_____ ___ _______ _________ |_ | | | / \ |_ __| / _______ \ | | | | / \ | | / / \ \ | | | | /_/ \ \ | | / / \ \ | | | | \ \ | | _/ / \ \ | |_________| | _______\ \ | | |__| __ \ \ | ________ | / ______ \ | | (__ = / / | | | | / / \ \ | | / / | | | | / / \ \ | | / / _| |_ | |_ _/ /_ _\ \_ _| |_________/| __________/ / |_______| |_____| |______| |______| |_______________| \__________/ C O M B A T E V O L V E D Vehicles FAQ Created By: Halo 54 Version 0.6 ======================================================================================== Table of Contents ======================================================================================== I. Overview/General Information II. Recent Updates III. Vehicle Guide 1. M12 LRV Warthog 2. M808B Scorpion MBT 3. Ghost 4. Banshee 5. Wraith IV. Strategies/Tips V. Vehicle Tricks VI. Credits VII. Legal Info VIII. Contact Info ----------------------------------------------------------------------- I. Overview/General Information ----------------------------------------------------------------------- Welcome to my Halo Vehicles Guide....made, of course, for the most incredible video game in history: Halo! You may recognize me from the message boards, or from some of my previous FAQs/Walkthroughs. If so, you will notice that my style and layout for it is pretty much the same, to save myself the trouble of making a new format for each one. Anyway, thanks for coming and I hope you find what you're looking for in here. Here is some general information about the game: _____________________________________________________________________ | | | | Platforms | Xbox | |___________________________________|_________________________________| | | | | Genre | First Person Shooter (FPS) | |___________________________________|_________________________________| | | | | Developer | Microsoft | |___________________________________|_________________________________| | | | | Publisher | Bungie | |___________________________________|_________________________________| | | | | Players | 1-16 | |___________________________________|_________________________________| | | | | ESRB Rating | Mature {Violence, | | | Blood and Gore} | |___________________________________|_________________________________| | | | | Price | $49.99 (U.S.) | |___________________________________|_________________________________| ----------------------------------------------------------------------- II. Recent Updates ----------------------------------------------------------------------- Jul 30, 2003: Version 0.6 Got a lot of e-mails with tips, so they're posted now. May 27, 2003: Version 0.5 More tips added. Even more coming soon. Oct 30, 2002: Version 0.3 + 0.4 Added a bunch of new tips and a couple tricks, and also added more information to each section. Oct 14, 2002: Version 0.2 I fixed a few errors, and changed a bit of the layout. Oct 13, 2002: Version 0.1 Just recently started working on this guide. ----------------------------------------------------------------------- III. Vehicle Guide ----------------------------------------------------------------------- This is probably what you came for, so I'll try not to disappoint you. For each vehicle, I'll give a basic introduction (found in the manual), and analyze it. I'll also rate them by certain statistics on a scale of 0-4. If you've ever seen my FAQ for AirForce Delta Storm, you'd probably notice my use of the same scale. Since each statistic is based on a 4-point scale, there are 16 possibilites for them (1/4, 2/4, 3/4, 4/4, 5/4, 6/4, 7/4, 8/4, 9/4, 10/4, 11/4, 12/4, 13/4, 14/4, 15/4, 16,4). So basically, there are 16 points on which a statistic meter could fall on. I will accept any suggestions, and if I use something that you send, I'll be sure to give you proper credit. Here we go...... ************************** M12 LRV Warthog ************************** _______________________________________________ Crew: 3 (driver, passenger, and gunner) _______________________________________________ Weight: 3.25 tons _______________________________________________ Armament: 12.7mm three-barrelled machine-gun _______________________________________________ The M12 light reconnaissance vehicle, or the Warthog, is the standard vehicle of the UEG armed forces. It is fast and maneuverable, but prone to rollovers during hard cornering. A three barrelled machine-gun is mounted in the rear of the vehicle. Armed passengers significantly increase the unit's anti-infantry capacity. My opinion: The Warthog is a great vehicle to use. It's four-wheel drivetrain allows for maximum maneuverability; when you steer, the front wheels turn in the direction specified, and the rear wheels turn in the opposite direction. This is great if you want to make a quick turn, or a "tail-whip" motion to take out nearby enemies. The M41 Light Anti Aircraft Gun is located on the back of the Warthog, and is a devastating weapon. Packed with unlimited ammo, it is the weapon of choice for many situations. The drawback is, you can't use the gun while driving. However, it can be used be a fellow Marine, or a teammate in co-op mode. Since the Warthog is indestructable, you don't have to worry about it exploding while driving it. But, this doesn't mean that you can't be harmed while inside. A well-placed grenade can still dispatch a driver, as well as any enemy fire. Multiplayer Use: The