Devil May Cry 2 Walkthrough/FAQ by Mega_Man3k Devil May Cry 2 Made by Capcom Table of Contents To quickly find a section type ctrl+F and type [#] with # being the respective section number. [I]...... Legal Stuff [II]...... Contact Info [III]...... Version Information [IV]...... Why are you making this, Fox? [V]...... What this Guide is for [1]....... Basic Information [1a]...... Controls [1b]...... Swordplay FAQ/Guide [1c]...... Leveling Information [2]....... Dante Walkthrough [2a]...... Dante's Weapons [2b]...... Dante's Devil Hearts [2c]...... Dante's Missions [3]........ Lucia's Walkthrough [3a]...... Lucia's Weapons [3b]...... Lucia's Devil Hearts [3c]...... Lucia's Missions [4]........ Bestiary [5]........ Blood Mansion [6]........ Secrets [7]........ Credits [I] -- Legal Stuff This walkthrough/FAQ is the work of Foxx3k (A.J.D.) and is copyrighted circa 2003. Information in this topic is property of respective writers and contributors. Devil May Cry 2 is trademarked and copyrighted by Capcom. If you would like to use this walkthrough/FAQ on your site, E-mail me, any unauthorized use is prohibited by law. COPYRIGHT 2002 ADAM J. DUST Do not make any illegal copies of this. [II] -- Contact Information If you would like to Contact me for purposes pertaining to this Walkthrough or my posts on GameFAQs, please do one of the following: -Instant Message- I am almost constantly available on Yahoo! Instant Messenger, please IM me and I will get to you at the first convenient time. Should I not respond, check my profile to see if I'm either Idle or Away. Please initiate the conversation by saying 'Devil May Cry 2 Walkthrough/FAQ concerns' or something along that line. YIM - Mega_Man3k -E-Mail- MegaMan3k@msn.com Please put 'Devil May Cry 2' as the subject title. Thank you. [III] -- Version Information Version 0.1 - Dante's Mission 1, Dante's guns, Dante's Swords. Legal Stuff, Contact Information, Table of Contents, Credits, basic guide layout, some Swordplay walkthrough. Version 0.2 - Dante's Mission 2, credits, added Dante's Devil Hearts, added some Dante's Devil Trigger Swordplay walkthrough. Version 0.3 - coming soon Dante Mission 3-11. Begin Dante blue orb section. Begin Bestiary. [IV] -- Why are you doing this, Fox? Well, for starters I've always wanted to make an FAQ, and second, I feel natural at this game. After beating both characters in five hours, I could not tell myself that was it, so I'm making a walkthrough to share my expertise with the readers. [V] - What this guide is for This guide is for helping people who need help! The walkthrough for this guide is made for Normal mode, but later on I may come back and add differences between the difficulties (mostly the bosses). [1] - Basic Information This is the sequel to the Greatest Hits title Devil May Cry. Gameplay as changed greatly, as has much everything else. Long gone are the sword combos where you pressed attack twice and depending on how long you waited before pressing again, you would get different combos. This game features a more intricate combo system, which will be explained in the Swordplay FAQ/Walkthrough section. Controls have been changed around slightly. The circle button is action and dodge, the triangle is sword swing (it was circle in DMC1), X jumps (triangle in DMC1), and you no longer area required to hold R1 before firing your guns. Guns... half the gameplay from the first and all the cool! This time around they have simplified the gun controls and unlike having to hold R1 to aim and fire like most other Capcom games, just hold square to blast away. Tapping square can allow you to fire Ebony and Ivory faster, but I've hurt my thumb doing that to much... The more stylish you kill enemies, the more red orbs you collect from their body. To gain style, kill enemies with your sword and using High Time and Lunge helps a lot. After you get style, you will find that unless you keep hitting an enemy, your style is lost! Avoiding this is a hassle at first, but just fire your gun at an enemy while walking to him to keep your Style from going away. A good tactic to use is to pull out ole' Ebony and Ivory, fire, dive, fire, dive, and repeat. Evading, diving in different directions, is performed by pressing the circle button. This is Dante's fastest form of movement, and if you can dodge an enemy attack, you gain Style! L1 transforms Dante or Lucia into a devil through a meter called the Devil Trigger. You can enlarge the Devil Trigger by buying purple orbs in the shop. Though these are a lifesaver later on, early in the game it's a better investment to upgrade your guns. Your health bar can be increased by collection blue orbs, four blue orb fragments, or buying blue orbs from the shop. The health bar can begin rising twice, with the second bar being over the standard green bar. In a later version I will confirm just how high the blue bar can go, but I'm willing to bet that it can double. [1a] -- Controls Left Control stick -- Moves Dante/Lucia Right Control stick - Nothing Digital Pad - Moves Dante/Lucia Start - Pause Select - Item management Square - Ranged weapons Triangle - Melee weapons X - Jump Circle - Evade R1 - Lock on L1 - Devil Trigger R2 - Nothing L2 - Change ranged weapons [1b] -- Swordplay FAQ/Guide In the first Devil May Cry, the player only had to press attack twice and then depending on how long the player stalled before pressing again, different combos would be formed. Devil May Cry 2 has a different sword combo system, however and different systems means confusion with players! I'm here to help clear some things up. Below I will list combos, how to perform them, names **I have given them** and a brief description of what they are and when to use them. Legend : T = Triangle, D = Direction (Push any direction on the digital pad or thumb stick), S = Square, X = X (Jump), R1 (R1), > (release press next), >> (hold and press next), << (release held button) Example: T > S >> X > R1 << T would mean to press triangle, release, press square and hold, jump up, press R1, release square, and press T. NOTE: This is not a real combo! --Dante's Combos- T > T > T > T - Standard combo for Dante. The final blow may knock back lowlier enemies, which can be helpful or hurtful depending on whether or not you want him off your back, or you just want to kill him. T > T > D > T > T > T > T - A more complex 6 hit combo. Strikes twice, then slashes sideways three times culminating in an intense final hit that blows back the enemies. T > T > T > D > T > T - My favorite combo! Dante strikes three times, then slams the enemy into the ground and spikes him into the air ala High Time. That's it for the main combos! But, the combos can be mixed up and varied with moves like: -High Time- R1 + Hold back (Hold the back in the direction Dante's back it facing) + Triangle. This move knocks an enemy hi into the air. By holding Triangle, you will jump up with the enemy allowing these variations: Variation #1) Dante Jumps up with the enemy and spikes him right back down with a downward slash. This variation of high Time is probably the hardest of all to perform, it is done by performing high time and holding triangle, when you are at the peak of your height, release R1 (if you haven't already) and press triangle again. I always forget to release R1 and wind up performing Variation #2 instead. Variation #2) Dante jumps up with the enemy, kicks him twice, and spikes him back down. By holding triangle and jumping up with the enemy, but not releasing the R1 button, you can perform this move by pressing T three times. Other Variations) Spike the enemy up and shoot him coming down (perform High Time but don't jump up, and just shoot him as he falls.) Spike the enemy up, jump up with him, and shoot him down. (Perform high time, jump up with the enemy, and hold square while falling) -Stinger- R1 + Hold forwards (Hold in the direction Dante is facing) + Triangle This move turns your sword into a fierce piercing spear. Dante jumps forward a few feet, sticks out his sword, and pierces straight ahead. This move is best with Merciless, because of it's length, and worst with Vendetta, also because of it's length. There are no variations that I know of. From MrPsycohed "Shoulder smash. Jump. Right as Dante lands, while holding R1, perform the Stinger. Instead of drawing the sword, Dante takes a short step forward and rams the target. The experiments continue. . ." --Gun Combos- -Shotgun- R1 >> T > D - Dante slashes an enemy with his sword, cartwheels to his left, and fires a slug at an enemy. This move is highly effective and it allows you to damage an enemy while rolling out of harms way, the only bad thing is that the sword only hits once. R1 >> T > T > D - Dante slashes twice diagonally, fires a slug straight, and twists his arm and fires into the air. This combo is utterly useless. The accuracy of the two shots is only helpful if your swarmed, and if you are, you probably won't be able to complete the combo anyway. R1 >> T > T > T > D - Dante slashes thrice, spins in place, kneels, and fires a slug. This would be the best combo, but the third sword hit knocks the enemy back so far that the shotgun becomes almost ineffective. **Thank you MrPsycohed for telling me about these combos** --Dante's Devil Combos [Lightning Heart]- [Running] T > T > T -- Sideways slash, forward thrust, downward slam. Very damaging. T > T > T > T - It is the same as Dante's regular 4 hit combo, only the fourth hit sends a lightning bolt striking down a foot in front of your final strike. T > T > D > T - Performs the 'stabby move' from the first game at a VERY high rate. It strikes twice and then Dante pulls his hand back and releases twenty or so little lightning bolts out of his hand. T > T > T > D > T > TT (press close together)- Performs a 3 hit combo, slashes the ground with lighting, and kicks twice ahead. T > T >T > D > T - Performs a 3 hit combo and slashes the ground with lightning. Downward Aerial Attack - Stabs the ground immediately below him. Has a slight area of effect around the target. Stinger - Longer range, wider range, more damaging. High Time - Very slightly higher than a regular High Time, hardly noticeable. --Dante's Devil Combos [Flame Heart]- [Running] T > T > T -- Sideways slash, forward thrust, downward slam. Very damaging. T > T > T > T - It is the same as Dante's Regular 4 hit combo, except every strike has a widened range and more damage because of the flames that create an aura around your sword. T > T > D > T - Fires a flamethrower ahead of Dante that has a wide and long range and is fairly damaging, the only downside is it takes about two bars of Devil Trigger to perform. T > T > T > D > T - Slashes three times and hits the ground with immense power of the fourth strike. T >T > T > D >T > TT - Same as above, but kicks twice afterwards. Downward Aerial Attack - Stabs the ground immediately below him. Has a slight area of effect around the target. Stinger - Longer range, wider range, more damaging. High Time - Very slightly higher than a regular High Time, hardly noticeable. --Dante's Devil Combos [Frost Heart]- [Running] T > T > T - Sideways slash, forward thrust, downward slam. Very damaging. T > T > T >T -- It is the same as Dante's regular 4 hit combo, except the ice causes more damage and a slightly wider area. The ice dust remaining from your sword swing may also damage enemies. T > T > D > T - Thrusts ten or so iceicles forwards from Dante's hand. Consumes a lot of Devil Trigger. T > T > T > D > T - Three hit combo followed by a downward slam. Knocks enemies back. T >T > T > D >T > TT -- Three hit combo followed by a downward slam. Knocks enemies back. Dante rushes forward and kicks the target twice. Downward Aerial Attack - Stabs the ground immediately below him. Has a slight area of effect around the target. Stinger - Longer range, wider range, more damaging. High Time - Very slightly higher than a regular High Time, hardly noticeable. [2a] -- Dante's Walkthrough - Dante's Weapons -Ebony and Ivory- You start the game with these hand-crafted pistols. Power is mediocre, not quite as powerful as the Rocket Launcher or Shotgun, but a lot faster and more accurate. For the majority of the game, these should be your main weapons. -Shotgun- You acquire this trusty boomstick at the very end of mission 4, so you won't get to use it until the beginning of mission 5. Power is high, if all the bullets him. In close quarters there is no rival to this handy gun. There is no possible way not to receive this gun. -Rocket Launcher- Towards the later end of Mission 9, you can pick up this ultimately useless weapon. It's powerful, sure, but it's slower than taking the missile and shoving it down the enemies' throats all by Dante's self. At the later end of Mission 9 you will come to find yourself in a hanger. In order to progress with the Mission you must enter the plane. Within this plane is much more than just progress through the mission, but there is also your new play buddy, the Rocket Launcher. After a scripted event, before running out of the plane there are some boxes in the back. Break the brown wooden box on the right side of the plane and you will hear a CHING. Run around the immediate area for a few seconds and you should pick up the Rocket Launcher. This gun replaces the Grenade Launcher from Devil May Cry 1, which I happened to like. The Rocket Launcher, however, I hate. Absolutely hate. Power is high, accuracy is high, but it is the slowest thing I've ever seen. Even though the accuracy is high, you'll rarely