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MM , MMMM M %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ,.. .: . ,;, ::, ,i .;, MM M M MM M M MMM M MM MM M MM MM M M M ;7i 2 .:, M M M M MMM M M M M M M M M M M MMM .ii. 7 MM M M MM MMM M MMM MM MM MMM MM MM M MMM ;i: :, M M M M MMM M M M M M M M M M M MMM :i. , MM M MM MM M M M M M MM MM M M MM MM M M M ASCII Art by Masamune3 ______________________________________________________________________________ Hitman 2: Silent Assassin Walkthrough For Playstation 2 ----------------------------------------------------------------------------- From: NightMare185 AKA MakaveliRidah AKA Tai Ly E-Mail: Hell_Fire185[at]hotmail[dot]com Version: 1.0 Date: 4/5/2004 Copyright (c) 2004-2005 Tai Ly Contributor Page: http://www.gamefaqs.com/features/recognition/39020.html ============================================================================== {}=========================================================================={} {SPOILER/SEARCH NOTE: The only spoilers you'll see in this walkthrough, are } { only the Table of Contents. Otherwise, this guide will} { be as spoiler free as possible } { } { To easily access this FAQ, highlight a text in the } { Table of Contents(or the number by the section), right} { click the highlighted part, click copy, press Ctrl+F, } { right click the search box, select paste and paste the} { info, and press "Find Next", to easily get you to the } { section quicker, and to avoid spoilers. } {}=========================================================================={} []==========================================================================[] -------------------------------------------------------------------------- TABLE OF CONTENTS -------------------------------------------------------------------------- []==========================================================================[] 1.0 Introduction 2.0 Basics Section 2.1 Controls 2.2 Game Screen 2.3 Hints and Tips 3.0 Walkthrough 3.1 Sicily 3.11 The Gontranno Sanctuary 3.12 Anathema 3.2 St. Petersburg 3.21 St. Petersburg Stakeout 3.22 Kirov Park Meeting 3.23 Tubeway Torpedo 3.24 Invitation to a Party 3.3 Japan 3.31 Tracking Hayamoto 3.32 Hidden Valley 3.33 At the Gates 3.34 Shogun Showdown 3.4 Malaysia 3.41 Basement Killing 3.42 The Graveyard Shift 3.43 The Jacuzzi Job 3.5 Nuristan 3.51 Murder at the Bazaar 3.52 The Motorcade Interception 3.53 Tunnel Rat 3.6 India 3.61 Temple City Ambush 3.62 The Death of Hannelore 3.63 Terminal Hospitality 3.7 St. Petersburg 3.71 St. Petersburg Revisited 3.8 Sicily 3.81 Redemption at Gontranno 4.0 Weapons Section 4.1 Close Combat 4.2 Melee Weapons 4.3 Handguns 4.4 Sub Machine Guns 4.5 Rifles 4.6 Shotguns 4.7 Sniper Rifles 5.0 Other Stuff 6.0 Version History 7.0 Contact Info 8.0 Copyright Info 9.0 Closing/Credits {}=========================================================================={} -------------------------------------------------------------------------- 1.0 INTRODUCTION -------------------------------------------------------------------------- {}=========================================================================={} Too start off, you'll be playing the role of a retired Hitman. He thought moving locations would help him maintain a better life, until your past decided to catch up with you. A dear friend of yours, abducted by the mafia, and a ransom for your friend's life. What else is this man to do? Return back to his past and save Padre from murderous fate. Too start off this intro, I decided to make this my 5th game guide since this is one of my favorite games. Plus, I was bored and decided to make a guide. With my knowledge of this game, you'll be able to surpass this game through silent kills, or survive a level with a meer pint of your blood left. This guide will cover the Professional Difficulty of this game, but you can use this guide on other difficulties also. Lastly, this guide contains tactics that rely on basic Silent Assassin. Some do pertain to All Zeroes for rating, but for a little diversity, I mixed it along with some of the most common strategies that people seem to love. Maybe in the future, I'll add in some (or all in this case) All Zero Silent Assassin tactics. FYI, the last level contains a technical All Zero Silent Assassin strategy, so enjoy that at that the least. Enough about me and this game, lets get on with the game shall we... {}=========================================================================={} -------------------------------------------------------------------------- 2.0 BASICS SECTION -------------------------------------------------------------------------- {}=========================================================================={} ----------------------------------------------------------------------------- 2.1 CONTROLS ----------------------------------------------------------------------------- Here are the controls for the game. A great place to look if you don't have the manual. ACTION: Left Analog Stick: Move Agent 47 Left/Right D-Pad Button: Lean Left/Right Double Tap Left/Right(and hold) D-Pad Button: Step Out Left/Right L1 Button: Sneak Mode L1 Button(Hold): Crouch Mode R1 Button: Use Item X Button: Open door/Pick up item/Drag O Button: Drop Item Triangle Button: Exit Keyhole Mode WEAPONS: Right Analog Stick: Move crosshair to aim L3 Button(push left analog stick): Reduce Crosshair Speed R1 Button: Shoot/Enter Sniper Mode R2 Button: Reload Square Button: Holster/Unholster Weapon Triangle Button: Exit Sniper Mode INVENTORY: Square Button: Quick Inventory Triangle Button: Open/Close Inventory Directional Buttons: Select Inventory Item X Button: Confirm Inventory Selection O Button: Decline Inventory Selection CAMERA: Right Analog Stick: Move Camera(Look Around) R3 Button(push right analog stick): Toggle between 1st and 3rd person view Directional Button: Zoom in and out in 3rd person view or Sniper Scope ----------------------------------------------------------------------------- 2.2 GAME SCREEN ----------------------------------------------------------------------------- Here is the Game Screen. In this section, you'll be able to identify whats on the screen, and its use for the game. Picture of Game Screen: ____________________________________________________________________________ | 1. | | |----| |---------------------------| |-----------------------| |------| | | |----| |4. Available Actions | |5. Current Weapon/Item | | 123 |<-| | | 2. |---------------------------| |-----------------------| |------| | | | |----| <==== 6. | | |----| <==== Spare| | N <==== Ammo| | OO <==== | | O O | |W O 3. O E ^ | | O O O<-- 9. | | | OO 7. Ammo | | S | | | | | | | | | |8. Information | |____________________________________________________________________________| --------------------------- 1. Health Bar --------------------------- This is Ageny 47's health bar. It decreases everytime you take damage from bullets or falling off high ledges. When it drops below 25%, it'll turn red, meaning that he is in critical condition. If you get hit in the head by a bullet, you're likeliness to death, is very likely. --------------------------- 2. Threat Meter --------------------------- Below the health meter, you'll see a blank space. It'll usually begin to flash when a guard catches your attention when you're in a disguise. When its flashing black, it means he/she knows you're there, but doesn't care. When its flashes red, he/she is becoming more suspicious of you. Once it flashes red at a high pace, suspisions rise and you'll most likely get caught at this point. Sometimes this meter increases when a civilian is staring at you, but this is a rare occassion. --------------------------- 3. Compass --------------------------- Shows the direction you're facing. I'll be pointing out this useful thing a lot in this walkthrough, so make sure you notice this tool. --------------------------- 4. Available Actions --------------------------- This action takes sometime to get used to, but it can be learned quickly. Mainly, when you're facing an object of some sort, the action will display on this bar. Press and Hold X to highlight the action. Use the directional pad, and select an action. Release X button to select that action. --------------------------- 5. Current Weapon/Item --------------------------- This is basically a display of the weapon/item you are currently holding. --------------------------- 6. Spare Ammo --------------------------- This display bar, displays the amount of back up ammo you have. --------------------------- 7. Ammo --------------------------- Under the display bar, there are bullet pictures. This is how much ammo you have in a clip. --------------------------- 8. Information --------------------------- This is located at the bottom of the screen, and displays messages to alert you of whats going on. -------------------------- 9. Crosshairs -------------------------- Crosshairs come in all different sizes. The wider they are, the wider the grouping of the shots. When the crosshairs turn red, you're practically aimed at a target. Although most guns are accurate when you aim your crosshairs, some might not always hit the target, due to the bullets(I.E. Shotgun spread shots). ----------------------------------------------------------------------------- 2.3 HINTS AND TIPS ----------------------------------------------------------------------------- In this section, I'll provide some of my tips that can help you through this game, getting a Silent Assassin Rating, and the Professional Difficulty. Tip 1: Get to Know Your Level Play each level and study the guards patrols. Memorize this, and you can be the most lethal Hitman in this game. This tip also helps you get through the Professional Difficulty a little easier. Tip 2: Be Patient Don't rush through things, since rushing can always lead to failure. Of course there will be times that you need to rush things, but you'll need to learn to take your time(sounds a bit contradicting, I know). I'll direct you when you need to be a rabbit in this guide, and when to be a tortoise in this guide. Tip 3: Keep your Distance and Stay Behind the Shadows Try to maintain a healthy distance as possible away from guards. If you have to be in contact with a guard, don't make any sort of contact and keep as much distance as you can while passing the guard(s). Tip 4: Watch Before you Make your Move What this means, is to take a quick look at the area before you make a vital action, like killing a target, or knocking them out. There are civilians in in this game, that will snitch on you if they see anything suspicious. There also might be guards that lurk around. Tip 5: Watch Your Map In the Normal/Expert Difficulty, You will be able to see guards on your Map so you can view their patrols. In the Professional Difficulty, you won't be able to see anything on the Map except your Target. Make sure you study your routes, plan a route, and sure fire it before jumping ahead. Tip 6: Hide your Victims Whether you knocked someone out or made a hit, make sure that no one will go to an area where you have tooking of your person. Hide them well in small rooms, crates, sewers, or anywhere concealable where another guard/civilian might not wander off too. Tip 7: Sound is your Friend What I love about this game, is that you can use sounds to plan a route to lure guards away. In some areas, there will be walls so thin, that the whole building can here, but usually, they will face that area. Use this as an advantage so you can ambush a Target or guard that stands in your way. To do this, Run around to trigger the highest sounds without alerting the whole neighborhood, and sneak around to decrease sounds to gain an ambush. Tip 8: Refrain from Saves In Normal Difficulty, you get 7 saves(plus Bonus Saves), in Expert Difficulty, you get 1 save(plus Bonus Saves), in Professional Difficulty, you get No saves, (plus Bonus Saves). Try to use less and less saves as possible, but conserve them so you can use them at critical conditions. In Professional Difficulty, the only saving you can do, is after you completed the level. The Bonus saves are for only that one level you earn them at, otherwise, they're kind of useless. Tip 9: Speeding Up If you're using the fibre wire, unlocking doors, anesthetic preparing/usage, etc., Access your Map. Using Map while doing some of these actions, will speed up the process, making it faster and make you less paranoid. For unlocking doors with the lockpick, it might take a several tries with the map, but it works. Tip 10: A Loud Door Opening and a Soft Door Opening Just note that there are 2 ways to opening a door. Whatever way you choose, will decide on who can really hear the noises of the door. If you walk toward the door and press X to enter it, the noise of the door will be loud so that just about anyone near by can hear it. If you approach the door and open the door during sneak mode, then the door will open softly and quietly so that no one can really hear it. Tip 11: Never Give Up So you fail a mission, or fail a certain goal. Big whoop. Giving up never gets you anywhere, and using this tatic, will never complete ANY games, so be presistant, and keep trying until you get it. {}=========================================================================={} -------------------------------------------------------------------------- 3.0 WALKTHROUGH -------------------------------------------------------------------------- {}=========================================================================={} In this section, I'll provide a simple walkthrough(s) for the game. The only weapon you'll ever need to take with you, is at least 1 pistol, a knife/fibre wire, Anesthetics, and thats about it for this Walkthrough section. These walkthroughs will get you through the game silently, but it won't get you the "Silent Assassin" Rating. To get that rating, check the "Silent Assassin" Walkthrough in this guide. Do take note, that some of the strategies in this section might have Silent Assassin Rating strategies, due to the fact that I could'nt think of any other strategies to go along in this section that don't require SA rating. The difficulty that I created this whole walkthrough(and Silent Assassin Walkthrough), was at Professional Difficulty, but can be played at any other of the lower difficulties. I will point out when to save when needed for the lower difficulty viewers. Lastly, make sure you pay close attention to the Compass, since I'll be detailing the walkthrough, by your current location, and where to move next, according to the Compass for more detailed instructions. I will use some other directions, refraining left or right, or anything similar to this. If I point this out in the FAQ, it will be on your direction(like if I point out, head to your left, I actually mean on your left and not the compass direction). Always know, that If I point out a direction that means north, south, east, west, I'll note that its on the compass, otherwise, its where you're actually facing if I do not point out the compass. HH==========================================================================HH 3.1 Sicily HH==========================================================================HH II=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-II 3.11 The Gontranno Sanctuary II=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-II As you begin, you'll start out in your shed. The door seems to be knocking. Use the left analog stick and walk yourself towards the door. The common mis-conception, is that you might use the left analog stick to turn camera like in most games. In fact, you'll have to use the left and right analog stick to move and shift camera. Get used to this function, and this game will be enjoyable. Move to the door and hold X when the display screen on top says, "Open Door". Let go of X when the selection is highlighted to open the door. If you want to look through the keyhole, while holding X, move the D-Pad direction, down, to select the below option. Once you open the door a brief cutscene ensues. After the cutscene, if this is your first time playing this game or any Hitman game, take the time to get used to the controls. I'll do a little tutorial in this section to help you out. If you do not want to do this, simply follow the Padre to the church. For my personal tutorial on movement: --------------------- --Walking/Moving around-- --------------------- Basically, just hold the left analog stick to walk, while you use the right analog stick to move the camera around. While walking, tap L2 to run. You do not need to hold it, just tap it. Once tapped, it'll automatically run. Tap it once more to walk again. While running, you can do a quick sneaking mode entrance. Just tap L1 while running, and you'll be able to get into sneak mode while running. Very useful throughout this game if you're gonna sneak up on someone. ------------------ --Sneaking/Crouching-- ------------------ Although they look the same, they are entirely different. To enter "Sneak" mode, "TAP" L1. This allows you to sneak up on people, without them ever noticing that you're there. With this, you can do silent kills with the Fibre Wire/Knife. If you "HOLD" L1, you'll crouch down. This move is great for cover to avoid a guard from seeing you, but will alert someone of your presence if you crouch while you're approaching someone. For visual differences, 47 will be on his feet while he bends his knees in Sneak Mode, while in Crouch Mode, he will be obviously crouched down and sliding his legs while moving. If you head to the Training Arena that is across shed, you can practice crouching. ---------------- --Climbing Ladders-- ---------------- If you went into the Training Arena that was across from your shed, crouch under the hole to gain access to a ladder. To climb ladders, simply approach the ladder and hold the left analog stick against the ladder to climb up. From here on out on the top, you can drop down. Remember that dropping down from high ledges can cause your health to decrease. This is it for Basic Movement Tutorial. Lets head to the Church, shall we... Basically, head south from the Training Arena, towards the stairs. Enter the door to the next area and into the Church. Once your in the Church, take a left turn at the split, and go into the door. Turn right and head to the other door that is on the bottom floor to gain access to the central part of the Church. Go into the Confession Box to trigger a cutscene. After the Cutscene, exit the Church. From the location you are standing, head South(straight across), towards the Parcel. A short little cutscene will take place again. Now, turn east, and head back out, and head for the Shed. Another cutscene will take place. After the cutscene, you will now have access to weapons. Here is a Weapons Tutorial. -------- --Shooting-- -------- If you turn east, you'll see a Scarecrow. If you turn east a bit from facing the Scarecrow, you'll see your Weapons Shed. Since you don't really have any other weapons in their except the Anesthetic, taking a trip there isn't really necessary unless you want to check it out. On with the shooting. Press Triangle button to open up your inventory. Select/Highlight the Ballers and take them out. Try running around and shooting at it for a while so you can get the feel of the game and its shooting. If you want, you can head south, towards the Pig Pen, and shoot pigs for fun, or shoot at Birds for target practice. Those birds are also great for sniping practice, when you later, get a sniper rifle. --------------- --Stealth Attacks-- --------------- For stealthy kills, approach the Scarecrow while holding out a Knife or Anesthetic(chloroform). Make sure you are behind the Scarecrow. Once you are within distance of the Scarecrow, press R1 to do a stealthy kill on him. A good thing to note, that the Scarecrow's head will shift around and look at you when you're near. If you want, you can practice sneaking up on him and doing the silent kill, so you can get yourself started. ----------- --Quick Equip-- ----------- This is a useful technique you can use, to re use a weapon without constant use of going through the inventory. First off, you'll need to equip a weapon by going to the inventory(pressing Triangle) and selecting an Item/Weapon of choice. Afterwards, holster it with Square button. From then on, you can holster and un-holster a weapon that you previously equipped with. This is about it for a Weapons Tutorial. Practice a lot and you'll do fine. When you are done fooling around and such, head back to your shed and check on the table. You'll see 47's Laptop. Click on it to continue with the game. II=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-II 3.12 Anathema II=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-II -Mission Objectives: --> Kill "Don" Guiseppe Guilliani --> Take Key To Prison Cell from Don Guuilliani --> Rescue Vittorio In the Basement --> Escape- Check Map for Known Exit Pooint This is a fairly easy mission on Professional if you do this silently and efficiently as possible. You can go with the option of shooting everyone, but on Professional Difficulty, you'll find its fairly hard to do this. Here is a great strategy to do this silently and effieciently as possible. When you begin this mission, you'll be standing on top a mountain. When you look down, you can see a door on the right side. Run to that door, but stay on your right side to it. After a while, a guard will walk out and take a piss. If you stand on the right side, he won't see you, because he takes a piss by the trees. Take out your fiber wire and strangle him. Afterwards, drag him inside the door, and leave him inside the Villa. Afterwards, run back outside, and turn south on the compass direction. That was the area you saw the Postman come out. Turn on the intersection, and you'll see the postman walk off into a diagonal direction. Stay on the lane that is closest to the Villa walls. Walk in that straight, but hide behind the trees when you get to them. Once he approaches the Villa wall, he'll decide to take a nicotine break. Sneak up behind him and take out your wire, and strangle him. From this point on, turn around in the opposite direction and turn to your left at the intersection. You'll see another patrolling guard. If you didn't ditch the body inside the Villa like I said earlier, you would of been alerted by now. Anyways, get behind that guard, but make sure he doesn't really see you. Once you're behind him, walk behind, but keep your distance so he doesn't turn around. Once he stops at the top of the intersection, start going into sneak mode, and sneak behind him. Ready your wire and strangle the poor guy. Now, time to complete the first objective. Run inside the Villa by going into the door you first entered in(where you ditched the first body). Enter the garage and grab the Sniper rifle that is sitting next to the car. Run back out the garage, out the Villa, and to the top of the mountain to where you first began this mission. Go into the Scope and point yourself to the Balcony that is farthest from you. Thats where the Don comes out to play a round of golf. Of course, right now, he is probably inside the mansion. Check your map and check the 2nd Floor. Wait til he comes out of his mansion, and to his Balcony. You can check the Villa Grounds on the Map to see his location. Snipe him when you get a clear shot. That part was pretty easy, don't cha think? Now, time for the challenging part, getting the Key. Turn yourself north on the Compass direction, and you should see a delivery truck. Thats where the delivery boy comes in and out of the Villa. By now, he should be ready for his last round. Run towards that location, and the delivery boy should be coming out soon. When he does, walk up behind him. He doesn't really get to suspicious, so walking will do fine. Once you're behind him, hit sneak mode, take out the wire, and kill him. Afterwards, drag his corpse to the side so its not facing the door. Run back to the location where you killed the postman and get his disguise. Ditch all of your guns and take the Flowers with you. Your anesthetic and wire, are ok weapons to keep. Approach the front gate and let them frisk you. Any guns/knives you had on you, will result in you being discovered. If you walk towards or away from the guards during the firsk, you'll also be discovered. Once you pass the frisk, enter the gates, inside the Villa. Run/Walk towards the front door and enter it. Give the flowers to the Maid and wait for her and the gaurd to walk in the other room. Make sure the door is also closed. Head to the door on your left to enter the Library. On the top right section of the Library, run in circles there so the guard above you will turn in that direction. If you're having trouble indicating this, when you enter the library, it will be on your right side or the corner. Walk/sneak to the door that leads to the next room and peep through the keyhole. Wait for the Maid to walk back down and enter the next room. Open the door and sneak upstairs. Make sure you hear for other footsteps so you no one else like a guard or one of the Don's brothers will ambush you. If you ran around in circles like I said to do in the Library, the guard above will be pointing in that direction, so you can quietly sneak behind him into the next room. Enter the Don's Bedroom. Once you're in the Don's bedroom, sneak outside to the Balcony. Once you're at the Balcony, get his Key and whatever you want, but don't get the Golf Club. Drop back down by using one of hte damaged ledges. Head towards the gate you first entered(where the guards frisked you). Once you're outside in the free world, head back to where you killed the delivery boy, Take his clothing and grocery box, and head into the door closest to you, back in the Villa. Walk as fast as you can, heading straight. If you can do this, the guards will not suspect too much of you. Once the Threat Meter is depleted to nothing, head northwest(not the compass direction) towards the kitchen entrance. There is a guard standing there for indication. Right by that door on the left, are some stairs leading to the Kitchen Basement. Walk to the Kitchen Basement Entrance, down the kitchen entrance, and into the Door inside the Basement. Thats the completion of the 2nd objective. Now, head back out the Kitchen Basement Entrance by going out the way you came in. Turn to your right and you'll see the garage. Quickly, run as fast as you can towards the garage, and out the door that leads to the outside world. Head to the Exit(the place where the Postman first arrived or look at your map for indication). TT==========================================================================TT 3.2 St. Petersburg TT==========================================================================TT MM=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-MM 3.21 St. Petersburg Stakeout MM=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-MM -Mission Objectives: ---> Kill the General at the Meeting ---> Don't Harm Anyone Else Attending tthe Meeting ---> Return to the Subway Train to Escaape -Weapons to Take: ---> Kitchen Knife When you first begin, run straight up the stair steps you see ahead of you. While doing this, make sure you click triangle to access your inventory. Select the Kitchen Knife or Wire and click out of the inventory. Afterwards, press Square button to re-holster it. Why did you have to do this you ask? Its for the "Quick Equip" technique. It allows you to press Square again to access the last weapon you were equiped with. Saves a lot of time also. Anyways, head up the stairs, turn left(South on Compass) and run down the hallway. Go up the escalator and about halfway, you'll see path splitting down on the left side. Go down that little room and you'll see a lone guard patrolling. Turn right and you'll see a group of lockers and a little section behind them. Go to that tiny section and wait there. Hit sneak mode and get ready for the guard to walk by. When he does, he will look at you, but won't really care. When he turns away, press Square and slice his throat. Afterwards, take his clothes and run back to the Metro(where you first began this level). If you check the Map or from the stairs and turn left, you'll see some lockers. If you check the Map, it'll have a Hitman Logo on it. Run to those lockers and find 137. The numbers are small and blend in pretty good, so search them until you find it. Unlock it and take the SVD Sniper and a clip of Sniper Ammo. Don't worry about the civilians since they don't care about what weapon you are carrying, as long as your in that disguise, your fine. Run back to the small room where you assassinated the first guard. Now, head for the door thats in that small room. Once your in that room, you'll see another door ahead of you. Unlock that door and you'll gain access to the sewer. Head straight ahead(It'll be West on the map and shift into North each time). Once you get to the intersection, turn left and head Southwest on the Compass. Keep running until you see a bridgeway thats sitting there. Cross the bridgeway and turn on your right. You'll be facing Northeast on the compass. Continue running on this side until you see another passageway on your left side. Run through that passageway until you get to the ladder. Climb it and head up the surface. Once you're on the surface, turn on your left and you'll see the Punshkin Building. Head towards that building, but side step a bit so you can see if a guard is patrolling there. If he isn't there, then you're fine. If he is, then don't worry to much since he can't really see if you keep a far distance from him. Continue to the Punshkin Building. Make sure you side step a bi on this part to see if the guards will be crossing paths with each other. You can tell if they aren't, by looking ahead. If there is a guard closest to the entrance is far away, he won't be crossing paths with the guard on the opposite side for a while. Head out of the entrance of this area and into the middle of the streets. You should then see a Message, stating that you have 5 minutes until the meeting starts. Head near the wall of the Punshkin Building and make a turn on your right. You should then be heading North, shifting Northwest on the compass. Ahead, you should see a brown building ahead. It has 3 doors for indication. For the perfect indication, check your map and look for the building on the left of the Punshkin Building. It should have a ! point. Head to that building and MAKE SURE YOU HEAD TO THE SINGLE DOOR ON YOUR LEFT.\ Once you've entered the building, run straight ahead in this building. There will be a short path that leads Northeast NEAR the end of the building pathway. Turn to this path way and head up the spiraling stairs until you get to the last floor. For reference on floors, check the map and check the "Apartment" section in the map. Once you're on the last floor, here is a ASCII map of the room you'll need to be in since I suck at describing this next part. ------------- LEGEND: ------------- < ^ > = Doors # = Ladder X = Snipe Position _____________________________________ | # | # | |___ |__________________________ | | | | | |___________ ________ _____________ __| | ^ | ^ | | | | |_______ | | | |________ _______| Start | | ^ X | | | | | | < | | __ ____|____________| | | | ^ | Exit here| | | < <--------| | |____________________|________________| Got the idea? Hopefully so. Anyways, get to the snipe position. Diana will fill you with the details, but they're kinda crappy anyways, so aim at the general that is closest to you, but is sitting down right by the bald guy in the red suit. He is on the left side of you. Remember, that he is sitting down, so don't get confused with the one closest to you, but is walking around. When you aim for him, aim at his body and not his head since you might accidently hit the guy wearing red and will mess up the mission for you. You can also follow the arrow that was put there to help you out. Head back down to where you entered in the Apartment. Ditch your sniper if you feel safer, otherwise, you can keep it. All the guards will be patrolling on the outer boarder of the Punshkin Building, so while you're in the apartment, check the keyhole to see if anyone is near by. If not, head back out and avoid any guards. Run towards the Punshkin Building for distance, and head back to the sewers that you previously used. Avoid and keep your distance, and you should be fine. Head down the manhole, back to the small little room and check the Keyhole before approaching the door that leads into the small locker room. If you sense the guard is in that room(breathing and stuff), then wait for him to leave. For better visual, open the door and hide behind it, but at the same time, fix the camera to see if he is there. Once he leaves, you can either change back to your original clothing for safety, or let him walk away. After that, head back to the Subway to complete this level. Once you made your shot and killed the general, QUICKLY, turn around and make your exit from where you've entered. Meaning, turn around, head for the door behind you that you entered before, and head back down the spiral steps. The reason why you had to do this, is because a guard will be coming on the door that is closest to your sniping position. AA=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-AA 3.22 Kirov Park Meeting AA=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-AA -Mission Objectives: ---> Kill General Makarov ---> Kill his Mafia Connection, Igor Kuubasko -Weapons to Take: ---> Kitchen Knife OR Anesthetic I'll try to keep this level short since the Sniping Alternative is long, and I'm getting tired of trying too surefire the strategy, so I'll use a short surefire strategy to help you out. When you begin this level, you should see a lampost on your right. Head for that lamp post and go into sneak mode. You should be right behind it. Point yourself in the Southwest direction according to the compass direction. A limo will pass buy, so be sure not to take any weapons out or else you'll disrupt the target that is inside, thus, failing the mission. While you're waiting, you'll be able to see the patrolling guard. If you're right behind the lamp post, he won't see you. Rotate your position so that he won't be able to see you. Let him walk by and ready your knife or anesthetic. Approach him and drug/kill him. Drag his body behind the dumpster and take his clothes. After you take his clothes, approach the area between the 2 dumpsters. A small little split lies here and with it, a few items. Take only the 9MM Pistol SD and a clip or 2. Now, head to the other side of the lane and get yourself as far as close to the ocean as possible. Hang on that fence while you're traveling so guards don't really see you as well to get the Threat Meter running. Keep heading straight(northward on the compass) until you get by the church. Across from the church, you'll see a WIDE opening that leads to the park. For reference, check the map and you can compare which entrance is truly wider. Approach that entrance and align yourself to the middle. Walk in the park, and stay on the middle. Doing this, will let you gain access inside the park with a minimum threat meter running. If you're doing this on Professional Difficulty, this is your ONLY way to get in the park. Once you're in the park, you should be able to see Makarov(General), on your left, and Igor(Mafia guy), on your right. Approach from the left, behind the general. Be sure that you ready your pistol/knife.