------------------------------------------------------------------------------- 00===========================================================================00 ------------------------------------------------------------------------------- |Game: Harry Potter and the Prisoner of Azkaban | |Format: Gamecube | |Type: FAQ/Walkthrough | |Version: 1.37 | |Created By: Ryan Gillam | |E-Mail Address: Malboro@gmail.com | | | |Last Updated: 11/02/05 | ------------------------------------------------------------------------------- 00===========================================================================00 ------------------------------------------------------------------------------- -/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/- LEGAL -/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/- Ok, you can use this guide, but if you do use it you must do the following: - E-Mail me so I can add you to the list of websites. - Also have the updated version. - Give credit where it is due. - Do not change the guide in ANY place. If you do host this FAQ, it is your responsibility to update often. I will not chase you up. Game FAQ's always has the latest version. My e-mail address: Malboro@gmail.com Sites that can use the guide: www.gamefaqs.com www.cheathappens.com www.cheats-corner.de www.cheats.de www.supercheats.com www.freewebs.com/shivamgohil www.mugglenet.com Sites that cannot use the guide: www.cheatcc.com -/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/- VERSION HISTORY -/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/- Version 1.37 - Corrected some stuff. Version 1.36 - Fixed lots of formatting stuff. Version 1.34 - New tip added to cauldren boss. Version 1.32 - Began work on a GBA section. Version 1.31 - Recieved Flying Seahorse Location via e-mail. Added it to FAQ. Version 1.3 - Upgraded Contents, added mini-contents added for each section. Version 1.2 - Added Flying Seahorse to Folio Bruti, Added new sites that can use the guide. Version 1.18 - Finally decided to start going through e-mails and adding thing but this time I decided not to add in, next version I will, but just then I updated e-mail address. Version 1.17 - Been away from computer for a long time and thought I would go through my e-mails and add some stuff. More coming soon when I have time to view them all, again thanks to all the people that are viewing this. Change of E-Mail. Version 1.16 - Changed my E-Mail address. Due to numerous death threats (No Joke) I have changed how many hits it takes to kill the dementors at the end of the game. Version 1.15 - Loads of e-mails, so I thought I would add some tips in from them (see credits section for names) Also more sites can now host this FAQ. Version 1.10 - Big update this time. I have added a spells section under basics and made the character descriptions more indepth. Updated Hermiones statue section. Updated Stink Bomb Challenge Section. Version 1.05 - Updated Patronus Section as people were finding it very complex in the way that I described it. Added section on how to get 100%. Another site can use the FAQ. Also update the part in Carpe Retractum quest where Ron and Hermione have to move an ice block with a crystal on it, as many people were having problems with that section. Next update is going to include more detailed descriptions of getting the Wizard Cards. Version 1.01 - Added Hermione Statue that I missed out. Version 1 - Added rest of Wizard Card lists, entire FAQ complete, e-mail me if there is something that could be added. Version 0.9 - Folio Bruti complete and first 2 sections in your quest to get the cards. Removed from PC FAQ page. Version 0.61 - Added the rest of the main game extras section. Added a site that can use the guide. Version 0.6 - Added NoticeBoard Section, touched up sections that people were having difficulty with. Trying again to fix the problem of the FAQ appearing as a full walkthrough when it is half complete. Version 0.52 - Added a disallowed website and a website that can use the FAQ. Version 0.51 - Made navigation easier by numbering and lettering each sub-section. Fixed lettering problem for the Walkthrough. Also fixed the problem of it appearing on GameFaqs as a full walkthrough when it is only half done. Updated coming soon section. Version 0.5 - Main Walkthrough Complete, new boxed in information added to the top of the page. Version 0.4 - Completly re-worked basics and introduction, added the mini game section and completed Walkthrough up to the Carpe Retractum spell, added section on the Joke shop. Version 0.3 - Completed up to the end of the BuckBeak section and part of the basics section. -/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/- CONTENTS -/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/- 1. Introduction 2. Basics 3. Walkthrough...........................................................[100%] 4. Bonus Games...........................................................[100%] 5. Main Game Extras......................................................[100%] 6. Fred and Georges Joke Shop............................................[100%] 7. Card List.............................................................[100%] 8. Folio Bruti...........................................................[100%] 9. Getting 100%..........................................................[100%] 10. Credits/Conclusion...................................................[100%] +-----------------------------------------------------------------------------+ 1. INTRODUCTION +-----------------------------------------------------------------------------+ Welcome my friends, to a new year at Hogwarts. Harry Potter and the Prisoner of Azkaban is based on the book and film of the same name. This game is great and I will be updating this guide a lot as I uncover more on this game, if you see anything wrong with this guide or just have general questions e-mail me at gillam123@hotmail and I will do my best to get back to you. I do not accept people adding me on MSN any more, as it just annoys me, e-mail me and there will be a reply if the question is not answered in this FAQ and I will give all due credit in the guide. I have now updated the navigation so to search for a certain part of the guide press CTRL + F then type the section number and then the subsection letter. Thanks to everyone that has e-mailed me so far with problems, it is only with these e-mails I get feedback on what I am doing wrong so that I can improve the guide to help more people. And the guide begins with..... +-----------------------------------------------------------------------------+ 2. BASICS +-----------------------------------------------------------------------------+ This part of the guide is all the basics including item lists, spells and a basic overview of Hogwarts, more will be added to this section within the next few updates. Contents: 2a) Characters...........................................................[100%] 2b) Getting around Hogwarts..............................................[100%] 2c) Enemies..............................................................[100%] 2d) Spells...............................................................[100%] ............................................................................... 