Powerdog, Warcat, Warcat Queen. Blue Warrior. ------------------------------------------------------------------------------- ORCHARD Pout Points: 3 How to get : First found at Apple Town, Chaos Land Enemies : Warcat Queen, Black Warcat, Warcat ------------------------------------------------------------------------------- MUSHROOM FOREST Pout Points: 10 How to get : First found at Mushroom Forest Enemies : Hole Mole, Shroom Lizard, Black Warcat, Warcat, Stray Spook, Waterbug. ------------------------------------------------------------------------------- CHERRY TREES Pout Points: 5 How to get : First found at Cherry Point Enemies : Lumberduck, Killer Flower, Grassbug. ------------------------------------------------------------------------------- EVIL MOUNTAIN Pout Points: 20 How to get : First found at Evil Mountain Enemies : Evil Hound, Black Warrior, Red Warrior, Blue Warrior. =============================================================================== 10. M O N S T E R S ...................................................*L10 =============================================================================== 1. Monster Guide List 2. Alphabetical List 3. Bosses (Gate and Dungeon) ------------------------------------------------------------------------------- 1. M O N S T E R G U I D E ------------------------------------------------------------------------------- This is the list in the same order as from the Inn's Monster Guide, and grouped into separate pages of enemies. I've included this so you can quickly find any missing monsters if you are trying to track down them all. * Page 1 Grassbug, Roosterbat, Warcat, Slime Kid, Bone Fighter, Stray Wardog, Stray Spook. * Page 2 False Boar, Taterbomb, Wizardrill, Stray Goblin, Stray Slime, Venombug, Forked Cat * Page 3 Lone Warrior, Lone Witch, Devil Girl, Succubus, War Viper, Succubus Queen, Firebug * Page 4 Wardog, Potatobug, Firedrill, Firepig, Platypus, Young Pirate, Goblin Pirate * Page 5 Catbird, Hot Spook, Mage Cat, Otter Warrior. Mad Pelican, Fire Powerdog, Fire Slime * Page 6 Fire Slime Kid, Evil Flame, Fire Warrior, Fire Witch, Dark Elf, Fire Elf, Ice Elf. * Page 7 Queen Elf, Young Goblin, Waterbug, Aqua Slime Kid, Rotten Pepper, Shroom Lizard, Hobgoblin. * Page 8 Blizardrill, Samurai Wolf, Shogun Wolf, Radish Turret, War Penguin, Saurus Rex, Donkey Wizard. * Page 9 Evil Blizzard, Otter Wizard, Buffalobull, Powerdog, Ice Warrior, Ice Witch, Black Warcat. * Page 10 Cold Spook, Snow Lady, Swordswoman, Kunoichi, Fox Woman, Hole Mole, Warcat Queen. * Page 11 Toxic Slime Kid, Cursed Pepper, Shroom Lizard, Powerbull. Grinning Spook, Slime, Fire Slime. * Page 12 Aqua Slime, Ninja Cat, Killer Flower, Lumberduck, Centaur, Mammoth Troll, Valkyrie. + Page 13 Demon Armour, Bone Wizard, Humanosaur, Toxic Slime, Forest Dragon, Fire Dragon, Ice Dragon. * Page 14 Emperor Dog, Donkey Mage, Black Warrior, Red Warrior, Blue Warrior, Evil Hound, Masked Witch. * Page 15 Burning Witch, Frigid Witch, Eagle Witch, Werewolf Girl, Tiger Lady, Princess Chaos ------------------------------------------------------------------------------- 2. A L P H A B E T I C A L L I S T ------------------------------------------------------------------------------- Many monsters appear in a number of different Town's terrains, but this list just records the first appearance, and the stats for that town's level. You will find the same enemies at other Towns with higher monster levels, if you make (or find) the same terrain. Coins are not listed in the game, but most monsters will drop a Coin as an alternative to other items or equipment. Higher level monsters tend to drop better things, (where there are a number of possibilities) and the best way to get the good stuff is to pout to raise monster levels, AND pout for more items. ------------------------------------------------------------------------------- AQUA SLIME (Lost Ruins Dungeon) ------------------------------------------------------------------------------- HP : 500 Cash : 142G Exp. : 406 Items : Angle Crest Weapon: - Armour: Sapphire Ring, Gold Ring, Drying Ring Skills: Ice Slam ------------------------------------------------------------------------------- AQUA SLIME KID (Marsh: Marsh Town) ------------------------------------------------------------------------------- HP : 74 Cash : 33 G Exp. : 146 Items : Silver Coin (not listed) Weapon: - Armour: Sapphire Ring, Gold Ring, Silver Ring Skills: Water Headbutt ------------------------------------------------------------------------------- BLACK WARCAT (Dancing Forest: Haunted Forest) ------------------------------------------------------------------------------- HP : 98 Cash : 68 G Exp. : 197 Items : Silver Coin (not listed) Weapon: Poison Dagger Armour: Black Cat Hat, Black Cat Halter, Black Cat Ring, Black Cat Shoes Skills: Poison Pounce ------------------------------------------------------------------------------- BLACK WARRIOR (Evil Mountain: EVIL MOUNTAIN) ------------------------------------------------------------------------------- HP : 300 Cash : 136 G Exp. : 756 Items : - Weapon: Halberd Armour: Obsidian Shield, Black Plate, Black Helm, Black Boots *Black Iron Shield is listed in the game, but in fact you get the Obsidian Shield. Skills: Air Assault ------------------------------------------------------------------------------- BLIZARDRILL (Dungeon, West End) ------------------------------------------------------------------------------- HP : 93 Cash : 47 G Exp. : 166 Items : Glacier Missile (not listed) Ice Missile, Magic Potion, Silver Coin (not listed) Weapon: Ice Bow Armour: Ice Robe, Ice Cone Hat, Skills: ICE SPEAR (Paro and Minic spell) ------------------------------------------------------------------------------- BLUE WARRIOR (Wasteland/Dancing Forest, Chaos Field) ------------------------------------------------------------------------------- HP : 320 Cash : 144 G Exp. : 806 Items : - Weapon: Blizzard Saber Armour: Snow Helm (not listed) Ice Plate, Blizzard Shield, Ice Boots Skills: Frostbite, ICE BLADE SPELL *Ice Helm might be an error in the game, since this is obtained from the Ice Warrior (gate boss), and you get the Snow Helm from the Blue Warrior. ------------------------------------------------------------------------------- BONE FIGHTER (Graveyard: Grave Town) ------------------------------------------------------------------------------- HP : 27 Cash : 10 G Exp. : 29 Items : - Weapon: Ancient Blade Armour: Small Helm, Small Plate, Leather Shoes Skills: Double Slash ------------------------------------------------------------------------------- BONE WIZARD (Haunted Mansion: Chaos Land) ------------------------------------------------------------------------------- HP : 298 Cash : 204 G Exp. : 371 Items : Mere Crest Weapon: Deatb Staff Armour: Death Robe, Death Shroud Skills: Blizzard (may freeze) ------------------------------------------------------------------------------- BUFFALOBULL (Snowman Field: North Town ) ------------------------------------------------------------------------------- HP : 154 Cash : 38 G Exp. : 281 Items : Buffalo Fillet Weapon: - Armour: - Skills: Rampage ------------------------------------------------------------------------------- BURNING WITCH (Volcano: Chaos Field) ------------------------------------------------------------------------------- HP : 239 Cash : 165 G Exp. : 565 Items : Magic Potion, Mighty Pill Weapon: Fire Staff Armour: Fire Witch Robe, Burning Ring Skills: Fire Staff (fire magic on all), MAGIC MIGHT (Mimic) ------------------------------------------------------------------------------- CATBIRD (Singing Prairie: Sandy Camp) ------------------------------------------------------------------------------- HP : 43 Cash : 16 G Exp. : 66 Items : Holy Missile, Catbird Fur, Catbird Shroom Weapon: - Armour: - Skills: HEAL ALL, Face Scratch, HEAL (automatic skill) ------------------------------------------------------------------------------- CENTAUR (Flower Garden large room, Lost Ruins dungeon) ------------------------------------------------------------------------------- HP : 474 Cash : 578 G Exp. : 1018 Items : - Weapon: Lance Armour: Iron Helm Skills: Spear Flurry, Vital Strike ------------------------------------------------------------------------------- COLD SPOOK (Haunted Forest Mansion) ------------------------------------------------------------------------------- HP : 114 Cash : 113 G Exp. : 272 Items : Silver Coin (not listed) Weapon: Armour: Cold Hat, Icefae Robe Skills: ICE SHARDS ------------------------------------------------------------------------------- CURSED PEPPER (Dancing Field: Mushroom Wood Town) ------------------------------------------------------------------------------- HP : 124 Cash : 71 G Exp. : 249 Items : Silver Coin (not listed) Weapon: - Armour: Cursed Cone Hat, Villain Robe Skills: Double Backhand, Deadly Face Slap, SEAL (magic for Paro and Mimic) ------------------------------------------------------------------------------- DARK ELF (Prairie: Elven Field Town) ------------------------------------------------------------------------------- HP : 86 Cash : 51 G Exp. : 146 Items : Silver Coin (not listed) Weapon: Elven Bow Armour: Elven Halter, Holy Bandana, Fairy Shoes, Fairy Ring Skills: Aimed Shot (Mimic), HOLY LIGHT (Paro and Mimic) ANGELIC LIGHT (Paro and Mimic) (Level 36 Dark Elf) ------------------------------------------------------------------------------- DEMON ARMOUR (Haunted Mansion Dungeon, Chaos Land) ------------------------------------------------------------------------------- HP : 355 Cash : 195 G Exp. : 493 Items : - Weapon: Sinister Spear Armour: Sinister Helm, Sinister Mail, Sinister Boots Skills: Magic Might (boosts power) ------------------------------------------------------------------------------- DEVIL GIRL (My Garden: Succubus Town) ------------------------------------------------------------------------------- HP : 27 Cash : 13 G Exp. : 39 Items : Holy Missile, Sealing Mark Weapon: Pocket knife Armour: Witch Ribbon, Ruby Ring, Red Shoes, Apron Dress Skills: Drain Kiss (removes HP from all enemies and heals self) Seductive Kiss (seals), Sneak Attack. Special Quest: Black Corsage ------------------------------------------------------------------------------- DONKEY MAGE (Dancing Forest: Sage Forest) ------------------------------------------------------------------------------- HP : 140 Cash : 100 G (estimate) Exp. : 350 (estimate) Items : Magic Potion, Gold Coin (not listed)_ Weapon: Sleep Staff Armour: Mage Robe Skills: Firestorm (magic skill) ------------------------------------------------------------------------------- EAGLE WITCH (Dungeon, Chaos Field) ------------------------------------------------------------------------------- HP : 180 Cash : 187 G Exp. : 633 Items : Magic Mirror, Gold Coin Weapon: Recovery Staff Armour: Holy Hood, Holy Robe, Angel