Kessen II for PSX2. Written by Eagles' (eagles_999999999@hotmail.com) Version 1.09 (11/10/01) I added two more stages for Liu Bei. Version 1.08 (11/03/01) Finally, an update!!! School's been a killer, sorry for taking such a long time to update. This time I have three new stages for Liu Bei. Only three left!!! Version 1.07 (10/06/01) I added one more stage for Liu Bei in the walkthrough section. Version 1.06 (10/05/01) I added another four stages for Liu Bei in the walkthrough section. Version 1.05 (10/04/01) I added another two stages for Liu Bei in the walkthrough section. I added some third party characters in the character section as well. Version 1.04 (10/03/01) I added and changed a lot in the basic game play and game control section, now it looks a lot nicer. I also changed the enemy units information on the walkthrough to make it easier to understand. Most importantly, the formations part is up, huge thanks to Muni Shinobu. Version 1.03 (10/02/01) I added first three battles for Liu Bei in the walkthrough section. Version 1.02 (10/02/01) I added the tip, special abilities, and a little more on generals' statuses. I'm going to send this in to help those who have troubles fighting battles. I will soon start working on the walkthrough. *Note: I expect there to be many stupid mistakes (spelling, grammar, etc.) on this FAQ since I wrote 14 pages in three school days. But I will soon find a time to go through it and find them all. Please be patient with me: P. And if you think the character section is sloppy (which I do), just give me some time I will add much more details on each character. Version 1.01 (10/01/01) I added the character section; it's not yet completed. Version 1.0 (09/30/01) I just started this FAQ, and hopefully people who like the game will like this. This is going to require a lot of work, but since my love for the game is strong, I will do it!!!:) *Note: this is a FAQ for the English version. Everything is still coming up. I'm a full time college student, school is tough, so I don't have much free time, but I will try my best to upgrade this FAQ. Kessen II ("Kessen" means final battle, I think in both Japanese and Chinese) is a strategy game based on the historical Chinese story "The Romance of Three Kingdoms". It's made by the mighty KOEI, which is known for it's unique style of making historical strategy games (Romance of Three Kingdom (1~9), Dynasty Warriors (1~3), Kessen, and many other great games). In general, Kessen II is a really fun game. If you have never played any of the games above or never heard of the story of the Romance of Three Kingdoms, it'd be kind of tough for you to understand it. But still, it's pretty good, due to its one of a kind game play and amazing graphics. I suggest you try it out, maybe you will be "touched" by its storyline: P. I just beat the game, since I like it so much, I'd like to write a FAQ about it:)......... And, I must add this: I BEAT IT IN TWO DAYS (about 20 hours)!!! WHAHAHAHAHAHAHAHAHAHAHA... Anyway. What does this FAQ have (or what will it have)? 1. Basic game play and controls. 2. Characters. 3. Special abilities. 4. Notes on the battlefields (tips, formations, special events). 5. Walkthrough. ********************************************************* *********SECTION 1: BASIC GAME PLAY AND CONTROLS********* ********************************************************* Right after you start the game, you will have to sit tight for the intro moive (or skip it by pressing "start"). Just relax and enjoy it. The game will flow in this following order (except the first stage): Power Status: the military situation will be explained. | | Political Policy: the purpose of the Political Policy is to strengthen the army. This will be explained later on this FAQ. | | Drama: The CG movies bring the drama of love and war among Liu Bei, Cao Cao and fellow commanders. | | War Council: you decide the plan you will use for your next battle. War Council is also explained later on this FAQ and in the walkthrough section. | | Battle: all of your units will go as planned in War Council. You can also give them new orders. | | Postwar: when you win you will keep going to the next stage; if somehow you lose you will be given the option whether or not you want to fight the stage again. | | Save: you will go to the save menu and save your game if you want. | | Next stage... ------------------------------- ---------Game Controls--------- ------------------------------- There are many views in this game, in different views different buttons function differently, here's a list of all the controls: MENU CONTROLS / POLITICAL POLICY / WAR COUNCILE Directional buttons: Highlight items Select commanders (only in Political Policy / War Council) Square button: Army information (Political Policy) Battle Map (War Council) Triangle button: Cancel Circle button: Re-explanation (Political Policy / War Council) X button: Select BATTLE MAP VIEW (This is the map view where you see the layout of the land and the location of your units): Direction buttons: Select units Select items Square button: Unit information Triangle button: Army View (goes back to ARMY VIEW of pervious commander) Circle button: Combat order menu X button: Select Army view (goes to the unit's ARMY VIEW that you selected) L1 / R1 button: Switch units L2 button: Turn on/off units' names R2 button: Displays control guide SELECT button: Function menu Left / Right analog stick: Rotate camera angle ARMY VIEW (this is the overall view of a unit; you will get into this view by pressing "X" button on any of your units in BATTLE MAP VIEW; this is the view you are in when you start a battle): Directional buttons: Select commanders (goes to the OFFICER VIEW of selected officer; only works when the unit is in combat) Operate units (you can change the direction of which you units face; only works when marching) Square button: Battle Map VIEW (this sends you back to BATTLE MAP VIEW) Triangle button: De-select unit (does the same as "Square" button, which sends you back to BATTLE MAP VIEW) Circle button: Combat order menu (you can assign new mission for this unit, change its formation from this menu) X button: Select Select unit Officer view (this sends you to OFFICER VIEW; only works during combat) L1 / R1 button: Select units L2 button: Turn the marks off (the marks are either red or green, it helps to tell which soldier is on your side when there are tons of them around you, I will talk more about it later on) R2 button: Display control guide START button: Pause the game Left analog stick: Control units (only when marching) Right analog stick: Rotate camera angle L3 button (this is the left analog stick; instead of move it, you push it): Turn radar on/off R3 button (this is the right analog stick; instead of move it, you push it): Re-center camera OFFICER VIEW (you can go to officer view by pressing "X" button on the general you desired in ARMY VIEW; in this view, you will be able to fight as this general and use his / her special abilities): Directional buttons: Move generals Navigate Gather troops (by pressing "down" directional button) Select special (include select abilities / target area or range in this FAQ) Square button: Battle Map view (this sends you back to BATTLE MAP VIEW) Triangle button: Army view (sends you back to ARMY VIEW) Circle button: Select special abilities X button: Select Rush enemies after gathering troops (see above about how to gather troops in Directional buttons) Select special abilities Attack enemy soldiers (you NEVER kill enemy soldiers by pressing "X" button in this view; however, this will greatly help to raise your morale and it's cool: ) L2 button: Turn the marks off (the marks are either red or green, it helps to tell which soldier is on your side when there are tons of them around you, I will talk more about it later on) R2 button: Display control guide START button: Pause the game Left analog stick: Move commanders Navigate / gather troops Right analog stick: Rotate camera angle L3 button (this is the left analog stick; instead of move it, you push it): Turn radar on/off *Note: soldiers are stronger when they fight close together than when they fight separately. This called "backup effect". The mark appearing above the soldiers become brighter as this effect increases. *Note: this game's battles proceed in real time. The time WILL stop temporarily in the following cases: *Under the BATTLE MAP VIEW *Under the given order menu (displayed by pressing "Circle" button under ARMY VIEW) *When you choose your special abilities *When an event occurs *When you paused the game (by pressing "START" under ARMY VIEW OR OFFICER VIEW) Here's how are the three views (BATTLE MAP VIEW, ARMY VIEW AND OFFICER VIEW) related to each other: By pressing "X" button: BATTLE MAP VIEW ---> ARMY VIEW ---> OFFICER VIEW By pressing "Triangle" button: OFFICER VIEW ---> ARMY VIEW ---> BATTLE MAP VIEW By pressing "Square" button: ARMY VIEW ---| |---> BATTLE MAP VIEW OFFICER VIEW ---| That's all for the game controls. Now let's move on. ------------------------------------- ---------Officer Information--------- ------------------------------------- Your army has many officers. You may get more officers as the game flows. Each unit shows on the battle map has at least one or more general in charge. Each unit consists five squadrons. If you have more than one generals in one unit, those generals (except the commander) will each lead his / her own squadron. There are six statuses for each general: War: This is the general's psychical strength. This affects the offense, defense, and morale of the unit this general's leading. Magic: This is the general's magical power. This affects the power of this general's magical attacks and his / her unit's resistance to magical spells. Fame: This is how famous the general really is. This affects the max number of troops you can have in this general's unit. You can increase this status by making enemy units flee. Experience: This is the experience the general has. This affects the general's unit's promotion. Gaining more and more experience can learn new special abilities for this general. You can increase this status by making enemy units flee, destroy enemy storehouses (which barely happens if you don't have special plans for it), or simply survive a stage. Troops: the class of troops led by the commander. Special Abilities: the available special abilities. Before each battle, you will enter two main events. They are Political Policy Meeting and War Council. ------------------------------------------ ---------Political Policy Meeting--------- ------------------------------------------ Before each battle, you will go to a political policy meeting, three of your generals will suggest you three different things to do. You can only choose one of these three things. You should make your decision based on your army strength or just do whatever you feel like. Troop Strength (number of soldiers), Supply (number of supplies), and Technology (abilities of your troops) determine how strong your army really is. You can check your and your opponent's stats by pressing the square button every time you go to policy meeting. Here's the list on what ideas might come up in political policy meetings: *Note: all of the following may come in different forms, depends on different stages and different rulers. For example: in recruit troops, one general might tell you the people would like to follow you so they'd like to join, and later in the game, another one might tell you that you can use prisoners to fight. Either way, you will get new troops. A. Recruit troops: generally you are adding new force to your army. Result: usually this will get you anywhere between 600~900 troops, not that great, but if you feel like you are too few in numbers (which most of times you will), this is not a bad option at all. B. Train troops: you train your current army. Actually, you are really training your generals. Result: your generals get stronger (the results may very, depends on who's doing the training). C. Kill man-eating tiger: you go and lay the smack down on a tiger: P. Result: your fame will go up. D. Getting supplies: in general, you are getting more food by doing this. Result: your supply will go up. E. Research weapon: you research new weapons to improve the strength of your army. Result: there're two of situations under research weapon: 1. You will get a special type of weapon. This weapon will automatically be assigned to one of your best generals and it will be automatically used on battlefield. These kinds of weapons are: Tiger Canons, Catalogs, Hawk Troops, and many others. 2. You will hire blacksmiths to upgrade your weapons, many of your generals' troops will upgrade. F. Allow some general to train: one important general in your army wants to train by himself / herself. Result: this general will GREATLY improve himself / herself. G. Form a special unit: you will form a special unit for a specific general. Result: this general gets an UNQIUE and POWERFUL unit. H. Making plots on the enemy: there are many smart guys under you, they thought of a way to mess with your opponent without fighting. Result: there are many different plots as the followings: 1. Persuade the enemies: the enemy troops number will lower by 10% 2. Fake an attack: enemy will send troops to wherever you fake an attack to; therefore, these enemy troops cannot fight you in the next battle (this is a great plot). 3. Spread rumors in enemy army: this will lower the enemy troops morale by 10. Special cases: I've only seen one special case in the game I played; however, there might be more since I've only beat the game once. In the battle "Showdown of Chi Bi", if you are playing Cao Cao, you will have the option to write poetry for your troops. Result: your troops will be inspired by your poetry and their morale will go up by 10. That should be all for political policies, if I find anything else I will add it up. After you finish your political policies meeting, it's most likely the current situation will be explained and a CG movie will be shown afterwards (Best part of the game!!!). After that you will go the war council. In there your generals will lay out the ideas on how you should fight this battle. ----------------------------- ---------War Council--------- ----------------------------- In war council three of your generals will suggest three ideas on how should you fight this battle, and you will then decide which strategy you would take for the upcoming battle. None of them is really wrong, but sometimes (most of the times) one strategy works way better than the other two. I will state the strategies of each battle as I go over the walkthrough. That's about all you need to know before you go into battles. In the walkthrough I will state everything you need to know for each stage. I will also put tips in the NOTES ON BATTLEFIELD section. ********************************************** *********SECTION 2: SPECIAL ABILITIES********* ********************************************** Special attacks are really powerful, if you use them right. Most of the special attacks have ranges. Try to move around so you can get more enemy soldiers inside your range. The BEST TIME to perform a special attack is RIGHT AFTER you get into fight with an enemy unit (the time when your soldiers just contacted with your enemy's). At that time, the enemies are still in groups, which makes it really easy to target. ------------------------------------- ---------Strategic Abilities--------- ------------------------------------- Physical commanders use this kind of abilities. Duel: **** Your enemy general goes one-on-one with the great one. If you win, the enemy unit's morale will drop and your own will increase by 30; if you lose, your morale drops and the enemy unit's will increase by the same amount. You can refuse to duel someone by press triangle; however, your morale will decrease a little bit. The range depends on the general's war ability. Volley: *** Shoot arrows at the enemy unit. All troops who have bows can use this ability. It is more powerful than the normal shooting. The effect depends on how many enemy soldiers are inside the range. The range depends on the general's war ability. This cannot be performed once the archers drew out their swords and go into the battlefield. Snipe: *** This is a more powerful version of Volley. The effect depends on how many enemy soldiers are inside the range. The range depends on the general's war ability. Iron Wall: ***** All of your soldiers build an energy shield, which defend against ANY magical abilities. If you are watching a battle, and an enemy general in this fight uses a magic, and you have this ability, simply press x (which you can see on the right bottom screen) to perform this ability. Battle Cry: **** Weaken the enemy soldiers for a little while; also decrease this unit's morale. The effect depends on how many enemy soldiers are inside the range. The range depends on the general's war ability. Make sure they are not too close to the end of your range. Rally: **** Strengthen the ally soldiers for a little while; also increase this unit's morale. The effect depends on how many enemy soldiers are inside the range. The range depends on the general's war ability. Raid: *** Charge through the enemies all by yourself. The effect depends on how many enemy soldiers are inside the range, general's war ability, and how many of them you hit. There's a limited time for this attack, it's shown as a bar on the right bottom corner. Before the time runs out, you can move to anywhere and hit your enemies. Charge: ***** Charge with mounted troops (does NOT include mounted archers). The effect depends on how many enemy soldiers are inside the range. Rush: ***** Charge with foot soldiers or lance troops (does NOT include archers). The effect depends on how many enemy soldiers are inside the range. ----------------------------------- ---------Magical Abilities--------- ----------------------------------- Warlords use this kind of the abilities: Meteor Shower: *** Drops huge meteors from the sky. The effect depends on how many enemy soldiers are inside the range and the general's magic ability. The range looks something like this; try to put more enemy soldiers at the position as shown("*"). This only works better if your magic ability is decent. G <- your position rrr r r r r r*******r rrrrrrrrrrr Fireballs: **** Huge fireballs roll through enemies and burn them up. The effect depends on how many enemy soldiers are inside the range and the general's magic ability. You can have anywhere from one to five fireballs depends on your general's magic ability. This is what the range looks like, try to put more enemy soldiers at the position as shown ("*"). And do not put too many soldiers in the first half of the range. G <-- your position rrrrrrr r r r r r r r*****r r*****r rrrrrrr Fire Strom: ***** Huge fire snakes burn up enemies in a straight line. The effect depends on how many enemy soldiers are inside the range and the general's magic ability. The range also depends on general's magic ability. You can put enemy soldiers anywhere within in the range. You can have anywhere from one to five fire snakes (I've never seen one though, because it requires good magic ability to have this spell). Hail: *** Huge and sharp ice blades drop from the sky upon the enemy soldiers. The effect depends on how many enemy soldiers are inside the range and the general's magic ability. When your magic ability is not high enough, try to put more enemy soldiers near the middle. If you have the final version of this spell (gained by increasing your general's magic ability to a certain point), you don't have to worry about that. Ice Storm: *** Two little icy meteors freeze the enemies around you. The effect depends on how many enemy soldiers are inside the range. The range depends on general's magic ability. When you are using this spell, try not to put enemy soldiers too close to you since they won't get hurt. Lightening: **** Huge lightening blots shock enemies on the battlefield. The effect depends on how many enemy soldiers are inside the range and the general's magic ability. You can have more number of lightening blots by increasing your magic ability. The range of this spell looks like this: G <- your position rrrrrrrrr r r r r <- don't put the enemies here(only if your magic is not r r high) r r r r <- instead, put them here rrrrrrrrr Gale: ****** Huge tornado just blows enemies away. The effect depends on how many enemy soldiers are inside the range and the general's magic ability. Fissure: ***** The ground opens and sucks the enemies in. The effect depends on how many enemy soldiers are inside the range and the general's magic ability. Try to put more enemy soldiers near the center of the range. *Note: some generals can use both kinds of the special abilities, like Xun Yu. *************************************** *********SECTION 3: CHARACTERS********* *************************************** Note: each character starts with some special abilities. They can also gain new special abilities after fighting more battles and gain more experiences. I also gave each officer a rating (***** means the best, and * means the worst). This section is not yet completed. I only listed what abilities each character gained in my game. I will add more up in this section later on. I might made many mistakes on this list (ability wise, like this guy doesn't have this ability and I added it up). If you spot any of these mistakes, please let me know through e- mail. *Note: there are also some generals who have special events before going into battles (it's either a workout or a special intro); you will see them as you go through the game. I will list them as I list all the characters. This kind of special events happens randomly before you go into battle with an enemy unit for the first time. ------------------------------------------------------- ---------Shu Army (Liu Bei's army, in green)--------- ------------------------------------------------------- Main Characters: Liu Bei: *** Liu Bei was lord over Xu, later became the leader of Shu army. His only wish is to live happily ever after with Diao Chan. Special Abilities: Start with: Rally Later gain: Iron Wall Liu Bei's not that great, but he's a leader, can't fight without him. Diao Chan: ***** Diao Chan is a singer. She met up with Liu Bei and fell in love with him. She's beautiful, merciful and strong in will. She holds a secret only a few knows about... *Diao Chan is a key character throughout the game, but she can't be controlled as a general in your army. I gave her five stars for her beauty: P. Zhuge Liang: ***** Zhuge Liang is a legendary warlord. He's extremely remarkable in warfare, astronomy, as well as magic. After he met Liu Bei, he joined the Shu army as his advisor. Special Abilities: Start with: Fireball, Fire Storm, Lightening Later gain: Gale, Fissure *Joins before the Battle of Bo Wan Po (stage #4). Guan Yu: ***** Guan Yu is Liu Bei's sworn brother. He's a true champions' champion. Guan Yu is very powerful. Due to this, he's the leader of Liu Bei's five tiger generals. He seems to have a crush on Mei Sanniang and he is afraid of frogs in this game. Special Abilities: Start with: Duel Later Gain: Charge *You start out with Guan Yu. Zhang Fei: **** Zhang Fei is also Liu Bei's