Condemned: Criminal Origins **this is not a complete walkthrough…I’ve been through the game twice, and this is a walkthrough I made while going through the second time, showing everything I’ve found** --I do want to thank Warner Brothers, Sega, and Monolith for making such a great first person shooter, I’ve never jumped so much while playing a game in my life J-- =enjoy this walk through for what it is and hopefully it will help you create a full one--so I can finally find everything J- _StyraphÖm(JJS) Condemned : Criminal Origins# Chapter 1 (Abandoned Building) Starts out with the introduction title of game credits. Then goes to movie of you pulling up to building. Follow the officer to the taped off doorway. The game will prompt you to press A to duck under police tape to enter. Once you enter the building, you’ll go forward and to the left , then to the right, and to the right again. Through and open door and up the stairs, then through a doorway to the left, into a room. Enter the room and walk to the right;-1st door on right there will be a desk you can move (back and to the right). 2nd shelf in the back right hand corner(to the right of desk) has a dead bird.1st door to the left (straight across from where you found the dead bird) is an empty room. You will go meet Becker, down and to the left. He’ll lead you into the crime scene. Collect the evidence from the female corpses neck. Then you’ll have a premonition. Then collect the evidence from the male mannequin’s face using the green laser. Rosa will tip you off that it’s the serial killer ‘ the matchmakers’ M.O. Go back to the door you came into room through( cop will be in the door you came through). To the left is an open door(previously closed)enter it and go upstairs to the right- (you’ll have a premonition). Your only choice is to go through the doorway on the left. On the other side of room.1st door on right-is empty. The door to the right of that (straight across from where you entered),black cabinet has health kit, back of room is a vagrant- you’ll learn to kick(press down on right thumb stick)--so kick him and he’ll die.1st door on left-leads to a stairwell(going up first flight of stairs you’ll learn how to check your ammo-- pressing y button). Take the stairs up into a room-take the path that leads forwards.1st door on the right will enter to an empty room-(str8 across from that door).Take the path to the left, take a right past the shelves (right into a room back on the wall) to the left find a metal piece (to the right of the second shelf). Go back towards first empty room-take a right, then another right, then take a left. The second windowsill will have a dead bird. Walk to ,and open blue cabinet to left of the doorway (it has a health kit in it).Then go through the doorway. take a left, go through another doorway, take another left and go through another doorway. Now go right(to the left leads to an empty room). Take another right go to the end of the room(back right hand corner) open the door and take a left. Go back to right hand side of the room. You’ll find fuse box on the wall to the right flip the switch. Once you flip the switch you’ll get knocked out, and the suspect will steal your gun. Go through the door way opposite of the fuse box(the one the killer went through in your premonition). Take a right and go back to end of room and move the desk to the side. Walk past desk, go through first doorway to the left, go thorough the door on the right, on the right wall will be a first aid kit with health in it, on the floor in front of it will be a dead bird , pick it up. Now go back out and to the left, take another left, there will be and empty room on your left hand side, keep going past that to the back wall and take a right through the doorway, go forward through 2nd doorway, go forward through 3rd doorway- go left to end of room(to end premonition-step through doorway to the left then turn around and go back through the doorway). With the your back against the wall opposite the doorway, look to the right you’ll see and alcove(knocked out section of wall-you won’t be able to go in) on the left hand side on the wall near the center will be a metal piece, grab that. Then go back through the doorway you went through to end the premonition. Now once through the doorway you will take a right, keep going back into the room, towards the room with the hole in the floor. Go back and to the left, there will be a dead bird(in the corner on the floor to right of double doors. Now leave that room, and take first right, go left through open double doors, take another left into a stairwell. Go up 2 flights of stairs, take a left through the door. 1st door to right needs a fire axe, go forwards, back through the 2x4 doorway, take a right through the door, go to the last window on the left, look left and up and the detective will talk to you and throw you an axe. Before you get axe, look down at wood plank and on end closest to wall there will be a dead bird , grab it. Turn around then grab the axe. Go back to the door that required the fire axe and chop it down, go in and to the right, go to T.V.‘s. to unlock bronze detective badge achievement. Now head back to where you got the axe from the detective. Go through the doorway to the right at the end of the room, take a left and to the left will be and open doorway to an empty room, to the right will be a door requiring a fire axe, chop it down. Go in and to the right the black cupboard has health in it (to the left is an empty blue cupboard, and to the left of that is a doorway that leads to an empty room). Across the room from the empty you’ll go to the right, on the right side will be a door, go through it . Then take a left, now go through the door at the end of the room to the right. Take a left, then a right, then a left, keep going left past the alcove (to the left with all the insulation in it) Past two blue cupboards on your right. To the left, go to the make-shift table near the second column( on the table on corner nearest to column is a dead bird ). Now go through the doorway to the left of the two blue cupboards you passed, take a right, to the right will be a first aid kit with health in it, to the left is a blue and a black cupboard (the black has the sledgehammer in it--grab it). Now in the room past that is and empty dead end, so turn around and go through doorway straight across from the empty room. Take a right, then another right, take a left, at end of hall take a left, keep going back and go through the doorway to the right, movie plays and chapter ends……. Chapter 2 (the Metro Station/Subway) Starts with a movie, you wake up in your apartment, you’ll meet your fathers old friend Malcolm van horn, and end up leaving through the window--cause the cops are after you. Game play starts in the alley way outside your apartment building. Walk forward and to the left of the fenced off stairwell to the left on the left hand side is the shovel, grab it and go back to the fenced off stairwell. Use the shovel to break open doorway. Once it’s broken down, go through and go down the stairs. Go to the end of the walk way, take a right downstairs, keep walking forward and you’ll have a premonition. To the left look down find the garbage can with the photos in it (scan the photos.) Then you’ll get a call from Rosa, after the call go into the lit up area, just past the garbage can you scanned the photos from. In that area to the back and to the left will be a dumpster on the ground, and in front of the dumpster will be some bottles (next to wall). Use green laser on the spot in-between the bottles (you’ll find some more evidence). Now head back towards the hallway that had the garbage can you scanned the photos in. A guy will come and attack you, kill him and get the crowbar. After you have the crowbar ( on the wall opposite to the left of the closed bay doors--the dumpster with the c-41 is on the right of the closed bay doors) There will be a locked power box--use the crow bar to open it. Then press the red button on the inside to open the bay doors. Go through the bay doors. The first alcove on the right is empty, so go left. Then left again, open the fenced door (the blue cupboard at back of room has a .45 cal. in it) go straight across from the fenced off door. Go through the door to the left of the shelves. Go back through room, through door on the ground to the left of the shelves is a dead bird, grab it. Now go back to room with the fenced off door, take a right, go through the doorway. Go upstairs (at back right of room). Take a left, go through the doorway to the left, open the door to the right(door has a manager sign next to it). ***side note on the desk on the left hand side on right corner, is a magazine called ‘NEWS’ all news magazines features the same photo of some guy--presumably one of the programmers, and you’ll also note that all the clocks in the game are stopped at 5:12*** Take a right, take a left, (there will be stairs on the left and a door to the right). Go to the door on the right(after you get the call from van horn). Go into the room to the right, take a right, on the right hand side will be health, go past the med kit to the right. On the right will be two file cabinets, move the one on the left to reveal a crowbar(if you don’t have one grab it). Leave that room, go to the left, there will be two soda machines at the end to the right (you’ll be able to move the red one, there’s nothing behind it-- possible key to an Easter egg). There is an exit door to the left of top of the stairs that requires a sledgehammer. Go right into the door marked lounge. To the left is a kitchen area, go in a back to the left on the right side on the wall is health kits, now go across from that to where the couches are. Move the couch straight back (not the one on the left) to reveal a .45 cal. (if you like the .45 grab it.) Now go across the room from that into an alcove that has another door marked lounge on it, open it. Go through to the right and down the stairs (the door marked archives is locked). Go through the doorway ( the door to the right with the sign ‘De Angelo’s’ above it leads to an empty room).Take a left go through the first door (to the right,(on the desk will be a pump shot gun-- in the back past the shelves to the left will be a health kit). Leave that room, go right, then go left into the alcove. Find the door with the sign on the right hand side that says ‘archives’ on it. Open that and go upstairs, to the left, past the shelves, to the right of the desk, next to the file cabinet(is the sledgehammer--grab it). On the left hand side (you’ll be on the other side of the locked archives door that was to the left of the stairs that you came down). Unlock it and go back through, (if you take a right at the top of the stairs, you’ll also find a room with a sledge hammer on the floor and a health kit to the right). Now go back through the door you unlocked, back through the lounge, back to the exit door. Use the sledgehammer to bust the padlock(door has 210 painted on the window). Open door, go in, go to the end of the hall. Take a left, then go through the door( you’ll be in a locker room) back and to the right. Open the door, go down stairs, take a right, go down and to the left, down the stairs. Open the door, go to the left (you’ll need a crowbar to open the safe--which has a pump shotgun in it)**in this room van horn will call you and reveal some more of the mystery** On the desks is a bunch of T.V.‘s with static on them there will be a book in front of the T.V.‘s your facing, walk around to other stack of T.V.‘s and in front of those is a health kit. Go back and to the left upstairs, and open the door (next to the blue newspaper vendor will be the crowbar) Go right past the news paper vendors, go right up the stairs, duck under the gate. You’ll be prompted to use your gas spectrometer once you enter the subway station, go back and to the left (the dead bird will be on the floor next to the ATM that’s to the left of the entrance revolving doors, get the dead bird). Now turn around and go past the revolving doors ( they’ll be on your left hand side). You’ll head towards a sign with a blue sky and clouds on it. **note in the upper right corner of the ad will be the title to a Pink Floyd album “ wish you were here”** Now go to the right past the ATM (on the wall to the left is a med/health kit-- in front at end of hall are two carts), move the one on the right, on the ground it will reveal a dead bird , grab it. Now turn around, walk straight back, to the left is a fast food spot ( if you go in and move the T.V. on the left hand shelves it reveals a .45 cal. ). Go to the right (left if your leaving the fast food area). Go left past the broken down grill(which will be on the left hand side). Take a right down the hallway, take another right, then take a left, go down the hallway to the left of the ‘maintenance” sign. Go through the door, down the stairs, open the door to the right, go through it. The first door on the right will need a fire axe, turn around go to the right. Collect evidence from top elevator button. Now turn around and head back and to the right( to the right will be another door requiring a fire axe) go past that door. Take a right, go back to end of room, take a left, go right and open the door to the left. Enter the room. To the back of the room on wall is a health kit, leave room go back and to the left up the stairs next to the ‘ keep out’ sign. Go to the right, and you’ll be prompted to jump down a hole, jump down, and head straight forward in-between pipes on the wall will be a metal piece , grab it, follow the path to the right, take it again around to the right( don’t go back to where you jumped down) go up the ladder, take a left through the door, the doors will swing open, the axe will be on the left hand side in a break glass in case of emergency case, get the axe, go down to the right, down the steps, take a left, go upstairs, and you’ll be back in the room you first jumped down the hole in ( the one that led you straight to the metal piece), break the door with the axe, to the left will be a fuse box, pull the lever to activate the elevator, then use the fire axe to break the other door, now go to the elevator that you got the partial finger print from it’ll be open, go in and press the button to go to the third floor. Once on 3rd floor, leave the elevator, take a right , and then a left, in front of the blue half round window will be a dead bird, grab it, go to the right, then to the left **to the left in the alcove with the filing cabinets, in the back left hand corner there’s a health kit on top of a filing cabinet** now there are two doors to go through one is open the other closed it doesn’t matter which you go through as both lead to the same room( the room has a health kit in it, and a safe with a . 45 cal. In it) if you entered the room, leave it, go to the right, walk back and to the right will be and alcove with shelves on the 2nd to the bottom shelf will be a health kit, on the bottom shelf will be the crowbar, grab it. Straight across from the shelves go through the open door, to the far left(first left) on the far wall is a health kit, the second left leads to and open door, go through door, (if you take a left it will lead you to an empty room dead end, the room on the right has health kits but a sledgehammer is required to access them).Go forward, back into the men’s bathroom, go back and to the first stall on the left, in the toilet is a dead bird . Leave the bathroom, go to the left, follow the hall, keep going until you have a premonition. Go in the room to the right, on left wall surrounded by drawings of eyes will be a metal piece , grab it. Leave that room, go to the right, move the blue cupboard, open the door, and go through it. Go to the left, and back to the left into a room with a light table in it. Find the reel to reel that is playing the same police call over and over again, inspect it with the UV light. You’ll find a handprint under the right reel, collect it, ( in the same room you’ll also find the camera used to take pictures of you on a tri-pod facing out the window into your apartment window). Leave that room, go straight across, hit the wall on the other side, open the door on the left and go through it. To the right look right, in an alcove will be newspaper clippings, take a photograph of them. Talk to Rosa, leave that room, you’ll have a premonition (you have to attack the guy in the premonition or he will kill you).When you come out of it, you’ll puke up, then you’ll see the suspect through a hole in the wall. Trail the suspect, go right, then go left, don’t go back to the room w/the newspaper clippings in it, instead past file cabinet blockings (on the right hand side) crawl through opening in the wall (where you saw the suspect) go forward, then to the left(back left hand corner is a health kit), go to the right through the door, go to the right, take a right Around the half wall, to the left through the door, go right through the desks, go to the left, go left again, go right through the door, on the ledge straight ahead, looking down into the train station, is a dead bird, grab it, the go left, then all the way down the stairs, go through the door to the right, have a premonition(you’ll see dead birds crashing through the window to the floor), walk straight across the train station, from the stairs(the revolving door will be on your right now) go all the way down the stairs, to the right and out the door to end the chapter. Chapter 3( second part of subway station). Go down the hallway, grab a weapon. Open the door on the left hand side (it will automatically close and lock behind you). Head towards the escalators (to the right of the escalators on the green newspaper vendor is a dead bird, grab it). Now go down the escalators. Take a right, keep going forward, go to the right,the bum on benches will wake up, kill him and get the fire axe (there is also a fire axe in a wall break glass in case of emergency fire kit- in the alcove to the right of the benches the bum is on. with the soda machine in it). Now head back to the area with the gated off spot you’ll see a flickering light past the gate(which is up some stairs).To the left is a door (axe it down). Go through (to the left is a blue cupboard has health in it). A black cupboard will be on the right hand side (open it to find a dead bird ). Now go to the left(after you grabbed the dead bird), then go right, down a hall, then to the right. Open the door ( it will lock behind you). Go to the left, then take another left, go forward a bit, and then go left, go left at the ‘metro central’ sign. Move the green ticket vending machine(to find a pump shotgun) . Go to the left of green ticket vending machine, go forwards, to room on opposite side, open the door to the right and go into room(it has health kits in it). From that room open the other door, and go through it, (the path to the right leads to a dead end, there will be a fire axe on the wall). If you keep going forward from the room, on the right side of the hall you enter there will be a fire axe on the wall in a break glass incase of emergency fire kit, grab that axe. Straight back is a room, move the register and find a metal piece , grab that. From that room, open door, go to the left, take a left , axe down the door, on top of the T.V.‘s. with static on it is a dead bird, grab that, then get the crowbar from the black cabinet,(there’s a safe that opens to a pump shotgun), go to door across the room from the safe, open it, take a right, go through the doorway, take a left down the ramp, take a left, keep going to the left, take a right, go forward and find a dead bird on the ground under the over head florescent light next (to the right of the pillar). To the right on the wall is a health kit as well, then go turn around(if your facing health kit) go past pillar towards chained off area ( which leads to more escalators going down). Climb over the chain--and get pushed down the escalator (room at top of escalators is empty), from bottom of escalators, take a left and keep going left, down a hallway, take a right, go down the stairs, to the subway platform. At the bottom of the stairs, take a right, and another right, keep going down till your close to the emergency subway train stopper, turn left, look down, jump down, look straight forward, and on the wall, under the red tiles, (surrounded by drawings of eyes )will be a metal piece, grab it. Then go left and climb up onto the back of the subway train--it’ll start a movie, you’ll lose any weapon you have and exchange it for the hand rail on the back of the train, the train will take off with you on it, aim the camera so you can see in the train window, and also at the passing by platforms to the left, you’ll go through a tunnel, then more platforms, bums will try and knock you off, but kick them and hit them down, you must stay on the train. After a little while, a movie will start, and the suspect will knock you off the back of the train, then there will be another movie, you’ll black out and end the chapter. Chapter 4: Subway Grid 4-subway tunnels +++++beware of the electric puddles, they’ll slowly drain your health. Start, walk forward, in the middle of both the sets of tracks. Past the blue light on the left, on the ground to the left of the third pillar in the center is a dead bird, pick it up. Keep going forward, and to the right, go to the lit up area and pick up a weapon. Then go through the doorway on the right hand side, follow the tunnel down to the right, then take a left, and a left into more tunnels, then take a right, go back and to the left, climb the ladder. Then take a left, then a right and another right, open up the fenced door, go through, go forward(to the left is a dead end), take a right, follow it down to another ladder(which will be on the left hand side). Climb the ladder, take a left, then a right, you will be prompted to jump down, so jump down, go forward and keep going forward, then walk behind the oil drum on the right hand side, behind the oil drum is a piece of particle board, move it to reveal a doorway. Enter room, inside find the T.V.‘s. that’s lit up, go to it, and unlock the static T.V.‘s. achievement . Leave that room, walk all the way forward(towards the fenced off area) take a left, and keep going all the way back and to the left. Then once at the dead end--look to the left and you’ll find a metal piece past the last yellow beam on the left side, grab it. Now head back to the area where you first jumped down, then take the lit up hallway to the left, you’ll be faced with an option to go left or right(both go the same way). So take the path to the right, walk forward, take a right, go into room, and find a shovel to the right, the room is a dead end. So leave and go back, on your right will be a fenced of room with health kits in it (break in with the shovel and use health kits if you need to). Now go back to where you were faced with the fork in the road (where I told you to go right), break open the fenced off area, go back and to the right, and climb the ladder, go up the steps, to the right, go forward(if you go to the left you’ll find a dead end. The dead end will have a ladder to jump down (if you take it/jump down you’ll be back at the first ladder you climbed up-before you got the static T.V.‘s. achievement) onto the wood planks, forward, at the fork in the path, take a right and keep going to the right, then take a left, go back to end of the planks, look to the right and jump down. Then you’ll look to the left, and jump down again (you’ll be in the fenced off area that was to the right of where you found the metal piece)..go through the doorway, forward, then take a right, forward, take a left, forward, take a left around the wall, take a right, then down the steps to the left, take a right, keep going forward until you see a stopped subway train--and orange light (up and to the right) and a yellow lit up area. Go up the steps to the right, go forward and enter the first open subway train door(on the left), take a left, look on the seat at the fire extinguisher, with the UV light find a hand print and then scan it, talk to rosa, then using UV light again, use DNA sampler, and send sample to Rosa** Rosa will tell you to keep busy because it will take a while to get the results**. Walk down through the subway car take doorway to next subway car, walk to end of car, on right will be an open door, walk through it back onto the subway platform, go right, a fireman will attack you--kill him, get the sledgehammer from him, now keep walking forward and to the left hand corner, use the sledgehammer to bust open the gated door. Enter it, walk forward, go through the doorway to the right, then take a left, go to the ventilation fan, photograph the paper stuck to the fan, talk to rosa, then kick out the fan and climb through the hole, go to the right and at the end of the hall on the right will be a white door, open it, enter room, next to the sink on the floor is a dead bird, (the black cabinet in the room has a health kit in it). Leave the room, walk forward(the door requires a fire axe), take a left, then a left down the stairs, once down the stairs take a left, then a right, get the fire axe from the steaming pipes. Now go back up the stairs and bust down the door that needed a fire axe(rosa will call you when you get near the door), go down the steps (up the stairs to the left on the wall is heath kits, the tunnels go around in a circle) take a right, jump down into the manhole, must go left up the steps to the steam valve, turn it, and go back to where you go the axe from the steam pipes. Keep going forward(through where the steam was) through the doorway, go forward, and jump down the ladder, forward down the ramp, at the end of the ramp take a quick right, and jump down the ladder, take a left, then another left through the doorway, go forward to the wall, take a left, follow pipes around and to the right, take a left through the doorway, follow the hall, take the first doorway to the left(now you’ll be prompted to use your gastro spectrometer), go back and to the right, behind two barrels on the left side is a dead bird. Then leave the room, take a left, then another left, then a right. Now there will be a big cement platform in front of you, walk forward to it, take a right, then a left, then a right around the wall to a similar room (there will be a health kit on the opposite wall of where you entered this duplicate room) go forward, to the right(the health kit will be next to you on the left), take a left at the health kit, take another left down to a dead end, look to the left and find a ladder, climb the ladder. Now once your up the ladder go forward, and walk between the two big generators, go forward(on your right hand side will be a white closed door) next to the door, on the right side will be a ladder, climb the ladder, forward is a health kit(to the right at the end is a shovel), take a left, jump down into room***first blue cabinet has health, the other blue cabinet has a junkie in it*** now go down the steps, as you’re going down on the 3rd landing you’ll find a dead bird, pick it up, continue to go all the way down the stairs, through the doorway, take a left down more steps, then a right, then a left, and then another left through the doorway. Once through the doorway take a right down the stairs, then go wall the way down stairs. Follow the tunnel through the doorway, follow the path to the right, up the stairs, to the right, then to the left and down more flights of stairs. From the bottom of the stairs, go forward through the tunnel, to the right, through the doorway, head for stairs, but go to gated area to the right of the stairs, bust in using the shovel, jump back quickly as it will burst into flames. Now go back to the stairs go up the stairs, on first landing to the right, is the first valve, the second(last valve) is all the way up the stairs, up around to the left (3 lefts total)at a blinking green light, turn the valve, then go back all the way down the stairs to the door that you busted open and was on fire. Now you can go through the door, so go through it. Then go to the right down the stairs, follow the tunnel to the subway tracks, take a right and follow the tracks until you find the yellow lit up stairs to the right, go up the stairs, open the door at the top of the stairs, go in, follow the tunnel to the stairs up to the left, go up the stairs, walk forward, then go up the stairs to the right, then up the stairs to the left, under the light on the right wall is a table(on the table you’ll find a dead bird- grab it) on the table are blueprints -photograph them--talk to Rosa- then take a close up of the red circled area--and talk to Rosa again. Now walk to the left, go forward, and take your first right (past shelves next to the table) and follow the tunnel to a closed door, open the door, enter the room and you’ll have a premonition, investigate with the laser, collect the sample from the end of the crowbar, grab the crowbar***odd note--every calendar in chapters 1-6 is on august 1983 and has a wrench on it*** Once you have the crowbar, leave the room, go back down one flight of steps(to the left of where the hallway to the room you got the crowbar , shelves and desk with blue prints will be on your left hand side) to the right down the other flight of stairs, and forward along the left hand side of the subway car nearest to your right hand side, take the wood plank to the door on the subway car to your left, pry open the door with the crowbar. Enter the subway car, turn to the right and on the right hand side count down 5 seats on the fifth seat you’ll find a boot print with your green laser, scan it, talk to rosa, then you’ll have a premonition, after premonition ends look up, open the compartment over head, mannequin parts will fall down, you’ll use the green laser, find the arm with the glowing green markings, you’ll scan in the information from the arm, then you’ll talk to Rosa. Whle talking to Rosa you’ll hear a subway announcement. Now on the opposite side of the subway car from where you entered, find the ladder to your right, climb it, take a right, and on your left side( towards the end of the car) is a walkway to a platform, take it, go left on your right side will be a ladder, climb it, follow the tunnel, you’ll end up at a chained off door, go to the left, find the squatters home at the dead end, on the wall in the alcove surround by drawings of eyes is a metal piece . Now go back to the chained door and open it, go to the right, climb the ladder, go to the right and follow the tunnel, around and to the left. Then go up the stairs ( now you’ll be back at the area where you jumped down from the vent fan hole), go back to the left on the right hand side will be a push handle blue door, open it and walk through, take the steps up to the right, to the left there will be a white door, head towards the white door to end the chapter. Chapter 5- Bart’s Department Store-- (beware the mannequin’s come to life and attack you) Chapter five starts with a move of you taking the subway, when the movie ends you’ll be in the department store, Malcolm van horn will call you, after call… Start--walk forward and go upstairs to the right, grab a weapon, go into the room to the right, head to the left, go through the doorway on the left, take a quick right, and walk towards the “noel” candle mannequin display. Take a right at the display, then a right, then a left, past the escalators(to the left) take a left, and another left(someone will toss a body down the escalators on the left with a note attached to it that says ‘leave’). Then take a right down the stairs, then a left, and a right, a squatter will break a window, break the glass on the door to the side of the window that was just broken and walk through, go forward, through doorway on the right, past the med kits(on right) go through the closed door on the left, go forward, to the right through the doorway follow the path back and to the left. Move the clothes rack, then move the second clothes rack . Climb through the broken window, go forward and out into the main part of the second floor of the department store, go to the right and then take a left, to the fright will be a lit up doorway with display cases(you’ll hear a woman scream ‘ what are you doing here’ ). Head through the doorway with the display cases, take a right, (just before the steps in the display case break glass and find dead bird) go up the steps, go to the left into a room**beware mannequins** go back and to the left of the room, there will be fitting rooms, behind those is a janitor station with a health kit, go into the janitors room. Walk forward to the desk with the red paint spilled on it, find the handprint with the UV light on the puddle of red paint on the desk, scan it, talk to Rosa, you’ll have a Premonition. then still the desk use the UV light to take a picture of the blood splatter on the wall above the desk, talk to Rosa. Now head to the back o f the room there will be two open doors(one on the right and one on the left---the one on the right has 2 file cabinets in it, move the one on the right and find the pump shotgun). Take the door to the left, go down the stairs and kill the crazy lady, go through the door to the right at the bottom of the stairs. (the room straight ahead is empty except for the 6 mannequins )take a right, pull out the green laser light, you’ll find a dragged body blood trail, follow it to the left, past the fitting rooms, then to the right, keep following the trail through the room(down past second pillar behind the plywood wall to the left is a padlocked door, you’ll need the sledgehammer), keep following the blood trail down around and to the right, down some stairs and to the left. Straight ahead will be 2 pink chairs stacked on top of each other-move them, walk forward and you’ll have a premonition, then grab the sledgehammer that’s propping open the elevator doors. Now go back to the prior mentioned padlocked door. Use the sledge hammer to break the lock. Go through the door(straight forward is a health kit/med kit) go down the escalators to the right, veer through the doorway to the left, once you enter the room, go to the right past/on left hand side of the Christmas tree, forward, up some steps and to the right, up more steps, and then to the left, up more steps then forward and to the left you’ll see a glowing yellow light(head towards the light)-in front of the light will be a shelving unit--on top of it will be a dead bird, grab it, now from where you found the dead bird, go to the right, head forward towards the dark Doorway. Soon you’ll see a plywood wall with a med kit on it. Go down the stairs towards the med kit, take a right, then a left, and then to the right, take another left, follow the hallway down and to the left, on the left you’ll find a hole in the wall--climb through it. You’ll be inside a glass display--break the glass and jump down the hole, take a right, and then another right, jump down another hole in the floor. Once you’re down the hole in the floor, you’ll have two choices (go to the left or to the right--the hallway to the right will have a white door at the end of it. In the room past that white door is a health kit)take the hallway to the left, take a right at the end of the hall, then a left, then a quick left and stay against the wall to the left, close to the end you will see some metal shelves on your left hand side, look at the shelves, above the 3rd shelf to the right on the wall is a metal piece-grab it. Now head back to where you came from, but don’t go down the hallway, pull out your laser light, follow the green dragged body blood trail to a set of steps going down(there will be a mannequin head on the ground to the right of where the trail ends). Scan the end of the trail, and talk to rosa, then pull out your gastro spectrometer, put it away after rosa gets done talking to you, a bum will break open the boarded up hallway to the right of where you’re standing, go to it, and through the newly made doorway, go right up stairs, to the left, go through the first doorway to the left and look left(you’ll find a dead bird on the shelf--grab it). Leave that room, take a left, then to the left and go through the doorway, take a right, then a left down into the flooded area, go forward hit the wall and take a right. On a lit up table in between furnaces will be the fire axe--grab it. Keep walking forward, hit the wall and take a right, go up the stairs, take a left, chop down the door, go through the doorway, hit the wall, go to the right, and hit wall, go to the right and you will be back at the area where you first jumped down the hole in the floor. Now go down the hall, hit the wall, go right, and follow the trail back to where it ends (where you scanned the evidence). Now head towards the area that was boarded up(the wall of boards the bum knocked down), don’t go back through it, instead head to the left of it, up the stairs, and chop down the door, go through room, down the stairs and hit the wall, go to the left, then go to the right through the doorway, (to the right on the desk is a dead bird surrounded by mannequin heads- grab it), leave the room. Stick to the path to the right, hit the wall, go up the steps, break down the door to the left, go forward, hit the wall, turn around , see exit sign, break down door, go through it and up the steps, open the door, enter The room, (to the right of thedoor is a health kit) go forward, to the left, in the second fitting room on the corner of the bench is a dead bird-grab it and leave fitting room. Head to the left, to the left are more fitting rooms in a u shape, go to the bottom of the u-shape and open the right fitting room door, walk it, look to the right, and find a crime scene, take a photograph of the crime scene and talk to Rosa. Then take a photograph of the victims face, talk to rosa again, then take a photo of the victims hand, then talk to rosa some more, then laser the victims neck, and gather the trace evidence, talk to rosa again, and finally leave the fitting room. At the waiting area( to left of fitting rooms with the lit up noel candle) take a left, then go through the door to the left. Now you’ll take a right, and head back to where the chapter began(towards the flashing red and blue lights peeking through the boarded up wall)you’ll get a call from rosa , once your back at the spot you started this chapter, after the call is done, you’ll have to escape from the department store, turn around (if your facing the boarded up entry--flashing blue lights), head back and to the right, follow the bums, (they will be running through a doorway to the right that leads down a hallway) . Go through the doors down the hall towards the double doors at the other end of the hallway, go through the double doors to end the chapter. Chapter 6--Burnback Alley This chapter starts with a movie- junkies running on some iron beams, you’ll be talking to rosa, she reveals more of the mystery, if you pay attention the camera will pan down around across to a close up of a rat standing to the right of two dead birds…. Start, walk straight forward look down on a wood plank, pick up the two dead birds. Now if you head straight to the left of where you just picked up the dead birds, you will see a flickering light, go to it, you’ll find a T.V.‘s. and you will unlock the silver detective badge achievement, also to the left of the desk on part of a brick wall to the right of drawings of eyes you’ll find a metal piece . Leave that area and head back to where you picked up the dead birds, go head to the left through the skeletal wall, then left through to a locker area, into a room( the closed door to the left leads to where you found the silver badge) go into the room past the shelves, take a right, and a bum will break down a part of the wall, walk through the wall that he just broke down, take a right, and you’ll get a call from Rosa. Go forward towards the desk, find a metal piece to the left of behind the desk, now go to the left, break the window on the right, and climb through it. Once outside the window, look down and to the right, you’ll find a dead bird. Now go to the left and find a wood plank made ramp, climb up the wood ramp, go to the left, jump down, take a right hit the fence, go right, and hit the wall, go left, hit the wall, look right and jump down. As soon as you jump down, head directly to the right, on a brick wall close to the back wall in a corner is a metal piece , then head left over to where the dumpster is (if you move the dumpster you’ll find a pump shot gun), then head towards the fenced of stairway that was to the left of where you first jumped down, a ruffian will open the stair way--if he doesn’t open it your self, go up the stairs and head forward, then jump down into a dumpster, the dumpster will start moving, beat off the ruffians, and eventually the dumpster will tip over, a movie will play, the chapter ends. Chapter 7--Metro City Library *****all the calendars in the library will be on the month of September and feature different animals on them*** This chapter will start with a movie of you breaking into the library. Start, to the left is the only door you can go through, so go through it, go to the left, it’ll lead into the main part of the library(on the corner of the circulation desk to the left is a dead bird--grab it)after you got the dead bird, go forward(to the right of the circulation desk). Into a hallway (through a door straight across from the doorway you came into the main part of the library through), wall back and to the left, there will be an elevator, call it. Go in, press the button to go to the basement, you’ll have a premonition, walk forward into the subway car in your vision, the guy will turn into rats and they will run towards you, , you’ll pop out of the vision, wait for the elevator door to open, walk through. you’ll be in the basement. Basement… **to the right are health kits** Go forwards toward the counter, go past the pillar to the left of the counter(on the pillar will be a sign saying ‘library administration’) take a right, at the pillar, and go all the way forward and then look to the right ( a movie will play--you’ll find rosa, she’ll show you a file and a taser on the table) . Look down at the blue folder on the table, open it, Rosa will talk as you flip through the pages. Then she’ll tell you about the super taser. After she’s done pick up the super taser, then go to where Rosa is at, you’ll have a premonition. Then a movie will play. after the movie Rosa will have you search a room. So search it, wall around the room make sure you have a weapon, a movie will play after a while and you’ll have a premonition be sure to kill guy in your premonition. Then head back to where you entered the room. Rosa will bust out a window for you, climb through it. Follow rosa, she’ll have you use the computer so use it. Go to leave the room and everything will go all black and white, leave the room and a movie will play--in the movie you’ll watch Rosa get kidnapped. Go forward(you’ll get a call), go to the right, go through the open doors to your right, go to double doors, open them, they will automatically close behind you, go to the right, follow the hallway down and around to the left. On your left will be a door that requires a fire axe, go to the right, uv light the floor around that door, collect the evidence. Head all the way forward, and on the right hand side will be a water fountain, next to it a pallet of books--move the pallet of books to reveal a metal piece , grab it. Now head back to the door you found the evidence in front of, go through the recently chopped down door, then go to the right, go through open double doors. Walk straight forward towards desk, move the file cabinet in front of the desk to find a dead bird under the desk-grab it, from the desk go to the left into another room of stacks, (the first room on the left has a pump shot gun in it, just past that is a set of double doors--on the left side--with a lit up ‘exit’ sign above them) go past the double doors keep walking forward on left hand side to back of the room, a guy with a fire axe will attack you, kill him, and get the axe(keep the axe!!). Now go back to the hallway where you found the metal piece, stop at the door where you found the evidence, chop it down. Enter the room, go to the right, just past the med kit on the wall to the right will be a row of locked off fuse box lockers, pull out UV light and use it on the second locker to the left, you’ll find a partial hand print, collect it. The door will open, you’ll find the crowbar, grab it, and then you’ll have a premonition, leave the room, go to the right and before the door, take a left, go down the hall. Take the first left through the open gate, open up the second locked gates with the crowbar, go into the room, see the guys use the elevator, once their gone, go to the elevator and call it, go in, and press the button to go back to the first floor. First floor….. Step out of the elevator, and take a right, (look familiar??)now head back to the room where you started this chapter from, on your left will be a gated door, use crowbar on it, and go into the room, in the room to the left will be a T.V.‘s. that’s glowing and on, go to it to unlock the bird bath Xbox achievement, then back pack to the main part of the first floor(where you found the dead bird on the circulation desk). To the right will be some stairs, go up them and there will be two staircases that are locked off (one to the left one to the right, both go to the second floor) open one of the gates, go up the stairs, and go down the lit up corridor/hallway across from the circulation desk (the right or left depending on which staircase you went up). Follow the path back into the stacks, walk straight back to back of the room to the gated off area, hit the gates, and to your right in-between the wall and the pallet of books will be a sledgehammer--grab it, on the floor next to the sledgehammer will be a dead bird--grab it . Now head forward, hit the wall, take a right, and walk forward until you see a ladder on your left hand side, use the sledgehammer to break the lock, then push the ladder, go down to where the ladder stops, climb the ladder, then to your right walk down to corner and pick up another dead bird then walk across to the top of the shelves to the left, and jump down into the room where Rosa is lying on the floor. Walk up to rosa, she will wake up, you guys will talk, then follow her over to the computer, you’ll talk some more, then you’ll watch a newscast about the torturer, then follow Rosa. she’ll lead you too locked double doors and open them for you…now it’s your turn to lead. Go through the doors she just opened, and go to the right, lead Rosa through the scaffolding, then go through the door on the right hand side of the room, take a right, then a left, then go through the door at the end of the hallway on the right, walk straight back, and to the right (a hallway to the right will be lit up)take the lit Up hallway(on the left hand side you’ll see two desks, to the right of those desks are two pallets, behind the left pallet on the wall is a metal piece, grab it). Keep following that hallway into a room, once in the room, take a left, keep going to the left until you follow the floor, wait for Rosa, you’ll have a premonition, attack the guy he’ll disappear, then an evil Rosa will attack you, fight back. Now Rosa will talk to you and you’ll snap out of the vision--rosa will give you her flashlight,***here’s where the directions aren’t walk through like as you can figure out the maze without my help--it’s easy****make your way through the maze of stacks, and eventually you’ll stop at a hole in the floor(rosa will be on the other side) . Jump down the hole, go through the only doorway(to your left) and make your way through another maze of stacks(it’s easiest if you keep going to your right--keep right!)eventually you’ll find a door, go through it, go to the left- move the cubicle on the left to reveal a metal piece -grab it. Now leave that room and maker your way to another door with rosa standing in front of it(if you find rosa before the room with the metal piece you can always avoid her and go back and find the room). Follow rosa, she’ll stop and ask you to lead her, lead her all the way down the stairs, go through the double doors, a movie will play, after the movie kill the baddies, then rosa will run across to the exit, follow where she ran and meet her at the exit, you’ll have a nice little chat and then the chapter will end. Chapter 8-St. Joseph Middle School. This chapter like the library, starts with a movie of you breaking into the building. First floor- 1st room- weapons-2nd room- empty-3rd room - dead bird-4th room- weapon Past exit sign- hallway to the right (must take hallway ) you’ll have a premonition- blockage will fly backwards you’ll now be able to go down the hallway.-1st door - locked-2nd door -locked -3rd door- open- walk in- go left past desk with paper cutter on it duck under hole in the wall, grab the sledgehammer. Unlock then open door- you’ll be back at the main hallway- walk down it turn left- look left you’ll be in front of the gated stairway - use sledgehammer to bust lock-open the gate- go upstairs. Second floor( has premonitions). Go left or right-(left, is blocked off door .-right, open *door on left side (*both doors lead to same room). Walk to the room with the bunsen burner lit, there’s a health/med. kit to the right of the doorway. Go through the door to the left, you’ll end up on the other side of the blockage on the path to the +left.-1st door is locked-2nd open- enters to a classroom (you’ll be attacked by junkies that are jumping through the ceiling) go through the door to the right into a classroom-facing right there will be two doors-the one on the right is locked. Go through the door on the left- it will open to another hallway.(hallway to the right will lead to bathrooms.-right side bathroom- junkie runs up into the ceiling- on floor on pile of meaty stuff is a dead bird-left side bathroom- is empty). Now from the hallway from the bathrooms, you find the path to the right is blocked off, go straight across and open the closed door--kill the junkie writing on the chalkboard. To the right of where he was is a chalkboard with “ loose lips sink ships” written on it you’ll use your UV to gather forensic evidence, and find out some information about this from your pal rosa. Once done talking you’ll walk back out to leave the classroom--but you’ll fall through the floor. First floor With your back to the wall with the chalkboard on it there are two doors one to the left and one to the right^.-Left door- opens to a room with a health kit, open door to the right- walk into the classroom- closed door straight ahead opens to the same hallway that the right^ door leads to.--open doorway to the left-goes to kitchens.. In the hallway the left is blocked off, the right is blocked stair well, to the left past stairs on the last door down on the left hand side is a room with a sledgehammer and health kits in it-grab the sledgehammer-go back to the kitchens(first room) two parts to the room-go back and to the right and crawl through the service area-to the right are two doors-both lead to same area-you’ll be in the hallway that was previously blocked. In that hallway the path to the right takes you to the hallway where you found the room with the sledgehammer (the two doors that were open will now be blocked )-go towards the stairs- to the room on the right.-left door- room with health kits-go back to steps and go up stairs--both doors will lead to upper gym bleachers--and will lock automatically behind you. To the right is a doorway with an exit sign--go through that, take stairs to the left--you’ll have to jump down. From stairs take a right then another right turn left at end of hall see a shadow--walk to it--pick up dead bird turn around go back take a right, to the left will be the stairs-the alcove to the right will have a weapon in it---the exit door to the left (across from the alcove) requires a fire axe. Go to the end of the hallway path will lead to the right- open the door leads to kitchens, you can only go through the open door on other side of the room, it will go into the freezer- junkies on meat hooks will slide towards you. Keep going past them. Now you’ll battle the mini boss-‘the butcher‘- kill him by any means necessary --once he’s dead pick up his meat cleaver and use it on the junkies corpse on the table you found the butchers meat cleaver--cut off corpses hand to free the axe. Take the axe and go back to the exit door--chop through door. The exit door leads to the lower/main part of the gymnasium. Near two doors marked exit- there will be a power switch--turn on the power-turn around on the right side of the gym a hoop will drop down with an arm hanging from it-- collect the evidence-talk to Rosa. Now go to the other side of the gym--the other hoop will fall through the floor---jump down through hole in the floor( you’ll be in the school basement) Basement-to left is an alcove with a desk in it on the wall to the right just above the right corner of the desk is a metal piece, to the right of that is another alcove with pipes on the wall(dead end). Go down the lit up hallway the room to the right will have a health kit in it and a ladder, the path to the left leads to another alcove (which is a dead end)--climb the ladder. The ladder leads to behind the curtain of the gymnasium stage. Both paths lead to two sets of stairs(1 up & 1 down)--go down the stairs first-it’ll lead to a room to the right on floor is mattress on a desk next to that is the Xbox test pattern achievement now backtrack to the stairs that lead up and take those up, the door to the right leads to the outside… Outside to the right is a dumpster. To the left leads to a fenced off playground, open the fenced door- to the right of the playground you’ll find the dead body of a cop-you’ll get a call from van horn-then you’ll have a premonition of the cop getting killed- in the room past were you found the cop getting killed you’ll find a health kit and rifle (depending on which way you go you’ll either crawl through the wall--left or go through a door--right to get into the room. From that room if you leave through the door--you’ll go to the right keep going to the right you’ll find a spot along the right wall you can drop down, you’ll break through the window and be back inside the school. Back inside the school Straight across are stairs that lead to a locked door--so go to the left, you’ll have a premonition afterwards you’ll collect evidence--which is on the wall a bit down the hallway on the left hand side. Now go to the end of the hall and take a right, open the fenced off area, go right to the locker rooms- the lit up doorway to the left leads to a dead bird , go through the locker room- through to the hallway- to the right is nothing, go left to the end of the hall, then right, then left past the lockers-climb through the opening to the left. You’ll be in a supply room with health kits, to the right there will be an opening that’s fenced off--push down the fencing and climb through window into other part of locker room. Junkies will drop from the ceiling--kill them. Go straight back to the locker room--you’ll find a group of lockers that are in a u shape--go into the center of them- collect evidence-talk to rosa- you’ll open the locker you found the evidence on--photograph corpse of coach Tibbits. Rosa will ask you for a close up--when you go to take the close up tibbits springs to life and grabs you--a movie will play--then Tibbits will die. Look on floor or at back of locker there will be a shovel grab the shovel. Go to the left, go through the showers, go through the doorway into the hallway. On the closed fenced in door on the right use the shovel,. Open the door, go in and turn off the steam valve. Leave that room go to the right must open the door on the left---it leads to the pool room. **make sure you save before you enter pool room that way you can have a back up plan…just in case**. Once in poolroom the system will automatically save, you’ll have to jump down into the pool, walk forward, and have a premonition, junkies will drop from the sky--walk towards corpse propped up on edge of pool while killing zombies, grab the sub-machine gun keep killing zombies till the premonition ends. (the axe is the best weapon you’ll have when killing the zombies in this part--until you get the gun). After you snap out of the premonition zombie killing scene you’ll be on the other side of the pool ( you will not be able to backtrack) get out of the pool by climbing ladder. There will be two doors the first one needs an axe, so go to the second one and you find and axe. Go back to the other door and chop it down. Go to the left, then to the right, you’ll be in another locker room. In the back left hand corner of the locker room you’ll find a sledgehammer, use it to break the lock on the gated door , enter that storage area, above the second shelf straight back on the wall will be a metal piece , leave that room, go back through the locker room, go through the gate near the health kit- go through the door. Now you’ll have no choice but to go left through the showers, past the showers on the first table to the right is dead bird , go to the left of those table turn around, there will be a movie, then you’ll talk to Rosa. After you talk to Rosa, you’ll end up in a hallway filled with trophies, walk down it- open the doors --that ends the chapter. Chapter 9 The Apple Orchard(inside the house) There will be a movie, you’ll head out to the orchard with van horn. First you’ll take a photo of “through the valley of the shadow of death I will spare no evil” which is written on the wall to your right. Second you’ll use your UV light to find evidence it highlights trails of psycho babble written on the ceilings, walls and floors. From starting point. Doorway to the left on the table is a dead bird, to the right is a fireplace and reading room, open the doors--they lead to a doorway to the right and a doorway straight * ahead. First door on the left heads to the same hallway the doorway straight* ahead leads to- first left is a bathroom- second left is a bedroom, in the bedroom you’ll find a closet, in that closet is a sledgehammer, get the sledgehammer, as well in the bedroom you’ll find a dresser--move the dresser to reveal a metal piece. Leave the bedroom and go left into the kitchen-open the oven, and use the UV light to photograph the words “ beyond which you” (1 of 4 riddle clues-you must get all four--the riddle is “ to righteousness is the dark path beyond which you see yourself die”). in the kitchen open the refrigerator to find a dead bird to the left of the refrigerator is a door open it and it will lead to the basement. Basement. Go to the left around the bottom of the stairs, first door to the left is a room with an oil tank in it, the door to the right leads to a coal room, to the left on the left is a stove…move it to reveal an opening. Crawl through into the room with the gold badge achievement in it. Leave that room. To the right are stairs leading to a door to the outside(which you can’t open so don’t worry about it).go through the doorway-go left, then right, health kit on the left, in sink in room use UV to gather 2nd clue “see yourself die”. Then go through the doorway-both doorways lead to same place-go through to next room, go through doorway on right, go left--left is a dead end. There will be a door in that area with the dead end. On the upper corner of the door closest to you on the wall is a metal piece, leave that room to the left is a path that will lead you back to the room in the basement with the stairs you came down. Go back upstairs…and go back to the place where you first started this chapter. Now past the steps that go upstairs, is an alcove with a boarded up door, on the right hand side of the wall in the alcove are health packs, past the steps go to the right, go right again into another sitting room--either door will lead back to hallway. Doorway on the left at the end of the hallway leads to a bedroom with a sledgehammer-grab it and go back to the main room. Go up the stairs . Upstairs You’ll have two options straight-ahead* or to the right. Go to the right into the hallway. 1st door on left is a bathroom open the door to the closet in the bathroom to find a sledgehammer and clue “the dark path” Last door on left is a bedroom. To the right of the bedroom is a Childs room- enter that, the bed on the left with the block on it also has a dead bird on it , to the right of the bed is a closet open that to find a metal piece, the door to the right of the child’s room entryway is locked use the sledgehammer to open--take the stairs up to the ++attic.*from stairs the straight ahead path first door on the left leads to a bedroom, and will lead into the Childs room.++. Attic Go left then left- there will be a med kit on the corner at the beginning of the hallway on the left. Go right , and walk towards back of room, in left back corner find a dead bird ,the alcove is empty, path to left from entryway leads to another alcove, you’ll have another premonition, fight the guy, then flashback to reality. On the wall next to the doorway are health kits, through the doorway is another room. Through that doorway leads to a alcove with a hole in the floor, jump down. On the fireplace there will be a health kit across from the fireplace is a bench, open it and use the UV kit to find the clue “to righteousness is”, you’ll talk to rosa. Then go to the piano, slide it aside, go through the door. Take a left and it will take you to the door that leads to the basement. Go down into the basement. Take a right, and go past the dead end you found the metal piece in, and go into the room with the mirrored door on it, go to the mirrored door, you can now open the mirrored door, open it, and it leads to a hallway. To the right is an alcove, next right is a hallway , first left is a bedroom, forward past the light table is a table, photograph the scrapbook on the table. Now you will get a call from and talk to Rosa. You’ll find out that the scrap book is about you. In same room back right corner of the room on the walls are shelves--find the crowbar on the shelves---grab it. Go back upstairs , go through the kitchen to the left into the reading room with the safe in it…open the safe with the crow bar, it has a sub-machine gun and a pump shotgun in it. Go back to the room where you started this chapter in, someone pushes a piano down the stairs. So now you’ll need an axe---but don’t go looking too far, fight the squatters and eventually one will come with the axe---he’ll be the last one in the wave of squatters that attack you. Take the axe and chop down the railing that the pianos leaning against…then go up stairs and push the piano aside, then go upstairs--you’ll have a premonition- and find the torturer dead- you’ll lose your lab access, and then there will be a movie. Next you’ll chase down serial killer x and have to catch him--make sure you have full health.. Fight serial killer x until you get knocked unconscious--then you’ll see a movie, and hear van horn talking with serial killer x(leland) you’ll black out and that’ll end the chapter. Chapter 10 (the ending outside of the house in the orchard) This part is pretty much a rush through no brainer--you follow a set path going where ever you can looking for dead birds, and metal pieces, you’ll start out fighting junkies, and occasionally super junkies, and the odd squatter/farmer with a shot gun. Until finally you end up battling the source of the insanity--a crazed demon-like guy who has bolts allover him. First you defeat junkies and super junkies--once those are dead he jumps down battle him till he falls, it’ll ask you to press up on d-pad to pull at shoulder--press up--then you’ll fight more super junkies and junkies, and then him again--after you knock him down again it will ask you to press up on the d- pad to pull at spine--press up on d-pad. Then he’ll run upstairs- -follow him up the ladder--you’ll go into a premonition, battle the source of the madness until it tells you to press up on d-pad to rip at face-press up--you’ve defeated the boss. Then you get treated to lovely little movie with Malcolm van horn, at the end you’ll have a choice--kill Leland van horn or let him live--either way the endings the same-- if you kill him it unlocks the revenge achievement if you let him live it unlocks the compassion achievement. After that five seconds of decision making, more movie…then the game ends and the credits roll.