(un-holstered, but ready for quick equip). When they hug, press Square to get your knife/pistol out. Shoot/knife them, and you're done with the assassination. Just a little note right here, that if you use too many rounds from the 9MM Pistol SD, you might triggers some guards yelling "Assassin". Though it doesn't really affect the game much since all they'll do is spin around like like dumbasses. The only thing it CAN affect, is your exit way out of the park. Though they'll be spinning around, it might trigger them to stand a bit closer than normal. You can still try to make it out, but its about a 50/50 that they'll catch you or not. The safest thing, don't use waste to many bullets. In Professional Difficulty, they'll be a bit immune to bullets, so it'll take about 4 to 6 rounds to kill the general/mafia guy, but only one slice to kill both of them. If you wanted to slash them, make sure that they are hugging and you run up to them to slash them. While they're hugging, this is the most vulnerable time for them and they won't notice you. From this point on, head back to the park entrance you came in(the WIDE entrance). Head out of the park, and towards your motor boat to reach the exit. If you did this with the knife, congratulations on a Silent Assassin Rating. NN=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-NN 3.23 Tubeway Torpedo NN=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-NN -Mission Objectives: ---> Find Your Equipment in the Army Deepot. Marked "FCK" ---> Kill General Mikhail Bardachenko ---> Free the Prisoner From 2nd Basemennt -Weapons to Take: ---> Anything that you've brought last mission All weapons that you've had in your possession in the last level, will carry on in this level. All the weapons you really need is the Wire/Anesthetic/ Knife. All other weapons will be scavenged. When you first begin, you'll start out in the Sewer. Check your Map and follow the directions to lead you out. Once you get to the ladder, climb up it and climb yourself near the top. Don't climb all the way up or otherwise, a guard will see you. Climb near the top and fix your camera to your right. A few seconds later, you should see a guard standing there. Once he turns around, approach him and knife/wire/shoot him in the head. Afterwards, drag his dead carcass behind the crates near by. Take his clothes and his AK while you're at it. Now, time to head for your equipment. Head southward where the guard you just killed was previously facing. You should see some stairs up ahead also. Walk in that direction. When you get near the stairs, take a right turn(west on the compass). Do NOT get on the platform(walking up the stairs) since there is a guard there, and you'll have to cross paths, which in result, screw you over. Walk West on the compass, all the way down to end of the path. Once you're at the end of the path, make another little turn on your right. Look down to see your equipment inside the tiny little box. Take everything inside that box until it says "Objective Complete". If you check the Map, on the far left side of the Map(in Army Depot), you should be able to see another Sewer Entrance. There is a guard that is guarding it. You have 2 options. Wait for the phone to ring and let the guard get it. Afterwards, slip by him and climb down, OR you can shoot him in the head. Whatever you decide, afterwards, climb down the Manhole that leads to the sewer. Check the Map and get yourself to the other sewer line on the far northern side of the Map. Climb up to the top of the sewer and you should see a brown stairway. Climb up it and drop down onto the crates on the bottom. Walk out of that little section and walk northward into that little passageway on the northeast on the compass. You should also see a lone guard standing there for indication. Walk toward that passageway, but turn around once in a while to see a guard that is walking behind you. Once you get to that passageway, you should see be able to see the guard that was standing, walk northward. Shoot him in the head once hes past the ramp. Drag his body behind the crates that are up ahead. Enter the door nearest you to access the Military Headquarters. Once you've entered, before walking ahead, make a turn on your right. You should see a little section you can walk in between the crates. Use that as for cover from the guard that is walking around. From here on, walk towards the elevator and take it to the Basement Floor 1. While you're heading down, you'll get a Bonus Save. Use it whenever you like. Once you're at the Basement Floor 1, continue on. Keep walking forward along the path. You should see 2 guards and cross paths with them. They aren't much of a worry if you can keep a short distance between them, they won't discover you. If you have a big curiousity issue with shooting them, don't shoot them since there are MANY cameras placed in this bottom facility. One strange action, and you'll be discovered with many guards running after you. Once you've past the 2nd guard while following the path, enter the door that leads to the Control Room. There are 2 entrances to the control room. Take the entrance that is on the far southern side and closest to the Hitman Insignia. ----------------------------------------------------------------------------- NOTE: That Hitman Insignia is just an AK-47 stashed off for you to obtain. Since you should already have one, there is no purpose in going there. If you do decide to go in here, make sure the coast is clear. If a guard near by sees you, an alert will go off and many guards will be after you. Plus the Agent will die also, thus a failed mission. ----------------------------------------------------------------------------- Once you've entered the Control Room, head straight, passing all the guards. Continue heading straight, passing the server room door that is on your right. If you try to access it from that door, you'll be discovered. Continue north ward(according to compass) until you get to the end of the path. Turn right and head into the door(make sure on the map, that you are ABOVE the server room). Continue this path, and on the Map, you should be on the other side of the whole section of the basement. Turn and head southward. Follow along the path. Check your Map and your next destination, is the area on the Map that shows the yellow spikes. Head to that location. Also, there is a guard patrolling around that area. He tends to go in that room, so keep a watchful eye for him. Once you're at the area, take out your bomb. DO NOT PRESS R1. Doing that usually arms the bomb, but it can glitch and not go off or will go off on you. Approach the crack of the wall until it says you are close enough. Press Circle to drop the bomb and leave that area. On your map, head to the location where it has a ! sign. DO NOT ENTER THAT ROOM. Just head near that location. Crouch beside the door. Lean by wall. Make sure that you are on your left side of the door, beside the wall. Crouch and take out the Bomb Remote. Press R1 to trigger the bomb. Stay crouched, but while you're crouching, just about every guard will run to that area to check out the commotion. If you stay crouched and if you're on the left side of the door, no one will see you or really take to much notice of you. When the guard comes out the door that is nearest you, run in that room when he has passed. Take the Officer's Uniform and leave. ----------------------------------------------------------------------------- NOTE: The reason for all that, was because no one was allowed inside that room with the exlcamation point. If you were to access it, you would be quickly discovered. The main reason also for taking the Officer's Uniform, was to access the 2nd Basement. Without this uniform, you could not enter that basement since its an Offcier's Only area. ----------------------------------------------------------------------------- Once you've obtained the uniform, walk out of the room and turn left. Head for the secondary elevator that leads to the 2nd Basement. Go down to the 2nd Basement. Once you're on this floor, check your Map. Your next destinatin, is to head for the "Observation Room" marked on your Map. On the southern passage leading to that room, will be a guard that patrols back and forth from the Observation Room door, and the Guard's Quarters. Wait for him to head back into the Guard's Quarters. Once he is inside the Guard's Quarters, Walk towards the Obseravation Room. The door of the Guard's Quarters isn't there, so running will attract attention. Unlock the door(enter map and exit to gain access faster) and enter the Observation Room. Once you're inside the Obsrevation Room, take out your Pager item that you've received earlier on. Drop it near the window. Now, stand on your right side of the door. Take out the phone and use it. The pager will go off and the General will come towards your way. Go into Sneak Mode and stand on your right side of the doorway. When he walks in, you can pull out your wire/knife and kill him when he goes to get the Pager. Afterwards, you can take the Combat Knife from the dead General. Before leaving this room, take a look outside by viewing the Keyhole. If the guard is standing there, wait for him to leave. Once he's gone, go into the "Interrogation Room". ----------------------------------------------------------------------------- NOTE: You can use the Pager and the Phone luring technique, at the northern entrance of the "Interrogation Room". The only problem with this, is it CAN glitch a lot, and in result, having the General never leaving that room. With this, in result, will force you too shoot him through the Observation Room window. ----------------------------------------------------------------------------- Rescue the Agent and make your way back up to the 1st Basement with him. A brief cutscene will ensue, but it doesn't mean anything. Once you're on the 1st Basement Floor, walk with the Agent to the area where you used the bomb. Go through the blown up wall. By now, all the guards have cleared out, so no worries here. Check the Map and head towards the Exit and you're done with this long/short mission. HH=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-HH 3.24 Invintation To a Party HH=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-HH -Mission Objectives: ---> Kill the General ---> Secure the Suitcase -Weapons to Take: ---> Anything that you've brought last mission If you brought an AK-47 with you from the last mission, run to the top of the stairs and drop it on the floor. Don't worry about it for now since we'll be back later to pick it up. When you get to the top of the stairs, turn West on the compass and run straight for the alleyway. This will lead you to the side wall of the Embassy. Once you get to the wall, you should see a door slightly on your right. Unlock it and enter the side of the Embassy. Funny how Diana says security was tight... you just got in like nothing happened. Anyways, head towards the Embassy and enter the front door. Go straight to the Ballroom(check the Map for indication). Once you're at the Ballroom, turn left and enter the door on the left side. Check the Map, and you should still see the General(red dot) on the Map on that left side. Wait by the door, but ready your knife(keep it holstered though so you can use Square to bring it out quicker). After a while, the General will come out of that room, and into the Ballroom. DO NOT KILL HIM YET. Even with the door closed, the Maid will know, and run out to tell on you. Let the General go into the Ballroom. If you want, you can optionally kill the Maid, but you can get a chance for a Full Zero Silent Assassin Rating. Drug the Maid if you want, otherwise, wait for the General to come back. Once he comes back to the hallway, follow him and press Square to quickly draw the knife. If you're quick enough to press R1 afterwards, you can kill him like nothing and no one will come out(not even the accursed Maid). Drag his body inside the empty room on the left side. By now, a message should appear, saying that the Ambassadoor has opened the safe. Quickly, turn on the Map and look at all the floors. Whatever side of the room and floor that the Ambassadoor was on, will the location of the safe. ----------------------------------------------------------------------------- EXAMPLE/MAP: If Ambassadoor was on the left side of the room. Check the Map. It will show the ambassadoor on the left side of the room. Of course, the floors will matter. MAP: Since both floors look the same, I'll do the one for the 1st floor since its a lot easier and more in depth than the 2nd floor. Plus I'll show you the hit. ------------ LEGEND: ------------ < > ^^ = Door(s) < > # = Stairs X1 = General X2 = Spetznaz Agent KH = Kill General Here DH = Drag here OF = Office/Safe Rooms HD = Hidden Door(2nd Floor) WH = Wait There to Kill Spetznaz ______ / \ | | | | _____| |_____ | | | X2 | ______________________| |_____________________ | KH < < | | _ ______ _____< <____ _______ __ | | | ^^ | | ^^ | |^|________________|^| | ^^ | | ^^ | | | | X1 | | DH | |_< <_| | | | # | | | |____| |______| | ___________ |_____| |______| | | | | |# #| | | | | | | | | | | | | | | | | | | | | |____ ______ | | | | ______ _____| | | | | | | | |\ /| | | | | | | | |_ _| |__ __| ___|^^| | | |^^| __|__ __| |__ _| | | ^^ ^^ < HD> | | | < ^^ ^^ | |___ _____ _________<___| |_______| |___<_________ ____ ____| | | ^^ | ^^ | | ^^ | ^^ | | | | WH < OF | | WH < OF | | |_|_____|_____|___________________________________|_____|_____|_| This should give you a basic idea. If its on the first floor, then wait by the left side of the office. The Hidden door is on the 2nd floor. It leads to the Balcony. What the balcony has, is a lone guard and a W2000 Sniper. Check the Weapons Section on how to get this Sniper Rifle and complete the mission. ----------------------------------------------------------------------------- Once you've got the location of the ambassadoor, you'll have the location of the safe. When you check the Map, its one of the !