Galerians: ASH ************** Written By Edward Chong Copyright 2003 Edward Chong Version 1.0.0 (Final) ----------------------------------------------------- Platform: PS2 Genre: Action Adventure/Survival Horror Warning: This walkthrough contains excessive use of drugs and many violent scenes. ------------------------------------------------------ Disclaimer: The author retains full copyright of this walkthrough. You may distribute this walkthrough freely as long as it is not modified and not done for commercial purposes. This walkthrough is unofficial and has nothing to do with the developers of Galerians: ASH. This is my first walkthrough effort so please excuse any mistakes I might have made. For comments or questions, I can be reached at edwardchong21@yahoo.com. Contents ******** 1.0 Cast 2.0 Story 3.0 Controls 4.0 Drugs and PPECs 5.0 Walkthrough 6.0 Others 7.0 Credits 1.0 Cast ******** You should know that Galerians: ASH is a second installment of the series. The first game, Galerians, was released for the PlayStation system in a few years ago. I have included all the characters from the first game and the second game in this section. You should be properly introduced to the characters concerned in the beginning of the game, but I will give you a more thorough introduction to each character, especially those from the first game. This might help players who have not played the first game. 1.1 Rion Steiner ---------------- Protagonist of both games. In the first game, Rion started out searching for his own identity. Realizing he has special psychic powers and a constant voice in his head begging for help, he sets out on an adventure to find the truth about himself, and the world he lives in. The answer that he found blew his mind away, literally. In the second episode, Rion, brought back from the dead, is again asked to help defend mankind from being exterminated by the Galerians, since he possess the only power that can stop them, for he himself, is also a Galerian. 1.2 Lilia Pascalle ------------------ Daughter of a famous professor who created the supercomputer Dorothy. She has in her mind a program that can destroy Dorothy. In the first game, she was hunted and was desperately seeking Rion’s help by using her telepathic powers. In the end, with Rion’s help, she was able to defeat Dorothy, but had to watch Rion die, and the world changed. She survived the extermination brought on by The Last Galerians and finally succeeded in resurrecting Rion, after six years. Being a brilliant scientist like her father, she helps Rion as Rion helps her to protect humanity. 1.3 Dorothy/Mother ------------------ A supercomputer created by Dr. Steiner and Dr. Pascalle. She was made to be a computer that runs Michelangelo City. A hindsight of the professors, they gave Dorothy a sentient mind, and as she began to question her own destiny, Dr. Steiner taught her about the concept of God. She learnt that she must serve her creator. As time goes by, she realized her power is greater than that of her creator, and she herself can become God. She began the Family Program and used chemical therapy (drugs) and genetic engineering to create artificial life forms, known as Galerians. Since she is the creator of the Galerians, she has become God, and in order to stay that way, she has to kill her creators. A classic example of artificial intelligence gone mad. Power without a heart is always evil. 1.4 Spider ---------- One of the four Last Galerians. He is mild-mannered and have spiders as his pet. In the game, he will crosses path with Rion more than once, and his impact on Rion is quite profound. In battle, he is slow and uses his spider minions to attack most of the time. 1.5 Parano ---------- One of the four Last Galerians. Twisted, creepy, crazy, ugly, and fast are the five words that can be used to associate with Parano. He likes killing tremendously and he uses his blades to prove his points. He is very limber and he sets Rion as his target from day one. An all around annoying guy, you will be happy to kick his butt over and over again. Before a battle, he always sends his robot minions to weaken Rion first. Not sportsman-like at all, his intention is just to kill Rion and even considers himself more powerful than the rest of the Last Galerians. 1.6 Nitro --------- One of the four Last Galerians. She is obsessed with pain and despair. She denies the existence of a real world and she will do anything to stop Rion from believing in one. A master of pyrokinesis, she is a formidable foe, although not nearly as deadly as Parano. 1.7 ASH ------- One of the four Last Galerians and Mother’s most precious creation. He was created by Mother and activated on her death so that he can exterminate mankind and bring her back to life. ASH seldom appears and in certain ways, he is very similar to Rion. 1.8 Cain -------- One of the four Galerians from the first game. A clone of the real Rion Steiner, just like Rion the protagonist. However, unlike Rion, Cain is evil and heartless. He holds a grudge towards Rion because Mother didn’t pick him for the job. His appearance was brief in the first game and the only important point he made was Rion’s secret identity. The battle with Cain in the first game was memorable, since it was a sick idea for one to be battling oneself, in physical reality, not philosophically. 1.9 Birdman ----------- One of the four Galerians from the first game. Birdman possess the power of teleportation. He was a creepy guy who tried to kill Rion in the first game, when Rion was trying to find out his identity in his own house. A brief appearance but has a life of sad stories. His death was saddening. 1.10 RainHeart -------------- One of the four Galerians from the first game. RainHeart has pyrokinesis as his weapon, but he often prefers to use his bare hands. A little overweight by creation, RainHeart seems very solemn, mostly because of his upbringing in the hospital that Mother had put him in, which happened to be the same hospital that Rion woke up in during the beginning of the game. His death offers a sad and sickening reflection his life thus far, and how Mother treats her ‘children’. Also, RainHeart was the murderer of Dr. Steiner and Dr. Pascalle. 1.11 Rita -------- One of the four Galerians from the first game. She possesses very strong tactile-telekinesis and was bent on killing Rion and Lilia when she found her. The battle was long and tiring, but her death was a beautiful requiem, as she asks Rion to put her out of her misery. 1.12 Dr. Steiner --------------- Father of Rion Steiner and co-creator of Dorothy. He taught Dorothy the concept of God and was killed by RainHeart in his own home, crushed to death by the boxes in a small storeroom without windows. However, before his untimely death, he had created a virus program that can kill Dorothy, and had embedded into his son’s brain. However, in order for the virus program to work, it needs another activation program. Dr. Steiner’s wife, Rion mother, was also killed in the same house, in the washroom, strangled by RainHeart. 1.13 Dr. Pascalle ------------- Father of Lilia Pascalle and co-creator of Dorothy. Killed by RainHeart in the Steiner’s mansion, he was drowned in his own car in the swimming pool when he was trying to make his getaway. Knowing Dorothy’s madness, he had created an activation program that will download the virus program from Rion’s brain into Dorothy’s system. In order to hide this activation program from Dorothy and her Galerians, he had embedded it into his daughter Lilia’s brain and sent her away to hide from the Galerians. 2.0 Story ********* 2.1 Galerians ------------- In the future, Michelangelo City was run by a supercomputer known as Dorothy, created by professors Dr. Steiner and Dr. Pascalle. In a hospital within the city, a teenager is undergoing some experiments involving drugs, when a girl’s voice began to seep into the mind of this teenager known as Rion. This voice pleaded for help from Rion, who at the moment was strapped to an operation table. Somehow, the screws to the metal straps holding him down began to loosen and Rion freed himself without knowing how. In fact, he didn’t even know who he was, just that his name is Rion, according to the voice inside his head. Rion’s release was not authorized, in fact, it was considered an escape. In the room he woke up in, he found out that he can open doors with only the power of his mind, and as soon as he exited the room, guards began to approach him with weapons in hand. Somehow, by concentrating his consciousness, Rion realized that he could use his psychic projections as attacks. As he begins his escape from the hospital (influenced by the voice in his head), he also realized that his psychic powers are based on the drugs that he takes. Except for his telepathic ability, any other psychic abilities that is used as weapons depends on the various drugs that he found in the hospital. He could use telekinesis and pyrokinesis to some extend. However, as he fights his way out of the hospital, more and more guards (as well as some other ‘experiments’) made it clear that his escape is not permitted. After using his abilities too much, Rion could go into shock, a condition known as Short, which can only be treated by using the drug Delmetor. Left untreated, Short will kill the victim and all surrounding life forms. In his escape from the hospital, Rion found out that his full name is Rion Steiner. He is the son of the co-creator of Dorothy, Dr. Steiner. In a newspaper he found in a restroom, Rion learns that his father is dead, and he has been missing for some time. He also learned that he is not the only person who is being treated with drugs and other weird experiments in this hospital. All test subjects are known as Rabbits, hence he is one himself. The director of the hospital kept appearing on TV screens, telling Rion to go back and not try to escape. As Rion learns more of what is going on, the truth behind the hospital’s function begins to sink in. It seems that Dorothy has betrayed her creator and began to play god. She created an army of ‘humans’ with psychic abilities, called the Galerians. However, these humans are genetically engineered, and in order for a normal human to gain these psychic abilities, they must use the drugs known as PPECs (Psychic Power Enhancement Chemicals) just like Rion does. In his attempt to escape the hospital, Rion also learnt about the Family Program, Dorothy’s plan in creating the few most powerful Galerians to help her conquer the world and wipe out humanity. Before Rion could exit the hospital, he came face to face with the director, and had to defeat him twice, because after burning out his skin, Rion saw that the director is really an android underneath. In an attempt to search for more clues of his past and what is going on, Rion traveled back to the house where he grew up in. It was no doubt infested with Dorothy’s minions but Rion dispatched them without a problem. In this house, Rion’s psychic ability enabled him to see actually happened. Dorothy was created to be a supercomputer solely used to run the city. However, a module that gave Dorothy a sentient mind enabled her to think and began to ask of her purpose in existence. Dr. Steiner taught Dorothy the concept of God, where the creation only has to do what their creator asks of them, and nothing else. For a moment, Dorothy seemed to be satisfy with the answer, but soon, she began to ask the reason as to why she has to serve those who are inferior to her, since she has the power to run an entire city and her creators were merely humans. She hatched a plan to kill her creators and became a God herself, hence the Galerians and the Family Program. Rion also learnt that his father and Dr. Pascalle knew about Dorothy’s betrayal and have created a virus program to kill Dorothy. However, in order to hide the program from Dorothy, they embedded the program into the brain of Dr. Steiner’s son, Rion. Further, for the virus program to launch, an activation program must be executed beforehand. This activation program was embedded into the brain of Dr. Pascalle’s daughter, Lilia. She is the one Rion hears in his mind. She is the one in danger. In the same house, Rion saw how his father died in a storeroom, crushed to death by junk. He also saw his mother’s death, strangled from behind in a washroom. Dr. Pascalle also died within the vicinity of the house, drowned in the pool inside his car when he was trying to make his getaway. In order to find Lilia, Rion had to go to a hotel in the city, but his progress was halted by the appearance of the first Galerian from the Family Program. Birdman. Possessing the power of teleportation, Rion had a hard time defeating him. In the end, Birdman was left to die at the playground of Rion’s house. Arriving in the city, Rion found the hotel but it looked like someone beat him to the chase. The blood on the front desk told him that. As Rion searched through the hotel, he met some pretty unusual tenants and some very disturbed people. He also met with RainHeart, the second Galerian from the Family Program, and the assassin of his parents as well as Dr. Pascalle. RainHeart was a fire user and they had a heated brawl in one of the rooms in the hotel. Defeating RainHeart, Rion was ‘rewarded’ with the vision of RainHeart’s past, how he was treated in the hospital with all the experiments and drugs. The poor soul was merely a scared and reluctant slave to Dorothy’s scheme. Lilia’s voice was getting louder but at the same time more desperate. Finding an underway, Rion made it pass the generator room and into an abandon and hidden room, where Lilia has been hiding for so long. Before they could be properly introduced, the third Galerian from the Family Program barged in. Rita is a telekinesis specialist, and she made Rion’s head spin with all the tables and chairs flying around. Rion beat her time and again, which made her mad. She injected more and more drugs into her body in order to defeat Rion, but she only defeated herself as the drugs overdosed her system. Before her death, Rion got a glimpse into her life filled with Dorothy’s forced commands and dirty works. She wanted to perish just like the white snow in her dreams, and begged Rion to kill her. Despite Lilia’s pleading, Rion fulfilled Rita’s wish. Too many have suffered and more have died in Dorothy’s insane rise to power. It is up to Rion and Lilia to stop her. They infiltrated the Mushroom Tower where Dorothy resides, killing all those who stands in their way. However, a surprise came when they arrived at the Family Program Room. A person who looks exactly like Rion appeared. He declared himself as Cain, the fourth but not the last Galerian in Dorothy’s Family Program. He is a clone of Rion, just like Rion himself. The shocking news brought by Cain was that Rion is one of the Galerians in Dorothy’s Family Program, just a clone of the real Rion Steiner who had died years ago when he was kidnapped and admitted to the hospital. Both he and Cain was created to masquerade as the real Rion and brings Lilia to Dorothy. Rion realized he was a puppet in Dorothy’s scheme, and Cain is furious at their mother’s decision of not choosing him to masquerade the real Rion. Unable to accept the truth that he is a clone and that he is a Galerian himself, Rion killed Cain who didn’t seem to have any remorse of who or what he was. Regardless of the truth, Rion and Lilia went on to face Dorothy. Dorothy greeted Rion as her son, therefore Cain was telling the truth. She ordered Rion to kill Lilia, but he refused. Dorothy was left with no choice but to kill them both herself. She ended up begging Rion not to kill her, his own mother. Rion put it into perspective for her. She killed her creator, now she is going to be killed by her own creation. Using Lilia’s activation program, Rion downloaded the virus program in his brain right into Dorothy’s mainframe, thus killing her. However, in doing so, the download caused Rion to go into Short condition, only this time it cannot be cured even by using a Delmetor. Lilia held the dying Rion in her arms as the Mushroom Tower exploded. A cliché --------- The virus program was embedded into Rion’s brain. The real Rion died shortly after being admitted into the hospital. Dorothy recreated Rion by making a clone of him, thus replicating the virus program in Rion’s brain as well. If Dorothy hadn’t cloned Rion, the virus program would have disappeared together with the real Rion Steiner. It seems that fate has a cruel sense of irony. 