sworn brother. He was a former bandit. Like Guan Yu, he's extremely powerful and one of the five tiger generals. Unlike Guan Yu, he's a short-tempered champion of drunks and a father of three. Special Abilities: Start with: Duel Later gain: Raid *You start out with Zhang Fei. Zhao Yun: **** Zhao Yun was the head of the Han Imperial Bodyguard. However, Cao Cao ousted him after he gained the control over the emperor. He has a strong sense of justice and he wishes to restore the dying Han dynasty. Zhao Yun is one of five tiger generals. Special Abilities: Start With: Duel, Raid Later gain: Charge *Has a special event before going into battle with an enemy unit. *Joins in The Battle of Xu (stage #1). *Leaves your army before the Battle of Bo Wan Po (stage #4). *Rejoins before the Battle of Tian Shui. Mei Sanniang: *** Mei Sanniang is a long-time friend of the three brothers: Liu Bei, Guan Yu and Zhang Fei. She has a crush on Liu Bei. Special Abilities: Start with: Meteor Shower Later gain: Duel *You start out with Mei Sanniang. Mei Mei: Mei Mei is the first daughter of Zhange Fei. As part of the special force in Liu Bei's army, she and her sisters act as spies and ninjas. She died in the beginning of the game to protect Diao Chan. Too bad you can not play as her. Li Li: ** Li Li is the second daughter of Zhang Fei. Special Abilities: Start with: Iron Wall Later gain: Rush *You start out with Li Li. Luo Luo: ** Luo Luo is the third daughter of Zhang Fei. Special Abilities: Start with: Ralley Later gain: *You start out with Luo Luo. Sun Li: ** Sun Li is the younger sister of Sun Quan, the ruler of Wu. She wishes to see the world outside of Wu. She joined Liu Bei after met him. Special Abilities: Start with: Charge Later gain: *Has a special event before going into battle with an enemy unit. Ma Chao: **** Ma Chao is a great and famous hero in West Xi. He swore to hunt down Cao Cao for wiping out his entire clan, and he joined Liu Bei for that very same reason. Ma Chao is one of the tiger generals. Start with: Duel Later gain: Raid *Has a special event before going into battle with an enemy unit. Huang Zhong: *** Huang Zhong is an old general whose strength can compete that of Guan Yu and Zhang Fei's. He's one of the tiger generals. Special Abilities: Start with: Battle Cry, Volley, Iron Wall Later gain: *Joins after the Battle of Chang Ban Po (stage #4). Pang Tong: ***** Pang Tong is Zhuge Liang's brother in law. He's another genius just like Zhuge Liang. He's really strong in magic. Special Abilities: Start with: Meteor Shower, Fireball Later gain: *Joins after the Battle of Chang Ban Po (stage #4). Supporting Characters: Guan Ping: * Guan Ping is Guan Yu's adopted son. Special Abilities: Start with: None Later gain: Rally *Joins after the Battle of Xu (Stage#1). Zhou Cang: * Zhou Can is a follower of Guan Yu. Special Abilities: Start with: None Later gain: *Joins during the Battle of Ru Nan (Stage #2). Ma Su: * Ma Su is a follower of Zhuge Liang. Special Abilities: Start with: Meteor Shower Later gain: *Joins after the Showdown at Chi Bi (stage #5). Cai Mao: ** Cai Mao is a former officer of Cao Cao's army, later defected to you if you chose to make him defect. Special Abilities: Start with: Iron Wall Later gain: *Joins if you choose to make Cai Mao defect in the Political Policy Meeting in the Showdown at Chi Bi (stage #5). ---------------------------------------------------- ---------Wei Army(Cao Cao's army, in red)--------- ---------------------------------------------------- Main Characters: Cao Cao: ***** Cao Cao is a man with desire to conquer the world by power. He doesn't trust anything but his own strength. Special Abilities: Start with: Battle Cry Later gain: Rally, Charge, Iron Wall Xun Yu: ***** Xun Yu is Cao Cao's right-hand-woman. She's excellent in magic and warfare. She has a strong feeling for Cao Cao. Special Abilities: Start with: Meteor Shower, Hail, Ice Storm Later gain: Rally Himiko: ***** Himiko is a young woman who has a heart of a child. However, she has incredible magical power, which is strong enough to determine the outcome on the battlefields. Special Abilities: Start with: Lightning, Hail Later gain: Ice Storm, Gale, Fissure Cao Bu: ** Cao Bu is Cao Cao's uncle. He serves Cao Cao by enlarging his army. Special Abilities: Start with: Rally Later gain: Iron Wall Xiahou Yan: ***** / * Xiahou Yan is Cao Cao's cousin, one of the best generals in the Wei army. Special Abilities: Start with: Battle Cry, Charge, Raid, Rally, Duel Later gain: None Xiahou Dun: **** Xiahou Dun is Cao Cao's cousin, known as the "one-eyed" general. Special Abilities: Start with: Duel Later gain: Battle Cry, Charge Xiahou Ba: **** Xiahou Ba is Xiahou Yan's son. His biggest wish is to be respected like his father. Special Abilities: Start with: Duel Later gain: Battle Cry, Raid Sima Yi: ***** Sima Yi is the perfect rival for Zhuge Liang. He has amazing magical power and knowledge over warfare. Special Abilities: Start with: Hail, Ice Storm, Meteor Shower Later gain: Lightning Zhang Liao: ***** Zhang Liao is a high commander of the Wei army. He was close to Guan Yu when he was young. Special Abilities: Start with: Duel Later gain: Raid, Rush Guo Jia: *** Guo Jia is a warlord whose magical power is rather strong. Special Abilities: Start with: Hail Later gain: Lightening, Ice storm, Meteor Shower Cheng Yu: **** Cheng Yu's actions make him look like a joke. However, his magical power and ability to oversee strategies should not be underestimated. Special Abilities: Start with: Meteor Shower Later gain: Iron Wall, Rally, Hail Cao Ren: ** Cao Ren is Cao Cao's cousin; he's famous for his ability to defend. Special Abilities: Start with: Iron Wall Later gain: Duel, Rally Hu Zhi: **** Hu Zhi is probably the strongest woman(physically) in the world of Kessen II. She serves as the strongest general in the Wei army. Special Abilities: Start with: Rush Later gain: Duel, Raid Yu Jin: * Yu Jin is, uh, hmmmm..., (how do I say this?), NOT STRIGHT! He's weak and stupid, but he's a must-have character because it's just so funny to have him. Special Abilities: Start with: Iron Wall Later gain: Battle Cry Xi Xuanfeng: * Part of Yu Jin's special force. She plays as assassin and spy in the Wei army. Special Abilities: Start with: Battle Cry Later gain: Volley Dong Xuanfeng: *** Part of Yu Jin's special force. She plays the same roles Xi Xuanfeng does. Special Abilities: Start with: Rush Later gain: Iron Wall Xu Huang: *** Xu Huang is a high officer in the Wei army for his strength. Special Abilities: Start with: Raid Later gain: Charge Zhang He: *** Zhang He is a former Yuan Shao's officer that defected to Cao Cao after Cao Cao defeated Yuan Shao. He looks cool: P. Special Abilities: Start with: Raid, Volley Later gain: Pang De: **** Pang De is a former officer under Ma Chao. After Ma Chao was defeated, he joined the Wei army. Special Abilities: Start with: Duel Later gain: Raid, Rush Supporting Characters: Cao Hong: * Cao Hong is Cao Ren's brother. Special Abilities: Start with: Rally Later gain: Snipe Guo Shao: *** I don't really know who this guy is. He could be Guo Jia's son. Special Abilities: Start with: Rally, Volley, Iron Wall Later gain: Deng Ai: ** Deng Ai is a former officer of Xi. Special Abilities: Start with: Fireball, Rally Later gain: Yue Jin: * Yue Jin is an officer under Zhang Liao. Special Abilities: Start with: None Later gain: Battle Cry, Iron Wall Li Dian: * Li Dain is an officer under Zhang Liao. Special Abilities: Start with: None Later gain: Rally, Iron Wall ---------------------------------------- ---------Third Party Characters--------- ---------------------------------------- *If you play as Liu Bei, you will be able to control Wu army in Showdown at Chi Bi (stage #5). ---------------------------------------------------------- ---------Wu Army (Sun Quan's army, in light blue)--------- ---------------------------------------------------------- Sun Quan: *** Leader of Wu. Sun Quan leads the most powerful navy in China. Special Abilities: Start with: Battle Cry, Rally, Iron Wall Later gain: Zhou Yu: ***** Right-hand-man of Sun Quan. He's well known for his ability in warfare and magic. He also has the nickname "pretty boy" for his musical genius. Special Abilities: Start with: Hail, Fire Storm, Lightening Later gain: *Has a special event before going into battle with an enemy unit. Gan Ning: **** Number one general in the Wu army for his strength and bravery. He was a pirate before joined Sun Quan. Special Abilities: Start with: Raid, Volley, Duel Later gain: Lu Xun: *** A young general who has a well vision of warfare. Special Abilities: Start with: Duel, Hail Later gain: Lu Su: *** An officer who's Zhou Yu's best friend for his gentleness and kindness. Special Abilities: Start with: Fireball, Hail Later gain: Lu Meng: *** Wu's strategic general who often helps Lu Xun out. Special Abilities: Start with: Fireball, Fire Storm Later gain: Taishi Ci: *** Wu's second bset general next to Gan Ning. Special Abilities: Start with: Duel, Rally, Raid Later gain: ----------------------------------------------------- ---------Yi Army (Liu Zhang's army, in gray)--------- ----------------------------------------------------- Liu Zhang: Yi's leader, Liu Zhange is a very good friend of Cao Bu's. For their friendship, Liu Zhang decided to become Cao Cao's alliance. Yan Yan An old general under Liu Zhang. For his age and bravery, he has won over many people's respect in Yi. Special Abilities: Start with: Later gain: Fa Zheng Liu Zhang's advisor. Fa Zheng often offers Liu Zhang his thoughts about how to make Yi strong. Special Abilities: Start with: Meteor Shower, Fireball Later gain: If you play as Liu Bei, Fa Zheng joins after the Siege at Cheng Du (stage #6). Zhang Ren Zhang Ren is the best general in Yi. Wu Yi Wu Yi's an normal officer in Liu Zhang's army. ----------------------------------------------------- ---------Nanman Army (Meng Huo's army, in purple)--------- ----------------------------------------------------- Meng Huo: The great chief of Nanman. Meng Huo leads an army which is armed with elephants. Zhu Rong: Meng Huo's wife. Zhu Rong is the real king of Nanman since Meng Huo is so scared of her. Special Abilities: Start with: Charge Later gain: If you play as Liu Bei, Zhu Rong joins after the Southern Campaign (stage 7(c)). Wu Tugu: King of a small country in Nanman. Wu Tugu is the most powerful general Nanman has. King Mulu: King of a small country in Nanman. King Mulu can use both magic and war abilities. King Duosi: King of a small country in Nanman. King Duosi is excellent in magic. ************************************************** *********SECTION 4: NOTES ON BATTLEFIELDS********* ************************************************** ---------------------- ---------Tips--------- ---------------------- ---If you use an offensive special move (raid, charge, rush), and you kill about 2000 troops or more (I'm not too sure about the number, could be anywhere from 2000 to 2500), your will get the message that your war ability has been increased. The same for magic, if you use any magic that results in killing more than 2000 troops, your magic status will go up, which after a certain point will make your magical abilities way more powerful. ---Use your offensive special attacks as EARLY as you can. Since they can be recovered and used again. The quicker you use them, the sooner you get them back. Besides, at the beginning of each stage there are more soldiers for you to defeat in case to increase your status. ---Your army strength depends on three things: Troop strength, Supply, and Technology. You can obtain more Troop strength by losing as few soldiers