=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Star Wars Jedi Knight: Jedi Academy FAQ/Walkthrough (PC) Time I Started This Guide: 5/22/06 Version: 1.2 Author: KoritheMan E-Mail: verykoolguy2002@yahoo.com =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------ | Table of Contents | ------------------------------------ | 1. Introduction | | 2. Version History | | 3. Characters | | 4. Storyline | | 5. Controls | | 6. Game Basics | | 7. Walkthrough | | 8. Bosses | | 9. Enemies | | 10. Items | | 11. Weapons | | 12. Force Powers | | 13. NPC List | | 14. Map List | | 15. Item Spawn List | | 16. Cheat List | | 17. Multiplayer | | 18. FAQs | | 19. Copyright | | 20. Contact Info | | 21. Credits | |__________________________________| |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 1. Introduction | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| LucasArts has released many Star Wars games in the past, as we all know. This game, however, stands out as one of my all time favorites, simply because of all of the things you can do in this game. From slashing at your enemies with a lightsaber to going light side or dark side, this game has it all. This game may be EU based, but it still has that Star Wars feel that you'd want from a Star Wars game, and that's good! Overall, with all of the spawning you can do (like spawn Stormtroopers in levels they aren't supposed to be in), all of the maps you can play in multiplayer mode, and just the overall game features some great replay value, and this game will definitely keep you hooked for a while (I beat it a total of six times before I finally stopped playing). Basically, this is one Star Wars game you HAVE to try! |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 2. Version History | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| Version 1.2 / Updated the walkthrough section of Blenjeel. There is a note at the bottom telling you how to reveal the worms underground. Thanks to Tatumali for this! Version 1.1 / Made a slight update regarding Thermal Detonators. Version 1.0 / Completed the guide. |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 3. Characters | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| Jaden Korr: Jaden Korr is a young man who was born in Coruscant, and has done what the Jedi consider to be impossible: constructed a lightsaber without any formal Jedi training. Jaden Korr has potential to be a great Jedi, unlike his rival, Rosh Penin, who doesn't have the patience and humility it takes to be a great Jedi. Jaden Korr eventually trains under Jedi Master Kyle Katarn, as does Rosh. Rosh Penin: Rosh Penin is Jedi's friend and rival, who met Jedi on the ship that was transporting a bunch of people who wanted to be Jedi to the planet Yavin IV. The ship was shot down, and crashlanded on the planet, stranding Rosh and Jaden on the planet. Together, they had to make it to a safe shelter inside the Massassi Temple, and that's how they became friends. Eventually, Rosh also trains under Jedi Master Kyle Katarn, in hopes of becoming a great Jedi. Kyle Katarn: Kyle Katarn is a Jedi who has seen all sides of the Force. He almost fell to the dark side himself twice, and he is also in this game (obviously), to train Jaden and Rosh in the ways of the Force. Kyle, along with the leader of the Jedi Academy on Yavin IV, Luke Skywalker, hope to make Jaden and Rosh become great Jedi Knights. Luke Skywalker: We all know who Luke Skywalker is. He was a farm boy who lived on the desert planet of Tatooine for a long time. One day, his Uncle Owen and Aunt Beru, were killed by a mass of Imperial Soldiers. Then, Luke eventually meets Obi-Wan Kenobi, a wise old Jedi who is one of the two Jedi (at the time) to survive the Jedi purge thirty years before. Eventually, Kenobi is killed by his old apprentice, Anakin Skywalker, who had become Darth Vader after the duel with Obi-Wan on Mustafar 30 years before. After Kenobi's death, Luke helped destroy the Death Star, the Empire's ultimate weapon that could destroy planets. Eventually, Luke confronts Darth Vader in Bespin's Carbon Chamber, where he is greatly wounded. Later on, Luke confronts Vader again after learning that the man who killed Obi-Wan is indeed his father. Since Luke at that time became very strong in the Force, he defeated when he confronted him that final time in a lightsaber duel. In this game, Luke is the leader of the Jedi Academy on Yavin IV, and hopes to train the wannabe that come to his academy in the ways of the Force. Alora: The apprentice of Tavion, who is the Dark Lord of the Sith in this game. Alora is first encountered on Hoth when Jaden confronts her. She narrowly escapes the battle with Jaden, and later returns on Taspir III for a final confrontation. Tavion: Tavion is the Dark Lord of the Sith. She was first seen in Jedi Outcast, where Kyle Katarn had nearly killed her, but decided to spare her life. This was a mistake, as Tavion came back stronger than ever with Marka Ragnos's scepter, a tool that can absorb and store Force energy. Tavion hopes to use Ragnos's scepter to resurrect him, since he is a Sith Lord that died almost 5,000 years ago. Marka Ragnos: A Sith Lord that died almost 5,000 years ago, Ragnos is the Sith Lord Tavion hopes to resurrect, using his scepter, which can absorb and store Force energy. If Ragnos is resurrected, he will be able to easily wipe out the entire Jedi Order. In order to resurrect Ragnos, Tavion must travel to Korriban, go to his tomb, and use the scepter on the tomb (as Luke says: "If a high enough concentration of Force energy is infused into a body, the cells might regenerate, bringing that person back to life). |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 4. Storyline | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| A long time ago in a galaxy far, far away.... STAR WARS JEDI KNIGHT: JEDI ACADEMY Ten years after the Battle of Endor, the Imperial Remant continues to be driven back by the New Republic, forcing the Imperials to adopt to increasingly desperate tactics in the ongoing struggle. Meanwhile, Jedi Master Luke Skywalker moves to restore the Jedi to their formal place as peacekeepers of the galaxy at his Jedi Academy on Yavin 4. Jaden Korr, a promising student from Coruscant, is en route to the Academy after achieving the impossible: creating a lightsaber without any formal Jedi training.... |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 5. Controls | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| I'm going to list the default controls of this game, but you can customize the controls to suit your needs. You can also use either a keyboard or a joystick for the controls. Movement -------- Walk Foward: W or UP Beckpedal: S or DOWN Turn Left: LEFT Turn Right: RIGHT Run/Walk: Shift Step Left: , or A Step Right: , or B Sidestep/Turn: V Up/Jump: SPACE Down/Crouch: C Interaction ----------- Attack: CTRL or MOUSE1 Alt.Attack: ALT or MOUSE2 Lightsaber Style: L or MOUSE3 Use: ENTER or R Look Up: PGUP Look Down: PGDN Mouse Look: / Centerview: END Weapons ------- Melee / Lightaber: 1 Blaster Pistol: 2 AK-47: 3 Disruptor Rifle: 4 Bowcaster: 5 M-16: 6 Flamethrower: 7 Shotgun: 8 Concussion Rifle: 9 Merr-Sonn: 0 Throwable Weapons: - Next Weapon: ] or MWHEELDOWN Previous Weapon: [ or MWHEELUP Force Powers ------------ Push: F1 Pull: F2 Speed: F3 Sense: F4 Absorb: ??? Heal: ??? Mind Trick: ??? Protect: ??? Drain: ??? Grip: ??? Lightning: ??? Dark Rage: ??? Use Force Power: F Force Next: E Force Previous: Q Quick Keys ---------- Datapad: TAB or M Save Menu: F11 Load Menu: F10 Quick Save: F12 Quick Load: F9 Mouse/Joystick -------------- Invert Mouse: No Smooth Mouse: No Sensitivity: | (Note that the | is how far the sensitivity of the mouse is in the sensitivity meter) Enable Joystick: No X Axis as Buttons: Yes Y Axis as Buttons: No Threshold: | (Note that the | is how far the threshold is in the threshold meter) Force Feedback: No Other ----- Always Run: Yes Auto Switch: Higher weapon if safe 3rd Person: P |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 6. Game Basics | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| Datapad: This displays the current mission objectives that you have to do and that you have completed in the current mission that you are on. During a mission, if you have a new mission objective that you need to do, a message will appear onscreen saying "New Objective Information". After this, simply go to your Datapad to display the new objectives that you have to do. The objectives that you have completed, the circles on the left side of those objectives are filled in. Load Menu: This menu enables you to load the saves you have created in the past. Here, you can also load your checkpoints, as well as delete your saved games. Saving: You can save the current state of the game that you are at. For example, if you save during a fight with a Culist, if you load up that save, you'll arrive instantly back to the fight with the Cultist. Setup: This menu is where you can change the Video of the game, the Sound of the game, the Game Options of the game, the Mods of the game, and the Defaults of the game. Controls: You can adjust the controls of the game here, even if you are inside a level. Force Powers: Throughout the game, you'll gradually get stronger in the Force. Core Force Powers are leveled up as you advance through the game. Light side or dark side Force Powers, on the other hand, aren't updated unless you level them up (you are forced to level them up anyway) at the beginning of each actual mission in the game (the first two levels don't allow you to upgrade Force Powers). Each time you level up a Force Power, they get stronger. You can level them up as much as three times! Ammo Refiller: Throughout the game, you'll find ammo refillers. They are small black objects with orange colors on them. Examine these ammo refillers to replenish the ammo you've lost on the weapons you have used so far in that level. Armor Refiller: Throughout the game, you'll find armor refillers. They are small black objects with green colors on them. Examine these armor refillers to replenish the armor you've lost on the level that you are currently playing. Checkpoints: Throughout the game in each level (even the first two introductory missions), you'll get Checkpoints. Checkpoints can be loaded if you die in that particular mission. After you load a Checkpoint, you automatically start back in that part of the level that you got the Checkpoint in. These are useful, but saving your game manually is even more useful. |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 7. Walkthrough | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| Here is a complete walkthrough for this game from beginning to end. When you start the game, you'll have to choose whether you want a male Jedi, or a female Jedi to start with. You'll then have the option to customize the characters' torso, its head, as well as its legs. After that, you'll have to choose the difficulty of the game. There are four difficulties: Padawan, Jedi, Jedi Knight, and Jedi Master. NOTE: If you want to know where all the Secret Areas are in this game, look in the Codes n' Secrets section, as the walkthrough doesn't cover that many Secret Areas. I thought it would be easier to put the Secret Areas there, so the reader wouldn't get confused with the main path of the level and the optional Secret Areas. The game opens up in a ship on its way to Yavin IV, where you see Jaden and Rosh talk. Eventually, the ship will get fired on, then crashland on Yavin IV, where your first mission begins. Yavin Jungle ------------ When you begin this level, go north towards the tree that you see in the distance. Once there, use your lightsaber on it to cause it to fall, creating a makeshift bridge. Rosh will cross that bridge, so after he does, follow the path north, defeating the two Howlers you come across along the way (throwing your lightsaber at them is very effective). Eventually, you'll reach a door, which Rosh will open using the Force. Now, go through the door, and in the next area, you'll get a Checkpoint. Anyway, in that area, turn left and take out the Howler. Then, continue north until you encounter another Howler to the left; take it out. After that, continue north until you come across a gap. When you do, jump over that gap, then cut the tree down with your lightsaber to make another makeshift bridge. Cross that bridge, then follow the path to the north until you come across another Howler again. Kill it, then continue north and eventually, a cutscene will occur, as Rosh points out that there are Stormtroopers in the clearing, and asks you to check it out. After the cutscene ends and you regain control, head north and take out the two Stormtroopers using your lightsaber. Once they are killed, a Cultist will drop down in the below area to the north, so go north into that area, then kill the Cultist using your lightsaber, just be careful not die, since he also has a lightsaber. After you defeat the Cultist, this mission is over, so sit back, and enjoy the next cutscene! After the cutscene, you'll appear in the Yavin Temple. After a short cutscene, over course. Yavin Temple ------------ Here, Luke Skywalker will welcome all the new students to the Jedi Academy, as the longest cutscene in the game thus far occurs. Kyle will comment that the area around the temple felt strange, like its dark side aura was gone. Luke is troubled by this, but wants to look into it later. Eventually, the cutscene will end, as you, Kyle, and Rosh go to the training grounds, which is your next mission. Yavin Training Grounds ---------------------- Once here, head north and approach the door; it'll open, so enter it, into the next area. In this area, approach the door to the north, then a short cutscene will commence, as Kyle teaches you about Force Powers. After that is over, you will have to hear a few more words from Kyle, Jaden, and Rosh. After that, though, the door to the next room opens, so enter it. In this room, head north and take out the two remotes that come from behind. After that, take out the next three remotes that come out. Once you destroy those remotes, approach the door you haven't been through yet, then Kyle will talk for a moment. After he is done, the door will open, so go through it, into the next area. In this area, Kyle will talk to you for a moment about what you have to do to make it through this area. After Kyle gets done talking, go north, then turn right and get on the broken bridge, then on the right side of the bridge, you will see a piece of the bridge sticking out. Get on the edge of that piece, then jump over to the other side of the bridge. If you fall, simply get back on the bridge and try again. When you reach the other side, head north and use Force Push when you reach the wall and find that it is blocking your path. After you use Push and break the wall open, go north through the wall, into the next area. Here, Rosh will press a button, which sends a Saber Droid after you. Defeat it, then head all the way north, towards the next room. A cutscene will commence before you can reach the room, as Kyle wonders what took Jaden so long to get past that last room. After the cutscene, turn right, then use Pull on the lever inside the gated area there. Doing this will open the door to the next room, so enter it, then head north and turn right into the next room. In this room, head north and down the hill, then Kyle will talk. After he's done, turn left and look up slightly; you'll notice that a blue target appears when your cursor is over a certain spot on the wall. When you see that blue target appear, use Force Pull to pull out a piece of the wall! After that, use Pull on the next hidden piece of wall to the right. After this, jump on the brick to the south of the first wall piece, then jump over to the first hidden piece of wall, then jump over to the second piece of wall. Then, simply jump north, onto the platform there. On this platform, go north, down the hallway, and through the door, into the next area. In this area, head north and go through the door, then in the next room, head all the way north, then go through the door at the end. In this next room, go northeast, then enter the door that you come to (the one that doesn't look damaged), into the next area. In this area, Kyle will talk, so when he's done, head all the way north and go through the door at the end, into the next area. Here, use Force Speed, then quickly run to the open doors on either side of the room. When you reach one of those doors, quickly crouch and then move to the north, so that you go through the door before it closes. If done correctly, you'll be in the next area of the training grounds. In this area, enter the open door that you come to, then a cutscene will occur. After it's done, you'll see Luke talk for a moment. After he's done, click Continue Mission, then you'll be brought up to a list of five levels that you can go to. You can skip one, but I don't recommend it, because you can upgrade your Force Powers. This walkthrough will go by the missions (like in the order they are displayed on this screen), so keep that in mind. Mercenary Activity - Tatooine ----------------------------- The Force Power I would suggest getting here is Heal, so upgrade that. Then, for the weapons, I would suggest the E-11 Blaster Rifle and the Destructive Electro-Magnetic Pulse 2 Gun. Finally, for the explosive, I would suggest Thermal Detonators. Starting off, a cutscene will occur, as Kyle and Jaden walk around the area. Eventually, Kyle will tell you to stay here and guard the entrance to the docking bay, while he goes to the Krayt Cantina and asks around. Eventually, you'll hear some gunfire, as Chewbacca appears! After the cutscene, you'll finally gain control of Jaden, and even better, Chewbacca is with you! Anyway, head north and turn right, then go into the outside area. There, kill all of the enemies using your lightsaber. After that, head northeast of where you first entered this outside area, then when you reach a door on the right side of the small area there, enter it, into the next room. In this room, head north while defeating all the enemies you come across. When you reach the door at the end, enter it, then go through the next door on the right. Now, head north and take out the two mercenaries, then turn left and go through the door, into the next outside area. Here, search the entire area for enemies, killing all of them that you come across. After you kill all of the enemies in the area, two mercenaries will come out of a small door to the northeast of where you entered this outside area. Kill them, then two tractor beams will come onto the Millenium Falcon and the Raven's Claw, thus disabling them from taking off. Now, turn left and take out the enemies that attack you. Then, go through the small door, into the next room. Here, head north and take out the two enemies that are shooting at you. Once they are taken care of, go through the small door on your right. Here, navigate your way through the area until you come across a small area with a door. When you come to that, enter the door, then a cutscene will occur, as Chewie and Jaden get separated. Now, head north and take out the two mercenaries. Then, go through the door on the left, then you'll get a Checkpoint! Now, go through the door on the right, then in this next room, head west and north, defeating any enemies you come across. When you reach the end of this room, go through the door into the next room. Here, go up the stairs, then throw your lightsaber at the enemy who is throwing Thermal Detonators at you (be sure to avoid the Thermal Detonator that is thrown at you, because he'll likely be able to throw one before you can kill him). After this, continue up the stairs, then turn right into the next room. Here, go north and defeat the enemies, then enter the door at the end to reach an outside area. Here, simply go north towards the door, then before you can reach the door, a Rodian with a Tenloss Rifle will come out and start shooting at you. Quickly dispose of him, being sure not to get killed (I would recommend that you save your game here). After the Rodian is killed, go through the door into the next room. In this room, go through the door, then in this next room, kill the two Rodians. Now, go up the elevator into the next room. In this room, go north and activate the lever to disable the tractor beam on the Millenium Falcon. Now, go through the door behind you, then in this room, I suggest you save your game, as you have to fight a Cultist. After saving your game, kill the Cultist, then activate the lever in the room to disable the tractor beam holding the Raven's Claw. After this, go back to the previous room and go down the elevator. Then, approach the door behind the back of the elevator, and Chewie will come out. Go down the hallway, then go through the door on the right. In this outside area again, kill all of the enemies, then a cutscene will activate. After the cutscene ends, this mission is over! Click the Continue Mission button twice, then select the second mission this time: Droid Recovery - Tatooine. Droid Recovery - Tatooine ------------------------- For this particular mission, I suggest you upgrade Heal to level 2. For the weapons, I suggest the E-11 Blaster Rifle and the Tenloss DXR-6 Disruptor Rifle. For the explosives, I suggest taking Thermal Detonators once again. After the cutscene, go north and take out the three Tusken Raiders. Then, continue north and take out the next three Tuskens that attack you, then after that, continue north some more until you reach a building (be sure to defeat all the Tusken Raiders that attack you). When you reach that building, go through the door, then you'll be in a cave. In this cave, take out the two Tuskens (be careful, they both have rifles, and they can be deadly, so throwing your lightsaber is a rather good tactic here), then go through the opening to the left of the second Tusken that you killed, into the next area of the cave. In this area, take out the Tuskens that attack you (once again, throwing your lightsaber works well here). Now, go through the area and you'll eventually come to two more Tuskens; take them out, then go north through the cave, ignoring the hill on the right that you come across, until you come to an area just southwest of the hill. In that area, take out the Tusken guarding the entrance to the next room, then enter that room for a Secret Area. In this Secret Area, you'll find a Large Shield Booster. Now, go back to the hill that I told you to ignore earlier (be sure to defeat all the Tuskens you come across on the way to the hill), then go up that hill (be sure to kill all the Tuskens you meet along the way). When you reach the top of the hill, head east, then go through the door that you come across on the left side, then you'll be in an outside area. In this outside area, take out the two Tuskens to your left, then go north and cross the bridge there, to the other side. When you reach the other side, go north and kill the three Tuskens you come across, then continue north into the cave. In the cave, go north and take out the Tuskens you come across. When the path splits to the left, take that left path down the hill, then kill the next three Tusken Raiders you come across. When you reach the bottom of the hill, go through the cave, and you'll eventually come to another outside area. In this outside area, go north and take out the two Tuskens you come across. Now, continue all the way north, then turn right when you reach the Sandcrawler, and take out the two Tuskens, then take out the ones that come down from the Sandcrawler. Once that is done, get on the Sandcrawler, then look up until you see a small platform. When you do, you should see a blue target cursor appear, so use Pull when you see that blue target to cause the platform to lower. Jump on the platform, then wait until it elevates to the top. When it does, jump over to inside of the Sandcrawler (the area north of the platform). Once there, go north and take out the Tusken. Then, wait until the next Tusken comes out, then when it does, kill it. Now, jump on the crate with the silver part on it. Then, jump to the next crate, then jump to the grated platform to the north. On that platform, activate the nearby lever, then drop back down to the area below. Once there, make your way to the western corner of the room, where you will find a black object blocking your way; push it back when the blue target appears (using Push, of course). Then, enter the elevator, then when you are elevated up to the next floor, exit the elevator and go north and kill the Tusken. Now, continue north and go through the door at the end, then go through the next door to reach the next area. In this area, look down and on the western side of the room, you should see a silver pipe; throw your lightsaber at the part of the pipe that is leaking out water. Then, water will spray out, thus melting the lava in the area below. Once the lava is melted, drop down to the area below and in that area, look to your left and jump up to the platform where the two Jawas are. There, grab the Instant Use Medpack to the left of the Jawas, then get off this platform and go north and jump on the platform there. Go up the stairs, then go through the door to reach the next room. In this next room, head north, then turn right, then when the top flame goes back in the wall, quickly jump over the bottom flame, to the other side (you can also use Force Speed here, which is a lot easier, but it can be done without the use of Speed). At the other side, take out the Tusken, then head north and on the left is a lever; activate it. Now, exit this small area, then go north and turn left and go down the elevator, into the next room. In this room, kill the Tuskens, then go through the door at the end to the next room. Here, push the nearby black object out of the way. Then, navigate your way through the room, killing all the Tusken Raiders you come across. Eventually, you'll reach another black object. Push it aside, and an R5 unit, which is the droid you were sent for, is revealed. Examine the droid, then it will end up following you. Go east, down the elevator after the R5 unit does, and you'll end up in the final area of this mission. In this area, kill the three Tuskens on the left side, then kill the three on the right side. Then, a cutscene will activate, as the mission ends. Instead of going to a level this time, you'll see a cutscene in the Academy. After the cutscene, choose the third mission: Emergency Assistance - Bakura. Emergency Assistance - Bakura ----------------------------- For this mission, I suggest upgrading Heal to level 3. For weapons, take the E-11 Blaster Rifle, and the Destructive Electro-Magnetic Pulse 2 Gun or the Tenloss Rifle. Finally, for explosives, I suggest Thermal Detonators. Starting off here, head north and follow the path until you come across a huge building. Enter the door leading inside of the building, and once inside, turn left and when you see a computer, examine it, then press the jump button to exit the computer screen. After exiting the computer screen, Stormtroopers will talk, as they open the door to the left of you. Take out the Stormtroopers, then go up the stairs and examine the armor refiller if you need some armor, otherwise continue up the stairs into the next room (do that either way). In this next room, take out the two Stormtroopers, then go north and up the hill, towards the Trip Mines. Blow up the Trip Mines by shooting a bullet at each of the Trip Mines to blow them up. After they are blown up, continue north, through the door, into an outside area. Here, go north and examine the bomb, and you'll get a Checkpoint. Go back inside the facility, then go down the hill, then turn right and go through the door you see, into the next room. In this room, go north and take out the two troopers (they can cloak, so keep that in mind), then continue north into the next room. In this room, take out the Stormtroopers, then go through the door at the end to reach the next room. In this next room, crouch and roll under the steam coming from the left wall. Then, simply jump over the fire, or hug the east wall to avoid the fire. After you pass the fire, go north, through the door, and into the next room. Here, destroy the gun turret on the floor, then go west into the next room. In this next room, go north to the next room, while crouching and rolling under the Trip Mines you come across. When you reach the next room, go north and take out the two Stormtroopers and the Imperial (be sure to walk over the corpse of the Imperial to get a Security Key). After that, go up the stairs, then blow up the Trip Mines that are blocking your path, then continue north into the next outside area. In this outside area, head north and take out the two Cloaktroopers, then examine the bomb to disarm it (you'll also get another Checkpoint). After disarming the bomb, go back inside the building you just exited, then backtrack to the room where you destroyed the gun turret. Back in that room, go down the hill, take out the Cloaktrooper, then turn to your right and examine the silver object on the wall to open the door with the Security Key you just got from the Imperial you killed a minute ago. After you open the door, go through it, into the next area. In this area, take out the two Stormtroopers on your left and your right. Then, go north and cross the bridge, then follow the path left after crossing the bridge. Keep following the path left until you come across some crates. At that point, go north and take out the Stormtrooper on the gun turret. Then, go through the nearby door into the building there. Once you are inside that building, go north and take out the Cloaktrooper. Now, go east, through the door, back into the outside area. Now, go north and jump onto the platform you come across, then go north on that platform, towards the bomb that the Imperial is beside. Take out the Imperial (be sure you take his Security Key), then disarm the bomb, and you'll get another Checkpoint. Now, head back to the gun turret that you killed the Stormtrooper on just a minute ago. Once there, head north, towards the locked door. Once there, examine the silver object on the door to unlock it, via the Security Key you just got from the Imperial. Once the door is opened, enter the building and once inside, go north and take out the Cloaktrooper. Then, follow the path east, and get on the elevator that you come across. After it elevates you to the upper level of the building, take out the Cloaktrooper and the Stormtrooper to your left. Then, enter the door on your right, then go through the next door you come across to the north, and you'll be in a huge room. In this huge room, jump to the platform to the north, then go through the door into the next room. In this next room, take out the nearby Stormtrooper, go north and take out the Cloaktrooper you come across, then disarm the nearby bomb, then you'll get yet another Checkpoint, so backtrack to the entrance of this room and use the armor refiller if you need it, but either way, go through the door by the armor refiller to reach the huge room again. In that huge room, take out the enemies in front of you, then either use the elevator beside you to get down to the below area, or simply drop down there (don't do it if you have about 20 or 30 health, though or you might not survive). Once you drop down to that below area, search around for a bomb. When you find it, destroy the gun turret beside it, then disarm the bomb to get another Checkpoint. Now, head all the way back to your ship in the very beginning of the level, being careful not to die by the enemies you encounter along the way. When you reach your ship again, the mission is over! Your next mission is the fourth mission of the game, which is Merchant Rescue - Blenjeel. Merchant Rescue - Blenjeel -------------------------- For this mission, I suggest you build up Force Lightning to level 1, as it'll help you a LOT later on in the game. For weapons, just pick anything, as you won't be using them for this mission. For explosives, do the same, as you won't use them, either. After the cutscene, go north into the broken piece of ship there. Then, continue going north, then jump on one of the three black pieces sticking out of the next broken part of the ship. Once you get on one of the three black pieces, get inside the ship, then go north and jump on the crate. Then, jump up to the area above you. Once there, follow the path northwest, to the door which leads to the next part of the broken ship. In this next room, go north and drop down in the broken piece of floor to get a Power Converter. Now, go north and look out of the hole, but be sure you look to the left; you'll see a huge gray piece there, so use Push on it when the blue cursor appears on it to pull it over to where you are. Once you pull that piece towards you, jump on it, then activate Force Speed, and quickly run north, towards your ship, which you can see in the distance. Force Speed will wear off before you can make it inside your ship, so when it does, quickly reactive it, or the Sandworm will eat you and kill you (the key to completing this mission successfully is to be quick, so that the Sandworm doesn't eat you). When you make it inside your ship, go northwest and you'll automatically place the Power Converter in the ship. Now, exit the ship and outside, activate Force Speed again and quickly run to the north, then when you reach the area with black rocks, quickly jump onto one of them before the effects of Force Speed wear off. Now, activate Force Speed again and run to the north and pick up the next part to your ship, which is an Energy Cell. After getting the Energy Cell, activate Force Speed yet again, while running back north to your ship, also being sure to do your best to avoid the Sandworm. When you make it back inside your ship, go north through the door, into the next part of the ship. Here, go east, then Jaden will automatically place the Energy Cell inside the ship. Now, exit the ship, then outside again, head directly north and jump on the high black rock there (along the way to the rock, be sure to activate Force Speed). Then, activate Force Speed and quickly run north, grabbing the next ship part you come across to get a Power Coupling. Activate Force Speed, as usual, and run back to your ship, being sure to avoid the Sandworm along the way (if the effects of Speed wear out along the way, simply re-activate it again). When you get inside your ship again, go east, then Jaden will automatically put the Power Coupling where it belongs. There is only one more part left to find, so head back outside again. Once outside, make your way back on the platform that you pulled to you in the very beginning stages of this mission (see above if you don't remember how to get there). On that platform again, jump to the object north of you, then jump to the crate to the north of you. Now, activate Force Speed. drop off the crate, and run to the north, towards the final ship part (believe me, you'll see it). This ship part is the Damper, so once you have it, run back to the platform that you pulled to yourself early in the mission, but be sure to re-activate Speed, should it wear off. Anyway, on that platform again, use Speed, then run back to your ship, which is to the north of you (be sure to re-activate Speed, like always, if it wears off before you reach your ship, which it will). When you get inside your ship, go west and Jaden will automatically put the Damper where it belongs. After that, this mission is complete! Your next mission is the final mission of the first set of missions: Cult Investigation - Corellia. NOTE: There is a way to make it where you can see where the worms are. This makes things a whole lot easier. If you fire the DEMP gun or throw a Thermal Detonator to the ground, you can see where the worms are and move them away from your path. Thanks to Thanks to Tatumali for this! Cult Investigation - Corellia ----------------------------- For this mission, I suggest upgrading Lightning to level 2, and for your weapons, take the Wookiee Bowcaster and the Tenloss Rifle. For explosives, just take Thermal Detonators. When you start this mission, jump on top of the piece of the tram sticking out to the right. Then, jump up two platforms to reach a higher part of the tram. On that higher part, head all the way north, then jump on the higher platform there. Then, go north and jump on the next nearby high platform, then once you are on that platform (I'm talking about the one with the mercenary), go north and take out the mercenary, then continue north and drop down onto another platform and take out the Weequay. After that, look down and you'll see a black platform below you; drop down on it. Then, drop down to the part of the tram below and then enter the nearby door, into the inside of the tram. Here, go north and take out the two mercenaries, then continue north into the next room. Once there, go north and take out the nearby mercenary, then go north some more and activate the lever. Doing this will cause the electricity on the tram to dissipate. So, head back to the room where you killed the two mercenaries a moment ago. There, go north and through the door, into an outside area. There, go on either of the long beams on either side of the ship, then carefully walk across the beam (I suggest saving here), until you reach the end of it. When you reach the end of the beam, jump up to the above platform, then jump across the next couple platforms until you reach a high platform. On that high platform, head north and then drop down to the lower part of the tram again (Drop at the end of the path after you head north. Also, be sure to look down to see where you're dropping). After you drop down, jump to either of the platforms on either side that are sticking out. Then, go north while jumping to and from the obstacles you come across, until you come to a high platform on the tram. Once there, take out the nearby Rodian on the left, then get on the very edge of the platforms on either side that are sticking out, then jump over to the platform below you (the one where you see the Cultist in the distance). There, head north and take out the Cultist (if you drop down to the area below, simply kill the mercenaries and jump back up to the platform you were on when you encountered the Cultist). Then, continue north and drop off the platform you come across, to a lower area. In that lower area, jump to the part of the tram to your north, via one of the side pieces that are sticking out. Once you reach the other side, go through the door into the next room. In this room, take out the enemies you come across, while going north. When you reach the end of the room, go through the door into the outside area. Once there, jump to the other side via either of the pieces that stick out. When you reach the other side, jump to the above platform, then follow the path until you come across some enemies shooting at you to your north. When you come to that point, drop down to the below area and take out the mercenary and after that, then jump to the north, over to where the Weequay is and kill it. After that, follow the path left, and you'll hear someone talking. After you hear the talking, continue left and take out the mercenary that you heard talking just seconds ago. After that, head north and go through the door on the right, into the next room. In this room, kill the nearby mercenary, then get on the elevator behind him. After it elevates you up, look on each side of the blue forcefield to the north, and you'll notice two squares on each side. Throw your lightsaber at them to break them, then when they are broke, the forcefield will break, so kill the two enemies that are shooting at you, then jump to and from the obstacles in this small room, until you reach the top. Look up when you reach the top, and break the glass by throwing your lightsaber. Now, jump out of where the glass was, then look to your right (you may already be facing it, but I wasn't), and you'll see two pipes on the ship. An explosion will occur (you'll have to sit for a few seconds before it occurs), as Kyle destroys an enemy ship. After the explosion, walk across those pipes, then jump onto the higher platform there. Now, head north and you'll come across another pipe. Walk across that pipe, then jump onto the ledge above you. Once there, look down and drop down onto the small piece there, then drop down to the lower area of the tram there. Now, jump to the area to the north, then climb up the grated hill there, then at the top, take out the sniping Rodian. Now, continue north and take out the mercenary you come across. Then, slide down the nearby grated hill, then at the bottom, jump north to the other side, then take out the Weequay there. Then, go inside the room nearby and kill the nearby Rodian. Once that is done, go north and take out the Cultist that you encounter. Then, disarm the nearby bomb, then go north and take out the mercenary, then continue north into the outside area. Here, jump to either of the side pieces that are sticking out. Once you reach the other side, kill the two mercenaries, then go north and jump to the other side. Now, continue north and defeat the enemies you come across. Keep going north until you can jump to the other side. When you can, jump to the other side and kill the enemies that are shooting at you, then go inside the nearby room and kill the two mercenaries. Now, kill the Cultist, which is probably following you (I'd recommend saving here, just incase). After you kill the Cultist, examine the console in the northernmost part of the room where you killed the two mercenaries. After that, mission complete! Your next destination is the Jedi Academy, back on Yavin IV. Yavin Temple ------------ Here, a cutscene will occur, as members of the Academy are sent to various planets to investigate the stealing of Force power, as somebody has used a device to steal the Force energy from various planets across the galaxy. You are sent to Hoth, your next mission. Hoth ---- For weapons, just take anything. Note that you can't upgrade your Force Powers here, and keep in mind that in each of the missions after the five missions you play, you can't upgrade your Force Powers, so just remember that. For explosives, just take anything as well, except for Detonation Packs. After you choose your equipment, it's time to disembark for Hoth. When you arrive here, head north and mount a Tauntaun you come across. Then, on the Tauntaun, run north through the barrage of Snowtroopers, then you'll eventually come across a cave entrance. At that point, dismount your Tauntaun, then enter the cave. Inside, go north and you'll encounter a Wampa; throw your lightsaber at it, while avoiding its attacks until you kill it. After the Wampa is killed, continue north into a Secret Area, which houses two Instant Use Medpacks, a Shield Booster, and a pack of Trip Mines. Exit the Secret Area after pillaging the items from it and go back to where the Wampa was. This time, take the left path that you ignored earlier. After taking the path, keep following it north until you emerge from the cave. Outside again, get on a Tauntaun, turn left, and follow the path north and keep following the light beacons until you come across a structure with an AT-ST beside it, as well as a Snowtrooper. When you reach that structure, on the right side is a lone crate, so jump on it, then jump to the other side of the structure, into the area below. In this area, throw your lightsaber at the nearby Imperial Probe Droid to destroy it. After that, kill the Snowtroopers in the area, then go through the huge door in the center of the area to get inside of a building. In this building, take out the nearby Snowtroopers, then turn right of the entrance to this room and go up the elevator to the next floor. When you reach the next floor, go through the door, then you'll be inside of a room with some Snowtroopers. Defeat them, as well as the Imperial, then pull the lever on the left side of the room, as doing this will cause a locked door on the level below to open. So, go down to the lower level again, via the elevator. Then, once in the lower level, go north and go down the elevator, then you'll be in an even lower level of the building. There, kill the Snowtroopers, then go through the door in the northwestern corner of the room, into the next room. In this room, go north, then go through the door on the right to reach the next room. In this next room, kill the Snowtroopers that are nearby, then turn left, kill the Snowtrooper, and go through the door into the next room. Here, kill the two Snowtroopers, then go north, through the door, and into the next room. In this next new room, go north into the next room. In this room, take out the nearby Snowtroopers to the north, then turn right and take out the next two Snowtroopers to your north, then go through the door to the north to reach the next room. In this room, kill the two Snowtroopers on each side, then use the armor refiller in the northwest corner of the room to refill your armor, as you'll probably need it by now. Now, turn right and go up the elevator to reach the next floor. Here, take out the Snowtroopers, then enter the door on the west side of the room to reach the next area. In this outside area, go north, get on the gun turret, and kill each Snowtrooper that comes your way. After they are killed, get off the gun turret, then continue heading north, following the beacons. When you come to a gray piece of something (not sure what it is, but it's a long piece, mind you), turn left, then go north and get atop the platform that the Snowtrooper is shooting at you from, and take him out. After that, drop off the platform, then look around for a forcefield that's on the side of the platform. When you spot that forcefield, use your lightsaber on either one of the two black objects holding the forcefield up, and it'll dissipate, so enter the room that's revealed after you break the forcefield. In this room, take out the Snowtroopers, then drop down to the room below. In this room, go north and kill the three Snowtroopers, then go behind where they were when you entered this room, and you'll drop down into Echo Base. Echo Base --------- When you arrive here, head north through the tunnel, then you'll drop down onto a platform. Go north and drop off the platforms (yes, platforms), then when you get on the ground, go north and turn left, and go through the door you come across, into the next room. In this room, head north and take out the Snowtroopers, then turn right into the next room. In this next room, go north and drop down to the area with the four Snowtroopers and take them out. Then, go north and up the hill, then turn right into the next room. In this room, go north, then turn right and kill the Snowtroopers. Then, head north and you will come to an Instant Use Medpack, as well as a Small Shield Booster. This is a Secret Area, by the way, I forgot to mention that. After getting the two items from the Secret Area, exit the Secret Area, then in the previous room, head left into the next room. In this room, head north, then turn left and then go north and defeat the Snowtroopers. Then, head east into the next room. In this room, take out the Snowtroopers, then go through the door north of the entrance to this room, and you'll be in another room. Here, kill the Snowtroopers, then once they are killed, turn right of the entrance to this room, then use the armor refiller that you see, as you'll most likely need to by now. After that, head east, then go through the door to the next room. Here, simply head north through the door, and into the next room. In this next new room, kill the two Snowtroopers, then go around the elevator, and then get inside the elevator when you reach the opening to it. When you reach the next floor, enter the nearby room, then go north into the next room. Here, take out the four Snowtroopers, then simply go northwest of the entrance of this room, then you'll be in another new room. In this room, kill the two Snowtroopers. Now, go north of the gun turret and drop down to a lower area. There, continue north into the next room. In this next room, kill the Snowtroopers, then go into the next room on the right side of the room. In this room, go north and go through the door into the next room. Here, kill the nearby Snowtrooper to the north, then turn left and go up the hill and kill the next Snowtrooper you come across. Now, go through the door into the next room and in this room, kill the Snowtroopers. After that, go through the door on the right side of this room, into the next area. In this area, go down the steps and through the door to the north of the steps, while killing any enemies you come across. After going through the door, head north, then turn left and kill the Snowtroopers you come across. Then, go up the nearby hill, then turn right into the next room. Here, use the ammo/armor refillers, then use Heal to heal yourself up. Now, go west and go down the elevator into the next room. In this room, take out the nearby Snowtroopers, then go north into the next snow tunnel and in there, kill the Snowtroopers, then go north and turn right, then turn right and kill the four Snowtroopers you encounter. After that, turn right into the next room. In this snowy room, go north, then turn east and a cutscene will occur, as a Cultist talks to Alora, whom you'll soon meet. After the cutscene, go north, turn turn east and you'll have to fight the Cultist, so defeat him, then head west of where the Cultist originally was. Then, head north and follow the path into the next room. In this room, you'll see a Wampa killing a Tauntaun. You don't have to save the Tauntaun here, nor do you need it, so don't worry about it. Anyway, upon entering this room, head north while ignoring the Wampa, then when you reach the next room, use the armor refiller. Then, heal if you need it. Then, go through the nearby door, and a cutscene will trigger. After it's done, be prepared to fight Alora. Read the Bosses section of the FAQ to see how to defeat her. When you beat Alora, she escapes, and you automatically go back to the Academy. Yavin Temple ------------ Here, you'll find out that Rosh hasn't returned from Byss yet, and eventually, after the cutscene, you'll be given another set of missions to complete, and Jaden will be raised to the rank of Apprentice. Your next mission is Rescue Mission - Nar Kreeta. After the cutscene in the Academy, though, you have to choose a new style for your lightsaber. I recommend Fast, but it's up to you. After you choose your lightsaber style, you'll have two lightsaber styles to choose from now! Rescue Mission - Nar Kreeta --------------------------- For Force Powers, upgrade Lightning to Level 3. For weapons, take the E-11 Blaster Rifle and the Golan Arms FC1 Flechette Weapon. For explosives, I would suggest taking Thermal Detonators. When you begin this mission, head north the tunnel, then turn left in the next room to find a grate. Break that grate, then go inside the grate (you have to crouch to get in), then go north once inside and use your lightsaber or a weapon to break the grate that you come across. After breaking the grate, drop down to the next room. In this room, go north while killing all the enemies you come across. Go north as far as you can, then go left into the next room, and there, take out the two enemies with Imperial Heavy Repeaters (rapid fire guns). Now, exit the room and head northwest, into the next room. Here, head north, then turn right, and you'll see a grated door on the wall; break it, then go inside. This is a Secret Area, which houses two Power Cell Ammo packs. After you get the items from the Secret Area, exit it, then head west into the next room. In this room, follow the path north, defeating the enemies you come across. When you reach the end of the room, kill the mercenary, then use the Security Key you just got on the silver object on the wall to open the locked door. After unlocking the door, go through the door, then crouch down and go through the once grated area, then go north in the tunnel and down the hole to the next area. Back in this area, head north, then turn left at the end of the path to reach the next room. In this room, head up the elevator on the east side of the room, then enter the door to the next room when it elevates you up. In this next room, kill the enemies, then activate the lever in the room to release four prisoners. Jump on the opening on the wall on either side of the lever, then crouch and move north to drop out of the openings, to the area below. In this area, head north and you'll eventually come across the four prisoners you released earlier. As you approach them, a cutscene occurs, as you see a Rancor come out. After the cutscene, the prisoner will unlock the door, so go through it, and all the prisoners will follow you. The prisoners will tell you that their are other prisoners you need to rescue. Eventually, you'll receive a Security Key from one of the prisoners, and they will eventually, since you cleared the area earlier, run off to the tunnel in the very beginning to get picked up by Kyle. Now, head north, then east, into the next room. Here, head to the left side of the room and use the Security Key you just got on the silver object on the wall to unlock the door to the next area. Go down the elevator to the floor below. There, head north and kill all the enemies you come across (Lightning works well here). When you reach the end of the room, go through the door into the next area. In this next new area, head north, then go left and up the elevator, into the next room. In that room, kill the enemies, then activate the lever in the room to cause openings to appear in the wall on either side of the lever. Go through one of those openings, into the area below. There, go north and you'll come across the four prisoners you just released. After the Datapad gets updated, follow the prisoners to the room that the first set of prisoners went to, while protecting them from the Rancor. If the Rancor gets close to them, throw your lightsaber at it to distract it, then quickly run towards the prisoners and keep following them to the room. When you reach that room again, make your way back to the lower level where you used Lightning to kill all the enemies. Back in that room, go north and defeat all the enemies you come across (since the enemies aren't in groups, Lightning is less effective as it was last time). When you reach the door at the end, go through the door into the next area. Here, go all the way north (being sure to take out the two enemies on your left that are shooting at you), until you have a choice to go either left or right; choose to go left, then go up the elevator to the next room. In this upper room, kill all the enemies, then activate the lever to free four more prisoners. After that, go down through either of the openings in the wall on each side of the lever, and drop down to the area below. There, go to the prisoners that you just released (they're to the north, as always), and then follow them to the room again, while protecting them from the Rancor. When you reach that room again, make your way back to the lower level again, and once in that room, head north, defeating all the enemies you come across. When you reach the door at the end of the room, go through it, into the previously visited area. In this area, head all the way north, then east when you are given the choice to. In this next area, take out the enemies, then head east of where the enemies were, then go up the lift, into the next room. In this room, kill the enemies, then activate the lever on the east side of the room to free the final set of prisoners. Drop down to the area below, then go toward the prisoners again. Follow them back to the room, while protecting them from the Rancor. When you reach the room again, go back to the access tunnel, which is where you started in this level, since you've done rescued all the prisoners! Be sure NOT to jump off the tunnel, though, as that'll get you killed. When you reach the tunnel, mission complete! Meet Contact - Zonju V ---------------------- For Force Powers, I suggest Absorb. For weapons, take the Imperial Heavy Repeater with Concussion Launcher, and then take the Golan Arms FC1 Flechette Weapon. For explosives, take Thermal Detonators. After the cutscene, get on a speeder bike and go down the ramp. Then, keep going north, being sure to kill the two mercenaries that are also on speeders, using your lightsaber. Eventually, you'll come across another mercenary on a speeder; dispose of him. Now, continue heading north and when the path splits west, go west, then keep going until you come across a stone structure. When you come to that, get off your speeder at that point, then jump from platform to platform on the stone structure, starting from the lowest platform, until you reach the top. When you reach the top, drop down to the other side. Here, head north and a cutscene will activate. Here, you'll meet the guy whom you were sent on this mission for, but just as he is about to go inside with you to tell you everything he knows, he is shot by a Tenloss Rifle and killed. After the cutscene, turn around and go north, then use the armor refiller, as you'll probably need it. Also, there are two Instant Use Medpacks Now, go through the nearby door, into an outside area. There, get on a speeder, then go down the ramp, and go all the way north, killing all the enemies you come across, until you reach another stone structure (Note that at one point, before you reach the stone structure, it appears that you've reached a dead end. You haven't. There is actually a path you can take to get to that stone structure, and it's in the northeast corner of the area). When you reach that stone structure, go through it to the next part of the level, then in that part, keep going north, killing all the enemies along the way, and you'll eventually come across a mass of buildings on the left side of the area. When you come to that, go up the stairs when you see them, then go north through the area there, and you'll eventually come to a door, so go through it. Now, head north and get off your speeder when you come across more speeders. After you dismount your speeder, get on one of the other speeders. These speeders are undamaged, and your other one more than likely is damaged quite a bit, so this is a plus. Anyway, on your new speeder, I recommend you save your game. Then, go north through the tunnel there, then continue north in the next area, killing all the enemies you come across, and eventually you will come to five black pillars (it takes a while to get here, but the general direction is north), as well as a stone structure to the north of those pillars. At that point, take the left path west of the stone structure, and follow it north until you come to an area where a message appears