2.2 Galerians: ASH ------------------ Six years into the future, Lilia survived the explosion in the Mushroom Tower. However, contrary to their believes, Michelangelo City did not prosper after Dorothy’s destruction. Instead, it perished with her. At the moment of her death, Dorothy launched one last program: The Last Galerians. Aside from the Family Program, Dorothy actually have another batch of Galerians created and ready to strike out at humanity at the moment of her death. The Last Galerians were to annihilate all human and revive Dorothy. Lilia has been working on bringing Rion back to life after that fateful encounter with Dorothy at the Mushroom Tower. Rion’s consciousness is lost in the vast space of Dorothy’s backup data storage. Lilia must find a way to bring Rion’s consciousness back into his cryogenically frozen body. 3.0 Controls ************ The controls differ depending on which button configurations you choose in the Option screen. However, the usage of the controls (not the buttons) are as below: 3.1 Check/Confirm --------------------- Used to sense for psychic residues and look for items as well as opening doors. In the menu screen, it is used to navigate and select options. 3.2 Cancel ------------ Used to cancel actions. 3.3 Movement ------------ Used to move Rion around. 3.4 Lock-On ------------ Used to lock onto an enemy so that the enemy is always in sight. Limited movement is still permitted while locked onto an enemy. 3.5 Shield --------- Used to invoke Rion’s ability to generate a psychic around himself. The shield is impenetrable, protecting Rion from enemy attacks. 3.6 Personal View ------------------- Enable Rion to look around in first-person mode. Movement is not allowed when in Personal View. 3.7 Others ----------- There are other controls like tilting of the camera angle and activating the menu. 4.0 Drugs and PPECs ******************* Drugs are used primarily for recovery or some status change in Rion’s body. PPECs (Psychic Power Enhancement Chemicals) are used to endow Rion with psychic abilities that can be used to attack enemies. 4.1 Drugs --------- 4.1.1 Recovery Capsule ---------------------- Used to recover Rion’s HP gauge by about 50%. Rion will die when his HP (Hit Point/Strength) gauge is empty. 4.1.2 Recovery Plus ------------------- Used to fully recover Rion’s HP gauge. 4.1.3 Delmetor -------------- Used to empty Rion’s AP gauge. If his AP (Addiction Point) gauge is filled, he will go into a condition known as Short. 4.1.4 Appolinar --------------- Used to max out Rion’s AP gauge on purpose so that he go into Short condition. Do not use without Delmetor at hand. 4.1.5 Skip ---------- Used to raise the level of Rion’s psychic ability by 1. All of Rion’s ability can go to a maximum level of 3, but all psychic abilities has to be at the same level before any of them can go to the next level. 4.2 (PPECs) ----------- 4.2.1 Nalcon ------------ Green in colour, Nalcon endows Rion with the power of telekinesis. Rion can concentrate shockwaves of psychic blasts and lets them loose on an enemy. 4.2.2 Red --------- Red in colour, Red endows Rion with the power of pyrokinesis. Rion can project a wall of fire from his mind that burns anything caught within the blast radius. 4.2.3 D-Felon ------------- Blue in colour, D-Felon endows Rion with the power of anti-gravity. He will be able to lift reasonably sized objects off the floor and then slams them down again where it hurts the most. 4.2.4 Melantropin ----------------- A drug that is abundant within Rion’s body. Endows Rion with the psychic abilities of telepathy (communication with the mind) and Shield. 4.2.5 Bustanor -------------- Yellow in colour, Bustanor is a new drug created by the scientists working for Dr. Lilia. It enables Rion to throw out a number of projectile shockwaves that will home-in on the nearest enemy. Concentration time is very brief for Bustanor. 4.2.6 Breakaron ------------- Purple in colour, Breakaron is a new drug created by the scientists working for Dr. Lilia. It enables Rion to discharge the static trapped in the air, creating thunders all around him. Very powerful but the ingredients used to make Breakaron are very rare. 5.0 Walkthrough *************** 5.1 The End of the Beginning ---------------------------- You begin at the final level of the previous game. Take some time to get used to the controls, since they are evidently very different from the last game (for those who played it). Run around the room and you will notice that clouds with different colours appear now and then. These clouds are items. Unlike other games in this genre where you have to search for items, hidden or otherwise, Galerians: ASH makes it easy for you. As long as you are in the vicinity, a cloud will appear and all you have to do is run into the cloud to get the item. These items will normally be drugs (PPECs, Recovery Capsule, etc). For important items (like keys, files, etc), they don't appear in this way, therefore you will still have to search for them. Collect all five items from this room and Check the big tanks if you wish (you will have to Check each tank twice to see first the name of the clone, then the face of that clone, which turned out to be Birdman, RainHeart, Rita, Cain, and of course, Rion), but the only requirement to continue is to check the body lying on the floor. That's Cain, another clone of Rion who actually knows he is a Galerian, which was defeated in the first game. You get some Rion/Cain Type files which are actually instructions that tells you how to play the game. I suggest you read them even if you have played the first game before. There are some distinct changes in this installment. I noted them down in the previous section in this walkthrough. Once the door is open (unlocked when you Check Cain's body), go to the door and press Check to open and enter. Go up a flight of stairs and you will come to a big dome. After a cut scene, you are back in control. Start running because there are Rabbits all over the place trying to slice you into tiny pieces. Run around for items. You can kill the Rabbits, but they will keep coming and coming. Notice that when an enemy is near, a target appears around it. If you press the Check button, a number appears on top of the enemy. This number is the amount of HP that enemy has. Whenever you have an enemy in target, you can charge up your psychic power and blast it to oblivion. Each blast will generate a number on top of the enemy. This is the amount of damage that the enemy has received from your attack. Some of your psychic powers, like Red, is capable of damaging more than one enemy at a time, if the enemies are closed together. That will save you some PPECs. Alternatively, you can Lock On to an enemy. Once you do that, the target will change from green to red and Rion will not let the enemy out of his side. You can still move around, but only by walking. This is not recommended when you are faced with many enemies around you. If you are surrounded, try to use the Shield button. This will generate a psychic shield that absorbs damages. However, since this shield is enabled by the Melantropin in Rion's blood, your AP gauge will fill up as you are using the shield. It is always better to lure the enemies so that they are following you. When you have some distance, turn around, charge up, and let your psychic power loose. Once you kill an enemy, it will turn into an item cloud. The items could be PPECs, drugs, or a status boost (HP + 7, AP + 23, Nalcon + 10, etc). A status boost will make your gauge longer (although you cannot see it) so that your HP, AP, and PPECs can lasts longer. In this huge dome room, your objective is to find an open door. Just run around and find that door. Once you found it, go in. In the next area, there is a Save Terminal to the left. There are also a few items to grab so run around a little. Go into the middle hallway last, because once you are in there, a cut scene will take place and once that is over, two robots will appear. Use Nalcon on these robots because Red don't do a thing to them. Run around, wait for them to start shooting, quickly dodge out of the line of fire, face one of them, and then let loose a blast of Nalcon. If you hit them while they are not shooting, there is a possibility that your blast will be blocked by the metal shield that they are carrying. Take them out, go back into the middle hallway for another cut scene. When the cut scene is over, go into the elevator straight ahead. Again you find yourself inside a dome. To your left is a big terminal while to your right is a giant face. Directly in front of you is a door and at least three Rabbits charging at you. You will have to take them out even though they will appear again. Keep killing the Rabbits until they don't appear anymore. If you don't, it won't be easy to solve this next puzzle. See the pink cloud in the middle of the room? If you walk into the cloud, it will disappear and reappear somewhere else. If you leave it for too long, it goes back to the center of the room. The idea is to follow the pink cloud. Move into it to make it disappear and reappear somewhere else, follow it and make it disappear again. The pink cloud reappears almost always behind you, further and further every time. It gets harder and harder to catch up with it in time. If you don't get to it in time, the pink cloud will go back to the center of the room and you will have to do it all over again. To help you run faster, press the Forward Roll button. This will make Rion roll forward, gaining a little more distance than just running alone. This move is also critical while fighting with enemies. If you are surrounded or targeted, use this move to quickly get out of the situation you are in. Once you are done chasing the pink cloud, the terminal will be powered up. Go there, just Check it, and a cut scene will follow. After the cut scene, go to the door opposite the one where you came in. Forget about the giant face. There's nothing there. Exiting the door will land you in the Bridge with some really tall and red monsters that spits yellow gas. If you are in another survival horror game, you would most probably get poisoned, but in Galerians: ASH, Rion doesn't get poisoned, so it is relatively safe to fight these lanky creatures. However, don't get too comfortable because they still pack a punch. Take them out if you want, otherwise just run to the other end of the bridge and press Check at the darkened door. There is also a Save Terminal here. I have to say that this game is very generous in providing Save Terminals, unlike the first game. !!!!!!!!!!!!!!!!!!!! Boss Fight : Dorothy !!!!!!!!!!!!!!!!!!!! In this next room, you face Dorothy a.k.a Mother. After some cut scene, the battle begin. Unlike the battle with Dorothy in the first game, this time around, she is much tougher. She has three long-range attacks. If you are in the circular platform, she will either use an electrical attack that shoots all over the place, or the dual laser beams from her eyes, or a flamethrower. If you retreat back to the door, she will only use the flamethrower, which is almost impossible to avoid. In the circular platform, you should check the panel where you can upload your virus into Dorothy, but don't stay too long, because she will also occasionally hit you with her hands. Your best bet against her is Nalcon, unlike the first game (which was Red where it burns all of her three eyeballs), since her eyeballs only come out after a while. You should have enough Recovery Capsules to spare, so just stand in front of her and keep on letting loose some Nalcon, blast after blast. You will not see any numbers on her head, but as long as she shows some flicker, you will know that your blasts connect. Keep doing this until she falls. A long cut scene follows. This is actually the ending to the first game. When the cut scene is done, you will be saying the same thing as Rion. Déjà vu. You are back where you began. It's the same room where you first found Cain. You must be saying 'no' by now. Yes, you have to go through everything all over again. This time around, be sure to grab all the items in this room. You will need it. Check Cain's body to open the door and go up the steps to the gigantic dome. Similarly as the first time, run around to find the open door that leads you into the room with a Save Terminal. Search the area for items and go into the middle hallway for another cut scene. Take the elevator up to enter the room with the gigantic face and the moving pink cloud, only this time around, the pink cloud is gone and is replaced by a Galerian by the name of Spider. !!!!!!!!!!!!!!!!!!! Boss Fight : Spider !!!!!!!!!!!!!!!!!!! !!!!!!!! Spoilers !!!!!!!! As the story has it, Rion is currently nothing but data inside the backup storage of the Mushroom Tower. Lilia is trying to revive Rion by bringing his consciousness out of this mass of backup data. It seems that when Rion and Lilia killed Dorothy, she was able to execute one final program: The Last Galerians (this was actually the working title for this game, before it was changed to Galerians: ASH). This program creates the four Galerians you will be facing in this game. Parano, Spider, Nitro, and ASH. They are the last Galerians that will wipe out mankind and bring Dorothy back to life. !!!!!!!! Spoilers !!!!!!!! Your first meeting with the Last Galerians happen to be Spider. He talked about how he would be better off without Rion interfering into their work and so now he must kill Rion. The fight begins with a really techno music and green cobwebs all over the place, with particles that looks like snow falling from the ceiling. Two things you should look out for: Spider, and spiders. If you see Spider, just blast him with either Nalcon or Red and he will retreat to the ceiling. Once he does that, run around the place burning the cobwebs down. Little spiders will try to crawl up Rion and suck the life out of him. Use Red on them. Make Spider come down form the ceiling and when he does, blast him with Rion's psychic powers. Spider's attacks are nothing to be concerned about. They are easy to dodge and doesn't do heavy damage. This should be an easy fight, although it could take some time, waiting for Spider to show up. You can look for him using the Personal View right analog stick, but know that once you go into Personal View, you are standing still and sitting duck. Once the battle with Spider is over, he will disappear. You get a Skip and a chance to upgrade your psychic powers. Skip is a drug that will boost your psychic powers one level. Currently there are four psychic powers that you can choose to upgrade: Shield, Nalcon, Red, and D-Felon. You may choose to use the Skip later, but it doesn't really matter anyway. I suggest you use it on Shield, because a level 2 Shield is going to be a saviour in the next stage. When you are done deciding, go to the terminal to get the bridge set, get out of the room. Go pass the bridge (killing the monsters if you wish). Again, you arrive at Dorothy's chamber. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Boss Fight : Dorothy - Déjà vu !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! This fight is exactly the same as the previous fight. Just blast her with Nalcon and try to avoid as many of her attacks as possible. You should kill her within three minutes. After taking out Dorothy, instead of uploading the virus program into Dorothy (which was already done because Dorothy is already dead, Rion is a data in the backup storage, remember?), Rion used the panel to transport himself out of the backup storage, and back into his body. 5.2 Six Years into the Future ----------------------------- In a very long cut scene, Rion wakes up from his cryogenic sleep inside the Hyper-Sleep Room. Lilia brings him up to date (that's six years into the future) and gave him some new clothes. As the cut scene ends, you are suppose to go out the door to the Control Room, but why not take a look around first? There is a cloud of circling particles in the room. This is what I call a Healing Cloud. You step into it, press Check, and your HP gauge will be instantly refilled to the max, while your AP gauge is instantly emptied. Other things in the room includes the cryogenic chamber where Rion slept, a control panel, and a large cylindrical thing in the middle of the room. Nothing important except the Healing Cloud. In this stage, you may want to return here to get yourself healed instead of using Recover Capsules. Those things are hard to come by. $$$$$$$$$$$$ My Two Cents $$$$$$$$$$$$ A little note I would like to make about Rion's new look. Since six years has passed, he does seems to be taller and more matured, especially with the tight leather pants and T-shirt. His collar is different from the original game. It looks more 'hip', while the original looked like a dog collar. His hair sticks to his head with a really spiky look. He hunches when he is standing and his two shoulders looks like they are out of place. All in all, I still prefer the original look. As far as cryogenic technology goes, a subject don't grow or decompose when they are frozen in sub-zero temperature. That's the idea of cryogenic freezing! On the other hand, Lilia looks even more matured, with a strong scientist feel to her. Her outfit is tight and almost sexy. Ultimately, she fairs much better than Rion in the outlook department. In the Control Room (there is only one exit from the Hyper-Sleep Room), go to the place where everybody gathers to meet Major Romero. You may not like him at first, but you will definitely hate him later. Listen to them talk about how the humans can handle the Last Galerians when an intrusion was detected and everybody was put on alert. It seems that one of the Last Galerians, Parano, has invaded Hangar No. 3. Major Romero dispatches his soldiers to the scene, while leaving you pretty much free to do anything you want. Run around the Control Room for some items and then take the stairs to the 3rd floor. There are a total of 5 floors in this area. The Hyper-Sleep Room, the Control Room, 3rd floor, 2nd floor, and Entrance Lobby. This does not include the hangars and sewer which you will have to roam later. On the 3rd floor, the first thing you should do is find Lab No. 1 where Lilia has been taken to. Getting off the staircase, it should be the last room in the hallway to Rion's right. Talk to Lilia and she will give you a Map Device. This enables the Map option in the Menu, and adds a map to the top left corner of your screen. I don't suppose I need to tell you how important the map is. Yellows are unlocked doors, red are locked doors, red triangles are enemies. Rion is the big blue arrow, the only thing on the map that moves. Lilia will also give you a communicator that is only used in cut scenes. Check around the lab for some items. Try to meet the main computer that controls this shelter, Elaine. You may be thinking 'they dare to rely on a computer again, after what happened to Dorothy?'. Well, one of the scientists will tell you that Elaine is not installed with an artificial intelligence module, therefore, she cannot operate without human controls. Now that's a load of my mind. Also, talk to a scientist on the raised platform to learn about their research of a new PPEC. Next up, there is only one thing to do. Explore. You have three floors to explore. The 3rd floor is a little small, consisting only of the Tactical Operation Room (there's a Save Terminal here), Lab No. 1, and a Sick Bay. Note however there are two stairwells to the 2nd floor, one guarded while the other locked. You can reached the 2nd floor via the guarded stairwell. The 2nd floor is much bigger. There is an Armory, a Emergency Generator Room, Warehouse No. 2, a Save Terminal, and Lab No. 2 (inaccessible). All you can do here for now is run around, visit all rooms so that you know your way around, and note key items that you cannot pick up just yet (power cable in Warehouse No. 2). Then, go down one more floor to reach the Entrance Lobby. This place is huge, but there are nothing much to be seen or to get here. The three main areas that you have to visit is the Flight Control Room to your left (you can see the door from where you stand), the General Office to your right (also visible), and the R&D Room way back behind Rion. There is also a locked door behind Rion. Visit all rooms to get some items. Go to Flight Control Room first. There are two doors here, both leads back to the Entrance Lobby. The lock door I mentioned is on the same block as the Flight Control Room. Next, look for the R&D Room, but before you go in, take a walk around the bend. You will see a long hallway with a dead end. Search the boxes to find a key that you cannot get just yet. Note the location and then go into the R&D Room. There's nothing interesting in the R&D Room but there is another door at the back, that leads to the General Office. Walk around to find two doors facing each other. One to the Armory (locked) while another leads to Hangar No. 3, which is where you need to go right now. Open and enter the door. You will appear on a stairway. Just find the door that opens into West-Side Underpass. A cut scene quickly ensues, depicting how the humans are losing against the Galerians. Rion showed up and save the day. After meeting Cas, a tough female soldier, you get control of Rion. Follow the straightforward sewer to the other side, taking some time to first save at the Save Terminal (there are two items next to it) and getting another item from the dead end platform before heading towards the door. A cut scene is triggered as you near the door. Some of the dead soldier begin to rise, and Rion's Sense shows how Parano turn them into zombie soldiers after he killed them. They say that of all the Last Galerians, Parano is the most cruel. He took out one eye from the corpses and replaces them with a control device, making the dead rise to serve his cause. Sick, huh? Rion agrees. As soon as you come back from the cut scene, use Red to immediately fry the three zombie soldiers. If you hesitate, they will throw a bomb at you. You absolutely don't want to get wounded now because Parano is just behind the door. Kill the zombie soldiers, grab the items they turn into, enter the door and walk a little for another cut scene. !!!!!!!!!!!!!!!!!!! Boss Fight : Parano !!!!!!!!!!!!!!!!!!! During the cut scene, you will notice that Rion was attacked by four robot (also made from human, yuck!) and one of the metal rings that they shot at Rion connected on his left arm. This device helps the enemies track Rion with their electrical attacks. Once the battle starts, take out the four robots by using Nalcon as quickly as possible. Four of them combined, with Parano, you don't have a chance. You have to dodge their electricity by constantly moving. Once you see the purple lines getting close, move! Do not use Lock On because that will limit your mobility. Once you take out all four robots, turn your attention to Parano. Quickly switch to Red because Parano can block most of your Nalcon attacks. Parano can perform four attacks. One long-range, two medium-range, and one short-range. He will normally opt for the medium range thunder strike. You can avoid this attack by using Forward Roll as soon as the lights shines on you. However, this attack has a weakness. When he does the thunder strike, he needs some time to concentrate. Use your Red to blast him now and he will suffer quite an amount of damage. However, if you try to repeat this, he will back flip and your pyrokinesis will miss. Then he will follow with his second medium range attack, jump-slash. Run sideways to avoid this attack. Do not Lock On to him. If you do, you can only walk. Although you will be able to avoid his jump-slash, he will immediately follow up with his short-range slash attack. When fighting Parano, always keep a distance because this guy is fast. Also, keep your feet moving. Do not stand stationary at one place. When you have damaged him to a certain level, he will unleash his devastating long-range attack, the familiar spinning slash. His entire body will be covered in electricity as he spins (flies) horizontally towards Rion. Any psychic powers unleashed at this moment will be deflected. If you let Rion stand there and take this attack, he will suffer as much as 75% decrease in his HP gauge. Even the Shield isn't going to help much. The best way is to get out of the way and walk with tiny steps in the same place, as Parano will circle Rion for a while before stopping. Once he stops, this is you best chance to burn him. Repeat this process a few more times and Parano will retreat. This battle can be as easy as five minutes, or it can cost Rion his life. Just remember that speed is not your advantage, so try to calm down and be precise. Once the fight is over, you get a Skip. Again, you have the option to use it right there and then or save it for later. You may want to boost the same psychic power to level 3, but will realise that you cannot do this. You can only go to level 3 when you have all abilities at level 2. I suggest either Nalcon or Red. One thing you have to understand about boosting the level of your psychic ability is that although they are more powerful, they also consume a little more of your PPEC gauge. More noticeable is that when using level 2 psychic abilities, your AP gauge fills up faster than you can say 'Mamamia!'. A cut scene ensues and you are called back to the Control Room. Make your way back there and let the cut scene takes place. A triple invasion has been detected by Elaine and the entire army has been dispatched to counter the invasion, including Major Romero himself. When you are back in control, check the giant monitor to find out that the invasions take place at the General Office, R&D Room, and Flight Control Room. When you leave the platform, an item will appear. Grab that and take this opportunity to go up the Hyper-Sleep Room to heal Rion. Go down to Lab No. 1 on the 3rd floor and talk to the scientist who is developing a new PPEC. He will tell you that the development is near completion. Go down to the 2nd floor, and ask the soldier guarding the door to open the stairs for you. He will tell you that the door will be closed once you reach the Entrance Lobby, therefore if you have not save your game yet after fighting Parano, I suggest you do so before stepping through that door. The Entrance Lobby is now infested with Galerians. At least five robots are roaming the place. As soon as you get control of Rion, run! Don't attempt to fight them. You will get seriously injured or even killed if you are surrounded by them. Dodge into the Flight Control Room to find Major Romero there, sending his men to their deaths. At the first sign of imminent danger, he splits, leaving Rion and his men behind. Use Red to kill all the zombie soldiers and find the door (where the zombie soldiers came in) locked. Your only choice is to go back into the Lobby, but then the stairs are closed. How are you going to get back to the 2nd floor? Once you get into the Lobby, dodge the fires from the robots and head into the General Office. Don't bother going into the R&D Room because the five Rabbits waiting for you there is even more deadly then risking these robots. Inside the General Office, a few zombie soldiers are walking around and throwing what looks like Molotov cocktails at you. Kill them for items if you want. The door that connects the General Office to the R&D Room is now locked. Leave it and look for another way out. The door to the West-Side Underpass is damaged but the door leading to the Armory is open! Run up to the Armory and you are safe for now. With nothing you can do right now, head back to the Control Room to watch Major Romero still acting brave. When he is done, bring Rion to Lab No. 1 and talk to Lilia. A cut scene will take place where Cas (the female soldier) comes in to offer assistance to get Rion to the Uranium Plant where ASH resides. Lilia will unlock the doors to Lab No. 2 and Warehouse 1. From there, Rion can get to Hangar 2 where an airship (the Air Beagle) is waiting. Cas will assign a pilot to bring Rion to the Uranium Plant. When the cut scene is done, talk to the scientist developing the new PPEC to learn that he has finally succeeded in creating a new PPEC. He gives you a sample to try. Called Bustanor, this new PPEC give Rion the ability to unleash three homing shockwaves that does moderate damage to a single enemy. If you haven't realised it yet, the main advantage to this new psychic ability is the homing factor. You need not face the enemy directly and yet the three shockwaves will hit the enemy. Another good point to this ability is the decrement in concentration time. You just have to charge for a while and it will be at full bar ready for you to unleash. However, Bustanor is very hard to come by so used them sparingly. From 3rd floor, find a staircase which was previously closed and go down to reach Lab No. 2, which will connect you to Warehouse 1. Upon checking the door to the hangar, you realise that the power is down and therefore it won't open. In order to get the power back on, you need to activate the backup generator you saw on the 2nd floor. You can backtrack to the 2nd floor and check the backup generator now, or you can search Warehouse 1 for another exit. There is another door on the opposite so check it. To open this door, check the control panel next to the door and the shutter will be released. Exit this door to find yourself back at the Lobby. The robots are still abundant in the lobby so try to avoid them as much as possible. Head for the R&D Room but don't go in unless you want to