1234567890123456789012345678901234567890123456789012345678901234567890123456789 # # ###### ## ## ## ##### # #### # # ## ##### ##### # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # ###### # # # # # # # # ###### ##### # # # # ###### ##### # # # # # # # # # # # # # # # # # # # # # # # # # #### # # # # # # # _ _ _ _ _ (_)(_)(_)(_)(_) (_) _ _ _ (_)(_)(_)(_) _ (_) _ (_) (_) _ _ _ (_) (_)(_)(_) Mario Party 5 FAQ/Walkthrough By TripleJump Copyright (c) 2005-2006 Michael Guidi Last Updated: Febuary 5th, 2006 Version Final -------------------- VERSION HISTORY -------------------- Version Final -> Febuary 5th, 2006 -------------------- Version 1.0 -> August 6th, 2005 -------------------- Version 0.7 -> August 5th, 2005 -------------------- Version 0.3 -> August 4th, 2005 -------------------- Version 0.1 -> August 1st, 2005 -> August 2nd, 2005 -> August 3rd, 2005 -------------------- *********************** : Table Of Contents : *********************** [1] Version History [2] Introduction -DONE- [3] Characters -DONE- (a.)Mario (b.)Luigi (c.)Peach (d.)Daisy (e.)Toad (f.)Wario (g.)Waluigi (h.)Koopa Kid (i.)Yoshi (j.)Boo [4] Modes -DONE- (a.)Party (b.)Story (c.)Mini Game (d.)Super Duel (e.)Bonus (f.)Options [5] Mini Games -DONE- PLAYER (a.)4 Player (b.)1 VS 3 Player (c.)2 VS 2 Player (d.)Battle OTHER: (a.)Duel (b.)DK (c.)Bowser (d.)Story [6] Capsules -DONE- (a.) Green (b.) Blue (c.) Red (d.) Yellow [7] Maps -DONE- (a.) Toy Dream (b.) Sweet Dream (c.) Future Dream (d.) Undersea Dream (e.) Rainbow Dream (f.) Pirate Dream (g.) Bowser Nightmare [8] Mini Game Mode -DONE- (a.) Free Play (b.) Mini-Game Battle (c.) Mini Game Wars (d.) Mini Game Circuit (e.) Mini Game Decathlon (f.) Mini Game Tournament [9] Super Duel Mode -80%- (a.) Body (b.) Gun (c.) Tires (d.) Engines (f.) Levels (g.) Custom Cars <- SUBMIT YOURS HERE [10] Secrets & Unlockables -DONE- [11] Frequently Asked Questions [12] Credits -DONE- [13] Copyright -DONE- [14] Closing -DONE- :::: :::: ::::::::: ::::::::::____________________________________________ +:+:+: :+:+:+ :+: :+: :+: :+: +:+ +:+:+ +:+ +:+ +:+ +:+ +#+ +:+ +#+ +#++:++#+ +#++:++#+ Introduction +#+ +#+ +#+ +#+ #+# #+# #+# #+# #+#____________________________________________ ### ### ### ######## Welcome to Mario Party 5! One of the Greatest Mario Parties known to man! I decided to write a FAQ about it when I had so much fun and now I am. First I will Start With the Controls A: Used In Most Mini-Games; Select something B: Used In Most Mini-Games; Cancel Something C Stick: Not Used Control Stick: Move; Select D-Pad: Not Used L: Used In Some Mini-Games; Shuffle Left in Free-Play R: Used In Some Mini-Games; Shuffle Left In Free-Play X: Used In Some Mini-Games; Quit from Party Mode Y: Used In Some Mini-Games Z: Toggle Practice; Used In Some Mini-Games Second I will not delay you, read on for the REAL guide. What is the Point of Mario Party? You have to hop along boards collecting Stars with your friends, while playing loads of minigames. Lacking in story content? Yes. Fun? HECK YES. :::: :::: ::::::::: ::::::::::____________________________________________ +:+:+: :+:+:+ :+: :+: :+: :+: +:+ +:+:+ +:+ +:+ +:+ +:+ +#+ +:+ +#+ +#++:++#+ +#++:++#+ Characters +#+ +#+ +#+ +#+ #+# #+# #+# #+# #+#____________________________________________ ### ### ### ######## ***************** | Mario | ***************** Mario, Possibly the most well-known video game character of All-Time. His first game was a Donkey Kong game, where he had to save princesses from Donkey Kong. Eventually Donkey Kong left, and Pauline (the princess) left somewhere. Mario became a Plumber and found Mushroom Kingdom while working in the pipes. He then had to save Princess Peach. His nemesis is usually Bowser these days. ***************** | Luigi | ***************** Luigi, Mario's younger brother. Often Overshadowed by him. He is the tall and skinny shy one. I remember him back in Super Mario Bros. 2 as that guy who can jump higher than everyone. His big break came in Luigi's Mansion (which I am currently writing a Ghost FAQ for with hamstarz12). He saves Mario from the Boos. ***************** | Peach | ***************** Peach is the Princess of Mushroom Kingdom. She is constantly kidnapped by Bowser and needs a lot of saving by Mario. She somehow always invites Mario over for cake. She was the girl in Super Mario Bros. 2 who could float. ***************** | Daisy | ***************** Daisy is the Princess of Sarasaland. She is a tomboy. Mario saves her once, we know little about her. ***************** | Toad | ***************** Toads are the little men of mushroom kingdom. Toads help out Mario and Luigi whenever they can, like in Super Mario Bros. 2 or Luigi's Mansion. Also Super Mario 64. Toad is my favorite Character. ***************** | Wario | ***************** Wario is the "Evil Mario". He is a fat, yellow guy instead of the thin red guy we know. He has a few of his own games that I dont usually play. ***************** | Waluigi | ***************** Waluigi is the "Evil Luigi". Mario has a brother so Wario needs a brother right? ***************** | Koopa Kid | ***************** We don't know much about this guy. Except he is Bowsers minion and is neither Baby Bowser or Bowser Jr. ***************** | Yoshi | ***************** Yoshi is the trusty green guy. He has known Mario ever since he was a baby. Baby Mario fell off the stork taking him and Baby Luigi across the ocean. He found Yoshi Island and Yoshi took him across all the way back to Luigi. He has helped Mario and Luigi in a lot of games. ***************** | Boo | ***************** Boo are ghosts that live in their own Manors and Castles. Usually when they are looking at your they cover their eyes, when you look away they move towards you. :::: :::: ::::::::: ::::::::::____________________________________________ +:+:+: :+:+:+ :+: :+: :+: :+: +:+ +:+:+ +:+ +:+ +:+ +:+ +#+ +:+ +#+ +#++:++#+ +#++:++#+ Modes +#+ +#+ +#+ +#+ #+# #+# #+# #+# #+#____________________________________________ ### ### ### ######## *************** | Party | *************** Players:1-4 Teams: Optional Turns:10-50 Party Mode is the mode where its mostly you and your friends. You have to roll a dice block. The number on the Die determines the number of spaces you move. There are Red Spaces, Blue Spaces, Happening Spaces and Bowser Spaces. Land on one of the below and get this function: Blue