as possible; you can obtain more Supply by finishing the battles as soon as possible; you can obtain more Technology by making more enemy units flee. Personally, I always have a VERY high Technology (I had 95 as Liu Bei near the end of the game, I had 96 as Cao Cao), not only it promotes your troops to higher classes, by defeating more enemies you can gain more experience, fame, and other status as well. ---Here's a little trick how to defeat tough enemies on certain stages: If you are in a siege battle, first destroy the gate. Then go fight whoever's behind the gate for a minute or two, and then retreat from the battle. Have one of your units wait outside the gate. That enemy unit is most likely going to go after the unit it fought. As soon as he gets out the castle, have two of your units fight it, this should easily brings it down. Another good thing about this is you can't use most of your special attacks on battles under the gate. After you lured the enemy out, you will be special-free. The very same trick works if there's a bridge, just wait at the other end of the bridge and wait for the enemy to cross it, and then just finish them off one by one (works great on Cao Cao's first battle). ---If you are having problems with fighting, then always try to get behind of an enemy. This way is much more faster to bring an enemy unit down. ---Last tip just suggested you to attack one enemy unit with two or more units. This is indeed a smarter and easier way. However, sometimes it's better to go one-on-one. Because the chance of you succeeding in killing more than 2000 troops by using a special attack is higher since there are more soldiers out there on the field. When you fight one enemy unit with two or more units, the enemy unit's troops will be split into two or more groups. ---Duel is important sometimes. Because there are two conditions of losing: the number of soldiers reaches 0 and the morale reaches 0. You will see later in the game it is much faster to bring down the morale than to defeat every single soldier of the enemy units. So duel comes in handy in that case (if you win, it brings down 30 of the enemy morale, however, if you lose, you lose 30 of your own as well; so you will have to consider carefully before you do it. The outcome of the duel depends on war ability. So go pick on those warlords; they will most likely refuse to duel, which will bring their morale down a little bit.) ---In naval battles, only one-on-one is allowed. So position your units carefully. Even though you can't fight one enemy unit with more than one of your own, you can surrender your enemies with other units. This will make navel battles a lot easier. I will talk more about naval battles on its own stages (Many people seem to have problems with the battle where you have to save Guan Yu. At the beginning of the battle, just run away. Soon your army will arrive to aid you). ---Before you fight the enemies, you should always know about your own strength. So take sometime to check on your generals' status before you send them into battles. And whenever an enemy unit shows up on the map, you should always go check its status out. ---Here's a tip from Ethan T. I checked it out and it seems to work all right. If your unit's morale if higher than the enemy's, it's VERY LIKELY you will win the duel. So make sure you raise your morale (Rally) or lower your enemy's (battle cry works great, or simply use special attacks that do a lot of damage) before you duel someone. And always duel because it's fun to watch and it increases your fame as well if you win. ---------------------------- ---------Formations--------- ---------------------------- The pattern that squadrons make during combat is what's called a formation. Different formations are suitable for different types of commanders and missions (some good for offense, some good for defense, and some can be used to run away quickly). Before each battle starts, each of your unit is automatically set to the formation fit for them. You can change your formation by pressing circle button during the unit view. Each general starts with different numbers of formations. You can learn new formations by making enemy units flee. Ring O O O O O A well-balanced all-purpose formation, good in defense and steady in attack. No matter which direction enemy troops attack from, the defense ability is the same. Recommended when you can't tell what formation the enemy troop is using. Strong Against : none Weak Against : none Moon O O O O O A good formation to surround the enemy troop. Very good in defense when faced with an enemy small in number. Strong Against : Carp, Box Weak Against : Asp, Bull Swan O O O O O A good formation against a large enemy troop. Similar to the Moon formation, but restrict the enemy troop even more because of the narrow back end. Recommended when facing a large enemy in a tight formation. Strong Against : Carp, Dart, Box Weak Against : Asp, Bull Carp O O O O O A strong defense formation, each of the small troops can aid each other easily, but weak against formations that surround you. Strong Against : Asp, Bull Weak Against : Moon, Swan, Bowl Goose O O O O O A good formation protecting the general. Very useful when the general has the ability to shoot arrows, for he can be protected from battle and be available to shoot arrows. Strong Against : Flat Weak Against : Asp, Bull, Dart Asp O O O O O Very strong in the offensive, but in turn very weak in defense. Strong in attacking a troop head on, but if being attacked from the sides, the damage would be great. Strong Against : Flat, Moon, Swan, Bowl Weak Against : Carp, Box Bull O O O O O Another strong offensive formation, plus better defensive capabilities. An altered version of the Snake Formation, this formation is better at defending itself because of the 2 small troops side by side with each other. But still, a formation with weak defense. Strong Against : Flat, Moon, Swan, Bowl Weak Against : Carp, Box Dart O O O O O A very strong and sturdy formation. The full power of this formation can be achieved with a strong general, but not with a warlord. For the warlord to do his magic attacks, his own troops being so closely gathered together will actually pose as an obstacle. Strong Against : Flat Weak Against : Moon, Swan Flat O O O O O A very weak formation. Not strong in the offensive, and weak in the defensive, an all around weak formation, not useful other than blocking enemy troops for your other ally troops to pass in order to carry out other objectives. Strong Against : none Weak Against : Asp, Bull, Dart, Goose Awl O O O O O A perfect formation for a strong general. The perfect formation to attack if the first small troop where the general is located is strong, so needless to say if the general is weak it would not be a good idea to attack under this formation. Strong Against : Flat, Dome Weak Against : Moon, Swan Box O O O O O A good offensive formation with strong defensive capabilities. An altered version of the Round formation, stronger in defensive because of the tighter placement of the small troops, this is a good choice when facing an enemy troop with high attack powers. Strong Against : Asp, Bull Weak Against : Moon, Swan, Bowl Bowl O O O O O A good way to surround the enemy, and still be quick in the offensive at the same time. An altered version of the Crane formation, this one is better at the offensive with a strong general because of the pushed up position of the general's small troop as compared with the positioning in the Crane Formation. Strong Against : Carp, Box Weak Against : Asp, Bull Dome O O O O O A safe attack formation. An altered version of the Cone Formation, while the general's small troop is more safely protected. Plus with the closeness of the small troops on either sides, you are also strong against enemy attacks from the sides. Strong Against : Flat Weak Against : Asp, Bull --------------------------------- ---------Types of troops--------- --------------------------------- Light spear -> Spear -> Heavy Spear Light Sword -> Heavy Sword -> Elite Sword Archers -> Heavy Archers Crossbow -> Strong Cross Light Horse -> Cavalry -> Heavy Cavalry -> Elite Horse Foot -> Heavy Foot Bow -> Long Bow **************************************** *********SECTION 5: WALKTHROUGH********* **************************************** Finally I get to write the walkthrough. I'm going to start on Liu Bei's in normal difficulty (if you just started, this is more than you need, if you are in expert, well, you don't need walkthrough!!!: P). But later on I think I'm going to add the different stuff between different difficulties on the same stage. !!!!!!!!!PLEASE READ THIS BEFORE USE THE WALKTHROUGH!!!!!!!!! --------------------------------------------- ---------How To Use This Walkthrough--------- --------------------------------------------- For each stage, I will first talk about the Political Policy Meeting and War Council. Then for each stage's battle, I have the followings: Conditions of victory / defeat. Your units and enemy units' information. For each enemy unit, I listed the followings: Commander name / names: (if with any other generals) Number of troops: (*Note: this is not the exact number, because I'm not too sure if it will be the same for your game; so 5000 could be anywhere between 4800 ~ 5500) Type of troops: This unit's type of troops Morale: This unit's morale Formation: This unit's current formation Special abilities: Each general's special abilities This Unit's Position And for some special cases such as under what conditions that they would show up. *Note: I won't do the same for your units because my army's strength won't exactly be the same as everyone else's, even if you did exactly what I told you to do. If you want to know the information of your units, just check out their stats. However, I did list things such as when your new units would show up during the battle and all of your generals who would fight the stage. After that, I wrote down the way to beat each stage of what I think is the best. You can change your strategy based on the information I gave, which you should, because this game is all about thinking. And, enjoy!!!: P ------------------------- ---------Liu Bei--------- ------------------------- *********STATGE #1: THE BATTLE OF XU********* *Note: This stage does not have political policy meeting or war council. And I forgot to check the types of troops: P. Beginner Difficulty: if you just started, this stage pretty much teaches you on how to play this game generally. You can beat this stage with both eyes closed. Normal Difficulty: Victory: Xiahou Yuan takes flight Defeat: Liu Bei retreats / Time runs out ---------Your units (in green)--------- Liu Bei w/ Mei Sanniang Guan Yu Zhang Fei w/ Li Li, Luo Luo Zhao Yun(joins after 1/5 of the time bar runs out) ---------Enemy units (in red)--------- Yue Jin: Number of troops: 5000 Morale: low Formation: Box Special Abilities: None Yue Jin is at the very left side near the bottom. Li Dian: Number of troops: 6000 Morale: low Formation: Bull Special Abilities: None Li Dian is at the very right side near the bottom. Himiko Number of troops: 8000 Morale; 80 Formation: Flat Special Abilities: Fissure, Lightning, Hail Himiko shows up on the battlefield after you defeat both Yue Jin and Li Dian. Her unit's position will be at a little top right from Li Dian's unit. You should spot her right away on the map if you defeat Li Dian last. You will be noticed by an event of her coming into battle. Xiahou Yuan Number of troops: 10000 Type of troops: Cavalry Morale: 98 Formation: Goose Special abilities: Battle Cry, Duel, Charge, Raid Xiahou Yuan shows up on the battlefield right after