___________________________________________ _______ _____ .____ \_ _____/\__ ___/\_ _____/\______ \ \ \ / _ \ | | | __)_ | | | __)_ | _/ / | \ / /_\ \| | | \ | | | \ | | \/ | \/ | \ |___ /_______ / |____| /_______ / |____|_ /\____|__ /\____|__ /_______ \ \/ \/ \/ \/ \/ \/ _________________ _______ _____________________ / _____/\_____ \ \ \ / _ \__ ___/ _ \ \_____ \ / | \ / | \ / /_\ \| | / /_\ \ / \/ | \/ | \/ | \ |/ | \ /_______ /\_______ /\____|__ /\____|__ /____|\____|__ / \/ \/ \/ \/ \/ _______________________________________________________________________________ W A L K T H R O U G H / F A Q Written by threetimes _______________________________________________________________________________ Platform : PS3 Start Date: November 4th 2010 Developer: Tri-Crescendo Inc. Submission: January 5th 2011 Publisher: Namco Version : 1.1 Released : 2009 EU _______________________________________________________________________________ Updated May 18th 2011 Donations news! ------------------------------------------------------------------------------- TABLE OF CONTENTS ................................................ SEARCH CODE ------------------------------------------------------------------------------- To find a section of the guide select the Edit option on your toolbar and then Find and type the code. Or use Ctrl +F, (it's the Apple button for Macs +F) to bring up a box where you can type in the code. I. Introduction .................................................... *INTRO II. Controls ........................................................ *CONT III. Game Basics ..................................................... *BASIC IV. Battle System ................................................... *BATTLE V. Hints And Tips .................................................. *TIPS VI. The Walkthrough ................................................. *ESWT Chapter 1. Raindrops ............................................ *ES01 Chapter 2. Revolution ........................................... *ES02 Chapter 3. Fantaisie-Impromptu .................................. *ES03 Chapter 4. Grande Valse Brillante ............................... *ES04 Chapter 5. Nocturne ............................................. *ES05 Chapter 6. Tristesse ............................................ *ES06 Chapter 7. Heroic ............................................... *ES07 Chapter 8. Heaven's Mirror ...................................... *ES08 Mysterious Unison (Optional) .................................... *ES09 VII. Encore [New Game+ - Optional] ................................... *ENCORE 1. Encore Conditions ............................................ *ENC01 2. Playing Encore - Hints and Tips .............................. *ENC02 3. Encore Chapters 1-7 .......................................... *ENC03 4. Score Pieces 26-32 and Trading Quest Start - Chapter 6 ....... *ENC04 5. Dolce Final Battle ........................................... *ENC05 6. EZI Sanctuary ................................................ *ENC06 VIII. Items ........................................................... *ITEM IX. Equipment ....................................................... *EQUIP X. Characters' Skills .............................................. *SKILL XI. Score Pieces .................................................... *SCORE XII. Sessions and Rewards ............................................ *SESS XIII. Trading Sidequest ............................................... *TRADE XIV. Shop List ....................................................... *SHOP XV. Enemy List ...................................................... *ENEM XVI. Credits, Legal and Contact ...................................... *CLC =============================================================================== I. I N T R O D U C T I O N ............................................*INTRO =============================================================================== Eternal Sonata was originally released on the X360 but this FAQ is based on the PS3 version, which is significantly different. I had some trouble playing the game for the first time, partly because of those differences: various treasure chest contents are not the same, characters obtain skills at different levels, and enemies are harder to kill. There is even an additional dungeon (Lament), and two more playable characters. Long story short, I decided to write this FAQ for the PS3 game, and it gives me an incentive to tackle the bonus dungeon that I avoided the first time. There are no spoilers at all for the story and I've included a few ASCII maps to help with navigation, as well as links to some detailed maps on GameFAQs. You won't find any references to trophies, because there are none. No idea why they didn't implement this feature and it's a bit annoying, but there it is. The main walkthrough guides you through the game for the first time, but I've added a few details for the New Game+, or *Encore* mode, because Eternal Sonata requires you to play the game twice in order to find everything and do everything! In fact, the Encore game has a LOT of additional content and so there's also a separate section dealing with some of the specific things that you can only do when playing the game for a second time. --- Disclaimer ---------------------------------------------------------------- I've used American English when quoting the game, but the rest of the FAQ is written using British English, which is why there are some discrepancies in spelling various terms, such as defence/defense, armour/armor. =============================================================================== II. C O N T R O L S ................................................... *CONT =============================================================================== ----------- BATTLE MENU ----------- L Stick - Movement - push all the way to run X - Attack (and counterattack on enemy's turn) Triangle - Special Attack Circle - Guard (on enemy's turn) Square - Use an item on ally or enemy (must be standing close for this) L1 or R1 - Scroll through items L1 + R1 - Escape (keep holding until the action gauge time runs out) L2 - Change camera view of battleground (close-up, medium and distance) R2 - Hold down to switch special attack (when there is more than one) L3 - End turn and skip action ---------- FIELD MENU ---------- L Stick - Movement - push all the way to run X - Talk. Examine (when you see a *?*), Perform an action (when you see a *!*) Advance text Circle - Cancel Triangle - Display Main Menu START - Pause, display Skip Menu during event scenes. --------- MAIN MENU --------- D - Pad/ - Choose Menu item L Stick X - Confirm Circle - Cancel, go back Triangle - Switch character order. Display Sort Menu (Item Screen) L1 or R1 - Change Tab. Change Page =============================================================================== III. G A M E B A S I C S ............................................ *BASIC =============================================================================== Ranged across the top of the Menu Screen are a series of icons. Select one to view the options. -------- 1. ITEMS -------- Healing Items (that can be used at any time) - Sort by Type/Price/Name Item Set (allocate items for battles, including status items) Weapons (view all weapons currently held) - Sort by Attack Power/Name/Price Armor (view of armour currently held) - Sort by Defense Power/Name/Price Accessory (view all accessories currently held) - Sort by Type/Name/Price Valuables (important items such as Keys and trading items) - Sort by Type/Name New Item (view anything recently acquired) ----------- 2. ITEM SET ----------- Shows all items that can be selected for the Item Set. Remove items, add new ones, and arrange them in the order you wish. Place the cursor on the top item and the next one selected will be slotted in above it. If you select the bottom item, the next one will be placed below it. ----------------- 03. STATUS SCREEN ----------------- Select a character to view the details of their status, including current equipment and special skills. This is where you go to change the skills. Lv - The character's current level Age - The character's age HP - Shows current and maximum HP Exp. - Experience points obtained so far Next - Experience points required to reach the next level ATK - Character's attack power DEF - Character's defence MAG - Character's magic - higher magic makes special attacks more effective. SPD - How fast the character's next turn will come in battle. --------------- 04. PARTY LEVEL --------------- Check the current Party Level and the conditions imposed. There are 6 stages of development for the battle system called the "Party Level", and it effects the whole team. At set times this level will increase (you have no control over when this occurs) changing the conditions for battle. To begin with, Party Level 1 allows you to wait and plan your actions before starting the battle, but by the time you reach Party Level 5 there is no waiting time at all. Other options are added such as the ability to Counter-attack and to create chained attacks called Harmony Chains. See the Battle System section for more details. ------------ 05. COSTUMES ------------ Here you'll see additional costumes for Polka, Allegretto and Beat. Polka has two and the others have one, but you have to discover them and this option won't appear until you've acquired the first costume. ---------------- 05. SCORE PIECES ---------------- During the game you'll collect various pieces of music. Each one has four bars and plays a different tune. On this screen you can listen to the music and it's where you go to choose a piece to play with someone else. You'll meet various named characters who offer to play a "session". Agree, and select a piece that complements their score piece (which is shown in the blank space at the top of this screen) and they will accompany you and then, give you a Rank. The higher ranks earn you some of the best accessories in the game. Lower ranks might get an item as a reward. You can play more than one session but you won't get multiples of the items, just one. Some of the session musicians are hiding in out of the way locations, and sometimes you won't have a piece they they are interested in because the game requires you to play again to obtain everything. ---------- 07. PHOTOS ---------- This is where you can view all photos that haven't yet been sold: you can carry a maximum of twelve photos. One character (Beat) carries a camera and can take shots of enemies during a battle. These are sold at the various shops. I've been told that you should sell photos when you see a message that a photographer is present, but there always was one at every shop. The only purpose of taking photos is to sell them for cash (although there is a small quest in the New Game+). If you take a good picture, particularly of a boss, you'll receive more money. * SCRAPBOOK This additional menu item is only added after beating the bonus dungeon in the second *Encore* game. I won't spoil things by telling you what's in it! --------------- 08. PIANO MUSIC --------------- Go to this tab to hear the piano works of Chopin that feature in the game, and read the related information about his life story and the inspiration behind the music. --------- 09. MUSIC --------- All the game's music (apart from the Chopin works) are featured here, after you've discovered them. The list is for: Event Sequence, Field and Battle music. ----------- 10. OPTIONS ----------- This includes options to change the attack button from X to Circle. You can turn off the Battle Camera and Vibration and alter the volume of music, sound effects and voice. Subtitles can be turned on or off and voices selected, choosing between English or Japanese. You can also select to control different characters if playing with more than one controller. ------------------------------- 11. LOADING AND SAVING THE GAME ------------------------------- There are only five save files (even if you play New Game+) and that can be a challenge (especially when writing a FAQ!) if you miss something and want to be able to re-do an area. Although there is always a save point just before a boss, in some dungeons (Lament especially) they are in very short supply and there is no option for a temporary save. You can load the game anywhere. =============================================================================== IV. B A T T L E S Y S T E M ......................................... *BATTLE =============================================================================== -------------------- 1. THE BATTLE SYSTEM -------------------- I'm the kind of player who prefers to take my time during a battle, drink some coffee, chat to friends, and carry on when I'm ready, and it took me a while to get used to this more relentless way of playing. The battle system is an active one, and once the battle has begun you can only stop the action by pressing the start button to pause the game. Turn order is based on agility, and enemies and party members will get their turn according to their speed, so a party member might go first, then a couple of enemies, and then another party member. It's a bit of a mixed bag that way, but least you can see the "Next" arrow above whoever gets the next turn. There are two aspects that you need to be aware of: * Tactical Time Party Level 1 and 2 has infinite tactical time, giving you the ability to wait and plan your moves, see where the enemies are placed and make your decisions before moving or attacking. Party Levels 3 and 4 give you three seconds and one second of tactical time, respectively, and Party Levels 5 and 6 give you none at all. What this means is that for most of the game you need to move fast when a battle begins, and there's no time to pause or think before the action begins. The counter for Tactical Time appears at the top left corner of the battle screen, above the Action Gauge. * Action Gauge This is a blue line at the left side of the battle screen which shows the seconds counting down during each character's turn. (It's a red line when an enemy has its turn.) Five seconds is given for Party Level 1 and 2, and after that it's 4 seconds. This is all the time you have to move, use an item, and attack. When the timer runs out it's the end of that turn and that character can do no more. ----------- 2. MOVEMENT ----------- When the Tactical Time runs out, or if you take any action at all, the Action Gauge begins to run down for the character whose turn it is. If they are at a distance from the enemy you will need to move them closer and that takes up time, so you might find that you can do nothing else before the time runs out. You can also move from Dark into Light or vice versa so you can use a particular special skill, or move so you are behind an enemy before attacking. A character that uses long-range attacks might need to move further away from the enemy before firing. -------------- 3. USING ITEMS -------------- It took me a while to understand how to use items effectively, and your access to items is severely restricted. Each item has a weight, and is given a number from 1 - 9 (the maximum). You carry an Item Set into battle and have to stock it with the items you think you'll need. Once in a battle you can ONLY use items from the Item Set, even if you've got 100s of them! The capacity of the Item Set is increased when the Party Level increases so at Party level 1 you get 20 points, at Party Level 5 you have 40. There are no spells for reviving an unconscious ally or to heal status effects so you need to think carefully about what items to include. Generally, you'll need plenty of Angel Trumpets for revival and the best healing items you can get for the point in the game. Sometimes an item that boosts defence, or inflicts a status effect such as poison on an enemy, is a good choice, even if that takes up space you might wish to keep for healing items. It adds a degree of strategy, but it's often frustrating. To use an item, scroll down the list using the L1 or R1 buttons even while it's an enemy's turn so you're ready to select that one. When it's your turn, press square to use it. However, if it's designed to throw at an enemy you need to be standing next to them, and if it's designed for an ally you might also need to move closer to them. Fortunately, the revival items have an infinite range. When adding items to the Item Set, put the revive items together at the top or bottom of the list so you know exactly where they are and don't have to waste time trying to find them. Note that the game does not remind you what each item does, so if you're planning to use any of the myriad of status type ones, make sure you know exactly what does what! --------- 4. ATTACK --------- Use an ordinary X attack and each strike will generate an Echo that builds up at the right of the screen, and every hit adds a tiny fraction to the Action Gauge Time giving you a little extra time. The Echoes will remain in play and can be added to by the next player by using ordinary attacks as well. If you use a Special Attack that will send the Echoes back to nothing (or maybe add some more if it's a multiple hit attack). ----------------- 5. SPECIAL ATTACK ----------------- A special attack is activated when pressing the triangle button during that character's turn. If they are in a dark area then the dark attack that you set on the menu screen will be used, and in a light area a light attack is used. When you have the option for a second attack (Party Level 2) you can switch to this one by pressing R2. As with the Item Set, you must choose your attacks from the main menu before the battle. In effect, you equip your skills Unlike many RPGs, during a battle you cannot select from all the skills you've learned. Pre-planning is essential! However, most of the time you'll select the more powerful skills, or perhaps a healing special skill. It does mean that you need to set skills again if a character learns something new that might be better. ---------------------------- 6. ECHOES AND HARMONY CHAINS ---------------------------- This is another unique feature of the battle system which becomes more significant as the Party level rises. When using the X attack (and some special attacks that generate a number of consecutive hits) each hit will rack up a number at the lower right of the battle screen. These numbers indicate "echoes", and the higher the number the more powerful any special attack will be. The idea is to build up echoes using mostly X attacks, and then let loose a special attack. Any healing skill can also benefit from this. Harmony Chains are unlocked with Party Level 3. When you raise Echoes to at least 24 an additional special attack can be linked to the end of the first one you make. Basically, you get the chance to do two special attacks. This makes raising echoes even more important so you can generate this additional option. --------------------------------- 7. GUARDING AND COUNTER-ATTACKING --------------------------------- When an enemy attacks you will sometimes get the option to Guard. Press the Circle button at precisely the right moment when you see the Guard command highlighted and the word "Chance" appear, and, if successful, this will decrease the damage taken. The better you get at guarding, the faster you'll win! At Party Level 3 you also get the option to counterattack. You'll see the word "Chance" appear next to the X button. This is much harder to get right, especially as you'll be used to guarding instead. Press X (the attack button) when you see the command highlighted and you might be able to negate the attack and return a strike. You're given 2 seconds time on the Action Gauge. ------------ 8. TARGETING ------------ All enemies are visible on the map and you can gain the advantage in battle by approaching them from behind. That gives you the jump on them and you'll get the first turn, and be able to attack them from the back, which always does more damage. (And they cannot guard.) When attacking with short range close combat skills or just normal attacks, most characters will have to be close to the enemy to hit them. If they use long range attacks you might have to turn to target the enemy as you will not automatically target the one you want, and there is no option to select the target. ----------------- 9. DARK AND LIGHT ----------------- Each battleground is divided into light and dark areas. There is a different arrangement of dark/light in different dungeons and this will influence which special attacks you choose to equip, and which ones you can use. If you're in the Light you can only use Light skills and in the Dark you can only use Dark skills. It also influences some enemies: a "dark" enemy will transform into a "light" enemy when it moves from shadow into light. Sometimes one is much stronger than the other and one strategy is to use a knockback attack that thrusts them back into dark or light, forcing them change form and making it easier to defeat them. ---------- 10. ESCAPE ---------- Hold down L1 and R1 at the beginning of a character's turn to escape from a battle. When the Action Gauge has been depleted the character will run away. They "blink" on the screen for a few seconds after this and will avoid another battle even if they connect with an enemy. However, the enemy you just escaped from will not have disappeared and you might get caught in another battle very quickly. ------------------ 11. STATUS EFFECTS ------------------ All status effects are removed at the end of a battle. Status effects are not really explained, and you'll suddenly notice that a character won't move at the start of their turn, or that they are surrounded with a shadow even when standing in the light. Some status effects are carried by equipment and a number of enemy attacks can cause others. You can use items to heal negative ones, and also use items to inflict bad status effects on enemies. .--------------.-------------------.------------------------------------------. | STATUS | CURE | EFFECT | |--------------+-------------------+------------------------------------------| | Shining Body | Twilight Feather | Can only use Light skills | | Dark Body | Dawn Feather | Can only use Dark skills | | Air Body | Fallen Feather | Casts no shadow and is not affected by | | | | enemies' shadow. | | Poison | Pure Feather | Lose HP on each turn | | Slow | Chance Feather | Speed is slow and movement sluggish | | Burst | Icy Feather | Increase Attack Power, decrease defense | | Stop | Time Feather | Cannot move at start of turn | | Passive | Heroic Feather | Cannot counterattack | | Regenerate | - | Obtain a set amount of HP at turn start | |______________|___________________|__________________________________________| ------------------------- 12. LEVELS AND EXPERIENCE ------------------------- Everyone gains experience even if they are not in the active party, although at a lower rate. Here's the list for how much is required level by level. (Getting beyond Level 75 is not worth while, and would take a high degree of dedication to grinding for levels.) .-----.------------.-----.------------.-----.------------.-----.------------. | LVL | EXPERIENCE | LVL | EXPERIENCE | LVL | EXPERIENCE | LVL | EXPERIENCE | |-----+------------+-----+------------+-----+------------+-----+------------| | 01 | --- | 11 | 9740 | 21 | 100,805 | 31 | 439,695 | | 02 | 200 | 12 | 13,145 | 22 | 120,015 | 32 | 496,310 | | 03 | 400 | 13 | 17,415 | 23 | 141,845 | 33 | 558,200 | | 04 | 675 | 14 | 22,685 | 24 | 166,520 | 34 | 625,680 | | 05 | 1049 | 15 | 29,099 | 25 | 194,275 | 35 | 699,074 | | 06 | 1585 | 16 | 36,700 | 26 | 255,350 | 36 | 778,715 | | 07 | 2385 | 17 | 45,980 | 27 | 260,000 | 37 | 864,945 | | 08 | 3490 | 18 | 56,780 | 28 | 298,485 | 38 | 958,115 | | 09 | 5030 | 19 | 69,390 | 29 | 341,075 | 39 | 1058,585 | | 10 | 7074 | 20 | 83,999 | 30 | 388 049 | 40 | 1166,724 | |-----+------------+-----+------------+-----+------------+-----+------------| | LVL | EXPERIENCE | LVL | EXPERIENCE | LVL | EXPERIENCE | LVL | EXPERIENCE | |-----+------------+-----+------------+-----+------------+-----+------------| | 41 | 1,282,910 | 51 | 2,976,950 | 61 | 5,958,315 | 71 | 10,753,505 | | 42 | 1,407,530 | 52 | 3,209,175 | 62 | 6,346,745 | 72 | 11,355,740 | | 43 | 1,540,980 | 53 | 3,454,685 | 63 | 6,753,815 | 73 | 11,982,870 | | 44 | 1,683,665 | 54 | 3,713,975 | 64 | 7,180,110 | 74 | 12,635,570 | | 45 | 1,835,999 | 55 | 3,987,549 | 65 | 7,626,224 | 75 | 13,314,324 | | 46 | 1,998,405 | 56 | 4,275,920 | 66 | 8,092,760 | 76 | .......... | | 47 | 2,171,315 | 57 | 4,579,610 | 67 | 8,580,330 | 77 | .......... | | 48 | 2,355,170 | 58 | 4,899,150 | 68 | 9,089,555 | 78 | .......... | | 49 | 2,550,420 | 59 | 5,235,080 | 69 | 9,621,065 | 79 | .......... | | 50 | 2,757,524 | 60 | 5,587,949 | 70 | 10,175,499 | 80 | .......... | |_____|____________|_____|____________|_____|____________|_____|____________| =============================================================================== V. H I N T S A N D T I P S ...........................................*TIPS =============================================================================== * Stock up on healing items whenever you can and keep a good supply, especially of the cheapest and lightest ones, such as the Peach Cookie or Floral Extract. ALWAYS have a good supply of Angel Trumpets. You will find many items as drops from enemies but that cannot be relied on, and some dungeons are long with no chance to shop. Don't bother buying the relatively expensive status items until you have tons of gold to spare. * A character equipped with the Brilliant or Dark Brooch creates an aura of light or shadow, and any enemy caught in that can be morphed into its opposing type (where that applies). Use this to your advantage to change stronger enemies into weaker ones. * Always remove important accessories from less significant characters before a boss fight because they will remain equipped to them, even if they disappear from the party. (This occurs quite often in the early chapters.) * Use the L3 button to skip a turn and the character's next turn will come around more quickly. This can be very effective when building up echoes. * An accessory with a status effect cancels out that status effect if it is attached to a weapon or piece of armour. For example, equip the Brilliant Brooch and a weapon that normally gives the character Darkness Body, won't have that effect. The same applies to accessories that prevent various bad status effects, although most of these are only obtained in the Encore game. * The higher the critical rate, the less chance an enemy has to block attacks. =============================================================================== VI. W A L K T H R O U G H ................. *ESWT =============================================================================== 01. Raindrops ................................................... ES01 02. Revolution .................................................. ES02 03. Fantaisie-Impromptu ......................................... ES03 04. Grande Valse Brillante ...................................... ES04 05. Nocturne .................................................... ES05 06. Tristesse ................................................... ES06 07. Heroic ...................................................... ES07 08. Heaven's Mirror ............................................. ES08 =============================================================================== CHAPTER 1. RAINDROPS ................................................... *ES01 =============================================================================== 1.1. Path to Tenuto 1.2. Tenuto Village 1.3. Ritardando 1.4. Ritardando Sewers 1.5. Heaven's Mirror Forest 1.6. Agogo Forest: South 1.7. Agogo Forest: North 1.8. Agogo Village ------------------------------------------------------------------------------- 1.1. PATH TO TENUTO ------------------------------------------------------------------------------- Party : Polka Enemies : Very Very Empty (None) Treasure: Peach Cookie x2 ............................................................................... ENCORE : Select Party Level Watch or skip the scenes at the start. (Press Start and then X to skip them.) Once you gain control of Polka, walk left along the path (she won't let you go right) and you'll find a save point: PATH TO TENUTO - SOUTH SECTION. She starts out at Level 1 with 900 HP, two skills and equipped with a Cute Umbrella and Handmade Clothes, and requires 200 experience points to reach the next level. One bit of advice: fight every battle! If you avoid enemies then you won't gain experience, and you need all you can get! Enter your first battle and go through the tutorial if you need to. The main thing to notice is the way the battlefield is laid out, with some parts of it in light and other parts in darkness. Polka's default "Light" skill is Orange Glow, a healing spell that can only be used during a battle and when she is standing in sunlight. To attack an enemy move her into the shade and that will trigger the appearance of her "Dark" Shade Comet skill. You can also attack an enemy directly if she moves next to one and hits it (using the X button) with her umbrella. It's always better to try and attack enemies from behind, not only do your attacks do more damage but the enemy is less able to defend itself. When you come to the set of steps go right, to find a large treasure chest a few steps long the path. Open it to get a [PEACH COOKIE]. Cross the bridge to the next screen (Path to Tenuto = North Seciton) and the next battle will involve two enemies. You can move at the start of the turn, or during it, to keep at a distance from them both, and if health is low, press square to use a Peach Cookie. Move to the dark area and let off three or four Shade Comets. If the two enemies are close to each other you will be able to hit them both, but they can hit you for a lot of damage so it's best not to take risks and take the chance to move away from them. After using an item, go to the ITEM SET on the main menu and replace it with another one. It's not fun to get caught out with no items left to use! Follow the path, as it winds to the right, for another battle with two enemies. (You'll only ever see one on the screen, but there are usually more than that when you fight them.) Continue under the arch and there's a short scene. After that, kill the visible enemy and open the treasure chest for another [PEACH COOKIE]. Use one to heal Polka from the item menu rather than waste time healing during a battle. Move on up the path and after one more battle you'll arrive at Tenuto Village. (If you want to make sure to level up to Level 2 then return down the path for another quick battle. ENCORE Don't underestimate the power of the enemies when in Encore mode! Two of them using their special skills on Polka can do a lot of damage. Choose your Party Level and be aware that you change it at any time and this won't change the number of items you can carry in the Item Set (the maximum). ------------------------------------------------------------------------------- 1.2. TENUTO VILLAGE ------------------------------------------------------------------------------- Party : Polka Enemies : None Treasure: Peach Cookis, Floral Powder, Angel Trumpet ............................................................................... ENCORE : - Save your game at the left of the entrance and wander around the village chatting if you want, but it's not essential. Climb the steps at the right and enter the house. Walk forwards and you'll see a *?* appear on the large pot, but there's nothing to find. However, move a step to the left and face the shelves where you'll pick up a [PEACH COOKIE] from a flower vase. Don't bother walking up the path here, but return to the main part of the village and cross the bridge. (If you walk straight ahead into Polka's home there's a scene, and the action switches to the next part of this chapter.) Instead, walk left, up the path into the Flower Field. (It doesn't matter if you trigger the scene, because you'll return here fairly soon and can pick up the items then.) There's a [FLORAL POWDER] inside the wooden hut at the right of entrance. Walk over to the fence just to the right of the rock at the far side of the field, and you'll get another *?* prompt and find an [ANGEL TRUMPET]. Talk to the kids for some pointless comments, and return to the village. Enter the large house to trigger the next scene (you'll either feel sorry for Polka or annoyed at her whiny voice...) ------------------------------------------------------------------------------- 1.3. RITARDANDO ------------------------------------------------------------------------------- Party : Allegretto, Beat Enemies : None Treasure: 10 Gold, Angel Trumpet ............................................................................... ENCORE : - RITARDANDO SHOP -------------------.----------.----------.------------------------------------- WEAPON | COST | ATTACK | DESCRIPTION/ADDITIONAL -------------------+----------+----------+------------------------------------- Hunting Knife | 30 | ATK +7 | A knife Arequebus | 20 | ATK +6 | Primitive hook gun -------------------+----------+----------+------------------------------------- ARMOUR | COST | DEFENCE | -------------------+----------+----------+------------------------------------- Mail Shirt | 50 | DEF +6 | AL BT CL JA MA -------------------+----------+----------+------------------------------------- ITEMS | COST | TARGET | EFFECT -------------------+----------+----------+------------------------------------- Angel Trumpet | 200 | Single | Recover KO (infinite range) Peach Cookie | 20 | Single | Recover 1000 HP ___________________|__________|__________|____________________________________ Two new characters to play with now, and both start at level 1 and, like Polka, need 200 experience to reach Level 2. Allegretto uses a knife or sword for close combat and Beat wields a gun for long-range attacks (yeah, he's 8 years old). Beat also has a camera as his main Light skill. If he's not close enough to an enemy to hit it directly, or in shade, then he'll be useless in battle and stand there taking photos. Try to avoid this! Actually the idea is to take photos that can be sold to raise cash, and pictures of bosses will usually raise more money. However, I wouldn't even bother with this option as money isn't really an issue, and fiddling around trying to get the best shot while being pounded isn't much fun. If you insist on taking photos then, wait a bit for them develop (just carry on playing) and check in at the shop where you have the choice of selling them. That's the only point of the photos and they don't help you see enemy stats or give Beat some great new skill, so don't get your hopes up. Walk down a couple of steps and turn left, and the main building is the shop. It doesn't sell much and you'll already have the equipment it sells. Walk down to the fountain and check it to find 10G, and head for the right corner where there's a collection of boxes. Check the one at the left where you'll spot a *?* and find an [ANGEL TRUMPET]. There's NOTHING else to find in this place despite the fact that there are a number of buildings and lots of potentially enticing things to search out. Walk down the left steps in the front of the town and you'll find a save point next to an upturned boat and there's another one if you go down the hole in the far right corner of the town (next to the boxes). This takes you to the Underground Path and down another hole in the floor to the boys' hideout. Again, there's nothing to find, except a book that advises you to attack from behind...which you already know. (In fact, Allegretto will tell you that there's nothing here if you check the boxes next to the first ladder.) The task is to take the bread to the kids in the sewers and you'll find them down a narrow path at the right side of the long set of steps where you started out. If you climb up those steps you can enter the church. Talk to the priest and he will heal you for free, but you have to talk to him a second time before he will do that. ------------------------------------------------------------------------------- 1.4. RITARDANDO SEWERS ------------------------------------------------------------------------------- Party : Allegretto, Beat Enemies : Florite Mouse (Glowing Tail, Peach Cookie) Treasure: Peach Cookie x2, Angel Trumpet, Poison Whitecap Trading : Rat Tail (first item) ............................................................................... ENCORE : (Buy additional healing items) -- SEWER MAP ----------------------------------------------------------------- To Sewer Children TC ^ | | X X = Dead End TC = Treasure Chest | SP | == = Bridge SP = Save Point | |---| X S = Switch | X | TC |==| |==| | | | | | X X S TC | X | | | | |==|---|==|---| | | | | X X | | | X SP TC West Center East -- RITARDANDO SEWERS ---------------------------------------------------------- WEST SIDE Enter the most beautiful sewers you'll have ever seen, and make a save at the RITARDANDO SEWERS before walking down the path and fighting lots of Rats. You'll get a tutorial from Retto on item use. Press R1 and L1 to scroll through the items. (But it's not as simple as he makes it seem.) He also explains about special attacks. Unfortunately you cannot see information about what each item does, or about the nature of the special attack. You have to remember what does what and which attack is close range or long range. Most of Allegretto's attacks are melee ones requiring you to be next to the enemy to use them, so you'll need to run towards them first, although his dark attack is a medium range one. Beat should always move to the dark so you can use his long range gun attack. The rats can heal each other if you don't kill them off, but the battlefield is large enough to run around them and stay out of their way if Retto and Beat both use Dark attacks. After the tutorial, walk all the way up the path to the far end, and open a chest for a [PEACH COOKIE]. Return to the first bridge across the sewer and go down, to find another treasure chest with an [ANGEL TRUMPET]. Walk back to the bridge and turn right to go through a tunnel to the central part of the sewers. Keep heading right, over another bridge to the east. EAST SIDE Walk up a few steps to find a chest with a [POISON WHITECAP]. You won't see this listed under your items because it's not something that heals. Check the Item Set list to view it. Equip this to the item set and it can be used on an enemy (or better, a boss) if you're standing next to it and select it from the items during a battle. SEWERS CENTER Return to the central section and walk up to the gate. Use the switch at the right and go through. (By this point they should be at Level 3.) Walk up, past the narrow bridge at the left, to find a chest containing a [PEACH COOKIE]. Then, cross the bridge and if you go down there's a poster on the left wall which Retto will comment about. Walk up the path under the arch, and turn left at the broken bridge to pass through the tunnel back to the West Side. You'll find another Save Point and should make use of it as there is a boss battle coming up. Check your item set and add one Angel Trumpet to the top or bottom of the list. This is used if someone dies and you need to be able to find it quickly in an emergency! Ensure both are at full health before entering the opening at the north end of the path. o-------------------------------------o | BOSS - BREAD GANG AND FLORITE MICE | Team Level 3 o-------------------------------------o | Reward: Rat Tail, Saber, | | (Peach Cookie) | o-------------------------------------o Bread Gang is just a big rat and it will probably get the first move if you're at level 3. It's harder to see the areas of dark and light for this battle, but there's a cross shape of dark and each of the smaller rats carries its own light Run around with Retto to kill the little rats first to stop them from using their healing skills on the big guy. Take a snapshot or three of Bread Gang with Beat if you're on the Light part of the field, and otherwise keep him out of the way of the boss and use his dark attack from a distance. Try to target the boss from behind for better damage. Exploding Breath is a distance magic attack and Branch Strike a double tail wallop that hurts for about 200-250 HP for each strike. Cheese Slicer is a multiple hit close attack that quickly racks up damage. Watch for your health and use a Peach Cookie from the item set (press square) to heal. Don't bother trying out the Poison Whitecap because it only does around 150 HP of damage and the rat is likely to resist poison. Keep up the pressure with skills and don't be discouraged because this isn't an easy battle as the boss has a lot of HP. When he start to slump over you'll know that you're near the end. If you started this battle at Level 3 both boys will get a level rise to Level 4, as well as the new skill Sky Divider for Retto, and Fire Blast for Beat. This means that you can change the equipped skills when you get the chance, but after a couple more scenes you'll be back with Polka. PHOTO NOTE Only a good photo with the Bread Gang facing you and in full view will net a B for a photo and a selling price of 229G. Told you it wasn't worth the effort. Anything less good will get a C rank and earn you the princely sum of 1G. ENFORE After fighting inside the sewers and raising some cash, buy as many additional healing items as you can afford. When control switches back to Polka things get much more difficult, despite the fact that both party members have a healing spell. ------------------------------------------------------------------------------- 1.5. HEAVEN'S MIRROR FOREST ------------------------------------------------------------------------------- Party : Polka, Frederic Enemies : L'Opera Knight (Peach Cookie, Angel Trumpet) Treasure: Floral Powder, Angel Trumpet, Peach Cookie (in Tenuto) Poison Whitecap (TC1), Angel Trumpet (TC2), Peach Cookie (TC3), Walking Parasol (TC4), Poison Whitecap (TC5), Copper Bracelet (TC6) ............................................................................... ENCORE : Polka's New Costume (Check the cat on Polka's bed) -- TENUTO VILLAGE ------------------------------------------------------------ This section begins with Polka and her new companion Frederic in the Flower Field at night. He's at Level 1 and is equipped with a Pine Baton and Gentleman's Coat. His two skills are Sacred Signature, a distance healing skill and Piu Grave, a dark close combat attack. If you missed the two items in the field you can get them now, and then enter the village. Walk up to Polka's house and go left keeping close to the house and you can reach the water. Step on the stone and there's a hidden [FLORAL POWDER] here marked with a *?*. Go inside and be amazed at Polka's mother's reaction - I don't think I'd be quite so accepting of a dark stranger turning up at night with a 14 year daughter. You'll get control again soon enough and can find an item inside the room at the top left. Check the plant in the lower right corner for a useful [ANGEL TRUMPET]. The lighted lamp reveals a comment that goes nowhere. Leave the house and cross the bridge to save your game. Pick up a [PEACH COOKIE] from the flower patch in front of the trees in between the steps and the bridge. Polka won't let you leave the village, but walk up the steps at the right and enter the large circular opening to access Heaven's Mirror Forest. (If you go inside the other houses in the village there are little scenes with some additional pointless dialogue with the children you met in the Flower Field. No-one will offer free healing...) -- HEAVEN'S MIRROR FOREST MAP ------------------------------------------------- Field SP = Save Point | TC = Treasure Chest | North SP\ \/ ___ \ / | \/ TC6 Middle North | _____| | | | | |TC3 TC5 | TC4 | | | |_____________|____| | Middle South |____|__ TC2 | | South | _____|__ TC1 | | Entrance from Tenuto You'll meet lots of L'Opera Knight enemies here and they can be tricky to defeat since both Polka and Fred have only one attack skill. Fortunately most of the battlefield is in darkness, but there are two central patches of light should you need to use a healing skill. Fred needs to be next to the enemy to use Pui Grave, and it's easy to be a little off and either find that the attack misses, or that you're in the light and heal instead. Using his X attack is probably the best strategy, and at least you know you're hitting the foe before attempting the Pui Grave attack. The enemy has a powerful Tornado skill that can hurt both characters at once if they are standing nearby. It also uses Opera Drill and Opera Breath, both of which can hurt for a fair amount, and they can heal each other. Heal up after a battle if health is low, especially at the start, while Fred is still at Level 1. From the entrance, walk right, and follow the path to some steps where you'll see the first enemy. Wait until it has its back to you before attacking. Head to the right until you reach a treasure chest with a [POISON WHITECAP]. Follow the only path up the screen to the next area, Heaven's Mirror Forest (HMF): SOUTH, where enemies appear in pairs. After three or four battles both should gain a level and that makes things much easier. At the junction, go left, and you'll find a treasure chest containing an [ANGEL TRUMPET] and guarded by a Knight. Back on the main path go straight ahead and open another treasure chest (to the left of the pool) with a [PEACH COOKIE]. After another battle or two you should get another level raise and that will make things very much easier if you've been having difficulties. On the main path, head to the right, up some steps, and to a new screen: HMF: MIDDLE SOUTH. Walk a little way to a junction and go right to find a treasure chest at the top of some steps (after defeating a couple of duck knights. This is worth getting as it's an upgrade weapon [WALKING PARASOL] for Polka. Continue up the main path and there's a path to the left, just before you walk under a double arch of lights. Follow it left and then, down some steps where you'll find a chest containing a [POISON WHITECAP]. Return to the main path and continue up into HMF: MIDDLE NORTH. The path divides, and if you go left you'll spot a Save Point- MIDDLE NORTH, a little way up, past the first enemy. This is a good point to check up on progress and both should be at Level 5 before tackling the boss. (If Fred gets to Level 6 he acquires a new Light skill, Coup de Grace. Don't carry on just yet as there's another treasure chest to find if you take the right fork It's a short walk past two enemies and the chest, with a [COPPER BRACELET] is almost hidden where you turn to the right at the end of the path. Return to the Save Point. (The path off to the right of the Save Point goes nowhere.) Save, check you have at least one Angel Trumpet in the Item Set, fill up the rest with healing items, and include a Poison Whitecap. Make sure you have equipped the new accessory and the better weapon for Polka before moving on to HMF: NORTH. o------------------------o | BOSS - FOREST BOAR | Team Level 5 o------------------------o | Reward: Bamboo Shaft | o------------------------o The battlefield is the same as for the ordinary battles with two patches of light and the rest in darkness. There's an easy way to win this fight. Equip the Poison Whitecap you got in the sewers and move someone right next to the Boar. Scroll through the items and throw this and it will have a good chance of poisoning the beast. He'll lose 385 HP each turn for the rest of the battle, and that helps a lot! Also, don't bunch up and when he uses his Charge attack he'll rush through to the far side of the area giving Polka a good chance to use her Shade Comet on his back. That Charge attack can hurt for anything up to 500 HP so keep both healed, and don't let your HP get below around 800 because he can do two attacks at once. His other attacks are a Good Combo multi-hitting assault on one and War Cry, a powerful single blow. ==================== | PARTY LEVEL UP 2 | ==================== After the battle you might increase to Level 6 and the party level increases to 2, giving you less time to decide what to do during a battle as the Action Gauge will continue to count down. However, you can still take your time at the at the start of a battle. More scenes unfold, and you're back with Retto. ------------------------------------------------------------------------------- 1.6. AGOGO FOREST: SOUTH ------------------------------------------------------------------------------- Party : Allegretto, Beat Enemies : Florite Mouse (Glowing Tail, Peach Cookie), Very Very Empty/Great Coconut (Floral Powder), L'Opera Knight (Peach Cookie, Angel Trumpet) Treasure: Copper Necklace, Glowing Tail, Hunting Coat, Light Guard, Pretty Clothes, Serpentine Lock Trading : (Rat Tail) > Stick > Dentures ............................................................................... ENCORE : - -- RITARDANDO ---------------------------------------------------------------- Retto is standing outside the hideout, but as soon as you move he'll tell you to check out how the kids in the sewer are doing. You don't have to, and can leave by the exit at the left of the town that takes you to Agogo Forest. However, you might as well take that trip if you want to pursue the very tedious trading quest. Also, try and sell any photos at the shop and see just how pointless this is. Anyway...equip Retto with the Saber you obtained from fighting the Bread Gang and go down to the sewers. Cross the first bridge going right, and then the second. Walk up through the gate you opened and cross the ladder bridge back to the other side of the sewer. Go up, and left, at the broken bridge, to find the save point and then, straight up to the Rear Section and meet the children. There's a treasure chest at the right of the room containing something you won't get to uncover until very much later in the game. Talk to the older girl twice, and she'll ask for the RAT TAIL, which you'll hand over. She gives you a [STICK] in return. Make your way back to the town and head down the steps at the left of the front wall. Walk right, hugging the wall and you'll find an old un-named man waiting in the corner. Talk to him and he takes the STICK and gives you the [DENTURES]. -- AGOGO FOREST --------------------------------------------------------------- The path to the forest is found at the left of the town. Check out the new skills the pair learned and change the Vivid Shot for Fire Blast, an effective long range attack. You can always change back at the save point before a boss fight. Buy a Mail Shirt for Beat if you like as that adds +2 to his overall defence, although you will find another item of armour fairly soon. Check that you have enough healing items left and stock up on Peach Cookies and Angel Trumpets. Since neither of these two can heal you will need some extras, and there's a long way to go before you can buy some more. (I bought 10 of them, and although you will get a few from enemy drops that's really not enough.) SOUTH Retto undertakes another tutorial in the first battle, now that the Party Level has increased, and explains that as soon as you make the first move the action gauge will move, which means that even if you stand still the time will keep running. Use your Tactical Time (which is unlimited) to check the area and make decisions on what you're going to do. He also explains how Echoes work. The more hits you make the more echoes you build up. Use a special attack and that will use up all the echoes so you need to work together as a party to build them up. The more you have, the stronger a special attack will be. The battlefield is mostly in light, with two rocks in the middle that cast a shadow and a broad upper edge of shadow. You will meet enemies that change their appearance and type when in a dark or light area. The small Very Very Empty enemy changes into a huge Great Coconut when in the shade and this enemy's long distance attacks can be hard to defend against. It uses a multiple hit attack called Moldy Breath, and Coconut Fall, a long distance attack that does exactly what it says! Smouldering Palm is another powerful middle distance attack. They also heal each other with Murmur. The further you go into the forest the more often you'll meet these enemies, and when there's more than one of them be very very careful. Before charging off, check the three steps at the right of the path just past the sunbeams, next to a large tree-trunk, and you'll find a treasure chest hiding in the grass behind here. It contains a [COPPER NECKLACE] accessory. MIDDLE SOUTH (Alert - Trading Quest: Painter) Walk along the single path fighting all enemies until you reach a fork. Go right, and around a tree, to find a treasure chest with [SERPENTINE LOCK], a better weapon for Beat. Return to the main path and go left and up some wide steps. (By this time both were are Level 6.) You'll come to another fork with a large coconut sitting in the middle of the path. There's a welcome Save Point - MIDDLE SOUTH, if you go left. Right from here, and down some steps, you'll find the Painter that is needed for the trading quest, but he won't accept anything now. However, there is a treasure chest at the left of the bottom of the steps containing [LIGHT GUARD], better armour for either boy. Once you're at the Save Point, check skills, equipment and the Item Set, and that they both have full health. You know what's next, so if you want to take photos, change Beat's Light skill back to Vivid Shot. o--------------------------o | BOSS - BABY DRAGON | Team Level 6 o--------------------------o | Reward: Sword Stone Hilt | o--------------------------o This is the same battlefield that you're used to, with most of it in sunlight and a small area of dark at the far side. You're ranged against three enemies: the boss dragon and two Florite Mice. As before, take out the mice first, or just don't bother with them as there's a good chance that they will die while you're blasting away at the dragon, and they can't hurt you at this level. (They will heal the dragon using Ratty Heal but it's not for much.) You can poison this boss successfully using one of those Poison Whitecaps you found with Polka. The dragon has a Fiery Breath attack that burns up for around 300-350 HP and it can do two of these attacks in one turn. Try to keep Beat and Retto on opposite sides of the dragon so you don't suffer these attacks on both at once. It also has a Red Heaven single attack that does around the same amount of damage and a combined Knock Out attack that can knock you down as well as hurting for around 500. If your level is still low (at Level 6) then I wouldn't advise trying to take a snapshot at all, since Beat will have to either use direct physical attacks, or always be in the shade. You really need him to keep up the pressure with his long distance stuff. If you need to heal up, which you will, then scroll through the items to get the one you want at any time during the action (including the enemy's turn) and then attack and use the item quickly on the same turn. I took in 2 Angel Trumpets and made up the rest with Peach Cookies and Floral Powders and used them all bar one Angel Trumpet. After the battle both will be at Level 7 and you're treated to the first of a series of instructional videos about Chopin. Well, his life story, told in chapters against the background of one of his famous piano works. ------------------------------------------------------------------------------- 1.7. AGOGO FOREST - NORTH ------------------------------------------------------------------------------- Party : Polka and Frederic/Allegretto and Beat Enemies : Very Very Empty/Great Coconut (Floral Powder), L'Opera Knight (Peach Cookie, Angel Trumpet) Treasure: Peach Cookie, Pretty Clothes, Glowing Tail, Wet Umbrella, Hunting Coat Trading : (Dentures) > Green Paint > Long Johns ............................................................................... ENCORE : - Yes, we've switched to the other two again and this time it's really raining. They do rain rather well in this game and it's very realistic. Make use of the first Save Point and equip the Stone Sword Hilt accessory and Bamboo Shaft weapon to Frederic. As you squelch your way along the pathways you'll encounter a lot of the Great Coconut enemies, and this time there is less sunlight to change them to the easier Very Very Empty enemies, since the battlefield has one circle of light with two half moons at the north and east sides. Watch out for their powerful combined attacks of Coconut Fall, Smouldering Palm and Moldy Breath, each of which can do anything from 300 - 500 HP worth of damage. They can also heal each other for 1100 HP if you don't manage to kill one that is badly injured. You'll need more than just healing skills if three of them gang up on one person, so fill up the Item Set before setting forth. I used one Angel Trumpet and lots of Peach Cookies. You might manage better if you use Frederic to attack directly, building up echoes for Polka's Shade Comet or his own Pui Grave. MIDDLE NORTH Walk straight up the orange path and open a treasure chest for a [PEACH COOKIE]. Go right, and up the left grassy area for another chest with [PRETTY CLOTHES] for Polka. The large Coconut waiting at the corner will turn up with two buddies and defeating three of them is very hard work. Treat it as a boss fight if you're at lower levels, or just avoid it altogether as most of the other battles are just with two of the nuts. At level 6 Frederic learns Coup De Grace, a fast Light attack, but you're probably better sticking with his healing skill for now. Try and attack one directly with Fred to build up 8 echoes before using his Pui Grave skill. Continue up the stairs past the big Coconut and follow the single path north, until you reach some steps leading up to the right. Leave them for now, and continue up, and around the bend to find a treasure chest with [GLOWING TAIL]. Climb the steps and go north again, to find another chest just out of sight around the bend. This contains a better weapon for Polka, the appropriately named [WET UMBRELLA]. Go back to the junction and cross a narrow wooden bridge to the east and then, follow the path north. NORTH There's a change of enemies now and you'll encounter those weird bird things as well as the Coconuts, and there's less light in the battlefield: in fact, there's only one area. If you want to save your game now, avoid the enemies and carry on along the path as it veers to the right and up some steps. Walk on up the path to the right and there's a save point - AGOGO FOREST - NORTH on the grass at the left. After saving, go back and fight all the enemies you missed There's a treasure chest at the left of the save point with a [HUNTING COAT] for Frederick, and it's guarded by a large Coconut. This is another difficult fight with three of the nuts. Try and get them both to Level 7 at least by now. After you're done with fighting, don't bother healing up using items, especially if you're running low. (You could also strip Polka and Fred of their accessories so that Retto and Beat can use them.) After saving again, walk up the path past the Save Point for a scene. This is one of those battles you're not meant to win so don't use any items as it would just be a total waste. MIDDLE NORTH (again!) You're now in charge of Allegretto and Beat and following the same path that Polka and Fred took, only now the rain has stopped and the battlefields are bright with sunlight, making everything much easier. Coconuts flourish in the dark so most of those monsters will now be the weaker Very Very Empty type. Make sure Beat has Fire Blast equipped in the Light slot, and I used Sky Divider for Retto which will make mincemeat of these easy enemies. If you move Retto to the small patch of shadow near the middle rocks you can also use his medium distance Phantom wave attack. Reach the save point where Polka and Fred were last seen before their "encounter" and continue up the path to the small clearing with a couple of Opera Knight enemies. By this point they both should reach Level 8 and Beat gets his Sledgehammer attack, a close combat skill that I never bothered to use as he's more handy at a distance. Enter the large arch near where you found the denture guy (See Trading Quest first!) and walk up a long sloping path and you'll arrive at Agogo Village. You won't be allowed to leave or do any more levelling up before defeating a boss. TRADING QUEST Don't be too quick to carry on through the archway to the next area because you'll miss a part of the trading quest. Talk to the old man who's jumping about on the small platform at the right of the clearing you'll hand him the DENTURES. In return, you get [GREEN PAINT]. Yes, indeed, you know what's coming next... turn around and walk all the way back to where the painter was at the beginning of Agogo Forest. He's found down a short path to the right in the MIDDLE SOUTH section where there's a large Coconut sitting at the junction. It's just past the Middle South Save Point. Make the exchange, giving him the GREEN PAINT and getting [LONG JOHNS] in return. After this, carry on back to the north of the forest. ------------------------------------------------------------------------------- 1.8. AGOGO VILLAGE ------------------------------------------------------------------------------- Party : Allegretto, Beat, Frederic Enemies : Ogre Champ Treasure: Floral Powder, Glowing Tail, Club Clover, Twilight Feather Score : Score Piece 1 ............................................................................... ENCORE : - AGOGO VILLAGE SHOP -------------------.----------.----------.------------------------------------- WEAPON | COST | ATTACK | DESCRIPTION/ADDITIONAL -------------------+----------+----------+------------------------------------- Saber | 150 | ATK +12 | A single-edged sword Wet Umbrella | 70 | ATK +15 | Slightly large umbrella Serpentine Lock | 80 | ATK +8 | Old one-handed pistol Cork Baton | 200 | ATK +18 | Baton made from cork -------------------+----------+----------+------------------------------------- ARMOUR | COST | DEFENCE | -------------------+----------+----------+------------------------------------- Light Guard | 150 | DEF +11 | ATK +1 | AL BT CL JA MA Breast Guard | 300 | DEF +21 | ATK +1 | AL BT CL JA MA Guardian Clothes | 140 | DEF +17 | - | BT PO SA Hunting Coat | 100 | DEF +12 | - | FR -------------------+----------+----------+------------------------------------- ITEMS | COST | TARGET | EFFECT -------------------+----------+----------+------------------------------------- Angel Trumpet | 200 | Single | Recover KO (infinite range) Peach Cookie | 20 | Single | Recover 1000 HP Floral Powder | 100 | Single | Recover HP by 50% Glowing Tail | 50 | Single | Recover HP & temporary Shining Body Shadow Tail | 50 | Single | Recover HP & temporary Dark Body Twilight Feather | 50 | Single | Heal Shining Body Dawn Feather | 50 | Single | Heal Darkness Body Poison Whitecap | 100 | 1 Enemy | 70% Chance of Poison ___________________|__________|_______________________________________________ After the obligatory scene you'll be facing left, and should back off and find the Save Point, at the right of the wooden bridge. Polka can wait! Check the menu and you'll find that Frederic has joined the party and for the first time in the game you have three active party members. That's going to the same from now on although the line-up will change from time to time. You have a choice now: either go and find Polka or find the items and do some shopping. Best to let her wait as you might need to stock up on items and the better equipment will aid in the battle to come. Go inside March's house (she's standing on the steps) and poke around at the back right corner to find a [CLUB CLOVER] inside a large green vase. There's another item that can be tricky to pinpoint as you need to stand between the end of the brown cupboard at the left and the ladder, making it so Retto is hidden by the cupboard. When in that position you'll see a green question mark and obtain a [TWILIGHT FEATHER] from the empty birdcage. The small shrine at the right of her house will display a *?* and you will discover the first [SCORE PIECE 1]. Enter the door to the house at the right and you'll be at the top of a circling stairway that leads down to the shop. Investigate the box at the right of the doorway to acquire [FLORAL POWDER] and walk right, behind the tree trunk to find a [GLOWING TAIL]. Descend the steps to find the Shop. Stock up on healing items and buy the better weapon for Fred, as well as the new armour for Beat and Retto. You can leave by the door at the bottom of the screen and check out the vegetables for a comment. Walk along the left path and back up towards the village centre. Investigate the totem pole at the left of the path before entering the main village and you'll get a comment and [1 GOLD]. o------------------------o | BOSS - OGRE CHAMP | Team Level 7/8 o------------------------o | Reward: Long Sword | o------------------------o The area is divided into three sections with a light middle area dividing the dark so it's easy to keep Beat back in the dark once he's taken his shots. As usual, try not to have the other two close to each other as the ogre's attacks can smash into them both at once. His worst attack is a Big Break smash that can easily kill someone if their health isn't high, and it targets anyone who is standing nearby. Big Smash is a similar attack on a group. Decapitate is a three strike attack on one that can hurt a lot too, but you can try to guard from this. Ground Strike does around 330-450 damage and he might do that twice in a row. Use items to heal if you need to and don't rely on Fred's Sacred Signature for this battle. Once again the Poison Whitecap works wonders, but save it until you've killed the ducks in case it misses the mark. Once you've taken out the Opera Knights (do so quickly because they will heal the boss) use Fred to attack with the X attack and he can easily get up to 16 echoes allowing Retto to do a powerful attack on his turn. The only awkward thing is that the Ogre tends to stay inside the dark area and that mean you'll be using the less powerful Phantom Wave dark skill. Try and lure him into the light! When his health is low he might do a Gulp skill to heal himself. Beat can take a photo to two from a distance as well as using his dark Rapid Shooter skill, while Retto pounds the Ogre with his Sky Divider after a few normal hits to rack up the echoes. As usual, kill the small fry first. PHOTO A long distance shot only got a C rank and a sideways shot with the Ogre in the dark area got a B, whereas a full on frontal shot that seemed the best of them all only ranked a C. However, a B shot earned 696G so maybe it IS worth while. =============================================================================== CHAPTER 2. REVOLUTION .................................................. *ES02 =============================================================================== 2.1. Chorus Plains 2.2. Fort Fermata 2.3. Hanon Hills 2.4. Forte City - Night 2.5. Glissando Cliffs 2.6. Forte City - Next Day 2.7. Foret Castle - Dungeon 2.8. Andantino's Secret Passage 2.9. Back to Cabasa Bridge After a scene that introduces a new element to the story you'll hear the next piano work: Revolution. ------------------------------------------------------------------------------- 2.1. CHORUS PLAINS ------------------------------------------------------------------------------- Party : Allegretto, Beat, Frederic, Polka Enemies : Angel Goat (Glowing Tail), Earth Shaker (Shadow Tail), Maledictor Treasure: Poison Whitecap (Agogo), Leather Hide, Jezail, Club Clover Club Clover (Viola's House) Trading : (Long Johns) > Goat's Milk ............................................................................... ENCORE : (Team at level 10 for battle) We start this chapter facing a lush field peppered with a few winged goats and decorated with windmills. Very tranquil it seems, but these goats have a big kick, so watch out! After that last battle everyone is likely to be at Level 8 or 9, although Polka might be at Level 7 since she wasn't involved for that battle. Include her in the party now so you can raise her levels (she gets Nether Wave, a dark close combat skill at Level 8), and for the first time you have a choice. Press triangle on the Status screen to exchange characters. Before setting forth, turn back and you'll be inside the village again. Save and shop again if you need more items. I stocked up on Peach Cookies buying 20 of them. You can sell off weaker equipment to raise money and buy more Angel Trumpets: best to be prepared as there isn't another shop for a long time to come. If you're short of cash, then a cheap option is to walk back into Agogo Forest. Fight the L'Opera Knight enemies just inside Agogo Forest North, for their drops of Angel Trumpets and Peach Cookies. (Walk back to the village screen change and return to the forest to generate more enemies!) You can heal up at any time inside March's house. Just talk to her for the option. It's a good plan to stay around here for a while, fighting and healing for free, because there isn't another place to heal up for free for a very long time. Also, follow the left path back to where you rescued Polka and examine the orange patch of mushrooms at the far side. You'll get a [POSION WHITECAP]. (You can also return to Ritardando if you want to complete the trading quest.) CHORUS PLAINS - SOUTH SIDE As you start exploring the plains you'll spot some pieces of paper lying around, but you won't be allowed to pick these up. If you want to find the treasure first and do a bit of fighting then, don't talk to the goats because, once you start this silly quest, you won't be allowed back into Agogo Village until it's done. Make your way to the bridge and talk to the goat that won't let you through... Walk a few steps back and you'll find a piece of paper on the ground directly opposite the bridge, and Retto solves the problem: let them eat paper! You'll acquire the [PAPER 1]. Walk back to the entrance to find another [PAPER 2]. From the entrance, turn right, and walk along the right hand fence. You'll find the third [PAPER 3] next to the fence and to the left of a solitary tree. With all 3 paper pieces the goats will let you pass and you can return to the village to save and heal. You'll find a treasure chest if you walk left from the starting point and up the left bank. It's near the left fence at the right of a large tree trunk and contains [LEATHER HIDE] armour that's probably best for Polka. The battlefield is mostly light, with a patch of dark at the right side, and the goats don't change their appearance or attacks. Their most commonly used attack is a charge and rush called Ride of Three Hundred. Try and guard from this and not let them ram you from behind. Assemble is a back kick on one, and Feather Flare is a magic area attack. Use two characters to build up echoes and let rip with Allegretto's skills, targeting them one at a time as they can also heal each other. CHORUS PLAINS - SOUTH LAKE Past the bridge and there's a new enemy called Earth Shaker. This has a single attack that's quite easy to defend against, and a potentially hazardous Long Tail swipe that can hurt everyone in the vicinity. It also has a very powerful middle distance Sludge attack that does a whole lot of damage to one, but can be guarded against. Keep your party spread out as best you can, and again, get used to building up echoes (Frederic is really good at this) and then using your best skill. I interspersed with Fred on healing duty or using his X attack and the third member staying at a distance in the dark. (By this point Retto reached Level 10) TRADING Walk up the bank at the left and make your way down the grass to where you can see a goat herd. Talk to him and hand over the LONG JOHNS and he'll give you GOAT's MILK. If you missed an item and want to do this quest you can still back-track all the way to Ritardando. From this position, head left towards the fence and you'll find a treasure chest close to the fence, in front of a tall pole. It contains a new weapon for Beat [JEZAIL]. Carry on staying at the left of the plains until you reach the lake and there's a hidden [CLUB CLOVER] in the large rock at the left corner of the field. EAST LAKE From the lake, turn to the east and follow a narrow track (EAST LAKE) with more Goats and an Earth Shaker until you reach a Save Point. Check items and health and move on to face a forced battle with two Maledictors. Before you do, decide who you want for the battle because the third person in the team will be dropped from the line-up. I went with Retto and Polka but you could use Fred instead. Best to have one healer with you. o------------------------o | BATTLE - MALEDICTOR x2 | Team Level 7/8 o------------------------o | Reward: None | o------------------------o Your team will include a new member, Viola, who takes the lead spot. She has a dark skill of Bone Crumble that's a close combat attack, and a long range light attack. These enemies can heal each other for 7000 HP or so, and have a long range magic attack called Spiritus that does around 700 + damage to one, as well as a Death Blow close up strike which will force the target onto the ground. Cursed Mace is another close combat skill. The fact that they can heal each other means that you must concentrate on attacking them one at a time. Once one is dead it's simple enough to kill the other one. Don't let anyone's health fall below 1000 HP and place Viola in the light so she can fire off multiple Sacred Strike shots, or just her normal arrow attack. (Use a Glowing Tail on her as an alternative to moving her into the light.) If she's too far away she is likely to miss, but at medium range she should hit the target every time. One last thing, if an enemy's health is low they can use a move that steals HP from anyone close by. VIOLA'S HOUSE After the battle and the introductions to Viola are over, you'll be inside her house. She joins the team at Level 11 equipped with a Worn Bow, Wool Robe and two skills. Viola is a VERY useful character and essential in many boss fights to come. She gets a healing skill that you'll use a lot, and the fact that she can stand at a distance and fire off powerful arrows makes her an excellent party member. Viola is likely to miss targets that are at a great distance (on the other opposite side of the battlefield), but her Sacred Strike won't miss, and this attack can hit a group of enemies too, if they are close together. You won't get a free heal after this battle and might need to use some items to restore health to everyone. There are a number of *?