be attacked by a bunch of Rabbits for no reasons at all. Instead, go pass the robot guarding the hallway and then head for the dead end where you first found the key, which is now guarded by two robots. Kill them to retrieve the Backup Generator Key. Make your way back to Warehouse 1. As you enter Warehouse 1 you will notice that it has been infested by those zombie soldiers. Get pass them to go back to Lab No. 2 and subsequently back to 3rd floor. From 3rd floor, you should go down to the 2nd floor and enter the Emergency Generator Room. Upon investigating the room, you will notice that the key alone will not be enough to operate the backup generator. You need to fix the power cable that channels electricity to Warehouse 1. If you remember, we saw some power cable back at Warehouse 2. Since you are on the same floor, just find that room, get the Power Cable and bring it back to the Backup Generator Room. Fix the cable (stand next to the cable panel and enter Menu, then select Item, then choose to use the Power Cable), and then use the Backup Generator Key on the console next to the cable panel. The backup generator will come to life and you can finally open the door to the hangar. You would assume to use the same road as you took to Warehouse 1, backtracking to the 3rd floor to reach Lab No. 2. However, Major Romero is waiting for you at the staircase that leads to Lab No. 2. He won't let you pass. So what do you do? The only alternate route you can take in order to reach Warehouse 1 would be through the robot infested Lobby. Make your way there, asking the soldier guarding the staircase from the 1st floor to the Entrance Lobby to open the door for you. Once you are in the Lobby, run for your life! Head for the door that connects you to Warehouse 1, which is again infested with zombie soldiers. Take them out, open the door to the hangar (using the control panel next to the door), but instead of stepping into Hangar No. 2, you will find yourself in East-Side Underpass. There are three zombie soldiers here. Take them out if you wish, but you will have to get to the other side of the underpass. Don't even bother checking the first door on your right that you come to. It's lock. There's also a save point here. Exit East-Side Underpass to get into Hangar No. 2. There is nothing much to do in the Hangar No. 2. You can run around to find a Delmetor at one of the upper platforms (I suggest you do because you are definitely going to need it in the next stage). When you are done sightseeing, head to the back of the airship you see standing in the middle of the hangar, and enter the airship. Here you will meet Pat, the pilot Cas talked about, who will bring you to the Uranium plant. Pat turns out to be a kid that talks a lot. After a brief conversation, you will watch the Air Beagle take off and you will find yourself touching down at the Uranium Plant. 5.3 ASH of the Uranium Refinery ------------------------------- You begin this stage inside the Air Beagle. Notice the healing cloud in the ship similar to the one you saw in the Hyper-Sleep Room. This is where you should base your operation upon, since the Uranium Plant has a very high radioactive level that will cause your AP gauge to fill up really fast. Be sure you have a lot of Delmetor on hand when exploring this place, otherwise, you will have to backtrack to the Air Beagle constantly. Stepping out of the Air Beagle you will find yourself on a huge flight/landing platform, with two very gigantic monster charging at you from your left. Start running! These monsters are tough. They have a long range sonic attack, and up-close, they are deadly with their double-barreled punch. You can either run straight for the plant entrance on your right, or you can choose to defeat the two monsters to get yourself an Appolinar. It's found at the place they were guarding (and you thought that was where the entrance was located). To defeat these two giants, try to make sure that only one of them is following you. Run until it launches its sonic attack. Dodge it, turn around, and use your pyrokinesis (Red) on it. Three blasts and it should go down. You should not go back into the Air Beagle to heal yourself after defeating them, because they will appear again the next time you exit the Air Beagle. What a nuisance! Once you made your way to the entrance of the plant, you will see a Save Terminal. Better save your game because the plant is not going to be a walk in the park. Entering the plant, you will get onto an elevator, bringing you to the Security Floor. This floor is circular, with four doors, and five flamethrowers guarding the doors. Initially, two of the doors are closed while another two are opened. You have to find one that is open. It is advisable that the first door you enter should lead you to the Control Office. Once you step into this area, you should be pummeled by some strange blue bubbles. Two plant-like monsters are shooting bubbles at you. Although they look poisonous, Rion will not get a poison status (unlike *that* other survival horror game). Kill them with Red and then go up the platform on your right to get the Solar System Memo. Read the memo carefully and notice that there are more than one page in this memo. On the other side of the platform, you will see a Save Terminal and if you run around a bit, you should find yourself a Delmetor. One end of the room is a lock door with a map of the solar system, with the word Jupiter written in Latin. On the other end of the room is another door that will open into the Control Computer Room. Directly in front of you should be a Card Terminal. Upon checking it, you will realise that you need a card key to open the locked doors and you will have to use the card key here (remember the card key from the first installment?). On the other end of the room there is another locked door with the picture of the solar system painted on it, this time with the word Earth written in Latin. When you are done exploring, check the big security monitor (do this last) to trigger a cut scene. This is where you first meet ASH. After a somewhat warm greeting, three red robots will appear out of nowhere. I advise you get the hell out of there as soon as possible, because these suckers are tough as steel and fast as a bullet. If you get cornered by them, you are in hot soup. Get out of the room and go back to the Security Floor. Find the other open door. General Sick Bay is your next destination. You will notice in this area there are an abundant of Rabbits scouring the place. Try to dodge them all while noticing a lock door with the picture of the solar system, with the word Saturn written in Latin. There is also another door leading to the Enriched Uranium Storage area, which is locked. Around here you should get a Delmetor and a Bustanor. Don't miss them. On one of the examination tables (near the darkened inner wall) is an Unassigned Card Key. Make sure you grab that. Head back to the Control Office once you have that card key. You have to go back into the Control Computer Room. You need to use the Unassigned Card Key on the Card Terminal inside the Control Computer Room. If you wish to get in and out unharmed, you should be ready to do some pretty quick maneuvers. Enter the Control Computer Room, run to the Card Terminal (which is directly in front of you) and go into the Menu screen. Choose Item and choose to use the Unassigned Card Key. The next screen you go into is sort of like a puzzle. You will be presented with a series of randomly placed letters. Under each letter is a double arrow sign that if pressed (select and press Check) will swap the positions of the two neighboring letters. Your goal is to rearranged the letters to form the password that will be assigned into the card that will in turn open the corresponding door. If you want to figure it out by yourself, the hint given to you is inside the Solar System Memo. You just have to read it. If you wish to save yourself some time (and thinking), the password is 'Saturnus'. Once the password is verified, you will get the Saturnus Card Key. Once you are back in control of Rion, run! From here on in, it is a wild goose chase that doesn't even contribute to the story. You'll see what I mean. With the Saturnus Card Key in hand, you should find the Saturn door, which is in the General Sick Bay if you recall. Go there and dodging the Rabbits, use the card key on the slot next to the door. Entering the door you will find yourself in the Reprocessing Facility. The Reprocessing Facility has only two interesting things. The Card Key Terminal and the little enemies. Kill them if you want but they will keep coming back for more. Run to the other side of the room to find the Card Key Terminal and use your card key. You will notice that you will be given the same puzzle as before, with the only difference being the password. Again, the clue is inside the Solar System Memo, and again, if you are too lazy to figure it out, the password is Jupiter. Grab the Jupiter Card Key, and get out of the Reprocessing Facility. Now to find the Jupiter door, which is in the (surprise!) Control Office. Make your way back to the Control Office, go to the door, use the Jupiter Card Key on the panel next to the door, and once the door is open, enter into Refining Line Area. Explore the left side first, because on the upper platforms there are two drugs that you may need. On the platform to the right of the entrance, there is another drug to get. when you step in between all the red tanks, a cut scene will take place. Spider greets you with some arachnid infestation! This mini-boss fight is easy. Just use Red to get rid of the spiders before they jump on you and you should be ok. Take out the big spider web and the battle should be over before it even began. Don't attempt to use the Save Terminal because it can only be used when the boss fight is over. A short cut scene will take place and the next thing you should do is to find the Card Key Terminal hidden on the darker side behind the red tanks. Here, the password should be easy to guess, Mars. Now, where is the Mars door? If you have explored the Security Floor, then you should know that one of the two locked doors is the Mars door. Make your way there and use the card key on the panel next to the door. Enter into the System Control Room. Two plant-like monsters you encountered in the Control Office is determined to stop you here. Kill them for some status boost if you wish. They reappear again but after you kill them for the second time, they won't appear again. Check the big door with the big painting of the solar system. The word Venus is written in Latin. We are more interested in the door to the left right now. This door leads to the Enriched Uranium Storage area. The red robots are back! However, there are only three of them and once you kill them, there won't be anymore. My advice is that you lure them into the big circular platform, and take them out one by one using Bustanor. Once you get them out of the way, you can choose to unlock the door to the General Sick Bay, but what we are looking for is the Card Key Terminal. Use your card key here to get the password to the next door. Only two doors left - Earth and Venus. But the letters given to you in this puzzle resembles neither of the two. Upon inspection of the Solar System Memo, you will find that the correct password is 'Tellus', which I guess must be Latin for 'Earth'. Now that we have the Tellus Card Key, and knowing that 'Tellus' most probably means 'Earth', we should know where we are heading. Yes, The Control Computer Room. Make your way there and use your card key on the panel next to the door, while being very aware of the red robots. Once you get the door open, you will go into the Management Office. There are about three Rabbits that will appear again, once, after you have killed them, which means there are six of them in total. I suggest you kill them all just for the boosts to your stats. Run around the room to find a Red and a Card Key Terminal. Use it like the previous ones to change the password to Venus. When you are done, you will have to head to the Venus door. However, you don't have to backtrack. Running to the other end of the room (after a particularly long hallway), you will notice the door that leads up to the Security Floor, which was previously locked from this side. Unlock it and go up to the Security Floor, dodge the flamethrowers to the Mars door. Go in and kill the two plant creatures. The one nearer to where you came in will appear again, but the one guarding the Venus door will reappear twice. The third plant creature you kill will turn into a Recovery Capsule, which is something that you will definitely need. Open the Venus door with the card key. You will find yourself in the Storage Area Elevator, which houses a Nalcon and a D-Felon. Grab them before going to the center of the room. A blinking red light on the elevator panel attracts your attention so flick the switch to make the elevator starts moving. During the ride down, a giant monster appear. This is the same monster you encountered at the airstrip when you landed. Run around it, burn it, and once dead, the elevator ride stops, and it turns into a Skip. Use the Skip you just got to boost up your Bustanor psychic ability. Trust me on this. Bustanor is the only logical weapon you have against your upcoming enemy. In this room where the elevator stopped, run around to get a Delmetor, a Recovery Capsule, and a Recovery Plus. Note the Save Terminal, then make use of it. When you are done preparing yourself, enter the big door. This is the Waste Uranium Storage, therefore the radioactivity is almost off the chart. Try not to linger too long and start moving. A cut scene will take place but it seems meaningless. Open the other door and enter into the dome size Waste Uranium Storage You can run around as much as you want but the items are located on the top platform, so make your way up there. You will see three things that look like a statue or something, and near each of them is an item. Grab the Nalcon, Red, Recovery Plus. There is also one Bustanor on this platform so find it. Whenever you are at one of these statues, Check to activate it. Once all three are activated, a cut scene takes place. Go down to the center of the Dome to meet ASH. !!!!!!!!!!!!!!!! Boss Fight : ASH !!!!!!!!!!!!!!!! During the cut scene, you will see that ASH feeds on Uranium for his powers. The cut scene isn't particularly long, so be prepare for the fight. To fight ASH, I recommend that you use Bustanor. Red is out because you have to be very near the target. D-Felon, well, D-Felon hasn't been exactly useful in the entire game, so it won't be useful now either. Nalcon has good range, but you still have to aim. With Bustanor at level 2, you will have about five homing shockwaves, with minimal concentration time. Definitely the only choice. Once the battle begins, give ASH a couple of Bustanor hits. You can at least lay two or three shots at him before he starts to act. You absolutely need to stay AWAY from ASH in this battle. Get as far away from him as you can and use Bustanor. In the long range, ASH can perform two attacks. First, he will shoot a lot of lasers that will cover the entire room. However, these lasers are spread out so if you are far enough, you should be able to dodge them in time. However, if you get one shot, you will probably get a couple more before you can get back on your feet. Each laser deals light damage to Rion. The next attack ASH performs can kill you in one shot if you are not careful. From his body, he generates an explosion that will grow to the size of the dorm room you are in. The damage is time-based, meaning as long as you stay in the explosion, your HP gauge will continue to drop. If you stay next to ASH when the explosion starts, you would probably be dead before the explosion is over, or have at least 75 - 90 percent of your HP gauge emptied, even with Shield! The trick is to get as far away from ASH as possible and as near the edge of the battle ground as possible. Once the explosion comes, Shield yourself. If you do that, you should only suffer about 10 - 20 percent of damage to Rion, which is manageable. Keep shooting Bustanor at ASH and keep running around him, keeping as much distance as possible. If you are good enough, you can end the battle without using a single Recovery Capsule. Of course, keep an eye on your AP gauge and use Delmetor as soon as you need it. Once the battle is over, a cut scene takes place. !!!!!!! Warning !!!!!!! This cut scene contains a little gay scene where ASH actually kissed Rion! Why he did that, I have no idea. When the cut scene is over, you will find Rion lying on the first compartment of the Waste Uranium Storage. Get the Skip you find and use them on whichever ability that you like and go all the way back to the Air Beagle. A cut scene will follow revealing the plots to revive Dorothy at the Mushroom Tower. 5.4 Back to Airport Terminal ---------------------------- The cut scene will bring you back to the Airport Terminal, which is now infested with monsters. As you get off the Air Beagle onto Hangar No. 2, about five Rabbits will come slashing at you. I hope you healed yourself after your battle with ASH because Pat locked the Air Beagle door and there is no way to get back inside to use the Healing Cloud! You will have to use the hit and run technique with these Rabbits. Kill them all and try to exit the hangar. This will trigger a cut scene that unlocked the door to the hangar. Your objective is to head to the 3rd floor so go through the East-Side Underpass (killing the red creatures if you wish) and go into Warehouse 1. There are about three Rabbits here that will appear for a couple of times. Kill them to get many goodies. Warehouse 1 itself has a few items to grab, including the much needed Recovery Capsule. If you are thinking about using the door to Lab No. 2 then directly to the 3rd floor, then you are out of luck. The door is locked. Try the door to the lobby. It's locked too, but a quick Check to the panel will trigger a cut scene where Lilia will open the doors for Rion. Going into the Entrance Lobby you can try to kill all these red creatures, since they are less tough than the robots that used to dominate this place. However, we are talking about being surrounded by about five to six of these things, so the better strategy is still to run your way to the stairwell. Get your fingers ready because the robots has invaded the 2nd floor and they are waiting for you! Once you step into the 2nd floor, a robot is standing right next to you waiting to unload a barrage of bullets into Rion. You can run around here if you want. Some new items has been added since the last time you were here. Otherwise, just run up to the 3rd floor, which is still save for now, and talk to Cas. Then head to Lab No. 1 and look for Lilia. Save at the Tactical Operation Room beforehand and grab the Recovery Capsule and Delmetor in there while you are at it. After a brief conversation with Lilia, run around the room to get a Red and a Bustanor. Talk to the scientist nearest to the door to learn of another new PPEC is currently under development. If you read the files, you would have guessed that the PPEC is Breakaron. Anyway, head to the Hyper-Sleep Room. Of course, you will have to first through the Control Room, where Major Romero is waiting for you. Just ignore his taunts and go to the Hyper-Sleep Room. Use the Heal Cloud, talk to Lilia, and then step into the transporter (that thing in the middle of the room). A brief cut scene will tell you that you are going back into the data world. Now where have I seen this before? Traveling between the data world and the real world, and if you die in the data world, you die in the real world. Hmm, maybe later in the year I will be reminded, twice. 5.5 Re-entering the Dream World ------------------------------- Rion is back in the data world. He sees Dorothy being ripped apart, a sign that says her data is being transferred out of the backup storage. Now he has to find ASH to stop him from continuing his plan. In Dorothy's Room, there are two panels. One is in front of Rion, where you came in from (and will go out at). The other is to his left. Activate the Bridge unlocking mechanism here before going out the door. The Bridge is inhabited by three Rabbits. They shouldn't post a problem for you. Save at the Save Terminal next to the door before you run over to the other side of the Bridge. Opening the door you will enter Galerians R&D Area III. There are two giant purple monsters (the same ones you encountered back at the Uranium Refinery). Kill them if you wish to. There is only one door that you can enter from here, and it leads to the Corridor Block 3. A few Rabbits are on the prowl. The other side of the corridor will bring you into the General System Area Alpha. DO NOT RUN INTO THE ROOM! As you take your first few steps, you will notice a blue wall of light begins to emanate from the ground and it follows you. If you touch the wall, your HP gauge will deplete faster than you can say 'Holy mother of Galerians!'. Be careful that you do not run into the blue walls. Notice that the blue walls, although follows you wherever you go, is only there to annoy you. Running along the blue walls you will find that there is a path that will get you to the two important places in the room. First, you will arrive at the Floor Rotation Terminal. Activate that and see a cut scene of the floors changing. Once you have done that, go run along the blue walls to arrive at the main structure in the middle of the room, the Main Terminal. Check it and it will trigger a cut scene where Rion will send the data back to Lilia in the real world. Once you have done that, you have to backtrack out of the room. However, you may want to carefully run around parts of the room that seems to lead to nowhere, because an Appolinar and a Nalcon are hidden somewhere in the room. Just be careful not to run into the blue walls. After you have exited the General System Area Alpha, run out the corridor, back into the Galerians R&D Area III, you will notice that the door to the Bridge that brings you to Dorothy's Room is locked, while the other one is opened. Go into that and the elevator will bring you down to Security Floor S. This room is illuminated by a purple light. There is a Floor Rotation Terminal and a Save Terminal. I suggest you save before heading out that door that leads you to the Dome Area. Why? Because that is where you will have your maiden encounter with Nitro, that's why! !!!!!!!!!!!!!!!!!! Boss Fight : Nitro !!!!!!!!!!!!!!!!!! A long cut scene introduces Nitro to Rion and the players. She is a fire specialty Galerian, just like RainHeart was (for those who played the first game). She has three types of attacks. She may turn into a blaze of fire and charges at you (light damage per each contact) or she may throw a wall of fire rolling towards you (medium damage per contact, continues as long as you stay in the wall of fire). However, it is her third attack that you should worry about. She will levitate herself to the ceiling and then throws balls of fire down at Rion. These fireballs are very difficult to avoid because you don't know where they are coming from. Just run around as much as you can. The strategy to beat Nitro is simple. You should have guessed that since she plays with fire, you cannot go near her. And Red is out. Fighting fire with fire doesn't always work. And since you have to run around a lot, the obvious choice is Bustanor. Run, concentrate, hit her with Bustanor (should be at level 2 now), run, concentrate, hit her with Bustanor. She has a considerably higher HP than all the bosses you have faced so far, so this may take a while, especially when she is in midair. But the best thing about Bustanor is that it can hit the target even when she is in midair! Once you have defeated Nitro, a cut scene will ensue and you will get a Skip. Use it on whatever you have left, and then look around the Dome Area for another door that is not locked. There are four doors in the Dome Area, each illuminated by a different light. Two of the are opened (one leads to Security Floor S while another leads to Security Floor N). Another two are locked, for now. Your destination is Security Floor N. Find the door, go in, and save at the Save Terminal. Get the Recovery Capsule lying around somewhere. There is a Floor Rotation Terminal that you should activate, but as you try to reach the elevator, a security mechanism will be activated. It seems that Rion's security access privilege has been revoked. Now, how can you get through the security mechanism? You can run around all you want, even try to hack into the system but it just won't do. You can try to figure it out yourself, but if you run around enough, you will eventually find the answer, which is in the Family Program Room. Anyway, here's the solution: exit Security Floor N into the Dome Area (now filled with Rabbits and a few items), and look for the stairwell that leads down to the Family Program Room. Remember this is where you began the game? Déjà vu. There are no items here this time, and just by looking around you will never find the answer to this puzzle. Let's try to think about it. Rion cannot use his identity to get through the security mechanism. Could he use someone else's identity? Someone who looks exactly like him but is not around? For those who did not play the first game and for those who didn't pay attention at the opening movie, you should be thrilled to know that Cain is a clone just like Rion, who are clones of the original Rion Steiner who died even before the first game. Cain died in the opening movie of this game. So, the idea is to look for Cain's breeding capsule in the Family Program Room, and Check it. A cut scene will show Rion scanning Cain's breeding capsule to get his Retina ID. Once that is done, you will notice that Rion's eyes are flashing with faint blue lights and there is a heartbeat sound to the background music. Leave the Family Program Room, get through the Dome Area to go back to Security Floor N. Walk to the security device that blocked Rion's passage and it will scan Rion's ID as Cain. By doing this, Rion will gain access to the elevator. Nifty, huh? Go through the next few area to arrive back at Dorothy's Room. Use the panel directly in front of Dorothy to bring Rion back into the real world. 5.6 Elaine and the Password --------------------------- Back in the Hyper-Sleep Room, Lilia mentioned that the data sent back by Rion is some kind of password that can only be decrypted in time if they have the Reserve Computer online. Rion must now go to the Lobby to power the Reserve Computer. However, one of the Last Galerian is also there to destroy the Reserve Computer. Seems like they know what you know. It's a matter of who gets there first. Heal yourself and head down to the 3rd floor. Go to Lab No. 1 to talk to the scientist on the PPEC development platform. He will give you the last PPEC/psychic ability in the game, Breakaron. This powerful psychic ability will cause the release of lightning from above the enemies, and they strike more than one enemies at a time, if they are close together. However, since the ingredients to make Breakaron are rare, you won't find this PPEC as much as D-Felon or Bustanor. Also, your AP gauge will rise like no tomorrow every time you use Breakaron. Going to the Lobby is not as simple as it sounds because of the monsters running around and all the doors locked. Save often, and do not use the route that leads you to the Lobby. The door to the System R&D Center is locked so you cannot get in from there. Instead, you should go to the 2nd floor, and look for the Armory. Remember the Armory has a door that leads to the General Office, which connects to the System R&D Center? So your first destination is the Armory. Be careful when you are in the Armory because there are about five Rabbits eager to slash you into tiny pieces to be served to ASH. D-Felon works great here, if not for the rapid rise in your AP gauge. The door that leads down to the General Office seems broken. Checking on it will cause Rion to use his Scan ability to open up the door so you can get down to the General Office. A few red monsters inhabit the General Office. You can kill them if you want to, but unlock the door to the Lobby before you attempt to go into the System R&D Center. This will come in handy later. Inside the System R&D Center, there are three plant monsters but you only have to take out the one nearest to the door you came in from. To your right is a terminal that shows the log of personnel who used the Reserve Computer Key last. You see, in order to power up the Reserve Computer, you need a key and in order to get the key, you have to get it from the guy who used it last, which according to the log, is an Air Beagle pilot. Now, you can leave the room now or go on to kill the two other plant monsters and get a couple of items (Recovery Plus and Nalcon). I suggest you get the items now. Your next task is then to find that Air Beagle pilot. How many Air Beagle pilot do you know? Pat is probably the only one you knew. However, if you have been paying attention and talking to people, you will remember that there is also an Air Beagle pilot in the 3rd floor Sick Bay that always brag about how he had to escape from Hangar No. 1. He is the guy we are looking for, not Pat. Go to the 3rd floor (use the Armory route because the Rabbits are no longer there, if you killed them all in the first place). In the Sick Bay, talk to the Air Beagle pilot and he will tell you that he left the key inside the cockpit of his Air Beagle (No. 39). Rion will want to go and get it, but the door to Hangar No. 1 is locked. In order to get in, the Air Beagle pilot will give Rion the key to Hangar No. 1. Head down to the Entrance Lobby again, and go into Warehouse No. 1. Dodge all the three Rabbits if you don't want to kill them and open the door to East-Side Underpass by using the panel next to the door. Three red monsters inhabit the East-Side Underpass now. You only have to kill one to get to the locked door of Hangar No. 1. Use the key the Air Beagle pilot gave you, and enter Hangar No. 1. There are three plant monsters inside Hangar No. 1 and there is one Nalcon on the top platform to the right of the door. Unless you want to kill all the plant monsters, you can go through the hangar unharmed by using the top platforms. The entrance to the cockpit is on the other side of the hangar. Getting into the cockpit should be no problem, but you will notice that the cockpit belongs to an Air Beagle numbered 67, not 39. There is no key in the cockpit. What do you do? Get out of the Air Beagle, use the upper platform to get to the other side of the Air Beagle (where there are two plant monsters) and look for a control panel situated on the vacant space next to the two plant monsters. Don't worry. They cannot harm you from where they are standing and plant monsters don't move, so you can work on the control panel without the need to kill the plant monsters first. A cut scene will show that the Air Beagle No. 67 being moved to another hangar while the Air Beagle No. 39 is moved into Hangar No. 1. Use the upper platforms to get back into the cockpit of Air Beagle No. 39 and you will find the Reserve Computer Key on one of the seats. Exit Hangar No. 1 when you are done. Before you go back to Warehouse 1, you may want to visit Hangar No. 2 to find Pat still hiding and a Breakaron (woo hoo!). Of course, you would have to kill all the red monsters prowling around the East-Side Underpass, but some of them do give good items. Save at the Save Terminal of East-Side Underpass before you go up to Warehouse 1. Trust me. You may not see anything but Rabbits in Warehouse 1, but as soon as you exit the place, a cut scene will take place and a boss fight will be imminent. If you didn't save, good luck. !!!!!!!!!!!!!!!!!!!!!!!!!!!! Mini Boss Fight : Red Robots !!!!!!!!!!!!!!!!!!!!!!!!!!!! Remember these robots? They may have changed in colours, but they were the robots that attacked you during your first fight with Parano. Rion got another circlet on the arm again this time, but once the battle begins, you will notice that the robots are not using electricity anymore, but fire. They will launch a fireball at Rion every once in a while. You can tell because before they launch, they have to kneel down on one leg first. Also, the blue lines that surrounds the battle area will deal a little damage to Rion if he touches them. Red, D-Felon, and Bustanor is practically useless against the robots. You can try Nalcon, but you will be standing still for them to hit you when you are unleashing you torrents of Nalcon shockwave. Yes, it is time to try Breakaron. Run around the four corners of the battle area to get the four items, dodging the fireballs as you do so. Once the four robots has unleashed their fireballs, stand next to one of them and concentrate, then unleash your Breakaron. If you are lucky, one blast will take out one red robot, otherwise, two blasts will surely kill it. Try to kill them one by one because you would want to grab the items they leave behind before the cut scene kicks in. When you have killed them all, get the item(s) as soon as possible before the cut scene initiates. Well, well, looks who's back. It's Parano! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Boss Fight : Parano (Round Two) !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Parano is still as ugly and as annoying as ever. Rion taunted him about the robots he sent over before he himself makes an appearance, and that seems to agitate Parano. However, this time he is more dangerous than the last time you met him. His attacks are the same, lightning shockwave, jumping slash, close proximity slash, and that spinning slash. The only different that you will notice this time is the spinning slash. He used to spin around Rion until he stops. This time around, he will occasionally change direction to hit Rion while he spins around him, making his moves almost impossible to anticipate and avoid. As with last time, Nalcon and D-Felon is useless against him. Bustanor is also useless as he will block it. Since he is using electric attacks, Breakaron isn't really the best idea either. His weakness is the same as last time: Red. To fight Parano, make sure you have lots of Delmetors and Recovery Capsules. Run around and wait for Parano to use his lightning attacks. Once the light falls on Rion, do a forward roll and face Parano, concentrate, and unleashes a torrent of fire towards him. Do this right and he will burn. Do this too near too slow and Rion will be hit by Parano's slashes before he can unleash his Red. Therefore, keep a distance between Rion and Parano and only try to attack him when you have the distance and time. Parano's slashes comes in succession and they can be very devastating (heavy damage every time). Also, do not try to use Red on Parano twice, as he will back flip to avoid the second attack, just like the first time you met him. Once you have burnt him, run around and wait for another lightning attack from him. Once you have damaged him enough, he will start to use the spinning attack. This is where you have to be careful. After being introduced with this attack once, you will notice that it is extremely dangerous and it can cut your HP gauge empty. The worst thing is you cannot anticipate where he will strike next. If you have your Lock On activated, it will limit Rion's ability to run, which will be even worse. Immediately release the Lock On once it is activated. The trick to beat Parano in his spinning game is to use your Shield. Once he starts to spin, Shield Rion and wait for Parano to stop spinning. Anticipate this and quickly face him, concentrate, and burn him. Remember that Parano is very fast so if you fail to face him when he stops spinning, or you are a little slow in concentrating, immediately Shield Rion again before Parano slashes him. Your AP gauge will fill up at least twice during the battle (without the use of Appolinar) if you follow my strategy. Shielding Rion eats up a lot of the AP gauge but it is the only thing that can save you from Parano's spinning attack. After a degree of burning to Parano, he should fall and disappears. Get the Skip and boost your Breakaron to level 2. The next time you get a Skip, you will be able to boost your ability to level 3. After the battle, you will have to go to the System R&D Center. The door from the Lobby is still locked and going in from the Armory is far. Remember I asked you to unlock the door that connects the Lobby to the General Office? This is the reason why. After the battle with Parano you should be standing very near to this door. Get in before the red monsters get Rion. Go pass the General Office into the System R&D Center and kill the plant monsters. Look for the terminal (at the other end from where you came in) where you can slot your Reserve Computer Key in. A cut scene will ensue showing Lilia flooding the System R&D Center to avoid future invasions to the room. Rion finds himself at the General Office needing to get his way back to the Hyper-Sleep Room. Save (preferably in the Tactical Operation Room, which now houses a few new items). In the Hyper-Sleep Room, Rion will be transported back to the Data World via the transporter. A cut scene will show us how Parano is capped by ASH. I am so glad that guy is dead, although I suspect he will still come back, since the cut scene really didn't say that he died. 5.7 The Dream World Again ------------------------- In the Data World, Rion begins in Dorothy's Room again. Unlock the Bridge like last time. Kill the 4 Rabbits if you wish, then go into the Last Galerians R&D Area III to find the two purple giant monsters waiting for you. Optional kill, go into the door that leads to Corridor III Block and many Rabbits. This time around they don't seem to stop coming. Just avoid them if possible, because your goal is the other side of the corridor. In General System Area Alpha, go to the main terminal just like the last time you were here. Just be careful with the blue walls. Arriving at the main terminal in the room, all you have to do is Check it to initiate a cut scene. Here' Rion learns something about ASH. During the cut scene, you will also notice that the door with the green lights at the Dome Area is now open. When you are back in control, you can run around the room as much as you wish, because the annoying blue walls are gone! Go to the Floor Rotation Terminal and activate it, then go back to Corridor III Block, Last Galerians R&D Area III, and down the elevator to Security Area S. You can take out the 3 plant monsters in Security Area S if you wish, but you only have to absolutely take out two of them. The one guarding the Floor Rotation Terminal has to go. You need to activate this terminal to get Security Area W lined up with Area II (the green box). If you have trouble getting that, choose to rotate to the right. Do it here instead of at Security Area W, trust me. The Floor Rotation Terminal there is a mess to use and there are 3 red monsters that seems to keep regenerating until you have killed them for the tenth time. Why waste ammo and HP? Save here in Security Area S if you wish, then take out the plant monster blocking the door to get out. Actually, you can run by the plant monster without harm because it will be busy covering itself up when Rion is near. When you are at the Dome Area, look for the door with blinking green lights. That door is now opened and you can go into Security Area W. The three red monsters like to hang around the Floor Rotation Terminal, which makes the Save Terminal free to use. If you have not saved so far, you might really want to do it now or regret it later. There is also a Recovery Capsule around here that you should grab before going into the elevator. Arriving at Last Galerians R&D Area II, a cut scene will ensue before you can walk more than ten steps. !!!!!!!!!!!!!!!!!!!!!!! Boss Fight: Spider (Round Two) !!!!!!!!!!!!!!!!!!!!!! At the beginning of the battle, there will be a Red for you to grab, which should give you a pretty good idea on what to use in this battle. Although Bustanor can probably seek and destroy, Spider, it is too precious to be wasted on him. Breakaron is even rarer, so don’t bother. As usual, D-Felon is useless. You best bet is Red, although Nalcon is still useful. Spider will have three attacks. In close-range, he will jump on Rion and literally suck the blood out of him. He will also asks his spider minions to attack Rion. Finally, Spider can haul himself up to the ceiling and drop flaming spiders on you. Start the battle by running around and burning some of the cobwebs away. If Spider’s spider minions come at you, just burn them like in the Uranium Refinery. Once you have Spider on your side, burn him. He likes to do side rolls so you may have to take some time to aim but Red should cover a good deal of range horizontally. If you get bitten by Spider, Rion will be stunned for a few seconds. Do not be afraid though, because during this recovery time, Spider will be too busy laughing at Rion than attacking him. Once Rion recovers and Spider is still laughing, burn him. However, do not try to burn him twice in a row or you will be wasting Red. Like Parano, Spider will back flip and your second Red assault will definitely miss. Instead, run and burn. If Spider escapes up to the ceiling, keep running or the flaming spiders will drop on Rion. Burn out the cobweb because Spider relies on them to be on the ceiling. This battle should not be too difficult if you keep running and burning. It has no difference than the first time you fight him. When the battle is over, a touching cut scene will show Spider dying and telling Rion the secret to defeating ASH. He did this to repay Rion who spared the life of his pet spider (the red one) back in the Uranium Refinery. When Spider finally dies, the red spider will leave his side. Damn, it was almost sad to see him go. In actual fact, Spider was never really a bad guy anyway. From all those cut scenes that you see you should know that Spider is very mild mannered and doesn’t hurt people, and definitely not as screw loose as Parano or as emotionally unstable as Nitro. I was beginning to like him. Get the Skip floating around in front of Rion and I suggest that you use it on Rion’s Shield ability. The next thing that you should do is turn around and Check the device next to Rion that’s blowing out white smoke (the one shown in the cut scene after Spider died). Rion will receive a Crested Key. Now you have the chance to explore the area, which only has two interesting things really. There is a Floor Rotation Terminal at one end and a giant green door at the other. Forget about the Floor Rotation Terminal for the moment and go to the door. There is a Delmetor that you can get a little distance to the left from the door. Checking on the big yellow door knob will tell you that the key to open the door is something with a geometrical shape. Does the Crested Key sound like the perfect item? Try it and you will notice that the answer is ‘no’. The Crested Key is similar in shape as the key needed to open the door, but it is inverted, like a mirror image. How are you suppose to change the shape of the key so that it inverts to the shape required by the door? You can think about all the solutions that you want, like turning the Dome Area around so that the door faces the other way, look for another door, use Rion’s power and everything but the answer again lies within the Family Program Room. You can get there by using the elevator that leads you to Security Area W, or you can use the Floor Rotation Terminal to bring you to the Bridge (which houses a Recovery Capsule), then to Dorothy’s Room, then to Last Galerians R&D Area III, then to General System Area Alpha, then to Security Area S before you can reach the Dome Area. Anyway, the idea is to get to the Family Program Room. Remember that thing in the middle of the room that lets out steam and doesn’t seem to do anything else? Check it and you will notice that it looks like a mirror and is probably connected to another place. If you use the Crested Key here, Rion will throw the key into the steam and a new key will emerged. This is the Inverted Key that Rion will need to open the big green door in Last Galerian R&D Area II. Bring it there. $$$$$$$$$$$$ My Two Cents $$$$$$$$$$$$ I have to say that this puzzle is absolutely ridiculous. I couldn’t figure it out by myself so thanks to Ron "Pscion" Newcomb for his guide. I mean, think about it logically. If you have a key item, would you throw it (!) into an unknown place? And how is it exactly possible for the key to be inverted and then thrown back to Rion? I don’t get it at all. But then again, this is only a game and it is not like Galerians really exists or something like that so I should probably not go too deep into a silly puzzle like that but throwing a key into smoke?! Do you have any idea how many hours I spent running around the Data World? Back in Last Galerians R&D Area II, use the Mirror/Inverted Key on the knob on the giant green door and it will open. Enter and Rion will find himself in General System Area Beta. This place is dangerous. There are no monsters, but the blue walls are back, and this time they move! The blue walls are no longer just walls. This time, they emerge from one end of the room and moves rapidly towards the entrance, where Rion is standing. You will notice a lot of crates scattered around the room so the trick is to hide behind a crate when the blue walls passes you by. Move from one crate to another and you should get to the main terminal of the room unharmed, right? Wrong! This room is equipped with infrared motion sensor and guided laser beams. As Rion moves through the room, the infrared motion sensors will pick up his movement and begin to target him. Once the target is locked (the faint infrared light becomes solid red), it’s time for Rion to move. A beam of laser (glowing red light) will be shot to the position where the infrared light has locked on. Therefore, Rion has to move from one crate to another quickly, avoiding the blue walls, and at the same time not staying in one place long enough for the infrared sensors to lock on to him. The lasers isn’t as terrifying as it sound though. Rion can probably just avoid it by side stepping a little. As long as you are out of the lasers’ line of fire, you should be fine. But if Rion is locked on by more than one laser, then it’s dangerous. Once you have succeeded in getting Rion to the main terminal of the room, Check on it and watch the cut scene. It seems that the Airport Terminal is under dire attacks and Rion has to return as soon as possible. Run out of the room following the blue walls (forget about going from crate to crate), activate the Floor Rotation Terminal at the other end of Last Galerians R&D Area II (if you hadn’t already done it earlier), take the Bridge to Dorothy’s room, and use the panel there to being Rion back to the Real World. 5.8 Triumph or Lies? ------------------- A cut scene ensues as soon as Rion arrives in the Real World. It seems that Cas was able to defeat the enemies and drove them back. The 3rd floor is safe. Lilia says that she needs some time to break the password and suggests Rion to rest for a while. Heal Rion using the Heal Cloud in the Hyper-Sleep Room and run around talking to people. Morale seemed to have sky-rocketed and talking to Major Romero in the Tactical Operation Room, he admitted his mistakes and requested for Rion’s help. Now that’s a strange thing, but every man deserves a second chance. There is also a Recovery Capsule in here, next to the Save Terminal. You will want to go congratulate Cas in the Sick Bay (perhaps she was injured?) and she will tell Rion that although they have succeeded in driving the enemies back, they have used up almost all of their ammunitions. Rion offered to help get them from the Armory so that is where you should go. One other strange thing is that the stairwell leading to Lab No. 2 is opened. Guarded, of course. 2nd floor remains much the same and the Armory is still infested by Rabbits. Take them out using D-Felon and you will notice that they do not appear again. Strange. On the right near the entrance of the Armory is the ammo that Cas is talking about, but you should notice that it looks like one magazine of bullets, which will hardly be enough to wage a battle. There is also a Delmetor in the room. Get back to 3rd floor Sick Bay and give the ammo to Cas, who will agree with you that the ammo is hardly enough. There are more ammunitions in Hangar No. 3, but the last time we checked the door to the West-Side Underpass had been horribly damaged and there is no way to go down there. Oh well, this is not the first strange thing that you encountered since your arrival back in the Real World. Take to the Armory and use the back door to get down to the General Office. The three red monsters are still there, so you may want to kill them before you attempt to pry open the damaged shutter to West… wait a minute. The shutter is gone! You can get down to West-Side Underpass without any problems. Rion agrees with you that this is strange, even smells like a trap, but like all heroes, you will still have to bravely step into it. The West-Side Underpass has a Recovery Capsule. Save and then enter Hangar No. 3. The door locks behind Rion and the cut scene of four mechanically enhanced Rabbits staring at Rion proves everybody right. This IS a trap. !!!!!!!!!!!!!!!!!!!! Mini Boss Fight: Rabbits (4) !!!!!!!!!!!!!!!!!!! Run around the room. Blasts them with Nalcon. Run, hit run, hit, run, hit. If you are brave, run towards them with D-Felon on hand, quickly charge up and unleashes your D-Felon. Do it again and that should end the battle. They are not that much different from your average Rabbits. When the battle is over, Lilia intercoms Rion and asked him to go boot-up the Reserve Computer (huh?) and the key is at Lab No. 2. Grab the ammo Cas asked you to get from Hangar No. 3 and pass West-Side Underpass right up to General Office. Take the stairs to the Armory and then go to Lab No. 2 from the 2nd floor corridor. The door to Lab No. 2 is now opened. Or you can go back up to the 3rd floor and use the other stairwell, or get there to Lab No. 2 from Warehouse 1 in the Lobby. It’s all your choice. In Lab No. 2, there are three robots patrolling the place where the Reserve Computer Key is located. You can take them out but it would probably be better to just run pass them, grab the key, and get out. However, there are two other items in Lab No. 2 that you want to get. A Bustanor and a Nalcon is placed in Lab No. 2. Grab them and then go to the System R&D Center at the Lobby. You can take the path via Warehouse 1, since that is the quickest. Entering System R&D Center, Rion will ask the same question as you. Isn’t this place flooded? You booted-up the Reserve Computer and Lilia flooded the place to prevent further intrusion. Who took out the key? A check at the Reserve Key User Log will reveal ‘Traitor’. So, we have a traitor among us. We have to hurry before this traitor does any more damage. Activate the Reserve Computer using the key and leave the System R&D Center. The first thing that you will notice is that the red dots on your map are all gone. This is getting stranger and stranger. All enemies are gone and if you take tour around, you will notice that all your allies have disappeared as well. Something is very wrong. If you want to, you can take this chance to run around and pick up any items that you might have missed. If you are following this guide, then you would want to get the Recovery Capsule at the Save Terminal on the 2nd floor. There is also another Recovery Capsule at the East-Side Underpass (incidentally, the monsters here are still around), next to the Save Terminal. The plant monsters in Hangar No. 1 is still there, but there are now two instead of three and they don’t regenerate that much. The place that you absolutely have to visit, however, is the Armory. A few steps into the Armory, Rion will get a dream about Cas. This cut scene shows Cas’ heroic sacrifice. If you go to Lilia before you get to the Armory, then Lilia will tell Rion that she still needs some time to break the password, and Rion will ask her to send him back to the Data World. In the Data World, you can return at any time. However, if you go into the Armory and get the dream about Cas before you see Lilia, when you arrive at the Hyper-Sleep Room, Lilia will be standing there waiting for you, instead of standing behind the terminal and working on the computer. This is where you should anticipate that all ‘something’s wrong’ answers will be revealed, so heal Rion before you go talk to Lilia, and I hoped you saved beforehand. A long cut scene will ensue and you will be thrilled to know that Lilia is not Lilia at all, but Nitro! What the hell is going on?! It seems that Rion is still in the Data World! Cas’ dream was sent to Rion by Lilia from the Real World. When talking didn’t register anything to Rion and Nitro, they decided to move on to a more aggressive type of conversation, using psychic powers! !!!!!!!!!!!!!!!!!!!!!!! Boss Fight: Nitro (Round Two) !!!!!!!!!!!!!!!!!!!!!!! Nitro is the same as the first, only this time she has a lot more HP. Bustanor is the way to go, but emptying a bar of Bustanor won’t even kill her. Red, D-Felon, and Breakaron is useless cause if you get too close, she’ll teleport herself. And she has another attack when Rion is closed to her. She will spin around and throws fireballs all around the room. Her three standard attacks are still the same. A trail of fire that does more damage and seems to have a better ‘Rion homing device’ than the first time around, the firewall, and the fireballs from the sky. Do not stay put and do not get too close to Nitro. When you have emptied your full bar of Bustanor (at level 2), you should have another Bustanor left. Now you have to decide whether to save it for ASH later, or use it on her. For me, I switched to Nalcon and get in range before I blasts her to oblivion. When she teleports, she often leave behind an item and one of it will restore your PPEC gauge to maximum. Keep hitting her and running around. Use Rion’s Shield if necessary and keep hitting her with Bustanor or Nalcon as much as you can. Nitro will go down eventually. Once Nitro is defeated, a cut scene will show that it is Lilia that Rion has hurt. Nitro emerged from behind Rion and talked, but Rion, pissed off as he is, flung Nitro to the wall and strangled her to death. Before Nitro died, she talked about the Real World and changed into Lilia. The cut scene ended with Rion still strangling Lilia and everything go to white, then got sucked into nothingness. Rion woke up in Dorothy’s Room. So it seems that just when Rion was trying to go back to the Real World, Nitro has ‘mind-jacked’ him. Anyway, you have to return to the Real World. Get the Skip and use it on Nalcon. I would want to use it on Bustanor, but since it is running out I would rather bet on my most well-supplied psychic ability. Take the panel in front of Dorothy and return to the Real World. As soon as you arrive in the Hyper-Sleep Room, Lilia will announce to you Cas’ death. It seems that just when Rion was trying to come back to the Real World, ASH was able to hacked into Elaine and that was how Nitro was able to ‘mind-jacked’ Rion. They lost contact with Rion, the Airport Terminal has almost completely been invaded, and there is a traitor among them, since Elaine cannot be accessed without a DNA match. Listening to this, Rion is more pissed off than ever and asked Lilia to inject the password into him, and sent him back to the Data World to kill ASH. 5.9 The Truth About ASH ------------------------ Your first destination back in the Data World is General System Area Beta, the one with the advancing blue walls and infrared guided lasers. In Dorothy’s Room, connect the Bridge, skip past the two giant purple Rion eater in Last Galerians R&D Area III, run through Corridor III Block, activate the Floor Rotation Terminal in General System Area Alpha, go all the way back to Last Galerians R&D Area III and take the elevator down to Security Area S. Kill the plant monsters and use the Floor Rotation Terminal to aligned Security Floor W with Last Galerians R&D Area II. Exit Security Area S and go through the Dome Area to reach the door with blinking green lights, that’s Security Area W. Save and go up the elevator and then go through the empty room to the opened door and enter General System Area Beta. You will have to go through the traps again. Check on the main terminal in the room and you will see a cut scene of ASH’s past. The door to Security Area E will be opened. He traps in the room will also be deactivated. Now is a good time to pick up those items in this room that were too dangerous to get before. There’s a Bustanor and Appolinar near the main terminal and one of the crates. Now go back to Security Area W. I don’t know about the last few times that you were here but this time, you have to kill the red monsters in order to get to the Floor Rotation Terminal. You have to align Security Area E with Last Galerians R&D Area I. When you have that done, save and head out to the Dome Area. The door to Security Area E is directly opposite, the one with the blinking white lights. Once you enter the door, you should be prepare to fight, or be prepare to run. There will be about five Rabbits charging at you. You can kill them all with D-Felon for drugs and status boosts, but you should know that they will not stop coming. Yes, they will keep spawning and appearing. Therefore, the best way is to kill them once, grab the items they left behind, and run. There are three items in the room near the corridor to the elevator, that’s an Appolinar, Red, and Delmetor. A Floor Rotation Terminal is placed here but it’s practically useless. You will also noticed that there is no Save Terminal so now you know why I asked you to save in Security Area W. When you are done with the items and Rabbits (a great way to kill and grab their items is to use Short. Use an Appolinar or just Shield until Rion’s AP gauge maxes out and then just stand there and let the Rabbits come, but do not do this if you do not have Delmetor and Recovery Capsules to spare), go up the elevator to Last Galerians R&D Area I. Once you enter the room a cut scene will take place. A main terminal (like those you have seen in General System Area Alpha and Beta) will rise form the floor. Check on it and a cut scene will ensue with Rion transferring the data back to Lilia for analysis and almost immediately Lilia will send back the password. I didn’t get the last two passwords (let’s face it, the dubbing is not top-notch) during the cut scenes of the Alpha and Beta main terminals, but this one is pretty clearly said. H.A.T.E. Cut scene will show the door with the giant face parts. Once the cut scene is over, be ready to run. Why? Once you regain control, you will notice a lot (and I mean a lot) of red dots on the map. A look around you will notice a lot of little creepy robots running around and towards Rion shooting laser pulses. Creepy aside, their double laser pulses is deadly. If you get hit, you’ll get hit by both the pulses, and the damage is thus doubled. It depletes about 20% of Rion’s HP gauge. If you remember, you saw these little critters before. They appeared in the Refining Line Area back in the Uranium Refinery. Quickly dodge your way into the opened face. You arrive at Corridor I Block that is guarded by three plant monsters. Be very careful if you plan to kill them, because they will re-spawn. If you kill one and then move on to the next, you may find yourself surrounded when the one you killed re-spawn behind you. Cross this corridor and you will arrive at LG Programming Room. There’s no enemies here and there’s no boss fight. Sorry to disappoint you. However, as you run up the platform, there will be a lot of items to get. D-Felon, Breakaron, Appolinar, Recovery Plus are up for grabs, literally. At the end of the platform, Check the machine and a long cut scene will ensue, breaking the secrets about the whole game. !!!!!!!! Spoilers !!!!!!!! There is one very interesting twist here. The game started out by telling you that The Last Galerians were created by Dorothy a.k.a. Mother to resurrect her and wipe out humanity. After seeing ASH’s past, we should anticipate some betrayal, and truly so. ASH turns out to have reprogrammed himself and have broke free of Dorothy’s control. In addition, he can freely control Dorothy’s system, but in order to do that, he will still have to resurrect Dorothy. ASH plan was to use the system and still be in control, therefore he created a container and resurrected Dorothy in that container, trapping her as she had trapped him. If we compare this to the original game, the twist is almost the same. Dr. Steiner and Dr. Pascalle (Rion’s and Lilia’s fathers) created Dorothy, and Dorothy betrayed and killed them. Dorothy created Rion as a clone of the original Rion who had died in the hospital, which in turn Dorothy was killed by Rion. Now Dorothy creates ASH and again ASH betrays her. Only this time, ASH didn’t kill her, but trapped her inside a container. Cruel. Dorothy must have done something very bad to deserve this. Oh right, she killed her creators. The moral of the story is, what goes around, comes around. Also, it seems that ASH is nothing but data just like Rion was. Unlike Rion, ASH does not have a physical body, so he is not exactly a Galerian. He is just a program in the Data World. And he laughs at those who fear him without even seeing his real person. What a bummer, huh? In order to destroy ASH, Rion has to find the computer that houses ASH (his program). Since he cannot just destroy the computer (it is not ASH’s physical body and ASH can travel through the network of computers anyway), Rion will have to go into ASH’s world and destroy him there, by injecting the virus program directly into ASH. !!!!!!!!! Spoilers !!!!!!!! Back in the LG Programming Room, you should know that you need to return to Lilia and tell her all about this. Get out of the LG Programming Room and unlock the Bridge from the terminal (there’s a Nalcon here) in the Last Galerians R&D Area I (you can use the Short trick here if you have a Delmetor to spare since killing the little robots will get you some valuable items like Bustanor and Breakaron, and you don’t even have to use a Recovery Capsule because you will soon be going back to the Hyper-Sleep Room, though I have to warn you that the little robots won’t stop coming). Go through the empty Bridge, save, and enter Dorothy’s Room to get back to Lilia via the control panel. 5.10 The Fall of Mankind ----------------------------- Back in the Real World, Lilia is missing and there’s radioactivity in the Hyper-Sleep Room. What kind of chaos has happened here? Run around to grab the Nalcon and Delmetor and heal Rion before going out the door. A cut scene will stop you from going out the door. Pat intercoms Rion to tell him that Lilia is missing (duh!). Rion will go out the door after the cut scene and arrives at the Control Room, or what used to be the Control Room. The place is burnt, wrecked, and dead soldiers zombies are everywhere with radioactivity abundant. What kind of horror has happened here? You can kill the zombies if you wish, but you don’t have to. Going down to the 3rd floor you will get a cut scene with Major Romero, desperately seeking your help in the Flight Control Office. Although you may want to look around everywhere, every room is filled with monsters so it is not advisable to do it. Very risky. The corridors of each floor instead does not have too many guards. A plant monster on the 3rd floor and a robot on the 2nd. You may want to save at the 2nd floor corridor Save Terminal and grab the Recovery Capsule there as well. Make your way to the Lobby and you will be chased by two giant purple monsters. How the hell did they get in? Go to the Flight Control Office and before you can get in Pat will radio Rion and tells him that Romero is the traitor (like we haven’t figured that out yet) and is heading towards Hangar No. 2. Take to Warehouse 1 outrunning the giant purple beasts. There is only one Rabbit in Warehouse 1 and it does not re-spawn. Go down to East-Side Underpass. Killing the two plant monsters there may get you a Recovery Capsule, and there is another Recovery Capsule near the Save Terminal. As you reach the door to Hangar No. 2, there is also a Delmetor for you to get. There’s some Rabbits (2 but they appear again) in Hangar No. 2. Kill them if you can for some status boosts, but you definitely have to go to the upper platform to the left of the entrance. There are seven items (yes, you heard right, SEVEN!) here. Recovery Capsule, Recovery Plus, D-Felon, Nalcon, Red, Bustanor, and Breakaron. Now you are stocked for the final part of the game. Go into the Air Beagle and talk to Pat who will tell you about Romero kidnapping Lilia and took off in an Air Beagle. There is only one place he can go, that is straight to ASH. A cut scene will bring Rion and Pat to the Uranium Refinery once again. Before going out to battle ASH, Rion had a few words with Pat that sounded like a person’s last words. One way or another, Rion intends to end it here and now. 5.11 The End Of Mankind --------------------------- Rion steps out into the Uranium Refinery airport, but you may want to get him back into the ship for healing. Run towards the door, save, and go down to the Security Floor. Now if you remember, the Security Floor has four doors, so which one should you choose? Let me give you a hint: of all the four doors, one is a special door, the Mars door, and you step out right in front of it. Go down the Mars door and you will come to the System Control Room. As you approach the Venus door, a cut scene will reacquaint you with Romero and he is holding Lilia hostage! Like all losers, they run. They always run. Why do they always have to run? Chase Romero up to the Security Floor and you will see another cut scene. Follow him into the door to find yourself in the Control Office. Follow him into the Saturnus door and then to the Refining Line Area. Rion has to approach the dark corner where the Card Key Terminal is located (where you fought Spider’s pet Tarantula) for the cut scene where Romero throws a grenade at Rion and takes off. Go back up to the Control Office and then dodging the plant monsters go into the Control Computer Room. Remember the red robots here? It’s time for some payback. Blast them to hell with Breakaron. Trust me, you won’t be needing much of Breakaron from here on in. Enter the Tellus (Earth) door to the Management Office and get another grenade. Follow Romero back up to the Security Floor and enter the door that leads you to the General Sick Bay. Another grenade and dodge all the Rabbits to get to the door that leads you to the Enriched Uranium Storage. A cut scene shows Romero has already escaped the area on the other side, so follow him. Kick some red robot butts if you wish. You should have more than enough Breakaron left. You appear back in the System Control Room. Take the Venus door and go to the control panel on the elevator in the Storage Area Elevator. Once you are down there, save, and enter the Waste Uranium Storage. When you are in, walk towards the center of the dome to get a cut scene. This is the part where Romero tells you why he switched side. After a butt-load of selfish reasons, you finally have the chance to rough him up. I have hated this guy’s gut ever since I met him and this, this is a really welcomed invitation. !!!!!!!!!!!!!! Boss Fight: Romero !!!!!!!!!!!!!! Romero holds a machine gun and he is not afraid to use it. Dodge the bullets (which will be in a straight line) and use Bustanor on him. Just keep your distance (if you are too close he will throw a grenade at you) and the battle should be over before it even began. !!!!!!!!!!!!!! Boss Fight: Romero (The Ugly Side Of Me) !!!!!!!!!!!!!! Romero’s second form is the robot that he has been made into. He will also have two floating objects next to him that will shoot lasers at Rion. Bustanor is useable, but I suggest you save it for someone else. Instead, get near him and either use Red or Nalcon. Killing the floating objects will get you some items and one of them will boost your Red PPEC gauge to max so I suppose that is what you should use. However, I like my good old Nalcon blasts. It gives me more satisfaction as I blast Romero into oblivion. The battle lasted shorter than I expected. I mean, I know he is a loser, but I never thought he would be such a bad loser. When Romero is nothing but a head, he will reveal (SPOILER!) all the plan of ASH preserving Lilia’s DNA (thus the human DNA) and by foiling this plan Rion has indeed killed Lilia and mankind. After Rion crushed Romero’s head, a touching cut scene will show Lilia’s affection towards Rion and how she would rather die than end up being a robot like Romero. And then she went out. No, not dead, just passed out. She had a lot of radioactivity but she is still breathing. Rion radioed Pat and asked him to come get them, as a hidden door on the ground appears, beckoning Rion to go meet his destiny, ASH. 5.12 The Final Showdown ------------------------ Grab the Skip that Romero left behind and use it on Bustanor, but make sure your Nalcon is at level 3, otherwise, use it on Nalcon. In the next battles, Nalcon, Bustanor, and Shield are your only friends. Go down the stairs and you will be asked whether or not you want to save. I suggest you do. A cut scene will introduce Rion and you to the DT-type Fusion Reactor. This is where ASH lives. The long way down contains nothing but you will notice that your AP gauge climbs fast (this area has a radioactivity level of maximum), and once you are at the bottom, Check on the reactor and Rion will use his psychic ability to transport himself into ASH’s world, leaving his own physical body behind. A long cut scene will have ASH telling Rion how foolish he is. Since Rion did not put his physical body in any devices, there will be no way for Rion to go back into his body, which will eventually rot because of the radioactivity of the place. After a little more chat, it’s time to brawl. !!!!!!!!!!!! Boss Fight: ASH (His Real Self) !!!!!!!!!!!! This battle is not as tough as it sounds. ASH has a few attacks. A launch of many red spinning shuriken-like things that will slash Rion with minimum damage, a running firewall that will hurt Rion quite bad, and a white laser beam that will probably kill Rion (50% damage). The trick is easy. Keep your distance from ASH, keep moving, and use Bustanor on him whenever you have the chance. If your Bustanor is at level 3, two gauges should bring ASH down. This battle will not be very long. Another cut scene will ensue after you have defeated ASH. Rion will come to learn that the Last Galerians (Spider, Parano, Nitro, and ASH) are actually ASH. His insecurities has created multiple personalities in ASH. His fears for failure created the twisted Parano. His lost and despair created Nitro, and his suppressed good side created Spider. You will see ASH battle with his own demons and then he will try to commit suicide by using that gun on himself, but instead, he becomes even stronger than before, and he claims to be able to read Rion’s every move. Now things are getting interesting. !!!!!!!!!!!!! Boss Fight: ASH (The Death Of All) !!!!!!!!!!!!! ASH has turned ugly. There is a bright aura emanating from his body and he floats up and down. This adds another dimension to his movement and since Rion can only aim on his own level, you will only be able to hurt ASH when he is on floor level. Whenever he floats up or down, your attacks will miss. This makes Bustanor totally useless. You can home in on him, but it might not hit at the right time when ASH is on ground level. In addition to his earlier attack, ASH also has a lot more attacks. The red shuriken-like attacks are now supplemented by a barrage of almost invisible blue spheres that does light damage. Then ASH can shoot four white laser beams (light damage) at a time. Sometimes this beams will burn Rion once in contact. He can also shoot a large pulse of laser to Rion that will take off 50% of his HP gauge. His most feared attacks must be the angled blasts, and his physical attacks. The angled blasts comes randomly and there is no way to dodge them cause everywhere you go, there it comes (proves that ASH can really read Rion’s move). Each contact with these blasts will take about 10% off the HP gauge and they come about five times consecutively. ASH’s physical attack is the most threatening of all. He will come near Rion, and starts to punch and kick him. His final landing kick will cause Rion’s HP gauge to deplete to about 5%. Sometimes, ASH will also cause the battle ground to turn into negative-like colours. The only thing you can do to defeat ASH is to run around and never stop running. I know losers run, but you have to if you don’t want to get Rion killed. Whenever ASH uses the physical attack or the angled blasts, Shield Rion until it is over. Do not be afraid to use your collection of Delmetor, Recovery Capsules, and Recovery Pluses. This is the final battle. Run and Shield and once your AP gauge fills up, use a Delmetor immediately. Always keep Rion’s HP gauge above 60% and you should be fine. As for attacks, Bustanor, Breakaron, and D-Felon are useless. Red is too risky cause you have to be near ASH and it might not hit at the time ASH is on floor level. Nalcon is your best bet. Back to basics. Your Nalcon must be at level 3 because this will give Rion a chance to unleash about fifteen times of shockwaves in one concentration. If you time it correctly (unleash your Nalcon just when ASH is about to reach the floor level), you will get at least five shots in. Furthermore, while Rion is unleashing his Nalcon, any attacks from the front will be blocked. Keep on repeating this and avoid being too close to ASH. Also, ASH can sometimes teleport himself behind Rion, so be aware of that when you are unleashing Nalcon. You don’t want to be still unleashing your Nalcon attacks when ASH teleports behind Rion and uses his physical attacks. Keep pummeling ASH with Nalcon and protecting Rion with Shield and you should eventually win the battle. The ending will see Rion and ASH both near their ends. Rion brings ASH close and (gay alert!) kisses ASH to transfer the virus program into him. Albeit abrupt, we can deduce that Rion and ASH perished together inside that world. There is no telling of what happened to Lilia or Pat. 6.0 Others ********** 6.1 Short Version ------------------- Finish the game once with good ranking to unlock the ‘Short’ version of the game. This version gives Rion better movement while in the Short condition. 6.2 Evaluation --------------- Let’s face it. The graphics for this game is nothing to shout about, given what we have seen the power of PS2 can offer. The dubbing is bad as well. Very often, you can see the characters talking or making some gestures but there will be no dialogue audible. It is definitely not a good translation from the Japanese version on the dubbing department. Gameplay wise is ok, but it would be better (in my humble opinion) if we can somehow unleash a less powerful attack if the concentration level did not reach to a maximum, just like in the first game. Waiting for the Psychic Power Gauge to fill can sometimes means life or death. The story seems unnecessary, but the cliché of ASH betraying Mother is almost as good as the first game when Rion killed her. Level design is quite good, but it seems like the player roams the same place over and over again, which can get quite tiring (and boring). The linearity of the venues as in the first game should have been preserved. Replay value is low, since there are really not much incentives given to players who have beaten the game. 6.3 My Last Two Cents ------------------------- Although I like the first game better, Galerians: ASH is still not a bad game by a long shot. I especially like the way Rion and ASH were pitted against each other, but at the same time, some chemistry are detected between them. Technically, they are brothers, and they have to kill one another. In the end, both of them perished together. I think it is cruel, as the two of them could have been, well, you know what I want to say, under different circumstances. The ending is abrupt, just like the first one. It almost seems like they are thinking about a third installment. 7.0 Credits *********** Thanks to Sammy, Enterbrain, and Polygon Magic for bringing us this game. Thanks to Ron "Pscion" Newcomb for his guide on this game. - System Shutdown -