Space: +3 Coins Red Space: -3 Coins Happening Space: Usually Transport to somewhere else, but can be coin getting things. Bowser: Lose a star, get moved somewhere else, play a mini-game, everyone loses their coins and bowser redistributes them so everyone has the same amount. In the Bowser Mini-Games the losers give up half their coins. So you want to win a lot. There are also DK Spaces. Land on a DK Space and you can: 1. Win a Star 2. Win a Coin Present 3. Play a Mini-Game Mini-Games everyone plays and gets a cetain amount of coins for each banana that they manage to get. You have to hit the block to determine how. The coin present is Called DK Bonus. You have to hit a block and he gives you that many coins. DK Roulette is the last one and gives you a chance to receive a star. Just roll higher than Donkey Kong. Half-way through the game, Bowser will take the person in dead last and have them hit a dice block. Many things could happen. I'll put down the ones I can remember: 1. All Spaces have Capsule Events 2. Coins on spaces are timesd by three 3. All Red Spaces are Bowser Spaces There are more but I cannot remember. After the wheel, Eldstar announces that if two people land on the same space, there is a duel. Anyway, the point of this game is to collect the stars. Each star is 20 Coins. After one star is taken, a star is put in a new location. By using a Tweester space or Tweester capsule, you can relocate the star. This is effective against human opponents who are very close to it. There are a few ways to get stars, here they are: 1. Land on a star space with 20 Coins 2. Steal one with Chain Chomp 3. Use a Wiggler Capsule 4. Win one in DK Roulette 5. In Sweet Dream, there is a Happening Space where you throw a party, the opponents spin a roulette to see what they have to give you: Capsule, Coins or a Star. Then to lose stars: 1. Get a Ztar from Bowser 2. Have It Stolen From you 3. Have to give it as a gift If you play team mode, your team shares your stars and coins. At the end of each turn, (after everyone goes) you play a mini-game. Winner receives a certain amount of coins. There is sometimes a Battle Mini game if everyone is on the same colored space. In Battle Mini Games, everyone pays the amount of coins that the roulette ends up with. If someone doesn't pay enough coins, their vote on a mini-game is decreased by half, and not worth as much. Winner of the battle game receives 75% of the vote coins, second gets 25%. If the coins were at an odd number or there was one left over it is given randomly. At the end of the game, if bonuses are on, you can receive up to three extra stars. One for collecting the most coins from mini games, one from collecting the most coins, and one for landing on the most Happening Spaces. Then they tally up the overall stars, whoever has the most is the Dream Star. *************** | Story | *************** Story mode is the easiest mode in the game. You have to try to make the Koopa Kids lose all their coins. Whenever you pass one you have a duel. Toad assists you if there are only 2 Kids left in some 2 on 2 games. Beat the Kids in the five maps used and get Bowser Nightmare. Then beat that to unlock the Story Minigame. Beat the story minigame to win Story Mode. You are rated for your performance in each level. ***************** | Mini-Game Mode| ***************** Mini-Game Mode is the mode where you can play any mini game or unlock more. There are many sub-modes. Please see the Mini-Game Mode section for more details. ****************** | Super Duel Mode| ****************** Super Duel Mode is a Mode where you build custom vehicles and duke it out in Multiplayer or up to 3 Modes: Battle Mode: Fight until your vehicles strength runs out. Capture the Flag: Capture 3 Flags Before the Opponent Robo Bunny Mode: Destroy 3 Robo Bunnies See the Unlockables Section and Super Duel Mode Section for more Details. ************** | Bonus Mode | ************** Ah, Bonus Mode, one of my favorites. There are three games here: Beach Volleyball Ice Hockey Card Game ================== |Beach Volleyball| ================== Beach Volleyball is my favorite, so I am going to go into a bit of detail. Controls: Control Stick-Move A-Hit Ball B-Jump Basics: You have to hit the ball back and forth, hit the opponents ground with the ball and you get a point. Hit out of bounds and they get a point. Ball can be touched twice before you have to send it over. Whoever has the pink star around them has to touch the ball next. Balls: 3 Kinds of balls, Normal: A Regular Volleyball, for skill matches Bob-omb:A Ball that explodes after ten hits, giving the other team a point, for fun matches Dice: A Ball that gives you the same amount of points as it lands, for quick matches ----------- Techniques: ----------- Here are a list of good techniques, Effectiveness out of 5 1. Spike How to Perform: Push B to jump and A to spike, aim before hitting Effectiveness: *** Reason: A Quick hit down, easy to stop though. Tips: Aim your spike away from opponents, it has a better chance of hitting then 2. Bump Over How to Perform: Push A on the third hit Effectiveness: * Reason: It is slow and very easy to stop, unaimable. But at least its over Tips: None 3. Block How to Perform: Jump in front of the ball as it is being hit into your side Effectiveness: ****.5 Reason: Very effective as your opponent has trouble recovering for it, but is very easy to mess up Tips: You cannot block half-heartedly, put everything into it, make sure you are between the ball and the aimer when you jump. If you mess up it may be havoc for your partner because they map have been prepared to get it and hit A. Always tell your partner first, unless you are with a computer. 4. Early Spike How to Perform: Spike it after the ball has been touched once by your partner Effectiveness: **** Reason: It is a spike that catches your opponent off guard, harder to predict Tips: You have to release it quickly, but away from opponents, if you take to long the other team will have time to regroup in a new formation, you also may miss the ball when you hop up and wait to long. 5. Eyes on Your Side Only How to Perform: Keep your eyes on your side only Effectiveness: **** Reason: It is easier to see where the orange circle will be. Tips: Listen to the sound for the amount of times the opponents hit it, only look over if you are spiking. 