find a target willing to stay still long enough for the missile to even hit them. After you take into consideration the amount of times missed, the speed, and everything else bad about this gun, you could have already killed the enemy with any of the other guns. -Sub-Machine Guns- In the middle of mission 11 Dante will find a room that has many pillars surrounding a group of red tiles. Towards the opposite end that you entered, there is a raised ledge with a door. Jump and wall-jump to the left of this to reach a higher ledge. From here you will see two or three groups of two red platforms and one or two groups of blue platforms. The blue platforms appear and disappear, while the red platforms are constant. Jump across the red platform to the second red platform. Right here the camera angle is kind of tricky, but jump up, slightly left, and forward to arrive on the ledge you could partially see. Here you will see three groups of blinking blue floating tiles. One way will lead you to a blue sphere that lets you continue on your mission, the other leads you to an alcove holstering your new toys. Jump towards the camera onto another ledge and here you will be treated to another bad camera angle. Run a few steps and you will see another ledge (it's starting to seem like a platformer, isn't it?) that is slightly lower than the current one. Jump down to the new ledge. Above you will be a floating blue tile, you can either double jump to it, or wall jump. This tile, while it may seem like it's not, is actually touching the wall, so you will have to wall-jump slightly to the right to make it. I prefer to wall-jump because the angle you will be coming off the wall is parallel and not perpendicular to the tile. When on the tile, you'll have to act fast or else you'll fall down and have to double jump/wall jump back on top of the blue tile. Right here is where you may get pissed off at this game, the camera angle makes it seem like you will be able to just jump to the right and reach the alcove, but that is a lie! The alcove is slightly toward the camera, so you'll have to jump a little bit back inwards to make it. If you miss, you must start this whole section over (unless you somehow catch yourself back on the ledge below it). Walk around the corner and you will see a red tile that finally hosts your two new toys, the sub machine guns. The Sub-Machine guns do very little damage per bullet, but they fire very fast! If you tap the square button, Dante fires 6 bullets, three from each gun. That's right, he has two of these bad boys. Power is low, but speed is high and accuracy is good. Pump these babies up to level 3 and you have a speedy and deadly weapon in your hands. These guns work well on almost every enemy except I've found that the shotgun works much better on the [enemy, I'm blanking.] -Rebellion- This is Dante's standard, default sword. In the first game, the default sword was near useless and was quickly outdated by Alastor; in this game, however, your standard sword is practically the same as all the others. Rebellion has medium power, medium range, and medium speed. The average sword. -Merciless- As far as I know, this sword is only available in mission 14, though I have heard it is available in an earlier mission. Can anybody confirm this? During Mission 14, your goal is to light four glowing orbs. Depending on which way you go from the start, the Merciless will be right in front of either the second or third globe. If you run towards the screen, it will be the third globe; running away from the screen will be the second. Dante will come to find the Merciless resting on block in the coliseum that you fought enemies in during Mission 1. It is to the left side of the coliseum and you shouldn't be able to miss it if you look for the shining light. Merciless is a long sword, longer than Dante is tall. This length allows Dante to keep back from the enemies and possible endure less damage. Not only long, but this sword is also fast. If your wanting speed and a buffer between you and your enemy, make sure to make this your weapon of choice. The only downside to Merciless is that it is weak, being the weakest of the swords means that it's going to take you longer to kill things. Of course, you could look at it two ways. One, you get more chances to rack up Style Points, but second, you'll get a lower time on the finish. Jeck from GameFAQs message board provided this information: "You can get Merciless on mission 11 In the room with the spike slam that raise and drops. After breaking the painted square stone a secret doorway in the back wall on the left side of the screen opens. Then jump into the hidden corridor and go up the ramp to find Merciless, also there is a Blue orb hidden there you need to jump to get to it." Thanks Jeck! -Vendetta- Available in Missions 7 and 9, the Vendetta is a strong, wide, and ultimately slow sword. From the moment I found this sword, I used it as my main weapon until I found Merciless. During the middle of Mission 7, there will be a gap between two areas with hot lava flowing between them. In the middle of this gap is a small, tight, short, and thin ledge with a door leading out of it. Jump onto this and go into the door. Scale the edge of the wall and examine everything you see. There will be a pedestal with some wires coming out the back. Vendetta is impaling the pedestal, grab it and continue with your mission. If you prefer high power weapons to speed, this sword will probably be your weapon of choice throughout the game. The power is higher than either of the other weapons, but this sword is the slowest, so plan your attacks ahead. I have found that the best strategy for Vendetta is to swing it slightly in front of a moving enemy so that you would miss, but because the enemy is moving he will walk right into your blade as it's coming around. In harder difficulties this prove to be ineffective, but in Normal difficulty that is a great tactic to use against pesky enemies. [2b] - Dante's Walkthrough - Dante's Devil Hearts --Aerial Heart - The Arial Heart is required for the story and is found in Mission 2 right before the end. This heart allows Dante to fly in Devil Trigger mode by pressing X to rise and circle to fall. --Quick Heart - This heart, the Quick Heart, is found in the middle of the fourth mission and is required to continue with the story. By allowing you to run fast, the Quick Heart may quickly become the Heart most commonly being used in your amulet. I recently heard that you can actually avoid getting the Quick Heart by dashing all the way to the game and rolling under it, so make sure you get it if you want it. --Flame Heart - The Flame Heart is found in Mission 7 (or 9) towards the middle of the level where you are running down a curved path of stairs around a circular column in the middle. Towards the end there will be a door with a red orb on it, to continue with the Mission you must enter that room. To obtain the Flame Heart, do not enter that room and continue running around the column until you come to the end which hosts a Devil Trigger charger. Charge your Devil Trigger, enter the column though the open door, and fly (with the Aerial Heart) to the top of the shaft, which hosts the Flame Heart. If you did not activate the blue orb at the beginning of the area, you will need to return and light it in order to obtain the Heart. The Flame Heart adds fire to your attack, and from what I've seen it damages goats a lot and adds extra range to your melee attacks, when in Devil Trigger mode. --Frost Heart - The Frost Heart is found in Mission 16. Play the mission normally until you get the 3rd sacrilege, at that point do not go up the elevator (where you could go to finish the Mission) instead, go back through the door you entered and return to return to the room where you evaded the rolling purple balls. (note: The room may be the room that contained Bolverk, or an original room. Thanks MechaStar2k2!) Just search different rooms and look for the room described below. This room has changed to a square room being guarded by four statues. Strike the globe, and light it up. By doing this, the goats will awaken. Defeat these four goats, and the Frost Heart is yours! The Frost Heart adds damage, range, and a lingering dust that looks really cool! -Electro Heart - You start the game with this Heart. It makes your attacks faster while in Devil Trigger mode. -Chrono Heart - In Mission 15, you are in an area with a doorway in the middle (in the ground) and eyeballs all around. One door (a real door) that is covered with spider webs has a green orb in the middle of it. To the left of this door is a large sack covered in spider webs. During Mission 15 you are challenged to defeat all the enemies within three minutes, if you don't complete the challenge, don't worry, easier enemies will come and you can try again. For now, ignore the timer completely. Just horde all the enemies near this web covered sack. Begin stingering every enemy near you into this sack, after enough hits, the sack will burst open revealing a shiny object that appears to be a heart. Grab it! You just received the Chrono Heart! When activated, every enemy will be paralyzed. Every single enemy. They'll fidget, but they won't attack. This thing eats up your Devil Trigger! The Chrono mode is only active when using melee, when using guns it is not activated. This is the best way to deal a lot of damage as fast as possible. If you max out your Devil Trigger, you are a force to be reckoned with when this is active. -Healing Heart - This heart is found in mission 11. There are three statues that seem to be unbreakable; they are not. Damage them equally and then destroy them all at once, run into the next room, and grab the heart before the shield comes back. If the shield does come back, you must start the puzzle over again. This Heart allows you to heal at a much faster rate while in Devil Trigger. -Offence Heart - During Mission 5, there will be a point where you face three infested tanks. To the right of this area, in front of the fiery gas truck, is a large pile of rubble. Climb over this and to the other side, there will be a grate fence with a door in it. Go through the door and inside the Offence Heart is sitting. The Offence Heart helps a lot on bosses, allowing you to end the fight sooner. If you're more of a defensive person, though, you may want to opt for the Healing Heart instead. [2c] - Dante's Walkthrough - Dante's Missions Mission 1 At the beginning of the level Dante is standing in front of a large door with an open area to the left and right of him. Move Dante to the left and back into an alley to find your first Red Orb. In the long adventure that awaits Dante, he will find himself picking up Red Orbs every five seconds, for now you are treated to a brief explanation of a red orb. -- Red Orb A crystal with condensed demon blood. Use it to gain new power. -- Devil May Cry 2 Run back in front of the doors now but continue running to the right. In front of Dante is a set of stairs, continue running up these until you see a small statue sitting in front of you. It's just begging to be smashed - give it what it wants! Slice this statue with the Triangle button and reap the rewards of 40 red orbs. Turn right and sprint until you see a drop off in the path, now jump to save you some time. After landing you will see a building with an open door leading into it. Run in, run to the end, grab the red orb, run out. That's all there is too do in there. To get out, run up to the wall and jump as high as you can, at the peak of your jump tap the jump button while rubbing against the wall to jump higher up and get out of the building. To the left is the area you want to go, towards the screen is where you started the mission. I'll be completely honest right now, I got lost right here. When you reach the caved in wall, it looks like your stuck, but your not. Double jump over the wall and onto the other side, continue moving down this road until you reach and open area. To your back is a bus teetering on the edge of a cliff, jump on top and collect the red orb. Travel to the bridge, this is where the fun starts. A cinema should start showing some grotesque things hanging by cages on their heads. Interesting touch, if you ask me. Four of these foul creatures should be approaching you with the nearest having a purple target floating on it's chest. Choice A, use your guns, choice b, use your sword. By using your sword you can get some style points, but by using your gun you can avoid some damage. Hold the square button to fire and quickly back away from the enemy while shooting. After you've let them get the taste of lead, look at a new bar in the lower left hand of the screen. This is the currently target enemy's health (with some exceptions later on) bar, when it's 3/4 full stop firing, run up to the enemy and hack away. Unlike Devil May Cry, the combo system in this game is a bit more complicated. You, as Dante, have around three or four standard combos. You can tap triangle four times to do a standard, yet damaging, combo that knocks the enemy back, or throw in some variations. Before I get too complicated, just blast away and check the Swordplay FAQ/Walkthrough section for more detail on fighting. On the other side of the bridge you will see a path winding through town up a hill. Along this path are a few red orbs up on the buildings, you can go for these if you want, but frankly they won't make that much difference. The path leads to a large door, but before you reach the door some Pulae will attack you. Swordplay is very ineffective against these flying creatures as it takes too long to reach them, so just use Ebony and Ivory to pump their evil souls full of lead. Behind the large door you see in front of you is your first Secret Room! Again unlike the first game, Secret Rooms are not level specific and are instead just the secret mission number they are. For example, your first Secret Room will always be the same regardless of what mission you found it on. During Secret Room Level 1, you will just face a few Agonofinis. No big deal, back to the regular mission. When coming out of the Secret Room all the Pulae have magically disappeared! If you were getting your butt beat, you made a good move! Continue following the road left of the secret room to a seemingly dead end. Jump to your right and land on top of the building. Problem solved! Jump a few roofs and to the left and continue jumping and running until you jump off and there's no more roofs to cling to. Dante now finds himself in the middle of an abandoned street, walk forward and some enemies appear. Kill them. Round the corner, continue down this same street, of course you could still be on the roof tops, but you'll end up in the same place. Go up the stairs and to the left. A ways in front of you should be a yellow orb, this orb is much like the Red Orb only it serves a completely different purpose. -- Gold Orb A crystal generated by immortals with the power of resurrection. -- Devil May Cry 2 These will give you life should you happen to die. A large red force field appears on all sides of you and enemies spawn from the ground. This is your first mandatory battle, maybe I should have said earlier that you could run past the earlier ones... Not much to say about this battle except that there is a new enemy. It's still called an Agonofinis, but unlike the dual sword wielding guys you faced early, these guys have a two disarmour like weapons that they will throw at you. They shouldn't prove to be too troublesome unless your going for style points in which case you should try to eliminate them first and foremost so that they don't throw off your cool. When all the enemies have been slain, the forcefield will disperse and you will be able to travel on. After running for a few seconds you will find a statue of a guy holding an hour glass. This is powerup show, as I call it. Finally those red orbs you acquired can be put to use. At this point you don't have enough to do anything useful with your red orbs, so just continue on for now. A cut scene shows a red orb floating in place in a window to a coliseum. Double jump your way in and watch as your locked in and what looks like tens of small black shadow creatures surround you. If your going for style, instead of running towards your next enemy, evade, shoot, evade, shoot, repeat. Just dash, shoot a bullet, dash again. This way your style meter will not go down and instead it will go up! These fellows should prove to be too troublesome and when they are defeated a small key will drop. Key A key to unlock an iron barred door. -- Devil May Cry 2 Use this key to get out of the coliseum and back onto a road/path. Walk around or over the rubble and head for the door. Just walking into it lets you continue. Head down the brick path and fight off a few more monsters. From here it is pretty non-linear. You can follow the paths; go on the rooftops, whatever. Personally, I use the rooftops because... well I feel cool doing it and isn't that what this game is? Being cool! Continue until you reach a canyon, if you're using the roofs, it won't let you jump down so that's how you know where you are. Jump onto the path again and follow the curved path to the end of the mission. Congratulations! You just beat your first mission! Mission 2 At the beginning of this mission, Dante finds himself standing at the entrance of an underground passage. Just run in the direction that Dante is facing as the mission starts. In front of Dante is a large door that is cracked; use your sword to break open the door. Two combos should be enough to know it out. After entering through the door, pull towards the camera so as not to walk right back where you were. When your in the watery depths of the tunnel, head away from the camera and follow the water until you see another door similar to the one at the beginning of the mission. Break this door down and head inside to kill the Agonofini and collect a few red orbs. Exit that room and head back out into the water and head away from the camera. Watch you step! A section of the floor may cave in forcing you to fight three Agonofini in extremely close quarters. If you fell in, you can either fight them or just jump out. To your left is a third golden breakable door, break down this door and run in. At the end of the corridor is a stone that glows red, hit this as many times as possible until the red light disappears. The six hit combo works best on these. Exit and head towards the final golden door, break this and you won't find a passage behind it, instead a wall will move allowing you to continue. Many red bats made of lava will fly towards you, shoot them down, one shot will kill one. Head to your right and destroy the golden door now available to you. Another wall will move, head back and go forward from where you just entered the new section. The floor will crumble below you and you will collect a few red orbs and a blue orb fragment. "Blue Orb Fragment A fragment with vital energy. Four pieces make one whole Blue Orb" - Devil May Cry 2 Run forward towards the camera until the camera shifts and you are left with a path going forwards, left, and right. Going forwards is useless right now, and going left or right won't matter a bit. Leftwards is the door you need to destroy to continue, rightwards is a door containing a blue orb fragment. Take your pick, you'll get both eventually anyway. -Right Path- To the right you will destroy a door and grab a blue orb fragment. Behind you something grows... your first encounter with a Savage Golem. This mission is the mission that begins throwing some harder baddies at you. Just kill the savage golem, and beware of it's spikes as they are poisonous. Be careful exiting the right area, you may fall into a hole and have to fight three pyromancers. -Left Path- Break down this door and a wall moves. Return to the entrance of this area and head to the new door available to you. Break it down and a wall on the other side of the room will open releasing some pyromancers on you. The pit in this little area contains two Savage Golems, just kill them and proceed. Break down this door, enter, and there will be a floating blue orb in front of you. Use the six hit combo over and over and until all the floating squares have turned purple. (Note: Other combos will do, but the six hit is the most effective) The aura on the door that was ahead of you is not broken and you may proceed. Head back and go through the blue door now available to you. In this room you will see some discolored tiles and eight lamps with red flames. Go up to the red door and press circle. "Light a blue flame and the path will open." Stand on the now glowing tile in the center of the turquoise tiles. All the tiles should light up yellow with pictures formed. Twelve tiles will raise up along with four blue orbs. Jump to one of the orbs and hit the three times, it should shatter. Jump to another. You'll need to destroy eight across four patterns that each have four orbs. You have sixteen chances to destroy eight orbs. Once all eight lamps have been lit, the seal on the door will shatter and you can walk through. Do so. Inside of this room are some Agonofini and some pyromancers. Obliterate them. There is a green light in the corner of the room, by stepping on this your Devil Trigger will be refilled. If you need the extra power, use it. When all the Agonofini have been defeated two new enemies will show their faces to you. The goats! Over the course of this game you will learn to hate the goats irately. The best tactic for the goatling on the ground is too perform High Time on him and just let loose with a constant barrage of lead. Now only the flying goatling remains, jump up, with R1 held down, kick him twice (triangle) and spike him to the ground and do similarly to him, fill him with lead. A shield that was previously preventing you from collection the Arial Heart disappears. Collect it now. "Arial Heart A magic stone with the heart of a flying demon bird." - Devil May Cry 2 Grab this, charge your Devil Trigger using the green light, activate Devil Trigger, and fly to the ceiling and exit the level. Congratulations! You completed Mission 2! Mission 3 Begin by just running down the road until you come to two paths. To the right, the Mission continues, to the left there are some baddies and a blue orb fragment. Go left (towards the screen) and fight off some baddies for experience and some red orbs. When all the enemies have been defeated, or before if you prefer, look around the area for two very tall doors slightly opened crawl through and you should slightly see a blue shiny object. Jump to it, don't worry you can fall off, and either return to the fighting or go back to where the path cut and go the other way (away from the screen). As your walking down the other path a cut scene will start showing a goatling casting spells on the ground. When the black cloud forms around your feet, evade to the left or right, but do not evade front or back as you may just roll into another cloud. Avoid the Agonofini that you encounter along the way, they are hard to fight with the goatling casting spells on you and you will only lose more health that you will need later on. When you reach the goatling, do not bother trying to hit him with Ebony and Ivory, instead just keep running and he will jump down when you are close enough. Try not to lose a lot of health, roll out of his attacks and try to strike his back. After his body is full of lead, or covered in slash marks, enter the now unsealed door and prepare for the hardest fight yet (in the game). Organgguerra. Sure is a big primate isn't he? Try to avoid as many attacks as possible. --Defense- -Attack 1- Organgguerra will climb on the glass ceiling, just run when he does this. The falling glass will hurt you minor. -Attack 2- With heavy fists, Organgguerra will slam his two fists down at you. Do a back flip or a side flip to avoid this. -Attack 3- The only way to avoid this sonic blast is to move out of the way, or shoot it down while in DT. Only the Devil Trigger will be able to destroy it, and regular bullets will do nothing. A side flip is also effective. -Attack 4- This is more or less an attack. He will summon a few minions to help him, nothing much. The only bad thing about this is that it throws off your aim. -Attack 5- He will swipe his fist at you. It's not too damaging, but it knocks you very far away from him and sets you up to be juggled by Attack 3. -Attack 6- He will pick you into the air and squeeze you. By far this is the most damaging move, sometimes taking 1/4 your health bar away. Just mash buttons and spin the left thumb pad to get out of it. --Offense- When Organgguerra is on the ceiling, go into Devil Trigger and blast away. If your Devil Trigger is not full then just shoot at him to try and fill it. It is best not to use your sword except when Organgguerra slams his fists down at you. At that point side flip to avoid the strike, and forward flip to get to his back. A standard two strike combo works best, anything more and you may get a counter-strike. Continue using these tactics and he should die fairly soon. -End Battle- When Organgguerra dies, he drops a key with him. Take the key and exit the way you came. Continue left and open the door with two angels holding up a medallion. There is a red orb to the left of the door. Congratulations! You completed Mission 3! Mission 4 Run down the path and when you see the red orb appear at the bottom of your screen, double jump to reach the ledge it is resting on. Continue with the path and down the hill. Here you will face a few groups of Msira. They aren't too hard, but before you continue too far, remember to jump to your left at the top of the hill to collect a Blue Orb. After all the Msira are dead, continue down the path and break open the wooden barrier with about fifteen sword slashes. Continue on the road until you see a small red orb on a ledge. Jump up to this ledge, and then jump to the ledge above it. Take a running leap to the right of the screen and wall jump as far over as possible. The best point is when Dante is almost directly under the red orb. Hopefully you will now be on the third ledge up, don't worry if you didn't get up there though, it took me six tries to get it my first time (and each time since I miss a few times). Jump up and very slightly to the right and collect a blue orb fragment. That should, if you've been following this guide, your fourth blue orb fragment, so you now get a full blue orb. Jump down now and walk along the water until you come to a floating orb over an upside down pyramid. Enter the doors in front of you and obliterate the enemies inside, a few Agonofini, no biggie. My best tip for these guys is to use your sword and High Time them followed by some Ebony and Ivory. Depending on your skill with the sword, you may be able to slaughter them all in just a few seconds, but you may have to take some more time and play it safe. When all the Agonofini have been killed run up the stairs (or double jump in the precise place...) and enter the door. Within this room is a new Devil Heart resting upon something that always brings a picture of Myst to mind. Jump on top of the machine and then back towards the door to grab a Golden Orb. Exit this room and return to the orb on the pyramid you saw earlier. The Akonofini are an optional fight on your way out. Strike the orb with your sword and you will be shown a cut scene of a door being slowly lowered. Take your newly found Quick Heart and activate devil trigger right after striking the orb and run towards the gate, you will probably need to roll (circle button) under the gate to get through. Above the door ahead of you is a red orb, collect it if you want. Place the controller down, take a deep breath, and enter the door ahead of you... get ready for a very hard boss battle. Jokatgulm, a giant sea creature with four tentacles and a head, attacks you in a few ways. --Defense- -Attack 1- In Jokatgulm's first attack, she will swing her tentacle at you. This move is very easily avoided by simply jumping over it. -Attack 2- Jokatgulm's second attack is to charge up power in a tentacle and elbow you with it. She performs this attack when you are close to a tentacle. -Attack 3- A poison mist is emitted from her head and if you come in contact with it, you will be poisoned and your health will slowly decrease over time. -Attack 4- Not really an attack, but when all four tentacles are active, a poison aura surrounds the head preventing any safe melee attack. -Attack 5- A large bubble surrounds Jokatgulm's body and prevents any attack while knocking you to the ground. --Offense- Back into a corner of the area, preferably near the monster, and begin shooting at the tentacle closest to you. This will do two things for you, first it will raise your Devil Trigger, and second, it will allow you access to the head once this tentacle is dead. When a tentacle dies, move in close to the head, activate Devil Trigger, and pound away. Combine the offense and defense methods, along with patience to bring down this foul beast. Defeat Jokatgulm, and Dante receives the Shotgun. Congratulations! You completed Mission 4! Mission 5 This level is HARD. Probably the hardest one yet! You face five enemies that either feel like bosses, or are bosses. Get ready for a tough fight. Make sure your ready. Right at the start of this mission your thrown into a battle with Freki and Geri, two pearl white wolves. They basically just try to spear you, dodge and strike back with pistols blazing. While your airborne, they can't do much to hit you, so jump like a mad man. After Freki and Geri are slain, run up the slope and kill some goats. Not too hard, just shoot shoot, slash slash. After all the enemies above ground are eliminated, head back down through the tunnel shown in the cinematic. When coming out of the other side, Organgguerra attacks again! Refer to my earler strategy to beat him again, the only difference is that he no longer has the ceiling to climb, and there are more enemies attacking you other than him. It is possible to avoid this encounter. Just continue the mission and leave him there. After the ape, continue along this path until you see a gas truck. Jump over this and prepare for another battle! Here an infested tank will attack you, at first it seems there is only the one, but there are, in fact, three that need to be disposed of. Before tackling on the tanks, jump to the right of the gas truck over the rubble, and into a tunnel. Here you will get an Offensive Heart. Return to the tanks. The best tactic for these tanks is to get right next to the gun and just hack away. Now, the tank is completely the harmless, but the other's aren't. Be wary of the other two tanks as they will still try to shoot at you, and their bullets go through the other tanks. The tank locations are: One is by the gas tank One is to the left of the ramp One is on the ramp After all three tanks have been destroyed, return to the area that the second tank was at and begin the horrifying battle that plagues many... the battle with the Infested Helicopter. Common Misconception number one, you only have to fight the 'chopper once, and that is at the end. For now run to the right, through the flames. Now you are in a tower with ramps and ledges on the side. Begin your ascent and be hasty! Soon the helicopter will return and set the tower ablaze! Now, Dante is on a race to the finish as he climbs the ledges and tries to exit the building. If your good with jumping and there's a ledge above you, jump into the open, and double jump up. It's risky, but it saves time against the flames. When you exit the building, the chopper still isn't through with you. Just keep heading for the area that the cinemas show and when you reach the top of a skyscraper, it's chopper choppin' time. -Attack 1- He fires his machine gun at you. No big deal, just roll out of the way. -Attack 2- He fires rockets, two at a time, in a crescent moon shape across the top of the sky scraper, move in the opposite way that they are following (if he's spraying right, roll left). -Attack 3- Guided missiles, oi! These give people a lot of trouble. I've found that the best solution is to roll forwards, and then sideways and they will hit the ground and you will get some Style meter! --Offensive- Just use your pistols and hold down the square button constantly. When he is hovering above you, you can jump up and use Melee, but you risk getting hit by the chopper blades, so I do not recommend it. When your Devil Trigger has some juice, just let it rip and blow him out of the sky! Congratulations! You beat Mission 5! Mission 6 Run to the right, where you fought goats and pulae the level before. A large creature will be created from a building... guess who you're going to fight. Get ready to fight Nefasturris! --Defense- Nefasturris has some nasty tricks up his sleeve, and some are annoying and hard to dodge. But play it save, and have patience, and try to get to Form 2 without taking too much damage. -Attack 1- This big guys first attack is shooting a large and long beam of energy out of his mouth. It's damaging, and it knocks you pretty far back. The best thing to do for this is to get up close to him so that it is always slightly over your head. When it comes over you, he will move it downwards to try to crush you. Roll to the left to dodge the beam. -Attack 2- Once Nefasturris is satisfied with a ring of fire around you and him, he will stop shooting the beams for a minute and summon some crows. These don't really hurt you, but they throw off your lock. Just keep holding down square and you'll target his head every now and then. -Attack 3- Nefasturris has some more beams in his mouth, but this time he shoots them close to him. Backflip, or jump, to avoid them. -Attack 4- This attack is like a shotgun spread of smaller beams. It is easy to dodge, and there are to ways to do it. If he shoots to the left or right, move to the opposite side. If he shoots straight ahead, jump up and try to get in the center of the beams, and you'll be safe. This is his hardest move to dodge. --Offensive- Pummel him with Ebony and Ivory every chance you get, and when his head is close to the ground, double jump up and cut him downwards. This battle is mostly patience and defense, his Form 2 will have more offense. Nefascapitis This guy is Nefasturris's head. He walks on his jaw... he is... harder, in a word, than Nefasturrris. --Defense- -Attack 1- When this guy's head is on the ground walking, he will fire some more shotgun like spreads of beams. It's easily dodged, just evade left and right. -Attack 2- Nefascapitis will fire blue orbs of energy at you, evading left and right is all you need to do. -Attack 3- This is his hardest attack to avoid. He will fire horizontal, vertical, diagonal, anything really bars of energy at you. Roll, jump, dive, anything. When you jump, do not fire Ebony and Ivory, they will sustain Dante in the air and probably get him hit by some beams. -Attack 4- Well, this would be the hardest but it's only because it's Attack 2 and 3 at the same time... Argh... --Offense- When he does Attack 1, evade to his back and hack away. This is all this guy requires. When he's floating in the air, some air attacks will help, but you may get hit by Attack 2. When your not hacking away, just keep a steady stream of lead flying into his face. Congratulations! You Completed Mission 6! Mission 7 At the beginning of this level, Dante finds himself in a room with a pipe running down the opposite side you start on. The goal in this first area is to jump on that pipe. Easy enough, but there are some enemies. These are optional, kill them if you need the red orbs, or expieriance, and continue to the other side, jump up some walkways, and jump on top of the pipe where the red orbs are. On the outside you are attacked by some pulae, again, no big deal. Just run down the stairs and catwalks until you come to a door. You find yourself in a curving path around a cylindrical fenced in area. Light the blue orb in front of you and a cut scene will show revealing the unrevealing of a Devil Heart. Continue down the walkway until you see a spicere, these are little proximity mines that's boom is not so little. Shoot it with Ebony and Ivory and the detonation will trigger, just stay out of the way and fight the remaining Agonofini. When you reach the bottom of the room, there will be a door with a red orb on it. This door leads you into a room with lava in it, but for now, just keep running. Ahead of you will be a green Devil Recharge, stand on it, walk into the shaft, and fly up to the top to collect the Flame Heart. Now, jump back down and go into the door. You are now in a room with some walkways on each side and a river of lava in the middle. Jump down into the lava and get into the door that is on a small ledge. Inside this room is the Vendetta, a new sword for Dante. This sword is short, but it packs a punch. I greatly prefer this sword of the Rebellion, but before you level up your swords, wait for the Merciless. The Vendetta is resting on the white platform surrounded by two very large tubes. Head out the door, remember where the exit to this room is, it will come in handy later on. The exit to this room is to the left of the Vendetta, you can hardly see the door because it is blocked by a large computer. Just walk behind the computer to exit the room. Jump to the right of the screen and continue jumping up the walkways until you reach a door. Enter this door, the door with the blue light above it. Stand on the elevator and pull out Ebony and Ivory. Just hold down the button... there are some lava bats to kill. When the elevator reaches the bottom, there will be two Blood Goats waiting for you. These goats are mostly the same as the goatlings except they are slightly more aggressive and faster. Enter the train and get ready for a bloodbath. There are some new enemies in here, the Terreofinis. They are just like Agonofinis, but they are more aggressive and have more health/defense. Just fight the enemies, but take your time, it's just to pass the time while the train moves. When all the enemies are dead, just wait for the train to finish its voyage. Exit the train and head onto the elevator and again kill some lava bats. At the top just exit through the red door. Congratulations! You completed Mission 7! Mission 8 Furiataurus This guy is just a big guy with a hammer. Just stay back and shoot, don't try to use melee. On harder difficulties, make sure to bring a Golden Orb or some Vital Stars with you! -Defense- -Attack 1- Furiataurus will swing his hammer sucking you in. Just evade backwards and you'll be okay. On harder difficulties, the pull is stronger. -Attack 2- He runs at you. Jump and move over to the left or right. -Attack 3- With a smash of the hammer, the area around him is engulfed in flames. Just stay away from him through the whole battle. -Attack 4- A circle around him is formed in fire and he performs Attack 1. Just evade backwards to keep from being sucked in. On Hard Mode the circle spins and at the end it shoots out across the arena, jump over it. -Offensive- I highly suggest not trying to use your sword in this battle, just use Ebony and Ivory and STAY AWAY FROM HIM. When your Devil Trigger is reached, unleash on him. There's not much to this battle, just fire your guns at him. Congratulations! You completed Mission 8! -- From this mission on, the game really picks up in difficulty, sometimes with challenge (Bolveck comes to mind...) and sometimes with a sense of not knowing what to do. Here goes nothing, lets start the second half of the game. -- Mission 9 [2a] - Lucia's Walkthrough - Lucia's Weapons [4] - Bestiary [5] - Secrets Beat Dante Normal to unlock a secret costume and mission select. Beat Lucia Normal to unlock a secret costume and mission select. Beat Dante and Lucia Normal to unlock Hard Mode and the Blood Palace. [6] - Credits I would like to thank the following... GameFAQs message board for giving me the support and courage to make a walkthrough. Capcom for... well for being Capcom. MSN for giving me an e-mail address to use. Jeck for providing information on where to get the Merciless in Mission 11. DVader for confirming what level the Frost Heart was in for Dante. MrPsycohed for pointing out the shotgun combos and for the shoulder smash move. Ashkar for telling me that you do NOT have to get the Quick Heart for Dante.