=============================================================================== A R M O R E D C O R E ___________________________ ---=================---- LAST RAVEN ^^-----------------------^^ W A L K T H R O U G H ---=====================--- AUTHOR: PAUL MICHAEL (VHAYSTEŽ) CONTACT: vhayste@gmail.com [VERSION HISTORY] V1.0 07/15/06 --started main walkthrough --integrated "FIND" system for missions --added mission path diagrams V1.2 07/25/06 --finished main walkthrough --added actual mission times --added info about other organizations --added post game unlockables V1.4 07/26/06 --added parts checklist --updated mission FIND system --included "TYPE" category for parts checklist V1.6 07/28/06 --completed VR ARENA section --added individual VR ARENA AC setups --added parts acquired in VR ARENA into the checklist. --added EX ARENA V1.8 07/29/06 --complete EX ARENA and individual AC setup --made final checks, completed faq --parts list will be included on a separate faq [ C O P Y R I G H T ] This faq may be not be reproduced in any form, online or offline under any circumstances, and is intended only for personal, private use. It may not be placed on any web site or otherwise distributed publicly without the author's permission. Please email me just in case you wish to post this faq to your site. This is protected by copyright and any violations will be dealt legally. +++++++++++++++++++++++++++++++++++++++++++++++++++ ============= [AUTHOR's NOTE] ============= This is my first faq for Armored Core. I really enjoyed the game as much as I enjoyed several other titles in the same genre. I usually write spoiler free faqs but I need to make this one an exception. So, if you hate spoilers, proceed with caution. You have been warned. I can't guarantee that this would be a 100% guide to everything about the game but at least I will try to address what I can. Also, should you have questions don't hesitate to email me. I will try my best to reply personally to you as soon as possible. Any questions already addressed in this faq will not be entertained unfortunately. Also, you can check out other helpful faqs as well from other authors. I also recommend posting questions in gaming boards. Note also.. that there are some missions that can really frustrate out of you and you may seem to get stuck. Just remember to get the best parts you can afford and tune your AC as situation requires. And also, try not to vent your anger in your controller, ok? I almost shattered controller once. XD Have fun! ========================= [ABOUT THE GAME - SYPNOSIS] ========================= Story begins after now defunct NAVIS CORPORATION's failure on recovering ancient weapons technology. The world is left with destruction on its wake. Three major corporations set rivalry aside to form a mega-corp named as the "ALLIANCE". A Raven known as Jack-0 stands up against the oppressive rule of the alliance, and forms an rather small but elite association of Ravens known as "VERTEX". Jack - 0 declares an all out war within 24 hours with the Alliance. Evangel, a Raven aligned to the Alliance gathers other Ravens to fight for the alliance side and to fight Vertex head on. To further complicate matters, independent warlords join the fray, attacking both sides. You have 24 hours. Your actions will determine your fate and how it ends. Player plays as an independent Raven caught in the conflict. You have the choice to complete mission requests issued by opposing parties. The missions you do will determine the ending of the game. There are multiple mission paths that lead to six endings. +++++++++++++++++++++++++++++++++++++++++++++++++++ ============================== [ABOUT THE GAME - ORGANIZATIONS] ============================== ALLIANCE -- A mega corporation formed by former rival companies Crest, Mirage and Kisaragi. They say that they're trying to rebuild the world to its normal state but Jack-0 deemed them as an oppressive tyrant. The Alliance has number superiority in the upcoming battle. ALLIANCE TACTICAL UNIT -- The military arm of the Alliance, its primary task is to defend the Alliance HQ and the suppression of Vertex and other independent warlords. Headed by a Raven named Evangel. CREST INDUSTRIES -- 2nd largets corporation after Mirage, Crest exerted tremendous influence during the pre-Alliance days. They are known for manufacturing a diverse range of high quality weaponry at reasonable costs, and also some of the era's best MT units. KISARAGI -- A technological innovator during its time, Kisaragi is always at the forefront of new inventions and breakthroughs. The company's research and development department was extremely successful in solving difficult problems and created many innovative AC-related parts. KISARAGI LOYALISTS -- A group of scientists loyal to Kisaragi as a diffrent and separate entity. They are known to continuing experiment with bio-weapons which Kisaragi originally started in a secret facility. MIRAGE -- The largest of the big 3 companies. The parts and weaponry developed by the company successfully incorporated many new technological advancements, making them extremely popular. NAVIS Corp -- tried taking the military weaponry market by introducing products that incorporated a new resource they discovered. They ceased