__ __ __ /'\_/`\ /\ \ /\ \ /\ \__ /\ \ __ \_\ \ __ \ \ \____ ___\ \ ,_\ ____ \ \ \__\ \ /'__`\ /'_` \ /'__`\ \ \ '__`\ / __`\ \ \/ /',__\ \ \ \_/\ \/\ __//\ \L\ \/\ \L\.\_\ \ \L\ \/\ \L\ \ \ \_/\__, `\ \ \_\\ \_\ \____\ \___,_\ \__/.\_\\ \_,__/\ \____/\ \__\/\____/ \/_/ \/_/\/____/\/__,_ /\/__/\/_/ \/___/ \/___/ \/__/\/___/ ______ __ __ /\ _ \ /\ \ /\ \ \ \ \L\ \\ `\`\/'/' \ \ __ \`\/ > < \ \ \/\ \ \/'/\`\ \ \_\ \_\ /\_\\ \_\ \/_/\/_/ \/_/ \/_/ Medabots AX FAQ/Walkthrough System: Gameboy Advance Written by: Salman Jivani a.k.a. DiSsMaStEr Email: diss_master@hotmail.com Started on: Dec 30th/2002 Version 1.5 Completed on Jan 4th/03 Table of Contents: 1) Revision History Needs Updating 2) My Rules Complete 3) Controls Complete 4) FAQ's Need More Emails 5) Walkthrough Complete 6)a) Available Medabots Complete 6)b) Medaparts/Medals Descriptions Complete 6)b)i) Only Rokusho Version Descriptions Complete 6)b)ii) Only Metabee Version Descriptions Complete 6)b)iii) Both Version Descriptions Complete 6)c) Medaparts/Medals Locations Will add on later 7) Original Combinations Complete 8) Good Combinations Complete 9) Hall of Fame Complete 10) Credits Complete 11) Legal Stuff Complete 1)***1) VERSION HISTORY 1)***1) Version 1.5 - Jan 4th - Added Original Combinations - Fixed a few errors Version 1.4 - Jan 3rd/03 - Changed a few errors - Again fixed the title - Added Hall of Fame - Waiting for emails and posts for the hall of fame Version 1.3 - Jan 2nd/03 - Changed some descriptions - Fixed the title Version 1.2 - Jan 1st/03 - Added some more FAQ's - Completed section 6)b) Medaparts/Medals Version 1.1 - Dec 31st/ 2002 - Added some FAQ's - Added a Title to the whole FAQ itself Version 1.0 - First Draft Dec 30th/2002 2)***2) MY RULES 2)***2) For all the Emailers: - If you are emailing me any questions, then make sure that they are not already listed in the 'FAQ' section of this FAQ. - If you are emailing me combinations, make sure that they are good and that they are not copied from somewhere - If I have made an error please report it nicely. Do not email me and cuss at me because I made a cheesy little typo or I will delete your email and block future messages from you. - The titles of all emails sent to me should have the word 'Medabots' in it otherwise I will not even open your email, assuming its junk, I will just delete it right away - Do not send me chain letters or any other crap that is not related to medabots or I will delete your emails and block your address. - Do not send me rumors because if u do, I will just advertise your name as the biggest idiot in the world (joking). Just don't send them or you will be blocked. 3)***3) CONTROLS 3)***3) The controls in this game are very very simple! In the beginning they may seem a little difficult, but you'll get used to them! MapScreen Controls: + Control pad: Move Cursor A button: Enter Available Stage B Button: Not Used Start: Team Formation Menu Select: Save Menu L Button: Not Used R Button: Not Used Robattle Controls: + Control Pad: Move Medabot A Button: Jump B Button: Use Right Arm UP+B: Use Head Part DOWN+B: Use Left Arm -->, -->: Dash UP,UP: Special Leg Action DOWN, DOWN: Special Leg Action Start: Pause Select: Use Medaforce L Button: Block R Button: Switch Partner Panels Character Setup Controls: + Control Pad: Move Cursor A Button: Make Selection/Show Details B Button: Cancel Selection Start: Select Panels at Medal Selection Menu Select: Switch leader and partner assignments/change gender* L Button: Move Panel Selection Up in Panel Selection R Button: Move Panel Selection Down in Panel Selection *: When anything other than the medal is highlighted, press select and you will be able to change the gender of your medabot. 4)***4) FAQS 4)***4) This section of the FAQ is for any questions that you may have about the game. If you want to get your name on my FAQ and submit questions, email me at diss_master@hotmail.com. For information on how to email me and what not to do, scroll to section 2 of this FAQ, my rules. QUESTION: How can I use the medaforce? As said in many different faqs and instruction booklets, to use the medaforce, all you must do is wait for the gauge beside your health to fill up completely green and kind of shine a little bit. That means that your Medaforce is charged and ready to use. Then to use the medaforce, just press the SELECT button. QUESTION: How do I get Arcbeetle? **POSSIBLE SPOILERS** To get Arcbeetle, all you have to do is beat all 6 locations, then beat the tournament, and then after that the prize will be Arcbeetle. But wait! The rubberrobo gang will steal the prize, and to get it back you must defeat the rubberrobos. QUESTION: Is this game worth playing? What do you do in this game? Sure it is! Every single game is worth playing atleast once! Most people loved this game, but hated its length. This can easily occupy you for maybe 3 weeks or so, but after that, you'll probably sell it to someone, or let dust crawl all over it. What you basically do is build a robot out of parts that you get in the beginning. You must achieve your goal of becoming the greatest medafighter of all time, and in order to do that, you must fight 2-D SuperSmashBros. style battles! You can customize your medabot by collecting 120 different medaparts and 12 different medals! To win parts, you must battle trainers, and put one of your own parts on the line...are you up for it? 5)***5) WALKTHROUGH 5)***5) Okay! This is my very first FAQ about any game, so try to keep with me as it might be a little bit confusing...well here we go! Medabots AX! **Basics** First things first, turn on the gameboy advance and wait for the game to load up. Hit new game and you are ready to start! Next, there are a few things you must know. The most important thing is this: _ _(1) _________________ (4)_(2) / Medaforce Bar / (3) /________________/ That is basically your Health. Number 1 on the diagram represents the hitpoints left for your Head Medapart, Number 2 and 4 are your right and left arms and Number 3 is your Legs. The hitpoints for each part is represented by a colour. Green means that they are at, or nearly at full power. Yellow means that they have been damaged quite a bit, and red means that they are severely damaged. If the circle becomes black, the medapart for that circle no longer functions and you will not be able to use it for the rest of the battle. You can win a match only one way, getting the opponents HEAD medapart, which is number 1 on the diagram to become black, to no longer function. Now the Medaforce! It is represented by a bar right beside your health. Once that bar fills up green, you may be able to use the medaforce! Remember, the best time to use it is when your opponent is turned around and when you are guaranteed a clean hit. Press select to use the medaforce. That's about it, lets move on! **Forest Stage Rnd1** Okay First, you have to clear the preliminary matches at the 6 locations, so you might as well start at the forest stage! Play some trial robattles at the forest stage first to get the hang of it. Then when you think you are ready, go for the real thing! Make sure your medabots are equipped with everything that you want to give them. I recommend that you give yourself all out attack parts and your partner some healing/freezing parts. Now I guess youre ready. MEDABOTS ROBATTLE! Okay now you are facing a member from select corp. and he has 2 medabots. They are both very fast because of their leg parts so the best strategy is to just go close and attack and run and let them catch up to you before you attack again. So now try to win round one of the 3 forest matches. No more help from me! After you are done, you will be ready for the next part! **Forest Stage Rnd2** Piece of cake wasn't it? Well now it gets harder! Now what we have here for round 2 are 2 medabots which like long range attacks. The partner will heal all damage done to the leader, so why cant your partner do the same. Again, equip your partner with healing/freezing parts and attack head on. Use the medaforce as many times as possible and you will be fine! Remember, L is to block attacks, it may come in handy this round! **Forest Stage Rnd3** That last round was a little bit more challenging in my opinion, but this wont be as hard. Both the partner and the leader in this one are almost exactly the same. Only aim for the leader in this one. Forget about the partner! Let them come to you, don't go and seek them. While you wait for them to come to you, build up your medaforce! With that, I will leave you to come back as a winner! You should now have a medapart, and a medal! That yellow star will turn into a gray star. Forget about the gray star for now, and lets head on to your next stage! **Polar Region Stage Rnd1** Okay now this is the thing. This level is slippery! Make sure that you give yourself the different set of legs that you obtain when you start a new game, and your partner (female) the sala-tail! Now in this one, both of the medabots are females, and they both have the ability to freeze you. Make sure that you attack and run and try to build up your medaforce! Make sure that you damage their arms first, that way it will be harder for them to attack you and freeze you, which almost guarantees you victory! Good luck! **Polar Region Stage Rnd2** Both of these medabots use long-range attacks. Try to knock out their arms first, it will make everything a lot easier. Your partner is there to heal you. Do not rely on her to attack. You must not pause for even a moment, forget charging for the medaforce, it will come by itself, just attack! Good luck, and may the force be with you! :P **Polar Region Stage Rnd3** That was pretty hard