(exclamation points) on the Map. Go to the area where the Ambassadoor was at and go into the room that is right by the office. The room by the office will ALWAYS be on the left of the office room. Go in there and wait for the Ambassadoor to be held up. When the Ambassadoor is held up, he'll walk right back to the safe. If you wait in the room adjacent of the office(safe room), then you can creep up behind the Spetznaz Agent. Once they've arrived, go into sneak mode, open the door, and sneak up on the Spetznaz Agent. Take out your knife/wire and kill the agent. Take the Briefcase and his .54 Pistol. Don't worry about the Ambassadoor since he's still whimpering in fear. From this point on, just run back to the boat since no one really cares if you have the briefcase or not, and the path you took coming inside, will also work heading back outside. Remember to pick up the AK-47 also. II==========================================================================II 3.3 Japan II==========================================================================II TT=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-TT 3.31 Tracking Hayamoto TT=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-TT -Mission Objective: ---> Kill Hayamoto Jr ---> Plant Bug on Hayamoto Jr ---> Escape -Weapons to Take: ---> Combat or Kitchen Knife ---> 9MM Pistol SD ---> Anesthetic ---> Ballers When you first begin, you'll be behind a big boulder. Go into sneak mode and sneak behind the shrubs(plants) that are on your left. You'll see 2 guards facing east on your compass. Once they face west, run the opposite direction that they're facing. Keep running and you'll see a guard also walking east. Once he has walked east far enough, turn right and you'll see 3 garage doors. Go in the garage door on the far left(to avoid attracting the patrolling guard). Inside the garage, you'll see a yellow car. Approach it and honk the horn. Turn around and you'll see a door. Hide on the side of the door, by the trash can in sneak mode. A guard will walk out. If you're by the side of the trash can, he won't see you. Sneak behind him and drug OR kill him. He will stay by the car, confused for a while, so don't worry too much about rushing him. Afterwards, go into the door, head into the green curtains that are on your right, to the other side of the room. You should now be in front of some paper doors. Wait by the doors since there is a guard standing on the left side, behind the doors. Wait for him to patrol by. Once he has passed off a bit, open the paper door and sneak behind him, but stay a bit off the right of him. DO NOT PROVOKE HIM. The reason is simply obvious if you can see whats in front him. Keep following him until you see a red door that is on your left while following him. Go in that door. In this room, just head north on the compass and you'll see another door. Look through the keyhole to see if any guards are passing by. Most likely, if you were quick in this mission, none will be patrolling right now in that section. When you check your Map, your next location will be the room on nearest you on the north with an !(exclamation point). Go into that room and get the Chef's Disguise thats sitting on the floor. Walk back out and turn east on the compass. Go through the Blue Curtains and into the Kitchen. On the right side on the upper right corner of the table, there is a little bowl. Place the Transmitter in there. Afterwards, go into the little section above the kitchen, and go inside the room the left. There is a fugu fish(poisonous fish). Use the Kitchen Knife that is there, and cut it up. Run back to the bowl that you've placed the Transmitter with, and place the fugu fish in there. After you've placed the fish, this will automatically trigger the geisha to retrieve the bowl of food. Now, run to the little section again. If you can, check through the keyhole of the door on the northern part of this little section. If a guard is approaching or has came in, run into the room where you've cut the fugu fish. Once he has passed by, head to the door on the northern part of the little section. This will lead you to the back yard of the house. There is a guard patrolling around, but once he is behind the boulders and such, he is easy to slip by. If you are facing straight(looking at the boulder), you should be facing east of the compass. Head south of the compass to bring you back near the garage. Make sure that the guard is walking the other direction. An slight indication, you'll be right back in the front yard of where you started. Since you are the "Chef", just keep distance and walk/run back to the very boulder you started. Go into sneak mode, behind the shrubs. Sneak to the very end of the shrubs. The reason to sneak to the far left of the shrubs, is so that you can be very close to the exit. Wait for 2 Objective Completes to go off before rushing to the door to exit. Also make sure that the 2 patrolling guards are facing east again. MM=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-MM 3.32 Hidden Valley MM=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-MM -Mission Objective: ---> Find the Secret Passage -Weapons to Take: ---> Anything that you've brought last mission Only one objective, but this level isn't as easy as it would seem. Since this mission is complicated as hell, I'll share with you a Silent Assassin tatic to get it over with. If you do NOT want a Silent Assassin Tatic, just use the Crossbow, which is located on the Hitman Insigina. Use that and snipe all the ninjas in the walkthrough. Make sure you snipe their heads for a one hit kill. Also take note, that unlike most missions, if a guard sees you in a disguise throughout most of the Japan missions, they'll usually stop you and check your Guard I.D. If they do check it, you'll be discovered in a few seconds. The only Japan mission that they won't check your I.D. as much or if ever, is Shogun Showdown. When you begin, turn left and run east on the compass. Keep running until you get to the last batch of trees that are by the cliff. Run through the trees to take cover from the Sniper. If you do get the Warning message about the sniper, your Silent Assassin is NOT ruined, so don't worry. Once you've passed all the trees, turn left again to head into a passageway which leads to a truck. Check the Map and it should lead you to the Hitman Insignia. Keep running to the truck, but once you get near the truck, do NOT run any further once you're near the corner of the building. The reason why, is because there is a guard beyond the corner. He will be patrolling southward, which is towards you. Stay near the corner and fix the camera. Once he starts walking away, run to your left side of the truck. From the left side of the truck, run southeast on the Map, towards the Manhole shed. Keep a FAR distance from the guard. Run inside the Manhole shed, and down the manhole. While you're climbing down, take out your anesthetic. Head to the doorway, but stay on your right side of the doorway. If you want, you can check the keyhole to see the location of the ninja. Once he is about to walk in, get on the side of the doorway, approach him, and drug him. Take his clothes afterwards. Go in the door to be at the underground tunnel. Run to the underground road. Wait for a truck that goes eastbound of the compass. Once it comes by, get in that truck. Make sure you head into the back corner of the truck. From this point on, this is when real life luck occurs. While passing by, some ninjas MIGHT see you. If so, you'll have to restart. Try switching angles or different locations of inside the truck if you're having multiple trouble with this. Crouching helps also. You can also stand near the curtain and look down. Make sure the curtain is in front of you, and you're not "accidently" looking past it or the curtain flung over you. This can result in great camoflauging. Make sure you're as close as possible, but not to close where the flinging curtain can go past your head.There are also times that the truck will glitch, and "accidently" run over a ninja. In result, will count against you. You can tell when a ninja is hit if you get an alert message. Once the truck barely makes a stop, at the the screech of the truck or a tiny second before the screech, QUICKLY, jump out of the truck, run to the lane on your left side(run behind a pillar for cover), turn around and run straight (east on the compass). Doing this, will result in you not being found in the check point search. Run on lane on the right lane, as close to the wall as possible. If you're lucky, the guards won't notice you or even see you. Keep running until you get to the third manhole entrance on the southern side of the Map. Stop here and wait for the truck to come back. If you've waited for at least 5 minutes and it hasn't arrived, it is stuck at the checkpoint permanently, and you'll have to restart. The only result in this, is if you were to slow and went on the second truck. If you were quick at the beginning of the level and follow these instructions, you should be arriving on the first truck. Get on the truck and head to the back of the truck. Crouch down behind the crates. You'll have to face another trail of guards that CAN see you, but this crowd is much easier to avoid than the first crowd. Once you've cleared the second crowd, you're pretty much home free. Stay on the truck and go through the last checkpoint. Afterwards, you should be back outside. Jump out of the truck and head for the exit. AA=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-AA 3.33 At the Gates AA=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-AA -Mission Objectives: ---> Get to the Castle Undetected ---> Wait for Briefing on Alarm Grid -Weapons to Take: ---> Anything that you've brought last mission Though this mission is a lot easier than Hidden Valley, this whole series of missions is annoying. This will be the last mission I'll share a Silent Assassin Rating with you on the Walkthrough Section. If you do NOT want a Silent Assassin tatic, then use the crossbow you've obtained from the last level, and snipe any guards that are ahead. Watch out for Snipers though. When you first begin, walk out into the snowy terrain and head southeast on the compass. Keep running until you see a slope leading to a snowy platform. Get on that platform and keep running while staying VERY close to the cliff wall and behind the trees. If you were discovered, it means that you've started out this level to slow. Keep running around to avoid the guard that is patrolling near here. Once you get to the end of this platform, turn northeast a bit according to the compass. Keep running northeast, slightly changing east. If you check the Map, you'll be on the most southern part of the mission, and will be on the most southern platform. Keep running and you'll eventually see a guard. Keep running towards him to get near him. Run until you feel that you're close enough to him. Go into sneak mode and start following him. Don't worry about not catching up to him or him turning around since he patrols very slowly and has a long way to go before turning around. Take out the anesthetic, approach him, and drug him. Take his clothes afterwards and drag his body near the cliff wall so that the other guards that are patrolling can't really see him. Continue heading northeast on the compass, toward the castle. Once you're at the end of the platform, down the slope, Diana will display a message about the generators. Continue running northeast on the compass a bit to avoid the snipers from seeing you. Run toward the slope that you see on your left when running northeast. Once you're on that slope, check your Map. You should be on the right side of the castle for indication. Once you're on the slope, stay near the bottom of it, but slowly walk straight a bit. Take out you're binoculars and point them to the left upper corner of your position. You should be able to see a chain fence. For indication, its the 1st generator mark on the right side of the castle. You're main focus is too barely see a guard patrolling that fence. He has a very good vision and can see you from a far distance. Wait for him to patrol northbound on the compass(away from you) and run to the fence. If you stay south of the fence, the guard won't see you when he patrols back. Here is a tiny Map description if you do not get it. Of course, the Binocular thing isn't necessary if you have a guard's disguise on. -------------- LEGEND: -------------- ^^ = Gate Door _________ ___ | ^^ | | _________ | Up/Down | | | | Patroling guard | |Generator| | | |_________| | | | |______________| Run here when guard faces away You should get the idea now. Once he patrols away, run to that location of the fence and wait for him to come back. He won't be able to see you, so don't worry. Go into sneak mode, take out your anesthetic and wait for him to patrol away again. Once he does, approach behind him and drug him. Take his ammo if you want and go inside and turn off the generator. From this point on, there are 2 ways to do this next part. You decide which one works best. __________________ \ \ \Way Number 1 \ \_________________\_________________________________________________________ Continue heading northbound on the compass. Keep going until you're at the corner of the castle. Turn West and continue running westbound of the back of the castle. Watch out for the guard that is on your right. You should of seen him when you were just turning. He patrols up and down. If you want, wait for him to patrol away, otherwise, if he's at a far distance, there isn't much to worry about. Keep running west until you get to the corner of the castle. Make a left turn and you should see a laser doorway. If you've turned off the generator, the lasers should of been disappeared. When you walk in, you should see another laser doorway in front of you. Apparentley, there is a laser blocking the way. If you turn to your right, there is a hidden door. Its blended in with the wooden walls. Approach it and open the secret door. A little passageway through here. Nothing special. Procced to the next room. In here should be a little bedroom with 2 doors on the left. They both lead to the same area so just go through any of them. When you turn to your right, you should see some bricks. There is a part of the brick layer that is broken and has some broken pieces on the ground. Go on to that little broken layer. Turn left(east on the compass) and head along the path of the brick layer until you're at the wall. Run down and try to stick on the wall of the house. Eventually, you'll drop down. Quickly, sprint forwards, toward the boulders, and quickly make a left turn once you're past the ramp. You might want to hide behind the boulders a bit since a guard might walk out and walk back in. Once the coast is clear, head for the second generator and turn it off. One more to go. __________________ \ \ \Way Number 2 \ \_________________\_________________________________________________________ The second way to do this, is after you drug the guard, turn off the generator. Turn back around and head southward, hugging the castle wall. Head south until you get to the corner of the castle. Turn right and head west of the castle walls. Keep going until you see the Front Entrance of the castle which is on your right side. Wait outside the doorway on the side. Make sure that you're not in front of the doorway since a guard will be passing by. Once he passes from your right side, to the left side, go in and turn right. There will be a hidden wooden door. Go in it. Walk up the stairs, but make sure you go into sneak mode once you're on the stairs. Continue sneaking up the stairs. Once you're at the top, you should see a door in front of you. Sneak to that door. The reason why you'll need to sneak through this part, is because you don't want to alert the snipers. Once you're through the door, head to the 2nd generator. Oh, and you can run now also. ============================================================================== After turning off the 2nd generator, you have one more to go. When you turn around from the generator, head north on the compass and you should see a ramp going up. Head to that ramp and go in the door thats on the top. There will be some ninjas on the rafters, but they don't do anything as long as you walk. Keep walking until you're at the end of the hallway. You'll see the third and final generator. Turn it off and turn back around. Before moving, on your your left, you should see a door. Look in the keyhole. Check too see if the guard is patrolling away. If you cannot see him, open the door, but stay clear from the doorway. Fix the angle a bit so you can see outside and hopefully see the guard better. Once he is patrolling away(he should be patrolling in the eastern direction), head out and turn left. You should see a laser doorway. The laser is gone now so go through that laser doorway and up the ramp. Check the Map right here and you should be near the exit. Since all the lasers are disabled, go through the final laser doorway and to the exit. NN=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-NN 3.34 Shogun Showdown NN=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-NN -Mission Objectives: ---> Eliminate Hayamoto ---> Secure Missile Guidance System ---> Escape the Castle -Weapons to Take: ---> Anything that you've brought last mission ____________________________________________________________________________ |DISGUISE NOTE: Do NOT use anesthetics and drug a guard to take his disguise.