6. Three Hits How to Perform: Hit the ball thrice Effectiveness: *** Reason: Easy to set up before you hit it over, but easier for the opponent to predict Tips: Set it up at one side, then hit it to the other. 7. Split Court How to Perform: Share the court either Left Right or Up Down, you have an easy time guarding your half. Effectiveness: ***** Reason: You only worry about half of the court Tips: None 8. Diving How to Perform: Rush to the circle, Hit A before you reach it Effectiveness: *** Reason: You hit it before you are there, but it is inaccurate Tips: If it seems like your partner will do one, rush to them, the hit will be off a an odd angle. ============== | Ice Hockey | ============== Controls: Control Stick- Move A-Steal/Pass B-Hard Shot/Body Check X-Weak Shot Move around and try to score on the opponents goal, repeatetly Tap A to win the face-off. ============= | Card Game | ============= Controls: Control Stick- Select A-Choose B-Cancel How to Play: Roll the Dice, Move in any direction the game lets you, try to collect as many star cards as possible. there are items and events also. I will try to include those later. ************** |Options Mode| ************** This is where you can check Mini Game Packs, Look at your Records, Toggle Rumble and Test Sound as you change it from Mono to Stereo to Surround (etc) :::: :::: ::::::::: ::::::::::____________________________________________ +:+:+: :+:+:+ :+: :+: :+: :+: +:+ +:+:+ +:+ +:+ +:+ +:+ +#+ +:+ +#+ +#++:++#+ +#++:++#+ Mini-Games +#+ +#+ +#+ +#+ #+# #+# #+# #+# #+#____________________________________________ ### ### ### ######## ---------- |4 Player| ---------- Coney Island Ground Pound Down Chimp Chase Chomp Romp Flower Shower Dodge Bomb Fish Upon A Star Frozen Frenzy Pushy Penguins Leaf Leap Night Light Fright Pop-Star Piranhas Mazed & Confused Dinger Derby Fish Sticks Hydrostars Later Skater Will Flower Triple Jump Hotel Goomba Vicious Vending Coin Cache Rumble Fumble -------- |1 VS 3| -------- Flatiator Squared Away Mario Mechs Revolving Fire Heat Stroke Beam Team Big Top Drop Quilt For Speed Tube It Or Lose It Mathletes Fight Cards Curvy Curbs -------- |2 VS 2| -------- Defuse Or Lose ID UFO Mario Can-Can Clock Stoppers Handy Hoppers Berry Basket Bus Buffers Panic Pinball Rumble Ready Submarathon Manic Mallets Banking Coins -------- |Battle| -------- Astro-Logical Bill Blasters Tug-O-Dorrie Twist 'n' Out Lucky Line Up Random Ride ------ |Duel| ------ Shock Absorbers Countdown Pound Whomp Maze Shy Guy Showdown Button Mashers Get A Rope Pump 'n' Jump Head Waiter Blown Away Merry Poppings Pound Peril Piece Out Bound Of Music Wind Wavers Sky Survivors ---- |DK| ---- Banana Punch Da-Vine Climb Mass A-Peel -------- |Bowser| -------- Scaldin' Cauldron Cage-In Cookin' Rain of Fire ------- |Story| ------- Frightmare *===* |FAQ| *===* No winner means you cash the things you collect in for coins in party mode. Name: Coney Island Controls: Control Stick-Move How to Win: Be the Person who collects the most Ice Cream, move under the shadows and catch it in your cone. Name: Ground Pound Down Controls: A-Jump, A+A-Ground Pound How to Win: Be the first to get to the bottom, if there is two soils and no rocks, jump and at the peak of your jump do a ground pound, you get through multiple soils in one pound. Name: Chimp Chase Controls: Control Stick-Move, Pick Up/Drop-A How to Win: Match the colored monkeys to their colored mother, then a gold monkey will come, he can be put anywhere and is worth more. Whoever has the most monkeys at the end wins. Name: Chomp Romp Controls: Control Stick- Move, Call Chomp-A How to Win: Call the Chain Chomp and try to get him to the other side of the playground. He only travels in straight lines to wherever he hears the call. Try to call him in straight lines instead of diagonally. When you get to the bottom, call him from the bottom of the fountain, then go into the finish area and call him. Name: Flower Shower Controls: A- Jump, Control Stick- Move How to Win: Collect the most Flowers, Pink are worth 1 and Orange are worth 3. Try to stay around areas that have a bunch of flowers drop, do not stop in this level, keep moving. Name: Dodge Bomb Controls: A- Pickup/Throw, Control Stick- Move How to Win: Be the last one surviving, don't throw at someone if you are within the blast radius of your own bomb, stay away from flashing bombs. Name: Fish Upon a Star Controls: B- Punch, Control Stick- Move How to Win: Be the last one on the platform. Gradually the platform gets small and holes open up. Once you hit someone if they do not fall off they are invincible for a short time. When they stop blinking you can hit again. Name: Frozen Frenzy Controls: A- Jump, Control Stick- Move How to Win: Be the person with the most jewels. Jump on someone to have them lose jewels, do not hit the ice spikes. Name: Pushy Penguins Controls: Control Stick- Move How to Win: Survive the Waves of penguins. KEEP MOVING, stopping is certain death. If you are trapped, only try to escape if the person you are playing is also trapped, but have a better chance of falling last, if they are going to die and so are you, pray that they die first. Name: Leaf Leap Controls: A-Jump, Control Stick- Aim Jump How to Win: Make it the highest you can. Each leaf is about 3 yards. Make sure you aim the right way before going, but do that quickly, you should scale at a good speed 2 leaves/1.5 seconds. Name: Night Light Fright Controls: A- Use Flashlight How to Win: Wait for your Chomp to get VERY close to you then press A. My best score is 0.5 yards. The speed is random. If yours is slow, you can check to see what everyone elses scores are, and then you only need to beat that. Name: Pop-Star Piranhas Controls: A,B,Y,X,R,L How to Win: Press the corresponding button that matches the tube which the piranha is dancing is dances differently. Watch the leaves, they will be different. If not sure you should look at the heads. Name: Mazed & Confused Controls: Control Stick- Move How to Win: Be the first to the center. If you are playing CPU's you can pause and try to hazily find the best route. But otherwise just keep moving into the middle. Stop after every few seconds so the walls change. Name: Dinger Derby Controls: A- Swing Bat How to Win: Hit the most balls out of the 30 thrown. Some come with two balls, others are one. The longer the machine takes to