,###### ####### ####### ######### ##### ## ##### ### ## ## ## ## ## ##### ##### # ## ## ########## ###### ### ###'## ##'## ##, ## #`## ## ## ##### ## ## ### ### #### ## ## ##### ##' ## ## ###.## # ## ## ## ## ##. ,### ### ### ## ## ## # ## ### ## ## ###### #.## ## ## ##### `### #### ### ### #### ##### ##. ## ##.## ##`### ### ##### ### ## ## ,#### ### ### ##### ## # ##### ### ## `## ## #### ##### ## ## #####, ######## ## ## ## ### ## ## ## ##### ####### ## `###' ### #### %%%%%%%%%% %%%%%%%% # %%%%%%%%%% %%%%%%%% %%%%%% %%%' %%%%%% %%% %%%%%% %%% %%%%%% %%% %%%%%% %%% %%%%%% %%% %%%%%% %%% %%%%%% %%% %%%%%%%% %%%%%% %%%% %% ASCII created by Wiej _______________________________________________________________________________ D R A G O N Q U E S T V : H A N D O F T H E H E A V E N L Y B R I D E _______________________________________________________________________________ W A L K T H R O U G H / F A Q _______________________________________________________________________________ Platform: DS Written by threetimes Developer: ArtePiazza May 25th 2009 Publisher: Square Enix Latest Version: 1.63 Release: February 2009 Update: January 2011 _______________________________________________________________________________ Update 18th May 2011: News about Saikyo Mog's recovery from cancer in the Donations requrest at the end of the FAQ. ------------------------------------------------------------------------------- TABLE OF CONTENTS ................................................ SEARCH CODE ------------------------------------------------------------------------------- To find a section of the guide select the Edit option on your toolbar and then Find and type the code. Or use Ctrl +F, (it's the Apple button for Macs +F) to bring up a box where you can type in the code. I. INTRODUCTION .................................................... *INTRO II. GAME BASICS ..................................................... *BASIC III. HINTS AND TIPS .................................................. *TIPS IV. THE WALKTHROUGH ................................................. *WALK PART ONE (GENERATION 1) ......................................... *WALK1 Prologue ........................................................ *W01 Littlehaven ..................................................... *W02 Whealbrook ...................................................... *W03 Whealbrook Adit (Cave) .......................................... *W04 Roundbeck ....................................................... *W05 Uptaten Towers .................................................. *W06 Faerie Lea ...................................................... *W07 Dwarf's Den ..................................................... *W08 The Winter Palace ............................................... *W09 Coburg .......................................................... *W10 Ancient Ruins ................................................... *W11 PART TWO (GENERATION 2) ......................................... *WALK2 Prologue ........................................................ *W12 Heaven's Above Abbey ............................................ *W13 Fortuna and Casino .............................................. *W14 i. Fortuna Casino (Optional) ii. Fortuna T'n'T Board (Optional) Whealbrook Again ................................................ *W15 Whealbrook Adit (Second Part) ................................... *W16 Roundbeck Again ................................................. *W17 Coburg Castle ................................................... *W18 Abovitall Tower ................................................. *W19 Littlehaven and the Big Book of Beasts .......................... *W20 Lodestar Harbour ................................................ *W21 Hay ............................................................. *W22 Scary Lair ...................................................... *W23 Zoomingale ...................................................... *W24 Coburg Castle and Revisits ...................................... *W25 Scuttlebutt ..................................................... *W26 Tunnel to Mostroferrato ......................................... *W27 Mostroferrato ................................................... *W28 Mount Magmageddon ............................................... *W29 Stockenbarrel ................................................... *W30 Cataract Caves .................................................. *W31 Marriage ........................................................ *W32 Sailing the Seas (Optional) ..................................... *W33 i. Pontoon and Ventuno Casino Ship ii. Ventuno T'n'T Board iii. Dominicus's Dominion iv. Knick-Knackatory Helmunaptra ..................................................... *W34 Knot Welcome Inne ............................................... *W35 Mount Batten .................................................... *W36 Battenberg ...................................................... *W37 Pass to Gotha ................................................... *W38 Gotha Castle .................................................... *W39 Rite of Passage ................................................. *W40 Knightmare Tower ................................................ *W41 PART THREE (GENERATION 3) ....................................... *WALK3 Prologue ........................................................ *W42 Helmunaptra and Other Visits .................................... *W43 Sailing the Seas (Optional) ..................................... *W44 i. Moot Point ii. The Porgie Estate iii. Auction House Estuary Sanctuary ............................................... *W45 Lofty Peak (and Magic Key Doors) ................................ *W46 Stairway to Zenithia ............................................ *W47 Diggery Pokery .................................................. *W48 Zenithia (Water Castle).......................................... *W49 Neverglade ...................................................... *W50 Faerie Lea Again .................................................*W51 i. Spring T'n'T Board (Optional) ii. Dwarf Cave (Optional) Faerie Palace ................................................... *W52 Zenithia Restored ............................................... *W53 Talon Tower ..................................................... *W54 The Ultimate Key (Bjorn) ........................................ *W55 Mantleplace (Optional) .......................................... *W56 Crocodilopolis .................................................. *W57 From Estuary Sanctuary To Nadiria (Underworld) .................. *W58 Precaria ........................................................ *W59 i. From Precaria to Mt. Zugzwang ii. Nadiria T'n'T Board (Optional) Mount Zugzwang .................................................. *W60 Estark's Labyrinth (Optional).................................... *W61 i. Stark Raving T'n'T Board (Optional) V. LISTS ........................................................... *LISTS 01. Shops ....................................................... *L01 02. Skills And Spells. .......................................... *L02 03. Human Characters' Skills, Spells and Equipment............... *L03 04. Items ....................................................... *L04 05. Equipment ................................................... *L05 06. Weapons ..................................................... *L06 07. Knick-Knacks ................................................ *L07 08. Mini Medal Locations And Rewards ............................ *L08 09. Mini-Games .................................................. *L09 10. T'n'T Boards ................................................ *L10 11. Monster Guide ............................................... *L11 12. Recruitable Monsters' Equipment/Spells/Locations ............ *L12 13. Zoom Locations and World Map ................................ *L13 14. F.A.Q.S. .................................................... *L14 VI. CREDITS ......................................................... *CREDIT VII. VERSION HISTORY ................................................. *VERS VIII. LEGAL BIT AND CONTACT ........................................... *LEGAL =============================================================================== I. I N T R O D U C T I O N ............................................*INTRO =============================================================================== I was not intending to write a FAQ for DQV, but the further I got into the game the more I fell in love with it, and wanted to discover as much as I could. The best way to ensure this was to write a walkthrough, and so I've included the kinds of things I wanted to know, for example: what increases to attack and defence the equipment has, and what I'm supposed to do next, when I've just spent hours gambling at the Casino and totally forgotten. I played the (EU) game for the first time without any prior knowledge of the story, and that's the best way if you can manage it. Therefore, I've tried not to spoil the story, though sometimes my enthusiasm might get the better of me! Anyway, that's why I've given place names in the contents, and divided the walkthrough into three parts, (the three 'generations') so you can look up a particular location and not find out more that you might want to know, for that point in the game. =============================================================================== II. G A M E B A S I C S ............................................. *BASIC =============================================================================== 01. Controls 02. Saving Your Game 03. Main Menu 04. Battle Menu and AI 05. Status Changes 06. Characters 07. Magic Spells 08. Monster Recruitment 09. Storage 10. Life and Death 11. The Church 12. Day and Night 13. Optional Extras ------------ 01. CONTROLS ------------ The stylus is not used at all except for one mini-game. Y - Press at any time to view the local map, either of a town, or on the world map. Press again to see the contents of all shops in a town, or to see your current position on the whole world map. X - Brings up the main menu A - Action button. B - The back button. Use this to exit a menu. Shoulder buttons are used to change the camera angle. Start and select are not used. Directional buttons are for moving, and to scroll through items or party members. -------------------- 02. SAVING YOUR GAME -------------------- The game can be saved when you speak to a nun or priest inside a church. They are usually standing at an altar. You can only have three permanent saves, although you can make a temporary save anywhere. This will suspend the game until you reload from that suspended save. Use this if you are somewhere with no church nearby. ------------- 03. MAIN MENU ------------- Main menu: always available wherever you are! Press X to see this menu, and B to cancel. o Talk Use this command to talk to people, or just click A. If there are people in the party, then you can press Talk and individuals will comment. These comments usually relate to the current situation. If you want to get comments from party members, use the B button to activate "Party Chat" o Magic This option shows you the current party (including those in the wagon) and you can use the directional buttons to see each individual's current MP (on the bottom screen), and all spells that can be used in the Field are shown on the top screen. Press A to select from these spells. o Items This option also shows the current party, and you can use the directional buttons to view each individual's current items, which includes equipment. Select the Bag and you can view all items held here, and press A to choose one. ITEM MENU Use : Select to use the item Transfer: Select to move the item somewhere else Discard : Throw away the item (there is a chance to change your mind) Peep : Get additional information about the item, its uses, who can equip it (if relevant) and what price it would fetch if you sold it. Nothing : Close the menu o Examine If you are standing somewhere then you will examine the ground. If you are next to something, then you will get some information about it. o Attributes This option will show all current party members (and the wagon) on the bottom screen and their attributes and equipment on the top screen. Scroll with the directional buttons to change the selection. ATTRIBUTES: EXPLANATION HP : Hit Points. MP : Magic Points are required to cast spells. Strength : Determines the power of attacks when combined with a weapon. Agility : Determines how fast the character will act in a battle. Resilience: Determines overall defence when combined with armour. It helps reduce damage from physical attacks but not from spell damage. Wisdom : Determines resistance to magic effects, but not to overall magic attack damage. (Equipment can help to lessen some magic damage.) Luck : Determines chance of making critical attacks. Attack : Physical attack power deteremined by adding Strength to attack value of equipped weapon. Defence : Ability to withstand physical attacks is determined by adding Resilience to defence values of all equipped armour. WAGON: You can also check on the wagon and see a summary of: Casino Tokens : These can only be bought or won at the two casinos. Mini Medals : These are found in your travels and can be exchanged at King Dominicus' Dominion for rare equipment. Gold Carried : As it says. Gold Banked : If you have deposited gold in the bank. Time Spent Adventuring : Overall play-time. QUICK CHECK: With the cursor on the Attributes, press A and then the left directional button to see the wagon and this summary. o Miscellaneous This menu has some very useful and necessary options. Heal All : Select with A and everyone will be healed using current spells and party members. Very useful for quick healing Equip : Check and change equipment of party members Line-Up : Only available in some dungeons or on the world map. You will see a list of each party member's battle magic on the top screen, and four options. Select 4 to be your active party and then confirm by pressing A on the large arrow. Tactics : Current tactics for everyone appears on the top screen. Choose each member in turn to change their tactics. (See more details in the battle menu section.) Organise Items : Select one and you have the option to place all non-essential (not equipped) items in the bag. Choose the Wagon and you can do this for everyone at once. Sort Bag : Sort by Type, or Alphabetical Order. Battle Message Speed: Change message speed and BGM and SE volume here. If the battle message speed is set to 1 (FAST) then battles will be much faster. Quick Save : You can make a quick save and stop playing if you are not near a church. You will have to turn off the game, and when you reload, choose to "Continue a Suspended Adventure" --------------- 04. BATTLE MENU --------------- The battle system is turn-based, and you can take as much time as you like to select your attacks. After that, the battle will commence, and enemies and your team will make their moves for that round. However, speed is crucial. The higher a character's agility, the faster their attack, and you might be able to kill off all enemies before they have a chance to do anything at all. When a battle starts you will see four options on the bottom screen. o Fight : Choose this and you have four more options: - Attack: Make a physical attack (select the target enemy) - Magic : Use any spell - Items : Use an item (a number of weapons have special uses as items) or change equipment. (You can't use anything from the bag. - Defend: Reduce damage o Party : Allows you to change one or all party members o Tactics: Allows you to change the tactics of one or all party members o Flee : Simply select this to run. Sometimes works, sometimes doesn't, though it's less likely to be successful in a confined space. TACTICS While in the field you can set the tactics for everyone or for each individual in the party, and you can change these during a battle at the start of each round. There are 6 possible options. o Show No Mercy : Ally will use their most powerful spells and attacks. o Fight Wisely : Ally will choose the best attacks to defeat the enemy and heal if needed. o Watch My Back : Ally will defend, or use spells like Kasap and Snooze, but not attack directly. Only the Hero will fight. o Don't Use Magic : As it says. No spells will be used. o Focus on Healing: Ally will attack, but heal others whenever needed. o Follow Orders : Player controls the ally. ------------------ 05. STATUS CHANGES ------------------ Bad status effects are not so bad in this game, because you can always switch in unaffected party members on the next turn, assuming you have some, of course. Only Poison, and sometimes Curse, lasts after the battle, and most other effects wear off quickly. You can inflict these on enemies as well. ----------+-----------------------------------+-------------------------------- Status | Effect | Cures ----------+-----------------------------------+-------------------------------- Confuse | Various: e.g. - attack/hug/chat | Cherub Chime ----------+-----------------------------------+-------------------------------- Curse | Take damage while attacking/Cannot| Sheen spell, Benediction-church | attack at all. | ----------+-----------------------------------+-------------------------------- Dance | Do nothing (boogie) | Nothing ----------+-----------------------------------+-------------------------------- Dazzle | Blinded so attacks might miss | Nothing ----------+-----------------------------------+-------------------------------- Envenom | More powerful poison. Lose HP | Squelch spell, Antidotal Herb, | | Purification - church ----------+-----------------------------------+-------------------------------- Fear | Do nothing and lose a turn | Nothing | (enemies may flee) | ----------+-----------------------------------+-------------------------------- Fizzle | Magic is silenced | Nothing ----------+-----------------------------------+-------------------------------- Paralyse | Numb and cannot act | Tingle spell, Moonwort Bulb, | | Stolos' Staff ----------+-----------------------------------+-------------------------------- Poison | Lose HP each turn | Squelch spell, Antidotal Herb, | | Purification - church ----------+-----------------------------------+-------------------------------- Sap | Weaken defence from physical | Use Buff or Kabuff to boost | attacks | defence ----------+-----------------------------------+-------------------------------- Sleep | Do nothing while asleep | Attacks can help awaken __________|___________________________________|________________________________ -------------- 06. CHARACTERS -------------- At the beginning of the game you have the option to name the main character, (I refer to him as Hero) and he will be on his own at first. However, what makes this game such enormous fun, is that you will add many more characters to your party, some of whom are human, but most of which are monsters that you recruit. How many, and which of these you obtain, is dependent partly on luck and persistence. See the Lists section if you want more details about your potential allies, and their potential powers! Note that later in the game your human allies will have to be added to the party. To do this you must speak to Patty the Party Planner, who is found in the bar at Gotha Castle. Also, if you have four humans in the party, then they will automatically appear in the active group when you enter a town, or start exploring a dungeon that restricts the number to four. You can change them from the Miscellaneous "Line-Up" menu. ---------------- 07. MAGIC SPELLS ---------------- The Hero learns these skills and spells as he (yep, no gender option) gains experience from battles, and levels up. Some spells are only for battle, and others can only be used in the field. Healing spells can be used at any time. The last two spells on the list are event-based. -------------.----.----.-----.-----.------------------------------------------- Skill/Spell | Lv | MP | Fld | Bat | Effect -------------+----+----+-----+-----+------------------------------------------- Heal | 4 | 3 | Yes | Yes | Restores at least 30 HP to one ally. Squelch | 6 | 2 | Yes | Yes | Cures one ally of poison Woosh | 8 | 2 | No | Yes | Slice a group of enemies with a whirlwind Buff | 9 | 2 | No | Yes | Raises defence of one party member Midheal | 11 | 5 | Yes | Yes | Restores at least 75 HP to one ally Peep | 12 | 3 | Yes | No | Reveals contents of treasure in chest. | | | | | Gives information about items/equipment Evac | 14 | 8 | Yes | No | Exit instantly from dungeon/cave/tower. Swoosh | 16 | 8 | No | Yes | A whirlwind attack on a group - more power Absorb Magic | 18 | 2 | No | Yes | Absorb MP of an incoming spell Fullheal | 22 | 7 | Yes | Yes | Restores all HP of a single ally Zing | 25 | 10 | Yes | Yes | Occasionally resurrects dead ally+half HP Kerplunk * | 28 | All| No | Yes | Sacrifice self to resurrect everyone else Kaswoosh | 32 | 32 | No | Yes | A ferocious whirlwind attack on a group. Zoom | - | 8 | Yes | No | Return instantly to various locations. Hocus Pocus | - | 20 | No | Yes | Random effect battle spell. _____________|____|____|_____|_____|___________________________________________ Kerplunk * This spell requires at least 1 MP to use, but actually it drains all MP. ----------------------- 08. MONSTER RECRUITMENT ----------------------- Soon after the start of the second part of the game (generation 2) you will be able to start recruiting monsters to your team. When you reach a town called Fortuna, you can buy a wagon (ONLY AT NIGHT), from a special shop situated in the north-west corner. You must also talk to Monty the Monster Monitor, who has a comfortable monster cave in Fortuna, and will explain the system of recruitment. After this, you can recruit monsters simply by fighting one and killing it. Then, it might decide to join you, and you have the option to accept or reject its offer. Make sure that the one you want to recruit is the last monster that you kill if there is more than one recruitable type in the enemy group. Monsters in your party will not respond to your commands until they achieve 20 points for the Wisdom attribute, so it's a good idea to keep them out of the active team until you can give them orders. Not all monsters can be recruited, (see the monster lists for details of which ones can and which can't), and you don't have to recruit any at all if you don't want to. But they can make the difference between winning and losing battles more often than you might expect, and anyway, recruitment is a large part of the fun! Recruitment really depends on player luck (not the game luck statistic) and your current level, and some monsters are very hard to get. The more of a particular kind that you kill, the better the chance that one might join you. Your current level is also a factor, and you are are unlikely to be able to recruit monsters that are more powerful than you. A little later (after completing events with Harry at Abovitall Tower and Coburg) you can buy the Big Book of Beasts from the same shop in Fortuna. This gives you details of all monsters you have killed, whether or not they can be recruited, and various other information, including what item they might drop. However, enemy drops are only shown if you have received the item already, or killed 11 or more of that monster. The recruitment categories are: Easy, Occasionally and Hard to recruit, and lastly: Unrecruitable. You can have up to eight active members of your party at one time, and everyone will gain equal experience from battles, whether or not they are in your fighting team of four. Excess monsters travel in the wagon and can be used in battle if you change the line-up at the start of a turn. However, there are some dungeons where the wagon is not permitted access, and only the four party members will receive experience. You can have nearly as many monsters as you like (there is an upper limit of around 70, I believe, though I haven't confirmed this), and they will stay with Monty the Monster Monitor until you decide to add them to the party. You can also recruit up to three of one kind, (although it is harder to recruit another one of the same type) and change their given names as well. Monsters left behind with Monty won't gain any experience, and any items they are carrying will be returned to you, although they hang on to their equipment. NOTE: Enemies listed in the walkthrough with an (R) can be recruited. ----------- 09. STORAGE ----------- Character: 12 items including all equipped things. Bag : Unlimited storage. Wagon : Limited to 4 allies, whether human or monster. Monsters : Store spare monsters with Monty. Bank : Store your gold here in case of defeat. (No interest is paid.) ------------------ 10. LIFE AND DEATH ------------------ If your HP or that of an ally reaches 0, then you will be incapacitated, and will have to be resurrected at a church. The priest will charge for this service, based on how high the levels. Later on you will have access to a spell (Zing) which has a chance of resurrecting a party member, and some allies will have the spell (Kazing) which guarantees resurrection. Also, you can obtain the item Yggdrasil Leaf, which restores life as well as full health. There are other spells which can be used in an emergency, but you won't have access to those until much later in the game. If the main character dies, the battle will continue and, when you enter a town, the party will take you to the church and there is no charge for resurrection. However, if you move the Hero to the wagon after death, then you'll have to take him to the church yourself and pay for the resurrection. If everyone dies then you will lose half your cash, but other than that there is no penalty. During the early stages of the game, if someone dies in battle, then after the fight has ended they will be restored with 1 HP, so you don't have to keep using the church for resurrection. Inns are a useful standby, and cheap, and the price is based on the number of party members. --------------- 11. THE CHURCH -------------- The church offers a number of services besides saving your game. Confession - Save your game. Resurrection - Bring back from the dead at a cost based on current level. Benediction - Remove a curse at a cost based on current level. Divination - Tell you how many experience points are needed for the next level for all party members. Purification - Cure poison. ----------------- 12. DAY AND NIGHT ----------------- Time passes and day turns to night, and night to day. This occurs quickly while walking and fighting on the world map, and is clearly visible. Sometimes it's essential to be in a town at night if you want to find a particular shop open, or it might need to be daylight for houses to be open and available to raid for items and chat to the inhabitants. You can use a spell: "Tick-Tock" to change from one to the other, or use the item "Night-Light" to change day to night. ---------- 13. EXTRAS ---------- There are a number of optional extras in this game, besides the challenge of recruiting all the recruitable monsters. You can visit two casinos and play a variety of mini-games there, and collect Knick-Knacks and Mini Medals. You can test your luck on a tombola and your DS stylus skills with a slime version of Whack-a-Mole. There are also 5 T'n'T boards to find and conquer, and for these you require a T'n'T Ticket to play. (Although later you can win a free pass.) The Knick-Knacks are really just collectible items, and you can show them in a kind of museum, although some of them have other uses, besides display. The T'n'T boards give some excellent items and prizes, and the casino allows you to buy a range of items with the tokens you win. Collect a lot of Mini Medals and you can 'buy' some equipment with these. =============================================================================== III. H I N T S A N D T I P S ........................................*TIPS =============================================================================== o Use the PEEP command on any item or piece of equipment to be shown details of what it can be used for, and how much money you sell it for. You will also be told exactly who (in your current party) can equip a piece of armour or weapon. o If you are trying to recruit particular monsters, then use the skill "Whistle" to trigger a battle. You can also use the item "Musk" or "Monster Munchies" to attract enemies for a short time. This is especially useful if you find some rare ones in a particular place and don't want to keep walking around hoping for a random fight. o Later in the game you can obtain the item, Sands of Time, (a prize for the 4th T'n'T Board) and this can be used to rewind to the start of a battle. Use this to help defeat and recruit monsters that run away! o Keep just_recruited allies in the wagon to level them up before bringing them into the active party. Remember that monsters must have 20 Wisdom points before they will obey orders! o Answering No to some questions will prompt information. (You don't know something, so people will tell you things!) However, you can always pick the alternative answer if you don't get what you want the first time. o You can change weapons and armour during a battle, as well as using many of them as an item, whether or not they are equipped. Changing equipment does not take up a turn, although using something as an item does. o Give a staff or weapon to someone, and with your tactics set to Fight Wisely, they might use this as an item (even if it's something they cannot equip). This could be to heal someone, or cast a defensive or attack spell. This is handy, as it saves on MP use. o When you have the option to add or remove human party members, you must talk to Patty the Party Planner, who is found in the bar on the second floor of Gotha Castle. This is the ONLY place where you can do this! o If you can't find an item that you know have obtained, first check out the bag, and then the item inventory of your current team. Some items go directly into the bag, and others into the first open inventory slot. If you still can't find something, then check the inventories of any monsters you have left in the Monster Garden. =============================================================================== IV. W A L K T H R O U G H ................. *WALK =============================================================================== Please note that I have given strategies based on the human characters in the game. Monster recruitment is unpredictable, and very much depends on how long you play for, and chance. If you have some powerful and useful monsters in your team, then many battles will be much easier to win! =============================================================================== P A R T O N E - C H I L D H O O D ............. *WALK1 =============================================================================== NOTE: You cannot recruit monsters during this part of the game. Prologue ........................................................ 01 Littlehaven ..................................................... 02 Whealbrook ...................................................... 03 Whealbrook Adit (Cave) .......................................... 04 Roundbeck ....................................................... 05 Uptaten Towers .................................................. 06 Faerie Lea ...................................................... 07 Dwarf's Den ..................................................... 08 The Winter Palace ............................................... 09 Coburg .......................................................... 10 Ancient Ruins ................................................... 11 =============================================================================== PROLOGUE ................................................................ *W01 =============================================================================== ------------------------------------------------------------------------------- TASK : Search the ship for all the items and talk to everyone. Finally, : return to the deck and the ship will dock. ------------------------------------------------------------------------------- Items : Seed of Resilience, Medicinal Herb x4, T'n'T Ticket x2 ------------------------------------------------------------------------------- Choose your hero's name and then watch the introductory scenes until you finally gain control of Hero (child). Talk to Pankraz and then start your 'raid the ship' mission. There is a [SEED OF RESILIENCE] in the left hand chest and a [MEDICINAL HERB] in the right. The barrels contain nothing, so just climb the stairs and exit the door in the next room. You'll find yourself at the bow of a large sailing ship. Use the shoulder buttons to change the angle of view, and chat to everyone while you find all the items. If you want to speed things up a bit, enter the cabin at the right of the wheel and speak to the captain. Then, explore the ship, and when you've spoken to all the sailors (you don't have to talk to the guard on the left stairs, but you might as well) return to the deck and the ship will dock. Don't miss the chap by the bath in the captain's room. The bookshelf here has a book called "The Monster Book of Jokes" (you'll find a few titles throughout the world) with a joke, and there's nothing in the two chests of drawers. The joke's on you if you haven't spoken to everyone on board ship (or if you haven't got a legitimate copy...) as the ship won't land. There is another [MEDICINAL HERB] in the middle of three right hand barrels, and a [T'N'T TICKET] in the last of the four barrels up the right hand steps. Enter the door here and go down the steps, and down again into another room. You'll see 8 locked treasure chests, but you will NEVER be able to unlock these. The lower row of barrels contains another [MEDICINAL HERB], and the top left one has another [T'N'T TICKET]. Return to the deck and enter the door at the far left and climb the stairs, and there is a [MEDICINAL HERB] in the right hand chest of the posh bedroom. After docking, return to the cabin in under the mast and speak with Pankraz, and you will get the option to check back if you've missed anything. Walk up the deck and you'll find him waiting by the gangplank with the Captain. Speak to him to trigger a short scene. (Pay attention as later decisions might be influenced by what you observe.) Speak to Pankraz once more and answer yes (unless you want to chat to the girl in the posh room), and you will leave the ship. =============================================================================== LITTLEHAVEN ............................................................. *W02 =============================================================================== ------------------------------------------------------------------------------- TASK : Obtain the items and leave the port. ------------------------------------------------------------------------------- Items : Adventurer's Map, 10 Gold Area Enemies: 001 Slime, 009 Funky Ferret, 015 Jailcat ------------------------------------------------------------------------------- Before anything else happens, Pankraz will give you the [ADVENTURER'S MAP] and instructs you to go play. Walk down onto the wooden floor and break the right barrel for [10 GOLD]. Don't bother with the rest of the barrels, and there's nothing in the small house, but a bit of chat with the woman. Leave, and you'll find yourself on the world map. Check your equipment and status if you like (press X) and select items, and Hero has Cypress Stick and Plain Clothes, and starts at level 1. Walk north and in your first battle Pankraz will turn up. Don't use up your healing herbs while with Pankraz as he will always heal you. He'll lead the party north, and you don't have any control over him, so just follow in dad's footsteps. After a second battle you should gain a level, and then you will arrive at Whealbrook. =============================================================================== WHEALBROOK .............................................................. *W03 =============================================================================== Local Services: Church, Weapon Shop, Item Shop, Inn, Bar. ------------------------------------------------------------------------------- TASK : Find all the items, and enter the Whealbrook Cave. ------------------------------------------------------------------------------- Items : Seed of Strength, Pot Lid, Leather Hat, Stone from Whealbrook, Medicinal Herb x2. Area Enemies: 004 Dracky, 041 Ticking Timeburrm, 042 Flatulent Ferret, 044 Bludgerigar, 045 Funghoul. ----------------------.-------.------------------------------------------------ WEAPON SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Cypress Stick | 10 | +2 ATK Bamboo Spear | 50 | +5 ATK Bone Stake | 70 | +6 ATK Oaken Staff | 130 | +9 ATK Copper Sword | 270 | +13 ATK ----------------------.-------.------------------------------------------------ ITEM SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison ______________________|_______|________________________________________________ Your first major decision for the day is to play with Bianca, and after that answer whatever you like. Talk to her again and she'll leave, as will Pankraz after you speak to him. Now, you're free to explore! Go down the hole in the corner of the room and you'll be in a cellar. (Move the camera to view the open door in here.) There's a useful [SEED OF STRENGTH] in the pot in the corner. A book about recipes is in the right bookshelf at the back of the main room, and there is a [POT LID] shield in the pot at the left of the bookshelves (although you cannot equip this.) There is a [MEDICINAL HERB] inside the cupboard opposite the bed. You'll find a [LEATHER HAT] inside the wardrobe upstairs. Equip the Hat and use the Seeds to boost Hero's attributes. By the way, if you can't find an item in Hero's inventory, and you know you picked up, it will be inside the bag and you can equip something directly from here. Leave the house and enter the well. You'll see a few of these on your travels, and they often contain something useful. There is a sparkling item on the ground so check it out and you'll pick up the [STONE FROM WHEALBROOK]. Now, head over the bridge to the left and talk to man tilling his garden. He will tell you about the Whealstone bluestones. NOTE If you don't find the stone in the well, and talk to the farmer, then you won't find this item in the cave. Believe me, I checked! However, there is another chance to find it much later in the game, if you happen to miss it now. Enter the weapon shop and there is a [MEDICINAL HERB] inside the cupboard. By now you'll notice that excess items get placed in the bag. You can only carry 12 items, but the bag has endless capacity, so no worries about running out of space. Also, press Y and you'll see the layout of the town. There's the weapon shop, item shop, inn and church, and you should save your game there before going any further afield. Bianca is staying at the inn, if you want to chat to her again, and her mum will tell you about a missing man, but there's nothing to find in here. If you check out the item shop behind the church, it won't be selling anything just yet, and access to the back room is blocked. You can't enter the house by the river, so that's everything for now. You won't be permitted to leave town, so head down the path alongside the river and you can enter the Whealbrook Adit (cave). =============================================================================== WHEALBROOK ADIT (CAVE) ................................................. *W04 =============================================================================== ------------------------------------------------------------------------------- TASK : Explore the cave and find the missing man. Get to level 4. ------------------------------------------------------------------------------- Items : Medicinal Herb, 50 Gold, Leather Shield, Wayfarer's Clothes, Handwoven Cape (in town after events) Knick-Knacks: Whealbrook Bluestone (This is turned into the Whealbrook Sapphire later in the game, and is used as part of another Knick-Knack.) Enemies : 001 Slime, 002 Burr Baby, 003 Boring Bug, 004 Dracky, 005 Hammerhood, 006 Bunicorn ------------------------------------------------------------------------------- Walk down the left bank of the stream and enter the cave. If you wish to save on herbs, after fighting a few battles, then leave the cave and return to Sancho's house (where you're staying) and you can sleep and heal by talking to him. You can do this as often as you like until you find the missing man. The first side path to the left has a treasure chest with a [MEDICINAL HERB]. Level up to 3 on the first floor where the enemies are easy to defeat, and then enter the hole in the second left path that takes you down to the next floor. (Buy the Bamboo Spear if you want to increase your attack power a little, but it's not essential. By the way, if you want to know how much experience it takes to reach the next level you must talk to the priest and ask for Divination.) You'll arrive in the middle of a larger cave, First head right and down to find a treasure chest with [50 GOLD]. Watch out for the Hammerhood enemy as it can do a desperate attack that will hurt for anything up to 18 HP, and if there are a group of them you could be in trouble. Walk left from the stairs and up past the sign and you'll find another chest with a [LEATHER SHIELD]. Equip this immediately. The next floor is reached from a hole at the end of the bottom left path. Walk up the path and you will find the missing man (with the appropriate name of Rockfeller). Speak to him and then, stand next to the rock and agree to push it. He'll leave, and you can walk up the path to the left and open a treasure chest for [WAYFARER'S CLOTHES], which you can equip. Return to the rock and check it, and you will find the [WHEALBROOK BLUESTONE]. Walk down the path to the right and you'll find a helpful slime that tells you that there are more monsters in forest and mountain areas than out in the open country. Keep using Herbs (or sleeping back home) to stay fully healed and when you reach level 4 you'll get the Heal Spell. When you return to the village you can chat to Bianca's mum and she'll react to the finding of the missing man. Enter the item shop and it will now be open for business and you can sneakily swipe a [HANDWOVEN CAPE] from the cupboard in the back room, or be polite and talk to the man you rescued first. If you return home and sleep, then events will proceed and you'll leave Whealbrook, like it or not. =============================================================================== ROUNDBECK ............................................................... *W05 =============================================================================== Local Services: Church, Weapon Shop, Armour Shop, Item Shop, Inn (24 gold), Bar. (Locked door accessible later with Magic Key) ------------------------------------------------------------------------------- TASK : Find the items and the cat. ------------------------------------------------------------------------------- Items : Chimaera Wing, Seed of Resilience Area Enemies: 004 Dracky, 005 Hammerhood, 006 Bunicorn, 007 Combatterpillar, 009 Funky Ferret, 010 Bubble Slime, 011 Fat Rat, 015 Jailcat, 030 Healslime, 046 Wickerman. ----------------------.-------.------------------------------------------------ WEAPON SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Giant Mallet | 220 | +10 ATK Iron Claw | 550 | +19 ATK Chain Sickle | 900 | +27 ATK Chain Whip | 1200 | +23 ATK Attacks a group of enemies Edged Boomerang | 1500 | +25 ATK Attacks all enemies at once Paring Knife | 50 | +6 ATK ----------------------.-------.------------------------------------------------ ARMOUR SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Wayfarer's Clothes | 70 | +7 DEF Silk Apron | 110 | +10 DEF Leather Armour | 180 | +11 DEF Leather Dress | 380 | +17 DEF Scale Shield | 180 | +7 DEF Hardwood Headwear | 120 | +6 DEF ----------------------.-------.------------------------------------------------ ARMOUR SHOP (2nd Gen) | Cost | Effect ----------------------+-------+------------------------------------------------ Bronze Armour | 700 | +21 DEF Iron Armour | 1200 | +25 DEF Scale Shield | 180 | +7 DEF Iron Shield | 720 | +16 DEF. Reduce damage from ice/fire Hardwood Headwear | 120 | +6 DEF Iron Helmet | 1100 | +16 DEF ----------------------.-------.------------------------------------------------ ITEM SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison Holy Water | 20 | Wards off weaker enemies for a short time. Chimaera Wing | 25 | Use to return to previously-visited location. Musk | 80 | Use to attract monsters. Hairband | 150 | +7 DEF (girls only) ______________________|_______|________________________________________________ When you're back in charge, attempt to leave the room and Bianca will join you. First check the bookshelf at the back of this room and there is some information about furry friends. Walk up the stairs to the top floor of the Inn and there is a [CHIMAERA WING] inside the left drawers, and a [SEED OF RESILIENCE] in the right. Go through the lower door on the second floor and this takes you to the balcony where a chap will tell you about the "Toff's Tea Set" at Uptaten Towers. If you exit the door that is opposite the door to the back room you'll find someone in the garden with yet more information about the toffs and towers. Leave the inn and explore, though there's nothing else to find. However, if you walk left over the small bridge, you'll find two boys teasing a cat. Talk to the them both and there will be a challenge. Defeat the ghosts in Uptaten Towers and you can have the cat. However, if you try to leave town you won't be permitted, so there's nothing for it but to return to the inn and speak to Pankraz. That night, Bianca will wake you up and it's time to go ghost hunting! You can buy weapons and armour at night, but you might want to save up for the Boomerang and Thorn Whip which are excellent weapons for the two of you. I sold off the excess Pot Lid and Handwoven Cape (Bianca comes ready equipped with these, as well as a Paring Knife and a Seed of Resilience) and just bought the Copper Sword for now. When you've saved (advisable), set off into the dark wilderness. The Towers is to the north of Roundbeck, but it's a good plan to do a bit of general fighting first, in order to gain some gold for better equipment and to level up Bianca. She starts at level 1 with no skills or spells, but will quickly level up and gain the Frizz spell at level 3. You can return to Whealbrook, but you won't get past the sleeping guard. When you've had enough for one night return to the inn and you will automatically go back to bed. After the first trip, speak to Pankraz and you'll find he has a bad cold and so you're going to stay in Roundbeck for the duration. What this means is that you can take as long as you like in exploring Uptaten. To progress to the next night, walk back downstairs and you'll find Bianca at the table next to the inn counter. Speak to her and agree to sleep. She'll wake you up again, and it's back to work! That's the pattern of things until you've successfully achieved your goal. =============================================================================== UPTATEN TOWERS .......................................................... *W06 =============================================================================== ------------------------------------------------------------------------------- TASK : Defeat the ghosts and rescue cat. Find the Toff's Teaset. ------------------------------------------------------------------------------- Items : Chimaera Wing, Medicinal Herb x3, Silver Tea Tray, Handwoven Cape, Silver Teacup, 30 Gold, Seed of Strength, Torch, Chimaera Wing, Silver Teapot. Story Item : GOLD ORB Knick-Knacks: Collect all three Silver items to make the Toff's Teaset. Enemies : 004 Dracky, 009 Funky Ferret, 010 Bubble Slime, 011 Fat Rat, 012 Bona Constrictor, 025 Ghost, 026 Wax Murderer. ------------------------------------------------------------------------------- MAP : http://www.gamefaqs.com/portable/ds/file/942423/55988 ------------------------------------------------------------------------------- From Roundbeck walk west, until you reach the coastline, and then head north until you are stopped by some mountains. Go east and you'll find the Towers. There is an alternative route that involves crossing a couple of small bridges to the north west of Roundbeck where Jailcats can be encountered. Enter the tower when both of you are at least level 6, and have upgraded your equipment, as you won't find anything useful inside the Towers and the enemies are tough. I bought the Thorn Whip for Bianca and the Leather Dress when I could afford it. ------- Arrival ------- The front door is locked and so is the door inside the underground cave entrance near the fire. Head to the right and break the two pots for a [CHIMAERA WING] and a [MEDICINAL HERB], and then continue around to the back of the building. (Use the DS shoulder buttons to change the view so you can see the steps that lead up to the roof of the castle.) Climb to the top (there is another locked door to the right if you walk along the balcony). When you enter the tower you'll be locked in and a Chimaera Wing won't take you out, so there's nothing for it, but to carry on until you find an exit. You are on floor 7 and in a room with lots of coffins. Ignore these (there's nothing inside any of them...) and approach the stairs to floor 6. Bianca will disappear so Hero is now alone. ------- Floor 6 ------- On floor 6, walk up between some statues and enter a door to the left. This leads to the top balcony where you'll see two gravestones. (If you enter the door here, you'll be in a library and can meet the Countess, but there is no exit from this room, although one of the shelves has a Collection of Love Poems.) Check the left gravestone and you'll find Bianca. Go through the door to the library and speak to the countess who will now reveal a staircase to the lower floor. ------------------------ Floor 6 - Secret Statue! ------------------------ Once you have Bianca back in the team, return to the room with the 6 statues and investigate the middle one at the left as you face the stairs. It will keep turning to follow your movements after the initial attempt to talk to it, but talk to it again and it comes alive! It looks much like a terracotta warrior type enemy that you won't meet until a little later in the game. At Level 6 hero will do around 11 points of damage and Bianca's Frizz does a bit more than that. Use Dazzle on it, and Kasap will lower its defence if Bianca has reached Level 7, when she learns that spell. The statue does around the same in response and with Dazzle in place there's a good chance its attacks will miss. However, there's also a chance that it will do a desperate attack which causes around 30-40 damage and can kill Bianca outright. His other option is to assess the situation and do nothing at all. He's not too difficult to beat (even without Bianca's help) with around 100 HP, and you get 85 experience points and 70 Gold, as well as a treasure chest. This contains a Seed of Resilience which is a nice bonus. After the battle the statue will be gone. Continue past the two graves (you can use a Chimera Wing now if you wish to leave) into the library. (Many thanks to chaoyun2k for information about this optional battle.) -------------- Floor 5, and 4 -------------- There are still no monsters to fight, so take your time to explore the large bedroom. The cupboard in the bottom left corner contains the [SILVER TEA TRAY], and the one opposite on the far wall has a [MEDICINAL HERB]. The next one has [HANDWOVEN CAPE]. Chat to the Countess who's sitting on one of the sofas, and then walk through the Silver Door to the right. Here you'll see a chandelier on the floor and a broken floor. Either jump down the hole or descend the stairs, but either way, you'll find yourself in an area that's dark and contains lots of ghosts, although they won't attack you. There's another hole in the floor but it's surrounded by ghosts so you'll have to use the stairs again to reach floor 3. Wait until the lightning strikes and you can see where you're going. ---------------- Floor 3, 2 and 1 ---------------- Battles start here! You might fall down the hole, which is fine, but the more obvious route is to walk left through the door and across a narrow path over the ground floor. If you go down the hole you'll be in a room on floor 2, with a chatty ghost. Speak to him for some information about the dark world, and then go through the door to the left that takes you over the main hall. When you reach the room at the far side climb up the stairs and you'll see the count go through the blue door at the far end of the room. If you don't fall through the hole, then walk along the path (you can't fall off) and you'll find the Count standing by the stairs and he'll head through the blue door onto the balcony. (The stairs near the blue door lead up to an area with more ghosts that block the way.) Follow him to the outside balcony and talk to him. You'll have to say yes eventually, but you can say no if you like. After talking to the Count, go back inside and he will glide after you and give more help. You're going to require some light, and you will find a [TORCH] in a jar in the basement. He will also open the rusty doors, which means that the front door will open, as well as the door to the inn. Descend the stairs and this takes you to floor 2. Walk through the door to the right crossing back over the lower hall. Then, go down the stairs, and all you need to do is walk left and you'll be in the main hall. First of all, open the door to the entrance hall and then the main door, and now you can freely come and go without having to go the long way round. --------------------------- Finding the Secret Treasure --------------------------- Use a Chimaera Wing to nip back to Roundbeck if you wish, but you might as well continue, because you now have access to an inn. Enter the left door and walk up and speak to the flame innkeeper. Agree to stay, (it's free) and you will find yourselves back outside with an old man, next to the fire in front of the cave. Walk into the cave and check the door, and now it will open. Follow the pathway to the right and then up the stairs. You are now in the kitchen, but in a walled off area. The right TC has the [SILVER TEACUP], the middle one [30 GOLD] and the left a [SEED OF STRENGTH]. Head back down the stairs and outside again. Go back inside the Towers and this time head left and down the stairs in the inn area to the kitchen. ----------- The Kitchen ----------- There are two pots in the top right corner of the kitchen and the [TORCH] is in the right one. There's a [MEDICINAL HERB] in the left one. If you want a quick way out of the kitchen and a battle, then approach the skeletons and attempt to talk to them. (If you talk to the skeletons before taking the items there won't be a battle with them.) -------------- With the Torch -------------- Return to stairs in the left room from the main hall and climb up to the next floor where the Count will be standing. Head right over the main hall and in the next room you'll see the treasure chests you cannot reach. Go up the stairs and it will be dark, so open your inventory and select to use the Torch. The ghosts will disappear and now you can jump down the hole, and you'll land next to the chests. The right one has a [CHIMAERA WING], and the left one has the [SILVER TEAPOT]. Jump down the hole and walk left back across the main hall. Now you can climb the stairs at the top of this room and, after using the Torch again, the ghosts will disappear. Walk down the room and then right and you will be at the open door to the boss of this place. Walk up to him and whatever you answer, you'll drop through a trapdoor down to the kitchen. (You can repeatedly say No, but eventually you'll have to say Yes to proceed.) After a bit of careful seasoning you'll be back at the main hall and have to fight three easy Wax Murderers. They use Frizz spells but these shouldn't do much damage to you. From the main hall walk left and up the two sets of stairs until you reach the dark floor again. Use the Torch once again and this time when you approach the room with the boss, he will move out onto the balcony. Follow him through the doors and talk to him to initiate the battle. o-----------------------------------o | B O S S - HAUNTED HOUSEKEEPER | o-----------------------------------o Rewards: 300 Experience each, 180 Gold. If Bianca is at level 7 then you will have no difficulties at all since she can cast Kasap to lower the monster's defence as well as Dazzle, which will partially blind him and cause his attacks to miss. He will use Sizzle, which is a more powerful spell that targets both of you for 12-20 HP damage, and Dazzle doesn't stop spells from hitting. Keep healed and use Dazzle again when the effects wear off. Other than that, keep hitting him and use Sizz with Bianca. After the battle you'll be forced to forgive the monsters, even if you don't want to. The Count and Miss Count will leave you the gift of a GOLD ORB, and you'll be back at the two graves. From here you can use a Chimaera Wing or walk back down and collect any treasure that you missed. There are no more monsters here. Ever! Also, I've been informed by a very reliable source (thank you chaoyun2k!) that there are no monsters on the world map for the time being. ----------- Return Home ----------- As soon as you enter Roundbeck it will be the end of this adventure, and the next day there will be a scene with the boys and the cat. Bianca will offer a series of names and you can accept one or not. Eventually she will start the list again with the name Saber (I've used this name). Pick the one you want, and you now have a new party member! Save your game at the church, and you might think about stripping Bianca of all her stuff, since you won't be seeing her for a while yet, but in fact the game does this for you. You should have enough cash by now to buy the Boomerang or some better armour for Hero, and it's the last chance ever to buy the Hairband as the items for sale change by the time you visit here again. When you're ready, talk to Pankraz who is waiting for you at the door to the inn. He'll give you a chance to say your last goodbyes if there's anything you've forgotten, and then heads off back to Whealbrook with you in tow. Bianca gives you her ribbon as you leave. If you have a battle on the way, your new ally, Saber, will join in the fray. Yep, you've got a fighting cat! =============================================================================== FAERIE LEA .............................................................. *W07 =============================================================================== Local Services: Inn (12 gold), Armour Shop, Item Shop, Church (inside tree). ------------------------------------------------------------------------------- TASK : Accept the task and find out more about the Winter Palace and the : Dwarf. ------------------------------------------------------------------------------- Items : Seed of Life, Holy Water Area Enemies: 008 Bad Apple, 010 Bubble Slime, 013 Lickspittle (summons Healslime), 016 Mental Pitcher, 030 Healslime, 195 Pip Fighter, 197 Epiphany, 198 Wiz Pip, 196 Battle Pip (Might not see any Pips during this visit) ----------------------.-------.------------------------------------------------ ARMOUR SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Rags | 25 | +3 DEF Armour Leather Armour | 180 | +11 DEF Leather Kilt | 220 | +12 DEF Scale Armour | 350 | +15 DEF- Bronze Shield | 370 | +11 DEF Fur Hood | 400 | +11 DEF Helmet ----------------------.-------.------------------------------------------------ ITEM SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Stone Fangs | 240 | +12 ATK Monster only Copper Sword | 270 | +13 ATK Boomerang | 420 | +15 ATK Attacks all enemies at once Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison Chimaera Wing | 25 | Use to return to previously-visited location. ______________________|_______|________________________________________________ NOTE: If you sleep at the inn, you will wake up back in Whealbrook. To return to Faerie Lea, go down to the basement and up the magic stairs again. The route to Faerie Lea is a slightly convoluted one. After your success at Uptaten Towers, you will be back in Whealbrook, and Pankraz is busy and tells you to amuse yourself, but not leave town. Wander around the place (with Saber and his ribbon) and you'll find out that weird things are happening. There is also a new arrival standing next to the church. If you speak to him, you'll have to show him your Gold Orb. (I could make a joke about golden balls, but I won't.) By the way, you might think this is an essential encounter, but it isn't, so there's no need to worry if you happen to miss it. Now, investigate the other odd occurrences. Check with Sancho, the lady in the first house, the Innkeeper, the barman, and...look carefully and you will see a ghostly figure next to the bar directly opposite the stairs that lead down from the ground floor of the inn. Talk to the apparition, and then head back home to Sancho's house and go down into the cellar. Here you will find Honey, the faerie. Who could resist an invitation to faerie land? Well, even if you try, there's no point, since you'll end up there anyway. This is an icy realm, and Treacle (the leader) will explain that the Herald of Spring, one of the faerie treasures, is missing. It's been stolen, and without it spring will never arrive, and the poor things are condemned to everlasting winter. Agree to help them, and Honey will join the party. (I kept hoping to run into a faerie called Golden Syrup but maybe that's just a British thing.) Go down the stairs and there is a church where you can save your game before setting forth. Honey joins you at level 7 and she has the Heal spell, as well as a full set of equipment, but you cannot change her stuff or directly control her. Take the stairs down to the next level and this is a library where you can find out a little more about where you should go. North, of course! Leave the library by the doors at the bottom of the screen. Walk directly south across the ice and you will be on a snow covered island. Look closely to your right and there is something gold and sparkling on the ground. You can pick up a [SEED OF LIFE]. Continue, and you will enter the village. There is a Village Shop inside the inn, selling pretty much the same stuff you've seen already. However you can buy Stone Fangs for Saber. Talk to the skeleton and say no, and he will give you some information about a Dwarf who knows about locks. The Armour shop is over to the right, and there is a [HOLY WATER] inside in the cupboard. You could invest in the Leather Kilt for Saber to boost his defence by quite a bit. When you start exploring you'll find that Saber and Honey cannot be directly controlled, although Honey will act sensibly and heal you when needed. Saber (and any monster you recruit later on) won't respond to your orders until his Wisdom reaches 20 points. =============================================================================== DWARF'S DEN ............................................................. *W08 =============================================================================== ------------------------------------------------------------------------------- TASK : Find the 'Lots about Locks' book. ------------------------------------------------------------------------------- Items : 25 Gold, 100 Gold, Seed of Agility, 'LOTS ABOUT LOCKS', 128 Gold, Seed of Life. Enemies : 013 Lickspittle, 014 Frizzard, 017 Time Burrm, 020 Lava Larva, 021 Will-o'-the-Whips. ------------------------------------------------------------------------------- From Faerie Lea, walk to the west following the line of woods, and then go north towards the mountains at the west of the map. Here you'll find a cave opening. Once inside, walk down and then left to find two treasure chests containing [25 Gold] and [100 GOLD]. Talk to the slime and Dwarf in the central room and you'll find out that Dwight has gone off somewhere, and the item you need is locked away in a chest. Continue heading down the passage to a hole in the floor. There is another hole just to your left when you arrive at the bottom of the stairs, but this just leads to an empty cave with a fellow adventurer and a harmful pond of purple. Instead, head up the cave and take the first turning to the right to find the next stairs down. Walk right a few steps, and you'll find a chest with a [SEED OF AGILITY]. Take the next path to the right and there is another hole in the ground stair. Go down here and north and you'll find the book ['LOTS ABOUT LOCKS']. Head back to the blue doors and they will magically open. There's another treasure chest on the other side, with [128 GOLD]. Down the screen is another chest with a [SEED OF LIFE]. Open the doors next to it and climb up the stairs. Walk left and up the stairs ahead of you. Then go left again and down the cave to find the stairs back to the first floor. You can chat to the dwarf again if you wish, but you don't need to. (And you won't find Dwight just yet.) After this short excursion head back to Faerie Lea, and you might want to buy better equipment as well as sleep at the inn. If you do that, you'll wake up back in Whealbrook. Go down to the basement again to return to Faerie Lea. =============================================================================== THE WINTER PALACE ....................................................... *W09 =============================================================================== ------------------------------------------------------------------------------- TASK : Beat the boss to obtain the Herald of Spring for the Faeries. ------------------------------------------------------------------------------- Items : Seed of Wisdom, Chimaera Wing, 5 Gold, Boomerang, Herald of Spring. Knick-Knacks: Blooming Branch (on return to Whealbrook) Enemies : 018 Prestidigitator, 024 Drackyma, 028 Spiked Hare, 029 Brrrattling Snake, Area Enemies: 012 Bona Constrictor, 013 Lickspittle, 016 Mental Pitcher, 018 Prestidigitator, 019 Cactiball. ------------------------------------------------------------------------------- MAP : http://www.gamefaqs.com/portable/ds/file/942423/56017 ------------------------------------------------------------------------------- WARNING: After completing this task, the Winter Palace will disappear, so make sure to obtain all treasure, although most of it is not worth the effort. You also might want to fight a dozen or so of every enemy here, if you aim to complete your list of all monsters and the items they drop. Before setting out, make sure you have some spare Medicinal Herbs and the best armour you can afford. This place specialises in groups of enemies that can hurt you badly, and you've got to walk all the way there. Walk to the north-west area of the map where you can see a small lake. Enter the cavern and first of all walk/slide left along the ice to find a chest containing a [SEED OF WISDOM]. The Brrrattling Snake enemies can pose a problem if they turn up in groups, which they will. They use an ice spell on everyone which can do a lot of damage if three of them use this during one turn. Keep healed, although even if someone 'dies' they will be restored to life after the battle ends, and you can heal them back to full health. You'll also notice that Hero moves with a sliding motion progressing four steps at once. And, yes, you've guessed already, this is going to be one of those sliding puzzle places. -------- Entrance -------- After learning the lock lore from the book in the Dwarf's cave you can open the door. You are faced with a room of ice blocks, and a hole directly in front of you. Slide forwards and drop down to the next floor. --------- Floor 2 A --------- Slide up one step and then left, then up to the block at the left side of the room, then right as far as your slide takes you. Go up, then right and up, and you will be at the stairs back up to the main floor. ------------------- Treasure - Optional ------------------- If you want to get the treasure, then it's a long journey and you'll end up with insufficient MP for the boss fights, so you will probably need to leave and return. I did, anyway. From the stairs, on Floor 1, slide all the way down as far as you can go. Then slide left, up as far as you can go, left, to an ice block, down to another, left again to the wall and down all the way to the stairs down to another Floor 2 (B) Floor 2 B bottom left chest contains a [CHIMAERA WING], the top right chest is empty, and the top left one contains [5 GOLD]. Here's how to reach them. From the stairs, slide up, left down and left to reach the chest in the bottom left corner. Then, slide right twice, and up twice and you can slide left and up one step to the chest in the upper left corner. The third chest is empty, so it's back to the stairs. Slide down, right twice, and down to the bottom wall and then right to the stairs. When back on Floor 1, slide up and right and down to reach the hole, and you'll be back on Floor 2 A. ------------- Route to Boss ------------- From the stairs, slide down twice, and then left to the ice block and up, then right to another block and down. From here it's a straight line to the stairs up to the boss floor. Ground Floor (Boss) From the stairs slide left to the ice block, down to the wall, left to another block, down to the wall and left one step to a block. Then slide up, left, down to the wall and right, and from here you can head straight up to the waiting dwarf. o---------------------o | B O S S - DWIGHT | o---------------------o Rewards: 105 experience, 50 Gold. You might also get a Magic Water from him if you've nearly run out of MP. This isn't really much of a fight, as Dwight doesn't use any spells, and will just heal himself when he's lost a lot of HP. Keep hitting him and keep healed. Now, the REAL boss will turn up. o---------------------------o | B O S S - WINTER QUEEN | o---------------------------o Rewards: 650 Experience, 200 Gold, Chimaera Wing. The Winter Queen is no pushover, especially if you're running low on MP and don't have many Medicinal Herbs left. You can only control Hero so you've got to rely on Saber and Honey being sensible, though Saber only has two options: attack or defend. If you've got sufficient MP to spare from healing, then Hero can use the Buff spell to protect a bit, but I didn't. The Cool Breath attack will hurt you and Saber for around 15 HP or more depending on levels and equipment, but Honey won't be damaged as much. Sometimes she will take a deep breath on one turn and on the next do her powerful magic attack, so you can defend if you wish to decrease the damage. Crack is a one person ice attack for around 20 HP. Hope that Honey uses Kasap or Dazzle, but if she doesn't there's not much you can do about that. The Queen also heals herself when her HP is getting low, so you'll know there's not much longer to go! After the battle Dwight the White Dwarf departs, and you can open the two treasure chests. The left one has a [BOOMERANG] and the right has the [HERALD OF SPRING] item. Now you have to get out of there as a Chimaera Wing won't work. Slide down and right, then up and right to reach the stairs. In the next room head down, then right, down and then left, and down again to reach the entrance. Once you return to Faerie Lea you can't sleep in the inn again as everyone knows you've been successful in your quest, so that's the end of your access here for some time. ------------------------------- Final Events and a Knick-Knack! ------------------------------- Enter the tree place and go upstairs to find Treacle in the throne room. Talk to her, and Honey will give you a branch. After a pause for some pretty action, you'll be back in Whealbrook. Head up the stairs, and after getting a message from Sancho about dad, go to leave, and Sancho will stop you. He will put the flowering branch in your room. Follow him, and take the [BLOOMING BRANCH] knick-knack. Go to the church as usual, no doubt expecting to save your game, and you'll find that Pankraz is there. You can save after talking to him, and then meet up at the town gate. NOTES: Blooming Branch and Purple Stranger I had thought that if you miss the Blooming Branch now, there's no chance to get it later, but in fact you can. It is found inside the basement room of Sancho's house. See the Knick-Knacks section in the lists for more details. By the way, the purple stranger has gone by this point, so if you missed talking to him the chance is gone forever... Fortunately, this doesn't matter at all. The game is designed so you cannot mess up. Anything you have to do, you'll be able to, and anything you don't have to do, well, you'll find out what happens eventually. =============================================================================== COBURG .................................................................. *W10 =============================================================================== Local Services: Inn, Armour Salesman, Weapon and Item Shop, Church is inside Castle. ------------------------------------------------------------------------------- TASK : Find Harry, explore the Castle, find Pankraz and Harry again. Explore the town and then leave. ------------------------------------------------------------------------------- Items : Seed of Magic Area Enemies: 022 Foetid Ferret, 023 Dirty Rat, 032 Fandangow, 034 Scaraburrower, 037 Slime Knight, 035 Terracotta Warrior ----------------------.-------.------------------------------------------------ WEAPON SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Stone Axe | 700 | +20 ATK Iron Staff | 850 | +22 ATK Chain Whip | 1200 | +23 ATK Steel Broadsword | 2000 | +33 ATK Steel Fangs | 2000 | +35 ATK Monsters only Poison Needle | 2900 | +1 ATK Venomous barb can do critical attack ----------------------.-------.------------------------------------------------ ARMOUR SHOP (pedlar) | Cost | Effect ----------------------+-------+------------------------------------------------ Fur Cape | 550 | +18 DEF Bronze Armour | 700 | +21 DEF Iron Armour | 1200 | +25 DEF Iron Shield | 720 | +16 DEF Fur Hood | 400 | +11 DEF Iron Helmet | 1100 | +16 DEF ----------------------.-------.------------------------------------------------ ITEM SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison Holy Water | 20 | Wards off weaker enemies for a short time. Chimaera Wing | 25 | Use to return to previously-visited location. Moonwort Bulb | 30 | Cures one from paralysis. Musk | 80 | Use to attract monsters. ______________________|_______|________________________________________________ Pankraz leads you and your cat to Coburg, and all the way to the King's throne room. At this point you're told to go off and amuse yourself. The room above the King is guarded and the two side doors lead out to the roof, so to save yourself trouble, just head down the stairs and take the door to the right. At the end of this hall is another door and in here you'll find Prince Harry. Agree to be his lackey, (you don't really get any choice about this), and then explore the castle. You need to talk to everyone before events will proceed. That's the queen and Wilbur, the Chamberlain who's found on a balcony on the roof, the people in the kitchen, the guards, and a nun. Head to the dining room (up the stairs at the left of the entrance hall) for some revealing information from all three people. (There's a blue locked door here which you'll be able to open when you get the Castle Key a bit later in the game.) There's a [SEED OF MAGIC] in the left chest in the church's bedroom, but nothing else in any drawers or pots. You'll know when you've spoken to everyone because Pankraz will have gone when you return to see the king. (He's always running off.) Now you'll find that you've got to make friends with Harry. Go back down the stairs and take the door to the right that leads to Harry's room, and you'll find Pankraz. Enter Harry's room and talk to him. Now he's a little more pleasant and you can open the chest in the next room, but it's empty. He's playing silly buggers. He's not in his room, but if you check the spot where he was standing (to the right of the door next to the table with a plant pot) there is a secret passage. You'll find Harry in the hall below, but so does someone else. Follow them through the door to the right and watch the scene. Go back inside and make your way back up to the hall where Pankraz is waiting. The route is: out to the garden, back into the kitchen, left, up the stairs, right into the circular hall and right again. Speak to Pankraz and follow him, first into Harry's room and then down the secret stair. He disappears through the door leading to the river and then around the corner of the castle and out of view. First time I spent ages searching the river for him... Anyway, don't bother with that, and return to the town. You'll find an itinerant armour salesman by the bridge to the castle, and can buy some better defensive gear. Might be a good idea to invest in Iron Armour if you can afford it. Time to raid the town, except there's nothing to find, although the girl by the bridge tells you about a ruin near town. I think we guessed that already. Dad has disappeared again, so all you can do is leave town, and find the Ancient Ruins. Pankraz doesn't mess about and is hot on the trail, and you need to catch up with him fast. =============================================================================== ANCIENT RUINS ........................................................... *W11 =============================================================================== ------------------------------------------------------------------------------- TASK : Find Pankraz, then find Harry. ------------------------------------------------------------------------------- Items : 180 Gold, Antidotal Herb, T'n'T Ticket, Seed of Strength, Monster Munchies, Elfin Elixir. Enemies : 027 Lesionnaire, 029 Brrrattling Snake, 030 Healslime, 033 Sizzard, 035 Terracotta Warrior, 036 Eyelasher, 037 Slime Knight, 038 Bag o' Laughs, 039 Brownie, Area enemies: 001 Slime, 030 Healslime, 031 Screwball Pitcher, 033 Sizzard, 037 Slime Knight, 038 Bag o' Laughs, 039 Brownie, ------------------------------------------------------------------------------- There are lots of enemy groups on the way to the Ancient Ruins and if you are having any trouble with them, then fight a while, and use a Chimera Wing to zoom back to Coburg to heal and replenish supplies. The inn only costs 12 gold for the two of you, so it's worth while. If you run into lots of Slime Knights and Healslimes then you could have a tussle to defeat them all, since not only do they heal each other, but the Slime Knights will drain your magic. Don't enter the cave without MP or Medicinal Herbs. Try to be around level 12 for hero and 10 for Saber. Head south of the castle to skirt around the mountains, and then east towards the coast, and north until you see a purple pond with a sign stuck in it. Avoid that poisonous water and go north to find the cave opening to the north east of the pond. Remember that you cannot use a Chimaera Wing inside a dungeon, and you'll have to walk out if you want to leave. One warning, after teaming up with Pankraz you won't be allowed to leave the Ruins. --------------- Finding Pankraz --------------- There is nothing to find, and no enemies, in the entrance room, so carry on into the next area where you'll see Pankraz about to fight three enemies. You cannot reach him yet, and will have to find a route around the paths. Walk right and follow the path until you can go right again across a small bridge. Head down the path at the crossroads, and there is a set of stairs. Take these and walk up to open the first treasure chest containing [180 GOLD COINS). Then, return to the stairs and go back up to the crossroads. This time walk right and up the next set of stairs. Keep going until you end up back on the ground again, where there is a second chest with an [ANTIDOTAL HERB]. There is another set of stairs opposite you, but ignore these and walk up to a door. Go inside and chat to the bad men there. They won't attack. Break the barrels and the second one from the right has a [T'N'T TICKET]. Leave the room through the door and walk up and all the way around the building, heading back down keeping next to the far right wall. At the corner go left, and nip inside the open doorway for the third chest (SEED OF STRENGTH]. Then, go up the set of stairs. This takes you to a wider path that leads up to a double wooden doors. Go through here into an area with water. (Don't bother heading up along the eastern path as there is nothing to find.) Turn left and down the stairs and back down the screen, and you'll be in a narrow path between sets of pillars. Follow this to the left, and through the open doorway that leads to the room with Pankraz and the enemies. You might want to heal up before joining in the battle, but it's not necessary. Once he joins you, and after beating up the monsters (a Slime Knight, Dracky and Prestidigitator), you can take your time and find all the treasure if you missed any. In fact, you can even return here later in the game and you'll find a wandering warrior to talk to, though no enemies. -------- Waterway -------- With Pankraz in the team now, walk forwards onto the small square in the middle of the area and this will open the door ahead. Go through the door into the Waterway. You cannot control Pankraz but he's fast and furious and battles are easy from now on. Hop on the handy raft and move off to the left and down the screen to find a chest with [MONSTER MUNCHIES]. Keep going up following the channel as it zigzags to the top right of the room, and let Pankraz do all the work! You could spend a fair bit of time fighting with him before progressing the story, as he will heal you as well as dispatching all enemies. There is another chest by the north wall, with the useful [ELFIN ELIXIR] which heals all MP. Keep heading right and you'll see that you are back at the area where you walked before meeting Pankraz. Hop off here if you want to retrieve any treasure left behind. Ride the raft up the room under the overhang and events will take over. You'll end up with Prince Harry in your team, and lose Pankraz. Not a fair exchange, a level 1 brat to look after, and you cannot control him in battle. He is equipped with a Bronze Knife and Prince's Outfit, not that it makes any difference. Hop back on the raft and ride back down to the main cave. There are no more enemies to fight, and in fact there's a short cut to save trudging around all those pathways again. Sail all the way to the lower left of the waterways, to where you found the treasure chest with the Monster Munchies. Stop on the island to the right of this chest and there is a doorway between two torches in the right wall. This takes you back to the area near the entrance. Go through the opening and you're nearly out of the Ruins, but then... o---------------------------o | B O S S - BISHOP LADJA | o---------------------------o Not really a boss battle, because this is one you can't win. As soon as hero loses all his HP, it's over. Just don't waste any healing items, especially that precious Elfin Elixir. After this, stuff happens, and there is a battle with Slon the Rook and Kon the Knight. Not so good, but this is the end of the Childhood (Generation One) section of the game. =============================================================================== P A R T T W O - Y O U N G A D U L T H O O D ........ *WALK2 =============================================================================== NOTE: Enemies listed with an (R) can be recruited. Prologue ........................................................ *W12 Heaven's Above Abbey ............................................ *W13 Fortuna and Casino .............................................. *W14 i. Fortuno Casino (Optional) ii. Fortuna T'n'T Board (Optional) Whealbrook Again ................................................ *W15 Whealbrook Adit (Second Part) ................................... *W16 Roundbeck Again ................................................. *W17 Coburg Castle ................................................... *W18 Abovitall Tower ................................................. *W19 Littlehaven and the Big Book of Beasts .......................... *W20 Lodestar Harbour ................................................ *W21 Hay ............................................................. *W22 Scary Lair ...................................................... *W23 Zoomingale ...................................................... *W24 Coburg Castle and Revisits ...................................... *W25 Scuttlebutt ..................................................... *W26 Tunnel to Mostroferrato ......................................... *W27 Mostroferrato ................................................... *W28 Mount Magmageddon ............................................... *W29 Stockenbarrel ................................................... *W30 Cataract Caves .................................................. *W31 Marriage ........................................................ *W32 Sailing the Seas (Optional) ..................................... *W33 i. Pontoon and Ventuno Casino Ship ii. Ventuno T'n'T Board iii. Dominicus's Dominion iv. Knick-Knackatory Helmunaptra ..................................................... *W34 Knot Welcome Inne ............................................... *W35 Mount Batten .................................................... *W36 Battenberg ...................................................... *W37 Pass to Gotha ................................................... *W38 Gotha Castle .................................................... *W39 Rite of Passage ................................................. *W40 Knightmare Tower ................................................ *W41 =============================================================================== PROLOGUE ................................................................ *W12 =============================================================================== SLAVE QUARRY ------------------------------------------------------------------------------- TASK : Find Harry and Maria's brother. Sleep. Fight. Escape. ------------------------------------------------------------------------------- It's now 10 years later, and you start in somewhat inauspicious circumstances, to say the least. You have no items, no equipment besides Serf Wear, and your status might be described as near death, with 1 HP and no MP. The good news is that you've kept your levels, and you can control Hero. Hero is likely to be at Level 11/12. You're in a large area with many guards and slaves, however, they don't seem to bother you too much and you can walk around and chat to anyone with impunity. Walk up the ramp and under the archway, and then climb either set of stairs up to a large area out in the open. There's a grand view of mountains, but you're not here to sight-see. Walk down the area to the right and you'll find a green haired Harry for a brief review of the last ten years. After chatting to him, walk left and you'll find a small hole in the floor. Go down these stairs and talk to the soldier you'll find there. (If you head down the room through the opening and then left through another, you'll end up in a graveyard and the next room is a prison, with nothing to find.) Return to the open air platform, and it will be the end of the day's work. You'll awaken in full health and locked inside a sleeping area with other slaves. You have to talk to every single one of them, even the ones apparently still sleeping, to progress the story. Once everyone has left the room, follow them through the door (it's the one that was locked, inside the room with the soldier) and then up the stairs to the upper area. Now, walk down one of the ramps back to the lower area where you started out. You'll run into Harry and a scene. Talk to Harry and he gets involved. You can chat to the other people, but nothing will happen until you join Harry and talk to one of the guards with a whip. o------------------------------o | B O S S - SLAVE-DRIVER x2 | o------------------------------o You and Harry have to fight two Slave Drivers. Although you don't have weapons you DO have your spells, so use these. Harry should cast Frizz and make sure to keep him healed. You could also use Buff on him since he's still at level 1. You get 100 Experience and 120 Gold, and this will raise Harry's level to 3. However, you both get chucked into jail for your trouble. Talk to Harry, who's surprisingly philosophical about your predicament and lies down to rest, but talk to him again and something will happen. Walk into the barrel to end your time of slavery. (I felt like shouting BARREL! like they do in Atelier Iris games.) =============================================================================== HEAVEN'S ABOVE ABBEY .................................................... *W13 =============================================================================== ------------------------------------------------------------------------------- TASK : Talk to Maria, and the nun and child in the side room. Leave with Harry. ------------------------------------------------------------------------------- Items : 1000 Gold Coins Knick-Knacks: Crude Image. ------------------------------------------------------------------------------- You'll awaken in near darkness, but just move and the room will be brightly lit. Talk to the nun and you will have all your gear back. Open the door and Harry is waiting for you. After a short ceremony, you'll be free to move again. The room at the back of the church has a book entitled "The Maiden of Abovitall Tower", and yes, you can read now. Slave school, I guess. Head back up the stairs and you'll find Maria in the room at the right. Talk to her and she'll give you [1000 GOLD COINS]. Go down the stairs in this room and head up through the rooms to the last one. The nun there will give you a [CRUDE IMAGE]. This is a Knick-Knack and it's also an accessory that will boost your luck by 15 points. Might as well equip it now. The little girl will mention a big town to the north of the Abbey, your next destination. That's all in the Abbey, so it's time to leave, unless you want to climb up to the bell tower for a nice view. Harry will be waiting at the gate. Tell him you're ready to go and he'll offer to join you. After more farewells you can finally depart. You're free to go wherever you like, but the next destination has already been suggested, and it's a good place to go, as well as being only a few steps to the north. =============================================================================== FORTUNA ................................................................. *W14 =============================================================================== Local Services: Inn: 5 Gold per person, Church, Monty the Monster Monitor, Armour Shop, Weapon Shop, Item Shop, Casino, Prison, Mystic Mridula, Pub, Gold Bank, Old Curiosity Shop (night). ------------------------------------------------------------------------------- TASK : Buy the Wagon. Meet Monty. ------------------------------------------------------------------------------- Items : Pot Lid, Monster Munchies, T'n'T Ticket x2, Seed of Resilience, Medicinal Herb, Silver Tiara, Silk Robe Area Enemies: 001 Slime(R), 015 Jailcat(R), 030 Healslime(R), 033 Sizzard(R), 038 Bag o' Laughs(R), 039 Brownie(R), 042 Flatulent Ferret. ----------------------.-------.------------------------------------------------ WEAPON SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Stone Fangs | 240 | +12 ATK Monsters only Boomerang | 420 | +15 ATK Attacks all enemies at once Chain Sickle | 900 | +27 ATK Chain Whip | 1200 | +23 ATK Attacks a group of enemies Edged Boomerang | 1500 | +25 ATK Attacks all enemies at once ----------------------.-------.------------------------------------------------ ARMOUR SHOP 1 | Cost | Effect ----------------------+-------+------------------------------------------------ Leather Kilt | 220 | +12 DEF Scale Shield | 180 | +7 DEF Bronze Shield | 370 | +11 DEF Pointy Hat | 70 | +3 DEF Hardwood Headwear | 120 | +6 DEF Rags | 25 | +3 DEF ----------------------.-------.------------------------------------------------ ARMOUR SHOP 2 | Cost | Effect ----------------------+-------+------------------------------------------------ Chain Mail | 500 | +19 DEF Bronze Armour | 700 | +21 DEF Iron Cuirass | 1000 | +23 DEF Iron Armour | 1200 | +25 DEF Iron Helmet | 1100 | +16 DEF Slime Gooniform | 330 | +20 DEF Monsters only ----------------------.-------.------------------------------------------------ ITEM SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison. Holy Water | 20 | Wards off weaker enemies for a short time. Chimaera Wing | 25 | Use to return to previously-visited location. Moonwort Bulb | 30 | Cures one from paralysis. Musk | 80 | Use to attract monsters. ______________________|_______|________________________________________________ This is where things start getting interesting! When you arrive, use the Y key to see all the locations in the town. Start at the inn and go upstairs to find a [T'N'T TICKET] in the left cupboard of the lower bedroom, and the chap in the other bedroom has some news about a town you might want to investigate soon. Go upstairs in the Armour shop (enter from the south door) and there is another [T'N'T TICKET] in the right barrel, and a [SEED OF RESILIENCE] in the right cupboard. There's nothing to find inside the well at the north-east corner, but there is a [MEDICINAL HERB] inside the chest of drawers in the house next door to it, and you can speak to Mystic Mridula here. She'll tell your fortune even though it's daytime, but she'll give more details if you stop by her stall at night. It's the small counter to the right of the church. Keep going left along the north wall and you can pop through the door and chat to some kids, or enter the hole in the floor leading to the town jail. You can't do much in here now, but later on you'll be able to open the cells. Go inside the Casino and you'll spot two holes in the floor next to the Monster Arena. The right one leads to a room with slimes wandering around, (the Slurpodome - slime racing) and there is a [T'N'T TICKET] in the top left pot. The left hole leads to the T'N'T board and you can have a go at this and see if you can reach the finish. One ticket per round! Walk to the top of the main floor and you'll find the dancer's dressing room. Simply walk onto the stage and then down the steps to the left to enter it. Raid the cupboards here for a [SILVER TIARA] in the left one, and a [SILK ROBE] in the right. (Even though no-one can equip these, don't sell them yet.) Walk to the left of the entrance and you'll see a walled area with a hole in the floor. Descend the stairs and you'll find Monty the Monster Trainer. He'll explain how to go about recruiting monsters, and that you need a wagon. There's a [POT LID] in the pot close to the bed and [MONSTER MUNCHIES] in the one nearest the entrance. ----------------- Getting the Wagon ----------------- There are lots of fun things to do in Fortuna, and you could spend money and time in the casino as well as purchasing better equipment, but the priority is the Wagon. When you're done raiding the town and talking to everyone (optional), leave town and walk around for a few seconds, and day will turn to night. Fortuna at night has different people wandering around, and the shops are closed. You can talk to the Mystic woman who has a stall next to the church, and she'll tell you to go north, young man! From the entrance to the town, walk left and up, keeping close to the left wall where you'll find a sign, and a soldier who'll tell you about the shop in the corner. It's only open at night. Second time playing all I wanted to do was to start recruiting and see who I could add to my team, and that's not a bad plan. You're going to need a range of skills and the more monsters you can recruit the better, and the sooner you get them, the better too, because not only will they make battles much easier to win, but they will gain the same amount of experience as you and Harry. Enter the Old Curiosity Shop in the north-west corner. Agree to buy the Wagon for 300 Gold. Visit Monty the "monster monitor" if you haven't already done so, and you're good to go! The local monsters include quite a number that can be recruited, such as the Jailcat, Brownie, Slime and Healslime (if you're very lucky). Make sure to equip any that join, as their starting level is 1 and they can be killed off easily. Also, equip Harry before starting to fight. The Chain Whip is a good weapon for him as it attacks groups of enemies, and you could upgrade Hero's boomerang and buy the Edged Boomerang. But if you want to save your cash, try out the T'n'T board instead, as it's quite easy to win, and one of the prizes is an Edged Boomerang. There are two armour shops in Fortuna, and the one with the body armour is the stall to the left of the Church. ------------------------------------------------------------------------------- i. FORTUNA CASINO (OPTIONAL) ------------------------------------------------------------------------------- TASK : Play games for tokens. ----------------------.-------.------------------------------------------------ Trade Tokens for: | Cost | Effect ----------------------+-------+------------------------------------------------ Elfin Elixir | 300| Restores all MP for one. Yggrdasil Leaf | 1000| Use to resurrect a party member with full HP. Kamikaze Bracer | 5000| Explodes if user dies. Falcon Knife Earrings | 10000| +35 ATK Hits twice. Metal King Sword | 50000| +130 ATK Gringham Whip | 250000| +100 ATK ______________________|_______|________________________________________________ If you're planning on gambling for a while, make sure to save your game first in case you're also planning to lose. Monster Arena Slurpodome Slime Race T'n'T Board Slot Machines ------------------------------------------------------------------------------- ii. FORTUNO T'N'T BOARD (OPTIONAL) ................................... [FORTNT] ------------------------------------------------------------------------------- TASK : Beat the T'n'T Board. ------------------------------------------------------------------------------- Turns : 10 Prize : Mini Medal, Edged Boomerang. ----------------------.-------.------------------------------------------------ T'N'T BOARD SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison. Rockbomb Shard | 450 | Throw at an enemy to cause a bang. One time. Cherub Chime | 500 | Use in battle to cure from confusion. Many uses Paxa Punch | 600 | Boosts attack power in battle. ______________________|_______|________________________________________________ You could test out your skills on the T'n'T board for the first time, and attempt to reach the Finish, where you'll find two treasure chests with the prizes of [EDGED BOOMERANG] and a [MINI MEDAL]. This board is very straightforward, and each of the two warp tiles simply sends you across to the other one. You have to land directly on the finish tile to access the prizes, and if you overshoot, then you'll go backwards. You can keep going and trying to land on the Finish line until you run out of rolls of the dice. F O R T U N A T 'N' T B O A R D L A Y O U T A N D T R E A S U R E S ------------------------------------------------------------------------------- 1. Board Treasures (not including ground searches, or cash reward tiles) Fur Cape, Seed of Wisdom, Boomerang, T'n'T Ticket. ------------------------------------------------------------------------------- 2. Treasure Trove Contents None ------------------------------------------------------------------------------- 3. Ground Search Items (Random finds in Field, Forest, Hill.) 1-9 Gold Coins, 20-150 Gold Cons, Antidotal Herb, Chimera Wing, Leather Hat, Medicinal Herb, Monster Munchies, Oaken Club, Pot Lid, Seed of Agility, Seed of Life, Seed of Magic, Seed of Strength, Wayfarer's Clothes. ------------------------------------------------------------------------------- See the Lists section on Mini-Games for more details about all the tiles. KEY ............................................................................... SRT - Start FIN - Finish TRP - Trapdoor GRS - Grass FOR - Forest HIL - Hill SLM - Slime - battle BAC - Back to the start WRP - Warp >!< - Random Attribute Change >?< - Question Mark - random effects SLO - Slow Motion Roll (pick the number) .............................................................................. M-# - Move backwards (number of tiles) M+# - Move forwards (number of tiles) R-# - Remove (number) roll/s of the dice R+# - Add (number) roll/s of the dice TC# - Treasure Chest (number) DR# - Dresser Drawers (number) PT# - Pot (number) ............................................................................... G+1 - Add 50 Gold Coins G+2 - Add 100 Gold Coins G-1 - Remove 50 Gold Coins G-2 - Remove 100 Gold Coins ............................................................................... [FIN] TC1 - [BOOMERANG] [FLD] TC2 - [FUR CAPE] [G-1] DR1 - [T'N'T TICKET] [SLO] PT1 - [SEED OF WISDOM] [TRP] [SLM] [>?<][G+2][GRS][M-2][SLM] [G-2] [HIL][PT1][WRP] [R+1] [ZAP] [HIL] [FOR][>!<] [TC2] [GRS] [GRS][R-1] [SHP] [WRP] [DR1] [BAC][SLM][HIL] [GRS] [TC1][GRS][G+1][HIL][R+1] [FOR] [M+3] [SLM] [FLD] [SRT] =============================================================================== WHEALBROOK AGAIN ........................................................ *W15 =============================================================================== Local Services: Inn - 2 Gold per person, Church. ------------------------------------------------------------------------------- TASK : Return to Whealbrook. ------------------------------------------------------------------------------- Items : Seed of Wisdom Area Enemies: 004 Dracky(R), 027 Lesionnaire, 041 Ticking Timeburrm(R), 042 Flatulent Ferret, 044 Bludgerigar, 045 Funghoul(R). ------------------------------------------------------------------------------- There was a hint from the Mystic woman about going north, and from the world map it's easy to see that Whealbrook isn't that far away. Also, at some point, you might want to take Harry back to Coburg and see what's happened to the kingdom in his long absence. From Fortuna, travel over the bridge and then head north-east, until you see the gate by the river, that leads to Coburg. You won't be permitted through here, but Whealbrook is close by, just to the north. It's going to be a bit of a shock when you arrive. The item shop is now the inn, and the church still survives, but that's about all. However, you can finally access the old man's house by the river. Go inside and he'll recognise you, and tell you about something precious that Pankraz hid away in the cave. There's a [SEED OF WISDOM] inside the pot in his house. Talk to the nun in the church for more information about what happened to the place. Now, head through the old man's house and you can use the raft to ride into the cave from this side of the river. =============================================================================== WHEALBROOK ADIT (SECOND PART) ........................................... *W16 =============================================================================== ------------------------------------------------------------------------------- TASK : Find the item Pankraz left in the cave ------------------------------------------------------------------------------- Items : 850 Gold, Iron Cuirass, Seed of Agility, Night Light, Leather Kilt, Pankraz's Letter, Zenithia Sword. Enemies : 001 Slime(R), 027 Lesionnaire, 028 Spiked Hare, 035 Terracotta Warrior, 039 Brownie(R), 043 Metal Slime(R), 046 Wickerman, 047 Walking Corpse(R), 048 Owlbear, 051 Wrytle. ------------------------------------------------------------------------------- If your Hero reaches level 14 by this point, he will learn the spell EVAC. This is handy since it means you can evacuate most dungeons instantaneously. Note that you cannot take the Wagon in here, which means that you cannot change your active party once inside, although this won't prevent you from recruiting monsters. Ride up the water until you reach a small island and disembark to descend the stairs. Head down the next stairs to a larger area. You will spot a treasure chest at the top of the screen, so follow the path up to this for [850 GOLD COINS]. Walk back to the first junction and turn left, and then head up to find another set of stairs down. ------- Floor 3 ------- You'll arrive facing left and just follow your nose along the path until you find two treasure chests at the far end with an [IRON CUIRASS] and [SEED OF AGILITY]. By the way, the Wrytle enemy resists physical attacks and it's quicker to use a spell on these, and you might also run into a few Metal Slimes on this floor. With luck you'll defeat one and gain a nice amount of experience. They are recruitable but it's unlikely you'll manage it at this stage of the game. Come back later! Take the stairs that lead up from this floor, (just down from the two chests) and you'll be on a small floor with lots of stones. The idea is make these fall to the lower floor so you can cross the water. Just walk over them all and they half disappear. You won't fall, though, and can use the stairs down to Floor 3. You can now access the stony area and open the treasure chest for a [NIGHT LIGHT] and reach the stairs to the right of the stones. (The Night Light is one of those handy things that you might never use. It summons nightfall as many times as you like.) ------- Floor 4 ------- This is a large area and your target is to find the stairs. You arrive at the top right corner, and the stairs are all the way down at the far end. There are no treasure chests to distract you, but there are ponds in the way...why you can't just wade through I don't know. From the start go all the way to the left, and then right and down between the pillars to find the stairs. ------- Floor 5 ------- Search the cupboard to find a [LEATHER KILT] and open the chest for [PANKRAZ'S LETTER]. This informs you about the legendary hero and the Zenithian equipment that only he can use. You need to track him down in order to rescue your mother who is in Nadiria, the dark realm. Now, your task is set. Find the LH (legendary hero) and all the Zenithia Equipment and save your mother! You can pull out the [ZENITHIA SWORD], but...you cannot equip it. However, you CAN use it as an item during fights, and it has the neat power of being able to nullify enemy magic, such as boosts to defence or attack power. Leave by the way you came in, OR use Evac, and the raft will be back where you started. =============================================================================== ROUNDBECK AGAIN ......................................................... *W17 =============================================================================== ------------------------------------------------------------------------------- TASK : Sleep at the inn to prompt Harry to find a way back into Coburg. ------------------------------------------------------------------------------- Mini Medal : 01MM Roundbeck: Inside pot downstairs in Bar. Knick-Knacks: Zizzwizz Pillow (stay two nights at the inn and talk to woman) Area Enemies: 004 Dracky(R), 027 Lesionnaire, 040 Rotten Apple(R), 041 Ticking Timeburrm(R), 042 Flatulent Ferret, 044 Bludgergiar, 045 Funghoul(R) 046 Wickerman. ----------------------.-------.------------------------------------------------ ARMOUR SHOP (2nd Gen) | Cost | Effect ----------------------+-------+------------------------------------------------ Bronze Armour | 700 | +21 DEF Iron Armour | 1200 | +25 DEF Scale Shield | 180 | +7 DEF Iron Shield | 720 | +16 DEF. Reduce damage from ice/fire Hardwood Headwear | 120 | +6 DEF Iron Helmet | 1100 | +16 DEF ----------------------.-------.------------------------------------------------ ITEM SHOP (2nd Gen) | Cost | Effect ----------------------+-------+------------------------------------------------ Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison Holy Water | 20 | Wards off weaker enemies for a short time. Chimaera Wing | 25 | Use to return to previously-visited location. Pot Lid | 40 | +2 DEF Plain Clothes | 30 | +4 DEF ______________________|_______|________________________________________________ You should also take a trip to Roundbeck for more news of Coburg and the events of the past 10 years. In fact, this is the only way to gain access through the gate back to Coburg. Head north to the area near Uptaten for some more potential monster recruits. You're old enough to drink now, so head for the bar, but refuse a drink, and the girl will open the door to the back room. Here you'll find a man who knows more about the LH (legendary hero), at least, he tells you the names of the four pieces of Zenithia equipment you've got to find. Take a quick trip down the hole in the corner of the room and you'll find a pot with a [MINI MEDAL] and a red locked door. You will be able to access this much later in the game, but leave it for now. Chat to the old man and nun in the inn for some more information Head to the inn and talk to the woman in the back room for some information and she'll tell you to stay two nights and you'll get a souvenir. Stay one night and Harry will wake you up for a chat. He wants to take a trip back to Coburg and he's terribly polite about it. Stay two nights while you're here, (any two nights will do, so head off and fight a bit and then return when you're ready) and you will receive the [ZIZZWIZZ PILLOW]. This knick-knack can also be used as a battle item to put enemies to sleep and it never breaks...pillows don't. After you're done in Roundbeck walk back east to the gatehouse by the river, and this time Harry will intervene and Frank O'Phobe (get it?) will let you pass. From the Gatehouse on the far side of the river, walk due north and you'll arrive at Coburg. =============================================================================== COBURG CASTLE .......................................................... *W18 =============================================================================== ------------------------------------------------------------------------------- TASK : Find your way inside the Castle and speak to the King. ------------------------------------------------------------------------------- Items : Steel Fangs, Shellmet, Iron Armour, 1200 Gold and Seed of Life. Mini Medal : 02MM Coburg: Corner Pot in secret room. Need Coburg Castle Key. Knick-Knacks: None Enemies : 037 Slime Knight(R), 047 Walking Corpse(R), 051 Wrytle, 056 Eyepod, 055 Grudgergiar(R), 052 Legerdeman. Area Enemies: 032 Fandangow(R), 037 Slime Knight(R), 048 Owlbear, 049 Powie Yowie(R), 053 Small Fry(R) Recruit : Try and recruit a Slime Knight if nothing else! ------------------------------------------------------------------------------- NOTE ON RECRUITMENT If you are having difficulties recruiting monsters then raise your levels a bit. I found that with Hero at level 14 I was recruiting all the 'easy to recruit' monsters at the first battle. Maybe having the Crude Image equipped might have helped, although I believe that your luck stat is irrelevant. If you come across a lot of Powie Yowies be very careful, since they can make everyone freeze with fear which means they won't do anything and can easily get pummelled to within an inch of life. Make use of your additional party members and switch them into battle, and use all enemy attack spells such as Bang (with Harry) or a sleep or poison spell. If you arrive at Coburg during the night, then the drawbridge will be up and you'll have to wait until the morning, although you can glean a little information from a couple of people. The inn is expensive with 8 party members, but you could just fight some more to make the time pass til daybreak. Help out the beggar children and chat to the people you find in the daytime, and then enter the Castle. ------------------------- Getting inside the Castle ------------------------- From the entrance hall go left and up the stairs, and talk to the diners and guards in the dining hall, if you like. You'll find out a little more about the current state of the kingdom, but you can't get any further into the castle. As you leave, Harry will remember a secret way in. Leave the building and walk to the right, along the narrow path between the castle and the river, and you'll find a raft. Ride the raft around to the drawbridge and stop. There is a secret entrance going under the castle entrance. Once inside, move off the raft and stand on the yellow mark in the middle of the platform, and this will open a door. Go inside and you're in the secret underground area of the castle. ---------------------- Exploring the Dungeons ---------------------- Although you won't have the option to switch party members, all monsters in the wagon will still gain experience, even though they are not with you. There's a locked door to the left, so walk right instead, and follow the corridor. Go down the hole in the floor to the next level. Walk left as far as you can go, and then up to find two treasure chests with [STEEL FANGS] in the left one and a [SHELLMET] monster helmet, in the other. Walk back and then up the other passage where you'll find some prison cells, but nothing else. Carry on following the passage and you'll arrive at a single cell with a woman claiming to be the Queen Dowager, but you can't do anything other than hear her complaints. At the end of passage take the stairs up, walk forwards, and stand on the yellow mark in the floor and this opens the door to the right, which enables you to leave and return quickly if you wish. Climb the stairs, and you're inside the Castle Garden. There are no more monsters and you can talk to the guards if you wish. Go through the large doors into the kitchen, and out by the left door, and up the stairs. Walk right, into the large circular hall, and up the stairs to the throne room where you'll meet King Wilbur. Wilbur gives Harry the Key to Coburg and asks you to check out a mysterious mirror. Return to the garden area (the two dogs running around are in fact monsters!) and this time, open the door to the right of the kitchen door. Inside here is the hallway where Harry was kidnapped all those years ago. Use the key to open the door to the river if you wish, and you can nip back around to the front of the castle and save your game, and heal up at the inn. With this key you can also open the blue door off the dining hall, and find three treasure chests: [IRON ARMOUR], [1200 GOLD] and [SEED OF LIFE]. To get there, just go up the stairs at the left of the main hall on the ground floor (opposite the church). Return to the hallway between the river and the garden. With this key you can open the blue locked door in Harry's hallway. Break the pots to find a [MINI MEDAL] inside the corner one, and you'll find an ancient diary in the right bookshelf. It tells of a teleporter and an ancient tower where a powerful mirror can be found. Go down the hole in the floor and hey presto, what's here?! Yep, a teleporter. Step inside! =============================================================================== ABOVITALL TOWER ......................................................... *W19 =============================================================================== ------------------------------------------------------------------------------- TASK : Obtain Ra's Mirror at the top of the tower. Return to Coburg. ------------------------------------------------------------------------------- Items : 650 Gold, Scale Shield, Seed of Magic, Magic Water, Tombola Ticket (from Harry) Mini Medals : None Knick-Knacks: None Enemies : 027 Lesionnaire, 030 Healslime(R), 037 Slime Knight(R), 038 Bag o' Laughs(R), 043 Metal Slime(R), 054 Ruff Ruffian, 053 Small Fry(R), 056 Eyepod, 057 Hulagan(R), 058 Cross Eye(R), 060 Gourdzilla, 062 Restless Armour(R). Area Enemies: 040 Rotten Apple(R), 048 Owlbear, 052 Legerdeman, 054 Ruff Ruffian, 055 Grudgerigar(R). ------------------------------------------------------------------------------- MAP : http://www.gamefaqs.com/portable/ds/file/942423/56048 ------------------------------------------------------------------------------- The location of this tower is south of the teleporter arrival temple type place. If you want to go back to Coburg through the teleporter, you can only go during the day. An old man won't let you through at night. This area is south of Heaven's Above Abbey, and you can easily walk back here if you want to save your game, or even take a quick trip to Fortuna for a spot of gambling. In fact, you're going to find that you HAVE to visit the Abbey, because the door to the Tower won't open, and didn't the diary mention something about the key being held by a monk? After finding the door is locked, walk north to the Abbey and enter to find Maria praying at the left of the main church. Before she will say much you need to talk to the nun near the organ. Answer Yes, and Maria will join your party. When you can move (in my game this took what seemed ages before hero could move again) return to the Tower. Maria isn't an active party member, but tags along. Approach the door and Maria will do her stuff. Enter, and go straight forwards into the garden where you'll see someone familiar... Head for the stairs in the top right corner and walk down the corridor on the next floor, to pick up [650 GOLD] from a treasure chest. Walk back, and cross the narrow central path to the south side of this floor. If you fall off you'll be back in the garden on floor 1. Watch out for the Restless Armour enemies as one stroke from one of these can take out someone. I was getting complacent and rolling along nicely, but Hero wasn't at full health when one 75 HP hit suddenly killed him off. Ouch! The best way to deal with Restless Armours is to put them all to sleep and then kill them off using either the Boomerang/Whip or Swoosh spell with Hero, which you'll get at level 16. --------- Floor 3/4 --------- First of all, walk right, and up the corridor to reach the stairs in the top right corner. On floor 4 walk down the corridor and break the left pot for [MAGIC WATER}. Then return to floor 3. Edge around the central narrow path to the far side, and open the two chests here for a [SCALE SHIELD] and {SEED OF MAGIC]. There's an exit to the left corridor in the middle of the narrow path. Turn the camera to see it. (Don't fall off, or you'll be back in the garden again. Just take it carefully and one step at a time.) Then, take the stairs in the top left corner up to Floor 4. Head down the corridor and climb the stairs next to the two flaming urns. ------- Floor 5 ------- Simple, so far? Well, now the path has a gap, and you can't jump. It's a question of guessing correctly or plunging to an ignominious death...well, not really, since falling from a great height is nothing worse than a minor annoyance. Keep left OR right and you'll walk straight across the invisible bridge. (The middle path takes you down to the narrow bridge on floor 2.) Take Ra's Mirror from the plinth. (Use the talk option for some comments from Harry.) Exit the tower using a Chimaera's Wing, or just fall down to the garden if you want to save on these. One more thing: you cannot enter this tower again unless you have Maria with you, and that's not going to be possible. If you hope to recruit some of the monsters in here, or plan to fight a few Metal Slimes, then stay awhile longer. ----------------- Coburg Conquered! ----------------- Back to Coburg through the teleporter. If you want to make a save before progressing further, then leave the castle by the side door and make your way around to the entrance and save at the church. You can also stay at the inn if need be. The guard at the left door still won't let you through, so you'll have to return outside and re-enter through the side door. (If you enter the hole in the garden back to the dungeons, you'll find that the queen dowager is no longer in her cell.) To reach the King's room from the side door, enter the door to the garden and thence to the kitchen. Go through the left door and up the stairs, then right to the circular hall, and up the stairs. The king isn't there, but you can talk to the Chancellor, and then head up to the top room where you'll find Wilbur and TWO Dowager Queens. Poor Wilbur can't work out which is his mother. Stand in front of one of them and use the Ra's Mirror from the inventory. The Queen at the right is an elderly lady, and the one on the left has a very different message. Fight! o---------------------------o | B O S S - FAUX DOWAGER | o---------------------------o Reward: 830 experience points, 509 Gold Coins. (Depends on how many allies she calls.) Harry can use Kasap on her, to lower her defence, and Hero can use Buff on someone if you need to increase your defence against the dowager. Dazzle will work on her as well, but sleep doesn't appear to have any effect. When she takes a deep breath, be careful! This might mean that she's about to use a powerful physical attack on one. Defend if you like, and I think she's most likely to target Harry, so maybe Buff and defend with him. You cannot replace anyone who dies so try and keep everyone alive. She will call for back up and the extra monster could be a Bag 'o Laughs or a Lesionniare. It's now time to say farewell to Harry. If you got him up to level 15 you'll have seen his final spell, Holy Protection, and that's as far as it goes with him. You'll see him again, but he won't fight alongside you again. You'll get all his equipment and he'll donate a [TOMBOLA TICKET] to the cause, if you speak to him. He'll also tell you that the ships will be sailing again and you can find one at Littlehaven. (If you want a quick exit from the castle, then go right or left from the throne room and out onto the roof. A Chimaera Wing will deposit you outside the town.) =============================================================================== LITTLEHAVEN AND THE BIG BOOK OF BEASTS .................................. *W20 =============================================================================== ------------------------------------------------------------------------------- TASK : Buy the Big Book of Beasts at Fortuna. Take the Boat from Littlehaven ------------------------------------------------------------------------------- Return to Fortuna before doing anything else. (Either go back via the teleporter and walk north, or cross the passage under the river and walk south from Coburg.) Enter at night and make your way to the Old Curiosity Shop in the top left corner. Here you can buy the BIG BOOK OF BEASTS at a discounted price! (1000 Gold.) Now you can check up on the details of all monsters you've encountered so far, though you must be outside town and on the world map to open the book. Just select to use it from the inventory. By this stage in the game I had pages 1-3 complete and most of 4. You can also call in on Monty and add a monster to the line-up now that Harry's gone. Littlehaven is the small port where you first gained control of Hero after the ship landed, right back at the start of the game. It's due south from Whealbrook, and doesn't look like a port, just a small hut on the world map. Speak to the woman here, and she'll tell you that a ship has landed: at least, she will if it's the daytime. Board the ship, and yes, it's the same one from the start of the game, except that you can't explore this time. This is a one time trip to Lodestar, and you'll be deposited at the dock. Leave the dock area and you'll be at the edge of the town. =============================================================================== LODESTAR HARBOUR ........................................................ *W21 =============================================================================== Local Services: Inn (10 gold per person), Bank (under church), Tombola, Weapon Shop, Armour Shop, Item Shop, Church, Bar, Dock (Ship), Monty the Monster Monitor. (Locked door accessible later with Magic Key) ------------------------------------------------------------------------------- TASK : Visit the bar and agree to help the guy from Hay. ------------------------------------------------------------------------------- Items : Mini Medal x2, T'n'T Ticket x2, 50 Gold Coins, Silk Apron, Boxer Shorts, 100 Gold Coins. 1500 Gold Coins (from Hay man) Mini Medals : 03MM Lodestar Harbour: In the room at the top of the lighthouse. 04MM Lodestar Harbour: Hidden in the flowers to the right of the church. Knick-Knacks: None yet! Enemies : 054 Ruff Ruffian Area Enemies: 018 Prestidigitator(R), 030 Healslime(R), 053 Small Fry(R), 054 Ruff Ruffian, 061 Metal Slime Knight, 062 Restless Armour(R), 063 Growlbear, 066 Pocus Puppet. ----------------------.-------.------------------------------------------------ WEAPON SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Oaken Club | 60 | +2 ATK Stone Axe | 700 | +20 ATK Edged Boomerang | 1500 | +25 ATK Attacks all enemies at once Sledgehammer | 1800 | +30 ATK Steel Broadsword | 2000 | +33 ATK Morning Star | 3000 | +45 ATK Attacks a group of enemies (whip) ----------------------.-------.------------------------------------------------ ARMOUR SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Iron Cuirass | 1000 | +23 DEF Iron Armour | 1200 | +25 DEF Full Plate Armour | 2300 | +30 DEF Slime Gooniform | 330 | +20 DEF Armour for Slime type monsters. Scale Shield | 100 | +7 DEF Iron Helmet | 1100 | +16 DEF ----------------------.-------.------------------------------------------------ ITEM SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Moonwort Bulb | 30 | Cures one from paralysis. Chimaera Wing | 25 | Use to return to previously-visited location. Cherub Chime | 500 | Use in battle to cure from confusion Tortoise Shell | 2500 | +33 DEF Armour. Magic Shield | 3400 | +22 DEF Deflects damage from magic and fire/ice ______________________|_______|________________________________________________ Walk to the right of the dock and all the way around the wall to find a hole in the stone, and stairs leading down. Monty the Monster Monitor is hiding out there and you can check up on your monsters and change any if you wish. There's a [T'N'T TICKET] in the left pot. Then, walk all the way left and you'll find the Lighthouse. Is there a terrible ogre living there? You'll soon find out if you climb to the top room, but there is a [MINI MEDAL] in the chest drawer, so it's worth the effort, and you'll find the Lighthouse keeper's diary in the bookshelf. Try going during the day to discover more. You can look through one of the telescopes from the pinnacle of the lighthouse. Nice sky. You can use a Chimaera Wing to fly out of there if you can't be bothered to climb back down all the stairs. Head for the bar and you'll get a hint about an old man who can create a spell to make travelling easier. His home town is found in a westerly direction. Talk to the old man at the bar and agree to give him a few coins and you'll learn a little about Pankraz. The Tombola is under the bar if you go down the hole at the left of the stage. Upstairs you can rifle the rooms for a few things. There are [50 GOLD COINS] in a pot in the first room, a [T'N'T TICKET] in the drawers in the second, but nothing in the third. You'll see a couple of treasure chests in the last room. These can only be accessed from the area behind the stage during the daytime, and you'll need a special key to open the room which you don't yet possess. During the day (stay at the inn if you want to change the time) you can cross the stage to the dressing rooms. There is a [SILK APRON] in the second cupboard. However, you might be stopped in your tracks (depending on which door you used to enter the building) by a scene. It's obvious some country hick is about to get beaten up and robbed, so agree to have some of the action! You'll fight two easy Ruff Ruffians and then agree to take on a task for the farmer. He'll pay you [1500 GOLD] up front, with more to come when you save their crops from a beast. Speak to him again and you'll discover the place is called Hay (...) and it's down south from here. The man inside the house to the right of the bar will tell you where to find a [MINI MEDAL], in the flower-bed to the right of the church. Talk to the man in green who is wandering around here and answer No, and he'll give you more information about the instant travel spell. You can find [100 GOLD] in the flowerbed at the left of the church. Go upstairs inside the Armour/Weapon shop and take the [BOXER SHORTS] from the cupboard. Now you've got some decent cash, buy some better weapons for your monster team. The Item Shop also sells the Magic Shield, if you can afford that as well, and this shield deflects damage from magic and fire-based attacks. (If you buy this shield or a few cheaper items there's a good chance that the owner will give you a Tombola Ticket as a thank you.) You now have two choices. You can walk to Zoomingale in the west and investigate the spell, or head for Hay to fulfill the request and obtain the rest of the cash. Hay makes more sense, partly because it's closer, but also because the enemies west of Zoomingale are tougher. However, you could take a quick trip there for the better equipment. ------------------------------------------------------------------------------- LATER: with the Magic Key Lodestar Harbour: upstairs from the dressing room behind the stage of the Hotel. Use the Magic Key to open the door to two treasure chests with a [THORN WHIP] and [SEED OF LIFE]. =============================================================================== HAY ..................................................................... *W22 =============================================================================== Location: Situated on the north-west continent, due south from Lodestar Harbour. Local Services: Inn: 3 Gold per person, Item Shop, Church. ------------------------------------------------------------------------------- TASK : Meet the Bailiff in the large thatched house for directions. ------------------------------------------------------------------------------- Items : Mini Medal x2, Kamikaze Bracer, Seed of Strength, T'N'T Ticket, Leather Hat, Magic Water. Mini Medals : 05MM Hay: Small house, right pot. 06MM Hay: Large house, upstairs pot. Knick-Knacks: Terrorcrow (after events) Area Enemies: 018 Prestidigitator(R), 030 Healslime(R), 053 Small Fry(R), 054 Ruff Ruffian, 061 Metal Slime Knight, 062 Restless Armour(R), 063 Growlbear, 066 Pocus Puppet(R), 067 Paralakeet ----------------------.-------.------------------------------------------------ ITEM SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Holy Water | 20 | Wards off weaker enemies for a short time. Chimaera Wing | 25 | Use to return to previously-visited location. Iron Claw | 550 | +19 ATK Monsters only Iron Cuirass | 1000 | +23 DEF Iron Helmet | 1100 | +16 DEF Poison Needle | 2900 | +1 ATK Venomous barb can inflict a Critical. ______________________|_______|________________________________________________ Talk to the people you find, and you'll discover more about the wolf monster who has been raiding the fields. The church is located inside the Item Shop at the far side of the village. Cross the bridge and then go back across the lower one and there is a stone on the river bank. Click on it and it will move. Go down the hole and you'll find a treasure chest with the [KAMIKAZE BRACER] inside. Enter the small house just over the bridge and you'll find a [SEED OF STRENGTH] in one of the pots, and a [MINI MEDAL] in the right hand one. The woman will tell you where to go: the large house with the horses. First go inside the next small house and break the left barrel for a [LEATHER HAT]. The man in here will mention his terrorcrow scarecrow, and if you return after all the events are completed, he'll let you take this Knick-Knack item from his field. Finally, enter the largest building (change the camera angle if you can't see the entrance door) and there will be a scene. After it's over, head up the stairs and break the first pot to find another [MINI MEDAL]. The right pot has a [MAGIC WATER]. Speak to the hayseed you met before and then the Bailiff Bails, to be told where to find the monster. If you want to catch sight of it, then return to the village at night, but otherwise just leave and walk north-west, keeping the sea to your left, to find the lair. =============================================================================== SCARY LAIR .............................................................. *W23 =============================================================================== ------------------------------------------------------------------------------- TASK : Find the beast that's raiding the crops. ------------------------------------------------------------------------------- Items : Mini Medal, Stone Axe, Iron Cuirass, Pankraz's Sword, 1500 Gold (after returning to Hay) Mini Medals : 07MM Scary Lair: Floor 1 central passage next to the skeleton. Enemies : 018 Prestidigitator(R), 043 Metal Slime(R), 050 Cannibox, 058 Cross Eye(R), 060 Gourdzilla, 061 Metal Slime Knight, 064 Mudraker(R), 066 Pocus Poppet(R), 067 Paralakeet, 068 Sasquash, 070 Wisp-o'-Smoke, 071 Pokesperson. Area Enemies: 043 Metal Slime(R), 057 Hulagan(R), 058 Cross Eye(R), 063 Growlbear, 066 Pocus Puppet(R), 067 Paralakeet, ------------------------------------------------------------------------------- You enter at the top left and there's nothing to find if you go down the first passage, so head right, and at the large rock walk down to where you'll find a skeleton. There's something sparkling here. It's a [MINI MEDAL!] From here, go left to the end of the passage, where you'll find a chest containing a [STONE AXE]. Go back to the fork, and walk to the right, and down, to find a hole to the next floor. ------- Floor 2 ------- This is slightly more complicated. First of all, walk down and left, to find a chest that is in fact a CANNIBOX monster. It might drop a MINI MEDAL. Walk back and drop down the hole at the bottom of the screen and you'll land near a treasure chest. This contains an [IRON CUIRASS]. Walk up the right side of the cavern all the way to the top, and take the stairs back up to the next floor. From here you can chat to the soldier and scare him into falling down to the lower floor, or just leave him be and walk down the room taking care not to fall, and back to the hole where you dropped down. Then head left, edging along the path to avoid falling, and descend the stairs in the middle of cavern. -------------- Floor 3 Centre -------------- Enter the cavern here, and you'll find the monster that's been raiding the village of Hay. Now, if you get into a battle with the Great Sabrecat you might survive for a long time, but you will never win. (I attempted this and fought for ages until I gave up.) You can flee if necessary, but the way to defeat the cat is to use BIANCA'S RIBBON during the battle. You'll need to have the item in Hero's inventory and not in the bag. This reminds Saber of the past and he becomes tame again. You'll get [PANKRAZ'S SWORD]! This is a great weapon for Hero and I used it for a long time before upgrading to something better. Sabre now joins your party. He was level 15 for me (with Hero at 18) and this meant that his wisdom was high enough to be controlled in battle. He won't have any equipment, but you can give him various kinds of Fangs. Keep him in your team and he will learn the skill War Cry at level 21. This has the effect of making all enemies afraid, and is an excellent skill to use against enemy groups that comprise of lots of individuals. Use Evac to leave the cave quickly, and return to Hay to collect the other half of the reward, [1500 GOLD COINS], although you won't win any popularity contest. Don't forget to chat to the scarecrow maker and then take the [TERRORCROW] from the field. =============================================================================== ZOOMINGALE .............................................................. *W24 =============================================================================== Local Services: Church, Inn (15 Gold per person), Bar, Item, Weapon and Armour Shops. ------------------------------------------------------------------------------- TASK : Find Professor Tollen Trubble and agree to help him. Find the Lunar Zoombloom and obtain the Zoom spell. ------------------------------------------------------------------------------- Items : Mini Medal x2, Tombola Ticket, Seed of Magic, T'N'T Ticket, Seed of Agility, Chimaera Wing, Magic Water, Mini Medals : 008MM Zoomingale: Pot upstairs in Inn. 009MM Zoomingale: Single pot in open area to right of church. Knick-Knacks: Zoomshine. Area Enemies: 018 Prestidigitator(R), 030 Healslime(R), 053 Small Fry(R), 054 Ruff Ruffian, 061 Metal Slime Knight, 062 Restless Armour(R), 063 Growlbear, 066 Pocus Poppet(R) West & North :045 Funghoul, 058 Cross Eye, 061 Metal Slime Knight, Area Enemies 062 Restless Armour(R), 068 Pocus Poppet(R), 069 Magic Marionette(R), 072 Corpse Corporal, 073 Drooling Ghoul, 075 Great Sabrecat. ----------------------.-------.------------------------------------------------ WEAPON SHOP (Day) | Cost | Effect ----------------------+-------+------------------------------------------------ Saw Blade | 1200 | +27 ATK Sledgehammer | 1800 | +30 ATK Steel Broadsword | 2000 | +33 ATK Steel Fangs | 2000 | +35 ATK Monsters only Serpent Sword | 3900 | +42 ATK ----------------------.-------.------------------------------------------------ ARMOUR SHOP (Night) | Cost | Effect ----------------------+-------+------------------------------------------------ Full Plate Armour | 2300 | +30 DEF Tortoise Shell | 2500 | +33 DEF Iron Helmet | 1100 | +16 DEF Iron Mask | 3500 | +25 DEF Scale Shield | 180 | +7 DEF Magic Shield | 3400 | +22 DEF Deflects damage from magic and fire/ice ----------------------.-------.------------------------------------------------ ITEM SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison Holy Water | 20 | Wards off weaker enemies for a short time. Chimaera Wing | 25 | Use to return to previously-visited location. Moonwort Bulb | 30 | Cures one from paralysis. Monster Munchies | 200 | Use on a monster to distract them, and so miss | | their chance to strike. ______________________|_______|________________________________________________ Walk due west from Lodestar Harbour and you'll soon find Zoomingale. The place can seem a little confusing at first, as there are walkways with dead ends, and hidden passages under the walls, however, it's pretty simple. One thing to bear in mind is that the weapon and armour shops use the same location so you can only access one of them at a time, day or night. You'll also find more people and information in the bar at night. From the entrance, you'll see the inn at the left, and the church is up the steps to the right. Head inside the inn and upstairs where you can break a pot for a [MINI MEDAL]. You can walk up to the top floor and this takes you onto the roof. Walk down the stairs and you'll be at the entrance to the bar. There's a [TOMBOLA TICKET] inside the barrel in the bottom right corner of the room. Go up the stairs in here and there are four rooms, and the end of the corridor takes you into the church. Remember this: the bar and church are connected. The left room has [SEED OF MAGIC] in the corner barrel. The next two have nothing to find, and the fourth has a [T'N'T TICKET] in the drawers as well as a pot that cannot be broken. You'll find out more about what is inside if you enter the church, then go into the back room and answer no to the old man, and you'll be informed about Zoomshine, the local brew. There's a book about "King Korol's Catechism" in the left bookshelf. Return to this area at night and there will be a man standing in front of the pot who'll try to pretend that it isn't Zoomshine. Leave the church and you'll see purple smoke slowly escaping from a chimney. That's the Professor's house and the ultimate destination. For now, walk right, and then up, and you can descend some steps into an open area with a man and three pots. The single one contains a [MINI MEDAL], and the right one has a [SEED OF AGILITY]. The weapon/armour shop is to the right and you can access it by going down the stairs on the roof. Otherwise head back to the entrance, and there's a longer route. By the way, if you climb to the roof above the church and bar you'll be told some news about Harry. Another good reason for getting that Zoom spell from the Professor is that you can pay Harry a visit. The item shop is at the left of the bar entrance, and from here follow the path around to the back of the town. Change the camera angle to see a long path that ends on a couple of sets of steps opposite a windmill. Go down onto the grass and turn down the screen (if you walk straight ahead you'll be back on the world map). There's a hidden opening under the wall that emerges in the Professor's back yard. (To reach the weapon shop turn under the wall between the two sets of steps.) Nip down the well and talk to the cat who will tell you about the special items (Knick-Knacks) you've been collecting. There's a pot by the door with a [CHIMAERA WING]. Inside the house there's a [MAGIC WATER] inside one of the barrels to the right of the cauldron, and a [MEDICINAL HERB] in one of the pots under the stairs. Check the middle bookshelf and there's a book called "An Illustrated Guide to Medicinal Herbs". Talk to Professor Trubble in his room and tell him you'll help. The cursor on the world map shows the location of the item, Lunar Zoombloom. It's a long way to the west and is found at the end of the narrow strip of land that sticks out to the south. Leave the town and start the long trek to the west. ---------------------------------------------- Finding the Lunar Zoombloom and the Zoom Spell ---------------------------------------------- Watch out for the Pocus Poppet monsters as they will inflict confused and dazzled status, as well as decreasing defence, and the Drooling Ghouls can make someone go unconscious (not dead). From Zoomingale, walk west and north a few steps and you'll have to climb up and cross a bridge. Make your way around the side of the pond and down the next set of steps. From here, walk to the edge of the sea and then south, and if it's night you'll see a golden glowing spot on the grass. Press A while standing on top of it and you will obtain a [LUNAR ZOOMBLOOM]. You need to go sufficiently far south so you can't see the patch of sandy ground on your screen, and not so far that you reach the bottom edge of the land. The glowing spot will ONLY APPEAR AT NIGHT! NOTE: You can explore to the north of this area and you'll find Restless Armour monsters and lots of Magic Marionettes. Return to town (day or night) and find the Professor in his bed. He's happy to be woken up, and when you talk to him again, at his cauldron, he'll throw something into it and make with the purple smoke. After that, speak to him again and he asks you to test out the spell. This might be confusing at first: where the hell is the spell? Guess. Yep, that's right, in Hero's list of spells. Just pick the Zoom spell from the list, and you'll have a selection of places that you can zoom to. Coburg, Fortuna, Lodestar Harbour and Zoomingale, just the places you've visited in this second part of the game. Select a town, press A, and you'll be there. It really is that simple. ---------------------- Have ZOOM. Can travel! ---------------------- You've got a fair few options now, You could head back to Coburg and visit Harry, and also backtrack to Whealbrook, Roundbeck and Heaven's Above Abbey to add them to your list of zoomable locations. There's also one more location not so far away, that you could visit now, but it's just an inn and you cannot get further south until you've met Harry again. Zoomshine Knick-Knack Provided you have already checked the man with the pot in the room behind the church (at night), you can return to visit the Professor at any time, and when he asks if you've come for another spell, say no. Then he will give you a bottle of Zoomshine. King Korol's Catechism (item) Return here later in the game and speak to the woman sitting at the table on top of the church. Buy her book for 3000 Gold. She won't sell this while she's still chatting about Harry's wedding. (You can also find this book, for free, in one of the treasure troves in the Nadiria T'n'T Board.) =============================================================================== COBURG CASTLE AND REVISITS .............................................. *W25 =============================================================================== ------------------------------------------------------------------------------- TASK : Speak to King Wilbur and Harry, and receive Harry's gift. ------------------------------------------------------------------------------- Knick-Knack : Marital Organ ------------------------------------------------------------------------------- Talk to King Wilbur and he'll tell you about the Shield that resides in Mostroferrato, in the continent of Southern Zephyrus. Go upstairs to the upper room and speak to the guard who'll let you through to see Harry and his bride, the lovely Maria! Now, you're sent on a bit of a wild goose chase, but just go along with it and return to Harry's old room. That's down the stairs to the room below the King's chamber, and then right. Harry's room is now occupied by the Queen Dowager, but just go through and open the chest. It's empty, but there's a message. Return to speak to Harry and he'll give you the [MARITAL ORGAN] Knick-Knick. (Note that he says they were going to set a jewel in the lid, and the woman on the rooftop will mention a jeweller at Gotha Castle. In fact you can arrange this yourself later in the game to improve the quality of the knick-knack.) All this chat about marriage might be a hint that the heavenly bride could be on the horizon. From Coburg, you can zoom back to Zoomingale and head south to Scuttlebutt and into the tunnel to Mostroferrato, or first of all return to Whealbrook, Roundbeck and Heaven's Above Abbey, to get them on your zoom locations list. You also may find that some monsters are now much easier to recruit in those locations, now that your levels are that much higher. To make a quick exit from the castle, use Zoom (select Coburg as your destination) while on the rooftop and you can zoom to the world map just outside of Coburg, or choose anywhere else for that matter! =============================================================================== SCUTTLEBUTT ............................................................. *W26 =============================================================================== Local Services: Inn (15 gold per person). Church ------------------------------------------------------------------------------- TASK : Find the Scuttlebutt Alledger. ------------------------------------------------------------------------------- Items : Mini Medal, Tombola Ticket. Mini Medals : 10MM Scuttlebutt: At the bottom of the well. Knick-Knack : Scuttlebutt Alledger Area Enemies: 061 Metal Slime Knight, 063 Growlbear, 069 Magic Marionette(R), 070 Wisp-o'-Smoke, 075 Great Sabrecat, 076 Thaumaturge. ------------------------------------------------------------------------------- Walk due south from Zoomingale and you'll find a small settlement comprising an inn, a church and a few people. Walk down the left side of the building and break the second pot to find a [TOMBOLA TICKET]. Enter the left part of the building and jump down the well where you'll see a sparkle at the left. Yay! Another [MINI MEDAL]. Chat to the people outside and inside and you'll find out a few things about Debora and Mostroferrato. Click on the purple book on the inn counter and it's a Knick-Knack item, the so-called [SCUTTLEBUTT ALLEDGER]. You can chat to the innkeeper and his wife about that, and hear more about Harry and the zoom spell. Leave the location and walk south a few steps and you'll find a cave. This is the underground route to Mostroferrato. If you go inside there before returning to Coburg, there will be a soldier blocking the path, and he'll tell you to go to Coburg and see Harry. You can't progress any further until you meet up with your old friend again. But we've done that already, so we're good to go! =============================================================================== TUNNEL TO MOSTROFERRATO ................................................. *W27 =============================================================================== ------------------------------------------------------------------------------- TASK : Reach the other side of the tunnel to Mostroferrato! ------------------------------------------------------------------------------- Items : Mini Medal Mini Medals : 11MM Tunnel of Mostroferrato: Bottom right corner treasure chest. Knick-Knacks: None Enemies : 058 Cross Eye(R), 070 Wisp-o'-Smoke, 073 Corpse Corporal, 080 Wormbat, Mudraker 064(R) ------------------------------------------------------------------------------- The entrance to the tunnel is just a short distance to the south west from Scuttlebutt. (And Scuttlebutt is due south from Zoomingale.) Enter the cave and walk down the first tunnel. Then, take a right and you'll find a treasure chest at the far end with a [MINI MEDAL]. Return to the junction and walk left, following the passage until you emerge on the world map again. Walk south a few steps and then west, and across the bridge into Mostroferrato. =============================================================================== MOSTROFERRATO ........................................................... *W28 =============================================================================== Local Services: Inn (5 gold per person), Church, Weapon, Armour and Item shop, Bar. ------------------------------------------------------------------------------- TASK : Find out about Mr Briscoletti's plan. Visit his house, talk to the suitors and agree to be one. ------------------------------------------------------------------------------- Items : Iron Shield, Mini Medal, Tombola Ticket, Seed Of Wisdom, Chimaera Wing, Silver Tiara, T'n't Ticket, Silk Apron. Mini Medals : 12MM Mostroferrato: Inside chest of drawers in small house opposite Inn Knick-Knacks: None as yet. Area Enemies: 027 Lesionnaire, 073 Drooling Ghoul, 076 Thaumaturge, 077 Hunter Mech, 080 Wormbat, 081 Poxtongue, 082 Phantaseyes, 084 Jiggery-Pokerer, 085 Monster Tamer (summons Cureslime), 088 Cureslime(R), ----------------------.-------.------------------------------------------------ WEAPON SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Chain Whip | 1200 | +23 ATK Attacks a group of enemies Steel Broadsword | 2000 | +33 ATK Morning Star | 3000 | +45 ATK Attacks a group of enemies Cautery Sword | 4400 | +45 ATK Use for a flame attack Steel Fangs | 2000 | +35 ATK Monsters only ----------------------.-------.------------------------------------------------ ARMOUR SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Dancer's Costume | 1300 | +20 DEF Female only Full Plate Armour | 2300 | +30 DEF Tortoise Shell | 2500 | +33 DEF Cloak of Evasion | 3000 | +28 DEF User might avoid attack Silver Tiara | 450 | +14 DEF Female only Top Hat | 2000 | +20 DEF ----------------------.-------.------------------------------------------------ ITEM SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison Holy Water | 20 | Wards off weaker enemies for a short time. Chimaera Wing | 25 | Use to return to previously-visited location. Moonwort Bulb | 30 | Cures one from paralysis. Leather Shield | 70 | +4 DEF ______________________|_______|________________________________________________ Mostroferrato is in effect on an island, and is connected to the surrounding land by bridges. There are also two separate locations here, and the tower (La Guardia) at the west side of the town has to be accessed directly from the world map, However, there's nothing to find there beyond two chatty guards, so you can safely leave it alone for now. Enter the town for a scene with a dog called Bingo and a pleasant blue haired girl. Explore and you'll soon discover that all anyone will talk about is marriage. While all the young men are busy at the mansion, you can freely raid the town. There's an [IRON SHIELD] inside a drawer in the second room in the Inn. Enter the small house opposite the Inn and chat to the old folks if you want, but make sure to get the [MINI MEDAL] from the drawers in the bedroom. Go upstairs and you'll find a book called "Wholesome Matrimony" in the left bookcase. You should read this convincing case for marriage! The adjoining chest of drawers contains a [TOMBOLA TICKET] There's nothing to find in the well next to this house, and the item and weapon shops have no-one serving, although that doesn't mean you can steal anything. The armour shop is open for business and you can enter it from the back door and talk to the man there, for a picture of a thoroughly modern partnership... Walk to the west end of town and you'll find a large mansion and a villa. Enter the villa and purloin (sounds more polite than pinch) a [SEED OF WISDOM] from the chest of drawers downstairs. Finally, enter the big house. Talk to the maid and agree that you're here to see the man about the girl, Nera. Talk to all three suitors and then talk to the first one a second time (or maybe just talk to the maid again) to trigger the appearance of Rodrigo (Rod) Briscoletti. You'll meet Debora as well as Nera. He sets the challenge: find two rings, the Circle of Fire and the Circle of Water and you get Nera's hand in marriage as well as the treasured Briscoletti shield. The Circle of Fire is found in a cave of fire (dun dun dun!) After the suitors leave, you're free to raid the place, although you cannot open the two treasure chests in the room. Check out the bookshelf near the dining table area doorway, and there's a [CHIMAERA WING] inside it. Go up the stairs to the next floor and you can chat to Nera in the room to the right, before searching through her wardrobes... (It's alright, she doesn't mind.) There's a [SILVER TIARA] in the left one. Rod is waiting inside the other bedroom and will confirm that the Circle of Fire is in a cave to the southeast of the town. There's a [T'N'T TICKET] inside the left cupboard drawer and a [SILK APRON] in the right one. Climb the stairs up to the top floor, where Debora has the whole floor to herself. There is nothing at all in the various chests of drawers and wardrobes, but there is a cute mini-game called BRUISE THE OOZE! It's the bright greeny blue machine near the bathroom. Leave the mansion, and now the item and weapon shops will be open. Upgrade your equipment, and you could invest in a Cloak of Evasion for a monster or two, as this will give them additional protection from attack. I'd also suggest buying a couple of Magic Shields from Zoomingale or Lodestar before you set off for the fire cave. After you get the Circle of Fire, give it to Rod and he'll give you the use of his ship! =============================================================================== MOUNT MAGMAGEDDON ....................................................... *W29 =============================================================================== ------------------------------------------------------------------------------- TASK : Find the Circle of Fire. ------------------------------------------------------------------------------- Items : 450 Gold Coins, T'n'T Ticket, Staff Of Antimagic, Iron Helmet, Seed Of Resilience, 1500 Gold Coins. Mini Medals : None Knick-Knacks: None Enemies : 043 Metal Slime(R), 074 Gamgin, 077 Hunter Mech, 079 Chimaera(R), 083 Rockbomb(R), 084 Jigggery-Pokerer, 085 Monster Tamer, 086 Hotbog, 087 Goodybag(R), 088 Cureslime(R), 092 Flamethrower(R). Area Enemies: 082 Phantaseyes, 073 Drooling Ghoul, 081 Poxtongue, 079 Chimaera(R), 083 Rockbomb(R), 084 Jiggery-Pokerer, 077 Hunter Mech. ------------------------------------------------------------------------------- I hope you've been keeping a Slime in your active party, because you'll need them now. This monster learns the spell SAFE PASSAGE at level 25, if you've managed to reach that high, and this will protect you inside the lava cave. Needless to say, I hadn't reached that level with my Slime, but you can manage the volcano with a little judicious juggling of party members, and maybe a few Medicinal Herbs to give you extra healing options so you don't run out of MP. -------------------------- Route to Mount Magmageddon -------------------------- Magmageddon is situated at the south of the South East continent. Walk south from Mostroferrato, (cross the bridges to the east or west) and then go east where the mountains end, and then head north though the brown bumpy area to find the volcano. Take care when fightng the Phantaseyes you'll find en route, since they have a habit of charging at someone and sending them flying back into the wagon. Add someone else to the line-up as soon as you get a turn or you could be at a severe disadvantage. Also, be very careful of the Rockbombs. Destroy them as fast as you can or they might blow up in a kamikaze attack and kill everyone! ------------------ Inside the Volcano ------------------ This place can be tough if you don't have helpful monsters and decent equipment. It's quite a long way to the goal, and then you're faced with a boss to defeat, so you need to keep a good amount of MP for the journey. Fortunately there is a healing place just before the boss area, and you are able to bring the wagon with you, so make sure to have a full team of eight. You'll need a healer (Slime Knight, most likely) and monsters with status attacks. If you meet a group of Flamethrowers then beware! They will use a fire magic attack on everyone that can hurt for around 50 HP depending on your equipment, and if more than one uses this attack you'll be in trouble. Put them to sleep or paralyse them if you can't defeat them fast. From the entrance, walk left and chat to Crispin, one of the suitors, if you want. Walk down the second path next to him, and you'll find a treasure chest containing [450 GOLD COINS]. The other path leads to nothing, so ignore that. Return to the main path and follow it up, and all the way around the edge of the cavern, until you reach a hole leading down to the next floor. ------- Floor 2 ------- Walk up and right, and up again, to find a treasure chest with a [T'N'T TICKET]. Walk back a few steps and then right, and you'll see a path leading down into the lava. If you've got the Safe Passage magic then use it now, otherwise, tough it out! An alternative to this, is to use your spare monsters for the fire walking, and switch the healthy team back into the line-up if you find yourself in a battle. Walk down the path and left onto the lava, and you'll see a path leading to a treasure chest. This contains the [STAFF OF ANTIMAGIC]. You can equip this or use it to prevent enemies from using magic. In fact the lava doesn't hurt for too much damage, and the only problem will be if you have a fight and don't keep everyone healed up. Return to the main path, and walk left, and down. Then, follow the path to the right, and take the first fork down, where you'll find a treasure chest with an [IRON HELMET]. Equip this to someone, and then walk back up the path, go left, and up the long path to find the next hole in the floor. ------- Floor 3 ------- Head right, and follow the safe path until you reach a narrow patch of lava across the path that goes directly up. Cross this, and you'll find a treasure chest with a [SEED OF RESILIENCE]. From here you can see two holes in the floor at the upper right of the cavern. This is where you'll reach the next floor and a healing place. Return to the main path and head left, following the safe path until you can walk up and left. Here the floor is hot again, but cross it and you'll find a treasure chest with [1500 GOLD COINS]. Return all the way back down the safe path and stop at the point where there is a path up the centre of the cavern that has a long stretch of fiery floor. This is where Safe Passage would be useful if you've got the spell, but, assuming you haven't, make sure everyone is at full health, take a deep breath and walk across the floor to the far side. Back on safe ground, walk right, and you'll see the hole down to the next floor. The top one leads to the boss area, but if you want to heal up first, (advisable), take the lower path (harmful) and enter the hole in the floor. You're in a safe haven and there is a healing circle. Return to the other hole and walk up the path to find the Circle of Fire ring. But it's not going to be as easy as that! NOTE: You could fight lots of battles in the area near the healing circle, to raise levels, earn gold, and maybe recruit some monsters. o--------------------o | B O S S - MAGMEN | o--------------------o Reward: 1050 experience points, 750 Gold Coins. Yeah, this boss is plural, and though each one doesn't have a lot of HP, their combined Fierce Fire attack can hurt your party a lot if they all decide to use that attack in the same round. In fact if they did that it would probably kill everyone. There are three of them, and the best strategy is to take them out one at a time. You need a dedicated healer in the active party, and someone who can decrease their defence with Kasap (a Slime should do that) and maybe even put them to sleep. Although I found that only one out of the three would be affected by Sweet Breath or the Zizzwizz pillow at one time, nonetheless I kept using this attack and eventually two of them were asleep. Once one is defeated then it's downhill all the way. (My team had Hero at level 20 with a Slime Knight, Cross Eye and Hulagan for their Sweet Breath, and Slime for Kasap.) After you defeat them, you'll receive the Circle of Fire, and can cast Evac to leave and Zoom back to Mostroferrato. (Make sure Hero has sufficient MP left if you plan to do this, but if not, head back to the healing circle to replenish.) Return to Rod's mansion in the daytime and give him the Circle of Fire. In return you'll be given the use of a SHIP! =============================================================================== STOCKENBARREL ........................................................... *W30 =============================================================================== Location: This town cannot be accessed using the Zoom spell. It is a short boat ride up the river to the north of Mostroferrato. Stop at the gate on the river and walk east. Local Services: Priest, Inn (8 gold per person), Item Shop, Weapon Shop, Bar, Hot Springs. ------------------------------------------------------------------------------- TASK : Find Whitey and Bianca. She joins the party and opens the gate on the river. ------------------------------------------------------------------------------- Items : Seed Of Strength, Medicinal Herb, Mini Medal X2, T'n'T Ticket. Mini Medals : 13MM Stockenbarrel: In the bar, inside the corner barrel. 14MM Stockenbarrel: In the grave at the right. Knick-Knacks: Scintillating Sinter. Return here later with a Desert Rose for the man in the well, and you'll be given this item. Enemies : 059 Urnexpected. (A rare enemy found in a pot in the Item Shop) Area Enemies: 180 Pollywiggle*, 182 Morphean Mollusc, 183 Suckling Ocker, 184 Merman, 186 Sea Dog (Found in the river while sailing here.) ----------------------.-------.------------------------------------------------ WEAPON SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Poison Moth Knife | 900 | +24 ATK May paralyse Sledgehammer | 1800 | +30 ATK Steel Broadsword | 2000 | +33 ATK Serpent Sword | 3900 | +42 ATK Battle Axe | 4000 | +45 ATK Cautery Sword | 4400 | +44 ATK Use for flame attack ----------------------.-------.------------------------------------------------ ITEM SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison Holy Water | 20 | Wards off weaker enemies for a short time. Chimaera Wing | 25 | Use to return to previously-visited location. Moonwort Bulb | 30 | Cures one from paralysis. Leather Hat | 65 | +2 DEF ______________________|_______|________________________________________________ NOTE: 189 Pollywiggle* seems only to appear during Generation 2 in this location: the river and sea north of Stockenbarrel. Finding it again in Generation 3 has eluded me and other players too. Make sure to bag this enemy now if you want to complete your Big Book of Beasts! (It may be found in later T'n'T boards if you miss it now, but that's a more time-consuming method.) You'll find the ship waiting for you next to the bridge at the west of the Mostroferrato. Simply walk onto it and move with the directional buttons. You can only go a short distance heading north up the river. Make sure to include some monsters in your party again, as they will have been taken out when you visited the mansion. I guess monsters aren't allowed inside posh houses. You'll arrive at a gate that blocks further access up the river, so stop off on the east bank where there's a signpost. Read this and you'll now have to find the town of Stockenbarrel, and the person who can unlock the rivergate. Walk to the east from the gate and you'll find the settlement surrounded by trees. The church is found inside the first house to the right. Pop down the well and there's a man who wants a Desert Rose in exchange for some bath salts. You'll find the Desert Rose when you have access to the south continent, but that's not for a little while yet. There are two pots in the Item Shop and the first of them contains a [SEED OF STRENGTH] The second one is an URNEXPECTED monster! You can paralyse it with Burning Breath magic and then just hit it to death. The Weapon Shop is inside the Inn, and if you head up the stairs the woman will tell you about Bianca and there's a 'Hurrah for Herbs' and two other food books in the left bookshelf. Don't stay at the inn as you'll get a free night's rest in a while. Head up the second set of stairs and there's a [MEDICINAL HERB] in the right chest of drawers. Go down the hole in the corner ground floor and you'll be in the bar. There's a [MINI MEDAL] inside the corner barrel. Return here at night and there's a group of drinkers with more chat about Bianca. From the ground floor you can go through the open door and chat to the bathers in the pool, but there's nothing to find there. Head up towards the large house at the top of the village and stop off at the graveyard. Check the right grave and you'll find a [MINI MEDAL] and a girl. Walk underneath the house set on poles, and jump down the well where you'll find a [T'N'T TICKET] in a treasure chest at the bottom. Go inside the large house and walk right to trigger a scene with Whitey. (There's nothing to find in the cupboards and shelves inside the house.) After this, Bianca will turn up, Next day you can't leave until you have spoken to Whitey and Bianca, after which you must say Yes to Bianca when she offers to help. Talk to her again and say you're ready to leave and she'll join the party. If you have a full party, you'll have to send someone back to Monty. Check up on Bianca's equipment (her level will be at 16 or 17) and then walk back to the ship. Sail up to the gate and Bianca will open it. =============================================================================== CATARACT CAVES .......................................................... *W31 =============================================================================== Location: Inside the large lake to the north west of Zoomingale. Only accessible by boat, starting at Mostroferrato, sailing north up the river, and then across the sea heading north east, and up another river. ------------------------------------------------------------------------------- TASK : Search the caves to find the Circle of Water ring. ------------------------------------------------------------------------------- Items : Robe of Serenity, 1200 Gold Coins, Circle of Water, Elfin Elixir. Mini Medals : None Knick-Knacks: None Enemies : 027 Lesionnaire, 043 Metal Slime(R), 080 Wormbat, 081 Poxtongue, 082 Phantaseyes, 084 Jiggery-Pokery, 085 Monster Tamer, 086 Hotbog, 087 Goodybag(R), 088 Cureslime(R), 089 Gastank, 090 Orc, 180 Pollywiggle, 183 Suckling Ocker, 184 Merman, Sea Enemies : 180 Pollywiggle, 182 Morphean Mollusc, 183 Suckling Ocker, 184 Merman, 186 Sea Dog. ------------------------------------------------------------------------------- With the ship you can sail around a small area of sea and add more monsters to the Big Book of Beasts, although none of them are recruitable. There is a small island where you'll find some Corpse Corporals, Drooling Ghouls, and Magic Marionettes. Sail a little way to the east of the island and then go north, and you'll find another river between some mountains and trees. Keep sailing north and you'll arrive a waterfall. This is just to the west of Zoomingale, but if you rest up at the inn before entering the caves, next morning you'll find that the ship has disappeared and returned of its own volition back to Mostroferrato. You can save your game at the church in Zoomingale if you want. At this point Hero is likely to be at around Level 22. When you arrive inside the caves Bianca starts laying on the memories. Remember when we...etc. Harden your heart if you want to resist her guilt tripping you to marry her, and avoid the Talk option altogether! You leave the ship at the entrance and cannot take the Wagon with you, so you'll just have to make do with four party members. Walk up and follow the path around the next four floors until you arrive at a large waterfall, where Bianca will comment about the scenery. There's only one route to take up to this point, and nothing to find. Enemies can use poison attacks so you'll need some Antidotal Herbs and a monster with the Squelch spell, although Hero has this spell, so you shouldn't have too many problems. ---------------- Floor 4, 5 and 6 ---------------- In the cave after the big waterfall you'll find an adventurer, and lots of water. Walk up the cave hugging the right wall, all the way towards the other side, and then walk down and left until you arrive back on brown coloured ground. There's a large hole in the floor and if you jump down this, and then walk down the next room and along the path that crosses the waterfall, you'll find the [ROBE OF SERENITY] inside a treasure chest. You can equip this to Bianca. Return to the cave where you dropped down, and now jump into the large hole in the floor. You'll land just in front of some steps leading up to the next floor. Ignore this for now and walk up the cave and enter the hole leading down to Floor 7. ---------------- Floor 7, 8 and 9 ---------------- I found a nice group of Metal Slimes here and two of them let me defeat them! Walk down the path and you'll exit near the waterfall again, and Bianca will comment like the dumb tourist she is. Walk left and follow the brown path down the cave until you reach some steps into the water. Then walk up and follow the green ground all the way to the treasure chest containing [1200 GOLD COINS]. There's a dark opening just to left of this, under the waterfall, and in here is the cavern where you'll find the [CIRCLE OF WATER]. Leave the cavern and walk back down to the steps and take the ones to the right. You'll find a hole in the ground leading down to Floor 8 and another hole to Floor 9. Walk up this final cave and open the treasure chest to obtain [ELFIN ELIXIR]. This valuable item heals all MP for one, and it's a useful thing to keep in the bag for emergencies. You can buy more using tokens at Fortuna Casino, but it's nice to get a free one. Cast EVAC, unless you want to fight more enemies in here, and you'll be back with the ship on the world map just outside the waterfall entrance. Zoom (or sail) back to Mostroferrato. =============================================================================== MARRIAGE ................................................................ *W32 =============================================================================== "For as long as you both shall be resurrected from death in the church" ------------------------------------------------------------------------------- TASK : Decide who you're going to marry. Collect the Wedding Veil. ------------------------------------------------------------------------------- Items : Wedding Veil, Seed of Wisdom (conditional), 2000 Gold Coins, Zenithian Shield. Mini Medals : None Knick-Knacks: Honey Buns Recruit : Whoever you marry joins the party as a permanent member. ------------------------------------------------------------------------------- Save your game to be on the safe side, and enter Rod's mansion in Mostroferrato. He's chatting with Nera and her mother in the dining room, and you can hand over the Circle of Water. Rod arranges for Bianca to stay in his villa (the house down the path from the mansion) and Hero in the inn. You've got to choose between Bianca and Nera so say Yes to him. Next thing, you'll be awake. It's night and you're in the inn and not sure about what decision to make. Dammit, you haven't even been on a date with either girl. ------------- Big Decision! ------------- Rather than think things over quietly, the idea is that you should talk to everyone in the inn and town, and they will all give you advice or comments. Talk to the innkeeper too, and, only after you've spoken to everyone else, (including Bianca and the members of Rod's family), will the innkeeper finally give you the option to go back to bed. Talk to the three people in the town, and the nun in the church. Go into Rod's place and upstairs to find him in his bedroom. Chat to him and then find Debora and talk to her. You can answer both yes and no for different reactions. Find Bianca upstairs in the villa and speak to her as well. Then you can return to the inn and hopefully you've made up your mind. If not, you can stay up for longer, or just sleep on it. The next day you'll be at the mansion and the maid escorts you to face Rodrigo. Whatever your answer to his question, he'll tell you that now you must decide. However, you now get a third option: Debora is in the running for your mate! At this point you're free to move, and can talk to the maid who's guarding the exit door for a possible fourth option. (Not a serious contender!) You can also go upstairs to find Mrs Rod, and a bit of extra dialogue. Talk to one of the girls and answer yes if you want to pick her, or no if you don't. You can do this as often as you like, but when you pick a girl you'll get a second option to say yes or no. Make your decision and, after another chance to change your mind, that's it. She's yours for life! -------------- Who To Choose? -------------- It really doesn't matter which girl you choose so far as the main story is concerned, but they do have different skills and can use different equipment. In addition to that, the "Talk" options will be completely different. First time playing I went for the obvious choice, childhood friend, Bianca, but I really got tired of her 'lovey dovey' comments by the end. Debora is probably the most interesting (and entertaining) option, since she's the new addition to the game, and offers the most originality. But she's not going to make for a contented relationship. Nera has her Crispin, and makes it clear she's not going to be a very active participant, although she gets the most powerful spell. She will also call you darling all the time, and be very nice. If you're not bothered about their personalities, or hair colour, then Bianca is the all rounder, Nera is best at magic, and Debora is the better physical fighter. She also is the only character that can equip the Akillics weapons, and she can equip the Hela Hammer which is useful if you're hunting Metal Slimes!. One further thing is that you'll get some additional cash if you marry one of Rod's girls. It's not a huge amount, and given that money is not likely to be a problem, not something to influence your decision. ---------------- The Wedding Veil ---------------- After you've chosen your bride, the girls will depart for the villa, (Debora won't help if you don't pick her) and Rod wants you to go and fetch a Wedding Veil from a dealer that trades in a cave in a spa town...that's Stockenbarrel. Chat to the townspeople for their reactions to your choice and leave town. Sail the ship up the river (it will be next to the western bridge or at the north of the Mostroferrato island) and stop at the place where Bianca opened the gate. Walk east to Stockenbarrel and enter the item shop. Talk to the dealer and he'll give you the [WEDDING VEIL]. Walk up to Whitey's house and go underneath to talk to the man there who will give you a wedding gift of a [SEED OF WISDOM]. This only occurs when fetching the veil, and you won't get anything from him if you marry Bianca. However, there is a second chance to pick up this item if you call in here during Generation 3, but again, you get nothing if Bianca is your wife. (Many thanks to yingchenluo for information about this item and further confirmation from chaoyun2k.) Call in on Whitey for his reaction to your choice (optional) and then return to Mostroferrato. You can just zoom back. The morning after the marriage, move Hero to leave the villa and you will find the [HONEY BUNS]. ------------------------ Nera And Debora Marriage ------------------------ As soon as you enter the town, after fetching the Veil, events will proceed. The wedding is going to take place on board the casino ship (Vegas style!) You are asked to cast Zoom, and the whole wedding party will be transported. Next scene takes place in the luxury suite and all you have to do is move Hero. When asked if you are ready for the ceremony answer Yes, or you will get the whole description of what's about to happen, once more. It's the same for the ceremony. Answer yes, or the priest repeats himself. At the kissing part, move to your bride and press A to tie the knot, and after this you'll be back in Mostroferrato. Answer yes to Nera/Debora's questions or she'll keep asking. Talk to Rod back in his mansion and he'll agree that Debora/Nera can accompany hero if they go and check the Pot at the "Pothold" shrine north of the town (west of Stockenbarrel) and she doesn't mess things up. You will also be able to open the two chests in the room at long last. The left one contains [2000 GOLD COINS] and the right has the [ZENITHIAN SHIELD]. ----------------- Bianca's Marriage ----------------- After getting the Veil, go the villa (down the path from Rod's mansion) and speak to the women guarding the door. She'll tell you that the Veil must be in your personal inventory if it's not. When it is, she'll take it from you and return all items Bianca might have been carrying. Go inside and speak to the maid who's blocking the staircase. After giving Bianca the veil, leave the villa (Bianca will follow) and you'll be escorted to the church. Harry will arrive just in time, and the wedding takes place in the local church. The next day, visit Rod and collect the items in the two treasure chests. When you talk to him he'll give you a ship! He will also tell you where to go next if you speak to him again: go south from Lodestar harbour and you'll find the desert kingdom of Helmunaptra. You can also stop off at the Ventuno casino ship in the town of Pontoon. He suggests you revisit a few places, and check up on old friends (Harry) and this really is a great idea. Take a honeymoon and have fun for a while! NOTE * If you don't marry Bianca she will leave the party forever and return to Stockenbarrel, but all her items will be in the bag. * If you do marry Bianca you don't have to go to the Pothold. ---------------- Wife's Equipment ---------------- DEBORA She joins the party at level 10 and equipped with Akillics, Silver Tiara, Silk Dress, Circle of Water, and has the Wedding Veil in her inventory. Equip the veil: it's a helmet. If you marry Debora you can use her room as a free inn, but you have to sleep on the floor. NERA She joins the party at Level 8 and equipped with Morning Star, Scale Shield, Circle of Water, Cloak of Evasion and Silver Tiara. If you marry Nera you can use her room as a free inn, and start to get used to her calling you 'darling'. BIANCA Joins at whatever level she has reached, possibly level 20, and with the Wedding Veil and Circle of Water equipped. You'll have to re-equip her after the wedding. ------------------------------------ Checking the Pot with Nera or Debora ------------------------------------ You don't have to do this if you marry Bianca. With either of the other two girls, leave the town and sail the ship up the river to the gate that Bianca unlocked. Don't go through the open gate, but sail west and you'll be halted by some rocks. You can land here, next to the trees, and there is a small temple type structure. Enter this, and your wife will unlock the door. Walk up the left steps and there is a small white step that leads into the building. Walk down the circular stairs and check out the pot at the bottom. Exit, and zoom back to Mostroferrato to report back to Rod. Answer yes or no whichever you like. After this the game continues as for Bianca, and you'll be told to go to Lodestar Harbour and take the ship. =============================================================================== SAILING THE SEAS (OPTIONAL) ............................................. *W33 =============================================================================== Your real goal is to sail south and find Helmunaptra, but you can take your time and go sightseeing. ------------------------------------------------------------------------------- TASK : Board your ship at Lodestar Harbour and sail away! ------------------------------------------------------------------------------- Knick-Knacks: Ship In A Bottle Sea Enemies : 181 Man 0' War(R), 184 Merman, 186 Sea Dog, 187 Cross Bones, 190 Thaumatosaurus. ------------------------------------------------------------------------------- The ship is not visible on the world map, but all you need to do is zoom to Lodestar Harbour and enter the large building at the docks. First of all talk to the man at the left and you can buy a souvenir [SHIP IN A BOTTLE] Knick-Knack for 1000 Gold Coins. Speak to the sailor at the gangplank, and then walk up and speak to the captain. You'll now have access to the ship for the rest of the game. If you enter the pub in town the locals will give you more information about the desert city. If you zoom somewhere, the ship will follow you, and you can even zoom directly from the ship. Zoom to Coburg and the ship will be in a tiny pool next to the castle, and you can sail in here and fight sea monsters! Actually, there's no need to visit Harry at this point, as he doesn't give you anything new, or say much of note, but you get a chance to comment on how married life is treating you. NOTE: If, for any reason, you missed getting the zoom spell, or just fancy a stroll, then you'll have to walk to Lodestar Harbour. The route is: back through the tunnel from Mostroferrato (it's to the east of the town over the bridge and then walk a few steps north), and then walk north past Scuttlebutt, and keep going until you see another town, Zoomingale (where you get the zoom spell), and then head due east to the coast, and south a few steps to find Lodestar Harbour. ------------------------------------------------------------------------------- i. PONTOON AND VENTUNO CASINO SHIP ------------------------------------------------------------------------------- Location: Sail east from Lodestar Harbour and then south and you will find a small island. This is where you'll find the town Pontoon and the Ventuno Casino ship. Local Services: Church, Inn. Games: Slurpodome, Slime Race, T'n'T Board, Slot Machines, Poker Tables ------------------------------------------------------------------------------- TASK : Complete the T'n'T board and gamble! ------------------------------------------------------------------------------- Items : T'n'T Ticket x4, Tombola Ticket, Mini Medal x2, 30 Gold, Casino Token, Dancer's Costume. Mini Medals : 15MM Ventuno: Enclosed stair hallway, in corner barrel. 16MM Ventuno: On the right deck at the Casino end of ship, third barrel. Knick-Knacks: None ----------------------.-------.------------------------------------------------ Trade Tokens for: | Cost | Effect ----------------------+-------+------------------------------------------------ Elfin Elixir | 300| Restores all MP for one. Yggrdasil Leaf | 1000| Use to resurrect a party member with full HP. Kamikaze Bracer | 5000| Explodes if user dies. Falcon Knife Earrings | 10000| +35 ATK Hits twice. Metal King Sword | 50000| +130 ATK Gringham Whip | 250000| +100 ATK ______________________|_______|________________________________________________ Explore the small town first, although there are no items here and there's nothing inside the well. The bunny girl at the left will sell you tokens at 20 Gold Coins for 1. The girl at the right will exchange your tokens for prizes. These are the same as at Fortuna except for the final item. The Slurpodrome is here as well. There's a man who will offer to tell you the secret of winning at poker for 5,000 Gold Coins. Don't bother, since all he will tell you is that there is no way to guarantee a win! (He doesn't take your money.) Walk along the gangplank and you'll be on board the large Casino ship. You'll recognise it if you married Nera or Debora. The church is at the left from the entrance and it's wise to save here before you get tempted into any gambling. There is nothing inside the two barrels at the left of the church area, but there is a [T'N'T TICKET] in the first barrel to right of main deck church area. Enter the door under the church and there are a couple of crew bedrooms There is a [T'N'T TICKET] in the chest of drawers in the left room, and a [TOMBOLA TICKET] in right room drawer. Go down the stairs from the hole in the floor and change the camera angle to spot three barrels in this otherwise empty room. There's a [MINI MEDAL] in the barrel in the corner near the stairs. Go down the next hole and you'll be in a small room adjacent to the finish of the T 'n' T board. For now, go down again and you'll be in the hold. A barrel to the right of the door into the kitchen has [30 GOLD]. Return up the stairs and exit into the T'N'T board area. Walk up to the middle of the room and there's a red door that just leads to another T'N'T room. Take either stairs at the far end of the main room and you'll be inside the main casino. Walk down the room and there is a [CASINO TOKEN] sparkling on the floor next to the stairs that take you back onto the deck. The last area left to explore is the casino end of the main deck. Walk up to the area near the sail and there is a row of barrels to the right. The third one contains a [T'N'T TICKET] and the fourth has a [MINI MEDAL]. There are more barrels at the left of the sail, but they contain nothing. Enter the door in the middle of the top deck and this is a free inn. The room to the right has a [T'N'T TICKET] in the chest of drawers. The door down the steps leads to more bedrooms. The small middle one at the right has a [DANCER'S COSTUME] inside the cupboard (change the camera to see it if need be.) Whew, after all this effort, time for some fun! ------------------------------------------------------------------------------- ii. VENTUNO T'N'T BOARD (OPTIONAL) ................................... [VENTNT] ------------------------------------------------------------------------------- TASK : Beat the T'n'T Board. Play games for tokens. ------------------------------------------------------------------------------- Turns : 18 Prize : Lacy Bustier, Prayer Ring. ----------------------.-------.------------------------------------------------ T'N'T BOARD SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison. Magic Water | 120 | Recovers some MP to one. Paxa Punch | 600 | Boosts attack power in battle. Top Hat | 2000 | +20 DEF Helmet ______________________|_______|________________________________________________ This board is divided into three sections. You will go down some stairs from the first floor, and on the second one you have to land on either warp tile which takes you to the third area. V E N T U N O T 'N' T B O A R D L A Y O U T A N D T R E A S U R E S ------------------------------------------------------------------------------- 1. Board Treasures (not including ground searches, or cash reward tiles) T'n'T Ticket, Magic Shield, Seed of Life, T'n'T Ticket ------------------------------------------------------------------------------- 2. Treasure Trove Contents None ------------------------------------------------------------------------------- 3. Ground Search Items (Random finds) 5-12 Gold Coins, 80-200 Gold Coins, Antidotal Herb, Chimaera Wing, Holy Water, Leather Shield, Mini Medal, Paring Knife, Paxa Punch, Pointy Hat, Pot Lid, Tombola Ticket, Tortoise Shell, Wayfarer's Clothes. ------------------------------------------------------------------------------- See the Lists section on Mini-Games for more details about all the tiles. KEY ............................................................................... SRT - Start SHP - Village Shop FIN - Finish INN - Village Inn AR> - Arrow - check direction ZAP - Lose HP GRS - Grass TRP - Trapdoor FOR - Forest STA - Stairs HIL - Hill HEA - Healing Breeze SLM - Slime 1/2 - Lose Half MP BAC - Back to the start WRP - Warp >!< - Random Attribute Change >?< - Question Mark - random effects SLO - Slow Motion Roll (pick the number) .............................................................................. M-# - Move backwards (number of tiles) M+# - Move forwards (number of tiles) R-# - Remove (number) roll/s of the dice R+# - Add (number) roll/s of the dice TC# - Treasure Chest (number) DR# - Dresser Drawers (number) PT# - Pot (number) .............................................................................. G+1 - Add 100 Gold Coins G+2 - Add 200 Gold Coins G-1 - Remove 100 Gold Coins TC1 - [SEED OF LIFE] TC2 - [MAGIC SHIELD] DR1 - [T'N'T TICKET] PT1 - [T'N'T TICKET] .............................................................................. FLOOR 1 (Straight ahead from the start) [STR][AR>][FOR][G+1] [R+1] [HIL][SLM] [HIL][BAC][R+1][FOR][M-3][GRS] [STA] [M-3] [GRS] [TC2] [>?<] [BAC] [G+2] [G-1] [M-2] [SHP] [TRP][R-3][ZAP][GRS][DR1][FOR] [TRP] [WRP] [SLM][G-1][SLO][FIN] ^ | FLOOR 2 | [FOR][PT1][G+1][HIL][SLM] | [INN] [WRP] >------------------------------------^ [STA][ARR] [SLO] | [TC1] [HEA] | [WRP][M+2][FOR][1/2][M-3] | >------------------------------------------------------------- ------------------------------------------------------------------------------- iii. KNICK-KNACKATORY ------------------------------------------------------------------------------- Location: This small island lies off the south coast of the central continent. Local Services: Church, Inn (10 Gold per person). ------------------------------------------------------------------------------- TASK : Find a special souvenir for the old man. Open up the Knick-Knackatory and place your knick-knacks. ------------------------------------------------------------------------------- Items : Mini Medal, T'n'T Ticket x2, Chamois. Mini Medal : 17MM Inside a barrel in the basement room. Area Enemies: 116 Hoodlum(R), 118 Tortoceratops, 120 Drag-goon. ------------------------------------------------------------------------------- Arrive here for the first time and Old Man Knick-Knack will be waiting for you at the door. You should already have collected a few things, but he wants ths 'dream' souvenir before he'll let you in. It is located at Dominicus's Dominion, which is just a short sail to the south-east. After finding the Maxi Medal give it to Old Man Nick, and you will be granted access to the Knick-Knackatory, and appointed curator! Go inside and place your knick-knacks on any of the pedestals. When you've done that you can read their descriptions. You can only place or move knick-knacks at night. (Use the Night Light if you don't have access to the Tick-Tock spell.) If you speak to Old Nick he will give you the Chamois. This isn't a knick-knack but it's used to polish the Toff's Tea Set! The innkeeper is the man in green and the room behind him is Old Nick's bedroom. There is a diary in the bookshelf that you can read, but, so far as I know, you never get to open the treasure chest. From the entrance go through the door to the right and down the lower set of stairs. You'll be in a basement room (with more display pedestals) and three barrels. There is a [MINI MEDAL] in the one in the left corner, and a [T'N'T TICKET] and another [T'N'T TICKET] in the other two. The other stairs lead down to a church, and Exotica Net Expo. You can make your very own knick-knacks (for free) with Exotic Annette, and they will be displayed in the back room. From the entrance, again, climb up the stairway to the top floor and there is a single display where you can place an item and a man will give you more details about it. (He won't be there on this first visit.) Exit the doors at the bottom of the screen and you'll find a balcony. Later on visitors will be found here as well as in the rest of the building. ------------------------------------------------------------------------------- iii. DOMINICUS'S DOMINION ------------------------------------------------------------------------------- Location: Sail all the way south to find this large island at the south centre of the world map. It's due east of the desert continent where you'll find Helmunaptra, and a short sail south-east from the Knick-Knackatory island. Local Services: Bank, Inn (5 Gold per person). ------------------------------------------------------------------------------- TASK : Find the souvenir for Old Man Knick-Knack. ------------------------------------------------------------------------------- Items : Iron Mask, Maxi Medal. Mini Medals : None Knick-Knacks: Chocolate Medalliyum Enemies : 001 Slime(R), 010 Bubble Slime, 043 Metal Slime(R), 088 Cureslime(R), 091 King Slime(R). ----------------------.------.-------.----------------------------------------- Mini Medal Prizes | COST | EQUIP | Notes ----------------------+------+-------+----------------------------------------- Powjamas | 12 | HPS | +40 DEF Armour Glombolero | 17 | BNM | +37 DEF Armour. Sometimes absorbs MP Miracle Sword | 23 | HD | +100 ATK Heals HP. Sacred Armour | 28 | HP | +75 DEF Heals HP during battle Falcon Blade | 35 | T | +67 ATK Hits twice. Metal King Shield | 50 | HPST | +70 Shield that's shockproof ______________________|______|_________________________________________________ There's a treasure chest at the left of the building and this contains an Iron Mask. Other than that there's nothing to find inside the palace, just yet. On this first visit (after meeting Old Man Knick-Knack) talk to King Dominicus and answer yes. Then talk to the lady at the inn, who gave the item to the man standing next to the bank. He dumped it outside, so go outside and you'll see a large golden item just to the right of the palace. Investigate it, and agree to go to the rescue. You will obtain the [MAXI MEDAL]. Return to talk to the king and he'll tell you to keep it. The king is the one who collects Mini Medals and you could exchange some, (talk to him to see the list of items) but I'd keep them until you can get something of more use than Powjamas or the Glombolero. You will be able to find a large quantity of Mini Medals eventually. See the lists sections for details of where you can find them Buy a [CHOCOLATE MEDALLIYUM] for 480 Gold from the woman who runs the inn: you have to ask her from the left or right of the counter, or she will just think you want to stay at the inn. There is also a locked treasure room down a hole in the floor behind her inn. This is only accessed with the Ultimate Key. Dominicus's Dominion is an excellent place to gain some levels at this stage of the game. At least, it is, if you can kill some Metal Slimes before they run away. =============================================================================== HELMUNAPTRA - DESERT TOWN ............................................... *W34 =============================================================================== Local Services: Church, Inn (20 Gold per person), Weapon, Armour and Item Shops ------------------------------------------------------------------------------- TASK : Talk to the Queen and find the Zenithian Helmet. ------------------------------------------------------------------------------- Items : 2000 Gold Coins (only if married Nera/Debora) Boxer Shorts (tent), Chimaera Wing, T'n'T Ticket, Seed of Resilience, Seed of Magic, Mini Medal x2, Mini Medals : 19MM Helmunaptra Castle: lower floor garden, inside well. 18MM Desert Tent: right hand pot inside the tent Knick-Knacks: Desert Rose Enemies : 059 Urnexpected Area Enemies: 001 Slime(R), 086 Hotbog, 088 Cureslime(R), 090 Orc, 091 King Slime(R), 092 Flamethrower(R), 094 Lazy Eye. ----------------------.-------.------------------------------------------------ WEAPON SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Somatic Staff | 2500 | +55 ATK Uses MP to attack Morning Star | 3000 | +45 ATK Attacks a group of enemies (whip) Battle Axe | 4000 | +45 ATK Cautery Sword | 4400 | +44 ATK Use for flame attack Saw Blade | 1200 | +27 ATK Steel Fangs | 2000 | +35 ATK Monsters only ----------------------.-------.------------------------------------------------ ARMOUR SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Iron Cuirass | 1000 | +23 DEF Cloak of Evasion | 3000 | +28 DEF User might avoid attack Silver Mail | 4800 | +40 DEF Lacy Bustier | 5500 | +36 DEF Female only Magic Shield | 3400 | +22 DEF Deflects magic and fire/ice attacks Top Hat | 2000 | +20 DEF ----------------------.-------.------------------------------------------------ ITEM SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Rockbomb Shard | 450 | Throw at an enemy to cause a bang. One time. Paxa Punch | 600 | Boosts attack power in battle. Floral Parasol | 1000 | +8 DEF Debora only (shield) ----------------------.-------.------------------------------------------------ ITEM SHOP (Oasis) | Cost | Effect ----------------------+-------+------------------------------------------------ Holy Water | 20 | Wards off weaker enemies for a short time. Moonwort Bulb | 30 | Cures one from paralysis. Rockbomb Shard | 450 | Throw at an enemy to cause a bang. One time. Cherub Chime | 500 | Use in battle to cure from confusion Paxa Punch | 600 | Boosts attack power in battle. Floral Parazol | 1000 | +8 DEF Debora only (shield) ______________________|_______|________________________________________________ ----------- Desert Tent ----------- Location: Eastern corner of the desert continent. You'll find a single tent with an old man and advice about the location of the Queen and Dominicus. A [MINI MEDAL] is in the right pot inside the tent, and [BOXER SHORTS] in the left pot. Drop down into the Well to find a chap with advice on the location of Dominicus's Dominion. ----------- Desert Town ----------- Location: Due west of the tent. Stay at the south side of the rocks to find the castle town. When you arrive (if you have married Debora or Nera) speak to the guard waiting at the bottom of the steps to the castle. He will deposit a treasure chest at your wife's feet! This [2000 GOLD COINS] is a gift from your generous father-in-law. Enter the Weapon Shop to find a [CHIMAERA WING] in a pot in the bottom level room. The man in the Armour Shop (not the shopkeeper) will give you information about the Desert Rose even if you visit at night. Stay the night at the inn and go out early in the morning to find these lying in the desert. Walk a few steps south of the town and you'll see two rocks that weren't there yesterday. Use the EXAMINE skill to check the rock (or just click on it) and you should find a Rose. By the way, if you don't want to pay 120 Gold for a night's rest for everyone then zoom back to a cheaper town and come back the next day for the same result! The Castle cannot be entered at night, but once inside there are a few things to find. There is a book in the right hand room that informs you yet again of the location of Dominius and the Knick Knack island, one with a bad monster joke, and another with advice about the desert. The top left bedroom has a [T'N'T TICKET] in the middle drawers. The first pot in the top right corner of the kitchen contains an "URNEXPECTED" monster, and the one next to it has a [SEED OF RESILIENCE]. There's a [SEED OF MAGIC] in the right hand barrel. Everyone here will talk about the Legendary Hero if you want to find out a little more. Go down the stairs in the middle of the hallway to find Queen Cleohatra in her garden. Answer Yes, and she will lead you to the grave of the legendary hero inside the western tower. When prompted to do so, try on the Helm. Shucks, it doesn't fit. After this, follow the queen back up the stairs and exit the tower. Return to the castle and head back down to the garden. Talk to the queen again and answer yes, explaining why you are chasing after the legendary hero. Wow, now we learn the truth, and the name "Gotha". Pick up the [MINI MEDAL] from the bottom of the well. You can head upstairs, but there is nothing to find, just a couple of girls. Now you have a new task: to journey to Gotha. There's one more thing to do. Walk up the left of the castle wall and under the small bridge that leads to the left tower, and you will find a man lying in the sand. Talk to him and he wants water. The only way you can give some to him, is to push him to the right, to the oasis. Turn the camera to line up behind him. When you get there, he'll recover, and open his item shop. Before leaving, find another Desert Rose (stay the night somewhere again) and then zoom to Mostroferrato and sail up the river to Stockenbarrel. Give it to the man inside the well, and you receive Scintillating Sinter, the knick-knack. (Later in the game the daughter of the weapon shop man will return home, and tell you about the man at Stockenbarrel who spoke of the Desert Rose, in case you forget about this. You can also find someone in the church, at night, who will tell you how to obtain a Desert Rose.) =============================================================================== KNOT WELCOME INNE ....................................................... *W35 =============================================================================== Location: Sail due east from the desert, and land on the shore of the south eastern continent. The inn is situated at the north of the patch of trees. Local Services: Inn (10 Gold per person), Church. ------------------------------------------------------------------------------- TASK : Rest and save before venturing into Mount Batten ------------------------------------------------------------------------------- Items : T'n'T Ticket. Mini Medals : None Knick-Knacks: Forget-me-Knot Flag Area Enemies: 094 Lazy Eye, 095 Wizened Wizard, 096 Drag-goof(R), 101 Eyevory Tusk-Tusk, 102 Stone Golem, 104: Samigina(R), 108: Hex Hellmet, 109: Orc King(R) ------------------------------------------------------------------------------- The well contains a chatty Blue Slime, but nothing else, and there is a [T'N'T TICKET] in a barrel on the wooden platform to right of the Inn entrance. Chat to Granny Knot for some philosophical advice on life. Stay the night and talk to the innkeeper the next day, and you will be given a Forget-me-Knot Flag Knick-Knack. But you have to talk to him from behind the counter, and you only get the gift if you have a group of four or more. You'll also get some information about Gotha from the nun and the other visitor. If you walk north along the coast you'll run into Hex Hellmet, Samigina, Stone Golem and Orc King enemies, but eventually you will be stopped from going further by the mountains. This is quite a good place to fight these monsters, and maybe hope to recruit one, especially the Orc King who has the skill of Zing: resurrection! Watch out for groups of Eyevory Tusk Tusks, which can inflict fear on everyone and then hit you for a fair amount of damage as well as being able to send someone back to the wagon. From the Inne, walk north a few steps, and keep to the eastern edge of the purple pond. (If Debora is your wife she will get the spell Safe Passage at level 18 so you could walk safely over the purple stuff). Enter the cave, which leads to a mountain pass called Mount Batten. You're on your way home! NOTE Before starting out for Gotha you could spend some time raising levels for your monsters, (and especially for your wife if you chose Nera or Debora) recruiting more monsters, and checking out your Big Book of Beasts. With both the ship and the zoom spell, it's easy enough to dash around from place to place and revisit areas, including dungeons. Maybe complete both T'n'T boards if you haven't done so already, and play the casinos. I tended to use this inn as a base, partly because it's quick to visit both church and inn, even though it's not the cheapest place to stay. Once you set out for Gotha you're committed to a long trek and the next town is not a zoom location. Anyhow, I'm stopping here for a while... =============================================================================== MOUNT BATTEN ............................................................ *W36 =============================================================================== Location: The entrance to the mountain pass is north of the Knot Welcome Inne. ------------------------------------------------------------------------------- TASK : Navigate the paths through the mountain to Battenberg. ------------------------------------------------------------------------------- Items : 550 Gold Coins, Mini Medalx3, Prayer Ring, Flowing Dress (Nera or Debora only) Mini Medals : 20MM Mt Batten Pass: Left pot inside inhabited cave. 21MM Mt Batten Pass: Treasure chest at the far left of the path. 22MM Mt Batten Pass: Treasure chest at the left of cave. Knick-Knacks: None Enemies : 059 Urnexpected, 077 Hunter Mech, 090 Orc, 095 Wizened Wizard, 096 Drag-goof(R), 097 Deadcurion, 098 Wight Prince, 099 Lindworm, 103 Quack Up, ------------------------------------------------------------------------------- From the Knot Welcome Inne, walk north a few steps, and edge around the purple pond. Enter the cave, which leads to a mountain pass called Mount Batten. You're on your way home! Follow the path and, after you cross the third bridge, open the chest containing [550 GOLD COINS] You'll see a hole on the next ledge, so follow the path to the left and then climb up to reach it. This leads into a deserted cavern. The pot at the left contains a [MINI MEDAL] and the one at the back wall is an "URNEXPECTED". Carry on down to the next floor and talk to the woman who will let you stay if you say that you lost your way. That night, your wife awakens you with some disturbing news... As a result of this encounter, Hero will gain +5 Strength points! You can stay here for free as often as you like, but you won't get another stat boost. The next day carry on, and climb the path to the left of the cave for a chest with a [PRAYER RING]. Then, return to the main path and walk all the way to the left. Head down the path, to find a chest with a [MINI MEDAL]. Back to the path and go up, and then right, as it winds around, until you reach a cave entrance. If you married one of the Briscoletti girls there will be another gift from the guard. Talk to him and he will leave a treasure chest containing a [FLOWING DRESS]. Equip this armour, as it has the valuable property of deflecting damage from magic attacks, as well as fire and ice attacks. No lightning damage with this dress! Make sure to have a dedicated healer as one of your team in here, as the Wight Prince wizards can use powerful lightning magic on everyone at once, and try not to let the the Quack Ups live long enough to put you all to sleep! Follow the lower path to the left to find a treasure chest containing a [MINI MEDAL]. Then, walk up the path and up the stairs into another large cavern. Head down a few steps, follow the slope up to the next pathway, and continue to the right and up to the top. Here you will cross a couple of bridges and can speak to a travelling priest, who isn't very helpful. But that doesn't matter, since you will arrive at a village as soon as you pass through the exit. =============================================================================== BATTENBERG .............................................................. *W37 =============================================================================== Location: This town can only be accessed on foot, via Mount Batten or from Gotha Pass. Local Services: Inn (10 Gold per person), Church, Weapon and Armour Shop, ------------------------------------------------------------------------------- TASK : Rest and recuperate before entering the pass to Gotha. ------------------------------------------------------------------------------- Items : Monster Munchies, Tombola Ticket, Paxa Punch, T'n'T Ticket, Mini Medal. Mini Medals : 23MM Battenberg: Left room under weapon shop, in a barrel. Knick-Knacks: Batten Binnacle Enemies : None ----------------------.-------.------------------------------------------------ WEAPON SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Morning Star | 3000 | +45 ATK Attacks a group of enemies (whip) Battle Axe | 4000 | +45 ATK Cautery Sword | 4400 | +44 ATK Use for flame attack Fire Claw | 4700 | +53 ATK Use for fire attack Dream Blade | 6300 | +55 ATK May inflict sleep ----------------------.-------.------------------------------------------------ ARMOUR SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Silver Mail | 4800 | +40 DEF Lacy Bustier | 5500 | +36 DEF Female only Blood Mail | 6500 | +45 DEF Monsters only Legerdemantle | 6800 | +27 DEF Reduces magic damage Magic Shield | 3400 | +22 DEF Deflects magic and fire/ice attacks Iron Mask | 3500 | +25 DEF ______________________|_______|________________________________________________ After a free night's rest (you'll find out why it's free), you can explore the place the next day. Chat to everyone for advice about marriage and information about Gotha. Note that you cannot zoom to Battenberg, so if you zooom out of here, the only way back is to walk. The inn has a pack of [MONSTER MUNCHIES] in the barrel next to the stove at the right. There is a book about good inns in the bookcase inside the Church, and a [TOMBOLA TICKET] in the chest of drawers to the left of the altar. Enter the door with the shop sign and go downstairs. There is a phial of [PAXA PUNCH] in the first pot. The left hand room has a [T'N'T TICKET] in the left hand drawers, and a [MINI MEDAL] in the top barrel. The right hand room has nothing. The old woman in the left room here, will tell you that someone has lost the Batten Binnacle, and you'll find the child who lost it at the entrance to the cave, if you cross the bridge. Go back and talk to granny again, and she'll give you the [BATTEN BINNACLE] knick-knack. NOTE: If you miss this item during this generation, you can return later, though you'll still have to walk. Talk to the man laid out on his bed in the left room underneath the weapon shop. I guess it's the child grown up, but he will give you this item. When you are ready, cross the bridge to the right, and you can see Gotha a long way down below. Enter the Pass to Gotha. It's going to be a long journey. =============================================================================== PASS TO GOTHA ........................................................... *W38 =============================================================================== ------------------------------------------------------------------------------- TASK : Traverse the pass and reach Gotha. ------------------------------------------------------------------------------- Items : Mini Medal x3, Restless Armour, Yggdrasil Leaf, 270 Gold Coins, Rockbomb Shard, Staff of Divine Wrath, Chimaera Wing, Dieamend, Seed of Agility. Mini Medal x3 (Optional Mimic fights) OPTIONAL: (tell the truth) T'n'Ticket, Mini Medal, Flowing Dress. Mini Medals : 24MM Gotha Pass: In treasure chest on Floor 9 25MM Gotha Pass: Defeat Mimic in treasure chest on Floor 9. 26MM Gotha Pass: Defeat Mimic in treasure chest on Floor 4. 27MM Gotha Pass: In treasure chest on Floor 4. 28MM Gotha Pass: In treasure chest on outside ledge of Floor 4. 29MM Gotha Pass: Answer yes to second question, or tell the truth to the man on the outside ledge on floor 2. 30MM Gotha Pass: Defeat Mimic in treasure chest on Floor 8 Knick-Knacks: None. Enemies : 050 Cannibox, 065 Liquid Metal Slime(R), 078 Mimic, 092 Flamethrower(R), 096 Drag-goof(R), 097 Deadcurion, 098 Wight Prince, 099 Lindworm, 100 Minidemon, 103 Quack Up, 104 Samigina(R), 105 Hocus Chimaera, 106 Toxtongue. ------------------------------------------------------------------------------- When you start out again, you'll find that only you and your wife are in the active party. This was a bit of shock when I was faced with the serried ranks of Deadcurions. However, the rest are still available: just make sure to put them back in the party. At least you have the wagon and can use everyone. If Hero has reached level 25 he will learn the Spell Zing which is going to be handy in here, since he has a chance of bringing someone back to life if they die. Watch out for the Minidemons who will change your tactics, and make sure to change them back again to your preferred option. If you want to know which floor you are on, then use the Batten Binnacle and it will kindly tell you! ------------------ Floors 11,10 and 9 ------------------ Enter the cave and go down two sets of steps to the Floor 9. Walk down from the stairs and to the right to get a [MINI MEDAL] from the chest. Go back to the stairs and walk right and follow the path to open two visible chests. The left one contains [1500 GOLD COINS], and the right is a Mimic. Fight it to obtain a [MINI MEDAL]. Beware, as this enemy can use the spell Thwack which can affect everyone and destroy you all! Ouch. I found that Saber's War Cry skill was very effective against mimics, making them fearful, or you would put them sleep with the Dream Blade or a spell, or cast Fizzle to prevent them from using magic. Whack will work on them as well, and it's quite satisfying to give them a dose of their own medicine! (Mimics always drop Mini Medals so I have included these in the main listing for Mini Medals.) Now, still on the same floor, follow the path down the right side of the cave, and jump down when you reach the outside ledge. ----------------- Floors 7, 5 and 4 ----------------- Enter the cavern (floor 7) and walk left, and then down the passage to the outside. Jump down again when outside, and open a chest for [RESTLESS ARMOUR]. You're now on floor 5, so enter the cave opening and descend the stairs to floor 4. Walk up, and open a visible treasure chest for a [YGGDRASIL LEAF]. Follow the path to the right, past an island that you cannot reach just yet, and then up, to open two more chests. The first of these is another Mimic. Defeat it, to gain another [MINI MEDAL]. The chest to the right contains a [MINI MEDAL], but you don't have to fight for this! From here, walk down and follow the passage to the left, which takes you outside again. Open a chest for another [MINI MEDAL]. Return inside, and then go right and down the steps to floor 3. ----------------- Floors 3, 2 and 1 ----------------- In front of you is another chest with [270 GOLD COINS]. Walk down the path to the outside ledge, and then head back inside the left entrance to reach the left side of the floor. Walk left (don't jump down the hole) and down the stairs to floor 2. You'll arrive in the middle of this floor and there are various options now. First of all go left and down the long path to the outside ledge. If you answer yes to the man (and lie) he gives you a [T'N'T TICKET]. He then asks if you lost a [MINI MEDAL]. Again, answer yes and you'll get this, and there is a third question, with the same results. Keep answering NO to all three questions (tell the truth) and you get a lot more bang for your buck. Basically, he is so impressed that he gives you all three items! That's the ticket, the medal and the [FLOWING DRESS]. Head back inside and you might be lucky to meet a Liquid Metal Slime. Take the left stairs down to a small section of floor 1 and open a treasure chest for a [ROCKBOMB SHARD]. Return to floor 2. Now, walk to the right, and take these steps up to a small cave on floor 3. ---------------- Floors 4 - 6 - 8 ---------------- Go up the stairs from floor 3 to the island on floor 4, that you couldn't reach before. There's only one route and that's up and up again via floor 5, and then to floor 6. There is a treasure chest here with [1600 GOLD COINS] and three gaps in the floor. Ignore these if you want to get the rest of the treasure, or if you want a quick exit, jump down the middle one. From floor 6 keep going up the stairs until you reach floor 8, where you will find another room with a treasure chest. This is a MIMIC, and you will get another [MINI MEDAL] when you beat him. Climb the steps in the middle of the passage and immediately go back down these steps to emerge at the lower side of floor floor 8. There's another chest here, which contains the [STAFF OF DIVINE WRATH]. -------- Floor 9 ------- Now, return back up the middle steps to floor 9 and in this next room there are two chests at the far left. The right hand one contains a [CHIMAERA WING], and the other is a CANNIBOX monster. The other steps on floor 9 lead to floor 10 and there is a hole to the right of this area. If you jump down, you will end up at the start of the dungeon again. I suppose it's a kind of long way round, short cut to Battenberg. Avoid this. Instead, keep going back down all those stairs you climbed until you arrive back at floor 6, which is the cavern with the three holes in the floor. ------------------ Floor 6 to Floor 1 ------------------ Jump down the hole in the middle, (the other two will take you where you don't want to go) and carry on down the passage to the outside, and finally jump down to the grass. Yay! Walk left and open a chest for a [DIEAMEND]. Go back inside the cavern and open the two chests. The one at the right contains a [SEED of AGILITY], and the top one is a another CANNIBOX. (The steps at the top just lead back to more steps that take you back to floor 6, and a quick way back to Battenberg, if you jump down one of the side holes.) Walk left, and then down the passage, to find yourself outside again. You can chat to the person for some information, and when you continue down the path you will back on the world map. Don't be tempted to zoom anywhere yet, or you'd have to go through all that again! Walk through the trees a few steps and you'll be at Gotha Castle. Homecoming! =============================================================================== GOTHA CASTLE ............................................................ *W39 =============================================================================== Local Services: Church, Inn (5 gold per person), Item Shop, Weapon Shop, Armour Shop, Bar. (Locked door accessible later with Magic Key.) ------------------------------------------------------------------------------- TASK : Find Sancho, explore the castle and find the items. ------------------------------------------------------------------------------- Items : Dieamend, Lacy Bustier, Mini Medal x3, Seed of Resilience, Tombola Ticket, Seed of Wisdom, T'n'T Ticket, Seed of Strength, Seed of Life, Boxer Shorts. Mini Medals : 31MM Gotha: On balcony adjoining Hero's bedroom. 32MM Gotha: Floor 2, bathroom inside left cabinet. 33MM Gotha: Floor 1, inside fourth pot in top left room Knick-Knacks: None, as yet. Area Enemies: 094 Lazy Eye, 095 Wizened Wizard, 096 Drag-goof(R), 101 Eyevory Tusk-Tusk. ----------------------.-------.------------------------------------------------ WEAPON SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Edged Boomerang | 1500 | +25 ATK Attacks all enemies at once Sledgehammer | 1800 | +30 ATK Steel Fangs | 2000 | +35 ATK Monsters only Serpent Sword | 3900 | +42 ATK Fire Claw | 4700 | +53 ATK Use for fire attack Dream Blade | 6300 | +55 ATK May inflict sleep ----------------------.-------.------------------------------------------------ ARMOUR SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Shimmering Dress | 8000 | +45 DEF May reflect back magic Silver Mail | 4800 | +40 DEF Silver Cuirass | 5000 | +40 DEF Dragon Mail | 7500 | +50 DEF Reduce fire damage Tempest Shield | 4700 | +35 DEF Use & make low level enemies vanish. Iron Mask | 3500 | +25 DEF ----------------------.-------.------------------------------------------------ ITEM SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Chimaera Wing | 25 | Use to return to previously-visited location. Rockbomb Shard | 450 | Throw at an enemy to cause a bang. One time. Paxa Punch | 600 | Boosts attack power in battle. Scale Shield | 180 | +7 DEF Fur Hood | 400 | +11 DEF Tortoise Shell | 2500 | +33 DEF ______________________|_______|________________________________________________ Gotha is a castle that hosts the town inside it, in case you were wondering where the hell the town had disappeared to, and the ground floor area is the town. You can walk through the front doors and straight down this floor, where you'll find a church and can save your game. If you want to stay incognito for a while, just chat to the citizens and learn a bit about the past and the present of Gotha and its king. You can explore this floor, and wander around a bit, but you won't get past the guards into the the main castle. To move on with the story, head to the right of the castle, just inside the outer wall, and enter the small house. Here you will meet Sancho, and he will escort you and your wife inside the castle, to meet Prince Albert. Events take over for a while, and finally the truth about your wife's "illness" is revealed. Talk to her for a comment (Debora's is the best), but she will leave the party. Check out the cupboards in this bedroom to find a [DIEAMEND] in the left one, and a [LACY BUSTIER] in the right. Enter the door in the lower wall of the bedroom, and pick up a [MINI METAL] from the balcony. Go through the hall to the kitchen, and then into the bedroom behind it, and there is a [SEED OF RESILIENCE] in the left chest of drawers. After finding the treasure, descend the stairs to the throne room. Albert will speak and after this you will have another goal: to complete the Rite of Passage and obtain the Royal Insignia. This place is in the forest to the east of the castle, but there's more to do inside Gotha before starting this quest. The day will end, and the next day starts in the bedroom. Return to the King's throne room and you can explore the castle. Leave the king's room by the front door and you can enter the door to the left and climb the stairs to the roof if you wish, but there's nothing to find up there except a chatty guard. Walk around the ramparts and enter the tower at the front of the castle. Go down one flight of stairs and talk to the guard who will let you through to floor 2. ------- Floor 2 ------- Go left to find the barracks bar, and you can chat to the guards and find out more about the Prince and his chancellor, as well as comments from Tuppence about monster chess. Seems he's lost a piece. The next room has two treausre chests, but you need the Magic Key to open the door. There is a weapon shop at the back of the lower floor and a man inside the room behind it will comment about the Whealstone Bluestone. You cannot enter the bedroom at the top right. Enter the bathroom at the bottom right of the floor and you'll find a [MINI MEDAL] in the left of the two cabinets. -------------------- Floor 1 - Gotha Town -------------------- Go down to the ground floor. If you head to the right you'll find some stairs which lead into a small room where you can talk to the Queen's pet slime, and if you go all the way to the left, there are stairs that lead into another small room with someone else who will talk to you. Both rooms have no items, though. The armour shop is near the left steps, and the small house on the left side of the floor has a [TOMBOLA TICKET] in the right chest. There is a [SEED OF WISDOM] in the first barrel in the room behind the house. Go around to the front of the counter and this is the Item Shop. Just to the left of the church you'll see a room with a row of pots. Break these to find: a [T'N'T TICKET] in the far left one, the next has a [MINI MEDAL], the middle one has nothing, and the next has a [SEED OF STRENGTH]. The room at the top right of the main floor has some steps up to the Library. There is a book entitled "The Rookie's Guide to Winning at Chess" in the second set of shelves, (but no missing chess piece) and the librarian will mention Zenithia if you're interested enough to talk to him. Return to Sancho's house and there is a [SEED OF LIFE] in the pot, and [BOXER SHORTS] in the left hand cupboard. That's the lot! By the way, if you head out for a little monster bashing and want to rest, just go back to your bedroom and talk to your wife and you can rest for free. =============================================================================== RITE OF PASSAGE - TRIALS ................................................ *W40 =============================================================================== Location: Walk across the bridge to the east of Gotha Castle and then go north, to find the cave entrance. ------------------------------------------------------------------------------- TASK : Complete the Rite of Passage and find the Royal Insignia. ------------------------------------------------------------------------------- Items : Mini Medal, Spiked Armour, Royal Insignia, Talaria (in Gotha) Mini Medals : 34MM Rite of Passage: Treasure chest on 1st Underground level. Knick-Knacks: None Enemies : 065 Liquid Metal Slime(R), 104 Samigina(R), 107 Admirer, 108 Hex Hellmet, 109 Orc King(R), 110 Gasbag, 111 Hippoblockomus, 113 Hula Ghoul. Area Enemies: 101 Eyevory Tusk-Tusk, 102 Stone Golem, 104 Samigina(R), 105 Hocus Chimaera, 108 Hex Hellmet, 109 Orc King(R) ------------------------------------------------------------------------------- Before starting this adventure, return to Fortuna or Lodestar Harbour and chat to Monty to add another monster to your entourage. You have an extra space since losing your wife, and it's worth while filling it up so the monster will gain from the experience even if you don't need an additional fighter. You will find that everyone has been healed from your stay at Gotha, and you might want to change equipment after receiving your wife's items (you'll find those inside the bag) and buying new things at the castle. Decide who you want to take into the cave with you as you will only be permitted to use four characters. Enter the cave and walk up to find an instruction tablet. Your task is to promote communication, even between those whose backs are turned. There are four doors and each room contains two birds on pedestals. All you have to do is find the ones that you can turn to face each other. Stand on the blue switch at the back of each room to make the statues move. Take the hint from the bird tile on the floor, and start with the right hand room. It only takes three presses of the switch and they will now face each other. Exit the room and now the bird tile points to another door, second from the left. Use the switch again and after three presses, these birds are also facing each other. Leave the room and you are in a new area with some stairs at the lower end of the passage. Go down to the next level. While you're here, try and recruit the useful Orc King, and you might kill a Liquid Metal Slime for a nice boost to experience. Hero was level 26 by the time I completed this dungeon, thanks to the LMS! The enemy to be cautious of is the Admirer, because it can appear in groups and copy your party members. The better your team, the more powerful and annoying this enemy can be! ------------------------ Second Underground Level ------------------------ From the stairs, walk up the room following the path until you find a treasure chest with a [MINI MEDAL]. Walk left along the passage and you'll be a room with a sandy floor and a hole at the bottom side. There's a locked gate ahead with a treasure chest behind it. At the left of the sandy floor you'll find some steps leading down to a lower floor, but there's nothing to find. This is where you will end up if you step on the switch to open the door. There's a rock lying on the sand and I thought the idea was to push the rock onto the switch and then forwards so you can stand on the switch and be protected by the rock in front, but this doesn't work. Instead, push the rock BEHIND the switch. Apparently it's heavy enough to prevent a wagon and eight characters from being swept back by the water. March forwards and take the [SPIKED ARMOUR] from the chest. (I used this on Goodina, my slime knight.) Go through the silver blue door and take the steps up to another room with two switches on the floor. The left one opens a room to the left, and the right one...you've guessed it, but this is just a small room with nothing in it. Go down the steps in the left room to find another puzzle room. ----------------------- Third Underground Level ----------------------- If you press either of the two switches in the centre of the room, the statue that blocks the way forwards will move to one side or the other. Left to the left, right to the right. So far so good, but there's another one blocking the far end. All you have to do is press the upper blue switch of the two at the right of the area. This moves the statue up. Unfortunately you cannot see the statue while on the switch, and while you're backing away to see if it's moved, you might inadvertently step on the lower of the two switches. This will move it down again. If this happens then press the upper switch twice. Finally, walk up the passage to the statue that you moved, and walk left or right to edge around the urns. Grab the [ROYAL INSIGNIA], and then you have to walk back down the room (no quick evacuation permitted) to face a boss battle. o--------------------------o | B O S S - ROBBIN' HOOD | o--------------------------o Rewards: 1352 experience, 560 gold coins. Robbin is accompanied by a HIPPOBLOCKOMUS, which is just an ordinary enemy. You can put him to sleep and dazzle them both for effective protection. Get rid of the Hippo thing first, and then focus your attacks on Robbin. Even with Hero at level 26 Robbin' could inflict nearly 100 HP damage, so make sure to keep at full health. Despite having dazzled him he can make some hits, so don't take any chances! When his HP is getting low, he'll start to use midheal. If you have anyone with Drain Magic this might prevent him doing that, but I didn't. After the battle heal up if you like, but you don't have to stay any longer and can use evac to leave the dungeon. --------------- Return to Gotha --------------- Return to Gotha, and if it's night, you won't be allowed in to your own Castle! No matter, head to Sancho's house and you will rest for free. Next day, head back upstairs and speak to the king. Events will proceed. Chat to your wife and the women in the bedroom, and then to the old woman in the hallway who will tell you go downstairs. Talk to the king and Sancho and then the two guards. If you miss anyone the king will tell you what to do, and then...there will be a sound of a baby crying. Return upstairs to greet your wife, and the new arrivals! You now get the chance to name them. (The default names are Parry and Madchen, and this is what I will call them.) Next day is coronation day, and if you speak to your wife you will gain some extra information about her background. Go downstairs, and you will be escorted to the coronation. Eventually you wake up to find that the whole castle is asleep, (drugged more like...), and crashed out on the floor, including the priest. Make your way up to your room and check the bed (it's looks empty) to find that your wife has been kidnapped! (The babies are safe, at least). There will be a council of action in the large room on the second floor. After the discussion, head for the exit of the room and there will be a scene with Sancho. He's left in charge of the babies (and with the Zenithian Sword), and you've off to rescue your beloved. Don't leave the castle though. Walk up to the right on this floor, and you can enter the Chancellor's room (at the top right corner). Open the cabinet to find a pair of [TALARIA]. These are shoes with wings attached. Head out to the world map and select to USE this item. You will land next to a blue building on the coast to the west of Gotha. =============================================================================== KNIGHTMARE TOWERS ....................................................... *W41 =============================================================================== Location: The Towers is due north from Northminster Abbey. You can only reach the Abbey (for the first time) by using the Talaria item when on the world map. ------------------------------------------------------------------------------- TASK : Find your wife at the top of the Towers. ------------------------------------------------------------------------------- Items : Mini Medal x3, Seed of Strength, Legerdemantle, Kamikaze Bracer, Magic Water, 880 Gold Coin, Mini Medal x2 (Mimic), Zombie Mail, Yggdrasil Leaf, Chimaera Wing, Mini Medals : 35MM Knightmare Tower: Pot in left room, Floor 2. 36MM Knightmare Tower: Defeat Mimic in treasure chest, Floor 4 37MM Knightmare Tower: In a treasure chest, Floor 8 38MM Knightmare Tower: Defeat Mimic in treasure chest, Floor 3 39MM Knightmare Tower: Pot on Floor 3, room with lever. Knick-Knacks: None Enemies : 059 Urnexpected, 078 Mimic, 083 Rockbomb(R) (optional) 103 Quack Up, 105 Hocus Chimaera, 106 Toxtongue, 109 Orc King(R), 112 Hawk Man(R), 113 Hula Ghoul, 114 Hellion(R), 117 Air Duckt, 132 Hippoblockomus. Local Enemies:101 Eyevory Tusk Tusk, 102 Stone Golem, 104 Samigina(R), 105 Hocus Chimaera, 108 Hex Hellmet, 109 Orc King(R) ------------------------------------------------------------------------------- MAP: http://www.gamefaqs.com/portable/ds/file/942423/55938 ------------------------------------------------------------------------------- NOTE: If you don't want to bother reading through all this, then just look at the linked map. It shows you where to go and what you will find. If you want to go it alone it's a complicated place, at least, if it's your first time exploring here, so be prepared for a lot of back-tracking. ------------ Northminster ------------ You'll start out next to this abbey just across the river to the west of Gotha. It is a Zoom location so you can easily get back here to save and heal up if you need to. There is an inn costing 10 gold per person and a church, and you will find out a bit about the whereabouts of the kidnappers, as well as some information about a special ink that will take many years to make. If there's anything you still would like to do, now's the time to do it. Maybe exchange some Mini Medals, or buy some good things with Casino tokens. Deposit as many Knick-knacks as possible and generally do anything you feel like doing before events take over... -------- Entrance -------- From Northminster, walk due north and you will find Knightmare Towers. I think it's well-named. Before entering make sure you have a fully active party. Hero will be alone after the events at Gotha and you'll need to check out your line-up. Also, you can only use a team of four inside, although you can still recruit monsters into the wagon. There's a chap here and his brother is in a cave at the bottom of the steps around to the left of the Tower. You can end up in this small cave if you jump down one of the holes in the higher floors of the place, and it's a short cut back to the entrance. Enter the door at the left and there is a healing place. You can enter the front door and there are enemies to fight from the start. Or you can you can go in through the door at the right, and fight an additional monster! ------- Floor 2 ------- If you enter from the door at the right, then there will be a Hellion to defeat on the next floor. It emerges from the teleporter in the right hand area. Kill it, and enter the teleporter. Walk left and you are in a room with two treasure chests, two pots and two visible monsters. I guess the idea is that they block the way to the teleporters, but you could just smash the pots and avoid fighting them. The first pot contains an URNEXPECTED monster, and second is a [MINI MEDAL]. The first chest contains a [SEED OF STRENGTH] and the second one a [LEGERDEMANTLE] armour for a monster. The two teleporters lead to the two on the same floor. Talk to the monsters if you want to fight two Hawk Men. OR Enter the front door and walk up the stairs to the second floor. Then, go down the narrow path between the side rooms. Two enemies will emerge from teleporters. A Hellion and a Orc King. Take out the Orc King first since it will use Zing to bring it's mate back to life. Then use either teleporter to reach the room at the left side and take the treasure. Finally, leave this floor and walk up the stairs to the next. ---------------------- Floor 3 - Spikes Room ---------------------- You might think this is simple, since there is just a large room with one treasure chest set in it. Not so! This room has spikes that will appear to block your path. To reach the chest, walk left two steps and then up the room until no more spikes appear at your right. Then, walk right, to the chest. This contains a [KAMIKAZE BRACER]. Return to the hole in the floor, and this time walk directly up three steps, and then to the right wall. Follow this wall up to the stairs, and you are now on Floor 4. ---------------------- Floor 4 - 6 East Tower ---------------------- Walk right and take the stairs up to floor 5, and then another set of stairs at the far right of the room. You'll emerge on floor 6 East Tower, and there is a hole in the middle of the floor and an opening at the lower end of the room. Go through here, and down a ladder and then down another stairs to a small room on the fourth floor. There are three treasure chests in here: the left one contains [MAGIC WATER], the middle one [880 GOLD COINS] and the right one is a MIMIC, which will drop a [MINI MEDAL]. Return all the way back up to the room with the hole, and take the stairs or drop down to floor 5. Exit the doorway to the left and you'll be outside and next to another hole in the floor. Drop down and this brings you back into the large room with the spikes. Just a short-cut, because now we're going to go up the West Tower. ------------- Floor 3 Again ------------- Go down one step and then left three or four steps, and up to the wall. Follow the edge of the wall until you are stopped by spikes at the corner and then go down one step and right, just a couple, to reach the stairs. (If you have taken a different route, then check out the details of where the spikes appear, on the map I made. (See the link!) ----------------------- Floor 4 - 6 West Tower ----------------------- Make your way across the broken pathway to the bottom right of the area, and then head left. This left area has a hole at the top, and this is the one that leads back to the cave. Jump down if you think you need healing, and don't have enough MP left to use the Evac spell. If everything is fine, then walk up the stairs in the middle of this large room. On floor 5 walk straight down and through the opening to find a treasure chest with a suit of [ZOMBIE MAIL]. Walk around to the back of the room and you'll find the next set of stairs in the back right corner. On Floor 6 you'll see some skeletons and what is obviously a nasty electrical looking dangerous floor. Look more closely and you'll also notice two fire breathing dragon heads. These only activate when you stand in front of them, but are very powerful and will hurt your team. Go through the open doorway to the right and across the bridge to the East Tower. Climb the stairs in here, and this takes you to your first real test. ------------------------------------------- Floors 7 and 8 - Fire-Breathing Dragon Heads ------------------------------------------- Make your way up between the fire statues, by moving from one side to the other. They cannot reach you if you keep to the walls and they are set at intervals so this is perfectly possible. However, if you walk over to the left of the area, there are more statues, but these are set directly opposite each other, and unless you want to risk almost certain death for most of your team, then it's best to find another way of getting past these. Climb the stairs in the top right corner near the first set of statues and you'll be on floor 8. Here you'll find various rocks and holes in the floor. Push the rocks over to the left hole (in the centre of the room) and drop them down. Don't forget to open the two treasure chests at the far left of the room. The left one contains a valuable [YGGDRASIL LEAF] and the other has a [MINI MEDAL] . The rock at the lower side of the hole is a ROCKBOMB monster. Be extremely careful if you decide to fight this, as it can blow up in your face and kill everyone (or nearly everyone) with one Kamikaze attack. Jump down the hole and collect your rocks. Push them to the left and be careful to line them up to the dragon heads. The good news is that there are no enemies on this floor, so you won't get interrupted while pushing them around. The final two dragon heads at the bottom right are already out of commission, so the best plan is to block the three at the right. When you block one side, you can safely walk past the stone without triggering the fire from the opposite dragon head. Actually it's harder than it looks as you cannot move the camera by much, and have to deal with all four of the team, which is a bit distracting. I'd suggest blocking both of the first two statues and that gives you a better chance to manipulate the second row stone into place without getting burned. | | | X 1 X | 1,2,3 stones |__ __| | X 2 X | | X O 3 X | | X O | - broken head | X O X | - already blocked When you've passed these statues, you can walk up the stairs to Floor 8. Skirt around the low wall and up the next set of stairs to Floor 9. --------------------------------- Floors 9, 10 and 3 - The Switches --------------------------------- Not so far now. If you exit by the opening at the bottom right of the room, you can see an enemy waiting for you on the roof of the Towers. However, you cannot cross this bridge yet. Take the stairs next to the upper wall of the room, and this takes you to Floor 10. Walk around the low wall and you'll find a switch and some instructions. All you need do is flip this switch and one other, to connect the passageway. Pull this lever, and then take the teleporter down to a small room on Floor 3 where you can operate the second lever. You'll also find a pot with another [MINI MEDAL], and two treasure chests, the lower one contains a [CHIMAERA WING] and the top one has yet another MIMIC. I moved the lever first, in case it killed everyone, and at least, that way, I'd have the bridge open if I had to return again. In fact, that's more or less exactly what happened this time, and everyone bar Saber (the ex pet cat) died, but luckily the Kamikaze Bracelet on Hero killed the Mimic. Oh well, I was running low on MP anyway, and at least I got the final [MINI MEDAL] for this place. In case you are worried about what happened to me, I returned to the now open bridge and used a Chimaera Wing to escape. Dangerous things, those Mimics. :( And then, I had to climb all the way back to the top. Oh, and move the damned stones back into position as well, so be warned. If you wish to leave then do so before moving the stones, or you'll have it all to do over again. ------------------- Crossing the Bridge ------------------- Return to Floor 10 from the lever room on 3, using the teleporter, and then back down the stairs (behind the lever on floor 10) to floor 9. (West Tower). From here walk through the opening at the lower right and you can cross the bridge to floor 9 (East Tower). This is an empty room with central stairs that lead to a room with water and the fallen body of Chancellor Jeeve. Talk to him and give him a good kicking if you like, (joking...) and then climb up to the roof. -------- The Roof -------- You'll see that the way forwards is blocked. Fight the monsters and the blocks will be removed. You have to talk to them to initiate the battles. o-----------------------o | B O S S - ORC PAWN | o-----------------------o Rewards: 350 experience, 300 gold coins. He's just an Orc and although he will use Kasap to lower everyone's defence, and then use physical attacks, you can simply put him to sleep or dazzle him. After defeating him, heal up, and walk across to the top of the other tower, and another monster. o----------------------------o | B O S S - CHIMAERA PAWN | o----------------------------o Rewards: 450 experience, 350 gold coins. This one uses magic based attacks and can manage two in one turn: Crackle, Sizzle and Fierce Fire, which will hurt everyone for well over 50 HP if he does them at the same time. Keep healed and you could use Absorb Magic for Hero to avoid too much damage and add to his MP. Otherwise this boss is more vulnerable to direct physical attack than anything else. Dazzle seems to work on him, which at least minimises the effectiveness of his physical attacks. Winning this battle removes the final block, and you can descend to Floor 10 to find the real boss. You might remember him from a long time ago. o----------------------------o | B O S S - KON THE KNIGHT | o----------------------------o Rewards:3000 experience No gold coins. When the fight starts you won't be able to damage him at all. The best thing to do is to defend, have Hero use Absorb magic to benefit a little from his magic attacks, and heal up from the inevitable damage. His physical attack will inflict around 75 HP damage on one, and his spells are mostly all party attacks. Chilly Breath will harm for anything up to 50 HP each depending on your equipment. Magic Shields and anything that protects from ice attacks would help. Frizzle is a magic attack on one. You can dazzle him and this mitigates the danger from his physical attacks. After a few rounds Kon will start to brag and threaten Hero. At this point wife joins in and destroys his shield (although she doesn't join the active party). After this, you can damage him, so make sure to do just that! When you defeat him...stuff happens, a lot of stuff... If you think that nothing is happening, then use the directional buttons to prompt something. Other than that, it's just a matter of using the A button to scroll the dialogue. =============================================================================== P A R T T H R E E - A L L G R O W N U P .........*WALK3 =============================================================================== Prologue ........................................................ 42 Helmunaptra and Other Visits .................................... 43 Sailing the Seas (Optional) ..................................... 44 i. Moot Point ii. The Porgie Estate iii. Auction House Estuary Sanctuary ............................................... 45 Lofty Peak (and Magic Key Doors) ................................ 46 Stairway to Zenithia ............................................ 47 Diggery Pokery .................................................. 48 Zenithia (Water Castle).......................................... 49 Neverglade ...................................................... 50 Faerie Lea Again .................................................51 i. Spring T'n'T Board (Optional) ii. Dwarf Cave (Optional) Faerie Palace ................................................... 52 Zenithia Restored ............................................... 53 Talon Tower ..................................................... 54 The Ultimate Key (Bjorn) ........................................ 55 Mantleplace (Optional) .......................................... 56 Crocodilopolis .................................................. 57 From Estuary Sanctuary To Nadiria (Underworld) .................. 58 Precaria ........................................................ 59 i. From Precaria to Mt. Zugzwang ii. Nadiria T'n'T Board (Optional) Mount Zugzwang .................................................. 60 Estark's Labyrinth (Optional).................................... 61 i. Stark Raving T'n'T Board (Optional) =============================================================================== PROLOGUE ............................................................... *W42 =============================================================================== ------------------------------------------------------------------------------- TASK : Check out the new recruits! ------------------------------------------------------------------------------- Items : None Mini Medals : None Knick-Knacks: Madalena's Locket Recruit : Daughter, Son, Sancho, Tuppence. ------------------------------------------------------------------------------- It's eight years later, and you begin the third part of the game inside your bedroom at Gotha Castle. After receiving the [MADALENA'S LOCKET], (automatic) leave the bedroom, and Parry and Madchen will talk to you and join the party. Walk down into the king's room, and Uncle Albert tells you that they've found your mother's birthplace, and shows you the location on the world map. It's the north-east continent, and the town is almost due north from Gotha, but across the sea. Walk forwards, and Sancho tells you that the boat will be waiting for you, that Monty the Monster Monitor is now in the castle, and that you can also add human characters to your party by talking to Patty the Party Planner. ("Party", as in team, not the dancing, eating and drinking kind of party, even though Patty is dressed as a bunny girl.) --------------------------------- Adding And Removing Party Members --------------------------------- Pay attention to Sancho! He explains all this to you, but I guess with that Spanish accent, it's easy to scroll through his words and then wonder why Parry and Madchen insist on staying at home, when you thought they would be with you for the rest of the game. Although they will be with you when you begin this third generation, later on they might not be, and you must add them, if you want them. You know already how to add and remove monsters from your team of eight, well, now you can do exactly the same for the human characters, and this applies to the remainder of the game. Monty and Patty are both found in the bar on the second floor of Gotha. That's the floor up the stairs from the town area and entrance, and the bar is to the left of the stairs. There is also a bank at the bar, staffed by a woman who's older than Patty, and doesn't wear a bunny costume. Up to this point you had various human characters forced on you: Pankraz, Harry, and Wife, but now you have the option to add or remove any humans. Sancho can join the party, and also a Gotha soldier called Tuppence. If you wish to recruit Tuppence, then go to the town part of Gotha, and you'll find him in a room to the right. He's the green clad soldier, in a room on his own, behind the inn. Talk to him, then visit Patty in the bar, and you can add him to the party. You can also add Sancho, and remove the twins, (one or both of them) as you wish. I'd recommend adding Sancho now, and keeping both the twins in the wagon for a while. In fact, you need them for a number of tasks, and they both have some excellent skills so it's well worth your while to let them level up a bit and then use them in battle. Also, they are totally cute, and you can make good use of the Talk option, especially for these early visits to old friends. Take Tuppence along as well, and you will be able to obtain another Knick-Knack. ---------------------------------- New Recruits: Equipment and Spells ---------------------------------- Sancho, Tuppence, Madchen (daughter) and Parry (son) are all playable characters. See the lists of characters' spells for details of their eventual skills and spells, and although Tuppence has none, he can use some rare equipment. Daughter Joins at level 5 with Staff of Antimagic, Robe of Serenity, Scale Shield, and Fur Hood. Her skills at this level are Zoom, Crack and Dazzle. Son Joins at level 5 with Morning Star, Full Plate Armour, Magic Shield and Iron Helmet. He will also have the Zenithian Sword in his inventory and you should equip this, together with the Zenithian Shield (that you found in one of the treasure chests in Rod's mansion in Mostroferrato.) His only skill, at this level, is Fizzle, but he learns many extremely helpful skills, and is likely to be in your active team for most of the game Sancho Joins at level 20 with Sledgehammer, Boxer Shorts, Pot Lid, and Top Hat. His skills at this level are: Kabuff, Storeyteller, and Snooze. Storeyteller (not a mis-spelling) will tell you exactly where you are in any dungeon or tower. Tuppence Joins at level 1 with Steel Broadsword, Iron Armour, Iron Shield, and Iron Helmet. =============================================================================== HELMUNAPTRA AND OTHER VISITS ............................................ *W43 =============================================================================== ------------------------------------------------------------------------------- TASK : Obtain the Zenithia Helm. Fight the Merry Men. Revisit places with the twins. Recruit new monsters. ------------------------------------------------------------------------------- Items : Zenithia Helm (Helmunaptra), Hermes Hat & Hela's Armour (Coburg), Silk Bustier (Stockenbarrel). Mini Medals : None Knick-Knacks: Monster Chess Set (Gotha), Tusk-Tusk Tusk Inkwell (Northminster) New Spell : Hocus Pocus (Zoomingale) ------------------------------------------------------------------------------- At this point there are a number of things you can do, but if you just want to progress with the main story then visit Helmunaptra, and skip to the next section. However, it's worth while taking some time to complete the rest of these visits, and you can also find new monsters at some old locations, and old monsters, at some new places! -------------------- 1. HELMUNAPTRA AGAIN - (Essential) -------------------- Task: Obtain the Zenithia Helm. Zoom to the town and enter the castle to find the queen again. Descend the stairs to the garden and speak to her. You will then follow her all the way back to the Tower with the Helm. Check the Helm (it doesn't matter if Parry isn't in the lead, but he must be present) and events will unfold. That's all you need to do, although the queen can be found again on the top floor throne room if you wish to talk to her again. You'll obtain the [ZENITHIA HELM] and should equip this to Parry. ---------------- 2. MOSTROFERRATO - (Essential - but not yet!) ---------------- TASK: Defeat Bjorn to gain the Ultimate Key. Visit the town, and when you enter there will be a scene. Find Rodriguez in his mansion, and agree to help him. See the separate section for details of this task. You can accept it now, and complete the first stage of visiting the Pothold, but it's unlikely that you will be powerful enough to defeat Bjorn. You must do so eventually, as you require the Ultimate Key, but you can safely leave this for a while. ----------------- 3. COBURG - HARRY - (Optional) ----------------- TASK: Obtain the Hermes Hat. Make your way to the room above the throne room to meet with Harry. The kids go off to play, and you won't be permitted to leave the castle until you've picked up the twins. They are wandering in the corridor to the right, down the stairs from the throne room, near Harry's old room. It seems that Harry's son is missing. Go inside Harry's old room and enter the hidden staircase next to the door, where you'll find Kendrick doing the same sort of thing as his dad! Return to Harry's room at the top of the castle. (Exit the left door of this hall into the garden and then go through the other door into kitchen, and then left and up the stairs. Lastly go right, into the circular hall and up again to the top room.) Talk to Kendrick and you will be given the [HERMES HAT]. It goes into the bag, but you can equip this to Madchen. ---------------- 4. THE MERRY MEN - (Optional) ---------------- TASK: Defeat the Merry Men at Coburg and Stockenbarrel. COBURG CASTLE While in Coburg Castle, head out to the left part of the roof from the large circular throne room, and you'll see a treasure chest down on the grass to the left. It's guarded by someone and that's something to investigate! From the town, walk over the drawbridge (during the day) and then head left, keeping close to the castle wall, until you run into this shadowy figure. o-----------------------o | B O S S - MERRY MAN | o-----------------------o Rewards: Experience 750, 150 Gold Coins. He will use a sleep spell that is pretty effective, so have Parry cast Fizzle to prevent him from using magic. If you've recruited Sancho he can Buff everyone. Madchen is best with her Crack magic spell for this battle, although Dazzle does not seem to be effective against this enemy. You don't have access to the rest of the wagon here, so change the line-up before starting this battle if you want to use some more powerful monster allies, but this team will find the battle easy. After the battle you'll get the [HELA'S ARMOUR] from the chest. This is good armour for Sancho, but it reduces his agility to naught, and is cursed. STOCKENBARREL Now, sail the ship up the river from Mostroferrato and land at the signpost to the east of the river gate. Walk to Stockenbarrel. Here you can chat to Bianca if you didn't marry her (and remind yourself why you made the right decision...sorry Bianca fans). Look down to the left of Whitey's house and there is another shadowy figure next to a treasure chest. Walk under the house and left, to find another Merry Man. o-----------------------o | B O S S - MERRY MAN | o-----------------------o Rewards: Experience 750, 150 Gold Coins. This battle is a carbon copy of the last one, with the same battle rewards. Open the chest to find a [SILK BUSTIER]. ------------------------ 5. WHEALBROOK'S NEW SHOP - (Optional) ------------------------ TASK: Buy new weapons at the new shop. Head back here to find that nothing much has changed but there is a new weapon shop (where the old one used to be) with some very good, but VERY expensive stuff. ----------------------.-------.------------------------------------------------ WEAPON SHOP (PART 3) | Cost | Effect ----------------------+-------+------------------------------------------------ Poison Moth Knife | 900 | +24 ATK May paralyse target. War Hammer | 6500 | +60 ATK Zombiesbane | 11500 | +80 Damages the undead. Ionospear | 13500 | +65 ATK Use for lightning attack. Dragonsbane | 15000 | +90 ATK. Inflicts increased damage on dragons. Icicle Dirk | 9000 | +70 ATK Use for crack attack. ______________________|_______|________________________________________________ ------------------------- 6. ZOOMINGALE'S NEW SPELL - (Optional) ------------------------- TASK: Visit Professor Trubble for a new spell: Hocus Pocus. Return to the Professor's home. (Straight up the steps and turn left. Follow the path all the way around the back of the town until you go down some steps. Then, turn right, and go under the upper level until you reach his garden.) He's in bed, but talk to him to learn another spell: HOCUS POCUS. It will automatically appear in Hero's spell list. ----------------------------- 7. NORTHMINSTER'S KNICK-KNACK - (Optional) ----------------------------- TASK: Obtain the Tusk-Tusk Tusk Inkwell Knick-Knack. Talk to the man staying in the inn at the Northminster Abbey place (you can zoom there) in the third generation and he will have this item, and give it to you. You need the [TUSK-TUSK TUSK INKWELL] for another Knick-Knack, (Madalena's Locket, upgraded) so if you display it, remember where you left it! ------------------------- 8. TUPPENCE'S KNICK-KNACK - (Optional) ------------------------- TASK: Recruit Tuppence and then obtain the [MONSTER CHESS SET] Knick-Knack. Recruit Tuppence, the Gotha soldier into your team. (His room is to the right on the first level of the castle). After he's fought with you, (actually one battle is sufficient, and he doesn't even have to be in the active team) take him out again and then visit him in his room at Gotha Castle. (He's such a sweetie, and standing on guard even at night.) Then, he will give you the chess set, if you agree to take it. -------------------------------------------- 9. KNICK-KNACKATORY AND DOMINICUS'S DOMINION - (Optional) -------------------------------------------- TASK: Place some Knick-Knacks and use Mini Medals to buy new equipment. You will find Sue Veneer (souvenir *groan*), the new receptionist, if you have attracted some visitors, and she will show you a list of the knick-knacks you've already obtained, and those that you have still to find. She also tells you that the higher rated items should be placed on the higher floors. Return another time after adding some more knick-knacks, and you can find Old Nick in his bedroom, and he'll give you the accumulated visitor money. (So far as I know you can only get the money once and it's not a lot.) =============================================================================== SAILING THE SEAS AGAIN (Optional) ....................................... *W44 =============================================================================== ------------------------------------------------------------------------------- TASK : Board your ship at Gotha and sail away! ------------------------------------------------------------------------------- Sea Enemies : 183 Suckling Ocker, 185 Pollywaggle, 186 Seadog, 188 Wallop Scallop, 191 Old Man of the Sea(R), 192 Merking, 193 Poltarrrgeist, Middle Sea En:088 Cureslime(R), 186 Seadog, 189 Mother Ocker, 191 Old Man of the Sea(R), 192 Merking, 193 Poltarrrgeist, 194 Strongylokrotaphus. ------------------------------------------------------------------------------- Your real goal is to sail northeast from Gotha and find the sea cave (Estuary) that leads you to Lofty Peak, but you can take your time and visit these places first. One is just for old times sake, but the other two will net some items, and some recruitable monsters. You don't have to visit these places now, and could wait until you have a faster means of transport. Also, note that because you have wider access with the ship, its previous locations will change a little. For example: when you zoom to Coburg the ship is waiting for you on the river to the southwest, and it won't appear on the tiny lake next to the castle. Even the enemies in the middle sea area have changed slightly, although the ones in the sea close to Stockenbarrel are the same as before. ------------------------------------------------------------------------------- i. MOOT POINT (NORTH OF LOFTY PEAK) ------------------------------------------------------------------------------- TASK : Find this house at the far north of the eastern continent. Obtain items. ------------------------------------------------------------------------------- Items : T'n'T Ticket, Mini Medal, Seed of Wisdom, Dieamend. Mini Medals : 40MM Moot Point: In the cellar room inside a cupboard. Knick-Knacks: None Enemies : 117 Air Duckt, 121 Hypothermion, 123 Golem(R), 124 Mandrake Major, 125 Firebird. ------------------------------------------------------------------------------- Land at the far north of the continent and there is a shrine type building here, called Moot Point. Enter, and answer No to the man's question, and you will hear about a helmet called the Sun Crown, that protects from Kamikaze attacks. There is a [SEED OF WISDOM] in the right pot and a [T'N'T TICKET] in the left one. Go down stairs and there is a [MINI MEDAL] in the cupboard and a treasure chest that contains a [DIEAMEND]. This item will save a character's life if kept in their personal inventory. I wouldn't use it now, but save it for a hard boss fight, since these items are rare. There is nothing of interest in the bookshelves or inside the well. ------------------------------------------------------------------------------- ii. THE PORGIE ESTATE (ISLAND) ------------------------------------------------------------------------------- TASK : Find this small island at the far southeast. Obtain items. ------------------------------------------------------------------------------- Items : T'n'T Ticket, Mini Medal. Mini Medals : 41MM The Porgie Estate: In the left cupboard inside the bedroom. Knick-Knacks: None Enemies : 012 Bona Constrictor, 021 Will-o'-the-Whips, 025 Ghost(R), 026 Wax Murderer(R). ------------------------------------------------------------------------------- You can land at the small island in the southeast corner of the world map. This is the home of Mr and Mrs Porgie. Pay them back for all that kicking, and raid their house. There's a [T'n'T TICKET] in the left cupboard inside the bedroom, and a [MINI MEDAL] inside the right one. That's all, although you can talk to the sad parents. Now, this is an interesting island for one reason. The monsters you find here are the ones from Uptaten Towers from the first part of the game. You couldn't recruit any then, and after completing the Towers the monsters inside all disappeared. Fight for a few minutes here, and you should be able to recruit both a Wax Murderer and Ghost. ------------------------------------------------------------------------------- iii. AUCTION SITE ------------------------------------------------------------------------------- TASK : Find this small shrine type building. Reminisce. ------------------------------------------------------------------------------- Items : None Enemies : 140 Silvapithecus, 147 Snake Ch-arm-er, 148 Thwarthog, 149 Orobas, 150 Snowbird(R) ------------------------------------------------------------------------------- Sail along the coast at the far north of the northern continent, and you will find this small building nestled between some mountains, and on the edge of the coast. It's just to the west of the large mountainous region that is coloured white on the world map. This place be will familiar, as it's where Hero and Wife were auctioned as statues. Use the Talk option for some poignant comments from your family, and, other than that, there is no purpose to this visit. The monsters, found on the small patch of land next to the building, are the same as the ones near the Mantleplace, which is on the far side of the mountains. The Mantleplace location is found by following the river (west from Coburg) and landing on the northern bank. However, you need the Ultimate Key to open the door inside and for that, you must beat Bjorn in Mostroferrato. (See the separate sections on both of those.) =============================================================================== ESTUARY SANCTUARY ........................................................*W45 =============================================================================== ------------------------------------------------------------------------------- TASK : Find the entrance to the Estuary and sail all the way through to Lofty Peak. ------------------------------------------------------------------------------- Items : Hades' Helm, Mini Medal. Mini Medals : 42MM Estuary Sanctuary: In a treasure chest on a small island. Knick-Knacks: None Enemies : 088 Cureslime(R), 127 Blizzybody(R) 128 Stenchurion, 129 Necromancer, 181 Man o' War(R), 189 Mother Ocker. Area Enemies: 183 Suckling Ocker, 185 Pollywaggle, 186 Seadog, 188 Wallop Scallop, 191 Old Man of the Sea(R), 192 Merking, 193 Poltarrrgeist. ------------------------------------------------------------------------------- You will find the ship waiting for you just a few steps to the north of Gotha Castle. This means that you can now access the waters to the north of Gotha, and the unexplored eastern continent, and set off to find Lofty Peak, Madalena's birthplace. Head northeast, edging up the narrow channel, until you reach the open sea. Then, turn southeast and sail around the southern tip of the eastern continent. Head north, keep close to the coast, until you reach a small indent in the coast. Here you will find a cave opening. Sail inside. Watch out for the Necromancer monster, who will stop you from using spells, as well as casting bounce, which reflects spell damage. (A bit pointless if they have already stopped you from casting spells.) Be cautious if you meet large groups of Man o' War monsters who can paralyse everyone. Fortunately you have access to the wagon and can switch party members when you need to. Follow the waterway, and at the junction sail straight on. You can land at the left, and walk left and up some steps to find a chest at the top. This contains a [HADES' HELM]. Return to the ship and continue sailing. The next patch of land has nothing, so don't bother landing here. Keep going, following the river, until you reach a small island. Land here, and open the treasure chest for a [MINI MEDAL]. Continue sailing (it's quite a long way) until you go under a bridge spanning the water. From here head down the river, and you will emerge at the world map. (If you go up river, you'll land on a platform, behind which is a locked door. You'll return here later, but there's nothing else to do for now.) Sail down the river to the end, and then walk a few steps to the west and enter the town of Lofty Peak. After this, you can Zoom back here, and don't have to go through the waterway again. =============================================================================== LOFTY PEAK (AND MAGIC KEY DOORS) .........................................*W46 =============================================================================== Local Services: Church, Inn (5 Gold per person), Weapon Shop, Armour Shop. ------------------------------------------------------------------------------- TASK : Obtain the Magic Key and the Flying Carpet. ------------------------------------------------------------------------------- Items : Seed Of Resilience, Magic Key, Flying Carpet, Mini Medal. Mini Medals : 43MM Lofty Peak: House above armour shop. Inside left cabinet. Knick-Knacks: Lofty Lilts, Whealbrook Sapphire. Area Enemies: 096 Drag-goon, 116 Hoodlum(R), 117 Air Duckt, 118 Tortoceratops, 121 Hypothermion, 123 Golem(R), 124 Mandrake Major, 125 Firebird. ----------------------.-------.------------------------------------------------ WEAPON SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Dream Blade | 6300 | +55 ATK May inflict sleep War Hammer | 6500 | +60 ATK Spiked Steel Whip | 7400 | +65 ATK Attacks a group of enemies Icicle Dirk | 9000 | +70 ATK Use for crack attack Siren Sword | 9800 | +70 ATK May inflict confusion Somatic Staff | 2500 | +55 ATK Uses MP to attack ----------------------.-------.------------------------------------------------ ARMOUR SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Silver Cuirass | 5000 | +40 DEF Magic Armour | 12000 | +60 DEF Reduces magic damage Shimmering Dress | 8000 | +45 DEF May reflect back magic Sage's Robe | 12000 | +50 DEF Reduce magic damage Dragon Shield | 7100 | +30 DEF Reduces damage from fire/ice Thinking Cap | 13000 | +40 DEF Increases wisdom ______________________|_______|________________________________________________ This is where you will learn more about your mother, Madalena, and your ultimate task. Talk to people for glimpses into the past, and raid the town. The Church is straight up the steps and to the left, and the inn is directly ahead, and it's only 40 Gold a night. There is nothing to find and no-one to talk to in the inn. The weapon and armour shops are to the right, and if you go up the stairs inside here, you emerge at the next level of the town. The house to the left of this exit has a [MINI MEDAL] in the left cupboard. Before going higher, walk to the right and down the stairs, and enter the house set between the towers. Answer the question truthfully (of course) and you will learn about the Magic Carpet and key. There are three pots in the kitchen area and the middle one has a [SEED OF RESILIENCE]. There's also a book with some comments about a long gone leader. The man in the kitchen will explain that he once was a craftsman in Gotha. If you have the Whealbrook Bluestone, he will recognise it, and offer to cut the stone for you. Agree to this, and return to pick up the [WHEALBROOK SAPPHIRE], after staying a night at the inn. (Any inn will do.) From this house, continue going down the path and left, you can reach the treasure chest and find the [MAGIC KEY]. Walk back up this path to where the girl stands, and to the right there is an opening in the wall. Go inside and follow the passage, and use the key to open the treasure chest. YAY! The [FLYING CARPET] is ours! Also, the Magic Key can open other doors elsewhere. Now, wend your way up to the building at the top of the town, and enter. Here you will find the four elders who will explain the way the world works. There are three worlds: the realm of the holy ones, the realm of humans and the underworld. The people of Lofty Peak are the gatekeepers who prevent the worlds from interacting with each other, and they give a hint about the gates of the Estuary Sanctuary in the watery corridor to the north. (That's the place you came through in the ship, and can return when you have the necessary items.) After speaking to them all, climb the stairs and speak to the girl in this room. She will give you a book [LOFTY LILTS]. This is a knick knack. You have to walk back down to exit this room, but after leaving the tower, you can zoom off anywhere. Don't forget to return to collect the Sapphire. ------------- FLYING CARPET ------------- Leave the town and find a patch of ground that is smooth and large enough for you to roll out the carpet. If it's not suitable, you'll be told. Although the carpet won't go over mountains or forests, it's very useful since you avoid battles while flying. It is also faster than the ship. I keep it in the personal inventory of Hero or Parry (who is always in my party) so I know where to find it. You can use it from the bag as well, though. Just highlight it with the cursor and choose "Use" from the options on the bottom screen. You can now explore some areas of the world map that you couldn't access without the carpet. To progress the story you need to find a tower in the central continent. This place is called the "Stairway to Zenithia". In fact, you CAN do things in a different order, and find your way back to Faerie Lea through the forest to the east of Mostroferrato, but the faeries will tell you to go to the Stairway. To reach Faerie Lea, use the carpet to cross the river to the east of Mostroferrato and walk down through the wooded area to the south where you'll find Neverglade. Navigate the pathways and find the (invisible) fairy and Parry will lead you out of the magical forest and back to Faerie Lea. (See the separate section for more details.) ------------------------------------------------------------------------------- MAGIC KEY DOORS (Optional) ------------------------------------------------------------------------------- TASK : Open all the Magic Key doors and collect the treasure. ------------------------------------------------------------------------------- Items : 15 Gold Coins, Stone Fangs, Thorn Whip, Seed of Life, 3000 Gold Coins, Meteorite Bracer, Mini Medals : None Knick-Knacks: None ------------------------------------------------------------------------------- Zoom to all these locations. 1. Roundbeck Say no to a drink from the barmaid (the pub is at the top left corner of the town) and she will open the door to the bar. Go down into the cellar and open the door to two treasure chests containing [15 GOLD COINS] and [STONE FANGS]. 2. Lodestar Harbour Enter the inn and go behind the dancer's stage. Walk right and open the red door at the end of the corridor. Head up the stairs and open two treasure chests containing a [THORN WHIP] and [SEED OF LIFE]. 3. Gotha Castle Head up the stairs at the entrance and then walk left on the second floor. Open the red door to the room that adjoins the bar, and you will find two treasure chests containing [3000 GOLD COINS], and the [METEORITE BRACER]. This is a very useful accessory that doubles agility. 4. Fortuna Walk to the top wall of the town and head left. There is a small hole leading down into the jail. Open the red door with the key and talk to the man. All he does is tell you that the second from left of the back row (of blue slots) in the Casino, has a better rate of payout. (Can't say I noticed much difference.) =============================================================================== STAIRWAY TO ZENITHIA (TOWER) .............................................*W47 =============================================================================== Location: At the south side of the central continent. ------------------------------------------------------------------------------- TASK : Find the Magma Staff at the top of the Tower. ------------------------------------------------------------------------------- Items : Diamond Akillics, Yggdrasil Leaf, Mini Medal, Seed of Strength, T'n'T Ticket, Magma Staff. Mini Medals : 44MM Stairway to Zenithia: Floor 5, inside a treasure chest Knick-Knacks: None Enemies : 107 Admirer, 116 Hoodlum(R), 117 Air Duckt, 121 Hypothermion, 130 King Cureslime(R), 132 Hippopotamiss, 133 Gargoyle, 134 Warhog(R). Area Enemies: 065 Liquid Metal Slime(R) 119 Pink Elephant, 122 Muddy Hand, 123 Golem(R), 126 Revaulting Horse, 129 Nercomancer, 131 Red-Hot Poker, 199 Conkuistador(R), 200 Conkerer(R), 201 Conkuisitor(R), 202 Conkjurer(R) ------------------------------------------------------------------------------- This Tower is situated at the south side of the middle continent, and it's not that obvious why you should go there. You might have noticed a ghostly looking castle in the lake near Lofty Peak, and, close by, the entrance to a cave that is blocked with large rocks. This is a roundabout route to that castle, but first you need something that will remove those rocks. (I only found that this was the correct place to go, first time through, by investigating places on the world map that I hadn't yet explored. Although, if you find your way back to Faerie Lea, then Treacle will tell you about the Stairway.) First of all, zoom to the Knick-Knackatory island. (Note that this same set of enemies appears on the island.) Then, use the Flying Carpet to cross the narrow strip of sea heading north. This takes you to the central continent, and you can fly over the purple water and then cross the river, still on the carpet. Hop off on the far side and walk north a few steps to find a large blue tower. You can only take four of the team inside. The encounter rate is fairly low in here, so you shouldn't have too much trouble with the monsters. You will find the King Cureslime in this tower, and he is well worth recruiting, if you can manage it. Return here when your levels are higher and you may have a better chance to recruit him. If you intend to do everything the game offers, then this monster is pretty much essential. He has the spell Omniheal when first recruited, and the only other monster with this is the Epipany, although Healslime and Cureslime get Omniheal at level 30. Enter the tower and climb the stairs to the first floor. From here, climb up either set of stairs at the far side of the ground floor: you have to walk around the pool area to reach the far side. Both stairs lead to a smaller room with a statue of a woman and two more sets of stairs --------------------- Floor 2/3/4 Left Side --------------------- The stairs at the bottom left corner lead to a room with a doorway, and through here is a man complaining he can't get higher. Don't bother with that, and just take the stairs again, and these lead to small room with a chest containing [DIAMOND AKILLICS], a weapon only for Debora. ---------------------- Floor 2/3/4 Right Side ---------------------- Return to the statue room and take the lower right stairs up. This leads to a round platform in front of some large doors. Enter the doors to find a [YGGDRASIL LEAF] in a treasure chest. (No, this room is not an elevator.) Step on the blue platform and this takes you up. Walk around the central room (some large doors lead to a small empty room) and step onto the round platform at the far side. This takes you to the fifth level. ------- Floor 5 ------- Step off the platform and enter the large doors. Then, go down the steps into another room with a statue. Walk left through some doors, and you are in a large room with a pool in the centre. There are two sets of steps leading up. First, take the ones just down from the door. This leads to an open room with a treasure chest and a [MINI MEDAL]. Return to the large room and climb the upper left steps. This takes you to a tower with a long ladder and another round blue platform. (This just returns you to floor 2, and if you take it down, you can use it to bring you back to floor 5 and the ladder.) Climb up the ladder. ------- Floor 8 ------- The long ladder takes you to floor 8. Take either set of stairs: the nearest ones are at the left if you walk down the red carpet. You will see a man on top of a room, but, first of all, walk all the way to the right, and climb down a short ladder. Enter the doorway and go down the hole at the far side of this room. Break the two pots to find a [SEED OF STRENGTH], and [T'N'T TICKET]. There's nothing in the barrels. Return to the previous area, and this time enter the doors, and climb up to the roof. You'll meet a white robed (and excited) man, standing next to some broken stairs. After he's done being surprised, walk to the corner and check out the red item. (Just use the A button on it.) You will receive the [MAGMA STAFF], and can zoom out of here. (He explains that the castle of Zenithia has been toppled into a lake, and tells you to use the Magma Staff to destroy rocks that impede your passage into a cave.) =============================================================================== DIGGERY POKERY ...........................................................*W48 =============================================================================== Location: Eastern continent, south of Lofty Peaks. ------------------------------------------------------------------------------- TASK : Use the Magma Staff to unblock the cave. Rescue the trapped man. Find your way through the Diggery Pokery to the Water Castle. ------------------------------------------------------------------------------- Items : Seed of Life, 950 Gold Coins, Mini Medal, Magic Water, 750 Gold Coins, Staff of Salvation. Mini Medals : 45MM Diggery Pokery: Floor 2, inside third treasure chest. Knick-Knacks: None Enemies : 128 Stenchurion, 134 Warhog(R), 135 Hades Helm(R), 136 Prowler Jowler, 137 Hyperpyrexion, 138 Terrorceratops, 139 Mandrake Marauder. Area Enemies: 116 Hoodlum(R), 118 Tortoceratops, 120 Drag-goon, 121 Hypothermion, 123 Golem(R), 124 Mandrake Marauder ------------------------------------------------------------------------------- There is an area of the eastern continent just to the south of Lofty Peak, but only accessible from the western coast Sail there from Gotha or from Fortuna (or use the Flying Carpet) and walk towards the lake you can see from the world map. There is a sunken castle, and next to it, a cave entrance that is blocked with stones. Stand in front of the stones, and use the Magma Staff from your inventory or bag, to destroy the boulders that block the entrance. Watch the fireworks! Now, enter the cave and be prepared for carts and switches. The good news is that you can't mess up. Every cart can be moved as many times as you like, and you can find a way through by trial and error, or follow these instructions and save yourself hours of frustration. The enemy encounter rate is low and you can only take in four active party members. -------- Floor 2 -------- Enter the cave and descend the hole in the floor to floor 2. Follow the tracks to the left and you will arrive at the right side of a large cavern with lots of carts and tracks. Jump in the first cart (approach from the right or left), and this takes you all the way around to the far side. Walk to the right, past the switch and you'll find the first treasure chest containing [950 GOLD COINS]. Walk down the track from the switch to find the second chest with a [SEED OF LIFE]. Go back to the switch and change the points (move the switch). Hop in the cart and you will end up next to the third chest. This contains a [MINI MEDAL]. Walk to the right from here, and leave the first switch as it is. Walk down and change the second one. Walk back up the short track and get inside the cart. This will take you to the bottom left corner of the room, next to a hole down to the next floor. -------- Floor 3 -------- Enter the first cart you find, which takes you all the way around to the far left of the cavern. Walk down and open the treasure chest for a [MAGIC WATER]. Now, take the second cart here, (just below the first one), and this returns you to the beginning of the area. Hit the switch near the cart, and get back in the cart, and you'll ride back, next to the first cart that you rode. Take this same cart again (the lower of the two), and this time it will take you over the water and you'll land close to a treasure chest. Open it for [750 GOLD COINS]. There's another cart just to the right of the chest, so hop in this one to return to the left side of the water. Now, it's time to move the points here. Get back inside the cart you just exited (the one to the left of the switch) and you will ride down to the bottom left corner of the area. Walk up the short ladder and enter the cart here, and it will take you all the way around the cavern and up the centre into the next cave. ------------ Worship Room ----------- Walk left and up, and you can heal in the green light and save your game with a ghostly priest. You could spend some time fighting in this room, since you can heal up for free. With a lot of luck you might recruit a Hades Helm, but even if you don't, this is a good place to level up. Change both switches, and enter the cart to take you to the top right corner, and the stairs down to the next floor. ------- Floor 4 ------- Walk up the room and past the chap whirling around in a cart. Change the lower of the two switches and wait until he has passed this point, and stopped circling around. Then, change the other switch. Finally, walk back down the cave to find the man, who has fallen out of the cart. His name is Dr. Agon and he's very grateful to have been rescued. He will join the party, but not as an active member. Enter the cart next to him and it will now go all the way to the top of the cave. Walk down the steps at the left, and you can enter the door if you want to have a quick chat, but there is nothing to find in this room. Walk all the way down the left side of the cavern and there are some stairs back to the previous floor. Open the treasure chest for the [STAFF OF SALVATION]. Return to Floor 4 and leave the cavern through the opening at the middle of the far wall, (where the cart stopped). ---------------------- Floor 4 - Large Cavern ---------------------- This looks confusing, and it is! At least there aren't any treasure chests to worry about, and the only thing to concentrate on is getting out of here! Jump in the cart immediately in front of you and it desposits you down the cave on the right of the rocks. Walk up and change the second of the two switches at the right of the tracks, and then the third one (at the left). Walk back down to the cart and ride it to the top of the cavern. It will tip you out next to another cart. Enter this one, and you will end up at the bottom left corner. Walk right, and down the sloping steps, and then follow the track up (still walking) and change the second switch you find. (It's the one at the right of the sloping piece of track.) Walk back down and take the cart next to the sloping steps. This will take you over the sloping track and to the top left of the cave. Hop inside the cart here, and it will take you all the way around the cavern and end up at the middle of the top wall. Walk up through the opening to the final area. ------------ Deepest Part ------------ There are no treasures in here either, and all you need to do is change the single switch, and ride the cart. The train will push you all the way to the end. =============================================================================== ZENITHIA - WATER CASTLE ..................................................*W49 =============================================================================== ------------------------------------------------------------------------------- TASK : Find the location of the missing orb, and what to do next! ------------------------------------------------------------------------------- Items : None Mini Medals : None Knick-Knacks: None Enemies : None ------------------------------------------------------------------------------- You are in Zenithia, the underwater castle that fell from the sky. Most doors cannot be accessed because of the watery floor, and even the one that can be opened doesn't reveal anything. Head up the centre stairs and the Doctor will comment, but just carry on going up more stairs, and into the throne room. He tells you there is a secret passage behind the throne. Walk around to the back of the throne and press A to check the floor. You will discover the stairs down, and a long ladder. Descend. In the hallway, walk to the right, and Dr. Agon will explain a few things. Talk to him again, and he will meditate on the remains of the missing orb. You will see a golden light drop onto the two graves that you and Bianca visited all those years ago, when Bianca acquired the gold orb. Memories of past events are shown to remind you of what happened, and how the orb was shattered. The Doctor suggests asking the Faerie Queen to make another orb. (There is a silver one at the left side of the area, and both are required to restore Zenithia to the skies.) The Doctor will wait at the orb and you must leave and find a route back to the realm of the fairies. He will tell you that there is a forest somewhere that will take you there. Go back up the ladder to the throne room and use your zoom spell from here, as it won't work lower down. =============================================================================== NEVERGLADE ...............................................................*W50 =============================================================================== Location: East of Mostroferrato, use the carpet to cross the river, and then walk over the bridges to the south. ------------------------------------------------------------------------------- TASK : Find your way through the Neverglade forest back to Faerie Lea. ------------------------------------------------------------------------------- Items : Mini Medal, Elfin Elixir, 1500 Gold Coins, T'n'T Ticket. Mini Medals : 46MM: Neverglade. Pot inside house. Knick-Knacks: None Enemies : 043 Metal Slime(R), 087 Goodybag(R), 141 Pummel Horse, 143 Bomboulder(R), 145 Quadrahead, 146 Moosifer(R), 201 Conkuisitor(R), 202 Conkjurer(R) Area Enemies: 137 Hyperpyrexion, 140 Silvapithecus, 141 Pummel Horse, 142 Dragon Zombie, 143 Bombboulder(R), 199 Conkuistador(R), 200 Conkerer(R), 201 Conkuisitor(R), 202 Conkjurer(R), ------------------------------------------------------------------------------- Make sure that one of the twins is in the party before setting out. I don't know how you are supposed to know where to find this place, but I guess it's just yet another area you couldn't access before getting the Flying Carpet. Anyhow, starting from Montroferrato, head east, and use the carpet to cross the purple water and you will see a river and a bridge to the south. Fly south and land near the bridge. Cross the next bridge to the east and walk down the forested area towards the south. You will see a strange open square amidst the trees. Enter this area, and you will be in Neverglade. There are a lot of potential recruits in this area, and in Neverglade. Beware of the BomBoulder, as it will use Kerplunk, which revives a group of enemies. (They also drop a Dieamend!) ----------------------------------- Finding Your Way Through Neverglade ----------------------------------- This is one of those endless woods where you can easily find yourself wandering around aimlessly and ending up back where you started. It also hides a few items, that you'll find if you follow these instructions, although the fastest route is simply to take the right path, and then go right again when you come to the pond, and finally head up the path to the fire. If you want the treasure then, from the start, walk straight ahead and you will find a house. The pots outside contain nothing, but the one inside has a [MINI MEDAL], and the chest contains an [ELFIN ELIXIR]. The chap tells you the name of the forest. Continue up the path and you arrive at a glade with two tree stumps, but that's all. Carry on down, and you end up by the pond. From here walk right, and there is a treasure chest with [1500 GOLD COINS], at the crossroads. Then, walk up, and on the next screen you will find a small fire burning. Before proceeding head back down to find a different area, with a treasure chest containing the [FAERIE FOIL] sword. Equip this to Madchen, and return to the area with the fire. Walk to the fire and turn to the left, where there is an invisible faerie that only one of the twins can see. The twin will take over and lead you to the exit. (If you return here later, then you can see the nearly invisible faerie, and talk to them.) One of the twins MUST be in the active party to talk to the Faerie. You'll follow the path through the left exit and then up at the junction. You will arrive at an area with a pond and lily pads, and a small building. There's a narrow path leading to the left before crossing the pond. Follow it until you reach the treasure chest. Open this to find a [T'N'T TICKET]. Groups of Metal Slimes seem to appear in this room more often than elsewhere in Neverglade. Finally, cross the lily pond and enter the teleporter device, and you will be back at the Faerie country, and Faerie Lea will appear on the list of Zoom Magic locations. =============================================================================== FAERIE LEA AGAIN .........................................................*W51 =============================================================================== Local Services: Church, Inn (2 Gold per person), Armour Shop. ------------------------------------------------------------------------------- TASK : Obtain the Faerie Horn from Treacle. Shop for better armour. ------------------------------------------------------------------------------- Items : Faerie Horn Mini Medals : None Knick-Knacks: None Area Enemies: 008 Bad Apple(R), 010 Bubble Slime, 013 Lickspittle, 016 Mental Pitcher, 030 Healslime(R), 195 Pip Fighter(R), 196 Battle Pip(R), 197 Epipany(R), 198 Wiz Pip(R). ----------------------.-------.------------------------------------------------ ARMOUR SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Flame Armour | 15000 | +70 DEF Block magic and ice attacks Flowing Dress | 14800 | +55 DEF Deflect magic and fire attacks Silk Bustier | 18800 | +60 DEF Flame Shield | 17000 | +40 DEF Reduces damage from fire/ice Power Shield | 25000 | +45 DEF Use to recover HP for one Thinking Cap | 13000 | +40 DEF Increases wisdom ______________________|_______|________________________________________________ You will be back at a familiar place, (twenty years after your first visit as a child) and the village of Faerie Lea is next to the teleporter. Walk up the path to the large tree, and head up the stairs to the top room. Here, you'll meet a couple of old friends, Honey and Treacle. (If you haven't yet explored the Stairway to Zenithia, she will tell you to do that first, and find the lost castle.) If you have found the waterlogged castle, then Treacle will ask a question. Say yes, and you will get the [FAERIE HORN]. Sherbet, the faerie in the library, will explain that you must find a lake in the middle of a dense forest, surrounded by mountains. This is where you blow the horn and the palace will appear. Zoom out of here when you're ready. The "Pip" enemies are found close to Faerie Lea village, and this is the best place to recruit them, though they are reluctant to join. A quick route back to Neverglade is to enter the teleporter, and you'll be back at the building inside the forest. There are some rare enemies here, so you might wish to return to fight more of them. ------------------------------------------------------------------------------- i. SPRING T'N'T BOARD (OPTIONAL) .................................... [SPRTNT] ------------------------------------------------------------------------------- TASK : Beat the T'n'T Board, and find the items. ------------------------------------------------------------------------------- Items : T'n'T Ticket, Medicinal Herb. Turns : 23 Prize : Happy Hat, Miracle Sword. ----------------------.-------.------------------------------------------------ SPRING T'N'T BOARD SHP| Cost | Effect ----------------------+-------+------------------------------------------------ Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison Paxa Punch | 600 | Boosts attack power in battle. Boxer Shorts | 10 | +15 DEF Armour Faerie Foil | 7700 | +85 ATK. Sword. Use to raise defence. ______________________|_______|________________________________________________ This is situated to the north-west of the Faerie lands, where you will find a small lake with a round building. The location is where the Winter Palace used to be, and so there won't be a T'n'T board here until you return here in Generation 3. Go inside and walk up to the left, and down the hole in the floor. Talk to the creator of this board, if you like. There is a [T'N'T TICKET] in one pot, and a [MEDICINAL HERB] in the other. The blue door in this room is locked, because it leads to the prizes. This board introduces you to two new features: the dungeons and the Treasure Trove. The dungeons are accessed via a dungeon tile, and any of the three might be the one you get. You have the option to enter or not. In the Treasure Trove, talk to the girl, and you get two dice throws to decide on the amount of time you have in a treasure room. There are three doors, and you can only select one. The first room has a small maze with a few chests, the second one has a maze where you have to walk on top of a narrow wall to find a few chests, and the third one has lots of chests sitting on the floor, with no walls. A few of these chests are empty, or just contain small amounts of gold, but most have useful stuff. It's hard to see the whole board, because you cannot walk around it, and the first section, to the left, is raised up higher than the main part of the board. (It's the same for the rightmost section as well.) When you start, take some time to consult the map, if you want to see everything. NOTE: When you reach the finish nothing happens. You must walk off the board to the left, and slide down the large hole in the ground to find the two treasure chest prizes. Exit by going down the screen and up two sets of stairs. ------------------------------------------------------------------------------- S P R I N G T 'N' T B O A R D L A Y O U T A N D T R E A S U R E S ------------------------------------------------------------------------------- 1. Board Treasures (not including ground searches, or cash reward tiles) Elfin Elixir, Hermes' Hat, Robe of Serenity, Seed of Wisdom, Paxa Punch, Mini Medal, T'n'T Ticket, T'n'T Ticket. ------------------------------------------------------------------------------- 2. Treasure Trove Contents (left to right) Room 1 855 Gold Coins, Elfin Elixir, Poison Needle Room 2 1530 Gold Coins, Boxer Shorts, Seed of Wisdom, Thinking Cap Room 3 2610 Gold Coins, Mini Medal x2, T'n'T Ticket x2, Antidotal Herb, Flametang Boomerang, Magic Shield, Medicinal Herb, Paring Knife, Pot Lid, Seed of Life, Siren Sword, Tombola Ticket, Yggdrasil Leaf. ------------------------------------------------------------------------------- 3. Ground Search Items (Random finds) 20-50 Gold Coins, 400-500 Gold Coins, Antidotal Herb, Cherub Chime, Elfin Elixir, Hairband, Holy Water, Moonwort Bulb, Musk, Poison Moth Knife, of Agility, Seed of Life, Seed of Magic, Seed of Strength. ------------------------------------------------------------------------------- 4. Dungeons (Which one you find is random.) A. Dragon Shield, T'n'T Ticket, T'n'T Ticket, Yggdrasil Leaf. B. Tombola Ticket, Flame Shield, Mini Medal, Elfin Charm. C. Flametang Boomerang. ------------------------------------------------------------------------------- See the Lists section on Mini-Games for more details about all the tiles. KEY ............................................................................... SRT - Start SHP - Village Shop FIN - Finish ZAP - Lose HP AR> - Arrow - check direction TRP - Trapdoor GRS - Grass STA - Stairs FOR - Forest HEA - Healing Breeze HIL - Hill 1/2 - Lose Half MP SLM - Slime T-T - Treasure Trove BAC - Back to the start MSL - Metal Slime WRP - Warp DUN - Dungeon >!< - Random Attribute Change >?< - Question Mark - random effects SLO - Slow Motion Roll (pick the number) .............................................................................. M-# - Move backwards (number of tiles) M+# - Move forwards (number of tiles) R-# - Remove (number) roll/s of the dice R+# - Add (number) roll/s of the dice TC# - Treasure Chest (number) DR# - Dresser Drawers (number) PT# - Pot (number) ............................................................................... G-1 - Remove 200 Gold Coins G+1 - Add 200 Gold Coins G-2 - Remove 500 Gold Coins G+2 - Add 300 Gold Coins G-3 - Remove 300 Gold Coins G+3 - Add 500 Gold Coins G-4 - Remove 100 Gold Coins G+4 - Add 1000 Gold Coins .............................................................................. TC1 - [ELFIN ELIXIR] DR1 - [HERMES' HAT] PT1 - [T'N'T TICKET] TC2 - [ROBE OF SERENITY] DR2 - [T'N'T TICKET] PT2 - [SEED OF WISDOM] TC3 - [EMPTY] DR3 - [T'N'T TICKET] PT3 - [MINI MEDAL] TC4 - [DRAGON SHIELD] DR4 - [TOMBOLA TICKET] PT4 - [T'N'TICKET] TC5 - [YGGDRASIL LEAF] DR5 - [PAXA PUNCH] PT5 - [MINI MEDAL] TC6 - [ELFIN CHARM] TC7 - [FLAME SHIELD] TC8 - [FLAMETANG BOOMERANG] .............................................................................. M A I N F L O O R I had to squash the edges in a tiny bit to fit in the space! <---[WRP][>!<][DUN][G+2][FOR][M-5][SLM][GRS] (to SE) [DR1][R-2][HIL] [HIL][TC1][SLM][GRS] [R+2] ^ This way [G-2][GRS][1/2][R+3] -----< >[WRP][M-3][HIL][SHP][AR^] [PT1] ----------------| [TC2][ZAP] [G+2][FOR] | [G+2][GRS][HIL][INN][M-2][R+3] [G-4] [WRP] < >--- [FOR][M+1] [SLM][GRS] [INN][GRS][SLM] [M-1] [M+3] [G-4] [G+3] >?<][SLO] [DUN] [R+1][GRS][G+1] [G+1][GRS][SLO] [R-2] HIL] [R+1] [HEA] [R-1] [G+2] [HIL][R+2 R+1] [AR>][>?<][SLM][ZAP] [SLO][SLM][M-2] [PT2] [G-4 M-3][GRS] [TC3] [R-2] <<<[FIN] [M+3] [GRS][DR5 <---[WRP] [T-T][>!<] [M+3] [G+2] [1/2] [SLM] [G+1][SLM] [R+1] [G-3][FOR][SLM][R+2][HIL] [HIL] [BAC] [G-2] [G-4] [R+1] [WRP]<--- [GRS][M+6] [GRS][G+1][M-3][HIL] [G-1] [SRT] [MSL][DR2][R-2] [GRS] ^ [PT3][FOR][GTE][SLM][WRP]<---- Enter <^ (from NW) D U N G E O N A D U N G E O N B D U N G E O N C Exit Exit Exit ^ ^ ^ [DUN] [DUN] [DUN] [G+4] [TC6] [TC8] [SLM] [ZAP] [!<][PT4] [SLM][>!<][ZAP] [R+2][>!<][G-3] [DUN] [DUN] [DUN] ^ ^ ^ Enter Enter Enter ------------------------------------------------------------------------------- ii. DWARF CAVE (OPTIONAL) ------------------------------------------------------------------------------- TASK : Recruit Dwight, the White Dwarf. ------------------------------------------------------------------------------- Items : None Mini Medals : None Knick-Knacks: None Enemies : 013 Lickspittle, 014 Frizzard, 017 Time Burrm, 020 Lava Larva, 021 Will-o'-the-Whips, 022 Foetid Ferret, ------------------------------------------------------------------------------- While you're walking around, head all the way to the west of Faerie Lea, and enter the cave. Walk left and around to the inhabited room, and you'll find a dwarf called DWIGHT living here. This is the white dwarf you defeated in the Winter Palace, and it seems that he has repented. Anyhow, he will join the party if you agree. He's a monster, not a human character. =============================================================================== FAERIE PALACE ........................................................... *W52 =============================================================================== ------------------------------------------------------------------------------- TASK : Speak to the Queen and discover a way to obtain the Gold Orb. ------------------------------------------------------------------------------- Items : Gold Bauble, Lightning Staff, Princess Robe. Mini Medals : None Knick-Knacks: None Area Enemies: 065 Liquid Metal Slime(R) 119 Pink Elephant, 122 Muddy Hand, 123 Golem(R), 126 Revaulting Horse, 129 Nercomancer, 131 Red-Hot Poker, 199 Conkuistador(R), 200 Conkerer(R), 201 Conkuisitor(R), 202 Conjurer(R) ------------------------------------------------------------------------------- There's really only one place left which is accessible and that you haven't yet entered, and it's found to the north of the tower (the Stairway to Zenithia) in the centre continent. Take the same route as for the Stairway. Sail north from the Knick-Knackatory island, and land. Use the carpet to fly over the purple stuff and river, and then walk through the trees to the tower. Continue walking north, and there is a large arrow on the ground which leads to a square lake. Step on to the raft and move forwards to where there is a lily pad. Stop, and this is where you should blow the Faerie Horn. (Use it from the bag or inventory.) The palace magically appears, though slowly. Move forwards, around the lily pad and land at the steps. Enter the door, and explore a little. There is a church to the right of the entrance area, so you can save if you like. You can climb the stairs at the left of the entrance, and chat to the cat and the person in the garden. You'll find out that the picture in the upstairs room on the east side has been changed to show a birth of the legendary hero. Talk to Queen Caramel, and she will give you a [GOLD BAUBLE]. (They tried to make another orb, but could only produce this worthless imitation.) Head through the left door, and the guard will let you pass. Enter the room at the right and talk to the writer, for a discussion about ink. There are some steps down from the adjoining room. Take these and you can have all the treasures! A [LIGHTNING STAFF] and [PRINCESS ROBE]. (Equip this to Madchen if you are using her.) Now, walk up the stairs behind the throne room, and there are two rooms with a picture in each one You can look at the right one, but there's just a description of it. Stand in front of the left one and make sure you have moved the Gold Bauble from the bag into Hero's inventory. You will be back in Whealbrook (back to the past!). Chat to the folks if you like, and enter the house to the right of the church. Sancho is here and your dad is upstairs... Talk to Pankraz, and answer yes to all his questions. Leave the house and walk back to the church. Talk to the child (aww) and you can look at his Gold Orb. Now, switch the orb with the bauble. (This is so neat, it brought a tear to my eye.) Leave the town by walking through the entrance gate (you cannot zoom anywhere else while in the past) and you'll be back at the Faerie Palace. Walk back downstairs and out of the Palace, and then use Zoom to travel to Zenithia where Dr Agon is waiting. By the way, if you leave the village before completing everything, you will be transported back to the Faerie Palace. Simply look at the painting again and you'll be back in Whealbrook. NOTE If you failed to get something in Whealbrook in the first part of the game, you can obtain it now. That includes picking up the Stone in the well, and talking to the farmer to learn about the Bluestones in the cave. I had thought this might be one of those things that had to be completed before Part 2, but a kindly person emailed me to say that you get a second chance. Since the farmer is alive, he gives you the necessary information now, and when you return to the present you can find the Bluestone in the rock inside the cave. Also, if you failed to talk to the visitor (Hero grown up) in Part 1, it doesn't matter, because you will still make the exchange in past. I tested this out, and deliberately ignored him second time through, but events proceeded just the same. =============================================================================== ZENITHIA RESTORED ....................................................... *W53 =============================================================================== ------------------------------------------------------------------------------- TASK : Restore Zenithia to the skies. Find the Grappling Hook. ------------------------------------------------------------------------------- Items : T'n'T Ticket, Mini Medal, Grappling Hook, Yggdrasil Dew. Mini Medals : 47MM Zenithia: Floor 2, inside the right chest of drawers. Knick-Knacks: Yggdrasil Sapling. Enemies : None Recruit : None ------------------------------------------------------------------------------- After zooming to Zenithia from the Faerie Palace, you arrive back inside the castle, in front of the stairs that lead to the throne room. If you want to make a quick trip back to the Diggery Pokery for any reason, then step into the teleporter that's just out of sight down the screen. This takes you to the entrance cave and you can either go down the hole to the next floor, or exit to the world map. Walk up the stairs into the throne room, and then down the ladder behind the throne. Head right to find the Doctor, and talk to him to trigger a lovely scene. The water is drained from the castle, and all the rooms are accessible. Climb back up to the throne room, and it seems quite a few people have survived this water burial. (Alternatively, walk down the stairs to where the teleporter was situated and you'll be on a cloud. The door to the right takes you into a room with a church, or you can walk left and up the stairs to the throne room.) Explore the place! Starting in the centre area, there's a door to the right which leads to a library, and the one to the left takes you into an empty room. There are no items in either of these rooms. Go down the right steps and enter the door. Here you'll find two people sitting at a table and the woman will give you a [YGGDRASIL SAPLING] knick-knack. There is a [T'N'T TICKET] in the left hand chest of drawers, and a [MINI MEDAL] in the right. Head into the back room and talk to the old man who will tell you what to do now. Resurrect the Zenith Dragon which is found in Talon Tower, on an island west of Helmunaptra. This is the area at the southwest corner of the world map, and one of the last places left to explore. Take the [GRAPPLING HOOK] from the chest of drawers after speaking to him. Talk to the child in the pool room at the left of the area, and they say they will give you something, but they don't. Walk onto the flowers to the left or right, and click on the upper edge of the pool, and you will find a [YGGDRASIL DEW]. You cannot have more than one of these, but the child tells you that if you use it, just return and you can have another one. This valuable item will restore everyone's HP. Exit by the door opposite the pool room and chat to the chap to be told how to operate the castle. Yes, you have your very own flying castle! Use A, B or X to descend, and you must find an area large enough and flat enough for the castle to land. To get it to move, you have to stand on the switch at the bottom of the long ladder. Take the quick route back here, by walking down the main staircase onto the cloud, and entering the first door to the right. Stand on the switch that's in the middle of the floor below the ladder, and castle will be shown suspended above the world map. Move off, and it will continue to move for as long as you choose, until you press A, B or X. You can use the Y button to see the world map information displayed on the top screen. Next stop: Talon Tower. =============================================================================== TALON TOWER ............................................................. *W54 =============================================================================== ------------------------------------------------------------------------------- TASK : Find a way in and open the front door. Find both Dragon Eyes, and then the Dragon Orb. ------------------------------------------------------------------------------- Items : Mini Medal x2, Mini Medal (Mimic) x1, Gold Coins, Devil Armour. Mini Medals : 48MM Talon Tower: In treasure chest on stair landing. 49MM Talon Tower: Defeat Mimic in treasure chest in Basement, Floor 3 50MM Talon Tower: In treasure chest. Basement, Floor 3. Knick-Knacks: None Enemies : 078 Mimic, 123 Golem(R), 140 Silvapithecus, 143 Bomboulder(R), 145 Quadrahead, 146 Moosifer(R), 148 Thwarthog, 151 Black Dragon, 153 Balhib, 154 Metal Dragon, 156 Mandrake Marshal(R). Area Enemies: There are three distinct areas where monsters are found. East 018 Prestidigitator, 023 Dirty Rat, 022 Foetid Ferret, 032 Fandangow, 004 Dracky(R). Centre 005 Hammerhood, 006 Bunicorn,007 Combatterpillar, 010 Bubble Slime, 011 Fat Rat(R). West(Sandy) 001 Slime(R), 015 Jailcat(R), 033 Sizzard, 042 Flatulent Ferret, 038 Bag o' Laughs, 039 Brownie(R). ------------------------------------------------------------------------------- After you obtain the castle, the fastest route is to head east and this will bring you to the west edge of the map. (The world is round.) Head south and land on the patch of sand at the western corner of the southwest continent. The castle will carry on moving even if you don't press any button, so you can happily drift around the whole map. Walk forwards and you will be at the base of the castle: the church is through the door to your right. Keep walking forwards and you will leave and be on the world map. There are many easy enemies that appear here, and you can recruit some you missed out on earlier in the game. Jailcats only appear in this location during Generation 3, so this is your chance to recruit one if you haven't got one already. ------------------------------ From the Top to the Front Door ------------------------------ Enter the tower location, and you'll find that the door is locked. Your first task is to find a way in, and unlock the front door. It's simple enough: just climb the ladder at the left of the door, and then head to the right. Go right again up the next set of steps, and then left. Another right and left, and you're at the top. Use the grappling hook on the thing there (just click on it and answer yes) and you will lower yourselves down by a rope. You won't have the wagon inside this building, so choose your team wisely! Some of the battles can be very tough for this first part of the exploration, especially if Hero's level is less than 30. The encounter rate is high, and the enemies are powerful. Keep a lookout for the Quadrahead which can change your tactics, and the Balhib uses some very powerful spells. It makes sense to have someone's tactics set to focus on healing. Also, if you have the Staff of Salvation from the Diggery Pokery, this can be used to heal someone, even if no-one can equip it. When you land, enter the hole and climb the ladder down. Follow the stairs down from this point. There is a chest at the next floor with a [MINI MEDAL]. This is one of those places where you wish you could jump over the low wall... Anyway, follow the stairs down again. You can climb up the ladder to where the man is lying and talk to him for some cryptic information about going for the dragon's eyes. That's it. Climb back down and continue. When you reach the floor with another Grappling area, leave it alone, and go down the stairs to open a chest for [2700 GOLD COINS]. Then continue down the stairs until you reach the front of the stone dragon's head. Simply walk towards the head and you will drop down to the bottom floor. Climb back up the stairs to find a suit of [DEVIL ARMOUR]. Operate the switch next to the door on the bottom floor and you can leave the tower through the front door. End of storming the tower, part one! -------------- Tower Basement -------------- Return to the tower when you have healed up and maybe bought some better equipment. Enter through the front door, and go down the hole in the top right corner of the ground floor. Walk up the passage (cast Safe Passage to cross the purple floor) and descend the next hole. This next area is much bigger. You arrive at the stairs in the centre of four torches, and there are four passages leading from here. Use this to orientate yourself. First of all collect the treasure. Walk up and turn right. Follow the passage to where you can go down to the next floor, and then walk down the passage to find a treasure chest with a [DARK SHIELD]. Return to the four torches. From here, go left and open the treasure chest for an [ELFIN ELIXIR]. Head down the hole next to the chest and get the contents of two more treasure chests. The first one is a MIMIC which will drop a [MINI MEDAL], but it might also kill off everyone... Use Fizzle or the Staff of Antimagic to prevent it from using spells, or try to put it to sleep. The second one has a [MINI MEDAL]. Climb the stairs near the second chest and walk to the right. You will be back at the south of the four torches. The hole here leads nowhere of interest, so walk further down, and there is a second hole leading down to Floor 3. There is a second set of stairs in the top right corner in this room, so climb them to the higher floor. You will be at the bottom of a long corridor leading up the screen. Walk up, and talk to the monster standing in front of the treasure chest. Boss battle! o-------------------o | B O S S - SLON | o-------------------o Rewards: 3500 experience. 650 gold His physical attacks are powerful, but with his defence lowered with Kasap, and everyone boosted with Oomph you can finish him off fast. He doesn't use any spells, and will just hit one person each round. Keep everyone healed up and boost defence with Kabuff. After the battle, open the chest for the [DRAGON'S LEFT EYE]. If things go wrong, or you find that you're running low on HP for everyone, then don't forget that you have the Yggdrasil Dew Drop, and you can always try Hocus Pocus or Kerplunk. Hero at level 30 and the twins at level 24 or 25 will be sufficiently high levels to win this fight with ease. Either cast Evac and leave, to heal and save your game, or return to the four torches. The second boss is reached by heading left from the four torches and going down the hole next to the treasure chest. Then, walk back up the steps and you can now walk up, following the passage until you reach another hole in the floor. o--------------------------o | B O S S - BISHOP LADJA | o--------------------------o Rewards: 12000 experience, 900 Gold Coins Start the battle with casting Kasap on him, and use it again until he casts Bounce on himself. Kasap might not affect him, first time, but keep trying with that. He uses the Kafrizzle spell on one person which can inflict over 100 HP in damage, so you could use Bounce as well, but be careful, as this spell will bounce off any healing spell. He also casts Blistering Flame on everyone, although with good equipment this won't do that much damage. Use Oomph to boost everyone's attack power and don't use spells on him. Watch out for the battle message that the effects of Bounce have worn off. I found that time passed by too fast, since I had the battle message speed on 1 (the fastest). Might be a good idea to lower it for this fight. After the battle, use the Talk option to get some reactions, especially if you've used the twins. Open the chest to obtain the [DRAGON'S RIGHT EYE]. Leave the tower with Evac, and re-enter. Climb up the stairs to the Grappling Hook point above the Dragon Statue. (That's the seventh level, believe it or not!) Climb down the rope and turn the camera so you can see the eye socket. Place the right eye in the socket that is at the left of the screen, where you land (try not to fall off...) Then, edge around to place the second eye. Drop off down to the bottom floor and then climb up to the next floor where you will find the dragon's mouth is open. Enter...and go down the first set of stairs. (There are no enemies in here.) ----------------- Inside The Dragon ----------------- Climb down either ladder and search the gound in the centre of the tiles to find the [DRAGON'S STAFF]. You can equip this to Hero, though I have a fondness for Pankraz's sword I guess it's time to let it go. Climb back up, and use the grappling hook to descend to the ledge, and enter the doorway. Take the [DRAGON ORB]. Leave the tower and return to Zenithia. Head straight up the steps and into the throne room for a scene with the poor doctor, who is accused of being a traitor. Tsk tsk. Talk to the doctor and give him the Dragon Orb. Yay! You receive the Zenithian Tintinnabulum. (Dr. Agon...No, I didn't get it until now either.) =============================================================================== THE ULTIMATE KEY (BJORN) .................................................*W55 =============================================================================== *Tutti-fruitti* ------------------------------------------------------------------------------- TASK : Defeat Bjorn to gain the Ultimate Key. ------------------------------------------------------------------------------- Items : Ultimate Key Mini Medals : None Knick-Knacks: None ------------------------------------------------------------------------------- When should you Fight Bjorn? The short answer is: when you need the Ultimate Key, and the first time you really need this is at Crocodilopolis, to obtain the Zenithian Armour. Of course, you can attempt this battle at the start of the third part of the game, but I wouldn't advise it. Assuming that you are going to use the twins, then wait until Parry has Insulate (at level 23) and Madchen has Kasap (at 22) before tackling Bjorn. However, you could use a monster team, and you might have spent a long time recruiting and leveling up a great team. I'm not saying it's impossible then, just that there is really no point in giving yourself a harder time than necessary. By all means have a go, but I failed to defeat him on an early attempt, and this strategy is based on the assumption that you have waited until later. The best time to fight this battle is after Zenithia Restored, when you can obtain the heal all HP item (Yggdrasil Dew). You could also try earlier than that, after finding the Magic Key and unlocked the door to the Meteorite Bracer in Gotha Castle. The additional speed that this accessory grants is extremely useful, since Bjorn is fast. Of course, the later you leave it, the better equipment you will have, and higher levels. Why must you defeat Bjorn? This fight has to be won. The ULTIMATE KEY allows you to open some doors to valuable treasure chests (containing Ultimate equipment), and you need this key to open the door that leads to Nadiria, the final location in the game, as well as the optional Mantleplace dungeon. What Happens if you Lose? I failed to beat him on my first attempt in my first game. I tackled him near the start of Generation 3, and was completely unprepared for his onslaught, and his crafty tactics. I had assumed I could defeat pretty much anything, and got a big shock! Fortunately, the second time around, you don't have to watch the intro, and will start with him already at the tower. Rodrigo will be there as well, and the two of them will wait for you to return, for as long as you like. As a precaution, save your game first, or deposit all your gold in the bank. This is not an easy battle to win and there's a good chance that you won't win on the first attempt. Where do you find Bjorn? Visit Mostroferrato, and there is a conversation going on with Rodrigo and a guard. Enter his house and speak to Romano (Rod's wife) who will ask for your help. Head over to the villa and you will find Crispin and Nera (if you didn't marry her!). They also want you to talk to Rodrigo. You can find him upstairs in the left bedroom. He wants you to go to an island west of Stockenbarrel, just north of the town. There is a shrine there with a jar, and he wants to know what colour the jar is. (If it's red then get out quick.) When you attempt to leave the house, someone else will also ask you to help. This is the same place that you went to if you married Debora or Nera, but if you wed Bianca it will be your first visit to the 'Pothold'. The Shrine is on the small bit of land just to the west of the gate on the river. Sail north from Mostroferrato and stop at the river gate, and then go west a little way, until you are stopped by the rocks. You can land here, next to the trees. If you've left it until after getting the Flying Carpet, then you can quickly fly all the way there. Enter the shrine and walk up the steps to the platform where some stairs will appear leading down. Examine the large red glowing jar at the bottom and then return to Mostroferrato. The guard tells you where to find Rod, in that tower (La Guardia) next to the town, and you must enter it directly from the world map. Zoom back to Mostroferrato and enter the tower, instead of the town. Climb up to the roof to find Rod. After a spectacular scene, you'll be in a boss battle. And this really is a boss and a half! What's so hard about Bjorn? Damn, he's HUGE! Aside from that: * You don't have the wagon at the top of the tower, so only have four in your team! * He continously boosts his defence and lowers yours (using Buff and Kasap). * His fire (Blistering Flames) attack is very powerful, and targets everyone. * His physical attacks are even more powerful! * He is very fast and often has two turns each round. * He has high HP (4700), and limitless MP. * He uses lightning magic which the Insulate spell, and fire/ice protective armour cannot defend against. o----------------------------------o | B O S S - BJORN THE BEHEMOOSE | o----------------------------------o Rewards: Experience: 9500, ULTIMATE KEY He uses both Buff and Kasap so you need to do the same if you are to stand any chance of defeating him. He also uses a lightning attack on everyone that can hurt for a lot: maybe 60 HP damage each, even with decent equipment, and Blistering Flames will also hurt everyone. He often gets in two attacks per round, so unless you have used a lot of Seeds of Agility on someone, or have the Meteorite Bracelet equipped to your healer, you will find it tough to keep everyone alive. You might be better off leaving Sancho behind and having the best healer you can lay your hands on, preferably with Multiheal. But Sancho has high HP and a powerful attack, as well as Kabuff, so he's quite useful. Have Sancho or Parry use Kabuff on everyone and Madchen cast Kasap on Bjorn. Also, use Insulate (with Parry) which will protect everyone from ice and fire spells. Every time he uses Buff, cast Kasap on him. Make sure you have a Yggdrasil Dew that heals everyone's HP so you can use it if things get tricky. And that is likely to happen when he does his electricity attack twice in a row. I'd also have a handy Yggdrasil Leaf or two. You will probably need two or three Elfin Elixirs as well, especially for Parry. If you have sufficent Mini Medals, then the Sacred Armour is nice for Hero. It will heal his HP enough each round, so you don't need to waste time healing him. Keep up this pattern of casting Kabuff and Kasap, and use Hero and Parry to heal when needed. Supplement this with Oomph on Parry and Hero (from Madchen), which doubles their attack power, when you get the chance. I didn't bother using attack spells at all and relied on Parry and Hero's power. GO GO GO HERO! (Hero was at level 30, and the others at 25.) NOTE I totally forgot (again) about the Zenithian Sword. Use this as an item, and it will remove Bjorn's boosted status. After the battle, you receive the Ultimate Key, and you will be back in Rod's mansion for a little chat. Leave town and use the ULTIMATE KEY to open lots of locked doors! CASH GIFT! One more thing. After beating Bjorn return to Mostroferrato and enter Rodrigo's mansion. You'll find Mrs. Rod in the left room on the ground floor and she will talk to you about being a good parent, no matter who you married, but if you married one of her daughters she will give you 5,000 gold. (Thank you to Orbital67 for this information.) ------------------------------------------------------------------------------- ULTIMATE KEY DOORS ------------------------------------------------------------------------------- TASK : Open the Ultimate Key doors and collect the treasure. ------------------------------------------------------------------------------- Items : Mini Medal, Golden Tiara, Mini Medal, Mini Medal, Prayer Ring, Robust Lingerie, Happy Hat, Zenithina Armour. Mini Medals : 51MM Dominicus's Dominion: In treasure chest in locked room 52MM Dominicus's Dominion: In treasure chest in locked room 53MM Fortuna Prison: Open middle prison cell and find it inside. Knick-Knacks: None ------------------------------------------------------------------------------- 1. Dominicus's Dominion Enter the hole in the floor at the right of the main floor and open the door to three chests. You'll get a [MINI MEDAL], [GOLDEN TIARA], [MINI MEDAL]. 2. Fortuna Jail Release the prisoner, and search the stool in the cell, to find a [MINI MEDAL] 3. Room on Floor 1, Gotha Castle. Walk up to the church stairs, and turn right and enter the door into a small hall. Don't go up the stairs in this room, and turn the camera to see a blue door next to the stairs. In here are three treasure chests containing a [PRAYER RING], [ROBUST LINGERIE] and a [HAPPY HAT]. 4. Ancient Ruins (East of Coburg) No point to this, as there is nothing to find and nothing to fight. If you really must open every locked door, then make your way around the pathways and back through the room where Pankraz was fighting, to reach the waterway. The raft will have returned to that spot no matter where you left it. Then, ride up to the cells at the upper side of the area. You can open them all. 5. Crocodilopolis. Use the key to open the door inside the small building at the entrance. This allows you to fight an easy enemy for the [ZENITHIAN ARMOUR]. 6. Mantleplace The key opens the doorway to this optional dungeon. See next section. 7. Estuary Sanctuary (Not yet!) Sail north from Lofty Peak and through the waterway to reach this door. This takes you (with the correct placement of three items) to Nadiria. ============================================================================== MANTLEPLACE (OPTIONAL) .................................................*W56 ============================================================================== Location: Sail up the river, west of Coburg, or use the Flying Carpet. Land on the northern shore, and walk north to a cave. ------------------------------------------------------------------------------- TASK : Obtain the Pallium Regale armour. ------------------------------------------------------------------------------- Items : Elfin Charm, Mini Medal, Hela Hammer, Pallium Regale. Mini Medals : 54MM Mantleplace: In treasure chest on Floor 3. Knick-Knacks: None Enemies : 065 Liquid Metal Slime(R), 120 Drag-goon, 124 Mandrake Major, 125 Fire-Bird, 128 Stenchurion, 133 Gargoyle, 134 Warhog(R), 135 Hades Helm(R), 137 Hyperpyrexion, 138 Terrorceratops, 140 Silvapithecus, 149 Orobas, 157 Beastmaster(R), 158 Fire-Eater, 159 Ice-breaker, 161 Archdemon(R), 160 Luneyetic. Area Enemies: 140 Silvapithecus, 142 Dragon Zombie, 147 Snake Ch-arm-er, 148 Thwarthog, 149 Orobas, 150 Snowbird(R) ------------------------------------------------------------------------------- This cave is at the north of the middle northern continet. It is to the east of Uptaten, but blocked by mountains. In the third genereation you can get there by zooming to Coburg and then sailing up the river. The ship will be waiting for you at the southwest of the castle. You also need the Ultimate Key to open the door to the dungeon. You can recruit monsters, but you can only take a party of four, so choose carefully before going in!. This is the only place to recruit the Archdemon monster. You can keep coming here if you want to find lots of recruitable monsters, and the stones will reset when you leave. The idea is that you cover the holes on each floor. There are stones that you can push around, and place on these monster spawning holes. After covering all the holes on a floor the monsters will stop appearing. Floor 1 has the hole already covered, floor 2 has one hole, near the stairs, floor 3 has one at the lower left, and the fourth floor has four holes, all close to each other. An [ELFIN CHARM] accessory is found in a treasure chest at the lower right side of Floor 3, and a [MINI MEDAL] at the lower left. There is a [HELA HAMMER] inside a treasure chest at the end of a passage to the lower right on Floor 4. After covering all the holes on every floor, (and make sure the one on the first floor is left in place as well) then the [PALLIUM REGALE] will appear on the platform on B4. This is great armour for Hero. =============================================================================== CROCODILOPOLIS .......................................................... *W57 =============================================================================== Location: Northen tip of central continent, only accessible with a dragon. ------------------------------------------------------------------------------- TASK : Obtain the Zenithian Armour and Circle of Life Ring. ------------------------------------------------------------------------------- Items : Serfwear, T'n'T Ticket, Zenithian Armour, Cobra Claw, Ruinous Shield, Serfwear. Mini Medals : None Knick-Knacks: None Enemies : 123 Golem(R) (summoned as back-up), 139 Mandrake Marauder, 147 Snake Ch-arm-er, 149 Orobas, 154 Metal Dragon, 155 Wrecktor, 156 Mandrake Marshal(R), 162 Soulspawn, 164 Snake Handler. ------------------------------------------------------------------------------- If you want to find out where to go next, or how you are supposed to know, then talk to the Zenithian near the entrance stairs. He will tell you about an evil shrine on the summit of Mt Azimuth. Go to anywhere flat on the world map and use the Zenithian Tintinnabulum, and you will now have your very own dragon who will come to your call, and fly high and fast around the map. (If you choose somewhere that's too tight for him to fly in, he'll tell you.) Target the area at the north of the central landmass. This is the triangular white area on the world map, and it's covered with mountains that prevent a direct landing. If you head for the peak of this area you will automatically land at a building. If you turn around and walk back the dragon with pick you up again. You can only use four party members in this location, although you will be permitted to bring the rest of the wagon group to the final battle. When you enter, change the camera angle, and you will spot doors at the side of the pavement. Inside the left door is a room with three pots. The left one has [SERFWEAR], the middle one a [T'N'T TICKET], and the right one, nothing. The room to the right has a guard in front of the Legendary Hero's armour. You need the Ultimate Key to open the door to the armour, and the guard gives you the option of not fighting, but there's no need to worry as it's just a (disappointing) Snake Ch-arm-er, and he'll go down in a couple of hits. He might send you all to sleep, though. Equip the [ZENITHIAN ARMOUR] to Parry, and he should now have the full set. Walk up the pavement and into the main building. You will not be permitted to wander around, so do as the guards instruct, and walk forwards to join the massed ranks of cloaked figures. They all say the same thing: long live priest Mada. Chilling. Talk to a few of them and you can stand still and look at the top screen and there is the statue of Wife! Check out the Talk option for more information. Talk to the guards again, until they say that they are suspicious. You'll have to fight two Mandrake Marauders. Easy. Now you can walk up the side steps. Go straight up to the woman at the front, (or first of all check the stone statue and then talk to the soulless person in the front to the right. It's someone you might remember.) The woman, Mada, explains a few things, and asks a question. You can answer whatever you like and she will curse everyone. (I said, yes we'd join her, just for fun.) Then, she reveals her true nature. o-------------------------o | B O S S - QUEEN FERZ | o-------------------------o Rewards: Experience 8500, 800 Gold. You might think that being cursed means that you couldn't heal, but it doesn't, so treat this battle just like any other. Use Kasap to decrease her defence and Oomph to increase your attack. She uses powerful Kacrackle and Kasizzle magic on everyone, and Blistering Flame, which is also an attack on all. Her single person physical attack can do around 80-100 HP damage depending on your levels and equipment. She's not as tough as Bjorn, and she only gets one turn per round, so you shouldn't have too much trouble with this fight, but cast Insulate to protect from the magic and Kabuff to defend from her physical attacks. Equipment such as the Magic Shield or Magic Armour will help defend from her magic. Chat to Porgie, who recognises Hero from the statue. Walk back to the front of the hall and speak to the guy at the left who will tell you about a hidden staircase on the stage. You can speak to the other three people at the front, but they don't say much of interest. Return to the stage area and examine the place where Mada was standing. Follow the stairs down and...you'll know where you are. If you want to cure the cursed status, and save your game after this battle, then head back out to a church somewhere. Just leave the main building and zoom out. There is another boss to find, so it's advisable. This also gives you the chance to change your line-up if you wish. To return, simply call the dragon again. ---------------- TEMPLE LABYRINTH ---------------- Starting from the stage area where you fought the queen, examine the grey stone where she stood, and you'll find the stairs leading down to the next floor. Be careful of the enemies here. The Metal Dragon has high resistance to physical attacks and will call Golems as backup, and the Soulspawn has a nasty habit of putting you sleep, changing your tactics, and nullifying your magic. Kill them first! Walk down either set of stairs (seems familiar?) and down through the opening into the large cavern. There is nothing to find in here, except enemies. Walk up between the urns and you will arrive at double doors. Go through, and you are in a larger area with guards patrolling. They won't bother you, if you don't bother them. Walk forwards and up the stairs, and then down the path to the right. There is a hole in the floor near the first guard. If you fight him, he's just another Snake Ch-arm-er, (and it doesn't matter what you answer to his question). Enter the hole and then the door in this small room. Climb the stairs ahead of you and stay on the upper level. Walk right, and then down, and down a short ladder. Head up the room, through the next two open doorways, and up the stairs facing you. Enter the door at the left. You'll see a treasure chest on a blue platform. Walk up the path next to the wall, and then down the first set of wide stairs. Head down the room, and around to the right to reach the chest, which contains a [COBRA CLAW]. From here, walk back up the room, and go left. Then walk down, underneath the bridging walkway, and up the ladder. Enter the door. Walk to the right, and down a ladder, and then through a door in the wall. Here you will find a sad reminder of unhappy times, and two treasure chest containing a [RUINOUS SHIELD] and [SERFWEAR]. Go back through the door and follow the floor, going under the upper walkway, (don't climb either ladder) to the left, and then up. Climb the ladder here, and enter the door to the right, which takes you back into the main room again. Fight a single guard if you want to (Mandrake Marauder), and then descend the ladder and enter the hole. Check up on your tactics and heal everyone before you meet the next boss. He kindly summons the party members from the wagon so you can change your line-up for this battle. In fact, you'll have access to all eight before you talk to him, so you can sort out your items and equipment. o-------------------------o | B O S S - KING KOROL | o-------------------------o Rewards: Experience 21000, 1000 Gold He isn't affected by Kasap, although you can still cast Kabuff on everyone. His main attack uses powerful ice magic on everyone. Use Insulate with Parry to protect everyone from this. However he will cast a disruptive wave spell which removes all your protection, and buffs. Nonetheless, this takes up a turn, so it's still worth while. He will use Bounce on himself. Kaboom will also hurt everyone for around 70-90 HP, although if you have bounce as well, that will reflect back damage to him. He also uses a "desperate attack" that's a powerful physical hit on one. He will sometimes defend rather than attacking which helps a bit. His C-Cold breath magic attack is very powerful if you don't have the protection of Insulate, and will hurt everyone for well over 100 HP each. Not fun. Ideally you need someone who can use Multiheal. Parry will have Kazing at level 28 and this can help if someone dies and you don't want to use a Yggdrasil Leaf. Also, equip Parry (or your preferred healer) with the Meteorite Bracer to ensure that he goes first on any round and can use Insulate before Korol devastates you with one of his magic attacks. This can be a tough battle and you need to have elfin elixirs and Yggdrasil leafs just in case. I'd suggest levels of around 28 - 30 to give you the best spells for everyone, and I used Hero, the twins and Slime Knight/Sancho/Saber. Keep using Oomph to boost attack on Parry and Hero, and keep healed! Don't use spells on him since you never know when he will cast bounce and you will end up damaging your allies, but keep using Kabuff and other spells on your team, and Korol will waste turns removing your buffs. --------------- Return to Gotha --------------- After the battle, you find out that the underworld of Nadira is where Hero's mother can be found, and Korol kindly says he will open the pathway. But, nothing happens and an old adversary turns up. No worries, not another battle just yet. You get the Circle of Life item, and everyone is fully healed up. Now you have all three rings! Equip this to one of the family and it will heal HP at every step. First of all you've got to get out of the temple and you cannot use Evac, but the good news is that all monsters have disappeared. Retrace your path all the way back to the exit. When you emerge from the underground area the six urns will light up with fire. Answer as you wish, and you'll receive a warning not to go to Nadira. You'll ignore this, of course. Return to the temple and there is a scene with the stone statue. Your dear wife is back to life! Awww :) After these events, you will back home in the bedroom of Gotha. Leave your family alone for a while, (after chatting to them all for some cute comments) and return downstairs to the throne room to speak to Prince Albert. (As usual, it doesn't matter what you say.) PARTY PLANNING TIME! If you leave the castle to deal with any unfinished business, you'll notice that the twins won't be with you. If you want to add your wife, then you must talk to her in the bedroom, and she will tell you she's coming with you. However, both the twins and Wife won't be in the party at all, unless you talk to Patty the Party Planner girl in the bar on the second floor of Gotha Castle. You'll have to re-equip your wife, and I'm sorry to say that she hasn't changed at all during the 10 years as a rock, and will be at exactly the same level. When you've sorted out your party, check that you have the three rings (of course you do!) and zoom to Lofty Peak. =============================================================================== FROM ESTUARY SANCTUARY TO NADIRIA (UNDERWORLD) .......................... *W58 =============================================================================== ------------------------------------------------------------------------------- TASK : Open the gateway to the underworld (Nadiria) in Estuary Sanctuary ------------------------------------------------------------------------------- Items : Sage's Stone Mini Medals : None Knick-Knacks: None Enemies : 123 Golem(R), 150 Snowbird(R), 153 Balbib, 154 Metal Dragon, 165 Killing Machine(R), 163 Great Dragon(R), 166 Pazuzu. ------------------------------------------------------------------------------- From Lofty Peak, board the ship, and sail up into the Estuary Cave. Keep heading north until you arrive at a landing. You will need the Ultimate Key to open the blue doors. Go through, and there are three goddesses with arms outstretched. Stand before them in turn, and use each *Circle* ring from your items. Fire goes on the left statue and water on the right, with Life on the middle one. (You can use them from the item bag.) Step into the swirling blue portal and you will end up at the top of a small building. Walk forwards, and, after a message from mom, you will receive the [SAGE'S STONE]. Make sure to keep it in your active inventory and you can use it to heal everyone in battle, as often as you like. It saves a lot on MP usage! The Killing Machine and most of the enemies in the first location, are immune to Kacrackle, or at least, it doesn't damage them at all. Be careful to take out Snowbirds first, as they will use Thwack which can kill nearly everyone at once if you're unlucky. There are useful monsters to recruit, although the Great Dragon and Killing Machine are hard to obtain. You cannot use the Flying Carpet in Nadiria, but you will be able to zoom to Precaria and Mt. Zugzwang once you have found them. Leave the arrival point and you can now see the map of this new area. Walk to the bridge and cross to the east and you'll see that there is a town, half surrounded with rocks. Walk around, and enter it from the south. IMPORTANT! The three *Circle* rings used to open the portal to Nadiria, can be retrieved! After you have entered the town of Precaria, walk back to the portal, and enter it. You'll be back at the three statues, and can remove the rings, (which closes the portal). Walk down the area and sail the ship back down the river, then, you can zoom back to Precaria. All credit to one.only who alerted me to this! =============================================================================== PRECARIA ................................................................ *W59 =============================================================================== Local Services: Church, Inn (50 Gold per person), Bank, Monty the Monster Monitor, Weapon, Armour and Item shops, Bar. ------------------------------------------------------------------------------- TASK : Find all the items, and buy new equipment. ------------------------------------------------------------------------------- Items : Mini Medal, T'n'T Ticket x2, Seed of Resilience, Elfin Elixir, Annalum Retentium, Stolos' Staff. Mini Medals : 55MM Precaria: Inside barrel near wheel. Knick-Knacks: Annalum Retentium. Enemies : Merry Man. Area Enemies: 123 Golem(R), 150 Snowbird(R), 153 Balbib, 154 Metal Dragon, 165 Killing Machine(R), 163 Great Dragon(R), 166 Pazuzu, ----------------------.-------.------------------------------------------------ WEAPON SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Dragon's Bane | 15000 | +90 ATK Hurts dragons Blizzard Blade | 21000 | +105 DEF Hard to aim. Demon Spear | 25000 | +99 ATK Can inflict critical attack Great Bow | 37000 | +100 ATK Staff of Resurrection | 45000 | +66 DEF Use to raise ally from dead Flametang Boomerang | 13000 | +65 DEF Attacks all enemies at once ----------------------.-------.------------------------------------------------ ARMOUR SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Flame Armour | 15000 | +70 DEF Block magic and ice attacks Angel Leotard | 21000 | +70 DEF Block magic and ice attacks Mirror Armour | 30000 | +80 DEF Reflect magic back Power Shield | 25000 | +45 DEF Use to recover HP for one. Silver Shield | 33000 | +55 DEF Deflects damage from magic and fire. Great Helm | 20000 | +45 DEF ----------------------.-------.------------------------------------------------ ITEM SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Musk | 80 | Use to attract monsters. Rockbomb Shard | 500 | Throw at an enemy to cause a bang. One time. Elfin Charm | 3000 | Protects from bad status spells. (Accessory) Hermes' Hat | 5000 | +28 DEF Use like a Chimaera Wing ______________________|_______|________________________________________________ This might be the underworld, but there's still a church where you can save. Talk to the people and you will find out why it's here. The first house on the left as you enter, is an inn and staying here costs 400 Gold. Not cheap! There is a message in a book in the right of the three bookcases, and there is a Zenithian person upstairs who has dire mutterings. There is a [MINI MEDAL] inside the barrel next to the hole in the ground close to the turning wheel. The shops sell good, but very expensive, stuff, and although I could have done with the resurrection staff, I opted for better defensive equipment instead, especially for wife, who was getting killed off far too quickly. Up to you how you spend your gold, but I'd suggest investing in Elfin Charms for everyone: at least, for your active team. You should have one already, so buy three of them. Enter the hole in the ground by the wheel and this is the pub. The back room has a [T'N'T TICKET] in the left barrel. Head up the stairs and you will be inside a large room with machinery. There are three pots in the left corner, and the first has another [T'N'T TICKET], and the third a [SEED OF RESILIENCE]. There are two barrels in top right corner and the first has a useful [ELFIN ELIXIR]. There is a ladder leading up to the top walkway, and a monster to the right. Talk to him and answer YES and he will give you the [ANNALUM RETENTIUM] Knick-Knack. You can talk to him again some more for some information. Walk straight on through the door to an outside ledge and there is a treasure chest with an enemy in front of it. This is another Merry Man. Easy enough, and you get a [STOLOS' STAFF] from the chest, which can cure paralysis and petrification. Madchen can equip it, though anyone can use it as an item. That's everything, so, when you are ready, move on out! You will find a goodly number of Great Dragons around Precaria, if you're hoping to recruit one. ------------------------------------------------------------------------------- i. FROM PRECARIA TO MOUNT ZUGZWANG ------------------------------------------------------------------------------- TASK : Find your way to the Mountain and step inside. Now you can Zoom. ------------------------------------------------------------------------------- Items : None Enemies : 043 Metal Slime(R), 065 Liquid Metal Slime(R), 152 Tyrannoceratops, 162 Soulspawn, 165 Killing Machine(R), 167 Hybird, 169 Wyrtoise, 170 Gigantes(R), ------------------------------------------------------------------------------- Leave the village and walk west, to find a gap in the rocks. Then, head east and north, following the edge of the map. Depending on your levels and equipment, you might find that the Snow Birds keep wiping out half the party. I kept a couple of monsters back in the wagon who had Zing, although you could keep Parry out of the active party to save his Kazing spell for when you really need it. The Gigantes has an attack where they 'lose it' and pound on someone for a hell of a lot of damage, and this might kill a weaker party member. You can zoom back to Precaria, but you cannot use the Flying Carpet in Nadiria. The central area seems to be free of Snow Birds thank goodness, but the Soulspawn can be just as troublesome as it doubles the attack of all enemies, so keep using Kabuff on your team if you run into this monster, and try and take them out first. The Wyrtoise is my least favourite monster. It uses a powerful lightning attack on everyone, and will solidify so you can't hurt it. A whole group of these pesky things can wipe you out fast. Just outside the entrance to the Mountain is a good place to find Liquid Metal Slimes. Good luck if you want to try and recruit one of these! (This isn't the best place for the LMS, though. Head for the area just outside the Ancient Ruins, east of Coburg, for that.) The entrance to the mountain is obvious, at the north of the map, and by the time you have fought your way there it might be worth returning to the town to spend all the money you've accumulated. But, first of all, step inside the mountain entrance, and now you can zoom back there and don't have to walk again. You can also freely zoom back to the world map, and return directly from there. ------------------------------------------------------------------------------- ii. NADIRIA T'N'T BOARD (OPTIONAL) .................................. [NADTNT] ------------------------------------------------------------------------------- TASK : Beat the T'n'T Board. ------------------------------------------------------------------------------- Items : T'n'T Ticket Turns : 25 Prize : Sands of Time, Mini Medal, T'n'T Free Pass. ----------------------.-------.------------------------------------------------ NADIRIA T'N'T BD SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Paxa Punch | 600 | Boosts attack power in battle. Dieamend | 300 | Is destroyed instead of bearer. Double-Edged Sword | 3300 | +99 ATK Ruinous Shield | 4200 | 0 DEF Kamikaze Bracer | 500 | Explodes if user dies. ______________________|_______|________________________________________________ Walk to the south central point of the middle area (just south of the purple water that's in front of the entrance to Mt. Zugzwang), and you will find a building, and a chatty skeleton. Head inside and the old man at the entrance will inform you that there is a T'n'T board upstairs. YAY! There is a purple book on the counter that you can read (which gives the location of a secret dungeon, only accessible after beating the game), but the second door leading to the treasure chests won't open, as these contain the prizes. You can open the metal gates to the right, and go through to chat and search for stuff. One of the pots at the right contains a [T'N'T TICKET]. There is nothing to find in the left set of rooms (If you want to check anyway, then change the camera and you will notice a gap in the wall in the bookshelf room, or go directly from the middle room if you've unlocked the door.) There is a moving path to the left stairs, which is hard to avoid using. You can't reach the other rooms, so you might as well try out the T'N'T board. If you want to investigate a little more first, the board has an upstairs extension and there is a monster here who will tell you about another, more fearsome monster than the Grandmaster. Before attempting this board, listen to Parry - he tells you it's tricky and he's right. However, this board is well worth completing as soon as you can, since it rewards you with a free pass, and that means there is no more need to look for tickets. The Sands of Time is a helpful item that allows you to 'turn back time' to the start of a battle. Yes, Cher, it's possible in DQV. ;) ------------------------------------------------------------------------------- N A D I R I A T 'N' T B O A R D T R E A S U R E S A N D L A Y O U T ------------------------------------------------------------------------------- 1. Board Treasures (not including ground searches, or cash reward tiles) Floor 1 T'n'T Ticket, Hades' Helm, Cobra Claw, Iron Mask, King Korol's Catechism, Mini Medal. Floor 2 Serf Wear, Seed of Agility, Dark Shield, Yggdrasil Leaf, T'n'T Ticket. ------------------------------------------------------------------------------- 2. Treasure Trove Contents Room 1 3050 Gold Coins, Elfin Elixir, Hades' Helm, Mini Medal Room 2 20300 Gold Coins, Flowing Dress, Mini Medal, T'n'T Ticket Room 3 1000 Gold Coins, Hell Sabre, Mini Medal, Staff of Salvation, T'n'T Ticket Room 4 5590 Gold Coins, Cobra Claw, Falcon Blade, King Korol's Catechism, Mini Medal x2, T'n'T Ticket x2 ------------------------------------------------------------------------------- 3. Ground Search Items (Random finds) 20-80 Gold Coins, 500-800 Gold Coins, Boxer Shorts, Dieamend, Falcon Knife Earrings, Hela Hammer, Hell Sabre, Holy Water, Kamikaze Bracer, Magic Water, Monster Munchies, Powjamas, Saw Blade, Serf Wear. ------------------------------------------------------------------------------- 4. Dungeons A. Mini Medal, War Hammer, Iron Mask, Dark Robe B. 3000 Gold Coins, Spiked Steel Whip, Tempest Shield, Magic Shield C. Seed of Life, 3000 Gold Coins, Tombola Ticket, Seed of Magic, Thinking Cap. ------------------------------------------------------------------------------- See the Lists section on Mini-Games for more details about all the tiles. Note that dungeons are random, and you could even find yourself in the same one again, during one round of the board. If you roll more than the number needed to land on the finish, then you'll just go past it and carry on around the inner area. There are quite a few tiles where you can choose the route. Check the board layout to help you decide which way to go, but the finish line is in the central section of the second floor. KEY ............................................................................... SRT - Start SHP - Village Shop FIN - Finish ZAP - Lose HP AR> - Arrow - check direction TRP - Trapdoor GRS - Grass STA - Stairs FOR - Forest HEA - Healing Breeze HIL - Hill 1/2 - Lose Half MP SLM - Slime T-T - Treasure Trove BAC - Back to the start MSL - Metal Slime WRP - Warp DUN - Dungeon >!< - Random Attribute Change >?< - Question Mark - random effects SLO - Slow Motion Roll (pick the number) .............................................................................. M-# - Move backwards (number of tiles) M+# - Move forwards (number of tiles) R-# - Remove (number) roll/s of the dice R+# - Add (number) roll/s of the dice TC# - Treasure Chest (number) DR# - Dresser Drawers (number) PT# - Pot (number) ............................................................................... G-1 - Remove 100 Gold Coins G+1 - Add 200 Gold Coins G-2 - Remove 200 Gold Coins G+2 - Add 300 Gold Coins G-3 - Remove 300 Gold Coins G+3 - Add 500 Gold Coins G-4 - Remove 500 Gold Coins G+4 - Add 1000 Gold Coins G-5 - Remove 1000 Gold Coins G+5 - Add 2000 Gold Coins ............................................................................... TC1 - [COBRA CLAW] DR1 - [T'N'T TICKET] PT1 - [MINI MEDAL] TC2 - [HADES' HELM] DR2 - [KING KOROL'S CATECHISM] PT2 - [EMPTY] TC3 - [IRON MASK] DR3 - [YGGDRASIL LEAF] PT3 - [SEED OF AGILITY] TC4 - [SERF WEAR] DR4 - [T'N'T TICKET] TC5 - [DARK SHIELD] ............................................................................... F L O O R 1 Start Here [SRT][R+1][GRS][G-3][G+2][FOR][SLM][M-2] [WRP][FOR][G+2] [TC1] [BAC][GRS] [HIL] [ZAP] [G-4][FOR][DR1][GRS][TRP][M+3][WRP] [G-4] [GRS][SLM] < > [R+1] [HIL] [TC2][STA] [M+4] [HIL] [M-3] [FOR] [>?<][HIL] [PT1][GRS] [>!<] [R+2] [ZAP] [G+3] [M-2] [DUN] [R-1] [GRS][HIL] [PT2] [M+4] [G+3] [>?<][M-3] [STA][AR<] [SLO] [M-5] [G+4][FOR][MSL][WRP] [R-1] [DR2] [ARV][M+5][GRS] >--------v [R+3] [HIL] [SLM] [WRP] [GRS] [G+3][GRS] [1/2] [STA] [TC3] [G-4] [SHP][FOR][HEA][G-4][TRP][M-3][BAC] [R-1][G+4][HIL][M+5][GRS] < > F L O O R 2 (to A) [SLO][R+3][>?<][HIL][G+3][WRP][DUN][R-1][HEA][M-4][GRS] [G-4][GRS] [ZAP][GRS] [GRS][SLM] [R+1][SLM] [1/2] [GRS][M+5][FOR][AR<][HEA][>!<] [GRS] [AR^][STA] [TRP][G+4] [R+2] [HIL][GRS] [HIL] [GRS] [HIL][G+4] [INN] [AR^][TRP][BAC][M-3][HIL][BAC][TRP][ARv] [M-5] [R+2] [FOR] [M+3] [M+1] *FINISH!* [GRS] [T-T] [TC5] [GRS] [HIL][SLO] [FIN][G+4] [G-4] [STA][ARv] [SLM] [DR4][TRP][FOR][M-2] [MSL][GRS] [HIL] [WRP] ------------------------------------------> [WRP] <------ [GRS] [M-5][ZAP] A | [FOR][1/2] [M+4][FOR] [STA] [WRP][SLM] [G+3][HIL][R-2][DR3][G-4][AR<][HEA][DUN][R+3][>?<][M-3] ............................................................................... D U N G E O N A < v [G+4][ZAP][SLM][PTa][GTE][>?<][SLM][M+3][INN] [R+3][1/2] [G-4] [SLM][R+2] TCa - [IRON MASK] [M+5] [ZAP][R+2][TCc][AR<][G+4] [ZAP] TCb - [EMPTY] [SLM] [M-2][SLM] [M+5][R+3] [TCa] TCc - [WAR HAMMER] [R+5] [G+5] Exit [SLM] [SLM] TCd - [DARK ROBE] [TCb] [SLM] [DUN][TCd][R+5] [1/2] [G+4] PTa - [MINI MEDAL] [G+4] [HIL] [M+3] [R+2] [R-1] [ZAP] [M+5][SHP] [G+5][MSL] [SLM] [SLM] [M+4] [G+4][AR>][SLM] [G+4] [M+6] [R+2][SLM] [G-4] [SLM][>?<] [R+3] [1/2][ZAP][R+5][SLM][M-3][R+3][INN] [DUN] < Enter D U N G E O N B < v [R-2][R+3][G+4][PTa][M+6][][R+3] [R+3] [M+6] [HIL][R+2] [R-2] [R-2][G+4] [R+3] [G+4][R-2][R+5][SLM][M+6][>?<][R+5] [DUN] < Enter D U N G E O N C < v [G+3][M+5][INN][PTa][R+5][1/2][G+4][M+3][>?<] [R+3][>?<] [ZAP] [R+3][G-4] TCa - [TOMBOLA TICKET] [G-4] [ZAP][SHP][R+3][AR<][TCc] [ZAP] TCb - [SEED OF MAGIC] [HEA] [G-4][G+4] [M+5][HEA] [TCa] TCc - [3000 GOLD] [G+4] [R+2] Exit [G+4] [G+3] TCd - [THINKING CAP] [TCb] [MSL] [DUN][TCd][R+5] [ZAP] [R-1] PTa - [SEED OF LIFE] [R+3] [INN] [R-3] [R+5] [>!<] [ZAP] [R+5][1/2] [G+5][M+4] [R+2] [G-4] [>!<] [R-2][AR>][G-5] [G+4] [M+6] [R+5][M+4] [ZAP] [G-4][M+6] [R+3] [G-4][ZAP][R+5][INN][G+4][R+3][>?<] [DUN] < Enter =============================================================================== MOUNT ZUGZWANG .......................................................... *W60 =============================================================================== ------------------------------------------------------------------------------- TASK : Climb the mountain and find all the treasure. Beat the boss! ------------------------------------------------------------------------------- Items : Mini Medal x2, Mini Medal (Mimic), Dark Robe, Ogre Shield, Double-Edged Sword, T'n'T Ticket, Aspersorium, Sun Crown, Metal King Helm, 3800 Gold Coins, Orichalcum Fangs. Mini Medals : 56MM Mt Zugzwang: Floor 4, in a treasure chest. 57MM Mt Zugzwang: Tiles room, Floor 4, in a treasure chest. 58MM Mt Zugzwang: Defeat Mimic in treasure chest, Floor 4. Knick-Knacks: Ghoulroarer. Enemies : 043 Metal Slime(R), 066 Liquid Metal Slime(R), 078 Mimic, 093 Frighturn, 107 Admirer, 144 Metal King Slime, 153 Bahib, 155 Wrecktor, 156 Mandrake Marshal(R), 157 Beastmaster(R), 160 Luneyetic, 162 Soulspawn, 163 Great Dragon(R), 164 Snake Handler, 165 Killing Machine(R), 166 Pazuzu, 167 Hybird, 168 Hyperanemon(R), 169 Wyrtoise, 170 Gigantes(R), 171 Lick-o'-Flame, 172 Drakenstein, 174 Wight King, 175 Doom Slugger, 176 Gloom Slugger, 178 Barbatos(R), ------------------------------------------------------------------------------- TILE ROOMS MAP: http://www.gamefaqs.com/portable/ds/file/942423/55903 ------------------------------------------------------------------------------- I'd suggest that you get the items and kill the early bosses, and then retreat, heal up and return. This way your path will be shorter and you won't use up too much MP on the route, OR, make sure to take lots of Elfin Elixirs with you, and back-up monsters with healing skills and high MP. Don't forget to make good use of the Sage's Stone in battle, and this will save on MP for healing. ---------- Floor 1-5 ---------- Once inside the building use Evac if you wish to leave. Floor 1 is simple. Just walk up and take the stairs. Parry should be with you and cast Safe Passage so the purple stuff doesn't hurt. Floor 2 has two pots to the left and they are both Frighturns. This is a rare sighting, and they won't return after you've killed them both, you'll just find two empty pots. Otherwise, there is nothing else to find. Walk up the room (to the right of the wall next to pots) to find the stairs up to the next floor. On Floor 3 walk down the room and follow the path to the left. There are two sets of stairs up, one at the bottom and one at the top of the left side. Take the bottom one first and this leads to a single treasure chest containing a [DARK ROBE]. Return to Floor 3 and walk all the way up the room, to take the other stairs leading to Section A Floor 4. If you walk left, you will be in a new area (Section B) and there is a pot on the ground, with nothing in it, but I found two new enemies here. Otherwise, walk down the hall and up the next set of stairs to Floor 5. Exit down the screen, and you will be on a ledge facing a wooden bridge. ----------- The Bridges ----------- Warning! Once you start this section you cannot use the Evac spell because you are outside, but you can use Zoom if you want to leave. Cross the bridge, and walk up until you reach a junction. Head to the right, and follow the path up, to find a chest containing an [OGRE SHIELD]. Return to the junction, and head left over the bridge, and there is a hole in the floor. This leads to a treasure chest with a [MINI MEDAL], and a cave opening, if you walk down the path. Enter the cave, and you are back in Section B (floor 5). Walk left, and up, and follow the floor to find the stairs. You'll be up on top of the cavern, and outside again. When you walk left, there will be a challenge from a couple of Snake Handlers. As soon as you defeat them there will be a scene. Mada is here, and then Ladja appears. o--------------------------o | B O S S - BISHOP LADJA | o--------------------------o Rewards: 12000 experience, 980 Gold. He uses a Burning Breath fire attack on everyone which can also paralyse. This is when the Elfin Charms you bought in Precaria (or the one you found) will come in handy, as they protect from bad status effects. He also uses an ice attack as well, so cast Insulate to protect from both spells. He will attack one person for around 80-100 HP damage, and use Kafrizzle on one. Use Kabuff as usual and Oomph to boost attack. Madchen's Puff skill where she transforms into a dragon for a few rounds, is useful, as she will hurt Ladja as well as being protected from his fire attacks. Just one more thing, make sure everyone has their best weapon for this fight if you've been using all enemy attack stuff like a Boomerang, or a whip. Remember that you can change weapons during a battle, and it doesn't take up a turn. (My Hero was level 35 for this battle and I didn't have to use items at all, so it's not really a tough fight.) Another sad scene...teary stuff. After these events everyone will be at full health. Don't forget to use the talk option if you want another reason to weep. Walk down the path and past the cave, and go left to find a chest with a [DOUBLE-EDGED SWORD]. Once you are in this outside area you can Zoom out to anywhere. ---------------------------- Tile Rooms (Moving Pathways) ---------------------------- This cave is to the right of the stairs just down from where you fought Ladja. Check out the map link in the summary of this section, for an overview of the whole area, and the route to take. It's simpler than this explanation! Walk up the room and go down the first hole in the floor. On the lower floor, walk down one step, and then take the single arrow tile that points to the right. Walk all the way along to the far side of the room avoiding all the yellow tiles. Then, go up to take the treasure [T'N'T TICKET] from the chest. Step left onto the yellow tiles and you will end up next to another treasure chest. Open this for a [MINI MEDAL]. Then, walk directly up from this chest and cross one yellow tile. Go up these stairs, back to the previous floor. Step on the yellow tile to the right, and you will move over another one to the path. Take one step onto the moving tiles at the far right of the floor. At the end, walk down to the corner near the water. Step onto the yellow tile going left and follow it to where it stops. Here, walk right, into the large area with the two important items:the [ASPERSORIUM] (left) and [SUN CROWN] (right). To return to the entrance, step on the yellow tiles at the upper edge of the treasure area, and this takes you left. From here, walk up one step and then back onto the yellow tiles which will take you to the stairs down. On the lower floor, walk right, up and around to the left, keeping away from the yellow tiles. Then, walk down between the two lines of yellow tiles and take the one that points to the right. You can now take the stairs back up to the first floor. You'll be back where you started the whole thing, and can walk left, and back to the entrance, leaving the tile rooms by the same way you came in. ---------------------- Section E Fourth Level ---------------------- Continue on, heading to the right and inside the next cave. You must have Hero in the lead and use the Aspersorium item standing next to the fiery square. Then, descend into the hole that appears. There are gratings set in the floor and if you step on one, you'll drop down to the lower area. Just use the steps to return to the main floor, if this occurs. You can often find Metal King Slimes in this new area. There is a treasure chest to the left (walk up and then left) containing [3800 GOLD COINS]. Walk straight down the room to the lower wall and you'll see another treasure chest to the right. This contains a MIMIC, which will drop a [MINI MEDAL] when you defeat it. A third treasure chest is found in the lower right corner, and contains a [METAL KING HELM]. Walk as far as you can, to the lower left side of this room, and you will fall down to the floor below. This is just a small room and all you need to do is to climb the stairs. You will be back in the same area, but on the far side of the grating. Now, walk up the room to the upper wall where you'll find the next stairs leading down. (If you fall down another grating you'll be back in the first area and have to do this bit again.) ------------------------------------------- Section D Third Level and Moving Floor Room ------------------------------------------- In this room, go to the right, past the first two green pillars, and through an opening into a small room. Here you will find the [GHOULROARER] knick-knack, just sitting on the floor. There are no enemies in this area. After that, follow the path up and to the right until you reach the next hole. Don't go down here, since it just leads to a large room where you'll fall if you mess up the next puzzle. (By the way, note the scary statues on the north wall that follow your movements. Nice touch, but they don't do anything else.) Enter the open door and you are faced with a moving floor puzzle. The idea is to stand on the centre blue tile of a section of floor and it will move into the available space. The solution to this puzzle is to stand on the lower left tile, then, walk all the way around to the right and up to reach the next section. Stand on the middle left blue tile, which moves this floor down. Then the upper left, middle top, and centre. Head straight through the room after moving the floor into place, and follow the path. (Leave the room if you need to re-set the puzzle.) There are no enemies in the puzzle room or in the room below, where you will fall if you miss a step. --------- Long Path --------- Be careful fighting the Luneyetics here, as they come in large groups and can use the random effect spell, Hocus Pocus, and you might end up losing all your carefully hoarded MP. This is also a good place for fighting Great Dragons. Carry on up a long path (you can't fall off!) and into another room. Attempt to open the treasure chest, yeah, very suspicious being left right there in the open, and you will be attacked by two Barbatos. They use both Blistering Flame and Kaboom (a very powerful magic attack on everyone), but they don't have much HP, so you can dispatch them pretty easily. You then get [ORICHALCUM FANGS], which is good if you happen to have Saber or another Orichalcum Fang using monster with you, such as any Slime. ---------------------------- Final, and Really Final Boss ---------------------------- There are still other enemies in this room, and when you proceed through the doorway, guess who you'll find. Actually you have time to check out your equipment, items and tactics, before stepping onto a platform. This takes you to meet Grandmaster Nimzo, who uses such a weird font it's hard to read what he says, and he says a lot... o--------------------------------o | B O S S - GRANDMASTER NIMZO | HP is approximately 3000. o--------------------------------o Rewards: Experience: 3632, 530 Gold Coins. (Varies depending on how many additional monsters you have defeated.) As well as using a powerful cold magic attack on everyone, and Kafrizzle, a magic attack on one, he will summon two Killing Machines. When he does that, try and get rid of them fast, but Kaboom or any magic attack based attack won't hurt them. Use Kasap to lower their defence, and hit them hard. If he summons Wrecktors, then you can use magic against them. Keep an eye on Parry's MP and use an elfin elixir on him when it's getting low. Also, if you exchange party members, the new ones won't have the benefit of any buffs or protection you've used. Keep using Insulate and Oopmh when he removes your boosts with disruptive wave. By the way, if you don't defeat the summoned monsters they will disappear when you vanquish Nimzo. After you beat him up there's more chatter, (Why is it that bosses can chat away quite happliy after you pummel them into the ground?) Anyway, the reason is, that there's another, and more powerful form. Nimzo grows bigger and you get to fight him (and his font) again. o--------------------------------------o | B O S S - GRANDMASTER NIMZO AGAIN | o--------------------------------------o HP is approximately 7000, but he heals himself and the amount isn't shown, so you will probably have to inflict around 7500 damage to kill him. Rewards: None. He gets two turns every round and his physical attack can hurt for well over 100 HP, even with the best equipment. He will use Kasap on you all, so keep casting Kabuff to compensate for this, or his physical attack can take out one person. This version uses Blazing Fire on everyone, as well as Kaboom, so once again use Insulate to protect. Kafrizzle makes an appearance again, although this is nothing too much to worry about as it's just an attack on one. If he uses Kaboom and Blazing Fire in one round, which he will, then, unless everyone is at full health AND with the protection of Insulate you could be in trouble. This means that keeping everyone healed and protected is paramount. Don't take too many chances if you want to survive! After one of those I used the essential Yggdrasil Dew and hoped it didn't happen a second time... :( At some point he will use the same disruptive wave of enery which removes all your protective magic and boosts, so cast Insulate again as soon as possible. You could also defend, with anyone who might not survive a double blast without protection. When his HP is getting low, he will meditate and heal himself You need more than one Elfin Elixir and Yggdrasil Leaf for this fight, and, as usual, retaining suffient MP to use your buff spells is a problem, at least, it was for me! Oh, don't bother with Kasap which only affects physical attacks, since most of the time he uses magic. By the way, Madchen can use Puff to good effect in this battle as she is protected from fire, and will keep blazing the enemy for a random amount of time. Of course, she'll lose the magic if he casts disruptive wave. You could also use Kazapple with Parry providing that all four of the team have some MP, although that means that no-one else gets a turn for that round. It will do around 350+ damage at once: probably not worth it. In the and I used Hero, son and daughter as my main three (giving Sage's Stone to Hero as he was unlikely to die, having the highest HP). I also needed about 4 Elfin Elixirs, and the fourth person I changed around between Saber, Sancho, and Ward (a powerful Golem). The family were at level 40, and Ward (Golem) at level 21. ------------------------------------------------------------------------------- It's the triumph of family values! ------------------------------------------------------------------------------- You'll find youself in Zenithia, with the Dragon. After a little chat, walk down to the castle exit, and the dragon will take you to visit various towns. Chat to old friends, and anyone else you like, and then the dragon will take you on to the next location, and finally, to Gotha. Don't forget to use the party chat option for some cute stuff during these final visits. Make your way to the throne room for the final scenes, although you can stop off in the town and chat to everyone, including the monsters in your final wagon group. After that, watch the credits, and wait until they finish. Then, press A and you can save your game and continue playing when you load that starred save. ============================================================================== ESTARK'S LABYRINTH (OPTIONAL) .......................................... *W61 ============================================================================== ------------------------------------------------------------------------------- TASK : Reach the end of the labyrinth and defeat Estark. This opens the fifth T'n'T board. ------------------------------------------------------------------------------- Items : Mini Medal, Mini Medal (Mimic) x2, Rebirth Stone, Shimmering Shield, War Drum, Hell Sabre, Massacre Sword, Elfin Elixir, Metal King Armour, Flail of Destruction. Mini Medals : 59MM Estark's Labyrinth In treasure chest, Floor 1 60MM Estark's Labyrinth: Defeat Mimic on Floor 1 61MM Estark's Labyrinth: Defeat Mimic upstairs from Floor 3. Knick-Knacks: None Enemies : 043 Metal Slime(R) 065 Liquid Metal Slime(R), 078 Mimic, 143 Bomboulder(R), 144 Metal King Slime, 156 Mandrake Marshal(R), 162 Soulspawn, 168 Hyperanemon(R), 169 Wyrtoise, 170 Gigantes(R) 177 Mechan-o'-Wyrm, 178 Barbatos(R), 179 Bilhaw ------------------------------------------------------------------------------- Load your final starred save and you will start in the church at Gotha Castle, with just the hero. Head to the world map and everyone from the final battle is still in your team, although with none of their items. You'll find these in the bag. What is a bit odd is that the chat is from the stage before you go to Nadiria, and not after, and what this means is that you can fight Nimzo again, at the end of Mt. Zugzwang, if you so desire! If you make a new save, you can save over the starred one and it will still have the star. Zoom to Mt Zugswang, and walk south into the purple stuff (use Safe Passage if you want to avoid a bit of damage) and you will end up inside a dungeon. By the way, in case you were wondering how you are supposed to know where to find Estaks' Labyrinth, if you read the purple book resting on the desk near the entrance to the Nadiria TNT board building, you'll see! Prepare well for this dungeon with plenty of Elfin Elixirs and Yggdrasil Leafs for backup. I suggest making two trips. One to collect all the items from the treasure chests, gaining some levels and recruiting some additional monsters, with a bit of luck. Then, return to tackle the boss. You can evacuate this dungeon just like any other. ----------- First Floor ----------- Walk left for two chests: the left one has a [MINI MEDAL] and the right one a [REBIRTH STONE]. (Once used, gone for good.) Head up to find a MIMIC inside a treasure chest, and defeat this for another [MINI MEDAL]. If you go down the hole at the right, this leads to the new T'n'T board, but the entrance is shut. Return to the main floor and walk left, ignoring the first short path to a dead end. Head down and through the door (you will need the Ultimate Key to open this, at least I assume so), and then navigate your way along the narrow path to the bottom right of the screen. There is a chest with a [SHIMMERING SHIELD]. Ignore the hole in the floor here, as there is nothing to find in the room below. Head left to an area with lots of holes in the floor, covered with grates. Walk to the lower left and drop down a hole, and you should see a chest in the corner. This contains a [WAR DRUM]. (Keep this in your inventory and use it to double the attack power of all allies.) From here, walk all the way to the right (use Safe Passage again) and there is another chest with the [HELL SABRE]. Return to the upper floor using the stairs. Finally, make your way past all the grates, heading down, and then left, and up, to reach the next hole down. This leads to a set of repeating rooms. ------------ Second Floor ------------ There are no enemies in this first maze floor. You will be in at a crossroads with four possible exits. Head right for a treasure chest with the [MASSACRE SWORD], it's a cursed weapon. Then, from the crossroads, go left, up, up (left of two exits), up, right, down, right, down, right and you will find a hole in the floor, leading to the another maze area. ----------- Third Floor ------------ NOTE: I had Sancho equipped with the Hela Hammer and he was able to critical two Metal King Slimes in one battle! This maze also is devoid of enemies. First of all head up, and in the next room go up the stairs into a room with enemies. Walk down and you will find two treasure chests. The first one is a MIMIC, and will drop a [MINI MEDAL], and the second contains an [ELFIN ELIXIR]. Return to the main floor, and go left, and then down as far as you can go (keep going through the adjoining rooms) for another chest. This contains the [METAL KING ARMOUR]. Retrace your steps back one room, and then go right, through two rooms, to find an empty chest and some stairs heading into more purple stuff. ------------ Fourth Floor ------------ Stop at the bottom of the stairs and use Safe Passage before continuing. Walk up, and around, following the single path, to reach the middle of the area where there is a treasure chest with the [FLAIL OF DESTRUCTION]. There is a hole in the floor at the lower left corner of the area, and down here you'll find Estark. You can fight him as many times as you wish, and each time he will tell you how many turns you took to defeat him. o---------------------o | B O S S - ESTARK | o---------------------o Reward: 5,000 experience, 510 Gold Coins. Mini Medal (possible drop), (I defeated him in 48 turns on the first attempt...nothing to be proud of.) The good thing about this battle, is that you've got both the Sage's Stone for no MP cost free healing, and the War Drum for doubling everyone's attack. You also will need to use Parry's (or someone else's) Insulate skills as often as possible, together with a monster with Omniheal if you've got one, or just Multiheal, if not. Note that you can use Sleep on him to good effect, though it will only last a few turns, but it does give you some breathing space. He can use Kaboom, Kafrizzle, Disruptive Wave, C-C-Cold Breath, and Blazing Fire. If he uses the Disruptive Wave spell first out of his two attacks, then the next attack spell is going to do a lot of damage. His single person physical attack will hurt for over 200 HP damage, but Kabuff seemed a waste of a turn I needed for something else, so this was a case of sucking up the damage. Keep using Insulate on every round. If someone died, I brought in a standby to use Kazing on them, saving Parry for Insulate and Multiheal if things got tough. After the battle use Evac to exit, and rest and save your game as usual. My Hero was level 43, Parry 41, and Sancho 43. Madchen's Oomph is not needed with the War Drum at hand, so I went for heavy hitters for this tussle. Golem (25) with Orc King (20) for back up. I gave Parry the Rebirth Stone since his HP was lower than Hero's. Sancho was also a heavy hitter with his Hela Hammer criticals. Have Parry with the Meteorite Bracer so he gets the first turn. If you have more than one of these, then equip them all! Your reward is access to the all time great T'n'T Board, guaranteed to drive you stark raving mad! There's another reward too, IF you can beat Estark in 15 rounds or less: it's a Knick-Knack (and bragging rights). o------------------------------o | B O S S - ESTARK ROUND 2! | o------------------------------o Rewards: Catas Trophy Knick-Knack. The aim is to beat Estark in 15 rounds. My team: Hero: Lv 65: Dragon Staff, Pallium Regale, Shimmering Shield, Sun Crown. Golem: Lv 43: Metal King Sword, Metal King Armour, Ogre Shield, Great Helm. Gigantes Lv 6: Ionospear, Metal King Armour, Metal King Shield, Great Helm. King Cureslime: Lv 20: Orichalcum Fangs, Glombolero, Metal King Shield, Metal King Helm. Everyone had Elfin Charm and Meteorite Bracer. My strategy is nothing fancy. Simply to use the War Drum with the King Cureslime (he has the weakest attack power which is why I used him with the War Drum) on the first round, and again when Estark uses the Disruptive Wave. The rest of them attacked, and King Cureslime also cast Omniheal when everyone's HP was getting low. I didn't bother with Insulate (wastes a turn) and soaked up the damage. Obviously, you need to have sufficiently high HP and good equipment to withstand his attacks. The only real danger was when Estark cast Kaboom, C-C-Cold Breath, or Blazing Fire, twice in one round. (Which he did! ) I had a couple of Yggrdasil Dews (extras obtained from the T'n'T boards) as back-up in case I needed to heal as well as use the War Drum, and used one of them. If anyone died, then I just used the Sands of Time to start again. Estark will also use Bounce, so there's no point using spells in case you mis-judge this. If there was a chance not to heal, then I had King Cureslime attack, and risked danger on the next turn. It took me three tries with this set-up, getting 16 rounds a couple of times, but in the end, we sailed through. :D After receiving the Catas Trophy, take this to the Knick-Knackatory, and place it on the top floor. Something else will happen if you have obtained all the Knick-Knacks. (See the lists section if you want to know.) ALTERNATIVE STRATEGIES I tried using the Hela Hammer with Sancho, but although he often got criticals, the fact that sometimes he missed completely meant that I couldn't rely on this. Which is why I went with this line-up and equipment. Another Metal King Sword might have helped, and Starkers was also a contender for the line-up. If you have a better strategy, at lower levels, and with a different line-up or equipment, then please let me know! ALTERNATIVE STRATEGY A! "I managed to beat Estark (in 15) using Mason/Wallter (Golems - level 50) Hero (level 54) and Parry (level 45-50) as my main 4, shuffling Nera (casting Kafrizzle), Curetis (Cureslime at max level) casting Omniheal, and Goodian (level 53). My trick was to dress Hero, Parry and Goodian all in the mirror armour which reflected Estark's magic attack back quite a few times, and use War Drum of course." from "the ogre". ------------------------------------------------------------------------------- i. STARK RAVING T'N'T BOARD (OPTIONAL) .............................. [STKTNT] ------------------------------------------------------------------------------- TASK : Beat the T'n'T Board. (Only accessible with a starred save.) ------------------------------------------------------------------------------- Items : None Turns : 70 Prize : Starkers joins the party. ----------------------.-------.------------------------------------------------ STARK T'N'T BOARD SHOP| Cost | Effect ----------------------+-------+------------------------------------------------ Dieamend | 300 | Is destroyed instead of bearer. Prayer Ring | 2500 | Restores some MP. Breaks after a while. Flail of Destruction | 50000 | +125 ATK Whip. Attacks a group of enemies Dark Robe | 16000 | +55 DEF Armour for monsters Meteorite Bracer | 6500 | Acessory. Doubles agility ______________________|_______|________________________________________________ After beating Estark, return to the entrance of the Labyrinth, walk up a few steps, and take the first passage to the right. There's a hole in the floor with stairs that takes you down to the door of the T'n'T board. Simply walk through the door and you can now play this final, and fiendish, board. This board is tough, and I mean really tough. You might be lucky, and reach the finish on your first attempt, but be prepared for many many tries before completing it. There are five floors, and three dungeons, as well as five rooms in the Treasure Trove, and if you plan to get all the treasures, it's going to take many visits. Good luck with this board: you're gonna need it! Despite endless tries, I still haven't managed to finish. One attempt I had tons of turns left, and was happily planning what I'd do to Starkers after all the trouble he'd put me through, when I landed on a ? tile near the finish, and the bloody thing decided it was a trapdoor. Grrr. Okay, enough complaining. If it wasn't hard, then it wouldn't be much of a challenge. (UPDATE: I beat it on 16th April at 8 pm after nearly a month of trying. Yay!) ------------------------------------------------------------------------------- S T A R K R A V I N G T 'N' T B O A R D T R E A S U R E S & L A Y O U T ------------------------------------------------------------------------------- 1. Board Treasures (not including ground searches, or cash reward tiles) Floor 1 T'n'T Ticket, 190 Gold Coins, 100 Gold Coins, 100 Gold Coins, Falcon Blade, Medicinal Herb, Holy Water. Floor 2 Seed of Agility, Seed of Life, Seed of Strength, Tombola Ticket, Robust Lingerie, 3500 Gold Coins, Yggdrasil Leaf, Floor 3 3000 Gold Coins, Seed of Resilience, Seed of Magic, Powjamas, Yggdrasil Leaf. Floor 4 Mini Medal, Happy Hat, Mini Medal, Metal King Shield. Floor 5 Metal King Armour, Orichalcum Fangs. ------------------------------------------------------------------------------- 2. Treasure Trove Contents Room 1 10 Gold Coins, Kamikaze Bracer, Mini Medal, Silver Shield, Yggdrasil Dew Room 2 15000 Gold Coins. Room 3 Falcon Blade, Mini Medal x2, Sacred Armour, Seed of Resilience Room 4 42 Gold Coins, Mini Medal x10, Tombola Ticket x12, Power Shield. Room 5 Golden Tiara, Mini Medal, Prayer Ring, T'n'T Ticket, Yggdrasil Leaf. ------------------------------------------------------------------------------- 3. Ground Search Items (Random finds) 20-30 Gold Coins, 500-800 Gold Coins, Demon Spear, Devil Armour, Hades' Helm, Mini Medal, Paxa Punch, Seed of Agility, Seed of Resilience, Seed of Life, Seed of Magic, Seed of Strength, Seed of Wisdom, Staff of Resurrection, Tombola Ticket. ------------------------------------------------------------------------------- 4. Dungeons (Random) A. Mini Medal, Ruinous Shield, 10 Gold Coins, 10,000 Gold Coins, Rebirth Stone, Silver Shield, Mini Medal, Paxa Punch, Yggdrasil Leaf. B. Yggdrasil Dew, 1500 Gold Coins, Seed of Wisdom, T'n'Ticket, Mini Medal, Staff of Divine Wrath, Staff of Resurrection, T'n'T Ticket, Mini Medal. C. Falcon Blade, Tombola Ticket, Mini Medal, 5000 Gold Coins, Yggdrasil Leaf, Great Helm, Great Bow, Mini Medal, T'n'T Ticket, Mini Medal. ------------------------------------------------------------------------------- See the Lists section on Mini-Games for more details about all the tiles. One way to access the final floor (4), is to fall through a trap door on floor 3. Then, you have to travel around that cut-off section, and hope you land on the warp tile which will take you to the area of this floor that leads to the finish. Don't enter any of the dungeons if you just want to complete the board, as these use up too many turns. Also, beware of random searches on grass/forest/hill tiles, as these might reveal a trap that doesn't lead anywhere useful. KEY ............................................................................... SRT - Start SHP - Village Shop FIN - Finish ZAP - Lose HP AR> - Arrow - check direction TRP - Trapdoor GRS - Grass STA - Stairs FOR - Forest HEA - Healing Breeze HIL - Hill 1/2 - Lose Half MP SLM - Slime T-T - Treasure Trove BAC - Back to the start MSL - Metal Slime WRP - Warp DUN - Dungeon >!< - Random Attribute Change >?< - Question Mark - random effects SLO - Slow Motion Roll (pick the number) .............................................................................. M-# - Move backwards (number of tiles) M+# - Move forwards (number of tiles) R-# - Remove (number) roll/s of the dice R+# - Add (number) roll/s of the dice TC# - Treasure Chest (number) DR# - Dresser Drawers (number) PT# - Pot (number) ............................................................................... G-1 - Remove 1000 Gold Coins G+1 - Add 1000 Gold Coins G-2 - Remove 2000 Gold Coins G+2 - Add 2000 Gold Coins G-3 - Remove 3000 Gold Coins G+3 - Add 3000 Gold Coins G-4 - Remove 4000 Gold Coins G+4 - Add 4000 Gold Coins G-5 - Remove 5000 Gold Coins G+5 - Add 5000 Gold Coins ............................................................................... TC1 - [100 GOLD COINS] DR1 - [MEDICINAL HERB] PT1 - [190 GOLD COINS] TC2 - [100 GOLD COINS] DR2 - [HOLY WATER] PT2 - [FALCON BLADE] TC3 - [TOMBOLA TICKET] DR3 - [T'N'T TICKET] PT3 - [SEED OF LIFE] TC4 - [SEED OF STRENGTH] DR4 - [3500 GOLD COINS] PT4 - [ROBUST LINGERIE] TC5 - [YGGDRASIL LEAF] DR5 - [YGGDRASIL LEAF] PT5 - [SEED OF RESILIENCE] TC6 - [3000 GOLD COINS] DR6 - [SEED OF MAGIC] PT6 - [SEED OF MAGIC] TC7 - [2500 GOLD COINS] DR7 - [POWJAMAS] PT7 - [MINI MEDAL] TC8 - [HAPPY HAT] PT8 - [MINI MEDAL] TC9 - [EMPTY] PT9 - [ORICHALCUM FANGS] TC* - [METAL KING SHIELD] TC& - [METAL KING ARMOUR] ............................................................................... F L O O R 1 [?<][G+3][GRS][M-5][G+3][R-2][WRP][G+2][HIL][1/2][G+5] [ZAP] [R-2] [G-5] ^ [GRS] [HIL] [GRS] [TC1] v [R-3] [GRS] [DR2] [STA] [G+3][FOR][SLM][WRP][GRS][G+2][DR3][>!<] [1/2] [R+5] [SLO] [GRS] [G+3] [R-2] [SLM] [G-5] [>?<][HIL][HIL][HIL][HIL][HIL][SRT] <!<] [INN] [GRS] [TC2] ^ [G-3] [MSL] [G+5] [R-5] v [SLO] [GRS] [G-3] [>?<][R+3][GRS][M-5][R+3][G-2][WRP][R+2][HIL][ZAP][R+5] [PT2] [GRS] [HIL] [R+5] [SLM] [STA] [STA][HEA][SLM][FOR][ZAP][GRS][DR1][SHP][SLM][HIL][1/2]SLM[GRS[ZAP] F L O O R 2 All five warp tiles in the east section take you to the one on the top row. ][HEA] [HIL] [M-3] [G_2] [SLO] [WRP] [INN] [M+5] [STA][G+3][DR4][GRS][G-2][GRS][M+6][1/2] [M+5] [R+1] [M-3] [HIL] [GRS] [M+4] [DUN] [M-2] [?<][>?<][HIL] [M-6] [M-3] [R+2] [TRP] [R+2] [FOR] [ZAP]SLM[INN][M-3][R+1][M+5][GRS][TRP] [G+2] [WRP] [1/2] [T-T] [GRS] [M-4] [GRS] [R+5] [DUN] [GRS] [G-1] [STA] [STA][R+5][R-1][M-3][GRS][INN][ZAP][M+5] [WRP][R-1][HIL][WRP] F L O O R 3 All trap tiles lead down to the tile directly underneath on the next floor. [?<] [SLM] [SLM] [GRS] [M+6] [TRP] [WRP][MSL][HIL][M+3][GRS][M+4][FOR][M-6][M+6][M-3][WRP] [TRP] [M+5] [TC6] [G-2] [HIL] [>!<] [M-2] [FOR] [G-3] [GRS] [R+3] [SLO][R+3][R-2][R+3][SHP] [INN] [1/2] [G-3] [M-4] [HEA] [T-T] [GRS] [GRS] [R+5] [M+6] [DUN] [G+5] [R+3] [R-2] [HIL]GTE[G=2][ARv] [STA] (to F4) [PT6] [>!<] [FOR] [HEA] [G+3] [G+3] [DR6] (from F2) [GRS] All 4 warps lead here [FOR] [HIL] [BAC] [STA] [G-2] [WRP][TC7][R+5][G+2][MSL] [M+5] [R+3] [TC5] [HEA] [M-4] [GRS] [R+2] [FOR] [MSL] [M+4] [GRS] [WRP][GRS][M+5][M-5][HIL][DR7][MSL][SLO][ZAP][R+3][WRP] [TRP] [G+2] [G+5] [R-1] [GRS] [>?<]GRS[G-2][HIL][INN][GRS][R-3][SLM][ZAP][R+2][TRP][G+2][FOR]GRS]HEA]HIL[>?<] F L O O R 4 All warp tiles on the separate areas lead to the one at the southwest corner. [BAC][M+3][GRS][M+5][R-1][HIL][AR<] [ARv][G+2][GRS][M+4][HIL][G+5][BAC] [R+3] [TC9] [FOR] [PT8] [HIL] [M-5] [R-2] [M+4] [AR>][G-2][FOR][MSL][G+5][M+1][WRP] [WRP][R+2][M-5][HIL][SLM][G-3][AR^] [>?<][GRS][SLM][M+6][HIL][SLO] [TRP][FOR][G+5][INN][HIL][M-3][TRP] [R+3] [PT7] [M-2] [>?<] [FPR] [G-2] [M+4] [FOR] [T-T}[G+2][R-2] [STA] [FIN] >>> HOLE [G-2] [GRS] (from F3) [R+5] [GRS] (from F5) [R+3] [TC8] [R+3] [STA]AR>][R-3][AR>][INN][GRS][1/2][FOR][M+6][AR>][SLO][BAC][HIL][M-2][ZAP][TRP] [R-5] [HIL] [M-2][G+2][DUN][ZAP][GRS][R+3] [WRP][SLM][HIL][BAC][M+2][GRS][ZAP][AR<] [GRS] [M-3] [G+3] [HIL] [G+2] [GRS] [WRP[SLO][G-2][GRS][SLM][R-2][>?<] [AR>][DUN][G-2][FOR][R-3][M+3][TC*][BAC] F L O O R 5 This floor is reached if you fall down a trap in the area close to the finish. [M+6][T-T][GRS] [M+4][T-T][GRS] [GRS][TC&] [R+3][GRS] [DUN] [DUN] [MSL] [HEA][>?<][R+5][AR<] [SHP] [HIL] [T-T] (to F4) [GRS][G+3][AR<][PT9][GRS][G+5] [MSL] [STA][R+5][INN][>!<][R+3] [GRS[R+2][DUN][GRS] ............................................................................... D U N G E O N A - POISON TC1 - [10 GOLD COINS] DR1 - [EMPTY] PT1 - [MINI MEDAL] TC2 - [10000 GOLD COINS] DR2 - [YGGDRASIL LEAF] PT2 - [MINI MEDAL] TC3 - [SILVER SHIELD] DR3 - [REBIRTH STONE] TC4 - [RUINOUS SHIELD] DR4 - [PAXA PUNCH] Enter [R+5][HIL][1/2][M+3][ZAP][M-4][HEA] [DUN][DR1][M-2][HIL][R+5] [M-2] [R+3] [SLM] [M-4] [R+5][>?<][WRP][PT1][AR>][HIL][SLM][INN][R+2] [G-3] [SLM] [G+3] [ZAP] [M-2] [HEA] [WRP] [WRP][G+3][MSL][G+5][TC1] [M-3] [ZAP] [ZAP] [M+6] [TC2] [HIL] [1/2] [R-1] [M-2] [DUN] [DUN] [M+6] [R-2] [R+2] [DR2] [FOR] [DR4] [TC4] [R+5] [DR3] [R-1] [G+2] [1/2] [R+2] [TC3][MSL][G+5] [>?<] [M+5] [M-6] [HIL] [G+1] [G-3] [FOR] [FOR] [R+2][ZAP][M+4][PT2][G-2][HEA][SLM][HIL][R+5] [G+3] [>?<] <^ [>?<] [M+5][G-3][M+1][HIL][M-3][ZAP][R-1][1/2][FOR][M-6][SLM][HEA][R+5] ............................................................................... D U N G E O N B - WATER TC1 - [1500 GOLD COINS] DR1 - [YGGDRASIL DEW] PT1 - [MINI MEDAL] TC2 - [SEED OF WISDOM] DR2 - [T'N'T TICKET] PT2 - [MINI MRDAL] TC3 - [STAFF OF DIVINE WRATH] DR3 - [T'N'T TICKET] TC4 - [STAFF OF RESURRECTION] Enter [R+5][FOR][1/2][M+5][ZAP][SLM][M+4] [DUN][R+3][M+6][DR1][R+5] [M+3] [HEA] [M+4] [M+6] [R+5][M+1][WRP][GTE][AR>][M+5][SLM][M+3][M+5] [HIL] [>?<] [G+3] v [FOR] [M+6] [ZAP] [WRP]--> [WRP][GTE][SLM][G+5][TC1] [ZAP] [ZAP] [HEA] [M+5] [TC2] [GTE] [1/2] [FOR] [PT2] [DUN] [DUN] [M+6] [DR2] [M+5] [FOR] [GTE] [DR3] [TC4] [R+5] [M+5] [>?<] [M+4] [1/2] [R+2] [TC3][R+3][G+5] [HIL] [G+3] [INN] [M+5] [G+1] [M+3] [FOR] [M+5] [R+5][ZAP][>?<][HEA][SLM][R+3][FOR][SLM][R+5] [M+4] [FOR] <^ [SLM] [R+5][M+6][G+2][HIL][M+5][ZAP][FOR][1/2][M+5][PT1][HEA][M+6][R+5] ............................................................................... D U N G E O N C - FIRE All warps lead to Warp A. TC1 - [FALCON BLADE] DR1 - [TOMBOLA TICKET] PT1 - [MINI MEDAL] TC2 - [5000 COINS] DR2 - [T'N' TICKET] PT2 - [MINI MEDAL] TC3 - [GREAT HELM] DR3 - [YGGDRASIL LEAF]] PT3 - [MINI MEDAL] TC4 - [GREAT BOW] DR4 - [EMPTY] Enter [R+5][HIL][1/2][M+3][ZAP][M+1][WRP] [DUN][DR1][M+5][R-2][R+5] [M+5] [TC1] [FOR] [M-4] [WRP][R+5][M-2][R+5][AR>][M+3][HIL][G+5][WRP] [SLM] [MSL] [PT2] [R+5] [ZAP] [R+3] [M-2] ->A [WRP][M+3][MSL][G+5][PT3] [FOR] [G+2] [ZAP] [M+3] [TC2] [>!<] [M+6] [WRP] [WRP] [DUN] [DUN [M+6] [G+3] [WRP] [DR2] [M+1] [DR4] [TC4] [R+5] [DR3] [G+3] [M+2] [ZAP] [M+2] [TC3][R+5][G+5] [M+2] [>?<] [INN] [R+5] [G+1] [R+3] [M+6] [G+2] [WRP][PT1][>?<][HEA][M+4][FOR][G+5][M-1][WRP] [R+2] [FOR] <^ [HIL] [M+5][G+2][M+5][>?<][M-2][G+3][WRP][HEA][1/2][G+2][SLM][M+4][R+5] ............................................................................... ONE FINAL THING... After beating this board you will find Starkers, another monster recruit, inside the treasure chest. Zoom to Mostroferrato. Talk to the turbaned man in the town (during the day) and he'll tell you that there is something odd happening inside the shrine to the northwest of the town. This is the place that had the red pot and Bjorn. It seems that something is jumping around inside the pot. Head for the shrine, (on the island west of Stockenbarrel, and north from Mostroferrato) and you'll see that the pot is blue and shaking! Check it out and...*Booork! Schnip!* Rebjorn will join your party if you agree. (It's still Bjorn, but he's been bjorn again.) =============================================================================== VI. L I S T S .........................*LISTS =============================================================================== 01. Shops 02. Skills And Spells 03. Human Characters Skills and Spells 04. Items 05. Equipment 06. Weapons 07. Knick-Knacks 08. Mini Medal Locations And Rewards 09. Mini-Games 10. T'n'T Boards 11. Monster Guide 12. Recruitable Monsters' Equipment/Spells/Locations 13. Zoom Locations and World Map 14. F.A.Q.S. =============================================================================== 01. S H O P S ...........................................................*L01 =============================================================================== When inside a town, press Y to see the map and then Y again to see the stock at all the shops. 01. Whealbrook 02. Roundbeck 03. Faerie Lea 04. Coburg 05. Fortuna (+Casino and T'n'T board) 06. Lodestar Harbour 07. Ventuno 08. Hay 09. Zoomingale 10. Mostroferrato 11. Stockenbarrel 12. Helmunaptra 13. Battenberg 14. Gotha 15. Lofty Peak 16. Precaria 17. Nadiria (T'n'T Shops) 2nd Gen = The stock has changed for the "Second Generation" part of the game 3rd Gen = The stock has changed for the "Third Generation" part of the game W H E A L B R O O K ----------------------.-------.------------------------------------------------ WEAPON SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Cypress Stick | 10 | +2 ATK Bamboo Spear | 50 | +5 ATK Bone Stake | 70 | +6 ATK Oaken Staff | 130 | +9 ATK Copper Sword | 270 | +13 ATK ----------------------.-------.------------------------------------------------ ITEM SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison ______________________|_______|________________________________________________ ----------------------.-------.------------------------------------------------ WEAPON SHOP (3rd Gen) | Cost | Effect ----------------------+-------+------------------------------------------------ Poison Moth Knife | 900 | +24 ATK May paralyse target. War Hammer | 6500 | +60 ATK Zombiesbane | 11500 | +80 Damages the undead Ionospear | 13500 | +65 ATK Use for lightning attack. Dragonsbane | 15000 | +90 ATK. Inflicts increased damage on dragons Icicle Dirk | 9000 | +70 ATK Use for crack attack ______________________|_______|________________________________________________ R O U N D B E C K ----------------------.-------.------------------------------------------------ WEAPON SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Giant Mallet | 220 | +10 ATK Iron Claw | 550 | +19 ATK Chain Sickle | 900 | +27 ATK Chain Whip | 1200 | +23 ATK Attacks a group of enemies Edged Boomerang | 1500 | +25 ATK Attacks all enemies at once Paring Knife | 50 | +6 ATK ----------------------.-------.------------------------------------------------ ARMOUR SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Wayfarer's Clothes | 70 | +7 DEF Silk Apron | 110 | +10 DEF Leather Armour | 180 | +11 DEF Leather Dress | 380 | +17 DEF Scale Shield | 180 | +7 DEF Hardwood Headwear | 120 | +6 DEF ----------------------.-------.------------------------------------------------ ITEM SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison Holy Water | 20 | Wards off weaker enemies for a short time. Chimaera Wing | 25 | Use to return to previously-visited location. Musk | 80 | Use to attract monsters. Hairband | 150 | +7 DEF (girls only) ______________________|_______|________________________________________________ ----------------------.-------.------------------------------------------------ ARMOUR SHOP (2nd Gen) | Cost | Effect ----------------------+-------+------------------------------------------------ Bronze Armour | 700 | +21 DEF Iron Armour | 1200 | +25 DEF Scale Shield | 180 | +7 DEF Iron Shield | 720 | +16 DEF. Reduce damage from ice/fire Hardwood Headwear | 120 | +6 DEF Iron Helmet | 1100 | +16 DEF ITEM SHOP (2nd Gen | Cost | Effect ----------------------+-------+------------------------------------------------ Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison Holy Water | 20 | Wards off weaker enemies for a short time. Chimaera Wing | 25 | Use to return to previously-visited location. Pot Lid | 40 | +2 DEF Plain Clothes | 30 | +4 DEF ______________________|_______|________________________________________________ F A E R I E L E A ----------------------.-------.------------------------------------------------ ARMOUR SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Rags | 25 | +3 DEF Armour Leather Armour | 180 | +11 DEF Leather Kilt | 220 | +12 DEF Scale Armour | 350 | +15 DEF- Bronze Shield | 370 | +11 DEF Fur Hood | 400 | +11 DEF Helmet ----------------------.-------.------------------------------------------------ ITEM SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Stone Fangs | 240 | +12 ATK Monster only Copper Sword | 270 | +13 ATK Boomerang | 420 | +15 ATK Attacks all enemies at once Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison Chimaera Wing | 25 | Use to return to previously-visited location. ______________________|_______|________________________________________________ Third generation only ----------------------.-------.------------------------------------------------ ARMOUR SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Flame Armour | 15000 | +70 DEF Block magic and ice attacks Flowing Dress | 14800 | +55 DEF Deflect magic and fire attacks Silk Bustier | 18800 | +60 DEF Flame Shield | 17000 | +40 DEF Reduces damage from fire/ice Power Shield | 25000 | +45 DEF Use to recover HP for one Thinking Cap | 13000 | +40 DEF Increases wisdom ______________________|_______|________________________________________________ (This location only appears after events with Winter Palace) ----------------------.-------.------------------------------------------------ SPRING T'N'T BOARD SHP| Cost | Effect ----------------------+-------+------------------------------------------------ Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison Paxa Punch | 600 | Boosts attack power in battle. Boxer Shorts | 10 | +15 DEF Armour Faerie Foil | 7700 | +85 ATK. Sword. Use to raise defence. ______________________|_______|________________________________________________ C O B U R G ----------------------.-------.------------------------------------------------ WEAPON SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Stone Axe | 700 | +20 ATK Iron Staff | 850 | +22 ATK Chain Whip | 1200 | +23 ATK Steel Broadsword | 2000 | +33 ATK Steel Fangs | 2000 | +35 ATK Monsters only Poison Needle | 2900 | +1 ATK Venomous barb can do critical attack ----------------------.-------.------------------------------------------------ ARMOUR SHOP (pedlar) | Cost | Effect ----------------------+-------+------------------------------------------------ Fur Cape | 550 | +18 DEF Bronze Armour | 700 | +21 DEF Iron Armour | 1200 | +25 DEF Iron Shield | 720 | +16 DEF Fur Hood | 400 | +11 DEF Iron Helmet | 1100 | +16 DEF ----------------------.-------.------------------------------------------------ ITEM SHOP (1st Gen.) | Cost | Effect ----------------------+-------+------------------------------------------------ Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison Holy Water | 20 | Wards off weaker enemies for a short time. Chimaera Wing | 25 | Use to return to previously-visited location. Moonwort Bulb | 30 | Cures one from paralysis. Musk | 80 | Use to attract monsters. ______________________|_______|________________________________________________ ----------------------.-------.------------------------------------------------ ITEM SHOP (Late game) | Cost | Effect ----------------------+-------+------------------------------------------------ Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison Holy Water | 20 | Wards off weaker enemies for a short time. Chimaera Wing | 25 | Use to return to previously-visited location. Shellmet | 150 | +7 DEF Monsters only Fur Hood | 400 | +11 DEF ______________________|_______|________________________________________________ F O R T U N A ----------------------.-------.------------------------------------------------ WEAPON SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Stone Fangs | 240 | +12 ATK Monsters only Boomerang | 420 | +15 ATK Attacks all enemies at once Chain Sickle | 900 | +27 ATK Chain Whip | 1200 | +23 ATK Edged Boomerang | 1500 | +25 ATK ----------------------.-------.------------------------------------------------ ARMOUR SHOP 1 | Cost | Effect ----------------------+-------+------------------------------------------------ Leather Kilt | 220 | +12 DEF Scale Shield | 180 | +7 DEF Bronze Shield | 370 | +11 DEF Pointy Hat | 70 | +3 DEF Hardwood Headwear | 120 | +6 DEF Rags | 25 | +3 DEF ----------------------.-------.------------------------------------------------ ARMOUR SHOP 2 | Cost | Effect ----------------------+-------+------------------------------------------------ Chain Mail | 500 | +19 DEF Bronze Armour | 700 | +21 DEF Iron Cuirass | 1000 | +23 DEF Iron Armour | 1200 | +25 DEF Iron Helmet | 1100 | +16 DEF Slime Gooniform | 330 | +20 DEF Monsters only ----------------------.-------.------------------------------------------------ ITEM SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison. Holy Water | 20 | Wards off weaker enemies for a short time. Chimaera Wing | 25 | Use to return to previously-visited location. Moonwort Bulb | 30 | Cures one from paralysis. Musk | 80 | Use to attract monsters. ______________________|_______|________________________________________________ FORTUNA CASINO ----------------------.-------.------------------------------------------------ Trade Tokens for: | Cost | Effect ----------------------+-------+------------------------------------------------ Elfin Elixir | 300| Restores all MP for one. Yggdrasil Leaf | 1000| Use to resurrect a party member with full HP. Kamikaze Bracer | 5000| Explodes if user dies. Falcon Knife Earrings | 10000| +35 ATK Hits twice. Metal King Sword | 50000| +130 ATK Gringham Whip | 250000| +100 ATK ______________________|_______|________________________________________________ ----------------------.-------.------------------------------------------------ T 'N' T BOARD SHOP Cost | Effect ----------------------+-------+------------------------------------------------ Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison. Rockbomb Shard | 450 | Throw at an enemy to cause a bang. One time. Cherub Chime | 500 | Use in battle to cure from confusion Paxa Punch | 600 | Boosts attack power in battle. ______________________|_______|________________________________________________ L O D E S T A R H A R B O U R ----------------------.-------.------------------------------------------------ WEAPON SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Oaken Club | 60 | +2 ATK Stone Axe | 700 | +20 ATK Edged Boomerang | 1500 | +25 ATK Attacks all enemies at once Sledgehammer | 1800 | +30 ATK Steel Broadsword | 2000 | +33 ATK Morning Star | 3000 | +45 ATK Attacks a group of enemies (whip) ----------------------.-------.------------------------------------------------ ARMOUR SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Iron Cuirass | 1000 | +23 DEF Iron Armour | 1200 | +25 DEF Full Plate Armour | 2300 | +30 DEF Slime Gooniform | 330 | +20 DEF Armour for Slime type monsters. Scale Shield | 100 | +7 DEF Iron Helmet | 1100 | +16 DEF ----------------------.-------.------------------------------------------------ ITEM SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Moonwort Bulb | 30 | Cures one from paralysis. Chimaera Wing | 25 | Use to return to previously-visited location. Cherub Chime | 500 | Use in battle to cure from confusion Tortoise Shell | 2500 | +33 DEF Armour. Magic Shield | 3400 | +22 DEF Deflects damage from magic and fire/ice ______________________|_______|________________________________________________ P O N T O O N A N D V E N T U N O ----------------------.-------.------------------------------------------------ Trade Tokens for: | Cost | Effect ----------------------+-------+------------------------------------------------ Elfin Elixir | 300| Restores all MP for one. Yggrdasil Leaf | 1000| Use to resurrect a party member with full HP. Kamikaze Bracer | 5000| Explodes if user dies. Falcon Knife Earrings | 10000| +35 ATK Hits twice. Metal King Sword | 50000| +130 ATK Gringham Whip | 250000| +100 ATK ______________________|_______|________________________________________________ ----------------------.-------.------------------------------------------------ T 'N' T BOARD SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison. Magic Water | 120 | Recovers some MP to one. Paxa Punch | 600 | Boosts attack power in battle. Top Hat | 2000 | +20 DEF Helmet ______________________|_______|________________________________________________ H A Y ----------------------.-------.------------------------------------------------ ITEM SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Holy Water | 20 | Wards off weaker enemies for a short time. Chimaera Wing | 25 | Use to return to previously-visited location. Iron Claw | 550 | +19 ATK Monsters only Iron Cuirass | 1000 | +23 DEF Iron Helmet | 1100 | +16 DEF Poison Needle | 2900 | +1 ATK Venomous barb can inflict a Critical. ______________________|_______|________________________________________________ Z O O M I N G A L E ----------------------.-------.------------------------------------------------ WEAPON SHOP (Day) | Cost | Effect ----------------------+-------+------------------------------------------------ Saw Blade | 1200 | +27 ATK Sledgehammer | 1800 | +30 ATK Steel Broadsword | 2000 | +33 ATK Steel Fangs | 2000 | +35 ATK Monsters only Serpent Sword | 3900 | +42 ATK ----------------------.-------.------------------------------------------------ ARMOUR SHOP (Night) | Cost | Effect ----------------------+-------+------------------------------------------------ Full Plate Armour | 2300 | +30 DEF Tortoise Shell | 2500 | +33 DEF Iron Helmet | 1100 | +16 DEF Iron Mask | 3500 | +25 DEF Scale Shield | 180 | +7 DEF Magic Shield | 3400 | +22 DEF Deflects damage from magic and fire/ice ----------------------.-------.------------------------------------------------ ITEM SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison Holy Water | 20 | Wards off weaker enemies for a short time. Chimaera Wing | 25 | Use to return to previously-visited location. Moonwort Bulb | 30 | Cures one from paralysis. Monster Munchies | 200 | Use on a monster to distract them, and so miss | | their chance to strike. ______________________|_______|________________________________________________ M O S T R O F E R R A T O ----------------------.-------.------------------------------------------------ WEAPON SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Chain Whip | 1200 | +23 ATK Attacks a group of enemies Steel Broadsword | 2000 | +33 ATK Morning Star | 3000 | +45 ATK Attacks a group of enemies Cautery Sword | 4400 | +45 ATK Use for a flame attack Steel Fangs | 2000 | +35 ATK Monsters only ----------------------.-------.------------------------------------------------ ARMOUR SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Dancer's Costume | 1300 | +20 DEF Female only Full Plate Armour | 2300 | +30 DEF Tortoise Shell | 2500 | +33 DEF Cloak of Evasion | 3000 | +28 DEF User might avoid attack Silver Tiara | 450 | +14 DEF Female only Top Hat | 2000 | +20 DEF ----------------------.-------.------------------------------------------------ ITEM SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison Holy Water | 20 | Wards off weaker enemies for a short time. Chimaera Wing | 25 | Use to return to previously-visited location. Moonwort Bulb | 30 | Cures one from paralysis. Leather Shield | 70 | +4 DEF ______________________|_______|________________________________________________ S T O C K E N B A R R E L ----------------------.-------.------------------------------------------------ WEAPON SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Poison Moth Knife | 900 | +24 ATK May paralyse Sledgehammer | 1800 | +30 ATK Steel Broadsword | 2000 | +33 ATK Serpent Sword | 3900 | +42 ATK Battle Axe | 4000 | +45 ATK Cautery Sword | 4400 | +44 ATK Use for flame attack ----------------------.-------.------------------------------------------------ ITEM SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison Holy Water | 20 | Wards off weaker enemies for a short time. Chimaera Wing | 25 | Use to return to previously-visited location. Moonwort Bulb | 30 | Cures one from paralysis. Leather Hat | 65 | +2 DEF ______________________|_______|________________________________________________ H E L M U N A P T R A ----------------------.-------.------------------------------------------------ WEAPON SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Somatic Staff | 2500 | +55 ATK Uses MP to attack Morning Star | 3000 | +45 ATK Attacks a group of enemies (whipw) Battle Axe | 4000 | +45 ATK Cautery Sword | 4400 | +44 ATK Use for flame attack Saw Blade | 1200 | +27 ATK Steel Fangs | 2000 | +35 ATK Monsters only ----------------------.-------.------------------------------------------------ ARMOUR SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Iron Cuirass | 1000 | +23 DEF Cloak of Evasion | 3000 | +28 DEF User might avoid attack Silver Mail | 4800 | +40 DEF Lacy Bustier | 5500 | +36 DEF Female only Magic Shield | 3400 | +22 DEF Deflects magic and fire/ice attacks Top Hat | 2000 | +20 DEF ----------------------.-------.------------------------------------------------ ITEM SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Rockbomb Shard | 450 | Throw at an enemy to cause a bang. One time. Paxa Punch | 600 | Boosts attack power in battle. Floral Parasol | 1000 | +8 DEF Debora only (shield) ----------------------.-------.------------------------------------------------ ITEM SHOP (Oasis) | Cost | Effect ----------------------+-------+------------------------------------------------ Holy Water | 20 | Wards off weaker enemies for a short time. Moonwort Bulb | 30 | Cures one from paralysis. Rockbomb Shard | 450 | Throw at an enemy to cause a bang. One time. Cherub Chime | 500 | Use in battle to cure from confusion Paxa Punch | 600 | Boosts attack power in battle. Floral Parazol | 1000 | +8 DEF Debora only (shield) ______________________|_______|________________________________________________ B A T T E N B E R G ----------------------.-------.------------------------------------------------ WEAPON SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Morning Star | 3000 | +45 ATK Attacks a group of enemies (whip) Battle Axe | 4000 | +45 ATK Cautery Sword | 4400 | +44 ATK Use for flame attack Fire Claw | 4700 | +53 ATK Use for fire attack Dream Blade | 6300 | +55 ATK May inflict sleep ----------------------.-------.------------------------------------------------ ARMOUR SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Silver Mail | 4800 | +40 DEF Lacy Bustier | 5500 | +36 DEF Female only Blood Mail | 6500 | +45 DEF Monsters only Legerdemantle | 6800 | +27 DEF Magic Shield | 3400 | +22 DEF Deflects magic and fire/ice attacks Iron Mask | 3500 | +25 DEF ______________________|_______|________________________________________________ G O T H A ----------------------.-------.------------------------------------------------ WEAPON SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Edged Boomerang | 1500 | +25 ATK Attacks all enemies at once Sledgehammer | 1800 | +30 ATK Steel Fangs | 2000 | +35 ATK Monsters only Serpent Sword | 3900 | +42 ATK Fire Claw | 4700 | +53 ATK Use for fire attack Dream Blade | 6300 | +55 ATK May inflict sleep ----------------------.-------.------------------------------------------------ ARMOUR SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Shimmering Dress | 8000 | +45 DEF May reflect back magic Silver Mail | 4800 | +40 DEF Silver Cuirass | 5000 | +40 DEF Dragon Mail | 7500 | +50 DEF Reduce fire damage Tempest Shield | 4700 | +35 DEF Use & make low lv ens vanish Iron Mask | 3500 | +25 DEF ----------------------.-------.------------------------------------------------ ITEM SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Chimaera Wing | 25 | Use to return to previously-visited location. Rockbomb Shard | 450 | Throw at an enemy to cause a bang. One time. Paxa Punch | 600 | Boosts attack power in battle. Scale Shield | 180 | +7 DEF Fur Hood | 400 | +11 DEF Tortoise Shell | 2500 | +33 DEF ______________________|_______|________________________________________________ L O F T Y P E A K ----------------------.-------.------------------------------------------------ WEAPON SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Dream Blade | 6300 | +55 ATK May inflict sleep War Hammer | 6500 | +60 ATK Spiked Steel Whip | 7400 | +65 ATK Attacks a group of enemies Icicle Dirk | 9000 | +70 ATK Use for crack attack Siren Sword | 9800 | +70 ATK May inflict confusion Somatic Staff | 2500 | +55 ATK Uses MP to attack ----------------------.-------.------------------------------------------------ ARMOUR SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Silver Cuirass | 5000 | +40 DEF Magic Armour | 12000 | +60 DEF Reduces magic damage Shimmering Dress | 8000 | +45 DEF May reflect back magic Sage's Robe | 12000 | +50 DEF Reduce magic damage Dragon Shield | 7100 | +30 DEF Reduces damage from fire/ice Thinking Cap | 13000 | +40 DEF Increases wisdom by 15 points. ______________________|_______|________________________________________________ P R E C A R I A ----------------------.-------.------------------------------------------------ WEAPON SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Dragon's Bane | 15000 | +90 ATK Hurts dragons Blizzard Blade | 21000 | +105 DEF Hard to aim. Demon Spear | 25000 | +99 ATK Can inflict critical attack Great Bow | 37000 | +100 ATK Staff of Resurrection | 45000 | +66 DEF Use to raise ally from dead Flametang Boomerang | 13000 | +65 DEF Attacks all enemies at once ----------------------.-------.------------------------------------------------ ARMOUR SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Flame Armour | 15000 | +70 DEF Block magic and ice attacks Angel Leotard | 21000 | +70 DEF Block magic and ice attacks Mirror Armour | 30000 | +80 DEF Reflect magic back Power Shield | 25000 | +45 DEF Use to recover HP for one. Silver Shield | 33000 | +55 DEF Deflects damage from magic & fire att Great Helm | 20000 | +45 DEF ----------------------.-------.------------------------------------------------ ITEM SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Musk | 80 | Use to attract monsters. Rockbomb Shard | 500 | Throw at an enemy to cause a bang. One time. Elfin Charm | 3000 | Protects from spells. (accessory) Hermes' Hat | 5000 | +28 DEF Use like a Chimaera Wing ______________________|_______|________________________________________________ N A D I R I A ----------------------.-------.------------------------------------------------ NADIRIA T'N'T BOARD SP| Cost | Effect ----------------------+-------+------------------------------------------------ Paxa Punch | 600 | Boosts attack power in battle. Dieamend | 300 | Is destroyed instead of bearer. Double-Edged Sword | 3300 | +99 ATK Ruinous Shield | 4200 | 0 DEF Kamikaze Bracer | 500 | Explodes if user dies. ______________________|_______|________________________________________________ Only accessible with a starred save. ----------------------.-------.------------------------------------------------ STARK T'N'T BOARD SHP | Cost | Effect ----------------------+-------+------------------------------------------------ Dieamend | 300 | Is destroyed instead of bearer. Prayer Ring | 2500 | Restores some MP. Breaks after a while. Flail of Destruction | 50000 | +125 ATK Whip. Attacks a group of enemies Dark Robe | 16000 | +55 DEF Armour for monsters Meteorite Bracer | 6500 | Accessory. Doubles agility ______________________|_______|________________________________________________ =============================================================================== 02. S K I L L S A N D S P E L L S .....................................*L02 =============================================================================== NOTE: Apart from Meditation and Omniheal, all Healing and Support Magic spells are covered by the human allies. Most Status Change spells are not, although they do have some of the most powerful attack spells. See the next section for more details of who has which spells. ------------------.----.--------.---------------------------------------------- FIGHTING SKILLS | MP | Number | Effect ------------------+----+--------+---------------------------------------------- Focus Strength | 0 | Self | Focus, and attack with double power next turn Frenzy | 0 | Self | Goes crazy and attacks anyone. (Allies too!) Guard | 0 | Self | Defend from attack for that round. Massive Hit | 0 | Self | Achieve a critical hit. Muster Strength | 0 | Self | Save up energy to bolster the next attack. __________________|____|________|______________________________________________ ------------------.----.--------.---------------------------------------------- HEALING MAGIC | MP | Number | Effect ------------------+----+--------+---------------------------------------------- Absorb Magic | 2 | Self | Absorb MP of an incoming spell Drain Magic | 0 | Self | Steal MP from an enemy. Fullheal | 7 | One | Restores all HP of a single ally Heal | 3 | One | Restores at least 30 HP to one ally. Kazing | 20 | Ally | Resurrects ally to full health. Kerplunk | All| Self | Sacrifice self to resurrect everyone else Meditation | 0 | Self | Become at one with self and restore 500 HP. Midheal | 5 | One | Restores at least 75 HP to one ally Multiheal | 18 | Allies | Restores at least 75 HP to the whole party. Omniheal | 36 | Allies | Restores all HP to everyone. Sheen | 10 | Ally | Lifts a curse. Squelch | 2 | Ally | Cures one ally of poison Tingle | 2 | Allies | Cures everyone of effects of paralysis. Zing | 10 | Ally | Occasionally resurrects dead ally +half HP __________________|____|________|______________________________________________ ------------------.----.--------.---------------------------------------------- SUPPORT MAGIC | MP | Number | Effect ------------------+----+--------+---------------------------------------------- Bounce | 4 | Ally | Reflects all spells. Buff | 2 | One | Raises defence of one party member Evac | 8 | Party | Exit instantly from dungeon/cave/tower. Holy Protection | 4 | Allies | Keeps weaker monsters away for a short time. Insulate | 3 | Allies | Protects everyone from fire or ice attacks. Kabuff | 3 | Allies | Raises defence of all party members. Nose for Treasure | 0 | Field | Reports the number of nearby treasures. Oomph | 6 | Ally | Doubles attack power. Padfoot | 0 | Field | Lowers risk of being detected by monsters Peep | 3 | Field | Reveals contents of treasure in chest Safe Passage | 2 | Allies | Travel safely across dangerous ground. Storyteller | 4 | Field | Reveals the level of a dungeon/building. Tick-Tock | 3 | Field | Summons night during day and day during night Whistle | 0 | Field | Summons monsters with a whistle. Zoom | 8 | Party | Return instantly to various locations. __________________|____|________|______________________________________________ ------------------.----.--------.---------------------------------------------- ATTACK MAGIC | MP | Number | Effect ------------------+----+--------+---------------------------------------------- Bang | 5 | All | Small explosion (20-30 damage) Body Slam | 0 | One | Sacrifices self to slam enemy/ Boom | 8 | All | Large explosion (52-68 damage) C-C-Cold Breath | 0 | All | Chilly breath attack (120-140 damage) Cool Breath | 0 | All | Chilly breath attack (13-16 damage) Crack | 3 | One | Pierce with razor-sharp icicles(23-25 damage) Crackle | 5 | Group | Sharp icicles attack (42-58 damage) Fire Breath | 0 | All | Fiery breath attack (6-10 damage) Flame Breath | 0 | All | Fiery breath attack (40-60 damage) Freezing Blizzard | 0 | All | Chilly breath attack (50-60 damage) Frizz | 2 | One | Small fireball (12-15 damage). Frizzle | 4 | One | Burns with fireball (70-90 damage). Inferno | 0 | All | Fiery breath attack (65-85 damage) Kaboom | 15 | All | Blast with violent explosion. 120-160 damage. Kacrackle | 12 | All | Rasping ice volley. (80-104 damage. Kafrizzle | 10 | One | Enormous fireball attack ( 180-200 damage). Kamikaze | 1 | All | Kills caster but damages all enemies. Kasizzle | 10 | Group | Blazing hellfire attack (88-112 damage). Kaswoosh | 32 | Group | A ferocious whirlwind attack on a group. Kazap | 15 | Group | Powerful thunderbolt attack. (175-225 damage) Kazapple | 10 | One | Draws on party power to zap enemy (300-350). | | | (Uses 10 MP from all 4 party members.) Lightning | 0 | One | Calls down lightning (50-70 damage). Puff! | 18 | All | Caster cannot be controlled while in dragon. | | | form. 60+ damage each turn. | | | Immune to fire attacks while in dragon form. Scorch | 0 | All | Inferno breath attack (150-170). Sizz | 4 | Group | Fire attack (15-24 damage). Sizzle | 6 | Group | Burns enemies (30-42 damage). Swoosh | 8 | Group | Whirlwind attack on a group (25-55 damage). Woosh | 2 | Group | Whirlwind attack on a group (8-24 damage). Zap | 8 | All | Lightning attack on all. (70-90 damage). __________________|____|________|______________________________________________ ------------------.----.--------.---------------------------------------------- STATUS CHANGE | MP | Number | Effect ------------------+----+--------+---------------------------------------------- Banish to Wagon | 0 | One | Monster charge that throws ally back to wagon Burning Breath | 0 | Group | Sigh that may paralyze. Change Tactics | 0 | All | Hero is immune but everyone else will. | | | randomly change their tactics. Close Wagon | 0 | All | Prevents change to the line-up during battle. Dance Fever | 0 | All | May distract party from attacking. Dazzle | 5 | Group | Reduces accuracy of enemy attacks. Dazzleflash | 0 | One | Blinds an enemy with a flash of light. Disruptive Wave | 0 | All | Eliminates all magic effects. Fizzle | 3 | One | Prevents enemy from using magic. Flee | 0 | Allies | Ends combat. (Does not always work.) Fuddle | 5 | Group | Confuses enemies. Hocus Pocus* | 20 | Any | Random effect battle spell. Kasap | 4 | Group | Reduces defence of enemy group. Kasnooze | 5 | Group | Puts a group of enemies to sleep. Paralysis Attack | 0 | One | Damages and causes paralysis. Place Curse | 0 | One | Might curse. Can last after battle. Poison Attack | 0 | One | Inflicts poison. Poison Breath | 0 } Group | Inflicts poison on a group. Poof | 1 | Group | Might make a group vanish. (No experience>) Sap | 3 | One | Reduces defence. Sleep Attack | 0 | One | Puts one enemy to sleep. Snooze | 3 | Group | May put a group of enemies to sleep. Spooky Aura | 0 | One | Weakens resistance to spells. Sultry Dance | 0 | One | Causes enemy to lose their turns. Summon Allies | 0 | Self | Summons new monsters to the join the battle. Sweet Breath | 0 | Group | Puts an enemy/group to sleep. Thwack | 7 | Group | Chance to send enemies to the hereafter. Tongue Lashing | 0 | One | A slobbery lick to make enemy cower in fear. Venom Mist | 0 | One | Inflicts a stronger form of poison. War Cry | 0 | All | A yell that makes foes fearful for one round. Weird Dance | 0 | One | Lowers MP (minus 1 or 2 MP). Weirder Dance | 0 | One | Lower MP (minus 3-5 MP). Weirdest Dance | 0 | One | Lowers MP (minus 7-11 MP). Whack | 4 | One | Chance to send enemy to the hereafter. __________________|____|________|______________________________________________ + HOCUS POCUS - examples of possible effects. There are more! Everyone recovers HP including enemies. Everyone recovers MP including enemies. Time flows backwards to the start of the battle. A genie the size of a mountain, attacks the enemy. Everyone returns to life (including enemies). Turn everyone in the party into dragons. The party becomes filled with a strange power. (Increases critical attacks?). Everyone (including enemies) loses their MP. Enemies only lose MP. Everyone is confused. Everyone is paralysed. Everyone falls asleep. Everyone starts to hallucinate. Accidently summons something seriously scary. (Fear effect!). Out of nowhere comes the sound of something breaking. (Nothing happens.) Meteorites attack everyone including the party. (Removes all HP except for 1.) A dark haze neutralises all magic. (That includes casting Hocus Pocus again!) Nothing happens at all! The caster is hit with a huge ray that inflicts 400-500 HP of damage. However, if the caster survives, they become a white dragon. (credit to DOAHunterX) =============================================================================== 03. HUMAN CHARACTERS' SKILLS, SPELLS AND EQUIPMENT ..................... *L03 =============================================================================== NOTE: The maximum stats for human characters are included thanks to GauRocks. Hero's stats are less predictable, but this is a rough estimate. Assuming you use Hero for the T'n'T boards, where there are many permanent increases and decreases to attributes, this will alter the values, and of course, any Seeds that you used will add to the stats. Be aware that the maximum numbers for the other characters may vary a little in your game, and they have been rounded down to a multiple of 10. ATTRIBUTES' ABBREVIATIONS: STR = STRENGTH, AGL = AGILITY, RES = RESILIENCE, WIS = WISDOM, LUC = LUCK ---- HERO ---- Max Level: 99 Max Stats: HP: 530+, MP: 500+, STR: 255, AGL: 200+, RES: 120+, WIS: 170+, LUC: 255 EQUIPMENT Weapons : Cypress Stick/Bamboo Spear/Oaken Staff/ Copper Sword/Boomerang/ Iron Staff/Edged Boomerang/Chain Whip/Lightning Staff/ Steel Broadsword/Pankraz's Sword/Serpent Sword/Cautery Sword/ Dream Blade/Flametang Bommerang/Staff of Resurrection/ Siren Sword/Zombiesbane/Dragonsbane/Miracle Sword/Dragon Staff/ Flail of Destruction/Metal King Sword Body : Plain Clothes/Serf Wear/Wayfarer's Clothes/Leather Armour/ Scale Armour//Bronze Armour/Iron Armour/Full Plate Armour/ Silver Mail/Powjamas/Dragon Mail/Magic Armour/Flame Armour/ Sacred Armour/Mirror Armour/Pallium Regale/Metal King Armour. Shield : Ruinous Shield/Leather Shield/Scale Shield/Bronze Shield/ Iron Shield/ Magic Shield/Dragon Shield/Tempest Shield/Ogre Shield/ Silver Shield/Shimmering Shield/Metal King Shield. Helmet : Leather Hat/Hardwood Headwear//Fur Hood/Iron Helmet/Iron Mask/ Crown of Uptaten/Thinking Cap/Great Helm/Sun Crown/Metal King Helm. Accessory: Bianca's Ribbon, Crude Image, Meteorite Bracer, Kamikaze Bracre, Elfin Charm, Circle of Fire, Circle of Life. -------------.----.----.-----.-----.------------------------------------------- Skill/Spell | Lv | MP | Fld | Bat | Effect -------------+----+----+-----+-----+------------------------------------------- Heal | 4 | 3 | Yes | Yes | Restores at least 30 HP to one ally. Squelch | 6 | 2 | Yes | Yes | Cures one ally of poison Woosh | 8 | 2 | No | Yes | Slice a group of enemies with a whirlwind Buff | 9 | 2 | No | Yes | Raises defence of one party memeber Midheal | 11 | 5 | Yes | Yes | Restores at least 75 Hp to one ally Peep | 12 | 3 | Yes | No | Reveals contents of treasure in chest Evac | 14 | 8 | Yes | No | Exit instantly from dungeon/cave/tower. Swoosh | 16 | 4 | No | Yes | A whirlwind attack on a group - more power Absorb Magic | 18 | 2 | No | Yes | Absorb MP of an incoming spell Fullheal | 22 | 7 | Yes | Yes | Restores all HP of a single ally Zing | 25 | 10 | Yes | Yes | Occasionally resurrects dead ally+half HP Kerplunk | 28 | All| No | Yes | Sacrifice self to resurrect everyone else Kaswoosh | 32 | 8 | No | Yes | A ferocious whirlwind attack on a group. Zoom | - | 8 | Yes | No | Return instantly to various locations. Hocus Pocus | - | 20 | No | Yes | Random effect battle spell. _____________|____|____|_____|_____|___________________________________________ ------ BIANCA (Wife) ------ Max Level: 99 Max Stats: HP: 530, MP: 530, STR: 140, AGL: 255, RES: 150, WIS: 255, LUC: 255 Weapons : Poison Needle/Paring Knife/Bronze Knife/Thorn Whip/ Poison Moth Knife/ Lightning Staff/Falcon Knife Earrings/ Staff of Divine Wrath/Staff of Antimagic/ Morning Star/ Somatic Staff/Magma Staff/Spiked Steel Whip/Staff of Resurrection/ Siren Sword/Faerie Foil/ Gringham Whip. Body : Plain Clothes//Handwoven Cape/Silk Apron/Silk Robe/Leather Dress/ Fur Cape/Dancer's Costume/Robust Lingerie//Cloak of Evasion/ Robe of Serenity/Lacy Bustier/Glombolero/Shimmering Dress/ Sage's Robe/Flowing Dress/Silk Bustier/Angel Leotard/ Princess's Robe. Shield : Pot Lid//Leather Shield/Scale Shield. Head : Leather Hat/Hairband/Fur Hood/Silver Tiara/Hermes' Hat/ Wedding Veil/Happy Hat/Golden Tiara/Metal King Helm. Accessory: Bianca's Ribbon, Crude Image, Meteorite Bracer, Kamikaze Bracre, Elfin Charm, Circle of Life, Circle of Water. -------------.----.----.--------.---------------------------------------------- Skill/Spell | Lv | MP | Number | Effect -------------+----+----+--------+---------------------------------------------- Frizz | 3 | 2 | One | Small fireball (12-15 damage). Dazzle | 5 | 5 | Group | Reduces accuracy of enemy attacks. Kasap | 7 | 4 | Group | Reduces defence of enemy group. Sizz | 8 | 4 | Group | Fire attack (15-24 damage) Snooze | 12 | 3 | Group | Puts enemies to sleep. Oomph | 13 | 6 | Ally | Doubles attack power. Sizzle | 15 | 6 | Group | Burns enemies (30-42 damage). Safe Passage | 17 | 2 | Allies | Travel safely across dangerous ground. Bounce | 18 | 4 | Ally | Reflects all spells. Frizzle | 20 | 4 | One | Burns with fireball (70-90 damage) Thwack | 23 | 7 | Group | Chance to send enemies to the hereafter Kasizzle | 27 | 10 | Group | Blazing hellfire attack (88-112 damage) Kafrizzle | 33 | 10 | One | Enormous fireball attack ( 180-200 damage) _____________|____|____|________|______________________________________________ ---- NERA (Wife) ---- Max Level: 99 Max Stats: HP: 490, MP: 450, STR: 220, AGL: 255, RES: 170, WIS: 255, LUC: 255 Weapons : Poison Needle/Paring Knife/Bronze Knife/Thorn Whip/ Poison Moth Knife/Chain Whip/Lightning Staff/Falcon Knife Earrings/ Staff of Divine Wrath/Staff of Antimagic/ Morning Star/ Somatic Staff/Magma Staff/Spiked Steel Whip/Staff of Resurrection/ Siren Sword/Faerie Foil/ Gringham Whip. Body : Plain Clothes//Handwoven Cape/Silk Apron/Silk Robe/Leather Dress/ Fur Cape/Dancer's Costume/Robust Lingerie//Cloak of Evasion/ Robe of Serenity/Lacy Bustier/Glombolero/Shimmering Dress/ Sage's Robe/Flowing Dress/Silk Bustier/Angel Leotard/ Princess's Robe. Shield : Pot Lid//Leather Shield/Scale Shield. Head : Leather Hat/Hairband/Fur Hood/Silver Tiara/Hermes' Hat/ Wedding Veil/Happy Hat/Golden Tiara. Accessory: Crude Image, Meteorite Bracer, Kamikaze Bracer, Elfin Charm, Circle of Life, Circle of Water -------------.----.----.--------.---------------------------------------------- Skill/Spell | Lv | MP | Number | Effect -------------+----+----+--------+---------------------------------------------- Midheal | 10 | 5 | One | Restores at least 75 Hp to one ally Kasap | 11 | 4 | Group | Reduces defence of enemy group. Dazzle | 12 | 5 | Group | Reduces accuracy of enemy attacks. Oomph | 13 | 6 | Ally | Doubles attack power. Snooze | 14 | 3 | Group | Puts enemies to sleep. Safe Passage | 15 | 2 | Allies | Travel safely across dangerous ground. Sizzle | 16 | 6 | Group | Burns enemies (30-42 damage). Tick-Tock | 17 | 3 | Field | Summons night during day and day during night Bounce | 18 | 4 | Ally | Reflects all spells. Frizzle | 20 | 4 | One | Burns with fireball (70-90 damage) Thwack | 23 | 7 | Group | Chance to send enemies to the hereafter Kasizzle | 27 | 10 | Group | Blazing hellfire attack (88-112 damage) Kafrizzle | 33 | 10 | One | Enormous fireball attack ( 180-200 damage) Kaboom | 37 | 15 | All | Blasts with violent explosion (120-160 dam.) _____________|____|____|________|______________________________________________ ------ DEBORA (Wife) ------ Max Level: 99 Max Stats: HP: 530, MP: 450, STR: 220, AGL: 255, RES: 190, WIS: 230, LUC: 255 Weapons : Poison Needle/Thorn Whip/Iron Claw/Sledgehammer/ Falcon Knife Earrings/Akillics/Fire Claw/Diamond Akillics/ Dream Blade/War Hammer/Spiked Steel Whip/Falcon Blade/ Hela Hammer/Siren Sword/Faerie Foil/Cobra Claw/Gringham Whip/ Miracle Sword. Body : Plain Clothes//Handwoven Cape/Silk Apron/Silk Robe/Leather Dress/ Dancer's Costume/Robust Lingerie/Silk Dress/Lacy Bustier/ Shimmering Dress/Flowing Dress/Silk Bustier/Angel Leotard/ Princess's Robe. Shield : Floral Parasol. Head : Hairband/Silver Tiara/Wedding Veil/Golden Tiara. Accessory: Crude Image, Meteorite Bracer, Kamikaze Bracer, Elfin Charm, Circle of Life, Circle of Water -------------.----.----.--------.---------------------------------------------- Skill/Spell | Lv | MP | Number | Effect -------------+----+----+--------+---------------------------------------------- Dazzle | - | 5 | Group | Reduces accuracy of enemy attacks. Snooze | - | 3 | Group | Puts enemies to sleep. Kasap | - | 4 | Group | Reduces defence of enemy group. Oomph | 15 | 6 | Ally | Doubles attack power. Sizzle | 17 | 6 | Group | Burns enemies (30-42 damage). Safe Passage | 15 | 2 | Allies | Travel safely across dangerous ground. Whack | 19 | 4 | One | Chance to send an enemy to the hereafter Bounce | 20 | 4 | Ally | Reflects all spells. Fuddle | 22 | 5 | Group | Confuses enemies Thwack | 25 | 7 | Group | Chance to send enemies to the hereafter Kasizzle | 29 | 10 | Group | Blazing hellfire attack (88-112 damage) _____________|____|____|________|______________________________________________ -------------- MADCHEN (Girl) -------------- Max Level: 99 Max Stats: HP: 540, MP: 530, STR: 170, AGL: 255, RES: 180, WIS: 255, LUC: 255 Weapons : Poison Needle/Paring Knife/Bronze Knife/Thorn Whip/ Poison Moth Knife/Chain Whip/Falcon Knife Earrings/ Staff of Divine Wrath/Staff of Antimagic/ Morning Star/ Somatic Staff/Stolos' Staff/Magma Staff/Spiked Steel Whip/ Staff of Resurrection/Siren Sword/Faerie Foil/ Gringham Whip. Body : Plain Clothes//Handwoven Cape/Wayfarer's Clothes/Silk Apron/ Silk Robe/Leather Dress/Fur Cape/Dancer's Costume/Iron Cuirass/ Cloak of Evasion/Robe of Serenity/Lacy Bustier/Glombolero/ Silver Cuirass/Shimmering Dress/Sage's Robe/Flowing Dress/ Silk Bustier/Angel Leotard/Princess's Robe. Shield : Pot Lid//Leather Shield/Scale Shield/Silver Shield. Head : Leather Hat/Hairband/Fur Hood/Silver Tiara/Hermes' Hat/ Happy Hat/Golden Tiara. Accessory: Bianca's Ribbon, Crude Image, Meteorite Bracer, Kamikaze Bracer, Elfin Charm, Circle of Life. -------------.----.----.--------.---------------------------------------------- Skill/Spell | Lv | MP | Number | Effect -------------+----+----+--------+---------------------------------------------- Crack | - | 3 | One | Pierce with razor-sharp icicles(23-25 damage) Dazzle | - | 5 | Group | Reduces accuracy of enemy attacks. Zoom | - | 8 | Allies | Return instantly to various locations. Evac | 9 | 8 | Allies | Exit instantly from dungeon/cave/tower. Bang | 11 | 5 | All | Small explosion (20-30 damage). Crackle | 14 | 5 | Group | Sharp icicles attack (42-58 damage). Oomph | 16 | 6 | Ally | Doubles attack power. Tick-Tock | 18 | 3 | Field | Summons night during day and day during night Snooze | 20 | 3 | Group | Puts enemies to sleep. Kasap | 22 | 4 | Group | Reduces defence of enemy group. Boom | 24 | 8 | All | Large explosion (52-68 damage). Bounce | 27 | 4 | Ally | Reflects all spells Kacrackle | 30 | 12 | All | Rasping ice volley. (80-104 damage. Puff! | 32 | 18 | All | The magic dragon! Automatic skill means you | | | | can't control her til she's done. 60+ damage. | | | | Immune to fire attacks while in dragon form. Kaboom | 36 | 15 | All | Blast with violent explosion. 120-160 damage. _____________|____|____|________|______________________________________________ ----------- PARRY (Boy) ----------- Max Level: 99 Max Stats: HP: 530, MP: 460, STR: 255, AGL: 255, RES: 130, WIS: 170, LUC: 200 Weapons : Cypress Stick/Bamboo Spear/Paring Knife/Oaken Staff/ Giant Mallet/ Bronze Knife/Copper Sword/Boomerang/Stone Axe/ Iron Staff/Poison Moth Knife/Edged Boomerang/Sledgehammer/ Steel Broadsword/Pankraz's Sword/Battle Axe/Cautery Sword/ Morning Star/Dream Blade/War Hammer/Magma Staff/ Flametang Bommerang/Staff of Resurrection/Hela Hammer/ Zombiesbane/Dragonsbane/Double-edged Sword/Miracle Sword/ Blizzard Blade/Zenithian Sword/Metal King Sword. Body : Plain Clothes/Wayfarer's Clothes/Leather Armour/Scale Armour/ Bronze Armour/Iron Armour/Full Plate Armour/Silver Mail/ Powjamas/Dragon Mail/Magic Armour/Flame Armour/Sacred Armour/ Mirror Armour/Zenithian Armour/Metal King Armour. Shield : Ruinous Shield/Leather Shield/Scale Shield/Bronze Shield/ Iron Shield/ Magic Shield/Dragon Shield/Tempest Shield/ Flame Shield/Power Shield/Silver Shield/Zenithian Shield/ Metal King Shield. Helmet : Leather Hat/Fur Hood/Iron Helmet/Iron Mask/Thinking Cap/ Great Helm/Zenithian Shield/Metal King Helm. Accessory: Crude Image, Meteorite Bracer, Kamikaze Bracer, Elfin Charm, Circle of Life. -------------.----.----.--------.---------------------------------------------- Skill/Spell | Lv | MP | Number | Effect -------------+----+----+--------+---------------------------------------------- Fizzle | - | 3 | One | Prevents enemy from using magic. Kabuff | 8 | 3 | Allies | Raises defence of all party members. Holy Protectn| 10 | 4 | Allies | Keeps weaker monsters away for a short time. Midheal | 12 | 5 | One | Restores at least 75 Hp to one ally. Sizzle | 13 | 6 | Group | Burns enemies (30-42 damage). Tingle | 14 | 2 | Allies | Cures everyone of effects of paralysis. Safe Passage | 15 | 2 | Allies | Travel safely across dangerous ground. Fullheal | 22 | 7 | Ally | Restores all HP of a single ally. Peep | 18 | 3 | Field | Reveals contents of treasure in chest. Sheen | 20 | 10 | Ally | Lifts a curse. Insulate | 23 | 3 | Allies | Protects everyone from fire or ice attacks. Zap | 25 | 8 | All | Lightning attack on all enemies. Kazing | 27 | 20 | Ally | Resurrects ally to full health. Multiheal | 30 | 18 | Allies | Restores at least 75 HP to the whole party. Kazap | 34 | 15 | Group | Powerful thunderbolt attack. (175-225 damage) Kazapple | 38 | 10 | One | Draws on party power to zap enemy (300-350). | | | | (Uses 10 MP from each party member.) _____________|____|____|________|______________________________________________ ------ SANCHO ------ Max Level: 99 Max Stats: HP: 570, MP: 220, STR: 255, AGL: 120, RES: 120, WIS: 210, LUC: 255 Weapons : Cypress Stick/Bamboo Spear/Oaken Club/Giant Mallet/Stone Axe/ Chain Sickle/Saw Blade/Sledgehammer/Battle Axe/War Hammer/ Hela Hammer/Great Bow/Ionospear/Massacre Sword/ Flail of Destruction. Body : Plain Clothes/Wayfarer's Clothes/Leather Kilt/Boxer Shorts/ Iron Cuirass/Tortoise Shell/Silver Cuirass/Powjamas/ Spiked Armour/Magic Armour/Hela's Armour. Shield : Ruinous Shield/ Pot Lid/Leather Shield/Scale Shield/ Bronze Shield/Iron Shield/Tempest Shield/Ogre Shield/ Metal King Shield. Accessory: Crude Image, Meteorite Bracer, Kamikaze Bracer, Elfin Charm. -------------.----.----.--------.---------------------------------------------- Skill/Spell | Lv | MP | Number | Effect -------------+----+----+--------+---------------------------------------------- Kabuff | - | 3 | Allies | Raises defence of all party members. Snooze | - | 3 | Group | Puts enemies to sleep. Storyteller | - | 4 | Field | Reveals the level of a dungeon/building. Whistle | 24 | 0 | Field | Summons monsters with a whistle. Drain Magic | 25 | 0 | One | Steal MP from an enemy. Whack | 28 | 4 | One | Chance to send an enemy to the hereafter. Padfoot | 29 | 0 | Field | Lowers risk of being detected by monsters. Kamikaze | 30 | 1 | All | Kills caster but damages all enemies. Nose for | 31 | 0 | Field | Reports the number of nearby treasures. Treasure | | | | Fuddle | 32 | 5 | Group | Confuses a group of enemies. _____________|____|____|________|______________________________________________ -------- TUPPENCE -------- Max Level: 99 Max Stats: HP: 540, MP: 000, STR: 255, AGL: 210, RES: 110, WIS: 150, LUC: 130 Weapons : Paring Knife/Giant Mallet/Bronze Knife/Copper Sword/Boomerang/ Stone Axe/Poison Moth Knife/Sledgehammer/Steel Broadsword/ Serpent Sword/Battle Axe/Morning Star/Dream Blade/War Hammer/ Magma Staff/Staff of Resurrection/Falcon Blade/Hela Hammer /Zombiesbane/Demon Spear/Dragonsbane/Massacre Sword/ Double-edged Sword/Blizzard Blade/Dragon Staff/Metal King Sword. Body : Plain Clothes/Wayfarer's Clothes/Leather Armour/Scale Armour/ Chain Mail/Bronze Armour/Iron Cuirass/Iron Armour/ Full Plate Armour/Silver Mail/Dragon Mail/Spiked Arour/ Magic Armour/Flame Armour/Mirror Armour/Metal King Armour. Shield : Ruinous Shield/Leather Shield/Scale Shield/Bronze Shield/ Iron Shield/Dragon Shield/Flame Shield/Metal King Shield. Helmet : Leather Hat/Hardwood Headwear/Iron Helmet/Iron Mask/Thinking Cap/ Great Helm/Metal King Helm. Accessory: Crude Image, Meteorite Bracer, Kamikaze Bracer, Elfin Charm. -------------.----.----.--------.---------------------------------------------- Skill/Spell | Lv | MP | Number | Effect -------------+----+----+--------+---------------------------------------------- None | | | | _____________|____|____|________|______________________________________________ ======================= TEMPORARY PARTY MEMBERS ======================= These all join the team as part of the story, but leave after a while and never return. ----- HARRY ----- -------------.----.----.--------.---------------------------------------------- Skill/Spell | Lv | MP | Number | Effect -------------+----+----+--------+---------------------------------------------- Frizz | - | 2 | One | Small fireball (12-15 damage). Dazzle | 3 | 5 | Group | Reduces accuracy of enemy attacks. Kasap | 8 | 8 | Group | Reduces defence of enemy group. Bang | 8 | 5 | All | Small explosion (20-30 damage) Fuddle | 12 | 5 | Group | Confuses enemies. Holy Protectn| 15 | 4 | Allies | Keeps weaker monsters away for a short time. _____________|____|____|________|______________________________________________ ------- PANKRAZ ------- -------------.----.----.--------.---------------------------------------------- Skill/Spell | Lv | MP | Number | Effect -------------+----+----+--------+---------------------------------------------- Dazzle | - | 4 | Group | Reduces accuracy of enemy attacks. Heal | - | 3 | Ally | Restores at least 30 HP to one ally. Kasap | - | 8 | Group | Reduces defence of enemy group. Sizz | - | 4 | Group | Fire attack (15-24 damage). _____________|____|____|________|______________________________________________ ----- HONEY (Fairy - does not gain levels) ----- -------------.----.----.--------.---------------------------------------------- Skill/Spell | Lv | MP | Number | Effect -------------+----+----+--------+---------------------------------------------- Heal | - | 3 | Ally | Restores at least 30 HP to one ally. Kasap | - | 8 | Group | Reduces defence of enemy group. Sizz | - | 4 | Group | Fire attack (15-24 damage). Dazzle | - | 4 | Group | Reduces accuracy of enemy attacks. _____________|____|____|________|______________________________________________ =============================================================================== 04. I T E M S ...........................................................*L04 =============================================================================== ------------------------------------------------------------------------------- U S E F U L I T E M S ------------------------------------------------------------------------------- Antidotal Herb Effect: Cures poison. Cost : 10 Gold Buy : At most item shops Find : In treasure chest at Ancient Ruins, and Spring T'n'T board. Drops : Battle Pip, Bubble Slime, Funghoul, Gas bag, Gastank. ------------------------------------------------------------------------------- Big Book of Beasts Effect: Tome that records all the monsters you have encountered. Can only be used outside towns or dungeons on the world map Cost : 1,000 Gold Buy : From Old Curiosity Shop in Fortuna. ------------------------------------------------------------------------------- Chamois Effect: Gets knick-knacks bright and shiny. Use to polish Toff's Tea Set Cost : None Buy : No Find : Given to Hero by Old Nick after becoming Curator of Knick-Knackatory. ------------------------------------------------------------------------------- Cherub Chime Effect: Use in battle to cure from confusion. Many uses Cost : 500 Gold Buy : At Lodetar Harbour, and Oasis Item shop, Helmunaptra Find : - Drops : Air Duckt. ------------------------------------------------------------------------------- Chimaera Wing Effect: Use to return to previously-visited location. Cost : 25 Gold Buy : At most shops. Find : In various treasure chests. Drops : Bad Apple, Bag o' Laughs, Bludgerigar, Chimaera, Eyepod, Foetid Ferret, Hocus Chimaera, Muddy Hand, Paralakeet, Quack Up ------------------------------------------------------------------------------- Dieamend Effect: Keep in the personal inventory and this item protects a character from instant death spells: Thwack and Whack. It will take their place and be destroyed. (It won't do any good if it's in the bag.) Cost : 300 Gold Buy : Nadiria and Stark Raving T'n'T Shops Find : Gotha Castle, Moot Point (Northern House), E Continent Drops : Bombboulder, Stone Golem ------------------------------------------------------------------------------- Elfin Elixir Effect: Restores all MP for one. Cost : 300 Casino Tokens Buy : At Fortuna and Ventuno casino token exchange. Find : Chest in Cataract Caves, Neverglade, Talon Tower, Precaria, Estark's Labyrinth. Drops : Silvapithecus, Soulspawn. ------------------------------------------------------------------------------- Holy Water Effect: Wards off weaker enemies for a short time. Cost : 20 Gold Buy : At most item shops Drops : Epiphany, Ghost, Powie Yowie, Thaumaturge. ------------------------------------------------------------------------------- King Korols'a Catechism Effect: ? Cost : 3000 Gold Buy : Return to Zoomingale later in the game and speak to the woman sitting at the table on top of the church. Buy her book for three thousand gold. Find : Nadiria T'n'T board. Drops : No ------------------------------------------------------------------------------- Loyalty Card Effect: Reduces prices at ALL shops by 20%. (Thanks to Toc for this detail!) Cost : None Find : Prize from the Tombola Gold ball. ------------------------------------------------------------------------------- Magic Water Effect: Restores a little MP (20-30) to one. Cost : 120 Gold Buy : Ventuno T'n'T Board shop. Find : Abovitall Tower, Hay, Zoomingale, Knightmare Towers, Diggery Pokery. Drops : Prestidigitator, Revaulting Horse, Wartoise, Wisp-o'-Smoke, Wizened Wizard, Wyrtoise ------------------------------------------------------------------------------- Medicinal Herb Effect: Restores 30-40 HP. Use at any time. Cost : 8 Gold Buy : At most shops Find : Many places! Drops : Bona Constrictor, Boring Bug, Burr baby, Cactiball,.Conkerer, Drakcy, Drooling Ghoul, Eyelasher, Fat Rat, Grudgerigar, Hammerhood, Healslime, Lava Lava, Pip Fighter, Rotten Apple, Scaraburrower, Slime, Time Burrm, Will-o'-the-Whips. ------------------------------------------------------------------------------- Monster Munchies Effect: Use on a monster to distract them, and so miss their chance to strike. Can also be used to attract more monsters, like the Musk item. Cost : 200 Gold Buy : At some shops Find : Ancient Ruins, Fortuna, Battenberg Inn Drops : Brownie, Gamigin, Mother Ocker, Pummel Horse. ------------------------------------------------------------------------------- Moonwort Bulb Effect: Cures one from paralysis. Cost : 30 Gold Buy : At most item shops Drops : Deadcurion, Man o' War, Wormbat. ------------------------------------------------------------------------------- Musk Effect: Use to attract monsters. (Increases rate of random battles for a while) Cost : 80 Gold Buy : At Coburg, Fortuna, and Precaria Item Shops. Drops : Lindworm, Poxtongue. ------------------------------------------------------------------------------- Night Light Effect: Turns day to night. Multiple uses. Cost : None Buy : No Find : Whealbrook Cave, floor 3, with raft. ------------------------------------------------------------------------------- Paxa Punch Effect: Boosts attack power in battle. (Same effect as Oomph spell.) Cost : 600 Gold Buy : In a treasure chest at Battenberg. Helmunaptra and Gotha Castle. Ventuno, Spring, and Nadira T'n'T Shops. Find : On some T'n'T boards. Drops : Drag-goon ------------------------------------------------------------------------------- Prayer Ring Effect: Use to recover some MP. It will disintegrate after a number of uses. Cost : 2500 Gold Buy : Stark Raving T'n'T Board Shop Find : Ventuno T'n'T Board Prize. Tombola Silver ball. Mt Batten Pass, Ultimate Key room on Floor 1 Gotha Castle, Stark Raving T'n'T Board. Drops : Goodybag, Necromancer, Samigina ------------------------------------------------------------------------------- Rebirth Stone Effect: If defeated in battle, the bearer is resurrected but the stone is lost Cost : Cannot be purchased Find : Treasure Trove Nadiria T'n'T board, Estark's Labyrinth (Floor 1). Buy : Nowhere! Drops : Great Dragon, King Cureslime. ------------------------------------------------------------------------------- Rockbomb Shard Effect: Throw at an enemy to cause a bang. Once used it's gone. Cost : 450 Gold Buy : At some shops. Find : Tombola Blue ball. Pass to Gotha. Drops : Archdeomon, Deathsquad, Rockbomb, Ticking Timeburrm. ------------------------------------------------------------------------------- Sage's Stone Effect: Restores HP to everyone when used in battle. (Same effect as Multiheal) Multiple uses. Cost : Cannot be purchased Buy : No Find : On arrival at Nadiria. It's a gift from 'someone'. Drops : No ------------------------------------------------------------------------------- Sands of Time Effect: Returns the party to the beginning of a battle. However, any items used, since the start of the battle, won't be restored. Multiple uses. Cost : None Buy : No Find : Prize for completing the Nadiria T'n'T Board. Drops : No ------------------------------------------------------------------------------- Seed of Agility Effect: Increases agility for one, by 1-2 points. Cost : None Buy : No Find : Dwarf's Den, Whealbrook Cave (2nd visit), Zoomingale, Pass to Gotha, Nadiria and Stark Raving T'n'T boards. Drops : Dirty Rat, Funky Ferret, Gargoyle, Jowler, Metal Slime, Prowler Jowler. ------------------------------------------------------------------------------- Seed of Life Effect: Increases HP for one, by 4-6 points. Cost : None Buy : No Find : Faerie Lea, Dwarf's Den, Lodestar Harbour (with Magic Key), Coburg Castle (with Coburg Key), Gotha, Diggery Pokery Floor 1. Spring, Nadiria and Stark Raving T'n'T boards. Drops : Lazy Eye, Lick-o'-Flame, Mudraker, Pink Elephant, Small Fry, Thaumatosaurus ------------------------------------------------------------------------------- Seed of Magic Effect: Increases MP for one, by 3-5 points. Cost : None Buy : No Find : Coburg Castle, Abovitall Tower, Zoomingale, Helmunaptra, Nadiria and Stark Raving T'n'T boards. Drops : Hypothermion, Mental Pitcher, Quadrahead, Screwball Pitcher. ------------------------------------------------------------------------------- Seed of Strength Effect: Increases strength for one, by 1-3 points. Cost : None Buy : No Find : Whealbrook, Uptaten, Ancient Ruins, Hay, Stockenbarrel, Gotha Castle, Knightmare Towers, Stairway to Zenithia, Stark Raving T'n'T board. Drops : Black Dragon, Eyevory Tusk-Tusk, Gigantes, Golem, Merking, Phantaseyes, Sasquash, Tortoceratops. ------------------------------------------------------------------------------- Seed of Resilience Effect: Increases resilience for one, by 1-3 points. Cost : None Buy : No Find : Ship, Roundbeck, Fortuna, Mt. Magmageddon, Helmunaptra, Gotha Castle, Lofty Peak (three pots), Precaria (three pots), Stark Raving T'n'T Drops : Hotbog, Morphean Mollusc, Pocus Poppet, Terrorceratops, Terracotta Warrior, Tyrannoceratops, Wallop Scallop, Wrytle ------------------------------------------------------------------------------- Seed of Wisdom Effect: Increases wisdom for one, by 1-3 points. Cost : None Buy : No Find : Winter Palace, Whealbrook (Gen 2)), Mostroferrato, Gotha, Moot Point, Spring and Stark Raving T'n'T boards. Drops : Combatterpillar, Drag-goof, Flamethrower, Hunter Mech, Toxtongue ------------------------------------------------------------------------------- Silver Tea Cup Effect: Combined with the other 2 Silver items it forms the Toff's Teaset. Cost : N/A Buy : No Find : Uptaten Towers, Kitchen basement treasure room, accessed from the cave outside, but only after the Count has opened all the rusty doors. ------------------------------------------------------------------------------- Silver Teapot Effect: Combined with the other 2 Silver items it forms the Toff's Teaset. Cost : N/A Buy : No Find : Uptaten Towers, Floor 3, jump down to treasure chest from hole in the floor on Floor 4. ------------------------------------------------------------------------------- Silver Tea Tray Effect: Combined with the other 2 Silver items it forms the Toff's Teaset. Cost : N/A Buy : No Find : Uptaten Towers, Floor 5, inside a cupboard at the bottom left corner of the bedroom. ------------------------------------------------------------------------------- Stone from Whealbrook Effect: Rock from Whealbrook Cost : None Find : At the bottom of the well in Whealbrook. Buy : No ------------------------------------------------------------------------------- T 'n' T Free Pass Effect: As it says. Play any T 'n' T board for free. Cost : None Find : Prize for Nadiria T'n'T board. ------------------------------------------------------------------------------- T'n'T Ticket Effect: One of these grants entrance to any T 'n' T board. Cost : None Buy : No Find : Ship, Ancient Ruins, Fortuna, Lodestar Harbour, Hay, Zoomingale, Mostroferrato, Mt Magmageddon, Stockenbarrel, Ventuno, Knick-Knackatory, Helmunaptra, Knot Welcome Inne, Moot Point, Porgie Island, Battenberg, Pass to Gotha, Gotha, Stairway to Zenithia, Neverglade, Zenithia, Crocodilopolis, Precaria, Mt. Zugzwang, Spring T'n'T board area, Zenithia, Crocodilopolis, Precaria T'n'T area, Mt. Zugzwang, all T'n'T boards. Drops : Conkjurer, Wiz Pip ------------------------------------------------------------------------------- Tombola Ticket Effect: Use one to play the Tombola. Cost : None Buy : Buy a few items at Lodestone Harbor and there's a chance that you will get a tombola ticket as a reward for being a loyal customer. Find : Gift from Harry when he leaves the party, Zoomingale, Scuttlebutt, Mostroferrato, Ventuno, Battenberg (church), Gotha Castle (small house), T'n'T Boards: Spring, Nadiria, 5th T'n'T Board Treasure Trove 4th room has 12 of them! Drops : None ------------------------------------------------------------------------------- War Drum Effect: Use during a battle to double everyone's attack power. Cost : N/A Buy : No Find : 1st Floor, Estark's Labyrinth. ------------------------------------------------------------------------------- Whealbrook Bluestone Effect: This can be worked by a man in Lofty Peaks to make the Whealbrook Sapphire. Cost : None Find : Whealbrook Adit when you check the rock that trapped the man. ------------------------------------------------------------------------------- Yggdrasil Dew Effect: Restores all HP for all party members. Cost : None Buy : No Find : Inside a room in Zenithia, you can take another when you use up one. Stark Raving T'n'T Board. Drops : Conkuistador ------------------------------------------------------------------------------- Yggdrasil Leaf Effect: Use to resurrect a party member with full HP. Always works. Cost : None Buy : No Find : Pass to Gotha, Knightmare Towers, Stairway to Zenithia. Find one each day when you upgrade the Yggdrasil Sapling (Knick-Knack), T'n'T boards: Spring, Nadiria and Stark Raving. Drops : Conkuisitor, Corpse Corporal, Cureslime, King Slime, Orobas. NOTE : To obtain the Leaf from the Yggdrasil Sapling, use the Aspersorium on the Sapling while it's on a pedestal inside the Knick-Knackatory at night. Then, sleep, make it night again and return and click on the Sapling and you will receive a Leaf. You must use the Aspersorium each time you want another leaf and you can only get one each day. ------------------------------------------------------------------------------- S T O R Y I T E M S ------------------------------------------------------------------------------- Adventurer's Map Effect: Tool that shows the locations of places its bearer has visited. Find : Given to Hero by Pankraz. ------------------------------------------------------------------------------- Aspersorium Effect: Use to dispel the fire inside Mt Zugzwang and access lower floors. Find : Inside a chest in the Arrow Tiles room in Mt. Zugzwang. NOTE : After using this item, it will remain in your inventory, and you can use it as many times as you like to obtain a Yggdrasil Leaf from the Yggdrasil Sapling inside the Knick-Knackatory. ------------------------------------------------------------------------------- Dragon's Left Eye Effect: Opens Dragon's mouth when used with Right Eye. Find : In Talon Tower, lower floors. ------------------------------------------------------------------------------- Dragon's Right Eye Effect: Opens Dragon's mouth when used with Left Eye. Find : In Talon Tower, lower floors. ------------------------------------------------------------------------------- Dragon Orb Effect: Ha! Find : Talon Tower, inside the Dragon's head. ------------------------------------------------------------------------------- Faerie Horn Effect: Blow this horn to gain access to the Faerie Palace. Find : Faerie Lea, a gift from Treacle. ------------------------------------------------------------------------------- Flying Carpet Effect: Allows you to fly over water and flat areas of the map. Find : Lofty Peak, need the Magic Key to open the treasure chest. ------------------------------------------------------------------------------- Gold Bauble Effect: None Find : Queen Caramel, Faerie Palace. ------------------------------------------------------------------------------- Gold Orb Effect: Required to raise Zenithia. Find : Hero will be given this by Bianca after she picks it up from the grave of Miss Count. This occurs after ridding Uptaten Towers of its ghosts. ------------------------------------------------------------------------------- Grappling Hook Effect: Use at Talon Tower to climb down where there are no stairs. Find : Zenithia: Back room with old man, room inside chest of drawers. ------------------------------------------------------------------------------- Herald of Spring Effect: Give to Treacle in Faerie Lea. Find : In a treasure chest in Winter Palace after defeating the boss. ------------------------------------------------------------------------------- Key to Coburg Effect: Used to unlock many doors in Coburg Castle. Find : King Wilbur gives this to you after you enter the castle through the dungeons. ------------------------------------------------------------------------------- Lunar Zoombloom Effect: Give to Professor Trubble and he will create the Zoom spell. Find : Western edge of northwest contininent to the west of Zoomingale. . ------------------------------------------------------------------------------- Magic Key Effect: Opens some locks. Treasure chest in cave in Lofty Peak. Doors in: i. Roundbeck bar cellar ii. Lodestar Harbour behind stage in inn iii. Gotha Castle room next to bar iv. Fortuna prison cell Find : Treasure Chest on path at the back of Lofty Peak ------------------------------------------------------------------------------- Night Light Effect: Summons nightfall when lit. Infinite uses. Find : Whealbrook Adit, Floor 3 (when searching for Pankraz's item) ------------------------------------------------------------------------------- Pankraz's Letter Effect: None. Find : Whealbrook Adit, Floor 5. ------------------------------------------------------------------------------- Ra's Mirror Effect: Reveals the truth about which Dowager Queen is the fake. (Coburg) Find : Top of Abovitall Tower. ------------------------------------------------------------------------------- Royal Insignia Effect: Signifies that Hero is the true king of Gotha. Find : Rite of Passage ------------------------------------------------------------------------------- Talaria Effect: Use when on the world map and it takes you to Northminster, and from there you can walk to Knightmare Tower Find : Gotha Castle, drawer in Chamberlain's room. ------------------------------------------------------------------------------- Torch Effect: Banishes ghosts inside Uptaten Towers Find : Inside a pot in Uptaten Towers Kitchen. ------------------------------------------------------------------------------- Ultimate Key Effect: Opens all locked doors. Find : Defeat Bjorn the Behemmoose at the top of the tower in Mostroferrato. ------------------------------------------------------------------------------- Zenithina Tuntinnabulum Effect: Summon a dragon when used on the world map. Find : Receive from Dr. Agon. =============================================================================== 05. E Q U I P M E N T ..................................................*L05 =============================================================================== 01. Head Armour 02. Body Armour 03. Shields 04. Accessories ---------- Characters ---------- H = Hero B = Bianca N = Nera D = Debora P = Parry (boy) M = Madchen (girl) Ha = Harry S = Sancho T = Tuppence ------------- Abbreviations ------------- MM = Cost in Mini Medals TT = Treasure Trove (T'n'T) Mt.Z = Mount Zugzwang TnT = T'n'T Board Ult.Key = Ultimate Key (needed) Monster = Monster only KK = Knick-Knack NOTES: Some equipment can be used as an item during a battle. If there is a cost listed, then you can buy something. If not, you have to find it! Armour marked with [+] is cursed! ----------------------.------.-------.-----------.----------------------------- 01. HEAD ARMOUR | DEF | COST | EQUIP | Notes ----------------------+------+-------+-----------+----------------------------- Leather Hat | +2 | 65 | HBNSTHaST | Only Debora can't equip Pointy Hat | +3 | 70 | S | - Hardwood Headwear | +6 | 120 | HHaST | - Hairband | +7 | 150 | BNDM | Girls only Shellmet | +7 | 150 | Monster | - Fur Hood | +11 | 400 | HBNPM | - Silver Tiara | +14 | 450 | BNDM | Girls only Iron Helmet | +16 | 1100 | HPHaST | Boys only Top Hat | +20 | 2000 | S | - Iron Mask | +25 | 3500 | HPHaT | - Hermes' Hat | +28 | 5000 | BNM | Use like a Chimaera Wing Hades' Helm | +30 | - | Monster | - Crown of Uptaten | +30 | - | AP | Uptaten Towers: Knick-Knack Wedding Veil | +30 | - | BND | Stockenbarrel shop gift. Happy Hat | +35 | - | BNMS | Recover MP as walk. TnT | | | | prize/Gotha (Ult.Key) Thinking Cap | +40 | 13000 | HT | Increases wisdom by 15 pts. Golden Tiara | +45 | - | BNDM | Dominicus Dominion (Ult.Key) Great Helm | +45 | 20000 | HPST | Precaria shop Zenithian Helm | +50 | - | P | Helmunaptra (Queen) Sun Crown | +60 | - | H | Protects from status. Mt. Z. Metal King Helm | +70 | - | HBPST | Mt.Zugzwang. ______________________|______|_______|___________|_____________________________ ----------------------.------.-------.-----------.----------------------------- 02. BODY ARMOUR | DEF | COST | EQUIP | Notes ----------------------+------+-------+-----------+----------------------------- Rags | +3 | 25 | Ha | - Plain Clothes | +4 | 30 | Everyone | - Serf Wear | +5 | - | HHa | Find at Crocodilopolis Handwoven Cape | +6 | - | BNDT | Find: Uptaten, Whealbrook Wayfarer's Clothes | +7 | 70 | HPMHaST | - Silk Apron | +10 | 110 | BNDM | - Leather Armour | +11 | 180 | HSHa | - Leather Kilt | +12 | 220 | HaS | - Silk Robe | +13 | - | BNDM | Find: Fortuna Boxer Shorts | +15 | - | S | Find Lodestar, Oasis, Gotha Scale Armour | +15 | 350 | HHaT | - Leather Dress | +17 | 380 | BNDM | Female only Fur Cape | +18 | 550 | BNM | - Chain Mail | +19 | 500 | HaT | - Slime Gooniform | +20 | 330 | Monster | Slime type monsters Dancer's Costume | +20 | 1300 | BNDM | Female only Bronze Armour | +21 | 700 | HPHaT | - Iron Cuirass | +23 | 1000 | MHaST | - Robust Lingerie | +23 | - | BND | Estark TnT board/Gotha. Iron Armour | +25 | 1200 | HHaT | - Cloak of Evasion | +28 | 3000 | BNM | User might avoid attack Full Plate Armour | +30 | 2300 | HPT | - Silk Dress | +30 | - | D | Default equipment Tortoise Shell | +33 | 2500 | S | - Robe of Serenity | +33 | - | BNM | Protects vs sleep or paraly. Lacy Bustier | +36 | 5500 | BNDM | - Glombolero | +37 | 17 MM | BNM | Sometimes absorbs MP Legerdemantle | +37 | 6800 | Monsters | Battenburg shop. Knight T. Zombie Mail | +38 | - | Monsters | Knightmare Towers find Silver Mail | +40 | 4800 | HT | - Powjamas * | +40 | 12 MM | HPS | Dominicus Dominion/MMedals Silver Cuirass | +40 | 5000 | MS | - Bloodmail | +45 | 6500 | Monsters | Battenburg shop Shimmering Dress | +45 | 8800 | BNDT | May reflect back magic Slime Curio | +50 | 5000 | Slimes | Recovers HP in battle. (KK) Dragon Mail | +50 | 7500 | HPT | Reduce fire damage Sage's Robe | +50 | 12000 | BN | Reduce magic damage Flowing Dress | +55 | 14800 | BNDM | Deflect magic and fire atts Spiked Armour | +55 | - | HaST | Hurts foe who attacks Dark Robe | +55 | 16000 | Monster | Reduce magic damage | | | | Find:Mt.Z. Buy Estark TnT Magic Armour | +60 | 12000 | HPST | Reduces magic damage Silk Bustier | +60 | 18800 | BNDM | Faerie Lea shop, Stockchest Devil Armour | +65 | - | Monsters | Talon Tower, Estark TnT Flame Armour | +70 | 15000 | HPT | Block magic and ice attacks Angel Leotard | +70 | 21000 | BNDM | Block magic and ice attacks Sacred Armour | +75 | 28 MM | HP | Heals HP during battle. Mirror Armour | +80 | 30000 | HPT | Reflect magic back. Princess's Robe | +80 | - | BNDM | Reduces fire/ice att damage. | | | | Faerie Palaace. Hela's Armour+ | +85 | - | S | Coburg chest (Merry Man) | | | | (This armour has 0 agility) Zenithian Armour | +85 | - | P | Block magic/ice atts Crocodi Pallium Regale | +90 | - | H | Block magic/ice atts Mantlep Metal King Armour | +95 | - | HPT | Metal Dragon drops this. Restless Armour+ | No | - | Ha | Cursed and lowers defence. | | | | Find in Pass to Gotha. ______________________|______|_______|___________|_____________________________ * Powjamas allow the wearer to attack while sleeping (thanks to DOAHunterX) ----------------------.------.-------.-----------.----------------------------- 03. SHIELDS | DEF | COST | EQUIP | Notes ----------------------+------+-------+-----------+----------------------------- Pot Lid | +2 | 40 | BNMHaS | - Leather Shield | +4 | 70 | HBNPMHaST | Only Debora cannot equip Scale Shield | +7 | 180 | HBNPMHaST | Only Debora cannot equip Floral Parasol | +8 | 1000 | D | Helmunaptra oasis shop Bronze Shield | +11 | 370 | HPHaST | Guys only Iron Shield | +16 | 720 | HPHaST | Reduce damage from ice/fire Magic Shield | +22 | 3400 | HP | Deflects magic and fire/ice Dragon Shield | +30 | 7100 | HPT | Reduces damage from fire/ice Tempest Shield | +35 | 4700 | HPS | Use - make low lv ens vanish Dark Shield | +37 | - | Monster | Use to make mist - distracts Flame Shield | +40 | 17000 | HPT | Reduces damage from fire/ice Maxi Medal | +40 | - | S | Dominicus' Dom. Knick-Knack Power Shield | +45 | 25000 | HP | Use to recover HP for one Ogre Shield | +48 | - | HS | Reduces damage from fire/ice Silver Shield | +55 | 33000 | HPM | Deflects magic and fire atts Zenithian Shield | +60 | - | P | Use to cast Bounce. Protects | | | | from fire/ice attks. Mostrof Shimmering Shield | +65 | - | H | Reduce damage from fire/ice | | | | Estark's Labyrinth Metal King Shield | +70 | 50 MM | HPST | Dominicus MM item Ruinous Shield+ | None | 4200 | HPST | Curses user. Croc. NTnT shop ______________________|______|_______|___________|_____________________________ ----------------------.-------.-----------.------------------------------------ 04. ACCESSORIES | COST | EQUIP | Notes ----------------------+-------+-----------+------------------------------------ Bianca's Ribbon | - | BM | Gift from Bianca. +10 Wisdom Meteorite Bracer | 6500 | HBNDPMST | Doubles agility. Gotha. Estark TnT Kamikaze Bracer | 500 | Not Debora| Explodes if user dies. Casino 5000 Elfin Charm | 3000 | Not Harry | Protects from spells. Circle of Fire | - | H | Use for boom attack. Mt Magmageddon Circle of Water | - | BND | Use for woosh attack. Cataract Cave Circle of Life | - | HBNDPM | Restores HP each step. Crocodilop ______________________|_______|___________|____________________________________ NOTE The three *Circle* rings used to open the portal to Nadiria, can be retrieved! After you have entered Precaria, walk back to the portal, and enter it. You'll be back at the three statues, and can remove the rings, (which closes the portal). Walk down the area and sail the ship back down the river, then, you can zoom back to Precaria. All credit to one.only who alerted me to this! =============================================================================== 06. W E A P O N S ......................................................*L06 =============================================================================== 01. Swords 02. Staffs 03. Axes and Hammers 04. Claws/Fangs/Stake 05. Knives 06. Boomerangs 07. Whips 08. Spears 09. Akillics/Bow/Others Characters ---------- H = Hero B = Bianca N = Nera D = Debora P = Parry (boy) M = Madchen (girl) Ha = Harry S = Sancho T = Tuppence Abbreviations ------------- MM = Cost in Mini Medals TT = Treasure Trove (T'n'T) Mt.Z = Mount Zugzwang TnT = T'n'T Board Ult. Key = Ultimate Key (needed) Monster = Monster only NOTES: Some weapons can be used as an item during a battle. If there is a cost listed, then you can buy something. If not, you have to find it! ----------------------.------.-------.-----------.----------------------------- 01. SWORDS | ATT | COST | EQUIP | Notes ----------------------+------+-------+-----------+----------------------------- Cypress Stick | +2 | 10 | HPS | - Oaken Club | +9 | 60 | HaS | - Copper Sword | +13 | 270 | HPT | - Saw Blade | +27 | 1200 | S | - Steel Broadsword | +33 | 2000 | HPHaT | - Pankraz's Sword | +40 | - | HP | Obtain in Scary Lair Serpent Sword | +42 | 3900 | HHaT | - Cautery Sword | +45 | 4400 | HP | Use for flame attack Dream Blade | +55 | 6300 | HDT | May inflict sleep Falcon Blade | +67 | 35 MM | DT | Hits twice, Nadiria TnT Siren Sword | +70 | 9800 | HBNDM | May inflict confusion Icicle Dirk | +70 | 9000 | Monster | Use for crack attack Zombiesbane | +80 | 11500 | HPT | Hurts the undead Faerie Foil | +85 | 7700 | BNDM | Use to raise defence.(Buff) Dragonsbane | +90 | 16000 | HPT | Hurts dragons Massacre Sword | +95 | - | ST | Curses the user. Estark Lab Double-Edged Sword | +99 | 3300 | T | Curses the user. TnT shop Miracle Sword | +100 | 23 MM | HD | Heals HP. Also TnT prize. Blizzard Blade | +105 | 21000 | T | Precaria shop Zenithian Sword | +110 | - | P | Use to neutralise magic. Hell Sabre | +120 | - | Monster | Estark L, Nadiria TnT TT Metal King Sword | +130 | - | HPT | Buy at Casino ______________________|______|_______|___________|_____________________________ ----------------------.------.-------.-----------.----------------------------- 02. STAFFS | ATT | COST | EQUIP | Notes ----------------------+------+-------+-----------+----------------------------- Staff of Salvation | - | - | None | Use to recover HP for one. Oaken Staff | +9 | 130 | HP | - Iron Staff | +22 | 425 | HP | - Lightning Staff | +29 | - | HBN | Use for lightning. Faerie P. Staff of Divine Wrath | +35 | - | BNM | Use for whoosh. Gotha Pass Staff of Antimagic | +40 | - | BNT | Use for mist. Magmageddon Somatic Staff | +55 | 2500 | BNM | Uses MP to attack Stolos' Staff | +60 | - | M | Cure paralysis. Precaria Magma Staff | +63 | - | BNM | Use fire ball. S to Zenithia Staff of Resurrection | +66 | 45000 | HBNM | Use to raise ally from dead Dragon Staff | +125 | - | H | Use to become dragon. TalonT ______________________|______|_______|___________|_____________________________ ----------------------.------.-------.-----------.----------------------------- 03. AXES AND HAMMERS | ATT | COST | EQUIP | Notes ----------------------+------+-------+-----------+----------------------------- Stone Axe | +20 | 700 | S | - Battle Axe | +45 | 4000 | S | - ----------------------+------+-------+-----------+----------------------------- Giant Mallet | +10 | 220 | S | - Sledgehammer | +30 | 1800 | SD | - War Hammer | +60 | 6500 | SD | - Hela Hammer | +70 | - | SD | Criticals. Mantleplace,TnT4 ______________________|______|_______|___________|_____________________________ ----------------------.------.-------.-----------.----------------------------- 04. CLAWS/FANGS/STAKE | ATT | COST | EQUIP | Notes ----------------------+------+-------+-----------+----------------------------- Iron Claw | +19 | 550 | D Monster | - Fire Claw | +53 | 4700 | D Monster | Use for fire attack Cobra Claw | +90 | - | D Monster | Use for poison. Crocodilop. ----------------------+------+-------+-----------+----------------------------- Stone Fangs | +12 | 240 | Monster | - Steel Fangs | +35 | 2000 | Monster | - Orichalcum Fangs | +115 | - | Monster | Mt. Zugzwang ----------------------+------+-------+-----------+----------------------------- Bone Stake | +6 | 70 | Monster | Whealbrook shop ______________________|______|_______|___________|_____________________________ ----------------------.------.-------.-----------.----------------------------- 05. KNIVES | ATT | COST | EQUIP | Notes ----------------------+------+-------+-----------+----------------------------- Paring Knife | +6 | 50 | BNM | - Bronze Knife | +12 | 150 | BNMHa | - Poison Moth Knife | +24 | 900 | BNM | May paralyse. ______________________|______|_______|___________|_____________________________ ----------------------.------.-------.-----------.----------------------------- 06. BOOMERANGS | ATT | COST | EQUIP | Notes ----------------------+------+-------+-----------+----------------------------- Boomerang | +15 | 420 | H | Attacks all enemies at once Edged Boomerang | +25 | 1500 | HP | Attacks all enemies at once Flametang Boomerang | +65 | 13000 | HP | Attacks all enemies at once ______________________|______|_______|___________|_____________________________ ----------------------.------.-------.-----------.----------------------------- 07. WHIPS | ATT | COST | EQUIP | Notes ----------------------+------+-------+-----------+----------------------------- Thorn Whip | +18 | 350 | BNDM | Attacks a group of enemies Chain Whip | +23 | 1200 | HNMHa | Attacks a group of enemies Morning Star | +45 | 3000 | BNPMT | Attacks a group of enemies Spiked Steel Whip | +65 | 7400 | BNDM | Attacks a group of enemies Gringham Whip | +100 | - | BNDMHa | Casino 250000 tokens Flail of Destruction | +125 | 50000 | HS | Estark's TnT shop ______________________|______|_______|___________|_____________________________ ----------------------.------.-------.-----------.----------------------------- 08. SPEARS | ATT | COST | EQUIP | Notes ----------------------+------+-------+-----------+----------------------------- Bamboo Spear | +5 | 50 | HPS | - Ionospear | +85 | 13500 | S | Use for lightning attack. Demon Spear | +99 | 25000 | T | Can inflict critical attack ______________________|______|_______|___________|_____________________________ ----------------------.------.-------.-----------.----------------------------- 09. AKILLICS/BOW/OTHER| ATT | COST | EQUIP | Notes ----------------------+------+-------+-----------+----------------------------- Akillics | +40 | - | D | Debora's default weapon Diamond Akillics | +55 | - | D | Double hit. S to Zenithia ----------------------+------+-------+-----------+----------------------------- Great Bow | +110 | 37000 | S | Precaria shop Poison Needle | +1 | 2900 | BNDM | Venomous barb can Critical. Chain Sickle | +27 | 900 | S | (Roundbeck shop) Falcon Knife Earrings | +35 | - | BNDM | Hits twice. Casino 10000 tok ______________________|______|_______|___________|_____________________________ =============================================================================== 07. K N I C K - K N A C K S ...........................................*L07 =============================================================================== You can first access this small island after marriage and getting the ship. But Mr Knick-Knack won't let you enter until you undertake an easy quest to find the Maxi Medal. This is located in Dominicus's Dominion. After you have obtained a few Knick-Knacks there will be a girl at the desk in the entrance hall. She will show you a book with the items that you have collected already listed, and it will include some that you haven't yet got, but are well on the way to obtaining. Perhaps you just need one more visit somewhere, and there will be a hint of where to go, and how to obtain it, from the description. Enter the room on the third floor at night, and you can place a knick-knack on the table there and the chap will give you more information about it. After you've placed a good number of knick-knacks, speak to Old Nick at night in his room (to the left of the entrance hall) and he will give you a share of the visitor money! You can only place or remove Knick-Knacks at night. ------------------------------------------------------------------------------- Annalum Retentium Level : 12 Beauty : *** Curiousness : * Shock Factor: ********** Obtained in Precaria. Enter the hole in the ground by the wheel at the far side of the town, and this takes you into the pub. Enter the back room and head up the stairs and you will be a large room with machinery. There is a ladder leading up to the top walkway, and a monster to the right. Talk to him and answer yes, and he will give you this item. ------------------------------------------------------------------------------- Batten Binnacle Level : 9 Beauty : ***** Curiousness : 0 Shock Factor: 0 Obtained in Battenberg. The old woman in the left room under the weapon shop,, will tell you that someone has lost the Batten Binnacle, and you'll find the child who lost it at the entrance to the cave. Go back and talk to granny again, and she'll give you this knick-knack. If you miss this item on the first visit to Battenberg, you can return later and talk to the man laid out on his bed in the same room underneath the weapon shop. I guess it's the child grown up. but he will give you this item. NOTE: This can be used as an item, (it never breaks) to reveal your current location. Same effect as Sancho's Storyteller skill. ------------------------------------------------------------------------------- Blooming Branch Level : 8 Beauty : 0 Curiousness : ***** Shock Factor: 0 Obtained when you complete the first visit to Faerie Lea. After returning home, Sancho will want to display it in your room. Agree, and he will put it on the table upstairs. Then, take it from the table. NOTE: If you miss this item, you can find it later on in the game when you return to Whealbrook. Enter Sancho's old house, next to the well (use Safe Passage if you want to avoid damage from the purple floor} and go down to the basement, through the hole in the floor. You will find the branch there. ------------------------------------------------------------------------------- Catas Trophy Level : 30 Beauty : ****** Curiousness : *** Shock Factor: ********** Defeat Estark within 15 turns. You can only do this on your starred save after beating the game. You'll find Estark at the end of the Labyrinth. This is found when you walk due south from Mt. Zugzwang and into the purple lake. Place this on the top floor: it's the jewel in the crown of the collection! ------------------------------------------------------------------------------- Chocolate Medalliyum Level : 3 Beauty : * Curiousness : ***** Shock Factor: 0 Buy this from the woman in Dominicus's Dominion, for 480 Gold. ------------------------------------------------------------------------------- Crown of Uptaten Level : 20 Beauty : ******** Curiousness : 0 Shock Factor: 0 After polishing the Toff's Tea set with the Chamois, return to Uptaten Towers at night and speak to the Count who is standing by the main entrance. He will ask for it back. Agree to hand it over, and in exchange you get the Crown of Uptaten. You can only find the ghost of the Count again, in Generation 3. (Thanks to elix-warrior for confirming this.) NOTE: The crown can be used as a helmet. ------------------------------------------------------------------------------- Crude Image Level : 4 Beauty : *** Curiousness : 0 Shock Factor: 0 One of the nuns at Heaven's Above Abbey gives this to you after the events of the first visit here. NOTE: This can be equipped as an accessory, increasing luck. ------------------------------------------------------------------------------- Desert Rose Level : 5 Beauty : ******* Curiousness : 0 Shock Factor: * When you first visit Helmunaptroan, get some information about this item in the weapon shop. Then stay the night in the inn and then, first thing the next day, walk out to the desert south of the town. You will find a couple of small rocks lying on the desest. Examine these and you obtain the item. You can collect more than one of these. ------------------------------------------------------------------------------- Faerie Quill Level : 9 Beauty : ***** Curiousness : 0 Shock Factor: 0 This one isn't at all obvious, and can only be found on your starred save after beating the game. Return to the Faerie Palace in the central continent. That's the place that appeared when you blew the Faerie Horn by the lake. You cannot zoom there, and will have to return by other means. (Hitch a ride with a dragon.) Take the stairs in the corridor behind the throne room and look at the picture in the right room upstairs. You will be at Lofty Peak in the past. Speak to the guard and he tells you Pankraz is here. You will find him in the house at the far side of the peaks, set between the two towers. He is talking with the craftsman that made the jewel. He wants the FAERIE QUILL and the EYEVORY TUSK TUSK INK. Return to the palace and speak to the librarian (in the room at the right of the stairs up to the pictures) and he will eplain what is required. The pen can be found in Faerie Lea library. Zoom to Faerie Lea and talk to Sherbet in the library and she will give you a FAERIE QUILL. As easy as that! ------------------------------------------------------------------------------- Forget-me-Knot Flag Level : 2 Beauty : ** Curiousness : ******** Shock Factor: 0 Stay for one night at the Knot Welcome Inn and then speak to the innkeeper from behind the desk. You must have a group of at least four. ------------------------------------------------------------------------------- Ghoulrourer Level : 9 Beauty : Curiousness : *** Shock Factor: ********* Found in Mt. Zugszwang. ------------------------------------------------------------------------------- Honey Buns Level : 3 Beauty : *** Curiousness : ******* Shock Factor: 0 Obtain these in Mostroferrato after marriage. You will automatically receive this item. ------------------------------------------------------------------------------- Lofty Lilts Level : 9 Beauty : ********* Curiousness : 0 Shock Factor: 0 Obtained in Lofty Peaks when you visit the room above the elders. Speak to the woman in Madalena's room, and she will give you this item. ------------------------------------------------------------------------------- Madalena's Locket Level : 10 Beauty : *** Curiousness : 0 Shock Factor: 0 After being unstoned, the maid will give this to hero at the beginning of the third part of the game. ------------------------------------------------------------------------------- Madalena's Locket (Upgraded) Level : 25 Beauty : ******* Curiousness : 0 Shock Factor: 0 This involves some complicated toing and froing, and will tax your tolerance for walking when you're used to zooming. To start with, you must have beaten the game, and be playing on your starred save. You also need the Faerie Quill and the Tusk-Tusk Tusk Inkwell. (See the details for those in this section, and the Faerie Quill part will explain how to find Pankraz.) Give them both to Pankraz in the painter's house at Lofty Peak in the past. He wants to go and see Madalena with the painter, but is prevented from doing so by the guard at her door. You want to help, but also cannot get past the guard into Madalena's room at the top of the Elders' tower. Chat to the innkeeper, she will give you some information. It seems that the guard is keen on T'n'T boards. (Nothing will happen if you don't get this message.) Go upstairs in the Elders' Tower and stand in front of the guard. Choose to USE a T'n'T TICKET, from your inventory, and he will react, and leave the room. You can now talk to Madalena, but that's all. Return to the painter's house and tell Pankraz about the guard, and he and the painter will leave. You can follow them into Madalena's room and talk to them all there, but they will explain that the painting is going to take some time. Leave Lofty Peak by entering the world map, and you'll be back at the picture. (You can't make time pass in the past.) Wait a day and night. Re-enter the picture, and return to the painter's house to retrieve your two items, and be will give you a message from Pankraz. Leave the town and you'll be back in the Faerie Palace. Walk out of here and zoom to Knick-Knackatory. Here, check out the locket (assuming you had placed it there) and it will have upgraded! ------------------------------------------------------------------------------- Marital Organ Level : 7 Beauty : ***** Curiousness : *** Shock Factor: 0 After Harry marries, return to Coburg and visit him and his wife on the top floor of the castle. You will have to take a detour to the chest in his room, and after that, return to the top floor and speak with him again to receive the item. ------------------------------------------------------------------------------- Marital Organ (upgraded) Level : 25 Beauty : ******** Curiousness : *** Shock Factor: 0 Stand in front of the item and select to USE the Whealbrook Sapphire with the Marital Organ and this increases its value. ------------------------------------------------------------------------------- Maxi Medal Level : 15 Beauty : *** Curiousness : ****** Shock Factor: 0 Talk to Dominicus when you first visit his kingdom, and then talk to the woman, then the man near the bank. Then, go outside and check the large gold thing on the ground at the right. A slime will talk to you and when you agree to lift up the thing, it is the medal. Take it to Dominicus and then to Mr Knick-knack. NOTE: This can be used as a shield. ------------------------------------------------------------------------------- Monster Chess Set Level : 9 Beauty : ******* Curiousness : 0 Shock Factor: ******** Recruit Tuppence, the Gotha soldier into your team in Generation 3. (His room is to the right on the first level of the castle). After he's fought with you for a bit, take him out of the party, and then visit him in his room at Gotha Castle. (He's such a sweetie, and standing on guard even at night.) Then, he will give you the chess set, if you agree to take it. NOTE: There are alternative ways of obtaining this item. i. Before the kidnapping, talk to a soldier in the bar, and he will tell you he lost one of the pieces. Then, search the bar to find the missing piece. Give it back to the soldier, and he will give you the chess set. ii. After wife has been kidnapped, enter the room at the left of the Throne Room, and there is a soldier there. Speak to him and he will apologise for allowing this, and say they were playing chess. Continue talking to him and he will give you the chess set. Thanks to Muse0213 for the details of this. ------------------------------------------------------------------------------- Scintillating Sinter Level : 7 Beauty : ** Curiousness : *** Shock Factor: Take a Desert Rose (found in the desert to the south of Helmunaptra) to the man inside the well in Stockenbarrel. (The well is under Whitey's house.) He will give you this item in exchange. ------------------------------------------------------------------------------- Scuttlebutt Alleger Level : 1 Beauty : 0 Curiousness : ********* Shock Factor: ******** Find this on the counter at the inn in Scuttlebutt. (The small settlement due south of Zoomingale and near the entrance to the tunnel to Mostroferrato) Just pick it up! ------------------------------------------------------------------------------- Ship in a Bottle Level : 5 Beauty : ***** Curiousness : 0 Shock Factor: 0 Talk to the man to the left at Lodestar Harbour when you go to board the ship for the first time. (This event takes place after the wedding at Mostroferrato.) You have to pay 1000 Gold for this souvenir. ------------------------------------------------------------------------------- Slime Curio Level : 13 Beauty : 0 Curiousness : ********* Shock Factor: **** Simply buy this for 5,000 Gold from the Old Curiosity Shop in Fortuna. Visit at night and the shop is at the top left corner of the town. Only available later in the game. NOTE: This can be equipped as armour to slimes, and will restore HP in battle. ------------------------------------------------------------------------------- Terrorcrow Level : Beauty : * Curiousness : * Shock Factor: 0 After completing the events in Hay, talk to the owner of the scarecrow in the house to the left of the field where it stands. He doesn't want it anymore, and you can pull it out of the ground and keep it forever. ------------------------------------------------------------------------------- Toff's Tea Set Level : 3 Beauty : ** Curiousness : ******** Shock Factor: 0 Find all three pieces of the set: the Silver Tray, Silver Teapot and Silver Cup and this will magically transform into the tea set. The Tray is found in a cupboard inside the large bedroom. The Cup is in the room that you can reach from the cave outside where the fire is burning. The Teapot is the easiest to miss, as you have to drop down a hole from one floor to the lower, in the East wing of the building. You can return here after the events and there are no enemies, so finding them all is much easier. ------------------------------------------------------------------------------- Toff's Tea Set (Upgraded) Level : 8 Beauty : ***** Curiousness : 0 Shock Factor: 0 Place the tea set on a pedestal in the Knick-Knackatory, and polish it with the Chamois, changing its grading. (To polish it, stand in front of it, but don't click onto the Tea Set, and open the item inventory, and then select to 'use' the Chamois.) You'll be given the Chamois by Old Nick when you speak to him after first being appointed curator at the Knick-Knackatory. Or later, if you didn't talk to him then. NOTE: This item is used to obtain the Crown of Uptaten. ------------------------------------------------------------------------------- Tusk Tusk-Tusk Inkwell Level : 10 Beauty : * Curiousness : * Shock Factor: **** Talk to the man staying in the inn at the Northminster Abbey when you first get there in the second generation, and he will mention that he is planning to make this ink. You cannot get the item until the 3rd generation. Zoom to Northminster and speak to him again and he will give it to you. You need this for another Knick-Knack, (Madalena's Locket upgraded) so if you display it, remember where you left it! ------------------------------------------------------------------------------- Whealbrook Sapphire Level : 9 Beauty : ********** Curiousness : 0 Shock Factor: *** When you resuce the man trapped underneath a rock in Whealbrook Adit as a child, you can also find the Whealbrook Bluestone, if you investigate the rock. However, if you didn't get it, (oops), then you can return to the cave later and check out the rock on the third level of the cave. (This is the part of the cave accessed from the left bank of the river.) There is a craftsman in Lofty Peak in the kitchen of the house set between two towers near the top of the town. Speak to him and he'll offer to improve the stone. Agree, and wait until the next day, (if you use Tick-Tock twice to save bother, he doesn't seem to count this as a day, so do as he says and stay at the inn) and return. NOTE: First of all, you have to find the Stone of Whealbrook in the well (at Whealbrook) and talk to the farmer in his field, who will give you some information about the bluestone in the cave. If you don't do this, then you won't find the bluestone. However, you CAN return here later in the game and find the farmer again, if you missed this the first time.(Credit to Chris, who reminded me about this!) ------------------------------------------------------------------------------- Yggdrasil Sapling Level : 6 Beauty : *** Curiousness : Shock Factor: 0 You will be given this by a woman in Zeninthia after bringing the place back to life. She is in the room accessed by the door to the right on the lower floor. ------------------------------------------------------------------------------- Yggdrasil Sapling (Upgraded) Level : 20 Beauty : ***** Curiousness : Shock Factor: 0 Stand in front of the sapling and select to USE the Aspersorium item. This contains holy water and it will invigorate the sapling. Following this upgrade you can take a Yggdrasil Leaf from the sapling each day. NOTE: You won't get a Leaf this first time, because you are upgrading the plant. Use the Aspersorium again, then sleep and return the next day to pick a new leaf. It's an endless supply! ------------------------------------------------------------------------------- Zizzwizz Pillow Level : 3 Beauty : ** Curiousness : ******** Shock Factor: 0 Stay for the night at Roundbeck Inn, TWICE! Then speak with the innkeeper. NOTE: This can be used as a battle item, to put enemies to sleep. ------------------------------------------------------------------------------- Zoomshine Level : 8 Beauty : ** Curiousness : *** Shock Factor: 0 Enter the church in Zoomingale and speak to the old man in the right hand room. He will tell you about this drink, if you answer no. Return to town at night, and go back into the church. This time, walk left to find a man standing by a pot. (Yep, he's a secret drinker.) Now, visit Professor Trubble, and when he asks if you've come for another spell, say no. Then he will give you a bottle of Zoomshine. ------------------------------------------------------------------------------- SPOILERS !!! KNICK-KNACK REWARD FOR COLLECTING THEM ALL * * * * * When you have obtained all knick-knacks, and return with the final one (for me, it was the Catas Trophy), then Old Man Nick Knack will greet you at the entrance to the Knick-Knackatory, and escort you inside. He will go into his bedroom and you can find him there in a deep sleep. Although you still don't get to open the treasure chest (boo!), you can read his diary for a final update. That's all folks! * * * * =============================================================================== 08. M I N I M E D A L S .............................................. *L08 =============================================================================== Visit Dominicus's Dominion and talk to the King. He will exchange Mini Medals for a range of armour and weapons. ----------------------.------.-------.----------------------------------------- Mini Medal Prizes | COST | EQUIP | Notes ----------------------+------+-------+----------------------------------------- Powjamas | 12 | HPS | +40 DEF Armour Glombolero | 17 | BNM | +37 DEF Armour. Sometimes absorbs MP Miracle Sword | 23 | HD | +100 ATK Heals HP. Sacred Armour | 28 | HP | +75 DEF Heals HP during battle Falcon Blade | 35 | T | +67 ATK Hits twice. Metal King Shield | 50 | HPST | +70 Shield that's shockproof ______________________|______|_________________________________________________ Mini Medals are easier to obtain than you might expect. As well as set locations, a number of monsters carry them, and they might drop one. Mimics always drop a Mini Medal and so I've included these in the list, since they have fixed locations. You can also obtain many Mini Medals from the T'n'T boards. ------------- Monster Drops ------------- * Mimics always drop a Mini Medal. * Cannibox, Frighturn, and Urnexpected sometimes drop Mini Medals (these are monsters disguised as Treasure Chests or pots). * Admirer, Liquid Metal Slime, Metal King Slime, and Wrecktor might... if you're lucky. * The Merry Man might drop a Mini Medal. At least, there is confirmation that the third one in Nadiria has done so! * Estark will drop a Mini Medal if you keep fighting him until he does! ------------------------------------------------------------------------------- Code and Location..........Details ------------------------------------------------------------------------------- 01MM Roundbeck.............Inside a pot downstairs in Bar. (Say no to a drink) 02MM Coburg Castle.........Corner pot in secret room. Need Coburg Castle Key. 03MM Lodestar Harbour......Inside cupboard. Room at the top of the lighthouse. 04MM Lodestar Harbour......Hidden in the flowers to the right of the church. 05MM Hay...................Small house, right pot. 06MM Hay...................Large house, upstairs pot. 07MM Scary Lair............Floor 1 central passage next to the skeleton. 08MM Zoomingale............Pot upstairs in Inn. 09MM Zoomingale............Single pot in open area to right of church. 10MM Scuttlebutt...........At the bottom of the well in front of the church. 11MM Tunnel to Mostroferrato.........Bottom right corner. 12MM Mostroferrato.........Inside chest of drawers in small house opposite Inn. 13MM Stockenbarrel.........Inside bar under Inn. Barrel in the right corner 14MM Stockenbarrel.........Found when you click on the right hand gravestone. 15MM Ventuno Casino........Enclosed stair hallway, in the barrel in the corner. 16MM Ventuno Casino........Right deck at the Casino end of ship, third barrel. 17MM Knick-Knackatory......Inside a barrel in the basement room. 18MM Desert Tent...........Right hand pot inside the tent 19MM Helmunaptra Castle....Lower floor garden. Inside well. 20MM Mt Batten Pass........Left pot inside inhabited cave. 21MM Mt Batten Pass........Treasure chest at the far left of the path. 22MM Mt Batten Pass........Treasure chest at the left of large cave. 23MM Bettenberg............Left room under weapon shop, in a barrel. 24MM Gotha Pass............In treasure chest on Floor 9 25MM Gotha Pass............Defeat Mimic in treasure chest on Floor 9. 26MM Gotha Pass............Defeat Mimic in treasure chest on Floor 4. 27MM Gotha Pass............In treasure chest on Floor 4. 28MM Gotha Pass............In treasure chest on outside ledge of Floor 4. 29MM Gotha Pass............Answer yes to second question, OR tell the truth to all three questions from the man on the outside ledge on floor 2. 30MM Gotha Pass............Defeat Mimic in treasure chest on Floor 8 31MM Gotha.................On balcony adjoining Hero's bedroom. 32MM Gotha.................Floor 2, bathroom inside left cabinet. 33MM Gotha.................Floor 1, inside fourth pot in top left room 34MM Rite of Passage.......Treasure chest on 1st Underground level. 35MM Knightmare Tower......Pot in left room, Floor 2. 36MM Knightmare Tower......Defeat Mimic in treasure chest, Floor 4 37MM Knightmare Tower......In a treasure chest, Floor 8 38MM Knightmare Tower......Defeat Mimic. Treasure chest, Floor 3, levers room 39MM Knightmare Tower......Pot on Floor 3, room with lever. 40MM Moot Point............In the cellar room inside a cupboard. 41MM The Porgie Estate.....In the left cupboard inside the bedroom. 42MM Estuary Sanctuary.....In a treasure chest on a small island. 43MM Lofty Peak............House above armour shop. Inside left cabinet. 44MM Stairway to Zenithia..Floor 5 inside a treasure chest 45MM Diggery Pokery........Floor 2, inside third treasure chest. 46MM Neverglade............Pot inside small house. 47MM Zenithia..............Floor 2, inside the right chest of drawers. 48MM Talon Tower...........In treasure chest on stair landing. 49MM Talon Tower...........Defeat Mimic in treasure chest in Basement, Floor 3. 50MM Talon Tower...........In treasure chest. Basement, Floor 3. 51MM Dominicus's Dominion..In treasure chest in locked room (Ultimate Key) 52MM Dominicus's Dominion..In treasure chest in locked room (Ultimate Key) 53MM Fortuna Prison........Inside middle prison cell. (Ultimate Key) 54MM Mantleplace...........In treasure chest on Floor 3. 55MM Precaria..............Inside barrel near wheel. 56MM Mt Zugzwang...........Floor 4, in a treasure chest. 57MM Mt Zugzwang...........Arrow Tiles room, Floor 4 in a treasure chest. 58MM Mt Zugzwang...........Defeat Mimic in treasure chest, Floor 4. 59MM Estark's Labyrinth....In treasure chest, Floor 1 60MM Estark's Labyrinth....Defeat Mimic in treasure chest on Floor 1 61MM Estark's Labyrinth....Defeat Mimic. Treasure chest upstairs from Floor 3. ------------------------------------------------------------------------------- NOTE: For anyone interested in numbers...I managed to make the total number of sections in the walkthrough the same number as the total for Mini Medals! Yeah, I'm a nerd. :p =============================================================================== 09. M I N I - G A M E S ...............................................*L09 =============================================================================== *You win some, you ooze some* 01. Tombola 02. Slot Machines 03. Slurpodome 04. Monster Arena 05. Monster Poker 06. Bruise the Ooze ------------------------------------------------------------------------------- 01. TOMBOLA ------------------------------------------------------------------------------- Play this game in Lodestar Harbour Inn. It's down a hole at the left of the place. All that happens is that you give the woman a ticket and she rolls the tumbler, which drops a coloured ball. Probably best to save up a number of tickets, save your game, and then play. Black - Nothing White - Tombola Ticket Green - T'n'T Ticket Blue - Rockbomb Shard Red - Paxi Punch Silver - Prayer Ring Gold - Loyalty Card (gives a discount when shopping) ------------------------------------------------------------------------------- 02. SLOT MACHINES ------------------------------------------------------------------------------- Play the slots in Fortuna and Ventuno Casinos. Always save before you start a session and reload if you lose a lot. Play the 100 token (red) slots, and place the maximum allowed (900) for the biggest wins. If you place the maximum, then your winnings are tripled. This is the quickest and most reliable way to win lots of tokens. Use the directional buttons to select all 9 options, and then press A to start the machine. Winning Lines: 77777 5 x10000 4 x1000 3 x100 BAR 5 x 2000 4 x 200 3 x 20 MELON 5 x 1000 4 x 100 3 x 10 BELL 5 x 200 4 x 50 3 x 8 BLUE LEMON 5 x 100 4 x 20 3 x 5 CHERRY 5 x 20 4 x 6 3 x 3 RED MACHINE Cost - 100 Tokens, Maximum Wager - 900 Tokens BLUE MACHINE Cost - 10 Tokens, Maximum Wager - 90 Tokens GREEN MACHINE Cost - 1 Token, Maximum Wager - 9 Tokens ------------------------------------------------------------------------------- 03. SLURPODROME SLIME RACES ------------------------------------------------------------------------------- Bet on slimes to win a race in Fortuna and Ventuno Casinos. You can enter your own slime in a race, providing it has reached level 20. Make sure it's in your active team of four, before entering the casino or Pontoon. However, this is annoying, because if you have four humans in your party, they will be automatically placed in the active group when you enter the town. To ensure you can include a slime you'll need to have less then four humans. Your own slime is entered as contestant 6 and you have to pay 50 Gold Coins for the privilege. You can bet on your own slime, (shown in dark blue) though it is paired with another one, so the odds are played out the same. First time I tried, with a level 22 slime, she came last. :( There are five slimes in a race, (pink, blue, green, orange and red) and you can bet up to 50 tokens on one race. Place tokens on the two slimes that you think will have the best chance of coming first and second. You can place bets on every possible combination, a few of them, or just one. Use the directional buttons to select the ones you want, and press A to add more tokens. Then use the directional button to select start, and press A again. The coloured numbers list the possible combinations of slimes, and the numbers in white show the odds for each combination of two slimes. The higher the multiplier, the less the chance that these two slimes will take the first two winning positions, but the more you would win, if they do! (Very unpredictable, so your best chance is to place bets on more than one combination.) ------------------------------------------------------------------------------- 04. MONSTER ARENA ------------------------------------------------------------------------------- Only found in Fortuna, it's just to the left of the entrance. Bet on a monster to win the battle. The fight line-ups available are dependent on Hero's level. There are a total of 50 possible combinations, and you'll have got them all by the time Hero reaches level 30. If you don't like the look of the line-up you're shown, then leave, and try again, and you'll be shown a different one. This is a frustrating game, because you can't enter your own monsters, and have to rely on your knowledge of monster skills, and luck, to choose the monster most likely to win a battle. Pick one, and they slug it out, and if your monster is the last one standing, you win. Your winnings are based on the multiplier for that monster. As with the slime races, the lower the multiplier, the more chance of that monster winning, but even if you pick one with good odds for a win, there is no guarantee. Not the best way to win tokens, though the fights don't take long. If your monster wins, you can bet your winnings on the next fight, and keep going up to a maximum of 10,000 tokens. ------------------------------------------------------------------------------- 05. MONSTER POKER ------------------------------------------------------------------------------- Yeah, it's poker, with monster cards. This fun game is only found in Ventuno. Save before you start! The poker tables are found at the left side of the main casino (near the slot machines) on the ship. Bet up to 10 tokens on a hand, and you can win a range of payouts. (These are all displayed on the top screen.) Place your bet and five cards will be dealt and turned face up. The idea is to make various groups of cards to achieve the best hand for your five cards. These are either cards with the same number, or cards of the same suit. Use the directional buttons to see the option: Discard, and select one and press A to see the alternative: Hold. When you've decided which cards you want to Hold onto, and which to discard, select Deal, and the card/s you discarded will be replaced with new cards. If you're lucky, you could start with five good cards, and in that case, hold onto them all. That's it, and you will score based on the second hand. There are four suits of cards: Slimes, Swords, Shields, Crowns. Within each suit cards are numbered from 2-10, Jack, Queen, King and Ace. The Ace can count as a one if you wish to use it next to a two. There are Joker cards as well, which can be used to represent any card you like. When you win a hand, you will be given the option of double or nothing. This is just a simple matter of luck and judgement. A card is shown, and you must decide if the next card will be higher or lower. (Ace counts as high, in this game.) If you win, then you can play "Double or Nothing" again, using your winning card. Choose high or low again, and again, so long as you think you've a good chance to win. TWO PAIRS: Payout x1 Two identical numbered cards are a pair. You need 2 pairs. THREE OF A KIND: Payout x1 Three identical numbered cards are three of a kind. STRAIGHT: Payout x2 Five cards from any suit, in consecutive order (The Ace cannot be used between a 2 and King.) FLUSH: Payout x4 Any five cards of the same suit. (The numbers don't matter). FULL HOUSE: Payout x5 Three cards with the same number, and two cards with the same number. FOUR OF A KIND: Payout x10 Four cards showing the same number. STRAIGHT FLUSH: Payout x20 Five cards with consecutive number from the same suit, but not including the Jack/Queen/King. (eg: 3,4,5,6,7) FIVE OF A KIND: Payout x50 Four cards showing the same number, with a Joker added to make five. ROYAL STRAIGHT FLUSH: Payout x100 Five cards with highest consecutive numbers from the same suit: 10, Jack, Queen, King, Ace. ROYAL SLIME FLUSH: Payout x500 Five slime suit cards with highest consecutive numbers: 10, Jack, Queen, King, Ace. ------------------------------------------------------------------------------- 06. BRUISE THE OOZE ------------------------------------------------------------------------------- Strangely fun, but it's just a version of whack-a-mole. You'll find this games machine in Debora's bedroom on the top floor of the Mostroferrato mansion. Four coloured slimes are shown at the top of the games screen, and randomly coloured slimes will pop up (at random) in the eight holes. You must use the stylus to tap these in the correct order and gain points. If you get one wrong, then you lose points. Your time is limited (shown with a bomb crossing from left to right on the top screen) so you have to be quick, and as you complete each stage, the animation speeds up. Complete 5 or more stages, and you play a bonus level which uses red and gold coins. Sometimes items will appear in the holes, and if you tap one, then you will receive it after the game is over. Possible Items Magic Water, Medicinal Herb, Prayer Ring. Possible Bonus Round Items Antidotal Herb, Elfin Elixir, Magic Water, Medicinal Herb, Paxa Punch, Pointy Hat, Rags, Rebirth Stone, Rockbomb Shard, Tombola Ticket, T'n'T Ticket, Yggdrasil Leaf. (Credit to the Brady Guide. I'm not very good at this game, and haven't found half of these.) =============================================================================== 10. T 'N' T B O A R D S ..............................................*L10 =============================================================================== There are five T'n'T Boards in Dragon Quest V, and they all have good prizes, as well as shops and many items that can be found along the way. Use the search codes to take you to the full maps and details for each board. 1. Fortuna: inside the casino. [FORTNT] 2. Ventuno: inside the ship. [VENTNT] 3. Spring board: in Faerie Lea (in generation 3) where the Winter Palace used to be. [SPRTNT] 4. Nadiria: in a building to the south of Mt Zugzwang. [NADTNT] 5. Stark Raving Board (after beating the game) inside the poison swamp south of Mt Zugzwang. [STKTNT] You can only use one character on the boards and, since you will also find enemies, it makes sense to use your best fighter. Ensure they have a Boomerang as well as a single enemy weapon, as you will encounter many enemy groups. You also need a FullHeal spell. If you are damaged by the zap tile, or by enemies, make sure to heal up as soon as you can. You don't want to be forced to quit because you have run out of HP! You cannot use items or spells while on the board, and the only time when you can change equipment, or heal, is if you land on a battle tile, although there are a few inns where you can recover, as well as Healing tiles. If you lose all your HP or run out of rolls of the dice, then that's the end of your attempt. Items found inside cupboards, pots or treasure chests will not reappear. For the later boards, equip a Meteorite Bracer to boost your speed, and an Elfin Charm to protect against bad status spells. You could also carry a Dieamend or Rebirth Stone as an additional precaution, if you are really serious about not getting kicked off by powerful enemies. However, this is a lot less likely to happen than falling through a trapdoor, or being sent back to the start. You can run away from battles, and this has a good chance of success. If you are on the later boards, and just want to get to the finish line, then don't enter the dungeons if you want to avoid using up too many turns. Also avoid searching the ground, which could jeopardise your attempt to finish with a hidden trapdoor. (The exception to this is the fifth board.on floor 3.) Aim to complete the Nadiria board as soon as you can, since this rewards you with a Free Pass. You will need this for the Stark Raving board! For all boards, you are given four options at the start of each turn: *Roll Die - This commits you to move after throwing the number. *Consult Map - Select and then use the directional buttons to scroll the map. Press B to return to the options. This option is very useful when you are near a choice of directions. *Attributes - Shows your character's current equipment and status, and the wagon. *Give Up - Returns you to the main floor, back at the start. ------------------------------------------------------------------------------- TILES AND ABBREVIATIONS ------------------------------------------------------------------------------- These abbreviations are for the layouts I've included in the main walkthrough. All credit and thanks to Shotgunnova for the basic structure, and the idea for these abbreviations. SRT - START The starting place has a man who will take your ticket (or check the free pass). FIN - FINISH You have to land on this space in order to win. If you throw a number that is too many, then you will go back any additional spaces. GRS - GRASS Sometimes there will be a battle on this tile, but most often you will have the option to examine the ground. This will result in: an item, a trapdoor, or a battle. FOR - FOREST Most often there will be a battle on this tile, but sometimes you will have the option to examine the ground. This will result in: an item, a trapdoor, or a battle. HIL - HILL Usually there will be a battle on this tile, but sometimes you will have the option to examine the ground. This will result in: an item, a trapdoor, or a battle. SLM - SLIME You will fight random monsters. MSL - METAL SLIME You will fight metal monsters on this tile. SHP - VILLAGE SHOP This tile gives you access to the board shop where you can spend money. Some of the items are not sold anywhere else. Different boards sell different items. INN - INN The cost varies from board to board, but here you can rest and recover. STA - STAIRS Stairs will take you up or down to another floor. You don't have to land directly on this tile, and will just continue with any extra moves left over. TRP - TRAPDOOR Land on this tile and you will drop down to the floor below. This will mean the end of the game, except on the Stark Raving board, where some trapdoors drop you down onto a lower section of the board. WRP - WARP This tile with a blue square will warp you to another section of that floor. Usually this will help you to progress, and sometimes it is the only way to get to the next section of the board. You must land directly on the tile. DUN - DUNGEON This cave opening will lead you inside an additional area of the board. You have to land directly on the tile, and you have the option of entering or not. Although these dungeons yield some additional treasures, they also use up more throws of the dice. You don't have to throw the exact number to exit, and you will be back at the dungeon tile where you entered. Boards with dungeons have three of them, and which one you enter is randomly generated. T-T - TREASURE TROVE This is a tile that looks like a maze and it takes you to special treasure rooms. (These do not use up any additional throws). Your time inside one room (you choose only one) is determined by two throws of the dice. The first throw is tens of seconds, and the second, seconds. The maximum time could be 66 seconds, and the minimum, 11. There are a maximum of 5 treasure trove rooms: 1. A small maze with a few (5) treasure chests. 2. Narrow walls that you walk along to reach a few (5) treasure chests. 3. An icy floor where you must slide to reach a few (5) treasure chests 4. A room with a long ladder and you fall down to land on narrow ledges with one treasure chest on each of five ledges. 5. The best room has lots of treasure chests on the floor, just waiting to be opened. GTE - GATE If you pass through a gate you have to pay 500 Gold Coins. PT# - POT TC# - TREASURE CHEST DR# - DRESSER DRAWERS All these tiles contain an item, but the next time you land here, there is nothing to find. Once only items! 1/2 - 1/2 MP Land here and you will lose half your current MP. (Not permanently!) ZAP - Land here and you will lose HP from an electric shock. Make sure to heal up as soon as you can get a chance, at the next battle, or in an inn. >!< - EXCLAMATION POINT Land here and you will get an attribute change. This is decided with two rolls of the dice. The first roll determines which attribute changes, and the second decides if it gives or removes 1 point. ROLL 1 - ATTRIBUTE CHANGED ROLL 2 - AFFECT ON ATTRIBUTE 1 Strength 1 -1 2 Agility 2 +1 3 Resilience 3 -1 4 Wisdom 4 +1 5 Luck 5 -1 6 Max HP 6 +1 G+# - ADD GOLD COINS (red tile) You will be given the amount shown on the tile. G-# - LOSE GOLD COINS (blue tile) You will lose the amount shown on the tile. M+# - MOVE FORWARDS (red tile) Move forwards by the number shown on the tile. M-# - MOVE BACKWARDS (blue tile) Move backwards by the number shown on the tile. R+# - ADD ROLLS OF THE DICE Gives extra turns by the number shown on the tile. R+# - REMOVE ROLLS OF THE DICE Lose turns by the number shown on the tile. SLO - SLOW MOTION ROLL Decide the number you wish to move, and stop the dice on that number. It rolls very slowly so you can easily do this. Check out the layout of the board before deciding! ARR - ARROW If you land on this tile you can check the ground to be shown the correct direction to take. HEA - HEALING BREEZE Your HP and MP will be restored. Free healing! BAC - BACK TO THE START This purple tile has a large white arrow on it pointing downwards. Land here and you will taken back to the start. DO NOT LAND ON THIS TILE! >?< - QUESTION MARK A voice speaks, and there are a large range of random effects, some good, some bad. * Gain 10, 20, 30 or 100 Gold Coins * Lose 10, 20, 30 or 100 Gold Coins * A treasure chest is opened for an item. * A battle * An attribute is changed (same as the ! tile) * An attribute is changed by -1, +1 or +2 by the 'voice' * You gain +10 more rolls of the dice. * The next roll will be a slow one, so you can choose the number. * Go back 5 spaces. * Taken to an inn. (You will carry on from there.) * Sent to a treasure trove. * Go forwards 6 spaces. * Trapdoor * No monster encounters on grass/forest and hills for a short time. ------------------------------------------------------------------------------- BOARDS' SUMMARY ------------------------------------------------------------------------------- See the place sections for the full maps of each board. 1. FORTUNA T'N'T BOARD. ------------------------------------------------------------------------------- Turns: 10 Prize: Mini Medal, Edged Boomerang This is found inside the Casino, and down the hole in the floor at the far left of the ground floor. 2. VENTUNO T'N'T BOARD ------------------------------------------------------------------------------- Turns: 18 Prize: Lacy Bustier, Prayer Ring This is accessed from the island off the coast of Lodestar Harbour. Sail to the island and enter the small 'town'. From here, board the casino ship. 3. SPRING T'N'T BOARD ------------------------------------------------------------------------------- Turns: 23 Prize: Happy Hat, Miracle Sword This is situated to the north-west of the Faerie lands, where you will find a small lake with a round building. The location is where the Winter Palace used to be, and so there won't be a T'n'T board here until after completing that section of the game. NOTE: When you reach the finish nothing happens...you must walk off the board to the left and slide down the large hole in the ground to find the two treasure chest prizes. Exit by going down the screen and up two sets of stairs. 4. NADIRIA T'N'T BOARD ------------------------------------------------------------------------------- Turns: 25 Prize: Sands of Time, Mini Medal, T'n'T Free Pass (No more tickets needed!) Find this board inside the building that is due south of Mt Zugzwang at the far side of the purple lake. (I found this the easiest to complete.} Also, it gives you the Free Pass, which you might need if you plan to finish the final board. 5. STARK RAVING T'N'T BOARD ------------------------------------------------------------------------------- Turns: 70 Prize: Recruit Starkers. This can ONLY be accessed after you have beaten the game and have a starred save. Zoom to Mt Zugzwang and walk a couple of steps south into the purple lake. (Use Safe Passage to avoid damage.) You will enter a new dungeon, and the board is found if you walk up and take the first right. You must beat Estark to open the door (and have the Ultimate Key.) Then, go down the stairs to find the board. There is nothing else in here besides the board, and it's on a number of floors. It is fiendish, and hard to complete. =============================================================================== 11. M O N S T E R S G U I D E ..........................................*L11 =============================================================================== ------------------ BIG BOOK OF BEASTS ------------------ This is the list in the same order as from the game Big Book of Beasts, and grouped into separate pages of enemies. I've included this so you can quickly identify any missing monsters if you are trying to track down them all. To check on your Book, you must be somewhere on the world map. The monsters from the later pages are mostly from the later stages of the game, and, although some of them may appear in locations you have already visited, they won't be there early on in the game. Page 1 001: Slime, 002: Burr Baby, 003: Boring Bag, 004: Dracky, 005: Hammerhood, 006: Bunicorn, 007: Combatterpillar, 008: Bad Apple, 009: Funky Ferret, 010: Bubble Slime, 011: Fat Rat, 012: Bona Constrictor, 013: Lickspittle, 014: Frizzard, 015: Jailcat, 016: Mental Pitcher. Page 2 017: Time Burrm, 018: Prestidigitator, 019: Cactiball, 020: Lava Larva, 021: Will-o'-the-Whips, 022: Foetid Ferret, 023: Dirty Rat, 024: Drackyma, 025: Ghost, 026: Wax Murderer, 027: Lesionnaire, 028: Spiked Hare, 029: Brrrattling Snake, 030: Healslime, 031: Screwball Pitcher, 032: Fandangow. Page 3 033: Sizzard, 034: Scaraburrower, 035: Terracotta Warrior, 036: Eyelasher, 037: Slime Knight, 038: Bag o' Laughs, 039: Brownie, 040: Rotten Apple, 041: Ticking Timeburrm. 042: Flatulent Ferret, 043: Metal Slime, 044: Bludgerigar, 045: Funghoul, 046: Wickerman, 047: Walking Corpse, 048: Owlbear. Page 4 049: Powie Yowie, 050: Cannibox, 051: Wyrtle, 052: Legerdeman, 053: Small Fry, 054: Ruff Ruffian.0 55: Grudgerigar, 056: Eyepod, 057: Hulagan, 058: Cross Eye, 059: Urnexpected, 060: Gourdzilla, 061: Metal Slime Knight, 062: Restless Armour, 063: Growlbear, 064: Mudraker. Page 5 065: Liquid Metal Slime, 066: Pocus Poppet, 067: Paralakeet, 068: Sasquash, 069: Magic Marionette, 070: Wisp-o'-Smoke, 071: Pokesperson, 072: Corpse Corporal, 073: Drooling Ghoul, 074: Gamigin, 075: Great Sabrecat, 076: Thaumaturge, 077: Hunter Mech, 078: Mimic, 079: Chimaera, 080: Wormbat. Page 6 081: Poxtongue, 082: Phantaseyes, 083: Rockbomb, 084: Jiggery-Pokerer, 085: Monster Tamer, 086: Hotbog, 087: Goodybag, 088: Cureslime, 089: Gastank, 090: Orc, 091: King Slime, 092: Flamethrower, 093: Frighturn, 094: Lazy Eye, 095: Wizened Wizard, 096: Drag-goof. Page 7 097: Deadcurion, 098: Wight Prince, 099: Lindworm, 100: Minidemon, 101: Eyevory Tusk-Tusk, 102: Stone Golem, 103: Quack Up, 104: Samigina, 105: Hocus Chimaera, 106: Toxtongue, 107: Admirer, 108: Hex Hellmet, 109: Orc King, 110: Gas Bag, 111: Hippoblockomus, 112: Hawk Man Page 8 113: Hula Ghoul, 114: Hellion, 115: Jowler, 116: Hoodlum, 117: Air Duckt, 118: Tortoceratops, 119: Pink Elephant, 120: Drag-goon, 121: Hypothermion, 122: Muddy Hand, 123: Golem, 124: Mandrake Major, 125: Firebird, 126: Revaulting Horse, 127: Blizzybody, 128: Stenchurion. Page 9 129: Necromancer, 130: King Cureslime, 131: Red-Hot Poker, 132: Hippopotamiss, 133: Gargoyle, 134: Warhog, 135: Hades Helm, 136: Prower Jowler, 137: Hyperpyexion, 138: Terrorceratops, 139: Mandrake Marauder, 140: Silvapithecus, 141: Pummel Horse, 142: Dragon Zombie, 143: Bombboulder, 144: Metal King Slime Page 10 145: Quadrahead, 146: Moosifer, 147: Snake Ch-arm-er, 148: Thwarthog, 149: Orobas, 150: Snowbird, 151: Black Dragon, 152: Tyrannoceratops, 153: Balbib, 154: Metal Dragon, 155: Wrecktor, 156: Mandrake Marshal, 157: Beastmaster, 158: Fire-Eater, 159: Ice-Breaker, 160: Luneyetic Page 11 161: Archdemon, 162: Soulspawn, 163: Great Dragon, 164: Snake Handler, 165: Killing Machine, 166: Pazuzu, 167: Hybird, 168: Hyperanemon, 169: Wyrtoise, 170: Gigantes, 171: Lick-o'-Flame, 172: Drakenstein, 173: Deathsquad, 174: Wight King, 175: Doom Slugger, 176: Gloom Slugger Page 12 177: Mechan-o'-Wyrm, 178: Barbatos, 179: Bilhaw, 180: Pollywiggle, 181: Man o' War, 182: Morphean Mollusc, 183: Suckling Ocker, 184: Merman, 185: Pollywaggle, 186: Sea Dog, 187: Cross Bones, 188: Wallop Scallop, 189: Mother Ocker, 190: Thaumatosaurus, 191: Old Man of the Sea, 192: Merking Page 13 193: Poltarrrgeist, 194: Strongylokrotaphus, 195: Pip Fighter, 196 Battle Pip, 197: Epipany, 198: Wiz Pip, 199: Conkuistador, 200: Conkerer, 201: Conkuisitor, 202: Conjurer. ------ BOSSES ------ Haunted Housekeeper - Uptaten Towers Dwight - Winter Palace The Winter Queen - Winter Palace Slave-driver - Slave Quarry Faux Dowager - Coburg Castle Magmen - Mt. Magmageddon Robbin' Hood - Rite of Passage Orc Pawn - Knightmare Towers Chimaera Pawn - Knightmare Towers Kon the Knight - Knightmare Towers Merry Man - Stockenbarrel, Coburg, Precaria Bjorn The Behemoose - Mostrroferrato Lookout Tower Slon the Rook - Talon Tower Bishop Ladja - Talon Tower (1st Encounter) Queen Ferx - Crocopolis King Korol - Crocopolis Bishop Ladja - (2nd Encounter) Grandmaster Nizmo - Mt. Zugzwang Grandmaster Nizmo - Mt. Zugzwang (upgraded form) Estark (optional) - Estark's Labyrinth ------------------------------------------------------------------------------- A L P H A B E T I C A L L I S T ------------------------------------------------------------------------------- Abbreviations: Mt.Z = Mount Zugzwang FL = Faerie Lea KT = Knightmare Towers K-K = Knick Knackatory LP = Lofty Peak Recruiting Difficulty: Easy, Occasionally (Medium Difficulty - Med.), Hard Item Drops: The chances of item drops varies a great deal. Locations: Not all locations are listed here, just the main ones or the first place where I found that monster. I couldn't fit them all in and I wanted to keep this chart a manageable size. But you can check the lists of enemies from the different locations in the walkthrough to see who can be found where. The list of recruitable monsters has more locations listed. If you missed some monsters in Generation 2, and can't find them in Generation 3, then try the T'n'T boards, where a large range of monsters will appear. A ------------------.------.------.------.--------------------.------------------ NAME | RECRT| EXP | GOLD | DROP | LOCATION ------------------+------+------+------+--------------------+------------------ Admirer | No | 550 | 85 | Mini Medal | Cave of Trial,MtZ Air Duckt | No | 217 | 60 | Cherub Chime | Stair to Zenithia Archdemon | Hard | 927 | 85 | Rockbomb Shard | Mantleplace __________________|______|______|______|____________________|__________________ B ------------------.------.------.------.--------------------.------------------ NAME | RECRT| EXP | GOLD | DROP | LOCATION ------------------+------+------+------+--------------------+------------------ Bad Apple | Easy | 9 | 8 | Chimaera Wing | Faerie Lea area Bag o' Laughs | No | 10 | 55 | Chimaera Wing | Ancient Ruins Balbib | No | 130 | 1020 | Hela Hammer | Nadiria Barbatos | Hard | 1165 | 215 | Hell Sabre | Estark's Lab Battle Pip | Med. | 24 | 9 | Antidotal Herb | Faerie Lea area Beastmaster | Easy | 400 | 110 | Devil Armour | Mt. Zugzwang Bilhaw | No | 1275 | 300 | Ogre Shield | Estark's Labyrth Blizzybody | Hard | 290 | 60 | Top Hat | Estuary Cave Black Dragon | No | 630 | 125 | Seed of Strength | Talon Tower Bludgerigar | No | 38 | 30 | Chimaera Wing | Whealbrook Bombboulder | Hard | 340 | 70 | Dieamend | Neverglade, Talon Bona Constrictor | No | 7 | 7 | Medicinal Herb | Uptaten, FaerieL Boring Bug | No | 3 | 2 | Medicinal Herb | Whealbrook Cave Brownie | Easy | 21 | 15 | Monster Munchies | Fortuna, Whealbk Brrrattling Snake | No | 22 | 12 | Bone Stake | Winter Palace Bubble Slime | No | 6 | 7 | Antidotal Herb | Roundbeck.FaerieL Bunicorn | No | 4 | 3 | Leather Hat | Whealbrook, Talon Burr Baby | No | 2 | 2 | Medicinal Herb | Whealbrook Cave __________________|______|______|______|____________________|__________________ C ------------------.------.------.------.--------------------.------------------ NAME | RECRT| EXP | GOLD | DROP | LOCATION ------------------+------+------+------+--------------------+------------------ Cactiball | No | 16 | 9 | Medicinal Herb | Winter Palace/FL Cannibox | No | 23 | 95 | Mini Medal | Gotha Pass Chimaera | Med. | 90 | 45 | Chimaera Wing | Magmageddon Combatterpillar | No | 4 | 4 | Seed of Wisdom | Roundbeck, TalonT Conkerer | Med. | 70 | 32 | Medicinal Herb | Faerie Pal. Never Conkjurer | Med. | 68 | 40 | T 'n T Ticker | Fairie Pal. Never Conkuistador | Med. | 72 | 50 | Yggdrasil Dew | Fairie Pal Never Conkuisitor | Med. | 75 | 33 | Yggdrasil Leaf | Fairie P. Nevergl Corpse Corporal | No | 85 | 11 | Yggdrasil Leaf | Zoomingale. Cross Bones | No | 200 | 100 | Top Hat | Middle Sea Cross Eye | Med. | 52 | 28 | Giant Mallet | Abovitall, Hay Cureslime | Hard | 70 | 43 | Yggdrasil Leaf | Magmageddon, Most __________________|______|______|______|____________________|__________________ D ------------------.------.------.------.--------------------.------------------ NAME | RECRT| EXP | GOLD | DROP | LOCATION ------------------+------+------+------+--------------------+------------------ Deadcurion | No | 106 | 25 | Moonwort Bulb | Batten/Gotha Pass Deathsquad | No | 518 | 80 | Rockbomb Shard | Estark's Labyrth. Dirty Rat | No | 14 | 13 | Seed of Agility | Coburg area Doom Slugger | No | 510 | 63 | Cobra Claw | Mt. Zugzwang Drakenstein | No | 670 | 50 | Poison Needle | Mt. Zugzwang Dracky | Easy | 4 | 3 | Medicinal Herb | Whealbrook Cave Drackyma | No | 16 | 18 | Wayfarer's Clothes | Winter Palace Drag-goof | Med. | 127 | 45 | Seed of Wisdom | SEContinent/Gotha Drag-goon | No | 245 | 63 | Paxa Punch | K-K, Lofty Peak Dragon Zombie | No | 450 | 55 | Ruinous Shield | Neverglade Drooling Ghoul | No | 69 | 22 | Medicinal Herb | Mostroferrato __________________|______|______|______|____________________|__________________ E ------------------.------.------.------.--------------------.------------------ NAME | RECRT| EXP | GOLD | DROP | LOCATION ------------------+------+------+------+--------------------+------------------ Epiphany | Med. | 22 | 12 | Holy Water | Faerie Lea area Eyelasher | No | 27 | 19 | Medicinal Herb | Ancient Ruins Eyepod | No | 42 | 38 | Chimaera Wing | Coburg Cave Eyevory Tusk-Tusk | No | 145 | 40 | Seed of Strength | Gotha, SE cont. __________________|______|______|______|____________________|__________________ F ------------------.------.------.------.--------------------.------------------ NAME | RECRT| EXP | GOLD | DROP | LOCATION ------------------+------+------+------+--------------------+------------------ Fandangow | Med. | 19 | 13 | Hardwood Headwear | Coburg area Fat Rat | Easy | 4 | 8 | Medicinal Herb | Roundbeck, Upstat Firebird | No | 238 | 63 | Somatic Staff | LP area, Mantlepl Flamethrower | Hard | 130 | 50 | Seed of Wisdom | Magmageddon Flatulent Ferret | No | 35 | 30 | Scale Shield | Whealbrook Foetid Ferret | No | 15 | 11 | Chimaera Wing | Dwarf's Cave Frighturn | No | 250 | 158 | Mini Medal | Mt Zugzwang Frizzard | No | 12 | 8 | Leather Hat | Dwarf's Cave Funghoul | Med. | 48 | 35 | Antidotal Herb | Whealbrook Funky Ferret | No | 5 | 6 | Seed of Agility | Uptaten area __________________|______|______|______|____________________|__________________ G ------------------.------.------.------.--------------------.------------------ NAME | RECRT| EXP | GOLD | DROP | LOCATION ------------------+------+------+------+--------------------+------------------ Gamigin | No | 181 | 55 | Monster Munchies | Magmageddon Gargoyle | No | 290 | 85 | Seed of Agility | Zenithia Tower Gas Bag | No | 190 | 55 | Antidotal Herb | Cave of Trial Gastank | No | 115 | 40 | Antidotal Herb | Cataract Cave Gigantes | Med. | 570 | 70 | Seed of Strength | Nadiria Ghost | Easy | 11 | 12 | Holy Water | Uptaten Tower Golem | Easy | 330 | 90 | Seed of Strength | LP, Faerie Lea Gloom Slugger | No | 570 | 57 | Cobra Claw | Zugzwang Goodybag | Med. | 80 | 200 | Prayer Ring | Magmageddon Great Dragon | Hard | 810 | 158 | Rebirth Stone | Nadiria, Zugzwang Great Sabrecat | No | 100 | 45 | Iron Claw | Stockenbarrel Gourdzilla | No | 59 | 30 | Thorn Whip | Abovitall Tower Growlbear | No | 57 | 45 | Iron Shield | Hay, Zoomingale Grudgerigar | Med. | 44 | 31 | Medicinal Herb | Abovitall area __________________|______|______|______|____________________|__________________ H ------------------.------.------.------.--------------------.------------------ NAME | RECRT| EXP | GOLD | DROP | LOCATION ------------------+------+------+------+--------------------+------------------ Hades Helm | Hard | 294 | 95 | Hades' Helm | Lake Cave, Mantle Hammerhood | No | 6 | 3 | Medicinal Herb | Whealbrook Cave Hawk Man | Med. | 135 | 51 | Steel Broadsword | Knightmare Tower Healslime | Med. | 19 | 14 | Medicinal Herb | Gotha/Faerie Lea Hellion | Med. | 240 | 70 | Iron Claw | Knightmare Towers Hex Hellmet | No | 210 | 40 | Iron Mask | Trials, KT LoftyP Hippoblockomus | No | 202 | 60 | Iron Shield | Cave of Trials/KT Hippopotamiss | No | 295 | 80 | Iron Shield | Zenithia Tower Hocus Chimaera | No | 171 | 65 | Chimaera Wing | Cave to Gotha/KT Hoodlum | Med. | 195 | 54 | Stone Axe | LP, Roundbeck(3) Hotbog | No | 120 | 31 | Seed of Resilience | Magmageddon Hula Ghoul | No | 225 | 45 | Dancer's Costume | Trials, KnightmT Hulagan | Med. | 55 | 42 | Leather Kilt | Zoomingale area Hunter Mech | No | 140 | 51 | Seed of Wisdom | Magmageddon Hybird | No | 575 | 90 | Hermes' Hat | Precaria area Hyperanemon | Hard | 580 | 124 | Dark Shield | Mt. Zugzwang Hyperpyrexian | No | 401 | 110 | Faerie Foil | Mantleplace Hypothermion | No | 252 | 60 | Seed of Magic | E. of Monsterrato __________________|______|______|______|____________________|__________________ I ------------------.------.------.------.--------------------.------------------ NAME | RECRT| EXP | GOLD | DROP | LOCATION ------------------+------+------+------+--------------------+------------------ Ice-Breaker | No | 210 | 74 | Fire Claw | Zugzwang, Mantlep __________________|______|______|______|____________________|__________________ J ------------------.------.------.------.--------------------.------------------ NAME | RECRT| EXP | GOLD | DROP | LOCATION ------------------+------+------+------+--------------------+------------------ Jailcat | Med. | 11 | 7 | Rags | Fortuna, SE cont. Jiggery-Pokerer | No | 105 | 41 | Iron Cuirass | Magmageddon, Jowler | No | 183 | 37 | Seed of Agility | Oasis, Roundbeck3 __________________|______|______|______|____________________|__________________ K ------------------.------.------.------.--------------------.------------------ NAME | RECRT| EXP | GOLD | DROP | LOCATION ------------------+------+------+------+--------------------+------------------ Killing Machine | Hard | 633 | 74 | Spiked Armour | Precaria area. King Cureslime | Hard | 330 | 180 | Rebirth Stone | Zenithia Tower King Slime | Hard | 200 | 115 | Yggdrasil Leaf | Dominicus' Dom. __________________|______|______|______|____________________|__________________ L ------------------.------.------.------.--------------------.------------------ NAME | RECRT| EXP | GOLD | DROP | LOCATION ------------------+------+------+------+--------------------+------------------ Lava Larva | No | 17 | 10 | Medicinal Herb | Dwarf's Cave FL Lazy Eye | No | 95 | 33 | Seed of Life | Helmunaptra,Gotha Legerdeman | No | 45 | 47 | Maic Water | Northminster area Liquid Metal Slime| Hard |10050 | 10 | Mini Medal | Gotha Pass, Zugzw Lesionnaire | No | 25 | 12 | Copper Sword | Whealbrook cave Lick-o'-Flame | No | 558 | 95 | Seed of Life | Mt. Zugzwang Lickspittle | No | 8 | 5 | Bamboo Spear | Faerie Lea area Lindworm | No | 98 | 42 | Musk | Batten/Gotha Pass Luneyetic | No | 380 | 82 | Thinking Cap | Zugzwang/Mantlepl __________________|______|______|______|____________________|__________________ M ------------------.------.------.------.--------------------.------------------ NAME | RECRT| EXP | GOLD | DROP | LOCATION ------------------+------+------+------+--------------------+------------------ Magic Marionette | Med. | 70 | 30 | Dancer's Costume | Zoomingale area Man o' War | Easy | 77 | 22 | Moonwort Bulb | Middle Sea Mandrake Major | No | 215 | 65 | Saw Blade | Zenithia Tower,LP Mandrake Marauder | No | 380 | 81 | Steel Broadsword | Crocodilopolis Mandrake Marshal | Med. | 430 | 90 | Steel Broadsword | Talon T. Zugzwang Mental Pitcher | No | 13 | 10 | Seed of Magic | Faerie Lea area Mechan-o'-Wyrm | No | 970 | 166 | Orichalcum Fangs | Estark's Labyrnth Merman | No | 105 | 45 | Iron Claw | Sea, Cataract C. Merking | No | 170 | 90 | Seed of Strength | Sea Metal Dragon | No | 610 | 93 | Metal King Armour | Talon T. Nadiria Metal King Slime | No |30010 | 15 | Mini Medal | Mt Zugzwang Metal Slime + | Hard | 1358 | 75 | Seed of Agility | Whealbrook Cave + Metal Slime Knight| No | 135 | 31 | Iron Cuirass | Hay, Zoomingale Mimic | No | 210 | 110 | Mini Medal | Gotha Pass, KT Minidemon | Med. | 120 | 47 | Pot Lid | Gotha Pass Monster Tamer | No | 108 | 53 | Thorn Whip | Mostroferrato Morphean Mollusc | No | 110 | 47 | Seed of Resilience | Sea-Stockenbarrel Mother Ocker | No | 125 | 53 | Monster Munchies | Estuary Cave Moosifer | Easy | 410 | 120 | Devil Armour | Neverglade, Talon Muddy Hand | No | 110 | 35 | Chimaera Wing | Zenithia Stair. Mudraker. | Easy | 60 | 31 | Seed of Life | Tunnel to Mostrof __________________|______|______|______|____________________|__________________ + Metal Slime appears in many locations, this is just the first one. N ------------------.------.------.------.--------------------.----------------- NAME | RECRT| EXP | GOLD | DROP | LOCATION ------------------+------+------+------+--------------------+----------------- Necromancer | No | 325 | 96 | Prayer Ring | Estuary Cave __________________|______|______|______|____________________|__________________ O ------------------.------.------.------.--------------------.------------------ NAME | RECRT| EXP | GOLD | DROP | LOCATION ------------------+------+------+------+--------------------+------------------ Old Man of the Sea| Med. | 230 | 110 | Shellmet | Middle Sea Orc | No | 125 | 55 | Fur Cape | Cataract Cave Orc King | Easy | 205 | 65 | Fur Cape | Cave of Trial,KT Orobas | No | 410 | 98 | Yggdrasil Leaf | Coburg Woods W Owlbear | No | 45 | 40 | Iron Shield | Coburg area __________________|______|______|______|____________________|__________________ P ------------------.------.------.------.--------------------.------------------ NAME | RECRT| EXP | GOLD | DROP | LOCATION ------------------+------+------+------+--------------------+------------------ Paralakeet | No | 65 | 35 | Chimaera Wing | Zoomingale area Pazuzu | No | 610 | 112 | Kamikaze Bracer | Mt. Zugzwang Pink Elephant | No | 264 | 70 | Seed of Life | Middle/Faerie Pal Pip Fighter | Med. | 25 | 25 | Medicinal Herb | Faerie Lea area Phantaseyes | No | 115 | 55 | Seed of Strength | Mostrof, Magmag. Pocus Poppet | Med. | 50 | 120 | Seed of Resilience | Zoomingale area. Pokesperson | No | 79 | 42 | Iron Cuirass | Stockenbarrel Pollywiggle * | No | 88 | 30 | Medinical Herb | Sea-Stockenbarrel Pollywaggle | No | 99 | 29 | Chinaera Wing | NW sea, CataractC Poltarrgeist | No | 350 | 85 | Zombie Mail | Middle Sea Pummel Horse | No | 350 | 68 | Monster Munchies | Neverglade Powie Yowie | Med. | 49 | 37 | Holy Water | Coburg area (2) Poxtongue | No | 99 | 35 | Musk | Magmageddon, Most Prestidigitator | Easy | 18 | 26 | Magic Water | Lodestar, Hay. Prowler Jowler | No | 310 | 65 | Seed of Agility | Diggery Pokery __________________|______|______|______|____________________|__________________ * Pollywiggle seems only to appear in Generation 2 in the sea north of Stockenbarrel, en route to Cataract Cave. Q ------------------.------.------.------.--------------------.------------------ NAME | RECRT| EXP | GOLD | DROP | LOCATION ------------------+------+------+------+--------------------+------------------ Quack Up | No | 135 | 57 | Chimaera Wing | Cave to Gotha KT Quadrahead | No | 390 | 112 | Seed of Magic | Talon Tower __________________|______|______|______|____________________|__________________ R ------------------.------.------.------.--------------------.------------------ NAME | RECRT| EXP | GOLD | DROP | LOCATION ------------------+------+------+------+--------------------+------------------ Red-Hot Poker | No | 270 | 63 | Iron Cuirass | Centre Tower area Restless Armour | Hard | 65 | 35 | Restless Armour | Abovitall Hay(3) Revaulting Horse | Med. | 270 | 75 | Magic Water | Stair to Z. FaeP Rockbomb | Hard | 95 | 27 | Rockbomb Shard | Magmageddon Rotten Apple | Easy | 30 | 18 | Medicinal Herb | Abovitall Tower Ruff Ruffian | No | 48 | 37 | Copper Sword | Hay, Zoomingale __________________|______|______|______|____________________|__________________ S ------------------.------.------.------.--------------------.------------------ NAME | RECRT| EXP | GOLD | DROP | LOCATION ------------------+------+------+------+--------------------+------------------ Samigina | Med. | 155 | 50 | Prayer Ring | Cave to Gotha, KT Sasquash | No | 74 | 42 | Seed of Strength | Stockenbarrel Screwball Pitcher | No | 17 | 3 | Seed of Magic | Whealbrook SE Scaraburrower | No | 18 | 9 | Medicinal Herb | Coburg area Sea Dog | No | 113 | 45 | Saw Blade | Sea Silvapithecus | No | 403 | 100 | Elfin Elixir | Talon Tower Sizzard | No | 20 | 15 | Stone Fangs | Ancient Ruins Slime | Easy | 1 | 1 | Medicinal Herb | Whealbrook Cave Slime Knight | Easy | 37 | 22 | Bronze Armour | Coburg, Ancient R Small Fry | Med. | 50 | 45 | Seed of Life | Hay, Zoomingale Snake Ch-arm-0r | No | 370 | 82 | Serpent Sword | Coburg woods (nt Snake Handler | No | 640 | 110 | Legerdemantle | Mt. Zugzwang Snowbird | Med. | 445 | 90 | Hermes Hat | Precaria Soulspawn | No | 551 | 53 | Elfin Elixir | Nadiria/Mt.Z. Spiked Hare | No | 20 | 13 | Fur Hood | Whealbrook Cave Stenchurion | No | 282 | 40 | Blood Mail | Estuary Cave Stone Golem | No | 176 | 65 | Dieamend | Gotha/KT, LP Strongylokrotaphus| No | 400 | 125 | Faerie Foil | SE ocean (3) Suckling Ocker | No | 95 | 37 | Dancer's Costume | Sea, Cataract C. __________________|______|______|______|____________________|__________________ T ------------------.------.------.------.--------------------.------------------ NAME | RECRT| EXP | GOLD | DROP | LOCATION ------------------+------+------+------+--------------------+------------------ Terrorceratops | No | 376 | 95 | Seed of Resilience | Diggery Pokery Terracotta Warrior| No | 25 | 12 | Seed of Resilience | Coburg area Ticking Timeburrm | Med. | 37 | 32 | Rockbomb Shard | Whealbrook/Roundb Time Burrm | No | 15 | 9 | Medicinal Herb | Dwarf's Cave Thaumatosaurus | No | 210 | 59 | Seed of Life | Middle Sea Thaumaturge | No | 85 | 43 | Holy Water | Stockenbarrel Thwarthog | No | 393 | 109 | Chain Mail | Talon T. Coburg Tortoceratops | No | 225 | 45 | Seed of Strength | KK, LP,Roundbeck3 Toxtongue | No | 180 | 35 | Seed of Wisdom | Gotha Pass, KT Tyrannoceratops | No | 470 | 80 | Seed of Resilience | Zugzwang area __________________|______|______|______|____________________|__________________ U ------------------.------.------.------.--------------------.------------------ NAME | RECRT| EXP | GOLD | DROP | LOCATION ------------------+------+------+------+--------------------+------------------ Urnexpected | No | 71 | 79 | Mini Medal | Upstat GothaPass __________________|______|______|______|____________________|__________________ W ------------------.------.------.------.--------------------.------------------ NAME | RECRT| EXP | GOLD | DROP | LOCATION ------------------+------+------+------+--------------------+------------------ Walking Corpse | Med. | 57 | 15 | Rags | WhealbCave Coburg Wallop Scallop | No | 120 | 43 | Seed of Resilience | Sea Warhog | Med. | 335 | 90 | Battle Axe | S.Zenithia, Mant Wartoise | No | 530 | 140 | Magic Water | Nadiria Wax Murderer | Med. | 13 | 11 | Bronze Knife | Uptaten Tower Wickerman | No | 42 | 37 | Bronze Knife | Whealbrook Cave Wight King | No | 777 | 5 | Staff of Antimagic | Mt.Zugzwang Wight Prince | No | 158 | 45 | Lightning Staff | Batten/Gotha Pass Will-o'-the-Whips | No | 12 | 7 | Medicinal Herb | Uptaten, Dwarf C Wisp-o'-Smoke | No | 77 | 17 | Magic Water | Stockenbarrel Wiz Pip | Med. | 23 | 18 | T'n'T Ticket | Faerie Lea area Wizened Wizard | No | 123 | 50 | Magic Water | SE ContinentGotha Wormbat | No | 80 | 33 | Moonwort Bulb | Mostrof, Magmaged Wrecktor | No | 550 | 127 | Mini Medal | Mt. Zugzwang Wyrtle | No | 42 | 38 | Seed of Resilience | Whealbrook Cave Wyrtoise | No | 590 | 140 | Magic Water | Zugzwang area __________________|______|______|______|____________________|__________________ V, X, Y, Z ------------------.------.------.------.--------------------.------------------ NAME | RECRT| EXP | GOLD | DROP | LOCATION ------------------+------+------+------+--------------------+------------------ None | | | | | __________________|______|______|______|____________________|__________________ =============================================================================== 12. RECRUITABLE MONSTERS' EQUIPMENT/SPELLS/LOCATIONS .................... *L12 =============================================================================== 01. Monsters' Equipment 02. Monsters' Spells and Locations 03. Secret Monsters NOTES: - Monsters do not level up at the same rate. For example: a Gigantes at level 7 has about the same HP (510) as other monsters at level 99. - Numbers in brackets denote the level at which they learn spells/skills. If there is no number, then they already have the spell when recruited. - All monsters can equip the Meteorite Bracer, Crude Image, Kamikaze Bracer, and Elfin Charm accessories. Only Slimes and Cats can use Bianca's Ribbon. - The difficulty description is taken from the game. The easier the recuitment, the less monsters of this kind you need to kill, before one will offer to join. However, this is not an exact science. CREDIT: Stats, names and equipment lists are based on the Brady Strategy Guide. ------------------------------------------------------------------------------- 01. M O N S T E R S ' E Q U I P M E N T ------------------------------------------------------------------------------- The numbering of these groups is not significant, it's just to avoid too much repetition of information. As you can see, the same equipment (both for weapons and armour) is shared by various groups of monsters. There are two that have unique equipment: the Revaulting Horse, and Small Fry. ------------------------------------------------------------------------------- GROUP 01. ARCHDEMON, BATTLE PIP, BROWNIE, CONKERER, GIGANTES, HOODLUM, ORC KING ------------------------------------------------------------------------------- Weapons : Cyprus Stick/Bamboo Spear/Oaken Club/Stone Axe/Sledgehammer/Battle Axe/War Hammer/Hela Hammer/Great Bow/Ionospear/Flail of Destruction. Body : Leather Kilt/Iron Cuirass/Silver Cuirass/Powjamas/Magic Armour/Hela Armour/Metal King Armour. Shield : Ruinous/Leather/Scale/Bronze/Iron/Dragon/Flame/Ogre/Metal King Shield/Maxi Medal. Head : Leather Hat/Hardwood Headwear/Iron Helmet/Iron Mask/Thinking Cap/ Great Helm/Metal King Helm. ------------------------------------------------------------------------------- GROUP 02. BAD APPLE, BOMBOULDER, GOODYBAG, HADES HELM, AND ROTTEN APPLE. ------------------------------------------------------------------------------- Weapons : Poison Needle/Stone Fangs/Steel Fangs. Body : Slime Gooniform, Tortoise Shell. Shield : None. Head : Top Hat. ------------------------------------------------------------------------------- GROUP 03. BARBATOS, DWIGHT AND KILLING MACHINE. ------------------------------------------------------------------------------- Weapons : Chain Sickle, Steel Broadsword/Serpent Sword/Cautery Sword/ Dream Blade/Magma Staff/Staff of Resurrection/Dragonsbane/ Massacre Sword/Double-Edged Sword/Demon Spear/Blizzard Blade/ Great Bow/Hell Sabre/Metal King Sword. Body : Iron/Cuirass/Silver Cuirass/Dark Robe/Magic Armour/Flame Armour/ Hela's Armour. Shield : Ruinous/Leather/Scale/Bronze/Iron/Magic/Dragon/Tempest/Dark/Ogre /Metal King Shield. Head : Leather Hat/Hardwood Headwear/Iron Helmet/Iron mask/Hades' Helm/ Great Helm/Metal King Helm. ------------------------------------------------------------------------------- GROUP 04. BEASTMASTER, CROSS EYE, FLAMETHROWER, HELLION, MINIDEMON, POWIE YOWIE. ------------------------------------------------------------------------------- Weapons : Oaken Club/Copper Sword/Boomerang/Thorn Whip/Stone Axe/ Edged Boomerang/Chain Sickle/Chain Whip/Morning Star/ Flametang Bommerang/Spiked Steel Whip/Gringham Whip. Body : Leather Kilt/Boxer Shorts/Cloak of Evasion/Robe of Serenity/ Legedemantle/Silver Cuirass/Flowing Dress/Dark Robe. Shield : Ruinous/Leather/Scale/Bronze/Iron/Flame Shield. Head : Leather Hat/Hardwood Headwear/Iron Helmet/Hermes' Hat/Thinking Cap. ------------------------------------------------------------------------------- GROUP 05. BLIZZYBODY, CONKUISTADOR, MOOSIFER, PIP FIGHTER, RESTLESS ARMOUR, SLIME KNIGHT, WARHOG. ------------------------------------------------------------------------------- Weapons : Paring Knife/Bronze Knife/Copper Sword/Steel Broadsword/ Cautery Sword/Dream Blade/Falcon Blade/Zombiesbane/Massacre Sword/ Double-edged Sword/Demon Spear/Miracle Sword/Blizzard Blade/ Flail of Destruction/Metal King Sword. Body : Leather Armour/Scale Armour/Boxer Shorts/Chain Mail/Bronze Armour Full Plate Armour/ Silver Mail/Powjamas/Dragon Mail/Spiked Armour Magic Armour/Flame Armour/Sacred Armour/Mirror Armour/ Metal King Armour. Shield : Ruinous/Leather/Scale/Bronze/Iron/Magic/Dragon/Tempest/Dark/ Power/Ogre/Silver/Metal King Shield. Head : Leather Hat/Hardwood Headwear/Iron Helmet/Iron Mask/Thinking Cap/ Great Helm/Metal King Helm. ------------------------------------------------------------------------------- GROUP 06. CHIMAERA, GRUDGERIGAR, POCUS POPPET, SNOWBIRD. ------------------------------------------------------------------------------- Weapons : Poison Needle/Bone Stake/Edged Boomerang/Staff of Divine Wrath/ Staff of Antimagic/Magma Staff/Flametang Boomerang/ Staff of Resurrection/Icicle Dirk/Faerie Foil/Cobra Claw. Body : Fur Cape/Iron Cuirass/Cloak of Evasion/Robe of Serenity/Glombolero /Legerdemantle/Silver Cuirass/Flowing Dress/Dark Robe. Shield : None. Head : Leather Hat/Pointy Hat/Fur Hood/Top Hat/Hermes' Hat. ------------------------------------------------------------------------------- GROUP 07. CONKJURER, CONKUISITOR, EPIPHANY, GHOST, HULAGAN, OLD MAN OF THE SEA, PRESTIDIGITATOR, WIZ PIP. ------------------------------------------------------------------------------- Weapons : Cypress Stick/Bamboo Spear/Oaken Staff/Iron Staff/Poison Moth Knife/ Lightning Staff/Staff of Divine Wrath/Staff of Antimagic/ Morning Star/Somatic Staff/Magma Staff/Spiked Steel Whip/ Staff of Resurrection/Gringham Whip. Body : Plain Clothes/Wayfarer's Clothes/Fur Cape/Cloak of Evasion/ Robe of Serenity/Glombolero/Legerdemantle/Flowing Dress/Dark Robe. Shield : Leather Shield/Scale Shield/Dark Shield. Head : Leather Hat/Fur Hood/Top Hat/Hades' Helm. ------------------------------------------------------------------------------- GROUP 08. CURESLIME, HEALSLIME, KING CURESLIME, KING SLIME, LIQUID METAL SLIME, MAN O'WAR, METAL SLIME, SLIME. ------------------------------------------------------------------------------- Weapons : Poison Needle/Bone Stake/Stone Fangs/Boomerang/Edged Boomerang/ Steel Fangs/Falcon Knife Earrings/Flametang Boomerang/Cobra Claw. Orichalcum Fangs/ Metal King Sword. Body : Restless Armour/Rags/Boxer Shorts/Slime Gooniform/Tortoise Shell/ Glombolero/Sage's Robe/Slime Curio/Flowing Dress/Magic Armour/ Metal King Armour. Shield : Pot Lid/Magic Shield/Silver Shield/Metal King Shield. Head : Pointy Hat/Shellmet/Top Hat/Hermes'Hat/Happy Hat/Metal King Helm. Accessry: Bianca's Ribbon. ------------------------------------------------------------------------------- GROUP 09. DRACKY, FANDANGOW, FAT RAT, FUNGHOUL, TICKING TIMEBURRM. ------------------------------------------------------------------------------- Weapons : Bone Stake/Thorn Whip/Poison Moth Knife/Edged Boomerang/ Chain Whip/Lightning Staff/Staff of Divine Wrath/Staff of Antimagic/ Magma Staff/Flametang Boomerang/Staff of Resurrection/Cobra Claw. Body : Leather Kilt/Fur Cape/Iron Cuirass/Silver Cuirass. Shield : Pot Lid/Leather Shield/Scale Shield. Head : Leather Hat/Hardwood Headwear/Iron Helmet/Hermes' Hat/Great Helm. ------------------------------------------------------------------------------- GROUP 10. DRAG-GOOF, GREAT DRAGON. ------------------------------------------------------------------------------- Weapons : Stone Axe/Fire Claw/Icicle Dirk/Cobra Claw/Orichalcum Fangs. Body : Iron Cuirass/Silver Cuirass. Shield : None. Head : Pointy Hat/Top Hat/Thinking Cap. ------------------------------------------------------------------------------- GROUP 11. GOLEM, MAGIC MARIONETTE, MUDRAKER, WAX MURDERER. ------------------------------------------------------------------------------- Weapons : Copper Sword/Steel Broadsword/Serpent Sword/Cautery Sword/ Dream Blade/Falcon Blade/Zomiesbane/Dragonsbane/ Double-edged Sword/Great Bow/Hell Sabre. Body : Wayfarer's Clothes/Leather Armour/Leather Kilt/Scale Armour/ Bronze Armour/Iron Armour/Full Plate Armour/Zomble Mail/Blood Mail/ Spiked Armour/Magic Armour/Devil Armour/Mirror Armour/ Hela's Armour/ Metal King Armour. Shield : Ruinous/Leather/Scale/Bronze/Iron/Dragon/Dark/Ogre/Metal King Shield. Head : Leather Hat/Hardwood Headwear/Iron Helmet/Iron Mask/Hades' Helm/ Thinking Cap/Great Helm/Metal King Helm. ------------------------------------------------------------------------------- GROUP 12: GREAT SABRECAT AND JAILCAT ------------------------------------------------------------------------------- Waepons : Bone Stake/Stone Fangs/Iron Claw/Steel Fangs/Fire Claw/Icicle Dirk/ Cobra Claw/Orichalcum Fangs. Body : Rags/Handwoven Cape/Leather Kilt/Iron Cuirass/Silver Cuirass/ Flowing Dress/Metal King Armour. Shield : None. Head : Leather Hat/Hardwood Headwear/Iron Helmet/Happy Hat/Great Helm/ Metal King Helm. Accessry: Bianca's Ribbon. ------------------------------------------------------------------------------- GROUP 13. HAWKMAN, HYPERANEMON, MANDRAKE MARSHAL, SAMIGINA. ------------------------------------------------------------------------------- Weapons : Oaken Staff/Copper Sword/Steel Broadsword/Cautery Sword/Dream Blade /Staff of Resurrection/Zombiesbane/Dragonsbane/ Massacre Sword /Demon Spear/Miracle Sword. Body : Leather Armour/Scale Armour/Chain Mail/Bronze Armour/Iron Armour/ Full Plate Armour/Dragon Mail/Spiked Armour/Magic Armour/Devil Armour /Hela Armour/Metal King Armour. Shield : Ruinous/Leather/Scale/Bronze/Iron/Magic/Dragon/Dark/Ogre/Silver /Metal King Shield. Head : Leather Hat/Hardwood Headwear/Iron Helmet/Iron Mask/Hades' Helm/ Great Helm/Metal King Helm. ------------------------------------------------------------------------------- GROUP 14. ROCKBOMB AND WALKING CORPSE. ------------------------------------------------------------------------------- Weapons : Cyprus Stick/Bamboo Spear/Oaken Club/Chain Whip/Serpent Sword/ Dream Blade/Icicle Dirk/Ionspear/Demon Spear/Hell Sabre. Body : Plain Clothes/Wayfarer's Clothes/Leather Armour/Scale Armour/ Zombie Mail/Blood Mail/Devil Armour. Shield : Pot Lid/Leather Shield/Scale Shield/Bronze Shield/Dark Shield/ Metal King Shield. Head : Leather Hat/Hardwood Headwear/Iron Helmet/Iron Mask/Hades' Helm/ Thinking Cap/Metal King Helm. ------------------------------------------------------------------------------- GROUP 15. UNIQUE EQUIPMENT: REVAULTING HORSE, SMALL FRY ------------------------------------------------------------------------------- REVAULTING HORSE Weapons : Copper Sword/Saw Blade/Steel Broadsword/Cautery Sword/Dream Blade/ Siren Sword/Dragonsbane/Demon Spear/Blizzard Blade/Hell Sabre. Body : Chain Mail/Bronze Armour/Iron Cuirass/Iron Armour/Full Plate Armour/ Silver Mail/Dragon Mail/Spiked Armour/Magic Armour/Devil Armour/ Flame Armour/Mirror Armour. Shield : Ruinous/Leather/Scale/Bronze/Iron/Dragon/Flame Shield. Head : Leather Hat/Hardwood Headwear/Iron Helmet/Iron Mask/Great Helm. ------------------------------------------------------------------------------- SMALL FRY Weapons : Bone Stake/Stone Fangs/Steel Fangs/Fire Claw/Icile Dirk. Body : Fur Cape/Iron Cuirass/Tortoise Shell/Silver Cuirass. Shield : None. Head : Pointy Hat/Shellmet/Top Hat/Hermes' Hat/Great Helm. _______________________________________________________________________________ ------------------------------------------------------------------------------- 02. M O N S T E R S ' S P E L L S A N D L O C A T I O N S ------------------------------------------------------------------------------- TEMPLATE FOR EACH MONSTER ------------------------------------------------------------------------------- TYPE : Number from Big Book of Beast Names : Default names, listed in order, for four possible recruits of this type. Location : Places where the monster is most frequently found. Difficulty: According to the BBoB: Easy/Medium/Hard. The harder the difficulty, the more you have to kill to have a chance of recruiting one. Difficulty will increase for subsequent recruits of the same type. Skills : Lists spells and skills and levels they are attained. If there is no number, then they already have that spell when recruited. Equipment : Group number based on above listing for equipment. Max Level : The maximum level this monster can achieve. Max Stats : For: HP, MP, STR, AGL, RES, WIS, LUC. ATTRIBUTES' ABBREVIATIONS: STR = STRENGTH, AGL = AGILITY, RES = RESILIENCE, WIS = WISDOM, LUC = LUCK ------------------------------------------------------------------------------- ARCHDEMON : 161 Names : Archie, Baldie, Forker, GroB Location : Mantleplace Difficulty: Hard Skills : Kaboom, Flame Breath, Inferno(4), Kasap(5), Meditation(10), Fullheal(12), Scorch(20) Equipment : Group 01 Max Level : 99 Max Stats : HP: 511, MP: 180, STR: 255, AGL: 090, RES: 160, WIS: 160, LUC: 180 ------------------------------------------------------------------------------- BAD APPLE : 008 Names : Granny, Strudle, Carter, Turnover Location : Uptaten Towers area. Faerie Lea area Difficulty: Easy Skills : Body Slam, Paralysis Attack, Snooze(3), Dazzleflash(5), Buff(10), Kasnooze(15) Equipment : Group 02 Max Level : 20 Max Stats : HP: 290, MP: 055, STR: 100, AGL: 110, RES: 095, WIS: 040, LUC: 050 ------------------------------------------------------------------------------- BARBATOS : 178 Names : Bart, Barbados, Barbara, Infernus Location : Estark's Labyrinth. (Second underground level) Difficulty: Hard Skills : Kaboom, Inferno, Ksasizzle(5), Bounce(7), Kazing(8), Kafrizzle(11), C-C-Cold Breath(13), Scorch(15) Equipment : Group 03 Max Level : 99 Max Stats : HP: 511, MP: 511, STR: 255, AGL: 200, RES: 255, WIS: 150, LUC: 255 ------------------------------------------------------------------------------- BATTLE PIP : 196 Names : Pip, Philip, Bagpip, Pear Location : Fearie Lea area (seems to appear in the wood to the west.) Difficulty: Medium Skills : Focus Strength, War Cry(10) Equipment : Group 01 Max Level : 99 Max Stats : HP: 527, MP: 000, STR: 255, AGL: 050, RES: 150, WIS: 100, LUC: 130 ------------------------------------------------------------------------------- BEASTMASTER : 157 Names : Whippet, Crackles, Lasher, Dominic Location : Mt. Zugzwang, Mantleplace. Difficulty: Easy Skills : Weirder Dance, Sap(5), Multiheal(8), Evac(18), Kasnooze(20), Zoom(30) Equipment : Group 04 Max Level : 30 Max Stats : HP: 400, MP: 126, STR: 155, AGL: 103, RES: 140, WIS: 140, LUC: 080 ------------------------------------------------------------------------------- BLIZZYBODY : 127 Names : Frostie, Jack, Popsicle, Vanilla Location : Estuary Sanctuary. Difficulty: Hard Skills : Cool Breath, Snooze(8), Crackle(12), Whack(16), Kasnooze(20), Freezing Blizzard(30) Equipment : Group 05 Max Level : 40 Max Stats : HP: 450, MP: 080, STR: 170, AGL: 128, RES: 052, WIS: 160, LUC: 040 ------------------------------------------------------------------------------- BOMBOULDER : 143 Names : Bouldy, Dash, Patrock, Boldover Location : East of Mostroferrato, Neverglade, Talon Tower, Estark's Labyrinth Difficulty: Hard Skills : Kerplunk, Body Slam(6), Bounce(8), Dazzleflash(10), Zing(14), Lightning(20) Equipment : Group 02 Max Level : 20 Max Stats : HP: 330, MP: 150, STR: 130, AGL: 069, RES: 210, WIS: 030, LUC: 250 ------------------------------------------------------------------------------- BROWNIE : 039 Names : Whacka, Bangers, Choco, McHammer Location : Whealbrook Cave, Fortuna area. Talon Tower area. Difficulty: Easy Skills : None Equipment : Group 01 Max Level : 99 Max Stats : HP: 511, MP: 000, STR: 255, AGL: 070, RES: 100, WIS: 060, LUC: 060 ------------------------------------------------------------------------------- CHIMAERA : 079 Names : Kim, Meera, Joachim, Whyvern Location : Mt Magmageddon and area Difficulty: Medium Skills : Midheal, Cool Breath(5), Snooze(10), Evac(12), Fullheal(15), Multiheal(18), Freezing Blizzard(22), Zoom(24), Kasnooze(28), Fuddle(31) Equipment : Group 06 Max Level : 60 Max Stats : HP: 380, MP: 200, STR: 170, AGL: 150, RES: 099, WIS: 063, LUC: 084 ------------------------------------------------------------------------------- CONKERER : 200 Names : Conk, Conkevin, O'Conker, Marron Location : Faerie Palace area, Neverglade Difficulty: Medium Skills : Muster Strength, Frenzy(8) Equipment : Group 01 Max Level : 99 Max Stats : HP: 527, MP: 000, STR: 255, AGL: 050, RES: 150, WIS: 100, LUC: 130 ------------------------------------------------------------------------------- CONKJURER : 202 Names : Zonk, Conclive, Chester, Marilyn Location : Faerie Palace area, Neverglade Difficulty: Medium Skills : Kaboom, Sizz(5), Kasap(8), Bang(10), Sizzle(20), Boom(30), Kasizzle(40) Equipment : Group 07 Max Level : 99 Max Stats : HP: 350, MP: 050, STR: 125, AGL: 180, RES: 130, WIS: 255, LUC: 130 ------------------------------------------------------------------------------- CONKUISITOR : 201 Names : Monk, Conkurt, Connie, Marroni Location : Faerie Palace area, Neverglade Difficulty: Medium Skills : Heal, Midheal(5), Kabuff(8), Zing(10), Fullheal(20), Bounce(30), Insulate(40), Kazing(50) Equipment : Group 07 Max Level : 99 Max Stats : HP: 500, MP: 050, STR: 200, AGL: 180, RES: 130, WIS: 255, LUC: 130 ------------------------------------------------------------------------------- CONKUISTADOR : 199 Names : Donk, Concurtis, Duncon, Marion Location : Faerie Palace area, Neverglade Difficulty: Medium Skills : Zap, Heal(5), Woosh(8), Midheal(10), Swoosh(20), Holy Protection(30), Fullheal(40), Kawoosh(50), Kazapple(60) Equipment : Group 05 Max Level : 99 Max Stats : HP: 500, MP: 030, STR: 255, AGL: 200, RES: 130, WIS: 110, LUC: 130 ------------------------------------------------------------------------------- CROSS EYE : 058 Names : Eyedleby, Chris, Woolly, Eyera Location : Abovitall Tower, Hay/Scary Lair Difficulty: Medium Skills : Midheal, Cool Breath, Muster Strength(5), Dazzleflash(8), Sweet Breath(10), Fullheal(16) Equipment : Group 04 Max Level : 20 Max Stats : HP: 200, MP: 055, STR: 095, AGL: 063, RES: 070, WIS: 040, LUC: 070 ------------------------------------------------------------------------------- CURESLIME : 088 Names : Curetis, Curadoc, Curie, Curu Location : Mostroferrato area, Mt Magmageddon, Cataract Caves, Dominicus' Dominion, Estuary Sanctuary. Difficulty: Hard Skills : Fullheal, Midheal(3), Buff(8), Kabuff(10), Zing(12), Multiheal(18), Kazing(23), Omniheal(30) Equipment : Group 08 Max Level : 50 Max Stats : HP: 250, MP: 300, STR: 080, AGL: 088, RES: 083, WIS: 085, LUC: 140 ------------------------------------------------------------------------------- DRACKY : 004 Names : Vlad, Drang, Sippy, Slurpy Location : Whealbrook Cave, Roundbeck area, Talon Tower area. Difficulty: Easy Skills : Dazzle(5), Snooze(10), Tick-Tock(15), Weird Dance(17), Drain Magic(20), Dazzleflash(22), Puff!(38) Equipment : Group 09 Max Level : 99 Max Stats : HP: 500, MP: 110, STR: 190, AGL: 200, RES: 150, WIS: 070, LUC: 090 ------------------------------------------------------------------------------- DRAG-GOOF : 096 Names : Drongo, Wally, Chump, Doofus Location : Knot Welcome Inn area, Mt Batten, Gotha area. Difficulty: Medium Skills : Sweet Breath(6), Sultry Dance(7), Flame Breath(8), Burning Breath(10), Venom Mist(13), Inferno(15) Equipment : Group 10 Max Level : 40 Max Stats : HP: 450, MP: 000, STR: 190, AGL: 066, RES: 060, WIS: 035, LUC: 040 ------------------------------------------------------------------------------- DWIGHT: SON OF A DWARF Names : Dwight! Location : Dwarf's Cave to the west of Faerie Lea. Difficulty: Easy: talk to him and agree when he asks to join. Skills : Heal, Nose for Treasure(10), Midheal(15), Drain Magic(25), Frenzy(35), Zing(40), Oomph(45) Equipment : Group 03 Max Level : 99 Max Stats : HP: 511, MP: 300, STR: 200, AGL: 255, RES: 180, WIS: 150, LUC: 050 ------------------------------------------------------------------------------- EPIPANY : 197 Names : Toodle, Pippi, Peacepip, Lemon Location : Faerie Lea area (seems to appear in the wood to the west.) Difficulty: Medium Skills : Omniheal, Heal(5), Squelch(8), Midheal(10), Tingle(20), Zing(30), Kazing(40), Kaswoosh(55) Equipment : Group 07 Max Level : 99 Max Stats : HP: 500, MP: 050, STR: 200, AGL: 180, RES: 130, WIS: 255, LUC: 130 ------------------------------------------------------------------------------- FANDANGOW : 032 Names : Cactador, Spike, Pins, Needles Location : Coburg area Difficulty: Medium Skills : Weird Dance(3), Weirder Dance(5), Sleep Attack(10), Weirdest Dance(15), Paralysis Attack(20, Body Slam(25) Equipment : Group 09 Max Level : 25 Max Stats : HP: 210, MP: 000, STR: 120, AGL: 100, RES: 080, WIS: 040, LUC: 120 ------------------------------------------------------------------------------- FAT RAT : 011 Names : Dolly, Atouille, Micky, Borrat Location : Roundbeck, Uptaten (Gen 1) Talon Tower area (Gen 3) Difficulty: Easy Skills : Body Slam, Fire Breath, Paralysis Attack(5), Venom Mist(15) Equipment : Group 09 Max Level : 30 Max Stats : HP: 200, MP: 000, STR: 120, AGL: 095, RES: 073, WIS: 050, LUC: 080 ------------------------------------------------------------------------------- FLAMETHROWER : 092 Names : Flambe', Blaise, Burnie, Flamer Location : Mt Magmageddon, Helmunaptra desert. Difficulty: Hard Skills : Fire Breath, Flame Breath(8), Burning Breath(15), Inferno(30) Equipment : Group 04 Max Level : 40 Max Stats : HP: 450, MP: 000, STR: 170, AGL: 128, RES: 052, WIS: 160, LUC: 040 ------------------------------------------------------------------------------- FUNGHOUL : 045 Names : Champ, Sporran, Gill, Mycella Location : Whealbrook area, Roundbeck area. Difficulty: Medium Skills : Sweet Breath, Poison Breath(3), Sleep Attack(5), Poison Attack(7) Equipment : Group 09 Max Level : 15 Max Stats : HP: 120, MP: 002, STR: 080, AGL: 082, RES: 100, WIS: 040, LUC: 050 ------------------------------------------------------------------------------- GHOST : 025 Names : Boohoo, Boogar, Peeka, Spooky Location : Uptaten Towers (Gen 1) Porgie Island (Gen 3) Difficulty: Easy Skills : Tongue Lashing, Frizz(3), Snooze(6), Sizz(10), Fuddle(15), Padfoot(25), Frizzle(30), Kerplunk(40), Kafrizzle(65) Equipment : Group 07 Max Level : 99 Max Stats : HP: 500, MP: 110, STR: 210, AGL: 200, RES: 150, WIS: 070, LUC: 090 ------------------------------------------------------------------------------- GIGANTES : 170 Names : Brontes, Arges, Steropes, Winker Location : Mt Zugzwang and area, Estark's Labyrinth. Difficulty: Medium Skills : None Equipment : Group 01 Max Level : 7 Max Stats : HP: 510, MP: 000, STR: 255, AGL: 255, RES: 150, WIS: 030, LUC: 100 ------------------------------------------------------------------------------- GOLEM : 123 Names : Mason, Walter, Brickie, Layer Location : Lofty Peak area, Faerie Lea, Diggery Pokery. (Many others, as it is summoned as back up by other monsters) Difficulty: Easy Skills : Muster Strength(8), Focus Strength(9), Meditation(20), Lightning(45) Equipment : Group 11 Max Level : 50 Max Stats : HP: 500, MP: 000, STR: 255, AGL: 059, RES: 200, WIS: 050, LUC: 150 ------------------------------------------------------------------------------- GOODYBAG : 087 Names : Gumdrops, Twoshoes, Goodie, Jewelbag Location : Mt Magmgeddon, Cataract Caves, Neverglade. Difficulty: Medium Skills : Kasap, Fuddle, Fizzle, Weird Dance, Absorb Magic(4), Whack(5), Kasnooze(6), Kaswoosh (7) Equipment : Group 02 Max Level : 7 Max Stats : HP: 190, MP: 180, STR: 090, AGL: 110, RES: 210, WIS: 005, LUC: 130 ------------------------------------------------------------------------------- GREAT DRAGON : 163 Names : Smaugan, Falcor, Eliot, Legna Location : Mt Zugzwang, Precaria area. Difficulty: Hard Skills : Flame Breath, Inferno(10), Freezing Blizzard(15), Burning Breath(20), C-C-Cold Breath(30), Scorch(50) Equipment : Group 10 Max Level : 60 Max Stats : HP: 511, MP: 000, STR: 255, AGL: 167, RES: 230, WIS: 099, LUC: 150 ------------------------------------------------------------------------------- GREAT SABRECAT Names : Saber, Leo, Spot, Mahicat, Tom, Purrcy, Mogy, Punk, Pyjamas, Baumren. (Choose a name in Roundbeck, after completing Uptaten.) Location : Scary Lair (part of the story). Difficulty: None Skills : Focus Strength(17), War Cry(21), Disruptive Wave(33), Lightning(40) Equipment : Group 12 Max Level : 99 Max Stats : HP: 530, MP: 000, STR: 255, AGL: 255, RES: 150, WIS: 100, LUC: 100 (Stats thanks to GauRocks.) ------------------------------------------------------------------------------- GRUDGERIGAR : 055 Names : Bud, Geri, Polly, Pecker Location : Abovitall Tower and Heaven's Above Abbey area. Difficulty: Easy Skills : Kasap, Dazzle(5), Fuddle(13), Poof(15), Kabuff(17), Sheen(18), Fizzle(19), Oomph(20) Equipment : Group 06 Max Level : 20 Max Stats : HP: 130, MP: 060, STR: 085, AGL: 090, RES: 080, WIS: 050, LUC: 090 ------------------------------------------------------------------------------- HADES HELM : 135 Names : Helmut, Hayden, Hatty, Hadrian Location : Diggery Pokery, Mantleplace Difficulty: Hard Skills : Spooky Aura, Body Slam, Sheen(8), Dazzleflash(15), Meditation(30), Kazing (40) Equipment : Group 02 Max Level : 20 Max Stats : HP: 300, MP: 085, STR: 124, AGL: 040, RES: 200, WIS: 190, LUC: 011 ------------------------------------------------------------------------------- HAWK MAN : 112 Names : Hawkins, Goyle, Hawratio, Toma Location : Knightmare Towers Difficulty: Mediium Skills : Woosh, Swoosh(8), Zoom(13), Midheal(15), Kaswoosh (25) Equipment : Group 13 Max Level : 30 Max Stats : HP: 295, MP: 085, STR: 150, AGL: 255, RES: 110, WIS: 070, LUC: 160 ------------------------------------------------------------------------------- HEALSLIME : 030 Names : Micheal, Racheal, Hooly, Healie Location : Fortuna area, Lodestar Harbour area, Faerie Lea area. Difficulty: Medium Skills : Heal(4), Holy Protection(5), Midheal(7), Squelch(10), Tingle(15), Fullheal(20), Multiheal(25), Zing(30), Omniheal(36) Equipment : Group 08 Max Level : 99 Max Stats : HP: 400, MP: 511, STR: 190, AGL: 174, RES: 170, WIS: 070, LUC: 150 Note: Healslime is summoned by Restless Armour if you let them live long enough. ------------------------------------------------------------------------------- HELLION : 114 Names : Roary, Lionel, Jermane, Dandy Location : Knightmare Towers Difficulty: Medium Skills : Dazzle(5), Kasap(9), Muster Strength(12), Flame Breath(15) Equipment : Group 04 Max Level : 30 Max Stats : HP: 310, MP: 060, STR: 120, AGL: 108, RES: 083, WIS: 030, LUC: 060 ------------------------------------------------------------------------------- HOODLUM : 116 Names : Hoody, Hacker, Diddums, Hoodwink Location : Lofty Peak area, Stairway to Zenithia, Diggery Pokery, Difficulty: Medium Skills : Frenzy(7), Sap (20) Equipment : Group 01 Max Level : 30 Max Stats : HP: 450, MP: 50, STR: 180, AGL: 092, RES: 075, WIS: 050, LUC: 125 ------------------------------------------------------------------------------- HULAGAN : 057 Names : Alola, Leila, Honolula, Kahuna Location : Zoomingale area, Abovitall Tower Difficulty: Medium Skills : Sultry Dance, Weirdest Dance(2), Sweet Breath(10), Burning Breath(15) Equipment : Group 07 Max Level : 25 Max Stats : HP: 140, MP: 000, STR: 132, AGL: 100, RES: 080, WIS: 056, LUC: 120 ------------------------------------------------------------------------------- HYPERANEMON : 168 Names : Zephyr, Gail, Simoon, Lionex Location : Mt Zugzwang, Estarks' Labyrinth. Difficulty: Hard Skills : Kaswoosh, Spooky Aura(8), Zap(14), Kasap(20) Equipment : Group 13 Max Level : 23 Max Stats : HP: 400, MP: 300, STR: 140, AGL: 210, RES: 200, WIS: 200, LUC: 200 ------------------------------------------------------------------------------- JAILCAT : 015 Names : Jayla, Philch, Purrloin, Tealeaf Location : Fortuna area, Uptaten Towers area, Talon Tower area (Gen 3) Difficulty: Medium Skills : Crack(1), Tongue Lashing(3), Sweet Breath(7), Midheal(15), Crackle(16), Fuddle(20) Equipment : Group 9 Max Level : 99 Max Stats : HP: 511, MP: 100, STR: 230, AGL: 245, RES: 150, WIS: 070, LUC: 140 ------------------------------------------------------------------------------- KILLING MACHINE : 165 Names : Serial, Roborg, Cybot, Roboster Location : Precaria area, Mt Zugzwang and area. Difficulty: Hard Skills : None Equipment : Group 03 Max Level : 30 Max Stats : HP: 450, MP: 000, STR: 255, AGL: 155, RES: 255, WIS: 040, LUC: 070 ------------------------------------------------------------------------------- KING CURESLIME : 130 Names : Kingoo, Lord, Duke, Marquo Location : Stairway to Zenithia. Difficulty: Hard Skills : Omniheal, Drain Magic, Absorb Magic(5), Insulate(7), Kazing(10), Kerplunk(14), Hocus Pocus(17), Puff!(38) Equipment : Group 08 Max Level : 20 Max Stats : HP: 400, MP: 500, STR: 120, AGL: 128, RES: 130, WIS: 070, LUC: 150 ------------------------------------------------------------------------------- KING SLIME : 091 Names : Blubba, Baron, Earl, Viscount Location : Dominicus's Dominion area, Helmunaptra area. Difficulty: Hard Skills : Zing, Kabuff(5), Insulate(10), Frizzle(12), Kazing(15), Disruptive Wave(18), Inferno(20), Kafrizzle(27) Equipment : Group 08 Max Level : 30 Max Stats : HP: 330, MP: 180, STR: 110, AGL: 102, RES: 095, WIS: 065, LUC: 080 ------------------------------------------------------------------------------- LIQUID METAL SLIME : 065 Names : Merc, Sparkles, Bubbles, Metabble Location : Pass to Gotha, Knightmare Towers, Stairway to Zenithia, Mt Zugzwang area, Estark's Labyrinth. Outside the Ancient Ruins (cave near Coburg) in Gen 3. (Thanks to that link, this is the best place to find LMS. I killed a dozen or so in less than an hour, and encountered double that number.) Difficulty: Hard Skills : Sizz, Bang(2), Sizzle(4), Boom(5), Kasizzle(6), Kerplunk(7), Kaboom(8) Equipment : Group 08 Max Level : 8 Max Stats : HP: 300, MP: 255, STR: 150, AGL: 255, RES: 255, WIS: 075, LUC: 255 NOTE: The apparently low level cap is deceptive. This monster has high luck, resilience, agility and MP at 255 each, which makes them a surefire winner, IF you can recruit one. http://member.square-enix.com/na/features/dq5/04/index.php How to catch a Liquid Metal Slime. (Or two!) ------------------------------------------------------------------------------- MAGIC MARIONETTE : 069 Names : Poppet, Pino, Marionette, Dangler Location : Zoomingale area. Difficulty: Medium Skills : Weirder Dance(3(, Bounce(6), Weirdest Dance(10), Fizzle(15), Absorb Magic(18), Holy Protection(20), Sultry Dance(23), Swoosh(25), Kaswoosh (30) Equipment : Group 11 Max Level : 30 Max Stats : HP: 280, MP: 100, STR: 120, AGL: 110, RES: 090, WIS: 030, LUC: 080 ------------------------------------------------------------------------------- MAN O' WAR : 181 Names : Megoosa, Jelly, Manny, Stinger Location : Sea north of Stockenbarrel, Middle sea, Estuary Sanctuary. Difficulty: Easy Skills : Paralysis Attack, Burning Breath(5), Tingle(8), Dazzleflash(15), Safe Passage(25), Crackle(30), Drain Magic(40), Kacrackle(50), Freezing Blizzard(80) Equipment : Group 08 Max Level : 99 Max Stats : HP: 400, MP: 511, STR: 190, AGL: 180, RES: 170, WIS: 070, LUC: 150 ------------------------------------------------------------------------------- MANDRAKE MARSHAL : 156 Names : Marshal, Whiro, Maridy, Drake Location : Talon Tower, Crocodopolis, Mt Zugzwang. Difficulty: Madium Skills : Kasap, Buff, Swoosh(7), Kaswoosh(15) Equipment : Group 13 Max Level : 50 Max Stats : HP: 400, MP: 090, STR: 160, AGL: 174, RES: 100, WIS: 060, LUC: 100 ------------------------------------------------------------------------------- METAL SLIME 043 Names : Chromeo, Nugget, Nickel, Gretal Location : Whealbrook Cave, Scary Lair, Abovitall Tower, Dominicus's Dominion Neverglade, Estark's Labyrinth. (Many areas) Difficulty: Hard Skills : Frizz, Kabuff(3), Frizzle(7), Insulate(10) Equipment : Group 08 Max Level : 20 Max Stats : HP: 110, MP: 200, STR: 150, AGL: 255, RES: 255, WIS: 065, LUC: 255 ------------------------------------------------------------------------------- MINIDEMON : 100 Names : Thamthon, Thedric, Thimon, Thithy Location : Pass to Gotha Difficulty: Medium Skills : Frizzle, Tongue Lashing(4), Fuddle(10), Sweet Breath(13), Boom(17), Tick-Tock(20), Hocus Pocus(23), Kafrizzle(25), Kaboom(28) Equipment : Group 04 Max Level : 30 Max Stats : HP: 230, MP: 150, STR: 085, AGL: 125, RES: 077, WIS: 050, LUC: 150 ------------------------------------------------------------------------------- MOOSIFER : 146 Names : Mooses, Moostafa, Goathorn, Anthorny Location : Neverglade, Talon Tower. Difficulty: Easy Skills : Sizzle, Swoosh, Crackle, War Cry(7), Focus Strength(9), Kasizzle(11), Spooky Aura(13), Kacrackle(15) Equipment : Group 05 Max Level : 40 Max Stats : HP: 450, MP: 350, STR: 200, AGL: 127, RES: 130, WIS: 090, LUC: 130 ------------------------------------------------------------------------------- MUDRAKER : 064 Names : Clayton, Cassius, Mudgery, Mohamud Location : Scary Lair Difficulty: Easy Skills : War Cry, Tongue Lashing, Buff(5), Absorb Magic(10), Kabuff(15) Equipment : Group 11 Max level : 30 Max Stats : HP: 310, MP: 030, STR: 120, AGL: 023, RES: 036, WIS: 055, LUC: 010 ------------------------------------------------------------------------------- OLD MAN OF THE SEA : 191 Names : Nereus, Grampsea, Wavid, Codger Location : Middle Sea Difficulty: Medium Skills : Crackle, Swoosh, Bounce(6), Zoom(10), Snooze(12), Zing(17), Kacrackle(20), Kaswoosh(23), Lightning(45) Equipment : Group 07 Max level : 50 Max Stats : HP: 310, MP: 280, STR: 070, AGL: 105, RES: 110, WIS: 100, LUC: 015 ------------------------------------------------------------------------------- ORC KING : 109 Names : Ward, Kid, Sean, Estrate Location : Cave of Trials, Knightmare Towers. Difficulty: Easy Skills : Zing, Whack(6), Multiheal(8), Safe Passage(9), Kazing(11), Thwack(15), Kacrackle(30) Equipment : Group 01 Max Level : 30 Max Stats : HP: 500, MP: 220, STR: 150, AGL: 070, RES: 110, WIS: 070, LUC: 160 ------------------------------------------------------------------------------- PIP FIGHTER : 195 Names : Squeak, Pippa, Panpip, Orange Location : Faerie Lea area (seems to appear in the wood to the west.) Difficulty: Medium Skills : Kasap, Poof(5), Buff(15), Absorb Magic(25), Fullheal(30), Kabuff(45), Oomph(55) Equipment : Group 05 Max level : 99 Max Stats : HP: 500, MP: 030, STR: 255, AGL: 200, RES: 130, WIS: 110, LUC: 130 ------------------------------------------------------------------------------- POCUS POPPET : 66 Names : Poppy, Dolly, Poe, Voodoll Location : Scary Lair, Zoomingale area Difficulty: Medium Skills : Dazzle, Fuddle(2), Sap(7), Buff(10), Kasap(12), Fizzle(30) Equipment : Group 06 Max level : 30 Max Stats : HP: 230, MP: 170, STR: 085, AGL: 130, RES: 077, WIS: 100, LUC: 155 ------------------------------------------------------------------------------- POWIE YOWIE : 049 Names : Sloth, Bigfoot, Powwll, Meh-Teh Location : Coburg area (Gen 2 and 3) Difficulty: Medium Skills : War Cry(3), Cool Breath(5), Sweet Breath(8), Muster Strength(12), Crackle(15), Tongue Lashing(20) Freezing Blizzard(22), Kacrackl(30) Equipment : Group 04 Max Level : 40 Max Stats : HP: 350, MP: 150, STR: 090, AGL: 095, RES: 090, WIS: 090, LUC: 090 ------------------------------------------------------------------------------- PRESTIDIGITATOR : 018 Names : Preston, Digits, Hans, Thumble Location : Lodestar Harbour, Hay, Scary Lair Difficulty: Easy Skills : Frizz, Fizzle, Sizz(5), Sizzle(12), Drain Magic(15), Frizzle(19), Absorb Magic(24), Kasizzle(28) Equipment : Group 07 Max Level : 99 Max Stats : HP: 511, MP: 511, STR: 125, AGL: 180, RES: 170, WIS: 100, LUC: 100 ------------------------------------------------------------------------------- RESTLESS ARMOUR : 062 Names : Clank, Dozy, Rusty, Joe Location : Abovitall Tower, Lodestar Harbour and Hay area Difficulty: Hard Skills : None. Equipment : Group 05 Max Level : 99 Max Stats : HP: 645, MP: 000, STR: 255, AGL: 139, RES: 120, WIS: 110, LUC: 130 NOTE: This monster will call a Healslime for back up. ------------------------------------------------------------------------------- REVAULTING HORSE : 126 Names : Winnie, Trigger, Silver, Dusty Location : Stairway to Zenithia area, Faerie Palace area. Difficulty: Medium Skills : Midheal, Burning Breath(5), Holy Protection(9), Boom(15), Oomph(20), Fullheal(23), Insulate(27) Equipment : Group 15: Unique Equipment. Max Level : 50 Max Stats : HP: 410, MP: 150, STR: 155, AGL: 141, RES: 090, WIS: 070, LUC: 150 ------------------------------------------------------------------------------- ROCKBOMB : 083 Names : Rocksy, Rockface, Bombcraig, Craig Location : Mt Magmageddon, and area. Knightmare Towers Difficulty: Hard Skills : Kamikaze, Focus Strength(5), Body Slam(10), Kerplunk(19) Equipment : Group 14 Max Level : 20 Max Stats : HP: 350, MP: 010, STR: 110, AGL: 035, RES: 045, WIS: 040, LUC: 050 ------------------------------------------------------------------------------- ROTTEN APPLE : 040 Names : Adams, Johnny, Crumble, Scrumpy Location : Roundbeck (revist), Abovitall Tower area. Difficulty: Easy Skills : Spooky Aura, Body Slam, Sap(3), Woosh(5), Paralysis Attack(10), Swoosh(15) Equipment : Group 02 Max Level : 20 Max Stats : HP: 168, MP: 085, STR: 100, AGL: 110, RES: 095, WIS: 040, LUC: 050 ------------------------------------------------------------------------------- SAMIGINA : 104 Names : Sammy, Gami, Gin, Regina Location : Pass to Gotha, Knightmare Towers, Rites of Passage (Gotha area) Difficulty: Medium Skills : Fizzle, Spooky Aura, Whack(6), Kasnooze(11), Frizzle(14), Thwack(20), Sheen(22), Freezing Blizzard(27), Kafrizzle(30) Equipment : Group 13 Max Level : 50 Max Stats : HP: 410, MP: 120, STR: 175, AGL: 087, RES: 090, WIS: 110, LUC: 130 ------------------------------------------------------------------------------- SLIME : 001 Names : Gootrude, Goodith, Goola, Goozanna Location : Whealbrook cave, Fortuna, Dominicus's Dominion, Talon Tower area. Difficulty: Easy Skills : Poof(7), Kabuff(10), Kasap(15), Evac(18), Fuddle(22), Safe Passage(25), Zing (30), Spooky Aura(45), Meditation(77), Scorch(99), Equipment : Group 08 Max Level : 99 Max Stats : HP: 511, MP: 100, STR: 180, AGL: 255, RES: 140, WIS: 050, LUC: 050 ------------------------------------------------------------------------------- SLIME KNIGHT : 037 Names : Goodian, Slimurai, Hopper, Rideon Location : Coburg area, and Coburg Castle Dungeon, Abovitall Tower. Difficulty: Easy Skills : Heal, Drain Magic, Midheal(5), Squelch(9), Bang(12), Tingle(18), Fullheal(20), Boom(23) Equipment : Group 05 Max Level : 99 Max Stats : HP: 500, MP: 250, STR: 255, AGL: 180, RES: 120, WIS: 110, LUC: 130 NOTE: One of the most useful and easiest to recruit monsters. It could be with you all the way to the end of the game. ------------------------------------------------------------------------------- SMALL FRY : 053 Names : Newton, Draniel, Gecko, Fizzer Location : Abovitall Tower, Lodestar Harbour area, Hay and Zoomingale. Difficulty: Medium Skills : Fire Breath, Sweet Breath(5), Flame Breath(15), Inferno(28) Equipment : Group 15: Unique Equipment. Max Level : 30 Max Stats : HP: 200, MP: 000, STR: 120, AGL: 095, RES: 060, WIS: 050, LUC: 080 ------------------------------------------------------------------------------- SNOWBIRD : 150 Names : Snowy, Blizzy, Tweetie, Feathers Location : Precaria area, Mantleplace and area. Coburg west woods (Gen 3) Difficulty: Medium Skills : Thwack, Cool Breath, Freezing Bizzard, Weirdest Dance(15), Multiheal(15), C-C-Cold Breath(23) Equipment : Group 06 Max Level : 25 Max Stats : HP: 306, MP: 070, STR: 150, AGL: 130, RES: 130, WIS: 030, LUC: 060 ------------------------------------------------------------------------------- TICKING TIMEBURRM : 041 Names : Bomburr, Burrnard, Burrtha, Burrk Location : Roundbeck, Whealbrook, Fortuna area, Dwarf's Cave. Difficulty: Medium Skills : Kamikaze, Body Slam(5) Equipment : Group 09 Max Level : 15 Max Stats : HP: 120, MP: 002, STR: 080, AGL: 060, RES: 100, WIS: 040, LUC: 050 ------------------------------------------------------------------------------- WALKING CORPSE : 047 Names : Hork, Lurch, Retch, Hurly Location : Whealbrook Cave, Coburg Dungeon Difficulty: Medium Skills : Tongue Lashing, Poison Attack, Cool Breath(10), Sultry Dance(15), Poison Breath(20), Venom Mist(25) Equipment : Group 14 Max Level : 30 Max Stats : HP: 290, MP: 000, STR: 099, AGL: 035, RES: 030, WIS: 050, LUC: 010 ------------------------------------------------------------------------------- WARHOG : 134 Names : Hogarty, Hogan, Hogwart, Boss Hog Location : Stairway to Zenithia, Diggery Pokery, Mantleplace. Difficulty: Medium Skills : Focus Strength, Buff(5), Oomph(10), Kasap(15) Equipment : Group 05 Max Level : 30 Max Stats : HP: 400, MP: 080, STR: 155, AGL: 103, RES: 120, WIS: 050, LUC: 080 ------------------------------------------------------------------------------- WAX MURDERER : 026 Names : Wicksy, Candy, Waxon, Waxoff Location : Uptaten Towers and area, Porgie Island (Gen 3). Difficulty: Medium Skills : Frizz, Fire Breath, Frizzle(!2), Tick-Tock(15), Flame Breath(20) Equipment : Group 11 Max Level : 30 Max Stats : HP: 222, MP: 066, STR: 100, AGL: 055, RES: 064, WIS: 079, LUC: 075 ------------------------------------------------------------------------------- WIZ PIP : 198 Names : Seedy, Peewee, Pipalong, Lime Location : Fearie Lea area (seems to appear in the wood to the west, and next to village.) Difficulty: Medium Skills : Kaboom, Frizz(5), Crack(8), Sap(10), Kasap(20), Frizzle(30), Kafrizzle(40), Puff!(55) Equipment : Group 07 Max Level : 99 Max Stats : HP: 350, MP: 050, STR: 125, AGL: 180, RES: 130, WIS: 255, LUC: 130 ------------------------------------------------------------------------------- 03. S E C R E T M O N S T E R S ------------------------------------------------------------------------------- Both of these secret monsters can only be recruited after completing the main story, when you continue to play using your starred save. Starkers: Obtained when you finish the 5th T'n'T board Rebjorn : Obtained when you have Starkers, and go to the Pothold. This is the temple type place at the west of the river gate, north of Mostroferrato. Talk to the turbaned man in the town and he'll tell you that something is jumping around inside the pot. STARKERS (Son of Estark - joins at level 1) ----------------.----.----.--------.------------------------------------------- Skill/Spell | Lv | MP | Number | Effect ----------------+----+----+--------+------------------------------------------- Kafrizzle | - | 10 | One | Enormous fireball attack. Meditation | 5 | 0 | Self | Become at one with self, restore 500 HP. Disruptive Wave | 10 | 0 | All | Eliminates all magic effects. Holy Protection | 15 | 4 | Allies | Keeps weaker monsters away for a time. Scorch | 20 | 0 | All | Inferno breath attack. Starkers Storm | 30 | 0 | All | Electrical deluge hits all enemies. Zoom | 40 | 8 | Party | Return instantly to various locations. Kaboom | 45 | 15 | All | Blast with violent explosion. ________________|____|____|________|__________________________________________ REBJORN (Bjorn, reborn - joins at level 1 with only 8 HP!) ----------------.----.----.--------.------------------------------------------- Skill/Spell | Lv | MP | Number | Effect ----------------+----+----+--------+------------------------------------------- Buff | - | 2 | Ally | Raises defence of one party member. Focus Strength | 5 | 0 | Self | Attack with double force next turn. Inferno | 10 | 0 | All | Fiery breath attack. Lightning | 15 | 0 | One | Calls down lightning. Frenzy | 20 | 0 | Self | Goes crazy and attacks anyone. Tick-Tcok | 30 | 3 | Field | Summons night or day. Scorch | 40 | 0 | All | Inferno breath attack. Evac | 45 | 8 | Party | Exit instantly from dungeon/cave/tower. ________________|____|____|________|__________________________________________ STARKERS Group 03 (Apart from the lack of the Leather Hat) Same as Barbatos, Dwight and Killing Machine. Weapons : Chain Sickle/Steel Broadsword/Serpent Sword/Cautery Sword/ Dream Blade/Magma Staff/Staff of Resurrection/Dragonsbane/ Massacre Sword/Double-edged Sword/Demon Spear/Blizzard Blade Great Bow/Hell Sabre/Metal King Sword Body : Iron Cuirass/Silver Cuirass/Dark Robe/Magic Armour/Flame Armour/ Hela's Armour. Shield : Ruinous/Leather/Scale/Bronze/Iron/Magic/Dragon/Tempest/Dark/Ogre /Metal King Shield Head : Hardwood Headwear/Iron Helmet/Iron Mask/Hades' Helm/Great Helm/ Metal King Helm. Max Level : 99 Max Stats : HP: 999, MP: 999, STR: 255, AGL: 255, RES: 255, WIS: 255, LUC: 255 REBJORN: Group 10. Same as Drag-Goof and Great Dragon. Weapons : Stone Axe/Fire Claw/Icicle Dirk/Cobra Claw/Orichalcum Fangs. Body : Iron Cuirass/Silver Cuirass. Shield : None. Head : Pointy Hat/Top Hat/Thinking Cap. Max Level : 99 Max Stats : HP: 999, MP: 310, STR: 255, AGL: 050, RES: 255, WIS: 255, LUC: 255 Max stats for these two all credit to GauRocks. =============================================================================== 13. ZOOM LOCATIONS AND WORLD MAP ....................................... *L13 =============================================================================== When you first gain the Zoom skill, walk back to earlier towns if you wish them to appear on the list of locations. Faerie Lea, Zenithia, Precaria and Mt Zugzwang do not appear on the world map, but you will be able zoom to them, after you find them. Coburg Fortuna Heaven's Above Abbey Lodestar Harbour Zoomingale Hay Mostroferrato Helmunaptra Dominicus's Dominion Knot Welcome Inn Gotha Northminster Lofty Peak Whealbrook Roundbeck Faerie Lea Zenithia Precaria Mt. Zugzwang Knick-Knackatory ------------------------------------------------------------------------------- W O R L D M A P : I M P O R T A N T L O C A T I O N S ------------------------------------------------------------------------------- WESTERN CONTINENT NORTHEN CONTINENT Uptaten Towers Coburg | / | / | / EASTERN CONTINENT Cataract Cave | Whealbrook \ Roundbeck---------| Estuary \ | / Zoomingale | / | \ Lodestar Harbour Fortuna Lofty Peak | / | | / -Ventuno- | | Hay Heaven's Above Abbey | | CENTRAL CONTINENT SOUTH EASTERN CONT Scuttlebuck (Crocopolis) Knightmare Towers Mostroferrato Fairy Castle Northminster \ Stairs to Zenithia \ Gotha Mt Magmageddon -Knick-Knackatory Island- / (Battenberg) Knot Welcome Inne SOUTH WESTERN ISLAND SOUTHERN CONTINENT SOUTH EASTERN ISLAND Talon Tower Helmunaptra Dominicus's Dominion =============================================================================== 14. F. A. Q. S. ........................................................ *L14 =============================================================================== Q1. Which enemies give the most experience and the most money? A1. The Metal King Slime gives the most experience (30,010), and the Balbib gives the most gold (1,020). You can find the MKS in Mt Zugzwang, and the Balbib in the area of Nadiria around Precaria town. Q2. How do you kill Metal Slimes/Liquid Metal Slimes/King Metal Slimes? A2. Don't use spells. You need weapons that have a high chance of making a critical attack, (Hela Hammer, Demon Spear, Poison Needle) or a double hit. (Falcon Knife Earrings, Diamond Akillics, Falcon Blade.) High agility also helps: ideally equip Meteorite Bracers on everyone, although you can only find one (in the Magic Key room at Gotha) before completing the main game. High luck will help to increase the chance of making critical attacks. One other option is to equip the Ruinous Shield and Spike Armour to one character. With defence of 0, if the monster attacks, then the Spike Armour will return a quarter of the damage. (Not a reliable method!) Q3. Which monsters have Omniheal? A3. King Cureslime and Epiphany already have this spell when first recruited. Cureslime learns it at level 30, and Healslime at level 36. Q4. Help! I can't find Bianca's Ribbon, and I need it to recruit Saber. A4. Bianca's Ribbon is an important item, and as such cannot be discarded. (The game won't let you discard anything important!) That means that you have it somewhere, probably equipped to a monster you left with Monty. Simply talk to him and check up on all monsters to see their equipment. Other than that, check your bag. Q5. Where's the best place to level up Starkers and Bjorn (or anyone else) to the maximum? A5. Given that the Metal King Slimes give the best experience, here's a strategy for fast levelling. (All credit to elcidanddarth for the strategy and this description: slightly edited.) Location: Mt. Zugzwang, Section E, fourth level, (this is the room with the grates in the floor). In this location, you should be fighting Killing Machines, Pazuzus, Gigantes, Lick-o-flames, Drakensteins, Wight Kings, Doom and Gloom Sluggers, and of course, the Metal King Slime. Requirements: One character has the Sands of Time and around 200 agility, and another character has the Hela Hammer, Sage's Stone and 255 agility. Suggestions: Everyone, except the Hela Hammer character, is equipped with Flails of Destruction. Everyone has the best armor and Meteorite Bracers (not including the Sands of Time character if it makes their agility too high). Strategy: When you fight a Metal King Slime (MKS), use the Sands of Time on every round, and attack with everyone else. The Hela Hammer character will almost always go before the Sands of Time, and with a 50/50 chance that it hits, the fight is over, and you get 30,010 experience points. If you miss, the Sands of Time restarts the fight. In the off chance that the MKS goes before the Sands of Time, it will probably flee, but maybe not. And if the Sands of Time goes before your Hela Hammer, that doesn't matter. You can use the Sage's Stone at the start of a round if healing is needed, and otherwise, just keep going. Fight other monsters when they appear, and these groups give (on average) around 2000 experience. Using this method it took elcidanddarth 13 hours to level up Starkers and Rebjorn to 99, which requires over 9 million experience points! Obviously they both need to be in the wagon or active party! NOTE: This strategy only works when fighting MKS or any single metal monster. It doesn't work on groups. Q6. Where's the best place for recruiting? A6. Of course this depends on who you're after, but for some difficult_to_find and_recruit monsters, one of the best places in Generation 3 is the Knick-Knackatory island. It's quick to zoom to, and easy to save and heal inside the building. Use the Musk item to increase the encounter rate, and here you will find: Pink Elephants, Red-hot Pokers, Revaulting Horse, Necromancer, Muddy Hand, (who calls Golem as back-up), Conkerer, Conkuistador, Conkuisitor, Conkjurer, and the Liquid Metal Slime. (You can also find these enemies close to the Stairway to Zenithia, just across the water from the K-K island, but it's more awkward to get there.) Q7: Which is your favourite Dragon Quest game? A7: This one! (Though Dragon Warrior 7 (US release) is a close second.) _______________________________________________________________________________ VI. C R E D I T S A N D A C K N O W L E D G M E N T S.... *CREDIT _______________________________________________________________________________ Thanks to: -GameFAQs for hosting my FAQs. -Enix for making this game way back in 1992. -SquareEnix for releasing it again for the DS. -The Dragon Quest V board at GameFAQs and all those who post there. -The authors of the other FAQs for the game (katastrophe and The Unbeliever) who helped me out in some tricky spots. -The Brady Strategy Guide, especially for information about monsters' levels, locations, equipment and spells. It would have taken me years to recruit every monster and raise their levels to the maximum just to see how high they'd go! Special thanks goes to: -chaoyun2k for information about the "living statue" in Uptaten, a missing shop item, and various interesting details. His meticulous proof-reading of the whole FAQ has resulted in many corrections. -Beyond AShadow for letting me know that Debora.can equip the Falcon Blade. -Chris who emailed me about the second chance to find the Whealbrook Bluestone. -DDCecil for posting maps of the T'n'T boards, so I could confirm some items. -DOAHunterX for details on the Monster Munchies, equipment and Hocus Pocus. -dragon_claw12 for a missed Edged Boomerang in group 8's weapon list. -elcidanddarth for all the details about the strategy for levelling up to 99. -elix-warrior for "Urnexpected" and other corrections. -GauRocks, (who rocks!) for the max stats for human and secret characters. -ignasia7 for information about the Mini Medal drop from Merry Man. -Josh_75 for details of a missing 100 Gold in Lodestar Harbour. -Mongoose for picking upon some spelling (and spell) inconsistencies. -Muse0213 for giving me details of another way to obtain the Monster Chess Set. -one.only for information about retrieving the three rings. -Orbital67 for information about a cash gift from Rodrigo's wife. -Saxford for some information about equipment. -ShadowB86 for a search code correction, and a note about the Zenithina Shield. -"the ogre" for an alternative strategy for defeating Estark in 15 rounds. -Toc for the details about the Loyalty Card. -Watsonashi for telling me about a missing spell. -wdeback for a couple of weapon corrections for characters. -yingchenluo for information about a Seed in Stockenbarrel. -Zenom who emailed me with some very helpful ideas to improve the lists section -Wiej for creating the ASCII header for this FAQ. -Shotgunnova for letting me copy his DQ3 layout/template for the T'n'T boards. -Psycho_Penguin for giving me the right directions. Or was it the left? ;) -Saikyo Mog for his continued support and advice. Also...for suggesting I write a FAQ for DQ3 (SNES). Seems I got the numbers wrong. ;) _______________________________________________________________________________ VII. V E R S I O N H I S T O R Y ............... *VERS _______________________________________________________________________________ January 31st 2011 More corrections, all thanks to the excellent proof-reading skills of chaoyun2k. Update: January 13th 2011 Details about the secret statue in Uptaten Towers added, and various minor things corrected. January 2011 Added Edged Boomerang to Group 8 equipment list. October 13th 2010 Added a request for donations at the end of the FAQ. October 2010 Added details of an additional 100 G found in Lodestar Harbour. September 2010 Added details about two additional items: one related to marriage, and the other after beating Bjorn. (See Sections W32 and W55) April 2010 - Some more minor corrections: mostly punctuation! January 28th 2010 Added that Merry Man might drop a Mini-Medal. November 2009 - January 2010 A number of very minor corrections. October 13th 2009 Added separate equipment lists for humans. Update: August 18th. 2009 Added a missing skill and more about how to obtain the daily Yggdrasil Leaf. Update: July 15th 2009 Added all recruitable monsters' default names. Update: June 23rd 2009 Added more information about the Circle Rings. Version 1.5. May 25th 2009 Added max stats for humans, a F.A.Q.S section, and additional information about attributes. Version 1.3 April 2009 Everything is finished, including a strategy for beating Estark in 15 rounds. Version 1.2 April 17th 2009 All T'n'T Boards included, and beaten! Version 1.1 April 14th 2009 Added layouts for the first three T'n'T boards, and a separate section for T'n'T Boards' explanation. Completed Mini-games section. Added details for secret characters, and various corrections. Version 1.00. April 9th 2009 Completed walkthrough, including bonus dungeon. Version 0.90. April 7th 2009 Walkthrough completed up to Mantleplace. Details of treasure in T'n'T boards added, and all monsters' equipment, and Mini Medals. Version 0.80. April 3rd 2009 Completed up to Zenithia Restored. Version 0.70. March 29th 2009 Completed the walkthrough up to the end of Part Two. Game Basics and some of the lists are complete. Sorry, no details included yet for the layout of the T'n'T boards. Update: March 31st. Some minor corrections. _______________________________________________________________________________ VIII. L E G A L B I T A N D C O N T A C T ........... *LEGAL _______________________________________________________________________________ Legal Bit This guide may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site other than GameFAQs.com or otherwise distributed publicly. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. This FAQ is copyrighted by threetimes on April 20th 2009/April 2010/ January 2011. Contact I hope I haven't made too many mistakes, but if you find any and can help correct them, or add anything extra that might be useful, please let me know. I'd also appreciate any feedback (good or bad!) now the FAQ is complete. Emails must be titled: DRAGON QUEST V FAQ/WALKTHROUGH and can be sent to me at: threetimes.ajh (@) googlemail (dot) com o--------------------------------- DONATIONS ---------------------------------o | | | DONATIONS UPDATE NEWS! MAY 2011 | | | | This was a request for donations to the Saikyo Mog cancer fund. Saikyo is a | | long time friend and contributor to GameFAQs and last year he underwent | | emergency treatment for colon cancer, followed by 6 months of chemotherapy, | | resulting in a huge medical bill. | | | | Fortunately, Saikyo's chemotherapy has ended. He is recovering and no longer| | needs donations so badly after a community care programme paid the largest | | his bills. Many thanks to those who donated money, which helped towards | | paying for his emergency treatment, and he was most grateful for your kind | | messages of support and concern during this difficult time. | | | | * Donate by Paypal to this account:- SaikyoMog@gmail.com | | | |_____________________________________________________________________________|