after the unmanned suicide weapons attack. They are also responsible for developing Circ-City and its surrounding areas. RAVENS -- an Elite group of mercenaries carrying out special assignments requested by the highest bidder using thier ACs (Armored Core) machines. They only follow themselves in battle. RAVEN'S ARK -- Organization used to emply and manage all Ravens around. It stood on equal footing with the corporations and guaranteed each Ravens' independence. They ceased after the unmanned suicide weapons attack. VERTEX -- An small group of Ravens formed and lead by Jack-0. Although limited in numbers, they have elite Ravens in thier ranks. Vertex declared an all-out war against the Alliance within 24 hours. (further info can be accessed in-game) +++++++++++++++++++++++++++++++++++++++++++++++++++ ================================= [ABOUT THE GAME - MAJOR CHARACTERS] ================================= JACK-0 -- Pilot of AC FOXEYE and leader of Vertex. He is 3rd ranker in Raven's Ark arena. He formed Vertex to topple the Alliance, requiring the aid of some Ravens and thier ACs. During the game he requests missions to eliminate some Ravens in his ranks. His real intention remain uncertain. EVANGEL -- Pilot of AC ORACLE and commander of ATU, Alliance's military arm. ZINAIDA -- Pilot of AC FASCINATOR and is known as the most skilled independent Raven around. She doesn't have any alignments on either sides and basically fights to survive. SHEILA CALDWELL -- The player's manager and operator. She was once the director of Mirage's Information Department but quit after the unmanned weapons attack. She assists the player by providing real-time mission critical updates and status. ED WEISZ -- A military researcher who gathers and analyzes information for Ravens. He used to do this for the corporations before but now assists you on getting details about mission requests. (further info can be accessed in-game) +++++++++++++++++++++++++++++++++++++++++++++++++++ =============================== [ABOUT THE GAME -- GENERAL NOTES] =============================== MULTIPLE ACs - As soon as you start a new game, you will have 5 ACs for use. You can access them from the garage then press SQUARE. They have default names (AC01-05) and of course default parts. The good thing about having ang setting up multiple ACs is that you can have one AC specific for an assigned combat scenario. For example you can setup one AC for long range battle only, equipped with long range weapons, fcs, etc. Or better, you can also create an AC made specifically against another enemy AC. Another good point about this is that all your ACs CAN share the same parts, as long as you purchased the part or unlocked it already. But take note that when the part shared by your ACs are broken completely, it will be unequipped from all the ACs sharing the part. You need to manually re-equip it again after purchasing it. PART DAMAGE -- During the heat of a really intense battle, individual parts take damage and affect your AC's performance significantly. There are 3 levels of part damage. YELLOW - Damaged part will lose 50% of its performance such as cooling, turning ability etc. RED - Damaged part will lose 75% of its performance and the delayed responses can be noticed obviously. COMPLETE - The part will be blown off, losing the part completely. So far the parts that can be blown off would be the heads and arms. Losing an arm loses the weapon equipped on it while losing the head will affect the Ac's radar functions and VS ECM ratings. A completely blown core will of course completely destroy the AC and fortunately, the legs remain intact but the AC's mobility is affected drastically. Back units and extensions remain intact. A blown part cannot be reequipped again, you need to repurchase the part and tune it as necessary. TUNING -- Heads, Cores, Arms, Legs, Generators and Radiators can be individaully tuned to enhance the part and hence, the overall AC performance. Do not use the same setup (if you play racing games, you should know this) on every mission. If you have troubles on completing a mission, use a diffrent setup. Time spent on tuning your AC is worth spending than retrying the mission over and over again. PARTS -- You can change individual parts on your AC, to improve overall performance. You need to purchase them first before you can equip them. Take note of the weight limit of your AC. Overall weight is determined by the legs while the arms weight is determined by the core. An overweight AC can still fight, however boost, jump and mobility drastically. SO, you can't just equip your AC with some really cool heavy arms without sacrificing some attributes. -Optional parts improve your stats and gives additional abilities, purchase them whenever you can. They use up slots, and the number of slots depends on the core currently equipped. -You unlock additional parts by defeating VR ARENA opponents and completing specific story missions. -Take note of your energy level and cooling. Energy weapons consumes some of your energy level when firing rounds, using your boost, laser blade, and some particular backup weapons and extensions. Also, if your AC's cooling system is not good, its easy for it to overheat thus causing energy drop as well. Its recommended to balance these two. BATTLE -- Always be on the move. Staying still will make you an easy target and could end the battle quickly. Certain tactics apply on the specific battle terrain. VR TEST ARENA Whenever you equip a new part or try a diffrent setup, test your AC first on the test arena. Its the best way to hone your AC's overall performance by testing the diffrent modes available. Its a great place to test your piloting skills (which you will really gonna need) INFORMATION -- DO check any new emails and world events notifications you get after every mission. These will give you all needed info on what's currently happening the game's timeframe. (with the exception of the same redundant emails you'll get when you're repeating missions) ENEMY AC AI's No matter how good your setup maybe, the enemy AI is designed to be tuned with a setup that is against yours. Example, if your AC is a heavyweight biped with low mobility, your enemies will use lighter and faster ACs to frustrate you. In these scenarios is where your AC piloting skills are tested. So, make sure that you have a fairly well-rounded AC to the test. Another thing to note is the OP-I part EXCLUSIVE only to enemy Ravens. There is NO way to obtain to part unfortunately. This part allows enemy Ravens to fire back weapons without any restrictions. (which gives them rather innate advantage of using back weapons while hovering accross the field) RANKING -- To obtain an S rank on a mission, consider the following factors: TIME -- how quick you finish the mission COSTS -- the repair and ammo cost needed after the mission REMAINING AP -- remaining AP of the AC PARTS BROKEN -- deduction when a part is broken ACCURACY -- rating of how many shots are fired vs shots that landed. Keep in mind that some parts needs to be unlocked by obtaining an S rank in the mission. S ranking a mission may vary in difficulty of course. HANGAR UNITS -- Though these sub weapons give additional weight and drain, they can be pretty useful when your main weapon runs out of ammo. In any case that the main weapon is out of ammo, DROP it. This will unload some weight and enable you to use the hangar unit equipped. You can use this as long as your setup allows you to do so. EXPLOSION DAMAGE After defeating an enemy AC/MT or just simply stomping over vehicles, move away from them. The explosion can cause damage to your AC. MAP -- Make good use of it. Green dots are your allies. The yellow line around the mission area is your warning and the red line when crossed completely leaves the area and fails the mission. Enemies are color coded based on elevation. Blue dot is for enemies on higher ground, Red for the same level and Yellow for lower-ground enemies. +++++++++++++++++++++++++++++++++++++++++++++++++++ =========== [WALKTHROUGH] =========== There are six diffrent endings and end bosses. I will indicate wether the mission is EASY, NORMAL, HARD, VERY HARD. Missions will be based on the time frame they occur. Also, there are hidden parts located in the mission areas. I will try to describe thier location as clear as I can. Also, note that there are other missions not covered by any of the paths. You need to restart your game to get to them. I suggest taking either Jack-0 and Pulverizer 1. There are lesser hard missions and you can get used to the actual controls (for newbs) and gain enough credits to upgrade parts. Not to mention the parts you'll acquire while completing the path. The paths are named after the final bosses you'll encounter. There are also some stray mission requests not basically covered by any paths. The paths are the following: Pulverizer (1) Leviathan Pulverizer (2) Evangel Zinaida Jack-O As you finish the routes, you will be able to view diffrent ending movies during the credits screen. Not much, just wanna mention it. Just use the CTRL+F function by copying the mission's code then searching it. Its better than scrolling up and down. PULVERIZER (1) --------------------------- Eliminate Intruders 0800B Remove Bridge Defenders 1000D Pursue Withdrawing MT 1200C Protect The Cargo 1400A Destroy AC Vigilance 1600A Halt Energy Production 1800A Prevent Reactor Meltdown 2000B Track Down Evangel 2200C Eliminate Sorcerer 0000A Investigate Recent Attack 0200A Destroy AC Sight Hawk 0400B Underground Investigation 0400H PULVERIZER (2) --------------------------------- Destroy Military Base 0800A Escort Allied MT 1000A Eliminate The Enemy AC 1200A Battle Challenge 1400C Destroy The Control Towers 1600F Destroy Transport Convoy 1600H Eliminate Enemy Patrols 1800E Destroy The ECM Devices 1800K Shutdown Energy Plant 2000D Protect Warlord's Forces 2200D Destroy Transport Train 0000E Defeat The Invading Force 0200F Destroy AC Heaven's Ray 0400C Shutdown Internecine 0400I JACK-O ----------------------------- Distribution Center Recon 0800C Acquire The Commodity 1000B Pursue Withdrawing MT 1200C Retake Distribution Center 1400B Recover The Cargo 1400G Protect Allied Squadron 1600E Protect Transport Team 1600G Secure The Terminal Area 1800C Rescue Allied Force 1800I Destroy Plant's Defenses 2000C Protect The Bridge 2200B Help Allied MT Escape 0000D Destroy Research Facility 0200B Shutdown Defense Systems 0400A Defeat Jack-O 0400G EVANGEL ------------------------------ Destroy Military Base 0800A