in my opinion! Well now you will have an even harder time! Try to go in close and take out the leaders dondon/dopa punch to make things a lot easier. The partner has two missiles, and to make him a complete useless idiot, destroy his legs! He will not be able to do that much without his legs! Now after that is done, charge up for your medaforce and hit them with it! Do not charge up for the whole time because your partner will need to live as well, as he heals you throughout the battle. Good luck! Wasn't that easy! Now the star should turn into a gray star and you should get a medapart and a medal! Don't click on the gray star just yet, only when you truly need to! Lets go on to the next stage! **Factory Stage Rnd1** Okay both of these people have short range attacks. If you have any long-range attacks, be sure to use them. If you don't, then use my favorite, the hit and run technique! After you destroy the leaders legs, run away and charge up your medaforce! Then come back and completely kill him! Good luck, and remember, don't let your partner do all the work, she's there to heal you. **Factory Stage Rnd2** Okay in this one I won't have much to tell you. Go straight for the kill! Give yourself fast legs and strong parts! Don't hesitate to charge your medaforce, just hit run and hit! It won't be too difficult! **Factory Stage Rnd3** HIT AND RUN! Equip yourself with the legs that have the most armor! Make sure that you charge up the medaforce as many times as you can because this level is not that easy! They use short-range attacks, so fight back by using the same thing, short ranged attacks! Good luck and remember to use your left hand more often then you use your right hand! You should now acquire a useful part and a great medal! Now is the time things get harder! Go to a lot of trial stages and to a lot of gray stars and try to win as many parts as possible! TIP: Before you ever click on a gray star, save the game, that way if you lose you can just turn off the game! **Seashore Stage Rnd1** Make sure that you equip yourself with strong parts and that you equip your partner with some fast legs and lots of healing parts, as things may get a little rough! In the first round, all you have to worry about is the partner. Never let her get too close, as she will do some serious damage. Keep attacking the leader and when the partner gets close, just run and power up the medaforce! Hopefully you can get by this! **Seashore Stage Rnd2** In this stage, make sure you are fast to attack if you are using short-ranged attacks. If you are using long ranged attacks, take your time and make sure you do not get to close. Equip yourself with the most powerful parts you have. Equip your partner with a mix of healing and freezing parts. Don't rely on the medaforce much in this round. Just attack, and if the medaforce comes to you, then you can use it, otherwise don't worry about it. It won't be too hard if you follow this strategy. **Seashore Stage Rnd3** This may actually be a little bit challenging, In this level, the use a mix of long and short-ranged attacks. Only rely on short-ranged attacks this round as they recharge fast and do some good damage. Hit and run should be the technique used this round. Charge up your medaforce whenever you are low on health. If you are not low on health then don't worry about the medaforce. Good Luck, as this may be one of the hardest stages so far! GREAT! You have won yourself a medapart and a medal! I suggest that you do not switch medals yet because you are not strong enough to go on without a healing partner. Get to some training modes to level up and get ready for the next stage! **Lake Stage Rnd1** Okay so now you should be around level 7! Train up at any of the training levels and make sure that your main medals are at least at level 15! After you are done that, its time! Equip to diving parts over here, or if you do not have diving parts, then equip to flying parts. As usual, your partner should be a healer and you should be an attacker. Try to have a mix of long range and short range attacks. This round is not too difficult. All you must do is take out the partners healing arm(s). Once that is done, go in for the kill be attacking the leader head on. It's a piece of cake, you won't have any problems at all! **Lake Stage Rnd2** This may be a little bit tricky. Stick to diving/flying legs this round and try to use as many long ranged attacks for yourself as possible. For your partner, give her freezing attacks/healing attacks. A mix of both is better. Once the opponent is frozen, run in and use a strong short ranged attack if u have one, otherwise stay a distance away and use projectiles. I suggest that you attack the leader right away. This time, change your head into the blast gun if you have it (I fire breathing bird like thing). If you do not have it, then stick with anything that causes status change (freeze, confuse etc) or use something that causes damage. **Lake Stage Rnd3** Stick with the same parts you used last round. First things first. Take out the partners healing arm and once you do that, just leave the crippled partner there. Go straight for the leader. By now, you should be a one medabot army. You shouldn't even need your own partner. But take advantage of the situation. Equip your partner with healing items so that you can win quicker. Now it won't be too hard. But remember, if you are in a tough situation, just power up the medaforce and use it. Just use your partner as a barrier! Now you should win a pretty medapart and medal to add to your collection! The yellow star should turn gray. You're almost there! Don't lose hope! **Ancient Ruins Stage Rnd1** This shouldn't be too hard. Watch out for brief paralysis/freeze etc because it will hurt you a lot. It will give them time to use powerful attacks on you. The good thing is that your enemies are using short range attacks and if you are using long range attacks, you may have a slight edge. Make sure your partner is a mix of freezing/healing parts. You should try to use one long range attack and a powerful short range attack. Give your partner flying legs and for yourself, use the fastest legs you have! You wouldn't need luck to win this battle, it should be pure skill, and you should be able to take it with ease! **Ancient Ruins Stage Rnd2** This should be another breeze. Use the exact same parts that you used in the last round. Make sure that you note that these opponents are not slow attackers. They will attack you fast, and the best way to get away from that is to hit and run before they can get back up. And before you use the medaforce, make sure that they are already down on the ground and about to get back, that way they cannot block it. That's all the help you will need in this round! **Ancient Ruins Stage Rnd3** You are so close to the tournament! SO damn close! Just beat this stage to advance! This should not be too hard. Pretend that there is no enemy partner and just try to disable your enemy leaders freeze arm. After that, you should not have many problems. Make sure your partner is a healer and don't ever stop attacking. If you give the leader a chance to get up, possibility is that it will heal itself using its head piece. Try to avoid that. Remember, don't try to go and get the medaforce, let the medaforce come to you. Once it comes to you, then don't hesitate to use it. Remember to use it when the opponent is already down on the ground, it reduces the chances of blocking. That's all to it. See you at the tournament! This yellow star has turned gray, but now a new yellow star appears. Grab your new medapart and medal and advance to the tournament! **Tournament** Before heading to the tournament, make sure your 2 main medals are at level 30 or more. Make sure that you have at least 40 parts. If you do that, you will have more combinations, which will make it easier for you to win! Are you sure that you're ready? Well if you are, save your game incase of a loss! Now that the game is saved, let the tournament begin! **Tournament Rnd1 Kathy** Remember, this is no breeze, it's the tournament. Attack the enemy partner head on, and if you have the panel, then command your partner to attack the enemy leader. Make sure that your partner has a mix of healing parts and freezing parts. Once the leader is frozen, you will have a brief amount of time to dish out damage to the partner. Once you take out the partner's two hands, forget about her. Leave the partner lying there with her legs and head, she wont be able to do anymore healing about now. Now its time when both you and your partner gang up on the leader. If things get rough, do not attack. Run away and call on the medaforce. Make sure to use it when the leader is already down so that he can not block it. Follow that strategy and you will make it to the next round! NOTE: After every round, it will ask you 'Continue to Robattle'. Always say no! If you say no, you will have a chance to save the game! Then you can go right back to the tournament and resume from where you left off! **Tournament Rnd2 Charlie** This is actually a wee bit challenging. Concentrate all your attacks on the enemy leader. Equip yourself with fire/burning parts and equip your partner with healing/freezing parts. The leader has a weakness! Go after his right arm! Once his right arm is gone, he will be vulnerable, as his left arm will take long to recharge! If your partner is knocked out, do not take ANY chances. Do the hit and run technique. You hit, then you run and when someone gets close, no matter who it is, partner or leader, hit them and run off! Do not rely on the medaforce this battle. Use it if it comes to you, otherwise just let it recharge automatically. Good Luck, you may be needing it... **Tournament Rnd3 Jimmy** There is not much to this one. Just attack the leader with the same combination of parts you used last round. Take out the legs in this one first. Once the legs are gone for both the partner and the leader, they wont disturb you as fast when you are charging up your medaforce. Again, like I always say, make sure that the enemy is knocked down (on the ground) before you use the medaforce. Your partner should be equipped with healing/freezing parts. Give both yourself, and your partner some fast legs and get ready to move on to the next round after an easy win! **Tournament Rnd4 Julie** This is kind of like a free-be. Only go for the leader! Try to burn her in as many ways possible! Command your partner to run away and accumulate the medaforce. When it gets rough, tell her to heal you. Using her medaforce, she'll give you full recovery and you will be set to dish out some major damage once again. Do not panic at all. Take this one easy. Its all for the part you receive at the end! **Tournament Rnd5 Hiro** This may be a little bit hard. The leader uses fire parts and that is going to be tough to beat. Just make sure attack only the leader. This time, try to use long ranged attacks. Set your partner to healing and freezing (as always) and let it only be there to heal you. Do not worry about the partner for now, concentrate all your attacks on the leader. Remember, missiles and other projectiles work great! If you do not have many long ranged attacks, then use as many fire attacks as possible! This is not too challenging. It does get hard though, if you let your guard down. Forget picking your nose while battling in this round, you'll need full concentration! :P **Tournament Rnd6 Jordan** Well now you have learned to concentrate when you are playing. That is very useful! For the rest of the battles, you will need to concentrate! Okay now in this battle, the partner uses long range and the leader uses short range. Don't worry about the partner until he shoots you with his lasers. Do avoid it, just know where the L button is located. If you know that, then you will be fine. Attack with some strong fire weapons, they are very effective (my favorite)! Your partner will stay the same for now, healing/freezing. It won't be too difficult once you pick up on the block. You have to be fast to make the block. If you catch that you are fine! Every single round in this tournament has taught you something. This round will help you master the block technique! **Tournament Rnd7 Meg** This is not too hard. Stay away form the partner, as you don't wanna start something with her! Attack the leader head on! This is another one of those battles where you learn patience. Hit and run. After you hit and run, the leader will probably come after you and you can hit once again! Just learn how to avoid attacks, again using your knowledge of blocking. For this round, you won't need much advice, just use your own instincts! **Tournament Rnd8 Sean** Stay away from their punches! Let them use their little ninja daggers to attack you! When you get back up, toast them with some fire parts! Just do not let them hit you with dopa/dondon punch! Use long range attacks! That's my opinion! If you don't, then make sure this be your strategy: Let them hit you with their punches, just use your block. Once you block, knock them back with your flame! Once you do that, just evade combat! Let them seek you out before you attack again! Keep it going like that and you'll have no problems at all! **Tournament Rnd9 Erika** Go for the damn leader! The partner will annoy the hell out of you! Forget the partner! Use short ranged attacks! Try to limit your attacks to only flames and your partner to freeze/recover as usual. This is a little bit more challenging than most of the other rounds, but after you win this, you'll probably think it was just a piece of cake! Hit and Run! That's all there is to it! Remember to power up for the medaforce this turn whenever you run. And when they come close, hit, run and power up. That's all there is to it! **Tournament Rnd10 Sloan** Do not let Sloan's medabots charge up their lasers! They do a great amount of damage and you do not want to be knocked out early in the battle. I recommend some fast legs. Now you will use a technique I call 'Stay Down!'. What you do is this. Use a good short ranged attack and knock the enemy to the ground. Run back a little bit. Once they get up, run to them and hopefully by the time you reach them, they will lose their invincibility. When they lose it, just knock them back down to the ground! I suggest that you go for the legs of both the leader and the partner. It will make it a little easier for you. **Tournament Rnd11 Spyke** Use long ranged attacks if you have any. If you do not have any, then just use the exact same strategy you used last round. It works great! Knock them down, run away, knock them down again after two seconds! If you keep on doing that they won't have a chance! This also connects to the No-Block medaforce! If they are down and you use the medaforce, how will they defend it!? Bulls-eye for you! This shouldn't be too challenging! **Tournament Rnd12 Samantha** Oh boy this one is hard! The leader medabot will paralyze you like anything! Stay away from the leader! Use as many projectiles as you can, otherwise you will have a very hard time! Hit and run! Block! Do whatever it takes in this round! Stick to fire power and projectiles in this round! Make sure you set your partners panel to heal leader! You'll really be needing that! At this time, it would be good if you gave your partner strong legs. Legs with a fair amount of speed, and a lot of armor. You basically need your partner to actually have a good chance to win. You do not want your partner knocked out easily. Go straight for the kill this round. Samantha, even though powerful, has a weakness. If you hit her and run, she will come back to get you. That's the beauty. You hit her and jump onto the platform above. When she comes up, go to the platform below. When she comes after you below then, before she hits the ground, use you flame gun. It will start a brief 1 second flame and the leader medabot (peppercat) will get struck by that flame. Try that. If it doesn't work, use different combinations of things. Good Luck! **Tournament Rnd13 Karen** Once you take out the leaders healing hands, the match is as good as yours! After the arms are gone, go after the partner! It's the attacker of the whole team! Destroy that annoying partner with a barrage of short range attacks and he won't dare to get back up! The partner is now gone! The leader is left, helpless, all it does is run! Well you can slow it down no by taking out its legs! Then you will be left with a head...what to do now? MEDAFORCE! **Tournament Rnd14 Koji** Now might be the time you will want to attack head on. Change your partners medal to devil. Make sure you level it up to level 10 before you battle Koji! Okay once it is level 10, change the gender of the medabot from female to male. Now equip your male partner with some powerful items that have a fair amount of armor (fire parts suggested). Now command your partner to attack the enemy leader/partner. If he attacks the leader, both you and him can double team him. If he attacks the partner, you can go one on one with the leader! Whatever you choose, stick to it! Use short range attacks as much as you can as they are more effective in my opinion. If you use long range attacks, make sure that they do not take long to recharge and try to hit the opponent. Don't let them block it! This is one hard battle, but remember, this is the second last battle in the tournament! **Tournament Rnd15 Henry** This is the last battle! Try out two strategies in this battle! The one where your partner is a healer (mermaid medal) or the one where your partner helps you attack! One of them will work for sure! What you must do now is get in close. Make sure you are only one on one with the leader! If the partner and leader come to attack you, run away! You want to preserve your health as much as possible. This won't be too hard once you get the hang of it. Just remember that both of your opponents are thirsty for attack, and they are both fast. What could their weaknesses be? You still don't know? Well do the same thing you did when you fought Samantha! Get onto a platform, let them come up to it by jumping. Before they land, use a flame attack and they will fall right into the burning flame, giving you time to run away and repeat! This is the last time I will be wishing you luck, or is it... Congratulations! You have become the Number 1 ranked medafighter in the world! Now to claim your prize. What's this!? Oh no! The Rubberrobos have taken away your prize! Its up to you now to claim your prize and teach them a lesson! Come on! **Rubberrobo Battle Rnd1** **Ancient Ruins Stage, Squidguts** If you examine his medabots, you will see that they are VERY slow to attack! Equip yourself with a fast set of legs and some fire parts and get ready to battle! You may want to switch your partner back to a healer/freezer during this battle! Now what you must do is go after the leader first. Once the arms are out, it will give you a clear path to recycle the rest of his body. Hopefully you know that the chicken face thing has 3 attacks that can knock out a part in one shot. So be careful. Hit and Run! That's the best technique for this battle! Try it out, see what happens! NOTE: The Stage may be different for you. I am not sure if it is random per gamepak, or if it is a set stage. **Rubberrobo Battle Rnd2** **Polar