wind up the faster the pitch. If you mess up with one of the slow ones Swing it again and hope to get a hit. My record is 20/30. Name: Fish Sticks Controls: A- Pick Up Rod, Control Stick- Move How to Win: Be the person with the most fish. Check the rods to see if they are bent and moving slightly. Press A to reel it in, gold fish are worth 3. Fish usually gather around a rod if there is something good down there. Name: Hydrostars Controls: A- Accelerate, Control Stick- Move How to Win: Go through all 5 gates then through the finish. At the first bit, cut everyone off by leaning into them while going forward, you will gain a slight lead, then as you go through gate one turn AS YOU GO THROUGH. Repeat until you go through all 5, then aim through the big gate at the end. Follow the arrow to get to the next part. Name: Later Skater Controls: A- Skate, Control Stick- Turn How to Win: Keep away from the center and the walls, but stay near the center. Try to breakaway from the Peleton (heehee) so nobody is bumped ahead of you. First to finish five laps wins. Name: Will Flower Controls: A- Will Power How to Win: Be the first to ressurect your flower. Keep pressing A. There are many ways to do this fast: 1. If you have good muscle structure, use your index finger, keep tapping A without moving your finger off of the A button. 2. If you have small fingers, lay your index finger out flat across the controls, add pressure to the buttons and rub your finger back and forth across the buttons, from the B button to the Y/X buttons. 3. I found this in another walkthrough, which is in the credits. Put your index finger together with your thumb and rub the buttons from B across to X. Name: Triple Jump Controls: A,B,A How to Win: Tap A fast, then Switch to B, then back to A. Any of the above methods works but you have to adjust #1 to change buttons. The Farthest distance wins. Name: Hotel Goomba Controls: Control Stick- Move, B- Punch, Y- Reset How to Win: Be the first to the top of the third floor. This is my best one apart from Hydrostars. I will include a list of combinations I have had and their solutions in an upcoming update. Name: Vicious Vending Controls: Control Stick- Turn How to Win: Make a full circle with the control stick, you get a random capsule the capsule shows what you win: A Whomp, 1 coin, 10 Coins or 20 Coins. No winner, you get the coins you earn though. Name: Coin Cache Controls: Control Stick- Move, A- Jump How to Win: There is no Winner you get the coins you earn. Jump into the blocks to get coins. If it breaks it is a hole to jump to higher levels. If it turns to a solid block you got a coin, if it remains a brick you can hit it multiple times. Name: Rumble Fumble Controls: Control Stick- Move, A- Turn over bucket. How to Win: Be the first to 3 Shy Guys. Some buckeys give you 2. Name: Flatiator Controls: Control Stick-Move How to Win: The Ball person has to Flatten everyone in 30 seconds, everyone else has to live. The moles will trip up the three players that are running. Name: Squared Away Controls: Control Stick- Move How to Win: The Little block must survive, the big blocks must kill the little one. Big blocks should work together, the little block should make dangerous turns and unexpected moves to get out. Name: Mario Mechs Controls: Big Mech= A- Shoot, B- Dash, Control Stick- Move Little Mechs= A Shoot, Control Stick- Move How to Win: Kill the Opposition. Hold A to charge your shots. Name: Revolving Fire Controls: Fire Person= R+L= Rotate fire, A+A- Ground Pound Lava Wave Runners= Control Stick- Move, A- Jump How to Win: Runners must avoid the fires. Fire person has to burn everyone. Try going R,1 2 L, 1 3 , R, 1 2 like that. Doing occasional lava waves. Runners run back and forth avoiding flames. Try to stay in the center between both waves. Jump to dodge Lava Waves. Name: Heat Stroke Controls: Hammer= A- Swing, B- Fake Swing Jumper= A- Jump, A+A- Ground Pound, Control Stick- Move How to Win: Hammerer has to knock everyone off the platforms. Jumpers have to make it to the bottom or just survive the time limit. Little fireballs will fall making it hard for the jumpers. If you dont feel confident, hold left as you jump, so if you jump to late you have a recovery chance. Hammerer shouldn't go to fast, and should real swing if someone ground pounds. Fake swing every 2 to 4 swings to switch things up, if they jump wait until they are almost on and swing. Name: Beam Team Controls: UFOs: Control Stick-Move, A- Tractor Beam Runner: Control Stick- Move How to Win: The UFOs have to tractor beam the Person. The Person has to survive the time limit. The UFOs need to be able to tell if someone is going to try, because if they collide they will stop moving for a few seconds. Runner should try and make the UFOs collide so he can have a seconds breathing room. Name: Big Top Drop Controls: Dropper= A-Drop Ball, B- Throw ball up Tight Ropers= Control Stick- Move, A- Jump How to Win: Dropper must hit the others with balls, Tight Ropers must survive. The Dropper should do two thing: 1. Drop like mad, mashing the A and B buttom 2. Wait until you are almost above an opponent, then drop one, drop another as you are above them, then drop one as you pass them, they have nowhere to go. The Tight Ropers should jump over the balls that are level with them, and keep moving to avoid the balls. Name: Quilt for Speed Controls: A- Stop Slot How to Win: Be the first to get to the center line. The Loner will go one at a time, the three will go in order. Example: Loner Gets: ^ =Loner Moves forwards Group Gets: < ^ >= Group Moves Left, Forwards then Up. Stop it just as the one before it is passing. Name: Tube it Or Lose It Controls: Control Stick- Steer, B- Stop, A- Speed Up How to Win: The spiky tube has to pop everyone else, one of the three must make it to the bottom. You can stop, then change direction to escape. Name: Mathletes Controls: A- Hit Block How to Win: No Winner, you get the same amount of coins as the equation you get. The loner does all his blocks, the three gets one block each. If you get an equation like: 1-4 you would get 0. Not minus three. Biggest Equation is 6X6. Name: Fight Cards Controls: A,B,X- Different Signs How to Win: The Loner has to get the same as the other people to get them out. The others have to try to not match him. If you play with friends you can always peek at their controller. But I just press all three at once a bunch of times so nobody knows. Name: Curvy Curbs Controls: Control Stick- Move How to Win: Move through the track. The Lone person definatly has an advantage, even though they are bigger. If you touch a curb you stop and are unable to move for about 2 seconds. Then are invincible for about 3 to get back on track. The Loner has to turn everywhere himself, the three need to follow the leader to get through. Name: Defuse or Lose Controls: A+A- Ground Pound, Control Stick- Move How to Win: Split the work up with your partner, have the skilled one take two, then the not as skilled one take one. Ground pound the sparks to stop them for three seconds. Intersections are the best times because you can take two out at once. Whoever's bomb blows up loses. Name: ID UFO Controls: A+A- Ground Pound, Control Stick- Move How to Win: Ground Pound the matching UFO's at the same time as your partner. First to get five wins. If you want you can ground pound to see if it is the right one. Red is bad and blue is good. If you go before your partner its okay, you only need to have the flashes at the same time, which lasts a second or 2. Name: Mario Can-Can Controls: A- Jump, A+A- Ground Pound How to Win: One partner moves one end of the see-saw up, then you take it in turns to push your side down. First to open the can wins. Name: Clock Stoppers Controls: A- Jump, Control Stick- Move/Move Stick How to Win: Move your clock so it matches the above clock, you hear a "DING" when one is right, each partner should take one hand. Jump over your hand instead of walking around to save time. First to 3/4 wins. Name: Handy Hoppers Controls: Turner= R+L (Alternating)- Turn Bars Skipper= A- Jump How to Win: Skip over the bars, whoever has the most skips win. My record is 44. Name: Berry Basket Controls: Shooter= Control Stick- Aim, A- Shoot Catcher= Control Stick- Move How to Win: The Shooter shoots the berrys, the catcher catches them by moving into the shadows of them. Orange is worth 3. Whoever has the most wins. Name: Bus Buffers Controls: Control Stick- Move Buffer How to Win: You have to buff the entire bus (EVERY SPECK). Buff at the start in a circular motion, then move towards your partner taking out the stuff behind you. Eventually it will get split in half. Take a side each. First team done wins. Name: Panic Pinball Controls: A- Flip Flipper How to Win: I just keep hitting A, eventually you will get a billion balls and hit everything and get a ton of points. Name: Rumble Ready Controls: A- Catch Ornament How to Win: Catch 3 ornaments before the opponent, you and your partner take it in turns. Wait for a rumble in your controller, then press A. If you push it early the enemy gets it. If you have rumble off or are using at least one wireless controller a (!) will appear above your head instead. Name: Submarathon Controls: Driver= R+L (Simultaneously)- Accelerate, Y- Switch Rester= A- Blink Eyes/Move Fins How to Win: Be the first to the finish line by pressing R+L at the same time. Swtich when you or your character get tired. Name: Manic Mallets Controls: A- Hit How to Win: Be the team with the most hits. The big mallet points to the losing team at the moment. If it is dead center one team is only a few behind. Name: Banking Coins Controls: Control Stick- Move, A- Jump How to Win: One person Hits the jar, the other gets the coins, you get the same amount of coins as your partner at the end. No Winner. Name: Astro-Logical Controls: Control Stick- Move, A- Choose Tile How to Win: Be the only survivor. The symbol in the water will start getting clearer every second. There are 1 less symbol then there are players. So get a tile fast. It has to match. A way to tell if there is a right tile, is to look at the murky figure, then look for a tile that there is only 3,2 or 1 of. Name: Bill Blasters Controls: A- Shoot How to Win: Shoot everyone else, they have three lives each. Name: Tug-O-Dorrie Controls: A- Tug How to Win: Be the winner of the Tug of War. When someone falls off the platforms shift, use those seconds to rest. Name: Twist 'n' Out Controls: Control Stick- Move, A- Whack How to Win: Whack everyone else into the tornado. Name: Lucky Line Up Controls: A- Stop How to Win: Im not sure, this is the only mini game I have not unlocked. Name: Random Ride Controls: Control Stick- Select, A- Choose How to Win: This one is hilarious if you have friends with you, pick a ride, the names decide the percentage chance that you win. The winner is random. Here is a list of rides I have gotten: Perfect Conditions Almost Guaranteed Victory Daily Routine Feeling Good At its Best So-So, I Suppose Difficulties Ahead Totally Terrible Nothings Right General Longshot Miracles Happen Fates Decision There were more I am sure. Name: Shock Absorbers Controls: Control Stick- Move How to Win: Survive the thing by not being in any electric fields, and avoid the floating balls. Name: Countdown Pound Controls: A-Jump A+A- Ground Pound How to Win: Stop your timer closer to Zero than your opponent, ground pound RIGHT at one to get around 0.12. It takes a portion of a second to pound. Name: Whomp Maze Controls: Control Stick- Move How to Win: Get through to the other side before your opponent. Move slowly when not sure, a whomp will pop up just before you touch the whomp. Name: Shy Guy Showdown Controls: Random Button How to Win: Shy Guy holds up a sign, press the corresponding button first. You can paus right when he hold to it to win against a CPU. But you shouldnt have a problem. If you press a button that is wrong, or you push it when it is a fake sign you will lose. Name: Button Mashers Controls: Random Buttons How to Win: Mash every button that is on every brick you get to survive. Don't stop, if they add a new one mash that one also. Name: Get A Rope Controls: Control Stick- Choose, A- Select How to Win: Pick a rope and whoever has the best result wins. Name: Pump 'n' Jump Controls: A- Store Pressure How to Win: Store more pressure than your opponent. You can tell by how far the platform goes down whos gonna win. Name: Head Waiter Controls: A- Minus 1, B- Minus 2 How to Win: I just do the opposite of the one last pressed. If I go first I go 2,1,2 etc, if they go first I go 1,2,1. Works every time for me Name: Blown Away Controls: Control Stick- Move, A- Shoot How to Win: This is