* spots around her house, but nothing to find except for a [CLUB CLOVER] inside the treasure chest under the window. CHORUS PLAINS - NORTH SIDE Leave Viola's house and save at the nearby Save Point. If you want to go back to Agogo or anywhere else you've already been, now is that last chance for some time. You can talk to the postman near her house who has lost some letters but there's nothing more to do. Walk up the long hill until you reach Casaba Bridge. Cross over, and after a few more scenes you can enter the huge fort. LEVELLING This is a really good place to gain levels, there's free healing back in the village and you can stay around here for as long you like. There's a tough dungeon coming up in a bit and I found that I was far too under-levelled by the time I reached there in my first game. At least aim for everyone to be at around level 11, matching Viola's starting level before proceeding to Fort Fermata. Take a trip back to Agogo and stock up on items again if you're running low. Enemies in the Fort don't drop Angel Trumpets so you'll need plenty of those. ------------------------------------------------------------------------------- 2.2. FORT FERMATA ------------------------------------------------------------------------------- Party : Allegretto, Beat, Frederic, Polka, Viola Enemies : Lord of Darkness (Glowing Tail, Floral Powder), Maledictor (Club Clover, Odd Chocolate) Treasure: 100G, Paper Umbrella, Poison Blood, Rapid Fire, Maple Baton, Red Velvet Score : Score Piece 2 ............................................................................... ENCORE : - This place is huge and there's a lot of walking as well as a great deal of fighting. It's very confusing at first, especially without an in-game map. There are two levels of pathways and many of them are broken, requiring you to use ladders to transfer from one path to another. There are also two separate sections: the west and east, together with some switches that move rooms allowing you to access new areas. That's a lot to contend with and there isn't a shop or place to rest and recover. The other difficulty with navigating the Fort is that you might have found your way partly around it and then get stuck. I had that experience in my first game and found it difficult to know where to go next. I had planned to do an ASCII map, but it's beyond my capabilities since the place is round, and attempting to make a squared off map just seemed to result in more confusion. However, I'd recommend checking out a very accurate and detailed map by ElevenFour, which can be found in the FAQs section for the X360 version of Eternal Sonata. A bit more explanation might help. The whole area is divided with the path going up through the middle (where you'll begin) that ends in a locked gate which can only be opened after defeating a boss that awaits behind it. You'll enter the West side on a lower path, and the outer upper path takes you through to the East side, but you need to climb a ladder and follow the half ring all the way to the north to find the crossing place. (It runs across the entrance path over the locked door.) The exit to the boss, and the route to open the gates, is at the north of the fort and accessed from the outer upper path on the East side, although reaching it isn't straightforward, of course not! There are four upper paths on each side and four lower ones, although the inner lower paths on both sides are dead ends, and just contain two treasure chests. Each side has a moving room that allows you access to new paths when it is moved. There are two switches (in separate locations) for each room, one to move it to the right, and the other to move it to the left. ENEMIES There are only two types of enemies: those same witchy types you fought with Viola, and a rat that has a dark light on its tail and can do a Ratty Charge rush attack that hurts for about 400 HP, as well as a medium range Dark Shrinker for around 700 damage. They also do a Drop attack that will hurt two people if they are standing close together. Always go for the Maledictors first because they can move quickly and attack with ferocity. Their Spiritus long range magic will damage for around 1000 HP and if two of them do it on one character that's not much fun. Cursed Mace is a close up attack that can easily floor you. The battle arena is circular and mostly dark, with half circles of light around the outer edge. Retto is going to be very useful especially when enemies bunch together. Attack to build echoes and use his Phantom Wave. If you use Beat keep him in the light (or use a Glowing Tail) and attack with his Light skill of Fire Blast for the best effect. Maintain health at all times! Target one enemy at a time and make sure to kill them off to avoid the inevitable Ratty healing if you leave them half dead. One more thing, if you haven't already been doing this, (I wasn't in my first game and it caused me a lot of trouble as a result) press the L2 button to change the view of the battlefield if you cannot see the enemies' positions. You can scroll the close-up, medium view and distant view to help in seeing your targets. CENTRAL ROAD: SOUTH This is the first save point and you can safely walk all the way along the wide path to the far end where you'll find a locked gate. Turn left to clamber over some broken wall and you'll be inside the West Side of the fort. WEST SIDE The angle changes so stop for a moment and look up above Allegretto. There's a an opening to the left of the tree trunk that broke through the wall and this is the route to the East Side. You can also see that there are transparent curving pathways connecting to the side path. Walk a few steps and turn left, using the fallen masonry to cross to the next path. Turn right and you'll spot a ladder up to the higher path. Climb up and look down and you'll spot a small room on the other side: the door is locked and you cannot get inside this room on your first game. Walk down the upper path and you'll pass by the roof of a room to the right, although you cannot walk across it from this position. Keep going, past another roof at the left, and you'll come to a ladder at the broken end of the path. Go down and then, left into an open doorway. This room contains Maledictors and they respawn if you leave and return, so avoid them if you can, but don't go inside the room until you've checked that everyone is at full health and that you have a full Item Set. There's a lighted stone at the south side of the small room with what is supposed to be a clue. Not much of one, but you get the idea that the room can move. Leave by the door at the right and walk down to find the next Save Point: WEST SIDE. WEST SIDE - SAVE POINT To the right of the Save Point is another open room and it contains a switch that moves a room on the East Side, but leave it for now until you've explored a bit more and found the first treasure. Climb the ladder opposite the Save Point and walk up the glass path, crossing over the roof and onto a short section of broken path to find a treasure chest at the top right corner with [PAPER UMBRELLA] for Polka, Return across the roof and head right, until you reach the stone path that runs all the way down the right wall. Walk south as far as you can go, and turn left, so you're walking along the outer ring. MAP ROOM AND SWITCH Take a few steps and you'll see a ladder. Go down, and walk left to reach an open doorway into that room you spotted from above. Kill the 3 Maledictors and open the chest for a [RED VELVET] vest for Polka. Check out the map on the wall. Now you can see how the fort is laid out. The blue room is the one you already came through and the red spot marks your current position. The switch is lit up and already on, indicating the current position of the room, but this works as a reset button and if things go wrong you can return here to move the room back to its original position. (By this point Retto might reach Level 12 and gain Void Edge, and Beat learns Night Shot at Level 12, which is just another photo skill. Fred gets Coup de Jarnac at Level 12, which is a fast close range attack with an added bonus that it hits enemies behind Fred as well. Return to climb back up the ladder and keep going, heading up this long outer path until you reach another lighted ladder. Go down, and walk up, to inspect the greenery at the right of the path. You'll find a measly [100 GOLD]. Return to the ladder and continue until you reach a dead end at the massive wall that borders the whole East Side. (If you walk up to the end you'll find a pillar with another vague hint about four rooms and switches and that one moves back.. No need to bother with this.). Instead, walk south until you reach the lighted opening you saw when you entered. Go through here and there's a handy Save Point. OVER CENTRAL ROAD - SAVE POINT Walk right and you enter the West Side of the Fort. This has the same arrangement of upper and lower paths, only the broken parts are in different places. Walk down the stone path and ignore the first ladder. Take the next path to the right and you'll find another Save Point. EAST SIDE - SAVE POINT. There are two path going south from this save point and the west one has a ladder. Go down the ladder and into the small room that contains a another map and switch, as well as a group of three Maledictors. The map shows a blue light to the right of the moveable room: Press this switch to move that room to the right! Leave, go back up the ladder and make your way back up the stone path and over the central road back to the East Side. Walk up the stone path a short way and then turn down the outer path. Follow it all the way around to the wall, and go up and left to find the ladder back down to the West Side Save Point. WEST SIDE - SAVE POINT Go left and enter the room that you moved. Leave by the right door and you'll find a treasure chest sitting on a blue lighted square. Open it to find [POISON BLOOD] sword. Yes, all that effort for this, but it's a good weapon for Allegretto. Return to the Save Point and enter the small room at the right. There are no enemies here, so just use the switch to change the position of the marked room on the East Side. The good news is that you're done with the West Side. The bad news is that you've got to walk all the way back to the East. OVER CENTRAL ROAD - SAVE POINT From here, head into the east side and walk down the stone path until you can go no further. Turn to the right and go down the ladder to the lower path. Make your way up this path and enter the lighted room, Fight or avoid two sets of Maledictors and leave by the right doorway. Walk down, past three rats that are easy enough to avoid, until you reach the end wall where you'll see a ladder. Climb the ladder and head up the path, over the roof of the moved room, and carry on until you see a ladder at the right side of the path. Go down. Walk up the path until you reach the border wall and cross over the rubble heading left. Walk down this middle lower path you'll enter a small room with a switch. Use this and walk back up and right, over the broken bit of path to the inner path and climb the first ladder you see. Go down over the roof of the room to the East Side Save Point and then down the nearby ladder. Walk up the path into the room and exit the left door. You'll be on a small section of path with a treasure chest containing [RAPID FIRE], a weapon for Viola. Return through the room and back up the ladder, returning to the Save Point. EAST SIDE - SAVE POINT From the Save Point, cross over the roof and head right as far as you can go, and then, up the glass path until you reach the ladder. Go down the ladder and walk down a short distance down, until you see another ladder up to the outer pathway. Climb up and walk all the way south (there are no enemies on this section) until you reach a treasure chest with a [MAPLE BATON] For Frederic. This is handy as it increases his HP by 5%. If you walk all the way back up this path you'll eventually reach the inner wall. Walk down a few steps and you'll see a ladder going into a new area. There's a save point here, and the boss awaits. CENTRAL ROAD NORTH - SAVE POINT Save you game and fill the Item Set as well as making sure that your team has the best equipment and accessories. Walk up to meet the visible boss. o--------------------------o | BOSS - KILLER KNIGHT | Team Level 12 o--------------------------o | Reward: Fort Fermata Key | | Lace Veil | o--------------------------o The enemy is likely to have the first strike, and the two pesky Maledictor sidekicks can cause a lot of damage. Target them first, as usual. The Knight's Stomp might miss altogether, especially if someone is standing right under his body. Plow can hurt two at once as can White Swirl. Red Death is his worst move: a repeated close range attack that can do well over 1000 points of damage. However, his other attacks are really not that bad if you're fairly good at guarding. Use any team you like, but if you're still at level 12 it's best to use Fred or Polka so they can keep everyone healed and Beat or Viola to use their long distance powerful skills. Attack the boss from behind whenever you can and build up echoes quickly and then strike with whatever dark or light skill is triggered. I used Allegretto as the main attacker and kept the other two at a distance. Keep them separated to avoid mass pain, and you can manage this at level 12 without even using a single item to heal. However, I had far more trouble in my first game, and if you can't manage the boss at this level I'd advise gaining more experience. Higher levels really make a big difference and at level 15 Polka and Viola gain their more powerful healing skills. Viola is very useful in a fight and even Polka can do wonders with her Earth Heal skill. ==================== | PARTY LEVEL UP 3 | ==================== This makes fighting easier as you'll have two slots now for each Dark and Light attack. Hold down the R2 button to change attacks. You also get an increase to the Item Set up to 20, and the Action Gauge time is decreased to 4 seconds, with Tactical time reduced to 3, which makes things a bit harder as you'll need to decide what you're going to do more quickly. After the battle everyone will be at full health and you can save your game again, and add those second skills to the battle options on the status screen. You can duplicate a skill if you choose to do so. Equip the Lace Veil to someone whose level is low, as this gives a 5% increase in HP. Before leaving, open the South Door, giving access back to Cabasa Bridge. Walk up to the North Door, open the treasure chest for a [SCORE PIECE 2] and unlock the door to the next area. ------------------------------------------------------------------------------- 2.3. HANON HILLS ------------------------------------------------------------------------------- Party : Allegretto, Beat, Frederic, Polka, Viola Enemies : Earth Shaker/Dark Bat (Club Clover, Odd Chocolate) Eternal Green (Shadow Tail) Treasure: Club Clover, Odd Chocolate, Hell's Mustard, Club Clover Trading : (Goat's Milk) > Piggy Bank ............................................................................... ENCORE : - The first thing to know is that once you reach Forte City on the far side of the hills you CANNOT LEAVE! In fact, you can never go back (apart from for story events), and after this point any backtracking is severely restricted, and there's pretty much no chance to return to any where. If you're in any doubt about your levels this is a good place to do some extra fighting. Once you arrive in the city there's a small area to explore and then a difficult boss battle. Use Viola now to level her up to 15 for her healing skill because you will need her in that battle. Also, try to ensure that everyone has more or less the same levels. Even though those not in the active party will receive some experience it's not as much, and there will come a point where you are forced to use different teams. SAVE POINT - HANON HILLS SOUTH SECTION Walk up the path and edge behind the large enemy to find a treasure chest with a [CLUB CLOVER] and then attack from behind, giving you the advantage. This version of the Earth Shaker has a dark alter ego, the Dark Bat, and it can use a Sonic Wave magic attack or Constant Shadow that creates a dark aura around the target so they can only use Dark skills. Tail Dive is a rare attack that might hurt for anything up to 1300 HP on one, and Flutter can be even more damaging as it can hit a group, so don't let HP get too low. Fortunately there are only two enemies to defeat. However, a slight awkwardness might arise from the battlefield. There's a dark patch at the top right and left, but clouds will move across the field from the right to the left, and then up and down quickly, changing the terrain. Watch out for the enemies' change of appearance as well making sure you're using the attacks you want. Carry on along the path, and at the junction go right to defeat another Earth Shaker and see a short scene, but that's all you can do here. Continue along the single track and now you'll meet an upgraded version of the goats you fought before. They do a similar charge and rush attack called Ride the Six Hundred, a ranged Feather Burst magic attack and will heal each other. At the next junction you'll encounter an Item Merchant under attack and of course you'll help him out. There are two Earth Shakers and one Eternal Green goat, and you'll start the battle behind them, which gives you a distinct advantage. Hit them hard to build up echoes and use your best skills. SAVE POINT - HANON HILLS MIDWAY A Save Point appears after the battle and you can rest with the merchant for free and buy his wares. Despite what he says about giving you a good deal the items are no cheaper than anywhere else. However, you could buy the better Fancy Clothes and Bat Umbrella for Polka if you're using her in the team, although you can buy these in Forte City. You won't find Floral Powders there and if you like using these maybe buy a few, but the Club Clover is a better deal as it heals everyone for the same price. You can also buy these in Forte. If you rest, any enemies defeated in this area won't return, but it's simple to walk up to the next screen to generate more if you want to spend some time raising levels here. HANON HILLS SHOP -------------------.----------.----------.------------------------------------- WEAPON | COST | ATTACK | DESCRIPTION/ADDITIONAL -------------------+----------+----------+------------------------------------- Bat Umbrella | 250 | ATK +33 | DEF +1 | Very expensive umbrella -------------------+----------+----------+------------------------------------- ARMOUR | COST | DEFENCE | -------------------+----------+----------+------------------------------------- Breast Guard | 300 | DEF +21 | ATK +1 | AL BT CL JA MA Leather Hide | 100 | DEF +13 | ATK +1 | BT FA FR MA PO SA VI Fancy Clothes | 200 | DEF +24 | Tactical+| BT PO SA Red Velvet | 180 | DEF +20 | - | MA PO SA Coachman's Coat | 300 | DEF +28 | - | FR -------------------+----------+----------+------------------------------------- ITEMS | COST | TARGET | EFFECT -------------------+----------+----------+------------------------------------- Angel Trumpet | 200 | Single | Recover KO (infinite range) Floral Powder | 100 | Single | Recover HP by 50% Club Clover | 150 | All | Recover 3000 HP Glowing Tail | 50 | Single | Recover HP & temporary Shining Body Shadow Tail | 50 | Single | Recover HP & temporary Dark Body Twilight Feather | 50 | Single | Heal Shining Body Dawn Feather | 50 | Single | Heal Darkness Body Pure Feather | 50 | Single | Heal Poison Chance Feather | 50 | Single | Heal Slow Poison Whitecap | 100 | 1 Enemy | 70% Chance of Poison ___________________|__________|_______________________________________________ Tactical+ Time increased From the shop, take a small detour to the area of trees at the left of the path and fight two groups of Eternal Green goats before opening a treasure chest for an [ODD CHOCOLATE]. Carry on along the main path and stop at the signpost at the top of the rise, There's someone sitting in the shade of the large tree and it's very easy to pass them by and miss this next part of the trading sequence. (It doesn't matter too much if you do, but might as well get everything you can.) Trade your GOAT'S MILK for his [PIGGY BANK]. Carry on around the corner and take another quick detour to the right, to open a visible treasure chest for another [CLUB CLOVER]. (I thought the chest was empty for some reason, but PsychoKat confirmed the existence of the item, and it was certainly there in my Encore game.) HANON HILLS NORTH Further on and you'll cross a stone bridge and you'll meet more Earth Shakers as well as Eternal Greens. There's an open area at the right main path where you'll find an almost hidden treasure chest under the overhanging branches containing a valuable [HELL MUSTARD] item. After this, it's just one more Eternal Green group and you'll arrive at Forte City. Remember that once you enter here you cannot leave. ------------------------------------------------------------------------------- 2.4. FORTE CITY - NIGHT ------------------------------------------------------------------------------- Party : Allegretto, Beat, Frederic, Polka, Viola Enemies : None Treasure: 100G Trading : (Piggy Bank) > Speed Shoes Music : Gentlemanly Pop (Score Piece 1 or 3 - Peach Cookie, Score Piece 2 - EZI Cracker) ............................................................................... ENCORE : Gentlemanly Pop (Score Piece 8 - Lion's Mane) -------------------.----------.----------.------------------------------------- WEAPON | COST | ATTACK | DESCRIPTION/ADDITIONAL -------------------+----------+----------+------------------------------------- Walloon Sword | 350 | ATK +30 | A sword used by mercenaries Bat Umbrella | 250 | ATK +33 | DEF +1 | Very expensive umbrella Wolf's Fang | 250 | ATK +34 | Gun decorated with a wolf's fang Oak Barrel | 280 | ATK +30 | Baton made from oak Rapid Fire | 280 | ATK +35 | Longbow that excels at quick firing -------------------+----------+----------+------------------------------------- ARMOUR | COST | DEFENCE | -------------------+----------+----------+------------------------------------- Full Plate | 450 | DEF +30 | - | AL CL CR JA Pair Jacket | 190 | DEF +22 | Poison * | BT FA FR MA PO SA VI Fancy Clothes | 200 | DEF +24 | Tactical+| BT PO SA Tailored Clothes | 300 | DEF +28 | - | BT PO SA Coachman's Coat | 300 | DEF +28 | - | FR -------------------+----------+----------+------------------------------------- ITEMS | COST | TARGET | EFFECT -------------------+----------+----------+------------------------------------- Angel Trumpet | 200 | Single | Recover KO (infinite range) Floral Powder | 100 | Single | Recover HP by 50% Club Clover | 150 | All | Recover 3000 HP Glowing Tail | 50 | Single | Recover HP & temporary Shining Body Shadow Tail | 50 | Single | Recover HP & temporary Dark Body Bubble Straw | 50 | Single | Recover HP & Air Body Hell Mustard | 300 | Single | Temporary Burst, Increase Attack | | | Power, Decrease Defense Twilight Feather | 50 | Single | Heal Shining Body Dawn Feather | 50 | Single | Heal Darkness Body Pure Feather | 50 | Single | Heal Poison Chance Feather | 50 | Single | Heal Slow Poison Whitecap | 100 | 1 Enemy | 70% Chance of Poison ___________________|__________|_______________________________________________ Poison * Protects from Poison Tactical+ Time increased It's nightfall when you arrive and you cannot access the shop because some idiot is standing there, blocking the way. There are a few things to do before resting for the night. Walk up through the large archway and you'll enter the Castle Gate area. At the top of the left steps you'll find a boy who will trade the PIGGY BANK for [SPEED SHOES]. (If you haven't kept up with the trading sequence you'll find a second pair of Speed Shoes in a bit.) These can be equipped as an accessory. The man at the left side of the plaza is called Gentlemanly Pop and he'll offer to play a score piece with you. SCORE PIECE SESSION This is the first time you'd had this option and it occurs quite often from now on. Find a named individual who has a score piece and agree to perform a session with them. Check out the further information about Sessions, Score Pieces and Ratings. This could be just a matter of pick and mix but by the time you have over a dozen pieces that is going to be tedious. Each person will reward you with an item or accessory for playing a piece that they like. At the moment you only have two pieces so try them both! Mark the chosen piece and perform and you'll get a rank. Chose the first one you've got (Score 1) and you get a B rank and a [PEACH COOKIE]. Try again with your second piece and you'll get an A and an [EZI CRACKER]. (When playing a second game you'll have a lot more Score pieces to chose from and can play Score Piece 8 for an S Rank and LION'S MANE item.) Return to the main town and go right, into the Inn. After the scene, and the request to search for Phil, check out the top left corner and you'll find [100 GOLD]. You can walk up the stairs and try to open the doors to the suite at the left, but you can't get inside and you cannot rest. Leave the Inn and talk to the man outside the Shop and he'll take the money leaving you free to shop. After that, walk left, through the archway and talk to the barmaid for a little information. Head back outside and speak to the Tipsy Old Man who's swaying around in the middle of the street. Keep talking until he tells you that Phil went towards the cliffs. There's nothing else to find right now, so you might as well save your game and start the search for Phil. Stock up on items and invest in new equipment if you can afford it: The Pair Jacket is a good deal as this can be equipped by most of the party and is the first upgrade you can get for Viola. It also protects from poison and you're going to need that for the next lot of enemies. Sell off weaker stuff if you need to raise cash to buy two of these, and fill up the Item Set again. Annoying that you don't get a rest at the Inn to restore HP. FORTE CITY - WEST Walk west from the Save Point and you'll end up at the cliffs. Talk to the man with the barrow and he'll let you pass. You'll find something on the ground and can proceed. There's a rope going down the cliff between the first barrier and tipped over traffic cone at the left. ------------------------------------------------------------------------------- 2.5. GLISSANDO CLIFFS ------------------------------------------------------------------------------- Party : Allegretto, Beat, Frederic, Polka, Viola Enemies : Sweet Whisper/Caravan Crab (Shadow Tail/Angel Trumpet, Club Clover) Treasure: Club Clover (TC1), Hell Mustard (TC2), Silver Necklace (TC3), Reed Bow (TC4), Speed Shoes (TC5), Floral Powder (TC6), Spirit Arrowhead (TC7), Larkspur Robe (TC8) ............................................................................... ENCORE : Wiseman Maracas (Score Piece 5 - EZI Certificate, Score Piece 23 - Tailored Clothes) X = Jumping place TC = Treasure Chest -- AREA 1 MAP ----------------------------------------------------------------- START ----------- | ---- | ----- TC1 | X----- -----X | ----- | ------------X | -----X Maracas | ------X | AREA 2 -------BRIDGE -------------- Make your way down the ropes until you reach a jumping point at the right, and leap onto a ledge with two ropes. Climb up to open the first treasure chest containing a [CLUB CLOVER]. If you want to get back up to the top you can jump down from here and you'll be on that higher ledge. Return down the rope and then take the next rope down to a longer ledge where you walk right, behind a tree and meet the first enemy. These flying bats called Sweet Whisper frequently use a Constant Shadow attack that creates a Dark Body status. You can heal with a Feather item if you want, or use a Glowing Tail to give someone the Shining Body status for the duration of the battle. The reason you might want to do that is that the bats change into physically resistant and powerful Caravan Crabs when they are in the shade and these creatures can provide healing for each other as well as poisoning you. (If someone is affected by Dark Body they are surrounded with shade and that triggers the change.) Other attacks from the bats include a Night Flutter group blast and a status attack called Supersonic, that causes Slow as well as a Side Dive strike on one. The Crabs do a Pierce attack, and a crab pincer Nutcracker strong attack, and Viva will heal one of their allies for 7000 HP. Walk to the far right and there's another jumping off point, and another one on the next ledge. This takes you to someone called Wiseman Maracas who plays score pieces but you won't have any that he's interested in and will only get an F Rank. It doesn't matter which route you take as you'll end up at the bridge. Note that the end of the long rope is situated behind a wall just before the bridge if you want to return to Forte. ENCORE You'll have the necessary Score Pieces now (if you completed the Mysterious Unison in the first game) and can play Score Piece 23 for a B Rank which nets the reward of TAILORED CLOTHES. Score Piece 5 gets the reward of a EZI CERTIFICATE. -- AREA 2 MAP ----------------------------------------------------------------- ---X X------BRIDGE | ------------- | | | | X------- | | | TC2 ---X | ------- | ------- | | TC3-- | ------- | | ------X X--X X---- TC4-----X | | | | ------|X------SAVE POINT |-- | | Jump the gap and climb down the rope, and then down the next rope until you reach a single ledge with no other access point. Walk back through a green lighted opening to reach the treasure chest at the right with a [HELL MUSTARD]. (There are no enemies up to this point.) Climb back up and this time head left where you'll find a rope as well as an enemy. Down the rope and there's another rope nearby as well as a jumping off point at the left. Take the jump, and go down the rope from this small ledge to find a treasure chest with a useful accessory, the [SILVER NECKLACE]. Climb back and there's a jump at the right of the ledge allowing you to reach the same ledge you'd arrive at if you'd taken that rope. Descend the next rope and you'll end up on a narrow ledge where you cannot go left. Take a step right, and walk around the back of the cliff wall to the left.to reach the next rope down. Walk right, jumping across two ledges (one with another enemy). You'll spot a visible treasure chest that cannot be reached from here, so take the rope down and head right, behind a wall, and keep going to find a GLISSANDO CLIFFS SAVE POINT - AREA 2. Go back a few paces to the rope that's hanging down with no visible access. The rope goes up to the treasure chest, and you can junp down to a tiny ledge from a spot to the right of this rope. Then, climb up to reach that ledge with the chest and obtain a [REED BOW] for Viola. Walk right, behind the tree wall, and you'll encounter an enemy (two or three of them appear), but can jump down to the Save Point. Climb down the rope by the Save Point to reach Area 3. -- AREA 3 MAP ----------------------------------------------------------------- --------------AREA 2 SAVE POINT | | X----- | TC5-----------------X | ---TC6-X | | ----X | ----------X X---------------- | TC7---X X---X X--------- | | --------- | | AREA 4 | -------- Walk left and jump down. Then, walk all the way to the left, past two enemies and behind two sections of cliff wall to find a treasure chest on a tiny ledge containing another set of [SPEED SHOES]. Don't equip these as you'll need them for the trading quest. Return to the right and jump down to find a treasure chest with a [FLORAL POWDER] and jump down again until you reach a grassy ledge. Walk left and jump across the gap where you'll run into an enemy. Carry on until you find a rope going down (ignore the one going up). On this new ledge walk and jump across gaps heading all the way to far left where you'll find a large tree. Go behind it and you'll find a treasure chest half hidden by the branches containing a [SPIRIT ARROWHEAD] accessory. Go back across the jumps and take the rope down to an empty ledge (apart from one enemy) and a long rope down. Cross a small bridge over a stream heading to the left and you're at Area 4. -- AREA 4 MAP ----------------------------------------------------------------- | AREA 3 | ---------- | ............. | ---X X---X X--- -----TC8 | | -- | -- | | GROUND Walk left and take the rope down. Go left, behind a rock wall where you'll stay out of view for a while, but keep going until you reach the western ledge. From here, jump right, twice and enter a green opening that takes you down to a lower ledge where there's a rope, but first, walk forwards so you go in front of the rock face at the right, and you can reach a visible treasure chest with a [LARKSPUR ROBE]. Equip this to Viola. (You can go further right and stop at the edge for a totally pointless comment from Allegretto.) After this there are no more enemies. Head down the rope and then, down another two until you reach the ground level. Walk left and that's the end of the search and rescue mission. Disappointing to report that there's no boss, and you'll be back at the top of the cliff. Head back to the Inn to report and you'll awake to the next day with everyone fully healed. ------------------------------------------------------------------------------- 2.6. FORTE CITY - NEXT DAY ------------------------------------------------------------------------------- Party : Allegretto, Frederic, Polka, Viola Enemies : Tuba Treasure: Lead Slug (Forte) ............................................................................... ENCORE : - BEFORE DOING ANYTHING ELSE! Go to the Tavern and search the basket next to the stairs on the ground floor. There is now an item to find and you'll get ]LEAD SLUG], an accessory for Beat. (This only appears after completing the mission.) By the way, if you go upstairs in the Inn you can listen to a piano sonata "Mazurka" by checking out the piano. Now, you get to beat the boss, after that pointless detour... Walk up to the castle, because, after all, that was the original purpose of this visit and, after having Beat removed from the party, you'll get to fight. If you need to level up again, perhaps after finding this battle too difficult, then you'll have to go back down the Cliffs. Watch out because the arrangement of dark and light has changed with around half the area in darkness which means that the Caravan Crab enemies will appear more often. o--------------------------o | BOSS - TUBA | Level 15/16 o--------------------------o | Reward: None | o--------------------------o There's just Tuba on his own and he moves quite slowly. The circular arena is sunlit apart from the shadows cast by two pillars that loom over in diagonal swathes of shadow. There are small pillars circling the central area that can get in your way when moving around, so just be aware of them. The main thing to watch out for is to keep everyone apart. Demonic Embrace is a middle distance double swipe that does around 2000 HP damage Mega Mash hurts, a lot, as does Gigantic Slam, a single wallop and jump on your head that will inflict around 2000 damage. Mega Mash is the worst attack if you catch the brunt of it and cannot guard, as it can do well over 3000 points of damage: this guy really packs a punch. After he's slumping and nearly dead he'll use a skill called Full Power that restores a lot of his health, and this isn't so good if you've run out of Angel Trumpets. Watch out for the heads down, back bent stance, and go all out at that point to kill him before he gets the chance to heal. Take in at least 3 Angel Trumpets to be on the safe side. Don't bother trying to poison him as he is likely to resist this, but you can use an Odd Chocolate to lessen his attack power (not that I noticed much effect) and a Hell's Mustard to increase your own. Best to use on Viola while she's kept safely at a distance firing off arrow after arrow. Thatta girl! If you use Polka for her Earth Heal skill and keep her well out of the way, (tucked into a corner because that skill doesn't heal Polka) there's the risk that it won't heal anyone else if she's too far away. I kept her close enough to heal the others, but at a short distance from Tuba and he tends to go for the closest attacker. Use Club Clovers to replenish everyone's health if you need to. Viola might be better for her all party Heal Arrow even if it doesn't heal by as much. However, I prefer to use Viola as an attacker. Keep Viola somewhere out of harm's way, but in the sunlight and not obscured by the pillars, and fire off with her normal attack, (ideally from behind Tuba and at a good distance) for massive damage ending with a Spirit Arrow, or just letting the echoes build up for Allegretto. Always move Retto around to attack Tuba from behind with his X attack and then finish with whichever skill triggers, dark or light. If health is getting low you could use the echoes to boost her healing arrow. I ended up using both Viola and Polka, with Retto as the close up attacker but you might prefer Fred instead of Polka. Battle ends, no rewards, and you're in prison... ------------------------------------------------------------------------------- 2.7. FORTE CASTLE - DUNGEON ------------------------------------------------------------------------------- Party : Allegretto, Beat, Frederic, Polka, Salsa, Viola Enemies : None Treasure: Club Clover x2 ............................................................................... ENCORE : Thief Slur (Score Piece 17 - Emerald Bracelet, Score Piece 14 or 16 - Copper Necklace) Check out the team and you'll have a new ally: Salsa. She joins at Level 17 and is equipped with a Laricus double ringed weapon and Guardian Clothes. Her two skills are Solar Flare and Shadow Silhouette, both close combat attacks, but her dark skill has the additional benefit of increasing the power of the next special attack, and that will affect any allies standing close to her. She's pretty awesome for another 8 year old and will be very effective against the dark Crab enemies in the passage as her weapon has an added boost to light. As well as that, she can build up echoes fast. (Equip her with the Fancy Clothes that increase tactical time to make her even more effective!) Since the Crabs are dark based enemies, try to use Light attacks on them if possible. Beat's Fire Blast is good because it's a long distance attack so he can stand in the light and fire from there. If you've been playing along with this FAQ, levels are likely to be at around 17 for most of the team by now, but if anyone is lower than that use them now, and you can thank me later. Inspect the red boxes inside the open room at the left of the Save Point for a hidden [CLUB CLOVER]. You won't be allowed to go up the stairs. Walk to the right of the area for a scene and a discussion when you reach the opening. When that's done, search the left boxes in the alcove for another [CLUB CLOVER]. Talk to the prisoner (Thief Slur) in the cell and he'll offer to play a score piece, but you don't have any that he's interested in so don't bother. (You need later ones and you'll only have those in a New Game +). ENCORE Play Score piece 17 for an A Rank and you'll win an EMERALD BRACELET that prevents poison. Very handy in the Secret Passage. Score Piece 14 or 16 nets a B Rank and another COPPER BRACELET. ------------------------------------------------------------------------------- 2.6. ANDANTINO'S SECRET PASSAGE ------------------------------------------------------------------------------- Party : Allegretto, Beat, Frederic, Polka, Salsa, Viola Enemies : Sweet Whisper/Caravan Crab (Shadow Tail/Angel Trumpet, Club Clover), Bolbo (Star Cookie, Hell Mustard) Treasure: Floral Powder (TC1) Branch Sword (TC2), Star Cookie (TC3), Frilly Umbrella (TC4), Charmed Scales (TC5), Buffalo Horn (TC6), Dragon Scale (TC7), Star Cookie (TC8) ............................................................................... ENCORE : - BE WARNED: this is a one time only visit, and once you leave you can never return. < - Jump down ... - Lower Path TC - Treasure Chest SP - Save Point -- SECRET PASSAGE - NORTH ---------------------------------------------------- START ---- | | NORTH | SECTION 2 |------------SP | | | / \ | / \ NORTH | | SECTION 1 | | | TC1 | |---- | | | | | NORTH | | SECTION 3 | | | | CAVE - NORTH TC4 |..........|.....TC3 Fruit Basket ............................................................................... ENCORE : (Buy the maximum of Angel Trumpets before fighting Tuba) The task is to retrace your steps back to the Fort and beyond. You might as well take advantage of the free rest and heal at the Item Merchant before heading south. Just go north from the passageway exit and it's not far, with just a couple of Eternal Green enemies to fight before you reach him. Stock up on any items if supplies are getting low. You'll use up a lot of Angel Trumpets in the up and coming boss fight, and after that you won't have recourse to a shop for quite a while, so stock up on everything else too. Follow the winding road south, all the way back to Fort Fermata. There's another traveller who just happens to be waiting in the area at the left of the path, just around the corner from the passageway exit. It's the same guy you met at the tree, and he hasn't got very far because his feet are hurting. If you have the SPEED SHOES equipped remove them and hand them over. He gives you a [FRUIT BASKET] in exchange. (You can talk to him and then remove the Speed Shoes, and talk to him again to hand them over without any problems.) (If you don't want to give up the Shoes then don't. The end point of this trading quest is to find a key that the game will give you anyway. It just requires a little extra walking and fighting if you don't have it as a result of the trading.) Enter the Fort and walk straight through. There's no need to do anything else here, (other than skip through a scene or two) and so there are no enemies to fight. Save your game before leaving the Fort and arrange your party for the forthcoming boss fight. Beat will be added to the group if you don't put him in, so choose two more members to support him. This cuts down the options. I think the best team is Viola and Allegretto (with Beat, of course), but you could probably do this with any team. Consider using Fred instead of Retto, and with that new skill of Mirage Blow (which decreases attack) that might mitigate the pain. Salsa is the other option with her mad skillz! Give the team the best accessories and fill the Item Slot with Club Clovers, Star Cookies and at least 4 Angel Trumpets. (Some people recommend filling the Item Set with Angel Trumpets, so that's another option, but I prefer to keep my party alive if possible.) Step on Cabasa Bridge and be prepared to meet your doom, again! o--------------------------o | BOSS - TUBA (REDUX!) | Team Level 18 o--------------------------o | Reward: Crescent Blade | o--------------------------o Although it's basically a re-run of the previous fight, and your levels will be higher, it's harder because Tuba is stronger, the battleground is smaller, and there's very little shadow. However, a shadow will cross over and Tuba has quite a big one, so using Dark close range attacks is possible. You're fighting in the middle of the bridge and staying away from Tuba isn't as easy. One time he started with two Demonic Embrace attacks on someone, which completely wiped them out since it does around 3000 HP worth of damage for one attack. Gigantic Slam now inflicts over 4000 damage, so this is tricky stuff. The best way to deal with Tuba is to keep on the move, always going away from him making him walk to attack you, and that means that he is less likely to manage two devastating attacks in a row. Also, don't stand close to each other, always keep everyone well apart so he cannot hit two at once. If someone dies, revive them immediately and heal them as well or he might target them and kill them again. Don't bother using Viola's Spirit Arrow attack because her repeated arrows X attacks will do far more damage, especially if she's behind Tuba at a distance. One option for healing is to end her attack with her Heal Arrow and any echoes she built up will add to the power of the all party heal. Don't bother using Beat's special attack, but fire with his X attack as well, and then you can utilise those echoes for Allegretto. It's very hard at level 18 and you might need to try it a few times and hope for some decent luck (guarding from Mega Mash and getting Viola's attacks to hit.) It took me about 5 tries at level 18 before I got him and I had no items left by the end, and I didn't even think about taking a photo. (If all else fails, levelling up to Level 20 will do wonders!) After various scenes the chapter ends. =============================================================================== CHAPTER 3. FANTAISIE-IMPROMPTU ......................................... *ES03 =============================================================================== 3.1. Adagio Swamp 3.2. Cantabile Inn 3.3..Woodblock Groves 3.4. Lake Reverb 3.5. Andante 3.6. Lento Cemetery ------------------------------------------------------------------------------- 3.1 ADAGIO SWAMP ------------------------------------------------------------------------------- Party : Allegretto, Claves, Falsetto, Jazz, Viola, Enemies : Blue Gil/Rare Metal Picker (Star Cookie, Fish Incense/Club Clover) Treasure: Star Cookie (TC1), Star Cookie (TC2), Fish Incense (TC3), Angel Trumpet (TC4), Swallow Shooter (TC5), Mammoth Armor (TC6), Big Paper Fan (TC7) Trading : (Empty Vase - obtained in Woodblock Groves) > Power Ring ............................................................................... ENCORE : - A new area and a new team to check out. Claves joins at Level 18 equipped with an Espada Rapier, Charmed Scales and has two Light skills: Unicorn Horn, a medium range healing spell for the party, and a close combat Feather Spin that hits enemies behind as well as in front. Her only Dark skill is Eagle Wing, a similar type of attack. Falsetto has Brass Knuckles and a Cloth Dress and her skills are both close combat ones: Snow Claw and Willow Strike. Snow Claw is very useful at is has 9 strikes and will build echoes for the subsequent attack. Jazz is at Level 19 and has a Broad Sword and Mammoth Armor. (He uses the same armour as Allegretto.) His two skills are a Heat Blade multiple hit close combat move and Magma Pillar, a medium range group attack. Use them all for a while to get used to their patterns of attack. Before setting out, save your game (you don't want to risk dying and having to fight Tuba again...) and refill the Item Set. Check accessories and you will only have the ones that were equipped to Viola and Retto, assuming you used them both in the fight against Tuba. ENEMIES Rare Metal Pickers are crab type enemies that can poison. Agonise is an attack that can knock you down, Channel Divider is a long range attack that can hit a group. Their Light alter ego is a fish type enmmy called Blue Gil. Its Deep Shadow skill causes Dark Body, and they do a Great Revolution multiple hit attack that will cause a lot of damage. Bottom Drop is a drop of stuff from above that can hurt everyone if they are grouped together. But the fish are a soft target and easy enough to kill. The battlefield is mottled with dark edges and a light central area. -- ADAGIO SWAMP - WEST SIDE --------------------------------------------------- >|< - Path goes under a log TC - Treasure Chest SP - Save Point TC4 | LOG | ----------->|<---TC2 / \ |_________ | | | / \ | | | | |--> To EAST |---TC1 | | | | | |-|------TC3 |------TC5 SP ------| Walk right for a short scene and then, head up the path and take the first turn to the right for a treasure chest with a [STAR COOKIE]. Carry on along the path as it circles around to the right and take the first turning to the right (which goes under a log). You'll find a treasure chest with a [STAR COOKIE]. Walk down the main path and go right to find the next chest with a [FISH INCENSE]. Go back a couple of steps, walk down the path and over the log to get the next chest [ANGEL TRUMPET]. Return to the path and go right, and then down, and right again to find the fourth chest with a [SWALLOW SHOOTER] weapon for Viola. Retrace your steps back up the path and go right, into the East Swamp. -- ADAGIO SWAMP - EAST SIDE --------------------------------------------------- TC - Treasure Chest SP - Save Point TC6 __________ \ SP - EAST SIDE To WEST <------ | | \______ | _______ _______________| | \ | / LOG \ / | | | | | | | TC7 | | | | | | |---| |-------| TREE |-------------------SICK FISH Walk along the path until you reach the first junction and turn right and continue along this path until you can go right again. There's a step down into the water just before you reach the large log path, which is easy to miss. Wade through the shallow water to the far end of this path to find a treasure chest with [MAMMOTH ARMOR]. Return to the bottom path and go right to walk over the log to the far side. (If you walk quite a way to the right along the lower path you'll reach a fish in distress. Yeah, we've just killed tons of your buddies, but we don't like seeing a fish out of water... You cannot help the fish right now, but you will be able to do so later after obtaining the Empty Vase in Woodblock Groves.) Instead, take the next path, nearest to the log, and turn down the first turning to reach a dead end and another chest with a [BIG PAPER FAN]. Back on the path, go right for some distance until you reach the Save Point - East Side. By the end of this section you'll probably reach level 20 for everyone. Retto gets a ranged Fire Wave skill and Viola a new Dark infinite range attack called Hawk Eye. Falsetto gets Night Fist, a ranged Dark attack. ------------------------------------------------------------------------------- 3.2. CANTABILE INN ------------------------------------------------------------------------------- Party : Allegretto, Claves, Falsetto, Jazz, Viola, Enemies : None Treasure: 45G, Meat Hook Trading : Fruit Basket > Winder Score : Score Piece 3 ............................................................................... ENCORE : - After the scene, you'll be inside a Guest Room at the Inn. Leave the room and enter the adjoining room at the right of the counter, and talk to the man there. He's lost his pet rat and it's running around the room. No, it's not a catch the rat mini-game, Retto does it all for you. You'll hand over the FRUIT BASKET containing the rat and the traveller gives you a WINDER. Investigate the plant next to the bed to find a [MEAT HOOK] weapon for Falsetto. Go outside (there's nothing else to do or find here in the first game, but you can read the Inn menu at the right of the porch) and you can find 45G in the cart at the left. The old person on the bench warns you about getting poisoned in the swamp. Past the Save Point you'll see a wooden boat where you'll find [SCORE PIECE 3]. There's a small sign warning you again of poison in Woodblock Groves. You can stay at the inn for 200 Gold, but you don't need to do that now. Save your game again and walk up the path to enter the next (confusing) area. ------------------------------------------------------------------------------- 3.3. WOODBLOCK GROVES ------------------------------------------------------------------------------- Party : Allegretto, Claves, Falsetto, Jazz, Viola Enemies : Mushroom Up (Poison Whitecap, Star Cookie), Bloody Onion/Leaf Egg (Star Cookie, Dragon Scale/Star Cookie) Treasure: Back Sword (TC1), Falchion (TC2) Fencing Saber (TC3), Luckless (TC4), Club Clover (TC6), Windblow (TC7), Angel Trumpet (TC8), Star Cookie (TC9), Floral Extract (TC10), Angel Trumpet (TC11) Score : Score Piece 4 (TC5) Trading : (Winder) > Empty Vase > Power Ring Music : Hungry Drum (Score Piece 1 - Brilliant Brooch, Score Piece 4 - Poison Whitecap) ............................................................................... ENCORE : Hungry Drum (Score Piece 8 - Gold Necklace) As you will have guessed by now, this place is full of poison, and it's not so much the enemies but the place itself. You will start every battle with everyone poisoned and there's not much you can do about this. Just grin and bear it and maintain health using Viola's Healing Arrow or Claves' Unicorn Horn skill. The battlefield is brightly lit with shadow at the the upper and right edges and two tree trunk obstacles, although, as you go deeper in the dark areas expand. Once you have the Brilliant Brooch equipped to Viola, use her X arrow attacks on the enemies and end each turn with a Heal Arrow. That should keep everyone healthy, despite the poison status, and saves on item use. You are only subject to poison during a battle so it's not as bad as it might be. ENEMIES At first you'll encounter Mushroom Up enemies who behave in the same way as those mushroom types in the Andantino Passage, although they have a lot more HP and take more effort to kill. They use 100 lashes on one and Poison Scatter on a nearby group, and Entangle, a single hug type attack. As before, you'll know when it's about to use Poison Scatter because it moves close and inflates its body. Just move away to avoid this attack. The Bloody Onion is huge when in sunlight and becomes a tiny Leaf Egg when in shadow. The Onion does a long distance Onion Fall attack that drops baby onions on you, and Onion Burp, a damaging multiple hit poisonous attack. There's also Onion Burn and they can heal other for 5700 HP with Murmur You can attack the Onion and push it into the shadow where it's a lot weaker. Retto's Sky Divider or Falsetto's Willow Strike is effective for that purpose, but the onion casts a big shadow so you might find that you're having to use mainly dark specials. ENCORE Equip the Emerald Bracelet to someone and they will be completely protected from the default poison status! When you encounter Hungry Drum, as well as obtaining the Brilliant Brooch, make sure to play Score Piece 8 for a Rank A and you'll get a [GOLD NECKLACE] accessory. It's just a defence item but no worse for that at this stage. -- WOODBLOCK GROVES - SOUTH --------------------------------------------------- === - Bridge ||| - Bridge < - Jumping off place TC - Treasure Chest +++ - Log SOUTH CENTER | TC1--v------. | | .----<|||--| | | | | |++++++++++++++ _|_ MAN| \_____ | .---<| | | | | \---===----/ | START Walk under the bridge and jump off the ledge at the left. Follow the path to the left and around, back across the bridge, heading north around a bend until you reach Hungry Drum, a man resting at the left of the path. He'll offer to play a session with you so select Score Piece 1 and you're get Rank S and a very valuable BRILLIANT BROOCH accessory. This gives the status of Shining Body to anyone equipped with it and I kept this on Viola for pretty much the rest of the game! It means that you always have her Healing Arrow available whatever the terrain. Play Score Piece 4 for a Rank B and a POISON WHITECAP. Jump off the next bridge and walk down a short way until you see a log that crosses back over the path. Climb up and you'll end up on a higher path at the right of area. Follow this path a short way and you'll end up facing a huge Onion guarding a treasure chest. Defeat it and open the treasure chest for a [BACK SWORD] for Retto. If you want to keep the Crescent Sword for the HP recovery at the start of a turn then don't use this sword while still suffering from the poison status. Jump down to find yourself next to the bridge you jumped off earlier, and go under the archway. (If you want to save at this point you'll have to go back to the Inn, but once you pass through to the next area the enemies will have returned, so decide now!) -- WOODBLOCK GROVES - SOUTH CENTRE-------------------------------------------- === - Bridge ||| - Bridge < - Jumping off place TC - Treasure Chest ____ To NORTH CENTER (and a Save Point) / \ | -==v=============== | | | | TC4 (high ledge) | | | | < --=========---|||>-- | | | | TC3----===-- | | | | \ | | | _______| |> \___/ | / | | | / | |_________/ | ----=v=-----. | / |___ | |==v=\ | | <| | | | | | | | | TC2<_^__^______| | | To SOUTH There are three jumping off places near the entrance. Start with the one at the left and jump down to the lower path. Here you'll find a treasure chest containing the [FALCHION] sword for Jazz. The chest is slightly obscured by the overhanging rock, but it's there. If you can't spot it just walk up the path a few steps, keeping to the left, and you'll see half of it peeping out from under the rock. Walk up the path to the bridge and jump down to the south side, and turn around to walk north where you'll soon meet a Bloody Onion in the middle of the path. (You can go over the bridge making your way right, following the path as it winds around and it brings you back to the start. After that, take the second jump (the middle of the three) which leads you under a narrow bridge (to the left of the area) You'll see that Bloody Onion sitting on the path, and as you take a step forwards the camera angle changes and it appears as if you came from an opening at the left of the path. If you walk down you'll go under another bridge and this is the same path that leads up from the third jumping off place. Note that this left route is the way back.) After defeating the Onion group, carry on up this path and under a bridge (where you can see a treasure chest at the left), and immediately under another bridge. Go on under an arch and turn down the screen following this path around a bend and up a slope. There's a jumping off point at the right and if you carry on under a high arch you'll be in the next section of the swamps where you can find a Save Point. (I'd suggest carrying on to make a save and then, return to this point to collect the last two treasures.) Jump down and don't go left. Instead, walk south, all the way down this rightmost path and follow it around to the west where you'll find the treasure chest you saw earlier. It contains a [FENCING SABER] weapon for Claves. From here, walk all the way back to the point where you jumped down and go under the overhead path, heading west. You'll bump into a Mushroom waiting on some leaves, but just carry on after killing it and you'll walk back to the right where there's another Mushroom waiting on a pile of leaves. Kill it and carry on up onto a high ledge at the east where there's a waiting Onion guarding a treasure chest. This is [LUCKLESS], much better armour for either Viola or Falsetto. Drop off the edge and you're back at the archway leading to the next area and a Save Point. -- WOODBLOCK GROVES - NORTH CENTRE-------------------------------------------- === - Bridge ||| - Bridge < - Jumping off place TC - Treasure Chest +++ - Log ____ | + | +> To NORTH ----- > =^= ------------- TC6 =v | | | + | ONION / | \___/ / | / | _________|||>_ | | | --v--. | | / | | | | / | | | .-===--/ | |______TC5_> | / \SP / \___/ | To SOUTH CENTER Jazz gives the party [NEUTRALIZING STONE] which protects from poison so you don't have that to contend with now. However, if you go back to the previous area you'll still suffer from poison. Walk left and save your game at the NORTH CENTER SAVE POINT. Go right, and up the slope and drop down onto the path. There's a Mushroom here, and you'll have to fight it before proceeding down the path and across the bridge to the west. Follow this path (don't jump down again) and you'll end up at a T junction. (You can also go north under the overhang from where you jumped down and follow the path up and then, left, to arrive at the same place.) We'll take the path to the right in a minute, but first, go left, and you'll find a rather forlorn looking Onion. Hand over the WINDER and you'll acquire [EMPTY VASE] Now you can take this back to the Adagio Swamps and rescue the poor fish. (See the backtracking section when you get back to the Save Point.) Return to the T junction and take the right fork. Follow it around to the jumping off point at the right of a bright red and yellow toadstool and go back under the bridge you just jumped off. Follow the single path around to the left until you reach a ledge with a treasure chest containing [SCORE PIECE 4]. Jump off the ledge, and you're back at the Save Point. (Backtrack now!) Return to the Onion's path but this time walk past the Save Point and jump down and go under the archway and then left. It's a bit quicker. You'll go over a bridge with two jumping off points.(The north jumping off spot leads to a log, but it's just a dead end with a Mushroom enemy.) Leap off to the south, directly on top of an onion and circle around a short way to find a treasure chest sitting on top of a log ledge. It contains a [CLUB CLOVER]. Jump down back onto the path and head left to the next area. -- BACKTRACKING! (ADAGIO SWAMP - EAST SIDE) ----------------------------------- Trading: (Empty Vase) > Power Ring I hated this part first time playing so I'm going to give you directions. Return to South Center and drop off the first ledge. Go left, over the upturned mushroom bridge and around over a bridge and jump down from a ledge (you're facing due south) before you reach the next mushroom bridge. Walk down this lower path and you'll see an Onion. A couple of steps past this enemy there's a white round thing at the left of the path and some bushes. Take a left here. (You don't want to know how long it took me to find this exit...) From here, walk down, onto a small wooden bridge, and jump down. Walk back up, under that bridge, and follow the path all the way around to the right, and down, and you'll find the exit to the South. Walk straight ahead down the path. You'll meet that Hungry Drum man again and can play the new Score Piece with him for a Rank B and a POISON WHITECAP. Follow this path until you reach the bridge. Jump off and walk south, and you'll be back at the Inn. From here, it's simple. Go back into the Swamps, walk left, past the first turning, down, and then, right, going all the way to the east end of the path to find the fish. You'll use the EMPTY VASE to douse the fish with water and acquire the POWER RING. This handy accessory increases attack power by 10%. Walk back to Cantabile and return to Woodblock Groves North Center. (When you reach South Center, jump off the third ledge and follow the path straight up and then all the way around to the exit to the North.) -- BACKTRACKING! END ---------------------------------------------------------- -- WOODBLOCK GROVES - NORTH --------------------------------------------------- === - Bridge ||| - Bridge < - Jumping off place TC - Treasure Chest ___To WATERFALL | |||---> | | | \---vTC10 | TC11 > | | | -----|||--- | | | \ TC9-=v=---===--- | | TC7 | | | | | | \--=^=- | .------=v=---v--| | | | | | |--===----- |----/ | | TC8 -=v=-----/ | | To NORTH CENTER Walk up the path under a red mushroom bridge and a wooden one. When you reach a bridge jump off to the south and go under it to open a treasure chest with a [WINDBLOW] weapon for Viola. Walk back along the path which takes you across the mushroom bridge to access another chest. After getting the [ANGEL TRUMPET] jump down and you're back at the start of the area. (You'll be facing south, so just turn around.) Follow the path again, and this time cross the bridge and jump down from an archway at the east. This past curves to the west and you'll cross over the bridge and walk up the north western path which curves around to the south again. When you reach a bridge, jump off to the north (south is a dead end) and follow this path over a couple of mushroom bridges. (NOTE: If you don't want to bother with these last three chests then keep going over this bridge and walk straight up the path.) You'll find a treasure chest with a [STAR COOKIE]. Jump off the ledge here, and walk up the path to a wooden bridge. Once again, leap off (either side will do) and walk right to fight an Onion for possession of a ledge. Jump off and follow the path down and up to a high ledge with a treasure chest containing [FLORAL EXTRACT]. You cannot jump from here, but take a step left where there's some ivy hanging down, and jump from here to reach a small ledge with another chest. This has an [ANGEL TRUMPET]. Nearly done! Jump down to the path and simply walk north to exit this area. -- WOODBLOCK GROVES - WATERFALL ---------------------------------------------- Once you reach here the Neutralizing Stone cracks... Save your game and check equipment and the Item Set before advancing to meet a boss. (Why is there a boss here? No idea...) Use one healer and two fighters for this battle. I'd always go with Viola over any one else at this stage as she can do the usual thing of firing off lots of arrows from a distance and end her turn with Heal Arrow. Go with Viola and Falsetto and either Jazz or Allegretto. The good thing about Jazz is that he has the highest HP and attack power, even if he is slow. His Heat Blade builds echoes well, and with Falsetto's Snow Claw they make a good team. If Viola's arrows seems to miss the target then use her close combat hits with one of the small fry and she builds echoes faster for a more powerful heal. Alternatively, go with Claves for her healing skill and close combat skills. (I equipped Vi with Speed Shoes and the Brilliant Brooch, Jazz with the Power Ring.) o--------------------------o | BOSS - TRICK OR TREAT | Team Level 21/22 o--------------------------o | Reward: Recovery Gloves | | Floral Extract | o--------------------------o The battlefield doesn't have a lot of light, with deep edges of shadow and a section half way up the centre as well. Also, you'll be poisoned again. There are two Red Cap mushroom enemies as well as the boss, and they can revive each other, although, other than that their attacks are the same as the Mushroom Up enemies. I didn't bother killing them until defeating the boss and used them for quick echo building. The main thing is to keep Viola, and Falsetto to some extent, out of the way of the boss so it can only attack one person at once. Jazz can soak up quite a lot of damage so keep him on that task. Inevitable Punishment is a double attack that causes over 3000 HP if not guarded against, and it can do this twice in a row on the same person. Bye Bye Viola... Its Trick of Treat attack is easier to avoid and is a three hit strike that will do around 2000 + damage in total. The other nasty attack is Mushroom Party that drops shrooms on you for around 1600 HP, and Dandy Fume (Poison, I expect, but since everyone was already poisoned that didn't make any difference.) Use the item Big Paper Fan, as it has a chance of slowing down the boss - might as well. You could take in an item to decrease its defence or attack, and even a valuable Dragon Scale to increase the defence of one of the party, although that is maybe a waste of a slot that can be used to more healing items. Anyway, level 22 with just the usual healing items and two or three Angel Trumpets should suffice. After the battle you're back at the Save Point path. Strip Jazz and Claves of any accessories and make a save. (You'll lose them for quite a long time.) Walk up the path and past the opening until and you'll find yourself at a Lake. ------------------------------------------------------------------------------- 3.4. LAKE REVERB ------------------------------------------------------------------------------- Party : Allegretto, Falsetto, Viola Enemies : None Treasure: None Trading : None Music : Lonely Pitch (Score Piece 1 or 3 - Shadow Tail) ............................................................................... ENCORE : Lonely Pitch (Score Piece 20 - EZI Photo, Score Piece 23 - Onyx Bracelet) Find a lone man at the side of the path and play a session with him. Either Score Piece 1 or 3 nets you a [SHADOW TAIL] for a B Rank, although you can only get one. That's all you can do here, so turn back and enter the hideout. ENCORE Play Score Piece 20 for the EZI PHOTO and Score Piece 23 for the valuable ONYX BRACELET. This accessory prevents Stop status and will be very helpful in some boss battles. ------------------------------------------------------------------------------- 3.5. ANDANTE ------------------------------------------------------------------------------- Party : Allegretto, Falsetto, Viola Enemies : None Treasure: Flare Head Trading : None Score : Score Piece 5, Score Piece 6 Music : Sullen Melody (Score Piece 1 or 13 - Peach Cookie) ............................................................................... ENCORE : Sullen Melody (Score Piece 30 - Amethyst Bracelet: revisit required Score Piece 10 or 12 - Floral Powder) ANDANTE SHOP -------------------.----------.----------.------------------------------------- WEAPON | COST | ATTACK | DESCRIPTION/ADDITIONAL -------------------+----------+----------+------------------------------------- Dragoon Blade | 1000 | ATK +20 | Light +47 | Inflicts greater damage | | | to dark enemies Monkey Bow | 800 | ATK +77 | A bow used to frighten away monkeys Power Stroke | 700 | ATK +54 | Slow | Chance of slowing enemy -------------------+----------+----------+------------------------------------- ARMOUR | COST | DEFENCE | -------------------+----------+----------+------------------------------------- Mammoth Armor | 300 | DEF +45 | AL CL CR JA Tiger Armor | 800 | DEF +54 | AL CL CR JA Cloth Dress | 300 | DEF +30 | FA SE VI Silk Dress | 600 | DEF +46 | FA SE VI -------------------+----------+----------+------------------------------------- ITEMS | TARGET | EFFECT -------------------+----------+----------+------------------------------------- ITEMS | COST | TARGET | EFFECT -------------------+----------+----------+------------------------------------- Angel Trumpet | 200 | Single | Recover KO (infinite range) Star Cookie | 150 | Single | Recover 3600 HP Club Clover | 150 | All | Recover 3000 HP Glowing Tail | 50 | Single | Recover HP & temporary Shining Body Shadow Tail | 50 | Single | Recover HP & temporary Dark Body Bubble Straw | 50 | Single | Recover HP & Air Body Hell Mustard | 300 | Single | Temporary Burst, Increase Attack | | | Power, Decrease Defense Twilight Feather | 50 | Single | Heal Shining Body Dawn Feather | 50 | Single | Heal Darkness Body Fallen Feather | 50 | Single | Heal Air Body Pure Feather | 50 | Single | Heal Poison Chance Feather | 50 | Single | Heal Slow Icy Feather | 50 | Single | Heal Burst Time Feather | 50 | Single | Heal Stop Lion's Mane | 300 | Single | Increase ATK power by 10% Odd Chocolate | 200 | 1 Enemy | Decrease ATK power by 5% Fish Incense | 200 | 1 Enemy | Decrease DEF by 5% Big Paper Fan | 300 | 1 Enemy | Slow ___________________|__________|__________|____________________________________ There's a Save Point at Andante - Entrance and lovely music in here. Enter the main cave for a scene and you can explore, chat to the inhabitants, and do some necessary shopping at last. The first room is a Residence with nothing to find, and the second is the Infirmary where you can go for healing. Talk to the doctor twice to get the chance to rest, but again, there's nothing to find. Cross the bridge and enter the Storage Room where you'll find a [SCORE PIECE 5] hiding in the shelves at the right. There's a small girl (Sullen Melody) sitting on the floor next to the shelves and she'll play a session. Use Score Piece 1 or for a Rank B and PEACH COOKIE. Descend the stairs and there's another row of rooms, including a shop. Stop off here first and sell photos if you have any and buy anything you need, and all the better equipment, especially the Power Stroke for Falsetto. You should have plenty of cash by now. Enter the next room to witness a strategy discussion between members of the rebel force, after which they leave, allowing you free rein to search the Meeting Room, but there's no point unless you want to read some excerpts from the log book. The last room has another conversation going on and you'll be asked to obtain some special spring water. Re-enter the room after this scene and search the shelves at the back to find [FLARE HEAD], a special accessory for Viola. Back outside, at the left of the entrance to this Residence you'll get a *?* and a message to "search around the stone pillar" though it doesn't tell you which one. Go back to the first bridge, and you'll find another note around the back of the large rock pillar at the left. You'll obtain [SCORE PIECE 6]. Now we're on a quest to get that water for a plant... Return back down all the steps and take the path at the right, opposite the shop. Before entering the cave opening, search the barrels for another message and, if you want to know more, go back up the stairs and stop at the junction where there's a woman bent over cleaning the steps or something. There's a jumping place at the left and another message on the far side of the stream. You acquire "some guy's address" and the only point of this is see what happens next. Not a lot. Enter the cave and walk up the path into Lento Cemetery. . ENCORE In your new game you can do a lot more! Revisit Sullen Melody later, after you obtain Score Piece 30, and play this for an A Rank to get the AMETHYST BRACELET. Score Piece 10 or 12 achieves Rank S and a FLORAL POWDER. ------------------------------------------------------------------------------- 3.6. LENTO CEMETERY ------------------------------------------------------------------------------- MAP : http://www.gamefaqs.com/ps3/943325-eternal-sonata/faqs/61252 ------------------------------------------------------------------------------- Party : Allegretto, Falsetto, Viola, Enemies : Light Antique (Floral Extract), Scourger (None) Treasure: Mailed Fist, Lion's Mane, Chivalry Armor, Hellstriker ............................................................................... ENCORE : Equip the Onyx Bracelet to prevent Stop status in the Cemetery. See note about boss battle! SP - Save Point * - Flame Location D - Fog Door TC - Treasure Chest ________ | BOSS | |__D___| | TC________________SP|___ | | | - Green Flame WARRIOR'S BURIAL | Blue Flame DOOR * OLD AGE ACRES GROUND | | _______ | _______ | * D | | | D * - Red Flame | | D-----|-----D | | |_____| | |___TC| BACK DOOR | _____ | _____ |-----D | |SP | *|- Blue Flame ____| D--. |-----D |___ TC D___D_____| |__| |_____D___D TC | GONE TOO SOON GRAVEYARD | BLOCKHEADS' BONEYARD Entrance There are no enemies in the central area here and there's a Save Point up the right hand path. Carry on to the yellow foggy doorway where a boy explains the deal here. There are various doors that are blocked with a magic fog which will disappear if you light the correct colour of candle with the corresponding colour flame. You can only use one flame on one torch. Some doors have two candles and they both must be lit to open the way through. Allegretto will take the red flame from this doorway and now the task is to find the other flames and open the doors to the Spring. You now have a RED LENTO FLAME and you can see the Flames you possess under the Valuables in the Menu, and they are appear on screen at the top left corner when you pick up a new one or use one. ENEMIES The Light Antique uses a Soul circle magic attack that can seriously slow you down by inflicting Stop status effect. Heal with a Time Feather, or just wait it out: it dissipates after four turns. Soul Fire is a strong diving attack that can hurt everyone in the vicinity. Scourger enemies are Dark floating wizard types that are easy enough to kill with no light around them so using a Light based weapons can be a sound idea, except that they will appear with the Light based Antiques, so maybe mot! Their Execute attack can hurt for around 1000 HP and Cursed Mace is a direct hit on one. They also use a long range magic attack called Spectera that does over 1500 HP worth of damage. Invite is a healing skill that replenishes nearly 16,000 HP to one of them. The battlefields are mostly in darkness with three or four moving pools of light. However, the Light Antique creates its own light pool and sometimes it's hard to distinguish between the pink light balls and these jewel like enemies. 1. BLOCKHEADS' BONEYARD - 1 RED to open Return to the Save Point and go right, where you'll find a door with one red candle at the South East corner of the main area. Use the flame and go inside. Go down the path until you reach the first crossroads, and turn left. Head up to the fence and go right, all the way to the top right corner (NE). You'll find a pale blue light on the iron fence. Pick up the BLUE LENTO FLAME. Return through the door and take the Red Flame as you leave, so you now have 1 Red and 1 Blue Flame. 2. OLD AGE ACRES - 1 BLUE to open Walk up to the door where you met the boy and turn right. Use the Blue Flame on this door and enter Old Age Acres. Take the first turn to the right and walk down the path until you reach the fence. Then, head all the way up the path until you reach the south east corner where you'll find a treasure chest with a [MAILED FIST] weapon for Falsetto. I wouldn't use this here because it won't be effective against the Scourger enemies. Her Power Stroke is better since it can inflict slow status. From the chest, take a couple of steps back to the cross roads and turn up the path, heading all the way until you reach the north fence. Go right and you're at the top right corner (NE) and another gate. This one requires a Red Flame. Light the candle and go through and pick up another RED LENTO FLAME from the path. Return through the gate, take the Red Flame and make your way back to the entrance to this section. Take the Blue Flame and now you have 2 Red and 1 Blue. 3. WARRIOR'S BURIAL GROUND - 1 RED to open The next door is at the top left of the central area: go left just before reaching the door where you met the boy. There's only one red candlestick so use one flame and go inside. Turn right, up the first path to the north fence and walk all the way to the left until you reach the doorway with purple fog. This one needs both a Blue and Red Flame. Light them both and enter the door Pick up a BLUE LENTO FLAME from the path and return through the gate. Take both the Red and Blue Flames and leave this burial ground. Take the Red Flame closing up the doorway again and now you have 2 Blue Flames and 2 Red Flames. 4. GONE TOO SOON GRAVEYARD - 1 RED and 1 BLUE to open From the Save Point walk back to the entrance and take the path to the left for the last but one door. You're faced with purple fog and it's obvious what to do. Enter the graveyard, and at the first crossroads turn right and walk up to reach the outer fence. Carry on along the path to the left until you reach another purple foggy doorway. Light both candles and pass through to a new area. 5. BACK DOOR/ENTRANCE TO SPRING - 1 RED and 1 BLUE to open Follow a long path (with no enemies) until you reach a treasure chest that contains a [LION'S MANE]. Continue (you're now walking east) into Entrance to Spring and you'll arrive at a Save Point at a crossroads. If you take a couple of steps down the path you'll see that you are at the other side of the yellow foggy door. Head up the path and there's a single blue candlestick next the final blue foggy door, but you don't have another flame. Go right along a short path and you'll find a GREEN LENTO FLAME. Retrace your steps all the way back down the Back Door Path and take the two candles at the door to the Back Door path, as well as the two at the outer door of the Graveyard. Head back to the Main Road Save Point. You now have 1 Green 2 Blue and 2 Red Candles. 6. BLOCKHEAD'S BONEYARD - REVISIT Go back to the SE corner door and light the red candle. At the first crossroads walk down to the fence and then along the lower boundary until you reach a red foggy door in the South East corner. Light the candle and go through and you'll immediately come to another foggy door. Light the Blue and Green candles to clear the pale blue fog. Behind the doorway you'll find a treasure chest with [CHIVALRY ARMOR] for Retto. Head back to the Main Road, taking all the Flames with you as you go. 7. GONE TOO SOON GRAVEYARD - REVISIT Head to the lower left door and open up this area again using a Red and Blue Flame. As before, at the first crossroads turn right and walk up to reach the outer fence. Carry on along the path to the left until you reach another purple foggy doorway at the northwest corner of the graveyard. Light the Red and Blue candles that open the door to the Back Door. Leave this door open and return to the Main Road, but take the outer two candles, closing the door to the Graveyard. 8. YELLOW FOG DOOR - GONE TOO SOON GRAVEYARD - ENTRANCE TO SPRING Use the Red and Green Candles to open the Yellow doorway and enter. Turn left at the crossroads, walking all the way back down the Back Door path and into the Gone Too Soon Graveyard once more. Take the Red and Blue Candles that you lit to open the access to the Back Door, and turn down the path at the first junction. Keep going to the south fence and then, go left, to end up in the South West corner. Light both candles to clear the purple fog, and go through to find a blue foggy door. Use your blue candle to clear it and you'll find a treasure chest with a [HELLSTRIKER] weapon for Allegretto. This puts him in the permanent state of burst which is a good thing, even if his defence is weakened. (Give him the Recovery Gloves to compensate.) Retrieve the flames as you make your way back to the top left door of the Graveyard and walk all the way up the Back Door path again. (Don't forget the second Blue Flame! After opening the Back Door you should have one Blue Flame left.) Walk all the way up and around to the Entrance to Spring Save Point. Use that last Blue Flame to open the final blue door into the Spring. Boss time! PREPARATION Before approaching the Death Crow, make a couple of decisions. Since the area is so dark you'll probably want to keep Viola with the Brilliant Brooch equipped, but...that means that it won't be available for the people in the next chapter, and that might be a problem as one of the dungeons is also pretty dark. Also, any other accessories equipped to this team won't be available for what might be your weaker team (Polka, Beat, Fred and Salsa). I took off the Brilliant Brooch and Recovery Gloves to save them for the next team and it didn't make much difference to the battle (tried it both ways), so that's what I'd recommend. The other decision involves weapons. I'd go with the Hellstriker for Retto, because it will help end the fight faster to have him in burst status all the time, but that does mean that he's more vulnerable. You can live with that, and compensate with extra Angel Trumpets or use a Dragon Scale item on him to boost his defence. (That has a cost of 4 points for the Item Set which is a high price to pay.) Falsetto's Power Stroke is the best weapon for her, as she is likely to slow the boss down. As for items: there's a good chance of Stop, so take in one or two Time Feathers to deal with that, and I used a Fish Incense on the boss to decrease its defence as well as a Poison Whitecap. This is really a good deal, so maybe include two of them in case the first doesn't take effect. You'll also need at least three Angel Trumpets and a couple of Club Clovers. o--------------------------o | BOSS - DEATH CROW | Team Level 24 o--------------------------o | Reward: Thunder Stir | o--------------------------o The battlefield is the same as before with three moving lighted circles and the rest in darkness. There are two Light Antique enemies that should be removed first so they cannot inflict Stop. The only trouble is that Death Crow will revive one, so you have to kill it again. Keep Viola on healing duty and move her around to take advantage of the light available and use her powerful skills whenever you get a chance. It's easy to miss the target with her ordinary attack in this large space, so use her specials rather than than the X attack. If you're going to use items on the boss, don't do so until you've killed the Antiques in case they are close by and the items miss the mark. (Oops - one time I ended up with a poisoned Antique.) With the Power Stroke gloves there's a high chance that the boss will be slowed down and if you leave one Antique alive it will take up a turn from the boss, making everything much easier. Intake causes minor damage to one, Sweeping is an arcing swipe that will hurt more than one if you're standing close enough. Curdle is the worst attack that might take out Allgretto (with over 4000 HP damage) if he's weakened with using the Hellstriker. This attack can also cause Stop. Probably worth the risk though. Use a Poison Whitecap with a good chance of taking effect and the Death Crow will lose over 5000 HP on each turn. You can also use a defence decreasing item, or one to increase your own defence. (Best used on Allegretto to counteract his burst status.) The slight problem here is that the area is dark, and you might have trouble connecting hits with this creature because you need to be right underneath it its wings and hitting the small part that is close to the ground, its feet I guess. Also, since it's mostly dark you won't get much of a chance to use Falsetto's Snow Claw. There's not much time for celebration as you're straight into a scene, and then another scenario from Chopin's life and his FANTAISIE-IMPROMPTU piano work, and after that, it's the next chapter. ENCORE Although you might be tempted to equip the Onyx Bracelet for the boss battle I suggest managing with Time Feathers instead. In the next chapter Salsa gets a piece of armour called Skull and Bones that is very strong but has gives her the Stop status effect if equipped. With the Onyx Bracelet that status will be over-ridden and so she'll have much higher defence. Also, you'll have a very tough boss battle at the end of the Wah Lava Caves, and he uses an attack that causes Stop. It will make that fight easier if you have the Bracelet. =============================================================================== CHAPTER 4. GRANDE VALSE BRILLANTE ...................................... *ES04 =============================================================================== 4.1. Baroque Ship 4.2. Pirate Ship Dolce 4.3. Baroque Castle 4.4. Lament 4.5. Baroque City 4.6. Sharp Mountains 4.7. Wah Lava Cave ------------------------------------------------------------------------------- 4.1. BAROQUE SHIP ------------------------------------------------------------------------------- Party : Beat, Frederic, Polka, Salsa Enemies : None Treasure: Hell Mustard, Bubble Straw, Piercing Shell Trading : None Score : Score Piece 7, Score Piece 8 ............................................................................... ENCORE : - Take your time searching the ship and chatting to people there if you want, but it's not necessary. Leave the room where Salsa is sleeping and search the barrel behind the first stairs in the West Hallway for a comment I can answer after years of playing Atelier Iris games! And it suffices as a hint about where to search for items. There's nothing else to find in this section of the ship so climb the stairs for a short scene. Polka is standing at the top of the uppermost hatch, so just move forwards and enter the lighted yellow door to access the Drawing Room. There's a barrel under the corner table where you'll find a [HELL MUSTARD], although you might need to stand to the left of it. Go down the lower hatch to the East Hallway. Search the barrel behind the stairs to find a [BUBBLE STRAW]. Walk right, and enter the room where you'll discover [SCORE PIECE 7] in the blue bookshelves at the right of the fish tank. (The other room down here contains, Beat, so maybe you'll want to avoid that one...) Return to the deck and walk down the side of the ship to the prow (the front end) for a scene with Freaky Fred. Once again a barrel search yields booty, as there's another [SCORE PIECE 8] inside the right one. The left of the three boxes contains a [PIERCING SHELL] accessory for Beat. Walk back to the middle of the deck and up the stairs to the stern (back) of the ship for another scene, after which you'll be on board the Pirate Ship Dolce. You can shop on The Baroque Ship and the merchant is standing near the top hatch on the Baroque. (If you're already on the Dolce, then speak to the sailor at the right of the deck to return.) Buy Leather Jackets for the whole team even though their defence is less than the Clothes. The enemies in the ship frequently use a burst skill and will make critical attacks that do a whole lot of damage. Upgrade weapons and stock up on items if needed. You can buy the Floral Extract for the first time and that's handy for fast replenishment. Buy any other status items if you can afford it. BAROQUE SHIP/DOLCE SHIP SHOP -------------------.----------.----------.------------------------------------- WEAPON | COST | ATTACK | DESCRIPTION/ADDITIONAL -------------------+----------+----------+------------------------------------- Jonas's Parasol | 600 | ATK +41 | - | An oriental umbrella Hoolurge Gun | 600 | ATK +45 | - | Gun with a steel claw Buffalo Horn | 500 | ATK +43 | - | Baton -------------------+----------+----------+------------------------------------- ARMOUR | COST | DEFENCE | -------------------+----------+----------+------------------------------------- Leather Jacket | 500 | DEF +30 | Critical * | BT FA FR MA PO SA VI Sparkling Clothes | 700 | DEF +37 | - | BT PO SA -------------------+----------+----------+------------------------------------- ITEMS | COST | TARGET | EFFECT -------------------+----------+----------+------------------------------------- Angel Trumpet | 200 | Single | Recover KO (infinite range) Star Cookie | 150 | Single | Recover 3600 HP Floral Extract | 300 | Single | Recover HP by 70% Club Clover | 150 | All | Recover 3000 HP Glowing Tail | 50 | Single | Recover HP & temporary Shining Body Shadow Tail | 50 | Single | Recover HP & temporary Dark Body Bubble Straw | 50 | Single | Recover HP & Air Body Hell Mustard | 300 | Single | Temporary Burst, Increase Attack | | | Power, Decrease Defense Twilight Feather | 50 | Single | Heal Shining Body Dawn Feather | 50 | Single | Heal Darkness Body Fallen Feather | 50 | Single | Heal Air Body Pure Feather | 50 | Single | Heal Poison Pure Feather | 50 | Single | Heal Poison Chance Feather | 50 | Single | Heal Slow Icy Feather | 50 | Single | Heal Burst Time Feather | 50 | Single | Heal Stop Lion's Mane | 300 | Single | Increase ATK power by 10% Dragon Scale: | 300 | Single | Increase defence by 10% Mouse Metronome | 300 | Single | Increase speed by 10% Odd Chocolate | 200 | 1 Enemy | Decrease ATK power by 5% Fish Incense | 200 | 1 Enemy | Decrease DEF by 5% Big Paper Fan: | 300 | 1 Enemy | Slow ___________________|__________|__________|____________________________________ Critical * Protects from Critical attacks ------------------------------------------------------------------------------- 4.2. PIRATE SHIP DOLCE ------------------------------------------------------------------------------- MAP : http://www.gamefaqs.com/ps3/943325-eternal-sonata/faqs/60922 ------------------------------------------------------------------------------- Party : Beat, Frederic, Polka, Salsa Enemies : Raider Pirate (Wormwood), Warrior Pirate (Floral Extract/Lion's Mane) Treasure: Wormwood, Very Odd Chocolate, Glowing Tail, Floral Powder, Goddess Bouquet, Mercy Breath, Harmonic Stick, Sailor's Uniform, Goddess Bouquet, Floral Powder, Fish Incense, Pirate's Key Trading : None Score : Score Piece 9 Music : Captive Conga (Score Piece 3 - Dark Brooch, Score Piece 4 - EZI Scarf) ............................................................................... ENCORE : Captive Conga (Score Piece 17 - Twilight Feather) T - Treasure S - Stairs D - Door X - Blocked Door SP - Save Point M - Music Man PK - Pirate Key Door BASEMENT LEVEL 1 BASEMENT LEVEL 2 BASEMENT LEVEL 3 BASEMENT LEVEL 4 _________________ _________________ _________________ _______PK________ | T | | S | | T| T|S | S| | | M| | S| | SP | | | | D D | | | | | | |__|__D D_____| |T D D T| |_____| |_____| | | | |T | | | | | |_____| |_____| | X D | | D D | | | | | | | | | | |_____| |_____| |S____| |__|__| |_____| |_____| |_____| |_____| | | | | | | | | |S |T | | S | | | | S | | | | | | | | | | | | D | |T D D | |_____| |_____| |_____| |_____| | | | |_____| |_____| |_____| | | | | | | | S | | | | | S | |S T| | | | D X | | X D | | | D D SP| | D D T| |_____| |_____| |_____|___|_____| |S_|__| |_____| |_____| |_____| | D D S | |T D D S | | X D | | D D T| |_____| ^ |_____| |_____|___|_____| |_____|___|_____| |_____|___|_____| Deck If you wish to return to the Baroque Ship, speak to the sailor waiting at the right of the deck and you'll be back on the stern deck. To return to the Dolce, speak to the sailor standing at the upper side of this deck. There's nothing else to find on the deck of the Dolce, except a Save Point: Pirate Ship Dolce - Deck. Check out skills, equipment, accessories and Item Set before descending into the bowels of the ship. You have a choice for the team, and any group can work, but Fred's Mirage Blow can be useful against the boosted attack of some enemies, and Polka is always handy for her Earth Heal to save on item use. (I put her Orange Glow as the alternative skill I could use that on her if her health was getting low.) If you're going to use her, then equip the Brilliant Brooch so she can always use her light skills. (This time my team were all at level 18 at the start of this place.) By the way, you'll be inside another dungeon after this one and have no more opportunities to buy any more items. Make sure you're well stocked up before the end! ENEMIES There are just two enemy types. The Raider Pirate has dark hair and is the weaker of the two. Sea Knuckle is a medium attack on one. Cruel Cutlass can hurt everyone if they are grouped closely. Rising Power is a healing skill that's often used where the pirate heals by 5000 HP and goes into Burst status which gives them more powerful attacks, but decreases their defence. The Warrior Pirate has pale hair and is stronger. Power Soul is a powerful single thrust that does over 1000 HP of damage and will send you flying to the floor. Splintering Soul is a multiple attack on one, and they also can do Rising Power. They are VERY resistant to attack, having high defence. At first there will be only two enemies in the field, although that soon changes. Apart from a half circle of light from a doorway there are two or four more circles of light caused by swinging lanterns, so they move slowly back and forth. Enemies will reappear if you enter a room and then return to the hallway or to a Cabin, so you'll never run out of foes! The ship is arranged on four floors and you enter on Basement Level 1 and will find the boss on Basement Level 4. Navigation can feel tricky because, although there are some stairs, there are also some blocked off rooms, rooms with nothing but a few pirates to fight, box barriers preventing free access to some parts of rooms or corridors, and holes in the floor which allow you to jump down to ledges on lower floors to find various treasure chests. You can always retreat back to the deck and do some more shopping if you run out of anything. Let's get piratey. Har har! -- BASEMENT LEVEL 1 - HALLWAY ------------------------------------------------- There's a forced fight with two Raider Pirates when you enter the hallway, and when that's over with go through the first door at the left Fight two more pirates and drop down the hole to a cabin on the lower floor. BASEMENT LEVEL 2 - CABIN You arrive on a ledge with a treasure chest. Open this to obtain [WORMWOOD], Drop down into the small cabin (there are no enemies) and exit to the Hallway. Access up the corridor is blocked, so simply head into the door opposite and up the stairs, (no enemies here either although there is one in the hallways you can avoid) returning to Level 1. BASEMENT LEVEL 1 - HALLWAY Walk all the up the hall, ignoring the doors on either side unless you want to raise levels more quickly and fight all the enemies inside them. There's a scene before you get very far and after that carry on. Fight a pirate at the top of the corridor and enter the door at the left. There's a pirate walking up and down in this cabin and there's also a treasure chest nestling next to the wall at the right of the top bunk bed. Open it for a [VERY ODD CHOCOLATE]. Leave the room (the pirate in the hallway will be back) and enter the door opposite. This room has no enemies and stairway. Go down. -- BASEMENT LEVEL 2 - PANTRY/HALLWAY/CARGO HOLD ------------------------------- This long room is divided down the middle with a wall of boxes so you cannot reach the far side at the moment. Walk down, past one pirate, and leave by the door back to the hallway. Walk up the hall to the end wall (no enemies) to find a treasure chest lurking in the shadows at the very top right corner. You'll get a [FLORAL POWDER]. Enter the room at the left (the door is opposite the one you came from) and go up this Cargo Hold another room divided with a box wall) to fight another pirate duo and find a chest in the top right corner. This holds a [GLOWING TAIL]. That's it for now, so leave this room and walk down the hallway to enter a door at the right. (There's a box wall across the lower part of the corridor, and it's the only other door on this side.) You'll run into one pirate on the way and now you're fighting three of them at once. Inside this cabin you'll find some stairs (and another pirate). Go down to the next level. -- BASEMENT LEVEL 3 - SAVE POINT ---------------------------------------------- Down the stairs to Basement 3 you'll find a Save Point - BASEMENT LEVEL 3 and no enemies. Open the door to the hallway and go straight across through the opposite door into another divided room. Walk up there are no enemies) and open the treasure chest next to the top wall for a [GODDESS BOUQUET]. Return to the hallway. (There are three pirates in the hallway but they are easy enough to avoid if you don't want a fight.) Walk up to find the last door on the left and enter the top left cabin. Here you'll find Captive Conga who's dedicated to music - that's all he's bothered about, so play a session or two and earn his items. Score Piece 3 nets an S Rank and a DARK BROOCH, and Score Piece 4 earns an A Rank and an EZI SCARF. From here go through the right door to a cabin with some stairs. Head up the stairs and you're back at Level 2 and at the far side of the divided room. There are two enemies here, and a treasure chest half way down at the left of area with a [MERCY BREATH] weapon for Salsa. They are hard to avoid and the best bet is to approach them from behind, giving you the advantage at the start of the battle. Jump down the hole at the south of this room and you're back inside a cabin on Basement 3. You'll pretty much jump straight down onto a pirate, so defeat the group and you'll have to defeat another one in order to descend the stairs in this room to Level 4, but leave the stairs for now and return to the hallway. Walk down, past the door that leads to the Save Point room, (save again if you wish to be on the safe side) and enter the bottom right door. There are no pirates in this cabin, but there's a hole in floor. Jump down to Level 4. -- BASEMENT LEVEL 4 - TREASURE! ----------------------------------------------- After that jump down from Level 3 you'll land on a ledge with a treasure chest containing [HARMONIC STICK], a new weapon for Frederic. Check health and equipment before jumping off the ledge into the cabin as you can see there are waiting enemies, and as soon as you land they will attack. The first group has one Warrior and two Raiders and the second one two warriors. With Salsa's burst skills, Fred's Mirage Blow attack decrease and Polka healing at the middle distance you should manage this with ease. (They won't take damage if you attack from the front, so always hit them from behind.) Leave the room and you're at the lower end of the hallway and can take your time to search the rest of the rooms. Head across the hall and you'll find an empty room with a treasure chest tucked between the two bunks, almost out of view. This contains a [SAILOR'S UNIFORM] that Polka or Salsa can equip. It has high defence and is good for one of them. Leave this room and enter the next one up at the right. There are two sets of enemies here and skirting around them both is unlikely to work, so just fight.them. There's a [SCORE PIECE 9] inside the chest that's tucked between the two bunks. Leave the left room opposite this one for now, and check out the next door on the left. You'll find a group of three Warrior Pirates in here and a treasure chest a [GODDESS BOUQUET]. (The chest is between the lower bunk and the wall.) The opposite room contains the stairs that will take you back to Level 3 and thence back out of the area if you wish to buy more items, but otherwise leave that room and carry on up the hallway. Enter the top right cabin for a chest between the bunks with a [FLORAL POWDER]. The top left cabin contains a Save Point - BASEMENT LEVEL 4, and you'll spot a treasure chest on the ledge that you cannot reach. This is the location of the Pirate Key that unlocks the door at the north end of the hallway. Now to get there! PIRATE KEY From the room with the Save Point on Level 4, walk down the hallway and enter the third door on the left. Inside this cabin you'll find a treasure chest near the door with a [FISH INCENSE], and no enemies. Climb the stairs to Basement Level 3 Cargo Hold and walk up the left side of the room. There are two sets of Warrior Pirates here and you'll probably have to fight both groups. Go up the stairs at the top of the room to enter Basement Level 2, Cargo Hold. This is another divided room with one set of Warriors. At the top of the room you'll find a hole. Jump down and you'll drop through Level 3 and land on the ledge at the top left room on Level 4. Open the treasure chest to obtain the [PIRATE'S KEY]. Jump down and save your game and you can now open the door to the Back Hallway. -- BACK HALLWAY - SAVE POINT -------------------------------------------------- There are no more enemies here. Save your game if you haven't already done so and check on health, skills, equipment and the Item Set. You really must use Polka for her Earth Heal skill and I added Orange Glow as her second light skill so she could heal herself if necessary. With the Brilliant Brooch equipped her only role is to keep everyone in good health. Salsa is a must for this battle with her ability to raise echoes fast as well as putting everyone in burst status. But you'll need some Angel Trumpets as a back up. I added a Very Odd Chocolate to decrease Dolce's attack power. Give Polka the Recovery Gloves and Salsa the Lace Veil and Scarf. If you're using Beat, give him both his special accessories to boost his attack power. At level 20 Polka gets her Shooting Star Light skill and this is handy alternative to Orange Glow. It has a short action time and can be used in conjunction with Earth Heal in one turn. Start with Shooting Star, and there's time left to use an Earth Heal. The other good thing about this skill is that it knocks an enemy to the ground, cutting down their action time. o--------------------------o | BOSS - CAPTAIN DOLCE | Team Level 19/20 o--------------------------o | Reward: Pirate's Paper 1 | | Skull and Bones | | Torn Umbrella | o--------------------------o The battlefield has four swinging lighted circles and one half circle by the doorway, but that's probably too far away from the action for Polka to use her Earth Heal on everyone, so keep her close enough for this to be effective. This can be a very tough fight if you don't manage to deal with the two pirates quickly because they repeatedly revive each other. Ignore the boss until they are both dead. They can also use Rising Power to partially heal themselves and go into burst condition. If you watch out for that you know they are weaker to attack and can blast them after building up echoes. These two Lieutenants are the same as the pirates you've already fought. One of each type, and they have the same skills but a lot more HP. Attacking them with Fred's Mirage Blow helps to decrease their attack power. I waited until they were both drooping a bit before going all out of them both. Fortunately they tend to focus their attacks on one person so it's not too hard to target them at the same time. Dolce has some powerful moves. Dead Man's Tale is a long distance fiery gun attack on one that does around 2500 HP damage. If Dolce uses this, there's a good chance she won't get a second attack. Burning Spindles is a close up assault likely to be delivered after a few sword strikes. Tempest Swirl doesn't seem to do too much damage, maybe 1500 or so, and most of her attacks can be guarded against. Use the Very Odd Chocolate on Dolce as soon as you can and that will help decrease her attack power. Don't bother with poisoning her as she's likely to resist this. Once the pirates are dead you're pretty much home dry. Just keep up the barrage on Dolce and keep healed. ------------------------------------------------------------------------------- 4.3. BAROQUE CASTLE ------------------------------------------------------------------------------- Party : Polka/Polka, Beat, Frederic, Salsa Enemies : None Treasure: Goddess Bouquet Trading : None Score : Score Piece 10, Score Piece 11 Music : Impatient Pizzicato (Score Piece 2 or 9 - Peach Cookie, Score Piece 3 - Angel Trumpet) Celebrity Marcato (Score Piece 1 - EZI String Phone Score Piece 7 or 9 - Club Clover ............................................................................... ENCORE : Impatient Pizzicato (Score Piece 22 - Ruby Bracelet) Equip Salsa with the Skull and Bones AND Onyx Bracelet. There's a total change of pace now, and you begin this next section with Polka on her own in a garden. Walk left to find a Save Point - Baroque Castle, Side Garden. There's an ice pillar just to the left of the arch with a *?* where you'll pick up a [GODDESS BOUQUET]. That's all there is, so enter the door to the castle for two scenes, including another piano work by Chopin: the Revolutionary Etude. After all that Beat and Salsa join the team again and you're in a huge hallway with various people dotted around. Before moving off change Polka's accessories giving her the Recovery Gloves, and Sailor's Uniform, because she starts the next dungeon on her own. In fact, it's best to remove all non-personal accessories from everyone so you can decide which ones to use in the next area. I really don't like this part. The Castle is HUGE with lots of people and rooms to search, but very little to find and it's not worth chatting to anyone unless you are madly interested in their mostly pointless comments. Anyway, there's nothing interesting in this Audience Chamber, so walk down (heading south) and you'll exit into BAROQUE CASTLE: FIRST FLOOR - MAIN HALL. This place has four openings, two of which are stairs to the next floor. Start with the opening to the right of the double doors and you'll be in the EAST HALLWAY. There are three doors off this hall and the only room with anything to find is the second one along. Check the gramophone player for a [SCORE PIECE 10]. (The room at the end elicits a comment from Polka about card playing if you check the table at the left and a woman there tells you the obvious: the castle is large, don't get lost.) Impatient Pizzicato is hanging around in this hallway (the first person you encounter) and she'll play a session with you. (Why didn't they indicate a musical person in some way rather than make you talk to everyone to find them?) Score Piece 2 sounds horrible and gets a Rank B and PEACH COOKIE, Score Piece 3 gets a Rank S and ANGEL TRUMPET, and Score Piece 9 gets a B and nothing if you've already received a Peach Cookie. Return to the hall and check out the other opening at the left of the doors. This is the WEST HALLWAY and has just two rooms and a SAVE POINT: FIRST FLOOR - WEST HALLWAY. The soldier has nothing to report... The first room gets a comment about tea if you check the small table, and the second one has a model of the Baroque ship.and a discourteous courtier. Now for the stairs. Head up the left stairs to arrive at SECOND FLOOR HALLWAY. There are two corridors on either side of a hall with three doors. The third door is shaded blue indicating an important room!. The first guest room has a friendly couple, the next has nothing and the blue door room is Princess Serenades' room but there's absolutely nothing to find. The hall at the left of the three rooms leads to a door into the Laboratory where a magic researcher tells you to leave. You'll return here later. The curved corridor contains another musician - Celebrity Marcato (a woman in a long dress). Play Score Piece 1 for an A Rank and you get a EZI STRING PHONE. Score Piece 7 or Score Piece 9 nets a B Rank and a CLUB CLOVER. Follow the hall as it curves around and don't bother checking out all the plant stands because there's nothing in any of them. The hall circles back to the stairs at the right of the Main Hall. Head right and there are three doors, the last of which is that shade of blue with a guard in front of it. Go inside the fourth door at the end of the corridor and search the large green clock for [SCORE PIECE 11]. (The middle door leads to the children's room, and the left door leads to a room with a woman who explains where the king has gone.) That's everything, so ignore the guard and enter that blue room. As Beat says, they talk about boring stuff. After the scene, leave the room and walk towards the stairs. After another scene you'll be inside LAMENT - MIRROR'S DEPTHS. ENCORE You'll have Score Piece 22 (found at the Cello Tree) and playing this with Impatient Pizzicato earns an A Rank and the reward of a RUBY BRACELET. This accessory prevents Passive. ------------------------------------------------------------------------------- 4.4. LAMENT ------------------------------------------------------------------------------- This is one of those dungeons where you cannot return to the previous area, but the path is relatively straightforward. -- MIRROR'S DEPTHS ------------------------------------------------------------ Party : Polka Enemies : Petite Fatty (Star Cookie), L'Opera Worker (Angel Trumpet) Treasure: Star Cookie, Floral Extract, Elegant Clothes ............................................................................... ENCORE : - Make a save at LAMENT - MIRROR'S DEPTHS SAVE POINT, and walk through the opening. For this first area you only have Polka so check out the Item Set and skills before proceeding. Shooting Star and Shade Comet give her the best options with Orange Glow and Nether Wave as her secondary attacks. Fill up the Item Set with single healing items such as Star Cookie and Floral Extract. Hopefully you heeded my warning and made sure that she is equipped with the Recovery Gloves. If you equip the Torn Umbrella obtained from Dolce's fight that gives her Darkness Body and Shade Comet is very effective on the enemies in this area. You can return to the Save Point after killing each enemy group without changing screens. (The Brilliant Brooch will over-ride the Dark nature of the Torn Umbrella.) The battleground is nearly all in light, with two triangles of dark at the left side. Enemies are called Petite Fatty and appear in pairs. One medium range attack is Glitch in the Box where they drop stuff on Polka. That will only inflict around 800 HP damage so it's not too bad, but it might flatten her, making it so you can only do one attack on the next turn. Jack in the Box is another ranged attack that knocks her to the ground and does around 1200-1400 damage. Bombs in the Box and Glitch in the Box are also ranged attacks. Pillow Butt is a close range whack that hurts for around 500 HP. You'll need around four Shooting Star attacks to kill one of them at level 20. Alternatively equip the Darkness Brooch and use the close combat Nether Wave for more damage. Keep healed in between battles. Walk across the area heading right. Defeat the enemy that's blocking the way and you'll find the first treasure chest further to the right with a [STAR COOKIE]. Carry on over the white stuff and you'll see another enemy at the left. Go straight up, crossing a yellow square and onto a small green island for the second chest that contains another [FLORAL EXTRACT]. Deal with the second enemy and follow the only route over to the left. You'll find another enemy just before walking onto a purple square patch. From here, carry on going up to the right and you'll find the next chest sitting on a pink square. (You can easily avoid the enemy around here.) This one has [ELEGANT CLOTHES] that's not as good as the Sailor's Uniform. Kill the last enemy that blocks the path and step into the big mirror and you're inside a narrow hallway called LAMENT - FIRST EVE - NEW MOON. Walk forwards for a scene that you cannot skip and Crescendo joins the team. -- LAMENT - MIRROR'S FLIPSIDE ------------------------------------------------ MAP : http://www.gamefaqs.com/ps3/943325-eternal-sonata/faqs/60934 ------------------------------------------------------------------------------- Party : Crescendo, Polka Enemies : Petite Fatty (Star Cookie), L'Opera Worker (Angel Trumpet) Treasure: Angel Trumpet (TC1), Dewdrop Umbrella (TC2), Floral Extract (TC3), Hoplon Shield (TC4), Club Clover (TC5), Stone of the Spring (TC6) ............................................................................... ENCORE : - TC - Treasure Chest SP - Save Point MIRROR TC5_______|_______ |__ | | | | | TC6 | |_TC4 | TC2 | |-| | | | |________|-| | | | |____| | ____| ____| | | |___ | | | | |____ |-| | | | |___TC3___| |-|-| || TC1 | SP | Start Save your game before setting out on this long walk and refill the Item Set now that there are two of you. (Just add a couple of Angel Trumpets and Club Clovers, although you shouldn't need them.) Crescendo joins at level 23 and he's equipped with a Noble Mac, Proper Armor and no accessories. His default skills are Galactic Nebula an 8 hit close combat attack, and Crystal Judgement, a 2 hit fast Dark attack. The battlefield is round and half light, half shadow with a tiny triangular section of dark inside the light half. Crescendo's Light attack is slow but very powerful and will demolish one of the Fatty enemies in one turn. You'll meet new L'Opera Worker enemies here and Work Breath is a powerful blast on one, doing around 1800 HP damage. Work Tornado is its worst attack and that can do a load of damage if not guarded against. Work Drill is a magic attack that causes around 800 HP of damage. They can also do a Work Heal for 6000 HP on a partially hurt ally. This place is huge, at least, the design makes it appear that way, but really it's very simple place, although the change in camera angle can be a bit disorientating when you go around some corners. Follow this map to find all the treasure and eventually make your way to the next Mirror. Start by walking up and heading right. Jump across a couple of gaps and you'll find a treasure chest on the lower right platform with an [ANGEL TRUMPET]. Jump back one gap and head north until you reach a narrow path. Follow this path to the left and then head up to the right and keep until you reach the next treasure chest with a new brolly for Polka [DEWDROP UMBRELLA]. This is less useful than the Torn Umbrella as that gives her Darkness Body as well as higher stats, and you don't really need her to heal anyone now. Return to the main route and go left. There's a big shift of the camera and you'll view the area from a long way away. The enemies change too, turning up in threes and with the duck worker adding its presence to the group. Don't bother going north under the large archway (it's s dead end), but head west, and south, and after a while you'll be heading west where a treasure chest is in the middle of a narrower path with a [FLORAL EXTRACT]. Continue along the only route heading north and then, along a narrow path to the very end, where you'll find a [HOPLON SHIELD]. Equip this to Crescendo and return along the path. (Parts of the route are so wide that's it's easy to avoid the enemies if you wish.) When you get back to the point where there's a narrow path to the right keep going north this time. At the top of the path turn left to open a chest with a [CLUB CLOVER]. Walk all the way to far right and down to reach the final chest with a [STONE OF THE SPRING]. Enter the Mirror in the middle of the top row of blocks and you'll be at a new area: LAMENT: SECOND EVE - CRESCENT MOON. -- LAMENT - MIRROR'S MAZE ---------------------------------------------------- Party : Cresecndo, Polka, Serenade Enemies : L'Opera Worker (Angel Trumpet) Treasure: Stone Of The Spring, Floral Extract, Goddess Bouquet ............................................................................... ENCORE : - T - Treasure Chest E - Enemy MIRROR \ / \_^__/ /\ E /\ /T3< < \ /__v_\/_^__\ /\ /\ E /\ / > > E> > \ /_^__\/__v_\/__v_T2 \ E /\ / \ E / \ < > > E < / \/__^_\/__v__\ \ E /\ T1/ x < < / \/_^__\/ / \ Enter here You'll add Serenade to the party after another unskippable scene you'll just have to click through. She joins a Level 22 with a Princess Staff, Regal Dress and no accessories. Her default skills are Verbum: Celebrus a ranged Light attack with 6 hits, and L'energie du Vent an excellent all party and infinite ranged healing skill. She's a very powerful character and once you have her, you won't bother using Polka's healing. Give her the Dark Brooch if you want to guarantee her healing everyone on every turn and use Polka's attacks skills. There's no Save Point, or option to make a temporary save, which sucks if you're hungry or need a rest. The battle arena is a bit different, with six circles of light and a dark area in the centre. The enemies are the same ducks and appear in groups of two or three. At least they do not re-appear once defeated. Each triangular room has an opening (or two) into the adjoining room and it will close once you pass through. In other words, the doorways are one way only. Make your way left, up, right, and down to get to the treasure chest in the right side room which contains a [STONE OF THE SPRING] (T1). Head left to be back at the start. This time go around to the chest at the far right with a [FLORAL EXTRACT] (T2). Go to the upper left room to get a [GODDESS BOUQUET] (T3). From this room head south and then around in a circle: right, right, up, and left until you arrive at the top room. Don't enter this room too soon if you want to find everything, because you cannot go back. -- LAMENT - MIRROR'S EDGE ---------------------------------------------------- Party : Beat, Crescendo, Polka, Serenade Enemies : Petite Fatty (Star Cookie), Queen Scissors (Lion's Mane) Treasure: None ............................................................................... ENCORE : - You're back inside a hallway called THIRD EVE - HALF MOON. Carry on into the open hall for another bout of clicking through another long chat, and meeting up with Beat. Pass through the door and you're upside down... Oh well, it's only a very short area. The battlefield is dark with a large central circle of light and the enemies are the same Fatty things but with an addition of a crab called Queen Scissors. This has an attack called Stinger and another called Glass Breaker. They are quite powerful, but they only appear on their own. Just move the party to the right of the screen and there's only one direction to go. You'll travel past a large waterfall and end up on a red bridge and after that you're the right side up! Carry on left, over another small bridge and you'll spot a welcome SAVE POINT - MIRROR'S EDGE. Take a break. You've earned it. -- LAMENT - MIRROR'S SURFACE -------------------------------------------------- http://www.gamefaqs.com/ps3/943325-eternal-sonata/faqs/61266 ------------------------------------------------------------------------------- Party : Beat, Crescendo, Frederic, Polka, Salsa, Serenade Enemies : Petite Fatty (Star Cookie), L'Opera Worker (Angel Trumpet), Queen Scissors (Lion's Mane)/Propellekov (Club Clover, Very Odd Chocolate) Treasure: Rochin (TC1), Ares Staff (TC2), Saint's Vestment (TC3), Polka's Costume (TC4), Club Clover (TC5), Snowpuff Cookie (TC6) ............................................................................... ENCORE : - TC - Treasure Chest SP - Save Point MIRROR SP | - This path is longer than shown. Keep going north! TC6 | |_ | ________| TC5 | ______ |____|__ | _________| | TC2 | | | TC1 TC3 | | | | |__| | | | | | | | |___ | | | | | Start TC4 Pass through the mirror into LAMENT: FOURTH EVE - GIBBOUS MOON hallway and into the large hall for yet another unavoidable scene. You collect Frederic and Salsa and head through to Mirror's Surface. This is another huge area with blocks much like the Flipside place only this time the coloured lights are pink rather than blue, and there's no save point until you reach the far side. (One way to deal with this place is to make your way directly to the Save Point and then, backtrack to get Polka's Costume.) The battlefield is divided into a dark half circle on the upper third of the round arena with the rest in light, apart from a triangular dark section at the lower side. The enemies are the same Petite Fatty and ducks only they come in groups of three. Also, the Queen's Scissors turns up and this enemy can also do a Viva heal on one of its allies as well an Infectant close combat skill which can poison. There's a souped up Fatty (which is the light version of the crab) with a Bombs in Box, Mines in the Box, and Glitch in the Box, Blast in the Box skills that can target a line of allies if you let them. They also do Pillow Butt on anyone that's close enough. That attack can soon deplete health inflicting around 2000-3000 HP for one blast. I used Polka for healing, and Crescendo and Beat for their powerful long range skills (and to level them up). Also, you don't have to drop Crescendo and Serenade from the team since they will be back with you later on. Make your way over the first few blocks and open the treasure chest for a [ROCHIN] weapon for Crescendo. Go left now, and up a narrow sloping path to the higher ground. Walk across three larger blocks and you'll find a treasure chest in the top left corner of the third one. It contains an [ARES STAFF] weapon for Serenade that puts her into permanent burst state. Makes her Verbum attack all the more devastating. From here, head right, down and up a narrow path to a pink light. Go down from here and there's another chest on the second block which contains [SAINT'S VESTMENT] for Serenade. First of all, head down the slope that leads off the block at the left of the pink one. Go right, and down a long slope to where you'll meet two sets of crabs with the Propellekovs Make sure you keep the Item Set full because it's easy to forget and find you've run out of Angel Trumpets at a critical moment. (I did, and had to run with just Polka left alive, not very becoming...) There's a group with two crabs and one Propellekov further down the blocks. Keep going south, down another narrow sloping path and onto more blocks with more crabs. It's nearly over... go all the way south and you'll end up at a small block with a treasure chest. It's not even something useful after all this effort, just a [POLKA'S COSTUME]. And a new section will be added to the menu bar: Costumes. Aren't you glad you're playing the PS3 version? Now, re-trace your steps all the way back to that block where you first went down the slope to the north. There's won't be any more enemies to fight, so it won't take long. The only place left to go is west, so carry on up the level narrow path to another small block with a [CLUB CLOVER] in a chest that's sitting in the middle of it From here it's a single path with very few enemies, in fact, just a couple until you reach a high block with another treasure chest sitting in the middle. This one has a [SNOWPUFF COOKIE]. After that, one more slope and you reach the end, with a SAVE POINT - MIRROR'S SURFACE. Whew. -- LAMENT - FIFTH EVE - NEW MOON.---------------------------------------------- Enter the final mirror and, after yet another scene, you get to fight some weird creature. Given that Serenade and Crescendo are at higher levels then the rest of the party you might want to use them for this battle, and that's a pretty good team, with Salsa or Fred to build up echoes. Alternatively, use Polka for healing and two other attackers. Even Beat would suffice if you must take photos, and you can use his X attack to build echoes for Crescendo. If Fred is at Level 24 he'll have a better healing skill, Spirit's Pathway, so that's another option for healing, but my team were at lower levels than that, apart from Crescendo. Add items to decrease the boss's attack power or defence and fill up the Item Set with Angel Trumpets (assuming you have enough left!) and your best healing items. Polka is really a necessity because Serenade's healing skill won't heal for enough. Keep everyone apart but make sure Polka is close enough to heal the others. o--------------------------o | BOSS - SPIRIT SVETOVIT | Party Level 20/24 o--------------------------o | Reward: Chakram | o--------------------------o The circular arena is all in light but there are two moving pieces of shadow, one triangular shaped and other an odd bent over rectangle. The enemy also casts some shadow, but really it's going to be a case of using mostly Light attacks. If you want someone to use Dark attacks then equip them with the Dark Brooch. The boss doesn't seem to have a lot of HP but he can do two of these devastating attacks twice in a row and that can easily kill someone. Man Splitter is a long range attack on one that does around 2500 HP of damage, and Man Fillet is a hugely damaging attack on anyone that's nearby or at a distance and can do around 5000 + damage to more than one. He will back off to do a magic circle Boom and Bolt attack on one (or more if you've got other allies standing near by) although this attack is quite easy to block. His close combat Tread On attack is easy to avoid when he literally stomps a foot on top of someone. He gets two attacks in a row unless you manage to use a knockback attack such as Coup de Grace, Solar Flare or Crystal Judgement. I used an all female team (just to show this "man" attack monster that we aren't going to be intimidated) with Salsa building up echoes for Serenade's long range power, and Polka hovering around trying to heal the others. She had the Recovery Gloves which helped maintain her health up to a point. You can guard against his close attacks if he just wallops you, but the long range stuff doesn't really allow for that. Keep everyone apart to prevent double disaster, but not so far apart that you cannot heal them. There's a scene after this battle and then you're treated to another of Chopin's piano works, that pretty Little Dog Valse. Following another scene you're back with Polka outside the Castle standing on a path in the snow. It leads you west, through an open arch and to a new area: Sharp Mountains. However... there's more to do before proceeding and you'll probably want to stock up on items and buy new equipment. ------------------------------------------------------------------------------- 4.5. BAROQUE CITY ------------------------------------------------------------------------------- Party : Beat, Frederic, Polka, Salsa Enemies : None Treasure: Mouse Metronome, Snowpuff Cookie, Feathered Hat Trading : None Score : Score Piece 12, Score Piece 13 Music : Contrary Marimba (Score Piece 6 - Score Piece 5 - Glowing Tail) ............................................................................... ENCORE : Lonesome Loco (earlier than in the normal game) Score Piece 15 - Sky Blue Brooch Score Piece 22 - Fallen Feather) Talk to the Granny in the Inn! -------------------.----------.----------.------------------------------------- WEAPON | COST | ATTACK | DESCRIPTION/ADDITIONAL -------------------+----------+----------+------------------------------------- Dewdrop Umbrella | 550 | ATK +52 | An umbrella that closes at night Lohar Cannon | 1000 | ATK +20 | Dark +40 | Greater damage to light Ebony Staff | 900 | ATK +52 | HP | Max HP increased by 5% Mercy Breath | 750 | ATK +56 | - | Bracelet of the Titans. -------------------+----------+----------+------------------------------------- ARMOUR | COST | DEFENCE | -------------------+----------+----------+------------------------------------- Leather Jacket | 500 | DEF +30 | Critical * | BT FA FR MA PO SA VI Elegant Clothes | 900 | DEF +42 | - | BT PO SA -------------------+----------+----------+------------------------------------- ITEMS | COST | TARGET | EFFECT -------------------+----------+----------+------------------------------------- Angel Trumpet | 200 | Single | Recover KO (infinite range) Snowpuff Cookie | 200 | Single | Recover 5000 HP Floral Powder | 100 | Single | Recover HP by 50% Club Clover | 150 | All | Recover 3000 HP Glowing Tail | 50 | Single | Recover HP & temporary Shining Body Shadow Tail | 50 | Single | Recover HP & temporary Dark Body Bubble Straw | 50 | Single | Recover HP & Air Body Twilight Feather | 50 | Single | Heal Shining Body Dawn Feather | 50 | Single | Heal Darkness Body Fallen Feather | 50 | Single | Heal Air Body Pure Feather | 50 | Single | Heal Poison Chance Feather | 50 | Single | Heal Slow Icy Feather | 50 | Single | Heal Burst Time Feather | 50 | Single | Heal Stop Wormwood | 200 | A Enemy | 80% chance of Poison Lion's Mane | 300 | Single | Increase ATK power by 10% Dragon Scale: | 300 | Single | Increase defence by 10% Mouse Metronome | 300 | Single | Increase speed by 10% Very Odd Chocolate | 300 | 1 Enemy | Decrease ATK power by 10% Stone of the Spring| 100 | Single | Temporarily recover 2200 HP at the | | | beginning of turn ___________________|__________|__________|____________________________________ Critical * Protects from critical attacks From the Castle Gate area, walk down the snowy road into Baroque City. Continue on and you can relax and indulge in some shopping. You will also still have the same HP you had at the end of the boss battle and it might be advisable to heal up at the Inn, which is opposite the Shop and costs 200G for everyone. Oh, and you'll have lost Serenade and Crescendo and whatever accessories you'd given them. Before walking down to the main street, go right, and on the other side of the fountain (standing at the edge of the circling wall) you'll meet a small boy called Lonesome Roco. He'll offer to play a session but sadly he doesn't like any of the scores currently in your possession. Search the rubbish bags at the end of the right path and you'll find a [MOUSE METRONOME]. Walk down the steps into the town and there's a girl in a pale blue costume at the right, before you reach the shop. Talk to Contrary Marimba and play Score Piece 6 for a Rank A and SMILING EZI. You can also get a GLOWING TAIL by playing Score 5 and obtaining a B Rank. (Check the snow covered bench and you'll find a cat...) Search out a few more items in the town. Go upstairs in the Inn (it's the building at the left, opposite the shop) and down the left hallway. Enter the only door and check out the tea-set on the bureau for a [SCORE PIECE 12]. Walk on past the rail tracks to find the Save Point - BAROQUE MAIN STREET. Search the upper left side of the nearby snowy bench to acquire a [SNOWPUFF COOKIE]. You'll get a comment from Polka if you check the *?* alert at the south wall of the bar. Nothing significant though. Enter the house at the right and pinch a [FEATHERED HAT] accessory from the barrels at the right of the doorway (and under the noses of two dogs). Keep going south and down a tunnel to the city Entrance area. Stop at the second snowman where you'll find another [SCORE PIECE 13]. Attempt to leave by the south exit and you'll be reminded that it isn't the way to Ritardando...so that's where we're going now, is it? (Dunno why we can't use the ship, or the train...) Finish off with some shopping. The only weapon that gives an increase to stats (if you've found all the treasure so far) is the Ebony Shaft for Fred, and it's good for another reason because it increases his HP. You should already have the Elegant Clothes but you may want to buy another set for Beat. Stock up on Angel Trumpets and all healing items. Get more than you think you need because there's a couple of longish dungeons next, as well as boss battles, and you don't want to run out of anything. (In Encore mode this was the first time I encountered a shop that didn't have a photographer to buy photos, but I don't know if that's something about this shop or about Encore mode.) You will return to Baroque again later. ENCORE - SCORE PIECES Go upstairs in the Inn and enter the second left of the four rooms on the landing. You'll find Grandma and her grand-daughter together and granny is awake. She gives you a cryptic message: "The stars that float in the sy are sunken lower than the moon. They actually shine very bright but no one knows that. They are in a place no one can reach. So no one notices. The stars never come near us. Their light is too brilliant. it would take away our sight. But someone is crying. screaming in a dark place. then she casts out her frightened heart. Look. She's standing right there." She tells Polka that it's an old poem, and that's the end of this little scene. Talk to her again for some granny type wise words. This event is a trigger for Score Piece 28 at a later point...how the hell were you to know? *Sigh* Play Score Piece 15 with Lonesome Roco to obtain Rank S and the SKY BLUE BROOCH, and Score Piece 22 for a FALLEN FEATHER. You can get these now, but a third item has to wait until you have another new Score Piece. Don't worry, I'll remind you when the time comes. ------------------------------------------------------------------------------- 4.6. SHARP MOUNTAINS ------------------------------------------------------------------------------- Party : Beat, Frederic, Polka, Salsa Enemies : Ice Coffin. Swordfish (Mouse Metronome) Treasure: Snowpuff Cookie, Shard of Sampo (TC1), Bird Cloak (TC2), Lion's Mane (TC3), Celestial Hourglass (TC4), Warhammer Gun (Inn) Trading : None Score : Score Piece 14, Score Piece 15 Music : Killer Bell Lyre (Score Piece 14 - EZI EGG, Score Piece 3 or 7 - Star Cookie. ............................................................................... ENCORE : (Nothing for now - return here later to access the EZI Sanctuary) -- SHARP MOUNTAINS ------------------------------------------------------------ TC - Treasure Chest SP and Inn SP - Save Point / \/ Eighth Point __| | |__ (Cave) TC3 | | TC4| |____ to Sixth Point ___| | | \ Score Piece | \/ | / Item TC2___|____/ | | \____TC1 | | EZI Sanctuary__|_____|_______ SP (Start) The road to the mountains lies to the west of the fountain below Baroque Castle Gate. Make a save at SHARP MOUNTAINS - BASE and walk up the snowy path where you'll soon spot a large enemy waddling around. I'd suggest a team of Salsa or Fred, Beat and Polka. Beat really is excellent in these battles as he can stay at a distance, avoiding injury, and fire off round after round. Levels were 21/22/23 when starting out on this icy walk. ENEMIES The battlefield is dark at the left half and light at the right with a single rock that casts a small shadow. It's also very large and I found that I couldn't see the enemy's position unless I had the camera at a distance. After you've located the enemies you can change the camera to a closer view to see what you're doing. The Ice Coffin enemy does a tail swipe attack called Sore Tail that will cause around 2000 HP damage to anyone in the vicinity, and one called Stiff Tail that does less damage. The most devastating attack is Avalanche Press which is a multiple hit on a group following up a huge swipe that can do a horrendous amount of damage if you don't time the guard correctly. A less damaging attack is Norther, a blast of cold air. The Swordfish appears once you reach the second area and its Tidal Heave attack can do over 2000 damage to a group and it might heave twice on one turn, so try to guard and be careful. Pale Ram is also pretty powerful and goes in a straight line catching out anyone in line. Use a poison item on the Swordfish to good effect. I started to use the L3 button quite a bit at this stage, having Polka ready to Earth Heal and not needing to bother. Although she can use Shooting Star it's often more effective to build echoes with your fighters and create one more powerful attack rather than use an attack that doesn't build echoes at all. When you reach the junction (past this first enemy) go right and you come to a small building. Examine the statue inside the left side and you'll find [321 GOLD]. Go left and you'll meet an enemy from behind. Defeat it, probably without the poor thing even getting a turn, and you'll find a [SNOWPUFF COOKIE] in the snow where it was standing. Go up the path at the right of the building (it's slippery but you can manage it) and attack the single Ice Coffin enemy. There's a treasure chest behind it with the accessory [SHARD OF SAMPO]. Slide back down the slope and return to the junction, and this time go left. (I went back down to the save point to make a save, but that's optional.) Continue and you'll bump into another enemy in front of a mysterious plaque. This is the sanctuary of EZI and you cannot do anything more here. Go up the path into the next area. -- SHARP MOUNTAINS: SECOND POINT ---------------------------------------------- Walk right, and attack the enemy and now you're fighting two of them at one. Carry on past a round red flower thing heading towards a lighted opening and you'll find a *?* at the left. That reveals [SCORE PIECE 14]. Return to the path and go left, where you'll see a fish type enemy, but there's nothing else at this spot so just make your way down to the main path. Go left, and left again up a slippery slope to find the second chest with a [BIRD CLOAK] for Frederic. Continue up the wider path past two enemies to reach another chest. This one contains a [LION'S MANE]. Retreat a few steps and you'll see some wooden steps going down to the right which leads to an icy slope and into the next area. -- SHARP MOUNTAINS: SIXTH POINT to EIGHTH POINT ------------------------------- Get rid of the Ice Coffins on the first ledge and open a treasure chest for a [CELESTIAL HOURGLASS]. Walk up and defeat a single Swordfish and then around a corner still on the same path. There's a dark opening to the right before you reach the next set of enemies on ledges. Go inside and there's a *?* as you discover Killer Bell Lyre up to no good, or maybe just practising his instrument. Play a session with him using the new Score Piece 14 you found and he'll give you an EZI EGG for a Rank A. Score Piece 3 or 7 gets a B and a STAR COOKIE. Carry on up the path and defeat another fish before turning right through into the EIGHTH POINT. The left fork just leads to a *?* point and a comment from Polka. Go right where you'll find a Save Point and the Lodge. Cue a scene and health restoration, after which you can search the fireplace and find [SCORE PIECE 15]. Open the treasure chest for a [WARHAMMER GUN]. That's all there is, so leave the Lodge and walk up the icy path to SHARP MOUNTAINS:SUMMIT. This is a good place to do some more fighting because you can get free healing any time you enter the Inn. You can also return here from the Wah Lava Cave. ------------------------------------------------------------------------------- 4.7. WAH LAVA CAVE ------------------------------------------------------------------------------- Party : Beat, Frederic, Polka, Salsa Enemies : Fire Antique (Goddess Bouquet, Floral Bouquet) Haken Buchse/Coeleanth (Snowpuff Cookie, Very Odd Chocolate, Fish Incense) Treasure: Snowpuff Cookie (TC1) Saffron Parasol (TC2), Mouse Metronome (TC3), Floral Extract (TC4), Goddess Bouquet (TC5), Resonating Stick (TC6), Hard Jacket (TC7), Cloud Cape (TC8) Goddess Bouquet, Celestial Hourglass, Diamond Clover, Snowpuff Cookie (TC10-14) Score : Score Piece 16 (TC9) ............................................................................... ENCORE : No need to take the jumps to the Score Piece, assuming you have it! At level 23 Salsa learns Grand Slam. Beat gets Power Smash at level 24, and Fred learns Spirits Pathway at level 24 -- WAH LAVA CAVE NORTH ENTRANCE to MIDDLE ------------------------------------- x - Jumping off place x__________X X__________________TC1____SP X - Jump across a gap TC4 / | SP - Save Point x / | TC - Treasure Chest ________/ TC2 | | X | X TC3 | X _________________SP____X | / | x | / | x x________ x TC5 TC7 x x | x | x | xTC6 NEXT<____| \ | | | \ ___\_/ Middle 1 \ / | / North Side 2 | | | Middle 1 | | Middle 2 | | | |_____| | TC8 From the summit of Sharp Mountains you'll be facing a huge volcano. Walk through the opening to arrive at the WAH LAVA CAVE: NORTH ENTRANCE and a Save Point by the same name. There's an obvious treasure chest a little way down the path, with a [SNOWPUFF COOKIE] and an obvious cut-scene when you enter the caves. First ice, now fire: classic RPG dungeons. ENEMIES The battleground has the left two-thirds in light and there's another light patch inside the dark right section. Fire Antique enemies are similar to the light ones you fought back in the Lento Cemetery only they use fire based attacks. Lava Stab is a top down stabbing attack that does around 1200 HP of damage and Lava Circle is a weak magic attack (around 800 damage) that inflicts Burst status. This is quite useful as your attacks will do more damage, and they don't have a lot of HP. They also have an attack called Lava Fire, that isn't too damaging. The Haken Buchse is a huge lumbering thing. One attack is Furnace Pellet that inflicts around 1500 damage, Crust Cracker is a multiple hit that is easy to guard against. Sore Tail is a huge swipe that can cause around 2500 HP damage and on anyone that's too close so that's not so good, and Fiery Tail is a similar tail wallop. The weaker (dark) form of this enemy is a fish. Heat Gas is an attack on one and Sun Below causes Shining Body, I think, but it rarely uses that attack. Ultra Spin is a powerful multi-hit attack on one that does a load of damage if not guarded. Just be aware that if you have the Brilliant Brooch equipped and attack the fish close up, that will cause it to morph to the Haken, but if you keep the Dark Brooch on someone that will change the Haken to the fish. At the first junction walk down the short path to find a treasure chest with a [SAFFRON PARASOL] and make sure to equip this to Polka right away. Fight the enemies for some good item drops and easy wins. Continue along the main path and jump over a gap to arrive at the NORTH SIDE 2. Carry on the path keeping to the right of the screen and ignoring the forks and you'll reach a dead end and a treasure chest with a [MOUSE METRONOME]. Walk back to the first junction and go left to find a jumping off point. Hop down to the lower ledge and open the chest for a [FLORAL EXTRACT], and jump down to the path. (You'll circumvent the large enemy on the path doing this. No problem!) A short way down the path there's another jump to a small rock, and another one to the main path. where you'll find SAVE POINT NORTH SIDE 2. From here walk down the path, fight one those large things that have a name reminding me of ice cream and open a chest to find a [GODDESS BOUQUET]. Return to the Save Point and go left. You might be tempter to walk straight past the big guy at the south edge of the path, but don't! Kill him (it's just one HB and a fish with him) and you can jump down to the third ledge below to get more treasure, this time [RESONATING STICK] for Chopin. Jump to the path and now walk back up the left path (which takes you back to the Save Point). Stop at the corner where you'll see two jumping off points. Jump off the upper one and down to the third ledge with a treasure chest that contains a [HARD JACKET]. This piece of armour increases Tactical Time and is worth equipping to someone. Jump back to the path and it divides again. Follow the south path and you're in WAH LAVA CAVE: MIDDLE 1. You'll have to fight lots more Hakens who now appear in groups of three. Keep going south in MIDDLE 2. and fight another trio of Haken before accessing a treasure chest with a [CLOUD CAPE] for both girls. Take the right fork from here and that leads back to a different part of MIDDLE 1. Keep going, ignore the first turn left and take the second one and you'll be able to circle back to the double jumping down spot. Jump down the upper one again and this time follow the left path through to a new screen but still MIDDLE 1. -- WAH LAVA CAVE MIDDLE 3 to SOUTH ENTRANCE ----------------------------------- !X! - X marks the spot! (Dolce) x - Jumping off place _______ From Middle 1 X - Jump across a gap X SP - Save Point X TC - Treasure Chest ___|_ | | Middle 2 | _________SP__ | | \ |___ x \ ___| x \ |__ x x \ ___| x x __| | x x | | |____/ x |__| / x / | | | Middle 3 South Side 2 | x__| __________ | x | / | |_____| | | \ | | | \______SP| ___|___X X__X X__X X__TC9 | \ TC|TC(10-14) \___ TC|TC | | _______| | | | |____!X!_ | | | === === === === === === (series of steps) BOSS _________|SP___| South Side 1 Follow the single path to the left and you'll come a jump across a gap. The path curves to the south and you enter a new area where there's a SAVE POINT - MIDDLE 2. (Don't bother with the path off to the right as this just takes you down to below the ledges that lead nowhere.) Walk down and jump two ledges until you land on one with two possible jumps. Take the left one and jump two more ledges until to reach one with no carvings on it and another two options. Take the right this time and land on another plain rock. Jump again and one more and you're back on a path. Take a couple of steps and you're in MIDDLE 3. There are more ledges at the left but leave those and walk on down the path to a T junction. Head right, jumping across a couple of small islands to reach chest at a dead end. This contains [SCORE PIECE 16]. Return to the junction and walk north again. This time take the first path to the left and jump off the ledge at the left. From the path head left and you reach another junction. (North take you back up a winding path north to the previous Save Point.) Go south and you'll arrive at another Save Point. There are two routes now, but the left path allows you to get all the treasure and then tackle an optional boss by the fastest route. Head left and you'll be in the South Side tunnel that has no enemies. Jump down a few ledges and you will find four treasure chests just waiting there for you. Top left is [GODDESS BOUQUET], top right is [SNOWPUFF COOKIE], bottom left is [CELESTIAL HOURGLASS] and bottom right is [DIAMOND CLOVER]. Lots more big steps to jump down and you arrive at another SAVE POINT - SOUTH ENTRANCE. Head right to climb some very shaky looking steps with enemies flying across the path, and this leads to the place where you can have a rematch with Dolce. Go left from the Save Point to meet the boss and leave the Caves. OPTIONAL BOSS - FINDING DOLCE You can find the spot on the path that winds down from the right, or by climbing up the steps at the right of the last Save Point. There's a lone Haken sitting in the middle of the path. Kill it and there's an "X marks the spot" mark on the rock. Investigate, and Dolce turns up. Actually, it's just as simple to walk down the eastern path (and you can even clear all the enemies out of the way and return to the Save Point to make a save, as there is no screen change), defeat Dolce and go back up to the Save Point at Middle 3. THEN take the long western path down to the bottom of the cave opening up the 4 treasure chests on the way and avoiding the long set of steps. o--------------------------o | BOSS - DOLCE 2 | Team Level 23/25 o--------------------------o | Reward : Pocket Watch | o--------------------------o This is really the same battle as the last time. The pirates are the same, so do the same thing: attack one until he's drooping, do the same for the other, and kill him and then kill the first one too before they get a chance to revive each other. That just leaves Dolce. Throw a Very Odd Chocolate item at her to decrease attack. I used the boring tactics of Polka for Earth Heal, Salsa to build up echoes and Fred to deliver the final maximum echo blow of Coup de Grace. That has the effect of knocking Dolce off her feet which means she's slow to attack again. Watch out for her strong Dead Man's Tale attack that can inflict around 4000 damage if you've not guarded, or have someone in the burst condition with lowered defence. You'll receive the POCKET WATCH accessory as a reward. You also acquire PIRATE'S PAPER 2 which has a clue about the location for the next encounter. Oh yes, there's another one! Head back down the steps to the South Entrance again, or up to the Save Point and take the western path down to avoid any more battles. BOSS BATTLE Walk left from the South Entrance Save Point and you'll emerge into the sunlight in Agogo Village. But there's someone waiting for you, so make sure to adjust your equipment, skills and Item Set before leaving the Save Point. Add a Wormwood to the Item Set so you can poison Fugue (it might not work immediately, but you can reload and try again until it does). You may wish to add a couple of Time Feathers to heal from the status effect of Stop. I put in four Angel Trumpets and a Fish Incense to lower his defence. You could add a Very Odd Chocolate to decrease his attack power but attacking with Fred's Mirage Blow again and again will lower his attack power. Use Fred if you have his more powerful Spirit's Pathway healing skill and he can double up on raising echoes as well has using his special attacks. Salsa is wonderful for her speed and ability to build echoes. Beat is effective at a distance as usual, and making Fugue move around to find someone to attack is a good idea. (I used Polka, Salsa and Frederic.) o--------------------------o | BOSS - FUGUE | Team Level 24/25 o--------------------------o | Reward: Brisingamen | | Torquatus | o--------------------------o The battlefield is a bit different because you're fighting outside in Agogo Village. There's a narrow strip of shadow at the right and a larger patch that starts at the lower left and gets narrower where it ends at the upper half of the area. (It's mottled shade from overhanging trees.) Fugue is on his own and now is your chance to get revenge for that humiliating encounter back in the Agogo Forest. He is likely to get the first move and, if he uses J'accuse on someone with no warning, that can nearly kill them. (It did over 4000 HP to poor Salsa on the first round.) Blood Scent is a multi-hit assault and the final strike can damage more than one for nearly 2000 HP. Dark Presence is a ranged magic attack which hurts for around 2000 HP loss and will inflict Stop, making the afflicted person unable to move for a couple of seconds, and this effect lasts for around 4 turns. He's also fast and will get more than one attack so, if he does two of these on one character, there's a good chance they will be dead. It's tough at levels of 24 and, if you keep getting killed (or don't want to keep trying with the Wormwood) then, fight a bit more in the caves to raise levels. Once you get the Wormwood on him (it took three tries before I managed it) he'll lose 5967 HP each turn for the rest of the battle, and that counts for a lot! Always watch out for the sign for who has the next turn and don't take any risks with health, using Spirits Pathway and Polka's healing to keep HP at the maximum. After using Earth Heal you can always let off a quick Shooting Star. (I kept the Brilliant Brooch on Polka so there was no doubt she had these skills at the ready.) ==================== | PARTY LEVEL UP 3 | ==================== After beating the hell out of Fugue you'll get the new party level. Tactical Time is reduced to one second, and you can now do counterattacks (tough to manage). The item slot is increased to 30 (YAY!) and Harmony Chains come into play for the first time. When you raise Echoes to at least 24 an additional special attack can be linked to the end of the first one you make. Basically, you get the chance to do two special attacks. This makes raising echoes even more important so you can generate this additional option. =============================================================================== CHAPTER 5. NOCTURNE .................................................... *ES05 =============================================================================== 5.1. Ritardando 5.2. Mandolin Church Catacombs 5.3. Baroque 5.4. Celestra Forest 5.5. Aria Temple ------------------------------------------------------------------------------- 5.1. RITARDANDO ------------------------------------------------------------------------------- Party : Allegretto, Beat, Frederic/Allegretto/ Beat, March, Frederic, Salsa and Viola. Enemies : None Treasure: Beat's Costume Score : Score Piece 17, Score Piece 18 Music : Worrywart Horn (Score Piece 3 - Cherry EZI Score Piece 1 - Snowpuff Cookie) Trading : (Power Ring) > Cold Medicine > Spell Book ............................................................................... ENCORE : Worrywart Horn (Score Piece 23 - Snowpuff Cookie - can only get one) Talk to Former Developer in the cave to Tenuto with Beat! RITARDANDO SHOP - REVISIT -------------------.----------.----------.------------------------------------- WEAPON | COST | ATTACK | DESCRIPTION/ADDITIONAL -------------------+----------+----------+------------------------------------- Hatchet Musket | 1100 | ATK +58 | Slow | Chance of slowing enemy -------------------+----------+----------+------------------------------------- ARMOUR | COST | DEFENCE | -------------------+----------+----------+------------------------------------- Battle Shirt | 1000 | DEF +55 | ATK +1 | AL BT CL JA MA Leather Guard | 900 | DEF +50 | Passive * | BT FA FR MA PO SA VI Ugly Clothes | 500 | DEF +53 | Critical *| BT PO SA (Adds Passive) -------------------+----------+----------+------------------------------------- ITEMS | COST | TARGET | EFFECT -------------------+----------+----------+------------------------------------- Angel Trumpet | 200 | Single | Recover KO (infinite range) Snowpuff Cookie | 200 | Single | Recover 5000 HP Floral Powder | 100 | Single | Recover HP by 50% Diamond Clover | 350 | All | Recover 6800 HP Glowing Tail | 50 | Single | Recover HP & temporary Shining Body Shadow Tail | 50 | Single | Recover HP & temporary Dark Body Bubble Straw | 50 | Single | Recover HP & Air Body Twilight Feather | 50 | Single | Heal Shining Body Dawn Feather | 50 | Single | Heal Darkness Body Fallen Feather | 50 | Single | Heal Air Body Pure Feather | 50 | Single | Heal Poison Chance Feather | 50 | Single | Heal Slow Icy Feather | 50 | Single | Heal Burst Time Feather | 50 | Single | Heal Stop Heroic Feather | 50 | Single | Heal Passive Sock Incense | 300 | 1 Enemy | Decrease defense by 10% Wormwood | 200 | 1 Enemy | 80% chance of Poison ___________________|__________|__________|____________________________________ Critical * Protects from Critical attacks Passive * Protects from Passive status This chapter begins with the three chaps inside the Hideout where you can save your game before checking out the changes in Ritardando. Remove any accessories from Allgretto as you'll lose him for a while. The Bakery is open and no-one is there, allowing you to find a couple of items. Walk to the back of the counter and check the *?* to find [SCORE PIECE 17], and the middle of the shelves at the left to pick up [SCORE PIECE 18]. Talk to Worrywart Horn, the boy by the fountain and play Score Piece 1 with him for a Rank B and STAR COOKIE, and Score Piece 3 for a Rank A and you'll get a [CHERRY EZI] accessory. Buy the better weapon for Beat, and maybe the slightly better armour for the additional status protection (the boss uses an attack that causes Passive status but that's only going to affect you if you usually manage to counterattack). The most important thing is to stock up on Angel Trumpets and Diamond Clover items. (The Sock Incense is also handy for the upcoming boss if you can afford it and don't have any left.) Don't buy the Ugly Clothes because they carry the bad status effect of Passive. Go right, towards the church for a scene, after which Retto is on his own. Walk down to the beach for another scene and the action moves to the rest of the party inside the church. When you have control you'll find that Beat is in the lead and the rest of the party includes Fred, Viola, Salsa and March. Before starting the church mission, leave and return to the Hideout, maybe to save your game but you'll run into a side mission before that. Sym, one of the sewer kids, is waiting for you, and you'll be back at their home inside the sewers. A kid is sick and wants some medicine. Now, this is frustrating because you might not be able to complete the task if you had the Power Ring equipped to the wrong person from a long time ago: you need this to complete what is part of a trading sequence. However, if you don't have it, then you won't be tempted to give it up! Before leaving the sewer kids, open the treasure chest at the right of the area to obtain [BEAT'S COSTUME]. TRADING Enter the pharmacy to ask for the cold medicine, but of course, they've run out. The shopkeeper tells you who bought the last one and now you're going to beg them for it. Enter the house next to the left exit of the town and the woman wants a ring in exchange for the medicine. Hand over the Power Ring and you can help out the kids and get a [SPELL BOOK] in exchange. This will be exchanged for the Key to Aria Temple, but it's not worth it. You can get the key by other means (you'll find another Spell Book if you don't have it) and keep the Power Ring, which is a much better option! If you really want to make the exchange (and don't have the Power Ring available because you left it equipped to an absent party member) you could use the Power Ring that you find inside the Church dungeon. Thanks to Kata_Windser who cofnrimed that you can go back and make the exchange after finding the ring. BUT, if you're playing the Encore game this isn't an option. I tested this, and the Sewer gate to the kids' hideout was locked and there was no response from the shopkeeper or the woman. ENCORE - NEW TRADING QUEST! There's something else you must do before returning to the church. Head down to the beach and walk left, past the Save Point and enter the Ritardando Cave, the back way to Tenuto. There's a small area at the left before you reach the curve in the path. Talk to the man here and you'll discover that he's a Former Developer of mineral powder. (I though it was going to be one of those secret game developers surprises, but it's not as interesting as that.) However, you learn more about the story and are told to speak to a woman in Baroque to learn more. This is part of a another trading sidequest for the Encore (New Game+) mode, which begs the question why they let you think it's something you can do now. However, once in Encore mode, make sure to talk to this guy as soon as you get control of Beat. (He's there if you go with Allegretto but won't offer any information.) He mentions a man called CHORD, and this is the start of a sequence of events that will eventually trigger the second item trading quest. ------------------------------------------------------------------------------- 5.2. MANDOLIN CHURCH CATACOMBS ------------------------------------------------------------------------------- Party : Beat, March, Frederic, Salsa and Viola. Enemies : Orange Float/Ruby Eye (Lion's Mane - rare), Viege (Dragon Scale) Treasure: Scramasax, Prophetic Cane, Power Ring, Goddess Bouquet, Diamond Clover, Diamond Clover Score : Score Piece 19 ............................................................................... ENCORE : - Walk down the aisle of the church and speak to the priest if you want some free healing and enter the door behind him. (Team - all at Level 25.) This place looks as if there might be hidden items in the lights or rocks, but there are none, so don't bother searching. The Orange Float has an attack called Overrun where they charge straight at someone and keep going. This can hurt for well over 3000 HP and is tough to defend against. These odd enemies can attack from the front and the back. Ruby Eye might do a multi-hit frontal attack and Cannon Shell expels a missile from their rear: one does around 700 HP damage and they do two in one turn. They also make an Explosion from their backside, as well as healing each other with a skill called Cheer. These enemies will change to the other type according to light or dark. The battlefield is mostly in darkness in some sections with just four tiny lights and some light at the edges of the circle. Once you reach the grotto it changes and there's a swathe of darkness across the middle of the area. March is in the party for the first time and she joins at Level 25, equipped with a Night Watcher weapon, Battle Shirt and two skills for Light and Dark. Her light Super Nova does 13 hits at close range and Full-Moon Bind is a short ranged skill that immobilises the enemy temporarily, causing Stop. Aurora Curtain is a close combat attack that doesn't do much damage but reduces the power of the enemy's next attack, in effect, creating a shield around her and any ally that's close by. Eclipse Gaze is a medium range attack that damages enemies at the sides as well as the target. Test her out and see just how fast she can raise echoes with her Super Nova attack! Also, if you use both twins you can get the effects of the Shadow Silhouette and Aurora Curtain on them both, giving total protection from one enemy attack as well as increased power. You will find that using the two of them on a couple of enemies that are close together will raise your echoes fast, allowing you make double Harmony Chains. They really are quite a team! Viola is excellent for her ordinary arrow attack, especially if she's behind an enemy and within range. Equip the Thunder Stir bow and that gives her better movement speed as well as Shining Body status. Don't forget to equip the better armour and the best weapons to everyone. -- MANDOLIN CHURCH CATACOMBS -------------------------------------------------- To Grotto | TC - Treasure Chest | North Section | | | |___ ___|___| East Section |_______| | | | | | Start TC1| | | TC2 Walk up the long corridor until you reach the junction and turn right. Keep going and you end up inside the East Section. Turn down the old railway track and keep going until you meet an enemy and a treasure chest. This one contains a [SCORE PIECE 19]. After defeating the enemy continue down this path and you'll end up inside the Hideout, on the far side of the boxes near the Save Point. You cannot bash them out of the way, but you CAN open a treasure chests for a [SCRAMASAX] sword. Make your way back to the South Section of the Catacombs and ignore the opening that's blocked with an enemy. There's nothing to find in the dead end room behind it. Go left and defeat another enemy blocking the passage and you'll enter the North Section. The passage is a bit wider now, with broken parts of the floor and more enemies blocking the way forward. Keep going, killing them as you go and the path gets narrower as you cross into a small opening, past some waterfalls. There's a scene now, and you'll find yourself in the Grotto: South Section. -- MANDOLIN CHURCH GROTTO ----------------------------------------------------- To North Section TC6 | | | | ____| | SP - Save Point ______| | | ____| TC - Treasure Chest TC5________|____| | | | | \ | TC4 |___| TC3 | Middle Section | | | | | | |________| | |____SP | From Catacombs There's a Save Point: MANDOLIN CHURCH GROTTO - SOUTH AREA as soon you enter the South Section. Things get tougher now and enemies turn up in groups of three. You'll need to keep everyone healed using Spirits Pathway or Heal Arrow, and carry some Angel Trumpets in case of disaster. They also appear to have tougher hides and are better at blocking long range attacks. The path widens now, and there's just one enemy before you reach a junction. Go left and you'll in a cavern with two new enemies waiting for you and some pillars at the sides. Destroy the Viege first. They use water based magic Blow Vortex which does around 1200-1550 on one and they might do that twice in a row. Other than that they tend to just pierce with their long beak thing and might do a Power Blaze boosting their attack and then a powerful Blurred Breath icy breath (that inflicts well over 4000 HP of damage), but by the time they get to try that out, you'll have defeated them Open the treasure chest for a new weapon for Fred, the [PROPHETIC CANE], which boosts his HP by 5% as well has having higher attack power than anything else you've got. Remember that Pirate's Paper 2 you won from Dolce? It has this cryptic message which makes a bit more sense mow. "The blue crystal is very pretty. The treasure with the waterfall behind the six pillars. Where is the real you?" Well, we've got the treasure and here are the pillars. Check them out and behind each one you'll see a search *?*. The top right one says "please banish the blue light" and the rest are all about prayer. Read them all, and it's job done. NOTE: YOU MUST READ THEM ALL OR YOU'LL MISS THE NEXT FIGHT WITH DOLCE! But if you're playing Encore game you can always return to Ritardando in Chapter 6 when you have access to the warps in Baroque. If you return to the church, (which is easy enough to do as you'll be approaching the enemies en route from behind) you can find an unlit light. Look at the blue lights that border each pew and you'll see that one of them isn't lit. It's the fifth lamp down at the right, from where the priest is standing. Check out the *?* by the light and Beat will say: "This is the only place where a blue light isn't shining." If you check the pew where the light isn't lit you'll find a note that gives a hint about what to say about Dolce. That's it and there's no sign of Dolce here, but don't worry, you'll encounter her somewhere else! In fact, in my first game I didn't return to the church and still met Dolce after reading the pillars. From reading comments by others it seems that you do not have to revisit the church at all, so I don't know why I even mentioned that... Return to the Grotto Save Point, and this time make your way along the right path when you reach the junction. This leads into the Middle Section of the Grotto. There's a treasure chest behind the box at the bottom right of the tracks where you'll find another [POWER RING]. You can keep this or complete the trading quest if you haven't already done so. Continue up the cave and go left, walking along the tracks over a pool. You'll have to defeat a group of two Viege on the way. Wait until the enemy has its back to you and you'll win this battle with no damage at all. On the far side of the pool there's another cavern with pillars and another Viege. This time it's a group of three so a little more of a challenge. You'll find a chest containing a [GODDESS BOUQUET] on a little platform. There's another chest containing a [DIAMOND CLOVER] if you head up the cave after beating a set of three Ruby Eye/Orange Floats and another guarding group of three Viege. Return to the main path and walk up and right, following the only route into the NORTH SECTION. - MANDOLIN CHURCH GROTTO - NORTH SECTION ------------------------------------- If you walk left into a small cavern you'll see a Viege enemy that looks as if it is protecting a treasure chest, but there's nothing behind it. Instead, go right and keep close to the left wall until you see a railway track heading north. Follow it a little way and, when the walls close in, turn to the right and hug the north wall of the cavern, walking all the way to the far east. Keep close to the perimeter and walk down the eastern edge a little way and you'll find a treasure chest with another [DIAMOND CLOVER]. The cavern is large, with lots of enemies just waiting for you to level up against them, but there's nothing else to find. If you want to save your game before fighting, follow the railway track and keep to the left of the narrow cave, heading north, and you'll find the SAVE POINT - NORTH SECTION. Go through the dark opening at the north of the Save Point to find the boss. As usual, check equipment, health and the Item Set first! I used Viola and the twins but you could use March and Fred instead. Ideally have two close up fighters and Viola with the Thunder Stir so she can always use her Heal Arrow. The idea is to pummel the Lurker until you reach 24 echoes and get a harmony chain. Alternatively, the slightly easier (but slower) way, especially if you're not yet used to the twins and want to take pictures, is to use Fred, Beat and Viola. You have the advantage of two people who can heal and two people who can attack from a distance. If you have trouble defeating the boss, then head back to the large cavern and defeat all the enemies there to increase levels fairly quickly. o--------------------------o | BOSS - ROOT LURKER | Party Level 26/27 o--------------------------o | Reward : Herebra | o--------------------------o The battlefield has two large rocks and the boss itself casts some shadow, but other that it is light, apart from some shadow at the edges. If you're using March and want her Aurora Curtain to protect from an attack, then make sure to attack from behind the Lurker and you'll be in its shadow. This critter has a variety of nasty attacks and you'll probably need some Angel Trumpets. Deep Bite can be guarded against or countered, and Roar causes Passive. Both these attacks are on one and close range. Bo-Peep is a magic attack that does a lot of damage, around 2000 HP and cannot be defended against, and the Lurker might do this twice in one turn on the same person. Trip to Pain is a fast rush attack when it dashes across the battlefield hurting anyone in its path for anything from around 2000 - 4000 HP. When its health is low it seemed to speed up and get in one attack after another. Try a Wormwood on the boss (probably won't work first time) and a Sock Incense to decrease its defence, or Very Odd Chocolate to decrease attack. Keep hitting with both twins and you'll be able to get a double harmony chain. March can do wonders with her combined Aurora Curtain and then Eclipse Gaze (nice because of the extra protection both fighters will get). Alternatively, stand in the light and March has Super Nova and Full-Moon Bind. Use Viola from the middle distance to pound with her ordinary arrow attack, and end with a Healing Arrow to keep everyone in good health. You could boost Viola's attack with an item - I used a Lion's Mane on her. Just a note that despite taking tons of photos the most I got was a C and 95GG, so it was hardly worth the bother - getting Fred in the way didn't help. :p -- TENUTO VILLAGE ------------------------------------------------------------- After the battle, the scene changes and you are back in Tenuto Village with Allegretto. All the houses are locked and Retto won't let you do anything else. Walk over the bridge and speak to Solfege, Polka's mother, who is standing by a lamp. Scroll through a long chat and then, follow the path up to the Flower Field. This next scene can be skipped, and then you're treated to Chopin's NOCTURNE piano work, and another interlude about his life. Yet another scene, and finally, after two more scenes, you'll have control of Retto once again, back at Baroque. ------------------------------------------------------------------------------- 5.3. BAROQUE ------------------------------------------------------------------------------- Party : Allegretto, Beat, March, Frederic, Jazz, Polka, Salsa and Viola. Enemies : Dolce Treasure: Magatama, Peace Earring (After Dolce battle) Score : Score Piece 20 Trading : (Spell Book) > Aria Temple Key (Final Item) Music : Shallow Sweet (Score Piece 12 - Ezi Pajamas, Score Piece 3 - Poison Whitecap) Lonesome Roco (Score Piece 15 - Sky Blue Brooch) ............................................................................... ENCORE : Talk to Former Servant in Baroque (to the right of the fountain) Pirate Paper 3 (after the Dolce battle: there is no Peace Earring!) -------------------.----------.----------.------------------------------------- WEAPON | COST | ATTACK | DESCRIPTION/ADDITIONAL -------------------+----------+----------+------------------------------------- Jade Falcon | 1400 | ATK +73 | Speed | Increases movement speed Sabertooth | 1200 | ATK +63 | Poison | Chance of poisoning enemy Gold Baton | 1300 | ATK +67 | - | Gold baton Double Crescent | 1400 | ATK +84 | - | Shining Body? Bastard Sword | 1500 | ATK +88 | - | A long heavy sword Lunaticus | 1300 | ATK +20 | Dark +60 | Greater damage to light -------------------+----------+----------+----------+-------------------------- ARMOUR | COST | DEFENCE | -------------------+----------+----------+----------+-------------------------- Crystal Suit | 1300 | DEF +60 | ATK +2 | AL BT CL JA MA Leather Guard | 900 | DEF +50 | Passive *| BT FA FR MA PO SA VI Evening Clothes | 1000 | DEF +51 | - | BT PO SA Midnight Shell | 1200 | DEF +56 | - | FA SE VI -------------------+----------+----------+----------+-------------------------- ITEMS | COST | TARGET | EFFECT -------------------+----------+----------+------------------------------------- Angel Trumpet | 200 | Single | Recover KO (infinite range) Snowpuff Cookie | 200 | Single | Recover 5000 HP Floral Extract | 300 | Single | Recover HP by 70% Diamond Clover | 350 | All | Recover 6800 HP Glowing Tail | 50 | Single | Recover HP & temporary Shining Body Shadow Tail | 50 | Single | Recover HP & temporary Dark Body Bubble Straw | 50 | Single | Recover HP & Air Body Twilight Feather | 50 | Single | Heal Shining Body Dawn Feather | 50 | Single | Heal Darkness Body Fallen Feather | 50 | Single | Heal Air Body Pure Feather | 50 | Single | Heal Poison Chance Feather | 50 | Single | Heal Slow Icy Feather | 50 | Single | Heal Burst Time Feather | 50 | Single | Heal Stop Heroic Feather | 50 | Single | Heal Passive Lion's Mane | 300 | Single | Increase ATK power by 10% Dragon Scale: | 300 | Single | Increase defence by 10% Mouse Metronome | 300 | Single | Increase speed by 10% Sock Incense | 300 | 1 Enemy | Decrease defense by 10% Very Odd Chocolate | 300 | 1 Enemy | Decrease ATK power by 10% Scorpion's Tail | 300 | 1 Enemy | 90% chance of Poison Stone of the Spring| 100 | Single | Temporarily recover 2200 Hp at the | | | beginning of turn ___________________|__________|__________|____________________________________ Passive * Protects from Passive status -- BAROQUE CASTLE ------------------------------------------------------------- This section begins with the party at the entrance at Baroque Castle. You can play more Score Pieces inside there, but it's less time consuming to wait until you have to return. Make your way down through the town, past the Save Point, for a scene with a priest who tells you to visit the Aria Temple. Keep going through the entrance area at the south and you'll arrive at Celestra Forest. Walk forwards for another scene with a Merchant on the bridge. He tells you that you need a Key and that's held by a magic researcher at the Castle. Ta-da! Cue: walking back to the Castle. (Actually, you can carry on and find the Spell Book item he wants before going back to the Castle: see the next section for details.) Enter the First Floor - Main Hall and climb the stairs at the left. Enter the middle door and talk to Shallow Sweet. Play Score Piece 12 for a Rank A and a reward of EZI PAJAMAS. (This is a fake piece of armour which cannot be equipped by anyone.) Score Piece 3 gets you a Rank B and a POISON WHITECAP. Go left and enter the Magic Laboratory that you couldn't get access to on the previous visit. Search the smoking green flask at the right of the left bookcase to find a [MAGATAMA] accessory. Talk to the researcher who wants the Spell Book in exchange for the key. If you completed the last exchange in Ritardando then you can just hand it over. If not, then he gives you a clue as you leave, that it's in Celestra Forest. You'll have to find the item and walk all the way back to the Castle to hand it over. (See the next section.) and you'll be given [ARIA TEMPLE KEY] which is only of use in opening the temple. ENCORE - TRADING QUEST Talk to the Former Servant in Baroque, who is found by walking right from the fountain, past Lonesome Roco. She's an old woman with a stick, standing near the boxes at the dead end who won't be identified at first. Eventually she decides to divulge some details about Chord, who was mentioned by the Former Developer in Ritardando cave. You also discover that Chord was taken to Fort Fermata... remember that locked room? And there's a hint about a precious Pendant. -- BAROQUE CITY --------------------------------------------------------------- Now that's sorted out, it's time to do a few more things in the city. Remember that boy near the fountain that you didn't have a suitable score piece to play with? Well, now you do. Find Lonesome Loco at the right of the fountain and play Score Piece 15 with him for a Rank S. He gives you a SKY BLUE BROOCH which is rather sweet of him. This enables a character not to be affected by dark or light when choosing special attacks. Time to shop! This is when you might want to sell off weaker equipment if you haven't done so already, and buy some better equipment before tackling the next task. A rematch with Dolce! You don't really need the new bow for Viola as the Thunder Stir is more useful, and the same applies for Fred with his Prophetic Came. If you want to save money, only buy better weapons and armour for the team that you use to fight Dolce, because you'll get a lot of new stuff in the Aria Temple. Enter the bar and go through the door at the right of the counter. Once in the cellar talk to the man there and be rude about Dolce. (It doesn't amtter if you give the wrong answer because nothing will happen, and you can simply start the conversation again.) She'll turn up, more powerful, but essentially the same as before. If you have trouble here, spend a bit of time fighting in the Forest. At level 28 Frederic learns Orzel Bialy, a three strike Light attack and Polka learns Roundel, a medium ranged Light magic attack on nearby enemies. I kept the Thunder Stir on Viola ensuring she had Shining Body status. o--------------------------o | BOSS - DOLCE 3 | Team Level 28 o--------------------------o | Reward : Werewolf Choker | o--------------------------o The battleground has two circles of light and the rest is in darkness. This time the pirates are very much more dangerous, and March doesn't really have sufficient HP to withstand them. Jazz is likely to be at a low level (he was only at level 21 in my game) and his lack of speed makes him less useful despite his high HP. Even Retto was only at Level 24 and that's not good for this fight. As before, try using poison on Dolce (you can now buy the more powerful Scorpion's Tail) but an attack or defence decreasing item is more effective as you know it will work first time. Kill off the lieutenants first and don't let them revive each other. If a pirate does Rising Power and goes into Burst and THEN, Power Soul, that can inflict around 6000 HP worth of hurt. With two of them and Dolce you're probably going to require a few Angel Trumpets. I used a team of Viola, Fred and Salsa and, even though she got killed off about half way through when I ran out of Angel Trumpets, with both pirates dead it was easy to kill Dolce with the other two. Keep Fred in a circle of light so he can use Spirits Pathway on himself, and Viola firing off two Sacred Strikes each turn, from a distance, with a Healing Arrow for additional support when required. Keep attacking Dolce from the back and rack up echoes for a more powerful special. This isn't a skilled strategy, and it might take a while, but it does work! As well as the reward of the Werewolf Choker, the pirates leave a treasure chest behind that contains the [PEACE EARRING]. Investigate the barrels until you see a *?* and you'll find [SCORE PIECE 20]. Don't forget to restock the Item Set after this battle. NOTE: If you've heard about playing Score Piece 18 with someone in the Castle Garden and are worried you missed this, don't be! The musician doesn't appear until the next chapter. ------------------------------------------------------------------------------- 5.4. CELESTRA FOREST ------------------------------------------------------------------------------- Party : Allegretto, Beat, March, Frederic, Jazz, Polka, Salsa and Viola. Enemies : Flamea/White Pearl (Celestial Hourglass), Anathema (Sock Incense) Treasure: Snow White, Spell Book, Orbis Score : Score Piece 21 ............................................................................... ENCORE : - IMPORTANT! Once you have the Aria Temple Key, speak to the Merchant on the bridge and you'll receive [SCORE PIECE 21]. If you don't speak to him with the key, you won't be able to get the item. (He'll wait there until you get the key, and tells you to get it when you first cross the bridge.) This is just a single path to the Temple with just two short side paths when you reach the middle section, so no need for a map! Cross the bridge and there's a Save Point at WEST SIDE. Look to the left of the road just a few steps along from the Save Point and there's a narrow path that takes you to a treasure chest with a [SNOW WHITE] umbrella for Polka. Equip this immediately because it increase experience for everyone by 5%. Just after this you'll encounter the first enemy, a single Flamea. The first battle ground is nearly all light with two small half moons of dark at the upper side and a dark border at the left, and as you go further down the path the shadow increases with a deeper area bordering the left and upper part. The enemy is much the same as ones you met in the Grotto, but it has a nasty trick up its snout as it changes into the more powerful White Pearl when in shadow. This beast has an Azure Ram attack where it charges forwards, knocking you to the ground and doing around 2000 HP damage, and a back flip kind of multiple hit on anyone nearby. It has a Tidal Gore water spell that it might do twice in a turn and that can really hurt for up to 3000 HP damage and this is an area attack that targets anyone in close proximity or in its path. The Flamea can also do a Chill Vortex water attack twice in a turn which causes anything up to 2000 HP loss for each attack. Beat is a better long distance character than Viola for this part of the game as the enemies are often such a long way away that she will miss with her ordinary attacks. With his new Sabertooth weapon Beat has a good chance of poisoning enemies and his attacks won't miss. (Use his ordinary attack even though it might do very little damage, and then blast off with his specials.) Retto is very powerful with his new sword that puts him into Burst status. Keep going and you'll reach the MIDDLE path where enemies appear in pairs and there's a lot more shadow with the whole area surrounded in darkness and a light part in the middle. This means that the White Pearl appears more often. You'll spot a floating wizard type enemy guarding a treasure chest at the left of the path. The Anathema is an enemy you'll be familiar with, and even though this is a more powerful version they are easy enough to kill. Their skills include Strength Steal (an HP syphoning attack for around 900 HP) and Capital Punishment, a spell that does around 1500 - 2000 damage. They also have a long range attack called Visitantia that hurts for a bit more than that, and they might use this twice in a turn. You can either fight or walk around the path behind the chest and avoid a battle. Open the treasure chest to get the [SPELL BOOK]. Either take this back to the Castle Researcher for the temple key, or continue to the temple if you already made the trade. There's another chest hidden away at the right of the main road. The entrance to this path is directly across from the opening that leads to the Spell Book chest. It's just a short path with no enemies and you'll obtain [ORBIS] a new weapon for Salsa. Carry on and turn a corner and you're at the EAST SIDE. More White Pearl and Anathema enemies who now appear in groups of three, and the battleground only has a small patch of light in the middle. A short distance past a few more enemies and you'll arrive at ARIA TEMPLE: ENTRANCE where there's the usual scene and a Save Point. (By the way, after completing the temple you'll be back in Baroque where the shop will have an upgraded inventory, and you don't have to walk all the way back!) ------------------------------------------------------------------------------- 5.5. ARIA TEMPLE ------------------------------------------------------------------------------- MAP :http://www.gamefaqs.com/ps3/943325-eternal-sonata/faqs/60960 ------------------------------------------------------------------------------- Party : Allegretto, Beat, March, Frederic, Jazz, Polka, Salsa and Viola. Enemies : Sorbie/Ice Melody (Diamond Clover), Icicle Eater (Mouse Metronome) Treasure: Lion Armour (TC1), Rib Crusher (TC2), Oracle Cane (TC3), Bubbly Hat (TC4 - Corridor), Recovery Orb (TC5), Flintlock Pick (TC6), Imperial Bow (TC7), Tundra Vest (TC8 - Corridor) ............................................................................... ENCORE : - After all that bother with the Spell Book and Key, the door is open to the touch. Enter the GALLERY OF EARTH and take the warp up to the next floor. This temple has a sneaky trick to it. Most of the treasure chests will disappear when you fight the enemies that guard them, and you have to go and search for the new location. Fortunately, these are not random, so it's a just a matter of gong to right place. The other minor thing is that there are some icy patches of floor that only allow you to walk one way. What follows is the quickest route to find the treasure and navigate to the top of the building. -- ARIA TEMPLE - GALLERY OF AIR ----------------------------------------------- _____ | S | W - Warp | | S - Stairs / |^ \ T# - Treasure Chest after it's moved T/ / \T2\T T - Treasure Chest before it's moved ____/ / \ \___ R - Rope to next floor | T1 / R \ T3| ^ - Ice floor direction |___ \ / ___| \ \ / / \ \_/ / \T / | W | |___| The battlefield has three crystal type areas that will block long range attacks if you're firing in line with them, and you need to circumnavigate these obstacles. There's a lot of light with some shadow at the right and more at the left. The Sorbie enemies will change to Ice Melody bats when in shadow. These use a Sonic Killer attack that inflicts Slow and the Sorbie does a not very damaging Circular tail swipe that can hit anyone narby. Walk left and defeat the two Sorbie enemies in front of the treasure chest, which moves to the west room (the chest contains [LION ARMOUR]). Carry on up this hallway and open the chest (after defeating two more sets of enemies). Keep going along the corridor, past a chest behind bars. Kill the enemy hiding behind the first pillar supporting the stairs, and that moves the treasure chest behind bars in the left corridor to the area in front of the ice floor. Retrace your steps back down the west hallway Then, walk right and attack the enemy in front of the treasure chest that's behind bars (there isn't a chest in the east room just yet). Open the chest that you transported to its position just in front of the steps and ice floor and get a [RIB CRUSHER] weapon for Jazz. Return to the East side room and defeat both sets of enemies there and the chest behind bars will be moved to that room. Open it for an [ORACLE CANE] weapon. Note that both these weapons posses status effects so you might not want to equip them. You can go up the stairs now to find another treasure chest with a [BUBBLY HAT] and a Save Point - CORRIDOR, half way down the corridor, but you'll have to return to the first floor and the enemies will have returned as well. Enter the central room and kill all four enemies on the pink spots. That makes a rope fall down so you can climb up to the middle room of the next floor. (Avoid the rats!) There are two Sorbie/Ice Melody enemies on the front and back pink spots and just one at the right and left. Climb the Rope. (By the way, once you've made the rope fall it stays in position even if you leave, although the enemies will be back in position too, but you can easily avoid them.) -- ARIA TEMPLE - GALLERY OF HEAVEN -------------------------------------------- _____ | S | | | S - Stairs / \ T# - Treasure Chest after it's moved / /^\ \ T - Treasure Chest before it's moved ____/ / \ \___ R - Rope to next floor | T7 / R \ T6| > - Ice floor direction |___ \ T5 / ___| \ \ / T/ T\ \_/ / \ > / | | |__S| When you arrive in the central room, walk forwards and attack the bat. This time the task is to kill the enemies NOT on the pink spots. The rats are sitting on the pink areas time, but there will also be rats, called Icicle Eaters in the battles. There are three enemies this time, probably two rats and one bat type. The Icicle Eaters carry a light on their tail and do a Ratty Charge attack for around 1700 HP and Mist Shrinker attack on one for nearly 4000 damage. You can get the drop on the side enemies by approaching them from behind. These side groups contain 3 Sorbies and the top and bottom have 1 with two rats. After that, a treasure chest appears in the middle of the room. Open it to obtain the excellent [RECOVERY ORB]. Now, kill the rest of the rats in here: again, approach them from behind. (The reason for doing this, is that you have to defeat ALL enemies on this floor to make a treasure chest appear. If you don't get them all here and leave the room, you cannot return except by going back down the stairs to the lower floor and back up the rope.) Also, if you leave the floor BEFORE killing all the enemies, you'll have to go through the whole thing again to get the last treasure chest. From the north of the floor turn right and walk down the east hallway turning the corner to run into an enemy. Kill this group of 3 Sorbies and that moves a chest to the eastern room you just passed. Open this for a [FLINTLOCK PICK] for Beat and kill the two groups of rats. Carry on down the corridor and kill another set of three Sorbies. Go back around to the north again, and make your way down the west hallway to the west room where there are three groups of rats to dispatch. Kill them all and the treasure chest that was behind bars will be moved to the middle of this room. Open it receive the [IMPERIAL BOW] for Viola. It's worth replacing the Thunder Stir with this, as it puts her into Burst status making her even more powerful. Do this bit only after getting all the treasure. Walk north and climb the stairs to the Corridor above. Open a treasure chest for the [TUNDRA VEST]. There are no more enemies and you can walk down the single corridor and up the next stairs to reach the top floor NOTE: If you have forgotten to do something or find something you can exit this place quickly. Go down the stairs from the top floor, all the way down the corridor, and down the next stairs to the Gallery of Heaven. Take the west path (there are no enemies at all) and you'll end up at the south stairs down to another Corridor. Walk up (past a Save Point) and down the stairs to the Gallery of Air. The ice prevents you from taking the right fork, so head left again. There are two enemies to fight along the way and then you're at the warp to the exit. -- ARIA TEMPLE - GALLERY OF LIGHT -------------------------------------------- There's a SAVE POINT - GALLERY OF LIGHT and a doorway. Before entering the door go through the normal procedure of filling the Item Set, checking equipment and selecting special skills. Bear in mind that another person will be added to the party for this fight, which gives you a bit of a disadvantage as you can only choose two of the party. Take in Viola, Polka or Frederic so you're assured of some healing and put the two people you want in the first two places. Use whichever team you like, so long as someone can heal, because this is not a difficult fight. Take in a Scorpion's Tail to inflict poison (if you have one, and it might not work first time) and a defence decreasing item such as Fish or Sock Incense which is more reliable. Fill up the rest of the set with Angel Trumpets and maybe a couple of Diamond Clovers. You could add some Time Feathers to cure Stop status. They only use 1 point each and might be worth it, especially if you don't bother with the poison item. Actually this battle isn't that hard so you should be fine, but a couple of Time Feathers is a good precaution to take. At level 27 Jazz learns Maelstrom, a powerful Dark medium ranged attack that targets a wide line of enemies. Retto learns Starlight Blast at Level 30 which is an 8 hits Light attack, although slower than his other Light specials. By this point, especially if you used Polka with her experience boosting brolly, everyone is likely to be around Level 28-30. I used Jazz equipped with both the Pocket Watch and Werewolf Choker which gives him additional action time and combo hits, Polka with the Peace Earring and Recovery Gloves and Falsetto, who was at Level 29 after the battle, and equipped with the Brain Shatterer and Midnight Shell together with whatever accessories she had when she left the party - just low level attack and defence stuff. o--------------------------o | BOSS - RONDO | Party Level 28-30 o--------------------------o | Reward : Heart Pendant | o--------------------------o Most of the battlefield is in light, with the same areas of darkness as the rest of the Temple, and with those crystal rocky outcrops. What this means is that most of the time your attacks are likely to be Light specials. Grand Venom does around 1000 HP of damage but inflicts Slow and can cause poison. Bombardment will hit two adjacent characters for around 2500 HP each and Hell Eruption causes Stop, meaning that they will turn dark and not be able to move for a couple of seconds. This can also do around 3000 damage as it comes at the end of a series of strikes. Fer-de Lance is a powerful strike on one. The main thing is to keep your healer out of her way, which can be difficult if she attacks them with Hell Eruption because they won't be able to move away quickly. Keep a couple of Time Feathers to use on the healer if you need to. Polka is effective at a middle distance for healing your fighters, and Snow Claw with Falsetto (assuming that is set) will raise the echoes quite effectively. After that Jazz can easily generate a Harmony Chain with his double hits ending with Heat Blade. Jazz is good because of his high HP and the fact that his sword has a long reach so, even if affected by Stop status, he can get in a number of hits. After a scene the party will inspect a plaque on the wall, and you'll be straight on to the next chapter and back at Baroque, with everyone at full health. (You can return to the Forest if you missed something.) =============================================================================== CHAPTER 6. TRISTESSE ................................................... *ES06 =============================================================================== ------------------------------------------------------------------------------- 6.1. BAROQUE (AGAIN!) ------------------------------------------------------------------------------- Party : Allegretto, Beat, Falsetto, March, Frederic, Jazz, Salsa and Viola. Enemies : None Music : Granny's Girl Quena (Score Piece 7 - EZI Paddle Score Piece 10 - Obsidian Mirror. Score Piece 16 - Fish Incense) Precocious Flute (Score Piece 2 - Guardian Clothes) Conceited Choir (Score Piece 11 - Crimson Brooch Score Piece 17 - Snowpuff Cookie Score Piece 18 - EZI Handkerchief. ......................................................................... ENCORE : Warp to other locations. (After the visit to Agogo) -------------------.----------.----------.------------------------------------- WEAPON | COST | ATTACK | DESCRIPTION/ADDITIONAL -------------------+----------+----------+------------------------------------- Doom Guard | 1500 | ATK +80 | - | Stolen by Vainomoinen Leaf Umbrella | 1200 | ATK +75 | Action | Gauge increases when | | | | attack hits Flintlock Pick | 1300 | ATK +70 | Critical | Inc. critical hit rate Muse Baton | 1350 | ATK +73 | Absorb | Absorb 10% of inflicted | | | | damage as HP Elven Sight | 1350 | ATK +100 | - | A magic bow Orbis | 1100 | ATK +73 | - | Weapon made for the army Zweihander | 1800 | ATK +100 | - | A massive sword Brain Shatterer | 1000 | ATK +70 | - | For a master Illunis | 1200 | ATK +78 | Critical | Inc. critical hit rate -------------------+----------+----------+----------+-------------------------- ARMOUR | COST | DEFENCE | -------------------+----------+----------+----------+-------------------------- Freiturnier | 1400 | DEF +79 | - | AL CL CR JA Land Scales | 1200 | DEF +70 | ATK +2 | AL BT CL JA MA Black Velvet | 1000 | DEF +65 | | MA PO SA Eagle Robe | 1100 | DEF +69 | | FA SE VI -------------------+----------+----------+----------+-------------------------- ITEMS | COST | TARGET | EFFECT -------------------+----------+----------+------------------------------------- Angel Trumpet | 200 | Single | Recover KO (infinite range) Honey Cookie | 250 | Single | Recover 9500 HP Floral Extract | 300 | Single | Recover HP by 70% Diamond Clover | 350 | All | Recover 6800 HP Shining Tail | 300 | Single | Recover HP/temporary Shining Body. Dark Tail | 300 | Single | Recover HP and temporary Dark Body Bubble Ring | 300 | Single | Recover HP and temporary Air Body Twilight Feather | 50 | Single | Heal Shining Body Dawn Feather | 50 | Single | Heal Darkness Body Fallen Feather | 50 | Single | Heal Air Body Pure Feather | 50 | Single | Heal Poison Chance Feather | 50 | Single | Heal Slow Icy Feather | 50 | Single | Heal Burst Time Feather | 50 | Single | Heal Stop Heroic Feather | 50 | Single | Heal Passive Lion's Mane | 300 | Single | Increase ATK power by 10% Dragon Scale: | 300 | Single | Increase defence by 10% Mouse Metronome | 300 | Single | Increase speed by 10% Sock Incense | 300 | 1 Enemy | Decrease defense by 10% Very Odd Chocolate | 300 | 1 Enemy | Decrease ATK power by 10% Scorpion's Tail | 300 | 1 Enemy | 90% chance of Poison Stone of the Spring| 100 | Single | Temporarily recover 2200 Hp at the | | | beginning of turn ___________________|__________|__________|____________________________________ Check out the shop, because the inventory has changed again with new weapons and armour and some additional items. The Honey Cookie is on sale for the first time, together with the more powerful "Tail" items, which I never used, but the decreasing stats items will be helpful for another boss fight. This is also the last time you'll see the items that increase allies' stats (and the Scorpion's Tail) for sale, so if you use these buy some extras. Improve on armour and maybe get the better weapon for March if you're using her. Don't bother buying anything for Polka because you're going to lose her for a while. Enter the Inn and walk up the left stairs. Go inside the second room on the landing where you'll find a girl and her granny. Talk to Granny's Girl Quena and play a session with her. Score Piece 7 earns an A rank and a EZI PADDLE reward. Play Score Piece 10 for an S Rank and she gives you OBSIDIAN MIRROR. Score Piece 1 or 16 gets a Rank B and a FISH INCENSE. Generous girl! Walk up to the Castle Gate and there are a couple of scenes, followed by you obtaining the [WARP ROOM KEY]. Back in control of Allegretto you'll find yourself inside Prince Crescendo's Room at the Second Floor Hallway inside the Castle. The task is to return to Agogo Village by the fastest means possible. Talk to Crescendo to get more instructions - you're to go to the Warp Room at the west of the castle gate. Leave his room, go left and you'll be at the stairs into the the main hall. Walk south to leave the castle and then left to find the Warp Room. (Don't go down to the fountain.) You can make a save here: BAROQUE CITY - WARP ROOM and speak to the guide. You can only access Agogo Village which is not what I hoped for. (It's another reason for playing Encore mode because you CAN access other places from here.) -- AGOGO VILLAGE -------------------------------------------------------------- You arrive at the corner of the path with the village a few steps to the north. You can revisit the shop and buy the cheap Peach Cookie and Floral Powder again, but the inventory is the same as before. Chat to the people for a little bit of information. There's a session musician called Precocious Flute in the Cave Front clearing. Play Score Piece 2 for a B Rank and GUARDIAN CLOTHES. The Agogo Queen Mother you're searching for isn't in the village and so there's nothing else to do but walk down the path and back through the Agogo Forest. Kill a few enemies as you go and you might pick up some Angel Trumpets and Peach Cookies, and get a change to revel in how easily they go down with just one hit. When you reach the Save Point at MIDDLE NORTH make use of it and check the Item Set and health. Add a Sock Incense to decrease defence and a couple of Time Feathers to heal from Stop status. o--------------------------o | BOSS - FUGUE (AGAIN!) | Party Level 29-31 o--------------------------o | Reward : Death's Head | o--------------------------o The battlefield is more or less circular and mostly in sunlight with a border of shade cast by overhanging branches around the left, top and right edges. Blood Scent is Fugue's most powerful attack with multiple hits ending with a stroke that does over 2000 HP of damage. His ordinary attack can hit two characters if they are surrounding him. J'accuse is a one hit attack on one that hurts for around 4000 HP. Dark Presence will cause Stop but he doesn't use this very often and you can quickly heal with a Time Feather. Try to build up Harmony Chains with two fighters and the battle won't take long. Viola, as usual, is extremely effective at a distance and her ordinary arrow attacks will soon destroy his HP. Using Sacred Strike on him from behind will knock him to the ground, preventing a second attack. -- BAROQUE CASTLE ------------------------------------------------------------- Battle over, there are more scenes, after which you'll be in control of Allegretto again with Polka back in the team. Leave the room and you're in Baroque Castle, Second Floor Hallway. Enter the blue door (Crescendo's room) for another scene, and walk left, down the stairs and up the opposite stairs to the far side Second Floor Hallway. Enter the blue door room here (Serenade's room), and leave after another scene. Three more scenes, after which you're back in control of Retto in that hallway. Talk to the official outside the blue door for more information about where you're to go next: a place called the Coda Ruins that is accessed from the Warp Room. Before leaving the castle go through the double green doors into the Audience Chamber and up to the far side of this room. Turn right, and open the door that leads to the Side Garden. Turn left, and walk down the upper side of the garden and you'll find someone standing in the second alcove. Speak to Conceited Choir and play Score Piece 11 for a Rank S, and the CRIMSON BROOCH accessory which puts the character into a permanent Burst state. Score Piece 18 actually sounds rather sweet and gets an A Rank and an odd accessory, the EZI HANDKERCHIEF. Score Piece 17 is rewarded with a B and SNOWPUFF COOKIE. Return to town to stock up anything if you wish (but there is another shop after the next location so you won't have to wait too long before the next shopping trip). When you're ready, enter the Warp Room, use the Save Point here if you wish, and fly off to the Coda Ruins. ENCORE Enter the warp room and you'll see that BOTH WARPS! are functioning. At long last you can travel around and revisit lots of places for all the additional Encore quests. This includes: obtaining the rest of the Score Pieces and playing quite a few of them; the new trading quest; Dolce's fourth battle; accessing the EZI Sanctuary; and a few other minor things. Stand on the left warp and you have the option to go to:- * Tenuto Village * Ritardando * Agogo Village * Forte City * Cantabile Inn * Andante * Baroque Ship IMPORTANT! Because there is so much to do I've included it all in the separate section for Encore. ------------------------------------------------------------------------------- 6.2. TO CODA RUINS ------------------------------------------------------------------------------- MAP : http://www.gamefaqs.com/ps3/943325-eternal-sonata/faqs/61342 ------------------------------------------------------------------------------- Party : Allegretto, Beat, Falsetto, Frederic, Jazz, March, Polka, Salsa and Viola. Enemies : Dark Antique, Ooparts, Strong Glory/Ancient Fish (Honey Cookie) Treasure: Honey Cookie, Matchlock Axe, Lunar Eclipse, Solar Eclipse, Claimh Solais, Allegretto's New Costume, Apollo's Lichanos. ......................................................................... ENCORE : Equip the Onyx Bracelet to prevent Stop and the Diamond Bracelet to prevent all status effects. No need to use warp Q. This is a strange place, with various islands accessed from warp circles, and buildings that provide warp points on the first floor, as well as some treasures to pick up. You cannot walk between the buildings and some areas are on higher ground, or surrounded with walls. The first island has no enemies and three warp points, including the one where you arrive. Ignore the left warp and walk up, past the building at the right, to reach the third one. Enter this warp and it deposits you on top of the building. Walk along the path to reach the third building and take the warp from here to the next island. NOTATION [#] - Warp (with letters) { } - Building =/| - Connecting bridge between buildings TC# - Treasure chest (with number) SP - Save Point y - Useless warp (or destination) XX - Wall >/^ - Jump off building (there are other jumping places but these are the important ones! -- BETRAYAL ISLAND ------------------------------------------------------------ _______________ |[B] {C}=={ }| | | | | | { }=={B}| | | |[A]__________| You'll encounter enemies here. The battleground is mostly in darkness with four or less pools of light created by torches, and small areas of light at the edges created by the torches outside the buildings. The Dark Antique uses Dark Circle, a distance magic attack that does around 1500 HP of damage and inflicts Stop status. Black Fire is another magic attack and Black Stab is a strong single strike that causes nearly 3000 HP damage. . Walk straight ahead and deal with two sets of three Dark Antique enemies before entering the warp that puts you down on top of the building. There are two sets of Dark Antiques and a new enemy waiting next to the warp called OOPARTS. This machine looking enemy does a Left Drill multi hit attack for a fair degree of damage and a Right Blow that can knock you to the ground. Their mid range attack is called Popper and that does similar damage. You can avoid it if you like or kill it and read the message signalled by a */*. (The first king asked, "Can you read what is in my hearts?" The bronze bird replied, "Betrayal".) Take the next warp to the next island. -- FALSE PRIDE ISLAND --------------------------------------------------------- ______________ _________ ___| { }> [E] | | [F] | | | | | | |{TC) { } | |__TC1__| | | | | |{ }=={ } | | | | |{D} | | [D] | | {G}=={ }=={F}| | SP | | |__[C]__{E}_| The warps change colour from pink to green and there's a Save Point. Enemies change too and you'll meet a large fish type enemy called Strong Glory. This one does a watery Debacle attack that causes around 2500-3000 HP worth of damage to anyone standing close by, and it might do two in a turn which will cause a lot of hurt. Golden Ram is a strong attack on one inflicting about the same amount of damage. It has an apparently weaker Light alter ego called Ancient Fish and this is easier to kill but it has a very nasty multi-hit attack on anyone nearby called Fiery Revolution. (It is more likely to use this attack in Encore mode.) Walk up and right around the first set of buildings to find another green warp. Take this to the left set of buildings and go all the way up to a chest containing a [HONEY COOKIE]. Head back down and turn right, then up, until you reach the top right platform. Jump off and enter this warp. That takes you to the top of the building at the right of the Save Point. Walk up and right, into another warp which transports you to the small island visible at the north. Open the single treasure here for a [MATCHLOCK AXE] weapon for Beat. Return to through the warp. This time, take the warp at the left to the next area. -- CONCEIT ISLAND ------------------------------------------------------------- _________ _____ ___ ___| |__| [I]| | |________________ |[H] { }> | | | | | | |[I] [J]| | { }=={y}| | _______________| | | | |____| | {H} | | | | X y | | SP XTC2 | | XXX | |__[G]_____________| There's another Save Point here and the warps have changed colour again, to blue. Walk right, edging around a narrow wall and you'll see a hidden treasure chest containing [LUNAR ECLIPSE] a weapon for Salsa that inflicts greater damage on dark creatures and has Darkness Body status. That's quite useful here! Make your way up to the north side of the island and enter the warp. You'll land on top of the building and there's a warp to the right. Don't bother with this one as it just takes you back to earth, near the empty treasure chest. Instead, walk up to the far end and jump off to the right. There's another warp point here that takes you over to the next island. (By the way, if you re-enter this warp it will deposit you back on the grass at the north of the previous island.) You can see the next warp and there is nothing to find on this long narrow island. -- RESENTMENT ISLAND ---------------------------------------------------------- _______________ |{N] { } {Q}|________________ | | | | L | |{ }=={ } {TC5} [M] | | | XXXXXXX | | { }=={M} XX[L]XX | | XX TC3 | |__ X K X | | SP__________XXX_[K]| |_____[J]__| New island name, new Save Point, new colour warp! This time it's orange. Walk up past the buildings and ignore the first warp. Go all the way around to the right, to reach a warp in the lower right corner of the island. This takes you to the higher ground where there's a treasure chest containing a [SOLAR ECLIPSE] weapon for March which inflicts greater damage to light creatures and isn't something you'll want to use now. Step into the warp to return to the path just to the north of that warp. From here, walk left and enter the warp by the buildings. There's only one way that's open, up and left and up again to take the warp on the top left building. This takes you to a new island. -- JEALOUSY ISLAND ------------------------------------------------------------ _______________ _______ | [O]| / / | | / [Q] / | | / / | {R} | / TC4 / _______| | | / / |X SP { }=={ }| / [P] / |X | | | /______/ |X [N] _____{P}__{Q}| |X_____| There's another Save Point here and the warps have changed colour to pale turquoise. (if you step back inside the warp you'll be back on the previous island on the path just north of the warp near the buildings.) Walk north and enter the next warp which brings you back down to the roof of the lower right building. Walk up and go left to enter another warp. This takes you to a nearby island at the west. There's a single Strong Glory enemy waiting in between two low walls halfway between the two warps. Attack it and kill the two enemies that appear. Then you'll see that there is a treasure chest nestling in front of the upper wall. Open it for a [CLAIMH SOLAIS] sword for Allegretto. Enter the second warp, which takes you back to Resentment Island to those two roof areas you couldn't access before. Walk down, past another Strong Glory enemy, to open a chest with [ALLEGRETTO'S NEW COSTUME]. Return the way you came. When you're back on Jealousy Island (still on the roof) take the other warp, after defeating a couple of Oopart machines. -- SUSPICION ISLAND ----------------------------------------------------------- ________ | | ___| [S] |______ | | | XXXXXXX| | X [V] X| | XXXX X| ______| X U X| ____| XXXXXXX| | XX ___________| | TC6 XX SP | | XX [R] | |______XX_________| Another island, another colour (pink), another save point, and another treasure chest. From the save point, walk back and left, along a wall, until you reach the western edge of the island. Then, go south, edging past the stone wall that appears as if it extends to the rim. There are trees and barrels in the area behind the wall as well as a chest containing [APOLLO'S LICHANOS] a new baton for Fred. That's all there is here, for now, so walk north to find an open warp. (There's a second one behind some walls that you cannot access from here.) -- DISTRESS ISLAND ------------------------------------------------------------ ___________ |XX V | |XX |___ XXXXXXXXXXXXXX [T]| XX [U] XX | XX XXXXXX XX | XX XX XX XXXX| XX{^}=={T}=={ } | XX________ | | | | _____| | SP | | [S] | |_________| You arrive at Distress Island and there's a Save Point here as well, and blue warps. Walk up to the warp at the north (past lots of OOPARTS) and this deposits you in the middle of the three buildings at the left. Walk UP to the third one and jump down so you can reach a walled off warp. Defeat three OOPARTS who are guarding it. Enter this warp and it takes you back to Suspicion Island inside that walled off area, where you can now access that warp, after defeating some more OOPARTS. (There's another of those informational pillars here: "The sixth king asked again, "Can you read what is in my heart?" As before, the bronze bird replied, "Suspicion".) -- SINCERITY ISLAND ----------------------------------------------------------- _______ ___| |__ | [W] | | | | | | | | SP | |__ [V] __| |_____| Don't go back into the warp here as it takes you back to the far north of Distress Island, so you'll have to make your way back to Suspicion Island using the other warp. There's yet another Save Point and the warps are red, but you don't have to fight any more enemies, and this is the final area. By this point everyone could be at around level 31-32 if you've been changing them around. At level 32 Polka gets Pure Geyser, an infinite range (but weak) Light attack on all enemies. At level 30 Falsetto learns Howling Thunder a powerful, but slow, 9 hits close combat attack. Jazz acquires Whirlwind, a mid range Light attack on an enemy group. ENCORE Return through warp [P] on Jealousy Island once you have the item as you'll already have Allgretto's Costume. Watch out for the Ancient Fish as they will use that devastating attack that can wipe out everyone. If you have someone with the status Darkness Body (Salsa with Lunar Eclipse, or Fred with Oracle Cane for example, they can change a fish back to the Strong Glory.) Distress Island is a good place for levelling up as 3 OOPARTS give 6772 experience points. ------------------------------------------------------------------------------- 6.3. COWBELL HEIGHTS - CELLO TREE ------------------------------------------------------------------------------- Party : Allegretto, Beat, Falsetto, Frederic, Jazz, March, Polka, Salsa and Viola. Enemies : None Treasure: Saint's Mirror Score : Score Piece 22 ......................................................................... ENCORE : - Walk up the steps and approach the building and save point where you'll be interrupted with a scene. After that, make a save at SAVE POINT: COWBELL HEIGHTS - CELLO TREE. Find a [SAINT'S MIRROR] at the barrel behind the parasol. Go through the arch to the tree and check the first root at the right for a hidden [SCORE PIECE 22]. IMPORTANT! Keep that Saint's Mirror safe for the next chapter's bosses. It only has a weight factor of 2 and will revive and fully heal everyone so it's extremely valuable! Leave the tree area and walk up the path heading north to Cowbell Heights. There's only one direction to go and no enemies, and although you can wander around a little, there's no point as there's nothing to find. You'll soon arrive at a new location. ------------------------------------------------------------------------------- 6.4. MOUNT ROCK ------------------------------------------------------------------------------- Party : Allegretto, Beat, Falsetto, Frederic, Jazz, March, Polka, Salsa and Viola. Enemies : Gyaman, L'Opera General/Standard Bearer (Big Paper Fan, Peacocks' Feather) Treasure: No Name, Antelope Armor, Sunbringer, Heart Clover Music : Aloof Fiddle (Score Piece 11 - Sunlight Guards Score Piece 12 - Floral Powder) ......................................................................... ENCORE : - There's another Save Point at MOUNT ROCK - ENTRANCE and a welcome shop. You can rest and heal here for free (the Merchant is a friend of Jazz), as well as buy much better equipment and items. If money is short then just upgrade weapons and armour for the people you use most and forget about the rest, but the Gorgeous Clothes will help protect from the enemies' critical attacks and that's a good deal. I'd suggest you use just 3 or 4 people on the way up this mountain to raise their levels and that gives you a better chance of coping with the forthcoming difficult boss fight. The good thing about this location is that if you find things tough you can rest as often as you like and buy as much stuff as you need. Don't buy the Cursed Amour as it creates Dark Body and you'll find some better armour on the mountain. MOUNT ROCK ITEM MERCHANT -------------------.----------.----------.------------------------------------- WEAPON | COST | ATTACK | DESCRIPTION/ADDITIONAL -------------------+----------+----------+------------------------------------- Blossom Parasol | 1900 | ATK +90 | MAG +5 | Pale umbrella Magnum Arm | 1900 | ATK +95 | - | Weapon used by hunters Mistilteinn | 1900 | ATK +100 | - | The lost mistletoe branch Artemis's Bow | 2100 | ATK +110 | - | Bow of a goddess Muspelheim | 2000 | ATK +95 | - | Dropped by a devil Soul Cremator | 2200 | ATK +118 | - | Fearful sword Jiao Zhu | 2000 | ATK +97 | - | A striking weapon -------------------+----------+----------+----------+-------------------------- ARMOUR | COST | DEFENCE | -------------------+----------+----------+----------+-------------------------- Cursed Armor | 2000 | DEF +85 | Dark Body| AL CL CR JA Gorgeous Clothes | 1500 | DEF +67 | Critical*| BT PO SA Fog Cloak | 1800 | DEF +70 | - | FR Obscure Jacket | 1800 | DEF +80 | Air Body | FA SE VI -------------------+----------+----------+----------+-------------------------- ITEMS | COST | TARGET | EFFECT -------------------+----------+----------+------------------------------------- Angel Trumpet | 200 | Single | Recover KO (infinite range) Honey Cookie | 250 | Single | Recover 9500 HP Floral Extract | 300 | Single | Recover HP by 70% Heart Clover | 700 | All | Recover 12,000 HP Shining Tail | 300 | Single | Recover HP/temporary Shining Body. Dark Tail | 300 | Single | Recover HP and temporary Dark Body Bubble Ring | 300 | Single | Recover HP and temporary Air Body Peacock's Feather | 1000 | Single | Heal all status effects Stone of the Spring| 100 | Single | Temporarily recover 2200 HP at the | | | beginning of turn ___________________|__________|__________|____________________________________ -- MOUNT ROCK ----------------------------------------------------------------- ENEMIES The enemies are familiar shapes: those mushrooms that inflate before spewing their spores on you and the ducks, but both have gotten upgrades. It's really repetitive stuff fighting the exact same enemies again, and trudging up this big mountain. The mushroom is now called Gyaman and has a Thousand Lashes multiple strike. Venom Scatter is that avoidable spore blast that will poison anyone in the vicinity, and Winding Coil is the attack where it winds its tentacles around someone. The L'Opera General is easier to defeat but more dangerous as it can do a General Tornado swirling attack on more than one character that does around 3000 HP damage per go (if you don't guard), and it might do two of these in one turn. The Standard Bearer is the general's dark alter ego and even more powerful, with a Bearer Drill and Bearer Breath attack that blasts air in a line, and if it does these two on one turn that's going to cause well over 7000 HP of damage. In fact, if someone is caught in the line of fire it might even do over 6000 HP of damage for just one of these attacks. If you're not paying attention it's easy to get the whole party wiped out with a couple of these attacks. Be careful! The battlefield has three mine carts that will block long range attacks if you're in the wrong position, so it's not such a good plan to use Viola or Beat for this section of the game. The area is mostly in light, with a strip of shade at the right side and a patch at the top of the oval shaped ground. It's pretty easy to avoid most of the enemies on the path, but might not be advisable if you want to raise levels. Always defeat one enemy before attacking the next, especially with the ducks, and attack to build echoes and create harmony chains. Falsetto, March and Salsa are going to be good for this and I have a soft spot for Jazz because of his reach and medium range specials. Attack the enemies from behind to prevent them from guarding, which they will attempt to do, and as usual, try to approach them from behind before engaging in a battle. Keep a healer in the party and, if it's Polka, equip her with the Recovery Orb so she gets some healing each round. One more thing, there isn't another Save Point until you reach the summit, so always keep the Item Set replenished with Angel Trumpets and some healing items in case you need them. There's nothing to find in the first area, so don't bother searching, but make your way up the path and to the right, under the archway. -- MOUNT ROCK - MAIN AREA ----------------------------------------------------- Carry on, up the path as it turns to the left, and along a railway track, where there's a short scene that you cannot skip, and you've arrived at the MAIN MINESHAFT. There are no enemies in here and it's only a short way until you emerge at the SECONDARY AREA. The path turns left and you'll see a narrow wooden plank at the left where the path turns to the right again. Defeat the mushrooms here and open the treasure chest for a [NO NAME] weapon for March. The path divides after this so take the right fork, past two ducks and into the SECONDARY MINESHAFT railway tunnel. This leads to the TERTIARY AREA where there is a single duck group to defeat. Turn the corner and you're inside the TERTIARY MINESHAFT where you'll meet Aloof Fiddle. Play Score Piece 11 to get a Rank A and he donates a SUNLIGHT GUARDS accessory which gives defence of +10. Score Piece 12 earns a Rank B and a FLORAL POWDER. You'll spot a treasure chest across the gap in the path but you cannot reach it from here. Return to the main path and you'll probably have to defeat those three sets of ducks on the way back. Take the left fork that goes up past two ducks between the narrow rock walls. -- MOUNT ROCK - CANYON ----------------------------------------------------- This area is outside and there's a wind blowing that affects progress to some degree. Just be careful you don't get into a battle such that the enemies get the first turn. Walk straight along the path and you'll spot a treasure chest at the end, just past the junction. Defeat a mushroom and then the duck in front of the chest. If you slip past the enemy you can approach it from behind, but it's tough work to open the chest (which you have to do from the left) with the wind pushing you if you'd not killed the duck first. You'll get [ANTELOPE ARMOR] an excellent armour for either Jazz or Retto (If you're in a hurry to reach the next save point, just go up the short sloping path and turn left, and you can return for the rest of the treasure once you're safe. Watch out for the enemies' movements as they waddle or hover back and forth from one side of the wide path to the other and you can avoid most of them. Reach the summit and enter a cavern.) To reach the treasure that you saw from the Mineshaft with the musician, let the wind blow you down the path to the right where you'll enter the TERTIARY MINESHAFT again. There aer no enemies on this short path and you'll be able to open the treasure chest and obtain the [SUNBRINGER] sword for Allegretto. Sadly this is one of those weapons that inflicts greater damage to Dark creatures, but even so, it might be better than your current weapon. -- MOUNT ROCK - NEAR THE SUMMIT --------------------------------------------- Here you'll find a welcome SAVE POINT - SUMMIT and a treasure chest at the left of the path containing a [HEART CLOVER]. As soon as you enter the Summit area there will be lots of event scenes and then you get to fight the big bad! Prepare your team well for the boss fight, as this might be the most difficult one yet, so be careful with your choice of items and characters. In my first game I had endless trouble, not having realised quite how to use accessories to the best advantage and how to create Harmony Chains. That really is the secret to winning this battle at these low levels. My set-up this time: ITEM SET Very Odd Chocolate, Big Paper Fan, Diamond Clover x2 Heart Clover x1, Angel Trumpet x2, (Saint's Mirror x1 - best to save this for later bosses) CHARACTERS/EQUIPMENT Jazz, Retto, Falsetto Lv 33 Jazz - Soul Cremator, Antelope Armor, Heart Pendant, Recovery Gloves, Allegretto - Sunbringer, Lion Armor, Pocket Watch, Werewolf Choker Falsetto - Death's Head, Wool Robe One thing to remember is that Polka won't be available for this battle. I forgot this time, and had planned to use her for the fight, but she was replaced by the next character in line that happened to be Falsetto. (Which is why she only had the Wool Robe equipped and no accessories...) However, that didn't matter in the end, though I wondered why she got killed off so easily. :p I ran out of revive items by the end so I'd suggest dropping a Diamond Clover and the Big Paper Fan and adding in two more Angel Trumpets. Make sure to equip a follow on attack for each of them so they can use this for the Harmony Chain. Another suggestion is to equip third person with the Recovery Orb and Peace Earring and you might prefer to use Frederic or Viola instead of one of these three, but it seemed that the fastest way to defeat them was to go for multiple hitting fighters. March is another choice. She's very handy for her speed, power (try her with two Power Rings!), and the fact that she can equip armour and rack up echoes at a fast rate, not to mention activating Aurora Curtain. o--------------------------o | BOSS - WALTZ + 1 | Party Level 33 o--------------------------o | Reward : Vanquisher, | | Jokulsnaut, | | Demonic Mask | o--------------------------o The battle ground is mostly in sunlight with a wide swathe down the centre with narrow patches of shadow at the far right and left. These have wavy edges caused by overhanging trees. With the right accessories this is not too difficult as the two bosses tend to stay together, allowing you to attack both at once. (Thanks to his accessories, Retto got Harmony Chains with 32 hits, and that meant that he left over lots of echoes for the next person, so they too could get Harmony Chains.) Nonetheless, Waltz has some nasty attacks and he is likely to get the first turn. Volcano Concussio can take out someone with one attack. Aure Dominion does less, and is a magic attack causing around 3000 HP damage. His worst attack is Apocalypse Fall, which can take out two at once (doing anything up to 8000 HP worth of hurt), especially if you haven't been able to guard and he hits you with this from behind, twice in a row. (This is why you need a Goddess Bouquet or, better still, a Saint's Mirror item to revive two party members at once with full HP.) Harsh Torment does around 1000 HP damage if not resisted and can inflict poison. Calamity Wihm, Waltz's new companion, does a Lash Tail wallop that strikes anyone nearby with his tail, and that also hurts for around 3000 damage. He also has an Incinerate fire breath attack that will damage anyone close enough for around 3000 HP. Choking Blow is a multi-hit attack that hurts everyone standing close to him. It's a risk, but if you use three fighters who are all congregated together close to the enemies that can be easier to manage, as they will stay close together too and you can easily hit them both at once, generating repeated Harmony Chains and inflicting huge damage. Calamity will go down first (he has less HP) and then it's just a matter of continually assaulting Waltz, always hitting him from the back before unleashing your special moves. ==================== | PARTY LEVEL UP 5 | ==================== Tactical Time is now at zero, which means that the Action Gauge begins counting down immediately. Keep a close eye on the "next" arrow to get as much time as possible so you know exactly who has the next turn and can plan ahead while the first person acts. If you manage counterattacks you can also use special attacks as counters. Movement speed in increased by 50% which will help too. Harmony chains are increased to 3 so this means that you can generate 3 special attacks in a row if there are allies within attack range. Item slots are increased to 40. After a scene (of course) it's the end of the chapter, and more scenes occur at the same location. Return south into the Summit cave to save your game before continuing if you wish. You can still access the Canyon and even walk all the way back down (should you wish to do any more shopping!) Oh, and you now have two additional companions: Crescendo and Serenade join the team for the rest of the game. They joined up again both at Level 33 and with the equipment they had when they departed. =============================================================================== CHAPTER 7. HEROIC ...................................................... *ES07 =============================================================================== 7.1. Elegy Of The Moon 7.2. Noise Dunes Of Fantasy (Entrance) 7.3. Xylophone Tower Of The Shining Keys 7.4. Noise Dunes 7.5. Double Reed Tower Of Sand i. West Tower ii. East Tower iii. Top Floor Enter the Distortion and you'll be in a new location. You can go back to Mount Rock again if you wish, but you cannot get through the green opening at the north of the Mount Rock Summit battle area. ------------------------------------------------------------------------------- 7.1. ELEGY OF THE MOON ------------------------------------------------------------------------------- Party : Allegretto, Beat, Crescendo, Falsetto, Frederic, Jazz, March, Polka, Salsa, Serenade and Viola. Enemies : None Treasure: Shining Tail, Dark Tail, Rainbow EZI ......................................................................... ENCORE : Use the Warp near the Xylophone Tower to return to Baroque. Obtain the best weapons for Allegretto and Polka now! Glamorous Oboe (Score Piece 28 - EZI Bun) -------------------.----------.----------.------------------------------------- WEAPON | COST | ATTACK | DESCRIPTION/ADDITIONAL -------------------+----------+----------+------------------------------------- Sunbringer | 2100 | ATK +70 | Lght +50 | Greater damage to dark Golden Parasol | 2100 | ATK +110 | - | Mysterious umbrella Magnum Arm | 1900 | ATK +95 | - | Weapon used by hunters Mistilteinn | 1900 | ATK +100 | - | The lost mistletoe branch Lugh Lamhfhada | 2500 | ATK +150 | - | Hungers for blood Muspelheim | 2000 | ATK +95 | - | Dropped by a devil Hecatomb | 3000 | ATK +125 | - | Sacrificed 100 bulls Celestial Gloves | 2200 | ATK +108 | Slow | Chance of slowing enemy Arc Strike | 2200 | ATK +30 | Dark +90 | Greater damage to light Langya Bang | 2000 | ATK +118 | - | Short range weapon Arcana Wand | 2000 | ATK +110 | - | Foretells future -------------------+----------+----------+----------+-------------------------- ARMOUR | COST | DEFENCE | -------------------+----------+----------+----------+-------------------------- Fragment | 2300 | DEF +92 | ATK +3 | AL BT CL JA MA Concealing Jacket | 1600 | DEF +80 | Poison * | BT FA FR MA PO SA VI Crescent Cloak | 2200 | DEF +91 | - | FR Transeo | 2200 | DEF +104 | - | FA SE VI -------------------+----------+----------+----------+-------------------------- ACCESSORY | COST | DEFENCE | -------------------+----------+----------+----------+-------------------------- Rune Shield | 1500 | DEF +15 | - | Crescendo only -------------------+----------+----------+----------+-------------------------- ITEMS | COST | TARGET | EFFECT -------------------+----------+----------+------------------------------------- Angel Trumpet | 200 | Single | Recover KO (infinite range) Goddess Bouquet | 1000 | All | Recover KO (infinite range) Floral Essence | 500 | Single | Recover full HP Heart Clover | 700 | All | Recover 12,000 HP Shining Tail | 300 | Single | Recover HP/temporary Shining Body. Dark Tail | 300 | Single | Recover HP and temporary Dark Body Bubble Ring | 300 | Single | Recover HP and temporary Air Body Twilight Feather | 50 | Single | Heal Shining Body Dawn Feather | 50 | Single | Heal Darkness Body Fallen Feather | 50 | Single | Heal Air Body Pure Feather | 50 | Single | Heal Poison Chance Feather | 50 | Single | Heal Slow Icy Feather | 50 | Single | Heal Burst Time Feather | 50 | Single | Heal Stop Heroic Feather | 50 | Single | Heal Passive Peacock's Feather | 1000 | Single | Heal all status effects Very Odd Chocolate | 300 | 1 Enemy | Decrease ATK power by 10% Sock Incense | 300 | 1 Enemy | Decrease defense by 10% Stone of the Spring| 100 | Single | Temporarily recover 2200 HP at the | | | beginning of turn ___________________|__________|__________|____________________________________ Walk forwards a few steps from the Distortion, and you'll arrive in a kind of city, called Elegy of the Moon. The inhabitants are coloured floating lights and you can shop and chat. Go left to where you see a notice board and there's a merchant to the left of that, floating over his rug, and ready to sell you stuff. You can also rest here, but it costs 200 Gold. There are upgrades for weapons for everyone although some of them were sold or found at Mount Rock. The armour is the best buy here and I used the Transeo and Fragment up until the end. Don't bother with the sword for Jazz because you'll get a much better one for free soon enough, and the Arcana Wand isn't really worth while because there's a better weapon to find for Serenade after completing the next tower. You will also find the Mist Cape, which is better armour than anything for sale, although just for Polka and the twins, but the boss in the next area can inflict poison so you might want to buy the Concealing Jacket. Walk to the right of the sloping path and check out the piano, where can listen to the PIANO SONATA "FUNERAL MARCH". Sets the mood nicely! There's a pot just to the right of the large umbrella that hides a [DARK TAIL]. You'll find a [SHINING TAIL] in the barrel that's tucked in at the left of the path. Walk up, and the path turns to the right into the WEST side of the town. Stop at the first red light for an enigmatic conversation, after which you're told to climb the Tower of Tribulation. The light floats off and you can make a save at the ELEGY OF THE MOON SAVE POINT. Go up to the door of the tower only to find that you need permission to enter. (The red light to the right of the door is a session musician.called Glamorous Oboe, but they are not interested in any score pieces available at this point.) Go to the east end of the path and check the red thing at the upper corner of the collection of bric-a-brac. You'll find a [RAINBOW EZI] accessory. Walk through the opening and you enter in a new location. ENCORE Play Score Piece 28 with Glamorous Oboe (the red light near the door to the Xylophone Tower) for a Rank A and the item EZI BUN. Use the warp stone at the left of the Save Point to return to Baroque and obtain the best weapons for Allegretto and Polka from playing Score Pieces. (See the Encore section for details.) ------------------------------------------------------------------------------- 7.2. NOISE DUNES OF FANTASY ------------------------------------------------------------------------------- Party : Allegretto, Beat, Crescendo, Falsetto, Frederic, Jazz, March, Polka, Salsa, Serenade and Viola. Enemies : Black Goat (Floral Powder) Treasure: Spade Clover ......................................................................... ENCORE : - There is some treasure here, as well as enemies, but for now your access to the rest of the area is restricted and there's only one treasure chest to open which contains a [SPADE CLOVER]. It's found close to the north wall if you walk up the sand dune to the right of the blocked opening behind the blue light. Talk to the light, which turns out to be the Elder. Enemies are those daft goats again, upgraded of course, and now called Black Goats, and they cast a shadow. Their charge attack is the Ride of the Twelve Hundred, and it doesn't do much damage even if you don't manage to guard. Feather Blast is a magic attack that does around 2000 HP damage at the most. They won't cause you much trouble, and the battlefield is mostly in shadow with some light at the left. Walk back down the path and return to the West side of town. Talk to the light in front of the door again and it will move aside, allowing you access to the tower. ------------------------------------------------------------------------------- 7.3. XYLOPHONE TOWER OF THE SHINING KEYS ------------------------------------------------------------------------------- Party : Allegretto, Beat, Crescendo, Falsetto, Frederic, Jazz, March, Polka, Salsa, Serenade and Viola. Enemies : Golden Temple/Corseac (Star Clock/Lion's Mane), Phacops (Hell Mustard), Black Gold Treasure: Mist Cape, Ruthless, Alice's Watch, Nidhogg's Fang ......................................................................... ENCORE : Obtain the Orb via the trading quest and use it to get Lion's Chime. -- VIRTUAL KEYBOARD ----------------------------------------------------------- If you want to practise, or just hear the tune when not playing the game, here's a link for a virtual keyboard that shows you both the names of the notes when you play them, and the notes on the stave. Just press "play"! http://www.usask.ca/music/music_auditions/theory_preparation/virtual_keyboard. html -- FIRST FLOOR ---------------------------------------------------------------- This is really the only dungeon area in the whole game that uses the musical theme appropriately, so make the most of it! There are Save Points on each "Landing" floor. Walk up to the middle of the first floor where you'll find an odd looking symbol with a red feather. This is "Trio" who will give you instructions. You see a keyboard comprising a few keys less than two octaves: it starts at the left with *F* and ends at the right with *C*. The notes that are dark are the black notes on a keyboard and have the letter [b] above the note to indicate as such. Trio plays a song and you must memorise it and reproduce it on the keyboard. (Think of the film Big when Tom Hanks plays the monster sized keyboard with his feet: that's basically what you've got to do, only the tune isn't Chopsticks.) The keys glow while Trio plays the song, to help you remember it. When the instructions are done, agree to start. Stand (move Retto) on the key and press X to play the note..Make sure Retto is standing cleanly on the note before pressing X. That's a little more awkward for the black notes, but you can stand on the end of the gold keys (representing the white notes) to make sure you don't miss. One more thing: this is the beginning of a tune by Chopin and each floor has more of it. Each time you'll play these four notes to start the tune, and add more until you get the whole phrase. PLAY - B (black) (low note) G (gold) (high note) F (gold) (high note) G (gold) (high note) The way to the next floor is now open. (If you leave and return you don't have to play the music again.) -- FIRST FLOOR - LANDING ----------------------------------------------------- Which party you use depends on your preferences. Everyone is here for the duration of the game so it's a good idea to experiment with different characters and see what they can do! I went with Allegretto, March and Serenade making good use of March's Aurora Curtain to protect the team and Serenade's L'energie du Vent for healing everyone. Climb the spiral stairs and you'll encounter Golden Temple enemies. These are the same machine type as the OOPARTS from the Coda Ruins area and do similar attacks: Right Drill and Left Blow and a Strafe medium range blast that can hit a group. They also create a magic Dark Sun attack that has a status effect of Dark Body (no kidding!) but you're likely to resist that. All these attacks do around 3000 HP at the most. The main difficulty with these enemies is that they quickly turn to defend from attacks, taking no damage, so there's no point trying to hit them from the back. Try and attack from the side. This enemy morphs to the dark Corseca that does Power Blaze to boost its attack, after which it might do Buried Breath, a very powerful ranged attack. Another attack is Ill Vortex, a water blast that hurts anyone nearby for around 3000 HP and might cause slow status. The battlefield is mostly light with a circle of light inside a middle dark section, and the outer ring of the area is completely in light. The enemies appear singly on this first stairway and are easy enough to see or avoid! When you reach the upper section you might bump into a huge enemy that can't be avoided. This is a Black Gold and although large it's easier to kill than the well defended machine. One attack is a Level Slap that wallops anyone standing nearby, although it doesn't do much damage, and Seer's Ray is a magic attack on one. Iron Fist is a punch straight ahead that will generate another punch causing over 5000 HP of damage if you don't guard or counter the first hit. There are new enemies on this floor with the odd name of Phacops. These are like the scorpion types ones you met inside the Aria Temple. They do a Smash wallop that doesn't hurt for too much and can be defended against, and a Rampage rolling dash across the arena that will knock anyone in its path and cause around 2000-3000 damage. At the top of the stairs you'll reach the FIRST FLOOR LANDING. (Each landing consists of two overlapping circular paths with broken off sections.) Don't go left as it's a dead end, but make your way around this half circular path and keep to the right. You'll end up down a short side path (headed north) where there's a treasure chest containing a [MIST CAPE]. Turn back across the middle path and then up the left side. There's a Save point at the right of the next short staircase: FIRST FLOOR LANDING. ______|_SP / ( __ \ / \ TC1 \(__________)_/ ( ) / \______/ | -- SECOND FLOOR -------------------------------------------------------------- Here you'll find the next part of the tune and the instructor is named Quartet, for no discernible reason, apart from the fact it's a musical term. He adds quite a bit to the tune. You can ask him to repeat the tune as often you like, and you can take as long as you like before pressing the next note. PLAY - B (black) (low note) G (gold) (high note) F (gold) (high note) G (gold) (high note) F (gold) (high note) E (black) B (black) (low note) G (gold) (high note) C (gold) (low note) C (gold) (top note) -- SECOND FLOOR - LANDING ----------------------------------------------------- Climb the long spiral staircase up to the next landing. You'll encounter more Black Gold enemies on this section and notice that the battleground is getting darker. By the time you reach the landing only the outer ring is still in light. (Useful for Serenade's healing special!) Go left from the stairs and follow the curve to the end (the left fork is another dead end) where you'll find a treasure chest containing the [RUTHLESS] weapon for Salsa. Back to the junction and follow the path to the right. There's a treasure chest at the end of the crossing path containing [ALICE'S WATCH]. Walk up the curving path to find the next Save Point and stairs to the next floor __|_SP_ \ \/TC2 ) (--------\/ \ \TC3 \_____/ | -- THIRD FLOOR -------------------------------------------------------------- This time the instructor/guardian is named Quintet... He makes things a little more challenging because the keys won't light up when he plays the part of the tune you've already heard. Once again it starts with the notes you already played so you don't need to memorise those again, just concentrate on the final lighted notes section, and then carefully play the whole song. (If you mess up too many times the guardian will light up all the notes.) PLAY - B (black) (low note) G (gold) (high note) F (gold) (high note) G (gold) (high note) F (gold) (high note) E (black) B (black) (low note) G (gold) (high note) C (gold) (low note) C (gold) (top note) G (gold) (high note) B (black) (high note) A (black) (high note) -- THIRD FLOOR - LANDING ----------------------------------------------------- Climb the spiral stairs, and now enemies appear in groups of three, with the Black Gold turning up in pairs. Once on the landing you can walk all the way around to the Save Point, keeping to the left edge of the two circles. There's just the one treasure chest reached when you take the second fork to the right and continue around that circle. It contains [NIDGOGG'S FANG] a powerful sword for Allegretto that has a chance of poisoning enemies. The side paths are short and lead to nothing. ___|_SP / / ____ ( / \ ) \(___ _\/ | | \ /TC4 \____ | At level 35 March gets Midnight Cloud, a 13 strike Dark attack. Serenade learns Verbum Expello a Dark distance attack with 8 hits. Don't bother taking in a Scorpion's Tail now you have Retto's sword (if you use him) and in any case both enemies seems very resistant to poison. Instead, use a Sock Incense on one or both of them and fill up the Item Set with Angel Trumpets and a couple of Diamond or Heart Clovers to make any shortfall in healing. Add Pure Feathers if you wish to heal up from poison. I used March, Serenade and Allegretto, and gave the Crimson Brooch and Heart Pendant to Retto, the Pocket Watch/Werewolf Choker combination to March and Recovery Ring with Power Ring to Serenade. Equip the Concealing Jacket to any of Beat, Falsetto, Fred, March, Polka, Salsa or Viola and that should protect them from poison. o---------------------------------o | BOSS - OGRE KING & WICKED SHRUB | Party Level 35-36 o---------------------------------o | Reward : Eye of Horus | | Thiassi's Bone | | Tyrant's Crown | o---------------------------------o The Shrub does Inevitable Punishment for around 3000 HP damage, Mushroom Brawl drops lots of mushrooms on a group, and Dander Cloud is a poison attack that might not work, but still does around 3000 damage. Earth Strike is a one person hit from the Ogre King for around 3000-4000 HP's worth of hurt, and Big Crush is a huge blow on a group for around the same amount of damage. His most dangerous attack is Guillotine, which is a three hit assault on one that causes massive damage - probably around 6000-7000 HP loss. Now, there's a trick here. The Shrub will "Assist Life" and bring back the King if you don't kill it first, but the Ogre doesn't have much HP in this revived form and you can easily kill it a second time (although he might be revived again!) With March generating Harmony Chains on every turn and the chance that you'll get three specials each time, this is an easy battle even if you forget to use the Sock Incense items... You get a good reward of one weapon and two accessories, and the Tyrant's Crown is especially nice because it increases maximum HP by 20%. Retto will stand inside the seal and that removes the block on the way through the north of the Noise Dunes. After that, you'll be back outside the door to the Tower. Save, buy some more items (you will need plenty Angel Trumpets and Time Feathers) and anything else, and return to the Noise Dunes. ENCORE After the battle you won't leave the Tower. Walk up to the outer ring of this floor and you'll notice a small door with what looks like a pot next to it. Investigate the pot and it's a kind of vase with a gap for something Retto will place the ORB which opens the door. Go through the door and open a treasure chest to get [LION'S CHIME] accessory. Following this, you'll be back outside the Tower. ------------------------------------------------------------------------------- 7.4. NOISE DUNES ------------------------------------------------------------------------------- Party : Allegretto, Beat, Crescendo, Falsetto, Frederic, Jazz, March, Polka, Salsa, Serenade and Viola. Enemies : Black Goat (Floral Powder), Trick Tail/Bronze Arms (Scorpion's Tail/Big Paper Fan), Sand Seer (Dragon Scale) Treasure: Voiceless Scepter, Wheel of Will, Sage's Staff, Tyr's Left Arm Music : Desolute Goro (Score Piece 10 - Shadow Helm, Score Piece 13 Chapel EZI) ......................................................................... ENCORE : Access Mysterious Unison now (with the Hero's Crest). Complete it to add a new member to the team! The same Black Goat enemies are in the Entrance area that you visited before. Walk up to the blue light Elder and he'll give you a hint for when you reach the Double Reed Tower. Go through the opening into the main area of the Noise Dunes. Your destination lies through the bridge that you can see at a distance, but first there are some items to find and enemies to defeat. The battlefield has more dark if you fight enemies at the eastern side of the dunes, and it stretches over two thirds of the right of the area. At the west the dark covers about a third. (If you want to see the Bronze Arms enemy instead of the Trick Tail, then fight at the east!) Enemies change in here and the scorpion like Trick Tail is quite resistant to attack. It uses a long range Rock Scatter attack twice in a turn that hurts for about 2500 HP of damage if you don't guard. Virulent is a poison attack on one, and it can do two line attacks in one turn called Torture that hurts more than one for around 3000 HP each. They can also heal each other for 25000 HP using a Viva skill. This enemy has a dark alter ego called Bronze Arms. Right Fist is a close combat attack for around 4000 HP damage. Level Smack does a bit less, but is a swinging swipe that targets anyone close by. Watcher's Ray is a distance magic attack on one causing around 3500 HP damage. A left hook wallop is a medium range attack on one for around 2000 HP. The other enemy is a large dragon called the Sand Seer that mainly stomps on you, but might do a Lash Tail swipe or Smother Blow that can poison. Both these attacks target anyone close by. If you go right or left from the entrance you'll leave the first screen and end up some distance to the left or right from where you started out, and a little way further up the sand dunes. Any enemies already defeated will have returned. When you get closer to the bridge there's a small round patch of pavement, and a treasure chest just to the east of this. It contains [VOICELESS SCEPTER] an excellent weapon for Frederic. From here, head left to the large rock face at the west end of the bridge and walk down to find a treasure chest nestling in a dune, close to the western ridge. This contains the [WHEEL OF WILL], a powerful weapon for March that gives her Darkness Body guaranteeing her Midnight Cloud/Aurora Curtain combo in this mainly light terrain. Finally, walk straight down the dunes from this chest until you reach the lower rocky outcrop at the west side. Here you'll find another chest close by the rocks, half buried in the sand. It contain a [SAGE'S STAFF] for Serenade. (It's found just a short walk to the left of where you entered the dunes.) One more thing, if you walk to the right (or left) from the paved area near the bridge, and keep going, arriving at the left (or right) and walking right (or left) again, three times in total, a new location is revealed, complete with a Save Point: Noise Dunes. You can use that Save Point but cannot enter the large door now. This is the location of the bonus dungeon that you can access before the end of the game. Walk up to the right of the door and you'll discover that you can edge around the right side of a rock and go further up, (keeping to the left of the sand dun ridge) where there's a small stream and a larger pool of water. You'll discover an almost invisible treasure chest at the top of this path, to the right of the pool, next to a small fan shaped rock. (I'm giving detailed directions because it took me ages to realise exactly where to find this chest!) Open it to to obtain a weapon for Falsetto: the [TYR'S LEFT ARM]. Walk right or left again from the Save Point to make the oasis disappear so you can continue to the Tower. -- NOISE DUNES - TOWER ENTRANCE ----------------------------------------------- Pass under the bridge and you'll arrive at the entrance to the tower, and there are no enemies here. Make your way towards a small rock that you can spot just to the northeast before you reach the cactus. You can speak to this rock, which turns out to be a stone head with a name, but only after talking to another statue first. Continue forwards to find another rock with a face, and note its position. Carry on to the entrance and there are two statues at each side. The upper left one is called Ichiro. Speak to it and it mentions Goro. Return to the second head in the sand, called Shiro and it will speak of Goro. Finally, walk back to the first head. Turns out it's not Goro at all, but Desolate Saburo but that doesn't matter. It's a musician! Perform a session using Score Piece 10 and it rewards you with a Rank A and SHADOW HELM accessory. Talk to him again and he admits the truth... and changes his name. Play again with Score Piece 13 and you get a Rank B and CHAPEL EZI accessory. Go back to the four statues and now they will all talk to you, but they don't contribute anything to the cause. Enter the tower. ------------------------------------------------------------------------------- 7.5. DOUBLE REED TOWER OF SAND ------------------------------------------------------------------------------- WEST TOWER - FIRST FLOOR SAVE POINT You arrive at the West Tower, First Floor and there a Save Point as soon as you enter. There are two separate towers: East and West, and if you walk right, through the dark screen change, you'll arrive at the East Tower. It doesn't matter in which order you tackle the towers, but the West Tower bosses are easier to defeat so it makes sense to do this one first. (I'm not sensible, so I did this in a different order, but just to show that at level 38 you can defeat the hardest of these four bosses.) MAPS I've made a simplified map for the tower, marking each eighth section for a floor. You'll see cross bars dividing each circular path into 8 sections so I hope this will help navigation if you cannot access the full map. However, I haven't shown the gaps in the floor: all floors have some, which prevents you from accessing the whole path. Follow the order of the letters to reach all floors and open all the treasure chests. There are two bosses on the top floor (Floor 7) of each tower, but you have to take a different route from Floor 3 to reach them both. ENEMIES Enemies are the same in both towers, so here's a run-down of them all. The Steam Horn does a Rampage charge across the arena causing around 2500 - 4500 HP damage to anyone in its path. Buzz Drop is a weak attack on one (from it's backside), but the ordinary attack can be very damaging as it does four hits in one go, each one causing around 2000 HP damage. Garlic Dad likes to do a Garlic Fall distance attack that sends bulbs of garlic crashing down onto a group, causing around 4000-5000 HP worth of damage at the worst. Scattering Burp is a three hit middle distance attack on one (and might hurt anyone standing in the line of fire) that causes 2000+ HP damage for each hit, although you might be able to counter it. They also can heal themselves and each other for 15700 HP (I think!) using a skill called Murmur, and they can do that repeatedly. Once you reach the third floor of the West Tower you'll find the Abyss (although on its own) on this floor, and the Black Onyx appears in the darker East Tower. The Abyss does a Right Drill punch on one that does a lot of damage if not defended against, and Left Blow is another heavy hitting attack. Implosion is a magic mid-ranged attack that does less damage, maybe around 3000 HP or so. This enemy turns around to guard itself from attacks and can be tough to attack successfully. Black Onyx is the dark version of the machine type Abyss enemy. This one does a single person Implosion mid-range attack for around 2500 HP, and its normal attacking stomp on one will cause anything up to 6000 - 8000 HP damage. Lash Tail catches anyone close by. Its worst attack is Incinerate that can easily kill anyone standing too close with repeated strikes, each doing around 4500 HP damage. You might be quick enough to counter this, but one time I wasn't. :( ------------------------------------------------------------------------------- i. DOUBLE REED TOWER - WEST ------------------------------------------------------------------------------- MAP : http://www.gamefaqs.com/ps3/943325-eternal-sonata/faqs/61018 ------------------------------------------------------------------------------- Party : Allegretto, Beat, Crescendo, Falsetto, Frederic, Jazz, March, Polka, Salsa, Serenade and Viola. Enemies : Steam Horn, Garlic Dad (Spade Clover), Black Onyx/Abyss (Spade Clover/Star Clock) Treasure: Cerberus Canine, White Star, Storm Shroud, Spade Clover ......................................................................... ENCORE : - The battleground in the West tower is mostly in light with two half circles of dark on the outer ring. Walk left, and take the first pink slope you see up to the next floor. The purple slope takes you down to the basement but there's no access to anywhere else down there for now. -- FLOORS 2 - 4 --------------------------------------------------------------- A - Arrive from Floor 1 B - Path to Floor 3 TC - Treasure Chest TC1 | E D | TC2 A \ / \ / I SP - FLOOR 2 - - FLOOR 3 -D - FLOOR 4 - / B / \ C/ \ | | | C B From the connecting path (A) walk up one section (with no enemies) to open the first treasure chest which contains the [CERBERUS CANINE] (TC1), a weapon for Beat. Walk back through five sections (populated with Garlic Dads) until you reach the next path [B] that takes you up to Floor 3. There's another path [C] going up to the next floor but take the opportunity to save your game first as the SAVE POINT - THIRD FLOOR is just a couple of sections up, past one Steam Horn. Up on the fourth floor, walk down, and through four sections to reach the next path [I] (past more Steam Horns and a Garlic Dad near to the path). -- FLOORS 5 - 7 --------------------------------------------------------------- TC - Treasure Chest E K | J | SP \ K L \ / BOSS\ / H TC4 - FLOOR 5 - - FLOOR 6 - L - FLOOR 7 - SP F/ \J / \ H / \BOSS TC3 | I F | G | G On Floor 5 just take the adjoining path [J] up the Floor 6. You can see another path heading down, a couple of sections along to the left. Walk along to this path [K] and go back down to Floor 5. You'll encounter the Abyss enemy on these floors, which is the light version of the dark dragon Black Onyx. When you reach Floor 5 you'll run into another Abyss and this one comes in a group of three. Best not to attempt to evade it and attack from behind if you can. Open the treasure chest for a [SPADE CLOVER] (TC4), and return to Floor 6. Go straight up the adjoining path [L] to Floor 7 where you'll find a Save Point - SEVENTH FLOOR. Walk up the area to find the boss waiting for you. This time I used a team of Fred, Viola and Allegretto. She had the Power Ring and Tyrant's Crown, Fred the Recovery Orb and Heart Pendant and Retto the Pocket Watch/Werewolf Choker combo. Added some status reducing items (the Big Paper Fan to slow him down temporarily, and a Sock Incense and Very Odd Chocolate). Include Pure Feathers to heal poison for the team, and the usual Angel Trumpets. This isn't the best team for this fight as you would be better with two long range attackers. At least Fred can help with healing the loss of HP induced by poison, which is pretty much unavoidable unless you use characters who can equip a Concealing Jacket: namely, Beat, Falsetto, Fred, March, Polka, Salsa and Viola. o------------------------o | BOSS - HERCULEAN BOAR | Party Level 38-40 o------------------------o | Reward : Lech Armor | o------------------------o This is like that boar you fought ages ago. One attack is a charge and rush called Breakthrough which does around 4500 HP worth of damage, and he can do that twice in a row on one person. Rumble is a close combat attack. Good Combo is a multi-hit attack on one and he might end that with a Rumble toss Winning Hit is another multiple hit strong attack. The main problem with this enemy is that he poisons you with that Rumble attack which hurts anyone standing close by and, since he does this often, even if you use a Pure Feather to heal poison you're likely to suffer the same thing again. One way to tackle him is to have just one person up close and keep the others at a distance using long or medium range attacks. Sacred Strike is particularly effective because it knocks him down, preventing two attacks on one turn. BACKTRACKING! Make your way back down to Floor 3. Down to Floor 6 and walk right to take the second path down [J] to Floor 5. Take the nearby path [I] down to Floor 4 and walk down and around to the left until you find the next path [C]. That takes you to Floor 3 and you have to walk up (past the Save Point) and all the way around to the right side of the circle to find the next path up [D]. -- SECOND BOSS ROUTE ---------------------------------------------------------- From Floor 3 go right from the Save Point and take path [D] to Floor 4. Walk down one section to find a treasure chest with a [WHITE STAR] (TC2) weapon for Crescendo. You'll probably encounter a Garlic Dad and have to defeat two of them. Climb the path [E] up to Floor 5. From here, walk left (past one Garlic Dad) for two sections to find the next path [F] up to Floor 6. You'll encounter the Abyss enemies, but walk right to find two paths and take the one down to Floor 5 [G]. Here you'll find a group of three Abyss/Black Onyx enemies on a single section, and a treasure chest with the [STORM SHROUD] (TC4) excellent armour that boosts movement speed. (March can equip this as well as Allegretto, Beat and Jazz). Return to Floor 6 and take the next path [H] up to Floor 7 where you'll find a SAVE POINT: WEST TOWER - SEVENTH FLOOR. Prepare for another boss. This time I used Polka, Falsetto and Crescendo, just for fun. Polka had the Recovery Gloves and Tyrant's Crow, Falsetto the Pocket Watch/Werewolf Choker as will as Tyr's Left Arm so she racked up echoes at a phenomenal rate, and Cressy had the Recovery Orb and Power Ring. o---------------------------o | BOSS - HIDDEN ONE | Party Level 38-40 o---------------------------o | Reward : Tyr's Right Arm | o---------------------------o This is like the boss you fought at Fermata Fort and its Hidden Death attack is an axe hitting multiple strike on one that's actually easy to defend. Violent Death is harder to resist as it's a powerful series of hits on one, followed by a swipe that hurts anyone at middle distance for around 3000 HP. The initial hit does a lot more than that. Red Swirl is a multiple hit on anyone near. Furrow is a tail swipe on a group. But none of these attacks do too much damage. Crystal Judgement (Crescendo) or Shooting Star (Polka) are attacks that can knock him down preventing him from obtaining two turns. Choose such attacks whenever possible and that will help lessen the damage and need for healing. Otherwise he will have a chance to do two special attacks on each turn, and he gets two turns so that's potentially a fair amount of damage. Make sure to connect your hits by attacking his legs, and use any items on him at the start of the fight. (I tend to forget in the excitement!) After defeating both bosses on the West Tower sand will start to fall down the middle. The battlefield changes too, with just a small circle of light in the middle and a crescent of light at the south side, with the rest in darkness. This might make things a little more difficult as those Abyss enemies will now be Black Onyx and Light healing specials won't be as readily available. Make your way back to Floor 1 and prepare for the assault on the East Tower. From Floor 7, go down to Floor 6 and walk down a couple of sections to reach the path [F] to Floor 5. From here walk up the left side to path [E] and back to Floor 4, and then, take the adjoining path [D] down to Floor 3. You can find your own way from here. At level 40 Retto learns Shadow Assault a 6 hit close combat dark attack. Viola learns Night Arrow a dark all persons healing special that doesn't heal Viola herself. Polka learns Blossom Shower, her all party infinite range healing skill that heals everyone for around 5000-6000 HP (at level 40). Falsetto learns Phoenix Rising a 3 hit Light attack. Salsa gets her Iron Cross Dark attack that's fast and uses 5 hits. ------------------------------------------------------------------------------- ii. DOUBLE REED TOWER - EAST ------------------------------------------------------------------------------- MAP : http://www.gamefaqs.com/ps3/943325-eternal-sonata/faqs/61017 ------------------------------------------------------------------------------- Party : Allegretto, Beat, Crescendo, Falsetto, Frederic, Jazz, March, Polka, Salsa, Serenade and Viola. Enemies : Steam Horn, Garlic Dad, Black Onyx/Abyss (Spade Clover/Star Clock) Treasure: Teardrop Umbrella, Daybreak Cloak, Nodus, Lech Blade ......................................................................... ENCORE : - The battleground is cut into three sections with light at the top and bottom and a wide swathe of dark crossing the middle. The Black Onyx enemies can easily be changed into the less dangerous Abyss if someone is equipped with the Brilliant Brooch, or anything else that gives the Shining Body status. Attack close up and the light will cause them to morph. -- FLOORS 2 - 4 --------------------------------------------------------------- A - Arrive from Floor 1 B - Path to Floor 3 TC - Treasure Chest | | |C A / SP\ / \ / C - FLOOR 2 - - FLOOR 3 - - FLOOR 4 - B E B / \ D / \ I |TC5 D TC6| From [A] walk all the way around the circle to the right until you reach the end where you'll find a chest containing the [TEARDROP UMBRELLA] (TC5) for Polka. Take the nearby path [B] up to Floor 3 and make your way up and around the circle to the left to reach a SAVE POINT - EAST TOWER - THIRD FLOOR. From here, walk down two sections to find the next pathway [D]. From [D] Floor 4, walk right to find a treasure chest containing a [DAYBREAK CLOAK] (TC6) for Frederic (which gives him Shining Body status.) There are just two sections of path here, and one Garlic Dad enemy, so you can ignore him (there are three of them if you decide to fight) and take the path [E] up to Floor 5. -- FLOORS 5 - 7 --------------------------------------------------------------- TC - Treasure Chest F |TC7 F | G SP | E\ G \ / H H \ / BOSS - FLOOR 5 - - FLOOR 6 - - FLOOR 7 - K I BOSS TC8/ \ L / \ / \ L J | K | J | SP Again, there are only two sections and this time, no treasure, so just carry on up path [F] to Floor 6. Enemies appear in threes now, so any dragon will be accompanied by two Steam Horns. (By this point my active team of Viola, March and Serenade was at level 38). From the path [F] walk north around the circle until you reach a path going down to Floor 5 [G]. This leads to a single section with a treasure chest and a [NODUS] weapon. Save your game on Floor 7 (take the adjoining path [H]) before going down here because there's a dragon enemy that is hard to avoid. In fact, IF you try to run past it and it catches you out you'll find there are three of them, and if they have the first turn that could spell disaster. Better to be safe than sorry... Try and approach it from behind and that way you should be able to beat them before they get a chance to attack. (Falsetto, Jazz and Serenade did.) Open the chest for the [LECH BLADE] (TC8) sword for Retto and return to Floor 6 and then straight up to Floor 7. Walk down the path to encounter the boss. This time I fielded a party of Jazz, March and Serenade. I used a Sock Incense and Very Odd Chocolate and took in three Time Feathers to alleviate a little of the pain from Stop. You could also add a couple of Chance Feathers, or go for a Peacock's Feather or two. A couple of all person healing items and as many Angel Feathers as you can stuff in there should suffice. o---------------------o | BOSS - WHITE JEWEL | Party Level 38-40 o---------------------o | Reward : Alvis Hoop | o---------------------o White Heaven is an attack on anyone close by for around 3000 HP, and inflicts Stop. Icy Breath is a sweeping attack that hurts for around 3500 - 4500 and it might do this twice in a turn. This attack can also inflict Slow status. Knock Down does exactly what it says: a multiple hit attack on one that doesn't too too much damage, but they end up on the ground, and when this is combined with Stop it really slows down your fighters. It might move away from the afflicted people which makes this harder when they can't move freely. Using March is a good plan for her Aurora Curtain but none of the actual attacks hurt for too much, it's just the status effects that make this a slow battle as you might find it difficult to rack up Harmony Chains. The weapon you win is a powerful one for March, but the drawback is that it is most effective on Dark enemies. BACKTRACKING! After the battle return to Floor 3. That's down the path [H] and go left for two sections on Floor 6, then down path [F] to Floor 5. Take the adjacent path [E] down to Floor 4 and the next path [D] down to Floor 3. Walk up two sections to the Save Point. -- SECOND BOSS ROUTE ---------------------------------------------------------- Starting from the Save Point on Floor 3, walk right and take the path [C], up to Floor 4. (If you're coming from Floor 2 it's the path next to the one you arrive at.). From Floor 4 walk down, passing through three sections until you reach the next path up [I]. On Floor 5 walk down again for three sections and take path [J] to Floor 6. (Be careful when fighting three Garlic Dads here and try not to get more than one person in the line of their Scattering Burp attack or you might be in trouble. Best to keep a powerful healer on hand at all times.) Once on Floor 6, go left, past a dragon and take the second path [L] up to Floor 7 to save your game, and then go back down and take the path [K] down to a single section on Floor 5. Here you'll find the last treasure chest containing a [NODUS] weapon for Salsa, and three Black Onyx. Use Fred equipped with his Daybreak Cloak (or anyone with the Brilliant Brooch) and that will change the enemies back to the weaker Abyss. Return to Floor 7 and prepare to the boss. (I did this last, but with a different team, hence the levels.) To keep things interesting I used Beat, Salsa and Frederic this time. Beat had his special accessories, Salsa with the Pocket Watch and Choker and Fred with the Recovery Orb and Alice's Watch. Add some Time Feathers to the Item Set. Actually Beat is really handy in this battle because he can stay at a distance and just blast away at anything. Jazz would be good too as his attacks have a better chance of hitting the boss, and Serenade is another good choice. o-------------------------o | BOSS - UNREST | Party Level 38-40 o-------------------------o | Reward : Tyrant Slayer | o-------------------------o This boss is like the one you fought at the Lento Cemetery and it has the same two Fire Antique allies that can inflict Stop. It also can be hard work to target because it lacks legs, and has two long arms and half floats. It's slow to move and none of its attacks do too much damage, although the Stop status effect is annoying. The Antiques do a magic Lava Circle attack on a group that inflicts Burst condition. Lave Stab is a single person attack for around 3000 HP damage, Lava Fire is an attack on one for a little more damage. Unrest might turn tail and do a double Sweeping attack with its tail, targeting anyone behind and that hurts for around 4000-5000 HP. Intake is another attack that does around 3000 damage to anyone standing too close. Curdle is the worst attack that causes over 5000 damage and can cause Stop status. Call of the Guardee will resurrect an Antique but with vastly reduced HP - only around 8500. It's not a bad strategy to kill off both Antiques and make the boss revive one, wasting a turn, and you can easily kill it again. BACKTRACKING! Following this (or whichever battle was the last) more sand falls through the tower. Return to the first floor and you can access the basement. Go down to Floor 6 and walk right for two sections to take the path [J] down to Floor 5. Go up three sections to find the next pathway [I] back to Floor 4, and up three more sections to path [C] down to Floor 3. (The battlefield changes on the East side after defeating both bosses and becomes all in dark apart from a half circle of light at the lower side and a small circle of light in the centre.) ------------------------------------------------------------------------------- iii. DOUBLE REED TOWER - BASE AND TOP FLOOR ------------------------------------------------------------------------------- Take the sloping pathway from Floor 1 down to the Base of the tower and you can walk through some arches and reach a set of sand stairs (It's slightly quicker to take the path from the East Tower.) Climb the stairs and enter the warp to reach the top floor and HOURGLASS ROAD. Open the visible treasure chest and make a save. The question for this battle is what team should you use, what accessories, and which items are of the most value. The answer very much depends on your current levels and your ability to use the battle system to the best advantage. If you have difficulties timing the guard command, or generating Harmony Chains, then you'll have to compensate with much higher levels. In my first game I failed miserably to defeat this boss until I had raised levels to 65. (Hours grinding in the Double Reed Tower higher floors is not much fun.) In this game I managed it at Level 42, although it took a few attempts to do so. CHARACTERS/EQUIPMENT I experimented with various teams and different accessories and equipment, but at Level 42 the winning team was March, Serenade and Polka. (Viola is an alternative to Serenade, but I found that her ordinary attacks missed a lot, and Serenade's special always connects and helps build up echoes.) March : Werewolf Choker, Tyrant's Crown, Storm Shroud, Wheel of Will (which gives her darkness body) Serenade : Recovery Gloves, Crimson Brooch (which puts her in burst ), Sage's Staff, Transeo Polka : Heart Pendant, Recovery Orb, Teardrop Umbrella, Concealing Jacket (which helps her resist poison status) ITEM SET 3 Star Clocks + Angel Trumpets and 2 Goddess Bouquets. (The Saint's Mirror is much better because it fully heals everyone as well as reviving them, but I had already used this item.) The reasoning behind NOT including any status items was that they take points better used for another Angel Trumpet, and the Star Clocks are handy for gaining that little bit of extra time when disaster strikes. If two people were knocked out I used one of these, then a Goddess Bouquet, or two Angel Trumpets and had time left to heal the team as well.) They are also useful if someone ends up too close to the enemies and you want to move them well away and make an attack or use a healing special. Enter the doors to TOP FLOOR - CORE. After a scene (skippable, luckily, so it's not too much of a hardship to replay this battle) you face not one, but two bosses at once. o----------------------------o | BOSS - RUINED BODY +1 | Party Level 42 o----------------------------o | Reward : VELMUNGDD'S LUST | o----------------------------o (Gold 6799) The battleground has minimal darkness with only two small triangles at the upper side of the circular area. You are facing two bosses, Ruined Body and Waltz, so this is a repeat of the battle on Mount Rock, but Ruined Body has additional skills and both of them have much greater power and HP. Ruined Body casts a large shadow and also tends to block your view of the action making it hard to time your guard and to know if you're going to hit him or not. If that happens, try changing the battle view to close up. RUINED BODY Mortal Cleave is powerful multi-hit attack doing around 10,000 HP damage. Provoked can destroy March's shielding but only does around 1000 HP damage, and that's a unique attack he only seems to use on anyone who has the protection of Aurora Curtain. Blood Sink hurts anyone close by for around 5000 - 6000 HP (or more!) and reduces attack power. Purgatory is a sweeping arc fire-based magic attack that targets anyone standing at a short distance. That can hurt for around 4000-5000 HP. When he starts to sag, indicating his HP is low he will use Regenerate which heals him for 22770 HP per turn. The good thing about Ruined Body is that he's VERY slow and has to be fairly close to damage anyone. Move away from him whenever possible and force him to lumber back and forth. WALTZ Harsh Torment is a close combat attack that can inflict poison. Apocalypse Fall does anything from 3000-9000 HP damage. Aure Dominion about 3000-4000 but sometimes a lot more if he catches you from behind. These two attacks are long range and he often attacks one person and then turns to send a blast of magic across to someone on the far side of the battlefield. He is fast and can run across the area very quickly, and he'll often run around to the back of someone, preventing any attempt at blocking his attacks. The battle is very tough, and you need to keep everyone well apart so they cannot be targeted together. Waltz's ordinary attack can hit people both in front and behind him, so try not to bunch up on him, and Ruined Body's sweeping fire based attack will hurt more than one. Watch out for their attacks and be prepared to guard (or counter-attack) as best you can. That makes a real difference to the amount of damage, even though sometimes you won't always be given the option. With this team I used March to attack and generate a Harmony Chain with Midnight Cloud, followed by Aurora Curtain and then, either Polka's Blossom Heal or Serenade's long range attack was triggered as the third in the chain. If you don't use the Wheel of Will weapon that gives darkness body you'll find that her attacks do less damage (because her other weapons do more damage to dark enemies), but she CAN afflict both enemies with Stop (from her light special of Full-Moon Bind) which is very helpful if it occurs. I kept Polka on healing duty, although you can use a distance special first (Shooting Star has the fastest time) and then Blossom Heal if you're quick. But her special isn't worth much in the scheme of things so I played safe. Keep Polka in the light so she always has her healing skill ready to go. That's quite easy to do given the lack of shadow and there's no need for the Brilliant Brooch. I also took the time to move her to safety on most turns, before healing, making sure she was well away from danger. Opinion varies on which boss you should target first. Even when I intended to kill Waltz first (because he is far more dangerous) I ended up killing Ruined Body. That's partly because March is tricky to navigate around to the back of Waltz to ensure her attacks connect, and it's easier to attack the Body. He also gets in the way and has significantly less HP so he'll go down more easily. Fortunately, Waltz doesn't heal himself so any damage you've done to him won't be wasted, even if you leave him until last. -- AFTER THE BATTLE ----------------------------------------------------------- The active team gained two levels from this fight, increasing to Level 44, and Polka levelled learned Zodiac. Save your game at the SAVE POINT in the middle of the battleground - DOUBLE REED TOWER - CORE, restock the Item Set for the next battle, and decide on the team, adjusting equipment if required Walk towards the portal that appears and there's a scene, after which there's no chance to save and you'll be taken to the next chapter. -- CHOICES! - BONUS DUNGEON --------------------------------------------------- Acquired HERO'S CREST! This item allows you to open the door to the Mysterious Unison (MU) bonus dungeon found at the oasis in the Noise Dunes. Save your game and go there now! If you go through the portal there's another battle, after which it's the end of the game. You CAN access the MU again (earlier than in this playthrough) if you play the Encore New Game+ mode, because you retain the Hero's Crest, but it's best to do so now because enemies are stronger in the new game. Also, you'll acquire the Party Level 6 which makes playing Encore much easier. Of course you don't have to do this at all, and can simply continue to the next chapter and complete the game. =============================================================================== CHAPTER 8. HEAVEN'S MIRROR ............................................. *ES08 =============================================================================== -- FINAL BATTLE --------------------------------------------------------------- ......................................................................... ENCORE : - BEFORE you enter the portal make any adjustments to the team and refill the Item Set. Enter the portal from the Double Reed Tower - Core and you'll be in a new area. and a new chapter. There are a couple of scenes, but no further opportunity to save or do anything else, and eventually you'll face the final boss. You could use any team against this boss because it's an easier battle than the previous one, with just one foe to defeat, but add a healer, especially one that keeps their distance. (If you've completed the Mysterious Unison dungeon this battle will be a walkover.) Add a Time Feather or Peacock's Feather to the Item Set as well as the usual revive items, and, most importantly, a Very Odd Chocolate to diminish the power of the boss's attacks. Equip the usual accessories: Tyrant's Crown, Pocket Watch, Werewolf Choker, Recovery Orb, Recovery Gloves and Heart Pendant were my choices. o-----------------------o | BOSS - ????????????? | Party Level 42-44 o-----------------------o | Reward : None | o-----------------------o There is a small patch of shadow at the lower left of the battleground and a moving patch of shadow that circles the area. The boss has a range of powerful skills, most of which target a group, and without using the attack power reducing item he/she can seriously hurt anyone nearby. Applaudissement Sonique is a magic blast on a group that hurts for anything up to 9000 HP. Nimbostratus is an attack that does a huge amount of damage which can go in a line and damage anyone in the line of fire. Zamrazac is a thrust on one that does around 1000 damage but causes Stop. Pala doesn't do too much damage but this is the attack that causes Burst status and Truc also doesn't do much damage, but causes poison. However these last two attacks are not used often. (Not to spoil anything, I've omitted one familiar attack...) You MUST attack from behind or they will block, and keep everyone in reasonable health. Be ready to use Angel Trumpets as soon as anyone dies, and other than that just keep up the pressure, creating Harmony Chains. And don't forget to throw the Very Odd Chocolate as soon as you can. -- AFTER THE BATTLE ----------------------------------------------------------- (Note: if you lose this battle there's a short scene which you'll miss if you win!) After winning the battle you get a message about GAME CLEAR DATA. If you save and then load the game from this save you can start the game again from this status. But you cannot restart the game from the last save point. Save your game if you wish to play the Encore mode from the Game Clear Data and you'll be back at the ending of the game...which goes on and on and on and on......and is not skippable. -- GAME CLEAR ----------------------------------------------------------------- Load this save and it starts a new game, or you can watch the ending again (yawn). You keep the Hero's Crest, all score pieces already found, all Chopin's piano music and game music, and all costumes. (There's an additional one to find for Polka.) The Item Set is filled with 4 Floral Powders, but you have the capacity for 40 (with the Party Battle Level of 5). If you've completed Mysterious Unison (or just fought the first boss) you'll start the new game with Party Battle Level 6 and all the advantages that gives, including an Item Set capacity of 50 and the ability to create six Harmony Chains. Also, you get to choose the Party Level and can change it from battle to battle. (AND you'll have more Score Pieces to use to obtain better accessories.) My advice is: obtain Party Level 6 in your first game as a minimum, even if you don't want to do the whole of the Mysterious Unison. It really makes the New Game+ much more manageable. =============================================================================== M Y S T E R I O U S U N I S O N ....................................... *ES09 =============================================================================== ENCORE : Everything is the same except you can access MU after Xylophone Tower. Deep Lurker probably requires levels of around 50-55. ------------------------------------------------------------------------------- 9.1. MYSTERIOUS UNISON - LOCATION AND WELL OF SOULS ------------------------------------------------------------------------------- MAP : http://www.gamefaqs.com/ps3/943325-eternal-sonata/faqs/61440 ------------------------------------------------------------------------------- MAP is for Basement Levels 1 - 7 so you can see them all at a glance! Levels 8 and 9, and 10-13 have separate maps: see the relevant sections for links. -- MYSTERIOUS UNISON/PARTY LEVEL 6 -------------------------------------------- After acquiring the Hero's Crest, following the battle at the top of the Double Reed, back off and return to the save point on the top floor. Go down the red warp tile and leave the Double Reed Tower, walking back to the Noise Dunes. From that dry and paved "oasis" walk right and keep walking so you pass through the area three times. On the fourth time a new green place with a doorway will appear. There's a Save Point simply called NOISE DUNES. Approach the green door and the Hero's Crest is used, opening access to Mysterious Unison. Descend the stairs and you'll encounter Claves. Aha, so the task is to reclaim the parts of Claves soul. (This is actually sounds more interesting than anything else so far.) She rejoins the party equipped with a Seraphic Touch sword and Styx's Veil armour and at whatever level she was when she departed. Save at the ENTRANCE SAVE POINT and walk right, along the wide floor into THE WELL OF SOULS. Here you'll find a warp point with a pretty pale yellow dragon sitting on it. o--------------------o | BOSS - MERCURUUS | o--------------------o FIGHT! The battle arena is dark with a central circle of light and four small half moons of light at the edge. There's a candlestick in the middle which needs to be avoided. A single strike from Mercurious does over 2000 HP worth of damage and he'll do multiple hits for a lot more. Incinerate is a fire magic attack where he backs off before letting spew, and this hits twice for around 5000 HP damage on each hit. Suffocating Blow is a multiple hit attack that pounds down on anyone close by, even if they are behind him, and he does a Tail swipe attack too. It's not too hard, just keep in reasonable health and build up echoes for some powerful strikes. After the battle you'll get the unavoidable boost to Party Level 6. ==================== | PARTY LEVEL UP 6 | ==================== First, the good things: you can store 50 items in the Item Set and Harmony Chains are increased to six. That means that you have the opportunity to create a chain of six (YES, SIX!) special attacks if the rest of the party is within range. Echoes are retained after a Harmony Chain and are carried over to the next battle! That's awesome because it means that you can start a battle ready to rock and roll with high echoes. However...the bad part of all this is that command buttons change AT RANDOM during each chain so you need to be vigilant and fast to react. You'll see the name of the skill appear against any button: it might be the circle or X or triangle, but NOT the square button. Also, this means that your usual Attack button of X will change too. -- MYSTERIOUS UNISON - SAVING, WARPING AND NAVIGATING! ------------------------ Once you reach Basement Level 2 you can warp directly back to the Entrance Save Point, and, even better than that, you can warp BACK to any previously accessed Level from the Well of Souls. NOTE about walkthrough directions. I've given the exact location of Area and Section for the Mysterious Unison levels because it's very easy to become disorientated in here, since everything looks the same. The simplest way to navigate is to follow the maps, but if you're lost, check the detailed descriptions to find your precise location. ------------------------------------------------------------------------------- 9.2. MYSTERIOUS UNISON - BASEMENT LEVEL 1 ------------------------------------------------------------------------------- Enemies : Mercurius Treasure: Titania's Bow (TC1) Shards : Soul Shard (TC2) TC2 (Shard) _____|____ | | TC1___| ___| | W2 | | | | |___|__| | W1 (Start) You start at Area 1 - Section 3. Walk right and you'll encounter another Mercurius only this one has a mate. Defeat them both and go left to find more. Pass through another screen in Section 2 and go left into Section 1 for a treasure chest that contains [TITANIA'S BOW] (TC2). Return to the main route and keep going up, into Area 4 - Section 2. The path turns to the right, so follow it into Area 4 - Section 3, until you reach a junction, then go left, up this new path to Area 5 - Section 3 where you'll find a second treasure chest with the first [SOUL SHARD] (TC2). This looks like a key and is stored in the Valuables section of the item menu. Return to the main path and keep heading right to: Area 4 - Section 4, then Area 3 - Section 4, Area 2 - Section 4, Area 2 - Section 3, so you circle back to the warp. From the junction head up to Area 3 - Section 3 and take the next warp (W2). ------------------------------------------------------------------------------- 9.3. MYSTERIOUS UNISON - BASEMENT LEVEL 2 ------------------------------------------------------------------------------- Enemies : Mercurius, Roaming Pirate Treasure: Power Staff (TC1), Iron Gloves (TC2), Pervius (TC3) Shards : Soul Shard _________ W3 (BOSS) | | | | __| W2 TC1 __| TC3 | Start _____|____| |__ | | | |______|_________| TC2 You'll encounter groups of 3 Roaming Pirates here, who behave exactly the same as their weaker brethren, and when they do Rising Power and go into burst status beware, because at this high level they are capable of doing tremendous damage to you. Rising Power also heals them. Scattering Soul is a 4 hit multiple strike against one that might inflict around 8000 HP damage in total. Iron Soul is a single hit that causes around 6000 + damage if not guarded, but an effective guard makes the attacker fall to the ground and the attack does no damage at all. I was levelling up Claves and needed to revive her quite often at this point. even though I kept her well out of the way just using her healing skill. From the warp (W2) in Area 3 - Section 2, walk up the path into Area 4 - Section 2, and turn right. Continue around the corner and go down to Area 3 - Section 3 where you'll find a treasure chest containing [POWER STAFF] (TC1), a weapon for Serenade. Return to the main path and walk past the turning to the warp and carry on heading left, into Area 4 - Section 1, and then down when you reach the corner, passing the screen change into Area 3 - Section 1 and then Area 2 - Section 1. Keep going past the junction into Area 1 - Section 1 where you can pick up some [IRON GLOVES] (TC2) for Falsetto. This is not a useful weapon since it inflicts Slow.status on Falsetto. Return to the junction and go right and keep going through Area 2 - Section 2, Area 1 - Section 2, Area 1 - Section 3, and ignore the turning going on until you reach the Area 1 - Section 4 and then Section 5. That takes you to the lower right corner when you'll turn up, and keep going through Area 2 - Section 5 until you reach Area 3 - Section 5 where you'll find the second treasure chest with a [PERVIUS] (TC3) weapon for March. Go back to the T junction and turn left into Area 2 - Section 4 and then up into Area 3 - Section 4. You'll reach an area called the Well Rope and as soon as you walk towards the warp there's a boss battle. (Try and boost echoes before you enter this section!) o--------------------o | BOSS - DEEP LURKER | o--------------------o Reward - Soul Shard. Voyage to Pain is a powerful rush attack where it charges through anyone in a line. It also causes a status effect that makes the people turn blue: causing passive, which won't matter too much unless you're an ace at counter-attacking. Peek-a-Boo is a magic attack. Nasty Roar hits anyone close by, and Fatal Bite is a multi-hit assault on one. The fact it charges from one side to another means that having long range attackers is best. Use Viola, Serenade and March to devastating effect! (I threw a defence decreasing item at it which helps, but had a low level Claves there, which really isn't advisable! Enter the warp to the next level and you can return to the entrance if you enter this second warp again. Here, make a save and re-enter the first warp (at the Well of Souls). Now you have the option to return to any Level you've accessed. I expected that I'd have to trudge all the way back, so it was a nice surprise to find I didn't! ------------------------------------------------------------------------------- 9.4. MYSTERIOUS UNISON - BASEMENT LEVEL 3 AND 4 ------------------------------------------------------------------------------- Enemies : Mercurius, Roaming Pirate Treasure: Morgenstern (TC1), Score Piece 23 (TC2) Shards : Soul Shard (TC3) LEVEL 3 LEVEL 4 Start TC3_____ W3 |_______ ___________ | | | |________ |_____ ___________| | | | | | | | (Exit) _________| | __| |____ __| __| W7 | | TC1 | | | | | TC2 ___| |__W4 | | | | | W6 W5 W4 W6 W5______| Walk down the path from the warp (Area 4 - Section 1) into Area 3 - Section 1 and keep going into Area 2 - Section 1 for a treasure chest which contains [MORGENSTERN] (TC1) a new weapon for Crescendo. Return to the junction and turn right and make your way to the end of the path, through Area 2 - Section 2 to Area 1 - Section 2 to Area 1 - Section 3, where you'll find a warp to the next floor: Level 4. You reach Basement Level 4 - Area 1 - Section 1, and there's a long walk ahead! Head up the path into Area 2 - Section 1, turn the corner into Area 3 - Section 1, and quickly into Area 4 - Section 1. Turn the corner and enter Area 4 - Section 2 and keep going into Area 4 - Section 3. Around the bend and you enter Area 4 - Section 4, still going right. Turn the corner heading down and you pas into Area 3 - Section 4, where you soon reach a junction. Turn left and pass the screen change into Area 3 - Section 3. Turn another corner and down into Area 2 - Section 3 where you'll find a treasure chest containing a [SCORE PIECE 23] (TC2) Return to the main path (Area 3 - Section 4) and turn down into Area 2 - Section 4. Carry on along the only path into Area 1 - Section 4, and then Area 1 - Section 3 where you'll find the next warp. Agree to return to the previous floor and you'll be deposited at Level 3 - Area 1 - Section 3. Walk up the path into Area 2 - Section 5, and then Area 3 - Section 5. Now carry on, past the first junction, and go up to Area 4 - Section 5 heading left, through Area 4 - Section 4, and around another bend into Area 4 - Section 3. You end up at Area 4 - Section 2 where there's a treasure chest with a [SOUL SHARD] (TC3). Return to the junction at Area 3 - Section 5 and go left, making your way through Area 3 - Section 4, Area 3 - Section 3, Area 2 - Section 3, Area 2 - Section 4, to the next warp.(Warp 6) at Area 1 - Section 4. This takes you back to Level 4 - Area 1 - Section 2. Walk up the straight path, through Area 2 - Section 2 to Area 3 - Section 2 where you'll find the next warp (Warp 7) which takes you to Basement Level 5 - Area 1 - Section 6. ------------------------------------------------------------------------------- 9.5. MYSTERIOUS UNISON - BASEMENT LEVEL 5 ------------------------------------------------------------------------------- Enemies : Mercurius, Roaming Pirate, Perfect Melon Treasure: Athena's Tear (TC1), Nagul Fang (TC2) Shards : None W8 (Exit) | ____|__________ | | | ____TC2 | | | | ______|___|_____ | | | |____| |_________| | | | __| | |____ | TC1 |____|__ W7 (Start) Once again you can re-enter the warp and return to the entrance, save and go back to Level 4 from the Well of Souls. Walk left from Warp 7 at Area 1 - Section 6 into Area 1 - Section 5, and keep going, past the junction and into Area 1 - Section 4. Follow the path as it turns the corner, and enter Area 1 - Section 3. Now you're heading up into Area 2 - Section 3. Turn left at the T junction into Area 2 - Section 2, and left again at the next T junction down to Area 1 - Section 2 where you'll find a treasure chest containing the accessory [ATHENA'S TEAR].(TC1) which boosts defence by +30. Return to the junction, go right and at the next junction go up into Area 3 - Section 3 and you'll reach a crossroads. Keep going up into Area 4 - Section 3 and follow the path right, into Area 4 - Section 4 where there's a second chest with a [NAGUL FANG] (TC2) weapon for Beat. Return to the crossroads and go left, into Area 3 - Section 2. Take the first turning heading up and enter Area 4 - Section 2, and then Area 5 - Section 2, and Area 5 - Section 3 after turning the corner. At the next T junction turn up into Area 6 - Section 3 and you'll arrive at the next warp to Level 6. Proceed to the next floor, and this time there's no need to return to the entrance again to save as the next Level is small with no enemies. ------------------------------------------------------------------------------- 9.6. MYSTERIOUS UNISON - BASEMENT LEVEL 6 ------------------------------------------------------------------------------- Enemies : None Treasure: (Empty) Shards : (Mute has one!) Soul Shard TC1 | W8 ____|____W9 From the warp (W8) at Area 1 - Section 1 walk right, into Area 1 - Section 2 and there are no enemies here, but you'll find a red light waiting. Speak to 'Mute".He/She asks if you want to: Shower - A shower costs 10,000 Gold and you'll be fully healed up. Eat - They have a Soul Shard but want payment first. The price is 99,999,999 Gold, but of course you don't have anything like that. (Don't worry about this because enemies on the higher floors drop tons of Gold!) Never Mind - Nothing happens. If you walk up from Mute (into Area 2 - Section 2) and you'll find an empty treasure chest, so don't bother. Instead, walk right, into Area 1 - Section 3 to find the warp to the next floor. Once you reach Levels 8 and 9 and 10 you'll encounter the Ryuuguu enemies that drop a load of Gold, and Astral Lied on Level 11 drops even more. You'll accumulate enough gold without really trying, and when you each the maximum, return here to obtain the Soul Shard. The price of a Shower increases to 200,000 Gold after you've bought the Soul Shard, but given that you can earn 8 million from one battle with two Astral Lieds it's not as exorbitant as it sounds! ------------------------------------------------------------------------------- 9.6. MYSTERIOUS UNISON - BASEMENT LEVEL 7 ------------------------------------------------------------------------------- Enemies : None Treasure: None Shards : None X W10 (Exit) | | | | | __|____|_________|____|____|__ | | | | | __| |____|____|_________|__ | | | | | | __|____|____|____|____|____|__ | | | | | | __|____|____|____|____|____|__ | | | | | W9 X (Start) This next floor is a bit more complicated, at least, it is if you don't know the trick to it. (Fortunately there are no enemies, although there is no treasure either.) Each path is a loop which leads to the opposing one, so the north ones takes you to the south and the west ones take you to the east, and vice versa. I won't bother labelling them because you should avoid them all apart from one marked with an X. Walk up from the entrance warp (W9) at Area 1 - Section 3 into Area 2 - Section 3, and go right at the junction, into Area 2 - Section 4. Keep going right when you reach the crossroads and you'll be in Area 2 - Section 5. At the next crossroads go down, and you'll end up in Area 5 - Section 5. Keep going down to the T junction and turn right, into Area 5 - Section 6. At the crossroads, head north, and that should take you directly to the next warp at Area 6 - Section 6. (Alternatively, simply walk up, then right, and up, counting the junctions to reach the warp.) ------------------------------------------------------------------------------- 9.7. MYSTERIOUS UNISON - BASEMENT LEVEL 8 AND 9 ------------------------------------------------------------------------------- MAP : http://www.gamefaqs.com/ps3/943325-eternal-sonata/faqs/61439 ------------------------------------------------------------------------------- Enemies : Perfect Melon Ryuuguu (1,200,000 Gold for two!) Treasure: Nil Coat (TC1), Azure Umbrella (TC2), Dragon Armour (TC3), Score Piece 24 (TC4), Seven Branched (TC5) Shards : Soul Shard (TC6) LEVEL 8 (Red/Pink) LEVEL 9 (Purple/Pink) W11 _____H J________k _____H J (Exit) k | | | | | | |_____TC5 |___TC6 |_____ |_____| __| | | | | | | | | | | G |___I C l G TC4 I C l | | | | |___F D |____| _____F D_____|_____TC3 | | | | | E___|___A B |____E TC2 A B | | | | | m ______|_______TC1 m__________|_____|_____| W10 (Start) The Perfect Melon has no long distance attacks, but its close up strike can really hurt if you don't guard. An Tournant is a multi hit close combat skill that it doesn't often use. The Ryuuguu is an upright scorpion type enemy that gives you 1,200,000 Gold for defeating two of them. It has two skills: Grease Wheel is a rolling rush attack, that's not very powerful, and Jowl Slicer is a close combat attack. Follow the letters from A to J to find all the treasure and then return to J (Level 9) to access the exit warp. Lower case letters show the rest of the connecting warps in case you get lost! Start off by walking straight along the path from Area 1 - Section 2 to Area 1 - Section 3, Section 4, and Section 5 and open the first chest which contains [NIL COAT] (TC1). Return to the fist junction and go up to the crossroads at Area 2 - Section 3 and turn right to find a warp [A].in Area 2 - Section 4. This takes you to Basement 9 Area 2 - Section 4.[A]. Go down the path into Area 1 - Section 4 and turn left into Area 1 - Section 3. At the T junction, walk up into Area 2 - Section 3 to find a treasure chest with an [AZURE UMBRELLA] (TC2) for Polka. Walk back down to the lower path and go back all the way to the right into Area 1 - Section 5. and up to Area 2 - Section 5 to find a warp [B] back to the previous floor. You arrive at [B] in Basement level 8 - Area 2 - Section 5. Walk up into Area 3 - Section 5, and then left, into Area 3 0 Section 4, and up into Area 4 - Section 4 to find the next warp [C]. This takes you to Level 9 - Area 4 - Section 4. Walk down into Area 3 - Section 4, and turn to the right, into Area 3 - Section 5 to find a treasure chest containing [DRAGON ARMOR] (TC3). Walk straight through to the warp [D] at the left end of the path in Area 3 - Section 3, which returns you to Level 8 - Area 3 - Section 3, [D] warp. Walk down and turn left at the crossroads (Area 2 - Section 3) into Area 2 - Section 2, and take this warp [E] to Level 9 - Area 2 - Section 2. Follow the short path around through Area 2 - Section 1, Area 3 - Section 1 and into Area 3 - Section 2 to find the next warp [F]. This deposits you back on Level 8 - Area 3 - Section 2 [F] warp. Walk to the T junction at Area 3 - Section 1, and turn up into Area 4 - Section 1. You'll find the warp [G] to the next floor, Area 4 - Section 1. Walk up the path into Area 5 - Section 1 and take a right at the T junction into Area 5 - Section 2. Follow the path around a corner and down into Area 4 - Section 2. where you'll find a treasure chest containing [SCORE PIECE] (TC4). Make your way back to the junction and go up into Area 6 - Section 1. The path turns to the right into Area 6 - Section 2 where you'll find the next warp [H], that returns you to Level 8. From warp [H] walk left into Area 6 - Section 1, down into Area 5 - Section 1 and right into Area 5 - Section 2. Keep going straight on, past the turning, into Area 5 - Section 3 where you'll find a treasure chest that contains [SEVEN-BRANCHED] (TC5) a sword for Allegretto. Go back one screen change to the junction and walk down into Area 4 - Section 2, and around the corner into Area 4 - Section 3. Enter the warp [I] to reach Level 9 - Area 4 - Section 3. You're close to the exit now, but first of all there's one more chest to find. Walk up through Area 5 - Section 3 and past the junction to Area 6 - Section 3 where you'll find another warp [J[. Return to Level 8 and walk right, into Area 6 - Section 4 and then, down at the junction, into Area 5 - Section 4. The path turns to the right and into Area 5 - Section 5 where you'll discover the last treasure chest with the essential [SOUL SHARD] (TC6). That's the lot, so walk back to the warp [J] at Area 6 - Section 3 on this floor. Proceed to Level 9 and walk down and then, right, into Area 5 - Section 4, and up nto Area 6 - Section 4 where you'll find the warp [W11] to Level 10 ------------------------------------------------------------------------------- 9.8. MYSTERIOUS UNISON - BASEMENT LEVEL 10 ------------------------------------------------------------------------------- MAP : http://www.gamefaqs.com/ps3/943325-eternal-sonata/faqs/61447 ------------------------------------------------------------------------------- MAP is for Basement Levels 10-13 Enemies : Ryuuguu (1,800,000 Gold for three!), Perfect Melon Treasure: Royal Staff (TC1) Freudhersch (TC2) Alfheim (TC3), Peacock Dress (TC4), Nemesis Sword (TC5), Skofnung (TC6), Mirror Shield (TC7), Niflheim (TC8), Cupid's Head (TC9), Best Lot (TC10) Shards : None TC1 TC2 W11________|____| | | TC3 |_________|____| | | | W12 (Exit) | |_________|____| TC4 | | | TC10 TC5 |_________|____| | | | TC6 |_________|___ TC9 | | TC7 TC8 Explore every turning on this floor to find all the treasure, and make your way down to the exit warp. Kill every Ryuuguu (the blue upright scorpion enemies) you meet because they usually appear in groups of three and you'll win 1,800,000 Gold for each successful battle. Starting from Area 6 - Section 1 (Warp 11), walk right, and up, into Area 7 - Section 3 to find the first treasure chest with a [ROYAL STAFF] (TC1) for Crescendo. The next short path is Area 7 - Section 4 and the chest here contains a [FREUDHERSCH] (TC2) weapon for for Frederick that adds +30 to speed as well as having the chance to cause Stop. Head right again and up into Area 6 - Section 5 for the next chest which contains [ALFHEIM] (TC3), a weapon for Salsa that has a huge boost when used against dark creatures. Walk down the path and turn right again, and then, go up to Area 5 - Section 6 to find the (W12) warp to the next Level. Use this, and then, go back to the Entrance Save Point and return to Level 10 to pick up the rest of the treasure, starting at the top left of the Level again. Just saves on a bit of backtracking! Once again you start at Area 6 - Section 1, only this time head down at the first junction, through Area 5 - Section 2 to Area 4 - Section 2 where you'll find a chest with [PEACOCK DRESS] (TC4) which prevents ALL status effects! From here, walk up, right at the junction, and keep walking down into Area 3 - Section 3 for the next chest with the [NEMESIS SWORD] (TC5) for Claves. Head back up, right at the T junction, and keep heading down, into Area 2 - Section 4 where you'll find a chest. This one has the [SKOFNUNG] (TC6) weapon for Jazz which makes him even more of a powerhouse because it gives him Burst status. Back up, right at the first junction, and go down again, continuing until you reach Area 1 - Section - 5 and the next chest. This one contains a [MIRROR SHIELD] (TC7) for Crescendo. Walk up the path and turn right, and take the next turning right, heading down and into Area 1 - Section 6 This treasure chest contains [NIFLHEIM] (TC8) for March. Head back up, and take the first turn to the right and keep going all the way to the end into Area 2 - Section 8 Here, you'll find a treasure chest containing [CUPID'S HEAD] (TC9) an accessory for Viola that adds +30 to her attack power. From here, walk back to the main path and go up at the junction, keeping going straight up into Area 4 - Section 7 where you'll find the last chest containing [BEST LOT] (TC10) , an attack boosting accessory for Beat. Walk back down, through the screen change and go left, and up at the next T junction. Continue walking up until you reach Area 5 - Section 5 and the warp (W12) to Level 11. This floor has a special name and you'd be well advised to return to the Entrance Save Point and check equipment and the Item Set before proceeding any further. (If you have enough money for the Shard on Level 6 return there now, but I was still a few million short.) ------------------------------------------------------------------------------- 9.8. MYSTERIOUS UNISON - LEVEL 11 - THE BLADE'S SCENT. ------------------------------------------------------------------------------- Enemies : Astral Lied (Spade Clover) Ryuuguu, Perfect Melon. Treasure: Achilles's Armor (TC1), Lord's Reign (TC2), Solomon's Ring (TC3), Retaliator (TC4) Shards : Soul Shard (dropped by boss) TC2___ |______________ __________| | | | TC3__|______ W13 (BOSS!) |_________|____ | | | | | |___| | | | |____ __| __| | |____ TC4 | | | | |____|____| |______________| | | | | |_________| TC1 W12 (Start) You will very quickly get tons of gold here, and it's a good plan just to get the first treasure chest and fight the Astral Lied enemies until you have the maximum of 99,999,999, and then return to Level 6, hand over the cash and obtain another SOUL SHARD. The Astral Lied is a very large enemy that's exactly the same as the Black Golds you fought in the Xylophone Tower, but with more powerful attacks. Glancer's Ray is a line blast that does around 8000 HP damage, Level Spank hits one for around the same, and God Fist is a rare punching attack on one that causes around 10,000 HP damage if not guarded. They only appear in pairs and you are rewarded with HUGE amounts of Gold (8,000,000) for killing two of them. From the arrival warp, walk up into Area 2 - Section 4. You've been warned by the sub-heading to this floor to expect something different, and it's not just the new enemies! Go left a short way until you reach Area 2 - Section 2, and turn left into Area 1 - Section 2 where you'll find a treasure chest with [ACHILLES'S ARMOR] (TC1). Return to the main path and keep going left into Area 2 - Section 1, and around the corner and up into Area 3 - Section 1. Continue walking up, through Area 4 - Section 1 and past the first junction and up into Area 5 - Section 1. The path turns right into Area 5 - Section 2, then Area 5 - Section 3, and turn up at the junction, heading into Area 6 - Section 3. Go left at the T junction into Area 6 - Section 2 and all the way to the end of the path at Area 6 - Section 1, where you'll find the second treasure chest. This contains [LORD'S REIGN] (TC2) a new weapon for Falsetto that increases combos when attacking. From this upper left corner of the level, walk right and keep going until you reach Area 8 - Section 5 where the path turns down. Carry on into Area 5 - Section 5 and go left at the crossroads into Area 5 - Section 4. This is a dead end with a treasure chest containing [SOLOMON'S RING] (TC3) with adds +10 to Attack and puts the character into permanent Burst status. Return to the crossroads and go right (that's straight on if you're coming from the treasure chest's location) and you'll be in an area called : The Path to Reunion...guess someone is waiting to meet us. Anyhow, there's still one more chest to find so follow this path south to Area 4 - Section 6, Area 3 - Section 6, and Area 2 - Section 6 where you'll reach a T junction. Go left into Area 2 - Section 5, and then up into Area 3 - Section 5 for the last chest. This contains [RETALIATOR] (TC4) for Claves. Walk back along the path to the right, as far as you can go, to Area 2 - Section 7, and then, turn up. The next section is called: An Omen of Blood which doesn't seem encouraging, and that takes you into Area 4 - Section 7. The path turns a corner into Area 5 - Section 7 and you'll arrive at A Reunion with Death. Be ready for action when you move forwards into this section. I used Falsetto, Viola and Serenade and packed the Item Set with attack and defence reducing items, a Big Paper Fan (that was resisted) and a Star Clock to give enough time to throw three items at her. Fortunately you do NOT have to use Claves or any other character and are free to choose your team. (Levels 64, 71 and 68) o--------------------o | BOSS - RONDO | o--------------------o Reward - Soul Shard, Gold - 10,000,000, Experience - 460,000 Rondo's most frequent attack seems to be Grand Venom, which does around 3500 HP damage and might cause Slow status. Fer De Lance is a double strike attack and each one will do around 5000 - 6000 damage. Hell Eruption is an area magic attack that might come at the end of a couple of other attacks, and hurts anyone in the vicinity for around 3000 - 6000 HP damage. Bombardment is a multi-hit attack which is pretty easy to block, but if not, might do around 8000 damage in total. Her ordinary attacks are fairly weak and again, are pretty easy to block. If you've got this far you know what to do! Attack to gain echoes and generate long Harmony Chains with your new powers. I was expecting some kind of celebration after getting 6 Soul Shards, but there's nothing, because there's still one left. Walk into the Warp and proceed to Basement Level 12, and then retreat to the Save Point at the Entrance before exploring this final Level. ------------------------------------------------------------------------------- 9.9. MYSTERIOUS UNISON - LEVEL 12 ------------------------------------------------------------------------------- Enemies : Astral Lied, Ryuuguu, Perfect Melon. Treasure: Sheol Sword (TC1), Score Piece 25 (TC2), Bezwell's Sword (TC3) Shards : None TC3________________________ | | | __| TC2 | __| | | | | |______|_____| | | | ____W13 | W14____| | | | _____|_____ | | | | __| | | | | | TC1 | |_____|___________| Yes, it's the same enemies (so boring) only now they are more densely packed and it's harder to avoid running into them. You arrive at Area 4 - Section 2 and the path leads to the left. Follow it around the corner and down into Area 3 - Section 1, Area 2 - Section 1, Area 1 - Section 1, until you reach Area 1 - Section 2. At the first T junction, head up the path into Area 2 - Section 2, then Area 3 - Section 2 and around the corner into Area 3 - Section 3. Go down at the crossroads into Area 2 - Section 3 for a treasure chest with the [SHEOL SWORD] (TC1), a very powerful weapon for Allegretto with recovers HP by 10% at the start of a turn. Return to the crossroads and keep walking up the path to the next crossroads. at Area 5 - Section 3, and continuing heading up to Area 6 - Section 3 where there's another treasure chest with a [SCORE PIECE 25] (TC2). Return to the crossroads and go left and follow the path around through Area 5 - Section 2, Area 6 - Section 2, and Area 7 - Section 2. At the junction turn left into Area 7 - Section 1 for the final treasure: [BEZWELL'S SWORD] (TC3) for Jazz. This is a brilliant weapon that absorbs 20% of inflicted damage as HP. (If you equip him with Solomon's Ring that makes up for the loss of the Skofnung Sword.) Final leg of the journey! Walk all the way to the right, through Area 7 - Section 4 to Section 5 and the end of the path, where it turns a corner. Carry on, down to Area 6 - Section 5, Area 5 - Section 5, Area 4 - Section 5 , and at last into The Black Gate. Step into the warp to THE FINAL LEVEL! and, as soon as you arrive, step back into the warp, to return to the Entrance where you can save your game before beating the boss. (And go back to the Elegy of the Moon to spend all that Gold! (Not much point sadly because your equipment, items and cash don't get transferred to New Game + mode.) ------------------------------------------------------------------------------- 9.10. MYSTERIOUS UNISON - THE FINAL LEVEL ------------------------------------------------------------------------------- Enemies : None Treasure: None Shards : Soul Shard (reward for beating boss) From the Warp, walk up the path into the area called The Shores of Life, where there's a big thing sitting on another warp, holding one of the pieces of Claves soul! CHARACTERS/EQUIPMENT March (Level 67): Niflheim, Storm Shroud, Werewolf Choker, Pocket Watch Retto (Level 65): Sheol Sword, Achilles's Armor, Recovery Orb, Power Ring Serenade (Level 70): Power Staff, Peacock Dress, Tyrant's Crown, Recovery Gloves Item Set: Star Clock, Very Odd Chocolate, Sock Incense. Big Paper Fan, Heart Clover x1, Angel Trumpet x8, Goddess Bouquet x1 NOTE: I played this dungeon using my first game characters, who started out at much higher levels than the team I used for the main walkthrough, which is why levels for this battle are higher than you might expect. Sorry, but I'm not going to play it all through again just to see how low levels could be to win this battle. However, March had only 24,549 HP and she survived to the end, thanks to Aurora Curtain! o--------------------o | BOSS - ANNIHILATOR | o--------------------o Experience - 532000, Gold - 0 (if you've already got the max) The battlefield is nearly all in darkness having lost that central light which was in the other arenas inside this dungeon. There are small half moons of light at the north, south, west and east of the area, and that's all. Although this might seem a tough battle, especially if you're still at lower levels with low HP, it's not really that hard now you can create six Harmony Chains (and no, Waltz won't turn up!) The Annihilator is powerful though, and some of its attacks can easily wipe out someone with less than 30,000 HP. Blood Sink is a an area attack that hurts for anything from 5000 - 20000 and it can cause attack down (not always). Crop Top is a weird attack with many parts to it that will destroy someone with low HP, as it is capable of inflicting around 25000 HP. Provoked does around 13000 HP damage, but if blocked does nothing. Scorcher is an icy looking sweeping arc breath attack that hurts for around 18000 - 15000 HP. When it starts to droop and you know that the end is near it will use the skill Reclaim, which regenerates HP for 49000 per turn. Its ordinary attack hurts for anything from 5000 - 10,000 HP especially if you don't guard. The fast and efficient way to deal with this guy is to keep generating six linked Harmony Chains that include a healing skill. Ideally use your highest level and most powerful characters who can rack up repeated echoes with their attacks. The fact that the area is in darkness is very helpful if you use a team with March and Serenade, because they will automatically use the Dark skills that you set: Serenade's Dark healing skill L'energie du Vent or her 8 hit Verbum: Expello, and Aurora Curtain/Midnight Cloud with March. The other thing is that with this team, so long as the two fighters are close enough to attack, you can create endless Harmony Chains. Because their attacks have so many hits, when one chain is completed you'll immediately get another. That might vary a bit depending on who gets the final turn and what skill is triggered, but you'll be able to do huge damage, time after time. Don't bother with lots of healing items because you'll be healing from the Recovery accessories and Serenade's skill, Obviously, immediately revive anyone who dies. -- AFTER THE BATTLE ----------------------------------------------------------- After the battle you'll receive the final SOUL SHARD. As Retto says, now Claves is free to go outside again and you get the message that she has joined the party! YAY! Step into the warp and you'll be returned to the Entrance. At this point the final musical piece HEROIC is played, a lovely Polonaise (Polonaise No.6 "Heroique" A Flat Op. 53), and Chopin's life story is brought to a close. All that's left to do is spend all that money and beat the final boss in the Double Reed Tower. =============================================================================== VII. E N C O R E [NEW GAME + - Optional].............................. *ENCORE =============================================================================== 1. Encore Conditions 2. Playing Encore 3. Encore Chapters 1-7 4. Score Pieces 26-32 and Trading Quest Start - Chapter 6 5. Dolce Final Battle 6. EZI Sanctuary This section explains what you will find in Encore Mode and what to expect. Most of the new content is not accessible until late in the game, and that includes finding and playing the new Score Pieces and accessing the bonus "EZI" Encore dungeon in the Sharp Mountains. I've added notes about new items that ARE available throughout the main walkthrough if you're following that, but it's only once you have access to the warp at Baroque in Chapter 6 that there are more things to do. However, I've included a section on most of the bosses, just so you can get an idea of levels required for the Encore game. =============================================================================== 1. ENCORE CONDITIONS .................................................. *ENC01 =============================================================================== To access Encore (New Game +) you must complete the main game and defeat the final boss in the Double Reed Tower. Load that save (you'll see a winning ribbon against it) and you begin the game again, only with some additional benefits. If you have also defeated the first boss inside the Mysterious Unison optional dungeon (located in the Noise Dunes), or completed that dungeon, you will have unlocked Party level 6. If you haven't done that, then your maximum Party Level will be 5. When playing Encore game you can choose your Party Level (and change it at any time), and it can be anything up to the level you unlocked. Ideally you'll have Party Level 6 because that gives many advantages in this new game. Note that whatever Party Level you choose for a particular battle you retain the full capacity Item Set of 50 (or 40 if you're playing with the maximum of Party Level 5.) You retain: * All Score Pieces (chests and search locations will be empty for the new game) * All Costumes * Hero's Crest (allowing access to the Mysterious Unison in Chapter 7, before accessing the Double Reed Tower) * Party Level (allowing you to guard, counter-attack and build Harmony Chains) * Item Set at the maximum (dependent on final Party Level) You do NOT retain: * Character Levels * Equipment (weapons, armour, accessories) * Gold * Items =============================================================================== 2. PLAYING ENCORE ..................................................... *ENC02 =============================================================================== Enemies are very much tougher in the new game, with more HP and more powerful attacks, and they tend to use their full range of skills, more so than in the normal game. Experience (and Gold) for beating enemies is the same, so you won't level up faster or get richer! The beginning of the game is probably the toughest part since you won't have access to cash and items, or be able to generate multiple Harmony Chains while characters' only have one Dark and one Light skill. In general, character levels for bosses need to be higher than in the first game. Of course, that depends on your ability to block and counter effectively, but I found that difficult to pull off consistently. Raising levels will allow you to overpower most enemies, and for boss battles I found that I needed to be around 3-5 levels higher than in my first game. I've identified four strands to winning boss fights: with the appropriate mnemonic of BILE! (I could feel it rising as I died yet again fighting with Tuba on the bridge...damn his total wipe-out Gigantic Slam.) * B - BLOCKING Blocking enemy attacks is vital for success! When playing with Party Level 6 after making a Harmony Chain, look at the commands, rather than watching for the lighted alert, to make sure you're hitting the right buttons to activate guard or counter-attack. * I - ITEM SET Fill the Item Set as soon as possible and keep it replenished with Angel Trumpets. Use these freely to win hard boss fights. (Whenever you find enemies that drop Angel Trumpets, fight them for a while to save on money. The L'Opera Knights (in Heaven's Forest and Agogo Forest) are a good source early on in the game. When you have access to the Warp, stock up on cheap Floral Powders to use for healing in between battles. * L - LEVELS Higher levels mean higher HP and a better chance of survival. Also, the quicker you gain two Dark and Light skills for everyone, the more effective your Harmony Chains will be. * E - ECHOES Before fighting a boss, make your way to the save point before the boss and fight a battle with ordinary enemies solely with the purpose of raising echoes to the maximum. (Kill off two of the three enemies and use ordinary attacks on the last one, avoiding skills.) Beat, Jazz, March and Salsa are especially effective for this purpose. If you lose the battle you'll also lose any echoes you saved up and will have to get them all over again when you reload the game. =============================================================================== 3. ENCORE - CHAPTERS 1- 7 ............................................. *ENC03 =============================================================================== This is more a reflection of the difficulties I encountered with some of the bosses in Encore than a walkthrough, since that already exists! A lot of this is a bit repetitive and I expect that most people can manage these battles better than I did. :p Use poison items on bosses! One more thing. You do NOT have to do the optional Dolce fights in the chapters where she first appears. Once you have access to the warp in Baroque in Chapter 6 you can return to the Wah Lava Caves (through Agogo Village). ------------------------------------------------------------------------------- 3.1.CHAPTER 1 ------------------------------------------------------------------------------- Stock up on Angel Trumpets and healing items in Ritardando so that Polka and Fred have enough to survive! In Heaven's Mirror Forest, fight the first set of enemies, win, retreat to save in Tenuto and, fight them again. Keep doing this until Fred has increased his level to 3. ALWAYS attack from behind so you avoid their powerful attacks. ------------------------------------------------------------------------------- 3.2. CHAPTER 2 ------------------------------------------------------------------------------- -- FORTE CITY ----------------------------------------------------------------- BOSS - TUBA 1 (Level 20) Tuba is insane. At level 15/16 as he will smash two people in one turn. Make sure you've got maximum echoes before the battle starts, although the fact that he gets the first turn isn't good: just hope you can get a turn before he kills everyone. Alternatively, level up, which is what I did. (To level 20.) I went down to the save point at Glissando and walked left to attack the waiting enemy. (Wait until the bat has turned to the left and is heading back along the ledge before attacking it from behind.) Then, went down the rope by the save point and back up to use the save point each time I killed a group. Mainly because I didn't want to waste items or lose any progress if I didn't get the jump on the enemies. Build up your echoes here before fighting Tuba. (Beat is the best character to use for this purpose: just fire his ordinary attack and he quickly builds echoes.) The only problem is that if you lose the battle with Tuba you'll also lose the echoes, even if you quit the game before actually losing, so you'd have to go back down and fight another battle to build them up again. Use Fred, Retto and Viola and an Odd Chocolate on the boss. Equip the best accessories on your party: the two pairs of Speed Shoes and the Lace Veil are essential! Lots of Angel Trumpets will be needed if you cannot block Tuba's attacks. -- CABASA BRIDGE -------------------------------------------------------------- BOSS - TUBA 2 (Level 22) Buy the maximum of Angel Trumpets before fighting Tuba 2. Enemies don't drop them in the next location and there are no shops. Fighting the next boss is going to be a lot easier if you have plenty to spare. Nip up the ladder from the Save Point inside the gate area of Fort Fermata and fight one battle with either Beat or Salsa on the team to raise echoes to the maximum of 32, BEFORE fighting Tuba. The team will include Beat this time and add Viola with one other: Retto is the best bet as Salsa has such low HP. It's essential that everyone is well spread out because Gigantic Slam has a wide area of attack and can cause huge damage to anyone standing at a medium distance from Tuba. Try to guard or counter his attacks to minimise the damage, although that's a bit more tricky if you're using Party Level 6 (which you should be!) because of the changing commands. It's also difficult because you don't know which option will trigger. If you manage to counter, his attacks will do no damage and that's really the only way to survive. Alternatively, fill the Item Set with Angel Trumpets... The other problem is that not everyone will have two attacks - Beat, I'm looking at you, and that can interrupt the flow of your Harmony Chains. Don't start a chain with Beat, and just use him to build echoes with his normal attacks, and hope for the best. ------------------------------------------------------------------------------- 3.3. CHAPTER 3 ------------------------------------------------------------------------------- -- WOODBLOCK GROVES ----------------------------------------------------------- Watch out for the Bloody Onions in the Woodblock Groves. They will do two attacks on each turn and just one of these is enough to kill someone. When facing three of them it's hard work staying alive. The trick to defeating them is to use attacks that knock them backwards into the dark where they change into the easily defeated Leaf Egg. However, the Leaf will hop back to the light as fast as it can! BOSS - TRICK OR TREAT (Levels 25-28) As usual, fill up the Item Slot and make sure you have the maximum echoes before starting this battle. Return to the previous area and fight the mushroom enemies to raise echoes for the team. There's one waiting at the corner back from the Save Point and it won't move, letting you approach it from behind every time. This is a really good place to level up if you need to do so, and each battle with three Mushroom Up enemies nets 1710 experience points. Start the battle with maximum echoes and use two items on the boss on the first turn: the Odd Chocolate and Fish Incense. Don't start a Harmony Chain with Jazz (if you use him) because he probably won't have a second skill. Kill the Red Caps because the boss revives them with only minimum HP and that takes a turn away from when it might be attacking you. -- LENTO CEMETERY ------------------------------------------------------------- BOSS - DEATH CROW (Levels 25-30) Falsetto learns her second Light skill at level 25 and with that she can be much more valuable if you're using Party Level 6 Harmony Chains. Retto gains Starlight Blast, a powerful 8 strike attack at level 30. Once again, get into a fight near the exit to the Back Door path expressly for the purpose of raising echoes to the maximum before fighting the boss. Leave off the Brilliant Brooch and Recovery Gloves so the other team can use those in the next chapter, and although you have the Onyx Bracelet it might be best to leave this off too, so Salsa can use it with the Skull and Bones armour. ------------------------------------------------------------------------------- 3.4. CHAPTER 4 ------------------------------------------------------------------------------- -- PIRATE SHIP ---------------------------------------------------------------- BOSS - DOLCE (Levels 24-25) Team: Polka, Salsa, Frederic With the team at level 21/23 the main part of the ship is easy enough. At level 24 Fred gets Spirits Pathway making him far more useful as a healer. Make sure to buy tons of healing items on the Baroque Ship BEFORE fighting Dolce because you go straight into more adventures with no chance to shop again. Raise echoes on the blond pirate group of 3 in the hallway as you can easily attack from behind. One tip is to force the enemies to be close to Polka so Salsa can use her Solar Flare attack rather than Shadow Silhouette if you're trying to avoid her getting killed. (990 experience points for a group of three brown haired pirates and 1275 for a group of three blond pirates.) If you've managed to pick up a few Lion's Mane items from fighting the Warrior Pirates add these to the item Set and use them at the start of the battle. It's worth raising Salsa's level to a minimum of 23 because she gets another Light skill, Grand Slam and that has five hits making raising echoes even faster, and it also has a medium knockback effect. With the Onyx Bracelet and Skull and Bones equipment Salsa will be better defended, but she is still likely to die easily...I used her to build up echoes (very easy if the enemies group together) and let Fred activate the Harmony Chain. Try and move so you get a group of enemies attacking in a pool of light. You can always move Polka next the enemy group to ensure that. Solar Flare will blast them all! DON'T use items on Dolce at the start because there is a chance they will land on one of the pirates. Stupid lack of targeting. Even with pretty decent guarding the fact that they all can inflict enough damage to kill someone, and that they all get two attacks per turn means that you'll be fighting just to survive. -- LAMENT --------------------------------------------------------------------- BOSS - SPIRIT SVETOVIT (Levels 25-27) With a team of Beat, Polka and Fred this isn't too difficult, although you might find that some of the more powerful attacks cannot be guarded against. Crescendo and Serenade will have much lower levels than the rest of the party in this game so are of less value. -- WAH LAVA CAVES ------------------------------------------------------------- NOTE - taking photos of the Haken enemies is worth it! I got an A rank for a full view snap of one of them with no obstructions and that netted 633G. BOSS - DOLCE 2 (Level 28-30) Go down from the Save Point, kill all enemies on the way and the one sitting on the X spot. Return to the Save Point and sort out equipment and the team. Salsa is far better than Beat in this battle because you can actually target the enemies you want. Keep Polka healing and fill up with Angel Trumpets and a couple of Goddess ones too. Guarding is relatively easy in this battle but not so in the next... BOSS - FUGUE (Levels 30-32) Team: Polka - Level 32, Salsa - Level 30, Fred - Level 31 Level up on the flying fish (3 Haken Busche enemies) on the steps for 2670 experience points for one battle, and raise echoes before the battle with Fugue if you have Party Level 6. Save your game between each battle because it's easy to get killed off if you miss a guard, and you don't want to waste Angel Trumpets. It's worth-while getting Salsa to Level 30 because she gains her second Dark skill, Deadly Orbit, that has 12 hits. Polka gets Pure Geyser at Level 32, although that's not something that will help for the battle with Fugue. Fugue has the nasty habit of running behind anyone he's attacking which makes guarding a hopeless cause. And he can easily take out two people in one turn. Try and use knockdown attacks (Shooting Star) or Knockback attacks (Grand Slam, Solar Flare, Coup de Grave), to take him off his feet and shorten his attack time. That also means that you need to be fighting in the light area of the battleground. I found it really hard to react to his attack fast enough to guard effectively because you usually have to do so twice in quick succession. . Use the item Celestial Hourglass at the start to give you additional time to throw items at him: Wormwood, Big Paper Fan and a Very Odd Chocolate. It can take quite a few attempts to get the poison to take effect but make sure to do that as he loses over 7000 HP per turn. If using Polka for Earth Heal, keep her far enough away to avoid his attacks but close enough to heal the other two. The other problem is that his ordinary attack targets two people if they are close by, and if you haven't been able to guard then they will be dead. ------------------------------------------------------------------------------- 3.5. CHAPTER 5 ------------------------------------------------------------------------------- -- MANDOLIN CHURCH ------------------------------------------------------------ Level up near the priest so you get free healing! BOSS - LURKER (Levels 28-33) Team: Fred - Level 33, March - Level 28, and Viola Level 32 Use a Wormwood on the Lurker and it will lose 13,000+ HP on each turn. (As usual this might not work the first time, but it's a faster way to defeat it.) Also use a defence decreasing item such as Sock Incense. You can guard quite a number of its attacks successfully and March's Aurora Curtain is a good defensive measure, as is Fred's Spirits Pathway for additional healing. -- BAROQUE -------------------------------------------------------------------- NOTE: If you want to raise levels go to the Celestra Forest and obtain the Snow White Umbrella for Polka. Keep her in the active team and everyone gets 5% more experience from battles. BOSS - DOLCE 3 (Levels 29-33) Team: March - Level 29, Salsa - Level 32, Viola - Level 33 Salsa - Skull and Bones and Onyx Bracelet. Feathered Hat and Mercy Breath. Viola - Thunder Stir, Saint's Vestment, Flare Head and Power Ring March - Pocket Watch, Lace Veil, Night Watcher and Crystal Suit Poison will work on Dolce and you can buy the better Scorpion's Tail in Baroque. If you manage to counter some of the close combat attacks from Dolce or the pirates, they will fall over and that gives you 0 damage and a chance to attack. With this team you'll be able to get repeated Harmony Chains when attacking Dolce, after defeating the pirates. Full-Moon Bind works a treat on Dolce! You get [PIRATE'S PAPER 3]. -- ARIA TEMPLE ---------------------------------------------------------------- BOSS - RONDO (Levels 34 - 29) Team: Viola - Level 34, and Retto - Level 33, Falsetto - Level 29. Viola - Imperial Bow, Saint's Vestment, Recovery Gloves and Brilliant Brooch Retto - Hellstriker, Lion Armour, Recovery Orb, Picket Watch Falsetto - Brain Shatterer, Midnight Shell, Gold Necklace, Copper Necklace. Bombardment is sooo powerful, and if you have three fighters and miss a guard she can destroy you fast. Viola is really the best bet for staying at a middle distance and firing off powerful arrows, ending with Heal Arrow. Equip the Tundra Vest to someone to prevent Slow status.and the Onyx Bracelet to prevent Stop status. You can't use March and Salsa for this battle unless you want to risk having no healing skills. ------------------------------------------------------------------------------- 3.6. CHAPTER 6 ------------------------------------------------------------------------------- See the separate section [4] for all the extra stuff you can do in this chapter. -- MOUNT ROCK ----------------------------------------------------------------- There's nothing too challenging until you meet the bosses. I used Polka and her Snow White umbrella the whole time to aid in gaining experience and by the time I got to Mount Rock everyone, apart from Jazz and Falsetto, was Level 36-38. The main problem is that it's so easy just to avoid enemies and so you don't level up as fast as might be necessary. Equip the Diamond Bracelet to prevent status effects and be careful of the ducks in the shade as their multi-hit attack will wipe out anyone nearby if you haven't guarded. Always attack from behind if you can. March or Salsa are great for keeping Harmony Chains going in every battle. BOSS - FUGUE +1 Team: Viola, Allegretto and Salsa - Levels 40 Skills set: Viola - Heal Arrow/Sacred Strike, Evil Strike/Night Arrow Salsa - Grand Slam/Corona Stream, Deadly Orbit/Shadow Silhouette Retto - Starlight Blast/Sun Slash, Shadow Assault/Void Edge Items : Celestial Hourglass, Sock Incense and Scorpion's Tail. Get this to take effect and Fugue loses around 18000 HP per turn, though it's not essential. You really need to counter rather than guard. Harsh Torment poisons so equip the Diamond Bracelet and Emerald Bracelet to two of the team. Apocalypse Fall will do well over 12000 HP damage. Don't turn your back to the enemies, ever! You should be able to generate repeated Harmony Chains with this team and although you might need to revive someone a few times I managed it with 4 Angel Trumpets left over. (And I'm no expert!) ------------------------------------------------------------------------------- 3.7. CHAPTER 7 ------------------------------------------------------------------------------- Those poor people who played the X360 version had no short-cut back to Baroque and the only way was to walk back down Mount Rock, but we do! YAY! Go through the Elegy of the Moon to the save point near the Xylophone Tower and there's a warp stone waiting for you. Take this directly back to the Baroque Warp Room. You HAVE to go back if you want to get the remaining items from some of the sessions musicians and, of course, if you want to beat the Church of EZI dungeon and Dolce. Elegy of the Moon is added to the list of Warp locations. -- SCORE PIECE SESSIONS ------------------------------------------------------- BAROQUE - Sharp Mountains Walk up the first turning at the Sharp Mountains and turn right to reach the small shrine. You'll find Quack Ukelele waiting there (because EZI is the patron saint of musicians...aha!). Play Score Piece 25 (which is found on Floor 12 of the Mysterious Unison so you'll have to do that first) to get a Rank A and the reward of GOLD MOON. This is weapon for Polka that supersedes the Snow White as it gives an increase of experience of 5% for everyone AND she recovers 10% HP at the start of a turn. You can get a PEACOCK'S FEATHER by playing Score Piece 2.3.7. 8 or 9 for a Rank b. FORTE - Inn Enter the hotel and talk to Phil's dad, who now has a new name: Henpecked Phil's Dad. He will ungraciously agree to a session. Play Score Piece 26 (which you can only obtain by playing a piece found in the Mysterious Unison with a man in Tenuto.) for an A Rank and you acquire the SILVER STAR, a truly excellent sword for Allegretto. This one increases both active time and critical hit rate as well as having ATK +240. You can get a PEACOCK'S FEATHER healing item and Rank B by playing Score Piece 12, 15 or or 31. -- XYLOPHONE TOWER ------------------------------------------------------------ BOSS - OGRE KING & WICKED SHRUB - Level 38-42 Team: Allegretto - Silver Star (42), Polka - Gold Moon (41), March - No Name (38) Raise echoes on the enemies by the Save Point. Polka is not that effective as a fighter, because of her inability to raise echoes, but with Blossom Heal and her new brolly I couldn't resist letting her have a go. Equip the Emerald and Diamond Bracelets to protect from poison status. Try not to turn your backs to the big guy or he'll wallop you. It's probably easier to go for him first as he's a big target and even if he is revives he's easy to kill the second time. Just be aware that if you kill the big guy first he gets revived (and that can happen more than once) and he will do a Gulp move that heals himself. Nevertheless he's still very weak and can be killed off fast. -- MYSTERIOUS UNISON ---------------------------------------------------------- Enter here after completing the Xylophone Tower and fight to raise levels for the Church of EZI. You'll get over 29280 experience points for two Mercurius with the Seven Stars accessory equipped, and 50,040 for three Roaming Pirates. That increases to 30500 and 52125 if you add the 10% for the Gold Moon with Polka. The Perfect Onion threesome gives 56880 experience with the Seven Stars boost, and Astral Lied gives 50880 for a pair (as well as all those millions!) Use the cash to buy 99 of all healing items. Then, go to the Church of EZI for more shopping... and fighting! =============================================================================== 4. SCORE PIECES 26-32 AND TRADING QUEST START - Chapter 6 ............. *ENC04 =============================================================================== After the initial events of Chapter 6 in Agogo Village you will gain access to the Warp Room and it has two active warps. One takes you to the Coda Ruins and the other allows you to choose your destination. The goal is to obtain the rest of the Score Pieces, play Score Pieces with various new and old session musicians, activate the trading quest, and beat Dolce again...What follows is a walkthrough taking you through the fastest route to achieve as much as possible in this chapter. WARP DESTINATIONS * Tenuto Village * Ritardando * Agogo Village * Forte City * Cantabile Inn * Andante * Baroque Ship * Elegy of the Moon (after reaching that town in Chapter 7) NOTE: To return to Baroque Warp during Chapter 7 (which you have to do to obtain the final items and have a chance of beating enemies inside the Church of EZI bonus dungeon) use the warp near the Save Point in Elegy of the Moon. ------------------------------------------------------------------------------- 4.1. AGOGO VILLAGE ------------------------------------------------------------------------------- Raise echoes easily on the weak enemies en route to Fugue. Keep a spare save file in case levels are not high enough and you want to raise them more, as you'll have to do that in Celestra Forest or the Aria Temple. BOSS - FUGUE (Levels 30-34) Team: Viola - Level 34, March - Level 30, Retto.- Level 33 March - Illunis, Land Scales, Werewolf Choker, Heart Pendant. Viola - Imperial Bow, Saint's Vestment, Recovery Gloves, Brilliant Brooch (not really needed since the area is large and mostly in light) Retto - Hellstriker, Lion Armor, Recovery Orb, Power Ring. Use a Celestial Hourglass, Scorpion's Tail and Sock Incense at the start of the battle. Once you get both March and Retto in attack positions start a Harmony Chain and you'll be able to keep generating multiple chains, one after another. (And Full-Moon Bind is very effective, causing Stop status.) Fugue will be dead in no time! (Easiest boss battle yet, much to my surprise, and relief.) ------------------------------------------------------------------------------- 4.2. TENUTO VILLAGE ------------------------------------------------------------------------------- -- TENUTO VILLAGE ------------------------------------------------------------- Treasure: Fish Incense Score : Score Piece 26 Music : Easy Going Flat (Score Piece 24 - Score Piece 26 Score Piece 23 or 30 - Floral Powder Score Piece 6 - Silver Bullet) Take the warp to Tenuto and you'll arrive at the entrance to the village. Enter the top right house and you'll find a [FISH INCENSE] inside a pot next to the woman who is brushing the floor. Enter Polka's house and talk to Solfege for some chat about Polka and her rock, and go to the Flower Field for lots more chatting with the flower pickers, who are out in force. There are two musicians here. Easy Going Flat is the man sitting down at the bottom of the right steps and he'll offer to play a session. Score Piece 24 gets an A Rank and earns you SCORE PIECE 26. Score Piece 23 or 30 gets a B Rank and a FLORAL POWDER, and Score Piece 6 earns an S Rank and a SILVER BULLET. This is an excellent accessory for Beat, making him more useful now than ever before. The second musician is a cat... Walk left from the front door of Polka's house to the path near the stream, and you'll spot a ginger/brown moggy on the path. Talk to the Solitary String (the cat's name) and play Score Piece 21 for an A Rank and ELITE EZI. -- HEAVEN'S MIRROR FOREST ----------------------------------------------------- Score : Score Piece 27 You're not done yet!. Head up the steps and through the opening at the north of the village to enter Heaven's Mirror Forest. Walk all the way to the North until you reach the clearing past the Save Point where you fought a boss enemy a long time ago. Continue up the path to Heaven's Mirror Field. It's really hard to spot if you don't know it's there, but check the large green toadstool at the left of the area and you'll discover a small squirrel sitting on the edge. (You can see it better if you take a couple of steps up.) It gives you [SCORE PIECE 27.] ------------------------------------------------------------------------------- 4.3. FORTE CITY ------------------------------------------------------------------------------- -- FORTE CITY ----------------------------------------------------------------- Treasure: None Score : Score Piece 28, Score Piece 29, Score Piece 30 Music : Petty Oud (Score Piece 30 - Rapture Head. Score Piece 32 - Diamond Bracelet) Warp to Forte and you can now stay at the Inn for 100 Gold, but you can never enter that Suite upstairs... However, you should go upstairs in the Tavern and search the round table down at the right side of the room to find a hidden item: {SCORE PIECE 28]. (Note that you can only find this item if you spoke to Granny in the Baroque Inn during chapter 4, when she's awake.) Return to the Inn, but don't go inside. Investigate the dark corner at the right of the entrance and you'll find another hidden item: [SCORE PIECE 29]. Finally, walk up into the Castle Gate area and talk to the old man at the bottom of the steps. Polka will heal him this time and after the scene ends, walk back and talk to him and he gives you the reward of [SCORE PIECE 30.] Still at the Castle Gate, speak to the guard standing in front of the right gate. This is Petty Oud and, though you never get a chance to fight the guards, you can play a session. Play Score Piece 30 (the one from the man that Polka healed) and you'll get a B Rank and RAPTURE HEAD, an accessory for Viola. Play Score Piece 32, after obtaining this from the Cabasa Bridge with the same Oud and you'll receive an A Rank and a DIAMOND BRACELET. Nice bit of syncopated rhythm! -- HANON HILLS --------------------------------------------------------------- Music : Strolling Ghost Note (Score Piece 9 - Laughing EZI. Score Piece 1 or 21 - Big Paper Fan) Leave Forte from the south exit and walk down the road of Hanon Hills North. Just past the first enemy you'll spot a new figure in the small area off the road, under the trees. Speak to Strolling Ghost Note and play Score Piece 9 for an A Rank and you'll receive LAUGHING EZI. Score Piece 1 or 21 nets a B Rank and a BIG PAPER FAN. The shop is still available for free healing and to buy items. Carry on past here, heading south towards the Fort and you'll end up inside the Central Road - North. -- FORT FERMATA --------------------------------------------------------------- Trading : (Heart Pendant) > Pot Please note that you must have completed the pre-conditions for this Trading Quest: meeting the Former Developer in Ritardando and the Former Servant in Baroque. The route to the locked room inside Fort Fermata depends on how you left the arrangement of floating rooms. With the West side floating room moved to the right you cannot access that room from the West side. Climb the ladder from the Central Road - North area to enter the East Side. Walk all the way down the outer walkway until you reach a ladder. Go down this ladder, walk up a short way and climb the ladder on the second walkway. Go down and across the roof of the moved building and all the way to the end, and climb the ladder down. Walk up, through the lighted room and out the left door. Go down the path and up the first ladder you see. Walk left and you're at the central wall. Walk all the way up to reach the opening that takes you to the West Side. Take the outer walkway and go down until you reach the first ladder. From here it's a short walk up to the locked room. You'll use the Fort Fermata Key to open it Inside there is a small figure in the upper corner, sitting on the floor next to a broken pot. If you have the Heart Pendant equipped to anyone he won't talk to you. With it in your inventory he will, and you discover that this is Chord. Polka hands over the Pendant and you acquire [POT]. To get back faster, maybe... Walk all the way down this outer ring and go down the next ladder and then, up to the small room where you can re-set the moving rooms. Back up the ladder, walk up to the middle wall and then back along the third glass path, You'll see the Save Point shining. Down the ladder, through the moving room, leaving by the left door, and you can walk down the path and climb the ladder. From here it's just a matter of walking back up the middle walkway to the ladder that's close by the locked room. Hop down here, cross the rubble and head up the next path to get through the opening, and you'll be back at the Central Road - South. -- CABASA BRIDGE -------------------------------------------------------------- Score : Score Piece 32 Music : Disappointed Note (Score Piece 19 - Score Piece 32) (Score Piece (many) - Hunting Knife) There's a bit more to do yet. Walk south to the Cabasa Bridge and you'll find someone waiting on this side of the broken bridge. His name is Disappointed Note and he'll play a session. Play Score Piece 19 and you get an A Rank and the final piece of music: SCORE PIECE 32 (It's the piece that looks the same as his piece, only it's an octave higher.) Play just about any Score Piece (1, 2 3, 7, 8, 15, 16, 17, 31, 32 are just a few options! for a B Rank and HUNTING KNIFE. 32 is interesting to hear, so I just played that one, but you don't really need such a weak weapon. Step forwards to the edge of the bridge for a different perspective over the river. ... And, walk all the way back to Forte. Here, you can play that new Score Piece 32 with Petty Oud (at the Castle Gate) and finally return to Baroque via the warp. ------------------------------------------------------------------------------- 4.4. BAROQUE ------------------------------------------------------------------------------- Treasure: (See boss fight!) Score : Score Piece 31 Music : Gentle Harp (Score Piece 16 - Weekly EZI Magazine Score Piece 22 - Bubble Straw) Lonesome Roco (Score Piece 31 - Topaz Bracelet) Walk down to the town and enter the last house at the right where you'll find the dogs barking and whining and the wife in distress. Her husband went to the Sharp Mountains three days ago and hasn't returned. But one of the dogs has come back and Viola translates its barks! You decide to go and rescue the man. -- SHARP MOUNTAINS ------------------------------------------------------------ Walk up the path ignoring the side paths, until you go through the arch that takes you to the Second Point area. As soon as you enter this section, turn right, and walk up (there's an enemy in the way for you to raise echoes to the maximum) and under the overhanging rocks. You'll hear a dog barking so you know you're on the right track. Carry on around the corner and you'll find the man. His dog is fending off a white rat. Team - Beat - Level 34, Polka - Level 34, Allegretto - Level 33. Any team is effective, but having a long range attacker who can rack up echoes quickly is a good strategy. With the Silver Bullet accessory Beat is excellent in this battle. You'll need plenty of Angel Trumpets to be safe. o------------------------o | BOSS - TRACER | Level 34 o------------------------o | Reward: Saint's Mirror | | Artemis's Bow | o------------------------o Cheese Grater is a multiple attack on one. Willow Strike is a tail swipe that will get more than one person if they within range. A magic Raging Breath attack can damage for anything up to 9000 HP, or even more than that. Basically it will kill anyone outright. Its final insult is to use Restore to heal itself for 68900 HP. Despite those powerful attacks this isn't a hard battle compared to other bosses and having raised echoes before the fight will make it even easier. After the battle you're back in the house at Baroque with the happy dogs and couple. They give you a SCORE PIECE 31. Leave and re-enter the house and talk to the wife again. Her name is now revealed as Gentle Harp and she'll offer to play a session. Play Score Piece 16 for an A Rank and you get the WEEKLY EZI MAGAZINE item, and Score Piece 22 for a B Rank and a BUBBLE STRAW item. Go and meet Lonesome Roco again (the boy standing at the right of the fountain in Baroque) and play Score Piece 31 with him to get a Rank A and TOPAZ BRACELET. This accessory prevents Slow status. ******************************************************************************* BY THIS POINT YOU POSSESS ALL SCORE PIECES AND HAVE STARTED THE TRADING QUEST! ******************************************************************************* *See the separate section for details of the Trading Sidequest. ------------------------------------------------------------------------------- 4.5. ANDANTE ------------------------------------------------------------------------------- Treasure: Pyro Blade Music : Sullen Melody (Score Piece 30 - Amethyst Bracelet) Lonely Pitch (Score Piece 20 - EZI Photo) Go to Andante and enter the single room between the bridges where you'll find Sullen Melody. Play Score Piece 30 for an A Rank and the reward of an AMETHYST BRACELET, an accessory that prevents Burst status. Walk out of Andante and turn right. Find Lonely Pitch again and play Score Piece 20 with him at Lake Reverb. You'll get an A Rank and an EZI PHOTO. Carry on along the Lake Reverb Trail and eventually you'll find the Andantino Hideout. Enter the hut, and go through to the second room where there's a treasure chest with a [PYRO BLADE] for Jazz. Equip the Onyx bracelet to him if you want to use this sword since it has the added status effects of Burst and Stop. Return to Baroque. ------------------------------------------------------------------------------- 4.6. AGOGO VILLAGE ------------------------------------------------------------------------------- Music : Precocious Flute (Score Piece 29 - Small EZI) Warp to Agogo Village and go down the left path to find Precocious Flute again. She's standing at the far side of the Cave Front clearing. Play Score Piece 29 with her (it's the one with all the triplets) and obtain the accessory SMALL EZI. You can return to the Wah Lava Caves if you want to go back there for any reason. (Can't think of any, but I suppose if you hadn't obtained the Score Piece there.) -- CHORUS PLAINS -------------------------------------------------------------- Music : Twilight Juju (Score Piece 6 - EZI Free Pass Score Piece 7 - Club Clover Score Piece 15 - Swimming EZI) Now for more important things. Leave Agogo Village by the north exit and make your way back through the Chorus Plains until you reach the lake. Here you'll find two people sitting on the jetty looking at the view of Viola's house and the road to the Cabasa Bridge in the distance. Twilight Juju is the one at the right. Speak to them for the option to play a session. Score Piece 6 gets an S Rank and EZI FREE PASS! YAY! This is the key that allows you access to the EZI Sanctuary in the Sharp Mountains. But there's more. Play Score Piece 7 for a Rank B and CLUB CLOVER, and lastly Score Piece 15 for a Rank A and SWIMMING EZI. ------------------------------------------------------------------------------- 4.7. CANTABILE INN ------------------------------------------------------------------------------- Music : Sister Loving Trumpet (Score Piece 23 - Hippolyte's Belt Score Piece 12 - Snowpuff Cookie) Tenacious Cornet (Score Piece 13 - EZI Pocketbook) Take the Warp to Cantabile Inn and go inside. Enter the left room where you'll find Sister Loving Trumpet. Play Score Piece 23 for an A Rank and she'll give you HIPPOLYTE'S BELT which is nothing special, just an attack increasing accessory. Score Piece 12, 24 or 28 gets a B Rank and SNOWPUFF COOKIE. Her smaller sister is hiding at the upper side of the table next to the window and is hard to spot. Tenacious Cornet will also play a session. Use Score Piece 13 and you'll get an A Rank and the EZI POCKETBOOK accessory. While you're here, enter Woodblock Groves for the final match-up against Dolce. (See the separate section on this.) ------------------------------------------------------------------------------- 4.8. RITARDANDO ------------------------------------------------------------------------------- Music : Methodical Gospel (Score Piece 27 - EZI Pendant) The Warp deposits you next to the Save Point on the beach. Walk up to the town and up the steps to the Church. There's someone sitting in the third pew from the front, at the left side. Talk to Methodical Gospel and play Score Piece 27 for an A Rank and EZI PENDANT accessory. (The Score Piece is the one you get inside Heaven's Mirror Forest, so you need to have found it first.) Don't equip this one as it decreases HP! =============================================================================== 5. DOLCE - FINAL BATTLE ............................................... *ENC06 =============================================================================== You must have Pirate Paper 3, which means that you have already beaten Dolce three times: on the Dolce Pirate Ship, in the Wah Lava Caves and inside the cellar of the Tavern at Baroque. You'll need access to the warp in Baroque. Start by taking the warp to the Cantabile Inn. (You could enter the Groves from Andante but it's much quicker by this route.) -- WOODBLOCK GROVES ----------------------------------------------------------- Guess what? Yes, you've got to return to the poisonous place to find Dolce for the final battle. The Pirate's Paper 3 has a very odd clue: *Cicadae cry C-C-C-C. Blown in the wind B-B-B-B. An empty heart goes A-A-A-A. The trumpet trills D-D-D-D.* This makes absolutely no sense at all at first sight, but simply transpose the letters for numbers based on their order in the alphabet and you get the code: 3214. Though how you were supposed to know WHERE to use that code I have no idea. Anyway, save your game at the Cantabile Inn and walk into the groves. With both the Diamond and Emerald Bracelets you can have two of the team protected from poison. Make your way straight through the first area (jump down to the left of the first bridge and follow the path around, past Hungry Drum) and into South Center. Jump down the third jumping off place at the arrival point and walk up the path to where there's a large Bloody Onion. Just to left of it you'll see a white circular thing that marks the left path. At the other side of this path is an odd furled leaf shape. Check this out and there's a question mark, and use the code. [3] [2] [1] [4]. I found that Level 35 was too low for this battle and I'd suggest waiting until you're on to Chapter 7 (and have Retto's best weapon) before attempting this. That's what I'm going to do anyway! o--------------------o | BOSS - DOLCE | Levels 39-43 o--------------------o | Reward: Wilderness | o--------------------o Team: Retto - Level 43 Polka - Level 42, March - Level 39 Dolce and her pirates (Bass and Guitar) have had an upgrade. Guess it's not only our team that has been levelling up and getting new skills, and this battle is very much tougher than the last. Hurricane Blast is her close up gun blast and Galiote Staver is a mid distance attack on one. It's easy to die, and fast! One time I started with attacking Dolce (though not intending to do so), and she was nearly dead after repeated Harmony Chains, but then, the pirates and she had a turn, I missed a guard and suddenly everyone was dead. So I'd definitely suggest defeating the pirates first, and as fast as possible. Then, go for Dolce and, with repeated Harmony Chains and suffering Stop status from Full-Moon Bind, she won't even get another turn. (March had the Pocket Watch/Werewolf Choker combination.) Your reward is the WILDERNESS weapon for Salsa. Open the pirate's treasure chest and you get the accessory [SEVEN STARS] which increases experience for everyone by 20%. After this I stopped using Polka. To return to the Inn take the path that leads to the left between the white circle thing and the switch you used. Jump down at the first bridge and follow the path up and around to the right, to get back to the Groves: South. Go down the main path past Hungry Drum and jump off the bridge to the lower path that leads south to Cantabile Inn. =============================================================================== 6. EZI SANCTUARY ...................................................... *ENC07 =============================================================================== Where is it and how to get inside? This location only appears in Encore mode (New Game +). Access is first available in Chapter 6. Warp to Agogo Village and walk through the Chorus Plains to the lake. Play Score Piece 6 with Twilight Juju (who is waiting at the lakeside) to obtain the EZI FREE PASS. Return to Baroque and hike up the Sharp Mountains, going left at the first junction. Kill the single enemy and check out the plaque on the rock wall. Quite an interesting conversation ensues. And for anyone who wants to know who EZI Retto has the answer: *He's the god of hiccups, and the patron saint of bread crusts. He's the king of socks, and the reincarnation of a flower stem...* That works for me! Anyway, March and Salsa engineer entry, using the Free Pass, and the plaque disappears. Run back down the mountain and save your game at the Sharp Mountains Base Save Point. Recommended Levels? Enter the opening and you're inside Sharp Mountains Cave. At the end of this short tunnel you'll be inside the The Church of EZI. You can inspect the pillars for some odd information and you'll see the first enemy, a Maledictor type floating at the right. Try attacking it to get a measure of what's in store. If you don't get the option to defend from its attacks then, it will be game over before you even get a move at all. I first tried this at levels of 35 or so and that won't suffice. You'll need to have HP of at least 20,000 to survive one blast. Even at level 55 it is still tough to win one battle. Ideally, finish the Mysterious Unison so your levels are high enough. You will definitely need Party Level 6 if you haven't already got it and lots of money to buy tons of healing items, as well as obtaining the better equipment you'll find there. -- PATH TO PEACE ------------------------------------------------------------- Enemies : EZI Devotee, EZI Torch Bearer. Treasure: None .-||-. / \ |E S E| S = Statue \ / E = Enemy `-..-' ___| ___| ____| | |_E_ |__E_____ E __E____| | | Entrance The route is simple, but too narrow to avoid the enemies and all the statues and weird stuff distracts your eye, making it not that easy to focus on where the enemies appear! ENEMIES There are only two types of enemies and they appear in twos or threes. They specialise in HP draining skills and long distance magic attacks. EZI Devotee Vanquish is a distance magic attack that killed someone outright doing 17000 worth of damage, and Ice Flame did about the same. They are also very fast and will have two attacks on each turn. Receive is an HP draining attack that is capable of sucking out 20,000 HP! One of their attacks might inflict Slow status as well. Support is a healing spell for a wounded ally that gives them 60,000 HP. Watch the commands to see the alert to guard as it comes at a late point during their attack skill animation. Counter is rarely an option, except for a long distance attacker such as Viola or Serenade. (With the Seven Stars you'll earn 92,160 experience points for killing three of them.) EZI Torch Bearer Admonish is a long distance magic attack that can do around 18,000 damage and Offering is a HP drain attack that removes variable amounts of HP and heals them for that amount: the more they need, the more they'll take! Dancing Flame is a distance magic assault that can inflict over 30,000 HP damage. Use Allegretto with the Silver Star sword and the Seven Stars accessory to boost experience. The Bubbly Hat is useful to make sure he gets the first turn before the enemies, at least, in the early stages, if your levels are not that high. The battle ground is round and mostly in darkness with three torches that cast a circle of light. The first enemy is the EZI Devotee and fortunately there are just two of them. Wait until its back is turned even though it will still get the first strike. Heal up after the battle and tackle the second enemy: two Torch Bearers whose ordinary attack can kill one doing around 17,000 HP of damage to March one time. :( After that there's a third enemy and you'll turn a corner into a passage. At Level 55 it was possible to win a battle but not without deaths! I treated these as if they were boss battles and had plenty of Angel Trumpets on hand. Enter the second area and there's an enemy right in front of you. Three of them, in fact. Defeat them and walk up the path on the red carpet until you arrive at a large round room with a statue in the middle of the it, down some steps. There are two sets of enemies here and an opening at the far side of the room. You can avoid the side enemies by edging down the steps to the lower part of the floor, where the statue will talk to you if you check it out. It just warns you about the poisonous floor. Leave through the open archway and you'll be in the next area. -- PASSION PROVING PASSAGE ---------------------------------------------------- Enemies : EZI Devotee, EZI Torch Bearer, Treasure: Glory (TC1), Mjolnir (TC2), Hell's Cannon (TC3) There's a welcome Save Point here, but there's a scene before you can reach it. The statue (Enlightened EZI) explains the test. There are alarms inside the next room and your task is to slip by them undetected. Enter the hallway and you'll be looking down from a bird's eye view. The hall has a floor of red and beige horizontal stripes with some statues that shine a light that extends for 5 tiles, over the paler strips. Avoid walking in the lighted sections or you'll have to fight a battle with two enemies and be back at the start. ________ | | | Sxxxxx| S = Statue | | x = Alarm tiles |xxxxxS | P = Poisonous floor | | SP = Save Point | Sxxxxx| | | |___ ____| ____| |___ | SP | The second room is arranged so you cannot see the statue close to the doorway when you first enter. The light is shining vertically. Walk straight ahead and down the middle poisonous path to reach the exit in the top right corner. _______ | S | | Px | | Px | | Px | | xPx | | xPx | | xP | | xP | | xP | | S_____| The next room appears to have no light shining at all and you can make out some vague purple discolouration at the upper end, but it's nothing. Just walk straight ahead into the next area. -- COURAGE CHECKING CHAMBER --------------------------------------------------- MAP: http://www.gamefaqs.com/ps3/943325-eternal-sonata/faqs/61533 ------------------------------------------------------------------------------- There are no more instructions, but walk forwards until you get the bird's eye view again. This room is much larger and the statues don't reveal their lighted alarm so you have to work out where it's directed. Each statue has a range of 5 tiles, so count the tiles to make sure you avoid the invisible alarm. Poison patches are safe from the alarms but the poison is strong and protective accessories won't work. Poison can remove ALL HP except for 1 if you linger too long and it's wise to keep everyone in good health using items in case you trigger an alarm. If you mess up you'll just be back at the start of this room (after a battle), but if you all die you'll have to start again at the Save Point. Watch out for fighting 3 Torch bearers at once! There are three levers and each one will change the position of the statues, moving them all either clockwise or anti-clockwise by one position. The idea is to use the levers to allow you to access the treasure chests and the exit. You cannot reach the second chest until you've changed the position using lever A, and the third chest needs you to use lever B. You cannot pass through the exit until you've changed the position again, using lever C. ___________ | B |___________________EXIT______ |_______ S S S| C | S = Statue |S S | | P = Poisonous floor | S | | A/B/C = Levers | S X | | TC = Treasure Chest | S ======== | < = Access to TC3 | S ||PPPS | X = Statue for optional boss | PP ||PPP | | PP S | Note that this map is not entirely | S S | accurate due to the restrictions of | S | ASCII, and my abilities. :p |S S | But the linked map on GameFAQs is! | S S | |TC2 S TC3 | |_____S_________________ S | |______________________| S < S| | S | | PP | | S PP S | | PPPPPPTC1 PP PP S | | S PP S | | ppppppp S PP | | PPPPPPP ______S PP | |S | S | | | A | | _|________S____________S_____| | START | Start from 3 tiles to the left of the right wall and walk up into the poison, heading left, to reach the west wall of the first area safely. You can investigate the picture on the wall for a scene. You cannot open the treasure chest from the left and must walk around to the right to acquire [GLORY], a powerful cane for Serenata. Once you reach this section of the room it's easier to see the backs of the statues and judge where is safe to walk. From the treasure chest walk straight down to the horizontal wall and go right (5 tiles) until you reach a statue. Walk up through the poison to the north wall and back down through the next pool of poison. Stop when you are level with the dividing wall and before you reach the statue as it is facing to the right. Walk right and count 5 tiles in front of that statue before taking one step down and then going left. There's a single tile wide safe path that leads to the lever, running one tile up from the south wall. Get to Lever A and use it to change the positions of the statues. You must do this because you cannot get any further with the way the statues are arranged. Using lever A makes all the statues turn once anti-clockwise, changing the arrangement of dangerous areas. Now you can walk up the room (through the poison again) and turn to the right at the final tile of poison. Go right, 4 more tiles and turn up the room. You'll pass between two statues and end up at the right side of the middle wall. Edge around to the left of this dividing wall and keep going left (hugging the wall) until you reach a diagonal line of statues. Stop, and turn up the room. Keep going until you reach the patch of poison and turn left. Stop one tile before reaching the west wall and turn down. You'll find a treasure chest in the corner which contains [MJOLNIR], a weapon for Crescendo. From the treasure chest, return to the poison patch and make your way up to the north western corner of the room, past a statue to your right. Use lever B. This moves the statues back to their original positions: making them turn clockwise. (You can use the lever again and the statues turn as before, so you cannot mess this up.) Now the statues have been moved you can reach the third treasure chest, and you can also inspect the picture on the north wall. From the statue at the left of the picture walk straight down the room until you're back at the middle wall. Walk right, next to the wall and move 2 tiles forwards, still heading right, from the end of the wall. Go down 3 or 4 tiles and walk right again, counting 5 tiles from the statue that's situated at the south west of the treasure chest. When you reach the sixth (safe) tile, go up 1 tile and you should be facing the back of another statue. Turn left and you can open the treasure chest to get a weapon for Beat: the [HELL'S CANNON]. Edge back through the gap and go towards the east wall, staying a couple of tiles away from it, and walk up the room keeping parallel with the wall. You'll reach the third lever. This moves the statues anti-clockwise again. (Note that you can safely walk down the room too, and investigate the third picture.) From the third lever room, go left, and be careful, because the statue adjacent to the left wall of the lever area is facing down. Walk to the back of statue on the north side of the horizontal wall and then, turn up and go straight ahead to the exit. OPTIONAL BOSS! After saving your game in the town, return to the chamber. You'll get in a battle, which you must win, and you'll be sent back to the start. This time you can safely navigate the room (now you know the route). Use both the first two levers and allow yourself to be caught by the alert from the statue that's directly opposite the exit to Placid Parish. You can approach it from the second lever by walking to the right, under the picture on the wall and edging past the short vertical wall. Then, go right, hugging the north side of the horizontal wall and you'll trigger the statue (X) alert. Make sure to heal the team BEFORE you trigger the alarm! You'll need the very best equipment, and it's essential that Retto has the Silver Star sword for its 100% critical attack power. Team: Retto - Level 72, Serenade and Frederic - Level 62 Allegretto - Pocket Watch and Tyrant's Crown Serenade - Seven Stars and Solomon's Ring Frederic - Lion's Chime and Brilliant Brooch Fred is a godsend in this battle. (Many thanks to Neo_Zeromus_X who suggested this team as, prior to that, I'd been using March and Viola.) Equip his Phantom Pain and Tri-Clementia skills and the Brilliant Brooch, so he can always attack without being too close to the enemy. o---------------------o | BOSS - DANDELION | Levels 62-72 o---------------------o | Reward: Noble White | | Sacred Mail | o---------------------o This looks like those Very Very Empty enemies all that time ago, only it's extremely strong. One attack is called Un Oh where it does multiple hits, but that's not too hard to block. Its ordinary attack is also multiple hitting and powerful enough to kill anyone who doesn't manage to guard or counter. The main problem is that you probably won't have any echoes built up before starting the battle, and in any case it will go first. It resists most items so it's not worth bothering with those. If everyone is close by and it decides to do an Un Oh and you don't get the option to guard, then everyone is likely to be dead. Many attacks will simply bounce off because it half buries itself in the floor, blocking any strikes that are not critical ones. Even Allegretto couldn't do much damage to it despite having the Silver Star sword. That was at level 60 so I'm guessing you need to be at higher levels than that to defeat it. In fact, this is one of those battles that can be very easy and fast or a total disaster! My best advice is to raise echoes first, and then you have a chance to generate multiple Harmony Chains with the Dandelion only getting the first turn. At level 72 for Retto and 62 for the other two it took about two minutes to beat, and I didn't have to use a single item! However, I started the battle with 32 echoes, so that's what made the difference. Also, with Fred able to use Phantom Pain from a slight distance I was able to start the Harmony Chain immediately without having to move the second attacker into position. You get 632,400 experience points for winning, with the Seven Stars accessory equipped. One thing I wondered was where it would appear on the battlefield and where the team might be in relation to it, and if that depended on which tile you stepped on to trigger the alarm. I found that the fifth tile seemed to have everyone closer together and the enemy right next to the team. Using the third tile it was further away, giving a slightly better chance to prepare and block its initial attack. The first tile, close to the statue was about the same, with the enemy a short distance away from two of the team, with the third member (the long distance fighter) slightly apart from the rest. The reward isn't guaranteed and you can fight it as many times as you like. First time I got both items and the second time just the Sacred Mail. Don't forget to equip them! They will only "fit" Crescendo and Serenade, making him a total tank and her a speed freak. After the battle you'll be back at the start of the statue rooms. Head back out to save your game and do the same thing again! If you won with this method you should already have a full set of echoes for another bout: or simply head straight for the final boss. -- PLACID PARISH -------------------------------------------------------------- Walk through the water to the left area and speak to the man there. He opens a SHOP! It doesn't sell a lot but what it does sell is worth the effort to get here! I had 50 millions gold or so and just bought 99 of everything. CHURCH OF EZI SHOP -------------------+----------+----------+------------------------------------- ACCESSORY | COST | DEFENCE | Accessory only for Crescendo -------------------+----------+----------+------------------------------------- Scudetto | 10000 | DEF +50 | Prevents all status effects -------------------+----------+----------+------------------------------------- ITEMS | COST | TARGET | EFFECT -------------------+----------+----------+------------------------------------- Goddess Bouquet | 1000 | All | Recover KO (infinite range) Floral Essence | 500 | Single | Recover full HP Spade Clover | 700 | All | Recover 12,000 HP ___________________|__________|__________|____________________________________ The second platform at the right is an Inn. Cost is 321 Gold to stay. Check the large wooden plank set up in the building at the left and you'll get some essential information. (Sort of...) Save your game at the third building on the left. By the time you're done walking through this place everyone will be at 1 HP again, whether or not they have status protection. If you need to level up one way to do so is buy 99 Spade Clovers and return to the Save Point at the start of the Passion Proving Passage. Go back into the Path to Peace circular room. The enemies at the right are always the slightly easier EZI Devotees. Walk through the poison, wait until their back is turned, heal with a Spade Clover (or less powerful Clover) on the steps, and attack! Win, return to save and do the whole thing again, and again and again. If you can manage it, the Dandelion battle gives much more experience, and this is the faster option for increasing levels. -- WONDER WAY ----------------------------------------------------------------- Simply walk through, and make last minute checks on equipment, the Item Set, and health of the active team. Stock up the Item Set with Goddess Bouquets and Angel Trumpets and any Saint's Mirrors you have left (there are only two in the game.) Don't bother with healing items as you'll be healing up from Harmony Chains. Allegretto is a must, and you need a team that will survive any failure to guard or counter (ideally!) and that have good speed. I let the game make the decision for me since it seemed appropriate to use the royal pair for this PS3 only battle. Team: Retto - Level 73, Serenade - Level 65, Crescendo - Level 62. Retto - Werewolf Choker and Pocket Watch. Cressy - Scudetto and Power Ring Serenade - Solomon's Ring and Power Ring -- AWESOME ALTAR -------------------------------------------------------------- This weird scene really felt like a different game. But maybe not, as my team died just the same... o----------------------o | BOSS - THE GREAT EZI | o----------------------o | Reward: Scrapbook | o----------------------o The circular battlefield is the same as before, with three circles of light created by torches. EZI has two allies, much like the Torchbearers but called EZI Holy Light because they both cast a pool of light. They can do the same kinds of attacks as their unholy brethren, with Admonish, and Inspire. The latter skill heals EZI for 98000 HP. Offering is another HP drain attack that hurts for variable amounts but can kill outright if you don't get the option to guard. In other words, they constantly heal EZI as well as attacking you! EZI has two main attacks, both of which can be countered or guarded...usually. The Great EZI Roller is when this big blue totem thing turns on its side and rolls over anyone in its path. I didn't think this was too bad when this took off around 10,000 HP from Viola (in my first attempt) but then it rolled BACK over her and flattened her with a loss of around 40,000 HP (twice as much as she had left!). If you manage to guard the damage is about a quarter of that. If you kill one of the sidekicks EZI will revive it and then heal it up with his Great EZI Cure. What this means is that the battle can end up taking forever as you kill one, he revives it and so on, so forth, without much change occurring. He might start the battle by turning his back to you and doing nothing at all. Good news! Also, if you keep him away from the light he becomes little in size can cannot use healing skills. That's easier to do when the Holy Lights are dead. After a couple of attempts where I mid-judged counters and forgot to revive someone (oops) I managed this only using a couple of Angel Trumpets. It turned out to be pretty easy once I got the Harmony Chains rolling along nicely. I went for one of the Holy Lights first but my attacks tended to target both that enemy and EZI, since they stay pretty close to him. After that I concentrated on EZI and the second Holy Light went down from collateral damage. If you're more skilled you can manage this at lower levels. Retto gained 2 levels and the other two 3 (without the Seven Stars). After winning the battle you get the "SCRAPBOOK" which is added to the Main Menu! You'll be outside the Church and can walk back down the slope to Baroque to save your game. =============================================================================== VIII. I T E M S ........................................................ *ITEM =============================================================================== 1. Recovery Items 2. Movement Items 3. Attack/Battle Items ------------------------------------------------------------------------------- 1. RECOVERY ITEMS ------------------------------------------------------------------------------- These restorative items can be used at any time. V = Value. The number given to the item for the Item Set. -------------------.--------.---.---------------------------------------------- NAME | TARGET | V | EFFECT -------------------+--------+---+---------------------------------------------- Peach Cookie | Single | 1 | Recover 1000 HP Star Cookie | Single | 1 | Recover 3600 HP Snowpuff Cookie | Single | 1 | Recover 5000 HP Honey Cookie | Single | 1 | Recover 9500 HP -------------------+--------+---+---------------------------------------------- Flower Powder | Single | 2 | Recover HP by 50% Floral Extract | Single | 4 | Recover HP by 70% Floral Essence | Single | 6 | Recover full HP -------------------+--------+---+---------------------------------------------- Club Clover | All | 3 | Recover 3000 HP Diamond Clover | All | 5 | Recover 6800 HP Heart Clover | All | 7 | Recover 12,000 HP Spade Clover | All | 9 | Recover full HP -------------------+--------+---+---------------------------------------------- Angel Trumpet | Single | 3 | Recover KO (infinite range) Goddess Bouquet | All | 5 | Recover KO Saint's Mirror | All | 2 | Recover KO and recover all HP (infinite | | | range) ___________________|________|___|______________________________________________ ------------------------------------------------------------------------------- 2. STATUS EFFECT ITEMS ------------------------------------------------------------------------------- All these items are used during a battle. -------------------.--------.---.---------------------------------------------- NAME | TARGET | V | EFFECT -------------------+--------+---+---------------------------------------------- Glowing Tail | Single | 1 | Recover HP & temporary Shining Body Shadow Tail | Single | 2 | Recover HP & temporary Dark Body Shining Tail | Single | 2 | Recover HP and temporary Shining Body. Dark Tail | Single | 2 | Recover HP and temporary Dark Body Bubble Ring | Single | 2 | Recover HP and temporary Air Body Bubble Straw | Single | 1 | Recover HP & Air Body Twilight Feather | Single | 1 | Heal Shining Body Dawn Feather | Single | 1 | Heal Darkness Body Fallen Feather | Single | 1 | Heal Air Body Pure Feather | Single | 1 | Heal Poison Chance Feather | Single | 1 | Heal Slow Icy Feather | Single | 1 | Heal Burst Time Feather | Single | 1 | Heal Stop Heroic Feather | Single | 1 | Heal Passive Peacock's Feather | Single | 2 | Heal all status effects -------------------+--------+---+---------------------------------------------- Lion's Mane | Single | 4 | Increase ATK by 10% Dragon Scale | Single | 4 | Increase DEF by 10% Mouse Metronome | Single | 4 | Increase Speed by 10% Hell Mustard | Single | 2 | Temporary Burst, Increase Attack Power, | | | Decrease Defence -------------------+--------+---+---------------------------------------------- Celestial Hourglass| Party | 2 | Recover one turn of the Action Gauge Star Clock | Party | 1 | Recover one turn of the Action Gauge Stone of the Spring| Party | 2 | Temporarily recover 2200 HP at beginning of | | | turn. -------------------+--------+---+---------------------------------------------- EZI Cracker | - | 20| Unknown Effect. A cracker in the shape of EZI | - | | (Heals ally by 1 HP) EZI Egg | - | 30| Unknown Effect. Egg said to be laid by EZI | - | | (Damages self or ally) EZI Photo | - | 20| Unknown Effect. A picture of the revered EZI | - | | (Causes Burst to enemy + some damage) EZI String Phone | - | 20| Unknown Effect. Allows you to talk to EZI | - | | (Causes Stop to enemy) Weekly EZI Magazine| - | 40| Unknown Effect. Weekly magazine of EZI Church | - | | (Causes Attack Down to enemy + some damage) EZI Bun | - | 50| Unknown Effect. A bun shaped in form of EZI | - | | (Heals ally for 321 HP) ___________________|________|___|_____________________________________________ ------------------------------------------------------------------------------- 3. ATTACK ITEMS ------------------------------------------------------------------------------- All these items are used during a battle. Some of them won't be effective on bosses. -------------------.---------------.---.--------------------------------------- NAME | TARGET | V | EFFECT -------------------+---------------+---+--------------------------------------- Odd Chocolate | Single Enemy | 3 | Decrease ATK by 5% Very Odd Chocolate | Single Enemy | 4 | Decrease ATK by 10% Fish Incense | Single Enemy | 3 | Decrease DEF by 5% Sock Incense | Single Enemy | 4 | Decrease DEF by 10% Big Paper Fan | Single Enemy | 1 | Slow Poison Whitecap | Single Enemy | 1 | 70% Chance of Poison Wormwood | Single Enemy | 3 | 80% Chance of Poison Scorpion's Tail | Single Enemy | 6 | 90% Chance of Poison ___________________|_______________|__________________________________________ =============================================================================== IX. E Q U I P M E N T ................................................. *EQUIP =============================================================================== 1. Weapons 2. Armour 3. Accessories 4. Costumes and Scrapboook =============================================================================== 1. WEAPONS =============================================================================== 01. Allegretto 02. Beat 03. Claves 04. Crescendo 05. Falsetto 06. Frederic (Chopin) 07. Jazz 08. March 09. Polka 10. Salsa 11. Serenade 12. Viola 01. ALLEGRETTO -------------------.----------.----------.------------------------------------- NAME | ATTACK | OTHER | DESCRIPTION/ADDITIONAL -------------------+----------+----------+------------------------------------- Hunting Knife | ATK +7 | - | Default weapon Saber | ATK +12 | - | A single-edged sword Long Sword | ATK +20 | - | Used by eastern swordsmen Poison Blood | ATK +24 | Poison | Chance of poisoning the enemy Dragoon Blade | ATK +20 | Lght +47 | Inflicts greater damage to dark Walloon Sword | ATK +30 | - | A sword used by mercenaries Branch Sword | ATK +38 | - | An old-style knight's sword Crescent Blade | ATK +42 | HP | Recover 10% HP at beginning of turn Back Sword | ATK +50 | - | A single-edged sword Hellstriker | ATK +65 | Burst | Charmed with a spell Scramasax | ATK +75 | - | A sword from the northern lands Jade Falcon | ATK +73 | Speed | Increases movement speed in battle Doom Guard | ATK +80 | - | Stolen by Vainomoinen Sunbringer | ATK +70 | Lght +50 | Inflicts greater damage to dark Claimh Solais | ATK +86 | - | Sword of fire and light Nidhoog's Fang | ATK +128 | Poison | Chance of poisoning the enemy Lech Blade | ATK +149 | - | Sword that led Lech to eagle's nest Velmungdd's Lust | ATK +160 | - | Sword buried by the King Velmungdd. Seven-Branched | ATK +182 | - | Oriental sword that depicts a flame Sheol Sword | ATK +200 | HP | Recover HP by 10% at start of turn Silver Star | ATK +240 | Increase | Increase active time and critical | | | hit rate (100%). ENCORE ONLY EZI Paddle | ATK+32.1 | (fake) | Wooden sword ___________________|__________|__________|_____________________________________ 02. BEAT -------------------.----------.----------.------------------------------------- NAME | ATTACK | OTHER | DESCRIPTION/ADDITIONAL -------------------+----------+----------+------------------------------------- Arequebus | ATK +6 | - | Default weapon Serpentine Lock | ATK +8 | - | Old one-handed pistol Jezail | ATK +17 | - | Front loading rifle Wolf's Fang | ATK +34 | - | Gun decorated with a wolf's fang Hoolurge Gun | ATK +45 | - | Gun equipped with a steel claw Lohar Cannon | ATK +20 | Dark +40 | Inflicts greater damage to light Warhammer Gun | ATK +55 | - | An all-purpose weapon Hatchet Musket | ATK +58 | Slow | Chance of slowing the enemy Sabertooth | ATK +63 | Poison | Chance of poisoning the enemy Flintlock Pick | ATK +70 | Critical | Increase critical hit rate Matchlock Axe | ATK +85 | Action | Gauge increases when attack hits Magnum Arm | ATK +95 | - | Weapon used by wild animal hunters Nagul Fang | ATK +170 | Speed | Increase speed by 10% Hell's Cannon | ATK +200 | Action | Gauge increases when attack hits | | | ENCORE ONLY ___________________|__________|__________|_____________________________________ 03. CLAVES -------------------.----------.----------.------------------------------------- NAME | ATTACK | OTHER | DESCRIPTION/ADDITIONAL -------------------+----------+----------+------------------------------------- Espada Rapier | ATK +20 | Lght +35 | Inflicts greater damage to dark. Fencing Saber | ATK +10 | Dark +50 | Inflicts greater damage to light Seraphic Touch | ATK +156 | - | Heavenly weapon Nemesis Sword | ATK +180 | - | Sword born from the goddess Nemesis Retaliator | ATK +192 | Combos | Increases combos when attacking ___________________|__________|__________|_____________________________________ 04. CRESCENDO -------------------.----------.----------.------------------------------------- NAME | ATTACK | OTHER | DESCRIPTION/ADDITIONAL -------------------+----------+----------+------------------------------------- Noble Mace | ATK +55 | - | Mace used by a noble for protection. Rochin | ATK +63 | - | Short spear made on an island nation Langya Bang | ATK +118 | - | Short range weapon with spikes White Star | ATK +153 | - | A ceremonial spear Morgenstern | ATK +175 | - | A miraculous weapon Royal Staff | ATK +196 | - | A weapon forged by master craftsman Mjolnir | ATK +230 | - | Hammer that serves god of lightning | | | ENCORE ONLY ___________________|__________|__________|_____________________________________ 05. FALSETTO -------------------.----------.----------.------------------------------------- NAME | ATTACK | OTHER | DESCRIPTION/ADDITIONAL -------------------+----------+----------+------------------------------------- Brass Knuckle | ATK +44 | - | Cheap gauntlets made of brass Meat Hook | ATK +50 | - | An item used by ordinary butchers Power Stroke | ATK +54 | Slow | Chance of slowing the enemy Mailed Fist | ATK +10 | Dark +50 | Inflicts greater damage to light Brain Shatterer | ATK +70 | - | Can only be used by a master Death's Head | ATK +83 | - | An evil weapon Jiao Zhu | ATK +97 | - | A striking weapon Celestial Gloves | ATK +108 | Slow | Chance of slowing the enemy Tyr's Left Arm | ATK +123 | Action | Gauge increases when attack hits Tyr's Right Arm | ATK +140 | - | The arm of the one-handed god Tyr Iron Gloves | ATK +160 | Slow | A massive gauntlet worn by Thor Lord's Reign | ATK +179 | Combos | Increase combos when attacking ___________________|__________|__________|_____________________________________ 06. FREDERIC (CHOPIN) -------------------.----------.----------.------------------------------------- NAME | ATTACK | OTHER | DESCRIPTION/ADDITIONAL -------------------+----------+----------+------------------------------------- Pine Baton | ATK +8 | - | Default weapon Bamboo Shaft | ATK +10 | - | Light baton Cork Baton | ATK +18 | - | Baton made from cork Maple Baton | ATK +25 | HP | Max HP increased by 5% Oak Barrel | ATK +30 | - | Baton made from oak Harmonic Stick | ATK +47 | - | A branch from a mysterious tree Buffalo Horn | ATK +43 | - | Baton made from a buffalo's horn Ebony Staff | ATK +52 | HP | Max HP increased by 5% Resonating Stick | ATK +58 | - | Magic wand that confuses the weak. Prophetic Cane | ATK +65 | HP | Increase maximum HP by 5% Gold Baton | ATK +67 | - | Gold baton adorned with jewels Oracle Cane | ATK +75 | MAG +7 | Darkness Body Muse Baton | ATK +73 | Absorb | Absorb 10% of inflicted damage as HP Apollo's Lichanos | ATK +89 | MAG +7 | Legendary baton Mistilteinn | ATK +100 | - | The lost mistletoe branch Voiceless Scepter | ATK +143 | - | Scepter of a king with no people. Freudhersch | ATK +185 | SPD +30 | Chance of stopping the enemy ___________________|__________|__________|_____________________________________ 07. JAZZ -------------------.----------.----------.------------------------------------- NAME | ATTACK | OTHER | DESCRIPTION/ADDITIONAL -------------------+----------+----------+------------------------------------- Broad Sword | ATK +60 | - | A wide and thick double-edged sword Falchion | ATK +73 | - | Weapon with a curved blade Herebra | ATK +95 | Passive | A long sword Bastard Sword | ATK +88 | - | A long heavy sword Rib Crusher | ATK +105 | Slow | Sword with destructive powers Zweihander | ATK +100 | - | A massive sword Pyro Blade | ATK +115 |Burst/Stop| Sword with status effects. ENCORE Soul Cremator | ATK +118 | - | Fearful sword that devours the soul Hecatomb | ATK +125 | - | Sword that sacrificed 100 bulls Thiassi's Bone | ATK +158 | - | It freezes the enemy Tyrant Slayer | ATK +162 | - | Legendary magic sword Skofnung | ATK +195 | Burst | Sword of Hrolfr Kraki Bezwell's Sword | ATK +220 | Absorb | Absorb 20% of inflicted damage as HP ___________________|__________|__________|_____________________________________ 08. MARCH -------------------.----------.----------.------------------------------------- NAME | ATTACK | OTHER | DESCRIPTION/ADDITIONAL -------------------+----------+----------+------------------------------------- Night Watcher | ATK +60 | - | Blade belonging to the twin moons Lunaticus | ATK +20 | Dark +60 | Inflicts greater damage to light Illunis | ATK +78 | Critical | Increase critical hit rate Solar Eclipse | ATK +25 | Dark +65 | Inflicts greater damage to light. | | | Shining Body No Name | ATK +95 | - | A weapon forgotten by the fates Arc Strike | ATK +30 | Dark +90 | Inflicts greater damage to light Alvis Hoop | ATK +55 | Dark +100| Inflicts greater damage to light Wheel of Will | ATK +127 | - | Darkness Body Pervius | ATK +166 | Critical | Increase critical hit rate Niflheim | ATK +70 | Dark +130| Inflicts greater damage to light ___________________|__________|__________|_____________________________________ 09. POLKA -------------------.----------.----------.------------------------------------- NAME | ATTACK | OTHER | DESCRIPTION/ADDITIONAL -------------------+----------+----------+------------------------------------- Cute Umbrella | ATK +5 | - | Default weapon Walking Parasol | ATK +7 | - | Very light, large umbrella (HMF) Wet Umbrella | ATK +15 | - | Slightly large umbrella Paper Umbrella | ATK +28 | MAG +5 | Oriental umbrella Bat Umbrella | ATK +33 | DEF +1 | Very expensive umbrella Frilly Umbrella | ATK +38 | - | A frilled black umbrella Jonas's Parasol | ATK +41 | - | An oriental umbrella Dewdrop Umbrella | ATK +52 | - | An umbrella that closes at night Torn Umbrella | ATK +55 | MAG +5 | Darkness Body Saffron Parasol | ATK +58 | DEF +2 | Pale blue umbrella. Snow White | ATK +62 | - | Increase EXP by 5% for all Leaf Umbrella | ATK +75 | Action | Gauge increases when attack hits Blossom Parasol | ATK +90 | MAG +5 | Pale umbrella Golden Parasol | ATK +110 | - | Mysterious umbrella Teardrop Umbrella | ATK +140 | - | Umbrella of the tree nymph Eurydice Azure Umbrella | ATK +180 | MAG +5 | Has very high attack power Gold Moon | ATK +210 | HP | Recover 10% HP at start of turn. | | | Increase EXP by 5% for all. ENCORE ___________________|__________|__________|_____________________________________ 10. SALSA -------------------.----------.----------.------------------------------------- NAME | ATTACK | OTHER | DESCRIPTION/ADDITIONAL -------------------+----------+----------+------------------------------------- Laricus | ATK +15 | Lght +30 | Offered to the Temple of Beauty Mercy Breath | ATK +56 | - | Bracelet of the Titans. Chakram | ATK +60 | - | Sharp circular blade Torquatus | ATK +15 | Lght +60 | Inflicts greater damage to dark Orbis | ATK +73 | - | Weapon made for the army Lunar Eclipse | ATK +25 | Lght +65 | Inflicts greater damage to dark. | | | Darkness Body Wilderness | ATK +90 | - | Evil blade. ENCORE ONLY (Dolce) Muspelheim | ATK +95 | - | Dropped by a devil Ruthless | ATK +109 | - | Weapon of the hero Jagiellonka. Nodus | ATK +55 | Lght +100| Inflicts greater damage to dark Alfheim | ATK +70 | Lght +130| Inflicts greater damage to dark ___________________|__________|__________|_____________________________________ 11. SERENADE -------------------.----------.----------.------------------------------------- NAME | ATTACK | OTHER | DESCRIPTION/ADDITIONAL -------------------+----------+----------+------------------------------------- Princess Staff | ATK +50 | - | Ornamental cane Ares Staff | ATK +55 | Burst | Adorned with a crystal Arcana Wand | ATK +110 | - | Foretells future with mystical power Sage's Staff | ATK +145 | - | Cane grants wisdom to holder Power Staff | ATK +180 | - | Cane Glory | ATK +230 | - | Cane crowned with glory ENCORE ONLY ___________________|__________|__________|_____________________________________ 12. VIOLA -------------------.----------.----------.------------------------------------- NAME | ATTACK | OTHER | DESCRIPTION/ADDITIONAL -------------------+----------+----------+------------------------------------- Worn Bow | ATK +30 | - | A bow that was found in storage Rapid Fire | ATK +35 | - | Longbow that excels at quick firing Reed Bow | ATK +47 | - | A simple bow made of reed Swallow Shooter | ATK +55 | Speed | Increase movement speed in battle Windblow | ATK +62 | - | A bow that shoots arrows fast Monkey Bow | ATK +77 | - | A bow used to frighten away monkeys Thunder Stir | ATK +80 | Speed | Increase movement speed in battle. Double Crescent | ATK +84 | - | Shining Body Imperial Bow | ATK +91 | Burst | Mutsunokami's bow Elven Sight | ATK +100 | - | A magic bow with perfect aim Artemis's Bow | ATK +110 | - | Bow that belongs to the goddess Lugh Lamhfhada | ATK +150 | - | Weapon that hungers for blood Titania's Bow | ATK +178 | - | Bow belonging to Queen Titania ___________________|__________|__________|_____________________________________ =============================================================================== 2. ARMOUR =============================================================================== AL - Allegretto BT - Beat CL - Claves CR - Crescendo FA - Falsetto FR - Frederic JA - Jazz MA - March PO - Polka SA - Salsa SE - Serenade VI - Viola NOTES * - Protects from the named status Status with no * - That armour carries the status effect listed Tactical T - Adds to Tactical Time -------------------.------.-------------.-------------------------------------- NAME | DEF | OTHER | EQUIPPED BY: -------------------+------+-------------+-------------------------------------- Handmade Clothes | +4 | ........... | -- BT -- -- -- -- -- -- PO SA -- -- Stolen Clothes | +4 | ........... | -- BT -- -- -- -- -- -- PO SA -- -- Gentleman's Coat | +5 | ........... | -- -- -- -- -- FR -- -- -- -- -- -- Mail Shirt | +6 | ........... | AL BT CL -- -- -- JA MA -- -- -- -- Pretty Clothes | +10 | ........... | -- BT -- -- -- -- -- -- PO SA -- -- Light Guard | +11 | ATK +1 | AL BT CL -- -- -- JA MA -- -- -- -- Hunting Coat | +12 | ........... | -- -- -- -- -- FR -- -- -- -- -- -- Leather Hide | +13 | ........... | -- BT -- -- FA FR -- MA PO SA -- VI Guardian Clothes | +17 | ........... | -- BT -- -- -- -- -- -- PO SA -- -- Wool Robe | +18 | ........... | -- -- -- -- FA -- -- -- -- -- SE VI Red Velvet | +20 | ........... | -- -- -- -- -- -- -- MA PO SA -- -- Breast Guard | +21 | ATK +1 | AL BT CL -- -- -- JA MA -- -- -- -- Pair Jacket | +22 | Poison * | -- BT -- -- FA FR -- MA PO SA -- VI Fancy Clothes | +24 | Tactical T | -- BT -- -- -- -- -- -- PO SA -- -- Coachman's Coat | +28 | ........... | -- -- -- -- -- FR -- -- -- -- -- -- Tailored Clothes | +28 | ........... | -- BT -- -- -- -- -- -- PO SA -- -- Leather Jacket | +30 | Critical * | -- BT -- -- FA FR -- MA PO SA -- VI Cloth Dress | +30 | ........... | -- -- -- -- FA -- -- -- -- -- SE VI Full Plate | +30 | ........... | AL -- CL CR -- -- JA -- -- -- -- -- Larkspur Robe | +31 | ........... | -- -- -- -- FA -- -- -- -- -- SE VI EZI Pajamas | +32.1| (fake) | AL BT CL CR FA FR JA MA PO SA SE VI Charmed Scales | +35 | ........... | AL -- CL CR -- -- JA -- -- -- -- -- Sparkling Clothes | +37 | ........... | -- BT -- -- -- -- -- -- PO SA -- -- Elegant Clothes | +42 | ........... | -- BT -- -- -- -- -- -- PO SA -- -- Bird Cloak | +50 | ........... | -- -- -- -- -- FR -- -- -- -- -- -- Mammoth Armor | +45 | ........... | AL -- CL CR -- -- JA -- -- -- -- -- Hard Jacket | +45 | Tactical T | -- BT -- -- FA FR -- MA PO SA -- VI Luckless | +46 | ........... | -- -- -- -- FA -- -- -- -- -- SE VI Silk Dress | +46 | ........... | -- -- -- -- FA -- -- -- -- -- SE VI Tundra Vest | +47 | Slow * | -- BT -- -- FA FR -- MA PO SA -- VI Leather Guard | +50 | Passive * | -- BT -- -- FA FR -- MA PO SA -- VI Regal Dress | +50 | ........... | -- -- -- -- FA -- -- -- -- -- SE VI Sailor's Uniform | +51 | ........... | -- -- -- -- -- -- -- MA PO SA -- -- Evening Clothes | +51 | ........... | -- BT -- -- -- -- -- -- PO SA -- -- Ugly Clothes | +53 | Critical * | -- BT -- -- -- -- -- -- PO SA -- -- | | Passive | -- -- -- -- -- -- -- -- -- -- -- -- Tiger Armor | +54 | ........... | AL -- CL CR -- -- JA -- -- -- -- -- Battle Shirt | +55 | ATK +1 | AL BT CL -- -- -- JA MA -- -- -- -- Midnight Shell | +56 | ........... | -- -- -- -- FA -- -- -- -- -- SE VI Proper Armor | +56 | ........... | AL -- -- CR -- -- JA -- -- -- -- -- Cloud Cape | +57 | ........... | -- -- -- -- -- -- -- MA PO SA -- -- Saint's Vestment | +59 | ........... | -- -- -- -- FA -- -- -- -- -- SE VI Crystal Suit | +60 | ATK +2 | AL BT CL -- -- -- JA MA -- -- -- -- Skull and Bones | +60 | Stop | -- -- -- -- -- -- -- -- -- SA -- -- Chivalry Armor | +62 | ........... | AL -- CL CR -- -- JA -- -- -- -- -- Black Velvet | +65 | ........... | -- -- -- -- -- -- -- MA PO SA -- -- Lion Armor | +65 | ........... | AL -- CL CR -- -- JA -- -- -- -- -- Gorgeous Clothes | +67 | Critical * | -- BT -- -- -- -- -- -- PO SA -- -- Eagle Robe | +69 | ........... | -- -- -- -- FA -- -- -- -- -- SE VI Fog Cloak | +70 | ........... | -- -- -- -- -- FR -- -- -- -- -- -- Land Scales | +70 | ATK +2 | AL BT CL -- -- -- JA MA -- -- -- -- Freiturnier | +79 | ........... | AL -- CL CR -- -- JA -- -- -- -- -- Concealing Jacket | +80 | Poison * | -- BT -- -- FA FR -- MA PO SA -- VI Obscure Jacket | +80 | Air Body | -- -- -- -- FA -- -- -- -- -- SE VI Antelope Armor | +80 | HP +3% | AL -- CL CR -- -- JA -- -- -- -- -- Cursed Armor | +85 | Dark Body | AL -- CL CR -- -- JA -- -- -- -- -- Crescent Cloak | +91 | ........... | -- -- -- -- -- FR -- -- -- -- -- -- Fragment | +92 | ATK +3 | AL BT CL -- -- -- JA MA -- -- -- -- Transeo | +104 | ........... | -- -- -- -- FA -- -- -- -- -- SE VI Mist Cape | +109 | ........... | -- -- -- -- -- -- -- MA PO SA -- -- Storm Shroud | +119 | Inc. Speed | AL BT CL -- -- -- JA MA -- -- -- -- Daybreak Cloak | +120 | Shine Body | -- -- -- -- -- FR -- -- -- -- -- -- Styx's Veil | +126 | ........... | -- -- CL -- -- -- -- -- -- -- -- -- Nil Coat | +136 | ........... | -- BT -- -- -- -- -- -- PO SA -- -- Lech Armor | +140 | ........... | AL -- CL CR -- -- JA -- -- -- -- -- Peacock Dress | +143 | All Status* | -- -- -- -- FA -- -- -- -- -- SE VI Dragon Armor | +148 | ........... | AL -- CL CR -- -- JA -- -- -- -- -- Dark Armor | +150 | HP -20% | AL -- CL CR -- -- JA -- -- -- -- -- | | Dark Body | -- -- -- -- -- -- -- -- -- -- -- -- Noble White | +160 | Speed +20% | -- -- -- -- -- -- -- -- -- -- SE -- Achilles's Armor | +164 | ........... | AL -- CL CR -- -- JA -- -- -- -- -- Sacred Mail | +170 | Inc Def x20%| -- -- -- CR -- -- -- -- -- -- -- -- ___________________|______|_____________|______________________________________ =============================================================================== 3. ACCESSORIES =============================================================================== A. Unique Accessories B. Other Accessories ------------------------------------------------------------------------------- A. UNIQUE ACCESSORIES ------------------------------------------------------------------------------- -------------------.----------.----------.------------------------------------- NAME | ATK/DEF | PERSON | DESCRIPTION/ADDITIONAL -------------------+----------+----------+------------------------------------- Flare Head | ATK +5 | Viola | Magical arrows burst into flames Lead Slug | ATK +5 | Beat | Lead pellets Piercing Shell | ATK +8 | Beat | A sharp, penetrating bullet Hoplon Shield | DEF +8 | Crescendo| Circular shield Rapture Head | ATK +10 | Viola | Arrows that explode ENCORE ONLY Rune Shield | DEF +15 | Crescendo| Engraved shield Silver Bullet | ATK +15 | Beat | Increase combos. ENCORE ONLY Best Lot | ATK +25 | Beat | The very best ammunition Cupid's Head | ATK +30 | Viola | Arrows of the god of love Mirror Shield | DEF +20 | Crescendo| Mirror-like shield Scudetto | DEF +50 | Crescendo| Prevents all status effects ___________________|__________|__________|_____________________________________ ------------------------------------------------------------------------------- B. OTHER ACCESSORIES ------------------------------------------------------------------------------- These accessories can be equipped by anyone. * - Prevents the named status. -------------------.----------.----------.------------------------------------- NAME | ATK/DEF | OTHER | DESCRIPTION/ADDITIONAL -------------------+----------+----------+------------------------------------- Copper Necklace | DEF +2 | - | A very ordinary necklace Silver Necklace | DEF +3 | - | A necklace Gold Necklace | DEF +5 | - | ENCORE ONLY Magatama | DEF +6 | - | Unique shape Shard of Sampo | DEF +7 | - | Fragment of a millstone Brisingamen | DEF +8 | - | Beautiful gold necklace Obsidian Mirror | DEF +9 | - | Mirror Sunlight Guards | DEF +10 | - | Armor made by the sun god on a whim Shadow Helm | DEF +11 | - | Helmet Athena's Tear | DEF +30 | - | Treasure of the gods Peace Earring | DEF x10% | - | Increase defense by 10% -------------------+----------+----------+------------------------------------- Stone Sword Hilt | ATK +2 | - | Stone handle for a sword Spirit Arrowhead | ATK +3 | - | Remnant of an arrow shot by a spirit Hippolyte's Belt | ATK +5 | - | Symbol of Amazons. ENFORE ONLY Eye of Horus | ATK +7 | - | Eye of the god who defeated Chaos Solomon's Ring | ATK +10 | Burst | Ring that belonged to a king Power Ring | ATK x10% | - | Increase attack power by 10% -------------------+----------+----------+------------------------------------- Lace Veil | - | HP x5% | Increase Max HP by 5% Heart Pendant | - | HP x10% | Increase maximum HP by 10% Tyrant's Crown | - | HP x20% | Increase maximum HP by 20% Recovery Gloves | - | HP | Recover HP by 10% at start of turn Recovery Orb | - | HP | Recover HP by 20% at start of turn -------------------+----------+----------+------------------------------------- Speed Shoes | - | Speed | Increase movement speed in battle Feathered Hat | - | Speed x5%| Increase Speed by 5% Bubbly Hat | - | Speedx10%| Increase speed by 10% -------------------+----------+----------+------------------------------------- Seven Stars* | - | EXP x20% | Increase EXP by 20% for all. ENCORE -------------------+----------+----------+------------------------------------- Dark Brooch | - | Dark | Darkness Body Brilliant Brooch | - | Light | Shining Body Sky Blue Brooch | - | Air | Air Body Crimson Brooch | - | Burst | Permanent Burst status Emerald Bracelet | - | Poison* | Prevents poison. ENCORE ONLY Onyx Bracelet | - | Stop* | Prevents stop. ENCORE ONLY Topaz Bracelet | - | Slow* | Prevents slow. ENCORE ONLY Amethyst Bracelet | - | Burst* | Prevents burst ENCORE ONLY Ruby Bracelet | - | Passive* | Prevents passive ENCORE ONLY Diamond Bracelet | - | ALL* | Prevents all status effects ENCORE Pocket Watch | - | Action | Gauge increases when attack hits Spell Book | - | MAG x10% | Increase MAG by 10% Werewolf Choker | - | Combo | Increase combo. Adds another hit Alice's Watch | - | Time | Increase Tactical Time Lion's Chime | - | Critical | Increase critical hit rate ENCORE -------------------+----------+----------+------------------------------------- EZI Scarf | - | SPD +1 | Unknown Effect (Speed +1) Smiling EZI | - | - | Unknown Effect (Poison) Cherry EZI | DEF +1 | - | Unknown Effect (Defence +1) Rainbow EZI | - | - | Unknown Effect (Shining Body) Elite EZI | - | - | Unknown Effect (Stop and Slow) EZI Handkerchief | - | - | Unknown Effect (Slow) Laughing EZI | - | - | Unknown Effect (Passive) Swimming EZI | - | - | Unknown Effect (Stop) Small EZI | - | - | Unknown Effect (Nothing discernible) EZI Pocketbook | - | _ | Unknown Effect (Regenerates 1 HP) EZI Pendant | - | HP -10% | Unknown Effect (Decreases HP by 10%) Chapel EZI | - | - | Unknown Effect (Air Body) EZI Certificate | - | _ | Unknown Effect (?) ___________________|__________|__________|_____________________________________ *Seven Stars is the pirate's treasure. (Win the 4th pirate battle with Dolce.) =============================================================================== 4. COSTUMES AND SCRAPBOOK =============================================================================== ------------------------------------------------------------------------------- A. COSTUMES ------------------------------------------------------------------------------- Polka's Costume 1. Chapter 4 Found inside a treasure chest in Mirror's Surface in Lament. Polka's Costume 2: Chapter 1 (ENCORE ONLY) Found under Polka's bed in Tenuto. Accessed when Frederic first visits her house in Chapter 1. Allegretto's Costume. Chapter 6. Inside a treasure chest on Resentment Island, To the Coda Ruins. This can only be accessed by using a warp from the smaller of the two Jealousy Islands. Beat's Costume. Chapter 5 In a treasure chest at the Ritardano Sewers, Start a trading sequence with a kid that you meet outside the Hideout in Ritardando, and you'll be taken to the sewer children's location directly. ------------------------------------------------------------------------------- B. SCRAPBOOK ------------------------------------------------------------------------------- This additional Menu icon is added when you beat the Great EZI inside the Church of EZi dungeon. It contains photographic stills from the game with comments added as if taken by the various characters. The message when you receive it is: *A gift for you, the player, from the characters of Eternal Sonata! Enjoy!* Afternoon Nap Tricked! Total Victory Almost! Like a Melody Like Sunshine The Past No Way! Floral Powder? Love Charm =============================================================================== X. C H A R A C T E R S ' S K I L L S ................................. *SKILL =============================================================================== 01. Allegretto 02. Beat 03. Claves 04. Crescendo 05. Falsetto 06. Frederic (Chopin) 07. Jazz 08. March 09. Polka 10. Salsa 11. Serenade 12. Viola ------------------------------------------------------------------------------- 01. ALLEGRETTO ------------------------------------------------------------------------------- Weapon - Single-handed sword. ----.------------------.-------.-----.--------------.----.--------------------- LVL | SKILL | D/L | SEC | RANGE | HT | EFFECTS ----+------------------+-------+-----+--------------+----+--------------------- 01 | Sun Slash | Light | 2.8 | Melee | 6 | Weak Knockdown 01 | Phantom Wave | Dark | 2.4 | 25ft (+65ft) | 1 | Ice attack + 04 | Sky Divider | Light | 1.6 | Melee | 2 | Medium Knockdown 12 | Void Edge | Dark | 1.6 | Melee | 2 | Strong Knockback 20 | Fire Wave | Light | 2.4 | 25ft (+65ft) | 1 | Fire attack + 30 | Starlight Blast | Light | 3.6 | Melee | 8 | Weak Knockdown 40 | Shadow Assault | Dark | 2.8 | Melee | 6 | Medium Knockdown 50 | Bloody Plume | Dark | 3.6 | Melee | 8 | Medium Knockback ____|__________________|_______|_____|______________|____|____________________ + Engulfs the target and enemies behind it. ------------------------------------------------------------------------------- 02. BEAT ------------------------------------------------------------------------------- Weapon - Hammer, and camera. ----.------------------.-------.-----.--------------.----.--------------------- LVL | SKILL | D/L | SEC | RANGE | HT | EFFECTS ----+------------------+-------+-----+--------------+----+--------------------- 01 | Vivid Shot | Light | - | - | - | Takes photos 01 | Rapid Shooter | Dark | 2.4 | 80ft | 3 | 4 hits on a target | | | | | | within 40 feet. 04 | Fire Blast | Light | 2.4 | 80ft | 3 | 4 hits on a target | | | | | | within 40 feet. 08 | Sledgehammer | Dark | 3.3 | Melee | 6 | Medium Knockdown 12 | Night Shot | Dark | - | - | - | Takes photos 24 | Power Smash | Light | 3.3 | Melee | 6 | Medium Knockback 32 | Vital Drain | Dark | 4.7 | 40ft | - | Absorbs HP 48 | Sky Fire | Light | 3.3 | Infinite | - | Magic - hits target | | | | | | and nearby enemies. ____|__________________|_______|_____|______________|____|____________________ ------------------------------------------------------------------------------- 03. CLAVES ------------------------------------------------------------------------------- Weapon - Rapier ----.------------------.-------.-----.--------------.----.--------------------- LVL | SKILL | D/L | SEC | RANGE | HT | EFFECTS ----+------------------+-------+-----+--------------+----+--------------------- 18 | Unicorn Horn | Light | 2.2 | 25ft | - | Heal all (close by) 18 | Feather Spin | Light | 1.8 | Melee (+15ft)| 2 | Close combat * 18 | Eagle Wing | Dark | 1.8 | Melee (+15ft)| 2 | Close combat * 23 | Obsidian Needle | Dark | 3.5 | Melee | 7 | Strong Knockback 35 | Beast Meteor | Dark | 1.9+| Infinite | - | Target and nearby 45 | Aiatar Horn | Dark | 2.2 | Melee | 1 | Strong Knockback 60 | Bird Swarm | Light | 1.9+| Infinite | - | Target and nearby 75 | Wolf Fang | Light | 3.5 | Melee | 7 | Medium Knockback ____|__________________|_______|_____|______________|____|____________________ * Attack on the target and any enemies behind it. ------------------------------------------------------------------------------- 04. CRESCENDO ------------------------------------------------------------------------------- Weapon - Spear/mace ----.------------------.-------.-----.--------------.----.--------------------- LVL | SKILL | D/L | SEC | RANGE | HT | EFFECTS ----+------------------+-------+-----+--------------+----+--------------------- 23 | Galactic Nebula | Light | 3.8 | Melee | 8 | Close combat attack 23 | Crystal Judgment | Dark | 1.6 | Melee | 2 | Strong Knockback 35 | Diament | Light | 1.6 | Melee | 2 | Medium Knockback 50 | Chaos Bolt | Dark | 1.6 | Melee | 2 | Strong Knockback ____|__________________|_______|_____|______________|____|____________________ ------------------------------------------------------------------------------- 05. FALSETTO ------------------------------------------------------------------------------- Weapon - Gloves ----.------------------.-------.-----.--------------.----.--------------------- LVL | SKILL | D/L | SEC | RANGE | HT | EFFECTS ----+------------------+-------+-----+--------------+----+--------------------- 18 | Snow Claw | Light | 3.8 | Melee | 9 | Medium Knockback 18 | Willow Strike | Dark | 2.1 | Melee (+15ft)| 3 | Medium Knockback * 20 | Night Fist | Dark | 1.6 | Melee (+30ft)| 2 | Attack target and ** 25 | Shadow Beam | Light | 1.6 | Melee | 1 | Medium Knockback 30 | Howling Thunder | Dark | 3.8 | Melee | 9 | Strong Knockback 40 | Phoenix Rising | Light | 2.1 | Melee (+15ft)| 3 | Strong Knockback * 50 | Death Chasm | Dark | 1.6 | Melee | 1 | Medium Knockback 60 | Dragon Blow | Light | 1.6 | Melee (+30ft)| 2 | Attack target and ** ____|__________________|_______|_____|______________|____|____________________ * Kick creates a horizontal shock wave ** Attack target and any enemies behind it. ------------------------------------------------------------------------------- 06. FREDERIC (CHOPIN) ------------------------------------------------------------------------------- Weapon - Conductor's baton. ----.------------------.-------.-----.--------------.----.--------------------- LVL | SKILL | D/L | SEC | RANGE | HT | EFFECTS ----+------------------+-------+-----+--------------+----+--------------------- 01 | Sacred Signature | Light | 1.7 | 25ft | - | Heal one 01 | Piu Grave | Dark | 3.4 | Melee | 3 | Close attack 06 | Coup de Grace | Light | 1.7 | Melee | 1 | Strong Knockback 12 | Coup de Jarnac | Dark | 1.7 | Melee (+30ft)| 2 | Hits in the back too 19 | Mirage Blow | Dark | 1.0 | 15ft | 1 | Decrease ATK by 10 24 | Spirits Pathway | Light | 1.7 | 25ft | - | Heal closest ally in | | | | | | range, or self 28 | Orzel Bialy | Light | 3.4 | Melee | 3 | Close attack 36 | Legion Fulminante| Light | 1.7 | Infinite | 1 | Hits target and | | | | | | nearby enemies. 46 | Phantom Pain | Light | 2.2 | 15ft | 5 | Decrease DEF by 10 52 | Tri-Clementia | Light | 1.7 | Infinite | - | Heal all party 60 | Crimson Blaze | Dark | 1.7 | Infinite | - | Targets all enemies ____|__________________|_______|_____|______________|____|____________________ ------------------------------------------------------------------------------- 07. JAZZ ------------------------------------------------------------------------------- Weapon - Sword. ----.------------------.-------.-----.--------------.----.--------------------- LVL | SKILL | D/L | SEC | RANGE | HT | EFFECTS ----+------------------+-------+-----+--------------+----+--------------------- 19 | Heat Blade | Light | 3.6 | Melee (Fire) | 7 | Weak Knockdown. All 19 | Magma Pillar | Dark | 1.7 | 20ft Radius | - | Attack nearby ens 23 | Plasma Chains | Light | 2.0 | Melee (+30ft)| - | The second hit * 27 | Maelstrom | Dark | 1.7 | 40ft | - | Create a maelstrom 31 | Whirlwind | Light | 1.7 | 40ft (Wind) | - | Create a tornado 43 | Dimensional Turn | Dark | 2.0 | Melee (+30ft)| - | The second hit * 55 | Geo Blade | Dark | 3.6 | Melee (Ice) | 7 | Medium Knockdown 63 | Raven Blast | Light | 1.7 | 20ft Radius | - | Attack nearby foes ____|__________________|_______|_____|______________|____|____________________ * The second hit damages enemies from behind. ------------------------------------------------------------------------------- 08. MARCH ------------------------------------------------------------------------------- Weapon - Rings ----.------------------.-------.-----.--------------.----.--------------------- LVL | SKILL | D/L | SEC | RANGE | HT | EFFECTS ----+------------------+-------+-----+--------------+----+--------------------- 25 | Full-Moon Bind | Light | 3.3 | 10ft | 1 | Status Effect * 25 | Aurora Curtain | Dark | 2.9 | Melee | 3 | Status Effect ** 25 | Super Nova | Light | 3.7 | Melee | 13 | Medium Knockback 25 | Eclipse Gaze | Dark | 1.9 | 20ft (+30ft) | - | Throw two blades *** 35 | Midnight Cloud | Dark | 3.7 | Melee | 13 | Strong Knockback 45 | New-Moon Bind | Dark | 3.3 | 10ft | 1 | Status Effect **** 56 | Luna Stream | Light | 2.9 | Melee (+20ft)| 4 | Scatter enemy + 65 | Illumination | Light | 1.9 | 20ft (+30ft) | - | Throw two blades *** ____|__________________|_______|_____|______________|____|____________________ * Bind the enemy and immobilize them temporarily. ** Reduce the power of the enemy's next attack against you. *** Ricochets to enemies on the sides as well. **** Bind the enemy and reduce their mobility. + Scatter enemy's shadow and any enemies behind it. ------------------------------------------------------------------------------- 09. POLKA ------------------------------------------------------------------------------- Weapon - Umbrella. ----.------------------.-------.-----.--------------.----.--------------------- LVL | SKILL | D/L | SEC | RANGE | HT | EFFECTS ----+------------------+-------+-----+--------------+----+--------------------- 01 | Orange Glow | Light | 2.3 | 25ft | - | Heal one 01 | Shade Comet | Dark | 2.4 | Infinite | 1 | Medium Knockdown * 08 | Nether Wave | Dark | 2.8 | Melee (+30ft)| 6 | Close combat ** 15 | Earth Heal | Light | 2.3 | 25ft | - | Heal others if close 20 | Shooting Star | Light | 2.4 | Infinite | 1 | Medium Knockdown * 28 | Roundel | Light | 2.4 | 15ft Radius | - | Magic - near enemies 32 | Pure Geyser | Light | 2.8 | Infinite | - | Magic - all enemies 36 | Disruption Wave | Light | 2.8 | Melee (+30ft)| 6 | Last hit *** 40 | Blossom Shower | Light | 4.2 | Infinite | - | Heal all party 44 | Zodiac | Dark | 2.4 | 15ft Radius | - | Magic - near enemies 48 | Terra Externa | Dark | 2.8 | Infinite | - | Magic - all enemies ____|__________________|_______|_____|______________|____|____________________ * Inflict damage on the target and nearby enemies. ** With the final attack reaching enemies in the back. *** Last hit inflicts forward splash damage. ------------------------------------------------------------------------------- 10. SALSA ------------------------------------------------------------------------------- Weapon - Rings ----.------------------.-------.-----.--------------.----.--------------------- LVL | SKILL | D/L | SEC | RANGE | HT | EFFECTS ----+------------------+-------+-----+--------------+----+--------------------- 17 | Solar Flare | Light | 2.0 | Melee | 1 | Damage the enemy 17 | Shadow Silhouette| Dark | 3.0 | Melee | 3 | Status effect * 23 | Grand Slam | Light | 1.8 | Melee | 5 | Medium Knockback 30 | Deadly Orbit | Dark | 3.1 | Melee | 12 | Medium Knockdown 35 | Corona Stream | Light | 3.0 | Melee (+15ft)| 4 | Status effect ** 40 | Iron Cross | Dark | 1.8 | Melee | 5 | Strong Knockback 50 | Deadly Circle | Light | 3.1 | Melee | 12 | Weak Knockdown 60 | Dark Nebula | Dark | 2.0 | Melee | 1 | Strong Knockback ____|__________________|_______|_____|______________|____|____________________ * Rob target of energy and increase power of next special attack. ** Rob target of energy and affect enemies behind it as well. ------------------------------------------------------------------------------- 11. SERENADE ------------------------------------------------------------------------------- Weapon - Wand/staff ----.------------------.-------.-----.--------------.----.--------------------- LVL | SKILL | D/L | SEC | RANGE | HT | EFFECTS ----+------------------+-------+-----+--------------+----+--------------------- 22 | Verbum: Celebrus | Light | 4.4 | 83 feet | 6 | Shoots out light 22 | L'energie du Vent| Dark | 3.2 | Infinite | - | Heal all party 35 | Verbum: Expello | Dark | 4.4 | 83 feet | 8 | Shoot out heat. 50 | Throne of Thorns | Light | 3.3 | Infinite | 4 | Pierce the enemy ____|__________________|_______|_____|______________|____|____________________ ------------------------------------------------------------------------------- 12. VIOLA ------------------------------------------------------------------------------- Weapon - Bow and arrows ----.------------------.-------.-----.--------------.----.--------------------- LVL | SKILL | D/L | SEC | RANGE | HT | EFFECTS ----+------------------+-------+-----+--------------+----+--------------------- 11 | Sacred Strike | Light | 2.1 | Infinite | 1 | Medium Knockdown 11 | Bone Crumble | Dark | 3.7 | Melee | 7 | Close combat attack 15 | Heal Arrow | Light | 3.5 | Infinite | - | Heal all party 20 | Hawk Eye | Dark | 3.5 | Infinite | 1 | Status effect * 30 | White Dagger | Light | 3.7 | Melee | 7 | Close combat attack 35 | Evil Strike | Dark | 2.1+| Infinite | 1 | Strong Knockdown 40 | Night Arrow | Dark | 3.2 | Infinite | - | Heal rest of party 50 | Full Barrage | Light | 3.3 | Infinite | X | Arrows come down on | | | | | | nearby enemies. ____|__________________|_______|_____|______________|____|____________________ * Mark the target and increase power of the next attack. X Many arrows =============================================================================== XI. S C O R E P I E C E S L I S T ................................... *SCORE =============================================================================== Although score pieces are arranged in this order on the music menu screen, the game does not give them numbers and you might not have found them in sequence. As a result, it can be tricky to work out which one is which, and that's awkward when selecting one out of many to play with the various people you meet. I've shown the first bar of each score piece, with the names and length of the notes alongside, as an aid to knowing which one is which. Score Pieces 1- 22 can be found in the first playthrough, and 23-25 are found inside the Mysterious Unison bonus dungeon. Score Pieces 26 - 32 are found in New Game+ (Encore) only. If you're playing the Encore game and missed any the first time you'll be able to find them, but they will be added to the bottom of the list. This makes things even more difficult. Why the hell they didn't number them, or at least let you change the order?... Grrr. 01. LOCATION: Agogo Village. Chapter 1. A *?* on the small shrine to the right of March's house. TREBLE CLEF _______*\*/__ _*\ */_______| E D E F G F G A (Quavers) _____________| |_| |_| |_| |_| _____________| _____________| 02. LOCATION: Fort Fermata. Chapter 2. In a treasure chest next to the north gate that opens to Hanon Hills. TREBLE CLEF ____*________ _*________*__| E G C E (Crotchets) _______*_____| | | | | _____________| _____________| 03. LOCATION: Cantabile Inn. Chapter 3. A *?* at the boat near the Save Point. TREBLE CLEF __________*_* _________*___| C G A B C D G B G (Crotchet, semi-quavers, quavers x2) _*____*/___*_| | | | | | |_| |_| ____*/_______| ======= _____________| 04.LOCATION: Woodblock Groves. Chapter 3 Treasure Chest in North Central on a ledge at the left of the Save Point TREBLE CLEF _____________ _______*\____| _*_*__*___*/*| C G C G C E D C D C (Dotted quaver/semi-quaver x2, __*_*________| | | | | |_|_| |_|_| triplets x2) _____________| -= -= 3 3 05. LOCATION: Andante. Chapter 3. First storage room in the shelves at the right, next to Sullen Melody TREBLE CLEF __________*__ __O____*_____| D E F (Minim, crotchet x2) _____________| | | | _____________| _____________| 06. LOCATION: Andante. Chapter 3. Pillar at the left, before the first bridge. (Read message on lower floor) TREBLE CLEF ________________ ________________| B A B A B A E G (Quavers) _*__*__*________| |_| |_| |_| |_| __\__\__\___ *__| __________ *____| 07. LOCATION: Baroque Ship. Chapter 4. Bookcase in right bedroom in the East Hallway TREBLE CLEF _____________ _____*__*____| C D E C (Crotchets) __*_______*__| | | | | _____________| _____________| 08. LOCATION: Baroque Ship. Chapter 4. Barrel on the ship's deck, at the prow. TREBLE CLEF ______________*__ ____________*___| G C B C D E G (Crotchet x2, quaver_semi-quaver, quaver x2) ___*__*_*/______| | | | | | |_| _*______________| --== ________________| 09. LOCATION: Pirate Ship Dolce. Chapter 4. Treasure chest inside the second room at the right on Basement Level 4 TREBLE CLEF ____________* ___*__\*__/__| C D E D E G (Dotted crotchet, quaver, quavers x2, x2) _*___________| |. |_ |_| |_| _____________| _____________| 10. LOCATION: Baroque Castle. Chapter 4. First Floor, East Hallway. Search the gramophone inside the second room TREBLE CLEF _____________ _*________*__| D r C B A r D C (Quaver, rest, quavers, rest, quavers) __r_*\_____\_| |_ |_| |_ |_| _______* r___| _____________| 11. LOCATION: Baroque Castle. Chapter 4. Second Floor. The fourth door at the end of the corridor. Search the large green clock. TREBLE CLEF _____________ _____________| A C E G F sharp, D (Quavers x2, crotchet, crotchet) _____________| |_| |_| | | _____*_______| ____*__#*____| / * * 12. LOCATION: Baroque Inn. Chapter 4. Second floor. Inside the single room down left passageway. Search the tea set on the bureau. TREBLE CLEF _____________ _*/_\*__*__*_| D E E D E D (Quavers x2, dotted crotchet, quaver) _____________| |_| |_| |. |_ (Sorry, E and D look like the same note!) _____________| _____________| 13. LOCATION: Baroque. Chapter 4. Go to the south Entrance area and search the second snowman. TREBLE CLEF ____*____**/_ _*/__\_*_____| D E F D E FF G (Quavers x2, dotted quaver, semi-quaver, _____________| |_| |_| | ||_| quaver (tied note) quaver) _____________| -.= _____________| 14. LOCATION: Sharp Mountains. Chapter 4. At Second Point follow the right path past a flower and search for a *?*. TREBLE CLEF _____________ _____________| G C D E F G (Dotted crotchet, quaver, quavers x2) _____________| |. |_ |_| |_| _*_________*_| _______*__/__| * / 15. LOCATION: Sharp Mountains. Chapter 4. Inside the fireplace at the Lodge. TREBLE CLEF _____________ ____*__*_____| A C E D C B (Quavers, crotchet, crotchet, quavers) __*______*\__| |_| | | |_| _*___________| _____________| 16. LOCATION: Wah Lava Caves. Chapter 4. Middle 3 section. After jumping down a series of ledges go right, jumping over some gaps in the path to reach a treasure chest. TREBLE CLEF _____________ _____________| C r E F G (Crotchet, rest, quaver, quavers) _*___r_______| | |_ |_| ___________*_| _______*__/__| 17. LOCATION: Ritardando. Chapter 5. Inside a basket at the back of the counter in the Bakery. TREBLE CLEF _____________ _____________| E F G (Crotchet, crotchet, minim) _____________| | | | ________o____| __*__*_______| 18. LOCATION: Ritardando. Chapter 5. In the Bakery, left shelves. TREBLE CLEF * -*\ _*____*______ ____*________| G C E G B C B (Quavers x2, crotchet, quavers) __*__________| |_| |_| | |_| _____________| _____________| 19. LOCATION: Ritardando. Chapter 5. Mandolin Church Catacombs, East Section, inside a treasure chest TREBLE CLEF ___________________ ___________________| A A G A D E rest C C# C A F (Quavers x2, semi-quavers x2) ___________________| |_| |_| | | | | | | | | __*_/*_____________| ========= ======== ________* r________| (The C after C sharp is a natural) - / * #* *- * *\ 20. LOCATION: Baroque. Chapter 5. Bar cellar, inside a barrel after defeating Dolce (for the third time) TREBLE CLEF ______________ _____________| E F G E D E F D (Quavers x4) _____________| |_| |_| |_| |_| ____\________| _*/__*__*_/__| / / 21. LOCATION: Celestra Forest. Chapter 6. Given by the Merchant on the bridge when speaking to him after gaining the Aria Temple Key. TREBLE CLEF -* -* -* -* ___|___|___|___|_ ___*___*___*___*_| C E+A G E+A C E+A G E+A (Quavers x4) _*_______*_______| |__| |__| |__| |__| ______*_______*__| _________________| 22. LOCATION: Cowbell Heights. Chapter 6. A hidden item found on the first smaller tree part at the right. TREBLE CLEF ______________ _____________| E E D E D (Minim, tied quaver, quaver, 2 quavers) _____________| | _|_| |_| _o___*___*___| ______\__\___| o-------------------------o | MYSTERIOUS UNISON ONLY! | o-------------------------o 23. LOCATION: Mysterious Unison. Chapter 7. Basement Level 4 TREBLE CLEF ______________ _____________| A G A B C B G (Quavers x2, Crotchet, 2 quavers) _______*_____| |_| |_| | |_| _*\_*/___/\__| _____________| 24. LOCATION: Mysterious Unison. Chapter 7. Basement Level 9 TREBLE CLEF _*_* __/______________ ____*/_* * * * * | A G A E F D E E E (Quaver, Semi-quavers, quavers x3) ______/__________| |_| | |_| |_| |_| _________________| == _________________| 25. LOCATION: Mysterious Unison. Chapter 7. Basement Level 12 TREBLE CLEF Only the first three notes are shown, but the rest are all three note chords. ______________ _____________| Bb D+F D+F+Bb C+Eb+Ab B+D+G B+D+F Ab+C+E B+E+G ____b*_______| | |_ | | | | | | _____|_______| --3-- ==================== ___*_*_______| (Crotchet, quaver, crotchet x2, 4 semi-quavers) _ * * (b - Flat, 3 - triplet) b* o--------------------o | ENCORE GAME ONLY! | o--------------------o 26. LOCATION: Tenuto Village. Chapter 6 (With Warp) Warp to Tenuto and speak to Easy Going Flat, the man sitting at the foot of the steps at the right. Play Score Piece 24 with him. TREBLE CLEF _____________ _____________| G F# F# E (Dotted crotchet, quaver, crotchet, crotchet) _____________| |. |_ | | (The two F sharps are tied) _*___________| ____* *______| * 27. LOCATION : Heaven Mirror's Forest. Chapter 6 (With Warp) Warp to Tenuto and walk to the far end of the forest. Talk to a squirrel that's sitting on a green toadstool at the left. TREBLE CLEF _* ______*\_____ _*________*__| D A G F# D (Crotchet, crotchet, quavers, crotchet) _____________| | | |_| | _____________| _____________| 28. LOCATION: Forte City. Chapter 6 (With Warp) Upstairs in the Pub. This is a hidden item found on the table at the right side of the room. TREBLE CLEF _*____*_______ _____________| F C G C (Four crotchets) ___*_____*___| | | | | _____________| _____________| 29. LOCATION: Forte City. Chapter 6 (With Warp) In a dark corner to the right of the door to the Inn at Forte. TREBLE CLEF _____________ ____*________| D C D E D C B C (Quaver triplet, crotchet, \*/___\*\__*_| |_|_| | |_|_| | quaver triplet, crotchet) _____________| 3 3 _____________| 30. LOCATION: Forte City. Chapter 6 (With Warp) Old man bent over at the Castle Gate steps. Talk to him for a scene, and then talk to him again to receive the Score Piece. (Must have talked to granny in Baroque during Chapter 4.) TREBLE CLEF _* _* ____*_____*__ ___*_____*___| A E G A E G (Crotchet, quavers, crotchet, quavers) _____________| | |_| | |_| _____________| _____________| 31. LOCATION: Baroque City. Chapter 6 (After defeating Fugue) Enter house at the lower right of Main Street. Go to Sharp Mountains to find lost husband. Kill enemy and this Score Piece is the reward. TREBLE CLEF _____________ ____ *_\*_____| A G A C D C B G (Quavers x4) _*__*_____\___| |_| |_| |_| |_| __\________\__| ______________| 32. LOCATION: Cabasa Bridge, Fort Fermata side. Chapter 6 Play Score Piece 19 with Disappointed Note. (Use Warp from Baroque to Forte City and walk through Hanon Hills.) TREBLE CLEF ______________ _____________| D F F# A C D Eb E G G# A (Crotchet, quaver, triplets x3) _____________| | |_ |__|_| |_|__| |_|__| _____________| 3 3 3 3 _____________| # - sharp, b - flat (Only the first 5 notes are shown on the _ _ _ _ * stave) _ _ _ * _ * #* * =============================================================================== XII. S E S S I O N S A N D R E W A R D S ............................ *SESS =============================================================================== The best accessories (and two weapons) in the the game are obtained by playing sessions with various musicians, using Score Pieces you've found. This list shows them in the order in which you can find these characters. To obtain all items you have to play a second game (Encore) as you'll already have many Score Pieces at the start of that game. Some appearances are very specific and if you miss them, they will be gone, but in the Encore game you can revisit everywhere once you get access to the Warp Room in Baroque in Chapter 6. You'll notice that quite a few rewards are just ordinary items. These often have many different Score Pieces that can be played, but the musician will only offer one item. -----------------------.-------------.----------------------------------------- Gentlemanly Pop | Chapter 2 | Forte City Gate -----------------------+-------------+---------------------------------------- Score Piece 2 | Rank A | EZI Cracker Score Piece 1/3 | Rank B | Peach Cookie Score Piece 8 | Rank S | Lion's Mane (Encore) -----------------------+-------------+----------------------------------------- Wiseman Maracas | Chapter 2 | Forte: Glissando Cliffs (Level 1) -----------------------+-------------+---------------------------------------- Score Piece 5 | Rank A | EZI Certificate (Encore) Score Piece 23 | Rank B | Tailored Clothes (Encore) Score Piece - | Rank S | N/A -----------------------+-------------+---------------------------------------- Thief Slur | Chapter 2 | Forte Prison (Cell) -----------------------+-------------+---------------------------------------- Score Piece 17 | Rank A | Emerald Bracelet (Encore) Score Piece 14/16/20 | Rank B | Copper Bracelet (Encore) Score Piece - | Rank S | N/A -----------------------+-------------+---------------------------------------- Hungry Drum | Chapter 3 | Woodblock Groves (South) -----------------------+-------------+---------------------------------------- Score Piece 8 | Rank A | Gold Necklace (Encore) Score Piece 4/7/9/17 | Rank B | Poison Whitecap Score Piece 1 | Rank S | Brilliant Brooch -----------------------+-------------+---------------------------------------- Lonely Pitch | Chapter 3 | Andante: Lake Reverb -----------------------+-------------+---------------------------------------- Score Piece 20 | Rank A | EZI Photo (Encore) Score Piece 1/3/9/14 | Rank B | Shadow Tail Score Piece 23 | Rank S | Onyx Bracelet (Encore) -----------------------+-------------+---------------------------------------- Sullen Melody | Chapter 3 | Andante: Storage Room -----------------------+-------------+---------------------------------------- Score Piece 28 | Rank A | Amethyst Bracelet (Encore) Score Piece 1/5/13/23 | Rank B | Peach Cookie Score Piece 10/12/15 | Rank S | Floral Powder (Encore) -----------------------+-------------+---------------------------------------- Captive Conga: | Chapter 4 | Pirate Ship Dolce: Level 3 -----------------------+-------------+---------------------------------------- Score Piece 4 | Rank A | EZI Scarf Score Piece 16/18/20 | Rank B | Twilight Feather (Encore) Score Piece 3 | Rank S | Dark Brooch -----------------------+-------------+---------------------------------------- Impatient Pizzicato | Chapter 4-6 | Baroque Castle (East Hallway) -----------------------+-------------+---------------------------------------- Score Piece 22 | Rank A | Ruby Bracelet (Encore) Score Piece 2/9/17 | Rank B | Peach Cookie Score Piece 3/14 | Rank S | Angel Trumpet -----------------------+-------------+---------------------------------------- Celebrity Marcato | Chapter 4-6 | Baroque Castle (second floor corridor) -----------------------+-------------+---------------------------------------- Score Piece 1 | Rank A | EZI String Phone Score Piece 7/9/17 | Rank B | Club CLover Score Piece - | Rank S | N/A -----------------------+-------------+---------------------------------------- Lonesome Loco | Chapter 4-6 | Baroque City (right of fountain) -----------------------+-------------+---------------------------------------- Score Piece 30 | Rank A | Topaz Bracelet (Encore) Score Piece 22/28 | Rank B | Fallen Feather Score Piece 15 | Rank S | Sky Blue Brooch -----------------------+-------------+---------------------------------------- Contrary Marimba | Chapter 4-6 | Baroque Main Street (bottom of steps) -----------------------+-------------+---------------------------------------- Score Piece 6 | Rank A | Smiling EZI Score Piece 5 | Rank B | Glowing Tail Score Piece - | Rank S | N/A -----------------------+-------------+---------------------------------------- Killer Bell Lyre | Chapter 4 | Sharp Mountains (Sixth Point cave) -----------------------+-------------+---------------------------------------- Score Piece 14 | Rank A | EZI Egg Score Piece 3/7/18 | Rank B | Star Cookie Score Piece - | Rank S | N/A -----------------------+-------------+---------------------------------------- Worrywort Horn | Chapter 5 | Ritardando (near Fountain) -----------------------+-------------+---------------------------------------- Score Piece 3 | Rank A | Cherry EZI Score Piece 1/17/23 | Rank B | Star Cookie Score Piece - | Rank S | N/A -----------------------+-------------+---------------------------------------- Shallow Sweet | Chapter 5-6 | Baroque Castle (Room - Floor 2 West) -----------------------+-------------+---------------------------------------- Score Piece 12 | Rank A | EZI Pajamas Score Piece 3/28 | Rank B | Poison Whitecap Score Piece - | Rank S | N/A -----------------------+-------------+---------------------------------------- Granny's Girl Quena | Chapter 6 | Baroque Inn (second room upstairs) -----------------------+-------------+---------------------------------------- Score Piece 7 | Rank A | EZI Paddle Score Piece 1/9/16 | Rank B | Fish Incense Score Piece 10/25 | Rank S | Obsidian Mirror -----------------------+-------------+---------------------------------------- Conceited Choir | Chapter 6 | Baroque Castle (Garden) -----------------------+-------------+---------------------------------------- Score Piece 18 | Rank A | EZI Handkerchief Score Piece 1/3/18 | Rank B | Snowpuff Cookie Score Piece 11 | Rank S | Odd Chocolate -----------------------+-------------+---------------------------------------- Aloof Fiddle | Chapter 6-7 | Mount Rock Mineshaft -----------------------+-------------+---------------------------------------- Score Piece 11 | Rank A | Sunlight Guards Score Piece 12/28 | Rank B | Floral Powder Score Piece - | Rank S | N/A -----------------------+-------------+---------------------------------------- Glamorous Oboe | Chapter 7 | Elegy City of the Moon (outside X Tower) -----------------------+-------------+---------------------------------------- Score Piece 28 | Rank A | EZI Bun (Encore) Score Piece - | Rank B | N/A Score Piece - | Rank S | N/A -----------------------+-------------+---------------------------------------- Desolate Goro/Saburo | Chapter 7 | Noise Dunes - Tower Entrance (a rock) -----------------------+-------------+---------------------------------------- Score Piece 10 | Rank A | Shadow Helm Score Piece 13 | Rank B | Chapel EZI Score Piece - | Rank S | N/A _______________________|_____________|_________________________________________ ENCORE ONLY! These musicians ONLY appear in Chapter 6 and/or Chapter 7. -----------------------+-------------+---------------------------------------- Easygoing Flat | Chapter 6-7 | Tenuto Village (near steps) -----------------------+-------------+---------------------------------------- Score Piece 24 | Rank A | Score Piece 26 Score Piece 23 | Rank B | Floral Powder Score Piece 6 | Rank S | Silver Bullet -----------------------+-------------+---------------------------------------- Solitary String | Chapter 6-7 | Tenuto Village (cat near Polka's house) -----------------------+-------------+---------------------------------------- Score Piece 21 | Rank A | Elite EZI Score Piece - | Rank B | N/A Score Piece - | Rank S | N/A -----------------------+-------------+---------------------------------------- Methodical Gospel | Chapter 6-7 | Ritardando (inside Mandolin Church) -----------------------+-------------+---------------------------------------- Score Piece 27 | Rank A | EZI Pendant Score Piece - | Rank B | N/A Score Piece - | Rank S | N/A -----------------------+-------------+---------------------------------------- Precocious Flute | Chapter 6-7 | Agogo Village (Cave Front clearing) -----------------------+-------------+---------------------------------------- Score Piece 29 | Rank A | Small EZI Score Piece 2 | Rank B | Guardian Clothes Score Piece - | Rank S | N/A -----------------------+-------------+---------------------------------------- Twilight JuJu | Chapter 6-7 | Chorus Plains (Lakeside jetty) -----------------------+-------------+---------------------------------------- Score Piece 15 | Rank A | Swimming EZI Score Piece 7 | Rank B | Club Clover Score Piece 6 | Rank S | EZI Free Pass -----------------------+-------------+---------------------------------------- Strolling Ghost Note | Chapter 6-7 | Hanon Hills (North) -----------------------+-------------+---------------------------------------- Score Piece 9 | Rank A | Laughing EZI Score Piece 1/6/21 | Rank B | Big Paper Fan Score Piece - | Rank S | N/A -----------------------+-------------+---------------------------------------- Petty Oud | Chapter 6-7 | Forte Castle Gate (right soldier) -----------------------+-------------+---------------------------------------- Score Piece 32 | Rank A | Diamond Bracelet Score Piece 30 | Rank B | Rapture Head Score Piece - | Rank S | N/A -----------------------+-------------+---------------------------------------- Disappointed Note | Chapter 6-7 | Cabasa Bridge (Fort Fermata side) -----------------------+-------------+---------------------------------------- Score Piece 19 | Rank A | Score Piece 32 Score Piece 1/2/3 etc | Rank B | Hunting Knife Score Piece - | Rank S | N/A -----------------------+-------------+---------------------------------------- Sister Loving Trumpet | Chapter 6-7 | Cantabile Inn (left room) -----------------------+-------------+---------------------------------------- Score Piece 23 | Rank A | Hippolyte's Belt Score Piece 12/24 | Rank B | Snowpuff Cookie Score Piece - | Rank S | N/A -----------------------+-------------+---------------------------------------- Tenacious Cornet | Chapter 6-7 | Cantabile Inn (left room) -----------------------+-------------+---------------------------------------- Score Piece 13 | Rank A | EZI Pocketbook Score Piece - | Rank B | N/A Score Piece - | Rank S | N/A -----------------------+-------------+---------------------------------------- Gentle Harp | Chapter 6-7 | Baroque City (residence with dogs) -----------------------+-------------+---------------------------------------- Score Piece 16 | Rank A | Weekly EZI Magazine Score Piece 22 | Rank B | Bubble Straw Score Piece - | Rank S | N/A *Must have saved her husband first! -----------------------+-------------+---------------------------------------- Henpecked Phil's Dad | Chapter 7 | Forte City Inn (return from Elegy city) -----------------------+-------------+---------------------------------------- Score Piece 26 | Rank A | Silver Star Score Piece 12/15/31 | Rank B | Peacock's Feather Score Piece - | Rank S | N/A -----------------------+-------------+---------------------------------------- Quack Ukelele | Chapter 7 | Sharp Mountains (by EZI Shrine) -----------------------+-------------+---------------------------------------- Score Piece 25 | Rank A | Gold Moon Score Piece 2/3/7/8 | Rank B | Peacock's Feather Score Piece - | Rank S | N/A _______________________|_____________|_________________________________________ =============================================================================== XIII. T R A D I N G S I D E Q U E S T ................................ *TRADE =============================================================================== 1. First Trading Quest (Any Game) 2. Encore Trading Quest - Pre-Conditions 3. Second Trading Quest (Encore only) You can do the first trading quest during Encore, but the second quest is ONLY available in the Encore game and requires access to the warp in Baroque. ------------------------------------------------------------------------------- 1. FIRST TRADING QUEST (ANY GAME) ------------------------------------------------------------------------------- NOTE: This quest does not have to be completed as described, and only the final item, the Aria Temple Key, is essential for progressing the game There are alternative ways to obtain three items (all useful accessories) if a step is missed. See the relevant Chapter sections for more details. * Speed Shoes - find in Gliassando Cliffs * Power Ring - find inside Mandolin Church * Spell Book - find in Celestra Forest 1. Chapter 1.4 - Ritardando Sewers Rat Tail (first item) dropped from Bread Gang boss. 2. Chapter 1.6 - Ritardando Give the the Rat Tail to the girl in the Sewers. Get Stick. Give Stick to the old man at the bottom of the wall in Ritardando. Get Dentures. 3. Chapter 1.7 - Agogo Forest North Give the Dentures to the old man. Get Green Paint Give the Green Paint to the Painter at Agogo Forest Middle South. Get Long Johns 4. Chapter 2.1 - Chorus Plains Give Long Johns to Goat Herder. Get Goat's Milk. 5. Chapter 2.3 - Hanon Hills Give the Goat's Milk to the traveller at the large tree. Get Piggy Bank. 6. Chapter 2.4 - Forte Give the Piggy Bank to the boy near the Castle Gates. Get Speed Shoes. 7. Chapter 2.7 - Back to Cabasa Bridge Give the Speed Shoes to the traveller in Hanon Hills (just before entering Fort Fermata). Get Fruit Basket. 8. Chapter 3.2 - Cantabile Inn Use the Fruit Basket to catch a mouse inside the Inn. Get Winder. 9. Chapter 3.3 - Woodblock Groves Give the Winder to a Bloody Onion (Woodblock Groves North Centre). Get Empty Vase. 10. Chapter 3.3 - Adagio Swamp Use the Empty Vase to pour water on the fish in Adagio Swamp. Get Power Ring. 11. Chapter 5.1 - Ritardando Give the Power Ring to a woman inside left house. Get Cold Medicine. 12. Chapter 5.1 - Ritardando Give the Cold Medicine to the children in the Sewers. Get Spell Book. 13. Chapter 5.3 - Baroque Give the Spell Book to the Magic Researcher in Baroque Castle. Get Aria Temple Key. END OF TRADING! ------------------------------------------------------------------------------- 2. ENCORE TRADING QUEST - PRE-CONDITIONS ------------------------------------------------------------------------------- There are some odd pre-conditions that MUST be met at the precise time, before you can begin this trading quest. * Chapter 5.1 - Ritardando With Beat in charge enter the Cave near the beach Save Point and talk to the Former Developer inside a small alcove at the left of the path. * Chapter 5.3 - Baroque During the events when you're obtaining the Aria Temple Key, talk to an old woman who is found down the path at the right side of the fountain. She's the Former Servant and gives more information. * Chapter 5.5 - Aria Temple Defeat Rondo at the top of the Aria Temple to obtain the Heart Pendant. * Chapter 6.1 - Access to second Warp in Baroque Defeat Fugue in Agogo Village at the start of Chapter 6. When you use the left Warp in Baroque Warp Room you'll arrive at the selected destination at a small turquoise stone. To return to the Warp Room you need to use that stone. ------------------------------------------------------------------------------- 3. SECOND TRADING QUEST (ENCORE ONLY) ------------------------------------------------------------------------------- TIP - While doing this somewhat tedious quest add Polka to the active team and equip her Snow White umbrella. Everyone gains a bit more experience while you fight enemies along the way. Stages 1 - 9 can be completed in Chapter 6. 1. Fort Fermata (See Encore section 4.3. Forte City for more details.) Take the warp to Forte City and leave to the south. Walk through the Hanon Hills until you reach Fort Fermata. Investigate the locked door at the north of the West side of Fort. Get [POT]. Return to the warp at Forte and back to Baroque. (From this point start taking different pictures of monsters with Beat. Make sure it's one of each until you have 12.) 2. Tenuto Go to Tenuto. Give the Pot to the woman inside the house at the top of the right steps. Get [GOAT STEW]. Warp back to Baroque. 3. Chorus Plains Warp to Agogo Village. Leave by the north exit to the Chorus Plains. Give the Goat Stew to the goatherd (found at the left side of the section after the goat bridge). Get [COUPON]. Return to Agogo and back to Baroque. 4. Hanon Hills Warp to Forte City and walk through the hills until you reach the Merchant and his shop. Hand over the Coupon and he gives you [HONEY], and mentions a magic candy that allow you to communicate with animals, and then won't sell you anything. Walk back to Forte and warp back to Baroque. 5. Baroque Castle Enter the castle and go up the left set of stairs to the Second Floor Hallway. Walk left, all the way to the end room where you'll find the Magic Researcher still messing about with his books. You're here to ask him about the magic candy...I guess it makes sense with him being a magic researcher...He has a recipe: Honey and Agogo Droppings and Magic Water, and you hand over the Honey. So all that's required are the droppings and guess where you'll find those? He'll even give a hint if you're not sure. After giving him the Agogo Droppings he tells you to go and rest at the Hotel and come back tomorrow. Do exactly as he says because staying at a different Hotel won't work, and there's a small scene at the Hotel in Baroque. (You don't have to pay!) Return to the researcher's room the next day and he gives you [ODD CANDY] 6. Agogo Village Warp to the village and speak to the boy hanging around near March's house. He wants 20 monster pictures and if you speak to him a second time you'll be given a list of your current photos. You can choose the numbered photos or just give them all to him, and he won't take any duplicates. The quality doesn't matter at all, so long as each photo is of a separate monster. He'll tell you how many more you need and when you've given him twenty you'll get AGOGO DROPPINGS x1. Return to Baroque and hand them over to the Magic Researcher. (You can get quite a few photos just by going to the three areas accessible from Agogo Village. Other than that just carry on with the game (or the Score Pieces search) and take photos of all enemies until you have enough. A trip back to the Aria Temple will allow you to take quite a few snaps. Take a quick visit to the Coda Ruins for three more and you can warp back to Baroque from the first island.) 7. Hanon Hills Once you have the Odd Candy take the warp to Forte City and walk through the hills back to the Merchant and his horse. Hand over the Odd Candy and he'll give you [GLASS BALL] in recompense. The result of eating the candy isn't spectacular. :p Walk back to Forte and warp to Baroque. 8. Baroque Amble down the road to town and find the priest that's hanging around close to the Tavern. You'll give the Glass Ball to him, but he returns it to you after telling you to visit the Aria Temple again. 9. Aria Temple Walk down to the south exit of Baroque and through the Celestra Forest back to the Aria Temple. Climb the rope up to the second floor (it's the fastest route) and leave the middle room. Climb the stairs at the north of the second floor and walk down the empty corridor to reach the stairs at the south that take you to the top floor. Enter the room where you fought Rondo and investigate the shadowy figure you'll see at the back. Retto will hand over the Glass Ball and you'll acquire [ORB]. You can't use this for anything now and have to wait until Chapter 7 before you can do the next stage. Walk back the way you came, but you'll have to take the left corridor on the second floor as you cannot get back inside the rope room. 10. Xylophone Tower - Chapter 7 After Retto opens the barrier at the top of the Tower walk up to the outer ring of this floor and you'll notice a small door with what looks like a pot next to it. Investigate the pot and it's a kind of vase with a gap for something Retto will place the ORB which opens the door. Go through the door and open a treasure chest to get the [LION'S CHIME] accessory. END OF TRADING! =============================================================================== XIV. S H O P L I S T .................................................. *SHOP =============================================================================== You can buy up to 99 of any item. ------------------------------------------------------------------------------- 01. RITARDANDO ------------------------------------------------------------------------------- -------------------.----------.----------.------------------------------------- WEAPON | COST | ATTACK | DESCRIPTION/ADDITIONAL -------------------+----------+----------+------------------------------------- Hunting Knife | 30 | ATK +7 | A knife Arequebus | 20 | ATK +6 | Primitive hook gun -------------------+----------+----------+------------------------------------- ARMOUR | COST | DEFENCE | -------------------+----------+----------+------------------------------------- Mail Shirt | 50 | DEF +6 | Chain mail with small rings -------------------+----------+----------+------------------------------------- ITEMS | COST | TARGET | EFFECT -------------------+----------+----------+------------------------------------- Angel Trumpet | 200 | Single | Recover KO (infinite range) Peach Cookie | 20 | Single | Recover 1000 HP ___________________|__________|__________|____________________________________ ------------------------------------------------------------------------------- 02. AGOGO VILLAGE ------------------------------------------------------------------------------- -------------------.----------.----------.------------------------------------- WEAPON | COST | ATTACK | DESCRIPTION/ADDITIONAL -------------------+----------+----------+------------------------------------- Saber | 150 | ATK +12 | A single-edged sword Wet Umbrella | 70 | ATK +15 | Slightly large umbrella Serpentine Lock | 80 | ATK +8 | Old one-handed pistol Cork Baton | 200 | ATK +18 | Baton made from cork -------------------+----------+----------+------------------------------------- ARMOUR | COST | DEFENCE | -------------------+----------+----------+------------------------------------- Light Guard | 150 | DEF +11 | ATK +1 | Beat, Allegretto Breast Guard | 300 | DEF +21 | ATK +1 | Beat, Allegretto Guardian Clothes | 140 | DEF +17 | - | Beat, Polka Hunting Coat | 100 | DEF +12 | - | Frederic -------------------+----------+----------+------------------------------------- ITEMS | COST | TARGET | EFFECT -------------------+----------+----------+------------------------------------- Angel Trumpet | 200 | Single | Recover KO (infinite range) Peach Cookie | 20 | Single | Recover 1000 HP Floral Powder | 100 | Single | Recover HP by 50% Glowing Tail | 50 | Single | Recover HP & temporary Shining Body Shadow Tail | 50 | Single | Recover HP & temporary Dark Body Twilight Feather | 50 | Single | Heal Shining Body Dawn Feather | 50 | Single | Heal Darkness Body Poison Whitecap | 100 | 1 Enemy | 70% Chance of Poison ___________________|__________|_______________________________________________ ------------------------------------------------------------------------------- 03. HANON HILLS ------------------------------------------------------------------------------- -------------------.----------.----------.------------------------------------- WEAPON | COST | ATTACK | DESCRIPTION/ADDITIONAL -------------------+----------+----------+------------------------------------- Bat Umbrella | 250 | ATK +33 | DEF +1 | Very expensive umbrella -------------------+----------+----------+------------------------------------- ARMOUR | COST | DEFENCE | -------------------+----------+----------+------------------------------------- Breast Guard | 300 | DEF +21 | ATK +1 | Light armor Leather Hide | 100 | DEF +21 | ATK +1 | Light armor Fancy Clothes | 200 | DEF +24 | Increase tactical time Red Velvet | 180 | DEF +20 | A bright, ruby-colored Coachman's Coat | 300 | DEF +28 | Coat worn by coachmen -------------------+----------+----------+------------------------------------- ITEMS | COST | TARGET | EFFECT -------------------+----------+----------+------------------------------------- Angel Trumpet | 200 | Single | Recover KO (infinite range) Floral Powder | 100 | Single | Recover HP by 50% Club Clover | 150 | All | Recover 3000 HP Glowing Tail | 50 | Single | Recover HP & temporary Shining Body Shadow Tail | 50 | Single | Recover HP & temporary Dark Body Twilight Feather | 50 | Single | Heal Shining Body Dawn Feather | 50 | Single | Heal Darkness Body Pure Feather | 50 | Single | Heal Poison Chance Feather | 50 | Single | Heal Slow Poison Whitecap | 100 | 1 Enemy | 70% Chance of Poison ___________________|__________|__________|____________________________________ ------------------------------------------------------------------------------- 04. FORTE CITY ------------------------------------------------------------------------------- -------------------.----------.----------.------------------------------------- WEAPON | COST | ATTACK | DESCRIPTION/ADDITIONAL -------------------+----------+----------+------------------------------------- Walloon Sword | 350 | ATK +30 | A sword used by mercenaries Bat Umbrella | 250 | ATK +33 | DEF +1 | Very expensive umbrella Wolf's Fang | 250 | ATK +34 | Gun decorated with a wolf's fang Oak Barrel | 280 | ATK +30 | Baton made from oak Rapid Fire | 280 | ATK +35 | Longbow that excels at quick firing -------------------+----------+----------+------------------------------------- ARMOUR | COST | DEFENCE | -------------------+----------+----------+------------------------------------- Full Plate | 450 | DEF +30 | A very heavy, full-body armor Pair Jacket | 190 | DEF +22 | Protects from Poison Fancy Clothes | 200 | DEF +24 | Increase tactical time Tailored Clothes | 300 | DEF +28 | Made by the best tailor in town Coachman's Coat | 300 | DEF +28 | Coat worn by coachmen -------------------+----------+----------+------------------------------------- ITEMS | COST | TARGET | EFFECT -------------------+----------+----------+------------------------------------- Angel Trumpet | 200 | Single | Recover KO (infinite range) Floral Powder | 100 | Single | Recover HP by 50% Club Clover | 150 | All | Recover 3000 HP Glowing Tail | 50 | Single | Recover HP & temporary Shining Body Shadow Tail | 50 | Single | Recover HP & temporary Dark Body Bubble Straw | 50 | Single | Recover HP & Air Body Hell Mustard | 300 | Single | Temporary Burst, Increase Attack | | | Power, Decrease Defense Twilight Feather | 50 | Single | Heal Shining Body Dawn Feather | 50 | Single | Heal Darkness Body Pure Feather | 50 | Single | Heal Poison Chance Feather | 50 | Single | Heal Slow Poison Whitecap | 100 | 1 Enemy | 70% Chance of Poison ___________________|__________|_______________________________________________ ------------------------------------------------------------------------------- 05. ANDANTE SHOP ------------------------------------------------------------------------------- -------------------.----------.----------.------------------------------------- WEAPON | COST | ATTACK | DESCRIPTION/ADDITIONAL -------------------+----------+----------+------------------------------------- Dragoon Blade | 1000 | ATK +20 | Lght +47 | Inflicts greater damage | | | to dark enemies Monkey Bow | 800 | ATK +77 | A bow used to frighten away monkeys Power Stroke | 700 | ATK +54 | Slow | Chance of slowing enemy -------------------+----------+----------+------------------------------------- ARMOUR | COST | DEFENCE | -------------------+----------+----------+------------------------------------- Mammoth Armor | 300 | DEF +45 | Allegretto and Jazz Tiger Armor | 800 | DEF +54 | Allegretto Cloth Dress | 300 | DEF +30 | Falsetto and Viola Silk Dress | 600 | DEF +46 | Falsetto and Viola -------------------+----------+----------+------------------------------------- ITEMS | TARGET | EFFECT -------------------+----------+----------+------------------------------------- ITEMS | COST | TARGET | EFFECT -------------------+----------+----------+------------------------------------- Angel Trumpet | 200 | Single | Recover KO (infinite range) Star Cookie | 150 | Single | Recover 3600 HP Club Clover | 150 | All | Recover 3000 HP Glowing Tail | 50 | Single | Recover HP & temporary Shining Body Shadow Tail | 50 | Single | Recover HP & temporary Dark Body Bubble Straw | 50 | Single | Recover HP & Air Body Hell Mustard | 300 | Single | Temporary Burst, Increase Attack | | | Power, Decrease Defense Twilight Feather | 50 | Single | Heal Shining Body Dawn Feather | 50 | Single | Heal Darkness Body Fallen Feather | 50 | Single | Heal Air Body Pure Feather | 50 | Single | Heal Poison Chance Feather | 50 | Single | Heal Slow Icy Feather | 50 | Single | Heal Burst Time Feather | 50 | Single | Heal Stop Lion's Mane | 300 | Single | Increase ATK power by 10% Odd Chocolate | 200 | 1 Enemy | Decrease ATK power by 5% Fish Incense | 200 | 1 Enemy | Decrease DEF by 5% Big Paper Fan | 300 | 1 Enemy | Slow ___________________|__________|__________|____________________________________ ------------------------------------------------------------------------------- 06. BAROQUE SHIP ------------------------------------------------------------------------------- -------------------.----------.----------.------------------------------------- WEAPON | COST | ATTACK | DESCRIPTION/ADDITIONAL -------------------+----------+----------+------------------------------------- Jonas's Parasol | 600 | ATK +41 | - | An oriental umbrella Hoolurge Gun | 600 | ATK +45 | - | Gun with a steel claw Buffalo Horn | 500 | ATK +43 | - | Baton -------------------+----------+----------+------------------------------------- ARMOUR | COST | DEFENCE | -------------------+----------+----------+------------------------------------- Leather Jacket | 500 | DEF +30 | Critical * | BT FA FR MA PO SA VI Sparkling Clothes | 700 | DEF +37 | .......... | BT -- -- -- PO SA -------------------+----------+----------+------------------------------------- ITEMS | COST | TARGET | EFFECT -------------------+----------+----------+------------------------------------- Angel Trumpet | 200 | Single | Recover KO (infinite range) Star Cookie | 150 | Single | Recover 3600 HP Floral Extract | 300 | Single | Recover HP by 70% Club Clover | 150 | All | Recover 3000 HP Glowing Tail | 50 | Single | Recover HP & temporary Shining Body Shadow Tail | 50 | Single | Recover HP & temporary Dark Body Bubble Straw | 50 | Single | Recover HP & Air Body Hell Mustard | 300 | Single | Temporary Burst, Increase Attack | | | Power, Decrease Defense Twilight Feather | 50 | Single | Heal Shining Body Dawn Feather | 50 | Single | Heal Darkness Body Fallen Feather | 50 | Single | Heal Air Body Pure Feather | 50 | Single | Heal Poison Chance Feather | 50 | Single | Heal Slow Icy Feather | 50 | Single | Heal Burst Time Feather | 50 | Single | Heal Stop Lion's Mane | 300 | Single | Increase ATK power by 10% Dragon Scale: | 300 | Single | Increase defence by 10% Mouse Metronome | 300 | Single | Increase speed by 10% Odd Chocolate | 200 | 1 Enemy | Decrease ATK power by 5% Fish Incense | 200 | 1 Enemy | Decrease DEF by 5% Big Paper Fan: | 300 | 1 Enemy | Slow ___________________|__________|__________|____________________________________ ------------------------------------------------------------------------------- 07. BAROQUE CITY ------------------------------------------------------------------------------- -------------------.----------.----------.------------------------------------- WEAPON | COST | ATTACK | DESCRIPTION/ADDITIONAL -------------------+----------+----------+------------------------------------- Dewdrop Umbrella | 550 | ATK +52 | An umbrella that closes at night Lohar Cannon | 1000 | ATK +20 | Dark +40 | Greater damage to light Ebony Staff | 900 | ATK +52 | HP | Max HP increased by 5% Mercy Breath | 750 | ATK +56 | - | Bracelet of the Titans. -------------------+----------+----------+------------------------------------- ARMOUR | COST | DEFENCE | -------------------+----------+----------+------------------------------------- Leather Jacket | 500 | DEF +30 | Critical * | BT FA FR MA PO SA VI Elegant Clothes | 900 | DEF +42 | ...........| BT PO SA -------------------+----------+----------+------------------------------------- ITEMS | COST | TARGET | EFFECT -------------------+----------+----------+------------------------------------- Angel Trumpet | 200 | Single | Recover KO (infinite range) Snowpuff Cookie | 200 | Single | Recover 5000 HP Floral Powder | 100 | Single | Recover HP by 50% Club Clover | 150 | All | Recover 3000 HP Glowing Tail | 50 | Single | Recover HP & temporary Shining Body Shadow Tail | 50 | Single | Recover HP & temporary Dark Body Bubble Straw | 50 | Single | Recover HP & Air Body Twilight Feather | 50 | Single | Heal Shining Body Dawn Feather | 50 | Single | Heal Darkness Body Fallen Feather | 50 | Single | Heal Air Body Pure Feather | 50 | Single | Heal Poison Chance Feather | 50 | Single | Heal Slow Icy Feather | 50 | Single | Heal Burst Time Feather | 50 | Single | Heal Stop Wormwood | 200 | A Enemy | 80% chance of Poison Lion's Mane | 300 | Single | Increase ATK power by 10% Dragon Scale: | 300 | Single | Increase defence by 10% Mouse Metronome | 300 | Single | Increase speed by 10% Very Odd Chocolate | 300 | 1 Enemy | Decrease ATK power by 10% Stone of the Spring| 100 | Single | Temporarily recover 2200 Hp at the | | | beginning of turn ___________________|__________|__________|____________________________________ ------------------------------------------------------------------------------- 08. RITARDANDO (REVISITED) ------------------------------------------------------------------------------- -------------------.----------.----------.------------------------------------- WEAPON | COST | ATTACK | DESCRIPTION/ADDITIONAL -------------------+----------+----------+------------------------------------- Hatchet Musket | 1100 | ATK +58 | Slow | Chance of slowing enemy -------------------+----------+----------+------------------------------------- ARMOUR | COST | DEFENCE | -------------------+----------+----------+------------------------------------- Battle Shirt | 1000 | DEF +55 | ATK +1 | AL BT CL JA MA Leather Guard | 900 | DEF +50 | Passive * | BT FA FR MA PO SA VI Ugly Clothes | 500 | DEF +53 | Critical *| BT PO SA (Passive) -------------------+----------+----------+------------------------------------- ITEMS | COST | TARGET | EFFECT -------------------+----------+----------+------------------------------------- Angel Trumpet | 200 | Single | Recover KO (infinite range) Snowpuff Cookie | 200 | Single | Recover 5000 HP Floral Powder | 100 | Single | Recover HP by 50% Diamond Clover | 350 | All | Recover 6800 HP Glowing Tail | 50 | Single | Recover HP & temporary Shining Body Shadow Tail | 50 | Single | Recover HP & temporary Dark Body Bubble Straw | 50 | Single | Recover HP & Air Body Twilight Feather | 50 | Single | Heal Shining Body Dawn Feather | 50 | Single | Heal Darkness Body Fallen Feather | 50 | Single | Heal Air Body Pure Feather | 50 | Single | Heal Poison Chance Feather | 50 | Single | Heal Slow Icy Feather | 50 | Single | Heal Burst Time Feather | 50 | Single | Heal Stop Heroic Feather | 50 | Single | Heal Passive Sock Incense | 300 | 1 Enemy | Decrease defense by 10% Wormwood | 200 | 1 Enemy | 80% chance of Poison ___________________|__________|__________|____________________________________ ------------------------------------------------------------------------------- 09. BAROQUE CITY (REVISITED) ------------------------------------------------------------------------------- -------------------.----------.----------.------------------------------------- WEAPON | COST | ATTACK | DESCRIPTION/ADDITIONAL -------------------+----------+----------+------------------------------------- Jade Falcon | 1400 | ATK +73 | Speed | Increases movement speed Sabertooth | 1200 | ATK +63 | Poison | Chance of poisoning enemy Gold Baton | 1300 | ATK +67 | - | Gold baton Double Crescent | 1400 | ATK +84 | - | Shining Body? Bastard Sword | 1500 | ATK +88 | - | A long heavy sword Lunaticus | 1300 | ATK +20 | Dark +60 | Greater damage to light -------------------+----------+----------+------------------------------------- ARMOUR | COST | DEFENCE | -------------------+----------+----------+------------------------------------- Crystal Suit | 1300 | DEF +60 | ATK +2 | AL BT CL JA MA Leather Guard | 900 | DEF +50 | Passive *| BT FA FR MA PO SA VI Evening Clothes | 1000 | DEF +51 | .........| BT PO SA Midnight Shell | 1200 | DEF +56 | .........| FA SE VI -------------------+----------+----------+------------------------------------- ITEMS | COST | TARGET | EFFECT -------------------+----------+----------+------------------------------------- Angel Trumpet | 200 | Single | Recover KO (infinite range) Snowpuff Cookie | 200 | Single | Recover 5000 HP Floral Extract | 300 | Single | Recover HP by 70% Diamond Clover | 350 | All | Recover 6800 HP Glowing Tail | 50 | Single | Recover HP & temporary Shining Body Shadow Tail | 50 | Single | Recover HP & temporary Dark Body Bubble Straw | 50 | Single | Recover HP & Air Body Twilight Feather | 50 | Single | Heal Shining Body Dawn Feather | 50 | Single | Heal Darkness Body Fallen Feather | 50 | Single | Heal Air Body Pure Feather | 50 | Single | Heal Poison Chance Feather | 50 | Single | Heal Slow Icy Feather | 50 | Single | Heal Burst Time Feather | 50 | Single | Heal Stop Heroic Feather | 50 | Single | Heal Passive Lion's Mane | 300 | Single | Increase ATK power by 10% Dragon Scale: | 300 | Single | Increase defence by 10% Mouse Metronome | 300 | Single | Increase speed by 10% Sock Incense | 300 | 1 Enemy | Decrease defense by 10% Very Odd Chocolate | 300 | 1 Enemy | Decrease ATK power by 10% Scorpion's Tail | 300 | 1 Enemy | 90% chance of Poison Stone of the Spring| 100 | Single | Temporarily recover 2200 Hp at the | | | beginning of turn ___________________|__________|__________|____________________________________ ------------------------------------------------------------------------------- 10. BAROQUE CITY (AFTER ARIA TEMPLE) ------------------------------------------------------------------------------- -------------------.----------.----------.------------------------------------- WEAPON | COST | ATTACK | DESCRIPTION/ADDITIONAL -------------------+----------+----------+------------------------------------- Doom Guard | 1500 | ATK +80 | - | Stolen by Vainomoinen Leaf Umbrella | 1200 | ATK +75 | Action | Gauge increases when | | | | attack hits Flintlock Pick | 1300 | ATK +70 | Critical | Inc. critical hit rate Muse Baton | 1350 | ATK +73 | Absorb | Absorb 10% of inflicted | | | | damage as HP Elven Sight | 1350 | ATK +100 | - | A magic bow Orbis | 1100 | ATK +73 | - | Weapon made for the army Zweihander | 1800 | ATK +100 | - | A massive sword Brain Shatterer | 1000 | ATK +70 | - | For a master Illunis | 1200 | ATK +78 | Critical | Inc. critical hit rate -------------------+----------+----------+----------+-------------------------- ARMOUR | COST | DEFENCE | -------------------+----------+----------+----------+-------------------------- Freiturnier | 1400 | DEF +79 | - | AL CL CR JA Land Scales | 1200 | DEF +70 | ATK +2 | AL BT CL JA MA Black Velvet | 1000 | DEF +65 | - | MA PO SA Eagle Robe | 1100 | DEF +69 | - | FA SE VI -------------------+----------+----------+----------+-------------------------- ITEMS | COST | TARGET | EFFECT -------------------+----------+----------+------------------------------------- Angel Trumpet | 200 | Single | Recover KO (infinite range) Honey Cookie | 250 | Single | Recover 9500 HP Floral Extract | 300 | Single | Recover HP by 70% Diamond Clover | 350 | All | Recover 6800 HP Shining Tail | 300 | Single | Recover HP/temporary Shining Body. Dark Tail | 300 | Single | Recover HP and temporary Dark Body Bubble Ring | 300 | Single | Recover HP and temporary Air Body Twilight Feather | 50 | Single | Heal Shining Body Dawn Feather | 50 | Single | Heal Darkness Body Fallen Feather | 50 | Single | Heal Air Body Pure Feather | 50 | Single | Heal Poison Chance Feather | 50 | Single | Heal Slow Icy Feather | 50 | Single | Heal Burst Time Feather | 50 | Single | Heal Stop Heroic Feather | 50 | Single | Heal Passive Lion's Mane | 300 | Single | Increase ATK power by 10% Dragon Scale: | 300 | Single | Increase defence by 10% Mouse Metronome | 300 | Single | Increase speed by 10% Sock Incense | 300 | 1 Enemy | Decrease defense by 10% Very Odd Chocolate | 300 | 1 Enemy | Decrease ATK power by 10% Scorpion's Tail | 300 | 1 Enemy | 90% chance of Poison Stone of the Spring| 100 | Single | Temporarily recover 2200 HP at the | | | beginning of turn ___________________|__________|__________|____________________________________ ------------------------------------------------------------------------------- 11. MOUNT ROCK ITEM MERCHANT ------------------------------------------------------------------------------- -------------------.----------.----------.------------------------------------- WEAPON | COST | ATTACK | DESCRIPTION/ADDITIONAL -------------------+----------+----------+------------------------------------- Blossom Parasol | 1900 | ATK +90 | MAG +5 | Pale umbrella Magnum Arm | 1900 | ATK +95 | - | Weapon used by hunters Mistilteinn | 1900 | ATK +100 | - | The lost mistletoe branch Artemis's Bow | 2100 | ATK +110 | - | Bow of a goddess Muspelheim | 2000 | ATK +95 | - | Dropped by a devil Soul Cremator | 2200 | ATK +118 | - | Fearful sword Jiao Zhu | 2000 | ATK +97 | - | A striking weapon -------------------+----------+----------+----------+-------------------------- ARMOUR | COST | DEFENCE | -------------------+----------+----------+----------+-------------------------- Cursed Armor | 2000 | DEF +85 | Dark Body| AL CL CR JA Gorgeous Clothes | 1500 | DEF +67 | Critical*| BT PO SA Fog Cloak | 1800 | DEF +70 | - | FR Obscure Jacket | 1800 | DEF +80 | Air Body | FA SE VI -------------------+----------+----------+----------+-------------------------- ITEMS | COST | TARGET | EFFECT -------------------+----------+----------+------------------------------------- Angel Trumpet | 200 | Single | Recover KO (infinite range) Honey Cookie | 250 | Single | Recover 9500 HP Floral Extract | 300 | Single | Recover HP by 70% Heart Clover | 700 | All | Recover 12,000 HP Shining Tail | 300 | Single | Recover HP/temporary Shining Body. Dark Tail | 300 | Single | Recover HP and temporary Dark Body Bubble Ring | 300 | Single | Recover HP and temporary Air Body Peacock's Feather | 1000 | Single | Heal all status effects Stone of the Spring| 100 | Single | Temporarily recover 2200 HP at the | | | beginning of turn ___________________|__________|__________|____________________________________ ------------------------------------------------------------------------------- 12. ELEGY OF THE MOON ------------------------------------------------------------------------------- -------------------.----------.----------.------------------------------------- WEAPON | COST | ATTACK | DESCRIPTION/ADDITIONAL -------------------+----------+----------+------------------------------------- Sunbringer | 2100 | ATK +70 | Lght +50 | Greater damage to dark Golden Parasol | 2100 | ATK +110 | - | Mysterious umbrella Magnum Arm | 1900 | ATK +95 | - | Weapon used by hunters Mistilteinn | 1900 | ATK +100 | - | The lost mistletoe branch Lugh Lamhfhada | 2500 | ATK +150 | - | Hungers for blood Muspelheim | 2000 | ATK +95 | - | Dropped by a devil Hecatomb | 3000 | ATK +125 | - | Sacrificed 100 bulls Celestial Gloves | 2200 | ATK +108 | Slow | Chance of slowing enemy Arc Strike | 2200 | ATK +30 | Dark +90 | Greater damage to light Langya Bang | 2000 | ATK +118 | - | Short range weapon Arcana Wand | 2000 | ATK +110 | - | Foretells future -------------------+----------+----------+----------+-------------------------- ARMOUR | COST | DEFENCE | -------------------+----------+----------+----------+-------------------------- Fragment | 2300 | DEF +92 | ATK +3 | AL BT CL JA MA Concealing Jacket | 1600 | DEF +80 | Poison * | BT FA FR MA PO SA VI Crescent Cloak | 2200 | DEF +91 | - | FR Transeo | 2200 | DEF +104 | - | FA SE VI -------------------+----------+----------+----------+-------------------------- ACCESSORY | COST | DEFENCE | -------------------+----------+----------+----------+-------------------------- Rune Shield | 1500 | DEF +15 | - | Crescendo only -------------------+----------+----------+----------+-------------------------- ITEMS | COST | TARGET | EFFECT -------------------+----------+----------+------------------------------------- Angel Trumpet | 200 | Single | Recover KO (infinite range) Goddess Bouquet | 1000 | All | Recover KO (infinite range) Floral Essence | 500 | Single | Recover full HP Heart Clover | 700 | All | Recover 12,000 HP Shining Tail | 300 | Single | Recover HP/temporary Shining Body. Dark Tail | 300 | Single | Recover HP and temporary Dark Body Bubble Ring | 300 | Single | Recover HP and temporary Air Body Twilight Feather | 50 | Single | Heal Shining Body Dawn Feather | 50 | Single | Heal Darkness Body Fallen Feather | 50 | Single | Heal Air Body Pure Feather | 50 | Single | Heal Poison Chance Feather | 50 | Single | Heal Slow Icy Feather | 50 | Single | Heal Burst Time Feather | 50 | Single | Heal Stop Heroic Feather | 50 | Single | Heal Passive Peacock's Feather | 1000 | Single | Heal all status effects Very Odd Chocolate | 300 | 1 Enemy | Decrease ATK power by 10% Sock Incense | 300 | 1 Enemy | Decrease defense by 10% Stone of the Spring| 100 | Single | Temporarily recover 2200 HP at the | | | beginning of turn ___________________|__________|__________|____________________________________ ------------------------------------------------------------------------------- 13. CHURCH OF EZI ------------------------------------------------------------------------------- PLACID PARISH SHOP -------------------+----------+----------+------------------------------------- ACCESSORY | COST | DEFENCE | Accessory only for Crescendo -------------------+----------+----------+------------------------------------- Scudetto | 10000 | DEF +50 | Prevents all status effects -------------------+----------+----------+------------------------------------- ITEMS | COST | TARGET | EFFECT -------------------+----------+----------+------------------------------------- Goddess Bouquet | 1000 | All | Recover KO (infinite range) Floral Essence | 500 | Single | Recover full HP Spade Clover | 700 | All | Recover 12,000 HP ___________________|__________|__________|____________________________________ =============================================================================== XV. E N E M Y L I S T ................................................. *ENEM =============================================================================== This is the list of enemies encountered in the main game, including the Mysterious Unison. Not all enemies drop something, and even if they do, it's not guaranteed. HP is not included because I have no means to confirm if the HP is the same as for the X360 version, and the game does not display enemy levels or HP. ------------------------------------------------------------------------------- ABYSS (Light) Skills : Right Drill (close range attack on one), Left Blow (close range attack on one, Implosion (magic mid-range) Drops : Spade Clover/Star Clock Morphs : Black Onyx Location: Double Reed Tower ------------------------------------------------------------------------------- ANATHEMA Skills : Strength Steal (an HP syphoning attack for around 900 HP), Capital Punishment (a spell that does around 1500 - 2000 damage) Visitantia (long range attack) Drops : Sock Incense Morphs : - Location: Celestra Forest ------------------------------------------------------------------------------- ANCIENT FISH (Light) Skills : Fiery Revolution (powerful multi-hit attack on anyone close by) Drops : Honey Cookie Morphs : Strong Glory Location: To Coda Ruins ------------------------------------------------------------------------------- ANGEL GOAT Skills : Ride of Three Hundred (charge and rush), Assemble (back kick on one), Encourage (healing skill) Drops : Glowing Tail Morphs : - Location: Chorus Plains ------------------------------------------------------------------------------- ASTRAL LIED Skills : Glancer's Way (blast in a line), Level Spank (close combat attack on one), God Fist (very powerful punch attack on one) Drops : Spade Clover (4 million gold for killing one) Morphs : - Location: Mysterious Unison ------------------------------------------------------------------------------- BLACK GOAT Skills : Ride of the Twelve Hundred (charge and rush attack), Feather Blast (magic attack) Drops : Floral Powder Morphs : - Location: Noise Dunes - Entrance ------------------------------------------------------------------------------- BLACK GOLD Skills : Level Slap (close combat area attack) Seer's Ray (magic attack on one), Iron Fist (punch straight ahead on one) Drops : - Morphs : - Location: Xylophone Tower ------------------------------------------------------------------------------- BLACK ONYX Skills : Implosion (mid-range attack), Lash Tail (area swipe), Incinerate (medium range area magic attack) Drops : Spade Clover/Star Clock Morphs : Abyss Location: Double Reed Tower ------------------------------------------------------------------------------- BLOODY ONION (Light) Skills : Onion Fall (drops baby onions), Onion Burp (multiple hit poisonous attack), Onion Burning (distance attack), Murmur (heal for 5700 HP). Drops : Star Cookie, Dragon Scale/Star Cookie Morphs : Leaf Egg Location: Woodblock Groves ------------------------------------------------------------------------------- BLUE GIL (Light) Skills : Deep Shadow (causes Dark Body), Great Revolution (multiple hit attack), Bottom Drop (a drop of stuff on a group) Drops : Star Cookie, Fish Incense/Club Clover Morphs : Rare Metal Picker Location: Adagio Swamp ------------------------------------------------------------------------------- BOLBO Skills : Wreathe (wrap their tentacles around one), Spore Scatter (release spores to poison anyone close by - after rising up and inflating on the previous turn), Ten Lashes (multiple hit attack on one). Drops : Star Cookie, Hell Mustard Morphs : - Location: Andantino's Secret Passage ------------------------------------------------------------------------------- BRONZE ARMS (Dark) Skills : Right Fist (close combat attack on one) Level Smack (swinging swipe on a group), Watcher's Ray (long-range magic attack on one), a left hook (medium range attack on one) Drops : Big Paper Fan/Scorpion's Tail Morphs : Trick Tail Location: Noise Dunes ------------------------------------------------------------------------------- CARAVAN CRAB (Dark) Skills : Pierce, Nutcracker (crab pinch) long range attacks, Viva (heals an ally for 7000 HP), Poisonous (single attack on one that might inflict poison) Drops : Shadow Tail, Angel Trumpet, Club Clover Morphs : Sweet Whisper Location: Glissando Cliffs, Andantino's Secret Passage ------------------------------------------------------------------------------- COELACANTH (Dark) Skills : Heat Gas (attack on one), Sun Below (causes Shining Body), Ultra Spin (powerful multi-hit attack) Drops : Snowpuff Cookie, Fish Incense/Very Odd Chocolate Morphs : Haken Buchse Location: Wah Lava Cave ------------------------------------------------------------------------------- CORSECA Skills : Power Blaze (boosts attack), Buried Breath (ranged blast) Ill Vortex (water blast area attack that can cause Slow status) Drops : Lion's Mane/Star Clock Morphs : Golden Temple Location: Xylophone Tower ------------------------------------------------------------------------------- DARK ANTIQUE Skills : Dark Circle (distance magic attack that inflicts Stop status), Black Fire (magic attack), Black Stab (close range single strike) Drops : ? Morphs : - Location: To Coda Ruins ------------------------------------------------------------------------------- DARK BAT (Dark) Skills : Sonic Wave, Constant Shadow (causes Dark Body), Tail Dive (on one), Flutter (group attack), healing skill. Drops : Club Clover, Odd Chocolate Morphs : Earth Shaker Location: Hanon Hills ------------------------------------------------------------------------------- EARTH SHAKER (Light) Skills : Sludge (middle distance attack), Long Tail (tail swipe on a group) Drops : Shadow Tail Morphs : Dark Bat Location: Chorus Plains, Hanon Hills ------------------------------------------------------------------------------- ETERNAL GREEN Skills : Ride the Six Hundred (rush and charge), Feather Burst (ranged attack) Cabriole (back kick), Encourage (healing skill) Drops : Shadow Tail Morphs : - Location: Hanon Hills ------------------------------------------------------------------------------- FIRE ANTIQUE Skills : Lava Stab (top down stabbing attack), Lava Circle (magic attack that inflicts Burst status), Lava Fire Drops : Goddess Bouquet, Floral Bouquet Morphs : - Location: Wah Lava Cave ------------------------------------------------------------------------------- FLAMEA (Light) Skills : Chill Vortex (water attack) Drops : Celestial Hourglass Morphs : White Pearl Location: Celestra Forest ------------------------------------------------------------------------------- FLORITE MOUSE Skills : Ratty Charge (single hit on one), Ratty Heal (heal each other) Drops : Glowing Tail, Peach Cookie Morphs : - Location: Ritardando Sewers ------------------------------------------------------------------------------- GARLIC DAD Skills : Garlic Fall (distance attack onto a group), Scattering Burp (three hit middle distance attack in a line), Murmur (heal self and allies for 15700 HP) Drops : Spade Clover Morphs : - Location: Double Reed Tower ------------------------------------------------------------------------------- GOLDEN TEMPLE (Light) Skills : Right Drill, Left Blow, (close combat attacks on one), Strafe (medium range blast on a group), Dark Sun (magic attack that causes Dark Body) Drops : Star Clock/Lion's Mane Morphs : Corseac Location: Xylophone Tower ------------------------------------------------------------------------------- GREAT COCONUT (Dark) Skills : Moldy Breath, Coconut Fall (a long distance attack), Smouldering Palm (powerful middle distance attack). Murmur (healing skill) Drops : Floral Powder Morphs : Very Very Empty Location: Agogo Forest ------------------------------------------------------------------------------- GYAMAN Skills : Thousand Lashes (multiple strike), Venom Scatter (spore blast area blast that poisons), Winding Coil (winds its tentacles around one) Drops : ? Morphs : - Location: Mount Rock ------------------------------------------------------------------------------- HAKEN BUCHSE (Light) Skills : Furnace Pellet, Crust Cracker (multiple hit), Sore Tail (swipe on a nearby group), Fiery Tail Drops : Snowpuff Cookie, Very Odd Chocolate Morphs : Coelacanth Location: Wah lava Caves ------------------------------------------------------------------------------- ICE COFFIN Skills : Sore Tail (swipe on a nearby group), Stiff Tail, Avalanche Press (multiple hit on a group), Norther (blast of cold air). Drops : - Morphs : - Location: Sharp Mountains ------------------------------------------------------------------------------- ICE MELODY (Dark) Skills : Sonic Killer (attack that inflicts Slow), Brush Dive (on one) Drops : Diamond Clover Morphs : Sorbie Location: Aria Temple ------------------------------------------------------------------------------- ICICLE EATER Skills : Ratty Charge, Mist Shrinker (attack on one) Drops : Mouse Metronome Morphs : - Location: Aria Temple ------------------------------------------------------------------------------- L'OPERA GENERAL (Light) Skills : General Tornado (swirling attack on a group) Drops : Big Paper Fan, Peacock's Feather (rare) Morphs : Standard Bearer Location: Mount Rock ------------------------------------------------------------------------------- L'OPERA KNIGHT Skills : Tornado (on a group), Opera Drill, Opera Breath, Healing skill. Drops : Peach Cookie, Angel Trumpet Morphs : - Location: Heaven's Mirror Forest, Agogo Forest ------------------------------------------------------------------------------- L'OPERA WORKER Skills : Work Breath (blast on one), Work Tornado (powerful attack), Work Drill, Work Heal (heals 6000 HP) Drops : Angel Trumpet Morphs : - Location: Lament - Mirror's Depths, Mirror's Flipside, Mirror's Maze, Mirror's Surface. ------------------------------------------------------------------------------- LEAF EGG (Dark) Skills : - Drops : Star Cookie, Dragon Scale/Star Cookie Morphs : Bloody Onion Location: Woodblock Groves ------------------------------------------------------------------------------- LIGHT ANTIQUE Skills : Soul Circle (magic attack that can cause Stop), Soul Fire (diving attack on a group) Drops : Floral Extract Morphs : - Location: Lento Cemetery, Wah Lava Cave ------------------------------------------------------------------------------- LORD OF DARKNESS Skills : Ratty Charge (rush attack), Dark Shrinker (magic, medium range) Drop attack (group), Ratty Heal Drops : Glowing Tail, Floral Powder Morphs : - Location: Fort Fermata ------------------------------------------------------------------------------- MALEDICTOR Skills : Spiritus (long range magic), Death Blow (close combat + knockdown) Cursed Mace (close combat on one), Healing skill. Drops : Club Clover, Odd Chocolate Morphs : - Location: Chorus Plains - East Lake, Fort Fermata ------------------------------------------------------------------------------- MERCURIOUS Skills : Incinerate (magic attack in a line), Suffocating Blow (multiple attack on anyone close), Tail Swipe (arc sweeping attack on an area) Drops : - Morphs : - Location: Mysterious Unison ------------------------------------------------------------------------------- MUSHROOM UP Skills : 100 lashes (on one), Poison Scatter (on a nearby group), Entangle (a hug type attack where it wraps its tentacles around someone) Drops : Poison Whitecap, Star Cookie Morphs : - Location: Woodblock Groves ------------------------------------------------------------------------------- OOPARTS Skills : Left Drill (multi hit attack), Right Blow (close range attack) Popper (mid-ranged attack) Drops : - Morphs : - Location: To Coda Ruins ------------------------------------------------------------------------------- ORANGE FLOAT (Light) Skills : Overrun (charge attack in a line) Drops : Lion's Mane Morphs : Ruby Eye Location: Mandolin Church Catacombs ------------------------------------------------------------------------------- PERFECT MELON Skills : An Tournant (multi hit close combat attack) Drops : - Morphs : - Location: Mysterious Unison ------------------------------------------------------------------------------- PETITE FATTY Skills : Glitch in the Box (drops stuff and Knockdown), Jack in the Box (ranged attack and Knockdown), Bombs in the Box, Glitch in the Box (ranged attacks) Drops : Star Cookie Morphs : - Location: Lament - Mirror's Depths, Mirror's Flipside, Mirror's Edge, Mirror's Surface. ------------------------------------------------------------------------------- PHACOPS Skills : Smash (attack on one) Rampage (rolling dash) Drops : Hell Mustard Morphs : - Location: Xylophone Tower ------------------------------------------------------------------------------- PROPELLEKOV (Light) Skills : Bombs in Box, Mines in the Box, Glitch in the Box, Blast in the Box (can target a line of allies), Pillow Butt (close combat attack) Drops : Club Clover, Very Odd Chocolate/Lion's Mane Morphs : Queen Scissors Location: Lament - Mirror's Surface ------------------------------------------------------------------------------- QUEEN SCISSORS (Dark) Skills : Stinger, Glass Breaker, Viva (heal on one of its allies), Infectant (close combat attack that can poison) Drops : Lion's Mane/Club Clover, Very Odd Chocolate Morphs : Propellekot Location: Lament - Mirror's Edge, Mirror's Surface ------------------------------------------------------------------------------- RAIDER PIRATE Skills : Sea Knuckle (attack on one), Cruel Cutlass (attack on a group), Rising Power (heals by 5000 HP and goes into Burst status) Drops : Wormwood Morphs : - Location: Pirate Ship Dolce ------------------------------------------------------------------------------- RARE METAL PICKER (Dark) Skills : Agonise (knock down attack), Channel Divider (long range attack on a group), Venomous (poison attack) Drops : Star Cookie, Fish Incense/Club Clover Morphs : Blue Gil Location: Adagio Swamp ------------------------------------------------------------------------------- ROAMING PIRATE Skills : Rising Power (heals and causes Burst status), Scattering Soul (four hits close combat attack), Iron Soul (single hit on one - causes knockdown, but if guarded causes no damage at all) Drops : - Morphs : - Location: Mysterious Unison ------------------------------------------------------------------------------- RUBY EYE (Dark) Skills : Cannon Shell (expels a missile from the rear), Explosion, Cheer (heals allies) Drops : Lion's Mane Morphs : Orange Float Location: Mandolin Church Catacombs ------------------------------------------------------------------------------- RYUUGUU Skills : Grease Wheel (rolling rush attack in a line), Jowl Slicer (close combat attack) Drops : 600,000 Gold for killing one Morphs : - Location: Mysterious Unison ------------------------------------------------------------------------------- SAND SEER Skills : Lash Tail (swiping attack on a group) Smother Blow (poisonous group attack) Drops : Dragon Scale Morphs : - Location: Noise Dunes ------------------------------------------------------------------------------- SCOURGER Skills : Execute (medium range magic attack on one), Cursed Mace (direct hit on one), Spectera (long range magic attack) Invite (heal ally by 16,000 HP), Energy Steal (close attack on one that syphons HP) Drops : None Morphs : - Location: Lento Cemetery ------------------------------------------------------------------------------- SORBIE (Light) Skills : Circular Tail (swipe on a group), Hole Shot (distance attack) Drops : Diamond Clover Morphs : Ice Melody Location: Aria Temple ------------------------------------------------------------------------------- STANDARD BEARER (Dark) Skills : Bearer Drill, Bearer Breath (blasts air in a line attack) Drops : Big Paper Fan Morphs : L'Opera General Location: Mount Rock ------------------------------------------------------------------------------- STEAM HORN Skills : Rampage (charge across the arena in a line), Buzz Drop (stuff drops on one, from its backside) Drops : - Morphs : - Location: Double Reed Tower ------------------------------------------------------------------------------- STRONG GLORY (Dark) Skills : Debacle (close range attack), Golden Ram (attack on one) Drops : Honey Cookie Morphs : Ancient Fish Location: To Coda Ruins ------------------------------------------------------------------------------- SWEET WHISPER (Light) Skills : Constant Shadow (causes Dark Body), Night Flutter (group attack that might cause Slow), Side Dive (single strike), Supersonic Drops : Shadow Tail, Angel Trumpet, Club Clover Morphs : Caravan Crab Location: Glissando Cliffs, Andantino's Secret Passage ------------------------------------------------------------------------------- SWORDFISH Skills : Tidal Heave (group attack), Pale Ram (straight line attack) Drops : Mouse Metronome Morphs : - Location: Sharp Mountains ------------------------------------------------------------------------------- TRICK TAIL (Light) Skills : Rock Scatter (long-range attack), Virulent (poison attack on one), Torture (line attack on a group), Viva (heal for 25000 HP) Drops : Scorpion's Tail/Big Paper Fan Morphs : Bronze Arms Location: Noise Dunes ------------------------------------------------------------------------------- VERY VERY EMPTY (Light) Skills : A Terre (Multiple hit close combat attack), Reparer (heals for 400), Frap Drops : - Morphs : Great Coconut Location: Path to Tenuto, Agogo Forest ------------------------------------------------------------------------------- VIEGE Skills : Blow Vortex (water magic), Power Blaze (boosts attack), Blurred Breath (strong icy breath used after Power Blaze) Drops : Dragon Scale (rare) Morphs : - Location: Mandolin Church Grotto ------------------------------------------------------------------------------- WARRIOR PIRATE Skills : Power Soul (single knockback attack), Splintering Soul (multiple attack on one), Rising Power (heals by 5000 HP and goes into Burst status). They are VERY resistant to attack, having high defence. Drops : Floral Extract/Lion's Mane Morphs : - Location: Pirate Ship Dolce ------------------------------------------------------------------------------- WHITE PEARL (Dark) Skills : Azure Ram (charge attack with knockdown), Tidal Gore (water spell area attack) Drops : Celestial Hourglass Morphs : Flamea Location: Celestra Forest =============================================================================== XVI. C R E D I T S , L E G A L B I T , C O N T A C T ..................*CLC =============================================================================== November 16th 2010 0.5. First Draft Completed up to the end of Chapter 4. November 26th 2010 0.7 Completed up to the end of Chapter 7. November 30th Completed the main walkthrough, but not the Mysterious Unison. Added enemy list. Happy Birthday Mum! December 1st Everything is complete apart from the Mysterious Unison. Enemy List included. December 3rd Everything is complete, including the Mysterious Unison. December 6th Minor Update: a few corrections and tidying up. Added donations request - no, it's not for me! December 9th Added MU enemies to list, and a few typos corrected. December 12th Completed experience and levels section. A few more corrections. Encore section added up to the end of Chapter 1 so far, with the rest to follow... December 22nd 2010 Added a new section for Encore (incomplete as yet, with just an introduction) and details for Encore items included in the main walkthrough up to the start of Chapter 4. Hope to have the rest done by the New Year, maybe... December 30th Encore additions to main walkthrough up to Chapter 6. New section on Encore added with some of that finished. January 4th 2011 Added a new section on music sessions and rewards. Finished everything! (Or so I thought...) January 5th Added a separate section on the Trading Sidequest to include both quests. Added details about the effects of EZI items. February 15th 2011 Confirmed the Power Ring backtrack trade, and added more emphasis on checking those pillars! ------- CREDITS ------- Thanks to Tri-Crescendo Inc for daring to do something different. Thanks to GameFAQs for posting my FAQs. Thanks to the other writers of Eternal Sonata FAQs for helping me through the game the first time, and especially to ElevenFour for the Fort Fermata Map! Thanks to Zhera601 who kindly let me know about the missing Falchion chest. Thanks to the posters on the PS3 board for their support and advice. Thanks to Pure_LionHeart for some corrections, a missing chest, and lots of encouragement! Thanks to shatteredhalo for the locations of two missing chests. Thanks to Tensai82 for a very helpful conversation about the Encore game. Thanks to Neo_Zeromus_X for a gameplay video and tips about the team. Thanks to PsychoKat for confirmation that an empty chest isn't empty! Thanks to Kata_Windser for confirming the Power Ring trade in the normal game. Thanks to jarvis for prompting extra details about pillar checking and the note in the Church. Thanks to Psycho_Penguin for encouragement from the sidelines. Thanks to Saikyo Mog for waiting even longer to see a Slayers FAQ. Thanks to my mum, who gave me an appreciation of Chopin's music and used to play it rather well until she lost her sight. --------- LEGAL BIT --------- This guide may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site other than GameFAQs.com or otherwise distributed publicly. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. This FAQ is copyrighted by threetimes on January 5th 2011. ------- CONTACT ------- I'd appreciate any comments on this FAQ, and if you find any errors or omissions, or have any additional helpful strategies, please let me know. Emails must be titled ETERNAL SONATA FAQ and can be sent to me at: threetimes.ajh[@]googlemail[dot]com o--------------------------------- DONATIONS ---------------------------------o | | | DONATIONS UPDATE NEWS! MAY 2011 | | | | This was a request for donations to the Saikyo Mog cancer fund. Saikyo is a | | long time friend and contributor to GameFAQs and last year he underwent | | emergency treatment for colon cancer, followed by 6 months of chemotherapy, | | resulting in a huge medical bill. | | | | Fortunately, Saikyo's chemotherapy has ended. He is recovering and no longer| | needs donations so badly after a community care programme paid the largest | | his bills. Many thanks to those who donated money, which helped towards | | paying for his emergency treatment, and he was most grateful for your kind | | messages of support and concern during this difficult time. | | | | * Donate by Paypal to this account:- SaikyoMog@gmail.com | | | |_____________________________________________________________________________|