Region Stage, Gillgirl** This is probably a lot easier then the battle you had with squidguts. Use long ranged attacks in this one. Its good to have a long ranged attack on your right hand and a nice fire attack on your left hand. Keeping shooting at them with the right, and when they get close, run up to them and burn them! Continue this process and you'll be fine. A good idea is to take out both the leader and the partner's legs before you continue to dish out damage. Your partner should be back to a healer/freezer about now. You really wont need her help now! This shouldn't be that hard! NOTE: The Stage may be different for you. I am not sure if it is random per gamepak, or if it is a set stage. **Rubberrobo Battle Rnd3** **Seashore Stage, Shrimplips** This is a little bit harder then the last battle. I still think that the first battle was the toughest. Change your partner into an attacker and get ready to attack! The partner will really get into your way so what you must do is attack the leader only when you are alone with him. Command your partner to attack the enemy partner so it evens out. The enemy leader is not too tough so he won't take you too long. Make sure that you take out the enemy leader's legs so that he can not fly away. Once that is done, it will be a lot easier to defeat him! Try to use as many burning parts as you can. Your partner should do the same, burning parts! This round won't be too hard as long as you avoid the partner! NOTE: The Stage may be different for you. I am not sure if it is random per gamepak, or if it is a set stage. **Rubberrobo Battle Rnd4** **Forest Stage, Seaslug** This is the final stage! Both you and your partner should team up on the leader! If that doesn't work, just leave him there! Go straight for the partner! Once the partner is gone, the leader will not be able to recover his medaparts! Use lots of fire attacks this round! Make sure that your partner does the same! That's all the advice I can give you on this stage. Good Luck! NOTE: The Stage may be different for you. I am not sure if it is random per gamepak, or if it is a set stage. Congratulations! That is all there is to it! You have now completed the exploring part of the game! The only thing left to do now is to collect all the medaparts and to level up your medals! It may seem boring, but it's a challenge! Are you going to back away now!? 6)a)***6)a) AVAILABLE MEDABOTS 6)a)*** Rokusho Version: Metabee Version: Brass Brass Neutranurse Neutranurse Sumilidon Sumilidon Warbandit Warbandit Mega-Emperor Mega-Emperor Babbyblu Babbyblu Acehorn Acehorn Cleobattler Cleobattler Totalizer Totalizer Spidar Octoclam Nin-Ninja Nin-Ninja Oceana Oceana Snowbro Snowbro Krosserdog Krosserdog Giggly Jelly Sharkkan' Saldron Saldron Peppercat Peppercat Belzelga Belzelga Phoenix Phoenix Orkamar Knight Armor Monoklar Face Lantern Gorem-2 Gorem-2 Crimson King Crimson King Arcbeetle Arc Beetle 6)b)***6)b) MEDAPARTS/MEDAL DESCRIPTIONS 6)b)***6)b) I have divided the parts into 3 main sections. First the Rokusho version, the the Metabee version and then the medaparts available in both versions. Each Medapart has a number or letter beside each of the following: ARM: PWR: DEF: NUM: SPD: This is what each of those abbreviations symbolizes: ARM: Armor (written in number, 1 as the lowest 100 as the highest) PWR: Power (written in number, 1 as the lowest 100 as the highest) DEF: Defense (written in number, 1 as the lowest 100 as the highest) NUM: Number of times you can use that part. (written in number, 1 as the lowest 100 as the highest) SPD: How fast the part attack, speed (written in letter, in order from best to worst: S-A-B-C-D-E) 6)b)i)***6)b)i) ROKUSHO VERSION 6)b)i)***6)b)i) **Male Head Parts:** Antenna: ARM:50 PWR:40 DEF:4 NUM:3 SPD:D Scouting- Increase accuracy of shots to head parts Spydertrap: ARM:30 PWR:30 DEF:7 NUM:7 SPD:B No-grap trap- Set trap for grappling parts Missile Base: ARM:60 PWR:30 DEF:0 NUM:2 SPD:D Missile-Attack opponent with guided missile New Wave: ARM:40 PWR:20 DEF:8 NUM:4 SPD:B Wave-Decrease enemy movement speed Grave Lane: ARM:45 PWR:50 DEF:1 NUM:4 SPD:D Beam-Powerful shooting attack Hunter: ARM:35 PWR:32 DEF:4 NUM:6 SPD:B No-shot trap- Set trap for shooting parts Tension Up: ARM:45 PWR:17 DEF:4 NUM:3 SPD:D Extra Charge- Increase speed of movement Deathbreak: ARM:65 PWR:24 DEF:7 NUM:3 SPD:D Break- Shooting attack to send magnetic storm Fracture: ARM:35 PWR:12 DEF:8 NUM:2 SPD:D Medaforce Ctl- Seal Medaforce for a length of time Guardian: ARM:50 PWR:0 DEF:8 NUM:3 SPD:S Symptom Clr- Cancel symptoms added by enemy Tyranolaser: ARM:60 PWR:30 DEF:0 NUM:2 SPD:D Laser- Powerful shooting attack Cover-Up: ARM:35 PWR:32 DEF:4 NUM:6 SPD:B No-Grap Trap- Set trap for grappling parts Head Cannon: ARM:30 PWR:17 DEF:4 NUM:8 SPD:S Rifle- High speed shooting attack Helmet: ARM:25 PWR:0 DEF:4 NUM:3 SPD:C Revive- Revive broken parts Blastgun: ARM:30 PWR:32 DEF:3 NUM:3 SPD:B Fire- Continued fire damage with flame attack Dogu: ARM:80 PWR:0 DEF:7 NUM:0 SPD:? Void Explode- Void damage of missile Peck Strike: ARM:20 PWR:85 DEF:3 NUM:3 SPD:D Destroy- Cause great damage to defenseless enemy Prominence: ARM:45 PWR:58 DEF:3 NUM:2 SPD:D Beam- Powerful shooting attack **Male Right Arm Parts:** Sword: ARM:35 PWR:7 DEF:5 SPD:B Sword-High speed grappling attack Cheapertrap: ARM:30 PWR:12 DEF:6 SPD:B No-grap trap-Set trap for grappling parts Intermissile: ARM:60 PWR:12 DEF:0 SPD:D Missile-Attack opponent with guided missile Clinch Wave: ARM:40 PWR:8 DEF:7 SPD:B Wave-Decrease enemy movement speed Judge Shield: ARM:70 PWR:6 DEF:2 SPD:D Defense-Increase defense power of ally Flexorsword: ARM:35 PWR:5 DEF:6 SPD:B Sword- High speed grappling attack Shoot Barrel: ARM:40 PWR:3 DEF:5 SPD:C Rifle- High speed shooting attack Deathmissile: ARM:65 PWR:24 DEF:6 SPD:D Missile- Attack opponent with guided missile Past Touch: ARM:25 PWR:3 DEF:7 SPD:D Confusion- Confuse the opponent Canceller: ARM:50 PWR:0 DEF:7 SPD:S Symptom Clr- Cancel symptoms added by the enemy Megalaser: ARM:60 PWR:12 DEF:0 SPD:D Laser- Powerful shooting attack Ninja Dagger: ARM:30 PWR:7 DEF:3 SPD:A Sword- High speed grappling attack Aim Rifle: ARM:30 PWR:5 DEF:4 SPD:C Rifle- High speed shooting attack Helmight: ARM:20 PWR:64 DEF:3 SPD:D Sacrifice- Sacrifice parts to cause great damage Fire Gun: ARM:30 PWR:13 DEF:3 SPD:B Fire- Continued damage with flame attack Dohtack: ARM:80 PWR:0 DEF:6 SPD:? Void Optic- Void damage of laser beam Dondon Punch: ARM:20 PWR:34 DEF:3 SPD:D Destroy- Causes great damage to defenseless enemy Ignition: ARM:30 PWR:7 DEF:3 SPD:C Rifle- High speed shooting attack **Male Left Arm Parts** Pipo Hammer: ARM:35 PWR:19 DEF:7 SPD:C Hammer-High speed grappling attack Cheaptrap: ARM:30 PWR:18 DEF:9 SPD:D No-grap trap-Set trap for grappling parts Guidemissile: ARM:60 PWR:18 DEF:0 SPD:E Missile-Attack opponent with guided missile Nibble Wave: ARM:40 PWR:12 DEF:10 SPD:D Wave-Decrease enemy movement speed Crime Stick: ARM:35 PWR:3 DEF:3 SPD:E Ineffective-Make parts unusable for length of time Straw Hammer: ARM:35 PWR:17 DEF:8 SPD:C Hammer- High speed grappling attack Range Shooter: ARM:40 PWR:10 DEF:7 SPD:D Gatling Gun- High speed shooting attack Deathlaser: ARM:65 PWR:35 DEF:8 SPD:E Laser- Powerful shooting attack Past Feel: ARM:60 PWR:8 DEF:9 SPD:E Extra Charge- Increase speed of movement Recovery: ARM:50 PWR:0 DEF:10 SPD:B Symptom Clr- Cancel symptoms added by enemy Giga Laser: ARM:60 PWR:18 DEF:0 SPD:E Laser- Powerful shooting attack Ninja Blade: ARM:30 PWR:15 DEF:5 SPD:A Sword- High speed grappling attack Battle Rifle: ARM:30 PWR:10 DEF:6 SPD:C Rifle- High speed shooting attack Helming: ARM:20 PWR:96 DEF:4 SPD:E Sacrifice- Sacrifice parts to cause great damage Flame Gun: ARM:30 PWR:19 DEF:4 SPD:D Fire- Continued damage with flame attack Dohtatack: ARM:80 PWR:0 DEF:9 SPD:? Void Gravity- Void damage of break Dopa Punch: ARM:20 PWR:51 DEF:4 SPD:E Destroy- Cause great damage to defenseless enemy Explode: ARM:30 PWR:14 DEF:5 SPD:D Gatling Gun- High speed shooting attack **Male Leg Parts** Tatacker: ARM50 DEF:4 SPD:B Dual Leg (GRP)-Common leg type. Good at grapple Multi-leg: ARM30 DEF:6 SPD:C Multi Leg-Not influenced by a slope Limptank: ARM:115 DEF:0 SPD:E Tank-Heavily armored but slow Fishtail: ARM:55 DEF:7 SPD:D Diving-Good at underwater battles Protoauto: ARM:45 DEF:1 SPD:S Vehicle-Move quickly but fragile Sharp Edge: ARM:50 DEF:4 SPD:B Dual Leg- Common Leg type, Good at Grapple Abductor: ARM:50 DEF:4 SPD:C Dual Leg- Common Leg type, Good at shooting Deathcrawler: ARM:55 DEF:6 SPD:E Multi Leg- Not influenced by a slope Umbilical: ARM:80 DEF:7 SPD:E Float- Not influenced by any land form Ace Hooves: ARM:40 DEF:7 SPD:D Multi Leg- Not influenced by a slope Roller Tank: ARM:105 DEF:2 SPD:E Tank- Heavily Armored but slow Tiptoe: ARM:45 DEF:4 SPD:A Dual Leg- Common Leg type, Good at grapple Howzer: ARM:45 DEF:4 SPD:B Dual Leg- Common Leg type, Good at shooting Helchaos: ARM:45 DEF:4 SPD:C Dual Leg- Common leg type, Good at shooting Red Tail: ARM:25 DEF:3 SPD:B Flight- Good at flying but fragile Dokan: ARM:80 DEF:6 SPD:E Float- Not influenced by any landform Wannafly: ARM:20 DEF:3 SPD:B Flight- Good at flying but fragile Fireworks: ARM:55 DEF:3 SPD:B Dual Leg- Common Leg type, Good at shooting **Female Head Parts** Variablehair: ARM:40 PWR:41 DEF:5 NUM:4 SPD:D Scouting- Increase accuracy of shots to head parts Holy Helm: ARM:20 PWR:6 DEF:4 NUM:2 SPD:D Full Defense- Void damages for given length of time Pretty Face: ARM:50 PWR:0 DEF:7 NUM:5 SPD:D Change- Randomly change to other parts Allrepair: ARM:30 PWR:17 DEF:9 NUM:6 SPD:E Recovery- Recover the armor of parts Flip: ARM:30 PWR:16 DEF:2 NUM:6 SPD:C Freeze- Stop enemy movement