FINAL FANTASY I + II : DAWN OF SOULS (GAME BOY ADVANCE) FAQ/WALKTHROUGH @@@@@@@ @@@@@@ @@@ @@@ @@@ @@@ @@@ @@@@@@ @@@@@@@@ @@@@@@@@ @@@@@@@@ @@@ @@@ @@@ @@@@ @@@ @@@@@@@@ @@@@@@@@ @@! @@@ @@! @@@ @@! @@! @@! @@!@!@@@ @@! @@@ @@! !@! @!@ !@! @!@ !@! !@! !@! !@!!@!@! !@! @!@ !@! @!@ !@! @!@!@!@! @!! !!@ @!@ @!@ !!@! @!@ !@! @!!!:! !@! !!! !!!@!!!! !@! !!! !@! !@! !!! !@! !!! !!!!!: !!: !!! !!: !!! !!: !!: !!: !!: !!! !!: !!! !!: :!: !:! :!: !:! :!: :!: :!: :!: !:! :!: !:! :!: :::: :: :: ::: :::: :: ::: :: :: ::::: :: :: :: : : : : : :: : : : :: : : : : : @@@@@@ @@@@@@ @@@ @@@ @@@ @@@@@@ @@@@@@@ @@@@@@@@ @@@ @@@ @@@ @@@@@@@ !@@ @@! @@@ @@! @@@ @@! !@@ !@! !@! @!@ !@! @!@ !@! !@! !!@@!! @!@ !@! @!@ !@! @!! !!@@!! !!@!!! !@! !!! !@! !!! !!! !!@!!! !:! !!: !!! !!: !!! !!: !:! !:! :!: !:! :!: !:! :!: !:! :::: :: ::::: :: ::::: :: :: :::: :::: :: :: : : : : : : : : : :: : : :: : : VERSION 1.1 COPYRIGHT 2004 MARTIN DALE-HENCH LAST UPDATED: DEC. 4, 2004 (12/04/04) hockeyfox (at) ameritech (dot) net ----------------- TABLE OF CONTENTS ----------------- I. Intro II. Final Fantasy I Basics III. Final Fantasy I Walkthrough ~Chapter 1 - The Beginning ~Chapter 2 - The Adventure Starts ~Chapter 3 - The Earth Crystal ~Chapter 4 - The Fire Crystal ~Chapter 5 - The Levistone ~Chapter 6 - Class Change! ~Chapter 7 - The Water Crystal ~Chapter 8 - The Wind Crystal ~Chapter 9 - Back from the Future IV. Final Fantasy II Basics (grossly incomplete) V. Final Fantasy II Walkthrough ~Chapter 1 - Royal's Orders ~Chapter 2 - Dreadnought ~Chapter 3 - The King's Last Words ~Chapter 4 - The Turn of the Tide ~Chapter 5 - The Masks and the Crystal Rod ~Chapter 6 - Up the Tower ~Chapter 7 - Chasing the Emperor ~Chapter 8 - Pandaemonium! VI. Final Fantasy I Secrets VII. Soul of Chaos VIII. Final Fantasy I Enemies IX. Final Fantasy I Bosses X. Final Fantasy II Secrets XI. Soul of Rebirth XII. Final Fantasy II Monsters XIII. Disclaimer/Credits/Version Histor FIND SYSTEM ----------- Just cut and paste the string above (on the Table of Contents) you want to go to. The string can be the entire sub-header, excluding the first '~'. Explanation: 1. highlight the string 2. Ctrl + C 3. Ctrl + F 4. Ctrl + V 5. Press "Find Next". ============================================================================== ----------------------------- I. INTRO ----------------------------- ============================================================================== Hi... Some of you might remember this very guide from Final Fantasy Origins. Yes, I have, seemingly cheaply, taken the same guide out of my FFO FAQ and used it as the stepping stone for this version of SqaureEnix's franchise milking. However, I will take this FAQ as seriously as possible and thrive it to become the best one possible for this game. With some help from Red Scarlet's helpful Monster Picture Book FAQ, I was able to translate all of Final Fantasy I's names into English. (Thanks, Red! ;)) However, I have yet to make a walkthrough for Soul of Chaos, a new extra for this particular collection, nor the FAQ for Final Fantasy II. After I do SoC, I will focus on FF2 entirely. Thanks for your patience. I have removed the Japanese characters due to the release of the American version, making Japanese charcters a hindrance to most rather than a tool. If you have any questions, complaints, or comments, please do send an email to hockeyfox (at) ameritech (dot) net. I consider this FAQ, presently, a very sloppy work, but I plan to improve it with many updates to come. So don't cringe if you think this will be the actual thing when it's finished. :) Thank you. ============================================================================== ----------------------------- II. FINAL FANTASY I BASICS ----------------------------- ============================================================================== I'll be really quick here... No need to write down POINTLESS info... that you should know already. If you do want more info, please do look in some other guide. Besides, I want the distance between the start and the walkthrough to be short. There ya go. ------------------------------------------------------------------------------ CONTROLS ------------------------------------------------------------------------------ D-Pad --- Move Character/Cursor A Button --- Confirm B Button --- Cancel/Dash (in Towns) Start Button --- Go to/from the Pause Menu B+SELECT --- View the Map L/R Triggers --- Scroll between characters in the Menus ------------------------------------------------------------------------------ SAVING ------------------------------------------------------------------------------ Now you can save ANYWHERE here. You are no longer required to save at an Inn, Sleeping Bag, Tent, or a Cottage. It's a free world! It took them a while to realize it, but we do have rights even in the Final Fantasy world! :D ------------------------------------------------------------------------------ CHANGES UNQIUE TO THIS VERSION ------------------------------------------------------------------------------ -Soul of Chaos (see two sections below) -Improved, more detailed storyline (I don't understand Japanese that well...) -The bosses here are now a bit more powerful, espeically Chaos -50 new enemies plus several more bosses in Soul of Chaos -A few items in chests has been changed to make the game harder -Training is now much, much easier. I reached LVL 5 AND beat Garland within 15 MINUTES... That feat couldn't be done in the NES nor the PSX version under normal speed! -Magic system is re-vamped, no long does a magic spell take up only 1 MP. Now it is like the newer Final Fantasies, where the weaker spells are worth less than the stronger ones. No LVL 1 or LVL 8 spells either (but it does still apply in stores). -Able to save outside without the need of Sleeping Bags/Tent/Cottage now. -Thief is much, much more stronger now. -Notice anything more? let me know! ------------------------------------------------------------------------------ CLASSES ------------------------------------------------------------------------------ As you start a new game, you will have to chose a class for each of your characters. They will be that way forever, until the very end. There are six classes in all, each with their advantages and disadvantages. They can get 'evolved' into a new class. Here they are: Warrior -> Knight ----------------- -Most powerful class -Wields swords, the best weapons -High HP -High Defense -No Magic (Warrior) -Low Speed -Knight can use Level 1-3 White Magic Thief -> Ninja -------------- -Thief is NO LONGER a puny, weak rat! -Thief is now almost just as effective and strong as the other attackers -Ninja: one of the best fighters in the game -Wields some Swords (Ninja) -Can use some Black Magic -Overall, starts off okay but finishes strong Monk -> Master -------------- -High number of attacks -High damage -Medium HP -No Swords or Armor (except for the Masamune) -Low Defense (Def = Monk's Lv!) -No Magic at all -Master is not a big upgrade -So, starts off strong but finishes flat Red Mage -> Red Wizard ---------------------- -Strongest Mage/Wizard in terms of Strength -Has plenty of Magic -Black and White magic are the same to him -Uses swords -Fairly low MP -Has better stats than White and Black Mages/Wizards, mostly White Mage -> White Wizard -------------------------- -Can use the entire arsenal of White Magic -High MP -Only thing other than Sanctuary, RM than can revive fallen characters -Can use Holy -Low stats other than INT and MP -Can't attack except for Dia spells and Holy Black Mage -> Black Wizard -------------------------- -Sometimes the most damaging member in the party -Attacks the entire squads of enemies with his magic -Able to cast Haste and Saber two vital magic -Lowest HP of all classes Recommended Parties for Beginners --------------------------------- Knight Knight Knight Knight Thief Knight Knight White Mage Monk/Thief Red Mage Black Mage WM/RM (personal favorite) So... what's the best party? In my opinion... A White Mage is a must. As for the Black magic, either a Red Mage or a Black Mage will be fine. Go for Red Mage, tho. The other two slots? Stick with a Fighter and one more attacker (Fighter/Monk/Thief). I had: Fighter, Fighter, Black Mage, White Mage. Not bad. ------------------------------------------------------------------------------ SOUL OF CHAOS ------------------------------------------------------------------------------ In this edition of Final Fantasy 1+2, there is a new mode in Final Fantasy I, as well as in FF2, that allows you to fight famous bosses of old after you beat the game. In order to access the mode, you have to defeat the four fiends first then go back to the places where you fought the fiends. The statues of the fiends will have been shattered, revealing a hidden portal beneath. Go through it and have fun! The bosses here are very difficult, especially the famous Shinryu and Omega from FF5! Good luck! The section for SoC is below the Walkthrough, section VI. *I have not written a walkthrough for this mode, so if you have any questions, please wait before asking me because I am going to make a walkthrough for all four dungeons very soon. ============================================================================== ----------------------------- III. FINAL FANTASY I WALKTHROUGH ----------------------------- ============================================================================== ------------------------------------------------------------------------------ =-----------------------= CHAPTER 1 - THE BEGINNING =-----------------------= Recommended Level: 1 (Yeah, duh) ------------------------------------------------------------------------------ ============================================================================== Cornelia ============================================================================== WEAPON SHOP ARMOR SHOP ITEM SHOP ------------------------------------------------------------------------------ Nunchuck Clothes Potion Knife Leather Armor Phoenix Down Staff Chain Mail Antidote Rapier Sleeping Bag Hammer WHITE MAGIC SHOP BLACK MAGIC SHOP ------------------------------------------------------------------------------ Cure Fire Dia Sleep Protect Focus Blink Thunder ENEMIES (OUTSIDE CORNELIA) (OUTSIDE TEMPLE OF CHAOS) ------------------------------------------------------------------------------ Wolf Gigas Worm Goblin Crazy Horse Goblin Guard Goblin Guard Crazy Horse Goblin Skeleton Black Widow OMG!!!! Look at that SHINY crystal!!!! I want the blue one! I bet it'll fetch me a LOT of dead presidents!!! *snaps out of the trance* Oh! Oh, hi! Yeah, well, I'm writing a walkthrough for Final Fantasy... and Final Fantasy II, too I hope. Anyway, Pick your honorable characters, which will devote their lives to you. I picked two Warriors, a White Mage, and a Black Mage. Who cares about me, right? V_V Moving on... You start off outside the little town of Cornelia, which, naturally, has a castle along with it. You start off with only 500 Gil but it's enough for some half-way decent armor... You could fight the enemies around your house for some EXP and more importantly, Gil, but let's go to the king himself right now. Go through the town and enter the majestic castle. Go straight to the nearest set of stairs and go up the stairs. Talk to the wimp guard up ahead, when you get to 2F. He will allow you in after debating with himself if the group is the Light Warrior squad. (What kind of security is that, for a king? Bleh.) After entering the King's throne room, he will exclaim that you are the warriors after seeing the precious crystals. (dunno where they got those...) He demands you to find her daughter, the Princess Sarah from a evil do-er up north (that's Garland, for your information). In exchange for her rescue, he will force his sex slaves to make a bridge for you to cross. Guess we have to start somewhere... Now, go back to the outside world and breathe the fresh air... Go into the village of Corneria and buy some Equipment for now. You don't have a lot of money but the equipment is cheap... for now. Wait until you see the magic's prices!!! You could buy some level one spells here in this very town... I recommend buying Fire1 and Bolt1 for your Black Mage or Red Mage, if you have either one. For your White Mage or Red Mage, buy Cure1. The other spells are up to you... Rapiers are VERY recommended here, since it has enough power and accuracy to wipe out MOST enemies on the way to Garland. Your Red Mages should sport it, too. After buying some decent magic spells and equipment, I suggest you to head to the over world and train until you reach level 4 or MAYBE 5. Won't take long to get to level 4 so don't worry. Training is a much more faster in this version than the previous ones, I reached LVL 5 in 15 minutes here while the NES version probably took me 30 minutes or so! If you need some healing, there's an Inn in the town (30 Gil). ***NEW ADDITION ALERT!!! There is a cave on the left side, in the mountains, that is exclusive to this version. Inside that place, you will find a rotting body... This is actually irrelevant as of now, so let's forget this for now. If you want some quick level-ups, go into the castle up to the north, where we're going to... ============================================================================== Temple of Chaos ============================================================================== ITEMS ENEMIES ------------------------------------------------------------------------------ Tent Lizard Potion Goblin Guard Leather Cap Ogre Warg Wolf Werewolf Scorpion Tarantula Gigas Worm ________ ________ | ____ | | ____ | | |1 2 | | _| |5 6 | | | |_ __| ¯|_ _| |_ __| | |________ |__________________________________| ________| |_ ______ |o o o o| _____ _| | | |_ ¯¯¯o o¯¯¯ _| | | |_ |_ |______o o______| _| _| E-Entrance |o| | __________ | |o| 1-Potion | o o o o o _| |_ o o o o o | 2-Tent | | o BOSS o | | 3-Leather Cap | o o o o o | _| o o o o o | 4-Werebane |o| | ¯|o o o o| | |o| 5-Gold Needle |¯ | ¯¯¯¯|_|¯¯¯ |_ | 6-Rune Blade | |¯ _____o o_____ | | (4-6 are not | | _| o o |_ | | accessible right |¯ |______| ___o o___ |_____| ¯| now) ______|¯ | E | ¯|______ | ____ _____________|___________|____________ ____ | | | 3 | _| |_ | 4 | | | |_ __| | | |__ _| | |________| |________| The enemies here are very difficult to defeat with all that misses your damn warriors have. (*coughLightWarriors?blahcough*) However, their EXP is more than worth it. The Goblins only offer 5~7 EXP but the wolf squads in this temple offers 60+ EXP... Quick but tough. Get to level 3 (might take a few tries, deaths might hinder you, but keep going) and try to get all three items in the rooms to the northwest and to the southwest. Get to level 3 by fighting a battle and going back to the Inn, if needed. The map above will aid you in finding the items and the boss. Go to the middle of the temple and look for a door leading to the heart of the room. Garland! (If you've played FFIX, you would know of a Garland in that game... That Garland is a 'cameo' of this Garland. Not the same Garland, but it's just a name thing like Cid.) Looks like Garland is a vampire or something, with all that bats flying around aimlessly. Who's that sexy woman? Oh! The princess? What's this creep doing with the girl? Naughty man... ---------------------- BOSS: Garland ---------------------- HP: 212 EXP: 130 Drops: Longsword Magic is ALMOST useless... except for Fire. So cast Fire with your BM. For the rest of the classes, attack. WM or RM should heal every time the boss attacks. Not too hard, but if you haven't trained up to level 3, you're in trouble. In the original, he had 106 HP, but now he's got 212, so he's tougher than the last time you saw him. Boo-yeah! The chick is saved! She leads you back to her father, the King of Cornelia. The King appreciates your hard work and tells of a 'Lukin' (sounds like a prophet) and asks you to 'rekindle' the crystals... He keeps the promise and rebuilds the bridge... Before leaving the castle, talk to Princess Sarah at least once to get a key item: LUTE. Go to an Inn and save your game... Leave Cornelia and cross the bridge to begin your adventure!!! A nice cut scene, I might add. ------------------------------------------------------------------------------ =------------------------------= CHAPTER 2 - THE ADVENTURE STARTS =------------------------------= Recommended Level: 4~5 ------------------------------------------------------------------------------ Well, well, well... The actual adventure starts here. The preceding chapter is more like a prologue than a chapter. Your mission here is to go to Pravoca, a town to the east. As you come up to a set of mountains, take the path to the right to get to the town. However... I would recommend you to take a trek to the LEFT. That winding path leads you to a damp cave of Matoya's, where I will begin this chapter. ============================================================================== Matoya's Cave ============================================================================== ITEMS ENEMIES (AROUND MATOYA'S CAVE) ------------------------------------------------------------------------------ Potion Wolf Potion Warg Wolf Antidote Cobra Gigas Worm Ogre Chief Ogre If you don't know where this damn place is, just go back to the bridge just north of Cornelia and take the first left you see and walk past the bay. Continue walking on the forest path until you see an isolated cave on the peninsula. Matoya's Cave! WARNING: the monsters en route to that cave is VERY tough for lower level-ers. I recommend, if you're going, that you save beforehand. In the cave, open the door to meet Miss Matoya herself. She will blabber about something like 'Crystal Eye'... Whatever that means, (you will find out what that means pretty soon) it does not matter right now. She can wait, we have to save the world! Don't ever forget that! Hah... (Why are we here in this pointless cave anyway?) Oh, back to the point... Loot his room and take the POTION, POTION, and ANTIDOTE from the chests to the left. After this short (but according to my length of writing, it is otherwise) segment, head back to the fork in the mountains to the south. ============================================================================== Pravoka ============================================================================== WEAPON SHOP ARMOR SHOP ITEM SHOP ------------------------------------------------------------------------------ Hammer Leather Armor Potion Bronze Sword Leather Shield Ether Broadsword Chain Mail Antidote Scimitar Leather Glove Eye Drops Iron Armor Phoenix Down WHITE MAGIC SHOP BLACK MAGIC SHOP ------------------------------------------------------------------------------ Blindna Blizzard Silence Dark NulShock Temper Invis Slow ENEMIES (OUTSIDE PRAVOCA) ------------------------------------------------------------------------------ Wolf Warg Wolf Ogre Crazy Horse Goblin Goblin Guard Gigas Worm Lizard To get to this crappy mini-city, go all of the way east until you get to a dead end. When you do, drop down and you should find Pravoca, sitting comfy next to a body of water. Enter, of course. Make sure you revive and heal your party members first, if necessary. After that, I recommend you to buy Ice for your BM or RM. As for the White Magic, there isn't a lot of good magic, but if you really want to spend some cash on those, you might want Invis or NulShock. The rest of the cash should go to the weapons and armor. Buy some Broad Swords for your Fighters, and Scimitars as well. (They are good Ogre Killers, and you will see a lot of Ogres soon) After all of that crap, go to the northwestern house and talk to the pirate leader, in the middle. This will anger the leader and trigger a battle with NINE pirates! Ack! I should have never spoke to him! ---------------------- BOSS: Pirates ---------------------- HP: 24 each EXP: 60 each Drops: Leather Shield Bah... only 24 HP per guy? That's like nothing... But if you're having some trouble, just vanquish them with a successful hit of 'Sleep' from your RM or BM. Otherwise, just endure their attacks and kill them one by one. After defeating them all, the pirate boss will panic frantically so much that he gave up his coveted SHIP! I won't give a huge ship that easy myself! Heh... Now, you can either train a bit more or just go ahead and use that ship outside Pravoca, all ready for you. NOTE: While on the Ship, hold down the A Button and tap the B button 22 times. If you do this, the mini-game, "Concentration" will show up. For more information, refer to the Secrets section. ============================================================================== The Ship ============================================================================== ENEMIES (ON SHIP) ------------------------------------------------------------------------------ Bigeyes Shark Buccaneer Sahagin Chief Sahagin ALL ABOARD!!!!!!! Let's get on the ship!!! Now, you were never told where to go but that's okay, I still love you. :) First of all, let's just train some and battle with the sea monsters. Yep, you will encounter monsters even on a ship drifting away in the sea. Where to go? Just head to the west, to Cornelia. While this town have nothing to offer to you as of now, it is pretty important to use that town as the board because of its cheap fare. (30 Gil for an Inn, 40 Gil for a revive) The monsters in the sea are very tough but offers a lot of experience points so seize this chance to level up to maybe 5 or even 6, if you are patient enough. An upcoming cave is tough as nails, so you have to be prepared to make it through... Best wishes to all of you... (If you're lost trying to find where Cornelia is, just press B and Select to bring the World Map. There ya go... :) ) After leveling up in the waters around Cornelia and harboring at the village to heal, get on your ship and head south. Dead south. Just enjoy the ride all of the way to the next shoreline. When you finally reach the next piece of land, go left a bit to reach yet another harbor/port/wharf (whatever floats your boat... OMG!!!!!! I GOT THE BEST PUN EVAR!!!!!!! OMG!!!!!) The enemies, once again, here are pretty tough, especially that infamous ogre. Just pummel him with normal attacks once you see him, if ever. Continue walking to the south until you see yet another castle surrounded by some pathetic houses. Please do enter that village. ============================================================================== Elfheim ============================================================================== WEAPON SHOP ARMOR SHOP ITEM SHOP ------------------------------------------------------------------------------ Iron Nanchucks Iron Armor Potion Dagger Copper Armlet Antidote Crosier Iron Shield Gold Needle Saber Leather Cap Echo Grass Helm Tent WHITE MAGIC SHOP BLACK MAGIC SHOP ------------------------------------------------------------------------------ LEVEL 3 LEVEL 3 Cura Fira Diara Focara NulBlaze Thundara Heal Hold LEVEL 4 LEVEL 4 Poisona Sleepra Fear Haste NulFrost Confuse Vox Blizzara ENEMIES (OUTSIDE ELFHEIM) ------------------------------------------------------------------------------ Cobra Ghast Gigas Worm Goblin Guard Ogre Ogre Chief Tarantula Warg Wolf Wolf There are a TON of stuff you can buy from this place! There are LVL 3 AND 4 magic in this village, all excellent magic. I recommend you get Cura, Diara, and Heal for your WM. As for your BM or RM, maybe level 2 attack spells would work (Thundara, etc) and don't forget to grab 'HASTE' in the LVL 4 Black Magic shop, very useful in boss battles. Last but not least, go to the Weapon Shop to pick some nifty stuff for your physical fighters. (I got a lot of money via the ship mini-game) Don't forget to revive or/and heal if you need. Get the Steel Armor, too... it helps majorly in the Marsh Cave... Iron Shield is very good, for only 80 Gil apiece. (A NEAT thing: go to the tombstones behind the inn and press A on the left one and see what it says... "May Link rest in peace" Don't get it? This place is filled with Elves and Link himself is an elf... Still don't know who he is? The protagonist of the LEGENDARY series, the Legend of Zelda. A neat easter egg!) Anyway, let's go to the castle now... ============================================================================== Elven Castle ============================================================================== Ah, a nice castle. Wonder if Link ever saw this castle? (Hyrule Castle, anyone?) Just go up the stairs and take the left path after the dead end. Go into the room to the northwest. You see a beauty lying on the bed and the prince charming watching over him... (kiss her, dammit!) Talk to the prince charming and he will say that someone named Astos cursed the prince (oh, SHE'S a HE? XD) So... do we have to find this Astos guy? Yea, guess so... Leave the castle and head due west. You will come upon a little path through two set of mountains, and go into that valley. Beware of Ghasts in this area, their attacks include the ability to paralyze you, so kill them quickly with your powerful fighters. The monsters here in this valley are abundant and gives you plenty of EXP. An average battle here could land you about 120 EXP so you should train around here a bit since it's pretty close to the nearest village in case you get too weak. Anyway, there are two places to go right now, but only one of them is required. The other one is optional, but I recommend you to go there because the required cave, the Marsh Cave, is VERY tough and you need every EXP you can get. The 'optional' location is to the northwest, along the shoreline to the west. If you're going there, skip the next paragraph. (to the Western Keep) If you want to ignore or have completed surveying the optional castle, go south of the Castle and stick to the shoreline, all of the way to the end of this continent. It is a long trek from the Elfheim or the optional castle, so you should be healed before the journey. Also, it is a VERY good idea to bring some cottages or sleeping bags (bought from some shops). ============================================================================== Western Keep ============================================================================== ENEMIES (TO/OUTSIDE WESTERN KEEP) ------------------------------------------------------------------------------ Wolf Warg Wolf Ogre Ogre Chief Gigas Worm Cobra Tarantula As of right now, you cannot get any items but it is worth the trip because you must have gathered a lot of EXP up to this point from Elfheim. You might get mad at me because it was very difficult to get to this point (for some), but do not grieve... you will thank me later when you reach the Marsh Cave. What to do here? Just enter the room in the middle via the door to your left when you enter this keep. You will meet the king of this bat-filled (Dracula?) castle. He will request you abruptly to retrieve a crown from the southern marsh. That's where we're going to go! Onward! ============================================================================== Marsh Cave ============================================================================== ENEMIES (AROUND THE CAVE) ------------------------------------------------------------------------------ Wolf Werewolf Warg Wolf Ogre Ogre Chief Ghost Goblin Guard Scorpion Tarantula ITEMS ENEMIES (IN THE CAVE) ------------------------------------------------------------------------------ 680 Gil Werewolf Dagger Warg Wolf Broad Sword Gargoyle 620 Gil Ghoul Phoenix Down Green Slime 295 Gil Gray Ooze Copper Armlet Crawler Cottage Scorpion 395 Gil Anaconda Crown Skeleton Zombie Tarantula Black Widow Bloodbones Piscodemons Shadow *NOTE: This cave can be tough sometimes... good idea to have some cottages/ sleeping bags/tents ready so you can heal up for the Piscodemons, which are fairly deep into the dungeons. Good armor won't hurt too. Buy some Antidotes as well, Werewolfs and a few other monsters here have the ability to poison you. This place is basically a hole in the ground, obviously, as this place is shown as a black hole in the world map. As you're supposed to do, enter this tough cave. In this cave, you could go north, but I don't recommend it because you would find some Gil (680 Gil and 620 Gil) and two items that could be found to the south! Doesn't sound good, does it? So let's go to the south. The stairs to the B2F is in a room, so you have to enter it from the southern door. The path to the east leads to nothing but monsters. But if you realy want to go to the path up, you can find a DAGGER, some GIL, and BROAD SWORD (you can find one going south, you can only take one). B2F: Pretty simple floor, if you want items. To the left, there is a room with a chest filled with 680 GIL. The two rooms to the right of that room, has the same treasure, but there's a catch: if you open one of those chests, the other chest will be empty so pick one! The item will be a BROADSWORD. After uncovering those items, go to the southeastern corner to go down to B3F. B3F: This floor has a LOT of items! That's why I decided to make a map of this place! The chests with a STEEL PLATE inside will disappear if you open one of the other chests with Steel Plate inside so you only have to pick one (best one: the northwest room). I recommend you to pick up the COTTAGE and COPPER ARMLET, before going to the room with the crown inside. If your party is too weak to go on, make a quick exit back outside and use your cottage/sleeping bag, if you have one. If you don't... good luck making all of the way to Elfheim! MAP: B3F OF MARSH CAVE ------------------------------------------------------------- | E ______ ______ ______ ______ | | | PD | oooo | | oooo | | oooo | 295 | | | | | o o | | o o | | o o | | | | |__ ___| oooo |__ ___| oooo |__ ___| oooo |__ ___| | |_______ | | o oooo o o oooo o o oooo o | ________| o oooo o o oooo o o oooo o | | |_ | ______ ______ ______ ______ | | | CA | oooo | C PD | oooo | | oooo | | _| | | | o o | | o o | | o o | | | _| |__ ___| oooo |__ ___| oooo |__ ___| oooo |__ ___| | | | | o oooo o o oooo o o oooo o o oooo o | |__ o oooo o o oooo o o oooo o o oooo o |_ | | | ______ ______ ______ ______ | | | | oooo | BOSS | oooo | 385 | oooo | PD | | | | | o o | | o o | | o o | | | _| |__ ___| oooo |__ ___| oooo |__ ___| oooo |__ ___| | |__ _| |o oooo o o oooo o o oooo o o oooo o | | o oooo o o oooo o o oooo o o oooo o | | | | __ ______ __ _____ __ _____ _ ______ | | | SA |oooo | AN |oooo | |oooo | 1020 | | | |___ | o |___ | o |___ | o |__ __| | -----'-----'----------'----'---------'----'---------'--'----- E: Entrance/Exit of B3F PD: Phoenix Down (choose one, you cannot get 2 or all 3) CA: Copper Armlet C: Cottage 385: 385 Gil 295: 295 Gil SA: SILVER ARMLET (must have Mystic Key) MK: Antidote (Mystic Key) 1020: 1020 Gil (Mystic Key) BOSS: The boss battle and the Crown After all that battling and item-collecting, go to the second room from the left and the bottom. Upon entering the room, you should be able to see a chest surrounded by some mystical statues... Must be something special. Before opening the chest, however, heal your party up... because it's time for a... ------------------------------- BOSS: Piscodemon ------------------------------- HP: 84 (each) EXP: 276 (each) Every time you step on the panel just before the chest, you fight this Piscodemon squad. You could fight up to 4, but most of the time, there's 3 of them. Each monster has only 84 HP, but they are tough because of their tough shell and their attacks have high damage. Bolt is very good against them so use it, if you have it. I fought three of those and my Warriors beat them up along with my BM's Thunder, and finished them off in 2 rounds. Only got hit once. Later in the game, you will encounter those jerk-offs as a normal enemy! Scared now? After beating the enemies, do not move! Just stand there and open the chest. Alas! The CROWN! Now you have to walk all of the way back to the over world! You should know the way... Once in the over world, you might want to use an cottage or sleeping bag for the safety's sake. Either way, go back to Elfheim to heal up 100% and save! OMG... This is a tough trip, indeed. After getting back up 100%, go back to the Western Keep to meet that mysterious king once again. ============================================================================== Western Keep ============================================================================== ITEMS ENEMIES (IN THE CAVE) ------------------------------------------------------------------------------ Crystal Eye Astos Once you arrive at this castle for the second time, (if you've visited this place before going into the Marsh Cave) you should be at least LVL 8~9. Yes, I know that this place has no monsters, but... you will fight a boss! Just go up to the guy and give him the crown. He will laugh maniacally and reveal his true image: ----------------- BOSS: Astos (Western Keep) ----------------- HP: 420 EXP: 2250 (yay!!!) Drops: Mythril Sword This boss is very strong and has a good-sized health points. This boss has a lethal spell: Death. This move = instant kill, so be very afraid! A good way to win is with Haste (will only work if you're LVL 8). Have your RM or BM cast Haste on your strongest fighters and pummel him with attacks. Your RM or WM should heal EVERY time with Cura. The boss has level 2 magic spells so he will damage every member of your party. Strong, yes, but not tough. Fira or Thundara could easily damage him heavily (60+ points!). Finish him off with attacks from your physical fighters. If you're having some trouble, you can clamp him down with Silence. You will receive the CRYSTAL EYE (and a possible MYTHRIL SWORD) after defeating Astos. Congrats! There's nothing to do as of now so let's go back to your ship! ============================================================================== Matoya's Cave ============================================================================== ITEMS ------------------------------------------------------------------------------ Jolt Tonic Go back to Elfheim if you need to heal and some reviving (is that a word?). Get on your ship and sail north, toward Cornelia. However, don't stop at the port south of Cornelia... Just go around and go under the bridge that the loyal king made for you. You will find another port north of the bridge. Use that to get off to dry land. Walk further north to find... the Matoya's Cave! Remember this nut case? ^_^ And yes, his magic brooms are still here! Woo-hoo! Go up to Matoya and give your Crystal Eye to her and she will give you the JOLT TONIC in the exchange. Guess that'll wake the Prince up... Let's get back to the ship and ride the casbah back to the Elfheim, where the sleeping beauty is waiting for thee... ============================================================================== Elven Castle ============================================================================== ITEMS ------------------------------------------------------------------------------ Mystic Key Mythril Hammer 800 Gil 700 Gil Bronze Gloves Alright, let's cut to the chase and wake that poor guy! Walk up to the servant (I think he's a pervert!) and talk to him. He will exclaim and grab your Jolt Tonic away from you and use it to wake his lover up. The prince will talk like he's in a dream... Anyway, he gives you the MYSTIC KEY, a rare item that will open up some locked doors. Let's LOOT!!!!!! First place to loot: here! Yay! get out of the castle but not the castle grounds... Just get out via the stairs to the southeast or southwest. Stick to the wall and walk around the castle until you see an isolated room. That's your first use for the Mystic Key! In that room, therein lies a MYTHRIL HAMMER, BRONZE GLOVES, 800 GIL, and 700 GIL. Easy! Let's loot some more! ============================================================================== Mystic Key ============================================================================== ITEMS ------------------------------------------------------------------------------ WESTERN KEEP Power Staff Falchion Steel Gloves MARSH CAVE Silver Armlet Antidote 1020 Gil TEMPLE OF CHAOS Werebane Gold Needle Rune Blade Those items that you can get, listed above, are optional. Some items I do recommend, but others... I do not. Nevertheless, I do think you should get some rather than none. Let's proceed. First, go to the Western Keep to get those treasures: STEEL GLOVES, POWER STAFF, and FALCHION. I recommend getting them, especially if you're low on money. They are valuable stuff, ya know. Before getting them, just don't step on the spaces right front of the chests. Doing so will trigger a fight... not too tough, but annoying. If you really do want those fights (with Mummies and Wraiths), be my guest. Next... the next nearest place is the Marsh Cave. What does that stupid cave have in its chests? SILVER ARMLET, ANTIDOTE, and 1020 GIL. I do NOT recommend getting those. Why? First, you have to trek all of the way to the cave, and that's long. Then you have to scale down all of the way to B3F and that's EXTRA long! THEN... you have to go find the rooms and FIGHT yet another monster to get the treasure! The monsters? The Piscodemons, the monster that you fought to get the Crown! Isn't that ANNOYING!?!?! Chances are, you might die on the way if you're not careful. Those items are good, but not worth the trouble at all. If you want to there anyway, use the map I made up above for B3F of Marsh Cave... All of the items are there. Besides, you will get those items soon, in someplace else. However, if you want the 100% Collection rate, you'll have to grab them. Lastly, the final place to go before getting back on the storyline: the Temple of Chaos. You know, the palace where you fought the first boss, Garland. Land just under Cornelia Castle and go north to the temple. The treasures are to the northeast and southeast. And yes, I do recommend getting those items because it's not even a hassle. The items: WEREBANE, RUNE BLADE, and GOLD NEEDLE. The weapons (Werebane and Rune Blade) are actually good, so it's worth it. After collecting the wanted items, let's go back to the place where you started: Cornelia Castle. ============================================================================== Cornelia ============================================================================== ITEMS ------------------------------------------------------------------------------ Steel Armor Tent Cottage Saber Mythril Knife Nitro Powder Very simple here. Just go left or right after entering the castle to find a narrow path. Follow the path to the back. When you're done, just go down the opening. You should stumble upon a wizard in a corner. Ignore him and move on... You see two doors leading to two different rooms. Guess what? You can enter those rooms with your new key! The right room has three treasures, and the left one also has three. The most important item of all: the NITRO POWDER. You shall find out why soon... Another valuable item is definitely the MYTHRIL KNIFE because with this, your BM could be more lethal, at last! (not by much, though! ^_^) With the Nitro Powder, your quest can go on... Go on the ship once again and ride it along the coast of Cornelia, to the northwest. After a while, you will find a port... Hmmm... interesting... Let's dock! On foot, stick to the southern shoreline and walk along the beach until you reach a path to the south. In that area, there are some mountains... but one of those mountains has a cave inside. Find it and enter... ============================================================================== Mount Duergar ============================================================================== ITEMS ENEMIES (OUTSIDE DWARF CAVE) ------------------------------------------------------------------------------ 450 Gil Wolf 575 Gil Warg Wolf Tent Ogre Grand Helmet Ogre Chief Wyrmkiller Gigas Worm Ether Cobra Potion Tarantula Mythril Mail Ghast 575 Gil Ghoul Cottage Hyenadon Lesser Tiger Shadow Treasure galore!!! Yes, first thing you got to do here is to find the treasure! I would make an ASCII map for the chests, but luckily, there's no enemies here so you can look around without any worries! (No ASCII map, too!) Head up after entering to find a cozy room with two treasure chests: 450 GIL and 575 GIL. Lousy crap. Bah... Let's look some more... Go all of the way south and find the south-most room in the mountain. The rest of the items are all there! EIGHT of them! Enjoy the spoils! By the way, if you have a Thief in your party, make sure you pick Wyrmkiller up... it's the best weapon in the game for that class, besides the almighty Masamune. After the hunting, go to the dwarf closest to the chest-filled south room. He has a white beard, a green hat and red clothes. (minus the hat, he's Santa!) Talk to him and he want go like this "!", the famous exclamation bubble. He takes your Nitro Powder from you and puts it into a good use and explodes the rock to form a canal... Guess what does this mean? Yes, you can pass through it to broaden your horizons!!!! You rock! (Pun intended) Get out of this place and get back to your ship... ------------------------------------------------------------------------------ =---------------------------= CHAPTER 3 - THE EARTH CRYSTAL =---------------------------= Recommended Level: 15 ------------------------------------------------------------------------------ In the ship, you can explore the new leagues of water, but there's not much to look. The place to go is to the west of Dwarf Cave... There lies a small ghost town called Melmond. Luckily, it is a mere 3 steps away from its nearest port... ============================================================================== Melmond ============================================================================== WEAPON SHOP ARMOR SHOP ITEM SHOP ------------------------------------------------------------------------------ Crosier Knight's Armor None Long Sword Bronze Gloves Saber Silver Armlet Falchion Steel Gloves Great Helm WHITE MAGIC SHOP BLACK MAGIC SHOP ------------------------------------------------------------------------------ Curaga Firaga Life Teleport Diaga Scourge Healara Slowra ENEMIES (OUTSIDE MELMOND) ENEMIES (OUTSIDE CAVERN OF EARTH) ------------------------------------------------------------------------------ Warg Wolf Warg Wolf Wolf Ogre Ogre Ogre Chief Ghost Ghost Gigas Worm Kitty Tiger Kitty Tiger Goblin Guard Ghoul Ghoul Cobra Scorpion Shadow Shadow Tarantula Tarantula Hyenadon Hyenadon Black Widow Black Widow Lizard ENEMIES (OUTSIDE GIANT'S CAVE AND SAGE'S CAVE) ------------------------------------------------------------------------------ Warg Wolf Ogre Ghost Kitty Tiger Ghoul Shadow Tarantula Hyenadon Black Widow Jumpin' jacks! The first thing I said about this place that is positive: the Magic! Simply amazing arsenal... Life, Curaga, Firaga, AND Healara! Make sure you have PLENTY of Gil to buy those! *drools* Enjoy this ubitiqious town and buy some Magic, Weapons/Armor, and rest at the ever-comfy Inn. Make sure you buy the Silver Armlets. I recommend you to talk to people around here, because they will explain to you about what's going on in this area. Some people would talk to you about a scary place called 'Terra Cavern'. Curious... If you're like Curious George, then let's GO!!!! To where? Fool! The Terra Cavern, of course! Walk out of the town and walk to the southwest. You should be able to detect a narrow strip of dry land leading to an isometric triangle island. Naturally, that's where the mysterious Terra Cavern lies. Go between the ranges to discover the cavern. (Make sure you're going to the SOUTHWEST, along the southern coastline, not WEST! There's a cave called Titan Cave and that's not the right one...) ============================================================================== Cavern of Earth ============================================================================== ITEMS ENEMIES ------------------------------------------------------------------------------ 1975 Gil Anaconda 880 Gil Werewolf Potion Warg Wolf Antidote Ogre 795 Gil Earth Elemental 5000 Gil Ogre Chief Leather Shield Gargoyle 575 Gil Ghast Coral Sword Cocktaire Tent Cobra 330 Gil Goblin Guard Sleeping Bag Tarantula Gold Needle Troll 3400 Gil Piscodemon 1020 Gil Hill Gigas Star Ruby Black Widow Mummy Minotaur Wraith Wight Vampire Hyenadon Lizard Ogre Mage Sphnix **IMPORTANT NOTE: If you go to the left of the entrance in this cavern, you might get into a famed, but infamous, hall: the Hall of Gigas. In this spot, you will fight 3-4 (most of the time, it's 3-4 but sometimes... it might be 1 or 2) HILL GIGAS, OGRES, or OGRE CHIEFTAINS! Scary! This yields you a GREAT deal of experience and Gil, paving your road to make it smoother! All of this were notified to me by Natah Villegas! I was aware of this before but I wasn't 100% certain on this one. Thanks, man.*** This damn cavern is too damn long and hard! 'Tis a deadly combination... Despite all of that, this underground place is an excellent place to train and a fabulous place to discover treasure. As you can see from the item list, there are plenty of chests to open up. However, do not be afraid to go back to Melmond for healing. It might take you 2-3 trips to fully complete this scavenger. Let's pray for a moment... For your information, most of the chests have at least a monster waiting for you... So don't think these chests are a gimmick for ya... You always have to be PREPARED to fight a battle when opening a chest. Just a warning. ;) Start off by going straight up to find a chest and around the path to find a chest with 1975 GIL. Yeah, too much work for something so little... but it's important to get great EXP. And yep, some monsters here. Good luck. You could either go south to find two rooms with 880 GIL, POTION, 795 GIL, and an ANTIDOTE or just ignore the infested traps and go to the right and get to B2F. B2F: Several crossing paths and they end up with different treasures... The best one would be the north/middle path because the south path leads to crappy stuff and you don't want to fight monsters for those CRAP! Yea... Thought so... The northern path leads to the northeast corner, which has a neat treasure: CORAL SWORD. There are also a TENT and 330 GIL sitting nearby. If you want to go to the southwestern corner, here's the treasure that you will uncover: 5000 GIL, LEATHER SHIELD, and 575 GIL. After all of that, go to the middle path and go down to B3F... the stairs are located to the right, in the middle. B3F: Go right and you will see a door leading to a little room with a single chest. Walk up to it (don't worry, no enemies this time :-) ) and open it up for a nice, comfy SLEEPING BED. Go back onto the original path and walk up. You see yet another door to the left, but therein lies an encounter with an infested chest. The spoils: 3400 Gil. Your decision. The path to the right will lead to another chest for... (drum roll) a GOLD NEEDLE! Blargh. Let's take the left path. Go around the path and head south. (on the way, you see two doors... The second door has a chest for 1020 GIL and a Gnoma encounter so I recommend you to ignore it...) Finally, a door at the very end. Guess what? Superman? Nope. The LAST battle in this damn dungeon... Just endure this battle and it's all over after this battle. ----------------------- BOSS: Vampire (Cavern of Earth) ----------------------- HP: 280 EXP: 1200 So easy yet so tough to keep all of those alive. Well, not that hard. This boss has HIGH attack power so you better heal your party up if you want all of them alive. The HP is ridiculously low for a boss so it should be no problem for you. Fira and Diara are the killer spells against him. Physical attacks also work wonders. I killed him with only 3 attacks: 2 Physical Attacks and a Fira. However, he killed my WM before I could kill him. Sad. After the battle, go ahead and open the treasure for... the STAR RUBY! Go ahead and try to open the remaining door... It's locked! Bah... let's leave to heal up. I trust you know the way out and I sure don't hope you're low on health, either! Run, Forrest, Run! Sorry, I always wanted to say that! Get back to Melmond to heal up your surviving members, but if you want some reviving, you'll have to use the ship to get back to Cornelia... Yeah, no church here! (I know, this is a frickin' madness!) What now? Walk to the west from Melmond and, after a long stroll, you come upon a cave in the mountains... ============================================================================== Giant's Cave ============================================================================== ITEMS ENEMIES ------------------------------------------------------------------------------ Mythril Helm Warg Wolf 450 Gil Ogre 620 Gil Ogre Chief Great Axe Kitty Tiger Tarantula I like this place... Little place with some nice items, nothing big. Go up to the rock guy blocking your way (you would know already if you came here before going to Terra Cavern) and he will ask you to give up the Star Ruby you uncovered in Terra Cavern. He'll much it up and let you pass... I know you see the stairs just north of there, but just go south to find a room with some valuable treasure: GREAT AXE, 1070 GIL, and MYTHRIL HELM. After that, yes, you may go back to the stairs you saw earlier to get out of the cave. You will appear at the over world again. There are only one path to follow and please do walk on it to find yet another cave... ============================================================================== Sage's Cave ============================================================================== ITEMS ------------------------------------------------------------------------------ Earth Rod Pretty simple! No items to find, nothing to do except to go to the northwestern corner and talk to the hermit sage. Somehow, he knows about your venture with the Vampire... he gives you the EARTH ROD. You have to go back to the point where you made a rendezvous with the Vampire. Yes, the end of B3F of Terra Cavern. Tough luck... If you need some healing (but I doubt it), go to Melmond for their unique (maybe not) Inn! When you're ready, go to Terra Cavern to explore the dangerous cave even further. Be prepared... ============================================================================== Cavern of Earth ============================================================================== ITEMS ENEMIES ------------------------------------------------------------------------------ 1445 Gil Anaconda 5450 Gil Werewolf 1520 Gil Warg Wolf Staff Ogre 3400 Gil Ochre Jelly Tent Ogre Chief 1250 Gil Gargoyle 575 Gil Ghost Mythril Shield Cocktaire Cobra Goblin Guard Sphnix Tarantula Troll Piscodemon Hill Gigas Black Widow Mummy Minotaurs Lizard Wraith Wight Earth Element **IMPORTANT NOTE: If you go to the left of the entrance in this cavern, you might get into a famed, but infamous, hall: the Hall of Gigas. In this spot, you will fight 3-4 (most of the time, it's 3-4 but sometimes... it might be 1 or 2) HILL GIGAS, OGRES, or OGRE CHIEFTAINS! Scary! This yields you a GREAT deal of experience and Gil, paving your road to make it smoother! All of this were notified to me by Natah Villegas! I was aware of this before but I wasn't 100% certain on this one. Thanks, man.*** Fight your way to the point on B3F where you fought Vampire. You can get some of the items you didn't get on the first run through now. Up to you... Since you're a bit more stronger, you should stay around a more longer to train up. Again, it is a good idea to make multiple trips to this cavern for the health. Get up to the point with the stone wall... Press A and watch the FIREWORKS! Nah, just kidding... the stone tablet will just disappear into thin air thanks to the gift the Sage gave you. B4F: To the north, there is some chests with Gil totaling up to 11,825 and a STAFF. However, some monsters guard it. The southern path leads to a treasure room with 1250 GIL, TENT, and a MYTHRIL SHIELD. Your decision. Either room has some guardians that you have to defeat to get through. Or you could bypass them and go down to B5F, the final level in this horrid dungeon. The exit is to the EXTREME northwest. You know what to do. B5F: Very easy here: Stick to the left path and go south when you can. It will lead you to a door. A... CRYSTAL?!?!?! Wait... let's HEAL up first... Why? It's time for a boss battle! Proceed and press A on the crystal. ----------------- BOSS: Lich (Cavern of Earth) ----------------- HP: 1200 EXP: 2200 Drops: Dry Ether As you can see, this boss has a LOT of HP. This boss also has level 2 Black Spells such as Blizzara, Thundara, Slowra, etc. They are very damaging, too, inflicting damage upwards to 150. Despite the size of the HP, you have to make this battle swift. Don't heal too much, your WM have to use the Dia2 spells, it works WONDERS on this boss, 150 easy damage points. Your attackers should keep hitting on the boss, for maybe 50-60 points each attack. Your BM should cast Haste because Lich as high defense against Magic so it's worthless to cast Magic. If you're having trouble... it could be a good idea to cast NulFrost or NulShock to cease the heavy damage you receive from the magic. Don't stop pressing him with attacks and he should go down within 5 rounds. Remember, try to maximize your attack options. If you have a Black Mage, cast Haste or Saber on your attackers... After the battle, your Earth Crystal will shimmer! 1 down, 3 to go! After a rather lengthy dance of your comrades (jumping jacks), go around the crystal and stand on the light portal. It will transport you all of the way to the over world! Stay and heal up in Melmond to prepare for your next objective! ------------------------------------------------------------------------------ =--------------------------= CHAPTER 4 - THE FIRE CRYSTAL =--------------------------= Recommended Level: 23~25 ------------------------------------------------------------------------------ Get back into your ship and ride the waves to the west. More like southwest... To make it easier, bring up the world map. You should be in the middle left, below a dot (Melmond)... Your next target is all of the way to the east... It's the SOUTHEAST-MOST dot in the map. See it? Yeah, that's where. Go to the west (remember, the world is round so if you go across the border to the west, you will come out on the east line) and go south a bit to find a port directly east of the next target (use the map to see if it's the right port). There are some ports around that shoreline but only one will access that town. Walk to the west and around a thin body of water to find a town... ============================================================================== Crescent Lake ============================================================================== WEAPON SHOP ARMOR SHOP ITEM SHOP ------------------------------------------------------------------------------ Mythril Knife Mythril Mail Potion Mythril Hammer Mythril Helm Phoenix Down Mythril Sword Mythril Shield Hi-Potion Mythril Axe Mythril Gloves Tent Buckler Ether WHITE MAGIC SHOP BLACK MAGIC SHOP ------------------------------------------------------------------------------ Stona Thundara Protera Quake Exit Death Invisira Stun ENEMIES (OUTSIDE CRESCENT TOWN) ------------------------------------------------------------------------------ Anaconda Centipede Scorpion Troll Hill Gigas Minotaur Ankheg Ghast Gigas Worm Ogre Ogre Chief Tarantula Warg Wolf Werewolf Wolf This place is REALLY cool... for your physical attackers, that is. The weapon and armor stores is filled with Mythril items, and most of them are limited to Warrior, Ninja, and Red Mage. If those characters aren’t full of Mythril, go buy the missing Mythril items to even it up. As for Magic... not bad, but not good, either. For your BM, Thundara is a definite choice. You could get Quake, it's a very good spell... As for Death and Stun, they're ALRIGHT... Not worth it tho. WM: Just get Invisira and Protera for the hell of it. The other two are worthless. If you want one more spell for your WM, then get Stona. After the Shop-A-Thon, go to the back of the town to find a small bridge to the east side. Follow the grassy path down and right to find a circle of 12 sages (Knights of the Round?) Talk to all of them if you like, but the only one you have to talk is the one right to the 'leader' of the sages. The 'X' is the one: o o o o o o o o (thanks to "Chris" for the correction of the location) o x o o He will grant you a VERY important Key Item: the CANOE! now you can travel across shallow waters where your ship couldn't! The sage also tells you to go to Mt. Gulg to vanquish the demon who resides there. By the way, remember when someone said something about a 'Lukin' guy (the King said that, I believe)? The 'x' is Mr. Lukin himself. Let's go! **NOTE: You don't have to follow my path, through the areas in order (Ice Cavern then Citadel of Trails, then etc...), so you can go ahead and do some other dungeon and mix the order up to make this game more harder/fun. You can go to: Mt Gulg; Ice Cavern; and Citadel of Trials. ============================================================================== Mt. Gulg ============================================================================== ITEMS ENEMIES (TOWARDS MT. GULG) ------------------------------------------------------------------------------ 2ND FLOOR Anaconda 795 Gil Centipede 750 Gil Werewolf Great Sword Warg Wolf 4150 Gil Wolf Mythril Gloves Ogre 1760 Gil Ogre Chief Mythril Helm Ochu 1520 Gil Ghost Mythril Shield Crocodile 1455 Gil Goblin Guard Hi-Potion Tarantula Tent Troll 1975 Gil Neochu Antidote Hydra Phoenix Down Piranha Mythril Helm Hill Gigas 1520 Gil White Croc Minotaurs 4TH FLOOR Red Piranha 7340 Gil Flame Shield ENEMIES (IN MT. GULG) Ice Brand -------------------------------- Antidote Ankheg 880 Gil Ogre Chief 1760 Gil Ogre Mage 2750 Gil Gray Ooze Gold Needle Scorpion 10 Gil Sphnix 155 Gil Hyenadon Cottage Hill Gigas 2000 Gil Pyrolisk Staff Fire Elemental 1250 Gil Fire Gigas Fire Hydra 5TH FLOOR Fire Lizard Gold Needle* Hell Hound (if you didn't get one in 4th floor) Horned Devil Flame Mail Minotaur Lava Worm Lizard Red Dragon NOTE: You should stock up your Potions to 99 and buy a couple of Cottages before going to the volcano!!! Seriously, before you go to this hell, (it is literally hell, it's a volcano!) you need to train up to LVL 14 or even 15 because the monsters there are not grateful to you and there is a boss at the end to make it even worse. The monsters in the shallow waters are pretty tough but yield a lot of EXP points. Train in the waters front of the Crescent Town until you're LVL 15~17, if needed. Use your Canoe on the waters right next to the town and follow the river to the north (turn left on the 1st fork). On the next fork, go right. Then left and continue until you see a branch going DIRECTLY west. Go on that way and you will end up, after a LONG ride, at an area with a fiery mountain and some trees around it. Enter that mountain. First thing: the lava WILL hurt you, but only 1 HP per step. The upside: NO monster encounters here. So if you're hurting really badly, it's good to step on the lava. The lava will decrease your health, but it won't kill you (stays at 1 HP). So it's pretty valuable to you in certain situations. B1F: No items here! This is a 'fool' level. You would walk around this level, looking for some items but there aren't any. Just go STRAIGHT to the left to find a nice set of stairs down to B2F. B2F: The stairs to B3F is to the left, no obstructions on the way... but... There are a LOT of treasures waiting for you up above. The most valuable prize is easily the Great Sword, the most POWERFUL weapon yet. Everything else is just Gil or Mythril stuff. The Great Sword is the only thing that is 'unique' or 'exclusive' in this level. Now, I recommend you to go through the second door from the right (start). After entering that door, you will see a chest... it's just some GIL (1520) protected by two Pyros. Not too tough but is it worth it? Up to you. After that, go up to find yet another chest so open it up from the SIDE (I don't know if there's an encounter from the front) for a MYHTRIL HELM. Continue walking north, towards that unopened chest to the left. Walk up to it and a Pyros will face you. Defeat it and... open the chest for the GREAT SWORDE! Yay! The rest of the chests on this level are pure crap... If you really want to get them, suit yourself. The chest to the right has a POTION. and the chests to the left has Gil and Mythril Glove/Helm/Shield/Axe. You know, that crap you already have. If you've explored the north part of the B2F, I recommend you to go back to the Over world and use your Cottage or Sleeping Bag to get ready for the venture downstairs. ***Another recommendation: Collect ALL of the items in B2F for a LOT of experience points and go back to the over world... use the Cottage if you have one. If you don't then just go back to town to buy one and return to the mountain and save outside the entrance with your Cottage. You NEED the MP but not HP because it will go down anyway (lava). By the time you get to B3F, you should be at least Lv 16-17. To get to B3F, like I said before, just go left of the entrance to B2F and endure the lava. B3FA: Like B1F, this is a REALLY simple floor. Nothing to do here expect to go left for the entrance of B4F. Just try to watch your HP, you don't want it to be too low when you finally fight a monster. B4FA: A LARGE floor! It's ALL lava here! The exit is to the southeast, so run across the layer of lava to the exit. B3FB: Another empty floor, but it's more like a maze this time. The stairs to the fourth floor is in the southwestern corner. To get there, go left, down, down and left. B4FB: Finally, some chests! Wait... is that good thing? Anyway, there are several places with chests. The only important room: the northwestern. It has a FLAME SHIELD and ICE BRAND waiting for you. The Ice Brand is VERY valuable in this dungeon, especially against the boss! There are also an ANTIDOTE, 7340 GIL, and 880 GIL in that room. Not bad! However, you have to fight TWO Lava Worm to get them all. Don't worry, they're not tough! :) The other rooms has some crappy number of Gil and sucky stuff like... STAFF. Ignore them unless you're going for the perfect Collection record. Some of them are protected by some tough monsters so be prepared if you want to get them. You want to go deeper into the cavern? Alright, the entrance to the FINAL floor is located at the southern-most point. Just follow the path all of the way south. You'll find it, don't worry. B5F: Alas... The final level in this grueling dungeon... It's a big level, but only a small portion is worth anything. To the east, (north, middle, and south) there are three rooms with a chest each. The chests are 'connected' so you have to pick which one to open and the other two will be empty. The treasure: a puny GOLD NEEDLE. Grab it if you want to get the 100% in the Collections. More importantly, there is an excellent treasure to the west. DEAD west. From the stairs, go that way and you should find a door. Make your way through that room to the chest. However, you will have to encounter a Red Dragon and a Fire Lizard if you want the treasure. Defeat those bastards to get to the almighty FLAME MAIL! The DEF is just... AMAZING! This is all worth it! Go back to the 'main'/'central' room and head to the southwestern corner. After a long walk on the solid ground, (or frozen lava, but whatever) you witness a door leading to a room very similar to the one you saw in Terra Cavern. Uh-oh... A boss battle??? Yep! CURE ALL OF YOUR CHARACTERS!!!111 Walk up to the shiny red crystal and press on it to initiate a boss battle... ---------------------- BOSS: Marilith (Mt. Gulg) ---------------------- HP: 1440 EXP: 2475 (not bad...) Drops: Golden Apple The first thing... This boss is OBVIOUSLY a fire lover, since it is buried within the raging lava. What do you do? Cast Ice on him? Nope... Cast NulBlaze, you fool! Along with your Flame Armor and Shield, you should be all right. After that, don't cast any Ice spells because she is not weak to those spells... Just use your BM or RM to cast Haste or any status enriching spells to your attackers. After that, you may cast the magic to damage the boss. The healers should just keep watch and see if anyone need some help. Curaga is always helpful! You need some more tips? Protera is not a bad idea, considering that the boss tends to attack more than cast magic. Level 3 spells are a very good alternative for your BM even though it may not damage Marilith a lot. If all is well for your party, your fire crystal shines at last! There goes the lame dance/jump again! I hate that dance! X_X Then... GO INTO THE PORTAL to warp back to the over world!!! (Sorry, you have to travel back to a town by yourself... HA) ------------------------------------------------------------------------------ =-----------------------= CHAPTER 5 - THE LEVISTONE =-----------------------= Recommended Level: 27~30 ------------------------------------------------------------------------------ What's new? No, I'm not trying to initiate a friendly conversation with you. Who cares about you anyway? I mean, what is NEW? What did you get? Yeah, the Canoe! That's right. So what do you do now? Look for some more streams to find some new stuff! Where to start? Let's return to the ship first (make sure you buy the items that you didn't have a chance to buy in the Crescent Town such as magic before leaving) and go due north. If you don't know where you parked your ark, it's just east of here, beyond some mountains. Ride the ship to the north and stick to the shoreline (should be to your west) until you see a small gap for your ship to get through. Go into that little bay and turn to your left. A river! Cool... Just hop into the river via your ship (you will get into the canoe) or dock at the port nearby and walk to the river. In the river, there are MANY branching paths, but only one path really matter but thing can get really confusing, so please do follow me! Tip-toe to the fork and grab the north path. Another fork awaits, but take my word and go to the right. YET another fork: upper and lower. Take the lower one and take the west path after that to come to a rest at a grassy area. Have a nap in your Cottage/Tent/Sleeping Bag or whatever, and save if you wish. After that, enter the isolated cave to get into... ============================================================================== Cavern of Ice ============================================================================== ITEMS ENEMIES ------------------------------------------------------------------------------ 1ST FLOOR Ice Gigas Ether Winter Wolf 10000 Gil Ghast 9500 Gil Cockatrice Sleeping Bag Specter Ice Shield Dark Wizard 4TH FLOOR (WITH THE HOLES) Piscodemon Flame Sword Bloodbones Clothes White Dragon Levistone Mindflayer 5TH FLOOR Mummy Mythril Gloves Wraith Ice Armor Remora 7900 Gil Wight 5454 Gil Goblin Guard 180 Gil Ogre 9900 Gil Tarantula 5000 Gil Wolf 12350 Gil This level is a fun and a relatively short one. You could breeze through this one if you have a BM with Fire2 or 3. Otherwise, make sure you have a well- equipped party and you should be fine. The monsters here are actually weaker and yields LESS EXP than the previous ones so don't worry! Even the boss ain't that hard! However, you have to be aware for a potentially dangerous monster: the White Dragon. Its most lethal attack, IceStorm, hits every character for upwards of 150 damage each! It has only 200 HP so kill it quickly with your attackers and Fire3 before it could even attack one. You goal is to grab the well-hidden treasure: the Levistone. What does it do? 9999 damage to the final boss? Nah... It's nothing except an item to allow something to FLY! Let's move on... B1F: There are 5 items on this floor, but you can't access them right now so let's ignore them and follow the road to the next staircase. B2FA: Bah. There's nothing to see here except some fine-sheeted ice (did a Zamboni come by?) so just take either path (west, south) to get to the next staircase. B3F: REALLY small one. You know what to do. If you don't then you're not playing the game or haven't looked at the screen. B2FB: Another small one, but this one has a room. Go around the wall to find the door leading to this puny room. In this room you see a weird glowing blue object flanked by two chests. Wait... did you notice the cracks on the floor? Aye, they are indeed cracks. Do not step on them unless you really want to fall down to B4F. Take your time to dodge the cracks to get to the chests (CLOTHES and FLAME SWORD). The right chest is a CLOTHES, but you have to fight 3 or 4 dangerous Dark Wizards that are more than capable of taking all of the characters away in 2 rounds. I suggest you to get the chest for the Collection percentage later, when you're much, much more stronger. If you try to find a way to the middle object, you can't find one. What to do? Just step on a crack and let gravity pull you down! B3FB: Immediately after you fall down, you fight a squad of Specter-type enemies. Destroy them and move on. After exiting the room, you see a weird type of tile that is completely unique to you. Stepping on it will damage your characters for 1 Hp each. However, there are no random encounters in those platforms. If you've gotten to Mt. Gulg, you would know what I'm talking about because this stuff is VERY similar to the lava in Gulg. Back to the point, you may go to the left to find a room guarded by a White Dragon with two chests: MYHTRIL GLOVES and ICE ARMOR. The Ice Armor, like the Fire Armor, is VERY useful in this dungeon. Go further south and you see a fork... to the left is a room filled with Gil, guarded by some wolves. You coiuld bypass the encounter point by not stepping on the middle space to the left of the chests. Like this: xxx o xxx The 'o' is the encounter point. You should be able to figure out how to get all of the chests without fighting the tough wolves. The six chests total up to 40,784 Gil! Wow... Anyway, to the right, the stairs just leads you back to B1F. B1F: Go around the room to open a chest with an ETHER. Go through the other door (you can go to the room just below for 10,000 Gil without any encounter fight) and go to the right. Now, before you do anything... You have two options: take the staircase to the northeast and go back to the over world (do this if you DESPERATELY need some healing) OR enter the room for three nice items and a Boss Battle. Also, if you go back to the over world, you'll have to explore the dungeon all over again to get to this point again! Let's enter the final room! You see a crack up ahead. Of course, don't step on it YET. Grab 9500 GIL, SLEEPING BAG, and ICE SHIELD from the chests and DROP down the hole!!! Just as you were going to grab the blue stone away, you get an encounter battle! NOOOOOOOO!!!!!!!!!!!!!!!!! ------------------------ BOSS: Evil Eye (Ice Cavern) ------------------------ HP: 162 (yes, 162!!!!!!!) EXP: 3225 (For a 162-HP boss? Pretty good!) A very simple boss. SIMPLE. Just do 162 worth of damage and he's down. Wait... there MUST be a catch in this! He can't be THAT easy! Well, there is a small catch... Doom. He knows THE nasty spell, Doom. It, if connected, will result in a fatal hit. Remember, he has only _162_ HP! Just attack with everything you got and you're done! You wanna know how I beat the boss? Well... I commanded my two Fighters to Attack, my WM to cast Invisira (just in case it makes the Doom attack miss) and make my BM cast Thundara. My WM came out first and cast the seemingly worthless Invisira... Then my BM cast Thundara for 172 damage. Battle over. :) Grab the LEVISTONE and step on the crack to the either side. If you want to fight Evil Eye again, please feel free to go one step south! You have to maneuver your way through B4F to get back to B1F and take the northeastern stairs to return to the sweet, sweet over world!!! ============================================================================== GETTING THE AIRSHIP ============================================================================== ENEMIES (SOUTH OF CRESENT TOWN) ------------------------------------------------------------------------------ Anaconda Centipede Scorpion Troll Hill Gigas Minotaurs Make your way back to Crescent Town (dock your ship the next port south of here) and save at the Inn if you like. Do whatever you want to do here, and leave to the west. Remember the river to Mt. Gulg? Its way is to the northwest. You will use the same river, but don't go to the north or west... Just go directly south of Crescent Town and you should see a broad-open river, eager for your canoe. Ride it to the east and south. Get on the solid ground just before the deep sea. Hmmm.. what's that? A desert? Never seen a desert around this area, how strange! Anyway, go into the desert (just be ON the desert/sand) and go to your Item Menu and select Levistone from the 'Key Items' sub-menu. Mysterious as its seem, or even impossible, the sand breaks apart like God did to the Red Sea and spurts the AIRSHIP out! It's all yours now! ------------------------------------------------------------------------------ =-----------------------= CHAPTER 6 - CLASS CHANGE! =-----------------------= Recommended Level: 30+ ------------------------------------------------------------------------------ ENEMIES (NEAR THE CITADEL OF TRIALS) ------------------------------------------------------------------------------ Allosaurus Baretta Basilisk Desert Baretta Hill Gigas Hydra Lesser Tiger Lizard Manticore Ochu Sabertooth Sand Worm Sphinx Weretiger Wyrm Wyvern With your new levitating machine, you can access to the entire realm of Final Fantasy. However, the first place you should go is the Citadel of Trials, to the north. This place has an item, Rat's Tail, that will trigger a class change, THE most important advancement in this game you will ever undertake. You may and can bypass this ordeal, but please do it unless you want a harder challenge. That castle also has two VERY unique and RARE items: (other than the Rat's Tail) the Healing Staff and the Gauntlets. The Healing Staff could be very vital to your success in the game, depending on your Mages. Yep, you REALLY need to go there! First off, go to the northeast corner and look around for a town enclosed by mountains... that's Gaia. Some decent BM and WM magic awaits you but you don't have to buy them right now. The equipment here are too expensive, but if you have plenty of Gil, you could buy them (Protect Rings). You should buy 99 potions, 99 antidote and some cottages/tents if you need. Back on your airship, go west of Gaia, to the central part of the northern hemisphere. Look for a broken down, shabby, fugly castle. You cannot land anywhere close to it because the ground is unsuitable for your airship (light green). What to do? Just go a bit north and west to find a place with dark green grass. Land there, since it is the closest place to the Castle. Walk around the bay... it's a long walk so you might want to save your game after every few battles. The monsters to the Citadel aren't too tough but they can be deadly, especially that Sand Worm, which will use Earthquake, an automatic KO. I recommend staying close to the airship and fight the monsters until you're at least LVL 21 or 22 if you're not there yet. After walking around the bay, save your game with a tent or cottage and enter the ordeal. ============================================================================== The Citadel of Trials ============================================================================== ITEMS ENEMIES ------------------------------------------------------------------------------ Gauntlets King Mummy Healing Staff Dragon Zombie Ruby Armlet Horned Devil Ice Brand Mindflayer Steel Gloves Mummy Cottage Minotaur Zombie 1455 Gil Medusa 7340 Gil Rakshasa Rat's Tail Nightmare Clay Golem Alright, you ready? If you're not... I'm going to tell you here, right now. This castle hunting is OPTIONAL. Yes, you don't have to go. Decide for yourself. Start off by going up to the exact center of the floor to find a elder. He will notice that you have the crown (you got this a LONG TIME ago) and warp off to Neverland (or whatever). What to do? Go to the northwestern corner of the floor to find a door leading to a throne. Get on the throne to warp up to 2F. The second floor is very deceiving and confusing. You have to travel around the floor by the warp points. Since it's illogical to explain the warps and their points with words, I'm going to make a map for ya. You can thank me later. :) .-------. .-------. |X | |Gaunt- | | 7 |------------------------------| lets | | | | | | '-------' | ------------------- ' -----' | .---|____ _________ | S = Start | | X |X '________| | | | | | | | 2 | | | Step in order from 1 to | | |3 _____|___ | | | 8 to get to 3F. Before you | | |_______| | | | X| get on the 8th warp, go to | | | --| S |--------| |__| the northeastern corner for | | | '--- --' | X| the GAUNTLETS. If you don't | | | 4 | | | want to get it now, you can | | | | 1 | | get it later in 3F. (Fight | | |-----------------------|8 | Clay Golems) | 6| |X | | .-------| |_______________________| .-------. X = worthless warp point | X| | Stairs| | |------------------------------| to 3F | | 5| | | '-------' '-------' 3F: How fun! You just revolve around the origin of the floor, picking items from the chests on the way! Just go up to the first chest for the famous HEALING STAFF and equip it on your WM. However, the plate directly behind the door is guarded by a pack of Nightmare so if you want the item, you'll have to fight them twice... one for entering and one for leaving. Afterwards, go left (of course!) for the RUBY ARMLET, ICE BRAND, and STEEL GLOVES. To the south of that point has three more chests: COTTAGE, 7340 GIL, and 1455 GIL. If you haven't gotten the Gauntlets back in 2F, you can get it right here. (By the way, did anyone notice the increase of the frequency of the battles between this place and the over world? Maybe it's just me...) BEFORE YOU GO UP TO THE LAST REMAINING CHEST, equip your attackers with the Flame Brand(s), make sure you characters are all right, no one below 100 or 150 HP. Now, go open the chest and you get the RAT'S TAIL... Yay! Walk to the throne to warp back to the over world... but wait... before you go, you have to fight the... ------------------------------------- BOSS: Dragon Zombie(s) (Citadel of Trials) ------------------------------------- HP: 268 each EXP: 2331 each Drops: Megalixir Another easy one... Just use your WM's Dia spells and BM/RM's Fire spells. Your attackers should have the Flame Sword to damage them heavily. That's all. Yep, pretty easy. Step on the chair to warp back to 1F and pave your way to the over world! ============================================================================== The Dragon Caves ============================================================================== ITEMS ENEMIES (OUTSIDE THE CAVES) ------------------------------------------------------------------------------ Tent Wyrm Dry Ether Weretiger Gold Needle Ochu Elixir Barette Cottage Manticore 500 Gil Sphinx X-Potion Hydra 9500 Gil Kitty Tiger 2750 Gil Saber Tiger 1520 Gil Basilisk 1455 Gil Remora 2000 Gil 2750 Gil Save if you like and fight your way back to the airship. You really don't have to heal in any Inn/Church but you can if you want. To make the Rat's Tail useful, go to the southwest of the Citadel to find a string of islands with some holes in them. I recommend you start off with the west-most island to get some items and cash. The items you can get are listed above, and you don't have to fight anything to get them because there are no random encounters in those Dragon Caves. Take your time getting them all. When you've gotten all of the items in the caves by jumping from one cave to another via the airship, enter the right cave on the island with two caves. After a LONG shrinking hallway, you finally find a stairs leading to a sword- infested hall. At the end of the room is... the incomparable BAHAMUT!!!! He sees the Rat's Tail and recognizes your efforts to get it. He immediately transform all of your characters to the ultimate form. We kick ass now... The 'evolutions': ----------------- Warrior -> Knight Thief -> Ninja Monk -> Master Red Mage -> Red Wizard White Mage -> White Wizard Black Mage -> Black Wizard You should go ahead and buy Warp2 for your WM, Life1 for your RW, Cure spells for youe Knight, and Black spells for your Ninja. (Thanks to Red Scarlet for the help!) ------------------------------------------------------------------------------ =---------------------------= CHAPTER 7 - THE WATER CRYSTAL =---------------------------= Recommended Level: 35+ ------------------------------------------------------------------------------ ============================================================================== Gaia & The Search for the Fairy ============================================================================== WEAPON SHOP ARMOR SHOP ITEM SHOP ------------------------------------------------------------------------------ Cat's Claws Protect Ring Hi-Potion Ruby Armlet Tent Ether Cottage Phoenix Down WHITE MAGIC SHOP BLACK MAGIC SHOP ------------------------------------------------------------------------------ LEVEL 7 LEVEL 7 Curaja Blizzaga Diaja Break LEVEL 8 LEVEL 8 Holy Stop NulAll Warp Dispel Kill ENEMIES (OUTSIDE GAIA) ------------------------------------------------------------------------------ Ice Gigas Winter Wolf Ochu Troll Hydra Hill Gigas Manticore Lizard Wyvern Go to the town of Gaia to the northeast, surrounded by mountains. From the over world, the town looks gray, probably symbolizing the depressing earth background. Once in this town, you, of course, would think fast and dash for the magic stores. Well, you could... but I won't advise you on it. I'd rather you to hold back for now because of the steep prices and the chances are: you won't use it as much any time soon. But if you have a butt-load of cash, just go ahead and shop like there's no tomorrow. The point of this town is the valuable information about the Faeries's unique ability. If you talk to the man next to the magic shops to the left, he will tell you about an substance called Oxyale (sounds like some kind of a liquor... but whatever) and only Faeries can collect it. Interesting... You could search for hours and hours to find more information about the missing Faeries, but you could just come here and find out about them... :) Just go to your Airship and ride the casbah to the northwest piece of land. However, the northwest continent is just right of the town of Gaia so it's not a long ride from the town if you went the right way! Hah. The lone desert on the land has a smaller piece of sand to the north, next to a forest. Land just next to that desert, to the west, right next to the shore. Walk to that 'separated' desert and enter the caravan, which is in the middle of the desert. In the little gypsy town, enter the sole store and open up the shop menu. Aha. The BOTTLED FAERIE. Grab it for the low, low, looooooow price of.... 50,000 Gil! If you don't have the money, then sell some of your equipment! HAHAHA! Well, that's what I did! Heh. After buying the worthless piece of junk, return to your Airship and head for Gaia yet again. By now, you should know what you should do... to locate the spring and use the Faerie to retrieve the Oxyale. The spring is to the northeast, but you have to trek to the west and circle the path to the east for the spring. Go to your Key Items Menu and release your poor, trapped Faerie. She will thank you and get the OXYALE for you! (This reminds me of... the original Legend of Zelda... Hmmm...) The function of the town of Gaia is done for now. Its has served its purpose. Good-bye. Nah, I'm just kidding, you'll be back. Leave to the same location where you got the Bottled Faerie. This time, however, you should land just below the large desert. Find a spot just north or south (doesn't matter) of the river and land there. You have two options now. You could travel by foot to the right to the town of Onlak for some shopping, or you could stop by the Waterfall Cavern for a quick level up and get an essential item. I recommend you to go to the town first to heal up or get some new stuff. I'm going to the Cavern first because I will return to Onlak later. ============================================================================== Waterfall Cavern ============================================================================== ITEMS ENEMIES ------------------------------------------------------------------------------ Wizard's Staff Nightmare Ribbon Clay Golem 13450 Gil King Mummy 6400 Gil Mummy 5000 Gil Pyrolisk Defender Green Dragon Warp Cube Cockatrice To get to this dark underground abode, use your canoe to go north, against the current of the river that lies a few steps left of the town of Onlak. At the end of this stream, there is a waterfall pouring. Go into the waterfall to discover this palace. (Well, not a palace... but anyway) This place is REALLY oh-so-simple. You start off in the bottom right corner and everything you need/want is in the bottom left corner so let's go there! Go left all of the way until you reach a fork with two paths: up and down. Take the bottom path and you should reach the hidden room with all of the items: WIZARD'S STAFF, RIBBON(!!!), 13,450 GIL, 6,400 GIL, 5,000 GIL, and the DEFENDER. You might have noticed a robot walking around in the room... He's actually friendly, so don't be afraid. Talk to him and he will you the WARP CUBE. Right now, it's not important, but it will be pretty soon. Let's backtrack to the stairs and canoe back to the land and walk east to Onlak. ============================================================================== Onrac ============================================================================== WEAPON SHOP ARMOR SHOP ITEM SHOP ------------------------------------------------------------------------------ None None Hi-Potion Cottage Ether Gold Needle Remedy WHITE MAGIC SHOP BLACK MAGIC SHOP ------------------------------------------------------------------------------ NulDeath Saber Healaga Blind ENEMIES (OUTSIDE ONLAK) ------------------------------------------------------------------------------ Ice Gigas Winter Wolf Ochu Troll Hydra Hill Gigas Manticore Lizard Wyvern Heal up and buy whatever you want. This place has the great Saber and Heal3 magic so buy them for 45,000 Gil apiece. Unfortunately, there is no equipment store so you'll have to bear with your current format. Luckily, the following dungeon has plenty of newer equipment and they will replace most of your equipment... Saves ya money, I guess. :) Heal up at the Inn if you like. Go across the tiny stream cutting the town in half and follow the path right. At the end, there is a mermaid (or at least she looks like one, I guess) blocking your way to a submarine. Talk to her and she will state: "Warriors with Oxyale..." and disappear into thin air... A ghost?! Hmmm... Go into the sub (turns out that it's actually a barrel!) and it will transport you to the ocean bottom, where you will reach the 'Sunken Shrine', 3F. ============================================================================== Sunken Shrine ============================================================================== ITEMS ENEMIES ------------------------------------------------------------------------------ 3RD FLOOR (A) Water Elemental 2000 Gil Water Naga 9900 Gil Sea Scorpion Ghost 4TH FLOOR (A) Sahagin Chief Diamond Armor Sahagin Prince 20 Gil Sea Snake Mage's Staff Sea Troll Light Axe Shark 12350 Gil White Shark Deepeyes 5TH FLOOR 2750 Gil 10000 Gil 10 Gil Diamond Helm Diamond Gloves 4150 Gil 5000 Gil 9000 Gil 1760 Gil Diamond Armlet Diamond Shield Rosetta Stone 2ND FLOOR Antidote Light Axe Ribbon 9900 Gil 7340 Gil 2750 Gil 5450 Gil Giant's Glove 385 Gil 7690 Gil 8135 Gil 3RD FLOOR (B) 110 Gil 450 Gil Before we start, I want to tell you have TWO objectives here. The first one is go up and search for the Rosetta Stone. The second one is to go down and eliminate the third Fiend, Kraken. You have to do both but, obviously, you should go up because you gather EXP on the way that might benefit on the boss fight. To begin, there are two stairs on the opening floor (3F, not 1F). The right set goes up, to the Rosetta Stone. The left one, as you figured, goes down, toward the depths of the dungeon to Kraken. I'm going to start going up. 3F: Walk up, through the Roman pillars (Atlantis?) and go right when you see two big black slabs to reach a room with 2000 GIL inside. If you want another 9900 GIL, go left from the 2000 Gil room and walk past the central path to get to the other side. Walk up to find yet another door. Yep, the 9900 Gil is in there. Now, you know what to do... pick one of the stairs. The right one goes up, to the Rosetta Stone. The left one goes down, to Kraken. Your choice. 4F: Items are aplenty here. Since the enemies aren't that hard, just take your time collecting the items. The most important item: the DIAMOND ARMOR, which is hidden in the chest in the top room. Trek to the north and enter the room for this item. 20 GIL is in the middle room, and to the bottom left: LIGHT AXE. In the rooms left of the stairs to 5F, MAGE'S STAFF and 12,350 Gil lies all alone in their rooms. The stairs is to the extreme bottom right. 5F: My favorite floor of all! NO ENEMIES HERE!!! Yep, you heard (read) me right! All you have to do is gather every treasure and grab the Rosetta Stone! There are many treasures to uncover and they are scattered throughout the rooms in this shrine. There are THIRTEEN treasures, including the Rosetta Stone in this floor so count them so you don't miss anything! You could talk to the Mermaids if you like, but they are full of blabber. If you're wondering how to get to the room with the Rosetta Stone, just go to the northwestern path and it will lead you there. This room is spherical, like the Earth so if you go left, you will come out in the right side... neat, huh? If you have the magic spell Warp2, you can use it here to teleport back to Onlak for a quick heal. If you don't, then I guess you have to go back the hard way. :) Good luck. Remember to take the left stairs when you come back to go down to Kraken. 2F: This floor has some treasures but you cannot access them right now. The only thing you can do is to go up to a new set of stairs, leading to 3FC. 3FC: Hah. What do you think? Go on to 4FA. 4FA: There is a room with nothing inside so ignore it and go around it to locate the stairs to 3FB. 3FB: Open the door and enter the room to find two chests (450 GIL and 100 GIL). After finding how pathetic the cash is in here, take the other door to the stairs. 2F: Finally! The OTHER side of 2F, the side with the treasures! Let's go south to a room with 8135 GIL and 7690 GIL. Leave the room and go left to find one more room with those treasures: 5450 GIL, 385 GIL, and the ever powerful GIANT'S GLOVE! This item, when used in battle, will heighten your attack power!! Go north to find a lone treasure: LIGHT AXE (another one, blah). RIBBON (protects you from status ailments so it is better than you think, depsite its +1 DEF advantage), 9900 GIL, 7340 GIL, and 2750 GIL are all in the room right of the Light Axe. After collecting them all, go to the northwest corner for the final stairs. 1F: Bah... No treasures here but you have to walk for a while to get to the end... The end of this floor has the third crystal, the blue one... Hmmm... Go left once you enter this floor. Go up and continue until you see a left. Of course, take that left and proceed until you see a door. Yep. The final door, leading to the boss. Nah, I'm kidding! :D This room is a winding one, just there to make this dungeon a bit longer. (damn you, Squaresoft!) Find the other door and go on to the final room. (I'm serious this time...) As you should have already knew, get ready and heal up. This boss is fairly tough, but not too tough that you can't handle it. Go up to the ball and tap X... (been a long time since our last boss, sniff) ---------------------- BOSS: Kraken ---------------------- HP: 1800 EXP: 4245 Drops: Kikuichimonji (sometimes) This battle is a VERY anti-climax one. While the boss is gigantic, the size of the HP is off the charts, and the strength of this boss is over- whelming, this one is simple to master. This boss has no magic other than Thundara to damage you so he depends on his brute strength to kill you. Now, to take away the 1800 HP he has, you use your attackers. With their pure strength, they will damage him for about... 15 points. Yes, 15! It does make it even tougher, doesn't it? Well, no. If you've gotten the GIANT'S GLOVE earlier, you can master this battle without any trouble. The Giant's Glove heightens your attack power and it seems to 'remove' the defense of Kraken's. Use this glove as an item to boost your fighter (he must be choosing it). After that, boost your fighters even more with your BM/RM's Haste. With those, your fighters can attack for upwards for 450 damage! Your WM/WW should cast physical barriers (Protera and Invisira). Again, keep your healers at bay so they can heal your characters up. This battle can draw on long... Thundaga is very useful on him, of course... his weakness is indeed lightning. His Ink spell has the ability to blind your allies, so have Blindna ready (or Eye Drops). After the enjoyable battle, you get to dance again! Step on the portal to warp back to the over world, just outside Onrac. Enter the town to heal up or whatever. ------------------------------------------------------------------------------ =--------------------------= CHAPTER 8 - THE WIND CRYSTAL =--------------------------= Recommended Level: 40+ ------------------------------------------------------------------------------ With three of the Fiends out of the way, let's charge the fortress of the fourth Fiend. Without a doubt, this Fiend has a large following to help him survive any opposers. Therefore, you have to encounter through some large obstacles... to be specific: TWO dungeons. Well, unless you're dyslexic, (why are you reading this if you are, anyway?) you DID read about the two dungeons. To add injury to insult, you have to go through the dungeons consecutively without any 'breaks' for healing. All I have to say: good luck. First, go to Melmond to meet a rather strange person, Dr. Unne. You probably don't remember where Melmond so bring your World Map up and move the pointer down to 'Melmond' and press A. Look at the World Map... you should be shown the location of Melmond. It is just across the ocean from Onlak, in the middle of the world. ============================================================================== Melmond ============================================================================== Upon the arrival, ignore everything you see in the beginning and go up and walk over the bridge to the upper part of Melmond. Immediately turn right and stick to the right side. You should eventually see a blond man standing patiently on the graveyard. Go talk to him and he will exclaim about your Rosetta Stone, which you just got from the Sunken Cavern. (I did tell you to get it, didn't I?) He explains that this stone deciphers the legendary Lufenian language (Latin, perhaps?) The wacky doctor Unne teaches you the magical Lufenian language. Congrats, you're now fluent for that language! Leave the town and hop into your Airship. Your next location: Lufenia, the birthplace of the language you just learned. Go northwest or northeast, to the northeastern continent, where Gaia lies. To the west of Gaia, there is a fairly large desert that resembles the Sahara Desert. Wait, don't go there yet, kiddo. Go southeast from that desert and follow that forest-y peninsula. At the extreme end of that jutting piece of land, you finally find the town of Lufenia. Oddly, you cannot land anywhere near it because of the lack of de-forestation. The nearest landing spot for your lovable airship: to the north, just next to the pond/lake. The spot is only one unit in length and width so look around carefully for it (northeastern side of the pond). Yes, you have to walk all of the way to Lufenia. Good training, no? No? Too bad. ============================================================================== Lufenia ============================================================================== WEAPON SHOP ARMOR SHOP ITEM SHOP ------------------------------------------------------------------------------ None None None WHITE MAGIC SHOP BLACK MAGIC SHOP ------------------------------------------------------------------------------ Full-Life Flare ENEMIES (OUTSIDE LUFENIA) ------------------------------------------------------------------------------ Allosaurus Winter Wolf Troll Hill Gigas Minotaur Zombie Wyvern Baretta Desert Baretta Sand Worm Tyrannosaur There's virtually nothing to do here, yet this is a valuable town for your game progress. First, ignore the fruitcakes and go to the northeastern corner. You will see a gap leading to nowhere. Trust me on this and walk directly east. You won't be placed in the over world... Instead, you will see a well- hidden Magic store. They have the BEST spells in the game, one for your WW and another for your horny BW (I mean the hat!). Flare will make the enemies scream for their mommies and Full-Life will revive your fallen warriors back to FULL health! They rule... Your next objective (it was your primary one anyway): To locate the man with the Bell. The man standing on the bottom corner of the eastern hemisphere, undoubtedly waiting for you. Talk to the blonde and he will give you the BELL. Leave this just-got-worthless town (now this town has LITERALLY nothing!) for your airship again. (Yeah... another long walk back! Round trip fare!) Once back at your Airship, heal up (nearest town is Gaia) and re-stock your items with 99 Potions and some Cottages. Time for the 4th Fiend! Let's go west of Lufenia and Gaia, to the desert. Fly over the desert and circle around it until you see a tower speared into the desert's heart. That's your next journey, the Tower of Mirage. Memorize its location so you won't get lost and go south and final landing spot just below the desert. Walk up and battle the monsters until you reach the Tower... ============================================================================== Mirage Tower ============================================================================== ITEMS ENEMIES (IN THE TOWER) ------------------------------------------------------------------------------ Tent Pyrolisk Aegis Shield Wyrm 2750 Gil Weretiger 3400 Gil Guardian 18010 Gil Chimera Vorpal Sword King Mummy Healing Helm Cockatrice 800 Gil Saber Tiger 13000 Gil Nightmare 12350 Gil Vampire Thor's Hammer Black Knight 7900 Gil Hell Hound 8135 Gil Mummy Cottage Medusa 7600 Gil Wyvern Sunblade Sabertooth 1000 Gil Dragon Mail ENEMIES (AROUND THE TOWER) ------------------------------------------------------------------------------ Allosaurus Sand Worm Tyrnaosaurus Desert Barette Barette Wyvern Before we start, you have to know the following: You can use Warp2 to return to the over world after the chest-collecting if you feel that you cannot endure 5 more floors that exist in the next dungeon. But if your party are well-equipped and strong enough, you can collect all of the items and beat the Fiend all in one run. However, don't be afraid to return for some healing if you need since this Tower is fairly short with 3 straightforward floors. You can literally blow through this place if you don't pay attention to the items. Now, let's start. 1F: The stairs to 2F is RIGHT NEXT to the entrance! Just go through the door that you can see right now. Go left a bit and you will see another door. Once you enter through that door, you can see the stairs to 2F. However, if you want the delicious (and worthy) items on this floor, you'll have to search a bit longer. They are located at the middle of the room but you have to circle the room to discover the tombs. The treasures: TENT, HEALING HELM (works the same way at the Healing Staff if you use it as an item), 800 GIL, 2400 GIL, 18,010 GIL, VORPAL SWORD, AEGIS SHEILD, and 2,750 GIL. Then return to the bottom part for the stairs to 2F. 2F: Another simple one, but you have to walk a great distance to get to the spoils and the exit. Just follow the path that comes before you until you finally reach an opening that leads you deeper into the room (a LONG walk). If you want the prizes, go right to another opening and go down for a door leading to the central room, which has: 8135 GIL, 7900 GIL, THOR'S HAMMER, 12,350 GIL, 13,000 GIL, COTTAGE, 7,600 GIL, SUNBLADE, 10,000 GIL, and the DRAGON MAIL. Exit the room and head up again. Don't go through any openings! If you paid attention on your walk around this floor, you should've saw a set of stairs with a monster walking around it. Yep, go up those stairs (north part). 3F: The last floor in this Tower... Another straightforward one, but this time, it's much, MUCH easier. Go down to find a door leading to a lone room... Before you enter those doors, heal up your party (not to the max, not that tough of a battle). Proceed to the doors and a Blue Dragon will confront you for the sake of his job (guardian). This guy has a feverishly high attack power, but he has only 454 HP so you could take him down if you have two powerful physical attackers. Just cast Haste on one of your attackers and pick him apart. After the battle, proceed to the flashing stone flanked by 4 stone slabs. Once you step on it, you will be warped up to the Flying Fortress! If you didn't get warped, then it is very evident that you forgot to get the WARP CUBE earlier. Refer to the Waterfall Cavern in Chapter VIII for this item. ============================================================================== Flying Fortress ============================================================================== ITEMS ENEMIES (IN THE FORTRESS) ------------------------------------------------------------------------------ 1ST FLOOR Earth Medusa 9900 Gil Evil Eye Potion Air Elemental 4150 Gil Guardian 7900 Gil Chimera 5000 Gil Clay Golem Protect Ring Stone Golem 6720 Gil Spirit Naga Healing Helm Soldier 180 Gil Dark Fighter Razer Death Knight Death Machine (5F only) 2ND FLOOR Nightmare Mythril Helm Neochu Cottage Vampire Lord Diamond Gloves Fire Hydra 880 Gil Black Knight 13000 Gil Black Flan Ribbon Mindflayer Diamond Shield Manticore Adamantite Medusa White Robe Rakshasa Black Robe 3RD FLOOR Gold Needle 4150 Gil 3400 Gil Sasuke's Blade 9000 Gil Potion Protect Ring 5450 Gil 6400 Gil Clothes Protect Cloak Gold Needle 9500 Gil 8135 Gil If you dash for the stairs on every floor without grabbing any treasures, you could end up in the top floor, facing Tiamat without any scratches on your party. Of course, you could differ. The items here are extraordinary and you, without a doubt, will benefit from it. Items such as Diamond Shield, Adamanite, and Protect Ring will make you salivate when you discover their true meanings. (Especially Adamantite, a MUST get!) The monsters here can be annoying with their status-changing spells (Death, etc.) so I recommend you to be extra-careful here... Remember, beware of the dangerous monsters here! 1F: Plenty of items here... As you go out of the room you got in via the Warp Cube, you see that you have 4 paths to go... Where to go? Well, let me summarize all that with a nice ASCII art! Stairs to 2F | | | | Potion | 6720 Gil 9900 Gil | Healing Helm 4150 Gil------------------Start---------------Protect Ring 7900 Gil | 180 Gil | 5000 Gil | | | Razer Razer is fairly effective, since it can kill this dungeon's boss in one hit. Easy as that, huh? Go wherever you wish. 2F: An easy level to paint out. Stairs to 1F (Start) Mythril Helm | Cottage | Diamond Gloves \ | / \ | / \ | / \| / Ribbon 13000 Gil---------------------------------Diamond Shield 880 Gil /|\ / | \ / | \ Adamantite (A / | \ White Robe MUST GET!!!) | Black Robe Stairs to 3F 3F: The layout is more chunked than 1F's but it has the basic directions so I can make a ASCII map of it. Please note that the directions to the treasure are GENERALLY speaking, not the direct arrow. The upper room is a bit to the left but it’s more to the north than it is to the left so you should know what I mean. Protect Ring Potion 5450 Gil 9000 Gil | | | | Clothes Sasuke | 9500 Gil Gold Needle | Gold Needle 4150 Gil------------------Start---------------Protect Cloak 3400 Gil | 8135 Gil Stairs to 4F | 6400 Gil | | | none I would say go to the north AND east rooms first (order doesn't matter) and go to the west room last because the stairs is right next to the room. Make sure you get Sasuke if you have a Ninja in your party, it's his best weapon next to the Masamune (Masaume again... blargh). Protect Cloaks are the best shields for the mages. 4F: Just go right or left twice and go south twice to find the entrance to 5F. Yawn. 5F: Save your game now, and heal up all of the way! Walk up the hall and click on the Crystal for.... (drum roll) a BOSS BATTLE!!! ------------------------ BOSS: Tiamat ------------------------ HP: 2400 EXP: 5496 A menacing boss and she look tough to slay... and she is! Especially with 2000 HP... She throws a variety of attacks at you such as physical claw attacks, Thunderbolt, Toxin (VERY lethal!), and some other minor ones. Make sure your WW keeps your party's HP at the VERY HIGH levels! Toxin can throw your party off if you're not careful enough. As usual, your Knights/Ninjas should use the Giant's Glove and have your BW/RW cast Haste on them. With those, your Knights can attack for about 500 Damage! Pretty nice! Your WW and BW can barely scratch the boss so let them concentrate on the healing and the status boosters. Your WW could cast NulShock to prevent the high damage from the Thunderbolt spell. After that, you could heal or cast Protera to shut down the physical damage all of the way. Again, like Kraken, you have to reply on your physical attackers to win this semi-tough battle. Your White Mage/Wizard or Red Wizard should use NulDeath also, if you have it. It should help you quite a lot. One more tip: Break can wipe her out in a single fierce blow. (Thanks, Red Scarlet.) After the battle... just go on the warp! ------------------------------------------------------------------------------ =------------------------------= CHAPTER 9 - BACK FROM THE FUTURE =------------------------------= Recommended Level: 50+ ------------------------------------------------------------------------------ Before we all start raiding the final dungeon and assassinate the ultimate boss, make sure your party are at least level 35. You could do this by fighting enemies with fairly high EXP (Rivers) or fighting the Evil Eye in the Ice Cavern over and over (one hit kill from your Knight or Master). If you're on a roll, just go on to level 40 because you will need every level up! The dungeon is a grueling test for your ENDURANCE... not your power! Well, you need power, but you need the endurance more. So buy 99 Potions, 99 whatever, and get all of the magic you need (Flare and Life2... you must have those magic!) Another must-have item: EXCALIBUR! If you've gotten the Adamantite from the previous dungeon, you can get this item. Go to the Dwarf Cave and enter the northern room to talk to Smithy. He will forge the sword for free! It's all yours! All done? Let's go back to the beginning of the time! Toward the timeless town of Corneria! Save and heal at the Inn and go to the Temple of the Fiends (to the north, where you fought the first boss, Garland.) ============================================================================== Temple of Chaos ============================================================================== ENEMIES (IN THE TEMPLE) ITEMS ------------------------------------------------------------------------------ Basilisk Ether Dry (3F) Black Knight Elixir (3F) Chimera Protect Ring (B2F) Clay Golem Sasuke's Blade (B2F) Dark Fighter Protect Cloak (B2F) Dark Wizard Megalixir (B2F) Death Eye Masamune (B4F) Dragon Zombie Earth Elemental Earth Medusa Fire Gigas Fire Lizard Green Dragon Ice Gigas Iron Golem Lava Worm Purple Worm Red Dragon Rhyos Sahagin Prince Sea Scorpion Sea Snake Sea Troll Stone Golem Vampire Vampire Lord Water Elemental White Dragon White Shark Winter Wolf Lich Marilith Kraken Tiamat Chaos! The Temple is fairly long and there's a good reason behind it. You have to go up to 3F first to unlock a way down to the basements, where the true battles occur. The Four Fiends are back, hence the name of this temple. Yes, Lich, Marilith, Kraken and Tiamat are all here. Before we start, you should know about a neat survival technique: (you should have known about this but I'm saying this just in case) use your Healing Staff and Helm to heal your party EVERY battle. Use your Wizards for healing. Never, never use magic unless it is used for wiping out a LARGE (6+) party of enemies OR the bosses. Your Knights and Monks can handle them all with some decent healing. Got that? Good. The enemies here are pretty tough, but nothing that you can't handle. They are actually pretty easy for you if your levels are high enough (35+). Some enemies to watch out: Mindflayer and Vampires in B4F and White Dragons in 1F-3F. That's about it. Onward! Go up to the crystal in the central room and touch it... 1F -- Four staircases here. Two inaccessible right now. One leads to the dead end. One remains. The southeastern corner. Yep, that stairs goes up to 2F. Let's go! 2F -- Go to the east and a sparkling brand new stairs leads you to 3F. 3F -- Go down until you clear the second room and head east. Follow the pillars to the entrance to the central room, where a Death Eye will confront you. Destroy it with Fire magic and physical attacks. Hmm.... You see your first chests in this dungeons! Must be tasty! Let's see what's inside! Ughhh... ETHER DRY and ELIXIR? We don't need that now! Wait, we do! Back to the point, stand on the tile in front of the stone slab in the middle of the room. Play the LUTE that you got AGES ago. A ladder appears out of nowhere! 2F -- Get out of the room you're in and head west, then north. Go to the north- western corner to find the stairs down to 1F. 1F -- Just hop from the northeastern corner to the northwestern corner for the stairs down. B1F - Earth --- ----- Sigh... NOW there's a TOUGH floor! Walk around the horn (up, right, and down, to the other side of the floor) to locate the highly protected stairs. Why protected? Let's SAVE and HEAL before you find out! ^_^ You will fight the first Fiend, Lich, here. Just pummel him with your Knights and Monks while your Wizards use Healing Helm/Staff (don't want to waste magic on him). He has only 1000 HP so your Fighters should be able to take him down within 2 rounds. However, he casts FLARE to your party so be prepared to withstand the damage! Good luck. B2F - Fire --- ---- Yep, another floor guarded by a Fiend. But before that, you should pick up some of the treasures that reside on this floor. To the south of the entrance from B1F, there's a PROTECT RING. To the right of the Protect Ring, therein lies a MANTLE RING. Further east is a chest with ELIXIR. Recommended. To the extreme south (go to the western end for the path down) is a room with SASUKE. You could just skip them all and head to the stairs, just to the right of the stairs you came in, down to B3F without any hassle. Of course, you have to defeat the second Fiend before moving on... Marilith! Bah. Too easy. Just cast NulFire and kick her ass with Haste powered-up Knights/Monks. 1400 HP is nothing to you right now. B3F - Water --- ----- Oh boy, oh boy. Nothing in this level but you have to go through countless rooms to get to the next set of stairs. Just maneuver through the rooms, heading to the southeastern corner, where the stairs awaits. The next Fiend? Kraken. Surprisingly, he isn't weak to Bolt. He has buffed his muscles and is prepared to smash your party to pieces. Fear not. Cast Shld2 to offset this. Your RM and BM should cast Haste to power your attackers up to finish him off. His HP is another 400 above the previous one: 1800. B4F - Wind --- ---- This floor has one of the game's BEST weapons, but it's long and far away... You'll have to fight through a LOT of battles to get it. The weapon: MASAMUNE! IMO, I think it's worth it, since ANY character can use it!!!!! Really! To get it, go south to the next block room, and go east. Continue going east until you see a narrow path, still heading east. Take that path and it will lead you to the room with the Masamune inside. Do what you please with it. Whether if you've collected the weapon or not, go to the room right of the one that you entered (you entered the northwestern corner so go to the north- eastern corner). However, the only way to that room is from the northwestern corner so you have to go there first in order to get to the stairs. Yet another boss... Bah. This is REALLY getting old! Tiamat is tougher this time so you should cast your toughest magic for your party's sake. He wields a variety of magic and attacks so you have to be prepared to take the damage. You could always cast NulAll to lessen the damage. Like always, haste your attackers to maximize the inflicted damage. You could waste a turn to cast Saber (Giant's Gloves) if you think you can take a round's worth of damage. If you have Masamune, just equip it on your Knight and use Giant's Glove and cast Haste on him. He should do 1000+ damage easily. B5F --- HEAL TO THE MAX!!!!!!!!!! No battles here except for the FINAL boss! Dodge the pillars and head to the heart of the floor. Alas... you meet the young Garland! He already knew that you killed him 2 thousand years in the future (he was rather easy, bah) but the Four Fiends revived him back... Bah, let's FIGHT!!! ------------------ BOSS: Chaos ------------------ HP: 20000 (!!!) He has a lifetime's worth of HP AND he casts Curaja, which heals himself ALL OF THE WAY to the MAX, OFTEN! (Did all of that caps hurt you? too bad.) He has, like most of the bosses, has a high defense against magic so don't waste your Flare and Holy on him. Your WM should cast NulAll while your BM or RM casts Haste and Focara to your party. Your attackers MUST use the Giant's Glove or you're going to have a tough time! If you're critically low (HP), your attackers should use Healing Staffs or Helms to help your party up. In short, equip your best weapons and defense items and give it ALL! Don't hold back, this is the time to use the Elixirs, and all that items you didn't use! This is it! Good luck, Light Warrior! When you've defeated him, congrats! And enjoy the ending! The ending is just a crappy text-based one. But you had fun playing this game, right? Heh... thanks for using my Final Fantasy I Walkthrough!!! *NOTE: You will be prompted a choice to save. You can save if you wish BUT if you want to play the Soul of Chaos mini-games, you should save on a DIFFERENT file because if you overwrite your existing file, you will be taken to a brand NEW game rather than going back to your current game!* ============================================================================== F I N A L F A N T A S Y I I W A L K T H R O U G H In a distant land... The peace long enjoyed by the people came to a crashing end. The emperor of Palamecia summoned fiends from another dimension... And the empire launched its campaign for world conquest. In response, a rebel force arose in the kingdom of Fynn. In the ensuing clash between rebel and empire, Castle Fynn was taken. The rebels were forced to retreat to the remote town of Altair. Amidst the chaos, four youths also fled the occupied Fynn. They were childhood friends, now orphaned and homeless... And they suddenly found themselves running for their lives. ============================================================================== ----------------------------- IV. FINAL FANTASY II BASICS ----------------------------- ============================================================================== Where to start, what to say? This game, at the first glance, is rather simple but behind the flowers are the horrors of leveling up. ------------------------------------------------------------------------------ CONTROLS ------------------------------------------------------------------------------ X--------------------Select/confirm Circle---------------Cancel/dash (hold) Square---------------Magic Menu Triangle-------------Main Menu Start----------------Main Menu L1-------------------Items Menu L2-------------------Equipment Menu R1-------------------Status Menu R2-------------------Formation Menu ------------------------------------------------------------------------------ ATTRIBUTES ------------------------------------------------------------------------------ There is no level-up system, it is replaced with this odd-ball system: you are rewarded when you frequently use that stat. Ugh. Here is the chart to make it more easier to understand: Here's how you get the bonuses: (over MANY BATTLES means that it is counted together from every battle) HP ---> Severe loss of HP in ONE BATTLE MP ---> Frequent use of MP in ONE BATTLE Strength ---> Attacking, over MANY BATTLES Endurance ---> Losing HP, over ONE BATTLE Spirit ---> Using White Magic, over MANY BATTLES Intelligence ---> Using Black Magic, over MANY BATTLES Accuracy ---> Use of Weapons, over MANY BATTLES Evasion ---> Physical Attacks are aimed at you, over MANY BATTLES Agility ---> Physical Attacks are aimed at you, over MANY BATTLES Magic Defense ---> Magic Spells are aimed at you, over MANY BATTLES Weapon Level ---> Levels up after 100 uses Magic Level ---> Levels up after 100 'points' of usage You also can get some losses in those attributes if you're lucky. -As you gain STR, you might decrease INT. -As you gain INT, you might decrease END. -As you gain SPR, you might decrease STR. As for the Magic Levels, its power increases as its level goes up. The maximum is 16. Same thing goes to the Weapon Levels. ------------------------------------------------------------------------------ ASK/MEMORIZE/ITEMS ------------------------------------------------------------------------------ A unique addition for this game: the Keyword/Memory system. Throughout the game, you will undoubtedly hear new terms that you have to learn to get along. In the previous (and future!) games, you would just talk to anyone and they'd know what you were talking about. Not in this game. You will have to actually ASK people the SUBJECT and they might tell you what's up. The key terms are rather easy to spot, it's always in red. When this happens, select the 'Memorize' option and it's in your log book! Yay! To ask a person, just select the 'Ask' option after you've come up to the person and pressed X to have a chat. Some people will know what to tell you, but not everyone. Also, in some courses throughout the game, you will have to give or show a person a certain item. To do this, select the 'Item' command and select the item! It's all simple! ------------------------------------------------------------------------------ MAIN MENU ------------------------------------------------------------------------------ Items ===== Pretty obvious here. All of the items are shown here, including the 'Key Items'. They cannot be thrown away so you have to preserve your space and constantly sell some of your un-needed stuff. There is only 63 slots for your precious items so items has to come and go. You can sort/organize it. Magic ===== View your magic and its levels here. Some White Magic can be used in this menu. Equipment ========= View your character's Attack and Defense and the weapons/armors. You can have the AI pick the best set for your Attack or Defense via the sub-menu "Strongest" and "Best Defense". Status ====== View every stat your character has. The Mastery thing on the right is your character's proficiency for the given weapons. Formation ========= Change the row formation for the characters. Keywords ======== View the keywords you have learned so far and its meanings. Config ====== Configurate your controls, sound, etc. ------------------------------------------------------------------------------ ONE MORE THING... ------------------------------------------------------------------------------ Red Scarlet recommended me to discuss the 2 Weapons versus one Weapon and a Shield. RS has told me that he prefers two weapons over one and a shield. Myself, however, has always used one and one. Both sides has its highs and lows, but they're around equal. TWO WEAPONS Of course, you would opt for this since, if both of them connects, they would combine to execute a LARGE number of damage to the enemy. Yeah, it would rock... BUT there is an if. IF BOTH of them connects. As you could have seen in the menus while you were fondling with them, each person is either right-handed or left-handed. What does it mean? Yes, it is their DOMINANT arm. So, the weapon on that arm will use the weapon to its fullest potiental. On the other hand, literally, will only do the partial amount. The partial effect also has a effect on its ACCURACY! Shocking... You don't know what it means? It just means that the weapon on that arm will miss more than it should. While it does miss, it does hit sometimes... Ultimately, the theory of this one would be: "It miss, yeah, but if it works, it's awesome! It's like 'just in case'." Remember, the weak arm has an impact on the STR and ACC. One more advantage: if you use two different weapons, you could level them up at the same time, making it easier to level them all. But eh. Also, if you equip the same weapon at the same time, you level it up twice as fast! (thanks to Sion Darkfang) ONE WEAPON AND SHIELD That's where I come in. You got the weapon on the stronger arm, hacking at the bad guys with powerful strokes. The other arm is left to dry out... with a stale shield. Sounds horrible? Wait until you get this... the BEST shield would only absorb 10% of the attacks. Even worse now? Not for me. Having a shield have saved my ass several times, especially in tough battles with guardians. It has a cumulative effect on your HP. In one battle, it won't look much if it absorb only one... but if you trek through a large dungeon such as Jade Passage/Pandaemonium, you will absorb more and more attacks, rather strong mind you, and it adds up. You use less MP for curing and you save yourself the trouble of reviving, perhaps. That's why I wear my ever-trusty shield... I'm alright with one. BOTTOM LINE Both sides are useful, so don't go straight to my method because _I_ use it or go to the 2 weapons because it sounds so bad-ass. Think it over. In fact, I equip my first three characters with a sword and shield and equip the fourth character with two weapons. You do whatever you like, I don't care. I'm just doing my hobby, which is to educate you about this game. ============================================================================== ----------------------------- V. FINAL FANTASY II WALKTHROUGH ----------------------------- ============================================================================== Here's the strings for the chapters, use the find system to get there quickly. Chapter 1 - Royal's Orders Chapter 2 - Dreadnought Chapter 3 - The King's Last Words Chapter 4 - The Turn of the Tide Chapter 5 - The Masks and the Crystal Rod Chapter 6 - Up the Tower Chapter 7 - Chasing the Emperor Chapter 8 - Pandaemonium! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CHAPTER 1 - ROYAL'S ORDERS =------------------------= -Joining the Rebellion -Getting the Canoe -The Semitt Falls Rescue -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= We'll start off simple. Select your character's names and press Start... and watch a fantastic FF8-esque cinema including a wizard casting arson upon a town with helpless, hapless fools... Majestic knights with razor-sharp swords come stomping for more murders... until two brave warriors come forth to save the children! After a wait, you face 4 Imperial guards, which stopped your run for freedom. Battle 4 of them, just to get to know the commands of the battle system. As you can tell, the system is turn-based... Think Final Fantasy I, not Final Fantasy X, tho. Go ahead and watch as your team gets obliterated... Heh, heh... ------------------------------------------------------------------------------ Rebel's Hideout ------------------------------------------------------------------------------ After the inevitable loss, you see a bright white light... No, you're not dead. Not yet. It's some rabbi (no, not a rabbi, it's just an attempt in being funny. I'm sorry) reviving you up. You hear a conversation between a lady and a gentleman about the state of your health. Not important as of now. Just as they were leaving, you suddenly wake up. Looks like nobody's here... You meet up with two of your comrades, Maria and Guy. No Leon?!?! Oh well, it's just a story, this was supposed to happen (wink). You guys shrug it off (WTF?) and goes back to the princess Hilda, who saved you all, for an audience for some thanks and all that crap. At the throne room, you ask the princess (should be the queen to me but whatever) for the permission to join her honorable rebellion group. Sadly, she turns you down and demands you to go back to your hometown. You PWN her by telling her that you have no family anymore (*sniff*) so she lets you stay and live in her castle as long you know the password. So... after the conversation, go up to the princess Hilda and ask her about the password. Memorize the password: 'WILD ROSE'. Ask her with the password to learn about Leon: he's at Fynn! Finally, you have the opportunity to get out of the smelly room. At the left side of the main room, there's a chest with a POTION. What else? Nothing except the door leading to the town! ------------------------------------------------------------------------------ Altair ------------------------------------------------------------------------------ WEAPON SHOP ARMOR SHOP MAGIC SHOP ------------------------------------------------------------------------------ Broadsword Buckler Blizzard Javelin Clothes Cure Knife Leather Cap Fire Staff Leather Gloves Thunder ENEMIES (Around Altair, Gatera and Fynn) ------------------------------------------------------------------------------ Goblin Hornet Leg Eater There are several stores around, and all of them should be familiar to you if you've played the other game in this collection. There's an Inn, a Sanctuary, a Weapon shop, an Armor shop, an Item shop, and a Magic shop. The Magic shop has BOTH of the types: White and Black. Except this time, it's not really called White or Black... it's just magic. You have 400 Gil, which is very little but I recommend you to go to the Magic Shop and spend 200 Gil on a Cure Tome and use it on one of your characters (Maria is the best choice). The other 200? Up to you. (Bought another Cure spell for me, used it on Firion) Get out of the town to train! ------------------------------------------------------------------------------ Training! ------------------------------------------------------------------------------ As you should have been acknowledged, there are no levels in this game. Instead, you are greeted with a furious level-up method. If you want more HP, you have to lose HP (half of your HP is best)... want more MP? Use it often in battle! Strength? Attack often! Makes sense? Good! Just stick around Altair and train with Hornets, Goblins and such. Just attack yourself until there's half of your HP left and kill the monsters off. You should be rewarded with a HP bonus (well, most of the time) AND an endurance bonus, which strengthens your defense/protection. Another trick: (an infamous one among the FF2 gamers) press the attack button and select the enemy and confirm the cursor on the monster. Then decline it. Re-do it many times (up to 100) and you should get a weapon level up at the end! Simple! Cheating? Yep. You want the honest way, suit yourself. You'll find out pretty soon why I did it. Anyway, I leveled myself up to 350 HP for Guy, 110 or so for Maria, and 200 for Firion. Not a bad start, could've been better but whatever! ^_^ Make sure you level your _HP_ first because if you level your weapons first, you'll kill yourself instead of attacking for half of your HP! LOL Also, you might want to select your rows, the back rows can use the Bows to attack from afar while using Magic. People in back row can still cast Magic as well as anybody but it can't attack as well except with the Bows. Those people take less physical damage, though. ------------------------------------------------------------------------------ Gatera ------------------------------------------------------------------------------ WEAPON SHOP ARMOR SHOP MAGIC SHOP ------------------------------------------------------------------------------ Axe Buckler N/A Bow Leather Armor Broadsword Leather Cap Javelin Leather Gloves Head north from Altair, over a puny bridge and continue north. Behind the cowering forest lies a small, homely town of Gatera. Rest at the Inn if you like, but there's nothing special to buy or mention here. Just leave to the west. Hug the lake's shore as it goes up and left. After walking west then east, you should be able to see a grassy plain directing south. Having said that, you know that you have to go there. Therein lies your first castle, Fynn! ------------------------------------------------------------------------------ Fynn ------------------------------------------------------------------------------ DO NOT TALK TO THE GUARDS UNLESS YOU WANT TO BE PICKED APART LIKE A FLY!!! Simple as that. Now, the shops are all abandoned so they are no use. What to do? I guess you could go to the pub, which is always filled with people with information. Now, go all of the way to the north, JUST past the wooden fence. Just one step. One. Turn right and go down the first chance you have. After all that, you have discovered the pub, despite its bad zoning. In the pub, you see a ton of knights, the ones Firion fought in the opening cinema, standing around, full of booze. You see a rogue man standing in the corner, looking suspiciously. Talk to him and tell him the password (Wild Rose) and he will recognize you as one of the rebels and tell you a secret: he's blocking the entrance to a secret path. He moves on and lets you pass. Enter the hole that he was blocking. You find a room with three chests: all POTIONS. Take them all and talk to the man in bed (ask him with the password, of course) and he will exclaim about the conditions back home in Altair. He will, while telling you the secrets of his life and Hilda, give you your first key item: the RING! Sadly, he perishes... All for naught? Not yet! There's nothing to do here so get out of here and go back to your town of Altair. *Note: You can now use the World Map: Circle + Select. ------------------------------------------------------------------------------ Altair ------------------------------------------------------------------------------ Yep, forget about that sad example of a town, Gatera. Bypass it to Altair. Enter the house stationed on the middle of the zone to re-enter the mansion of Hilda's. Go up to the throne room and show Hilda the Ring that the befallen comrade in Fynn gave you. She will recognize it as Scott's and grieve the loss. However, she will applaud on your toughness and bravery and let you join the rebel force (like you didn't already!). Your next mission: to retrieve the uber-powerful Mythril, a metal. Memorize the keyword: MYTHRIL. Now, talk to the guy next to the princess (he revived you in the beginning, remember?) and he will abruptly join your party as a great magician. His name? Minwu. Really, he's not all that important BUT you have to recruit him to order to get a transportation method: the CANOE! Before leaving, talk to the Princess one more time. You will learn about a new term: the DREADNOUGHT, an airship. Memorize it and ask her about it. Another term to memorize: the AIRSHIP, a strange machine made by the now-famous Cid. Get the hell out of here (don't forget to shop a bit *wink*) to look for the Mythril!!! ------------------------------------------------------------------------------ Paloom ------------------------------------------------------------------------------ WEAPON SHOP ARMOR SHOP MAGIC SHOP ------------------------------------------------------------------------------ Axe Bronze Gloves Blink Bow Bronze Helm Cure Dagger Bronze Shield Protect Mace Copper Cuirass Shell ENEMIES (outside Paloom) ------------------------------------------------------------------------------ Goblin Goblin Guard Hornet Leg Eater Soldier Sprinter Vampire Thorn To get to the port land of Paloom, just make good use of your canoe. Head north of Altair to find a lake (east of Gatera) and step into it. Your party will use the Canoe automatically so don't worry about going into your menu or anything. Now that you're in the water for the first time, head to the east. Alas! (maybe I'm exaggerating a bit too much since it doesn't take THAT long) Paloom! You can enter the town and snoop around if you want to. The shops aren't that much different from the other towns that you have been to... The magic shop has nothing special either. Talk to the sailor just next to the entrance, standing around impatiently, and he will offer you a bargain: 32 Gil for a ride to Poft! Accept it, of course! Go back outside and get on the ship floating on a wharf for a lightning-quick ride! *Note: You could take the Ether from Minwu's inventory and sell it for 1500 Gil. ------------------------------------------------------------------------------ Poft ------------------------------------------------------------------------------ WEAPON SHOP ARMOR SHOP MAGIC SHOP ------------------------------------------------------------------------------ Axe Bronze Gloves Blink Bow Bronze Helm Cure Dagger Bronze Shield Protect Mace Copper Cuirass Shell ENEMIES (outside Poft) ------------------------------------------------------------------------------ Hornet Leg Eater Queen Bee Sasquatch Sprinter Vampire Thorn The shops here have the exactly same items as the ones in Paloom so don't bother. AGAIN! The shops here suck!!!! Man! You could go into the Pub and talk to Mr. Cid himself if you want to use the Airship. He can guide you to Bafsk or Salamand for some Gil but I recommend you to decline for now. Just take a good walk for some cheap-ass training, heading to the north. Walk to the north until you reach a set of snow-capped mountains and turn left for a bit to find your next destination: Salamand. ------------------------------------------------------------------------------ Salamand ------------------------------------------------------------------------------ WEAPON SHOP ARMOR SHOP MAGIC SHOP ------------------------------------------------------------------------------ Battle Axe Bronze Armor Life Longbow Bronze Gloves Sap Longsword Bronze Shield Teleport Mace Bronze Helm Warp ENEMIES (outside Salamand) ------------------------------------------------------------------------------ Goblin Goblin Guard Hornet Leg Eater Queen Bee Sasquatch Soldier Sprinter Vampire Thorn GUESS WHAT?!?! This town actually has some DECENT equipment!!! Yay!!! The first thing I did: bought me a shiny new LONG SWORD!!! My Firion officially kicks ass now. I know you must be very low in money so be careful and pick what you think you need the most. Make sure you talk to people strolling around outside to learn about the slaves in the Semmit Falls. The most important person: Josef, which is in the house to the right side. Ask him (he's standing right next to a bed) about Mythril and he says he knows of it but he won't tell you about it unless you save the hostages/slaves in the falls! Meh. Keep in mind: When you have 1500 Gil or more, make sure you come back here and buy the improbable Life spell. It's ALWAYS important, y'know. Going to the Semmit Falls yet? If so, here's the directions: (although the people in the town stated that the cave is to the south, we will go otherwise) Go west, through the mountain ranges (top: snowy, bottom: brown) and hug the bottom range until it ends. You should be able to see a lonely stream connecting the open sea to god-knows-what. Hop onto your Canoe and ride the river to the east. After emerging at the mini-lake with some waterfalls around, hug the mountains to the north and land at the thin strip of land. On that piece of land, there's a cave leading down to... ------------------------------------------------------------------------------ DUNGEON: Semitt Falls ------------------------------------------------------------------------------ ITEMS ENEMIES ------------------------------------------------------------------------------ 400 Gil Balloon 200 Gil Goblin Eye Drops Goblin Guard Potion Green Slime Hi-Potion Sasquatch 250 Gil Soldier 200 Gil Sprinter Fire Tome Zombie Teleport Tome Mythril *NOTE: Make sure you have Ice and Bolt ready! (Bought at Altair, used to kill Green Slimes here) This dungeon is literally NOTHING to you if you have, at least, been training adequately via the 'cheap' method. If you didn't... then good luck, brother. I applaud your bravery. Anyway, the monsters here aren't really a threat... they're just normal monsters for now. Just kill them for Gil but don't overkill yourself (for HP bonuses or whatever) because you will face a boss in the end so you need some HP remaining. B1F --- Cool and cozy here. Not bad. As you're walking, you may have noticed a vivid blue crystal etching itself in the dungeon, full of aura. Well, as of now, it's not valid. Nothing you can do about it. Continue on. The first fork you see, take the left path for a chest with a puny 10 GIL. Come back to that fork again and take the thin path to the south. You have two options: to the left is the stairs to B2F or to the right is a chest with 200 GIL. B2F --- Not cool and cozy anymore. You will get your boots drenched. Go to the northwest-most corner for EYE DROPS. On the blue co- I mean, southeast corner, a POTION is waiting for you. To the north, hidden away behind some water, there's another POTION in a chest. After some serious fighting (or not), head north from the potion corner to the northeast. You stumble upon a wall with 4 menacing doors. Where will they lead? I shall, of course, tell you. D = Door D D D D B3F BAD BAD BAD So, enter the left door to go down to B3F. The other doors will lead to an empty room with a heightened encounter rate. That's all. Little harm will be done to you. B3F --- Only 2 chests: to the south of the entrance has one with 1 GIL. The other one? To the left, in the middle of the room, beyond a bridge: 50 GIL. That's it. Again, there are several doors here, but the correct one? The left door, all of the way to the extreme end. If you entered the correct door, you finally find the hostages! Yayies! Talk to the black-armored ninja, Pavel. He will ask you to distract the guards while they flee to freedom. You may go back to Salamand if you like to gather new information from Josef but you don't have to. Just continue on to B4F. B4F --- Simple yet long. Get across the first bridge to get a nice, nifty prize: a FIRE TOME. Our first decent treasure! Go us! However, our path to B5F isn't that easy. Bear with me... Go to the next fork, and go north, across the BRIDGE. If you went over some stone path, you will see a wooden door. It leads to a hell-bent room so don't go there. Just go to the bridge to the north. Walk around the entire room to the stairs. B5F --- o_O If you want the Warp Tome, which could be useful but you can live without it... You have to go over the LONG bridge and walk around to the chest and run all of the back. There's one more catch: as you open the chest, a monster suddenly jumps at you! It's a Spiketoise... It wasn't tough to me but I can imagine it being tough. Just have your Minwu cast Shield on your party since the monster tends to attack physically. If you have the Ice magic, USE IT!!!! If not, tough luck. You have to endure through it all because the turtle is a turtle, literally. Physical attacks won't work so you have to use your magic to the fullest. Chip his HP away, I suppose. Haha! Two Ices should be enough. Want to proceed to B6F? Go back to the entrance and head up, ignoring the bridge that led you to the infected chest. Take the LEFT door. Yep, that's the door. B5FB ---- You see a monster blocking your way to a chest... Yeah, it's a boss (surprise) so save and heal up. ______________ BOSS: Sergeant ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ HP: 140 If you have trained a LOT, it will GREATLY help you in this battle. Believe me, it did with me. My Black Mage (Maria) has no MP, due to my forgetful mind (forgot to heal at the Inn). So... I relied on my physical attackers to take him down. If I didn't train as much as I did, I would be toast. Firion and Guy's weapon levels were at 6 so I was physically prepared. The boss' defense is nearly identical as the Spiketoise but a bit more forgiving. My Guy were able to damage him for 40-49 points despite his shell-like defense. Firion? 15-20. But from my pervious experiences, you can easily defeat him with magic, like Spiketoise. So, if you have trained a lot, just cast Shield on your party and let 'er rip. If not, use your MP. Simple as that. As for his attacks, he will use his Arrows quite frequently so be prepared to use Cure or even Life. Good luck with your first boss. After the victory, snag the prize! MYTHRIL is all yours!!!! Just warp outta here and head back to Altair! Well, you could stop by the town of Salamand to heal or to see Josef again. Your choice. Either way, you have to go back to Altair. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CHAPTER 2 - DREADNOUGHT =---------------------= -Dreadnought! -Seeking the Goddess's Bell -Getting the Red Soul -Into the Dreadnought! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------ Altair ------------------------------------------------------------------------------ Want to go back to Altair? Just go back to the town of Poft and enter the worthless town. Never mind the shops, just talk to the sailor just outside the shop for a nice chat. He's the same sailor that gave you a 32 Gil ride from Paloom. Yep, pay him another 32 Gil to go back to Paloom! Take a hike to the ship for a quick breeze to Paloom... Of course, you have to use your canoe again to get to the Altair. Maneuver through the obstacles to Altair... Go ahead and talk to the beauty, the princess Hilda, and show her the Myhtril. She will exclaim on how great it is to find such a big thing (yawn, too easy) but she can't do anything with it... but she tells you of a person who can: Tobul, at the weapon shop. So let's go there! In the shop, talk to the elderly man standing outside the counter and show him the Myhtril again. He will suck up and do... his job! The legendary Mythril equipment is up for grabs! Yay! Unfortunately, they are extremely expensive and I highly doubt that you have enough money for ONE weapon! Insane, isn't it? Haha! What now? let's ask Hilda for another objective... (Remember, you're her slave! Heh, too bad!) Ask her about Dreadnought, which she was just talking about. She will tell you that one of her comrades/spies have found a way to break into the gigantic ship. Interesting! Note: After this section, I trained up around here for some HP gaining since I could attack myself and still be able to take care of myself because the monsters here are wimps. Just letting ya know... :) ------------------------------------------------------------------------------ Going to Bafsk ------------------------------------------------------------------------------ The first part of the path to Bafsk should be easy and obvious: go to Poft first. Pay the sailor in Paloom 32 Gil and hop in. Now what? There are two ways: (1) go to the Pub of Poft and talk to the dirty Cid's aide (behind him) and pay him 100 Gil for an Airship lift to Bafsk. Easy! (2) Or... if you don't have 100 Gil or is simply too cheap to pay, just walk to the right, around a small mountain range. There's Bafsk just sitting there, coiled up behind the city limit walls. ------------------------------------------------------------------------------ Bafsk ------------------------------------------------------------------------------ WEAPON SHOP ARMOR SHOP MAGIC SHOP ------------------------------------------------------------------------------ Dagger Silver Cuirass Basuna Longbow Bronze Gloves Esuna Longsword Bronze Shield Fear Spear Bronze Helm Silence ENEMIES (outside Bafsk) ------------------------------------------------------------------------------ Goblin Goblin Guard Hornet Queen Bee Sasquatch Soldier Sprinter Vampire Thorn Shops? Stop being like a teenage girl in a mall. Just buy what you need and get out. The weapons and armor are alright, but they're not in the level of Mythril's. You could buy them if you want but I don't recommend it. Save your money for Mythril equipments. Tomes (magic)? Nope, they all suck and you have your trusty Minwu anyway (for now). Now, time to search for the double agent, which is in the favor of the rebellion forces. The Imperial guards here won't fight you if you attempt to have a nice conversation with them so don't worry. The agent is to the south- west, standing on a thin, grassy pathway. Ask him about the Dreadnought and he will let you pass, to the secret path. Time for some espionage action! (Metal Gear Solid plug-in, heehee! Maybe Splinter Cell? Who cares!) ------------------------------------------------------------------------------ DUNGEON: Bafsk Cave ------------------------------------------------------------------------------ ITEMS ENEMIES ------------------------------------------------------------------------------ Longbow Balloon Longsword Dead Heads Pass Goblin Guard Hornet Leg Eater Queen Bee Soldier Vampire Thorn Zombie REALLY simple. *scoff* Only 3 floors and you're out. How fun. The monsters are mostly identical to the ones you faced in Semitt Falls. B1F --- On the fork, just go up for a dead end with... a LONG SWORD!!! Nice, for sure! Go around the block and go down for the next two forks... on the way, you'll find another chest (LONG BOW!) and the stairs UP to 1F. 1F -- Kinda confusing here, like a maze. Follow my directions to wipe this floor in the ass: Head right until you cannot go any further. Head up and follow the path until you see a path up AND right. Wait... there's a Black Knight blocking your way! Oh damn, looks like the dreaded Dreadnought is complete and armed to the teeth! You watch as Borghen mock you and fly away. That scoundrel! Oh well... Get back into the cave and go to the right to find ONE more door... Your last hope. =P In that room, you find a chest... a new key item: the PASS! What does it do, exactly? I dunno yet (well, I do know, but wait, you impatient bastard.) To the right? Just a warp point, back to Bafsk. You can sleep at the Inn and shop if you like. Return to the origin, the town of Altair for an audience with the Princess... AGAIN! Boy... ------------------------------------------------------------------------------ Poft ------------------------------------------------------------------------------ Before going to Altair, just stop by the bar in Poft and talk to Cid. Ask him the very keyword that he taught you, the Airship. He will utter a new keyword: SUNFIRE. Memorize it. As for now, you're done. Just go back to your original path, to Altair. (You're still on the path, anyway!) ------------------------------------------------------------------------------ Altair ------------------------------------------------------------------------------ I almost DIDN'T notice, but I did. Did you? The people here seemed to disappear and the houses are kinda damaged... What the hell? Must be the Dreadnought! Damn! Anyway, go into the main house and you should see more people this time. Probably the shelter now, I guess. Go up to the Princess and report her the status. After some conversation, Minwu will declare that he has to stay behind and help people recover. Therefore, he will leave your party. (who needs him? haha) So you're back to 3 people. Do not grieve, you will find another replacement pretty soon. Now, ask the Queen about the Sunfire (if you don't know the keyword, refer to the 'Poft' section above) and she will tell its whereabouts (Kashuan) and she will command you to go to Kashuan to steal the Red Soul away from the enemy. Another mission from her? When do I get MY freedom??? Bah. Again, there's one more keyword to learn... Go to the King's recovery room (his bedroom) to find Minwu tending care of the King himself. Talk to the King and ask him about the Sunfire. He have heard of it and recalls that you have to get the GODDESS' BELL (memorize this!) and use it to open the door to the Sunfire. The only people who knows where the Bell is the Kashuan Clan. Thanks, Mr. King! However, you don't know of any people who are in the Kashuan Clan so let's ask your most reliable source of information: Princess Hilda. Ask her about the Bell and she will tell you that it is located somewhere in the snowy fields, to the north. Josef knows those areas well so she recommends you to ask him. Shop around if you like (Mythril items!!!) and leave for Salamand, the home of Josef. ------------------------------------------------------------------------------ Salamand ------------------------------------------------------------------------------ Head directly to the house to the right, with a pretty lady in red standing outside, to find Josef inside. Talk to Josef and ask him (again) about the Bell. He will say that the only way to get to the cave where the Bell lies is by a Snowcraft. Where is it? Oh, THAT shiny blue thing in the Falls?!?! Haha! So that's what it was! Let's go! Josef will join you as a fourth party member! We're alllllllll good! ------------------------------------------------------------------------------ Semitt Falls ------------------------------------------------------------------------------ Items: Snowcraft Go to the strange, ubitiquous blue stone and bypass it and face the right wall while on the upper-most row. It might be confusing so I'll draw a map: _____ | >| | O | | | The 'O' is the stone and face the direction and press X. Josef will take care of stuff. Just watch, heh. A secret passage pops out... enter it. In that room, there is a lone chest. Yep, the SNOWCRAFT. Get out of here. *NOTE!!!: While you're in the Snowcraft, hold X and press O 22 times to play a game of Concentration. You can win a LARGE sum of money and give you a weapon head start! (Thanks to Mary Vance for the exact number!) ------------------------------------------------------------------------------ Going to the Snowfield ------------------------------------------------------------------------------ ENEMIES (In the snow) ------------------------------------------------------------------------------ Icicle Snowman It should be rather obvious but if you don't know where to go, I'm here to help. :) From the mouth of the river of Semitt, go north (west of Salamand) until you see a opening in the mountain range. Turn right into the snow. There ya go. And yes, you will still fight while on the craft, although the rate is VERY low. 'Tis a lengthy ride to the east, so if you get lost, just press Circle and Select to bring the World Map up. The Snow Cave is to the east, a small cave in a mountain range. ------------------------------------------------------------------------------ DUNGEON: Snow Cavern ------------------------------------------------------------------------------ ITEMS ENEMIES ------------------------------------------------------------------------------ 300 Gil Balloon 350 Gil Dead Heads Mythril Mace Dual Heads Battle Axe Ghoul Antidote Goblin Antarctic Wind Goblin Guard Potion Grenade Blizzard Tome Icicle Mythril Spear Shadow Potion Snowman Mythril Shield Soldier Ancient Sword Zombie Goddess's Bell Silver Armor Adamantoise Again, if you didn't train much, you're going to have a tough time... You can't warp out of here so you better be in a good shape! No Minwu this time to heal your sorry ass up either! Just keep your Black Mage's MP high because you need it for a tough boss later in this cavern. You want to know the length? It's alright, not too long, and not too short. B1F --- Nothing special really. Just follow the paths and go into the alcoves along the way to pick tow treasures up: 100 GIL and 150 GIL. Take the stairs on the end of the path down to B2F. B2F --- This floor does have some items (and they are excellent!) but you can't access them right now so just go to the next set of stairs. (The door is just a trap) B3F --- FIRST, go to the LEFT... to get a can't-miss-item!!! It is not required to get this awesome item but I force ya to!!! Open the chest: NOTUS. As of right now, DON'T use it! If you use it in battle, it will cast the deadly Ice-16! Then disappear... forever. Now, go back to the original fork and go south. Another split... You have a choice: go north to B2F and pick up 3 items or go south to continue on the main path, to B4F. If you go up to B2F, which I highly recommend, you can pick up those items: BATTLE AXE; ANTIDOTE; and MYTHRIL MACE. The last chest (Mace) is guarded by a bunch of monsters but I'm sure you can handle them. Going back to the southern path... it only leads you to B4F... B4F --- Kinda open-ended but there are several chests to open. POTION to the northwest, tucked away in a corner. To right of the Potion chest... a highly valuable item: ICE TOME. Make a good use of it because you will need to use it on a boss pretty soon! Going south... two more chests: POTION and MYTHRIL SPEAR. The spear is pretty powerful, so I gave it to Guy to train it up a bit. But I won't use it as anyone's main weapon... Back to the story. Go to the northeast, bypassing a trap door, to the stairs. B5F --- NICE ITEMS!!! To the extreme left of the original staircase is a chest with a MYHTRIL SHIELD, and to the southwest is another one with ANCIENT SWORD! The sword is guarded though, but not that big anyway. Ooo baby! Nothing can stop us now! Want to go further? Go to the southeastern corner for the door. Yeah, no stairs this time. B5FA ---- Nothing except giant beavers here. How intriguing. Here's a neat thing to see: go to the lone beaver in the north. Talk to him and he will say "Gggggrrraahh" like someone's grabbing his nuts. Guy will come up and talk to him because he, somehow, can understand animal language. (o_O) You can ask him about stuff. The best one? The Goddess Bell, of course. The beaver will tell you, via Guy, that there's a secret path in the right wall. Go to the right wall and up to the corner and pass through the opening to B6F. B6F --- Just follow the winding, snake-like path all of the way. Open the chest for a SILVER PLATE. Equip it on whomever except Josef (he's not staying for good). Now, you must have seen the strange creature sitting on the top of the stairs nearby. It's pretty obvious that he's a boss so get ready. If anyone has a Spear, un-equip it because it's no good and replace it with something else. As for the Black Mage, if he/she has LOW MP like 1 or 2, you SHOULD equip the Notus, if you have it, on whomever and use it in the battle. You should win it in that turn. Yeah, that simple! If you have a low of MP and Ice in your arsenal, you don't have to, just use Ice and you should be fine. Saving is a good idea. Come up to the turtle and fight. _________________ BOSS: Adamantoise ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ HP: 450 Tough but simple. You got to keep pummeling him with Ice spells. I had my Firion AND Maria casting Ice right away. Guy and Josef... I guess they just stood there and attacked for no reason. If you don't have Ice or is low on MP, can't cast any more... Use Notus if it's equipped on one of your warriors. It should finish the bastard off. Wish I could help more but I can't think of any more strategies... Just heal and attack him with Ice. I finished him off in 3 rounds that way. After defeating the thick-shelled monster, walk up the stairs to finally find the GODDESS'S BELL! A staircase forms before you... Walk up and enter the door! B1F --- Yah, you're back at B1F! Almost outta here! Either way, HEAL your party up and de-equip Josef! Trust me, just trust me. Walk all of the way to the exit, to the overworld... You're blocked? Yeah, that's Borghen, your next boss! _____________ BOSS: Borghen ¯¯¯¯¯¯¯¯¯¯¯¯¯ HP: 240 Not that hard. Only 240 HP? Just beat his ass up with physical attacks and maybe some black magic from Maria, your weakest character. His attacks are pathetic anyway. Josef can easily attack him for 180~250 points! Enough to finish him off in one hit! Just own him. You sneak by the fallen body as Borghen wakes up and casts an Indiana Jones: a rolling boulder!!! AHHH!!! Watch this cutscene, I won't baby-sit you this time, just enjoy this touching moment. This scene just reminds me of Yang in Final Fantasy IV (FF2 on Super NES). Once in the overworld, just head back to Salamand or Poft to heal up or whatever. ------------------------------------------------------------------------------ Poft ------------------------------------------------------------------------------ Now that you have PLENTY of money (well you should!), shop like crazy! Buy Mythril equipments, magic, whatever you like. Make sure you keep 400 Gil because you have to pay Cid 400 Gil for a ride to Kashuan. So, go to the pub of Poft and talk to the apprentice of Cid's about the ride to Kashuan. Pay the man and get into the bird. ------------------------------------------------------------------------------ DUNGEON: Kashuan Keep ------------------------------------------------------------------------------ ITEMS ENEMIES ------------------------------------------------------------------------------ Cure Tome Adamantoise 500 Gil Balloon Golden Shield Dead Head Golden Armor Ghast Mythril Axe Ghoul Werebuster Goblin Guard Mythril Sword Goblin Prince Mallet Hornet Antidote Land Turtle Eye Drops Leg Eater Egil's Torch Ogre Red Soul Ogre Mage Queen Bee Sergeant Shadow Soldier Stalagmite Vampire Thorn Wererat Wraith Zombie Although this is a castle, you still have to encounter monsters... this is a deserted castle so nobody is up keeping it. The monsters here is a level above the ones you faced in the snow. Not just a notch above... You MAY face enemies like... ADAMANTOISE!!! Horrifying, isn't it? You will face your first Ogres here, too. A tough squad of henchmen indeed. Make sure you're in a great shape and strong (250+ HP perhaps). Two characters with Ice is probably a good idea since there are Adamantoises and Spiketoises waiting for you. 1F -- Es facile. Go up and you find the coveted Sunfire. However, you cannot manipulate it. You have to up to the top floor to get an unique torch, made solely for this fire, and return. Go behind the fire to find a sealed door. Use your Goddess's Bell to crack the seal out. 2F -- Ah-ha! There's a living human being here! Aye, he is one of Kashuan's royal family's member: Gordon. He explains that he tried to get the torch, Egil's, to use the Sunfire effectively but no avail. He requests that he joins your paths and he does! Back to the Incredible Four! (Equip him with the Myhtril Spear) Go around the hall. 1F -- Yah, back to 1F. Directly south of here is a chest with a CURE TOME. I suggest you to give Gordon this one because his HP is incredibly low so he is better stationed at the back of the pack. Grab the tome and go around the horn to find another set of stairs. 2F -- Maze-like. You can easily get lost and fight countless monsters. No use in bumping into dead ends. Take the first road down and hang a right. Follow the path up and open the chest for a partly 300 GIL. Continue walking on the path (to the left). You come right into the stairs. Problem solved! 3F -- I've noticed that the enemies suddenly get tougher here. The stairs is so close by yet it's so far. You have to go to the opposite way to get to the stairs. When you get to the mini-hall with sets of pillars, take the second (middle) path to find an small alcove with a GOLD SHIELD, a worthy addition to your party. You have to kill a fugly pack of Wererat to get it, tho. Blargh! Return to the hall and take the right path down. It leads you to the boss. No, I'm just kidding. It gets boring when you say 'stairs' every time. 4F -- A lot of people overlooked a great collection of weapon stash on this floor. Want to know what it has in it? Here goes: a WEREBANE, a MYHTRIL SWORD, and a MYTHRIL AXE!!! Stunning. Just go left and go down. You see an indent in a wall with a door on it. Enter the door to find that stash room. Go to the left most hall and to find the steps up. 5F -- On the heart of this room, there is a HEAVILY guarded chest containing a GOLDEN MAIL... The guardians? A deadly fleet of Mines. Their attack power is vastly high, enough to cause 100+ damage to a well-protected character of yours. What more, they can cast Self-Destruct 5 which will kill itself BUT cause a heavy number of damage to one of your character. I remember my first run here, I made it out with only Firion. He didn't have Life so I had to Warp out of there and walk all of the way to Bafsk! ^_^ Anyway, save want the Mail. Just attack them with regular attacks and Fire/Bolt for they are weak against those elements. To the northeast, there's a door leading to a small room with ANTIDOTE, MALLET, and EYE DROPS. After all that, go to the southwestern corner for the stairs back to 4F. 4F -- ::sighs:: Another boss! He is pretty tough so heal up and save before fighting, of course. Make sure you have a healer with plenty of HP. I had 3 people with the Heal spell so I was pretty prepared. Are you? ______________ BOSS: Red Soul ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ HP: 540 Ouch! A tough boss! This one wields a variety of magic: Bolt8, Ice8, Fire8, and Poison8 and it's not afraid to use it either. In fact, it will use it until its MP is gone. Luckily, that's its own weakness! You have to survive its barge of magic until it can't cast any more. Then, you can attack it and win since Shrieker usually miss its attacks and when it finally connects, it isn't big. So, keep healing in the first 4 rounds to counter the magic. Another thing... DO NOT CAST ANY BLACK MAGIC!!!! Doing so will HEAL the boss! Ice, Fire, Bolt, you name it, it will heal it up! Physical damage is the only way. It has 540 HP so it'll take ya a while. Life spells might be used, don't be afraid to use it. Just survive the harsh beginning and the gods of war rewards you. Blow the boss off and open the chest for the desired EGIL'S TORCH! Warp to the entrance and re-enter the castle. Walk upon the Red Soul and use the Egil's Torch to transfer the possession in favor of your party! Alas, the mission is complete! As you start to walk outside, you witness a nifty scene with Cid's ship trying to avoid the villain, Dreadnought. You can do nothing right now because you can't fly, duh. Walk to the northeast, and when you walk past the mountain range to the left, turn left. Hug the shoreline to the north to find Bafsk. You could stop by right here and heal or walk a bit further, to the west, to Poft. Up to ya. ------------------------------------------------------------------------------ Altair ------------------------------------------------------------------------------ After a stop at Bafsk or Poft (or not), return to your rebel's home base: Altair. (Might be a good idea to train some more right now) Enter the royal palace and seek the Princess. She's not here? I kinda expected that... Now who do you ask? Let's try Minwu, by the King's side! Go to King's bedroom and ask Minwu about the Dreadnought. He will say that even the great, unsinkable Dreadnought has to land and refill... But he couldn't say its whereabouts. You can ask the people around about it, but the best guy for the job is the elder in the main room. Talk to him and he will explain you the land spot for the Dreadnought. It's to the north, way past Fynn. Looks like we got ourselves a new mission, this time... no Princess to bark us around! ^_^ ------------------------------------------------------------------------------ Road to the Dreadnought ------------------------------------------------------------------------------ 'Tis a long road and an arduous one. So, train and gain some HP around Gatera or Altair before leaving. Then, use your canoe to get across the lake between Gatera and Fynn. Bypass Fynn (soldiers still lurks around there) and continue walking northward. The difficulty of the monsters shifts from below pathetic to feverishly dangerous around here, so be aware of the fact. Anyway, keep going until you see a circle of trees cowering over a parked Airship... Yep, that's Dreadnought! Save before entering and enter! ------------------------------------------------------------------------------ DUNGEON: Dreadnought ------------------------------------------------------------------------------ ITEMS ENEMIES ------------------------------------------------------------------------------ 600 Gil Balloon Dark Bow Ghast Thief's Gloves Ghoul Potion Helldiver Hi-Potion Magician Sleep Blade Mine Main Gauche Sergeant Trident Shadow Ice Shield Soldier Giant's Helm Stunner Werepanther Wererat Wraith Heh, I remember my first time here. It was a bad experience. As you go up the primary stairs, you are being blocked by a Black Knight. He won't fight you, but he won't budge either. Not even an inch... What to do? Two ways that would work: ask him about the 'Wild Rose' OR show him the Pass that you received from a chest long, long time ago. I'd prefer taking the latter one because if he finds out that you're part of the rebels, he will FIGHT you! Aiiiii! He has 750 HP so beware. Remember when I said something about my first time here? Well, yeah... I told him about Wild Rose and... I fought him. Guess what? I won. Yah. Showing the Pass... he will gladly let you pass. *A GREAT tip for defeating the god-damned guards from Jlb7864: "I found that while fighting in the dreadnought if you have sufficient capabilities that you can defeat the guards rather easily (ancient sword and wind sword on firion helps a lot) and they will drop gold armor (helps against poison) and has better armor rating than mythril and flame bow (imbued with the essence of fire). I kept my characters using the same type of weapons they started with and the flame bow is awesome on the chick (changed the names cant remember her name) it also sells for decent money." 1F -- Tough enemies here, indeed. To the northwest, a chest with 400 GIL can only be reached via a staircase. Now, there are three staircase, all equally deserving. In the middle of the room, the main hub, a staircase is flanked by two Knights. It leads to a small pathway to a powerful weapon, SLEEP BLADE. However, the main door is slammed shut. You have to go back to the room that you entered and go east to find a secret room. The chest is guarded by some soldiers and its comrades but nothing you can't handle. 2F -- Now, the next stairs? Go up the main stairs and hang a right and take the first right down to another stairs. Follow the path up to a door. Now you're in 2F. This is required, and I highly recommend getting the items because the rest of the dungeon is VERY straightforward, no side-paths to find. Get all four items here and you go straight to the top floor, no strings attached. Anyway, as you come upon a fork, you can pick left or right. To the left is another fork: to the left is DARK BOW, a nice weapon; to the right has another split... take the left one to find an useful THIEF'S GLOVES. Now return to the ORIGINAL fork... to the right, you have to follow a long path to two chests: POTION & HI-POTION. That's it for now. While going to the chest with the Thief's Gloves, you may have noticed two imprisoned people to the right... That's Hilda and Cid! Imagine finding them here on 2F so easily! Open the gate and talk to Cid. He requests you to go up to the top floor and destroy the engine with Red Soul while he will escort the Princess out. How romantic... The following ASCII map is for this floor. I know my written directions are kinda choppy and repetitive so here it is. S |_____ S--- Start ___|______ P--- Potion ____| |_________ SB--- Shade Bow | |___ | TG--- Thief's Gloves | | PP CP--- Cid and the Princess SB TG__|________CP Now, the FINAL stairs, the one you were SUPPOSED to take in the first place. On the same upper path before the stairs to the previous floor (with 4 items) and go down. Just follow the path to the stairs. 3F -- The sheer size of my explanations of the previous floor spooked you a bit, didn't it? Yeah... I rule. Walk around the room to the green door. That's all. Relieved to see a short one, huh? 4F -- Go to the middle of the room. You see a set of stairs. That's the way to 5F. There are some easily accessible items further right... There are four of those but one of them is guarded by a very, very, very dangerous monster: Hill Gigas. You have to get them all right now if you want the 100% Collection rate because you can't go back to this hell hole after you destroy it (it deserves that anyway). So, heal your party up and save before opening the chests. Now, equip two of your men with an Ancient Sword and a Crescent. Then you can EASILY kill him. Crescent will put him into Sleep, preventing his attacks. Ancient Sword, as an insurance attack, will cast Curse on him... decreases his accuracy greatly. Easy victory. The items: (in order, left to right) TRIDENT, MAIN GAUCHE, ICE SHIELD (Hill Gigas), and GIANT'S HELM. All of them are the best ones you've discovered yet. Go up the stairs. 5F -- After a small room surrounded by some mechanics knights, you come into a rather simple room plagued by dishonorable knights. The exit is close by, but Knights infested the hallways so you have to get around and get there the LONG way. Don't even bother trying to beat them, because if you succeed, it will re-appear anyway. Follow my directions to get there: (from the fork right of the stairs; every direction is for every fork you get to, whether if one of the paths is blocked by a Knight or not) Up, Up, Left, Down, Down, Right, Down, Right, Right, Right, Right, Up, Right, Up, Up, Left, Left, Down, Right, Down, Left, Up You could do the job by yourself pretty easily, though. Not that hard to detect the Knights and find the remaining path(s). After getting to the final door, you come upon the gigantic, monstrous engine of Dreadnought. Use the Red Soul and throw it into the engine and watch the fireworks! Yay! July 4! A Black Knight comes forth and Maria, somehow, recognizes her voice as her brother's. (We all know that it is indeed true since it always happens. So tedious.) You watch as the squad run and run all of the way to Cid's airship. As the Dreadnought evolves into a heap of ashes, you flee to Altair... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CHAPTER 3 - THE KING'S LAST WORDS =-------------------------------= -Meet Leila -Meet the Wind Drake -The Dragon Egg -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------ Altair ------------------------------------------------------------------------------ De-equip Gordon because his job is done. Soon. Heal up and sell excess stuff if you need to. Go over to the HQ and go to the King's side. Firion will hastily come up to His Majesty's side to see the death. His final words: Gordon is to take control of the army (told you so, he would leave! heh); Minwu is to get the unknown Ultima Tome (sounds interesting); and you are commanded to go to Deist to acquire some partners to fight the evil empire. Now it's back to three... Go up to the throne and talk to Admiral Gordon. He will tell you of DRAGOONS, so memorize it. Ask him about the mysterious Dragoons and he will provide you one more key term: the WIND DRAKE. Memorize it... Again, he gives you one final piece of information: to get to Deist, you have to find a boat stationed at Paloom and ride it to the Dragoon-city. ------------------------------------------------------------------------------ Paloom ------------------------------------------------------------------------------ Suddenly, you already see a new face in the town as you enter this otherwise bland town. Talk to the first female you see and she will automatically offer you a ride to Deist... for free! Maria, like a wise woman would do, senses danger from her. Despite her best intentions, Firion still accepts the seemingly generous offer. The ship is to the east so go and hop in. After a leisurely ride, the screen fades and shifts to a more personal view. Looks like Maria was right, she isn't as sweet as we thought! She tries to steal some of your stuff (and probably try to force us to walk the plank!). Eight pirates will fight you, but they're fatasses so make them pay for their fatness. After the battle, Leila will apologize profusely (maybe not...) and admits power over to you. Firion won't punish her at all... instead, he will grant her the power of the fourth party character! The sweet, double-handed Leila is now yours! Not for long, tho. You also gain a new medium of transportation: the SHIP! Congrats for making thus far... Now you need to find Deist, but you don't know where. So bring your world map out. Deist is on a small island off the coast of Bafsk. From the rendezvous point where you fought the pirates, go south then east, to the snowy mountains. Continue sailing south and you should be in Deist's general area. use the map to narrow it down. If you forgot how to bring the world map, here it is: Circle + Select. Don't forget the next time! ------------------------------------------------------------------------------ Deist ------------------------------------------------------------------------------ ITEMS ------------------------------------------------------------------------------ Unicorn Horn Phoenix Down Cottage Eye Drops Antidote Cross Mallet Wing Sword Saint's Spirit Sage's Wisdom Gold Needle Stun Tome Stop Tome Curse Tome As you come into this mostly empty castle, you see a lone boy with no one else around him... Talk to him and he will storm off. Hmph. Follow him and talk to him again. He blubbers something like his mommy (what a wimp) and leaves yet again. Go up to 2F. Open the chest to the left for a COTTAGE. Walk to the right, to the stairs down to 1F. If you went down on the fork, take the second door you see to find a room with three tomes: CURSE TOME; STOP TOME; and STUN TOME. One more: UNICORN'S HORN, it is found on the end of the hall. Go all of the way to the fork and go left. Behind the door is a king's stash!!! GOLD NEEDLE, EYE DROPS, ANTIDOTE, SAGE'S WISDOM, CROSS, SAINT'S SPIRIT, MALLET, and a WING BLADE is all yours. Well, more like an item king collector! The Wing Blade is an excellent weapon addition for your extensive arsenal. Go back to 1F and go down, ignoring the child and his mother, to find one more stairs... It just leads you to a rare item: PHOENIX DOWN. Now, you have collected all of the items. Now, you can go talk to the woman and her crybaby of a son. Ask her about the Dragoons and Wind Drake. She explains that the Wind Drake, which is in the room behind her, can only be spoken with if you have a pendant, which is in a cave around here. If you attempt to talk to the Dragon (Drake), you won't get anything out of him... Only way to go now? To a nearby cavern, to the north. ------------------------------------------------------------------------------ DUNGEON: Deist Cavern ------------------------------------------------------------------------------ ITEMS ------------------------------------------------------------------------------ 30 Gil Pendant Follow the light green path behind Deist to find the hidden cavern of Deist. No, I won't give you a detailed intro because you won't be staying here for long. 1F -- Wish things were this easy... you suddenly see a unprotected treasure chest to the right with 30 GIL. Bwahaha. Behind the chest is a little path leading to a stairs. 2F -- You find a fragment of a Dragoon lying on the floor... Examine it to find the PENDANT! Get the hell out of here and go back to the Wind Drake! ------------------------------------------------------------------------------ Deist ------------------------------------------------------------------------------ Now you can communicate with Mr. Drake himself, via the tongue of Dragons! Ask him about the Wind Drake and he will grant you the DRAGON EGG and requests you to put it in the spring hidden down in the depths of the cavern. ------------------------------------------------------------------------------ Deist Cavern ------------------------------------------------------------------------------ ITEMS ENEMIES ------------------------------------------------------------------------------ 230 Gil Adamantoise Mythril Armor Dual Heads Mage's Staff Ghast Mythril Helm Ghoul Ether Gigantoad Mythril Gloves Hill Gigas Mythril Mirror Land Turtle Mythril Shield Ogre Acid Phail Ogre Chief Knight's Armor Ogre Mage Saint's Spirit Revenant Sage's Wisdom Shadow Flame Bow Stalactite Wraith Yellow Soul NOW this is THE run that propels you to the depths! This damp, greenish place has varied monsters, from Adamantoise with 450 HP to Screamer with only 6 HP... There's also Gigantoad (450 HP) and Ogre Chieftain (300 HP) so it's pretty safe to say that this place is fairly tough. What's more, there are MANY branching paths so you will encounter many of those dangerous MANY times. Gear your party up and blast off! NOTE: You will fight MANY Hill Gigas this time, probably your most encountered enemy in this cavern. So, don't be afraid to leave for your ship to Bafsk's Inn. Just take your time and fight wisely! B1F --- Neglect the northeastern path, you have already taken it, remember? Got the Pendant? Yeah. Now, there are two paths remaining. One to the left, and another one to the right. Each one goes down to the bottom of the cavern but only one will get to the spring. So which one? Well, if you took the left one, you will end up getting 5 items. And a dead end. So that leaves the right one as the correct one. Left path is for those who want 100% Collections rate so if you are, read on! LEFT PATH --------- B2F --- Just get the POTION on the way and dive deeper to B3F. B3F --- Shouldn't be hard. Stairs are at the end of the tunnel. B4F --- It's a fairly long pathway, but no items. Keep going north and you should get to the stairs. The path that branches to the left goes nowhere. B5F --- Finally, a room of high caliber! It's at the end of the tunnel, to the right. The chests on the top has a FLAME BOW, SAGE'S WISDOM, and a SAINT'S SPIRIT, and the bottom one has a KNIGHT’S ARMOR but it is guarded by a GROUP of Adamantoises so you probably need to save beforehand, for the safety's sake. You can cast Warp on yourself to disappear back to outside. Not a bad idea to ride the ferry back to Bafsk and heal up for the Right Path. RIGHT PATH ---------- B2F --- Well start off with going in order, so here we go. The first path going down will lead to a chest with MYTHRIL HELM. The next path (going up) has a nice MYTHRIL MAIL, which you probably don't have. The stairs down to B3F (which will go to the final level so this is the 'right' one) is on the third branching, but there is one more valuable item to find up ahead. Instead, continue on until you see a fork, up and down. Go down first to find a MAGE'S STAFF (guarded by Screamers). Now you can go back to the previous staircase. B3F --- DON'T GO ON THE BRIDGE! Just ignore it and get the two chests to the north: MYTHRIL GLOVES and MYTHRIL MIRROR. Damn, you're loaded with Mythrils now! Ha. Curious about the bridge? The reason for the our absence is the hole in the rusty bridge. If you walk too far onto the bridge, you'll drop down to B4F. Isn't that where you wanted to go anyway? Well, no. You will be in the WRONG place of B4F so you have to backtrack to get back. Go back to B2F for now. B2F --- Go left and up to find another set of stairs to B3F. Told ya, there was an another way around! ^_^ B3F --- Pick the MYTHRIL SHIELD up and go and tiptoe on the cliff going north. Remember, don't go on the bridge unless you want to backtrack! Just follow the general path to B4F. B4F --- Before going to the next stairs, which can't be missed, make sure you grab the ACID PHAIL to the north. B5F --- Hmmm... There are 4 doors to pick and a nasty monster waiting, obviously, for someone like you to come behind them. Which to pick? The second from the right is the correct one. Enter through that door and heal up/save. Boss time! ________________ BOSS: Chimera(s) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ HP: 240 each Yep, you might face multiple bosses at once! You could get lucky and face only one but... on the other hand, you can be even luckier and face 4! You could use the Memo File to your advantage and Soft-Restart over and over until you only face 1, go ahead, I don't care. Now, this lioness has a potentially nasty spell: Blaze. True Final Fantasy fans know what this spell does: fire-like heavy damage to every character. So, if you have the Shell spell, use it right away! Your priority is your White Mage, the one that is supposed to have Cure and Life. Don't let him/her die or the battle is basically over if you don't have any other character like that one. Keep pummeling them with physical attacks, since they are vulnerable to physical damage, unlike some of the previous bosses. Magic works, but not as good as your weapons. If you have made thus far, this baddie should be no match because you have survived countless Hill Gigas... or did you? Fulfill the great Wind Drake's wish and put the Dragon Egg to rest, in the spring behind the slain Chimera. Warp out of here and return to the Castle. ------------------------------------------------------------------------------ Castle Deist ------------------------------------------------------------------------------ If you go into the Drake's room, you see that the pedestal where he was on is empty... Looks like he has perished away to Dragon heaven. BUT, you have put the egg into the spring so it's bound to hatch and aid you in the future! Return to your base, in Altair. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CHAPTER 4 - THE TURN OF THE TIDE =------------------------------= -Princess Hilda - a Beauty or a Drag Queen? -Battle in the Coliseum -Rescue Hilda -Assassinate the Commander -Mask 1 out of 2: White Mask -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------ Altair ------------------------------------------------------------------------------ Back in the humble adobe of the rebellion, take a chat with one of the guys in the central room. Any one of them will tell you about the strange behavior of Hilda's. Hmmm... we better go take a look! Go to her room, the one below her father's, the King. In the room, you are already nose-to-nose with the Princess herself. Yah, she's acting all weird alright. She pulls off a Mrs. Robinson and tries to seduce you over. As you try to complete the 'job', the lady transforms into a fugly snake-like venom! _________________ BOSS: Lamia Queen ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ HP: 1290 She is pretty tough physically, despite her gender. (Yeah, I sound like a sexist, so sue me.) Her main and feared attack is her regular attack and that's saying a lot. Why? Because she can damage your character heavily AND put her foe to sleep, all at once! And she does it quick and effectively since her agility is better than adequate. The best method to winning the battle? Just attack. Yep, just keep attacking, no matter what. If somebody die, just revive that character, but don't bother healing it all of the way. She will only hit one person at a time so don't worry. She also casts Blink on herself, making the battle even harder. No worries, stick to the original plan and slice her in half. Hmph. Where is the REAL princess??? Gordon and one of his men comes barging in, announcing that there's a tournament held in Palamecia that holds Hilda as the prize! Gordon voluntary re-joins your party, butting off Miss Leila! I prefer Gordon over Leila any day anyway. Palamecia? Never heard of it? Oh, it's just south of Kashuan. Get on your ship again and ride the currents. Open the world map and click on 'Kashuan' to see its location. To the south of that castle, you see a small dot. That's the Chocobo Forest, not your next destination. Further south and a bit to the right, you see TWO dots bundled together, flanked by a gigantic desert. Yep, that's Palamecia. There are three ways to enter the desert: from north, south or the west coast. The shortest would be from the north IF you take a Chocobo from the forest. If you want to battle some monsters for the Collections rate, land on the west side and walk horizontally to the little coliseum. ------------------------------------------------------------------------------ Palamecia ------------------------------------------------------------------------------ Walk to the second tier... and you see a royal-look-alike sitting on a throne. Who's he? Dunno. The gate flips open right front of you. You are thrown back, wondering what's going on... A shutter to the left opens, and out comes a hulking beast, full of thirst for blood. You have no choice but to fight this behemoth. ______________ BOSS: Behemoth ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ HP: 1620 Anti-climactic, to say the least. He is huge, and his HP clearly shows that. However, the only thing he does is attack for about 250 damage. That's it. No tricks, no magic tricks. Just attack him and heal up whenever necessary. Yawn. After the battle, Firion walks up to the Emperor, hoping for some kind of a revenge. He fails as the Emperor disappear into the thin air, putting you into a trap. Four Horsemen comes forth and captures you. ------------------------------------------------------------------------------ DUNGEON: Coliseum ------------------------------------------------------------------------------ ITEMS ENEMIES ------------------------------------------------------------------------------ Antidote Captain Ether Chimera Elixir Death Flower Cottage Magician Parasite Revenant Sergeant Sorcerer Specter Wizard You got thrown in a cell, you silly fool! Luckily, you have made plenty of allies and one of them shows up to rescue you! His name? Pavel, from Altair! Whew! You are back in the hunt for the Princess, who is deprived of her freedom, somewhere in this place. B2F --- Want the items? First, take the right path to a dead end with an ANTIDOTE, guarded by some bastards. (I know, for an ANTIDOTE?!?!?! Whatever, man) Go back to the original cell and go north, right and right to another dead end with a door. That door leads to a gold mine: an ETHER, an ELIXIR, and a COTTAGE. Now, you have collected all of the items in this shithole. Go to the northeast for the door up to B1F. B1F --- While walking on the upper hallway, you must have seen a pretty lady trapped in a cell thanks looks a LOT like Hilda... Wait... that's her! Yeah, she is the real one, not an imposter like the last Hilda you saw. So, go down and find the opening and follow the new path to the cell. Press X on the shutter to free Hilda! You watch as the lovebirds (Gordon as the other half) get their sparks flying. Awww... Anyway, Gordon leaves your party for the second time to protect Hilda (or is he going to... man, I have to stop thinking dirty! Bad boy!) while you have to find your way to the overworld. Just go to the stairs to the left to get to 1F. 1F -- Feh. Figure stuff out yourself! Go back to the overworld while you're at it! Go back to your ship, wherever it is parked at and sail back to Altair yet again. ------------------------------------------------------------------------------ Altair (How many times do I have to write that damn name?) ------------------------------------------------------------------------------ The town is now empty except for the shopkeepers and several other innocent bystanders... The soldiers and the royal family are all gone.. Where did they go? Why don't you ask that question to the rebel standing by the entrance/exit gate... He'll explain to you that they are up north, camped just below Fynn. The reason? To eliminate the enemy forces that terrorizes Fynn regularly. Let's go there, I guess. The camp is to the left of Gatera, you shouldn't have any problem finding it in the woods. Once in the camp, you could tell that the army is already ready to attack. Behind the men, Hilda and Gordon are both waiting for your arrival. Hilda won't really say anything except praise you. Instead, talk to Gordon. He will say no unnecessary details and get to the point... (unlike me in this guide, haha) His command? Go into the castle of Fynn and make sure the commander sees his last daylight as soon as possible. ------------------------------------------------------------------------------ DUNGEON: Fynn Castle ------------------------------------------------------------------------------ ITEMS ENEMIES ------------------------------------------------------------------------------ 1000 Gil Brain 2000 Gil Captain 1000 Gil Chimera Golden Armor Death Flower Golden Shield Dual Deads Golden Cuirass Dual Heads Werebuster Magician Aura Tome Parasite Potion Revenant Giant's Glove Sergeant Break Tome Sorcerer Death Tome Specter Toad Tome Stalagmite Wizard Well, if you want to gauge your skills against the Captains in the town, it'd be a good idea because they are pretty similar to the ones in the castle. Anyway, go into the castle. There's no guards... very strange, perhaps they're too conceited to have one? Ha. Go up to the first opening up to 2F and you will see the first human being in this castle: Leila! She will, after only one line, re-join your party. Yahoo! Now, the enemies here are VERY annoying and the credit ALL goes to the magicians. Warlocks, Wizards, and Sorcerers, you name it. They will suck the life out of you, literally. Your MP is exposed to them, too. They can cast Banish, Toad, and whatever. Make sure you save after every 5 minutes because it's worth it, believe me. Another note: It'd be really wise if you ignored every chest and went up the stairs on the every floor because once you beat the boss, the random encounters here will be vanquished, giving you full access to the chests without resistance. 1F -- Before going up the stairs, make sure you get those chests: 2000 GIL and 1000 GIL to the northeast, and another 1000 GIL to the northwest. If you want some more items, don't go on the central stairs... go to the western hallway and go down. Another staircase! Follow the path up to 3F and go right. At the end of the narrow hall, you find a room with three decent tomes (kinda): BREAK TOME, DEATH TOME, and TOAD TOME. Now you can backtrack to 1F. (can't warp here! *scowl*) Heal up at Gatera if you need, then come back to the original staircase that you saw when you recruited Leila. 2F -- The next step is right front of you, up to 3F. But there are a lot of goodies to find, if you want them. Most of them are old crap that you already have, but you know that if you want the 100%... To the left, there are three alcoves. In the middle version, some monsters guard a chest with AURA TOME, a new one! In the south alcove, there's a hidden passage on the west wall. Find it and go up to get a WEREBANE. Going to the other side... again, a chest speared into the middle. A GUARDED POTION?!?! *shrugs* Looks like Square has some humor under their sleeves. To the east of the chest, there's another false wall for you to walk through. If you take this path, go down to get a TITAN'S GLOVES, one of the best gloves in the game due to the increase in the attack and defense power. Go up to 3F. 3F -- Step up the pace! 4F -- A large, empty room... what could it mean? Maybe it's the throne room? *gasp* Why don't you walk up and find out? Save before doing anything! ____________ BOSS: Gottos ¯¯¯¯¯¯¯¯¯¯¯¯ HP: 2000 Yah, it's THE commander. Did anyone notice that if you neglected ALL of the items in the dungeon, you could only fight little to no enemies here all of the way to the boss since the stairs are front of you! Haha! So much trouble for nothing! Anyway, back to the point! (sorry!) The boss is a solider so it would make sense if he attacks a lot with his trusty sword. It does so he will do so. Restore to the usual Blink method and destroy him. Some holes can be exploited: cast Sleep on him... it works well on him. Or, you can raise your best fighters' physical damage with a new spell, Aura. Magic is okay, but not that effective. Otherwise, just think him as a tough enemy, not a boss. Heal up when necessary. Killing the commander will bring the random enemies down with him! Congrats, you have made the Fynn holy again! Hilda and Gordon will be rewarded with their throne again so they're back in their original home, Fynn. Talk to them several times to learn the following pass codes: MYSIDIA, MASK, ULTIMA TOME, and EKMET TELOEZ. Learn about them and go back to the town of Fynn. ------------------------------------------------------------------------------ Fynn ------------------------------------------------------------------------------ Guess what? No more Black Knights here! Whoo! Now you can access the Inn, shops, people, bar, and the air without the fear of fighting a dangerous jerk. Sell some of your items to empty your inventory, you're going to fill it up soon if you don't. The only notable things here is in the Armor shop, so check the new armor out, they're solid gold so they has to be somehow useful. Back to the storyline progress... Gordon told you to ask Pavel about the Mask so seek him in his house, in the southwest corner. In the house, you see Pavel pacing back and forth (like everyone does in this town). Tell him the password (Ekmet Teloez) and he will reveal the secret: the hidden path is in the throne room of Fynn, in the upper right corner! ------------------------------------------------------------------------------ DUNGEON: Fynn Castle (Underground) ------------------------------------------------------------------------------ ITEMS ENEMIES ------------------------------------------------------------------------------ Eye Drops Adamantoise Clothes Brain Knife Changer Maiden's Kiss Ghast Potion Green Soul Ether Killer Mantis Spider's Silk Ogre Chief Flame Shield Ogre Mage Hi-Potion Parasite Power Staff Revenant Flame Armor Specter Betrayal Fang Stunner Orichalcum Wraith White Mask Go up to 4F, the throne. As usual, go to your destination, the upper right corner. If you click on the X button while facing the east wall, the 'ask'/ 'memorize' menu comes up. Talking to a wall? How strangely erotic. Only thing that would make sense: Ekmet Teloez! The wall suddenly bursts open... Follow the newly found avenue to B1F, the secret gates of the battered Fynn! *Note: Before going down to the Underground (the very stairs before, on 1F), go right and examine the east wall. You should eventually get to the other side. If you do, go down to the next wall, the one that you couldn't get to. Look around there to find another secret passage. When you finally pop in, open the door for a GOLD SHIELD, a GOLDEN MAIL, and a GOLD PLATE. B1F --- Hmm... This place is a nice drawback to your quest... the enemies are a bit out-dated so it should be facile. However, the items are spaced apart so you might have to fight quite more than a few monsters in six open-ended floors. As a prelude to this dungeon, Square has presented you with three downright PATHETIC items: a Shirt, a Knife and Eye Drops. Fun! The KNIFE is stabbed in the southeast, EYE DROPS to the northeast, and SHIRT draped on the heart of the floor. Done with them all? Northwest... you know what to do. B2F --- God, what a joke. The items are still pathetic. We aren't sex slaves, you know, Square! We need good ones! An ETHER is in the same circular hallway as the one you entered from B1F, and there's one more POTION in the southwestern corner. The northwestern one has a MAIDEN'S KISS. The last corner, the northeast? Yeah, the stairway to heaven. B3F --- Yet another corner-based maze. I'll make it quick, so I won’t bore you out. Southeast=HI-POTION. Southwest=FLAME SHIELD. Northwest=SPIDER'S WEB, and a few steps below that chest has the stairs. B4F --- A bit more complex than just a chest-in-every-corner theory. In the first fork, head to the right first to find a GUARDED chest with a POWER STAFF inside. Now, a blood sword can suck the enemy's HP and make it yours but it has ridiculously low HP so I guess it's worthless but keep it for now, don't sell it some merchant. Go to the central point of the room and head northeast for a FLAME ARMOR. Southeast is the exit, but don't forget the BETRAYAL FANG by the stairs. (God, how can I say 'stairs' differently? So repetitive) B5F --- Getting closer to the waterways, as evident by the floods in this floor. Wade through the waters to the third hallway to the right. On that hallway, there's a chest guarded by a new monster: Rhyos. He has 750 HP so be extremely careful fighting him. The reward? Worth it! It's an ORICHALCUM, one of the best daggers in the entire game, if not the best. Now, there's no stairs this time. Instead, you have to find the right door. There are several doors here... which one's the right one? Go to the northeastern passage and enter the second door from the right. Grab the ultimate treasure, the WHITE MASK and go further north and step into the portal to complete this quest! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CHAPTER 5 - THE MASKS AND THE CRYSTAL ROD =---------------------------------------= -Mysidia -The Journey down the Mysterious Island -Mask 2 out of 2: Black Mask -Crystal Rod: Mysidian Cave -Leviathan! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------ Fynn Castle ------------------------------------------------------------------------------ After getting the ridiculously hidden White Mask, go back to your informer, the royal family in their respective throne in Fynn. Talk to Princess Hilda (where's the queen, then?) and she will direct you to Mysidia, to the far south. Going to Mysidia can be incredibly long or incredibly short. Why don't you bring up the world map to make it easier? Look at the town that you know as 'Altair'. To the south of the town is, well, a big whole body of water. Beyond that is another continent. On that piece of land, there are two brightly- marked dots... The top one is Mysidia. Now that you know where it is, you can ride your sail to a nearby shore and walk on your own from there. OR... you could opt to walk along the thin land bridge connecting the continents, to the west. Up to you. ------------------------------------------------------------------------------ Mysidia ------------------------------------------------------------------------------ WEAPON SHOP ARMOR SHOP MAGIC SHOP ------------------------------------------------------------------------------ Flame Lance Giant's Gloves Barrier Ice Bow Ice Shield Basuna Ogrekiller Knight's Armor Blink Power Staff Thief's Gloves Blizzard Cure Esuna Fear Fire Holy Life Protect Sap Shell Silence Swap Teleport Thunder Wall Warp ENEMIES (outside Mysidia) ------------------------------------------------------------------------------ Behemoth Big Horn Black Flan Bomb Brain Cockatrice Flying Ray Ghast Ghost Gottos Hill Gigas Imp Killer Mantis Malboro Mine Parasite Red Mousse Red Soul Revenant Specter Vampire Girl Werewolf Wraith This is probably my favorite town, because of its homely feel with the uber- sexy black mages (anyone read www.nuklearpower.com's comics?) and its down-to- earth aura. The shops here are the best ones you have seen yet but probably not the best you will see. The magic shop has EVERYTHING, every magic you've seen up to this point! Buy anything you want that you have missed the first time, it's a great catch-up! The armor shop is a bit weak, not up-to-date BUT the weapon inventory has some of the STRONGEST weapons you will ever see: Ogrekiller, Power Staff(!!!), Flame Lance, and Ice Bow (it's ok). Power Staff is a must-buy. Great time to shop right here. Talk to the pointy-hat citizens about this very town, the Ultima Tome, and the mysterious island out in the sea. As you walk around the town, you might have seen a stairs down to some underground tunnel. Enter. In that damp hallway, you see a white goddess that resembles a lot of the goddess in the Roman myths. If you paid attention what the Princess had to say, you'd know what to do. Place the White Mask on the statue and it will attach itself magnetically onto the face. One down, one to go! Get back to your ship and sail to the southern sea, past the S-like canal to the right. If you're lost, just bring out your world map (Cirlce+Start) again. Look at the full map, not the spherical version. At the extreme bottom of the map, there's a small dot in the middle of nowhere. That's your next destination, the Tropical Island. Aye, it's a long ride! ------------------------------------------------------------------------------ DUNGEON: Tropical Island ------------------------------------------------------------------------------ ITEMS ENEMIES ------------------------------------------------------------------------------ Hi-Potion Changer Hi-Potion Dual Deads Ether Dual Heads Eye Drops Poison Toad Spider's Silk Red Mousse Sleepgrass Stunner Scourge Tome Wererat Scourge Tome Wild Horn Blind Tome Yellow Jelly Blind Tome Spider's Silk Garlic Phoenix Down 1000 Gil Death Idol Gaia Drum Sleepgrass Sleepgrass Sleep Tome Black Mask Don't be spooked by the number of items, the monsters are old and weak. Hell, you could've literally blew this place apart a long time ago, when you first got the ship. No worries here, just take your time and get all of the items before opening the chest to the second mask. However, the paths here are varied, over-laying so you will get lost occasionally... but again, the monsters shouldn't cause you any kind of trouble. (However, make sure you have some Ice and Bolt Magic handy because Red Mousse and Yellow Jelly can be only damaged heavily by the magic) B1F --- The first chest you come to has EYE DROPS, you can't miss that. Go to the next northern path to find two concaves with a HI-POTION each, your first encounter with a HI-POTION, this late in the game. Strange. Moving on... The next path down has another treasure, with an ETHER. After taking all of those off-paths, you have only two paths left: to the southwest and to the northwest. Go to the SW first go for a SPIDER'S SILK before going northward for the first deep step. B2F --- Head up to find yourself under some ceiling vines, very exotic! To the left is a prize: SLEEPGRASS. Of course, you'll be overcame with the curiosity of the nearby staircase... but it only takes you to a chest with a SPIDER'S SILK. Going further into that path will take you back to the daylight, but you're still within the Tropical Island. The people here will try to break your determination of getting the Black Mask, which they preserve. Ignore them all and seek a Tropical-oid who wears a different clothing than most of them. He's a shopkeeper so he will sell you some weapons (they suck anyway so don't buy anything) but he's there for a reason: to clear out your inventory, give them a breathing room. Go back to B2F. Continue running the path right of the Sleepgrass, back in B2F. On the way, you see three chests: SCOURGE TOME, SCOURGE TOME, and a BLIND TOME. Cheap crap. There's one more, to the southeast: another BLIND TOME! Oh, well. To the north is the you-know-what. B3F --- First, go south for GARLIC and follow the path to the north to B4F. B4F --- Alright, this level requires a map to explain to you clearly. There are, in total, 4 primitive stairs to take. All of them lead to a chest. I feel that words are not required if you have a map so good luck! ^_^ ___ _____ ______ | |_______| G|_| | |TH | _5| E --- Entrance! | ___________| TH--- To B5F: DEATH IDOL |____ ___ | PH--- To B3F: PHOENIX DOWN (guarded) |____| E | |____ 3 --- To B5F: '3' items: GAIA DRUM; | |_ SLEEPGRASS (2) | __ | | (guarded for GD) |_ |_ G --- Chest: 1000 GIL | |_ 5 --- To B5F, toward the boss | | |PH | 3| |____________|_____| So, if you wanted all of the items, you would go to '5' last. Got it? Good. The guardians aren't a major challenge so no problem for you and me. B5F --- Take the obvious choice right here: open the chest for a SLEEP TOME. Go further south and west for the final door... You see a giant rhino puffing and huffing before you. Looks like a tough battle here! FOR THE GLORY OF THE BLACK MASK!!! >_> <_< ______________ BOSS: Big Horn ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ HP: 1140 Bah. Yes, bah. All you have to do is attack for 2 rounds and he's down. What do he have anyway? Low HP, low armor/defense, low attack power, low everything. If you can't beat him, then you should consider training up for 5 hours. Seriously. Take the lone chest to uncover the second mask: the BLACK MASK. Like the White Mask, there's a warp point behind it all. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CHAPTER 6 - UP THE TOWER =----------------------= -Conquer the Tower -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------ Going to the Mysidian Cave ------------------------------------------------------------------------------ This one will be a quick one, we got to move on. Heal up and save, as always. Now, if you're around Mysidia, you would see land on the other side of the mountain range that borders Mysidia. Go east, following the range to the end, and go between the ranges once you hit the end. Go west, into the ring of rockies. Within the open ring lies a collection of peaks with a cave inside. Yep, the Rod is undoubtedly in there. If you're not around Mysidia, just bring your World Map out. On the same continent the town of Mysidia, you spot another dot to the SE of Mysidia. Yep, you know what to do. You could either land on the east side, leading to the opening of the ranges or just take the forestry path from the north. ------------------------------------------------------------------------------ DUNGEON: Mysidian Cave ------------------------------------------------------------------------------ ITEMS ENEMIES ------------------------------------------------------------------------------ Black Garb Black Flan Gold Hairpin Brain Changer Power Staff Cockatrice Flame Lance Death Flower Ice Bow Flying Ray Ogrekiller Ghast Potion Ghost Phoenix Down Gigtantoad Bell of Silence Malboro Gold Needle Parasite Hi-Potion Red Mousse Ether Red Soul Potion Revenant Mini Tome Rhyos Drain Tome Specter Drain Tome Wild Horn Osmose Tome Wraith Crystal Rod Yellow Jelly Yellow Soul How to say this... unique? Probably not descriptive enough... Cryptic? Yea, probably. Each of the floors has two tiers, connected by mini-stairs, which you WILL use. At first, this may be confusing, but like everything else, you will get used to it. The items here are pretty impressive, but you probably have most of them, since you have already visited Mysidia. As for the monsters... they are pretty tough, all right, but shouldn't prove you any problems expect for the Flan clan (hey that rhymed!) if you don't have strong magic in your lot. I guess that's all. You want more? Too bad. B1F --- Remember what I said about the tiers in the floors? Well, you need to go up to the second tier ASAP. Go left to find the stairs up. Now you rule the roost! On the left side of the northern passage is a stairs down to a GOLD HAIRPIN. Then, get on the middle pathway and go right for stairs down to a BLACK GARB, a worthy tux to pose. Get back up to the top tier and go down under to the southern edge. Back on the bottom tier, you see your long-lost twin! Yay, we're reunited! *hugs* Uh, no... he's a doppelganger, blocking your way for a reason. You can fondle over him all you want, he won't move. Your secret weapon? The Black Mask, of course. (bet you came here for this tidbit info here) He's flash and disappear... Go into the door for the stairs... B2F --- The entrance to B3F is right under you, to the south but the items are to the northeast. As for the items, one of them is tricky. Get the obvious first choice, the POWER STAFF in an alcove. Go back up and go view the eastern chest and drool. How to get there, no stairs?!?! Simple... Just examine every wall on the lower portion of the east wall that barriers that alcove from the path- ways. You're bound to find a gap that leads to the alcove with a FLAME LANCE! You're done! Go back to the southwestern portion for the door to B3F. B3F --- The first chest you should take is to the northeast, to save you some trouble of fighting extra battles. It can be only accessed by a hidden path... It should be obvious, it's on the east side of that alcove, somewhere in the lower part. Take the ICE BOW from the chest. The correct door to take is on the middle of the east part, but you have to go to the southeast and make a winging turn. Go down the stairs on the SE and grab the OGREKILLER from a chest (guarded, though. But bah, you can handle it) Continue going east and skip the first door you see and follow the path north to the REAL door! B4F --- Pretty simple, finally. Follow the path and step up to the top tier. The only remaining stairs is to the north so let's go. Open the chest at the base for a POTION. If you want a PHOENIX DOWN, a BELL OF SILENCE, and a GOLD NEEDLE, enter the door in the middle, to the left. The correct door is in the southeast corner. (Boy, I sound so technical now... so much dungeons and I'm running out of ideas to make it interesting, oh well.) B5F --- Get the DRAIN TOME out of its grave (well it's guarded by undead foes so it makes sense to me) at once. Go down to find the stairs up, to the walk- ways. (Boy, do I HATE this hellhole! Too much secret paths to find) Go on the east narrow road and check the western wall, around the middle. You should pop into the alcove with 5 chests: POTION, ETHER, HI-POTION, ETHER (yay, another one I really needed that NOT), and MINI TOME. Return to the original path and walk to the southwest, past the set of stairs that you entered with. After dipping down a tier, follow the path to a lone door. FINALLY! Man, I hated the door searching and hidden-path testing... You're lucky that I'm here to help you so you don't have to battle countless times to get what you want. Ugh. Get the treasures: DRAIN TOME, OSMOSE TOME, and the CRYSTAL ROD, what you came for. Warp your sorry but happy ass out of here. *yells expletive words* [This message has been deleted by a GameFAQs Moderator.] ------------------------------------------------------------------------------ Going to the Mysidian Tower (NOT the Cave! It's just above here!) ------------------------------------------------------------------------------ Heal up and empty your inventory as usual, raking in some serious cash! At this point, I had approximately 400K Gil... I'm a rich bastard, fear me. Back to the point... go to the seas north of Mysidia and look for a crescent-shaped island with the opening facing downward. Now, before you go in there, un-equip Leila and take what you think is valuable. (Yep, she's going bye bye) Enter the ring of fire... Viola! You get sucked into the waters! ------------------------------------------------------------------------------ DUNGEON: Leviathan ------------------------------------------------------------------------------ ITEMS ENEMIES ------------------------------------------------------------------------------ Twist Headband Bolt Fish Power Vest Manta Ray Power Armlet Sea Dragon Gaia Blade Diamond Shield Bah, this one barely qualifies as a dungeon, in my opinion. Just a warm-up to an insanely HUGE tower that's coming up. Also, it's a terrible filler and an excuse for an intro to a new fourth party character. Ugh. Leila will be gone... forever. She joins the likes of Gordon, Minwu, Josef, and Leon (!) as a fallen fourth member. Intestines ---------- Pretty cool name, huh? You come across a weird liquid substance... If you step on it, you lose 1 HP. But that's nothing to you right now. Follow the path and pick up the TWIST HEADBAND and a POWER VEST on the way. Stomach ------- No monsters here! Looks like we're not alone... Talk to the guy (looks like Kain from FF4j for a reason) blocking your path. He wants you to 'prove' the reason why you're here. Why are you here? The Crystal Rod, of course! Show him the Rod and he will approve and joins your party for the quest for the Ultima Tome. His name? Ricard the Dragoon! Head up to find a POWER ARMLET... then go to the NW corner for the shutter up. Mouth ----- Pretty linear here... To the north is a chest with a GAIA BLADE, which should be equipped on Ricard right away. To the south is a GUARDED chest with a DIAMOND SHIELD. Walk past the gigantic, out-of-place teeth and you see a worm- like creature swirling on the edge. Guess what's behind it? Your ship, of course! Heal up and memo file your progress and win your ship back! ________________ BOSS: Round Worm ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ HP: 2000 A quite tricky monster... but that can be solved. His attacks are quick and powerful so cast Blink on your party right away. Shell? Nah. His defense is tough, but keep attacking with your weapons. Ricard with the Terra Sword is lethal against him, probably causing the most damage from your party. You will usually use your weapons to attack him so it is a good idea to cast Aura or Berserk on your party to boost your attack power. I conquered him in only 2 and a half rounds. 2000 HP goes down fast if you have a decent party! Grab your ship back and snob that damn monster away! That Leviathan! *scoff* Go back to Altair (or wherever) to heal up if you like. Either way, go to the Tower with your Crystal Rod! ------------------------------------------------------------------------------ DUNGEON: Mysidian Tower (This one is VERY long, so be READY, I MEAN IT!!!) ------------------------------------------------------------------------------ ITEMS ENEMIES ------------------------------------------------------------------------------ Staff Basilisk White Robe Big Horn Staff Black Flan Ether Bomb Flame Shield Chimera Flame Lance Death Flower Flame Bow Devil's Bloom Flame Helm Flying Ray Flame Sword Ghast Flame Armor Ghost Ice Shield Hill Gigas Ice Armor Ice Lizard Ice Gloves Imp Ice Lance Killer Mantis Ice Brand Malboro Terra Unicorn Horn Red Mousse Hermes' Shoes Red Soul Spider's Silk Revenant Flare Tome Specter Cross Vampire Girl Hourglass Werewolf Black Robe Wraith Elixir Wizard's Staff O_o A million items to find, a million monsters to face. Well, there are 10+ levels in this towering tower so what did you expect? Let me tell you RIGHT NOW, something important... Make it several things. It'd be a REALLY great idea to gain several MP for your primary healer(s) because this is a grueling test of your party's endurance. Once your MP runs out, you're pretty much toast, if you're nowhere close to the top. Next one: it's helpful if you head straight to the next set of stairs on the every floor, ignoring distant chests and moving on because it saves you HP and MP and time. There are 4 BOSSES here (yes, FOUR!) so... I guess that explains for itself. The monsters here lives up to the expectations and challenges you. DON'T BE AFRAID TO USE THE WARP SPELL! My heart goes out to you... *Another helpful tip: (yes another one! yay) Save after every level like you're a cheating bastard. Cheaters always win, you know that! *wink* 1F -- After PWNING the tower with your great Crystal Rod, you're finally in! Yahoo! Now, the stairs forward is in the middle of the floor, but if you're gunning for a perfect 100%, you have 4 chests to find. There are two STAFFS and an ETHER here, one in NE corner, one in NW corner, and one along the wall on the east side. The final one? Directly to the north, a WHITE ROBE, which is the only decent item on this floor. Go on the west side of that isolated room and find a secret path in (on the west wall surrounding the chest). Well, this is only the beginning of hell. 2F -- Sweating yet? This is a fiery place, literally. Red everywhere. Again, the stairs up is so close by (to the south) but the items make this a hassle. Remember, you can bypass them to save lives. Think of the children! Anyway, the items: from the entrance stairs, take the northeast fork (out of 6 different paths) to a room with two items: FLAME BOW and FLAME LANCE. Simple so far. Go back to the rendezvous point and take the southwestern one. At the end of that path: another fork. To the north is another chest, with another Fire item: FLAME SHIELD. To the south? The stairs! 3F -- Getting HOTTER!!! Now, there are 4 doors to choose from... as always, there is only one that will allow you to press on. It's the left-most one. Go through the painful lava (1 HP damage per step) and enter. You're in the upper half of 3F now. ignore the concrete floor and go east and pick up a FLAME SWORD. Now, go back to the solid floor you saw earlier. Here, you will get A LOT encounters because the makers over at Square likes to torture you. :( To the left of the stairs is a FLAME HELM, and to the right is a FLAME ARMOR, don't forget them! Go into the door in the middle. Alas, you face your first true battle of this tower: Fire Gigas. Heal up (but not too much, it's not that hard) and proceed. If you have some OgreKillers, equip it on those who are fluent in the Axe class. Blood Swords works fine, too. Talk to the mage and he will suddenly grow and evolve into a gigantic giant! ________________ BOSS: Fire Gigas ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ HP: 1800 If you have the OgreKiller(s) or Blood Sword(s), this battle can be gone in a flash. If you don't have them or unequipped, then I guess you're going to have a tough time. With the given weapons, just attack and attack and he should go down in 2 or 3 rounds. If you don't... casting Ice spells works best. Berserk and Aura your attackers to make them stronger because the boss won't give in so easily. After the battle, you may proceed. 4F -- A relatively simple one. Grab the ICE SHIELD to the NW, then enter the steps just below (no, it's not over yet :P we can only wish...) It leads to a dead end in 5F with a ICE LANCE. Not bad. Going back to 4F, follow the path to the south... it leads you into the stairs to 5F, the RIGHT one :P. On the way, you see two chests, with ICE GLOVES and ICE ARMOR. 5F -- Thank God. Only one path exists. Only one chest and it's right on the path. Just follow the path (it's plagued by sharp ice so be careful) and pick up the ICE BRAND and enter through the door for the second Gigas: the Ice Gigas! Make sure you have your OgreKillers/Blood Swords ready again and heal up/save. _______________ BOSS: Ice Gigas ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ HP: 2000 Just do what you did with the Fire Gigas again and you've solved him. Use Fire instead of Ice, of course. Blink and Shell is a good insurance policy against him. That's all. At this point, you must be very weary after all of those battles. This is the half-way mark so don't think you're almost there. Go back and heal up, it's going to be easier for your second run because you don't have to go out of the way for items and the first two bosses are gone. 6F -- Before taking the down road, hang a right to grab a easy one: ELIXIR. Now, you can go down the path you saw earlier. Make your way to the southwestern corner and get the best staff you have seen yet, by far: WIZARD'S STAFF. Take the south-west-most door to find a room with the steps up to 7F. 7F -- The floor has a few obstacles and you can just go directly up to find the door to the next mage/boss. You could, but if you want the items, you'll have to circle the room. To the east of the entrance: a puny SPIDER'S SILK. After that, go to the northeastern corner for a HERMES. Go west, to the north portion, for the last item: UNICORN HORN. That's all, just go to the NW corner and enter the NW-most door. *sigh* Yeah, another Gigas to kill. This time, it's even tougher and I mean it. OgreKiller is a must here. HEAL YOUR PARTY TO THE MAX!!!!!!!!!!!!!! If you're like me in my first run, you will die about 3 times... Hardest boss yet due to the sheer power and the weariness the tower has caused. ___________________ BOSS: Thunder Gigas ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ HP: 2500 Man, is he a m***********! Even my Guy with a OgreKiller, berserked and on the drugs (Aura) can only damage him 250 IF HE'S LUCKY! Most of time, you can only damage him for about 50 to 100. His attacks ranges from magic (Thunderbolt) to physical attack to Boulders. The most dangerous one would be either the lightning magic or his physical punch. Boulders are nothing, only 200 or so to one character. How to kill him? The art of reviving! He can only hit one character per turn and I used that to my advantage. I didn't even heal once, just revived. So... once he kills one of my characters, somebody else revives him/her and resumes. The process goes and goes on until he dies or my MP runs out and I'll bet you $100 that he goes down first. It's a good strategy... if you have enough MP left (well, I had Ethers to re-fill mine). Otherwise, just pummel him with your strongest attacks. If you have a strong Poison magic, use it, his only weakness is that. What else...? Shell and Blink can get you a fast start but it won't carry you far since this Gigas will punch you down fairly quickly. Good luck, little warrior. Three down, one to go! 8F -- Another easy one. The door to the stairs is on the third hall on the right. Chests? Only one, and it's on the fourth hall to the right, the very last one, in the back. It contains a FLAME TOME and is guarded by Gottos, a former Commander. He's a blow-off despite his 2000 HP. 9F -- The final actual floor!!! Aren't you excited! Pipe down! Go directly north for a crappy HOURGLASS. Go to the southwestern corner for yet another sucky present: CROSS. Walk up to a flight of stairs to the next tier. You see a treasure chest waiting for you, tucked away in a corner... It's a BLACK ROBE, but a 2500-HP monster guards it! So, save and heal. it's not that tough as Thunder Gigas, which has the same amount of HP. It's a White Dragon... just cast Shell and Berserk on your party and hack away. Please do cast Cure and Life, it's going to be a long battle. Not hard, but long. Go to the end of the path to find a quad set of doors. Take the second door from the left to meet your buddy, Minwu!!! 10F --- Minwu greets you sheepishly and starts trying to break the seal to the Ultima Tome right away. After a few seconds of uber-1337 DBZ beams, the screen goes white and the seal is broken! Sadly, Minwu has over-exerted himself and dies. *sniff* That's the second 'fourth' character that has died! It's like bad luck... :P Anyway, fulfill Minwu's mission and enter the highly sought-after room. In the room, you see a yellow orb erected in the middle of the room. Yeah, it's the Ultima Tome, but don't go there yet... Look around the room and you notice there's 4 more orbs... Go up to them and you will receive a stat boost for one of your characters (random). It's not much, but it's better than nothing. After getting them all, walk up to the incomparable Ultima Tome... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CHAPTER 7 - CHASING THE EMPEROR =-----------------------------= -Into the Cyclone! -Defeat the Emperor! -Your Airship -Scale to the top of Castle Palamecia -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------ Fynn Castle ------------------------------------------------------------------------------ Sail back to Altair and you notice something different: it's destroyed! But by what? Continue on northwards, toward Fynn. You also notice the enemies around here suddenly gets harder, no more lame Bloodsuckers and such. Oh well. Looks like Gatera is vanquished too... But Fynn isn't, YET! Whew! Go into the castle to talk to Hilda. She will explain to you that a cyclone to the north has destroyed the towns to the south and is coming for this very castle. I'm so scared. Learn the term CYCLONE, but don't leave yet. Ask her about the Wind Drake and she mentions something about the Mirror around here and its connection with the Pendant. Let's look for it! Go to 1F and take the left hallway down to a set of stairs. Once in 3F, go on the left narrow hall up to a room. That's the Mirror room that Hilda was talking about. Not too hard, wasn't it? Go up to the mirror and use your Pendant. The egg that you put into the spring appears within the mirror, hatching! The Wind Drake has revived and rejoined with the Dragoons, its care- takers. Yay! You get the item WIND DRAKE into your inventory. Go to the town to heal up and sell some stuff if you need. Buying some Ethers could be a good idea, too. Go to Pavel's house and ask him about the Cyclone and he feels that he needs to help you out. How do he do it? He'll point you over to the wall by his bed. Go to his bed and walk into the eastern wall. You've found a secret room, with 8 items: NINJA SUIT; THIEF'S GLOVES; ELIXIR; SILVER PLATE; RUBY PLATE; GOLD PLATE; GOLD HAIRPIN, and BLOOD SWORD! Keep your second Blood Sword, it's extremely useful against the final boss! Thanks, Pavel! Go back outside to have a sight at the Cyclone, which is really CLOSE to terminating its intended target, Fynn! Walk up to it and press X to bring the Wind Drake out. He'll fly you up, into the eye. man, what a huge metropolis the Emperor has right there! ------------------------------------------------------------------------------ DUNGEON: Cyclone ------------------------------------------------------------------------------ ITEMS ENEMIES ------------------------------------------------------------------------------ Ripper Big Horn Poison Axe Bomb Diamond Gloves Captain Diamond Helm Cockatrice Diamond Armor Devil's Bloom Defender Eyemoeba Wind Flute Gottos Hill Gigas Killer Mantis Lamia Malboro Terra Royal Guard Vampire Girl Vampire Lady Wizard Wood Golem If you are using Ultima, to get it even stronger, you would seriously need to bring more than a few Ethers with you. Wizards will occasionally suck your MP out with Osmose while you're at it. The enemies here, however, are fairly easy and straightforward. You've fought most of them before, so you should have no trouble handling the difficulty of this temple. 1F -- Two stairs here. You want the dead end first, to get the items, right? If so, go to the upper right stairs, the first one you will see. It leads you up to 2F with a RIPPER. If you continue on the same path on 2F, you'll get on 3F with some electrocuted floors (same as lava and bad water). Get across those floors to get the best Axe yet: POISON AXE. Go back to 1F and take the upper left stairs. 2F -- Bah. Onward! 3F -- Another floor with an option. Both sets go up to 4F, but the first one you will see leads to the upper portion, with two chests and a dead end. The chests are stationed on the upper sides of the room, with the left being a DIAMOND GLOVES. To the opposite side is a DIAMOND HELM (looks like the Emperor has a girlfriend). Back to the original level, just follow the path around to the next set. 4F -- Go to the right to find ONE more fork. The stairs are literally right next to each other, so which one to take? The left one goes to two chests and the right one goes further up. If you took the left one, make sure you bypass the electrical floor because there's NOTHING to see behind it all. Just go to the south end and pick up the DEFENDER and Save because the next chest has a tough squad of Generals, which attacks for a good number of damage and has 1800 HP. The reward: a DIAMOND ARMOR. 5F -- Only one path to take. Only one stairs to climb. Hello! 6F -- Follow the hall to the right and up. You see a set of stairs and a chest right next to it. Well, it's kinda like a trick. You savor the moment to see what's inside, but why don't you do it the safe way? Heal up and save! Then you may open the chest for a battle! Yes, I told you... it's with a 3000-HP Green Dragon! Moo! If you have a Blood Sword handy, it will damage the Dragon for about 1500 points, making this battle a cinch. Otherwise, use high-level Bolt spells. I cast Shell, Haste, and Berserk on my party on the first turn and it worked well. Good luck! Claim the WIND FLUTE afterwards. 7F -- Yep, the final floor. Go up to the throne and heal/save. Time to battle the Emperor himself! Is this the end?!?! _____________ BOSS: Emperor ¯¯¯¯¯¯¯¯¯¯¯¯¯ HP: 1290 He will summon two squads of his henchmen to fight you but kick their asses. If you can't finish the soldiers off, then you can't beat the Emperor himself. As for the actual battle itself, it is extremely easy. Emperor has a Wood Golem and two Royal Guards to aid him in the battle but once you kill the Golem, it's over. Use your Blood Sword to take the Golem down quickly. After that, 2 or 3 hits will kill the Emperor! Yeah, he's THAT easy! You know what to do with the Royal Guards. The slain villain flashes and vows that he will be back. You return to Fynn automatically. ------------------------------------------------------------------------------ Fynn Castle ------------------------------------------------------------------------------ Hilda and Gordon congratulate you and throw everybody a party and dances! When I first saw this, I was like O_O then o_O. They can't dance. After some wacky stuff, a soldier comes slumping in, injured. He declares, in your face, that Leon is the Emperor now! What a twist! But why do we have to fight more and more? -_-;; Talk to Hilda about your next destination and she suggests you go to the Palamecia Castle but she doesn't know how to get into that barriered castle. Ask Leila about the Castle and she recommends you to Pavel. Back in Pavel's house, if you ask Pavel about it, he won't know. Luckily, you catch Cid in his house, right there. Talk to him and he will walk groggily to the bed and asks you to take care of his child, the airship. Guess what? We have one less person in this world. Curses! :P Go back to your ship and go to the town of Poft to claim the airship. Hover above the ground and head to the Palamecia, the place where you fought the Behemoth and got tossed into prison. To the northern proximity of the Coliseum, there's a large factory-like complex stranded in the middle of the mountain chain. Position yourself to the northern part so when you land, you get on the upper part, to 7F. ------------------------------------------------------------------------------ DUNGEON: Castle Palamecia ------------------------------------------------------------------------------ ITEMS ENEMIES ------------------------------------------------------------------------------ Diamond Cuirass Black Knight Garlic Captain Hourglass Cockatrice Buckler Coeurl Ether Death Flower Thunder Spear Devil's Bloom Healing Staff Eyemoeba Mage's Staff Flying Ray Wizard's Staff General Sleepgrass Gottos Saint's Spirit Imperial Shadow Sun Blade Killer Mantis Hellfire Lamia Wind Flute Skull Stone Golem Vampire Girl Wizard Wood Golem New monsters are aplenty here and they will introduce themselves with a good, tough fight throughout. The enemies' HP got turned up by a notch, so be prepared to dish your best attacks often. You know the drill so I'll let you go. 7F -- Yep, you landed on the roof, therefore you're on 7F first. Follow the only path you got to a room. Approach the crest on the wall and you will get on a trap, causing you to fall down to 1F. Oh man... All of the way to 8F? Looks like it. 1F -- Go down for a quickie: DIAMOND CUIRASS. Go back up to the alcove you dropped in and turn right. Skip the first path down, take the second one and enter the first staircase for a small room in 2F with a HOURGLASS to pick up. Now, all you got to do is to get the GARLIC in the lower left corner and enter the second stairs. 2F -- Go down first for a ETHER, easy enough. Follow the only remaining path to circle the floor to the next level. You can pick a BUCKLER up on the way. 3F -- Ugh. Levels like this piss off easily, those damn developers just made those levels to make the game longer. Let me explain: you start off in the middle, you go to the northern passage... then you go left and down to the SW corner for a THUNDER SPEAR (to add injury to insult, it's guarded by a Fallen Emperor!), then you have to walk all of the way over to the north and east then south to the stairs. Ugh, indeed. 4F -- Take the obvious choice and get the chests to the south and east. After picking a SLEEPGRASS and SAINT'S SPIRIT up, look to the southwest. There's a door right over there. It leads to a room with three canes: MAGE'S STAFF; HEALING STAFF (!!!); and WIZARD'S STAFF. Only Healing Staff is worthy but it's worth it anyway! ^_^ To get there, take the left path when you come upon a fork to the north. To the right of that fork is the stairs. To where? Guess. 5F -- No items here, for your information. Right out of the gate, you face two paths. To the left leads you up to 6F and a nice prize: SUNBLADE (guarded by Lamias and Coeurls). Do go further, around the hall to another stairs. Follow the path on 7F to a small door to a room with three ELIXIRS. 6F -- Not a problem. Just play the 'Follow the Leader'. 7F -- Meh. Look above. 8F -- The final one... When you see the steps up to the middle, ignore it and go further left and up for two chests: WIND FLUTE and HELLFIRE. This is the last chance to get those items and the previous ones since this goddamned place is GOING DOWN! MUAHAHA! *Before you talk to Leon, de-equip any valuable equipment that Ricard might have right now.* Go to the throne and have a serious man-to-man chat with Leon, your long-lost friend! Thought you'd have a nice reunion? Uh no, Leon is overcame with greed for power. He thinks he is the Emperor, but after saying that, the REAL Emperor comes back to life! (I guess he didn't like hell that whole much) Leon is stunned with disbelief that he has been stripped away from his power. The Emperor starts to cast a magic that would eliminate every member of your party before Ricard the Dragoon saves the day by sending the Wind Drake to pick you up. However, he is to be not seen again... Back at the Fynn Castle, Hilda demands you to explain to her what's going on. Firion does it, but vaguely. Leon has joined your party to aid you! All that fourth-party-member swapping is making my dizzy. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CHAPTER 8 - PANDAEMONIUM! =-----------------------= -Enter the Jade Passage -Receive powerful weapons in the Passage -Survive Pandaemonium -Triumph the final battle -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= So... here we are! The final run to finish it all, for once and for all. Of course, you should train your characters, especially Leon, for a while. HP is your main priority, with Magic levels as a distant second. You could beat the entire game without having to use any magic except Cure and Life without any serious trouble. Your party's HP should be at least 1500~2000. If everyone (except Leon) is at least that, you should be able to beat the game. Just beat comfortably, not over-power though. Another thing: before heading for Pandaemonium, make sure you have about 15 to 20 Ethers if you're going to make one decisive run, no warping back to heal at an Inn. This can be easily done, especially with that many Ethers or Elixirs. Sell all of your unnecessary weapons/armor except the Blood Swords and Healing Staff. Blood Swords are vital to your team's success in the final dungeons. If you don't have those, then you must fight even harder to win it all. Make sure, if you're gunning for 100% in Collections, that you search for missing monsters that might exist in the over-world. ITEMS, too. The list can be seen in the Config menu > Collections. Keep in mind that some of the monsters missing might be the ones in the final dungeons. EXCALIBUR, you need to get this!!! I made this way so you couldn't miss this! || || || \/ LOL. I have one MORE thing to write about: you should get the ultimate holy sword EXCALIBUR before doing anything... You want it? Read on. Go to the city of Deist and talk to the widow again. Ask her about the Dragoons. She will give you the clan's treasured memoir: the EXCLAIBUR! Make good use of it. ------------------------------------------------------------------------------ Castle Fynn ------------------------------------------------------------------------------ Done with the item searching? Done with the monsters? Done with your HP train- ing? Done with the Excalibur? Done with the crapping? Good. Go up to Hilda and talk to her. She will tell you of a Jade Passage. Memorize the key term because she won't tell you much more. Ask Leila and Gordon about it and they reveal a much clear insight about the passage. It's around Mysidia, by a sea appropriately called Jade Sea. It's a passage to hell, so fittingly. Get on your damn ship and head over to Mysidian area. On that continent, ride the ship to the northeast corner. If you're looking at the map, you see a small gap dividing the western continent (Mysidian) and the eastern. The gap is kinda like a canal, an S-shaped one at that. The Jade Passage is on the land that borders it, on the Mysidian side. Get over there! Upon arrival, you realize that the passage resembles a lot like a lake. Land on land and walk to... ------------------------------------------------------------------------------ DUNGEON: Jade Passage ------------------------------------------------------------------------------ ITEMS ENEMIES ------------------------------------------------------------------------------ Hellfire Abyss Worm Diamond Mace Chimera Sphnix Hellfire Great Malboro Antarctic Wind Green Dragon Cat Claws Hecteyes Rune Axe Ice Lizard Yoichi's Bow Killer Mantis Betrayal Fang Mega Parasite Dragon Armor Pit Fiend Aegis Shield Salamander Holy Lance Scissorjaws Hi-Potion Vampire Lady Protect Ring White Dragon Elixir As you can see above, the enemies here are spooking, tough, and powerful. Hell, even the White Dragon is a random enemy! There are indeed more Dragons in that dungeon, but they are guardians for chests. So, I suggest you to take your time and open all of the chests in one run and return to the overworld and do your thing and come back and head for the stairs all of the way, cutting the damage all of the way down. Sounds like a deal? ;-) Here's a tip: Equip the Healing Staff on a character and heal whomever up when they need it, it saves you a LOT of trouble and MP! Seriously! B1F --- You game? OK! Follow the waters to the east to find a small niche with a DIAMOND MACE. Go to the southwest to a corner with a HELLFIRE. You're done with this level. Sadly, the monsters are not done with you. Fight your way to the stairs to the southeast, through the door. B2F --- Head up and down, ignoring the doors. Grab the HELLFIRE (NW corner) and the NOTUS (in the middle, can't miss) before finding the third and final chest on this level. DO NOT OPEN IT. Just wait. The chest contains a POWERFUL weapon, CAT'S CLAWS, but because of its sheer power, it has to be guarded by a BLUE DRAGON! To beat this 3500-HP titan, you got to have a Blood Sword or two equipped. You can beat him if you don't have those anyway. Heal and save... I'm not going to call him a boss because you fight White Dragons here and this one is essentially similar to those so you know what to do. Good luck. After the battle, follow the path to the east up to the northeast-most door. B3F --- Only one path so take it, a swirling one with a ton of stairs going up and down. Ignore the doors until I say so. The paths are hidden behind the water- falls (damages your party , tho, so be careful!) so don't think the paths ends there! ^_^ When you see a chest... guess what? That's another guarded chest. The bastard? Mr. King Behemoth himself. Luckily, the 5000 HP goes down QUICKLY because his stats are kinda shaky, not too powerful. He has no magic, he just attacks, allowing you to heal one person at a time instead of multiple ones. This guy is actually easier than the Blue Dragon so vanquish him to hell, where he belongs. Take the RUNE AXE and follow the path to the end, where there are three doors. Take the far one, the right one. *NOTE: If you go into the waterfall in the last floor, you find a shopkeeper with Doom, Haste, Berserk, and Flare tomes! Thanks a bunch, Mista Spinner! B4F --- Immediately go up to find a chest with BETRAYAL FANG. Continue upwards to find a door. Behind that one is three chests made for a Dragoon: (too bad he's gone) HOLY LANCE; AEGIS SHIELD; DRAGON ARMOR. Holy Lance won't work well because there's far more powerful weapons already in your inventory (well, there should be!). In the mainland, go to the northeast corner to find the final chest... guarded by another Dragon: the Red version. Heal and save. What do I say? It's just another Dragon (5000 HP) so you know the drill by now. Cast Ice spells, use Blood Swords, cast stat-enriching spells, etc. Make 'im pay and get the YOICHI'S BOW. Go to the south and enter the SE door. B5F --- Bah. The path here is singular and very narrow, you can't miss ANYTHING. Get the HI-POTION, PROTECT RING, and ELIXIR en route to the eastern door. B6F --- Oh la la... Get on the portal, duh! ------------------------------------------------------------------------------ DUNGEON: Pandaemonium ------------------------------------------------------------------------------ ITEMS ENEMIES ------------------------------------------------------------------------------ Ether Beast Demon Elixir Blue Dragon Genji Helm Bomb Genji Gloves Coeurl Genji Armor Death Rider Ribbon Devil Wolf Sage's Wisdom Devil's Bloom Acid Phial Fire Gigas Hellfire Great Malboro Masamune Ice Gigas Ice Lizard Iron Giant King Behemoth Lamia Lamia Queen Mantis Devil Mythril Golem Red Dragon Roundworm Thunder Gigas Now, this is the best time to warp back to some town and buy some Ethers/ Elixirs because you don't need your money anymore. You might have your inventory near to full so you might have to sell some or use up some to make some room for upcoming items. The monsters here ranges from the olden times to the newer ones. Introducing Evil Bud, which you have fought so many times. Introducing Red Dragon, which now appears here as a random enemy! Ha, scared to even step one step? 1F -- Bah. Bad opening display. The first floor has nothing except drawn-out path to the next stairs. Never mind the holes in the base, it doesn't lead to any- where. Yeah, I know, you get to fight so many tough enemies! Isn't it fun? 2F -- After you go up the stairs, continue walking north to find an ETHER. Go down the other stairs and follow it to the portal. 3F -- First, go south to find one ELIXIR. Go back to the original position and take the northern path and go east. Make your way to the southeastern path, where the next portal lies. 4F -- *sigh* You have four doors to take, and all of them has something that would undoubtedly aid you greatly in defeating the final boss. Let's start with the left-most door, shall we? (You could skip them all and go to the second from right door, the one that leads you further) LEFT ---- Two great chests are found through this door. This is on 5F, BTW. Go under various arches and stairs until you see a set of stairs RIGHT next to an arch. Go up the stairs to find a room with a chest guarded by a Zombie Borghen. The undead Borghen isn't even hard, it has only 2500 HP so I don't think you need any help (just don't use the Blood Sword). Get the legendary GENJI GLOVES, the first Genji of the trio. Before going down, go under the arch that's right next to a stair. Go under four more arches and you find a statue of some kind of a cup. Go right and examine the bottom part of the eastern wall. You find a hidden room! Inside is a chest with MASAMUNE, the MOST powerful sword, no other sword comes close to out-powering it! Seriously! Go back to 4F. SECOND FROM LEFT ---------------- Follow the choppy path to a chest. Heal and save, for there is a dangerous test coming up. Open the chest to fight... the world's most famous 4-headed freak, Tiamat! This guy is actually easy because he tends to cast magic, which isn't as effective as the physical attacks. Destroy him with the Masamune, Excalibur and Blood Swords. Grab the GENJI HELM and head to 4F again. RIGHT ----- Yes, I skipped one but if I went there first, we would skip THIS one! Anyway, follow the short path here to a chest. Guarded, you ask? Yep. Beelzebub is the guy this time. He is a cinch if you have a Blood Sword (I know I say this every time and it's annoying but it is THAT important.) because it hits for 2500 damage on this boss! (SEE?!?!) He has 5000 HP so you have 2 Blood Swords= 2 hit kill. Otherwise, keep your HP high with your healer's Healing Staff. He usually casts Magic on a person, not the entire party. Not that hard at all. The prize: GENJI ARMOR. SECOND FROM RIGHT ----------------- Yep, this is it. Congrats to you if you've gotten all of the Genji and the Masamune. With those, you're unstoppable! Follow the path to find one final guarded chest... Yeah, seriously, this is the LAST guardian here! It's a 7000-HP gigas, Astaroth. If you can beat the previous guardians, you can easily beat this one. Masamune does about 800 HP to her, X-Cal can do the same. Blood Sword? Not as useful, but it's still good. She can suck some of your HP to make it hers with its regular attack. Its magic is really, really weak so don't make it a concern. Just heal when needed, as always and win! The RIBBON is yours... Continue walking the direction you were going and get on the portal, finally! 4F -- Back here, follow the L-shaped path to another portal, which takes you up to... 7F -- Start walking to the west and grab the SAGE'S WISDOM, which is sitting a bit to the north. Walk around the room to another portal. 8F -- Oh well, you start in the southwestern corner and the other stuff here are also in the corners so you have to travel great distances to get them all. NW corner = ACID PHIAL. SE corner = HELLFIRE. NE corner = portal to 9F. 9F -- Nothing happening here, just a translation to 10F. Go down until you hit the wall and walk left. 10F --- So.. what do I say? I mean, this is the last level. Think of the dungeons you have endured... All of that is for this moment, to fight the final boss and witness the ending. Heal your party to the MAX!!! Use everything you got to heal up your HP _AND_ MP. Make final adjustments for your equipment or what- ever. Here's my equipment for the characters, so you can compare yours to mine, which PWNED the boss quite quickly. Firion Maria Guy Leon ------ ----- --- ---- Masamune Healing Staff Rune Axe Excalibur Aegis Shield Dragon Shield Gold Shield Blood Sword Genji Helm Ribbon Ribbon Diamond Helm Dragon Mail Diamond Plate Genji Armor Diamond Mail Power Armlet Genji Gloves Protect Ring Protect Ring Notice that I divided the three Genji to three characters so they could be balanced. Healing Staff may be questionable to you, but it's a quick way to heal 1300+ HP to a character without any MP. I had only one Blood Sword but if you have two, use it both! If you have a save file on 8F or nearby, leave it... If there's no memo file then I guess you should save now. You can't go back to 9F from here so it's not a good idea to save here if you have a file on the previous floors. Walk up to the Emperor and make yourself heard! _____________ BOSS: Emperor ¯¯¯¯¯¯¯¯¯¯¯¯¯ HP: 10000 Bah. 10000 HP goes down fast if you have Blood Sword. I mean, look at my battle record below. 'Nuff said. But if you don't have it... it's going to be a LONG battle. I've been there, my first run through this damn game. The status-enriching spells are your best friends in this battle. Berserk, Haste, Shell, Aura, Blink, whatever. The boss has the Life-Absorb ability endowed into him so it makes the battle a bit tougher. Sometimes the Emperor makes stupid decisions like casting Blind or Dispel when it doesn't matter so take advantage and show no mercy! Turn 1 Turn 2 Turn 3 ------ ------ ------ Firion Attack (300) Attack (600) Attack (550) Maria Haste Attack (Maria-heal) Ultima Guy Berserk Attack (0!!!) Attack (3) Leon Attack (3400) Attack (3000) Attack (5000!!!) KILL! Emperor Attack (900-Maria) Blind (Guy-miss) Attack (Firion-900) It's all done! Too easy, all thanks to the Blood Sword, the dirtiest secret of FF2!!! *shrugs* See how many Attacks I did? It's all simple, not too many plugs to push. After the battle, the Emperor is overcame with shock and dies in horror. Enjoy the ending, you get to see every fourth member in the game in this one! The ending kinda sucks, by today's standards, though. Maybe we expected too much, no? Make sure you save at the end! ============================================================================== ----------------------------- VI. FINAL FANTASY I SECRETS ----------------------------- ============================================================================== Very few, but they do deserve their own full section. --Soul of Chaos After defeating all four Fiends, go back to their old positions (where you fought them) and enter through the shattered statues and step into the portal. You will be taken into a new mode of game, Soul of Chaos. Each portal has its own dungeon from a different Final Fantasy Game, for example, FF6 or FF5. There is some cameo appearances such as Giglamesh (ff5), Omega (ff5), and Ultros (ff6). Beware! They are very strong and difficult! ------------------------------------------------------------------------------ --Easy Training Early On Thanks to various people that have e-mailed me this! When you to Pravoca for the first time, head north and find a small peninsula that is 2x2 in size. There, only Hill Gigas, Trolls, and Necromancers will fight you for MASSIVE EXP... IF you survive. :) Also, James Savage were generous enough to submit me the follow passage: "You mentioned an early-level up section near Provoca, well, there's actually another early level up section even earlier. When in Cornelia, the section of the small island to the most north-east [just a 1x2 section], is loaded with enemies found in the Provoca Area: LIZARDS, WARG WOLVES, GOBLIN GUARDS, OGRES, and GIGAS WORMS. Also included are the early enemies: GOBLINS, CRAZY HORSES, and WOLVES. In this section, I've leveled up to lvl 6 in less than 20 minutes on the FF ORIGINS version, and in less than half an hour I was level 10 in the GBA version!" Awesome discovery, something I didn't know about! Use this to your advantage! ------------------------------------------------------------------------------ --Ship Mini-Game I'm sure you've heard about this already but if you haven't... I'm here for you! Get on your Ship (the water one) and hold down the A Button. Still holding the button down firmly, tap the B button 22 times. Play the Tile Game! Not that hard at all, just practice. Prizes: 1st place: X-Potion 2nd place: Dry Ether, Elixir, Remedy, Hermes's Shoes, Emergency Exit 3rd place: Spider's Silk, White Fang, Red Fang, Red Curtain, White Curtain, Vampire's Fang, Cockatrice's Claw, Blue Fang, Blue Curtain Clear Game: 100 Gil, Potion, Antidote, Gold Needle, Ether, Phoenix Down, Eye Drops, Echo Grass *You get an item from the place you placed and the places below. For example, if you get 1st place, you will get a Last Elixir and an item from the 2nd place slot, and one from 3rd place, and finally the "Clear Game" prize. ------------------------------------------------------------------------------ --Hard-to-Find Monsters Death Machine/Warmech: In the same room as the boss Tiamat, just walk around. There's a 1/64 chance of meeting him but he's extremely powerful so level your party better be ready!!! 2000 HP is waiting for you! (I put down Kraken earlier, Brad Thibodeau pointed that out that it is in the Tiamat's floor. Thanks, man!) Tyrannosaur: Remember Lufenia? To the north of that town, there's a pond. Walk around the pond and if you're lucky, you will fight this mofo. Not too tough as Warmech. (1/62 chance) Iron Golem: B4F of Temple of Chaos-Past. ------------------------------------------------------------------------------ --Best Weapons/Armor WEAPONS ------- Masamune- Simple: Go to the Temple of Chaos-Past. Go down to B4F. The chest to this greatest weapon is to the southeast. Excalibur- In the Flying Fortress, get the Adamantite (2F). With that item, go back to Mt. Duergar and go to the north room for a blacksmith. He will form your Adamantite into Excalibur. Thor's Hammer- Not powerful, but it's the best one for WW. Found in Tower of Mirage. Cat Claws- For Ninja, RW and BW. Bought for 65,000 Gil in Gaia. ARMOR ----- Black/White Robe- Best ones for your WW and BW. Flying Fortress. Dragon Mail- For your Knight, in Tower of Mirage. Diamond Armlet- For everyone! However... only one: Sunken Shrine. Protect Ring- Great for everyone... 2 in Flying Fortress, 1 in Temple of Chaos Past. You can buy this in Gaia. ------------------------------------------------------------------------------ --Unlimited Healing Get two of those: the Healing Staff from the Citadel of Trials, and Healing Gloves (1 at Flying Fortress, 1 from Tower of Mirage). Now, do NOT equip them. So whenever you need healing, you go to your items (preferably with your Mages or Wizards) and use the Staff or Glove. Everyone in your party will be healed. Repeat with one more guy and double healing! I went through the Temple of Chaos-Past at level 30 WITHOUT using any magic for encounter battles with this method! ------------------------------------------------------------------------------ --Unlimited Bolt2/Fire2 magic Get the Gauntlets (Citadel of Trials) and Thor's Hammer (Tower of Mirage). Don't equip them. Use them in battle and they will cast Bolt2. Nice... As for Fire2, the Mage's Staff, from Sunken Shrine, does the job. ------------------------------------------------------------------------------ ============================================================================== ----------------------------- VII. SOUL OF CHAOS ----------------------------- ============================================================================== Soul of Chaos is a new mode made exclusively for the Final Fantasy I+II edition of Final Fantasy I. This mode allows you to battle far more superior monsters and bosses of the old (from FF4, FF5, FF6) in various grueling dungeons. There are four of them here... I do not have the walkthrough for any of hem yet, but I do have the locations for them... (Thanks to the Japanese Guide Book for the same game made by V Jump Books!!! I <3 your book!) To access the dungeons, you have to defeat all four Fiends (Lich, Marilith, Kraken, and Tiamat) and the statues in the following locations will shatter, giving you access to the repsective dungeons. Earth (Lich): In a cave between the Temple of Chaos and Cornelia (left side) Fire (Marilith): One of the holes in the Dragon caves. Water (Kraken): In the whirlpool between Melmond and the Dwarf Cave (southeast of Melmond). Wind (Tiamat): Near the Ice Cavern. ------------------------------------------------------------------------------ EARTH DUNGEON (5 FLOORS) ------------------------------------------------------------------------------ FLOOR | FLOOR | POSSIBLE MAX. NUMBER | POSSIBLE ITEMS | TYPE | OF CHESTS | ------------------------------------------------------------------------------ B1F | VARIED* | 1~2 | HI-POTION; WHITE CURTAIN; | | | SPIDER'S WEB; CURE-ALL ------------------------------------------------------------------------------ B2F | VARIED* | 1~2 | VAMPIRE'S CLAW; BLUE CURTAIN; | | | WHITE FANG; NINJA TOME ------------------------------------------------------------------------------ B3F | VARIED* | 1~3 | POTION; SPEED DRINK; | | | PROTECT RING; BLACK HOOD ------------------------------------------------------------------------------ B4F | VARIED* | 1~4 | RED FANG; ETHER; SILVER APPLE; | | | ELF'S MANTLE ------------------------------------------------------------------------------ B5F |PREDETERMINED| 1 | LAST ELIXIR ------------------------------------------------------------------------------ *The type of the floor will be always the CAVES type.* ------- You can fight any of the following bosses in B5F: SE room: ECHIDNA (4800 HP, drops X-Potion) SW room: CEREBRUS (4000 HP, drops Small Steel) NE room: AHRIMAN (5000 HP, drops Ether Dry) NW room: 2-HEADED DRAGON (4500 HP, drops Poet's Clothes) ------- EQUIPMENT POET'S CLOTHES (All Classes) -------------- Defense +20 Evasion -3 ------------------------------------------------------------------------------ FIRE DUNGEON (10 FLOORS) ------------------------------------------------------------------------------ FLOOR | FLOOR | POSSIBLE MAX. NUMBER | POSSIBLE ITEMS | TYPE | OF CHESTS | ------------------------------------------------------------------------------ B1F | VARIED* | 1~2 | COCKATRICE'S CLAWS; CURE-ALL | | | HERMES'S SHOES; SPEED UP; | | | STAMINA UP ------------------------------------------------------------------------------ B2F | VARIED* | 1~2 | ECHO GRASS; HI-POTION; BLUE | | | FANG; X-POTION; POET'S | | | CLOTHES ------------------------------------------------------------------------------ B3F | VARIED* | 1~3 | PHOENIX DOWN; RED FANG; | | | STAMINA UP; MIND UP; | | | PRIEST'S ROBE ------------------------------------------------------------------------------ B4F | VARIED* | 1~3 | 700 GIL; SILVER APPLE; | | | ETHER TURBO; EYE MEDICINE; | | | GIANT'S MEDICINE ------------------------------------------------------------------------------ B5F |PREDETERMINED| NONE | NONE ------------------------------------------------------------------------------ B6F | VARIED* | 1~3 | RED CURTAIN; BLUE FANG; | | | POWER MEDICINE; LUCK UP; | | | THIEF'S CAGE ------------------------------------------------------------------------------ B7F | VARIED* | 1~4 | 150 GIL; HI-POTION; HERMES'S | | | SHOES; FAIRY'S MEDICINE; | | | HEADBAND ------------------------------------------------------------------------------ B8F | VARIED* | 1~4 | WHITE CURTAIN; 250 GIL; | | | BLUE CURTAIN; POWER UP; | | | PRIEST'S HAT ------------------------------------------------------------------------------ B9F | VARIED* | 1~5 | EMERGENCY EXIT; GIANT'S | | | MEDICINE; ETHER; SORMA'S | | | DROPS; WAR HAMMER ------------------------------------------------------------------------------ B10F |PREDETERMINED| 1 | RIBBON ------------------------------------------------------------------------------ **The type of the floor will be always either the CAVES or FIRE type.* ------- You can fight either or both of the following bosses in B5F: North Room: SCARMIGLION (4000 HP then 7046 HP, drops Moon Curtain) South Room: CAGNAZZO (7068 HP, drops Light Curtain) ------- You can fight either or both of the following bosses in B10F: Lower Path: VALCALICIA (12954 HP, drops Bribe Heart) Upper Path: RUBICANTE (15000 HP, drops Kikuichimonji) ------- EQUIPMENT Bribe Heart (Fighter, Knight and Ninja Only) ----------- Attack +30 Accuracy +6 Kikuichimonji (Fighter, Knight, Thief, Ninja, Red Mage, and Red Wizard only) ------------- Attack +37 Accuracy +6 ------------------------------------------------------------------------------ WATER DUNGEON (20 FLOORS) ------------------------------------------------------------------------------ FLOOR | FLOOR | POSSIBLE MAX. NUMBER | POSSIBLE ITEMS | TYPE | OF CHESTS | ------------------------------------------------------------------------------ B1F | VARIED* | 1~10 | 200 GIL; ECHO GRASS; HI- | | | POTION; PHOENIX DOWN; | | | ETHER DRY; RED CURTAIN; | | | MIND UP; HERMES'S SHOES | | | BADMINTON HAT ------------------------------------------------------------------------------ B2F | VARIED* | 1~10 | 400 GIL; EYE MEDICINE; | | | X-POTION; ETHER; GIANT'S | | | MEDICINE; MIND UP; WHITE | | | FANG; MOON CURTAIN; GOLDEN | | | APPLE; GENJI SHIELD ------------------------------------------------------------------------------ B3F | VARIED* | 1~10 | POTION; 3000 GIL; SPIDER'S | | | WEB; SPEED UP; TIGER MASK; | | | WHITE CURTAIN; LIGHT CURTAIN | | | CURE-ALL; ELIXIR; SORMA'S | | | DROPS ------------------------------------------------------------------------------ B4F | VARIED* | 1~10 | HI-POTION; ETHER; SPEED | | | DRINK; POWER MEDICINE; | | | RED FANG; PHOENIX DOWN; | | | EMERGENCY EXIT; ETHER DRY; | | | HERMES'S SHOES; POWER UP ------------------------------------------------------------------------------ B5F |PREDETERMINED| NONE | NONE ------------------------------------------------------------------------------ B6F | VARIED* | 1~10 | 123 GIL; EMERGENCY EXIT; | | | BLUE FANG; COCKATRICE'S | | | CLAWS; FAIRY'S MEDICINE; | | | LUCK UP; GIANT'S MEDICINE; | | | ELIXIR; SILVER APPLE; | | | CRYSTAL RING ------------------------------------------------------------------------------ B7F | VARIED* | 1~10 | PHOENIX DOWN; PROTECT RING; | | | VAMPIRE'S FANG; SPIDER'S | | | WEB; GOLDEN APPLE; SPEED UP; | | | POWER MEDICINE; 32000 GIL; | | | X-POTION; LAST ELIXIR ------------------------------------------------------------------------------ B8F | VARIED* | 1~10 | 300 GIL; SPEED DRINK; | | | HERMES'S SHOES; LIGHT | | | CURTAIN; ETHER TURBO; | | | STAMINA UP; SILVER APPLE; | | | CURE-ALL; MIND UP; 70000 GIL ------------------------------------------------------------------------------ B9F | VARIED* | 1~10 | BLUE CURTAIN; HERMES'S SHOES | | | FAIRY'S MEDICINE; SILVER | | | APPLE; X-POTION; EYE | | | MEDICINE; POWER UP; PROTECT | | | RING; DEATH BRINGER; ELIXIR ------------------------------------------------------------------------------ B10F |PREDETERMINED| NONE | NONE ------------------------------------------------------------------------------ B11F | VARIED* | 1~10 | WHITE FANG; COCKATRICE'S | | | CLAWS; SILVER APPLE; PROTECT | | | RING; ORICAHALON; SPEED UP; | | | SORMA'S DROPS; POWER | | | MEDICINE; ELIXIR; MOON | | | CURTAIN ------------------------------------------------------------------------------ B12F | VARIED* | 1~10 | ETHER; 5000 GIL; MIND UP; | | | LIGHT CURTAIN; CURE-ALL; | | | GIANT'S MEDICINE; POWER | | | DASUKI (?); HERMES'S SHOES; | | | X-POTION; LAST ELIXIR ------------------------------------------------------------------------------ B13F | VARIED* | 1~10 | RED CURTAIN; BLUE FANG; | | | VAMPIRE'S FANG; POWER UP; | | | POWER MEDICINE; ETHER TURBO; | | | WHITE CURTAIN; STAMINA UP; | | | ELIXIR; LAST ELIXIR ------------------------------------------------------------------------------ B14F | VARIED* | 1~10 | PHOENIX DOWN; HI-POTION; | | | HERMES'S SHOES; SILVER APPLE | | | FAIRY'S MEDICINE; LUCK UP; | | | MIND UP; EMERGENCY EXIT; | | | EARTH'S CLOTH; SORMA'S DROPS ------------------------------------------------------------------------------ B15F | VARIED* | 1~10 | POTION; BLUE CURTAIN; ECHO | | | GRASS; ASURA; SPIDER'S WEB; | | | POWER UP; GOLDEN APPLE; | | | SPEED DRINK; X-POTION; | | | STAMINA UP ------------------------------------------------------------------------------ B16F | VARIED* | 1~10 | 800 GIL; GIANT'S MEDICINE; | | | PROTECT RING; ETHER TURBO; | | | ELIXIR; SPEED UP; 40000 GIL; | | | HERMES'S SHOES; NINJA | | | TOME (?); LIGHT CURTAIN ------------------------------------------------------------------------------ B17F | VARIED* | 1~10 | SPIDER'S WEB; PHOENIX DOWN; | | | X-POTION; HERMES'S SHOES; | | | PRIEST'S HAT; MIND UP; | | | GIGANTIC AXE; ETHER DRY; | | | CRYSTAL SHIELD; ELIXIR ------------------------------------------------------------------------------ B18F | VARIED* | 1~10 | CURE-ALL; HI-POTION; MOON | | | CURTAIN; POWER MEDICINE | | | BADMINTON HAT; FAIRY'S | | | MEDICINE; LUCK UP; SORMA'S | | | DROPS; CRYSTAL RING; 80000 | | | GIL ------------------------------------------------------------------------------ B19F | VARIED* | 1~10 | ETHER; PHOENIX DOWN; | | | PRIEST'S ROBE; SPEED UP; | | | HERMES'S SHOES; GOLDEN APPLE | | | LIGHT CURTAIN; ELIXIR; | | | STAMINA UP; POWER UP ------------------------------------------------------------------------------ B20F |PREDETERMINED| 1 | HERO'S SHIELD ------------------------------------------------------------------------------ *The type of the floor will be one of the following: CAVES, FIRE, SHRINE, WIND, EARTH, CASTLE, UNDEAD, or WATER.* ------- You will fight this boss in B5F: Giglamesh (8888 HP, drops Genji Glove) ------- You will fight this boss in B10F: Atomos (13000 HP, drops Judgement Staff) ------- You can fight either or both of the following bosses in B20F: NW room: Omega (35000 HP, drops Murasame) NE room: Shinryu (35000 HP, drops Ragnarok) ------- EQUIPMENT Genji Glove (Knight and Ninja Only) ----------- Defense +9 Evasion +13 Judgement Staff (Black Wizard Only) *Thanks to COUNTLESS people who sent me the --------------- stats for this weapon! I appreciate it! Attack +29 Accuracy +25 Casts Flare when used in battle Murasame (Ninja Only) -------- Attack +52 Evasion +35 Ragnarok (Knight Only) -------- Attack +59 Evasion +33 ------------------------------------------------------------------------------ WIND DUNGEON (40 FLOORS) ------------------------------------------------------------------------------ FLOOR | FLOOR | POSSIBLE MAX. NUMBER | POSSIBLE ITEMS | TYPE | OF CHESTS | ------------------------------------------------------------------------------ B1F | VARIED* | 1~10 | 2500 GIL; BLUE FANG; | | | SPIDER'S WEB; TIGER MASK; | | | STAMINA UP; GOLDEN APPLE; | | | PROTECT RING; HERMES'S | | | SHOES; ETHER TURBO; GENJI | | | HELM ------------------------------------------------------------------------------ B2F | VARIED* | 1~10 | PROTECT RING; COCKATRICE'S | | | CLAWS; HERMES'S SHOES; | | | SPIDER'S WEB; SILVER APPLE; | | | LIGHT CURTAIN; ELIXIR; | | | POWER MEDICINE; MIND UP; | | | GIANT'S MEDICINE ------------------------------------------------------------------------------ B3F | VARIED* | 1~10 | POTION; PHOENIX DOWN; SPEED | | | UP; LUCK UP; SORMA'S DROPS; | | | ETHER TURBO; CRYSTAL MAIL; | | | WHITE FANG; CURE-ALL; | | | SPEED UP ------------------------------------------------------------------------------ B4F | VARIED* | 1~10 | 600 GIL; WHITE CURTAIN; | | | VAMPIRE'S FANG; ETHER; | | | FAIRY'S MEDICINE; X-POTION; | | | SPIDER'S WEB; OGREKILLER; | | | ETHER DRY; EMERGENCY EXIT ------------------------------------------------------------------------------ B5F | VARIED* | 1~10 | BLUE CURTAIN; STAMINA UP; | | | PHOENIX DOWN; CURE-ALL; HI- | | | POTION; GOLDEN APPLE; | | | SORMA'S DROPS; GIANT'S | | | MEDICINE; SPEED DRINK; | | | DARK CLAYMORE ------------------------------------------------------------------------------ B6F | VARIED* | 1~10 | PHOENIX DOWN; 100 GIL; EYE | | | MEDICINE; 120 GIL; ECHO | | | GRASS; POWER UP; ETHER TURBO | | | POET'S CLOTHES; MIND UP; | | | LAST ELIXIR ------------------------------------------------------------------------------ B7F | VARIED* | 1~10 | PHOENIX DOWN; PROTECT DRINK; | | | HI-POTION; TRIANGLE HAT; | | | SORMA'S DROPS; RED CURTAIN; | | | HERMES'S SHOES; SILVER APPLE | | | ELIXIR; SPEED DRINK ------------------------------------------------------------------------------ B8F | VARIED* | 1~10 | 2400 GIL; SPIDER'S WEB; | | | PHOENIX DOWN; ETHER; FAIRY'S | | | MEDICINE; EMERGENCY EXIT; | | | SILVER APPLE; X-POTION; | | | BLACK HOOD; POWER UP ------------------------------------------------------------------------------ B9F | VARIED* | 1~10 | EYE MEDICINE; STAMINA UP; | | | ETHER TURBO; 14000 GIL; | | | HERMES'S SHOES; WHITE FANG; | | | MOON CURTAIN; SORMA'S DROPS; | | | MIND UP; ENCHANCE SWORD ------------------------------------------------------------------------------ B10F |PREDETERMINED| NONE | NONE ------------------------------------------------------------------------------ B11F | VARIED* | 1~10 | ECHO GRASS; HI-POTION; ETHER | | | HERMES'S SHOES; PROTECT | | | DRINK; LUCK UP; POWER | | | MEDICINE; LIGHT CURTAIN; | | | SPIDER'S WEB; ORIHALCON ------------------------------------------------------------------------------ B12F | VARIED* | 1~10 | LAST ELIXIR; EYE MEDICINE; | | | 132 GIL; HI-POTION; SPIDER'S | | | WEB; POWER UP; WHITE FANG; | | | CURE-ALL; GOLDEN APPLE; | | | SORMA'S DROPS ------------------------------------------------------------------------------ B13F | VARIED* | 1~10 | ETHER; 240 GIL; X-POTION; | | | POWER MEDICINE; STAMINA UP; | | | GIANT'S MEDICINE; MAGIC | | | MASHER; ETHER DRY; ELIXIR; | | | LIGHT ROBE ------------------------------------------------------------------------------ B14F | VARIED* | 1~10 | LIGHT CURTAIN; SILVER APPLE; | | | SPEED DRINK; ETHER TURBO; | | | RED FANG; EMERGENCY EXIT; | | | SPIDER'S WEB; SPEED UP; | | | BLUE CURTAIN; CRYSTAL HELM ------------------------------------------------------------------------------ B15F | VARIED* | 1~10 | CURE-ALL; WHITE FANG; POWER | | | UP; COCKATRICE'S CLAWS; X- | | | POTION; HERMES'S SHOES; | | | GIANT'S MEDICINE; OGREKILLER | | | POWER UP; ELIXIR ------------------------------------------------------------------------------ B16F | VARIED* | 1~10 | X-POTION; ETHER; FAIRY'S | | | MEDICINE; PROTECT DRINK; | | | SPIDER'S WEB; MOON CURTAIN; | | | SILVER APPLE; LUCK UP; | | | THIEF'S BRACELET; MIND UP ------------------------------------------------------------------------------ B17F | VARIED* | 1~10 | PHOENIX DOWN; ETHER TURBO; | | | RED CURTAIN; CURE-ALL; | | | SPEED DRINK; VAMPIRE FANG; | | | ELIXIR; SORMA'S DROPS; | | | ELF'S MANTLE;ASSASSIN DAGGER ------------------------------------------------------------------------------ B18F | VARIED* | 1~10 | BLUE FANG; SPEED UP; POTION; | | | PHOENIX DOWN; ETHER TURBO; | | | GOLDEN APPLE; HERMES'S SHOES | | | X-POTION; POET'S CLOTHES; | | | LAST ELIXIR ------------------------------------------------------------------------------ B19F | VARIED* | 1~10 | GOLDEN APPLE; SORMA'S DROPS; | | | 110 GIL; EYE MEDICINE; WHITE | | | FANG; WHITE CURTAIN; GLADIUS | | | ELIXIR; BLUE FANG; 20000 GIL ------------------------------------------------------------------------------ B20F |PREDETERMINED| NONE | NONE ------------------------------------------------------------------------------ B21F | VARIED* | 1~10 | GIANT'S MEDICINE; SORMA'S | | | DROPS; LUCK UP; SPEED UP; | | | ECHO GRASS; SPEED DRINK; | | | ETHER DRY; HI-POTION; RED | | | CAPE; ELIXIR ------------------------------------------------------------------------------ B22F | VARIED* | 1~10 | LIGHT CURTAIN; CURE-ALL; | | | 560 GIL; POTION; FAIRY'S | | | MEDICINE; MIND UP; | | | HERMES'S SHOES; SILVER APPLE | | | BLUE CURTAIN; GOLDEN APPLE ------------------------------------------------------------------------------ B23F | VARIED* | 1~10 | POWER MEDICINE; EMERGENCY | | | EXIT; PROTECT DRINK; PHOENIX | | | DOWN; X-POTION; TRIANGLE HAT | | | SORMA'S DROPS; STAMINA UP; | | | PHOENIX DOWN; CRYSTAL | | | BRACELET ------------------------------------------------------------------------------ B24F | VARIED* | 1~10 | MIND UP; HI-POTION; | | | COCKATRICE'S CLAWS; MOON | | | CURTAIN; SPIDER'S WEB; SPEED | | | DRINK; CURE-ALL; POWER UP; | | | BRIBE HEART; GOLDEN APPLE ------------------------------------------------------------------------------ B25F | VARIED* | 1~10 | POTION; 6300 GIL; ETHER | | | TURBO; VAMPIRE'S FANG; | | | POWER UP; SORMA'S DROPS; | | | ELIXIR; PHOENIX DOWN; HI- | | | POTION; GENJI ARMOR ------------------------------------------------------------------------------ B26F | VARIED* | 1~10 | EYE MEDICINE; WHITE FANG; | | | SPEED DRINK; ELIXIR; X- | | | POTION; EMERGENCY EXIT; | | | HERMES'S SHOES; LIGHT | | | CURTAIN; GIANT'S MEDICINE; | | | SAGE'S STAFF ------------------------------------------------------------------------------ B27F | VARIED* | 1~10 | HI-POTION; 2600 GIL; | | | STAMINA UP; POWER MEDICINE; | | | BLUE CURTAIN; WHITE CURTAIN; | | | ELIXIR; MIND UP; CRYSTAL | | | SHIELD; SORMA'S DROPS ------------------------------------------------------------------------------ B28F | VARIED* | 1~10 | LAST ELIXIR; SPIDER'S WEB; | | | ETHER; CURE-ALL; FAIRY'S | | | MEDICINE; GOLDEN APPLE; | | | GIANT'S MEDICINE; LUCK UP; | | | HERMES'S SHOES; KOTETSU ------------------------------------------------------------------------------ B29F | VARIED* | 1~10 | PHOENIX DOWN; X-POTION; | | | ECHO GRASS; PROTECT DRINK; | | | HERMES'S SHOES; ETHER DRY; | | | RED FANG; SPEED DRINK; | | | BLACK CLOTHES; ELIXIR ------------------------------------------------------------------------------ B30F |PREDETERMINED| NONE | NONE ------------------------------------------------------------------------------ B31F | VARIED* | 1~10 | WHITE FANG; GOLDEN APPLE; | | | ETHER TURBO; POWER UP; | | | MOON CURTAIN; CURE-ALL; | | | NINJA TOME; EMERGENCY | | | EXIT; ELIXIR; OGREKILLER ------------------------------------------------------------------------------ B32F | VARIED* | 1~10 | FAIRY'S MEDICINE; SORMA'S | | | DROPS; HI-POTION; 63000 GIL; | | | SPEED DRINK; PHOENIX DOWN; | | | BLUE CURTAIN; RED JACKET; | | | SPEED UP; ELIXIR ------------------------------------------------------------------------------ B33F | VARIED* | 1~10 | LIGHT CURTAIN; GIANT'S | | | MEDICINE; MIND UP; PHOENIX | | | DOWN; X-POTION; RED CURTAIN; | | | ETHER TURBO; HERMES'S SHOES; | | | EMERGENCY EXIT; ANGEL RING ------------------------------------------------------------------------------ B34F | VARIED* | 1~10 | 120 GIL; ELIXIR; STAMINA UP; | | | COCKATRICE'S CLAWS; ETHER; | | | POWER MEDICINE; X-POTION; | | | 23000 GIL; GOLDEN APPLE; | | | RUNE AXE ------------------------------------------------------------------------------ B35F | VARIED* | 1~10 | ZEPHYR MANTLE; SILVER APPLE; | | | SORMA'S DROPS; HERMES'S | | | SHOES; LUCK UP; BLUE CURTAIN | | | BLUE FANG; BLACK CLOTHES; | | | LAST ELIXIR; SPEED UP ------------------------------------------------------------------------------ B36F | VARIED* | 1~10 | PHOENIX DOWN; ETHER DRY; | | | HI-POTION; 92000 GIL; VIKING | | | AXE; EYE MEDICINE; GIANT'S | | | MEDICINE; X-POTION; PRIEST'S | | | HAT; ELIXIR ------------------------------------------------------------------------------ B37F | VARIED* | 1~10 | ETHER; POWER UP; POTION; | | | SPEED DRINK; RED FANG; | | | PHOENIX DOWN; GLADIUS; | | | ELIXIR; MIND UP; SORMA'S | | | DROPS ------------------------------------------------------------------------------ B38F | VARIED* | 1~10 | SILVER APPLE; ETHER DRY; | | | ECHO GRASS; WHITE FANG; | | | EMERGENCY EXIT; SPEED UP; | | | X-POTION; DUEL RAPIER; | | | COCKATRICE'S CLAWS; LAST | | | ELIXIR ------------------------------------------------------------------------------ B39F | VARIED* | 1~10 | GOLDEN APPLE; SORMA'S DROPS; | | | LAST ELIXIR; GIANT'S | | | MEDICINE; FAIRY'S MEDICINE; | | | CURE-ALL; PHORENIX DOWN; | | | ASURA, KIKUICHIMONJI; LIGHT | | | CURTAIN ------------------------------------------------------------------------------ B40F |PREDETERMINED| 1 | ULTIMA WEAPON ------------------------------------------------------------------------------ *The type of the floor will be one of the following: CAVES, FIRE, SHRINE, WIND, EARTH, CASTLE, UNDEAD, or WATER.* ------- You will fight this boss in B10F: CHUPON (10000 HP, drops Genji Helm) ------- You will fight this boss in B20F: ULTROS (17000 HP, drops Rune Staff) ------- You will fight this boss in B30F: DOOM TRAIN (9999 HP, drops Last Elixir) ------- You will fight this boss in B40F: DEATH GAZE (30000 HP, drops Light Bringer) ------- EQUIPMENT Genji Helm (Knight and Ninja Only) ---------- Defense +9 Evasion +12 Rune Staff (White Wizard Only) *Thanks to Maxime C for the info!* ---------- +25 Attack +35 Accuracy Casts Healra when used in battle Light Bringer (Red Wizard only) ------------- Attack +42 Accuracy +40 (Not sure, it maxes out at 255) Evasion +57 ============================================================================== ------------------------------- VIII. FINAL FANTASY I ENEMIES ------------------------------- ============================================================================== This list's purpose is to help you find certain monsters you don't have... to use it, just find the number of the monster you don't have and find it in the numerical list below and THEN go to the bestairy (alphabetical) and find its location. Viola! :) Also, there is a new list: for the Soul of Chaos. It is below the Main Enemy List. 1. Goblin 2. Goblin Guard 3. Wolf 4. Crazy Horse 5. Skeleton 6. Black Widow 7. Gigas Worm 8. Warg Wolf 9. Werewolf 10. Zombie 11. Ghoul 12. Garland (BOSS) 13. Cobra 14. Ogre 15. Ogre Chief 16. Lizard 17. Pirate (BOSS) 18. Sahagin 19. Sahagin Chief 20. Buccaneer 21. Shark 22. Bigeyes 23. Tarantula 24. Ghast 25. Scorpion 26. Shadow 27. Green Slime 28. Crawler 29. Gray Ooze 30. Gargoyle 31. Bloodbones 32. Piscodemon 33. Astos (BOSS) 34. Mummy 35. Wraith 36. Anaconda 37. Hyenadon 38. Lesser Tiger 39. Minotaur 40. Hill Gigas 41. Earth Elemental 42. Troll 43. Wight 44. Ochre Jelly 45. Cockatrice 46. Vampire 47. Ogre Mage 48. Sphinx 49. Lich (BOSS) 50. Ankheg 51. Piranha 52. Red Piranha 53. Crocodile 54. White Croc 55. Ochu 56. Neochu 57. Hydra 58. Horned Devil 59. Pyrolisk 60. Fire Elemental 61. Fire Hydra 62. Lava Worm 63. Hellhound 64. Fire Lizard 65. Fire Gigas 66. Red Dragon 67. Marilith (BOSS) 68. White Dragon 69. Winter Wolf 70. Mindflayer 71. Ice Gigas 72. Specter 73. Remorazz 74. Dark Wizard 75. Evil Eye 76. Desert Baretta 77. Sabretooth 78. Wyvern 79. Wyrm 80. Manticore 81. Baretta 82. Basilisk 83. Allosaurus 84. Weretiger 85. Sand Worm 86. Minotaur Zombie 87. King Mummy 88. Medusa 89. Rakshasa 90. Clay Golem 91. Nightmare 92. Dragon Zombie 93. Sahagin Prince 94. White Shark 95. Deepeyes 96. Sea Snake 97. Sea Scorpion 98. Sea Troll 99. Ghost 100. Water Elemental 101. Water Naga 102. Kraken (BOSS) 103. Tyrannosaur 104. Black Knight 105. Chimera 106. Guardian 107. Blue Dragon 108. Green Dragon 109. Stone Golem 110. Air Elemental 111. Spirit Naga 112. Death Knight 113. Earth Medusa 114. Dark Flan 115. Soldier 116. Vampire Lord 117. Dark Fighter 118. Death Machine 119. Tiamat (BOSS) 120. Rhyos 121. Death Eye 122. Purple Worm 123. Iron Golem 124. Lich 125. Marilith 126. Kraken 127. Tiamat 128. Chaos SOUL OF CHAOS 129. Echidna 130. Cerberus 131. Ahriman 132. 2-Headed Dragon 133. Scarmiglione 134. Scarmiglione 135. Cagnazzo 136. Barbariccia 137. Rubicante 138. Giglamesh 139. Omega 140. Shinryu 141. Atomos 142. Typhon 143. Orthros 144. Phantom Train 145. Death Gaze 146. Devil Wizard 147. Abyss Worm 148. Elm Gigas 149. Flare Gigas 150. Unicorn 151. Yellow Ogre 152. Mad Ogre 153. Mage Chimera 154. Yellow Dragon 155. Holy Dragon 156. Mythril Golem 157. Killer Shark 158. Death Manticore 159. Blood Tiger 160. Dark Eye 161. Bloody Eye 162. Flood Gigas 163. Poison Eagle 164. Black Goblin 165. Knocker 166. Desertpede 167. Gloom Widow 168. Duel Knight 169. Squidraken 170. Pharaoh 171. Bonesnatch 172. Silver Dragon 173. Black Dragon 174. Blue Troll 175. Earth Troll 176. Poison Naga 177. Earth Plant 178. Yamata no Orochi 179. Dark Elemental 180. Devil Hound 181. Sekhret 182. Catoblepas 183. Hundlegs 184. Undergrounder 185. Death Elemental 186. Wild Nakk 187. Dark Wolf 188. Rock Gargoyle 189. Sahagin Queen 190. Reaper 191. Python 192. Skulldier 193. Red Flan 194. Prototype 195. Revenant ------------------------------------------------------------------------------ LEGEND ------ HP: Health Points EXP: Experience Points GIL: Gil WKN: Weakness (use this magic to inflict huge damage) LOC: Location (approximation) AEROS/AIR ELEMENTAL ------------------- HP: 358 EXP: 1614 GIL: 807 WKN: None LOC: Flying Fortress; B4F-Past-Temple of Chaos ALLOSAURUS ---------- HP: 480 EXP: 3387 GIL: 502 WKN: None LOC: Outside Lufenia ANACONDA -------- HP: 80 EXP: 165 GIL: 50 WKN: None LOC: Marsh Cave; Terra Cavern; Outside Crescent Lake ANKHEG ------ HP: 222 EXP: 1194 GIL: 300 WKN: None LOC: Outside Crescent Lake; Mt. Gulg ASTOS ----- HP: 420 EXP: 2250 GIL: 2000 WKN: None LOC: Boss BARETTA ------- HP: 256 EXP: 1428 GIL: 300 WKN: None LOC: Outside Onlak/Desert; Outside Lufenia BASILISK -------- HP: 196 EXP: 1977 GIL: 658 WKN: None LOC: Outside Citadel; B1F-Past-Temple of Chaos BIG EYES -------- HP: 10 EXP: 42 GIL: 10 WKN: Bolt LOC: On Ship BLACK FLAN ---------- HP: 156 EXP: 1101 GIL: 900 WKN: Fire LOC: Flying Fortress; 1F-3F-Past-Temple of Chaos BLACK KNIGHT ------------ HP: 260 EXP: 1263 GIL: 1800 WKN: None LOC: Tower of Mirage; Flying Fortress; 1F-3F-Past-Temple of Chaos BLACK WIDOW ----------- HP: 28 EXP: 30 GIL: 8 WKN: None LOC: Outside Corneria; Marsh Cave; Terra Cavern BLOODBONES ---------- HP: 144 EXP: 378 GIL: 378 WKN: Fire; Dia LOC: Marsh Cave; Ice Cavern BLUE DRAGON ----------- HP: 454 EXP: 3274 GIL: 2000 WKN: None LOC: Tower of Mirage BUCCANEER --------- HP: 50 EXP: 60 GIL: 120 WKN: None LOC: On Ship CHAOS ----- HP: 20000 EXP: - GIL: - WKN: None LOC: Boss CHIMERA ------- HP: 300 EXP: 2064 GIL: 2500 WKN: Ice LOC: Tower of Mirage; Flying Fortress; 1F-3F-Past-Temple of Chaos CLAY GOLEM ---------- HP: 176 EXP: 1257 GIL: 800 WKN: None LOC: The Citadel; Waterfall Cavern; Flying Fortress; B1F-Past-Temple of Chaos COBRA ----- HP: 56 EXP: 123 GIL: 50 WKN: None LOC: Outside Elfheim; Outside Melmond; Terra Cavern COCKATRICE ---------- HP: 50 EXP: 186 GIL: 200 WKN: None LOC: Terra Cavern; Ice Cavern; Waterfall Cavern; Sunken Shrine; Tower of Mirage CRAWLER ------- HP: 84 EXP: 186 GIL: 200 WKN: None LOC: Marsh Cave CRAZY HORSE ----------- HP: 64 EXP: 63 GIL: 15 WKN: None LOC: Outside Corneria; Temple of Chaos-Present; Outside Pravoca CROCODILE --------- HP: 184 EXP: 816 GIL: 900 WKN: Bolt LOC: On Canoe DARK FIGHTER ------------ HP: 200 EXP: 3420 GIL: 3420 WKN: None LOC: Flying Fortress DARK WIZARD ----------- HP: 105 EXP: 1095 GIL: 1095 WKN: None LOC: Ice Cavern; 1F-3F-Past-Temple of Chaos DEATH EYE --------- HP: 360 EXP: 1 GIL: 1 WKN: Fire; Dia LOC: 1F-3F-Past-Temple of Chaos DEATH KNIGHT ------------ HP: 190 EXP: 2700 GIL: 3000 WKN: None LOC: B4F-Past-Temple of Chaos DEATH MACHINE ------------- HP: 2000 EXP: 32000 GIL: 32000 WKN: None LOC: B5F-Flying Fortress DEEPEYES -------- HP: 304 EXP: 3591 GIL: 3591 WKN: Bolt LOC: Sunken Shrine; B3F-Past-Temple of Chaos DESERT BARETTA -------------- HP: 352 EXP: 2610 GIL: 1 WKN: None LOC: Outside Onlak/Desert; Outside Lufenia DRAGON ZOMBIE ------------- HP: 268 EXP: 2331 GIL: 999 WKN: Fire; Dia LOC: The Citadel; 1F-3F-Past-Temple of Chaos; B4F-Past-Temple of Chaos EARTH ELEMENT ------------- HP: 288 EXP: 1536 GIL: 768 WKN: Fire LOC: Terra Cavern; B1F-Past-Temple of Chaos EARTH MEDUSA ------------ HP: 96 EXP: 1218 GIL: 1218 WKN: Fire LOC: Flying Fortress; B1F-Past-Temple of Chaos EVIL EYE -------- HP: 162 EXP: 3225 GIL: 3225 WKN: None LOC: Flying Fortress FIRE ELEMENTAL -------------- HP: 276 EXP: 1620 GIL: 800 WKN: Ice LOC: Mt. Gulg; B2F-Past-Temple of Chaos FIRE GIGAS ---------- HP: 300 EXP: 1506 GIL: 1506 WKN: Ice LOC: Mt. Gulg; B2F-Past-Temple of Chaos FIRE HYDRA ---------- HP: 182 EXP: 1215 GIL: 400 WKN: Ice LOC: Mt. Gulg; Flying Fortress; B2F-Past-Temple of Chaos FIRE LIZARD ----------- HP: 296 EXP: 2472 GIL: 1200 WKN: Ice LOC: Mt. Gulg; B2F-Past-Temple of Chaos GARGOYLE -------- HP: 80 EXP: 132 GIL: 1200 WKN: None LOC: Marsh Cave; Terra Cavern GARLAND ------- HP: 212 EXP: 130 GIL: 250 WKN: None LOC: Boss GHAST ----- HP: 56 EXP: 117 GIL: 117 WKN: Fire; Dia LOC: Outside Elfheim; Outside Melmond; Terra Cavern; Ice Cavern GHOST ----- HP: 180 EXP: 990 GIL: 990 WKN: Fire; Dia LOC: Sunken Shrine GHOUL ----- HP: 48 EXP: 93 GIL: 50 WKN: Fire; Dia LOC: Temple of Chaos-Present; Marsh Cave; Outside Melmond GIGAS WORM ---------- HP: 56 EXP: 63 GIL: 15 WKN: Fire LOC: Outside Corneria; Temple of Chaos-Present; Outside Pravoca; Outside Elfheim; Outside Melmond GOBLIN ------ HP: 8 EXP: 6 GIL: 6 WKN: None LOC: Outside Corneria; Temple of Chaos-Present GOBLIN GUARD ------------ HP: 16 EXP: 18 GIL: 18 WKN: None LOC: Outside Corneria; Temple of Chaos-Present; Outside Pravoca; Outside Elfheim GRAY OOZE --------- HP: 76 EXP: 255 GIL: 70 WKN: Bolt LOC: Marsh Cave; Mt. Gulg GREEN DRAGON ------------ HP: 352 EXP: 4068 GIL: 5000 WKN: Ice LOC: Waterfall Cavern; 1F-3F-Past-Temple of Chaos GREEN SLIME ----------- HP: 24 EXP: 84 GIL: 20 WKN: Ice; Fire LOC: Marsh Cave GUARDIAN -------- HP: 200 EXP: 1224 GIL: 400 WKN: Bolt LOC: Tower of Mirage HELLHOUND --------- HP: 192 EXP: 1182 GIL: 600 WKN: Ice LOC: Mt. Gulg; Outside Onlak/Desert; Tower of Mirage HILL GIGAS ---------- HP: 240 EXP: 879 GIL: 879 WKN: None LOC: Terra Cavern; Outside Crescent Lake; Mt. Gulg; Outside Lufenia HORNED DEVIL ------------ HP: 94 EXP: 387 GIL: 387 WKN: None LOC: Mt. Gulg; The Citadel HYDRA ----- HP: 212 EXP: 915 GIL: 150 WKN: None LOC: On Canoe; Outside Citadel HYENADON -------- HP: 120 EXP: 288 GIL: 72 WKN: None LOC: Outside Melmond; Mt. Gulg ICE GIGAS --------- HP: 336 EXP: 1752 GIL: 1752 WKN: Fire LOC: Ice Cavern; Outside Onlak/Desert; 1F-3F-Past-Temple of Chaos IRON GOLEM ---------- HP: 304 EXP: 6717 GIL: 3000 WKN: None LOC: B4F-Past-Temple of Chaos KING MUMMY ---------- HP: 188 EXP: 984 GIL: 1000 WKN: Fire; Dia LOC: The Citadel; Waterfall Cavern; Sunken Shrine; Tower of Mirage KRAKEN ------ HP: 1800 / 3600 EXP: 4245 / 2000 GIL: 5000 / 1 WKN: Bolt LOC: Sunken Shrine / Temple of Chaos LAVA WORM --------- HP: 280 EXP: 1671 GIL: 400 WKN: Ice LOC: Mt. Gulg; B2F-Past-Temple of Chaos LESSER TIGER ------------ HP: 132 EXP: 438 GIL: 108 WKN: None LOC: Outside Melmond; Outside Citadel; Outside Onlak/Desert LICH ---- HP: 1200 / 2800 EXP: 2200 / 2000 GIL: 3000 / 1 WKN: LOC: Terra Cavern / Temple of Chaos LIZARD ------ HP: 92 EXP: 153 GIL: 50 WKN: None LOC: Outside Pravoca; Terra Cavern; Mt. Gulg MANTICORE --------- HP: 164 EXP: 1317 GIL: 650 WKN: None LOC: Flying Fortress MARILITH -------- HP: 1440 / 3200 EXP: 2475 / 2000 GIL: 3000 / 1 WKN: Ice LOC: Mt. Gulg / Temple of Chaos MEDUSA ------ HP: 68 EXP: 699 GIL: 699 WKN: None LOC: The Citadel; Tower of Mirage; Flying Fortress MINDFLAYER ---------- HP: 112 EXP: 822 GIL: 999 WKN: None LOC: Ice Cavern; The Citadel; Flying Fortress; B4F-Past-Temple of Chaos MINOTAUR -------- HP: 164 EXP: 489 GIL: 489 WKN: None LOC: Terra Cavern; Outside Crescent Lake; Mt. Gulg MINOTAUR ZOMBIE --------------- HP: 224 EXP: 1050 GIL: 1050 WKN: Fire; Dia LOC: The Citadel; Outside Lufenia MUMMY ----- HP: 80 EXP: 300 GIL: 300 WKN: Fire; Dia LOC: Western Keep; Terra Cavern; Ice Cavern; The Citadel; Waterfall Cavern; Sunken Shrine; Tower of Mirage NEOCHU ------ HP: 344 EXP: 3189 GIL: 500 WKN: None LOC: On Canoe; Flying Fortress NIGHTMARE --------- HP: 200 EXP: 1272 GIL: 700 WKN: Ice LOC: The Citadel; Waterfall Cavern; Tower of Mirage; Flying Fortress; B4F-Past-Temple of Chaos OCHRE JELLY ----------- HP: 76 EXP: 252 GIL: 70 WKN: Ice; Fire LOC: Terra Cavern OCHU ---- HP: 208 EXP: 1224 GIL: 102 WKN: Bolt LOC: On Canoe; Outside Citadel; Outside Onlak/Desert OGRE ---- HP: 100 EXP: 195 GIL: 195 WKN: None LOC: Outside Pravoca; Outside Elfheim; Outside Melmond; Terra Cavern OGRE CHIEF ---------- HP: 132 EXP: 282 GIL: 300 WKN: None LOC: Outside Elfheim; Outside Melmond; Terra Cavern; Outside Crescent Lake; Mt. Gulg OGRE MAGE --------- HP: 144 EXP: 723 GIL: 723 WKN: None LOC: Terra Cavern; Outside Crescent Lake; Mt. Gulg; Outside Onlak/Desert PIRANHA ------- HP: 92 EXP: 240 GIL: 20 WKN: Bolt LOC: On Canoe PIRATE ------ HP: 24 EXP: 40 GIL: 40 WKN: None LOC: Pravoca PISCODEMON ---------- HP: 84 EXP: 276 GIL: 300 WKN: None LOC: Terra Cavern; Ice Cavern PURPLE WORM ----------- HP: 448 EXP: 4344 GIL: 1000 WKN: None LOC: 1F-3F-Past-Temple of Chaos; B4F-Past-Temple of Chaos PYROLISK -------- HP: 44 EXP: 423 GIL: 500 WKN: Ice LOC: Mt. Gulg; Waterfall Cavern; Sunken Shrine; Tower of Mirage RAKSHASA -------- HP: 110 EXP: 603 GIL: 800 WKN: None LOC: The Citadel; Flying Fortress RED DRAGON ---------- HP: 248 EXP: 2904 GIL: 4000 WKN: None LOC: Mt. Gulg; B2F-Past-Temple of Chaos RED PIRANHA ----------- HP: 172 EXP: 546 GIL: 46 WKN: None LOC: On Canoe REMORAZZ -------- HP: 320 EXP: 2244 GIL: 1000 WKN: None LOC: Ice Cavern; Outside Onlak/Desert RHYOS ----- HP: 350 EXP: 4584 GIL: 5000 WKN: Ice LOC: 1F-3F-Past-Temple of Chaos SABRETIGER ---------- HP: 200 EXP: 843 GIL: 500 WKN: None LOC: Outside Citadel; Outside Onlak/Desert; Tower of Mirage SAHAGIN ------- HP: 28 EXP: 30 GIL: 30 WKN: Bolt LOC: On Ship SAHAGIN CHIEF ------------- HP: 64 EXP: 105 GIL: 105 WKN: Bolt LOC: On Ship; Sunken Shrine SAHAGIN PRINCE -------------- HP: 204 EXP: 822 GIL: 882 WKN: Bolt LOC: Sunken Shrine; B3F-Past-Temple of Chaos SAND WORM --------- HP: 200 EXP: 2683 GIL: 900 WKN: None LOC: Outside Citadel SCORPION -------- HP: 84 EXP: 225 GIL: 70 WKN: None LOC: Outside Pravoca; Marsh Cave; Outside Crescent Lake; Mt. Gulg SEA SCORPION ------------ HP: 148 EXP: 639 GIL: 300 WKN: Bolt LOC: Sunken Shrine; B3F-Past-Temple of Chaos SEA SNAKE --------- HP: 224 EXP: 957 GIL: 600 WKN: Bolt LOC: Sunken Shrine; B3F-Past-Temple of Chaos SEA TROLL --------- HP: 216 EXP: 852 GIL: 852 WKN: Bolt LOC: Sunken Shrine; B3F-Past-Temple of Chaos SHADOW ------ HP: 50 EXP: 90 GIL: 45 WKN: Fire; Dia LOC: Marsh Cave; Outside Melmond SHARK ----- HP: 120 EXP: 267 GIL: 66 WKN: Bolt LOC: On Ship; Sunken Shrine SKELETON -------- HP: 10 EXP: 9 GIL: 3 WKN: Fire; Dia LOC: Outside Corneria; Temple of Chaos-Present; Marsh Cave SOLIDER ------- HP: 400 EXP: 4000 GIL: 2000 WKN: Bolt LOC: Flying Fortress SPECTER ------- HP: 114 EXP: 432 GIL: 432 WKN: Fire; Dia LOC: Ice Cavern SPHINX ------ HP: 228 EXP: 1160 GIL: 1160 WKN: None LOC: Terra Cavern; Mt. Gulg; Outside Citadel; Outside Onlak/Desert SPIRIT NAGA ----------- HP: 420 EXP: 3489 GIL: 4000 WKN: None LOC: Flying Fortress STONE GOLEM ----------- HP: 200 EXP: 2385 GIL: 1000 WKN: None LOC: Flying Fortress; B1F-Past-Temple of Chaos; B4F-Past-Temple of Chaos TARANTULA --------- HP: 64 EXP: 141 GIL: 50 WKN: None LOC: Outside Pravoca; Outside Elfheim; Marsh Cave; Outside Melmond; Terra Cavern TIAMAT ------ HP: 2400 / 5500 EXP: 5496 / 2000 GIL: 6000 / 1 WKN: Fire LOC: Flying Fortress / Temple of Chaos TROLL ----- HP: 184 EXP: 621 GIL: 621 WKN: Fire LOC: Terra Cavern; Outside Crescent Lake; Outside Onlak/Desert; Outside Lufenia TYRANNOSAUR ----------- HP: 600 EXP: 7200 GIL: 600 WKN: None LOC: Outside Lufenia VAMPIRE ------- HP: 156 EXP: 1200 GIL: 2000 WKN: Fire; Dia LOC: Tower of Mirage; B4F-Past-Temple of Chaos VAMPIRE LORD ------------ HP: 300 EXP: 2385 GIL: 3000 WKN: Fire; Dia LOC: Flying Fortress; 1F-3F-Past-Temple of Chaos; B4F-Past-Temple of Chaos WARG WOLF --------- HP: 72 EXP: 93 GIL: 22 WKN: None LOC: Temple of Chaos-Present; Outside Pravoca; Outside Elfheim; Marsh Cave; Outside Melmond; Terra Cavern WATER ELEMENTAL --------------- HP: 300 EXP: 1962 GIL: 800 WKN: Ice LOC: Sunken Shrine; B3F-Past-Temple of Chaos WATER NAGA ---------- HP: 356 EXP: 2355 GIL: 2355 WKN: Bolt LOC: Sunken Shrine; B3F-Past-Temple of Chaos WERETIGER --------- HP: 160 EXP: 780 GIL: 780 WKN: None LOC: Outside Citadel; Tower of Mirage WEREWOLF -------- HP: 68 EXP: 135 GIL: 67 WKN: None LOC: Temple of Chaos-Present; Outside Pravoca; Outside Elfheim; Marsh Cave; Terra Cavern WHITE CROC ---------- HP: 288 EXP: 1890 GIL: 2000 WKN: Bolt LOC: On Canoe WHITE DRAGON ------------ HP: 200 EXP: 1701 GIL: 2000 WKN: Bolt; Fire LOC: Ice Cavern; 1F-3F-Past-Temple of Chaos WHITE SHARK ----------- HP: 344 EXP: 2361 GIL: 600 WKN: Bolt LOC: Sunken Shrine; B3F-Past-Temple of Chaos WIGHT ----- HP: 52 EXP: 150 GIL: 150 WKN: Fire; Dia LOC: Outside Elfheim; Terra Cavern; Ice Cavern WINTER WOLF ----------- HP: 92 EXP: 402 GIL: 200 WKN: Fire LOC: Ice Cavern; Outside Lufenia; 1F-3F-Past-Temple of Chaos WOLF ---- HP: 20 EXP: 24 GIL: 6 WKN: None LOC: Outside Corneria; Temple of Chaos-Present; Outside Melmond WRAITH ------ HP: 86 EXP: 231 GIL: 231 WKN: Fire; Dia LOC: Western Keep; Terra Cavern; Mt. Gulg; Ice Cavern WYRM ---- HP: 260 EXP: 1218 GIL: 502 WKN: None LOC: Outside Citadel; Outside Onlak/Desert; Tower of Mirage WYVERN ------ HP: 212 EXP: 1173 GIL: 50 WKN: None LOC: Outside Onlak/Desert; Outside Lufenia; Tower of Mirage ZOMBIE ------ HP: 20 EXP: 25 GIL: 12 WKN: Fire; Dia LOC: Temple of Chaos-Present; Marsh Cave ------------------------------------------------------------------------------ SOUL OF CHAOS MONSTERS (bosses and stats coming up soon - Thanks to Red Scarlet's FAQ for some of the names here!) ABYSS WORM ---------- HP: 2500 EXP: 4000 GIL: 1500 WKN: None LOC: Fire Floors, Shrine Floors AHRIMAN ------- HP: 5000 EXP: 0 GIL: 0 WKN: None LOC: Boss ATOMOS ------ HP: 13000 EXP: 0 GIL: 0 WKN: None LOC: Boss BARBARICCA ---------- HP: 12954 EXP: 0 GIL: 0 WKN: None LOC: Boss BLACK DRAGON ------------ HP: 1600 EXP: 3000 GIL: 4000 WKN: None LOC: Ice Floors; Undead Floors BLACK GOBLIN ------------ HP: 50 EXP: 200 GIL: 300 WKN: None LOC: All Floors (too many!) DARK WOLF --------- HP: 360 EXP: 300 GIL: 75 WKN: None LOC: Earth Floors; Ice Floors BLOOD GIGAS* ----------- HP: 400 EXP: 300 GIL: 1500 WKN: None LOC: Undead Floors; Shrine Floors BLOOD TIGER ----------- HP: 213 EXP: 300 GIL: 100 WKN: None LOC: Cavern Floors BLOODY EYE ---------- HP: 720 EXP: 2000 GIL: 2 WKN: None LOC: Undead Floors; Shrine Floors; Wind Floors BLUE TROLL ---------- HP: 132 EXP: 340 GIL: 300 WKN: Fire LOC: Wate Floors BONESNATCH ---------- HP: 500 EXP: 500 GIL: 800 WKN: Fire; Dia LOC: Undead Floors; Shrine Floors CAGNAZZO -------- HP: 7968 EXP: 0 GIL: 0 WKN: Lightning LOC: Boss CATOBLEPAS ---------- HP: 200 EXP: 1500 GIL: 800 WKN: None LOC: Fire Floors; Earth Floors CERBERUS -------- HP: 4000 EXP: 0 GIL: 0 WKN: None LOC: Boss DARK ELEMENTAL -------------- HP: 200 EXP: 1500 GIL: 780 WKN: None LOC: Fire Floors; Earth Floors DARK EYE -------- HP: 450 EXP: 555 GIL: 2000 WKN: Lightning LOC: Water Floors DARK WOLF --------- HP: 360 EXP: 300 GIL: 75 WKN: None LOC: Earth Floors; Ice Floors DEATH ELEMENTAL --------------- HP: 160 EXP: 753 GIL: 800 WKN: None LOC: Water Floors; Wind Floors DEATH GAZE ---------- HP: 30000 EXP: 0 GIL: 0 WKN: Fire, Dia LOC: Boss DEATH MANTICORE --------------- HP: 243 EXP: 800 GIL: 1200 WKN: None LOC: Fire Floors; Wind Floors DESERT PEDE ----------- HP: 120 EXP: 250 GIL: 100 WKN: None LOC: Undead Floors; Water Floors DEVIL HOUND ----------- HP: 150 EXP: 300 GIL: 150 WKN: None LOC: Fire Floors DEVIL WIZARD ------------ HP: 700 EXP: 3800 GIL: 3800 WKN: None LOC: Wind Floors DUEL KNIGHT ----------- HP: 520 EXP: 1200 GIL: 4300 WKN: None LOC: Shrine Floors; Wind Floors EARTH PLANT ----------- HP: 675 EXP: 4440 GIL: 300 WKN: None LOC: Wind Floors EARTH TROLL ----------- HP: 566 EXP: 1200 GIL: 542 WKN: Fire LOC: Earth Floors ECHIDNA ------- HP: 4800 EXP: 0 GIL: 0 WKN: None LOC: Boss ELM GIGAS --------- HP: 250 EXP: 850 GIL: 850 WKN: None LOC: Undead Floors; Earth Floors; Ice Floors FLARE GIGAS ----------- HP: 1050 EXP: 2000 GIL: 2000 WKN: None LOC: Water Floors (!); Cavern Floors; Fire Floors GIGLAMESH --------- HP: 8888 EXP: 0 GIL: 0 WKN: None LOC: Boss GLOOM WIDOW ----------- HP: 71 EXP: 140 GIL: 520 WKN: None LOC: Shrine Floors; Earth Floors; Cavern Floors HUNDLEGS -------- HP: 235 EXP: 1000 GIL: 200 WKN: None LOC: Fire Floors HOLY DRAGON ----------- HP: 1374 EXP: 5505 GIL: 5055 WKN: None LOC: Shrine Floors KILLER SHARK ------------ HP: 1200 EXP: 2500 GIL: 700 WKN: Lightning LOC: Water Floors KNOCKER ------- HP: 450 EXP: 500 GIL: 500 WKN: None LOC: All Floors (Rare, though) MAD OGRE -------- HP: 1000 EXP: 1000 GIL: 1000 WKN: None LOC: Cavern Floors MAGE CHIMERA ------------ HP: 600 EXP: 5000 GIL: 4500 WKN: Cold LOC: Wind Floors MYTHRIL GOLEM ------------- HP: 848 EXP: 6000 GIL: 6000 WKN: None LOC: Wind Floors OMEGA ----- HP: 35000 EXP: 0 GIL: 0 WKN: Lightning LOC: Boss ORTHROS ------- HP: 17000 EXP: 0 GIL: 0 WKN: Fire, Lightning LOC: Boss PHANTOM TRAIN ------------- HP: 9999 EXP: 0 GIL: 0 WKN: Fire, Dia LOC; Boss PHARAOH ------- HP: 1220 EXP: 1542 GIL: 1542 WKN: Fire; Dia LOC: Cavern Floors POISON EAGLE ------------ HP: 200 EXP: 500 GIL: 555 WKN: None LOC: Cavern Floors POISON NAGA ----------- HP: 232 EXP: 960 GIL: 960 WKN: None LOC: Water Floors PROTOTYPE --------- HP: 1500 EXP: 2000 GIL: 1000 WKN: Lightning LOC: Wind Floors PYTHON ------ HP: 85 EXP: 200 GIL: 150 WKN: None LOC: Water Floors; Earth Floors REAPER ------ HP: 35o EXP: 1000 GIL: 1000 WKN: Fire; Dia LOC: Undead Floors; Ice Floors RED FLAN -------- HP: 390 EXP: 1110 GIL: 500 WKN: Cold; Fire LOC: Earth Floors; Fire Floors REVENANT -------- HP: 68 EXP: 250 GIL: 250 WKN: Fire; Dia LOC: Undead Floors; Ice Floors ROCK GARGOYLE ------------- HP: 337 EXP: 120 GIL: 50 WKN: None LOC: Undead Floors; Earth Floors; Fire Floors RUBICANTE --------- HP: 15000 EXP: 0 GIL: 0 WKN: None LOC: Boss SAHAGIN QUEEN ------------- HP: 100 EXP: 500 GIL: 500 WKN: Lightning LOC: Water Floors SCARMIGLIONE ------------ HP: 4000 / 7046 EXP: 0 GIL: 0 WKN: None / Fire, Dia LOC: Boss SEKHRET ------ HP: 1400 EXP: 1300 GIL: 1300 WKN: None LOC: Fire Floors; Earth Floors SHINRYU ------- HP: 35000 EXP: 0 GIL: 0 WKN: None LOC: Boss SILVER DRAGON ------------- HP: 200 EXP: 1800 GIL: 2000 WKN: None LOC: Shrine Floors; Fire Floors SKULLDIER --------- HP: 120 EXP: 133 GIL: 80 WKN: Fire; Dia LOC: Undead Floors; Wind Floors SQUIDRAKEN ---------- HP: 480 EXP: 888 GIL: 888 WKN: None LOC: Earth Floors; Ice Floors TYPHON ------ HP: 10000 EXP: 0 GIL: 0 WKN: Ice LOC: Boss UNDERGROUNDER ------------- HP: 690 EXP: 2500 GIL: 1300 WKN: None LOC: Ice Floors UNICORN ------- HP: 300 EXP: 500 GIL: 300 WKN: Cold LOC: Wind Floors WILD NAKK --------- HP: 80 EXP: 240 GIL: 60 WKN: None LOC: Cavern Floors; Shrine Floors YAMATA NO OROCHI ---------------- HP: 1068 EXP: 4050 GIL: 800 WKN: None LOC: Fire Floors; Wind Floors YELLOW DRAGON ------------- HP: 500 EXP: 2400 GIL: 3000 WKN: None LOC: Cavern Floors YELLOW OGRE ----------- HP: 150 EXP: 300 GIL: 250 WKN: None LOC: Earth Floors ============================================================================== ----------------------------- IX. FINAL FANTASY I BOSSES ----------------------------- ============================================================================== ---------------------- BOSS:Garland (Temple of Chaos - Present) ---------------------- HP: 212 EXP: 130 Drops: Longsword Magic is ALMOST useless... except for Fire. So cast Fire with your BM. For the rest of the classes, attack. WM or RM should heal every time the boss attacks. Not too hard, but if you haven't trained up to level 3, you're in trouble. In the original, he had 106 HP, but now he's got 212, so he's tougher than the last time you saw him. ---------------------- BOSS: Pirates (Pravoca) ---------------------- HP: 24 each EXP: 40 each Drops: Leather Shield Bah... only 24 HP per guy? That's like nothing... But if you're having some trouble, just vanquish them with a successful hit of 'Sleep' from your RM or BM. Otherwise, just endure their attacks and kill them one by one. ------------------------------- BOSS: Piscodemon (Marsh Cave) ------------------------------- HP: 84 (each) EXP: 276 (each) Every time you step on the panel just before the chest, you fight this Piscodemon squad. You could fight up to 4, but most of the time, there's 3 of them. Each monster has only 84 HP, but they are tough because of their tough shell and their attacks have high damage. Bolt is very good against them so use it, if you have it. I fought three of those and my Warriors beat them up along with my BM's Thunder, and finished them off in 2 rounds. Only got hit once. Later in the game, you will encounter those jerk-offs as a normal enemy! Scared now? ----------------- BOSS: Astos (Western Keep) ----------------- HP: 420 EXP: 2250 (yay!!!) Drops: Mythril Sword This boss is very strong and has a good-sized health points. This boss has a lethal spell: Death. This move = instant kill, so be very afraid! A good way to win is with Haste (will only work if you're LVL 8). Have your RM or BM cast Haste on your strongest fighters and pummel him with attacks. Your RM or WM should heal EVERY time with Cure2. The boss has level 2 magic spells so he will damage every member of your party. Strong, yes, but not tough. Fira or Thundara could easily damage him heavily (60+ points!). Finish him off with attacks from your physical fighters. ----------------------- BOSS: Vampire (Cavern of Earth) ----------------------- HP: 280 EXP: 1200 So easy yet so tough to keep all of those alive. Well, not that hard. This boss has HIGH attack power so you better heal your party up if you want all of them alive. The HP is ridiculously low for a boss so it should be no problem for you. Fira and Diara are the killer spells against him. Physical attacks also work wonders. I killed him with only 3 attacks: 2 Physical Attacks and a Fira. However, he killed my WM before I could kill him. Sad. ----------------- BOSS: Lich (Cavern of Earth) ----------------- HP: 1200 EXP: 2200 Drops: Dry Ether As you can see, this boss has a LOT of HP. This boss also has level 2 Black Spells such as Blizzara, Thundara, Slowra, etc. They are very damaging, too, inflicting damage upwards to 150. Despite the size of the HP, you have to make this battle swift. Don't heal too much, your WM have to use the Dia2 spells, it works WONDERS on this boss, 150 easy damage points. Your attackers should keep hitting on the boss, for maybe 50-60 points each attack. Your BM should cast Haste because Lich as high defense against Magic so it's worthless to cast Magic. If you're having trouble... it could be a good idea to cast NulFrost or NulShock to cease the heavy damage you receive from the magic. Don't stop pressing him with attacks and he should go down within 5 rounds. Remember, try to maximize your attack options. If you have a Black Mage, cast Haste or Saber on your attackers... ---------------------- BOSS: Marilith (Mt. Gulg) ---------------------- HP: 1440 EXP: 2475 (not bad...) Drops: Golden Apple The first thing... This boss is OBVIOUSLY a fire lover, since it is buried within the raging lava. What do you do? Cast Ice on him? Nope... Cast NulBlaze, you fool! Along with your Flame Armor and Shield, you should be all right. After that, don't cast any Ice spells because she is not weak to those spells... Just use your BM or RM to cast Haste or any status enriching spells to your attackers. After that, you may cast the magic to damage the boss. The healers should just keep watch and see if anyone need some help. Curaga is always helpful! You need some more tips? Protera is not a bad idea, considering that the boss tends to attack more than cast magic. Level 3 spells are a very good alternative for your BM even though it may not damage Marilith a lot. ------------------------ BOSS: Evil Eye (Ice Cavern) ------------------------ HP: 162 (yes, 162!!!!!!!) EXP: 3225 (For a 162-HP boss? Pretty good!) A very simple boss. SIMPLE. Just do 162 worth of damage and he's down. Wait... there MUST be a catch in this! He can't be THAT easy! Well, there is a small catch... Doom. He knows THE nasty spell, Doom. It, if connected, will result in a fatal hit. Remember, he has only _162_ HP! Just attack with everything you got and you're done! You wanna know how I beat the boss? Well... I commanded my two Fighters to Attack, my WM to cast Invisira (just in case it makes the Doom attack miss) and make my BM cast Thundara. My WM came out first and cast the seemingly worthless Invisira... Then my BM cast Thundara for 172 damage. Battle over. :) ------------------------------------- BOSS: Dragon Zombie(s) (Citadel of Trials) ------------------------------------- HP: 268 each EXP: 2331 each Drops: Megalixir Another easy one... Just use your WM's Dia spells and BM/RM's Fire spells. Your attackers should have the Flame Sword to damage them heavily. That's all. Yep, pretty easy. ---------------------- BOSS: Kraken (Sunken Shrine) ---------------------- HP: 1800 EXP: 4284 This battle is a VERY anti-climax one. While the boss is gigantic, the size of the HP is off the charts, and the strength of this boss is over- whelming, this one is simple to master. This boss has no magic other than Thundara to damage you so he depends on his brute strength to kill you. Now, to take away the 1600 HP he has, you use your attackers. With their pure strength, they will damage him for about... 15 points. Yes, 15! It does make it even tougher, doesn't it? Well, no. If you've gotten the GIANT'S GLOVE earlier, you can master this battle without any trouble. The Giant's Glove heightens your attack power and it seems to 'remove' the defense of Kraken's. Use this glove as an item to boost your fighter (he must be choosing it). After that, boost your fighters even more with your BM/RM's Haste. With those, your fighters can attack for upwards for 450 damage! Your WM/WW should cast physical barriers (Shld2 and Invis2). Again, keep your healers at bay so they can heal your characters up. This battle can draw on long... ------------------------ BOSS: Tiamat (Flying Fortress) ------------------------ HP: 2400 EXP: 5496 A menacing boss and she look tough to slay... and she is! Especially with 2000 HP... She throws a variety of attacks at you such as physical claw attacks, Thunderbolt, Toxin (VERY lethal!), and some other minor ones. Make sure your WW keeps your party's HP at the VERY HIGH levels! Toxin can throw your party off if you're not careful enough. As usual, your Knights/Ninjas should use the Giant's Glove and have your BW/RW cast Haste on them. With those, your Knights can attack for about 500 Damage! Pretty nice! Your WW and BW can barely scratch the boss so let them concentrate on the healing and the status boosters. Your WW could cast NulShock to prevent the high damage from the Thunderbolt spell. After that, you could heal or cast Protera to shut down the physical damage all of the way. Again, like Kraken, you have to reply on your physical attackers to win this semi-tough battle. One more tip: Break can wipe her out in a single fierce blow. (Thanks, Red Scarlet.) ------------------ BOSS: Chaos (Temple of Chaos - Past) ------------------ HP: 20000 (!!!) He has a lifetime's worth of HP AND he casts Curaja, which heals himself ALL OF THE WAY to the MAX, OFTEN! (Did all of that caps hurt you? too bad.) He has, like most of the bosses, has a high defense against magic so don't waste your Flare and Holy on him. Your WM should cast NulAll while your BM or RM casts Haste and Steel to your party. Your attackers MUST use the Giant's Glove or you're going to have a tough time! If you're critically low (HP), your attackers should use Healing Staffs or Helms to help your party up. In short, equip your best weapons and defense items and give it ALL! Don't hold back, this is the time to use the Elixirs, and all that items you didn't use! This is it! Good luck, Light Warrior! ============================================================================== -------------------------------- X. FINAL FANTASY II SECRETS -------------------------------- ============================================================================== Again, not much, but where would I put them? ------------------------------------------------------------------------------ --Memory Minigame After getting the snowcraft, go on it and press B button 22 times while holding down the A Button and you will enter this game. It is your standard flip-flop memory game, just match the pictures. The prizes: 0 Misses - 20000 Gil, Elixir, Cottage 1 Miss - 15000 Gil, Elixir 2 Misses - 10000 Gil, Phoenix Down, Cottage 3 Misses - 5000 Gil, Phoenix Down 4 Misses - 2500 Gil, Gold Needle, Ether 5 Misses - 1500 Gil, Ether 6 Misses - 500 Gil, Gold Needle 7 Misses - 300 Gil, Hi-Potion, Antidote 8 Misses - 200 Gil, Hi-Potion 9 Misses - 100 Gil, Potion, Antidote 10+ Misses - 0 Gil, Potion ----- However, if one of your party members has the Toad spell MASTERED (level 16), the pictures in the game will change and the prizes will become WAY better: 0 Misses - 40000 Gil, Masamune! 1 Miss - 25000 Gil, Aegis Shield 2 Misses - 10000 Gil, Genji Armor 3 Misses - 5000 Gil, Genji Gloves 4 Misses - 3000 Gil, Genji Helm 5 Misses - 2500 Gil, Hermes' Shoes 6 Misses - 1500 Gil, Sage's Wisdom 7 Misses - 1000 Gil, Saint's Spirit 8 Misses - 500 Gil, Bacchus's Wine 9 Misses - 300 Gil, Conch Shell 10+ Misses - 100 Gil ------------------------------------------------------------------------------ --Chocobo Forest YEAH, the ultra-cute Chocobo is back! Well, not back, since this game was the ONE that introduced the named beast! (Chocobos were at its peak in FF9 but that's not the point) Chocobos, as expected, can transport you across land with a greater speed. What's more... no random encounters while on it! You want it even more, right? To get it, you have to advance the plot until you get the Canoe. Then go to Poft and walk over the mountains to the east, to Bafsk. Continue walking to the southeast, to Kashuan (or just take an air ride from Cid for 400 Gil). Directly south of Kashuan is a small EMPTY patch in the middle of the forest. Walk into the patch. Ta-da, the Chocobo Forest! Once in the Chocobo Forest, find the Chocobo and talk to it to mount. Now you can walk to anywhere available faster! REMEMBER, once you dismount (A again), the Chocobo will fly back to the Forest! You have to go back to the Forest again to get it back. ------------------------------------------------------------------------------ --Rare Enemies I've seen some rare ones, but I cannot remember all of them. I'll try my best to get them all, but PLEASE, PLEASE DO tell me about the ones that I might have missed! Thanks!!! GOBLIN PRINCE: Castle Kashuan BLACK KNIGHT: A lot of those in Fynn before the rebel's victory. VAMPIRE LADY: Jade Passage PIT FIEND: Jade Passage EYEMOEBA: Jade Passage (again!) MANTIS DEVIL: Pandaemonium GIGAN TOAD: Palamecia Desert CHIMERA SPHNIX: Jade Passage only SCISSORSJAWS: Jade Passage only MALBORO TERRA: Found in Cyclone and Mysidian Tower only!!! KING BEHEMOTH: Chest in Pandaemonium (4F?) IRON GIANT: Very rare, only found on 5F or 6F of Pandaemonium. A lot of people have said that he is tough but I find him a pushover. ZOMBIE BORGHEN/TIAMAT: Chests on 5F of Pandaemonium BEELZEBUB/ASTAROTH: Chests on 6F of Pandaemonium ------------------------------------------------------------------------------ ============================================================================== --------------------------------- XI. SOUL OF REBIRTH --------------------------------- ============================================================================== How do you unlock this mode and what is it? Unlocking Soul of Rebirth ------------------------- Simply complete the game (defeat the final boss) and watch the credits go down... after all of that crap, you will be given a choice to save. Do so and when you return to the title screen, you will see a new option: SOUL OF REBIRTH! What is it? ----------- This ia a mode where you get to replay Pandenmonium, the final dungeon, all over again, but with the SLAIN characters that were killed off during your adventure. Who are such characters? Minwu, Scott, Josef and Ricard. ------------------------------------------------------------------------------ *NOTE* I have not defeated this mode entirely yet, keep that in mind. ------------------------------------------------------------------------------ ----------------- SHORT WALKTHROUGH ----------------- THE UNKNOWN CAVE (actually the Jade Passage) ================ You are Minwu. Find the other three members and kill the bosses: ZOMBIE BORGHEN and ROUNDWORM. Get to the end (open the chest at the end of the path, after Roundworm). The items you find here are: Thief's Gloves Hellfire Ancient Sword Elixir Silver Gloves Hi-Potion Aura Tome Eye Drops Golden Shield Demon Spear Ether Protect Ring Hi-Potion The monsters: Beast Devil Bigfoot Death Horn Death Knight Flan Princess Giga Parasite Gigas Worm Gil Snapper Glasya Labolas Miss Vamp Pyrolisk Sea Serpent Soul Eater Machanon ======== After making to the of the Unknown Cave, you arrive here, a city very similar to Poft. Buy, heal, whatever here. You can return to Unknown Cave to train. To access: Unknown Cave - Go to the southwestern exit Chamber of the Soul - Go to the southeastern exit Unknown Palace - Go to the northern exit Chamber of the Soul =================== This is very simple here... Go to ground floor and pick up the powers from the corner crystal FIRST. Then, go up the middle platform to fight ULTIMA WEAPON! This guy has 15,000 HP so be ready! This guy is very resistant to physical and magical attacks, but the only way to do sizable damage is to train your magic up and cast the powerful magic on him. If you finally defeat him, you will receive the Ultima Scroll. That's it! Unknown Palace ============== It's Pandaenomium all over again! There are 4 new, tough bosses (more like guardians for rare items), in addition to the Emperor himself. Everything is in the same place... so you should be familiar in this setting. When you reach the four-door fork on 4F: D D D D ^ ^ ^ ^ Steel Giant Beelzebub Soul Yamatano Orochi Lucifer (in northwestern (Ribbon) (Bracers) (Stardust Rod) (Wild Rose) secret room) And path to Emperor Steel Giant - 6500 HP (weak to Lightning) Beelzebub Soul - 8000 HP (weak to Fire) Yamatano Orochi - 8000 HP (No weakness - use Ultima, Holy, Flare) Lucifer - 10000 HP (No weakness - just use physical attacks) Contineu treeking through the floors until you face Emperor... He has 25000 HP so be careful! The Random Monsters in Unknown Palace ------------------------------------- Black Dragon Bloodbones Cait Sith Catoblepas Chaos Rider Chimera Brain Dark Behemoth Dark Magician Dark Soul Gold Golem Lamia Matriarch Li'l Murderer Malboro Menace Mini Satana Mother Brain Orukat Purobolos Twin Heads Warg Wolf *Will be more detailed as I play more of this* ============================================================================== --------------------------------- XII. FINAL FANTASY II MONSTERS --------------------------------- ============================================================================== ------------------------------------------------------------------------------ MONSTERS ------------------------------------------------------------------------------ 00l. Leg Eater 002. Vampire Thorn 003. Hornet 004. Queen Bee 005. Snowman 006. Sasquatch 007. Icicle 008. Stalactite 009. Stalagmite 010. Sprinter 011. Phorusracos 012. Adamantoise 013. Land Turtle 014. Ogre 015. Ogre Mage 016. Ogre Chief 017. Dual Heads 018. Dual Deads 019. Wererat 020. Stunner 021. Dead Head 022. Skull 023. Zombie 024. Ghoul 025. Ghast 026. Revenant 027. Shadow 028. Wraith 029. Specter 030. Ghost 031. Antlion 032. Scissorjaws 033. Gottos 034. Beast Demon 035. Chimera 036. Rhyos 037. Chimera Sphnix 038. Death Flower 039. Devil's Bloom 040. Killer Fish 041. Boltfish 042. Helldiver 043. Cockatrice 044. Pirate 045. Buccaneer 046. Borghen 047. Zombie Borghen 048. Big Horn 049. Wild Horn 050. Poison Toad 051. Gigan Toad 052. Sea Snake 053. Sea Dragon 054. Land Ray 055. Manta Ray 056. Flying Ray 057. Changer 058. Brain 059. Parasite 060. Mega Parasite 061. Werewolf 062. Devil Wolf 063. Imp 064. Pit Fiend 065. Malboro 066. Malboro Terra 067. Great Malboro 068. Basilisk 069. Salamander 070. Ice Lizard 071. Eyemoeba 072. Hecteyes 073. Roundworm 074. Sand Worm 075. Abyss Worm 076. Green Slime 077. Yellow Jelly 078. Red Mousse 079. Black Flan 080. Red Soul 081. Green Soul 082. Yellow Soul 083. Vampire Girl 084. Vampire Lady 085. Emperor 086. Imperial Shadow 087. Killer Mantis 088. Mantis King 089. Mantis Devil 090. Royal Guard 091. Black Knight 092. Death Rider 093. Wood Golem 094. Stone Golem 095. Mythril Golem 096. Goblin 097. Goblin Guard 098. Goblin Prince 099. Balloon 100. Grenade 101. Mine 102. Bomb 103. Soldier 104. Sergeant 105. Captain 106. General 107. Magician 108. Sorcerer 109. Wizard 110. Werepanther 111. Coeurl 112. Lamia 113. Lamia Queen 114. Hill Gigas 115. Fire Gigas 116. Ice Gigas 117. Thunder Gigas 118. Behemoth 119. King Behemoth 120. White Dragon 121. Green Dragon 122. Blue Dragon 123. Red Dragon 124. Iron Giant 125. Tiamat 126. Beelzebub 127. Astaroth 128. Emperor SOUL OF REBIRTH ENEMIES 129. Giga Parasite 130. Soul Eater 131. Pyrolisk 132. Flan Princess 133. Death Knight 134. Miss Vamp 135. Bigfoot 136. Gil Snapper 137. Beast Devil 138. Sea Serpent 139. Death Horn 140. Gigas Worm 141. Glasya Labolas 142. Li'l Murderer 143. Purobolos 144. Dark Soul 145. Mother Brain 146. Bloodbones 147. Warg Wolf 148. Mini Satana 149. Dark Magician 150. Chimera Brain 151. Lamia Matriarch 152. Cait Sith 153. Twin Heads 154. Catoblepas 155. Orukat 156. Malboro Menace 157. Chaos Rider 158. Gold Golem 159. Black Dragon 160. Dark Behemoth 161. Steel Giant 162. Emperor 163. Yamatano Orochi 164. Beelzebub Soul 165. Lucifer 166. Black Knight 167. Zombie Borghen 168. Roundworm 169. Ultima Weapon ============================================================================== ----------------------------- XIII. DISCLAIMER/CREDITS/VERSION HISTORY ----------------------------- ============================================================================== DISCLAIMER ---------- You cannot alter this FAQ in any way, shape, or form for commerical purposes without my permission. Simply ask me permission and I will most likely grant it. The following sites have my permission: www.gamefaqs.com faqs.ign.com www.neoseeker.com www.cheathappens.com ---------- Version 1.2--FF1 Walkthrough updated, a lot of FF2 stuuf added, and Japanese (12/04/04) font removed. Version 1.1--Completed the stats for the monsters of SoC, and the Equipment (8/20/04) from SoC bosses. Version 1.0--Finished FF1 only. FF2... maybe later. :P The FAQ is still (8/07/04) sloppy, methinks. Thanks to: -Red Scarlet for *****HER***** OUTSTANDING help for the FF1 and FF2 Walkthrough! Thanks!!!! Look, she's a SHE! Not a HE! 90% of all thanks in my EVERY guides goes to her. She gave up her time to read my witty-assed remarks and she SURVIVED! UNBELIEVABLE!!! She's the best. Seriously. SHE! -Thanks to Red Scarlet again for her helpful "Monster Picture Book Guide" FAQ, which provided me with some of the monsters' names. Thanks again! -Chance Morgan for pointing a Concentration flaw. -ShiroMatrix for the Dragon Shield-Blue Dragon info and Mantis King! -SquareEnix -mattinator for his help with my errors in the FAQ, especially for FF1. -Whoever made the Japanese Guide Book for Final Fantasy 1+2. Thanks a million! -And everyone who submitted some tips of their own! You know who you are! ;) ________) _____ __ __) (, / (, / (, /| / /___, / / | / ) / ___/__ ) / |/ (_/ (__ / (_/ ' Copyright Martin Dale-Hench 2004