| | The reason of this, is when the guard wakes up, they'll be | | looking for a suspicious ninja. Automatcially, they'll hunt | | you down when they see you, so if you're gonna take a | | disguise from a guard, make sure you kill them. For a | | disguise that'll get you through the level, continue reading | | this section of the level walkthrough | |____________________________________________________________________________| When you first begin, you'll be inside the castle of course. On your left, you'll see a brown wooden wall. On the wall, is a hidden door. Go inside that hidden door. Run up the stairs that are on your right. When you get to the top, there will be another door. Check through the keyhole. In it, will be a patrolling guard. Wait for him to patrol away and enter the room. Walk on the wooden planks. Turn left and walk near the wall on the plank. Keep walking (sneaking is not essential) west until you get to an intersect of the plank which leads north of the compass. Keep walking west and head for the stairs. Drop down the stairs and continue down the path. When you walk down, turn west. There is a door on the southwestern corner, but that leads outside. Instead, turn west and you'll see another one of them wooden walls, which indicates a secret door. Go inside and through the passageway. Go into the next room. In here, is the praying room where guards come here and pray. On your right, you'll see a little shelf with a keycard. Take that keycard and continue heading west on the compass. You might also want to turn to the left and take a look at the prayer's area since there might be a guard there. If there is, its best to ignore him since he might not see you. Otherwise, continue westard on the compass. While heading west, you might see a ninja walking west also. Keep walking until you get near(before) the intersecting path going left. There is a ninja on the rafters and you don't want him to see you. Start sneaking from this point on and stay behind him. If you didn't see him, then wait halfway in that hallway for him. If you're too close, he'll detect and see you. Continue following him until you see a sliding door ahead of you. Sneak inside the next room. This room will be like the previous room. SNEAK halfway into the hallway if you don't see the guard walk ahead. Wait for him to walk out and patrol away from you. Start sneaking behind him and continue to follow him. Keep following him until you see another door thats ahead of you. Sneak into that door and into the next room. In this room, there are 2 doors on the left when you go through the hallway. Only one of the doors on the left that really makes a difference on how to complete this mission. When you enter this hallway, sneak into the first door on your left. You'll see a couple of ninjas sitting there, but they won't hear or see you if you just sneak by. Head for the laser gate and deactivate it. inside that little section, there is a bomb and a bomb remote. Get those 2 items and exit the room and back into the hallway. Do not run in this hallway or else you can attract guards. Turn left and continue sneaking east on the compass. Past the rest of the doors and turn left at the nearest intersection. There will be 2 doors on the eastern side of the compass(southeast side of the Map) in this hallway. Check through the keyhole of the 1st door near you. There should be 2 ninjas watching T.V. Make sure that the guard that is facing left, his head is pointing down since he has a tendency too look back and see you if his head is upright and facing the T.V. Sneak into this room, and on the bottom corner of your right side, should be a ninja's disguise. Get it and walk back outside. Turn left and there should be a 2nd door here. Go in it to be back outside in the Courtyard. Once you're outside of and in the courtyard, immediately, turn right and face north on the compass. You'll see guards there. Don't worry about the Threat Meter going off since if you're a ninja, guards don't really care on this level and won't check your I.D. either. Check your Map. Head for the room that has a !(exclamation point) on the north side of the Map. You'll end up in the Prayer room again. Head back the way you came in until you're at the room with the wooden planks and boards. Go inside the laser gates that you seen earlier. Again, ignore the ninjas and head downstairs. Be quick about it since one ninja might want to follow you a bit. Head downstairs and through the door to enter a room with 3 other doors. Go into the door thats on the northwestern corner. Go downstairs and into the Museum. The Guidance system is in this room. If you want, you can collect the 22. SD thats also in this room. After you've collected everything, go back to the display case area where you picked up the Guidance System. Drop the bomb that you've collected earlier. A Bonus save will also be rewarded to you also. Afterwards, return back up and head for the 2nd floor. If you want a Katana Sword to add to your collection, go inside the paper walls and there should be a Katana Sword that is placed for your taking. Afterwards, exit the paper room and continue on the the 3rd floor. On this floor, if you check your Map, there is an !(exclamation point). Head into the paper door on the right side of the room. If you check the Map again, it seems that the left side of the room will access the ! point. Head to the left door inside the paper room, head north, passing the guard, to the ! point. You should see a bunch of hi-tech computers and such. Press it and the Alarm should go off and Hayamoto should flee. Quickly, head downstairs. Run if you need to, but be careful not to run TOO much in front of the ninjas. Don't worry about if you're gonna make it on time since Hayamoto is old and he will take his dear sweet time. Just don't get in front of him since he has his best Yojimbos guarding him, and approaching or being near Hayamoto will cause a Yojimbo to attack you. Head all the way downstairs until you get to the staircase that you started at the beginning of the level, behind the secret wooden plank wall(near the exit and the area that you began). Check the Map and wait for Hayamoto to get to his Museum to collect the Guidance System. Pull out your bomb remote while you're waiting. Once he heads to the exact location of where the Guidance System, pull the trigger and he will die. Quickly, open the door, head left and you'll automatically be at the exit and be done with this long mission. HH==========================================================================HH 3.4 Malaysia HH==========================================================================HH II=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-II 3.41 Basement Killing II=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-II -Mission Objectives: ---> Find and Kill Charlie in the Basement ---> Disable the Surveilance System for Direct Elevator -Weapons to Take: (Tatic #1) ---> 9MM Pistol SD ---> Ballers(or SD if you have them) ---> Anesthetic ---> Any Knife -Weapons to Take: (Tatic #2) ---> Anesthetic ---> 22. SD Pistol(Optional) ______________ \ \ \Tatic #1 \ \_____________\_____________________________________________________________ Both tatics are short, but this one lets you get away with weapons. Of course, in both tatics, a shot IS MANDATORY, meaning, you'll have to pull off at least one shot in this level in order to complete it. When you first begin, head for the room on the southeast corner of the Map where the Hitman Insignia is at. Do not go directly to that room, but head near the doorway. A guard will patrol back and forth between rooms. Though he'll tell you to leave if he sees you, just go back in afterwards. Once he heads into the other room, go into the room with the Hitman Insignia and get the Smoke Bomb. The gun is optional, but if you followed what to take earlier, you should already have one. Now, exit this area and go back into the main room. Your second area to go for, is now the Laundry Room, which is north of your location, according to the Map. Wait for a guard to go in that area near the Laundry room, and wait for him to come back out. Once he exits, you run in. Head to the left side of the Laundry room door so when the guard comes out of the Laundry room, the door will be shut on you and he won't see you. Of course, if he does see you, just exit like he tells you and re-enter and try again. Once you're in the Laundry Room, approach a laundry chute and a selection appears, asking if you want to drop the Smoke Bomb. Press X to execute the action and leave the Laundry room. Head for the Fire Department, which is on the northwestern corner of the Map. Stand outside and wait for the bomb to go off. Once it does, all the firemen will head out of the Fire Department. Here is your chance to get a disguise. Run inside the Fire Department and take the Fire Suit and Fire Axe. Check the Map and head for the Fire Exit. You'll notice the Scanners. Once you're in the Fire Suit, you'll be able to go through them if you're holding an Axe. The scanners will go off, but the officers will realize its an emergency and you're holding an Axe. Run down the stairs until you get to the bottom. Check the Map and head for the guard station. You can indicate this, by seeing the Exit sign on the Map. Once you're at the station, take out your pistol, and shoot the computer with the Green Text. That completes Mission Number 1. Now, for Mission Objective 2. Head through the doorway and go down the stairs. Keep going until you see Charlie in his computer lab. Just like a computer geek, he'll be to pre-occuppied to notice you. Just approach him carefully, avoiding the chips and pizza thats lying on the floor. If you want, you can wire/knife him, or you can swing your Axe twice at him to kill him. After he is dead, a brief cutscene ensues. After the cutscene, head back to the guard station. Of course, heading from Charlie's location to the station will alert guards, so plan this out a bit. You should be able to see the guards from the door, so wait til one turns around, open the door, dash to your right, and into the Elevator. Mission Complete. ______________ \ \ \Tatic #2 \ \_____________\_____________________________________________________________ This tatic, requires you not to bring ANY guns except the 22. SD Pistol, due to the metal scanner. Since the 22. SD isn't metal(according to this game, anyways), you can bring it along. If you didn't get it from the previous mission, then thats ok, since we'll have to improvise a bit. When you first begin, check the Map and head for the location to where the Hitman Insignia is at. If you didn't watch the beginning cutscene, then you'll have to standby and wait for him to patrol to the adjacent room across the room with the Hitman Insignia. Once he has left, run in, go to locker 137, and grab the Smoke Bomb. DO NOT GRAB THE 9MM PISTOL SD. Once this task is completed, head back outside and check the Map. Head near the Food Department and standby outside, since going inside can possibly attract attention. Wait for the Pizza boy to come out and you can optionally follow him. If you don't want to follow him, then head for the restroom that is on the far left corner of the Map, below the Fire Department. Sooner or later, the Pizza boy will come in and take a leak in the last stall. During his leak, approach behind him and put him to rest. Make sure you at least close the door once and re-open it or it might glitch when you drug/wire him, and end up with a missing body. A missing body means a missing disguise. If this happens, you'll have 2 choices: Use Tatic #1 or Restart. Anyways, once hes down, take his clothes and drag his body inside the stall a bit more. Go inside the Food Department and get a pizza. Now, head through the metal detectors and head northeast into the Elevator. Don't worry too much about the guards while you're on your way to the elevator since they don't supect much, as long as you're walking, passed the metal detector scan, and keep a good distance. Once you're at the elevator, take it to the basement. Now that you're at the Basement, head southwest on the compass, and you'll see the guard station. Since your the pizza boy, the guards have no choice but to let you in. Go downstairs and head to Charlie's computer lair. Avoid the chips while approaching him. Drop the pizza and get out your wire. Sneak behind him and kill him. A brief cutscene and you're almost done. Head back up stairs. At the stairway, stand by the door. Through the door window, you can see the guards inside the guard station. Before heading out, take out the Smoke Bomb, press R1 to arm it, and drop it. A few seconds later, an explosion will go off. Look through the door windows to see if the guards at the guard station have ran off. Once they have, take out your 22. SD and shoot the computer thats on your left. To indicate it, it has green lettering on it. If you don't have the 22. SD with you, on your right, between the doorway and the elevator that leads to the exit, is a safety deposit box. Ignore the Firemen and pick the lock, take the gun, and shoot the computer. Quickly run inside the Elevator to complete this mission. TT=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-TT 3.42 Graveyard Shift TT=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-TT -Mission Objectives: ---> Plant Hacking Device ---> Find an Exit -Weapons to Take: ---> Anything that you've brought last mission When you begin, check your Map. At your current location, you'll be right in the middle of the level. Head out of the little elevator section and turn right. From here, head west on the compass and run to the door thats ahead of you. The door should be open since a guard should of walked in the Guard Room. Wait on the left side of the doorway. When the guard comes out, the door should cover your whole body. Get ready in sneak mode and make sure you have either the Anesthetic or the Fibre Wire ready. Once he walks out, push forward on the control stick a bit so that you walk forward on the door. When it the door shuts, you should be behind him with no worries of him seeing you. If you're using the Fibre Wire, then kill him on the spot, otherwise, if you're using the Anesthetic, keep following him until you're outside of the middle area. If you used the Anesthetic, make sure you drug him outside the middle area, and on the intersection. From this point on, grab his clothes and drag him west on the compass. You should see some double doors while dragging him west, on your left side. Drag him in that room. Once you're inside the room, on the Map, you should be in the room adjacent of the Sky Bridge. In this room, there might be a computer executive in the stalls. Just be careful of him. Drag the body by the Sky Window and check on the guard that is patrolling west. Make sure that he is at least in the middle of the coridoor, past the System Administrator's room. Take out your handgun and shoot the window at the far east side of the room. This will cause a message. Quickly, drag the body out the window and off of the building where he'll plunge to his death. This won't count against you of course in the rating system. Next,run to the System Admin. Room. Take the Keycard and run back out. If the System Executive didn't run out, it means that you shot the window with a Silenced Weapon, and couldn't hear the weapon to be scared. Of course, if you wired the guard at the beginning of the level, dragging him out the window wasn't necessary. Just for safe cover, head into one of the stalls in the double door room, away from the door. Check the Map and keep looking to see when the System Executive has return to the System Admin. Room. To clarify, he's the white dot on the Map and should be hiding in one of the guard rooms. Once he has returned to that room, everything should be back to normal. Now, head to the Server Room thats north of the level. Check the Map for indication. Once you're inside, go to the computer and plant the hacking device. A brief conversation will go on, but it doesn't really matter since you can still listen while playing. Head back to the Double door room thats right by the Sky Bridge. There will be 2 guards around here. Since this is the Professional Difficulty, its a bit trickier than the Normal Difficulty, but not too hard to get past. Since this whole thing is complicated to explain, heres a short run through on how, and you'll be fine. Stay on the FAR RIGHT SIDE OF THE BRIDGE. No matter what, always stay on the far right side of the bridge. Adjust the brightness of the screen if you have to, so that you can see what to get around since there is always a way for you to stay on the far right side. Crouch under the Wires if you need to. You will see some pipes that look like you might not be able to walk on, but you can. Continue on to the sky elevator and ignore the guards. Remember, stay on the far right side if you don't want to be discovered. Otherwise, kill them both if you don't care for Silent Assassin Rating. MM=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-MM 3.43 Jacuzzi Job MM=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-MM -Mission Objectives: ---> Kill Charlie Sidjan ---> Steal the Money ---> Steal the Statue -Weapons to Take: ---> Anything that you've brought last mission This mission is obviously short, so I'll walkthrough this quickly. You'll begin on the first balcony. QUICKLY, run