Star Wars: Battlefront 2 Walkthrough Written by Alex Fleming (Md2a) starwarsbattlefrontiiwalkthrough@hotmail.com - See Contacting Me Walkthrough site: www.freewebs.com/md2a Version 3.5 TAKE 2-3 STEPS AWAY FROM YOUR COMPUTER, AND LOOK AT THIS AGAIN. \/ \/ MMMMMMMMMMMMMMMMMMMMMMMMMMM6tttttttXXtn8Entttttttttz6&MMMMMMMMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMMMMMMMMMMMMi ..,,.C##@MM# ......9M&MMMMMMMMMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM8:i::;vi.tbn6,:;....vMMM&C0c .X..c:tCBMY:iiibM#;i:.tMMMMMMMMMMM MMMMMMMMMMMMMMMM ;v ,:7 . ;Y 78 MMM . . UX . .M : M: ;:XMMMMMMMMMMM MMMMMMMMMMMMZ,vX; vM &M@ ; 2 . .Y1M@ @ v #. 1Y :MMMMMMMMMMMMM MMMMMMMMMMMMt :c;0Mt,MMt,EWX;0Xv&E;: .MMniB6iEE,9#b.oUi@M;.,:c:AMMMMMMMMMMMMM MMMMMMMMoiiX6MMM$WWMEQW99Q#I StioitM$W86&M@Y.YX.1;.bMM#bzMMM#@MMQ29iivc7MMMMMM MMMMMMMi . @M, C. :C ib. Y c2 . zi iiU ;: cB ; A :. :. 7MMMMM MMMMMM, @. WM . zM; MMM n@i 0 Z; .MMMv Wt; S6 8 @9 I i. YMA XMMMMM MMMMM. .MM 2 M@ QMMb Q .Q #. Q# :i n: M ;z . tM6 bMMMM MMMM :M c# t. tM .MMM .Q c2 M :@0M& 7QWt bc B 9@ 8: ,7 ZM2 2MMM MMM. .Mi ;b M2 @MMQ Z7 t; M 7M&M# Ut ,. 7$ AS M. .@. Eb #MZ nMM M0 c7 @# :z iMMM @: .. .$ .$ Cc ,: 0: .M7 . @@ $M QMt :& 0iizIt0MBc7$MQ1z01tzMMM@iIEE.cQ0E8Q&Z8AncAM8oQI .c08BCUz#MM917IMMnXnMM;v;MMz:.E &MMMMMMMMMMMMMMMMMMMM@E.iU1::XzzS1t1MMMMMMMMYcvi,cS1c:7t;QMMMMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMMMM#vvvvYXXXXXXYYYYYviicBW:vicYXXtXXXXXXXYvvvYBMMMMMMMMMMMMMMMMM /\ /\ TAKE 2-3 STEPS AWAY FROM YOUR COMPUTER, AND LOOK AT THIS AGAIN. Also, try squinting your eyes. It might help a bit. *************************************************************************** WARNING: PARTS OF THIS GUIDE MAY CONTAIN SPOILERS ON CERTAIN ASPECTS OF THE GAME. IF YOU DO NOT WANT TO RUN THE RISK OF GIVING PARTS OF THE GAME AWAY. *************************************************************************** 1. -=Table of Contents=- To quickly find something, press Ctrl+F, and type in the 5 letter/number code to the right of which topic you want. Also, search Table of Contents to get back to here. 1. Table of Contents.....................................[TOC01] 2. Introduction..........................................[INT02] 2.a) What's New?.........................................[WN02A] 3. Version History/Coming Soon List......................[VHCSL] 4. Basic Gameplay and Controls (PS2).....................[BGC04] Part One - The Walkthrough 5. Game Modes & Map Types................................[GMS05] 5.a) Story Mode..........................................[GMSMA] 6. Maps (Walkthrough)....................................[MPS06] 6.*) Space Battles.......................................[MSB6*] 6.a) Geonosis............................................[MGD6A] 6.b) Mygeeto.............................................[MMW6B] 6.c) Coruscant: Space....................................[MCS6C] 6.d) Felucia.............................................[MFF6D] 6.e) Kashyyyk: Space.....................................[MKS6E] 6.f) Kashyyyk............................................[MKB6F] 6.g) Utapau..............................................[MUS6G] 6.h) Coruscant...........................................[MCJ6H] 6.i) Naboo...............................................[MNT6I] 6.j) Mustafar: Space.....................................[MMS6J] 6.k) Mustafar............................................[MMR6K] 6.l) Kamino..............................................[MKC6L] 6.m) Death Star..........................................[MDI6M] 6.n) Polis Massa.........................................[MPM6N] 6.o) Tantive IV..........................................[MTI6O] 6.p) Yavin 4: Space......................................[MYS6P] 6.q) Yavin 4.............................................[MYT6Q] 6.r) Hoth................................................[MHE6R] Part Two - The Database 7. Units.................................................[UNI07] 7.1) Republic............................................[RCL71] 7.2) CIS.................................................[CIS72] 7.3) Empire..............................................[EMP73] 7.4) Rebels..............................................[REB74] 7.5) Jedi/Sith/Heroes....................................[JED75] 7.6) NPCs................................................[NTC76] 8. Weapons...............................................[WEA08] 8.1) All-Faction Weapons.................................[AFW81] 8.2) Republic Weapons....................................[REPW2] 8.3) CIS Weapons.........................................[CISW3] 8.4) Imperial Weapons....................................[IMPW4] 8.5) Rebel Weapons.......................................[REBW5] 8.6) Native Weapons......................................[NATW6] 9. Vehicles..............................................[VEH09] 9.1) Republic Vehicles...................................[REPV1] 9.2) CIS Vehicles........................................[CISV2] 9.3) Imperial Vehicles...................................[IMPV3] 9.4) Rebel Vehicles......................................[REBV4] 9.5) All Faction Vehicles................................[AFV95] 10. Star Wars Abbrieviations.............................[SWA10] Part Three - Miscellaneous 11. Small Hints and Strategies...........................[SHS11] 11.a) Cheats.............................................[CH11A] 12. Medals...............................................[MED12] 13. Multiplayer..........................................[MUP13] 13.1) Splitscreen........................................[MSS01] 13.2) Online.............................................[MOL02] 14. FAQ..................................................[FAQ14] 15. Contacting Me........................................[CON15] 16. Thanks to............................................[TT016] 17. Legal Stuff..........................................[LS017] 18. Conclusion...........................................[CON18] *************************************************************************** 2. Introduction [INT02] Fight more of the greatest Star Wars battles any way you want! Now for the first time, Star Wars Battlefront II lets you... - FIGHT AS A JEDI Earn the ability to wield a lightsaber and use Force powers like Yoda, Darth Vader and many other heroes and villains. - BATTLE IN SPACE Dogfight in X-Wings, TIe Fighters, Jedi Starfighters and other classic starcraft, or land your ship on a star destroyer and fight it out aboard enemy ships. - PLAY 16 NEW LOCATIONS Battle across Star Wars: Episode III environments such as Utapau, Mustafar, and the space battle above Coruscant. - Battlefront II Disc Case Star Wars Battlefront II is the sequel to the best-selling Star Wars game in history. It introduces many new features, such as massive battles in the emptiness of space. In this guide, I will cover everything from map walkthroughs, to details on each individual weapon. If you want to contact me, see the Contacting Me section of this guide ( QuickFind Code [CON14]) for details Also, check out my BFII walkthrough's site at www.freewebs.com/md2a! Note: Some of the information contained in this guide may be incorrect. I am working on taking out all false information, and adding true, useful things. --------------------------------------------------------------------------- 2.a) What's New? [WN02A] A.K.A. why this game is soo much better than BFI, and if you don't have it, you HAVE to get it! Now! Go! Down to the shop! Stop reading this and go get this game! I'll see you soon... New to Battlefront II... - Space Battles - Playable Jedi - New Vehicles - Space Battles - New Maps - Commander Class - Space Battles - New Weapons - New Game Modes - Space Battles - Re-vamped Galactic Conquest - Playable natives - Space Battles... - Larger Multi-player games Online - New Moves (Forward rolls, sprinting etc.) - Space Battles! - Improved AI - Larger Maps - Space Battles!! - More detailed and thought-out maps - Episode III Clone skins - Space Battles!!! See the Contacting Me section (QuickFind Code [CON14]) if you have to add to this list! *************************************************************************** 3. Version History/Timeline [VHCSL] 1st September - v0.1: Started the guide today. Had some spare time, so I thought I might as well set the guide up for the release of Battlefront 2. I will fill this guide in as I get the information. --- I have deleted from 2nd Sept to 30th October, because it just got too long, and the info wasn't that important. Email me if you want to see it all. --- 1st November - v2.7: Finally got this guide onto a few websites. I deleted most of my version history, because it was getitng too long. I did quite a bit of editing today, with vehicles, and units. 5th November - v2.8: Got the game on the 3rd, and spent the last couple of days playing it. It is sooooooo cool. So, I left my email for a 2 days, and I got 60 emails. Massive updates everywhere. Lots done. 6th November - v2.9: A lot more changes today. I went through most of my e-mail aswell. Theres still a lot to go, but I'll get there someday. My guide is really messy at the moment, so I'll try to clean it up. 7th November - v3.0: Yay! 3.0! Anyway, I added a few minor things, changed some stuff around, and I also added a new section, entitled Medals! Due to popular request, I have explained the medals and awards system. 9th Novemner - v3.1: Changed stuff around, redid parts of the vehicles bit. I went through more emails... Added things from them etc. I'm still working on the 'Database' Part. Knocked the Coming Soon list from 54 to 16. 14th November - v3.2: Lots more minor changed and additions all over the place, and still none of the main walkthrough done. But, by next weekend, I promise I will have the Mygeeto walkthrough up and running. 15th November - v3.3: Today I did the story mode of Kashyyyk, and part of the Death Star. I added a few more little things, including a couple of glitches. The walkthrough is finally underway. 24th November - v3.4: I've been sick lately, so I haven't been able to do much. My email inbox overflowed and automatically deleted some messages, sorry if some were yours. I did Coruscant Space, and Small Space battles. 27th November - v3.5: Did lots of work on vehicles. Lots. Also did two more walkthrough segments. I've fixed the problem wiht my emails, so thye won't be deleted anymore. In the next update: More stuff... I don't know! I do stuff on impulse, when I feel like it. I'm still getting used to the levels. --------------------------------------------------------------------------- -Coming Soon List- This is basically my checklist for things I need to add. Note to self... Ctrl+F, search COMING SOON, and ???. - Galactic Conquest Mode - Instant Action Mode - Maps - Ewok Classes - Jawa Classes - Weapon Strengths - Splitscreen - Online - FAQ - Finish everything on this list. - Put this guide on 8 websites. - HMP Gunsip Info - Sentinal Class Shuttle info - Rebel Transport's weapons - All faction vehicles Current Number of things to do: 18 *************************************************************************** 4. Basic Gameplay and Controls (PS2) [BGC04] These are the controls for Battlefront 2, on PS2. I've changed my mind, I no longer want the Xbox controls. I don't see why I even need controls on here. -Basic Infantry Controls- Left Analog Stick - Move/Strafe Right Analog Stick - Freelook X - Jump (Double tap to activate Jetpack) O - Crouch. Tap while unning to roll. ^ - Enter Vehicle [] - Track Target L1 - Secondary Attack L2 - Secondary Next L3 - Sprint R1 - Primary Attack R2 - Primary Next R3 - Zoom In Select - Map Start - Pause Up - Squad Command Down - Reload -Basic Vehicle Controls- Left Analog Stick - Throttle/Strafe Right Analog Stick - Pitch/Turn X - Jump O - Not Used ^ - Exit Vehicle [] - Track Target L1 - Secondary Attack L2 - Not Used L3 - Boost R1 - Primary Attack R2 - Switch Position R3 - Zoom In Select - Map Start - Pause Up - Squad Command -Basic Starfighter Controls-. Left Analog Stick - Throttle/Strafe Right Analog Stick - Pitch/Turn X - Land/Takeoff O - Trick ^ - Exit [] - Track Target L1 - Secondary Attack L2 - Not Used L3 - Boost R1 - Primary Attack R2 - Switch Position R3 - Zoom Select - Map Start - Pause Up - Squad Command -Basic Jedi/Hero Controls- Left Analog Stick - Move/Strafe Right Analog Stick - Freelook X - Jump O - Crouch (Tap while running to roll) ^ - Enter Vehicle [] - Track Target L1 - Secondary Attack L2 - Secondary Next L3 - Force Sprint R1 - Primary Attack R2 - Saber Block R3 - Zoom Select - Map Start - Pause Up - Squad Command -Basic Gameplay- In Battlefront II, the Story Mode follows objective-based gameplay. You must complete certain objectives to win a battle. For example, in the Utapau level, when the Republic captres the Overlook Command Post, a walker spawns. If the Republic then captures the Highway CP, a player will be able to play as Obi-Wan. Using Obi-Wan, General Grievous must be defeated. After this, the final objective is to destroy the AA guns to clear the air for the Republic Gunships. A new feature to Battlefront II is the Star Points System. Gaining Star Points lets you access more powerful units, such as the Commander Class, and Heroes. You gain Star Points by killing enemy soldiers, capturing Command Posts, destroying enemy vehicles, and killing heroes. *************************************************************************** 5. Game Modes & Map Types [GMS05] The various gameplay modes available in SWBF2 5.a) Story Mode, [GMSMA]: In BF2's story mode, you play as the 501st Legion, also called Vader's Fist. YOu will take them through their change from early in the Clone Wars, and through the Galactic Civil War. Chapter One Part 1: Attack of the Clones.......Geonosis Part 2: Amongst the Ruins..........Mygeeto Part 3: A Desperate Rescue.........Coruscant Space Part 4: Heart of Darkness..........Felucia Part 5: Kashyyyk...................Space Part 6: A Line in the Sand.........Kashyyyk Part 7: Underground Ambush.........Utapau Part 8: Kinghtfall.................Coruscant Chapter Two Part 1: Imperial Diplomacy.........Naboo Part 2: Preventive Measures........Mustafar Space Part 3: Tying up Loose Ends........Mustafar Part 4: Changing of the Guard......Kamino Part 5: Prison Break...............Death Star Part 6: Birth of the Rebellion.....Polis Massa Part 7: Recovering the Plans.......Tantive IV Part 8: Vader's Fist Strikes Back..Yavin 4 Space Part 9: Revenge of the Empire......Yavin 4 Part 10: Our Finest Hour...........Hoth 5.b) Galactic Conquest Take over the galaxy one planet at a time! COMING SOON Battlefront II's GC mode is quite different from the first. The main concept is the same as the first, (take over the galaxy) but many new features are introduced. If an enemy fleet is over a planet, you will have to break through your enemies space defence in order to attack the planet below. Next, by winning battles you will gain credit which can be used to purchase new units and bonuses. Bonus |Cost in Credits --------------------------------- Energy Boost | 200 Supplies | 200 Garrison | 200 Autoturrets | 400 Bacta Tanks | 400 Combat Shielding | 400 Sabotage | 600 Enhanced Blasters| 600 Leader | 800 Unit |Cost in Credits --------------------------------- Trooper | Free Heavy Weapons | 1000 Sniper | 1000 Engineer | 1000 Commander | 1800 Special | 1800 Pilot | Free Marine | 0800 5.c) Instant Action Choose a map or two, then battle it outwith any faction. Great for a quick battle, for fun, or honing those Online skills. 