onscreen saying "Use turbo to jump chasm". In that area, save your game, then get back as far as you can (you might want to kill any mercenaries that might have followed you here to make things a little bit easier), then use the turbo feature on your speeder as you start to go north, towards the chasm. If you did it right, you'll end up at the other side of the chasm. The trick here is to basically move north, almost toward the cliff, then activate the turbo feature. When you reach the other side, go north, then turn right, and follow the path north, killing the enemies along the way, until you come to a path split to the left. When you come to that, take that western path, then follow it north, killing the enemies along the way. Eventually, you'll reach the end of this rather boring level. Covert Operation - Kril'dor --------------------------- For Force Powers, upgrade Absorb to Level 2. For weapons, take the Golan Arms FC1 Flechette Weapon, as well as the Tenloss DXR-6 Disruptor Rifle. For explosives, as usual, take Thermal Detonators. When you arrive here, go north, through the door, and into the hangar. There, head to the northeast corner of the room, killing all the Stormtroopers you come across along the way. When you reach the northeast corner, get on the elevator, and it'll take you to the upper level. There, get off the elevator before it carries you back down, then look directly above where the elevator was to find a gun turret. Throw your lightsaber at it or use a weapon on it to destroy it. Once that is done, go north of the elevator, then go through the door into the outside area. There, head north and wait until an enemy on a jetpack comes. When it does, throw your lightsaber at it or use weapons while it is in the air to kill it. After you kill that enemy, jump atop the silver piece above the door you used to get into this outside area. Then, jump up to the roof above. On that roof, look around and you'll eventually spot a bridge; cross it. Now, up to the slightly higher area, then go north and you'll see a red thing; examine it, and Jaden will put a beacon in it, then Wedge will make a pass with his ship, and destroy some of the roof there. Now, cross the bridge again, then examine the red spot on the roof, and you'll automatically place a targeting beacon on that red spot. Wedge will then make another pass, as he blows up some of the roof of the hangar. Now, head north and jump on the silver piece above the locked door. Then, jump up to the roof above you. There, look around and you'll spot another red spot. As usual, examine it, then Jaden will automatically place a targeting beacon on it, then Wedge will make another pass, as he destroys part of the roof here, as well. After this, look behind you and jump on the silver piece above the door. Then, jump back up to the broken roof there. Atop the roof, go to the left side of it, then jump on the broken green pipe there, then jump to the platform on your left, then jump up to the orange and gray platform above you. Now, look below you, and you should see a long grated platform. When you see that, crouch and roll onto that platform, but make sure you are at full health before the fall, as you lose approximately 46 health from this fall (saving your game before you do this would be a good idea, just incase). Anyway, on the grated platform, head north and then go east and get on the long grated platform you come across, killing all the Stormtroopers along the way. On that grated platform, head north, crossing the grated platform that when you cross it, turn left and cross the next long grated platform (just ignore the Stormtroopers to your right). After that, go east, then turn left when you reach the four red gas-tank like thigs. You'll see a door at that point, so enter it, into the next room. In this room, kill the Stormtrooper, then head left and go up the elevator to the next floor. Here, go east and up the lift to the next floor, killing all the Stormtroopers you come across. When you reach the next floor, head west and use the ammo refiller if you need to. Regardless if you use it or not, press the switch on the wall just east of the ammo refiller, then a broken window will be revealed, as the door opens. Break the rest of the window with your lightsaber, then jump out the window, onto the platform below it. On that platform, save your game, then head north, then go east when you come to a piece that sticks out. Go east until you come across a space in between the two pieces that stick out. Save your game at that point, then drop down to the long grated platform below. Take note that you lose approximately 37 health after this fall, so make sure you have at least that much life before going down. On the grated platform, go north and kill the jetpack enemy (we saw one earlier in the level), then grab the Instant Use Medpack and the Thermal Detonators if you need them (search around the area; you'll find them). Then, go west of those items and you'll find another red spot; examine it, and Jaden will place a targeting beacon on it, as Wedge makes another pass, and blows up the area you were just at. When you regain control, save your game, then go down the nearby elevator, to a previously visited area again. Once there, head north, then look down (be sure to kill any enemies that may be in the area) and you should see a long grated platform. Make sure you have at least 52 health before making this fall, as the fall itself (without rolling, of course) takes 51 health away from you, so save your game just incase you fall off or anything. Anyway, drop down to the grated platform, then go north and get on the lift there, and let it elevate you down to the lowest possible area in this level. Once there, search around the area until you find another red thing. Examine it, and Jaden will automatically place a targeting beacon on that red thing. Then, Wedge makes another pass, and blows up part of the platform. When you regain control, turn around to the right, then go north and activate the lift, then when it comes down, get on it and it'll carry you back to a higher area. There, you'll encounter two more jetpack enemies. Dispose of them, then head north, through the door, into a previously visited room. Back in that room, head west and then jump over the empty space where the lift is supposed to be, then at the other side, activate the lift. Then, go up the lift to the next floor. There, head west and go through the door there, into an outside area. Once there, head east, then go north across the grated platform when you come to it. After that, head east, then cross the next grated platform, then go through the nearby door to the north, into the building there. In there, go right and up the elevator, to the next floor. In this room, to save you the trouble, just ignore all of the enemies and run to the red thing, then examine it, as Jaden places another targeting beacon on yet another red thing. Wedge makes a pass, as usual, blowing up the previous room. When you regain control, go through the door to the west, and you'll be back outside. Back outside, head north across the grated platform, then head west and cross the next grated platform, then go north, then when you come to those four red gas tank lookalikes, go east across the grated platform, then walk around the circular platform you're on until you reach a bomb. When you do, disarm it, being sure to kill the enemies beside it. Now, head north and cross the next grated platform, then search around this circular platform until you find a bomb. Disarm that bomb, then go back to the four red gas tank lookalikes. Head north of those, to the next set of gas tank lookalikes. Then, turn east at those gas tanks, and cross the next grated platform. Now, go around this circular platform until you come across another bomb; disarm it. Now, head across the next grated platform (walk around this circular platform until you find it), then search around on that platform for the fourth and final bomb. Disarm that bomb, then save your game and go back all the way back to your ship, which is located at the spot you spawned at when you started this mission. Keep in mind that you will have to fight some enemies along the way, so be prepared. When you reach your ship, congratulations! You've beaten this annoying mission. Capture Crime Lord - Coruscant ------------------------------ For Force Powers, upgrade Absorb to Level 3. For weapons, take the Golan Arms FC1 Flechette Weapon and the Tenloss DXR-6 Disruptor Rifle. For explosives, take Thermal Detonators, like always. When you begin this mission, turn around and then go north, past your ship. Look down after you go past your ship, then you should see a platform that to the north that you can jump on, so save your game and jump over there. Now, follow the path north, killing all the enemies you come across. To kill the Rodian in the cart to the right of the platform, use the Golan Flechette Weapon, as it's more effective than the Tenloss Rifle for this enemy. Anyway, at the end of the path, grab the Instant Use Medpack if you need it, but either way, after killing the Rodian, jump in the cart, but save before you do. In the cart, jump to the platform below you. Now, jump to the platform above you, then look north, where the stairs are, then kill the Weequays that come down. Now, go west, then go north up the nearby sets of stairs, then go north and kill the three mercenaries. Now, save your game and look to the north, and when you see the platform below you, jump to it. After that, follow the path north, killing all the enemies you come across until you reach the end of the path. When you reach the end of the path, jump up to the platform above you, then go behind the leftmost crate in this area, then save your game and look down, and when you see the platform below you, jump to it. After that, head north, then go west into the next room, killing all the enemies you come across. When you reach the next room, kill all the enemies, then go up the lift in this room, but be careful not to let it squash you, as if you position yourself wrong it can do it. When you reach the next area, go all the way north, and jump to the platform below you when you reach the end of the path (just ignore the enemies). Now, go north and jump over the three small forcefields. After that, head north, then all the way east, ignoring the enemies, then when you reach the end of the path, jump down to the area below. There, go north, then jump to the platform on the other side when you can. On that platform, head north, then jump on the platform there, but be careful not to fall off (save just incase). Go north on that platform, then drop down to the other side. At the other side, go north and through the door, into the next room. In this room, head north and take out the Cultist and the Cultist that uses the Force (he uses Push and Grip) first, as he poses the most threat. Then, kill the Cultist that wields the lightsaber. After killing both those guys, go through the door leading to an elevator on the east side of the room. Ride the elevator up to the very top floor of this building, then a cutscene will commence, as you encounter Lannik Racto, the man you were sent for. Lannik isn't willing to be caught that easily, though, as he sends four Assassin Droids after you. Save your game when you regain control. Now, the actual strategy to defeating these Assassin Droids is rather simple, actually. Wait until their shield dissipates, then when it does, quickly activate Force Speed and use the blue lightsaber style and then start swinging at the droid, but be careful, as the shield will be up any moment, and when you touch it, you can die VERY quickly. When the shield is back up, wait until it dissipates and then quickly activate Force Speed again and swing at the droid until you kill it. Repeat this process for all four droids, being sure to save your game after each one, until you kill them all. After killing all the droids, Lannik is forced to come with Jaden to shut down his droid factory on Nar Shadaa. After that, this mission is over! Cult Investigation - Dosuun --------------------------- For Force Powers, upgrade Protect to Level 1, as you'll need it for the next level. For weapons, take anything. For explosives, take anything. Jaden gets captured, and Rax lets him out of his cell, so that he can play a "game" with him. When you gain control of Jaden, jump out of the cell, onto the platform. Now, you should know that you don't have a lightsaber in this mission, since Rax took it, but believe me when I say it's possible to beat this level without a lightsaber. Also note that you don't have any weapons, either, which is why I told you above to pick anything. Anyway, when you get on the platform, go west, then turn right and enter the door there. In this room, take an E-11 Blaster Rifle off the wall, then go through the door in this room to reach an outside area. In this outside area, head north through the door at the end to reach the facility, being sure to kill all the Stormtroopers you encounter along the way (be sure to take the weapons of the Stormtroopers as you kill them). When you get inside the facility, go north and turn left, then use Lightning to kill the Stormtroopers behind the forcefield (this also breaks the forcefield). Be sure to grab the Golan Flechette Weapon from the Stormtrooper commando, and then be sure to destory the gun turret all the way down the hall. Now, go east and then stand a few steps back from the three Trip Mines (I suggest saving your game here, just incase). Then, use Lightning to blow up the Trip Mines. After that, go north through the nearby door into the next room. Here, kill the Imperial and the Stormtrooper, then use the armor refiller in the room if you need some armor. Now, exit the room and head down the hall to the left. Look on the left side of the hallway, and you should see a locked door that you can use the Security Key you just got from the Imperial on. When you see that, use the Security Key to unlock it, then go through it. In this room, kill the two enemies to the north, then turn left and kill the enemy behind you. After that, go up the nearby set of stairs, then kill the enemy you come across, then activate the nearby lever. Now, go up the lift on the opposite side of where you are, since it is now active. In this next room, take out the nearby enemy, then go through the next two doors into the next room. In this room, go north through the door, into the next room. Here, go north and take out the three Stormtroopers, then activate the nearby lever to the south where the chair is. Once that is done, go north, then use Lightning to dispose of the Trip Mines, then go through the door into the next room. In this next room, go north and kill the two Stormtroopers, then go through the door to the next room. Here, go around the entire circular room, killing all enemies you come across with Lightning. Once that is done, break one of the forcefields in the center of the area, then go inside the small room there. Kill all the enemies, then grab the ammo packs, and the Instant Use Medpacks along the left wall. Now, go through the big door in this room (beside the small door) to reach a previous room. There, go through the nearby door to the east, and you'll go down an elevator to the lower floor of the area. Once there, head north, then west through the two doors into the next room. In this room, activate the lever to dissolve the forcefield in the room. After that, get on the gun turret in the room and shoot the wall where the forcefield was earlier to break it. Go through the wall, into the outside area. In this outside area, save your game, then head north and shoot the objects stacked atop each other to blow them up, breaking the glass and providing a way to get inside the building. Go through the opening where the glass used to be, then inside the building, look to the north and shoot the two objects beside each other to blow them up. After that is done, go through the opening into the next room. There, kill the Imperial, then activate the lever he was guarding to open a door. Now, turn around and go north and activate the next lever there. Now, use the ammo/armor refillers in the room to replenish your ammo and armor. Then, exit the room and back in the big room, go west, through the two doors, and ride the lift up to the upper floor of the level. Once there, follow the path west, then go through the door you come across and in this outside area, head up the nearby set of stairs. Then, go north, then all the way east, being sure to avoid Rax's gunfire as best you can (save your game incase you die), and also kill all the Stormtroopers you come across. Go through the door you come to at the end of the path, then inside the building, go around the entire circular room and kill all the Cloaktroopers (some of them hold Tenloss Rifles, so be careful). After you kill all the Cloaktroopers, go all the way east of the entrance to this room until you come across an armor refiller. Use it, then grab the Instant Use Medpack and Metallic Bolt Ammo on the wall to the east of the armor refiller if you need it. There is another Instant Use Medpack to the left of the armor refiller, as well as some ammo for the E-11 Blaster Rifle. Regardless, head west a bit more, then go east into the next room when there is an opening in the wall. In this room, go all the way north, then go through the nearby door into the next room. Here, kill the two Imperials, then activate the lever on the west side of the room. Now, go through the door in the room that you haven't been through, then ride the lift to a lower level of the facility. In this room, head up the stairs, then make your way to the very top platform in this room, where Rax lies. I won't give directions, since it's basically straightfoward, just be careful, and save your game often in this room. Rax can blow a piece of the grated platform that you are on off, and knock you down from that platform, so just be careful. When you are directly below the top platform, save your game and jump up on top of that platform. On that platform, find Rax, then activate Force Speed, and use the Golan Flechette Weapon's primary attack to kill him easily. Use Heal if your health gets too low. After you beat this mission, you'll be carried back to the Academy. Yavin Temple ------------ Here, Luke will send all Academy members to certain planets, like he did last time. Kyle and Jaden will end up going to Vjun, a place with strong dark side power, according to Luke. After the cutscene, you'll be going to Vjun. Vjun (Part 1) ------------- For weapons, take the Golan Arms FC1 Flechette Weapon and the Tenloss DXR-6 Disruptor Rifle. For explosives, take Thermal Detonators, like always. You can't upgrade Force Powers here, because this is not a level in an actual set of missions. First off, you should know that you'll need Protect for this mission, because of the acid rain. If you don't have it, your health will constantly drain until you have none left, which isn't good. Even Protect Level 1 will do the trick, and if you've been following my walkthrough up to this point, you'll have it. If you don't have Protect, you'll have to rely on Speed throughout the mission; the acid rain will still hurt you with Speed on, but not as fast. If you do use Speed, be sure to use Heal often to recover your health. Anyway, at the start of the mission, go north and kill the armored trooper there. Now, continue north into the inside area there. In there, turn on Protect, as its probably worn off by now, then simply hide in the nearby alcove, and let Kyle kill the next armored trooper. Now, head to the northeastern corner of this area, and atop the small objects you'll find a Large Shield Booster and an Instant Use Medpack below the small objects. Now, turn around and head north, then turn right at the opening and go up the ramp. When Protect wears off, put it back on (it wore off on me after I got up the ramp). Anyway, after you go up the ramp, get on the hill in the northwest corner of the area, and activate Protect (to avoid taking heavy damage by the armored troopers), while you let Kyle kill the armored troopers. If you want to make things quicker, use the Stouker Concussion Rifle's secondary fire on both armored troopers to quickly dispatch them. After the armored troopers are killed, go through the nearby door to the east of the hill you are on, into the next room. In this room, head all the way north and kill the three Stormtroopers you come across. Then, enter the door at the end, into the next room. In this room, take out all the enemies, then use the armor refiller in the lower area of this room to refill your armor, then use the ammo refiller if you need ammo. Then, enter the door at the end, into the next room. Here, head north and let Kyle kill the Cultist that appears (save just incase you happen to die). Then, continue north, through the door, into the next room. In this next new room, head north and kill the Stormtroopers, then go through the door at the end to reach the next room (there's a Large Shield Booster near the ammo pack on the wall by the door). Here, kill the nearby set of enemies, then head east of the entrance into the next area. In this area, go up the ramp, kill the Stormtrooper, and then go west into the next room. In this room, kill all of the enemies, then enter the door east of the entrance to this room. You will get a Checkpoint after this. In this outside area, head north, through the door, into the next room. Here, use the armor refiller and ammo refiller if you need it, then head through the door on the left side of the room, but grab the Instant Use Medpack on the wall near the door before you go. In this next area, head north, through the door to the next room. Here, use the ammo/armor refillers if need be, but either way, go through the door into the next area (note that there is an Instant Use Medpack on the wall just west of the entrance to the room we just exited). Go down the hallway, and through the door, into the next room, where you'll find another armored trooper (be sure to activate Protect before you enter this room). Kill the armored trooper (activating Speed also helps), then go through the nearby door to the north, into the next outside area. In this outside area, head down the grated hill, then follow the path west until you come across a path split. At that point, take the east path, then take out the three Stormtroopers, one of which is operating a gun turret. Then, follow the path west of the gun turret, until you see three armored troopers in the distance. When you do, get atop the high dirt area you came across a second ago (before you saw the armored troopers). On it, save your game, then either wait and let Kyle kill the three armored troopers, or use the Stouker Concussion Rifle's secondary fire on each of the armored troopers a couple times each to kill them. After they are killed, take the Large Shield Booster and the Instant Use Medpack on the left side of the objects on this high dirt area. After that, get off the high dirt area, then follow the path west of where the three armored troopers were when you saw them in the distance. At the second set of objects that you come to while following the path, there is an Instant Use Medpack atop the objects, so grab it if you need it. Either way, keep following the path west until you come across another set of objects against the wall. Atop the objects is a Large Shield Booster and an Instant Use Medpack, so grab them if needed. Now, head west a slight bit and then cross the bridge you come across (you ignored the first one, as it leads to a dead end). Near the end of the bridge, go west, then save your game when you reach the rocks, incase you fall into the water, which will gradually drain your health until you die, and there's no way out of it. After saving, jump across the rocks to the other side. Then, go north a slight bit and a cutscene will commence, as you see two Tie-Bombers in the air. Kyle says that you need to get to the turbo laser above you to destroy the Tie-Bombers. After the cutscene, Stormtroopers will come through the nearby door, so kill them, then follow them through the door into the next room. In this room, go north, take out the Imperial, then continue going north, then when the path splits east, save your game, activate Protect and Speed, then go east and take out the armored trooper you encounter. After this, go through the nearby door, into the next outside area. Here, head west, go up the grated hill, then follow the path west, killing all the Stormtroopers you encounter. Eventually, you'll come to a door, so enter it when you do. In this room, kill the Stormtroopers that come out, then go through the door they were in, then follow the path to the next room. In this room, go north and let Kyle take out one Cultist, while you take out the other (save your game, just incase). Then, continue north, past the protocol droid, then drop down to the lower area there, then go into the next room. In this room, save your game and then kill all the enemies in the room, then go through the door north of the entrance to this room. In this next new room, go north, turn to the right, then go left, past the pillars with the computers on them, into the next room. Once here, go north, then go left at the split, then go through the nearby door into the next room. In this room, go north and up the hill, then a cutscene will trigger. After it's over, save your game, then wait for a Cultist to come and attack you. Note that this Cultist is different from the previous Cultists you've dueled thus far. Anyway, when Cultist arrives, kill him, but be careful not to die, as he might be a bit tough if you are an inexperienced dueler. After the duel, make your way back up to the area you appeared in after the cutscene, if you aren't already there already (you likely moved from that spot because of the duel). There, the locked door unlocks, and Kyle says he will be right there. Go through the locked door, then turn on Protect in this outside area, then go west and get on the gun turret there (the rain won't hit you when you are on the gun turret). On the gun turret, shoot down the two Tie-Bombers to the north, then Kyle will say let's get to the castle, and your Datapad gets updated. Now, save your game, then turn on Protect again if it's wore off. Then, head directly north of the entrance to this outside area, then drop down into the lower area there. You'll be on an elevator, which will elevate you down to the lower part of this outside area. After you ride the elevator down, turn on Protect again, as it has probably wore off by now, then go north, then go east at the split, then go up the ramp and go through the nearby door, where you'll finally arrive in Bast Castle. Vjun (Part 2) ------------- When you arrive here, go directly north, then a short cutscene will occur, as you and Kyle fall down into a garbage pit. After the cutscene, save your game, then do as Kyle says and run from the middle and jump up and out of the pit. After you jump out of the pit, Kyle will take another chute, while he tells you to take another one also, and that with luck you and he will meet up on the other side. Anyway, into the chute just left of the one that carried you to this room. Go up the ramp in this chute, then kill the enemies in the room. Then, pull the lever where the Imperial was standing before you killed him, then go through the door at the opposite end of the entrance to this room. In this next room, go through the nearby door you see to the north of you, and the moment you get in the next room, you'll get a Checkpoint. In this room, you'll hear Kyle fighting some Cultists, so go north and join him in killing the Cultists. Once they are killed, save your game and exit the room via the way you came. In the previous room, go directly north, toward the mass of crates against the wall. When you see a blue cursor appear on a crate, use Pull to pull it aside and out of the way. Jump behind where the crate was, then crouch down and break the grating, then go through it into the next room, which is a Secret Area. This Secret Area houses two Instant Use Medpacks, so grab them if you need them, but regardless, whenever you're ready, exit this Secret Area, back into the previous room. Back in the previous room, go directly north, then go east and Kyle will open the locked door, so go through it and a cutscene will occur. After it's over, save your game, then look on the east side of the room and use Pull on the three red pipes that you see. After you do that, the water in the room will recede, then the power conduit that Kyle was holding up with the Force falls down to the ground, but since there's no water, you won't be killed! Jump on the power conduit, then walk up it and then jump into the next room. In this room, follow the path until you come across a room where you see wind blowing. Go into that room, then the wind will blow you up to the top, so go through the small doorway that you see after you rise up, into the next room. Note that if you fall and don't make it into the room, the wind will blow you back up until you succed. Anyway, in this next room, follow the path until you enter the next room. Here, wait until the laser to the right dissipates, then when it does, quickly activate Force Speed (save incase you die). Then, quickly run into the next room, then go to the left of where the laser is being fired out at (where the three Stormtroopers are). There, dispatch the Stormtroopers, then activate Speed again when the laser dissipates, then go east, past where the laser is being fired out and take out the Stormtrooper there. After that, jump on one of the long platforms sticking out of the machine that's firing the laser, but don't jump on a platform when it moves by the laser, as you'll die (each of the four platforms move in a counter- clockwise direction. Atop the platform, jump up onto one of the gray floors, which circulates around the entire room except against the wall north of the entrance. When you get on a gray floor, jump up to the above platform and Kyle will meet back up with you. Now, go through either of the doors in the area, then kill the enemies in each of the rooms you come across (kill the enemies in each door in the area is what I mean, but taking one door will eventually lead to the one door that you didn't take). There is an armor refiller in the room with the mass of Stormtroopers, and there is an ammo refiller in the room with the Cultists. At any rate, after killing the enemies, go into the gray room where the Imperial was shooting at you from below. In that room, go up either of the lifts in the room (they are black), to the next room. In this room, kill all the enemies, then go through the door on the east side of the room, then kill all the enemies in the room you come to, then use the armor refiller in the room if you need to recover your armor. Exit this room, then go through the door opposite this one and use the ammo refiller in that room if you need to (there are no enemies in this room). At any rate, go through the door that you haven't gone through in either of the rooms that house refillers. Then, you'll be on another floor of the castle so on this floor, kill the two troopers with jetpacks that you encounter. After that, go around the room until you see a higher platform with crates on it. Jump on the small ledge holding up the light slightly below that higher platform, then jump on the higher platform with the crates. On that platform, jump to the highest crate out of the three crates, then jump to the highest level of Bast Castle. On this highest level of the castle, look above and use Force Pull on the object emitting a laser beam. Go across the entire room and use Pull on the other three objects emitting laser beams, then a cutscene will occur. Kyle will fall down to who knows where, but you find out he's fine. Then, we are off to Vjun part 3, which is the final part of this annoying level. Vjun (Part 3) ------------- Here, grab the nearby Instant Use Medpack the Shield Booster to the left of where you start. Then, jump up into the actual room. In this room, go north and take out the Stormtroopers, as well as the Imperial and the trooper on the jetpack. After the room is cleared of the enemies, go through the only door that's unlocked in this room, then you'll be in another room. In this room, go north, then go west at the split and take out the two Cultists you heard talking when you entered this room. After that is done, go up the lift north of where the Cultists were before you killed them, then in this room, save your game, just to be on the safe side. Then, kill the nearby Cultist, then go through the nearby door in this room, into the next area. In this area, follow the path north, killing all the Stormtroopers you come across. Eventually, you'll come across a Cultist that you come across in Vjun part 1 before you got on the turbolaser. Save your game, kill that Cultist, then enter the door to the next room. In this room, use the armor refiller to the north if you need to, which you probably will, then go east and go up the nearby lift to the next room. Here, go north and kill all the Stormtroopers in the room, then go through huge door in this room. In this hallway, save your game, go north, and defeat the Cultist. This is a different Cultist than you've dueled thus far, so keep that in mind. After you defeat the Cultist, go north into the next room, then in this next room, go around the room until you come across the Cultists you hear talking, as well as three Stormtroopers. Then, save your game and take out the Stormtroopers first, then take out the two Cultists (one is a Force user, so keep that in mind). Now, go up the lift, to the next room. In this room, kill the two Cultists, being sure to kill the weaker one first (the standard Cultist). When both Cultists are killed, save your game. Now, stand a few steps back from the explosive object against the wall in the center of the room. Then, use a gun and shoot that object to cause it to explode, thus giving us access into the next room. Drop down into that room, then kill all of the enemies in this room, but save your game immediately after dropping down into this room. Once the room is free of enemies, head all the way north of where you dropped down into this hangar at, then go left at the split. Then, use the armor/ammo refillers, then grab the Instant Use Medpack by the refillers, then go through the door to the left of the refillers. In this next new room, jump atop the highest of the three crates that are nearby. Then, jump up to the above platform, save your game, then take out the two Cultists on the platform to the north of you (one of them is a Force user, so beware). Then, go through the nearby door into the next room. In this room, go west, then in the next room, save your game, then go north and kill the Cultist you come across (this one wields two lightsabers, so be VERY aware in this duel). After you win, go through the door to the north of the entrance to this room, then follow the path to the next room. Here, four pillars will elevate down to the ground, so activate the console in the vicinity of the pillars. After that, four Interrogators will come in the room and attack (these things make the screen look weird, and also constantly drain your health, even after you kill them, but the effect eventually wears off). Kill them, then two Assassin Droids come, so kill them the way you did in the Capture Crime Lord - Coruscant mission (save your game incase you die at them). Then, two Saber Droids will come out and attack you, so save your game and defeat them as well (Lightning works good against them, too). After you defeat them, go into the room with the armor refiller (look around the room to find it), then once there, you'll get a Checkpoint. Use the armor refiller and then use Heal to heal yourself, as you'll probably need it by now. Go down the nearby lift into the lower floors of the castle. In this room, go north, then turn east at the split, then keep going until you come across two Cultists armed with blasters; take them out. Then, go through the door into the next room. In this room, save your game and then kill the nearby Cultist. Then, go left of the broken pieces of what was once a Darth Vader statue, then go up the ramp until you reach the next room. In this room, go up the ramp, kill the Cultist you come across, then go through the door at the end to reach the next room. In this room, follow the path west to the next room. Here, head north, turn left at the split, and go up the stairs and you'll meet a Cultist, who is armed with a double-bladed lightsaber. Save your game, as this guy is HARD, especially if you didn't choose the red style of your lightsaber (you'll have blue if you've followed my FAQ up to this point). Kill that Cultist, then use the armor/ammo refillers that he was beside before you started dueling him, then Heal, save your game, and go through the door to the final room of Bast Castle. Here, you'll encounter Rosh, who is with two Cultists, namely DKothos and VKothos. You'll find Rosh is on the dark side, and you'll see that he has the scepter that you saw in the beginning of the game. After the cutscene, save your game, as you are about to duel with Rosh and the DKothos and VKothos enemies. Read the Bosses section to see how to win this fight. After you win, another cutscene occurs, as Kyle enters the room. Tavion then comes in as Kyle enters the room, not willing to let her new apprentice go so easily. Eventually, Tavion will trap Jaden and Kyle in the room via the Scepter and Jaden's lightsaber (she pulls the saber to the ceiling with the Force). You and Kyle will eventually escape, then the scene will switch back to the Jedi Academy. Yavin Temple ------------ Back at the Academy, a cutscene will occur, as Luke finds out why there are so many dark Force users, as well as who is leading the cult, which is Tavion. Since you lost your lightsaber, you get to build a new one; this time with all three lightsaber styles! So, choose a style you haven't chose yet up to this point, which would be the Strong style if you have followed my FAQ up to this point. After constructing your lightsaber, your next mission is this: Cult Sighting - Chandrila. Cult Sighting - Chandrila ------------------------- For Force Powers, upgrade Protect to Level 2. For weapons, take the Golan Arms FC1 Flechette Weapon, followed by the E-11 Blaster Rifle. For explosives, like usual, take Thermal Detonators, as they are the only explosives worth anything, really. At the start, push the nearby boulder aside with Push, as doing so will enable you to progress further into the level, and it'll also kill a Cultist. After you push the rock, go north into the outside area. There, turn around and kill the Cultist that lands in the area where the kill the Cultist wielding two sabers that drops down from the sky. Then, go east of the entrance to this outside area, then at the end of the path look down and drop down onto the small platform there. Listen to the two troopers talk, then drop down to the area below where they are at, but save your game before going down there incase you die, as the one on the right wields a Stouker Concussion Rifle. Anyway, in the area with the troopers, kill them, then head north, toward the door (you can't go through it, but head there anyway). From there, go east, then go down the makeshift staircase. Now, jump to the platform to the north, then kill the two Cultists (one of them is a Force user). Now, go west, then go across the platforms (save your game incase you fall, as the platforms are very narrow, and some of them break), then at the end of the platform trail, jump down to the platform below, but be careful not to fall off. On this platform, take out the Cultist, then take out the mercenaries shooting at you from afar. Once the enemies are cleared out, go through the rightmost tunnel in the area where the mercenaries were, then you'll appear in an area with a mercenary, as well as a patch of red ground to the north. Save your game, then head north and when you hear a beeping sound, that indicates that the bridge is about to explode, so quickly jump to the other side (you have to put as much Force energy into this jump as possible in order to make it successful). At the other side, head north, up the stairs, into the huge building there. Inside, go north and take out the three Cultists. Then, approach the door on the east side of the room, then use Force Sense to reveal a symbol on the door; use Pull on that symbol to pull the door open. Go through the door, then in this room, go down the nearby set of stairs, save your game, and take out the dual saber-wielding Cultist. Then, continue east, down the next set of stairs, then continue north and down the next set of stairs, exiting the building completely. In this outside area, go north and get on the nearby platform, then take out the Cultist that drops down from the sky. Now, look on the very left side of the platform. There, jump on the railing, then save your game and look down. Then, jump down to the small platform there. On that platform, jump over to the area to the north, then in that area, go north, down the nearby set of stairs, then continue north, save your game, then kill the Cultist, but be careful not to fall off. Once that is done, you'll have to jump over to the other side, but save your game, as you have a good chance of falling off here. Now, you can either use a Force Jump with as much Force energy as possible put into it (you can only get to the other side this way if you stand on the VERY edge of the piece sticking out on the east side of the platform), or you can use a Long Force Jump (see the Force Powers section) to get across. When you reach the other side, kill the two Cultists, one of which is a Force user (I recommend taking out the Force user first, actually). Then, kill the mercenary and from where the mercenary was, head north and down the hill, then at the end of the path, save your game, look down and drop down onto the small piece sticking out on the wall. Then, jump down onto the other small piece on the wall just below this one. On that piece, jump over to the platform to the north. There, kill the two Cultists (there is one Force user, as usual), then head north of where the Cultists were, to the other side. At the other side, follow the path east, then at the end of the path you'll come across a dual saber-wielding Cultist, so save your game and take him out. After that, follow the path back west just a bit, but look to the left as you are following it. When you see a doorframe below you, save yuor game and jump on it, then look below you and jump across the next couple doorframes until you come to a doorframe above a bridge with blue crystal-like lights. Drop down from the doorframe, onto the bridge, then head north to the other side, then at the other side, follow the path east, then when you see a stone platform, jump on it. Now, save your game and get to the edge of the platform and use a Force Jump, putting as much Force energy into it as possible, to reach the other side. At the other side, take out the mercenary, as well as the two Cultists in the area. After that, go all the way north to the end of the platform, then jump atop the doorframe above the door that you come across. Now, save your game and jump up to the above platform and take out the mercenary. Then, look above you and jump to the next area there. In that area, get on the bridge and go north and across the bridge, being sure to take out the two Cultists you come across (save your game incase the Force user knocks you off). After crossing the bridge, head north into the building there; you'll get a Checkpoint, and your Datapad will be updated. Now, save your game and take out the two nearby Cultists wielding dual sabers, then continue north into the next room of the building. In this room, save your game and take out the Cultist that has a double-bladed lightsaber. After he is dead, activate Sense and push the gray blocks in with Push on each side of the wall and then the tomb will be completely sealed. Now, save your game and exit this building via the way you come, being sure to not get killed by the falling debris. After you get out of the building, get on the bridge. The bridge will collapse, however (at least some of it), so be prepared to jump to the other side when that happens. If you can avoid falling off, the mission ends. Cult Investigation - Tanaab --------------------------- For Force Powers, upgrade Protect to Level 3. For weapons, take the Golan Arms FC1 Flechette Weapon, as well as the E-11 Blaster Rifle. For explosives, just take Thermal Detonators. You'll see a cutscene of a Mutant Rancor being unleashed. After the cutscene, go to the opposite side of where you start (there's no need for me to explain how to get to the opposite side, but just keep in mind that you have to avoid the Mutant Rancor). There, jump into the alcove there and activate the lever. Doing this will cause a machine to pull a huge piece that's blocking your path to the next room out of the way. After the machine lifts the piece up, save your game and head north, then west into the tunnel that you just opened up after activating the lever. Go through the tunnel, killing the two Cultists you come across (one is a Force user who uses Drain, so keep that in mind). In the next room, take out the two nearby Cultists, one of which is a Force user who uses Lightning, so use Absorb to counter that (you could've also used Absorb on the Cultist who used Drain in the tunnel, but I forgot to mention that). After that, make your way to the end of the room, killing all the Cultists you come across, while avoiding the Mutant Rancor at all costs. At the end of the room, you'll have to wait until the door to the left opens up, so during this time you could be attacked by Cultists, as well as the Mutant Rancor, so save your game here and be VERY careful not to die. When the door opens, go through it, into the next room. In this next new room, go all the way north, ignoring the Cultists in the room. While you are going north, when you see an open spot in the wall with a lever, activate that lever. After that, go north of the lever, approach the huge black object, and wait for the Mutant Rancor to come to that object. When the Mutant Rancor comes, save your game and hide in either side of the black object and wait for the Mutant Rancor to break this black object. Once it is broken, quickly go north to the wall. There, you should see a lever in a small piece of the wall that's opened; activate it. Once that is done, Jaden will get the idea that maybe he can trap the Mutant Rancor between the containers and the door, so that's our main objective now. So, go through the nearby door, into the next room. There, save your game and head up the path to the next part of this small building. In this room, kill the nearby Cultist that wields a double-bladed lightsaber, then continue north and kill the next two you Cultists you come across (I would STRONGLY suggest saving your game after you kill each Cultist, as it's a very likely possibility that you're going to die here). After the enemies are cleared out of the room, activate the lever where the last Cultist was when you found him. After activating that lever, the Mutant Rancor is trapped between the door and the containers, and this rather quick mission ends! Dismantle Device - Yalara ------------------------- For Force Powers, I suggest upgrading Grip to Level 1, as it's an extremely useful Force Power for the upcoming mission after you do this set of missions. For weapons, take the Golan Arms FC1 Flechette Weapon and the Tenloss DXR-6 Disruptor Rifle. For explosives, as always, I suggest Thermal Detonators. At the start, go north and approach the door and a short cutscene will occur, as you'll see a Noghri. He'll tell you to leave, but ignore him and kill him, then enter the room. Go through the door in this room to reach the next room. In this next room, kill the two Noghri enemies, then grab the Instant Use Medpack to the west of the entrance to this room if you need it, but either way, be sure to go through the door that you haven't been through yet to reach an elevator. Go up the elevator to the next area, and in this outside area, take out all of the Noghri and Stormtroopers on each side of the building in the center of this area. Once the enemies are cleared out, enter the building in the center of the area (not the building to the west; we'll get to that as soon as we get out of this building). Once there, grab the two Instant Use Medpacks on the east side of the room to replenish your health, as you'll probably need to replenish at least some of it by now. After you've gotten the two Instant Use Medpacks, exit the building. Outside, head through the door all the way west of the building we just exited, and you'll be in the next room. In this room, kill all of the enemies, then go through the door northeast of the entrance to this room, then go down the elevator to the next room. In this room, kill the Stormtroopers, then go through the door in this room, into the next new room of this mission. In this next new room, take out the enemies in this room, then grab the Instant Use Medpack and the Pack of Detonation Packs west of the entrance to this room. After that, activate the lever just west of the broken lever that has sparks coming out of it (these two levers are right beside the entrance to the room). Once that is done, the fan in the upper levels of this place will stop, thus allowing us to go deeper into this place. So, after activating the lever, go into the room with the elevator that brought you to the lower levels of this place. Once there, press the switch on the wall to cause the elevator to come back down, then when it comes down, get on it and ride it up to the upper levels of this place again. Back in the upper levels, go directly north, toward the fan. Get on either side of the fan, then save your game and go north and onto the fan on the floor. Let that fan carry you across to the ledge at the other side. On that ledge, save your game and get on either side of the fan, then go north into the next room. In this room, grab the Instant Use Medpack and Pack of Detonation Packs to the northwest of the entrance of this room (they are up against the wall). After that, go north and take out the two Cultists, but be careful not to fall off. When the two Cultists are dead, go through the door on the west side of the room to reach the next room. In this next new room, go north and kill all the Stormtroopers and Noghri's you come across, but be careful, as the green acid type thing left behind by the bullets of the guns of the Noghri can damage you if you touch it. Anyway, don't go north all the way, but go north till you see a split to the left. Go west through that split and in that small room that you come to, take out the two Noghri, then armor/ammo refillers in this room if you need them (you'll definitely wanna refill your armor here). After that, go east and down the hallway, toward the end of the room, killing the two Cultists you come across (one of which is a Force user). When you reach the end of the room, go through the door into the next room. In this room, kill the two Cultists (there's no need to save your game here, as you just got a Checkpoint before entering this room), then go toward the fan on the west side of the room. Before you can get on either side of the fan, a Cultist wielding a double- bladed lightsaber comes down to attack you (be sure to save your game here). Kill the Cultist, then go on either side of the fan blades and go north, onto the fan on the floor. Like you did with the previous one, let the fan carry you across to the other side. When you reach the ledge, get on either side of the fan, then go north into the next room. In this room, kill all of the Stormtroopers, then go through the door on the west side of the room, and you will be in another outside area. In this outside area, save your game, go north, kill the Noghri and the Stormtroopers, then go inside the nearby building. In the building, save your game, then use the armor/ammo refillers behind the staircase. Also, behind the staircase is a crack in the ground; break it via your lightsaber or a gun or even Lightning, then drop down into the area there. In that area, drop down to the ground below and you'll find a Secret Area! Grab the goodies in that Secret Area, then jump back up to behind the staircase. Now, head up the first set of stairs, killing the Cultist wielding a double-bladed lightsaber. After that is done, go up the next two sets of stairs and kill the two Cultists. One of these Cultists is a Force user who uses Lightning, so be prepared to use Absorb to counter that. After those two Cultists are taken care of, save your game, then go up the next two sets of stairs and defeat the two Cultists that wield dual sabers. After they are killed, save your game and go through the door, into another outside area. Here, go north and kill all of the Cultists and Noghri, then after all the enemies are cleared out, go around the pillar in this area, then you'll see an opening with an elevator in it. Ride that elevator up to the highest floor of this mission. Once there, save your game and kill all the Cultists and the Noghri in this area, while being very careful not to fall off. Once the enemies are cleared out, activate all four red objects on each side of the huge structure in the center of the area. After that, this mission ends! Force Theft Investigation - Byss -------------------------------- For Force Powers, upgrade Grip to Level 2. For weapons, take the Golan Arms FC1 Flechette Weapon and the Imperial Heavy Repeater. For explosives, take Thermal Detonators. A cutscene will occur after you start the mission, as Kyle and Jaden get caught in a tractor beam, and are forced onto an Imperial Dreadnaught! When you gain control of Jaden, turn around west and go north through the door. In this room, head north, then west, killing all the enemies you come across (Note that there is a Stormtrooper in an alcove to the northeast of the entrance to this room, so kill him. Also note that there is a gun turret in a small alcove on the west side of the room, so destroy that too.). Eventually, the path will split, so when it does, take that split, then go through the door to the north, into the next room. In this next room, kill the enemies, then take out the gun turret in the northwest corner of the room. Now, go through the door east of the entrance to this room, then in that room, go north, then west, killing all the enemies in this room. Once the enemies are cleared out, go back to the previous room and use the Security Key you got from one of the Imperals on the silver object by the locked door to unlock it. After the door is unlocked, go through it, then ride the elevator up to the next room. There, go east, take out the two Stormtroopers, then follow the path until you reach a split. Take the split, then save your game and kill all of the Stormtroopers in the area. After that, activate Protect and deal with the two armored troopers (you can use Lightning to get rid of them, but it won't kill them after you use Protect, as you won't have enough Force energy to go into it). Then, go north, east, through the door, into the next room. In this room, take out the two Imperials, then activate the lever on the machine on the west side of the room. After that, Kyle will tell you that someone must have sent a distress signal, and that you've got incoming Tie-Fighters. Now, go through the door to the north of the entrance to this room, then in that room, kill the enemies, then go east, toward some Trip Mines on the wall. When you reach the Trip Mines, save your game, then stand a few steps back from the Trip Mines and use the Imperial Heavy Repeater's secondary fire to destroy them. After you destroy the Trip Mines, go down the path the Trip Mines were blocking, then kill the Stormtroopers if they didn't die from the explosion of the Trip Mines you just destroyed. At the end of the path, you'll come across some more Trip Mines; stand a few steps away from them and use Lightning to destroy them (save your game incase you die). After destroying the Trip Mines, go north, then east, up the stairs. Then, follow the path west until you come across a door; you'll get a Checkpoint, as well as an updated Datapad upon reaching the door. Anyway, go through the door, into the next room. In this room, go north, then west, killing all the enemies you come across. When you see an alcove to the west, use the armor/ ammo refillers there, then save your game. Now, emerge from the alcove and go north and activate Protect, kill the two armored troopers you come across. Then, go into the next alcove you see on the west side of the room and use the armor refiller there, then save your game again. Now, emerge from the alcove and head north, killing all the enemies you come across while going through the door to the west after going north (be careful, as one of the enemies is a trooper with a rocket launcher, so be sure to save your game incase he catches you by surprise). After going through the door, you'll be in a new room, obviously, so in that room, go north, then east and up the stairs, killing all the enemies you come across. After going up the stairs, follow the path west, then go through the door on the west side of the room (you'll come to an opening in the wall, so that's how you'll know you've reached that door). In this small room, kill the four enemies, then grab the Instant Use Medpack and the E-11 Blaster Rifle ammo on the wall, then exit this room. Now, head west and continue following the path until you come across a door that's not locked (the first door you come to will be locked), being sure to kill the three enemies you come across along the way. When you reach the door, go through it, into the next room. Here, save your game, then quickly go north and west, into the elevator, ignoring all the enemies in the area. After you go up the elevator, go west and use the ammo/armor refillers. Then, kill all of the enemies in the area while heading north and east of the area with the refillers (you head east when the path splits east), into the next room. In this room, kill all of the Imperials/Stormtroopers in the room, then when the room is emptied out, get on one of the machines on either side of the room, then shoot all of the Tie-Fighters down when they come within range (this may take a bit, so be patient). After destroying the Tie-Fighters, your Datapad will be updated. Now, get off the machine and exit this room completely. Now, go west and kill the Stormtroopers and the Imperial in the area, then press the switch on the wall by the elevator entrance. Doing this will cause the elevator to rise up, so when it rises up, get on it, and then let it elevate you down to the lower level of this ship. In this previously visited room, head east and through the door, into the next room. Here, head north, then east, through the door and into the first room of this ship (the room where you first started this mission). In this room, save your game and kill all of the enemies. After all the enemies are killed, the mission ends. Weapon Destruction - Ord Mantell -------------------------------- For Force Powers, upgrade Grip to Level 3. For weapons, take the Golan Arms FC1 Flechette Weapon and the E-11 Blaster Rifle. For explosives, take Thermal Detonators. Get ready for a boring mission. This is EASILY one of the worst missions in the game. In fact, the only level I loathe more is Taspir, which we'll have to do after this mission. Anyway, after the cutscene, you should know that you'll have to disarm six weapons and then you'll have to take on Boba Fett. A quick note: throughout this entire mission, you'll have to avoid Boba Fett (well, up until the fight with him). If you get close, he uses a flamethrower. If you are far away, he uses an E-11 Blaster Rifle and uses a rocket launcher, so be VERY prepared throughout this mission. Also, if Boba Fett is standing on something high in the air (yes, standing, not flying), then that means he is about to aim at you with a Tenloss Rifle. weapon, turn around left and go north and up the ramp you see in the distance. Then, go through the door into the next area. In this area, go down both sets of stairs, then look to the east and you should see a door; go through it. In this area, head north, then west at the split. Keep going until you come across another door; go through that one. In this room, head east, then north, then drop down into the area with the huge stone pillar. There, go around the pillar, then you'll come across your first of the six weapons; disarm it. Once you disarm it, you'll get a Checkpoint and hear a beeping sound, which means that the weapon is about to explode, so get a good distance away from the weapon so that you won't die. Note that this applies to all weapons, so get away from a weapon each time you disarm it. Anyway, after disarming the first weapon, head back to the previous and once there, go north, then east, out the door, and into the previously visited outside area. There, look to the east until you spot a door; go through it. In this next area, head north, past the debris, then look west and you should see a grated bridge; cross it. After crossing the bridge, go through either of the doors, as they both lead to the same place. In this next room, drop down to the area below and search the room until you find another weapon; disarm it. Now, exit this room via the way you entered it. I'm assuming that you went through the leftmost door like I did, so the directions are this: head directly north, then head west into the room there. In this room, disarm the third weapon, then hightail it out of there. Now, head back to the area with your ship. Once there, go through the door on the opposite side of the door you went to to disarm those three weapons. After you go through the door, head all the way north along the dark-colored walkway and eventually you'll come across a door. Go through that door, and in this room, head west and disarm the fourth weapon. Now, exit this room and you will be back in the previously visited outside area. Once there, head north, then go east when you see another walkway besides the one you are on; follow the walkway into the door. In this room, head north, then west, then north again, then head east, up the hill, then follow the path until you come across an outside area. In that outside area, head north through the nearby door, into the next room. In this room, go to the weapon you see in the distance and disarm it. Then, go ahead and exit this room and back in the outside area, drop down to the area below. Then, make your way to the door to the north, which is the door that you took in the area with your ship to get into this outside area. When you reach that door, don't go through it just yet, as we still have one more cache to disarm. Instead, head north, down the steps (the steps near the door I mean), then take the east path this time. Keep following the east path until you come across some stairs; go up them, then go through the door to the next room. Here, head north and jump on the platform with the last weapon cache. On that platform, disarm that weapon, then exit this room and in the outside area, make your way back to your ship. Once there, you'll have to fight Boba Fett. This can be tough, so save your game. I recommend using Lightning when you are within range of him (just don't get too close so that he can't use the flamethrower on you, as that can REALLY hurt you if you aren't careful), then while he's distracted, hack and slash away at him. Repeat this, while healing when necessary and you should prevail. Also, be VERY aware of where Boba Fett is at all times. Make sure you know when he's firing at you, especially with his rocket launcher, as that alone does the most damage out of all of his tricks. When you don't see him, look around and see if he's standing on the walls high in the air, because if he is, he's going to use a Tenloss Rifle on you. If he's in the air, shoot him and he should come down. Also, use Push to deflect the rockets from his rocket launcher (you'll be able to tell you are about to get fired on by the sound). Once you defeat Boba Fett, the mission ends after a short cutscene. Now, you are off to the Academy again. Yavin Temple ------------ Here, Luke comes up with a plan where he sends all Jedi to Korriban, a home to dead Sith Lords. After the cutscene in the Academy, instead of going to Korriban like originally planned, Kyle will say that Rosh has sent a distress signal from the planet Taspir III. At first, Jaden is reluctant to go, as he thinks it might be a trap, but eventually he gives into Kyle's wish and decides to go. Wee, we're in for a VERY annoying mission. The most annoying one in the entire game, in my opinion. Taspir III (Part 1) ------------------- Like Hoth and Vjun, you can't upgrade Force Powers here, unfortunately. You can, however, choose weapons, so take the Golan Arms FC1 Flechette Weapon, as well as the Imperial Heavy Repeater. Then, choose Thermal Detonators as your explosive. Then, it's off to Taspir III. After the cutscene, turn left and head north and cross the bridge. At the end of the bridge, kill the two Stormtroopers, as well as the trooper on the jetpack. After that, go through the nearby door into the building there. In this building, kill the two nearby Stormtroopers, then go through the entire room, killing all of the Stormtroopers. Once the Stormtroopers are cleared out, go through the door on the west side of the room and in that room, take out the lone guard there, then exit the room. Now, go north and through the door, into an outside area. In this outside area, follow the path down the spiraling walkway. When you get off the walkway, activate the left lever first, then do the right one. After that, save your game, turn around left, go north and cross the bridge, but before you cross the bridge, activate Protect so that you can have an easier time killing the armored trooper. After crossing the bridge and killing the armored trooper, head west of where the armored trooper was and activate the lever. Now, head east, back to the bridge, cross the bridge again, go up the spiraling walkway, then go through the door into the building you were in before. Once there, go to the opposite side of the door that lead you to the outside area you were just in a moment ago. At the opposite side, you'll find a door; kill the Stormtrooper, then go inside the room and get on the elevator there, and let it carry you up to the next floor. There, go through the door, into the next room. In this next room, ignore the enemies as they don't pose much of a threat, since they all carry blasters, rather than lightsabers like the many Cultists you'll soon encounter throughout this level. Anyway, ignore the enemies and head through the door on the east side of the room. Outside, save your game and head north, toward the two Cultists (one is a Force user, so keep that in mind). Kill them, then continue north and kill the two Stormtroopers you come across. Then, go through the door into the next room. In this room, turn left and kill the Cultist who uses Lightning (use Absorb to counteract the Lightning), then follow the only path in the room, killing all the enemies you come across, and you'll come to a door at the end of the path. Go through the door, ride up the elevator to the next floor, then go through the door to the next room. Here, save your game and head counter-clockwise around the room (that's the only direction you can go anyway), killing all the enemies you come across. I suggest you use Lightning to kill the enemies in this room, as it's VERY effective in this room. After the enemies are cleared out, use Push on the crate in the room near the door leading outside to a broken bridge which you cannot cross. After using Push on that crate, it'll move to the west next to the other crates, so jump on it, then jump up to the vents. Once there, follow the path, then break the piece of grating at the end your lightsaber, then drop down to the room below. In this next new room, follow the path north and kill the three enemies that you'll eventually come across. Be sure that you grab the Security Key that the Imperial has after killing him. Once you obtain the Security Key, backtrack west a bit until you come across a door. When you come across that door, use the Security Key you just got on the silver object on the wall by the door to unlock it; go through it, into the next area. In this outside area, save your game and take out the nearby Cultist who has dual sabers. After he is killed, walk down the nearby spiraling walkway, then after that, go all the way north and kill the three troopers on jetpacks you come across. After going north as far as you can, you will come across a ledge with a door on it. Jump on that ledge, then go through the door to the next room. You'll get a Checkpoint before entering the room, so that's good. Anyway, in this room, go around the room in a clockwise direction, killing all the enemies you encounter. Eventually, you'll come to some stairs, as well as a Cultist with a single lightsaber. Dispatch him, then go up the next set of stairs and kill the Cultist and the Cultist Force user (he uses Lightning). After that, go up the next set of stairs and kill the next Cultist. Then, go up the final set of stairs and take out the trooper on the jetpack that you see nearby. After that, go through the door on the east side of the area, but be sure to kill the Cultist with the double-bladed lightsaber that drops down, as well as the Imperial in the area. Anyway, after going through the door, save your game, go north, and take out the two Cultists. Then, continue north, through the door, into the next room. In this room, kill all the enemies (Lightning is very effective here, so I recommend using that), then go through the door at the end (be sure to use the ammo/armor refillers first), into the next outside area. In this outside area, save your game and get on the edge of the piece of broken bridge and jump with full Force energy to the other side. At the other side, kill the two Cultists (one is a Force user who uses Lightning), then save your game and kill the trooper on the jetpack that is shooting at you. Once that is done, get off the bridge and follow the path to the door to the next room, being sure to kill the remaining two armored jetpack troops on your way there. When you reach the door, go through it, to the next room. In this room, kill the two nearby Stormtroopers, then follow the path north of the entrance to the room, killing each enemy you come across. At the end of the path, go through the door into the next area. In this area, save your game and head north and kill the two Cultists. Then, go north and kill the two Cultists (one uses Lightning), then go through the door to the next room. There, save your game and kill the two Cultists in the room (as always, one is a Force user), then go north through the door into the next outside area. There, you'll get a Checkpoint, so after that, head down the ramp, then head north, then west and cross the long bridge. At the end of the bridge, save your game and jump on the rock in the lava. Then, jump over to the platform on the west side. Since this area has SO many enemies, it is advised you hide in some of the rooms on the platforms on either side. By hiding, you can take time to heal yourself with Heal, and then when you are at full health again, you can take out one enemy, rinse and repeat. Anyway, on the platform on the west side, follow it north, then at the end of it, go up the ramp, then go through the door to the next area. In this area, save your game, then kill the Cultist that drops down from the ceiling. Then, save your game and go north and take out the Cultist wielding a double-bladed saber, then go through the door to the next area. Here, save your game, head north, take out the two Cultists, then go through the door like usual to the next room. There, go around the room in a counter-clockwise direction, killing all the enemies you come across with Force Lightning. At the end of the room, go through the door and get on the elevator. After it carries you up to the next floor, go through the door to the next room. In that room, take out the two enemies to the left, then on the opposite side of where you are now, kill the two Stormtroopers. Now, follow the path to the end of the room, killing all the enemies you come across (one of these enemies is a Cultist wielding a double-bladed lightsaber, so be careful). Go through the door you come to, and you'll be in another outside area. Here, go north and take out the trooper on a jetpack, as well as the Cloaktrooper, then go through the door at the end to reach the next room. In this room, kill the two nearby enemies, then head around the room in a counter-clockwise fashion, killing all the enemies in the room (ignore the first door you come across, as that door is a trap, as it has a Cultist in an outside area in which there's nowhere to go). At the end of the room, go through the door, ride the elevator up to the next floor, then go through the door there to reach the next room. In this next new room, save your game and take out the nearby Cultist with a double-bladed lightsaber. After that, look north and you should see a door; go through that one. In this outside area, save your game and head north and take out the Cultist (this one is stronger than anyone you've faced thus far, except maybe the double-bladed lightsaber wielders). Then, go through the nearby door to the next room. There, simply head north to the next door to end the mission. Get ready for part two of this annoying and boring level. Thankfully, it isn't nearly as long as this part was. Taspir III (Part 2) ------------------- When you arrive here, a cutscene will occur, as you see Alora and Jaden talk. Jaden gets mad at Alora, as she basically knows how to tick him off. After the cutscene, make your way through the wreckage, to the west side of the room. There, get on the elevator and let it carry you up to where Alora was. Once there, go through the nearby door to the northwest. In this room, kill the two Cultists (one of which is a Force user, like you'd expect), then follow the path, then at the end of the path, go through the door to the next room. In this room, kill the two guards on the east side of the room. Then, from the entrance of the room, go north, then turn left at the split. Then, go through the door there to the next room. In this room, go north, past the lava tube in the middle, then a cutscene will occur, as Alora sends two Cultists to fight you. Save your game and dispatch them, then go through the door on the north side of the room, then ride the elevator down one floor. In this next room, head north and save your game. Then, kill the two Cultists, then go through the door to the north, to the next room. In this room, follow the path left or right (it doesn't matter which path you take, as both doors in the room lead to the same place anyway) and go through the door at the end of the path, into the next room. In this room, look up and jump atop one of the beams in the room. Then, look up and jump up to the high platform above you by putting all the Force energy you can into your jump. When you reach the platform, a cutscene will occur. Once it's done, look above you yet again and jump to the grated platform there. Then, save your game and jump up to the next platform where the Cultist is. Up there, take the two Cultists out. Then, enter the lone door on the east side of the room. In this next room, follow the path then enter the door you come to at the end of the path. Here, save your game and defeat the Cultist wielding dual sabers. Be careful not to fall off here, as there is lava below and this is a VERY narrow area. After you kill the Cultist, go through the door in the area, into the next room. In this new room, follow the path and go through the door at the end of the path to the next new room. In here, save your game and take out the mass of Stormtroopers in the room (one of them has a rocket launcher, so going east to kill him first would be a good idea). Once the Stormtroopers are cleared out of the room, use the ammo refiller by the inaccessible door in the room, then go through the door to the east of the ammo refiller, into the next room. In this room, kill the two Cultists, then save your game and go north, killing all the next two Cultists you come across (there's a Secret Area in this room, so consult the Codes n' Secrets section of this FAQ for information on it). In this next room, go west and kill the Cultist there (this is the strongest saber Cultist you've faced thus far, as he wields dual sabers and has Absorb and Lightning). After that, go through the nearby door to the north into the next room. Here, kill the guard, then pull the switch the guard was guarding before you killed him. After the switch is pressed, quickly activate Force Speed and get on the conveyor belt and go north, into the outside area there (where the forcefield was before you pulled the switch). When you finally reach the outside area (it could take a few tries, depending on how quick you are), a cutscene occurs. After it's over, head north and crouch and roll under the first steam pipe. Then, look below you and jump on the ledge above the forcefield. Then, on that ledge, drop down to the conveyor below. Now, look below and to your left, and you should see a small platform sticking out of the wall; jump on it. Then, look down and drop down to the platform below, just be careful not to jump directly into the steam, or you might die (the fall itself will hurt you some, but you can live through it as long as you have a good bit of health). When you get on the below platform, turn left, go north, crouch and roll under the steam pipes, then go through the tunnel to your left after you go north, then enter the door at the end of the tunnel. Then, ride the elevator up to the next floor, then go through the two doors into the previously visited outside area. There, take out the nearby guard, then save your game and jump over to one of the blocks on the conveyor belt to the north. When you get on one of the blocks, jump over all the steam pipes until you are in range of the second platform sticking out of the left wall. When you are in range of that second platform, jump over to it, then enter the room it takes you to. In there, follow the path and when you reach the end of the room where the door is, take out the two Cultists (save your game first). After that, go through the door to the next room. In this room, kill all of the enemies, then save your game and use the ammo refiller east of the entrance to this room if you need to, but either way, make your way onto the moving conveyor belt. Once there, don't get on a red block, as they are traps. Instead, make your way to the end of the conveyor belt where the electricity is. Once there, let the door close (Don't get close to the electricity, or be prepared to die in one hit. And I mean let the door where the electricity is close, by the way.), then when it does, quickly use Speed, then go through the door when it starts to open back up, just be careful to get in the room to the north BEFORE the electricity comes back. When the door starts to open, jump on the red block, then save your game. Now, jump to the platform in the middle of the room via the red block. On that middle platform, save your game, then quickly go north and drop off of the platform. Now, go against the wall to the left or the right and stay there until the forcefield dissipates. When it does, quickly go into the next room (there's no need for Speed here) where the red block went. In that room, stay against the left or right wall, then go into the next room the moment the forcefield dissipates. In this next room, the nightmare that we just went through is over, thankfully. Anyway, in this room, kill the two guards, then kill the Cultist with a double-bladed lightsaber. After that, go through the door where the Cultist was, into the next room. In this room, simply follow the path to the next room. There, a cutscene will activate, as Alora sends a Cultist to fight you (this one also wields a double-bladed lightsaber). Dispatch it, then jump up to one of the three platforms above you (you have to have at least 50 Force energy in order to get up there). When you get on one of those platforms, go north towards the forcefield. There, wait for a platform to come out of the forcefield (save your game incase you fail to get on the platform, as it takes a bit for it to get back over to where you are if you miss it). When it does, jump on the platform, then ride it until you see a huge room to the north. At that point, quickly jump off the platform and into the room there, where a cutscene occurs. Jaden finds Rosh and is mad at Rosh because it appears that Rosh has lured Jaden into a trap. Jaden is about to kill Rosh, but Kyle tells him not to, but Alora keeps encouraging him to kill him. After the cutscene, you should know that THIS is your turning point in the game. You can either deactivate your lightsaber and spare Rosh, or you can hit Rosh with your lightsaber and turn to the dark side. Save your game before you do this to ensure that you make the choice you want to make. Also, going to the light side/dark side effects a little bit of the game in the final two areas of the game, which we'll go to very soon. I'll tell you those differences when the time comes. Anyway, if you choose the path of the light side, you'll spare Rosh, but Alora will cut Rosh's arm off, so either path you take Rosh gets hurt. If you choose the dark path, Jaden will almost kill Rosh, then you'll fight Alora (you fight Alora either path you take, though). Anyway, either way you'll enter combat with Alora, as I said above, so read the Bosses section of this FAQ for information on winning. After you kill Alora, a cutscene occurs depending on which path you took. If you took the light path, Kyle will come in the room and carry Rosh to a bacta tank, as Jaden goes to Korriban. If you choose the dark path, Kyle will come in the room, as Rosh wakes up one last time. Kyle tells him that he is a Jedi, then he dies. Kyle then goes to Korriban to stop Jaden. Either way though, you're going to Korriban regardless of which path you take, so get ready for the final two areas in the game! Korriban (Part 1) ----------------- If you went to the light side, Jaden will talk to two Jedi that greet him when he lands. If you went to the dark side, the two Jedi will sense the dark side in Jaden and will not allow him passage. Jaden will then push the two Jedi out of the way, as a fight starts. Note also that if you went to the dark side, all of the Jedi in both areas of Korriban (part 1 and part 2) will be against you. The Cultists throughout both areas of Korriban are already against you regardless of your path, so if you went dark, you'll have an even tougher time time getting through both areas of Korriban. Also, if you unintentionally kill a Jedi when you go light, they'll all be against you in each of Korriban; go figure. Anyway, after the cutscene, go all the way north, then west, into the building. In the building, down each set of stairs, killing each Cultist/Jedi you come across (you only kill the Jedi if you went to the dark side in Taspir, so remember that, as I won't tell you that from now on). After going down the stairs, go all the way north, then go west into the next room. In this room, kill all of the Cultists, then when they are killed, stand in the center of the room and use Push on the three statues that are out of place (not against the wall, in other words). After doing that, the elevator in the center of the room will go down (the thing you're supposed to be standing on), so ride it down to the floor below. In this next room, kill all the enemies, then approach the door at the north end of the room (The door on the high platform. Also, if for some reason you wish to backtrack to the floor above in this place, there are two paths on each side of the room that can take you back up there. There are enemies in those paths, so be careful). When you approach the door, use Force Sense to reveal three tiles on the floor. Look at the tiles, then look on the sides of the door and above the door at the blocks. Use Push on the blocks that match up with the tiles on the floor, then after you use Push on all three blocks that match up with the ones on the floor, the door will open and you'll also get a Checkpoint. Now, through the unlocked door into the next room. In this room, simply go all the way north, into the next area. In this area, kill all of the enemies, then once they are all gone, look above the door to the entrance of this room and you'll notice three white blocks in the wall; use Pull on each one of them to cause them to come out of the wall, thus creating platforms. Jump from platform to platform till you reach the highest platform that you just created. When you are on the top platform above the door, look up and jump to the high platform above you (you have to put a lot of Force energy into your jump in order to be successful). When you are on that high platform, jump to the ledge with the door that you see. When you reach the ledge, go into the next room. In this next room, go all the way north, killing all of the enemies you come across until you reach the next room. In the next room, drop down the hole on the left side of the room, then in this next area, head through the nearby hole, then follow the path out of the tunnel. When you emerge from the tunnel, follow the path west, killing all the enemies you encounter. Eventually, you'll come across a double-bladed lightsaber- wielding Cultist blocking the door to the next room. Save your game, dispatch him, then go through the door to the next room. In this room, go either west or east, it doesn't matter which, into the next room (on the west side there are two Cultists, so kill them even if you don't go that way). In this next room, kill all of the enemies, then once the room is cleared out, go to the very back side of the room behind the huge platform in the room. Once there, search the wall, and on the left side, you'll find a hole. Go through that hole, then look down and jump on the first beam. Then, look down again and drop down onto the second beam. After that, look down and to your left and you should see an opening leading to a new room. Jump down on that opening, then when you land, follow the path to the next room. In this room, kill the two Cultists, then follow the path on the west side of the room until you reach the next room. Once there, kill the two Cultists, then follow the path on the west side of the room, until you reach the next room. When you reach the next room, save your game and jump on either platform on either side of the room, then make your way to the other side, out of the room. When you get out of the lava room, follow the path up the stairs into the next room. In this next new room, kill all of the enemies, then go to the north side of the room up against the wall. There, you should see two white objects sticking out of something above them. When you see those white objects, use your lightsaber to break them. After they are break, break the two chains to the north of the objects you just broke (there is one chain on each side). After that, the door leading out of this entire building will open. To get to it, simply jump on a platform where one of the chains were. From there, simply jump to the platform above, into the previously visited room. In this previously visited room, save your game and kill all of the enemies. Be sure that you also kill the Cultist by the door that unlocked after you destroyed the supports in the previous room (this door is located on the opposite side of the door where you had to push the blocks in according to what the symbols were on the floor. Also note that the Cultist wields a double-bladed lightsaber, and is the STRONGEST Cultist you've faced thus far, as he has some STRONG Force Powers, too, as if his double-bladed lightsaber isn't enough). After clearing the enemies out, go through the unlocked door the Cultist with the double-bladed