------------------------------------------------------------------------------- If you weren't afraid of the dark before, ------------------------------------------------------------------------------- ___ _____ ___ __ _____ __ __ ___ _____ ___ |\ /| | | | \ / \ | | \ | \ | \ | |\ /| | | \/ | |___ | | __/ / \ | | \ | / | __/ | | \/ | |___ | | | | | \ \ / | | / |ŻŻ | \ | | | | | | | | | \ \ / | | / | | \ | | | | ŻŻŻ ŻŻ ŻŻŻŻŻ ŻŻ ŻŻŻŻŻ ŻŻŻ _ / \ __ ___ __ __ ___ / ___ __ __ ___ __ / \ | / \ | | \ | / | / | | / \ | / \ __/ ___| / \ |___| \ ___| / |___ / |___| / \ |___ \__ / | \ / | | / | ŻŻŻ | \ | | \ / | \ \ / | \ / | | / | | \ | | \ / | \ / ŻŻ ŻŻŻ ŻŻ ŻŻ ŻŻŻ ŻŻŻ ŻŻ ŻŻ ŻŻŻ ŻŻ ------------------------------------------------------------------------------- You will be. ------------------------------------------------------------------------------- Copyright 2004, 2005 - Staley, Deuce ex Defcon. Any site that wishes to host any of my guides is free to do so, provided you contact me prior to posting the guide(s), as I like to know where they're being used. I cannot guarantee any site other than GameFAQs will always have the most current form of my guides, so if there's ever any doubt, always check GameFAQs. If you find an outdated form of any of my guides on any site, please contact me, and I will contact the site to get it updated. If you have a suggestion, comment, complaint, request, or if you just want some help, please let me know. There are several ways you can contact me, all of which are listed in order of my preference: You can find me on Gensou from about 6pm to 2am CST almost every day of the week. Just make a post anywhere, and I'll find it: http://gensou.us/boards AIM: Deuce ex Defcon [or] Defcon9Nine9 I'm on AIM 99% of the time I'm on my computer. If I'm not on AIM, chances are pretty good I'm at work, class, or otherwise occupied. Also note that I am not particularly interested in holding drawn out conversations with you about Echoes or any other topic. Get to the point as fast as possible, please. If you want to socialize, go to Gensou, and I'll be happy to chat with you about anything you want. EMAIL: cmstale@ilstu.edu Make sure you stick "Metroid" or "Echoes" or something similar in your subject field. ISU has horrible problems with viruses, so Emails are always iffy... If you want to be absolutely sure you have my attention, the best way is by posting on Gensou. Second best is AIM, and the worst of the three choices is Email, since it tends not to work quite often, and I usually only check it a few times a day. Note: This guide is just my personal advice, information, and thoughts on this game. If you have different opinions, strategies, and so forth, I will gladly listen to you. If you have some information that you think would make a good contribution to this guide, feel free to share. ----------------------------------------------------------------------------- | | | CONTENTS | | | ----------------------------------------------------------------------------- This is designed for easy searching. Enter an entire heading into a Control+F search to go to that section. For example, enter 1.00) Walkthrough to get to the start of the walkthrough. (Only major sections have a complete header, so if there's no number, you won't be able to Control+F for it.) 0.00) A Few Notes Before You Get Started Side-trips and Backtracking Scanning Expansions Keys (Dark Temple Keys, Sky Temple Keys) Perfect File Unlockables 0.01) Temple Key Locations 1.00) Walkthrough 1.01) Getting Missiles 1.02) Getting Bombs 1.03) Getting Space Jump 1.04) Getting Dark Beam 1.05) Getting Light Beam 1.06) Getting Dark Suit 1.07) Getting Super Missiles 1.08) Getting Boost Ball And Seeker Missiles 1.09) Getting Gravity Boost 1.10) Getting Grapple Beam and Darkburst 1.11) Getting Dark Visor 1.12) Getting Spider Ball 1.13) Getting Power Bombs and Sunburst 1.14) Getting Echo Visor 1.15) Getting Screw Attack 1.16) Getting Annihilator Beam 1.17) Getting Sky Temple Keys, Sonic Boom, Light Suit, and Expansions 1.18) The Last Battles 2.00) Expansions 2.01) Beam Ammo 2.02) Energy Tanks 2.03) Missiles 2.04) Power Bombs 3.00) Log Book 3.10) Creatures 3.11) Aether Aquatic Large Aquatic Small Aquatic Flying Large Flyers Small Flyers Ground Predators Surface Prowlers Tunnel Prowlers Mechanoids Large Small Stationary 3.12) Dark Aether Darklings Darkling Aquatic Darkling Flyers Darkling Ground Darkling Offworld Darkling Mechanoids Emperor Ing Guardians Amorbis Chykka Quadraxis Sub Guardians Ing 3.13) Offworld Dark Samus Metroids Pirates 3.20) Lore 3.21) Luminoth Lore A-Kul's Clues Cadre 1 Clues Cadre 2 Clues Conflict Final Phase First Phase Second Phase History Dark Age Golden Age Keybearer Lore Cadre 1 Cadre 2 3.22) Space Pirate Logs Cycle 4 Cycle 5 Cycle 6 Cycle 7 3.23) Trooper Logs Force One Force Two 3.30) Research 3.31) Aether Studies Aether Dark Aether 3.32) Biology Cocoons Darklings Ing Storage Plantforms 3.33) Luminoth Technologies Lift Crystals Light Beacons Light Crystals Utility Crystals 3.34) Mechanisms GF Security Systems Vehicles 4.00) Inventory 4.10) Armor 4.20) Miscellaneous 4.21) Dark Temple Keys Dark Agon Keys Dark Torvus Keys Ing Hive Keys Sky Temple Keys Keys Dark Agon Keys Dark Torvus Keys Hive Keys Temple Grounds 4.22) Suit Expansions 4.30) Morph Ball Systems 4.31) Bomb Systems 4.32) Morph Balls 4.40) Movement Systems 4.50) Visors 4.60) Weapon Systems 4.61) Beam Weapons 4.62) Charge Combos 4.63) Missile Systems 5.00) Lists Without Directions 5.10) Expansion List Without Directions (Expansion Checklist) 5.11) Beam Ammo Expansions 5.12) Energy Tanks 5.13) Missile Expansions 5.14) Power Bomb Expansions 5.20) Log Book List Without Directions (Log Book Checklist) 5.21) Creatures 5.22) Lore 5.23) Research 6.00) Missable Scans 7.00) End 7.01) Version History 7.02) Closing ----------------------------------------------------------------------------- | | | | | 0.00) A FEW NOTES BEFORE YOU GET STARTED | | | | | ----------------------------------------------------------------------------- --------------------------- SIDE-TRIPS AND BACKTRACKING --------------------------- Some players like to get items as soon as they can while going for a perfect file, other players just want to beat the game and could care less about having a perfect file. I've tried to make a walkthrough that fits both styles of play. Side-trip sections to pick up extra items and scans are integrated in the walkthrough as indented sections. If you just want to beat the game, skip the indented sections. Backtracking is inevitible in Metroid games. Some players learn the areas and maps quickly, other players get horribly lost every time they try to go somewhere. Right now, the walkthrough section details the actions you should take in every single room, including a room-by-room guide to backtracking for the players that need it. So far, I haven't denoted what's backtracking and what is not. In the future, perhaps I'll mark the backtracking sections with something besides dashes so players that don't need help backtracking can skip them easily. -------- SCANNING -------- A large portion of the game will require scanning with Samus's Scan Visor. Press Left on the D-Pad to activate it, then hold the L button while looking at a target to scan it. Things that show up blue or red have not been scanned. Things that show up green have already been scanned, or have the same scanning results as something that has already been scanned. I've tagged everything that needs to be scanned to go in your log book with a "LOG" tag at the top of every room when you enter it. Make sure you find and scan all of these tagged items if you want a perfect file. ---------- EXPANSIONS ---------- "MISSILE" tags at the start of a room denote that you can get a missile expansion from the room. "POWER BOMB" tags denote that you can get a Power Bomb expansion. "BEAM AMMO" denotes that you can find a Beam Ammo expanison, and "ENERGY TANK" denotes that you can get an energy tank. If you're looking for expansions, you can find them in the walkthrough by doing a Control+F search for those tags (make sure you keep the "match case" button checked). I will have a complete expansions section at the end of the guide as soon as possible. (And a complete Log Book section.) ---- KEYS ---- Lots of players on the board seem to have trouble finding the keys to the various temples, so I've tagged rooms with keys in them with a [DARK TEMPLE KEY] or [SKY TEMPLE KEY] tag depending on what type of key it is. If you're looking for the keys, use a Control+F search for that tag in the section of the game you're in. Later, I'll consider adding a section dedicated to detailing the locations of all the keys for all four temples. ------------ PERFECT FILE ------------ The walkthrough is designed so that you will have 100% scans and 100% items before completing the game. If you want a perfect 100% file, DON'T SKIP THE INDENTED SIDE-TRIP SECTIONS. I don't detail how to go back for them if you skip those sections, so you could have a hell of a time tracking down the ones you missed. ----------- UNLOCKABLES ----------- Several things can be unlocked, and these are some of them: 40% of all log book scans, promotional gallery unlocked. 60% of all log book scans, character gallery unlocked. 80% of all log book scans, creature gallery unlocked. 100% of all log book scans, boss gallery unlocked. Percentage Complete 100% - Hard Mode Active - Rough Sketch Gallery unlocked There are multiplayer levels to unlock as well. Details on that later. ----------------------------------------------------------------------------- | | | | | 0.01) TEMPLE KEY LOCATIONS | | | | | ----------------------------------------------------------------------------- Since this is one of the most commonly asked questions on the board, here are the locations of all three Agon, all three Torvus, all three Hive, and all nine Sky Temple keys. ---------------------- Dark Agon Temple Key 1 ---------------------- FOUND: Dark Agon Wastes - Trial Tunnel This is in a small room attached to the Dark Agon Temple. Just enter the room and grab the key. ---------------------- Dark Agon Temple Key 2 ---------------------- FOUND: Dark Agon Wastes - Doomed Entry After taking the portal in Command Center, you'll end up here. It's pretty hard to miss, since it's sitting out in the open. ---------------------- Dark Agon Temple Key 3 ---------------------- FOUND: Dark Agon Wastes - Battleground You'll be forced to fight several Ing to get this key. DON'T FORGET TO SCAN THE ING WEBTRAP that seals the door during this fight. It's a one-time-only scan. ------------------------ Dark Torvus Temple Key 1 ------------------------ FOUND: Dark Torvus Bog - Dark Torvus Arena After defeating the Boost Guardian, roll through the tunnel and use the halfpipe in the main part of Dark Torvus Arena to reach an alcove in the wall. The key is just sitting there for you to swipe. ------------------------ Dark Torvus Temple Key 2 ------------------------ FOUND: Dark Torvus Bog - Undertemple Access The infamous second Torvus key... No, you don't need Power Bombs or Spider Ball to get it. Get into LIGHT AETHER - HYDRODYNAMO SHAFT. Near the bottom, there is a large piece of machinery. Use your newly acquired Gravity Boost to get on top of the machinery, then go through the portal there. You'll end up in Undertemple Access, and they key will be right in front of your face. ------------------------ Dark Torvus Temple Key 3 ------------------------ FOUND: Dark Torvus Bog - Venomous Pond Yet another key that's just sitting out in the open. You'll need the Grapple Beam to get it. There's a tunnel you can use near the door you first enter the room from. Roll through the tunnel, then stand up and use the Grapple Beam to get to the ledge with the key on it. --------------------- Ing Hive Temple Key 1 --------------------- FOUND: Ing Hive - Culling Chamber There's a Spider Ball track leading into the glass thing in the wall. Use the tracks to get in the glass area, then grab the key. --------------------- Ing Hive Temple Key 2 --------------------- FOUND: Ing Hive - Hive Gyro Chamber Use your Spider Ball to get on the orb thing in the center of the room. Carefully roll by the tentacles to the track at the top of the orb. Launch yourself to the circular track at the top, then launch yourself across it to grab the Dark Temple Key. --------------------- Ing Hive Temple Key 3 --------------------- FOUND: Ing Hive - Aerial Training Site This key can't be gotten from the main part of the room. Instead, you'll have to use Screw Attack to wall-jump up the walls in Central Hive West Transport. There's a door at the top that leads to the area the key is in. ---------------- Sky Temple Key 1 ---------------- FOUND: Dark Agon Wastes - Battleground Use the Annihilator to charge a beacon, which will let you get rid of the Ing in this room very easily. Then turn your Dark Visor on to see a series of moving platforms. Jump on them all the way to the last one, then shoot the Flying Ing Cache to make it appear. Destroy it while it's hovering above the ledge, then grab the Sky Temple Key. (You will need to enter this room from the upper part of Double Path.) ---------------- Sky Temple Key 2 ---------------- FOUND: Dark Agon Wastes - Dark Oasis Use a Power Bomb to destroy the rock wall near the middle door. Jump in the right side of the water and use your Dark Visor to find a Flying Ing Cache. Destroy it and grab the Sky Temple Key from it. ---------------- Sky Temple Key 3 ---------------- FOUND: Dark Torvus Bog - Poisoned Bog Drop into the water and search for a little alcove. Turn on your Dark Visor, and you'll see something red floating around. Shoot it, then turn off the Dark Visor. This is another Flying Ing Cache, so if you didn't scan the first one, scan this one. Then destroy it and take the Sky Temple Key it drops. ---------------- Sky Temple Key 4 ---------------- FOUND: Dark Torvus Bog - Dungeon Jump into the water under the portal and turn around to find a new enemy on the ground nearby. Scan it for a Log entry, then use a Light Beam shot to activate the crystal above it. Roll through the hole behind it, turn left, and repeat the process with the second Watchdrone. In the area behind the second Watchdrone, use your Dark Visor to find a Flying Ing Cache, shoot it, and grab the Sky Temple Key it drops. ---------------- Sky Temple Key 5 ---------------- FOUND: Ing Hive - Hive Entrance Use Screw Attack to get to the other side of this area, then walk onto the bright yellow light to head up to the top area. Turn around and use the Screw Attack again to get to the upper part of the first area. Use your Dark Visor to find the Flying Ing Cache, then blast it and take the Sky Temple Key from it. ---------------- Sky Temple Key 6 ---------------- FOUND: Ing Hive - Hive Dynamo Works Turn to the right and look back at the door when you enter the room. Use that Spider Ball track to Boost over to the floating globe, then Boost from the globe to the second globe, and finally, from the second globe to the track on the wall. Drop off onto the platform at the end of the room, then turn on your Dark Visor. Shoot the floating enemy you see there ONCE to make it appear. Turn off your Dark Visor, then scan the enemy for a Log entry if you need to. Destroy it, take the Sky Temple Key, then use Screw Attack to get back to the tunnel and exit the area. ---------------- Sky Temple Key 7 ---------------- FOUND: Sky Temple Grounds - Ing Reliquary Head down the path to the left, then use your Dark Visor to find a Flying Ing Cache in the air. Blast it and take the Sky Temple Key. ---------------- Sky Temple Key 8 ---------------- FOUND: Sky Temple Grounds - Defiled Shrine Use an Annihilator shot to charge one of the safe zones, then watch as the Ing all walk right into it. Use the Dark Visor to find the Flying Ing Cache, then blast it and take the Sky Temple Key. ---------------- Sky Temple Key 9 ---------------- FOUND: Sky Temple Grounds - Accursed Lake Scan one of the large things in front of you for a Log entry, then deal with the Warrior Ing. Work your way to the back-right of the room and turn on your Dark Visor. Shoot the Flying Ing Cache, then take the Sky Temple Key from it. ----------------------------------------------------------------------------- | | | | | 1.00) WALKTHROUGH | | | | | ----------------------------------------------------------------------------- ------------------------------------------------------------- | | | 1.01) GETTING MISSILES | | | ------------------------------------------------------------- --- Light Aether - Temple Grounds --- ------------ Landing Site ------------ LOG: Samus's Gunship SAVE POINT: Samus's ship can be used to save your game. ENERGY FILL: Samus's ship can be used to fill your energy. MISSILE FILL: Samus's ship can be used to fill your missiles and other items. Start by scanning everything in the area, making sure to scan Samus's ship. Find the spiderweb-like things hanging in front of your ship and fire at the green centers to destroy all three of them. Head through the door at the end of that hallway. ------------------ Hive Access Tunnel ------------------ Scan the plant in front of you, scan the door mechanism to your left, and then procede down the right side of this room to continue. -------------- Hive Chamber A -------------- LOG: GF Gate MK VI MAP: In the back of the room, kinda hard to miss. There are several items to scan here if you want. When you're done, scan the gate leading out of the room, and scan the small pillar to the left of it. The locks will open on the top corners of the gate, so blast them both with your beam to open the gate. Move forward, and you will notice a large gate blocking your path. If you scan it, it will tell you to scan a nearby access panel to activate it. See the power cables on the ground? Follw them to the right to see a small panel in the wall. Scan it to open the gate. Continue forward and scan everything in the next area. There's a hologram in the back of the room, and when you step on it, you will download the map of LTemple Grounds. There's another one of those spiderweb things nearby, so destroy it and head through the door on the other side. ----------- Hive Tunnel ----------- LOG: Worker Splinter Make sure you scan the white enemies in this area, and scan the troops hanging from the ceiling if you want. Exit this area out the door on the opposite side of the room. --------------- Command Chamber --------------- LOG: GSGT C Benet LOG: SPC B Reevs LOG: Bomb Slot LOG: Dark Trooper Scan the trooper on the ground to your right, and then turn to your left to scan the second trooper. Kill the Worker Splinters, then press your X button to use the Morph Ball. Roll under the gate lock, and then press X again to get out of Morph Ball mode. Kill the other Worker Splinters and scan anything you see. When you're ready, use your Morph Ball to head through the small gap in the wall to the right of the flames on the ground. Lay a bomb with your A button when you hit an obstruction in this tunnel. Roll into the next part of the room and stand up. Scan everything in this room, including the Bomb Slot on the back of the pillar in the middle of the room. Enter Morph Ball mode and line yourself up with the bomb slot. Lay a bomb, and the blast will bumb you up to the hight of the slot. Once you're in it, lay another bomb to activate it. Make sure to scan one of the new ememies that appear, and then eliminate them all. Roll back through the tunnel into the first half of the Command Chamber and eliminate the three Dark Troopers in there. Then scan the newly-activated panel to the left of GSGT C Benet's corpse to open the gate. Eliminate the next four Dark Troopers and enter the next room. ------------ Hive Storage ------------ Blow up the crates to collect energy if you need it. Exit out the next door. -------------- Hive Chamber B -------------- Enter and watch the scene. Walk into the black vortex and continue watching the scene. When you have control of Samus again, walk past where the vortex was and look to the right for a Morph Ball tunnel. Enter it and head for the other side. -------------- Hive Chamber C -------------- Eliminate the four Dark Troopers. The door on the right of this room is the first Save Station. ----------------- Hive Save Station ----------------- Save your game in here, and your energy will be recharged. Exit back into Hive Chamber C when you're done, and then head through the other door in that area. ------------------------ Hive Transportation Area ------------------------ Scan the small terminal on the left of the elevator to activate it, then step onto the hologram. Take a left when you get off of the elevator and enter the Industrial Site. --------------- Industrial Site --------------- LOG: GF Bridge (MK II Bridge) LOG: Green Kralee LOG: Splinter There's another MKVI Gate in your way, so scan the terminal on your left to open the lock armor. Use your beam to destroy the lock in each upper corner of the gate. Walk forward and scan the GF Bridge up on the ledge. Then scan the small terminal to the right of that on the ground, and the large crate will be hoisted out of your way. Turn to your right and jump up on the ledge there. You can scan the Green Kralee enemy now, and some Splinter enemies will come out of the ground, so scan them as well. Work your way around this ledge until you're standing in front of the GF Bridge you scanned earlier. Scan the terminal to the left, and then use your beam on the two exposed locks in each upper corner of the bridge. Walk across it and head through the next door. ---------------- Collapsed Tunnel ---------------- LOG: PFC M Veroni Make sure you scan the trooper's corpse on the right side of this small room, and then head through the Morph Ball tunnel and out the next door. -------------------- Temple Assembly Site -------------------- LOG: Splinter Cocoon Walk forward and jump up on the ledge. Scan one of the Splinter Cocoons on the wall with the large door (the one that says you can't translate it) and then get closer to the cocoons to make the Splinters come out. Kill them, then scan the terminal across from the large door. The wench will start to lower, but it will get stuck. Hit the cable with some shots from your beam to make it fall, and then jump on it to get to the next door. -------------- Dynamo Chamber -------------- LOG: GF Gate MK VII Scan the gate above you when you enter the room. Head to the other side of the hall, scan the machine on the left, and exit the next door. ------------------ Communication Area ------------------ LOG: PFC L Brouda Head to the other side of the area, scan the troopers body on the ground, and scan the terminal near him. Continue forward, eliminate the three Dark Troopers, and enter the next room. ------------------------ Trooper Security Station ------------------------ LOG: Growler Class Turret LOG: SPC M Angseth Scan the turret on the ceiling, then hit it with a charge shot to destroy it. Kill the three Splinters on the ground, then roll through the tunnel on the right side of the fence that's interfering with your scanning of the terminal. Scan the trooper on the right side of the terminal, then scan the terminal to activate the gate. Head back through the tunnel, roll under the gate, and head into the next area. ------------ GFMC Compund ------------ MAP: Inside the Federation ship. LOG: Dark Splinter LOG: GFS Tyr LOG: CAPT A Exeter LOG: LCPL J Brode LOG: PFC G Haley LOG: PFC S Milligan LOG: SPC F Triplette LOG: Kinetic Orb Cannon LOG: PFC I Crany Enter the room and watch the scene. When you have control of Samus again, turn around and find the unusual Federation crate with yellow stripes and hit it with a charge shot. Grab the Missile Launcher from it, and some new enemies will attack you. Scan one of them, then destroy them all with charge shots. Time to do a lot of scanning. Start by scanning the large ship, then work your way around the outside of it, scanning all five of the fallen troopers. Enter the ship from the ramp underneath it, scan the door in front of you, and step on the hologram inside to get another map download. Head back into the main part of the ship and walk to the large hole in the side. Jump out of this hole onto the ledge. Turn left and make your way around the ledge. When you see can't go any farther, scan the small circular thing on the ground. Scan the terminal next to it, go into Morph Ball mode, and roll onto the hologram. You'll be launched to the other side of the room. Stand up and walk off of the ledge in front of you. Run towards the red door, but don't go through it yet. Instead, roll through the tunnel to the right of it, scan the trooper's body on the ground, and then go back through the tunnel. Use a missile on the red door to open it and head through. ------------- Sacred Bridge ------------- LOG: PFC E Denys LOG: War Wasp Scan the trooper on the ground to the left of the gate, and then roll through the tunnel on the right side of the gate. Scan one of the War Wasps in the next area, then kill all three of them. Scan the terminal high up on the ledge to activate the Kinetic Orb Cannon on the ground, then use it to launch up to the next door. ----------- Sacred Path ----------- LOG: War Wasp Hive Scan the War Wasp Hive on the right side first, then clear out any nearby War Wasps. Use a missile on each of the hives to destroy them. Walk to the end of the clearing, stand on the Kinetic Orb Launcher, and turn left. Scan the terminal there to activate the orb cannon. Look across from the orb cannon to find a large section of wall with a huge crack in it. Hit it with a missile, then get in the orb cannon. Roll through the tunnel, stand up on the other side, and go through the door on the right. ------------------ Temple Transport A ------------------ Scan the terminal on the right and walk onto the hologram to transpot yourself to the Great Temple. ------------------------------------------------------------- | | | 1.02) GETTING BOMBS | | | ------------------------------------------------------------- --- Light Aether - Great Temple --- ------------------ Temple Transport A ------------------ Not much to do here, just scan everything and head through the door. ------------------ Transport A Access ------------------ LOG: Sandbats The Sandbats are fast, so you'll have to scan one at the bottom-left of the screen if you want to have time to finish the scan before it gets off the screen. If you don't manage to do it, don't worry. There will be other chances later. Roll into the small tunnel on the left and use the save point, then head through the main door. ---------------- Temple Sanctuary ---------------- LOG: Alpha Splinter LOG: Dark Alpha Splinter Walk into the room to fight your first boss battle of the game. Make sure you scan the Aplha Splinter before you kill it. Simply stay locked on to it and keep sidestepping in a circle to avoid its attacks. When you kill it, it will change to Dark Aplha Splinter. Make sure you scan it again, as it's a second entry in the Log. Fight the dark one in the same manner as the first one (it's not any different except for some extra energy). When the fight is over, walk into the ball of light and exit out the only normal door in the room. -------------------- Controller Transport -------------------- Nothing of interest here. Just scan the terminal on the left and board the elevator, exiting out the door at the top. ---------------------- Main Energy Controller ---------------------- LOG: Origins LOG: U-Mos LOG: Energy Controller Walk into the room to start a scene with a Luminoth. Once the scene is over, scan him, the machinery behind him, and the Luminoth lore on the wall behind you. (The Luminoth will be kind enough to heal you, too, in case you need it.) Head back out into the Controller Transport room, down the elevator, and into the Temple Sanctuary. Only the door on your right is coded in Violet, so go scan it. Walk through the door behind it into the next room. ------------------ Transport B Access ------------------ LOG: Lightflyer Scan one of the yellow energy enemies, then kill them all. Head through the next door. ------------------ Temple Transport B ------------------ Scan the terminal and walk into the hologram. --- Light Aether - Temple Grounds --- -------------------- Temple Assembly Site -------------------- Some enemies to eliminate first, then use a missile to destroy the blast shield on the red door and enter the small room. ---------------- Storage Cavern B ---------------- ENERGY TANK: Just sitting there, simply grab it. There's an Energy Tank in the middle of the room. That's it... grab it and leave. Time for some backtracking. Head through the following rooms: From Temple Assemby Site to Collapsed Tunnel to Industrial Site. --------------- Industrial Site --------------- LOG: J-Fme's Testament There's a violet Luminoth gate in this area, so scan it to make it move. Scan the Luminoth on the ground for a Log entry, then head through the next door. --------------------- Agon Transport Access --------------------- Nothing of interest here. Just run though, making sure to avoid the Green Kralee in your way, and open the next door. ------------------------ Transport to Agon Wastes ------------------------ LOG: Our Heritage MISSILE: Behind a spiderweb on the left side of the room. Scan the terminal to activate the elevator, but don't get on it yet. Instead, turn to the left of the elevator and destroy the green center of that spiderweb thing to reveal a Missile Expansion. Turn around and walk to the cliff. On the right side, there's a violet Luminoth symbol. Scan it, and then walk onto the elevator hologram. (If you were wondering, yes, you can fall off of the huge dropoff in this room. It'll take ten energy points and put you back on the ledge.) --- Light Aether - Agon Wastes --- --------------------------- Transport to Temple Grounds --------------------------- LOG: Agon Bearerpod Scan the little spiny things on the walls in this room for a Log entry, then head out the door. ------------ Plaza Access ------------ LOG: Lumite LOG: Sandgrass Scan the bat-like things on the walls, then kill them, and walk forward to scan the tall grass. Exit the area through the next door. ------------ Mining Plaza ------------ LOG: Sandigger Walk forward, and a new enemy will come out of the ground. Scan it, then kill it. Farther into the room, you'll see some bats flying high up in the air. Scan them if you failed to do so earlier, then use a missile to destroy the blast shiled on the door on the right side of this room. -------------- Save Station A -------------- LOG: Blueroot Tree Save your game. Head up to the upper level and go through the Morph Ball tunnel. You'll be in some flowing sand when you get to the other side, so press right to keep from being pulled back to the save point. Once you're out of the tunnel, stand up and scan the blue plant thing on your left. The next door in front of you is a dead end, so there's no need to go through it yet. Instead, head back into the Mining Plaza. ------------ Mining Plaza ------------ Turn right and get on the ledge on the right, ignoring the Sandigger if you want. Follow the ledge until it hits a wall, and then use a missile on the cracked rock nearby. It'll make a small bridge when it collapses. Sandbats will fly around the bridge, so kill them all, and then cross it. Procede forward to the next cracked rock, hit it with a missile, eliminate the Sandbat swarm, and head across the rock. Turn left and follow the path, jumping from rock to rock to get on top of the pillar in the middle of the room. Head for the door at the end of the path, which is the door they showed you when you first entered this area. --------------------- Mining Station Access --------------------- For now, there's nothing of interest here. Just roll through the Morph Ball tunnel all the way to the next door. ---------------- Mining Station A ---------------- LOG: Pirate Trooper LOG: Brizgee Scan one of the pirates first, then kill all three. Head up the series of ledges on the right side until you see a small enemy in front of you. Scan it, then hit it with a missile and quickly finish it off with normal shots. Jump from the ledge over to the pillar in the middle of the room. Jump from pillar to pillar until you reach the next ledge (which will have another Brizgee), then turn left. Work your way around until you see yet another Brizgee. Eiminate it, then look for the weakened rock formation nearby. Hit it with a missile to form a bridge. Cross the bridge and enter the next room. ------------- Temple Access ------------- LOG: Shriekbat Approach the Shriekbats slowly and scan them before they start to attack you. Then eliminate them and enter the temple through the next door. ----------- Agon Temple ----------- LOG: Alpha Sandigger LOG: Bomb Guardian Walk to the center area of this screen. When the large Sandigger comes out of the ground, scan it. It will change form after a little bit, so make sure you scan it again. Beating the Bomb Guardian isn't too hard. Just keep avoiding the bombs, then blasting it while it's mouth is open. (It opens it's mouth before most major attacks, such as the one where it sprays bombs up into the air.) Once it's dead, take the Bomb upgrade by walking into it. Blow open the gate and head for the next door (not the one you entered this room from). ----------------- Controller Access ----------------- Simply perform a bomb jump to get in the Bomb Slot, set off a bomb, and exit the room out of the only door. ---------------------- Agon Energy Controller ---------------------- LOG: Saving Aether In the back of the room, you'll find a fallen Luminoth and a projector. Scan the projector to start a scene. You'll be given another translator upgrade that will permit you to read amber Luminoth codes. On your way out of this room, look to the right side of the door for another Lore entry in your log. ------------------------------------------------------------- | | | 1.03) GETTING SPACE JUMP | | | ------------------------------------------------------------- Backtrack through Controller Access, Agon Temple, and Temple Access to Mining Station A. ---------------- Mining Station A ---------------- LOG: Cataclysm Turn left and look up at the metal mining thing. See the amber Luminoth icon in it? You can scan that from where you're standing to get another Lore entry. Head to the amber encoded door on the other side of the room and enter it. ---------- Sand Cache ---------- MISSILE: Just sitting there in the middle of the room. Grab the missiles and go back to Mining Station A. If you want to go on a small trip to get a few items and save your game, read the indented section below. If you just want to continue the story, skip the indented section and open the door on the lower part of this area that leads to Portal Access A. ------------- Mining Access ------------- ENERGY TANK: Use a bomb on the block in the center, and an orb cannon will boost you up to a small alcove with the energy tank. Roll into the center thing where the view changes, drop a bomb, and the orb cannon will boost you up to an energy tank. Drop back down and head into Mining Plaza. ------------ Mining Plaza ------------ LOG: Paradise Walk across the bridge to the pillar in the center of the area. There's another Luminoth Lore thing to scan there, so do so now. Next, use your newest translator upgrade to open the door on the right side of the area. Use a bomb to clear the black rocks out of the tunnel behind the door, and then enter the tunnel. ---------------- Agon Map Station ---------------- Walk onto the hologram to download the map, then head through Mining Plaza to Save Station A. Save your game, then backtrack into Mining Plaza, through Mining Station Access, and into Mining Station A. From there, enter the door on the lower-right of the room to enter Portal Access A. --------------- Portal Access A --------------- MISSILE: Behind the Luminoth on the ground, either roll in or drop in. Enter the orb cannon, then head through the tunnel at the top. There's a missile expansion behind the Luminoth on the ground. You can carefully roll into that area from the left side (where the orb cannon is), or you can get in the cannon and drop in from the top. Head through the next door when you're ready. --------------- Portal Terminal --------------- LOG: Dark Pirate Trooper LOG: Light of Aether LOG: Pillbug LOG: Dark Portal Kill the two pirates, and they will change into Dark Pirate Troopers. Remember to scan one of them after they change, then kill them. There's a Lore entry below the left side of the ramp at the end of the room, so make sure you scan it. Next, get in the Bomb Slot on the right side of the ramp and use a bomb. Roll onto the moving ladder thing, use a bomb when you can't roll any farther, and then roll out into the open platform. Stand up, turn to your left, and jump to the little platform below. Scan the small enemies for a Log entry, then start making your way through that area using bombs. Once you destroy the second little red cylinder in this tunnel, the lense will activate the portal. Drop down to the main area again and scan the small red circle on the left side of the ramp. Scan the portal for a Log entry, then jump through it. --- Dark Aether - Dark Agon Wastes --- ----------- Portal Site ----------- LOG: Light Portal LOG: Bladepod LOG: Light Crystal LOG: Light Beacon Scan the little cirlce on the left side of the portal to activate the Light Portal, and scan the Light Portal for a Log entry. Scan the thin things around the portal area for another Log entry, then run out of this safe zone and into the next one. Scan the Light Crystal in the center of it, then scan the Light Beacon farther in front of you to get two more Log entries. Shoot the Light Beacon with a normal shot of your beam, then run out of the safe zone you're in, go through the one you just created, and then jump up onto the ledge on the left where the second Light Crystal is. Use a bomb in the Bomb Slot, then head through the door. ---------- Crossroads ---------- LOG: Inglet Activate the safe zone and run all the way through it and into the next one. Scan the new enemies here for a Log entry, then exit out the next door. -------------- Save Station 2 -------------- Simply work your way through the room and save at the save point, then exit quickly through the next door. -------------- Duelling Range -------------- LOG: Warrior Ing LOG: Lightbringer Turn left and head for the Light Crystal. Scan the enemy that appears, then blast it until it dies. Continue forward into the next safe zone and turn right. Scan the little thing crawling on the wall for another Log entry, then follow it to the top of the ledge. Turn right to jump to the pillar in the middle of the room, then follow that path to the next door, using the Lightbringer to stay safe. ------------- Junction Site ------------- Nothing of interest here, just roll through the tunnel and exit the other side. ------------ Judgment Pit ------------ LOG: Jump Guardian Run into the safe zone in the middle of the room and be ready for a fight. He'll jump around the area, firing blasts of light at you. When he's on the ground, simply sidestep the blasts of light and pound on him, making sure you stay inside the safe zone. When he jumps, look up to the ledges and find him again. Keep shooting him while he's up there, but when he gets ready to jump, be prepared to jump over the shockwave he causes when he hits the ground. Keep this pattern going until he dies, then take the Space Jump Boots. ------------------------------------------------------------- | | | 1.04) GETTING DARK BEAM | | | ------------------------------------------------------------- ------------ Judgment Pit ------------ Jump up to the ledge near where you got the Space Jump Boots and work your way around. There's nothing of interest in the first door you come to, so keep going past it. You'll have to use your Space Jump Boots to get across these higher ledges, then open the missile door on the other side of the room. ----------------------- Dark Agon Temple Access ----------------------- Just make your way through this area and enter the Dark Agon Temple through the door at the other end. ---------------- Dark Agon Temple ---------------- If you scan the thing in front of you, you'll discover that your next task is to collect several keys to access the temple. Turn left and enter the first door you come to. ------------ Trial Tunnel ------------ [DARK TEMPLE KEY] Well, it's not really a tunnel... grab the first key in this room, then head back through Dark Agon Temple to Dark Agon Temple Access, then to Judgment Pit. Enter the blue door on the lower section across the room from your current position. ------------- Portal Access ------------- Run to the other side as fast as possible so you don't lose too much energy. Enter the Portal Site from the next door and head for the portal. Scan the thing on the left side of it to activate it, then walk through. --- Light Aether - Agon Wastes --- --------------- Portal Terminal --------------- There will be three Space Pirates to deal with, so either eliminate them or run past them. Enter the newly-opened door on the left of the other side of the room. ---------------- Transport Center ---------------- MISSILE: Use the Bomb Slot to drop the gate, then take the missiles. Enter the room and use the Bomb Slot to get a missile expansion. If you want to save your game, continue through this room to Save Station A, then backtrack to Mining Station A. If you don't want to save, just get back in Portal Terminal and head to Mining Station A from there, since it's faster than taking a detour from Save Station A. ---------------- Mining Station A ---------------- Head up to the upper level and jump on the statue. There's a path to the left, so jump up there and walk to the end. If you've been following this guide, you should have already scanned the Luminoth Lore entry in front of you, but if you haven't, do so now. Then scan the terminal to open the gate. Head back down the path and jump from the statue's head to the next door. ---------------------- Central Station Access ---------------------- Slaughter the two Space Pirates, scan the new type of crate (not a Log entry), and exit through the missile door. ---------------------- Central Mining Station ---------------------- LOG: Vigilance Class Turret Enter the room and fight off the two pairs of Space Pirates. Two more will enter and take control of two Vigilance Class Turrets in the upper corners of the room. Make sure you scan one of the turrets, then destroy them both. Head through the door behind where the beams used to be. --------------------- Command Center Access --------------------- The only door out of here is Dark, so you won't be able to open it. Instead, use a bomb on either of the two weakened panels in the grating on the floor and roll underneath the grating. Bomb the crates and roll through the tunnel. -------------- Command Center -------------- MISSILE: Coming from Command Center Access, take the first right when rolling under the floor and follow it to the end. LOG: Log 62217 LOG: Dark Aether LOG: Log 44681 LOG: Log 48853 LOG: Log 50086 LOG: Log 54421 LOG: Aether Roll under the grating and take a right when you can, flowing the path to the end for a missile expansion. Then head back and take the left path. Stand up when you get to the end of the tunnel under the floor. Kill the Space Pirates in the room, then start scanning everything. There's tons to scan, so make sure you get everything off of the list up above. Once you've scanned everything, scan the terminal by the elevator and step on the hologram. Jump on the platform and work your way around. There's another pirate up here, so take care of him to get the lock on the blue door released. Approach the door, and another pirate will fire at you through the glass on the right. Kill him, use a missile on the door, and walk into the next room. ------------------ Security Station B ------------------ LOG: 70136 You can't do anything with the gate yet, but you can scan past it for another Lore entry. Then take a right and enter the second door to the Command Center. -------------- Command Center -------------- In this little glass area, there's a terminal that will open the large metal door below, so scan it and anything else you missed from earlier. Then go back through Security Station B and into the main part of the Command Center (for some reason, you can't go through the shattered glass in that little area, even in Morph Ball mode...). Head through the new door where the large metal lock used to be. ----------------- Biostorage Access ----------------- LOG: Humility Class Turret Scan one of the turrets, then destroy them both with a charge shot. Sneak through the laser grid, hit the door with a missile, and continue forward (make sure you have your scan visor active, since you will need to make a very fast scan). ------------------ Biostorage Station ------------------ LOG: Pirate Skiff LOG: Tallon Metroid LOG: Log 63622 Immediately lock your scanner onto the ship that takes off to scan it before it can get away. Eliminate the pirate that fires at you from the platform on your left, then scan the terminal and board the elevator. Walk around this area and take care of the other pirates. Scan the Metroids in the large case for a Log entry, then walk to the right and around to the other side of the large Metroid case. Scan the computers there for another Log entry, then enter the next door. ------------------ Security Station A ------------------ Use a bomb in the Bomb Slot, then procede to the next room. (I don't know why they put this type of room in the game... all it does is waste your time...) -------------------- Bioenergy Production -------------------- ENERGY TANK: On a high ledge, you'll need to use the storage units to reach it (see explanation below). LOG: Pirate Aerotrooper Scan one of the flying pirates, then kill them both. Head to the right side of the room and scan the terminal in the middle to activate the storage units. Head to the controls on the opposite side of the room now. There are three sets of controls; Alpha (right), Beta (center), and Gamma (left). Start by scanning the left control module of the Alpha set three times to raise all three storage units. Then scan the left module of the Beta set twice to raise two units, and finish by scanning the left module of the Gamma set once to raise one unit. Use the storage units as a large staircase and grab the Energy Tank, then return to the controls. This time, scan the right module on the Alpha set twice, then scan the left module on the Gamma set twice (don't touch the Beta set at all). The platforms will now be aligned so you can make it to the door up there, so go walk through it. ------------------ Ventilation Area B ------------------ Use a bomb to boost yourself into the tunnel, then work your way through the tunnel, preferably without zapping yourself too many times on the lasers. Use a missile on the next door and procede. -------------- Save Station C -------------- LOG: Log 67135 Scan the computer behind the save point for a Log entry, then save your game. Head out the next door. --------------- Sand Processing --------------- Destroy the two turrets in front of you, then use a missile to destroy part of the wall on the left. Walk through that passage to enter the Main Reactor. ------------ Main Reactor ------------ LOG: Dark Samus 1 LOG: Phazon LOG: B-Stl's Testament Turn left, follow the path, and then turn right to jump down into the main area of the room. Once the scene is done, scan Dark Samus for a Log entry. She's very easy to beat. Just keep pounding on her with missiles and regular shots until she starts to glow. Then keep a close eye on her to avoid her diving attacks, and hit her with charged shots every chance you get. After the battle, scan the canisters to pick up the Phazon Log entry. Head for the elevator and look up on the ledge above it for another Luminoth Lore entry, then get on the elevator and enter the door on the upper level. --------- Storage D --------- LOG: Log 69898 Scan the computer on the right for a Log entry, then grab the Dark Beam. You will have to use it to open the door out of this room, so press C-Right, and fire at the door. Exit this room back into the Main Reactor. ------------ Main Reactor ------------ Turn right and use the Dark Beam to open the gate. Use another Dark shot to open the door on the right, and head into Security Station B. ------------------ Security Station B ------------------ Open both gates with Dark Beam shots. If you didn't scan the computers on the left earlier, do so now for a Log entry. Head out the door on the right to get in the Command Center again. -------------- Command Center -------------- LOG: Pirate Grenadier There's a new form of pirate on the far side of the catwalk, so scan him from a distance, then eliminate him. Jump down to the lower level and take care of the second pirate, then hit the weakened portal with a Dark Beam shot to activate it. Walk into the portal to start the search for the Light Beam. ------------------------------------------------------------- | | | 1.05) GETTING LIGHT BEAM | | | ------------------------------------------------------------- --- Dark Aether - Dark Agon Wastes --- ------------ Doomed Entry ------------ LOG: Dark Preed LOG: Light Lift Crystal LOG: Nullified Crystal LOG: Nullified Beacon [DARK TEMPLE KEY] Look up to scan the flying enemy for a Log entry. Then head to the other side of the room, where the next door is. Activate the safe zone and turn to your left. There's a spot on that pillar that needs to be hit with a missile, so go ahead and hit it. Scan what's underneath it, then look a little to the right. There's a Light Crystal over there, but it's covered in Dark energy. Scan it for a Log entry, then hit it with the Power Beam to clean it off. Run to that safe zone now. There's a Light Beacon in front of you near that white door, so shoot it with a Dark Beam shot. Now scan it for a new Log entry. Turn back to that thing you hit with the missile earlier (the Light Lift Crystal) and shoot it with the Dark Beam to make the platform lower. Jump on top of that lowered platform, turn left, and jump to the next platform to get the second Dark Temple Key. There's nothing to do in the door behind the key right now, so instead, turn to the right and jump to the platform over there. Head across the next one to the door and head through it. ------------ Oasis Access ------------ Head from the first safe zone to the second one and eliminate the Warrior Ing there. Head through the next door. ---------- Dark Oasis ---------- There are three Inglets near the crystal, so watch out. Take a right and head through the next door, since the portal here will not be of any use to you yet. -------------- Hall of Stairs -------------- LOG: Dark Lift Crystal Head for the far side of the tall pillar thing and look at the top of it. Hit the circular thing there to make the platform drop, then scan the circular thing for a Log entry. Jump on top of the platform and turn around, then jump to the next ledge to exit out the door. -------------- Save Station 3 -------------- Save your game and then exit out the second door. ----------- Bitter Well ----------- Roll through the tunnel. There's some Phazon on the ground in the middle of the path, so instead of going through it, use bomb jumps to get on the upper ledge. You'll have to lay a bomb, then press Right on your control stick right when the bomb explodes to launch yourself to the other side. Then roll out of the tunnel and exit the room. ----------- Phazon Site ----------- Take the elevator down, then head to the left. At the first Light Beacon you come to, turn left. Blast the crates to reveal a terminal. Scan the terminal to unlock one of the three locks on the next door. Turn right now and head for the moving platform on the far side of the room that comes close to the ground. Jump on it when it gets close to the ground and activate the beacon on it. Look down to the ledge in front of you and scan the second terminal to unlock a second part of the lock. Then turn around and jump on the next platform. Turn right from there and jump onto the third platform, then to the Light Crystal on the ledge. Scan the third terminal and head for the door. (Stand around in the safe zone for a while if you're low on energy.) ------------- Watering Hole ------------- LOG: Ingclaw Head into the main part of the room and scan the things on the ceiling for a Log entry. Clean off the Light Crystal on the platform ahead and a little to the left, then make your way over to it. Simply ignore the Lumites and jump over the platforms to the next door. Hit it with a missile and enter the next room. ----------- Feeding Pit ----------- LOG: Nightbarb Turn left and then drop down to the main area below. Kill all of the flying enemies, then run to the Light Crystal on the ledge across the room. Turn around and look at the top of the left pillar in the middle of the room to find a crystal. Hit it with a Dark Beam shot to make the pillar drop, then turn to the right. Jump to the platform there and look at the top of the second pillar to find another crystal. Hit it with a Dark Beam shot too, and then jump on the pillars to reach the next door. ----------- Ing Cache 1 ----------- Grab the Light Beam from the center of the room, then use a shot from it (press C-Left to activate it, then C-Up to activate Power Beam) to open the door and return to the Feeding Pit. ----------- Feeding Pit ----------- LOG: Energized Beacon LOG: Energized Crystal Fire a Light Beam shot at one of the Light Crystals and one of the Light Beacons, then scan them both for two new Log entries. Don't even bother killing the Lumites in this room. Instead, head for the Light door to the left and go through it. ------------------ Feeding Pit Access ------------------ LOG: Webling Scan the spiderweb-like thing in front of you for a Log entry, then hit it with a Light Beam shot to remove it. Remove the second one farther down the room too, then exit through the other door. ------------ Doomed Entry ------------ Take a left and enter the Light Beam door on the lower level. ----------- Double Path ----------- LOG: Darkling Tentacle Scan the tentacles coming out of the wall for a Log entry, then shoot them to make them retract. Head out the door at the other end of the hallway. ------------ Battleground ------------ LOG: Ing Webtrap [DARK TEMPLE KEY] Approach the item in the middle of the room, and you'll be forced to fight of a half dozen Warrior Ing. This isn't really hard, just time consuming. Right when the battle starts, scan the Ing Webtrap that's holding the door you came in through shut for a Log entry. After the battle, you'll be able to grab the third Dark Temple Key. Head back through the door when you're ready. ----------- Double Path ----------- Head through here just like before and exit the other side. ------------ Doomed Entry ------------ Take a left and head through the Dark Beam door into Oasis Access. ------------ Oasis Access ------------ Work your way to the other end of the room and exit, being careful not to take too much damage from those little enemies in there. ---------- Dark Oasis ---------- Take a left and use the Light Beam to open the white door. ----------- Ing Cache 3 ----------- This room contains an ammo recharge station that will fill your missiles, light ammo, and dark ammo. Use it and then return to Dark Oasis. ---------- Dark Oasis ---------- Head for the inactive portal and hit it with a Light Beam shot to activate it. Walk through it to return to the Main Reactor in Light Aether. ------------------------------------------------------------- | | | 1.06) GETTING DARK SUIT | | | ------------------------------------------------------------- --- Light Aether - Agon Wastes --- ------------ Main Reactor ------------ Exit the door closest to your position. --------------- Sand Processing --------------- Head out this room, being careful when you get close to the two turrets on the ceiling. -------------- Save Station C -------------- Save your game and continue out the next door. ------------------ Ventilation Area B ------------------ Roll through here to the other side of the room. The laser beams that used to be blocking the lower path are now gone, so you can simply roll straight through rather than taking the top route. -------------------- Bioenergy Production -------------------- Run past all the Metroids and enter the next room. ------------------ Security Station A ------------------ This damn room again... Use the Bomb Slot to rotate the gate, then walk out the other door. Such a waste of time... ------------------ Biostorage Station ------------------ LOG: Infant Tallon Metroid LOG: Metroid Cocoon The Metroids in the glass will break loose when you approach them. You can "freeze" them with a charged Dark Beam shot, and then destroy them with a missile, or you can just hammer them with Power Beam until they die. If one gets on you, roll into a ball and use bombs to shake it off, just like in other Metroid games. Enter the Dark Beam door on the upper level. --------- Storage B --------- MISSILE: Just sitting in the middle of the room. Grab the missile expansion from the middle of the room and return to the previous room. ------------------ Biostorage Station ------------------ LOG: Infant Tallon Metroid LOG: Metroid Cocoon Exit the door on the lower level. (NOTE: After the Phazon is spilled in this room from the shattered Metroid cases, Infant Tallon Metroids and Metroid Cocoons will appear. Scan them both for two new Log entries.) ----------------- Biostorage Access ----------------- Head through the laser grid, and be catious around the two turrets at the other end of the room. Exit the door. -------------- Command Center -------------- Watch out for the two pirates. Exit the Light Beam door on the left of the upper level. --------------------- Command Center Access --------------------- Nothing to do here except run out the next door. ---------------------- Central Mining Station ---------------------- LOG: Log 71599 LOG: J-Stl's Testament BEAM AMMO: Behind the Space Pirate shield. See below for instructions. Turn to your left and walk onto the hologram to get control of one of the heavy guns. Look down and use the gun to destroy a large gray generator box. There are two more of those, one in the upper-right of the room and one to the left of the orange shield almost directly across from you. Destroy both of those, then use the gun to kill the three Space Pirates that appear. Exit the gun, jump down from the ledge, jump onto the Space Pirate Skiff (which, if you did not scan one earlier, you should scan now), and then jump up across the series of ledges. When you get inside a cave area, scan the computer terminal on the right for a Log entry, then continue out the other side of the cave. Roll through the tunnel on the far side of the orange shield. Scan the Luminoth there for a Log entry, then pick up the Beam Ammo Expansion. Exit the door directly below you. ---------------------- Central Station Access ---------------------- Run out the door on the other side. ---------------- Mining Station A ---------------- If you just want to continue with the game, take the lower-left door in this room. If you want to go on a small side-trip to get another Energy Tank, take the door on the right of this room and read the indented section below (skip the indented section to continue with the game). ------------- Temple Access ------------- Head for the other side of the room, and remember to watch out for the shriekbats. ----------- Agon Temple ----------- Take a left and go through the Dark Beam door. ---------- Mine Shaft ---------- ENERGY TANK: In the top area on the left side. See below for directions. Roll into the tunnel, then roll to the left QUICKLY to avoid falling when the block breaks. Use bombs to kill the Pillbug on the rock near you, then bomb-jump to the top of it. Use another bomb to get to the top area. Roll quickly again all the way to the left, then bomb your way up again. When you get to the second set of four blocks on top of each other, hold left as you fall down them. You'll enter a secret part of the wall, but make sure you don't go too far to the left, or you'll fall down that last block. Instead, get right next to it and use a bomb to get up to the ledge above it. Bomb again to get to the Energy Tank, then fall and work your way to the right to exit the room the same way you entered it. Backtrack through Agon Temple and Temple Access to Mining Station A, then Take the lower door in front of you to enter Portal Access A. --------------- Portal Access A --------------- Roll onto the hologram, then roll out the other end and exit the next door. --------------- Portal Terminal --------------- Head towards the portal and scan the red circular thing on the left to activate it, then step in it to transport to Dark Aether. --- Dark Aether - Dark Agon Wastes --- ----------- Portal Site ----------- Exit the door on the left of the other side of the room. ---------- Crossroads ---------- Work your way to the door on the other side of the room. -------------- Save Station 2 -------------- Save your game, then head out the door on the other side. -------------- Duelling Range -------------- Turn left and enter the Dark Beam door. ----------- Ing Cache 4 ----------- MISSILE: Drop down from the ledge and turn around, then roll into the tunnel. Kill the enemies in front of you, then drop down from the ledge. Turn around and roll through the tunnel to pick up some Missiles, then go back out into Duelling Range. -------------- Duelling Range -------------- Head up the ledges on your left, then jump to the platform on the right. Walk over the bridge and exit the door. ------------- Junction Site ------------- Roll through the tunnel to the other side. ------------ Judgment Pit ------------ Make your way up to the Dark Beam door on the right. -------------- Save Station 1 -------------- Save your game, then head back into Judgment Pit. ------------ Judgment Pit ------------ Turn left and make your way across the ledges to the blue door on the other side of the room. ----------------------- Dark Agon Temple Access ----------------------- Run through the door on the other side of the room. ---------------- Dark Agon Temple ---------------- LOG: Amorbis 1 LOG: Amorbis 2 Walk onto the hologram to unlock the entrance, then jump down through it. You will now fight Amorbis, who is guarding the Dark Suit. Scan him right from the start for a Log entry, then blast him with charged shots every time he comes out of the ground. After you blast him a few times, he'll latch onto the sphere in the center of the area. Scan him again for another Log entry, then hit him in the face with a charge shot. He'll drop down and inhale, so quickly roll in front of his mouth to get sucked in. Drop a bomb. He'll split into two parts now. Repeat the same process, and he'll split into three parts after that. Kill those three in the same manner, and you'll get the Dark Suit. Head out the door across from the one you used to enter the room. ---------------------- Dark Controller Access ---------------------- Another pointless room where all you have to do is put a bomb in the Bomb Slot, then exit the next door. --------------------------- Dark Agon Energy Controller --------------------------- Walk up to the controller to absorb its energy, then head back out the way you came in. ---------------------- Dark Controller Access ---------------------- Activate the Bomb Slot, then leave. ---------------- Dark Agon Temple ---------------- There will be three Warrior Ing in here now. I suggest running past them and just exiting the door on the other side of the room. ----------------------- Dark Agon Temple Access ----------------------- Run through the door on the other side of the room. ------------ Judgment Pit ------------ Two more Warrior Ing will be in here. Simply ignore them and get in the Dark Beam door across the room to use the save point. -------------- Save Station 1 -------------- Save your game again, then head back into the Judgment Pit. ------------ Judgment Pit ------------ Exit the nearby blue door to enter Portal Access. ------------- Portal Access ------------- Run across to the other side and exit. ----------- Portal Site ----------- There are three Dark Pirate Troopers in here, so just run to the portal as fast as possible. Scan the thing on the left side of the portal to activate it, then walk into it. --- Light Aether - Agon Wastes --- --------------- Portal Terminal --------------- Take the right door at the end of the room. --------------- Portal Access A --------------- Roll onto the hologram, then roll out the tunnel and go through the door. ---------------- Mining Station A ---------------- Just ignore the Space Pirates and make your way to the door on the other side of the room. ------------- Temple Access ------------- Watch out for the Shriekbats and head through the next door. ----------- Agon Temple ----------- Simply ignore the War Wasps and run straight across the room to the next door. ----------------- Controller Access ----------------- Activate the Bomb Slot and head through the next door. ---------------------- Agon Energy Controller ---------------------- Approach the controller to replace its energy, then leave. ----------------- Controller Access ----------------- Sigh... activate the Bomb Slot and head through the next door. ----------- Agon Temple ----------- Simply ignore the War Wasps and run straight across the room to the next door. ------------- Temple Access ------------- Watch out for the Shriekbats and head through the next door. ---------------- Mining Station A ---------------- Drop down and head through the door on the right, ignoring the Space Pirates. --------------------- Mining Station Access --------------------- Roll through to the other side. ------------ Mining Plaza ------------ Exit the blue door on the bottom of the area directly across from you. ------------ Plaza Access ------------ Run through the door on the other side. --------------------------- Transport to Temple Grounds --------------------------- Walk onto the hologram to head back to the Temple Grounds and start your search for the Super Missiles. ------------------------------------------------------------- | | | 1.07) GETTING SUPER MISSILES | | | ------------------------------------------------------------- --- Light Aether - Temple Grounds --- ------------------------ Transport to Agon Wastes ------------------------ Exit through the only door. --------------------- Agon Transport Access --------------------- Run all the way to the other side and exit through the door. --------------- Industrial Site --------------- Take a left, jump up on the ledges, walk around the path, over the bridge, and exit the blue door in your right. ---------------- Collapsed Tunnel ---------------- Roll through the tunnel, then exit the next door. -------------------- Temple Assembly Site -------------------- MISSILE: Get on the ledge between the doors that go to the transport and collapsed tunnel areas, then roll around the path until you get the missiles. If you want to go on a little side-trip for some missiles and a Log entry, read the indented section below. If not, head for the door a little to the left of where you entered the room. See the statue to the right of the door? Hit the dark crystal on the front of it with a Light Beam shot to move it, then activate the portal behind it with a Dark Beam shot. Head through the portal. --------------------- Plain of Dark Worship --------------------- MISSILE: Inside the Ingworm pillar. Turn right and run to the ledge, then jump up on it. There's a large formation of Ingworms making a pillar-like thing in the middle of the area. Enter the front of it and grab the Missile Expansion, then head back through the portal. ------------------- Temple Assemby Site ------------------- Turn right, jump on the large crate, and exit through the blue door. -------------- Dynamo Chamber -------------- Jump above the gate, kill the Splinters, and run to the other side. ------------------ Communication Area ------------------ MISSILE: Under a small glass circular thing on one of the upper ledges. Turn left and jump up to the ledge. There's a circular thing on the ground near you, so roll on it and blow it up with a bomb. Grab the missiles from inside that hole, then jump on the pillar nearby and then to the ledge on the other side of the room. Walk across the bridge and enter the blue door. ---------------- Storage Cavern A ---------------- LOG: D-Isl's Testament Walk around the webbing to the clearing. Scan the Luminoth on the ground for a Log entry, then exit the same door you entered the room through. ------------------ Communication Area ------------------ Drop back down and exit this room to the right. -------------- Dynamo Chamber -------------- Jump above the grate again and kill the Splinters, then exit out the door. -------------------- Temple Assembly Site -------------------- If you didn't go on the side-trip, take a left and enter the door. If you went on the side-trip, it'll be on the right instead. ------------------ Temple Transport B ------------------ Step on the hologram to activate the elevator. --- Light Aether - Great Temple --- ------------------ Temple Transport B ------------------ Exit out the only door in this room. ------------------ Transport Access B ------------------ Run past the Lightfliers to the other side of the room. ---------------- Temple Sanctuary ---------------- You have to go talk to U-Mos now, so take a left and head through the door. -------------------- Controller Transport -------------------- Use the elevator and exit through the door at the top. ---------------------- Main Energy Controller ---------------------- Approach U-Mos and have a nice chat with him, then turn around and head back out of the room. -------------------- Controller Transport -------------------- Use the hologram to take the elevator down, then exit the door there. ---------------- Temple Sanctuary ---------------- Take a left and scan the orangish colored Luminoth Gate. Head through the door behind it to continue. ------------------ Transport C Access ------------------ LOG: Harmony Class Drone Use a Light Beam shot on the dark crystal on the statue blocking the path to move it, then scan one of the flying enemies for a Log entry. Exit the next door. ------------------ Temple Transport C ------------------ Scan the terminal to the left of the elevator to activate it, then walk on the hologram to use the elevator. --- Light Aether - Temple Grounds --- ------------------ Temple Transport C ------------------ Exit out the only door. --------------- Meeting Grounds --------------- LOG: Age of Anxiety Kill the War Wasps and destroy both hives, then look up on the left side of the halfpipe for a Log entry. Head down the end of the passage to find the next door out of the area. ------------ Hall of Eyes ------------ Head down the hallway and take out the War Wasps and the hive, then jump up to the small bridge area. Use a Dark Beam shot to activate the portal, then jump through it. --- Dark Aether - Sky Temple Grounds --- ----------- Base Access ----------- This room, like its Light Aether counterpart, has a green and a blue door, but they are on the opposite sides of the room this time. Exit out the blue one near the portal. -------------- Abandoned Base -------------- LOG: Corrupted Sentreye There aren't too many safe zones here, so make sure you run fairly quickly. Head for the other side of the room and scan one of the laser enemies when you encounter them for a Log entry. Jump up to the ledge at the end of the area, and look to either side of the platform for a piston thing that goes up and down. Roll onto one of them to enter the upper area. Roll all the way around this area to the last Bomb Slot, then start setting bombs in them to make the center platform release. Jump onto it when it does, and enjoy the ride. Keep looking forward and blast the small flying enemies that attack you. Energize the portal at the end of the ride with a Light Beam shot and walk through it. --- Light Aether - Temple Grounds --- ------------ Path of Eyes ------------ LOG: The World Warped Jump down and walk forward, using a Light Beam shot to move the first block out of your way. Deal with the Pirates, then jump over the next block. Turn around and use a Light Beam shot to move it, then jump on it and onto the ledge in front of you. There's another movable block in that area, but there's a Super Missile door behind it, so you won't be able to enter it yet. Continue down the path and use one more Light Beam shot to move the block in front of you, then jump across it to the platform. When you get to the Luminoth gate, don't go through it yet. Instead, look for a tunnel to the left of it and roll through it. At the end, use a Light Beam shot to move the block, then scan above you to find a Luminoth Log entry. Roll back up the tunnel, translate the gate, and head out the door. ----------------------- Torvus transport Access ----------------------- There are three War Wasp Hives in this area, so don't let the knock you off the side. Head for the door on the other side of the ledge, and enjoy the scenery if you want. ----------------------- Transport to Torvus Bog ----------------------- Scan the terminal on the right, then walk on the hologram to activate the elevator. --- Light Aether - Torvus Bog --- --------------------------- Transport to Temple Grounds --------------------------- LOG: Torvus Bearerpod Look behind the large machinery for the small Torvus Bearerpods. Scan one for a Log entry, then head out the door. ----------------------- Temple Transport Access ----------------------- LOG: Torvus Hanging Pod Kill the Shriekbats, then look up to scan for another Log entry. Exit the door on the other side of the room. ------------- Torvus Lagoon ------------- LOG: S-Dly's Testament LOG: Shredder LOG: Hydlings Scan the Luminoth on the ground for a Log entry, then walk into the room. Scan one of the flying enemies for another Log entry. Step into the water and scan one of the enemies there for a third Log entry, then exit the water, jump up on the ledge on the left side of this room, and enter the blue door there. -------------- Save Station A -------------- Save your game, then head back out into Torvus Lagoon. ------------- Torvus Lagoon ------------- Turn left and jump into the water. If you didn't scan one of the swimming enemies earlier, do so now. Work your way through the plant things underwater to the Dark Beam door on the left. ------------- Path of Roots ------------- Eliminate the swimming enemies, then roll under the obstruction to get to the other side and exit the room. ------------ Great Bridge ------------ LOG: Shrieker LOG: Sentinel Crystal Scan one of the enemies that comes out of the water for a Log entry, then kill them all. Look up at the trees to find some small redish colored circular things to scan for a second Log entry, then exit the missile door on the right. -------------- Portal Chamber -------------- It's hard to see, but if you get on the board-like thing in front of you, you can roll through a tunnel to your left. Do so, and make your way through the path until you get to the next door. ------------- Torvus Lagoon ------------- Scan the terminal on the right to lower the bridge, then walk across the bridge to the left and head through the Light Beam door. ------------- Ruined Alcove ------------- Use missiles to take care of the Shredders before they hurt you, then head straight across the room to the Light Beam door (you'll have to go through a small rock passage, it was hard to see on my dark screen). ---------------- Forgotten Bridge ---------------- LOG: Grenchler LOG: Bloatsac Scan one of the two large enemies that attack you, then kill them. Lock onto them and use the B button to sidestep, then hit them with charge shots or missiles in the back until they die. Next, scan one of the small things near the pillar in the center of the room for another Log entry. Then work your way to the upper level by jumping on the small pillars. Run across the bridge to the portal and activate it with a Dark Beam shot, then head through. --- Dark Aether - Dark Torvus Bog --- --------------------- Dark Forgotten Bridge --------------------- LOG: Dark Sentinel Crystal LOG: Dark Phlogus LOG: Ingsphere Cache Walk forward over the bridge. Scan the blue crystal thing in front of you for a Log entry, then look over the left side of the bridge. Scan the large floating thing there for a second Log entry, then turn around and look to the wall on the left side of the bridge. Scan one of those plant things for a third Log entry, then go use the Bomb Slot. Head back over the bridge and then up the platforms to go back through the portal. --- Light Aether - Torvus Bog --- ---------------- Forgotten Bridge ---------------- LOG: Dark Pirate Commando MISSILE: Hard to miss this one... it's on the ledge between Forgotten Bridge and Abandoned Worksite. Scan the new enemy for a Log entry, then get ready for a fight. It's important to stay above the water, or you'll be pretty much helpless against them. Once you've killed them, get up on the bridge, walk to the other side, grab the missile expansion, and then exit through the blue door. ------------------ Abandoned Worksite ------------------ LOG: Sporb Scan the enemy on the wall to the left. There's a tunnel on the right side of the ledge, so roll through it. The thing you scanned earlier will rip you off the wall, so destroy it with a missile once you're back on the ground. Jump back to the ledge and re-enter the rail area. Work your way to the other side using bomb jumps, then drop down the other side and roll through the red tunnel to get to the other half of the room. There's another Sporb on the left here, but you don't need to deal with it this time. Just jump down from the ledge and head to the back-right of the room to exit out the Light Beam door. ------------ Great Bridge ------------ Scan the terminal on your right to activate the cannon across the room, then jump over to it using the ledges on the right. Watch out for those Shriekers, because they can do some serious damage and can be difficult to kill. Get in the cannon, then jump up and head through the Dark Beam door on the other side of the bridge. ------------- Temple Access ------------- ENERGY TANK: Use a bomb on the smoking red circle on the ground in the thin part of the room and roll through the hole it causes. There's a pair of small red circles on the ground in the thin part of this room, and the first one is smoking. Use a bomb on it, then roll through it. Press right on your control stick to slide down the next ramp, grab the energy tank, and continue out to the bottom. Head out the right side of this screen into Great Bridge, and then use the cannon on the right to get back on the bridge. Enter the Dark Beam door, then head through the Dark beam door on the other side of this area. ------------- Torvus Temple ------------- Fight off the multitude of Space Pirates to make the lasers stop blocking the Super Missile upgrade, then go grab it. The spot where it was sitting will turn into an elevator, so walk onto it to transport up. Use a Super Missile to open the green door, then go through it. ----------------- Controller Access ----------------- Argh... Just use a damn bomb to activate the slot and head out the next door. ------------------------ Torvus Energy Controller ------------------------ LOG: Dark Aether (Lore) Scan the pedestal in the middle of the room to update your translator files, then turn to the left and scan the projector on the wall for a Lore entry. Exit back through the door you entered the room through. ----------------- Controller Access ----------------- If you haven't figured out how to get through this type of room yet... ------------- Torvus Temple ------------- Scan the green Luminoth thing in the middile of the room to activate a new elevator, then ride it down to the area below. Scan the Luminoth gate and exit out that door. ------------------ Underground Tunnel ------------------ MISSILE: When you enter the room, turn towards the running water, turn around, and roll under the floor to grab the missiles. LOG: Our War Begins As soon as you enter the room, walk a little forward, then turn around and roll under the floor you were just on to get a missile expansion. There's a Grenchler in this hallway... I suggest not even bothering to fight it in here. Instead, head past it and roll through the drain thing to the other side. There are two Sporbs in this little area, but there's no reason to fight them, so just head out into the other area. Scan the Luminoth thing on the wall for a Lore entry, then exit using the Light Beam door. ------------ Torvus Grove ------------ LOG: Pirate Commando Head for the door on the opposite side of the screen, and you'll be attacked by two Pirate Commandos. Scan one for a Log entry, then eliminate them both. Exit out the door once the lasers are removed. ---------------- Meditation Vista ---------------- All there is to do here for now is scan the red circle on the left side of the portal and head through it. ------------------------------------------------------------- | | | 1.08) GETTING BOOST BALL AND SEEKER MISSILES | | | ------------------------------------------------------------- --- Dark Aether - Dark Torvus Bog --- ----------- Gloom Vista ----------- Nothing to do in here, so just exit out the door. ------------- Polluted Mire ------------- LOG: Hunter Ing Two enemies will attack you in this room. Scan one of them for a Log entry, then kill them both. Use the platforms around the large tree thing to get to the top, and take the Dark Beam exit there. ---------- Dark Falls ---------- Save your game at the save point, then continue out the blue door in the top of the room. --------------------- Dark Forgotten Bridge --------------------- Run through here, eliminating the Lightfliers along the way to create temporary safe zones. ----------------- Dark Arena Tunnel ----------------- Roll to the left. Without the Boost Ball, there's no way to move across these blocks without falling down. Simply use bombs to make your way up the ledges and continue to the left until you exit the room. ----------------- Dark Torvus Arena ----------------- LOG: Boost Guardian [DARK TEMPLE KEY] Stand around in the Light Crystal's safe zone long enough to totally charge your energy, then roll through the tunnel farther into the arena. You'll have to fight Boost Guardian now. Start off by scanning him for a Log entry, then hit him with Super Missile blasts until he starts to roll around the room. Enter Morph Ball and roll around too, dropping bombs randomly. When he turns into a reddish-clored fluid, he'll try to latch onto you. Lay bombs in his path, and he'll return to his first form after a few hits. Smack him with a few Super Missiles again, then repeat the bomb trick. Once he returns to his original form the second time, you should only need one more Super Missile to finish him off. Grab the Boost Ball and head bak through the tunnel. Hmm, a halfpipe right here, eh? Use it to boost your way up to the red circular area on the left side and grab the Dark Temple key. Then drop back down and use the halfpipe to get back on the upper ledge and exit the door. ----------------- Dark Arena Tunnel ----------------- Use the Boost Ball to launch across the collapsing blocks to the other side of the room. --------------------- Dark Forgotten Bridge --------------------- Eliminate the Lightfliers and make your way to the other side of the room. ---------- Dark Falls ---------- If you're sure you scanned Boost Guardian, save your game and head through the next door. If you didn't scan it, reload and do it this time. ------------- Polluted Mire ------------- Drop down and head for the door on the right side of the screen. Try to stay out of the nasty water, as it hurst quite badly. ----------- Gloom Vista ----------- Scan the thing on the left side of the portal to activate it, then step in it to transport to Light Aether. --- Light Aether - Torvus Bog --- ---------------- Meditation Vista ---------------- Still nothing to do here yet, so just exit out the door. ------------ Torvus Grove ------------ Head for the door on the opposite side of the room, but instead of going through it, use the halfpipe to get on the ledge to the right of it. Work your way around this ledge to the Dark Beam door and leave through it. ------------ Grove Access ------------ LOG: Krocuss Scan one of the little gus in the water for a Log entry. Walk through the passage to the right of where the water first starts, and then exit the Dark Beam door at the top. ---------------- Forgotten Bridge ---------------- LOG: Spinner Scan the small piece of machinery on your right, then eliminate the Lightflyer. Roll into the machinery and use your Boost Ball a few times to lower a nearby bridge, then continue through this path to the missile door. ------------ Plaza Access ------------ MISSILE: Work your way through the tunnel area, making use of both Bomb Slots to alter the path. Use the Boost Ball to get to the top of the halfpipe's right side for the missiles. Roll forward, use a bomb to jump up the ledges, and then use the Bomb Slots when you fall. It'll cause a platform to rotate, granting you access to different parts of the tunnel. Make it to the second branch of the tunnel, then use the halfpipe to propel yourself to the top-right area for the missile expansion. Then exit the area the same way you entered it. (The other room nearby requires some things you don't have yet.) ---------------- Forgotten Bridge ---------------- Head for the spot where you lowered the gate a few minutes ago and jump down through it. Don't bother fighting the two Grenchlers, and just exit out the Light door at the opposite side of the screen. ------------- Ruined Alcove ------------- Run straight through to the other door and exit, ignoring the Grenchler. ------------- Torvus Lagoon ------------- Open the door across from you if you want to save, or just head out the other door to Temple Transport Access. ----------------------- Temple Transport Access ----------------------- There are a few Shriekbats in your way, so eliminate them and head through the next door. --------------------------- Transport to Temple Grounds --------------------------- Still nothing to do here, so just get on the elevator. ----------------------- Transport to Torvus Bog ----------------------- Nothing to do here either, so just leave. ------------ Path of Eyes ------------ The green door on the far side of this room is still of no use to you right now, so just take the tunnel to the right of the door you came in. Turn right to head through the green door here. ------------ Hall of Eyes ------------ Run to the other side of the room, and just ignore the War Wasps unless you need ammo. --------------- Meeting Grounds --------------- Walk forward until you wind up standing on a large halfpipe. Roll into a ball, and your view should change. Boost your way up to the left ledge. Look around for a Morph Ball tunnel and roll through it. -------------- Service Access -------------- There's a line of blocks that break when you touch them. Use your Boost Ball to launch across them without falling, and then use bombs to get up the ledges afterwards. When you run out of track, use one last bomb to boost yourself through the new tunnel above you. ------------- Path of Honor ------------- Roll out the tunnel to the other side. Sometimes the gate in the tunnel fails to open correctly. If that happens, roll away from it and approach it again until it actually opens. -------------------- Hall of Honored Dead -------------------- There are four Spinners around the outside of the room. Get in the red one and use the Boost ability to spin it until the inner circle of the room starts to glow. Then use a bomb to knock yourself out of the Spinner and get in the yellow one. Spin it until the first and second rings are both glowing, then use a bomb to exit the Spinner. Enter the blue Spinner and rotate the floor until the first three rings are all glowing, then use the purple Spinner to finish the job. Grab the Seeker Missile upgrade from the middle of the room and head for the door. Fire a missile and hold the Y button down. Look at each of the small target circles around the door to lock onto them, then release the Y button to fire the missiles. ------------- Path of Honor ------------- There's a Luminoth on the ground here, but it's not a Log entry. Head out the next door. -------------- Service Access -------------- If you want to continue the game, enter the Morph Ball tunnel on your right. If you'd like to go on a side-trip for some items and Log entries, head out the door in front of you and read the indented section below. ------------ Landing Site ------------ LOG: M-Dhe's Testament Scan the Luminoth on the right for a Log entry, then head for your ship to save and reload your ammo. Head out the door in front of your ship. ------------------ Hive Access Tunnel ------------------ Take the right path and drop down through the floor like you did in the very beginning of the game. -------------- Hive Chamber A -------------- LOG: Dark Missile Trooper MISSILE: The Dark Missile Trooper will drop it when you kill him. Take a few steps forward and the trooper on the ground will become a Dark Missile Trooper. Scan it for a Log entry, then destroy it using whatever weapon you'd like. Grab the missile expansion it drops, then Head for the door at the other end of the area. ----------- Hive Tunnel ----------- Just run to the other side of the room, ignoring the enemies. --------------- Command Chamber --------------- Take a left and head for the door. ------------ Hive Storage ------------ Hook around to the left and blast the crates to get to the next door. -------------- Hive Chamber B -------------- MISSILE: Use a bomb on the covered tunnel by the immobile gate. Head for the end of the room and use a bomb on the covered tunnel on the right. Grab the missile expansion from there, then roll back out and head through the other tunnel. -------------- Hive Chamber C -------------- Stop to save your game in the save point nearby, or just head out the next door. ------------------- Hive Transport Area ------------------- Get on the elevator, turn around, and exit through the door on your right, scanning the Luminoth gates to open them when necessary. ------------------ Hive Access Tunnel ------------------ Head through this path to the door on the other side. ------------ Landing Site ------------ Turn right a little after you enter the area and use a Light Beam shot to move the block in the wall. Save your game if you want to, then jump on the block you just moved and exit the room. -------------- Service Access -------------- Eliminate the Lumites first, or they'll hit you when you try to get in the tunnel. Once they're dealt with, use a bomb to jup into the tunnel on the left side of the room. Roll through it, using bombs when necessary, and exit the super missile door at the end. --------------- Meeting Grounds --------------- Head left over the halpipe, moving quickly to avoid the War Wasps. Exit the blue door at the other end of the halfpipe. ------------ Hall of Eyes ------------ Just go through the other door at the end of the room. ------------ Path of Eyes ------------ Turn left and head through the little path there. Enter the Morph Ball tunnel and turn around when you get out the other end of it to go through the next door. ----------------------- Torvus Transport Access ----------------------- Run to the other side quickly to avoid the War Wasps, then enter the door. ----------------------- Transport to Torvus Bog ----------------------- Nothing to do here except use the elevator, so go ahead and get on it. ------------------------------------------------------------- | | | 1.09) GETTING GRAVITY BOOST | | | ------------------------------------------------------------- --- Light Aether - Torvus Bog --- --------------------------- Transport to Temple Grounds --------------------------- Nothing new to do here, so just walk out the door in front of you. ----------------------- Temple Transport Access ----------------------- Watch out for the Shriekbats, then exit the next door. ------------- Torvus Lagoon ------------- Make use of the nearby save point if you want to, then jump on the bridge and take the blue door on the left to exit. Watch out for the two Grenchlers hiding in the water. Those things can do some serious damage. -------------- Portal Chamber -------------- Roll through the tunnel and exit out the other side. ------------ Great Bridge ------------ Jump across to the Luminoth gate on the left side, scan it to open it, then enter the door behind it. ------------------ Torvus Map Station ------------------ Step on the hologram to get the map for Torvus Bog, then exit the door. ------------ Great Bridge ------------ Take the blue door on the lower left to exit the room. ------------- Temple Access ------------- Roll through here, using bombs when necessary to boost yourself. ------------- Torvus Temple ------------- Walk to the red thing in front of you directly across from the elevator hologram. Jump onto the ledge and use Morph Ball to roll through this tunnel. Blast the door with a super missile and head through. --------------------- Underground Transport --------------------- Scan the two Luminoth bodies, then scan the terminal on the right to activate the elevator. Step into the hologram to head down and exit the next door. ------------------- Hydrodynamo Station ------------------- LOG: Preed Scan the little flying things in the air for a Log entry, then use the spinning platforms to make your way to the top of the center pillar. Jump over to the missile door and enter it. -------------- Save Station B -------------- Save your game, then exit. ------------------- Hydrodynamo Station ------------------- LOG: Blogg MISSILE: After you get the first bridge deployed, you can jump across and grab the missile expansion in front of the purple door. Jump down to the water level, then drop down two more levels into the water so you're standing near the pillar. Look down in the water and scan the large swimming enemy to get another Log entry. Walk around this platform until you see a purple door with a missile expansion in front of it. Look down and jump to the ledge below you. Scan the back of the thing here, then jump back over to the center platform area and enter the cannon in the middle of the pillar. Drop back onto that platform near the pillar and use the newly deployed bridge to jump across to the missile expansion. Then use your seeker missiles to open the door in front of you. --------------- Training Access --------------- Nothing to do here, so just walk forward out of the water, then up the rest of the path to the next door. ---------------- Training Chamber ---------------- LOG: Recovering Energy Take a peek over the right side of the ledge you enter the room on and look for the Luminoth projector. Scan it for a Log entry. Now drop into the water and eliminate both Bloggs. Let them attack you, then use a super missile right before they hit you. Enter the Spinner after that and rotate the floor to make the red lines line up. Roll into the red area on the left of the scree, then roll through the tunnel under the floor to get to the Dark Beam door on the other side. ------------------- Transit Tunnel East ------------------- Get in the hologram to launch yourself into the glass tubes, then roll to the right to get to the next hologram, which will launch you out to the next door. --------- Catacombs --------- LOG: The New Terror LOG: G-Sch's Testament From where you're standing, look to the left and slightly up for a green Luminoth projector. Scan it for a Log entry, then jump in the water. Either kill the two Bloggs or ignore them, but make make your way to the other end of the room. Jump up the debris to get above water again, then turn to your right and scan the Luminoth for a Log entry. Exit the Dark Beam door. ---------------- Catacombs Access ---------------- LOG: Bloggling Scan the terminal in front of you to activate another bridge, then scan the new swimming enemy for a Log entry. Jump down to the ledge around the center pillar and walk around until you see a bridge leading to a blue door, then jump across and enter it. --------------- Training Access --------------- LOG: Seedburster Head through here just like before. When you get out of the water, scan one of the new enemies for a Log entry, then head out the door. ---------------- Training Chamber ---------------- Jump down and get in the Spinner, then spin the thing in the floor until it lines up with the blue markings. Use a bomb to escape the Spinner, then roll to the right to enter the blue circle. Work through the tunnel under the floor to the left, then use the Light Beam door to exit. ------------------- Transit Tunnel West ------------------- Use either the Boost Ball or a bomb to break the little block leading to the Bomb Slot below, then use a bomb to activate it. It will make the water go the other direction, so head through the fan above you now to get to the other side of the room. -------------- Gathering Hall -------------- LOG: New Weapons Drop in the water and take out the Blogg, then head to the other end of the room and scan the Luminoth projector for a Log entry. Now look up at the surface of the water to the two platforms. They have crystals on the bottom, so shoot them both with a Dark Beam shot to turn them over. Head back to the side of the room you entered on and use the platforms to get back above water, then use the newly-turned platforms to jump over to the laser and then to the Bomb Slot near the next door. Activate the slot, then drop back into the water to use the portal that is now accessible. --- Dark Aether - Dark Torvus Bog --- ----- Crypt ----- Kill the two pirates, then jump on the platform beside the portal to get to the platform above the portal. Jump in the Spinner and move it a few times to move the laser, then go back through the portal. --- Light Aether - Torvus Bog --- -------------- Gathering Hall -------------- Kill the Blogg and then use your Dark Beam to flip the two platforms again. Turn to the right and head up the platforms to get above the water again, then jump across them to get to the other side of the room, and finally to the now-active cannon on the side of the room. Get in it, and then exit the Light Beam door. ---------------- Gathering Access ---------------- Head to the other side of the room and exit the next door. ------------------- Hydrodynamo Station ------------------- Scan the terminal in front of you to make the last bridge deploy, then drop down to the bottom of the area and take the newly available door. ----------------- Hydrodynamo Shaft ----------------- LOG: Alpha Blogg Scan the large creature on the other side of the fence for a Log entry, then work your way around the spiral to the other end through the blue door. ----------------- Main Hydrochamber ----------------- Drop down and head through the blue door below you. -------------------- Hydrochamber Storage -------------------- Grab the Gravity Boost from the room. It will function like the Gravity Suit from other Metroid games, where it allows you to move underwater with no speed penalty. It also allows you to float for a while by holding the B button down after doing a space jump. Exit the door when you're done. ----------------- Main Hydrochamber ----------------- Don't forget to scan the Alpha Blogg if you failed to do so earlier. You'll have to fight an Alpha Blogg. Dodge it's sound blasts, and when it tries to ram you, hit it in the mouth with a Super Missile just like the normal Bloggs. Do it five times, and the fans will retract, allowing you to jump in the alcoves at the sides of the room. Jump in one of them, then jump across to the platform on the end of the room. From there, jump across to the door you entered the room through. You'll have to use the floating feature of the Gravity Boost for both of those jumps. ----------------- Hydrodynamo Shaft ----------------- Enter, jump up the first two ledges, and then turn to the left. Jump on the spinning thing to find a portal. Activate it and head through. --- Dark Aether - Dark Torvus Bog --- ------------------ Undertemple Access ------------------ [DARK TEMPLE KEY] Grab the Dark Temple Key right in front of you, then go back through the portal to Light Aether. --- Light Aether - Torvus Bog --- ----------------- Hydrodynamo Shaft ----------------- Jump down and turn to your left. With the Gravity Boost, you'll be able to jump back up this spiral area, so head up it to the door at the top. ------------------- Hydrodynamo Station ------------------- Head for the top to save if you want to, then head through the Dark Beam door. ---------------- Catacombs Access ---------------- Nothing interesting here, just run to the other side. --------- Catacombs --------- Jump in the water and head for the other side of the room. Activate the Bomb Slot that you couldn't reach before, and it'll lower the gate blocking the portal higher up in this room. Jump out of the water, then across to the portal. Activate it and head through. ------------------------------------------------------------- | | | 1.10) GETTING GRAPPLE BEAM AND DARKBURST | | | ------------------------------------------------------------- --- Dark Aether - Dark Torvus Bog --- ------- Dungeon ------- LOG: Dark Grenchler There's no need to fight them, but make sure you scan one of the enemies here for a Log entry, then head out the blue door on the right. ---------------- Undertransit Two ---------------- Use the hologram to enter the main tube, then work your way to the other side, preferably without being smashed. ------------------- Sacrificial Chamber ------------------- A Hunter Ing will come out of the pink stuff, but there's no reason to fight it unless you want to. Just head through the door on the other side of the room. ---------------- Undertransit One ---------------- MISSILE: Use bomb jumps to get in the upper areas of the pipes on the left side of the fan. Enter the hologram to get in the main tube area, then roll to the left. Parts of the floor look solid, but you can fall through them. Use bombs to make your way through the fan in the middle. Drop down the left side until you are on the lowest part of the tunnels, then bomb jump from that spot, but instead of pressing right to get back to the fan, press left. From there, bomb jump and press right to grab the expansion. Drop all the way down to the bottom, then use bomb jumps to exit through the left side of the area. ----- Crypt ----- Use a Dark Beam shot on the crystal in front of you, then use the newly active platforms on the right to work your way around and up to the Light Beam door. Eliminate the dark pirates if they cause too much trouble. ------------ Crypt Tunnel ------------ Use the Power Beam to stun the tentacles, then run to the other side. ----------------- Undertemple Shaft ----------------- Look down and jump to the platform around the central pillar. Roll into the cannon in it, then jump across to the blue door at the top of the room. -------------- Save Station 2 -------------- Definitely save your game, then head back out of the room. ----------------- Undertemple Shaft ----------------- Jump down to the grated floor below you, then look on the same wall as the save point room to find a hole in the grate that leads down to a safe zone. Enter that hole, then head through the path into the center area of the pillar. Use a bomb in the Bomb Slot on the left side of the pillar, then exit the next door. -------------------------- Sacrificial Chamber Tunnel -------------------------- There's some poison grass stuff on the other end of the tunnel, so watch out for it. Other than that, just head through the next door. ------------------- Sacrificial Chamber ------------------- LOG: Grapple Guardian LOG: Grapple Point Scan the thing before you forget, then stay close to one of the safe zones. Hit it in the mouth until it shakes its head, then it'll use a grapple beam attack on you. Stay between it and one of the blue pillars, and he'll get his grapple beam stuck on the pillar. Jump behind him quickly when that happens and hit him in the back with a Super Missile. Repeat this process until his shell breaks. His attack pattern will now change, but it's still pretty similar. Shoot him in the face until he shakes his head, but then you can just hit him while he's doing it. It doesn't even need to be from behind. Once he's dead, grab the Grapple Beam, jump up to the platform across from the door, and use the Grapple Beam to swing over to it. Scan the Grapple Point for a Log entry. -------------------------- Sacrificial Chamber Tunnel -------------------------- Same as before, watch out for the poison grass, then head through the other door. ----------------- Undertemple Shaft ----------------- Head to the top to save if you want, then exit out the Light Beam door, which you'll need to use your Grapple Beam to access. ------------ Crypt Tunnel ------------ Use the Power Beam to stun the tentacles, then run to the other side. ----- Crypt ----- Ignore the pirates and activate the portal on the ground with a Light Beam shot to head back to Light Aether. --- Light Aether - Torvus Bog --- -------------- Gathering Hall -------------- Turn right and use the platforms to get above the water. If you just want to continue the game, use the Grapple Beam to reach the Morph Ball cannon and exit out the Light Beam door. If you want to go on a side-trip to grab some things, exit the blue door near you and read the indented section below. ------------------- Transit Tunnel West ------------------- Get in the hologram to go to the main tube area, then use a bomb to get down to the Bomb Slot. Activate it to reverse the current, then head for the other side of the room. ---------------- Training Chamber ---------------- LOG: Dark Blogg Step up to the gate to cause the Bloggs to change, then scan them for a new Log entry. Jump over the left side of the fence in front of you and head for the Dark Beam door on the other side of the room. ------------------- Transit Tunnel East ------------------- ENERGY TANK: Use the Bomb Slots and current to get it from the second vertical tube. See below for directions. Bomb jump to activate the Bomb Slot in the first vertical tube, then head for the fourth vertical tube. It will now have current heading upwards, so when you use a bomb, you will travel much higher. Get good with your timing to bomb jump to the top of this vertical tube and activate the Bomb Slot. It will cause an upwards current in the second vertical tube, but it will be timed. Head for the second tube and repeat the bomb jump to reach the Energy Tank. If time runs out, go back to the fourth tube to activate the current in the second tube again. Exit out the right side of the screen when you're done. --------- Catacombs --------- Jump in the water and make your way to the other side of the screen to use the platforms there to get back above water. Then turn right and exit through the Dark Beam door. ---------------- Catacombs Access ---------------- Head to the other side, avoiding the little enemies in your way. ------------------- Hydrodynamo Station ------------------- Head for the top to save your game if you want, then just head for the elevator above the waterlevel in this room. --------------------- Underground Transport --------------------- Nothing of interest here, so just exit through the door. ------------- Torvus Temple ------------- Take a right and roll under the stuff blocking the path. Open the door in your way and head through. ------------------------ Transport to Agon Wastes ------------------------ Scan the terminal on the right to activate the elevator, then step on the hologram. --- Light Aether - Agon Wastes --- ----------------------- Transport to Torvus Bog ----------------------- Use the Seeker Missiles to open the door, then head through. ---------------- Transport Center ---------------- Use the halfpipe to get to the portal on the top of the other side of the room. Activate it and head through. --- Dark Aether - Dark Agon Wastes --- ---------- Crossroads ---------- MISSILE: It'll be right in front of you after you go through the portal. Grab the missiles, then turn left and exit the room. ----------- Portal Site ----------- Head for the portal on the other end of the room. Either ignore the pirates or use a Light Beam shot on the crystal to eliminate them quickly. Activate the portal and head back to Light Aether. --- Light Aether - Agon Wastes --- --------------- Portal Terminal --------------- Head for the right side of the end of the room and exit through the blue door, ignoring the War Wasps unless you need some energy or ammo. --------------- Portal Access A --------------- Roll onto the hologram on the left, then roll down the tunnel to get to the other side of the fence and exit the room. ---------------- Mining Station A ---------------- Take out the two pirates, then head for the blue door on the opposite side of the room. ------------- Temple Access ------------- Take out the Shriekbats, then head for the other door at the end of the room. ----------- Agon Temple ----------- Turn left and make your way to the Dark Beam door. ---------- Mine Shaft ---------- If you went on the side-trip earlier in the game to get this Energy Tank, then this room will look familiar to you. Head for the bottom-left corner to open the Seeker Missile door, then head through. (If you didn't get the Energy Tank earlier, see the indented section of GETTING DARK SUIT for instructions.) ---------------- Mining Station B ---------------- LOG: Kralee LOG: The Stellar Object Turn right and jump down. Scan the terminal there to activate the cannon, but don't get in the cannon yet. Continue into the main area and scan one of the new enemies for a Log entry, then head to the back of the room to scan the Luminoth and activate the Bomb Slot. Quickly run into the smaller room across from there and scan the terminal, then jump in the cannon. Activate the Bomb Slot up here before the timer runs out to clear the path to the portal. Scan the Lumnoth projector up here fore a Log entry, then drop down to the floor and use the halfpipe to reach a ledge on the left side of the room. Roll along the edge, and you will eventually drop onto the drill. Activate the portal and head through. --- Dark Aether - Dark Agon Wastes --- ------------- Trial Grounds ------------- Turn to the left and walk through the crack in the wall near the fallen Luminoth. Jump up on the ledge to the right here, then across to the next ledge, and finally to the blue door. -------------------- Dark Transit Station -------------------- Roll through the tunnel to the other side and drop of the ledge. Exit out the next door. -------------- Duelling Range -------------- This should be a very familiar room to you, but now you're on the other side of the gate. Activate the portal with a Light Beam shot and head through. --- Light Aether - Agon Wastes --- ------------ Mining Plaza ------------ That was a one-way portal, so your only choice is to head out the door next to you. --------------- Transit Station --------------- Roll through the tunnel to the other side, either using a bomb or your Boost Ball to break the rock in the middle of the tunnel. ---------------- Mining Station B ---------------- Grab the Darkburst, then fend off the two pirates that attack. You can use your new Darkburst attack if you want, but it's very costly in the ammo department, and a single super missile will do the job anyway. Head for the first cannon in this room and use it to launch up to the blue door. ---------- Mine Shaft ---------- Head to the right, using bombs to jump when needed. Make sure you remember to roll across the breaking block quickly, or you'll fall down and have to start over. ----------- Agon Temple ----------- Turn right and exit out the blue door. ------------- Temple Access ------------- Watch out for the Shriekbats, then exit the other side. ---------------- Mining Station A ---------------- Deal with the pirates, then exit the lower of the two blue doors across from you. --------------- Portal Access A --------------- Roll into the hologram, then roll through the tunnel and drop down. Exit out the next door. --------------- Portal Terminal --------------- Take a right and go out the other door on this side of the room. ---------------- Transport Center ---------------- Continue into the next room if you want to save your game. If not, use the halfpipe to get to the ledge on your left and head through the door. ----------------------- Transport to Torvus Bog ----------------------- Hop on the hologram to head back into the Bog. ------------------------------------------------------------- | | | 1.11) GETTING DARK VISOR | | | ------------------------------------------------------------- --- Light Aether - Torvus Bog --- ------------------------ Transport to Agon Wastes ------------------------ Head out the door since there's nothing new here. ------------- Torvus Temple ------------- Turn right and exit through the blue door. ------------- Temple Access ------------- Roll through the tunnel to the other side, using bombs when needed. ------------ Great Bridge ------------ Turn right and jump to the cannon, then get in it to get on top of the bridge. Jump from the bridge to the Light Beam door, then exit through it. ------------------ Abandoned Worksite ------------------ MISSILE: Use the Grapple Beam to swing to it from the Great Bridge side of the room. Walk forward until you are in the water, then turn around and look up for the Grapple point. Use it to swing over and grab the missiles, then swing from there to the ledge on the other side of the area and enter the tunnel. Exit out the door on the other side of the tunnel. ---------------- Forgotten Bridge ---------------- Walk over the bridge and jump to the platform on the left. Don't go into the hallway, but look down a little to the left instead to see an alcove with a portal in it. Jump in and activate the portal. NOTE: Don't see a platform here? That's because you haven't been following my guide, you naughty reader you. >_> You'll need to drop the platform to continue, so head out to Torvus Grove. Use the halfpipe NEAR THE DOOR in that room, NOT the one that's really far apart in the center. Exit the door on the upper level after you use the halfpipe, then head through the next room. You will end up in an upper area of Forgotten Bridge. Use the Spinner to lower a bridge, which will be the platform you need to enter the portal. --- Dark Aether - Dark Torvus Bog --- --------------------- Dark Forgotten Bridge --------------------- Take a left and work your way up the platforms to get on the bridge. Use a super missile to open the door on the other side and head through. --------------- Brooding Ground --------------- LOG: Liftvine Crystal Scan the large thing on the lower level for a Log entry, then hit it with a Light Beam shot to make it come up. Jump across it quickly, because it won't stay up long. Roll through the tunnel and exit through the next door. ------------- Venomous Pond ------------- [DARK TEMPLE KEY] Roll through the tunnel on the left of where you're standing. Stand up when you get to the other side and use the Grapple Beam to swing over and grab the last Dark Torvus Temple Key. A Hunter Ing will appear, so deal with it. Then make your way to the Dark Beam door and head through it. -------------- Portal Chamber -------------- Roll into a ball and make your way to the other side of the room. Instead of going through the door, jump to the ledge on the right and make your way through the next tunnel. You'll end up next to the portal you saw in this room a few seconds ago. Energize it and head through. --- Light Aether - Torvus Bog --- -------------- Portal Chamber -------------- MISSILE: Can't miss it, it'll be right there in the open. Simply grab the missile expansion and activate the portal again. --- Dark Aether - Dark Torvus Bog --- -------------- Portal Chamber -------------- Use the piston to get back to the upper level, then head through the door to the Poisoned Bog. ------------ Poisoned Bog ------------ There's a Hunter Ing in the middle of the room, so be careful. Make your way to the Seeker Missile door on the left and go through it. ------- Cache A ------- BEAM AMMO: Just grab it from the center of the room. Enter the room and take the Beam Ammo expansion, then exit it again. ------------ Poisoned Bog ------------ The other door in here is a Power Bomb door, so just head out the blue door on your left. -------------- Portal Chamber -------------- Roll through the lower tunnel to the other side and exit. ------------- Venomous Pond ------------- Head through the missile door to use the save point in Save Station 1 if you want to, and then head through the Light Beam door. ------------------------- Dark Torvus Temple Access ------------------------- Just roll to the other side, using bombs when needed. ------------------ Dark Torvus Temple ------------------ LOG: Chykka Larva LOG: Dark Shredder LOG: Chykka LOG: Dark Chykka LOG: Chyklings Walk into the hologram to activate the lock, then blast the four pieces of support material holding the cocoon up on the wall when you get in the room. A rather lengthy boss battle is going to occur. Start by looking in the liquid and scanning the large moving enemy for the first Log entry. Then look around the room for small flying enemies and scan one for the second entry. Now keep your eyes on the Chykka Larva. When it comes above the water, hit it in any way possible. After a while, it'll start diving up and attacking you with it's tounge. Hit it in the head with charged Light Beam or super missiles a few times each time it tries that. Once you kill it in this form, scan the new form for a third Log entry. You have to stun Chykka before you can hurt it, so start blasting away with the Power Beam. When it throws the poisonous liquid at you, either to two quick side-steps or do a double jump to avoid as much of it as possible. If you get knocked off of the platforms, jump back on immediately. That stuff hurts. Once you stun the thing, use your Grapple Beam to get behind it. There will be four red circles, one on the back of each wing. Fire a super missile at one of them, then stun the thing again and repeat until all four wing targets are destroyed. Dark Chykka will expel tiny little versions of itself, so scan one for a Log entry, then slaughter them to get energy and ammo. Wait for Dark Chykka to settle down on one side of the room, then use your Grapple Beam to get closer to it. Hit it with charged Light Beam shots. The rest of the battle will be identical to the previous parts. Once it's completely dead, grab the Dark Visor, turn it on, and head up the invisible platforms. ---------------------- Dark Controller Access ---------------------- Bleh... use the Bomb Slot and exit the next door. ----------------------------- Dark Torvus Energy Controller ----------------------------- Approach the controller to start the scene, and Samus will take care of the rest. Exit back out through the access room. ---------------------- Dark Controller Access ---------------------- Standard procedure... use the Bomb Slot and exit the next door. ------------------ Dark Torvus Temple ------------------ Head down and take the elevator. There's an ammo station behind the blue door, so go reload if you need it. Either way, head for the super missile door by jumping in the red alcove and rolling through the tunnel. ------- Cache B ------- ENERGY TANK: Just sitting in the middle of the room, so grab it. Enter the room and grab the Energy Tank. There are no other items or anything to scan, so go ahead and leave once you have it. ------------------ Dark Torvus Temple ------------------ Take the Light Beam door directly across the room. ------------------------- Dark Torvus Temple Access ------------------------- Roll to the other side, using bombs when needed. ------------- Venomous Pond ------------- Step over to the save point on the right if you want to save your game, then hit the Liftvine Crystal with a Light Beam shot to activate it and jump to the Light Beam door near it. --------------- Brooding Ground --------------- Hit the Liftvine with a Light Beam shot, jump on it to the next ledge, roll through the red tunnel, and procede out the next door. --------------------- Dark Forgotten Bridge --------------------- Jump down to your left, then make your way up the ledges to the portal and head through it. --- Light Aether - Torvus Bog --- ---------------- Forgotten Bridge ---------------- Jump up to the platform on the left, then over to the bridge. Turn right on the bridge and take the blue door at the end. ------------------ Abandoned Worksite ------------------ Roll into the tunnel area to the right of the first ledge you come to. That plant thing on the wall might cause you problems, so kill it if it does. Make your way to the other side of this room, then jump to the next ledge and exit. ------------ Great Bridge ------------ You'll have to deal with two pirates to get the doors to open. Then exit through the blue door on the bottom of the right side of the room. ------------- Temple Access ------------- Just run for the other side of the room and go through the door. ------------- Torvus Temple ------------- Ride the first elevator up, then ride the second one up and exit through the top door. ----------------- Controller Access ----------------- Bomb the Bomb Slot, then leave. ------------------------ Torvus Energy Controller ------------------------ Approach the controller to start the scene, then let Samus take care of the rest. Leave when she's done. ----------------- Controller Access ----------------- Bomb the slot, then leave. ------------- Torvus Temple ------------- Head out the Dark Beam door at the opposite end of the main room. ------------- Temple Access ------------- Head for the other side of the path and leave through the next door. ------------ Great Bridge ------------ Walk over the bridge and look down to your right. Jump to that ledge and leave through the blue door there. ------------- Path of Roots ------------- LOG: The Ing Attack MISSILE: Use the Grapple Beam to get to the top of the metal cage. Scan the Luminoth projector on the right for a Log entry, then look up to the left to find a Grapple Point. Swing to the top of the sunken metal cage to grab a missile expansion, then jump in the water and head through the Dark Beam door. ------------- Torvus Lagoon ------------- MISSILE: You'll need the Gravity Boost item. It's in the water on the left side of the door when entering the Lagoon from Temple Transport Access. Use the save point on the right if you want to, then head into the water on the right side of the door leading to Temple Transport Access. Jump up to the ledge to grab the missile expansion, then head out the door to the Temple Transport Access area. ----------------------- Temple Transport Access ----------------------- Deal with the Shriekbats, then head through the next door. --------------------------- Transport to Temple Grounds --------------------------- Nothing to do here except board the elevator. --- Light Aether - Temple Grounds --- ----------------------- Transport to Torvus Bog ----------------------- Exit through the door in front of you. ----------------------- Torvus Transport Access ----------------------- Ignore the War Waps and run to the other side. ------------ Path of Eyes ------------ Head up the path in front of you and go through the super missile door at the top of the area. Ignore the War Waps unless you need ammo or energy. ------------------- Windchamber Gateway ------------------- ENERGY TANK: Grapple to the pillar standing alone in the open. Get in the orb cannon to get to the other side of the open area. Turn left and look up to find a Grapple Point. Use it to swing over to the Energy Tank, then swing back, get back in the cannon, and exit the same way you came it. ------------ Path of Eyes ------------ Take the left path and head all the way down to the blue door at the end. ------------ Hall of Eyes ------------ Ignore the War Wasps and go out the door on the other end. --------------- Meeting Grounds --------------- Curl around the path and enter the door directly across from the halfpipe. Ignore the pirates unless you really want to fight them for some reason. ------------------ Temple Transport C ------------------ Jump on the hologram to ride the elevator up. --- Light Aether - Great Temple --- ------------------ Temple Transport C ------------------ Just go through the door in front of you. ------------------ Transport C Access ------------------ Watch out for the drones, and make your way to the other side. ---------------- Temple Sanctuary ---------------- You have to go talk to U-Mos now, so take a right and head through the door. -------------------- Controller Transport -------------------- Use the elevator and exit through the door at the top. ---------------------- Main Energy Controller ---------------------- Approach U-Mos and have a nice chat with him, then turn around and head back out of the room. -------------------- Controller Transport -------------------- Use the hologram to take the elevator down, then exit the door there. ---------------- Temple Sanctuary ---------------- Head across the room and go through the blue door. ------------------ Transport A Access ------------------ MISSILE: Underneath the save point. Bomb a rock to roll under there. There's a tunnel on the right that leads to a save point, so go save your game. There's also a weak section of rock in the little room with the save point. Use a bomb to break the rock, then roll under the save point to grab the missile expansion. Head through the next door when you're done. ------------------ Temple Transport A ------------------ Step on the hologram to activate the elevator. --- Light Aether - Temple Grounds --- ------------------ Temple Transport A ------------------ Nothing to do here but leave, so do so. ----------- Sacred Path ----------- Jump down and head through the blue door on the opposite side of the room. Ignore the War Wasps. ------------- Sacred Bridge ------------- Use your Dark Visor to see the missile targets on the wall across the room, then hit them with the Seeker Missiles to drop the bridge. Head over it to the next door. ------------- GFMC Compound ------------- MISSILE: On the top of the back side of the ship. Jump from the box near the hole in the side of the ship. There are some normal Space Pirates on the ground, so take care of them if they cause you any trouble. Head for the ledge by the hole in the ship and get on top of the box there. Jump from the top of the box to the top of the ship, and check the back of it for a missile expansion. Jump down from the ship, scan the Luminoth gate, and head through the next door. ------------------------- Fortress Transport Access ------------------------- LOG: Luminoth Turret LOG: The Sky Temple When you take your first left turn, there will be a turret on the ceiling. Scan it for a Log entry, then destroy it. There will be another turret when you take a right, so deal with it. Look for a Luminoth projector across from the door for another Log entry, then head through. ------------------------------- Transport to Sanctuary Fortress ------------------------------- Scan the terminal on the right to activate the elevator, then walk onto the hologram to ride it. ------------------------------------------------------------- | | | 1.12) GETTING SPIDER BALL | | | ------------------------------------------------------------- --- Light Aether - Sanctuary Fortress --- --------------------------- Transport to Temple Grounds --------------------------- Take a look around and read things if you want to, then head out the door. ----------------------- Temple Transport Access ----------------------- LOG: Serenity Class Drone Head down the hallway. There are two guns on the ceiling when you get to the middle area of the room, so take care of them. Scan the terminal on the left to rotate the gate in your way. Scan the small robots on the right of the next part of the room for a Log entry, then use the Spinner on the left side of the end of the hallway. Exit through the blue door once you're done with the Spinner. ------------------ Sanctuary Entrance ------------------ Walk down the bridge and a large group of pirates will attack you. Eliminate them all, but don't waste any good firepower when they have their orange arm shields deployed; they can't be hurt when they're like that. Use a Light Beam shot to open the door when you've dealt with them all. -------------- Power Junction -------------- LOG: Octopede Scan the weird crawling mechanoids for a Log entry, then run all the way to the next door to exit. -------------- Reactor Access -------------- LOG: Rezbit When you get to the dead end, use your Dark Visor to find the Seeker Missile targets and open the gate in front of you. You'll release a Rezbit enemy, so scan it for a Log entry. These things can be horribly dangerous, so destroy it as fast as possible. If it hits you with it's scrambling attack, hold the L, R, and B buttons all at the same time to correct your screen. Jump up to the newly-dropped bridge and head through the blue door when you're ready. ------------ Reactor Core ------------ LOG: Quad CM LOG: Quad MB Scan the mechanoid and its head for two Log entries. Blast it in the head with a Super Missile, then use Boost Ball to hit it in the legs as it spins to destroy it completely. Head for the door on the right side of the room. -------------- Save Station A -------------- Save your game, then exit the room. ------------ Reactor Core ------------ Head for the main area of the room and start climbing up the various ledges to the blue door at the top. Use a charged Dark Beam shot to freeze the Rezbits, then shatter them with a missile. ---------------- Minigyro Chamber ---------------- Scan the terminal in front of you to learn the order of the safety shutdown for the gyroscope. Turn to your left to see a Morph Ball tunnel and enter it. When you get to the outside, you'll notice four Bomb Slots around the gyro. Bomb them in the same order the terminal told you, which was orange, blue, red, and green. A path will them open directly down the center of the gyroscope, so roll through to the door on the other side. ---------------------- Hall of Combat Mastery ---------------------- Head through this area and deal with both of the mechanoids. You'll find a portal at the end of the room, so scan the circle on the left of it to activate it, then head through. --- Dark Aether - Ing Hive --- --------------- Culling Chamber --------------- LOG: Ingworm Cache Head through the doorway in front of you and turn right to scan the thing on the wall for a Log entry. Enter the door by you and head through. ------------ Hazing Cliff ------------ LOG: Dark Tallon Metroid LOG: Dark Diligence Drone MISSILE: In the alcove at the very back of the room. Scan the metroid in front of you for a Log entry, then use a charged Dark Beam shot to stun it and a missile to shatter it. Do that for the other metroid as well, then head along the outside path to get to the other end of the room. Scan the other enemy for another Log entry, then kill them with a charged Light Beam shot. Grab the missile expansion, then exit the room. --------------- Culling Chamber --------------- Head back into the main part of this area, and watch out for the Hunter Ing. Enter the first door on your right. --------------------------- Central Hive East Transport --------------------------- Scan the terminal on the right to actiavate the elevator, then walk into the hologram to start it. Exit through the door at the top. ----------------- Hive Dynamo Works ----------------- Clear out the Nightbarbs flying around, then grapple to the other side. Turn around and look on the wall on the other side of the Grapple Point using the Dark Visor. You'll see five red circles, so use the Seeker Missiles to blast them. The shield blocking the portal will then be released, so you can head through it after you activate it. --- Light Aether - Sanctuary Fortress --- ------------ Dynamo Works ------------ LOG: C-Rch's Testament Head for the other end of the hallway first and scan the Luminoth up on the ledge for a Log entry, then exit out the Dark Beam door. ------------- Dynamo Access ------------- LOG: Diligence Class Drone LOG: Mechlops Scan the blue sphere enemy in front of you for a Log entry, then destroy it with a single shot of Dark Beam. Head farther into the room and look down at the grate to scan another enemy for another Log entry. Roll under the floor using the ramp on the right side of the door. Use bombs to kill the Mechlops enemies and work your way to the other side of the room. Use the next ramp to get back up, then stand and exit the Dark Beam door. ----------------- Main Gyro Chamber ----------------- Ignore the locked gate and elevator for now. Instead, turn right and look on the wall for a tunnel, then roll through it all the way to a Bomb Slot. Place a bomb in it, then take a look at the pattern on the wall. You have to shoot the four small spots between the nine bigger colored ones to rotate them. Hit the top-left one first, then the top right, then the bottom-left, then the bottom-right. That should align the red ones on the top, the green ones in the middle, and the blue ones on the bottom. Bomb the new Bomb Slot to stop part of the gyro. There's a save station behind the missile door near you, so go use it if you want. Then head back through the first half of the tunnel. Stand up in the clear spot and walk over the gyro to the other side of the room. Enter the next tunnel on the left of that side, then use the Sinner to lower that gate you saw when you first entered the room. Scan the terminal and use the elevator to get to the next blue door. ------------- Temple Access ------------- Jump down to the lower level and deal with the mechanoid legs first, then the head. Go through the blue door to get to the Temple. ---------------- Sanctuary Temple ---------------- LOG: Dark Quad CM LOG: Dark Quad MB Jump down, and you'll have to face two dark mechanoids. Make sure you scan one of the heads and one of the bodies for two new Log entries, then dispatch them the same way you would normally. Use the platforms and your Grapple Beam to reach the door to the Controller Access when you're done. ----------------- Controller Access ----------------- I still don't see what the point in having these rooms was... You already know how to get through them, so why make so many? Anyway, head through, activating the Bomb Slot and going through the next door. --------------------------- Sanctuary Energy Controller --------------------------- LOG: Agon Falls Scan the terminal closest to the door to activate the scene. When it's done, scan the Luminoth projector on the wall for a Log entry, then exit the room. ----------------- Controller Access ----------------- Surely you know how to use this room by now... ---------------- Sanctuary Temple ---------------- LOG: Mekenobite There's a new type of mechanoid in here, so scan one for a Log entry. Use the Grapple Beam to get to the Luminoth Gate on the right, scan it, and head through. ------------ Workers Path ------------ Jump to the third platform on the right, then turn around and scan the second platform to activate a cannon. Jump to it on the second platform and use it to get to the other set of three, then jump over them to the blue door. ------------ Dynamo Works ------------ LOG: Spider Guardian LOG: Spider Ball Track MISSILE: On the way out of the area, you literally can't miss it if you take the upper exit. Look at the little blue energy encasements to either side of the tunnel in front of you. An enemy will appear in them every few seconds, so scan it for a Log entry. Roll through the tunnel when you're ready to start the most bizarre boss battle ever. The enemy will follow a set path along the tracks, so perhaps the best idea from the start is to simply watch it from a safe spot and learn the path. Once you've got it down, you have to start hitting it with bombs. Hit it until it glows green, then go activate the Bomb Slot. Follow the enemy when it leaves the screen to start round two. His patern will be very obvious this time. Hit him until he turns green, and a new platform will appear below the Bomb Slot. Get up there and use it as soon as you make the boss green. Follow him once he leaves the screen to start round three. Same thing, smack him a few times until he turns green, then use the Bomb Slot. Make sure he's heading to the right when you drop down for the Bomb Slot, or you won't make it to it. Follow him to start the final round. This time, he'll move back and forth along the bottom until you activate a Bomb Slot. When you stun him, you can Boost through him without taking any damage, so hit him with a bomb, then boost to his other side and wait for him to come back. Hit him again, boost through again, and so on until he turns green. Activate the lower-left Bomb Slot the first time he turns green. This time, you'll have to activate two slots in a short period of time. Make sure he's heading to the right when you hit him with the last blow before he turns green, then boost through him. Set off the lower-left Bomb Slot, then jump up to the upper-right Bomb Slot and activate it. For the last one, you'll have to activate all three Bomb Slots. Do it just like the second one, making sure that he's heading to the right directly before you make him green. Get to the three slots as fast as possible, and you'll win the fight. Follow him to get the Spider Ball. Use the Spider Ball to get out of the area. When you reach the upper area, use a bomb to jump above the tracks instead of continuing to the left on them. You'll pick up a missile expansion right before heading through a tunnel. Scan the Spider Ball Track for a Log entry, then use the track to climb the ledge near you. Scan the Luminoth if you didn't do it when I told you to earlier, then head through the blue door. --------------------------- Central Area Transport East --------------------------- Scan the terminal on the right to activate the hologram, then step on it to take the elevator down. Exit the door at the bottom. ---------------------- Hall of Combat Mastery ---------------------- LOG: The Final Crusade LOG: Spider Ball Track MISSILE: Use the Spider Ball tracks to get into the tunnel area. Scan the Luminoth projector and the Spider Ball track for two more Log entries, then use the track to get out. Use the next track on your left to get into the wall area. Work your way through this maze, which is fairly simple, although it is rather time consuming... Exit the door leading to Minigyro Chamber when you have the missile expansion. ---------------- Minigyro Chamber ---------------- Enter the tunnel, roll through the gyro, and exit the door on the other side. ------------ Reactor Core ------------ ENERGY TANK: You'll have to use the Spider Ball and Boost Ball together to work your way through the area. See instructions below. Eliminate all of the enemies in this room, then enter the Kinetic Orb Cannon in the back of the reactor. Hold the R button when you come out of it, and you'll stick to the orange thing. Wait for the electricity to stop on the tracks, then go up them. Stop on the red dot on the next orange thing and charge your boost ball. Let go of the boost to jump to the next orange thing. Wait for the next one to stop being electrified, then jump to it. Jump to the next one before the electricity comes back, then wait for the next one to be clear and launch to it. Get on the tracks and do the same thing, then follow the second set to the Energy Tank. Drop down to the floor and use the nearby save point if you want, then head for the Luminoth gate on the right side of the area. --------------------- Sanctuary Map Station --------------------- There's a map station in the very back of this room, so go grab the map. Exit the room once you're done. ------------ Reactor Core ------------ Head forward and take the blue door on the right in the middle of the room. -------------- Reactor Access -------------- Simply run through the next door. -------------- Power Junction -------------- Head through this hallway to the Light Beam door on the other side. ------------------ Sanctuary Entrance ------------------ On the left side of the door you just came through, you'll find a Spider Ball track, which you'll need to use to cross the bridge. When you reach the middle of the area, you'll have to drop off of the track and land on the small curled piece below you. Roll to the right side of the curled piece and use the Boost ability to launch over to the other curled piece. Roll as far to the right as you can on that one, then lay a bomb to jump to the second track. Head all the way to the next wall and exit the Light Beam door on that side. ----------------------- Temple Transport Access ----------------------- Nothing in here, so just head for the next door. --------------------------- Transport to Temple Grounds --------------------------- Step into the hologram to head back to the Temple Grounds. --- Light Aether - Temple Grounds --- ------------------------------- Transport to Sanctuary Fortress ------------------------------- Exit the door in front of you. ------------------------- Fortress Transport Access ------------------------- Turn to your right and fight off the turret on the ceiling. Procede through the hallway and deal with the second turret, then head out the door. ------------- GFMC Compound ------------- Head for the blue door on the upper level across the room. ------------- Sacred Bridge ------------- Simply jump over the bridge and head out the other door up top. ----------- Sacred Path ----------- Walk forward and jump up the ledges on the left side to get to the blue door at the top of the room. ------------------ Temple Transport A ------------------ Step on the hologram to head on up. --- Light Aether - Great Temple --- ------------------ Temple Transport A ------------------ Just head out the door, since there's nothing else to do in here. ------------------ Transport A Access ------------------ Save your game in the save point on the left, then head through the door in front of you. ---------------- Temple Sanctuary ---------------- Turn right and head out that door. ------------------ Transport C Access ------------------ Head for the other side, and just ignore the drones if you want. ------------------ Temple Transport C ------------------ All you can do is get on the hologram, so go do that. --- Light Aether - Temple Grounds --- ------------------ Temple Transport C ------------------ Exit the door in front of you. --------------- Meeting Grounds --------------- Use your Morph Ball and boost through this area to the other door, avoiding the space pirates as much as possible. ------------ Hall of Eyes ------------ Just jump up to the ledge at the end of the room and exit the door. ------------ Path of Eyes ------------ Take the first left turn and roll up through the tunnel, turning around to exit the door at the top. ----------------------- Torvus Transport Access ----------------------- Run to the other side, ignoring the War Wasps. ----------------------- Transport to Torvus Bog ----------------------- Ride the elevator down to the bog. ------------------------------------------------------------- | | | 1.13) GETTING POWER BOMBS AND SUNBURST | | | ------------------------------------------------------------- --- Light Aether - Torvus Bog --- --------------------------- Transport to Temple Grounds --------------------------- Exit the blue door in front of you. ----------------------- Temple Transport Access ----------------------- Watch out for the Shriekbats and exit out the other side. ------------- Torvus Lagoon ------------- Jump up the bridge and head through the blue door across the room. -------------- Portal Chamber -------------- Just roll through the tunnel to the other door. ------------ Great Bridge ------------ Head through the blue door below the bridge. ------------- Temple Access ------------- Roll through to the next door. ------------- Torvus Temple ------------- Head for the red tunnel directly across the room, roll through it, and then get in the next door. --------------------- Underground Transport --------------------- Walk on the hologram to start the elevator, then exit the door at the bottom. ------------------- Hydrodynamo Station ------------------- Fall all the way to the very bottom of the area and take the blue door down there. ----------------- Hydrodynamo Shaft ----------------- Head down the spiral, but watch out for the fish at the bottom. Slaughter them all if you need some ammo or energy, then head out the door at the bottom. ----------------- Main Hydrochamber ----------------- Head for the very back of the area, and you'll find a Spider Ball track. Use it to reach the portal up there, then activate it and head through. --- Dark Aether - Dark Torvus Bog --- ----------- Undertemple ----------- LOG: Power Bomb Guardian Drop down the ledge, then look up to the top of the pillar in the next room and scan the enemy at the top for a Log entry. Enter the room to start the fight. There's a Spider Ball track on the other side of the room, and to hurt the boss, you'll have to go up the tracks to four Bomb Slots. Start up the tracks and head to the right, dodging the explosions. Don't use the first slot you come to. Keep going until you get to the second one, then bomb it. Get back up the track again, and head to the left this time. Work your way to the second Bomb Slot on this side and activate it. Finish the battle by using the other two Bomb Slots on closest to the start of the tracks. You'll have to head up the tracks one last time. Head for the very top on the right path of the tracks to drop onto the newly-formed bridge. Grab your Power Bombs, then use one to open the yellow door in front of you. ------------------ Undertemple Access ------------------ Work your way up to the top, stunning the tenticles and using a Power Bomb to exit the door. ----------------- Undertemple Shaft ----------------- Save your game at the top if you want to, then use your Grapple Beam to get to the Light Beam door in this area. ------------ Crypt Tunnel ------------ Head through the tunnel, hitting the tenticles with the Power Beam to stun them along the way. ----- Crypt ----- Jump down to the floor below you, turn around, and use the portal there. --- Light Aether - Dark Torvus Bog --- -------------- Gathering Hall -------------- MISSILE: You'll have to break two things in the middile of the floor with Power Bombs, activate two Bomb Slots, then use the Grapple Beam to reach the missiles. Use a Power Bomb on the cracked part of the floor in front of you, then use another one on the next part below that. Use the halfpipe to reach the Spider Ball tracks on both sides of the room, activating both of the Bomb Slots at the end of each set of tracks. Then use your Grapple Beam to swing to the new ledge and grab the missile expansion. Walk off the edge right in front of you and use the cannon to exit the Light Beam door at the top of the room. ---------------- Gathering Access ---------------- Dodge the Preens and head for the other side. ------------------- Hydrodynamo Station ------------------- Jump up to the next level of ledges, then jump out of the water and exit the blue door. --------------------- Underground Transport --------------------- Walk on the hologram to take the elevator up, then exit the door in front of you. ------------- Torvus Temple ------------- Head out the door directly across from you. ------------- Temple Access ------------- Just roll through to the other side. ------------ Great Bridge ------------ There will be some more pirates in here, so either destroy them or dodge them until they leave, then take the blue door on the left side. -------------- Portal Chamber -------------- Roll through the tunnel and exit the other side. ------------- Torvus Lagoon ------------- Use the save point on the right if you want, then head out the blue door at the end of the room. ----------------------- Temple Transport Access ----------------------- Kill the Shriekbats and head through the next door. --------------------------- Transport to Temple Grounds --------------------------- Step in the hologram and head up. --- Light Aether - Temple Grounds --- ----------------------- Transport to Torvus Bog ----------------------- Exit out the door in front of you. ----------------------- Torvus Transport Access ----------------------- Run to the other side, ignoring the War Wasps. ------------ Path of Eyes ------------ Head up the path in front of you to the door at the top of the U shaped area. ------------------- Windchamber Gateway ------------------- Use the cannon to get to the other side, then use a Power Bomb to open the door there. Go grab the Energy Tank using your Grapple Beam if you didn't get it earlier. ----------------- Grand Windchamber ----------------- Take care of the two flying pirates, then take a look around. Head for the portal on the right and go through it. --- Dark Aether - Sky Temple Grounds --- --------------- Ing Windchamber --------------- Get in the nearby Spinner and spin it until the piece turns goldish colored. Then get in the cannon to go to the next Spinner and spin that piece until it's the same color as the first. Use all of the cannons in the room to get to all of the Spinners and make all of the pieces match that goldish color, then use the Seeker Missiles to destroy the four red spots that are now lined up on the pillar across from the portal. Repeat the process, only make all of the pieces glow blue this time. Destroy the things with the Seeker Missiles from the opposite side of the room from the portal this time, then head back through the portal. --- Light Aether - Temple Grounds --- ----------------- Grand Windchamber ----------------- Head left and use the Grapple Beam to get to the cannon. Get in the cannon, then grab the Sunburst item from the top of the pillar. Some pirates will attack, so use your Dark Visor to see them and destroy them. Head out the blue door on the opposite side of the area from where the portal is. ------------------ Windchamber Tunnel ------------------ Roll through the tunnel, and use a Power Bomb on the door at the end. ------------- GFMC Compound ------------- Turn left and enter the blue door, ignoring the War Wasps. ------------------------- Fortress Transport Access ------------------------- Deal with both of the turrets on the ceiling and make your way to the door on the other side of the hallway. ------------------------------- Transport to Sanctuary Fortress ------------------------------- Just step on the hologram to take the elevator to the Sanctuary Fortress. ------------------------------------------------------------- | | | 1.14) GETTING ECHO VISOR | | | ------------------------------------------------------------- --- Light Aether - Sanctuary Fortress --- ----------------------- Temple Transport Access ----------------------- There are two Luminoth Turrets about half way through the halllway, so take care of them. Then head for the door on the far side of the area. ------------------ Sanctuary Entrance ------------------ LOG: Twilight LOG: S-Jrs's Testament POWER BOMB: You'll have to follow a horribly complicated string of events. See instructions below. Use the Spider Ball tracks to get to the other side of the bridge. Use a Power Bomb on the glass on the left side over there to get to an elevator, then use the elevator to get to a terminal. Scan the terminal to activate a Kinetic Orb Cannon, then go use it. Use the Spider Ball to get to the top of this area, then walk on the hologram to enter the Turret. Look at the top of the building in front of you to see a large cracked area. Blast it, then blast another spot below and to the right of that. Finally, turn around and blast the cracked area at the top of the other side. Exit the Turret and use the Spider Ball tracks to get to the cannon, use the cannon to get back to the main platform, and then head to the other side of this main platform. Your second Turret shot cleared out some ledges for you to jump up on from here, so go ahead and do so. Scan the Luminoth projector for a Log entry, then use the Spider Ball tracks to get to the next ledge area. Scan the fallen Luminoth there for another Log entry, then use the cannon to grab the Power Bomb expansion on the other side of the screen. After you have the expansion, carefully take a step off the ledge in front of you to land safely below. Use the tracks to get across the bridge again and head through the Light Beam door. -------------- Power Junction -------------- Use the Dakr Beam to easily eliminate the drones in this hallway and make your way to the other side. -------------- Reactor Access -------------- LOG: Ingsmasher Scan one of the two enemies for a Log entry, then hit it with Super Missiles and charge shots until it dies. Repeat the process for the second one, and then head through the door at the top. ------------ Reactor Core ------------ Save your game in the save point on the right if you want to, then start making your way to the top of the core, smashing Rezbits on the way. Exit through the blue door at the top. ---------------- Minigyro Chamber ---------------- Roll through the tunnel on your left, going through the gyro, then exit the door on the other side. ---------------------- Hall of Combat Mastery ---------------------- Head left to the blue door on the far side of the area. You'll need to use the Spider Ball track to get over the electric shield blocking your path. --------------------------- Central Area Transport East --------------------------- Jump on the hologram and head out the door at the top of the elevator. ------------ Dynamo Works ------------ Head for the Dark Beam door on the far side of the room. ------------- Dynamo Access ------------- Use the Spider Ball track to go over the top of the wall, then exit through the door. ----------------- Main Gyro Chamber ----------------- Head through the gateway in front of you and turn left to take the elevator up to the top. Use a Power Bomb on the debris to your left, then activate the Bomb Slot behind it. You'll have to do another color puzzle. Shoot the lower-left spot three times, then the upper-right spot twice, and then the lower-right spot twice to line them up red on top, green in the middle, and blue on the bottom. Activate the second Bomb Slot now, then head back down the elevator. Head to the right and use the tunnel there. I highly suggest continuing all the way to the save point and saving your game, then get on the left side of the gyro. Bomb jump to the Spider Ball track on the outside of the inner ring, and then Boost off the end of it to shatter the glass panel. Use a Power Bomb on the door and head through. ------------------ Checkpoint Station ------------------ Head to the right and wait for the door to open (it doesn't look like a door at first, but it is). Turn to the left and go through another door like that, then head through the blue door in the main chamber. ----------------------- Aerie Transport Station ----------------------- Step into the room and the elevator will start to move. ------------ Aerie Access ------------ LOG: Dark Samus 2 Scan her for a new Log entry, then start blasting away. After a few seconds, the elevator will stop. ----- Aerie ----- Continue fighting Dark Samus using charge shots and Super Missiles. This battle is surprisingly easy. Just avoid her when she starts to roll around, and don't waste shots on here when the shield is up. When you take her energy down, she's fall out the glass on one side of the wall (and, unlike normal, she won't be placed back on the map with a little energy loss >_>). Jump out the hole she makes and head along the ledge to the left to find a portal. --- Dark Aether - Ing Hive --- ----------- Hive Summit ----------- Head out and along the ledge. Use the Spider Ball track to enter the main room, then find the Spinner along the wall and rotate the other set of tracks until it locks in place. Get up it and work your way around to the end of the track, where you'll have to Boost one more time to launch yourself to the top of the platform. Use the portal across from you to return to Light Aether. --- Light Aether - Sanctuary Fortress --- ----- Aerie ----- Grab the Echo Visor, then use it to take a look around. You'll see three red things emitting sound waves. Shoot the red things with the Power Beam, and you'll unlock the hologram for the elevator. Step on it to head down. ------------------------------------------------------------- | | | 1.15) GETTING SCREW ATTACK | | | ------------------------------------------------------------- ----------------------- Aerie Transport Station ----------------------- Just exit out the door. ------------------ Checkpoint Station ------------------ The doors will all be locked, so use your Echo Visor to find the floating thing that's emitting sound waves. Blast it to unlock the doors, then walk around to the door on the other side of the glass. ----------------- Main Gyro Chamber ----------------- LOG: Shattered Hope Jump all the way to the bottom and head through the narrow hallway. Scan the Luminoth projector on your left for a Log entry, then activate the elevator and ride it up to the next level. Turn right and exit through the Dark Beam door. ------------- Dynamo Access ------------- Use the Spider Ball track to get over the wall, then make your way through to the door at the end of the hallway. ------------ Dynamo Works ------------ Run to the far side of the room and use the Spider Ball track to reach the door on the upper ledge. --------------------------- Central Area Transport East --------------------------- Step into the hologram to activate the elevator, then exit the door at the bottom. ---------------------- Hall of Combat Mastery ---------------------- Use the Spider Ball track to get past the shield, then turn left and run all the way to the portal. Activate it by scanning the circle on its left side, then head through. --- Dark Aether - Ing Hive --- --------------- Culling Chamber --------------- [DARK TEMPLE KEY] Head forward into the main area. Instead of a Warrior Ing, you'll have a pirate to deal with in here this time. Deal with him, then head to the end of this side of the hallway and get on the Spider Ball tracks. Roll into the glass casing, work your way around, and grab the Dark Temple Key, then exit that glass area the same way you entered it. Return to the portal and go back to Light Aether (there are other paths you could take here, but all of them will either dead-end or be traveled later). --- Light Aether - Sanctuary Fortress --- ---------------------- Hall of Combat Mastery ---------------------- Head for the main part of the room, then turn left. Use the Spider Ball track on the wall to get to the other side of the room, then exit through the blue door there. ---------------- Minigyro Chamber ---------------- Roll through the gyro to the other side, avoiding as many of the enemies as you can. ------------ Reactor Core ------------ Walk around the right side of this ledge to get to the Power Bomb door across the room and head through it. --------------- Transit Station --------------- There's a turret on your right, so blast it. Turn left in the next part of the hallway and look on the left wall for some cracked glass. Use a Power Bomb on it, then use the portal behind it. --- Dark Aether - Ing Hive --- ------------------- Hive Portal Chamber ------------------- LOG: Dark Ingsmasher Head for the wall on your left, and a Dark Ingsmasher will break out of one of the side areas. Scan it for a Log entry, then destroy it and use the portal behind where it was when you entered the room. --- Light Aether - Sanctuary Fortress --- --------------- Transit Station --------------- Roll through the tunnel on your left, then use the portal in that area. --- Dark Aether - Ing Hive --- ------------------- Hive Portal Chamber ------------------- Use the Spider Ball tracks to get to the area above and to your right, then use the portal there. --- Light Aether - Sanctuary Fortress --- --------------- Transit Station --------------- POWER BOMB: Use the series of three portals to reach the top Spider Ball track and grab the expansion. Roll up the Spider Ball track all the way to the end to pick up a Power Bomb expansion, then roll back up the track. Drop off of it when you get the chance and turn left. Blast the turret and head through the blue door. ------------- Main Research ------------- LOG: Caretaker Class Drone LOG: Torvus Falls MISSILE: Follow the series of Spider Ball tracks on the right wall. Deal with the quads, then scan the machine in the center of the glass tube for a Log entry. Scan the Luminoth projector for a second Log entry, then look to the right of the projector for some Spider Ball tracks. Make your way along the series of tracks, avoiding the moving parts when needed to grab the Missile Expansion at the end. Use the Echo Visor to unlock the gate, then head through the portal behind it. --- Dark Aether - Ing Hive --- ------------ Staging Area ------------ Deal with the two enemies, then use your Echo Visor to unlock the gate in this room. Scan the terminal behind it, then roll under the large glass thing in the middle of the room and go through the portal there. --- Light Aether - Sanctuary Fortress --- ------------- Main Research ------------- Head up the Spider Ball tracks. You'll have to fight the Caretaker Class Drone inside this glass cylinder. Use the circular tracks, and boost across them to avoid damage. When a little red light drops out of the middle of the drone, boost into it to cause damage. You'll have to hit three of those, then the main part of it to move up a level. There are three levels, and once you finish the third one, you can use the tracks to head up, enter a tunnel, and roll out in front of a blue door. Head through it. --------------------------- Central Area Transport West --------------------------- MISSILE: Take the Morph Ball tunnel at the top of the elevator. Use the left, right, and right splits in the path in that order. Use the Echo Visor to destroy the emitter, then use the cannon to get to the top of the area. Roll back into the hole in the middle of the room to drop on a platform above the elevator. Look around the outside of the room to find a Morph Ball area. Roll down the LEFT of the three holes. When you get the choice, take the RIGHT path, then take the RIGHT path again at the next spot where you get to choose. Get back in the cannon and head out the door at the top of the room once you have the missiles. ------------- Watch Station ------------- LOG: Sanctuary Falls Jump on the spinning platform to reach the left side of the room. Eliminate both Rezbits, then head for the top-left corner of the room to scan the Luminoth Projector for a Log entry. Jump to the ledge with the Light Beam door and go through it. -------------------- Watch Station Access -------------------- ENERGY TANK: You can just grab it from the Watch Station side of the room. Enter the room and scan the terminal in front of you to lower the Grapple Beam spots for later. Turn to your left and grab the Energy Tank, then exit this room through the same door you used to enter it. ------------- Watch Station ------------- BEAM AMMO: Use the Spider Ball tracks to reach a cannon, then launch to the other tracks and use them to reach a tunnel leading to the item. Turn left and jump to the ledge there. Use a bomb to reach the Spider Ball tracks and follow them up to drop down to a cannon. Use the cannon and hold your R button on the way out to stick to the next track. Follow it to the right until you get to moving tracks. As you're on them, look for two red pegs sticking out. Lay a bomb when you get there to avoid getting hit on the end of the track. Do that for all of the moving tracks, then continue to the left when you get to a large section of multiple tracks. Follow this path to a tunnel, and head towards the portal in the tunnel (going the other way will send you back out, and you don't want to do that). Grab the Beam Ammo Expansion from this little spot, then head back out the other side of the tunnel to drop back to the ground. Head back to the fisrt set of Spider Ball tracks and get back in the cannon. Head to the right just like before, but when you get over to the large section of tracks, take the upper path to the wall right above the portal. There's a Bomb Slot right below the end of the track, so press up and force yourself towards the slot as you fall. Activate it to get access to the portal and head through it. --- Dark Aether - Ing Hive --- -------------------- Aerial Training Site -------------------- Take care of both of the pirates, then turn right and jump up to the ledge to exit through the blue door. ------------- Judgment Drop ------------- Hose the Dark Preeds before you start grappling, or you'll target them instead of grappling... Land on the ledge on the far side of the room, turn left to jump down to the small platform, then jump under the ledge you landed on to get to the portal. Head through it. --- Light Aether - Sanctuary Fortress --- ----------- Grand Abyss ----------- Turn to your right and jump to the platform there, then turn again and jump back on the top of the ledge you just came from. Head down the hall to your left and exit the blue door at the end. ----- Vault ----- Take care of the Rezbit in front of you, then head for the vault containment thing in front of you. Walk to the back and jump down to the platforms below. Ignore the Bomb Slot in the back for now, and instead, walk around to the other side of the vault to scan the terminal there. The bridge will lower, so walk across it to the portal and head through it. --- Dark Aether - Ing Hive --- ------------------- Vault Attack Portal ------------------- LOG: Dark War Wasp Grapple to the other side as fast as possible. There are some Dark War Wasps that will attack when you're half way there, so you have to get across with one swing each, or they'll knock you down. Turn around and scan them for a Log entry when you land on the other side, then scan the thing on the left side of the portal to activate it and head through. --- Light Aether - Sanctuary Fortress --- ----- Vault ----- Turn to the left and jump to the platform there. Jump to the next one and activate the Spinner there, then deal with the two Rezbits as you move your way to the end of this series of platforms. Activate the Spinner on the last platform, then head back to the portal platform. Jump to the other set of platforms from here. Activate the first Spinner you get to, then deal with the other two Rezbits. Get to the last platform in this series and activate it, then return to the portal and head through it. --- Dark Aether - Ing Hive --- ------------------- Vault Attack Portal ------------------- Use missiles to destroy the first two War Wasp Hives before you start using your Grapple Beam. Then quickly grapple to the other side before the second set of Dark War Waps knocks you down. Go through the portal once you land on the other side. --- Light Aether - Sanctuary Fortress --- ----- Vault ----- Head for the vault and jump on the platform on its back side. Activate the Bomb Slot there, then grab the Screw Attack item. It will most likely take some practice for you to learn how to use it. Run forward off of the ledge where you got Screw Attack, use both of your regular jumps, then hit the B button again to activate Screw Attack. Keep pressing it every half second or so to do multiple jumps. It works a lot like the Space Jump in Super Metroid, only you can't gain any vertical distance with it, just horizontal. Exit the blue door above the portal. ----------- Grand Abyss ----------- Use the Screw Attack to multi-jump your way to the other side of this giant gap, then head out the door on the other side. ------------- Watch Station ------------- Deal with the two flying pirates first, then head for the door on your right by riding the moving platforms. --------------------------- Cetnral Area Transport West --------------------------- Roll into the middle hole, then roll down the various Moprh Ball tunnels to get to the bottom of the shaft and exit the door there. ------------- Main Research ------------- Drop to the floor and head to the right to go through the portal. ------------------------------------------------------------- | | | 1.16) GETTING ANNIHILATOR BEAM | | | ------------------------------------------------------------- --- Dark Aether - Ing Hive --- ------------ Staging Area ------------ Jump up the platforms in this room to get to the blue door about half way up. --------------------------- Central Hive West Transport --------------------------- LOG: Wall Jump Surface Scan the surface to your left for a Log entry, then walk to the right side of the room. Face the Wall Jump Surface and use your two regular jumps at it. When you hit the wall, activate the Screw Attack. You'll bounce to the other Wall Jump Surface. Press B again when you hit that wall, and you'll bounce back to the first one. Continue pressing B as you hit the walls to bounce all the way to the top of the area. Exit the blue door at the top. -------------------- Aerial Training Site -------------------- MISSILE: Use the wall jumping ability on the panels near the portal. [DARK TEMPLE KEY] Walk forward and grab the Dark Temple Key in front of you. Scan the terminal to your left to drop the security fields. Use the Screw Attack to jump over to the portal, then use the wall jump ability to jump to the upper ledge and grab the missile expansion there. Head through the portal once you have it. --- Light Aether - Sanctuary Fortress --- ------------- Watch Station ------------- Deal with the two flying pirates, then turn left and go through the Light Beam door in front of you. -------------------- Watch Station Access -------------------- This is the room where I had you get the Energy Tank earlier. Head over to the other side of the large gap using the Grapple Beam, then exit the Light Beam door on that side. ----------------- Main Gyro Chamber ----------------- Head for the Dark Beam door directly across from you and go through it. ------------- Dynamo Access ------------- Use the Dark Beam to blast the drone, then use the Spider Ball track to get to the other side of the room. Blast the second drone and exit the Dark Beam door. ------------ Dynamo Works ------------ Use the portal to the left to head to Dark Aether. --- Dark Aether - Ing Hive --- ----------------- Hive Dynamo Works ----------------- Head out the Light Beam door right next to you. ------------------ Hive Dynamo Access ------------------ Deal with the enemy, then turn on the Echo Visor. Blast all of the emitters to unlock the door, then head through it. ----------------- Hive Gyro Chamber ----------------- [DARK TEMPLE KEY] You can jump to the platforms in the gyro chamber and work your way around to the various rooms, but first, use your Spider Ball to get on the orb thing in the center of the room. Carefully roll by the tentacles to the track at the top of the orb. Launch yourself to the circular track at the top, then launch yourself across it to grab the Dark Temple Key. Depending on your condition, you can do three things now. First, you could take the upper blue door across from where you entered the gyro to get to an ammo station. Second, you could take the red door below that to get to a save point. And finally, you can take the blue door above where you entered the gyro to get to the Hive Temple. Do which ever ones you want, ending with the Temple, of course. ------------------ Hive Temple Access ------------------ Step into the hologram to use the temple keys. There's nothing else to do in here, so just head out the door on the other side. ----------- Hive Temple ----------- LOG: Quadraxis LOG: Damaged Quadraxis LOG: Shielded Head Module LOG: Stunned Head Module LOG: Final Head Module Take the elevator and walk forward to start a huge boss battle. Scan the thing at the start of the fight for a Log entry, and no, that 20% thing isn't an error; this boss has five things you need to scan. Start by using Super Missiles on all four of the legs. Make sure you pick up the supplies that drop after each leg gets damaged, because you will need them. After all four legs are destroyed, scan the wreckage of the body for a second Log entry. Look up and scan the head for another Log entry. Then use your Echo Visor and turn towards the top of the Damaged Quadraxis. Use Super Missiles to destory the emitter on the top, then scan the head again for a fourth Log entry. Use the Echo Visor to see the emitters on the head, and destroy all three of them. You'll have to destroy the emitter on top of the Damaged Quadraxis before each one of the emitters on the head. Once all three of the head's emitters are destroyed, scan the head for a fifth Log entry. Then use anything you have left to blast the head. When you stun it, watch it to see which way it floats. Use the Spider Ball to get on one of the Damaged Quadraxis legs before the head floats there, then Boost to the top of the head. Drop a bomb in one of the slots, then repeat the process to win the battle. Grab the Annihilator Beam, then use the new Spider Ball track to get to the top of the pillar in the middle of the room. Enter the Annihilator door across from the entrance to the temple. ---------------------- Hive Controller Access ---------------------- Activate the Bomb Slot, then head out the door. ---------------------- Hive Energy Controller ---------------------- Walk towards the Energy Controller and let Samus take care of the rest. Exit the area once you have the energy. ---------------------- Hive Controller Access ---------------------- ...Activate the Bomb Slot, then head out the door. ----------- Hive Temple ----------- Use the Screw Attack jumps to get to the pillar in the middle, then turn left and head through that Annihilator door. You'll have to Screw Attack jump to get over there. ---------------------- Temple Security Access ---------------------- LOG: Ingstorm Scan the tiny cluster of purple things for a Log entry, then roll through it and the second one as quickly as possible. Exit the door on the other side. -------------------- Aerial Training Site -------------------- LOG: Super Beacon LOG: Super Crystal Use an Annihilator shot on the crystal next to the entrance, then scan it for a Log entry. Screw Attack your way over to the main part of the room, then take care of the pirates. Use another Annihilator shot on a Light Beacon, then scan it for a second Log entry. Head for the portal and go through it. --- Light Aether - Sanctuary Fortress --- ------------- Watch Station ------------- Deal with the flying pirates, then head for the blue door across the room from you on the left. --------------- Sentinel's Path --------------- MISSILE: Behind the Echo door. See below for instructions. Use the Seeker Missiles to destroy the two enemies on the ceiling in here, then stand in front of the Echo door with your Echo Visor on. Shoot an Annihilator shot at the symbol in the center of the door, and you'll hear some pings. Use Annihilator shots on the three pedestals near you in this order: Right, Right, Left, Right. (The center one is not used.) Grab the missile expansion, then head out the other end of this hallway. ---------------- Sanctuary Temple ---------------- Screw Attack your way over to the door on the right side of the room and head through it. ----------------- Controller Access ----------------- Standard procedure... bomb the slot, then exit. --------------------------- Sanctuary Energy Controller --------------------------- Approach the controller to make the scene start, then exit the room when it's done. ----------------- Controller Access ----------------- Standard procedure... bomb the slot, then exit. ------------------------------------------------------------------------ | | | 1.17) Getting Sky Temple Keys, Sonic Boom, Light Suit, and Expansions | | | ------------------------------------------------------------------------ ---------------- Sanctuary Temple ---------------- It's getting late in the game now... Time to start going on some side-trips for items. First, we'll go grab a Sky Temple Key along with a Log entry. Head out the door on your right, using the Screw Attack to get there easily. ------------ Workers Path ------------ You can use the cannon to get across if you want, but Screw Attack is much easier. Head through the other door. ------------ Dynamo Works ------------ This is where you fought the Spider Guardian. Roll through the tunnel, then follow the path all the way to where you got the Spider Ball. Open the door there with a Power Bomb. -------------- Dynamo Storage -------------- There's a portal here, so go through it. --- Dark Aether - Ing Hive --- ------------ Hive Cache 3 ------------ Exit the door in front of you. ----------------- Hive Dynamo Works ----------------- LOG: Flying Ing Cache [SKY TEMPLE KEY] Turn to the right and look back at the door when you enter the room. Use that Spider Ball track to Boost over to the floating globe, then Boost from the globe to the second globe, and finally, from the second globe to the track on the wall. Drop off onto the platform at the end of the room, then turn on your Dark Visor. Shoot the floating enemy you see there ONCE to make it appear. Turn off your Dark Visor, then scan the enemy for a Log entry. Destroy it, take the Sky Temple Key, then use Screw Attack to get back to the tunnel and exit the area. ------------ Hive Cache 3 ------------ Activate the portal and back through it. --- Light Aether - Sanctuary Fortress --- ------------ Dynamo Works ------------ Enter the tunnel again. Head back up the tracks, using bombs when necessary. Instead of following the tracks all the way back, use a bomb at the hole near the top of the first area to exit through the tunnel part where you got the missiles earlier. You'll pop out on the side of the Dynamo Works with the portal on it. Head out the Dark Beam door on the far side of the room. ------------- Dynamo Access ------------- Use the Dark Beam to eliminate the drone, then use the Spider Ball track to get to the other side of the room. Eliminate the second drone and head out the door. ----------------- Main Gyro Chamber ----------------- POWER BOMB: In the gyro. Use a cannon behind the Echo door (see instructions below). Use the elevator to get down to the bottom of the area. There's an Echo door down here, so shoot the three echo panels in the following order to open it: The one closest to the door, the one closest to the elevator, and then the one in the middle twice. Get in the cannon behind the door, then grab the Power Bomb expansion that drops out of it. Head back to the top of the area using the elevator, then use the second elevator to get to the door at the top. ------------- Temple Access ------------- MISSILE: Use the Echo Visor and the cannon. See directions below. Use a charged Dark Beam shot and a missile to eliminate both Rezbits, then use your Echo Visor to scan a panel above the door you entered. Shoot the red emitter to move the panel, then quickly get in the Kinetic Orb Cannon. Follow the area under the floor to get the missile expansion, then use the spinner under the missile to open a hole in the floor. Exit the room using the cannon to get to the top door. NOTE: If you haven't been in this room yet, you'll have to examine the wall that leads to the Temple with your Dark Visor to see some Seeker Targets. Destroy them to activate the morph ball canon. ----------------- Main Gyro Chamber ----------------- Take the elevator down one floor, then exit through the Dark Beam door on the right. ------------- Dynamo Access ------------- Use the Dark Beam to deal with the drone, then use the Spider Ball track to get over the wall. Deal with the second drone, then head out the door. ------------ Dynamo Works ------------ Head for the Spider Ball track at the very end of the room and use it to reach the blue door. --------------------------- Central Area Transport East --------------------------- Step on the hologram, then exit the elevator through the door at the bottom. ---------------------- Hall of Combat Mastery ---------------------- Use the Spider Ball track to get into the main part of the room. Turn left and head towards the portal, but stop in the glass tube. Drop a Power Bomb in it to shatter it, then head out the door you now have access to. --------------------- Agon Transport Access --------------------- Simply ignore the Quad if you want to, then head out the door on the other side of the room. ------------------------ Transport to Agon Wastes ------------------------ Scan the terminal to activate the transport, then step on the hologram to ride it down. --- Light Aether - Agon Wastes --- ------------------------------- Transport to Sanctuary Fortress ------------------------------- Use a Power Bomb on the door and head through it. ------------------ Ventilation Area A ------------------ MISSILE: Use double bomb jumps to reach the upper areas of the tunnel. Roll through the tunnel until you get to a spot where you can roll left or right. Roll right, kill the Pillbug, then use double bomb jumps to get on the ledge. Keep heading up the ledges to get a missile expansion, then head out the door on the left side of the tunnel. ---------- Sandcanyon ---------- POWER BOMB: Screw Attack to the platform in the center, then use a Power Bomb on the cracked rock to get the expansion. Screw Attack your way to the top of the ledge in the middle of the area instead of using the cannon. Use a Power Bomb on the cracked rock here to get a Power Bomb expansion, then head back out the door you came in. (You'll either have to fall or go to the other side of the room and use the cannon.) ------------------ Ventilation Area A ------------------ This time, roll all the way to the right and exit the Light Beam door. ------------ Main Reactor ------------ MISSILE: Use the Spider Ball track in the corner by the elevator to work your way to the other side of the room. Scan the Luminoth if you didn't do it earlier, then take the Spider Ball track to the floor. There's another track nearby, so go up it. You'll have to boost your way over to several moving pieces of machinery, and there's only a small gap in the walls between each piece. If your screen is dark like mine, you'll probably have a tough time with this. Once you get all the way to the other side of the machinery, use a bomb to get to the missile expansion, then roll out the hole in the grating to get to the main part of the room. Use the elevator to get to the upper area. then follow the walkway all the way to the blue door on the other side of the room. --------------- Sand Processing --------------- MISSILE: Use the halfpipe to get in the upper tunnel, drain the sand, and grab the expansion from where the sand used to be. Destroy the two turrets above the halfpipe, then use it to reach the tunnel above. Roll through the tunnel to get behind the heavy duty window, then scan the computer and activate the Bomb Slot to drain the sand. Go back through the tunnel and grab the Missile Expansion behind where the sand used to be, then use the halfpipe to exit the room. -------------- Save Station C -------------- Save your game if you want to, then head out the other door. ------------------ Ventilation Area B ------------------ Roll right through this room, since there's nothing of interest in it. -------------------- Bioenergy Production -------------------- Deal with the Metroids, then activate the terminal on the left that raises the storage units in the middle of the room. Jump up to the highest storage unit, then use Screw Attack to jump over to the green door. Blast it open with a Super Missile and enter the room. --------- Storage C --------- MISSILE: It's just sitting in the middle of the room. See the above room's directions if you need help getting in the room. Just grab the missile expansion and leave. -------------------- Bioenergy Production -------------------- Jump down to the floor and use the blue door on the left to exit. ------------------ Security Station A ------------------ Same old routine... use the Bomb Slot, then head out the next door. ------------------ Biostorage Station ------------------ There will be some things for you to scan for the Log book in here if you didn't scan them earlier when I told you to. In fact, there are a LOT of them now. Just jump down to the floor below and get the hell out of this area. ----------------- Biostorage Access ----------------- Blast the two turrets on the ceiling, then make your way through the lasers to the door on the other side of the room. -------------- Command Center -------------- Ignore the pirates and head through the portal. --- Dark Aether - Dark Agon Wastes --- ------------ Doomed Entry ------------ Jump up to the platform on your left, then over to the ones on your right and exit through the Dark Beam door. ------------ Oasis Access ------------ Run to the door on the other side of the room and go through it. ---------- Dark Oasis ---------- Ignore the wall in front of you that can be broken with a Power Bomb, since the item behind it will not be available yet. Instead, turn right and exit through the door near the portal. -------------- Hall of Stairs -------------- Jump to the top of the pillar, then to the upper ledge, then exit the room. -------------- Save Station 3 -------------- Save your game if you want to, then exit out the other door. ----------- Bitter Well ----------- Make your way to the right, using a Boost to get most of the way across the bottom, then bombing to get the rest of the way up. You can take the safer upper route if you don't want to take the little bit of damage... ----------- Phazon Site ----------- Scan the Dark Tallon Metroids if you didn't scan them when I told you to earlier, then destroy all three of them. Jump up to the moving platforms, then jump from the second platform to the Annihilator door using the Screw Attack. ----------- Ing Cache 2 ----------- The Sonic Boom item is just sitting on the ground in here, so grab it, then exit the room. ----------- Phazon Site ----------- Jump down and head for the door on the left. ----------- Feeding Pit ----------- Try to avoid the Phazon and poisoned water as much as possible, and exit the Light Beam door. ------------------ Feeding Pit Access ------------------ Straight forward room, nothing tricky about it. Exit the other side. ------------ Doomed Entry ------------ Jump to the platform in front of you, then to the one on your left to use the Dark Beam door there. ----------- Double Path ----------- Blast the Dark Splinters, then head for the other door. ------------ Battleground ------------ [SKY TEMPLE KEY] Use the Annihilator to charge a beacon, which will let you get rid of the Ing in this room very easily. Then turn your Dark Visor on to see a series of moving platforms. Jump on them all the way to the last one, then shoot the Flying Ing Cache to make it appear. Destroy it while it's hovering above the ledge, then grab the Sky Temple Key. Exit through the door directly below you. -------------- Warrior's Walk -------------- MISSILE: Use a bomb on the weak spot in the floor, then drop down in the Phazon and get the expansion. There's a section of floor near the entrance that you can destroy with a bomb. Do so, then drop down there and run backwards to the missile expansion. The Phazon will hurt, so be quick about it. Jump out when you're done and head for the next door. ------------ Judgment Pit ------------ Drop dowb and go through the blue door on the bottom level all the way on the other side of the room. ------------- Junction Site ------------- MISSILE: Use the Spider Ball track to reach the Bomb Slot in the center of the room to move the path, then drop down and grab the expansion. Roll to the center of the area and use the Spider Ball track to reach the Bomb Slot. Activate it, then drop down to grab the missile expansion. Go back up the track, activate the Bomb Slot again, then head back out the right side of the tunnel. ------------ Judgment Pit ------------ Use the series of ledges around the room to get up to the blue door by the statue. -------------- Warrior's Walk -------------- Head out the door on the other end. ------------ Battleground ------------ Exit the Light Beam door on the bottom of the room directly in front of you. ----------- Double Path ----------- Work your way to the other side, stunning the tentacles when necessary, and exit the Light Beam door. ------------ Doomed Entry ------------ Jump on the platform to your right, then the one to the left, and then over to the solitary Dark Beam door. ------------ Oasis Access ------------ Just head through this area to the door on the other side. ---------- Dark Oasis ---------- Use the nearby ammo station if you want, then use the portal on the right side of the room. --- Light Aether - Agon Wastes --- ------------ Main Reactor ------------ Walk forward and go through the Dark Beam door. ------------------ Security Station B ------------------ Walk through the main chamber to the blue door on the right side of the other end of the room. -------------- Command Center -------------- Turn right and use the Light Beam door up top. --------------------- Command Center Access --------------------- Just walk to the other side and exit out the Light Beam door. ---------------------- Central Mining Station ---------------------- Jump down and head for the blue door on the other side of the room. ---------------------- Central Station Access ---------------------- Head for the door on the other side of the room. ---------------- Mining Station A ---------------- MISSILE: Use a Power Bomb to break the rock on the lower level, then use the cannon to reach some Spider Ball tracks. Follow them to get the missile expansion. Deal with the two flying pirates, then drop all the way to the floor and turn around. Use a Power Bomb on the cracked rock there, then get in the cannon. Hold your R button to stick to the Spider Ball tracks the cannon sends you to, then follow the tracks to the left to get a missile expansion. Exit the room out the blue door on the top that leads to Temple Access. ------------- Temple Access ------------- Take out the Shriekbats, then head out the next door. ----------- Agon Temple ----------- Turn left and head out the Dark Beam door. ---------- Mine Shaft ---------- Roll through here all the way to the bottom-left and exit the door there. ---------------- Mining Station B ---------------- Walk around to the main part of this room and use a Power Bomb on the cracked rock. Go through the Light Beam door behind it. --------- Storage A --------- MISSILE: It's just sitting there, so grab it. Walk around the right side to grab the missile expansion. There's some Sandgrass in here if you failed to scan it before, but other than that, just leave once you have the missiles. ---------------- Mining Station B ---------------- The path leading out of Transit Station is a dead end, so you'll have to backtrack to the Temple and go around. Get in the Kinetic Orb Cannon and exit the door it shoots you towards. ---------- Mine Shaft ---------- Roll your way to the right, using bombs to jump when necessary. Exit out the door at the top of the shaft. ----------- Agon Temple ----------- Take a right and head out the blue door. ------------- Temple Access ------------- Kill the Shriekbats and head out the door at the other side of the room. ---------------- Mining Station A ---------------- Drop down to the floor and exit the blue door on your right. --------------------- Mining Station Access --------------------- Just roll through here to the other side. ------------ Mining Plaza ------------ ENERGY TANK: Use the Echo Visor to shoot the three emitters controlling the lenses at the top of the area, then use the Screw Attack to jump from the top area to the Energy Tank. Use the save point in the room on the left if you want to, then use the Echo Visor to look around on the top of the central pillar. There are three red emitters on the walls, so blast all three of them to line up the lenses. Part of the wall will vanish once you do, so use the Screw Attack to multi-jump over to the Energy Tank. Exit through the blue door below the Energy Tank. ------------ Plaza Access ------------ Take care of the Lumites and head for the other door. --------------------------- Transport to Temple Grounds --------------------------- Step on the hologram to head up to the Temple Grounds. --- Light Aether - Temple Grounds --- ------------------------ Transport to Agon Wastes ------------------------ Just exit through the door in front of you. --------------------- Agon Transport Access --------------------- Nothing here but a hallway, so head for the door on the other side. --------------- Industrial Site --------------- Make your way to the blue door on your right and head through it. ---------------- Collapsed Tunnel ---------------- Roll through the tunnel and exit the door on the other side. -------------------- Temple Assembly Site -------------------- Jump up to the crate and exit the blue door on the right side of the room. -------------- Dynamo Chamber -------------- POWER BOMB: Use a Power Bomb to break the GF Gate, then use another one to break the cracked rock between the grates to get the expansion. Use a Power Bomb on the GF Gate, then use another one on the cracked rock to the right. Grab the expansion form the little alcove, then head back out the door you came in from. -------------------- Temple Assembly Site -------------------- Turn to the right and go through the blue door there. ------------------ Temple Transport B ------------------ Step on the hologram to head up to the Great Temple area. --- Light Aether - Great Temple --- ------------------ Temple Transport B ------------------ Exit the blue door in front of you. ------------------ Transport B Access ------------------ MISSILE: Use a Morph Ball tunnel on the wall near the middle of the room. Bomb your way through the tunnel, and the expansion is at the end. Look on the left wall in the middle part of the room for a Morph Ball tunnel. Enter it and use bombs to get to the end for a missile expansion. Roll over the expansion, and you'll fall to the floor. Exit the other blue door in this room. ---------------- Temple Sanctuary ---------------- Turn left and head through the blue door. -------------------- Controller Transport -------------------- Step on the hologram to use the elevator, then exit the door at the top. ---------------------- Main Energy Controller ---------------------- Enter the room to start a little scene. When you have control of Samus again, walk into the Light Suit icon to get it. The light teleportation system will now be active all over the planet, so step on the teleportation symbol in the middle of the energy controller pieces. Select Torvus Bog as your destination, and you're ready to start the search for the nine keys to the Sky Temple (or finish the search, since you should already have one of them from earlier). --- Light Aether - Torvus Bog --- ------------------------ Torvus Energy Controller ------------------------ Nothing to do here, so just exit the door behind you. ----------------- Controller Access ----------------- Yes, this room again... activate the Bomb Slot and head out the door. ------------- Torvus Temple ------------- Drop down and use the elevator, then turn to the left and exit the blue door. ------------------ Underground Tunnel ------------------ Head for the end and turn left, roll under the tunnel, and then exit the Light Beam door. ------------ Torvus Grove ------------ MISSILE: Use a Power Bomb between the two weakened parts of the tree, then get the missile from the alcove the tree opens. Use a Power Bomb between the two weakened parts of the tree on the left side of the area, then grab the missile expansion from behind the rocks that get shattered by the tree. Exit the blue door on the lower level. ---------------- Meditation Vista ---------------- ENERGY TANK: Use the Screw Attack to jump to the moving platform, then grab Energy Tank and jump back to the platform with the portal. There's a moving platform in front of you. Time it so that you can jump from the ledge you're on and use the Screw Attack to reach the moving platform when it's in the right spot. There's an energy tank waiting for you once you can land on the platform. Jump back to the portal and head through it when you have the Energy Tank. --- Dark Aether - Dark Torvus Bog --- ----------- Gloom Vista ----------- There's no moving platform in here, so just exit the door in front of you. ------------- Polluted Mire ------------- Work your way up the tree and exit out the Dark Beam door on the left. ---------- Dark Falls ---------- Head through and save your game if you want to, then follow the path and exit through the blue door. --------------------- Dark Forgotten Bridge --------------------- Drop down and go through the Power Bomb door on the left. ------------- Putrid Alcove ------------- POWER BOMB: Use a Power Bomb to blast the cracked rock on the right side of the room, then grab the expansion. Turn to the right and look at the wall next to the enemy for a cracked rock. Use a Power Bomb on the rock, and it will also kill the enemy. Grab the Power Bomb expansion and head out the second Power Bomb door. ------------ Poisoned Bog ------------ [SKY TEMPLE KEY] Use an Annihilator shot to charge the crystal in front of you, which will eventually kill the Warrior Ing in the room. Drop into the water to the left and turn around. You'll see a little alcove there. Turn on your Dark Visor, and you'll see something red floating around. Shoot it, then turn off the Dark Visor. This is another Flying Ing Cache, so if you didn't scan the first one, scan this one. Then destroy it and take the Sky Temple Key it drops. Exit through the same door you used to get in here. ------------- Putrid Alcove ------------- Go around the enemy, or shoot it and jump over it. Either way, exit the other door in this room. --------------------- Dark Forgotten Bridge --------------------- Use the portal on the upper platform directly across from you. --- Light Aether - Torvus Bog --- ---------------- Forgotten Bridge ---------------- Turn a little to the left and jump to the ledge there. Jump through the gap into the hallway area and head down it to the right. ------------ Plaza Access ------------ Boost through here to the other side, since you should have already gotten the missiles earlier in the game. If you didn't, get them now. ------------ Torvus Plaza ------------ ENERGY TANK: You'll have to follow a horribly complicated string of Spider Ball tracks. See instructions (and a note) below. Take out the two pirates, then drop down to the halfpipe and enter Morph Ball mode. Boost your way up the halfpipe until you can attach yourself to the Spider Ball track on the right side. From here, things get ugly. First, lure the plant thing into attacking you, then drop down and destroy it while it's vulnerable. Then get back on the Spider Ball track. Work your way around the tracks slowly, since some of them don't have anything to keep you from falling off. Eventually, you'll get to a spinning thing with tracks on it. Your view will change, and you won't be able to see what you're doing. Use bombs to advance, and as long as you keep your R button held, you should still grab the track if you lay a bomb somewhere you shouldn't have. Experiment with it for a while to figure out where to go. You'll want to head for the top of the first piece of spinning machinery, then work your way to the left, where there's a second moving piece. You'll want to get to the top of it too, then work your way to the Kinetic Orb Cannon. Get in the cannon to launch over to the Energy Tank, then exit the room through the door you entered it from. NOTE: Many claim that the angle of the camera is a glitch that can be solved by turning off your GameCube and restarting the game. I haven't had any luck with this, but if you too frustrated trying to get it to work, you might want to consider giving it a try. ------------ Plaza Access ------------ Boost your way through here and exit the other side. ---------------- Forgotten Bridge ---------------- Head to the other end of the upper area, then jump over to the bridge. Head through the blue door at the end of the bridge. ------------------ Abandoned Worksite ------------------ You can Screw Attack your way to the next ledge, so do that. Roll through the tunnel there, then jump down and procede out the Light Beam door. ------------ Great Bridge ------------ POWER BOMB: Use a Power Bomb to break the cracked rock on the end of the bridge, then roll down the tunnel to get the expansion. Use Screw Attack to jump to the bridge, then turn left on it. Use a Power Bomb on the cracked rock there, then roll through the tunnel. Grab the Power Bomb expansion, then continue to the end of the tunnel. Drop another Power Bomb at the end to break out of the tunnel. Head through the blue door under the bridge when you're ready. ------------- Temple Access ------------- Roll through the tunnel, using bombs when necessary, and exit the other side. ------------- Torvus Temple ------------- Avoid the elevator, and toll down the red tunnel directly across the room from where you entered. Go through the door at the end of the tunnel. --------------------- Underground Transport --------------------- Step on the hologram to ride the elevator, then exit the door at the bottom. ------------------- Hydrodynamo Station ------------------- Save your game in the save point at the top of the room if you want, then drop all the way down to the bottom door in the area. ----------------- Hydrodynamo Shaft ----------------- Walk down the spiral, deal with the fish if you need some ammo or energy, then exit the door at the bottom. ----------------- Main Hydrochamber ----------------- Head across the room and use the portal there. --- Dark Aether - Dark Torvus Bog --- ----------- Undertemple ----------- MISSILE: Use the Wall Jump Surfaces near the portal to get to the ledge above and take the expansion. First, drop down and use the left Wall Jump Surface to start wall-jumping. Get the Missile Expansion from the ledge up there, then drop down and enter the main room. Use an Annihilator shot on a cyrstal to make short work of the two Warrior Ings in here. Use the Spider Ball track on the far wall and make your way to the farthest upper-right part of it. Drop onto the bridge, then exit the door at the end of it. ------------------ Undertemple Access ------------------ Work your way around the spiral, stunning the tentacles with the Power Beam if you have to. Exit the door at the top. ----------------- Undertemple Shaft ----------------- Exit the middle of the three blue doors in this room. You can rotate the center cage thing if necessary, but grappling or using Screw Attack makes it faster. -------------------------- Sacrificial Chamber Tunnel -------------------------- Run to the other side of this hall, avoiding the poisonous grass near the end. ------------------- Sacrificial Chamber ------------------- Turn to the right and use a Power Bomb on the wall all the way at the end. It will shatter, and you'll have access to a Dark Beam door behind it. Head through that door. ---------------- Undertransit Two ---------------- Enter the cannon, then roll through the tube area and exit the other side. ------- Dungeon ------- LOG: Watchdrone [SKY TEMPLE KEY] Jump into the water under the portal and turn around to find a new enemy on the ground nearby. Scan it for a Log entry, then use a Light Beam shot to activate the crystal above it. Roll through the hole behind it, turn left, and repeat the process with the second Watchdrone. In the area behind the second Watchdrone, use your Dark Visor to find a Flying Ing Cache, shoot it, and grab the Sky Temple Key it drops. Backtrack the way you came in, moving the Watchdrones if necessary. Jump back up to the platform where the portal is and use it. --- Light Aether - Torvus Bog --- --------- Catacombs --------- Take a left and head out the Annihilator door there. -------------------- Transit Tunnel South -------------------- MISSILE: Use the three Bomb Slots to reverse the currents, then make your way through the area with altered bomb jumps to get the expansion. Enter the cannon to get to the main part of the tunnel. Drop down to the right and get in the first Bomb Slot you find. It will reverse the current for the slot above the yellow dot a little to the right of the Bomb Slot. You'll have to perform an altered bomb jump to get to the next area, then bomb jump again to make your way to the Bomb Slot in the upper-left. Activate it, then drop down and use the new current in the next closest part to get even higher up. Make your way all the way to the right, then a little up to the third Bomb Slot in the upper-right. Activate it, then use a diagonal bomb jump to get back to the ledge on the left. Use the new current to grab the missile expansion, then exit the area out the right side. -------------- Gathering Hall -------------- If you've been following this guide, there's nothing to do here. Just head for the door on the opposite side of the room. ------------------- Transit Tunnel West ------------------- Enter the cannon, then activate the Bomb Slot below the fan. Get back up and head through the fan, then out the door on the other side of the tunnel. ---------------- Training Chamber ---------------- MISSILE: Use a bomb in the Bomb Slot on the statue, then grab the missile expansion from behind the statue. Don't bother with the enemies here if you can help it. Jump on the top of the fence to your left and then turn to the right a little. Use your two jumps and the Gravity Boost to get to the ledge in front of the blue door. From here, Screw Attack your way to the statue across the room. Activate the Bomb Slot on it, then grab the missiles from behind it. Use the Spider Ball track behind the statue to get to the Power Bomb door, then head through it. (Scan one of these enemies if you didn't do it when I told you to earlier.) ------------------------- Fortress Transport Access ------------------------- Jump across the platforms to the other door in this room. There's nothing interesting in the water, so don't worry about it. ------------------------------- Transport to Sanctuary Fortress ------------------------------- Scan the terminal on the right to activate the elevator, then step on the hologram to head up. --- Light Aether - Sanctuary Fortress --- ----------------------- Transport to Torvus Bog ----------------------- Just walk out the door in front of you. ----------------------- Torvus Transport Access ----------------------- Head through this hallway, dealing with the Octopedes along the way. Exit the door on the other side. ------------- Main Research ------------- Use the Spider Ball track on the far wall to reach the blue door on the ledge across from you. --------------- Transit Station --------------- Head for the other door in this room, and watch out for the two Rezbits. ------------ Reactor Core ------------ Blast the Rezbit right in front of the door, then walk around the upper ledge to the door on the other side. ---------------- Minigyro Chamber ---------------- Roll into the tunnel on your left, then Boost through the gyro and exit the door on the other side. ---------------------- Hall of Combat Mastery ---------------------- Use the Spider Ball track in front of you to get to the other side of the room, then turn right and activate the portal in the little corner area. Head through it. --- Dark Aether - Ing Hive --- --------------- Culling Chamber --------------- Jump through the doorway across from you and turn left. Use the Spider Ball track there to get to the other side of the room, then exit the door there. ---------- Unseen Way ---------- Use Screw Attack to jump over to the other side, then exit through the door. ------------ Hive Reactor ------------ Jump to the bottom floor. There's a Dark Ingsmasher down here, and he has some sort of missile launcher on his shoulder. Best just to avoid him. Use the ammo and save stations near here if you want to, then head out the Power Bomb door. ------------------- Hive Reactor Access ------------------- The black thing on the pillar in front of you is a dark-covered safe zone emitter. Hit it with a Light Beam shot to clear it, which will also clear out the Nightbarb swarm. Jump across to the other door. --------------------- Entrance Defense Hall --------------------- LOG: Ing Larva Swarm After you get through the open area in the middle of the hallway, have your Scan Visor ready. A swarm of tiny enemies will come down the next part of the hall, so scan it for a Log entry. Blast them all, then exit the next door. ------------- Hive Entrance ------------- [SKY TEMPLE KEY] Use Screw Attack to get to the other side of this area, then walk onto the bright yellow light to head up to the top area. Turn around and use the Screw Attack again to get to the upper part of the first area. Use your Dark Visor to find the Flying Ing Cache, then blast it and take the Sky Temple Key from it. Jump down and exit the door below you. --------------------- Entrance Defense Hall --------------------- Run through and exit the other side. ------------------- Hive Reactor Access ------------------- Tag the beacon with a Light Beam shot to clear out the Nightbarbs again, then jump to the door on the other side. ------------ Hive Reactor ------------ Enter the center area and turn right. Start jumping up the platforms as fast as possible to avoid the Dark Ingsmasher on the lower level. Make your way to the door at the top and exit. ---------- Unseen Way ---------- Use Screw Attack to get to the other side, then head through the door. --------------- Culling Chamber --------------- Use the Spider Ball track in front of you to get to the other side of the room, then turn right and head through the portal. --- Light Aether - Sanctuary Fortress --- ---------------------- Hall of Combat Mastery ---------------------- Jump through the doorway in front of you and take a left. Use the Spider Ball track there to get to the other side of the room, then exit through the door there. ---------------- Minigyro Chamber ---------------- Enter the tunnel on your left and roll through the gyro to the other door. ------------ Reactor Core ------------ Drop down to the floor and turn to the right to go to the map station. --------------------- Sanctuary Map Station --------------------- MISSILE: Use the bright yellow light to transport up to the expansion. Step into the yellow light near the map terminal to teleport. Grab the missile expansion, then use the light to teleport back down and exit the room. ------------ Reactor Core ------------ If you want to save your game, head for the door on the other end of this room. If not, exit through the first door on your left. -------------- Reactor Access -------------- Drop down and run through the next door before the Rezbits get a chance to attack you. -------------- Power Junction -------------- Use the Dark Beam to eliminate the Diligence Class Drones, then exit through the Light Beam door at the end of the hallway. ------------------ Sanctuary Entrance ------------------ Use Screw Attack to get to the other side of the entrance. You'll have to make sure you draw out each jump, or you'll run out before you reach the other side. If you can't pull it off, just use the Spider Ball tracks. ----------------------- Temple Transport Access ----------------------- There's nothing in your way, so just head for the next door. --------------------------- Transport to Temple Grounds --------------------------- Step on the hologram to activate the elevator. --- Light Aether - Temple Grounds --- ------------------------------- Transport to Sanctuary Fortress ------------------------------- Exit the door in front of you. ------------------------- Fortress Transport Access ------------------------- ENERGY TANK: Use the bright yellow light to teleport up to it. Destroy the turret on your right, then jump into the bright yellow light. Grab the Energy Tank from up here, which will be your last one, then head back into the light to get back down. Head out the other side of the hallway, dealing with the second turret along the way. ------------- GFMC Compound ------------- Exit the low blue door on the left. If you didn't get the missile expansion on top of the ship when I told you to earlier, do so now. ------------------------ Trooper Security Station ------------------------ Use a Power Bomb on the gate, then head through to the other side. ------------------ Communication Area ------------------ Work your way through here along the long path. There's a missile expansion under a small glass circle on the upper area if you didn't get it when I told you to earlier. You can also enter the small attached room for something, but if you've been following this guide, you already have it. -------------- Dynamo Chamber -------------- Either break the gate or jump over the top path, but either way, exit the other side of the room. -------------------- Temple Assembly Site -------------------- Turn to your left and head for the portal. You should have been here earlier for a side-trip if you've been following this guide, but if not, you'll have to move the block that's in the way. Then head through the portal. --- Dark Aether - Sky Temple Grounds --- --------------------- Plain of Dark Worship --------------------- If you've been following this guide, you'll already have the missile expansion from the large Ingworm pillar in this area. If not, grab it. Use the Seeker Missiles to open the door and head through. ----------- Lake Access ----------- Head for the other side, avoiding the poisonous grass. ------------- Accursed Lake ------------- LOG: Dormant Ingclaw [SKY TEMPLE KEY] Scan one of the large things in front of you for a Log entry, then deal with the Warrior Ing. Work your way to the back-right of the room and turn on your Dark Visor. Shoot the Flying Ing Cache, then take the Sky Temple Key from it. Head out of this room through the door you entered it from. ----------- Lake Access ----------- Avoid the grass and exit through the other door. --------------------- Plain of Dark Worship --------------------- Activate the portal on your right and head through it. --- Light Aether - Temple Grounds --- -------------------- Temple Assembly Site -------------------- Head for the door above the large crate. -------------- Dynamo Chamber -------------- Just run through here to the other side. ------------------- Communications Area ------------------- Work your way along the path to the other door on the lower level. There'll be some Splinters in front of it, so take care of them. ------------------------ Trooper Security Station ------------------------ Walk straight through here to the door on the other side. ------------- GFMC Compound ------------- Jump up on the ledge directly in front of you, then head through the first door on your left. ------------- Sacred Bridge ------------- Jump over the bridge and head through the next door. ----------- Sacred Path ----------- Head for the ledge at the end of the left side of the wall in front of you and jump up, then turn around and jump to the platform in the middle of the room. Turn left and head through the portal up there. There are tons of War Wasps in this room, so you might want to deal with them first. --- Dark Aether - Sky Temple Grounds --- ------------ Profane Path ------------ BEAM AMMO: Hit the symbol in the middle of the Echo door with an Annihilator shot to hear the noise from it. While facing the door, shoot the Echo pedestals in this order: Back-right, front-right, left, back-right. Grab the expansion from inside the tree-like thing. Deal with the two pirates, then head for the Echo door in the upper area. Hit the symbol in the middle of the door with an Annihilator Beam shot to hear the sequence of pings, then shoot the Echo pedestals in the following order to open the door (while facing the door): Back-right, front-right, left, back-right. Grab the Beam Ammo expansion from inside the tree-like thing, then exit out the blue door on the other side of the room. ---------- Phazon Pit ---------- Scan the Dark Tallon Metroid if you failed to scan one earlier, then hit it with a charged Dark Beam shot followed by a missile to destroy it. Head out the door on the other side of the room. -------------- Phazon Grounds -------------- MISSILE: Use Screw Attack (or the invisilbe platforms) to get to the little pillar that's separated from the rest of the area. Deal with the nearby Metroids, then head to the left and Screw Attack your way to the pillar that's separated from the rest of the area. Grab the missile expansion from it, then head out the Seeker Missile door on the other side of the room. ---------------- Reliquary Access ---------------- There's nothing to do here unless you failed to scan the Ingstorm earlier. Head for the door on the other side. ----------------- Reliquary Grounds ----------------- There are four Ing in here, so take care of them. Head up the ledges on the other side of the room, then make your way to the blue door. There's a small glass circular thing you can bomb in here, but it doesn't have anything in it. ------------- Ing Reliquary ------------- [SKY TEMPLE KEY] Head down the path to the left, then use your Dark Visor to find a Flying Ing Cache in the air. Blast it, take the Sky Temple Key, then head back out the door. ----------------- Reliquary Grounds ----------------- Turn left and work your way back to the Light Beam door in here. ---------------- Reliquary Access ---------------- Head for the door on the other end of the room. -------------- Phazon Grounds -------------- Jump up to the ledge on your left and head out the next door. ---------- Phazon Pit ---------- The Metroid is back, so either deal with it or just ignore it and head for the other door. ------------ Profane Path ------------ Head to the other end of the room and jump up to the ledges, then turn around and jump to the center pillar. Activate the portal and head through it, ignoring the pirates entirely. --- Light Aether - Temple Grounds --- ----------- Sacred Path ----------- Jump down to the right and head through the blue door there. ------------------ Temple Transport A ------------------ Ride the hologram up to the Great Temple. --- Light Aether - Great Temple --- ------------------ Temple Transport A ------------------ Exit the door in front of you. ------------------ Transport A Access ------------------ Stop to use the save point on the left if you want to, then head out the other door. ---------------- Temple Sanctuary ---------------- Head through the door directly across from you. -------------------- Controller Transport -------------------- Activate the hologram, then exit the door at the top of the room. ---------------------- Main Energy Controller ---------------------- Walk behind U-Mos and step on the hologram. Select Agon Wastes as your destination. --- Light Aether - Agon Wastes --- ---------------------- Agon Energy Controller ---------------------- Exit the room through the door in front of you. ----------------- Controller Access ----------------- With any luck, this will be the last time you have to use one of these rooms... Activate the bomb slot and head out the door. ----------- Agon Temple ----------- Take a left and head out the Light Beam door. ---------- Sandcanyon ---------- Use the Kinetic Orb Cannon to get to the other side, then head out the door. ------------------ Ventilation Area A ------------------ Roll straight through the tunnel to the Light Beam door on the other side. ------------ Main Reactor ------------ Drop down through the hole by the Spider Ball tracks, then use the nearby elevator to get to the upper level. Head out the Dark Beam door up there. ------------------ Security Station B ------------------ Head through the area and exit the blue door on the right. -------------- Command Center -------------- Drop down and use the portal on the left. --- Dark Aether - Dark Agon Wastes --- ------------ Doomed Entry ------------ Take the Light Beam door on the left. ------------------ Feeding Pit Access ------------------ Head out the door on the other side. There aren't even any enemies in here. ----------- Feeding Pit ----------- POWER BOMB: In a small alcove underwater. You'll want the Light Suit first. Drop into the poisonous water and head for the back-right part. There's a Power Bomb expansion in a small alcove. Grab it, then head back out the Light Beam door you entered the room through. ------------------ Feeding Pit Access ------------------ Head out the door on the other side again. ------------ Doomed Entry ------------ Jump on the platforms and make your way to the Dark Beam door on the top of the other side of the room. ------------ Oasis Access ------------ Ingore the Inglet enemies and head through the other door. ---------- Dark Oasis ---------- [SKY TEMPLE KEY] Use a Power Bomb to destroy the rock wall directly in front of you. Jump in the right side of the water and use your Dark Visor to find a Flying Ing Cache. Destroy it and grab the Sky Temple Key from it, then head through the portal in this room. --- Light Aether - Agon Wastes --- ------------ Main Reactor ------------ Head out the Dark Beam door. ------------------ Security Station B ------------------ Head out the blue door on the right side of the other side of this room. -------------- Command Center -------------- Exit the Light Beam door on the right side of the upper area. --------------------- Command Center Access --------------------- Just exit the other door in this room. ---------------------- Central Mining Station ---------------------- Drop down to the lower level and exit out the blue door on the other side. ---------------------- Central Station Access ---------------------- Head through here and exit the door on the other side. ---------------- Mining Station A ---------------- Drop down and head out the door on across from you on the bottom of the area. --------------------- Mining Station Access --------------------- Use Boost Ball to get to the other side of the tunnel, then head out the door. ------------ Mining Plaza ------------ Head out the blue door on the bottom all the way across the room. ------------ Plaza Access ------------ Just ignore the Lumites and head for the other door. --------------------------- Transport to Temple Grounds --------------------------- Step on the hologram to take the elevator up. --- Light Aether - Temple Grounds --- ------------------------ Transport to Agon Wastes ------------------------ Exit the door in front of you. --------------------- Agon Transport Access --------------------- Run to the door on the other side of the room. --------------- Industrial Site --------------- Head through the blue door across the room to get to Hive Transport Area. ------------------- Hive Transport Area ------------------- Walk across the upper part of this area and exit the door. ------------------ Hive Access Tunnel ------------------ Run through the room and exit the door on the other side. ------------ Landing Site ------------ Jump on the block to the right and head out the other door. (If you didn't activate the block earlier, you'll have to do it now by shooting the crystal on it.) -------------- Service Access -------------- Deal with the War Wasps, then roll through the Morph Ball tunnel on the left of the area. Roll through the little passage, then exit the door on the other side. --------------- Meeting Grounds --------------- There are tons of pirates in here, so either deal with them or roll into a ball to avoid them. Head across the halfpipe and exit the door on the other side. ------------ Hall of Eyes ------------ Blast the War Wasp Hive, then jump to the platform and head through the portal. --- Dark Aether - Sky Temple Grounds --- ----------- Base Access ----------- Drop down to the left and head out the Super Missile door. ------------------ War Ritual Grounds ------------------ MISSILE: Use the Dark Visor to see the Seeker Missile targets on the tree-like thing. Open the door and grab the missiles. Head to the right and work your way around the room. When you see a Light Beacon, run to it and hit it with an Annihilator shot to take care of the Ing in the room. Turn on the Dark Visor and use the Seeker Missiles on the door on the tree-like thing for a missile expansion, then head out the blue door to the right. ------------- Shrine Access ------------- Roll through the tunnel until you come out of it, then use the Super Missile door near you. -------------- Defiled Shrine -------------- [SKY TEMPLE KEY] Use an Annihilator shot to charge one of the safe zones, then watch as the Ing all walk right into it. Use the Dark Visor to find the Flying Ing Cache, then blast it and take the Sky Temple Key. It's your last one, so get ready for the final battle. Exit this room through the same door you entered it through. ------------------------------------------------------------- | | | 1.18) THE LAST BATTLES | | | ------------------------------------------------------------- ------------- Shrine Access ------------- Shoot the laser things to stun them, then use the Seeker Missiles to open the door at the other end. -------------- Gateway Access -------------- Head to the other end of this hallway, avoiding the Phazon and stunning the tentacles when necessary. ------------------ Sky Temple Gateway ------------------ LOG: A-Kul's Testament LOG: G-Sch's Key LOG: S-Jrs's Key LOG: C-Rch's Key LOG: D-Isl's Key LOG: M-Dhe's Key LOG: J-Fme's Key LOG: J-Stl's Key LOG: B-Stl's Key LOG: S-Dly's Key DO NOT STEP ON THE HOLOGRAM when you enter the room. Instead, scan the fallen Luminoth near the hologram, then look around the ring of pillars. There are nine small circles to scan along the inside, so scan them all now for nine Log entries. Then step on the hologram, and then step onto the light. ---------------------------- Sky Temple Energy Controller ---------------------------- Use the platforms to get to the upper area. There are several Ingworm Caches around the upper ring, so use them to stock up on ammo if you need it. Save your game at the save point, then head through the blue door. -------------- Sanctum Access -------------- Use the Wall Jump Surface with Screw Attack to jump all the way to the upper part of the room, then head out the blue door there. ------- Sanctum ------- LOG: Emperor Ing Body LOG: Emperor Ing Head LOG: Emperor Ing Eye LOG: Emperor Ing Chrysalis LOG: Mutated Emperor Ing Start by scanning the top and bottom parts of the enemy for two Log entries. He'll deploy some tentacles, so target them and shoot them all until they retract into the main part. Scan the upper portion for another Log entry as soon as all of the tentacles retract. This form is a spherical thing with a crack down the center. Lock onto it and side-step as it uses its laser, then shoot through the gap with either a Super Missile or a charge-combo with the Annihilator. Make sure you lead each shot, or it'll miss. As soon as you get its energy all the way down, it will curl up into a ball. Scan it now for a fourth Log entry. Use SPider Ball to roll onto the shell. There are tons of Inglettes on it, so keep rolling and dropping bombs. Spend a while doing that if you need energy, then start dropping bombs on the tentacles as they come out of the holes. Once you blast them all, the final stage of the Emperor Ing will start. Scan it for a fifth Log entry. Use Super Missiles on its mouth to change it from yellow to either white or black. When its color has changed, use the Annihilator Beam to damage it. Don't waste your shots when the mouth is closed or the feet are in the way. Keep pounding on it, and make sure you blast the smaller enemies in the area when you can to keep your ammo high. When you beat it, a count down will start. Jump up the new platforms and use Screw Attack to get to the blue door. -------------- Sanctum Access -------------- Jump down the shaft and exit the door at the bottom. ---------------------------- Sky Temple Energy Controller ---------------------------- Jump down and walk into the hologram to take the elevator down. ------------------ Sky Temple Gateway ------------------ LOG: Dark Samus 3 LOG: Dark Samus 4 Scan her as soon as the battle starts for a Log entry. Dodge the huge beams she shoots, then start firing at her. She'll turn invisible, so use your Echo Visor to find her. Blast her a few times, then scan her again after she changes again. (That scan will give you 100% if you haven't missed anything I told you to scan.) Her final form will require a little special fighting. While she's glowing in the middle of the room, dodge the light bursts she sends at you. Keep your Power Beam charged at all times, and when you see small blue dots come down from the sky, they will stick to the Power Beam (assuming you're close enough). Once the charged part of your beam is blue instead of yellow, blast Dark Samus with it to cause damage. Repeat the process until the battle is over. Don't worry too much about the time limit. All you have to do is finish the fight before the time runs out. You don't have to make it back to a portal or anything like that. Watch the ending and enjoy. ----------------------------------------------------------------------------- | | | | | 2.00) EXPANSIONS | | | | | ----------------------------------------------------------------------------- ------------------------------------------------------------- | | | 2.01) BEAM AMMO | | | ------------------------------------------------------------- --------------------------------------------------- Light Aether - Agon Wastes - Central Mining Station --------------------------------------------------- Enter the room from Command Center Access. Turn to your left and walk onto the hologram to get control of one of the heavy guns. Look down and use the gun to destroy a large gray generator box. There are two more of those, one in the upper-right of the room and one to the left of the orange shield almost directly across from you. Destroy both of those, then use the gun to kill the three Space Pirates that appear. Exit the gun, jump down from the ledge, jump onto the Space Pirate Skiff, and then jump up across the series of ledges. When you get inside a cave area, continue out the other side of the cave. Roll through the tunnel on the far side of the orange shield, and the first Beam Ammo expansion is yours. --------------------------------------- Dark Aether - Dark Torvus Bog - Cache A --------------------------------------- Enter this room through a Seeker Missile door in Poisoned Bog and grab the expansion. ------------------------------------------------- Light Aether - Sanctuary Fortress - Watch Station ------------------------------------------------- Assuming you entered the room from Watch Station Access: Turn left and jump to the ledge there. Use a bomb to reach the Spider Ball tracks and follow them up to drop down to a cannon. Use the cannon and hold your R button on the way out to stick to the next track. Follow it to the right until you get to moving tracks. As you're on them, look for two red pegs sticking out. Lay a bomb when you get there to avoid getting hit on the end of the track. Do that for all of the moving tracks, then continue to the left when you get to a large section of multiple tracks. Follow this path to a tunnel, and head towards the portal in the tunnel (going the other way will send you back out, and you don't want to do that). Grab the Beam Ammo Expansion from this little alcove. ----------------------------------------------- Dark Aether - Sky Temple Grounds - Profane Path ----------------------------------------------- Assuming you entered the room through the portal in Sacred Path: Deal with the two pirates, then head for the Echo door in the upper area. Hit the symbol in the middle of the door with an Annihilator Beam shot to hear the sequence of pings, then shoot the Echo pedestals in the following order to open the door (while facing the door): Back-right, front-right, left, back-right. Grab the Beam Ammo expansion from inside the tree-like thing. ------------------------------------------------------------- | | | 2.02) ENERGY TANKS | | | ------------------------------------------------------------- ------------------------------------------------ Light Aether - Temple Grounds - Storage Cavern B ------------------------------------------------ Enter this area from the Temple Assembly Site. The energy tank is just sitting in the middle of the room for you to grab. ------------------------------------------ Light Aether - Agon Wastes - Mining Access ------------------------------------------ Roll into the center thing where the view changes, drop a bomb above the hologram, and the orb cannon will boost you up to an energy tank. ------------------------------------------------- Light Aether - Agon Wastes - Bioenergy Production ------------------------------------------------- Head to the side of the room with the Super Missile door on it and scan the terminal in the middle to activate the storage units. Head to the controls on the opposite side of the room now. There are three sets of controls; Alpha (right), Beta (center), and Gamma (left). Start by scanning the left control module of the Alpha set three times to raise all three storage units. Then scan the left module of the Beta set twice to raise two units, and finish by scanning the left module of the Gamma set once to raise one unit. Use the storage units as a large staircase and grab the Energy Tank. --------------------------------------- Light Aether - Agon Wastes - Mine Shaft --------------------------------------- Enter the top of the shaft through the Dark Beam door in Agon Temple: Roll into the tunnel, then roll to the left QUICKLY to avoid falling when the block breaks. Use bombs to kill the Pillbug on the rock near you, then bomb-jump to the top of it. Use another bomb to get to the top area. Roll quickly again all the way to the left, then bomb your way up again. When you get to the second set of four blocks on top of each other, hold left as you fall down them. You'll enter a secret part of the wall, but make sure you don't go too far to the left, or you'll fall down that last block. Instead, get right next to it and use a bomb to get up to the ledge above it. Bomb again to get to the Energy Tank. ----------------------------------------- Light Aether - Torvus Bog - Temple Access ----------------------------------------- There's a pair of small red circles on the ground in the thin part of this room, and the first one is smoking. Use a bomb on it, then roll through it. Press right on your control stick to slide down the next ramp to get to the energy tank. ----------------------------------------------- Light Aether - Torvus Bog - Transit Tunnel East ----------------------------------------------- Bomb jump to activate the Bomb Slot in the first vertical tube, then head for the fourth vertical tube. It will now have current heading upwards, so when you use a bomb, you will travel much higher. Get good with your timing to bomb jump to the top of this vertical tube and activate the Bomb Slot. It will cause an upwards current in the second vertical tube, but it will be timed. Head for the second tube and repeat the bomb jump to reach the Energy Tank. If time runs out, go back to the fourth tube to activate the current in the second tube and try again. --------------------------------------- Dark Aether - Dark Torvus Bog - Cache B --------------------------------------- After the Chykka battle, enter the Super Missile door in Dark Agon Temple behind the red tunnel. --------------------------------------------------- Light Aether - Temple Grounds - Windchamber Gateway --------------------------------------------------- One side of the Windchamber Gateway has a platform near it. Use the Grapple Beam to swing over the chasm and grab the energy tank on the platform. ------------------------------------------------ Light Aether - Sanctuary Fortress - Reactor Core ------------------------------------------------ Eliminate all of the enemies in this room, then enter the Kinetic Orb Cannon in the back of the reactor. Hold the R button when you come out of it, and you'll stick to the orange thing. Wait for the electricity to stop on the tracks, then go up them. Stop on the red dot on the next orange thing and charge your Boost Ball. Let go of the boost to jump to the next orange thing. Wait for the next one to stop being electrified, then jump to it. Jump to the next one before the electricity comes back, then wait for the next one to be clear and launch to it. Get on the tracks and do the same thing, then follow the second set to the Energy Tank. -------------------------------------------------------- Light Aether - Sanctuary Fortress - Watch Station Access -------------------------------------------------------- It's in part of the wall on the Watch Station side of the room. It's in plain sight, and you don't have to do anything special to get it. ----------------------------------------- Light Aether - Agon Wastes - Mining Plaza ----------------------------------------- Use the Echo Visor to look around on the top of the central pillar. There are three red emitters on the walls, so blast all three of them to line up the lenses. Part of the wall will vanish once you do, so use the Screw Attack to multi-jump over to the Energy Tank. -------------------------------------------- Light Aether - Torvus Bog - Meditation Vista -------------------------------------------- There's a moving platform over the large chasm. Time it so that you can jump from the ledge you're on and use the Screw Attack to reach the moving platform when it's in the right spot. There's an energy tank waiting for you once you can land on the platform. ---------------------------------------- Light Aether - Torvus Bog - Torvus Plaza ---------------------------------------- Take out the two pirates, then drop down to the halfpipe and enter Morph Ball mode. Boost your way up the halfpipe until you can attach yourself to the Spider Ball track on the right side. From here, things get ugly. First, lure the plant thing into attacking you, then drop down and destroy it while it's vulnerable. Then get back on the Spider Ball track. Work your way around the tracks slowly, since some of them don't have anything to keep you from falling off. Eventually, you'll get to a spinning thing with tracks on it. Your view will change, and you won't be able to see what you're doing. Use bombs to advance, and as long as you keep your R button held, you should still grab the track if you lay a bomb somewhere you shouldn't have. Experiment with it for a while to figure out where to go. You'll want to head for the top of the first piece of spinning machinery, then work your way to the left, where there's a second moving piece. You'll want to get to the top of it too, then work your way to the Kinetic Orb Cannon. Get in the cannon to launch over to the Energy Tank. NOTE: Some people claim that resetting the GameCube can fix it so that you can actually see what you're doing. While I've never been able to get mine to view anything but the back side, tons of people seem to say they've had a normal view, so I'd say it's worth a shot if you can't figure it out with the back-side view. --------------------------------------------------------- Light Aether - Temple Grounds - Fortress Transport Access --------------------------------------------------------- Jump into the bright yellow light between the two turrets. Grab the Energy Tank from the small area you end up in. (Note that you must have the Light Suit to get this energy tank.) ------------------------------------------------------------- | | | 2.03) MISSILES | | | ------------------------------------------------------------- -------------------------------------------------------- Light Aether - Temple Grounds - Transport to Agon Wastes -------------------------------------------------------- Destroy the green center of the spiderweb and grab the missile expansion. --------------------------------------- Light Aether - Agon Wastes - Sand Cache --------------------------------------- Enter this room from the Amber Luminoth gate, then grab the missile expansion from the center of the room. -------------------------------------------- Light Aether - Agon Wastes - Portal Access A -------------------------------------------- The expansion is behind a fallen Luminoth on one side of the room. Either use the cannons to get to the top, then drop down the middle, or just carefully roll between the left cannon and the gate thing to get to it. --------------------------------------------- Light Aether - Agon Wastes - Transport Center --------------------------------------------- Once you get back from Dark Aether, use the Bomb Slot in this room to drop the gate and grab the expansion. ------------------------------------------- Light Aether - Agon Wastes - Command Center ------------------------------------------- Coming from Command Center Access, take the first right on when rolling under the floor and follow it to the end. -------------------------------------- Light Aether - Agon Wastes - Storage B -------------------------------------- Enter the Dark Beam door on the upper part of Biostorage Station, then grab the expansion from the middle of this room. -------------------------------------------- Dark Aether - Dark Agon Wastes - Ing Cache 4 -------------------------------------------- Enter this room from Duelling Range, then drop down the ledge in front of you. Turn around and roll into the tunnel to grab the expansion. ---------------------------------------------------- Light Aether - Temple Grounds - Temple Assembly Site ---------------------------------------------------- Get on the ledge between the doors that go to the transport and collapsed tunnel areas, then roll around the path until you get the missiles. -------------------------------------------------------- Dark Aether - Sky Temple Grounds - Plain of Dark Worship -------------------------------------------------------- You can enter this room from the portal behind a motivator unit in Temple Assembly Site. The expansion is just sitting inside the large Ingworm Pillar. -------------------------------------------------- Light Aether - Temple Grounds - Communication Area -------------------------------------------------- From the door from Dynamo Chamber turn left and jump up to the ledge. There's a circular thing on the ground near you, so roll on it and blow it up with a bomb. Grab the missiles from inside that hole. -------------------------------------------- Light Aether - Torvus Bog - Forgotten Bridge -------------------------------------------- Use the Bomb Slot in Dark Forgotten Bridge, then return to Light Aether and head over the bridge to get the expansion. You have to do this to advance the game anyway, so you shouldn't miss this one. ---------------------------------------------- Light Aether - Torvus Bog - Underground Tunnel ---------------------------------------------- When you first enter this room from Torvus Temple, turn towards the running water, turn around, and roll under the floor to grab the expansion. ---------------------------------------- Light Aether - Torvus Bog - Plaza Access ---------------------------------------- Enter this room from Forgotten Bridge. Roll forward, use a bomb to jump up the ledges, and then use the Bomb Slots when you fall. It'll cause a platform to rotate, granting you access to different parts of the tunnel. Make it to the second branch of the tunnel, then use the halfpipe to propel yourself to the top-right area for the missile expansion. ---------------------------------------------- Light Aether - Temple Grounds - Hive Chamber A ---------------------------------------------- Come back to this room later in the game, and you'll find a new enemy in it. Scan the enemy for a one-time-only Log entry, then kill him. He'll drop a missile expansion when you do. ---------------------------------------------- Light Aether - Temple Grounds - Hive Chamber B ---------------------------------------------- This is the room where you first went to Dark Aether and lost your equipment. There are two tunnels near the immobile grate. One has a cover on it, so use a bomb to break it off. Roll through the tunnel to get the expansion. ----------------------------------------------- Light Aether - Torvus Bog - Hydrodynamo Station ----------------------------------------------- After you get the first bridge deployed, you can jump across and grab the missile expansion in front of the purple door. This is another "gimme" set that is impossible to miss if you're not an idiot or doing it on purpose. ------------------------------------------------ Dark Aether - Dark Torvus Bog - Undertransit One ------------------------------------------------ Enter the hologram to get in the main tube area, and roll to the center. Parts of the floor look solid, but you can fall through them. Use bombs to make your way through the fan in the middle. Drop down the left side until you are on the lowest part of the tunnels, then bomb jump from that spot, but instead of pressing right to get back to the fan, press left. From there, bomb jump and press right to grab the expansion. ------------------------------------------- Dark Aether - Dark Agon Wastes - Crossroads ------------------------------------------- Use the halfpipe to reach the portal in Transport Center, then grab the missile expansion from the ledge in Dark Aether. ---------------------------------------------- Light Aether - Torvus Bog - Abandoned Worksite ---------------------------------------------- Use the Grapple Beam to swing to the ledge from the Great Bridge side of the room and grab the expansion. ------------------------------------------ Light Aether - Torvus Bog - Portal Chamber ------------------------------------------ In the Dark Aether Portal Chamber, use the the ledges near one of the doors to work your way around to another tunnel. Use the portal here to get back to the Light Aether Portal Chamber and grab the expansion. ----------------------------------------- Light Aether - Torvus Bog - Path of Roots ----------------------------------------- Use the Grapple Beam to get to the top of the metal cage and grab the expansion from there. ----------------------------------------- Light Aether - Torvus Bog - Torvus Lagoon ----------------------------------------- You'll need the Gravity Boost item. It's in the water on the left side of the door when entering the Lagoon from Temple Transport Access. Jump to the ledge it's on and grab it. ------------------------------------------------ Light Aether - Great Temple - Transport A Access ------------------------------------------------ There's a cracked rock near the save point. Use a bomb on it, then roll under the save point to get the expansion. --------------------------------------------- Light Aether - Temple Grounds - GFMC Compound --------------------------------------------- It's on the top of the ship. You can get it by jumping off the top of the crate by the hole in the ship once you have Space Jump. When you get Screw Attack, it's a lot easier to get. ------------------------------------- Dark Aether - Ing Hive - Hazing Cliff ------------------------------------- Deal with the Metroids in here, then head along the left edge to the alcove in the back of the room. Use charged Light Beam shots to eliminate the Dark Diligence Drones and grab the expansion from behind them. ------------------------------------------------ Light Aether - Sanctuary Fortress - Dynamo Works ------------------------------------------------ After beating Spider Guardian, take the Morph Ball paths out of the room. When you get to the top, don't follow the rest of the Spider Ball tracks. Instead, use a bomb to boost up to the top ledge. Work your way to the left to grab the expansion. ---------------------------------------------------------- Light Aether - Sanctuary Fortress - Hall of Combat Mastery ---------------------------------------------------------- Use the Spider Ball track to get in the main wall in the middle of the room. Follow the paths until you get to the missile expansion. It's not hard to do, but it is horribly time-consuming. ------------------------------------------ Light Aether - Torvus Bog - Gathering Hall ------------------------------------------ Use a Power Bomb on the cracked part of the floor underwater, then use another one on the next part below that. Use the halfpipe to reach the Spider Ball tracks on both sides of the room, activating both of the Bomb Slots at the end of each set of tracks. Then use your Grapple Beam to swing to the new ledge and grab the missile expansion. ------------------------------------------------- Light Aether - Sanctuary Fortress - Main Research ------------------------------------------------- There's a Spider Ball track a little to the right of the Luminoth projector. Make your way along the series of tracks, avoiding the moving parts when needed to grab the Missile Expansion at the end. --------------------------------------------------------------- Light Aether - Sanctuary Fortress - Central Area Transport West --------------------------------------------------------------- Drop onto the platform at the top of the elevator. Look around the outside of the room to find a Morph Ball area. Roll down the LEFT of the three holes. When you get the choice, take the RIGHT path, then take the RIGHT path again at the next spot where you get to choose. --------------------------------------------- Dark Aether - Ing Hive - Aerial Training Site --------------------------------------------- Use the Screw Attack's wall-jumping ability on the surfaces near the portal to reach a ledge up above. Grab the expansion from there. --------------------------------------------------- Light Aether - Sanctuary Fortress - Sentinel's Path --------------------------------------------------- Use the Seeker Missiles to destroy the two enemies on the ceiling in here, then stand in front of the Echo door with your Echo Visor on. Shoot an Annihilator shot at the symbol in the center of the door, and you'll hear some pings. Use Annihilator shots on the three pedestals near you in this order: Right, Right, Left, Right. (The center one is not used.) Grab the missile expansion from the small alcove behind the door. ------------------------------------------------- Light Aether - Sanctuary Fortress - Temple Access ------------------------------------------------- Use a charged Dark Beam shot and a missile to eliminate both Rezbits, then use your Echo Visor to scan a panel above the upper door. Shoot the red emitter to move the panel, then quickly get in the Kinetic Orb Cannon. Follow the area under the floor to get the missile expansion, then use the spinner under the missile to open a hole in the floor to use as an exit. NOTE: If you haven't been in this room yet, you'll have to examine the wall that leads to the Temple with your Dark Visor to see some Seeker Targets. Destroy them to activate the morph ball canon. ----------------------------------------------- Light Aether - Agon Wastes - Ventilation Area A ----------------------------------------------- Roll through the tunnel until you get to a spot where you can roll left or right. Roll right, kill the Pillbug, then use double bomb jumps to get on the upper ledges. Keep heading up the ledges to get a missile expansion. ----------------------------------------- Light Aether - Agon Wastes - Main Reactor ----------------------------------------- There are two Spider Ball tracks near the elevator, so go up the one farthest to the right (when looking at the elevator). You'll have to boost your way over to several moving pieces of machinery, and there's only a small gap in the walls between each piece. If your screen is dark like mine, you'll probably have a tough time with this. Once you get all the way to the other side of the machinery, use a bomb to get to the missile expansion, then roll out the hole in the grating to get to the main part of the room. -------------------------------------------- Light Aether - Agon Wastes - Sand Processing -------------------------------------------- Destroy the two turrets above the halfpipe, then use it to reach the tunnel above. Roll through the tunnel to get behind the heavy duty window, then scan the computer and activate the Bomb Slot to drain the sand. Go back through the tunnel and grab the Missile Expansion behind where the sand used to be. -------------------------------------- Light Aether - Agon Wastes - Storage C -------------------------------------- In Bioenergy production, activate the terminal that lets the storage units go up and down, then get on the highest storage unit. Use Screw Attack to jump to the Super Missile door, which leads to Storage C. Grab the missile expansion from the middle of this room. ----------------------------------------------- Dark Aether - Dark Agon Wastes - Warrior's Walk ----------------------------------------------- There's a section of floor near one entrance that you can destroy with a bomb. Do so, then drop down there and run backwards to the missile expansion. The Phazon will hurt, so be quick about it. ---------------------------------------------- Dark Aether - Dark Agon Wastes - Junction Site ---------------------------------------------- Roll to the center of the area and use the Spider Ball track to reach the Bomb Slot. Activate it, then drop down to grab the missile expansion. Activate the Bomb Slot again to leave. --------------------------------------------- Light Aether - Agon Wastes - Mining Station A --------------------------------------------- Use a Power Bomb on the cracked rock on the lowest level, then get in the cannon. Hold your R button to stick to the Spider Ball tracks the cannon sends you to, then follow the tracks to the left to get a missile expansion. -------------------------------------- Light Aether - Agon Wastes - Storage A -------------------------------------- Use a Power Bomb on a cracked rock in Mining Station B to access this room. The expansion is just sitting in here. ------------------------------------------------ Light Aether - Great Temple - Transport B Access ------------------------------------------------ From Temple Transport B, look on the left wall in the middle part of the room for a Morph Ball path. Enter it and use bombs to get to the end for a missile expansion. Roll over the expansion, and you'll fall to the floor. ---------------------------------------- Light Aether - Torvus Bog - Torvus Grove ---------------------------------------- Use a Power Bomb between the two weakened parts of the tree, then grab the missile expansion from behind the rocks that get shattered by the tree. ------------------------------------------- Dark Aether - Dark Torvus Bog - Undertemple ------------------------------------------- Use the wall-jump surface with the Screw Attack to get to a ledge above the portal and grab the expansion. ------------------------------------------------ Light Aether - Torvus Bog - Transit Tunnel South ------------------------------------------------ From the Catacombs: Enter the cannon to get to the main part of the tunnel. Drop down to the right and get in the first Bomb Slot you find. It will reverse the current for the slot above the yellow dot a little to the right of the Bomb Slot. You'll have to perform an altered bomb jump to get to the next area, then bomb jump again to make your way to the Bomb Slot in the upper-left. Activate it, then drop down and use the new current in the next closest part to get even higher up. Make your way all the way to the right, then a little up to the third Bomb Slot in the upper-right. Activate it, then use a diagonal bomb jump to get back to the ledge on the left. Use the new current to grab the missile expansion. -------------------------------------------- Light Aether - Torvus Bog - Training Chamber -------------------------------------------- Get on the ledge in front of the blue door. From there, Screw Attack your way to the statue across the room. Activate the Bomb Slot on it, then grab the missiles from behind it. --------------------------------------------------------- Light Aether - Sanctuary Fortress - Sanctuary Map Station --------------------------------------------------------- Step into the yellow light near the map terminal to teleport. Grab the missile expansion, then use the light to teleport back down. (Note that you must have the Light Suit to get this expansion.) ------------------------------------------------- Dark Aether - Sky Temple Grounds - Phazon Grounds ------------------------------------------------- Deal with the nearby Metroids, then Screw Attack your way to the pillar that's separated from the rest of the area. Grab the missile expansion from it. ----------------------------------------------------- Dark Aether - Sky Temple Grounds - War Ritual Grounds ----------------------------------------------------- Turn on the Dark Visor and use the Seeker Missiles on the door on the tree-like thing. Grab the expansion from inside there. ------------------------------------------------------------- | | | 2.04) POWER BOMBS | | | ------------------------------------------------------------- ------------------------------------------------------ Light Aether - Sanctuary Fortress - Sanctuary Entrance ------------------------------------------------------ Assuming you're entering the room from Temple Transport Access: Use the Spider Ball tracks to get to the other side of the bridge. Use a Power Bomb on the glass on the left side over there to get to an elevator, then use the elevator to get to a terminal. Scan the terminal to activate a Kinetic Orb Cannon, then go use it. Use the Spider Ball to get to the top of this area, then walk on the hologram to enter the Turret. Look at the top of the building in front of you to see a large cracked area. Blast it, then blast another spot below and to the right of that. Finally, turn around and blast the cracked area at the top of the other side. Exit the Turret and use the Spider Ball tracks to get to the cannon, use the cannon to get back to the main platform, and then head to the other side of this main platform. Your second Turret shot cleared out some ledges for you to jump up on from here, so go ahead and do so. Use the Spider Ball tracks to get to the next ledge area, then use the cannon to grab the Power Bomb expansion on the other side of the screen. --------------------------------------------------- Light Aether - Sanctuary Fortress - Transit Station --------------------------------------------------- Use a Power Bomb to break the glass wall and head through the portal. A Dark Ingsmasher will break out of the wall in the next area, so destroy it and head through the portal behind the wall it just broke. Roll through the tunnel on your left when you get back to Light Aether, then use the portal there. Use the Spider Ball tracks in Dark Aether to get to the area above and to your right, then use the portal there. Roll up the Spider Ball track all the way to the end to pick up a Power Bomb expansion in Light Aether. ----------------------------------------------------- Light Aether - Sanctuary Fortress - Main Gyro Chamber ----------------------------------------------------- There's an Echo Door in the bottom area of the gyro, so shoot the symbol in the middle of the door with an Annihilator shot. Then shoot the three echo panels in the following order to open it: The one closest to the door, the one closest to the elevator, and then the one in the middle twice. Get in the cannon behind the door, then grab the Power Bomb expansion that drops out of the gyro when you blast it. --------------------------------------- Light Aether - Agon Wastes - Sandcanyon --------------------------------------- Screw Attack your way to the top of the ledge in the middle of the area instead of using the cannon. Use a Power Bomb on the cracked rock here to get a Power Bomb expansion. -------------------------------------------- Dark Aether - Dark Agon Wastes - Feeding Pit -------------------------------------------- There's a Power Bomb in the poisoned water. Jump down there and find the small alcove with the expansion in it. (You will need the Light Suit.) ---------------------------------------------- Light Aether - Temple Grounds - Dynamo Chamber ---------------------------------------------- Use a Power Bomb on the GF Gate, then use another one on the cracked rock under the main path. Grab the expansion from behind the where the cracked rock used to be. --------------------------------------------- Dark Aether - Dark Torvus Bog - Putrid Alcove --------------------------------------------- Look at the wall next to the enemy for a cracked rock. Use a Power Bomb on the rock, and it will also kill the enemy. Grab the Power Bomb expansion from the area behind where the rock used to be. ---------------------------------------- Light Aether - Torvus Bog - Great Bridge ---------------------------------------- There's a door on one side of the bridge. On the other side, there's some cracked rock up against the wall. Use a Power Bomb to break it, then roll through the tunnel to get the expansion. ----------------------------------------------------------------------------- | | | | | 3.00) LOG BOOK | | | | | ----------------------------------------------------------------------------- The following is the information in your Log Book for all of the Log Book entries. I've noted the first location where you can find each entry, but there are multiple locations for many of the entries. This is not my information: It comes straight from the game. (Well, the locations are my information... but not the little description entry things.) ------------------------------------------------------------- | | | 3.10) CREATURES | | | ------------------------------------------------------------- ----------------------------------------- | 3.11) AETHER | ----------------------------------------- ============= AQUATIC ============= --- LARGE AQUATIC --- ----------- Alpha Blogg ----------- - The Alpha Blogg is the largest and strongest of its pack. It can fire potent sonic stun blasts in battle. The blasts will disrupt your Visor and weapon control systems if they hit you. Its three titanic maws are potent weapons. Target the creature's mouth areas to inflict damage upon it. FOUND: Light Aether - Torvus Bog - Hydrodynamo Shaft (Alternatively, scan it in Main Hydrochamber when you fight it.) NOTE: Must be scanned before defeating it in Main Hydrochamber. ----- Blogg ----- - The Blogg uses speed and agility to close in on prey. It will batter foes with a ramming attack, then use its three tooth-filled maws to finish the job. Bloggs have a weak spot inside their mouths: the rest of their bodies are covered with a thick, damage-resistant hide. FOUND: Light Aether - Torvus Bog - Hydrodynamo Station --- SMALL AQUATIC --- --------- Bloggling --------- - Young Blogg are weaker than their parents, but still violent. Their powerful jaws have yet to form, and they lack the defense abilities found in adult Blogg. They must rely on speed and agility for protection if attacked without the protection of their elders. FOUND: Light Aether - Torvus Bog - Catacombs Access -------- Hydlings -------- - Hydlings are small water dwellers. They travel in packs for safety, roaming the water in search of bits of food. Their only defense is a bite, though their small teeth are sharp enough to pierce metal. FOUND: Light Aether - Torvus Bog - Torvus Lagoon ============ FLYING ============ --- LARGE FLYERS --- -------- Shredder -------- - The Shredder spends most of its life in the earth. When agitated, it will spring from the ground, then begin to fly toward its foe. Should it reach its target, the Shredder will explode with considerable force, releasing a cloud of thorns as it does. Shredders are resilient, but can be eliminated with concentrated weapons fire. FOUND: Light Aether - Torvus Bog - Torvus Lagoon --------- Shriekbat --------- - Shriekbats have high internal temperatures, leading them to seek cool climates to dwell in. They prefer caverns, roosting on ceilings while hunting for small prey. Fiercely territorial, they dive-bomb anything that wanders near. This attack is fatal for the Shriekbat, as the impact sets off a discharge of thermal energy. FOUND: Light Aether - Agon Wastes - Temple Access -------- Shrieker -------- - A cousin to the Shredder, the Shrieker waits for prey half-burried in the earth. When it detects a target, it erupts from the ground and takes flight. It releases a sonic blast to stun its target, then sweeps in to feast. Shriekers can generate a stealth field that disrupts most visors, making them difficult to attack. FOUND: Light Aether - Torvus Bog - Great Bridge (Alternatively, you can find them in Torvus Bog - Torvus Temple.) --- SMALL FLYERS --- ---------- Lightflyer ---------- - The Lightflyer is an aggressive flying drone. Once loyal to the Luminoth, it will now fire a burst of energy at any living thing within range. It generates light at all times, making it somewhat easy to target. FOUND: Light Aether - Great Temple - Transport B Access ------ Lumite ------ - The Lumite thrives on light, and can render itself invisible to most predators while within it. When out of the light, the creature is relatively harmless, relying on a crudely spat chunk of biomatter to defend itself. Once in the light, it can channel large amounts of solar energy into a deadly blast. FOUND: Light Aether - Agon Wastes - Plaza Access -------- Sandbats -------- - Sandbats are small flyers. They travel in packs for safety, though they are predatory in nature. Failing to find prey as a group, Sandbats will often enter a feeding frenzy and attack one another in search of sustenance. FOUND: Light Aether - Great Temple - Transport A Access (Alternatively, you can find them in Agon Wastes - Mining Plaza.) -------- War Wasp -------- - The War Wasp rarely strays far from its hive unless it is pursuing an immediate threat. It attacks with no regard for its own survival, dive-bombing its enemies with stinger extended. Fast-working toxins from the stinger can incapacitate most small organisms. If it battles foes at range, it will fire bursts of potent energy. FOUND: Light Aether - Temple Grounds - Sacred Bridge ============ GROUND ============ --- PREDATORS --- --------------- Alpha Sandigger --------------- - This appears to be a Sandigger pack leader, larger and stronger than the normal members of its kind. Target both of its heads to damage it. FOUND: Light Aether - Agon Wastes - Agon Temple NOTE: One time only. Scan it before the second half of the battle begins. -------------- Alpha Splinter -------------- - Splinter war packs are dominated by the largest male. Alpha Splinters use their tremendous strength, size, and speed to subdue and kill prey, paving the way for their smaller broodlings. FOUND: Light Aether - Great Temple - Temple Sanctuary NOTE: One time only, so scan it before killing it. --------- Grenchler --------- - The amphibious Grenchler lurks in marsh areas in search of prey. Fearless, it will spring from hiding and attack anything that moves. If it is unable to fell its prey with its powerful jaws, it will fire a potent burst of energy at them. Grenchlers have one weak spot - a genetic defect makes the shell on their back susceptible to explosive blasts. Remove the shell to expose a vulnerable nerve center, then target it to eliminate the creature. FOUND: Light Aether - Torvus Bog - Forgotten Bridge --------- Sandigger --------- - Scans indicate that the Sandigger has a dual-brain nervous system. Both of its heads are capable of attacking, disabling, and digesting prey. It fires globs of acidic digestive fluid at prey to cripple them and begin the digestion process. Its hide is very durable and resistant to weapons fire: only its exposed eyes can be damaged. FOUND: Light Aether - Agon Wastes - Mining Plaza -------- Splinter -------- - When it isn't hunting, a Splinter will secrete a protective cocoon around itself and enter a state of hibernation. Localized seismic disturbances will awaken the Splinter, triggering a state of blood frenzy in the process. While in this state, a Splinter emits pheromones that trigger frenzy in all nearby Splinters. Disturbing a pack of sleeping Splinters is not advisable. FOUND: Light Aether - Temple Grounds - Industrial Site ----- Sporb ----- - The hanging Sporb sits patiently until a potential meal is detected. A burst of poisoned needles is the Sporb's primary means of attack. It can also extend its body over short distances, gripping small targets within its powerful jaws. Sporbs wither when exposed to Dark Energy, making them vulnerable to other weapon systems. FOUND: Light Aether - Torvus Bog - Abandoned Worksite --- SURFACE PROWLERS --- ------- Brizgee ------- - The Brizgee's tail ends in a venomous barb, which it conceals underneath a hard-packed layer of fused sand. A series of ridges along its body discourages most predators: those foolish enough to harass the Brizgee are quickly introduced to its deadly sting. FOUND: Light Aether - Agon Wastes - Mining Station A ------------ Green Kralee ------------ - The cousin to the dimensional-shifting Kralee, the Green Kralee spends its days roaming in search of food. A genetic defect prevents its back crystal from harnessing energy and opening warp portals. It is doubtful the Green Kralee misses this ability. FOUND: Light Aether - Temple Grounds - Industrial Site ------ Kralee ------ - The Kralee phases between dimensions as a defense mechanism. A crystal in its carapace gathers energy to fuel the creation of a warp portal. The process is uncontrollable, keeping the Kralee in constant dimensional flux. FOUND: Light Aether - Agon Wastes - Mining Station B ------- Krocuss ------- - The Krocuss thrives on toxins it extracts from its surroundings. It secretes an acidic trail in its wake as it roams in search of nourishment. The durable mollusk can be damaged when it exposes its toxin-absorbing gills: few weapons can penetrate the creature's shell. FOUND: Light Aether - Torvus Bog - Grove Access ------------ Lightbringer ------------ - Lightbringers were created by the Luminoth for use in their war with the Ing. The crystalline creatures generate a field of life-giving energy at all times, and they can be energized like a Safe Zone Crystal. They are immune to most weapon fire: only a burst of matter-antimatter can destroy them. FOUND: Dark Aether - Dark Agon Wastes - Duelling Range ----------- Seedburster ----------- - Seedbursters are moving plants, capable of traveling great distances in search of fertile soil to deposit their seeds in. When provoked by predators, the Seedburster will explode, turning the precious seed inside into a deadly projectile. These seeds often do not live to fruition, but help protect the rest of the Seedburster pack from attacks. FOUND: Light Aether - Torvus Bog - Training Access --- TUNNEL PROWLERS --- ------- Pillbug ------- - Pillbugs prefer to dwell in dark caverns, though they can exist in lit areas. Navigating with a series of sensitive antennae, they roam through caves in search of moss and fungus. Pillbugs can move rapidly, and will ram unwary targets to clear their path as they search for food. A Pillbug can be jarred lose from a surfave with a concussive blast: doing so reveals its vulnerable belly. FOUND: Light Aether - Agon Wastes - Portal Terminal --------------- Worker Splinter --------------- - The Worker Splinter is bred for service, not combat. It spends its time collecting foodstuffs and raw materials for the Hive. A layer of mucus helps to protect the creature from the toxins and chemicals it often works with. They can generate a sturdy, pliable webbing, useful in travel thoughout the Hive. GROUND: Light Aether - Temple Grounds - Hive Tunnel ================ MECHANOIDS ================ --- LARGE --- ---------- Ingsmasher ---------- - Designed to fight alongside the Luminoth, the Ingsmasher now seeks to destroy them. In close combat, it smashes its energized fists into the earth to send out powerful shock waves, then pulverizes any immobile prey. It will fire salvos of missiles at long-distance quarry. It uses an energy shield in battle that can be adjusted to protect against a variety of beam weapons. The shield can be overloaded by opposite-polarity beams, however, damaging the Ingsmasher in the process. FOUND: Light Aether - Sanctuary Fortress - Reactor Access ---------- Mekenobite ---------- - The Luminoth created the Mekenobite to help patrol the corridors and shafts of the Sanctuary Fortress. It uses magnetism to keep itself attached to the walls and ceilings. In combat, it will fire projectiles toward its target with a magnetic accelerator. It can only be dislodged by simultaneous explosive blasts. Mekenobites self-destruct once they are heavily damaged. FOUND: Light Aether - Sanctuary Fortress - Sanctuary Temple ------- Quad CM ------- - A Quad is formed of two components: the quadruped Main Body and the flying Command Module. These units can function independently, or linked together, as the need arises. The Command Module Relies on ranged beam weapon attacks. It can generate a powerful beam shield to protect itself. Opposite-polarity beams can penetrate this shield, however. FOUND: Light Aether - Sanctuary Fortress - Reactor Core (Alternatively, multiple other rooms in Sanctuary Fortress.) ------- Quad MB ------- - A Quad is formed of two components: the quadruped Main Body and the flying Command Module. These units can function independently, or linked together, as the need arises. The Main Body uses melee attacks in battle. Though durable, it needs to vent excess heat from its body. When this happens, it exposes a venting system vulnerable to concussive attacks. FOUND: Light Aether - Sanctuary Fortress - Reactor Core (Alternatively, multiple other rooms in Sanctuary Fortress.) ---------- Watchdrone ---------- - Watchdrones were built by the Luminoth to guard key areas and hinder Ing armies. Most of these units have betrayed their masters, and now serve the Ing. Watchdrones are indestructible and reluctant to move, but can be forced into quitting their posts by exposing them to bright, pure light. Once the light fades, the mechanoid will return to its original resting site. FOUND: Dark Aether - Dark Torvus Bog - Dungeon --- SMALL --- --------------------- Diligence Class Drone --------------------- - Diligence Class drones were the first cleaning units designed by the Luminoth. They were modified for combat duty once the war began, but were outshined by the newer Harmony-class units. A Diligence uses focused energy beams to perform its duty. Their energy construct nature makes them invulnerable to most attacks, though dark energy can disrupt them. FOUND: Light Aether - Sanctuary Fortress - Dynamo Access ------------------- Harmony Class Drone ------------------- - The Luminoth designed the Harmony units to be free-roaming, independent cleaning units. They use focused energy beams and kinetic pulses to perform their duties. Unfortunately, they now consider all living things as filth that must be cleansed from the world. FOUND: Light Aether - Great Temple - Transport C Access -------- Mechlops -------- - The Luminoth tried to domesticate and train a number of Triclops for use in war, but failed. Undaunted, they created mechanical versions of the hardy creatures to use in battle. The few Mechlops that remain now serve other mechanoids, turning their potent jaws and earthmoving power against their former masters. FOUND: Light Aether - Sanctuary Fortress - Dynamo Access -------- Octopede -------- - The Octopedes were created to deliver data to Luminoth citizens. They now follow their routes in the service of other rogue mechanoids. The units were designed to self-destruct if attacked, and will explode with enough force to cause damage. FOUND: Light Aether - Sanctuary Fortress - Power Junction ------ Rezbit ------ The Rezbit, though small, is a tough opponent. Its weapon system is potent, capable of firing bursts or beams at targets. A barrier shield blocks incoming attacks. It can also shift into an energy state to evade enemies: while in this state it can transmit a powerful virus into mechanoids and armor systems. The virus can cripple your systems for a time, leaving you vulnerable. FOUND: Light Aether - Sanctuary Fortress - Reactor Access -------------------- Serenity Class Drone -------------------- - The Serenity drones have not gone rogue. The units are defenseless, have no weapons, and cannot be eaten. These qualities make them useless to the Ing. The small drones are assigned simple maintenance tasks upon creation and perform them without hesitation until reassigned or destroyed. FOUND: Light Aether - Sanctuary Fortress - Temple Transport Access --- STATIONARY --- --------------------- Caretaker Class Drone --------------------- - The Caretaker drone was designed to protect and maintain an experimental energy chamber. It uses electically charged limbs to perform its duties. The drone requires sensor updated to fight: a vulnerable detection unit will extend periodically to search for targets. Destroying this unit would weaken its combat ability. FOUND: Light Aether - Sanctuary Fortress - Main Research NOTE: One time only. You must scan it from outside the chamber before you destroy it. -------------------- Growler Class Turret -------------------- - The GM-42 "Growler" Class Turret is a dated design, though still quite effective as a point-defense system. It is lightly armored, and fast-moving targets can evade its tracking system. Several copies of the system exist, including the Space Pirate "Humility" Class automated turret. FOUND: Light Aether - Temple Grounds - Trooper Security Station NOTE: These things disappear early in the game, so make sure you scan them when you enter Trooper Security Station the first time. --------------------- Humility Class Turret --------------------- - The Space Pirates have copied captured Federation "Growler" turrets, but found the cannon unit inadequate. They replaced the Growler's weapon with a powerful galvanic accelerator cannon. The "Humility" turret packs a strong punch, but retains the Growler system's weaknesses. Fast targets can evade the crude targeting system, and the armor can't take much punishment. FOUND: Light Aether - Agon Wastes - Biostorage Access --------------- Luminoth Turret --------------- - As the number of Luminoth warriors dwindled, they turned to machines to protect key areas. Automated gun turrets were often the first line of defense against Ing attacks. Though powerful, they weren't nimble enough to deal with agile enemy targets. FOUND: Light Aether - Temple Grounds - Fortress Transport Access ---------------------- Vigilance Class Turret ---------------------- - The "Vigilance" Class Turret is found in many Space Pirate bases. Built to support the "Humility" Class Turret, it is as accurate as the gunner operating it. Many young Space Pirates begin their careers as sentries: a tour as a Vigilance gunner is considered a mark of distinction. FOUND: Light Aether - Agon Wastes - Central Mining Station ----------------------------------------- | 3.12) DARK AETHER | ----------------------------------------- =============== DARKLINGS =============== --- DARKLING AQUATIC --- ---------- Dark Blogg ---------- - Dark Blogg somehow lose their sonic blast ability: something about their minds makes them difficult for darklings to fully control. They rely soley on their deadly maws for attack: in most cases they are more than adequate. Target the weal spot inside its mouth to defeat the Dark Blogg with ease. FOUND: Dark Aether - Dark Torvus Bog - Training Chamber ------------ Dark Phlogus ------------ - The Phlogus waits patiently as it floats in murky waters, searching for a meal. When the seismic sensors in its edpidermis are triggered, it springs open rapidly to attack. Phlogi can fire a spray of venom to immobilize their prey. A central nervous system is exposed when it opens its mouth to attack: damage this to stun the Phlogus for a time. FOUND: Dark Aether - Dark Torvus Bog - Dark Forgotten Bridge --- DARKLING FLYERS --- ------------- Dark Shredder ------------- - The hardy Shredder is a favorite possession target for Ing that dwell near dark water. Dark Shredders can lurk in the venomous liquid indefinitely, patiently waiting for prey. When agitated, it will emerge and begin to fly toward its foe. They are very resilient, but can be eliminated with concentrated weapons fire. FOUND: Dark Aether - Dark Torvus Bog - Dark Torvus Temple NOTE: I'm fairly certain this is one time only, so make sure you scan one during the early part of the Chykka battle. ------------- Dark War Wasp ------------- - Vicious and swift, the War Wasp is a prime target for young Ing eager to join the war effort. They appreciate the flying speed and numerous attacks the insect possesses. If they prove their mettle in the War Wasp, these Ing often graduate to the control of larger, deadlier creatures. FOUND: Dark Aether - Ing Hive - Vault Attack Portal --------- Nightbarb --------- - Nightbarbs are small airborne darklings. Smaller and weaker than a Hunter Ing, a Nightbarb will travel with a large pack to increase its odds of survival. This is wise, since their primary predators are Hunter Ing. FOUND: Dark Aether - Dark Agon Wastes - Feeding Pit --- DARKLING GROUND --- ------------------- Dark Alpha Splinter ------------------- - Splinter alpha males are the first to be targeted for darkling possession. Dark Alpha Splinters grow in strength and durability, making them an even greater threat than normal. FOUND: Light Aether - Great Temple - Temple Sanctuary NOTE: One time only. Scan it before you kill it. -------------- Dark Grenchler -------------- - Darklings are drawn to possess vicious predators, making the Grenchler a prime candidate. Despite the added toughness gained from possession, the Dark Grenchler retains its one weakness. Remove the back shell with explosive blasts to expose its pain center, then attack the pain center to quickly dispatch the creature. FOUND: Dark Aether - Dark Torvus Bog - Dungeon ------------- Dark Splinter ------------- - Target is host to a parasitic bioform. The presence of the parasite increases the target's overall combat threat level. Concentrated weapons fire will damage the target. FOUND: Light Aether - Temple Grounds - GFMC Compund --- DARKLING MECHANOIDS --- ------------------ Corrupted Sentreye ------------------ - The Sentreyes were designed by the Luminoth to protect their camps on Dark Aether. The Ing learned how to possess them and turn them on their former masters. Many still remain throughout Dark Aether, now serving the Ing as they served the Luminoth before them. Most weapon types will stun the Sentreyes. Only charged light energy will destroy them. FOUND: Dark Aether - Sky Temple Grounds - Abandoned Base -------------------- Dark Diligence Drone -------------------- - Some Diligence drones have been taken by the Ing for possession duties. Their small size and durability makes them excellent scouts, able to go where most others cannot. A Dark Diligence still relies on focused energy beams for defense. Their energy construct nature makes them invulnerable to most attacks. A high-powered burst of light energy can disrupt a Dark Diligence unit. FOUND: Dark Aether - Ing Hive - Hazing Cliff --------------- Dark Ingsmasher --------------- - Once the Ing discovered they could possess intelligent machines, the mighty Ingsmashers were top-priority targets for the Horde. The drones retain all of their attacks - shock-wave fists and missile launchers. It uses an energy shield in battle that can be adjusted to protect against a variety of beam weapons. The shield can be overloaded by opposite-polarity beams. FOUND: Dark Aether - Ing Hive - Hive Portal Chamber ------------ Dark Quad CM ------------ - The Ing discovered they could possess and control artificially intelligent machines as well as living beings. They soon turned the loyal Quad drones against the Luminoth, finding the tenacious machines to be quite useful additions to the Horde. A dominant darkling assumes control of the Command Module, forcing the lesser Ing in the Main Body to do its bidding. FOUND: Light Aether - Sanctuary Fortress - Sanctuary Temple ------------ Dark Quad MB ------------ - The Ing discovered they could possess and control artificially intelligent machines as well as living beings. They soon turned the loyal Quad drones against the Luminoth, finding the tenacious machines to be quite useful additions to the Horde. FOUND: Light Aether - Sanctuary Fortress - Sanctuary Temple --- DARKLING OFFWORLD --- -------------------- Dark Missile Trooper -------------------- - Bioscans indicate terminated lifesigns in this missile trooper, and the presence of an unknown biomass with parasitic tendencies. Though the missile trooper's armor has been compromised, the bulk of it remains intact. Missile weapon system remains online as well. Full parasitic fusion has yet to be obtained, resulting in low agility and response time. FOUND: Light Aether - Temple Grounds - Hive Chamber A -------------------- Dark Pirate Commando -------------------- - The Ing prize the few Pirate Commandos they manage to take alive. Only Hunter Ing are allowed to possess the Commandos, and the competition for that right is fierce among them. The Hunter Ing ability to phase out of local timespace carries over to the Dark Pirate Commando. They will fire bursts of dark matter at enemies, along with experimental EMP grenades stolen from the Space Pirates. FOUND: Light Aether - Torvus Bog - Forgotten Bridge ------------------- Dark Pirate Trooper ------------------- - Pirate troopers, already trained to follow orders without question, were perfect candidates for Ing possession. Darklings moved to take every trooper they could, expanding the army of the Horde considerably. Space Pirate technology struck a chord with the Ing, who now hunt actively for gadgetry of any kind - expecially weapons systems. FOUND: Light Aether - Agon Wastes - Portal Terminal ---------- Dark Preed ---------- - The aggressive Preeds are often possessed by darklings for aerial hunting missions. The presence of the dark creature makes the small cyborg more durable. The toxic gas carried by a Preed is enhanced by exposure to dark energy, making it considerably more dangerous. FOUND: Dark Aether - Dark Agon Wastes - Doomed Entry ------------------- Dark Tallon Metroid ------------------- - The Ing are fascinated by Metroids and their connection to Phazon. It is not a shared fascination, as Metroids will attack Ing on site. Recognizing their strength, Ing darklings have possessed a number of Metroids, turning them into powerful soldiers of the Horde. FOUND: Dark Aether - Ing Hive - Hazing Cliff ------------ Dark Trooper ------------ - Bioscans indicate terminated lifesigns in this trooper, and the presence of an unknown biomass with parasitic tendencies. Though the trooper's armor has been compromised, the bulk of it remains intact. Weapon systems remain online as well. Full parasitic fusion has yet to be obtained, resulting in low agility and response time. FOUND: Light Aether - Temple Grounds - Command Chamber ================= EMPEROR ING ================= ---------------- Emperor Ing Body ---------------- - Bioscans indicate that this is the eldest, strongest Ing in the Horde, the alpha and the omega. It has absorbed enormous amounts of Phazon energy into its body, mutating itself in the process. Apparently, this power is not enough for the creature, as it is now siphoning energy from the final Energy Controller. FOUND: Dark Aether - Sky Temple - Sanctum --------------------- Emperor Ing Chrysalis --------------------- - The heavily damaged Emperor Ing has entered a regenerative state inside a durable healing shell. Tactical scans have detected eleven weak points on the magnetically charged shell: Spider Ball travel is possible on the shell surface. Damage the weak spots with explosives to crack the shell and expose the enemy within. FOUND: Dark Aether - Sky Temple - Sanctum --------------- Emperor Ing Eye --------------- - The Emperor Ing has exposed it's main eye, from which it can fire powerful energy beams. It is protected by a barrier shield, although not completely. The eye can be locked onto, but only direct shots will get past the shield. FOUND: Dark Aether - Sky Temple - Sanctum ---------------- Emperor Ing Head ---------------- - Like its brethren, the Emperor Ing is a metamorph. It has molded itself around the precious Energy Controller, and will defend it to the death, using its own body as a shield and a weapon. Destroy the tentacles it generates to weaken the creature and its defenses. FOUND: Dark Aether - Sky Temple - Sanctum ------------------- Mutated Emperor Ing ------------------- - Further exposure to Phazon has mutated the Emperor Ing. It is now capable of shielding its vulnerable areas with energy barriers. Beams of opposite polarity can dambe these barriers, however. Heavy damage to the barriers will cause them to drop, exposing the creature's weak spots. Target the weak spots to immobilize and damage the enemy. FOUND: Dark Aether - Sky Temple - Sanctum =============== GUARDIANS =============== --- AMORBIS --- --------- Amorbis 1 --------- - The enormous Amorbis can move through solid rock and earth with ease, and can sense the location of surface-level prey deep within the ground. They will attempt to ram any target they can find in their domain. They are vulnerable to all forms of weapons fire, but are incredibly strong and resistant to pain. FOUND: Dark Aether - Dark Agon Wastes - Dark Agon Temple --------- Amorbis 2 --------- - The Amorbis can attach themselves to the Dark Sphere, drawing potent energy from within. They can fire dark energy at Light Crystals, nullifying Safe Zones for a short time. They can also channel this energy into powerful beam attacks. Bioscans indicate a weak spot inside the creature's mouth. Concentrate your fire at this area to damage an Amorbis. FOUND: Dark Aether - Dark Agon Wastes - Dark Agon Temple --- CHYKKA --- ------ Chykka ------ - The Chykka has rapidly aged to its adult form. It will attack by firing high-powered bursts if dark water at rapid speed. If frustrated, it will attempt to dive and ram you. Most of the Chykka's body is vulnerable to weapons fire, but scans indicate that such fire will only stun it. When stunned, however, four weak spots will appear. These spots are vulnerable to attack: target them to damage the enemy. FOUND: Dark Aether - Dark Torvus Bog - Dark Torvus Temple ------------ Chykka Larva ------------ - Scans indicate that this bioform is an infant, but aging rapidly. The creature can ensnare targets with its tongue, drawing them into its mouth. It then covers its prey with acidic globs of biomatter to break it down for digestion. This is an exceptional bioform with both a dark and light nature. FOUND: Dark Aether - Dark Torvus Bog - Dark Torvus Temple --------- Chyklings --------- - Interaction with dark energy has mutated the Chykka. Its offspring are now born as flyers, skipping the larval stage completely. These infants are highly protective of their parent, and will streak to attack on sight. They lack their parent's durability, however, making them easy targets. FOUND: Dark Aether - Dark Torvus Bog - Dark Torvus Temple ----------- Dark Chykka ----------- - The Chykka has recovered, and energized its body with dark energy. This energy has rendered most of the creature immune to attack, including its wings. Tactical scans indicate that its eggsac is vulnerable, however. Target it to damage the crature. FOUND: Dark Aether - Dark Torvus Bog - Dark Torvus Temple --- QUADRAXIS --- ----------------- Damaged Quadraxis ----------------- - Though the main body is disabled, the tactical control unit within it is still active. It will guide the Head Module in battle via high-sonic transmissions. Disabling this module will impair the Head Module's ability to fight. FOUND: Dark Aether - Ing Hive - Hive Temple ----------------- Final Head Module ----------------- - Module has lost its tactical link to the main body. Tow points of structural weakness have been located on its hull: Morph Ball Bombs can cause damage to these areas. Scans indicate that the Spider Ball can attach to the Module's outer hull. FOUND: Dark Aether - Ing Hive - Hive Temple --------- Quadraxis --------- - The Quadraxis unit went rogue and entered the sevice of the Ing. Its primary weapon system fires destructive matter-antimatter blasts. It uses a powerful missile battery for long-distance attacks. The Quadraxis is incredibly durable and well-armored, but its leg and foot joints are vulnerable. Damaging these joints will eventually render it immobile. FOUND: Dark Aether - Ing Hive - Hive Temple -------------------- Shielded Head Module -------------------- - The Head Module of the Quadraxis is highly mobile and well armed. It is shielded by an impervious force field. Tactical commands are sent to the module from the crippled main body: sever this link to impair the Head Module's combat ability. FOUND: Dark Aether - Ing Hive - Hive Temple ------------------- Stunned Head Module ------------------- - Head Module is unable to receive tactical data. Force field is offline. Unit is generating drones to defend itself while it attempts to restore tactical link to main body. Destroy sonic receptors on unit to prevent this. FOUND: Dark Aether - Ing Hive - Hive Temple --- SUB GUARDIANS --- ------------- Bomb Guardian ------------- - This darkling Sandigger has absorbed the ability to generate Morph Ball Bombs. It can throw Bombs with considerable accuracy, and requently lays a spread of Bombs in its wake. Its head and tail are the only vulnerable spots on its body. Target them when they are vulnerable to neutralize and terminate this enemy. FOUND: Light Aether - Agon Wastes - Agon Temple -------------- Boost Guardian -------------- - This Warrior Ing has absorbed the power of the Boost Ball. It can boost-blast toward its enemies, using its body as a potent weapon. When it is not in solid form, engaging it in Morph Ball mode may provide better attack opportunities. FOUND: Dark Aether - Dark Torvus Bog - Dark Torvus Arena ---------------- Grapple Guardian ---------------- - This darkling Grenchler has absorbed the power of the Grapple Beam. It will fire the beam to snare potential meals and pull them into its waiting jaws. The beam is powerful, and can attach to most surfaces, including your armor. Its eye region is sensitive: damage in the area can induce a state of anger in the target. A weak spot under the back shell is a prime target as well. When angered, it will use a special attack. FOUND: Dark Aether - Dark Torvus Bog - Sacrificial Chamber ------------- Jump Guardian ------------- - This Warrior Ing has absorbed the power of the Space Jump Boots. It can leap incredible distances and heights, and uses this ability to great effect in battle. Target can generate powerful shock waves of dark energy, and will sheath itself in a potent force field to protect itself. It cannot maintain the shield indefinitely: concentrate weapon fire on it when the shield is down. FOUND: Dark Aether - Dark Agon Wastes - Judgment Pit ------------------- Power Bomb Guardian ------------------- - This darkling Sporb has absorbed the ability to generate Power Bombs. It can fire these dangerous weapons instead of the venomous needles it normally shoots. The energies of the Power Bomb weapon have made it all but invulnerable. Tremendous kinetic damage will override the protective field, however. FOUND: Dark Aether - Dark Torvus Bog - Undertemple --------------- Spider Guardian --------------- - This darkling Pillbug has absorbed the power of the Spider Ball. It can travel over magnetically charged surfaces at will. The creature seems to have a connection to the local energy system. Aggravating it may cause disruptions to the system. FOUND: Light Aether - Sanctuary Fortress - Dynamo Works ========= ING ========= ----------------- Darkling Tentacle ----------------- - Some darklings can open dimensional portals at will. They use this ability to hunt for unwary prey, reaching out to snatch them with their tentacles. Once ensnared, the prey is dragged to its doom. The tentacles are resilient: pure light energy can disrupt them. Nothing can destroy them. FOUND: Dark Aether - Dark Agon Wastes - Double Path ---------- Hunter Ing ---------- - The Hunter Ing patrol the lands of Dark Aether in search of the Horde's enemies. They can render their bodies intangible, allowing them to ambush their targets with ease. Hunter Ing can generate long, deadly tentacles, which they use with great effect in battle. Cunning and relentless, the Hunter Ing will seize their prey or die. FOUND: Dark Aether - Dark Torvus Bog - Polluted Mire ------ Inglet ------ - Inglets perform the menial labor of the Horde, but can be pressed into a combat role if there is need. They are amorphous blobs, capable of clinging to nearly any surface. Inglets can fire bursts of dark matter in self-defense, though they prefer to avoid battle. They seldom travel alone, and can be dangerous in large numbers. As with all Ings, they dislike bright light, and will avoid it if possible. FOUND: Dark Aether - Dark Agon Wastes - Crossroads -------- Ingstorm -------- - The Ingstorm is a collective swarm of tiny Ing. When banded together, they can emit destructive energy that, over time, can break down the most durable of alloys. FOUND: Dark Aether - Ing Hive - Temple Security Access --------------- Ing Larva Swarm --------------- - Ing larvae travel in swarms for protection. They are weak, with no real defenses or attacks. The few that make it to adulthood are quite cunning and vicious. FOUND: Dark Aether - Ing Hive - Entrance Defense Hall ----------- Warrior Ing ----------- - Warrior Ing are challenging foes. They can render themselves into amorphous puddles and move over most terrain, including walls. Warrior Ing can turn their bodies into deadly projectiles sheathed in dark energy. The tips of their legs are razor sharp, making them formidable in melee. Finally, Warrior Ing are capable of channeling transdimensional energy and firing it at their enemies. Their only real weakness is bright, pure light, which they hate and fear. FOUND: Dark Aether - Dark Agon Wastes - Duelling Range ----------------------------------------- | 3.13) OFFWORLD | ----------------------------------------- ================ DARK SAMUS ================ ------------ Dark Samus 1 ------------ - Scans indicate the presence of Phazon and your genetic material within this entity. She wears a version of the Varia Suit, altered and augmented by the Phazon within her. Primary weapons include the Missile Launcher and a scattershot variant of the Power Beam. Boost and Jump abilities are superior to yours. The ability to generate Phazon energy shields is also present. FOUND: Light Aether - Agon Wastes - Main Reactor ------------ Dark Samus 2 ------------ - Tactical scans have identified several new battle systems in the armor of Dark Samus. She now wields a potent variant of your Charge Beam. Her Boost attack has been augmented, and the ability to render herself invisible is present as well. Bioscans suggest that Dark Samus can reform her body short of total atomic disruption. Extreme caution recommended. FOUND: Light Aether - Sanctuary Fortress - Aerie Access ------------ Dark Samus 3 ------------ - Scans indicate that Dark Samus has absorbed tremendous levels of Phazon into her body: too much, perhaps. She can vent Phazon energy in the form of destructive blasts and protective shields: doing so will help her maintain stability. Exposure to Phazon has rendered her invisible to the Dark Visor. These new abilities, combined with her already formidable arsenal, place Dark Samus at the highest threat level. FOUND: Dark Aether - Ing Hive - Sky Temple Gateway ------------ Dark Samus 4 ------------ - Dark Samus has temporarily become a being of pure yet unstable Phazon energy. She can generate a shield that is invulnerable to all attacks, save one - blasts of Phazon energy itself. Use your Charge Beam to collect Phazon energy that she expels, then fire it back at her. Direct hits will overload and disrupt her essence. FOUND: Dark Aether - Ing Hive - Sky Temple Gateway ============== METROIDS ============== --------------------- Infant Tallon Metroid --------------------- - The Space Pirates use infant Tallon Metroids as a portable energy source. Small in size, they are easy to transport in large quantities. They are docile, efficient organic batteries...until they are exposed to Phazon. At that point, they grow rapidly and acquire their full array of powers. FOUND: Light Aether - Agon Wastes - Biostorage Station -------------- Tallon Metroid -------------- - Space Pirates harvest and enslave Metroids for use in their operations. The Tallon Metroid will latch onto prey with powerful pincers, then proceed to drain its life energy. This causes the creature to grow in size and mass. The creatures are vulnerable to the chilling effect of dark energy, and can be detached by entering Morph Ball mode and deploying a Bomb. FOUND: Light Aether - Agon Wastes - Biostorage Station ============= PIRATES ============= ------------------ Pirate Aerotrooper ------------------ - Pirate Aerotroopers are known for their cold precision and utter cruelty. Armed with both beam and missile systems, the Aerotrooper can be a difficult foe to engage, especially at range. Their jet packs can be overloaded with heat-based attacks, however. These units prefer death before dishonor: an injured Aerotrooper will make a suicide strike before allowing himself to be captured. FOUND: Light Aether - Agon Wastes - Bioenergy Production --------------- Pirate Commando --------------- - Dedicated to "hunting the Hunter," Space Pirate Commando units have been equipped with the latest weapons, including a variable pulse cannon, e-grenade launcher, and energy scythe. Powerful thrusters carry them at high speed over any terrain. A portable barrier shield repels most attacks, but can only be deployed for limited periods. FOUND: Light Aether - Torvus Bog - Torvus Grove ---------------- Pirate Grenadier ---------------- - The Space Pirates have begun to use an experimental energy grenade launcher in the field. The weapon is viewed as a mixed blessing to the Grenadier units: while the grenade launchers are powerful weapons, Grenadiers must leave their rifles behind to carry them. Fast-moving targets can close range on Grenadiers, rendering their main weapon somewhat ineffective. FOUND: Light Aether - Agon Wastes - Command Center -------------- Pirate Trooper -------------- - The Space Pirates suffered a serious defeat at Tallon IV, yet they remain a powerful force for crime and disorder in the galaxy. Their technology continues to advance: even the lowly trooper has received numerous upgrades to his arsenal. A photonic power scythe and quantum assault cannon are now standard-issue weapons for all troopers. FOUND: Light Aether - Agon Wastes - Mining Station A ----- Preed ----- - The cybernetic Preeds are aggressive hunters used as patrol animals by the Space Pirates. They carry lethal Nohadin gas for use as a defense mechanism. If a Preed is ruptured, the gas within it is violently released. This toxic cloud often proves fatal to the Preed's killer. FOUND: Dark Aether - Dark Agon Wastes - Doomed Entry ------------------------------------------------------------- | | | 3.20) LORE | | | ------------------------------------------------------------- ----------------------------------------- | 3.21) LUMINOTH LORE | ----------------------------------------- =================== A-KUL'S CLUES =================== --- CADRE 1 CLUES --- ----------- B-Stl's Key ----------- - Gallant B-Stl. She lies deep in a fortress of dry land. FOUND: Dark Aether - Sky Temple Grounds - Sky Temple Gateway ----------- G-Sch's Key ----------- - Gentle G-Sch. With a Bearerpod he sleeps in a flooded temple. FOUND: Dark Aether - Sky Temple Grounds - Sky Temple Gateway ----------- J-Stl's Key ----------- - Noble J-Stl. Lost his soul before a fortress in the scorched land. FOUND: Dark Aether - Sky Temple Grounds - Sky Temple Gateway ----------- S-Dly's Key ----------- - Brave S-Dly. Beside the marsh of a raining land she laid her body forever. FOUND: Dark Aether - Sky Temple Grounds - Sky Temple Gateway --- CADRE 2 CLUES --- ----------- C-Rch's Key ----------- - Judicious C-Rch. In a small corridor within the depths of a high fortress, he lies silently. FOUND: Dark Aether - Sky Temple Grounds - Sky Temple Gateway ----------- D-Isl's Key ----------- - Steadfast D-Isl. Who shall disturb you among the trees of holy ground? FOUND: Dark Aether - Sky Temple Grounds - Sky Temple Gateway ----------- J-Fme's Key ----------- - Mighty J-Fme. In the last, what did you see? Was it one of our gates closing, sealing the scorched land from our holy ground? FOUND: Dark Aether - Sky Temple Grounds - Sky Temple Gateway ----------- M-Dhe's Key ----------- - Fearless M-Dhe. The one who shall move the pillar of holy ground will see your soulless body. FOUND: Dark Aether - Sky Temple Grounds - Sky Temple Gateway ----------- S-Jrs's Key ----------- - Loyal S-Jrs. He no longer breathes, looking down at the great bridge of a holy fortress. FOUND: Dark Aether - Sky Temple Grounds - Sky Temple Gateway ============== CONFLICT ============== --- FINAL PHASE --- --------------- Sanctuary Falls --------------- - Our battered forces gathered in the Sanctuary Fortress to prepare for the inevitable siege there. They didn't wait long. Wave after wave of Ing assaulted the greatest of our fortresses, with one goal in mind: to sieze the energy there. The Ing turned the machines of Sanctuary against our warriors, and soon all was lost. The energy of Sanctuary was taken by the Ing. Only one Energy Controller remained on Aether. FOUND: Light Aether - Sanctuary Fortress - Watch Station -------- Twilight -------- - What few remained gathered in the Great Temple. There, all but U-Mos, the last Sentinel of Aether, entered into life-preserving stasis. There they would remain, to be released once the Ing were destroyed...or to sleep forever. His people safe, U-Mos prepared for the last, terrible assault. In the silence of the Great Temple, he prayed for savlation, for deliverance from the terror of the Ing. FOUND: Light Aether - Sanctuary Fortress - Sanctuary Entrance --- FIRST PHASE --- ----------- Dark Aether ----------- - In time, we created machines to open rifts to our enemy's world. Volunteer scouts went through the rifts and found a twisted world, harsh and poisonous... a Dark Aether. They discovered that this world held the missing half of our planet's energy. They also say the true face of the enemy, a race we came to call "Ing," meaning terror. Our scouts could not survive long on the surface of Dark Aether, so venomous was its air. Still, we vowed to return. We prepared for war. FOUND: Light Aether - Torvus Bog - Torvus Energy Controller ----------- New Weapons ----------- - Our studies of the Ing revealed the source of their attacks as dark energy. We built weapons to use this energy, thinking it could overload enemy targets and eliminate them. We soon learned our error, as the Dark Beam was not of great effect on the Ing. We then began to develop a weapon that used light energy. This weapon would dispatch the Ing with terrible efficiency. FOUND: Light Aether - Torvus Bog - Gathering Hall -------------- Our War Begins -------------- - We developed Crystals that brought the Light of Aether to the dark world. Using these Crystals allowed our warriors to explore the enemy lands, to bring war to the Ing. Sadly, the Crystals were not enough. We needed stronger weapons, better armor. We withdrew from Dark Aether while our greatest minds devised new engines of war. FOUND: Light Aether - Torvus Bog - Underground Tunnel ----------------- Recovering Energy ----------------- - We were not prepared to fight a long war. The forces of the enemy ournumbered ours vastly. We sought a way to end the war quickly, without extended combat. We decided to build a device to recover our lost planetary energy from Dark Aether. Without this energy, the dark world would cease to be, and our world would be restored to stability. FOUND: Light Aether - Torvus Bog - Training Chamber -------------- The New Terror -------------- - In time, the Ing began to possess Luminoth as well as creatures. Friends and family members became the enemy, spilling Luminoth blood across the land. Desperate, we devised shielding to prevent Ing possession. It was effective, but not perfect. Should the shielding fail, all Luminoth were prepared to self-terminate rather than become a weapon for the Ing. FOUND: Light Aether - Torvus Bog - Catacombs --- SECOND PHASE --- ---------- Agon Falls ---------- - A massive Ing attack came to the land of Agon. Soon, the Temple of Agon was surrounded by the Horde, with no hope of salvation. Our gallant warriors there were slain, and Agon fell to the enemy. Our blood chilled when we learned that the energy within that temple was drained. The Ing had found the Energy Transfer Module, and were using it as a weapon against us. FOUND: Light Aether - Sanctuary Fortress - Sanctuary Energy Controller -------------- Shattered Hope -------------- - None of the warriors sent to the Sky Temple returned. Our forces searched Dark Aether for them, in vain. Of the Energy Transfer Module, there was no sign. Though saddened, we set out to prepare another mission, to build another module, to try once more to save our dying world. FOUND: Light Aether - Sanctuary Fortress - Main Gyro Chamber ----------------- The Final Crusade ----------------- - While our forces on Dark Aether fought desperate battles against superior numbers, our best minds completed their work. The Energy Transfer Module, a device designed to recover our lost planetary energy, was ready at last. A force of our greatest warriors was assembled, each equipped with the best armor and weaponry available. We sent this brave cadre of fighters to invade the Sky Temple and seize the missing energy lying within. FOUND: Light Aether - Sanctuary Fortress - Hall of Combat Mastery -------------- The Sky Temple -------------- - We learned that the ruler of the Ing dwelled in a place dubbed the "Sky Temple" by our forces. This place held the planetary energy of Dark Aether as well. It was heavily guarded, and entry was barred by a great gate requiring ten keys to unlock. These keys were hidden throughout Dark Aether by the Ing. A mission was planned, one that would find the hidden keys and recover our missing energy from the Sky Temple. FOUND: Light Aether - Temple Grounds - Fortress Transport Access ------------ Torvus Falls ------------ - The Ing turned their focus on the Torvus Bog bext, sending a vast force to lay siege to the temple there. Thousands upon thousands of Ing were destroyed by our warriors, yet they kept coming until there was no Luminoth alive to offer resistance in Torvus. On that day, the energy of Torvus was taken to Dark Aether, and our hopes for survival grew dim. FOUND: Light Aether - Sanctuary Fortress - Main Research ============= HISTORY ============= --- DARK AGE --- -------------- Age of Anxiety -------------- - In time, the roar of a wounded planet subsided. The air, though fouled, was breathable. Light made its way through the dark veil over our world. Slowly, we ventured out from the shelters of our homes to see what remained of our paradise. What little comfort we gained by surviving was soon shattered, for when we looked outward, all we saw was devastation. Half of the planet's energy had vanished from the Energy Controllers. Aether became violently unstable as a result. Of the stellar object which struck our home, there was no sign. FOUND: Light Aether - Temple Grounds - Meeting Grounds --------- Cataclysm --------- - The starborne terror burnt through the heavens and struck Aether with an untold might. We all expected the world to shatter...but Aether held. There was a great devastation, however. The green plains of Agon were scorched forever, and the forest of Torvus was engulfed and wracked by the sea. The skies burned for days, casting darkness over the land. FOUND: Light Aether - Agon Wastes - Mining Station A -------------- The Ing Attack -------------- - The day came when space was torn asunder, revealing dimensional rifts to a dark place. Horrible dark swarms streaked forth from these rifts, engulfing nearby creatures and transforming them into what we would come to call darklings. The dark creatures became our enemies, and peace came to and end on Aether. FOUND: Light Aether - Torvus Bog - Path of Roots ---------------- The World Warped ---------------- - Amidst this turmoil, we discovered many disturbing anomalies. Spatial disturbances appeared across the land. Pbjects went into a state of dimensional flux, their atoms divided between Aether and...somewhere else. There was little time to ponder these strange happenings, for we had to deal with the devastation of our lands. FOUND: Light Aehter - Temple Grounds - Path of Eyes --- GOLDEN AGE --- --------------- Light of Aether --------------- - The main Energy Controller was built in the Great Temple: three sub-controllers were built in the temples of Torvus, Agon, and Sanctuary. They collected the energy of Aether, then radiated it over the world to all who needed it. In time we came to call this precious energy the "Light of Aether." It brought an age of peace and prosperity to the Luminoth. FOUND: Light Aether- Agon Wastes - Portal Terminal ------- Origins ------- - It is told that the Luminoth were not born of Aether, but of the stars. In the early days, we roamed the greatness of the void, bathing in the glorious light of a thousand stars. We met a vast number of enlightened minds...the N'Kren, the Ylla, and the Chozo among them. Each of them, we found, had claimed a homeworld and formed a deep bond with it. In time, we decided to do the same. FOUND: Light Aether - Great Temple - Main Energy Controller ------------ Our Heritage ------------ - Our search for a home took us through the cosmos. For many a great cycle we roamed, and yeat a place to call our own eluded us. In time, we began to despair, feeling the search was in vain. We considered remaining among the stars until a scout returned with news of a world unlike any other. When we beheld Aether for the first time, so great was her beauty that we forsook the stars forever to live upon her surface. From that day forth, the Luminoth were of Aether, our blessed paradise. FOUND: Light Aether - Temple Grounds - Transport to Agon Wastes -------- Paradise -------- - Aether was a fertile, aged world with bountiful fields and oceans. The native creatures were gentle compared to other worlds we had encountered. We settled in a mountain region at first, in cliffside dwellings. In time, we established settlements in the green forest of Torvus and the fertile plains of Agon. A Great Temple was built between our three domains, a place of peace and a monument to our accomplishments. It was a time of harmony for our people. FOUND: Light Aether - Agon Wastes - Mining Plaza ------------- Saving Aether ------------- - Aether's planetary energy supply reached a critical stage. If left unchecked, the energy would expire, bringing an end to the world. Our greatest minds devised a way to preserve and regulate the remaining planetary energy - the Energy Controllers. FOUND: Light Aether - Agon Wastes - Agon Energy Controller ------------------ The Stellar Object ------------------ - By the time we detected the stellar object as it streaked toward our world, it was too late to stop it. We fired numerous weapons at it in a vain attempt to alter its trajectory. Nothing worked. Our efforts placed a great strain on the Energy Controllers, and weakened Aether. All we could do as the object drew closer was take shelter and wait. We gathered stores of food and water, reinforced the shielding on our dwellings, and spent the last hours in peace. FOUND: Light Aether - Agon Wastes - Mining Station B ==================== KEYBEARER LORE ==================== --- CADRE 1 --- ----------------- A-Kul's Testament ----------------- - Soon I shall pass to final rest. My key is in place. Through my spiritual link to the others, I know where their bodies lie. I shall leave this knowledge, that their last location in the dark world can be known. May this knowledge lead our warriors to the Sky Temple Keys. The time draws near. Hear the words of A-Kul, she they call Champion of Aether. Know that my warriors fought and died with uncommon valor. Don not look unkindly upon their failure, for they died to save us all. FOUND: Dark Aether - Sky Temple Grounds - Sky Temple Gateway ----------------- B-Stl's Testament ----------------- - I can go no further. Here in this reactor, I go to join my fallen mate, J-Stl, in final rest. Though I die with honor, a shame falls on my house until the key I seek reaches its destination. May my brothers find my burden, that the way to the Sky Temple will be opened at last. FOUND: Light Aether - Agon Wastes - Main Reactor ----------------- G-Sch's Testament ----------------- - What craven savages are the Ing! Trapped in the catacombs with no chance of rescue, I fought them to the last. I watched them feed upon their dead. I heard them pressing the lesser of their number into the front ranks, that my blasts would take them. At last their leader stood against me in battle. He was a foe worthy of a Luminoth warrior. FOUND: Light Aether - Torvus Bog - Catacombs ----------------- J-Stl's Testament ----------------- - My journey comes to and end. The thrice-cursed Ing prepared an ambush of singular cunning in the mining station. They caught me in it like a neophyte fresh from the training halls. I have sent five score of their number to whatever foul pit they call afterlife, but in vain. My life is extinguished. FOUND: Light Aether - Agon Wastes - Central Mining Station ----------------- S-Dly's Testament ----------------- - They came to the lagoon in the night, delivering true deathblows before I could detect them. As my life faded, I sent a call to the cadre to warn them of this surprise attack. May they find my Key, and dispatch the Ing who killed me. Only then will my final rest be peaceful. FOUND: Light Aether - Torvus Bog - Torvus Lagoon --- CADRE 2 --- ----------------- C-Rch's Testament ----------------- - Let this be the final testament of warrior C-Rch. I have no more shells for my weapons. For the enemy, I have naught but the blade and fist. Let them come. They wait in the works, hissing and slithering like beasts. Let them. When my war cry comes, there will be a dread, final reckoning. Come forth, hated enemy. Let there be an end! FOUND: Light Aether - Sanctuary Fortress - Dynamo Works ----------------- D-Isl's Testament ----------------- - It is inside me. I feel it spreading, crawling at my will, tearing at my thoughts. It moves me against my will, to this cavern. Here it will end. I do not wish this, do not want my body to become a weapon for the Ing within me. It hates. It demands obedience. I will fight to the end. I shall self-terminate before I will be a pawn of the filthy Ing. FOUND: Light Aether - Temple Grounds - Storage Cavern A ----------------- J-Fme's Testament ----------------- - Final entry, Warrior J-Fme. Their army swells. Beasts and rogue machines join the ranks of the Horde, all eager to bring death to the Luminoth. The Ing sent these new additions to the industrial site to do battle with me, while they watched from safety. Cowardly mongrels! My only regret in death is that I did not live to see the day of their defeat. May it come soon! FOUND: Light Aether - Temple Grounds - Industrial Site ----------------- M-Dhe's Testament ----------------- - That last hit breached my armor. The poison spreads. Though I have found the Key, it is too late for me. Soon my light will fail. They know I am here. They will come to this site to plunder the Key. My last stand shall be at the edge of the temple grounds. I only hope I have the strength to fight when they arrive. FOUND: Light Aether - Temple Grounds - Landing Site ----------------- S-Jrs's Testament ----------------- - A-Kul tried to send me back to Aether, that I might get reinforcements. Both cadres have been attacked, devestated. The Ing followed me. They came, wearing the skin of beasts. I gave them a good fight, yet, I have failed. May I redeem my honor in the next life. Here, at the fortress entrance, I breathe my last. FOUND: Light Aether - Sanctuary Fortress - Sanctuary Entrance ----------------------------------------- | 3.22) SPACE PIRATE LOGS | ----------------------------------------- ============= CYCLE 4 ============= --------- Log 44681 --------- - Log 04.468.1 Science teams detected the presence of Phazon in the Dasha system four cycles ago. High Command authorized the deployment of our team shortly thereafter. Our orders are to establish a base on the planet Aether and evaluate local Phazon resources. Because this world lies on the periphery of Galactic Federation territory, we are following stealth protocols at the highest level. A cadre of elite Commandos has been dispatched to provide security for our force as well. This operation is now under way. FOUND: Light Aether - Agon Wastes - Command Center --------- Log 48853 --------- - Log 04.885.3 Intelligence reports on the indigenous population of Aether are in error. This planet is not at peace, nor are the inhabitants docile. Evidence of a class 4 conflict is present here, though hostilities are at a minimal level now. Our territory has suffered several raids by a strange type of shadowy creature. These raids have caused considerable damage, and we have requested more combat troops in response. FOUND: Light Aether - Agon Wastes - Command Center ============= CYCLE 5 ============= --------- Log 50086 --------- - Log 05.008.6 A spatial anomaly has been found within our base. We believe this rift in space-time leads to a parallel dimension of some type, but have been unable to interact with it thus far. A strange artifact was found near the anomaly as well. It may be a weapon or generator of some kind: perhaps it is the key to accessing the anomaly. High Command is eager for reports on the relic. A new weapon for our arsenal is always welcome. FOUND: Light Aether - Agon Wastes - Command Center --------- Log 54421 --------- - Log 05.442.1 The Rift Portal has been opened. The artifact weapon, dubbed the "Dark Beam" by Science Team, provides the energy needed to open the portal, although for a limited time. We've sent expeditions through the portal, and they have returned with incredible news. The portal leads to a parallel version of Aether. This "Dark Aether" has suffered a global calamity, turning it into a toxic wasteland. It is the homeworld of the shadowy creatures who have been raiding our base of the last cycle. Most importantly, it is the prime location of Phazon in this sector. Extraction plans are being prepared. We will not be denied! FOUND: Light Aether - Agon Wastes - Command Center ============= CYCLE 6 ============= --------- Log 62217 --------- - Log 06.221.7 Phazon extraction raids are under way on Dark Aether. The toxicity of the atmosphere has taken a toll on our workforce, as have the hostile natives of that world. Science Team is preparing survival gear to protect our work teams, and we have increased our security presence in extraction areas. Fortunately, High Command is sending more troops and supplies. Our troops and resources are spread dangerously thin, and this mission cannot fail. FOUND: Light Aether - Agon Wastes - Command Center --------- Log 63622 --------- - Log 06.362.2 Samus Aran, the accursed Hunter, has arrived. The sudden arrival of the Hunter is strange enough, but her actions are stranger still. She does not seek our destruction, but our Phazon. With each raid, she steals Phazon ore, only killing those who attempt to deny her. What she needs it for, we do not know - though Science Team suspects she requires it to power her new armorsuit. Dark in color, it is equipped with strange new weapons. The troops now call her the "Dark Hunter." It is a fitting title. FOUND: Light Aether - Agon Wastes - Biostorage Station --------- Log 67135 --------- - Log 06.713.5 The Dark Hunter teleports into the base at will. Our security has proven next to useless against her. Her latest raid was disastrous. Not only did we lose more Phazon to her, but she also crippled the stealth field generator with her strange new weapons. We are exposed. Until the replacement generator arrives, we will be vulnerable to scans and detection. Our presence here is still minimal: should the Federation find us, we will be unable to defend our position. Fortunately, Aether is on the fringe of Federation space. With luck, we will have a stealth field back in effect before being detected. FOUND: Light Aether - Agon Wastes - Save Station C --------- Log 69898 --------- - Log 06.989.8 The local war has escalated in intensity. The shadowlings from Dark Aether have launched an offensive. The assault seems focused on a central network of buildings atop a mountain: a base, perhaps. Strangely, this attack coincides with a rise in planetary instability. Perhaps these shadow creatures are using a new weapon system. The shadowlings must believe us to be foes, for they have hit our base numerous times as well. We are holding, but attrition is taking its taking its toll on our troops and resources. Reinforcements are en route. We can only wait and defend what is ours. FOUND: Light Aether - Agon Wastes - Storage D ============= CYCLE 7 ============= --------- Log 70136 --------- - Log 07.013.6 Another disaster. The transport bringing our reinforcements and supplies has been shot down. It was engaged in orbit by a Federation vessel, which has landed near the alien temple. It's only a matter of time before the Marines attack. Survivors from our ship have made their way to our base. Here we shall make our stand. Another enemy. First the shadowlings, then the Dark Hunter, and now the Galactic Federation Marine Corps. Perhaps fate will smile upon us, before the world itself opens its maw and swallows us. FOUND: Light Aether - Agon Wastes - Security Station B --------- Log 71599 --------- - Log 07.159.9 Another Hunter, wearing the traditional colors of Samus Aran, made planetfall today. Horrific as it may sound, there are two of them now. We are bracing for a new assault. This dire turn of events may bear some good will. One of our scouts in Dark Aether saw a curious encounter. The Dark Hunter attacked the one clad as Samus near a Phazon site. Perhaps they are not allies...but foes. Perhaps we can forge an alliance with the Dark Hunter - an exchange, Phazon for the head of our common enemy. FOUND: Light Aether - Agon Wastes - Central Mining Station ----------------------------------------- | 3.23) TROOPER LOGS | ----------------------------------------- =============== FORCE ONE =============== ------------- CAPT A Exeter ------------- - "I'm beginning to think it was a real bad idea going down there. Reevs is right, that hive is just one of many. It's stupid to stir a hornet's nest, especially if you plan on sleeping under it." FOUND: Light Aether - Temple Grounds - GFMC Compound ------------ LCPL J Brode ------------ - "Man, I hope that is the only breeding ground for these things. If there's more, we're in big trouble. We had a hard enough time taking that one out of commission: I almost ran out of ammo. I never run out of ammo!" FOUND: Light Aether - Temple Grounds - GFMC Compound ----------- PFC G Haley ----------- - "I hear. Them. Everywhere. They're coming. Can't sleep. Ever. They'll eat me. Eat." FOUND: Light Aether - Temple Grounds - GFMC Compound ----------- PFC I Crany ----------- - "Last night at chow, Angseth starts talking about some bounty hunter and how she blew up a planet full of Space Pirates. I told her I didn't believe in fairy tales like that, and she took it personal. I just find it hard to believe that one person took out an entire Space Pirate base, that's all. But if she wants to believe in this Samus, or Bigfoot, or Santa Claus, she can." FOUND: Light Aether - Temple Grounds - GFMC Compound -------------- PFC S Milligan -------------- - "Brovda lost the bet, so he switched watch duty with me. I figure this section is nice and safe and boring, which suites me just fine. Let those other pugs guard the hot zone, I...hold on...hey! Halt! ...No! Hel--" (Transmission ends) FOUND: Light Aether - Temple Grounds - GFMC Compound --------------- SPC F Triplette --------------- - "The sarge says those "splinters" remind him of some killer bug he saw on another planet once. All I know is the things are fast and take a lot to drop. Pretty soon we'll have to go to bayonets. Everyone's low on ammo...even Brode, and he's the stingiest grunt I know." FOUND: Light Aether - Temple Grounds - GFMC Compound =============== FORCE TWO =============== ------------ GSGT C Benet ------------ - "There's something wrond with the lock systems in this section. They've failed twice, locking us out until someone came along to let us in. If it happens again while we're playing "bait" for those things...well, and least we'll go out fighting, instead of hiding in the control area." FOUND: Light Aether - Temple Grounds - Command Chamber ----------- PFC E Denys ----------- - "I'm the only one left. Managed to get out of the hive, but when I got to the ship, everyone was gone...dead. I'm heading for that alien building we saw earlier. Maybe someone can help me there... Wait, something's moving down there. Hello...?" FOUND: Light Aether - Temple Grounds - Sacred Bridge ------------ PFC L Brouda ------------ - "We'll be making out stand here. The engineer tells me there's no way we'll get the ship's engines online, and atmospheric interference is scrambling our distress beacon. If anyone reads this, know that we did our duty and fought well." FOUND: Light Aether - Temple Grounds - Communication Area ------------ PFC M Veroni ------------ - "I think Haley's losing it. He talks to himself all the time, and he won't sleep. He almost shot me on watch the other night. I think he thought I was one of those things. I talked to the doc about taking him off the line, and he told me we need all the help we can get. That's true, but if he goes berserk and kills a bunch of us, that won't be very helpful." FOUND: Light Aether - Temple Grounds - Collapsed Tunnel ----------- SPC B Reevs ----------- - "I don't like this plan. This hive is a small portion of a larger network. There may be dozens of hive systems like this across the planet, and they may all be linked. Destroying this one may buy us time, but it may also provoke the other hives into attacking." FOUND: Light Aether - Temple Grounds - Command Chamber ------------- SPC M Angseth ------------- - "This is ridiculous. I can outshoot half of the men here, and I'm stuck on monitor duty. I didn't join up to stare at a holoscreen! This wouldn't happen to Samus Aran... She'd be out there taking care of business, not pushing buttons and sending reports." FOUND: Light Aether - Temple Grounds - Trooper Security Station ------------------------------------------------------------- | | | 3.30) RESEARCH | | | ------------------------------------------------------------- ----------------------------------------- | 3.31) AETHER STUDIES | ----------------------------------------- ============ AETHER ============ ------ Aether ------ - Planet is unstable due to transdimensional flux. Warfare has devestated a good portion of the world's population. Finally, extreme climate shifts have left most of Aether uninhabitable. FOUND: Light Aether - Agon Wastes - Command Center ----------- Dark Portal ----------- - Dark Portals allow living beings to trabel to Dark Aether without being disrupted and scattered throughout the interdimensional void. They are unstable, however, and only remain viable for limited periods of time. Some can be reactivated, while others vanish forever once they are used. FOUND: Light Aether - Agon Wastes - Portal Terminal ----------------- Energy Controller ----------------- - Energy Controllers were built by the Luminoth to regulate Aether's planetary energy. Several wonders are powered by the Energy Controllers, including a weather control grid and a teleportation system. When Dark Aether was born, it too had Energy Controllers, all linked to that world's planetary energy. FOUND: Light Aether - Great Temple - Main Energy Controller ----- U-Mos ----- - Subject is U-Mos, a Sentinel of the Luminoth. Scans indicate numerous beneficial abilities, including heightened reflexes, durability, psionics, and flight. Ability to generate and manipulate energy on par with that of the Chozo. Dating scans suggest an age of 2.15 centicycles. Only known active member of the species: remaining Luminoth locked in protective stasis until crisis is resolved. FOUND: Light Aether - Great Temple - Main Energy Controller ================= DARK AETHER ================= ----------- Dark Aether ----------- - Can't determine origin of Aether's "dark twin." Contains high levels of Phazon ore. Native bioforms attack on sight. FOUND: Light Aether - Agon Wastes - Command Center ------------ Light Portal ------------ - Light Portals allow living beings to travel to Aether without being disrupted and scattered throughout the interdimensional void. They are unstable, however, and only remain viable for limited periods of time. Some can be reactivated, while others vanish forever once they are used. FOUND: Dark Aether - Dark Agon Wastes - Portal Site ------ Phazon ------ - Origin point of Phazon unknown. First detection of element on planet Tallon IV. Used by Space Pirates to produce vast levels of energy. Bioforms exposed to Phazon without proper shielding will eventually undergo radical mutation. FOUND: Light Aether - Agon Wastes - Main Reactor ----------------------------------------- | 3.32) BIOLOGY | ----------------------------------------- ============= COCOONS ============= -------------- Metroid Cocoon -------------- - The Space Pirates transport young Tallon Metroids in an organic "cocoon" designed to sustain the small creatures. Each cocoon can support numerous infants for several cycles. The creatures are normally content to remain in the cocoon, but will emerge when they detect the presence of Phazon. FOUND: Light Aether - Agon Wastes - Biostorage Station --------------- Splinter Cocoon --------------- - Splinters will enter their protective cocoons when tired or sated. The cocoon is durable, but can be destroyed by weapons fire. Destroying a cocoon will kill the Splinter inside: When this occurs, the Splinter will emit a shriek that will alert all nearby Splinters in hibernation. This will drive them into battle frenzy as a defense mechanism. FOUND: Light Aether - Temple Grounds - Temple Assembly Site (Alternatively, Light Aether - Temple Grounds - Dynamo Chamber, in the upper area between the two destroyable gates.) ------------- War Wasp Hive ------------- - War Wasps require considerable amounts of sleep after a long hunt. They weave a protective hive from organic fluids they secrete themselves, then crawl inside to rest. Though safe from most predators, the hives can be damaged by explosive weapons. FOUND: Light Aether - Temple Grounds - Sacred Path =============== DARKLINGS =============== --------------- Dormant Ingclaw --------------- - Ingclaws occasionally enter a strange torpor, brought on by constant exposure to the atmosphere of Dark Aether. While in this dream state, the creature does not feed or expel its deadly vapor. Fortunately, its indestructiable shell protects it from predators. FOUND: Dark Aether - Sky Temple Grounds - Accursed Lake ------- Ingclaw ------- - The Ingclaw secretes an incredibly durable shell over itself shortly after birth. From that moment on, it remains rooted in place. The creature feeds on the flotsam floating in the atmosphere of Dark Aether, and produces waste in the form of a toxic dark vapor. FOUND: Dark Aether - Dark Agon Wastes - Watering Hole ----------- Ing Webtrap ----------- - These creatures respond to commands from the Ing, forming over areas as ordered. They are virtually indestructible, and can only be undone by killing the Ing that commands them. FOUND: Dark Aether - Dark Agon Wastes - Battleground NOTE: This scan is one-time-only. Miss it during the search for the Agon Temple Key, and it's gone forever. ------- Webling ------- - Weblings spin a network of energized snare lines, then sit in the middle and wait for prey to get caught in it, much like a spider. A webling is incredibly durable, though it has the darkling weakness to light. FOUND: Dark Aether - Dark Agon Wastes - Feeding Pit Access ================= ING STORAGE ================= -------- Bladepod -------- - These Ing morph their bodies around useful items to protect them. They rely on larger Ing for protection, as they have no way of fending off enemies. Damage from all weapons will harm them, but light-based weapons are superior. FOUND: Dark Aether - Dark Agon Wastes - Portal Site ---------------- Flying Ing Cache ---------------- - The Flying Ing Cache was bred and trained to be a living storage unit. It employs a limited stealth field that renders it unseed to most enemies. The fact that the creature must be killed to obtain the object it stores is of little consequence to the Ing. FOUND: Dark Aether - Ing Hive - Hive Dynamo Works (Alternatively, these can be found in every room that contains a Sky Temple Key. Make sure you scan one of the nine before destroying it, as they will not spawn again.) --------------- Ingsphere Cache --------------- - The Ingsphere keeps useful items in a dimensional pocket. Normally, the Ingsphere will only release the item to its Ing masters. The pocket can be breached by destroying the Ingsphere, however. This sometimes destroys the item, but can be worth the risk. FOUND: Dark Aether - Dark Torvus Bog - Dark Forgotten Bridge ------------- Ingworm Cache ------------- - The Ingworms wrap their bodies around useful items to protect them. They are defenseless. They are not terribly durable and have no form of attack, hence their assignment as storage bearers by the Horde. FOUND: Dark Aether - Ing Hive - Culling Chamber ================ PLANTFORMS ================ -------------- Agon Bearerpod -------------- - The Agon Bearerpod is a hardy desert plantform used by the Luminoth to store useful items and supplies. Its tough epidermis can be destroyed with weapons. It gathers trace amounts of moisture from the air and stores it in a number of chambers throughout its body. It can hold and process this moisture for weeks if necessary. FOUND: Light Aether - Agon Wastes - Transport to Temple Grounds -------- Bloatsac -------- - The humble Bloatsac contributes to its ecology by producing large amounts of benevolent gasses. It thrives in damp environments, though it can survive in most climates and terrains. The Bloatsac secretes a venomous sap over its body. Very few creatures can ingest the sap and survive, making it a useful defense mechanism for the plant. FOUND: Light Aether - Torvus Bog - Forgotten Bridge ------------- Blueroot Tree ------------- - The Blueroot tree is common on worlds with desert regions. While an elegant, attractive plant, the tree's leaves are highly toxic. Few species can ingest the leaves and live: many of them (such as the Space Pirates) consider the deadly Blueroot leaf a delicacy. FOUND: Light Aether - Agon Wastes - Save Station A --------- Sandgrass --------- - Sandgrass scans indicate that the plant requires no moisture to survive. It relies exclusively on solar energy for sustenance, making it well adapted for life in a desert environment. Evidence of extensive mutation present, suggesting radical bio-adjustments within the last centicycle. Mutation source is not natural: plant strain was genetically engineered, possibly by the Luminoth. FOUND: Light Aether - Agon Wastes - Plaza Access ---------------- Torvus Bearerpod ---------------- - The Torvus Bearerpod grows around useful items. The hard outer shell can be shattered by weapon fire. The Luminoth. use the hardy plants to store supplies for operations in the Torvus Bog. They are resistant to the harsh chemicals and diseases that run rampant in the swamp, and emit a deadly cloud when destroyed. This has discouraged their consumption by local animals. FOUND: Light Aether - Torvus Bog - Transport to Temple Grounds ------------------ Torvus Hanging Pod ------------------ - The Luminoth placed these Pods throughout the Bog for use by their soldiers during the war. Though many have been raided since then, some may still contain useful items left over from the war. FOUND: Light Aether - Torvus Bog - Temple Transport Access ----------------------------------------- | 3.33) LUMINOTH TECHNOLOGY | ----------------------------------------- =================== LIFT CRYSTALS =================== ----------------- Dark Lift Crystal ----------------- - Luminoth lift platform will raise when Crystal is energized by light-based weaponry. Used by the Luminoth forces during their war. Most still function, despite periodic abuse from the Ing. FOUND: Dark Aether - Dark Agon Wastes - Hall of Stairs ---------------- Liftvine Crystal ---------------- - Darkling plantform will grow in height when Crystal is energized by light-based weaponry. The Luminoth used these to navigate during their campaigns on Dark Aether. The Ing ignore the simple plant, as it is not a source of nourishment or a weapon. FOUND: Dark Aether - Dark Torvus Bog - Brooding Ground ------------------ Light Lift Crystal ------------------ - Luminoth lift platform will lower when Crystal is energized by dark weaponry. Used by the Luminoth forces during their war. Most still function, despite periodic abuse from the Ing. FOUND: Dark Aether - Dark Agon Wastes - Doomed Entry Dark Agon Wastes - Hall of Stairs Dark Agon Wastes - Feeding Pit =================== LIGHT BEACONS =================== ---------------- Energized Beacon ---------------- - Energized Beacons provide better protection from Dark Aether's denizens. Dark creatures are damaged by the energized field. Some are killed on contact. The extra protection is not unlimited, and must be recharged by the Light Beam to remain in effect. FOUND: Dark Aether - Dark Agon Wastes - Feeding Pit (Alternatively, you can get this scan anywhere there's a normal Beacon by shooting the Beacon with a Light Beam shot.) ------------ Light Beacon ------------ - Light Beacons must be energized by Beam weapon fire to function, and remain charged for a limited time. The Beacons were created when the Luminoth ran short of Light Crystals during the war. While simpler to make, the Beacons were also unstable. They had to be energized periodically, and could run out of energy at critical moments. Still, any protection was better than none for the Luminoth warriors. FOUND: Dark Aether - Dark Agon Wastes - Portal Site (Alternatively, pretty much any early Dark Aether room. These are common.) ---------------- Nullified Beacon ---------------- - Light Beacons, when covered with dark energy, cease to function for a brief time. Light energy can clear the Beacon of the dark energy. Some dark creatures will fire dark energy at Light Beacons to hinder or damage their opponents. FOUND: Dark Aether - Dark Agon Wastes - Doomed Entry (Alternatively, you can get this scan anywhere there's a normal Beacon by shooting the Beacon with a Dark Beam shot.) ------------ Super Beacon ------------ - When charged with light and dark energy at once, the Beacon compels Ing to approach it, despite the deadly field of energy it emits. FOUND: Dark Aether - Ing Hive - Aerial Training Site (Alternatively, you can get this scan anywhere there's a normal Beacon by shooting the Beacon with an Annihilator Beam shot.) ==================== LIGHT CRYSTALS ==================== ----------------- Energized Crystal ----------------- - Energized Crystals provide better protection from Dark Aether's denizens. Dark creatures are damaged by the energized field. Some are killed on contact. The extra protection is not unlimited, and must be recharged by the Light Beam to remain in effect. FOUND: Dark Aether - Dark Agon Wastes - Feeding Pit (Alternatively, you can get this scan anywhere there's a normal Crystal by shooting the Crystal with a Light Beam shot.) ------------- Light Crystal ------------- - Light Crystals provide protection from Dark Aether's atmosphere. They can be nullified by dark energy and supercharged by light energy. They were created by the Luminoth during their war with the Ing, and many still remain in use. Dark creatures despise the crystals: some are injured or killed by the field they create. FOUND: Dark Aether - Dark Agon Wastes - Portal Site (Alternatively, you can get this scan in many Dark Aether rooms. They are very common, especially in the early part of the game.) ----------------- Nullified Crystal ----------------- - Light Crystals, when covered with dark energy, cease to function for a brief time. Light energy can clear the Crystal of the dark energy. Some dark creatures will fire dark energy at Light Crystals to hinder or damage their opponents. FOUND: Dark Aether - Dark Agon Wastes - Doomed Entry (Alternatively, you can get this scan anywhere there's a normal Crystal by shooting the Crystal with a Dark Beam shot.) ------------- Super Crsytal ------------- - When charged with light and dark energy at once, the Crystal becomes a beacon to Ing. They are compelled to approach it, despite the deadly field of energy it emits. FOUND: Dark Aether - Ing Hive - Aerial Training Site (Alternatively, you can get this scan anywhere there's a normal Crystal by shooting the Crystal with an Annihilator Beam shot.) ====================== UTILITY CRYSTALS ====================== --------------------- Dark Sentinel Crystal --------------------- - The original Sentinel Crystals were durable, but they had their limits. The toxic nature of Dark Aether, coupled with constant attack from the Ing, destroyed many of them. The Luminoth responded with the Dark Sentinel Crystal. Sheathed in dark energy, it is more resistant to the atmosphere if the Ing homeworld - and the attacks of its denizens. FOUND: Dark Aether - Dark Torvus Bog - Dark Forgotten Bridge ---------------- Sentinel Crystal ---------------- - During the war, the Luminoth used the Sentinel Crystals to monitor key areas and installations. They are incredibly durable, resisting all but the most powerful of Ing attacks. U-Mos still uses the remaining Sentinel Crystals to keep a watch for Ing activity. FOUND: Light Aether - Torvus Bog - Forgotten Bridge ----------------------------------------- | 3.34) MECHANISMS | ----------------------------------------- ================= GF SECURITY ================= --------- GF Bridge --------- - This bridge is durable, but often locks in place, leading the Marines to call for a new design. The MK III should enter service within the next eight cycles. FOUND: Light Aether - Temple Grounds - Industrial Site ------------- GF Gate MK VI ------------- - This gate is used with armored security locks, which must be neutralized to operate the gate. Gate is resistant to all but the most potent explosives. FOUND: Light Aether - Temple Grounds - Hive Chamber A -------------- GF Gate MK VII -------------- - The MK VII Defense Gate is composed of Denzium. Invulverable to most weapons, though high-yield explosives are effective. Often used in conjunction with a remote scan access control panel. FOUND: Light Aether - Temple Grounds - Dynamo Chamber ============= SYSTEMS ============= --------- Bomb Slot --------- - Insert the Morph Ball into the slot, then detonate a Bomb. This will send energy from the slot to the device connected to it. FOUND: Light Aether - Temple Grounds - Command Chamber ------------- Grapple Point ------------- - To use the Grapple Beam, use L when the [grapple] icon appears. You can fire your weapons while attached to a grapple point. FOUND: Dark Aether - Dark Torvus Bog - Sacrificial Chamber NOTE: Is only a Log entry after you have the Grapple Beam. You can also find this scan anywhere there's a grapple point. ------------------ Kinetic Orb Cannon ------------------ - The purpose of the Kinetic Orb Cannon is unclear. It may have originally been designed for industrial use, then converted to a combat system in later times. FOUND: Light Aether - Temple Grounds - GFMC Compound ----------------- Spider Ball Track ----------------- - In Morph Ball mode, press and hold R when close to this type of surface. Use [control stick] to move the Ball along the track. Release R to disengage from the surface. Using the Boost ability when on a Spider Ball Track will rapidly launch the Spider Ball from the Track. Detonating a Morph Ball Bomb will briefly disengage the Ball from the track. FOUND: Light Aether - Sanctuary Fortress - Dynamo Works NOTE: Is only a Log entry after you have the Spider Ball. You can also find this scan anywhere there are Spider Ball Tracks. ------- Spinner ------- - Use the the Boost ability of the Morph Ball when inside a Spinner to activate the device it powers. FOUND: Light Aether - Torvus Bog - Forgotten Bridge NOTE: This can also be found in many other areas. ----------------- Wall Jump Surface ----------------- - This surface was designed to be used in conjunction with the Screw Attack system. Perform Screw Attacks while facing and touching wall to do a Wall Jump. FOUND: Dark Aether - Ing Hive - Central Hive West Transport ============== VEHICLES ============== ------- GFS Tyr ------- - The Anhur class is a state-of-the-art warship, designed to police and defend planetary systems. This ship, the GFS Tyr, has been heavily damaged. It appears that the crew have dismantled parts of the Tyr as well, possibly for use as makeshift defense systems. FOUND: Light Aether - Temple Grounds - GFMC Compound ------------ Pirate Skiff ------------ - Plans for the Shrike were recently stolen from a GF lab by the Space Pirates. Production began immediately, and the fast-moving skiff is now a part of most Pirate operations. It is used primarily as a troop transport, taking a fire team of troopers into action. The Shrike is unarmed, relying on the troops it carries for protection against hostile forces. FOUND: Light Aether - Agon Wastes - Biostorage Station (Alternatively, you can find one of these on the wall in Light Aether - Agon Wastes - Central Mining Station.) --------------- Samus's Gunship --------------- - Your Hunter class gunship is one of a kind, its distinct hull lines marking it to friend and foe alike. Custom built for you by the Federated Shipyards at Aliehs III, it contains a mobile energy recharge system and microfactories designed to produce ammunition. A sophisticated onboard computer stores mission data collected in the field for future reference. FOUND: Light Aether - Temple Grounds - Landing Site ----------------------------------------------------------------------------- | | | | | 4.00) INVENTORY | | | | | ----------------------------------------------------------------------------- The following is the information in the Inventory section of your menu. This is not my information: It comes straight from the game. ------------------------------------------------------------- | | | 4.10) ARMOR | | | ------------------------------------------------------------- --------- Dark Suit --------- - The Dark Suit protects against the toxis atmosphere of Dark Aether. SAMUS'S NOTES: This modification increases your defensive shielding. While the Dark Suit can resist the caustic effects of Dark Aether's environment, dark energy attacks will still cause damage. FOUND: ---------- Light Suit ---------- - The Light Suit is a fusion of Luminoth and Chozo battlesuit technology. SAMUS'S NOTES: The Suit is fully resistant to the effects of Dark Aether. The suit is also invulnerable to the effects of dark water. You can move through it without being impeded. The Light Suit is able to access the Luminoth energy transport system. You can ride these beams of energy between regions on Aether. FOUND: Light Aether - Great Temple - Main Energy Controller. You can get this from U-Mos as soon as you have returned the energy to the Agon, Torvus, and Sanctuary Temples. ---------- Varia Suit ---------- - The Varia Suit is an advanced Chozo exoskeleton modified for use by Samus Aran. SAMUS'S NOTES: The Varia Suit produces life-support functions and is well shielded from attack. The modular nature of the Varia Suit allows for the addition of weapons, Visors, and other gear as needed. The Varia Suit's shielding loses energy with each hit: collect energy when possible to keep the shielding charged. ------------------------------------------------------------- | | | 4.20) MISCELLANEOUS | | | ------------------------------------------------------------- ----------------------------------------- | 4.21) DARK TEMPLE KEYS | ----------------------------------------- ==================== DARK AGON KEYS ==================== ---------------------- Dark Agon Temple Key 1 ---------------------- - This Dark Temple Key is one of three needed to open the Dark Temple of Agon. SAMUS'S NOTES: You must collect all three keys to gain access to Agon's Dark Temple. FOUND: Dark Agon Wastes - Trial Tunnel. This is in a small room attached to the Dark Agon Temple. Just enter the room and grab the key. ---------------------- Dark Agon Temple Key 2 ---------------------- - This Dark Temple Key is one of three needed to open the Dark Temple of Agon. SAMUS'S NOTES: You must collect all three keys to gain access to Agon's Dark Temple. FOUND: Dark Agon Wastes - Doomed Entry. After taking the portal in Command Center, you'll end up here. It's pretty hard to miss, since it's sitting out in the open. ---------------------- Dark Agon Temple Key 3 ---------------------- - This Dark Temple Key is one of three needed to open the Dark Temple of Agon. SAMUS'S NOTES: You must collect all three keys to gain access to Agon's Dark Temple. FOUND: Dark Agon Wastes - Battleground. You'll be forced to fight several Ing to get this key. DON'T FORGET TO SCAN THE ING WEBTRAP that seals the door during this fight. It's a one-time-only scan. ====================== DARK TORVUS KEYS ====================== ------------------------ Dark Torvus Temple Key 1 ------------------------ - This Dark Temple Key is one of three needed to open the Dark Temple of Torvus. SAMUS'S NOTES: You must collect all three keys to gain access to Torvus's Dark Temple. FOUND: Dark Torvus Bog - Dark Torvus Arena. After defeating the Boost Guardian, roll through the tunnel and use the halfpipe in the main part of Dark Torvus Arena to reach an alcove in the wall. The key is just sitting there for you to swipe. ------------------------ Dark Torvus Temple Key 2 ------------------------ - This Dark Temple Key is one of three needed to open the Dark Temple of Torvus. SAMUS'S NOTES: You must collect all three keys to gain access to Torvus's Dark Temple. FOUND: Dark Torvus Bog - Undertemple Access. The infamous second Torvus key... No, you don't need Power Bombs or Spider Ball to get it. Get into LIGHT AETHER - HYDRODYNAMO SHAFT. Near the bottom, there is a large piece of machinery. Use your newly acquired Gravity Boost to get on top of the machinery, then go through the portal there. You'll end up in Undertemple Access, and they key will be right in front of your face. ------------------------ Dark Torvus Temple Key 3 ------------------------ - This Dark Temple Key is one of three needed to open the Dark Temple of Torvus. SAMUS'S NOTES: You must collect all three keys to gain access to Torvus's Dark Temple. FOUND: Dark Torvus Bog - Venomous Pond. Yet another key that's just sitting out in the open. You'll need the Grapple Beam to get it. There's a tunnel you can use near the door you first enter the room from. Roll through the tunnel, then stand up and use the Grapple Beam to get to the ledge with the key on it. =================== ING HIVE KEYS =================== --------------------- Ing Hive Temple Key 1 --------------------- - This Dark Temple Key is one of three needed to open the Dark Temple of the Ing Hive. SAMUS'S NOTES: You must collect all three keys to gain access to the Ing Hive's Dark Temple. FOUND: Ing Hive - Culling Chamber. There's a Spider Ball track leading into the glass thing in the wall. Use the tracks to get in the glass area, then grab the key. --------------------- Ing Hive Temple Key 2 --------------------- - This Dark Temple Key is one of three needed to open the Dark Temple of the Ing Hive. SAMUS'S NOTES: You must collect all three keys to gain access to the Ing Hive's Dark Temple. FOUND: Ing Hive - Hive Gyro Chamber. Use your Spider Ball to get on the orb thing in the center of the room. Carefully roll by the tentacles to the track at the top of the orb. Launch yourself to the circular track at the top, then launch yourself across it to grab the Dark Temple Key. --------------------- Ing Hive Temple Key 3 --------------------- - This Dark Temple Key is one of three needed to open the Dark Temple of the Ing Hive. SAMUS'S NOTES: You must collect all three keys to gain access to the Ing Hive's Dark Temple. FOUND: Ing Hive - Aerial Training Site. This key can't be gotten from the main part of the room. Instead, you'll have to use Screw Attack to wall-jump up the walls in Central Hive West Transport. There's a door at the top that leads to the area the key is in. ===================== SKY TEMPLE KEYS ===================== --- KEYS DARK AGON --- ---------------- Sky Temple Key 1 ---------------- - The key of J-Stl is one of nine needed to open the Sky Temple. SAMUS'S NOTES: You must collect all nine keys to gain access to the Sky Temple. FOUND: FOUND: Dark Agon Wastes - Battleground. Use the Annihilator to charge a beacon, which will let you get rid of the Ing in this room very easily. Then turn your Dark Visor on to see a series of moving platforms. Jump on them all the way to the last one, then shoot the Flying Ing Cache to make it appear. Destroy it while it's hovering above the ledge, then grab the Sky Temple Key. (You will need to enter this room from the upper part of Double Path.) ---------------- Sky Temple Key 2 ---------------- - The key of B-Stl is one of nine needed to open the Sky Temple. SAMUS'S NOTES: You must collect all nine keys to gain access to the Sky Temple. FOUND: Dark Agon Wastes - Dark Oasis. Use a Power Bomb to destroy the rock wall near the middle door. Jump in the right side of the water and use your Dark Visor to find a Flying Ing Cache. Destroy it and grab the Sky Temple Key from it. --- KEYS DARK TORVUS --- ---------------- Sky Temple Key 3 ---------------- - The key of S-Dly is one of nine needed to open the Sky Temple. SAMUS'S NOTES: You must collect all nine keys to gain access to the Sky Temple. FOUND: Dark Torvus Bog - Poisoned Bog. Drop into the water and search for a little alcove. Turn on your Dark Visor, and you'll see something red floating around. Shoot it, then turn off the Dark Visor. This is another Flying Ing Cache, so if you didn't scan the first one, scan this one. Then destroy it and take the Sky Temple Key it drops. ---------------- Sky Temple Key 4 ---------------- - The key of G-Sch is one of nine needed to open the Sky Temple. SAMUS'S NOTES: You must collect all nine keys to gain access to the Sky Temple. FOUND: Dark Torvus Bog - Dungeon. Jump into the water under the portal and turn around to find a new enemy on the ground nearby. Scan it for a Log entry, then use a Light Beam shot to activate the crystal above it. Roll through the hole behind it, turn left, and repeat the process with the second Watchdrone. In the area behind the second Watchdrone, use your Dark Visor to find a Flying Ing Cache, shoot it, and grab the Sky Temple Key it drops. --- KEYS HIVE --- ---------------- Sky Temple Key 5 ---------------- - The key of S-Jrs is one of nine needed to open the Sky Temple. SAMUS'S NOTES: You must collect all nine keys to gain access to the Sky Temple. FOUND: Ing Hive - Hive Entrance. Use Screw Attack to get to the other side of this area, then walk onto the bright yellow light to head up to the top area. Turn around and use the Screw Attack again to get to the upper part of the first area. Use your Dark Visor to find the Flying Ing Cache, then blast it and take the Sky Temple Key from it. ---------------- Sky Temple Key 6 ---------------- - The key of C-Rch is one of nine needed to open the Sky Temple. SAMUS'S NOTES: You must collect all nine keys to gain access to the Sky Temple. FOUND: Ing Hive - Hive Dynamo Works. Turn to the right and look back at the door when you enter the room. Use that Spider Ball track to Boost over to the floating globe, then Boost from the globe to the second globe, and finally, from the second globe to the track on the wall. Drop off onto the platform at the end of the room, then turn on your Dark Visor. Shoot the floating enemy you see there ONCE to make it appear. Turn off your Dark Visor, then scan the enemy for a Log entry if you need to. Destroy it, take the Sky Temple Key, then use Screw Attack to get back to the tunnel and exit the area. --- KEYS TEMPLE GROUNDS --- ---------------- Sky Temple Key 7 ---------------- - The key of D-Isl is one of nine needed to open the Sky Temple. SAMUS'S NOTES: You must collect all nine keys to gain access to the Sky Temple. FOUND: Sky Temple Grounds - Ing Reliquary. Head down the path to the left, then use your Dark Visor to find a Flying Ing Cache in the air. Blast it and take the Sky Temple Key. ---------------- Sky Temple Key 8 ---------------- - The key of M-Dhe is one of nine needed to open the Sky Temple. SAMUS'S NOTES: You must collect all nine keys to gain access to the Sky Temple. FOUND: Sky Temple Grounds - Defiled Shrine. Use an Annihilator shot to charge one of the safe zones, then watch as the Ing all walk right into it. Use the Dark Visor to find the Flying Ing Cache, then blast it and take the Sky Temple Key. ---------------- Sky Temple Key 9 ---------------- - The key of J-Fme is one of nine needed to open the Sky Temple. SAMUS'S NOTES: You must collect all nine keys to gain access to the Sky Temple. FOUND: Sky Temple Grounds - Accursed Lake. Scan one of the large things in front of you for a Log entry, then deal with the Warrior Ing. Work your way to the back-right of the room and turn on your Dark Visor. Shoot the Flying Ing Cache, then take the Sky Temple Key from it. ----------------------------------------- | 4.22) SUIT EXPANSIONS | ----------------------------------------- ------------------- Beam Ammo Expansion ------------------- - The Beam Ammp Expansion units increase the amount of Beam ammunition you can carry. SAMUS'S NOTES: Each Beam Ammo Expansion increases the amount of Beam ammunition you can carry by 50 units. You can reload your Beam Weapons at Ammo Stations. Your gunship has this capability as well. FOUND: Refer to section 2.01 for a list of Beam Ammo Expansion locations. ----------- Energy Tank ----------- - The Energy Tanks increase the power level abailable to your Suit's defense screens. SAMUS'S NOTES: Each Energy Tank increases your Suit's energy by 100 units. The more energy your Suit has, the longer you can stay alive. You can fully recharge your Energy Tanks at Save Stations. Your gunship has this capability as well. FOUND: Refer to section 2.02 for a list of Energy Tank locations. ---------------------- Energy Transfer Module ---------------------- - The Energy Transfer Module allows you to siphon power from Energy Controllers. SAMUS'S NOTES: The Energy Transfer Module has a power core fueled by light energy. The presence of this energy protects the user from Ing possession. Once you have siphoned all power from an Energy Controller on Dark Aether, you must return it to an Energy Controller on Aether. FOUND: Great Temple - Main Energy Controller. U-Mos will give this to you during your first visit to the Great Temple. ----------------- Missile Expansion ----------------- - The Missile Expansion units increase the amount of Missiles you can carry. SAMUS'S NOTES: Each Missile Expansion increases the number of Missiles you can carry by 5 units. You can reload your Missile Launcher at Ammo Stations. Your gunship has this capability as well. FOUND: Refer to section 2.03 for a list of Missile Expansion locations. -------------------- Power Bomb Expansion -------------------- - The Power Bomb Expansion units increase the amount of Power Bombs you can carry. SAMUS'S NOTES: Each Power Bomb Expansion increases the amount of Power Bombs you can carry by 1 unit. You can fully reload your Power Bombs at Ammo Stations. Your gunship has this capability as well. FOUND: Refer to section 2.04 for a list of Power Bomb Expansion locations. ------------------------------------------------------------- | | | 4.30) MORPH BALL SYSTEMS | | | ------------------------------------------------------------- ----------------------------------------- | 4.31) BOMB SYSTEMS | ----------------------------------------- --------------- Morph Ball Bomb --------------- - The Moprh Ball Bomb is the default weapon for the Morph Ball. Press A when in Morph Ball mode to drop a Morph Ball Bomb. SAMUS'S NOTES: The Morph Ball Bomb can be used to break cracked walls and activate certan devices. If the Morph Ball is near a Morph Ball Bomb when it explodes, it will be popped a short distance into the air. This is called a Bomb Jump. When a Morph Ball Bomb explodes, it must be close to the enemy to hit. The Morph Ball Bomb can destroy items made of Talloric Alloy. FOUND: Dark Agon Wastes - Dark Agon Temple. You will need all three Dark Agon Temple keys to get in, then you must defeat Amorbis to get the Dark Suit. ---------- Power Bomb ---------- - The Power Bomb is the strongest Morph Ball weapon. Press Y when in Morph Ball mode to drop a Power Bomb. SAMUS'S NOTES: Power Bombs do not have unlimited Ammo. Use them wisely. The Power Bomb can destroy many materials, including Denzium. Each Power Bomb Expansion you find will increase the number of Power Bombs you can carry by 1. FOUND: Dark Toruvs Bog - Undertemple. You will have to defeat the Power Bomb Guardian to get them. (Enter Undertemple through the portal in the back of Torvus Bog - Main Hydrochamber. You'll need the Spider Ball.) ----------------------------------------- | 4.32) MORPH BALLS | ----------------------------------------- ---------- Boost Ball ---------- - The Boost Ball can be used to increase the Morph Ball's speed for short periods. Press and hold B to charge, then release B to trigger a quick boost of speed. SAMUS'S NOTES: When charging, the longer you hold B, the longer (and faster) the Boost Charge will be. Throughout the environment you will encounter U-shaped channels known as half-pipes. Using the Boost Ball in these areas will let you reach higher places. Build a charge as you descend in the half-pipe, then trigger the Boost as you ascend the other side. This will give you the speed and momentum you need to reach new heights. You can damage some enemies by "boosting" into them. FOUND: Dark Torvus Bog - Dark Torvus Arena. You will have to defeat the Boost Guardian to get it. ---------- Morph Ball ---------- - The Morph Ball changes your Suit into a compact, mobile sphere. Press X to enter Morph Ball mode. Press X again to leave Morph Ball mode. SAMUS'S NOTES: Like the Varia Suit, the Morph Ball is modular. There are several modifications that can be added to improve performance. FOUND: (You start the game with this.) ----------- Spider Ball ----------- - The Spider Ball allows you to move the Morph Ball along magnetic rails. Press and hold R to activate the Spider Ball ability. SAMUS'S NOTES: Follow the magnetic rails to explore new areas. The Morph Ball Bomb can be used to trigger a Bomb Jump while attached to a rail. You can use the Boost ability to rapidly propel the Spider Ball away from magnetic rails. FOUND: Sanctuary Fortress - Dynamo Works. You will have to defeat the Spider Ball Guardian to get this. ------------------------------------------------------------- | | | 4.40) MOVEMENT SYSTEMS | | | ------------------------------------------------------------- ------------ Grapple Beam ------------ - The Grapple Beam allows you to swing back and forth from special points in the environment. Grapple Points appear in your Visor as a [grapple] icon. Press and hold L to fire the Grapple Beam. Hold L down to stay connected: let go to release. SAMUS'S NOTES: The Grapple Beam can be used to cross large gaps. Use [control stick] while grappling to swing in different directions. FOUND: Dark Torvus Bog - Sacrificial Chamber. You will have to defeat the Grapple Guardian. ------------- Gravity Boost ------------- - The Gravity Boost eliminates the effects of liquid on movement. SAMUS'S NOTES: While underwater, press and hold B after performing a Space Jump to activate the Gravity Boost. While using the Gravity Boost, you will slowly rise and move through a liquid environment. FOUND: Torvus Bog - Hydrochamber Storage. This is a tiny room off of Main Hydrochamber. After getting this item, you will have to fight the Alpha Blogg. ------------ Screw Attack ------------ - The Screw Attack allows you to transform into a mobile ball of deadly energy. After executing a Space Jump, press B repeatedly to initiate and perform the Screw Attack. Use [control stick] to steer while in Screw Attack mode. SAMUS'S NOTES: The Screw Attack has a limit of consecutive jumps. Striking enemies with the Screw Attack will damage them. Performing a Screw Attack while facing and touching a wall will execute a Wall Jump. Use the Wall Jump to travel great vertical distances. FOUND: Sanctuary Fortress - Vault. ---------------- Space Jump Boots ---------------- - The Space Jump Boots increase your leaping capability through the use of boot-mounted thrusters. Press B to jump, the press B again during the jump to use the Space Jump Boots. SAMUS'S NOTES: Timing is important when using the Space Jump Boots. Experiment to discover ways to increase the height and length of your jumps. FOUND: Dark Agon Wastes - Judgment Pit. You will have to defeat the Jump Guardian to get this item. ------------------------------------------------------------- | | | 4.50) VISORS | | | ------------------------------------------------------------- ------------ Combat Visor ------------ - The Combat Visor is your default Visor. It provides you with a Heads-Up Display (HUD) containing radar, mini-map, lock-on reticules, threat assessment, energy gauge, and Missile count. Press [up on the D-pad] to select the Combat Visor. SAMUS'S NOTES: Icons for the Arm Cannons you possess are shown in the lower-right corner of the Combat Visor. Icons for the Visors you possess are shown in the lower-left corner of the Combat Visor. FOUND: You start the game with this item. ---------- Dark Visor ---------- - The Dark Visor can detect interdimensional objects that are normally unseen. Press [right on the the D-pad] to select the Dark Visor. SAMUS'S NOTES: The Dark Visor will highlight most creatures as a targeting aid. FOUND: Dark Torvus Bog - Dark Torvus Temple. You will have to defeat Chykka to get this item. ---------- Echo Visor ---------- - The Echo Visor uses sound to detect unseen objects and enemies. Press [down on the D-pad] to select the Echo Visor. SAMUS'S NOTES: The Echo Visor can reveal invisible items, areas, and enemies. Use the Echo Visor to interact with sonic-based security systems. This Visor was designed to work a sonic-based Luminoth weapon system. FOUND: Ing Hive - Hive Summit. You will have to defeat Dark Samus to get this item. ---------- Scan Visor ---------- - The Scan Visor is used to collect data. Some devices will activate when scanned. Press [left on the D-pad] to select the Scan Visor. Move the Visor over illuminated targets, then press and hold L to scan them. Use [the D-pad] to select another available Visor or press A to turn the Visor off. SAMUS'S NOTES: Mission-critical scan targets will be red in color. Scanning enemies with this Visor can reveal their vulnerabilities. You will be unable to fire any weapons while the Scan Visor is active. Scanned data vital to the success of the mission is downloaded and stored in the Logbook section of the Pause Screen. FOUND: You start the game with this item. ------------------------------------------------------------- | | | 4.60) WEAPON SYSTEMS | | | ------------------------------------------------------------- ----------------------------------------- | 4.61) BEAM WEAPONS | ----------------------------------------- ---------------- Annihilator Beam ---------------- - The Annihilator Beam fires streams of light and dark energy. This Beam can seek single or multiple enemy targets. Press [down on the C stick] to select the Annnihilator Beam as your active weapon. SAMUS'S NOTES: When out of Light and Dark Ammo, you can charge the Annihilator Beam to fire a normal shot. The Annihilator Beam has a high-powered sonic aspect when fired, which can be used to manipulate sonic-powered devices. Annihilator Beam shots are very effective against both light and dark enemies. Charge the Annihilator Beam to fire a Disruptor blast. The Disruptor costs 5 Dark Ammo and 5 Light Ammo to fire. FOUND: Ing Hive - Hive Temple. You will have to defeat Quadraxis to get this item. ----------- Charge Beam ----------- - The Charge Beam allows you to increase the damage and effectiveness of the Arm Cannon. Press and hold A to charge the Arm Cannon, then release A to fire. SAMUS'S NOTES: The Charge Beam has a limited "tractor beam" capacity. Use it to pull small objects to you. There are Charge Combo enhancements scattered through the environment. They use the Charge Beam and the Missile Launcher in tandem to fire more effective blasts. The Charge Beam increases the performance of each Arm Cannon mode. FOUND: You start the game with this item. --------- Dark Beam --------- - The Dark Beam fires blasts of shadow energy. Shots fired from the Dark Beam can hinder enemies and objects as well. Press [right on the C stick] to select the Dark Beam as your active weapon. SAMUS'S NOTES: When out of Dark Ammo, you can charge the Dark Beam to fire a normal shot. Fire the Dark Beam to deactivate Crystals. Dark Beam blasts have limited effect on Ing and dark creatures. It takes several hits with the Dark Beam to hinder enemies and enshroud objects with dark matter. Charge the Dark Beam to fire an Entangler blast. Enemies struck by this blast will be enveloped in shadow tendrils for a few moments, unable to move or fire. The Entangler costs 5 Dark Ammo to fire. FOUND: Agon Wastes - Storage D. This is a small room off of Main Reactor. You will have to defeat Dark Samus to get this item. ---------- Light Beam ---------- - The Light Beam can shoot through multiple enemies. Hits from the Light Beam may set enemies on fire. Press [left on the C stick] to select the Light Beam as your active weapon. SAMUS'S NOTES: When out of Light Ammo, you can charge the Light Beam to fire a normal shot. Use the Light Beam to energize Crystals. The Light Beam is quite effective against dark creatures. A Light Beam shot will damage foes as long as they are in contact with it. Charge the Light Beam to fire a Lightblast of white-hot energy. Enemies struck by this blast will burn for a few moments. The Lightblast costs 5 Light Ammo to fire. FOUND: Dark Agon Wastes - Ing Cache 1. This is a small room off of Feeding Pit. ---------- Power Beam ---------- - The Power Beam is the default Arm Cannon. It has the best rate of fire. Press [up on the C stick] to select the Power Beam as your active weapon. SAMUS'S NOTES: The Power Beam can be used to open Blue Doors. If you see your shots ricochet, cease fire. The Power Beam is not working against that target. You can use the Power Beam to quickly clear an area of weak foes. FOUND: You start the game with this item. ----------------------------------------- | 4.62) CHARGE COMBOS | ----------------------------------------- ------------ Charge Combo ------------ - The Charge Combos allow you to fire the Missile Launcher and Arm Cannon together. The combined attacks are stronger than normal blasts. The Arm Cannon must be charged to use a Charge Combo. When your Arm Cannon is charged, press Y to fire the Charge Combo. SAMUS'S NOTES: Charge Combos fire one blast at a time. Each shot uses a number of Missiles. Some Beams use Ammo. When you use their Charge Combo, you will lose both Ammo and Missiles. --------- Darkburst --------- - The Darkburst is the Dark Charge Combo. This potent blast opens a rift to a dark dimension, pulling enemies to oblivion. SAMUS'S NOTES: Firing a Darkburst will cost you 5 Missiles and 30 Dark Ammo. The Darkburst is a slow-moving blast. It is of limited effect against agile and rapid-moving enemies. FOUND: Agon Wastes - Mining Station B. ---------- Sonic Boom ---------- - Sonic Boom is the Annihilator Charge Combo. It projects a wave of sonic force. SAMUS'S NOTES: Sonic Boom costs 5 Missiles, 30 Light Ammo, and 30 Dark Ammo to fire. The Sonic Boom is most effective against multiple targets in an area. FOUND: Dark Agon Wastes - Ing Cache 2. This is a tiny room off of Phazon Site. -------- Sunburst -------- - The Sunburst is the Light Charge Combo. It can damage targers in a wide area as it flies to its target. SAMUS'S NOTES: Each Sunburst shot requires 5 Missiles and 30 Light Ammo. Sunburst is a slow-moving blast. It is limited against speedy and agile targets. The Sunburst can set enemy targets and objects on fire. FOUND: Temple Grounds - Grand Windchamber ------------- Super Missile ------------- - The Super Missile is the Power Charge Combo. SAMUS'S NOTES: Each Super Missile shot costs 5 Missiles. FOUND: Torvus Bog - Torvus Temple. You'll have to fend off several Space Pirates to get this item. ----------------------------------------- | 4.63) MISSILE SYSTEMS | ----------------------------------------- ---------------- Missile Launcher ---------------- - The Missile Launcher adds ballistic weapon capability to the Arm Cannon. Press Y to fire the Missile Launcher. Press A to return to Beam mode. SAMUS'S NOTES: Missiles fired with a lock-on will seek their targets. Missiles can destroy objects made of Brinstone. There are Charge Combo enhancements scattered throughout the environment. They use the Missiles Launcher and the Charge Beam in tandem. To fire more effective blasts. Each Missile Expansion you find will increase the number of Missiles you can carry by 5. FOUND: Temple Grounds - GFMC Compound. Destroy the largest crate in the area to find the Missile Launcher. ----------------------- Seeker Missile Launcher ----------------------- - The Seeker Missile Launcher allows you to fire upon multiple targets simultaneously with the Missile Launcher. Press and hold Y to charge the Seeker Launcher. Press A to return to Beam Mode. SAMUS'S NOTES: Using freelook, move the targeting recticule around your area. You will lock on to each enemy you pass over, to a maximum of five targets. You can also lock onto single targets multiple times with the Seeker. Seeker Missiles fired with a lock-on will home in on their targets. FOUND: Temple Grounds - Hall of Honored Dead. You will not have to fight a boss battle to get this item, but you will have to complete an annoying Morph Ball puzzle. ----------------------------------------------------------------------------- | | | | | 5.00) LISTS WITHOUT DIRECTIONS | | | | | ----------------------------------------------------------------------------- ------------------------------------------------------------- | | |5.10) EXPANSION LIST WITHOUT DIRECTIONS (Expansion Checklist)| | | ------------------------------------------------------------- ----------------------------------------- | 5.11) BEAM AMMO EXPANSIONS | ----------------------------------------- Agon Wastes Central Mining Station Dark Torvus Bog Cache A Sanctuary Fortress Watch Station Sky Temple Grounds Profane Path ----------------------------------------- | 5.12) ENERGY TANKS | ----------------------------------------- Agon Wastes Bioenergy Production Mine Shaft Mining Access Mining Plaza Dark Torvus Bog Cache B Temple Grounds Fortress Transport Access Storage Cavern B Windchamber Gateway Torvus Bog Meditation Vista Temple Access Torvus Plaza Transit Tunnel East Sanctuary Fortress Reactor Core Watch Station Access ----------------------------------------- | 5.13) MISSILE EXPANSIONS | ----------------------------------------- NOTE: There are 255 total missiles in Echoes. There are only forty-nine expansions though, because the Missile Launcher and the Seeker Missile Launcher both add five missiles to your total capacity. Agon Wastes Command Center Main Reactor Mining Station A Portal Access A Sand Cache Sand Processing Storage A Storage B Storage C Transport Center Ventilation Area A Dark Agon Wastes Crossroads Ing Cache 4 Junction Site Warrior's Walk Dark Torvus Bog Undertemple Undertransit One Great Temple Transport A Access Transport B Access Ing Hive Aerial Training Site Hazing Cliff Torvus Bog Abandoned Worksite Forgotten Bridge Gathering Hall Hydrodynamo Station Path of Roots Plaza Access Portal Chamber Torvus Grove Torvus Lagoon Training Chamber Transit Tunnel South Underground Tunnel Sanctuary Fortress Central Area Transport West Dynamo Works Hall of Combat Mastery Main Research Sanctuary Map Station Sentinel's Path Temple Access Sky Temple Grounds Phazon Grounds Plain of Dark Worship War Ritual Grounds Temple Grounds Communication Area GFMC Compound Hive Chamber A Hive Chamber B Temple Assembly Site Transport to Agon Wastes ----------------------------------------- | 5.14) POWER BOMB EXPANSIONS | ----------------------------------------- Agon Wastes Sandcanyon Dark Agon Wastes Feeding Pit Dark Torvus Bog Putrid Alcove Sanctuary Fortress Sanctuary Entrance Main Gyro Chamber Transit Station Temple Grounds Dynamo Chamber Torvus Bog Great Bridge ------------------------------------------------------------- | | | 5.20) LOG BOOK LIST WITHOUT DIRECTIONS (Log Book Checklist) | | | ------------------------------------------------------------- NOTE: The room where each entry can be scanned first is listed, and some alternate locations for tricky items. Most entries can also be found in dozens of other locations. ------------------------------------------------------------- | 5.21) CREATURES | ------------------------------------------------------------- ----------------------------------------- | AETHER | ----------------------------------------- ============= AQUATIC ============= --- LARGE AQUATIC --- Alpha Blogg Torvus Bog - Hydrodynamo Shaft [or] Main Hydrochamber Blogg Torvus Bog - Hydrodynamo Station [or] Torvus Bog - Temple Transport Access --- SMALL AQUATIC --- Bloggling Torvus Bog - Catacombs Access [or] Hydrodynamo Station Hydlings Torvus Bog - Torvus Lagoon [or] Hydrodynamo Shaft ============ FLYING ============ --- LARGE FLYERS --- Shredder Torvus Bog - Torvus Lagoon Shriekbat Agon Wastes - Temple Access Shrieker Torvus Bog - Great Bridge --- SMALL FLYERS --- Lightflyer Great Temple - Transport B Access Lumite Agon Wastes - Plaza Access Sandbats Agon Wastes - Mining Plaza War Wasp Temple Grounds - Sacred Bridge [or] GFMC Compound ============ GROUND ============ --- PREDATORS --- Alpha Sandigger Agon Wastes - Agon Temple Alpha Splinter Great Temple - Temple Sanctuary Grenchler Torvus Bog - Forgotten Bridge Sandigger Agon Wastes - Mining Plaza Splinter Temple Grounds - Industrial Site Sporb Torvus Bog - Abandoned Worksite --- SURFACE PROWLERS --- Brizgee Agon Wastes - Mining Station A Green Kralee Temple Grounds - Industrial Site Kralee Agon Wastes - Mining Station B Krocuss Torvus Bog - Grove Access Lightbringer Dark Agon Wastes - Duelling Range Seedburster Torvus Bog - Training Access --- TUNNEL PROWLERS --- Pillbug Agon Wastes - Portal Terminal [or] Sanctuary Fortress - Dynamo Works Worker Splinter Temple Grounds - Hive Tunnel ================ MECHANOIDS ================ --- LARGE --- Ingsmasher Sanctuary Fortress - Reactor Access Mekenobite Sanctuary Fortress - Sanctuary Temple Quad CM Sanctuary Fortress - Reactor Core Quad MB Sanctuary Fortress - Reactor Core Watchdrone Dark Torvus Bog - Dungeon --- SMALL --- Diligence Class Drone Sanctuary Fortress - Dynamo Access Harmony Class Drone Great Temple - Transport C Access Mechlops Sanctuary Fortress - Dynamo Access Octopede Sanctuary Fortress - Power Junction Rezbit Sanctuary Fortress - Reactor Access Serenity Class Drone Sanctuary Fortress - Temple Transport Access --- STATIONARY --- Caretaker Class Drone Sanctuary Fortress - Main Research Growler Class Turret Temple Grounds - Trooper Security Station Humility Class Turret Agon Wastes - Biostorage Access Luminoth Turret Temple Grounds - Fortress Transport Access Vigilance Class Turret Agon Wastes - Central Mining Station ----------------------------------------- | DARK AETHER | ----------------------------------------- =============== DARKLINGS =============== --- DARKLING AQUATIC --- Dark Blogg Dark Torvus Bog - Training Chamber Dark Phlogus Dark Torvus Bog - Dark Forgotten Bridge --- DARKLING FLYERS --- Dark Shredder Dark Torvus Bog - Dark Torvus Temple Dark War Wasp Ing Hive - Vault Attack Portal Nightbarb Dark Agon Wastes - Feeding Pit --- DARKLING GROUND --- Dark Alpha Splinter Great Temple - Temple Sanctuary Dark Grenchler Dark Torvus Bog - Dungeon Dark Splinter Temple Grounds - GFMC Compund --- DARKLING MECHANOIDS --- Corrupted Sentreye Sky Temple Grounds - Abandoned Base Dark Diligence Drone Ing Hive - Hazing Cliff Dark Ingsmasher Ing Hive - Hive Portal Chamber Dark Quad CM Sanctuary Fortress - Sanctuary Temple Dark Quad MB Sanctuary Fortress - Sanctuary Temple --- DARKLING OFFWORLD --- Dark Missile Trooper Temple Grounds - Hive Chamber A Dark Pirate Commando Torvus Bog - Forgotten Bridge Dark Pirate Trooper Agon Wastes - Portal Terminal Dark Preed Dark Agon Wastes - Doomed Entry Dark Tallon Metroid Ing Hive - Hazing Cliff Dark Trooper Temple Grounds - Command Chamber ================= EMPEROR ING ================= Emperor Ing Body Sky Temple - Sanctum Emperor Ing Chrysalis Sky Temple - Sanctum Emperor Ing Eye Sky Temple - Sanctum Emperor Ing Head Sky Temple - Sanctum Mutated Emperor Ing Sky Temple - Sanctum =============== GUARDIANS =============== --- AMORBIS --- Amorbis 1 Dark Agon Wastes - Dark Agon Temple Amorbis 2 Dark Agon Wastes - Dark Agon Temple --- CHYKKA --- Chykka Dark Torvus Bog - Dark Torvus Temple Chykka Larva Dark Torvus Bog - Dark Torvus Temple Chyklings Dark Torvus Bog - Dark Torvus Temple Dark Chykka Dark Torvus Bog - Dark Torvus Temple --- QUADRAXIS --- Damaged Quadraxis Ing Hive - Hive Temple Final Head Module Ing Hive - Hive Temple Quadraxis Ing Hive - Hive Temple Shielded Head Module Ing Hive - Hive Temple Stunned Head Module Ing Hive - Hive Temple --- SUB GUARDIANS --- Bomb Guardian Agon Wastes - Agon Temple Boost Guardian Dark Torvus Bog - Dark Torvus Arena Grapple Guardian Dark Torvus Bog - Sacrificial Chamber Jump Guardian Dark Agon Wastes - Judgment Pit Power Bomb Guardian Dark Torvus Bog - Undertemple Spider Guardian Sanctuary Fortress - Dynamo Works ========= ING ========= Darkling Tentacle Dark Agon Wastes - Double Path Hunter Ing Dark Torvus Bog - Polluted Mire Inglet Dark Agon Wastes - Crossroads Ingstorm Ing Hive - Temple Security Access Ing Larva Swarm Ing Hive - Entrance Defense Hall Warrior Ing Dark Agon Wastes - Duelling Range ----------------------------------------- | OFFWORLD | ----------------------------------------- ================ DARK SAMUS ================ Dark Samus 1 Agon Wastes - Main Reactor Dark Samus 2 Sanctuary Fortress - Aerie Access Dark Samus 3 Ing Hive - Sky Temple Gateway Dark Samus 4 Ing Hive - Sky Temple Gateway ============== METROIDS ============== Infant Tallon Metroid Agon Wastes - Biostorage Station Tallon Metroid Agon Wastes - Biostorage Station ============= PIRATES ============= Pirate Aerotrooper Agon Wastes - Bioenergy Production Pirate Commando Torvus Bog - Torvus Grove Pirate Grenadier Agon Wastes - Command Center Pirate Trooper Agon Wastes - Mining Station A Preed Dark Agon Wastes - Doomed Entry ------------------------------------------------------------- | | | 5.22) LORE | | | ------------------------------------------------------------- ----------------------------------------- | LUMINOTH LORE | ----------------------------------------- =================== A-KUL'S CLUES =================== --- CADRE 1 CLUES --- B-Stl's Key Sky Temple Grounds - Sky Temple Gateway G-Sch's Key Sky Temple Grounds - Sky Temple Gateway J-Stl's Key Sky Temple Grounds - Sky Temple Gateway S-Dly's Key Sky Temple Grounds - Sky Temple Gateway --- CADRE 2 CLUES --- C-Rch's Key Sky Temple Grounds - Sky Temple Gateway D-Isl's Key Sky Temple Grounds - Sky Temple Gateway J-Fme's Key Sky Temple Grounds - Sky Temple Gateway M-Dhe's Key Sky Temple Grounds - Sky Temple Gateway S-Jrs's Key Sky Temple Grounds - Sky Temple Gateway ============== CONFLICT ============== --- FINAL PHASE --- Sanctuary Falls Sanctuary Fortress - Watch Station Twilight Sanctuary Fortress - Sanctuary Entrance --- FIRST PHASE --- Dark Aether Torvus Bog - Torvus Energy Controller New Weapons Torvus Bog - Gathering Hall Our War Begins Torvus Bog - Underground Tunnel Recovering Energy Torvus Bog - Training Chamber The New Terror Torvus Bog - Catacombs --- SECOND PHASE --- Agon Falls Sanctuary Fortress - Sanctuary Energy Controller Shattered Hope Sanctuary Fortress - Main Gyro Chamber The Final Crusade Sanctuary Fortress - Hall of Combat Mastery The Sky Temple Temple Grounds - Fortress Transport Access Torvus Falls Sanctuary Fortress - Main Research ============= HISTORY ============= --- DARK AGE --- Age of Anxiety Temple Grounds - Meeting Grounds Cataclysm Agon Wastes - Mining Station A The Ing Attack Torvus Bog - Path of Roots The World Warped Temple Grounds - Path of Eyes --- GOLDEN AGE --- Light of Aether Agon Wastes - Portal Terminal Origins Great Temple - Main Energy Controller Our Heritage Temple Grounds - Transport to Agon Wastes Paradise Agon Wastes - Mining Plaza Saving Aether Agon Wastes - Agon Energy Controller The Stellar Object Agon Wastes - Mining Station B ==================== KEYBEARER LORE ==================== --- CADRE 1 --- A-Kul's Testament Sky Temple Grounds - Sky Temple Gateway B-Stl's Testament Agon Wastes - Main Reactor G-Sch's Testament Torvus Bog - Catacombs J-Stl's Testament Agon Wastes - Central Mining Station S-Dly's Testament Torvus Bog - Torvus Lagoon --- CADRE 2 --- C-Rch's Testament Sanctuary Fortress - Dynamo Works D-Isl's Testament Temple Grounds - Storage Cavern A J-Fme's Testament Temple Grounds - Industrial Site M-Dhe's Testament Temple Grounds - Landing Site S-Jrs's Testament Sanctuary Fortress - Sanctuary Entrance ----------------------------------------- | SPACE PIRATE LOGS | ----------------------------------------- ============= CYCLE 4 ============= Log 44681 Agon Wastes - Command Center Log 48853 Agon Wastes - Command Center ============= CYCLE 5 ============= Log 50086 Agon Wastes - Command Center Log 54421 Agon Wastes - Command Center ============= CYCLE 6 ============= Log 62217 Agon Wastes - Command Center Log 63622 Agon Wastes - Biostorage Station Log 67135 Agon Wastes - Save Station C Log 69898 Agon Wastes - Storage D ============= CYCLE 7 ============= Log 70136 Agon Wastes - Security Station B Log 71599 Agon Wastes - Central Mining Station ----------------------------------------- | TROOPER LOGS | ----------------------------------------- =============== FORCE ONE =============== CAPT A Exeter Temple Grounds - GFMC Compound LCPL J Brode Temple Grounds - GFMC Compound PFC G Haley Temple Grounds - GFMC Compound PFC I Crany Temple Grounds - GFMC Compound PFC S Milligan Temple Grounds - GFMC Compound SPC F Triplette Temple Grounds - GFMC Compound =============== FORCE TWO =============== GSGT C Benet Temple Grounds - Command Chamber PFC E Denys Temple Grounds - Sacred Bridge PFC L Brouda Temple Grounds - Communication Area PFC M Veroni Temple Grounds - Collapsed Tunnel SPC B Reevs Temple Grounds - Command Chamber SPC M Angseth Temple Grounds - Trooper Security Station ------------------------------------------------------------- | | | 5.23) RESEARCH | | | ------------------------------------------------------------- ----------------------------------------- | AETHER STUDIES | ----------------------------------------- ============ AETHER ============ Aether Agon Wastes - Command Center Dark Portal Agon Wastes - Portal Terminal Energy Controller Great Temple - Main Energy Controller U-Mos Great Temple - Main Energy Controller ================= DARK AETHER ================= Dark Aether Agon Wastes - Command Center Light Portal Dark Agon Wastes - Portal Site Phazon Agon Wastes - Main Reactor ----------------------------------------- | BIOLOGY | ----------------------------------------- ============= COCOONS ============= Metroid Cocoon Agon Wastes - Biostorage Station Splinter Cocoon Temple Grounds - Temple Assembly Site [or] Temple Grounds - Dynamo Chamber (above the gates) War Wasp Hive Temple Grounds - Sacred Path [or] GFMC Compound =============== DARKLINGS =============== Dormant Ingclaw Sky Temple Grounds - Accursed Lake Ingclaw Dark Agon Wastes - Watering Hole Ing Webtrap Dark Agon Wastes - Battleground Webling Dark Agon Wastes - Feeding Pit Access ================= ING STORAGE ================= Bladepod Dark Agon Wastes - Portal Site Flying Ing Cache Ing Hive - Hive Dynamo Works [or] (in any Sky Temple Key location) Ingsphere Cache Dark Torvus Bog - Dark Forgotten Bridge Ingworm Cache Ing Hive - Culling Chamber ================ PLANTFORMS ================ Agon Bearerpod Agon Wastes - Transport to Temple Grounds Bloatsac Torvus Bog - Forgotten Bridge Blueroot Tree Agon Wastes - Save Station A Sandgrass Agon Wastes - Plaza Access Torvus Bearerpod Torvus Bog - Transport to Temple Grounds Torvus Hanging Pod Torvus Bog - Temple Transport Access ----------------------------------------- | LUMINOTH TECHNOLOGY | ----------------------------------------- =================== LIFT CRYSTALS =================== Dark Lift Crystal Dark Agon Wastes - Hall of Stairs Liftvine Crystal Dark Torvus Bog - Brooding Ground Light Lift Crystal Dark Agon Wastes - Doomed Entry [or] Dark Agon Wastes - Hall of Stairs [or] Dark Agon Wastes - Feeding Pit =================== LIGHT BEACONS =================== Energized Beacon Dark Agon Wastes - Feeding Pit Light Beacon Dark Agon Wastes - Portal Site Nullified Beacon Dark Agon Wastes - Doomed Entry Super Beacon Ing Hive - Aerial Training Site ==================== LIGHT CRYSTALS ==================== Energized Crystal Dark Agon Wastes - Feeding Pit Light Crystal Dark Agon Wastes - Portal Site Nullified Crystal Dark Agon Wastes - Doomed Entry Super Crsytal Ing Hive - Aerial Training Site ====================== UTILITY CRYSTALS ====================== Dark Sentinel Crystal Dark Torvus Bog - Dark Forgotten Bridge Sentinel Crystal Torvus Bog - Forgotten Bridge ----------------------------------------- | MECHANISMS | ----------------------------------------- ================= GF SECURITY ================= GF Bridge (MK II Bridge) Temple Grounds - Industrial Site GF Gate MK VI Temple Grounds - Hive Chamber A GF Gate MK VII Temple Grounds - Dynamo Chamber ============= SYSTEMS ============= Bomb Slot Temple Grounds - Command Chamber Grapple Point Dark Torvus Bog - Sacrificial Chamber Kinetic Orb Cannon Temple Grounds - GFMC Compound Spider Ball Track Sanctuary Fortress - Dynamo Works Spinner Torvus Bog - Forgotten Bridge Wall Jump Surface Ing Hive - Central Hive West Transport ============== VEHICLES ============== GFS Tyr Temple Grounds - GFMC Compound Pirate Skiff Agon Wastes - Biostorage Station [or] Agon Wastes - Central Mining Station Samus's Gunship Temple Grounds - Landing Site ----------------------------------------------------------------------------- | | | | | 6.00) MISSABLE SCANS | | | | | ----------------------------------------------------------------------------- This list contains all of the Log Book entries that you can permanently miss in this game. I THINK IT DOES, anyway. If I have an item listed that you can always scan in some obscure location or something, please let me know as soon as possible. If I've left something off the list, please notify me as soon as possible. I've arranged these in the order you would encounter them if you were following my walkthrough. It should be fairly close to the order you'd encounter them in other walkthroughs too. Note that some of them appear in more locations than I've listed. I only listed the first location you encounter them for most of the entries. --------------- Samus's Gunship --------------- - This entry will change during the mission, so scan it right when the game starts to avoid causing yourself any unwanted grief. FOUND: Temple Grounds - Landing Site -------------- GF Gate MK VII -------------- - I argued with a friend over this one for about an hour... After that, we agreed it should be listed here. If, for WHATEVER STUPID REASON, you destroy these gates before scanning them, you will not be able to scan them again. FOUND: Temple Grounds - Dynamo Chamber -------------------- Growler Class Turret -------------------- - Make sure you scan one of these as soon as possible in Trooper Security Station, since they will disappear early in the game. FOUND: Light Aether - Temple Grounds - Trooper Security Station ------------------ Kinetic Orb Cannon ------------------ - Scan the first one of these in GFMC Compound before you scan the terminal to activate it. If you somehow manage to actiavate all of them without scanning one first, you're out of luck. FOUND: Temple Grounds - GFMC Compound -------------- Alpha Splinter -------------- - This scan is only available during the first part of the battle in Temple Sanctuary when you first enter it. Scan it right after the battle starts to avoid missing it. FOUND: Great Temple - Temple Sanctuary ------------------- Dark Alpha Splinter ------------------- - Alpha Splinter will turn into this half way through the fight. Make sure you scan it before you finish the battle. FOUND: Great Temple - Temple Sanctuary -------------- Pirate Trooper -------------- - These are mainly a story based enemy. Scan one when they first appear in Mining Station A so you won't forget later. FOUND: Agon Wastes - Mining Station A --------------- Alpha Sandigger --------------- - This scan is only available in the first part of the battle in Agon Temple. Scan it as soon as the battle starts. FOUND: Agon Wastes - Agon Temple ------------- Bomb Guardian ------------- - A boss fight, so it's obviously a missable scan entry. It'll be the second scan in the fight with the Alpha Sandigger. FOUND: Agon Wastes - Agon Temple ------------ Lightbringer ------------ - Scan this the first time you're in Duelling Range, since they vanish shortly after that. FOUND: Dark Agon Wastes - Duelling Range ------------- Jump Guardian ------------- - Make sure you scan this when you fight it (when getting Space Jump). FOUND: Dark Agon Wastes - Judgment Pit ---------------------- Vigilance Class Turret ---------------------- - Two pirates will jump into these during your first visit to Central Mining Station. Scan one of them before you knock the pirates out, since scanning them while empty will not give you the Log Book entry. FOUND: Agon Wastes - Central Mining Station ------------ Dark Samus 1 ------------ - Duh, a boss fight. Make sure you scan her. FOUND: Agon Wastes - Main Reactor ------- Webling ------- - These are rare, and they don't respawn after you destroy them. Make sure you scan one as soon as you enter Feeding Pit Access. FOUND: Dark Agon Wastes - Feeding Pit Access ----------- Ing Webtrap ----------- - When you enter Battleground, you'll have to fight off some Ing. Check the door in that room during the fight for the Ing Webtrap, since that's the only time it will ever appear. FOUND: Dark Agon Wastes - Battleground --------- Amorbis 1 --------- - Scan this in the first part of the battle to add it to your Log Book. FOUND: Dark Agon Wastes - Dark Agon Temple --------- Amorbis 2 --------- - Scan Amorbis while it's attached to the center black ball to get this scan. FOUND: Dark Agon Wastes - Dark Agon Temple -------- Shredder -------- - Scan one of these as soon as you enter Torvus Lagoon for the first time, since they were gone after that. FOUND: Torvus Bog - Torvus Lagoon --------------- Pirate Commando --------------- - These are mainly a story based enemy. Make sure you scan one when they first appear in Torvus Grove so you don't miss it. FOUND: Torvus Bog - Torvus Grove -------------- Boost Guardian -------------- - Scan it as soon as you can when you fight it. FOUND: Dark Torvus Bog - Dark Torvus Arena -------------------- Dark Missile Trooper -------------------- - This enemy will not appear until part of the way through the game. He's the only one of his kind, and will not respawn after defeating him. FOUND: Temple Grounds - Hive Chamber A ----------- Alpha Blogg ----------- - You can scan this in Hydrodynamo Shaft on your way to get the Gravity Boost. If you fail to scan it there, you must scan it during the fight in Main Hydrochamber, or it's gone for good. FOUND: Torvus Bog - Hydrodynamo Shaft Torvus Bog - Main Hydrochamber ---------------- Grapple Guardian ---------------- - Only one of these in the game, so make sure you scan it during the fight. FOUND: Dark Torvus Bog - Sacrificial Chamber ------------ Chykka Larva ------------ - Scan Chykka while it's in the water for this scan. FOUND: Dark Torvus Bog - Dark Torvus Temple ------------- Dark Shredder ------------- - These only appear during the beginning part of the Chykka battle, so scan one as soon as they appear. FOUND: Dark Torvus Bog - Dark Torvus Temple ------ Chykka ------ - Scan it before you defeat it's first flying form. FOUND: Dark Torvus Bog - Dark Torvus Temple ----------- Dark Chykka ----------- - Scan Chykka near the end of the fight for this scan. FOUND: Dark Torvus Bog - Dark Torvus Temple --------- Chyklings --------- - These enemies will be released from Chykka during the battle. FOUND: Dark Torvus Bog - Dark Torvus Temple ------------ Dark Quad CM ------------ - You'll encounter two of these in Sanctuary Temple when you first visit it. They can also be present in the Quadraxis battle. FOUND: Sanctuary Fortress - Sanctuary Temple Ing Hive - Hive Temple ------------ Dark Quad MB ------------ - You'll encounter two of these in Sanctuary Temple when you first visit it. They can also be present in the Quadraxis battle. FOUND: Sanctuary Fortress - Sanctuary Temple Ing Hive - Hive Temple --------------- Spider Guardian --------------- - You have to scan this thing as soon as you enter Dynamo Works from Workers Path the first time. It won't be obvious at first; it rolls in and out of the blue things on the sides of the tunnel. FOUND: Sanctuary Fortress - Dynamo Works ------------------- Power Bomb Guardian ------------------- - One of a kind, so make sure you scan it as soon as the battle starts. FOUND: Dark Torvus Bog - Undertemple ---------- Ingsmasher ---------- - These things are the robots on the walls in Sanctuary Fortress. They'll become active during your second visit to Sanctuary Fortress. Once you destroy all of the ones on the walls, they're gone for good. FOUND: Sanctuary Fortress - Reactor Access ------------ Dark Samus 2 ------------ - Yet another boss fight. Don't forget to scan her. FOUND: Sanctuary Fortress - Aerie Access --------------------- Caretaker Class Drone --------------------- - You'll have to fight this thing later. Scan it as soon as you enter Main Research for the first time, since there's no way to scan it after you start fighting it. FOUND: Sanctuary Fortress - Main Research --------- Quadraxis --------- - Scan Quadraxis at the very start of the fight for this scan. FOUND: Ing Hive - Hive Temple ----------------- Damaged Quadraxis ----------------- - Scan the leg portion of Quadraxis after knocking out the knees to get this scan. FOUND: Ing Hive - Hive Temple -------------------- Shielded Head Module -------------------- - Scan the head immediately after knocking out its knees. FOUND: Ing Hive - Hive Temple ------------------- Stunned Head Module ------------------- - Scan the head after destroying the emitters on it. FOUND: Ing Hive - Hive Temple ----------------- Final Head Module ----------------- - Scan the flying head near the end of the battle for this scan. FOUND: Ing Hive - Hive Temple ---------------- Flying Ing Cache ---------------- - You'll have a chance to scan these nine times, one for every Sky Temple Key you have to find. After you destroy those nine, there will be no more. FOUND: Ing Hive - Hive Dynamo Works (Alternatively, these can be found in every room that contains a Sky Temple Key. Make sure you scan one of the nine before destroying it, as they will not spawn again.) ----------- B-Stl's Key ----------- - If you step on the elevator in Sky Temple Gateway with the keys, the ring they're on will drop, and you won't be able to scan them anymore. Make sure you scan all nine of them before you step on the hologram to avoid this. FOUND: Sky Temple Grounds - Sky Temple Gateway ----------- G-Sch's Key ----------- - If you step on the elevator in Sky Temple Gateway with the keys, the ring they're on will drop, and you won't be able to scan them anymore. Make sure you scan all nine of them before you step on the hologram to avoid this. FOUND: Sky Temple Grounds - Sky Temple Gateway ----------- J-Stl's Key ----------- - If you step on the elevator in Sky Temple Gateway with the keys, the ring they're on will drop, and you won't be able to scan them anymore. Make sure you scan all nine of them before you step on the hologram to avoid this. FOUND: Sky Temple Grounds - Sky Temple Gateway ----------- S-Dly's Key ----------- - If you step on the elevator in Sky Temple Gateway with the keys, the ring they're on will drop, and you won't be able to scan them anymore. Make sure you scan all nine of them before you step on the hologram to avoid this. FOUND: Sky Temple Grounds - Sky Temple Gateway ----------- C-Rch's Key ----------- - If you step on the elevator in Sky Temple Gateway with the keys, the ring they're on will drop, and you won't be able to scan them anymore. Make sure you scan all nine of them before you step on the hologram to avoid this. FOUND: Sky Temple Grounds - Sky Temple Gateway ----------- D-Isl's Key ----------- - If you step on the elevator in Sky Temple Gateway with the keys, the ring they're on will drop, and you won't be able to scan them anymore. Make sure you scan all nine of them before you step on the hologram to avoid this. FOUND: Sky Temple Grounds - Sky Temple Gateway ----------- J-Fme's Key ----------- - If you step on the elevator in Sky Temple Gateway with the keys, the ring they're on will drop, and you won't be able to scan them anymore. Make sure you scan all nine of them before you step on the hologram to avoid this. FOUND: Sky Temple Grounds - Sky Temple Gateway ----------- M-Dhe's Key ----------- - If you step on the elevator in Sky Temple Gateway with the keys, the ring they're on will drop, and you won't be able to scan them anymore. Make sure you scan all nine of them before you step on the hologram to avoid this. FOUND: Sky Temple Grounds - Sky Temple Gateway ----------- S-Jrs's Key ----------- - If you step on the elevator in Sky Temple Gateway with the keys, the ring they're on will drop, and you won't be able to scan them anymore. Make sure you scan all nine of them before you step on the hologram to avoid this. FOUND: Sky Temple Grounds - Sky Temple Gateway ----------------------------------------------------------------------------- | | | | | 7.00) END | | | | | ----------------------------------------------------------------------------- ------------------------------------------------------------- | | | 7.01) VERSION HISTORY | | | ------------------------------------------------------------- -------------------- November 30th, 2004: -------------------- Posted the entire walkthrough for a perfect file, the beam ammo list, the power bomb list, the energy tank list, and part of the log book section. I'm aware there are flaws in this version of the guide, and I'm hoping some of the people reading it will help me with corrections and suggestions. ------------------- December 3rd, 2004: ------------------- Added the complete missile expansion section and a large portion of the Log Book section. Fixed several errors I found along the way. ------------------- December 8th, 2004: ------------------- Fixed my stupid suggestions for shortcuts in getting a Sky Temple Key and a Power Bomb Expansion after a few people had problems. Added a section at the beginning of the guide for the various temple keys, and corrected a bunch of small typing errors. Copied down a bunch of the little entry things from the game in the Log Book section. There are still a ton of entries to copy, but I have finals starting tomorrow morning, so it will still be quite some time before I finish them all. -------------------- December 12th, 2004: -------------------- Added a large section of the Log Book entries. Also fixed several spelling errors and missing format pieces. -------------------- December 14th, 2004: -------------------- Completed the Log Book section, started the Inventory section, and corrected a few more small errors I found in the process. -------------------- December 16th, 2004: -------------------- Added quite a bit to the Inventory section, corrected some additional typing errors, and added in some other forms of contact information. (I originally left my AIM and Email out due to finals. I didn't have the time to deal with them, but now I do, so by all means, feel free to IM/Email me if you need help or have a comment/suggestion/complaint.) -------------------- December 17th, 2004: -------------------- Finished the Inventory section and fixed some small errors. -------------------- December 21st, 2004: -------------------- More minor typing corrections and a few clarifications added. Also added a section with the locations of all the expansions and Log Book entries without the specific directions for people to use if they want a checklist or just want to figure out how to get each one on their own. ------------------ January 1st, 2005: ------------------ Added a Missable Scans list, which is what a lot of people call a "Red Entry" list. Also corrected and clarified a few things due to emails and IMs I got from people having trouble with a few sections. ------------------ January 7th, 2005: ------------------ Some minor corrections and a few clarifications (like the portal in Forgotten Bridge where tons of players had problems). ------------------- January 27th, 2005: ------------------- Minor adjustments. Also altered the copyright info. I'd be cleaning more of this guide up, but I'm busy with a few other current projects, so it could be quite some time before I get around to pollishing this one. -------------------- February 14th, 2005: -------------------- A few tiny corrections I noticed while answering emails. ------------------------------------------------------------- | | | 7.02) CLOSING | | | ------------------------------------------------------------- I'm aware that this guide contains some flaws. Please, if you find something as minor as a typo, let me know about it. I'm also very open for suggestions on content, format, and so forth. If you have a suggestion, comment, complaint, request, or if you just want some help, please let me know. There are several ways you can contact me, all of which are listed in order of preference: You can find me on Gensou from about 6pm to 2am CST almost every day of the week. There's an Echoes board there, so just leave your message there and I'll get back to you as fast as possible. http://gensou.us/boards AIM: Deuce ex Defcon [or] Defcon9Nine9 I'm on AIM 99% of the time I'm on my computer. If I'm not on AIM, chances are pretty good I'm at work, class, or otherwise occupied. Also note that I am not particularly interested in holding drawn out conversations with you about Echoes or any other topic. Get to the point as fast as possible, please. If you want to socialize, go to Gensou, and I'll be happy to chat with you about anything you want. EMAIL: cmstale@ilstu.edu Make sure you stick "Metroid" or "Echoes" or something similar in your subject field. ISU has horrible problems with viruses, so Emails are always iffy... If you want to be absolutely sure you have my attention, the best way is by posting on Gensou. Second best is AIM, and the worst of the three choices is Email, since it tends not to work quite often, and I usually only check it a few times a day. X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X DEUCE EX DEFCON X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X