Mercenaries Playground of Destruction Table of Contents Introduction....................(I)...........Complete Version history.................(II)..........Complete Story...........................(III).........Complete Characters......................(IIII)........Complete Controls........................(V)...........Complete PDA.............................(VI...........Complete Tips............................(VII).........Complete Factions........................(VIII)........Complete Walkthrough.....................(VIIII).......Complete Clubs...........................(X)...........Complete Diamonds........................(XI)..........Complete Hearts..........................(XII).........Complete Spades..........................(XIII)........Complete Ace Contracts...................(XIIII).......Complete Cards...........................(XV)..........Complete Merchant of Menace..............(XVI).........Complete Weapons.........................(XVII)........Complete Bounties........................(XVIII).......Under Construction Challenges......................(XVIIII)......Under Construction Codes...........................(XX)..........Complete Credits.........................(XXI).........Complete Contact Information.............(XXII)........Complete Legal stuff.....................(XXIII).......Complete ==================== Introduction (I) ==================== Hello and welcome to my FAQ for Mercenaries: Playground of Destruction. This is one of my favorite games. Some of the levels are quite difficult, but this FAQ will help you get through them. As the back of the box says, you can hijack or blow up anything, except trees. ======================== Version History (II) ======================== Email address: rolltide19921@yahoo.com Version 0.30 July 11th, 06 - finished story, characters, controls, tips, and factions sections. Finished clubs section ________________________________________________________ Version 1.30 July 12th, 06- finished diamonds section, added abbreviations, finished hearts section, Finished spades, and ace contracts sections. Finished clubs and diamonds in the cards section ________________________________________________________ Version 1.70 July 13th, 06- Finished cards section, finished vehicles in Merchant of Menace section. Finished supplies in MOM section. Finished airstrikes in MOM section. Put in weapons section. ________________________________________________________ Version 1.71 July 14th, 06- Fixed Gramatical errors ________________________________________________________ Version 1.72 July 21st, 06- Fixed table of contents, fixed headings ________________________________________________________ Version 1.79 July 23rd, 06- added PDA section ________________________________________________________ Version 1.80 July 25th, 06- changed eamail address ________________________________________________________ Version 1.90 August 20th, 06- Started vehicles section ________________________________________________________ Version 2.00 September 3rd, 06- did contact info section ________________________________________________________ Version 2.01 July 18th, 07- made a few revisions and fixed some gramatical errors ________________________________________________________ ============== Story (III) ============== You are a mercenary who has been hired to capture the new dictator of North Korea General Song, who also has possession of nuclear weapons. You have to capture his men called the deck of Fifty-two. =================== Characters (IIII) =================== Mattias Nilson Sex: Male Nationality: Swedish The "main" merc in this game, Nilson is the fastest of the three mercs, and is pretty tough. Nilson can speak Russian. It is funny when you're listening to Sergei speak to Josef in Russian. ----------------------------------------- Jennifer Mui Sex: Female Nationality: British Mui is the stealthiest of the three mercs. She can sneak by enemy forces without being noticed. I personally don't like to use her, because this isn't exactly a stealth game. She is also the weakest merc because she takes more damage when hit. Can speak Chinese ----------------------------------------- Chris Jacobs Sex: Male Nationality: American Jacobs is the toughest merc and can take the most punishment of all of them. He is my personal favorite; the downside to his great endurance is that he is the slowest of the three mercs. Can speak Korean. ----------------------------------------- Fiona Taylor Sex: Female Nationality: Australian Fiona is your adviser for the game. Although annoying at times, she can be very helpful. She will tell you when a card member is nearby, and when you have angered a faction. ----------------------------------------- Colonel Garrett Sex: Male Nationality: American Colonel Garret is the leader of the Allied forces. Whenever you have enough intel for the ace contracts, he will be outside of the Allied HQ. Talk to him to accept the contract. ----------------------------------------- Sergei Varinov Sex: Male Nationality: Russian Sergei is the very corrupt leader of the Russian mob. You will be accepting contracts from him. The Russian Mafia also operates the Merchant of Menace web shop. Sergei gets paranoid easily and is always thinking someone is after his operations. ----------------------------------------- Josef Yorinov Sex: Male Nationality: Russian Josef is the only lieutenant with a personality. He and Sergei don't seem to get along real well, hmmm. Josef is the brains behind the Russian mob while Sergei sits back doing nothing. Josef does all of the real work. ----------------------------------------- Agent Buford Sex: Male Nationality: American Buford works for the CIA and advises the South Korean Union. He thinks of mercs as one of the good guys. He is a very plain man and is always in a good mood. ----------------------------------------- Colonel Peng Sex: Male Nationality: Chinese Peng is the leader of the Chinese force in North Korea. He doesn't seem to like you, and is hesitant to trust you. ----------------------------------------- ================= Controls (V) ================= Triangle: action, get in/exit vehicles Circle: jump Square: melee X: reload R1: fire R2: switch weapons L1: grenades L2: switch between stun and frag grenades R3: scope/ binoculars D pad- right: merchant of menace D pad- left : faction icons on/off D pad- up/down: Support menu Select: PDA Start: pause menu ----------------------------- Vehicle Triangle: get out of vehicle Circle: Honk horn (People get in) Square: brakes X: accelerate R1: fire if in gunner position R2: nothing L1: Get out but leave passengers in L2: Tell passengers to get out while you stay in ----------------------------- Helicopters Triangle: get out Circle: Honk horn (people get in) Square: lower X: go higher R1: Fire R2: secondary weapon L1: Get out while passengers stay in L2: Tell passengers to get out while you stay in D pad- down: Lower Winch D pad- up: Raise Winch ========== PDA (VI) ========== Here are the basics for the PDA. Press R1 and R2 to scroll through the screens. The first screen is your map, if you've come across any cards, but didn't capture them they will show up on the map. The map also shows the locations of the factions HQ. The map also shows your location. The second screen is your email. Fiona will send you info about card intel, and the contract objectives. You can also see hints about the game, and cheats you've unlocked. The third screen shows you the cards you've captured, the bounty items you have, and your stats. The fourth screen shows your standing with the factions. ============ Tips (VII) ============ Use cover: Always use cover when in a firefight especially when there are soldiers armed with RPGs. Use the radar: The radar is the most useful tool in the game. It will beep when a card is near and then show his/ her location on the radar. It will also show you where to go for objectives. Hijack Tanks: If you see a tank nearby, hijack it. They are very dangerous, and can kill you quickly, and you'll also have a powerful weapon. Use Disguise: Whenever your going into an enemy infested area you should put on a disguise, you can sneak past them and do your objectives. If you run over one of their soldiers, or an officer sees you, you will lose the disguise. Also, if you honk your horn you'll lose the disguise. Use an anti-tank launcher: Whenever you can get your hands on it, use an anti-tank missile. It is far more effective than an RPG and is more accurate. It locks on to any ground vehicle, and will destroy most in one hit. If you're a good shot, you can destroy most helicopters in one shot. Don't use gunners when going after cards: whenever you go after a card make sure you don't have anyone in the gunners seat or they will gun down the card like a normal enemy. Try to take them alive: Whenever you are trying to capture a card always try to take them alive. You only get paid half the bounty if you kill them. If they are killed walk up to their body and take a picture to verify them. Watch out for SAMs: whenever you're flying or ordering something make sure there are no anti-air launchers anywhere or you will lose money. Don't kill civilians: Don't kill civilians or they'll charge you money, and faction mood will go down, except the Russian mob. Try to keep the factions happy with you: If you kill a factions soldiers they will naturally be mad at you. Each faction has a mood bar that goes up or down depending on your actions. There are four standings: Hostile, unfriendly, neutral, friendly. You can also raise their mood by collecting bonuses, more on that in a minute. Collect Bonuses: In order to raise China’s mood you can collect national treasures or destroy listening posts. Collect blueprints and destroy monuments to raise South Koreas mood. Friendly Fire: If you accidentally shoot a faction’s soldier, the other Soldiers of that faction that saw you will open fire on you. It doesn't matter if you meant to or not, apparently they've never heard of friendly fire before. Free vehicle health and ammo: If you park your vehicle outside of a faction’s HQ, and go back out, your vehicle will have full health, and ammo. Hinds: To easily get a hind, (one of the best choppers in the game) look on your map up north, you'll see a road shaped like circle. Fly around south of there in a Md - 500 scout until you see about five Hinds parked with a ton of SAM launchers surrounding them. Make sure you have the NK disguise up, and land, steal one of them, and get out of there quickly. You may need a vehicle repair drop but it is well worth it. You can only do this on north province. Mini war zones: At some points on the map there are war zones where factions are fighting. A good way to get faction mood up is to help them here. ================= Factions (VIII) ================= Allied Nations Task force Leader: Colonel Garrett They give you the ace contracts. They give you all of the good air strikes Bunker buster, Carpet Bomb, etc. They are located in the Demilitarized Zone in South Province, and Kusong in North Province --------------------------------------- South Korean Union Leader: Agent Mitchell Buford The South Koreans usually don't supply you more than a supply drop. They are located in Kaesong in South province. The missions they give you are the easiest in the game. --------------------------------------- Chinese Leader: Colonel Chow Peng The Chinese supply you with artillery in almost every mission, and sometimes fuel air bombs. It is very bad if you have them mad at you, because they have tanks running around everywhere in the northeast. They are located in the far northeast in both Provinces. --------------------------------------- Russian Mafia Leader: Sergei Varonov The Russian mob operates a black market website called The Merchant of Menace, that allows you to order supplies, vehicles, and air strikes. The vehicles and supplies are brought to you by Helicopter, and the air strikes are put into your support menu. --------------------------------------- ======================== Walkthrough (VIIII) ======================== Press triangle to stand up and walk up to the yellow circle on the wall in front of you, press triangle inside of it to pick up the PDA. Now do the same thing to get grenades and a Carbine. Wait for the man to speak over the intercom, then activate the switch and get in the car. Drive forward through the gate, go through the road block of vehicles and crates. Now head up the road through the chaotic area and talk to the man in front of the large building to go inside. You can listen to Colonel Garrett if you want but you don't have to. After he's done, talk to the other man to accept the contract. Abbreviations: SK = South Korea NK = North Korea MOM = Merchant of menace HQ = headquarters DMZ = Demilitarized zone SAM = Surface to air missiles Heli = helicopter AA = anti air ============= Clubs (X) ============= -------------- Ante Up -------------- Objectives - 1. verify the two of clubs - 2. destroy the North Korean Artillery Get a car and head down the road to the right. Keep going, ignore the NK soldiers. You will reach a flat area with two trucks. The two of clubs is at the other end, run up to him, and press square to hit him and triangle to subdue him. Now you will receive the support option: extraction. Throw the beacon in a clear flat area, then pick up the card and carry him to the heli. Load him on by pressing triangle in the green circle. (Objective 1 complete) Now at the end of the area you will see two cannons. After about thirty seconds after you captured the card, the allies will give you the Surgical Strike support option. Point the laser at each of the turrets to destroy them. (Objective 2 complete) Now drive back to allied HQ, and talk to the guard to receive payment. ------------------------------------------------------------------------------ Now head towards the South Korean HQ your map will show you its location. Go inside and accept the contract. --------------------- Stem the Tide --------------------- Objectives - 1. Defend Kaesong Go forward to the area in front of you with a few soldiers. Wait for the NK forces to arrive. If you let them break the lines the SK morale will go down. Defend the entrance for a couple of minutes. The machine gun is not very accurate so I don't recommend using it. After awhile the next defense point will be under attack take one of the vehicles and drive over there. This time you have a very deadly recoilless rifle at your disposal. Blow up any vehicle that gets near you, and the troops will take care of the rest. Now they will attack the first defense point again, use the same strategy as the first time, and you will complete the contract.