Warthog is definitely a better vehicle in Campaign mode. For the most part, when you play multiplayer, it will be in "free-for-all" mode, meaning it is every man for himself. So, you won't be able to have a passenger who can fire from the backseat while you drive. This greatly reduces your attacking ability while in the Warthog, so therefore, you have to get out of the driver seat if you want to fire the gun. It is still a fun vehicle to use, but it just isn't as useful. __________________________ |_______ Attack |_______| |____________ Defense |____________| |____________ Speed |____________| |___________ Power |___________| |___________ Mobility |___________| _________|________________ | | | | 1 2 3 4 Recap: - The Warthog's 4-wheel drive allows for harder cornering, although you have to counter-steer sometimes to avoid rollovers. - You can carry up to two allies: a passenger and a gunner. - The M41 LAAG (the gun in the rear) has unlimited ammo. ************************** M808B Scorpion MBT ************************** _______________________________________________ Crew: 1 (with 4 passengers) _______________________________________________ Weight: 66 tons _______________________________________________ Main Gun: 90mm High Velocity Secondary/Coaxial Gun: 7.62mm AP-Tracer _______________________________________________ The Scorpion Main Battle Tank is primarily an anti-vehicle weapons platform, but it also has very high ant-infantry capabilities. It's ceramic-titanium armor makes it nearly invulnerable to small arms fire, but its deep dead-zone, or the area within which fire from the tank's guns cannot hit targets, puts it at risk from enemy anti-tank infantry. Up to four soldiers may ride on (and fire from) the Scorpion's track pods. Riding on a tank is always hazardous and should be done only when the advantages outweigh the risks. My opinion: The Scorpion is, without a doubt, a beast. Powerful, yet unsurprisingly slow, this large tank can destroy almost anything in a matter of seconds. It packs a large cannon and a secondary machine gun...more than enough to stop any enemy in his/her tracks. After firing from the cannon, you must wait a few moments to reload, so this is a great time to use the machine gun. Although the gun is very inaccurate at long range, it is deadly up close. If all else fails, you can also run over enemies just as easily. Overall, the Scorpion is a good vehicle to use if you are taking on numerous enemies, or another enemy-controlled vehicle. Other than that, it isn't too reliable. Up to four passengers can ride on the sides, so having a sniper on the treads isn't such a bad idea. The Scorpion is hard to tip over, so it isn't as dangerous as the description of it makes it sound. Multiplayer Use: This is a very good vehicle to use in Multiplayer, but only for a short amount of time. The thing is: you are a very easy target for snipers. If you happen to miss a shot, you will spend precious time reloading, and, considering you are playing against fairly good players, you will probably end up dead during this time. Aside from all the disadvantages, the tank also has many good points. It is a heavily armored killing machine, and as long as you avoid sniper fire, you can easily kill anyone quickly. A good way to do this is to travel in a zig-zagging motion instead of a straight path. -------------------------------------- [message sent in by Ollive] You know how a ghost can beat a scorpion sometimes? This is mainly because it's always recommended that they hold on the left trigger. The ghost stuns the tank driver, decreasing the traverse rate of the tank(the speed you rotate the cannon). Holding on the secondary gun also reduces the traverse rate. With the traverse rate so horrible because of these 2 factors, the ghost just strafes around the tank while the tank hopelessly tries to aim the main cannon. Not holding on the secondary fire increases the traverse rate, letting the cannon aim at the ghost much more easily, creating a definet win for the tank due to the increased traverse rate caused by not holding on the secondary fire. I have tried this numerous times, and it has worked succesfully each time, proving my point. A good tank driver only uses the secondary fire for 2 functions: 1: to knock snipers out of zoom. 2: to kill foot soldiers while reloading the main cannon. ------------- Thanks for the input! __________________________ |_______________ Attack |_______________| |_____________ Defense |_____________| |_____ Speed |_____| |_____________ Power |_____________| |______ Mobility |______| _________|________________ | | | | 1 2 3 4 Recap: - A tough, sturdy vehicle - Slow, but makes up for it in firepower - While main cannon is reloading, use secondary machine gun - Travel in a zig-zagging motion to avoid sniper fire. If necessary, turn the tank away from the shooter and face the turret towards them. - 1-2 shots from the cannon can destroy anything moving. - Since the cannon fires high-velocity shells, you don't have to worry about leading a moving vehicle or enemy (shooting in front of them to compensate for shot speed) in order to hit it. Just fire straight at it. - If you see a grenade on the tank, immediately jump out. - If you can't get a good shot at an opponent, you can still try to run him over. - The secondary cannon decreases the traverse rate, so don't use it when you need to turn the turret quickly. ************************** Ghost ************************** _______________________________________________ Crew: 1 _______________________________________________ Weight: 3.25 tons _______________________________________________ Armament: Two Plasma Cannons (100-250 kW range) _______________________________________________ The Ghost is the Covenant's standard reconnaissance and rapid attack vehicle. It is equipped with two of what are now accepted as the standard light vehicle mounted weapons: a directed energy weapon capable of projecting a bolt of super- heated plasma in the 100-250kW range. While the vehicle is fast and maneuverable, the driver is virtually unprotected. My opinion: I think that the Ghost is an all-around okay vehicle. It is definitely not my favorite, but it is still good to use on occasion. Its best feature is probably speed: it is very fast, and can get you out of a sticky situation, when needed. It is destructable, though, so it is best used in guerilla warfare, where you can sweep by, shooting whatever gets in the way, and then flee. Even though this may not appeal to some people, it is a good way to avoid damage and progress through a level at the same time. Since it can strafe, it allows for circling around enemies while firing at them. Its guns can also "freeze" an enemy or enemy vehicle, causing them to move much more slowly, thus giving you the upper-hand. For some odd reason, the Ghost won't take any damage when it is not being driven. So, if you see a plasma grenade stuck to it, the best thing to do is hop out. The grenade will blow up, but the Ghost shouldn't be damaged. Marines can also pilot Ghosts, but they sometimes accidentally run you over, so it is best to get in a vehicle yourself to avoid getting hit. Or, you could just kill the Marine...but that brings up some other issues, so I'll go with the former. Multiplayer Use: When playing in Multiplayer, speed is usually the most wanted element when choosing a vehicle. This is where the Ghost comes into play. In a level like Blood Gulch, the Ghost makes it easy to travel from one side to the other. As mentioned in the previous paragraph, it can be used to circle around enemies and use the guns to freeze them, making them vulnerable to further attack. So, even though the Ghost falls short in Campaign Mode, it really stands out in Multiplayer as a better vehicle to use. __________________________ |______ Attack |______| |____ Defense |____| |_____________ Speed |_____________| |_______ Power |_______| |____________ Mobility |____________| _________|________________ | | | | 1 2 3 4 Recap: - The Ghost is a good vehicle to quickly escape in. - The plasma cannons can freeze an enemy/vehicle. - You can circle around enemies while firing at them to avoid getting hurt. - Since you aren't protected from the sides and rear, you have to try not to leave yourself exposed. You are an easy target. - The Ghost won't take any damage when it is not piloted. - Marines that drive in Ghosts are sometimes dangerous, so it is best to also be in a vehicle when this happens...so they don't run you over. - Most, if not all, enemies in Single Player mode cannot be run over by the Ghost. The only things that you can run over are Hunters when they are standing straight up, and a Co-op/Split-Screen partner. ************************** Banshee ************************** _______________________________________________ Crew: 1 _______________________________________________ Weight: 2.25 tons _______________________________________________ Armament: Two Plasma Cannons (100-250 kW range) Secondary Weapon: Two Fuel Rod Cannons _______________________________________________ The Banshee is the Covenant's standard ground assault aircraft. It is very fast, extremely manuverable and capable of hovering. It has two weapon pods mounted to either side of the fuselage. Both of these pods contain a light plasma cannon and a ruel rod cannon. Though small arms fire may disrupt of disable the pilot, only heavy weapons are capable of inflicting damage or destroying the vehicle. My opinion: Easily my favorite vehicle in the game, the Banshee is an aircraft that is powerful, fast, and very maneuverable. Like the Ghost, it takes damage, but when in the air, it is much harder to be hit directly, and therefore damaged severely, than in any other vehicle. Its fuel rod cannon is an excellent weapon, and can be used to take out multiple enemies at once. When combined with the dual plasma cannons, the Banshee should be considered extremely deadly. Aside from the weapons and the maneuverability, the ability to fly and hover is extremely fun. Some of my favorite parts in this game would be grabbing a Banshee and dogfighting with enemy Banshees while taking enemy fire from down below. It's just an incredible advantage to be able to fly through a level, raining hell on infantry below. Multiplayer Use: Sadly, the Banshee can't be used in Multiplayer. __________________________ |__________ Attack |__________| |____ Defense |____| |______________ Speed |______________| |_______ Power |_______| |_______________ Mobility |_______________| _________|________________ | | | | 1 2 3 4 Recap: - The Banshee is a highly maneuverable aircraft. Use this ability to avoid enemy fire. - It carries two weapons: dual plasma cannons, and a fuel rod cannon. - The fuel rod cannon is strong, but, like the tank, it needs time to recharge. - When flying over enemies, always be on the lookout for mortar blasts and other deadly weaponry. One well placed mortar can usually destroy a Banshee...and the Flood are very good at using rocket launchers. - When dogfighting with an enemy Banshee, always try to be behind it, as you don't want to be shot at from behind...especially from a Fuel Rod Cannon shot. So, if you know that a Banshee is behind you, make a quick circle around the enemy so you can take the offensive. ************************** Wraith ************************** _______________________________________________ Crew: 1 _______________________________________________ Weight: n/a _______________________________________________ Armament: Mortar Shells _______________________________________________ The Wraith is a mortar tank used only by the Covenant forces. It fires extremely powerful mortar blasts, vaporizing whatever it hits. But, these mortars are fired in an arc-like manner, so it is somewhat easy to avoid their impact. The ability to hover makes the Wraith much more maneuverable than the Scorpion Tank, making it harder to destroy it with rockets or other explosives. My opinion: The Wraith is actually quite a threatening vehicle. When faced with one, it is best to constantly be moving in order to avoid the mortars. Using a gun like the M41 on the Warthog is definitely not suggested, unless it is being driven by a partner. The best way to take down a Wraith is by using the Scorpion and firing about 2 shots at it, preferrably at the top part of it. The high-velocity shells are much more sufficient, as well as efficient, to use against them than a slow-moving rocket. In case anyone didn't know, ^^^YOU CANNOT DRIVE THE WRAITH^^^ Multiplayer Use: N/A __________________________ |________ Attack |________| |_______ Defense |_______| |______ Speed |______| |___________ Power |___________| |__________ Mobility |__________| _________|________________ | | | | 1 2 3 4 Recap: - Very maneuverable, making it harder to hit dead-on with a rocket. - Thick armor protects damage from small arms fire - Fires powerful plasma mortars - Mortar blasts travel in an arc-like manner, so they are easy to avoid - Grenades can destroy a Wraith, but it takes quite a few. -------------------------------------------------------------------------------- IV. Strategies/Tips -------------------------------------------------------------------------------- Here is the section where I take all of the tips given to me by other Halo players, and list them. If you have a tip you'd like to see here, e-mail me and tell me it. I'll try to put everything I can, as long as it is valid. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When trying to run Covenant over with the Warthog, it helps to turn right before you get close to them. That way the side of the Warthog, which is much wider than the front, will hit them. (Star Blitzer) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In the Ghost, don't be afraid to drive straight into another vehicle. You should just fly right over it. This will allow you to drive away or attack from behind. (Star Blitzer) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Here's a tip for Halo. When your facing the flood. Try putting a plasma grenade on the smallest one when they to swarm you. And run!!! If done correctly the grenade will blow up all of them and you'll save on ammo and life. (Rob_Denning) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In the single player game I generally don't use the Scorpion tank, but if your playing multiplayer CTF it's awesome! Have one player grab the tank and he/she can park it up against any wall backwards. Then the large canon can be turned around (shooting backwards) while protecting the driver. Using this technique the driver can with stand around 2 rocket launcher blasts (as long as your shield is recharged) plus if you see the incoming rocket the driver can bail out. This is especially useful when parked in front of your base entrance (making the other team have to access the rear entrance). At least 1 if not 2 depending on how many players you've got can cover the unprotected sides with sniper rifles for a deadly combo. (Mojo) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In the multiplayer game if your playing with the radar on you can ambush other players by not appearing on the radar. If you are standing still or walking slow with the control stick slightly pressed you won't show up on the other players radar. This is useful for base defense in CTF (It really pisses people off when the butt of your gun meets the back of their head just when they think they've got your flag!), and it really confuses other players in a death match when your dot just disappears after moving around and you get the drop on them around a corner or from behind. (Mojo) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I love the warps! Here's a dirty little trick for any map that has warps. If your in a fight and around a warp head through the warp and after your through immediately step backwards. When your pursuer follows you through you can end the fight with a gun butt in the back of the head (if your feeling really mean) or now they'll be running from you as you attack from behind. (Mojo) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I call this trick "cover fire". In Blood Gulch playing CTF or Slayer if you have the rocket launcher during a fight you can fire a quick shot from the top of either base toward the warp. (If you can make it look like a missed shot it works very well) Jump through the warp and turn toward the base you just warped from. Stand and fight if you were followed through the warp and if timed correctly and your aim is good the rocket should either hit your foe directly or hit them with "splash" damage. This should kill them or at least give you an easy "clean up" kill. This trick also works with the Plasma Pistol that you can charge up. A direct hit will wipe out their shield leaving you to finish the rest. With a little practice and skill these work great in multiplayer! (Mojo) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Park any vehicle over the warp and any one who tries to warp will be trapped leaving you to fill their back with bullets. Happy hunting. (Mojo) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I found this trick one day while playing. The Covenant seem to not be able to see through they're stationary shields. If you get behind one fast enough before they destroy it, you will be invisible. Some of them might come running around on your side (most of the time it is Grunts) but can be wiped out easily. This makes some levels such as Two Betrayals and The Pillar of Autumn a bit easier. (NavySEAL118) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -When driving in a vehicle in Multiplayer, you will take less damage when shot at. -And marines will only pilot Ghosts that have already been used by Elites. (Zero12) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Drive a warthog on the winding ledge and you can use its turret.You can use it on people who haven't found the ledge ,and they won't find you very easy. You are high enough to be hard to hit, and your armor goes up in the Warthog. Anyone who is dumb enough to try to go up the path gets blasted... (Anonymous) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Wanted to add that for greater maneuvaribility for the Warthog, the brake is A. You can do some great power slides with them while holding the brake. Heck, I got that one from Mario Cart, ad one day went to see if it worked. Ir really does, and is especially useful in Silent Cartographer, where they are plenty of Covenant....and plenty of room to maneuver. (Jamirus9) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I found a great way to get rid of a Hunter in later levels. Make sure you have the shotgun, equip it, then get the Hunter to charge you, strafe out of the way when it swings it's sheild at you, then shoot it point blank with the shotgun. It generally takes 2 shots. As an added bonus, it leaves a pretty sizable splatter of their blood on the floor, wall, etc (Mr2459) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Yeah I just wanted to point out that you can also kill a hunter with one shot from a pistol or sniper rifle if you move out of the way as they charge and shoot them in the orange muscular area on their back. The shotgun only takes one shot to kill them as well if you shoot them in this area. (Bob) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Whenever you play the campaign (co-op or single) and you run into a Wraith, if you get fairly close to it (a matter of feet) it will stop shooting at you, letting you just shoot at it, but the explosion will hurt. Also adding on to mr2459's Hunter tip, only one well-placed pistol shot is needed. (Aric) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I found this trick on Blood Gulch. Drive a warthog on the winding ledge and you can use its turret. You can use it on people who haven't found the ledge, and they won't find you very easy. You are high enough to be hard to hit, and your armor goes up in the warthog. Anyone who is dumb enough to try to go up the path gets blasted. (anonymous) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Tip for multiplayer: get a crappy gun (like the plasma pistol, maybe Needler) and a Rocket Launcher. Now for the fun part: find somone on foot. Shoot at them with the crappy gun, when they come towards you for an easy kill, switch out to the Rocket Launcher. Then pop them. Easy kill. (AzzManv7) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Here's a trick I learned from a very good halo player if tanks are anoying you in the level blood gulch just drive them into the cave with the overshield in it (The entrance closest to blue base) the tank should turn on its side a little bit and go right in this should piss your friends off and the tanks cant be taken out. (DCtopdawg979) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Here is a tip with the tank in the level blood gulch drive a tank to the back of red base and up onto the dark hill in the corner, if your playing with two or more people tell one to get a sniper, after you drive it to the top turn it towards the wall and turn the turret around make sure the rock is in front of the turret to offer some protection from rockets start shootin with your buddies and go ahead and take the other tank too guard the basses with the tank and your sniper pal it gives you major