2a) CHARACTERS ............................................................................... A new addition in this game is the ability to switch between characters. Each character can be for their own special tasks and each has advantages and disadvantages. During the game you will have to use them ALL. 1. HARRY POTTER Special Skills: He can see secret areas in Hogwarts using the marauders map. The secret areas are marked in green on the map. He is also the only one that can jump over wide gaps and climb ropes. Spells: He can use Carpe Retractum to pull bridges closed or to climb over large gaps, there has to be a statue with a hook on the other side though. He can also use Expecto Patronus which is the most powerful spell in the game and is used to defeat Dementors. 2. RON WEASLY Special Skills: He can open secret passages and search bookcases for hidden items such as the valuable Bertie Botts Every Flavour Beans. Although Ron cannot see the Maruders Map, he can enter the passages shown on the Maruders Map. To know if you can open the passage look for a watery type texture on it. He is also the only one that can throw stink bombs to distract the Trolls later in the game. Spells: The only spell that is exclusive to Ron is Lumos Duo, This spell is use against Hinkypunks (The invisible Lanterns) He can also charge up crystals with light using it. 3. HERMIONE GRANGER Special Skills: Not much Hermione can do, but she can crawl into small spaces such as grates and gates that Harry and Ron hold open. Spells: Hermione has quite a few spells up here sleeve, the first one that you do recieve is Glacius, this can be used to kill fire enemies, freeze Lava or even to freeze Fireplaces so they spit out some cards. Another spell is Reparo which can repare crates and the broken statues later on in the game. Draconifors is used on Dragon Statues, this spell makes the statues come to life and breathe fire onto draping rugs or flying things. Snufflifors really only has one use and that is to turn small flying books into mice, this in turn can reveal hidden items such as cards. ............................................................................... 2b) GETTING AROUND HOGWARTS ............................................................................... This is a basic overview of where everything is in Hogwarts, it will be updated in the next update to be more detailed and how to get to each place. But as for now these are the main things on each of the floors. Seventh floor - Gryfindor Tower. Sixth Floor - Ancient Runes. Fifth Floor - Muggle Studies. Fourth Floor - History of Magic. Third Floor - Defense against the Dark Arts. Second Floor - Charms. First Floor - Transfiguration. Ground Floor - Entrance Hall. Dungeons - Potions. ............................................................................... 2c) ENEMIES ............................................................................... There are various enemies in the Hogwarts grounds and inside the school, I will detail them here and what is needed to kill them. They are listed in alphabetical order. - Book These can be turned into Mice using the snufficors spell, or killed by using the Flipendo spell. - Dementor The strongest thing in the game, it looks like a ghost and is found at the final section of the game, or during the task to get the Patronus charm. If they attack you, wiggle to control stick to break free, use the Patronum charm to repel them, you will not be able to kill them. - Fairy Looks like a flying fairy, to kill them shoot the Flipendo spell at them, they will then drop to the floor and you will be able to take their wings. - Ghoul This cannot be defeated, it is only encounted once in the Muggle Studies classroom, to move it use the Lumos spell. - Hinkypunk Is invisable but carries a lantern, to kill it use the Lumos spell to make it visible and fire Flipendo at it. - Monster Book Looks like a book with a mouth, when it fires spells at you, use Expelliamus to repel them. It will fire back on the creature and kill it. - Doxy This will poison you, so always make sure you have something with you to cure the poison, to kill them target them and blast the flipendo spell at them. - Red Caps Look like goblins, are killed using Flipendo. - Troll Very large, are like prefects, if they see you, you will be sent to the last door you entered, to distract them use Ron to throw stinkbombs in their way and then sneak around the back. ............................................................................... 2d) SPELLS ............................................................................... This section aims to tell you the basic information needed for spells, such as who can use it, and what effects it has, each spell is numbered. 1. FLIPENDO This is the spell that you need to do no work for, it is yours right from the start, so enjoy it, use it to kill enemies and to zap people you don't like. 2. EXPELLIARMUS When you first arrive at Hogwarts, this is the spell you get, again no work is needed to get this, just read the spellbook. To use this spell target your enemy and then as soon as they fire there spell use it, you will be defended from their spell and the spell will backfire onto them, how evil. 3. GLACIUS (HERMIONE) This is the first real quest for a spell book. Glacius is used to freeze Lava and ice, which is needed for some puzzles later on. You can also kill flaming enemies with this, such as Salamanders. 4. REPARO (HERMIONE) Another spell for Hermione, this one fixes broken objects such as boxes and broken statues. Use it to fix broken bridges so you can climb across them. 5. DRACONIFORS (HERMIONE) This spell is quite simple really and only has one use, that is to make dragon statues come to life, these will let out a flame that can open secret passages and kill flies (hint for later on) 6. SNUFFLFORS (HERMIONE) This can be recieved from Fred and George at their shop. When you see flying books cast this on them and they will be turned into mice, which may uncover some hidden objects. 7. CARPE RETRACTUM (HARRY) This will allow Harry to pull himself over large gaps. You can't just get over any gap though, you have to hook onto a statue with a yellow hook, you can also pull switches and bridges across using this spell. 8. EXPECTO PATRONUM (HARRY) The most powerful spell in the game. The only use however is to kill the Bogart boss or the Dementors. This spell is different from other spells as you have to guide it to its target. 9. LUMOS DUO (RON) Ron finally gets a spell all to himself. This can make invisible enemies turn visible, it can also be used for lighting things up, such as crystals, which will let out a light, which can shine onto a mirror or wall. -/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/- 3. WALKTHROUGH -/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/- Contents: 3a) The Train............................................................[100%] 3b) Marauders Map........................................................[100%] 3c) The first day of term................................................[100%] 3d) Neville and the Ghoul................................................[100%] 3e) Buck Beak............................................................[100%] 3f) Black Deeds..........................................................[100%] 3g) Potion Ingrediants...................................................[100%] 3h) Carpe Retractum......................................................[100%] 3i) Expecto Patronum.....................................................[100%] 3j) Potion Ingrediants 2.................................................[100%] 3k) The last day of term.................................................[100%] ............................................................................... 