Ring, Holy Pumps Skills: Recovery: Restore HP to allies, Magic Mirror ------------------------------------------------------------------------------- EMPEROR DOG (Sage dungeon: Sage Forest) ------------------------------------------------------------------------------- HP : 220 Cash : 121G Exp. : 434 Items : - Weapon: Caesar Scimitar Armour: Royal Boots, Royal Armour, Royal Shield Skills: Imperial Strike ------------------------------------------------------------------------------- EVIL BLIZZARD (Ice Pond: Ice Field) ------------------------------------------------------------------------------- HP : 134 Cash : 69 G Exp. : 272 Items : Glacier Missile, Ice Bomb, Ice Missile Weapon: - Armour: - Skills: Ice Step (Ice magic on all) ------------------------------------------------------------------------------- EVIL FLAME (Volcano: Fire Mountain) ------------------------------------------------------------------------------- HP : 86 Cash : 45 G Exp. : 176 Items : Flame Missile, Fire Bomb, Fire Missile Weapon: - Armour: - Skills: Fire Step (Fire magic on all) ------------------------------------------------------------------------------- EVIL HOUND (Evil Mountain: Evil Mountain!) ------------------------------------------------------------------------------- HP : 308 Cash : 110 G Exp. : 621 Items : Evil Hound Fur, Even Crest Weapon: - Armour: - Skills: - ------------------------------------------------------------------------------- FALSE BOAR (Dancing Field: Grass Town) ------------------------------------------------------------------------------- HP : 9 Cash : 2 G Exp. : 15 Items : False Boar Fur Weapon: - Armour: - Skills: Charge (can stun) ------------------------------------------------------------------------------- FIRE ELF (Elven Field Dungeon: Elven Field) ------------------------------------------------------------------------------- HP : 107 Cash : 63 G Exp. : 181 Items : - Weapon: Elven Fire Bow Armour: Firefae Ring, Fire Bandana, Fairy Shoes, Fire Halter Skills: FIRE CURTAIN (Mimic and Paro) Aimed Shot ------------------------------------------------------------------------------- FIREDRILL (Dancing BonFire: Bonfire Town) ------------------------------------------------------------------------------- HP : 47 Cash : 32 G Exp. : 147 Items : Bronze Coin, Flame Missile, Magic Potion Weapon: Fire Bow Armour: Fire Robe, Fire Cone Hat Skills: FIRESPEAR (Pinky and Paro) ------------------------------------------------------------------------------- FIREBUG (Wasteland,Dancing Bonfire: Bonfire Town) ------------------------------------------------------------------------------- HP : 17 Cash : 8G Exp. : 18 Items : Firebug Down Weapon: - Armour: - Skills: Fire Needle ------------------------------------------------------------------------------- FIREPIG (Dancing Bonfire: Bonfire Town) ------------------------------------------------------------------------------- HP : 72 Cash : 13G Exp. : 74 Items : Fire Missile, Firepig Fur Weapon: - Armour: - Skills: Charge ------------------------------------------------------------------------------- FIRE SLIME (Lost Ruins Dungeon) ------------------------------------------------------------------------------- HP : 559 Cash : 139 G Exp. : 424 Items : Weapon: - Armour: Gold Ring, Ruby Ring, Dousing Ring Skills: Fire Slam ------------------------------------------------------------------------------- FIRE SLIME KID (Volcano: Fire Mountain) ------------------------------------------------------------------------------- HP : 60 Cash : 26G Exp. : 118 Items : Silver Coin (not listed) Weapon: - Armour: Silver Ring, Snake Ring, Ruby Ring Skills: Fire Headbutt ------------------------------------------------------------------------------- FORKED CAT (My Garden: Flower Town) ------------------------------------------------------------------------------- HP : 31 Cash : 15 G Exp. : 45 Items : - Weapon: Medium Bow Armour: Glass Tiara, Cat Dress, Glass Ring, Pumps Skills: HEAL (Mimic spell) ------------------------------------------------------------------------------- FRIGID WITCH (Dancing Forest/Wasteland: Chaos Field) ------------------------------------------------------------------------------- HP : 239 Cash : 157 G Exp. : 565 Items : Silver Coin, Magic Potion Weapon: Blizzard Staff Armour: Ice Witch Robe, Frigid Ring Skills: BLIZZARD ------------------------------------------------------------------------------- GRASSBUG (Prairie/Wasteland: Grassland) ------------------------------------------------------------------------------- HP : 3/5 Cash : 1/2 G Exp. : 4/6 Items : Grassbug Down Weapon: - Armour: - Skills: Needle (Mimic) ------------------------------------------------------------------------------- GOBLIN PIRATE (Southern Island: Port Town ) ------------------------------------------------------------------------------- HP : 60 Cash : 25 G Exp. : 71 Items : Ice Missile Weapon: Claw Armour: Pirate Hat, Pirate Vest, Seafarer Shoes Skills: Rip, ICE SHARDS ------------------------------------------------------------------------------- GRINNING SPOOK (Graveyard: The Last Town) ------------------------------------------------------------------------------- HP : 130 Cash : 130 G Exp. : 290 Items : Silver Coin Weapon: - Armour: Ghost Hood, Laughing Robe Skills: SLEEP (mimic and Paro ) Drain Chop ------------------------------------------------------------------------------- HOBGOBLIN (Prairie: West