------------------------------------------------------------------------------- #### #### ######## ## ## ######## ####### ##### ## # ### ### ##### #### TM # # # # ## # ## ## # ## # # # ## # # # # ## # ## ## # ## # ## ## # ## # # # #### ## # # ##### # # # ## # # ## # ## ## # ## # # # # ## # # ## # ## ## # ## # ## # ## # ### ######## ####### ##### ######## #### ##### ### # ### R E S U R R E C T I O N ### # ### Complete Walkthrough FAQ by Netborg #### --------------------------------------------- MediEvil Resurrection Complete Walkthrough FAQ - Version 2.7 Copyright 2005 Liam Morgan This FAQ is only for display on the following sites: www.GameFAQS.com www.GameSpot.com www.CheatCC.com www.NeoSeeker.com www.CheatHappens.com www.SuperCheats.com I am currently NOT accepting any new hosts NOT for use on any other websites without written consent by Liam Morgan If you see this FAQ on any other site, or wish to use it on your own website, please contact me on liamlightspeed'at'hotmail'dot'com [explained below] -------------------------------------------- --o--C O N T E N T S--o-- ____________ /Search Codes\ 01|Introduction MR001 02|Story MR002 03|Playing the Game MR003 \a|Controls MR003a \b|Game Screen MR003b \c|Game Mechanics MR003c \d|The Map Screen MR003d 04|Characters MR004 \a|The Good MR004a \b|The Bad MR004b \c|The Heroes (Still Writing) MR004c 05|Walkthrough MR005 \a|Dan's Crypt MR005a \b|The Graveyard (Still Writing) MR005b \c|Cemetery Hill (Partly Done) MR005c \d|Dan's Crypt Revisited MR005d \e|Hilltop Mausoleum (Still Writing) MR005e \f|Return to the Graveyard (Still Writing) MR005f \g|Gallowmere Plains MR005g \h|Welcome to the Sleeping Village (Still Writing) MR005h \i|Inside the Asylum (Still Writing) MR005i \j|Sleeping Village (Still Writing) MR005j \k|Scarecrow Fields (Still Writing) MR005k \l|Pumpkin Gorge (Still Writing) MR005l \m|Back to Gallowmere Plains (Still Writing) MR005m \n|Enchanted Forest (Still Writing) MR005n \o|Pools of the Ancient Dead (Still Writing) MR005o \p|Scurvy Docks (Still Writing) MR005p \q|Dragon Island (Still Writing) MR005q \r|Return to Dan's Crypt MR005r \s|Haunted Ruins (Still Writing) MR005s \t|Ghost Ship (Still Writing) MR005t \u|Preparation (Still Writing) MR005u \v|Zarok's Lair (Still Writing) MR005v 06|Enemy Handbook (Still Writing) MR006 \a|Enemies MR006a \b|Bosses MR006b 07|Version History MR007 08|Ending MR008 09|Legal MR009 --o--x x x x x x x x--o-- == To get to a particular section in the guide, press Ctrl+F, then type in the word under the heading 'Search Codes' above. == --o--01|Intro--o-- /INTRO\ Welcome to my guide to what could be one of the greatest games to exist - MediEvil. This FAQ will help you in every portion of the game, from Weapon Locations, to beating the bosses. MediEvil Resurrection is a remade version of the original MediEvil for PS1, just with some new levels and remade locations. The game allows you to play as a dead warrior who has been 'Resurrected' to achieve a true hero status, and defeat the evil warlock who killed him. Along the way, you will have to complete 'missions' to open new paths and find special items to allow you to continue on your journey. If anyone notices any typos, or has any FAQs that I could use for the future 'FAQ Section', then please contact me by e-mail: = liamlightspeed'at'hotmail'dot'com = ##################################################################### # This is used to avoid any webbots that may scan for my e-mail and # # fill my inbox with spam. Replace the 'at' with '@' and the 'dot' # # with a '.' # ##################################################################### --o--02|Story--o-- /STORY\ 'The Legend of Sir Daniel Fortesque' For generations, children have been told the story of Sir Daniel Fortesque, the hero who died courageously at the Battle of Gallowmere saving the land from the evil sorceror, Zarok. In fact Dan was a bit of a coward, forced into battle and falling in the very first wave of arrows. One hundred years later Zarok has returned, turning day into night and raising an undead army to conquer the land. But Dan has also been resurrected and given a second chance... Is evil finally about to triumph over good? Will Dan be a convincing hero or a complete