easy, just charge a shot by holding A and then shoot. I won in 2 Seconds once. Name: Merry Poppings Controls: A+B- Shoot Dart How to Win: Press A+B 30 times before your opponent. Name: Pound Peril Controls: A- Jump, A+A- Ground Pound, Control Stick- Move How to Win: Find the one button that doesnt involve pain. For me it is always on the left. Name: Piece Out Controls: R/L- Rotate Piece, Control Stick- Move Cursor, A- Pick Up/Drop Piece How to Win: Get the most points, if you pick up an unneeded piece put it in the garbage can at the bottom. Try to match colours for more points. When a sheet is completed you get a new one and cash the points in. Name: Bound of Music Controls: Control Stick- Move, A- Jump How to Win: Get the most music blocks. They are invisible, you have to jump to hit them. Name: Wind Wavers Controls: R+L (Alternating)- Wave faster How to Win: Go faster than your opponent to escape tweester. Name: Sky Survivors Controls: Control Stick - Move (Inverted Controls) How to Win: Don't die. Whoever gets hit 5 times by the apples dies. I stick to the bottom right corner then move up and down to avoid the apples and I usually win. Inverted means Up is Down and Down is Up. Name: Banana Punch Controls: B- Punch, Control Stick- Move How to Win: Collect the bananas. Punch to barrels to reveal them. No winner. Name: Da-Vine Climb Controls: Control Stick- Up and Down, L/R- Move sideways How to Win: Collect the bananas. Watch out for bugs. No winner. Name: Mass-a-peel Controls: Control Stick- Move How to Win: Collect the bananas as you avoid the peels. No winner. Name: Scaldin' Cauldron Controls: A, B, X- Choose Cauldron How to Win: Pick a cauldron, hope Bowser doesnt choose yours! Name: Cage-in Cookin' Controls: Random How to Win: Random buttons appear on your cage. Press them all in 5 seconds to win. You can pause, the press, pause, then press (etc.) but all those strategies like that that I have are for non skilled players, or those who HAVE to win. Name: Rain of Fire Controls: Control Stick- Move How to Win: Dodge the debris, survive until the timer runs out. Look at the shadow to avoid it. the Bottom part has a spot that is usually safe. Name: Frightmare Controls: A- Jump, Control Stick- Move Stage 4= B- Pick Up/Throw How to Win: Part 1: Jump on the backs or all the robot things. Part 2: Avoid the rings by jumping in and out of them. Part 3: Make Bowser stomp on one tile three times. Wait on the tile, then when he makes a move, switch Part 4: Dodge the balls, then let Bowser breath fire on one. Pick it up and avoid the shockwave ball. Then get as close to bowsers head a you can, jump and throw. Repeat until he is out of hearts. Whew, I did all these in 3 hours. :::: :::: ::::::::: ::::::::::____________________________________________ +:+:+: :+:+:+ :+: :+: :+: :+: +:+ +:+:+ +:+ +:+ +:+ +:+ +#+ +:+ +#+ +#++:++#+ +#++:++#+ Capsules +#+ +#+ +#+ +#+ #+# #+# #+# #+# #+#____________________________________________ ### ### ### ######## (From Manual) *************** | Green | *************** Name: Mushroom Symbol: Mushroom Cost: 5 Coins Description: Adds an extra dice block for that turn. Name: Golden Mushroom Symbol: Mushroom Cost: 10 Coins Description: Adds two dice blocks for that turn. Name: Cursed Mushroom Symbol: Mushroom Cost: 5 Coins Description: Limits the numbers on the Dice Block 1 through 5. Name: Warp Pipe Symbol: Turning Question Mark Cost: 10 Coins Description: A Warp Pipe appears that swaps your place with that of another player. Name: Klepto Symbol: Turning Question Mark Cost: 10 Coins Description: Klepto appears and allows you to trade places with another player. Name: Bubble Symbol: Turning Question Mark Cost: 10 Coins Description: Allows you to move forward 10 spaces but burns up all of your remaining capsules. Name: Wiggler Symbol: Turning Question Mark Cost: 20 Coins Description: Wiggler takes you to the next star space. ************** | Blue | ************** Name: Tweester Symbol: Twister Cost: 15 Coins Description: Tweester appears to change the location of the star space. Name: Duel Symbol: Swords Clashing Cost: 10 Coins Description: Battle in a 1-vs.-1 mini-game for coins (or star). Name: Chain Chomp Symbol: Chain Chomp Cost: 15 Coins Description: A Chain Chomp appears to take coins or stars from the player of your choice. Name: Bone Symbol: Chain Chomp Cost: 0 Coins Description: Protects from a Chain Chomp attack. Name: Bowser Symbol: Bowser Cost: 0 Coins Description: Bowser appears and changes one red space to a Bowser Space. Name: Chance Symbol: Star Cost: 20 Coins Description: You will either receive, give away or exchange coins and stars. All of this is decided by the roulette wheel. Name: Miracle Symbol: Star Cost: 0 coins Description: Nothing happens with one, but collect three to steal all the stars from the player in first place. ****************** | Yellow | ****************** Name: Hammer Bro. Symbol: Coin Cost: 5 Coins Description: A Hammer Bro. appears and takes 10 coins from whoever lands on that space. Name: Coin Block Symbol: Coin Cost: 5 Coins Description: Gives 10 coins to whoever lands on that space. Name: Spiny Symbol: Coin Cost: 5 Coins Description: Spiny appears and takes 10 coins from an opponent chosen by the roulette wheel. Name: Paratroopa Symbol: Coin Cost: 10 Coins Description: Paratroopa appears and takes coins from another player. Name: Bullet Bill Symbol: Coin Cost: 10 Coins Description: Ride Bullet Bill the number of spaces on the dice block and take 30 coins from each opponent you pass. Name: Goomba Symbol: Coin Cost: 5 Coins Description: Goomba appears and switches coins with an opponent chosen by the roulette wheel. Name: Piranha Pant Symbol: Coin Cost: 5 Coins Description: A Piranha Plant appears and takes half of the coins of whoever lands on that space. Name: Bob-omb Symbol: Bob-omb Cost: 0 Coins Description: A Bob-omb counts down. If it explodes, it takes 20 coins from the player on that space. Name: Koopa Bank Symbol: Money Bag Cost: 10 Coins Description: Koopa takes coins from whoever passes this space. If you stop on this space, you will get all the coins. ************* | Red | ************* Name: Kamek Symbol: Exclamation Mark Cost: 10 Coins Description: Kamek appears to shuffle the capsules of all the players. Name: Mr. Blizzard Symbol: Exclamation Mark Cost: 10 Coins Description: Mr. Blizzard appears to take all of the capsules from whoever lands on that space. Name: Magikoopa Symbol: Exclamation Mark Cost: 10 Coins Description: Magikoopa appears to switch capsules with an opponent chosen by the roulette wheel. Name: Ukiki Symbol: Exclamation Mark Cost: 10 Coins Description: Ukiki appears, takes the capsules of a player chosen by the roulette wheel and throws them around the board. Name: Lakitu Symbol: Exclamation Mark Cost: 10 Coins Description: Lakitu appears to steal capsules from your opponents. :::: :::: ::::::::: ::::::::::____________________________________________ +:+:+: :+:+:+ :+: :+: :+: :+: +:+ +:+:+ +:+ +:+ +:+ +:+ +#+ +:+ +#+ +#++:++#+ +#++:++#+ Maps +#+ +#+ +#+ +#+ #+# #+# #+# #+# #+#____________________________________________ ### ### ### ######## *********** |Toy Dream| *********** Difficulty: *.5/***** Blue Spaces: 50 Red Spaces: 7 Capsule Machines: 3 Happening Spaces: 7 *************** |Rainbow Dream| *************** Difficulty: *.5/***** Blue Spaces: 52 Red Spaces: 9 Capsule Machines: 3 Happening Spaces: 8 ************** |Pirate Dream| ************** Difficulty: ***/***** Blue Spaces: 57 Red Spaces: 10 Capsule Machines: 3 Happening Spaces: 7 **************** |Undersea Dream| **************** Difficulty: ***/***** Blue Spaces: 53 Red Spaces: 10 Capsule Machines: 2 Happening Spaces: 5 ************** |Future Dream| ************** Difficulty: ****.5/***** Blue Spaces: 47 Red Spaces: 12 Capsule Machines: 3 Happening Spaces: 8 ************* |Sweet Dream| ************* Difficulty: ****.5/***** Blue Spaces: 46 Red Spaces: 8 Capsule Machines: 3 Happening Spaces: 5 ****************** |Bowser Nightmare| ****************** Difficulty: *****/***** Blue Spaces: 55 Red Spaces: 13 Capsule Machines: 3 Happening Spaces: 9 :::: :::: ::::::::: ::::::::::____________________________________________ +:+:+: :+:+:+ :+: :+: :+: :+: +:+ +:+:+ +:+ +:+ +:+ +:+ +#+ +:+ +#+ +#++:++#+ +#++:++#+ Mini-Game Mode +#+ +#+ +#+ +#+ #+# #+# #+# #+# #+#____________________________________________ ### ### ### ######## *********** |Free Play| *********** Free Play is a mode where you can choose everything you want. Pick your opponents, teammates or just practice. Any minigame that you have unlocked is available for play. ****************** |Mini Game Battle| ****************** You set an amount, 3, 5 or 7. First to win 3, 5, or 7 wins. If everyone else is tied, they pick a shyguy and it will randomly determine the order. *************** |Mini Game War| *************** Mini Game War is a great game to play If you have company. The game picks a 4 on 4 game randomly from the ones you have unlocked. You play it, winner picks a tile. The person with the most tiles at the ends wins. There are "Special Turns". Where oyu pick any tile you want. Also you can take out others tiles by placing one Tile infront and behind, like this: O=yours /=opponents O / / / O The three in the middle would become yours. If you can take something over the game automatically limits your placing to one of those. ******************* |Mini Game Circuit| ******************* Mini Game Circuit is a nice mode to use to get away from Party and Story Mode to unlock video games. You can get every kind of minigame except for DK games. Anyway, you get 2 Mushroom Capsules, and a Golden Mushroom Capsule. You play a minigame. Winner(s) roll the dice and go that many spaces forwards. If you want to use a capsule, use it before. You can see the minigame before deciding to use the capsule, so if you are good at it you can use it without worry. Never use one until you are at least 5 spaces past the start line, and save the gold or a normal for the end, unless you are far behind. In this, Bowser and Duel games make you move back the number on a new dice block. First to make it all the way past the track and across the finish line wins. ********************** |Mini Game Decathalon| ********************** Mini Game Decathalon is a fun mode, where you play 10 mini games and get points depending on your score. Who ever has the most points overall at the end wins. I will include the Second/Score-Point ratios in another update. The minigames are: : Ground Pound Down : Dinger Derby : Chomp Romp : Flower Shower : Leaf Leap : Night Light Fright : Hydrostars : Triple Jump : Will Flower : Later Skater ********************** |Mini Game Tournament| ********************** Play any unlocked Duel game. The game randomly picks one, then you play it. There are 4 Matches: ____|____ _|_ _|_ | | | | 1 2 3 4 | | |_________| | You place depending on your wins: 1st Place: 2 Wins 2nd Place: 1 Win 3rd Place: 1 Win 4th Place: No Wins :::: :::: ::::::::: ::::::::::____________________________________________ +:+:+: :+:+:+ :+: :+: :+: :+: +:+ +:+:+ +:+ +:+ +:+ +:+ +#+ +:+ +#+ +#++:++#+ +#++:++#+ Super Duel Mode +#+ +#+ +#+ +#+ #+# #+# #+# #+# #+#____________________________________________ ### ### ### ######## THIS SECTION IS GOING TO BE TOTALLY REVAMPED ONCE I WORK THINGS OUT WITH IT A BIT. Point Chart: 4 vs 4->Body 1 vs 3->Tires 2 vs 2->Engines Battle->Guns *********** | Body | *********** Mushroom Body Cost: 00 Star Body Cost: 05 Heart Body Cost: 05 Choo-Choo Body Cost: 05 Egg Body Cost: 07 Spiny Body Cost: 07 Lakitu Cloud Cost: 10 Boo Body Cost: 10 DK Body Cost: 15 E.Gadd Body Cost: 15 Skolar Body Cost: 20 ******* |Tires| ******* Mushroom Tires Cost: 00 Star Tires Cost: 05 Wiggler Tires Cost: 05 Goomba Tires Cost: 05 Choo-Choo Tires Cost: 07 Spiny Tires Cost: 07 Super Wiggler Tires Cost: 10 Lakitu Cloud Cost: 10 DK Tires Cost: 15 E.Gadd Jet Cost: 15 Skolar Tires Cost: 20 ********* |Engines| ********* Mushroom Engine Cost: 00 Star Engine Cost: 05 Wiggler Engine Cost: 05 Goomba Engine Cost: 05 Ztar Engine Cost: 07 Choo-Choo Engine Cost: 07 Super Wiggler Engine Cost: 10 Goomba-Trio Engine Cost: 10 DK Engine Cost: 15 E.Gadd Engine Cost: 15 Skolar Engine Cost: 20 ****** |Guns| ****** Mushroom Gun Cost: 00 Seed Machine Gun Cost: 05 Bob-omb Cannon Coins: 05 Bullet Bill Gun Cost: 07 Pokey Tower Gun Cost: 07 Piranha Plant Cost: 07 Bowser Breath Cost: 10 Mr. I Laser Cost: 10 DK Gun Cost: 15 E.Gadd Cannon Cost: 15 Skolar Gun Cost: 20 Bob-omb Wall Cost: 30 Bowser Punch Cost: 30 ***************** |Custom Vehicles| ***************** TO SUBMIT YOURS: 1. Make Sure It isn't on this 2. Improve it as best as possible 3. Submit it to kraftdinnerlord@hotmail.com 4. Wait for it to appear If this