(objective 1 complete) ------------------------------------------------------------------------------ Steal the transport heli that comes down after you've completed the last contract, and fly to the newly marked Russian Mafia HQ to meet the very funny Sergei and Josef. After Sergei is done babbling, accept the contract. ----------------- Foothold ----------------- Objectives - 1. Steal NK transport truck Bonus- Destroy machine guns This is a relatively easy mission. Start off by driving up to the large ware- house, there are three machine guns around it. One block of C4 is enough to destroy them. You can also destroy them by ramming into them with a car. (Bonus objective complete) However you do it, once they're destroyed go into the large building and getting the truck. Drive it to the Mafia garage that is to the right of Mafia Hq and you will complete the contract. ------------------------------------------------------------------------------ ---------------- Pest Control ---------------- Objectives - 1. Destroy Museum Bonus- Destroy enemy barracks Drive up the road to a large area with a bunch of buildings. The museum is the largest building at the end. The barracks each have a green circle around them. The tank doesn't have enough ammo to destroy all of them even with the ammo crate. You can also use the artillery guns in front of the museum to destroy them but it takes awhile. I recommend using C4 and the RPG to do it. (Bonus objective complete) after they're destroyed use the artillery strikes in the support menu to destroy it. (Objective 1 complete) There is also a monument in the middle of the area. ------------------------------------------------------------------------------ You can now take missions freely so I'll put them in the order of: Allies, Russian Mafia, China, South Korea. ------------------------- Out of the Woodwork ------------------------- Faction: Allies Objectives -1. Destroy the North Korean Tunnels Two air strikes to destroy three tunnels? Anyway head up the road until you reach the first tunnel. Clear out the NK troops then use the surgical strike to destroy it. Now drive up to the next two tunnels which are right beside each other. Point the laser at the tunnel farthest away from you to destroy both of them in one hit. (Objective 1 complete) ------------------------------------------------------------------------------ --------------------------- Gimme my money --------------------------- Faction: Russian Mafia Objectives: - 1. Return Cargo to Mafia Warehouse Bonus- Kill Chinese officer Fly to the area with the cargo that has a few Chinese soldiers. The Chinese officer is on the ground a few yards away from the crate with a green circle around him, you can't miss him. Switch to missiles, kill him, and pick up the crate with the winch (press d pad- down). (Bonus objective complete) Fly to the newly marked location and drop the crate into the yellow circle. (Objective 1 complete) now fly to the marked helipad, land, and get out to complete the contract. As the screen slows down you can get inside the heli to steal it. ------------------------------------------------------------------------------ --------------------- Bait and Switch --------------------- Faction: Russian Mafia Objectives: - 1. Verify the Jack of Clubs Bonus- Steal frog missile launcher Get inside the NK cargo truck and honk the thugs in. Drive to the marked area to find the Jack. Keep driving up to the missile truck. Get out, kill the NK troops. Now the Russians will get in the truck and drive away after you destroy the three tanks.(bonus objective complete). Now take out all of the Jacks men, subdue him, and load him on a chopper. (Objective 1 complete) ------------------------------------------------------------------------------ ------------------------- No one will ever know ------------------------- Faction: China Objectives: - eliminate the mafia officers Bonus- avoid Mafia detection This mission isn't that tough if you don't want the bonus objective as you can just go in guns blazing and take out the officers. If you want the bonus however, you will have to be extremely patient and find a good hiding place to get a good shot. Make sure you have a sniper rifle before you accept the contract. Drive to the location marked on the map. Make sure you are disguised as Mafia, or you won't be able to get in without being spotted. You should be able to order the mafia truck by now so use that as a disguise. Take out the officer in the tree area first from one of the hills. Get in the car, wait for your disguise to get up, then take out the one on the bridge over the water from the rocks north of him. The last one is a bit tricky. He is in the beach area with a bunch of rocks and a lot of mafia soldiers. Go down to the other end of the beach and use the rocks as cover to take him out. (Objective 1 complete) (Bonus objective complete maybe) Now get your disguise up and report to the Chinese contact to complete the contract. That wasn't so hard was it? ------------------------------------------------------------------------------ --------------------------- Under new management --------------------------- Faction: China Objectives: - 1. Eliminate designated NK forces - 2. Verify Queen of Clubs Fly to the marked area, and kill all of the marked soldiers on the roofs and the ones on the ground to make the Queen of Clubs come out. Try to blow up a few of the soldier- spawning buildings to lessen the chaos of this area and to make things a little easier for you. (Objective 1 complete) He will run to a dock with crates and a few soldiers. After you have subdued him, go back to the open area and take care of the tanks, then load the queen on the extraction heli to complete the contract. (Objective 2 complete) ------------------------------------------------------------------------------ ---------------------------------- A proper function of government ---------------------------------- Faction: South Korea Objectives: 1. Protect and escort the SK officer to a safe zone Your first search and rescue mission, this is one of my favorites in the clubs contracts. Head to Pyongyang airport and go through the gate near China HQ. Make sure you are disguised as a Chinese soldier or there will be trouble. There are three warehouses. Check each one of them. The SK officer is in one of them. After you have him in your vehicle, take him to the SK HQ to complete the contract. The way out is a little rough with all of the chinese soldiers and vehicles running around, but after you get over the bridge right after the airport you shouldn't have anymore problems. (Objective 1 complete) ------------------------------------------------------------------------------ -------------------------- Farewell to Kings -------------------------- Faction: South Korea Objectives: 1. Destroy missiles 2. Verify the King of Clubs Drive to Ichon, it's not very far from SK HQ. Once you're there, break down the fence, and destroy the first set of missiles. Usually one RPG shot to the middle one will destroy all three at once. Head up the hill and kill all of the NK troops, and break the crates for some health and ammo. Now head towards the next set of missiles, and do the same thing you did to the first set. Take out the tank, and head to the last set, destroy it. (Objective 1 complete) Now the King of clubs will show up on your radar, and helis will try to come and get him. The King is on top of a building, and helis are lifting off around it. Get over the fence into the area around the building. Take one of the helicopters in the area, and fly up to him. Subdue him, take out the enemy helis in the area and load him on the extraction heli to complete the contract. (Objective 2 complete) Now on to the Diamonds ------------------------------------------------------------------------------ ================== Diamonds (XI) ================== ----------------- Embedded ----------------- Faction: allies Objectives: 1. Taxi journalist to his destinations Bonus- Get to destination with time to spare Go down the road until you reach the reporter; honk him into your vehicle. Take him to the first destination, and stop in the yellow circle. The reporter will automatically get out and start filming. After he's done, head to the next destination, and continue to the rest. Nothing too tricky except a few obstacles in the road and getting it done in time. At some points there will be a lot of fighting around so stay close to the reporter and kill anyone who gets close. Sometimes a stray rocket will hit him, but there's nothing you can do about that so good luck! (Objective 1 complete) ------------------------------------------------------------------------------ ----------------------------- Downed bird in enemy nest ----------------------------- Faction: Allies Objectives: 1. Save crash survivors Bonus- Destroy SAM launchers Go down the road that goes out of the DMZ, and turn right on the first dirt road you see. Drive to the area with the crash survivors, and destroy the SAM launcher. Clear the area of any NK troops and tell the survivors to get in your car. Drive up the path and destroy the next two SAMs. (Bonus objective complete) Now just drive the survivors to allied HQ to complete the contract.(Objective 1 complete) It's also a good idea to carry an anti-tank launcher with you on this mission to take out the SAMs and any vehicles that you come across. ------------------------------------------------------------------------------ -------------------- Playing the odds -------------------- Faction: Russian Mafia Objectives: 1. Destroy SK forces at garrison Bonus- Bribe Chinese officer with $50,000 Go to the marked location, and just destroy all SK forces you see. The anti-tank missile launcher is very useful here. The tanks really take the meter down when destroyed. Keep killing SK troops until the meter is empty. (Objective 1 complete) I don't recommend bribing the officer, because the artillery is pretty useless, and you'll lose money for this mission. There is a lot of health and ammo scattered around next to the buildings as well. ------------------------------------------------------------------------------ ----------------- Omerta ----------------- Faction: Russian Mafia Objectives: 1. Terminate allied officer 2. Terminate NK prisoner 3. Terminate SK officer 4. Terminate Chinese tank commander Bonus- Terminate targets “quietly” Make sure you have an anti-air launcher and sniper rifle equipped before you start this difficult mission. The allied officer is doing a press conference. To the right of him are some trees, stand in front of them and you will just be able to see the top of his head over the vehicle.... (objective 1 complete) After he's dead, Fiona will tell you that the NK prisoner is in an SK vehicle going to meet the SK officer. Let him go past, now head over the train bridge near where you sniped the allied officer. Wait for a helicopter to take off, from inside the area surrounded by walls. You can also snipe them if you're good. Shoot it down with the anti-air launcher to take out both the NK prisoner, and SK officer.