Escort Allied MT 1000A Recapture Storage Site 1200B Investigate Enemy Activity 1400E Destroy Raging Torrent IV 1600B Defend Against Assault 1800B Protect Reactor Core 2000A Eliminate Targeted Raven 2200A Eliminate Sorcerer 0000A Launch Preemptive Strike 0200D Eliminate AC Intruder 0400F LEVIATHAN ------------------------------- Eliminate Intruders 0800B Destroy AC Sundial 1000C Recapture Storage Site 1200B Remove Lab Intruders 1400D Destroy Enemy Squadron 1600C Prevent Plant Destruction 1800G Eliminate Enemy Occupiers 1800M Protect Reactor Core 2000A Destroy Air Assault Force 2200F Eliminate Sorcerer 0000A Intercept Enemy AC 0200E Safeguard Industrial Area 0400E Stop Last Assault Attempt 0400K ZINAIDA -------------------------- Distribution Center Recon 0800C Destroy AC Sundial 1000C Eliminate The Enemy AC 1200A Battle Challenge 1400C Eliminate Enemy Invaders 1600D Destroy Suspicious Force 1800D Seize The Airstrip 1800J Shutdown Energy Plant 2000D Eliminate Zinaida 2200E Eliminate Sorcerer 0000A Defeat The Invading Force 0200F Attack The Advancing Force 0200G Eliminate Airborne Force 0400D Destroy The Internecine 0400J NON-PATH MISSIONS --------------------- These missions are not covered by the default paths but do contribute to the game completion. Some of them are interlaced and you need to do them if you want to complete the mission log. They are optional. INVESTIGATE RESEARCH LAB 1400F ------------------------- Eliminate Intruders 0800B Remove Bridge Defenders 1000D Eliminate The Enemy AC 1200A PROTECT THE ECM DEVICES 1800H ------------------------- Distribution Center Recon 0800C Acquire The Commodity 1000B Pursue Withdrawing MT 1200C Protect The Cargo 1400A Destroy AC Vigilance 1600A Secure The Terminal Area 1800C DESTROY THE POWER GENERATORS 1800F -------------------------- Eliminate Intruders 0800B Remove Bridge Defenders 1000D Eliminate The Enemy AC 1200A Battle Challenge 1400C Eliminate Enemy Invaders 1600D DESTROY UNDERGROUND FORCE 1800L ------------------------- Eliminate Intruders 0800B Destroy AC Sundial 1000C Recapture Storage Site 1200B Remove Lab Intruders 1400D Destroy Enemy Squadron 1600C Prevent Plant Destruction 1800G DESTROY THE BRIDGE 2200G ------------------------- Eliminate Intruders 0800B Destroy AC Sundial 1000C Recapture Storage Site 1200B Remove Lab Intruders 1400D Destroy Raging Torrent IV 1600B Prevent Plant Destruction 1800G Destroy Underground Force 1800L Protect Reactor Core 2000A PROTECT TRANSPORT TRAIN 0000B ------------------------- Eliminate Intruders 0800B Remove Bridge Defenders 1000D Eliminate The Enemy AC 1200A Battle Challenge 1400C Eliminate Enemy Invaders 1600D Destroy Power Generators 1800F Seize The Airstrip 1800J Prevent Reactor Meltdown 2000B Track Down Evangel 2200C DEFEAT EVANGEL 0000C ------------------------- Distribution Center Recon 0800C Acquire The Commodity 1000B Pursue Withdrawing MT 1200C Protect The Cargo 1400A Destroy AC Vigilance 1600A Secure The Terminal Area 1800C Protect The ECM Devices 1800H Destroy Plant's Defenses 2000C Track Down Evangel 2200C ATTACK DISTRIBUTION CENTER 0000F -------------------------- Eliminate Intruders 0800B Destroy AC Sundial 1000C Eliminate The Enemy AC 1200A Battle Challenge 1400C Destroy The Control Towers 1600F Destroy Transport Convoy 1600H Destroy Suspicious Force 1800D Destroy The ECM Devices 1800K Shutdown Energy Plant 2000D Eliminate Targeted Raven 2200A ELIMINATE PLANT INTRUDERS 0000G ---------------------------- Destroy Military Base 0800A Escort Allied MT 1000A Recapture Storage Site 1200B Investigate Enemy Activity 1400E Destroy Raging Torrent IV 1600B Defend Against Assault 1800B Protect Reactor Core 2000A Eliminate Targeted Raven 2200A RETRIEVE RESEARCH DATA 0200C --------------------------- Eliminate Intruders 0800B Destroy AC Sundial 1000C Recapture Storage Site 1200B Remove Lab Intruders 1400D Destroy Enemy Squadron 1600C Prevent Plant Destruction 1800G Eliminate Enemy Occupiers 1800M Protect Reactor Core 2000A Destroy Air Assault Force 2200F Eliminate Sorcerer 0000A DESTROY THE PULVERIZER --------------------------- Complete all other missions. Accessed through FREE MISSION option. ---------------------------------------------------- ==== 08:00 ---------------------------------------------------- DESTROY MILITARY BASE [0800A] Requester: Vertex Operation Area: Camp Fortherd Objective: Destroy the installation Reward: 0c (Reward will be based on the results) Actual Time: 08:11 SUMMARY: Involves attacking a poorly defended military installation. The reward will be based on the results (damage inflicted) ENEMIES: ZEKUH, soldiers EASY: Destroy everything you see and can lock unto. Tents and trucks can be run over. You can just blade the beams and inside the building. Choppers will arrive soon, just shoot them down until time runs out. PART(S): WH05M-SYLPH (RARM) -- Inside the crate on the 2nd level of the unfinished building. ----------------------- ELIMINATE INTRUDERS [0800B] Requester: Vertex Operation Area: Old Nire Industrial Area Objective: Eliminate the intruders Reward: 60,000c Actual Time: 08:03 SUMMARY: An unknown force invaded the Industrial Area of Circ-City. Although small in number, they need to be dealt with firmly. Eliminate all intruders. ENEMIES: MT08-OSTRICH, CR-MT85M EASY: Another easy mission. Boost towards the first Ostrich and destroy it. Now head right and eliminate the other two targets. Reinforcements will arrive from your starting position. Head back and intercept them. Shoot them as you near them then just use your laser blade to kill them quickly. PART(S): RASETSU -- From your starting position, turn back and jump in the arch above the large hatch. I recommend just tracing this back after defeating the the Ostrichs since you will fail the mission if they escape. If you can get the weapon quickly, then it should be not a problem. -------------------------- DISTRIBUTION CENTER RECON [0800C] Requester: Alliance Headquarters Operation Area: Diorgan Distribution Center Objective: Investigate the enemy facility. Reward: 136,000c Actual Time: 08:20 SUMMARY: An Alliance facility has been overrun. You will be sent to conduct a reconnaisance. Feel free to eliminate enemy targets ENEMIES: CR-MT77M, CR-MT83RS VERY HARD: If this is your first mission then good luck. A starter AC is no match for him no matter how good your piloting skills are. Take note of the dual LX cannons in his back. These are really powerful pair of laser cannons that can break parts easily. Thundestrike is a killer machine in close combat and in your current situation, it would be best to avoid him for your first path. I would recommend to deal with him after you beaten at least one or two paths, so that you can have better paths and overall AC performance. HARD: Avoid fighting him in close combat. You need to have good mobility here. A lightweight leg and arm would do. Tune energy defense for the head,core and leg part to max, aim accuracy for the arm, booster heat for booster, normal cooling for the radiator and energy output for the generator. For an FCS, I recommend using the VOLUTE 2. And equipping dual weapons will, preferably SHADE (my favorite) and GAST. Choose your optional parts for higher defense, stability and increasing sight lock. PART (S): CR-WBW78R -- Behind one of the generators in your right (when facing Bolt initially) JIKYOH -- Defeat Bolt / AC THUNDERSTRIKE ---------------------------------------------------- ==== 10:00 ---------------------------------------------------- ESCORT ALLIED MT [1000A] Requester: Independent Warlord Operation Area: Hordess Mining Site Objective: Escort MT ally to safety. Reward: 80,000c Actual Time: 10:01 SUMMARY: An MT squad has been sent by an Independent warlord and is trapped in the site. They need help on escorting one of thier MT's to safety. Enemies: U03M-TERMITE EASY: You need to escort the MT to the tunnel's end. Just stay close to your target since Termites crawl down from the open areas after you passed them. Your lase blade should be powerful enough to kill them in one hit and also avoid friendly fire. On the tunnel's end, the last swarm of termites will crawl down from the mountainside, just get rid of them to finish the mission. ------------------------ ACQUIRE THE COMMODITY [1000B] Requester: Jack-O Operation Area: Hordess Mining Site Objective: Acquire the commodity. Reward: 0c Actual Time: 10:18 SUMMARY: Jack-0 requests you to get the commodity promised by a warlord. ENEMIES: MT08H/M-OSTRICH, CR-MT98G, CR-MT85B NORMAL: Destroy the MT's you encounter. On the end of the tunnel you will face an AC... Start the battle by entering the tunnel. To avoid loss of AP, play hide and seek with him. Peek a bit from the tunnel and hit him with you weapon as soon as you get a lock on. A GERYON cannon is recommended for fair range. Just repeat the steps to win. PART(S): CR-YWH05R3 (LARM) -- complete mission YWH07-DRAGON (LARM) --reward by defeating boss AC -------------------- DESTROY AC SUNDIAL [1000C] Requester: Vertex Operation Area: Versurs Highland Objective: Destroy AC Sundial Reward: 64,000c Actual Time: 10:14 SUMMARY: This AC has been a thorn for Vertex for quite sometime now. You need to deal with her to bring a serious blow to Alliance's ranks. ENEMIES: ZEKUH, AC SUNDIAL VERY HARD: You will have a hard time if this is your starting path. This AC is a hover type which gives her mobility, making it easier for her to evade your shots and land successful hits on you. Not to mention that there a couple of ZEKUH choppers above that adds frustration since they keep on tracking you with thier machine guns. Oh, I forgot to mention that she is utilizing an OB core, enabling her to overboost to safety and get into good shooting position. You need to be really good on evading missiles. She got a lot of them. You need to have a setup that deals with mobility and some solid shell defense. Not to mention a wide FCS. She doesnt fly that much so just keep pace with her. You need to tune max cooling for head, core, legs and radiator. Max the booster speed, then condensor capacity for the generator. Remember to concentrate on her, ignore the choppers for the meantime. She has a reloadable WYRM sniper rifle to take you out adistance and a PIXIE2 machine gun for close combat. It is recommended to equip dual weapons since it is nearly impossible to blade her. If you confront her for the first time, then I recommend doing your best and if you can't beat her still, try beating an easier path. Just don't stand still and eat up those missiles. PART(S): WH10M-SILKY (RARM) --reward by