.,:::,,, P#M#RP27ii7LPZ22L5XHMMMK: 2MM9; .i5@MMMMM#XMMMMMM#X5ZPHMM@ MMi .Z#MMMMMK57: ;@P ,;L9R#N@XZXMM2 M# 9MMMMR7. ,P; ,,. :29RPLMM5 Weapons and M# .NMMMP, .:;;;i;;jKP,;iiii;;;:,. ;jZjMM; Salvage L# NMM@i ,:;;;:. XL ;;;;;;;;;;;;:,.,ij;MM FAQ v0.01 ZX ZMMHj ,::, ::77 ,:;iiiiii;;;;:,,:iXM 5Z RMMZ ., RMMMMMMMHX ., :;;;;;;;;;;:,:iPM i5 KM#2 XMMMMMMMN###ML:MMMMMMR ,:;;;;;;;;:,7LM P 5M9 ,KMMMM###HHHHHHMXZMM##NMMMMZ: RX :L#5;RMMMMMMM#HHHHHHHHHHHM5:M#HHHHMHRMMMMMMMMMMMMMMMMMMMMMMMMMMMMM#; i 5RRMMMM#HH#H##H#H#H#H#H#M9;MNHHH#M575L7ii;;::,,;7i;, .,,. HMMX ::MMMMMMMMMMMMMMMMMMMMMMMMM@LMMMMMMM :i7; . ,::i;: i;, MN ,,Li ,: ;, :: ,: :.7: j:, ;M 22iLMMMMMMMM;LZ2;:5MMMMMM;:j7 MR :;MMMMMMMMMMMMMMMMMMMMMMMMMHLMMMMMMM Lj:ZMNMMMMMM:72iiMMMMMM9MM;7i 5ML ;.@MMMMMMMMMMMMNHHHHHHHHHHM5,M#HHNM;:Lj.RMMMMMMMM j2i7MNML M::7:.MM7 ;XMZ7LLLLZLj;9#MMMMMMM#HHMKPMMMMMM 72iiMMMH:iNMi 7ii9MMM; ;M,ij.:MM; 5iK iPRX. KMH#MZ PNR ;;,7MNMi HM75P27NNMH MM,77 9M@, iP9L:,;;: :MMMMMMMHj LMH#MP.XKMMMjPK9;RMMH, 2M7ZZiLMNMj M5:ji MMX PXRL.:;:.KMM#HH#NMMMMMH#MXLMMMMML9X59MMM5 . MRjZL:KMMM ,M2ij: M@2 PKX2.,,,KMNHHH#MMMMMMMMMKjMMMN5:i;,2M#Mi ..Mj . NHMM @M iMNMP PNX5. ;MMN#MMMj;.jKKX9jj2jMMMMMMMMMMM...2MMMMMMMMMX #MMMMMMMMM9 .MM97 7#MMM@ .j ,HMMMMMMMMP.,, ;KMMMMMM@: NMMMMMM9 ;MMP: 5MX :;;;;;:7HZ 9N; ;; :X 7MMK@MMMMM:.;;;;;::L ,MMMMMM9 ,:;.,RMP MechAssault XMKL5HM7 ...,2#LZMMMMMMM ,2KMM: Microsoft XBOX i@MMMMHZj7i::i:PHZ:,;:ZMMK. ;ZP999P527;;7; ___________ _______________________________________________________________/ 0.00 / / General ŻŻŻŻŻ/ŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___________ \ 0.10 \_________________________________________ ŻŻŻŻŻ\ŻŻŻŻŻ Introduction \ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MechAssault is an awesome game. It is the main reason why I bought an Xbox in the first place. I noticed there weren't any in-depth FAQs about the weapons and defense mechanisms, so I decided to write this one. While the game doesn't have a very large selection of weapons to choose from, it helps to understand the purpose of each device in order to be able to decide what weapon to use against what enemies at what time. ___________ \ 0.20 \_________________________________________ ŻŻŻŻŻ\ŻŻŻŻŻ Author's Information \ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ My name is Cody Bishko. I live in Alberta, Canada. I have always had a passion for gaming and writing about games, and I want to become some kind of gaming-related writer in the future. I have an odd knack when it comes to electronics, especially computers and other high-tech devices. I play a lot of games in my spare time, especially on my PlayStation 2. I currently own a PC, PS2 and Xbox, and consider myself a hard-core console gamer. I am interested in Audio/Visual entertainment (DJing, professional lighting, etc), but my budget keeps me away from such hobbies. ___________ \ 0.30 \_________________________________________ ŻŻŻŻŻ\ŻŻŻŻŻ Version History \ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The version history is used to keep track of all the updates made to this document. Most people don't look at it, but I personally appreciate it when software designers and other FAQ authors write a version history so I can see what has been changed over time. If you're like me, go ahead and go through it, but if you are like most people I know, just skip to the next section. ______________________________________________________________________ / Version | Date | Changes \ |----------------------------------------------------------------------| | 0.01 05/01/03 - Initial release of the FAQ. | \______________________________________________________________________/ ___________ \ 0.40 \_________________________________________ ŻŻŻŻŻ\ŻŻŻŻŻ Table of Contents \ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This is the Table of Contents. Since this is the first version of this FAQ, everything is new, so I won't bother marking it as new or updated. For future versions, however, please note the following key of symbols that will appear beside items in the table of contents. ______________________________________________________________________ / # - Denotes the section has been updated with new information. \ | * - Denotes there have been errors fixed (serious ones, i.e., | | Wrong information has been fixed, bad credit, etc. | | $ - Denotes a brand new section that wasn't included in any of | | the previous releases. | \ ! - Denotes the section is soon to come in a future version. / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ =================== Section 0 - General =================== 0.10 Introduction 0.20 Author Information 0.30 Version History 0.40 Table of Contents 0.50 Soon to Come ============================== Section 1 - Offensive Weaponry ============================== 1.10 Energy Weapons 1.11 Pulse Laser 1.12 Laser 1.13 Particle Projection Cannon (PPC) 1.20 Ballistic Weapons 1.21 Machine Gun 1.31 Autocannon 1.41 Gauss Rifle 1.30 Missile Weapons 1.31 Crossbow 1.32 Hammer 1.33 Javelin ======================================== Section 2 - Defense and Special Weaponry ======================================== ! 