End) ------------------------------------------------------------------------------- HP : 146 Cash : 46 G (estimate) Exp. : 150 (estimate) Items : Silver Coin Weapon: Hobgoblin Club Armour: Hobgoblin Helm, Herculean Shoes Skills: Flurry ------------------------------------------------------------------------------- HOLE MOLE (Prairie: Apple Town, Dancing Field: Mushroom Woods Town) ------------------------------------------------------------------------------- HP : 115 Cash : 48 G Exp. : 233 Items : Mole Leg Meat Weapon: - Armour: - Skills: Scratch ------------------------------------------------------------------------------- HOT SPOOK (Desert: Sandy Camp) ------------------------------------------------------------------------------- HP : 54 Cash : 49 G Exp. : 98 Items : Bronze Coin (not listed) Weapon: - Armour: Firefae Robe, Hot Hat Skills: FIREBALL SPELL. Flame Chop ------------------------------------------------------------------------------- HUMANOSAUR (Dancing Forest: The Last Town) ------------------------------------------------------------------------------- HP : 247 Cash : 86 G Exp. : 374 Items : Bronze Coin (not listed) Weapon: Battle Axe Armour: Sauros Armour Skills: Spinning Slice (can stun) ------------------------------------------------------------------------------- ICE ELF (Queen Elf's Dungeon) ------------------------------------------------------------------------------- HP : 104 Cash : 66G Exp. : 181 Items : Silver Coin Weapon: Elven Ice Bow Armour: Ice Halter, Ice Bandana, Fairy Shoes, Waterfae Ring Skills: ICE CURTAIN (Paro and Mimic Spell ------------------------------------------------------------------------------- KILLER FLOWER (Cherry Tress: Cherry Point) ------------------------------------------------------------------------------- HP : 140 Cash : 51G Exp. : 351 Items : Jumbo Cherry Weapon: - Armour: - Skills: Killer Whip ------------------------------------------------------------------------------- KUNOICHI (Country Fugue Ninja dungeon - Alchemy type room) ------------------------------------------------------------------------------- HP : 174 Cash : 93 G Exp. : 293 Items : - Weapon: Kunai Armour: Samurai Hood, Kunoichi Outfit, Killer Ring Skills: Assassin Blade ------------------------------------------------------------------------------- LUMBERDUCK (Cherry Tress: Cherry Point) ------------------------------------------------------------------------------- HP : 218 Cash : 81 G Exp. : 429 Items : Silver Coin (not listed) Weapon: Hatchet Armour: Lumber Cap, Power Jacket Skills: Snipe ------------------------------------------------------------------------------- MAD PELICAN (Spring: Oasis Town) ------------------------------------------------------------------------------- HP : 49 Cash : 16 G Exp. : 100 Items : Pelican Comb (not listed), Pelican Wing Weapon: - Armour: - Skills: Screech (Stuns) ------------------------------------------------------------------------------- MAGE CAT (My Garden: Oasis Town) ------------------------------------------------------------------------------- HP : 60 Cash : 40 G Exp. : 126 Items : Bronze Coin (not listed) Weapon: Long Bow, Sylph's Bow (later version) Armour: Cat Dress+, Silver Tiara, Sapphire Ring, Red Shoes Skills: WEAKEN (removes all HP except for 1 - Paro Spell, Mimic) ------------------------------------------------------------------------------- MASKED WITCH (Wasteland/Dancing Forest: Chaos Field) ------------------------------------------------------------------------------- HP : 239 Cash : 157 G Exp. : 565 Items : Magic Potion, Silver Coin (not listed) Weapon: Drain Staff Armour: Witch Robe, Anti-Magic Ring Skills: SLEEP spell, Death Blade ------------------------------------------------------------------------------- NINJA CAT (Flower Cave: Cherry Point) ------------------------------------------------------------------------------- HP : 222 Cash : 132 G Exp. : 430 Items : Gold Coin Weapon: Sylph's Bow Armour: Cat Dress ++, Witch Pumps, Opal Ring, Golden Tiara. Skills: DRAIN spell ------------------------------------------------------------------------------- OTTER WARRIOR (Spring: Oasis Town) ------------------------------------------------------------------------------- HP : 54 Cash : 27 G Exp. : 126 Items : Icy Water, Ice Missile, Silver Coin (not listed) Weapon: Water Blade Armour: Shell Armor, Seashell Hat. Skills: Tornado Slash. ------------------------------------------------------------------------------- OTTER WIZARD (Ice Pond: Ice Field) ------------------------------------------------------------------------------- HP : 90 Cash : 181G Exp. : 181 Items : Gold Coin and Silver Coin (not listed) Weapon: Blizzard Staff Armour: Water Mage Robe, Waterbeast Hood Skills: BLIZZARD (Freezes and damages all) Mimic and Paro ------------------------------------------------------------------------------- PLATYPUS (Wasteland: Port) ------------------------------------------------------------------------------- HP : 56 Cash : 19 G Exp. : 77 Items : Bronze Coin, Silver Coin (not listed) Weapon: Hand Axe Armour: Bandit Bandana, Leather Boots Skills: Snipe ------------------------------------------------------------------------------- POTATOBUG (Underground Farm Dungeon: Bonfire Town) ------------------------------------------------------------------------------- HP : 32 Cash : 9G Exp. : 48 Items : Potatobug Skin, Potatobug Meat Weapon: - Armour: - Skills: Charge ------------------------------------------------------------------------------- POWERBULL (Dancing Forest: The Last Town) ------------------------------------------------------------------------------- HP : 186 Cash : 50 G Exp. : 313 Items : Powerbull Fur Weapon: - Armour: - Skills: Back Kick ------------------------------------------------------------------------------- POWERDOG (Wasteland: North Town) ------------------------------------------------------------------------------- HP : 138 Cash : 45 G Exp. : 278 Items : Silver Coin Weapon: Bastard Sword Armour: Iron Boots, Power Shield, Plate Mail Skills: Powerful Blow ------------------------------------------------------------------------------- RADISH TURRET (Dancing Field: Snow Branch) ------------------------------------------------------------------------------- HP : 79 Cash : 34G Exp. : 162 Items : Silver Coin (not listed) Weapon: Barrage Bow Armour: Leather Boots Skills: Sustained Fire ------------------------------------------------------------------------------- RED WARRIOR (Evil Mountain: Evil Mountain) ------------------------------------------------------------------------------- HP : 308 Cash : 776 G Exp. : 1406 Items : - Weapon: Flame Saber Armour: Fire Plate, Fire Helm, Fire Boots, Flame Shield. *Fire Shield is listed in the game but I think you get the Flame Shield, not Fire Shield Skills: FIRE BLADE SPELL, Explosion. ------------------------------------------------------------------------------- ROOSTERBAT (Prairie/Wasteland: Grass Town) ------------------------------------------------------------------------------- HP : 4 Cash : 1 G Experi: 8 Items : Bat Leg Meat Weapon: - Armour: - Skills: Sharp Beak ------------------------------------------------------------------------------- SAMURAI WOLF ------------------------------------------------------------------------------- HP : 120 Cash : 48 G Exp. : 231 Items : Silver Coin Weapon: Katana Armour: Samurfly Hat, Samurai Armor Skills: Killer Blade ------------------------------------------------------------------------------- SHROOM LIZARD (Mushroom Forest: Mushroom Woods) ------------------------------------------------------------------------------- HP : 248 Cash : 64 G Exp. : 313 Items : Lizard Shroom, Lizard Leg Meat Weapon: - Armour: - Skills: Poison Breath ------------------------------------------------------------------------------- SLIME (Lost Ruins Dungeon) ------------------------------------------------------------------------------- HP : 575 Cash : 143 G Exp. : 436 Items : Jade Ring, Gold Ring, Restore Ring Weapon: - Armour: - Skills: Slam ------------------------------------------------------------------------------- SLIME KID (Prairie: Grave Town) ------------------------------------------------------------------------------- HP : 14 Cash : 4 G Exp. : 18 Items : Glass Ring, Bronze Ring Weapon: - Armour: - Skills: Headbutt ------------------------------------------------------------------------------- SNOW LADY (Snowy Forest: Snow Lady Town) ------------------------------------------------------------------------------- HP : 110 Cash : 150 G Exp. : 214 Items : Freeze Bomb, Silver Coin (not listed), White Magatama (Quest item) Weapon: None Armour: Snow Boots, Snow Dress, Snow Ring, Snow Lady Hat Skills: FREEZE spell (mimic and Paro), Frozen Ground (freezes both) ------------------------------------------------------------------------------- STRAY GOBLIN (Prairie - The Last Town) ------------------------------------------------------------------------------- HP : 211 Cash : 445 G Exp. : 626 Items : - Weapon: Club Armour: - Skills: Flurry ------------------------------------------------------------------------------- STRAY SLIME (Prairie - Haunted Mansion, Chaos Land) ------------------------------------------------------------------------------- HP : 532 Cash : 561 G Exp. : 534 Items : Ruby Ring Weapon: - Armour: - Skills: Slam ------------------------------------------------------------------------------- STRAY SPOOK (Mushroom Forest: Mushroom Woods) ------------------------------------------------------------------------------- HP : 320 Cash : 529 G Exp. : 500 Items : - Weapon: - Armour: Bell Hat Skills: Angelic Chop, SLEEP. ------------------------------------------------------------------------------- STRAY WARDOG (Dancing Forest: Apple Town, Prairie, The Last Town) ------------------------------------------------------------------------------- HP : 193 Cash : 436 G Exp. : 527 Items : - Weapon: Short Sword Armour: - Skills: - ------------------------------------------------------------------------------- SWORDSWOMAN (Country Fugue Ninja dungeon) ------------------------------------------------------------------------------- HP : 184 Cash : 88 G Exp. : 308 Items : Bronze Coin/Silver Coin (not listed) Weapon: Kikuichi-Monji Armour: Slasher Ring, Warrior Kimono Skills: Killer Blade ------------------------------------------------------------------------------- SUCCUBUS (Dungeon Succubus Fieldz) ------------------------------------------------------------------------------- HP : 61 Cash : 38G Exp. : 77 Items : Bronze Coin Weapon: Witch's Staff Armour: Devil Leotard, Ruby Ring, Leather Boots Skills: FIREBALL (Pinky and Paro) ------------------------------------------------------------------------------- TATERBOMB (Dancing Field: Farm Town) ------------------------------------------------------------------------------- HP : 11 Cash : 2 G Exp. : 16 Items : Holy Bomb, Ice Bomb, Dream Bomb, Fire Bomb