3a) THE TRAIN ............................................................................... The game starts off on a train, there is a brief cutscene between Hermione, Ron and Harry, then scabbers (the rat) runs off and Harry and Ron go to catch him. Your first enemy will appear, it is an evil book, target him and cast flipendo at it when it is open. After a while, the book will die and then Ron will require your assistance, he will ask you to move the box blocking the door, just stand next to it and then move it away from the door. Your first duel is coming up as you enter the door, wands at the ready. It is a fight between you and the Draco gang. Just target the 3 of them and cast flipendo, it will be quite easy to do this. After yet another cut scene, Harry will become unconcious and a dementor will appear. You will need to use Ron to drag Harry back to the carraige you were in, if the Dementor attacks you, wiggle the control stick to break free. When you get to the end of the carraiges where your were at the start, Lupin will appear and cast a spell (Which Harry will learn much later in the game). After he has given you a book, it will be the end of the train section, welcome to Hogwarts. ............................................................................... 3b) MARAUDERS MAP ............................................................................... You start off in Gryfindor tower, when Ron asks, go to your inventory and select the book called FOLIO BRUTI. Go down the steps and you will see Hermione. She will then say what the Expelliarmus spell is, you will then recive it, assign it to one of your spell slots and exit the tower into the corridor, that is down the steps and then through the painting. The next section is like a practice duel, for the start just keep targeting Ron and casting Flipendo at him. When Ron is done practicing it is your turn to use the Expelliarmus spell. It is not too hard, just wait until he has fired then quickly press the button that you have the spell assigned to. Ron will stop after 4-5 decent blocks. You will then need to go to the grand staircase, just go through the door behind Ron until you reach it, continue down the stairs until you reach the sixth floor. Go through the door on the sixth floor where you will be greated by Peeves and a deadly book. Use the newly required spell to block and to defeat the book. Get the chocolate frog from the box and continue through the door to see Fred and George. After the brief cut scene, take control of Ron and look at the wall behind the twins, open the secret passage. Walk through into the room. Do not do what I done here and randomly walk around the room for a way out, just go through the door where you will come to another room. Take control of Harry and jump across the room, until you reach the chest. There are 3 switches that you will have to press. One in the centre, one on the right and one on the left. To reach the one on the left you will have to walk as close as you can to the wall and shimmy across. Once all the switches are pressed, Pixies will appear and attack Ron, use Flipendo on them, and go through the area that has just been opened, change character to Ron and then face the furthest wall, open the secret passage and then through the door. Go to trunk in the centre of the room, and use Harry to grab one side, change characters and use Ron to grab the other, move to where the platform with the crystal ball is, with Harry climb up the trunk and then to the mirror, stand on the mirror and move it, until it is alligned with the light. This will open up a set of steps, go up these to the exit. In the next room, look at the mechanism on the floor and target it, cast flipendo a few times on it. Climb up the rope, and kill the pixies. Go up the steps and through the door. Walk to the chest, open it and get an owl treat. Walk up the perch and use the Owl treat, you now will be able to use Hedwig. Fly to the Map, which is the piece of paper, then fly back. Go down the slope, after you have gone through the painting. Watch the purple section, as if you stand in this, you will get seen and have to restart the whole area again. Flip the switch to the left, then take the right turn that you had passed, avoiding the armour. To get through the next section I reccommend that you go left first, to the door, so that you can avoid Snape. After you are done, end the day by pressing Z. ............................................................................... 3c) THE FIRST DAY OF TERM ............................................................................... This is the first time that you will have control of Hermione, walk down the stairs and then to the Grand Staircase onto the 3rd floor to get to your lesson. After the cut scene in the classroom start by walking down the steps and continue forward until you see a wall which will open up. Kill all the pixies in the next area. See the cauldron?? Pick it up with your group and place it on the pressure pad. Go up to the steps, killing the pixies in the passage way. You will now be in a new room, start by pressing the switch on the right side of the door. A light will appear. Using Harry go to the first mirror and turn it so it is fully right. Jump over to the next mirror, this one has to go left, jump to the final mirror and move it right. A door will appear, go through it. Kill all the pixies in the next room. Go up to the thing that looks like a mechanical object on the floor and blast it with the Flipendo spell. Once the platform has stopped going up (After around 3 hits) Climb up it, until you see another mechanical thing. Use flipendo again and jump across to the new platform. Go back to where Ron and Hermione are and use the mechanical thing yet again to open the door opposite you. Go down and through the door. Move the box to the warddrobe with Harry and climb up. Keep moving until you see some Ice. Change to Ron and stand on one of the symbols, use Hermione to move the box onto another and then get Hermione to stand on the final one, now use Harry to press the new switch, now go up the stairs to exit the room. Use Ron to open the passageway and kill the enemies in here, follow the path and yet again use flipendo on the mech thing. Change to Hermione and kill the pixies. Use Hermione to crawl through the new gap. This next bit may seem a bit complex at first, but the puzzle is quite easy to solve. Push the Ice Block left, then forward, left again. Climb up it to another two blocks. Push one Ice Block so it is to the left of the rune, then push the other one onto the rune so that a new Ice Block falls to the floor. Jump down and move the small ice block forward, keep pushing around the outside whenever you need to turn go right. Climb up the new door amd follow the passage. Go forward and pick up the spell book, once you have it use the spell to freeze the lava. Walk across and walk to the exit. In the next room use the new Glacius spell on the water in the centre of the room, this will turn it into an ice block. First push it left, pull it down, pull right, push right, push down, push right, pull left, push down, pull up, push left, pull left, pull down. Climb the block and press the switch. Go up the new stairs into a room. Freeze the hot air with glacius. Walk across and climb up. After the cutscene jump down. Use glacius on the fires, Now use a combination of glacius and flipendo the defeat all the lizards, then go through the new door, you will now encounter the first boss..... -0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0 Boss Number - 1 Looks Like - Cauldron Defeated by - Glacius, Flipendo As soon as a hand comes towards you, cast Glacius and then hit with a lot of flipendos. Keep doing this until both hands are gone. He will then run around, continue to use glacius until he is dead. Get the house points and exit. HANDY TIP: Fire Flipendo at the body to get cauldren to open up, then use Glacius to freeze it. -0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0--0-0-0-0-0-0-0-0-0 Now go to the bottom of the stair case and then to potions, when asked drag Harry to the front and use the potion on him. Thus ending this section. 