_______ __ ___ __ __ | | |.---.-.-----.| |_.-----.----. .-----.' _| | |_| |--.-----. | || _ |__ --|| _| -__| _| | _ | _| | _| | -__| |__|_|__||___._|_____||____|_____|__| |_____|__| |____|__|__|_____| _______ __ _____ __ | | |.-----.-----.-----.| |_.-----.----. | |_.---.-.|__|.----. | || _ | |__ --|| _| -__| _| | | _ || || _| |__|_|__||_____|__|__|_____||____|_____|__| |_______|___._||__||__| _______________________________________________________________________________ M A S T E R O F T H E M O N S T E R L A I R W A L K T H R O U G H / F A Q _______________________________________________________________________________ Platform: DS Written by threetimes Developer: Global A/Marionette February 23rd 2009 Publisher: Atlus Version: 1.2 Release: October 31 2008 (US) June 30th 2011 (update) _______________________________________________________________________________ Updated June 30th 2011 Some more hints added and a few extra details, especially about the Attack Ring! * * * The game is set in the village of South Arc, located in the outskirts of the Kingdom of Krolan. Monsters have been seen in the forest, and the town sent a letter to the Castle requesting soldiers to hunt the monsters down. However, no soldiers arrived, because monsters have been appearing all over the Kingdom, keeping the soldiers more than occupied. You play as Owen, and South Arc is your home. Owen is 12 years old and has just left school. It is time for you to find a job, but so far your efforts have met with failure, and you don't want to leave your home town. One day you meet a shovel...but not just any old shovel. This one is a Magic Talking Shovel, and from now on your job is to dig holes and keep on doin' it! * * * Please use the search codes to find the section you want. Press Control + F and then type in the code in the box that appears, and then press Enter. If you are using a Mac, it is either Apple command button at the side of the space bar, + F, then type in the code in the "Find" box and select "Next". ------------------------------------------------------------------------------- Table of Contents ................................................ Search Code ------------------------------------------------------------------------------- I. Introduction: Using This Guide .................................. *INTRO II. Game Basics ..................................................... *BASIC III. Hints and Tips .................................................. *TIPS IV. The Walkthrough ................................................. *WALK Dungeon Floor 01 ................................................ *W01 Dungeon Floor 02 .................................................*W02 Dungeon Floor 03 ................................................ *W03 Dungeon Floor 04 ................................................ *W04 Dungeon Floor 05 ................................................ *W05 Dungeon Floor 06 ................................................ *W06 Dungeon Floor 07 ................................................ *W07 Dungeon Floor 08 ................................................ *W08 Dungeon Floor 09 ................................................ *W09 Dungeon Floor 10 ................................................ *W10 V. Bonus Dungeon ................................................... *BONUS Dungeon Floor 11 ................................................ *W11 Dungeon Floor 12 ................................................ *W12 Dungeon Floor 13 ................................................ *W13 Dungeon Floor 14 ................................................ *W14 Dungeon Floor 15 ................................................ *W15 Dungeon Floor 16 ................................................ *W16 Dungeon Floor 17 ................................................ *W17 Dungeon Floor 18 ................................................ *W18 Dungeon Floor 19 ................................................ *W19 Dungeon Floor 20 ................................................ *W20 VI. Bonus Bosses and Mimic Skills ................................... *BOSS VII. Lists ........................................................... *LISTS 01. Quests ...................................................... *L01 02. Mimic Skills ................................................ *L02 03. Shops ....................................................... *L03 04. Food and Meals .............................................. *L04 05. Items ....................................................... *L05 06. Equipment ................................................... *L06 07. Weapons ..................................................... *L07 08. Rooms ....................................................... *L08 09. Monsters .................................................... *L09 10. Music ....................................................... *L10 VIII. Legal Bit, Contact and Credits .................................. *LCC =============================================================================== I. I N T R O D U C T I O N : U S I N G T H I S G U I D E ............*INTRO =============================================================================== This guide is divided into three main sections. * The first section gives a detailed overview of the way the game works, with some hints and tips. * The walkthrough takes you through each floor of the dungeon, (10 in all) and the events of that stage, including how to beat the boss for that floor. Each dungeon floor has a summary of what you need to do, and what new things you might find. All floors of the Bonus Dungeon are included as well. (Another 10!) * The lists give the details of monsters, mimic skills, items, weapons, food, and where to find it, recipes and other useful things. =============================================================================== II. G A M E B A S I C S ............................................. *BASIC =============================================================================== 01. Controls 02. Saving Your Game 03. Main and Home Menu 04. Battle Menu 05. Status Changes 06. Characters 07. Character Attributes 08. Increasing Skills and Attributes: Food Chart 09. Mimic Skills 10. Magic Spells 11. Dungeons 12. Digging! 13. Rooms 14. Monsters 15. Monster Drops 16. Dungeon Rank 17. The Next Floor 18. Treasure Chests 19. Quests 20. Storage ------------ 01. CONTROLS ------------ The stylus is not used in this game. Simply make use of the directional buttons for movement and scrolling down the lists on the menu screen. Use the X button to access the menu, and the A button is for action or to select something. B returns you to the main menu screen. Use the L and R buttons to scroll from one character, to another. It is all extremely simple, and you won't even think about what button to use. If at any point you are not sure, the menu pages show you which button to press. You can use the Y button when in dungeons and you will see each character's healing and other non attack magic. Alternatively, you can select this magic from the main menu screen. -------------------- 02. SAVING YOUR GAME -------------------- You can save the game anywhere, and at any time. However, in case you forget about this, each time you rest and a new day starts, you will be prompted to save. You can only make two separate save files. ---------------------- 03. MAIN AND HOME MENU ---------------------- MAIN MENU: Always available wherever you are! Status - View your current health, and stats. Equip - Equip weapons and armor. You can remove and change things from here. Items - View your items and equipment. This shows your current inventory. Food - View your food supplies. This shows the ingredients for cooking meals Magic - View your magic spells. You will be able to buy more. Rooms - View your furniture. These are the monster rooms that you can buy. Quests - View your quests. Click on one for more details. Music - Select music to play in the dungeon. You get new tracks added. Save - As it says! There are only two save files. HOME MENU: This is only accessed when you click on "Home" in South Arc. Storage - This is where you can store items. and remove them at any time. Meal - At the end of a trip to the dungeon Kate will make a meal. Rest - At the end of a trip to the dungeon you can rest and heal up. Monster Guide - View all the monsters you have killed, and what they drop. Weapon Guide - View all the weapons you have obtained. Armor Guide - View all the armor you have obtained, including rings. Food Guide - View all the ingredients you have obtained. Item Guide - View all the items you have obtained and their prices. Room Guide - View all the rooms you have bought. --------------- 04. BATTLE MENU --------------- When a battle starts you will see the enemy on the top screen and the names of your characters. The monster's HP, and your team's current HP and MP stats are listed on the bottom screen. You don't see them, since the battles are fought from a first person viewpoint. Use the directional buttons to select from one of four options on the top screen: Weapon * Blue Magic/Items Bag * Red Magic/Items Bag * Escape/Guard (Shield) When you select the Magic Bag you will be shown all the spells for that character. Each one has a description as well as an icon, so there is no danger of selecting the wrong one! Again, use the directional buttons to select the one you want. Only Owen and Kate can use items, and Gloop has both sets of magic instead. Only Owen can escape, but the other two can choose to Guard. If you escape, then you will be back at the ladder where you entered that floor. If Owen is knocked out, you are sent back to floor 1 exit stairs. If one of the other two loses all their HP, the battle will continue, and afterwards they will recover with 1 HP, and you can heal them and carry on. ------------------ 05. STATUS CHANGES ------------------ There are a number of status changes which can affect both the monsters and your team, although the one that is most awkward to deal with is if everyone gets stunned. That means that they can't do anything for a couple of turns, so you should try and equip everyone with headgear that protects against this. (Even if it doesn't always work very well.) Stun - Stops you from taking any action for a round or two. Seal - Prevents you from using magic or items for a round or two. Poison - Causes you to lose HP each round and it will remain after the battle. Chilled - Decreases the power of attacks, or maybe slows you down? Groggy - Makes you (or an enemy) likely to fall asleep. Sleep - Can't do anything until you wake up! NOTE: I think high Wisdom helps to prevent stunning. Despite the same head equipment, Kate resisted stunning better than the others. -------------- 06. CHARACTERS -------------- * OWEN - his icon is blue. Owen is going to be your main physical attacker and he can only use "nice" magic, which includes all healing and boost spells as well as one spell that targets undead monsters. He can equip shields as well as any weapon, except for staffs and bows. At the start of the game he doesn't even have a weapon and you must buy the knife at the weapon shop. * KATE - her icon is red Kate starts with high magic stats, and she will automatically be given the attack spells that you buy. It's not really worthwhile trying to raise her strength and attack by much, so give her the meals that will boost her magic power. She cannot equip a shield, and has different equipment from Owen. She can use spears, staffs and bows. * GLOOP - his icon is green Gloop really has no gender, though I have ended up calling "it" him. He can use both male and female equipment, equip any weapon, and he can also learn every spell. Gloop learns new skills and increases his stats when he mimics an enemy. This is the ONLY way to improve his status and enable him to use various attack skills and magic. ------------------------ 07. CHARACTER ATTRIBUTES ------------------------ HP - Hit Points (Life). If this gets to 0, Owen will retreat to the entrance of the dungeon. You can heal up and continue. MP - Magic Points for using spells. Attack - Attack power. Partly depends on which weapon you equip. Strength - Affects damage caused by weapon. High strength = high damage! Constitution - Affects physical resistance to attack. High con = enemies miss. Defense - Overall defense is partly determined by equipment. Speed - How fast you can attack! May also affect ability not to miss. Wisdom - Affects the power of magic attacks and magic defense. At the bottom of the status screen there are three coloured letters which show protection from elemental magic. Special equipment, such as the Ring of Light, Fire Mail, or Tiara of Ice, will increase resistance to magic. F (red) - Fire magic resistance W (blue) - Water magic resistance L (yellow) - Light magic resistance NOTE: Food that adds a point to Constitution will also add a point to Defense. ------------------------------------------------ 08. INCREASING SKILLS AND ATTRIBUTES: FOOD CHART ------------------------------------------------ There are no 'levels' of experience in this game, and there is only one way to increase Owen's and Kate's attributes, and that is to feed them well. Make a meal each night and this will add to their stats. You require recipes and ingredients to make the best meals. When you find some new edible item (they are usually pretty obvious things like carrots, potatoes, or Dry Slime (!), take it to the magic shopkeeper and he will probably give you a new recipe, and the girl in the square may start to sell the item. Sometimes the shopkeeper will ask you for a particular item and this may lead to a new recipe or some new magic for sale. Talk to him often, and especially when you find a new item of food. You can always buy some food from the girl at the square, but the best ingredients are only found in the dungeon. ---------------- 09. MIMIC SKILLS ---------------- Gloop has a unique method for gaining both skills and attributes. He learns these from defeated enemies by mimicry. You can choose to mimic a set stat and skill, if this option is given. Gloop's skills are up to you, and the type of weapon he wields is also dependent on the monsters he mimics. Gloop can only mimic one enemy once per battle, so spread rooms out in singles to learn stuff. Sometimes he doesn't mimic them, and at other times he will, even when there are three enemies, so it's not guaranteed. Add to this the fact that sometimes you don't know exactly which enemies you will find in a room, or which part of the enemy he will mimic, and this makes the task of building Gloop's skills a little tricky. The good news about Gloop is that once he has learned a spell, he keeps it, even if he changes the selected "head". Also, after he learns a spell, if he mimics the same monster part again, you won't see this spell listed anymore. He already knows it, so there is no need to learn it twice! Each enemy has four mimic possibilities: - Arms: includes weapons and many specialist attacks. (Strength). - Legs: includes having them or not having them: equipping shoes. (Speed) - Body: includes being able to equip armor or not. (HP and Constitution) - Head: includes being able to equip head armor or not, and learn spells. (MP and Wisdom) The mimic screen shows the increases and decreases to Gloop's status IF you accept the mimic. You will also be able to compare the merits of his current skills for Arms, Body, Head or Legs, with the new ones on offer. Each enemy has different skills and/or attacks and/or equipment possibilities for Head, Body, Rings and Shields, Feet, and Weapons. You will see a message to say if this is a "NEW" skill or just an addition to the existng stats. Arms skills relate to weapons that Gloop can equip, and for many of the special attacks you have to use the correct weapon for it to work. If there is no weapon equipped for that skill, then Gloop will revert to his default weapon of a Bare Fist, and the Punch attack, and you will have to find the right weapon for him. For example, if Gloop mimics a GrinningSpook (Head) he will be able to increase his MP by a lot and learn Seal magic, but if you then mimic a Crowbat (Head) you could lose all that MP, although you will not lose the spell. Note that you need particular (Arms) skills if you want to equip a weapon to Gloop. You can only have one type of weapon at once, but you can increase his stats permanently, by careful manipulation of the choices on offer. Don't forget that you can REFUSE to mimic a less powerful enemy. (Press the B button.) Check on Gloop's status screen and then click the A button to see his current Mimic Skills, and which monster he learned them from. ---------------- 10. MAGIC SPELLS ---------------- Owen only has "nice" magic, and Kate can only use "naughty" (attack) magic. You will be able to buy these spells as the game progresses and some of them are very expensive! Nice magic is shown on the battle screen as a blue bag, and naughty magic is contained in a red bag. Gloop can use both kinds of magic, but only after he learns the spells from enemies. NOTE: Magic that targets all enemies will ALWAYS start with the enemy at the far left, and end up with the enemy at the far right. ------------.----.------------------------------------------------------------- Owen | MP | Effect ------------+----+------------------------------------------------------------- Heal | 3 | Heals one ally's HP (100 +WIS) Heal All | 10 | Heals all allies' HP (200 +WIS) Cure | 1 | Restores one ally's health status to normal. Sleep | 2 | Puts all enemies to sleep, and stops them from attacking. Strengthen | 20 | Increases strength for a higher attack rating. Barrier | 10 | Creates a barrier that repels magic. Holy Light | 2 | Deals major damage to undead beings. Warp | 0 | Warps the player to the desired floor. Return | 0 | Returns the player to the dungeon entrance. (Default) ____________|____|_____________________________________________________________ ------------.----.------------------------------------------------------------- Kate | MP | Effect ------------+----+------------------------------------------------------------- Burn | 3 | Attacks one enemy with fire. Firestorm | 8 | Attacks all enemies with fire. Ice Shards | 4 | Attacks one enemy with ice. Blizzard | 10 | Attacks all enemies with a blizzard. Seal | 2 | Seals off an enemy's magic and special attacks. Devastation | 3 | Reduces one enemy's HP to 1 Lifesteal | 7 | Steals HP from all enemies to replenish the HP of all allies ____________|____|_____________________________________________________________ ------------.----.------------------------------------------------------------- Gloop | MP | Mimic from Monster "Head" ------------+----+------------------------------------------------------------- Heal | 3 | Forked Cat Heal All | 10 | Forked Cat (Upgraded version: B07) Cure | 1 | Black Warcat Sleep | 2 | Crowcat Strengthen | 20 | Demon Armor Barrier | 10 | (not available on first 10 floors) Magic Shield (B20) Holy Light | 2 | Wizardrill ------------+----+------------------------------------------------------------- Burn | 3 | Hot Spook Firestorm | 8 | (not available on first 10 floors) HotSpook (B12) Ice Shards | 4 | Cold Spook Blizzard | 10 | (not available on first 10 floors) Cold Spook (B12) Seal | 2 | GrinningSpook Devastation | 3 | Mage Cat Lifesteal | 7 | Ninja Cat ____________|____|_____________________________________________________________ ------------ 11. DUNGEONS ------------ You have your very own dungeon just outside town, and you move back and forth with one touch of the directional buttons. Inside the dungeon your task is to complete each floor and move down to the next. In order to make the Magic Hole to the exit appear, you have to fulfil certain conditions. You need a number of rooms and a number of residents. This varies from floor to floor, but you will be told the rough number, at least to start with. When you have reached the right number, on your NEXT visit to the dungeon you will immediately be shown the location of the hole. But of course, it's not as easy as that. First, you have to fight the boss monster for that floor. When you defeat him, you can climb down to the next floor, and it will have no monsters at all until you start to dig and place more rooms. And so on and so on... Although the first floor is smaller, after that each floor is 20 x 20, counting each digging spot as one square. Each floor has the same colour coding to show you where you entered, and which areas you have explored. In fact, there are two maps, one smaller and close up map at the top right of the top screen shows your current position, and the whole floor map is displayed on the bottom screen. Red Triangle - Owen's current position Yellow - Ladder up to the next floor Green - Ladder down to the next floor. White - Rooms you have already placed. Green - Rooms you entered (usually where you picked up a monster drop). Red - Solid areas that cannot be dug. Grey - Areas where you have not yet walked (on this visit). Cream - Areas where you have walked (on this visit). Dark Blue - A treasure chest room. Enemies do not re-spawn until you enter the dungeon again the next day, so you can hop from floor to floor if you like. Once you leave the dungeon it will be nightfall, and you cannot return until the following day. ------------ 12. DIGGING! ------------ When you first enter a floor it is completely filled up (apart from the square for the ladder) and you must dig holes to make space for your monster rooms. Press A and the shovel will dig to clear a space. (Press A twice and this makes the digging faster and stops the animation.) Press B when standing in front of a space and you can select a room from your inventory, and it will be placed in the empty spot (the command is now "Fill"). If you change your mind you can Dig again and the hole will be filled in again. If there is a room there, then you will simply take it back, so nothing is lost. How many holes you can dig during one visit is dependent on the MP of the Shovel. Each hole and each room placement uses up 1 MP. This will increase when you obtain Olive Oil and polish him. Once you have used up all his MP then you cannot dig any more, or add any more rooms. Rest at home to replenish his MP, and the next day you can start all over again. --------- 13. ROOMS --------- The idea is that you buy a room and place it in your dungeon, and this will attract monsters to take up residence. Then you slaughter them for rewards! However, they do not appear until the next day, so you must rest and wait until tomorrow's dungeon exploration, in order to find the rooms inhabited. Different kinds of rooms attract different monsters, and the same room on another dungeon floor can also attract different monsters. Your aim is to make them as comfortable as possible: breakfast in bed, drinks on the house, anything they want. That way they stay in their rooms and wait for you to come and destroy them. Most rooms are single occupancy, although you are advised to group them together for the best results, but they each take up one square of digging power. Other rooms require 9 squares: that's 3x3, and more monsters will inhabit these, 9 in total, but you will never fight more then 3 at one time. It's up to you how to organise your dungeons. You can mix up rooms of different kinds, or group the same ones together, and place them all wherever you like. One other thing to notice is that some rooms can be entered from only one door, and others have four doors. You can see this clearly when you view the room's icon. If you want to make sure that the monster only exits from one door, then arrange your four-doored room so the other openings are blocked off. Finally, don't place rooms too close to the entrance stairs: a couple of squares away is fine. The only way to get new rooms is to buy them from the Furniture Shop, If you buy up all their stock of one room, they will restock the next day. ------------ 14. MONSTERS ------------ As I explained, different rooms attract different monsters to live in them, and the same room, when set on another floor, can have new monsters. For example, the Trash Dump room which you get for Floor 1 will have a Slime. If you use the same room on a water floor you will get a Water Slime. On a fire floor...you've guessed it. On floor 10, the Trash Dump attracts the Venomslime. It's important to try out many different rooms on each floor if you want to find all the monsters and obtain the range of items that they drop. Enemies appear on screen as bright blue circles with a sort of feather sticking out. They all look the same, so you don't know what kind of monster you will be fighting until you start. Some monsters roam around the corridors, but most will stay inside their rooms until you approach. Depending on what kind of room they inhabit they might start the battle fast asleep, or even 'groggy'. You can use this to your advantage and kill 'em while they're dreaming! ----------------- 15. MONSTER DROPS ----------------- In order to equip yourself and feed everyone, you need to harvest things from the monsters you kill. Occasionally a lone monster will leave a gift behind for you, but you can guarantee a drop when you fight three enemies at one time. THE LAST MONSTER YOU BEAT DROPS THE ITEM. Since they live alone, this means that you should place your rooms in a T formation. They will look like this: ___ ___ ___ ___ ___ |_|__ __|_| __|_|_ |_|_|_| or like this __|__| or |_|__ |_| |_| or like this |_| |_| |_| Owen enters from the open side and all three enemies will attack at once. The LAST enemy of the three that you defeat is the one that drops the goodies! They will always drop something, but it might not always be what you want, since many monsters carry more than one thing. You can check up on who drops what in the monster guide, although you cannot view this while in a dungeon. Some monsters do not have their things listed, maybe they were too careful to let some other master monster killer catch them! Equipment type drops are visible as such. Boots, Hats, Helmets, Swords, Bows, etc. Other drops, such as food items, rings and pelts are hidden in bags, and you will find out what's inside when you pick them up. These dropped items won't disappear, at least, not while you are still inside the dungeon, so you can take as long as you like before you pick them up. Even if Owen is defeated and you are returned to the dungeon entrance, you can still return to any floor to collect items. ---------------- 16. DUNGEON RANK ---------------- Each time you dig and place a room you will add to your Rank. The current rank is shown at the top right corner of the bottom screen. Different types of rooms will add a score to this rank: this can be 1, 2 or 3 points for a single room, and 10, 11 0r 12 for a large room. You are not told what rank you must achieve, but you need to keep placing rooms until something happens, and the rank increases by many points. If it's an elemental floor, you will see the colour change, and 10 or more additional points are added to the rank when you place the last room, but first you must take some action: fight another battle, or open a chest, to see the change of colour. However, you may still need more monsters in residence to trigger the appearance of the Magic Hole. What this means is that you need to meet two basic conditions: one is to have enough rooms of the right kind, and the other is to have enough monsters living on that floor. If you find that you have a very high rank but nothing happens, that will mean that you have added rooms of the wrong kind. If you find that the colour of the floor has changed but no Magic Hole appears the next day, then that will mean that you don't yet have enough monsters living on the floor. ------------------ 17. THE NEXT FLOOR ------------------ Each floor has a boss that will only appear after you have fulfilled the conditions for the floor. At first these are clear, but as you go deeper, it becomes harder to know exactly what is required. You will know that you have achieved the correct combination of rooms when your rank increases by a lot when you place the final room. Some floors will turn red (the fire ones) or blue (the water ones) or white (the light based ones), when you have met the conditions. You have to leave the dungeon and return the next day, when you will see the location of the boss, who is guarding the hole that leads to the next floor After you defeat the boss and enter the next floor, you can revisit the other floors as often as you like, and even take rooms away from them. This won't matter, and theoretically you could have lots of empty floors. It's probably best to leave things as they are, so you can continue to fight monsters on those floors, and gain any items, and especially food ingredients, and keys for the chests. ------------------- 18. TREASURE CHESTS ------------------- In a nice change from the usual RPG where you open chests to find treasure...or maybe not...you have to BUY the chest first! Then, place the chest room, and the monsters will kindly deposit a treasure inside. At first, the chest will be open, and only after you have attracted a few monsters to your dungeon floor, will it close, and you know that there is a treasure inside. After taking the treasure, the chest will be open again, and after a while the monsters will fill it up again. Never-ending treasure, at least, so long as you have another key. You can save before opening a chest, and if it doesn't have the item you want, reload the game, and try again after fighting a few monsters. However, before you can open a chest, you first require a key. Iron chests need Iron Keys, Silver chests, need a Silver Key and so on. Monsters will drop keys, and you can have more than one at once. (I stored them until I wanted to use them when I got lots of them.) Each floor's chest rooms will yield different treasures, and some of them are essential to complete a quest, so you need those keys! They are obtained from monsters, and once a chest on a floor has been closed then you will be able to obtain a key from one of the monsters on that floor. In practice I found that I got lots of them, so I am not entirely sure how this works. I think it's best if you clear a small floor, or one that you have just started to equip with rooms, and then you will find that, on your next visit, monsters drop keys for you. One thing to bear in mind, is that if you don't put a Chest room on a floor, then the monsters on that floor will not drop keys. You can get more than one key on one floor, and place as many Chest rooms as you choose. When you've obtained all the keys and treasure you want from your chests, dig them up and remove them, and that avoids monsters dropping more keys that you don't need. This is especially useful if you just want to farm the local monsters for food items. You can also put Gold and Silver Chests on the first few floors if you like. Although the treasure you get won't be great, you can pick up Gold and Silver Keys from the monsters on that floor. ---------- 19. QUESTS ---------- There are a total of 20 quests to undertake while you are digging your dungeons. These are set by the people of South Arc. When you complete one, talk to the person who gave you the quest and you will usually receive a reward. ----------- 20. STORAGE ----------- Your space for carrying items is restricted, and will increase in increments of 7, (one extra page) as you progress through the game. However, you can also store things at home, and this space is also limited to the same number, although things such as Healing Potions and Bombs are grouped together in storage, so you can have lots of these without them taking up too many spaces. The storage capacity will increase as well, at the same rate, and you start the game with space for 21 items. Your food ingredients are stored separately from everything else, so there is no limit to the number you can have. =============================================================================== III. H I N T S A N D T I P S ........................................*TIPS =============================================================================== **. When you get a useful piece of armour or weapon, sell it to the Weapons Shop and it will appear in the shop inventory. This in effect duplicates that item, and then you can buy as many as you need or can afford! This is especially useful for getting lots of protective Rings, and hard to find equipment, at least, early on in the game. **. New rooms become available to buy as you progress to new floors, but you can still use the old ones on the new floors, and you might find new enemies move in! Use the 3x3 rooms, when you get them, to attract larger numbers of monsters. However, beware of using the wrong elemental rooms. For example, don't use Water rooms on a Fire floor. ** You can spend as long as you like inside the dungeon, but as soon as you leave, it is nightfall, and you cannot return until the following day, although you can still go shopping. This is the only time you can eat a meal and rest up (which fully heals everyone) and that will trigger the next day, and another foray into the dungeon. Farm for food and eat every night as this is the ONLY way to increase your powers permanently. ** Ensure that Gloop learns Heal Magic as soon as you can. This is learned from the Forked Cat, first found on Dungeon Floor 3. Later on (on floor 7) the same monster has the Heal All spell. ** To help Gloop learn magic from enemies in single occupancy rooms (such as Burn and Firestorm from Hot Spooks), make a row of the appropriate single rooms all facing inwards down a long straight hall that spawns the appropriate monster. The idea is just to get a bunch of them in a row where you only fight them one at a time, but repeatedly, to maximize your chance of getting the mimic magic. (Tip from rastal66.) ** The final enemy you defeat, out of the maximum of three that you can fight at one time, will ALWAYS drop something. However, many enemies have a large range of possible items, and so it's a good idea to check out who has what, when you are planning which enemy to kill last. All (nearly all) details are listed in the Monster Guide once you have fought an enemy for the first time. (Or check my Monster lists for extra details.) ** Monsters that appear on lower floors are often the same as the early ones if you use the same rooms, but their stats will be much higher, and the cash for defeating them is also more. Also, if Gloop mimics them, the status increases are often greater. This means that it is still worth while fighting them. However, the drops remain the same (at least, until you reach the bonus dungeon.) ** Save your game before opening a chest if you are hoping for a new item. If you don't get what you want, try the chest again another time and this way you won't waste a key. You can even just fight a couple of battles, and check back, and the contents may have changed. ** Owen can run away from any battle, including bosses, and if he is knocked out you will be back at the entrance to the dungeon, on the first floor. The others can guard, but cannot initiate running away. You can heal up and try again if this happens, and do not have to leave the dungeon. ** Take a couple or more neutral rooms with you when you fight the boss of a floor, and you can head down to the next one and place them ready for your next visit, even before knowing the conditions. ** If you just want to complete the main game, then play through all dungeons up to and including 10. The next 10 dungeons are bonus ones. =============================================================================== IV. W A L K T H R O U G H ..................*WALK =============================================================================== ---------------- Getting Started! ---------------- You will meet the Shovel at the start of the game, and then proceed to the town square where you meet your friend, Kate. After that, you will be introduced to the town Mayor, and he tells Owen that the Castle has a plan to deal with the plague of monsters. It involves finding a talking Shovel... It's all quickly settled. Owen gets a reward for finding the Shovel, and a job. Your task is to dig holes in the town dungeon and attract the Apple Viper to stay. This is the first quest, and you can read the details in the Quest list from the menu screen. --------- Locations --------- Town Gate - Stop and check the sign here (optional, but it changes). Mayor's House - Find the mayor here, and report back to him after a boss. Furniture Shop - Buy rooms for your dungeons here. Keep checking for new ones. Weapons Shop - Sell items here, and buy back things you forgot you needed! Magic Shop - Buy magic and magic items such as bombs and healing potions. Keep visiting here when you find new ingredients. Vegetable Shop - Buy a few ingredients for meals. Home - Eat a meal and rest for the night. You can store things here. Dungeon - Enter the dungeon here, and get helpful hints from the Shovel. Ruins - Share dungeons with online friends. ------------------------- Owen's Starting Out Stuff -------------------------- * Statistics HP : 30 MP : 08 ATK: 08 SPD: 04 DEF: 05 CON: 03 STR: 03 WIS: 05 * Equipment Weapon: Punch (no equipped weapon) Shield: None Legs : Leather Shoes Head : None Ring : None Body : Quilted Clothes Ring : None * Items Healing Potion Light Bomb Fire Bomb Quilted Clothes (shows a blue bead meaning that it is equipped to Owen.) Leather Shoes (also equipped) * Magic Return: Returns the player to the dungeon entrance with no MP cost. * Food 6 Spinach. Popeye would be proud! =============================================================================== D U N G E O N F L O O R 0 1 ........................................... *W01 =============================================================================== *Digging holes all day's a great life, I tell you.* ------------------------------------------------------------------------------- S U M M A R Y - R A N K 4 1 ------------------------------------------------------------------------------- __________________ | d| | __________ | E - Entrance and exit | |b X| | X - Boss/Ladder to B02 | | | | a - Glass Ring | | | | b - Copper Ring | | E | | c - Ring of Power | |a________c| | d - 2,000 Gilberts (dig behind the ladder to B2 to access) | | e - Sailor Outfit (dig behind the ladder to B2 to access) |e_______________| Floor = 10x10 Shovel = 10 MP CONDITIONS You need a dungeon big enough for 10 or 20 monsters. One monster will inhabit one room. (Crowbats will also be found in corridors, so the numbers will vary.) Start with Feed Barrels and Straw Beds, and then add some Trash Dumps until you have around 13-15 rooms, and a Rank of 32 or more, but the optimum Rank is not reached until you have placed an Iron Chest, which adds a boost of 6 points to the total. QUESTS Apple Viper Hunt Task : Lure Apple Vipers to your dungeon and defeat them. How : You need 10-20 monsters living in your dungeon. Reward: 2,800 Gilberts from the Mayor. Crow Leg Task : Get some Crowbat leg meat for the Mayor. How : Fight some Crowbats found in corridors and Feed Barrel rooms. Take the Crowbat Leg home and Kate will cook a meal Reward: 500 Gilberts from the Mayor. Dry Slime Task : Find some Dry Slime for the owner of the Magic Shop How : Place some Trash Dump rooms and fight Slimes! Reward: Pays 200 Gilberts up front, and then he sells the Sleep spell. Warcat Halter Task : Obtain a Warcat Halter for the girl at the Weapon Shop. How : Place some Straw Beds and fight Warcats Reward: 400 Gilberts, and Ring of Light. NEW SPELLS Heal, Sleep NEW ROOMS AND MONSTERS FEED BARREL Type : One door, Neutral Cost : 150 G Monsters: Pigboar - Pigboar Ribs, Pigboar Fur Crowbat - Crow Leg STRAW BED Type : One door, Neutral Cost : 200G Monsters: Warcat - Dry Fishflakes (not listed) Warcat Dagger Cat Ear Hat/Warcat Halter/Fur Slippers Goblin - Oversized Club, Goblin Helm/Buckler/Leather Shoes TRASH DUMP Type : One door, Neutral Cost : 100 G Monsters: Slime - Dry Slime, Glass Ring/Copper Ring IRON CHEST Silver Coin, Copper Ring, Leather Vest, Glass Ring HINT: While Owen is weak, don't use weapons to fight Slimes. Use Bombs. ------------------------------------------------------------------------------- W A L K T H R O U G H ------------------------------------------------------------------------------- When you have control of Owen. take him on a few visits to the shops. Buy the Heal Magic from the Magic shop, the Knife from the Weapons shop and one Feed Barrel and one Straw Bed from the Furniture Shop. You will get a recipe from the Magic shopkeeper, and you can buy some Dry Fish Flakes from the girl at the square. I wouldn't bother buying the Old Leather Armor as it only increases defense by 1 point. You need your money for the Monster Rooms! Go to the dungeon and the Shovel will explain that you have to set the rooms and leave them overnight so the monsters will move in. There won't be any monsters to start with, since the dungeon is filled up, with no spaces just yet. The Shovel will tell you exactly what to do...face the wall and press A to dig. You can also see that this dungeon has an internal wall. When you have a stronger shovel with more points then descend the ladder to the second floor and go back up to the first floor. This allow you to dig the wall BEHIND the ladder on the first floor. You can find 2,000 Gilberts in the top right corner, and the Sailor Outfit all the way down in the lower left corner. (All credit to Teravian, who told me about this!) From the ladder, dig left and then down to the nearest corner where you will find a Glass Ring. You can sell this when you return to town. Place two rooms and return home to find a letter from the Mayor. You will be glad you did because he will give you 1,000 Gilberts for finding the Shovel. There will be some discussion about food, and the Mayor will give you recipes for Fried Crow and Pigboar Stew. Now go home and Kate will give you a quest to get some Crowleg for the Mayor's Fried Crow meal. Now, you have the option to eat a Meal, although there isn't much choice I'd go for the MP increase: Boiled Veggies, as this will help you to be able to use the Heal spell more often. You will need to buy a Dry Fish Flakes from the girl at the square. Next day, buy more rooms for your dungeon, make sure you have equipped the Knife, and head off for your first monster killing rampage! On this second visit dig north to find the Copper Ring, and place your rooms in groups of 3 so you can guarantee a monster drop next time. After another meal and a night's rest, you can buy more rooms, and this time when you visit the dungeon, the Shovel will give you lots of advice, and tell you that you need around 15 monsters in residence before the Magic Hole will open up leading down to the next floor. He will also advise you about how to guarantee an item drop. Fight three monsters at once, and kill the one that will drop the item you want, last of all. Put three rooms around a single square and all three monsters will rush out at once. After you have placed a few rooms, make sure to buy Fire bombs to deal with the Goblins and Warcats when fighting three at once. Goblins are particularly nasty at this stage since they can stun you with a "Vicious Blow" and then kill you. Try to get a Goblin Helm and Shield from him and the Warcat Dagger is a good weapon to obtain from the Warcat. You can place your three rooms so that the right one is the Straw Bed and the other two are Feed Barrels with easier enemies to deal with. Then use a Fire Bomb and the monster at your right will be the last to die, and you will get an item. Another day, visit the Weapon shop and the girl will sell you a Quilted Hat for 150 G, but if you've found a Goblin Helm don't waste your Gilberts. After taking the Crowbat Leg to Kate, and collecting the reward from the Mayor, Kate will now cook a meal for you. She has added some ingredients and two more recipes: Pigboar Stew and Fried Crow. The Stew increases Owen's strength and the Crow, his speed. Both are useful, but at this point strength is probably more helpful. so keep killing Pigboars and eating a meal every night. After a few days (maybe day 7), the Magic Shop man will greet you one morning and ask for some Dry Slime. This is a Quest, and all you have to do is find one from the Slime enemy. First you need a room that will attract them, and the Furniture shop will oblige you with a Trash Dump. You can just buy one and use it with two other rooms if you prefer to fight just one Slime at a time. They are very resistant to physical attacks, and you will need to use Fire Bombs on them. I'd suggest buying a lot of Fire Bombs if you want to speed through this dungeon quickly. You will soon be able to make money from selling off the excess equipment you get. When you give the man his Dry Slime, you have a new recipe, for Stewed Slime. Lovely! This increases Constitution as well as HP, so don't be a fussy eater. Buy the Sleep Spell for 300 G and this is incredibly useful. You can put most enemies to sleep and then kill them one by one slowly, and methodically. Chat to the girl at the Weapon Shop around this point, and she will ask for the Warcat Halter. Do the usual thing of arranging to kill a Warcat last out of three enemies and you should soon find this item. Eventually the Furniture shop will offer to sell you the Iron Chest room. Monsters put their treasures in chests, and lock them, so all you have to do is steal a key...by killing a monster. The more monsters you have in your dungeon the better the odds of finding items so Woody says, but in fact you only need a few monsters for them to fill a chest. The shop only stocks one Iron Chest per day, so buy one now and then return to the dungeon the next day with another, if you like. You are likely to find that the Magic Hole has appeared after placing one Iron Chest room. Time to pick some apples. o-------------------------o | B O S S - APPLE VIPER | o-------------------------o | HP : 98 | | Cash : 287G | o-------------------------o This is not an easy battle. For one thing, the Apple Viper will poison Owen, and there is nothing you can do about that at this stage in the game, since you don't have a spell or item to cure poison. For another, you only have Owen, and the equipment you have managed to find so far. The best you can manage is to use the Warcat Dagger and hope for some chain attacks to do more damage. Keep healing and take some Healing Potions with you as well, in case you run out of MP. The Viper's ordinary attack inflicted 9 HP damage to Owen, and his Light magic did 14 HP damage, even with the Light Ring equipped. Owen's chain attack managed 16 HP hurt to the Viper, and it was only half that if just an ordinary attack. The best way to win this battle is not to bother with bombs or the sleep spell, but keep healed and keep hitting it. The higher Owen's stats, the faster you can win. My Stats And Stuff Owen: Warcat Dagger, Buckler, Goblin Helm, Quilted Clothes, Leather Shoes, Ring of Light, Ring of Power. HP: 40, MP: 18, ATK 18, DEF 11, STR 7, SPD 6, CON 5, WIS 5. REWARDS Your item bag will grow, so you can carry an additional 7 items, and you will pick up the Snake Leaf. You can go down to the next floor and set a couple of rooms there if you wish, or just head back to town and visit the Mayor to receive 2,000 Gilberts. If you do the rounds of the shops the Furniture shop will now stock a Field. But, the sensible thing to do now is head home, eat a meal and rest. =============================================================================== D U N G E O N F L O O R 0 2 ........................................... *W02 =============================================================================== *You can't go in that dungeon by yourself, with just a Slime and a Shovel!* ------------------------------------------------------------------------------- S U M M A R Y - Rank 59 ------------------------------------------------------------------------------- ____________ |b d| X - Boss/Ladder to B03 | E | a - None | | b - 4,000 Gilberts | | c - None |a___X____c| d - None E - Entrance and exit Floor = 20x20 CONDITIONS 30-40 Monsters. Attract Hobgoblins with lots of Cellar rooms: you need at least five of them, as well as an Altar and 2 or 3 other single rooms. Place at least 3 Fields to add to the number of monsters. QUESTS HobGoblin Hunt Task : The Mayor wants you to defeat some Hobgoblins. How : Use Cellars to lure them and then defeat the boss! Reward: Nothing. Spook Tart Task : Find some Spooks and get a Spook Tart for the Magic Shop man How : GrinningSpooks inhabit Altars. Reward: 400 Gilberts up front. Spook Tart recipe, and Holy Light spell. NEW SPELLS Warp, Holy Light. NEW ROOMS AND MONSTERS FIELD Type : Four doors, Neutral. 3x3 Cost : 800 G Monsters: Pigboar - Pigboar Ribs, Pigboar Fur Crowbat - Crow Leg Taterbomb - Potato, Fire Bomb/Blizzard Bomb CELLAR Type : Four doors, Neutral Cost : 600 G Monsters: Hobgoblin - Hobgoblin Club, Hobgoblin Helm/Leather Vest/Leather Boots/Ring of Power/Silver Coin ALTAR Type : One door, Neutral Cost : 800 G Monsters: GrinningSpook - Spook Tart, Spook Robe/Spook Hat IRON CHEST Copper Ring, Short Spear, Denim Jacket, Silver Coin. HINT: On later floors, use one Cellar in a group of three rooms and all three monsters will start the battle in a groggy state. ------------------------------------------------------------------------------- W A L K T H R O U G H ------------------------------------------------------------------------------- The following day the Mayor will come calling with a gift from the Castle: Olive Oil to polish the Shovel, and a new proposal. He wants Owen to make a larger dungeon and attract Hobgoblins. With the Olive Oil the Shovel's MP increases to 15, (you will use it automatically), and then it's time to shop for new rooms. As well as the Field, the Furniture shop will sell Cellars. These make the Hobgoblins groggy and light headed so they are easier to defeat, and also have entrances in all four directions. Stock up on whatever you can afford, and visit the Magic Shop for some Fire Bombs and new magic: Warp. This enables you to jump from floor to floor without having to walk. Now, take a trip to the dungeon, where you will find a surprise... At the entrance you will meet a green Slime. This is not a bad slime, but a sort of fluffy and newly born one in search of a daddy. The Shovel will explain that this is a MIMIC SLIME. When it meets a monster it can mimic its arms, head, body or legs. This enables it to learn spells from wizards' heads, and to use weapons from a monster's arms. Owen adopts the silent Slime and names it "Gloop" and as well as new dungeon music, you now have a "A True Friend". Gloop stays with you for the rest of the adventure. --------------------------- Gloops's Starting Out Stuff --------------------------- * Statistics HP : 20 MP : 00 ATK: 09 SPD: 01 DEF: 08 CON: 08 STR: 04 WIS: 01 * Equipment Weapon: Punch (no equipped weapon) Everything else: Can't wear anything. You'll notice that Gloop starts out with higher Attack, Defense and Constitution than Owen, and this means that he will resist attacks well, even before you give him any equipment. When fighting with Gloop you will see that he has two magic bags, (both empty at this point), and this means that he can use both healing and attack magic, however he does not have access to items. At this point you may want to start by visiting Floor 1 and acquire some skills for Gloop so you can equip him with headgear, armour, and a weapon. Also, you can farm for food and things you can sell, and you can try and obtain some Iron Keys to open your Iron Chests. Gloop can boost his speed from the Crowbat's Legs, (from 1 - 6), and Wisdom (from 1 - 8) from the Crowbat's Head. There is a small boost to strength from a Slime, from whom he can learn the skill Slams Down, and a bigger boost to HP. You might as well add everything that boosts his stats, at this stage. Don't forget that you can refuse to mimic a monster if the stats show a decrease, or you prefer to keep a particular attack skill. You don't have a choice of part or monster for Gloop to mimic, and this is purely random so far as I can tell, however, there is a slightly better chance that Gloop will mimic a monster if you fight only one. Try to get the Double Crush skill from the Hobgoblin (on Floor 2) and then equip Gloop with a club and shield. After your first visit to the dungeon with Gloop, return home for Kate's reaction to your new friend, and the next day the Magic shopkeeper will turn up with another request. He wants to eat a Spook Tart, and gives you 400 Gilberts to spur you on. Visit the Furniture shop and they will sell an evil Altar, perfect for Spooks. Buy one (or more) and on your next visit to the dungeon the Shovel will tell you about the Taterbombs which you can find in fields. When you find a Blizzard Bomb from one of these monsters, the Magic shop will then stock them. When you get a Potato the Magic shopkeeper (I wish they'd given him a name) will give you a recipe for Boiled Potatoes, and the girl will sell Potatoes. Getting a Spook Tart means placing an Altar to attract the GrinningSpook. But it's not so simple as that because you won't have any magic to defeat it. Spooks are very resistant to physical attacks and even Fire Bombs don't do a lot of damage to them. They also can Seal your magic and items, and inflict Sleep, so be careful when fighting them. The Light bombs are your best bet until you get the essential Holy Light magic, which you will the next day after delivering the Spook Tart. Now you can kill spooks with one magic spell from Owen. While you are going after spooks, try to obtain the Seal magic for Gloop. This is a permanent spell that he can use at any time. It is especially useful on monsters with very powerful attacks, and will prevent them from using their skills or magic for a couple of rounds. From now on, continue visiting Floor 2, adding rooms and finding the necessary items. Keep adding skills for Gloop and eating a meal every night. Make sure to obtain the better equipment from Hobgoblins, until eventually you will raise the Rank high enough to trigger the appearance of the Magic Hole. o-------------------o | B O S S - LEON | o-------------------o | HP : 146 | | Cash : 396 G | o-------------------o The boss room is at the middle of the south wall. Leon can use a Jumping Claw attack that targets both and can do around 10-15 damage depending on defensive equipment and stats. He will also do a "grab" attack on one for 15 HP damage. Make sure Gloop has a shield and full armour. My Gloop died early on in one battle, but Owen was well defended with 62 HP and I just kept hitting him. The bombs don't help much. His attack may also stun you, so be careful to have MP and Healing Potions so you don't run out of HP if it's a long battle! (And be careful you don't get Owen stunned and unable to heal Gloop. Oops.) In another game, Gloop had better stats and with the Hobgoblin's Double Crush attack he managed to stun Leon. Owen had lower stats this time, but they both had the Hobgoblin Club and Goblin Helm. Just to give you an idea: Gloop: HP 42, MP 00, ATK 25, DEF 18, STR 12, SPD 8, CON 8, WIS 4 Owen HP 50, MP 19, ATK 26, DEF 18, STR 11, SPD 9, CON 8, WIS 5. REWARDS You get some cash as a reward and your item bag grows bigger again. (I think to hold 35 items). You will also find a Leon Mane on the floor after this battle. If you visit the Mayor at night he won't seem to notice that you now have the Mane and Owen doesn't let on, however, return home and Kate takes notice! *You can't go in that dungeon by yourself, with just a Slime and Shovel!* Awww, she really cares, in fact she joins your party of heroes, and you get new music: "Leave it to Me!" Now you can feed Kate as well as Owen. Have a meal and rest until the next day, and on to floor 3! =============================================================================== D U N G E O N F L O O R 0 3 ........................................... *W03 =============================================================================== *We didn't do it for the tourism! We did it all for world peace!* ------------------------------------------------------------------------------- S U M M A R Y - F I R E F L O O R Rank 82 ------------------------------------------------------------------------------- ____________ |X d| X - Boss/Ladder to B04 | | a - None | | c - None | | d - Tiara of Flames |a___E____c| E - Entrance and exit CONDITIONS 40 to 50 monsters, and 12/13 Fireplaces. The floor of the dungeon will turn bright red when you have placed the final room. Also use Altars and Trash Dumps, so you can defeat Fireslimes and Hot Spooks in order to find fire protective equipment. (By the way, if the floor turns red but the Magic Hole does not appear the next day, then add another few rooms, or just one field, as this will mean that you don't have enough monsters in residence yet, even if you have enough Fireplaces.) QUESTS Stuffed Flaemsaurus Task : The mayor wants a stuffed Flamesaurus to attract tourists. They love that gaudy stuff. How : Set Fireplace Rooms to attract the Flamesaurus boss. Reward: 2,000 Gilberts Roast Firepig Task : The Shopkeeper wants some Roast Firepig. It's delicious sauteed... How : Fight FirePig monsters in Fireplace rooms. They drop Roast Firepig. Reward: 500 Gilberts up front. Magic Olive Oil for the Shovel. NOTE: When you bring him one, he asks for another, and if you have it, he'll just take it. Then you get the reward. NEW SPELLS Burn magic for Kate. Cure spell which heals poison. NEW ROOMS AND MONSTERS FLOWER GARDEN Type : Four doors, Neutral, 3x3 Cost : 2000 G Monsters: Warcat - Dry Fishflakes (not listed), Warcat Dagger, Cat Ear Hat/ Warcat Halter/Fur Slippers Forked Cat - Magic Potion (not listed), Forked Cat Bow, Glass Tiara/Cat Tiara/Cat Dress/Fur Slippers Crowbat - Crow Leg FIREPLACE Type : One door, Fire Element Cost : 700 G Monsters: Humanosaur - Hand Axe, Leather Hat/Breastplate/Leather Boots, Gold Coin FirePig - Roast Firepig, Firepelt Pelt IRON CHEST Iron Staff, Gold Coin, Round Shield, Striking Ring HINT: Try and obtain the Striking Ring. This increases the chance of stunning enemies. ------------------------------------------------------------------------------- W A L K T H R O U G H ------------------------------------------------------------------------------- ------------------------- Kate's Starting Out Stuff -------------------------- * Statistics HP : 40 MP : 15 ATK: 13 SPD: 06 DEF: 06 CON: 03 STR: 03 WIS: 09 * Equipment Weapon: Staff Shield: Can't wear Legs : Leather Shoes Head : None Ring : Glass Ring Body : Quilted Skirt Ring : None Visit the magic shop after Kate joins and you can buy "naughty" magic. Burn, baby burn! You'll also find a nice new room for sale: the Flower Garden. After Kate joins improve her equipment, and make sure to feed her! Now you're eating for two, but just keep harvesting those ingredients from enemies and you should be fine. You'll notice that Kate has higher Wisdom than Owen, and she cannot use heavy weapons. She is going to be your magic attacker, so keep increasing her MP and Wisdom to make her spells more powerful. Spook Tarts will help increase those stats. The next day there will be a letter from King Leon congratulating you on killing Leon. Then the Mayor will show up (why are mayors in games always fat and with waistcoats and moustaches?) He has a great idea for a tourist attraction, and wants a stuffed dinosaur. We're going to open up a Jurassic Park! You get a Stuffing Scroll, which appears in the Item listing. After one visit to the dungeon you will get a visit from the strange girl who sells vegetables, and after listening to her nonsense, visit the Furniture shop and they will now sell Fireplace rooms. Place some of these and keep visiting the Flower Gardens. These attract cats and the Forked Cat has the useful Heal spell which you should make sure to get for Gloop. She also fires poison arrows and as well as wanting to obtain her bow for Kate (it's very useful against some bosses), you should welcome being poisoned, because the Magic Shopkeeper will sell you the Cure spell. By the way, if you are fighting three Forked Cats, it can be difficult because they keep healing each other. Use the Sleep spell to put them all to sleep and pick them off one by one. Another day, another letter from the King about otters. It seems they have a weakness to fire (unsurprisingly) and are scared of the Flamesaurus dinosaur. The king's logic is that if you get rid of the dinsoaur, there will be a rampage of otters. (I know which I'd prefer to deal with... otters are small.) See the logic here...maybe otters won't rampage after all if you place lots of Fireplaces. Anyway, don't let all this otter business deter you, and just carry on placing Fireplace rooms on this floor. Set out for the dungeon again and the Shovel will warn you that you need Blizzard Bombs for the fire enemies, and the Mayor turns up, having noticed, at last, that you have the Mane. He wants that, and the Apple Viper Leaf. You also get some advice about putting "food" for the Flamesaurus deep in Floor 3. Those fireplaces will come in handy then, since Owen's reckons that fire will be what a fire monster wants to eat. For world peace then! Another visit, and another day, and the Magic Shopkeeper will be hungry for something new: Roast Firepig. This might only occur after playing a Fireplace room, and you can find more Firepigs if you place a Field on Floor 3. When you enter the dungeon, Shovel will advise you about finding Fire Rings from Slimes, and armour to protect against fire. Stock up on Blizzard bombs as well. Use Trash Dumps to attract Fire Slimes, and Altars to attract Hot Spooks, and both monsters give useful Fire protection stuff. When you have obtained some Fireslime take it to the Magic Shopkeeper and you will have another ingredient and recipe for Roast Fireslime. This food is useful for Kate to boost her HP and Constitution. After finding TWO Roast Firepigs take them to the Magic Shopkeeper and you will be rewarded with some Olive Oil. Return home and you can polish the Shovel, and his MP will increase to 20. You can also treat yourselves to a new meal: Firepig Saute is on the menu, as well as the Roast Fireslime. o--------------------------o | B O S S - FLAMESAURUS | o--------------------------o | HP : 206 | | Cash : 505 G | o--------------------------o He has the skills of Slam down, which can stun everyone as well as inflicting around 10-15 damage, and he Spits Hot Lava for even more damage - around 35 or more if you don't have any fire protective equipment. His other attack is just on one person although it can also stun when he swipes you with his tail. If everyone is stunned and then he does a couple of Hot Lava attacks you are done for. This is my favourite kind of boss. He's not that easy to defeat, but it's possible even without high stats because he very kindly allows you to poison him, and that status will last for the WHOLE battle! You need the bow from one of the Forked Cats, and equip it to Kate. It doesn't matter that she only does 1 HP damage with it, because after you have poisoned him with an arrow, you use her for other things. When poisoned he will lose around 7 HP each turn, every turn, although it might take two or three goes before you manage to trigger the poison attack. Have Kate throw Blizzard Bombs, although they don't do a lot of damage, they DO decrease the power of his attacks if he gets frozen, especially as the slamming attack won't do as much damage. Kate can also heal the others with items if they get stunned, and can't use their magic to heal. Equip stuff to protect against stunning though it won't always be effective. I really did notice a difference when they had some fire protection. You can obtain Ruby Rings from the FireSlime and Tiara of Flames from the NE corner of the dungeon. You might get lucky and find a Hot Robe drop from a Red Spook which also protects from fire. Unfortunately Hot Hats don't offer any protection from stunning. You need at least 10 Blizzard bombs to be on the safe side, and 5 Healing Potions, at least, if your team are fairly weak, and lack MP for healing. Weapons will only do around 5-10 damage on this boss, but an axe (dropped from Humansaur) will help inflict a bit more. Gloop will need the Humanosaur axe skill if you want him to equip an axe. If you are lucky maybe a weapon's special skill will activate. This battle will take a while, so keep everyone healed, and use the Guard command if you hope to avoid some damage. The main thing is to keep everyone alive while you wait for the poison to kill him, along with some hits from axe weapons and the Blizzard bombs. Kate and Gloop had the Tiara of Flames, and two Ruby Rings giving them +50 Fire Protection. (One Ruby Ring only gives +10 to Fire protection.) Find one and then sell it to the shopkeeper and you can buy as many as you need without bothering to find Fireslimes, and you can also duplicate the Tiara in the same manner, although Owen cannot equip this. Obviously how you approach this battle will depend a lot on what food you've been eating, and which monsters Gloop has been mimicking. If you find it is too tough, then play for a couple more days, eat better food, and find better equipment. My team had different stats and equipment in my second game, but I used the same strategy to good effect. REWARDS After beating him you will automatically use the Stuffing Scroll and obtain "STUFFED SAURUS"! Your items will increase again, this time to 42. (6 pages). Report back to the Mayor and get 2,000 Gilberts, and then have a meal and rest. =============================================================================== D U N G E O N F L O O R 0 4 ........................................... *W04 =============================================================================== *A dungeon needs to make its monsters happy, or it's not really a dungeon.* ------------------------------------------------------------------------------- S U M M A R Y - W A T E R F L O O R Rank 102 ------------------------------------------------------------------------------- ____________ |E d| X - Boss/Ladder to B05 | | a - Tiara of Ice | X | c - None | | d - None |a________c| E - entrance and exit CONDITIONS You need 50-60 Monsters, and 12/13 Water Sources. Don't use Fireplaces. You will know when you've placed eneough Water Sources because the floor suddenly turns bright blue! Find armour that protects against Water from Otter Warriors, Cold Spooks and WaterSlimes. QUESTS Shell Ring Task : The girl at the Weapon Shop needs a Shell Ring to sell to a traveller. How : Defeat Otter Warriors and you might get lucky. (They also drop clams) Reward: Flame Dirk Otter Corps Boss Task : Fight the Otter Corps and defeat their boss. (Letter from King) How : Place a dozen or so Water Source rooms. Reward: 3,000 Gilberts and Olive Oil from Mayor. NEW SPELLS Ice Shards (for Kate), Seal NEW ROOMS AND MONSTERS WATER SOURCE Type : One door, Water Element Cost : 1000 G Monsters: Otter Warrior - Clam (not listed), Otter Sword, Shell Helmet/ Shell Armor/Shell Shield/Shell Ring IRON CHEST Bronze Boots, Scale Mail, Nunchakus, Silver Ring, Sapphire Ring. HINT: Equip Owen with the Nunchakus, and the Striking Ring and there's a good chance he will hit every enemy as well as stunning them. ------------------------------------------------------------------------------- W A L K T H R O U G H ------------------------------------------------------------------------------- The next morning the Mayor will be back and in a panic. The Otters have declared war! This is worse than a rampage, it's Utter (otter...get it?) War! Visit the Weapons shop for another quest, this time to find a Shell Ring, and talk to the girl at the square for a hint about what to do next. Owen decides to write to the King for advice, so just go home and he will write the letter. Now go to the dungeon. You won't have any instructions about the requirements yet, but it's fairly obvious that this is a water floor, so add any rooms you like except NO FIREPLACES! The next day Owen will get a reply from the king who writes that the leader of the otters is the Otter Wizard, and you need to make a water dungeon so he will appear. Now, head for the Furniture shop and they will provide you with a Water Source room. Buy as many as you can afford, and when you enter the dungeon the Shovel will tell you the conditions, and remind you NOT to place any Fireplaces. Yeah, we knew that already, thanks. Make sure to use a Trash Dump room so you can find a Waterslime, and after you get the drop of DrySlime from it, visit the gourmet guy at the Magic shop, for another recipe hint for DryWaterslime Pasta. Owen is so impressed with the man's enthusiasm for slime, that he gives him the item. In return, the next day, you can buy a new spell: Ice Shards, for 3000G. Once you find your first Magic Potion he will sell these useful items as well. Find a Carrot (from the CarrotMissile monster that appears on Floor 4 when you make a Field) take it to him to receive a recipe for Carrot Juice, and girl at the square will now sell carrots. It's the same deal with a Clam that you can get from the Otter Warriors. Take him a Clam, and he will give you a simple recipe...but it's a useful one since it increases MP by 2 and Wisdom by 3. Collect some more clams and keep eating this meal, for a boost in magic power for Kate. The next day he will sell you Seal magic. o---------------------------o | B O S S - OTTER WIZARD | o---------------------------o | HP : 202 | | Cash : 621 G | o---------------------------o You need everyone equipped with Shell Rings and Sapphire Rings, as well as Shell Armour for a lot of Water Protection. Kate can use the Tiara of Ice and Cold Robe (a drop from a Cold Spook). Owen also had the Flame Dirk. However, this is much easier than the previous boss, since you will have higher stats and know what to do! He will summon Blizzard which can chill despite the rings protection. It did around 15-25 + damage to each. His one person Ice Shard attack can inflict around 40 HP damage, or less with good protection. The fire bombs are not much use, inflicting about 3 HP damage. Use Kate's Fire spell and this will do more damage the higher her Wisdom status. Of course you need her to have a good amount of MP as well. Keep Gloop healing the other two. Seal is unlikely to work, and really only Kate's Fire magic is going to hurt it much. REWARDS You will get an Otter Flag (surrender!) and you can carry more items. Another page will be added to your inventory, which should make a total of 56. Return to South Arc, and call in on the Mayor (who is not at home) for a short discussion about the end of the otter war. Then the Mayor will turn up. Don't worry, the dungeon won't be filled in any time soon. You have to keep building your dungeon for world peace! You'll be rewarded with 3,000 Gilberts and Olive Oil. Go back home and Owen will polish the Shovel so it now has 30 MP. There's nothing more to do, so have a meal and rest for the night. =============================================================================== D U N G E O N F L O O R 0 5 ........................................... *W05 =============================================================================== * Developing the local economy isn't our goal!* ------------------------------------------------------------------------------- S U M M A R Y - W H I T E F L O O R Rank (123 > 152) ------------------------------------------------------------------------------- ____________ |b d| X - Boss/Ladder to B06 | | b - Sinister Ring | E | c - None | | d - None |X________c| E - Entrance and exit CONDITIONS You need Fancy Beds and Dojo rooms, and the floor will change into white when you have placed enough rooms. You will need a LOT of Fancy Beds, and the usual 3x3 rooms. I had 5 of those, but it was the Fancy Beds that made the change. With 15 FB, and a rank of 123, the floor changed to white, the rank increased to 152, and the Magic Hole opened the next day. (You CAN include less impressive rooms, such as Trash Dumps, and Straw Beds.) You are advised to obtain Iron equipment, but this is optional and does not affect the rank. QUESTS Crowcat Tail Task : The Magic Shop man wants to eat Crowcat Tail. It tastes good in a stew, or so he says... How : You need two of these before he is satisfied. Drops from Crowcat. (Find in corridors and in Field rooms on this floor.) Reward: 700 Gilberts up front. Heal All spell when completed. Hunting Ironsides Task : Hunt down Ironsides, the golem that escaped King Leon. How : Tempt him with Fancy Beds. Reward: Nothing. NEW SPELLS Heal All NEW ROOMS AND MONSTERS FANCY BED Type : One door, Neutral Cost : 1500 G Monsters: Wizardill - Magic Potion/Light Bomb, Bow of Light, Quilted Hat/Wizardrill Robe Black Warcat - Black Dagger, Black Cat Hat/Black Cat Halter/Fur Slippers/Silver Ring Bone Fighter - Hades Sword, Iron Helm/Scale Mail/Round Shield/ Bronze Boots/Silver Coin DOJO Type : One door, Neutral, 3x3 Cost : 6000 G Monsters: Humansaur - Hand Axe, Leather Hat/Breastplate/Leather Boots, Gold Coin HobGoblin - Hobgoblin Club, Hobgoblin Helm/Leather Vest/Leather Boots /Ring of Power/Silver Coin Black Warrior - Iron Shield/Iron Boots/Iron Mail/Black Longsword. IRON CHEST Ring of Light, Gold Coin, Tiara of Light, Long Spear. HINT: Encourage Owen to eat lots of Waterslime Pasta. It's very good for him! Sell the Sinster Ring at the shop and buy back more of them. This ring gives additional +4 defence which is better than the Silver or Gold Rings you'll find later. (Thanks to rastal66 for this observation.) ------------------------------------------------------------------------------- W A L K T H R O U G H ------------------------------------------------------------------------------- The following day, a letter arrives from King Leon. It seems there is another dungeon near the town of North Cliff, but a Golem escaped from there. He likes living on the fifth floor and that's where you will find "Ironsides". Speak to the Mayor and Kate will declare that you will build a better dungeon than the one at North Cliff. The Mayor is delighted at the prospect of having the best dungeon in the world, and you get some new music: "Fight for Peace"! Call in on the Furniture Shop and they will provide you with the very best fancy beds. No more straw! Buy 5 Fancy Beds, (if you can afford that many) and a couple of larger rooms, so you get a good start on this dungeon. After one visit, the next day the shopkeeper will turn up and request Crowcat Tail (poor pusscat), and give you 700 Gilberts. Head for the dungeon and the Shovel will give you advice about finding Iron equipment. After hearing this, go back to the Furniture Shop before entering the dungeon (you will be given this option), and you can buy a Dojo! They are expensive though, at 6,000 Gilberts each. When fighting the Black Warriors (in the Dojo) be very careful, because their Warrior Slash attack skill can inflict over 70HP damage depending on your equipment. Try to put them to sleep or seal their special attack, and defeat them one by one. Magic works well on them, though once Gloop has learned the Warrior Slash skill and got a sword from them it's a lot easier. You can also find the Bonefighter monster in Altar rooms, as well as Fancy Bed rooms or corridors. This is an undead enemy so use the Holy Light magic on them. You will get the very useful Heal All magic for Owen, after giving the Magic Shop man two Crowcat Tails. I found these quite elusive, despite there being a lot of crowcats, as they were reluctant to drop these items. Just luck I expect, but adding a couple of Fields will help. You can also get Sleep magic for Gloop from the Crowcats so they are worth chasing down! Cure is a mimic skill spell from Black Warcats found inside a Flower Garden, as well as snoozing in Fancy Bed rooms. Finally, you can obtain Holy Light magic from Wizardrills, also found in Fancy Beds When you get the change to white after filling the place with lots of Fancy beds, the hole appears (the next day) in the south eastern corner. Despite all the emphasis on Iron equipment, in fact you need LIGHT protection for this boss. o------------------------o | B O S S - IRONSIDES | o------------------------o | HP : 285 | | Cash : 898/950 G | o------------------------o This boss uses a Piercing Light attack on everyone, so, although you need the best Iron armor for Gloop and Owen, protection from Light magic is needed as well. Gloop should have learned the Warrior Slash skill from the Black Warrior and equip the Black Longsword. Owen must have the Heal All magic, before going into this battle. Equip everyone with the Ring of Light AND the Attack Ring to boost the chance of a special attack. Kate should have the Wizardrill Robe for additional Light protection, and the Tiara of Light, which is found in an Iron Chest, can be duplicated so Gloop can have one as well. One problem is that you need Owen for the Heal All magic, but you also need to keep hitting and hope he triggers the special attack. If this activates it should do around 100 HP damage on the enemy. If it doesn't, then he was doing only 1 HP damage in my game. (I gave two attack rings to Owen hoping to trigger his special attack as often as possible, but that didn't seem to work, so maybe one is enough, with the Ring of Light.) One more thing to look out for, is that Ironsides can stun you as well when he uses his ordinary attack. He also has a nasty one person attack called "Vicious Blow" because that is exactly what it is, and it can also stun. Kate took around 50 HP damage from that, so she needs decent HP and a good constitution to survive. The good news is that only one person will be stunned at one time, although you could end up with two characters out of play for one turn. Ironsides' main attack did around 40 - 20 HP damage to my team even with the Light equipment and rings. Ice magic did 5 HP damage to him and Gloop could manage only around 10-15 HP damage with his Warrior Slash attack, but really it's up to Special Attacks, and you will need two (minimum) special attacks to trigger. In one game Owen's MP wasn't high enough to keep healing everyone, and I forget to bring any Magic Potions. You need some of those, and extra Healing Potions as a back up. In the end it was Kate who took the honours, as she got a special attack with her bow and killed him with a whopping 90 HP attack. (I only did that 'cos I'd run out of everything, and needed a bit of luck.) In another game Gloop was the star of the show, and performed his special attack twice, and I didn't even have to use a Magic Potion. My stuff Gloop and Owen had the Black Longsword, Iron Helm, Iron Boots and Scale Mail, as well as a Shield (not an Iron one), and the Ring of Light and Attack Ring. Kate had the Iron Boots, Tiara of Light, Wizardrill Robe, Light Ring and Silver Ring for extra defence. My stats were different each time. but this is one battle where equipment and luck is probably more important than anything. REWARDS After the battle the number of items you can carry will increase again, and you get "Ironsides Scrap". Shovel writes (don't ask me how) a message on it for posterity: *This monster was defeated by the Shovel's Buddy* Return home and Owen will write to King Leon to tell him the good news, and you get new dungeon music: "Just you and me" Eat and sleep. =============================================================================== D U N G E O N F L O O R 0 6 ........................................... *W06 =============================================================================== *So...having important friends makes you important too...?* ------------------------------------------------------------------------------- S U M M A R Y - F I R E F L O O R (Rank 143) ------------------------------------------------------------------------------- ____________ |b X d| X - Boss/Ladder to B07 | | b - None | | c - Ripper Ring | | d - None |E________c| E - Entrance and exit CONDITIONS Fire rooms: Nine (at least) Hearths, and 3 large rooms. A couple of Demon Cells and other rooms as you like, although Fireplaces will help most. You need 50 or so monsters in residence. Fire protection equipment is found from the Flame Warrior, Hellflame and HotSpook monsters, and from Iron Chests, although, once again, this is not a condition, just that it's useful to have. QUESTS Hell Ring Task : The Weapons shop girl wants a Hell Ring How : Kill a few Hellflames until one drops this item. They live in Demon Cells. Reward: 500 Gilberts. Ice Staff. Dragon Hunt Task : Defeat an evil dragon that works for the Devil Prince. How : You cannot complete this quest yet. Reward: - Sea Charm Task : Defeat Octopoid, the King of the Sea, and obtain the Sea Charm How : You cannot complete this quest yet. Reward: - Devlin Hunt Task : Hunt down fire monsters so Octopoid will pay a visit. How : Create a fire floor using at least 9 Hearths. Reward: 3.000 Gilberts NOTE: this quest does not appear until you have completed it. NEW SPELLS Firestorm (Give Magic Shop owner a Roast Powerbull) NEW ROOMS AND MONSTERS DEMON CELL Type : Four doors, Neutral Cost : 2500 G Monsters: Hellflame - Ruby Ring/Flame Ring/Hell Ring HEARTH Type : One door, Fire Element. Cost : 2000 G Monsters: Humanosaur - Hand Axe, Leather Hat/Breastplate/Leather Boots, Gold Coin Flame Warrior - Flamberge, Ruby Ring, Fire Mail/Fire Boots Firepig - Roast Firepig, Firepelt Pelt IRON CHEST Chain Robe, Ruby Halter, Roast Powerbull, Flame Ring, Tiara of Flames HINT: Place a field to attract the Powerbull monster. New food and magic! ------------------------------------------------------------------------------- W A L K T H R O U G H ------------------------------------------------------------------------------- The next morning you will get a reply from King Leon. Now you learn more about the crisis threatening the world... A Devil Prince wants to become a Devil Lord but his father treats him like a child. (Maybe it's Laharl!) Anyhow, he's decided to conquer the human realm instead of waiting around to become Devil Lord. This is why the other monsters were going on the rampage, since the Devil Prince wants the kind of world that devils would like. It seems there is an Elder Dragon that is creating monster lairs for the Prince and plans to steal someone's dungeon... The plan is to attract this dragon into your dungeon and kill it. Do the rounds of the shops and the girl in the Weapons shop will ask you about "Hell". She wants Owen to find a Hell Ring. Next, call in on the Furniture Shop to find out more about what kind of room will attract monsters that might carry a Hell Ring. When you have one, (from the Hellflame that likes Demon Cells) take it to her and she buys it for 500 Gilberts: Kate is no fool! You will have to wait until the following day to visit her again and get the Ice Staff reward. Invest in a few Demon Cells, and off we go to dig all the way down to hell. At the entrance Owen will get an idea about having something to protect you from a Dragon's fire, and Kate knows just what to do: write to King Leon, but first there's a new floor to explore. Place some rooms and a Demon Cell or two, on the new floor and grab something for dinner. Even without any rooms there are Firepigs roaming the corridors on Floor 6, so roast pig would be fine. Return home, and the next day there is another letter from the King. He must have read Owen's mind because he explains about the necessity of finding a Sea Charm to protect yourself against hot dragon fire. You can get one of these from a monster called an Octopoid. The idea is to lure this sea creature into your dungeon by making a watery floor. However, that's preempting things a little. THIS floor is a fire one, and the next is water. For now, pay heed to the Shovel's advice about not using Flame Rings. These are common drops from Hellflames, but if you equip one it has the effect of adding fire your normal weapon attack. Not a good idea when fighting fire monsters. Other Fire based equipment will protect you from fire, of course, and you should already have some left over from the previous Fire floor. (I had the idea of putting Demon Cells on the water floor 4, and seeing if I could get Ice Rings for an ice attack, but only the Cold Spook turned up, so don't bother with that.) After this visit, talk to the girl at the square and Owwn will have more thoughts about the Octopoid being too afraid of fire to leave the sea. Now things start to make sense. Owen realises that the plan should be the same as before, with the Otters. Make a fire floor and defeat the fire monsters, and that will remove the threat of fire to a sea monster, so you can make the next floor a watery one to attract the Octopoid. Visit the furniture shop and Owen will ask for Fireplaces, but the shopkeeper know when he's onto a sucker for a customer and offers a new (and more expensive) room, the Hearth. Buy as many of these as you can afford, although I just bought a few Fireplaces to start with. You will know when you've placed enough of them because the floor will turn red. There are some awkward monsters on this floor, so watch out for them. Best to mix your rooms and not have three of the same kind so you avoid three Hellflames or Flame Warriors. Hellflames always appear in the Demon Cell rooms and they start battles 'sealed', (but not if you add a Cellar to the group of rooms) but after a round or so, they can unseal, and launch devastating all party fire attacks that can hurt for 40 HP or so. Of course Ice magic will deal with these quickly. This is the enemy that drops the Hell Ring, although it may take a number of tries before you get one. (In my second game I didn't get one until after I beat the boss, and that was after fighting LOTS of Hellflames.) You want to fight lots of Flame Warriors (found in Hearth rooms) for their equipment. Although your monster list doesn't tell you, in fact this enemy drops Fire Mail, which you will need for protection, and a nice Flameberge fire based sword, although that should be saved for a water floor. Don't allow Gloop to learn any Fire based attacks until after you have reached floor 7, and avoid accepting the mimic skill Fire Slash from the Flame Warriors. If you have already got a fire attack, such as the Taterbomb's Spit Fire, then lose it. This should be easy enough to do: place a Flower Garden and fight some cat monsters for a new "head". When you get some Roast Powerbull take it to the Magic Shop man and he will arrange for some new magic to be ready for the next day. This is the Firestorm spell for Kate, which will target all enemies at once. Very useful for the next floor, though very expensive at 10,000 Gilberts. o---------------------o | B O S S - DEVLIN | o---------------------o | HP : 295 | | Cash : 892/901 G | o---------------------o The boss is waiting for you at the middle of the north wall. Shovel explains that he will eat from the Fire Jar around his neck when his HP gets low, and this will heal him. Sounds like a case of sealing! This spell works easily on him, but the drawback is that it won't last for long. At least you will get a message when he breaks free. His main attack is a Firestorm which can hurt everyone for around 40 HP even with very high Fire protection, although sealing prevents him from using this attack. His ordinary physical attack can stun as seems to be usual with a boss, and this can be a nuisance when you seal him, as he is forced to use this attack more often. Heal from stun as soon as it happens, and seal him every round, at least after his HP is less than 150. One time he ate Fire at 130 HP and healed back up to 190. He might break free of the seal quickly and eat fire when you least expect it, but even if this happens, you can soon beat him. The Ice Staff (the reward for finding a Hell Ring) seemed pretty useless for me, though maybe it's better with higher stats. Ice magic works well, as you'd expect, and the higher Kate and Gloop's Wisdom, the more damage you will do. Strong weapon attacks will whittle down his HP bit by bit, and you can even stun him if you equip the Striking Ring. Really this is an easy fight, since you can use your special attacks (if they trigger) and just keep Gloop and Kate sealing him and using Ice magic. (By the way Gloop learns Seal from the Grinning Spook if you haven't got this yet.) My stuff Owen had the Nunchakus as this gives a better chance of stunning the enemy. Fire Shield, Iron Helm, Fire Mail and Fire Boots, Striking Ring and Attack Ring Gloop had the Black Longsword with more or less the same equipment, and Kate had Ruby Rings, Tiara of Flames and Chain Robe. I hadn't gotten around to duplicating all the Fire equipment, but Kate had Wisdom of 36 which makes a difference to the power of her magic and her magic defense. REWARDS After the battle your items carrying power will increase, and you will grab his Flame Jar. Talk to the Mayor when you return to town and he will donate 3,000 Gilberts to the dungeon fund, and you get new music: "Dig that Hole!" Rest and eat as usual. =============================================================================== D U N G E O N F L O O R 0 7 ........................................... *W07 =============================================================================== *Dungeons don't usually need moisturizing...* ------------------------------------------------------------------------------- S U M M A R Y - W A T E R F L O O R Rank 151 ------------------------------------------------------------------------------- ____________ |b E d| X - Boss/Ladder to B08 | | a - 20,000 Gilberts. Don't miss this useful cash! | | b - None | | d - None |a________X| E - Entrance and exit CONDITIONS A water/ice floor. Keep adding water rooms until the floor turns blue. Don't use any Fire rooms. 12 Fountains, a Dojo and 3 more 3x3 rooms. (You can have more Dojos if you want to have more chances of getting the good equipment.) 23 - 25 single rooms in total. Find Ice protection equipment from Ice Warrior, WarPengiun, Hellblizzard and Cold Spook drops. (11 fountains will trigger the change to blue, but you need another one or two to make the Magic Hole appear.) QUESTS Bull Sirloin Task : The guy at the Magic Shop wants to eat some Bull Sirloin. How : This is a drop from a Buffalobull. Reward: 1,000 Gilberts. Olive Oil and Strengthen spell for sale. Dragon Hunt Task : Defeat an evil dragon that works for the Devil Prince. How : You cannot complete this quest yet. Reward: - Sea Charm Task : Defeat Octopoid, the King of the Sea, and obtain the Sea Charm How : Add rooms until the floor turns blue. Defeat him. Reward: None NEW SPELLS Strengthen, Blizzard ROOMS AND MONSTERS FOUNTAIN Type : One door, Water Element Cost : 3000 G Monsters: Otter Warrior - Shell Helmet/Shell Armor/Shell Shield/Shell Ring Clam (not listed), Otter Sword Warpenguin - Sardine, Penguin Spear, Ice Buckler/ Ice Broach (not a mis-spelling!) IRON CHEST Battle Axe, Fire Staff, Ice Ring, Sapphire Halter, Tiara of Ice. HINT: Give a boy his steak! Give a girl a Fire Staff!. (This weapon is very useful on this floor, if you want to conserve Kate's MP.) ------------------------------------------------------------------------------- W A L K T H R O U G H ------------------------------------------------------------------------------- Next day, you'll get another letter from King Leon and your next task is to create a luxurious water floor. Go to the Furniture Shop and they will offer you a Fountain room. Buy as many as you can afford and take a trip down to Floor 7. Shovel suggests adding a Dojo and getting some Ice Armor. This is now a good time to change skills for Gloop and learn the Fire Slash attack skill from the Flame Warror on floor 6. You could also mimic the Fire Dance attack from the HellFlame which randomly triggers and targets all enemies at once. Change weapons and armor to protect from ice, and to inflict fire attacks. You should have Shell Rings and Sapphire Rings, already, and the Tiara of Ice. If you can get a Flamberge Sword from the Flame Warrior then this will help a lot too. On your first visit start digging all the way to the southwest corner to find the 20,000 Gilberts. You'll need every penny as this is a costly floor to furnish. Place a Field (where Buffalobull's graze) Feed Barrel (if you want more Powerbulls) a Flower Garden (for the Forked Cat that has All Heal magic) and some Fountain rooms to start your floor. This floor is much easier since you have the all enemy Firestorm magic for Kate. Make sure to increase her Wisdom and she can take out most groups with one spell. The following day the Magic Shopkeeper will wake you up early to ask for some Bull Sirloin, and you'll get 1,000 Gilberts from him. You will find this meat as a drop from the Buffalobull, but be careful when fighting these monsters. One is not so bad if you find him in a corridor, but three at once (in a Field) can be deadly. They go berserk and can easily stun everyone. Use sleep and seal on them if you get a chance. When you take the Bull Sirloin to him, there is an odd conversation with the Shovel which Kate translates. It seems he was complaining about not getting any magic from the shopkeeper, and this prompts the man to give the Shovel some Olvie Oil! Go home and polish the Shovel. This increases his MP to 40. The next day you will find new magic for sale: the Strengthen spell. This is very useful for many boss battles, including the one for this floor, so make sure to buy it. You will also gain a new recipe, for the Power Grill. On your second visit you will be given more details about the requirements. You need lots of Fountains and Dojos. This is where you'll find Ice Warriors, who will provide you with Ice protection equipment. They are basically the ice version of the Flame Warriors. A Demon Cell will hold the ice version of the Hellflame: the HellBlizzard. Call in on the Magic Shopkeeper again, after a few days. As usual he is hungry for more culinary delights because he will ask for another food item, the Sardine. He only wants one and you find these as drops from the Warpenguins in Fountain rooms. You will probably have one already, or can just wait until you do before talking to him again. You will get another recipe: for Dried Fish, and Kate demands very powerful magic as payment for the one Sardine. You get Blizzard magic which targets all monsters. Fair exchange I'd say, and so does Kate! After you meet the conditions and get a blue floor, make sure to prepare carefully for this battle. The Octopoid is tough. o-----------------------o | B O S S - OCTOPOID | o-----------------------o | HP : 432 | | Cash : 1806/1932 G | o-----------------------o When you start the battle the Shovel will tell Owen to run away if you are using any Fire or Ice based attack weapon. First time I assumed that the Flamberge sword would be a good thing. But no. Remember back when all the chat was going on about the Sea Charm? Well, if I'd been paying attention I'd have known that the Octopoid has protection from fire, so fire based attacks won't work on him, and obviously ice based ones won't either. This battle is not so simple! First, make sure to take some healing potions and magic potions, and secondly you need lots of Water/Ice protection for this battle. Shell Rings give more water protection than Sapphire rings: seems odd, but that's the way it is. Shell give +20 and Sapphire +10, though I suppose Shell is water and Sapphire ice, but they both seem to count to water protection. The Ice Shield gives +30 more protection than the Ice Buckler so use this one for both Owen and Gloop, and the Ice Tiara also gives +30 points of protection. Make sure to get the Sapphire Halter from an Iron Chest for Kate. By these means everyone should have around 70/80 points for Water/Ice protection. However, DO NOT equip Flame Rings, a fire based weapon, or a fire or ice based attack skill for Gloop. For example, don't have Gloop with the Storm Slash skill as this is Ice based and won't harm the Octopoid much. The Octopoid has an all person ordinary attack that can stun, although this attack only does around 12-15 damage. Heal if stunned as soon as you can. His Chilling Storm ice magic will hurt Owen for the most at 40 HP or so, (at least if his Wisdom is low) and the other two for around 25 HP, assuming all the best Ice protection. With their strength raised both Owen and Gloop were able to do anything from 25 - 35 HP damage. Owen had an Axe and Gloop the Power Sword. Finally, there is a rather nasty last minute attack that you won't be expecting. When his HP is getting lower the Octopoid will explode with anger and this can inflict very dangerous amounts of damage: 60 HP or more on one person. You must keep everyone at full health in case he does this. One battle I had got his HP low and thought I was home free when he knocked out Owen with this attack. Just warning you... The strategy is to use your most powerful weapons and most powerful physical attacks and no magic, although you can throw a few Light Bombs with Kate if you want. Kate is a bystander for this fight, and you can use her to replenish HP and MP with items, and to guard. If the other two get stunned it's important that someone can still heal their HP. The other two should use their Heal All spells when necessary, and Owen can strengthen their attack. With this in place, keep hitting the Octopoid hard. If you also equip the Attack Ring there is a better chance of activating the special attack. You can poison him as well, using Kate's ForkCat Bow, and although he won't lose much HP, every little helps. (If she has low Strength, then any weapon she equips won't do more than 1 HP damage, even if boosted with Strengthen, so I think it's better to try for the poison attack.) Gloop with the Black Longsword strengthened was managing 50 HP of hurt to the Octopoid when the Warrior Slash skill triggered. My Stuff Water Protection: Owen 70, Gloop 90 and Kate 70. Owen had the Battle Axe, (the Black Longsword would be a better choice.) Ice Shield, Iron Helm Ice Armor Iron Boots and Sapphire and Attack Rings. Gloop the Black Longsword, and Tiara of Ice with the rest the same, and the Warrior Slash skill from the Black Warrior/Arm. Kate used the Forked Cat Bow, Tiara, Sapphire Halter. and the rings. REWARDS Your items will increase again after this battle (to 77), and you will find the Sea Charm on the ground. Before leaving the dungeon, if you have some Shovel MP to spare, go down to Floor 8 and start digging heading north close to the east wall. There is some Olive Oil in the NE corner but it takes a lot of digging to get to it, so you might as well start the path now. After this, return home, eat a good meal and rest. =============================================================================== D U N G E O N F L O O R 0 8 ........................................... *W08 =============================================================================== *Boys sure like dragons...If you ask me, they're nothing but huge lizards, but whatever... (I bet the owner of the Magic Shop would just want to eat it...)* ------------------------------------------------------------------------------- S U M M A R Y - W H I T E F L O O R Rank 229 ------------------------------------------------------------------------------- ____________ |b d| X - Boss/Ladder to B09 | X | a - None | | b - None | | d - Olive Oil (Dig all the way around the blocks to reach it.) |a________E| E - Entrance and exit CONDITIONS Create a beautiful and luxurious floor. A fancy floor has Plush Beds, Hearths, Fountains, Flower Gardens, Dojos and Demon Cells. The floor will turn white when you have placed 13 Plush Beds. I also had 2 Dojos, 2 Flower Gardens, 2 Fields (trying to save money), and various Altars, Demon Cells, Fountains and Hearths. Add some Fancy Beds as well. You will need a LOT of rooms so plan this dungeon with more care than before. Gather the best equipment from Master Warriors and Mage Cats. NOTE: Even if your rank is high, the floor won't change to white until you have enough Fancy Beds. This time I got up to 184 and it still hadn't changed, but that's because I had added too many of the wrong rooms, such as Fields. In fact you only need a rank of of around 157 before you will get the boss to appear, if a bed room is the last room added. QUESTS Performer Ring Task : Trade this ring with the Weapon Shop girl, for a katana. How : Obtain from a zombie clown called "Not-yet dead!". Found in Altars. Reward: Katana (the following day). Dragon Hunt Task : Defeat an evil dragon that works for the Devil Prince. How : You cannot complete this quest yet. Reward: - NEW SPELLS None ROOMS AND MONSTERS PLUSH BED Type : One door, Neutral Cost : 3000 G Monsters: Wizardrill - Magic Potion/Light Bomb, Bow of Light Quilted Hat/Wizardrill Robe Mage Cat - Silver Dress/Silver Tiara/ Gold Ring/Tiara of Light Tentacle (not listed), Cat Missile IRON CHEST Strength Ring, Gold Coin, Morningstar, Silver Helm, Bull Sirloin HINT: Pick up a Recovery Potion from a Mage Cat (Flower Garden) and the Magic shop will then sell this useful potion. Mimic the Mage Cat for Devastation magic. ------------------------------------------------------------------------------- W A L K T H R O U G H ------------------------------------------------------------------------------- Rest as usual and the next day there is another letter from King Leon. He suggests making the eighth floor beautiful and luxurious to attract the dragon. Sounds expensive. He also says he will call in and help out in the fight...at least that's what it sounds like. After some chat with the Shovel about who will get all the credit if King Leon joins in, you get some new dungeon music. "I Won't Give Up!" Visit the Furniture shop and Owen explains that you need a nicer bed. They will supply the "Plush Bed". When you enter the dungeon the Shovel will fill in the details. Not only Plush beds, but Hearths and Fountains are required! A Flower Garden and a Dojo. A couple of Demon Cells would help too. Like I said...it's going to be expensive. Speak to the Weapon shop girl and she will talk about a Katana. But the craftsman want a Performer Ring before he will sell her one. It's the ring of the "Not-Dead-Yet!" which is a clown zombie you've not Not-Met-Yet. They are found in Altar rooms, so place one of these as a group of three to ensure he drops something. The Performer Ring is easy enough to get, although the rest of the stuff he drops is useless. Make sure to get the Olive Oil at the NE corner of this floor, as soon as possible. Owen will polish the Shovel when you get back home, and this increase of his MP to 50 will help in the task ahead. You will find Green Pepper monsters in the field. When you have found a "Green Pepper" guess who would like to eat it! Take it to the shopkeeper and he will give you a recipe for Firepig Stirfry. The girl at the square will then sell the Green Pepper, so there is no more need to fight those annoying monsters. They have the Seal skill, but if Gloop has already learned this from the GrinningSpook, he won't mimic it again. If you find a Tentacle from the Mage Cat (a drop that is not recorded in the Monster Guide) then visit the Magic Shop man and he will tell you a recipe for the Seafood Grill. Be very careful fighting the Master Warriors in the Dojo. They will often appear in threes and two strikes from them can take out one person. Put them all to sleep, or seal them, and then pick them off one by one. (If Kate has really high magic stats, then you could use her to kill them all at once.) Keep fighting these monsters for the great equipment they drop, and so Gloop can get better stats. You also should be careful when fighting the Mage Cat in the Flower Garden, as she has Devastation magic which will remove all HP except for 1 point!. Gloop can mimic this magic. She also may drop a Recovery Potion which is a great healing item as it restores a lot of HP and cures poison and any other bad status affect, including stunning. Once you get this item, the Magic Shop will stock it. o------------------------o | B O S S - KING LEON | o------------------------o | HP : 510 | | Cash : 2977 G | o------------------------o Now we learn that the next floor will have a dragon and after that the Devil Prince will show up. But first Owen has to defeat the deceitful King Leon. You don't need any elemental protection for this battle, and it's really a simple slugging match. Obviously you need the best equipment and weapons for everyone, and the Strengthen Spell is essential. The higher Owen's attack and strength, the faster you can win. Leon's one person attack can do 50 + HP damage to Kate, at least. His one person special attack (Slash you to ribbons) did 65 HP damage to Owen, and his all person attacks hurt everyone for 30 HP or so. Nonw of attacks appear to inflict stun, but that might be because of having the best Silver Helms and Tiaras on everyone. With Strength boosted for Owen and Gloop, this is an easy battle to win. I kept Gloop on healing duty, Kate used her strongest Fire magic for damage of 12 or so HP to him, and Owen (with strength boosted) was inflicting around 45 damage and more when his chain attack triggered. My stuff Owen had 88 ATK and 53 STR in this game and a lot less in the previous one, (ATK 74 and STR 39) but the damage he did was about the same with the Strength spell in place. Owen had the Katana, Black and Silver equipment, with the Attack Ring, and Gloop had the Silver Helm as well as the Silver Dress (!) and the Black Longsword. Kate had the Silver Tiara and Silver Dress, with the Gold Ring for additional defense. They all had defense of 66 - 70. That is important in order to withstand Leon's attacks. HP at 100 + is needed as well. Gloop is better off with armor even if it means lower HP. REWARDS Your items capacity will increase after this battle and Owen picks up the Leon Emblem from the floor. Before leaving, climb down to the next floor and start digging to the far southwestern corner and placing any spare rooms. Finally head home and eat and sleep. (You can do the rounds of the shops and Mayor now if you like, or just wait 'til the next day.) =============================================================================== D U N G E O N F L O O R 0 9 ........................................... *W09 =============================================================================== *He doesn't want to admit that he meant to say Plush, not Fancy...* ------------------------------------------------------------------------------- S U M M A R Y - W H I T E F L O O R Rank (153 > 228 ) ------------------------------------------------------------------------------- ____________ |b d| X - Boss/Ladder to B10 | E | a - None | | b - None | | c - Gibberer Swrod |a____X___c| d - None E - Entrance and exit CONDITIONS Another fancy floor is required. That means Fancy Beds, Flower Gardens, and all the best rooms! (Seems that Plush Beds aren't so important this time...or maybe not. The Shovel gets his rooms mixed up, but you can use a mixture of both.) NOTE: This floor gave me trouble both times. The cheap and trashy rooms won't add to the rank required except to increase it, so you THINK you're getting there, when in fact you're not. You can add Trash Heaps, Straw Beds or Fields, but they are not needed. You need at least 2 Dojos, 2 Flower Gardens, and the other more expensive rooms such as Chapels, Fountains, Hearths, etc. 10 Plush Beds and 14 Fancy Beds were needed to reach a rank of 153 at which point the change to white occurred and on the next visit the Magic Hole opened. QUESTS Dragon Hunt Task : Defeat an evil dragon that works for the Devil Prince. How : You cannot complete this quest yet. Reward: 5,000 Gilberts NEW SPELLS Lifesteal for Kate. NEW ROOMS AND ENEMIES CHAPEL Type : One door, Neutral Cost : 4000 G Monsters: Valkyrie - Maiden Spear, Maiden Helm/Maiden Halter/Maiden Boots/ Priestess Ring/ Gold Coin/Platinum Coin (not listed) IRON CHEST Gold Ring, Platinum Coin, Kite Shield, Smashing Ring, Tentacle. HINT: Gloop can learn the Lifesteal magic from the Ninja Cat (Flower Garden). Fields will only contain Vegetable monsters on this floor, and are not needed. ------------------------------------------------------------------------------- W A L K T H R O U G H ------------------------------------------------------------------------------- Report back to the Mayor about King Leon and you get the go ahead for the next floor and the meagre sum of 3,000 Gilberts to fund it...that's not even enough for ONE Chapel room, Mr. Mayor. You also get new dungeon music "Jazzy Dungeon", and another Stuffing Scroll will appear in your inventory ready to stuff the Dragon for the tourists. Call in on the Furniture shop and they will ask what's wrong. After some chat they will offer you a new room which will help to get some good women's armor. Yay! We need a knockout Kate! Buy some Chapels, and stock up on the best rooms again. This floor is basically a repeat of the last one. There are some new enemies here, though inside old rooms, such as the Platypus, found in Fancy Beds. They will drop Freshwater Fish, which you can take to the Magic Shop for some very useful Lifesteal magic. This allows Kate to remove HP from enemies and heal everyone with it. The Valkyrie, found in Chapels, will use Light magic so you can equip Light Rings to protect from this, and she drops a range of equipment for Kate and Gloop. You will find the Ninja Cat in Flower Gardens, and these will allow Gloop to mimic the Lifesteal Magic, as well as dropping good equipment. Other than that there isn't a lot new to this floor. When you have set rooms up to a total rank of 153, so long as you enough Fancy Beds, Plush Beds and a couple of each of the posh rooms you should get the change to a white floor. The rubbishy cheap rooms won't count to the change, even though they count to the rank, so avoid these if you want to save money. The dragon boss uses Flame attacks even though this isn't a fire floor, so equip some fire protection as well as the best stuff you have found before venturing to the Magic Hole. o---------------------------o | B O S S - ELDER DRAGON | o---------------------------o | HP : 595 | | Cash : 3047 G | o---------------------------o This boss can be poisoned by the Forked Cat Bow, and although it will only lose 3 HP per round, it's a help. However, this is not really a hard battle to win. His all person flame attack will hurt according to equipment and wisdom stats. Kate only took 8 HP damage from it, although Owen over 40, with his lower wisdom stat. You could protect him with some Fire equipment (such as Fire Boots) and with around 30 points the fire attacks won't do much damage to anyone. The Dragon's all person physical attack will hurt Kate most, and Owen the least, but it doesn't appear to stun. If your stats are low, as mine were in a previous game, then you will need some additional support for healing and some Magic Potions to be on the safe side. The basic strategy is to keep healed and keep hitting. Blindingly obvious, I know, but I just relied on whittling down the Dragon's HP, and even though it might take a while, it's not difficult to do. How long it takes depends on your current stats. The better the food you've been feeding Owen and Kate, then the more damage they can inflict. Kate's strongest Ice magic did 24 HP damage, and Gloop's Warrior Slash attack managed 50 +. You'd be better off with the Storm Slash from the Ice Warrior, but it doesn't matter too much. Use Owen to boost strength for both him and Gloop. I used the Gibberer sword for Owen and this can inflict a lot of damage if you have some luck, but the Katana can be a good weapon instead. Just make sure you don't equip any Fire based weapons or a flame based attack for Gloop. My stuff Owen: Gibberer Sword/Katana, Kite Shield, Silver Helm, Sylvan Leather, Bandit Boots Gloop: Katana/Black Blade, Power Shield. Silver Tiara, Silver Dress, Maiden Boots, Kate: ForkCat Bow, Bandit Bandana, Maiden Halter, Maiden Boots. With Ruby Rings for some (+10) Fire Protection. Gloop'a Mimic Skills, Head: Ninja Cat, Arms: Master Warrior/Warrior Slash. Body: Valkyrie, Legs: Crowcat. REWARDS After beating him you will make the Stuffed Dragon with the Stuffing Scroll and the Sea Charm disappears. You will find some more Olive Oil, and the shovel cries... (Tears of joy but Owen is suspicious of the real reason.) You can descend to the next floor and do some digging to prepare for some rooms, and place a few if you have them with you. Return to town and speak to the Mayor and you will get 5,000 Gilberts, and the proposal of a new job as dungeon guide for the tourists. Head home and there is more discussion with Kate. The theory is that if you don't dig the 10th floor then the Devil prince can't come and conquer the world. However Owen isn't stupid, he realised that if the Devil Prince doesn't show up in South Arc, he might well appear somewhere else, where they are not prepared to deal with him. When you go back home to rest, you will have the chance to polish the Shovel once more. =============================================================================== D U N G E O N F L O O R 1 0 ........................................... *W10 =============================================================================== *Are you sure you're not more worried about the dungeon's depth than the world's crisis?* ------------------------------------------------------------------------------- S U M M A R Y - W H I T E F L O O R Rank 251 ------------------------------------------------------------------------------- ____________ |b X d| X - Boss/Ladder to B11 | | E - Entrance and exit | | a/b/c/d - None | | |a___E____c| Shovel - MP 60. CONDITIONS Make another 'posh' floor. Add laboratories for some valuable monster drops. Fields will only have vegetables again, but you could add one for the extra monsters, and because it's cheap. You need lots of Fancy Beds and Plush Beds again. Add a couple each of Chapels, Hearths, Fountains, Altars, Trash Dumps, Flower Gardens and a Dojo. You need quality rooms! NOTE: I had problems with this floor. Although it's easy enough to get the change to white I couldn't seem to get the Magic Hole to appear. My guess is that you need around 80 monsters in residence for this floor. Remember that Silver and Iron chests don't count for the monster total though they do add to the rank. If anyone has more information on the precise conditions for this floor I'd be pleased to know! QUESTS Mirror Covering Task : Get a Mirror Covering for the man at the Magic Shop. How : These are found inside Silver Chests. You need a Silver Key for it. Reward: Barrier Magic Life Stone Task : Find the Life Stone for the girl at the Weapon Shop. How : Talk to the Furniture shop to get a Laboratory. Drops from Demon Armor Reward: The weapon shop girl will give you the Recovery staff the next day. NEW SPELLS Devastation, Barrier NEW ROOMS AND MONSTERS LABORATORY: Type : One door, Neutral, 3x3 Cost : 8000 G Monsters: Wizardrill - Magic Potion/Light Bomb, Bow of Light, Quilted Hat/Wizardrill Robe Demon Armor - Sinister Spear, Sinister Mail/Sinister Helm/Hell Ring/ Sinister Ring/Sinister Boots/Life Stone (Quest item) IRON CHEST Crowleg, Roast Firepig, DrySlime, Pigboar Ribs, Spook Tart. (Yes, cheap food!) SILVER CHEST Platinum Coin, Ripper Ring, Mirror Covering (Quest item), Gold Helm, Sylph Bow. (Chests can sometimes be empty! Save before opening.) HINT: To defeat the Venomslime and Demon Armor, use Devastation magic that reduces HP to 1, or Light Magic on the Demon Armor. Make sure to mimic the Strength Spell from the Demon Armor. ------------------------------------------------------------------------------- W A L K T H R O U G H ------------------------------------------------------------------------------- The next day the Mayor turns up, and shows Owen a letter from the Devil Prince! All is well, (for Dungeon Diggers anyway) since the Mayor gives the go ahead for another floor to be built. The letter threatened him with an eternity in hell if he didn't ensure the dungeon was built...guess whose idea that was! There is nothing new in the town, so head over to the dungeon where you will find a note complaining about the shabby state of the dungeon, and signed by the Devil Prince himself! Take a trip to the dungeon, and the next day the Magic Shopkeeper will turn up. He wants to help...sort of. Get him a Mirror Covering and he'll do some work for you: which means as usual, he will sell some magic. (You'd think he'd do this for free by this point, after all, you are saving him from the Devil Prince.) Call in at the Furniture Shop and they will sell some Silver Chests in which you might find the Mirror Covering. You can only buy one at a time. When you find the Mirror Covering after opening lots of Silver Chests, take it to the man and the next day you'll get the very useful Barrier magic which repels enemy magic. The stronger the enemy is, the better it will work, so he says. In fact this is essential magic for the boss of this chapter. If someone has the barrier active, then a magic attack will do no damage for one turn, and the possible damage is reflected back onto the attacker for half the amount.. There are undead monsters roaming the corridors here: various Spooks and the Bonefighter are easy to find. After getting the Laboratory you will find a very nice new enemy, the Demon Armor, and Gloop can mimic him and learn the Strengthen spell. He can also learn the Devastation attack from this monster, but I don't think it is that useful, since he will already have the spell that accomplishes the same effect. Also it doesn't seem to work on bosses, it randomly triggers, and you need to equip a spear. However, the Demon Armor also has high HP so try to mimic his Body. The Warcat Queen and Emperor Dog are found in Plush Bed rooms, and as usual, they will start the battle fast asleep. Both give very good equipment. When you have defeated a Venomslime (in a Trash Heap room) and found a Dry Venomslime, take it to the Magic Shopkeeper. The next day he will have the spell Devastation in stock. At the same time, talk to the girl at the Weapon Shop and she will offer to help you out with the Recovery Staff. This weapon will heal everyone when you hit an enemy. However, the catch is that you must find a Life Stone first. Head next door to the Furniture Shop and now you can buy the Laboratory. This is a 3x3 room and isn't as expensive as it should be. as the shopkeeper gives a discount. (Not that you'll be grateful since the room costs a whopping 8,000 Gilberts.) You can get more than one Life Stone from the Demon Armor enemy, but you might have some difficulty getting the first one. This time it took until I had got the change of the floor to white before they dropped one. If you have lots of chests on the floor then the chances are that you will get lots of keys instead, so I'd suggest removing chests, or not placing them at all until you get this valuable drop. Take the Life Stone to the girl at the Weapon shop and she will have the Recovery Staff ready for the next day. This Staff is useful for Kate as it can heal people for a good amount of HP (the amount depends on her Wisdom) even if Kate only does one HP of damage to an enemy. By the way, if you place lots of Iron Chests on this floor you can obtain food items from them, and if you clear the floor of enemies early on then you should have no trouble getting Silver Keys for those Silver Chests - though there is that drawback of enemies dropping keys and not equipment. RANK After placing lots of Fancy and Plush Beds, some Laboratories and Flower Gardens and various other rooms, you will get the change to white, but a total rank of 231 after the change is not enough to trigger the boss. If you reach the total of around 260 you will also find that some rooms score nothing at all, and even with this high rank, you may not trigger the Magic Hole. I experimented a fair amount with different mixes of rooms and it seems that you need two conditions for this floor. Around 80 monsters in residence as well as the white floor. That means 7 large rooms, and 35- 40 singles, but the poorer quality rooms don't seem to be counted in the same way as the better rooms, ven though they add to the overall rank. In the end I found that a rank of 251 did the trick. (That's including the boost for the change to white.) o---------------------------o | B O S S - DEVIL PRINCE | o---------------------------o | HP : 756 | | Cash : 4266 G | o---------------------------o The boss uses Ice and Fire magic just to be awkward, so you could equip Ice and Fire protection gear, but since it's much less strong than the new stuff you've been getting on this floor, and you have the barrier spell, I didn't bother with fire and ice protection for this battle. You will need the best defensive equipment for the Prince's powerful physical attacks including the Evil Slash attack which targets one for damage of anything between 70-120 HP. His Ice Blizzard magic targets everyone (for 90 - 50 damage) and can also chill. Hellfire is a one person magic attack that can inflict a lot of hurt. However, this is good news, because the key to success in this battle is to make good use of the Barrier spell. When a magic attack hits someone with the barrier in place it will reflect half the potential damage back onto the Devil Prince. What this means is that the more damage it would have done to you, the more it will do to the Prince. He has another nasty physical attack though, called Savage Hell Punch which targets everyone with 60 - 90 HP worth of damage and cannot be defended against. Heal up immediately after this! Recovery Potions are useful here, since they heal everyone for 200 HP. Keep everyone healed up all the time in case they don't have the barrier in place, and keep using this spell on everyone, especially Owen, who, in my game had much lower Wisdom than the other two, and took more damage from the spells: but also reflected back more damage! I used Kate's Recovery Staff when just one person needed some healing, but reserved the all heal spells for when more damage was done. Gloop and Owen can also use the Strengthen spell to boost their physical attacks, and Kate can use Ice magic on the Prince when she gets a chance, and also use her to replenish Owen's MP with Magic Potions, if you need to. So long as Owen is protected with the barrier, then this battle should be fairly straightforward. I found that the Prince tended to use a lot of magic to start with, and then kept using physical attacks when his HP was lower. I just endured this onslaught and kept healing, having made sure that everyone had the Barrier up. Eventually he got tired and use the Ice Blizzard attack and effectively killed himself with a whopping 100 HP collective reflected damage. Heehee. My stuff Owen had the Gibberer Sword again, with the Kite Shield, Sinister Helm and Mail, Royal Boots, and Attack Ring. Gloop had the Caesar Blade, Power Shield, Gold Helm, Queen Halter, Maiden Boots, and Kate the Recovery Staff, Queen Cat Ears, Quenn Halter, Maiden Boots and rings. Owen had 150 HP, Gloop 198 *thanks to the Demon Armor* and Kate 130. Her Wisdom was at 55, but Owen's was only 21, (although this was helpful for this battle) and they all had CON over 30. Gloop's Mimic monsters were the Ninja Cat Head, Powerdog Arms, (though he'd be better with the Black Warrior and Warrior Slash), Demon Armor Body, (giving him high HP), and Warcat Queen Legs (giving him high SPD.) REWARDS None! Apart from the Devil Emblem, although you won't be told that you get this. ------------------------------------------------------------------------------- T H E E N D . . . O R I S I T ! ? ------------------------------------------------------------------------------- *Well, I was just doing my job* After the battle is over, a hole opens and...nothing happens. No celebrations or new items to find. Everyone just wants to head back home. (Though you can go down to the next floor if you like.) Once back in town, everything is suspiciously quiet. The vegetable girl's not there, the Magic Shop man's not there. In fact the Furniture Shop man will tell you that they are all at your house, so head home, and... And that's the end, folks! (Except that Owen wants to carry on doing his job...) After the credits roll you can do exactly that, and carry on with the game. =============================================================================== V. B O N U S D U N G E O N .................. *BONUS =============================================================================== At this point the main game has ended, and there are no more quests to fulfill. However, there are more floors to explore and food to find, as well as monsters and their equipment. There are even new skills and magic for Gloop. =============================================================================== D U N G E O N F L O O R 1 1 ........................................... *W11 =============================================================================== ___________ |b E c| X - Boss/Ladder to B12 | | a - Olive Oil | | b - None | | c - None |a________X| E - Entrance and exit CONDITIONS: RANK 88 Lots of Fields to attract up to 50 monsters. Six is enough together with a few other rooms if you like. NEW ENEMIES Lumberduck (Fancy Bed and Field Rooms) and Hole Mole (Field and corridors) IRON CHEST Gold Helm, Clam, Crowcat Tail, Dry Venomslime, Steel Halter. Roast Powerbull. SILVER CHEST Tentacle, Steel Halter, Platinum Coin, Holy Mace. ------------------------------------------------------------------------------- W A L K T H R O U G H ------------------------------------------------------------------------------- The following day there will be a letter from the Devil Prince's dad, the Devil Lord. He's not happy. Anyway, don't be put off by the threat of the Bogbeast, and head for the dungeon. You will find a new enemy, the Lumberduck, inside Fancy Bed rooms and Fields (he has a good axe weapon), and the Hole Mole is found in fields and corridors. After obtaining a Mole Leg talk to the Magic Shopkeeper for a recipe for Mole and Potatoes. This is good food for Owen, and Seafood Grill is good for Kate. Keep feeding them up for this next boss battle. On your first visit dig towards the bottom SW corner of the dungeon and eventually you will be able to reach the Olive Oil which will add to the Shovel's digging power, increasing his MP to 70. It will only take a few visits to plant enough fields to trigger the Magic Hole, and the Bogbeast. o----------------------o | B O S S - BOGBEAST | o----------------------o | HP : 494 | | Cash : 1673 G | o----------------------o This boss is harder than the Devil Prince, because he will stun everyone to death. You need the best defensive equipment you can find, and good stats to stand a chance of beating him. You can get very good equipment from the Emperor Dog (found in Altars and Plush Beds on Floor 10). You might prefer to use the Lumber Axe obtained from the Lumberduck on this floor, but I like the sword attack for Gloop, and had the King Power attack this time around. You could even go back to the Warrior Slash as this seems to activate more often. Just put a Dojo on this floor and relearn that attack from a more powerful Master Warrior: with better stats. With high attack and strength for Gloop and Owen you might be able to finish off the Bogbeast faster than I did, however high stats won't do you much good if everyone is stunned, which is quite possible. With good Constitution and the best equipment available at this stage of the game, your best bet is to hope that at least one person survives being stunned, when the Bogbeast does his all person Rolling Fists attack. He will also attack with a one person hard hitting blow which is guaranteed to stun. The key to success is having lots of Recovery Potions, so anyone who is NOT stunned can use one of these to heal and recover the other two. Of course Gloop can't use items, but he can use Cure on anyone else who is stunned, and then they can use the Potion. You must keep everyone healed and recover from stunning immediately. (In cae you haven't worked it out by now, Recovery Potions will always heal the stun status.) Owen seemed to survive stun a bit better than the other two, so if Gloop was left not stunned then I used his Cure spell on Owen, and then Owen used the Recovery Potion on everyone before the next onslaught. I just hoped that one of them would be left out in the stunning barrage. Kate can heal with her Recovery Staff as well as these potions, but in fact her Lifesteal spell worked quite well, doing 34 HP damage to the Bogbeast and healing everyone, and this is much more effective than trying to use a Fire or Ice spell. Otherwise you can Guard with her, and this might stop her from being stunned, but I didn't bother with that, as you never know when the all person attack will come, and I preferred to keep her busy! As soon as possible use the Strength spell with both Gloop and Owen and when they get a break from being stunned or healing, have them attack. King Power attack did around 50 with Gloop and Owen managed a bit less than this with 30 HP damage. With the two of them attacking and Kate using Lifesteal you can make good progress in this battle: at least, in-between the times when you are not able to move... My Stuff Owen and Gloop had the Caesar Sword and more or less the same equipment from the previous floor, but with more of the "Sinister" stuff. They all had decent defense of 94/Owen, 97/Gloop and 87/Kate, and Constitution of 31/Owen, 39/Gloop and 34/Kate, which I think helped, and I gave everyone the Sinister Ring for additional 4 points of defense. This time Gloop had the Emperor Dog Arms and the King Power attack. REWARD Move forwards one step, towards the ladder down, and you will pick up a Gaia Ring. Return home for the usual R and R. (Rest and Recuperation.) =============================================================================== D U N G E O N F L O O R 1 2 ........................................... *W12 =============================================================================== ___________ |b c| X - Boss/Ladder to B13 | | a - None | | b - None |X | c - None |a________E| E - Entrance and exit CONDITIONS: RANK 260 (WHITE FLOOR) A fancy floor again, with beds that are better than the ones Wardogs like. Plush Beds then, yet again. Also add Dojos for more of the new enemies, and you need a lot of monsters in residence. At around 185 (maybe less) you should have a high enough rank to trigger the boost to 260 and the boss on your next visit. NEW ENEMIES Samuari Wolf (Dojo), Potbelly (Dojo) NEW SPELLS Firestorm magic for Gloop (from Hot Spook in an Altar room) IRON CHEST Sardine, Roast Powerbull, Bull Sirloin, Sleeper. SILVER CHEST Dry Venomslime, Ring of Death, Platinum Coin, Holy Mace. ------------------------------------------------------------------------------- W A L K T H R O U G H ------------------------------------------------------------------------------- The next day the Mayor will come calling, with news of a Shogun Wolf who wants to visit your dungeon. Despite the Mayor being none the wiser, the Shovel is clear that this is a monster Samurai Wolf pack. Although you are told to place Plush Beds, in fact you will find the Samurai hanging out where you'd expect: at the Dojo, except they are not asleep! You will need a few days of buying to assemble enough Plush Bed rooms, but add a range of other rooms to boost the monster numbers. NOTE that you can obtain Firestorm magic now from the Hot Spook enemy. Place some Altar rooms and keep checking these until a Hot Spook appears, (it might take a while) and eventually Gloop should be able to mimic its head for this powerful spell. (Thanks to blobb117 for telling me that this is possible now!) o-------------------------o | B O S S - SHOGUN WOLF | o-------------------------o | HP : 540 | | Cash : 2944 G | o-------------------------o This is another straightforward slugging battle, and easy enough so long as you keep everyone healed and have decent defense and constitution to take the powerful physical attacks of the Shogun Wolf. His opening attack is Chaotic Slice which hurts everyone for anything from 80 to 110 HP each. His one person attack did around 60-70 HP damage but did not seem to stun, for which I was grateful after that last boss. Do the usual thing of healing (at all times) and strengthening Owen and Gloop's attack. Owen had the Spear and Death Ring which increases the chance of special attacks, and managed to inflict nearly 100 HP damage when it did. Kate's magic only hurt the Wolf for around 15 HP damage, but it's still worth while using her spells when you're not healing with the Recovery Staff. Alternatively use the Lifesteal Magic which harms the monster for more (29 HP in my game) although the HP you get in return won't be a lot. My Stuff Owen had the Mitsumata Spear (dropped from Samurai Wolf) and the Samurai equipment as well as the Ring of Death. I hadn't bothered to duplicate this, otherwise I'd have given it to Gloop as well. He had the Caesar Blade, and Kate the Recovery Staff, Steel Halter, and Gaia Ring. She needs the extra defense this gives, or high enough HP to withstand the Chaotic Slice attack, and she only had 134 HP in my game. Everyone had defense of around 100 with their equipment, and constitution of around 40. REWARDS Walk one step towards the Magic Hole and you will pick up the Masasume Katana. =============================================================================== D U N G E O N F L O O R 1 3 ........................................... *W13 =============================================================================== ___________ |b c| X - Boss/Ladder to B14 | X | a/b/d - None | | c - Power Tiara |E | |a________d| E - Entrance and exit CONDITIONS: RANK 217 (WHITE FLOOR) You need rooms to attract female monsters, which means lots of Flower Gardens and maybe add a Chapel or two, and some Plush Beds for WarCat Queens. 7 Gardens will do, with around 15-18 other rooms. You can have some male monsters on the floor, but best to keep it as female as you can get it. This floor needs about 80 monsters in residence. NEW ENEMIES The Mage Cats, Ninja Cats and Warcat Queens look and act the same, but they drop much better items on this floor. Emperor Dogs appear in Plush Rooms and they also drop different things. Death Roosters appear in Fields and corridors. IRON CHEST Tentacle, Freshwater Fish, Magic Robe, Mole Leg, Holy Mace. SILVER CHEST Deadly Hat, Bull Sirloin, Long Axe, Diamond. ------------------------------------------------------------------------------- W A L K T H R O U G H ------------------------------------------------------------------------------- The following day you will receive another letter from the Devil Lord. Seems he has a daughter who's very much alive... When you enter the dungeon the Shovel will give some valuable advice. Given that the Devil Princess is female, then her minions must be female monsters: Forked Cats etc, so place lots of Flower Gardens to speed things up! Plant a Field on this floor and you will find the Death Rooster. This is a tricky foe, since it will use an attack which stuns everyone, even though it does hardly any damage. Try to defeat it fast, or seal it to prevent this attack. It will drop a new food item: the Wingtip, so do as you always do, and take this to the Magic Shopkeeper who gives you the recipe for Fried Wingtips. This helps to increase speed. Try and obtain the Magic Robe from the Iron Chest on this floor and this gives +20 points of protection from all three kinds of magic and it can be equipped to everyone. I didn't bother giving Kate this as she already had high Wisdom at 83 points, nearly three times the amount for Owen, and double that for Gloop. If you want to bolster Gloop's stats a bit more, then use a Laboratory or Dojo on this floor to get an increase for strength and HP from the enemies there. When you are well prepared with equipment and items: always have some Magic Potions and Recovery Potions to spare, make your way to the northeast corner where the Devil Princess is waiting! o---------------------------o | B O S S - DEVILPRINCESS | o---------------------------o | HP : 749 | | Cash : 6652 G | o---------------------------o Well, although she planned to thank Owen for getting rid of her brother, he somehow manages to provoke her into a battle. Her one person physical attack is nothing to worry about, although it might do around 80 HP damage to Kate, but her most annoying attack is the all person Dancing Daggers stabbing one that poisons everyone, as well as inflicting around 50 HP damage to each. You could just wait a round or two before healing, and use a Recovery Potion, or use Gloop and Owen's Cure Spell, as you don't lose too much HP from the poison. However, if she does the same attack twice in a row (as she will), then your HP will be getting low, and healing will be essential. Her other attack is a Lifesteal spell, and she will heal herself with YOUR HP. Not fair! I tried the same thing with Kate's Lifesteal but only managed to damage her by 16 HP. My team had 40 - 70 HP removed each time she used this attack. Gloop had the King Power attack and only managed to do any damage to her when this triggered: around 35 HP. Owen had the Death Ring which helped a tiny bit, but neither of them could hurt her by much even with the Strengthen spell in place. The fact that she can heal herself for around 60 HP whenever she feels like it, was annoying. Now, one thing is that the higher someone's wisdom, the less this spell will hurt, and that means the less healing she can do. She was only getting 24 HP damage to Kate, but 60 to Owen. I'd suggest increasing Owen's wisdom by a lot before this battle and that will make things much easier. Gloop is going to to do better with a powerful weapon (the katana was hopeless). He did 1 HP damage and Owen around 10 without the special attack, although I got the spear to pierce her twice for 50 HP which helped a lot. Keep healing, keep using Kate for items and some Ice magic when you can, but keep a close eye on HP and MP, In the end I didn't bother to heal the poison status, since she was just going to poison them all again. The fact that Kate had poisoned her back, and she could do nothing about it, was very satisfying. As was Owen managing his Special attack near the end when she had only 19 HP left and I was worried in case she'd use Lifesteal yet again. My Stuff Owen had the Mitsumata Spear, Samurai Shield, Deadly Hat, Magic Robe, Canine Shoes, Ring of Death and Superhuman Ring. (But there is no stunning in this battle, either from her to you or vice versa.) Gloop had the Masamune Katana (not a good choice), and the rest the same, except for the Power Tiara. Kate had the Cat Ballista (the more powerful ForkedCat poison bow), Jewelled Tiara, Steel Halter, Jewelled Boots, Wolf Ring and Gaia Ring. Their stats for attack were Owen, 131, Gloop 109, Kate 78. Everyone had about the same defense at 115, and Owen had 83 strength, with Gloop only 52. Con was Owen 38, Gloop 44 and Kate 48, with Wisdom being Owen 30, Gloop 52 and Kate 83. HP - Owen 184, Gloop 223, and Kate 142. I used 5 Magic Potions and a couple of Recovery Potions. Gloop's mimic skills: Head/Mage Cat, Arm/Emperor Dog, Body/Demon Armor, and Leg/ Death Rooster. REWARDS Walk forwards and there is an item on the floor: the Devil Dagger. =============================================================================== D U N G E O N F L O O R 1 4 ........................................... *W14 =============================================================================== ___________ |b c| X - Boss/Ladder to B15 | E | a/b/c - None | | d - Olive Oil | | |a_X______d| E - Entrance and exit CONDITIONS: RANK: 150 Place some coliseums. Maybe four, with 7 large rooms in total, and 20 or so simgle rooms. NEW ROOMS/ENEMIES Coliseum: Powerdog, Emperor Dog, Wardog, Samurai Wolf Altar: Gibberer IRON CHEST Wingtip, Crowleg, Deadly Hat. SILVER CHEST Wind Robe, Wingtip, Diamond ------------------------------------------------------------------------------- W A L K T H R O U G H ------------------------------------------------------------------------------- After an initial visit to the next floor, the next day Kate will be concerned about the Wardogs. Something is going on! It seems that their king was killed by an Ogre Cyclops, and now they are fighting with each other to pick a new one. The plan is to lure them into the dungeon so they can things out there and not trouble innocent people. The Shovel decides that you need an arena to attract them, in fact, a coliseum. Head to the furniture shop and they will supply a Coliseum room for 9,000 Glberts (and throw in three bottles of perfume for free!). Start with two of them: all you can buy in one day. You're not just hunting wardogs it seems, as the Shovel reminds you about the Ogre that killed their king (because he hates their barking...) Seems that the Ogre will think that Owen plans to be Wardog king if you defeat lots of dogs, and so he'll come looking for you. Although can only buy two Coliseums per day, you can still use other rooms as well, especially Plush Beds and Fancy Beds, which might contain various dogs (or just Warpenguins and Warcat Queens.) Make sure to place a couple of Altars to attract the new Gibberer monster. You can get the new food: Gibberer Meat from it, and take this to the Magic Shopkeeper for a new recipe for Gibberer Stew which boosts every stat. The Gibberer is an interesting monster since it does everything in reverse. One attack is to breathe fire, except this is an all person ice attack that can chill, or it runs away, but actually attacks. It is weak to Light magic. Gloop can learn a Helm heal skill from him/her? which is automatic, and not a spell. Not sure exactly how it triggers though, but you may find it's more annoying than anything else, as Gloop will heal someone instead of attacking, even if no-one needs healing. The Gibberer drops the Gibberer Shoes (rarely) which are supposed to protect from stunning. Might be worth while trying to obtain these. The best new equipment is obtained from the Emperor Dog who has new stuff to drop, but the other dogs don't have anything different. This floor has a lot of awkwardly placed non-diggable blocks, but make your way around these to the SE corner where you will find some Olive Oil. That night you can polish the Shovel again and this increases his MP to 80. o--------------------------o | B O S S - OGRE CYCLOPS | o--------------------------o | HP : 750 | | Cash : 3675 G | o--------------------------o This is a big beast with an even bigger bashing club. He seems slow though, and my team got in first for once. He has a one person straightforward club attack that can also stun, of course. His magic attack is the Devastation Beam which can remove all HP leaving the target with just 1 HP. However, this can be defended against with the Magic Barrier spell, even though it doesn't then do the same back to him. He also does a Spinning Attack which hits everyone for around 30-50 HP and may stun as well. Heal stunned as soon as you can. Kate's Lifesteal spell did 42 HP damage to him and this is the best spell to use. She can also poison him with her bow attack, and although this might take a few goes to activate, I still think it's worth while since the effects last for the whole battle. Physical attacks do very little damage unless you have a special skill, such as the King Power (for Gloop) and that managed around 50 HP damage. Owen is better off with an axe or sword that has a good follow up attack to it, and not the less strong dagger chain attack. You will need some additional Recovery Potions and Magic Potions to be on the safe side, but with the Gibberer random heal in place on Gloop and the use of the Barrier spell from Owen, this enemy is fairly easy to defeat. My Stuff Owen had the Devil Dagger, Canine Shield, Deadly Hat, Magic Robe, Canine Shoes. Gloop: Canine Sword, Shield and Shoes. Power Tiara, and Gibberer Armor (for increased attack power). Kate used the Cat Ballista and Wind Robe with Canine Shoes and Jewelled Tiara. Mimic Shills: Gibberer's Head, Emperor Dog Arm, Demon Armor Body and Death Rooster Leg. REWARDS Walk forwards and you can pick up the Cyclops Club. On to floor 15! =============================================================================== D U N G E O N F L O O R 1 5 ........................................... *W15 =============================================================================== ___________ |b c| X - Boss/Ladder to B16 | | a - None | X| b - 40,000 Gilberts | | c/d - None |a_E______d| E - Entrance and exit CONDITIONS: RANK: 202 > 252 (FIRE FLOOR) Place lots of Fireplaces and Hearths to attract fire monsters. Add some rooms that will produce fire based types, such as Altars, Demon Cells, and Trash Dumps. Put in some Plush Beds to attract the Maidoll monster, but no water rooms of course, and add some large rooms to boost the numbers. Don't bother with Fields as they only contain potatoes, but Dojos will have Flame Warriors. You may also need a Coliseum. I had 6 large rooms, 18 hearths and 12 Fireplaces before the floor turned red. (Don't overstock it with other single rooms, or your rank may get too high and new rooms don't add anything.) NEW ENEMIES Fireman (Hearth), Maidoll (Plush Bed) IRON CHEST Wind Robe, Dry Fireslime, Roast Firepig SILVER CHEST Gibberer Meat, Fire Bow, Diamond, Sword of Fire, Power Tiara. ------------------------------------------------------------------------------- W A L K T H R O U G H ------------------------------------------------------------------------------- The nest day the Weapon shop girl will turn up and ask for Flameflowers. Owen decides to turn the 15th floor into a fire floor in the hope that a fire monster might bring a Fireflower with them. Stock up on the usual range of fire rooms and start work on this new floor. When you enter the Shovel explains that it's the boss monster that will carry the large Fireflower. Trash Dumps will have Fireslimes, Firepigs roam the corridors, and a Dojo will contain Flame Warriors. The first Field I entered had nothing but potatoes, and the Laboratory had the same Wizardrill and Demon Armor. Altars contain Hot Spooks, and at long last it should be easy for Gloop to learn Firestorm magic (unless you managed to learn it on Floor 12) which targets all enemies, even though it's not going to be a lot of use on this fire floor. The Fireman is a fire based Pot Belly monster and found in Hearths, and the weird looking Maidoll is found in Plush Bed rooms. Both of them drop useful stuff, but make sure to get Fire Robes and Fire Clogs for everyone. You could equip Kate with the Ice Staff for this floor, and it will shoot ice at enemies, and saves on MP usage, useful if you plan to do a lot of clearing and farming. Although you should have plenty of cash to spare for Magic Potions by this time, I like to conserve resources if possible. o------------------------o | B O S S - FIREFLOWER | o------------------------o | HP : 746 | | Cash : 2546 G | o------------------------o The boss is actually the flower, so be prepared for some heavy seed artillery. It can breathe fire on everyone and despite 100 points or so of fire protection this can hurt Owen for around 60-70 HP, although Kate only took around 30 HP damage. The Flower can go berserk and this will hurt everyone for around 35-50 HP, but it did not appear to stun. It's one person attack might stun though. Kate's strongest Ice spell did 50 HP damage, and Gloop's 25, and I used Owen for physical attacks. You can also use magic barrier on anyone and this will reflect back the fire magic, and damage the Fireflower. I thought it might heal it, but not so. This means that you have many options for the battle. Use Ice magic, an Ice based weapon attack with an Ice Ring equipped, Gloop could have the Storm Slash attack from the Ice Warrior, and you can boost strength as well as using barrier. Easy peasy. My stuff Everyone had the Fire Robe and Fire Clogs, with the Canine Shield, Deadly Hat and Death Ring for Owen. He had the Cyclops Club and strength of 93. Kate had Wisdom of 101 by this point, and they all had Constitution of 50, as well as high Fire protection. Mimic Skills: Head/Maidoll, Arm/Flame Warrior, Body/Demon Armor, Leg/Warcat Queen. REWARDS Walk forwards to the ladder to the next floor, and you will pick up Fireflower Root. When you report back to the Weapon shop girl, she gives up on the idea of a Fireflower, but visit the Magic shop instead for a cute conversation: *it'd be rude to the root*. to trade you anything less than magic for it, but he doesn't have any more to offer except a recipe for Fireflower Salad. This increases both HP and MP by a lot. =============================================================================== D U N G E O N F L O O R 1 6 ........................................... *W16 =============================================================================== ___________ |b c| X - Boss/Ladder to B17 | | a/b/c/d- None | X E| | | |a________d| E - Entrance and exit CONDITIONS: RANK 219 (BLUE FLOOR) Place Fountains and Refrigerators to make an Ice floor. This is the same as the last floor, except for water/ice, so you will need Fridges and Fountains as well as 6 or 7 Large rooms. Fields will have Death Roosters again. This floor is fairly easy to trigger the change and the boss: 7 large rooms and 7 Fridges, 6 Fountains and 4 Water Sources made the change to blue, and with a few other single rooms the Magic Hole opened with a rank of 219, though you might do it with slightly less than that. NEW ROOMS AND ENEMIES Shroomlizarda are found in Refrigerator Rooms. Warbeetle (Coliseum and Plush Beds). Snowman (Fountain). IRON CHEST Fire Bow, Sword of Fire, Power Tiara, Dry Waterslime. SILVER CHEST Halberd, Mirror Shield, Tentacle, Fireflower Root, Diamond. ------------------------------------------------------------------------------- W A L K T H R O U G H ------------------------------------------------------------------------------- The following day another letter arrives from the Devil Lord complaining that his daughter hasn't come home. He's drawn his own conclusions about why, and it doesn't involve her having run away with an attractive man. The letter carries a chilling threat: a cold shadow will stick its blade into your world. However Kate has some reassuring words: a devil's just another monster, like a Hobgoblin. (And we know how to deal with those!) Call in at the furniture shop and they will supply more chilling information ...nah not really, just a new cold room, a Refrigerator. This will attract Shroomlizards Start with five, the most you can buy. After killing a few Shroomlizards you will find some new food items: Mushroom and Lizard Leg. Take these to the Magic Shopkeeper, and with his *extra-sensory culinary perception* he will give you two more recipes. for Premium Steak and Lizard Kabobs. Dojos will have Ice Warriors on this floor, and Fields have upgraded Cats with some good Witch equipment. You can get Ice based equipment from the Snowman inside Fountain rooms, and more equipment from WarBeetles in Coliseums. o--------------------o | B O S S - SHADOW | o--------------------o | HP : 894 | | Cash : 5379 G | o--------------------o This is a cold shadow monster, and it stays hovering at floor level until it attacks or is hit. It can inflict nearly 100 HP damage with its single physical attack. In fact despite all the emphasis on ice, this is not what you might be expecting, as it is a light based dark monster. Just to keep you on your toes, I guess. That means Light magic defensive equipment, or anything that generally protects from magic. Even with Light magic defense Owen and Gloop took nearly 100 HP damage from its all person Light Jutsu magic, although Kate's high wisdom protected her, so she took half that. You must keep at full health at all times in this battle as the monster can do a single Assassination Jab attack that nearly killed poor Gloop doing 179 HP damage to him. Kate's Lifesteal magic is useful in this battle, and she did 50 HP damage to the monster with this. Do the usual thing of boosting attack for Owen and Gloop, and don't use Light based weapons for this fight. However, you CAN use the Magic Barrier again. This is VERY effective if everyone has it up and it will reflect a lot of damage back to the Shadow. Of course, you must reinstate the barrier after it is destroyed by the magic attack, but given that you will be doing over 100 HP damage to Shadow with this in place, that's not too much trouble! This strategy worked so well, that I didn't bother using physical attacks at all. You will probably need some Magic Potions to replenish Owen's MP for using the barrier, but other than keeping Gloop on healing duty, that's all there is to this fight. By the way, if you use this approach, then the fact that Owen and Gloop took more damage from the Light magic is an advantage, as they will reflect more damage back to the Shadow. My Stuff They all had Light protection for 50 points, and Owen used the Halberd, Mirror Shield (found inside Silver chests), Deadly Hat, Magic Robe and Ice Clogs (which weren't very helpful!) Gloop had the Witch Tiara and Kate the Witch Boots. The Witch stuff protects from all magic for 20 points each, so it would be better to have these boots and the Witch Tiara on everyone, (apart from Owen, who cannot equip Tiaras of course!) Given that you don't need to use physical attacks I would suggest the Witch Ring on everyone as well, if you are worried that high damage from the light magic might be too much for anyone. Strong physical defense is needed too, from that Assassination attack, and I was lucky that Shadow only used this on Gloop. Mimic Skills: Head/Ninja Cat, Arm/Flame Warrior, Body/Shroomlizard, Leg/Platypus REWARDS Walk forwards to the ladder and you will pick up a Kotetsu Katana. Pop down to the next floor and do a bit of preparatory digging, and room placement if you have spare stuff on you, and then head back to town to eat and sleep. =============================================================================== D U N G E O N F L O O R 1 7 ........................................... *W17 =============================================================================== ___________ |b c| X - Boss/Ladder to B18 | | a - None | E X | b - Olive Oil | | c/d - None |a________d| E - Entrance and exit CONDITIONS: RANK 160 (NEUTRAL FLOOR) Place Dojos and Coliseums to attract the High Master warrior. Place Fields as well, to gather food for dinner! 7 or 8 large rooms (3 Coliseums, 3 Dojos and 2 Fields) and a few single rooms will trigger the Magic Hole at this rank, but it might be less than that, as you won't see any change until you return the next day. NOTE: Another player found that a rank of 99, obtained with 3 Fields, 3 Dojos and 3 Coliseums was sufficient to prompt the boss's appearance. NEW ENEMIES High Master (basically a souped up Black/Master Warrior) is found in Dojos and Coliseums. Flame Master (a powered up FlameWarrior) Potatobug (Fields) IRON CHEST Clam, Halberd, Mushroom SILVER CHEST Demon Tiara, Witch Ring, Holy Dagger, Dry Venomslime ------------------------------------------------------------------------------- W A L K T H R O U G H ------------------------------------------------------------------------------- The next day, the Magic Shopkeeper comes calling, and it's not about food. He tells you about the strongest Black Warriors, called a High Master. Ah is it about food, he thinks you could make great sashimi with the Master's sharp sword! Buy up Dojos and Coliseums to attract the High Master monsters, and add Fields to boost numbers. You can add any other rooms as well, but that's the cheapest and fastest way to boost the rank. Dig all the way to the NW corner, even though it might appear to be inaccessible, in fact you can get there, and you will find some more Olive Oil for the Shovel. I missed this first time through, so heads up! You will find a new enemy, the Potatobug, which is a nice change from that boring old potato. You will find a Sweet Potato dropped from this monster, and you know where to go with that when you get back to South Arc! You get a new recipe for Baked Potato, and this increases MP, Speed and Constitution, although you need 3 Sweet Potatoes as the ingredients. o---------------------------o | B O S S - OGRE TRICLOPS | o---------------------------o | HP : 876 | | Cash : 4341 G | o---------------------------o Yep, it's the return of the Ogre except this one has three eyes instead of one. The Shovel warns you when you are about to start the battle and not before, as usual...that this monster will shoot Sealing Light out of his eyes. This is NOT good news, since once you are sealed it's going to prevent you from using items or spells. And, like his weaker version, the Cyclops is gonna stun you as well. You will need some Recovery Potions and Magic Potions for this battle, and if you have lots of the Recovery ones this will help speed things up a bit, since either Owen or Kate can use one to heal everyone and get rid of stun. Of course good defense is going to count for a lot, so try to equip everyone with the best stuff and the most powerful protective rings, such as the Gaea Ring. The higher Kate's wisdom, the more damage you can do with Lifesteal, and the Recovery Staff might be the best weapon for her since she can use this even if sealed. Everyone needs decent HP to withstand the attacks if you cannot heal. However, he's slow to act, and so you should be able to take your turn first, and use Magic Barrier, and strengthen attack. His first attack targeted everyone and stunned Owen and Gloop, but as before, the trick is to use Recovery Potions. The damage varied a bit but was around 60 - 70 HP to each for this 'ordinary' attack. His second attack tried to do the same thing, but only Owen was stunned so then I could use Gloop's Cure spell. Always heal from stunned as soon as you can. His other stunning attack is "Merciless beating" which targets one person for anything around 100 HP and also stuns. I found that Kate's other spells didn't have much effect, so I didn't bother with these. The annoying thing with this battle is that I hardly got a chance to attack, as I was so busy healing stunned and then healing everyone in case of the powerful beating attack. When he got to around 400 HP he then used the sealing attack on everyone, but the magic barrier deflects this, even though it won't reflect back onto him. He used the same attack again more or less immediately, and I just had time to erect Barrier again on Owen, After this he used that attack more or less every other go, interspersed with his all person stunning. If this starts happening and you can't defeat him fast, (you need powerful weapons and a lot of strength to do that) then just guard with everyone if necessary, until someone shrugs off the seal. Kate seemed to fare the best with this strategy. Also, if he's sealing you, then he isn't hurting you, so there are some advantages! With "Guard" you will also lessen the damage from his ordinary attacks and make it less likely to stun. In the end it was Kate who really shone in this battle with Lifesteal, and avoiding getting stunned too often. Way to go girl! My Stuff Owen had the Kotetsu Katan, Mirror Shield, Pure Iron Helm, Magic Robe and Pure Iron Boots. Gloop used the Sword of Fire (not very effective), Canine Shield, Demon Tiara, Steel Halter, and Beetle Boots. Kate had the Fire Bow(also not a good choice), Witch Tiara, Wind Robe, Witch Boots, Gaea Ring, and Charm Ring. Owen: Killer Ring, Ring of Death, Gloop: Warrior Ring, Charm Ring. Mimic Skills: Head/Ninja Cat, Arm/High Master, Body/Flame Master, Leg/Platypus REWARDS Take a step towards the ladder down to the enxt floor and you will pick up a TriClops Club. =============================================================================== D U N G E O N F L O O R 1 8 ........................................... *W18 =============================================================================== ___________ |Xb c| X - Boss/Ladder to B19 | | a/b/c - all blocked off | E | d - 50,000 Gilberts* | | |a________d| E - Entrance and exit CONDITIONS: RANK 180 (NEUTRAL FLOOR) Place Laboratories, Altars and Fountains. 4 Labs with a couple of fields and other large rooms, 5 Fountains and 3 Altars should be enough to trigger the Magic Hole. (In total I had 9 large rooms and 18 small. Probably could manage it with less than that.) NEW ENEMIES Magic Donkey and Bone Wizard (Laboratory) Killer Flower (Field) IRON CHEST Holy Dagger, Demon Tiara, Seed Oil, Spook Tart, Sweet Potato. SILVER CHEST Diamond, Killer Ring, Witch Ring, Bull Sirloin GOLDEN CHEST Demon Tiara, Sealing Ring, Diamond Halter. ------------------------------------------------------------------------------- W A L K T H R O U G H ------------------------------------------------------------------------------- The next day, Woody will call in after breakfast, and explains that a big elephant from hell is likely to turn up. It seems this beast guards the entrance to hell and the sight of it would cause anyone (who accidentally stumbled upon hell while still alive) to run away. He suggests placing Laboratories to attract wizards, altars and fountains as well, and then offers a new product. Call in at the shop and buy the Golden Chest. Stock on on everything you need, and equip everyone with both Fire and Water protection, and then head out. Plant some fields to find a new food, the Seed Oil from the Killer Flower, and you will also find Premium Carrot from the Magic Donkey inside a Laboratory. Visit the Magic Shop and you will obtain two new recipes, for Mountain Saute, a rather tasty sounding fish dish, and Premium Salad, (Carrot and Mole Leg: I think I'll give one a miss). The Saute is useful to increase HP, MP Constitution and Wisdom. After this the Vegetable shop will sell Premium Carrots. The Bone Wizard is an undead monster, so just use Light magic to kill it quickly, but you will also find Demon Armors as well as the Magic Donkey instead the laboratory, and killing all three fast is not always easy. The Donkey resists magic, so use physical attacks on it, or the devastation magic. When you obtain a Wicked Robe, equip this to Owen to boost his magic protection for this floor. Because of all the magic attacks I found I was doing a lot of healing, so equipped Kate with the Recovery Staff which helps save on MP. Also, equip Owen or Gloop with the Holy Dagger for masses of damage to all those undead monsters. If you place a Golden Chest as soon as possible, and kill every monster on the floor, then on your next visit you should get a Gold Key. When you find a Scallop (dropped from the Otter Wizard, found in Fountain rooms) take it to the Gourmet King (magic shopkeeper) and he will give you a recipe for Scallop Chowder. o-------------------------o | B O S S - ELEPHANTOM | o-------------------------o | HP : 999 | | Cash : 3800 G | o-------------------------o The elephant from Hell! Its all person physical attack hurt for 100 HP or more each, (and it might stun as well) and I was thankful I'd been increasing Kate's HP! The Elephantom also uses a powerful magic attack where he belches fire. If you have Magic Barrier in place, then this is guaranteed to reflect damage back to him. He also used a stomping attack that does serious damage: 140 HP or so on one person, and in fact this killed Kate one time. The bad news is that Lifesteal won't work, as this heals the monster and damages the person who casts the spell. However, the good news is that Light Bombs will! This elephant is no more, it is an undead elephant, and so HOLY magic and weapons are most effective against it. Kate can't equip the Holy Dagger, but she can throw Light Bombs and these will damage depending on her wisdom stat. She did 50 HP damage to him with a stat of 100 + . You can also afflict him with poison. Unfortunately the Light magic won't work well from Gloop or Owen unless they have high enough Wisdom, so I would use weapon attacks for them, even if they don't manage much damage. The fire attack did around 70-90 to the two 'boys' despite good magic protection, although Kate only took 1 HP damage from it, so I only bothered to erect the barrier for Owen and Gloop. When reflected this will do around 60-80 damage to the monster. I think that the better defense is the best way to go for this battle, rather than worrying too much about the fire protection. This also means that the barrier magic will reflect more damage so that's useful. You will need a lot of Magic Potions to fuel Owen's MP for this spell, as well as Recovery Potions, and Gloop needs to keep healing everyone. He can use his attack when he gets a chance and Warrior Slash when boosted managed up to 50 HP damage. My stuff Owen had the Triclops Club, Mirror Shield, Wizard's Hat, Wicked Robe, and Pure Iron Boots. I gave Gloop the Master Blade, Canine Shield, Demon Tiara, Fire Robe, and Witch Boots. Kate had the Cat Baillista, Witch Tiara, Wicked Robe, Fire Clogs, Gaea Ring, and Charm Ring. Mimic Skills: Head/Magic Donkey, Arm/High Master, Body/Demon Armor, Leg/Platypus REWARDS Walk towards the ladder and you will get Sliced Elephantom Meat. Go on down to the next floor and you can dig to the corner at the SE and pick up some more Olive Oil. Head home and polish the shovel to increase its MP to 90, as well as eat and sleep. Make sure to visit the Magic Shop with the Elephantom Meat, and you'll get another recipe, this time for Roast Elephantom. This is good for boosting HP and Strength. =============================================================================== D U N G E O N F L O O R 1 9 ........................................... *W19 =============================================================================== ___________ |E X| X - Boss/Ladder to B20 | | a - None | | | | d - Olive Oil |a________d| E - Entrance and exit Shovel = 99 MP (Maximum) CONDITIONS: RANK 124 (NEUTRAL FLOOR) Maximum of 50 monsters in residence, and use Plush Beds, Altars and Demon Cells. You can add other rooms if you like. It's very easy to get a high enough rank for this floor, and I did it with 5 large rooms and just 15 single ones. NEW ENEMIES Demon Cube (Demon Cells) Shogun Wolf (Plush Bed) Einherjar (an upgraded Valkyrie) is found in Chapels IRON CHEST Roast Firepig, Bull Sirloin, Wingtip SILVER CHEST Elven Bow, Diamond, Holy Dagger, Diamond Halter GOLDEN CHEST Goddess Tiara, Sealing Ring, Mirror Shield ------------------------------------------------------------------------------- W A L K T H R O U G H ------------------------------------------------------------------------------- The next day there will be another letter from the Devil Lord. Seems he's coming for you. Simple and to the point. Kate is clear that this must be a luxurious floor, fit for a lord! Stock up on large rooms, Plush Beds, Fountains Hearths, especially Chapels and Demon Cells. Flower Gardens will have the same Cat monsters as usual, and Dojos the same warriors, although you will get a mix of Flame and Ice, and can obtain the Demon Shield. Fields have the Potatobug and Killer Flower. Fight a Demon Cube inside a Demon Cell and you should get the drop of Cube Meat. Take this to the Magic Shopkeeper and you will be given another recipe. Before fighting the boss, make sure to upgrade Gloop's mimic skills, so you have the highest stats and the best attacks. You can place rooms on this floor that contain the monsters you want, so he gets the best stats from them Clear the floor of monsters after placing a Golden Chest and you will get a Gold Key from one of them on your next visit. o------------------------o | B O S S - DEVIL LORD | o------------------------o | HP : 999++ | | Cash : 9178 G | o------------------------o ++Note that the HP recorded is in fact less than reality!. Thanks to Saikyo Mog who carefully recorded the exact amount of 1165 HP. Devil Lord has three nasty attacks. Hell Light is a light based magic attack on everyone, so you will need Light protection. Royal Punch is a very powerful single attack that can inflcit around 200 HP damage so you need good equipment and HP to protect from that, especially for Kate, who is most vulnerable to this if her HP is too low. Finally, and worst of all, he will use Seal magic on one character and this prevents you from using items, magic or special attacks, as well as blocking any healing. He has one other sneaky trick up his sleeve, and that's for when his HP is lower. He will use Lifesteal magic and heal himself whilst damaging everyone. If the battle starts with him using sealing magic on one person, you can do nothing about this as Cure won't work, and neither will a recovery potion. I thought that the Sealing Ring (found from a chest), might help, but in fact it just gives 30 points of protection from all elemental magic. Seal will wear off after a few rounds, but you can protect everyone from this by using Magic Barrier. Then, he cannot seal you, although the target character will lose the barrier. You also require the Magic Barrier on everyone so that you can reflect back his Hell Light magic, and this is the main way to inflict some serious damage on the Devil Lord. This means that Owen is going to be busy during this battle, and you will need to keep his MP replenished so he can continue casting Magic Barrier. Kate doesn't need this protection to the same extent as the others, since her higher Wisdom will lessen any damage, and she seems to shrug off Seal faster as well. Her Recovery Staff will keep everyone healed even if she is sealed, which is very useful! In fact Kate is likely to be the only one that can hurt the Devil Lord by much, and her Lifesteal magic will work well.This was a long battle for me, as I had to rely on Kate's attacks and Magic Barrier to reflect damage onto the Devil Lord, since physcial attacks hardly scratched him. If someone has less Light Protection then the reflected damage will be more, but I wans't going to take too many chances on that, since it's not always possible to get the barrier in place in time. My Stuff Kate's wisdom was 183 for this battle, hence her great resistance to magic, and everyone had constitution and speed of around 60 points. Owen used the Triclops Club, Demon Shield, Wizard's Hat, Wicked Robe and Pure Iron Boots. Gloop had the Master Blade, Shogun Shield, Wizard's Hat, Wicked Robe and Witch Boots. Kate had the indispensable Recovery Staff, Witch Tiara, Diamond Halter, Witch Boots, and two Charm Rings. Witch Rings are also useful. Mimic Skills: Head/Ninja Cat, Arm/High Master, Body/Magic Donkey, Leg/Magic Donkey Here's my exact stats since it's the final boss! ATK DEF STR SPD CON WIS HP MP Owen: 192 162 112 51 60 43 251 120 Gloop 150 151 72 62 57 69 247 143 Kate: 64 147 36 60 60 122 191 183 REWARDS Walk forwards a couple of steps and you will find Chaos Bringer on the ground next to the ladder. This is a powerful sword that can also poison. Return to town, and go home as usual. After the battle the Shovel reminds Owen that the entire world is at risk. it's a Global issue, and he must fill the dungeon with monsters to overflowing, to protect everywhere else! So, we gotta keep on hunting...for world peace! =============================================================================== D U N G E O N F L O O R 2 0 ........................................... *W20 =============================================================================== ___________ | E| X - Boss | | a - Antiquity Ring (dig to find after defeating boss) | | b - 100,000 Gilberts (dig to find after defeating boss) | b X c | c - 100,000 Gilberts (dig to find after defeating boss) |_____a____| E - Entrance and exit CONDITIONS: RANK 312 (WHITE FLOOR) Make this floor large, with every kind of room. However, don't dig too many holes or you will find that you start to lose a point for each new hole, and rooms won't add anything to the rank if you uncover too much of the dungeon. It changed to white at 216, and the Magic Hole appeared with a total rank of 312. 7 large rooms and over 50 small ones did the trick, but Fields and Flower Gardens didn't seem to be that useful. Also, lots of Demon Cells, Altars, and Chapels and a few Plush Beds were needed. I think you need to have around 100 monsters in residence. Maybe more Magic Rooms would speed things up? NEW ROOMS AND ENEMIES MAGIC ROOM: A more powerful form of a random monster will appear in this room. Hellscream in Demon Cells. Magic Shield in Dojo Magic Sword in Coliseum Magic Bow in Laboratory IRON CHEST Elven Bow, Scallop, Holy Dagger, Diamond Halter. SILVER CHEST Diamond, Tentacle, Chaos Buster, Chaos Bringer. Goddess Tiara. GOLDEN CHEST Justice Armor, Platinum Coin, Deadly Ring, Staff of Glory. ITEMS 100,000 Gilberts x2 Antiquity Ring After defeating the boss dig into the three holes at the left, right and behind his portal. Walk forwards and you'll find 100,000 Gilberts in the left and right spaces, and the Antiquity Ring in the space behind the portal. All credit to Charlton Smith who gave me the details of this! ------------------------------------------------------------------------------- W A L K T H R O U G H ------------------------------------------------------------------------------- The next day, the Shovel makes an announcement. The 20th floor is the final, yes, FINAL floor. Yep, that's really as far as you can go. It seems that the 20th floor is the border with Hell, and that means that monsters can reenter this world from the Magic Hole on the floor. In other words, all the bosses can be found roaming this floor. Actually they are not eactly roaming, all you will find in the corridors are food type monsters: Hole Moles, Bullbuffalos, Crowcats, Death Roosters, and so on. When you enter the dungeon the Shovel will explain that this floor must include all kinds of different rooms. In fact you will find a number of new enemies on this floor, including the Magic Shield from whom Gloop can learn Magic Barrier. Be careful when fighting this monster, and don't use magic on it. It is also quite resistant to physical attacks so you could strengthen first. Oh, and its physcial attack can stun everyone. It took me many attempts before obtaining the magic, and it won't always appear inside the Dojo, so keep trying until you find it. (It also seems reluctant to drop anything except potions.) Hellscream is an undead monster, so any Light magic works well. Kate with the Elven Bow can kill it in one shot. After the first visit, go and talk to the Furniture Shop couple, and they will sell a new room. This is the Magic Room, which makes monsters "mind-boggling" strong, whichever floor you place it on. Raise your cash to half a million Gilberts (who WAS Gilbert? I wish they'd explain) and talk to the Magic Shopkeeper. He will offer the Gourmet Can that costs 500,000 Gilberts for one. Agree to buy it, after all, you don't need Gilbert anymore, and this provides one excellent and very nutritious meal. (Or maybe just gourmet spam.) Some of the bosses will drop food items for more meals. After achieving the rank needed for this floor, the Magic Hole will appear, and you can continue to fight all the bosses as many times as you like. One appears at random on each visit. The ultimate goal is to mimic every part from the Devil Lord and then you can truly say you are the Master of the Monster Lair! * * * =============================================================================== VI. B O N U S B O S S E S A N D M I M I C S K I L L S .....*BOSS =============================================================================== Each day a random boss appears in the Magic Hole on Floor 20, after you have opened it. You can save your game before approaching and, if it's not one you want, run away or reload and it should be a different one. Every one will drop something and allow Gloop to mimic one part (although sometimes you won't be given that option.) I've just added some quick reminders about each boss, but you should find that most of them are easy enough now, with all the additional equipment and skills as your disposal. However, make sure to equip everyone with some magic protection, and take a few Magic Potions and Recovery Potions. Use Magic Barrier and Strengthen, and Kate's Lifesteal is always handy. By the time you've fought a few of them, Gloop should be a powerhouse! Out of the 19 bosses, the Otter Wizard and Shogun Wolf will not appear, since they have been transposed into ordinary monsters and you will already have killed quite a few of them. That leaves 17 of them to fight again. They have more HP than before, and will reward you with more Gilberts. (How much, varies a bit.) You will also find new equipment and some additional food items that will give you more recipes. NOTE: I kept getting the same monsters turning up after a while, and dropping the same things, so getting every item could take a long time and a lot of repeat boss battles. (You'd have to fight the Devil Lord at least 6 times to get all his stuff, assuming you don't get repeat drops.) This is as far as it goes, for now... ------------------------------------------------------------------------------- APPLE VIPER (BOSS) Floor 20 ------------------------------------------------------------------------------- HP : 407 Cash : 3744 G Food : Poison Apple Items : (Snake Leaf) Weapon: - Armour: - All it does is poison everyone, but it's hardly going to be a problem or even worth healing, since you'll beat it in about a minute. (You can also poison it back.) When you get the Poison Apple, take it to the Magic shopkeeper and you will get a recipe for Fried Apples. ------------------------------------------------------------------------------- BOGBEAST (BOSS) Floor 20 ------------------------------------------------------------------------------- HP : 701 Cash : 3246 G Food : - Items : - Weapon: - Armour: Gaia Ring This time he's got a lot more HP, but he's still going to try and stun everyone into submission with his Rolling Fists attack. Use Recovery Potions or Cure immediately, and maintain everyone at full health. He's still annoying, but you can win much faster than last time, despite his higher HP. ------------------------------------------------------------------------------- DEVIL LORD (BOSS) Floor 20 ------------------------------------------------------------------------------- HP : 999 Cash : 9358 G Food : Items : Weapon: Lord's Sword Armour: Lord's Helm/Lord's Mail/Lord's Guard/Lord's Boots/Lord's Ring Royal Punch is a powerful one person attack. Use the Magic Barrier to prevent his sealing your spells and items, and this will also reflect his Hell Light attack and protect from his Lifesteal magic. Kate should Lifesteal him, and the other two attack after strengthening, and keep up the Magic Barrier, as well as healing. A lot depends on Gloop's status, and how many extra good meals you've had, as to whether this is going to be easy, or nearly as hard as the last time you fought him! (He can be poisoned.) ------------------------------------------------------------------------------- DEVIL PRINCE (BOSS) Floor 20 ------------------------------------------------------------------------------- HP : 870 Cash : 7920 G Food : - Items : - Weapon: Chaos Bringer Armour: Sinister Helm/Prince Mail/Demon Shield/Prince Boots Remember him? The boss at the end of the first half of the game. He uses fire and ice magic so erect Magic Barrier on everyone. He also has a savage hell punch that can hurt everyone for even more this time, and a single person very powerful attack, so keep fully healed. Other than that, strengthen and attack. Kate can Lifesteal, and he can be poisoned. ------------------------------------------------------------------------------- DEVILPRINCESS (BOSS) Floor 20 ------------------------------------------------------------------------------- HP : 865 Cash : 9196 G Food : - Items : - Weapon: Hell Dirk/Devil Dagger Armour: Princess Tiara/Princess Dress/Various Rings (including Princess Ring) She can inflict poison on everyone and use Lifesteal, so you could use Magic Barrier on Gloop and Owen at least, since with high enough Wisdom she will only get 1 HP from Kate. Keep replacing the barrier, and other than that use strengthen and physical attacks. You'll probably need some Recovery Potions as well, and you can poison her. ------------------------------------------------------------------------------- DEVLIN (BOSS) Floor 20 ------------------------------------------------------------------------------- HP : 511 Cash : 3575 G Food : - Items : - Weapon: Fire Staff (Rarely has a Fire Axe) Armour: Devlin's Hat/Fire Robe This is the guy with the Fire Pot that he can heal from. Use Seal magic to stop him from doing that. With attack strengthened you will finish him off very quickly. He can also be poisoned, and you can use Magic barrier as well, if you don't seal his magic, and let him use his Firestorm magic, which will hurt him instead of you. ------------------------------------------------------------------------------- ELDER DRAGON (BOSS) Floor 20 ------------------------------------------------------------------------------- HP : 627 Cash : 6488 G Food : Dragon Fillet Items : Weapon: Armour: Dragon Scarf He uses fire magic, but it's nothing to bother you now. Just slog away at him after strengthening your attacks, and you don't even need to bother with Magic Barrier. When you get the Dragon Fillet take it to the Magic Shopkeeper for the last recipe, and some great lines of dialogue. ------------------------------------------------------------------------------- ELEPHANTOM (BOSS) Floor 20 ------------------------------------------------------------------------------- HP : 999 Cash : 4527 G Food : (Elephantom Meat) Sliced Meat Items : - Weapon: - Armour: - Don't use Lifesteal as this heals him and hurts the caster. The Elven Bow is the best weapon for Kate or Light Bombs. This more powerful version of the monster can inflict a lot of damage with its physical attacks, so keep everyone healed. Use Magic Barrier to reflect its Hellflame magic. Physical attacks are not very effective. ------------------------------------------------------------------------------- FIREFLOWER (BOSS) Floor 20 ------------------------------------------------------------------------------- HP : 821 Cash : 3277 G Food : Fireflower Root Items : - Weapon: - Armour: - It uses fire magic so fire protection helps. Also it will go berserk, and this hits everyone. Attack with weapons and Ice magic or Lifesteal, and Magic Barrier can reflect its magic. Can be poisoned. ------------------------------------------------------------------------------- FLAMESAURUS (BOSS) Floor 20 ------------------------------------------------------------------------------- HP : 433 Cash : 3657 G Food : Saurus Ribs Items : - Weapon: - Armour: - Spits Hot Lava at everyone, and this can do around 80 HP worth of damage even with some fire protection, but that's not going to matter. He can also do a slam down attack on everyone. Use Ice magic and strengthened attacks and he'll be dead in a round or two. (He can be poisoned too.) When you get the Saurus Ribs, take it to the Magic shopkeeper and you will get a recipe for Saurus Stew. ------------------------------------------------------------------------------- IRONSIDES (BOSS) Floor 20 ------------------------------------------------------------------------------- HP : 670 Cash : 4341 G Food : - Items : - Weapon: - Armour: Has all sorts of armor: Justice Armor. This is the boss that uses Light magic attacks on everyone, and a single person Vicious Blow that can hurt one for nearly 200 HP. Don't use Light magic on it, although Magic Barrier will reflect damage onto him. He can be poisoned, but magic and physical attacks don't do a lot of harm to him. There is a quick way to defeat him if Kate has high wisdom: use Devastation magic on him and remove all his HP at once! ------------------------------------------------------------------------------- KING LEON (BOSS) Floor 20 ------------------------------------------------------------------------------- HP : 619 Cash : 6592 G Food : - Items : (Leon Emblem) Weapon: King's Spear Armour: Leon Mail/Pure Iron Boots Use your most powerful attacks against him, and there is no need for Magic Barrier. You might not even have to heal once if Gloop has the Royal Punch attack! Heh heh. ------------------------------------------------------------------------------- LEON (BOSS) Floor 20 ------------------------------------------------------------------------------- HP : 412 Cash : 6838 G Food : Has all sort of food, for example: Sliced Meat/Poison Apple/Tentacle Items : (Leon Mane) Weapon: - Armour: - He does a one person Grab attack, and Jumping Claw on everyone, but at this stage he's easy to defeat in three or four rounds, or even less. ------------------------------------------------------------------------------- OCTOPOID (BOSS) Floor 20 ------------------------------------------------------------------------------- HP : 612 Cash : 5424 G Food : Tentacle Items : - Weapon: - Armour: Sea Cloak This is the monster that will resist any Fire or Ice weapon attack, but that won't be a bother now, since you will be equipped to deal with any boss. It uses ice based magic, and can chill as well as stun. Raise strength and use Magic Barrier if you need to, but this battle won't take long. ------------------------------------------------------------------------------- OGRE CYCLOPS (BOSS) Floor 20 ------------------------------------------------------------------------------- HP : 825 Cash : 4874 G Food : - Items : - Weapon: Cyclops Club Armour: Ogre Vest/Ogre Boots/Deadly Ring/Hercules Ring Cyclops' attack on one can stun. He shoots Devastation magic beam at one, and his Spinning Attack on everyone can also stun. You can poison him, and he loses up to 9 HP a round. Use Kate's (and Gloop's) Lifesteal magic and boost strength for attacks. Use Magic Barrier to guard from the Devastation magic. ------------------------------------------------------------------------------- OGRE TRICLOPS (BOSS) Floor 20 ------------------------------------------------------------------------------- HP : 922 Cash : 5646 G Food : - Items : - Weapon: Triclops Club Armour: Ogre Vest/Ogre Boots/Deadly Ring/Hercules Ring Use Magic Barrier to stop him from sealing, as he will use this attack many times. His physical attacks can stun, even at this stage of the game. Cure or use Recovery Potions to heal this bad status. You can poison him. ------------------------------------------------------------------------------- SHADOW (BOSS) Floor 20 ------------------------------------------------------------------------------- HP : 831 Cash : 6637 G Food : - Items : - Weapon: Muramasa Katana/various other katanas Armour: Shadow Hood/Shadow Outfit/Killer Ring Oddly this boss had LESS HP when fighting it on this floor. It's a Light based monster, so no Light weapons or spells. Keep fully healed in case of its assassination attack. You can poison it though, and use Magic Barrier to deflect the Light magic. BOSS MIMIC PARTS - just a few examples to illustrate what is possible. --------------.--------------------.------.------------------------------------ Monster | Mimic Skill | Part | Conditions/Extras/Drawbacks --------------+--------------------+------+------------------------------------ APPLE VIPER | | Legs | Can't wear shoes. 77 SPD --------------+--------------------+------+------------------------------------ BOGBEAST | (No option given) | - | --------------+--------------------+------+------------------------------------ DEVIL LORD | | Head | Can wear helm. 322 MP, 114 WIS (20) | Royal Punch attack | Arms | Can wear armor/shield/ring. 111 STR | | Body | Can wear armor. 999 HP, 105 STR | | Legs | Can wear shoes. 99 SPD. --------------+--------------------+------+------------------------------------ DEVIL PRINCE | | Head | Can wear helm. 293 MP, 107 WIS | Evil Slash attack | Arms | Can wear sword/shield/ring. 103 STR --------------+--------------------+------+------------------------------------ DEVILPRINCESS | | Legs | Can wear shoes. 102 SPD --------------+--------------------+------+------------------------------------ DEVLIN | Can heal | Head | Can wear helm. 246 MP, 83 WIS | | Arms | Can wear staff/shield/ring. 86 STR | | Legs | Can wear shoes. 80 SPD --------------+--------------------+------+------------------------------------ ELDER DRAGON | Can breathe fire | Head | Can wear helm. 264 MP, 86 WIS --------------+--------------------+------+------------------------------------ ELEPHANTOM | | Body | Can't wear armor. 943 HP, 103 CON --------------+--------------------+------+------------------------------------ FIREFLOWER | | Legs | Can't wear shoes. 86 SPD --------------+--------------------+------+------------------------------------ FLAMESAURUS | | Arms | Can't wear weapon/shield/ring 83STR --------------+--------------------+------+------------------------------------ IRONSIDES | (No option given) | | --------------+--------------------+------+------------------------------------ KING LEON | | Legs | Can wear shoes. 87 SPD --------------+--------------------+------+------------------------------------ LEON | | Head | Can wear helm. MP 154. WIS 77. | | Legs | Can wear shoes. 79 SPD --------------+--------------------+------+------------------------------------ OCTOPOID | (No option given) | | --------------+--------------------+------+------------------------------------ OGRE CYCLOPS | | Body | Can wear armor. 825 HP, 96 CON --------------+--------------------+------+------------------------------------ OGRE TRICLOPS | | Legs | Can wear shoes. 87 SPD --------------+--------------------+------+------------------------------------ SHADOW | Light Jutsu attack | Head | Can wear helm. MP 210, WIS 91 | Assassination Jab | Arms | Can wear sword/shield/ring. 105 STR | | Legs | Can wear shoes. 115 SPD ______________|____________________|______|____________________________________ =============================================================================== VII. L I S T S .........................*LISTS =============================================================================== 01. Quests 02. Mimic Skills 03. Shops 04. Food and Meals 05. Items 06. Equipment 07. Weapons 08. Rooms 09. Monsters 10. Music =============================================================================== Q U E S T S ..............................................................*L01 =============================================================================== DUNGEON FLOOR 1 ------------------------------------------------------------------------------- Apple Viper Hunt Task : Lure Apple Vipers to your dungeon and defeat them. How : You need 10-20 monsters living in your dungeon. Reward: Reward: 2,800 Gilberts from the Mayor. Crow Leg Task : Get some Crowbat leg meat for the Mayor. How : Fight some Crowbats. Reward: 500 Gilberts Dry Slime Task : Find some Dry Slime for the owner of the Magic Shop How : Place some Trash Dump rooms and fight Slimes! Reward: Pays 200 Gilberts up front and then he sells the Sleep spell. Warcat Halter Task : Obtain a Warcat Halter for the girl at the Weapon Shop. How : Fight some Warcats. Reward: 400 Gilberts. and Ring of Light. DUNGEON FLOOR 2 ------------------------------------------------------------------------------- HobGoblin Hunt Task : The mayor wants you to defeat some Hobgoblins. How : Use Cellars to lure them and then defeat the boss! Reward: Nothing. Spook Tart Task : Find some Spooks and get a Spook Tart for the Magic Shop man How : Fight some GrinningSpooks. Reward: 400 Gilberts up front. Spook Tart recipe. DUNGEON FLOOR 3 ------------------------------------------------------------------------------- QUESTS Stuffed Flaemsaurus Task : The mayor wants a stuffed Flamesaurus to attract tourists. They love that gaudy stuff. How : Set Fireplace Rooms to attract the Flamesaurus. Reward: 2,000 Gilberts Roast Firepig Task : The Shopkeeper wants some Roast Firepig. It's delicious sauteed... How : Fight FirePig monsters in Fireplace rooms. They drop Roast Firepig. Reward: 500 Gilberts up front. Magic Olive Oil for the Shovel. NOTE: When you bring him one, he asks for another, and if you have it, he'll just take it. Then you get the reward. DUNGEON FLOOR 4 ------------------------------------------------------------------------------- Shell Ring Task : The girl at the Weapon Shop needs a Shell Ring to sell to a traveller. How : Defeat Otter Warriors and you might get lucky. (They may drop clams) Reward: Flame Dirk Otter Corps Boss Task : Fight the Otter Corps and defeat their boss. (Letter from King) How : Place a dozen or so Water Source rooms. Reward: 3,000 Gilberts and Olive Oil from Mayor. DUNGEON FLOOR 5 ------------------------------------------------------------------------------- Crowcat Tail Task : The Magic Shop man wants to eat Crowcat Tail. It tastes good in a stew, or so he says... How : You need two of these before he is satisfied. Drops from Crowcat. Reward: 700 Gilberts up front. Heal All spell when completed. Hunting Ironsides Task : Hunt down Ironsides, the golem that escaped King Leon. How : Tempt him with Fancy Beds. Reward: Nothing. DUNGEON FLOOR 6 ------------------------------------------------------------------------------- Hell Ring Task : The Weapons shop girl wants a Hell Ring How : Kill a few Hellflames until one drops this item. They live in Hearths. Reward: 500 Gilberts. Ice Staff. Dragon Hunt Task : Defeat an evil dragon that works for the Devil Prince. How : You cannot complete this quest yet. Reward: - Sea Charm Task : Defeat Octopoid, the King of the Sea, and obtain the Sea Charm How : You cannot complete this quest yet. Reward: - Devlin Hunt Task : Hunt down fire monsters so Octopoid will pay a visit. How : Create a fire floor using at least 9 Hearths. Reward: 3.000 Gilberts NOTE: this quest does not appear until you have completed it. DUNGEON FLOOR 7 ------------------------------------------------------------------------------- Bull Sirloin Task : The guy at the Magic Shop wants to eat some Bull Sirloin. How : This is a drop from Buffalobull Reward: Olive Oil and Strengthen spell for sale. Performer Ring Task : Trade this ring with the Weapon Shop girl, for a katana. How : Obtain from a zombie clown called "Not-yet dead!". Found in Altars. Reward: Katana. Dragon Hunt Task : Defeat an evil dragon that works for the Devil Prince. How : You cannot complete this quest yet. Reward: - DUNGEON FLOOR 8 ------------------------------------------------------------------------------- Dragon Hunt Task : Defeat an evil dragon that works for the Devil Prince. How : You cannot complete this quest yet. Reward: - DUNGEON FLOOR 9 ------------------------------------------------------------------------------- Dragon Hunt Task : Defeat an evil dragon that works for the Devil Prince. How : You cannot complete this quest yet. Reward: 5,000 Gilberts DUNGEON FLOOR 10 ------------------------------------------------------------------------------- Mirror Covering Task : Get a Mirror Covering for the man at the Magic Shop. How : These are found inside Silver Chests. You need a Silver Key to open it. Reward: Magic Life Stone Task : Find the Life Stone for the girl at the Weapon Shop. How : Talk to the Furniture shop to get a Laboratory. Drops from Demon Armor. Reward: The weapon shop girl will give you the Recovery staff the next day. =============================================================================== M I M I C S K I L L S ...................................................*L02 =============================================================================== Most parts will only give minor variations, and these will depend on Gloop's current status. Less powerful enemies will give decreases and so you should refuse to mimic them. The important things are the spells, skills and the weapons and armor that he/she can equip. For the most part, what you see is what you get: if an enemy has legs and shoes or a hat, or uses a particular spell or attack, that's what you can mimic from them. Some of the spells can be learned from more than one monster, and if Gloop has already learned it, then the option will not appear again, which is why I've added a '?' to some. Not all parts have been recorded as yet, although all the special attacks and spells are listed. Despite fighting 100s of some monsters, I've not yet seen all their parts. --------------.--------------------.------.------------------------------------ Monster | Mimic Skill | Part | Conditions/Extras/Drawbacks --------------+--------------------+------+------------------------------------ BLACK WARCAT | Cure | Head | Can wear helm. Increase MP and WIS | Can leap | Arms | Can wear sword/shield and ring | | Body | Can wear armor. + HP + CON. | | Legs | Can wear shoes SPD --------------+--------------------+------+------------------------------------ BLACK WARRIOR | | Head | Can wear helm. 0 MP | Warrior Slash | Arms | Can wear sword/shield and ring.+STR | | Body | Can wear armor. + HP + CON | | Legs | Can wear shoes. Increase SPD. --------------+--------------------+------+------------------------------------ BONE FIGHTER | | Head | Can wear helm. MP 0. | Double Slice Attack| Arms | Can wear sword/shield and ring. | | Body | | | Legs | Can wear shoes. --------------+--------------------+------+------------------------------------ BONE WIZARD | Blizzard Magic? | Head | Can wear helm. +MP +WIS (18) | | Arms | Can wear staff /shield and ring. | | Body | Can wear armor. | | Legs | Can wear shoes. --------------+--------------------+------+------------------------------------ BUFFALOBULL | Can go on a rampage| Head | Can wear helm. MP 0, - WIS a lot. | | Arms | Can't wear weapon/shield/ring.+STR | | Body | Can't wear armor. ++ HP + CON | | Legs | --------------+--------------------+------+------------------------------------ COLD SPOOK | 1. Ice Shards | Head | Can wear helm. adds MP and WIS. | 2. Blizzard (B12) | Head | Can wear helm. + MP. | Cold Chop Attack | Arms | Can wear staff/shield, and ring. | | Body | Can wear armor. +CON | | Legs | Can't wear shoes. +SPD --------------+--------------------+------+------------------------------------ CROWBAT | Peck | Head | Can wear helm. 0 MP. + WIS | | Arms | | | Body | | | Legs | Can't wear shoes. Increases SPD --------------+--------------------+------+------------------------------------ CROWCAT | Sleep | Head | Can wear helm. Increase MP and WIS. | | Arms | | | Body | | | Legs | Can wear shoes. Increase SPD --------------+--------------------+------+------------------------------------ CURSED PEPPER | Seal Magic? | Head | Can wear helm. | | Arms | Can wear club/shield/ring | | Body | Can wear armor. + CON, -HP | | Legs | Can wear shoes. --------------+--------------------+------+------------------------------------ DEATH ROOSTER | Piercing Shriek Att| Head | Can wear helm. 0 MP - Wisdom (13) | | Arms | | | Body | Can wear armor. - HP | | Legs | Can wear shoes + SPD --------------+--------------------+------+------------------------------------ DEMON ARMOR | Strengthen Magic | Head | Can wear helm. Cuts MP, WIS to 1 | Vital points attack| Arms | Can wear spear/shield/ring. + STR | | Body | Can wear armor. ++ HP increases | | Legs | Can wear shoes. -SPD --------------+--------------------+------+------------------------------------ DEMON CUBE | Can heal all | Head | Can't wear helm. +MP, -WIS (19) | (random skill) | Arms | | | Body | Can't wear armor. ++ HP, + CON | | Legs | Can't wear shoes. +SPD --------------+--------------------+------+------------------------------------ EINHERJAR | Holy Light Magic? | Head | Can wear helm. (19) | | Arms | Can wear spear/shield/ring | | Body | Can wear armor. -HP | | Legs | --------------+--------------------+------+------------------------------------ EMPERORDOG | | Head | Can wear helm. 0 MP. | King Power Attack | Arms | Can wear sword/shield and ring | | Body | Can wear armor. | | Legs | --------------+--------------------+------+------------------------------------ FIREMAN | | Head | Can wear helm. -MP |Spinning Flame Slice| Arms | Can wear spear/shield/ring. | | Body | Can wear armor | | Legs | --------------+--------------------+------+------------------------------------ FIREPIG | Flame Charge | Head | Can wear helm /0 MP | | Arms | Can't wear weapon/shield/ring. +STR | | Body | Can't wear armor +CON | | Legs | --------------+--------------------+------+------------------------------------ FIRESLIME | | Head | | Fire Slam | Arms | Can't wear weapon/shield or ring | | Body | Can't wear armor. ++HP | | Legs | --------------+--------------------+------+------------------------------------ FLAME MASTER | | Head | Can wear helm. 0 MP | Fire Slash Attack | Arms | Can wear sword/shield, ring. +STR | | Body | Can wear armor. + CON | | Legs | Can wear shoes. + SPD --------------+--------------------+------+------------------------------------ FLAME WARRIOR | | Head | Can wear helm. 0 MP. WIS + | Fire Slash Attack | Arms | Can wear sword/shield and ring STR+ | | Body | Can wear armor. + CON + HP | | Legs | Can wear shoes. --------------+--------------------+------+------------------------------------ FORKED CAT | 1. Heal Magic | Head | Can wear helm. Increase MP and WIS. | 2. Heal All Magic | Head | Can wear helm. (B7) +MP and +WIS | | Arms | Can wear bow/shield and ring +STR | | Body | Can wear armor. | | Legs | Can wear shoes + SPD --------------+--------------------+------+------------------------------------ GIBBERER | Heal HP | Head | Can wear helm + MP (14) | Can charge | Arms | Can wear sword/shield/ring. - STR | | Body | Can wear armor. - HP, - CON | | Legs | --------------+--------------------+------+------------------------------------ GOBLIN | | Head | | Vicious Blow | Arms | Can wear club/shield, and ring. | | Body | | | Legs | Can't wear shoes --------------+--------------------+------+------------------------------------ GRINNINGSPOOK | Seal Magic | Head | Can wear helm. Increases MP. | Sleep Chop | Arms | Can wear staff/shield, and ring | | Body | Can wear armor. | | Legs | Can't wear shoes. +SPD --------------+--------------------+------+------------------------------------ HELLBLIZZARD | Ice Dance Attack | Head | Can't wear helm. Adds MP and WIS | (not magic) | Arms | | | Body | | | Legs | Can't wear shoes. + SPD --------------+--------------------+------+------------------------------------ HELLFLAME | Fire Dance Attack | Head | Can't wear helm. Adds MP and WIS | (not magic) | Arms | | | Body | | | Legs | Can't wear shoes. + SPD --------------+--------------------+------+------------------------------------ HELLSCREAM | | Head | Can wear helm. MP and WIS | Can go berserk | Arms | Can wear staff/shield/ring | | Body | | | Legs | --------------+--------------------+------+------------------------------------ HIGH MASTER | | Head | Can wear helm, 0 MP. + WIS | Warrior Slash Attk | Arms | Can wear sword/shield, ring. +STR | | Body | Can wear armor. -HP | | Legs | Can wear shoes. + SPD --------------+--------------------+------+------------------------------------ HOBGOBLIN | | Head | Can wear helm. 0 MP | Double Crush | Arms | Can wear club/shield, and ring +STR | | Body | Can wear armor. + HP | | Legs | Can wear shoes. May lower speed. --------------+--------------------+------+------------------------------------ HOLE MOLE | | Head | Can wear helm. 0 MP, 9 WIS (11) | Can claw enemy | Arms | Can't wear weapon/shield, Can ring. | | Body | Can wear armor. - HP + CON | | Legs | --------------+--------------------+------+------------------------------------ HOT SPOOK | 1. Burn Magic | Head | Can wear helm. + MP + WIS | 2. Firestorm (B15) | Head | Can wear helm. + MP + WIS | Flame Chop | Arms | Can wear staff/shield and ring | | Body | Can wear armor. + CON less HP | | Legs | Can't wear shoes. + SPD --------------+--------------------+------+------------------------------------ HUMANOSAUR | | Head | | Spinning Slice | Arms | Can wear axe/shield/ring +STR | | Body | Can wear armor. Increases HP + CON | | Legs | Can wear shoes. --------------+--------------------+------+------------------------------------ ICE WARRIOR | | Head | Can wear helm. 0 MP, WIS + | Storm Slash Attack | Arms | Can wear sword/shield, ring STR + | | Body | Can wear armor. - HP +CON | | Legs | Can wear shoes. --------------+--------------------+------+------------------------------------ KILLER FLOWER | | Head | (18) | Killer Whip Attack | Arms | Can't wear weapon/shield/ring. | | Body | | | Legs | --------------+--------------------+------+------------------------------------ LUMBERDUCK | | Head | Can wear helm. 0 M) (11) | Double Slice Attack| Arms | Can wear axe/shield, ring. + STR | | Body | Can wear armor. +HP | | Legs | Can wear shoes. - SPD --------------+--------------------+------+------------------------------------ MAGE CAT | Devastation Magic | Head | Can wear helm. Increase MP and WIS. | | Arms | Can wear bow/shield and ring. | | Body | Can wear armor. Lowers HP | | Legs | Can wear shoes. + SPD --------------+--------------------+------+------------------------------------ MAGIC BOW | | Head | (20) | Targeted Shot Attk | Arms | Can't wear weapon/shield/ring. | | Body | | | Legs | --------------+--------------------+------+------------------------------------ MAGIC DONKEY | Firestorm Magic? | Head | Can wear helm. + MP + Wisdom (18) | | Arms | | | Body | Can wear armor. + HP | | Legs | --------------+--------------------+------+------------------------------------ MAGIC SHIELD | Barrier | Head | Can't wear helm. + MP + Wisdom. (20) | Spinning Bash Attk | Arms | Can't wear weapon/shield/ring. | | Body | Can't wear armor. + HP ++ CON | | Legs | --------------+--------------------+------+------------------------------------ MAGIC SWORD | Strenthening Magic | Head | Can't wear helm. ++MP + WIS (20) | Sword Thrust attack| Arms | Can't wear weapon/shield/ring. +STR | | Body | Can't wear armor. + HP ++ CON | | Legs | --------------+--------------------+------+------------------------------------ MAIDOLL | | Head | Can wear helm. + MP + WIS. | Can elbow the enemy| Arms | Can wear club/shield/ring | | Body | | | Legs | Can wear shoes. --------------+--------------------+------+------------------------------------ MASTER WARRIOR| | Head | Can wear helm | Warrior Slash | Arms | Can wear sword/shield, ring. +STR | | Body | Can wear armor. +HP + CON | | Legs | Can wear shoes. + SPD --------------+--------------------+------+------------------------------------ MISSILECARROT | | Head | Can wear helm. 0 MP. | Missile volleys | Arms | Can wear bow/shield, ring | | Body | Can wear armor. Halves HP though. | | Legs | Can wear shoes. --------------+--------------------+------+------------------------------------ NINJA CAT | Lifesteal Magic | Head | Can wear helm. + WIS + MP | | Arms | Can wear bow/shield/ring. - STR | | Body | Can wear armor. + CON, - HP | | Legs | Can wear shoes. --------------+--------------------+------+------------------------------------ NOT-DEAD-YET! | | Head | | Can stab at enemy | Arms | Can wear staff/shield, and ring | | Body | | | Legs | Can wear shoes. SPD --------------+--------------------+------+------------------------------------ OTTER WARRIOR | | Head | Can wear helm 0 MP, increase WIS | Tornado Slash | Arms | Can wear sword/shield, ring +STR | | Body | Can wear armor. + CON | | Legs | Can wear shoes. SPD down. --------------+--------------------+------+------------------------------------ OTTER WIZARD | Blizzard Magic? | Head | Can wear helm. + MP | | Arms | Can wear staff/shield/ring | | Body | Can wear armor. -HP | | Legs | --------------+--------------------+------+------------------------------------ PIGBOAR | Can Charge | Head | Can wear helm 0 MP | | Arms | Can't wear weapon/shield or ring. | | Body | Can't wear armor | | Legs | --------------+--------------------+------+------------------------------------ PLATYPUS | | Head | Can wear helm. 0 MP | Skull Bash Attack | Arms | Can wear axe/shield, and ring. | | Body | Can wear armor. + HP and + CON. | | Legs | Can wear shoes. + Speed --------------+--------------------+------+------------------------------------ POTATOBUG | Can charge | Head | Can't wear helm. 0 MP, 1 WIS (17) | | Arms | | | Body | . | | Legs | --------------+--------------------+------+------------------------------------ POTBELLY (12) | | Head | | Spinning Slice Att.| Arms | Can wear spear/shield/ring. | | Body | | | Legs | Can wear shoes. - SPD --------------+--------------------+------+------------------------------------ POWERBULL | | Head | | Matador Buster Att.| Arms | Can't wear weapon/shield or ring | | Body | Can't wear armor. + CON, +HP | | Legs | --------------+--------------------+------+------------------------------------ POWERDOG | | Head | | A Power Attack | Arms | Can wear sword/shield and ring +STR | | Body | Can wear armor. - HP. | | Legs | Can wear shoes. SPD might be down. --------------+--------------------+------+------------------------------------ SAMURAI WOLF | | Head | (12) | Vicious Slash Att. | Arms | Can wear weapon/shield/ring +STR | | Body | Can wear armor. + CON, - HP | | Legs | Can wear shoes. --------------+--------------------+------+------------------------------------ SHOGUN WOLF | | Head | Can wear helm. 0 MP | Chaotic Slice Attk | Arms | Can wear sword/shield/ring. +STR | | Body | Can wear armor. +++HP, -CON | | Legs | Can wear shoes. +SPD --------------+--------------------+------+------------------------------------ SHROOMLIZARD | Can spew venom | Head | Can wear helm. 0 MP, 3 Wisdom | | Arms | | | Body | Can't wear armor. ++HP | | Legs | --------------+--------------------+------+------------------------------------ SNOWMAN | | Head | |Spinning Storm Slice| Arms | Can wear spear/shield/ring. | | Body | Can wear armor | | Legs | --------------+--------------------+------+------------------------------------ SLIME | 1. Charge | Head | Can wear helm. 0 MP | 2. Slams down | Arms | Can't wear weapon/shield or ring. | | Body | Can't wear armor. HP ++ | | Legs | --------------+--------------------+------+------------------------------------ TATERBOMB | Can spit Fire Bomb | Head | Can wear helm. + MP and + WIS | (Attacks all en.s) | Arms | Can't wear weapon/shield/ring +STR | | Body | Can't wear armor | | Legs | --------------+--------------------+------+------------------------------------ VALKYRIE | Holy Light Magic? | Head | Can wear helm. | | Arms | Can wear spear/shield and ring | | Body | | | Legs | --------------+--------------------+------+------------------------------------ VENOMSLIME | | Head | | Venom Slam Attack | Arms | Can't wear weapon/shield or ring. | | Body | Can't wear armor. +++ HP, + CON | | Legs | --------------+--------------------+------+------------------------------------ WARBEETLE | | Head | | Jumping Stab Slice | Arms | Can wear sword/shield/ring. + STR | | Body | Can wear armor. - HP, + CON | | Legs | --------------+--------------------+------+------------------------------------ WARCAT | | Head | Can wear helm. 0 MP. | Can leap | Arms | Can wear sword/shield, and ring | | Body | Can wear armor (- CON, and - HP) | | Legs | Can wear shoes --------------+--------------------+------+------------------------------------ WARCAT QUEEN | | Head | Can wear helm. + MP +WIS | Can leap | Arms | Can wear sword/shield, ring ++STR | Jumping Stab Slice | Arms | Can wear sword/shield/ring. | (Floor 13) | Body | Can wear armor. - HP | | Legs | Can wear shoes. + SPD --------------+--------------------+------+------------------------------------ WARDOG | | Head | Can wear helm. Decreases MP | Brutal Attack | Arms | Can wear sword/shield, and ring. | | Body | Can wear armor | | Legs | Can wear shoes. Adds Speed. --------------+--------------------+------+------------------------------------ WARPENGUIN | Ice Shards Magic? | Head | Can wear helm. + MP and + WIS. | | Arms | Can wear spear/shield/ring | | Body | Can wear armor. Might be - HP | | Legs | Can wear shoes. --------------+--------------------+------+------------------------------------ WATERSLIME | | Head | Can wear helm. 0 MP, 1 WIS. | Cold Slam Attack | Arms | Can't wear weapon/shield/ring. +STR | | Body | Can't wear armor. + HP | | Legs | --------------+--------------------+------+------------------------------------ WIZARDRILL | Holy Light Magic | Head | Can wear helm. Increase WIS + MP | | Arms | Can wear bow/shield and ring | | Body | Can wear armor. | | Legs | Can wear shoes. May decrease SPD ______________|____________________|______|___________________________________ =============================================================================== S H O P S ................................................................*L03 =============================================================================== WEAPON SHOP This shop only sells two items at the start of the game: KNIFE for 150 G, and OldLeatherArmor, for 200G. After that, everything you sell to the shop will then appear in the inventory. The buying price is a fifth more than the price you sold it for. FURNITURE SHOP The amount of stock for each room restricts how many you can buy in one day. The floor listed shows when the room is first available. ---------------.-------.--------.--------.---------.-------. Room | Stock | Buy | Sell | Type | Floor | ---------------+-------+--------+--------+---------+-------| Feed Barrel | 10 | 150G | 120G | Neutral | 1 | Trash Dump | 5 | 100G | 80G | Neutral | 1 | Straw Bed | 5 | 200G | 160G | Neutral | 1 | Iron Chest | 1 | 700G | 550G | Neutral | 1 | ---------------+-------+--------+--------+---------+-------| Field | 2 | 800G | 640G | 3x3 | 2 | Cellar | 5 | 600G | 480G | Neutral | 2 | Altar | 5 | 800G | 640G | Neutral | 2 | ---------------+-------+--------+--------+---------+-------| Flower Garden | 2 | 2000G | 1600G | 3x3 | 3 | Fireplace | 10 | 700G | 560G | Fire | 3 | ---------------+-------+--------+--------+---------+-------| Water Source | 10 | 1000G | 800G | Water | 4 | ---------------+-------+--------+--------+---------+-------| Fancy Bed | 5 | 1500G | 1200G | Neutral | 5 | Dojo | 2 | 6000G | 4800G | 3x3 | 5 | ---------------+-------+--------+--------+---------+-------| Demon Cell | 5 | 2500G | 2000G | Neutral | 6 | Hearth | 10 | 2000G | 1600G | Fire | 6 | ---------------+-------+--------+--------+---------+-------| Fountain | 10 | 3000G | 2400G | Water | 7 | ---------------+-------+--------+--------+---------+-------| Plush Bed | 5 | 3000G | 2400G | Neutral | 8 | ---------------+-------+--------+--------+---------+-------| Chapel | 5 | 4000G | 3200G | Neutral | 9 | ---------------+-------+--------+--------+---------+-------| Silver Chest | 1 | 4000G | 3200G | Neutral | 10 | Laboratory | 2 | 8000G | 6400G | 3x3 | 10 | ---------------+-------+--------+--------+---------+-------| Coliseum | 1 | 9000G | 7200G | 3x3 | 14 | ---------------+-------+--------+--------+---------+-------| Refrigerator | 3 | 6000G | 4800G | Water | 16 | ---------------+-------+--------+--------+---------+-------| Golden Chest | 1 | 9000G | 7200G | Neutral | 18 | ---------------+-------+--------+--------+---------+-------| Magic Room | 2 | 8000G | 6400G | Neutral | 20 | _______________|_______|________|________|_________|_______| MAGIC SHOP Spells are one-time only purchases. Most items will only appear on his inventory when you first find one of them in the dungeon. ----------------.-------.------------------------------------------------------ Spells | BUY | Effect ----------------+-------+------------------------------------------------------ Heal | 200 | Heal one ally's HP (100 +WIS) Sleep | 300 | Puts all enemies to sleep. ----------------+-------+------------------------------------------------------ Warp | 100 | Warps the player to the desired floor. ----------------+-------+------------------------------------------------------ Burn | 1500 | Attacks one enemy with fire. Cure | 300 | Restores one ally's health status to normal. Holy Light | 1500 | Deals major damage to undead beings. ----------------+-------+------------------------------------------------------ Ice Shards | 3000 | Attacks one enemy with ice. Seal | 3000 | Seals off an enemy's magic and special attacks. ----------------+-------+------------------------------------------------------ Heal All | 4000 | Heals all allies' HP (200 +WIS) ----------------+-------+------------------------------------------------------ Firestorm | 10000 | Attacks all enemies with fire. ----------------+-------+------------------------------------------------------ Blizzard | 12000 | Attacks all enemies with a blizzard Strengthen | 5000 | Increases strength for a higher attack rating. ----------------+-------+------------------------------------------------------ Lifesteal | 8000 | Steals HP from all enemies to heal HP of allies. ----------------+-------+------------------------------------------------------ Devastation | 10000 | Reduces one enemy's HP to 1 Barrier | 10000 | Creates a barrier that repels magic. ________________|_______|______________________________________________________ The effectiveness of bombs depends on the user's Wisdom stat. ----------------.-----.-------------------------------------------------------- Magic Items | BUY | Effect ----------------+-----+-------------------------------------------------------- Healing Potion | 50 | Potion that restores a small amount of HP. Light Bomb | 20 | Bomb that damages undead beings with divine light. Fire Bomb | 50 | Bomb that damages all monsters with flames. ----------------+-----+-------------------------------------------------------- Blizzard Bomb | 50 | Bomb the damages all monsters with a blizzard. ----------------+-----+-------------------------------------------------------- Magic Potion | 300 | Potion that restores 50 MP. ----------------+-----+-------------------------------------------------------- Lifesteal Bomb | 100 | Bomb that steals HP from monsters. ----------------+-----+-------------------------------------------------------- Recovery Potion | 200 | Potion that restores a 200 HP and cures poison (and | | stun as well). ________________|_____|________________________________________________________ FOOD SHOP (Town Square) More items will be sold after you find them. ----------------.-----. Food Items | BUY | ----------------+-----+ Spinach | 20 | Dry Fish Flakes | 40 | Potato | 60 | Carrot | 100 | Green Pepper | 300 | Premium Carrot | 800 | ________________|_____| =============================================================================== F O O D A N D M E A L S ................................................*L04 =============================================================================== *When it's something like Dragon meat, you just know it's going to be 17 stutters* Vegetables that are dropped from monsters will be sold at the shop after you find one for the first time. Many monsters can be found on more than one floor, but the Fire and Water floors will have fire or water (Hot or Cold, in the case of Spooks) variations. Floors 3, 6, 15 are Fire Floors, and 4, 7 and 16 are Water Floors. The Food Chart shows the floors in order of the first time you can obtain these foods, and where you can most easily find the monsters. The ingredients that make the most nutritious meals can only be found from monster drops. All food items and recipes are listed here. Eat well! FOOD GUIDE ------------------------------------------------------------------------------- FOOD | Description -----------------+------------------------------------------------------------- Spinach | Ingredient for Spinach Salad Crow Leg | Ingredient for Fried Crow Pigboar Ribs | Ingredient for Pigboar Stew Dry Fish Flakes | Can be used as a base for dishes, or sprinkled on boiled | spinach. Dry Slime | Slime Meat Potato | Starts out as Tatorbomb. Overcook and blow up your pot! Spook Tart | A treat favoured by Spooks. Roast Firepig | Firepig meat. Dry Fireslime | Meat from a slime with the power of fire. Carrot | The body of a MissileCarrot. Dry Waterslime | Meat from a slime with the power of water. Clam | What is a river otter doing with a shellfish from the ocean? Crowcat Tail | A tail with magical power. Tasty in soups and stews Roast Powerbull | Powerbull meat. Tasty when roasted. Bull Sirloin | Buffalobull meat. This high-quality meat is quite popular. Sardine | Warpenguins love to eat this fish, which lives in the ocean. Green Pepper | The head of a Curse Pepper Tentacle | A tentacle of the Octopoid Freshwater Fish | Platypi love to eat fish from the rivers Dry Venomslime | Just because this has poison, doesn't mean you can't eat it. Mole Leg | Hole Mole meat. A delicious white meat. Wingtip | The wingtip of a Death Rooster. Gibberer Meat | Mystery meat from a Gibberer. Fireflower Root | The root of a Fireflower. Mushroom | A mushroom that grows out of the back of a Shroomlizard. Lizard Leg | The leg of a Shroomlizard. Sweet Potato | The meat of a Potatobug. Not a real potato. Seed Oil | Oil extracted from the seeds of a Killer Flower. Premium Carrot | Magic Donkeys love to eat this. Scallop | Otter Wizards love this big shellfish, from the ocean. Sliced Meat | Elephantom meat. Cube Meat | Demon Cube meat. Who knows what part of the Cube this comes | from? Poison Apple | Fruit of the Apple Viper. Tasty, as long as you remove venom Saurus Ribs | Rib meat from a Flamesaurus Dragon Fillet | Every gourmet eater loves dragon meat. Gourmet Can | The most delicious canned food in the world It's still | overpriced! _________________|_____________________________________________________________ FOOD LOCATION CHART -----------------.-------------------------.----------------------------------- Ingredient | Source | Location -----------------+-------------------------+----------------------------------- Spinach | Vegetable Shop | Town Square Crow Leg | Crowbat | B01, Feed Barrel, Field (2) Pigboar Ribs | Pigboar | B01, Feed Barrel. Dry Fish Flakes | Vegetable Shop, Warcat | B01, Straw Bed, B03 Flower Garden Dry Slime | Slime | B01, Trash Dump Potato | Tatorbomb, Veg Shop | B02, Field. Spook Tart | GrinningSpook. Spooks | B02, Altar Roast Firepig | Firepig | B03, Feed Barrel, Fireplace Dry Fireslime | Fireslime | B03, Trash Dump Carrot | MissileCarrot, Veg Shop | B04, Field Dry Waterslime | Waterslime | B04, Trash Dump Clam | Otter Warrior | B04, Water Source, Dojo (7) Crowcat Tail | Crowcat | B05, Field Roast Powerbull | Powerbull | B06, Fireplace, Field, Feed Barrel Bull Sirloin | Buffalobull | B07, Feed Barrel, Field Sardine | Warpenguin | B07, Fountain. Green Pepper | Cursed Pepper, Veg Shop | B08, Field Tentacle | Mage Cat | B09, Plush Bed, Flower Garden Freshwater Fish | Platypus | B09, Fountain, Water Source, | | Plush Bed, Cellar (10) Dry Venomslime | Venomslime | B10, Trash Dump. Mole Leg | Hole Mole | B11, Field Wingtip | Death Rooster | B13, Field Gibberer Meat | Gibberer | B14, Altar Fireflower Root | Fireflower | B15, Boss Mushroom | Shroomlizard | B16, Corridors and Refrigerator. Lizard Leg | Shroomlizard | B16, Corridors and Refrigerator. Sweet Potato | Potatobug | B17, Field Seed Oil | Killer Flower | B18, Field Premium Carrot | Magic Donkeys | B18, Laboratory Sliced Meat | Elephantom | B18, Boss. Cube Meat | Demon Cube | B19, Demon Cell Poison Apple | Apple Viper | B20, Magic Hole (random boss) Saurus Ribs | Flamesaurus | B20, Magic Hole (random boss) Dragon Fillet | Elder Dragon | B20, Magic Hole (random boss) Gourmet Can | Magic Shopkeeper | Collect 500,000 Gilberts. | | *Can buy more than one! _________________|_________________________|___________________________________ MEAL CHART -----------------.------------------------------.------------------------------ Meal | Ingredients Required | Benefits -----------------+------------------------------+----+----+----+----+----+----- | | HP | MP | STR| SPD| CON| WIS -----------------+------------------------------+----+----+----+----+----+----- Spinach Salad | 1 Spinach | +1 | - | - | - | - | - Fried Crow | 1 Crow Leg | +1 | - | - | +1 | - | - Pigboar Stew | 1 Pigboar Ribs and 1 Spinach | +1 | - | +1 | - | - | - Boiled Veggies | 1 Dry Fish Flakes, 1 Spinach | - | +2 | - | - | - | - Stewed Slime | 1 Dry Slime and 1 Crow Leg | +2 | - | - | - | +1 | - Boiled Potatoes | 1 Potato + 1 Dry Fish Flakes | +1 | +1 | - | - | - | - Spook Tart | 1 Spook Tart | - | +2 | - | - | - | +1 Roast Fireslime | 1 Dry Fireslime + 1 Potato | +2 | - | - | - | +2 | - Firepig Saute | 1 Roast Firepig + 1 Potato | +2 | - | +1 | - | - | - Carrot Juice | 1 Carrot + 1 Spook Tart | - | +2 | - | - | - | +2 Waterslime Pasta | 1 Dry Waterslime + 1 Pigboar | - | +2 | +1 | - | +2 | - | Ribs, + 1 Spinach | | | | | | Baked Clams | 2 Clams | - | +2 | - | - | - | +3 Crowcat Stew | 1 Crowcat Tail, 1 Crow Leg, | +2 | +1 | - | +2 | - | - | 1 Potato, 1 Carrot | | | | | | Power Grill | 1 Roast Powerbull, 1 Pigboar | +3 | - | +3 | - | - | - | Ribs, 1 Spinach | | | | | | Bull Steak | 1 Bull Sirloin, 1 Potato | +4 | - | +2 | - | - | - Dried Fish | 4 Sardines | - | +4 | - | - | - | +4 Firepig Stir-Fry | 2 Green Pepper, 1 Roast | +3 | - | +2 | +2 | - | - | Firepig, 1 Carrot, 1 Crowcat| | | | | | | Tail | | | | | | Seafood Grill | 1 Tentacle, 1 Clam, 1 Sardine| - | +2 | - | +2 | - | +3 Fried Fish | 2 Freshwater Fish | - | +3 | - | - | - | +3 Venomslime Stew | 1 Dry Venomslime, 1 Roast | +3 | - | +1 | - | +5 | - | Powerbull, 1 Spinach | | | | | | Mole and Potatoes| 1 Mole Leg, 1 Potato, | +2 | +2 | +2 | - | - | +1 | 1 Dry Fish Flakes | | | | | | Fried Wingtips | 2 Wingtip | +3 | - | - | +3 | - | - Gibberer Stew | 1 Gibberer Meat, 1 Spinach, | +4 | +2 | +1 | - | - | - | 1 Potato, 1 Carrot. | | - | - | +1 | +1 | +1. Fireflower Salad | 1 Fireflower Root | +4 | +5 | - | - | - | - Premium Steak | 1 Mushroom, 1 Bull Sirloin | +6 | - | +3 | - | +2 | - Lizard Kabobs | 1 Lizard Leg, 1 Wingtip, | +3 | - | - | +3 | - | +2 | 1 Clam, 1 Green Pepper | | | | | | Baked Potato | 3 Sweet Potatoes | - | +5 | - | +3 | +2 | Mountain Saute | 1 Seed Oil, 1 Freshwater Fish| +4 | +2 | - | - | +3 | +2 | 1 Mushroom | | | | | | Premium Salad | 1 Premium Carrot, 1 Mole Leg | - | +4 | +1 | +2 | - | - Scallop Chowder | 1 Scallop, 1 Premium Carrot | - | +5 | - | +1 | - | +3 Roast Elephantom | 1 Sliced Meat | +9 | - | +5 | - | - | - Cube Steak | 2 Cube Meat, 1 Lizard Leg, | +5 | +2 | - | +1 | +1 | +1 | 1 Green Pepper, 1 Carrot | | | | | | Fried Apples | 1 Poison Apple | +3 | +5 | - | +4 | - | - Saurus Stew | 1 Saurus Ribs, 1 Mushroom | +7 | - | - | - | +6 | - Dragon Steak | 1 Dragon Fillet, 1 Seed Oil | +8 | +4 | +4 | +2 | +2 | +1 | 1 Spinach | | | | | | Gourmet in a Can | 1 Gourmet Can | +9 | +6 | +1 | +1 | +1 | +1 _________________|______________________________|____|____|____|____|____|_____ =============================================================================== I T E M S ................................................................*L05 =============================================================================== ITEM GUIDE ----------------.------.------------------------------------------------------- Name | Price| Description ----------------+------+------------------------------------------------------- Healing Potion | 50 | Potion that restores a small amount of HP. Recovery Potion | 200 | Potion that restores a large amount of HP and cures | | poison and stun. Magic Potion | 300 | Potion that restores 50 MP. Light Bomb | 20 | Bomb that damages undead beings with divine light. Fire Bomb | 50 | Bomb the damages all monsters with flames. Blizzard Bomb | 50 | Bomb that damages all monsters with a blizzard. Lifesteal Bomb | 50 | Bomb that steals HP from monsters. Iron Key | 100 | Key to an iron treasure chest. Silver Key | 100 | Key to a silver treasure chest. Gold Key | 1200 | Key to a gold treasure chest. Snake Leaf | - | A wing from an Apple Viper. Actually a tree leaf... Leon Mane | - | This fluffy mane proves you defeated a nasty Leon. Stuffed Saurus | - | Tourists are always impressed by a stuffed Flamesaurus Otter Flag | - | The flag of an otter corps. Steal to quell unrest. Ironsides Scrap | - | Scrap from iron golem. Proves you defeated Ironsides. Flame Jar | - | Jar owned by a Devlin. Used as a lunchbox. Sea Charm | - | Charm owned by the Octopoid. Protects vs dragon flame Leon Emblem | - | The emblem of King Leon Stuffed Dragon | - | This stuffed dragon will attract tourists to town. Mirror Covering | 4000 | This can be used to create some new kind of magic. Life Stone | 800 | This can be used to create a Recovery Staff. Devil Emblem | - | The emblem of the Devil Prince. Stuffing Scroll | - | This can be used to stuff a dinosaur, or a dragon. Olive Oil | - | Used to polish shovels to a glorious shine. Silver Coin | 500 | A 500 Gilbert coin.. Gold Coin | 1000 | A 1,000 Gilbert coin. Platinum Coin | 2000 | A 2,000 Gilbert coin. Diamond | 5000 | This jewel is worth 5,000 Gilberts when sold. Pigboar Fur | 200 | This can be sold for money. Firepig Pelt | 350 | This can be sold for money. Crowcat Pelt | 500 | This can be sold for money. Powerbull Pelt | 600 | This can be sold for money. Bull Pelt | 700 | This can be sold for money. Mole Pelt | 1000 | This can be sold for money. ________________|______|______________________________________________________ =============================================================================== E Q U I P M E N T .......................................................*L06 =============================================================================== 01. Helms 02. Hats 03. Tiaras 04. Robes 05. Armor 06. Female Armor 07. Shields 08. Legs 09. Rings 10. Ring Chart. This is now everything, thanks to Charlton Smith who gave me the details of the last few items. These are marked with !! ----------------.-----.-------.------------------------------------------------ HELMS | DEF | PRICE | Effect ----------------+-----+-------+------------------------------------------------ Goblin Helm | 2 | 150 | This smallish helm protects against stunning Hobgoblin Helm | 4 | 200 | This helm protects against stunning. Shell Helmet | 5 | 250 | This helmet protects against stunning. Iron Helm | 6 | 350 | Made out of iron and protects against stunning. Power Helm | 5 | 450 | Increases ATK by 2. Strong protect vs. stunning Fire Helm | 6 | 500 | Protects against both fire and stunning Ice Helm | 7 | 550 | Protects against water, ice and stunning. Black Helm | 8 | 600 | Gleaming black helm protects against stunning. Silver Helm | 9 | 650 | This silver helm protects against stunning. Maiden Helm | 9 | 750 | Valkyrie helm protects vs light magic (Female) Gold Helm | 10 | 1150 | This golden helm protects against stunning. Sinister Helm | 11 | 1000 | Created by dark sorcerer, protects vs stunning. Samurai Cap | 12 | 1250 | This samurai hat works well as a helm. Canine Helm | 13 | 1500 | This high-quality Wardog helm protects | | | stunning. Beetle Helm | 15 | 2000 | Helm, with beetle horns, protects vs. stunning. Pure Iron Helm | 15 | 2500 | A high-quality warrior helm. Wicked Mask!! | 13 | 2750 | This evil wizard's mask protects against magic. Shogun Helm!! | 16 | 3000 | This Shogun Wolf's helm increases the | | | frequency of special attacks. Valkyrie Helm | 17 | 3500 | Valkyrie's helm protects vs light-based magic. Shadow Hood!! | 18 | 3750 | This ninja's hood increases ATK by 10. Lord's Helm | 20 | 5000 | This ultimate helm offers complete protection | | | stunning. ________________|_____|_______|________________________________________________ ----------------.-----.-------.------------------------------------------------ HATS | DEF | PRICE | Effect ----------------+-----+-------+------------------------------------------------ Quilted Hat | 1 | 150 | Fashionable, but pretty useless as a helm. Cat Ear Hat | 2 | 250 | A cute hat with cat ears. Spook Hat | 1 | 300 | This hat increases ATK by 2. Leather Hat | 3 | 300 | This leather hat protects against stunning. Hot Hat | 4 | 350 | Worn by a Hot Spook, protects against fire. Cold Hat | 4 | 400 | Worn by a Cold Spook, protects against ice. Black Cat Hat | 6 | 450 | Has black cat ears and protects vs stunning. Shroom Hat | 6 | 500 | Mushrooms grow out of this silk hat. Protects | | | against magic. Bandit Bandana | 10 | 750 | A bandana worn on the head by bandits. Lumber Cap | 11 | 1000 | The Lumberduck hat protects against stunning. Deadly Hat | 12 | 1250 | This hat increases frequency of special attacks Gibberer Hat | 16 | 1500 | Doesn't protect against stunning, but helps | | | stun the enemy. Wizard Hat | 14 | 2250 | Broad-brimmed wizard's hat: protects vs magic. Devlin's Hat!! | 17 | 3000 | This Devlin's hat offers powerful protection | | | against fire. ________________|_____|_______|________________________________________________ ----------------.-----.-------.------------------------------------------------ TIARAS | DEF | PRICE | Effect ----------------+-----+-------+------------------------------------------------ Glass Tiara | 3 | 200 | A solid glass tiara (girls only) Cat Tiara | 4 | 250 | Forked Cat tiara offers little protection. Tiara of Light | 5 | 300 | This shiny tiara protects from light magic. Tiara of Flames | 5 | 400 | This ruby-encrusted tiara protects from fire. Tiara of Ice | 5 | 400 | This sapphire-encrusted tiara protects from ice Ice Broach | 7 | 500 | Can be worn as a tiara, protects from ice. Silver Tiara | 9 | 750 | Fancy silver tiara protects against stunning. Gold Tiara | 10 | 850 | Luxurious golden tiara protects from stunning. Queen Cat's Ears| 11 | 1000 | Cute Queen Warcat's ears protect from stunning. Feather Hairpin | 13 | 1250 | Death Rooster hairpin. Offer little magic protn Jewelled Tiara | 14 | 1500 | A jewelled tiara that protects from stunning. Power Tiara | 14 | 1750 | This tiara increases ATK by 4. Witch Tiara | 15 | 2000 | This tiara protects against magic and stunning. Flower Hairpin | 13 | 2250 | Hairpin made from yellow petals of KillerFlower Demon Tiara | 16 | 2500 | This tiara increases frequency of special attks Goddess Tiara | 17 | 3000 | This celestial tiara increases holy power. Princess Tiara!!| 18 | 3500 | This lovely princess tiara protects against | | | magic. ________________|_____|_______|________________________________________________ ----------------.-----.-------.------------------------------------------------ ROBES | DEF | PRICE | Effect ----------------+-----+-------+------------------------------------------------ Quilted Clothes | 1 | 150 | These quilted clothes offer comfort. Spook Robe | 4 | 200 | A Grinning Spook's robe. Denim Jacket | 5 | 250 | A durable denim jacket. Hot Robe | 6 | 350 | A Hot Spooks' robe. Protects from fire. Cold Robe | 7 | 500 | A Cold Spooks' robe. Protects from water/ice. Wizardrill Robe | 11 | 750 | Protects against light-based magic a little. Chain Robe | 14 | 1000 | Made from chain. High armor rating. Cursed Robe | 1 | 250 | Don't expect anything good to happen if worn. Rotten Tuxedo | 2 | 250 | Don't expect anything good to happen if worn. Lumber Vest | 22 | 2500 | This vest works better than some real armor. Magic Robe | 23 | 3500 | This robe protects against some magic. Wind Robe | 28 | 4000 | A light yet tough robe. Fire Robe | 24 | 5500 | A large robe that protects against fire. Ice Robe | 24 | 5500 | A robe that protects against water and ice. Wicked Robe | 33 | 6000 | Evil wizard's robe protects from fire and ice. Sea Cloak!! | 36 | 10250 | A large cloak that protects against water. Dragon Scarf!! | 38 | 7750 | Can be used as a human's cloak. Provides | | | great fire protection. Ogre Vest!! | 42 | 8000 | Wear this ogre's vest to increase the | | | frequency of special attacks. ________________|_____|_______|________________________________________________ ----------------.-----.-------.------------------------------------------------ ARMOR | DEF | PRICE | Effect ----------------+-----+-------+------------------------------------------------ OldLeatherArmor | 2 | 200 | Worn out armor. Leather Vest | 3 | 250 | Leather armor without sleeves. Leather Armor | 6 | 300 | Leather armor protects from torso to elbows. Breastplate | 7 | 400 | A metallic breastplate. Shell Armor | 8 | 500 | Made of seashells, proves minor water protectn. Scale Mail | 10 | 750 | Armor formed from linked iron scales. Iron Mail | 12 | 850 | Armor made of iron. Fire Mail | 11 | 1000 | Offers protection against fire. Plate Mail | 14 | 1100 | Tough armor made o interlocking steel plates. Ice Armor | 13 | 1250 | Offers protection against water and ice. Black Mail | 17 | 1500 | Gleaming black armor. Sylvan Leather | 19 | 2000 | Leather armor protected by syphs (wind spirits) Emperor Armor | 21 | 2250 | An emperor dog's armor. Sinister Mail | 22 | 2500 | Armor created by an evil wizard. Samurai Armor | 25 | 3250 | A Samurai's Wolf's armor. Canine Armor | 29 | 4250 | High-Quality Wardog armor. Gibberer Armor | 1 | 5000 | Strange armor that increases ATK instead of DEF Saurus Armor | 29 | 6000 | Armor used by a Humanosaur. Beetle Armor | 36 | 6750 | Hard as beetle's shell. Used by Warbeetles. Pure Iron Armor | 38 | 7500 | High-quality warrior armor. Shogun Armor | 43 | 9000 | A Shogun Wolf's armor. Justice Armor | 45 | 10000 | Only a hero who fights for justice can wear | | | this excellent armor. Shadow Outfit | 44 | 10250 | This black ninja outift increases special attks Leon Mail!! | 46 | 11000 | King Leon's armor. Prince Mail!! | 47 | 11250 | The armor of a Devil Prince. Lord's Mail!! | 48 | 12500 | This ultimate armor protects from both | | | weapons and magic. ________________|_____|_______|________________________________________________ ----------------.-----.-------.------------------------------------------------ FEMALE ONLY | DEF | PRICE | Effect ----------------+-----+-------+------------------------------------------------ Quilted Skirt | 2 | 200 | A rather short quilted skirt. Warcat Halter | 3 | 250 | A women's breastplate used by Warcats. Sailor Outfit | 5 | 400 | Sailor's uniform offers some minor protection | | | against water.((Found on floor 1 SW corner)* Cat Dress | 8 | 500 | A Forked Cat dress. BlackCat Halter | 12 | 750 | A black fur halter used by Black Cats. Ruby Halter | 12 | 1250 | This ruby-encrusted halter protects from fire. Sapphire Halter | 14 | 1500 | This sapphire jewelled halter protects from ice Silver Dress | 19 | 1750 | A beautiful silver-coloured dress. Gold Dress | 21 | 2250 | An expensive gold-coloured dress. Maiden Halter | 22 | 2500 | Tough Valkyrie halter protects vs. light magic. Queen Halter | 23 | 2750 | A high-class fur halter used by Queen Warcats. Steel Halter | 25 | 3250 | A heavy-duty halter made of steel. Jewelled Dress | 30 | 4500 | A luxurious jewel-encrusted dress. Maid's Apron | 28 | 6000 | Improves wearer's cleaning and laundry. +5 ATK Witch Dress!! | 29 | 6750 | A dress that protects against magic. Diamond Halter | 41 | 8250 | A rock-hard, beautiful diamond-studded halter. Valkyrie Halter| 43 | 9250 | A high-quality halter used by Valkyries. Princess Dress!!| 45 | 10250 | This princess dress protects against magic. ________________|_____|_______|________________________________________________ * You have to re-enter floor 1 from the second floor to be able to dig holes and get around the walls to the lower southwest corner of the dungeon. All credit to Teravian, who told me about this!. ----------------.-----.-------.------------------------------------------------ SHIELD | DEF | PRICE | Effect ----------------+-----+-------+------------------------------------------------ Buckler | 1 | 150 | A small shield that offers minor protection. Wooden Shield | 2 | 200 | A shield made of wood. Round Shield | 4 | | A circle-shaped shield. Shell Shield | 5 | 300 | Made from a large seashell. Minor protection | | | from water. Iron Shield | 8 | 600 | A heavy-duty iron shield. Fire Shield | 7 | 450 | This shield protects from fire. Power Shield | 9 | 500 | A magic shield that sometimes stuns enemy. Ice Buckler | 5 | 300 | Small shield that protects vs water and ice. Ice Shield | 8 | 550 | Shield that protects against water and ice. Black Shield | 11 | 650 | A shiny black shield. Kite Shield | 13 | 800 | Large and tough shield - shaped like a kite. Emperor Shield | 14 | 1000 | A shield used by Emperor Dogs. Samurai Shield | 17 | 1500 | A shield used by Samurai Wolves. Canine Shield | 20 | 2000 | A high-quality Wardog shield. Gibberer Shield | 0 | 2250 | No DEF, but increases frequency of special atts Mirror Shield | 22 | 2750 | Shield that protects against light-based magic Demon Shield | 24 | 3000 | A high-quality warrior shield. Shogun Shield | 25 | 3250 | A Shogun Wolf's shield. Magic Shield!! | 22 | 4000 | A shield that protects against magic. Lord's Guard | 30 | 5000 | The ultimate shield, with outstanding defense. ________________|_____|_______|________________________________________________ ----------------.-----.-------.------------------------------------------------ LEGS | DEF | PRICE | Effect ----------------+-----+-------+------------------------------------------------ Leather Shoes | 1 | 150 | These leather shoes offer scant protection. Fur Slippers | 2 | 200 | Slippers made of fur. Leather Boots | 3 | 250 | Protect up to just below the knees. Bronze Boots | 6 | 300 | Boots made out of bronze. Iron Boots | 7 | 350 | Boots made out of iron. Fire Boots | 7 | 500 | These boots protect against fire. Ice Boots | 7 | 500 | These boots protect against ice. Rotten Shoes | 1 | 250 | Not much point to wearing these rotten shoes. Black Boots | 10 | 700 | Shiny black boots. Bandit Boots | 11 | 750 | Tough and light boots worn by bandits. Maiden Boots | 12 | 850 | Boots worn by Valkyries protects from light mag Royal Boots | 13 | 1000 | Boots worn by Emperor Dog. Sinister Boots | 14 | 1100 | Boots created by an evil wizard. Potbelly Clogs | 15 | 1250 | They may be simple clogs but they protect feet. Jewelled Boots | 16 | 1500 | Luxurious jewel-encrusted boots. Canine Shoes | 17 | 1600 | Fancy Wardog shoes. Gibberer Shoes | 18 | 1750 | Strange shoes that protect the head from | | | stunning for some reason. Maid's Pumps | 18 | 1850 | Pumps worn by Maidolls. Fire Clogs | 16 | 2000 | These clogs worn by Firemen protect vs fire. Witch Boots | 17 | 2100 | Boots that protect against magic. Ice Clogs | 17 | 2200 | These clogs worn by Snowmen protect vs ice. Beetle Boots | 20 | 2250 | Boots worn by a Warbeetle. Pure Iron Boots | 21 | 2500 | High-quality warrior boots. Valkyrie Boots | 22 | 2500 | High-quality Valkyrie boots. Ogre Boots | 22 | 2750 | Increase the frequency of special attacks. Prince Boots | 24 | 3000 | Boots worn by an evil prince. Lord's Boots | 25 | 3500 | Ultimate boots, designed for heroes like you ________________|_____|_______|________________________________________________ ----------------.-----.-------.------------------------------------------------ RINGS | DEF | PRICE | Effect ----------------+-----+-------+------------------------------------------------ Glass Ring | 0 | 250 | This treasure item has absolutely no effect. Copper Ring | 1 | 150 | Adds 1 point to overall defense. Ring of Light | 1 | 300 | A ring that protects against light magic. Ring of Power | 0 | 250 | This ring adds 1 to ATK. Ruby Ring | 1 | 350 | This ring gives minor protection against fire. Striking Ring | 0 | 200 | Slightly increase the ability to stun the enemy Sapphire Ring | 1 | 350 | This gives minor protection against ice. Shell Ring | 1 | 250 | Made out of seashell, and protects vs water. Silver Ring | 2 | 400 | This silver ring increases DEF somewhat. Attack Ring | 0 | 350 | Slight improvement to frequency of special attk Hell Ring | 0 | 500 | Said to be cursed, but it is simply treasure. Flame Ring | 2 | 400 | A magic ring that gives weapons power of fire. Ice Ring | 2 | 400 | A magic ring that gives weapons power of ice. Strength Ring | 0 | 500 | This ring adds 2 to ATK. Performer Ring | 0 | 600 | This ring has the power to make people laugh. Smashing Ring | 0 | 650 | Increases the ability to stun the enemy. Gold Ring | 3 | 700 | Rather inexpensive golden ring. Not pure gold. Priestess Ring | 3 | 750 | A magic ring that gives weapons holy power. Ripper Ring | 0 | 800 | This ring adds 3 to ATK. Sinister Ring | 4 | 850 | A ring created by an evil wizard. Gaia Ring | 8 | 1250 | This ring uses the power of terra firma to give | | | a big boost to DEF Superhuman Ring | 0 | 750 | Greatly increases the ability to stun the enemy Wolf Ring | 5 | 800 | A ring sporting a wolf emblem. Ring of Death | 0 | 800 | Increases frequency of special attacks. Charm Ring | 7 | 1200 | A ring that protects the wearer in various ways Warrior Ring | 0 | 1000 | This ring adds 5 to ATK. Gibberer Ring | 1 | 1249 | Since this ring has both fire and ice power, | | | it's weak to both. Hercules Ring | 0 | 1100 | Greatly increases ability to stun enemy. Witch Ring | 5 | 1250 | Protects wearer from various types of magic. Killer Ring | 5 | 1400 | This ring adds to fighting abilities. Sealing Ring | 0 | 1500 | Protects the wearer from various types of magic Underworld Ring | 6 | 1600 | Ring from underworld, helps vs spooks and bones Deadly Ring | 0 | 1750 | Greatly increases frequency of special attacks. Darkness Ring | 8 | 2000 | Uses the power of darkness to protect vs light. Antiquity Ring!!| 9 | 2250 | An ancient ring that protects against fire and | | | ice magic. Princess Ring!! | 10 | 2500 | This beautiful princess ring protects against | | | magic. Lord's Ring | 10 | 3000 | The ultimate ring increases power of attacks. ________________|_____|_______|________________________________________________ RING CHART -----------------.-----.-----.-----.-----.-----.-----.-----.-----.-----. MAGIC PROTECTION | ATK | DEF | STR | SPD | CON | WIS | FIRE| WATR| LGHT| -----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----| Ruby Ring | - | +1 | - | - | - | - | +10 | - | - | Sapphire Ring | - | +1 | - | - | - | - | - | +10 | - | Shell Ring | - | +1 | - | - | - | - | - | +20 | - | Ring of Light | - | +1 | - | - | - | - | - | - | +30 | Charm Ring | - | +7 | - | - | - | - | +10 | +10 | +10 | Witch Ring | - | +5 | - | - | - | - | +20 | +20 | +20 | Sealing Ring | - | - | - | - | - | - | +30 | +30 | +30 | Darkness Ring | - | +8 | - | - | - | - | - | - | +50 | Antiquity Ring | - | +10 | - | - | - | - | +40 | +40 | - | Princess Ring | - | +9 | - | - | - | - | +30 | +30 | +30 | -----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----| DEFENSE | | -----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----| Glass Ring | - | +0 | - | - | - | - | - | - | - | Copper Ring | - | +1 | - | - | - | - | - | - | - | Silver Ring | - | +2 | - | - | - | - | - | - | - | Gold Ring | - | +3 | - | - | - | - | - | - | - | Sinister Ring | - | +4 | - | - | - | - | - | - | - | Wolf Ring | - | +5 | - | - | - | - | - | - | - | Gaia Ring | - | +8 | - | - | - | - | - | - | - | -----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----| ATTACK | | -----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----| Ring of Power | +1 | - | - | - | - | - | - | - | - | Strength Ring | +2 | - | - | - | - | - | - | - | - | Ripper Ring | +3 | - | - | - | - | - | - | - | - | Warrior Ring | +5 | - | - | - | - | - | - | - | - | -----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----| ATTACK + DEFENSE | | -----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----| Killer Ring | +5 | +5 | - | - | - | - | - | - | - | Lord's Ring | +10 | +10 | - | - | - | - | - | - | - | -----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----| DEFENSE AND POWER| Add to defense and give weapon elemental power. | -----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----| Flame Ring | - | +2 | - | - | - | - | +10 FIRE | Ice Ring | - | +2 | - | - | - | - | - | +10 ICE | Priestess Ring | - | +3 | - | - | - | - | - | - | LGHT| Gibberer Ring | - | +1 | - | - | - | - | FIRE AND ICE | Underworld Ring | - | +6 | - | - | - | - | - | - | LGHT| -----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----| SPECIAL ATTACKS | . | -----------------+-----------------------------------------------------| Attack Ring | Slight improvement to frequency of special attacks | Ring of Death | Increases frequency of special attacks. | Deadly Ring | Greatly increases special attacks. | -----------------+-----------------------------------------------------| STUNNING | | -----------------+-----------------------------------------------------| Striking Ring | Slightly increases ability to stun | Smashing Ring | Increases ability to stun | Superhuman Ring | Greatly increases ability to stun. | Hercules Ring | Greatly increases ability to stun. | -----------------+-----------------------------------------------------| QUEST RINGS | These rings can be sold and fulfill quests. | -----------------+-----------------------------------------------------| Hell Ring | Just treasure. | Performer Ring | Makes people laugh. | -----------------+-----------------------------------------------------. =============================================================================== W E A P O N S ...........................................................*L07 =============================================================================== 01. Knives 02. Swords 03. Katanas 04. Axes 05. Clubs 06. Staffs 07. Spears 08. Bows This is now everything, thanks to Charlton Smith who gave me the details of the last few items. These are marked with !! WEAPONS ----------------.-----.-------.------------------------------------------------ KNIVES | ATT | PRICE | Effect ----------------+-----+-------+------------------------------------------------ Knife | 7 | 150 | First weapon. May unleash a chain attack. Warcat Dagger | 10 | 250 | A short, sharp dagger. May unleash a chain att. Flame Dirk | 17 | 600 | A dagger with the power of flames. Sometimes | | | adds a flame attack. (Quest reward) Black Dagger | 22 | 500 | A Black Warcat's dagger. May add poison attack. Queen Dagger | 39 | 1750 | A Queen Warcat's dagger. May unleash chain att. Devil Dagger | 55 | 3250 | Devil's dagger often unleashes a killer blow. Holy Dagger | 69 | 5000 | Deals major damage to undead monsters. Hell Dirk | 88 | 7750 | Ultimate dagger. Often unleashes killer blow. ________________|_____|_______|________________________________________________ ----------------.-----.-------.------------------------------------------------ SWORDS | ATT | PRICE | Effect ----------------+-----+-------+------------------------------------------------ Wardog Sword | 14 | 300 | A longsword used by Wardogs. May unleash a | | | killer blow. Otter Sword | 21 | 500 | Has the power of water. Ineffective vs. water | | | and ice monsters. Hades Sword | 22 | 450 | Has the power of darkness. May seal the enemy. Black Longsword | 24 | 750 | A Black Warrior's sword. Unleashes killer blow. Power Sword | 26 | 800 | Relies on brute strength. Can stun enemy. Flamberge | 26 | 850 | A flame-shaped sword with the power of flames. Ice Sword | 28 | 1150 | A longsword with the power of ice. Black Blade | 31 | 1000 | Deadly sword that often unleashes a killer blow Caesar Blade | 41 | 1750 | The longsword of an Emperor Dog. Sleeper | 46 | 2250 | A magic sword that puts the enemy to sleep. Gibberer Sword | 1 | 1000 | You never know just how much damage a Gibberer | | | Sword will do. (Can do 999 damage) Canine Sword | 58 | 3500 | The best Wardog sword. Sword of Fire | 65 | 4260 | This longsword sometimes does extra fire damage Master Blade | 73 | 5500 | Sword of the highest quality used by the strong Chaos Bringer | 86 | 7500 | Sword that foments chaos. Sometimes poisons. Chaos Buster | 86 | 7500 | Defends our world from chaos. May add light att Magic Sword | 90 | 8250 | The magic sword dependably seal in the enemy. Lord's Sword!!! | 99 | 10000 | This ultimate longsword does the most damage | | | of all. ________________|_____|_______|________________________________________________ ----------------.-----.-------.------------------------------------------------ KATANAS | ATT | PRICE | Effect ----------------+-----+-------+------------------------------------------------ Katana | 32 | 1250 | Katana with sharp edge. May unleash chain attk. Masamune Katana | 50 | 2750 | High-quality katana often unleashes a chain att Kikuichi-Monji | 67 | 4500 | High-quality katana often unleashes a chain att Kotetsu Katana | 70 | 5000 | High-quality katana often unleashes a chain att Muramasa Katana | 98 | 9750 | Ultimate katana often unleashes chain and | | | special attacks. ________________|_____|_______|________________________________________________ ----------------.-----.-------.------------------------------------------------ AXES | ATT | PRICE | Effect ----------------+-----+-------+------------------------------------------------ Hand Ax | 18 | 500 | One-handed axe sometimes hits all enemies. Battle Axe | 29 | 1000 | This large fighting axe sometimes hits all ens. Bandit Axe | 37 | 1500 | Sometimes hits all enemies at once. Lumber Axe | 45 | 2250 | Sometimes hits all enemies when swung. Long Axe | 54 | 3000 | The admonisher. Sometimes hits all enemies. Killer Axe | 62 | 4000 | An axe that often unleashes a special attack. Halberd | 68 | 4750 | Resembles a long spear. May hit all enemies. Crescent Axe | 80 | 6500 | Sometimes hits all enemies when swung. Fire Axe | 97 | 9500 | Axe imbued with power of flame. May shoot fire ________________|_____|_______|________________________________________________ ----------------.-----.-------.------------------------------------------------ CLUBS/NUNCHAKU | ATT | PRICE | Effect ----------------+-----+-------+------------------------------------------------ Oversized Club | 10 | 250 | Causes more damage than the knife. Might stun. Hobgoblin Club | 13 | 350 | Hobgoblin's club. Sometimes stuns the enemy. Nunchalus | 17 | 500 | Two sticks linked with a chain. May hit all ens Morningstar | 27 | 750 | An iron ball linked to a stick. Unleashes | | | additional attacks. Holy Mace | 47 | 2250 | Does major damage to undead monsters. Cyclops Club | 60 | 3750 | This Ogre C. club often unleashes special attks Triclops Club | 75 | 5750 | This Ogre T. club often unleashes special attks Wind Mace!!! | 96 | 9250 | A mace as light as the wind. Sometimes | | | unleashes chain attacks. ________________|_____|_______|________________________________________________ ----------------.-----.-------.------------------------------------------------ STAFFS | ATT | PRICE | Effect ----------------+-----+-------+------------------------------------------------ Staff | 10 | 250 | An ordinary wooden staff. Rarely stuns. Iron Staff | 17 | 500 | An staff made of iron. Sometimes stuns enemy. Ice Staff | 24 | 750 | Magic staff with the power of ice. Blizzard. Fire Staff | 21 | 500 | Magic staff with the power of fire. Fire. Recovery Staff | 28 | 1250 | Replenishes the HP of allies when hit enemy. Wind Staff | 57 | 3250 | This staff sometimes unleashes a chain attack. Burning Staff | 76 | 6000 | Staff with power of fire, unleashes special att Blizzard Staff!!| 75 | 6250 | This staff with the power of ice shoots a | | | blizzard at the enemy. Staff of Glory | 92 | 8500 | Ultimate staff sometimes devastates enemy HP. ________________|_____|_______|________________________________________________ ----------------.-----.-------.------------------------------------------------ SPEARS | ATT | PRICE | Effect ----------------+-----+-------+------------------------------------------------ Short Spear | 13 | 250 | Short spear sometimes pierces the enemy. Long Spear | 23 | 650 | Long battle spear sometimes pierces the enemy. Penguin Spear | 27 | 750 | Warpenguin's spear has the power of water. Maiden Spear | 30 | 1000 | A Valkyrie's spear. Hits all enemies at once. Sinister Spear | 40 | 1750 | Used by Demon Armor. Sometimes seals the enemy. Mitsumata Spear | 48 | 2500 | A large spear with three blades. Fire Spear | 61 | 3750 | This Fireman's spear has the power of fire. Blizzard Spear | 65 | 4250 | This Snowman's spear has the power of ice. Valkyrie Spear!!| 70 | 5000 | A high-quality Valkyrie's spear. Can hit all | | | enemies when swung. King's Spear | 97 | 9500 | The ultimate spear. Slices thru enemy like wind ________________|_____|_______|________________________________________________ ----------------.-----.-------.------------------------------------------------ BOWS | ATT | PRICE | Effect ----------------+-----+-------+------------------------------------------------ Forked Cat Bow | 16 | 450 | Sometimes shoots poison arrows. Carrot Missile | 19 | 500 | This bow sometimes unleashes chain attacks. Bow of Light | 22 | 600 | Uses light to deal major damage to ghosts and | | | skeletons. Cat Missile | 29 | 1000 | Forked Cat's bow, can unleash special attacks. Sylph Bow | 38 | 1500 | Wind sprite's bow may unleash chain attacks. Cat Baillista | 53 | 3000 | High-quality Forked Bat's bow sometimes poisons Fire Bow | 63 | 4000 | A bow with the power of fire. Killer Bow | 66 | 4500 | The ultimate Forked Cat's bow. Often unleashes | | | special attacks. Elven Bow | 78 | 6250 | This bow, used by wood elves, may add a | | | light-based attack. Magic Bow!! | 93 | 8750 | The ultimate bow. Sometimes restores the MP | | | of allies when fired. ________________|_____|_______|________________________________________________ =============================================================================== R O O M S ................................................................*L08 =============================================================================== Order in which you get them: FLOOR 01 Feed Barrel, Straw Bed, Trash Dump, Iron Chest. FLOOR 02: Altar, Cellar, Field (3x3). FLOOR 03: Flower Garden (3x3), Fireplace. FLOOR 04: Water Source. FLOOR 05: Fancy Bed, Dojo (3x3). FLOOR 06: Demon Cell, Hearth. FLOOR 07: Fountain. FLOOR 08: Plush Bed. FLOOR 09: Chapel. FLOOR 10: Laboratory, Silver Chest ............................................................................... FLOOR 14 Coliseum FLOOR 16 Refrigerator FLOOR 18 Golden Chest FLOOR 20 Magic Room ------------------------------------------------------------------------------- ALTAR: This creepy altar is just perfect for spooks and skeletons Type : One door, Neutral Cost : 800 G Monsters: GrinningSpook, Bone Fighter (5), HotSpook (6), Not-Yet-Dead! (8), Emperor Dog (10) ..................................................................... Gibberer, Bone Wizard (18) ------------------------------------------------------------------------------- CELLAR: A musty cellar. Hobgoblins love their cellars after all... Type : Four doors, Neutral Cost : 600 G Monsters: Hobgoblin (2), Otter Warrior (4), Wizardrill (6), Warpenguin (9), Platypus (10) ..................................................................... Maidoll (15) ------------------------------------------------------------------------------- CHAPEL: Valkyries love this chapel, with its evil goddess statues. Type : One door, Neutral Cost : 4000 G Monsters: Valkyrie, Warcat Queen, Emperor Dog (10) ..................................................................... Einherjar (19) ------------------------------------------------------------------------------- COLISEUM: An arena favored by powerful monsters. Type : Four doors, Neutral, 3x3 Cost : 9000 G Monsters: WarDog, PowerDog, Emperor Dog, Samurai Wolf. WarBeetle (16) .................................................................... High Master, Lumberduck, Shogun Wolf, Magic Sword (20) ------------------------------------------------------------------------------- DEMON CELL: A trap designed to capture diabolical creatures. Type : Four doors, Neutral Cost : 2500 G Monsters: Hellflame, HellBlizzard (7) .................................................................... Demon Cube (19), HellScream (20) ------------------------------------------------------------------------------- DOJO: Warriors gather at dojos like this one to practice fighting. Type : One door, Neutral, 3x3 Cost : 6000 G Monsters: Humansaur, HobGoblin, Black Warrior, Powerdog, Black Warcat, Flame Warrior (6), Ice Warrior, Otter Warrior (7) ..................................................................... Samurai Wolf, Potbelly (12), Humanosaur, Warbeetle (16). High Master, Flame Master (17) Magic Shield (20) ------------------------------------------------------------------------------- FANCY BED: A nice and soft bed. Type : One door, Neutral Cost : 1500 G Monsters: Wizardill, Black Warcat, Bone Fighter, Powerdog (7), Platypus (9) ..................................................................... Lumberduck (11), Naidoll (15) ------------------------------------------------------------------------------- FEED BARREL: A feed barrel for storing pet food. Type : One door, Neutral Cost : 150 G Monsters: Pigboar, Crowbat, Crowcat, Buffalobull. Powerbull ..................................................................... Death Rooster (12), Shroomlizard (17) ------------------------------------------------------------------------------- FIELD: A well-fertilised field. Just perfect for vegetable monsters. Type : Four doors, Neutral. 3x3 Cost : 800 G Monsters: Taterbomb, Pigbaor, CrowBat, CarrotMissile (4), Black Warcat, Crowcat (5), Powerbull (6), Buffalobull (7), Cursed Pepper (8) ..................................................................... Hole Mole, Lumberduck (11), Potatobug (17), Killer Flower (18) ------------------------------------------------------------------------------- FIREPLACE: Fire monsters will love this lit fireplace. Type : One door, Fire Element Cost : 700 G Monsters: Humanosaur, FirePig ------------------------------------------------------------------------------- FLOWER GARDEN: Girls (such as Forked Cats) love this beautiful flower garden. Type : Four doors, Neutral, 3x3 Cost : 2000G Monsters: Warcat, Forked Cat, Crowbat, Black Warcat (5), Mage Cat (8), Ninja Cat (9), Warcat Queen (10) ------------------------------------------------------------------------------- FOUNTAIN: Water monsters adore this beautiful water fountain Type : One door, Water Element Cost : 3000 G Monsters: Otter Warrior, Warpenguin, Platypus (9) .................................................................... Death Rooster, Snowman (16), Otter Wizard (18) ------------------------------------------------------------------------------- GOLDEN CHEST: The most luxurious chest of all. Contains the bewst treasure. Cost : 9000 G Monsters: None NOTE: The chest contents will respawn. Need a Golden Key to open it. Contents vary according to which floor you place it in. ------------------------------------------------------------------------------- HEARTH: This elegant hearth attracts both high-class and fire beings Type : One door, Fire Element. Cost : 2000 G Monsters: Humanosaur, Flame Warrior, Firepig, Powerbull ..................................................................... Fireman (15) ------------------------------------------------------------------------------- IRON CHEST: Place this in your dungeon and monsters will put treasure inside Cost : 700 G Monsters: None. NOTE: The chest contents will respawn. Need an Iron Key to open it. Contents vary according to which floor you place it in. ------------------------------------------------------------------------------- LABORATORY: Demon Armor is created in laboratories like this one. Type : One door, Neutral, 3x3 Cost : 8000 G Monsters: Wizardrill, Demon Armor. Bone Wizard, Magic Donkey (Floor 18) Magic Bow (20) ------------------------------------------------------------------------------- MAGIC ROOM: Monsters in this room are strengthened beyond belief. Type : One door, Neutral Cost : 8000 G Monsters: Any monster depending on floor. ------------------------------------------------------------------------------- PLUSH BED: This bed is worthy of a king, and may attract high-class beings Type : One door, Neutral Cost : 3000 G Monsters: Wizardrill, Mage Cat, Warcat Queen (10), Emperor Dog (10) ..................................................................... Samurai Wolf (12), Maidoll (15), Warbeetle (16), Shogun Wolf (19) ------------------------------------------------------------------------------- REFRIGERATOR: Apparently this is a good place to find food... Type : One door, Water Cost : 6000 G Monsters: Shroomlizard, Buffalobull, Cold Spook ------------------------------------------------------------------------------- SILVER CHEST: This fancy silver treasure chest will contain fancy treasure. Cost : 4000 G Monsters: None NOTE: The chest contents will respawn. Need a Silver Key to open it. Contents vary according to which floor you place it in. ------------------------------------------------------------------------------- STRAW BED: This bed is nothing more than a wooden box stuffed with straw. Type : One door, Neutral Cost : 200 G Monsters: Warcat, Goblin, WarDog, Ottter Warrior (4) Humanosaur ------------------------------------------------------------------------------- TRASH DUMP: This rotting pile of garbage just might attract slimes. Type : One door, Neutral Cost : 100 G Monsters: Slime, Fireslime (3), Water Slime (4), VenomSlime (10) ------------------------------------------------------------------------------- WATER SOURCE: A source of delicious drinking water that water monsters love. Type : One door, Water Element Cost : 1000G Monsters: Otter Warrior, Warpenguin, Hellblizzard, Platypus (9), ..................................................................... Buffalobull (16) =============================================================================== M O N S T E R S ........................................................