Luminous Arc 2 (DS) GUILD JOBS GUIDE by vhayste® Contact: Vhayste@gmail.com For latest updates and releases: http://vhayste01@blogspot.com Version: V1.1 06182009 ++++++++++++++++++++++++++++++++ COPYRIGHT +++++++++++++++++++++++++++++++++++ =============================================================================== This document is copyrighted to me, Vhayste®. It is intended for ~PRIVATE~ use only. It cannot be used in ANY form of printed or electronic media involved in a commercial business, in part or in whole, in any way, shape, or form. It cannot be used for profitable or promotional purposes, regardless of the situation. Breaking any of these rules is in direct violation of copyright law. This document is protected by copyright law and international treaties. Unauthorized reproduction and distribution of this document, or any portion of it, may result in severe civil and criminal penalties, and will be prosecuted to the maximum extent possible under the law. Any characters, names, places, or miscellaneous objects are copyright of their respective companies. ++++++++++++++++++++++++++++++++ GUILD QUESTS ++++++++++++++++++++++++++++++++ =============================================================================== You can only take one quest at a time and may cancel it anytime you want. New jobs will be available for each chapter. Additionally, you can do the same quest over and over again as long as you don't proceed to the next chapter. Some quests are simple battles that doesn't need any form of advice. If you see these kind of quests in the guide, expect that the battle itself is simple enough for you to win with minimum or no strategy at all. ++ Lab Work (LV1) ++ Area: Royal Lab, Royal Carnava Reason: A Reptoid is wreaking havoc Reward: MagiMint ---------------------------------- Win: Defeat all enemies Lose: All party members are defeated Enemies: Reptoids x4 There are 4 LV1 Reptoids that needs to be defeated. This battle ain't that hard; just concentrate on taking down one target at a time and use recovery items as necessary. ++ Training (LV1) ++ Area: Training Area, Royal Carnava Reason: Knight Wishes to Train Reward: Chernigov ---------------------------------- Win: Defeat all enemies Lose: All party members are defeated Enemies: Knight x4, Wizard x2 This battle shouldn't be that difficult, especially if you have Dia in your party already. Just cross the stream and rush to the enemy positions. Take out the wizards first since they have weak defense and low HP. ++ Delivery 1 (LV1) ++ Area: Calcus Highway, Cathul Region Reason: Traveler needs a delivery Reward: 1000R ---------------------------------- Win: Contact Hans Lose: Hans is defeated Enemies: Goblin x3 Since you have Dia at this point, simply rush to Hans' position in the lower right corner of the field. The goblin near Hans will attack him so make sure you prioritize reaching him, even if you need to go past through the two goblins. More reinforcements will also appear near Hans position. Defeat the enemies and place a character right beside Hans to obtain victory. ++ Beetle Man (LV1) ++ Area: Castle Gate, Royal Carnava Reason: D Beetle needs to be caught Reward: DP+5 ---------------------------------- Win: Reduce Tandy's HP Lose: All party members are defeated Enemies: Minoppi x3, Basilisk, D Beetle Since your objective needs you to capture the beetle, be careful when attacking it. Reinforcements will appear, including another basilisk and a S Fiend. You don't necessarily need to fight them; just lower Tandy's HP to around 100 or 150 to end this battle. ++ Mad Bombs (LV2) ++ Area: Mt. Redhelm, Tofolk Region Reason: Bluebomb is starting fires. Reward: Elixir ---------------------------------- Win: Defeat 6 Bluebombs Lose: All party members are defeated Enemies: Bluebomb x6, Succubus x4 Like the first bluebombs you have fought before, make sure not to leave any of them in critical HP; consider destroying them before they get their turn or they'll explode, causing damage to everybody around it. The bluebombs will be aggressive enough to rush to your party's position so no need to advance further in the battlefield. ++ Mage Thugs* (LV3) ++ Area: Calcus Highway, Cathul Region Reason: Thief is attacking towns Reward: Day Charm ---------------------------------- Win: Defeat all enemies Lose: All party members are defeated Enemies: Archer, Thief, Knight x2 For this battle, you can only deploy 3 other people since Dia and Roland are required members. After a couple of turns, more reinforcements will appear from three different directions. Just sweep the remaining enemies to complete this quest. * This quest disappears after completion ++ Delivery 2 (LV2) ++ Area: Calcus Highway, Cathul Region Reason: Traveler needs a delivery Reward: TEC + 15 ---------------------------------- Win: Reach target area Lose: All party members are defeated Enemies: Thief x2, Archer x3 This is the continuation of the first delivery mission, minus the retarded traveler that needs to be saved. More reinforcements will appear by the exit but as long as your party is properly leveled, you shouldn't have problems sweeping the field off enemies. Just place one of your characters in the exit and the quest will be completed. ++ Spooky (LV1) ++ Area: Azul Forest, Tofolk Region Reason: Phantasm is scaring people. Reward: 1500R ---------------------------------- Win: Defeat all enemies Lose: All party members are defeated Enemies: Phantasm x2, Succubus x2 Just your typical battle with a couple of reinforcements that will appear after 2-3 turns. Just defeat all the enemies in the field to complete this quest. ++ Bull Rush (LV2) ++ Area: Ozark Plains, Calzard Region Reason: Minotaur is ruining crops Reward: Elixir ---------------------------------- Win: Defeat all enemies Lose: All party members are defeated Enemies: Reptoid, Minotaur x2 Just your typical battle with reinforcements that will appear after 2-3 turns. Just defeat all the enemies in the field to complete this quest. ++ Ribbit Up (LV2) ++ Area: Hemill Ruin, Calzard Region Reason: Toad is causing panic Reward: Brook Crystal ---------------------------------- Win: Defeat Xxcha Lose: All party members are defeated Enemies: Crab x4, F Fiend x3 ++ Wet Spirit (LV2) ++ Area: Lago Springs, Calzard Region Reason: Phantasm is scaring people Reward: 2000R ---------------------------------- Win: Defeat all enemies Lose: All party members are defeated Enemies: Phantasm x3, Succubus x2, Element x2 ++ Training 2 (LV1) ++ Area: Mistia Reason: Knight seeks a challenge Reward: Silk Robe ---------------------------------- Win: Reach target area Lose: All party members are defeated Enemies: Knight x6 The objective of the battle is to have at least one of your characters to reach the exit in the northern corner of the field. You can divide your forces if you want to however if you are having difficulties pushing through, just stay together instead. More reinforcements will appear as you defeat some of the knights. ++ Ghost Trap (LV1) ++ Area: Azul Cave Reason: Phantom needs to be caught Reward: Hauberk ---------------------------------- Win: Reduce Jetsam's HP Lose: All party members are defeated Enemies: Phantasm x5 This fight is rather simple and easy. The field is small and there are no reinforcements. You can send your full party to the leader. ++ Forest Fire (LV2) ++ Area: Granend Front Reason: Element is starting fires Reward: Flame Crystal ---------------------------------- Win: Defeat all enemies Lose: All party members are defeated Enemies: Red Bomb x5, Element x3 ++ A Collector (LV3) ++ Area: Ozark Plains Reason: Lizardo needs to be caught Reward: Leap Gem ---------------------------------- Win: Reduce Orz's HP Lose: All party members are defeated Enemies: Lizardo, Reptoid x2, Minotau x3 Be careful since the lizardo you're trying to capture is LV20 – probably 5-7 levels higher than any of your characters. Not to mention that the ordinary minions are around LV17 each. Long range characters like Rina and Kaph will be quite useful here; just make sure they're behind your main defenses. Bug Hunt (LV2) Area: Mt.Redhelm, Tofolk Region Reason: D Beetle is scaring people Reward: Rico+20% ---------------------------------- Win: Defeat all enemies Lose: Roland is defeated Enemies: D Beetle x4 Roland is a required character for this battle. As you start the battle, you'll find Roland separated from the group and surrounded by enemies. Fortunately, you still have control over Roland so once he gets his turn, have him move back towards your teammates. Don't be fooled though; these beetles pack a punch, not to mention that they have high HP as well. They will gang up on a character, particularly Roland so make sure you get the targeted character healthy. Fortunately, there are no reinforcements in this battle. Monk Mischief (LV3) Area: Castle Gate, Royal Carnava Reason: MstrMonk seeks a challenge Reward: Pep ---------------------------------- Win: Contact Hans Lose: All party members are defeated Enemies: Monk x5, Priest, Make sure to take out the Priest when you have the chance since she will heal the monks. Fortunately, the monks' movement range is quite limited so you can take advantage of that by placing your witches and long-ranged attackers at least a square or two away from their movement range. The MstrMonk has an insanely high AO order, which will enable him to take turns quickly, sometimes he can act twice before your characters can get their turns. Be careful also since he has a really high critical rate and tech rating – which can easily get rid your characters per attack. At LV25, you may consider him as the boss of this battle. You may defeat all enemies first then place a character beside Hans and end the turn to win this stage. Traitors (LV2) Area: Azul Forest Reason: Knight is robbing people Reward: Galea ---------------------------------- Win: Defeat all enemies Lose: All party members are defeated Enemies: Archer x2, Knight x3, Wizard Delivery 3 (LV1) Area: Ozark Plains Reason: Traveler needs a delivery Reward: Auto-Medic ---------------------------------- Win: Defeat all enemies Lose: Hans is defeated Enemies: Bomb Golem x2, Succubus x3, Demon Immediately converge to Hans' position and heal him if needed. The Succubi will heal their comrades so make sure to take them out if possible. This battle isn't that hard at all. There will be no reinforcements or bosses. Delivery 4* (LV3) Area: Azul Cave Reason: Traveler needs a delivery Reward: Focus ---------------------------------- Win: Reach target area Lose: All party members are defeated Enemies: Phantasm x4, BlueBomb, Terror The only threat in this battle is the red Terror which has a staggering 1800 HP. It's 6 MOVE stat is not something to be taken lightly either. It has a large movement range, that can practically reach any of your characters. The other common enemies in the field are just basic pushovers so don't worry about them. Mistia 911 (LV3) Area: Mistia Reason: Thug X is attacking towns Reward: Impact ---------------------------------- Win: Defeat Shaun Lose: All party members are defeated Enemies: Thief x2, Wizard x2, Archer x2, Thug X Be warned that the enemies will be aggressive enough and will rush towards your position. Thug X is also capable of using an area-damage spell called Bash Storm so be careful. Arsonists (LV3) Area: Farham, Jotzenchoc Reason: Red Bomb is starting fires Reward: Smother Charm x2 ---------------------------------- Win: Defeat all enemies Lose: All party members are defeated Enemies: Red Bomb x4 Start by eliminating the red bombs nearby. Reinforcements will appear immediately as soon as the enemies' first turn starts. Whittle away the enemy forces and more reinforcements will appear from the direction where you started the battle. Be careful of the green bomb; if you fail to destroy it before it gets its turn, it will use Mega Explosion – a very damaging, wide-ranged suicide attack that can take out multiple characters within range. Experiment* (LV3) Area: Bullhelm Volcano, Jotzenchoc Reason: Lab Tech seeks assistance Reward: ATK+20 ---------------------------------- Win: Reach target area Lose: All party members are defeated Enemies: Minotaur x3, D Beetle x4, Viper x2 You can only bring 4 characters here so don't forget to bring either Pip or Luna with you for healing purposes. And due to the narrow, movable space, you'll need your long-range attackers to snipe targets from a distance. You can divide your troops if you want; just make sure they can survive on their own. Defeat the last two D Beetles blocking the target area and send somebody there to end this battle. Cock Fight (LV2) Area: Tottori Desert Reason: Basilisk is scaring people Reward: Drivesoda x3 ---------------------------------- Win: Defeat all enemies Lose: All party members are defeated Enemies: Basilisk x2, Minoppi x2, D Beetle x2 The basilisks' attacks can poison your characters so keep your status recovery spells ready. Don't bother approaching the enemies; they're aggressive enough to rush to your party's position. A couple more basilisks will appear as reinforcements. Succubuster* (LV4) Area: Calcus Highway Reason: Lillith is ruining crops Reward: Leech ---------------------------------- Win: Defeat all enemies Lose: All party members are defeated Enemies: Unicorn x3, Succubus x3, Lilith Take out the Succubi first because of their healing