to the second balcony on the bottom of the Map. If you do this quickly at the beginning of the level, no one should see you. If they do, it means you were to slow. Once you're at the 2nd balcony, hop over the wall. You then, should see 2 doors. One on the top and one on your left. Stand next the door on your left. Make sure you're pointing to the door on the top. Soon, there will be a guard walking out and heading to the door on the north of your position. Here is a tiny map description of the balcony and where you should stand if this description is too vague. ----------------- LEGEND: ----------------- DD= Double Door X= Stand there Arrow Direction= Where the Guard will walk to ____DD_______ | ^ | | | | | | | | | | DD>-- | | |X | | |___________| | |_____________| Hopefully, you get the picture. Get out your anesthetic or wire. When the guard comes out, the double door will hit you in the face. Quickly, close the door, and the guard will walk out. If you were in sneak mode and by the doorway, he shouldn't of seen you. Quickly, use the Anesthetic on him and take his clothes. If you closed the door when it opened up on you, the guard in the other room shouldn't of seen you drug him. Once you've obtained his disguise, drag the body away from the door, and walk inside. Don't worry too much since there are only a guard left and a female playing the piano. Head north on the compass and you should see 2 double doors. Get on the side of the doorway on the left double doors. Go into sneak mode and stand by the doorway so that the door opens up on you. Once the guard walks out, close the door, press up on the control stick, and drug him. Leave his body there since it doesn't matter much. Walk inside this little hallway and you'll be in front of the elevator. Head east on the compass until you get to the end of the hallway. Enter the door thats on your left and you'll be inside the control room. Find the breaker box and break the fuses. The electricity should go off. Heres your chance to get money and statue. Check the Map and head into the room thats across from you. Ignore the lady running around since no one cares about her or her cries. Approach the painting in this room and slide it. A safe should be behind it. Open the safe(it takes a few seconds, so be patient) and grab the money. Now, head back into the main lobby. Check the Map and you should see a ! point on the right side of it. Go to that area and the statue should be right there on the stand. Grab it to complete the objective. Wait for the Technician to repair the lights. Once he is done repairing them, go to the elevator and call for it. Now, head into the room where Charlie is at. Sneak inside it, and in front of you, should be a divider. Head by it and stick to the wall, by the pot. Wait for his ladies to leave the room and into the shower room. If you're in sneak mode or crouching, they shouldn't even see you there. From this point on, take out your knife/wire, approach Charlie, and kill him. Quickly, run for the elevator to exit. If you called for it earlier, it should've arrived by now. AA==========================================================================AA 3.5 Nuristan AA==========================================================================AA NN=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-NN 3.51 Murder at the Bazaar NN=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-NN -Mission Objectives: ---> Eliminate Lieutenant Ahmed Zahir ---> Get Map of Location of Warheads from Lieutenant ---> Eliminate Colonel Mohammad Amin ---> Get Key from Colonel -Weapons to Take: ---> Knife(Any Kind) ---> Anesthetic ---> 9MM Pistol SD ---> Ballers(or SD) ---> Any other Handgun(s) When you begin this mission, check on your Map. You're destination will be the Guard's Quarters on the North side of the Map. Its labeled with an ! point, so its not too difficult locating it. When you get there, the entrance to the Quarters is on the right side of the building. DO NOT RUN to the side since there are guards near by and will respond to any running. Just walk to the side and climb the ladder. When you're on the roof, go down the ladder, into the Quarters. Walk to the SVD Sniper Rifle and grab all the ammo. Don't run in here since that'll also attract guards. Climb back up on the roof and snipe somebody. This will cause the Colonel to run towards the exit, which is right by you. Aim the Sniper ahead of you so that you'll see the Colonel running. Check the Map for reference. When he is in your sight, snipe him to complete the objective. Don't worry about anyone else really seeing you on the roof since they'll be to busy running around. From this point on, spend about 5 minutes sniping all the guards that come in your range and are near by. Once they've stopped coming onto your sight, spend another 3 to 5 minutes on the roof to make sure that you've eliminated any possible guards running about. Make sure you kill the guard thats in front of the Liuetenant's House. He should be the only guy standing during the commotion. Once you've think you've killed enough guards, drop the rifle and head back down. Run to the Colonel's body and grab the Key to complete the objective. From this point on, there are pretty much 2 ways to complete the second assassination. You can either run in and kill the Liuetenant, or you can go to the back of the Liuetenant's house. From the back of the house, stand on the west side of the house(according to compass direction). From here, run east from the back of the house. Keep running until you reach the other far end of house. When you check your Map afterwards, the Lieutenant should be facing east instead of west. Sneak back to the house and unlock the back door. Walk up the stairs and behind the Liuetenant. Kill him and take the Coordinates. From this point on, check the Map and head for the Exit to finish the level. HH=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-HH 3.52 Motorcade Interception HH=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-HH -Mission Objectives: ---> Find Your Contact - Get the Weapons ---> Kill the Local Khan ---> Spare the UN Troops -Weapons to Take: ---> Anything that you've brought last mission This mission is very complex and kind of complicated in a way. The easiest way I've found to complete this level, is sort of difficult also, but killing the Khan shouldn't be any trouble. Make sure you have at least a few guns packed with you so that you can make the beginning of this level a lot easier. When you first begin, shoot the first 3 guards that are in front of you. If you didn't have a gun, kill the guard on your left side by wiring him and taking his AK. Once those 3 are dead, a couple of more guards should be rusing toward the dead bodies to investigate. Kill those guards. Continue on, running through the level and killing EVERY guard/civilian in this stage, except your contact. Use AKs and disguise to get around, so you can kill the guards a lot easier. Use cover if you're caught in a fire fight. If you're playing on Professional Difficulty, the head shots are lethal, so use them to a great extent to survive. To clarifiy that everyone is dead, shoot in the air a few times a do a quick couple of scans throughout the City. Once everyone is dead, go to the Contact and get the M195 Sniper Rifle. On your Map, head for the stairway thats near the middle of the City. It should be east on the compass from the contact. Climb up the stairway to trigger the Motorcade. Aim straight ahead. Once the UN trucks and the Limo is aligned, shoot the UN truck in front of you to stop the whole line. This will stop every vehicle, giving you the chance to kill the Khan. If you made sure that the Limo was aligned with the truck in the front, just aim for the Khan for an easy kill. Drop down and head for the exit. Make sure to avoid the UN guards also since there M4 Bullets are VERY lethal. Make sure you bring the M195 Rifle with you to the next level. Its very handy for the beginning. II=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-II 3.53 Tunnel Rat II=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-II -Mission Objectives: ---> Access the Base ---> Kill Yussef Hussein ---> Transport the Cargo to the Surface -Weapons to Take: ---> Make sure you've brought at LEAST the M195 from the last mission ---> Anything you've brought from last mission When you begin, ahead of you while you're walking, a guard will appear on your right side. Target him with the M195 and shoot him. Check the Map and head for the nearest compound that is labeled with an Arrow. Shoot the guard near the compound. Next, head for the Helipad. There will be 2 guard by the next compound. While heading there, shoot any guards that are in your way. Once you're by the compound, there should be 2 guards here. Shoot those 2 out. Take a disguise and go into the second compound on the North side of the Map. Once you're on the Underground basement, you should see a guard beating up a civilian on your left. Kill that guard with a silenced pistol. Head around the outer basement passageways, and kill every guard you see. Make sure none of them reach the alarm systems that are on the walls. Don't go inside the Inner Basement of the compound since there are only sleeping guards. Since they're sleeping, I don't see a reason to bother them. Patrol the outer basement compound and kill every guard. Once they're all dead, head for the Target on the Map. Kill him and take some Anesthetics with you if you want that are on the crate. Don't forget the Target's Desert Eagle while you're at it. FYI, one of the guards that was patrolling in the outer basement compound, was holding a M60 Light Machinegun. Find it and take it with you for your weapon's collection. Head for the elevator and bring up the Cargo. A brief scene will ensue once the Cargo is up. Since I've instructed you to clear the outside already, once you've taken the step outside, the mission should be completed. Simple, wasn't that... TT==========================================================================TT 3.6 India TT==========================================================================TT MM=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-MM 3.61 Temple City Ambush MM=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-MM -Mission Objectives: ---> Meet Agent Smith ---> The Agent Must Survive After Agent Contact ---> Kill the Two Assassins and Photograph Their Bodies ---> Bring the Photos Back to the Agent -Weapons to Take: ---> Handguns(at least 2) ---> Anesthetic ---> Knife(Any kind) When you first begin, check the Map and look for the Hitman Insignia. Once you find it, go to that room and you'll find your contact. He'll direct you to the Agent Contact, which is at a random place each time. Check the Map again and head for your Agent Contact. When you enter the room, the agent will fire 2 shots. Just ignore them since they can't hit you. After the brief cutscene, take his Desert Eagle if you want to. Time to head for the Market. When you check the Map, there will be 2 areas in the middle of the Map with the ! point. The first assassin will appear on the northwestern side of the corner of the left market. He will be wearing a purple cap. The other one will be inside a market building on the 2nd floor, ready to snipe you down. If you're playing on Professional Difficulty, this will be a tough task since they won't appear on your map. If you're not going for a SA rating, then letting them see you won't matter, as long as they don't open fire on you. The best way to avoid the sniper, is to stay on the inside of the Market area, and not in the middle. Walk along the sidewalks and check each 2nd floor of each building until you see the Sniper. Kill him and drag his body away from the window. Take his picture and grab his sniper rifle. Aim outside the window and wait for the Assassin with the Purple Cap to walk out in plain sight. Shoot him and drop down. Run to his body, take the snapshot, and head back to Agent Smith's location. If you're detected in anyway, you can always take the orange suits for disguise and still run around like you were in your tux. Also, you might want to take note, that there is one more optional assassin running about in a Purple Turban, holding an SMG. You can kill him easily if you're not going for an SA rating. Once he sees you, he'll follow you around, and losing him is almost impossible unless you were really quick, so be creative about killing the bastard.Just note that he'll only open fire on you if you don't have anything holstered. To be safe, you might want to kill him since 50/50 of the time, he'll find Agent Smith and kill him after you show him the snap shots. Once Agent Smith tells you the Secret Entrance, check on the Map and head to that location. Take note, that on the far left side of the Map, there are 2 other assassins. Though they're optional, they are at a vantage point and can easily snipe you down. Its best to take the North passage to the exit, than the far left side passage of the Map. AA=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-AA 3.62 The Death of Hannelore AA=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-AA -Mission Objectives: ---> Pick Up Door Key to Hiding Place ---> Kill Dr. Von Kamprad ---> Hide the Body of Dr. Von Kamprad - Check your Map ---> No Civilains Must Be Killed -Weapons to Take: ---> Anything you've brought from last mission Depending on if you watched the scene are not, will determine when to move ahead. If you didn't watch the scene, wait until the guard thats ahead of you to walk south on the compass, and up the hill. If you watched the scene, just move ahead. Once the guard has walked up the hill, run past him and run along the beach line. Keep running west until you see a little stream running towards the ocean. Head to that stream, and on your left, you should see a sewer. Check the Map and it'll be under the Helipad for indication. Enter the sewer and check the Map to navigate through it. Once you're at the area of the Map where the ladder is at, you'll see 4 alcoves. Head inside the first one on your right to reveal a hidden passage. The rest of the alcoves are empty if you're curious. Keep going along the hidden passage of this alcove until you see a ladder going up. Climb up near the top so that you can revolve the camera around to see your environment. Stay in that area for about 40 seconds to a minute to see if anyone comes by. Most likely, a guard will walk by from the left side. Climb down a bit and wait for him to past by and walk ahead of you. Climb up and wait for him to patrol out of the east cooridor(the same cooridor you're at). Once he's out of view, run down the cooridoor until you reach the very end. Go in the door thats on your right. Go inside and get the Patient's Disguise. Check the Map, and on the upper right corner of the Map, will be a ! point. Walk back outside and check the Map again. Head for the Hitman insignia room. Of course, you can't really walk in there directly, so I'll guide you through it. By the Hitman insignia room, on the Map, you'll see a room with ! point. This is known as the Cult Member's bedroom. For indication, the Cult Member will either be standing outside of his doorway, or inside his room. Anyways, once you've entered his room, on your left, will be another door. Go into sneak mode and check the Keyhole. Move the camera to the left a bit and see if a guard is there. If he isn't, then that means he is inside. Open the door, run left and enter the Hitman insignia room, and shut the door. On your left, you'll see a Key just hanging there. Grab it and head back to the door you just entered. Go into sneak mode and check through the key hole. The guard in that hallway will have his back turned against you. Go in that hallway, take out the Anesthetic or Knife, and take care of him. Afterwards, leave his body there and go back into the Cult Member's room. Head back outside into the Courtyard and head north on the compass. Go inside to enter the office lobby. You should see a nurse there. You can either approach her and let her lead you up, or go up yourself, it doesn't really matter. Go upstairs, ignoring the guards since they won't get to suspicious, and into Dr. Von Kamprad's office. She'll start talking to you. Once she walks to the Balcony, take out your knife and slit her throat. If you want, you can hear her talk, but after a while, she'll ask 47 a question that even he can't answer. Once she is dead, wait on the right side of the doorway so that the door will open up on you. Go into sneak mode and ready your Anesthetic. Wait for the Patient to walk in. Shut the door, and drug him. If you don't do this, there is a chance that when you drag the Doc's body, the patient will see, thus, automatically failing the mission. Afterwards, drag the Doc's body to the required closet(check Map for indication). Walk downstairs again, and into the Courtyard. Ahead of you, in the middle of the pool, you should be able to see a little shelter. Run to that shelter looking thing in the middle of the pool and climb over the wall. This will lead you back to the Sewer system. Navigate through the Sewers again. Once you're outside in the garden, head back to the area you started the level, and into the Motorboat. NN=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-NN 3.63 Terminal Hospitality NN=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-NN -Mission Objectives: ---> Kill the Cult Leader ---> Escape the Hospital Island -Weapons to Take: ---> Anything you've brought from last mission When you begin this level, run past the boulder and head west on the compass, past the stairway. Continue running on the left side of the crates that are ahead of you. If the Threat Meter goes to red, start walking a bit. Once you're behind the crates, fix your camera to view the guard on the other side of the crates. Go into sneak mode and take out a Silenced Pistol. Once he starts patrolling east, follow him until he gets into your view. Shoot him in the head for a quick kill and drag his body behind the crates. There is a guard on the boat, but he can't really do much in his current location. Take the clothes also from the dead guard. Next, head up the stairs. When you turn north on the compass, you'll see a guard patrolling towards the pool. Keep in mind that he patrols from the balcony by the stairway, to the pool area. Aside from all that, head north, past the pool, and inside the building. Once you're inside, head upstairs on either side of the stairways. Once you're on the 2nd floor, keep a distance from the guards. There is a chance that one or both will follow you. If they do, just stand behind a pillar and they'll leave after a while. If not, then get behind a thicker pillar. Next, head southwest by the nurses office. If you check on the Map, its the room below the room with the Hitman insignia. Wait for the nurse to go outside to the balcony. Use this chance to unlock the door, and into the room with the Hitman insignia. Once you're inside, on the desk, unlock the safe deposit box, and obtain the Room Key and Nightvision Goggles. Unlock the door in front of you to access the storage room. Take the Doctor's Disguise and head back outside. Head downstairs and turn north on the compass. Continue walking north until you get into another small hallway. On the right side, you'll see an Elevator. Call it, and head down the Basement Level. Once you're at the Basement Level, turn left and head south on the compass. Check the Map, and look south on the Map. Find the most southern room with a ! point and head to it. Once you're there, check your surroundings real quick for a patrolling guard. Unlock the door to access the Generator room. Toggle the switch of the generator and the lights will be off. Equip the Nightvision goggles so that you'll be the only one to see anything. Head outside, and head into the room across from you. Check the Map and it'll be the 2nd room with another ! point, across from the generator room. Grab the Scapel and exit. Continue heading north. Start walking when you get by the elevator area, since there is a bit of light there, a guard might be able to see you running. When you're back into the darkness, check the Map again. One of the rooms that are marked with red circle, are the possible areas that the Cult Leader might be in. Go into one of them and stand by the bodies that are on the hospital bed. Make sure you have the Scapel in your hand also. When you stand by the body, it should say one of the 2 choices: "Kill Patient" OR "Kill Cult Leader" Keep accessing surgery rooms and standing by the bodies until you get the Cult Leader option. Select it and kill him. After the kill, check the Map, and you'll see 2 doors on the sides of the room. Go out of one of them and you'll be back outside, at one of the sides of the building. Navigate your way back to the center of the area. Make sure you walk most of the time since you're in a doctors uniform. Remember the guard I mentioned earlier that patrols from the stairway balcony, to the pool area? Wait for the guard to patrol to the pool area and head by the stairway doorway. A person will shoot a couple of 9MM Pistol rounds at you, then will flee. DO NOT, i repeat, DO NOT, FOLLOW THE PERSON WHO SHOT YOU. Why you ask? Instead of spoiling it for you, lets just say the minute you follow him, I guarantee that you will HAVE to do this level all over again. Instead of following him, just return back to the same area you began and get on the Motorboat to complete the level. HH==========================================================================HH 3.7 St. Petersburg HH==========================================================================HH II=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-II 3.71 St. Petersburg Revisited II=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-II -Mission Objectives: ---> Kill Sergei Zavorotko ---> Escape to the Metro -Weapons to Take: ---> Nothing When you first begin this mission for the very first time, you won't have the option to bring any weapons with you, so don't worry to much. The only weapon you'll have, is your trusty Piano(Fibre) Wire. All the directions that are noted North, South, East, and West, will be according to the compass when I'm walking you through this particular level. Also, when you play this mission, there will be a lot of confusion and probably some questions about the whole level after you've completed it. At the risk of spoiling the game, I won't answer them here in this walkthrough. When you begin, head outside of the Metro. Once your outside of the Metro, turn right and head North. Run across the street, passing the blocked entrance to the metro, and to the second corner of the building on your left. Once you're at this corner, you should see some used up road blocks. Go past them a bit and continue running north again, passing the 2 dumpsters on your right. Continue heading north until you're by the corner of the building thats on your left. Turn and head west of the compass. Keep running until you get about 3/4 way of the building. On your right, you'll see a wall and an alley leading North. Run to and through that tiny little alleyway until you get to the end corner. For indication, a truck will be ahead of you. Make a left turn and you should see the Punshkin Building. The reason for this, was to get behind the Punshkin Building so you can avoid Sniper Fire from inside. If you were to go any other direction of the building, your chances of getting hit by the sniper is VERY high. The back of the building was your only option. Anyways, from the back of the building, run on your left side, run by the side of the building. Make sure you're running very close to the building, but not too close to where you're hugging the wall and not making a sound. Once you're at the corner, make an right turn to get in front of the door. Quickly, run to the left side of the doorway and go into sneak mode by the side of the door. When the Sniper runs out to investigate, the door should open up on you. Use this chance to run inside. Once you're in, go up the stairs and make a right turn. A door should be in front of you. Go in it to access the Sniper's primary vantage point. Grab his W2000 Sniper rifle. From here, turn around and go in the door behind you. Close the door and check through the keyhole. Wait for Mr. Sniper to come back and aim the rifle at him. You only have one bullet, so make it count. Shoot him, and a brief scene will ensue. Afterwards, take his clothes and run out of the building. Don't worry about the guards since as long as you took the sniper's clothes, you'll be fine. Continue running south on the compass and stay by the left side of the road. About halfway into the road, on your left, there will be a stairway going down. Head back up the stairway and follow along the path, down the alleyway, and inside the manhole. Use the Map to navigate the Sewer until you get to the far left of the Map(sewer area) that leads outside to the Metro. If you've followed my St. Petersburg tatic from the earlier missions, you should know what I'm talking about. From here on in the Metro, just head back to the Train and you're almost done with the game. TT==========================================================================TT 3.8 Sicily TT==========================================================================TT II=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-II 3.81 Redemption at Gontranno II=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-II -Mission Objectives: ---> Kill All Sergei's Bodyguards ---> Kill Sergei -Weapons to Take: ---> All of them About the Objectives page, only one of them isn't exact as the game since I'm not going to spoil the game for you if you decided to read this far. As for taking all your weapons, you'll have to get them by your selves by heading down to the weapons shed. Sound easy? Ha, not even. If you're playing on Normal or Expert Difficulty, making it to the shed from your location by just pure running isn't to hard. Just pick up a gun once you're there and shoot at least 5 guards. If you're playing on Professional Difficulty, this will PROBABLY be the hardest level in the game since fire fights with these guys is crazy. The best tatic in completing this level, is moving by stealth. Remember, this last section of the final level will ONLY BE FOR Professional Difficulty. Of course, you Normal and Expert players can follow this to, but why do that, when you can just blitz through the level with a rifle and kill everyone easily. If you want to watch this beginning scene, I would recommend restarting it afterwards since watching it will screw up the guards positions. When you begin this level, turn to your right and you'll see 2 guards patrolling north. The one in the front will move fast, while the one in the back will move slow. Once they're behind the pillar, run northeast a bit until you see them turn there heads. Quickly, press the Sneak Button to quickly go into sneak mode. This will cause them to turn around and pause a bit. Once they've start patrolling again, you'll have to make another diagonal run again. On your right, on the side of the doorway, will be a wierd looking pillar. Quickly run to it and hit sneak mode. Here is a Map example of the beginning area of what to do if this sounds confusing. -------------- LEGEND: -------------- > ^^ = Door(s) < S = Where to Sneak SL = Slow Pacing Guard F = Fast Pacing Guard Arrow Direction = Where the Guards Patrol X = Starting Point D = Drag Guard After killing the 2nd Guard ____________________________________________________ | | | | | ____ | | ____ ^ | | | |___ ___| | | | |__ |__ ^^ | | | |__| |__| [] | [] | D < __ __ | < |__| |__| [] | [] | | | | S| | |_______________[] []__________________| F | | S SL | |_____________________[] X []________________________| Hopefully, you get the picture. Once the guard turns around, sneak out of the wierd looking pillar(2nd one you ran to), and sneak up behind the slow pacing guard. Wire him and take his gun. Afterwards, drag his body away from the door, but near the door also. Go by the door and look through the keyhole. Wait for the guard on the other side too past by. Once he does, open the door and wire him. Afterwards, drag his body away from the door, but don't drag it off the edge of the stairway. Afterwards, drag the body that you first killed, more near to the doorway, but not in the center of it. From this point on, open the double door and stand against the door on your left.Wait for the fast pacing guard to see the body. Once he does, he'll rush over to investigate it. This is your chance to sneak up behind him and wire him. Once he's dead, turn around and head near the enge of the stairway. Don't get too close or else the guard below might see you. Fix your camera so you can see him, but keep a distance. Once he starts a new patrol, drop behind him in sneak mode and wire him. This should be the end of all the troublesome guards. Now, quickly run into your weapons shack and pull out a Sniper Rifle. Head to the entrance of the shed and aim it towards the training area. On top, there is a sniper. Shoot him off the perch and your troubles will be over. Take all the guns that you can with you. Make sure you have at least ONE sniper with you for easy work. Now, head by your main shed on the west side of the compass and go inside the brown door, and inside the chruch. Before rushing along, walk about half- way of this little tiny passage and fix your camera a bit. You should be able to see a patrolling guard. Once he patrols away from you, kill him. Afterwards, head into the last room and pick the lock. Once its open, grab the Church key and head back outside to the garden. Once you're outside, beforing moving on, turn to your right. You should be able to see a hidden path behind your main shed. Go in that door and sneak in. Continue sneaking until you get to the top of the stairs. You should see 2 doors. Sneak to the one on the right and you should see a sniper with his back turned. Wire him and sneak back into the previous room. Now, head on the door on your left and check the keyhole. The guard in the next room should have his backed turned. If it isn't, then that means you were running on this floor. Kill him and turn left. Behind the left wall, there is another guard with his back turned. Make sure his head is pointing left and kill him. Afterwards, turn around and head to the door on the left. Look through the keyhole and you'll see a guard pointing in your direction. Head back to the courtyard and head to the right side. Run in that direction, by the church so you can get that guard to point in that direction. Walk back to the front door and sneak back inside to check. Make sure that he is pointing away from you completely, otherwise, he can very well see you. Repeat running outside if necessary to get him to turn the other way. Once he does, sneak up behind him and wire him. Afterwards, sneak up the stairs and enter the door thats in front of you. Kill the sniper and sneak back down. Head back into the room thats on the other side. Sneak up the stairs and enter the door thats in front of you. Wire/Knife this sniper also and retrace your steps back again. Head to the door on your left and shoot or wire the guards. From your location, go into Crouch Mode, and snipe the guard that is northwest of your position. Sidestep left while in Crouch Mode, and take out the sniper that's northeast of your position. Now all that remains, are the guards on the bottom floor. No real tatic for these guards, just take a vantage point to where you can snipe them easily without getting your self sniped. If you check the Map, there will be 2 on the far right side of the Map, 1 in the lower left corner of the Map, 1 possibly near the upper left corner of the Map, and 2 in or near the lower middle of the Map. Snipe them all and you'll hear a voice. After the voice, if you want, grab a Custom Sniper Rifle and get ready. Aim for the confession box and aim for the heart. The minute you shoot in there, Sergei will come running out. At all costs, PREVENT him from ever coming up on the 2nd floor. To do this, shoot in front or near him to confuse him a bit and snipe him down. If he does go up on the 2nd floor, pray that you have enough life and rapid fire gun(like an SMG) or a shotgun. Once he comes up and finds you, his SP12 can do LOTS of damage to you. In conclusion, shoot him, he dies, game is over, watch the ending ^_^. If you keep losing this mission on Professional Difficulty, just keep trying since its hard enough. If this tatic doesn't work, find another way since this game is practically built on multiple ways to finish a level. {}=========================================================================={} -------------------------------------------------------------------------- 4.0 WEAPONS SECTION -------------------------------------------------------------------------- {}=========================================================================={} In this section, I'll list off the location and basic description of the weapon. As for locations, I'll only list the location(s) of a weapon that are easiest to get. If you know of any other locations that aren't added, feel free to contact me and I might put it up. There maybe slight possible spoilers in this section, so view with caution if don't want to be spoiled of the game. HH=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-HH 4.1 Close Combat HH=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-HH ********************** Kitchen Knife * ********************** Location: Start out with Description: Standard Kitchen Multi-Purpose Slicing Tool ********************** Combat Knife * ********************** Location: Tubeway Torpedo, On the General Description: Standard