defeating boss AC --------------------- REMOVE BRIDGE DEFENDERS [1000D] Requester: Evangel Operation Area: Ruga Tunnel Objective: Eliminate the enemy defenders. Reward: 60,000c Actual Time: 10:10 ENEMIES: CR-MT83RS, MT08H-OSTRICH SUMMARY: The Alliance Tactical Unit needs you to secure a vital transport route by eliminating enemy forces guarding the bridge. EASY: You need to take out a total of 5 MTs. A sniper rifle is helpful but not necessary in this mission. Just take out all the enemies to complete the mission. Just be careful on jumping from one bridge to another. ---------------------- ---------------------------------------------------- ==== 12:00 ---------------------------------------------------- ELIMINATE ENEMY AC [1200A] Requester: Independent Warlord (No Data) Operation Area: Area-R11 AC Garage Objective: Eliminate the enemy AC. Reward: 104,000c Actual Time: 12:16 ENEMIES: AC SOUTH NAIL / AC BULLET LIFE SUMMARY: Mission request comes from an independent warlord involving the elimination of an AC that is attacking thier facility. No further information was provided by the client. (VERY) VERY HARD: As indicated above you will face two ACs. But fortunately not at the same time. You will face them one at a time but hey, it still bad news. I wouldnt recommend this path for your first playthrough. Try tuning your head, core, legs and radiator to max cooling, accuracy for the arms, booster heat for the booster and energy output for the generator. Again, mobility is needed here. You may want to equip some decoy pods and some missiles. For the FCS, use the VOLUTE2 since it has a good lock-on time. You need to beat these guys in a damage race. Genubi is a reversed-legged bipe that has a Linear rifle (that has fair amount of knockback power) and a sniper rifle. He also have some micro-missiles that can be avoided by using buildings for cover. One weakness of Genubi is that he needs to stop to fire his linear or sniper rifle. You have a split-second to react and evade the shot, giving you an open shot to hit him. He can be annoying since he loves to leap around the place. The structures around you can be either helpful or not. Its good to have a mobile AC here since you will need to do a lot of boosting around. After defeating him, you will have another cutscene. If you're almost dead when you reach this point, consider yourself dead with... Rim Fire. This Quad is equipped with dual FINGERS. This guy can actually fly while raining a thousand bullets at you. Your best bet is to lure him between/near the buildings so that you can have more chances to hit him. Most of the time, he will get stuck but will stay there. Try not to get caught yourself. Also, the SYLPH back cannons he has actually has can add more threat to you. Even if its not that powerful, its a fair addition to his arsenal. DO NOT FIGHT THIS BOSS IN CLOSE COMBAT. The FINGERS can chip away a lot of HP in a really fast speed. Stay away from him and use decoy pads or missiles as needed. Good Luck. If not, just plan your revenge after you finish at least one path. PART(S): B04-BIRDIE2 --from the starting point look for the container nearest to the mountainside. Its not that obvious. YH15-DRONE (H) --defeat AC SOUTH NAIL WH03M-FINGER (LARM) --defeat AC BULLET LIFE ------------------------------ RECAPTURE STORAGE SITE [1200B] Requester: Alliance Tactical Unit Operation Area: Walter Material Storage Site Objective: Eliminate all invaders Reward: 80,000c Actual Time: 12:22 ENEMIES: MT09ROE-OWL, CR-MT85B/BP, CR-MT98G SUMMARY: The facility plays a vital role for the Alliance, and must be protected. Several enemies made it inside and the Alliance Tactical Unit wants them eliminated. EASY: This is pretty much the reverse path of the "Pursue Withdrawing MT" mission. A rifle and a blade would pretty much do the job here. Take care of the enemies along the way. The commander is on the last door, with a couple of CR-MT98Gs as bodyguards. Kill them all to complete mission. PART(S): WB21M-DRYAD --above the commander's room, in the topmost level. ------------------------------ PURSUE WITHDRAWING MT [1200C] Requester: Alliance Tactical Unit Operation Area: Walter Material Storage Site Objective: Pursue the withdrawing MT Reward: 80,000c Actual Time: 12:15 ENEMIES: CR-MT06SB, RAT, TAP-LT6, MT11-STARLING (mission target) SUMMARY: The ATU requests you on conducting a recon and pursue the MT. Feel free to eliminate enemies along the way but refrain from damaging the MT. EASY: There are a few things you can do here, either follow the MT and take the damage or just simply blade the smaller enemies. It is not necessary to kill them all just don't lose track of the MT. Upon reaching the end of the path, cutscene occurs, and mission completes. ---------------------------------------------------- ==== 14:00 ---------------------------------------------------- PROTECT THE CARGO [1400A] Requester: Alliance Headquarters Operation Area: Garav Desert Objective: Secure crash site and protect cargo Reward: 92,000c Actual Time: 14:05 Enemies: CRANWELL, CR-AH79 SUMMARY: An Alliance Transport carrying precious cargo has been shot down. You will need to protect the cargo at all costs. EASY: You will need at least a D grade sniper rifle with B+ range. Not to mention a FCS with ND and