*L09 =============================================================================== -------------- MONSTER GUIDE -------------- This is the list in the same order as from the game Monster Guide menu, and grouped into separate pages of enemies. I've included this so you can quickly find any missing monsters if you are trying to track down them all. They are listed more or less in the order in which you find in the game, although it is possible to miss some until later, depending on which rooms you put on a floor. IMPORTANT!!! Some enemies are not recorded in the game's Monster Guide, although I have included them in the detailed list. They are upgraded versions of monsters: the Master Warrior, Flame Master, High Master and Einherjar. * Page 1 Crowbat, Pigboar, Warcat, Goblin, Slime, Apple Viper (Boss), Taterbomb. * Page 2 Wardog, Hobgoblin, GrinningSpook, Leon (Boss), Firepig, Forked Cat, Humanosaur * Page 3 Fireslime, Hot Spook, Flamesaurus (Boss), MissileCarrot. Waterslime, Cold Spook, Otter Warrior. * Page 4 Otter Wizard (Boss), Crowcat, black Warcat, Wizardrill, Black Warrior, Bone Fighter, Ironsides (Boss). * Page 5 Powerbull, Powerdog, Flame Warrior, Hellflame, Devlin (Boss), Buffalobull, Warpenguin. * Page 6 Ice Warrior, Hellblizzard, Octopoid (Boss), Cursed Pepper, Mage Cat, Not-Dead-Yet!, King Leon (Boss). * Page 7 Platypus, Ninja Cat, Valkyrie, Elder Dragon (Boss), Warcat Queen, Emperor Dog, Venomslime. * Page 8 Demon Armor, Devil Prince (Final Boss Floor 10), Hole Mole, Lumberduck, Bogbeast (Boss), Potbelly, Samurai Wolf. * Page 9 Shogun Wolf, Death Rooster, Devil Princess (Boss), Gibberer, Ogre Cyclops (Boss), Fireman, Maidoll. * Page 10 Fireflower, Shroomlizard, Snowman, Warbeetle, Shadow (Boss), Potatobug, Killer Flower. * Page 11 Ogre Triclops (Boss), Magic Donkey, Bone Wizard, Elephantom (Boss), Demon Cube, Devil Lord (Boss), Magic Shield. * Page 12 Magic Sword, Magic Bow, Hellscream --------------------- BOSSES IN FLOOR ORDER --------------------- 01 Apple Viper 08 King Leon 14 Ogre Cyclops 02 Leon 09 Elder Dragon 15 Fireflower 03 Flamesaurus 10 Devil Prince 16 Shadow 04 Otter Wizard 11 Bogbeast 17 Ogre Triclops 05 Ironsides 12 Shogun Wolf 18 Elephantom 06 Devlin 13 DevilPrincess 19 Devil Lord 07 Octopoid ------------------------------------------------------------------------------- A L P H A B E T I C A L L I S T (includes bosses) ------------------------------------------------------------------------------- Not all enemy drops are recorded in the game Monster Guide. For example, the Humansauros will drop a Gold Coin, and the Otter Warrior drops a Clam. I've added these when I found them. Some enemies do not have anything listed at all, so there may be more items than the ones I have found so far. The Master Warrior (and some other versions of warriors) does not appear in the Monster Guide at all, but he is very much alive and well! The HP and cash from enemies varies a lot. I've recorded the HP and Gilberts when you first encounter them, but even then there is some variation. When you meet the same enemy on a lower floor its HP will increase, as will the cash. Some monsters in the bonus dungeon look the same, but in fact have better drops. A Boss's HP is set, but the cash received from beating them can vary a bit, as it does for the ordinary monsters. ------------------------------------------------------------------------------- APPLE VIPER (BOSS) Floor 1 ------------------------------------------------------------------------------- HP : 98 Cash : 287 G Food : Poison Apple Items : Snake Leaf Weapon: - Armour: - ------------------------------------------------------------------------------- BLACK WARCAT Floor 5 Fancy Bed, Garden, Dojo (6) ------------------------------------------------------------------------------- HP : 42 Cash : 140 G Food : Dry Fish Flakes Items : - Weapon: Black Dagger Armour: Black Cat Hat/Black Cat Halter/Fur Slippers/Silver Ring/ Gold Coin (not listed) Skills: Can leap (Poison Attack), Cure Magic ------------------------------------------------------------------------------- BLACK WARRIOR Floor 5 Dojo Room ------------------------------------------------------------------------------- HP : 58 Cash : 146 G Food : - Items : - Weapon: Black Longsword Armour: Iron Shield/Iron Boots/Iron Mail, Attack Ring/Ring of Power/Gold Coin. Skills: Warrior Slash ------------------------------------------------------------------------------- BOGBEAST (BOSS) Floor 11 ------------------------------------------------------------------------------- HP : 494 Cash : 1673 G Food : - Items : - Weapon: - Armour: Gaia Ring ------------------------------------------------------------------------------- BONE FIGHTER Floor 5 Corridors, Altar ------------------------------------------------------------------------------- HP : 80 Cash : 179 G Food : - Items : - Weapon: Hades Sword Armour: Iron Helm/Scale Mail/Round Shield/Bronze Boots/Silver Coin Skills: Double Slice ------------------------------------------------------------------------------- BONE WIZARD Floor 18 Laboratory, Altar ------------------------------------------------------------------------------- HP : 176 Cash : 619 G Food : - Items : Platimum Coin (not listed) Weapon: Wind Staff Armour: Wizard's Hat/Wicked Robe/Leather Shoes Skills: Blizzard Magic ------------------------------------------------------------------------------- BUFFALOBULL Floor 7 Corridors, Feed Barrel, Field ------------------------------------------------------------------------------- HP : 101 Cash : 97 G Food : Bull Sirloin Items : Bull Pelt Weapon: - Armour: - Skills: Berserk (effect - can stun everyone) ------------------------------------------------------------------------------- COLD SPOOK Floor 4 (water floor) Altar ------------------------------------------------------------------------------- HP : 36 Cash : 117 G Food : Spook Tart Items : - Weapon: - Armour: Cold Robe/Cold Hat Skills: Ice Shards Blizzard (floor 12) ------------------------------------------------------------------------------- CROWBAT Straw Bed, Feed Barrel, Corridors, Field ------------------------------------------------------------------------------- HP : 5 Cash : 11 G Food : Crow Leg Items : - Weapon: - Armour: - Skills: Pecks ------------------------------------------------------------------------------- CROWCAT Floor 5 Field, Corridors ------------------------------------------------------------------------------- HP : 21 Cash : 60 G Food : Crowcat Tail Items : Crowcat Pelt Weapon: - Armour: - Skills: Sleep, (Escapes) ------------------------------------------------------------------------------- CURSED PEPPER Floor 8 Field ------------------------------------------------------------------------------- HP : 54 Cash : 92 G Food : Green Pepper Items : - Weapon: - Armour: Cursed Robe Skills: Sealing Curse (Escapes), Can spit out a Fire Bomb ------------------------------------------------------------------------------- DEATH ROOSTER Floor 13 Field, Fountain ------------------------------------------------------------------------------- HP : 145 Cash : 189 G Food : Wingtip Items : - Weapon: - Armour: Feather Hairpin Skills: Piercing Shriek (stuns everyone) ------------------------------------------------------------------------------- DEMON ARMOR Floor 10 Laboratory ------------------------------------------------------------------------------- HP : 183 Cash : 155 G Food : - Items : - Weapon: Sinister Spear Armour: Sinister Mail/Sinister Helm/Hell Ring/Sinister Ring/Sinister Boots/Life Stone (Quest item) Skills: Strengthen. Attack vital points (leaves you with 1 HP) (undead enemy) ------------------------------------------------------------------------------- DEMON CUBE Floor 19 Demon Cell ------------------------------------------------------------------------------- HP : 259 Cash : 291 G Food : Cube Meat Items : A few items...Diamond, Recovery Potion. Weapon: - Armour: - ------------------------------------------------------------------------------- DEVIL LORD (BOSS) Floor 19 ------------------------------------------------------------------------------- HP : 999 Cash : 9178 G Food : Items : Weapon: Lord's Sword Armour: Lord's Helm/Lord's Mail/Lord's Guard/Lord's Boots ------------------------------------------------------------------------------- DEVIL PRINCE (BOSS) Floor 10 ------------------------------------------------------------------------------- HP : 756 Cash : 4266 G Food : - Items : - Weapon: Chaos Bringer Armour: Sinister Helm/Prince Mail/Iron Shield/Prince Boots/ Demon Shield (not listed) ------------------------------------------------------------------------------- DEVILPRINCESS (BOSS) Floor 13 ------------------------------------------------------------------------------- HP : 740 Cash : 6652 G Food : - Items : - Weapon: Hell Dirk/Devil Dagger Armour: Princess Tiara/Princess Dress/Various Rings ------------------------------------------------------------------------------- DEVLIN (BOSS) Floor 6 ------------------------------------------------------------------------------- HP : 295 Cash : 892/901 G Food : - Items : - Weapon: Fire Staff (Rarely has a Fire Axe) Armour: Devlin's Hat/Fire Robe ------------------------------------------------------------------------------- EINHERJAR Floor 19 Plush Bed ------------------------------------------------------------------------------- HP : 262 Cash : 906 G Food : Items : Weapon: Valkyrie Spear Armour: Valkyrie Boots/Valkyrie Halter/Valkyrie Helm/Underworld Ring Skills: Light Magic ------------------------------------------------------------------------------- ELDER DRAGON (BOSS) Floor 9 ------------------------------------------------------------------------------- HP : 595 Cash : 3047 G Food : Dragon Fillet Items : Weapon: Armour: Dragon Scarf ------------------------------------------------------------------------------- ELEPHANTOM (BOSS) Floor 18 ------------------------------------------------------------------------------- HP : 999 Cash : 3800 G Food : Elephantom Meat Items : - Weapon: - Armour: - ------------------------------------------------------------------------------- EMPERORDOG Floor 10 Altar and Plush Bed ------------------------------------------------------------------------------- HP : 115 Cash : 408 G Food : - Items : Platinum Coin/Silver Coin (Floor 13), Weapon: Caesar Blade Armour: Smashing Ring/Emperor Shield/Royal Boots/Silver Helm/Emperor Armor, Strength Ring/Gold Coin (not listed) Canine Shoes, Canine Shield (Floor 13) Skills: King Power Attack ------------------------------------------------------------------------------- FIREFLOWER (BOSS) Floor 15 ------------------------------------------------------------------------------- HP : 746 Cash : 2546 G Food : Fireflower Root Items : - Weapon: - Armour: - ------------------------------------------------------------------------------- FIREMAN Floor 15 Hearth ------------------------------------------------------------------------------- HP : 150 Cash : 522 G Food : - Items : - Weapon: Fire Spear Armour: Fire Robe/Fire Clogs/Gold Coin/Silver Coin Skills: Spinning Flame Slice ------------------------------------------------------------------------------- FIREPIG Floor 3 Corridors, Feed Barrel, Fireplace ------------------------------------------------------------------------------- HP : 27/29 Cash : 30 G Food : Roast Firepig Items : Firepelt Pelt Weapon: - Armour: - Skills: Flame Charge ------------------------------------------------------------------------------- FIRESLIME Floor 3 Fireplace Room, Trash Heap ------------------------------------------------------------------------------- HP : 51 Cash : 109 G Food : Dry Fireslime Items : - Weapon: - Armour: Ruby Ring Skills: Fire Slam ------------------------------------------------------------------------------- FLAME MASTER Floor 17 Coliseum, Dojo ------------------------------------------------------------------------------- HP : 169 Cash : 543 G Food : - Items : Platinum Coin Weapon: Sword of Fire Armour: Fire Shield, Flame Ring, Flame Boots (Fire Boots - not listed). Skills: Fire Slash Attack. ------------------------------------------------------------------------------- FLAME WARRIOR Floor 6 Hearth ------------------------------------------------------------------------------- HP : 70 Cash : 207 G Food : - Items : - Weapon: Flamberge Armour: Ruby Ring, Fire Mail, Fire Boots, Fire Shield, Gold Coin. Skills: Fire Slash Attack ------------------------------------------------------------------------------- FLAMESAURUS (BOSS) Floor 3 ------------------------------------------------------------------------------- HP : 296 Cash : 505 G Food : Saurus Ribs Items : - Weapon: - Armour: - ------------------------------------------------------------------------------- FORKED CAT Floor 3 Flower Garden ------------------------------------------------------------------------------- HP : 27/29 Cash : 92 G Food : - Items : Magic Potion (not listed) Weapon: Forked Cat Bow Armour: Glass Tiara/Cat Tiara/Cat Dress/Fur Slippers Skills: Healing, Arrow that poisons, Heal All (Floor 7) ------------------------------------------------------------------------------- GIBBERER Floor 14 Altar ------------------------------------------------------------------------------- HP : 140 Cash : 198 G Food : Gibberer Meat Items : - Weapon: Gibberer Sword Armour: Gibberer Ring, Gibberer Armor, Gibberer Shoes (various armor). Skills: Can charge, breathe fire (ice), attacks (heasl self), runs away (attacks). Heals HP for some reason ------------------------------------------------------------------------------- GOBLIN Floor 1 Straw Bed ------------------------------------------------------------------------------- HP : 16/18 Cash : 22/24 G Food : - Items : - Weapon: Oversized Club Armour: Goblin Helm/Buckler/Leather Shoes ------------------------------------------------------------------------------- GRINNINGSPOOK Floor 2 Altar ------------------------------------------------------------------------------- HP : 20/22 Cash : 41/49 G Food : Spook Tart Items : - Weapon: - Armour: Spook Robe/Spook Hat Skills: Seal, Sleep Chop ------------------------------------------------------------------------------- HELLBLIZZARD Floor 7 Demon Cell ------------------------------------------------------------------------------- HP : 53 Cash : 100 G Food : - Items : - Weapon: - Armour: Sapphire Ring/Ice Ring/Hell Ring Skills: Ice Dance Attack (all) ------------------------------------------------------------------------------- HELLFLAME Floor 6 Demon Cell ------------------------------------------------------------------------------- HP : 44 Cash : 82 G Food : - Items : - Weapon: - Armour: Ruby Ring/Flame Ring/Hell Ring Skills: Fire Dance Attack (all) ------------------------------------------------------------------------------- HELLSCREAM Floor 20 ------------------------------------------------------------------------------- HP : 211 Cash : 356 G Food : Items : Weapon: Armour: Darkness Ring/Witch Ring/Gibberer Ring/Killer Ring/Sealing Ring/ Hercules Ring Skills: Goes berserk ------------------------------------------------------------------------------- HIGH MASTER Floor 17 Coliseum, Dojo ------------------------------------------------------------------------------- HP : 157 Cash : 543 G Food : - Items : Gold Coin/Platinum Coin Weapon: Master Blade Armour: Pure Iron Helm, Pure Iron Boots, Killer Ring, Demon Shield, Pure Iron Armor. Skills: Warrior Slash ------------------------------------------------------------------------------- HOBGOBLIN Floor 2 Cellar, Straw Bed ------------------------------------------------------------------------------- HP : 31 Cash : 58 G Food : - Items : - Weapon: Hobgoblin Club Armour: Hobgoblin Helm/Leather Vest/Leather Boots/Ring of Power/Silver Coin Skills: Double Crush - stuns ------------------------------------------------------------------------------- HOLE MOLE Floor 11 Field ------------------------------------------------------------------------------- HP : 84 Cash : 137 G Food : Mole Leg Items : Mole Pelt Weapon: - Armour: Platinum Coin (not listed) Skills: Claws ------------------------------------------------------------------------------- HOT SPOOK Floor 3/6 Altar ------------------------------------------------------------------------------- HP : 29 Cash : 93 G Food : Spook Tart Items : - Weapon: - Armour: Hot Robe/Hot Hat Skills: Fire Magic, Flame Chop ------------------------------------------------------------------------------- HUMANOSAUR Floor 3 Fireplace, Straw Bed, Dojo, Hearth ------------------------------------------------------------------------------- HP : 48 Cash : 102 G Food : - Items : Gold Coin/Silver Coin Weapon: Hand Axe/Killer Axe (floor 20) Armour: Leather Hat/Breastplate/Leather Boots, Kite Shield/Saurous Armor (later floors: 16) Skills: A Spinning Slice attack ------------------------------------------------------------------------------- ICE WARRIOR Floor 7 Dojo ------------------------------------------------------------------------------- HP : 79/82 Cash : 254/264 G Food : - Items : - Weapon: Ice Sword Armour: Ice Helm/Ice Boots/Ice Armor/Ice Shield/Sapphire Ring/Gold Coin/ Skills: Storm Slash NOTE: There is no upgraded Ice Warrior in the bonus dungeon. ------------------------------------------------------------------------------- IRONSIDES (BOSS) Floor 5 ------------------------------------------------------------------------------- HP : 285 Cash : 898 G Food : - Items : - Weapon: - Armour: Has all sorts of armor. ------------------------------------------------------------------------------- KILLER FLOWER Floor 18 Field ------------------------------------------------------------------------------- HP : 175 Cash : 249 G Food : Seed Oil Items : - Weapon: - Armour: Flower Hairpin/Killer Bug Skills: Killer Whip (all) ------------------------------------------------------------------------------- KING LEON (BOSS) Floor 8 ------------------------------------------------------------------------------- HP : 510 Cash : 2977 G Food : - Items : Leon Emblem Weapon: King's Spear Armour: Leon Mail/Pure Iron Boots ------------------------------------------------------------------------------- LEON (BOSS) Floor 2 ------------------------------------------------------------------------------- HP : 146 Cash : 396 G Food : Has all sort of food Items : Leon Mane Weapon: - Armour: - ------------------------------------------------------------------------------- LUMBERDUCK Floor 11 Field ------------------------------------------------------------------------------- HP : 126 Cash : 453 G Food : Clam/Sardine/Freshwater Fish Items : Platinum Coin (not listed) Weapon: Lumber Axe/ Bandit Axe (not listed) Crescent Axe (floor 20) Armour: Lumber Cap/Lumber Vest Skills: Double Slice Attack ------------------------------------------------------------------------------- MAGE CAT Floor 8 Plush Bed, Flower Garden ------------------------------------------------------------------------------- HP : 60 Cash : 318 G Food : Tentacle (not listed) Items : Recovery Potion (not listed) Weapon: Cat Missile, Cat Ballista (bow) (13) Armour: Silver Dress/Silver Tiara/ Gold Ring/Tiara of Light Jewelled Tiara, Witch Tiara, Witch Boots (floor 16) Skills: Devastation Magic ------------------------------------------------------------------------------- MAGIC BOW Floor 20 Laboratory ------------------------------------------------------------------------------- HP : 214 Cash : 314 G Food : - Items : Recovery Potion/Life Stone Weapon: Magic Bow/Elven Bow/Killer Bow/Fire Bow/Cat Ballista/Sylph Bow Armour: - Skills: Targetted shot ------------------------------------------------------------------------------- MAGIC DONKEY Floor 18 Laboratory ------------------------------------------------------------------------------- HP : 223 Cash : 600? G Food : Premium Carrot Items : - Weapon: Burning Staff Armour: Wicked Mask/Wind Robe Skills: Firestorm magic ------------------------------------------------------------------------------- MAGIC SHIELD Floor 20 Dojo ------------------------------------------------------------------------------- HP : 205 Cash : 225 G Food : - Items : Recovery Potion/Magic Potion Weapon: - Armour: Magic Shield/Iron Shield/Mirror Shield/Gibberer Shield/Canine Shield/ Samurai Shield/Demon Shield. Skills: Magic Barrier, Spinning Bash ------------------------------------------------------------------------------- MAGIC SWORD Floor 20 Coliseum ------------------------------------------------------------------------------- HP : 208 Cash : 371 G Food : - Items : Magic Potion Weapon: Sword of Fire/Magic Sword/Chaos Buster/Master Blade/Gibberer Sword/ Canine Sword. Armour: - Skills: Strengthening Magic, Sword Thrust(all) ------------------------------------------------------------------------------- MAIDOLL Floor 15 Plush Bed, Cellar ------------------------------------------------------------------------------- HP : 159 Cash : 628 G Food : - Items : Silver Coin. Weapon: - Armour: Maid's Pumps/Maid's Apron/Charm Ring/Gold Ring Skills: Elbows and poisons. ------------------------------------------------------------------------------- MASTER WARRIOR Floor 8 Dojo, Plush Bed ------------------------------------------------------------------------------- HP : 85 Cash : 232 G Food : - Items : Healing Potion Weapon: Black Blade Armour: Black Helm/Black Boots/Black Shield/Black Mail, Attack Ring, Gold Coin Skills: Warrior Slash ------------------------------------------------------------------------------- MISSILECARROT Floor 4 Field ------------------------------------------------------------------------------- HP : 33 Cash : 62 G Food : Carrot Items : - Weapon: Carrot Missile (Bow) Armour: - Skills: Launches Missile Volleys ------------------------------------------------------------------------------- NINJA CAT Floor 9 Flower Garden ------------------------------------------------------------------------------- HP : 64/66 Cash : 297 G Food : Freshwater Fish Items : Lifesteal Bomb Weapon: Cat Missile Armour: Gold Tiara/Gold Dress/Gold Ring Witch Ring/Witch Boots (Floor 16) Skills: Lifesteal Magic ------------------------------------------------------------------------------- NOT-DEAD-YET! Floor 8 Altar ------------------------------------------------------------------------------- HP : 62 Cash : 280 G Food : - Items : - Weapon: - Armour: Shroom Hat/Rotten Tuxedo/Rotten Shoes/Performer Ring (quest item) Skills: Mimics boss attacks. For example: Snake apples will poison everyone. ------------------------------------------------------------------------------- OCTOPOID (BOSS) Floor 7 ------------------------------------------------------------------------------- HP : 432 Cash : 1806 G Food : Tentacle Items : - Weapon: - Armour: Sea Cloak ------------------------------------------------------------------------------- OGRE CYCLOPS (BOSS) Floor 14 ------------------------------------------------------------------------------- HP : 750 Cash : 3675 G Food : - Items : - Weapon: Cyclops Club Armour: Ogre Vest/Ogre Boots/Deadly Ring/Hercules Ring ------------------------------------------------------------------------------- OGRE TRICLOPS (BOSS) Floor 17 ------------------------------------------------------------------------------- HP : 876 Cash : 4341 G Food : - Items : - Weapon: Triclops Club Armour: Ogre Vest/Ogre Boots/Deadly Ring/Hercules Ring ------------------------------------------------------------------------------- OTTER WARRIOR Floor 4 Water Source, Dojo (7) ------------------------------------------------------------------------------- HP : 36 Cash : 134 G Food : Clam (not listed) Items : - Weapon: Otter Sword Armour: Shell Helmet/Shell Armor/Shell Shield/Shell Ring Skills: Tornado Slash (hits all) ------------------------------------------------------------------------------- OTTER WIZARD (BOSS) Floor 4 ------------------------------------------------------------------------------- HP : 202 Cash : 621 G Food : Scallop (not listed) Items : Otter Flag Weapon: Blizzard Staff Armour: Wizard's Hat/Ice Robe/Ice Boots ------------------------------------------------------------------------------- OTTER WIZARD Floor 18 Fountain ------------------------------------------------------------------------------- HP : 299 Cash : 2137 G Food : Scallop Items : - Weapon: Blizzard Staff Armour: Wizard's Hat/Ice Robe/Ice Boots Skills: Blizzard magic ------------------------------------------------------------------------------- PIGBOAR Floor 1 Feed Barrel ------------------------------------------------------------------------------- HP : 13/15 Cash : 11/14 G Food : Pigboar Ribs Items : Pigboar Fur Weapon: _ Armour: _ Skills: Charge ------------------------------------------------------------------------------- PLATYPUS Floor 9 Fountain, Water Source, Fancy Bed, Cellar (10) ------------------------------------------------------------------------------- HP : 95 Cash : 270 G Food : Freshwater Fish (not listed) Items : - Weapon: Bandit Axe Armour: Bandit Boots/Bandit Bandana/Sylvan Leather Skills: Skull Bash ------------------------------------------------------------------------------- POTATOBUG Floor 17 Field ------------------------------------------------------------------------------- HP : 155 Cash : 217 G Food : Sweet Potato Items : _ Weapon: _ Armour: - Skills: Charges ------------------------------------------------------------------------------- POTBELLY Floor 12 Dojo ------------------------------------------------------------------------------- HP : 133 Cash : 433 G Food : - Items : - Weapon: Mitsumata Spear Armour: Chain Robe/Potbelly Clogs Skills: Spinning Slice Attack (all) ------------------------------------------------------------------------------- POWERBULL Floor 6 Fireplace, Corridors, Field, Feed Barrel ------------------------------------------------------------------------------- HP : 71 Cash : 71 G Food : Roast Powerbull Items : Powerbull Pelt Weapon: - Armour: Power Helm (not listed) Skills: Matador attack (stuns) ------------------------------------------------------------------------------- POWERDOG Floor 6 Fancy Bed, Dojo, Plush Bed ------------------------------------------------------------------------------- HP : 76 Cash : 239 G Food : - Items : - Weapon: Power Sword Armour: Iron Helm/Plate Mail/Power Shield/Bronze Boots/ Striking Ring (not listed) Gold Coin (floor 14), Kite Shield (floor 16) Skills: Power attack ------------------------------------------------------------------------------- SAMURAI WOLF Floor 12 Dojo ------------------------------------------------------------------------------- HP : 139 Cash : 474 G Food : Crowcat Tail, Pigboar Ribs (not listed) Items : - Weapon: Katana Armour: Samurai Cap/Samurai Armor/Samurai Shield/Wolf Ring Skills: Vicious Slash ------------------------------------------------------------------------------- SHADOW (BOSS) Floor 16 ------------------------------------------------------------------------------- HP : 894 Cash : 5379 G Food : - Items : - Weapon: Muramasa Katana/various other katanas Armour: Shadow Hood/Shadow Outfit/Killer Ring ------------------------------------------------------------------------------- SHOGUN WOLF (BOSS) Floor 12 ------------------------------------------------------------------------------- HP : 540 Cash : 2944 G Food : - Items : - Weapon: Kikuichi-Monji Armour: Shogun Helm/Shogun Armor/Shogun Shield ------------------------------------------------------------------------------- SHOGUN WOLF Floor 19 Plush Bed ------------------------------------------------------------------------------- HP : 349 Cash : 2524 G Food : - Items : Gold Coin/Silver Coin (not listed) Weapon: Kikuichi-Monji Armour: Wolf Ring/Shogun Shield/Showgun Armor Skills: Chaotic Slice (all) ------------------------------------------------------------------------------- SHROOMLIZARD Floor 16 Corridors, Refrigerator ------------------------------------------------------------------------------- HP : 216 Cash : 233 G Food : Mushroom/Lizard Leg Items : - Weapon: - Armour: - Skills: Spews venom. ------------------------------------------------------------------------------- SLIME Floor 1 Trash Dump ------------------------------------------------------------------------------- HP : 30/34 Cash : 40 G Food : Dry Slime Items : - Weapon: - Armour: Glass Ring/Copper Ring Skills: Charge, Slam Down ------------------------------------------------------------------------------- SNOWMAN Floor 16 Fountain ------------------------------------------------------------------------------- HP : 165 Cash : 680 G Food : - Items : Silver Coin/Gold Coin Weapon: Blizzard Spear Armour: Ice Robe/Ice Clogs Skills: A Spinning Storm Slice (all) ------------------------------------------------------------------------------- TATERBOMB Floor 2 Field ------------------------------------------------------------------------------- HP : 18/ 20 Cash : 19/23 G Food : Potato Items : Fire Bomb/Blizzard Bomb Weapon: - Armour: - Skills: Spits out firebomb (all), Stuns. ------------------------------------------------------------------------------- VALKYRIE Floor 9 Chapel ------------------------------------------------------------------------------- HP : 95 Cash : 333 G Food : - Items : - Weapon: Maiden Spear Armour: Maiden Helm/Maiden Halter/Maiden Boots/Priestess Ring/ Ring of Light/Gold Coin/Platinum Coin (not listed) Skills: Light Magic ------------------------------------------------------------------------------- VENOMSLIME Floor 10 Trash Dump ------------------------------------------------------------------------------- HP : 193 Cash : 412 G Food : Dry Venomslime Items : - Weapon: - Armour: Gold Ring/Silver Ring/Ice Ring/Flame Ring Skills: Venom Slam ------------------------------------------------------------------------------- WARBEETLE Floor 16 Coliseum, Plush Bed ------------------------------------------------------------------------------- HP : 210 Cash : 673 G Food : - Items : Silver Coin/Gold Coin (not listed) Weapon: Kikuichi-Monji Armour: Beetle Helm/Beetle Armor/Beetle Boots/Warrior Ring Skills: Jumping Stab Slice ------------------------------------------------------------------------------- WARCAT Floor 1 Straw Bed, Flower Garden ------------------------------------------------------------------------------- HP : 16/18 Cash : 26/36 G Food : Dry Fishflakes (not listed) Items : - Weapon: Warcat Dagger Armour: Cat Ear Hat/Warcat Halter/Fur Slippers Skills: Leap attack ------------------------------------------------------------------------------- WARCAT QUEEN Floor 10 Flower Garden, Plush Bed, Chapel ------------------------------------------------------------------------------- HP : 81 Cash : 444 G Food : - Items : Recovery Potion Weapon: Queen Dagger Armour: Queen Cat Ears/Queen Halter/Gold Ring/Ripper Ring, Maiden Boots (not listed) Jewelled Boots/Superhuman Ring/Steel Halter (floor 13) NOTE: This enemy might drop Jewelled Dress. Not confirmed. Skills: Leap attack, Jumping Stab Slice. ------------------------------------------------------------------------------- WARDOG Floor 2 Straw Bed ------------------------------------------------------------------------------- HP : 23/27 Cash : 60/72 G Food : - Items : - Weapon: Wardog Sword Armour: Quilted Hat/Leather Apron/Wooden Shield/Leather Boots/Canine Helm /Silver Coin Skills: Brutal Attack ------------------------------------------------------------------------------- WARPENGUIN Floor 7 Fountain ------------------------------------------------------------------------------- HP : 76/79 Cash : 223 G Food : Sardine Items : - Weapon: Penguin Spear Armour: Ice Buckler/Ice Broach (not a mis-spelling!) Skills: Ice Magic ------------------------------------------------------------------------------- WATERSLIME Floor 4 Trash Heap ------------------------------------------------------------------------------- HP : 68 Cash : 174 G Food : Dry Waterslime Items : - Weapon: - Armour: Sapphire Ring Skills: Cold Slam attack ------------------------------------------------------------------------------- WIZARDRILL Floor 5 Fancy Bed, Cellar Laboratory ------------------------------------------------------------------------------- HP : 44 Cash : 192 G Food : - Items : Magic Potion/Light Bomb Weapon: Bow of Light Armour: Quilted Hat/Wizardrill Robe Skills: Light Arrow =============================================================================== M U S I C ...............................................................*L10 =============================================================================== Select the music from the main menu and you can listen to any of these tracks after you unlock them. Whichever track you select will then play while you are inside the dungeon. 01. Dungeon Digger 02. A True Friend 03. Leave It to Me 04. Fight for Peace 05. Just You and Me 06. Dig That Hole 07. I Won't Give Up 08. Jazzy Dungeon 09. Random =============================================================================== VIII. LEGAL BIT, CONTACT AND CREDITS .................. *LCC =============================================================================== ------------------------ LOCATIONS STILL REQUIRED! ------------------------ Although the lists are now complete I'm not sure of the locations of three things: these are monster drops that aren't listed in the game. If you trace these please let me know! Wind Mace Witch Dress Power Hat --------------- VERSION HISTORY --------------- October 13th 2010 Added a request for donations at the end of the FAQ. September 8th Added note that you can get Firestorm magic early: on Floor 12. June 14th 2010 Added an alternative rank for floor 17 and a correction for location of cash on floor 18 thanks to CoolKill3r. All weapons and equipment are now included. August 11th Added the location of the Sailor Uniform on B1. May 11th Update to include information on missing equipment, thanks to Saikyo Mog. February 25th Added a Ring Chart, a few extra items, and changed the contents listing. February 23rd Walkthrough completed with all floors (1-20) and bosses. February 16th The main game is complete, with all dungeons from 1-10, and floors 11 and 12 of the bonus dungeon. February 10th The game basics are done, and the lists up to the 'end' of the game. The walkthrough is only partial as yet, although Floors 1 - 5 are complete, with the floors 6-10 in summary form, but I figured something was better than nothing. ^_^ ---------- THANKS TO: ---------- GameFAQs for hosting my stuff. Atlus for publishing yet another quirky and fun game. Network science for the ASCII header. The posters on the Monster Lair message board, where I have gleaned some very helpful information, and especially ThaiUser who answered my question. Teravian who told me about the way to get around the walls on Floor 1! Charlton Smith who found all the remaining missing items and carefully detailed them all. CoolKill3r for the location of the cash on Floor 18 and the floor rank for 17. blobber117 for information that you can get Firestorm magic on Floor 12. rastal66 for additional hints about rows of rooms, chests, the sinister ring, as well as identifying that the Black Warriors on Floor 5 drop Attack Rings! Psycho_Penguin for telling me to chill, and just look at the top...no! bottom screen. Saikyo Mog for (not) laughing at me too much. And for some very valuable fusely advice on this FAQ, (not to mention the others, which I won't) as well as insisting I buy a DS. Best purchase EVER! Many thanks for playing the game using this FAQ and finding a few, a very few (very minor) errors, and more importantly, tracking down some monster drops I hadn't found and recording the HP of the Devil Lord. --------- LEGAL BIT --------- This guide may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site other than GameFAQs.com or otherwise distributed publicly. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. This FAQ is copyrighted by threetimes on 23rd February 2009 (and on June 14th 2010). ------- CONTACT ------- If you find any errors or omissions let me know. I'd be grateful for additional details on some of the monster drops I've listed, but not yet obtained. Emails must be titled MONSTER LAIR WALKTHROUGH and can be sent to me at: threetimes.ajh[@]googlemail[dot]com o--------------------------------- DONATIONS ---------------------------------o | | | DONATIONS UPDATE NEWS! MAY 2011 | | | | This was a request for donations to the Saikyo Mog cancer fund. Saikyo is a | | long time friend and contributor to GameFAQs and last year he underwent | | emergency treatment for colon cancer, followed by 6 months of chemotherapy, | | resulting in a huge medical bill. | | | | Fortunately, Saikyo's chemotherapy has ended. He is recovering and no longer| | needs donations so badly after a community care programme paid the largest | | his bills. Many thanks to those who donated money, which helped towards | | paying for his emergency treatment, and he was most grateful for your kind | | messages of support and concern during this difficult time. | | | | * Donate by Paypal to this account:- SaikyoMog@gmail.com | | | |_____________________________________________________________________________|