kills. (DCtopdawg979) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -------------------------------------------------------------------------------- V. Vehicle Tricks -------------------------------------------------------------------------------- There are many tricks/glitches that can be done in Halo, and a good deal of them have to do with vehicles. I have listed a few, but I hope that in the future I will be able to add more to it. I did not find these tricks myself, so I am thankful to those who did discover them. ____________________________ Launching out of Blood Gulch ____________________________ For this trick, you'll need to go to Blood Gulch, and have Ghosts enabled. Get a Ghost, and go to the Red Base. Face the Blue Base for reference, and you should see a rock to the front-right part of the Red Base. Hover on the right side of this rock, and face your viewpoint where the small plant is in the middle of the Gulch (where the rocket launcher is located). Now, strafe to the right, and when there is a change from dirt to grass, press "X" to get out of the Ghost. You should now be launched into the air and out of Blood Gulch. You can hold back on the thumbstick if you want to get higher up. It may take a few tries, but once you get the hang of it, it is very easy to do. ____________________________ Launching out of Sidewinder ____________________________ To launch out of Sidewinder, you'll need a Ghost. Now, stand near the blue base. If you are facing outward and slightly to the right, you should be able to see the small hill leading up to the raised path on the cliff wall. Once you spot it, get in a Ghost and make your way up this hill. Once at the top, in front of you should be where the mountain caves in, and there also should be an opening to the right. Turn your Ghost around so that the opening in the wall is to your left, and hover to the very edge of the cliff. Now, back up while strafing and press X when you get closer to the wall. You should be launched, just like in Blood Gulch, out of the map. Takes practicing, but it shouldn't give you too much trouble. ______________________________ Falling Underneath Blood Gulch ______________________________ (By: NavySEAL118) A glitch I found in the level Blood Gulch is that you can fall underneath it. There is no point to it but the level looks weird from underneath. Ramp a Ghost into the inside of either teams base and then move into the center of the base. If you know of the trick on the level SideWinder where you can go through the wall with the Invisibility Cloak and OverShield, just do the same. If you don't, you'll just have to listen to another long explanation. Center yourself inside the middle of the base on the far left. Then start moving to the right and almost immediately after you start moving, jump out of the Ghost and it will push you through the wall underneath the level. Then you will die. -------------------------------------------------------------------------------- V. Credits -------------------------------------------------------------------------------- I'd like to thank everyone that has made this Guide possible: For making this game: Bungie For holding this Guide: GameFAQs ------------------------- http://www.gamefaqs.com Neoseeker ------------------------- http://www.neoseeker.com CheatHappens ------------------------- http://www.cheathappens.com FatalFantasy ------------------------- http://www.fatalfantasy.com-1.net For making this Guide: Me...of course. For sending in information, questions, suggestions, etc: EmmaCleo Mojo Rob_Denning Star Blitzer NavySEAL118 Mojo Aric Jamirus9 Zero12 Mr2459 Fmaster101 Ollive AzzManv7 Once I get more e-mails, I should have more people to thank...obviously. -------------------------------------------------------------------------------- VI. Legal Info -------------------------------------------------------------------------------- (c) Copyright 2002 Randy Chlebek. This FAQ and everything included within this file cannot be reproduced in any way, shape or form (physical, electronical, or otherwise) aside from being placed on a freely-accessible, non-commercial web page in it's original, unedited and unaltered format. Remember to include this section if you are to post this on yor site. This FAQ cannot be used for profitable purposes or promotional purposes. It cannot be used in any sort of commercial transaction without written consent. All copyrights and trademarks are acknowledged and respected that are not specifically mentioned in this FAQ. If you want to contact me, use my e-mail that's listed below. Basically, if you want to use this FAQ for your website, I'd be glad to let you, as long as you ask politely and leave it unaltered, aside from correcting spelling/grammar errors. Please don't break these rules, because plagiarism is a very serious offense. The latest version of this FAQ/Walkthrough is, and always will be, at GameFAQs. -------------------------------------------------------------------------------- VII. Contact Info -------------------------------------------------------------------------------- To contact me, just use my e-mail, which is randychlebek@netscape.net If you have any questions, feel free to write me and I'll try to get back to you as soon as possible. Suggestions that you have? Errors that I made? I'll also accept those. On GameFAQs, my user name is Halo 54; on AIM, my screen name is randychlebek. Thank you!