(objectives 2 & 3 complete) Now order an anti-tank missile launcher, and follow your radar to the tank commander. Wait for a good shot, then blow him up to complete the mission. (Objective 4 complete) ------------------------------------------------------------------------------ -------------------------- .......it's who you know -------------------------- Faction: Russian Mafia Objectives: 1. locate journalist 2. locate and verify the Queen of Diamonds Bonus-Kill Journalist after he ceases to be useful Fiona will tell you that a member of the press is going to help you out on this contract. Drive to his location, and tell him to get in. (Objective 1 complete) Drive to the locations on your radar to find the Queen. Get out, and kill the Journalist. (Bonus objective complete) Now follow the queens car to the next area. Take out all of the NK troops in the area. It is also helpful to destroy the troop spawning boat at the bottom of the path. After they're all dead, load the queen on the extraction heli to complete the contract. ------------------------------------------------------------------------------ ----------------- Escort Service ----------------- Faction: China Objectives: 1. Find Chinese officer 2. Escort officer to Haeju Bonus- Destroy a NK outpost Another search and rescue mission. Drive to the officers location and tell him to get in your car. (Objective 1 complete) Press L1 to get out, but leave him in, and destroy all of the marked buildings with some C4. Get back in the car, and drive him to the marked area in Haeju to complete the contract. ------------------------------------------------------------------------------ ----------------- Persuasion ----------------- Faction: China Objectives: 1. Protect the Chinese officers 2. Destroy SK APC (at end) Bonus- Keep all six officers alive This mission is very difficult to win the bonus on. Drive to the location marked on your map. There is a time limit, but don't worry you should get there with plenty of time to spare. After the timer runs all the way down, the S. Koreans will start attacking. Man the recoilless rifle at the front and blow up all vehicles that get in your way. Halfway into the battle, a LHX Light attack will fly in, and start wreaking havoc. Once a few minutes have gone by, an APC will join the party. Destroy it to complete the contract. (Objectives 1 & 2 complete) ------------------------------------------------------------------------------ ---------------------- Knock Knock ---------------------- Faction: China Objectives: 1. Destroy Artillery 2. Verify the King of Diamonds Make sure you have the anti-tank launcher before starting this contract. Drive up to the NK artillery base with a Sungri scout. The gate will open, now quickly drive across to the other side ignoring the NK troops. Go up the hill to find the artillery guns, and a troop spawning building with rapid fire grenade launchers in front. Before you do anything destroy the grenade launchers with a grenade. Take out the jammer near the building and destroy the buidling with an airstrike to get rid of any NK problems. If you brought an anti tank launcher it will destroy the artillery in one hit. Under the helipads to the right of the building is health and ammo. After the artillery is destroyed, the King will appear in a tank.(objective 1 complete) Blow up both the tanks, and the King will take off running. Hop in one of the Baggage cars to get past the now locked gates. Chase the King down, subdue him, and load him on the extraction heli. If you don't care about whether you take him alive or not, it's fun to run him down with the baggage car. ------------------------------------------------------------------------------ ------------------------- Hot time in Nampo ------------------------- Faction: South Korea Objectives: 1. Destroy the three Fuel Depots 2. Destroy ten Fuel trucks Bonus- Destroy objectives before Chinese reinforcements arrive Make sure you have an anti-tank launcher or RPG before you start this mission. Drive down to the marked targets. One Anti-tank rocket, RPG, or C4 will take out the depots in one hit. (Objective 1 complete) The fuel trucks are also driving around in this area. In some of the parking lots there are two or three fuel trucks parked right beside each other. This mission isn't that difficult, except doing it in time. There is no way to keep the chinese happy with you after this mission, so kill them all without mercy and then just blow everything to hell. ------------------------------------------------------------------------------ ----------------------- First Principles ----------------------- Faction: South Korea Objectives: 1. destroy downed aircraft 2. rescue pilot 3. return pilot to Ichon Go to the marked plane and destroy it. Watch out for the RPG wielding troops.(objective 1 complete) Now you will receive another email telling you that the North Koreans have the pilot and are taking him to the black gate. His location will now be marked on your radar. He is in an NK transport truck. Drive ahead of the truck. Take out the driver, and the pilot will get out of the back.(Objective 2 complete) Couldn't he have just jumped out? Anyway, tell him to get in your car, and take him to the marked area in Ichon to complete the contract. (Objective 3 complete) ------------------------------------------------------------------------------ ----------------------- Master of none ----------------------- Faction: South Korea Objectives: 1. Destroy the artillery 2. Destroy the huge artillery gun 3. Verify the Jack of Diamonds This is the hardest mission yet in my opinion, so make sure you are full on everything. Go to the marked location to find the Artillery. Watch out for the tank spawning bunker and RPG soldiers. the artillery is lined up on the hills on either side of the area. After the artillery in the first area is destroyed, move on to the next. After they're destroyed, (Objective 1 complete) go to the newly marked artillery gun. Before you do anything destroy the tunnels, tanks, and soldiers around it. By now you should have been given the Cruise Missile support option. Get behind one of the rocks and destroy the gun.(Objective 2 complete) This will make the Jack come out. Subdue him, and load him to complete the contract. (Objective 3 complete) Halfway done ------------------------------------------------------------------------------ You will now be taken to Northern Province. The factions are still in the same general locations on the map. You can talk to the man with the green circle around him to go back to Southern Province. =============== Hearts (XII) =============== ---------------------- Inspect and Verify ---------------------- Faction: Allies Objectives:1. Take inspectors to Yongbyon reactor 5 MW 2. Take inspectors to Yongbyon reactor 50 MW 3. Take inspectors to Yongbyon reprocessing plant 4. Return at least one inspector to the allied HQ Get inside the APC, and tell the inspectors to get in. Drive to the first area. Destroy all of the tanks and soldiers in the area, and then drive inside of the yellow circle to make the inspectors get out. After the meter is full, honk them back in and drive to the next location. Kill the NK troops in the area to make things easier for the inspecters and you. There are a few soldiers with RPGs so you'll want to take them out first and quickly. (Objective 1 complete) After they are finished inspecting here, head on to the final area. (Objective 2 complete) The only threats here are a couple of hinds. You'll be able to destroy one of them before it takes off. After they're through inspecting this area, take them back to allied HQ to complete this annoying contract.(Objectives 3 & 4 complete) ------------------------------------------------------------------------------ ------------------------ Reactor Retrieval ------------------------ Faction: Allies Objectives: 1. Rescue inspectors 2. Return inspectors to allied HQ Bonus- Return all inspectors alive This is a very hard contract if you want to get the bonus. There is also a time limit, but it gives you a very generous ten minutes to do this in. Hop in the Blackhawk, and fly towards the marked area. Stop, and land on the hill overlooking the area with the inspectors. Make sure you have a sniper rifle equipped, and take out the guards near the inspectors. If someone triggers the alarm, the marked guards will execute the inspectors. Use a tank buster to wipe out the tanks in the area. Now fly down there, and load the inspectors on the heli, fly out of there as quickly as possible. Now drop the inspectors in the safe zone to complete the contract. ------------------------------------------------------------------------------ -------------------------- In the Neighborhood -------------------------- Faction: Russian Mafia Objectives: 1. Destroy S. Korean hideouts There is no way to get around making SK mad at you in this mission, so kill any SK soldier you see. All this mission consists of is destroying five hideouts. One anti-tank rocket will do the trick. The only resistance is some soldiers, and a couple of tanks. After they're all destroyed the contract is complete. (Objective 1 complete) ------------------------------------------------------------------------------ Don't bother bribing the SK officer yet because you'll just make them mad at you again during the Chinese missions. ------------------------ 106 miles to Sinuigu ------------------------ Faction: Russian Mafia Objectives: 1. Receive contrabands from the contacts Bonus- Keep sports car in one piece throughout the whole mission This is a fun contract. Get in the shiny sports car, and drive to the first contact. You have to hurry because this is basically a timed mission except with money, and picking up contrabands increases your pay. Drive to the next location. Going through the mini war zone is difficult here if the S. Koreans are mad at you. Just keep getting the contrabands, ignore the fighting, and get to the docks. If you kept the car in one piece, you will now be able to order it from the MOM. (Objective 1 complete) (Bonus objective complete) ------------------------------------------------------------------------------ ---------------------- Raw Materials ---------------------- Faction: Russian Mafia Objectives: 1. Destroy Command Bunker 2. Verify the King of hearts Bonus- Destroy SAM launchers Head to the marked area, and destroy the SAM launchers there are two in front of the command bunker, and two on either side.(bonus objective complete) After they're destroyed, blow up the bunker. (Objective 1 complete) The King will run out and try to get away. Chase him down, subdue him, and load him to complete the contract.(objective 2 complete) There is a ton of resistance, and anti-air launchers so I wouldn't recommend using a heli for this mission. ------------------------------------------------------------------------------ ------------------------ Manipulate the data ------------------------ Faction: China Objectives: 1. Download codes 2. Return codes to Dandong Take a heli, and fly to the marked area, quickly land, and download the codes. You have to stand still or the download will stop. (Objective 1 complete) Ignore the Sk troops. After you have the codes return to Dandong to complete the contract.(Objective 2 complete) ------------------------------------------------------------------------------ ------------------- Exit Strategy ------------------- Faction: China Objectives: 1. Destroy SK command center Bonus - Destroy marked targets Put up an SK disguise, and head to the marked area. Destroy the first marked target, then destroy the heli that comes in. Head to the next building, and repeat. This time two helis come in, take them out as well. (Bonus objective complete) After they're a pile of rubble, destroy the Command Center to complete the contract. (Objective 1 complete) ------------------------------------------------------------------------------ ------------------ Chain Reaction ------------------ Faction: China Objectives: 1. Verify the Jack of Hearts Go to the marked area. Make sure you have a tank. The area around the Jack is covered in radiation, and the area around the radiation is crawling with tanks. Run over the fence with a tank, and get out. Go inside of the building with the jack and subdue him. Now hurriedly get out of the radioactive zone. Call in the extraction heli to complete the mission. (Objective 1 complete) ------------------------------------------------------------------------------ --------------- Repo Man --------------- Faction: South Korea Objectives: 1. interrupt the mafia inspection of the KIFV This is a pretty simple mission. All I do is get in a heli that has anti-tank missiles, and blow up the KIFV. You don’t really get much anyway except 50,000 more. If you want to take it, its not very hard since the SK HQ isn't far away.(objective 1 complete) ------------------------------------------------------------------------------ ----------------- Clear Channel ----------------- Faction: South Korea Objectives: 1. Destroy Chinese command tents Drive to the first tent. Stay up in the mountains, and use a Surgical Strike or Stealth Fighter attack, because the stealth bomber gets you automatically caught. If you do get caught blowing up a tent by the Chinese,their mood will go all the way down to none. Repeat this strategy for the next four tents to complete the contract.(Objective 1 complete) ------------------------------------------------------------------------------ ------------------ The Acid Queen ------------------ Faction: South Korea Objectives: 1. Destroy the chemical plant 2. Verify the Queen of Hearts Bonus- Destroy the SAM launchers Go to the marked location. Kill all of the NK troops in the area, and destroy the troop spawning buildings to make this much easier. Now destroy all of the SAMs in the area with a block of C4.(Bonus objective complete) Go up onto the hill west of the chemical plant, and blow it up with your lone carpet bomb. (Objective 1 complete) The Queen will now get in a car, and attempt to get away. Shoot the driver, chase down the queen and subdue him, load him on the extraction heli.(objective 2 complete) Only thirteen left ------------------------------------------------------------------------------ =============== Spades (XIII) =============== ---------------------- Humanitarian efforts ---------------------- Faction: Allies Objectives: 1. Retrieve Vaccine from allied Medic 2. Deliver vaccine to tenement ruins medic Bonus- Deliver vaccine without any civilian casualties This is the last allied mission *tear* now drive to the MASH, and talk to the medic to receive the vaccine.(objective 1 complete) Now drive to the medic in the Tenement Ruins, and give him the vaccine to complete the contract. (Objective 2 complete) There is a much easier way to do it: use a heli there won't be any civilian casualties, and it takes much less time. ------------------------------------------------------------------------------ ---------------- Escort Service ---------------- Faction: Russian Mafia Objectives: 1. Deliver Josef to arms deal What the? $1,000,000 for driving Josef down to an arms deal with no NK forces? Make sure you have an anti air launcher equipped for this mission. Hop into the European-style sedan, and drive Josef to the marked area. After he gets out you should get out to. A few soldiers will come out of the transport truck, and some helicopters will come from behind you. Kill the soldiers, and blow the helis out of the sky before they can drop the soldiers. Take care of the APC, and wait for Josef to come out. Tell him to get in the car, drive him to Mafia HQ. He'll give you a million dollars, and go in, and "take care" of Sergei. (Objective complete) Josef is now in charge of things with the Mafia HQ ------------------------------------------------------------------------------ ----------------- Housekeeping ----------------- Faction: Russian Mafia Objectives: 1. Eliminate renegade officers Bonus- Don't kill any loyal Mafia soldiers This contract is reletively easy. Start off by going to the nearest marked target, identify him with your binoculars, and take him out with the sniper rifle. Repeat with the other officers. One of them is in a vehicle, so you'll have to blow him up. Near the officer in the village is the Kamov chopper, this is your only chance in the game to get it so you should get it right now. After all of the officers are dead the contract is complete. (Objective 1 complete) ------------------------------------------------------------------------------ --------------- Loose Ends --------------- Faction: Russian Mafia Objectives: 1. Locate Sergei 2. Verify the Jack of Spades Bonus- Kill Sergei Get in a Mafia MD- 530 helicopter, and fly towards the marked location. Sergei will attempt to drive away. Blow him up, and fly back to the Mafia HQ which you should have already been told is under attack(objective 1 complete) (Bonus objective complete) Blow up the tank that the Jack is in. If you're lucky he'll survive but he usually doesn't. After he's been verified the mission is over.(objective 2 complete) Alternate strategy by David Rutter: Instead of a Mafia MD-350 try a NK MD-500 lock on means you can fire and forget. I personally like to take the cards alive, so I use the Abram, blow up the other tanks and hijack the tank with the jack in, hopefully after you capture him, some NK elite jerk won't capture the BMP and run him over, (lucky for me, he survived). ------------------------------------------------------------------------------ -------------------- An eye for an eye -------------------- Faction: China Objectives: 1. Protect artillery guns The easiest way to complete this very difficult contract is to have an anti air launcher equipped, and get behind one of the large crates so the SK ground forces can't hit you. Look out over the water, blow any heli that you see out of the sky. They'll stop coming after you've killed about fifteen of them, so you can relax, because the ground forces can't hit the guns. After the time runs out you complete the contract.(objective 1 complete) ------------------------------------------------------------------------------ ------------- Chokepoint ------------- Faction: China Objectives: 1. Destroy cargo planes 2. Destroy SK freighter This is one of the harder missions of the game so be ready. Fly to the hill overlooking the airfield. I always end up spending more money than I earn in this contract, but it makes it easier. Fly to the hill. Launch a series of Surgical Strikes to take out the barracks, and planes. Now make your way to the freighter. Watch out for the SK scouts, because a few of them have missile launchers. Once you're on the boat, deactivate the Jammer by pressing triangle. Now get off of it, and destroy it with a bunker buster. (Objective 2 complete) Alternate Strategy by David Rutter: The cheapest way is to nick a Chinese tank and go via where you get the Jack of hearts, if there is any damage just use a vehicle repair, and you can use the free supply glitch if you wish. Between the airport and west Taechon battlefields is another Chinese tank that jumps in. Carry on South, knock down a fence at the airport and fire two shells at each plane. After you destroy the planes, go south to the ship, shell it, contract complete. I did all this with zero SK mood. (In other words they hated my guts!) ------------------------------------------------------------------------------ ----------------------------- Two Degrees of Separation ----------------------------- Faction: China Objectives: 1. Talk to Community leader 2. Verify the Queen of Spades Make sure you have an anti tank launcher before heading out on this difficult mission. Go to the marked location. See all of that rocket ammo under the awning? Kick it out from under it. Now talk to the community leader. NK forces will come in, and some artillery strikes will destroy the large building in front of you. Patiently pick off the tanks one at a time. Or you could just use a couple of tank busters. The Queen is on top of the hill across from where you talked to the community leader. After he's subdued the contract's complete. It's weird how the spades are all female, but the queen is male. ------------------------------------------------------------------------------ --------------- In & out --------------- Faction: South Korea Objectives: 1. Identify SK agent. 2. Deliver agent to SK HQ The agent is in Chinese territory. Get in a Chinese scout, and drive to his location. Tell him to get in, and quickly drive him back to SK HQ. To complete the contract.(objectives 1 & 2 complete) You can also get a very fast, and tough chopper, preferably a hind, and destroy the AA vehicle near the agent and fly back to SK HQ. ------------------------------------------------------------------------------ ----------- Boom! ----------- Faction: South Korea Objectives: 1. Destroy radar jammer 2. Destroy Dandong bridge Start off by getting in a Chinese vehicle, and drive to Dandong. For some reason Dandong is restricted by the Chinese in this contract. Head to the marked area to find the jammer, destroy it with a block of C4. (Objective 1 complete) Now get behind one of the giant crates like in the "an eye for an eye" contract, and use the Cruise Missile to destroy the bridge. (Objective 2 complete) ------------------------------------------------------------------------------ ---------------- Titular Regius ---------------- Faction: South Korea Objectives: 1. Locate King of Spades 2. Verify the King of Spades Keep in mind that the King is always at the last place you go to. Head to all of the marked locations until you have located the King.(objective 1 complete) Kill all of the NK troops in the area, and blow up the AA vehicles, and tanks to make it safe for the extraction heli. After the King has been verified the contract is complete.(objective 2 complete) ------------------------------------------------------------------------------ ======================== Ace contracts (XIIII) ======================== ================ Ace of Clubs ================ Bringing Down the House Difficulty: **** Recommended weapons: Carbine, and Anti Tank launcher Objectives - Destroy the North Korean jammers - Destroy Song Tower - Verify the Ace of Clubs Bonus - Kill designated NK forces First, take out all of the NK troops in the area, then hijack a Sungri Scout, and plant a block of C4 on the hood. Drive down the road towards the NK troops that you can kill for a bonus objective. Ditch out of the car and detonate the C4 to take care of a couple of the troops. Now, just take out the others and jump in the Anti- Air gun nearby and blow the Helicopters out of the sky. Now wait for the allied chopper to come and drop off a few troops. You will now be able to order a transport. You don't have to but it certainly helps to have some troops to help you. Order the transport tell the troops to get in, now drive to the nearby Jammer. Get out destroy the Jammer, one Anti-Tank missile will do. Now get back in your vehicle and drive to the next Jammer. It doesn't matter which one you destroy first, one of them is located near Song tower with a bunch of buildings shielding it, and a few soldiers with RPGs, and one tank. The other is in a forest area south west of Song Tower. It has a bunch of NK soldiers guarding it. After all of the jammers are destroyed you will be given the Bunker Buster Bomb support option. Stay a good distance away from Song tower and destroy it with the bunker buster. Now Dung Hwangbo (the Ace of clubs) will try to run away, I wonder how he survived the explosion? Subdue Hwangbo, an allied plane will come in and take care of the dangerous hind choppers. Now call in the extraction helicopter and this level will be over. Make sure you take out the rapid fire grenade launchers around Song Tower, as they can kill you very quickly. After this you will be able to buy the Bunker Buster in the Merchant of Menace. ==================== Ace of Diamonds ==================== The Guns of Kirin-Do Difficulty: ***** Recommended weapons: Carbine, and anti-tank missile Objectives -Verify the ace of diamonds - Destroy the type 07 super gun Walk forward into the woods and scream as the Sungri Scout explodes for no reason. Take out all of the NK troops in the area, there is also crate that holds around six healths if you need it. Now you can carpet bomb the next area or hijack a tank, I recommend hijacking a tank since you'll really need it later on. Go up the road killing anything foolish enough to get in your way. Eventually you will reach a radioactive zone that screws the screen up, and damages you if you're not in an enclosed vehicle i.e. a tank. Keep going until you reach the horrifying sight of the super gun. Go down the path to your right destroying tanks and soldiers as you go. Eventually you will reach an enemy infested dirt path that leads to the prototype gun Fiona told you about earlier. Enter the door beside it, shoot the super gun twice to destroy it. Now get back on the road, and drive to the aces location. If you can't find a car and have to walk watch out for maniacal truck drivers that try to run you over. If you don't care about taking him dead or alive I recommend just Carpet Bombing the whole place if you have any left. If not, patiently take out the tanks and soldiers surrounding him. You should also take out the troop spawning buildings to make this a little easier. After they're all dead call in an extraction helicopter to complete the level. Alternate Strategy By David Rutter: A much more easier and quicker way, is once you can control your character turn around and run towards the downed airplane wing and you should be able to hijack the allied black hawk there (big note: I was the swedish bloke who is the fastest). Fly up to the max height (around 270) and move forward, if you do it right you can land where the prototype gun is. Hijack the tank (make sure he doesnt shoot the black hawk!!) and kill the elites. Destory the supergun, repair the black hawk and take off, fly over the ace card and land where the allied soldiers are, let them board. Take off and fly over the ace card (again) and land where the crate is on the far side of his "area" exit and kill the rpg guys on the roof. send in 3 tank busters, over the left side of the compound, centre and then right side. equip your RPG (or anti tank launcher) and look down the hill as a ZSU is normally there waiting for you. Go down blow up the spawn buildings (if you wish), at this point you might want to call in a allied supply drop. Kill or capture the ace card, mission complete. ================= Ace of Hearts ================= Gambit Difficulty: ** Recommended weapons: Carbine, and anti-air missile Objectives -Verify the ace of hearts Make sure you have C4 before this mission. This is the easiest ace contract in the game. Go forward plant some C4 next to the gate to blow it up, now go forward into the base, don't let anyone trigger an alarm for as long as possible or there will be trouble. Go through the base destroy the fences until you reach a large doorway go inside and some soldiers will come out from under the stairway. A timer will start counting down go down the catwalks until you reach the last building go up the stairs to find the ace. Subdue him before he takes off in the helicopter. If he gets in you'll have to blast him out of the sky. You'll have to fight the heli anyway so make sure you brought an anti-air launcher with you. After the heli and soldiers are taken care, of call in the extraction helicopter. You will now be able to order the carpet bomb in the MOM. =============== Ace of Spades =============== Ace of Spades Difficulty: ****** Recommended weapons: Prototype Rifle, and anti-tank launcher Objectives - Investigate prison - Investigate launch site - Enter abort code for the nukes (optional) - Verify the Ace of spades You will start out this level in a tank; you will want to keep it intact for as long as possible. Follow the other three tanks forward, destroy the enemy tanks on the sides of the road. You should now be in a large area with a bunch of tanks, two SAM launchers, and a few artillery guns. Most of the time your fellow tanks will get killed right here. Take out all of the tanks in the area, the tank buster is very useful here. When you first enter this area, Fiona will tell you that helicopters are coming. Wait for them to get to you, then blow them up with air superiority. After every enemy in this area is dead move along up the path. If your tank is low on health, you might want to order a vehicle repair drop. Now stop a good distance from the fence so the guards can't see you, then carpet bomb the area with two troop spawning buildings. Use a tank buster on the tanks parked in the road and head up to the group of houses at the top of the hill, and take out the vehicles and troops. Head up the road take out some more troops and tanks then head into the prison. After the cut scene go back outside, and get into your tank. This is the hard part of the level. Go through the fence take out the tank, go up the road watch out for the many tanks in this area. Keep on going destroying bunkers and tanks as you go until you get to a bridge that blows up right when you get to it. The bridge half on your side is shaped like a ramp, hmmm I wonder what you have to do now. To the right of the bridge are two Sungri Scouts, steal one of them, and back up a good distance away from the bridge, then get full speed and jump across to the other side. Be careful to get the right angle or you will plummet down to your doom. Kill the NK troops on the other side and run up the path. You will not face another tank in this level thank god. Head up the road mowing down all of the enemies, until you reach a large wall take out the enemies then break the crates to get ammo and health, you are almost done. Put two blocks of C4 then make sure you have full C4 before you go in. Detonate it then run inside, make sure the building is fully collapsed before you try to run in, I got smashed trying to do that. It is utter chaos inside the launch site, run up to the wall beside the gate and blow it with C4. Repeat with the next two walls. Go inside of the building, stand in front of the machinery and press triangle. Do not move until the bar is filled up or you will have to do it again. You actually don't have to do this, if you don't want to just wait outside of the launch site for General Song. After you have entered the abort codes General Song will tell you how upset he is with you. A chopper will come in at the entrance to the launch site. Grab the anti-air launcher under the table across from the machine where you entered the abort code and head outside of the gate where you entered the launch site. Wait for the chopper to land and Song and some men will get out. Take out the chopper and kill his men. Subdue Song and call in the extraction to complete the mission and the game. Alternate Strategy by Bruce Assante: I have a solution that I haven't seen mentioned for the Ace of Spades finally. All othr things on this level can be managed rather easily, so I will give you two solutions you didn't mention. One of course is stealing the choppers after you leave the prison. Even if they go airborne they are easily recovered with the sniper rifle (best) by shooting the pilot. However, this isn't a a relatively new idea. The one I haven't ever seen mentioned is after exiting the prison there are several armored vehicles. I forget the names but there is one APC with a missle launcher. It has a four misslie launch chambers in a rectangular box. Take the 4 men it will carry and the weapons you feel most comfortable using. Drive it behind the prison and scale the mountain. It is the only vehicle that can do this. You will have to learn where to traverse slightly side to side for the first section. The second is simple. From there you can weaken the walls and internal structure, equipment etc that is near the walls easily. Saving the gate for last and being careful not to destroy the code sight. If you like you can also encircle the fortress and look down to the roads below and destroy much of what you have bypassed. Then enter the gates. I would suggest after blowing the gates to soften the internal targets with the missles, then exit the vehicle leaving your 4 troops inside and kill as many enemy as possible before entering the fortress with the vehicle. The rest is simply a matter of individual choices. ------------------------------------------------------------------------------ In this section I will show you the deck of fifty-two member’s bios, bounty, and location. This is taken from the card menu from the PDA. ============== Cards (XV) ============== ======= Clubs ======= --------------- Two of Clubs --------------- Name: Jin-ho Yong Yong retired from his post as an artillery officer in former President Kim's army to work for the Ace of Clubs, Dung Hwangbo. Yong was placed in project after project, but ultimately proved incompatible with Division 39's methods. When Song's revolt came, Yong found himself commanding artillery once again. Bounty: $25,000 alive / $12,500 dead Location: First A.N. mission ------------------------------------------------------------------------------ ------------------ Three of Clubs ------------------ Name: Su-yeong Kim Bio: Kim is little more than a thug. Responsible for recruiting most of the bodyguards and strong-arm men used by Dung Hwangbo's operation, Kim has no formal education or military training. Instead, he relies on his own physical strength and a willingness to kill without hesitation anyone who might interfere with his masters' plans. Bounty: $25,000 alive / $12,500 dead Location: South of Pyongyang ------------------------------------------------------------------------------ ---------------- Four of clubs ---------------- Name: Yeom Park Bio:Personally selected by the Ace of Clubs, Dung Hwangbo, Park spent years in former President Kim's government. He used blackmail and graft to ensure that when Song's revolution came, money and power would be ready to stand against any reaction from the international community. Bounty: $25,000 alive / $12,500 dead Location: North of Haeju ------------------------------------------------------------------------------ --------------- Five of clubs --------------- Name: Tal-hun An Bio: Tal-hun An is responsible for building most of General Song's military installations. For over a decade, An took money from the Allied Nations, America and other nations of good will, which was meant for public works projects, and used it to build bunkers and missile silos. Bounty: $25,000 alive / $12,500 dead Location: Northeast of Pyongyang ------------------------------------------------------------------------------ --------------- Six of clubs --------------- Name: Chong-chun Yi Bio: Formerly a deputy minister of finance in President Kim's government, Yi covertly traded principally with the Russian mafia and terrorists in Afghanistan. Yi created a well-oiled economic machine designed to supply General Song's troops with the equipment they'd need to fight the AN once the revolt came. Bounty: $25,000 alive / $12,500 dead Location: Southwest of East Pyongyang ------------------------------------------------------------------------------ ----------------- Seven of Clubs ----------------- Name: Kang-keun Ha Bio: Ha served for three years as President Kim's Minister of Domestic Affairs. He used his influence in this position to encourage all manner of corruption, extortion, and graft in the government, both within his ministry and in other governmental departments. He is one of the men who has profited most from Song's coup. Bounty: $25,000 alive / $12,500 dead Location: Southeast of Kaesong ------------------------------------------------------------------------------ ---------------- Eight of clubs ---------------- Name: Yeong-suk Park Bio: Park is Hwangbo's director of transportation. He supervises the movement of all of Division 39's officers, ensuring both that they arrive safely, and that no one outside the upper echelons of Division 39 know where any of the other members of the organization are. Bounty: $25,000 alive / $12,500 dead Location: Downtown Pyongyang ------------------------------------------------------------------------------ ------------------ Nine of Clubs ------------------ Name: Cheol-han Cho Bio: Cho is responsible for security within Division 39. As such, he is the closest thing the Division has to an intelligence director. While Division 39 operated covertly from within President Kim's government, Cho was responsible for ensuring that neither Kim, nor his closest advisors ever learned of Song's plans. Bounty: $25,000 alive / $12,500 dead Location: North of the Demilitarized Zone ------------------------------------------------------------------------------ ----------------- Ten of Clubs ----------------- Name: Yeong-kil Kim Bio: Kim runs Hwangbo's drug cartel. Typically, he forbids any use of drugs within his own organization, instead developing the agricultural and refinement technology necessary to create a domestic drug industry. Manufacturing primary opium for heroin, recent estimates suggest Kim's organization provides as much as 22% of the heroin sold in Southeast Asia. Bounty: $25,000 alive / $12,500 dead Location: Southwest of Propaganda Village ------------------------------------------------------------------------------ ------------------ Jack of Clubs ------------------ Name: Hong-do Seon-u Bio: Seon-u is Hwangbo's premier arms dealer, responsible for taking the money raised by Cheol-han Cho and Yeom Park and using Chong-chun Yi's contacts to supply General Song with the weapons, vehicles, and armaments he needs. He is a former general in President Kim's army and is considered highly dangerous. Bounty: $100,000 alive / $50,000 dead Location: The contract "Bait and switch ------------------------------------------------------------------------------ ----------------- Queen of Clubs ----------------- Name: Sun Han Bio: A wealthy and powerful financier, Sun Han is responsible for smuggling all manner of illegal goods into and out of North Korea for Division 39. Drugs, weapons, biological and chemical agents and ingredients. Han controls all commercial air traffic and most of the country's shipping. Bounty: $115,000 alive / $57,500 dead Location: The contract "under new