spells. Concentrate on taking out one target at a time and you should be able to overpower the enemy forces. On Patrol (LV1) Area: Castle Gate Reason: Bandit is wreaking havoc Reward: ATK+10 ---------------------------------- Win: Defeat all enemies Lose: All party members are defeated Enemies: Bandit x3, Wizard x2, Archer x2 Monk Fun (LV2) Area: Training Area Reason: Acolyte seeks a challenge Reward: Iron Coat ---------------------------------- Win: Defeat all enemies Lose: All party members are defeated Enemies: Acolyte x4, Archer x2 Tour Guide (LV4) Area: Granend Front Reason: Traveler is asking for help Reward: Vim ---------------------------------- Win: Contact Hans Lose: All party members are defeated Enemies: Phantasm x2, Succubus x3, Geist x2, Element x2 Advance carefully as the enemies will target one character at a time. Heal often as needed and make sure to gang-up on the nearby enemies before advancing. Like before, target the succubi first. The Geists have pretty high HP, high DMG and can move at great distances, making them the semi-bosses of this stage. After defeating all the enemies, send somebody up to Hans to complete this quest. Down, Boy! (LV4) Area: Hemill Ruins Reason: Cerberus is scaring people Reward: 3000R ---------------------------------- Win: Defeat all enemies Lose: All party members are defeated Enemies: Cerberus x3, Toad x3 This is a pretty generic battle. Sadie and Luna will be your greatest assets here since they are not hampered by the water. Five crabs will appear as reinforcements later in the battle so be prepared for that. Training 3 (LV3) Area: Castle Gate Reason: Guard wishes to train Reward: Sage Robe ---------------------------------- Win: Defeat Hans or Amanda Lose: All party members are defeated Enemies: Knight x4, Archer x2, Wizard x2, Amanda, Hans You'll start the battle in the middle of the two groups. You can send three units for each enemy group if you want. Amanda is a high priest that can cast buffs and heal her allies. Hans is a heavy knight that can deal heavy physical damage and resist dmg himself. Take out the minions first using area-damage magics and attacks. Now choose to defeat any of the two leaders. Amanda could be your best choice since she doesn't have that much HP and defense anyway. Dog Days (LV4) Area: Mt. Redhelm Reason: DevilDog is causing panic Reward: Stone Wall ---------------------------------- Win: Defeat Lepton Lose: All party members are defeated Enemies: Basilisk x2, Regulus, Cerberus x2, DevilDog, Gryphon x2, GryphonX There will be three enemy groups in this battle; the Gryphon, Cerberus and Basilisk groups. The main enemy, the Devil Dog, is the black cerberus with auto-heal. The enemies will be aggressive enough to rush to your position. If your characters are strong enough, you can send two groups of three against the nearby Gryphon and Basilisk groups. Remember that Regulus and GryphonX act as the leaders of each of the mentioned groups so expect them to be a bit more resilient compared to their normal minions. Otherwise, you may want to hold your position and defeat any enemy that approaches your party. This is a pretty challenging battle so bring in Luna and Pip as insurance. Scarecrow (LV2) Area: Mialsa Mabriton Reason: Gryphon is attacking towns Reward: Patissier Whisk ---------------------------------- Win: Defeat all enemies Lose: All party members are defeated Enemies: Gryphon x3, Minoppi x2, Basilisk x2 This is just a normal battle where you'll need to defeat the enemies to win. Two gryphons and two fiends will appear as reinforcements but other than that, this fight is pretty much routine. Training 4 (LV3) Area: Lago Springs Reason: Guard wishes to train Reward: Lochaber Axe ---------------------------------- Win: Defeat all enemies Lose: All party members are defeated Enemies: Guard x5, HiMage x3 Sand and Spooks* (LV3) Area: Tottori Desert Reason: Ghost is scaring people Reward: Auto-Medic ---------------------------------- Win: Defeat all enemies Lose: All party members are defeated Enemies: Lullaby Golem x4, Succubus x3 The terrain will make this battle harder, especially to your allies with jump LV3 or 2. If you have some Bound Gems, equip them here so that your allies can easily jump to the upper levels. The enemies aren't that hard and you have faced them numerous times before during the main battles so you shouldn't have any problems dealing with them. Club Trouble* (LV4) Area: Pearl Park Reason: Megappi