3d) NEVILLE AND THE GHOUL ............................................................................... After the cut scene head down to the Muggle Studies classroom which is on the 5th floor. Welcome to another duel in this room, same as last time, keep casting Flipendo and Expeliamus to repel the spells. Once they have gone, go to the end of the corridor and through the door. Walk toward the door on the left, where you will be strangely be attacked by some instruments, destroy them with flipendo. Continue through the door at the end to reach Neville. Switch characters the Ron and search the box on the right, you will be sent up to the top floor, where you will be attacked. Kill all of them, otherwise you will not be able to move onto the next section. Keep on going through to doors until you get to the room with the Lumos Duo spell book, get the spell and 3 "invisible" things will appear. Use Lumos Duo on the lantern weilding maniacs until they are visible, then quickly cast flipendo twice on them. After all six have been defeated target the crystal ball and cast Lumos Duo. Finally go up to the mirror so it is in line with the light from the ball to open a new door, get the house points and exit the room. Kill all enemies as you travel forward with the Flipendo spell. When you have gone through the final door another boss will appear... -0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0--0-0-0-0-0-0-0-0-0 Boss Number - 2 Looks Like - Robot Defeated by - Flipendo When his chest is visable target it and use Flipendo, if he manages to let off a few rockets run quickly as they are homing and will take off a fair bit of health from you. *ALTERNATIVE* Arnoud Van Bruven says: "Stand in front of the Robot and he won't move from left to right any more, Cast Expelliarmus the moment he starts shooting his missles, this will take him out quicker, although you will suffer hefty damage if you are too slow." -0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0--0-0-0-0-0-0-0-0-0 When the boss is defeated cast Lumos Duo on the crystal ball. When you drop down target the ghoul and cast Lumos Duo on him, leading him into the newly opened room. Go back to the Common Room (7th Floor) after the ghoul has been trapped and end the day. ............................................................................... 3e) BUCKBEAK ............................................................................... At the start of this day, go right down to the entrance hall and through the double doors that lead to the courtyard, follow the corridor left, and then when you come to a turning go left again, otherwise you will go around in circles. When you arrive at some pillars that look like Stone Henge keep travelling down the field and somewhere to your right Hagrid should be wandering around, talk to him and the class will begin. =============================================================================== MINI GAME This mini game is the first time you will get to fly Buckbeak, there is no limit on how many bats that you will have to collect. To begin to fly BuckBeak stand in front of him and press A to bow, then when on him give a run up and tap B to flap the wings, fly into the bats in the sky to catch them, you will be graded by Hagrid on how well you do. NOTE: This mini game will be unlocked on the bonus section of the main menu when it has been played through once in the main game. =============================================================================== End the day after the cutscene. ............................................................................... 3f) BLACK DEEDS ............................................................................... This day begins with a quick cutscene. Follow Ron until you see Peeves, que another cutscene. When Peeves is still fire Flipendo at him. When Peeves has gone, continue to follow Ron to the grand staircase, then ultimatly into the dungeon. You will have to not be seen here, however it is quite easy to avoid the purple stare of the armour. Keep going forward avoiding the armour until you see a door at the end of the corridor, go through it. Que yet another cut scene. Now use the real Ron to open the secret door, that is located on the back wall of the pit that you are in. There will be lots of Red Caps in the next area, however you should be able to avoid most of them, if it does become a bit hairy kill them with Flipendo. When you get to the bottom of the stairs start by going right. Get the owl treat out of the case and then summon Hedwig, fly Hedwig to the top of the stairs where he will continue alone to get Hermione. As soon as Hermione arrives go to the gate near where Harry and Ron are and use them to lift it up. Then switch characters to Hermione and she will crawl under it. Go across the bridge and then go right. When you see the thing with all the red caps on it, begin by freezing the water blocks, climbing up, killing red caps and then repeating until you get to the top. Follow the passage and there will be another cutscene. Walk straight forward and drop down onto the path. Flipendo the box twice, then climp up. Walk along the walkway until you get to the Reparo spellbook. Use Reparo on the box that you had previously used Flipendo on, now climb up and push it down onto the path. Pull and Push until you are able to cross the bridge, use reparo to fix the bridge. Go to Harry and Ron, near that is a broken box, use Reparo on it and flip the switch. Get Hermione to fix the near bridge and Ron to kill the things with lanterns, using a combination of Lumos and Flipendo. When everything is dead climb up the stairs until you get to the dungeons again. Use Hermione to fix the broken box and to climb up onto the bookcase. Avoid the armour and prefects and make your way to the door. Thus ends this day. ............................................................................... 3g) POTION INGRIEDIANTS ............................................................................... From the start head the Hagrids hut by going down to the main entrance hall and then into the Hogwarts school grounds, like before when you first met BuckBeak. In the area by the river and near the trees you will see a light, head down towards this, underneath the trees you will see the first ingridiant that you want, Chizpurfles. Change you character to Ron and use target one of them and use Lumos to drag them towards the Venomous Tentaculos (The Plants) When they are infront of the Tentaculos they will be eaten and you will get the ingrediant, do this 3 times. Now, change to Hermione and head back up the hut and get on BuckBeak, fly towards a light on the left of the river and catch the Billywig's here, catch them by flying straight at them, it isn't to hard. Once you have got 3 fly around the castle until you see yet another light, set BuckBeak down and freeze the flames on the tree using Glacius. The seeds will drop when the tree is frozen. You will now have all the ingrediants, so head to the Potions classroom in the dungeon. After the cutscene in the potions room, go to the Charms classroom on the 2nd floor, a short cutscene will introduce you to the next task of collecting a spell book. ............................................................................... 