fair locktime. There are 3 targets you need to protect. You shouldn't have too much problem in this mission. PART(S): CR-E82SS2 -- in the eastern part of the map, surrounded by explosives CR-WBW98LX --from your starting point, destroy the helicopter remains. ---------------------------- RETAKE DISTRIBUTION CENTER [1400B] Requester: Alliance Tactical Unit Operation Area: Diorgan Distribution Center Objective: Eliminate the occupation force Reward: 100,000c Actual Time: 14:07 Enemies: CR-MT85M, MT08M-OSTRICH, MT11-STARLING, soldiers SUMMARY: ATU wants to retake the enemy occupied facility due to its vital location. EASY: You need to kill every enemy in the area. In the end of the facility, two plasma-firing Starlings are located on each side of the area, so take them out one by one. If you come near them they will "super jump" out to safety but you can lure them in between buildings to trap them or restrict thier movement. ---------------------------- BATTLE CHALLENGE [1400C] Requester: Zinaida Operation Area: Camp Fortherd Objective: Destroy AC Fascinator Reward: 0c Actual Time: 14:09 ENEMIES: MT08M-OSTRICH, CR-AH79, AEW360R, Zinaida, Shade SUMMARY: Challenge requested by Zinaida. HARD: I would recommend using dual CR-WBW98LX back cannons. To compliment to the weight, you can use handguns as your arm weapons. Max the cooling of your head, core, arms, legs and radiator. A WS FCS with good lock time will help also. There will be a cutscene. But before you and Zinaida starts the battle, a group of enemy MTs and choppers intervene. You will fight side by side for the meantime until reinforcements arrive. SHADE / AC STRATUS This AC is tank-legged would mean cannon restrictions will be cancelled. You need to look out for his grenade launchers since not only they stun but also deal a great deal of heat stress. Although he CAN dodge, he's still a lot slower compared to the other ACs you have fought or will be fought. If you notice his arsenal is more on upclose, solid attack damage. So you can use your LX to bring him down. PART(S): CR-LHT92 -- defeat boss AC ---------------------------- REMOVE LAB INTRUDERS [1400D] Requester: Alliance Headquarters Operation Area: Triton Ecoactivity Center Objective: Eliminate the intruders Reward: 88,000c Actual Time: 14:16 ENEMIES: CR-MT85BP, MT08-OSTRICH SUMMARY: Alliance wants to eliminate the enemy occupying the facility. EASY: Just equip a rifle and laser blade; kill all enemies to complete mission. ---------------------------- INVESTIGATE ENEMY ACTIVITY [1400E] Requester: Vertex Operation Area: Tartrus Headquarters Objective: Investigate and disrupt enemy activity Reward: 98,000c Actual Time: 14:08 ENEMIES: ECM trucks, MT10-BAT, 86FV, ZEKUH, soldiers SUMMARY: There is a large scale Alliance activity in the area. The mission is primarily a recon but you may eliminate targets that will intervene. NORMAL: It is recommended to have a good VS ECM rating here. Otherwise, you need to be good in aiming your weapons. Get rid of the ECM devices first (trucks with radar dishes) to minimize the radar disruption effect. Once taken care off, more enemies will appear but they should pose not much of a threat since you can efficiently lock-on. Destroy the remaining targets to complete mission. ---------------------------- INVESTIGATE RESEARCH LAB [1400F] Requester: Independent Warlord (Green Horn) Operation Area: Triton Ecoactivity Center Objective: Clear defenses, activate control device Reward: 108,000c Actual Time: 14:02 ENEMIES: AMIDAS, U03M-TERMITE SUMMARY: The facility is conducting some highly-classified research, probably bio-weapons. Investigate the facility and get rid of defenses along the way. EASY: Blade the termites you encounter along the way. After deactivating the lock, the bioweapons (AMIDAS) will be released. You need to dispose them all to end the mission. PART(S): YH13-LONGHORN --in the 3rd room with the AMIDAS; after activating the switches backtrack through the straight path until you reach a dead end. Take the door in your right. ---------------------------- RECOVER THE CARGO [1400G] Requester: Alliance Headquarters Operation Area: Garav Desert Objective: Recover the cargo. Reward: 136,000c Actual Time: 15:15 SUMMARY: A Allied cargo transport was shot down and the cargo is most unlikely to be there. They want you go to the crash site and attempt to recover the cargo. ENEMIES: MOLE NORMAL: You need to destroy all enemies. The enemies go underground protecting them from attacks. They can be annoying since they can fire pulse blasts and they can attack you all at once. You need to wait for them to resurface. A rifle with D+ attack power should get rid of them in one shot or two. Destroy them all to end mission. ---------------------------- ---------------------------------------------------- ==== 16:00 ---------------------------------------------------- DESTROY AC VIGILANCE [1600A] Requester: Alliance Headquarters Operation Area: Garav Desert Objective: Destroy AC Vigilance Reward: 68,000c Actual Time: 16:00 SUMMARY: Mission request involves eliminating a Raven working for Vertex. ENEMIES: AC VIGILANCE ALLIESA: AEW360R VERY HARD: Just follow the normal tuning for cooling, booster heat and energy output. It is also recommended to use dual weapons in this one. You will be