2.10 Jump Jets ! 2.20 Null Signature ! 2.30 Target Jamming ! 2.40 Chaff ! 2.50 Shield =================== Section 3 - Salvage =================== ! 3.10 What is it? ! 3.20 What does it represent? ! 3.30 Types: ! 3.31 Armor ! 3.32 Energy ! 3.33 Ballistic ! 3.34 Missile ! 3.40 Where can I find it? ==================== Section 4 - FAQ Info ==================== 4.10 Contacting the Author 4.20 Credits and Thanks 4.30 Copyright ___________ \ 0.40 \_________________________________________ ŻŻŻŻŻ\ŻŻŻŻŻ Table of Contents \ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ I plan on making this a very throughout FAQ detailing everything on the weapons systems and the gadgets. Any ideas you have please email them to me so I can start working on them ASAP. See section 4.10 for contact details. ___________ _______________________________________________________________/ 1.00 / / Offensive Weapons ŻŻŻŻŻ/ŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___________ \ 1.10 \_________________________________________ ŻŻŻŻŻ\ŻŻŻŻŻ Energy Weapons \ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Energy weapons are mostly used against quick moving targets at a mid to close range. They require stored energy in the 'Mech, which is indicated by the red energy bar located on the bottom right of the Heads-Up Display (HUD). When an energy weapon is fired, the bar drops and then has to charge itself up again. Once fully charged, you can fire your energy weapons again. To quickly select your energy weapon on your 'Mech, hit (X) on the controller; or cycle through the selections using the left trigger. _________________________________________ \ 1.11 \ Pulse Laser / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Pulse Laser is a low power energy beam that has a very high rate of fire. It is most effective against quick moving 'Mechs, ground vehicles, jets, and helicopters. They are also very effective against the quick Elementals. Accuracy depends on how well you can track the target. Hitting anything that is a long ways a way can be difficult, especially if you are moving. _________________________________________ \ 1.12 \ Laser / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This is the standard laser beam. When fired it projects a long beam of energy with a limited tracking ability, which can cause damage even if your target has moved. It has a longer reload time than the pulse laser, but more power. This weapon is best used at a medium to long range against slow to medium speed 'Mechs. _________________________________________ \ 1.13 \ Particle Projection Cannon / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Particle Projection Cannon (PPC) is a very powerful energy weapon. It is basically a ball of energy with slight seeking capability. Its main drawback, like the Hammer Missiles, is its charging time. To fire, make sure the weapon is selected and pull the right trigger until the weapon is charged (Aim on HUD is blue). You don't have to charge the weapon fully before being able to fire, just as long as it is blue. The PPC is effective at all ranges, and has an excellent accuracy. ___________ \ 1.20 \_________________________________________ ŻŻŻŻŻ\ŻŻŻŻŻ Ballistic Weapons \ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Most 'Mechs incorporate Ballistic Weapons. The only thing you have to do is put the targeting reticle over your target and fire. Most Ballistic Weapons don't produce much heat, so they are a great way to make your 'Mech stop overheating while still staying on the offensive. Press (Y) to quickly switch to the Ballistic Weapon, or cycle through your choices with the left trigger. _________________________________________ \ 1.21 \ Machine Gun / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Machine Gun has the highest rate of fire in the game. It produces absolutely no heat, so it is the best weapon to switch to if you find your 'Mech is overheating. It can be very devastating when used at a close range, but useless at a long range. It is the most effective weapon to be used against buildings and infantry. _________________________________________ \ 1.22 \ Autocannon / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Autocannon is a direct-fire weapon, so it doesn't have any tracking abilities. It has a fairly slow rate of fire, and creates a fair amount of heat. Damage is moderate to heavy, depending on range. It is best suited for close to mid-range combat with slower 'Mechs. _________________________________________ \ 1.23 \ Gauss Rifle / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Gauss Rifle is a very powerful ballistic weapon. It has a very slow rate of fire, but it is very accurate to a huge distance. It creates very little heat, so it can be used while dispersing heat like you would the Machine Gun. (1.21). At level three, it has the ability to knock the target 'Mech off its feet, giving you a chance to attack without taking damage. ___________ \ 1.30 \_________________________________________ ŻŻŻŻŻ\ŻŻŻŻŻ Missile Weapons \ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Missiles are the most widely used weapon in the game. Before firing (excluding the Hammer Missile), you should make sure you have a target lock- on, or you will probably miss your shot. To lock-on, simply hold the crosshairs over your target for a few seconds, and when the crosshairs go red, you're locked-on, and you can fire away. You will loose your lock-on if the reticle is moved off the target for more than a few fractions of a second. Missile weapons cause a lot of heat, so when things are starting to melt down, it's advised that you switch to a ballistic weapon. To quickly select the Missile Weapons, hit (B) on the Xbox controller, then fire away! _________________________________________ \ 1.31 \ Crossbow / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Crossbows are best used at a short range. They cause decent damage, have a high rate of fire, and cause little heat. They have heat-seeking capabilities, but they can't change their course very easily. When fired from a 'Mech that has many turrets, it is possible to fire up to eight separate missiles at once (with the missiles power-ups). This, plus the ability to target multiple enemies at once, makes it very effective against a large horde of enemies. It is very effective when there are a lot of infantry running towards you, or a convoy of light tanks. Just remember to get target lock before firing. _________________________________________ \ 1.32 \ Hammer / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Hammer Missiles are deadly, but they lack the most needed seeking feature. They are entirely dumb-fire, which means you have to really make sure you've got a sure shot, because these take forever to load. Similar to the PPC, you must hold down the right trigger until the clock symbol is at max and is flashing. If you let go of the trigger, it will fire, but the timer set on the missile will be set to detonate earlier, most likely exploding in mid-air. This weapon is very effective against tough stationary targets, or 'Mechs who get stuck. The missile will stick to the target, and from there wait to detonate. It has a very large splash radius that will damage any other enemies that are around the target when it blows up. _________________________________________ \ 1.33 \ Javelin / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Javelin Missiles are long range missiles and cause moderate damage. They feature tracking ability, so its accuracy is incredible. They have a good splash radius, but create a lot of heat. The most you will see on a 'Mech is four. These are very effective against heavily armored tanks and enemy 'Mechs. ___________ _______________________________________________________________/ 4.00 / / FAQ Info ŻŻŻŻŻ/ŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___________ \ 4.10 \_________________________________________ ŻŻŻŻŻ\ŻŻŻŻŻ Contacting the Author \ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The only way to contact me is by email, which you can reach me by [ffluvah (at) hotmail (dot) com]. If you have ANYTHING to add to this FAQ please don't hesitate to send it. I respect other people's work, and will give you full credit for whatever you submit. If you want to use this FAQ on your website, please send me an email with a link to your website so I can check it out beforehand. Whenever you email me regarding this FAQ, please make sure you set the subject as "MechWarrior FAQ Submission" or it may get ignored. I can't promise a response, but I will if I have the time. ___________ \ 4.20 \_________________________________________ ŻŻŻŻŻ\ŻŻŻŻŻ Credits and Thanks \ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Since this is my first version, no one has contributed anything, so there isn't anyone I can give credit to, however, I would like to thank Microsoft, FASA Studio, and Day 1 Studio for making such a great game. I would also like to thank my girlfriend, Casey, for helping me out with the layout and my horrible grammar. ___________ \ 4.30 \_________________________________________ ŻŻŻŻŻ\ŻŻŻŻŻ Copyright \ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This document is copyrighted by international law and you are not allowed to use/modify the information in this FAQ without first requesting the permission from its author. You must not use it for any unauthorized publishing, profits gaining, etc. It may not be reproduced, redistributed or duplicated in whole or in part. This document is for Private Use Only. This document is exclusively available at http://www.gamefaqs.com (GameFAQs) and http://faqs.ign.com (IGN) ONLY and it must not be republished or posted on other sites. See Section 4.10 above if you wish to host this FAQ on your site. Microsoft, Xbox, MechAssault and everything related to the game is owned and is either a registered trademark or trademark of Microsoft Corporation. This FAQ is in no way endorsed or supported by Microsoft Corporation or any of its subsidies, and neither is the author. This document Copyright(c) 2002-2003 by Cody Bishko, All Rights Reserved