3h) CARPE RETRACTUM ............................................................................... NOTE: THIS IS THE HARDEST SECTION IN THE GAME, SO IF YOU HAVE A BETTER WAY TO DESCRIBE THE ICE PUDDLE PUZZLE, PLEASE E-MAIL ME AND I WILL GIVE YOU FULL CREDIT, OR IF YOU FIND THAT SECTION SIMPLY CONFUSING, AGAIN E-MAIL ME AND I WILL DESCRIBE IT FOR YOU. Right at the start switch to Hermione and equipped the Glacius spell. Kill the torches by freezing them and head into the next room, there are 3 switches in this room, do it in this order: Hermione Freezes one Change to Harry Grab Switch Change to Hermione Freeze another switch Change to Ron Grab Switch Change to Hermione Freeze final switch Grab it After the last switch has been flicked the floor, then you will be attacked, kill all of the Red Caps. When you have killed all of them the floor will stop moving, use Harry and Ron to lift the gate while Hermione crawls underneath it. Through here there is a room with a lake thing in the middle, freeze it with Glacius and walk to the other side of the room. Push the switch on the other side of the room, it will free Harry and Ron, but you will not be able to take control of them. Open all of the chests and then go into the room with the Red Caps and Doxys, kill all of them, if the Doxys poison you, use the antidote otherwise you will die. Once everyone of them is dead continue to the end of the corridor and through the door. Freeze one of the fountains in this room, climb up it and press a switch, go along to where the mirror that has no light reflecting on it is and freeze the fountain by it, so that you can climb up and turn the mirror so the light hits it. A puddle will then appear, freeze it. Move it to were the switch was, break the crate and kill the Doxy in it. Then push the ice towards where the two crates are together. Smash them and kill the doxies. Push the ice towards the right of the door where you entered the room, repair the crate you broke using reparo. Then go back to the ice block and smash the crate it is against. Push it towards the repaired crate and finally onto the switch. Go through the gate that has opened and kill all the enemies. There is a broken lever here, use reparo on it and then fire Flipendo at it, to make a platform lower. Go across the platform and press the switch. You will now have control of Harry and Ron. Switch to Harry and climb up the rope on the platform made of concrete, walk sideways and press the switch. Harry will then be trapped. Using Hermione go through the gate, use Hermione and the Reparo charm to repair the broken bridge. Then kill all the enemies in this room. Freeze the Ice and climb up to the mirror that the crystal is shining on. Turn it so that the light shines onto the statue on the other side of the room. Drop down and freeze the puddle with the crystal on it. Push it twice Anti-Clockwise and using Ron cast Lumos on it. Shove it past the "eye" on the side of the platform in the middle to reveal a stair case, run up it to get house points. Change characters to Ron and kill the lantern weilding maniacs again. Then once they are dead move to the platform and flip the switch, which will free Harry. Go across the bridge and you will see another bridge with a hook type thing on. Change characters to Harry and work your way across the concrete platform. And then climb up the rope and hit the mechanism which will raise another platform, jump across to go through the door. Keep going until you come to a room with the Carpe Retractum spell, get the book and the floor will dissapear, kill the Red Caps and target one of the hook to get to the other side using Carpe Retractum. Keep going along a corridor until you see a bridge, pull the bridge towards you using the Carpe Retractum spell and Harry and Ron will join you. Go back to the room which had a drain in the middle. There is a grate on the wall, use the Carpe Retractum spell to pull it off the wall, then change to Hermione and get her to crawl into it. Get Hermione to push the switch and go through the door, go through the new corridor and kill all the Red Caps. -0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0--0-0-0-0-0-0-0-0-0 Boss Number - 3 Looks Like - Armour Defeated by - Carpe Retractum, Flipendo Change characters to Harry and target the shields, when he stops use Carpe Retractum and pull them off his body, the shields will then fall off and run around the room, when they stop cast Flipendo on them, Repeat this 4 times. He will then pull in some swords and start spinning around the room. When he stops target the head and use Carpe Retractum to pull it off, once that is done the boss will be defeated. -0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0--0-0-0-0-0-0-0-0-0 Go through the new door, end the day. ............................................................................... 3i) EXPECTO PATRONUM ............................................................................... NOTE: IF THERE IS A BETTER WAY TO DO THIS E-MAIL ME AT GILLAM123@HOTMAIL.COM AND I WILL ADD IT TO THE NEXT VERSION OF THE GUIDE. IF I DO NOT DESCRIBE IT WELL AGAIN SEND ME AN E-MAIL AND I WILL EXPLAIN IN TO YOU. IF YOU HAVE A BETTER WAY TO DESCRIBE THIS, ALSO E-MAIL ME AND I WILL GIVE FULL CREDIT. *HANDY HINT* Matthew says: "If you are low on health, go back Snapes Classroom and get some potions." Go to the 4th floor and enter the classroom, there will be another cutscene and you will have control of Harry. Push the thing that looks like a table into the hole and a hook will appear, use the Carpe Retractum spell and when you get to the other side do the same with the other table thing. You will now be in a room with the most complex puzzle of the game, I will tell you now, if the Dementor attacks you, wiggle the control stick and you will break free, however the more he attacks you, the harder it will be to break free. I have now shortened this section as the last thing I said was wrong, any way head towards the top left corner, push the block, go to the bottom right corner and push the block, go to the top right and you guesses it, push the block, finally head towards the bottom left corner, do it in that order and you won't have to much trouble. Carpe Retractum is how you pull yourself towards the statues. Once all blocks are pushed into their holes, go to the newly opened door and.... Walk along to get the spell book -0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0- Boss Number - 3 Looks Like - Dementor Defeated by - Patronus You don't need to target the "Dementor" just fire the Patronus charm and guide it towards it, 3 hits and it will leave. -0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0- After the cut scene use Hermione to crawl underneath a small metal gate, then pick up the Draconifors spellbook. Exit the room and go to the corridor. After the cutscene head to the door that Snape and Lupin are not standing at. Using Hermione target one of the Dragon statues by the rug covering the door and it will be burnt and a secret passage will be revealed, go through it. In the next area avoid the prefects and armour and make your way to the exit, which is on the right, make your way to the 3rd floor now and avoid the prefects, There is a statue there, if you can't find it switch to Harry and use the Maruders map, the statue is called "Gunhilda of Gorsemoor" you will know you are in the right place as that is also the name of the corridor. Go to it, and open the secret passage and you will be in..... Hogsmeade, after a duel with Malfoy, switch to Hermione and use reparo on the dragon statue over by a push, when it has been repaired used Draconifers on it and the tree will catch alight and there will be fairys every where. Use Flipendo to knock down the fairies and Glacius to get the wings, once you have 3 some Dementors will appear, use Patronus on them until Ron and Hermione have knocked the gate down which will take around 1 minute, always hit the Dementors closest to you so they do not suck your soul. When you have left Hogsmeade head towards the 7th floor and into the corridor, the Fat Lady has dissapeared so go through the door on the side of you. There are Trolls in this corridor so you will need Dungbombs, change characters to Ron and search all the bookcases for them, when you encounter a Troll through the bomb in front of them and run round the back, if you run out of Dungbombs just search the bookcases for some more. At the end go back to the common room and press Z to end the day. ............................................................................... 3j) POTION INGREDIANTS 2 ............................................................................... Go towards Hagrids hut and to the left of you, there will be a light which comes up from the ground, these are Doxys. Kill all of them using Flipendo and then switch characters to Harry and pull the eggs off the trees using Carpe Retractum, if you get poisned use the potion. After you have 3 eggs go to Buck Beak by Hagrids hut and get on him, fly towards the light over by the boat house so that you can get the seahorses. Use Carpe Retractum to pull the sea horses in. Get back on Buck Beak and fly to a courtyard that has a fountain in the middle. Using Hermione use Dragonifors on the dragon statue so it burns the dragon flies, a good tip here is to use the spell just as the Dragon Flies are coming back, this will make it easier to get all 3 and does not waste time. Head back to the potions classroom, there will be another cutscene and you find out that the balls for Quidditch have been swapped over. So run down to Hargrids hut and using Hermione climb on Buck Beak, fly to the courtyard which you previously could not get to because it is surrounded by the corridors, get off Buck Beak and freeze the Ice Puddle, climb up, use the Dragonifors spell on the dragon and then the balls will be free, quickly climb back on Buck Beak and then fly to the left hand side of you, this is the quidditch stadium, it has 4 flags outside, land here and walk up to the gate, time has now flown by and you are now on..... ............................................................................... 3k) THE LAST DAY OF TERM ............................................................................... Go down to Hagrids hut and then there will be a cutscene where you will be in the Whomping Willow, follow the tunnel and kill all the Red Caps, change characters to Hermione and enter the room with the 2 salamanders, kill them using glacius and flipendo, then use Harry to pull the bridge across using the retractum spell, where you will be greeted by more salamanders, kill them. Head to the next room and kill the doxies in there. Pick up the trunk and move it near the switch, climb up and press the switch, and now there will be a cutscene. -0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0- Boss Number - 4 Looks Like - Dementor Killed By - Patronus You will not be able to start killing the Dementors right away, first you will have to drag Sirius up the lake, Harry will drop Sirius and then you will have to start to attack the Dementors, attack the ones closest so they do not suck the soul of either you or Sirius, after a few hits there will be another cutscene, you will be on the other side of the Lake. Power up patronus and shoor it through the centre of the dementors so that you can clear a path to Sirius, once a patch has been cleared tap the A button to make the Patronus charge and kill the dementors that are sucking Sirius soul, hit 5 of these and enter the final stages. -0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0- Hop on Buck Beak and fly to the tower where Sirius is being held, he will fly away on Buck Beak into the night, you will then be in the great hall, talk to Dumbledore to complete the game or you can continue to explore Hogwarts before talking to Dumbledore. Game Complete!!! -/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/- 4. BONUS GAMES -/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/- These are the games found on the main menu, not the ones that you play actually in the main game. Contents: 4a) Duelling Club........................................................[100%] 4b) Owl Racing...........................................................[100%] 4c) Hippogriff Flight Challenge..........................................[100%] 4d) GBA Games............................................................[75%] ............................................................................... 4a) DUELLING CLUB ............................................................................... NOTE: THIS GAME CAN ALSO BE UNLOCKED BY TALKING TO THE PREFECT IN THE GREAT HALL IN THE MAIN GAME. This game is not too hard, it is the same as the normal duelling that is against Draco and gang in the main game, just keep hiding and avoiding the spells while you are being shot at with spells, once the spells have stopped pop out from you hiding place and go crazy with Flipendo. There are 4 teams that you can play as, each one consists of 3 players that you can switch between. ............................................................................... 4b) OWL RACING ............................................................................... NOTE: THIS GAME IS UNLOCKED WHEN YOU HAVE MADE SUFFIENCT PROGRESS IN THE MAIN GAME. To start select one of the 4 owls, each one plays the same, so choose which ever ones name that you prefer. To play this game press B in time with the Owls wings and fly through the hoops to pick up speed. It isn't too difficult. ............................................................................... 4c) HIPPOGRIFF FLIGHT CHALLENGE ............................................................................... NOTE: THIS GAME IS UNLOCKED BY MAKING SUFFIENCT PROGRESS IN THE MAIN GAME. To play this game, bow to BuckBeak and then you will get on him, to take off get a good run up and flap the wings by pressing B, the faster you tap B the faster you will fly. To beat this collect as many bats as you can in the alloted time, do this by flying into them with Buck Beak. ............................................................................... 