5.d) Conquest Basic Battlefront Style fighting. Capture your opponents Command Posts, while defending your own. 5.e) Hunt In hunt, the native species of a planet battles it out against invaders. The different battles of Hunt are: Wookies vs MagnaGuards on Kashyyyk Gungans vs SBDs on Naboo Ewoks vs Scout Troopers on Endor Wampas vs Rebels on Hoth Geonosians vs Sharpshooters on Geonosis Tuskan Raiders vs Jawas on Tatooine (I don't understand why Jawas would be battling it out with Tusken Raiders on the streets of Mos Eisely) 5.g) Capture the Flag COMING SOON The object of Capture the Flag is to... Capture the Flag! Who would've guessed that one! Both games of capture the flag center around the possession and location of flags. Each faction has a base, indicated by glowing yellow circles on the map. Your base is blue and is near one of your team's CPs, while the enemy's glows red and is near one of their CPs. These bases are easy to spot on the battlefield. 1-Flag CTF: Both teams battle over one flag, which is neutrally placed in the absolute center of the field. To score, take the flag to your enemies base. 2-Flag CTF: The two teams fight for control of two flags-a red flag and a blue flag, red for the enemy, blue for yours. You can only carry the enemy flag. Take it back to your base to score. If you die, the flag will be 'dropped,' meaning another good guy can pick it up and keep going. If nobody claims it within a certain period of time, (15 seconds) the flag automatically returns to the enemy's base. The same is true for your team's flag. If you find an enemy carring your team's flag, kill him and protect the flag like you would a command post. After 15 seconds your flag will go back to your base. *************************************************************************** 5.h) Assault The object of Assault is to take down the enemy's Command Ship(s), and Frigates (In Space). The default amount of points you have to get is 180. You get 18 per frigate, and 3 per fighter destroyed. You also get 18 points per enemy cap. ship system you destroy. Sheilds (All over Ship/Inside, Must be destroyed first) Comms Array (Top of Ship) Sensor Relay (Top of Ship) Life Support (Bottom Of Ship/Inside) Auto Defense Mainframe (Inside) Engine Cooling Tanks (Inside) Another Assault level is Mos Eisely. You choose whether you want to be Heroes or Villains, then battle it out with every hero in the game. You do not have a Lightsaber-meter which diminishes over time, byt instead a normal health bar. The first team to reach the specified amount of kills (the default is 180) wins. *************************************************************************** 6. Maps [MPS06] Now for the main, chunky bit of my walkthrough! This was all it was at start, and it exploded into an entire walkthrough. Unfortunately, this is the part everyone will probably want, but will probably take the longest to complete. ________________________-=Special Entry!=-__________________________ | Throughout the main walkthrough, I probably won't be bothered | |writing the proper names for everything. So, here is a list of | |abbreviations that I might use. | | | |CP: Command Post | |HW Unit: Heavy Weapons unit | |Imps: Imperials | |Boba and Jango: Boba Fett and Jango Fett. Duh. | |S Unit: Special Unit (Droidekas, Dark Troopers etc.) | |IA: Instant Action | |GC: Galactic Conquest | |SM: Story Mode | | | |__________________________________________________________________| Level Layout ( [] denotes variables) [Planet]: [Battle] Difficulty Rating: [#]/10 Important Command Post(s): [____] Since they don't have names, I'll call them by what they are/are near. Or the numbers. Availabe Game Modes: [____] Recommended Unit: [____] Heros:[Republic, CIS, Rebels, Empire.] Story Mode: (If available) Conquest: (If available) Hunt: (If available) Assault: (If available) CTF: (If available) Remember... (these are small reminders specific to that level) -[___] -[___] -[___] --------------------------------------------------------------------------- Space Battles [MSB6*] I have made this section since all Space battles are almost exactly the same. There will be a strategy for Large battles, and Small battles. If a map if featured in Story Mode, you can find its walkthrough under the correct level below. --------------------------------------------------------------------------- Space: Space (Small) Space Battle Difficulty: 5/10 Important Command Post(s): Your Capital Ship Available Game Modes: Assault, 1 flag CTF Objectives: Collect set amount of points Recommender Unit: Pilot Heroes: None Assault: Start out by grabbing a Transport Ship. Try to make sure noone else is in. If there is, and you get out in the enemy hangar, the other guy in the ship will fly away and crash into a wall. Fly towards the enemy hangar, and once you get about half way there use your Boost. Land in the hangar, and jump out. If you die during the next part, remember to spawn at the Transport Ship. Sprint towards the enemies Internal Systems, and take out the Auto Turret Defense Mainframe with two timebombs. Go back to the Ammo Droid and refill. Next, take out the Engine Cooling Tanks and the Life Support systems, running back to the ammo droid when you run out. YOu will now need to take out their Shields. Go into the room at the back, and pace 3 timebombs on the center thing. You will need to grab another bomb to deliver the final blow, so do so. Once this is destroyed, steal an enemy bomber and take out their Communications Array and their Targeting Control Bridge. Both are located on the top of their Capital Ship. If you havent won by now, fly back to your hangar and take an Intercepter. Destroy all enemy ships until you win. An alternate strategy, sent in by me =D : Spawn as a Marine, and take a Transport into the enemies hangar. Stay in there killing units who run for the ships with your rifle, and taking out all their ships before they become occupied with your Rocket Launcher. Your alles will help you out by killing other Pilots and Marines. Remember... - Take out the enemies Auto-turrets inside their Capital Ship. - Doing tricks is fun :and: clever! - --------------------------------------------------------------------------- Space: Space (Large) Space Battle Difficulty: 5/10 Important Command Post(s): Your Capital Ship Available Game Modes: Assault, 1 flag CTF Objectives: Collect set amount of points Recommender Unit: Pilot Heroes: None Assault: Spawn as a pilot, and grab a Bomber. Fly directly up when you leave the hangar, and head over towards their frigates. Bomb the **** out of then until they explode. Proceed to the next one. If you manage to take out both frigates in one life, you'll get the War Hero award. Once these are destroyed, fly into the enemy hangar and land. THe next part is taken from the Small space battle guide because I'm lazy. Sprint towards the enemies Internal Systems, and take out the Auto Turret Defense Mainframe with two timebombs. Go back to the Ammo Droid and refill. Next, take out the Engine Cooling Tanks and the Life Support systems, running back to the ammo droid when you run out. YOu will now need to take out their Shields. Go into the room at the back, and pace 3 timebombs on the center thing. You will need to grab another bomb to deliver the final blow, so do so. Once this is destroyed, steal an enemy bomber and take out their Communications Array and their Targeting Control Bridge. Both are located on the top of their Capital Ship. If you havent won by now, fly back to your hangar and take an Intercepter. Destroy all enemy ships until you win. Remember... - Flip, roll and spin. - - --------------------------------------------------------------------------- CHAPTER ONE - THE CLONE WARS --------------------------------------------------------------------------- Geonosis: Dust Plains [MGD6A] Attack of the Clones Difficulty Rating: 0/10 Important Command Post(s): Availabe Game Modes: Conquest, Hunt, 2 flag CTF Objectives: Recommended Unit: Mainly Trooper. Sniper and Heavy Weapons units are also good, with high places and many vehicles. Heros: Mace Windu, Count Dooku, N/A, N/A. Intro: A harsh rocky world less than a parsec away from Tatooine, Geonosis is a ringed planet beyond the borders of the Galactic Republic. Its uninviting surface is marked by mesas and buttes, and barren stretches of parched desert hardpan. The rocks and sky are tinted in red, and the creatures that evolved on Geonosis are well equipped to survive in the harsh ecology. I don't think this level needs much explaining story mode-wise, seeing that its just the training level. So, just follow the instructions, and you'll be fine. Instant Action and Galactic Conquest COMING SOON. Remember... - - - ---------------------------------------------------------------------- Mygeeto: War-Torn City [MMW6B] Amongst the Ruins Difficulty Rating: 2/10 Important Command Post(s): Availabe Game Modes: Conquest, 2 flag CTF Objectives: 1. Capture the forward command post. 2. Destroy the particile turrets. 3. Destroy the generator to power down the shield. 4. Capture the northwestern command post. 5. Destroy the energy collector core. 6. Acquire the power crystals and return them to the gunship. Recommended Unit: Trooper Heros: Ki Adi Mundi, General Grievous, Luke Skywalker, Boba Fett. Intro: A frigid world of crystallized ice, Mygeeto was a major holding of the InterGalactic Banking Clan that became a battle site during the Outer Rim Sieges of the Clone Wars. General and Jedi Master Ki-Adi-Mundi and Commander Bacara led the Galactic Marine clone troopers in extended urban fighting amid the ultramodern towers of a major Mygeeto city. The blistering cannonades and laserfire of towering Separatists tri-droids and Republic artillery carriers reduced much of the city and crystalline landscape into rubble, polluting the icy winds with a persistent pall of gray ash. Remember... - - - ---------------------------------------------------------------------- Coruscant: Space [MCS6C] A Desperate Rescue Difficulty Rating: 3/10 Important Command Post(s): Republic Command Ship Availabe Game Modes: Story Mode only, except GC. Objectives: 1. Enter an ARC-170 and launch into space. 2. Destroy five incoming CIS fighters. 3. Attack and destroy the enemy frigate. 4. Disable the shields on the cruiser. 5. Destroy the communications array. 6. Land your ship in the CIS hanger 7. Destroy the engine cooling tanks 8. Get back to your fighter and destroy the targeting bridge. Recommended Unit: Pilot Heros: N/A Story Mode: Start out by jumping into an ARC-170 Starfighter. You will have to destroy 5 CIS ships. When you get into space, press Square to lock on. WHen you can see the enemy, wait until the white circle turns red, then fire your missiles. Once you have destroyed 5 ships, you will be told to destroy the frigate. It is the Roundish ship with 2 wing-like parts. Fire your missiles, at it, and throw in a few rolls to avoid incoming laser fire. Once this is completed, you will have to take down their shields. Use the same strategy as before; fire missiles, and roll. Next, you are charged to take down their communications array. Lock onto it using square, so you can easily find it again. Once again, fire missiles until it it destroyed. We then have to land in the CIS ship. So, proced to the side of the ship, and fly into the glowing blue thing. Press X to land, and jump out. Run towards the doors on the wall, and once you get inside, turn right. Sprint past the Auto-turrets, and place 3 timebombs onto the glowing green bars. Sprint back out to your ARC-170, and fly outta there. Our next objective it to take out the Bridge. It is located a bit further down from the Communications Array. Fire missiles at it until it explodes. Mission accomplished. Hopefully by now you will be accustomed to Space battles. Remember... - - - ---------------------------------------------------------------------- Felucia: Fungi Forest [MFF6D] Heart of Darkness Difficulty Rating: 3/10 Important Command Post(s): Availabe Game Modes: Conquest, 1 flag CTF (?) Objectives: Recommended Unit: Trooper Heros: Aayla Secura, Jango Fett, Chewbacca, Boba Fett. Intro: Once a major holding of the Commerce Guild, Felucia was a world teeming with fungal life-forms and immense primitive plants. Much of the planet has a fetid, humid landscape overgrown by forests of bizarre wilderness. Many of the life-forms on Felucia are partially or completely translucent; they color the sunlight as the beams penetrate their skin. Beneath the hazy canopies of the enormous pitcher plants and leafy growths is a surreal color-drenched landscape. Remember... - - - ---------------------------------------------------------------------- Kashyyyk: Space [MKS6E] ??? Difficulty Rating: 4/10 Important Command Post(s): Availabe Game Modes: Assault, 1 flag CTF Objectives: Recommended Unit: Pilot Heros: N/A Remember... - - - ---------------------------------------------------------------------- Kashyyyk: Beachhead [MKB6F] A Line in the Sand Difficulty Rating: 5/10 Important Command Post(s): Availabe Game Modes: Conquest, 2 flag CTF, Hunt Objectives: Defend the Beachhead Fall back behind the seawall Defend the refinery thing Recommended Unit: Sniper or Trooper Heros: Yoda, Jango Fett, Chewbacca, Boba Fett. Intro: Kashyyyk is a lush jungle planet where treetops serve as homes for the native Wookiees, a towering fur-covered species known to be ferocious warriors. The planet serves as a navigation gateway for the entire southwest quadrant of the galaxy, making it of prime strategic importance. During the Clone Wars, the Separatists attempted to subjugate Kashyyyk by invading it with their droid armies. Story Mode: Objective 1: Start out as a Clone Trooper at the southernmost Command Post. Run behind the small wall nearest to the waters edge, and get ready. About 6 Wookies should be around you. The vehicles will most probably reach you first, so duck down and let them by, maybe chucking a grenade or two if any come close. Next, the infantry will hit. Blast at them with your Rifle. Stay near the Command Post, so you don't lose it. If you die, sprint back to the CP, it will fall very quickly without you there. After a while, you will be told to fall back behind the seawall. Objective 2: I have heard there is a 'gate winch', which controls the gate. I'm not sure which side of the wall its on. So, shoot anyone who walks in through the sides, and try not to let the wall fall. Objective 3: Once the CIS break through the wall, tanks will pour through. I suggest standing on the wooden platforms, and changing to a Heavy Trooper when a tank comes. Change back to kill enemy droids. After a few minutes of this, you are told to retake Kashyyyk. So, say Yes to when you arre offered Yoda, and sprint over to the farthest CP. Stand on the Command Post, and Force Push anyone who gets too close. Once you capture it, go along the beach and capture the next CP. Take\ the last two Posts to win. Remember... - - - ---------------------------------------------------------------------- Utapau: Sinkhole [MUS6G] Underground Ambush Difficulty Rating: 4/10 Important Command Post(s): Availabe Game Modes: Conquest, 1`flag CTF (?) Objectives: Recommended Unit: Trooper, possibly heavy weapons Heros: Obi-Wan, General Grievous, Han Solo, Boba Fett Intro: Ringed by numerous moons, the remote sanctuary of Utapau is a planet pitted with enormous sinkholes. Its windswept surface is dry and desert-like, but deep in the porous crust, at the bottom of the sinkhole are pools of life-giving water. Many of the sinkholes on one of the planet's small continents are lined with intricate cities that stretch deep into caves and crevices beneath the planet's surface. Remember... - - - ---------------------------------------------------------------------- Coruscant: Jedi Temple [MJT6H] Knightfall Difficulty Rating: 8/10 Important Command Post(s): Availabe Game Modes: Conquest, 2 flag CTF Objectives: Recommended Unit: Commander, Trooper Heros: Mace Windu, Darth Maul, Luke Skywalker, Darth Vader. Intro: Situated in the heart of the galaxy, Coruscant was the seat of government for the Galactic Republic and the Empire that supplanted it. Over thousands of years of civilization, the planet has been entirely enveloped by cityscapes and urban sprawl. Immense skyscrapers reach high into the atmosphere, and stretch down deep into the dark shadows. Crisscrossing the skyline are streams of unending repulsorlift traffic. Even in the depths of night, Coruscant is alive with glittering lights and rivers of traffic, a bustling megalopolis that refuses to sleep. Here is a strategy submitted by 'Darius Shadowlight'. Also, a bit of a tip for the story mode stage Knightfall. One of the last objectives requires you to kill a Jedi Master and retrive a holocron from him, but as anyone who's done that mission knows, it can get frustrating. There is a way to kill the little so-and-so with almost no threat to yourself. He spawns near a CP and always returns to it if he chases anyone, so you always know where he is. Luckily, there are a pair of big-time choke points to the north and south of the room. It's a simple matter of placing a mine or det-pack there, taking a shot or two to get his attention, then standing back and letting the explosive do what they do best - then get the holocron and run like a scared little girl. Remember... - - - ---------------------------------------------------------------------- CHAPTER TWO - THE GALACTIC CIVIL WAR ---------------------------------------------------------------------- Naboo: Theed [MNT6I] Imperial Diplomacy Difficulty Rating: 6/10 Important Command Post(s): Availabe Game Modes: Conquest, 2 flag CTF, Hunt Objectives: Recommended Unit: Trooper Heros: Obi-Wan, Darth Maul, Leia, Darth Vader. Intro: An idyllic world close to the border of the Outer Rim Territories, Naboo is inhabited by peaceful humans known as the Naboo, and an indigenous species of intelligent amphibians called the Gungans. Here is a great strategy submitted by Plushie: The modified map of Theed is easy to overtake if you use the right strategy. No matter which side you pick, try to enclose the enemy on either side by taking control of the western and eastern CPs. (Directions according to the map brought up by hitting SELECT.) To do this, start out by capturing either the eastern or the western post, order two soldiers to follow you, and proceed to the north. This central area has several bridges leading back to the main parts of the map; go all the way to the other side, cross that far bridge, and proceed to the eastern or western CP on that side. When both western and eastern CPs are captured, overtake the two CPS on the stairs and it should be easy rounding the rest of your enemies up. Remember... - - - --------------------------------------------------------------------- Mustafar: Space [MMS6J] Preventative Measures Difficulty Rating: 5/10 Important Command Post(s): Availabe Game Modes: Assault, 1 flag CTF Objectives: Recommended Unit: Pilot Heros: N/A Remember... - - - ---------------------------------------------------------------------- Mustafar: Refinery [MMR6K] Tying up Loose Ends Difficulty Rating: 6/10 Important Command Post(s): Availabe Game Modes: Conquest, 2 flag CTF Objectives: Recommended Unit: Trooper Heros: Obi-Wan, Darth Maul, ???, ??? Intro: Located in the Outer Rim, the tiny planet of Mustafar is a fiery world where lava is mined like a precious natural resource. Its bleak landscape is a visual assault of jagged obsidian mountains with towering fountains of fire and lava blasting from beneath the surface. This lava also streaks the blasted landscape in huge winding rivers and plunging cataracts. Mustafar's skies are obscured by choking black clouds of ash, smoke and tephra. The intense geological activity creates natural scanning interference that has kept prying eyes away from Mustafar for most of its history. Remember... - - - ---------------------------------------------------------------------- Kamino: Cloning Facility [MKC6L] Changing of the Guard Difficulty Rating: 7/10 Important Command Post(s): Availabe Game Modes: Conquest, 1 flag CTF (?) Objectives: Recommended Unit: Jet/Dark Trooper, Trooper Heros: Obi Wan, Jango Fett, Han, Boba Fett. Intro: Purged from the otherwise complete Jedi Archives is all evidence of the mysterious world of Kamino. A lonely world beyond the Outer Rim and just south of the Rishi Maze, few could have predicted that Kamino would become a key contributor to a massive shift in political power in the waning days of the Republic. Remember... - - - ---------------------------------------------------------------------- Death Star: Interior [MDI6M] Prison Break Difficulty Rating: 8/10 Important Command Post(s): Availabe Game Modes: Conquest, 1 flag CTF Objectives: Recommended Unit: Trooper Heros: Obi Wan, The Emperor, Luke Skywalker, The Emperor Story Mode: Objective 1: Start as a Storm Trooper. Walk to the left of the room you're in, and meet up with your squad. Crouch down behind some crates, facing the Blast Doors. Waves of Rebels will come pouring through the doors. Keep shooting at them. They barely attack you, so you should be fine. Once they stop, and you are given your next objective, head through the doors and down the corridoor. TBC. Remember... - - - ---------------------------------------------------------------------- Polis Massa: Medical Facility [MPM6N] Birth of the Rebellion Difficulty Rating: 7/10 Important Command Post(s): Availabe Game Modes: Conquest, 2 flag CTF Objectives: Recommended Unit: Trooper, Engineer Heros: Yoda, General Grievous, Leia, The Emperor. Intro: A jumbled collection of lazily floating asteroids, Polis Massa is a small Outer Rim mining settlement far removed from the more populated areas of the galaxy. The airless rocks are host to sealed outposts inhabited by the strangely silent Polis Massan aliens. Conquest: This is a fairly simple map for Conquest. All the Command Posts are basically in a line, so start out at the CP closest to the enemy, and slowly move through the hallways. Move slowly, and don't let anyone slip by. If they do, it makes it easy for them to take a command post and trap you in the middle. This leads me to my next strategy. The map curves around, and there is a large open space in the center. You can take a tank from certain points, to the other side of the map. Grab a teammate, and drive over the other side. Hop out, and steal a CP. YOu can then rush down the halls, capturing your enemy in a brilliant pincer move. Remember... - Push forward, give no mercy! - Shotguns are great on this level. - Explosives work well here. Mines work wonders. ---------------------------------------------------------------------- Tantive IV: Interior [MTI6O] Recovering the Plans Difficulty Rating: 9/10 Important Command Post(s): Availabe Game Modes: Conquest, 1 flag CTF Objectives: Recommended Unit: Trooper, Engineer Heros:Yoda, General Grievous, Leia, Darth Vader. Intro: Princess Leia Organa used her position in the Imperial Senate to benefit the growing Rebel Alliance. Her consular vessel, which was afforded diplomatic immunity due to her ambassadorial status, frequently ran mercy missions as cover for assignments to aid Alliance efforts. Leia's starship could circumvent Imperial blockades due to its protected status. Remember... - - - ---------------------------------------------------------------------- Yavin 4: Space [MYS6P] Vader's Fist Strikes Back Difficulty Rating: 6/10 Important Command Post(s): Availabe Game Modes: Assault, 1 flag CTF Objectives: Recommended Unit: Pilot Heros: N/A Remember... - - - ---------------------------------------------------------------------- Yavin 4: Temple [MYT6Q] Revenge of the Empire Difficulty Rating: 9/10 Important Command Post(s): Availabe Game Modes: Conquest, ? flag CTF Objectives: Recommended Unit: Trooper Heros: Mace Windu, Darth Maul, Chewbacca, Boba Fett. Intro: A remote world that became a focal point in galactic history, Yavin 4 is a jungle moon orbiting the gas giant of Yavin. Its steamy jungle canopy and abandoned native temples formed the perfect hiding place for an early Alliance base. The native Massassi had long been extinct by the time General Dodonna's Rebel forces erected a hidden fortress on the moon. Remember... - - - ---------------------------------------------------------------------- Hoth: Echo Base [MHE6R] Our Finest Hour Difficulty Rating: 10/10 Important Command Post(s): Availabe Game Modes: Conquest, Hunt, 1 flag CTF (?) Objectives: Recommended Unit: Trooper, Heavy Weapons Heros: N/A, N/A, Luke Skywalker, Darth Vader. Intro: Hoth is the sixth planet in the remote system of the same name. It is a world of snow and ice, surrounded by numerous moons. Small meteorites that have wandered away from a nearby asteroid field constantly pelt Hoth's icy surface. This icy world has developed a number of indigenous lifeforms, including the wampa ice creature, and the tauntaun. Remember... - - - ---------------------------------------------------------------------- Endor: Bunker Difficulty Rating: 4/10 Important Command Post(s): THe vehicle spawning ones. Availabe Game Modes: Conquest, Hunt Recommended Unit: Trooper Heros: ???, ???, ???, ??? Remember... - - - ---------------------------------------------------------------------- Dagobah: Swamp Difficulty Rating: [#]/10 Important Command Post(s): [____] Since they don't have names, I'll call them by what they are/are near. Availabe Game Modes: [____] Recommended Unit: [____] Heros:[Republic, CIS, Rebels, Empire.] [Level Guide...] Remember... (these are small reminders specific to that level) -[___] -[___] -[___] ---------------------------------------------------------------------- Tatooine: Mos Eisely Difficulty Rating: [#]/10 Important Command Post(s): [____] Since they don't have names, I'll call them by what they are/are near. Availabe Game Modes: [____] Recommended Unit: [____] Heros:[Republic, CIS, Rebels, Empire.] [Level Guide...] Remember... (these are small reminders specific to that level) -[___] -[___] -[___] ---------------------------------------------------------------------- Tatooine: Jabba's Palace Difficulty Rating: [#]/10 Important Command Post(s): [____] Since they don't have names, I'll call them by what they are/are near. Availabe Game Modes: [____] Recommended Unit: [____] Heros:[Republic, CIS, Rebels, Empire.] [Level Guide...] Remember... (these are small reminders specific to that level) -[___] -[___] -[___] *************************************************************************** 7. Units [UNI07] Layout: Unit Name Class:[_______] Primary Weapons:[_______] Secondary Weapons:[_______] What for:[_______] Description:[Brief description, when to use etc.] --------------------------------------------------------------------------- 7.1) Republic Units [RCL71] 7.1) Republic 7.1a) Clone Trooper...............[RCT1A] 7.1b) Clone Sharpshooter..........[RCS1B] 7.1c) Technician..................[RTE1C] 7.1d) Heavy Trooper...............[RHT1D] 7.1e) Jet Trooper.................[RJT1E] 7.1f) Clone Commander.............[RCC1F] 7.1g) Clone Marine (Space Only)...[RCM1G] 7.1h) Clone Pilot (Space Only)....[RCP1H] --------------------------------------------------------------------------- 7.1a) Clone Trooper [RCT1A] Class: Soldier Primary Weapons: Blaster Rifle, Blaster Pistol Secondary Weapons: Thermal Detonator What For: Destroying CIS infantry. Description: The basic Republic unit. --------------------------------------------------------------------------- 7.1b) Clone Sharpshooter [RCS1B] Class: Sniper Primary Weapons: Sniper Rifle, Blaster Pistol Secondary Weapons: Thermal Detonator, Recon Droid What for: Eliminating Targets from a safe location Description: I think his helmet looks odd... Cool skirt-thing though. --------------------------------------------------------------------------- 7.1c) Clone Technician [RTE1C] Class: Engineer Primary Weapons: Shotgun, Fusion Cutter Secondary Weapons: Det. Pack, Auto turret What for: Piloting Vehicles, Repair. Description: The Technician is used for piloting vehicles, and repairing droids, turrets and vehicles. --------------------------------------------------------------------------- 7.1d) Heavy Trooper [RHT1D] Class: Heavy Weapons Primary Weapons: Rocket Launcher, Blaster Pistol Secondary Weapons: Thermal Detonators, Mines What for: Destroying vehicles, setting traps. Description: The Heavy Trooper can destroy vehicles with his portable missile launcher, and also set traps using his Mines. --------------------------------------------------------------------------- 7.1e) Jet Trooper [RJT1E] Class: Special Primary Weapons: EMP Launcher, Commando Pistol Secondary Weapons: Thermal Detonators What for: Covering Distances quickly Description: Has a Jet pack activated by tapping X twice. Very cool unit. --------------------------------------------------------------------------- 7.1f) Clone Commander [RCC1F] Class: Command Primary Weapons: Chain Gun, Commando Pistol Secondary Weapons: Rally, Health and Ammo Dispenser What for: Commanding troops. Description: Their Chain Gun is very useful for taking down Heroes... --------------------------------------------------------------------------- Clone Marine (Space Only) [RCM1G] Class: Marine Primary Weapons: Blaster Rifle, Rocket Launcher Secondary Weapons: Thermal Detonators What for: Attacking and defending Description: Marines are only available in space. They are used in assaults on enemy ships, as well as defending Republic Capital Ships. Looks like a 501st Trooper --------------------------------------------------------------------------- Clone Pilot (Space Only) [RCP1H] Class: Pilot Primary Weapons: Commando Pistol, Fusion Cutter Secondary Weapons: Det. Pack What for: Piloting vehicles in space. Description: Clone pilots fly Republic ships in space, as well as repair ships. --------------------------------------------------------------------------- 7.2) CIS Units [CIS72] 7.2) CIS 7.2a) Super Battle Droid...[CSB2A] 7.2b) Assassin Droid.......[CAD2B] 7.2c) Droid Engineer.......[CDE2C] 7.2d) Assault Droid........[CAD2D] 7.2e) Droideka.............[CDD2E] 7.2f) Magna Guard..........[CMG2F] 7.2g) Droid Marine.........[CDM2G] 7.2h) Droid Pilot..........[CDP2H] --------------------------------------------------------------------------- 7.2a) Super Battle Droid [CSB2A] Class: Soldier Primary Weapons: Wrist Blaster, Tri-Shot Secondary Weapons: Wrist Rockets What for: Killing Republic Infantry Description: The SBD's Wrist Rockets are a powerful weapons, able to kill gropus of Clones. --------------------------------------------------------------------------- 7.2b) Assassin Droid [CAD2B] Class: Sniper Primary Weapons: Sniper Rifle, Blaster Pistol Secondary Weapons: Thermal Detonators, Auto Turret What for: Taking out enemies from a safe distance. Description: The Assassin Droid is proficient at killing enemy Soldiers one by one from a safe location. --------------------------------------------------------------------------- 7.2c) Engineer Droid [CDE2C] Class: Engineer Primary Weapons: Shotgun, Fusion Cutter Secondary Weapons: Det. Pack, Dispenser Health and Ammo What for: Piloting vehicles, repairs. Description: Your #1 choice for piloting CIS vehicles!! And repair... --------------------------------------------------------------------------- 7.2d) Assault Droid [CAD2D] Class: Heavy Weapons Primary Weapons: Rocket Launcher, Blaster Pistol Secondary Weapons: Thermal Detonators, Mines What for: Destroying enemy armour. Description: Equipped with a portable rocket launcher, Assault Droids are proficient at destroying enemy vehicles. --------------------------------------------------------------------------- 7.2e) Droideka [CDD2E] Class: Special Primary Weapons: Dual Blasters Secondary Weapons: Personal Shield Generator What for: A very powerful unit, used for killing infantry Description: With their personal shields and dual blasters, the Droideka are a very strong adversary. --------------------------------------------------------------------------- 7.2f) Magna Guard [CMG2F] Class: Command Primary Weapons: Bulldog RLR, Radiation Gun Secondary Weapons: Neuro Poison, Recon Droid What for: Commanding Soldiers Description: These look kinda like Grievous' guards aboard his ship, seen at the start of Ep. III. But with guns. --------------------------------------------------------------------------- 7.2g) Droid Marine (Space Only) [CDM2G] Class: Marine Primary Weapons: Blaster Rifle, Rocket Launcher Secondary Weapons: Thermal Detonators What for: Assault and Defence Description: Marines are only available in space. They are used in assaults on enemy ships, as well as defending CIS Capital Ships. Looks like a Battle Droid. --------------------------------------------------------------------------- 7.2h) Pilot Droid (Space Only) [CDP2H] Class: Pilot Primary Weapons: Commando Pistol, Fusion Cutter Secondary Weapons: Det. Pack What for: Piloting ships, repairs. Description: Pilot Droids fly Separatist ships in space, as well as repair ships. --------------------------------------------------------------------------- 7.3) Imperial Units [EMP73] 7.3) Empire 7.3a) Storm Trooper..................[EST3A] 7.3b) Scout Trooper..................[EST3B] 7.3c) Imperial Engineer..............[EIE3C] 7.3d) Shock Trooper..................[EST3D] 7.3e) Dark Trooper...................[EDT3E] 7.3f) Imperial Officer...............[EIO3F] 7.3g) Imperial Marine (Space Only)...[EIM3G] 7.3h) Imperial Pilot (Space Only)....[EIP3H] --------------------------------------------------------------------------- 7.3a) Storm Trooper [EST3A] Class: Soldier Primary Weapons: Blaster Rifle, Blaster Pistol Secondary Weapons: Thermal Detonator What for: Used in large battles. Description: Dressed in stark white armour, the Storm Trooper is a deadly enemy. --------------------------------------------------------------------------- 7.3b) Scout Trooper [EST3B] Class: Sniper Primary Weapons: Sniper Rifle, Blaster Pistol Secondary Weapons: Thermal Detonator, Auto Turret What for: Sniping. Description: The same as every other sniper. Heheheh. --------------------------------------------------------------------------- 7.3c) Imperial Engineer [EIE3C] Class: Engineer Primary Weapons: Blast Cannon, Fusion Cutter Secondary Weapons: Det. Pack, Dispenser Health and Ammo What for: Piloting Vehicles, Repairs. Description: Use them to pilot vehicles and repair turrets, droids, and vehicles. --------------------------------------------------------------------------- 7.3d) Shock Trooper [EST3D] Class: Heavy Weapons Primary Weapons: Rocket Launcher, Blaster Pistol Secondary Weapons: Thermal Detonators, Mines What for: Destroying vehicles, Setting traps Description: Their mines are very effective when placed at chokepoints throughout the map. (Bridges, doorways etc.) --------------------------------------------------------------------------- 7.3e) Dark Trooper [EDT3E] Class: Special Primary Weapons: ARC Caster, Commando Pistol Secondary Weapons: Thermal Detonator What for: Ambushes, close combat. Description: With the ability to fly up great heights, and cover distance quickly, the Dark Trooper is deadly when close to enemies. ---------------------------------------------------------------------------- 7.3f) Imperial Officer [EIO3F] Class: Command Primary Weapons: Mortar Launcher, Sonic Pistol Secondary Weapons: Rage, Recon Droid What for: Commanding troops Description: The Imperial Officer commands his troops in the heat of battle. With a mortar launcher. ---------------------------------------------------------------------------- 7.gh) Imperial Marine (Space Only) [EIM3G] Class: Marine Primary Weapons: Blaster Rifle, Rocket Launcher Secondary Weapons: Thermal Detonator What for: Assault and Defence Description: Used for boarding other ships, and defending their own. Looks like a Shock Trooper ---------------------------------------------------------------------------- 7.gh) Imperial Pilot (Space Only) [EIP3H] Class: Pilot Primary Weapons: Commando Pistol, Fusion Cutter Secondary Weapons: Det. Pack What for: Flying Vehicles Description: Pilots are used for flying vehicles in space, as well as doing repairs. ---------------------------------------------------------------------------- 7.4) Rebel Units [REB74] 7.4) Rebels 7.4a) Rebel Trooper...............[RRT4A] 7.4b) Rebel Marksman..............[RRM4B] 7.4c) Rebel Smuggler..............[RRS4C] 7.4d) Rebel Vanguard..............[RRV4D] 7.4e) Wookie Warrior..............[RWW4E] 7.4f) Bothan Spy..................[RBS4F] 7.4g) Rebel Marine (Space Only)...[RRM4G] 7.4h) Rebel Pilot (Space Only)....[RRP4H] ---------------------------------------------------------------------------- 7.4a) Rebel Trooper [RRT4A] Class: Soldier Primary Weapons: Blaster Rifle, Blaster Pistol Secondary Weapons: Thermal Detonators What for: Mostly fighting Description: The bulk of the Rebel army, the Rebel Trooper is effective when fighting in groups. ---------------------------------------------------------------------------- 7.4b) Rebel Marksman [RRM4B] Class: Sniper Primary Weapons: Sniper Rifle, Blaster Pistol Secondary Weapons: Thermal Detonators, Recon Droid What for: Sniping, Air strikes Description: The only female non-Jedi in the game, I think... ---------------------------------------------------------------------------- 7.4c) Rebel Smuggler [RRS4C] Class: Engineer Primary Weapons: Shotgun, Fusion Cutter Secondary Weapons: Det. Pack, Dispenser Health and Ammo What for: Piloting vehicles, Repair Description: Wookie Smuggler becomes Wookie Warrior. Rebel Pilot is only available in space. The engineer is created, and takes the empty space of the Smuggler. Following me? ---------------------------------------------------------------------------- 7.4d) Rebel Vanguard [RRV4D] Class: Heavy Weapons Primary Weapons: Rocket Launcher, Blaster Pistol Secondary Weapons: Thermal Detonators, Mines What for: Destroying vehicles, Setting traps Description: The Rebel Vanguard are effective anti-armour personnel. ---------------------------------------------------------------------------- 7.4e) Wookie Warrior [RWW4E] Class: Special Primary Weapons: Bowcaster, Grenade Launcher Secondary Weapons: Time Bomb What for: Many things. A very versatile unit. Description: Wookies have more health than other units, so are harder to kill. They have Time Bombs, which are great for destroying vehicles. ---------------------------------------------------------------------------- 7.4f) Bothan Spy [RBS4F] Class: Command Primary Weapons: Incinerator, Blaster Pistol Secondary Weapons: Stealth Mode, Recon Droid What for: Commanding Rebel Soldiers Description: The Bothan's Stealth Mode makes it temporarily invisible. Cool eh? ---------------------------------------------------------------------------- 7.gh) Rebel Marine (Space Only) [RRM4G] Class: Marine Primary Weapons: Blaster Rifle, Rocket Launcher Secondary Weapons: Thermal Detonator What for: Assault and Defence Description: Marines are only available in space. They are used in assaults on enemy ships, as well as defending Rebel Capital Ships. Looks like a Vanguard. ---------------------------------------------------------------------------- 7.gh) Rebel Pilot (Space Only) [RRP4H] Class: Pilot Primary Weapons: Commando Pistol, Fusion Cutter. Secondary Weapons: Det. Pack. What for: Piloting Vehicles, Repairs. Description: The Rebel Pilot is used for piloting vehicles, and automatically repairs whatever vehicle it occupies. *************************************************************************** 7.5) Jedi/Sith/Heroes [JED75] 7.5a) Mace Windu.........[MW75A] 7.5b) Anakin Skywalker...[AS75B] 7.5c) Darth Vader........[DV75C] 7.5d) Count Dooku........[CD75D] 7.5e) Luke Skywalker.....[LS75E] 7.5f) General Greivous...[GG75F] 7.5g) Darth Maul.........[DM75G] 7.5h) Obi-Wan Kenobi.....[OK75H] 7.5i) Leia...............[LE75I] 7.5j) Han Solo...........[HS75J] 7.5k) Chewbacca..........[CB75K] 7.5l) Palpatine..........[PP75L] 7.5m) Boba Fett..........[BF75M] 7.5n) Yoda...............[YD75N] 7.5o) Ki Adi.............[KA75O] 7.5p) Aayla Secura.......[AL75P] 7.5q) Jango Fett.........[JF75Q] ---------------------------------------------------------------------------- 7.5a) Mace Windu [MW75A] Primary: Lightsaber, Saber Block Secondary: Saber Throw, Force Push Location(s): Geonosis, Jedi Temple, Yavin IV, Death Star: Interior Description: One of the coolest Jedi, with the purple lightsaber. ---------------------------------------------------------------------------- 7.5b) Anakin Skywalker [AS75B] Primary: Lightsaber, Saber Block Secondary: Saber Throw, Force Choke Location(s): Jedi Temple Description: The slowly-turning-evil Jedi. ---------------------------------------------------------------------------- 7.5c) Darth Vader [DV75C] Primary: Lightsaber, Saber Block Secondary: Saber Throw, Force Choke Location(s): Tantive IV, Jedi Temple, Dagobah, Theed Description: The evil guy with the black armour. ---------------------------------------------------------------------------- 7.5d) Count Dooku [CD75D] Primary: Lightsaber, Saber Block Secondary: Force Lightning, Force Choke Location(s): Geonosis Description: One of the leaders of the CIS. ---------------------------------------------------------------------------- 7.5e) Luke Skywalker [LS75E] Primary: Lightsaber, Saber Block Secondary: Saber Throw, Force Push Location(s): Jedi Temple, Mygeeto, Jabba's Palace, Death Star Interior Description: The young Jedi from ep. 4, 5 and 6. Vader's Son. ---------------------------------------------------------------------------- 7.5f) General Greivous [GG75F] Primary: 2 Lightsabers (4 when you press attack twice or more), Saber Block Secondary: Rage (Increases Damage) Location(s): Tantive IV, Utapau, Polis Massa, Dagobah, Mygeeto Description: The cyborg with the raspy voice and the 4 Lightsabers. ---------------------------------------------------------------------------- 7.5g) Darth Maul [DM75G] Primary: Double Saber, Saber Block Secondary: Saber Throw, Force Push Location(s): Jedi Temple, Mustafar, Jabba's Palace Description: The cool Sith with a double-ended Lightsaber. ---------------------------------------------------------------------------- 7.5h) Obi-Wan Kenobi [OK75H] Primary: Lightsaber, Saber Block Secondary: Saber Throw, Force Push Location(s): Utapau, Mustafar, Theed Description: Anakin's Master, dies in Episode 4. Also trains Luke. ---------------------------------------------------------------------------- 7.5i) Leia [LE75I] Primary: Sporting Blaster, Thermal Detonator Secondary: Invulnerability Location(s): Tantive 4, Naboo Description: Luke's sister, Leia was raised on Alderaan, and became a senator. ---------------------------------------------------------------------------- 7.5j) Han Solo [HS75J] Primary: DL44 Blaster, Fusion Cutter Secondary: Mine Det. Pack, Rally Location(s): Utapau, Polis Massa, Endor, Mos Eisely Description: The risk-taking Corellian, best friend of Chewie. ---------------------------------------------------------------------------- 7.5k) Chewbacca [CB75K] Primary: Bowcaster, Guided Rocket Secondary: Timebomb, Rage Location(s): Kashyyyk, Felucia, Yavin 4 Description: The wild Wookie from Kashyyyk, also Han's best buddy. ---------------------------------------------------------------------------- 7.5l) Palpatine [PP75L] Primary: Sidious Lightsaber, Saber Block Secondary: Force Lightning, Force Choke Location(s): Polis Massa, Theed, Death Star Interior Description: The Emperor, Vader's master. ---------------------------------------------------------------------------- 7.5m) Boba Fett [BF75M] Primary: E3 Blaster, Flamethrower Secondary: Wrist Rocket, Mine Det. Pack Location(s): Kashyyyk, Felucia, Mygeeto, Yavin 4, Jabba's Palace Description: The Bounty Hunter, son of Jango Fett. ---------------------------------------------------------------------------- 7.5n) Yoda [YD75N] Primary: Yoda's Lightsaber, Saber Block Secondary: Force Push, Force Pull Location(s): Kashyyyk, Tantive IV, Polis Massa, Dagobah Description: The lightning-fast green hermit everyone knows! ---------------------------------------------------------------------------- 7.5o) Ki-Adi-Mundi [KA750] Primary: Lightsaber, Saber Block Secondary: Saber Throw, Force Pull Location(s): Mygeeto Description: Leads the Clones in an attack on Mygeeto. Has a big head. ---------------------------------------------------------------------------- 7.5p) Aayla Secura [AS75P] Primary: 2 Lightsabers, Saber Block Secondary: Saber Throw, Force Pull Location(s): Felucia, Jabba's Palace Description: The blue alien who is shot by Commander Bly on Felucia. She is my favourite Jedi out of the playables. Dual 'sabers aswell! ---------------------------------------------------------------------------- 7.5q) Jango Fett [JF75Q] Primary: Dual Blasters, Flamethrower Secondary: Wrist Rocket, Time Bomb Location(s): Kashyyyk, Felucia, Yavin 4 Description: Bounty Hunter, Boba's father. The Clones were based on him, although with accelerated growth and less independance. ---------------------------------------------------------------------------- 7.6 Native Species [NTC76] 7.6a) Wookies..........[NW76A] 7.6b) Gungans..........[NG76B] 7.6c) Wampas...........[NW76C] 7.6d) Ewoks............[NE76D] 7.6e) Geonosians.......[NG76E] 7.6f) Tuskan Raiders...[NT76F] 7.6g) Jawas............[NJ76G] ---------------------------------------------------------------------------- 7.6a) Wookies [NW76A] Name: Wookie Classes: 2 - A Warrior type, and an other.... Location: Kashyyyk Weapons: Bowcaster, Thermal Detonators, Fusion Cutter Description: Big and hairy! ---------------------------------------------------------------------------- 7.6b) Gungans [NG76B] Name: Gungan Classes: One Location: Naboo Weapons: Boomers, Fusion Cutter Description: Reeeeaaally annoying! Their main weapons are grenades, so when fighting them, keep moving. ---------------------------------------------------------------------------- 7.6c) Wampas [NW76C] Name: Wampa Classes: Wampa Location: Hoth Weapons: Claws Description: Huge, white-furred monsters. Luke is nearly eaten by one in Ep. V. THey have a sprint very similar to the Jedi Force Sprint. ---------------------------------------------------------------------------- 7.6d) Ewoks [NE76D] Name: Ewok Classes: Lots, but they all have the same weapons. They just look different. Location: Endor Weapons: Spears, Rocks Description: Cute teddy-bear like creatures. They help the Rebels destroy the Shield Generator on Endor. ---------------------------------------------------------------------------- 7.6e) Geonosians [NG76E] Name: Geonosian Classes: Geonosian Location: Geonosis Weapons: Sonic Blaster Description: Big bugs that fly. YOu fight Clone Sharpshooters with them ---------------------------------------------------------------------------- 7.6f) Tusken Raiders [NT76F] Name: Tusken Raider Classes: Tusken Raider Location: Tatooine Weapons: Tusken Cycler, Tusken (Sniper Rifle thing... whats it called?) Description: These are cool. They look cool, they have cool guns, they kill Jawas... ---------------------------------------------------------------------------- 7.6g) Jawas [NJ76G] Name: Jawa Classes: Jawa Location: Tatooine Weapons: Ionization Rifle Description: Always cloaked in a large robe and hood. They smell bad, and have piercing yellow eyes that glow from their hood. *************************************************************************** 8. Weapons [WEA08] Name:[____] Used by:[____] Weapon Type:[____] Strength:[__%] . Ammo: [Shots in Clip/Toltal Ammo] Description:[____] NOTE: The weapon strength is a percentage of health a single shot will take off an enemy. Some weapons power lies in their speed, so an extra 10-20% may be added to a weapons strength if they fire fast. ANOTHER NOTE: With rechargeable weapons, eg. the Blaster Pistol, the Shots in Clipwill be represented by how many shots you can fire before the weapon needs recharging. ---------------------------------------------------------------------------- 8.1) All Faction Weapons [AFW81] ---------------------------------------------------------------------------- Name: Blaster Rifle Used by: Clone Trooper, Storm Trooper, Rebel Trooper Weapon Type: Blaster Rifle Strength: % Description: The basic automatic blaster rifle. Can be upgraded to an Elite Rifle if you get 12 kills in one life with the Blaster Rifle. ---------------------------------------------------------------------------- Name: Blaster Pistol Used by: Clone Trooper, Clone Sharpshooter, Heavy Trooper, Clone Commander, Assassin Droid, Assault Droid, Storm Trooper, Scout Trooper, Shock Trooper, Rebel Trooper, Rebel Marksman, Rebel Vanguard. Weapon Type: Pistol Strength: % Description: The most used weapon, with 12 units using it. Can be upgraded to a Precision Pistol with 6 kills. ---------------------------------------------------------------------------- Name: Thermal Detonator Used by: Clone Trooper, Clone Sharpshooter, Heavy Trooper, Assassin Droid, Assault Droid, Storm Trooper, Shock Trooper, Dark Trooper, Rebel Trooper, Rebel Marksman, Rebel Vanguard. Weapon Type: Grenade Strength: 100% Description: The second most used weapon. Send enemies flying with it! ---------------------------------------------------------------------------- Name: Sniper Rifle Used by: Clone Sharpshooter, Assassin Droid, Scout Trooper, Rebel Marksman. Weapon Type: Sniper Rifle Strength: 30% TO 100% Description: The sniper rifle, one of my favourite weapons. ---------------------------------------------------------------------------- Name: Recon Droid Used by: Magna Guard, Imperial Officer, Bothan Spy. Weapon Type: Recon Droid I suppose. Strength: Laser %, Self Destruct 100% usually, depending on range. Description: These are awesome! Used for Recon, and they can self destruct. Think of them like homing grenades with eyes... ---------------------------------------------------------------------------- Name: Fusion Cutter Used by: All Pilots/Engineers Weapon Type: Fusion Cutter Strength: N/A Description: These arer used to build turrets, repair vehicles, and do other stuff. ---------------------------------------------------------------------------- Name: Health/Ammo Dispenser Used by: Clone Commander, Magna Guard, Imperial Officer, Wookie Warrior Spy. Weapon Type: Health/Ammo Dispenser Strength: N/A Description: These supply health and ammo packs to your troops. Very useful at times. ---------------------------------------------------------------------------- Name: Rocket Launcher Used by: Heavy Trooper, Assault Droid, Shock Trooper, Rebel Vanguard, all the Marines. Weapon Type: Missile Launcher Strength: 100% if you hit an enemy full on. Damage varies when attacking vehicles Description: Used for taking out vehicles. ---------------------------------------------------------------------------- Name: Mines Used by: Heavy Trooper, Assault Droid, Shock Trooper, Rebel Vanguard. Weapon Type: Mines Strength: 100% Description: Set traps for your enemies! Kaboom! ---------------------------------------------------------------------------- Name: Commando Pistol Used by: Imperial Officer, Dark Trooper, Jet Trooper Weapon Type: Pistol Strength: % Description: Faster firing, stronger, and recharges quicker than the normal Blaster Pistol. A great weapon. ---------------------------------------------------------------------------- Name: Auto Turret Used by: Republic Sharpshooter, Droid Assassin, Imperial Scout, Rebel Marksman. Weapon Type: Deployable turret Strength: % Description: Use these to defend key positions on the battlefield. ---------------------------------------------------------------------------- 8.2) Republic Weapons [REPW2] Weapons that only the Republic uses. ---------------------------------------------------------------------------- Name: Chain Gun Used by: Clone Commander Weapon Type: A rapid firing gun. Much faster firing, but weaker than a blaster. Strength: % Description: It is carried like a rocket launcher. Fast firing, but weak. Takes a little bit to warm up when you fire. ---------------------------------------------------------------------------- Name: EMP Launcher Used by: Jet Trooper Weapon Type: Missile Launcher sort of... Strength: 100% usually. Ammo: / Description: Similar to a Rocket Launcher, but is muuuuuch more effective against infantry. ---------------------------------------------------------------------------- Name: Rally Used by: Clone COmmander Weapon Type: Multiple Unit Bonus Strength: % Description: Provides nearby troops with temporarily better armour. ---------------------------------------------------------------------------- Name: Used by: Weapon Type: Strength: % Description: ---------------------------------------------------------------------------- 8.3) CIS Weapons [CISW3] Weapons that only the CIS use. ---------------------------------------------------------------------------- Name: Wrist Blaster Used by: Super Battle Droid Weapon Type: Blaster Rifle Strength: % Description: Like a Blaster Rifle, except in the wrist. ---------------------------------------------------------------------------- Name: Tri-Shot Used by: Super Battle Droid Weapon Type: Shotgun Strength: % Also depends on range. Description: A shotgun that fires 3 lasers. Effective at close range. ---------------------------------------------------------------------------- Name: Wrist Rocket Used by: Super Battle Droid Weapon Type: Missile Launcher Strength: % Description: A small missile launcher, great at taking out groups of Clones. ---------------------------------------------------------------------------- Name: Dual Blasters Used by: Droideka Weapon Type: Blaster Rifle? Strength: % Description: A deadly weapon. Rapid firing, strong, and can take Clones out really easily. ---------------------------------------------------------------------------- Name: Personal Shield Generator Used by: Droideka Weapon Type: Shield Strength: N/A Description: Protects the Droideka from all fire for a certain amount of time. Recharges over time. ---------------------------------------------------------------------------- Name: Bulldog RLR Used by: Magna Guard Weapon Type: Rocket Launcher Strength: % Description: Its similar to a rapid-fire rocket launcher to be used against infantry with little splash damage. ---------------------------------------------------------------------------- Name: Neurotoxin Used by: Magna Guard Weapon Type: Multiple unit bonus Strength: % Description: Hurts nearby enemies with a clous of gas. ---------------------------------------------------------------------------- Name: Used by: Weapon Type: Strength: % Description: ---------------------------------------------------------------------------- 8.4) Imperial Weapons [IMPW4] Weapons that only the Empire uses. ---------------------------------------------------------------------------- Name: Mine Detonation Pack Used by: Imperial Pilot Weapon Type: Mine Strength: % Description: If you have them, R1 to put one down, R1 again to detonate. Great for setting traps, and destroying vehicles. ---------------------------------------------------------------------------- Name: Mortar Launcher Used by: Imperial Officer Weapon Type: Grenade? Strength: Pretty much 100% Description: Fires small explosives. ---------------------------------------------------------------------------- Name: ARC Caster Used by: Dark Trooper Weapon Type: Charges up, and fires electricity. I'm soo articulate... Strength: % Description: Similar to the Bolt-Caster of BF1. Electricity jumps between enemies when fully charged. ---------------------------------------------------------------------------- Name: Rage Used by: Imperial Officer Weapon Type: Multiple Unit Bonus Strength: % Description: Makes your troops fight harder, by increasing damage temporarily. ---------------------------------------------------------------------------- Name: Used by: Weapon Type: Strength: % Description: ---------------------------------------------------------------------------- 8.5) Rebel Weapons [REBW5] Weapons that only the Rebels use. ---------------------------------------------------------------------------- Name: Incinerator Used by: Bothan Spy Weapon Type: Flamethrower? Strength: % Description: Turns your enemy into a pile of ash. Great when used with Stealth. ---------------------------------------------------------------------------- Name: Stealth Used by: Bothan Spy Weapon Type: Invisibility. Whoah! That has a lot of i's! Strength: % Description: Makes you invisible for a short amount of time. ---------------------------------------------------------------------------- Name: Used by: Weapon Type: Strength: % Description: ---------------------------------------------------------------------------- 8.6) Native Weapons [NATW6] Weapons that Native species use. ---------------------------------------------------------------------------- Name: Boomer Used by: Gungans Weapon Type: Grenade Strength: % Description: Similar to an EMP grenade. ---------------------------------------------------------------------------- Name: Claws Used by: Wampa Weapon Type: Claw Strength: % Description: Hack and slash with the wampa's Claws! Great fun to use. ---------------------------------------------------------------------------- Name: Tribal Spear Used by: Ewok Weapon Type: Stick? Strength: % Description: Just like a primitive javelin. ---------------------------------------------------------------------------- Name: Sharp Rock Used by: Ewok Weapon Type: Rock Strength: % Description: Chuck rocks at Imperial Scouts! ---------------------------------------------------------------------------- Name: Tusken Cycler Used by: Tusken Raider Weapon Type: Blaster Rifle Strength: % Description: Similar to a Blaster Rifle. A good weapon. ---------------------------------------------------------------------------- Name: Bolt Action Rifle Used by: Tusken Raider Weapon Type: Sniper Rifle Strength: % Description: The Tusken version of a Sniper Rifle. ---------------------------------------------------------------------------- Name: Used by: Weapon Type: Strength: % Description: ---------------------------------------------------------------------------- *************************************************************************** 9. Vehicles [VEH09] Layout: Name:[____] Type: Attack: [Bad, Average, Good, Strong] Defense: [Weak, Average, Good, Tough] Speed: [Slow, Average, Good, Fast] Size: S/SM/M/LM/L Crew: (# of seats) Weak Point: This is a certain point on vehicles that enemies can aim for to deal massive damage. Fighting Strategy: How to destroy it. Description:[____] NOTE: Speeds are not relative between ground and space vehicles. A slow ground vehicle is slower than a slow space vehicle. ---------------------------------------------------------------------------- 9.1) Republic Vehicles [REPV1] 9.1) Republic Vehicles.....[REPV1] 9.1a)BARC Speeder..........[RBS1A] 9.1b)TX-130 Fighter Tank...[RTF1B] 9.1c)AT-RT.................[RAR1C] 9.1d)AT-TE.................[RAT1F] 9.1e)LAAT Gunship..........[RLG1G] 9.1f)V-Wing................[RVW1H] 9.1g)Jedi Intercepter......[RJI1I] 9.1h)ARC-170 Fighter.......[RAF1J] 9.1i)LAAT Gunship (Again)..[RTC1K] NOTE: In Space Battles, each faction will have 2 Capital Ships. The 'Primary' Capital Ship (Which is what I will refer to them as), holds all Starfighters, and can be entered, while the 'Secondary' Capital Ships attack nearby enemies and provides support to smaller Starfighters. Republic Capital Ships Primary: Venator-Class Star Destroyers Secondary: Acclamator-Class Assault Ships ---------------------------------------------------------------------------- Name: BARC Speeder, [RBS1A] Type: SU Transport Attack: Bad Defense: Weak Speed: Fast Size: Small Crew: 1 Weak Point: Its rider. Fighting Strategy: Shoot the rider if it stops. Description: A very fast speeder, similar to the Speederbike. ---------------------------------------------------------------------------- Name: TX-130 Fighter Tank, [RTF1B] Type: Tank Attack: Good, Two Blaster Cannons, Missiles, Beam Cannon Defense: Good Speed: Average Size: Medium Crew: 2 - Pilot, Gunner Weak Point: A circle at the rear of the tank. Fighting Strategy: Go for the weak spot with grenades. Description: Back from BF1, this is the Republic's Tank. Fairly good, but a bit on the slow side. ---------------------------------------------------------------------------- Name: AT-RT, [RAR1C] Type: Light Attack: Average, Laser Cannon, Missile Defense: Bad, Its easy to get shot off the top. Speed: Average Size: Small/Medium Crew: 1 Weak Point: Cylinder between legs. Fighting Strategy: Shoot the rider. Description: Two legged small one man walker with an open cockpit. ---------------------------------------------------------------------------- Name: AT-TE, [RAT1F] Type: Ground Transport Attack: Strong, 4 Laser Cannons, Projectile Cannon, 2 Laser Cannons Defense: Tough Speed: Slow Size: Large Crew: 3 - Pilot, Co-pilot, Gunner Weak Point: Its underside Fighting Strategy: Run away =D Description: Another Vehicle back from BF1. This serves as a mobile Command Post, and has very good weapons. ---------------------------------------------------------------------------- Name: V-Wing, [RVW1H] Type: Bomber Attack: Good, 2 Laser Beam things, and Bombs Defense: Speed: Slow Size: Small-Medium Crew: 1 - Pilot Fighting Strategy: Locok onto it, and tail it. Its really slow. Description: Kinda similar in play to the TIE Fighter. ---------------------------------------------------------------------------- Name: Jedi Intercepter, [RJI1I] Type: Intercepter Attack: Average, Laser Cannons, Missiles Defense: Weak Speed: Fast Size: Small-Medium Crew: 1 - Pilot Fighting Strategy: Get a good lock, and wait until you're quite close to it before firing missiles. Description: A very fast and tough fighter. They look good as well. The only problem is is that they are rare... ---------------------------------------------------------------------------- Name: ARC-170 Fighter, [RAF1J] Type: Multi-Purpose Attack: Good, Laser Cannons, Missiles Defense: Good Speed: Good Size: Medium, maybe Medium-Large. Crew: 1 - Pilot. It has three cockpits, and can hold three pilots in the movies, but has only one space in BF2, unfortunately. Fighting Strategy: Same as other ships. Description: A great ship. Fast, manouverable, with good weapons. ---------------------------------------------------------------------------- Name: Republic Gunship (LAAT), [RLG1G] Type: Space Transport Attack: Strong Defense: Good Speed: Slow Size: Medium-Large Crew: Pilot, Co-Pilot, Gunner, 3 Transport positions. Weak Point: Cockpit Fighting Strategy: Get behind it and blast it. Description: Pretty good arsenal at its disposal, but gets torn up by other flying vehicles. Cannot perform tricks. NOTE: When you take off, make sure no one else is in the ship. IF they are, they will crash it as soon as you get out. ---------------------------------------------------------------------------- 9.2) CIS Vehicles [CISV2] 9.2) CIS Vehicles...........[CISV2] 9.2a)STAP..................[SST2A] 9.2b)AAT...................[SAA2B] 9.2d)Hailfire Droid........[SHD2D] 9.2e)Spider Walker.........[SSW2E] 9.2h)Vulture Droid.........[SVD2H] 9.2j)Tri Fighter...........[STF2J] 9.2k)HMP Gunsip............[HGU2K] NOTE: In Space Battles, each faction will have 2 Capital Ships. The 'Primary' Capital Ship (Which is what I will refer to them as), holds all Starfighters, and can be entered, while the 'Secondary' Capital Ships attack nearby enemies and provides support to smaller Starfighters. CIS Capital Ships Primary: Providence-Class Carrier/Destroyer Secondary: Banking Clan Frigate ---------------------------------------------------------------------------- Name: STAP, [SST2A] Type: SU Transport Attack: Weak, 2 Blaster Cannons Defense: Bad Speed: Fast Size: Small Crew: 1 - Pilot Weak Point: The rider. Fighting Strategy: Shoot the rider. Description: Small, fast, with reasonalbe weapons. Easy to get shot off though. ---------------------------------------------------------------------------- Name: AAT, [SAA2B] Type: Tank Attack: Good, 2 Laser Cannons, Big Laser Cannon (???) Defense: Good Speed: Average Size: Medium Crew: 2 - Pilot, Gunner Weak Point: Just below the turret. Fighting Strategy: Get under the back of it. It cant get you there. Description: The Separatist Tank. Slightly better than its Republic counterpart in my opinion. ---------------------------------------------------------------------------- Name: Armoured Tank Droid Type: Tank Attack: Good, 2 Heavy Shotguns, RPG thing Defense: Good Speed: Good Size: Medium Crew: 1 - Pilot Weak Point: Rear tread cylinder. Fighting Strategy: Keep running in circles around it if it goes for you. Description: These are the vehicles seen on Kashyyyk, in Ep. III. They have one big track, with 2 wheels. ---------------------------------------------------------------------------- Name: Hailfire Droid, [SHD2D] Type: Medium Attack: Average, 1 Laser Cannon, Hailfire Missiles. Defense: Good-ish Speed: Fast Size: Medium Crew: 1 - Pilot Weak Point: Cylinders below cockpit. Fighting Strategy: Fire missiles from far away. Description: It's speed it it's defence. I like driving around in these things, and their missiles look cool when fired. ---------------------------------------------------------------------------- Name: Spider Walker, [SSW2E] Type: Heavy Attack: Strong, Beam Cannon, Laser Cannon Defense: Average Speed: Slow Size: Medium-Large Crew: 1 - Pilot Weak Point: Where the legs connet the body. Fighting Strategy: Get under it, and throw grenades. Description: Big, slow, hard to control well. I don't like them. Their Beam Cannon is good for taking out other slow to medium speed vehicles. ---------------------------------------------------------------------------- Name: Vulture Droid, [SVD2H] Type: Fighter Attack: Good, 2 Blaster Cannons Defense: Good Speed: Good Size: Medium Crew: 1 - Pilot Fighting Strategy: See ARC-170 Description: A pretty cool ship, I like the way it lands. ---------------------------------------------------------------------------- Name: Tri-fighter, [SGB2I] Type: Intercepter Attack: Average, Chain-gun and Missiles Defense: Weak Speed: Fast Size: Small-Medium Crew: 1 - Pilot Fighting Strategy: See Jedi Intercepter. Description: A fast fighter. I really like its missiles aswell. THe blue trails are cool. ---------------------------------------------------------------------------- Name: Strike Bomber, [STF2J] Type: Bomber Attack: Good, Laser and Bombs Defense: Weak Speed: Slow Size: Medium Crew: 1 - Pilot Fighting Strategy: See V-Wing Description: THe CIS Bomber. I think the V-Wing is much better =D ---------------------------------------------------------------------------- Name: HMP Guship, [HGU2K] Type: Space Transport Attack: Strong, Beam Cannon, Missiles, ??? Defense: Good Speed: Slow Size: Medium-Large Crew: Pilot, Co-Pilot, Gunner, 3 Troop positions. Weak Point: Rear Panel Fighting Strategy: See LAAT. Description: Cannot perform tricks. Its a very rounded vehicle. Geddit? Rounded? Ahahahahahah.... NOTE: When you take off, make sure no one else is in the ship. If they are, they will crash it as soon as you get out. ---------------------------------------------------------------------------- 9.3) Imperial Vehicles [IMPW3] 9.3) Imperial Vehicles..........[IMPV3] 9.3a)Scout Bike.................[ISB3A] 9.3b)Saber Class Fighter Tank...[ISC3B] 9.3d)AT-ST......................[IAS3D] 9.3f)AT-AT......................[IAA3F] 9.3h)TIE Fighter................[ITF3H] 9.3i)TIE Intercepter............[ITI3I] 9.3j)TIE Bomber.................[ITB3J] 9.3k)Sentinal Class Shuttle.....[ISC3K] NOTE: In Space Battles, each faction will have 2 Capital Ships. The 'Primary' Capital Ship (Which is what I will refer to them as), holds all Starfighters, and can be entered, while the 'Secondary' Capital Ships attack nearby enemies and provides support to smaller Starfighters. Imperial Capital Ships Primary: Imperial-Class Star Destroyer Secondary: Victory II-Class Frigates ---------------------------------------------------------------------------- Name: Scout Bike, [ISB3A] Type: SU Transport Attack: Weak, Laser Cannon Defense: Bad Speed: Fast Size: Small Crew: 1 - Pilot Weak Point: The rider! Fighting Strategy: Shoot the rider. Description: Speed. Its speed it its attack. Its speed is its defence. It was made for speed. ---------------------------------------------------------------------------- Name: Saber Class Fighter Tank, [ISC3B] Type: Tank Attack: Good, 2 Blaster Cannons, Missiles, Beam Cannon Defense: Good Speed: Average Size: Medium Crew: 2 - Pilot, Gunner Weak Point: A circle on the back of the tank. Fighting Strategy: Throw grenades from behind it. Description: Very similar to the Republic TX-130 Fighter Tank. ---------------------------------------------------------------------------- Name: AT-ST, [IAS3D] Type: Medium Attack: Strong, 2 Blaster Cannons, 2 Laser Cannons Defense: Good Speed: Average Size: Medium Crew: 2 - Pilot, Co-pilot Weak Point: Between its legs, at the back. Fighting Strategy: Get behind it, and throw/fire explosives. Description: A pretty good all-round vehicle. I like 'em. ---------------------------------------------------------------------------- Name: AT-AT, [IAA3F] Type: Ground Transport Attack: Strong, 2 Blaster Cannons, 2 Light Blaster Cannons Defense: Tough Speed: Slow Size: Large Crew: 1 - Pilot Weak Point: Its neck Fighting Strategy: Go for the neck. DOn't let it look at you. Description: These enormous 4 legged vehicles attack Hoth in Episode 5. They are very strong, and, like the AT-TE, serve as mobile CPs. ---------------------------------------------------------------------------- Name: TIE Fighter, [ITF3H] Type: Fighter Attack: Good, 2 Laser Cannons, Missiles Defense: Average Speed: Good Size: Small-Medium Crew: 1 - Pilot Fighting Strategy: See ARC-170. Description: The Empires screamy little fighters. I just love the noise they make, I don't know why. ---------------------------------------------------------------------------- Name: TIE Intercepter, [ITI3I] Type: Intercepter Attack: Average, 2 Laser Cannons, Missiles Defense: Weak Speed: Fast Size: Small Crew: 1 - Pilot Fighting Strategy: See Jedi Intercepter. Description: Great for attacking enemy fighters. ---------------------------------------------------------------------------- Name: TIE Bomber, [ITB3J] Type: Bomber Attack: Good, 2 Laser Cannons, Missiles, Bombs Defense: Good Speed: Slow Size: Medium Crew: 2 - Pilot, Co-pilot Fighting Strategy: See V-Wing Description: Slower and more heavily armed than the standard TIE Fighter, the Bomber isn't all that good in my eyes. ---------------------------------------------------------------------------- Name: Sentinal Class Shuttle, [ISC3K] Type: Space Transport Attack: Strong, Laser Cannons, Missiles, Rear-mounted chaingun. Defense: Good Speed: Slow Size: Large Crew: Pilot, Gunner, 3 Troop Positions Weak Point: Lower part behind the cockpit Fighting Strategy: See LAAT. Description: I like this shuttle. It has pretty good weapons, a rear firing chaingun, and missiles. It cannot perform tricks though. NOTE: When you take off, make sure no one else is in the ship. If they are, they will crash it as soon as you get out. ---------------------------------------------------------------------------- 9.4) Rebel Vehicles [REBV4] 9.4) Rebel Vehicles.......[REBV4] 9.4a)Speeder Bike.........[RSB4A] 9.4b)Combat Landspeeder...[RCL4B] 9.4c)Snowspeeder..........[RSS4G] 9.4d)X-Wing...............[RXW4H] 9.4e)A-Wing...............[RAW4I] 9.4f)Y-Wing...............[RYW4J] 9.4g)Rebel Transport......[RSC4K] NOTE: In Space Battles, each faction will have 2 Capital Ships. The 'Primary' Capital Ship (Which is what I will refer to them as), holds all Starfighters, and can be entered, while the 'Secondary' Capital Ships attack nearby enemies and provides support to smaller Starfighters. Rebel Capital Ships Primary: Mon Calamari Cruisers Secondary: CR-90 Corellian Corvettes Secondary: Nebulon-B Escort Frigates ---------------------------------------------------------------------------- Name: Speeder Bike, [RSB4A] Type: SU Transport Attack: Weak, Laser Cannon Defense: Weak Speed: Fast Size: Small Weak Point: The rider. Crew: 1 - Rider Fighting Strategy: Shoot the rider. Description: See Imperial Scout Bike, QuickFind Code: [ISB3A] ---------------------------------------------------------------------------- Name: AAC-1 Tank, [RCL4B] Type: Tank Attack: Good, 2 Blaster Cannons, Missiles Defense: Good Speed: Average Size: Small-Medium Crew: 2 - Pilot, Co-pilot Weak Point: Black/Grey bars along the sides. Fighting Strategy: THrow grenades at its sides. Roll if its missiles aim at you. Description: A pretty good vehicle. A bit faster than the Saber Class Tank of the Empire. ---------------------------------------------------------------------------- Name: Snowspeeder, [RSS4G] Type: Low Altitude Attack: Average, 2 Blaster Cannons, Tow Cable Defense: Good Speed: Good Size: Small-Medium Crew: 2 - Pilot, Co-pilot Fighting Strategy: Get in a AT-AT. Description: Possibly my favourite vehicle! I love it! Great vehicle, can take down AT-ATs eeeaasy. ---------------------------------------------------------------------------- Name: X-Wing, [RXW4H] Type: Fighter Attack: Good, 4 Blaster Cannons, Proton Torpedoes Defense: Good Speed: Good Size: Medium Crew: 1 - Pilot Fighting Strategy: See ARC-170. Description: Probably the most well known Rebel vehicle. It is a formidable opponent. In case you didn't notice, the wings are shaped like an X, hence the name. ---------------------------------------------------------------------------- Name: A-Wing, [RAW4I] Type: Intercepter Attack: Average, Laser Cannons, Missiles Defense: Weak Speed: Fast Size: Small-Medium Crew: 1 - Pilot Fighting Strategy: See Jedi Intercepter. Description: A very cool fighter. Takes down TIEs easy. ---------------------------------------------------------------------------- Name: Y-Wing, [RYW4J] Type: Bomber Attack: Good, 2 Blaster Cannons, Bombs Defense: Weak, Good Speed: Slow Size: Medium Crew: 1 - Pilot Fighting Strategy: See V-Wing Description: A good bomber, but also doubles as an effective fighter! Shaped like a Y (*Gasp!*) ---------------------------------------------------------------------------- Name: Rebel Assault Transport, [RSC4K] Type: Space Transport Attack: Good, same as LAAT GUnship Defense: Average Speed: Slow Size: Medium-Large Crew: Pilot, Co-Pilot, Gunner, 3 Transport positions Weak Point: Cockpit Fighting Strategy: See LAAT. Description: The Rebel's transport is exactly the same as the LAAT, except for the paintwork and markings. Personally, I think they should have their own unique vehicle. Like what? I don't know. NOTE: When you take off, make sure no one else is in the ship. IF they are, they will crash it as soon as you get out. ---------------------------------------------------------------------------- 9.5) All-Faction Vehicles [AFV95] NOTE: This includes turrets. ---------------------------------------------------------------------------- Name:Laser Cannon Turret (Mainly Kamino) Type: Turret Attack: Average, Laser Cannon Defense: Average Speed: N/A Size: Small Crew: 1 Weak Point: N/A, maybe the users head, which just pokes above the turrets armour. Fighting Strategy: Throw grenades, run circles around it, shoot at the users head from a distance. Description:A really annoying turret, especially on Kamino ---------------------------------------------------------------------------- Name: Beam Cannon Turret (Kashyyyk) Type: Turret Attack: Good, Beam Cannon Defense: Average Speed: N/A Size: Small Crew: 1 Weak Point: N/A Fighting Strategy: Throw grenades, run circles around it, shoot at the users head from a distance. Description: Looks like the Laser Cannon Turret, it fires a beam instead of short lasers. ---------------------------------------------------------------------------- Name: Defense Turret (Hoth) Type: Turret Attack: Good, Laser Cannon Defense: Average Speed: N/A Size: Small/Medium Crew: 1 Weak Point: Possibly where the swivelly-bit joins the cylindrical trunk. If you know what I mean. Fighting Strategy: Grenades, while running around it. Description: A good turret, brilliant against infantry. Dont let them get too close though. ---------------------------------------------------------------------------- Name: Anti-Vehicle Laser Battery (Hoth) Type: Dish Turret Attack: Strong, Laser Battery Defense: Weak Speed: N/A Size: Small Crew: 1 Weak Point: The user Fighting Strategy: Shoot the user. Description: Looks like a big dish. Works wonders if you hit a vehicle in its Critical Hit point. ---------------------------------------------------------------------------- Name: Sonic Cannon (Geonosis) Type: Turret Attack: Good, Sonic Cannon Defense: Weak Speed: N/A Size: Small Crew: 1 Weak Point: The user Fighting Strategy: Shoot the user. Or grenades. Description: THese are on Geonosis. Keep an eye out for them, they blend in to the environment perfectly. ---------------------------------------------------------------------------- Name: Tower Turret (Yavin 4) Type: Turret Attack: Good, Laser Cannon Defense: Weak Speed: N/A Size: Small, but tall. Crew: One Weak Point: None Fighting Strategy: One well-aimed grenade will take it down. Description: Up in the canopy, you should keep an eye out for them. They look kinda like thin grey trees. ---------------------------------------------------------------------------- Name: Concussion Turret (Kashyyyk) Type: Turret Attack: Good, Consussion Missiles Defense: Average Speed: N/A Size: Small/Medium Crew: One Weak Point: None Fighting Strategy: Get where it cant hit you, then use explosives. Description: The missiles fall in an arc, so fire above your target. They're great against Armoured Tank Droids. ---------------------------------------------------------------------------- Name: Tauntaun (Hoth) Type: Steed? Attack: Weak, it can't attack Defense: Weak Speed: Good Size: Small/Medium Crew: One Weak Point: Everywhere basically Fighting Strategy: Shoot it. Description: I don't know how to describe them. Watch Episode V, they're in that. ---------------------------------------------------------------------------- 10. Star Wars Abbrieviations [SWA10] Some of the names in Star Wars can be quite confusing, so here is a list of abbrieviations. Initially Vehicle Abbrieviations, I changed it to accomodate the other names, and made it a section of its own. BARC: Biker Advanced Recon Commando AT-RT: All Terrain Recon Transport AT-AP: All Terrain Attack Pod AT-TE: All Terrain Tactical Enforcer ARC: Advanced Recon Commando STAP: Single Trooper Aerial Platform AAT: Armoured Assault Tank MTT: Multi Troop Transport HMP: Heavy Missile Platform AT-ST: All Terrain Scout Transport AT-AT: All Terrain Armoured Transport TIE: Twin Ion Engine CIS: Confederacy of Independant Systems *************************************************************************** 11. Small Hints & Strategies [SHS11] This is just a collection of small, handy techniques, hints and strategies to help you out. Experienced players may find that some of these just go without saying, but they are handy for the less experienced gamers. I'm sure everyone can find something useful though. These are in no particular order by the way. More are always COMING SOON. - The center command post is always a good offensive position. - Use your units advantages. If you are facing a bunch of enemies, use the trooper unit. If youre up against vehicles, use Heavy Weapons. - Use the right unit for the right level. Lots of turrets/vehicles? An engineer is probably the way to go. High places with little cover below? Snipers are the key. - IA makes you better. - Keep moving! If you stop, you are a prime target for snipers. - Vehicles are your friend! They keep you safe, you get lots of points with them, and some are much faster than walking. - Check out the area before you go charging into battle. I have been killed too many times by turrets I didn't see. - Cover is good. Rocks, logs, walls, water, even grass keeps you alive. - Kill the most threatening units first. If in a vehicle, take out the Heavy Weapons units. - If you are taking a CP, try to stand next to a health droid. - Usually, you can't stuff around. E.g. flying around in a ship when you should be on the front lines. YOU are the difference. - When in vehicles, fill them up. The more weapons you can have going at once, the better. - Tactics tactics tactics. Charging in head first, guns-a-blazin usually doesn't work, sadly... - If you are losing, relentless charges of sheer aggression and rage are bad. Try to take out the enemy in ones and twos. THis will get you a lot further, and you'll come out with a lot more health. - You can repair your Capital Ship's shields when in Space. - If you're finding something difficult, play on Hard for a few battles. When you come back, things should seem a bit easier. - Allies -> firepower -> enemies die -> easy CP's -> you win. Take allies with you wherever you go. - Stuck in Campaign? Bring a friend over and do it Splitscreen on your savegame! - Slice into enemy vehicles with the fusion cutter. - Shotguns are great for small levels. One-two shots shoudl kill an enemy. - In Space, grab a Bomber. If you destroy 2 Frigates in one life, you will get an Endurance, a Guardian, and a War Hero medal. - Explosives stick to vehicles. - You must target an ally in your reticule to give commands to them. - Sneak around and take CP's hile your enemy isn'y watching! - Retreating is a perfectly acceptable tactic. Run back to gain supplies, but don't let the enemy gain too much ground. - Watch your ammo. Running out in a battle means death. - Check for other enemies in the area. Don't fall for a decoy. - The Death Star is a great place to get medals, like Regulator. ---------------------------------------------------------------------------- 11.a) Cheats, Glitches and Secrets [CH11A] Im not sure if this deserves a section of its own, so I'll put it in with Small Hints. Pause the game while playing, and enter these codes WHILE HOLDING R2 AND L2! Infinite Ammo: Up, Down, Left, Down, Down, Left, Down, Down, Left, Down, Down, Down, Left, Right Invincibility: Up, Up, Up, Left, Down, Down, Down, Left, Up, Up, Up, Left, Right No HUD: Up, Up, Up, Up, Left, Up, Up, Down, Left, Down, Up, Up, Left, Right Alternate Sounds: Up, Up, Up, Left, Up, Down, Up, Up, Left, Down, Down, Down, Left, Up, Down, Down, Left, Right Here is a glitch submitted by Richard Velazquez: There is a glitch that the Marine has that will allow it to fire its rifle while reloading its rocket launcher. After you fire the rocket immediately switch to the rifle. At this point pull the trigger and while holding it swich back to the rocket. The Marine will reload the rocket launcher while still firing his rifle. Two warnings though. 1) Be sure to let go of the trigger just as the Marine finishes reloading the rocket launcher or you may accidentally fire it. 2) If the rifle clip runs dry the reloading sound effect for the gun will click in BUT IT WILL NOT GET RELOADED until you re-equip it. A glitch submitted by Zipher200 In Space Felucia (or however you spell it) if you're flying towards the engines, where you can see the glowing part, of the Republic's main ship fly into the wall above the right engines and you will fly into the ship. while there, you can easily take out the auto-defense turret mainframe, engine cooling tanks, and the life support system computer thing... just don't run into the area as you are susceptible to damage while in here... even with the invincibility code on. A glitch found on GameFAQs.com: Force Combo - This only works while playing as the Emperor or Count Dooku. Execute a Force Choke against the enemy, then while still holding the trigger press the Switch Secondary button to change to Force Lightning. The lightning will go off while you are still choking them and they will take damage from both while you'll only spend the energy required for one. This can work with other combinations as well such as the lightsaber throw. *************************************************************************** 12. Multiplayer [MUP12] The different Multiplayer modes are SplitScreen and Online, and I will deal with them separately. ---------------------------------------------------------------------------- 12.1) Splitscreen [MSS01] Splitscreen lets two players fight each other, or work co-operatively. All the game modes (Instant Action, Campaign etc) are available in Splitscreen. Note that each player needs their own profile to play. ---------------------------------------------------------------------------- 12.2) Online [MOL02] Since I don't have Online, and none of my friends do, I might be a while getting this part up, if at all. Max Players: PC: 64 X-Box: 32 PS2: 24 COMING SOON *************************************************************************** 13. Medals [MED13] Many people seem to be quite confused with this, so I've added a section for it. So everyone, here you are! Award | Reward | Requirements -------------------------------------------------------- Gunslinger |Precision Pistol |6 Kills with a Pistol Frenzy |Elite Assault Rifle|12 Kills with a Blaster Rifle Demolition |Guideable Rockets |4 Critical Hits vs. Vehicles Technician |Vehicle Regen. |Slice into a vehicle Marksman |Particle Beam Rifle|6 Headshots with Sniper Rifle Regulator |Flechette Shotgun |8 Shotgun Kills | | Endurance |Energy Recuperation|8 Points Guardian |Shielding |16 Points War Hero |Damage Increase |24 Points | | Private |Lead 1 Man |0 Medals total Sergeant |Lead 2 Men |20 Medals total Captain |Lead 3 Men |100 Medals total General |Lead 4 Men |300 Medals total Here is a table of the award levels. Level | Reward | Requirements (# of medals) --------------------------------------------------------- Green (0) |None |0-3 medals in a category Veteran (1)|Gain award until death |4-31 medals in a category Elite |25% award discount |32-63 medals in a category Legendary |Always have the award |64+ medals in a category How to get the various awards: Gunslinger: - Find a doorway near a health droid, and shoot anyone who walks through with a Blaster Pistol. Frenzy: - Do Tantive IV as the Alliance in IA mode. - Do Mustafar 2 flag CTF, and defend your flag. Waves of enemies will come, and you will quickly gain the award. Demolition: - On Hoth, play as the Rebels with one AI unit per team. Take a snowspeeder and fire rockets at a stationary AT-AT's neck. Technician: - Slice into Spider Walkers in the training mission, or IA on Geonosis. Marksman: - Stand on a wall on Kashyyyk as a Republic Sharpshooter. - Go to the top right corner of Kamino as the Rebels. Snipe from there. Regulator: - Play Tantive IV, Polis Massa or the Death Star and blast people with your shotgun. Remember to retreat for health. Endurance, Guardian and War Hero: - Set the AI to one unit per team (email me if you don't know how). In a space battle, take a bomber. If you destroy both frigates in one life, you will get all three awards. *************************************************************************** 14. FAQ [FAQ14] Any questions sent in to me will be personally replied to (depending on question), and/or put into this FAQ. See Contacting Me section below for details. Since I've had so many questions (about 20 emails a day), I've decided to mot put all the questions in here. Only a select few make it in. Q: I would like to know if there is a homing capability on the X-Wing for the proton torpedo? A: Yes, press square, and wait for the little circle to turn red. Q: How do I unlock Jedi? A: YOu can change the requirements in IA, by going into Instant Action, Options, then Hero options. Q: Where the **** do I find Leia in Rise of the Empire??? A: Usually in the western side of the map, by the escape pods. Be a Shock Trooper and place mines to kill her. Q: What is the best unit to use? A: I'd say probably the Trooper unit, they're best all-rounders and the easiest to get used to. Q: A: Q: A: *************************************************************************** 15. Contacting Me [CON15] You can email me at starwarsbattlefrontiiwalkthrough@hotmail.com I would like to hear from you! Any strategies, questions, or anything else donated will be apprieciated. The sender will be given full credit to anything they send in. Depending on the question, I may reply personally, or put your question, along with an answer, on this guide. Or both. Also, you can take a look at the 'Coming Soon' list, which is located under the Version History, (QuickFind Code [VHSCL]) and send any appropriate information. I will give you full credit if I choose to add it. When e-mailing me, please specify somewhere in your message which website you found this guide in. I will keep a record of this, and the most popular sites will be updated the most often. Any emails that get into my Junk email box will be automatically deleted. I have had some nasty ones come through, that are just a waste of my time. Here is a list of things I would like sent to me: - As always, strategies, hints, questions, website requests. - You can check the Coming Soon List, under the Version History [VHCSL], but make sure it isn't 'In the next update'. - Any faulty QuickFind Codes. This is an important one. - Something to add to the What's New section (QuickFind Code [WN02A]) My Rules: - If you wish your contribution to be credited to a name other than your email address, tell me. Eg abc@123.com will be credited as abc's submission. - Use your best spelling and grammar. d0 nt tipe lyk dis itz rely annyin. - Do not use any offensive language, blasphemy or slang. - Do not spam. - Do not flame! - CONSTRUCTIVE criticism is alright. - If you do not state that your email is about this guide, it will be deleted immediately. Eg. SWBFII, Walkthrough, Battlefront II. etc. - My FULL WRITTEN PERMISSION must be aqquired before you put this guide on any website other than those listed in the Legal Stuff section. - DO NOT pass on my e-mail address to ANYONE. - Any questions will go into the FAQ section, and will be personally replied to. - ANy emails with attachments will be AUTOMATICALLY DELETED. - And, last but not least, tell me which website you found the guide on. Check out my walkthrough's website! www.freewebs.com/md2a *************************************************************************** 16. Thanks to... [TT016] - You, for reading this guide. - Myself I suppose, because parts of this were copied from my SWBF1 guide. - LucasArts and Pandemic, for such a great game. - The game... I got heaps of info from it =D - Ascgen dotNET for the great ASCII art generator. - StarWars.com for info on planets. - Wikipedia.com for prerelease info on almost everything... -=Submission List=- This is a list of the people who sent in something useful, or a question, and I put it in this guide. - DAENF0RCER13, for his information on some weapons and units. - Will Bozwell, for his assault mode info. - Spiderboy1010, for his info on Natives. - Magedude, for a Jedi on Coruscant. - Richard Lewis, for some small strategies. - 'Daz' Watford, for the Jedi locations. - Sir Taco, for some small strategies. - Plushie, for a Theed guide, CTF info, and some other hints and strategies. - Reggie Hamdeed, for s couple of things on vehicles. - Inu Ghost, for some strategies. - The Ninja, for some strategies. - [HERO]Achilles, for some level's objectives. - Darius Shadowlight, for a Knightfall strategy. *************************************************************************** 17. Legal Stuff [LS017] This document may not be reproduced under any circumstances excepting private, personal use. It may not be placed on any website without my full written permission. Public display and/or use of this guide on any web site other than those listed below is strictly prohibited and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. E-mail me if you want your site to acquire permission for this guide to be placed on it, or if you want to recommend a website to me. If you see this guide listed on a website other than those below, please email me IMMEDIATELY. Allowed Sites: GameFAQs.com, SuperCheats.com, cheathappens.com NeoSeeker.com, a2zcheats.com, cheatcc.com, spong.com *************************************************************************** 18. Conclusion [CON18] So, thats it. I hope you have enjoyed reading this guide, and have found it helpful! I've had a lot of fun writing it, and I've learnt a lot about the game in the process. Its been soo long since I started, way back on the first of September... Thankyou for reading, and also please send in any tips you have! (I can't stress this enough =D) :WbZZv:68A. .C88i I08ZZZZZZZ; :ZbZZZ8ZZA. vE8ZZZZZZS oMMMMMMMMMMMMMMMM$ MMMMMMMMMMMC MMMMMMMMMMM 7MMMMMMMMMMM vMMMM&WMMMMM#MMMM& MMMMM&MMMMM7 MMMMMIMMMMM vMMMMM@MMMMM iMMMM. MMMMS MMMM$ &MMMM ,MMMMv BMMMM ,MMMM7 MMMMM :MMMMi MMMMU MMMMB &MMMM iMMMMv $MMMMMMMMMM .MMMMMMMMMMM :MMMM; MMMMZ MMMMB &MMMM iMMMMv MMMMMM&@@&E .MMMMMMMMMMM :MMMMv MMMM8 MMMMB &MMMM :MMMMv MMMM@ ..:. .MMMM7 MMMMM :MMMMc MMMME MMMMB &MMMMMMMMMM7 MMMMMBMMMMM. .MMMM7 MMMMM iMMMMn MMMM# MMMMQ MMMMMMMMMMMi MMMMMMMMMMM. :MMMME MMMMM . MMMM@ .... , . MMMMM ..... .MMMMMMMMMMM MMMMMMMMMMM 8MMMMMMMMMM 1MMMMMMMMMM =D =) =| =( >=( Alex Fleming, 2005 ***************************************************************************