coward? Can he ever earn the respect of the true heroes of Gallowmere? And is Al-Zalam really a powerful genie or just a hustler squatting in Dan's head? It is time the past was consigned to the history books once and for all. The answers lie only in the future... [From the MediEvil: Resurrection Handbook] --o--03|Playing The Game--o-- /PLAYING\ == Before you become Sir Dan, you're going to have to learn how to master the basic controls, and learn what everything in Gallowmere does. So read through this, and make sure your prepared for the adventure ahead... == >--03\a|Controls /CONTROLS\ BASIC MOVEMENT Analog Stick/Directional Buttons Move X Button Quick Attack/Read Books X Button (held) Darting Attack Square Button Slow Attack Square Button (held) 720 Degrees Slash Triangle Button Daring dash Triangle Button (with shield) Daring dash attack Circle Button Jump Left Shoulder Button (held) Walk Left Shoulder Button (held with shield) Shield from damage Right Shoulder Button (tap) Re-Centre camera Right Shoulder Button (held) Retain Mode Select Button Inventory Start Button Pause Menu RETAIN MODE With the Right Shoulder Button held down, Dan enters Retain Mode, where he will stay facing the same direction until the Button is released. This mode is useful when facing enemies behind you or to your sides, or when near particular obstacles. Analog Stick Right/Right Direction Button Sidestep Right Analog Stick Left/Left Direction Button Sidestep Left Analog Stick Up/Up Direction Button Forwards Analog Stick Down/Down Direction Button Retreat Circle Button Jump For an explanation the attacks that can be performed in Retain Mode, see 'The Weapons' chapter in 'The Inventory' section >--03\b|Game Screen /SCREEN\ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | 1 3 | | 1 2 | | 1 2 4 | | 1 2 7 | | 1 2 6 | | 1 2 | | 1 2 5 | | 1 | |_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _| [1] Health Meter [2] Life Bottles (if collected) [3] The Chalice and Percentage Completed (If Chalice is transparent, then it hasn't yet been collected) [4] Gold Coins [5] Current Weapon and Weapon Status (Only for the Club, and Ranged Weaponry) [6] Current Shield and Shield Status [7] Targeting Sprites >--03\c|Game Mechanics /MECHANICS\ ENERGY LEVELS AND LIFE BOTTLES On the Left side of the Game Screen is the green Life Bar, where you can see Sir Dan's current Health. Try to avoid the bar becoming empty as that will result in Dan dying. Again. On your quest, you will find three types of Health Object: LIFE BOTTLES Collecting a Life Bottle results in you gaining a 'second lifebar' in the sense that when your Life Bar empties, the Life Bottle will refill your health to the amount of health contained in the Bottle. There are a fair few to find, so make sure you follow this guide to find them all! HEALTH VIALS Running out of Health on your quest? Need a bit more energy? Then pick up a Health Vial! Using one of these will restore 50 units to your Health bar, so if you're in a tricky situation, find one. These are also sold by Shop Gargoyles for 100 GC - but one shop sells them for a bargain of 50 GC... HEALTH FOUNTAINS Stepping into a Health Fountain will restore a lot more of Dan's health than a Health Vial, but they have a limited amount of energy. Use these wisely! And once they're gone.. they won't regenerate until you leave the level... THE CHALICE One of the most important parts of Dan's quest is to make amends for his cowardly past and prove himself a true hero. So, the Legendary warriors of Gallowmere have set up the Chalice Quests which will allow you to gain their respect. In all levels except Gallowmere Plains, Dragon Island and Zarok' Lair you will be able to find a Golden Chalice - though they are hidden away, so only those who are good explorers, or those using this guide will be able to find them. The Chalice Quests involve defeating enemies to free the souls that Zarok has stolen to fuel his vile henchmen. Everytime an enemy is defeated, their stolen soul is added to the Chalice. You must also find the Chalice in the levels and fill it up to 100% to allow access to the Hall of Heroes. HALL OF HEROES The Hall of Heroes is the final resting place for the bravest heroes of Gallowmere where