OO OO OO O O OOOOOO OOOOO O. O .OOOOO O O O O O O O O O O O. OO O .O O O O O O O O O O O O O O O O O O OO O OOOOOOOO OOOOOOOO O O O O o O O O O O O O O O O O O o O O .OOOO O O O O O O O O O O O O O. O O O O O O O O O `O O O OO O. O O O O O O O OOOOO OOOOO O `O OOOOOO _______________________________________________________________________________ M A H J O N G G C A S T L E S (U K) - G U I D E A N D F A Q Publisher: DTP Entertainment/Deep Silver Developer: Brain Game/Zone 2 Media Published: 2006 (EU) 2008 (UK) Platform: Nintendo DS by threetimes 24h September 2008 _______________________________________________________________________________ You know how it is. A friend is playing some old Mahjong games, and you express mild interest. They tell you about a new game just released in the UK called, unsurprisingly, Mahjongg, (with the extra "G"), and suggest you give it a go. You discover that it's not the "real" Mahjong at all, although it uses the same tile set and is based on Chinese mythology, and maybe a bit of history, but after a couple of hours you really don't care. You're hooked, tapping matching tiles and trying to avoid the dragon's fire, late into the night, night after night. Well, that's the way it was for me, and the only way to cure my addiction to this game was to write a FAQ for it. Enjoy! ------------------------------------------------------------------------------- TABLE OF CONTENTS ................................................. Search Code ------------------------------------------------------------------------------- To find a section of the guide select the Edit option on your toolbar and then Find and type the code. Or use Ctrl +F, (it's the Apple button for Macs +F) to bring up a box where you can type in the code. 1. Introduction: Using the Guide ....................................... *INTRO 2. Game Basics ......................................................... *BASIC 3. Tips and Tricks ..................................................... *TIPS 4. Campaign Mode ....................................................... *CAMP 5. Solo Games .......................................................... *SOLO i. Constructor .................................................... *CON ii. Dragon Wall .................................................... *WALL iii. Sung Tsu ....................................................... *TSU iv. Conqueror ...................................................... *CONQ 6. Story ............................................................... *STORY 7. Acknowledgements/Thanks ............................................. *ACK 8. Legal Stuff/Contact ................................................. *CON =============================================================================== 1. I N T R O D U C T I O N : U S I N G T H E G U I D E *INTRO =============================================================================== This guide is based on playing the game on "Easy" difficulty (the lowest setting of three) although this only effects the time allowed for the Dragon Wall, Conqueror and Campaign games. With the Campaign mode the harder the difficulty the less lives you have to as well as less time for the timed puzzles. * The Campaign Mode is the story section of the game and this is detailed first, with reference to the other sections. * The Constructor solo game shows all the puzzle formations as ASCII diagrams. * The Dragon Wall game uses the same puzzles as the Constructor mode, but there is a time limit and these are listed for Easy difficulty. * The Sung Tsu solo game also uses the same puzzles as the Constructor mode and there is no time limit so this section just provides a detailed explanation of this mode. * The Conqueror game shows all the puzzles as ASCII diagrams with the time restriction for each one. I have cross-referenced the games so you know which ones to practice if you are having any trouble with certain puzzles for the story mode! Although this guide is based on easy difficulty. I have tested the others and I might finish playing the medium game eventually but I doubt I would ever be able to complete the hard level for the timed games, so these times are not listed. =============================================================================== 2. G A M E B A S I C S *BASIC =============================================================================== i. The Controls ii. The Main Menu iii. The Tiles iv. Screen Layout v. How to Play: Solitaire Mahjong vi. How to Play: the Solo Mode vii. How to Play: the Campaign Mode viii. Scoring --------------- i. THE CONTROLS --------------- MENU MODE Stylus - used to tap all choices on the touchscreen D pad - used to scroll down the choices. A - takes you to the next screen. B - takes you back to the previous screen. GAME MODE Stylus - used to tap all choices on the touchscreen X - reshuffles the tiles. Y - undoes your last action. B - pauses the game. R - shows in game "hints" (possible combinations of tiles). L - the same as R. ----------------- ii. THE MAIN MENU ----------------- The first screen shows four options: - NEW GAME - select this to see the choices of games. * Solo Games - Select this to choose from the four games. 1. Constructor 2. Dragon Wall 3. Sung Tsu 4. Conqueror * Campaign - Select this to start the campaign story. PROFILE - you can have up to four separate profiles - simply choose to set a name based on up to 10 characters. There are a number of different fonts and lettering to choose form including the one used in the game. Tap NEXT when you have finished and you can confirm whether to "use" that name or remove it. OPTIONS - choose your game settings. Simply tap the back or forward arrows to increase or decrease these settings. * Difficulty - low/medium/high * Music Level * Sound Level * Language - English/Francais/Deutsch/Italiano/Espanol/Nederlands Tap to "save" these settings. Note that if you decide to change the difficulty level then you will lose any progress and have to start again. Of course, you could simply set a new name if you want to try the alternatives, but this would mean starting from scratch with all puzzles locked once more. Difficulty effects the amount of time you have for each puzzle. The higher it is, the less time. The default setting is medium unless you alter it. HIGH SCORES - select this to see a selection screen for both modes and you can look at each game to compare scores for each puzzle. Every time a named played completes a puzzle the score will be recorded and there the top five scores are listed here. Each puzzle has five scores listed as well, but only for that named player. If you select B or tap the left back button on the touchscreen during a game this takes you to the Pause screen with four options: Continue - Carry on playing the current puzzle Main Menu - Gives you the option to quit your current game, and return to the main menu New Game - Gives you the option to quit your current game which means that game progress will be deleted. This option will take you back to the current mode so you can choose a puzzle again. Help - Explains the rules for your current game, and the controls. -------------- iii. THE TILES -------------- Although I cannot depict the tiles in a text file, this is a basic outline of the 144 tiles that you will see during the game, (though not all at once!) Thanks to the halden website for details about Solitaire Mahjong. The appearance varies in this game depending on the tile set used. You cannot choose a tile set, and they appear to be randomly generated. 1. There are 9 "ball" tiles, and four of each kind, totalling 36 in all. These show a number of balls on the tiles: from 1 to 9. 2. There are 9 "bamboo" tiles also numbering from 1 to 9 and these show the value with the number of sticks on the tile. There are four of each kind, totalling 36. The "one" is represented by a bird, and the 8 with an M and it's mirror image, an upside down M. 3. There are 9 "characters" tiles with Chinese numbers on them, and there are also four of each kind, totalling 36. These tiles are shown in this game in the simplified version with Chinese numerals, and Arabic numbers of 1 - 9 to assist those of us who are not familiar with Chinese numbers. 4. There are four "wind" tiles representing East, West, South and North, and these are shown with the letters E, W, N and S. There are four of each kind making 16 in total. They may also have a Chinese symbol and the letters E, S, N, W shown in a small font. 5. There are four 'flower" tiles: the Orchid, Plum Blossom, Bamboo and Chrysanthemum. Any flower will match another flower. 6. There are four "seasons" (represented by a leaf) tiles: Winter, Spring, Summer and Autumn and these will match with each other in this solitaire game. 7. There are three types of "dragon" tiles: Green Dragon, White Dragon and Red Dragon and there are four each of these making a total of 12. The white dragon is a white rectangle, the red dragon is shown by a red symbol (a lopsided rectangle with a straight line through the middle) with no other markings. and the green dragon has an all green design. ------------------ iv. SCREEN LAYOUT ------------------ _______________________________________________ / _________________________ \ | |Score 0 Moves # | | | |-------------------------| | | | | | | | | | | | | | | | | | | | | | | |-------------------------| | | | Tiles ## |T| Time O | | |____ |-------------------------| ____| |____\_____________________________________/____| | _________________________ | | | .| | | _ | | (X) | | _| |_ | Tile/Stone Formation | (Y) (A) | | |_ _| | | (B) | | |_| | | | | | | | | | | o START | | | || 3x? | o SELECT | | |_________________________| | \_______________________________________________/ TOP SCREEN Each game will show you the total number of tiles at the bottom left of the top screen, and this number will decrease as you select them. Where there is a time limit that is shown at the bottom right of the top screen, and counts down, or if not a limit, then the time will increase. The area marked "T" will show the tile that you select. You can also see the number of possible moves at the top right of the top screen. This number tells you how many moves you can perform at each stage of the game. So at the start there might be 8 possible moves, and this may increase or decrease depending on the structure and on the random placement of the tiles at the start of the game. You can reshuffle at the start with no penalty (when your score is 0) and see the amount of variation. The score will show a running total for the particular game. TOUCHSCREEN The touchscreen has the puzzle and at the bottom left is a symbol (||) which when tapped will take you back to the Pause screen and the Help page for that game. The 3x? at the bottom right can be tapped to receive one hint for the next tile match. --------------------------------- v. HOW TO PLAY: SOLITAIRE MAHJONG --------------------------------- The basic goal is remove all the tiles from the formation by tapping matching paired tiles. A matching pair must be identical to each other, or the same kind, if a flower or leaf tile. You can only match two tiles that are "free", that is, not overlapped or covered by others The tiles are arranged in layers, stacked on top of each other, and often overlapping as well. This means that tiles have to be uncovered before they can by selected, although there are often some single tiles, for example, at the end of a row. These are some basic strategies: * Aim to remove pairs that uncover the most new tiles. * Plan ahead and check where another pair of tiles might be in the pattern before removing similar ones too quickly. * If there are four matching tiles uncovered, then remove them to make space in the puzzle. * Try to remove tiles on the highest stacks as quickly as possible to reveal the ones underneath. * If there are three matching tiles, be careful about your choice of the pair, and select the two that unblock the most tiles. * The "hints' may not necessarily give the best option. ------------------------------ vi. HOW TO PLAY: THE SOLO MODE ------------------------------ The games are: Classic - Constructor, Time-Attack - Dragon Wall, Tactics - Sung Tsu, and Match-Three - Conqueror. Details for each game are given at the start of the relevant section of this FAQ. When you complete the first puzzle the next is unlocked, and although you can view the names and outlines of all the formations, they appear with a big padlock obscuring the details. Once you unlock them all then they are permanently unlocked but not for a newly named player When you have successfully completed one puzzle tap "continue" even if you want to quit, and you will be shown the next formation. On this screen you can choose "Back" if you want to quit, or "Play" to continue. When you return to that game mode you will automatically be shown the new puzzle, so you don't have to scroll through them all to find the next one. You can reshuffle the tiles or stones at any time for these puzzles by tapping X, but you will lose 25 points each time you do so. If you have less than 25 points in total then you just go back to 0, and if you reshuffle again while at 0 there is no further penalty. Sometimes there will not be a possible match if the last two tiles happen to be set on top of each other, and if this happens you will have to play that puzzle again. Check for edging shadows on the tiles to see which ones are stacked. All puzzles are three dimensional, but my ASCII diagrams simply show the top down view. Many of these puzzles have overlapping tiles which means that although it might appear that you can select a tile, in fact you cannot and an ominous deep clang will sound. Just try another one and eventually you will be able to uncover the tile you want. Select NEW GAME and this will return you to the same puzzle without having to go back to the main menu. ----------------------------------- vii. HOW TO PLAY: THE CAMPAIGN MODE ----------------------------------- The campaign game selects from various puzzles in the solo games and puts them together into a story. You have to complete the whole story with a set number of lives, and if you lose a game or have to reshuffle, then you lose a life. If you lose them all then you will have to start the game again from the beginning. However, you do not have to play through this mode at one sitting, since it is automatically saved for you, and when you restart the Mahjong game you will be given the option to "Continue" this game from where you left off, or start again from the beginning. There is another use of "Continue" though which can be a little confusing. If you have to reshuffle during a game you are given the choice, either to reshuffle OR to continue. Continue means that you will start that particular game again and also lose a life. ------------- viii. SCORING ------------- Your score can go up and down depending on your actions. All tile matches will net some points and these vary depending on the particular tiles. There are also Bonus Points which are based on speed. + PLUS ------ Numbered tiles score the number - for example a paired 7 will score 7 points, a 9 pair nine points, and so on. Bird tiles score 1 point because it represents a 1 for bamboo tiles. M/M (upside down) scores 8 points because it is an 8 bamboo tile. Wind tiles score 10 per pair. Leaf tiles (seasons) score 20 points Flower tiles score 15 points Dragon Tiles score 12 points. These are: - tiles with a odd shape in red and a line through it - all green pattern on a tile - white rectangle - MINUS ------- Use a hint and you lose 25 points Use reshuffle and you lose 25 points (one life is lost in the Campaign mode) =============================================================================== 3. T I P S A N D T R I C K S *TIPS =============================================================================== * Don't ask for help until you are really stuck. There are only three hints for the next move which makes these precious! * You can ask for the tiles to be shuffled as many times as you like when playing the solo games, especially if you are not too worried about the score. * You can also use shuffle (or the B button) to pause the game although you won't be able to study the layout while in pause mode, since it takes you back to the pause and help screen. * Because the game will always tell you if there are no moves left this means that you know that there will be one, even if you can't find it! * Keep experimenting with random pressing of tiles or stones if you are really stuck. Sometimes this will reveal a possible move. =============================================================================== 4. C A M P A I G N M O D E *CAMP =============================================================================== This is the story mode. It will help if you have already tested out the structures by playing the solo modes first, because the campaign makes use of examples from all four solo games, except that it sets them in a story context and does not tell you which type of game or puzzle it is. There are five chapter to the story and I have named them all, as well as including the names of the puzzles. Each stage will be automatically saved for you and you can see your progress on the map that appears on the bottom screen at the start of the campaign mode. If you hit the back button you can leave this game and continue later if you say yes when asked to "continue". Be aware that the timings for all the puzzles will be based on the difficulty you choose. These times are the same as for the Solo games. Five lives - EASY Four lives - MEDIUM Three lives - HARD You start with five/four/three lives (easy/medium and hard difficulty) as represented by small soldiers at the bottom left of the screen. These will disappear one by one if you fail to complete a stage. There are four ways in which you can lose a life: 1. If the dragon reaches the building before you have completed it. 2. By letting the dragon win in the battle mode against Sung Tsu. 3. Failing to complete the Conqueror 'colouring in the background' stage in the set time. 4. A forced reshuffle in any game including the Constructor puzzles despite the fact that there is no time limit to these. If you fail one game then you can continue and play it again so long as you have at least one life left. If you lose the last life then it's Game Over and you will have to start from the beginning of the Campaign again. If you have a forced reshuffle because there are no tiles left to match before completing the puzzle, then you are shown two options. One is to reshuffle, which means that you try to complete the current game, and the other is to "Continue" which involves starting that game all over again. Generally continuing is NOT likely to be the best option as a reshuffle usually will mean that you can complete the game, and the "Continue" option means that you still lose a life and have the added risk of losing another one if you play that game again. The names of the puzzles and the types of games are listed together with the timings (for Easy) where there is a time limit. I have also added a reference number back to the Solo games sections so you can check the general strategies there as well if you wish. TIPS * Don't use the three hints unless you absolutely must, since you lose points. * When you reach 10,000 points you gain an extra life so this is well worth aiming for! Reach 15,000 and you gain another life. * Don't ever use the reshuffle option unless you are forced to do so, because this means the loss of a life in any of the games. LOSE YOUR WAY? If you return to the campaign game and forget which part you're on, the story will be shown before each section and this is detailed in the final section of this FAQ so you can check on it there. ------------------------------------------------------------------------------- A. S H A D O W S O F W A R ------------------------------------------------------------------------------- A1. THE 5 ELEMENTS - Constructor - no time limit (ref. M01) There is no time limit, and all you need to do is to build the structure by matching the tiles, so this shouldn't present any problems. _____ _____ |_|_| |_|_| |_|_| ____ |_|_| ___ |_|_| _____ |_|_| |_|_| |_|_| |_|_| |_|_| A2. THE WALL - Dragon Wall - Time Limit: 1.45 / 1.30 / 1.15 (ref. DW08) This is the scenario of the dragon wall game, and it is hard because the chances are that you will have a forced shuffle that this will entail losing a precious life! If you select continue you will STILL lose a life and have to start the puzzle again. Since this is near the start of the game I'd suggest that you begin again if you lose a life, since you will need all the lives you can get later on. ___________________ _________________ |_|_|_|_|_|_|_|_|_| < |_|_|_|_|_|_|_|_| - overlapping the double row |_|_|_|_|_|_|_|_|_| ___________________ ________________ |_|_|_|_|_|_|_|_|_| < |_|_|_|_|_|_|_|_| - overlapping the double row |_|_|_|_|_|_|_|_|_| A3. THE ORCHID - Sung Tsu - no time limit (ref. ST02) _ _|_|_ __|_|_|_|_ _|_|_| |_|_|_ |_|_ _ ___|_| |_|_|_|_|_| |_|_|_| |_| A4. THE ROOF - Construction - no time limit (ref. M03) ___ ___ _|_| |_|__ _|_|_| |_|_|_ |_|_|_| |_|_|_| ______ _______ |_|_|_| |_|_|_| |_|_| |_|_| |_| |_| A5. THE SNAKE'S EYE - Dragon Wall - Time: 1.45 (ref. DW11) This is a 'build the wall before the time elapses or the dragon burns the building' game! It's also easy to get to a point requiring reshuffling, so be careful with your tile selection whilst attempting to beat the time limit. ______- _|_|_|_|_ _|_| |_|_ |_| _____ |_| |_| |_|_| |_| |_|_ |_|_| _|_| |_|_ _ _|_| |_|_|_| ------------------------------------------------------------------------------- B. T H E V E N G E A N C E ------------------------------------------------------------------------------- B1. THE TYPHOON - Sung Tsu - no time limit (ref. ST12) This is easy enough to complete successfully. There are 7 blocking tiles. __ __ _|_| |_|_ _|_| _ |_|_ __ _|-|_| |_| |_|-|_ __ |_||_|-|_ |_| _|-|_||_| |-|_|_ |_| _|_|-| |_|_ _|_| |_| |_| B2..ANHAI - Conqueror - Time: 2 minutes (ref. D01) This is not hard, so just take your time - the time limit is generous on Easy! ____________ |_|_|_|_|_|_| |_|_|_|_|_|_| |_|_|_|_|_|_| |_|_|_|_|_|_| |_|_|_|_|_|_| |_|_|_|_|_|_| |_|_|_|_|_|_| |_|_|_|_|_|_| |_|_|_|_|_|_| B3. THE ANGLERS - Dragon Wall - Time: 3 minutes (ref. DW16) It can be tricky to remember which tiles are not overlapped, so I'd suggest using the three hints for this one, and even with that help you might find that either you run out of time or end up with a reshuffle. An annoying puzzle. ___ _|_|_ _ |_|_|_| _ |_|_ _ _|_|_ _ _|_| |_|_|_|_| |_|_|_|_| |_| |_| _ __ _|_|_ _ _ _|_|_ _|_| |_|_|_|_|_| |_|_ |_| |_|_|_| |_| |_| B4. ANYANG - Conqueror - Time: 2 minutes (ref. D02) An easy one to complete in the time. _____________________ |_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_| B5. THE ENCLOSURE - Dragon Wall - Time: 3 minutes (ref. DW18) This is another easy puzzle with little risk of failure or reshuffling. ____ _____ _|_|_| |_|_|_ _|_| _ _ _ _ |_|_ _|_|_| |_|_|_|_| |_|_|_ |_|_|_| |_|_ _|_| |_|_|_| |_|_| |_|_|_|_| |_|_| |_|_ _ ___|_| |_|_| |_|_| ------------------------------------------------------------------------------- C. T H E F R A U D ------------------------------------------------------------------------------- C1. THE HIDING PLACE - Constructor - no time limit (ref. M05) This is easy if you take your time, which, of course, you can do in this mode! _______ ______ |_|_|_| |_|_|_| |_| _ _ |_| |_| |_| |_| |_| |_| |_| |_| |_| |_| |_| |_| |_| |_|_ _ _ _|_| |_|_|_| |_|_|_| C2. THE APE - Constructor - no time limit (ref. M32) This is not difficult, but the problem is making sure you don't get a reshuffle as the number of moves is very restricted to start with, and many tiles are piled up on top of each other. _ _ _ _ _ _ _|_|_|_|_|_|_|_ _|_| __|_|_|__ |_|_ _|_| _|_|_|_|_|_|_ |_|_ |_| _|_| |_| |_|_ |_| _|_| |_| |_|_ |_| |_| |_| |_| |_| |_| |_| |_| |_| C3. THE SECRET CITY - Sung Tsu - no time limit (red. ST04) Not hard so long as you make sure to study the tiles carefully and give Sung Tsu the upper hand! ___ ___ ___ ___ |_| |_| |_| |_| ____|_| |_|____ |_|_|_| |_|_|_| _______ ______ |_|_|_| |_|_|_| ___ |_| |_| ___ |_| |_| |_| |_| C4. CHANGSA - Conqueror - Time: 3 minutes (ref. D03) An easy one. _________________________ |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_| C5. QUANXIAN - Conqueror - Time: 4 minutes (ref. D04) This is not that easy, but just keep going. Don't forget that there are the three "hints" if you need them. Just tap the right hand bottom mark. _________________________ |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_| |_|_|_|_|_|_| |_|_|_|_| ------------------------------------------------------------------------------- D. T H E A B Y S S ------------------------------------------------------------------------------- NOTE - by this time you might have reached 10,000 points and if so you will gain an additional life! D1. THE SPIRIT - Sung Tsu - no time limit (ref. ST20) It looks more intimidating than it is! There will be many possible moves from the start, so take your time and make good use of the fact that there are a lot of tiles not in play for the battle. _______________________ |_|_|_|_|_|_|_|_|_|_|_| _ |_|_|_|_|_|_|_|_|_| __ |_|_ |_|_|_|_|_|_|_| _|_| |_|_|_ |_|_|_|_|_| _|_|_| |_|_|_|_ |_|_|_| _|_|_|_| |_|_|_|_|_ |_| _|_|_|_|_| |_|_|_|_|_| |_|_|_|_|_| D2. THE HILL - Dragon Wall - Time: 3 minutes (ref. DW23) I was doing great on this one until I got to the final tile and it was stacked on top of its paired one, so I lost a life and had to do it all over again ...not fair! Unfortunately you cannot really predict this, or do much about it beyond asking for a reshuffle, which has the same effect as a forced one - losing a life. __ _ |_| _ _|-|_| |_| |_|-|_ _|-|_|-|_| |_| |_|-|_|-|_ |_|-|_|-|_| |_| |_|-|_|-|_| |-|_|-|_| |_| |_|-|_|-| |-|_| |_| |_|-| |_| D3. THE WARRIOR - Construction - no time limit (ref. M35) Be very careful with this one as the number of moves are dangerously low to begin with. You could use the three hints to help select the better options (though I can't say for sure if it works this way!) Keep a close eye on the number of moves left (in the top right corner of the screen) to see how you're doing, and don't always go for the easy match as you might need to save a tile for a later match up. I played this one a few times and it always ended up with losing a life for a reshuffle, so it's a hard one! ___ ___ _ _|_| |_|_ _ _|_|_|_|_ _|_|_|_|_ |_|_|_|_|_|_|_|_|_|_| | | | | _ _ _|_|_ _|_|_ _ _ |_|_|_|_|_|_|_|_|_|_| |_|_|_| |_|_|_| |_| |_| D4. THE WALL - Sung Tsu - no time limit (ref. ST08) This tricky one takes some care to get right because there are likely to a number of crucial tiles that are not easily accessible, and the number of moves is very restricted at the start. Be careful! ___________________ _________________ |_|_|_|_|_|_|_|_|_| < |_|_|_|_|_|_|_|_| - overlapping the double row |_|_|_|_|_|_|_|_|_| ___________________ ________________ |_|_|_|_|_|_|_|_|_| < |_|_|_|_|_|_|_|_| - overlapping the double row |_|_|_|_|_|_|_|_|_| D5. QUIYANG - Conqueror - Time: 6 minutes (ref. D05) Fairly easy to do in this generous amount of time. Keep focussing on the lower lines of tiles and many will simply fall into place on their own. _________________________ |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_| |_|_|_|_|_| |_|_|_| ------------------------------------------------------------------------------- E. T H E L A S T H O P E ------------------------------------------------------------------------------- E1. THE CRAB - Construction - no time limit (ref. M34) This looks intimidating because it's so large but it's a relatively easy puzzle as there are so many possible moves. Focus on removing the tiles from the higher central area to ensure you don't get left with no matches. ________ ___ _________ |_|_|_|_| _|_|_ |_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_| _ _|_|_|_|_|_|_|_|_|_ _ |_|_| _|_|_|_|_|_ |_|_| |_|_ _|_|_|_|_|_|_|_ _|_| |_|_|_|_|_|_|_|_|_|_| |_|_|_| |_|_| |_|_|_| E2. THE SPHINX - Sung Tsu - no time limit (ref. ST20) Although there are loads of tiles in this puzzle, and it can seem too many to even see clearly, it does mean that there are many options open for moves. Be careful to study the formation of the tiles on the upper screen before starting your moves, and keep tiles that are single (and are not hiding any) even if they have matches, because you might find that you need some unplanned match later on and will wish you hadn't used up a tile. _______________________ |_|_|_|_|_|_|_|_|_|_|_| _ |_|_|_|_|_|_|_|_|_| __ |_|_ |_|_|_|_|_|_|_| _|_| |_|_|_ |_|_|_|_|_| _|_|_| |_|_|_|_ |_|_|_| _|_|_|_| |_|_|_|_|_ |_| _|_|_|_|_| |_|_|_|_|_| |_|_|_|_|_| E3. THE SPIDER - Construction - no time limit (ref. M40) This is one of the most complex of all the patterns representing a spider with eight legs. However, if you work methodically you can uncover all the lower layer tiles before matching up too quickly. You don't want a reshuffle at this stage unless you have a lot of lives left. (You should have gained an extra one by now if you reach 15,000) Of course even with the best of care you can still end up stuck... I had four tiles in a row in the middle of the pattern - 3, 6, 2, 3, 6 (patterned, but the numbers suffice to show the problem). 2 and 3 were blocked by the two 6 tiles and the left 6 blocked by the two 3s, so there was no way around this overlapping mini nightmare and I had to shuffle to complete the round. _____ __ __ ____ _ |_|_|_|_|_|_|_|_|_| _ |_|_ |_||_|_|_||_| __|_| |_|_|_ |_|_|_|_|_| _|_|_| |_|_|_|_|_|_|_|_|_| _ _|_|_|_|_|_|_|_|_|_|_ _ |_|_| _|_|_|_|_|_ |_|_| |_| __|_| |_|_| |_|__ |_| |_|_| |_|_| E4. HEIFEI - Conqueror - Time: 6 minutes (ref. D06) Slightly tricky because of the single stones along the bottom row . I found the best way as to be methodical and work from left to right aiming to fill those bottom stones. The right and left edge ones are the hardest to complete because of having less options . ___________________ |_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_| |_| |_| |_| |_| |_| E5. PELONG'S PALACE - Dragon Wall - Time: 6 minutes (ref. DW31) Fiendishly hard (literally!) You are likely to have a forced reshuffle in order to complete this puzzle so you will need at least two lives left by this point in the game. x = spaces __ __ __|_|__ __|_|_ __|_|x|_|_|_|x|_|__ |-|_|_|_|_|_|_|_|_|_|_|-| |-|x|_|_|_|_|_|_|_|_|x|-| |-|_|_|_|_|_|_|_|_|_|_|-| |_|_|_|_|_|_|_|_| |_|x|_| |_|x|_| |_| |_| ------------------------------------------------------------------------------- F. D R U M B E A T S F O R T H E F I N A L B A T T L E ------------------------------------------------------------------------------- F1. THE DRAGON. - Sung Tsu - no time limit (ref. ST38) Use up as many of the non essential tiles as possible to clear some space in the puzzle! In fact this is easier than it looks because many tiles can be selected and the range of options will aid you in clearing the the way for Sung Tsu to win. x = spaces _______ _______ |_|_|_| |_|_|_| __ _ _ _ _ _ _ _ _ _ |_||_|_||_|_|_|_||_|_||_| |_|_ _ _|_||_||_|_ _ _|_| |_|_|_|_||_||_|_|_|_| _ _|_|_|_|_|_|_|_|_|_ _ |_|_|_|_|x|_|_|x|_|_|_|_| |_| |_| |_| |_| S U C C E S S ! You will see a nice reminder of your success against your name in the high score menu. There will be a symbol for each of the five elemental tiles and finally a sword to show you won that last battle. =============================================================================== 5. S O L O G A M E S *SOLO =============================================================================== i. Constructor ii. Dragon Wall iii. Sung Tsu iv. Conqueror If a game appears in the Campaign mode then it is listed as such. All formations are shown for the Constructor mode and these are identical for the Dragon Wall and Sung Tsu games. =============================================================================== i. C O N S T R U C T O R =============================================================================== In these puzzles your task is to build a structure: a castle, pagoda or fort, and there is no time limit, although the faster you complete the puzzle, the more points are scored, including bonus points. When you tap two matching tiles, with identical motifs, they will fly up to the top screen and form part of a building. Some tiles are covered by other tiles (stacked on top of each other) and some are overlapped to the left or right by other tiles, and these cannot be revealed until you uncover them. Because there is no time limit you can take as long as you like. You still get points if you complete the structure, but you won't get any bonus points if you take too long...I left it running for over half an hour just to check. ;) -------- CAMPAIGN -------- THE 5 ELEMENTS - A1 THE ROOF - A4 THE HIDING PLACE - C1 THE APE - C2 THE WARRIOR - D3 THE SPIDER - E3 ------------------------------------------------------------------------------- M01. T H E 5 E L E M E N T S : - TILES - 28 MOVES - 7/8/9/10 ------------------------------------------------------------------------------- CAMPAIGN - A1 A very simple structure to start with. Just a few clear_to_see stacked tiles amidst many singles _____ _____ |_|_| |_|_| |_|_| ____ |_|_| ___ |_|_| _____ |_|_| |_|_| |_|_| |_|_| |_|_| ------------------------------------------------------------------------------- M02. T H E O R C H I D : - TILES - 52 MOVES - 5 ------------------------------------------------------------------------------- All these tiles are stacked except for the top and bottom two. However the stacks are overlapping and easy enough to spot. _ _|_|_ __|_|_|_|_ _|_|_| |_|_|_ |_|_ _ ___|_| |_|_|_|_|_| |_|_|_| |_| ------------------------------------------------------------------------------- M03. T H E R O O F : - TILES - 40 MOVES - 8/9/10 ------------------------------------------------------------------------------- CAMPAIGN - A4 All these tiles are stacked on top of each other apart from the twelve single ones at the edges. ___ ___ _|_| |_|__ _|_|_| |_|_|_ |_|_|_| |_|_|_| ______ _______ |_|_|_| |_|_|_| |_|_| |_|_| |_| |_| ------------------------------------------------------------------------------- M04. T H E S E C R E T C I T Y : - TILES - 40 MOVES - 10 ------------------------------------------------------------------------------- Similar to the previous puzzle, the outer twelve tiles are single ones ___ ___ ___ ___ |_| |_| |_| |_| ____|_| |_|____ |_|_|_| |_|_|_| _______ ______ |_|_|_| |_|_|_| ___ |_| |_| ___ |_| |_| |_| |_| ------------------------------------------------------------------------------- M05. T H E H I D I N G P L A C E : - TILES - 44 MOVES - 6 ------------------------------------------------------------------------------- CAMPAIGN C1 There are only four accessible single tiles to begin with and these are the two facing at the ends of the surrounding lines. The central two blocks of three are stacked with just the top centre tile open. _______ ______ |_|_|_| |_|_|_| |_| _ _ |_| |_| |_| |_| |_| |_| |_| |_| |_| |_| |_| |_| |_| |_|_ _ _ _|_| |_|_|_| |_|_|_| ------------------------------------------------------------------------------- M06. 4 D I R E C T I O N S : - TILES - 48 MOVES - 13/14/15 ------------------------------------------------------------------------------- All edging tiles are singles: that's a total of 12. ___________ _ |_|_|_|_|_| _ |_|_ |_|_|_| _|_| |_|_|_ |_| _|_|_| |_|_|_| _ |_|_|_| |_|_| __|_|_ |_|_| |_| _|_|_|_|_ |_| |_|_|_|_|_| ------------------------------------------------------------------------------- M07. T H E M O U N T A I N : - TILES - 28 MOVES - 6/7 ------------------------------------------------------------------------------- The tiles on their own and the edge ones are singles, making a total of ten. There is another layer of tiles on top of the central area. ___ ___ |_| _ |_| __|_|___ ___|_|_|_|_|___ |_|_|_|_|_|_|_|_| _ |_|_|_|_| __ |_| |_| |_| ------------------------------------------------------------------------------- M08. T H E W A L L : - TILES - 52 MOVES - 1/2 ------------------------------------------------------------------------------- As you can see from the possible number of starting moves, this is a more challenging puzzle since there are very few single tiles and most of them overlap. You are likely to get a forced reshuffle because of the lack of options. However once the top layer of tiles has been used the rest of the puzzle is straightforward. There is a row of 8 tiles laid on top of both double lines, and no singles. The only tiles can be used at first are four, (two at the ends of the two top rows), hence the lack of moves! ___________________ _________________ |_|_|_|_|_|_|_|_|_| < |_|_|_|_|_|_|_|_| - overlapping the double row |_|_|_|_|_|_|_|_|_| ___________________ ________________ |_|_|_|_|_|_|_|_|_| < |_|_|_|_|_|_|_|_| - overlapping the double row |_|_|_|_|_|_|_|_|_| ------------------------------------------------------------------------------- M09. T H E E V O L U T I O N : - TILES - 48 MOVES - 4 ------------------------------------------------------------------------------- This is slightly complex as the tiles overlap. The only single tiles are the ones at either end of the horizontal row, and the four places with no squares shown, and just single lines on this diagram, are a lower layer with just two tiles. ___ _|_|_ |_|_|_| _ __||_|_|_||__ _ |_|_|_|_|_|_|_|_|_| ||_|_|_|| |_|_|_| |_| ------------------------------------------------------------------------------- M10. T H E S E C R E T P A T H : - TILES - 44 MOVES - 9/10/11 ------------------------------------------------------------------------------- There are six single tiles, the two on their own and the four at the top and bottom corners of the tiles with two together. The rest are stacked. ___________ _ |_|_|_|_|_| _ |_| ________ |_| _ |_| |_|_|_|_| |_| _ |_| _ _ _ _ _ _ |_| |_| |_|_|_|_| |_| |_| _ _ _ _ _ |_| |_|_|_|_|_| ------------------------------------------------------------------------------- M11. T H E S N A K E ' S E Y E : - TILES - 36 MOVES - 6/7/8 ------------------------------------------------------------------------------- This is a slightly simplified diagram of this formation, since it is appears to be symmetrical in the game. There are eight single tiles at the first and third places on the rows of three. The rest are stacked and the centre ones are overlapping. ______- _|_|_|_|_ _|_| |_|_ |_| _____ |_| |_| |_|_| |_| |_|_ |_|_| _|_| |_|_ _ _|_| |_|_|_| ------------------------------------------------------------------------------- M12. T H E T Y P H O O N : - TILES - 28 MOVES - 6/7/8 ------------------------------------------------------------------------------- All the tiles on the diagonals are single, together with the far right and left two, making a total of fourteen. The middle section is stacked. __ __ _|_| |_|_ _|_| _ |_|_ __ _|-|_| |_| |_|-|_ __ |_||_|-|_ |_| _|-|_||_| |-|_|_ |_| _|_|-| |_|_ _|_| |_| |_| ------------------------------------------------------------------------------- M13. T H E W I N G : - TILES - 72 MOVES - 11/10/9 ------------------------------------------------------------------------------- There are eight single tiles - the ones at the four furthest edges and the middle one of the outer sloping line. The rest are stacked and easily visible. _______ _______ |_|_|_|_ _|_|_|_| |_|_|_|_ _|_|_|_| |_|_|_| |_|_|_| ______ ______ _|_|_|_| |_|_|_|_ _|_|_|_| |_|_|_|_ |_|_|_| |_|_|_| ------------------------------------------------------------------------------- M14. T H E S P I R I T : - TILES - 48 MOVES - 5/6/7 ------------------------------------------------------------------------------- Five tiles are single ones and they are at the apex of the three triangles and at the either end of the line of the bottom line. The rest are stacked and overlapping. _______ _______ |_|_|_| |_|_|_| |_|_| _ |_|_| |_| _|_|_ |_| _|_|_|_ _|_|_|_|_ _|_|_|_|_|_|_ |_|_|_|_|_|_|_| ------------------------------------------------------------------------------- M15. T H E S E A S H E L L : - TILES - 64 MOVES - 4/5/7 ------------------------------------------------------------------------------- This is a slightly tricky puzzle as it's hard to tell which tiles are available since they are both stacked and overlapping. The fifth tile up on the left is single, and the one directly opposite on the far right The middle of the right set of three and the one opposite the first left one just before the set of two. In total there are only 4 single tiles that can be tapped from the start. ________ _|_|_|_|_|_ _|_| _ _ |_|_ _|_| _|_|_|_ |_|_ _|_| _|_| _ |_|_ |_| |_| |_| |_|__|_| |_| |_|_ |_|_ |_|_| __|_| |_| |_|_ _|_| |_|_ _|_| |_|_| ------------------------------------------------------------------------------- M16. T H E A N G L E R S : - TILES - 48 MOVES - 5/6 ------------------------------------------------------------------------------- Only the two tiles at the far ends of the two patterns are single: a total of four only. The rest are stacked and some are overlapping. ___ _|_|_ _ |_|_|_| _ |_|_ _ _|_|_ _ _|_| |_|_|_|_| |_|_|_|_| |_| |_| _ __ _|_|_ _ _ _|_|_ _|_| |_|_|_|_|_| |_|_ |_| |_|_|_| |_| |_| ------------------------------------------------------------------------------- M17. T H E D R A G O N ' S E Y E : - TILES - 72 MOVES - 5/6/7 ------------------------------------------------------------------------------- The four tiles at the ends of the outside rows are single ones. The rest are overlapping or stacked. The larger pairs of tiles in this diagram are in fact the same size as the rest but have a number of tiles stacked on top of them. __ ___ _|_| |_|_ _|_| _ |_|_ _|_| _|_|_ |_|_ _|_| _|_| |_|_ |_|_ |_| _| | | |_ |_| |_| |_|-| |-|_| |_| |_|_ |_|_ _|_| _|_| |_|_ |_|_|_| _|_| |_|_ |_| _|_| |_|_ _|_| |_| |_| ------------------------------------------------------------------------------- M18. T H E E N C L O S U R E : - TILES - 72 MOVES - 5/6/7 ------------------------------------------------------------------------------- There are eighteen single tiles in this puzzle and it's an easy one to complete. All the paired ones are single and the corner ones of the centre area and the left and right far edge ones and the top and bottom of the rows of three. ____ _____ _|_|_| |_|_|_ _|_| _ _ _ _ |_|_ _|_|_| |_|_|_|_| |_|_|_ |_|_|_| |_|_ _|_| |_|_|_| |_|_| |_|_|_|_| |_|_| |_|_ _ ___|_| |_|_| |_|_| ------------------------------------------------------------------------------- M19. T H E T R E E : - TILES - 76 MOVES - 5/6/7/8 ------------------------------------------------------------------------------- The only single tiles in this puzzle are at the ends of the five long branches. ___ _ _ _ _|_|_ _ _ _ |_|_|_|_|_|_|_|_|_| _|_|_|_|_ _|_|_|_|_|_ _|_| |_| |_|_ _|_| |_| |_|_ _|_| |_| |_|_ |_| |_| ------------------------------------------------------------------------------- M20. T H E S P H I N X : - TILES - 136 MOVES - 16/18/19/20/22 ------------------------------------------------------------------------------- This is a huge puzzle, and the range of opening moves is also large. After 10 or so reshuffles the predominantly recurring move number was 20, but it could be any of the others. The good news is that it's not as hard as it looks, since all the tiles on the staggered edges are single ones and thus can be selected from the start. There is some overlapping and stacking of the rest. _______________________ |_|_|_|_|_|_|_|_|_|_|_| _ |_|_|_|_|_|_|_|_|_| __ |_|_ |_|_|_|_|_|_|_| _|_| |_|_|_ |_|_|_|_|_| _|_|_| |_|_|_|_ |_|_|_| _|_|_|_| |_|_|_|_|_ |_| _|_|_|_|_| |_|_|_|_|_| |_|_|_|_|_| ------------------------------------------------------------------------------- M21. T H E O A S I S : - TILES - 64 MOVES - 5/6/7/8 ------------------------------------------------------------------------------- The two tiles at either side of the central area and the four tiles at the diagonal corners are single ones. The rest are stacked and overlapping. _____________ _|_|_|_|_|_|_|_ _|_| |_|_ |_| _ _ _ |_| |_| _|_|_|_|_ |_| |_| |_| |_| |_| |_| |_|_ _ _|_| |_| |_| |_|_|_| |_| |_|_ _|_| |_|_ _ _ _ _ _|_| |_|_|_|_|_|_| ------------------------------------------------------------------------------- M22. T H E E T E R N I T Y : - TILES - 56 MOVES - 4/5/6/7 ------------------------------------------------------------------------------- There are only two single tiles. One is the second one up of the four on the right row, and the other the second one down on the left row. The rest are stacked and overlapping. ____ _ _ _ _|_|_|_ |_|_|_|_|_|_|_| |_| _|_|_| |_| |_|__|_|_|__|_| |_|_|_|_|_|_|_| _|_|_| |_|_| ------------------------------------------------------------------------------- M23. T H E H I L L : - TILES - 36 MOVES - 7/8/9 ------------------------------------------------------------------------------- This puzzle has a centre line and the two side areas start with five tiles and decrease by one each row until there is just one. The single tiles are at the four extremities and at the two ends of the rows of five tiles making a total of eight. The rest are overlapping and stacked. __ _ |_| _ _|-|_| |_| |_|-|_ _|-|_|-|_| |_| |_|-|_|-|_ |_|-|_|-|_| |_| |_|-|_|-|_| |-|_|-|_| |_| |_|-|_|-| |-|_| |_| |_|-| |_| ------------------------------------------------------------------------------- M24. T H E T O R T O I S E : - TILES - 92 MOVES - 5/6/7/8/9 ------------------------------------------------------------------------------- The only single tiles are the ones at the far ends of the top middle and lower rows. All the rest are stacked and overlapping with the highest point being the centre of the tortoise's back. This makes this a tough nut to crack - as you might expect. It is hard just even finding tiles that you can select from the few that are not overlapping. The left hand tiles cannot be selected until you have used the far left single one _____________________ |_|_|_|_|_|_|_|_|_|_| _|_|_|_|_|_|_|_ _|-|_|_|_|_|_|_|_|_|-|_ |_|-|_|_|_|_|_|_|_|_|-|_| |-|_|_|_|_|_|_|_|_|-| _|_|_|_|_|_|_|_ |_|_|_|_|_|_|_|_| ------------------------------------------------------------------------------- M25. T H E S T A R : - TILES - 52 MOVES - 4/5/6 ------------------------------------------------------------------------------- There are six single tiles which are the three at the ends of the right and left lines. The centre line and the rest of the star has stacked and overlapping tiles. You need to work up from the star ends and try to clear the centre overlapping tiles. __ _ |_| __ |_|_ |_| _|_| |_|_|_|_|_| _ _ _|_|_|_|_ _ _ |_|_|_|_|_|_|_|_|_| _|_|_|_|_ _|_| |_| |_|_ |_| |_| |_| |_| ------------------------------------------------------------------------------- M26. T H E B I R D : - TILES - 76 MOVES - 5/6/7/8/9 ------------------------------------------------------------------------------- All the edging tiles area singles including the two at the centre top, making a total of 13. __________ ___________ |_|_|_|_|_| |_|_|_|_|_| |_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_| |_|_|_|_|_| |_|_|_| |_| ------------------------------------------------------------------------------- M27. T H E T E M P L E : - TILES - 92 MOVES - 3/4/5 ------------------------------------------------------------------------------- The reason there are so few starting moves for this puzzle is that the tiles are tightly packed and overlapping. The only two singles are at the right and left end of the centre row, although all the top tiles of that row can be selected. The right/left row is stacked and the up/down row is overlapping. as well as stacked. The highest point is in the centre. All of this makes this a hard puzzle, since there are so few options until you get lower down the layers. __ _|_|_ _|_|_|_|_ _|_|_|_|_|_|_ _|_|_|_|_|_|_|_|_ _|_|_|_|_|_|_|_|_|_|_ |_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_| |_|_|_|_|_| |_|_|_| |_| ------------------------------------------------------------------------------- M28. T H E M A S K : - TILES - 88 MOVES - 6/7/8/9/10 ------------------------------------------------------------------------------- There are five single tiles. The top centre one and at both ends of the bottom row together with the tile above that one. Tiles elsewhere are stacked and overlapping. _______ ___ _______ |_|_|_| _|_|_ |_|_|_| |_|_|_| _|_|_|_ |_|_|_| |_|_|_ _|_|_|_|_ _|_|_| |_|_| |_|_|_|_| |_|_| |_|_|_ |_|_|_| _|_|_| |_|_|_|_|_|_|_|_| |_|_|_|_|_|_| ------------------------------------------------------------------------------- M29. T H E H O U S E : - TILES - 80 MOVES - 7/8/9/10 ------------------------------------------------------------------------------- There are eight single tiles each at the end of the rows. The rest of them are overlapping and stacked. ____ __|_|_|_ _|_| |_|_ _|_| |_|_ |_| __ |_| _ _ _ _|_|_ _ _ _ |_|_|_|_|_|_|_|_|_| _ _|_|_ _ |_|_|_|_|_| _ _ _ _ _|_|_ _ _ _ _ |_|_|_|_|_|_|_|_|_|_|_| ------------------------------------------------------------------------------- M30. T H E G R E A T W A L L : - TILES - 72 MOVES - 9/10/11/12/13 ------------------------------------------------------------------------------- There are eight single tiles at the ends of the the four rows. The rest are stacked. ___ ___ ___ ___ |_|_ _|_| |_|_ _|_| |_|_|_|_| |_|_|_|_| |_|_ _|_| |_|_ _|_| |_|_|_|_| |_|_|_|_| |_|_ _|_| |_|_ _|_| |_|_|_|_| |_|_|_|_| |_| |_| |_| |_| ------------------------------------------------------------------------------- M31. P E L O N G ' S P A L A C E : - TILES - 108 MOVES - 7/8/9 ------------------------------------------------------------------------------- The only single tiles, six in total, are found at either side of the top and bottom spaces marked with an x on this diagram. Other tiles are overlapping and stacked up towards the middle. This is very hard since, after a few initial moves you will find that the majority of the tiles on the main body of the puzzle cannot be used, and you keep getting that "WRONG" sounding clang. They are overlapping rather than stacked, and when you have uncovered a tile and assume that it will behave the same way as the one above it, you'll more often than not find that it won't. Even edging tiles that look as if they can be used, will in fact be overlapped by others. __ __ __|_|__ __|_|_ __|_|x|_|_|_|x|_|__ |-|_|_|_|_|_|_|_|_|_|_|-| |-|x|_|_|_|_|_|_|_|_|x|-| |-|_|_|_|_|_|_|_|_|_|_|-| |_|_|_|_|_|_|_|_| |_|x|_| |_|x|_| |_| |_| Here's what the main part of this puzzle looks like after removing most of the edge tiles What you need to imagine is a roof of tiles which have been laid overlapping each other to form a protective shield. This roof feels very solid and doesn't want anyone removing its tiles! With this puzzle it's not a question of choosing which tiles to remove in case of having to reshuffle at any point, it's a matter of finding ANY tiles that will let you even tap them! __ _ _ _ _ _ _ _ |_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_| ------------------------------------------------------------------------------- M32. T H E A P E : - TILES - 96 MOVES - 5/6/7 ------------------------------------------------------------------------------- CAMPAIGN C2 The only single tiles are at the bottom of the middle leg and the ends of the the top long row. The rest are stacked and overlapping. _ _ _ _ _ _ _|_|_|_|_|_|_|_ _|_| __|_|_|__ |_|_ _|_| _|_|_|_|_|_|_ |_|_ |_| _|_| |_| |_|_ |_| _|_| |_| |_|_ |_| |_| |_| |_| |_| |_| |_| |_| |_| ------------------------------------------------------------------------------- M33. T H E P A L A C E : - TILES - 108 MOVES - 12/13/14/15 ------------------------------------------------------------------------------- The single tiles are at the right and left inner facing corners of the top two sets of tiles and the outside top corners of the bottom sets. Apart from these four, the rest are stacked and overlapping. (x - spaces) _______ _______ |_|_|_| |_|_|_| |_|x|_|_ _ _ _ _ _|_|x|_| |_|_|_|_|_|_|_|_|_|_|_|_| |_| |_| _ _ _|_|_ _ _ _|_|_ _ _ |_|_|_|_|_|_|_|_|_|_|_|_| |_|x|_| |_|x|_| |_|_|_| |_|_|_| ------------------------------------------------------------------------------- M34. T H E C R A B : - TILES - 110 MOVES - 6/7/8/9 ------------------------------------------------------------------------------- This is a complex puzzle with the highest point in the middle of the largest area. There are only two single tiles, one at each end of the third row down. All other tiles are stacked and overlapping. ________ ___ _________ |_|_|_|_| _|_|_ |_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_| _ _|_|_|_|_|_|_|_|_|_ _ |_|_| _|_|_|_|_|_ |_|_| |_|_ _|_|_|_|_|_|_|_ _|_| |_|_|_|_|_|_|_|_|_|_| |_|_|_| |_|_| |_|_|_| ------------------------------------------------------------------------------- M35. T H E W A R R I O R : - TILES - 92 MOVES - 2/3/4 ------------------------------------------------------------------------------- CAMPAIGN D3 This is a tough puzzle to complete quickly since there are no single tiles, and they are all overlapping as well as stacked so it is hard to tell which ones can be selected. ___ ___ _ _|_| |_|_ _ _|_|_|_|_ _|_|_|_|_ |_|_|_|_|_|_|_|_|_|_| | | | | _ _ _|_|_ _|_|_ _ _ |_|_|_|_|_|_|_|_|_|_| |_|_|_| |_|_|_| |_| |_| ------------------------------------------------------------------------------- M36. F E N G : - TILES - 120 MOVES - 6/7/8 ------------------------------------------------------------------------------- There are no single tiles in this structure and the high point is in the centre where tiles are stacked and overlapping down from the top to bottom. This is fairly challenging since the selectable tiles are not always easy to spot at first. __ ___ _|_|_ __ |_|_ |_|_| _|_| |_|_|_ _|_|_|_ _|_|_| |_|_|-|_|_|_|_|_|-|_|_| __|_|-|_|_|_|_|_|-|_|_ _|_|_|-| |_|_|_| |-|_|_|_ |_|_| |_|_| |_|_| |_| |_|_| |_| |_| ------------------------------------------------------------------------------- M37. S H O U N : - TILES - 112 MOVES - 12/13/14/15 ------------------------------------------------------------------------------- This puzzle is not as hard as it looks since there are a number of single tiles and many possible moves at the start. One is at bottom of the middle lower three rows, and the others are the four outer tiles and the two in between the outer rows and the centre, making nine in total. ___________ _ _ _ _|_|_|_|_|_|_ _ _ _ |_|_|_|_|_|_|_|_|_|_|_|_|_| |_| |_|_|_|_|_| |_| _|_|_ _|_|_|_|_|_|_ _|_|_ |_|_|_|_|_|_|_|_|_|_|_|_|_| |_| |_|_|_|_|_| |_| |_| |_| |_| ------------------------------------------------------------------------------- M38. T H E D R A G O N : - TILES - 120 MOVES - 5/6/7/8 ------------------------------------------------------------------------------- This is a large and complex structure with many tiles overlapping and impossible to select at first as well as stacked tiles. There are narrow gaps between the top tile rows, and the next row. There are no single tiles at all. _______ _______ |_|_|_| |_|_|_| __ _ _ _ _ _ _ _ _ _ |_||_|_||_|_|_|_||_|_||_| |_|_ _ _|_||_||_|_ _ _|_| |_|_|_|_||_||_|_|_|_| _ _|_|_|_|_|_|_|_|_|_ _ |_|_|_|_|x|_|_|x|_|_|_|_| |_| |_| |_| |_| ------------------------------------------------------------------------------- M39. T H E G A R D E N : - TILES - MOVES - ------------------------------------------------------------------------------- There are only two single tiles at the far left and right of the puzzle. All other areas have many stacked and overlapping tiles - in fact up to six on the side and top and bottom rows. However this is not too hard since once uncovered you can usually select the next layer of tiles, and they are clear to spot. _ _ _ _ _ _ _ |_|_|_|_|_|_|_| _ _ _ _ _|_| |_|_ _|_| |_|_ _|_|_| |_|_|_|_|_| |_|_|_ |_|_|_| |_|_|_|_|_| |_|_|_| |_|_| |_|_| |_|_| |_|_| |_| |_| _ _ _ _ _ _ _ |_|_|_|_|_|_|_| ------------------------------------------------------------------------------- M40. T H E S P I D E R : - TILES - 92 MOVES - 5/6/7/8 ------------------------------------------------------------------------------- CAMPAIGN E3 This final puzzle is complex to view because of the range of different parts, but it is not as hard as it first appears! The main difficulty lies in the sheer number of tiles on view and keeping your eye open for matches. _____ __ __ ____ _ |_|_|_|_|_|_|_|_|_| _ |_|_ |_||_|_|_||_| __|_| |_|_|_ |_|_|_|_|_| _|_|_| |_|_|_|_|_|_|_|_|_| _ _|_|_|_|_|_|_|_|_|_|_ _ |_|_| _|_|_|_|_|_ |_|_| |_| __|_| |_|_| |_|__ |_| |_|_| |_|_| =============================================================================== ii. D R A G O N W A L L =============================================================================== These are the same formations as the Constructor, except that the time counts DOWN and the dragon will be there to add a bit of edge to your attempt to build a wall and castle. He will set the building alight if you fail to complete the wall within the set time. Times are listed for "Easy" Difficulty, and the harder difficulties simply give you less time to complete the puzzles as you can see from the first example. -------- CAMPAIGN -------- THE WALL - A2 THE SNAKE'S EYE - A5 THE ANGLERS - B3 THE ENCLOSURE - B5 THE HILL - D2 PELONG'S PALACE - E5 DW01. THE 5 ELEMENTS Time:- 40 seconds (20 secs - medium, 15 secs - hard) DW02. THE ORCHID - Time - 1.30 DW03. THE ROOF - Time - 1.30 DW04. THE SECRET CITY - 1.30 DW05. THE HIDING PLACE - 1.30 DW06. 4 DIRECTIONS - 1.30 DW07. THE MOUNTAIN - 1 minute DW08. THE WALL - 1.45 [CAMPAIGN - A2] DW09. THE EVOLUTION - 1.45 DW10. THE SECRET PATH - 1.30 DW11. THE SNAKE'S EYE - 1.45 [CAMPAIGN - A5] DW12. THE TYPHOON - 1.00 DW13. THE WING - 2.30 DW14. THE SPIRIT - 2 minutes DW15. THE SEASHELL - 2.30 DW16. THE ANGLERS - 3 minutes [CAMPAIGN - B3] DW17. THE DRAGON'S EYE - 4 minutes DW18. THE ENCLOSURE - 3 minutes [CAMPAIGN - B5] DW19. THE TREE - 4 minutes DW20. THE SPHINX - 8 minutes DW21. THE OASIS - 3 minutes DW22. THE ETERNITY - 2 minutes DW23. THE HILL - 3 minutes [CAMPAIGN - D2] DW24. THE TORTOISE - 6 minutes DW25. THE STAR - 2 minutes DW26. THE BIRD - 2.30 DW27. THE TEMPLE - 5 minutes DW28. THE MASK - 4 minutes DW29. THE HOUSE - 4 minutes DW30. THE GREAT WALL - 4 minutes DW31. PELONG'S PALACE - 6 minutes [CAMPAIGN - E5] DW32. THE APE - 4.30 DW33. THE PALACE - 7 minutes DW34. THE CRAB - 8 minutes DW35. THE WARRIOR - 6 minutes DW36. FENG - 7 minutes DW37. SHOUN - 6 minutes DW38. THE DRAGON - 6 minutes DW39. THE GARDEN - 7 minutes DW40. THE SPIDER - 5 minutes =============================================================================== iii. S U N G T S U =============================================================================== In these games you will see Sung Tsu and a dragon on the upper screen. The dragon is at the far right and there is a row of randomly selected tiles that prevent him from moving until they are removed. The same applies to Sung Tsu who is standing at the lower part of the top screen and has a row of tiles (also randomly selected) which block his attempts to hit the dragon, and make his way to the palace. When you remove any of the tiles closest to the dragon or Sung Tsu they will move forwards. The tiles represent Sung Tsu's path to the palace and your task is to clear the way for him and stop the dragon from catching him. The puzzles are the same formations as the Constructor, except that the dragon will be there to attack Sung Tsu if you fail to defend him properly. However you do NOT have to complete the puzzles in order to win against the dragon. Once you have selected enough tiles then Sung Tsu will beat the dragon. The setting of these games is different from the others, and you will see Sung Tsu standing in various locations with all the tiles from the puzzle arranged close to him. The time counts up, and the dragon will slowly approach him. The idea here is to select tiles that do not allow the dragon to move closer. If you choose from the tiles from the top line that block him then he will move closer. If you choose tiles from the bottom line closest to Sung Tsu, then he will move towards the dragon. You can take as much time as you want, (though shorter time will increase your score) so check out the tiles on the top screen before matching the ones on the puzzle. A matched pair of tiles is represented by one tile on the top screen, although not all tiles are represented on the top screen so you can match some without any consequences. If you manage to move Sung Tsu to the last tile on the bottom row then he will raise his sword and attack the dragon, thus winning the bout! TIPS * One strategy is to avoid picking the tile to the far right where the dragon awaits. So long as you don't pick this one, then the dragon is blocked. However, this is a bit risky, because you might end up having got rid of all the intervening tiles and then being forced to select the one that blocks the dragon. He can then move all the way along the empty space. * Sung Tsu also will not be able to move forwards until the tiles have gone, but you can also use this to your advantage. If Sung Tsu has moved forwards then the dragon can get him even if it has another tile left to go, so keeping him back until you are ready to attack can work well. * Even if both Sung Tsu and the dragon only have the same tile left and you play it, ST can win! (So long as that tile is close to the far right, blocking the dragon, and Sung Tsu is close to the building. * If you press the back button or Y your tile selection will be replaced, but any blocking tiles that you had removed with this match will not be replaced! * You can see how many moves are left at the top right of the screen and how many tiles remain in the puzzle, * If you can't fully see the pattern on a tile, then tap it and the tile will be shown in the centre of the top screen. -------- CAMPAIGN -------- THE ORCHID - A3 THE TYPHOON - B1 THE SECRET CITY - C3 THE SPIRIT - D1 THE WALL - D4 THE SPHINX - E2 THE DRAGON - F1 ST01. THE 5 ELEMENTS - 7 ST02. THE ORCHID - 11 ST03. THE ROOF - 10 [CAMPAIGN - A3] ST04. THE SECRET CITY - 10 [CAMPAIGN - C3] ST05. THE HIDING PLACE - 11 ST06. 4 DIRECTIONS - 11 ST07. THE MOUNTAIN - 7 ST08. THE WALL - 11 [CAMPAIGN- D4] ST09. THE EVOLUTION - 11 ST10. THE SECRET PATH - 11 ST11. THE SNAKE'S EYE - 9 ST12. THE TYPHOON - 7 [CAMPAIGN - B1] ST13. THE WING - 11 ST14. THE SPIRIT - 11 [CAMPAIGN - D1] ST15. THE SEASHELL - 11 ST16. THE ANGLERS - 11 ST17. THE DRAGON'S EYE - 11 ST18. THE ENCLOSURE - 11 ST19. THE TREE - 11 ST20. THE SPHINX - 11 {CAMPAIGN - E2] ST21. THE OASIS - 11 ST22. THE ETERNITY - 11 ST23. THE HILL - 11 ST24. THE TORTOISE - 11 ST25. THE STAR - 11 ST26. THE BIRD - 11 ST27. THE TEMPLE - 11 ST28. THE MASK - 11 ST29. THE HOUSE - 11 ST30. THE GREAT WALL - 11 ST31. PELONG'S PALACE - 11 ST32. THE APE - 11 ST33. THE PALACE - 11 ST34. THE CRAB - 11 ST35. THE WARRIOR - 11 ST36. FENG - 11 ST37. SHOUN - 11 ST38. THE DRAGON - 11 [CAMPAIGN - F1] ST39. THE GARDEN - 11 ST40. THE SPIDER - 11 =============================================================================== iv. C O N Q U E R O R =============================================================================== Times are given for Easy Difficulty, and Medium for the Campaign games only. STEINE = STONES Instructions are as follows: colour the field behind the tiles on the touchscreen before the dragon on the top screen is full! If you find three or more tiles horizontally or vertically, they vanish and the field behind them changes colour. Tiles may only be swapped if the result is a combination of at least three identical tiles. B pauses the game and gives access to the Main Menu/New Game and HELP! X also pauses the game and allows you to choose to shuffle the stones. R and L reveal a possible combination for a brief moment but points are deducted for doing so, and you are only allowed 3 hints per game. You can also tap the spot at the bottom right of the touchscreen to access the three hints. TIPS * If you can't see which tiles are still left to change colour then use the X button to reshuffle if you really need to do so, and you will be able to see all the remaining uncoloured tiles. * If you cannot see any matches for the more complex puzzles then tap randomly and you will often find something you didn't spot. * When you need to match tiles that are at the edge or bottom, try to line up matching stones from higher up the puzzle and then remove intervening ones to allow those matching ones to drop into position. X = a space with no stones. (NOTE: the first puzzle shows the times for easy, medium and hard difficulty.) ------------------------------------------------------------------------------- D01. A N H A I : - STONES - 54 TIME - 3 minutes/2 minutes/1.45 ------------------------------------------------------------------------------- CAMPAIGN B2 ____________ |_|_|_|_|_|_| |_|_|_|_|_|_| |_|_|_|_|_|_| |_|_|_|_|_|_| |_|_|_|_|_|_| |_|_|_|_|_|_| |_|_|_|_|_|_| |_|_|_|_|_|_| |_|_|_|_|_|_| ------------------------------------------------------------------------------- D02. A N Y A N G : - STONES - 60 TIME - 3 minutes/2 minutes ------------------------------------------------------------------------------- CAMPAIGN B4 _____________________ |_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_| ------------------------------------------------------------------------------- D03. C H A N G S H A : - STONES - 72 TIME - 3 minutes/2 minutes 20 ------------------------------------------------------------------------------- CAMPAIGN C4 _________________________ |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_| ------------------------------------------------------------------------------- D04. Q U A N X I A N : - STONES - 86 TIME - 4 minutes/3 minutes ------------------------------------------------------------------------------- CAMPAIGN C5 _________________________ |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_| |_|_|_|_|_|_| |_|_|_|_| ------------------------------------------------------------------------------- D05. Q U I Y A N G : - STONES - 83 TIME - 6 minutes/ 4 minutes ------------------------------------------------------------------------------- CAMPAIGN D5 _________________________ |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_| |_|_|_|_|_| |_|_|_| ------------------------------------------------------------------------------- D06. HEFEI : - STONES - 77 TIME - 6 minutes/4 minutes ------------------------------------------------------------------------------- CAMPAIGN E4 ___________________ |_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_| |_| |_| |_| |_| |_| ------------------------------------------------------------------------------- D07. H U A N G S H I : - STONES - 96 TIME - 8 minutes ------------------------------------------------------------------------------- _________________________ |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_| |_|_|_| |_|_|_| |_|_|_| ------------------------------------------------------------------------------- D08. J I N A N : - STONES - 88 TIME - 8 minutes ------------------------------------------------------------------------------- Try to complete the two single rows quickly in order to complete this puzzle in the time. _________________________ |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_| |_| |_| |_| |_| ------------------------------------------------------------------------------- D10. J I U L O N G : - STONES - 100 TIME - 10 minutes ------------------------------------------------------------------------------- _________________________ |_|_|_|_|_|_|_|_|_|_|_|_| _|_|_|_|_|_|_|_|_|_|_|_ |_|_|_|_|_|_|_|_|_|_|_|_| _|_|_|_|_|_|_|_|_|_|_|_ |_|_|_|_|_|_|_|_|_|_|_|_| _|_|_|_|_|_|_|_|_|_|_|_ |_|_|_|_|_|_|_|_|_|_|_|_| _|_|_|_|_|_|_|_|_|_|_|_ |_|_|_|_|_|_|_|_|_|_|_|_| ------------------------------------------------------------------------------- D11. H A I F E N G : - STONES - 100 TIME - 12 minutes ------------------------------------------------------------------------------- This looks as if it might be more challenging but the time is generous and it's fairly straightforward. _________________________ |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|X|_|_|_|_|_| |_|_|_|_|_|X|_|_|_|_|_|_| |_|_|_|_|_|_|X|_|_|_|_|_| |_|_|_|_|_|X|_|_|_|_|_|_| |_|_|_|_|_|_|X|_|_|_|_|_| |_|_|_|_|_|X|_|_|_|_|_|_| |_|_|_|_|_|_|X|_|_|_|_|_| |_|_|_|_|_|X|_|_|_|_|_|_| ------------------------------------------------------------------------------- D12. L E S H A N : - STONES - 88 TIME - 10 minutes ------------------------------------------------------------------------------- _________________________ |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|X|X|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_| |_|_|_| |_|_|_| |_| |_| ------------------------------------------------------------------------------- D13. L I U Z H O U : - STONES - 94 TIME - 10 minutes ------------------------------------------------------------------------------- Filling the bottom squares under the blank spaces is the hardest part of this puzzle so concentrate your efforts on these areas. _______________________ |_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_| |_|X|_|X|_|X|_|X|_|X|_| |_|_|_|_|_|_|_|_|_|_|_| ------------------------------------------------------------------------------- D14. N A N J I N G : - STONES - 90 TIME - 14 minutes ------------------------------------------------------------------------------- _______________________ |_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_| |_|_| |_|_| |_|_| |_|_| |_|_| |_|_| |_|_| |_|_| |_|_| |_|_| |_|_| |_|_| ------------------------------------------------------------------------------- D15. O I N G D A O : - STONES - 93 TIME - 14 minutes ------------------------------------------------------------------------------- _______________________ |_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_| |_|_|_| |_|_|_| |_|_|_| |_|_|_| |_|_|_| |_|_|_| |_|_|_| |_|_|_| |_|_|_| ------------------------------------------------------------------------------- D16. S H A N T O U : - STONES - 66 TIME - 14 minutes ------------------------------------------------------------------------------- Try to complete the bottom row as soon as you can. _________________________ |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_| |_|_|_|_|_|_| |_|_|_|_| |_|_|_|_| __|_|_|_|_|_ |_|_|_|_|_|_| ------------------------------------------------------------------------------- D17. S H E N Y A N G : - STONES - 82 TIME - 14 minutes ------------------------------------------------------------------------------- _________________________ |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_| |_|_|_|_|_| |_|_|_|_|_| |_|_|_|_|_| |_|_|_|_| |_|_|_|_| |_|_|_|_| |_|_|_|_| |_|_|_| |_|_|_| |_|_|_| |_|_|_| ------------------------------------------------------------------------------- D18. T A I Y U A N : - STONES - 90 TIME - 14 minutes ------------------------------------------------------------------------------- _________________________ |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_| |_|_|_|_|X|X|_|_|_|_| |_| |_|_|_|_|_|_| |_| |_| |_| |_| |_| ------------------------------------------------------------------------------- D19. W U H A N : - STONES - 91 TIME - 14 minutes ------------------------------------------------------------------------------- Don't ignore the lower edges at the left and right of this puzzle. _________________________ |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|X|_|_|_|_|_| |_|_|_|_|_|X|_|_|_|_|_|_| |_|_|_|_|_|_|X|_|_|_|_|_| |_|_|_|_|_|X|_|_|_|_|_|_| |_|X|_|_|_|_|X|_|_|_|X|_| |_|_|_|_|_|X|_|_|_|_|_|_| |_| |_|_|_|_|X|_|_|_| |_| |_| |_|_|_|X|_|_|_|_| |_| ------------------------------------------------------------------------------- D20. X I A N : - STONES - 95 TIME - 14 minutes (1) ------------------------------------------------------------------------------- This puzzle can be slightly tricky because of having single tiles both at the edges and the centre. _________________________ |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|X|_|_|_|_|_|_| _|_|_|_|_|_|X|_|_|_|_|_ |_|_|_|_|_|X|_|_|_|_|_|_| _|_|_|_|_|_|X|_|_|_|_|_ |_|_|_|_|_|X|_|_|_|_|_|_| _|_|_|_|_|_|X|_|_|_|_|_ |_|_|_|_|_|X|_|_|_|_|_|_| ------------------------------------------------------------------------------- D21. X I A N J A N G : - STONES - 80 TIME - 14 minutes (1) ------------------------------------------------------------------------------- _________________________ |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|X|X|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_| |_|_|_|_|_| |_|_|_|_|_| |_|_|_|_|_| |_|_|_|_| |_|_|_|_| |_|_|_|_| |_|_|_|_| |_|X|_| |_|X|_| |_|_|_| |_|_|_| ------------------------------------------------------------------------------- D22. Y A N T A I : - STONES - 79 TIME - 14 minutes (1) ------------------------------------------------------------------------------- Very hard! Even on easy difficulty this took me many attempts over two or three days to complete. Probably the toughest puzzle in the game, and virtually impossible without a great deal of shuffling. It helps to shuffle after most of larger areas have been completed and you will also get a better idea of which stones are still left unturned. _______________________ |_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|X|_|_|_|_|_| |_|_|_|X|_|_|_|X|_|_|_| |_|X|_|_|_| |_|_|_|X|_| |_|_|_| |_|_|_| |_| |_| ------------------------------------------------------------------------------- D23. Z I G O N G : - STONES - 74 TIME - 14 minutes (1) ------------------------------------------------------------------------------- This is surprisingly easy despite being the final puzzle. The options are limited and a forced reshuffle is likely at some point. The best way to deal with this puzzle is to get as far as you can and then reshuffle, and keep doing so to find the best lines. _______________________ |_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|X|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|__ _|_|_|_|_| |_|_|_|_|_| |_|_|_|_|_| |_|_|_|_ _|_|_|_| |_|_|_|_| |_|_|_|_| |_|_|_ __|_|_| |_|_|_| |_|_|_| =============================================================================== 6. S T O R Y *STORY =============================================================================== This is the script for the campaign mode, but I decided it would be best included in a separate section so it won't spoil that part of the game if you are playing it all the way through. You cannot view the story again except by playing through the campaign once more, so this is just for reference, with the numbers for the stages in the Campaign mode added to each part of the story. ------------------------------------------------------------------------------- I N T R O D U C T I O N ------------------------------------------------------------------------------- Three thousand years ago war and chaos ruled in China. The people were suppressed, despondent and starving. The land was ravaged with slaughter and plundering. The large realms collapsed and the eyes of the kings were blinded by greed envy and hate. But there was one brave warrior named Sung Tsu, whose heart was filled with love and hope. One night, following a long and bitter battle, Ru Shou appeared to him in a dream, a messenger from the gods who had grown tired of observing the people's self=destruction. He promised him courage and presented him with the five "magic tiles of the elements" which were to give him power and strength. As the God's messenger was leaving Sung Tsu's dream he uttered a warning: "Take good care of them. They will bring you luck and blessings in your battles and your people freedom and good harvests. Keep love in your heart and you will be forever bonded with them!" Sung Tsu's fate then changed and every battle, in which from then on he was victorious, brought freedom closer to the land. He brought the people liberty, and when there were no more battles to be fought, he decided to bring these tiles back to his home country, Jinan, in order to preserve them as a reminder of this divine gift. But he was betrayed. The dragon tribe of the north, with whom his kingdom had lived in peace for a long time, heard of his pan. Maliciously they ambushed the caravan transporting the tiles and stole the divine gift with vicious intent. They surrounded all borders of the kingdom and threatened the realm like a dark shadow. The warriors conquered significant provinces, the tiles were brought under lock and key in the largest palaces, a drought came and brought the people hunger and distress. So Sung Tsu decamps with his armies to save his country from the threatened collapse. He must get the tiles back. If he fails, the Chinese empire will perish. ...this is exactly where our story begins... ------------------------------------------------------------------------------- A. S H A D O W S O F W A R ------------------------------------------------------------------------------- (A1) The Eastern kingdoms are being attacked in increasing numbers by small dragon groups. A new fortress has to be built at the Guangdong river crossing in order to prevent the threat of invasion. (A2) A month has gone by since the construction work on the fortress started. Although not finished, it is already strong enough to withstand big attacks. One night when Sung Tsu is away the fortress is unexpectedly attacked. (A3) The dragon was put to flight, but he had not been on his own. Another dragon approaches the fortress, and Sung Tsu hurries back to help his soldiers in the battle. (A4) The dragons are conquered and the fortress has survived the attack. However, it is badly damaged. Further enemies are approaching form the south and the fortress must be quickly repaired! (A5) The scouts have not gone wrong. The attack is now imminent. but this time Sung Tsu is ready and the fortress is completed. "They are coming...take up your arms, my men!..." TILE OF THE AIRWAVES The first "Tile of the Airwaves" is recaptured, but Sung Tsu cannot afford to rest on his laurels. Delegates from the Guanz province are reporting of increasingly frequent attack on the "Changsha Castle". ------------------------------------------------------------------------------- B. T H E V E N G E A N C E ------------------------------------------------------------------------------- (B1) Sung Tsu has no choice but to rush to their aid. he must really hurry as without the support of his army the castle will be lost... (B2) The attacks have been going on for days, the situation is becoming ever more hopeless for the defenders of the castle. It is getting harder and harder to fend off the enemies... (B3) At last Sung Tsu arrives! The news is spreading fast at the castle and a fresh wind blows hope into the dark despair!... (B4) More and more dragons are storming the castle and the soldiers are getting battle weary. The castle, once reaching skywards tall and majestic, is now ravaged and almost totally destroyed... (B5) Suddenly the earth quakes and a huge dragon steps up. The "Tile o the Air" decorates its scaly neck. It snaps at Sung Tsu with its huge teeth, but he is quicker and chops off the dragon's head! TILE OF THE AIR The battle is ended and the "Tile of the Air" is once again in Sung Tsu's possession. But his army has suffered great loss and the castle lies in ruins. The track leads further towards the west, to the foothills of Kian Keng. ------------------------------------------------------------------------------- C. T H E F R A U D ------------------------------------------------------------------------------- (C1) The journey has been long and very strenuous. But in view of the threat of danger there is no time or rest. The construction of the stronghold begins. (C2) The first stronghold is built, but does not offer sufficient protection from the threat. A new defence tower must be built. At the Chongoing Pass is the bolt-hole through which the dragons come... (C3) The scouts report an oncoming attack on the stronghold, said to be emerging for the north. But another save of attacks by the dragons is bent on damaging the defence tower. "Take up arms!" (C4) The dragons begin the attack shortly before the reinforcements arrive. The soldiers quickly notice that they are in a minority. Their fate is in the hands of each individual sword, if Sung Tsu's troops don't arrive! (C5) The tower has survived the attack. Sung Tsu challenges the remaining dragons to an open battle. In this way he wants to divert their attention from his plan to steal the "Tile of Fire" from the cavern where he believes it to be. At the same time he dispatches a group of warriors there... TILE OF FIRE Sung Tsu's plan works and the warriors succeed in regaining possession of the "Tile of Fire". The battle has also been won and the path for Sung Tsu's army opens up to the mountain range in the north west. ------------------------------------------------------------------------------- D. T H E A B Y S S ------------------------------------------------------------------------------- (D1) Hardly has the army arrived in the mountains when they hear the hissing of the dragons between the mountain peaks. It will soon be night, the army must quickly find a hiding place. The open terrain makes them vulnerable to the superiority of the dragons... (D2) Early in the morning of the next day, the army tramps through the mountains, but the first attack takes place in the late afternoon... (D3) It takes nearly till nightfall to ward off the opponents. Darkness falls quickly and with it a new threat. A provisional encampment must be erected! (D4) The reconnaissance patrol sent by Sung Tsu to locate the hiding place of the "Tile of the Water" loses its way. The troop must quickly find its way back to the camp before being discovered by the dragons! (D5) Sung Tsu now knows where the next tile is hidden. TH path leads deep into the Xunhoi mountain,. The army decamps at the crack of dawn. It arrives at the cavern after a long march and finally succeeds in regaining possession of the Tile of Water". TILE OF THE WATER Now Sung Tsu has the fourth "Tile of the Water" in his possession. But the price paid was high. Many died and those who survived were battle weary. But they all know the final battle is still to come... ------------------------------------------------------------------------------- E. T H E L A S T H O P E ------------------------------------------------------------------------------- (E1) Hardly has the army left the mountain, it is surprised by some very inclement weather. The dragons make sporadic attacks, but the hostile army holds them back. A night camp must be set up! (E2) Against all expectations the dragons attack that very same night. The army cannot compete with such hate filled superiority in the open terrain and has to withdraw into the nearby forest. (E3) Sung Tsu has learnt a lot during the battles he has managed. As the first wave of attacks passes, he puts his soldiers to work setting traps in the open field, which should entrap the unaware dragons the next day... (E4) It takes the whole night to set these traps. As soon as it is done dragons can be seen on the horizon. "It's starting, quick, hide yourselves!" (E5) The plan takes effect and the traps snap shut. The army rides forth in the direction of the dragon prince's fortress. They must reach this before the entrapped dragons escape from their traps and warn their master! ------------------------------------------------------------------------------- F. D R U M B E A T S F O R T H E F I N A L B A T T L E ------------------------------------------------------------------------------- (F1) The army is attacked by countless hissing and screeching foes. As soon as he fortress is reached, Sung Tsu faces up to his adversary and kills him after a long battle. The dragon prince is dead! TILE OF EARTH The last battle has been won, the "Tile of Earth" has been recaptured and the dragon folk conquered. Sung Tsu and his army are on their way back to his homeland, where peace and good fortune will once again return. =============================================================================== 7. C R E D I T S A N D A C K N O W L E D G E M E N T S *ACK =============================================================================== I owe my introduction to this game to Saikyo Mog, and his devotion to playing and taking screenshots of real Mahjong games! I'd have completely missed both the game and the chance to write another FAQ were it not for your insistence, so many thanks again Saikyo. You sure know how to pick 'em. ;) Thanks also to the publishers of this game for releasing a nicer version (of the cover at least!) in the UK. Thank you to GameFAQs for accepting my FAQs. For masses of information on Solitaire Mahjong and comprehensive lists of other games in this genre see: http://home.halden.net/vkp/vkp/history.html For more information on the tiles see: http://en.wikipedia.org/wiki/Mahjong_tiles =============================================================================== 8. L E G A L B I T A N D C O N T A C T *CON =============================================================================== Legal Bit This guide may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site other than GameFAQs.com or otherwise distributed publicly. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. This FAQ is copyrighted by threetimes on 24th September 2008. Contact If you find any errors or omissions please let me know. Emails must be titled MAHJONG GUIDE/FAQ and can be sent to me at: threetimes.ajh (use the abbreviation @) googlemail (dot) com