Military Double Edged Light Combat Knife ********************** Scapel * ********************** Location: Terminal Hospitality, Basement Level, Middle room in the south with ! point Description: A Tiny Knife Used for Surgery ********************** Piano(Fibre) Wire * ********************** Location: Start out with Description: A wire used for choking to suffocate a person ********************** Anesthetic * ********************** Location: Start out with Description: Chlorform used for knocking out a person NOTE: Each bottle that is decreased, is a minute count for how long they'll be passed out. ********************** Crucifix * ********************** Location: Unobtainable Description: Supposedly used like an anesthetic, but can kill like a wire NOTE: This weapon was taken out of the game, due to religious reasons, and its effect as a weapon. The info I got about this weapon, was in one of the Hitman forums(not GameFAQs). If you see a missing slot in your shed, this weapon was supposed to fit that slot. II=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-II 4.2 Melee Weapons II=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-II ********************** Golf Club * ********************** Location: Anathema, In the Don's Bedroom or by the Don on the Balcony Description: Titanium Sporting Instrument. Inertia Driven This is the only Melee weapon that swings vertically, and not horizontally. ********************** Katana * ********************** Location: At the Gates, Yojimbos by 3rd Generator; Shogun Showdown, Various Yojimbos and on the 2nd floor in the middle of the room. Description: Beautifully Crafted, Ancient Instrument of War This weapon swings downward ********************** Fire Axe * ********************** Location: Basement Killing, Fire Department on the Bench Description: For Breaking Down Doors and other Obstacles This weapon swings downward. NOTE: This weapon can only break one thing, and that is humans. By the description given by the game, it can NOT break down anything else. TT=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-TT 4.3 Handguns TT=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-TT ********************** Ballers * ********************** Location: Start out with Description: Semi Automatic Handguns; 47's Signature Weapons Caliber: .45 ACP Clip Capacity: 7 Max. Ammo: 96 ********************** Ballers SD * ********************** Location: Obtain 1 Silent Assassin Rating Description: Semi Automatic Handguns W. Silencer Caliber: .45 ACP Clip Capacity: 7 Max Ammo: 96 ********************** 9MM Pistol * ********************** Location: Various locations, obtained by guards, not hard to miss Description: Semi Automatic Handgun Caliber: 9MM Clip Capacity: 15 Max Ammo: 96 ********************** 9MM Pistol SD * ********************** Location: Various locations, usually found at Hitman Insignias Description: Semi Automatic Handgun W. Silencer Caliber: 9MM Clip Capacity: 15 Max Ammo: 96 ********************** Desert Eagle * ********************** Location: Anathema, Study Room on 1st Floor, Room with ! point; Tunnel Rat, After killing target, its on him; Temple City Ambush, Find Agent Contact Description: Semi Automatic Handgun Caliber: Mag. Ammo Clip Capacity: 8 Max Ammo: 48 ********************** Revolver * ********************** Location: Anathema, On the Don; Temple City Ambush, Various Police Description: Stub-Nosed .357 Revolver Caliber: Mag. Ammo Clip Capacity: 6 Max Ammo: 96 ********************** .54 Pistol * ********************** Location: Invintation to a Party, On the Spetznaz Agent Description: Russian Service Pistol Caliber: 5.45MM Clip Capacity: 10 Max Ammo: 108 ********************** .22 Suppressed * ********************** Location: Shogun Showdown, Museum Basement, By the Guidance System Description: Pistol with Integral Silencer, Can past through metal scanners in this game Caliber: .22 Clip Capacity: 12 Max Ammo: 96 MM=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-MM 4.4 Sub Machine Guns MM=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-MM ********************** UZI * ********************** Location: Terminal Hospitality, Various Cult Guards Description: Rugged Sub Machine Gun Caliber: 9MM Parabellum Clip Capacity: 30 Max Ammo: 120 ********************** Sub Machine Gun * ********************** Location: Tracking Hayamoto, Various Guards Description: Delayed Blow Back Sub Machine Gun Caliber: 9MM Parabellum Clip Capacity: 30 Max Ammo: 120 ********************** Sub Machine Gun SD * ********************** Location: Hidden Valley/At the Gates/Shogun Showdown, Various Guards Description: Silenced Sub Machine Gun Caliber: 9MM Parabellum Clip Capacity: 30 Max Ammo: 120 AA=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-AA 4.5 Rifles AA=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-AA ********************** AK-47 * ********************** Location: First 3 St. Petersburg Missions/Nuristan Missions, Various Guards; Terminal Hospitality, Guard by the crates Description: Russian Ak-47 Derivative Caliber: 5.56MM Clip Capacity: 30 Max Ammo: 90 ********************** M4 Rifle * ********************** Location: Obtain 5 Silent Assassin Ratings or Complete the first 4 St. Petersburg Missions; Motorcade Interception, UN Guards Description: Carbine Assault Rifle Caliber: 5.56MM Clip Capacity: 30 Max Ammo: 90 NOTE: Have the UN Guards Shoot each other by stopping the Motorcade and take M4, OR you can use a glitch and wire the UN guards and take the M4 ************************ M60 Light Machine Gun * ************************ Location: Tunnel Rat, One of the Guards inside compound, middle compound area inside locker Description: Light Machine Gun Caliber: 7.62 MM Clip Capacity: 100 Max Ammo: 400 NN=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-NN 4.6 Shotguns NN=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-NN ************************** Double-Barreld Shotgun * ************************** Location: Anathema, Lawyer on 2nd Floor, Front Guard in Villa Description: 12 Guage Double-Barreled Shotgun Caliber: 12 Guage Clip Capacity: 2 Max Ammo: 20 ********************** Sawn-Off Shotgun * ********************** Location: Obtain 2 Silent Assassin Ratings Description: 12 Guage Double-Barreled Shotgun Caliber: 12 Guage Clip Capacity: 2 Max Ammo: 20 NOTE: This weapon is best for short range use since its scattershots will scatter in too many places, making it harder to hit a target, even though the crosshairs are aimed at it. ********************** SP12 * ********************** Location: Temple City Ambush, First Contact; Redemption at Gontranno, On Sergei Description: Full Automatic Combat Shotgun Caliber: 12 Guage Clip Capacity: 8 Max Ammo: 20 HH=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-HH 4.7 Sniper Rifles HH=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-HH ********************** SVD Sniper Rifle * ********************** Location: First 2 St. Petersurg Missions, Both at Hitman Insignia points; Murder At Bazaar, Guard's Quarters; St. Petersburg Revisited, Hitman Insignia; Redemption at Gontranno, Various Snipers Description: Russian Sniper Rifle Caliber: 7.62MM Clip Capacity: 10 Max Ammo: 30 ********************** R93 Sniper Rifle * ********************** Location: Anathema, Garage; Temple City Ambush, 2nd Floor Assassin; Terminal Hospitality, Inside Temple on Far left side of Map. Description: Sniper Rifle Caliber: .308 Winchester(Sniper Ammo) Clip Capacity: 6 Max Ammo: 30 ********************** W2000 Sniper Rifle * ********************** Location: Invintation to a Party, Balcony; St. Petersburg Revisited, Sniper inside Punshkin Building Description: Collectors Sniper Rifle Caliber: .300 WinMag Clip Capacity: 1 Max Ammo: 30 NOTE: To get obtain it in Invintation to a Party, check the Walkthrough for a Map on the location. Its on the 2nd Floor. The door is camoflauged with the walls, so walk by the walls to find the entrance to Balcony. To take it out with you without anyone noticing you have it, have the briefcase on hand. Drop the Rifle and pick it back up. It should go inside the case. ********************** W2000 Custom Rifle * ********************** Location: Hidden Valley and At the Gates, Tower Snipers; Redemption at Gontranno, Various Snipers Description: Custom Version of the W2000 Sniper Rifle. Few Exist Caliber: .300 WinMag Clip Capacity: 10 Max Ammo: 30 NOTE: To obtain it from the Tower Snipers, just snipe off a guard and hope that it falls from the Sniper's hands. ********************** Crossbow * ********************** Location: Hidden Valley, Hitman Insignia Description: Compound Hunting Crossbow Caliber: Crossbow Bolts Clip Capacity: 1 Max Ammo: 32 {}=========================================================================={} -------------------------------------------------------------------------- 5.0 OTHER STUFF -------------------------------------------------------------------------- {}=========================================================================={} ______________________________________________________________________________ Glitches/Miscellaneous Crap ----------------------------------------------------------------------------- Kill UN Guard Glitch: To make this go off, just use a Fibre Wire to kill them, so you don't fail your mission objectives Moving Scarecrow Head: Run by the Scarecrow at Gontranno. When you're in front of it, sidestep a bit and his head will follow you around. Sniping Practice: The best place to practice sniping, is Gontranno. Grab a Sniper Rifle, get on top of the Training area, aim at the doves and shoot them. When they fly away, you can try to snipe them down. Messed Up Face: In St. Petersburg Revisited, after you completed that level at least once, go back and bring your Anesthetics. Find the Sniper and drug him. Drag his body to either the Metro or the Apartments. Make sure he is seperated from his weapons, and make sure he isn't wearing clothes. When he wakes up, zoom in on his face with some binoculars or his W2000 Rifle, and his face looks freaky. Invisible Shotgun: In Redemption At Gontranno, you can actually see an invisible shotgun floating about. First, Eliminate any possible guards that are in your way. Second, go behind the Confession box, and face the brown door that leads inside the box. Get close the door and use the wire and knife. This will "Kill" Sergei, but will remain alive in the scenes. Repeatedly use the Knife/Wire a few times and kill the rest of the guards. Shoot the heart and watch the invisible shotgun. If it isn't invisible, it means you probably didn't wire/knife him enough. ______________________________________________________________________________ St. Petersburg Revisited Explanation ----------------------------------------------------------------------------- In this section, you will be spoiled about what happen during your 2nd visit to St. Petersburg. Leave now if you do NOT want to be spoiled. ***SPOILERS*** Question: "How come the SVD Sniper isn't killing anyone"???? Answer: Because the bullets you've obtained are blanks Question: "So does this mean that the Agency has set you up"???? Answer: No, they did not. The blanks are not affiliated with the Agency, but with Sergei. If it was the Agency who provided you bullets, they wouldn't be selfish enough to plant them clear across the level. Why would they anyways? If they wanted to give you your supplies clear across the level, they would've included the SVD Rifle along with it. It doesn't make sense why the Agency would seperate the two items. Question: "Who is that guy who sniped me? He looks exactly like me? Is he the same man that shot me at Terminal Hospitality"???? Answer: His name is Number 17. He is another clone of you, which is why 47 referred him to as "Another Brother". He is the same man that shot at you at Terminal. Question: "I can't kill Sergei in this level. Why is that"???? Answer: Lets just say, you can't kill Cardboard Question(not pretaining to St. Petersburg Revisited): "What happens when you follow the man who has shot at you at Terminal"???? Answer: A Bomb will blow up inside that room, thus failing the mission For now, I think this is about it.... ***END SPOILERS**** {}=========================================================================={} -------------------------------------------------------------------------- 6.0 VERSION HISTORY -------------------------------------------------------------------------- {}=========================================================================={} Versions will change after submission to GameFAQs.com -April 5, 2004(Version 1.0) Started Walkthrough -April 6, 2004(Version 1.0) Finished First 4 Levels -April 9, 2004(Version 1.0) Finished 6 More Levels -April 10, 2004(Version 1.0) Finished 2 More Levels -April 11, 2004(Version 1.0) Finished 5 More Levels -April 14, 2004(Version 1.0) Finished the Last 3 Levels and the remaining sections. Submitting to GameFAQs.com -June 12, 2005(Version 1.1) Revised the whole "Other Stuff", St. Petersburg Revisited explanation. {}=========================================================================={} -------------------------------------------------------------------------- 7.0 CONTACT INFO -------------------------------------------------------------------------- {}=========================================================================={} E-Mail: Hell_Fire185[at]hotmail[dot]com You may E-Mail me anytime and expect a reply. I check my E-Mail at least 2-3 times a day, so there is a good chance I'll reply. Just don't send me any crap mail, advertisements, and anything else not pretaining to the game. If you do, I'll most likely block you(but its not like you care anyways). You may E-Mail me things about this game, but if you're asking a question, make sure you have at least checked the FAQ first. If you ask me stuff thats already in my FAQ, I'll just direct you to it. This is probably it. For IM, just look for me at GameFAQs.com Username: LivingNightMare185 {}=========================================================================={} -------------------------------------------------------------------------- 8.0 COPYRIGHT INFO -------------------------------------------------------------------------- {}=========================================================================={} This document is copyrighted by NightMare185 AKA Tai V. Ly. This FAQ may not be sold for profit or distributed by any means of profit. You can reproduce this document ONLY for personal use. If you want to use this FAQ on your site, please E-Mail me for permission. If I give permission a site, I expect it not to be altered by anyone except for myself.These are the following sites so far, who can use my FAQ on their site... www.GameFAQs.com www.ign.com www.neoseeker.com www.supercheats.com www.cheathappens.com www.gameplayworld.com This next list is a list of sites who CANNOT use my FAQ, EVEN if you were to ask my permission, the sites listed on, cannot use it. PERIOD. -> 911 Codes http://911codes.com -> 9 Lives http://www.9lives.ru/eng/ -> Bean's PlayStation Dimension http://www.bean.dk/psx/index.htm -> Cheat Code Central http://www.cheatcc.com -> Cheat Index http://cheatindex.com -> Cheat Matrix http://cheatmatrix.com -> Cheat Search http://cheatsearch.com -> Cheatstop http://www.panstudio.com/cheatstop/ -> Console Domain http://www.consoledomain.co.uk -> Dirty Little Helper http://dlh.net -> Dreamland http://kirby.pokep.net -> Games Domain http://www.gamesdomain.com -> Game Express http://www.gameexpress.com -> Mega Games http://www.megagames.com -> Square Haven http://www.square-haven.net -> Ultimate System http://www.flatbedexpress.com -> VideoGaming.net http://www.videogaming.net/ If you see any of these sites, or any other site that is not on first list above, then contact me immediately. If you decide to take and plagarize my guide(s), you will be prosecuted by the full extent of the law. Thank you. {}=========================================================================={} -------------------------------------------------------------------------- 9.0 CLOSING/CREDITS -------------------------------------------------------------------------- {}=========================================================================={} Finally, this guide is finished up. In the future, I'll update this guide some more, so it can benefit you readers the are reading this guide right now, and find it useful(hopefully). If you want to check out my other contributions, check this site out: http://www.gamefaqs.com/features/recognition/39020.html Other than that, I'm pretty much done here. As for Credits Me: For making this guide www.hitmanforum.com: The site with lots of hitman info GameFAQs.com: For hosting my guide GameFAQs HM2 Message Board Users: Helping me through this game Masamnue3: Best ASCII artist to help me out with the title To You: For Reading this FAQ NightMare185 End Of Document Copyright(c) 2004-2005 Tai Ly