is attacking towns Reward: Juturnus Fan ---------------------------------- Win: Defeat all enemies Lose: All party members are defeated Enemies: Minoppi x6, Megappi The yellow Minoppis have more HP than the standard green ones and has higher stats. Be careful when dealing with these enemies; approach them slowly and make sure that your characters support each other. Reinforcements will around your characters so don't advance too far yet. Monk Beatdown (LV4) Area: Tottori Desert Reason: Monk seeks a challenge Reward: Glorious Lance ---------------------------------- Win: Defeat all enemies Lose: All party members are defeated Enemies: Guard x4, Robbers x3, Monk x2 You'll start the battle on higher ground but surrounded. If you want, you can send two characters to deal with the enemies at the rear and the sides while the main force will slowly trek down the platforms to engage the main enemy force. The monks deal the most damage so make sure you take care of them as well. Snow Wars (LV3) Area: Ice Hermitage Reason: Element is scaring people Reward: Bluefin Staff ---------------------------------- Win: Defeat all enemies Lose: All party members are defeated Enemies: Blue Element x4, Red Element x3, Yellow Element x3 You may divide your party into two groups, as you initially started. However, if they can barely hold out on their own, you may want to move to the rear and gang up on the enemies on that side, before moving carefully to the next batch. Avoid clumping your party members together or they'll end up being easy targets for the elements' group damaging attacks. A LV40 Element will appear as the enemy's backup. It's Magic! (LV4) Area: Lago Springs Reason: Sorcerer is robbing people Reward: Distant Sun ---------------------------------- Win: Defeat all enemies Lose: All party members are defeated Enemies: HighMage x2, Knight x2, Archer x2, Sorcerer x2 The combination of highmages and archers will prove challenging for your team. Just bring your own set of witches and ranged fighters to deal with them. Luna's waterwalk ability and Sadie and Josies' high MOVE range should be helpful in reaching the lesser resilient archers and mages. Rainbow Road* (LV3) Area: Ice Hermitage Reason: Witch? Is asking for help Reward: Ginseimaru, Therese, Alicia ---------------------------------- Win: Defeat all enemies Lose: All party members are defeated Enemies: Gryphon x3, Viper, Beetle. You can only carry 4 characters in this battle. The two little witches will be able to move on their own independently. Support them by attacking the monsters they're targeting. Enemy reinforcements will also appear pretty early in the fight so you'll find yourselves surrounded if not careful. Just help the two girls defeat the enemies. These two girls will also join your party after winning the battle. Training X (LV4) Area: Azul Forest Reason: Talon K Reward: Mahogany Mallet ---------------------------------- Win: Defeat Rhona Lose: All party members are defeated Enemies: Knight x2, Guard, HighMage x2, Deacon, Monk, Priest Firefight (LV4) Area: Pearl Park Reason: Beetle is attacking towns Reward: Key-gun-tar ---------------------------------- Win: Defeat all enemies Lose: All party members are defeated Enemies: Viper x3, Gryphon, Beetle x3 Demon King (LV4) Area: Farham Reason: Fiend X is attacking towns Reward: Fujin Trumpet ---------------------------------- Win: Defeat all enemies Lose: All party members are defeated Enemies: Viper x3, Basilisk x2, Fiend x2, Fiend X After defeating a few enemies, three more Fiend X's will appear. Don't face them head on since they have powerful attacks and high HP. Sniping them from a distance while hitting them with spells for the same turn should be enough to deter their offensive. *Cow Dare You (LV4) Area: Bullhelm Volcano Reason: Minotaur is scaring people Reward: Mana Material ---------------------------------- Win: Defeat all enemies Lose: All party members are defeated Enemies: Viper x3, Minotaur x4 Six fiends will appear eventually so don't get your party scattered or they'll just get picked off one by one. *It's no Bull (LV4) Area: Tottori Desert Reason: Taurus is causing panic Reward: Hades Whip ---------------------------------- Win: Defeat all enemies Lose: All party members are defeated Enemies: Goblin x3, Minotaurs x2, Taurus More reinforcements will appear from your starting point so get ready. Once you cleared the enemies near your position, head out and approach the enemies.