Weapon: - Armour: - Skills: Fire Bomb, Body Press ------------------------------------------------------------------------------- TIGER LADY (Chaos Field Dungeon: Chaos Field) ------------------------------------------------------------------------------- HP : 460 Cash : 897 G Exp. : 237 Items : - Weapon: Tiger Fork Armour: Tiger Helm, Tiger Dress, Tiger Ring Skills: Tiger Strike ------------------------------------------------------------------------------- TOXIC SLIME (Marsh: The Last Town) ------------------------------------------------------------------------------- HP : 495 Cash : 70 G Exp. : 559 Items : Gold Coin Weapon: - Armour: Ebony Ring, Obsidian Ring Skills: Poison Slam ------------------------------------------------------------------------------- TOXIC SLIME KID (Marsh: The Last Town) ------------------------------------------------------------------------------- HP : 126 Cash : 111 G Exp. : 121 Items : - Weapon: - Armour: Bronze Ring, Snake Ring, Silver Ring, Golden Ring, Ebony Ring Skills: Poison Headbutt ------------------------------------------------------------------------------- VALKYRIE (Dancing Forest: The Last Town) ------------------------------------------------------------------------------- HP : 137 Cash : 118 G Exp. : 398 Items : Gold Coin, Holy Powder, Anti-Holy Mark (not listed) Weapon: Maiden Spear Armour: Maiden Boots, Maiden Halter, Maiden Helm, Priestess Ring, Cleric Helm (not listed) *Maiden Helm is listed in the game but I think you get the Cleric Helm instead. Skills: Slash, HOLY SWORD magic (mimic) ------------------------------------------------------------------------------- VENOMBUG (Prairie: Flower Town) ------------------------------------------------------------------------------- HP : 7 Cash : 3 G Exp. : 16 Items : Venombug Down Weapon: - Armour: - Skills: Poison Needle (Mimic) ------------------------------------------------------------------------------- WAR DOG (Wasteland: Bonfire Town) ------------------------------------------------------------------------------- HP : 50 Cash : 18G Exp. : 68 Items : Bronze Coin (not listed) Weapon: Broadsword Armour: Leather Armor, Bronze Shield, Bronze Boots. Skills: - ------------------------------------------------------------------------------- WAR PENGUIN (Snowman Field: Snow Branch) ------------------------------------------------------------------------------- HP : 84 Cash : 75 G Exp. : 170 Items : Silver Coin Weapon: Ice Spear Armour: Ice Buckler Skills: ICE CURTAIN ------------------------------------------------------------------------------- WAR VIPER (Succubus Field Dungeon, Haunted Mansion dungeon, Chaos) ------------------------------------------------------------------------------- HP : 66 Cash : 34 G Exp. : 98 Items : Ice Missile (not listed) Weapon: Snake Bow Armour: Snake Pauldrons, Snake Ring Skills: ICE SHARDS, Poison Arrow (Paro and Mimic learn Ice Shards) ------------------------------------------------------------------------------- WARCAT (Dancing Forest: Grass Town) ------------------------------------------------------------------------------- HP : 7 Cash : 2G Exp. : 11 Items : Potion, Bronze Coin (not listed) Weapon: Feline Dagger Armour: Fur Halter, Fur Shoes, Warcat Hat Skills: Pounce ------------------------------------------------------------------------------- WARCAT QUEEN (Orchard: Apple Town) ------------------------------------------------------------------------------- HP : 173 Cash : 100 G Exp. : 292 Items : Gold Ring (not listed) Weapon: Queen's Blade Armour: Queen Cat Hat, Queen Cat Shoes, Queen Cat Halter, Queen Cat Ring. Skills: CURE (Mimic skill), Pounce ------------------------------------------------------------------------------- WATERBUG (Marsh: Marsh Town) ------------------------------------------------------------------------------- HP : 35 Cash : 17 G Exp. : 36 Items : Waterbug Down Weapon: - Armour: - Skills: Squirt Gun ------------------------------------------------------------------------------- WEREWOLF GIRL (Chaos Field Castle) ------------------------------------------------------------------------------- HP : 336 Cash : 160 G Exp. : 761 Items : Elixir Weapon: Wolf Rapier Armour: Rose Tuxedo, Wolf Ring, Wolf Shoes Skills: Feral Strike ------------------------------------------------------------------------------- WIZARDRILL (Dancing Forest: Farm Town) ------------------------------------------------------------------------------- HP : 21 Cash : 4 G Exp. : 21 Items : Magic Missile, Magic Potion Weapon: Short Bow Armour: Wizard's Hat, Robe, Leather Shoes Skills: MAGIC ARROW (Paro and Mimic spell) ------------------------------------------------------------------------------- YOUNG GOBLIN (Prairie: Elven Field) ------------------------------------------------------------------------------- HP : 67 Cash : ? G Exp. : ? Items : - Weapon: Heavy Club, Hobgoblin Cap Armour: Goblin Bracelet (Quest item, Marsh Town) Skills: Vicious Blow (Mimic) ------------------------------------------------------------------------------- YOUNG PIRATE (Southern Island: Port Town ) ------------------------------------------------------------------------------- HP : 39 Cash : 20G Exp. : 60 Items : Bronze Coin (not listed) Weapon: - Armour: Seafarer Shoes, Pirate Vest, Pirate Cap Skills: Vicious Blow ------------------------------------------------------------------------------- 3. B O S S E S (GATE AND DUNGEON BOSSES) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- CENTAUR (Gate from The Last Town/Mushroom Woods/Apple Town) ------------------------------------------------------------------------------- HP : 480 Cash : 559 G Exp. : 1032 Items : - Weapon: Lance Armour: Iron Helm, Power Halter, Power Kite Shield Skills: Flurry. Vital Strike ------------------------------------------------------------------------------- DONKEY WIZARD (Gate from Snow Branch/Ice Field) ------------------------------------------------------------------------------- HP : 216 Cash : 361 G Exp. : 368 Items : Elixir Weapon: - Armour: - Skills: Firestorm ------------------------------------------------------------------------------- ELF QUEEN (Elven Field Castle) ------------------------------------------------------------------------------- HP : 432 Cash : 541 G Exp. : 299 Items : - Weapon: - Armour: Holy Dress Skills: Holy Arrow, Angelic Light ------------------------------------------------------------------------------- FIRE DRAGON (Gate from Sage Forest) ------------------------------------------------------------------------------- HP : 982 Cash : 272 G Exp. : 1036 Items : Red Scale Weapon: - Armour: - Skills: Fire Breath ------------------------------------------------------------------------------- FIRE POWER DOG (Gate from Sandy Camp) ------------------------------------------------------------------------------- HP : 152 Cash : 64 G Exp. : 360 Items : - Weapon: - Armour: Firedust Shield Skills: Powerful Blow ------------------------------------------------------------------------------- FIRE SLIME (Gate from Sandy Camp) ------------------------------------------------------------------------------- HP : 220 Cash : 83 G Exp. : 360 Items : - Weapon: - Armour: Anti-Fire Ring Skills: Fire Slam ------------------------------------------------------------------------------- FIRE WARRIOR (Gate from Oasis Town/Fire Mountain) ------------------------------------------------------------------------------- HP : 196 Cash : 236 G Exp. : 462 Items : - Weapon: Fire Sword Armour: Fire Helm Skills: Flame Blade ------------------------------------------------------------------------------- FIRE WITCH (Gate from Oasis Town/Fire Mountain) ------------------------------------------------------------------------------- HP : 162 Cash : 255 G Exp. : 399 Items : - Weapon: Fire Staff Armour: Dark Dress Skills: Fire Staff ------------------------------------------------------------------------------- FOREST DRAGON (Evil Mountain Gate) ------------------------------------------------------------------------------- HP : 983 Cash : 255 G Exp. : 1086 Items : Green Scale Weapon: - Armour: - Skills: Poison Breath, Dragon Claw ------------------------------------------------------------------------------- FOX WOMAN (Country Fugue) ------------------------------------------------------------------------------- HP : 670 Cash : 869 Exp. : 763 Items : - Weapon: Muramasa Katana Armour: - Skills: Water Blade, Magic Might ------------------------------------------------------------------------------- ICE DRAGON (Cherry Point Gate) ------------------------------------------------------------------------------- HP : 983 Cash : 2486 G Exp. : 1086 Items : Blue Scale Weapon: - Armour: - Skills: Blizzard Breath, Cold Wing ------------------------------------------------------------------------------- ICE WARRIOR (Gate monster from Snow Lady/Haunted Forest/North Town) ------------------------------------------------------------------------------- HP : 311 Cash : 404 G Exp. : 807 Items : - Weapon: Breeze Blade Armour: Ice Helm, Glacier Shield Skills: Glacier Blade ------------------------------------------------------------------------------- ICE WITCH (Gate monster from Snow Lady/Haunted Forest/North Town) ------------------------------------------------------------------------------- HP : 266 Cash : 489 G Exp. : 737 Items : - Weapon: Blizzard Staff Armour: Anti-Ice Ring Skills: Blizzard ------------------------------------------------------------------------------- LONE WITCH (Gate from Flower Town/Port Town) ------------------------------------------------------------------------------- HP : 74 Cash : 77 G Exp. : 119 Items : - Weapon: Witch Staff Armour: - Skills: Death Blade, Sleep ------------------------------------------------------------------------------- LONE WARRIOR (Gate from Flower Town/Port Town) ------------------------------------------------------------------------------- HP : 88 Cash : 75 G Exp. : 150 Items : - Weapon: Sickle Armour: - Skills: Killer Blade ------------------------------------------------------------------------------- MAMMOTH TROLL (Gate from The Last Town/Mushroom Woods/Apple Town) ------------------------------------------------------------------------------- HP : 866 Cash : 586 G Exp. : 990 Items : - Weapon: Silver Club Armour: Mammoth Helm Skills: Rampage, Avalanche ------------------------------------------------------------------------------- PRINCESS CHAOS (Chaos Field Castle Floor 5) ------------------------------------------------------------------------------- HP : 999 Cash : 1372 G Exp. : 1990 Items : - Weapon: - Armour: - Skills: Chaotic Penalty, Chaotic Light ------------------------------------------------------------------------------- ROTTEN PEPPER (Gate from West End/Marsh Town) ------------------------------------------------------------------------------- HP : 164 Cash : 292 G Exp. : 488 Items : Sealing Mark