lightsaber was guarding, then continue north and you are done with Korriban part 1! Korriban (Part 2) ----------------- When you arrive here, head north into the outside area. There, walk down the pyramid (you will find paths that you can take to get off the pyramid, starting off by going west of the entrance to the outside area), killing all of the enemies you come across. When you get off the pyramid, head west until you come across a huge chasm (be sure to kill all the enemies you encounter along the way). When you come to that, search around the edge of the chasm (be sure to save incase you fall) until you come across a rock. Get on the edge of the rock, then jump across to the other side of the chasm, onto solid ground (be sure to put the maximum amount of Force energy possible into the jump). At the other side, follow the path north and kill the enemies you come across. After they are killed, search around the area for a pillar. When you see that pillar, use Push on it to create a makeshift bridge. Cross the makeshift bridge to the other side, and at the other side, head north and kill the two Cultists (one of which is a Force user). After the Cultists are killed, save your game and head north, then look down at the pit there and you'll see a pillar sticking up; jump on it. Now, simply drop down to the bottom of the pit, which is where we need to go, obviously. When you drop down to the bottom of the pit, crouch and crawl through the tunnel in the area. When you emerge from the tunnel, jump on the nearby stone piece on the ground. Then, look up and jump onto the next stone platform. Now, jump onto the platform above you, then go north and out of this building until you reach the edge of the tunnel. Now, look to the left and you'll see some Stormtroopers; jump over to that side. When you reach the other side, save the game and head north, killing all the enemies you come across. Keep heading north till you get past the second Imperial Shuttle. When you pass the second Imperial Shuttle, look to the left and you'll see a hill. Go up that hill, and you'll see a Cultist at the top of the hill. Kill him, then save your game and go all the way north (keep going north even after you get inside Ragnos's temple) and you'll encounter a Cultist. Dispatch him, then go north into the next room. In this room, save your game and kill the two Cultists (one on each side of the entrance to this room). After they are killed, get on the narrow bridge in the room and keep going across it until you come across two Cultists. Since this area is very narrow, save your game incase you fall. To defeat them, I suggest using Grip and throwing them both off into the lava. This saves you a possible death before Tavion. After you kill the two Cultists, use Heal to heal yourself up to 100 health, then save your game. After you're fully healed, follow the path across the bridge to the door. When you reach the door, it'll automatically open up and you'll get a Checkpoint. After that, go through the door to the final room of the game. Depending on if you went light side or dark side, you'll see a slightly different cutscene (regardless if you went light or dark, you'll still a cutscene with Tavion). After the cutscene, you'll fight Tavion. Read the Bosses section to see how to defeat her. Once she's defeated, if you went to the light side, you'll see a cutscene where Tavion says she won't cower as she did before Katarn, and then she goes over to Ragnos's tomb and resurrects him with the scepter. Ragnos then possesses her, as she gains a sword, which is a VERY powerful weapon. If you went to the dark side, Jaden will kill Tavion and Kyle will come in and try and get Jaden back to the light side. Jaden challenges Kyle, and you'll have to duel with Kyle. Regardless of which side you choose, after beating Tavion the first time, see the Bosses section of this FAQ for each boss on both the light side and the dark side. After you win the last boss fight on either light or dark side, you have just beaten Star Wars Jedi Knight: Jedi Academy. Congratulations! Enjoy the endings (depending on which side you went), and feel good that you beat the game! |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 8. Bosses | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| ------------------------------------------------------------------ | Boss Battle : | | Alora | | Location: Echo Base | ------------------------------------------------------------------ Strategy: This fight isn't that particularly difficult, though you may find it to be difficult, simply because this is your first lightsaber fight with an opponent other than a Cultist. The key here is to hit her when she is open for an attack. If you swing your lightsaber and miss her, don't swing again; wait until she has an opening, then hit her. Also, it is NEVER a good idea just to recklessly swing your saber around, as that will result in death 95% of the time. Keep yourself aware throughout this fight, and strike her when she is vulnerable, and watch out for her attacks, as she can be deadly with them. Also, Alora likes to use cartwheels and attack from the side, so be on your guard. ------------------------------------------------------------------ | Boss Battle : | | DKothos/Rosh Penin/VKothos | | Location: Bast Castle | ------------------------------------------------------------------ Strategy: Your best bet here is to go after the DKothos and VKothos enemies that accompany Rosh. The best way to kill them I find is to use the Golan Flechette Weapon's primary fire (sure, they may use the Force to pull it away from you, but all you have to do is walk up to it to get it back, so it's no huge loss as long as you don't get hit by Rosh). Keep using the Golan Flechette Weapon's primary fire on the DKothos and VKothos enemies until they are killed. Also, Lightning works well here, so definitely use it. Also keep in mind that the DKothos and VKothos enemies attack with Lightning and they push and pull you a lot, so just be ready for that. Anyway, to take care of Rosh, simply duel him like you would any other opponent. Rosh is quick, though, so you have to be just as quick against him. Attack him when he is vulnerable (e.g. after he misses an attack). When Rosh uses Protect in the battle, that's your chance to really get some good damage in, so make use of that opportunity when it arises. Just be sure to avoid his attacks as best you can, and grab the Instant Use Medpacks/Shield Boosters around the room until you win. Also, use Heal after you grab all of the Instant Use Medpacks. Overall, this is a fairly easy fight, though it may prove to be a bit challenging while the DKothos and VKothos enemies are still alive. ------------------------------------------------------------------ | Boss Battle : | | Alora | | Location: Taspir III (Part 2) | ------------------------------------------------------------------ Strategy: This time around, Alora will be MUCH harder than she was in Echo Base. Not only does she have Lightning, she has dual sabers this time around as well, so you'll want be VERY careful throughout this fight to avoid getting killed. Alora uses a slide attack this time around, and she also fights VERY aggressively and likes to keep the battle going constantly, which means you won't really get a break from her barrage of attacks. Anyway, onto the actual strategy. Like you did in Echo Base, attack her with your lightsaber when she is vulnerable (e.g. after she attacks you and misses). If you can strike her when she's vulnerable, and avoid being hit (if you get hit, it will HURT, since she has dual sabers), you can damage her really easily. Also, when Alora uses Lightning, quickly use Absorb to counter it. If you want an easy way to win against Alora, simply Grip her, then while her lightsabers are deactivated, switch to the red lightsaber style and strike her. Repeat that until she is dead. ------------------------------------------------------------------ | Boss Battle : | | Tavion (1st fight) | | Location: Korriban (Part 2) | ------------------------------------------------------------------ Strategy: Tavion uses both Ragnos's scepter and her lightsaber to attack with. She can fire a beam out of the scepter, as well as cause an earthquake that can send you up into the air. To avoid the earthquake, simply jump out of the way (be sure to jump high, or you have a good chance of getting caught in that earthquake). Also, to avoid Tavion's beam from the scepter, simply jump very high in the air. The beam is by far her most deadly attack, so you'll definitely want to be sure that you avoid it each and every time she does it. Anyway, to defeat Tavion, do like you do on any other lightsaber duel. Attack her when she's vulnerable (e.g. after she misses an attack with her lightsaber), but attack quickly, as you don't want to stay close to her, as she'll either do her earthquake ability or she'll fire the beam out of the scepter. Also, one attack I didn't mention that she does is throw her lightsaber, so be sure to watch out for that. The good thing about this fight is that Tavion doesn't use any Force Powers. Anyway, as I said above, just attack her when she's vulnerable, and avoid getting to close too her, as she is good in hand-to-hand combat, and you should prevail. One more thing: if you get into a saber lock with Tavion, you'll most probably lose, as she has a very good saber lock. ------------------------------------------------------------------ | Boss Battle : | | Tavion (2nd fight) | | Location: Korriban (Part 2) | ------------------------------------------------------------------ NOTE: This fight is only accessible if you went to the light side in Taspir. Strategy: Winning this fight is much harder than it was to win the previous fight. Not only does Tavion wield that powerful sword that came out of the scepter of Ragnos, she also has Force Powers this time around. She has Drain and Dark Rage, both of which are very good Force Powers (especially Drain). Like in the previous fight, she can still throw her sword at you like she did her lightsaber. Defeat her the same way you did in the previous fight, which is to strike her when she's vulnerable, and avoid getting too close to her. She doesn't do the beam/earthquake combo anymore, thankfully. However, DO NOT attack her when she's in Dark Rage mode, as she'll be extremely tougher and her attacks will hurt more (she'll be glowing red kind of, and you'll hear a weird sound, indicating that she is in Dark Rage mode). If you can attack her when she's vulnerable and avoid getting too close to her, you got this won. Take the time to hide somewhere when she isn't attacking you and use Heal to heal yourself up. ------------------------------------------------------------------ | Boss Battle : | | Kyle Katarn | | Location: Korriban (Part 2) | ------------------------------------------------------------------ NOTE: This fight is only accessible if you went to the dark side in Taspir. Strategy: Kyle is extremely hard and very annoying to beat. He has Absorb, Protect, AND Heal, and he heals A LOT throughout the fight, making this fight very tedious. Like you do every other battle, attack Kyle when he's most vulnerable. If you get into a saber lock with him, you will likely be killed, as he has a VERY good saber lock, just like Tavion and Alora. If you get too close to Kyle, he'll choke you and beat you up, then throw you across the room, which can do some real damage to you, so be VERY aware of that annoying attack. Just don't give Kyle the chance to heal, which means attack consistently, and take the time to heal yourself with Heal when you get low on health. This fight is extremely tough, but that's the only strategy I can give you is to avoid getting into saber locks with him, heal up when necessary, and don't allow Kyle to heal up. Don't stray too far away from Kyle though or take too long to heal, as if you do, he'll use Heal on himself, which makes this fight really annoying. |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 9. Enemies | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| There are quite a bit of enemies in this game. I'll give you information on them here. Also, I list characters like Bartenders and Elders in this section as well, even though they aren't enemies. However, this section does NOT cover the enemies who are not in the game, such as the Bespin Cop. If you wish to see the text that you need to type in the console in order to spawn these NPCs, see the NPC List section of the FAQ. Alora Description: Alora is found on Echo Base part 2, as well as Taspir III in the 2nd part of it. In Echo Base she wields only one lightsaber, and is fairly easy to defeat, just so long as you watch out for her cartwheels that she likes to do so much, and avoid being too reckless when fighting her. In Taspir III, she wields dual sabers and is much tougher than she was in Echo Base. She is defeated on Taspir III if you be very careful when fighting her, avoid getting close at all to her, and striking when she's vulnerable. Alora also has a slide attack and a very deadly saber lock on Taspir III. She also has Lightning for a Force Power, so be careful. Assassin Droid Description: These are droids that were banned from being manufactured, since no public companies produce them. However, Lannik Racto, a crime lord on Coruscant, secretly manufactures these droids in his base that's hidden on Nar Shadaa. These droids put up an electric barrier to protect themselves from harm, which means don't get close to them or you will be electrocuted and take damage. Their shields eventually go down, however, so that's when you should use Speed and rush in to attack with your lightsaber. Repeat that until you kill them. These enemies also appear in Vjun part 3. AT-ST Description: The Empire's walking weapon, the AT-ST is a gray-colored tall walking machine that can step on you and kill you. Not only that, but an AT-ST can also shoot missiles at you, or shoot a bullet at you, so use Push to deflect those back at the AT-ST. There is no way to kill an AT-ST is to get on a gun turret and keep shooting at it until you destroy it. Bartender Description: Bartenders are people that are in bars (obviously, hence the name Bartender). They stand behind the counter, waiting to serve anyone who wants a drink from the bar. They don't actually do this in the game, they are merely there for you to kill them or to make the bar seem like a bar. They only appear in Rescue Mission - Nar Kreeta in the second set of missions. Boba Fett Description: The famous bounty hunter from the OT of Star Wars is in this game (I thought he was killed by the Sarlaac Monster in Return of the Jedi o_O). He appears in only one mission, which is Weapon Destruction - Ord Mantell, in which you have to fight him. He attacks using a Tenloss Rifle, a rocket launcher, a blaster, a flamethrower, and a jetpack (he doesn't actually attack with the jetpack, but you get the picture). Don't get too close to him or he will use his flamethrower to attack you. Using Lightning to stun him and then attack him is a great way to defeat Boba Fett. Chewie Description: Chewie only joins you on Mercenary Activity - Tatooine in the first set of missions. Chewie carries a Wookiee Bowcaster, which is the weapons the Wookiees use. Cultist Description: Cultists are followers of Ragnos (or Disciples of Ragnos, if you prefer) who wield a lightsaber or use Force Powers. There are several types of Cultists, which include: Force users (some use Push, some use Grip, some use Lightning, some use Drain, it just depends on the Cultist). Some Cultists are not Force users, but instead, as I said above, wield a lightsaber. Some Cultists have only one lightsaber, whereas some have dual sabers, or even a double-bladed lightsaber, which is the most deadly saber of all. Cultists are also a VERY common sight in this game. Cultists are the same thing as Reborns, I just refer to them as Cultists. Elder Description: These elders only appear in one mission, which is Rescue Mission - Nar Kreeta. These elders are prisoners in that level by a hutt, whom they went to make a treaty with before they were imprisoned. You, as Jaden, will rescue them in that mission before you yourself get off the planet Nar Kreeta. Gonk Description: These are simple small, black droids. They don't do anything but make a weird sound if you destroy them. Gran Description: These are weird creatures who have orange-colored skin. These creatures all look the same, but some carry Thermal Detonators, some carry blasters, and some merely use their fists as their weapons. Hazardtrooper Description: I refer to these enemies throughout the guide as "armored troopers", though in truth they are called Hazardtroopers. These troopers are among the toughest troopers in the game. They are extremely hard to kill, and their Stouker Concussion Rifle is very deadly, capable of killing you within seconds if you don't have Protect on (you'll need a strong level of Protect, such as Level 2 or 3, in order to really nullify any damage done to you by their rifles). When Protect is activated, you can use all your saber attacks to kill them. Lightning works good against them, but only if you have 100 Force energy. Howler Description: Howlers are creatures that appear in the very first introductory mission of the game. They will sometimes let out a scream, which if you get close to them when they scream, you'll be temporarily paralyzed and take damage. The best way to kill them is to throw your lightsaber at them from a safe distance. Imperial Description: Imperials are members of the Galactic Empire that used to stand years ago before the Rebel Alliance dismantled it during the Battle of Endor. Imperials all the look the same except for their outfit, and each of these Imperials attack, though some carry different weapons. Imperial Worker Description: These are Imperials with helmets. They carry around a pistol weapon very similar to your DL-44 Heavy Blaster Pistol. Interrogator Description: These interrogator droids were used by the Empire during the time of the Rebellion. Darth Vader used this droid to try and persuade Princess Leia to tell him the location of the Rebel base. In this game, these droids appear only in Vjun part 3, in the room with the Saber Droids. These droids will cause the screen to become weird looking, and they will cause Jaden to gradually take damage. They can be destroyed by simply attacking them with your lightsaber, though even after they're dead the effects of their attack still remains for a bit. Jedi Description: There are male and female Jedi in this game, and they all appear either during cutscenes, or in Korriban part 1 and 2. If you turn to the dark side, every Jedi throughout both areas of Korriban will be against you, but if you remain loyal to the light side, each Jedi will be on your side and aid you against the Cultists. If you do manage to kill a Jedi when you are on the light side, they will all turn against you, so be careful not to do that. Kyle Description: Kyle Katarn, the co-leader of the Jedi Academy on Yavin IV, is in this game, and he comes with you in quite a few missions. You can fight Kyle in Korriban part 2 in Ragnos's tomb if you turn to the dark side. Kyle uses Force Powers, which include: Absorb, Heal, Protect, Lightning, Push. Kyle is also immune to Mind Trick. Kyle also has a very good saber lock, so be careful if you get into a saber lock with him. Not only is Kyle good with the Force, but he is also good with a lightsaber. Overall, he's a very tough opponent to defeat. Luke Description: Luke Skywalker is the leader of the Jedi Academy on Yavin IV. His duty is to teach all of the Jedi wannabe's that come to his academy the ways of the Force, so that they can become Jedi. You never get to fight Luke in this game, even if you go to the dark side, though you can spawn Luke and fight him, which is why I listed him in this section. Luke has Heal, Absorb, Protect, and Push. He is not as hard as Kyle, though he is still hard, but you can defeat him easier than you can Kyle, though Luke is quicker than Kyle, so you'll have to be aware of that. Mutant Rancor Description: This huge mutated Rancor appears in the mission Cult Investigation - Tanaab, and is released by a Cultist. You can't kill this beast with weapons or Force Powers. Be sure to check the walkthrough section of this FAQ for Cult Investigation - Tanaab to see how to destroy the Mutant Rancor. Noghri Description: These blue-colored creatures appear only in the mission Dismantle Device - Yalara. They attack you with guns that shoot out green poison gas (if you get hit head on with the bullet from the gun, it will hurt you, but if you can avoid it, it'll become a gas, and stepping on it will hurt you). Noghri can be defeated by using your lightsaber. Probe Description: These Imperial Probe Droids appear in Echo Base part 1. Simply use your lightsaber or Lightning to kill them. They attack you by shooting bullets at you, which are easy to deflect, because of your lightsaber. Protocol Description: Protocol droids come in two colors: gold and black. The gold one highly resembles that of C3-P0 from the Star Wars movies, whereas the black one is just a casual black-colored Protocol droid. They do not attack, though, and you can kill them if you wish. These Protocol droids serve no purpose whatsoever in the game. R2D2 Description: The famous miniature droid from the Star Wars movies is back in this Star Wars game as an NPC. Like the Protocol droids, R2 serves no purpose whatsoever, and you can kill him if you want. R2D2 also comes in a black color, like the Protocl droid. R5D2 Descriptin: R5D2 is a white and red-colored miniature droid, much like R2D2. They serve no purpose, and you can kill them if you want to. Rancor Description: These huge brown beasts are one of the most powerful enemies in the game. They attack you by swiping you around with their huge claws, or they can pick you up and attempt to eat you if you do not fight back with your lightsaber by throwing it at them. If a Rancor does manage to eat you, you'll get an instant game over, and you don't want that. You can kill a Rancor, it just takes an extremely long time, and is not worth it, as the Rancor will simply be revived again shortly after you kill it. Rancors only appear in Rescue Mission - Nar Kreeta in the second set of missions. Rax Description: Rax is a guy who owns a hidden Cult base on the planet Dosuun. By orders of the Jedi Academy, you are sent to investigate Dosuun to find out if this so called "cult activity" is actually true. Rax takes Jaden's lightsaber in the mission, so the only way to kill him when you get to confront him is via the Force. Using Grip (if it is Level 2 or higher) to stun him, then quickly switching to the Golan FC1 Arms Flechette Weapon to kill him is the best way I have found to defeat him. Repeat that until he is dead. Lightning also works well against Rax, just be sure to hide behind the many obstacles in the area you fight him in and take the time to heal. Remote Description: Remotes appear only in the second introductory mission, which is Yavin Training Grounds, where you and Rosh get your first lesson from Kyle. Merely deflect their bullets with your lightsaber, and throw your lightsaber at them or simply strike them to destroy them. Rodian Description: Rodians are green-colored alien-like creatures that use blasters and Tenloss Rifles as weapons. Simply strike them with your saber to kill them. Be sure to jump over their Tenloss Rifle bullets (activating Speed works WELL against their Tenloss Rifles) to ensure that you don't get hit and possibly get killed. Rosh Description: Jaden's rival and friend, Rosh Penin is Kyle's second student, who wishes to become a full-fledged Jedi Knight in Luke's Jedi Academy on Yavin IV. Rosh fights against Jaden in Vjun part 3. See the Bosses section to see how to defeat him. Saboteur Description: Saboteurs sometimes carry blasters, sometimes Tenloss Rifles, and sometimes pistols. They take longer to kill than most normal enemies that wield guns, but they are still easily killable with your lightsaber, as well as Force Powers. Saboteurs also have cloaking devices, so be on your guard and if you see something weird in the area (like a heat wave lookalike thing in the area), then examine it and if it uncloaks, it's a Saboteur without a doubt. I refer to Saboteurs as "Cloaktroopers" throughout the FAQ. Sandworm Description: Sandworms are extremely dangerous creatures in the game. They appear only in Merchant Rescue - Blenjeel. They are pretty much impossible to avoid without the use of Force Speed, as they will quickly unburrow out of the ground and eat you. You can kill them by throwing Thermal Detonators at them, but they'll just respawn, so it is useless to do so. Just use Force Speed at ALL times during Merchant Rescue - Blenjeel to avoid being eaten by these Sandworms. Seeker Description: These are the same thing as the Remote enemies (I think so anyway, though I could be wrong). Sentry Description: Sentrys are floating black droids that appear only in Vjun part 3 in the room where you have to fight Saber Droids, Interrogators, and Assassin Droids. Sentrys are sometimes invulnerable to any physical damage (e.g. blaster shots), where other times they are very vulnerable to physical damage. Using Lightning to kill them is a very wise choice, as even if they are invulnerable to any physical damage, Lightning will still hurt them. Sentrys attack by shooting bullets at you; simply deflect them with your saber to avoid any harm. Snowtrooper Description: Snowtroopers appear only in the two Echo Base missions, and they fight the same way as a Stormtrooper does. They sometimes operate gun turrets like Stormtroopers. In other words, they are the same enemies as Stormtroopers, except for a different outfit. They can easily be killed with your lightsaber or Force Powers (Grip is a poor choice, since there is usually a mass of Snowtroopers). Storm Pilot Description: These are troopers who wear black outfits and a helmet over their heads. They use a pistol to attack with. Deflect their bullets with your lightsaber to kill them, or simply use your lightsaber on them to kill them. Force Powers are also very effective. Stormtrooper Description: Stormtroopers appear only in the two Echo Base missions, and they fight the same way as a Snowtrooper does. They sometimes operate gun turrets like Snowtroopers. In other words, they are the same enemies as Snowtroopers, except for a different outfit. They can easily be killed with your lightsaber or Force Powers (Grip is a poor choice, since there is usually a mass of Stormtroopers). Tavion Description: Tavion, the Dark Lord of the Sith in this game, is an extremely powerful Sith Lord, in both her forms. Her first form is her wielding a lightsaber, as well as Ragnos's scepter. Her second form is her wielding the sword that came out of Ragnos's scepter. To see how to beat her, see the Bosses section of the FAQ. Trandoshan Description: Trandoshans wield Imperial Heavy Repeater guns for weapons, and because the rapid fire rate of the bullets is so high, you can't use your lightsaber to deflect the bullets very effectively, so you'll have to go in for a quick kill with your lightsaber to win against these enemies. Force Powers also work well against them. Tusken Description: Tusken Raiders, or Sand People in the movies, carry Gaffi Sticks or their own custom made rifles. Killing the Gaffi Stick wielders is hard if you don't effectively avoid the Gaffi Sticks, and killing the ones who have rifles is even harder, as those rifles are extremely deadly, though the bullets can be deflected back at them with your lightsaber, so be sure to deflect them to avoid getting killed. Never take out a Tusken, be it a Gaffi Stick one or a rifle one, without killing them from far away, as attacking them at close range is a VERY bad idea, which often results in you dying. Wampa Description: Wampas reside on the ice planet Hoth. They can attack you by clawing you to death, or by picking you up and hanging you upside down while they slash at you with their claws until you die. If you get hung upside down, use your lightsaber to cut their arms off and kill them. Don't get close to these creatures, and throw your lightsaber at them to kill them. Weequay Description: Weequays are weird white-skined creatures that carry Wookiee Bowcaster. Deflect their bullets with your lightsaber, and kill them with your lightsaber or with Force Powers. |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 10. Items | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| This section will list every item in the game, as well as all the information about them, etc. This section will also include explosives. I will not, however, list the various ammo packs in this game, as there's no real reason to. Detonation Pack Description: A detonation pack that explodes when you press a certain key. What It Does: Lay one on the ground, then press the key you use to attack with to explode the Detonation Pack. You can also use the key you use to throw your lightsaber with (the alternate attack key) to blow it up as well. These are only useful if an enemy is standing near (and I mean very near) the Detonation Pack before you explode it. Instant Use Medpack Description: When used, these medpacks heal up a small portion of your health. What It Does: As I said above in the description for this item, when you use one (automatically used when you touch one), you'll recover a small portion of your health. Note that you cannot use this when you are at full health. Large Shield Booster Description: When used, this shield booster recovers a large portion of your shields. What It Does: As I said above in the description for this item, when you ise one (automatically used when you touch one), you'll recover a large portion of your shields. Note that you cannot use this or any shield booster for that matter if you are at full shields. Small Shield Booster Description: When used, this shield booster recovers a small portion of your shields. What It Does: As I said above in the description for this item, when you ise one (automatically used when you touch one), you'll recover a small portion of your shields. Note that you cannot use this or any shield booster for that matter if you are at full shields. Thermal Detonator Description: When thrown, these devices will explode either a few seconds after they are thrown, or the instant they're thrown. What It Does: Depending on which key you press (be it the attack key or the alternate attack key), these devices will explode after they are thrown. If you press the attack key, they'll explode a few seconds after you throw them. If you press the alternate attack key, they'll explode the instant you throw them. Also, if you throw a Thermal Detonator on the ground, an enemy will chase it for 5 seconds, allowing you time to escape if you need to. Thanks to jak cornwall for that information. Trip Mine Description: These are devices, that when planted, will cause a blue beam that stretches as far as the eye can see to appear from the Trip Mine. What It Does: When you plant a Trip Mine, a blue beam will come from the Trip Mine, and stretch as far as the eye can see. Anyone that touches the blue beam will be hurt by the explosion of the Trip Mine, so avoid getting hit by the blue beams of Trip Mines. Whether or not you use the attack key or the alternate attack key, the result of the Trip Mine will be the same. |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 11. Weapons | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| This section will (obviously) list every weapon in the game, and all the information I know about them. Destructive Electro-Magnetic Pulse 2 Gun Description: A very powerful and deadly gun that emits EMP (Electro-Magnetic Pulse). Primary Attack: Shoot a ball of EMP at the selected target. Alternate Attack: Hold the alternate attack key down to charge up a huge EMP ball. After the ball is fully charged, release the ball on the selected target and not only that target, but any other target in range, will be hit from the blast of EMP (you can hit your ownself with this blast if you get close to it). Ammo: 300 DL-44 Heavy Blaster Pistol Description: A small black pistol with a scope (you can't look through it, sadly). This is your default weapon you get in every level, and it never runs out of ammo. Primary Attack: Shoots a bullet at the selected target. Alternate Attack: Hold the alternate attack key down to charge up a bullet. After the bullet is fully charged, release the bullet on the selected target for some decent damage. Ammo: Unlimited E11-Blaster Rifle Description: A standard blaster used throughout the galaxy. Fires red bullets. Primary Attack: Fires a bullet at the selected target. Alternate Attack: Hold the alternate attack key down to fire a barrage of bullets at the selected target. It is NOT wise to use this function against Jedi or Cultists, as they can simply deflect the bullets back at you and hurt you instead of you hurting them. Ammo: 300 Golan Arms FC1 Flechette Weapon Description: A fairly big gun that fires metal bullets or explosive mines. Primary Attack: Fires several metal pieces at the selected target. Be careful NOT to let these metal pieces ricochet off the target and hit you, otherwise you'll take TONS of damage, and potentially die. Alternate Attack: Fires some explosive mines, which, when they make contact with the selected target or a wall or anything solid, will explode. Be careful not to let them ricochet off of a solid object (excluding an enemy) and hit you. Ammo: 400 Imperial Heavy Repeater Description: A long black gun that repeatedly fires bullets. Primary Attack: When used, you'll fire a barrage of bullets at an incredibly fast speed at the selected target. Alternate Attack: The alternate attack for this weapon is an explosive ball, much like that of the DEMP-2 Pulse Gun, except it's not an EMP ball. This ball can hurt you if you get close to it, so be careful. Ammo: 400 Lightsaber Description: The weapon of the Jedi Knight, to be blunt. Lightsabers come in different hilts and different colors. The colors of the Jedi are: blue, green, orange, purple, and yellow. The color of the Sith is red. Primary Attack: When you use the primary attack for the lightsaber, you'll swing your lightsaber in different directions, depending on which keys you press while you swing it (see the Lightsaber Techniques section of the FAQ for that information). The primary attack of the lightsaber will kill anyone as long as it is a direct hit to the body. It is harder to kill Jedi and Cultists, however, since they will block your attacks with their saber. Alternate Attack: The alternate attack of the lightsaber is a very effective one against pretty much every enemy except for Cultists and Jedi. You can throw your lightsaber at the selected target, and if any other targets are nearby, the lightsaber will be thrown at them too until they're all dead. This is a VERY useful ability your lightsaber has, and I'd recommend using it to destroy gun turrets both on the ceiling and on the ground. This is also useful for destroying mechanical units (except for Saber Droids). Ammo: N/A Merr-Sonn PLX-2M Portable Missile System Description: This is a rocket launcher. Go figure. Primary Attack: Fire a rocket at the selected target for explosive damage. Note that the explosion can hurt you if you are very close to it. Alternate Attack: Hold down the alternate attack key to lock onto the selected target (only works on enemies/allies). Once you are fully locked on, release the alternate attack key and then a missile will be shot at the selected target for explosive damage. If you are close to the explosion, which you should not be, then it will hurt you as well. Ammo: 10 Stouker Concussion Rifle Description: This is a long rifle that fires explosive beams. Primary Attack: Fire a beam at very fast speeds at the selected target for some excellent explosive damage. If you are too close to the explosion, you too will be hit by it. Alternate Attack: Fires an extremely powerful beam at high speeds at the selected target for some very effective explosive damage. If you are too close to it, you too will be hit by it. Ammo: 400 Tenloss DXR-6 Disruptor Rifle Description: A rifle that has the power to cause the selected target to cease to exist by causing them to disappear. Primary Attack: Shoot a beam at the selected target for damage. Alternate Attack: Press the alternate attack key and then you'll enter the rifle's scope mode. In the scope mode, you can see very far ahead of you. Quickly aim at your selected target and hold down the attack key (not alternate attack) and then when the beam is fully charged (you'll be able to tell by the meter at the bottom of the screen), release the attack key to shoot a powerful charged up beam at the selected target. This can make the target disappear in one beam, depending on the enemy (this is not effective against stronger enemies, by the way). Ammo: 300 Wookiee Bowcaster Description: A bowcaster gun used by Wookiees. Primary Attack: Shoot a green bullet at the selected target for good damage. Also, hold down the attack button to charge up a beam in the gun. After the beam is charged, release it to cause five bullets to spread out of the gun and hit any nearby targets for damage. Alternate Attack: Hold down the alternate attack key to cause a rapid fire of bullets to come out of the bowcaster. However, with this function, there is a great chance for ricochet damage, which is why I suggest sticking to the primary attack, rather than the alternate attack. Ammo: 300 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 12. Force Powers | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| Here, I'll list every Force Power in the game, and all the information I know about them here. Core Force Powers, by the way, are Force Powers you don't have to invest points into; they come naturally. Core Force Powers ----------------- Jump Description: Allows Jaden to jump a lot higher than he normally could. What It Does: This Force Power allows Jaden to jump a LOT higher than he could without the use of this Force Power. Jump is mandatory throughout the game, as you'll need it to reach certain heights that you couldn't reach with a normal jump. Pull Description: Jaden pulls his hand toward himself, pulling any nearby objects, such as Instant Use Medpacks and Shield Boosters, toward him. What It Does: Like I said above, Jaden pulls all nearby objects toward him. You can even use Pull on certain crates too, moving them aside. If you use Pull on an enemy armed with a weapon (this doesn't work on all of them, though, but most of them), you will cause that enemy to drop his or her weapon, and then you can pick it up for yourself. You can also pull things out that are pushed into a wall. You can also pull enemies toward you. Push Description: Jaden pushes his hand straight out, pushing any nearby objects, such as Instant Use Medpacks and Shield Boosters, away from their original location. What It Does: Jaden will push any objects away from their original position. You can even push heavy objects, such as crates with this power. You can also push enemies down on the ground, but it doesn't make them drop their weapons like Pull does. Basically, Push works the same way as Pull does, except it pushes things, rather than pulls them. Sense Description: Allows Jaden to use the Force to see things that are hidden to a non-Force user. What It Does: When used, Sense allows Jaden to use the Force to see things that are normally hidden to a non-Force user. Sense reveals things that need to pulled or pushed in order to gain access to the next part of the level you're in. Sense also causes each enemy to become red and every ally to become green, letting you know which are enemies and which are allies (you can see objects through Sense from several rooms away). Finally, Sense makes objects, such as armor and ammo refiller, Instant Use Medpacks and Shield Boosters, etc, to become yellow, letting you know what is an object and what is not. Speed Description: Allows Jaden to gain insane amounts of speed. In other words, he can go a lot faster than he normally could without it. What It Does: Makes Jaden go faster than he normally could without Speed, and slows every enemy down and everything down in the process (Jaden is the only thing that is fast when Speed is activated), thus giving Jaden the advantage, especially if there is a mass of enemies. The effect of this Force Power varies with each level (level 1, 2, and 3). Light Side Force Powers ----------------------- Absorb Description: Absorb allows you to absorb Force Powers. Very useful. What It Does: When you use this, Jaden will turn blue, indicating Absorb is active. As long as Absorb is active (you will turn back to normal color when the effect wears off), you can absorb Force Powers that are thrown at you. This includes Grip, Drain, and Lightning. Also, you can activate Protect while you have Absorb on, as long as you have the sufficient Force energy. Also, if you have a Force Power used on you, you regain all of your Force energy if Absorb is active when you get hit by that Force Power! You only regain all your energy if Absorb is level 3, however. Heal Description: Allows Jaden to heal himself up, regaining his health. What It Does: When used, heal will recover Jaden's health quite a bit. If you have a level 1 Heal, you'll have to stop moving completely and just sit there while you activate this power in order to heal. If you have a level 2 Heal, you can activate this power and heal yourself, but the power will deactivate if you swing your saber, or shoot a bullet from any of your guns. Also, if you switch weapons Heal will deactivate at this level. Finally, if you have a level 3 Heal, you can heal yourself up anytime, regardless if you swing your saber or use one of your guns! Heal stops working after you run out of Force energy, regardless of what level Heal is. Mind Trick Description: Makes enemies your allies or makes them unable to move. What It Does: Jaden will use a Jedi Mind Trick (a Force Power used by many Jedi throughout the movies and the EU) on the selected target (does not work if that target is already your ally by default), either tricking them into thinking you are their ally, or making them stand still and not attack anyone (if they are your ally they'll help you). The effect of this power depends on its level. If you have a level 1 Mind Trick, you can confuse the selected target for 10 seconds. making them stand still. With a level 2 Mind Trick, you can directly target an enemy and use this power on them to confuse them for 15 seconds. You can also use Mind Trick on a nearby surface to distract enemies. For Mind Trick level 3, you can use Mind Trick on the selected target to make them think you're their ally for 30 seconds. Also, you can use Mind Trick on a nearby surface to distract numerous enemies. Finally, if the Mind Tricked target is attacked while the Mind Trick effect is still on him/her, the effect of Mind Trick will wear off. Protect Description: Jaden's body becomes covered in green when you use this, indicating that Protect has been activated. This Force Power is for minimizing the damage you take from attacks. What It Does: At level 1, Protect minimizes the damage you take from a phyiscal attack, a projectile, and an energy attack by 25%. You cannot be protected from any Force Powers, though, regardless of Protect's level. A level 2, Protect minimizes the damage you take from a physical attacks, from projectiles, and from energy attacks by 50%. If you have a level 3 Protect, the damage you take from physical attacks, projectiles, and energy attacks is reduced by 75%. Dark Side Force Powers ---------------------- Dark Rage Description: Jaden's power is boosted, and his speed is also boosted. Jaden is also protected from damage by 50%-90, depending on the level. What It Does: When used, Jaden becomes red, indicating this Force Power is active. During the time this power is active, Jaden's strength is increased, though his health is sacrificed. Also, Jaden will become faster. Not only that, but Jaden can't die when this power is active! However, this eventually wears off, and when it does, you'll have to wait another 10 seconds for you to be able to use it again. If Dark Rage is level 1, you are protected by attacks by 50%. If you have a level 2 Dark Rage, you are protected by attacks by as much as 75%, and if you have a level 3 Dark Rage, you are protected by attacks as much as 90%. Note that you must have 25 health or more to use this Force Power. Drain Description: If you use Drain on any nearby enemy (not ally), you'll be able to drain their health and their health transfers over to you if you are damaged! Jaden sends red streaks from his hands that look like lightning bolts from Force Lightning, by the way. What It Does: When used, this drains the health of the selected target (not your ally), and adds it to your own if you are damaged. At level 1, get as close as you can to the selected target and make physical contact with the target (by using the power when you are in front of them). At level 2, you can use Drain from a range (though not a wide range by any means) at the selected target. At level 3, you can use Drain from a very far distance, and can use it on multiple targets. Grip Description: Jaden uses his hand to choke the selected target with the Force. What It Does: At level 1, Grip allows you to choke the selected target (the target doesn't take damage) for five seconds. After the choke, quickly attack that target to do some damage or even kill that target. If you move even a short distance away from the target, you'll stop choking the target. At level 2, Grip allows you to choke the selected target while lifting the target up in the air. Don't move too far away, or the effect will wear off. Finally, at level 3, Grip will allow you to choke the selected target AND move it around anywhere you want until you run out of Force energy. Don't worry about straying too far, because as you move, the target moves as well. Grip does have a disadvantage, though. If you try and use it on a Cultist (anyone who has the Force), it can work, but they can simply use Push to get out of it, or they can use Absorb and you can't choke them at all. Lightning Description: Jaden shoots tons of electric lightning bolts from his hands at the selected target or at multiple enemies. What It Does: At level 1, Jaden will shoot a lightning bolt at the selected target for some minor damage. At level 2, Jaden will shoot out several lightning bolts at the selected target, damaging it. Finally, at level 3, Jaden will shoot tons of electric lightning bolts from his hands, damaging every enemy/destroyable object nearby. Note that your Force energy decreased RAPIDLY with the use of this power. It had to have some disadvantages, right? Also, if an opponent uses Absorb, they can simply absorb this Force Power, unfortunately. |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 13. NPC List | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| Here is a complete list of all of the NPCs in this game. This section tells you how to spawn them (put them in levels). I know I listed the majority of them in the Enemies section, but hey this section is here for whatever reason. In order to spawn an NPC, hold SHIFT and press the "~" key. This will bring up the console, in which you will be able to spawn NPCs. When the console is brought up, type one of the NPC spawn names listed below (e.g. "NPC Spawn Stormtrooper"), then press Enter (without the quotations). After that, an NPC will be spawned. NOTE: Not all NPCs work (some are bugged), and in order to exit the console, simply hold SHIFT and press ~ again. Thanks to Ghost of Araissi's spawn guide for this information. I used it to learn all the spawn names (I knew most of them), otherwise I'd have never found out half of this stuff. Thanks! Alora NPC Spawn Name: NPC Spawn Alora Alora (Dual Sabers) NPC Spawn Name: NPC Spawn Alora_Dual Assassin Droid NPC Spawn Name: NPC Spawn Assassin_Droid AT-ST NPC Spawn Name: NPC Spawn AT-ST Bartender NPC Spawn Name: NPC Spawn Bartender Bespin Cop NPC Spawn Name: NPC Spawn Bespin_Cop Bespin Cop 2 NPC Spawn Name: NPC Spawn Bespin_Cop2 Boba Fett NPC Spawn Name: NPC Spawn Boba_Fett DKothos NPC Spawn Name: NPC Spawn DKothos Chewie NPC Spawn Name: NPC Spawn Chewie Cultist NPC Spawn Name: NPC Spawn Cultist Cultist (Destroyer) NPC Spawn Name: NPC Spawn Cultist_Destroyer Cultist (Drain) NPC Spawn Name: NPC Spawn Cultist_Drain Cultist (Grip) NPC Spawn Name: NPC Spawn Cultist_Grip Cultist (Lightning) NPC Spawn Name: NPC Spawn Cultist_Lightning Cultist Saber NPC Spawn Name: NPC Spawn Cultist_Saber Cultist Saber 2 NPC Spawn Name: NPC Spawn Cultist_Saber2 Cultist Saber Throw NPC Spawn Name: NPC Spawn Cultist_Saber_Throw Cultist Saber Throw 2 NPC Spawn Name: NPC Spawn Cultist_Saber_Throw2 Cultist Saber Med NPC Spawn Name: NPC Spawn Cultist_Saber_Med Cultist Saber Med Throw NPC Spawn Name: NPC Spawn Cultist_Saber_Med_Throw Cultist Saber (Strong) NPC Spawn Name: NPC Spawn Cultist_Saber_Strong Cultist Saber (Strong) Throw NPC Spawn Name: NPC Spawn Cultist_Saber_Strong_Throw Cultist Saber (Strong) Throw 2 NPC Spawn Name: NPC Spawn Cultist_Saber_Strong_Throw2 Cultist Saber (All) NPC Spawn Name: NPC Spawn Cultist_Saber_All Cultist Saber (All) Throw NPC Spawn Name: NPC Spawn Cultist_Saber_All_Throw Cultist Saber (All) Throw 2 NPC Spawn Name: NPC Spawn Cultist_Saber_All_Throw 2 Cultist Commando NPC Spawn Name: NPC Spawn Cultistcommando Desann NPC Spawn Name: NPC Spawn Desann Elder NPC Spawn Name: NPC Spawn Elder Elder 2 NPC Spawn Name: NPC Spawn Elder2 Galak NPC Spawn Name: NPC Spawn Galak Galak Mech NPC Spawn Name: NPC Spawn Galak_Mech NOTE: This spawn turns into a Stormtrooper with an Imperial Heavy Repeater, rather than Galak Mech Glider NPC Spawn Name: NPC Spawn Glider Gonk NPC Spawn Name: NPC Spawn Gonk Gran NPC Spawn Name: NPC Spawn Gran Gran 2 NPC Spawn Name: NPC Spawn Gran2 Gran Boxer NPC Spawn Name: NPC Spawn Granboxer Gran Shooter NPC Spawn Name: NPC Spawn Granshooter Hazardtrooper NPC Spawn Name: NPC Spawn Hazardtrooper NOTE: I refer to these as armored troopers throughout the walkthrough. Hazardtrooper (Concussion) NPC Spawn Name: NPC Spawn Hazardtrooperconcussion NOTE: I refer to these as armored troopers throughout the walkthrough. Hazardtrooper (Officer) NPC Spawn Name: NPC Spawn Hazardtrooperofficer NOTE: I refer to these as armored troopers throughout the walkthrough. Howler NPC Spawn Name: NPC Spawn Howler Human Merc NPC Spawn Name: NPC Spawn Human_Merc NOTE: I refer to these as mercenaries throughout the walkthrough. Human Merc (Bow) NPC Spawn Name: NPC Spawn Human_Merc_Bow NOTE: I refer to these as mercenaries throughout the walkthrough. Human Merc (Repeater) NPC Spawn Name: NPC Spawn Human_Merc_Rep NOTE: I refer to these as mercenaries throughout the walkthrough. Human Merc (Flechette) NPC Spawn Name: NPC Spawn Human_Merc_Flc NOTE: I refer to these as mercenaries throughout the walkthrough. Human Merc (Concussion) NPC Spawn Name: NPC Spawn Human_Merc_Cnc NOTE: I refer to these as mercenaries throughout the walkthrough. Human Merc (Key) NPC Spawn Name: NPC Spawn Human_Merc_Key NOTE: I refer to these as mercenaries throughout the walkthrough. Imperial Commander NPC Spawn Name: NPC Spawn ImpCommander Imperial NPC Spawn Name: NPC Spawn Imperial Imperial Officer NPC Spawn Name: NPC Spawn ImpOfficer Imperial Worker NPC Spawn Name: NPC Spawn ImpWorker Imperial Worker 2 NPC Spawn Name: NPC Spawn ImpWorker2 Imperial Worker 3 NPC Spawn Name: NPC Spawn ImpWorker3 Interrogator NPC Spawn Name: NPC Spawn Interrogator Jan NPC Spawn Name: NPC Spawn Jan Jawa NPC Spawn Name: NPC Spawn Jawa Jawa (Armed) NPC Spawn Name: NPC Spawn Jawa_Armed NOTE: Crashes the game. Jedi NPC Spawn Name: NPC Spawn Jedi Jedi 2 NPC Spawn Name: NPC Spawn Jedi2 Jedi (Random) NPC Spawn Name: NPC Spawn Jedi_Random Jedi Female NPC Spawn Name: NPC Spawn JediF Jedi Master NPC Spawn Name: NPC Spawn JediMaster Jedi Trainer NPC Spawn Name: NPC Spawn JediTrainer Jedi RM 1 NPC Spawn Name: NPC Spawn Jedi_RM1 Jedi RM 2 NPC Spawn Name: NPC Spawn Jedi_RM2 Jedi KDM 1 NPC Spawn Name: NPC Spawn Jedi_KDM1 Jedi KDM 2 NPC Spawn Name: NPC Spawn Jedi_KDM2 Jedi HM 1 NPC Spawn Name: NPC Spawn Jedi_HM1 Jedi HM 2 NPC Spawn Name: NPC Spawn Jedi_HM2 Jedi ZF 1 NPC Spawn Name: NPC Spawn Jedi_ZF1 Jedi ZF 2 NPC Spawn Name: NPC Spawn Jedi_ZF2 Jedi TF 1 NPC Spawn Name: NPC Spawn Jedi_TF1 Jedi TF 2 NPC Spawn Name: NPC Spawn Jedi_TF2 Jedi HF 1 NPC Spawn Name: NPC Spawn Jedi_HF1 Jedi HF 2 NPC Spawn Name: NPC Spawn Jedi_HF2 Kyle NPC Spawn Name: NPC Spawn Kyle Kyle (Korriban) NPC Spawn Name: NPC Spawn Kyle_Boss Lando NPC Spawn Name: NPC Spawn Lando Lannik Racto NPC Spawn Name: NPC Spawn Lannik_Racto Luke NPC Spawn Name: NPC Spawn Luke Mark 1 NPC Spawn Name: NPC Spawn Mark1 NOTE: This doesn't work. Mark 2 NPC Spawn Name: NPC Spawn Mark2 NOTE: This doesn't work. Merchant NPC Spawn Name: NPC Spawn Merchant Minemonster NPC Spawn Name: NPC Spawn Minemonster NOTE: Turns into a Stormtrooper that is unarmed, rather than a Minemonster. Mon Mothma NPC Spawn Name: NPC Spawn MonMothma Morgan Katarn NPC Spawn Name: NPC Spawn MorganKatarn Mouse NPC Spawn Name: NPC Spawn Mouse Mutant Rancor NPC Spawn Name: NPC Spawn Mutant_Rancor Noghri NPC Spawn Name: NPC Spawn Noghri Player NPC Spawn Name: NPC Spawn Player NOTE: This spawns Jaden. Prisoner NPC Spawn Name: NPC Spawn Prisoner Prisoner 2 NPC Spawn Name: NPC Spawn Prisoner2 Probe NPC Spawn Name: NPC Spawn Probe Protocol NPC Spawn Name: NPC Spawn Protocol Protocol Imp NPC Spawn Name: NPC Spawn Protocol_Imp R2D2 NPC Spawn Name: NPC Spawn R2D2 R2D2 Imp NPC Spawn Name: NPC Spawn R2D2_Imp R5D2 NPC Spawn Name: NPC Spawn R5D2 R5D2 Imp NPC Spawn Name: R5D2_Imp Ragnos NPC Spawn Name: NPC Spawn Ragnos NOTE: Crashes multiplayer servers. Rancor NPC Spawn Name: NPC Spawn Rancor Rax NPC Spawn Name: NPC Spawn Rax Rebel NPC Spawn Name: NPC Spawn Rebel Rebel 2 NPC Spawn Name: NPC Spawn Rebel2 Reborn NPC Spawn Name: NPC Spawn Reborn Reborn Acrobat NPC Spawn Name: NPC Spawn Rebornacrobat NOTE: This NPC does not work right; it's silver when you spawn it. Reborn Boss NPC Spawn Name: NPC Spawn Rebornboss Reborn Chiss NPC Spawn Name: NPC Spawn Rebornchiss Reborn (Dual Sabers) NPC Spawn Name: NPC Spawn Reborn_Dual Reborn (Dual Sabers) 2 NPC Spawn Name: NPC Spawn Reborn_Dual2 Reborn Force User NPC Spawn Name: NPC Spawn Rebornforceuser NOTE: This NPC does not work right; it's silver when you spawn it. Reborn Master NPC Spawn Name: NPC Spawn Rebornmaster Reborn Master (Dual Sabers) NPC Spawn Name: NPC Spawn Rebornmasterdual Reborn Master (Staff) NPC Spawn Name: NPC Spawn Rebornmasterstaff Reborn New NPC Spawn Name: NPC Spawn Reborn_New Reborn New 2 NPC Spawn Name: NPC Spawn Reborn_New2 Reborn Rodian NPC Spawn Name: NPC Spawn Rebornrodian Reborn (Staff) NPC Spawn Name: NPC Spawn Reborn_Staff Reborn (Staff) 2 NPC Spawn Name: NPC Spawn Reborn_Staff2 Reborn Trandoshan NPC Spawn Name: NPC Spawn Reborntrandoshan Reborn Weequay NPC Spawn Name: NPC Spawn Rebornweequay Reelo NPC Spawn Name: Reelo Remote NPC Spawn Name: NPC Spawn Remote NOTE: This is merely a Stormtrooper that will move in a weird way, then explode. Rockettrooper NPC Spawn Name: NPC Spawn Rockettrooper Rockettrooper 2 NPC Spawn Name: NPC Spawn Rockettrooper 2 Rockettrooper 2 (Officer) NPC Spawn Name: NPC Spawn Rockettrooper2officer Rockettrooper Version 1 NPC Spawn Name: NPC Spawn Rockettrooper_Ver1 Rocks NPC Spawn Name: NPC Spawn Rocks Rodian NPC Spawn Name: NPC Spawn Rodian Rodian 2 NPC Spawn Name: NPC Spawn Rodian2 Rosh Penin (Sith) NPC Spawn Name: NPC Spawn Rosh_Dark Rosh Penin NPC Spawn Name: NPC Spawn Rosh_Penin Rosh Penin (Forceless, as well as unarmed) NPC Spawn Name: NPC Spawn Rosh_Penin_Noforce Saber Droid NPC Spawn Name: NPC Spawn Saber_Droid Saber Droid (Training) NPC Spawn Name: NPC Spawn Saber_Droid_Training Saboteur NPC Spawn Name: NPC Spawn Saboteur NOTE: I refer to these as Cloaktroopers throughout the walkthrough. Saboteur Commander NPC Spawn Name: NPC Spawn Saboteur_Commander NOTE: I refer to these as Cloaktroopers throughout the walkthrough. Saboteur (Pistol) NPC Spawn Name: NPC Spawn Saboteur_Pistol NOTE: I refer to these as Cloaktroopers throughout the walkthrough. Saboteur (Sniper) NPC Spawn Name: NPC Spawn Saboteur_Sniper NOTE: I refer to these as Cloaktroopers throughout the walkthrough. Sand Worm NPC Spawn Name: NPC Spawn Sand_Creature Sand Worm (Fast) NPC Spawn Name: NPC Spawn Sand_Creature_Fast Seeker NPC Spawn Name: NPC Spawn Seeker NOTE: This is merely a Mouse NPC that floats around and makes the sounds of a Seeker. It isn't a real Seeker. Sentry NPC Spawn Name: NPC Spawn Sentry Shadowtrooper NPC Spawn Name: NPC Spawn Shadowtrooper Shadowtrooper 2 NPC Spawn Name: NPC Spawn Shadowtrooper2 Snowtrooper NPC Spawn Name: NPC Spawn Snowtrooper Stormtrooper Commander NPC Spawn Name: NPC Spawn StCommander Stormtrooper Officer NPC Spawn Name: NPC Spawn StOfficer Stormtrooper Officer (Alt) NPC Spawn Name: NPC Spawn StOfficeralt Storm Pilot NPC Spawn Name: NPC Spawn Stormpilot Stormtrooper NPC Spawn Name: NPC Spawn Stormtrooper Stormtrooper 2 NPC Spawn Name: NPC Spawn Stormtrooper2 Swamptrooper NPC Spawn Name: NPC Spawn Swamptrooper Swamptrooper 2 NPC Spawn Name: NPC Spawn Swamptrooper2 Tavion NPC Spawn Name: NPC Spawn Tavion Tavion New NPC Spawn Name: NPC Spawn Tavion_New Tavion (Sword of Ragnos) NPC Spawn Name: NPC Spawn Tavion_Sith_Sword Tavion (Scepter) NPC Spawn Name: NPC Spawn Tavion_Scepter Trandoshan NPC Spawn Name: NPC Spawn Trandoshan Tusken NPC Spawn Name: NPC Spawn Tusken Tusken (Sniper) NPC Spawn Name: NPC Spawn Tuskensniper Ugnaught NPC Spawn Name: NPC Spawn Ugnaught Ugnaught 2 NPC Spawn Name: NPC Spawn Ugnaught2 Wampa NPC Spawn Name: NPC Spawn Wampa Weequay NPC Spawn Name: NPC Spawn Weequay |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 14. Map List | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| In this section, I'll list all the map names for each of the levels in this game. Yes, maps are levels. Anyway, to bring up the console where you need to type in the map names, hold SHIFT and press the "~" key. Once the console is brought up, type "map yavin1", or any other mapname to begin that level. If you want cheats, simply type "devmap yavin1" or any valid mapname. There you go. If you are in a level after typing "map yavin1" or any valid mapname (not devmap, mind you), you'll have to open the console and type "helpusobi 1" to activate cheats in that level. Finally, you can also type "devmapall", to enable cheats on every level, then after typing in devmapall, type in a mapname. To exit the console, hold SHIFT and press ~ again. Academy Cutscenes ----------------- Academy Cutscene #1 Mapname: Yavin1 NOTE: This is the very first cutscene in the game, where the ship landing on the planet Yavin crashes. This is also where you first meet Rosh. Academy Cutscene #2 Mapname: Academy1 NOTE: This is the very first cutscene