with Winter Freeze Sala-Head: ARM:30 PWR:0 DEF:7 NUM:5 SPD:C Atk Change- Randomly change to other attack parts Light Circuit: ARM:25 PWR:18 DEF:5 NUM:5 SPD:B Thunder- Stop enemy movement with electric attack **Female Right Arm Parts** PateriVulcan: ARM:25 PWR:9 DEF:5 SPD:B Gatling Gun- High speed shooting attack Donar: ARM:25 PWR:5 DEF:5 SPD:D Minute Recov- Continual Recovery of parts Pride Viper: ARM:50 PWR:0 DEF:6 SPD:D Change- Randomly change to other attack parts Cure Hand: ARM:30 PWR:7 DEF:8 SPD:E Recovery- Recover the armor of parts Flap: ARM:30 PWR:7 DEF:2 SPD:C Freeze- Stop enemy movement with Winter Freeze Sala-Hand: ARM:30 PWR:0 DEF:6 SPD:C Atk Change-Randomly change to other attack parts Light Jab: ARM:25 PWR:8 DEF:5 SPD:B Thunder- Stop enemy movement with electric attack **Left Arm Parts** Short Shot: ARM:25 PWR:11 DEF:7 SPD:B Rifle- High speed shooting attack Translate: ARM:25 PWR:7 DEF:7 SPD:D Minute Recov- Continual recovery of parts Desire Bison: ARM:50 PWR:0 DEF:8 SPD:D Change- Randomly change to other parts Repair Arm: ARM:30 PWR:10 DEF:11 SPD:E Recovery- Recover the armor of parts Flop: ARM:30 PWR:10 DEF:2 SPD:D Freeze- Stop enemy movement with Winter Freeze Sala-Arm: ARM:30 PWR:0 DEF:8 SPD:D Atk Change- Randomly change to other attack parts Light Blow: ARM:25 PWR:11 DEF:7 SPD:C Thunder- Stop enemy movement with electric attack **Female Leg Parts** Flaregather: ARM:40 DEF:5 SPD:B Dual Leg- Common leg type, Good at shooting Petticoat: ARM:35 DEF:4 SPD:A Dual Leg- Common leg type, Good at grapple Queendresser: ARM:60 DEF:6 SPD:C Float- Not influenced by any landform Purple Fin: ARM:45 DEF:8 SPD:C Diving- Good at underwater battles Flavor: ARM:100 DEF:2 SPD:D Tank- Heavily armored but slow Sala-Tail: ARM:55 DEF:6 SPD:C Float- Not influenced by any landform Quick Alert: ARM:40 DEF:5 SPD:S Dual Leg- Common leg type, Good at grapple ***Medals*** Kuwagata:[It's up to you][Okay grappler][Accumulate medaforce][Fine grappler][Use medaforce][Attack medabots with shooting parts][Hit and run away][Good grappler][Attack enemy partner][Attack enemy leader][Fight back][Great grappler][Repeat attack][Trap enemy partner][Trap enemy leader][Best grappler] Mermaid:[It's up to you][Okay supporter][Accumulate medaforce][Fine supporter][Stay close to me][Recover your leader][Fine supporter][Fight by focusing on medaforce][Run away][Use right arm][Dont forget defense][Good supporter][Use left arm][Follow me][Use head part][Great supporter][Best supporter] Spider:[It's up to you][Run away][Accumulate medaforce][Use right arm][Okay supporter][Use left arm][Fine supporter][Good supporter][Near enemy partner][Use head part][Near enemy leader][Aim for the enemy with the strongest attack][Dont get influenced by status effects][Attack medabots with effective parts][Dont allow recovery][Aim for weak enemy] Bear:[It's up to you][Use medaforce][Accumulate medaforce][Use right arm][Okay grappler][Use left arm][Fine grappler][Near enemy leader][Use head part][Good grappler][Dont forget defense][Protect the leader][Great grappler][Hit and run away][Fight back][Best grappler] Monkey:[It's up to you][Okay shooter][Accumulate medaforce][Fine shooter][Okay supporter][Fine supporter][Hit and run away][Aim for weak enemy][Aim for the enemy with the strongest defense][Near enemy partner][Stay away from me][Near enemy leader][Run away][Dont get influenced by status effects][Attack medabots with effective parts][Dont allow recovery] Devil:[It's up to you][Use medaforce][Accumulate medaforce][Fight by focusing on medaforce][Use right arm][Use left arm][Use head part][Fight back][Attack medabots with shooting parts][Attack medabots with grappling parts][Dont get influenced by status effects][Attack medabots with effective parts][Dont allow recovery][Trap enemy partner][Trap enemy leader][Repeat attack] Pheonix:[It's up to you][Recover your leader][Accumulate medaforce][Fight by focusing on medaforce][Okay supporter][Fine supporter][Good supporter][Use head part][Dont use head part][Dont allow recovery][Aim for the enemy with the strongest defense][Use medaforce][Hit and run][Attack medabots with shooting parts][Attack medabots with grappling parts] Alien:[It's up to you][Recover your leader][Accumulate medaforce][Protect the leader][Dont forget defense][Good shooter][Great shooter][Dont use medaforce][Good grappler][Fight near top of the stage][Great grappler][Fight near bottom of the stage][Good supporter][Attack enemy leader][Great supporter][Attack enemy partner] 6)b)ii)***6)b)ii) METABEE VERSION 6)b)ii)***6)b)ii **Male Head Parts** Missile: ARM:45 PWR:40 DEF:3 NUM:3 SPD:C Missile-Attack opponents with guided missile Hatchin: ARM:30 PWR:22 DEF:7 NUM:4 SPD:A Hold-Decrease enemy movement speed Power Driver: ARM:50 PWR:20 DEF:7 NUM:4 SPD:D Break-Shooting attack to send magnetic storm Clearshield: ARM:75 PWR:16 DEF:2 NUM:5 SPD:D Defense-Increase defense power of ally Pan: ARM:45 PWR:12 DEF:2 NUM:4 SPD:C Indefensible-Make indefensible for length of time Hunter: ARM:35 PWR:32 DEF:4 NUM:6 SPD:B No-shot trap- Set trap for shooting parts Tension Up: ARM:45 PWR:17 DEF:4 NUM:3 SPD:D Extra Charge- Increase speed of movement Deathbreak: ARM:65 PWR:24 DEF:7 NUM:3 SPD:D Break- Shooting attack to send magnetic storm Fracture: ARM:35 PWR:12 DEF:8 NUM:2 SPD:D Medaforce Ctl- Seal Medaforce for a length of time Guardian: ARM:50 PWR:0 DEF:8 NUM:3 SPD:S Symptom Clr- Cancel symptoms added by enemy Tyranolaser: ARM:60 PWR:30 DEF:0 NUM:2 SPD:D Laser- Powerful shooting attack Cover-Up: ARM:35 PWR:32 DEF:4 NUM:6 SPD:B No-Grap Trap- Set trap for grappling parts Head Cannon: ARM:30 PWR:17 DEF:4 NUM:8 SPD:S Rifle- High speed shooting attack Helmet: ARM:25 PWR:0 DEF:4 NUM:3 SPD:C Revive- Revive broken parts Blastgun: ARM:30 PWR:32 DEF:3 NUM:3 SPD:B Fire- Continued fire damage with flame attack Dogu: ARM:80 PWR:0 DEF:7 NUM:0 SPD:? Void Explode- Void damage of missile Peck Strike: ARM:20 PWR:85 DEF:3 NUM:3 SPD:D Destroy- Cause great damage to defenseless enemy Prominence: ARM:45 PWR:58 DEF:3 NUM:2 SPD:D Beam- Powerful shooting attack **Male Right Arm Parts** Revolver: ARM:35 PWR:5 DEF:4 SPD:C Rifle-High speed shooting attack Catch: ARM:30 PWR:9 DEF:6 SPD:A Hold-Decrease enemy movement speed Plus Driver: ARM:50 PWR:8 DEF:6 SPD:D Break-Shooting attack to send magnetic storm Knightshield: ARM:75 PWR:6 DEF:2 SPD:D Defense-Increase defense power of ally Pun: ARM:45 PWR:5 DEF:2 SPD:C Indefensible-Make indefensible for length of time Flexorsword: ARM:35 PWR:5 DEF:6 SPD:B Sword- High speed grappling attack Shoot Barrel: ARM:40 PWR:3 DEF:5 SPD:C Rifle- High speed shooting attack Deathmissile: ARM:65 PWR:24 DEF:6 SPD:D Missile- Attack opponent with guided missile Past Touch: ARM:25 PWR:3 DEF:7 SPD:D Confusion- Confuse the opponent Canceller: ARM:50 PWR:0 DEF:7 SPD:S Symptom Clr- Cancel symptoms added by the enemy Megalaser: ARM:60 PWR:12 DEF:0 SPD:D Laser- Powerful shooting attack Ninja Dagger: ARM:30 PWR:7 DEF:3 SPD:A Sword- High speed grappling attack Aim Rifle: ARM:30 PWR:5 DEF:4 SPD:C Rifle- High speed shooting attack Helmight: ARM:20 PWR:64 DEF:3 SPD:D Sacrifice- Sacrifice parts to cause great damage Fire Gun: ARM:30 PWR:13 DEF:3 SPD:B Fire- Continued damage with flame attack Dohtack: ARM:80 PWR:0 DEF:6 SPD:? Void Optic- Void damage of laser beam Dondon Punch: ARM:20 PWR:34 DEF:3 SPD:D Destroy- Causes great damage to defenseless enemy Ignition: ARM:30 PWR:7 DEF:3 SPD:C Rifle- High speed shooting attack **Male Left Arm Parts** Submachinegun: ARM:35 PWR:12 DEF:6 SPD:D Gattling gun-High speed shooting attack Twist: ARM:30 PWR:13 DEF:9 SPD:C Hold-Decrease enemy movement speed Minus Driver: ARM:50 PWR:12 DEF:9 SPD:E Break-Shooting attack to send magnetic storm Greatshield: ARM:75 PWR:9 DEF:3 SPD:E Defense-Increase defense power of ally Keen: ARM:45 PWR:7 DEF:3 SPD:D Indefensible-Make indefensible for length of time Straw Hammer: ARM:35 PWR:17 DEF:8 SPD:C Hammer- High speed grappling attack Range Shooter: ARM:40 PWR:10 DEF:7 SPD:D Gatling Gun- High speed shooting attack Deathlaser: ARM:65 PWR:35 DEF:8 SPD:E Laser- Powerful shooting attack Past Feel: ARM:60 PWR:8 DEF:9 SPD:E Extra Charge- Increase speed of movement Recovery: ARM:50 PWR:0 DEF:10 SPD:B Symptom Clr- Cancel symptoms added by enemy Giga Laser: ARM:60 PWR:18 DEF:0 SPD:E Laser- Powerful shooting attack Ninja Blade: ARM:30 PWR:15 DEF:5 SPD:A Sword- High speed grappling attack Battle Rifle: ARM:30 PWR:10 DEF:6 SPD:C Rifle- High speed shooting attack Helming: ARM:20 PWR:96 DEF:4 SPD:E Sacrifice- Sacrifice parts to cause great damage Flame Gun: ARM:30 PWR:19 DEF:4 SPD:D Fire- Continued damage with flame attack Dohtatack: ARM:80 PWR:0 DEF:9 SPD:? Void Gravity- Void damage of break Dopa Punch: ARM:20 PWR:51 DEF:4 SPD:E Destroy- Cause great damage to defenseless enemy Explode: ARM:30 PWR:14 DEF:5 SPD:D Gatling Gun- High speed shooting attack **Male Leg Parts** Ochitsuka: ARM:50 DEF:3 SPD:C Dual Leg(SHT)-Common leg type. Good at shooting Swick: ARM:30 DEF:6 SPD:C Multi-Leg-Not influenced by a slope Smacker: ARM:60 DEF:6 SPD:E Diving-Good at underwater battles Trojan Horse: ARM:55 DEF:2 SPD:A Vehicle-Move quickly but fragile Squashbasher: ARM:45 DEF:2 SPD:S Vehicle-Move quickly but fragile Sharp Edge: ARM:50 DEF:4 SPD:B Dual Leg- Common Leg type, Good at Grapple Abductor: ARM:50 DEF:4 SPD:C Dual Leg- Common Leg type, Good at shooting Deathcrawler: ARM:55 DEF:6 SPD:E Multi Leg- Not influenced by a slope Umbilical: ARM:80 DEF:7 SPD:E Float- Not influenced by any land form Ace Hooves: ARM:40 DEF:7 SPD:D Multi Leg- Not influenced by a slope Roller Tank: ARM:105 DEF:2 SPD:E Tank- Heavily Armored but slow Tiptoe: ARM:45 DEF:4 SPD:A Dual Leg- Common Leg type, Good at grapple Howzer: ARM:45 DEF:4 SPD:B Dual Leg- Common Leg type, Good at shooting Helchaos: ARM:45 DEF:4 SPD:C Dual Leg- Common leg type, Good at shooting Red Tail: ARM:25 DEF:3 SPD:B Flight- Good at flying but fragile Dokan: ARM:80 DEF:6 SPD:E Float- Not influenced by any landform Wannafly: ARM:20 DEF:3 SPD:B Flight- Good at flying but fragile Fireworks: ARM:55 DEF:3 SPD:B Dual Leg- Common Leg type, Good at shooting **Female Head Parts** Variablehair: ARM:40 PWR:41 DEF:5 NUM:4 SPD:D Scouting- Increase accuracy of shots to head parts Holy Helm: ARM:20 PWR:6 DEF:4 NUM:2 SPD:D Full Defense- Void damages for given length of time Pretty Face: ARM:50 PWR:0 DEF:7 NUM:5 SPD:D Change- Randomly change to other parts Allrepair: ARM:30 PWR:17 DEF:9 NUM:6 SPD:E Recovery- Recover the armor of parts Flip: ARM:30 PWR:16 DEF:2 NUM:6 SPD:C Freeze- Stop enemy movement with Winter Freeze Sala-Head: ARM:30 PWR:0 DEF:7 NUM:5 SPD:C Atk Change- Randomly change to other attack parts Light Circuit: ARM:25 PWR:18 DEF:5 NUM:5 SPD:B Thunder- Stop enemy movement with electric attack **Female Right Arm Parts** PateriVulcan: ARM:25 PWR:9 DEF:5 SPD:B Gatling Gun- High speed shooting attack Donar: ARM:25 PWR:5 DEF:5 SPD:D Minute Recov- Continual Recovery of parts Pride Viper: ARM:50 PWR:0 DEF:6 SPD:D Change- Randomly change to other attack parts Cure Hand: ARM:30 PWR:7 DEF:8 SPD:E Recovery- Recover the armor of parts Flap: ARM:30 PWR:7 DEF:2 SPD:C Freeze- Stop enemy movement with Winter Freeze Sala-Hand: ARM:30 PWR:0 DEF:6 SPD:C Atk Change-Randomly change to other attack parts Light Jab: ARM:25 PWR:8 DEF:5 SPD:B Thunder- Stop enemy movement with electric attack **Left Arm Parts** Short Shot: ARM:25 PWR:11 DEF:7 SPD:B Rifle- High speed shooting attack Translate: ARM:25 PWR:7 DEF:7 SPD:D Minute Recov- Continual recovery of parts Desire Bison: ARM:50 PWR:0 DEF:8 SPD:D Change- Randomly change to other parts Repair Arm: ARM:30 PWR:10 DEF:11 SPD:E Recovery- Recover the armor of parts Flop: ARM:30 PWR:10 DEF:2 SPD:D Freeze- Stop enemy movement with Winter Freeze Sala-Arm: ARM:30 PWR:0 DEF:8 SPD:D Atk Change- Randomly change to other attack parts Light Blow: ARM:25 PWR:11 DEF:7 SPD:C Thunder- Stop enemy movement with electric attack **Female Leg Parts** Flaregather: ARM:40 DEF:5 SPD:B Dual Leg- Common leg type, Good at shooting Petticoat: ARM:35 DEF:4 SPD:A Dual Leg- Common leg type, Good at grapple Queendresser: ARM:60 DEF:6 SPD:C Float- Not influenced by any landform Purple Fin: ARM:45 DEF:8 SPD:C Diving- Good at underwater battles Flavor: ARM:100 DEF:2 SPD:D Tank- Heavily armored but slow Sala-Tail: ARM:55 DEF:6 SPD:C Float- Not influenced by any landform Quick Alert: ARM:40 DEF:5 SPD:S Dual Leg- Common leg type, Good at grapple ***Medals*** Kabuto:[It's up to you][Okay shooter][Accumulate medaforce][Fine shooter][Use medaforce][Attack medabots with grappling parts][Hit and run][Good shooter][Attack enemy partner][Attack enemy leader][Fight back][Great shooter][Repeat attack][Trap enemy partner][Trap enemy leader][Best shooter] Mermaid:[It's up to you][Okay supporter][Accumulate medaforce][Fine supporter][Stay close to me][Recover your leader][Fine supporter][Fight by focusing on medaforce][Run away][Use right arm][Dont forget defense][Good supporter][Use left arm][Follow me][Use head part][Great supporter][Best supporter] ?:[It's up to you][Okay shooter][Accumulate medaforce][Use medaforce][Fine shooter][Dont use medaforce][Use right arm][Good shooter][Use left arm][Good supporter][Fight below me][Great shooter][Fight above me][Fight near the bottom of the stage][Aim for the enemy with the strongest defense][Aim for the enemy with the strongest attack] Monkey:[It's up to you][Okay shooter][Accumulate medaforce][Fine shooter][Okay supporter][Fine supporter][Hit and run away][Aim for weak enemy][Aim for the enemy with the strongest defense][Near enemy partner][Stay away from me][Near enemy leader][Run away][Dont get influenced by status effects][Attack medabots with effective parts][Dont allow recovery] Devil:[It's up to you][Use medaforce][Accumulate medaforce][Fight by focusing on medaforce][Use right arm][Use left arm][Use head part][Fight back][Attack medabots with shooting parts][Attack medabots with grappling parts][Dont get influenced by status effects][Attack medabots with effective parts][Dont allow recovery][Trap enemy partner][Trap enemy leader][Repeat attack] Unicorn:[It's up to you][Okay supporter][Accumulate medaforce][Stay close to me][Recover your leader][Fine supporter][Fight by focusing on medaforce][Run away][Use right arm][Dont forget defense][Use medaforce][Good supporter][Protect the leader][Use left arm][Great supporter][Best supporter]][Fight back Ghost:[It's up to you][Recover your leader][Accumulate medaforce][Dont use head part][Okay supporter][Fine supporter][Good supporter][Great supporter][Use medaforce][Run away][Fight near left of the stage][Fight near right of the stage][Follow me][Use right arm][Use left arm][Use head part] Alien:[It's up to you][Recover your leader][Accumulate medaforce][Protect the leader][Dont forget defense][Good shooter][Great shooter][Dont use medaforce][Good grappler][Fight near top of the stage][Great grappler][Fight near bottom of the stage][Good supporter][Attack enemy leader][Great supporter][Attack enemy partner] 6)b)iii)***6)b)iii) BOTH VERSIONS 6)b)iii)***6)b)iii) **Male Head Parts** Antenna: ARM:50 PWR:40 DEF:4 NUM:3 SPD:D Scouting- Increase accuracy of shots to head parts Spydertrap: ARM:30 PWR:30 DEF:7 NUM:7 SPD:B No-grap trap- Set trap for grappling parts Missile Base: ARM:60 PWR:30 DEF:0 NUM:2 SPD:D Missile-Attack opponent with guided missile New Wave: ARM:40 PWR:20 DEF:8 NUM:4 SPD:B Wave-Decrease enemy movement speed Grave Lane: ARM:45 PWR:50 DEF:1 NUM:4 SPD:D Beam-Powerful shooting attack Missile: ARM:45 PWR:40 DEF:3 NUM:3 SPD:C Missile-Attack opponents with guided missile Hatchin: ARM:30 PWR:22 DEF:7 NUM:4 SPD:A Hold-Decrease enemy movement speed Power Driver: ARM:50 PWR:20 DEF:7 NUM:4 SPD:D Break-Shooting attack to send magnetic storm Clearshield: ARM:75 PWR:16 DEF:2 NUM:5 SPD:D Defense-Increase defense power of ally Pan: ARM:45 PWR:12 DEF:2 NUM:4 SPD:C Indefensible-Make indefensible for length of time Hunter: ARM:35 PWR:32 DEF:4 NUM:6 SPD:B No-shot trap- Set trap for shooting parts Tension Up: ARM:45 PWR:17 DEF:4 NUM:3 SPD:D Extra Charge- Increase speed of movement Deathbreak: ARM:65 PWR:24 DEF:7 NUM:3 SPD:D Break- Shooting attack to send magnetic storm Fracture: ARM:35 PWR:12 DEF:8 NUM:2 SPD:D Medaforce Ctl- Seal Medaforce for a length of time Guardian: ARM:50 PWR:0 DEF:8 NUM:3 SPD:S Symptom Clr- Cancel symptoms added by enemy Tyranolaser: ARM:60 PWR:30 DEF:0 NUM:2 SPD:D Laser- Powerful shooting attack Cover-Up: ARM:35 PWR:32 DEF:4 NUM:6 SPD:B No-Grap Trap- Set trap for grappling parts Head Cannon: ARM:30 PWR:17 DEF:4 NUM:8 SPD:S Rifle- High speed shooting attack Helmet: ARM:25 PWR:0 DEF:4 NUM:3 SPD:C Revive- Revive broken parts Blastgun: ARM:30 PWR:32 DEF:3 NUM:3 SPD:B Fire- Continued fire damage with flame attack Dogu: ARM:80 PWR:0 DEF:7 NUM:0 SPD:? Void Explode- Void damage of missile Peck Strike: ARM:20 PWR:85 DEF:3 NUM:3 SPD:D Destroy- Cause great damage to defenseless enemy Prominence: ARM:45 PWR:58 DEF:3 NUM:2 SPD:D Beam- Powerful shooting attack **Male Right Arm Parts** Sword: ARM:35 PWR:7 DEF:5 SPD:B Sword-High speed grappling attack Cheapertrap: ARM:30 PWR:12 DEF:6 SPD:B No-grap trap-Set trap for grappling parts Intermissile: ARM:60 PWR:12 DEF:0 SPD:D Missile-Attack opponent with guided missile Clinch Wave: ARM:40 PWR:8 DEF:7 SPD:B Wave-Decrease enemy movement speed Judge Shield: ARM:70 PWR:6 DEF:2 SPD:D Defense-Increase defense power of ally Revolver: ARM:35 PWR:5 DEF:4 SPD:C Rifle-High speed shooting attack Catch: ARM:30 PWR:9 DEF:6 SPD:A Hold-Decrease enemy movement speed Plus Driver: ARM:50 PWR:8 DEF:6 SPD:D Break-Shooting attack to send magnetic storm Knightshield: ARM:75 PWR:6 DEF:2 SPD:D Defense-Increase defense power of ally Pun: ARM:45 PWR:5 DEF:2 SPD:C Indefensible-Make indefensible for length of time Flexorsword: ARM:35 PWR:5 DEF:6 SPD:B Sword- High speed grappling attack Shoot Barrel: ARM:40 PWR:3 DEF:5 SPD:C Rifle- High speed shooting attack Deathmissile: ARM:65 PWR:24 DEF:6 SPD:D Missile- Attack opponent with guided missile Past Touch: ARM:25 PWR:3 DEF:7 SPD:D Confusion- Confuse the opponent Canceller: ARM:50 PWR:0 DEF:7 SPD:S Symptom Clr- Cancel symptoms added by the enemy Megalaser: ARM:60 PWR:12 DEF:0 SPD:D Laser- Powerful shooting attack Ninja Dagger: ARM:30 PWR:7 DEF:3 SPD:A Sword- High speed grappling attack Aim Rifle: ARM:30 PWR:5 DEF:4 SPD:C Rifle- High speed shooting attack Helmight: ARM:20 PWR:64 DEF:3 SPD:D Sacrifice- Sacrifice parts to cause great damage Fire Gun: ARM:30 PWR:13 DEF:3 SPD:B Fire- Continued damage with flame attack Dohtack: ARM:80 PWR:0 DEF:6 SPD:? Void Optic- Void damage of laser beam Dondon Punch: ARM:20 PWR:34 DEF:3 SPD:D Destroy- Causes great damage to defenseless enemy Ignition: ARM:30 PWR:7 DEF:3 SPD:C Rifle- High speed shooting attack **Male Left Arm Parts** Pipo Hammer: ARM:35 PWR:19 DEF:7 SPD:C Hammer-High speed grappling attack Cheaptrap: ARM:30 PWR:18 DEF:9 SPD:D No-grap trap-Set trap for grappling parts Guidemissile: ARM:60 PWR:18 DEF:0 SPD:E Missile-Attack opponent with guided missile Nibble Wave: ARM:40 PWR:12 DEF:10 SPD:D Wave-Decrease enemy movement speed Crime Stick: ARM:35 PWR:3 DEF:3 SPD:E Ineffective-Make parts unusable for length of time Submachinegun: ARM:35 PWR:12 DEF:6 SPD:D Gattling gun-High speed shooting attack Twist: ARM:30 PWR:13 DEF:9 SPD:C Hold-Decrease enemy movement speed Minus Driver: ARM:50 PWR:12 DEF:9 SPD:E Break-Shooting attack to send magnetic storm