you defeat Himiko. However, you won't be noticed by an event like the one you got for Himiko. He will just show up and sit where Yue Jin was. Walkthrough: #1. Move Guan Yu's unit to where Zhang Fei is. You should send all of your units to move from the left. In there you will find Yue Jin, he's really easy to defeat (since he only has around 5000 soldiers, it's very unlikely you will kill 2000 or more with any special attack, so just attack him with all of your units). #2. After you finish him up, keep going up. You should be able to spot the enemy's supply compound on the very top right (see where there are two bridges?). Well, send one unit to burn it up (Liu Bei is good for this job)! #3. In the meanwhile, send the other two units to the right side of the mountain on the right. You should find Li Dian waiting there. Fight him off with those two units. In the meanwhile, Zhao Yun should join (depends how long it takes you to burn and fight). #4. Have Zhao Yun and Liu Bei(or the unit you sent to burn up the enemy supply compound) meet up under the bridge on the right side under the enemy supply compound. So right after you defeat Li Dian, Himiko shows up the battle, all four of your units can fight her together (SHE HAS FISSURE! She might not use it though). #5. If you feel like saving some time, simply just leave Himiko to the two units you sent to attack Li Dian. Then move two other units to above the forest on the left side. Right after you defeat Himiko, Xiahou Yuan will show up and he will face downward. Strike him from behind and he should fall before you in no time(before you use both of your units to attack, let Zhao Yun perform a Raid attack, this will easily kill 2000 troops and increase his War status). *Guan Ping joins after the battle. *********STAGE #2: THE BATTLE OF RU NAN********* Political Policy Meeting: Guan Yu: Train Troops Zhang Fei: Kill man-eating tiger (recommended, Zhang Fei's fame will go up by 10, which means his army will increase by 1000). Mei Sanniang: Recruit Troops Normal Difficulty: as soon as the game starts, you get the message: "Enemy reinforcements appear to have arrived!" War Council: Zhang Fei: Zhang Fei's unit to delay enemy (recommended) Zhao Yun: Zhao Yun's unit to delay enemy Victory: Xun Yu takes flight Defeat: Liu Bei retreats / Time runs out ---------Your units (in green)--------- Liu Bei w/ Mei Sanniang Guan Yu w/ Guan Ping Zhang Fei w/ Li Li, Luo Luo Zhao Yun Chou Cang (joins after 1/10 of the time bar runs out) ---------Enemy units (in read)--------- Li Dian Number of troops: 7000 Morale: 65 Type of troops: Bow Formation: Bull Special Abilities: None Coming from the left side of the map towards your supply compound. Guo Jia: Number of troops: 8000 Morale: 77 Type of troops: Foot Formation: Ring Special abilities: Meteor Shower, Hail, Ice Storm Coming from the left side of the map towards your supply compound, he's behind Li Dian. Chen Yu Number of troops: 9000 Morale: 71 Type of troops: Bow Formation: Swan Special abilities: Meteor Shower, Hail Coming towards the bridge in front of your supply compound. Yue Jin Number of troops: 7000 Morale: 66 Type of troops: Light Horse Formation: Box Special abilities: None Coming towards the bridge in front of your supply compound, he's behind Chen Yu. Xun Yu Number of troops: 9000 Morale: 79 Type of troops; Cavalry Formation: Ring Special abilities: Meteor Shower, Hail, Ice Storm Staying behind the bridge at the top of the map. Walkthrough: #1. Abort everyone's missions. Move Zhang Fei to the bottom of the mountain at the very far left side, place Liu Bei next to him with some distance; place Guan Yu at the bottom of the smaller mountain next to the big one. Move Zhao Yun back to the other side of the bridge to guard the supply compound. #2. After you place your troops. You will find Li Dian and Guo Jia at the left side and Chen Yu and Yue Jin at the right side. Have three units on the left attack Li Dian and Guo Jia, and have Zhao Yun attack Cheng Yu (make sure you attack him RIGHT AFTER Cheng Yu crosses the bridge. This should be the first time you see Zhao Yun's special event before battle). Chou Cang should join you about now. Have him attack Yue Jin from behind RIGHT BEFORE Zhao Yun finishes up Cheng Yu(Yue Jin can't go anywhere since Cheng Yu's blocking his way). #3. After you defeat them, have one of the three units on the left to attack Xun Yu from behind (yes, go all the way up there; try to pick Zhang Fei instead of Guan Yu, so Luo Luo can do a volley attack); have the other two search for the enemy supply compound (it's up there somewhere, I wasn't looking when they found and destroyed it, 'cause I was writing this!!!: P); have Zhao Yun attack Xun Yu from front (it is very important to fight her on the bridge, since she can't use any of her magic attacks). *********STAGE #3: THE BATTLE OF BO WAN PO********* Political Policy Meeting: Guan Yu: Assist in land development Zhang Fei: Train troops Zhao Yun: Recruit Troops (recommended) *Zhuge Liang joins. Normal Difficulty: you will have to destroy all enemy units. War Council: Zhuge Liang: Set rockslide on northern route Zhao Yun: Dig pits along center route Guan Yu: Set mines along southern route Victory: The entire enemy army takes flight Defeat: Liu Bei retreats / Time runs out / The enemy reaches the staging area --------Your units (in green)--------- Liu Bei w/ Mei Sanniang Zhuge Liang Guan Yu w/ Guan Ping Zhang Fei w/ Li Li, Luo Luo Zhao Yun --------Enemy units (in red)--------- Xiahou Dun w/ Dong Xuanfeng Number of troops: 11000 Morale: 84 Formation: Dart Xiahou Dun: Type of troops: Cavalry Special abilities: Battle Cry, Duel) Dong Xuanfeng: Type of troops: Heavy Sword Special abilities: Rush Coming towards middle. Yue Jin Number of troops: 9000 Morale: 66 Type of troops: Cavalry Formation: Box Special abilities: None Coming through the top. Cao Ren Number of troops: 11000 Morale: 76 Type of troops: Foot Formation: Ring Special abilities: Duel, Rally, Iron Wall Coming towards middle. Li Dian Number of troops: 8000 Morale: 65 Type of troops: Bow Formation: Bull Special abilities: None Coming towards top. Ju Jin /w Xi Xuanfeng Number of troops: 11000 Morale: 63 Formation: Asp Ju Jin: Type of troops: Heavy Horse Special abilities: Iron Wall Xi Xuanfeng: Type of troops: Heavy Archers Special abilities: Battle Cry, Volley Coming towards bottom. Walkthrough: #1. First get Zhang Fei back from the front. Soon you will find enemies all over the place. What's better is that about three minutes later you get the message: "Enemy reinforcements appear to have arrived!" #2. Xiahou Dun is the toughest enemy in this battle, and he will probably go to the middle, which Zhao Yun should be in the middle to fight him. Have Zhang Fei go to the bottom (there should be only one enemy unit there; if not, send him to wherever there's only one enemy unit), have Zhang Fei attack this unit from behind, then the general who was supposed to be there can go help out with Xiahou Dun. #3 After you beat Xiahou Dun, you shouldn't have any problem to beat this stage. *Zhao Yun leaves after the battle. *********STAGE #4: THE BATTLE OF CHANG BAN PO********* Political Policy Meeting: Zhuge Liang: Intercept enemy supplies Guan Yu: Kill man-eating tiger Zhang Fei: Trian troops Normal Difficulty: this battle is not too different for Normal and Beginner Difficulty. You will get a message that more of your soldiers have deserted right after the battle starts. War Council: Zhang Fei: Retreat via western bridge Guan Yu: Retreat through central valley Li Li: Retreat through eastern woods (strongly recommended) Victory: Liu Bei reaches the staging point Defeat: Liu Bei retreats / Time runs out ---------Your units (in green)--------- Liu Bei Guan Yu w/ Guan Ping, Zhou Cang Zhang Fei w/ Luo Luo Li Li Zhuge Liang (joins after 1/8 of the time bar runs out) Mei Sanniang (joins couple of minutes after Zhuge Liang) ---------Enemy units (in red)--------- Since I haven't seen all the enemy units in this battle and you don't have to battle them (you really can't win), I will not list them here. Know that their army's size is about five times of yours. Walkthrough: #1. First move Zhang Fei to the other side of the bridge, move Guan Yu down under the smaller mountain in the middle. In there they won't have too much trouble to fight. Let Liu Bei run like heck. Don't worry about Li Li since she has decent amount of soldiers and the mines hurt like no other(only if you chose Li Li's strategy in War Council). #2. When Liu Bei is about to cross the bridge, Zhuge Liang should join, have those two cross the bridge. Note that there's one enemy unit waiting for you at the staging area. For Beginner Difficulty if should be a general (most likely Zhang Liao). As for Normal, it's Himiko. You will have to defeat her to cross the bridge. #3. After both of Liu Bei and Zhuge Liang crossed the bridge, Mei Sanniang should show up on the battlefield. Have these three units attack the enemy unit at the staging area. They should bring that unit down quickly. In the meanwhile, if your other units are having trouble battling, just have them retreat (they will get caught and forced into battle, just repeat retreating till the battle is won). I've played all three strategies; this is the best way by far. *Huang Zhong and Pang Tong join after the battle. *********STAGE #5: SHOWDOWN AT CHI BI********* Political Policy Meeting: Zhuge Liang: Implicate Cai Mao in treachery (recommended) Zhou Yu: Train with allied troops (not bad) Normal Difficulty: War Council: Zhuge Liang: Set fire to enemy ships (the only option) Victory: Cao Cao takes flight Defeat: Liu Bei retreats / Time runs out ---------Your units (in green)--------- Liu Bei w/ Li Li, Luo Luo, Mei Sanniang Cai Mao Guan Yu w/ Guan Ping, Zhang Fei Sun Li (joins after 1/5 of time bar runs out) Zhuge Liang w/ Pang Tong (joins after 2/5 of time bar runs out, and sets fire on enemy units which does huge amount of damage) ---------Ally units (in light blue)------------ Sun Quan w/ Lu Meng, Lu Su Gang Ning w/ Lu Xun Zhou Yu w/ Taishi Ci ---------Enemy units (in red)--------- Cao Cao w/ Xun Yu Number of troops: 16000 Morale: 90 Formation: None Cao Cao: Type of troops: Heavy Cavalry Special Abilities: Battle Cry, Rally, Iron Wall Xun Yu: Type of troops: Heavy Cavalry Special Abilities: Meteor Shower, Hail, Ice Storm Himiko w/ Yue Jin Number of troops: 13000 Morale: 71 Formation: None Himiko: Type of troops: Heavy Sword Special Abilities: Hail, Ice Storm, Lightening, Fissure Yue Jin: Type of troops: Cavalry Special Abilities: Battle Cry Zhang Liao w/ Li Dian Number of troops: 15000 Morale: 85 Formation: None Zhang Liao: Type of troops: Heavy Spear Special Abilities: Duel, Raid, Rush Li Dian: Type of troops: Bow Special Abilities: Rally Xiahou Dun Number of troops: 13000 Morale: 85 Type of troops: Heavy Cavalry Formation: None Special Abilities: Battle Cry, Duel, Charge Hu Zhi w/ Xi Xuanfeng Number of troops: 13000 Morale: 85 Formation: None Hu Zhi: Type of troops: Heavy Spear Special Abilities: Duel, Raid, Rush Xi Xuangend: Type of troops: Heavy Archers Special Abilities: Battle Cry, Volley Xiahou Ba w/ Cheng Yu Number of troops: 14000 Morale: 82 Formation: None Xiahou Ba: Type of troops: Cavalry Special Abilities: Battle Cry, Duel, Raid Cheng Yu: Type of troops: LongBow Special Abilities: Meteor Shower, Hail Guo Jia w/ Cao Bu Number of troops: 13000 Morale: 75 Formation: None Guo Jia: Type of troops: Foot Special Abilities: Meteor Shower, Hail, Ice Storm Cao Bu: Type of troops: Heavy Cavalry Spcial Abilities: Rally, Iron Wall Yu Jin w/ Dong Xuanfeng Number of troops: 13000 Morale: 77 Formation: None Yu Jin: Type of troops: Heavy Horse Special Abilities: Battle Cry, Iron Wall Dong Xuanfeng: Type of troops: Heavy Sword Special Abilities: Rush Dian Wei: Number of troops: 13000 Morale: 80 Type of troops: Heavy Spear Formation: None Special Abilities: Duel, Raid, Rush Cao Ren / Cao Hong Number of troops: 14000 Morale: 80 Formation: None Cao Ren: Type of troops: Heavy Foot Special Abilities: Duel, Rally, Iron Wall Cao Hong: Type of troops: Strong Cross Special Abilities: Rally, Snipe Walkthrough: #1 First of all move all the units to form a line not far away from your current position. This is going to make the combat easier since your reinforcement can join the fight right away later in the battle. Try to avoid being surrounded by enemies (which is why to form a line earlier since the enemies in the back can't get through). Don't let Cai Mo fight if you got him, he lasts about two minutes and a half against any of the enemies. Just let him surround one of the enemy units you are fighting. All the Wu generals are really strong and suitable for this battle; use their special abilities like crazy. They would not lose one-on-one with any enemy unit. Just wait for the firework. #2 About 2/5 through the battle, Zhuge Liang will set flames on enemy units, they will lose about half of their soldiers and their morale will drop a HUGE amount. This is going to turn the situation upside- down like "wow". After this point, the battle should not be difficult at all. Note that Cao Cao would not lost any of his soldiers even after the fire, but his morale will drop down. So attack him with tow or more units will defeat him easily (try to use Zhuge Liang to defeat him, so he and Pang Tong can use magic attacks to increase their magic status). *Ma Su joins after the battle. *********STAGE #6 THE SIEGE OF CHENG DU********* Political Policy Meeting: Pang Tong: Have troops cultivate land Mei Sanniang: Recruit Troops Zhang Fei: Train Troops (recommended) *Huang Yue Ying gave you the Hawk Troops and assigned it to Guan Yu's unit. Normal Difficulty: War Council: Guan Yu: Concentrate attack on east gate Pang Tong: Go around to far gates Mei Sanniang: Concentrate attack on north gate Victory: Lu Zhang takes flight Defeat: Liu Bei retreats / Time runs out ---------Your units (in green)--------- Liu Bei w/ Mei Sanniang, Ma Su Zhuge Liang w/ Cai Mao, Huang Zhong Sun Li w/ Pang Tong, Zhou Cang Guan Yu w/ Guan Ping Zhang Fei w/ Li Li, Luo Luo Ma Chao (joins in a couple of minutes after the battle starts) ---------Enemy units (in gray)--------- Yan Yan Number of troops: 12000 Morale: 100 Type of troops: Strong Cross Formation: Dome Special Abilities: Battle Cry, Snipe Guarding the north gate. Fa Zheng Number of troops: 11000 Morale: 100 Type of troops: Spear Formation: Asp Special Abilities: Meteor Shower, Fireball Guarding the east gate. Zhang Ren Number of troops: 12000 Morale: 100 Type of troops: Foot Formation: Swan Special Abilities: Battle Cry, Rush, Iron Wall, Rally Guarding the south gate Wu Yi Number of troops: 11000 Morale: 100 Type of troops: Cavalry Formation: Awl Special Abilities: Rally Liu Zhang Number of troops: 14000 Morale: 100 Type of troops: Long Bow Formation: Ring Special Abilities: Battle Cry, Rally, Valley, Iron Wall Walkthrough: #1. Abort everyone's missions. Have all of your units waiting in front of the north gate but do not attack it. Have Guan Yu go to the hill on the left (the position he should go in any strategy in the War Conical). In there Guan Yu should use the Hawk Troops to get in the castle. Have him attack Yan Yan, who is guarding the north gate from behind (this is a good chance to increase Guan Yu's war ability and fame). After you use your specials aginast Yan Yan, have one of your units attack him from front. Since no one now is guarding the gate, you can destroy it in five seconds. #2. Even before you finish up Yan Yan, Ma Chao should join. Now move all the units inside the castle after you finish up Yan Yan. Have two units each attack the enemy behind the south gate and the east gate. If you don't feel like getting experience, simply use two units to attack Wu Yi, who is behind the west gate, from north and east. You will find Liu Zhang, who is hiding behind Wu Yi. Make Wu Yi retreat, you can set a strong unit against Liu Zhang if you want. However, the best way I think to defeat him is to lure him out of there. Have someone fight with him for two minutes then retreat, he will follow that unit. After he comes of his corner, have two of more units attack him. *Fa Zheng joins after the battle. *Note: now there are three stages you can choose as your stage #7. Since the battles in these three stages occur simultaneously, you cannot go back to the other two after you choose one. Choose Guan Yu *********STAGE # 7(a): BATTLE OF FAN ZHENG********* Political Policy Meeting: Huang Yue Ying: Deploy new weapon (Fire Castle) (recommended) Guan Yu: Allow Sun Li to train Pang Tong: Spread rumors among enemy troops Normal Difficulty: the transport enemy units will arrive much sooner than beginner Difficulty. And there's a chance that the enemy will not go for the fake supply compound. War Council: Guan Yu: Taunt enemy Pang Tong: Set up decoy supply compound Li Li: Search for enemy supply troops Victory: Cao Ren and Pang De take flight Defeat: Liu Bei retreats / Time runs out ---------Your units (in green)--------- Liu Bei w/ Li Li, Luo Luo Pang Tong Zhuge Liang w/ Ma Su Guan Yu w/ Zhou Cang Guan Ping ---------Enemy units (in red)--------- Xiahou Dun w/ Gua Jia Number of troops: 14000 Morale: 90 Formation: Dart Xiahou Dun: Type of troops: Heavey Cavalry Special Abilities: Battle Cry, Duel, Charge Gua Jia: Type of troops: Heavy Foot Special Abilities: Meteor Shower, Hail, Ice Storm, Lightening Dian Wei Number of troops: 15000 Morale: 100 Type of troops: Heavy Spear Formation: Duel, Raid, Rush Special Abilities: Asp Cao Ren w/ Cao Hong Number of troops: 15000 Morale: 89 Formation: Ring Cao Ren: Type of troops: Heavy Foot Special Abilities: Duel, Rally, Iron Wall Cao Hong: Type of troops: Heavy Cross Special Abilities: Rally, Snipe Xu Huang: Number of troops: 15000 Morale: 94 Type of troops: Heavy Cavalry Formation: Bull Special Abilities: Duel, Raid, Charge Pang De: Number of troops: Morale: 100 Type of troops: Heavy Foot Formation: Moon Special Abilities: Duel, Raid, Rush Yu Jin w/ Dong Xuanfeng, Xi Xuanfeng Number of troops: 15491 Morale: 100 Formation: Awl Yu Jin: Type of troops: Elite Horse Special Abilities: Battle Cry, Iron Wall Dong Xuanfeng: Type of troops: Heavy Sword Special Abilities: Rush Xi Xuanfeng: Type of troops: Heavy Archers Special Abilities: Battle Cry, Volley Walkthrough: #1. Have Zhuge Liang use the Fire Tower to the enemy behind the west gate (I played this battle twice with the same stategy, what I found out is, the positions of the enemy units DO change. The first time I played it, it was Xihou Dun behind it. The second time, however, it was Cao Ren). Then have Guan Yu detory the gate. After that, let Guan Yu fight whoever is behind it. Lure him out use the same trick for siege battles and finish him off with Zhuge Liang and Guan Yu (the unit behind him will follow him out the gate as well). In the meanwhile, have you other three units (abort Guan Ping's mission) sit tight and wait for the "fish" to show up for your decoy supply compound. #2 Pang De should be here by now. After you laughed at Yu Jin's intro, and your units have defeated the two enemy units behind the west gate, have Zhuge Liang attack the enemy who's guarding the south gate from behind, then have an unit attack from front. After this unit is defeated, move all of your units inside. #3 Pang De is by the north gate. Have Guan Yu attack him, he's super effective against Pang De, and you will see a special event before those two battle each other. Guan Yu should take him out easily. If you still have trouble with that, just let Guan Yu retreat and put someone else there (Note that Pang De will not be lured out of his spot). *Wei Yan joins after the battle. Choose Zhang Fei (Has a very tight dancing show: ) *********STAGE # 7(b): BATTLE AT MT.DINJUN********* Political Policy Meeting: Sun Li: Allow Ma Chao to train Fa Zheng: Request attack by Sun Quan (recommended) Zhang Fei: Train troops Normal Difficulty: War Council: Zhang Fei: Attack supply compound Fa Zheng: Split and advance Sun Li: Lay traps and defend (recommended) Victory: Xun Yu takes flight Defeat: Liu Bei retreats / Time runs out ---------Your units (in green)--------- Liu Bei w/ Fa zheng Zhuge Liang Huang Zhong Zhange Fei Sun Li ---------Enemy units (in red)--------- Zhang He Number of troops: 15000 Morale: 98 Type of troops: LongBow Formation: Dome Special Abilities: Raid, Volley Xun Yu Number of troops: 15000 Morale: 94 Type of troops: Heavy Cavalry Formation: Carp Special Abilities: Meteor Shower, Fail, Ice Storm Xi Xuanfeng w/ Dong Xuanfeng Number of troops: 12000 Morale: 80 Formation: Goose Xi Xuangfeng: Type of troops: Heavy Archers Special Abilities: Battle Cry, Volley Dong Xuangfeng: Type of troops: Heavy Sword Special Abilities: Rush Xiahou Ba w/ Cheng Yu Number of troops: 16000 Morale: 83 Formation: Box Xiahou Ba: Type of troops: Heavy Cavalry Special Abilities: Battle Cry, Duel, Raid Cheng Yu: Type of troops: Long Bow Special Abilities: Rally, Meteor Shower, Hail Sima Yi w/ Yue Jin, Li Dian Number of troops: 16000 Morale: 72 Formation: Asp Sima Yi: Type of troops: Heavy Cross Special Abilities: Meteor Shower, Hail, Ice Storm, Lightening Yue Jin: Type of troops: Heavy Cavalry Special Abilities: Battle Cry Li Dian: Type of troops: Long Bow Special Abilities: Rally Xu Huang Number of troops: 15000 Morale: 83 Type of troops: Heavy Cavalry Formation: Bowl Special Abilities: Duel, Raid, Charge Walkthrough: #1 Have Zhuge Liang joins the party of three to attack the enemy's supply compound, and leave everything else as planned. If you didn't choose Fa Zheng's Political Policy, Xi Xuanfeng would go straight for the supply compound. Which if you chose Sun Li's strategy; the mines will blow her away. Then let Liu Bei finishes her off. #2 There are three enemy units by the supply compound, one of them is Xun Yu. First let Zhuge Liang destroy the enemy supply compound, since all the enemies will probably be battling the three units you sent up. After that, just hammer Xun Yu with magic. She should fall down quickly. Soon Xiahou Ba and Sima Yi should join the battle, they took another road and showed up in the back by your supply compound. However, by the time they get on the battlefield, Xun Yu's unit should be nearly destroyed. In the game I played, Sima Yi and Xiahou Ba didn't even get to fight. Choose Mei Sanniang (this is very funny) *********STAGE # 7(c): SOUTHERN CAMPAIGN********* Political Policy Meeting: Huang Yue Ying: Deploy new weapon (Wood Ox) Mei Sanniang: Recruit troops Man Chao: Hire local guide (highly recommended) Normal Difficulty: Has enemy reinforcement (Zhang Ren's unit) War Council: Ma Chao: Set traps and wait in ambush (recommended) Mei Sanniang: Destroy and overrun middle Victory: Defeat: ---------Your units (in green)--------- Liu Bei Mei Sanniang w/ Cai Mao Ma Chao Zhuge Liang w/ Ma Su ---------Enemy units (in red)--------- Wu Tugu Number of troops: 14000 Morale: 88 Type of troops: Heavy Foot Formation: Ring Special Abilities: Battle Cry, Duel, Rally, Raid King Mulu Number of troops: 14000 Morale: 85 Type of troops: Armored Elephant Formation: Goose Special Abilities: Battle Cry, Rally, Fire Storm, Ice Storm King Duosi Number of troops: 15000 Morale: 82 Type of troops: Armored Elephant Formation: Bull Special Abilities: Meteor Shower, Fireball, Hail, Fire Storm Zhu Rong Number of troops: 14000 Morale: 80 Type of troops: Armored Elephant Formation: Bowl Special Abilities: Battle Cry, Charge Shows up after you defeat Wu Tugo, King Mulu, and King Duosi. Zhang Ren w/ Wu Yi Number of troops: 14000 Morale: 80 Formation: Swan Zhang Ren: Type of troops: Heavy Foot Special Abilities: Battle Cry, Rally, Iron Wall, Rush Wu Yi: Type of troops: Heavy Cavalry Special Abilities: Rally Meng Huo Number of troops: 17000 Morale: 78 Type of troops: Armored Elephant Formation: Bull Special Abilities: Battle Cry, Rally, Charge, Iron Wall Shows up after you defeat Wu Tugo, King Mulu, and King Duosi. Walkthrough: #1. Ma Chao's strategy works fine. Instead let Liu Bei just sit there, have him help out Mei Sanniang in the middle. The Pit really hurts; the enemies will lose about 1/3 of their troops and 25 of morale before they get to you. You should have no problem at all to finish these three broken units with four units of your own. #2. After you defeat all three units, Men Huo and Zhu Rong would show up on the battlefield (Zhang Ren will too if you are playing Normal Difficulty). Men Huo is hiding some distance south from the bridge located at bottom left (Zhang Ren is waiting right under the bridge is you are playing Normal Difficulty). Zhu Rong is at the choke point in the middle. You need to set a trap up in where you finish those three units, and lure Zhu Rong to your trap (have Mei Sanniang attack her and retreat, Zhu Rong will follow her). Hammer her with three units, when she's nearly defeated, she will call help from Men Huo. From this point, Men Huo will move up (along with Zhang Ren) to help her. So right after you finish Zhu Rong you can take on Men Huo (Zhang Ren will get blocked by Men Huo, he will never get a chance to attack). *Zhu Rong joins after the battle. *********STAGE #8: BATTLE OF TIAN SUI********* Political Policy Meeting: Huang Yue Ying: Research weapons Mei Sanniang: Train troops Pang Tong: Send out decoys (recommended) Normal Difficulty: Zhang Liao will use his cannons, and, OUCH!!! War Council: Zhao Yun: Position horsemen on wings Fa Zheng: Position horsemen on left wing Pang Tong: Position bowmen in center Victory: Cao Cao takes flight Defeat: Liu Bei retreats / Time runs out ---------Your units (in green)--------- Liu Bei w/ Pang Tong Ma Chao Guan Yu w/ Guan Ping, Zhou Cang Zhang Fei w/ Li Li, Luo Luo Zhuge Liang w/ Ma Su Zhao Yun w/ Huang Zhong Mei Sanniang w/ Zhu Rong, Cai Mao (if you chose to get these guys) Jiang Wei (joins after 1/10 of the time bar is gone) ---------Enemy units (in red)--------- Yu Jin w/ Dong Xuanfeng, Xi Xuanfeng Number of troops: 15000 Morale: 78 Formation: Asp Yu Jin: Type of troops: Elite Horse Special Abilities: Battle Cry, Iron Wall Dong Xuanfeng: Type of troops: Elite Sword Special Abilities: Iron Wall, Rush Xi Xuanfeng: Type of troops: Elite Archers Special Abilities: Battle Cry, Volley Zhang Liao w/ Yue Jin, Li Dian Number of troops: 17000 Morale: 83 Formation: Carp Zhagn Liao: Type of troops: Heavy Spear Special Abilities: Duel, Rally, Raid, Rush Yue Jin: Type of troops: Heavy Cavalry Special Abilities: Battle Cry Li Dian: Type of troops: Long Bow Special Abilities: Rally Hu Zhi w/ Dian Wei, Guo Jia Number of troops: 17000 Morale: 86 Formation: Carp Hu Zhi: Type of troops: Heavy Spear Special Abilities: Duel, Raid, Rush Dian Wei: Type of troops: Heavy Spear Special Abilities: Duel, Raid, Rush Guo Jia: Type of troops: Heavy Foot Special Abilities: Meteor Shower, Hail, Ice Storm, Lightening Guo Shao Number of troops: 17000 Morale: 89 Type of troops: Long Bow Formation: Ring Special Abilities: Battle Cry, Rally, Volley, Iron Wall Zhang He Number of troops: 16000 Morale: 90 Type of troops: Long Bow Formation: Goose Special Abilities: Raid, Volley Xiahou Ba w/ Cheng Yu Number of troops: 16000 Morale: 88 Formation: Goose Xiahou Ba: Type of troops: Heavy Cavalry Special Abilities: Battle Cry, Duel, Raid Cheng Yu: Type of troops: Long Bow Special Abilities: Rally, Meteor Shower, Hail Sima Yi w/ Xu Huang Number of troops: 17000 Morale: 86 Formation: Swan Sima Yi: Type of troops: Heavy Cross Special Abilities: Meteor Shower, Hail, Ice Storm, Lightening Xu Huang: Type of troops: Heavy Cavalry Special Abilities: Duel, Raid, Charge Cao Ren w/ Cao Hong Number of troops: 16000 Morale: 82 Formation: Flat Cao Ren: Type of troops: Heavy Foot Special Abilities: Duel, Rally, Iron Wall Cao Hong: Type of troops: Heavy Cross Special Abilities: Rally, Snipe Xun Yu w/ Xiahou Dun, Pang De Number of troops: 17000 Morale: 87 Formation: Goose Xun Yu: Type of troops: Heavy Cavalry Special Abilities: Meteor Shower, Hail, Ice Storm Xiahou Dun Type of troops: Heavy Cavalry Special Abilities: Battle Cry, Duel, Charge Pang De: Type of troops: Heavy Foot Special Abilities: Battle Cry, Duel, Raid, Rush Cao Cao w/ Himiko, Cao Bu Number of troops: 18000 Morale: 90 Formation: Asp Cao Cao: Type of troops: Heavy Cavalry Special Abilities: Battle Cry, Rally, Charge, Iron Wall Himiko: Type of troops: Elite Sword Special Abilities: Hail, Ice Storm, Lightening, Fissure Cao Bu: Type of troops: Heavy Cavalry Special Abilities: Rally, Iron Wall Walkthrough: #1. First of all, move all of your units down. Yes, all of them, this is the only way to make sure you don't lose any unit in this battle. Move all of them into the area under the forest near bottom (not too far away, right under the entrance in the middle between two forests). If you chose Zhao Yun's strategy, make sure you have at least two units to guard the supply compound, for Cao Cao will attack it. Send three units (should be Zhao Yun, Mei Sanniang, and Zhuge Liang) to the choke point at the bottom middle. Since they are pretty close to the supply compound, their specials will recharge quickly. Duel a lot!!! Make you're your morale is way higher than the enemy's though. I dueled 7 times this battle, and I was 7 for 7 : ). #2. Send Sun Li up from the right to destroy the enemy supply compound. This is will lower enemy morale by around 45 or so. This is a great help, and don't afraid to use it. The reason to send Sun Li is she can get there way before Jiang Wei does. From this point on, the battle shouldn't be too bad. If you chose Zhao Yun's strategy, Cao Cao will attack your supply compound himself, this is a good chance to defeat him. Have Liu Bei and Zhang Fei to fight him, have Ma Chao stay behind to shoot arrows, this will finish him in no time. Guo Shao should join before the battle is over; have Jiang Wei or Sun Li to attack him. He has a lot of troops, but he doesn't show up for a while. *Note: if you chose Fa Zheng's idea in the Political Policy meeting, this battle should be a little easier. Choose Guan Yu. *********STAGE #9(a): RACE AT WEI XING********* Political Policy Meeting: Pang Tong: Persuade Xu Shu (recommended) Guan Yu: Recruit troops Jiang Wei: Feed enemy false information Normal Difficulty: War Council: Guan Yu: Lead enemy to eastern outpost Zhao Yun: Lead enemy to western outpost Pang Tong: Force enemy unit to retreat Victory: Liu Bei reaches the staging point Defeat: Liu Bei retreats / Time runs out ---------Your units (in green)--------- Liu Bei w/ Li Li, Luo Luo Pang Tong w/ Jiang Wei Zhao Yun Guan Yu w/ Guan Ping, Zhuo Cang Zhuge Liang w/ Zhu Rong Xu Shu (if you chose to get him, he joins as soon as you get to the eastern outpost) ---------Enemy units (in red)--------- Cao Ren Number of troops: 16000 Morale: 85 Type of troops: Heavy Foot Formation: Carp Special Abilities: Duel, Rally, Iron Wall Xu Huang Number of troops: 16000 Morale: 90 Type of troops: Heavy Cavalry Formation: Bowl Special Abilities: Duel, Raid, Charge Zhang Liao Number of troops: 18000 Morale: 96 Type of troops: Heavy Spear Formation: Moon Special Abilities: Duel, Rally, Raid, Rush Cao Hong Number of troops: 16000 Morale: 81 Type of troops: Heavy Cross Formation: Bowl Special Abilities: Rally, Snipe Pang De w/ Guo Jia Number of troops: 18000 Morale: 88 Formation: Asp Pang De: Type of troops: Heavy Foot Special Abilities: Battle Cry, Duel, Raid, Rush Guo Jia: Type of troops: Heavy Foot Special Abilities: Meteor Shower, Hail, Ice Storm, Lightening Yu Jin w/ Xi Xuanfeng, Dong Xuanfeng Number of troops: 18000 Morale: 83 Formation: Goose Yu Jin: Type of troops: Elite Horse Special Abilities: Battle Cry, Iron Wall Xi Xuangfeng: Type of troops: Elite Archers Special Abilities: Battle Cry, Volley Dong Xuangfeng: Type of troops: Elite Sword Special Abilities: Iron Wall, Rush Dian Wei Number of troops: 16000 Morale: 84 Type of troops: Heavy Spear Formation: Box Special Abilities: Duel, Raid, Rush Walkthrough: #1. I chose Pang Tong's strategy for this battle. This will force three or so enemy units to leave the battle for a while. If you chose to get Xu Zhu, he will be waiting in front of the eastern outpost. After you get him, have two really strong generals attack the two outposts. Use the same trick to lure the enemies out then finish them off by attacking with all your units (in case you haven't read about this trick in the Notes section, here's how it works: after you break the gate (or outpost), fight the enemy unit which was guarding it for about a minute or so, then retreat. This enemy unit will leave its spot and follow you. Since he will be on open ground, it will be possible to attack this unit with more of your units the same time. The probability of this happening is about 95%). #2. I don't exactly remember when, but after a long while you should get the CG scene tells you that the enemy units you tricked to leave are not returned to the battlefield. In the game I played, they went straight for western outpost (which Liu Bei was attacking). Use the same trick over and over and over again. After the appearance of the new enemy units, there are more enemies by the western outpost, which means you will finish eastern outposts a little faster. More your units from east to west by going under the outpost and attack the enemy units from behind. This will save you some time. Choose Zhang Fei. *********STAGE # 9(b): DEFENSE OF CHEN CANG********* Political Policy Meeting: Zhao Yun: Enlist Yan Yan (recommended) Zhang Fei: Recruit troops Mei Sannniang: Train troops Zhao Yun will be attached to Gargantua's unit. Normal Difficulty: War Council: Zhuge Liang: Give appearance of larger army Jiang Wei: Fake Zhao Yun Victory: Sima Yi takes flight Defeat: Liu Bei retreats / Time runs out ---------Your units (in green)--------- Liu Bei w/ Zhu Rong, Yan Yan Mei Sanniang Zhang Fei w/ Li Li, Luo Luo Zhuge Liang w/ Jiang Wei Zhao Yun w/ Cai Mao ---------Enemy units (in red)--------- Xihou Ba Number of troops: 16000 Morale: 100 Type of troops: Heavy Cavalry Formation: Bow Special Abilities: Battle Cry, Duel, Raid Sima Yi w/ Li Dian, Yue Jin Number of troops: 17000 Morale: 100 Formation: Asp Sima Yi: Type of troops: Heavy Cross Special Abilities: Meteor Shower, Hail, Ice Storm, Lightening Li Dian Type of troops: Long Bow Special Abilities: Rally Yue Jin: Type of troops: Heavy Cavalry Special Abilities: Battle Cry Xiahou Dun Number of troops: 16000 Morale: 88 Type of troops: Heavy Cavalry Formation: Special Abilities: Battle Cry, Duel, Charge Zhang He Number of troops: 16000 Morale: 100 Type of troops: Long Bow Formation: Dome Special Abilities: Raid, Volley Guo Shao Number of troops: 18000 Morale: 100 Type of troops: Marksmen Formation: Ring Special Abilities: Battle Cry, Rally, Volley, Iron Wall Walkthrough: #1. First cancel Zhao Yun and Zhuge Liang's missions, have Zhao Yun break the gate. Then lure Xiahou Ba out by using the same old trick. Zhang He and Guo Shao should be behind Xiahou Ba, and they will just follow him right after he starts chasing. So finish them off one by one. #2. Now, there are only two units left, Sima