get popular I will have a screening process where I rate you machine, only 7/10 and higher make it on. If you want to name your vehicle, do so. Also tell us what the best mode for it is. It will not be posted if it is all one set of parts, like "E.Gadd Jet, E.Gadd Body, E.Gadd Engine and E.Gadd Cannon". At least two parts must be different. Please write an overview on you machine also. You will get your name in the Credits, but these are mine so they arent added. ------------------------------------------------------------------------------- Name: The Rock Best Mode: Battle Egg Body Goomba Tires E.Gadd Engine The Strongest Gun You Have Overview: This Vehicle is defensively strong, the body adds to its offense and defense. The wheels are quick with okay control and the engine is perfectly balanced. The Best gun you have adds to its very low offense, but with a Bowser Punch of a Bob-omb Wall this thing is insanely good. Name: Unamed Best Mode: Battle Skolar Body Lakitu Cloud Choo-Choo Engine Best Gun you Have Overview: This vehicle has average defensive and Offensive abilities, it is a nice ride for any mode. Name: Unamed Best Mode: Not 100% Sure Goomba Trio Engine E.Gadd Cannon Choo-Choo Body Lakitu Cloud Overview: This vehicle is a good combination of power, speed and control. Nice defense and a Decent Vehicle. Name: The Cannon Best Mode: Battle Spiny Body Ztar Engine Choo-Choo Tires DK Gun Overview: Not the best vehicle, has a lot of offensive power, SUPER POOR control, but can blow the crap outta your opponent if used properly. :::: :::: ::::::::: ::::::::::____________________________________________ +:+:+: :+:+:+ :+: :+: :+: :+: +:+ +:+:+ +:+ +:+ +:+ +:+ +#+ +:+ +#+ +#++:++#+ +#++:++#+ Secrets & Unlockables +#+ +#+ +#+ +#+ #+# #+# #+# #+# #+#____________________________________________ ### ### ### ######## Super Battle Mode Unlockables ----------------------------- Unlock DK- Beat DK In Hard Mode Unlock DK Parts- Unlock DK Unlock Skolar Parts- Win Every Mode on Every Difficulty Unlock Hard Mode- Beat the Normals for each one Unlock New Modes- Beat Hard mode on the before mode Unlock Bowser Punch and Bob-omb Wall- Buy Every Part Story Mode ---------- Unlock Bowser Nightmare- Beat Story Mode Unlock Frightmare- Beat Bowsers Nightmare Unlock Intense Mode- Beat Story Mode on Hard Mode Mini Game Unlockables --------------------- Unlock Decathlon- Unlock these mini games: Ground Pound Down Dinger Derby Chomp Romp Flower Shower Will Flower Night Light Fright Later Skater Hydrostars Leaf Leap Triple Jump Unlock Mini Game Circuit- Play one of each type of mini game except: DK Battle Duel Pausing Secrets --------------- These are Games you can pause and see something for an assured win. Cage-in Cookin' Mazed & Confused Shy Guy Showdown Unlock Mini Games without playing --------------------------------- Play a 50 game party mode. Press Start and hit "Game Settings" (A). Then Hit A again. Set all human players to CPUs by pressing A when the cursor is on it. Now unpause and turn the TV off and leave the Gamecube on. Come back a couple hours later and see the games you have unlocked. Taunt ----- Press L in Party Mode when its not your turn to taunt your opponent. :::: :::: ::::::::: ::::::::::____________________________________________ +:+:+: :+:+:+ :+: :+: :+: :+: +:+ +:+:+ +:+ +:+ +:+ +:+ +#+ +:+ +#+ +#++:++#+ +#++:++#+ Frequently Asked Questions +#+ +#+ +#+ +#+ #+# #+# #+# #+# #+#____________________________________________ ### ### ### ######## Send Questions to kraftdinnerlord@hotmail.com Q. How do I beat Frightmare! I can't Do It! A. I have a guide for it in the mini game section. Q. Whats with the _____ Capsule? A. See the Capsule Section Q. How Do I see my Records? A. The Options Menu Q. Can I Get Bowser in Super Duel Mode? A. No Q. Are there "Unlockable Characters" A. Only DK in Super Duel Mode Q. What is the "Best" Character? A. There is no best character Q. Why is the Decathlon blacked out? A. You havent unlocked it. :::: :::: ::::::::: ::::::::::____________________________________________ +:+:+: :+:+:+ :+: :+: :+: :+: +:+ +:+:+ +:+ +:+ +:+ +:+ +#+ +:+ +#+ +#++:++#+ +#++:++#+ Credits +#+ +#+ +#+ +#+ #+# #+# #+# #+# #+#____________________________________________ ### ### ### ######## FAQ CREDITS : Some of the Other GameFAQs Faqs (GaLuvsGa and BenjG) : Me for writing the FAQ : GameFAQs, the best FAQ site ever : My Parents : My Friend, who first showed me the power of the party SUPER DUEL MODE CREDITS : Me, for the first four designs :::: :::: ::::::::: ::::::::::____________________________________________ +:+:+: :+:+:+ :+: :+: :+: :+: +:+ +:+:+ +:+ +:+ +:+ +:+ +#+ +:+ +#+ +#++:++#+ +#++:++#+ Copyright +#+ +#+ +#+ +#+ #+# #+# #+# #+# #+#____________________________________________ ### ### ### ######## FAQ Copyright This may not be copied, placed, or in anyway reproduced as a part or a whole on a website, magazine, book, CD or anything else. Feel Free to print it out and use it for personal use, but you cannot make a profit off of this without my knowledge and approval. If this FAQ is found on a site other than the below listed then it must be removed immediately. This FAQ is Copyright (c) 2005-2006 TripleJump (Michael Guidi). Sites Allowed: www.gamefaqs.com www.gameplayworld.com www.gamesxtreme.net www.gamerhelp.com www.ign.com www.freewebs.com/nick34faqs Super Duel Mode Vehicle Terms By submitting a vehicle to me, you give me full rights to remove, delete or erase your vehicle without any notice whatsoever. You agree that it will be placed publicly on the internet and responsible for your own losses that the effect may have. I am not responsible for anything about your Vehicle. :::: :::: ::::::::: ::::::::::____________________________________________ +:+:+: :+:+:+ :+: :+: :+: :+: +:+ +:+:+ +:+ +:+ +:+ +:+ +#+ +:+ +#+ +#++:++#+ +#++:++#+ Closing +#+ +#+ +#+ +#+ #+# #+# #+# #+# #+#____________________________________________ ### ### ### ######## Well, that is my Mario Party 5 FAQ, my 3rd. I hope it helped you and you enjoyed it. I put a lot of hard work into it and am always looking for suggestions. Please email me if you have the following: 1. Suggestions 2. Comments 3. Corrections (Information or Grammar/Spelling Etc.) 4. Questions 5. Requests ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo oo oo o END OF FILE o oo oo ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo