-_________ .__ .__ _____ ________ __ \_ ___ \_____ | | | | _____/ ____\ \______ \ __ ___/ |_ ___.__. / \ \/\__ \ | | | | / _ \ __\ | | \| | \ __< | | \ \____/ __ \| |_| |__ ( <_> ) | | ` \ | /| | \___ | \______ (____ /____/____/ \____/|__| /_______ /____/ |__| / ____| \/ \/ \/ \/ __________.__ __ ________ \______ \ | _____ ____ | | __ \_____ \ ______ ______ | | _/ | \__ \ _/ ___\| |/ / / | \\____ \/ ___/ | | \ |__/ __ \\ \___| < / | \ |_> >___ \ |______ /____(____ /\___ >__|_ \ \_______ / __/____ > \/ \/ \/ \/ \/|__| \/ =============================================================================== Walkthrough by: Bacterx Contact: Bacterx@gmail.com Version: 1.00 Last Updated: 11/28/10 =============================================================================== Note: items in [brackets] are put there for easier searching. If you want to skip right to Breaking Free, for instance, search for [BRF]. [TOC] TABLE OF CONTENTS [TOC] Table of Contents [VZN] Version Notes [INT] Introduction [NOT] Opening Notes [STR] Getting Started [MNU] Menu [CTL] Controls [HUD] The HUD explained [SGL] Single Player [CMP] Campaign [RCJ] - Mission 1: The Recovery Job [BRF] - Mission 2: Breaking Free [OTR] - Mission 3: On the run [CSR] - Mission 4: Coastal Run [TTR] - Mission 5: To the Rescue [WTJ] - Mission 6: Welcome to the Jungle [HOD] - Mission 7: Hung Out to Dry [BEL] - Mission 8: Behind Enemy Lines [NEA] - Mission 9: New Alliance [LIU] - Mission 10: Light it up! [RIR] - Mission 11: River Raiders [LHO] - Mission 12: Last Heli Out [STW] - Mission 13: Stolen Wings [TTM] - Mission 14: To the Motherland [TPB] - Mission 15: The Payback [COF] - Mission 16: Cold Feet [EPL] - Epilogue/Plot Synopsis [QPL] Quick Play [TRN] Training [CHL] Challenge Mode [ZMB] Zombie Mode [ARC] Arcade Mode [KHS] Killhouse [CLC] Collectibles [AWD] Awards [WPN] Weapons [PKS] Perks [MPL] Multiplayer [FAQ] Frequently Asked Questions [RKS] Closing Remarks/Credit [CPW] Copywight Information =============================================================================== [VZN] Version Notes So this is the version 1.00 edition of the CoD: Black Ops for the DS game! This version presents a complete walkthrough of the game in 1 player mode, which was beat in Hardened mode using the stylus control system. Everything presented here worked for me under those circumstances. I also included a weapons list, locations of all the collectibles (they are also in the walkthrough, so if you follow this guide you'll get all of them!), and description of all the major areas in the game. In future versions, I'd like to flesh out any areas people have special trouble with. I decided not to burden the 1.00 walkthrough with unnecessary details in every area, so I tried to keep it light. Let me know where you're having trouble and I'll add more stuff! Also, I am looking for a partner to help fill in the multiplayer section. I don't play much of it, and I'd like somebody who really knows what's what to provide a detailed section. Anybody who wants to email me suggestions is welcome to do so, and will be credited in the next release. That's all for now; enjoy folks! ============================================================================== [INT] Introduction Alright well shucks and welcome to the walkthrough for Call of Duty: Black Ops for the Nintendo DS! This is a fast-paced shooter, and a really fun title for the DS. This game will seriously challenge your resolve as you survive hails of gunfire, but stick with me, your humble guide, and you'll make it through in one piece! ADD MORE 'BOUT THE STORY HERE =============================================================================== [NOT] Notes Last stand is a mode where you can only use your sidearm and look from side to side. You can't shoot or move, and you are basically a one-hit-point turret. You still can score kills! The auto-aim on the button control is really useful for stationary targets, but if they're moving forget it! It doesn't lead at ALL. If you are with a squad, let them go a little ahead of you. The target-finding on some enemies can be broken, and they will keep attacking your allies as you move into flanking position. Never forget: INFINITE THROWING KNIVES. If ammo is running low, these are a huge asset. =============================================================================== [STR] Getting Started The first time you load up the game, you'll be prompted to choose from the stylus control (default) or the button control. STYLUS control: this control scheme lets you aim using the stylus and fire with the triggers while moving with either the D-pad or buttons. This is the default control style for a reason, and works well with either right or left handed control schemes. This is the control scheme I'll be using while walking you through. BUTTON control: This mode has you moving with the D-pad, aiming with the buttons, and touching the screen to perform actions. The left bumper activates ADS, which uses the site of the gun for aiming, and the right one fires. If you're uncomfortable with the stylus this mode is fine, and there shouldn't be any major differences between this and the stylus control. I found it a little harder to juggle moving and aiming with this mode, but it might work great for you. Also, if you choose this mode you can activate auto-lock in ADS mode, which is alright (you can't choose this if you are on hardened difficulty). **NOTE** Keep in mind that weapon swaps, weapon selection, and action space is done by using the stylus REGARDLESS of mode! You can change this by going to Options -> Controls at any time After you pick this, you get the main screen, and you're ready to jump in! =============================================================================== [MNU] Menus Single Player: This starts a Campaign, Quick Play, Training, Challenge Mode, Zombie Mode, Arcade Mode, or Killhouse game. There are sections for each of these elsewhere in the walkthrough that cover them in more depth. Multiplayer: I would definitely recommend trying the multi-player at some point in time! You can play Co-Op and help your friends through the missions, or multiplayer deathmatch and blow each other up! Statistics: Lets you view the Leaderboards (for multiplayer), and stats for multiplayer, single player, arcade mode, and zombie mode. Options: There are a variety of choices here: Controls: Lets you switch between stylus and button control Invert Y Axis: Valuable for the button control, if you are used to aiming with an inverted Y axis Sight Mode: You can choose to enter ADS mode either by touching the ADS icon, or by touching the icon OR double-tapping the screen Stylus Control Sensitivity: Adjusts how quickly the stylus moves your line of sight in stylus control Horizontal/Vertical/ADS Turn Speed: Adjusts how quickly the buttons move your line of sight in button control. ADS Auto Lock: Allows auto-lock for ADS in button control. Not usable in Hardened difficulty Horizon Align/Sensitivity: In button control scheme, makes your view return to a default parallel to the horizon (very useful for getting back to normal), and adjusts how quickly and strongly it does that. MP Hit Marker: Turns on or off the white X hit marker in multiplayer. It might be cluttered, but I'd recommend having it. Data Management: Lets you erase or copy your savegame data. Credits: Previews the fine people who were involved in this game. Give them a round of applause! =============================================================================== [CTL] Controls There are two major control schemes, as touched on briefly before: Stylus Control: This control scheme has you looking and aiming with the stylus, firing with L or R, and moving with either D-pad or the XYAB buttons. Button Control: This control scheme lets you enter ADS with L, shoot with R, move with the D-pad, and aim with the XYAB buttons. There are some additional controls to be aware of during the game * Reload by pressing the primary weapon icon in the middle-left of the screen * Change weapons by touching the secondary weapon icon in the bottom-right of the screen. * Use a grenade by touching the grenade icon above the secondary weapon icon to switch to grenades, then firing your weapon. You can "cook" the grenade by holding the fire button, then releasing it when you want to throw. * Change between ADS and shooting from the hip by touching the ADS icon, a trigger, which is right above the grenade icon. * Sprint by double-tapping and pressing control pad (up) in stylus control, or by pressing the X button twice in button control * Double-tap the control pad down to switch between standing and crouching * The Action Area will highlight on the screen when there is something to do, like picking something up, buying weapons, use things, throw back grenades, etc. The action area tells you what you can do by tapping it. * Enter into ADS mode with the knife to throw it. * When using a vehicle, right and left trigger fires, view moves the target, and move will move the vehicle. Note that the game is saved automatically, using a checkpoint save system. =============================================================================== [HUD] HUD During the game, your HUD will look like this ------------------------------------------------------- | | | | | | | | | """"""" | | |"""""" | | _________ O C"" | | //-------\\ /_ \ | | L______________||O-----------------\ |_____________| | -----------------||||| =========== /\ ____\ | | OOOO-L______________ | | --____||||___\< | | |||| (|-- | | | ---- (|--/---___________| | | | | | | | Main Screen: Shooting Happens | | Up Here! | | :D | | | | | | | |______________________________________________________| |______________________________________________________| | Mission Status/important news | | |-----------------------------------------| ADS | | Ammo | Timer | Timer | Mode | |_______|________________|________________|____________| | | | | | | Radar | Grenade | | Primary | Red is enemies | | | Gun | Blue is friendly |_________________| | | Gold Star is Objective | | |___________| | Secondary | | |________________________| Gun | | | Equipped Weapon | | | Knife |________________________| | | | Action Area | | |___________|________________________|_________________| =============================================================================== [SGL] Single Player The single player campaign is the bones of this game, and has a large number of modes you can choose from. Every mode will require that you choose a difficulty: recruit, regular, or hardened, in order of increasing difficulty. This will govern how much damage your enemies can do to you, how much damage they can take before falling, and can affect gameplay (there is no auto-aim for the button control in Hardened) ------------------------------------------------------------------------------- [CMP] Campaign In the campaign you basically travel all around the world being awesome and putting holes in suckers. Let's ROCK. You're first asked if you want to train. If so, see the training section for details. ------------------------------------ [RCJ] Mission 1- The Recovery Job ------------------------------------ March 14, 1968 1800 Hrs After action mission debrief- Sgt. Michael Shaw Something went wrong during the extraction, and you have to explain yourself. You said it seemed like they were expecting you. Hm... November 10, 1967 1700 Hrs An extraction team is sent into Cuba to retrieve two missing intelligence operatives, Capt. Alex Mason and Sgt. Michael Shaw. "A couple of our operatives have run into trouble in Cuba. The Cubans have announced the event to the Public as part of an on-going propaganda campaign, but have not released the status of the men. Until we hear further, we can only hope for the best. Officially the US is denying any knowledge, but unofficially it's a different story. Latest intelligence has the men being held captive in a converted mission on the coast. You are to infiltrate the mission, locate the agents, and then get the hell out of Dodge." The assets are under tight pressure, he said. I assume that means your pants are far too tight... Cut to you and your buddies landing in Cuba. Sg. Thomas Hayes Cuba 1700 Hrs ----------------------------------- OBJECTIVE ADDED: Head to the church ----------------------------------- Take a moment to say hi to Sgt. Ruiz and Capt. Peterson there, before they book it towards the church. Follow them, dashing. When you get close to the truck, duck to stay out of sight. ------------------------------------- OBJECTIVE ADDED: Shoot the left guard ------------------------------------- Ok so if we're gonna get any further into this compound, you got to take out the guards patrolling the walls. Start with the guy to your left. I'd enter ADS mode just to make sure you make the kill. Pop him one from behind cover, and your allies will rush up to secure the gate. --------------------------------- OBJECTIVE ADDED: Reach the church --------------------------------- Before you much too much further in, note the collectible on top of the left- hand gate. Shoot it and run foward. The position you want is just right inside the gate. If you're still crouching while doing this, that's a good move. Look at the left gate, and shoot your very first collectible! ------------------------------ OBJECTIVE ADDED: Engage patrol ------------------------------ As you move past the two trucks here, you'll encounter three patrolmen. A good tactic is to crouch and move up behind the tank closest to the waypoint. The first chump will walk out of the doorway, right into firing range! Once you deal with him, expect six more enemies to come from inside the compound, in waves of two. Make sure you deal with the one on the leftmost balcony who appears in wave one, and the one on the right-back balcony who appears in wave three. Other than that, your men will take positions and fire on the soldiers who are charging you from the compound. If you can get inside the hole in the wall where the first soldier came from, there is a doorway in there that makes for a great sniping location. I'd recommend using the rifle for this entire exchange. On the harder difficulty levels you might be running out of ammo by the end, so feel free to grab one of the soldier's guns. Once you take out these waves stop and you get a moment of peace, take time to reload. I left crouching position here, as running and gunning is important. Head back and to your right, further into the compound. Entering an alleyway, you'll find two more guards. You should be able to surprise the first one and take him out before he gets a shot off if you enter the alley in sniping mode, and then take the other one out as he runs across the alley to get into position. ---------------------------------- OBJECTIVE ADDED: Get to the church ---------------------------------- Your commander will yell at you to cut through the buildings, so let's start doing that. Head down the alley and take a right (or let him go first, he is certainly eager), and he'll kick in the door. There will be a soldier directly inside, so take position on the right side of the door and take him out as soon as the door is open. Run and immediately take position behind barrels in the middle of the room (facing the stairs, which are to your left). There will be two guards running down the staris, so be ready to snipe them as soon as they come down. One of them is carrying a shotgun, if you want that for the relatively close-quarters fights ahead. Head up the stairs, but be prepared because there's a guy waiting behind the upturned table at the top of them. Take him out and take position behind the table, because another guard will run in front of you. With good position, you should be able to take him out right as he rounds the corner to try to get cover. Round the corner yourself, and if you're fast enough you'll catch a guard in the back as he runs away from you. Don't follow him! Turn to your left and enter the doorway. There'll be a guard running left across the room. If you're fast you can shoot him as he runs, otherwise move to the right of the room to get him behind the desk. Another guard will be entering soon, so make sure you have a good bead on the doorway to take him out. Move quickly into the room where that guard came from, and turn to your right. There will be a doorway. It can be hard to make out because the room is so dark, but if you can get through it and into position quickly, you can take out the guard in here before he has a chance to get into position. When he's wasted, another one will appear behind him, so stay in sniper mode. Round the corner and immediately there will be a door on your left. It leads to some stairs heading down. Take position at the right side of the door, and you or your over-zealous friends will take out the guy at the bottom of the stairs. Run halfway down the stairs on the right side before firing at the guy at the back of the room, and then make it all the way down the stairs, taking cover against the barricade, before a third guy runs in. Once he's down, head out the door. --------------------------------- Objective Added: Find an entrance --------------------------------- You can see the mission from here! You'll need to find an entrance. Head to your right, and be prepared to quickly snipe two guards. Head down the alley, while more guards run at you. Be prepared, because as soon as the alley widens there is one to your left who will be taking potshots at you. Keep running around the perimeter, running and gunning guards who come in waves of two more or less constantly. Always be on the lookout for cover while you're in this part. When you reach the end of this section, there will be a wall sort of sticking out into the walkway you need to manuover around. If you dash through this part, you'll have a chance to gun down the fleeing guard before he rounds the corner, yells for his buddies, and begins returning fire. Turn to your right when you enter the courtyard, facing the graves. At this point chumps will stream out in ones and twos to try to set up and take shots at you. If you can, make your way into the graveyard, taking refuge behind one of the stones. This will make a really handy shooting point. Once all the guards are down (take them down quickly before they can get too close to you), head towards where they came from, after looking behind a gravestone in the back for the second collectible. In this covered walkway, you will face another huge batch of guards. Take the one on the right out first, hiding behind the first pillar to your left. There will be a steady stream of guards coming from down the walkway, but only one more from the right, so make sure he's eliminated quickly, as he's in flanking position. Once the rest of the guards are sniped, head down the corridor and take a left, past the cannon, to stand on the basement entrance. ------------------------ Objective Added: Regroup ------------------------ There is a short cutscene where your buddies talk in a worried voice (he's such a pansy. You're the PC! What could HAPPEN?), break open the cellar door, and jump in. You follow. ----------------------------------- Objective Added: Find the operative ----------------------------------- Head on upstairs. You don't hear anything, but you can't honestly expect that to last, can you? ---------------------------------- Objective Added: Engage the patrol ---------------------------------- As it turns out, no you cannot. Wait until the guard's back is turned, then snipe him down. Two more will come running out the door, so try to gun them down as soon as they pop into view. ---------------------------------- Obective Added: Find the operative ---------------------------------- Try to run up to the next counter and take position to get a cleaner shot on the next two guys to run in. After they're down, run by the door so you can take out the final guard. Quickly move into the next room and take a left, then look to your left down the hallway. Moving quickly here prevents the two new guards from getting into position before you blow them away. Again, run down the hallway, take a right and look in the room. Dashing through this part lets you get the jump on the next guard as well, and you want to get a good position in this room early, so it's worth it. Try to crouch near a barricade where you can see most of the room: an overturned table near the entrance works well. Guards will flood this area, and you and your teammates will be doing a lot of shooting. They come from other side of the room than you came in, from two directions, but if you stay near the door they won't overrun you. Don't let them get too close, and don't be afraid to huck a grenade or two in this section. After clearing the guards, push forward until you come to a staircase and you're told to "check your corners", which means just run forward right through everybody else. Run up the stairs, and take a left into the room. Beware, for there are two guards pretty far away and already in position. Carefully snipe them, moving diagonally across the room to the opposite corner, and taking note of the M14-SC on a crate in here if (like me) you are almost out of ammo. Now run to the edge of the ledge, taking cover behind it. Soldiers will start to fire at you from across the walkway, so you'll want to be as close to them while still being protected as you can be. Line up your shots well, and remember that unless you're on hardened diff. (where my teammates were essentially useless), your squad can do some of the work for you. Once the walkway is clear, head to the back corner, opposite from where you came in. Make sure you shoot the collectible across the walkway first, though! It can be hard to see, but it's over there. There will be some more stairs up, so head there and take the ladder (basic training pays off!) Once you get to the top, be prepared to do some quick shooting! There will be a guy holding a hostage. You don't recognize either of the two men, but heck, just go ahead and shoot the one holding the other one hostage. And do it QUICK! You'll want to be in sniper mode for ssure. ---------------------------------------- Obective Added: Extract to the Catacombs ---------------------------------------- With your disappointing cargo, get ready to extract. They are shelling the mission(?), so you'll have to get out through the catacombs. Before that, you'll want to circle around behind the bell, and pick up the collectible behind there. ALso note the M10 and M14 on the crates behind the hostage. Head back down the ladder, and be prepared for a 3-man greeting party shooting at you from across the walkway. The strategy is the same as before: find the closest cover you can. I threw a grenade here and it worked great, but I sort of felt like I wasted it. If you have the sniper zoom rifle from before, just use that. Head down the stairs again, and creep cautiously into the room where the big firefight happened before; there are three guards there in position and ready to fire. Take them out one at a time by edging into the room. Running back to the level beginning, you are accosted by three mooks in an indoor courtyard, but don't fear! The huge bell from earlier drops on them! Also one of your teammates goes "look out!" a full second before it happened, which, you know, HOW DID HE KNOW. Anyway. Run past the bell after shooting the one mook it didn't take out, and stand around while you guys break into the catacombs entrance. Leaving your squad in a high-drama situation, let's go see how Sgt. Mike is fairing! ------------------------------------------------------------------------------- [BRF] Mission 2- Breaking Free November 10, 1967 1800 Hrs. "Captured by enemy forces, Sgt. Michael Shaw regains consciousness and finds himself bound to a chair inside a makeshift Cuban Prison." We start out with a guy threatening you by saying if you don't give out information, you'll have no life. I guess they'll sign you up for World of Warcraft and get you real addicted. --------------------------------------- Objective Added: Escape your restraints --------------------------------------- Well anyway, when he threatens you with death by pointing a gun at you, tap the action button quickly to break out and down the guy. VERY satisfying. ---------------------------------------------- Objective Added: Find info about your location ---------------------------------------------- Ok so exit your cell and the other prisoner will give you some pretty basic stealth-type information "don't make a lot of noise! You know, so that the guards won't shoot you!" Thanks pal. Anyway, get your knife out for this part. Sneak up on the guard when he turns to deal with the loud prisoner, and either knife him or throw the knife. That'll take care of him nice and quiet. Head to the end of the room, get the ammo crate, and head up the stairs. At the top of the stairs you'll see a guard opening the door. Run back halfway down the stairs and hide in a darkened corner there until the guard passes, then knife him in the back. For this next section, your radar will be really important. You want to run behind and knife the guards in the back, and avoid being seen at all costs. Being seen will draw all the guards, and they all have AK-47s. You can PROBABLY take them, but it's not the point of the level. Fortunately, their peripheral vision is awful. Just don't stand directly in front of them and you should be ok. Make your way through the complex, waiting until the guards backs are turned to knife them. Basically follow the red dots on your radar and you'll head in the right direction. Note that the guards are pretty dumb, and won't notice the bodies of their comrades, so you don't have to worry about that. Note the collectable in the room with the fan! Eventually you'll follow the golden arrow to a room with documents. Grab those to get info on your location. -------------------------------- OBJECTIVE ADDED: contact command -------------------------------- This part is basically just like the one before. There will be a golden arrow that you're following, and guards who can only see directly ahead of themselves moving in predictable patterns. And you've got a knife. One neat trick is that you can throw your knife infinite times, and remember, nobody notices if their buddy screams and falls over right next to them. If you peek out around a bookcase just enough to see a guard's arm, then you can throw your knife, off him, and move on. On your way to the radio (follow the gold star), you'll find a bathroom. Check the shower stall (back left corner) for a collectible. Make your way through the compound, and you'll come to a radio and a mini-game as well! It couldn't be simpler. Just twist the knobs. When the one knob is correct, the bar will turn yellow. Then twist the other knob until it turns green. You'll learn that you got to make your way through the facility and meet your extraction team at the coast. AND your stealth just got wrecked, as an alarm starts going off. Stink. ----------------------- OBJECTIVE ADDED: Escape ----------------------- Grab an AK if you haven't had one already, and deal with the incoming guards, there will be two. Head up the stairs, using the railing as cover. Make sure to pick up the ammo crates and any guns the guards drop for spare ammo. Take a left and head through the facility, dealing with the guards that are trying to get into position. Take them quickly out. You'll pass several reception-desk looking areas, and behind the second one you see there will be a collectible. This next section is pretty much a straight-up run and gun. There won't be ambushes, and the guards will come in predictable numers (1s and 2s) as you run through the linear path. Be on the lookout for cover, and look behind stacks of boxes when you see one. Behind one of them there is a collectible! It's right before you reach the exit. Once you reach the doorway, pull up on the piece of wood barring the door, and you're out! ------------------------------------------------------------------------------- [OTR] Mission 3- On the Run November 10, 1967 1800 Hrs Due to faulty information, the extraction team was unable to locate Shaw. They escape the mission and continue forward toward the rendezvous point. ------------------------------------------- OBJECTIVE ADDED: Move through the catacombs ------------------------------------------- Note the Dragunov sniper rifle right by the box, you might want to pick that up for some sniping. Go back to thinking tactically in this section. Your first challenge will be a huge room which (surprise surprise) is just flooded with guards. Your team will provide sniping support, leaving you to try to take a forward position (behind the columns slightly to the left of the entrance works really well) and fight off the enemy. Give priority targeting to the guys entering from the top right of the arena. Turn and face the entrance to find the first collectible. Once they're gone, make your way (returning heavy fire on the swarms of mooks that come after you) and mantle your first obstacle(!) to get to the other side of the room. Beware the tunnels on the other side, as there are guard emplacements. Take corners slowly. There will be a gap in a wall on the righthand side of the tunnels in here, where you'll find the next collectible In the next big room, watch out for a guard drawing a bead on you to your left, then deal with the one straight in front of you. Your buddy mentions that you must be getting close, which is nice to hear. Make sure you take out the two baddies on the upper level BEFORE you climb the ladder, and do an about-face as soon as you climb so you can fight the two more guards that rush in. Head to there the guards came from, and you're out! Run up to the ledge and slide down all awesome and cool. Now it's time for a mini-game! You're given a square, and shown blue icons, which are friends, and yellow icons, which are places they can move to. You want to move them to the direction that the enemy is coming from, so that they can defend themselves. The enemy comes from where the red arrows are. There's probably a lot of different ways to do this, but it always worked for me to just put your allies on the closest dots to where the enemy is invading from. Then you'll move back to first person. This is pretty simple: there are enemies approaching, and it's your and your comrades job to mow them down. Move in-between your two allies, helping whichever one seems outnumbered. You'll get a checkpoint part-way through, and the pportunity to re-align your allies. For this section and the next one, I had my allies cover two enemy entry positions, while I covered the third. It worked pretty well, but make sure you understand the "about face" command, as it'll come in handy here. --------------------------------------- OBJECTIVE ADDED: Move towards the river --------------------------------------- Once that fun part's over with, you'll have to cover your team as they cut the barbed wire. Be ready, there'll be three or four guys that come after you. Look behind some sandbags to your right to find the next collectible. Advance following your comrades, and you'll come into contact with groups of guards hiding behind fences. They are really annoyingly hard to hit with firearms, so this is a perfect time to bring out those grenades. Keep in mind that past the second fence there'll be a guard on a ridge to your right trying to snipe you, so take him out quick. Past this, you'll see that the Cubans were foolish to send a helicopter after you. Looks like you've got a way out! --------------------------------------- OBJECTIVE ADDED: Steal that helicopter! --------------------------------------- So run as fast as you can to the edge of the rim, and try and pick off one or two of the soldiers below. Then run RIGHT off the edge of the cliff. This is very important becaue the helicopter is gonna be launching missiles at you. Once you get down here, take cover behind the rightmost barrier immediately! There will be soldiers swarming from all directions (except behind you), and you'll want to make sure everybody in your squad is covering some angle. Don't advance until the soldiers stop coming. Once they're down look behind a hill to the right for the last collectible in this level. Once that's done, head to the Helicopter. Time to learn to fly! ------------------------------------------------------------------------------- [CSR] Mission 4- Coastal Run November 10, 1967 1900 Hrs. Sgt. Shaw, free from his captors, pushes towards the coast to rendezvous with the extraction team. -------------------------------------------- OBJECTIVE ADDED: Make it outside the complex -------------------------------------------- Right off the bat, try to gun some people down to your right. You are on a ledge, you'll have to look down to get them. Then run forward and down the stairs. Look behind the stairs you just ran down for the first collectible. There'll be a firefight in this room, then head to your right and out the gate. This next section is a run-and-gun. Try to find good cover near the entrance in any rooms you're in, and don't move, as the enemies will come to you. This continues for a few rooms. -------------------------------------- OBJECTIVE ADDED: Mantle over the ledge -------------------------------------- Before you do this, run to your left and look in the field behind the wire for a collectible. Then uh... just go ahead and do that. You'll see a helicopter fly overhead. But is it friend or foe?! ------------------------------- OBJECTIVE ADDED: Find a way out ------------------------------- This part is another stealth part (or at least it should be). You won't want to approach the guards directly, but chucking knives at them is a great way to kill them without making a scene from a distance. If you hug the left side of the gorge, you can approach the guards without attracting too much suspicion (for some reason, they always noticed me when I approached from the right side.) Watch the bridges you pass under, as cars will drive up and soldiers will get out. If you get into position before they leave the car, you can knife the one who is facing you, and take out the one facing away from you at your leisure. Don't worry about the helicopters, they don't bother you. You'll reach a grating eventually. You're supposed to turn right here, but grab the collectible in the grating first. ----------------------------------- OBJECTIVE ADDED: Create a diversion ----------------------------------- OK we need something to catch their attention. Move towards the gold star, and you'll see a fuel tank. Are you thinking what I'm thinking? If you are thinking "plant an explosives all up in there", then yes, you are thinking EXACTLY what I'm thinking. Head on up to it and press the action button. ------------------------------------------- OBJECTIVE ADDED: Retreat to a safe distance ------------------------------------------- This one should be pretty obvious. Just back away, dude. The blast will alert all the guards who will come runnin' to check it out. --------------------------------------------- OBJECTIVE ADDED: Stow away on a leaving truck --------------------------------------------- Take advantage of the confusion. Turn around from the explosion, and head up the embankment, and go near the truck with an open bed in the back. You may need to throw a knife at one of the guards to take care of his prying eyes. Once you get in, a cutscene starts. I guess there were more explosions that happened later? ------------------------------------ OBECTIVE ADDED: Make it to the coast ------------------------------------ OK so we got away from the compound. Now it's time to make it to the coast. You will probably notice that the area is swarming with guards, including two who stop to talk to each other right in front of you. The guard AI is pretty crappy, so you can actually just throw a knife and take them both out while they're facing each other, but I like to wait until one of them turns away, just for realism. Anyway, take out both of them and hop down. Look behind some barrels to your left for the collectible. Head to your right, and try to get in a good knife throwing position to take out the two remaining guards- I frequently got them to fire into the truck, missing me, while I was able to hit them with the knife. You'll want to switch to a gun for this next part, as the two guards out past the truck are already in position. Take out the far one first, then the one to your right as he runs past you. The far guard might throw a grenade, so this is a good time to get in the habit of picking them up and throwing them BACK. Take a right and head down the path, watching out for a soldier who will approach you from the boulders and fire down onto you. This next section is essentially a long run and gun. You will encounter soldiers in groups of one or two, but there is ample cover. Take it slowly, picking off the soldier who runs closest to your first then moving into a position to take out his friend. Eventually you will come to a beach. ------------------------------- OBJECTIVE ADDED: Take the beach ------------------------------- Ok brace yourself because this part is tough. There will be a chump firing rockets at you from a rocket LAUNCHER, and you'll want to run up and shoot his liver out, but DON'T. You need to snipe this guy from a distance, and then get into some kind of defensible position, preferably near to your side of the becah. Soldiers are going to be swarming in in 2s 3s and 4s from basically every direction except the one you came from (and from the ocean). You'll get the crap flanked out of you if you just charge in, so find a good rock, get your sniping fingers ready, and remember to throw back grenades. The checkpoint will be reached before all the enemies are dead (??) but it's cool. ------------------------------------------------------------------------------- [TTR] Mission 5- To the Rescue November 10, 1967 1900 Hrs The extraction team has commandeered an enemy Mi-4 Helicopter to the rendezvous location and made their escape. ---------------------------------------------------------------- OBJECTIVE ADDED: Blow the crap out of stuff with your helicopter ---------------------------------------------------------------- Ok so to control your helicopter, you'll use the control pad to move and the ABXY buttons to aim, and the L and R buttons to fire junk. Basically, this section can be described using a simple logical flowchart Are there buildings in view? ________| |_________ | | \/ \/ Yes No | | \/ \/ SHOOT EVERYTHING AT THEM! Enjoy the view! This shold blow up everything nearby. Aim for red barrels especially That should get you as far as the beach. Don't worry if you crash a few times; it can be tough to learn the new controls! You should recognize that particular beach, it's the one where you just shot up a bunch of suckers. And now you're pinned down! You've got to help... you! --------------------------------- Objective Added: Destroy hostiles --------------------------------- Shouldn't be too hard. You'll be circling around the beach. You can tell where your guy is by the big green plume of smoke, so maybe don't fire missiles right AT him. Instead, fire missiles and machine guns AWAY from him, but still on the beach. You'll take out most of the guys pretty quickly, and the only challenge will be the enemy helicopter that flies in and tries to strafe your guy on the beach. Concentrate fire on it, and it'll go down before long. Hooraaaaaay! You made it out of Cuuuuuuba! ------------------------------------------------------------------------------- [WTJ] Mission 6- Welcome to the Jungle March 14, 1968 1900 Hrs After action mission debrief- Sgt. Michael Shaw So apparently somewhere in that whole mess you met a Russian (was that the guy in the tower?) who told you about a new Russian weapon. You headed "in country", which means to Vietnam, to check it out. "A Russian defector is helping us track down this new Russian Weapon. Intel has Ivan and Charlie teaming up to test it in the jungle villages." Ok so basically some guy named "Ivan" and "Charlie" (yes I know they mean Russia and Vietnam, but for the rest of this walkthrough, we'll be assuming that there are two supervillains names Ivan and Charlie intent on destroying the world) are planning to test some new weapon in Vietnam. We got to get in there and find out what it is! --------------------------------------------- OBJECTIVE ADDED: Locate the village test site --------------------------------------------- This is pretty much a straightforward run and gun sequence. You'll have a good gun, the support of your two squad members, and the enemy comes on level ground in groups of two or three. Shouldn't be much trouble. Do you see the pit trap coming up ahead? With the leaves covering the ground? Well your character sure doesn't. Right before you walk on it and fall down, though, turn around and hug the right side of the wall. Round the corner, heading back to the start, and look up. The collectible will be up there Then: fall in that pit! ---------------------------------------------- OBJECTIVE ADDED: Locate the village test site --------------------------------------------- For some unfathomable reason, they didn't line this pit with spikes, but instead made it connect to their underground tunnel transport system. After some more "subtle" hints that you'll be using your knife for this section, you're sent onward. Now, you might be thinking that this is a stealth section! Not so! You just can't use your gun or the tunnel will collapse. The peasants will come running at you with THEIR knives drawn, and you've got to time your swings so you take them out right as soon as they get into knife range. There are only a few, and there's only one tunnel to take, so soon enough you'll be out into daylight again. Make sure you take a right when you hit a fork in that first tunnel, so you can get the collectible. Also, right before you enter the second tunnel, look behind a fern to your left Then you're given a gun, and told to take point in the next tunnel, which, for some reason, is gunfire-proof. Well I guess it IS reinforced. You'll blast through here, backed by your invincible squad, until you come to the village. Well, crap... ------------------------ OBJECTIVE ADDED: Regroup ------------------------ Make a right here and look up the cliff face before proceeding into the village. ------------------------------------------------------------------------------- [HOD] Mission 7- Hung Out to Dry November 21, 1963 1000 hrs Yuri tells the tale of how he joined up with the Americans. "Several years ago we found ourselves in the foothills of Afganistan. It was supposed to be a time of peace. The target was dealing with both sides and this was not to be tolerated. We were sent in to deliver a message. The plan was to get in and out without being seen ... but there are plans, and then there are plans." So flash back to a hotel room. Yuri and his two Soviet friends are hanging out, and they give him a fairly creepy speech about how he's going to be a lesson about disloyalty. Sounds good! --------------------------------------- OBJECTIVE ADDED: Eliminate the official --------------------------------------- Ok head over to the window once you get a chance. They mention how you only get one shot. Before anything else, get the collectible on top of the telephone pole. Two trucks will pull up, and two people will get out. Let them walk around for awhile. The one you want is the guy who ends up on the left. He stands still for long periods of time, so just line up the shot and take it. You get a grenade thrown through your window RIGHT afterward, so retreat quickly. ------------------------------------ OBJECTIVE ADDED: Escape to the river ------------------------------------ Head into the hallway, and take position. You've still got your Dragunov, so maybe have one of your allies handle the two guys that come into the hallway. Grab their automatic, and get ready because once you're down the stairs there are entrenched guys there ready to fire. Make sure the room is clear before attemping to mantle the barrier (right side), because as soon as you start, more guards will pour into the room. Once they're gone,your buddy will open the door. Run out, take a left, and mantle over the barricade. --------------------------- OBJECTIVE ADDED: Take Cover --------------------------- Quick! Get behind the stacked crates to the right! A patrol will pass by in a few minutes. Then move to the left and mantle over the remaining crates. Right after the part where you mantle the obstacle and take cover, run to the end of the alley, and turn around facing the obstacle you just climbed. Look on top of the largest stack of crates for the next collectible. After that, take a right and enter into a warehouse, where there'll be another firefight. They will probably throw grenades, so be ready to throw some back. An AK-47 is a fine choice for this part of the stage. Run between buildings and take out the few guards in the next room. The REAL show comes outside this building. There are just TONS of guards, entering from the right, left, and on the rooftops. Keep moving, get in sniper mode a lot, and take them down as soon as you can. Keep an eye on the door you entered the room from, sometimes guys enter the room from there. Eventually you'll be knocked off your feet by an explosion. When you come to, your men are having trouble getting up from the blast. Click the action button rapidly to clear the debris from him. Move out into the back alley and take a right and down the stairs. You'll get the drop on these first two guys, so take them out quick and switch guns if you need to. Now circle back behind the stairs for a collectible. This next section is just a straight run-and-gun. Take a left and head up the stairs, and be prepared for enemies in groups of two or three. Watch out for one section where you will be greeted by a sniper on the rooftop; there are entrenched enemies here, and more will come pouring in. You'll eventually leave a building and take a right to continue. At this point, you'll see a spare tire against a building and a crate, and to the left of those, a telephone pole. Look on the board nailed to the telephone pole partway up, one one of the transformers for the last collectible of this level. After that section, move into the building, and around the wrought-iron gratings, and you'll have made it to the river! -------------------------------- OBJECTIVE ADDED: Get in the boat -------------------------------- Take out the guards to your right, mantle over the obstacle, take a left over the bridge, and you're there! Now just get on the boat... Dang it. Betrayed! Oh, betrayed by mother Russia! It's vengeance time for SURE. You get a stupid speech about how your sacrifice will "strengthen mother Russia" or whatever. Like that matters. VENGEANCE! ------------------------------------------------------------------------------- [BEL] Mission 8- Behind Enemy Lines ---------------------------------------- OBJECTIVE ADDED: Escape to the foothills ---------------------------------------- OK so we got to find our OWN way out of here, you know? Head on up to the gate in front of you, and throwing knife the guard there to death. You should find an RPG on the ground right in front of you (wooo!), and see that this fort is crawling with guards. With patience you can take out most of the guards here without being seen. As for those that remain... that's what the RPG is for! Notice the collectible on the telephone pole towards the back. Once you take out the guards, get an automatic and the RPG. The guard in the tunnel at the back of the fortress will have an RPG, but if you run to one side as he's aiming, he'll hit the cave wall and kill himself. Run forward, grab it, and start using your automatic to clear out the tunnels. ------------------------------------------ OBJECTIVE ADDED: Fight through the tunnels ------------------------------------------ This part is a particuarly tricky run-and-gun phase. Enemies know you're coming, so knife throwing doesn't work, and they are already entrenched, so it can be somewhat slow going. Good advice in this section is to take corners slowly, as there are frequently guys behind them with guns at the ready. You'll come across a helicopter landing and guys getting out of it; either run up quickly and take them out before they can get into position or slowly take out one then hide in the caves until they stop firing before taking out the next person. Any time you have multiple levels of guys to climb, where you have to mantle over the first step, make sure the coast is clear before trying to climb it. You'll be gunned down in a hurry otherwise. After the first multi-level, look for a collectible in the river to the right, and in the second multi-level, once you get to the top follow the cliff edge to the right to find the next collectible. Otherwise, this is a linear, run-and-gun style section. Eventually, you'll hear the sounds of battle, and approach a small village. ------------------------------------- OBJECTIVE ADDED: Defend this location ------------------------------------- There will be a big massive firefight in this village. Use the fact that your have allies (to your right) to maximum advantage. Take out the missile shooter on top of the building in front of you first, then try to pick off the people guarding the building to the right of the village. After that, there will be guards streaming into the center of the village. Make sure to grab the last collectible that's by the right front truck tire. Persist, and they will all eventually fall. You'll get a clip of the American deciding your fate, and cooler heads prevail (instead of just blowing you away where you stand, which would be sort of a lame end to the level PLUS a temporal paradox). ------------------------------------------------------------------------------- [NEA] Mission 9- New Alliance So now you're best buds with the Americans, and have to make it out of dodge. ------------------------------------ OBJECTIVE ADDED: Defend your vehicle ------------------------------------ A car will drive past you, and it's gonna pull around, so get that gun facing towards the back of the vehicle. Fire on the other car as it approaches, and take out the three guys in it. Your truck will pull off the road. Next comes a truck full of RPGs. The frontmost guy in that truck will have an automatic weapon, and continuously deal damage, so try to take him out. The RPGs usually miss, so you'll have more of an opportunity to take them out. Don't bother firing if the truck is too far behind you. After that, aim your gun directly sideways out and take out the two machine-gunners who approach quickly from the left. You'll next pass by a village with armed guys shooting at you, so point your gun forward and try to catch them before you reach them. After the village, another truck with two guys on it will approach, so take them out quickly. You'll then enter a long tunnel, and be prompted to pick up an RPG. Do so, and when you exit the tunnel you'll be set upon by a helicopter. When taking it on with the RPG, remember that the rockets are relatively slow-moving, which seems ironic, so you'll have to lead the helicopter a lot with your shots. You won't be taking it down, just chasing it off. Press the action button if you run out of rounds, and press it again after the heli is chased off to pick the machine gun back up. There will immediately be a truck with four AK-47 guys in it, so get firing! After this you'll come across another town with townspeople firing at you, then another four person truck. Finally get out the RPG one more time, and this time you get to down the heli. Mr. Antagonistic, the guy who wanted to shoot you, allows as you aren't half-bad for a slimy communist, which is fine praise indeed! ------------------------------------------------------------------------------- [LIU] Mission 10- Light it up! February 6, 1968 1200 Hrs American air units continue ground support operations over Vietnam while the ground team moves forward with Raslov. OK it is time for another helicopter section! ----------------------------------------- OBECTIVE ADDED: Destroy the weapons cache ----------------------------------------- This first section is just flying through a winding gulch. Not a whole lot going on in it, besides some guys with machine guns and rocket launchers. All in all you can probably just not do anything and survive, but since you've got machine gun and rocket ammo to burn, why not just target them. You'll eventually run into a river, and then do a 180 to attack a convy. ------------------------------------------- OBJECTIVE ADDED: Destroy the fleeing convoy ------------------------------------------- You aren't aiming for the boats, it's the trucks on the road past the boats. Try to take the lead one out with a missile. You can take out the bridge too, to make it easier. Heading down the river, I blew up all the boats, for no real reason except that I am a hateful person, and I don't like other people to be in intact buildings or vehicles when I have a rocket launcher. Before long at all, you'll encounter a peaceful village, which naturally you think must be a "forward base". ------------------------------------ OBJECTIVE ADDED: Destroy the village ------------------------------------ The machine gun is great and all, but for this you'll want to really rely on your rockets. Just go left to right, aiming at each house in turn. Use the machine gun to take down any guys firing at you, fortunately they're usually between buildings. Watch out especially for the two guard towers at the end of the village, and also the boats coming under the bridge will be firing missiles at you. Remember to move back and forth to avoid the rockets. As you fly down the river, watch out for the righthand embankment right by the next turn, as there are missile launchers there. Return fire and blow them up. You'll then cross the jungle and arrive at the village. ----------------------------------------- OBJECTIVE ADDED: Destroy the forward base ----------------------------------------- This... uh... this looks a lot like a village. Well, anyway. Press that action button. Drop that napalm. Go you. ------------------------------------- OBJECTIVE ADDED: Find the ground team ------------------------------------- The next section is just a brief fly-and-gun. You'll notice towards the end there is another convoy, with some bridges, and a ship sailing underneath. Feel free to missile them all. ------------------------------------------------------------------------------- [RIR] Mission 11- River Raiders February 6, 1968 The ground team heads up river to scout out another suspected enemy weapon testing location. ---------------------------------------- OBJECTIVE ADDED: Reach the landing point ---------------------------------------- You get some completely sweet guns for this mission! To start you'll see some missiles flying overhead. You'll also see a bridge coming up with some trucks on it. Blow up that bridge. Next threat is a boat coming up behind you to your right. Turn and open fire before it gets alongside you. There should be three gunners at different points in the boat. ---------------------------------- OBJECTIVE ADDED: Assist shore team ---------------------------------- Sounds like some of your guys on the shore are taking a beating. You'll drive by them, with the VC on the right, and your boys on the left. Pelt them with fire, and objective complete! ------------------------------------ OBJECTIVE ADDED: Reach landing point ------------------------------------ A boat will be rounding the corner ahead of you, so get ready to fire on it. It'll turn around and come up on your left, and then another boat will come up on your right. Try to have your guns in position by the time it starts approaching, so you can shoot the VC before they have a chance to fire on you. Look to your right for an impressive sight of a village getting napalmed. But don't look too long, because boats come up on either side of you! The one on the left gets closer, so I'd take it out first, then turn to your right for the next one. Now face straight, and aim at the three trucks on the bridge. I just go left -> right and it works for me. There will be two more boats, one coming on the left (first), then to the right. Soon a boat will pass right in front of you, heading right to left. Keep firing on it, and it'll catch on fire, and ram into a village which EXPLODES! That must have been SOME boat! You'll see another village explode in front of you, and a boat takes off from left to right. Kill the gunners in it. You'll ram the boat then continue on. Heeeey you made it! ----------------------------------------- OBJECTIVE ADDED: Reach the supply village ----------------------------------------- After a nice rest, it's time to move out. Watch out for the VC running into view right away. In fact it's a whole patrol of them. You're supposed to secure the area. But wait, isn't... isn't this the American base? How did they GET here? Oh well, they'll be coming from straight ahead when you look out the door. Wipe them out, then turn around and get a collectible from the dock. A little ways up the path, take a right and look in a cave for the next collectible. Follow the path up and take a right. There is a tough firefight here which is made a lot easier if you can take out two or three of the VC before they get into position here. There will be an additional guard coming up from the right hand side on the bridge, so get ready to snipe him as he's in great position to take you out. Advancing, take out the VC by the downed helicopter across the river before turning right to deal with the ones behind the sandbags. Look behind the heli for a collectible. Move up and prepare for more entrenched VC. Use the crates as a hiding place if possible. Guards will be streaming from the path ahead, but none of them are in position and they are all vulnerable. Advance slowly, being ready to pick off anybody new as they come into view. You'll see the village head shortly. It's full of guards, so don't run into the middle! Take out the ones you can see, and be prepared to take out the ones in houses quickly. Grenades work great for the ones in houses. --------------------------------------- OBJECTIVE ADDED: Regroup with the team --------------------------------------- This one completes as soon as you step foot in the village center ------------------------- OBJECTIVE ADDED: Survive. ------------------------- That period on the end of survive seems kind of ominous! Backup is on the way, but you'll have to hold the village for awhile. It's time for another POSITION YOUR ALLIES MINI-GAME WOO! Just like before, look where the red arrows are coming from, and make sure some of your allies are facing that direction. Keep your ammo up (there are plenty of ammo crates in the village), and run back and forth between allies filling in any holes and helping them. In these section, they tend to come out from the same doorways, so just make sure you cover those, and you're ok. Also, at some point look in a hut to the right for the last collectible on this level. Eventually, they'll all fall. ---------------------------------- OBJECTIVE ADDED: Reach the chopper ---------------------------------- GET TO THE CHOPPA! (Sorry, had to). Um, it comes right to get you. Just stay where you are. --------------------------------------------------------------------------- [LHO] Mission 12- Last Heli Out February 23, 1968 1500 Hrs. The ground team, having spent weeks in the jungle, have come up empty. The team must now get to the extraction point or be left behind. You know, I thought part of the perks of being a secret black ops super-soldier was they would hold the helicopter for you. I guess NOT. ------------------------------------ OBJECTIVE ADDED: Use the emplacement ------------------------------------ Ok so right off the bat, take out the VC running towards you, then DASH towards the emplacement. There will be some more VC who come from behind it on the right and then the left, so be ready to gun them down. Head up the ramp on the left side of the emplacement, and use the action button to mount the emplaced gun. -------------------------------- OBJECTIVE ADDED: Aid your allies -------------------------------- Predictably, the Viet Cong will come swarming out of the jungle as soon as you mount the emplacement. You get all the ammo you can choke on, so just keep the bullets flying and the turret moving. Eventually, all hell breaks loose, and you're struck by a huge explosion. ----------------------------------------- OBJECTIVE ADDED: Reach the overlook point ----------------------------------------- First turn around and look in a tree for the collectible. This is a run-and-gun style section. You won't be facing emplaced enemies, so as long as you're moving quickly and willing to shoot from the hip you should get them before they have a chance to get into position. When you have a choice of paths, take the lower, lefthand one. It will let you get a better drop on enemies. At one point, you'll be running up a log, Look for the place to drop down to on the right for an ammo pickup. Once you get the pickup, turn around and walk forward, dropping down some, then take a right. Other than that, this section is fairly linear. If you just follow your squad, you'll get through it easily. In the swampy part, move past the road out at the end, and take a right. The collectible will be under some roots back here s-------------------------------- OBJECTIVE ADDED: Use binoculars -------------------------------- First look to your left for a collectible, then... Press ye the actione buttone! -------------------------------------- OBJECTIVE ADDED: Call in the airstrike -------------------------------------- This part is pretty simple. Aim your cursor over the flashing building, and when it turns green hit fire. You get a cutscene of a plane blowing up some poor chump's hut. I hope ou're satisfied. I'm not going to lie. I have no idea why you just did that, but BOY you sure did. ---------------------------------------- OBJECTIVE ADDED: Reach the landing point ---------------------------------------- Ok it's time to get out of this armpit. Keep in mind that this section is timed! You'll want to be moving. I always had plenty of time left at the end, but it's just a friendly warning. This next section is another run-and-gun. Nobody will really be in position, so move quickly and gun quicker. They will be hard to see through the tall grass and water, so if you are using button controls, make use of the auto-aim. Beware of a part where you are facing into a village with high water, three guys will come out of the leftmost hut all at once, so be sure and aim towards it. Assuming you made it in time, you get to the chopper. Before you enter, take a left and look behind some crates for the last collectible. One of your guys said he hoped something can come from the data you gathered. What DATA. I don't get this section at ALL, story-wise. ------------------------------------------------------------------------------- [STW] Mission 13- Stolen Wings March 14, 1968 2000 Hrs. After action mission debrief- Sgt. Michael Shaw Mike complains that all there was there were destroyed villages and flaming corpses, but I'm pretty sure that's all HIS fault. Man who IS this angry military guy? Why's he gotta be so ANGRY all the time? Well, he settles in for storytime. "The Russians are working on a stealth aircraft. We believe that they will use this craft as one of the weapon delivery systems. Your mission is to infiltrate this airbase and commandeer this aircraft. You will fly west and meet up with Allied forces... provided of course the reds don't blow you out of the sky first." Well, simple! ------------------------------- OBJECTIVE ADDED: Secure the jet ------------------------------- I uh.. guess we skipped the part about infiltration? You start out in a jet, with the reds already mad at you. Well, time to give them what for! It's the same controls as the heli, with missiles and rocket launcher. One wrinkle this time is when you hear a tone, press where the sniper mode ribbon usually is to "evade", and escape their missiles. Whenever you're given the chance, riddle the other jets with machine gun and missile launcher fire. Missiles blew up most of the enemy jets for me. Other than that, this section is mostly a "mash the button when you hear the tone" game. It'll end before too long! ------------------------------------------------------------------------------- [TTM] Mission 14- To the Motherland February 25, 1968 1600 Hrs. Sgt. Shaw, continuing on information from the Russian defector Yuri, heads into Russia in search of the bio-chemical plant. Russia is a pretty big place! I hope he knows where he's going! ----------------------------------------------- OBJECTIVE ADDED: Make it to the office building ----------------------------------------------- Follow your comrade there into the courtyard, but don't rush right in. I started sniping suckers right away, and didn't even wait for the... -------------------------------------------- OBJECTIVE ADDED: Wait for his call and shoot -------------------------------------------- Yeah snipe the three guns on the right of the courtyard, and two more in the middle. Run into the middle and one will appear on the fire escape to your right. Aim up and get him. Head down the street, taking out anybody who pokes their head out. You'll want to handle the longer-distance kills any the snipers (your guys are pretty good about yelling sniper when there is one, so look up when you hear that). There are several fire-escape stairs leading up to second-story platforms in the area with the first major gun battle. The collectible is behind the door on the one of those furthest back from your starting position. Run into the office building, and watch out for the three Russians that come running out when you're almost to the star. When you're to the elevator, turn around and look to the right behind the caution strips for a collectible. Use the action button on the elevator button, and press 2 for second floor. This is an incredibly crappy office building. ------------------------------------- OBJECTIVE ADDED: Locate the documents ------------------------------------- What DOCUMENTS. I thought we were looking for a bio-chemical plant? Bah. Whatever. The strategy for this part is generally to let your allies go ahead, and handle the close- range fighting, while you hang back and snipe to your little black heart's content. The room with tons of cushion chairs in it will prove to be a tough fight, so get ready. There will be Russians coming from both levels, from the left bottom and from the top originally, then through the elevators on the far side of the room, and more from the top. In this room, look in the second elevator that opens for a collectible. After the big hall brawl, head to the back and take a right. When you see many windows in a curve, prepare for three guys to break through them and start firing, and more to come around the corner from the left. Outside of the window that they crash through, near the top on the left part, there will be a collectible. The straight hallway and long distances in the next hallway should give your sniper rifle the distinct advantage. Mow down the guys here, and advance. ----------------------------------------- OBJECTIVE ADDED: Plant a breaching charge ----------------------------------------- Have your gun ready. Take a left and circle around. Press the action button to plant the charge. You'll autmoatically get out of the way, and when the door blows, open fire immediately. Once you and your buddies take down the guards in here, you'll get the documents you came for. -------------------------------------- OBJECTIVE ADDED: Recover the documents -------------------------------------- They're on a desk in the back. Press the action button to get them. After that I guess you skip right to the part where you're at the facility. ------------------------------------------------------------------------------- [TPB] Mission 15- The Payback ------------------------------------ OBJECTIVE ADDED: Breach the interior ------------------------------------ To start out with here head up the road, and then take a left when there is an island in the middle. ------------------------------------ OBJECTIVE ADDED: Let the patrol pass ------------------------------------ Even though you routinely kill more people than this, they have decided that this is simply too many for you to handle at once. And if they notice you, they'll kill you instantly, too so don't go for it. Once they're past, continue running on the path. ------------------------------------ OBJECTIVE ADDED: Breach the interior ------------------------------------ Just keep walkin'. You'll see a guard up ahead. ------------------------------------ OBJECTIVE ADDED: Silently kill guard ------------------------------------ You can melee if you want to, but the safest way to pull this off is through a throwing knife. Head forward, and you'll see the facility for the first time. --------------------------------------- OBJECTIVE ADDED: Provide sniper support --------------------------------------- You'll take the leftmost path up to an elevated position. Your guys will run into the facility, and it's your job to snipe everybody you can. Especially look on the ledges, as many guards will come from there and take up positions where they can't be easily shot. Eventually, you'll clear them all out. ------------------------------------ OBJECTIVE ADDED: Breach the interior ------------------------------------ Once that's over with, head back down to where your allies are. They want you to take point on the catwalk for some bizarre reason (you're the sniper, right?). But do so anyway. Look under the lefthand catwalk for the collectible. Get out your pistol or a machine gun. This next bit is a run and gun, but the enemies are mostly entrenched, so sort of take it slow and set up shots. After you leave the narrow alley, turn around and look up on the lefthand building roof for the next collectible. Watch out, because these guys LOVE to throw grenades. This continues to be linear. Watch out for sharp corners, sometimes they have a three-person welcoming party set up. ------------------------ OBJECTIVE ADDED: Regroup ------------------------ Run ahead, and your guys start poking buttons on a console. Which makes poison gas spread into the room. Do I detect GLaDOS? While he tries to fix it, you pass out like a wuss. ------------------------------------- OBJECTIVE ADDED: Locate research area ------------------------------------- Well, anyway, now you're awake. Head through the open door, disposing of the chumps that run out after you. In the first big room, there will be a HUGE firefight. Find good cover, keep moving, and use your squad t max advantage. You'll get grenades thrown at you, so make sure you throw back, and have a good automatic for this. When your squad yells about watching the catwalks, it's time to move forward and mount those walks. ----------------------------- OBJECTIVE ADDED: Push forward ----------------------------- Push to the front of the room, if you aren't there already, and climb the ladder. Easy. ------------------------------------- OBJECTIVE ADDED: Locate research area ------------------------------------- Just move forward through the tunnels here, it's dead ahead. When you find the room, shoot the few guards that are in it, staying on the catwalk. ------------------------ OBJECTIVE ADDED: Regroup ------------------------ Just head to the back of the room where your squad is chillin' ------------------------------ OBJECTIVE ADDED: Defend beacon ------------------------------ Man, it sure does take him a long time to plant that dang 'ol beacon. The whole time he's getting it going, soldiers are going to be pouring in from every direction. Keep a special eye on the catwalk right behind the beacon and the ramp leading from the ground floor to the catwalk- these places get clogged and you want to eliminate soldiers there before they have a change to move into better position. Once you get it set, the airstrike's a'comin! See what I don't get is, they knew the coordinate of the lab, but they needed the bomb to be just EXTREMELY specifically over the research lab? Couldn't they have just blown the whole place to smithereens? Anyway, you got to go now. -------------------------- OBJECTIVE ADDED: Evacuate! -------------------------- You'll want to be moving post HASTE for this part. Run, with your automatic drawn. Shoot people as you run until the very last part, where you can see the outside. There duck behind the wall and take out most of the guards, then run while shooting out. You only have a very short time for this, so make the seconds count! Shoot the collectible at the end of the field before running out. You'll get a nice cinematic to end things! ------------------------------------------------------------------------------- [COF] Mission 16- Cold Feet "Intel from the Russian mission points to a secret base in the Arctic. A mining company is the cover for one of their experimental sub bases. An increase in naval activity in the area reinforces the intel. This base looks to be the testing area for the sea-based portion of the weapon delivery system. Due to the nature of the operation, and the weather in the region, we can't send in a full team to handle. You are to parachute in, destroy the sub, and then make your way to the surface for skyhook extraction." Sounds easy enough. Ok, last mission. One more slow dance with death, cats and kittens. Let's DO this. -------------------------------- OBJECTIVE ADDED: Contact command -------------------------------- If you're feeling like a cowboy, you can start blowing away suckers with your handgun as you're parachuting in, otherwise they won't notice you until you land and start hucking throwing knives or silenced bullets through the cracks in the crates. Take out the guards in the beginning area and move on. Follow the mini-map to the star to find a radio. Remember this lil' mini game? Twist the dials again for further orders. Which are... just your same orders from earlier. ------------------------------------------ OBJECTIVE ADDED: Find the sub pen entrance ------------------------------------------ There IS a new guard out in the main area so be ready. Enter the caves at the back of the complex. This next part is the 'ol familiar run-n-gun. In the area with water and a path of snow through it, watch out for the sheet metal at the end, before you take a left turn, as it opens, as some guards come out. They can flank you if you aren't careful. Also be careful on the part with two walkways seperated by a huge gap, as soldiers just love to appear on the other side and take potshots at you. Reach the elevator and use the action button to move the level down. Whatever that says. -------------------------------------------- OBJECTIVE ADDED: Locate the Soviet submarine -------------------------------------------- There's gonna be a ton of guards in this hallway, but they don't come in huge groups and they aren't in position, so if you move quickly and shoot them down in a hurry it shouldn't be an issue at all. This will continue for awhile until you see a glowing grate on the left of the hallway. Enter the grate on the opposite side first to get a collectible, then enter the glowing grate, then use the action button to open the grate on the other end. ----------------------------------- OBJECTIVE ADDED: Extend the walkway ----------------------------------- Guards will naturally enough start pouring into the room, but you'll have to take them out. Head to the walkway on the opposite side of the room from where you entered, and use the action button to extend the bridge. Before you walk over, enter the door right by the control panel and look at the inside top frame for a collectible. --------------------------------- OBJECTIVE ADDED: Plant explosives --------------------------------- There isn't any resistance, so just march across that bridge to the glowing points on the sub (also highlighted by the stars on your radar), and use the action button to plant the bombs. A TIMER starts, so that should put some pep in your step! ----------------------------------- OBJECTIVE ADDED: Escape the sub pen ----------------------------------- OK we got to get out of here before everything just blows sky high. Head back the way you came, but instead of going back up the stairs, go around them on the lower level. Don't worry about shooting ALL the guards! Just take out the ones directly in your way. The final run is pretty harrowing, as you are running out of time, with guards swarming from everywhere! Run and shoot from the hip a lot, hide only if you HAVE to, don't worry about ALL the guards, and remember to get the collectible behind the red blast doors on the left side right before you make it out! Use your skyhook, and you're OUT. That is one nice looking asplosion. So that's that! "Enjoy" the "worthwhile" ending, and your new title! You can now play any level on quick play. ------------------------------------------------------------------------------- [EPL] Epilogue/ Plot Summary Alright, so the plot in brief. I'm not going to lie, it is sort of tough to put together, and a little convoluted. BASICALLY! This Russian guy get betrayed by his friends and defects to the US. He tells them of some Russian secret weapon being tested in Vietnam. So they go to Vietnam, and despite finding only towns that were pre-burnt, or towns that they themselves burnt, got some "data" that showed that the Russians were in on it. Whatever it was. So then they go to Russia to the office building which how did they know where it was, but anyway they found out where a bio-chemical weapons factory was located. I guess that was what they were testing in Vietnam. The bio-chem weapon has an airborne and sea-based delivery system. You stole their airborne delivery system (the fancy jet), and I guess... they can't make another one. Then you blow up their bio-chem factory, and finally you take out their fanciest sub. Again, I guess they can't build another one. All that being done, though, the MAD GENIUS IS STILL OUT THERE! Tune in next week! ------------------------------------------------------------------------------- [QPL] Quick Play This mode lets you replay single levels that you have already beaten in campaign. This is great for getting achievements and finding collectibles. It's basically a "replay single level" mode. Otherwise, it's identical to the main campaign, so for more info on the individuals see that section. ------------------------------------------------------------------------------- [TRN] Training Ok! So It's training day, a welcome refresher to you before you head out into battle, and it's up to you to convince your superior officers that you are capable of operating quickly and efficiently. Well, to be honest, you'll probably spend some time flailing around like a moron, but that's neither here nor there. By virtue of the suicidal missions they send you on, it's a good bet that you'll be accepted no matter how badly you perform. Let's go! You start out getting a quick briefing by Sgt. Taylor, the chump in charge of training you (and your sorry hide). He briefly explains the nature of the training exercise, i.e. that it is in fact TRAINING, and then proceeds to tell you to walk. We're really starting out slow. --------------------------------------------- OBJECTIVE ADDED: Follow the Drill Indstructor --------------------------------------------- Yeah just... just follow him through the door there. Alright, now we're to the top of the course. He's going to tell you to get cracking, then turn around and enter into his office. You'll turn left and run down the hill, to the first of many challenges! ----------------------------------------- OBJECTIVE ADDED: Mantle over the sandbags ----------------------------------------- This will be your first time using the action button. It'll flash at the bottom of your screen when you get right next to the sandbags. Click it and you'll automatically leap over them! Run up to the logs -------------------------------------- OBJECTIVE ADDED: Crouch under the logs -------------------------------------- Changing stance can actually be somewhat tricky, so don't get cocky after that last mantle. You'll need to tap down twice, and VERY quickly. If you do that, you should see your POV shift, and you can crawl under the logs. ------------------------------------ OBJECTIVE ADDED: Climb up the ladder ------------------------------------ This is just two action button sequences. Approach the boxes to mantle them, and then move right next to the ladder. Press the action button again, and then press up on the D-pad to climb the ladder. Huraaaay! You made it past the obstacle part of the course. Some military chumps are going to pass by, but you should only care about approaching Sgt. Taylor again, who says it's time for the firearms part of training. Whoo! Note the collectible on top of the boxes behind him, and head down into the gun training area. -------------------------------------------- OBJECTIVE ADDED: Follow the Drill instructor -------------------------------------------- Go ahead and do that. ------------------------------------------------- OBJECTIVE ADDED: Pick up the M16A1 from the table ------------------------------------------------- NOW we're talking! Move next to the M161A and press the action button to get that weapon, as the helicopter flies overhead! As soon as you've got this guy, feel free to head back and get the collectible from earlier, then return to the range. Remember, it's R to shoot! ---------------------------------- OBJECTIVE ADDED: Shoot the targets ---------------------------------- You'll be shooting from the hip to accompish this task, so simply turn and face the firing range, and squeeze out a couple shots. You can take your time and aim, or practice the quick shooting you'll need later. ---------------------------------- OBJECTIVE ADDED: Shoot the targets ---------------------------------- Now the game wants you to do this in ADS mode, though it doesn't force you to. Click the ADS button to enter ADS mode, and hit the three targets again. -------------------------------------- OBJECTIVE ADDED: Pick the the grenades -------------------------------------- Oh GOODNESS yes. As if an M161A wasn't cool enough. Head back over to the table and grab the pineapples by moving close to them. ---------------------------------------------- OBJECTIVE ADDED: Throw a grenade at the target ---------------------------------------------- You'll see a yellow glow around a window to the very right of the firing range, and another one on a window to the left. Select grenades by clicking on them on your HUD, and throw them through either window. There are more on the table if you need the practice. Remember you can "cook" them by holding the fire button, but don't hold it for too long! --------------------------------- OBJECTIVE ADDED: Shoot the target --------------------------------- Now a target shows up, protected by the plywood barrier on the right-hand side of the course. They want you to hit it with a grenade, and it's actually kind of tough. I've found what works great is hucking one at the target that you can see, about at head level. That should cause the grenade to land close enough to hit the target with splash damage. ------------------------------------ OBJECTIVE ADDED: Knife the Straw Man ------------------------------------ In case you ever end up in Oz, you'll know how to take out anybody without a brain. Head over to the straw man, touch the knife icon on your HUD to draw it and look like you are ready for some serious monkey kung-fu. Mosey on over to the incredibly disturbing looking straw man and whap him one in the head. --------------------------------------- OBJECTIVE ADDED: Exit the training area --------------------------------------- I know it seems like a shame, like you JUST got here, but it's already time to bit a fond farewell to the training area. A door opens to your right, past the gun table. Take it out, and good luck, soldier! ------------------------------------------------------------------------------- [CHL] Challenge Mode This mode is pretty fantic! In it, you'll be placed in the regular levels, with a very limited (2:00) timer. During that time, you'll have to complete the challenges issued at the beginning of the mode. Keep in mind that kills made by your squad DO NOT COUNT towards your total, so if you've got squad members, you'll want to rush ahead of them more or less continuously. You start with most of the guns that you'll need to complete the challenges, but what guns you don't start out with can be quickly taken off the bodies of dead soldiers or found. Generally, if you are just going for large numbers of kills, try to shoot from the hip. You'll take out soldiers much more quickly than taking time to place shots, and you don't need to worry about ammo conservation, so just blast away. It's only when you have accuracy requirements that you really need to enter into sniper mode. Some of the toughest challenges for me were the kills with grenades. If you're going for a large number of grenade kills, it's important to cook the grenades before you throw them, otherwise enemies have ample time to run away or throw the grenades back. Challenge 01: 10 Kills Challenge 02: 5 Kills with knife (throwing) Challenge 03: 5 Kills with Mk 22 Mod 0 5 kills with PPSh-41 Challenge 04: 5 Kills with knife (melee) Challenge 05: 10 Kills with AK-47 25% accuracy with AK-47 Challenge 06: 5 kills with silenced Dragunov 10 kills with scoped AK-47 Challenge 07: 5 kills with knife (throwing) 5 kills with AK-47 5 kills with RPD Challenge 08: 15 kills with XM22 50% accuracy with XM22 Challenge 09: 5 headshots 75% accuracy with the MK 22 Mod 0 Challenge 10: 15 kills 5 kills with silenced M40 Challenge 11: 5 kills with silenced M40 5 kills with grenades Challenge 12: 5 headshots 2 kills with knife (throwing) 100% accuracy with knife (throwing) Challenge 13: 15 kills 75% accuracy Challenge 14: 10 kills with knife (throwing) 90% accuracy with knife (throwing) 5 kills with knife (melee) Challenge 15: 10 kills with M1891/59 10 headshots Challenge 16: 10 kills with PPSh-41 5 kills with AK-47 5 kills with grenades Challenge 17: 5 kills with grenades 10 kills with AK-47 5 kills with knife (throwing) Challenge 18: 15 kills 10 kills with SKS 75% accuracy Challenge 19: 15 kills 5 kills with knife (throwing) 5 kills with knife (melee) Challenge 20: 10 headshots 60% accuracy Challenge 21: 20 kills with F870 Challenge 22: 5 headshots 5 kills with knife (melee) 5 kills with knife (throwing) Challenge 23: 20 kills 85% accuracy Challenge 24: 10 headshots 20 kills 50% accuracy ------------------------------------------------------------------------------- [ZMB] Zombie Mode In Zombie mode, you'll be fighting off endless waves of zombies! Try to survive and rack up as many points as you can. Obviously, these being zombies, head- shots are the way to go. There are a few extras to keep in mind in zombie mode. The first is that in each of the areas, there are actually three seperate sub-areas, two of which you have to unlock (you start in the 3rd). They'll be barriers that block your movement. The first one will cost 5000 pts to unlock, the second 10000. Also, there will be chalk outlines of guns on the wall. These are the "shops" of zombie survival mode. Walk up to one, and you'll get an opportunity to buy the gun that's outlined there. Because the zombies will be getting more health as time progresses, this is an excellent idea, and you should do it at every opportunity. Powerups- 2X score instakill Repair all Max ammo Enemies: Lurcher- Just your standard zombie. Walks slowly after you. Sprinter- A standard zombie that took track & field. Runs after you. Fido- The most terrifying zombie: a dog that's hard to shoot and jumps You only have one hit point, so make the most of it! ------------------------------------------------------------------------------- [ARC] Arcade Mode This is kind of a fun take on the main missions. You're given a set number of lives, a time limit, and otherwise the levels play just like normal. If you're reading the walkthrough, most of the places that I urge caution you should disregard and run through, but otherwise this is exactly like the main mission. Pick up guns more often, because you'll be running through a LOT more ammo, and don't be shy about shooting from the hip if I advise sniper mode. ------------------------------------------------------------------------------- [KHS] Killhouse This is essentially a timed, more intense obstacle course. You'll start out getting briefed about it, and then be able to move across the room, and right up the stairs to the course proper. Once you kill an enemy with every weapon in the game (see: weapons), a room to the left of where you start will open, and it'll have a huge selection of weapons you can choose from. Now, this place is INTENSE. You want to be running as fast as you can, and forget about sniper mode ever ever. Since this is so crazy and all, we're gonna be handling this room by room ------ Room 1 ------ Get a running start across the red and white line. You'll see a pole directly in front of you, and a target will jump out from either the left or right side, about 2/3 the way up. Shoot it from the hip and run 'round the corner. Targets will appear behind two of these sandbags, dialongally from each other. Walk forward shooting from the hip, and take them both out. Be ready to insantly mantle the wall at the back left. ------ Room 2 ------ There will be a target right in front of you. SHOOT THAT TARGET. Then start running, to your right to get around the barrier then run into the large room. There will be two targets on either the left or the right wall, one target in one of the bottom windows, one in one of the top ones. Shoot them as quickly as you can, while walking towards the center of the room. When there, throw a grenade through the glowing windows. As soon as the grenade leaves your hand, take off at a run to the next room. ------ Room 3 ------ Shoot the target right in front of you, take a right, and crouch and run through one of the tunnels. Crawl for as little time as possible. Shoot the target that jumps out at you at the last minute. As soon as you're out of the tunnel, stand up and shoot the target that appears behind the truck.Take a right. You'll be in the final stretch. Shoot the target right in front of you while walking right. Once you're around the first barrier shoot the target on the ground then look up and shoot the one in the air, while walking left. Be prepared to mantle the sandbags at the that juncture, then dash through to the finish line. Done! =============================================================================== [CLC] Collectibles These are the "find me" macguffins of this game, and can be collected by shooting them. They appear as stars, and completionists should "shoot for" the whole set! -------- TRAINING -------- 1: Found on a box right before the gun section of the training area. Grab the M161A, come back, and shoot it. ---------------------------- Mission 1 - The Recovery Job ---------------------------- 2: On top of the leftmost gate door in mission 1, by the hinge 3: Behind a grave in the back right of the cemetery 4: Right before the hostage, it's the star on the middle Cuban flag on the opposite walkway 5: Behind the bell in the area where the hostage is ------------------------- Mission 2 - Breaking Free ------------------------- 6: In a room with a ventilation fan, right below the fan 7: In the shower stall in the bathroom (after you get the information) 8: Behind the second desk you come to while running away after contacting HQ. 9: Behind some crates right before the exit ---------------------- Mission 3 - On the Run ---------------------- 10: Walk into the first big room, turn around, and face the entrance. The star is on the right of the door, behind some crates 11: Behind a gap in the the wall on the righthand side in the tunnels after the big room 12: Right after the defend-the-area minigame, behind some sandbags to the right 13: Behind a hill on the right side of the area where the helicopter lands. ----------------------- Mission 4 - Coastal Run ----------------------- 14: When you go down the stairs into the first big room, hug the wall and head back up behind the stairs, the collectible will be in a hole back there. 15: Right before you mantle the obstacle to slide down, head down the alley to the left, and look to the left in the courtyard. 16: In the grating at the end of the drainage ditch section where you have to put explosives on the car 17: Behind a group of barrels to the left of the truck you escape in, right after you leave it ------------------------- Mission 5 - To the Rescue ------------------------- No Collectibles- Vehicle Level -------------------------------- Mission 6- Welcome to the Jungle -------------------------------- 18: Right before you fall down the pit, turn around and hug the right side of the wall. Round the corner, heading back to the start, and look up. The collectible will be up there 19: When you hit a fork in the first tunnel you fall into, take a right. The collectible will be in a nook to your right down that tunnel 20: Right before you enter the second, larger tunnel, look behind a fern to your left. 21: When you reach the burning village, make a right immediately and look up the cliff face. It's in a cleft over there. --------------------------- Mission 7 - Hung Out to Dry --------------------------- 22: On top of the telephone pole in the courtyard where you're doing the first sniping 23: Right after the part where you mantle the obstacle and take cover, run to the end of the alley, and turn around facing the obstacle you just climbed. Look on top of the largest stack of crates 24: Right after the explosion and the rescue, you'll head down some stairs. Once you're down them, head behind them and look at the gap behind them 25: After the explosion and the rescue, you'll eventually leave a building and take a right to continue. At this point, you'll see a spare tire against a building and a crate, and to the left of those, a telephone pole. Look on the board nailed to the telephone pole partway up, it's on one of the transformers ----------------------------- Mission 8- Behind Enemy Lines ----------------------------- 26: In the first major courtyard, it's halfway up a telephone pole towards the back, where the caves are. 27: In the underground river right after the first multi-level 28: The second area in which you have to mantle an obstacle, take a right before the cave you go in. Head back around, hugging the edge of the cliff. The collectible will be behind a little lip on the cliff 29: In the village you have to protect at the end, by the wrecked car, front left (your right) wheel. ------------------------ Mission 9 - New Alliance ------------------------ No collectibles - vehicle level ------------------------- Mission 10 - Light it up! ------------------------- No collectibles- vehicle level -------------------------- Mission 11 - River Raiders -------------------------- 30. On the docks behind the house where you start the on-foot part of the level 31. Just a little down the road from the starting shack, there'll be a cave on the right hand side. On the left-hand back of the cave, there's one. 32. Further down the road, look for a downed helicopter. The collectible is on the far side of it. You can see it from the right of the copter. 33. In a hut in the village you have to set up people in a mini-game to defend, it's on the front-right side. ------------------------- Mission 12- Last Heli Out ------------------------- 34. Right after the first area blows up, the item can be found by turning around and looking in a tree 35. In the swampy part, move past the road out at the end, and take a right. The collectible will be under some roots back here 36. When you're on the overlook with the village you have to blow up in sight, look to your left. The collectible will be on the lefthand ledge 37. When you reach the final helicopter, take a left immediately after you exit the building, then look behind the crates ------------------------- Mission 13 - Stolen Wings ------------------------- No collectibles- vehicle level ----------------------------- Mission 14: To the Motherland ----------------------------- 38. There are several fire-escape stairs leading up to second-story platforms in the area with the first major gun battle. The collectible is behind the door on the one of those furthest back from your starting position. 39. Right when you get in the elevator up to the second level, before you hit the button, walk forward until you hit the yellow and black caution strips. Look to your right, the collectible will be back there. 40. In the big room with the gunfight on the second floor, it's in the second elevator that opens in the back of the room 41. Outside of the window that the three guys crash through, very near the window and towards the top, to the left of the middle. ------------------------ Mission 15 - The Payback ------------------------ 42. In the area where you are supposed to be covering your team with sniper support, it is underneath the left walkway, hidden behind a wall there. 43. Right after the area where you provide sniper coverage, move down the stairs and keep going until you're even with the path you came in on. Then look up, the collectible is on the roof of the lefthand building. 44. In the treeline in the beginning 45. It's at the end of the field at the very end. Shoot it before you run out into the field, or you'll miss it because of the cutscene. ---------------------- Mission 16 - Cold Feet ---------------------- 46. In one of the building ceilings in the beginning 47. At the part where you have to crawl in the vent to get to the submarine, crawl in the vent on the opposite wall, and follow the tunnel to this one 48. In the room with the submarine, go through the open door on the opposite side of the catwalk as you entered from. The collectible will be hidden behind the upper doorframe 49. Behind the door leading out of the cave in the final exit --------- Killhouse --------- 50. Right when you finish the course, in the exit doorway, turn around and look up. =============================================================================== [AWD] Awards Awards are like achievements- they are titles you get by completing certain tasks or meeting certain qualifications in single or multi-player play. All awards let you assign a title to yourself in multi-player, with some being obviously more prestigious than others. SOME even let you unlock certain perks in multi-player! Awards are set up like this: *Award name - Condition for award - Player Title/**Perk** Note: SP = Single Player MP = Multi-Player -------------------------------------------------------------------------------- * The Recruit - Beat Campaign on recruit difficulty - The Recruit * The Commander- Beat Campaign on regular difficulty - The Commander * The Elite- Beat Campaign on hardened difficulty - The Elite * Record Breaker - Beat Record Time in Killhouse - The Swift * Fast Hands - Kill enemy in SP by returning grenade - The Postman * Slow Learner - Die 10 times in SP - The Blood-Soaked * Moving Target - Die 50 times - The Dreadful * Practicing - Complete 10 Quick Play levels - The Trainee * Battle Tested - Complete 50 Quick Play levels - The Battle-Tested * Hack-n-Slash - Complete an SP level using only knife - The Impaler * From the hip - Complete an SP ground mission without ADS - The Lucky * Detonated - Blow up an enemy grenade with another grenade SP - The detonator * Crackshot - Shoot a grenade out of the air in SP - The Crackshot * Nine lives - 9 near-death experiences - The cat * Challenger - Complete all Challenge Missions - The Challenge Master * Finish Him - Kill 250 enemies in SP in last stand - The Merciless * Boomerang - 25 SP kills by returning thrown grenades - The Boomerang * Tink-Tink-Tink - 100 SP kills from grenades - The Bomber * Cut up - 100 SP kills from melee - The Blade * Long Distance - 100 SP kills from sniper rifle - The Sniper * Head Hunter - 250 SP headshots - The Head-Hunter * Gunslinger - 250 SP kills from pistol - The Gunslinger * Cleaner - 1500 SP kills - The Cleaner * Collector - Find all collectibles - The collector * Toys! - Kill with every player gun in the game - **Weapons Room** * Survivor - 500 kills in zombie mode - The Sole Survivor * Powered up - Collect all zombie mode powerups - The enchanted * Medic - Revive 50 players in co-op zombie mode - The Medic * Team Player - 500 kills in co-op zombie mode - The Team Player * Silent Assassin - Win an MP match (10 kill min.) using knife- The Stalker * No Respect - Win an MP match (10 kill min.) without ADS - The Wild One * Domination - Win an MP match with a K/D of better than 3:1 (10 kill min.) - the Dominator * Dominated - End an MP match with a K/D of 1:10 or worse - The innocent * Perfection - Win an MP match without dying (10 kill min.) - The invincible * Borrowed Weapon - Get the winning kill of a team game using a weapon of the opposite faction - The scavenger * Rampage - Achieve a 15 kill streak - The streaker * Zero Sum - Kill 5 players in a match while holding a grenade * From the grave - Earn 25 MP kills after you have died - The Avenger * Camper - Kill 25 enemies in MP within 3 seconds of them spawning - The Camper * Last word - Kill 25 players while in last stand - The Vengeful * Knife Fighter - Stab 10 enemies wielding knives in MP - The Knife Fighter * Slice and Dice - Knife more than 1 person with a single swipe in MP - The Cutting Man * Unseen - Get 250 kills while camouflaged - The Unseen * Perky - Use each perk to win an MP match - The adept * Full Arsenal - Unlock all MP weapons - The Armed * Lone Wolf - Win an MP team game with 5 enemies - The Lone Wolf * Reaper - 10,000 MP kills - The Reaper * Bowling with Grenades - Take out 5 enemies with 1 grenade - The grenade master * Carpenter - Repair 100 barricades in Zombie Mode - The carpenter * Shopping Spree - Buy all weapons and use the mystery box during one zombie game - The Mad Shopper * Zombie Hunter - Survive to Rd 15 in Zombie Mode - The Banisher * 100K - Amass more than 100,000 pts in your score in either Zombie Mode - the miser * Private 2 - Achieve MP rank 2- **Protections** * Private First Class - Achieve MP rank 3 - The Rookie * Specialist - Achieve MP rank 4 - The Rat * Corporal - Achieve MP rank 5 - **Stealth** * Sergeant - Achieve MP rank 6 - The Snake * Staff Sergeant - Achieve MP rank 7 - **Martyrdom** * Sergeant First Class - Achieve MP rank 8 - **Last Stand** * Master Sergeant - Achieve MP rank 9 - **More Bang** * First Sergeant - Achieve MP rank 10 - The Ghost * Sergeant Major - Achieve MP rank 11 - **Extra Pockets** * Command Sergeant Major - Achieve MP rank 12 - **Sleight of Hand** * Sergeant Major of the Army - Achieve MP rank 13 - **Paper Walls** * Warrant Officer - Achieve MP rank 14 - **Extreme Conditioning** * Chief Warrant Officer 2 - Achieve MP rank 15 - The Wanted * Chief Warrant Officer 3 -Achieve MP rank 16 - **Body Armor** * Chief Warrant Officer 4- Achieve MP rank 17 - The Renegade * Chief Warrant Officer 5- Achieve MP rank 18 - **Camouflage** * Second Lieutenant - Achieve MP rank 19 - **Fast Hands** * First Lieutenant - Achieve MP rank 20 - **Team Player** * Captain - Achieve MP rank 21 - The Fox * Major - Achieve MP rank 22- **Steady Aim** * Lieutenant Colonel - Achieve MP rank 23 - **Stopping Power** * Colonel - Achieve MP rank 24 - **Super Clip** * Brigadier General - Achieve MP rank 25 - The Shadow * Major General - Achieve MP rank 26 - The Snowman * Lieutenant General - Achieve MP rank 27 - **Bandolier** * General - Achieve MP rank 28 - The General * General of the Army - Achieve MP rank 29 - **Nerves of Steel** * M14-Scope - Get 150 kills with the M14 in MP - **M14 with Scope** * M16A1-SC - Get 150 kills with the M15A1 in MP - **M16A1-SC** * M10 - Get 150 kills with the MK 22 Mod 0 in MP - **M10** * M79 Grenade Launcher - Get 150 kills with the LAW in MP - **M79 Gren. Laun.** * M60 - Get 150 kills with the XM22 in MP - **Saco Defense M60 GPMG** * M40-Suppressor - Get 150 kills with the M40 in MP - **M40 with Suppressor** * M10-Suppressor - Get 300 kills with the M10 in MP - **M10 with Suppressor** * M14-Suppressor - Get 300 kills with the M14 in MP - **M14 with Suppressor** * M72 LAW - Get 150 kills with the Remington 870 in MP - **M72 LAW anti-tank** * M16A1-GL - Get 100 headshots with Allied weapons in MP - **M16A1-GL** * M1891/59-SC - Get 150 kills with the M1891/59 in MP - **M1891/59-SC** * AK-47-Scope - Get 150 kills with AK-47 in MP - **AK-47 with Scope** * MAT 49 - Get 150 kills with Makarov in MP - **Mat 49** * PPSh-41 - Get 150 kills with the RPD in MP - **PPSh-41** * SKS - Get 300 kills with M1891/59-SC in MP - **SKS** * PPS-43 - Get 300 kills with MAT in MP - **PPS-43** * Dragunov-Suppressor - Get 150 kills with Dragunov in MP - **Dragunov-Supp.** * PPSh-41-Suppressor- Get 150 kills with PPSh-41 in MP- **PPSh-41-Suppressor** * RPG-7 - Get 150 kills with Model 37 in MP - **RPG-7** * AK-47 Grenade Launcher - Get 100 headshots with enemy weapons in MP - **AK-47 with Grenade Launcher** * Mastered - 100% Completion - The Master ================================================================================ [WPN] Weapons A list of every weapon in the game- use this as a checklist for figuring out which weapons you have killed enemies with. Detailed stats on these can be found under the options menu: MACHINE GUNS *AK-47 *AK-47 Scoped *AK-47 GL (1) *AK-47 GL (2) *M16A1 *M16A1 Scoped *M16A1 GL (1) *M16A1 GL (2) *M10 *M10 Suppressed *MAT-49 *PPS-43 *PPSh-41 *PPSh-41 Suppressed *RPD *M60 *XM22 RIFLES *M1891/59 *M1891/59 Scoped *M14 *M14 Scoped *M14 Suppressed *SKS SNIPER RIFLES *Dragunov *Dragunov Suppressed *M40 *M40 Suppressed ROCKETS *M72 LAW *RPG-7 GRENADES *M79 *Fragmentation Grenades PISTOLS * MK 22 Mod 0 * Makarov PM * Makarov PM Suppressed SHOTGUNS *Ithaca Model 37 *Remington 870 KNIVES *Knife *Throwing Knife OTHER *Explosive Crossbow =============================================================================== [PKS] Perks Perks are special abilities for multiplayer mode unlocked at various levels. They give your character an edge in battle. Perks are organized like this: Name: effect - level required ----------------------------------------------------------- Protections: 5 seconds of invincibility after spawning - 2 Stealth: Don't show on enemy radar - 5 Martyrdom: Drop a live grenade after death - 7 Last Stand: Player will go into last stand before dying - 8 More Bang: Thrown grenades have a larger blast radius - 9 Extra Pockets: Spawn with 2 extra grenades - 11 Sleight of Hand: Decrease reload time - 12 Paper Walls: The player can shoot through walls - 13 Extreme Conditioning: Run for a longer time - 14 Body Armor: Decrease damate (not headshots or explosions) - 16 Camouflage: The player is semi-transparent when crouching or not moving- 18 Fast Hands: Decrease time to aim and disarm bomb - 19 Team Player: Appear as a friendly on enemy radar - 20 Steady Aim: increase accuracy of weapons - 22 Stopping Power: The players bullets do more damage - 23 Super Clip: Doubles the magazine size for all weapons - 24 Bandolier: Doubles the ammo for all weapons except grenades - 27 Nerves of Steel: Decrease weapon recoil - 29 =============================================================================== [MPL] Multiplayer What some might call the real main attraction, CoD: Black Ops introduces more Co-op and PVP options than ever! In multiplayer, you can play Co-op in Zombie mode or in multiplayer against each other. Zombie mode features your and a friend defending against zombies. Pretty much like the SP version, but you're able to revive a downed ally if you can get to them in time. Multiplayer mode is much improved over previous versions, with additions like perks, changing both primary and secondary weapons for each spawn, new maps, the ability to pick spawn points, radar settings, and voice chat on local matches. Multiplayer maps are: * Base * Highrise * Lighthouse * Parelium * Stronghold * Command * Paddy * Graveyard * Crossfire * Baslica * Caves * The Yard Leveling up is important in multiplayer. You level up by getting points. More point are awareded for headshots and kills with grenades than for knife kills and regular body or limbshots. ============================================================================== [FAQ] Frequently Asked Questions Yeah, anything you guys want to know! As this is a first edition walkthrough, I don't have anything here yet, but I'll revise it with answers to your questions! ============================================================================= [RKS] Closing Remarks/Credit Well, it's been a fun review everybody! Please tell me what you want improved in the next iteration. I'm here for you! Extra special thanks to the CoD wiki for invaluable help with the perks. You do an awesome job! ============================================================================= [CPW] Copywight Information Because I find including copyrights on privately published online FAQS silly, at least until people start paying me to do this, I will simply say that the use of this document without crediting me will cause wights to haunt you. Specifically, the copywights. They HATE people who steal stuff. As long as you give me credit, use away!