4d) GBA GAMES ............................................................................... For this you will need a GBA to Gamecube adapter, and to have plugged the GBA in and turned it on. There are 3 games you can play (Controls with them) - OWL CARE KIT You will also need to own the GBA version of Azkaban for this, basically you breed your own owl and can use it in races on the Gamecube. Unfortunaltly this is all the information I can provide as I do not own the GBA Version. - BuckBeak Hippogriff Glide Move - Left and Right Fly Higher - A - Wizard Cracker Pop It Move Wand - Directional Buttons Pop - A -/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/- 5. MAIN GAME EXTRAS -/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/- These are the bonus "mini" games that you will find in the main section of the game, these do not effect the final outcome of the game, however they are quite fun to do. The collectable things such as wizard cards and the Folio Bruti are in another section. Contents: 5a) Notice Board Items...................................................[100%] 5b) Stink Bomb Challenge.................................................[100%] 5c) Statue Challenge.....................................................[100%] ............................................................................... 5a) NOTICE BOARD ITEMS ............................................................................... To start to find these items you must first go to the Noticeboard in Gryfindor Tower, once you have found the item, bring it back to the Noticeboard and read it again, you can earn 10 house points for each item returned. - The Prefect Badge is located in the great hall behind the Gryfinndor point glass. - The Remembrall is somewhere near the stone circle outside in the grounds. - The Vial Case is in the 2nd floor corridor. - Dragonhide Gloves, in the classroom on the 3rd floor. - Owl Parcel is located near the tower courtyard with the clock on it, it is in the left hand corridor. - Key is on the first floor behind the statue. - Telescope is in the boathouse, fly here with Buck Beak. - Newspaper is in the hospital wing. - Brass Scales is on the second floor in the classroom. - Potion Jar, in the potion storeroom. ............................................................................... 5b) STINK BOMB CHALLENGE ............................................................................... These pellets that are bought from Fred and George can be used to do the Stink Bomb challenge, hit the grey pots around hogwarts, if you get all 20 you will get 4 cards. 1. The first pot is on the right of Fred and George. 2. On the grand staircase between the sixth and seventh floors. 3. In the East Wing by the secret door. 4. On the Grand Staircase on the ground floor, left of the door to the Entrance hall. 5. On the first floor, behind a secret door, Ron can open at the back of where you found the Gregory Smarmy Statue. 6. Climb up the bookcase in the Transfiguration Classroom. 7. Up on the same bookcase as number 6, just keep on running along it until you see the second pot. 8. Use Draconifors on a secret passageway in the second floor corridor, just follow this and you will be there. 9. In the third floor corridor, near the far exit on the right. 10. In the defense against the Dark Arts classroom, halfway in on the right hand side. 11. In the fourth floor corridor above the entrance to the Hospital wing. 12. Opposite the Main central entrance to the fourth floor corridor. 13. In the hallway past the first room on the Muggle Studies Floor. 14. In the north wing, near the door that leads to the Fat Lady Room. 15. On the wall to the right of the Fat Lady portait. 16. Above the entrance to the fourth floor on the Grand Staircase. 17. On the left of the house point totals in the entrance hall. 18. In the dungeon, on the left as you enter. 19. Further in on the dungeon on the right. 20. On the left in the potions classroom. ............................................................................... 5c) STATUE CHALLENGE ............................................................................... This is not only a quest to get the 100% completion, it is also very useful as it can power up your spells. There are 9 statues to find and they are scattered about Hogwarts. To start first talk to Fred and George about Dark Arts Lessons, getting the first 3 statues powers up Flipendo, the second increases the power of Expelliarmus and the final 3 power up all the spells. 1. Gondoline Oliphant is found through the secret passage that leads from the second floor to the fourth floor, it is opened up using the Dragonifors spell. 2. Beaumont Majoribanks is found in the History of Magic classroom. 3. Bridget Wenlock is found in the room, just before you reach the Fat Ladys corridor. 4. Glanmore Peakes is found in the sixth floor corridor, before the Glanmore Peakes corridor. 5. Gunhilda of Gorsemoor is found on the 3rd floor, past the room with all the knights, the statue is the one that leads to the shrieking shack. 6. Jocunda Sykes is in the main entrance hall, to the left of the stairs. 7. Hooky the House Elf is in the dungeon room next to the classroom, at the back on the right. 8. Gregory the Smarmy is found in the first floor corridor. 9. Hengist of Woodcroft is found near the hospital wing in the fourth floor corridor. -/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/- 6. FRED AND GEORGES JOKE SHOP -/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/- This shop is located on the 6th floor in the toilet, the items can be purchased using the beans found in various locations around Hogwarts. Stink Pellets - 10 beans Stink Pellet bag - 100 beans Wizard Cards - 100 beans Folio Bruti Page - 100 beans Snuffifors Spell Book - 50 beans Dung Bombs - 20 beans Dung Bomb Case - 100 beans Girding Potion - 50 beans Wiggenmeld Potion - 20 beans Antidote - 20 beans. -/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/- 7. WIZARD CARD LIST -/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/- In each section there are 5 cards, collect 4 and you get the fourth one automatically, for every section you get there is a prize. The cards are hidden in the trunks. 7a) Witches..............................................................[100%] 7b) Wizards..............................................................[100%] 7c) Vampires.............................................................[100%] 7d) Goblins..............................................................[100%] 7e) Hags.................................................................[100%] 7f) Giants...............................................................[100%] 7g) Dragons..............................................................[100%] 7h) Beasts...............................................................[100%] 7i) Classical Beasts.....................................................[100%] 7j) Quidditch............................................................[100%] ............................................................................... 7a) WITCHES ............................................................................... Prize: Hermiones endurance is increased. 1. Morgan le Fay is located in the first ice block puzzle room when you do the Glacius Spell book challenge. 2. Queen Maeve is located in the dungeons corridor. 3. Ignatia Wildsmith is located after you have the glacius spell book, go to the other side and there she is. 4. Beatrix Bloxham is in the defense against the dark arts classroom. 5. Gunhilda of Gorsemoor is given automatically when you have the first 4 cards. ............................................................................... 7b) WIZARDS ............................................................................... Prize: Harry Potter endurance is increased. 1. Merlin is behind the bookcase in the charms classroom, use Harry to pull the switch using Carpe Retractum. 2. Glanmore Peakes is next to the second switch that is used to release Harry in the carpe retractum challenge. 