__________ _____ ___ ____/___ ___ /____ ____________ Z | G __ /_ _ / / / __/ / / /_ ___/ _\ e | a _ __/ / /_/ // /_ / /_/ /_ / / __/ k | m /_/ \__,_/ \__/ \__,_/ /_/ \___/ e | e 0 | F ________ __________ 2 | A ___ __/_____ ________ /___(_)_____________ 3 | Q __ / _ __ `/ ___/ __/_ /_ ___/_ ___/ 8 | s _ / / /_/ // /__ / /_ _ / / /__ _(__ ) /_/ \__,_/ \___/ \__/ /_/ \___/ /____/ The Uprising FAQ/Walkthrough by Brandon Kling _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. Contents _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. Contents 2. FAQ Information A. Version History B. Contact Information C. Basic Information D. Legal Information E. Credits 3. The Basics A. Options Menu B. Gameplay Basics 4. Characters A. Friendlies B. Enemies 5. Walkthrough A. Episode 1: A Savage Earth B. Episode 2: The Message C. Episode 3: Scallion D. Episode 4: The Immortality Gambit E. Episode 5: The Valley of Screams F. Episode 6: The Stranger G. Episode 7: An Enemy Defined H. Episode 8: My Lover, My Comrade I. Episode 9: A Legend Grows J. Episode 10: The Secret of Peace K. Episode 11: A Winter's Tale L. Episode 12: The Dambusters M. Episode 13: Unlucky for Some N. Episode 14: Turning Point O. Episode 15: A Fatal Error 6. Unlockables _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 2. FAQ Information _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ =============================================================================== A. Version History =============================================================================== Version 0.20 (May 12, 2004) - Add levels 11 through 15. Version 0.10 (May 10, 2004) - The start of the quide. Levels one through ten covered. Most characters met up to this point in the game are documented. =============================================================================== B. Contact Information =============================================================================== You can contact me by e-mail through Zeke0238@hotmail.com If you would like to help contribute to this FAQ/WALKTHROUGH in any way, such as add a tip/secret, or correct any errors I have made, e-mail me and I will will give you due credit on the next update. =============================================================================== C. Basic Information =============================================================================== Platform: XBOX Developer: Zed Two Publisher: Crave Entertainment Genre: Strategy / RPG Players: 1-4 Memory: 4 Blocks per save ESRB Rating: Teen for violent content and mild or strong language Released: May 10th, 2004 =============================================================================== D. Legal Information =============================================================================== Please read this before deciding to use the FAQ. (c) Copyright 2004 Brandon Kling. Any reproduction of this document in part or in whole without the author's written consent is strictly forbidden. This document may be printed out for personal use. Ask for my permission if you want to put this FAQ on your site (email me at Zeke0238@hotmail.com) and do not modify this document. The newest version of this FAQ can always be found at: http://www.gamefaqs.com =============================================================================== E. Credits =============================================================================== I would like to thank the following individuals/companies: Zed Two for the awesome game. Crave for publishing said game. Microsoft for creating the best console to date. CJayC for GameFAQs, the greatest game site around. And the following for helping with the FAQ: VBallBoy - Name of Episode 3 _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 3. The Basics _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ =============================================================================== A. Options Menu =============================================================================== Music Volume controls how loud the in-game music is. (Default 80%) SFX Volume controls how loud the in-game sound effects are. (Default 80%) Music test lets you listen to the various tunes in the game. The Subtitles option allows you to enable/disable subtitles. (Default off) The Vibration option allows you to enable/disable vibration. (Default on) The Auto Save option allows you to enable/disable Auto Save. (Default on) =============================================================================== B. Gameplay Basics =============================================================================== -------- Moving -------- Select the MOVE icon. You can move anywhere within the ring of green dots. When you stop, you will see a ring of blue dots. You can move anywhere in the blue ring after you attack. ----------- Attacking ----------- Selec the ATTACK icon to use the unit's weapons. Some units may have more than one attack per turn, or more than one weapon. Pressing up or down on the attack icon selects alternate weapons. There are two targeting systems, depending on the weapon: LINE OF SIGHT and BALLISTIC. Line of Sight targeting takes place in three stages. First, aim the circular target so that your enemy is as close to the center as possible, then press the A button. Next, a line will appear and sweep across the circle. Stop this line by pressing the A button as close to the center of the circle for maximum power. Then another line will pass though the target. The weapon will be fired where the two lines cross. Try to get them to cross as close as possible to the center of the target. Press the A button to take your shot. Ballistic targeting uses an overhead view that shows the maximum range of the weapon and the targets within that range. First, stop the pulsing circle when it passes over your taget by pressing the A button. Then a sweeping line will rotate clockwise, like radar screen. Press the A button to stop this line on your target and take your shot. ---------- End Turn ---------- When you can no longer move or attack, select the END TURN icon. You will see icons for HEAL, SHEILD, and REST. Choose HEAL to recover lost health, but your unit will take more damage if it is hit while healing. SHEILD mode gives the unit increased protections between turns, but it will only be able to move 70% of its normal range next turn. REST ends the unit's turn with no special protection and no movement penalty nex turn. Try to end your turn well protected and out of the enemie's sight. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 4. Characters _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ =============================================================================== A. Friendlies =============================================================================== [Father] Father is a powerhouse and is fully upgraded. You only get to use him on the first level. [Low] Low is a medium fighter. He has good movement range, good defense, and good offense. He uses a LoS weapon. Upgrades: Power, Zoom, Infra Red, x2 Attack, TeleShot [Pepper] Pepper is a lightweight. She has a huge movement range but a weak offense and defense. She uses a LoS weapon. Upgrades: Power, Ballistic, Range [Scallion] Scallion is juggernaut. He has an OK movement range but has a powerful offense and defense. He uses a ballistic weapon that has heavy damage. Upgrades: Range, Power, x2 Attack, Scatter, Smoke [Wardwarf] Wardwarf is a small robot that has a big movement range with a powerful offense and a weak defense. It uses a LoS weapon and also has a "spy" option with a ballistic view that can be used to spot upgrades and health packs. Upgrades: Power, x2 Attack, Deflect, Zoom, x2 Attack [Caraway] Caraway is a light medic. She has mediocre offense and defense paired with fairly large movement range. Upgrades: Heal [General] Upgrades: Power, Range, Infra Red [Peace] [Stranger] Upgrades: Power =============================================================================== B. Enemies =============================================================================== [Hubrik] Hubriks are the most basic enemies. The have limited movement and only one attack, suicide. They have sticks of dynamite attached to their backs, this is their weapon. When in range they will move close to an opponent and detonate the bomb, killing themselves and damaging the oppenent. They can easily be disposed of with a well-powered shot. [Sentrik] Sentriks are heavily armored, slow moving powerhouses. Although they may appear an easy target, do not leave yourself open to an attack from a Sentrik. If you give them a chance, they will blow you to kingdom come with their LoS weapon! If at all possible, avoid. Their heavy armor makes them quite a challenge to take down. If it is necessary, be creative! Try using things like undestructable rocks or cars to do heavy damage. [Catapult] The catapult is a dangerous enemy when it is far from the characters. It has the ability to launch Hubriks across the battlefield, which can be used to launch them onto the characters to cause heavy damage from long range. If you are able to get close to the catapult, it becomes useless. It cannot attack any units close to it. [Gnarlak] Gnarlaks are an average enemy. They have good offense, defense, and movement range with a LoS weapon. The are a formidable opponent and are deadly in numbers. Try your best to quickly kill them or you may regret it. [Insidiak] Insidiaks are grunts. They have weak defense and offense with an average movement range and a weak LoS weapon. The can easily be shot down with one well placed shot from Low or Scallion. [Grenadak] Grenadaks are walking mortars. They are heavily armored, slow moving, punch packing beasts. These enemies can be very deadly if not dealt with quickly because of there powerful ballistic attack. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 5. Walkthrough _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ =============================================================================== A. Episode 1: A Savage Earth =============================================================================== [Background] Father took Low to a local stream to teach him how to hunt. Low eventually gets bored and wants to leave. On their way to leaving they hear an explosion. After looking over the hill they see creatures. Father tries to tell Low that they need to sneak around, but before he can Low runs down over the hill. [Objective: Get to the bridge] Father and Low begin this level on a hillside far from the objective point with four Hubriks between. At the end of the opponents first turn a Sentrik emerges from an "abandoned" mine. Also, after every opponent turn additional Hubriks may or may not get "beamed" onto the battlefield. [Tips] My advice for making quick work of this level is to kill off the Hubriks on the right side of the level. When the Sentrik appears, use Fathers "swap" ability to switch places with the Sentrik, putting Father right next to the objective point. From here he can provide cover for Low while he makes his way to the objective point. [Upgrades] If you follow the above advice you should run right into an upgrade. It is on the way to the objective point, hidden in a mine cart. It is right along the beaten path. [Aftermath] Father and Low escape across the bridge. =============================================================================== B. Episode 2: The Message =============================================================================== [Background] Father, Low, and Pepper are at the campsite. Pepper goes off to look for things and Low is sent to watch her. Pepper gets "kidnapped" while Low is looking for her, but breaks free. [Objective: Defeat the catapult] Pepper and Low begin this level against a handful of Hubriks and a catapult. As the battle progresses the catapult launches Hubriks into battle. [Tips] Get out of range of the Hubriks! They do not stop coming. Your best bet is to use Low to blow a hole in the cliffside. Use the hole to get Pepper and Low to safety. Once they are on top of the cliff, simply destroy the catapult. The Hubriks will never be able to reach you. [Upgrades] Use Peppers movement range to get the upgrade hidden on this level. On your way to the hilltop blow away the covered wagon closest to the cliffside. The upgrade is under it. [Aftermath] Low walks into the camp to discover his fathers dead body. He takes Pepper away without letting her see or know of her fathers death. =============================================================================== C. Episode 3: Scallion =============================================================================== [Background] Low and Pepper stumble upon a village that is being overrun by creatures. Low runs down into the city, telling Pepper to stay behind. [Objective: Defeat all creatures] Low starts this level against five Gnarlaks on the outside of a small village. After two player turns and one enemy turn, Pepper joins Low. After three player turns and two enemy turns Scallion joins your party. [Tips] Use the buildings to your advantage. After blowing a house up you can enter it, using it as cover from the Gnarlaks. To start, blow up the first building on the left and use that as a "homebase." Sometimes Gnarlaks may come to the left side of the buidling and stand by the stream. On your next turn jump out of the building and shoot them into the stream for an easy kill. Other than that, my suggested strategy is to use hit and run tactics. Run outside of a building, shoot, and then run back into a building. [Upgrades] By blowing up the two-story building below the windmill you will reveal and upgrade. I suggest using Peppers high movement range to pick this up and then get back to cover in one turn. There is also another upgrade deep beneath the well. One well placed blast from Scallion or Low should unearth it. [Aftermath] Scallion brags about saving the village and then Low, Pepper, and Scallion leave after they are met with a less than warm thank you. =============================================================================== D. Episode 4: The Immortality Gambit =============================================================================== [Background] Low, Pepper, and Scallion stumble upon the life giving machine the creatures are protecting. [Objective: Get to the machine] Low, Pepper, and Scallion start this battle on a fairly large map with a lot of enemies between them and the objective point. Those enemies being; two Sentriks, three Gnarlaks, and two Insidiaks. [Tips] To start, use Low to blow away the Insidiak on top of the very large rock overlooking the level (I hope you have zoom for this). Then, move Low, Pepper, and Scallion behind the rocks to your left. From here, take out the two Gnarlaks that will approach you. Once they are gone, move up to the large rock you shot the Insidiak off of. Keep behind this rock and just jump on top of it an pop shots off at the Sentriks and remaining enemies until they have all fallen. Remember, those indestructable rocks can cause heavy damage to a Sentrik if shot onto one. [Upgrades] On the right side of the battlefield you can see a few indestructable rocks laying together. If you move the rocks (by way of a well placed blast) you will reveal an upgrade. On the left side of the battlefield is the very large rock. On the "enemy" side of the rock is an upgrade, you must take a shot at the rock to reveal it. [Aftermath] Low, Pepper, and Scallion run off with the creatures immortality device as a small army pursues. =============================================================================== E. Episode 5: The Valley of Screams =============================================================================== [Background] Low, Pepper, and Scallion are looking for Caraway, the Science Witch. On there journey they are ambushed by creatures on a bridge. [Objective: Get to the other side of the bridge] Low, Pepper, and Scallion begin this level at the end of a tunnel and on a bridge. After two player turns and one enemy turn, Wardwarf joins the party. Also, Gnarlaks appear after every enemy turn at the end of the tunnel, where the party starts the level. [Tips] There are two seperate plans for this level, seeing as how your party is split on both sides of the level. First of all, for Wardwarf, take out the Insidiak on the building where Wardwarf appears. Once that creature is disposed of move Wardwarf behind the large rock right next to the objective point. This rock is indestructable and the Sentrik and Gnarlaks will not go behind it to shoot Wardwarf, they will just move around on the other side of it. Now that Wardwarf is safe, you must get the rest of the crew to his position. Use Scallion to "dig" holes for your party and use them for cover if you must. Never leave yourself open to attack, especially from the Sentrik. You should be able to finish the level rather easily using Scallion to create cover and Low to kill the appearing Gnarlaks in one well placed Head Shot. [Upgrades] The first upgrade is right in front of you when you start the level. Move low back a few steps and take a shot at the car right in front of him to uncover the first upgrade. The next upgrade is in the only building on the level. When Wardwarf first joins the party move him to the building and it is in the doorway. The other upgrade is under the bus that is hanging over the edge of the bridge. A well placed blast could reveal the upgrade as well as damage an enemy. [Aftermath] Low, Pepper, and Scallion meet up with Wardwarf at the objective point and run along down the road. =============================================================================== F. Episode 6: The Stranger =============================================================================== [Background] Low, Pepper, are Scallion led to Caraway by Wardwarf. Once they arrive Caraway re-programs the machine and tells Scallion to touch it and then... shoots him in the head. After Low questions her actions a Sentrik appears and Low, Pepper, and Wardwarf all touch the machine. NOTE: Now that your party has interacted with the Immortality Engine if they die in battle you will not automatically lose! [Objective: Defeat all creatures] Low, Pepper, Wardwarf, and Caraway begin this small level with just one enemy, a Senrik. After one player turn and one enemy turn you are joined by four Gnarlaks. [Tips] Get on top of the buildings and stay back. As long as you are there the Sentrik and Gnarlaks cannot shoot you. As always, that Gnarlaks can be taken down in one or two shots. The Sentrik you face is a lot tougher though, and will take a ittle more firepower but as long as you stay atop the buildings you should finish unscathed. [Upgrades] The first upgrade you should come across is inside the southeast pillar. Shooting it a few times will reveal the upgrade. The second is on the south end of the map under the snow just before the "dock" type thing. The thirdupgrade is on the north side of the map where there is a large building that makes one "wall" of the map. In the crevice in the center of the building are a few boxes. The box in the farthest corner on the left is housing the upgrade. [Aftermath] Low, Pepper, Caraway, and Wardwarf await Scallion as he is resurrected. After Scalion rises Caraway introduces the party to General and his daugher, Peace after which a Sentrik introduces himself to the group, only to be shot down by "The Stranger." The Stranger refuses to tell his name to the party and is then threatened by Low, for other reasons. After Low walks away the rest follow. =============================================================================== G. Episode 7: An Enemy Defined =============================================================================== [Background] Low, Pepper, Scallion, Wardwarf, Caraway, General, Peace, and the Stranger are at a campsite debating whether or not they should recruit. Caraway decides the fewer the better because power corrupts. After which Low and the Stranger get into an argument and end up fighting. [Objective: Defeat the stranger] This stage is Low vs the Stranger. It is a relatively small arean with few places to hide. [Tips] Run to the waterfall and hide behind the rock formations and hope that the Stranger gets stuck in the water below you. If your lucky you can do the mission without him even shooting at you. NOTE: Even if you lose the battle, the game still progresses. [Upgrades] There is one upgrade in the waterfall. You can see it from where you start. [Aftermath] The Stranger tells Low that he didn't kill him because they are more alike than he realizes. Low shoots this accusation down as Scallion returns from a natures calling. =============================================================================== H. Episode 8: My Lover, My Comrade =============================================================================== [Background] Low and Peace talk about how nobody listens to Low because he is just a boy. Peace realize that he just wants to keep his sister safe. Scallion discovers the Stranger standing beside a sleeping Pepper and questions him. He replies, "I was just checking to make sure she was OK." [Objective: Get across the ravine] Low and Peace begin this level in a ravine. There are two Insidiaks on the top of the ravine. After one player turn and one enemy turn two Hubriks join the fight and keep coming. After two player turns and two enemy turns a Grenadak appears and is soon followed by another Insidiak. [Tips] Run for the objective point! The creatures aren't that big of an obstacle, the main thing is to destroy the tree. After a few shots it becomes your bridge to the objective point. [Upgrades] [Aftermath] The Stranger devises a plan to modify the machine and give it back to the creatures but suggests they move to the "far side," which is what the creatures consider their spiritual homeland. =============================================================================== I. Episode 9: A Legend Grows =============================================================================== [Background] Pepper is chased into a village by a Gnarlak. She runs into a burning church. [Objective: Resuce Pepper then defeat the creatures] Low, Wardwarf, and Scallion begin this large level against two Gnarlaks and a Grenadak. As the battle progresses more Gnarlaks join the fight. [Tips] Defeat the Grenadak ASAP! With his ballistic weapon he can hit you from places you would not even expect. As soon as he is down taking down the Gnarlaks, using the houses for cover as always, should be easy. [Upgrades] There is one upgrade right near the party when you start the level. Walk behind the party up the hill to the left (when facing the rest of the map) and behind the stone wall is an upgrade. There is another upgrade inside the burning church's bell tower. Take a shot or two to make the tower fall off and then use Wardwarf's double-jump to jump from the stone wall to the roof of the church. Another upgrade can be found in a small house at the far end of the map. Blow the house up to reveal the upgrade. [Aftermath] =============================================================================== J. Episode 10: The Secret of Peace =============================================================================== [Background] Low, Pepper, Scallion, Wardwarf, Caraway, General, and Peace stumble across a small town. [Objective: Protect the windmill and defeat all creatures] Low, Wardwarf, and General begin this small level against two Insidiaks and two Grenadaks. Gnarlaks will join the fight throughout the battle. [Tips] Defeat the Grenadaks first. They can be shot down with two-three shots from Low or Wardwarf. After they are gone all thats left are Insidiaks and Gnarlaks, both of which are easy one hit kills. As always, use the terrain for cover to avoid damage. [Upgrades] You should be able to grab both of the upgrades on this level in one turn with Wardwarf. The first is in a doorway that is on a balcony on the windmill. Using the free camera you should easily find it. The second can be found on the ground. It is also on the windmill, but around the backside. It is in a little sheltered area. Again, easily found with the free camera. [Aftermath] Caraway finds out that Peace is... pregnant! After General accuses Scallion of doing the deed, Low speaks up and says he is the one who did it. =============================================================================== K. Episode 11: A Winter's Tale =============================================================================== [Background] Low ponders with Scallion about the possible effects of the Immortality Engine on Peace's baby. Soon after, Caraway, General, and the Stranger are chased back into camp by a creature. [Objective: Get the boat down the river] Scallion, Wardwarf, and General being this small level against a Gnarlak and a Grenadak. After one player turn and one enemy turn two Sentriks join the fight. [Tips] If you took time to upgrade Wardwarf with his two x2 Attacks, this level can be finished easily! First, use Wardwarf to knock the Grenadak into the stream. Then use him again to knock the Gnarlack back onto the bridge and finally, take a shot at him. If you get lucky he will fall into the water when the bridge partially breaks. If not, use Scallion and General to destroy the bridge. But it's not over just yet! Whether you kill those two in the first turn or not the two Sentriks still show up. If your Wardwarf had the ability to do what I described there he is more than capable to take the two Sentriks alone. Using Wardwarf, use your physical attacks on the Sentriks for a garaunteed kill. Once they are gone you are free to clear the stream of obstructions. Of course you could just do that in the first place but it takes about 12 shots to do so. The obstructions you must clear are the two dams (one shot each), the bridge (three shots), the waterwheel (three shots), and the dock (four shots). [Upgrades] There is one upgrade on the top of the windmill in a doorway. There is another windmill in the ground between the house with the waterwheel and the actualy waterwheel. [Aftermath] Low, Pepper, Scallion, Wardwarf, Caraway, General, Peace, and the Stranger all board the boat. =============================================================================== L. Episode 12: The Dambusters =============================================================================== [Background] The crew decides to blow up a dam to try and eliminate the creatures in one swift attack. [Objective: Protect Scallion] Low, Pepper, Scallion, Caraway, and General being this large level against a Gnarlak, Sentrik, and an Insidiak. Additional Gnarlaks join the fight until Scallions job is complete. [Tips] Use Low to go hand-to-hand with the Sentrik right off the bat. There is a good chance your Low is strong enough to do it in one hit. If you have his x2 Attack, use his second attack to blow a hole in the bridge at the very top of the level. There is an Insidiak standing up there. Now, use the rest of your team to kill the Insidiak. Now all you have is a Gnarlak, and more to come. Low can take them down in two to three shots so this level should be simple. [Upgrades] There is an upgrade on the very top level of the dam all the way to the left where the elevator is. It is to the back. There is an upgrade on the very bottom level, right in the center of the level. [Aftermath] Scallion returns to the top of the dam and while gloating about his work, he knocks the Immortality Engine off the dam. =============================================================================== M. Episode 13: Unlucky for Some =============================================================================== [Background] The Immortality Engine lands in the creatures camp. [Objective: Get to the Elevator] Low, Pepper, Scallion, Caraway, and General begin this small level against five Gnarlaks. [Tips] Simply, run for it because this level is timed! This level is small enough to be completed in two turns. You do NOT have to stay on the land, you can run through the water if you want. [Upgrades] There is an upgrade in the creature housing straight ahead of where you start the level. [Aftermath] The crew plus the Strange all arrive on the elevator with the damaged Immortality Engine. Then the dam blows. =============================================================================== N. Episode 14: Turning Point =============================================================================== [Background] The crew stumbles upon a village, wondering if the Immortality Engine still works or not. They are then ambushed by a Sentrik that gets a shot on Pepper, killing her. After General kills the Sentrik Peace and Caraway run towards a nearby barn because Peace thinks it may be that time. [Objective: Defend the Barn and defeat all creatures] Low, Wardwarf, and General begin this medium sized level against two Sentriks, one Grenadak, and three Gnarlaks. [Tips] Try to stay covered. If possible, move to and physically attack the Sentriks and Grenadak. They are weaker against physical attakcs then they are against gun shots. Once those three are down the remaining Gnarlaks should be no problem. [Upgrades] There is an upgrade in the half-standing house that is right next to a small cultivated field. It is in the corner with the barrel closest to the field. You have to remove the barrel to get access to the upgrade. [Aftermath] Wardwarf discovers a leak in his coolant system after which he explodes right next to General. =============================================================================== O. Episode 15: A Fatal Error =============================================================================== [Background] After Low and Peace are finished observing Pepper's burial they walk back to the camp. After the Stranger tries to comfort Low on his way back he bursts into a full sprint. When they get back to the camp Caraway thinks she has fixed the Immortality Engine but when she activates it it resurrects three creatures. [Objective: Protect Peace and defeat all creatures] Low, Scallion, Caraway, Peace, and the Stranger begin this large level against a Sentrik and two Gnarlaks. As the battle progresses more Gnarlaks arrive. [Tips] Use Caraway to physically hit the Sentrik off of the bridge for an easy kill. After that blow the Gnarlaks away with Low. When the next two Gnarlaks arrive, do the same to them. This level is easy. [Upgrades] There is an upgrade underneath the upside-down boat on the beach. [Aftermath] The Stranger finally reveals himself as Low. He is Low, sent from the future to fix the past. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 6. Unlockables _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ By playing through the single player game there is a chance you can unlock Battle Mode options, but there is certain criteria that must be met. The criteria are listed below. [Unlock Trick 01] One character on the player's team must get a weapon upgrade. Unlocks: [Unlock Trick 02] One character on the player's team must have hir/her weapon fully upgraded. Unlocks: Humans / Creatures unlocked in Battle Mode TEAM TYPES menu [Unlock Trick 03] All characters on the player's team must have their weapons fully upgraded. Unlocks: [Unlock Trick 04] One character on the player's team must survive the whole episode without being hit. Unlocks: [Unlock Trick 05] No characters on the player's team are hit during the whole episode. Unlocks: [Unlock Trick 06] No characters on the player's team misses a shot during the whole episode. Unlocks: Humans / Creatures unlinked in Battle Mode TEAM TYPES menu [Unlock Trick 07] Every member of the player's team finishes the episode with 100% health. Unlocks: Defeat leader unlocked in Battle Mode OBJECTIVES menu [Unlock Trick 08] The player scores a 100% hit twice in succession. Unlocks: [Unlock Trick 09] The player scores a Head Shot twice in succession. Unlocks: TEAM POWER menu in Battle Mode [Unlock Trick 10] The player scores 100% hit Head Shots twice in succesion. Unlocks: Custom unlocked in Battle Mode TEAM SETUP menu [Unlock Trick 11] A character on the player's team gets a multi-kill during the episode. Unlocks: [Unlock Trick 12] All the weapon upgrades in an episode are found. Unlocks: [Unlock Trick 13] One character on the player's team gets the killing shot on all enemies during the episode. Unlocks: