********************************************************************** DEAD RISING WEAPONS GUIDE ********************************************************************** System: Xbox 360 Game: Dead Rising Developer: Capcom Publisher: Capcom Author: Patr10t Created for use on: www.cheathappens.com *Version History* Version 1.1 - Finshed, sent to Cheathappens for publishing. *****TABLE OF CONTENTS***** - NOTES - INTRODUCTION - HOW TO PLAY - WEAPONS GUIDE - F.A.Q {Frequently Asked Questions} - CLOSING THANKS *************************************************************************************************** ******************* Notes- This guide includes all weapons found in Dead Rising. This is a helpful extension of Cheathappens featured Dead Rising guide by the user Beserker, who made the wonderful guide that everyone who plays this game should check out. This guide also includes a small introduction into the game, how to play the game, a small F.A.Q section, and closing thanks. *************************************************************************************************** ******************** Introduction- In Dead Rising, you play Photojournalist Frank West, a somewhat down-on-his-luck reporter who is looking for the next big scoop. So he travels to Willamette, Colorado, where the town has become a great big mystery ever since all communication and transport were cut off from the rest of the world and the military was brought in. Now Frank aims to be the first person in since then to investigate the strange happenings. But what he finds is much more than he ever could have bargained for. That's where you start, in a helicopter being taken to the middle of the town, the Willamette mall. Let the slaughter begin! *************************************************************************************************** ******************** How To Play- Left Thumbstick- Move player Right Thumbstick- Move camera Start- Pause Menu Back- Show map A Button- Jump B Button- Action {Opening/Closing doors, among other things}/Cancel X Button- Attack {Hold down X to use a secondary, more powerful attack of weapon. Not all weapons have a secondary attack.}/Use Item {Eating food in your inventory, etc.} Y Button- Call Survivor/Set Goal Marker {Waypoint for place for your survivors to go to} L and Right Bumpers- Change Items {Left bumper scrolls left, Right bumper scrolls right} Right Trigger- Aiming Mode {For guns and throwing weapons} Left Trigger- Camera View Mode {Press B to zoom in and A to zoom out and X to snap a picture} Up D-Pad- Unequip Item Down D-Pad- Drop Item Left D-Pad- Check Time on Wristwatch Right D-Pad- Answer Transceiver ******************** Weapons Guide- In total, there are 141 weapons in the entire game. This list does include unlockable weapons from the game as well. Please note, however, that some weapons, such as a plant, have different looks to them, although they are essentially the same weapon. For those types I will give a number next to each, to let you know how many different variations there are. Note that things like #1 and #2 will not appear in the game. Each INDIVIDUAL one is included in list of 141, for refrence purposes only. All weapons are listed in alphabetical order, and if something is needed to unlock that weapon, it will be listed next to the weapon. You can also not collect ammo for guns. The ammo you get for that gun will be it. Want another gun? Find it. Most weapons have a secondary attack. All it is is a stronger version of the regular attack. So use it if you don't want to break that weapon you're using oh-so-fast. Many weapons can also be thrown for a more powerful attack than a melee. Such as the Lead Pipe. When thrown into a enemy, blood pours out of the pipe until the zombie is dead for a quick, easy kill. Don't worry to much about finding something, it's guaranteed that you'll find it eventually. Almost everything in the mall can be used for carnage on zombies, while some are fatal, some are for entertainment, or to gain an advantage against your oppenent. The opportunities are endless, and get creative too. Some weapons do different things if you throw them, shoot them, ride them, and melee with them. Please enjoy the list, and slice 'n dice! ******************* KEY: DAMAGE: 1- Very Weak {Takes no more than 5 hits to kill} 2- Weak (Takes no more than 4 hits to kill} 3- Medium {Takes no more than 3 hits to kill} 4- Strong {Takes no more than 2 hits to kill} 5- Very Strong {Only one hit to kill} Please take into account when using a weapon and the amount of damage it does, how much damage has already been dealt to an enemy, whether by another ally or by a different weapon you used, and the type of enemy you are using the weapon against. (Zombie, human, etc.) And also take note that any weapon listed for damage at 5 will not instant kill a boss, only regular enemys. RANGE: 1- Close Reach Melee 2- Far Reach Melee 3- Medium 4- Far 5- Very Far Ranges for melee weapons thrown will all change to Range 3 if you decide to throw them. Same goes for guns that you decide to throw too. ******************* 1: 2" x 4" Damage: 3 Range: 1 Ammo: N/A Comment: This is a standard, basic weapon. Good to fend off zombies, but not to mow them down. 2: Acoustic Guitar Damage: 4 Range: 1 Ammo: N/A Comment: This looks different and makes a different noise when you hit the zombies apart from the other guitars. 3: Baking Ingredients Damage: 1 Range: 1 Ammo: N/A Comment: This weapon is more for entertainment than anything. Throw this at zombies to get baking powder all over their face. 4: Barbell Damage: 5 Range: 2 Ammo: N/A Comment: This is a very strong weapon, but also very slow. Make sure there aren't any zombies behind you when you swing this, otherwise they may attack you while you're vulunerable. 5: Baseball Bat Damage: 3 Range: 1 Ammo: N/A Comment: This is a pretty common and basic weapon. You can find them in surplus in broken garbage cans and at any of the sports stores. 6: Bass Guitar Damage: 4 Range: 1 Ammo: N/A Comment: This looks different and makes a different noise when you hit the zombies apart from the other guitars. 7: Battle Axe Damage: 5 Range: 2 Ammo: N/A Comment: This is a very strong, but not common, weapon. You'll find these mainly in Antique stores. 8: Bench Damage: 4 Range: 2 Ammo: N/A Comment: This is a strong and quite common weapon. But it is still slow, so watch out for those zombies behind you after you swing. 9: Boomerang Damage: 2 Range: 3 Ammo: N/A Comment: This is very useful for clearing zombies out of your way, and it comes back to you, so you can use it multiple times. Not to common though. Find it in toy stores and in the park. 10: Bowling Ball Damage: 5 {Melee} 3 {When rolled} Range: 1 {Melee} 3 {When rolled} Ammo: N/A Comment: This is a very useful weapon. Knock zombie's heads off with melee or get them out of your way by rolling it. 11: Bucket Damage: 2 Range: 1 Ammo: N/A Comment: Not that useful of a weapon, but if you have to use it it'll keep you alive. 12: Cactus Damage: 3 Range: 2 Ammo: N/A Comment: Almost like other plants, but with a little farther reach and more damage. 13: Canned Food Damage: 2 Range: 1 Ammo: N/A Comment: Not a very effective weapon. This has a different looking label on it than the Canned Sauce. 14: Canned Sauce Damage: 2 Range: 1 Ammo: N/A Comment: Not a very effective weapon. This has a different looking label on it than the Canned Food. 15: Cardboard Box Damage: 1 Range: 1 Ammo: N/A Comment: Usually not used as a weapon. Break these open instead to find more useful items, such as food or better weapons. 16: Cash Register Damage: 2 Range: 1 Ammo: N/A Comment: A pretty powerful weapon, but makes Frank vulunerable after attacking, so watch out. 17: CDs Damage: 4 Range: 3 Ammo: N/A Comment: This is a throwable weapon only. Each one of them that you pick up comes with 30 throwable CDs. If you throw these at zombie's heads, it's a instant kill. 18: Ceremonial Sword Damage: 5 Range: 2 Ammo: N/A Comment: This is a rare weapon, you can get it only from the Raincoat leader when you kill him. When it breaks, look for it again where you killed him in the movie theater. 19: Chainsaw Damage: 5 Range: 2 Ammo: N/A Comment: Try combing using this when you drink the Quickstep juice from a blender, it's hilarious and more effective at the same time. 20: Chair Damage: 4 Range: 1 Ammo: N/A Comment: This is a decent weapon, but you won't find it very often. It's also a bit slow too. 21: Chinese Cleaver Damage: 5 Range: 1 Ammo: N/A Comment: This is a rare weapom, get it at the underground meat slaghterhouse in the maintenance tunnels. 22: Cleaver Damage: 4 Range: 1 Ammo: N/A Comment: This is a more common, but not as powerful cleaver. Find it mainly at restaurants. 23: Combat Knife Damage: 5 Range: 2 Ammo: N/A Comment: This is a rare weapon, get it from Crisilips Hardware store after you defeat the psychopath Cliff in there. 24: Cooking Oil Damage: 1 Range: 1 Ammo: N/A Comment: This is more of a distraction weapon. Throw it on the ground to make zombies slip and fall when they walk over the slippery surface. 25: Condiment Damage: 1 Range: 1 Ammo: N/A Comment: This is a distraction weapon. Throw it at zombie's faces to temporailly blind them with hot sauce, or shove it down their throats to incapacitate them. 26: Dishes Damage: 4 Range: 3 Ammo: N/A Comment: This is a throwable weapon only. When you grab this weapon, it comes with 30 plates to throw. Aim for the head, if you hit them there it's an instant kill. 27: Drink Cans Damage: 4 Range: 3 Ammo: N/A Comment: This is a throwable weapon only. When you grab this weapon, it comes with 12 pop cans to throw. Aim for the head, if you hit them there it's an instant kill. 28: Dumbbell Damage: 5 Range: 1 Ammo: N/A Comment: This is a powerful, good weapon. If you find it, use it to your full advantage. 29: Electric Guitar #1 Damage: 4 Range: 2 Ammo: N/A Comment: This looks different and makes a different noise when you hit the zombies apart from the other guitars. This one has the same noise as another guitar, but this one is V-shaped. 30: Electric Guitar #2 Damage: 4 Range: 2 Ammo: N/A Comment: This looks different and makes a different noise when you hit the zombies apart from the other guitars. This one has the same noise as another guitar, but this one is not V-shaped. 31: Excavator Damage: 5 Range: 2 Ammo: N/A Comment: One of my personal favorites, find this in the North Plaza on a scaffolding. That is the only place you will find it. One of the most powerful, and fun, weapons in the game. Always a instant kill on all zombies and special forces. 32: Fence Damage: 3 Range: 1 Ammo: N/A Comment: Find this mainly in the North Plaza, by construction sites. So-so weapon. 33: Fire Ax Damage: 5 Range: 1 Ammo: N/A Comment: Powerful and agile. A good weapon. 34: Fire Extinguisher Damage: 0 Range: 3 Ammo: N/A Comment: Does no damage to enemys, but can temporailly blind them for a quick escape or damage. Starts at 100%, will diminsh as you use it 35: Frying Pan Damage: 4 Range: 1 Ammo: N/A Comment: Put this on a stove to burn it and then press it to zombie's faces for a instant kill. 36: Garbage Can Damage: 5 Range: 1 Ammo: N/A Comment: Good for damage, good for looting. Find baseball bats, handguns, and snacks in them when you break them. 37: Gems Damage: 4 Range: 3 Ammo: N/A Comment: Each one of these comes with 10 necklaces to throw at zombies. Aim for the head, it's an instant kill. Or throw them on the ground to make the beads spill and make passing zombies fall. 38: Golf Club Damage: 4 Range: 3 Ammo: N/A Comment: Each club comes with 30 golf balls to hit at zombies. Aim for the head, it's an instant kill. 39: Gumball Machine Damage: 5 Range: 1 Ammo: N/A Comment: Very strong weapon. When it breaks, zombies slip and fall on all the gumballs. 40: Hand Gun Damage: 3 Range: 4 Ammo: 30 bullets per gun Comment: The most common gun. Find it on zombie cops and in trash cans. 41: Handbag Damage: 3 Range: 1 Ammo: N/A Comment: Not the most powerful weapon. It will work, but not keep you alive too long. 42: Shirt Hangar Damage: 1 Range: 1 Ammo: N/A Comment: Does almost no damage. Most useful to stick in zombie's mouths for distraction. 43: Heavy Machinegun Damage: 5 Range: 5 Ammo: 200 bullets per gun Comment: Can only be acquired by stealing it off the prisoner's jeep when you fight them. 44: Hedge Trimmer Damage: 5 Range: 2 Ammo: N/A Comment: A very effective weapon. Breaks quite easily though. 45: Hockey Stick Damage: 4 Range: 3 Ammo: N/A Comment: Each stick comes with 30 pucks to shoot. Aim for the head, it's an instant kill. 46: Hunk of meat Damage: 1 Range: 1 Ammo: N/A Comment: Zombies are attracted to this, as it is flesh, so use it as a distraction by throwing it on the ground for them to run to. Or you can stick it in their mouth's to incapacitate them. 47: Katana Damage: 5 Range: 2 Ammo: N/A Comment: A very effective, but rare, weapon. Find it in antique stores and on a awning next to Coulmbian Roastmasters. 48: King Salmon Damage: 1 Range: 1 Ammo: N/A Comment: Only available in the pond in Leisure Park. Not that powerful of a weapon. 49: Knife Damage: 4 Range: 1 Ammo: N/A Comment: A small, but good weapon. Get this off of yellow-coated zombies. 50: Laser Sword Damage: 5 Range: 2 Ammo: N/A Comment: Only available in the Security Room, and only after you have unlocked the 5-day Survivor Achievement. Very powerful weapon. 51: Lawn Mower Damage: 5 Range: 1 Ammo: N/A Comment: Turn this on and use it to mow over zombies, literally. Or pick it up and use it to melee. 52: Lead Pipe Damage: 4 Range: 1 Ammo: N/A Comment: Decent all-around weapon. Throw this into zombies to make all their blood pour out for a quick and easy kill. 53: Lipstick Prop Damage: 1 Range: 2 Ammo: N/A Comment: Not a very effective weapon, but a funny one. Poke zombies with this to smear them with lipstick. 54: Machinegun Damage: 5 Range: 5 Ammo: 150 bullets per gun Comment: Only available off of dead Special Forces people that you kill. A very powerful gun. 55: Mailbox Damage: 4 Range: 2 Ammo: N/A Comment: Good melee range and damage, but it is slow, so watch out for zombies behind you. 56: Mailbox Post Damage: 4 Range: 2 Ammo: N/A Comment: Becomes this when the regular mailbox is broken from alot of use. Use it now for quick, deadly stabs. 57: Mannequin Female Damage: 3 Range: 1 Ammo: N/A Comment: Find these at clothing stores and supply warehouse. Ok weapon. Can be broken into different body part for faster weapons, although they are not as powerful. 58: Mannequin Limb- Female Torso Damage: 2 Range: 1 Ammo: N/A Comment: A smaller body part. Use it for quick attacks. Not as powerful as the whole body. 59: Mannequin Limb- Female Right Arm Damage: 2 Range: 1 Ammo: N/A Comment: A smaller body part. Use it for quick attacks. Not as powerful as the whole body. 60: Mannequin Limb- Female Left Arm Damage: 2 Range: 1 Ammo: N/A Comment: A smaller body part. Use it for quick attacks. Not as powerful as the whole body. 61: Mannequin Limb- Female Right Leg Damage: 2 Range: 1 Ammo: N/A Comment: A smaller body part. Use it for quick attacks. Not as powerful as the whole body. 62: Mannequin Limb- Female Left Leg Damage: 2 Range: 1 Ammo: N/A Comment: A smaller body part. Use it for quick attacks. Not as powerful as the whole body. 63: Mannequin Male Damage: 3 Range: 1 Ammo: N/A Comment: Find these at clothing stores and supply warehouse. Ok weapon. Can be broken into different body part for faster weapons, although they are not as powerful. 64: Mannequin Limb- Male Torso Damage: 2 Range: 1 Ammo: N/A Comment: A smaller body part. Use it for quick attacks. Not as powerful as the whole body. 65: Mannequin Limb- Male Right Arm Damage: 2 Range: 1 Ammo: N/A Comment: A smaller body part. Use it for quick attacks. Not as powerful as the whole body. 66: Mannequin Limb- Male Left Arm Damage: 2 Range: 1 Ammo: N/A Comment: A smaller body part. Use it for quick attacks. Not as powerful as the whole body. 67: Mannequin Limb- Male Right Leg Damage: 2 Range: 1 Ammo: N/A Comment: A smaller body part. Use it for quick attacks. Not as powerful as the whole body. 68: Mannequin Limb- Male Left Leg Damage: 2 Range: 1 Ammo: N/A Comment: A smaller body part. Use it for quick attacks. Not as powerful as the whole body. 69: Real Mega Man Buster Damage: 5 Range: 5 Ammo: 300 plasma shots per gun Comment: Unlocked when Zombie Genocide acheivement is complete. Find it in the security room. The most powerful weapon in the game. 70: Mega Man Buster Damage: 2 Range: 4 Ammo: N/A Comment: Toy novelty, shoots 30 little tennis balls. Find it at toy stors and the gift shop at the movie theater. 71: Molotov cocktail Damage: 5 Range: 3 Ammo: N/A Comment: Can only recieve this from Paul the psycho, save him after he's on fire and he'll give you molotov's for free once he's in the security room. 72: Nailgun Damage: 4 Range: 4 Ammo: 60 nails per gun Comment: A rare weapon. Find this in the construction sites in North Plaza. 73: Nightstick Damage: 3 Range: 1 Ammo: N/A Comment: Aquire this from zombie cops. Decent all-around melee weapon. 74: Novelty Mask- Bear Damage: 1 Range: 1 Ammo: N/A Comment: This is more of a distraction weapon than anything. Put it on zombie's heads to blind them and then attack them freely. Find them in toy stores. 75: Novelty Mask- Horse Damage: 1 Range: 1 Ammo: N/A Comment: This is more of a distraction weapon than anything. Put it on zombie's heads to blind them and then attack them freely. Find them in toy stores. 76: Novelty Mask- Servbot Damage: 1 Range: 1 Ammo: N/A Comment: This is more of a distraction weapon than anything. Put it on zombie's heads to blind them and then attack them freely. Find them in toy stores. 77: Novelty Mask- Ghoul Damage: 1 Range: 1 Ammo: N/A Comment: This is more of a distraction weapon than anything. Put it on zombie's heads to blind them and then attack them freely. Find them in toy stores. 78: Oil Bucket Damage: 4 Range: 1 Ammo: N/A Comment: A good melee weapon, but can also be spilled on ground to make zombies fall. 79: Parasol Damage: 1 Range: 2 Ammo: N/A Comment: Use this to get through large crowds of zombies without getting hurt. Better for that than actual combat. 80: Paint Can Damage: 3 Range: 1 Ammo: N/A Comment: Basically a weaker version of the Oil Bucket, a ok melee weapon. Spill it on the ground to make zombies slip and fall. 81: Painting #1 Damage: 3 Range: 1 Ammo: N/A Comment: All these paintings have different pictures on them, but all do the same damage. They are all decent melee weapons. 82: Painting #2 Damage: 3 Range: 1 Ammo: N/A Comment: All these paintings have different pictures on them, but all do the same damage. They are all decent melee weapons. 83: Painting #3 Damage: 3 Range: 1 Ammo: N/A Comment: All these paintings have different pictures on them, but all do the same damage. They are all decent melee weapons. 84: Painting #4 Damage: 3 Range: 1 Ammo: N/A Comment: All these paintings have different pictures on them, but all do the same damage. They are all decent melee weapons. 85: Painting #5 Damage: 3 Range: 1 Ammo: N/A Comment: All these paintings have different pictures on them, but all do the same damage. They are all decent melee weapons. 86: Pet Food Damage: 2 Range: 1 Ammo: N/A Comment: Ok to fend off zombies, but not to kill them. 87: Perfume Prop Damage: 2 Range: 1 Ammo: N/A Comment: Not a very good melee weapon. It's use is better served by spilling it and making zombies slip. 88: Pick Ax Damage: 4 Range: 1 Ammo: N/A Comment: Pretty rare weapon. Find it in Crisilip's and in Cardboard Boxes. 89: Plasma TV Damage: 4 Range: 1 Ammo: N/A Comment: A more improved, more powerful version of the TV. A bit slower, though, so watch out for any zombies behind you. 90: Plywood Panel Damage: 3 Range: 1 Ammo: N/A Comment: A big weapon to clear large groups of zombies quickly, but breaks quite easily. 91: Potted Plant #1 Damage: 2 Range: 1 Ammo: N/A Comment: A weapon that'll keep you alive, and very common, but not the best choice to get around the mall with. 92: Potted Plant #2 Damage: 2 Range: 1 Ammo: N/A Comment: A weapon that'll keep you alive, and very common, but not the best choice to get around the mall with. 93: Potted Plant #3 Damage: 2 Range: 1 Ammo: N/A Comment: A weapon that'll keep you alive, and very common, but not the best choice to get around the mall with. 94: Potted Plant #4 Damage: 2 Range: 1 Ammo: N/A Comment: A weapon that'll keep you alive, and very common, but not the best choice to get around the mall with. 95: Potted Plant #5 Damage: 2 Range: 1 Ammo: N/A Comment: A weapon that'll keep you alive, and very common, but not the best choice to get around the mall with. 96: Potted Plant #6 Damage: 2 Range: 1 Ammo: N/A Comment: A weapon that'll keep you alive, and very common, but not the best choice to get around the mall with. 97: Propane Tank #1 Damage: 5 Range: 1 Ammo: N/A Comment: This is the smaller, but still powerful version of the propane tank. This one is not pushable. 98: Propane Tank #2 Damage: 5 Range: 1 Ammo: N/A Comment: This is the bigger, badder version of the propane tank. This one is pushable to clear zombies, and smashable to beat zombies to a pulp. Very slow, though. 99: Push Broom Damage: 3 Range: 2 Ammo: N/A Comment: A decent weapon, with a long melee range, but breaks easily. 100: Push Broom Handle Damage: 4 Range: 2 Ammo: N/A Comment: This is what is left after the Push Broom breaks. Use it to stab for a more powerful attack. 101: Plyon Damage: 1 Range: 1 Ammo: N/A Comment: More of a distraction weapon than anything. Put on zombie's heads to blind them for an easy kill. 102: Queen Damage: 5 Range: 3 Ammo: N/A Comment: Bees that, when broken out of glass container and killed, kill all zombies in close vicinity. Use wisely, because these are not that common. 103: Rat Saucer Damage: 1 Range: 3 Ammo: N/A Comment: Looks just like a toy frisbee and does about as much damage as one. Not that great of a weapon. Find it in toy stores and the movie theater gift shop. 104: Rat Stick Damage: 3 Range: 1 Ammo: N/A Comment: Is basically a stick, with a pointy end. Use it to stab for a more effective weapon. Find it in toy stores and the movie theater gift shop. 105: Rock Damage: 4 Range: 1 Ammo: N/A Comment: A very basic, but powerful weapon. Use it to smash zombie's heads in. Find them outside by trees in Leisure Park. 106: Sausage Rack Damage: 5 Range: 1 Ammo: N/A Comment: Very strong, but rare. Find it in the meat slaughterhouse underground in the maintenence tunnels. 107: Saw Blade Damage: 5 Range: 3 Ammo: N/A Comment: To get these, break toolboxes. Then throw them for deadly beheadings. 108: Shampoo Damage: 1 Range: 1 Ammo: N/A Comment: Only useful for sticking in zombie's mouths for distraction. Otherwise not that useful. 109: Shelf Damage: 4 Range: 1 Ammo: N/A Comment: A smaller steel rack. Still strong, but slow. So watch out for those zombies behind you. 110: Shopping Cart Damage: 3 Range: 1 Ammo: N/A Comment: Find these in the North Plaza and in Seon's Grocery store. Pushable to get zombies out of your way. Or you can use them to melee with. 111: Shotgun Damage: 5 Range: 4 Ammo: 20 shots per gun Comment: A great close range gun to clear out small groups of tighly packed zombies. Only available in the gun shop. 112: Shower Head Damage: 4 Range: 1 Ammo: N/A Comment: Stick this into a zombies head and watch the blood flow out, just like a regular shower! Very entertaining and effective. 113: Shovel Damage: 3 Range: 2 Ammo: N/A Comment: A decent, good range weapon. Fast and effective. 114: Sickle Damage: 5 Range: 2 Ammo: N/A Comment: A very creative and strong weapon. Slice zombies by the feet, or rip their heads off. 115: Sign #1 Damage: 3 Range: 1 Ammo: N/A Comment: Has a different label on it than the other type of sign. Both are okay melee weapons. 116: Sign #2 Damage: 3 Range: 1 Ammo: N/A Comment: Has a different label on it than the other type of sign. Both are okay melee weapons. 117: Skateboard Damage: 3 Range: 0 Ammo: N/A Comment: This cannot be used as a melee weapon, but can be ridden to run over zombies. Very useful to get around the mall quickly. 118: Skylight Damage: 3 Range: 1 Ammo: N/A Comment: Just like a window, throw this on zombies to make it break and get stuck at their torso. Then go in for a quick, easy kill. 119: Sledgehammer Damage: 5 Range: 2 Ammo: N/A Comment: A very powerful, very effective weapon. Highly recommended. Does not break easily. Has decent range and speed too. A great overall weapon. 120: Small Chainsaw Damage: 5 Range: 1 Ammo: N/A Comment: This is rare, get it from the roller coaster after you kill the psychopath clown. Dual wield them for massive carnage and death. Very agile and powerful weapon. 121: Smokestack Damage: 3 Range: 1 Ammo: N/A Comment: Only available in Crisilips, jam this on zombie's heads to blind them for a easy kill. 122: Sniper Rifle Damage: 5 Range: 5 Ammo: 30 bullets per gun Comment: A gun with great range and great power. Good to take out those tricky targets. Not too good in close range. 123: Soccer Ball Damage: 3 Range: 3 Ammo: N/A Comment: Kick this to make it keep bouncing off zombies to knock them down. 124: Steel Rack Damage: 4 Range: 1 Ammo: N/A Comment: A tall and bigger version of the shelf. Powerful but slow. 125: Stepladder Damage: 3 Range: 2 Ammo: N/A Comment: Swings out to get those little farther zombies, but not that powerful. 126: Store Display #1 Damage: 4 Range: 1 Ammo: N/A Comment: This is a strong weapon. Find these mainly in the gun shop. Quite slow, though, so watch out for those faster zombies. 127: Store Display #2 Damage: 4 Range: 1 Ammo: N/A Comment: This is a strong weapon. Find these mainly in the gun shop. Quite slow, though, so watch out for those faster zombies. 128: Store Display #3 Damage: 4 Range: 1 Ammo: N/A Comment: This is a strong weapon. Find these mainly in the gun shop. Quite slow, though, so watch out for those faster zombies. 129: Stool Damage: 4 Range: 1 Ammo: N/A Comment: A decent weapon. Agile and fast. Find this in restaurants. 130: Stuffed Bear Damage: 1 Range: 1 Ammo: N/A Comment: Very weak. Mainly to get zombies out of your way. Find them in toy stores. 131: Stun Gun Damage: 3 Range: 1 Ammo: N/A Comment: Starts with 100% power, drains as you incapacitate the zombies. 132: Submachine Gun Damage: 5 Range: 4 Ammo: 100 bullets per gun Comment: Small, fast, effective gun. Find it in the fountain in Al Fresca Plaza. 133: Sword Damage: 5 Range: 2 Ammo: N/A Comment: Very strong. Find it mainly in antique stores. 134: Toolbox Damage: 3 Range: 1 Ammo: N/A Comment: Can be used as a melee weapon, but it's better to break open for sawblades to use for slicing zombies apart. 135: Toy Cube Damage: 2 Range: 1 Ammo: N/A Comment: Quite weak, but fast. Find it in toy stores and the kid's area in Wonderland Plaza. 136: Toy Laser Sword Damage: 1 Range: 1 Ammo: N/A Comment: This is very effective at night to see around you. Lights up your way so you can see. 137: TV Damage: 3 Range: 1 Ammo: N/A Comment: The smaller, faster version of the Plasma TV. Not as strong, though. 138: Vase Damage: 4 Range: 1 Ammo: N/A Comment: Powerful, but breaks after about 2 hits. So use it wisely. 139: Water Gun Damage: 0 Range: 3 Ammo: N/A Comment: Cannot kill zombies, just distract them with squirts of water to the face. Gun comes with 30 squirts. 140: Weapon Cart Damage: 5 Range: 2 Ammo: N/A Comment: This is a rare weapon. Only available in Seon's Grocery after you kill Steven the psychopath. 141: Wine Cask Damage: 4 Range: 1 Ammo: N/A Comment: A big wooden barrel that is pretty strong. Breaks easily, though. ***************************************************************************************************** ******************* F.A.Q. Here are some Frequently Asked Questions about the game Dead Rising. Q: Why can't I play Overtime Mode or Infinity Mode yet? A: To play Ovetime Mode, you must unlock it by beating the main game, 72 Hour Mode, and getting the best ending. To play Infinity mode, you must beat both 72 Hour Mode and Overtime Mode. Q: How do I skip the first part of the game if I don't like taking a bunch of pictures? A: Press the start button. You can also press start to skip any cutscences that you don't feel like watching. Q: Holy smokes! Some guys with green masks and yellow raincoats took all my stuff, even my clothes! Now I'm in this weird room. How do I get them back? A: Fight your way out of the building, and get all your stuff back the old fashioned way: look for it where you last found it. Chances are it's respawned or it is already there. Q: What the heck? I beat the 72 Hour Mode, but I still can't play Overtime Mode? What did I do wrong? A: Nothing, you just didn't get the best ending. There are 6 endings, all dependant on how you played the game. To get the best one, solve ALL CASES, reveal what really happened there, and be at the Heliport {The place you were first dropped off at by the Helicopter} by 12:00 PM on the 22nd. That'll unlock Overtime Mode for you. Enjoy! ******************************************************************************************************* ******************* Closing Thanks Thank you for reading this, I hope you enjoyed it and learned something in the process. I'd like to thank Capcom, for making a incredible zombie game unlike any other, without them this would have never been made. I'd like to thank Beserker, for making a wonderful game guide to Dead Rising. I hope this helps make Dead Rising that much better for our Cheathappens user. And I'd like to thank PWizard, Nevermore, and Caliber for creating this amazing website and making it the greatest and latest with their hard work and dedication, and with their great cheats and trainers for everybody. ******************************************************************************************************** Questions or Comments? Email me at: erikf9318@yahoo.com Or send me a Private Message at: www.cheathappens.com -Peace Guide made by: Patr10t