their exulted souls spend an eternity reminiscing about their greatest triumphs. Since Sir Dan isn't a true hero just yet, he can only earn the right to enter the Hall by completing the Chalice Quests. Each time access is granted, Dan will be confronted by one of the True Heroes of Gallowmere who will give him new items. TREASURE Gold Coins are all over Gallowmere - mainly due to the fact that they ARE the main currency. Collect as much Treasure as possible - you can use it to buy supplies for your quest. SHOP GARGOYLES The shifty wheeler-dealers of Gallowmere; these Gargoyles are easy to notice due to being a noticeable red, unlike their green cousins. To do business, simply give the Gargoyle a whack. 'Supplies' allows you to purchase health and ammo, while 'Services' is choosed to repair your shields. >--03\d|The Map Screen /MAP\ During your Quest in Gallowmere, you will be seeing a LOT of the Map Screen. It's very simple to navigate though. When you leave a level, you will arrive on the Gallowmere Map. Dan's Skull marks your current location. To move to a new area, move the Analog Stick in the direction you want to move (from areas available to you). Press X to enter a location, or Square to save your game. In each location, there are two 'icons'. A flag and a chalice. When you complete an area, the White Flag will change to green; completing the Chalice Quest for that level marks illuminates the Chalice Icon. --o--04|Characters--o-- /CHARACTERS\ == I'm sure you're interested to find out exactly which characters you shall be meeting in the game, and so this section of the Guide will cover just that. == >--04\a|The GOOD /GOOD\ == So, who exactly is on your side in MediEvil. While it may not seem like there are that many, there are a fair few. So, this part of the guide will introduce these people to you. == Sir Daniel Fortesque Sir Dan was a professional soldier in life (though his duties were mainly cermonial). I reality, he was hardly the hero that history remembered him to be. Can he overcome his cowardice and become the true hero in death that he wasn't in life? Al-Zalam Al-Zalam was a mighty genie until a run-in wwith Zarok left him locked into Sir Daniel Fortesque's empty skull! He likes to remind people of his halycon days often. For this reason, he harbours an enormous grudge against Zarok, which he has in common with Sir Dan. Ultimately this shared purpose can turn their uneasy alliane into something of a friendship. Death Death is weary and sardonic, yet retains an air of engaging charisma and elegant charm. If he ever had any real enthusiasm for his job, it's been long gone. However, he has two key redeeming features that shine through his aura of melancholy resignation: His comprehensive knowledge of Gallowmere, and a sneaking admiration (and almost paternal regard) for the undead knight Sir Daniel Fortesque, whom he sees as his only hope of gaining some peace from massively increased workload. The Forest Witch New Age hippy dippy crone, the Forest Witch is obsessed with gaining revenge on her sister, the Pumpkin Witch. She is also the guardian of the path to the 'Shadow Demon Gate'. The Pumkin Witch A schizoid bint, who dedicates her entire life raising her surrogate pumpkin family and protecting her precious Anubis stone, the Pumpkin Witch has two distinct sides to her personality: Cloying, motherly and sickeningly twee, mixed with a cunning and nasty witchiness! The Voodoo Witch A skinny Afro-Caribbean with who has the power to see the future in her less than reliable gupsy crystal ball. She is found in the first tent on the left in the Undead Carnival. King Peregrine The ghost of the long dead King of Gallowmere, King Peregrine is a friendly, chatty, old gentleman with a military background. The Town Mayor Plump local businessman and slef-proclaimed pillar of the community, a collector of antiquities and votes is the Town Mayor. He likes pie. Dragon King The Dragon King is a rather erudite and neurotic dragon (of the Dragon chattering classes). This beastie cannot abide adventurous types, so one should not be too hopeful of a friendly welcome, or indeed a generous send off for that matter. Fairies These are baby-faced gangster forest folk. Who wear one