Alpha Polaris - Walkthrough (last updated 29.12.2010) ============================ HINT: If you feel confused you can click on Rune and he will let you know what you should do next. DAY 1: day Exit to corridor. Exit to livingroom. After conversation with Nova, Exit to corridor. Exit to garage. Exit to lobby. Take tranquilizer rifle (on the wall, right side). Take packaging tape. Take rope. Take EGPE Flag. Exit to lab. Take sedative gear. Exit to lobby. Exit to front yard. Exit to roof. Use sedative darts on rifle. Use rifle on bear (top right). Use oximeter on bear's mouth. Take sedative dart from the bear. Use satellite collar on bear's neck. Examine bear's mouth. Talk to Tully. Type 'snowmobile'. (cutscene) Take ratchet strap from snowmobile. Open cage door. Use ratchet strap on bear. Use rope on bear - sturdy pillar - snowmobile. Exit to generator (left). Exit to front yard. Exit through the front door inside to lobby. Exit to laboratory. Open medical locker. Take antibiotics. (conversation about the crevasse) Use hide on the table. Take bones and exit closeup scene. Open fume hood (back of the room). Take container in fumehood and use it on the front table. Use bones on bowl. Use distilled water (from the table) on the bowl. Use acetic acid (from the table) on the bowl. Use filled bowl on fumehood. Exit to lobby. Exit to garage. Use EGPE flag on table saw (right side). Use Reversal syringe on antibiotics. Use antibiotic syringe on pole. Use packaging tape on unfinished pole syringe. Exit to lobby. Exit to front yard. Exit to station overview. Exit to generator. Exit to back yard. Use polesyringe on bear. Exit to generator. Exit to front yard. Exit to lobby. Exit to garage. Exit to corridor. Exit to Rune's room. Use bed. DAY 1: night Exit to corridor. Exit to livingroom. Use radio. (conversation). Exit to corridor. Exit to garage. Exit to lobby. Exit to laboratory. Talk to Eli. Exit to lobby. Exit to garage. Exit to corridor. Exit to Rune's room. Use bed. DAY 2: morning Take absinth. Exit to corridor. Exit to garage. Exit to lobby. Exit to front yard. Exit to station yard. Exit to generator. Exit to back yard (cutscene and conversation). Go inside to laboratory. Use fumehood (back of the room). Use bones on table. Use multitool on remaining calcination. Look at symbols on the bone. Look at deep cut on the bone (bottom of the bone). Exit closeup. Go to kitchen and talk to Nova. Talk about violated bones. Go back to the laboratory. Use hide on the table. Look at top middle part of hide. Three symbols must be guessed. Look at each symbol and enter: 1. 'east' 2. 'island' 3. 'tribe'. Exit closeup. Go to Rune's room. Pick up computer. Pick up triangulation device on the table next to the computer. Use triangulator on computer. Go to lobby and take the shotgun. Go outside to the station's back yard (also works in any large room outside). Walk next to the cage, facing towards screen. Examine knife to get heading (eg. 265). Use computer. Double click triangulator app. Enter collar id(aol339, found in yellow notebook), current heading (eg. 265). Press PLOT 1. Close computer display. Walk about 20 steps forward. Use computer and open triangulator app again. Press PLOT 2. Exit to station west (right exit). Use snowmobile. (cutscene) (conversation with Tully). Go inside to the laboratory. Talk to Eli. Exit to lobby. Exit to storage (stairs down). Take maple syrup, sponge cake, meringue powder, extinguisher. Go to kitchen. Take sugar from the back table. Open fridge. Take cream. Use maple syrup on bowl (on the table). Use caster sugar on bowl. Use cream on bowl. Use extinguisher on bowl. Use sponge cake on bowl. Use bowl and select 'flip it over'. Use meringue powder on water tap (back of the room). Use mixed meringue on plate. Use absinthe on plate. Use lighter on bowl. Use bowl. Select 'It's ready'. Maybe just examining the bowl also works. (conversation) Use bloody satellite collar on computer. Use computer and double click ProxyTrack app. From Map menu, select East Ketek plateau. From Import menu, select USB AOL339 From the Datapoints menu, click each point on the map until Rune makes a remark about the bear. Close computer and go to laboratory. (conversation). Use glacier map on the wall (back of the room). Look at Schaumann 3. Go to Rune's room and use the bed. Day 2: night Exit to corridor. (conversation with Nova). Go to lobby. Take tranquilizer rifle. Go outside. (conversation) Day 3: morning Go to kitchen. (group conversation) Go to garage. Talk to Tully until you get a blank key. Use knife on blank key. Click to remove all pins except pin 5. (can be deducted from the keys on the bulletin board. Go to corridor. Use key on Nova's door. Use trunk (back of the room). Enter code 0209 (Nova's birthday). Take article Go to Rune's room. Take Crampons. Go to lobby. Take rifle. Take rope. Take oil probe. Exit to garage. Use car. Use crampons on Rune. Use oil probe on winch. Use rope on Rune - oil probe. Use winch remote to send Rune down. Use winch remote twice. Use knife on oil container to take it. Exit to cave (right side). Use oil container on the cup on the ground. Use lighter on the cup on the ground. Repeat for second cup. Exit to right cave. Repeat for third cup. Go back to the previous cave and use mural. 4 symbols must be guessed. From top, examine and enter: 'wendigo', 'boreas', 'throne', 'shaman'. Morning 4 Rune wakes up in the lab. Go to kitchen. (conversation) Go back to the lab and talk to Nova. Take the hide and bones from the table. Go to basement. Use knife on sacrificial anode (far right). Go to kitchen and take frying pan. Go to Garage and use knife on rusty barrels. Use sacrificial anode on the grinding machine on the right side. Also grind the frying pan. Use broom on metallic residue to pick it up. Go outside. Use hide and bones on barrel. Use rust on barrel. Use aluminum dust on barrel. Use magnesium dust on barrel. Use lighter on barrel and watch that thing burn! Go to the west side of station to discover Tully's corpse. Go to corridor and use key on Eli's door. Take note from the desk. Go to livingroom and tell Alisteir about the note. Go to Rune's room. Nova will stop Rune and ask him to stay with her. Night 4 The stations heating is off. Go outside to the generator. Use fuel control valve to open it. Use the generator cabinet. Put gear lever to off(downward), choke (pull plug) on. Press start. Turn off choke. Turn on gear. All meters should be up. Alisteir locks Rune out! Go back to the back yard and get the pole syringe. Use pole syringe to disassemble it. Go to the generator closeup screen and use the empty syringe on the antifreeze pipe to get some. Go to station's west side (where the snowmobile is) and get crampons. Use crampons on Rune. Go to the roof and from there to the top of garage's roof. Use antifreeze on hatch and go inside. Take a wrench from the tools rack on the back wall. Use ladder to hide. Use wrench on window. Rune jumps on top of Alisteir. Take revolver. Go to the laboratory. Eli has left a note on the floor. Two symbols must be guessed. They are 'heart' and 'crevasse'. Use the where is Nova text to guess where they are: 'waterwell'. (can be found out looking at the stations blueprint on the wall. Go to the basement and use the meat hook on the hatch, then go down and prepare to watch the finale!