management" ------------------------------------------------------------------------------ ------------------- King of Clubs ------------------- Name: Lee Choi Bio: Lee Choi is solely responsible for the slavery trade operating in North Korea. Trafficking in human lives, primarily young women, but also infants sold to parents in wealthy foreign countries, Choi is considered one of the most powerful men in Division 39, as well as one of the most reprehensible. Bounty: $125,000 alive / $62,500 dead Location: The contract "a farewell to Kings" ------------------------------------------------------------------------------ ------------------- Ace of Clubs ------------------- Name: Dung Hwangbo Bio: Hwangbo was Minister of Foreign Affairs under four different administrations and, prior to President Kim's reformation, was responsible for keeping graft and vice in North Korea firmly under government control. His private organization, Division 39, operated as a state-sponsored mafia until President Kim fired Hwangbo. Bounty: $150,000 alive / $75,000 dead Location: After you have gathered enough intel from the verified cards the ace contract will be available. ------------------------------------------------------------------------------ =========== Diamonds =========== -------------------- Two of Diamonds -------------------- Name: Chan-seok Park Bio: Captain Park is responsible for recruiting promising young men into General Song's army. Those who show a high degree of fanaticism toward the cause get special training from Park and become candidates for General Song's special forces squad. Park is a grizzled old soldier who's seen many generations of young men serve their country. Bounty: $50,000 alive / $25,000 dead Location: The Southernmost point of the DMZ ------------------------ Three of diamonds ------------------------ Name: Tu-chin Cho Bio: Lieutenant Cho is a specialist in light weapons training. He supervises light weapon purchases from foreign governments and trains the sergeants who then go on to train the army. He is well trained, served in the DMZ for over 12 years, and is considered highly dangerous. Bounty: $50,000 alive / $25,000 dead Location: At the end of a path on the left side of the road when traveling East from Propaganda Village --------------------- Four of diamonds --------------------- Name: Yeong-song Seo Bio: Captain Seo is General Chang's light artillery expert, responsible for overseeing the manufacturing and deployment of RPG launchers, Surface to Air missiles, and tube-launched, optically-tracked, wire-guided missiles (TOWs). Seo is proficient in many types of armed and unarmed combat. He is considered highly dangerous. Bounty: $50,000 alive / $25,000 dead Location: West of Ichon --------------------- Five of diamonds --------------------- Name: Pung-cho Yu Bio: Captain Yu is head of General Chang's military intelligence division; Division 18. He is ruthless, cruel, intelligent and sadistic. He constantly maneuvers against his rival, Major Kon Lee, director of General Song's Special Intelligence division. He has a personally selected cadre of torturers and enjoys overseeing interrogation personally. Bounty: $50,000 alive / $25,000 dead Location: Northeast of East Pyongyang ------------------- Six of diamonds ------------------- Name: Yeong-il Cheon Bio: Captain Cheon is a former task commander, responsible for establishing the training regiment for General Chang's armored infantry division. Known for studying the deployment of US, AN, and British armored infantry and foot divisions, his tactics remain untested in the field though his is highly respected for his keen insight into tactics and strategy. Bounty: $50,000 alive / $25,000 dead Location: South of the Black Gate on the only dirt road going off the right side of the main road ---------------------- Seven of Diamonds ---------------------- Name: Seon-keun Yun Bio: Major Yun is General Chang's chosen commander for his Air Calvary divisions. Yun is a highly trained helicopter pilot and experienced air combatant; a veteran of many skirmishes between the DPRK and South Korea. He can often be found personally leading any air escorts for General Chang. Bounty: $50,000 alive / $25,000 dead Location: At the end of an unmapped path on the right side of the road that leads to the Black Gate --------------------- Eight of Diamonds --------------------- Name: Kyub-yung Park Bio: Park is deputy minister of Chang's Air Defense program. Responsible for the deployment and use of Chang's heavy anti-air artillery, he is an experienced soldier and skilled leader. His men were responsible for downing the three American F-117As in 2006. Most of his AA guns have been disabled by AN Air strikes, but he remains at large. Bounty: $50,000 alive / $25,000 dead Location: West of Nampo --------------------- Nine of Diamonds --------------------- Name: Chu-ho Kim Bio: Major Kim is General Chang's Chief of Staff. Formerly a cabinet minister in President Kim's government, Kim is likely a principle planner in Song's coup. He served for 20 years in the DPRK army and now puts his experience in the field to use keeping the North Korean troops supplied during the AN action. Bounty: $50,000 alive / $25,000 dead Location: Starting at the Haeju end of the long dirt road in the Southwest, the Nine is at the end of the first right turn -------------------- Ten of Diamonds -------------------- Name: Myeong-han Kim Bio: Major Kim rose to be the director of the DPRK troops in the De-Militarized Zone. As such, he spent the last 10 years responding to the thrusts and feints of the US-backed South Koreans and their CIA supplied intelligence. Kim is a seasoned veteran, one of General Chang's most valuable aides, and an extremely dangerous soldier. Bounty: $50,000 alive / $25,000 dead Location: Follow the long dirt road Northwest of Haeju until you get to the end of the loop to find the Ten -------------------- Jack of diamonds -------------------- Name: Ji An Bio: An expert in heavy artillery, An is responsible for securing plans to build a super gun capable of shelling cities as far away as Tokyo. An traded heavily with Middle-eastern nationals and experts on super gun technology, and is rumored to have built and tested a prototype already. Bounty: $150,000 alive / $75,000 dead Location: The contract "a master of none" ----------------------- Queen of Diamonds ----------------------- Name: Jong Seomun Bio: Colonel Seomun is a highly trained and experienced commander, currently responsible for buying and securing the transport of conventional missiles. He performs his new duties well, but is known to conflict with the Ace of Diamonds, General Chul Kang. Seoman would rather be leading troops in the field. Bounty: $175,000 alive / $87,500 dead Location: The contract "it's who you know -------------------- King of Diamonds -------------------- Name: Won Jegal Bio: Jegal is a cruel and vicious leader, among the most feared of Song's commanders. Personally responsible for torturing prisoners, and known to execute soldiers who perform their duties poorly, Jegal is as dangerous an artillery commander as he is a personal combatant. Bounty: $200,000 alive / $100,000 dead Location: The contract "Knock Knock" ------------------- Ace of Diamonds ------------------- Name: Chul Kang Bio: General Chang is among Song's closest aides. Chang runs Song's top-secret chemical and biological weapons testing plant. The precise whereabouts of this testing facility are unknown. Intelligence reports suggest the site may be underground. Chang is intelligent and experienced. He will not be caught easily. Bounty: $250,000 alive / $125,000 dead Location: After you've gathered enough intel from the captured cards, you'll be able to accept the ace contract from Colonel Garrett ------------------------------------------------------------------------------ ======== Hearts ======== ------------------ Two of Hearts ------------------ Name: Chi-seong An Bio: A low level operative in General Kang's nuclear weapons program, Chi-seong began his terrorist career as a supervisor in a poorly constructed nuclear power plant. Both greedy and susceptible to graft, An was recently recruited by Colonel Ji-Wan Han to serve as a supervisor for General Kang's plutonium enrichment program. An has no military training. Bounty: $75,000 alive / $37,500 dead Location: South of Farm Valley ------------------- Three of Hearts ------------------- Name: Hyeon-san Chang Bio: Little is known about this man. He has connections to the former administration's humanitarian aide program where, it is believed, he traded information regarding plutonium ore processing into weapons-grade materials for cash. CIA intelligence presumes he'd been secretly working for Song and General Kang for years prior to the coup. Bounty: $75,000 alive / $37,500 dead Location: Southeast of the Sinuiju Farms ------------------ Four of Hearts ------------------ Name: Chu-ho Ko Bio: Ko served as an advisor on President Kim's international nuclear power development council. Ostensibly created to travel to countries with successful nuclear energy programs in an attempt to provide the people of North Korea with safe nuclear energy, Ko instead used to opportunity to set up deals for ore refinement and processing technology with international terrorists. Bounty: $75,000 alive / $37,500 dead Location: Outside Taechon ----------------- Five of Hearts ----------------- Name: Cho-yeong Cha Bio: Cho-yeong is an engineer, holding masters degrees in civic engineering and nuclear engineering from an American university. He is one of the men responsible for implementing the basic framework of Song's nuclear weapons program. He is a coward, with no military training and little love for anything except money. Bounty: $75,000 alive / $37,500 dead Location: North of Kusong ---------------- Six of Hearts ---------------- Name: Hye-min Park Bio: Park is the lowest ranking member of General Kang's "circle of five," the five scientists directly responsible for developing the technology to process the weapons grade ore purchased by Chu-ho Ko (the 4 of Hearts) and turn it into nuclear weapons, complete with ICBM technology for delivering their payloads across the globe. Bounty: $75,000 alive / $37,500 dead Location: North of Chongju ------------------- Seven of Hearts ------------------- Name: Mun-cheol Yi Bio: Yi is a South Korean metallurgist seduced into working for the North with offers of money and power. Yi's knowledge allowed General Kang's team to develop the titanium-aluminum castings necessary to contain the initial implosion of a nuclear weapon. Yi has no loyalties to Song or Kang and can be counted on to flee quickly. Bounty: $75,000 alive / $37,500 dead Location: North of the train station in Yongbyon ------------------ Eight of Hearts ------------------ Name: Min-su An Bio: An is another member of Kang's "circle of five." His background and official title are unknown, but intelligence suspects An is an experienced physicist with the knowledge and engineering background necessary to master the equations that govern a fissile body's critical mass. An served in the DPRK military for six years as a young man and can be considered a military threat. Bounty: $75,000 alive / $37,500 dead Location: Southeast of Chongju ---------------- Nine of Hearts ---------------- Name: Nam-cheol Kim Bio: Kim is a high-ranking member of Kang's nuclear weapons team. He is one of the few men in the Asian-Pacific theater with the background necessary for developing the integrated targeting and trajectory systems required for an intercontinental ballistic missile. Kim's presence on the team means the threat of Song's nuclear capability extends across the entire globe. Bounty: $75,000 alive / $37,500 dead Location: South of the Tenement Ruins ---------------- Ten of Hearts ---------------- Name: Hong Bio: Hong is a Chinese-born Korean whose parents fled North Korea 50 years ago. Leader of Kang's "circle of five," Hong was educated in China, and served as an assistant director in China's nuclear weapons program before returning to North Korea thanks to generous offers of money and influence by General Kang. Bounty: $75,000 alive / $37,500 dead Location: At one of the nuclear plants between Kusong and Yongbyon ----------------- Jack of Hearts ----------------- Name: Ji-won Han Bio: Colonel Han led General Kang's nuclear weapons division. After gathering an elite team of engineers and scientists, known as the Circle of Five, Namgung used funds from Division 39 to ensure his researchers were well supplied. Under his leadership, the team succeeded in manufacturing working nuclear warheads. Bounty: $200,000 alive / $100,000 dead Location: The contract " Chain Reaction" ------------------- Queen of Hearts ------------------- Name: Jong Namgung Bio: Colonel Namgung directed Song's chemical weapons division. Though eventually overshadowed by Colonel Han's more successful nuclear weapons division, Namgung produced many deadly toxins and is considered highly dangerous. Bounty: $225,000 alive / $112,500 dead Location: The contact " The Acid queen ----------------- King of Hearts ----------------- Name: Bae Dokgo Bio: Major Dokgo served in President Kim's army as chief of his missile weapons division. Dokgo used his understanding of missile construction and design to build Song's delivery systems. As a result, Song's weapons can reach virtually anywhere in the world. Bounty: $250,000 alive / $125,000 dead Location: The contract " Raw Materials" ---------------- Ace of Hearts ---------------- Name: Chul Kang Bio: The mastermind behind Song's nuclear weapons program, Kang succeeded in covertly building an extensive program as well as the missile technology necessary to deliver them almost anywhere in the world. Nobody knows how many nuclear missiles Kang was able to build. Some estimates suggest upwards of 30 ICBM with nuclear warheads. Bounty: $300,000 alive / $150,000 dead Location: After you've gathered enough intel from the captured cards, you'll be able to accept the ace contract from colonel Garrett ------------------------------------------------------------------------------ ========= Spades ========= ----------------- Two of Spades ----------------- Name: Dae Kim Bio: As with most of General Song's elite special forces, little is known of Dae Kim's origins. As a member of Song's personal retinue, she received the best training her country had to offer, though it is not on par with American or British special forces training. Bounty: $100,000 alive / $50,000 dead Location: Just South of Farm Valley ------------------- Three of Spades ------------------- Name: Jin-weon Seo Bio: Seo was pulled from her gymnastics training at the age of 11 and placed in Song's military training program. Many recruits are taken from the DPRK's Olympics program, which very likely exists primarily to produce special forces candidates. Bounty: $100,000 alive / $50,000 dead Location: South of the Chemical Plant ------------------ Four of Spades ------------------ Name: Joo-eun An Bio: An is the daughter of a North Korean minister who proudly enrolled his daughter in the DPRK's special forces program. It should be noted that virtually all of Song's army, particularly the elite soldiers both male and female, are deeply, deeply, patriotic. A product of a propaganda-soaked upbringing. Bounty: $100,000 alive / $50,000 dead Location: Northwest of Yongbyon ----------------- Five of Spades ----------------- Name: Keon Park Bio: Keon Park directs sniper training in Song's special forces squad. She is the best sniper in Song's army and CIA estimates rank her as 18th in the world. Though she is highly trained, she lacks experience. This conflict in her homeland can only increase her usefulness. Bounty: $100,000 alive / $50,000 dead Location: Southwest of Sinuiju ---------------- Six of Spades ---------------- Name: Min-seon Yun Bio: Min-seon Yun originally applied for North Korea's atrophying naval program. When it became clear to her commanders that she was more useful on the ground than on a ship, she was transferred to the Special Forces training Program. Bounty: $100,000 alive / $50,000 dead Location: Near the Chemical Plant ------------------- Seven of Spades ------------------- Name: Moon-Han Cheon Bio: Moon-Han was a runner-up in a North Korean beauty pageant, the Beautiful and Demure Citizens of the Democratic People's Republic. She was asked to volunteer for the special forces program in an attempt to show the people how desirable such service was. Bounty: $100,000 alive / $50,000 dead Location: Southeast of the Chemical Plant ----------------- Eight of Spades ----------------- Name: Shin-seok Kim Bio: Before she joined Song's elite squad, Shin-seok was a highly sought after prostitute. The circumstances surrounding her departure from that career and volunteering for Song's special forces squad are not well known, though speculation abounds. Bounty: $100,000 alive / $50,000 dead Location: East of Dandong ----------------- Nine of Spades ----------------- Name: Soo-heon Park Bio: Dr. Park served under General Yun in the nuclear weapons program. Probably as a result of prolonged exposure to improperly shielded nuclear materials, Dr. Park contracted fatal cancer. Upon learning of this, she abandoned her career as a scientist and enlisted, quickly gaining entrance into Song's special forces squad. Bounty: $100,000 alive / $50,000 dead Location: Southeast of Chongju ----------------- Ten of Spades ----------------- Name: Yun-yeon Cho Bio: Yun-yeon Cho served as an ambassador's aide until the age of 33, at which point she abruptly left her job and applied for Song's elite training program. Nobody in the West has managed to learn the reason behind this. Though she trained with women 2/3rds her age, she received the highest marks in the class. Bounty: $100,000 alive / $50,000 dead Location: South of Kusong ------------------ Jack of Spades ------------------ Name: Kon Lee Bio: Major Lee serves as director of General Song's Special Intelligence division. During peacetime, he co-opted Song's special forces squad and used them as a sort of secret police specializing in torture and assassination. Though he now spends more time spying on the South Koreans and Chinese, his ties to the Special Forces squad are still strong. Bounty: $300,000 alive / $150,000 dead Location: The contract "loose ends" ------------------- Queen of Spades ------------------- Name: Yong Park Bio: One of the most accomplished men in the DPRK's army. Park is an avowed poet, holds a black belt in martial arts and a master's degree in literature, and is both a feared and capable military commander. One American military journal referred to him as "Korea's Patton." Bounty: $350,000 alive / $175,000 dead Location: The contract "Two Degrees of Separation" ------------------ King of Spades ------------------ Name: Kai Yun Bio: Yun is the General in charge of Song's nuclear weapons. He is responsible for their positioning and deployment, and the men under his command are some of the most highly trained anywhere in the world. Prepared for multinational action, Yun hid and defended his arsenal in advance. Bounty: $375,000 alive / $187,500 dead Location: The contract "Titular Regius" ---------------- Ace of Spades ---------------- Name: Choi Song Bio: General Song is the most dangerous man on earth. Intelligent, ruthless, and highly disciplined, he killed his father, the President, to prevent North Korea from capitulating to Western pressures and currently holds the codes for his country's considerable nuclear stockpile. He must be stopped at all costs. Bounty: $100,000,000 alive / $50,000,000 dead Location: Verify enough cards to receive the Ace e-mail, then head to the AN HQ and speak to Colonel Garrett for the Ace Contract. You will be taken to a separate map where the Ace will be located. ------------------------------------------------------------------------------ =========================== Merchant of Menace (XVI) =========================== This section will just have items you can buy from the Merchant of Menace. ========== Vehicles ========== -------------------------- S. Korean K1025 scout -------------------------- Faction: S. Korea Carries: driver, 3 passengers, gunner This one is an exact replica of the allied scout, except for its blue camouflage scheme. There is another kind that carries an anti tank launcher, it is usually seen guarding important SK areas. ------------------------------------------------------------------------------ ------------------- Mafia Technical ------------------- Faction: Russian Mafia Carries: driver, gunner, passenger These look like a pickup truck with a weapon mounted in the bed. They can come with an automatic grenade launcher, a machine gun, or an anti tank launcher. ------------------------------------------------------------------------------ --------- JaJu --------- Faction: Civilian Carries: driver, 3 passengers This is the easiest vehicle to find in the whole game. The jaju will probably be your primary transportation early on in the game since it's so easy to find. You'll find these where ever buildings are. ------------------------------------------------------------------------------ ------------------------- Chinese BJ2020 scout ------------------------- Faction: China Carries: Driver, passenger, gunner These are the vehicles that the Chinese usually use. Whenever you need to get somewhere fast, this vehicle is a good choice. They patrol the area around Nampo. ------------------------------------------------------------------------------ -------------------------- N. Korean Sungri Scout -------------------------- Faction: N. Korea Carries: driver, gunner, passenger Nearly identical to the Chinese scout the Sungri Scout is slightly faster, and has a different paint job. The mounted gun also can't turn all the way around. ------------------------------------------------------------------------------ ----------------------------- N. Korean Transport Truck ----------------------------- Faction: N. Korea Carries: 1 driver, 5 passengers This is good for infiltrating NK bases with a few troops, they hide in the back of the bed. Encountering these things is annoying, because they always try to run you over, and it's very hard to dodge. ------------------------------------------------------------------------------ Hummer H3 Faction: civilian Carries: 1 driver 3 passengers A red car that looks like a Hummer. This is good for off-road driving, and is pretty fast. The only way to find this is to order it. ------------------------------------------------------------------------------ ------------------- Chinese fuel truck ------------------- Faction: China Carries: driver, passenger A cargo truck with a tank of fuel on the back. These things are essentially moving bombs. It can be a very deadly weapon if you put a couple of packs of C4 on top of it. ------------------------------------------------------------------------------ ------------------------- Allies UH-60 Blackhawk ------------------------- Faction: Allies Carries: Driver, 2 gunners, 5 passengers This chopper is very useful for when you want to transport a few troops somewhere. The chopper has mounted guns on either side, that can quickly rip apart most scout choppers. ------------------------------------------------------------------------------ -------------------------- N. Korean BRDM scout -------------------------- Faction: N. Korea Carries: Driver, Gunner These things are good for when you want to quickly infiltrate NK bases. They are very fast for their size, and have a mounted machine gun on the roof. Good for off-road driving. ------------------------------------------------------------------------------ ------------------------ N. Korean BTR APC ------------------------ Faction: N. Korea Carries: driver, gunner, 5 passengers These are good to carry a bunch of troops into NK territory unnoticed. This can carry 5 passengers, the only weapon it has is a mounted machine gun. ------------------------------------------------------------------------------ ----------------------- Chinese type 89 APC ----------------------- Faction: China Carries: driver, 4 passengers Not the worst APC but there are much better ones. It only has a missile launcher that carries only 10 missiles, and there're pretty weak to. The only thing this one's good for is transporting troops. ------------------------------------------------------------------------------ ----------------------- Allied M1O25 scout ----------------------- Faction: Allies Carries: driver, gunner, 3 passengers This will probably be your most used vehicle, as it's so fast and common. The allies patrol the area around the DMZ, and the MASH with these things. ------------------------------------------------------------------------------ ----------------- Press Truck ----------------- Faction: Civilian Carries: Driver, passenger This is a pretty descent vehicle. These are the cars reporters use. If you listen the man on the radio will talk about the last card you verified, but he gives the credit to the Allies. This is a tough vehicle, and it's moderately fast. ------------------------------------------------------------------------------ ------------------------ N. Korean BMP APC ------------------------ Faction: N. Korea Carries: driver, gunner These are much better than the Chinese APC it shoots regular tank shells instead of missiles, and carries a payload of 45 shells. They are usually in groups guarding important NK locations, and can kill you very quickly. ------------------------------------------------------------------------------ -------------------- ZSU-57 Anti air -------------------- Faction: N. Korea Carries: Driver These things aren't very useful against tanks, but they are useful against infantry and helicopters. These aren't very common or useful, but they can shoot very rapidly. ------------------------------------------------------------------------------ ---------------------------- South Korean K200 APC ---------------------------- Faction: S. Korea Carries: driver, 4 passengers This is one of the best APCs in the game. The cannon fires very rapidly, and powerfully, and will make short work of most vehicles, and infantry. They can crush any fence or vehicle that gets in there way by running over them. ------------------------------------------------------------------------------ ---------------------- Allied M1126 APC ---------------------- Faction: Allies Carries: Driver, 4 passengers In my opinion this is the best APC in the game by far. The cannon shoots very rapidly, and can rip apart most vehicles, and tanks. The missile launcher is very powerful, and will destroy most tanks in one hit. ------------------------------------------------------------------------------ -------------- Mafia SUV -------------- Faction: Russian Mafia Carries: driver, gunner, 3 passengers This is a tough vehicle, with a mounted machine gun on the roof. These are pretty rare, but there is one beside the mafia garage and you will find one in the Repo Man mission. There are also a few of them driving around in one of the areas. ------------------------------------------------------------------------------ ------------------ Street Racer ------------------ Faction: Civilian Carries: driver, passenger This is the fastest car in the game. To unlock it you have to keep it in one piece, in the mission "106 miles to Sunuigu" It is a shiny red sports car. It is very fun to go as fast as you can and drive off a cliff while in this car. ------------------------------------------------------------------------------ ------------------------- Allied M1027 Anti-Air ------------------------- Faction: Allies Carries: Driver, Gunner This is not all that great, as I never use it. One person drives while the other uses the AA gun. ------------------------------------------------------------------------------ ----------------- Baggage Car ----------------- Faction: Civilian Carries: driver This is fun to play around with. You'll find this in airport areas, and a couple of other places. It's pretty fast, but want last 30 seconds in a war zone area. ------------------------------------------------------------------------------ ----------------------- N. Korean MD-500 ----------------------- Faction: N. Korea Carries: driver, passenger This is the only good chopper you can find reliably in South province. The MD-500 has two anti tank missiles, and a powerful 7.92mm gun that can destroy most enemy choppers quickly. These are very common enemies throughout the game. ------------------------------------------------------------------------------ -------------------------- Chinese type 45 anti air -------------------------- Faction: China Carries: driver, gunner Probably the best anti air vehicle in the game, the type 45 has machine guns powerful AA missiles, and very strong armor for an AA vehicle. ------------------------------------------------------------------------------ -------------------- Mafia VIP Sedan -------------------- Faction: Mafia Carries: driver, passenger This one is pretty fun to just drive around in but it handles horribly and is slow. You unlock this after all of the mafia missions are complete. ------------------------------------------------------------------------------ --------------------- Mafia MD- 530 --------------------- Faction: Mafia Carries: driver, gunner This chopper is descent, has pretty good weapons, and is slightly faster than the MD-500. It has 14 dumbfire missiles, and a 50 Cal. machine gun. The downside is that it lacks anti tank missiles. ------------------------------------------------------------------------------ =========== Supplies =========== ------------------------- Demolition supply drop ------------------------- C4 and grenades _______________________________________ --------------------- Allies Supply Drop --------------------- Carbine, C4, health, grenades, and ammo _______________________________________ ------------------------ Russian Supply Drop ------------------------ Shotgun, SMG, ammo, and health _______________________________________ ------------------ Sniper Rifle drop ------------------ Sniper rifle _______________________________________ ---------------------- Covert Supply Drop ---------------------- Suppressed SMG, ammo grenades, health, C4 _______________________________________ ------------------------ Chinese Supply Drop ------------------------ Type 56 rifle, RPG, ammo, health _______________________________________ ---------------------- Vehicle Ammo drop ---------------------- Ammo for your vehicle _______________________________________ ---------------------- Anti air rocket drop ---------------------- Anti air missile launcher _______________________________________ ----------------------- Vehicle Repair drop ----------------------- Restores some of your vehicles armor _______________________________________ --------------------- Sniper Supply drop --------------------- Sniper ammo _______________________________________ ------------------------- Anti Tank Rocket drop ------------------------- Anti Tank Rocket Launcher _______________________________________ ----------------------- Medical supply drop ----------------------- Crate full of health packs _______________________________________ ------------------------- Vehicle Support drop ------------------------- Vehicle health and ammo _______________________________________ ------------------------- Special Weapons drop ------------------------- Anti Armor rifle, and LMG _______________________________________ ---------------------- Heavy weapons drop ---------------------- Anti tank, and anti air rocket launchers _______________________________________ ----------------------- Advanced Weapons ----------------------- Prototype Rifle _______________________________________ --------------------- Cheat Weapons --------------------- Street sweeper, pocket artillery, and portable air strike _______________________________________ ============== Air strikes ============== Surgical Strike This is the most cost-effective air strike you'll find. It will destroy most bunkers, and buildings in one hit. Usefulness: high Targeting type: laser _________________________________________________ Artillery Strike This air strike has almost no use except when you need to blow some thing up, and don't have rockets or C4. What it does is shoot a bunch of explosions that usually miss your target. Usefulness: low Targeting type: beacon _________________________________________________ Gunship Support This is the most useless air strike in the game. All it does is an allied plane comes in and shoots three weak shots, and sometimes he doesn't even shoot. Usefulness: very low Targeting type: laser _________________________________________________ Strategic missile strike This is a descent air strike. A missile comes in, and creates a small blast radius. It is as powerful as the portable air strike. Usefulness: moderate Targeting type: Satellite _________________________________________________ Cluster Bomb This is an okay air strike. A plane flies by, and drops a single bomb that splits into a few smaller bombs. It is useful for large areas. Usefulness: limited Targeting type: Satellite _________________________________________________ Bunker Buster Bomb This is one of the best air strikes in the game. Don't let the first explosion fool you this is very powerful. Make sure you're not to close to your target before you use this one. It will destroy any bunker, building, or bridge in one hit. Usefulness: High Targeting type: laser _________________________________________________ Artillery Barrage Same as artillery strike, except fires more Usefulness: low Targeting Type: beacon _________________________________________________ Stealth Fighter Attack Same as Surgical Strike Usefulness: moderate Targeting Type: laser _________________________________________________ Gunship Support II Same as gunship support 1 except fires more Usefulness: low Targeting type: laser _________________________________________________ Artillery Bombardment Same as artillery barrage, fires more Usefulness: low Targeting type: beacon _________________________________________________ Air Superiority This is a very useful air strike. When you activate it, an allied plane will come in, and wipe out any hostile chopper in the area. Usefulness: high Targeting type: satellite _________________________________________________ Cruise Missile Strike This is pretty much a satellite activated Bunker Buster. The blast radius, and power are the same. Usefulness: high Targeting type: satellite _________________________________________________ Gunship Support III Same as Gunship support II except fires more bullets Usefulness: low Targeting type: laser _________________________________________________ Fuel- Air bomb This has the largest blat radius of all the bombs. You can easily wipe out an enemy base with a couple of these. Usefulness: high Targeting type: satellite _________________________________________________ Carpet Bomb The best bomb in the game, the carpet bomb covers a very wide area. After it's been activated a pilot will release it. A huge wall of explosions will appear, and move along the ground like a carpet. You can wipe out a whole city with this powerful air strike. Usefulness: very high Targeting Type: Satellite _________________________________________________ Tank Buster This is the most useful air strike in the game. After you have activated it, a plane will come in, and destroy every tank in the area. Usefulness: very high Targeting type: satellite _________________________________________________ ================= Weapons (XVII) ================= Legend: Name Magazine: ammo Name: Carbine Magazine: 30 Ammo: 180 ------------------- Name: SMG Magazine: 45 Ammo: 180 ------------------- Name: LMG Magazine: 100 Ammo: 200 ------------------- Name: Assault Rifle Magazine: 30 Ammo: 120 ------------------- Name: Prototype Rifle Magazine: 100 Ammo: 200 ------------------- Name: Shotgun Magazine: 7 Ammo: 35 ------------------- Name: Sniper rifle Magazine: 10 Ammo: 30 ------------------- Name: Anti Armor Rifle Magazine: 5 Ammo: 15 ------------------- Name: RPG Magazine: 1 Ammo: 3 ------------------- Name: Anti Tank Launcher Magazine: 1 Ammo: 2 ------------------- Name: Anti air launcher Magazine: 1 Ammo: 2 ------------------- Name: C4 4 charges ------------------- Name: Frag Grenade 6 grenades ------------------- Name: Stun Grenades 6 grenades ------------------- Name: Portable Air strike Magazine: 999 Ammo: 999 ------------------- Name: Street Sweeper Magazine: 3000 Ammo: 3000 ------------------- Name: Pocket Artillery Magazine: 99 Ammo: 99 ------------------- =================== Bounties (XVIII) =================== Here are the locations to the monuments, national treaures, blueprints, and listening posts. When you find them, you get money and you can also unlock supplies and cheats. Each of the bounty types will also make a faction happy. Blueprints make the South Koreans happy, etc. Coming Soon...... ====================== Challenges (XVIIII) ====================== Throughout the world you will encounter different people that have jobs for you to do. If you do them well you will get some money and it will usually up the mood of a faction. Coming Soon......... ================ Codes ================ Up, Up, Up, Up, Down, Down, Right, Left- Reset all factions to neutral Up, Down, Up, Down, Left, Right, Left, Right- Infinite Health Right, Left, Right, Right, Left, Right, Left, Left- Infinite Ammo Right, Down, Left, Up, Up, Left, Down, Right- $1,000,000 Press Down, Down, Down, Down, Up, Left, Right, Right- All Items in Merchant Of Menace Shop ______________________________________________________________________________ ==================== Credits ==================== Gamefaqs- for cheats Me Pandemic and Lucasarts- for a great game David Rutter- for alternate strategies, and a few corrections, additions Bruce Assante- for an alternate strategy to the Ace of Spades contract ========================== Contact Information ========================== Email Adress: rolltide19921@yahoo.com If you ask a question already answered in the guide you will be ignored If you send in something you will be given full credit for it Don't ask the same thing over and over again Do NOT post this on your site without my permission =================== Legal Stuff =================== This guide can not be copied without permission of the author. It can not be used as a means of profit. Roll Tide Roll