leaf. Not a good sign. The Harbor Master The Harbor Master is a prissy, pompous and petty jobs-worth. Although he attempts to project a tough and official air, he secretly 'harbours' repressed affection for the rugged violent pirates that he deals with on a daily basis. [Special Thanks to the Official MediEvil Resurrection site for this info] >--04\b|The BAD /BAD\ == Now in EVERY game, there is always someone who wants you dead. Charming, innit? This section of the guide will cover those enemies so you know who you are facing. Please note that henchmen characters (Zombies and the like are covered in a different part of this guide). == Zarok Zarok is a creepy, bitter and twisted soul who has vowed to destroy Gallowmere. He is petty and vain yet intelligent, terrifying and evil yet charismatic, tough and dangerous yet at times campier than a Caravan park. This ancient Wizard has spent a century nursing his hatred of Fortesque Lord Kardok Kardok, the legendary battle centaur, is Zarok's second in command and a more daunting opponent it would be hard to imagine. Thankfully Kardok is not as cool and collected as his stern appearence might suggest, and the heady thrill of combat often causes him to rear up excitedly on his hind legs in a dance of carefree exhilaration. [Special Thanks to the Official MediEvil Resurrection site for this info] >--04\c|The HEROES /HEROES\ == On your regular Journeys to the Hall of Heroes, you will meet some of Gallowmere's greatest heroes. There are 9 Heroes in the Hall, while the tenth one isn't possible to meet. == Canny Tim Iron Hewer Bloodmonath Skull Cleaver Karl Strunggard Imanzi Shongoma Megwynne Stormbringer Dirk Steadfast Prince Ravenhooves Woden the Mighty --o--05|Walkthrough--o-- /GUIDE\ == And so we enter the most important part of any Guide - the Walkthrough. Each Section will tell you how to master that level - including the 'Chalice Quest' and secret items/areas. == >--05\a|Dan's Crypt /CRYPT\ "Dan's Crypt- The best place to go if you're looking for a Dead Dan." Items and Weaponry to get: Life Bottle 1, Wooden Sword Artifacts: None Runes to collect: Time Rune Money: 50 GC After watching the FMV Intro, you will enter Dan's Crypt, where Part 2 of the intro will start. After watching it, run forward into the Main Hall. You will see that you are surrounded by many glowing books, so walk over to each one and press X to read. Once all are read, face the Rune gate and go into the left room. You will then aquire LIFE BOTTLE 1! This will now be replaced by a Health Vial everytime you revisit. In this room you will find Dan's Diary, The Artifact Guide and The Enemy Guide. Read through each one, then cross the main hall into the right-hand room. Stepping through this door will aquire you a WOODEN SWORD. So everytime you lose it, return here to pick up another one. The right-hand room is the Training Area - along the walls you will find guides to each weapon - more made available for each weapon you collect - some books on the types of attacks and some training dummies. Read up on each book, and if you want practice some attacks on the dummies. Then head to the room behind the dummies. In here is a room with a lava river. At the moment, Lava will kill you, so jump over it and collect the TIME RUNE. Then walk into the chest to get 50 Gold Coins. Jump back over the Lava, and walk up to the Rune Gate. The Gate will now open, and you are free to go. Talk to the Gargoyle before leaving though for another tip. Then, exit the Crypt. >--05\b|The Graveyard /GRAVEYARD1\ "The Graveyard- You wouldn't catch me digging Graves in my Yard. Spoils the ambience." Items and Weaponry to get: Short Sword, Club, Health Vial x1 Artifacts: Runes to Collect: Earth Rune, Money: Welcome to the Graveyard! Start off by going down the hill, then go right. When you get to a cross junction, take the left turning. In here lies the SHORT SWORD! Equip it straight away, then pick up the 3 coin bags to get 30 Gold Coins. head back out into the main area and your first group of enemies will pop-up! Take out the zombies, and have the Short Sword area to your left again. The right leads to a dead end, while straight ahead lies the exit. Talk to the green statue for some information about