Yi and Xiahou Dun. Sima Yi should be by the north gate. You are five vs. two, don't cry for help at this point: P. Choose Sun Li. *********STAGE #9(c): CAMPAIGN AGAINST XI********* Political Policy Meeting: Sun Li: Purchase supplies Zhao Yun: Recruit troops Fa Zheng: Interfere with enemy supply lines Normal Difficulty: It's about the same; I have not found any difference. War Council: Zhuge Liang: Cast Mirage Ma Chao: Subvert Ma Dai (recommended) Victory: Cai Wengi takes flight Defeat: Liu Bei retreats / Time runs out ---------Your units (in green)--------- Liu Bei w/ Li Li, Luo Luo Zhao Yun w/ Fa Zheng Ma Chao w/ Jiang Wei Zhuge Liang w/ Ma Su, Zhu Rong Sun Li w/ Huang Zhong Ma Dai (if you chose to get him, which you really should) ---------Enemy units (in yellow)--------- Deng Ai Number of troops: 17000 Morale: 79 Type of troops: Heavy Cavalry Formation: Carp Special Abilities: Rally, Fireball Cai Wengi (fake) Number of troops: 19000 Morale: 91 Type of troops: Mongolian Horse Formation: Flat Special Abilities: Iron Wall, Fire Storm, Gale, Fissure Cai Wengi * 2 (fake) Number of troops: 19000 Morale: 91 Type of troops: Mongolian Horse Formation: Dome Special Abilities: Iron Wall, Fire Storm, Gale, Fissure Cai Wengi Number of troops: 19000 Morale: 91 Type of troops: Mongolian Horse Formation: Swan Special Abilities: Iron Wall, Fire Storm, Gale, Fissure Walkthrough: #1. If you chose Ma Chao's strategy, then Ma Dai should join in about 30 seconds; have Ma Dai and Liu Bei to attack Deng Ai. Move Sun Li, Zhuge Liang, and Zhao Yun to the left side. In there, you will find three Cai Wengi units (don't trip, they are all fake, just defeat them all). Have your three units attack those three units; have Ma Chao shoot arrows in the back. Soon after you defeat Deng Ai, move Ma Dai and Liu Bei to help out. #2. Right after you finished off all three fake Cai Wengi, the real one will show up east from your supply compound. Defeat her to finish the level. *Cai Wengi joins after battle. *********STAGE #10: Battle of Wu Chang********* Political Policy Meeting: Pang Tong: Research Weapons Sun Li: Train troops Zhao Yun: Kill man eating tiger Beginner Difficulty: Normal Difficulty: War Council: None Victory: Sun Quan takes flight Defeat: Liu Bei retreats / Time runs out ---------Your units (in green)--------- Liu Bei w/ Jiang Wei, Pang Tong Guan Yu w/ Gang Ping, Zhou Cang, Ma Su Zhang Fei w/ Li Li, Luo Luo (shows up after 1/12 of the time bar is gone) Ma Sangniang w/ Fa Zheng, Cai Mao(shows up shortly after Zhang Fei) Zhuge Liang (show up after 1/6 of the time bar is gone) Ma Zhao (shows up with Zhuge Liang) Sun Li (shows up shortly after Zhuge Liang) Zhao Yung (shows up when after the 1/5 of the time bar is gone) ---------Enemy units (in red)--------- Lu Meng: Number of troops: 14000 Morale: 88 Type of troops: Heavy Foot Formation: none Special Abilities: Rally, Fireball, Meteor Shower Gan Ning: Number of troops: 16000 Morale: 83 Type of troops: Long Bow Formation: none Special Abilities: Duel, Raid, Valley Lu Xun: Number of troops: 15000 Morale: 87 Type of troops: Heavy Cross Formation: none Special Abilities: Duel, Raid, Hail Taishi Ci: Number of troops: 15000 Morale: 83 Type of troops: Long Bow Formation: none Special Abilities: Duel, Rally, Raid Lu Su: Number of troops: 15000 Morale: 71 Type of troops: Heavy Cross Formation: none Special Abilities: Meteor Shower, Fireball, Hail Zhou Yu: Number of troops: 15000 Morale: 88 Type of troops: Heavy Foot Formation: none Special Abilities: Hail, Fire Storm, Lightening Sun Quan: Number of troops: 16000 Morale: 85 Type of troops: Heavy Foot Formation: none Special Abilities: Battle Cry, Rally, Iron Wall Walkthrough: #1. This can easily be the toughest battle for Lui Bei, since you are starting with only two units. The only way to ensure absolute victory in this battle is, STARTING RUNNING AWAY. Run all the way to the top. Whenever Guan Yu got caught up in battle, just let him retreat. #2. By the time you get up there. Zhang Fei should show up on the battlefield. Note: If you have any unit in the position where Zhang Fei shows up at, he will NOT show up in this battle. So don't place your units on the very top left. If you think you can handle four or five units with only three of your own, be my guest and try your own strength out. If not, pull the retreating move till more units of yours show up. After Zhuge Liang and Ma Chao shows up, the battle is pretty much over. Note: 32084032482340928 different things can happen by running toward north. You could end up dating three enemy units the same time and they are pounding you with arrows. So don't be afraid to retry this battle. One of these times you will get lucky: P. *********STAGE #11: Wei-Shu Conflict********* Political Policy Meeting: Zhuge Liang: Accept offering of supplies Guan Yu: Recruit troops Pang Tong: form elite guard for Liu Bei (<-- form a special unit) *Arbalest will be assigned to Zhuge Liang's unit Beginner Difficulty: the troop strength for both sides are even Normal Difficulty: the enemy has way more troops than you War Council: Zhang Fei: Formation for final battle Victory: Cao Cao takes flight Defeat: Liu Bei retreats / Times runs out ---------Your units (in green)--------- Liu Bei w/ Jiang Wei Guan Yu w/ Guan Ping, Zhou Cang Zhang Fei w/ Li Li, Luo Luo Zhao Yun w/ Fa Zheng Pang Tong w/ Zhu Rong Zhuge Liang Ma Chao w/ Ma Dai Mei Sanniang w/ Cai Mao Sun Li w/ Ma Su Huang Zhong w/ Cai Wengi ---------Enemy units (in red)--------- Number of troops: Morale: Type of troops: Formation: Special Abilities: Cheng Yu w/ Dian Wei Number of troops: 20000 Morale: 75 Formation: Bow Cheng Yu: Type of troops: Marksmen Special Abilities: Rally, Meteor Shower, Hail Dian Wei: Type of troops: Armored Spear Special Abilities: Battle Cry, Duel, Raid, Rush Pang De w/ Guo Shao, Deng Ai Number of troops: 22000 Morale: 88 Formation: Goose Pang De: Type of troops: Armored Foot Special Abilities: Battle Cry, Duel, Raid, Rush Deng Ai: Type of troops: Elite Cavalry Special Abilities: Rally, Fireball Guo Shao: Type of troops: Marksmen Special Abilities: Battle Cry, Rally, Volley, Iron Wall Zhang Liao w/ Yue Jin, Li Dian Number of troops: 21000 Morale: 83 Formation: Carp Zhang Liao: Type of troops: Armored Spear Special Abilities: Duel, Rally, Raid, Rush Yue Jin: Type of troops: Elite Cavalry Special Abilities: Battle Cry, Iron Wall Li Dian: Type of troops: Marksmen Special Abilities: Rally, Iron Wall Hu Zhi w/ Guo Jia Number of troops: 20000 Morale: 87 Formation: Carp Hu Zhi: Type of troops: Armored Spear Special Abilities: Duel, Raid, Rush Guo Jia: Type of troops: Armored Foot Special Abilities: Meteor Shower, Hail, Ice Storm, Lightening Yu Jin w/ Dong Xuanfeng, Xi Xuanfeng Number of troops: 20000 Morale: 82 Formation: Asp Yu Jin: Type of troops: Ultra Horse Special Abilities: Battle Cry Dong Xuanfeng: Type of troops: Ultra Sword Special Abilities: Iron Wall, Rush Xi Xuanfeng: Type of troops: Elite Archers Special Abilities: Battle Cry, Volley Xiahou Ba w/ Xu Huang Number of troops: 21000 Morale: 88 Formation: Bull Xiahou Ba: Type of troops: Elite Horse Special Abilities: Battle Cry, Duel, Raid Xu Huang: Type of troops: Elite Cavalry Special Abilities: Duel, Raid, Charge Sima Yi w/ Xiahou Dun Number of troops: 21000 Morale: 80 Formation: Swan Sima Yi: Type of troops: Arballists Special Abilities: Meteor Shower, Hail, Ice Storm, Lightening Xiahou Dun: Type of troops: Elite Cavalry Special Abilities: Battle Cry, Duel, Charge, Iron Wall Xun Yu w/ Zhang He Number of troops: 21000 Morale: 82 Formation: Goose Xun Yu: Type of troops: Elite Cavalry Special Abilities: Rally, Meteor Shower, Hail, Ice Storm Zhang He: Type of troops: Marksmen Special Abilities: Raid, Volley, Iron Wall Cao Ren w/ Cao Hong Number of troops: 21000 Morale: 82 Formation: Flat Cao Ren: Type of troops: Armored Foot Special Abilities: Duel, Rally, Raid, Iron Wall Cao Hong: Type of troops: Arballists Special Abilities: Rally, Snipe Cao Cao w/ Cao Bu Number of troops: 22000 Morale: 86 Formation: Moon Cao Cao: Type of troops: Elite Cavalry Special Abilities: Battle Cry, Rally, Charge, Iron Wall Cao Bu: Type of troops: Elite Cavalry Special Abilities: Rally, Iron Wall Walkthrough: #1. In my personal opinion, I think this battle is easier than last one. Move all of your units down, so cancel most of their orders (NOT Zhuge Liang's, since he has a mission to defeat Himiko. Note that if you just leaven Himiko there, after some time she will use magic to kill Liu Bei, and IT'S GAME OVER!!! So send Zhuge Liang to kill her. If you feel Zhuge Liang can't handle alone then send Ma Chao with him). Well, send Zhao Yun and Pang Tong (or other two generals) RIGHT IN FRONT of your supply compound. This way will lure ALL OF THE ENEMY UNITS to attack them. Move Huang Zhong to the VERY right bottom. Right after enemy units start to attack your units by the supply compound, send him STRIAGHT up (key word: STRIAGHT, I will explain why later). Send everyone else down to left to form a line by the entrance of the mountains. #2. Enemy will not have a full out attack, only five units will be attacking you. Xu Yun, Cao Ren, and Sima Yi will be guarding Cao Cao in the middle. Now, after you can see all or most of these five units, send Huang Zhong all the way to the up-right corner. The enemy supply compound is by the bridge near top-left corner (the first bridge if you look from right). Because Cao Cao and his guards are in the middle, if you send Huang Zhong directly to the supply compound, he will get caught. That's why I told you to send him straight up first then turn left to reach the supply compound. My guess is that after you can see all of the five enemy units, they will just attack or chill around Zhao Yun and Pang Tong (or whoever you sent by the supply compound) since they can't find anyone else to fight. Now send in the five units you sent down earlier, you will get the surprise attacks advantage by attacking from behind and you can easily win 'cause that's 7-on-5. #3. Now it's time to finish up the evil sorceress who used remote control in the year of 208 B.C. Anyway, forget what I just said, it was just a lame joke. Hu Zhi is guarding in front of Himiko's alter, by herself. Zhuge Liang will use his Arbalest when he gets close to Hu Zhi. Then use a couple rounds of magic to finish her up. Then you see a pretty cool sense once Zhuge Liang get to the ugly circle with lights around, I mean, alter. And that also solves your Liu-Bei-got-hit-by- lightening-and-died problem. From the point you burn the enemy supply compound the battle should be easy. After you finish the five enemy units just move up and find Cao Cao. The rest should be easy task for you. And if you are playing this for the first time, CONGRATULATIONS, you beat Liu Bei's side!!! From now on you will be playing Cao Cao. If you are playing on normal then you have one more stage to beat, so don't start the party yet. Credit: First of all, I'd like to thank www.gamefaqs.com for the inspiration to write this FAQ and its help for last two years. Without this website, this FAQ probably won't exist. I also like to thank the followings as well: You!!! For reading this FAQ:). KOEI, for making all those wonderful games. Muni Shinobu: for letting me translate his formation part off his FAQ. Thanks a million!!! Ethen T: For some tips in Notes on the battlefield section. Mighty Pang: my loyal friend who bought the game for me and dropped it off my house while I was in school. AngelEric: for his kind words on www.gamefaqs.com Kessen II message board when he first heard I am writing this FAQ (that cheered me up a lot!!!). This document is protected by the International Copyright Law