Weapon: - Armour: - Skills: Double Backhand, Seal ------------------------------------------------------------------------------- SAURUS REX (Gate from Snow Branch/Ice Field) ------------------------------------------------------------------------------- HP : 294 Cash : 389 G Exp. : 507 Items : - Weapon: Fire Axe Armour: - Skills: Fire Axe, Spinning Slice ------------------------------------------------------------------------------- SHOGUN WOLF ------------------------------------------------------------------------------- HP : 327 Cash : 319 G Exp. : 416 Items : Warlord's Fan Weapon: - Armour: - Skills: Wild Slash ------------------------------------------------------------------------------- SHROOM LIZARD (Gate from West End/Marsh Town) ------------------------------------------------------------------------------- HP : 246 Cash : 296 G Exp. : 531 Items : Lizard Shrooms, Lizard Leg Meat Weapon: - Armour: - Skills: Poison Breath ------------------------------------------------------------------------------- STRAY GOBLIN (Gate from Farm Town) ------------------------------------------------------------------------------- HP : 49 Cash : 53 G Exp. : 86 Items : - Weapon: Club Armour: - Skills: Flurry ------------------------------------------------------------------------------- STRAY SLIME (Gate from Farm Town) ------------------------------------------------------------------------------- HP : 60 Cash : 51G Exp. : 62 Items : Ruby Ring Weapon: - Armour: - Skills: Slam ------------------------------------------------------------------------------- STRAY SPOOK (Gate from Grave Town) ------------------------------------------------------------------------------- HP : 45 Cash : - G Exp. : - Items : - Weapon: - Armour: Bell Hat Skills: Angelic Chop ------------------------------------------------------------------------------- STRAY WAR DOG (Gate from Grave Town) ------------------------------------------------------------------------------- HP : 43 Cash : 49 G Exp. : 77 Items : - Weapon: Short Sword Armour: - Skills: Powerful Blow ------------------------------------------------------------------------------- SUCCUBUS QUEEN (Succubus Field Dungeon) ------------------------------------------------------------------------------- HP : 200 Cash : 297 G Exp. : 187 Items : - Weapon: - Armour: Magical Halter Skills: FIRE CURTAIN (Paro), Reaper Slice =============================================================================== VIII. LEGAL BIT, CONTACT AND CREDITS .................. *LCC =============================================================================== --------------- VERSION HISTORY --------------- July 1st 2009 Version: 0.4 July 23rd 2009 Version 0.5 More details of spells learned, equipment, and dungeon sketch maps. October 2nd Version 1.0 Walkthrough completed. October 14th : added more details for locations of all items. October 26th : the Pirate Cap has been found! And a couple more details added. February 2nd 2010: Updated to change the contact details. ---------- THANKS TO: ---------- -GameFAQs for hosting my stuff. -Atlus for publishing yet another quirky and fun game. -Network science for the ASCII. -LordDamien for details about an item found in Marsh Town, that elusive (for me at any rate!) Pirate Cap, and some other corrections and information, including the location of the Gold Key in the Haunted Mansion, and source of two rings. -Shotgunnova for NOT doing a FAQ for this game, and generously donating his lists and formatting skills. -Psycho_Penguin for convincing me to play a game with lots of PP! -Saikyo Mog for all your help with Master of the Monster Lair, and hopefully you'll find a few extra items with this game too: - and get more credit! And you did, and you have:- EXTRA CREDIT! Thanks a lot for the donation. --------- LEGAL BIT --------- This guide may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site other than GameFAQs.com or otherwise distributed publicly. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. This FAQ is copyrighted by threetimes on October 2nd 2009, and February 2010. ------- CONTACT ------- If you find any errors or omissions, have any comments (good or bad!) about this FAQ, or any questions about the game not already covered, please let me know. Emails must be titled MY WORLD MY WAY WALKTHROUGH and can be sent to me at: threetimes.ajh[@]googlemail[dot]com o--------------------------------- DONATIONS ---------------------------------o | | | FAQs are free, and cancer costs. | | | | Please make a donation to the Saikyo Mog cancer fund. Saikyo is a long time | | friend and contributor to GameFAQs and recently had an emergency operation | | that revealed colon cancer. He needs 6 months of chemotherapy and is facing | | a huge bill for treatment. | | | | I've used many of his screenshots in my FAQs as well as taken up his | | suggestions for games I might like to play and FAQ. He's given me lots of | | advice since I started writing FAQs 4 years ago and, as he likes to remind | | me, it's thanks to him I kept going. | | | | So, I'd like to return the favour and do something to keep him going too, | | with your help.:) Thank you! | | | | * Donate by Paypal to this account: SaikyoMog@gmail.com | | | |_____________________________________________________________________________| * Check this link for further verification. [http://i441.photobucket.com/albums/ qq136/threethymes/Saikyo%20Mog%20Benefit/Saikyosbenefit.png]