in the Academy, where Luke welcomes all his students to the Jedi Academy. Academy Cutscene #3 Mapname: T1_Inter NOTE: This cutscene occurs after you do two missions in the first set of missions. Academy Cutscene #4 Mapname: Academy2 NOTE: This is the cutscene that occurs after you do either four or five missions in the first set of missions (you can return to the Academy, rather than doing the fifth mission, and this cutscene will occur). In this cutscene, Luke sends every Jedi to various planets across the galaxy to investigate those planets to see if they have been drained of their Force energy. Academy Cutscene #5 Mapname: Academy3 NOTE: This cutscene occurs after you do the two Hoth missions. In this cutscene, you'll find out that Rosh is missing. Kyle goes to look for him. Academy Cutscene #6 Mapname: Academy4 NOTE: This is the cutscene that occurs after you do either four or five missions in the second set of missions (you can return to the Academy after doing four missions, rather than doing the fifth missions, and this cutscene will occur). In this cutscene, Luke will say that the Disciples of Ragnos have hit every site that was mentioned in his journals, but that he still doesn't know what it is they are planning to do with the energy. Kyle and Jaden are sent to Vjun, where they are to determine whether or not the Disciples of Ragnos have been there. Academy Cutscene #7 Mapname: Academy5 NOTE: This cutscene occurs after you do the three Vjun missions. In this cutscene, Luke finds out more information about the Scepter of Ragnos, and who the leader of the cult is (Tavion). You then get to construct a new lightsaber, because you lost your other one thanks to Tavion. Academy Cutscene #8 Mapname: Academy6 NOTE: In this cutscene, Luke sends all the Jedi to Korriban to get rid of the Disciples of Ragnos. Just as Jaden and Kyle are about to go to Korriban, they get a distress signal from Rosh, and go to Taspir III to rescue him. Mapnames -------- Yavin Jungle Mapname: Yavin1b Yavin Training Grounds Mapname: Yavin2 Mercenary Activity - Tatooine Mapname: T1_Sour Droid Recovery - Tatooine Mapname: T1_Surprise Emergency Assistance - Bakura Mapname: T1_Fatal Merchant Rescue - Blenjeel Mapname: T1_Danger Cult Investigation - Corellia Mapname: T1_Rail Hoth Mapname: Hoth2 Echo Base Mapname: Hoth3 Rescue Mission - Nar Kreeta Mapname: T2_Rancor Meet Contact - Zonju V Mapname: T2_Trip Covert Operation - Kril'dor Mapname: T2_Wedge Capture Crime Lord - Coruscant Mapname: T2_Rogue Cult Investigation - Dosuun Mapname: T2_Dpred Vjun (Part 1) Mapname: Vjun1 Vjun (Part 2) Mapname: Vjun2 Vjun (Part 3) Mapname: Vjun3 Cult Activity - Chandrila Mapname: T3_Rift Cult Investigation - Tanaab Mapname: T3_Stamp Dismantle Device - Yalara Mapname: T3_Hevil Force Theft Investigation - Byss Mapname: T3_Byss Weapon Destruction - Ord Mantell Mapname: T3_Bounty Taspir III (Part 1) Mapname: Taspir1 Taspir III (Part 2) Mapname: Taspir2 Korriban (Part 1) Mapname: Kor1 Korriban (Part 2) Mapname: Kor2 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 15. Item Spawn List | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| Here, I'll list all of the item spawns in the game. You'll need to open the console to spawn these items, and in order to do so, you'll have to hold SHIFT and press the "~" key. Once the console is brought up, you can type in, for example "saber dual_1" to get a double-bladed lightsaber. I list item and weapons in this section. Finally, to exit the console, hold SHIFT and press ~. Give All Effect: Gives you all weapons, full health, full armor, all Force Powers, and gives you Force energy. Give Ammo_Blaster Effect: Gives you some Blaster Pack ammo. Give Ammo_Detpack Effect: Gives you some Detonation Packs. Give Ammo_Metallic_Bolts Effect: Gives you some Metallic Bolt ammo. Give Ammo_Powercell Effect: Gives you some Power Cell ammo. Give Ammo_Rockets Effect: Gives you some Rocket ammo. Give Ammo_Thermal Effect: Gives you some Thermal Detonators. Give Ammo_Tripmine Effect: Gives you some Trip Mines. Give Weapon_Blaster Effect: Gives you the E-11 Blaster Rifle weapon. Give Weapon_Bowcaster Effect: Gives you the Wookiee Bowcaster weapon. Give Weapon_Blaster_Pistol Effect: Gives you the Blaster Pistol weapon. Give Weapon_Bryar_Pistol Effect: Gives you the Bryar Blaster Pistol, which appeared in Jedi Outcast. Give Weapon_Concussion_Rifle Effect: Gives you the Stouker Concussion Rifle weapon. Give Weapon_Demp2 Effect: Gives you the DEMP 2 Gun. Give Weapon_Det_Pack Effect: Gives you a Detonation Pack. Give Weapon_Disruptor Effect: Gives you the Tenloss Rifle. Give Weapon_Flechette Effect: Gives you the Golan Arms FC1 Flechette Weapon. Give Weapon_Melee Effect: By activating this cheat, you can use a melee weapon (aka your hands). Give Weapon_Repeater Effect: Gives you the Imperial Heavy Repeater weapon. Give Weapon_Rocket_Launcher Effect: Gives you the Rocket Launcher weapon. Give Weapon_Saber Effect: Gives you Kyle's lightsaber. Give Weapon_Stun_Baton Effect: Gives you the Stun Baton, which appeared in Jedi Outcast. Give Weapon_Thermal Effect: Gives you a Thermal Detonator. Give Weapon_Trip_Mine Effect: Gives you a Trip Mine. Give Weapon_Noghri_Stick Effect: Gives you the guns the Noghri use. NOTE: The game has a chance to crash when you fire with this weapon. Give Weapon_Scepter Effect: First off, switch to a gun to get this to work. After switching to a gun, type "Give Weapon_Scepter" in the console without the quotations to get the Scepter of Ragnos, which has both a primary attack, and an alternate attack. It's very useful and powerful, espcially the alternate attack. Give Weapon_Turret Effect: Spawns a portable sentry gun. This doesn't damage anything, so keep that in mind. Give Weapon_Tusken_Rifle Effect: Gives you the rifle the Tusken Raiders use. Give Weapon_Tusken_Staff Effect: Gives you the staff the Tusken Radiers use. Saber 1 Saber 1 Effect: Gives you dual sabers. Their colors are automatically red, but to change them, simply open up the console and type "sabercolor 1 x (replace x with any of the available saber colors in the game), and then type sabercolor 2 x (replace x with any of the available saber colors in the game). Saber Dual_1 Effect: Gives you a double-bladed lightsaber. Note that you can change the 1 in that cheat to 2, 3, 4, or even 5 to get different hilts. Saber Single_X Effect: Replace the X's with numbers 1-6 for different hilts. This also gives you a single saber. Saber Single_X Single_X Effect: Replace the X's with numbers 1-6 for different hilts. This also gives you dual sabers. Saber Sith_Sword Effect: Gives you a Sith sword. This is a very powerful weapon. Saber Sith_Sword Sith_Sword Effect: Gives you two dual Sith swords. These are very powerful weapons. |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 16. Cheat List | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| Here, I'll list every single cheat in the game (e.g. the godmode cheat). To open up the console, which is what you'll need to open to enter these cheats, hold SHIFT and press ~. Once on the console, type in the desired cheat to execute it. To exit the console, simply hold SHIFT and press ~. /Broadsword 1000 Effect: This cheat enables dead bodies to act like real dead bodies. These means that the bodies will lean on walls and stuff like that. This is a multiplayer only cheat. Cg_Drawfps 1 Effect: This cheat shows the framerate that is onscreen. Com_maxfps# Effect: Set the maximum frame rate. Default number is 85. Devmapall Effect: Enable cheats on every level. Fraglimit# Effect: Replace the # symbol with any number you desire. This is a multiplayer cheat, so it's only useful there. Type, for example "Fraglimit 1" in the console to make the number of kills in that multiplayer server be 1. If you wish to have a no kill limit, type Fraglimit 0 in the console. Give Health Effect: Restores health to maximum. Can also type, for example "Give Health 25" to get 25 health. Give Ammo Effect: Gives maximum ammo to all your weapons. Give Armor Effect: Restores armor to maximum. Can also type, for example "Give Armor 25" to get 25 armor. Give Force Effect: Restores your Force energy to the maximum amount. G_Knockback X Effect: This code makes it where people are knocked back very far. Replace X with any number. The higher the number, the farther people are knocked back. Gloat Effect: Makes Jaden taunt. The taunt varies upon the lightsaber style. God Effect: Activates godmode, which makes you invincible to anything except lava and some falls (e.g. at the starting point of Yalara). G_Saberpickupabledroppedsabers# Effect: This allows you to pick up lightsabers that are dropped. The minimum number is 0, while the maximum number is 1. Replace the # symbol with 0 or 1. Helpusobi 1 Effect: If you entered a level manually (e.g. by starting a new game or by just typing "map" then a mapname, rather than devmap), type this into the console to turn on cheats. Iknowkungfu Effect: This makes you where you can use punches, kicks, and throws. Kill Effect: Kill Jaden. Ends the mission if you do this, though. Map Effect: Type, for example, "map Taspir1" in the console, and you'll be brought to that level. Note that this works the same way as Devmap does, except that cheats are not enabled. Meditate Effect: Causes Jaden to meditate. Noclip Effect: Noclip enables you to go through any building, and anything at all for that matter! Very fun cheat. Notarget Effect: Makes it where enemies don't attack you. NPC Kill All Effect: Kills every single NPC in the level, except for you. If you do this on any level where someone must survive (e.g. in the first introductory mission Yavin Jungle, if you do this, the mission ends, since Rosh has to survive). NPC Spawn Vehicle ATST_Vehicle Effect: Spawns a ridable ATST. Walk up next to this vehicle after you spawn it, then press the Use key to get in it. NPC Spawn Vehicle Lambdashuttle_Vehicle Effect: Spawns an Imperial Shuttle that you can go inside and drive! NPC Spawn Vehicle Rancor_Vehicle Effect: Spawns a ridable Rancor. Jump on top of it to ride it. NPC Spawn Vehicle Swoop_Vehicle Effect: Spawns a ridable gray swoop bike. Approach it and press the Use key to get in. NPC Spawn Vehicle Swoop_Red_Vehicle Effect: Spawns a ridable red swoop bike. Approach it and press the Use key to get in. NPC Spawn Vehicle Tauntaun_Vehicle Effect: Spawns a ridable Tauntaun. Get on it by approaching it and pressing the Use key. NPC Spawn Vehicle Tie-Bomber_Vehicle Effect: Spawns a flyable Tie-Bomber. Get it in by approaching it and pressing the Use key. NPC Spawn Vehicle Tie-Bomber2_Vehicle Effect: Spawns a flyable Tie-Bomber. Get it in by approaching it and pressing the Use key. NPC Spawn Vehicle Tie-Fighter_Vehicle Effect: Spawn a flyable Tie-Fighter. Get it in by approaching it and pressing the Use key. NPC Spawn Vehicle Wampa_Vehicle Effect: Spawns a ridable Wampa. Jump on top of it to ride it. NPC Spawn Vehicle Wildtauntaun_Vehicle Effect: Spawns a ridable wild tauntaun. Get on it by approaching it and pressing the Use key. NPC Spawn Vehicle XWing_Vehicle Effect: Spawns a flyable X-Wing. Go up next to the X-Wing and press the Use key to get in. NPC Spawn Vehicle Z-95_Vehicle Effect: Spawns a flyable Z-95 vehicle. Go up next to the Z-95 and press the Use key to get in. Playermodel Effect: Type, for example "Playermodel Kyle" in the console to play as Kyle instead of Jaden. You can play as any NPC in the game, as long as they aren't glitchy. Also, type "Playermodel default" to play as a Stormtrooper. Note that you'll be treated as enemy if you input this cheat. Playerteam Effect: Type Playerteam enemy, free, or neutral in the console to activate this cheat. It's a bit to explain, so just try and discover what each playerteam code does for yourself. Quit Effect: Quits the game. Sabercolor 1, Sabercolor 2 Effect: If you have a single saber, type Sabercolor 1 into the console, then after typing that in, type in one of the available saber colors in the game. If you have dual sabers, type in Sabercolor 1 and change the color of your first saber, then type in Sabercolor 2 and do the same for the other one. I only know how to change the color of your first lightsaber on a double-bladed lightsaber, which is by typing Sabercolor 1, then an available saber color in the game. For some reason, typing Sabercolor 2 doesn't work for the second saber if you are using a double-bladed lightsaber. Setforceall# Effect: This allows you to set each and every Force Power in the game to the level you want them at. For example, type "Setforceall 3" in the console to cause all your Force Powers to go to level 3. Replace the # symbol with the numbers 1-3. Setsaberall# Effect: This cheat enables you to set your saber abilities to the extent you want them to be. The maximum is 10, while the minimum is 1. Replace the # symbol with the numbers 1-10. Splose Effect: This cheat works the exact same way as Spwin (listed below), but a losing message is displayed onscreen. Spwin Effect: This cheat causes the camera to spin all around you. The only way to cause it to stop is to exit the current multiplayer server you are on, then come back in. Yes, this cheat is multiplayer only. Taunt Effect: Your character will taunt. Simple as that. ThereIsNoSpoon Effect: Type this in the console to cause the camera to a matrix-like camera to take the place of the regular camera. The effect doesn't last but a few seconds, however, but it's still cool to see. Timescale# Effect: Increases or decreases gameplay speed. Replace the # symbol with any number. Note that number 1 is the default gameplay speed. Undying Effect: Gives you 999 health, and makes it where not even lava kills you. The only way you can die is if you fall off a cliff (e.g. at the start of Yalara). If you want 999 armor, simply type give all. |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 17. Multiplayer | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| This section will explain the basics of multiplayer. However, it will not teach you how to duel with other people. If you want to learn that, I suggest you look at the Lightsaber Techniques section of this FAQ. Multiplayer, is, by the way, online mode (obviously). Also, this section does not cover how multiplayer works with JA+, so basically, this section only covers the original multiplayer that LucasArts intended. Play ---- The first option you'll probably notice on multiplayer since you are so anxious to start playing a game is the "Play" option, located to the left of the Controls option. I'll start by explaining Play first. By clicking Play, you'll be brought to a screen with five options: Solo Game, Join A Game, Create A Game, Play Demo, and Rules. I'll start by explaining Solo Game first. In Solo Game, there are game modes to choose from: Capture the Flag, Duel, Free For All, Power Duel, and Team FFA. In Capture the Flag, the blue team tries to capture the red team's flag, while the red team tries to capture the blue team's flag. After a team has gotten the opposite team's flag, that team must return to their base and bring that flag there. That's basically all there is to Capture the Flag. Boring, if I do say so myself. Then there's Duel. In Duel, you simply duel someone with a lightsaber. If you kill your enemy first, you win. If there is more than one person in the Duel server, then you'll have to watch the other combatants fight until you get your turn to duel. Duel is extremely fun. In Free For All, there are no rules, except what the server host makes (server restrictions is what I'm talking about). Basically, Free For All mode is a mode where everyone walks around the level freely, killing each other until they feel like quitting, since Free For All mode never ends unless there is a kill limit, which there usually isn't. Power Duel is like the epic Obi-Wan, Qui-Gon, and Darth Maul lightsaber duel seen in Episode I: The Phantom Menace. Basically, you have two people duel one person. Whoever is the last person standing (or if the two of you who are on teams are standing) wins the duel. Finally, in Team FFA, you are on either the red or the blue team, and each team is out to kill each other. Like in Free For All, there are no rules, except to kill. Anyway, after selecting a game mode, you'll have to select a map. After selecting a map, click Next at the bottom right part of the screen. Once that is done, you'll be brought to a screen where you can change the General Rules, the End Game Rules, and the Bots. After you're done on this screen, click Next again. Now, the server will start. If you have slots open, other players can join that server and play with you, or you can just play solo against bots. The choice is up to you. Now, the next option when you click the "Play" option at the multiplayer startup screen is Join A Game. By clicking Join A Game, you'll be able to join other people's servers. You can't join all servers, however, as some of them have a lock by them, indicating that you need a password to get into that particular server. At the top of the screen, you'll see several options, which are: Get New List, which gets you a new list of games. Refresh List, which refreshes the game list. Then east of those two options are more options, which include: Source, and you can change that source to be either Local, on the Internet, or Favorites, which are your favorite servers. The next option is Game, which you can set to All, or strictly Jedi Academy. The next option is Type, where you can set the game type to Capture the Flag, Duel, Free For All, Power Duel, Siege, and Team FFA. Note that I know nothing about Siege, so please e-mail me if you happen to know how it works. The next option is View Empty, which you can set to Yes or No. The next option is View Full, which you can also set to Yes or No. Finally, the final option on this screen is Data Rate, which you can set to 56k, ISDN, or LAN/Cable. If you want to a join a server, click one of the servers on the list and click Join at the bottom right part of the screen to join the server. Sometimes it might say Awaiting Connection, then start a countdown that never ends. This is when you know that the server you're trying to join doesn't allow other people in it, because the server hoster's computer doesn't allow it. I have no idea how to fix this, since the only way I was able to make a server was to get a new computer, since my old one didn't allow it. After you join a server and are in the server (if it doesn't give you the Awaiting Connection countdown), there are a few things that need to be explained. First of all, you'll have to configure your character. First of all, pick your character, then after that is done, configure your Force Powers by clicking the picture of Force Powers southeast of the "The Force" option near the bottom of the screen. After clicking the picture of the Force Powers, you'll be brought to a screen where you can configure your Force Powers, as well as your Force side (light or dark), and then you can configure what type of Force user you wish to be. You can be the following types of Force users: For the dark side, Custom, which is where you can configure your own Force Powers. Blademaster, Destroyer, Manipulator, Sentinel, and Support. For the light side, you can be a Defender, a Healer, a Knight, a Scout, and a Swashbuckler. Note that you can add some Force Powers to any of these types of Force users you wish to be as long as you have some remaining Force Points left (which you will). After configuring your Force Powers, click Apply Powers at the bottom of the screen. Once that is done, you can configure your lightsaber by clicking the picture of the lightsaber hilts just east of the picture with the Force Powers. After clicking the picture with the lightsaber hilts, you'll be brought to a screen where you can choose between a single saber, dual sabers, or a double-bladed lightsaber. After choosing your lightsaber, you can choose your hilt. After choosing your hilt, you can choose your color. After you choose your color, click Apply Settings at the bottom of the screen. Now, the next option on the configuration screen is Custom. Custom is located to the north of the picture with the lightsaber hilts, so click the picture with the several body pieces to the north of the lightsaber hilts picture. After you click that, you can create your own character by choosing the Species of it, the color of your character, and the Head, the Torso, and the Legs. Next option on the configuration screen is Team Color, which is located just north of the Apply option at the bottom left part of the screen. You can change your Team Color to red, blue, or default. The next option is where you can name your character. This option (namely Name Character) is located to the north of the Team Color option. By clicking the Name Character option, you'll be able to name your character anything you want to. The next option is Spectate, located just east of the Apply option. By clicking Spectate, you'll be able to watch the other people or bots duel it out in the server. The final option on the configuration screen is Apply, which is located just west of the Spectate option. By clicking Apply, you'll join the game with the configurations you made, and be able to duel people in the game. The options at the top of the screen when you press ESC are pretty much no brainers, so you can figure that out on your own. The next option under the "Play" option is Create A Game. Create A Game works just like Solo Game does, except people can join that server if your computer meets the requirements (I do not know the requirements, unfortunately). If not, you'll be stuck in a bleak server with no one ever able to join it. The only other difference between Create A Game and Solo Game is the Advanced option at the bottom of the screen. By clicking the Advanced option, you'll be brought to a screen where you can change the Combat Rules, the Advanced Game Rules, the Server Rules, and the Connection Rules. And yes, you can setup bots in your server if you prefer to play solo. This is basically your only option if you can't make a server that someone can join. The next option under Play is Play Demo. I have no idea how this feature works, so e-mail me with that information if you have it. Finally, the last option under the Play option at the startup screen of multiplayer mode is Rules. By clicking this option, you'll learn about each weapon in the game, about each Force Power in the game, about the various game types in mutliplayer, about the items in the game, and about the moves you can do with each lightsaber style and with each lightsaber. I won't bother telling you how to do the lightsaber moves in the FAQ, since the game already explains it to you Anyway, back to the startup screen in multiplayer. The next option there is Profile, so I'll explain it. Profile ------- By clicking this option, you can select your Force Powers, your character, as well as change the name of your character. You can also create your own character by clicking Custom to the east of where you pick your characters. After you select your Force Powers, your character, your characters name, click the Apply option at the bottom right part of the screen, then you'll be able to choose your lightsaber color, your lightsaber hilt, and what kind of lightsaber you want (single saber, dual sabers, or double-bladed lightsabers). Finally, you can choose the color of your lightsaber here, too. After you configure your lightsaber, click the Apply option at the bottom right part of the screen. After you configure all this for your character, you will be able to play in servers with your character how you configured it. This is an easier method of configuring your character, because you don't have to wait until you join a server to do it. The next option at the startup screen of multiplayer is Controls, so let's get on with that, shall we? Controls -------- By clicking this option, you can set the controls of the game to be how you want them to be. Nifty, eh? I needn't explain any further about this option, since all you do here is configure the controls to your liking, rather than how the game has them configured. The next and final option at the startup screen of multiplayer mode is Setup, so let's get to that. Setup ----- By clicking this option, you'll be able to change several things, which are: Video, More Video, Sound, Game Options, Mods, and Defaults. I'll start by explaining Video. By clicking Video, you can change the Video Quality, the Video Mode, the Color Depth, whether or not you want to play Jedi Academy in Full Screen or non Full Screen, the Geometric Detail, the Texture Detail, the Texture Quality, the Texture Filter, the Detailed Shaders, and the Video Sync. By clicking the More Video option, you'll be able to edit the Brightness, the Dynamic Lights, the Dynamic Glow, the Light Flares, the Wall Marks, and the Anisotropic Filter. By clicking the Sound option, you'll be able to edit the Effects Volume, the Music Volume, the Voice Volume, the Sound Quality, and the EAX. By clicking the Game Options option, you'll be able to change the following: Draw Crosshair, Identify Target, Force Player Models, Defer Player Models, Team Chats Only, Simple Items, Team Overlay, View Swaying, Allow Downloads, Footsteps, Text, and Voice. Note that there is one minor difference in the Setup menu in Single Player, which is the Options option, which replaces the Game Options option that you see in multiplayer. By clicking the Options option, you can edit the following: Draw Crosshairs, Identify Target, Slow Motion Death, 1st Person Guns, Footsteps, Model Dismemberment, View Swaying, Text, Voice, and Subtitles. |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 18. FAQs | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| Q: How do I get a jetpack in multiplayer? I see everyone else using one, but I can't get one. Help! A: You have to download the JA+ mod, located at this URL: http://jediknight2.filefront.com/file/JA_Mod_23;41254. You must have Winzip or Winrar to unzip this file. Once the file is unzipped, select the .pk3 file and then click (this is assuming you have Winrar, as I don't know much about how Winzip works, but I imagine it works very similar) "Extract To" on the top part of the screen. After clicking that (be sure that you have the .pk3 file highlighted), extract the .pk3 file to your Jedi Academy GameData/base folder. Then, go to multiplayer, click Setup, go to Mods, click JA+ and there you have it! This is how you get all other mods to work (by extracting the .pk3 file to your GameData/base folder). Be sure to read the Readme of each mod/model/ skin, whatever it is you're downloading, as the Readme's contain the installation instructions to the file you're downloading. Q: Do I go to the Mods option under Setup to work other Mods besides JA+? A: Yes. |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 19. Copyright | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| This guide is copyrighted © 2006, Kori Winstead. All rights reserved. All trademarks and copyrights contained in this guide are owned by their respective trademark and copyright holders. This FAQ is NOT to be reproduced on ANY website except for the ones I list below: GameFAQs.com ign.com neoseeker.com gameplayworld.com gamespot.com absolutcheats.com supercheats.com gamerhelp.com 1up.com If you would like this FAQ or any of my other FAQs to be on your site, then e-mail me at verykoolguy2002@yahoo.com. 99.9% of the time I will say yes, so go ahead and e-mail me. The one website that CANNOT use my FAQ without my permission is www.cheatcc.com. They have ripped me off in the past, and they will never EVER be able to post ANY of my work. Also, they never kept up with my most recent versions on one of my FAQs, so I will not allow them to use any of my FAQs anymore. |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 20. Contact Info | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| To contact me, e-mail me at verykoolguy2002@yahoo.com Take note I will not respond to the following e-mails: threats, sexual things, hate mail, or flaming. In other words, anything bad in your e-mails will certainly NOT be responded to and they'll just be deleted. If you have any questions, comments, or suggestions, feel free to mail them to me and I'll give you credit for it, and I'll gladly post them! Another thing: I will not respond to e-mails that are asking questions that are already answered in this guide. Please don't ask questions answered in this guide, as I won't answer them. However, if parts of my Walkthrough section of this guide doesn't make any sense, feel free to e-mail me and I'll give you a better explanation the best I can, as some parts of this game are hard to explain in words. Note: DO NOT send me e-mails about things that are already answered and/or written in the guide. Read the guide first, THEN e-mail me about something ONLY if it is NOT written in the guide. Thanks. |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 21. Credits | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| Jesus Christ: The Son of God who loves me and died for me. He died for me, so that I may have eternal life and not be condemned. Thanks. :) LucasArts: For making Star Wars. Ravensoft: For making this great game. Myself: For taking the time to write this guide. jak cornwall: Giving me some information I didn't know about Thermal Detonators, thanks! Tatumali: Thanks to him for info about revealing the worms in the Blenjeel mission. CJayC: For hosting this FAQ, and for running GameFAQs.