whats going on. Go through the gate and carry on down the hill. Watch out for the new type of zombie wearing the grey jacket. These guys are a bit stronger than your average zombie. When you get to the Y Junction, take the right-hand turning and cross the bridge. Here comes another new enemy - the Zombie Guard. These guys are very strong, so beware. After beating him, pick up the EARTH RUNE. Head back over the bridge, and take the other fork. Beat the two zombies and enter the soon-to-be enemy filled area. Grab the Health Vial if you need it, and whoop some zombie butt. For the moment, head past the small tomb, and go to where the wall at the end is. You will find the CLUB there. Equip the club, and you will discover that THIS weapon has a >--05\c|Cemetery Hill /HILL\ "Cemetery Hill- An excellent name for a blues singer." Items and Weaponry to get: Artifacts: Runes to Collect: Money: >--05\d|Dan's Crypt Revisited /CRYPT2\ "Dan's Crypt- The best place to go if you're looking for a Dead Dan." Items and Weaponry to get: Health Vial, Wooden Sword Artifacts: Runes to Collect: Time Rune Money: 50 GC Upon entering Dan's Crypt, equip your club, and make sure your health is good - the next Chalice Challenge is coming up. Go forward into the Main Hall, then walk towards the wall on the left of the Rune Gate. Smash this wall with your club, then equip your best weapon, and your shield if you still have it. Beat up the mummy in this room to get 100% in the Chalice. Then equip the Spade, and dig in the hole to find the Chalice. Simple as pie. Then go back through the Training Room and get the Rune Key, read up on some weapon combos in the books, grab the Health Vial in the enterance to the study if your low on health, read Dan's Diary for some updates, maybe read the Enemies Handbook if you want. Then, head back to the Rune Gate, go through the gate and leave Dan's crypt to enter the Hall of Heroes. >--05\e|Hilltop Mausoleum /GLASS\ "The Hilltop Mausoleum- Think of it as a kind of pet shop. But with less fragrant purchasing choices." >--05\f|Return to the Graveyard /RETURN\ "Return to the Graveyard- We went there earlier. If you have reasonable short-term memory you might remember it." >--05\g|Gallowmere Plains /PLAINS\ "Gallowmere Plains- The less beautiful relative of Gallowmere Fetching." Items and Weaponry to get: Woden's Brand Artifacts: Carnival Tickets (8) Runes to Collect: None Money: ??? Welcome to the cross junction! Gallowmere Plains may appear like a very small place at first, but you havn't gone to the Undead Carnival yet! If you want to, you can just run straight to your next location, but if you decide to follow this guide, we're going to go and take a look at the carnival. Run towards where the shop is (the BEST shop in the game) then stop, and look for the tiny orange tent. Seen it? Good. Run into it and you'll arrive at the carnival. now you may be wondering "How do I get the Woden's Brand?" Well, to do that you have to win the Mini Games! At this particular point, the best Mini-Games to play would be Arrow O' Fate, Weapons Master (though you can't complete yet), and the Ballista one (forgot the name). Also, visit the first tent on the right from the enterance to find the Voodoo witch! She will tell you about secret areas in each of the levels, so listen to her. She's good. Done in the carnival? Return back through the tent. If you want to, you can visit Lazy Farm for two other Mini Games. But, we won't just yet. We are moving on! If you want, go to the shop and purchase some cheap-ities. Then look for the gate that looks like a castle enterance. We are heading for Sleeping Village! >--05\h|Welcome to the Sleeping Village /VILLAGE\ "Welcome to Sleeping Village- Where Zombies gamble like poorly co-ordinated Spring Lambs." >--05\i|Inside the Asylum /ASYLUM\ "Inside the Asylum- here be fire-breathing monsters, headless ghouls and... oh actually no, that's somewhere else. This is the one with the mad people in." >--05\j|Sleeping Village /VILLAGE2\ "Sleeping Village- Where you can buy the mayor off for the pie." >--05\k|Scarecrow Fields /SCARECROW\ "Scarecrow Fields- Prepare to be scared. If you're a crow." >--05\l|Pumpkin Gorge /PUMPKIN\ "Pumpkin Gorge- Not George. Gorge. Pumpkin George hasn't been around these parts for a long time." >--05\m|Back to Gallowmere Plains /PLAINS2\ "Gallowmere Plains- Big, flat, and home to a circus! What are you waiting for?." >--05\n|Enchanted Forest /FOREST\ "Enchanted Forest- You need a very specific micro-climate and a loamy soil to produce an enchanted forest." >--05\o|Pools of the Ancient Dead /POOLS\ "The Pools of the Ancient Dead- You didn't know the Ancient Dead played pool did you? Ahhh, everyone has to have a hobby you know!" >--05\p|Scurvy Docks /DOCKS\ "Scurvy Docks- Pirates and smugglers aplenty! But not much in the way of Vitamin C." >--05\q|Dragon Island /DRAGON\ "Dragon Island- Islands with Dragons on were once considered quite the fashionable property development." >--05\r|Return to Dan's Crypt /CRYPT3\ "Dan's Crypt- The best place to go if you're looking for a Dead Dan." Items and Weaponry to get: Chicken Drumstick, Health Vial, Wooden Sword Artifacts: None Runes to Collect: Time Rune Money: 50 GC We are back in Dan's Crypt. Firstly check up on Dan's Diary, the Enemy Handbook, and the Artefacts Guide. Grab the Health Vial if you need it. And now, we are going to go to the last secret place in Dan's Crypt. Equip your Dragon Armour, and go through the Training Room to the Lava Room. With the Dragon Armour on, jump into the lava, and follow it round into the tiny room next door. Raised above the lava is a platform. Jump on, and grab the Chicken Drumstick weapon. May not seem like much, but it is awesome. Now, go back through the lava, get the Rune and Money, read up on some Weapon Guides if you want then leave the Crypt. Time to hit the Haunted Ruins! >--05\s|Haunted Ruins /RUINS\ "Passage to the Haunted Ruins- If a person were determined to make their way to the Haunted Ruins, they could do a lot worse." >--05\t|Ghost Ship /SHIP\ "Onboard the Ghost Ship- How do ghosts tie their ship up at the docks? Surely the rope would slip between their ghostly fingers." >--05\u|Preparation /PREPARE\ >--05\v|Zarok's Lair /LAIR\ "Zarok's Lair- Oooooh. Scary." --o--06|Enemy Handbook--o-- /HANDBOOK\ == So, just who will you be fighting in the game? This section of the Guide will cover just that: Who they are, how you fight them and where they are found. Descriptions are from the Enemy Guide located in Dan's Study. == >--06\a|Enemies /ENEMIES\ Zombies Description: Your common or garden zombie is a slow-witted goon head of monumental proportions. It seems a shame to hurt such feeble-minded weapon fodder, but they will likely insist on trying to bar one's progress and eat one's brains. A few well placed sword swipes are the order of the day, which should effectivly teach them to mind their own business. Located at: The Graveyard, Gallowmere Plains How to beat: Depending on the power of your weapon, these guys can be very easy to defeat or more of a medium level. Dan's arm needs to dish out three hits, while the magic sword dishes out death in one hit. Zombie Guards Description: What these freaks lack in intelligence, they attempt to make up in sheer bulk! Slow of movement and brain power, if a venturer cannot dispatch these hulking dullards with relative ease there is simply no hope for the future of the once fair Gallowmere! Located at: The Graveyard, Gallowmere Plains How to beat: These guys can take a few hits before dying, so be careful when fighting them with a weak weapon. Using the Charged Quick Attack also works wonders. Skeleton Warriors Description: Located at: Cemetery Hill, Return to the Graveyard, Gallowmere Plains Zarok's Lair How to beat: Headless Zombies Description: Located at: Gallowmere Plains How to beat: Mummies Description: Located at: Cemetery Hill, Hilltop Mausoleum, Gallowmere Plains How to beat: Imp Thiefs Description: Located at: Hilltop Mausoleum How to beat: Imp Flamers Description: Located at: Hilltop Mausoleum How to beat: Wolves Description: Located at: Gallowmere Plains, Return to the Graveyard, Sleeping Village How to beat: Boiler Guards Description: Located at: Welcome to the Sleeping Village, Sleeping Village, Zarok's Lair How to beat: Head Bangers Description: Located at: Gallowmere Plains, Inside the Asylum How to beat: Mr Mad Description: Located at: Gallowmere Plains, Sleeping Village How to beat: Firstly- ONLY fight Mr Mad after completing the Chalice Quest of Sleeping Village and leaving the level, or in Gallowmere Plains. Killing Mr Mad before completing the Sleeping Village level will result in you LOSING some spirits from the Chalice!!! You have been warned. I suggest an Charged X/Square attack to beat him. Mrs Mad Description: Located at: Gallowmere Plains, Sleeping Village How to beat: Firstly- ONLY fight Mrs Mad after completing the Chalice Quest of Sleeping Village and leaving the level, or in Gallowmere Plains. Killing Mrs Mad before completing the Sleeping Village level will result in you LOSING some spirits from the Chalice!!! You have been warned.Mrs Mad seems much tougher than her husband, so watch out for that frying pan. Use a few Charged Attacks to dispatch her. Nellie Mad Description: Located at: Gallowmere Plains, Sleeping Village How to beat: Firstly- ONLY fight Nellie Mad after completing the Chalice Quest of Sleeping Village and leaving the level, or in Gallowmere Plains. Killing Nellie Mad before completing the Sleeping Village level will result in you LOSING some spirits from the Chalice!!! You have been warned. Simply put, Nellie is TINY - therefor very hard to hit. Equip a powerful weapon and use repeated Quick attacks on her. Or equip the hammer and pound her. Your choice. Hay Monsters Description: Located at: Gallowmere Plains, Scarecrow Fields How to beat: Scarecrows Description: Located at: Scarecrow Fields How to beat: Wheat Daemons Description: Located at: Scarecrow Fields How to beat: These guys DO NOT die. You can't fight them, nor would I suggest it. They hide in the wheat fields in Scarecrow Fields, so DON'T come off the path!!! Mecha Imps Description: Located at: Scarecrow Fields How to beat: Pumpkin Plants Description: Located at: Gallowmere Plains, Pumpkin Gorge How to beat: Pumpkin Bombs Description: Located at: Pumpkin Gorge How to beat: Shrubbites Description: Located at: Enchanted Forest How to beat: Dragon Toads Description: Located at: Enchanted Forest How to beat: Shadow Demons Description: Located at: Enchanted Forest, Haunted Ruins How to beat: Armoured Knights Description: Located at: Gallowmere Plains, Pools of the Ancient Dead How to beat: There's only one way to beat these guys: shoving them down a pit or into a dead pool. They are practically invincible to everything you throw at them, so equip your best weapon and knock them into that pool. Ghouls Description: Located at: Pools of the Ancient Dead How to beat: You will only need to fight these guys once and that is on the wall in the Pools of the Ancient Dead. When you get the warning about ghouls jump into the fenced circle (very low) and then select yes when it appears. DO NOT QUIT this mode until you get the notice about all ghouls being dead. Undead Warriors Description: Located at: Gallowmere Plains, Pools of the Ancient Dead How to beat: Smugglers Description: Located at: Gallowmere Plains, Scurvy Docks How to beat: Pirate Crew Description: Located at: Gallowmere Plains, Ghost Ship How to beat: Pirate Officer Description: Located at: Ghost Ship How to beat: >--06\b|Bosses /BOSSES\ Stainglass Demon Description: Located at: Hilltop Mausoleum How to beat: Stone Wolves Description: Located at: Return to the Graveyard How to beat: Mad Axeman Description: Located at: Inside the Asylum How to beat: And so the battle against a deranged psychopath begins. The simplest way that I found was to standnear him, and move out of the way when he attacks. When his axe gets stuck in the ground begin your own attack against him. Be careful though, as when he gets the axe free he spins around - similar to the 720 degrees cut that Sir Dan does. Sometimes, he launches his axe on a chain so dodge this then go and get him while he attempts to pull his axe out. When he starts to charge at you, hide behind one of the spiked pillars. Do this for all four pillars and he will die. The end of 'Mr. Axey'. Pumpkin King Description: Located at: Pumpkin Gorge How to beat: Demonettes Description: Located at: Enchanted Woods How to beat: Dragon King Description: Located at: Dragon Island How to beat: [There are 2 sections to fighting this guy, so make sure you are prepared - have the hammer equipped when you enter Dragon Caves] Stone Guardians Description: The Stone Guardians aren't officialy listed as a boss, but they are in there own way. These are the two big guys that you must face after activating the defence system in the Haunted Ruins. Located at: Haunted Ruins How to beat: After they come alive, run back a bit and allow them to come close to you. You have to do the next part quick due to the time limit. When they get near to the hall in the wall, dart forward and continuosly hit one of them until it falls down the hole. Do the same for the next one and the two are beaten. Pirate Captain Description: Located at: Ghost Ship How to beat: Fazguls Description: Fazguls - Zarok's Elite Bodyguard. Immortal to nearly all weapons, there is only ONE WAY to fight them. It begins with A and ends in NUBIS STONE. Can you guess? Good luck with this fight! Located at: Zarok's Lair How to beat: Lord Kardok Description: Located at: Zarok's Lair How to beat: Giant Serpent Zarok Description: Why is it that nearly ALL Sorcerer type villains turn into serpents? Must be something to do with being slimy, or having a bad personality. This fight will be your very last, so make sure you are well prepared for it. It's going to be tough... but hey? No pressure. Located at: Zarok's Lair How to beat: --o--07|Version History--o-- /VERSIONS\ Version 1.0:- Skeleton Version of Guide started - Two Dan's Crypt Guides done - Most of the Playing the Game section done - ASCII Art Logo Done 03/09/05 Version 1.8:- All characters for The Good entered - All characters for The Bad entered - Started the Enemy Handbook section - All Enemies/Bosses listed in Enemy Handbook - Strategies completed for Stone Guardians, Zombies, Zombie Guards and Mr. Axey 05/09/05 Version 2.4:- All Locations listed with their Tom Baker quotes - All Enemy and Boss locations listed into Enemy Handbook section - Contents contains all level names with their Search Code. May change Search Codes though - Started writing strategy to fighting Dragon King 07/09/05 Version 3.0:- Listed up all the new hosts for the Guide - Wrote both Gallowmere Plains and Return to Dan's Crypt. Both complete now - Updated Contents appropriatly - Added another person to Special Thanks - Added another Tom Baker quote to the Gallowmere Plains level that I have just discovered - Listed all the heroes in the hall. Now to write the descriptions! - Began writing The Graveyard - Added Strategies for beating the three Mads - Mr, Mrs and Nellie - All Search Codes changed on contents - Boss Descriptions added for the Fazguls and for Giant Serpent Zarok - The guide looks like it's taking shape, nay? 10/09/05 --o--08|Ending--o-- /ENDING\ SPECIAL THANKS Sony Computer Entertainment: For creating the PSP and for releasing such a great handheld console! Cambridge Studios: For recreating one of the best games to exist! Dominic Cahalin: For his great information on the mini-games, and for contacting me! My Step-dad, Malcolm: For buying me the game on September 1st! The good people of the MediEvil Resurrection board on GameFAQS: For giving me a good reason to write this guide, and for their tips that they have given me. You rock guys! --o--09|Legal--o-- /LEGAL\ This FAQ is protected by copyright and may not be reproduced for any kind of direct commercial use. You ARE allowed to reproduce this guide for personal use only; whether it's through printing or being stored electronically, and it may be distributed as long as no profit is made doing so. It may not be modified in any way, shape or form, and mustalways contain this disclaimer and copyright notice in full. This guide is only for use on GameFAQS (www.gamefaqs.com), GameSpot (www.gamespot.com), Cheat Code Central (www.cheatcc.com), NeoSeeker (www.neoseeker.com), Cheat Happens (www.cheathappens.com) and Super Cheats (www.supercheats.com). If you see this guide on any other website, please contact me on my e-mail. I AM NOT ACCEPTING ANYMORE HOSTS FOR THE GUIDE All trademarks and copyright material not exclusive to this guide are recognised as the legal property of their respective owners. Copyright 2005 Liam Morgan -------------------------------------------------------------------------------