Greatshield: ARM:75 PWR:9 DEF:3 SPD:E Defense-Increase defense power of ally Keen: ARM:45 PWR:7 DEF:3 SPD:D Indefensible-Make indefensible for length of time Straw Hammer: ARM:35 PWR:17 DEF:8 SPD:C Hammer- High speed grappling attack Range Shooter: ARM:40 PWR:10 DEF:7 SPD:D Gatling Gun- High speed shooting attack Deathlaser: ARM:65 PWR:35 DEF:8 SPD:E Laser- Powerful shooting attack Past Feel: ARM:60 PWR:8 DEF:9 SPD:E Extra Charge- Increase speed of movement Recovery: ARM:50 PWR:0 DEF:10 SPD:B Symptom Clr- Cancel symptoms added by enemy Giga Laser: ARM:60 PWR:18 DEF:0 SPD:E Laser- Powerful shooting attack Ninja Blade: ARM:30 PWR:15 DEF:5 SPD:A Sword- High speed grappling attack Battle Rifle: ARM:30 PWR:10 DEF:6 SPD:C Rifle- High speed shooting attack Helming: ARM:20 PWR:96 DEF:4 SPD:E Sacrifice- Sacrifice parts to cause great damage Flame Gun: ARM:30 PWR:19 DEF:4 SPD:D Fire- Continued damage with flame attack Dohtatack: ARM:80 PWR:0 DEF:9 SPD:? Void Gravity- Void damage of break Dopa Punch: ARM:20 PWR:51 DEF:4 SPD:E Destroy- Cause great damage to defenseless enemy Explode: ARM:30 PWR:14 DEF:5 SPD:D Gatling Gun- High speed shooting attack **Male Leg Parts** Tatacker: ARM50 DEF:4 SPD:B Dual Leg (GRP)-Common leg type. Good at grapple Multi-leg: ARM30 DEF:6 SPD:C Multi Leg-Not influenced by a slope Limptank: ARM:115 DEF:0 SPD:E Tank-Heavily armored but slow Fishtail: ARM:55 DEF:7 SPD:D Diving-Good at underwater battles Protoauto: ARM:45 DEF:1 SPD:S Vehicle-Move quickly but fragile Ochitsuka: ARM:50 DEF:3 SPD:C Dual Leg(SHT)-Common leg type. Good at shooting Swick: ARM:30 DEF:6 SPD:C Multi-Leg-Not influenced by a slope Smacker: ARM:60 DEF:6 SPD:E Diving-Good at underwater battles Trojan Horse: ARM:55 DEF:2 SPD:A Vehicle-Move quickly but fragile Squashbasher: ARM:45 DEF:2 SPD:S Vehicle-Move quickly but fragile Sharp Edge: ARM:50 DEF:4 SPD:B Dual Leg- Common Leg type, Good at Grapple Abductor: ARM:50 DEF:4 SPD:C Dual Leg- Common Leg type, Good at shooting Deathcrawler: ARM:55 DEF:6 SPD:E Multi Leg- Not influenced by a slope Umbilical: ARM:80 DEF:7 SPD:E Float- Not influenced by any land form Ace Hooves: ARM:40 DEF:7 SPD:D Multi Leg- Not influenced by a slope Roller Tank: ARM:105 DEF:2 SPD:E Tank- Heavily Armored but slow Tiptoe: ARM:45 DEF:4 SPD:A Dual Leg- Common Leg type, Good at grapple Howzer: ARM:45 DEF:4 SPD:B Dual Leg- Common Leg type, Good at shooting Helchaos: ARM:45 DEF:4 SPD:C Dual Leg- Common leg type, Good at shooting Red Tail: ARM:25 DEF:3 SPD:B Flight- Good at flying but fragile Dokan: ARM:80 DEF:6 SPD:E Float- Not influenced by any landform Wannafly: ARM:20 DEF:3 SPD:B Flight- Good at flying but fragile Fireworks: ARM:55 DEF:3 SPD:B Dual Leg- Common Leg type, Good at shooting **Female Head Parts** Variablehair: ARM:40 PWR:41 DEF:5 NUM:4 SPD:D Scouting- Increase accuracy of shots to head parts Holy Helm: ARM:20 PWR:6 DEF:4 NUM:2 SPD:D Full Defense- Void damages for given length of time Pretty Face: ARM:50 PWR:0 DEF:7 NUM:5 SPD:D Change- Randomly change to other parts Allrepair: ARM:30 PWR:17 DEF:9 NUM:6 SPD:E Recovery- Recover the armor of parts Flip: ARM:30 PWR:16 DEF:2 NUM:6 SPD:C Freeze- Stop enemy movement with Winter Freeze Sala-Head: ARM:30 PWR:0 DEF:7 NUM:5 SPD:C Atk Change- Randomly change to other attack parts Light Circuit: ARM:25 PWR:18 DEF:5 NUM:5 SPD:B Thunder- Stop enemy movement with electric attack **Female Right Arm Parts** PateriVulcan: ARM:25 PWR:9 DEF:5 SPD:B Gatling Gun- High speed shooting attack Donar: ARM:25 PWR:5 DEF:5 SPD:D Minute Recov- Continual Recovery of parts Pride Viper: ARM:50 PWR:0 DEF:6 SPD:D Change- Randomly change to other attack parts Cure Hand: ARM:30 PWR:7 DEF:8 SPD:E Recovery- Recover the armor of parts Flap: ARM:30 PWR:7 DEF:2 SPD:C Freeze- Stop enemy movement with Winter Freeze Sala-Hand: ARM:30 PWR:0 DEF:6 SPD:C Atk Change-Randomly change to other attack parts Light Jab: ARM:25 PWR:8 DEF:5 SPD:B Thunder- Stop enemy movement with electric attack **Left Arm Parts** Short Shot: ARM:25 PWR:11 DEF:7 SPD:B Rifle- High speed shooting attack Translate: ARM:25 PWR:7 DEF:7 SPD:D Minute Recov- Continual recovery of parts Desire Bison: ARM:50 PWR:0 DEF:8 SPD:D Change- Randomly change to other parts Repair Arm: ARM:30 PWR:10 DEF:11 SPD:E Recovery- Recover the armor of parts Flop: ARM:30 PWR:10 DEF:2 SPD:D Freeze- Stop enemy movement with Winter Freeze Sala-Arm: ARM:30 PWR:0 DEF:8 SPD:D Atk Change- Randomly change to other attack parts Light Blow: ARM:25 PWR:11 DEF:7 SPD:C Thunder- Stop enemy movement with electric attack **Female Leg Parts** Flaregather: ARM:40 DEF:5 SPD:B Dual Leg- Common leg type, Good at shooting Petticoat: ARM:35 DEF:4 SPD:A Dual Leg- Common leg type, Good at grapple Queendresser: ARM:60 DEF:6 SPD:C Float- Not influenced by any landform Purple Fin: ARM:45 DEF:8 SPD:C Diving- Good at underwater battles Flavor: ARM:100 DEF:2 SPD:D Tank- Heavily armored but slow Sala-Tail: ARM:55 DEF:6 SPD:C Float- Not influenced by any landform Quick Alert: ARM:40 DEF:5 SPD:S Dual Leg- Common leg type, Good at grapple ***Medals*** Kabuto:[It's up to you][Okay shooter][Accumulate medaforce][Fine shooter][Use medaforce][Attack medabots with grappling parts][Hit and run][Good shooter][Attack enemy partner][Attack enemy leader][Fight back][Great shooter][Repeat attack][Trap enemy partner][Trap enemy leader][Best shooter] Kuwagata:[It's up to you][Okay grappler][Accumulate medaforce][Fine grappler][Use medaforce][Attack medabots with shooting parts][Hit and run away][Good grappler][Attack enemy partner][Attack enemy leader][Fight back][Great grappler][Repeat attack][Trap enemy partner][Trap enemy leader][Best grappler] Mermaid:[It's up to you][Okay supporter][Accumulate medaforce][Fine supporter][Stay close to me][Recover your leader][Fine supporter][Fight by focusing on medaforce][Run away][Use right arm][Dont forget defense][Good supporter][Use left arm][Follow me][Use head part][Great supporter][Best supporter] ?:[It's up to you][Okay shooter][Accumulate medaforce][Use medaforce][Fine shooter][Dont use medaforce][Use right arm][Good shooter][Use left arm][Good supporter][Fight below me][Great shooter][Fight above me][Fight near the bottom of the stage][Aim for the enemy with the strongest defense][Aim for the enemy with the strongest attack] Spider:[It's up to you][Run away][Accumulate medaforce][Use right arm][Okay supporter][Use left arm][Fine supporter][Good supporter][Near enemy partner][Use head part][Near enemy leader][Aim for the enemy with the strongest attack][Dont get influenced by status effects][Attack medabots with effective parts][Dont allow recovery][Aim for weak enemy] Bear:[It's up to you][Use medaforce][Accumulate medaforce][Use right arm][Okay grappler][Use left arm][Fine grappler][Near enemy leader][Use head part][Good grappler][Dont forget defense][Protect the leader][Great grappler][Hit and run away][Fight back][Best grappler] Monkey:[It's up to you][Okay shooter][Accumulate medaforce][Fine shooter][Okay supporter][Fine supporter][Hit and run away][Aim for weak enemy][Aim for the enemy with the strongest defense][Near enemy partner][Stay away from me][Near enemy leader][Run away][Dont get influenced by status effects][Attack medabots with effective parts][Dont allow recovery] Devil:[It's up to you][Use medaforce][Accumulate medaforce][Fight by focusing on medaforce][Use right arm][Use left arm][Use head part][Fight back][Attack medabots with shooting parts][Attack medabots with grappling parts][Dont get influenced by status effects][Attack medabots with effective parts][Dont allow recovery][Trap enemy partner][Trap enemy leader][Repeat attack] Unicorn:[It's up to you][Okay supporter][Accumulate medaforce][Stay close to me][Recover your leader][Fine supporter][Fight by focusing on medaforce][Run away][Use right arm][Dont forget defense][Use medaforce][Good supporter][Protect the leader][Use left arm][Great supporter][Best supporter]][Fight back Pheonix:[It's up to you][Recover your leader][Accumulate medaforce][Fight by focusing on medaforce][Okay supporter][Fine supporter][Good supporter][Use head part][Dont use head part][Dont allow recovery][Aim for the enemy with the strongest defense][Use medaforce][Hit and run][Attack medabots with shooting parts][Attack medabots with grappling parts] Ghost:[It's up to you][Recover your leader][Accumulate medaforce][Dont use head part][Okay supporter][Fine supporter][Good supporter][Great supporter][Use medaforce][Run away][Fight near left of the stage][Fight near right of the stage][Follow me][Use right arm][Use left arm][Use head part] Alien:[It's up to you][Recover your leader][Accumulate medaforce][Protect the leader][Dont forget defense][Good shooter][Great shooter][Dont use medaforce][Good grappler][Fight near top of the stage][Great grappler][Fight near bottom of the stage][Good supporter][Attack enemy leader][Great supporter][Attack enemy partner] 6)c)***6)c) MEDAPARTS/MEDALS LOCATIONS 6)c)***6)c) I will add this data on in about a week! Just wait for an update of my FAQ! 7)***7) ORIGINAL COMBINATIONS 7)***7) Name: Acehorn Head: Guardian Right Arm: Canceller Left Arm: Recovery Legs: Acehooves Name: Arcbeetle Head: Prominence Right Arm: Ignition Left Arm: Explode Legs: Fireworks Name: Babbyblu Head: Fracture Right Arm: Past Touch Left Arm: Past Feel Legs: Umbilical Name: Belzelga Head: Helmet Right Arm: Helmight Left Arm: Helming Legs: Helchaos Name: Brass Head: Variablehair Right Arm: PateriVulcan Left Arm: Short Shot Legs: Flaregather Name: Cleobattler Head: Pretty Face Right Arm: Pride Viper Left Arm: Desire Bison Legs: Queen Dresser Name: Crimson King Head: Pack Strike Right Arm: Dondon Punch Left Arm: Dopa Punch Legs: Wanafly Name: Giggly Jelly Head: Missile Base Right Arm: Intermissile Left Arm: Guidemissile Legs: Limptank Name: Gorem-2 Head: Dogu Right Arm: Dohtack Left Arm: Dohtatack Legs: Dokan Name: Krosserdog Head: Head Cannon Right Arm: Aim Rifle Left Arm: Battle Rifle Legs: Howzer Name: Mega-Emperor Head: Deathbreak Right Arm: Deathmissile Left Arm: Deathlaser Legs: Deathcrawler Name: Monoklar Head: Grave Lane Right Arm: Crime Stick Left Arm: Judge Shield Legs: Protoauto Name: Neutranurse Head: Holy Helm Right Arm: Donor Left Arm: Translate Legs: Petticoat Name: Nin-Ninja Head: Cover-Up Right Arm: Ninja Dagger Left Arm: Ninja Sword Legs: Tiptoe Name: Oceana Head: All Repair Right Arm: Cure Hand Left Arm: Repair Arm Legs: Purple Fin Name: Orkamar Head: New Wave Right Arm: Clinch Wave Left Arm: Nibble Wave Legs: Fishtail Name: Peppercat Head: Lightcircuit Right Arm: Light Jab Left Arm: Light Blow Legs: Quick Alert Name: Phoenix Head: Blastgun Right Arm: Fire Gun Left Arm: Flame Gun Legs: Red Tail Name: Rokusho Head: Antenna Right Arm: Sword Left Arm: Pipo Hammer Legs: Tatacker Name: Saldron Head: Sala-Head Right Arm: Sala-Hand Left Arm: Sala-Arm Legs: Sala-Tail Name: Snowbro Head: Flip Right Arm: Flap Left Arm: Flop Legs: Flavor Name: Spidar Head: Sydertrap Right Arm: Cheapertrap Left Arm: Cheaptrap Legs: Multi-Leg Name: Sumilidon Head: Hunter Right Arm: Flexorsword Left Arm: Straw Hammer Legs: Sharpedge Name: Totalizer Head: Tyranolaser Right Arm: Megalaser Left Arm: Gigalaser Legs: Rollertank Name: Warbandit Head: Tension Up Right Arm: Shootbarrel Left Arm: Rangeshooter Legs: Abductor 8)***8) GOOD COMBINATIONS 8)***8) At the moment, there are several medafighters, struggling, stuck on stages, not knowing what parts to use. That's why I made this section of my FAQ! I got people on the message board to post good combinations of parts for the rest of the public. If you think that you have a good combination, email me at diss_master@hotmail.com. Remember to visit section 2 of this FAQ, MY RULES, before you email me, otherwise your message might be deleted and you might be blocked from my email list. Well with no further interruptions, lets see the combinations already submitted! 1) Submitted by Cloud Blazer Medal: Devil Head: Blast Gun Left Arm: Revolver Right Arm: Dopa Punch Legs: Abductor/Sharpedge DiSsMaStEr's Opinion: It looks like an attacking set to me. You use the revolver the whole time! That is unless the enemy comes to you. What you can do is use the revolver and stand on a small platform. When the enemy comes to attack you, BAAM! Dopa Punch away at them. Once your dopa punch gets knocked out, you can use the exact same strategy, but this time with blast gun! It works like a charm. And now, lets make something impossible. Lets say that you always miss. You cannot hit them. Just shoot at them with the revolver and run away when they get close. The "Coward Hit" technique works great! 2) Submitted by Wind Drake Medal: Kabuto Head: Missile Left Arm: Flame Gun Right Arm: Sword/Megalaser Legs: Swick DiSsMaStEr's Opinion: The only thing which takes this sets name out of the "hit and run" or "coward hit" categories is its legs. Where to run to?? So I guess that this set is a head on attacker! Always start out with launching a missile when they get to close! I would suggest the sword over megalaser in this set. When the time comes, the megalaser wont do much because you have to charge it up. Just take the sword and knock your opponent 2 times and voila! I've examined this set and it looks to me that the sword is basic attack. The let arm can be one of the most useful parts in this set, even better than the medaforce at times. Everyone knows that when you are knocked down to the ground, you become invincible for a brief amount of time. If you are knocked down, right when you get up, with the invincibility at your side, use your flame gun right away. Your opponent will be burned and you will cause massive damage. Then its just a moment of time till you win the match! 3) Submitted by GnRipper Medal: Devil Head: Holy helm Left Arm: Light Jab Right Arm: Light Blow Legs: Quick Alert GnRipper's explanation: Paralyze your enemy with one of your claws then use your Medaforce. ^_^ DiSsMaStEr's Opinion: I really did not like this set that much, but it is a unique set and to me has a very unusual explanation to it. What I think is that the only way to be effective by using this set is to use either the right or left arms and then run away and charge up your medaforce. Repeat the same process over and over. Once your medaforce is charged, you go to them and use either your left or right arm then knock them with the medaforce! Very basic if you ask me. 4) Submitted by Achwyn Medal: Kuwagata Head: Blast gun Left Arm: Helming Right Arm: Dondon Punch Legs: Tatacker Achwyn's Explanation: Slow, but good for offensive power. One good undefended shot will take off a part. Good to have a partner with a helmet to keep the helming. DiSsMaStEr's Opinion: I have to go with Achwyn's opinion on this one. If you have a partner with helmet, then this set will be very useful! I myself used to use this set. I stopped using it once I started writing this FAQ. I was experimenting with different parts. I recommend this set to who ever is an advanced player! DO NOT, I repeat DO NOT use this set if you are a beginner! 5) Submitted by TZJA Medal: Devil/Alien/Phoenix Head: Blast Gun Left Arm: Flame Gun Right Arm: Fire Gun Legs: Sharpedge TZJA's Explanation: Looks like Pheonix but is really effective. This Medabot can do continual damage an may even KO an opponent in a single shot (that happened to me VS. Squidguts) DiSsMaStEr's Opinion: This is a wonderful set! I myself prefer this set with the kuwagata/devil medals. If you are a beginner and really keep on losing, try this set! The legs are fast, so you can use the hit and run technique, and whenever you want, you can cause burn! What you should do with this set is burn your opponent, and then just run away and wait for the burn to wear off before you burn them again! It works great! If the opponent has a healing partner with them, then forget running away! Keep on burning them! It does great damage! 6) Submitted by Storm1210 Medal: Kuwagata Head: Antenna Left Arm: Flame Gun Right Arm: Sword Legs: Sharp Edge Storm1210's Explanation: Kuwagata: Good at grapple, Sword: Good at grapple, Flame Gun: Powerful continuous damage for a short while, Sharpedge: Good GRP and speed, Antenna: Good if you need head hits. DiSsMaStEr's Opinion: I think that this set is straight forward. I do not suggest using this if you are an advanced player. It will be helpful to someone who is not used to the play or who is just not good, in other words a beginner/newb. 9)***9) HALL OF FAME 9)***9) This Section is for any players that have played either version or both versions of Medabots AX. All you need to do is be a pure gamer and provide me with the following information: Your name (gamefaqs username is fine), the version/s you played, number of parts you have and the number of medals you have. And that's it! Even if you have like 50/120 parts, you can be in the hall of fame! So jus email me at diss_master@hotmail.com with your info and I'll put you on. This is who I have on the hall of fame so far. Name: DiSsMaStEr (me!) Version/s: Both Parts: 120/120 Medals: 12/12 Name: Master Sunny Version/s: Metabee Parts: 120/120 Medals: 12/12 Name: bushido052577 Version/s: Both Parts: 120/120 Medals: 12/12 Name: HeartBreakAsian Version/s: Both Parts: 120/120 Medals: 12/12 10)***10) CREDITS 10)***10) There are a few people who have helped me with this FAQ! In this section of the FAQ, I will acknowledge them! At the moment, the people that helped me with the good combinations section are already acknowledged. Their names are beside their combinations. I would still like to thank them for making that section of the FAQ possible. There is one person whom I have to acknowledge! He helped me with SO much stuff! Firstly, he helped me with ALL the panels! Secondly, he helped me with the descriptions of the exclusive medals in the metabee version! Without him, many parts in this FAQ would not be possible! I would like to thank him once again! Thanks advancewaraddict! I would like to also give credit to my best friend Master Sunny who first encouraged me to write a faq, and I would also like to give credit to bballmaniac15 who gave me the push I needed to pick up this 4 month old faq and finish it! And I'd also like to thank Larry Gelberg for the font Larry3d. I would also like to thank my little brother Amyn for all of his support, and not being an idiot this whole time and leaving me alone in peace so that I can write this faq! If he never left me alone, the most you'd see in this faq would be a walkthrough for the first stage! (damn he gets annoying sometimes!) Those are all the credits for now...oh and btw, I would like to thank gamefaqs for posting this FAQ, and CjayC for making Gamefaqs! And I would like to thank Natsume for making this game! That's about it! 11)***11) LEGAL STUFF 11)***11) This document is the property of diss_master@hotmail.com, and is copyright 2002-2003. Reproduction of this FAQ in any way at all is prohibited without the consent of its author. The only place this FAQ should be available at, at this moment, is: www.gamefaqs.com Individuals may ONLY use this FAQ for personal purposes. You may print out this document if you please, but you cannot take ANY credit for it and you cannot sell it for money. You may not alter this document in any way whatsoever. If you would like to post this document on your website, ask permission from the author of this document. "Uv Jus Been DiSsD aNd DiSsMiSsD" - DiSsMaStEr