3. Herpo the Foul is in the secret passage between the 7th and 4th floors. 4. Edgar Strougler is next to the first switch that raises the stairs in the carpe retractum challenge. 5. Albus Dumbledore is given automatically when you have the first 4 cards. ............................................................................... 7c) VAMPIRES ............................................................................... Prize: 20 House Points 1. Lady Carmilla Sanguina - Cast Glacius on the fire in the common room. 2. Amarillo Lescoat - Freeze the fire on the 4th floor. 3. Sir Herbert Varney - In the Dungeons. 4. Blodwynn Bludd - Use Lumos on the crystal ball on the 4th floor, a secret area will be found, go into it. 5. Count Vlad Drakul - Given when the other 4 cards are recieved. ............................................................................... 7d) GOBLINS ............................................................................... Prize: 20 House Points 1. Eargit the Ugly - Get from the joke shop. 2. Alguff the Awful - On top of the case on the 6th floor corridor. 3. Ug the Unreliable - Freeze the puddl in the disused toilet. 4. Urg the Unclean - Use reparo on the broken toilet in the disused bathroom. 5. Gringott - Given automatically when you have the other 4 cards. ............................................................................... 7e) HAGS ............................................................................... Prize: Hermiones Endurance increases. 1. Babayaga is in the storeroom in the Gunhilda of Gorsemorr corridor, 3rd floor. 2. Malodora Grymm - Turn all the books in the Glanmore Peakes corridor into mice. 3. Leticia Somnolens - Turn books into mice on the 4th floor. 4. Old Mother Hubberd - Behind the secret wall in disused bathroom (The one you went in at start of the game) Go back there with all characters, using Harry and Ron lift the gate, use Hermione to crawl underneath and then flip the switch. Use Carpe Retractum to get the card. 5. Corddelia Misericordia - Given automatically. ............................................................................... 7f) GIANTS ............................................................................... Prize: 20 House Points 1. Bran the Bloodthirsty is in a secret area behind a wall opposite the disused bathroom. 2. Cyclops is got from the joke shop. 3. Morholt is on the balcony on the 3rd floor corridor, use Carpe Retractum to pull your self across. 4. Goliath is on the 6th floor corridor. 5. Hengist of Upper Barnton is given when you have the other 4 cards. ............................................................................... 7g) DRAGONS ............................................................................... Prize: Rons Endurance increases. All of these cards are recieved by doing Rons Stink Pellet challenge, the cards are as follows. Common Welsh Green Dragon Herbridean Black Dragon Hungarian Horntail Dragon Romanian Longhorn Dragon Norwegian Ridgeback Dragon ............................................................................... 7h) BEASTS ............................................................................... Prize: 20 House Points 1. Imp is found in the secret passageway between the 2nd and 3rd floor. 2. Doxy is in the passageway between 4th floor and second floor. 3. Bowtruckle is in the just past the storeroom in the Gunhilda of Goresemoor corridor on the 3rd floor. 4. Billywig is in the north wing. 5. Gnome is given when you have the other 4 cards. ............................................................................... 7i) CLASSICAL BEASTS ............................................................................... Prize: Ron's endurance increases. 1. Giant Squid is in the chest on the 4th floor corridor. 2. Manticore is in Ron's trunk on the boys dormitory. 3. Unicorn is on the stairs near where you kill the dragon flies when you get potion ingrediants for the second time. 4. Mountin Troll, in first room of the Glacius Challenge. 5. Phoenix is given automatically when you have the other 4 cards. ............................................................................... 7j) QUIDDITCH ............................................................................... Prize: Harrys endurance increases. 1. Cyprian Youdie is in Harrys Trunk. 2. Joselind Wascock is in a chest on the 7th floor corridor. 3. Leopoldina Smethwyck is in the study area of the second floor. 4. Roderick Plumpton is in a chest on the ledge of the second room of the Maruders map challenge. 5. Barberus Bragge is given automatically when you have the other 4 cards. -/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/- 8. FOLIO BRUTI -/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/- - Dementor is given to you on the train by Proffesor Lupin. - Billywig is in the room with all the bookcases, this is in the quest for the Glacius spellbook, you only get one chance to get this. - Chizpurfle is in the potions classroom. - Doxy is located by the frozen lake when you do the Carpe Retractum test. - Dragonfly is in the secret area behind the bookcase on the 7th floor. - Fire Seed Bush is in the potions storeroom. - Ghoul is in the mugglestudies classroom, where you are attacked by instruments on the section called "Neville and the Ghoul". - Fairy is in the secret passage between the 4th and 2nd floor. - Flying Seahorse can be bought from Fred and George. - Venemous Tentacula is in the trunk in the girls dormintory. - Salamander is in the found in the second ice puzzle room on the Glacius spell book challenge. - Troll is in the secret area behind the bookcase in the 7th floor Gryfinndor Comman room, you will need Ron to open this up. - HinkyPunk is in the corridor between the two Muggle Studies rooms. - Hippogriff is just up the steps from the boathouse where you get the flying seahorses. - Red Cap is in the dungeon after you kill the Hinkypunks. - Pixie is in the room after you recieve the Maruders Map. -/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/- 9. GETTING 100% -/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/- I have been getting numerous e-mails on how to get the full 100%, well below I have listed all you need to to, it is only a short section but it will get you through. 1. Complete Game (Obvious Really) 2. Get all of Folio Universitas (The Cards) 3. Get all pages of Folio Bruti 4. Get all Spells 5. Get all House Points 6. Find all of Hermiones Statues 7. Find all objects on the noticeboard. 8. Get all the stink pellets with Ron. -/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/- 10. CREDITS/CONCLUSION -/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/- I think that is just about it, everything is there that should get you 100%, don't hesitate to e-mail me if you see something wrong. There won't be many updates for a while as I am writing other FAQ's at the moment, there are a few people I would like to thank. CjayC - For posting this FAQ and creating Game FAQ's HarryPotter142484 - Pointing out an error in the patronus section. Underworld Gaming - Because they are reading this FAQ Carolyn Toleberg - Pointing out a mistake in the Hermione statue listing. Arnoud van Beveren - Told me a new way to defeat boss 2. Matthew - Gave a handy hint for the Patronus Section. Katie - Pointing out that I had the statues list muddled up. Amber - Pointing out I forgot the Flying Seahorse. Evan - Pointing out error in the 100% section, also submitted tip. Happy Gaming, Ryan