facing one of the toughest pilots. Your allies will help you out but do not expect them to hold off Vigilance on thier own. For additional distraction, a solid EO core would be good. Not to mention maxing out the cooling of head, core, arms and legs (standard vs AC setup), energy output for the generator, normal cooling for the radiator, booster heat for the booster. By this time, you should know how to do a "bunny hop" (jumping while strafing) and firing your weapons at the same time. Usually I tend to push 3 buttons at the same time (I'm more efficient with the other control type) Remember to be aggressive in this one. Even a good pilot will have a hard time dealing with 3 opponents at the same time. Take note also that Triturate is not using a standard arm but rather laser arms that deal intensive heat stress. Not to mention the linear gun that can is really accurate and high stun. PART(S): WL-MOONLIGHT --defeat Vigilance ---------------------------- DESTROY RAGING TORRENT IV [1600B] Requester: Vertex Operation Area: Versurs Highland Objective: Destroy AC Raging Torrent IV. Reward: 84,000c Actual Time: 16:07 SUMMARY: Mission request involves eliminating an AC that is giving them a hard time. ENEMIES: MT09E-OWL, AC RAGING TORRENT IV VERY HARD: A slow but long-ranged attacker backed up by ECM MTs. Tough one. You need to take down the OWLs first since you will have a hard time targeting and landing successful, much needed hits. Remember that one mistake and all 3 of them can drain your AP fast. The Owls are easy targets so take them out first to reduce the ECM field. For your setup, max the VS ECM tuning for the head, energy defense for the core, arms and legs. Use the standard tuning for the generator and radiator. Caspian also utilizes some EOs paired with GAST AND SHADE(2?). Since he is slow moving, getting up close and scoring a few solid hits in his face should be somewhat easy. Just keep on pounding him (and avoid getting pounded yourself) and the battle will end. Again, if you have troubles on defeating this one, practice more. PART(S): YASYA (B) --defeat Raging Torrent ----------------------------- DESTROY ENEMY SQUADRON [1600C] Requester: Vertex Operation Area: Airsul Dam Objective: Eliminate the enemy invaders Reward: 96,000c Actual Time: 16:12 ENEMIES: ZEKUH, CR-AH79 SUMMARY: An enemy squadron is heading towards one of thier key facilities. Vertex cannot commit any more forces to intercept them since they are busy reinforcing the frontlines. They can't let the Dam to be occupied, however. NORMAL: This should be fairly manageable. You need to equip a sniper rifle B+ range and at least D+ attack power. Just make sure none of them escapes. The best vantage point would be the actual top of the dam itself. Three escapes and mission fails. ----------------------------- ELIMINATE ENEMY INVADERS [1600D] Requester: Vertex Operation Area: Airsul Dam Objective: Eliminate the enemy invaders Reward: 60,000c Actual Time: 16:12 SUMMARY: An enemy invasion force is dispatched to capture one of Vertex's key facilities. Vertex cannot commit any more forces to intercept them since they are busy reinforcing the frontlines. They need your help on intercepting the enemies - on your own. ENEMIES: ZEKUH, AC GAMBIT, AC SUDDEN DROP (VERY)VERY HARD: You may want to heavily modify you AC into a hover type. If you can afford the WALRUS2 hover legs (or a more effective hover set if possible ), it would be very helpful in this mission. If not, try to earn enough credits. You will transverse through bodies of waters so a hover leg will be most efficient here. Since hover legs have lower overall weight capacity, you may want to change your core and arms to something lighter. Just tune the WALRUS' cooling to max. Have max cooling for your head, arms and core; energy output for the generator. I recommend equipping a blade here and just use a normal D rifle. The first part of the mission seemed to be easy. But after shooting down the ZEKUH choppers, you will face Wanton Busker and his AC GAMBIT. VS. AC GAMBIT This AC is designed for long-ranged combat. He WILL stay in the waters, with almost the same movement patterns. Since you're using the same hover legs, you will have an advantage of getting close to him and chip his AP away. The real annoyances will be the orbit weapons. His sniper rifle and handgun wouldnt be much of a trouble since you will gonna get busy with your blade. After killing him, his comrade will arrive during a cutscene. Your 2nd, tougher part of the mission starts. He has dual sniper rifles and some missile launchers that can be evaded effeciently. Close combat is your best chance to win. He is fast so dont expect to blade him. But you can harass him if you have missile subweapons, specially micros. Just keep on the offensive and he should go down. VS. AC SUDDEN DROP Another AC built for speed, evasion and long range combat. Avoid going too far from him since he can chip you AP quickly. Vola-Volant loves to jump while shooting. And also, there are some instances that he will just stand still. Take the oppurtunity to score some sure hits. You can do that as well when he is in midair. This is really one of the really hard missions so its just normal to try it a few times before winning. PART(S): KANGI --defeat boss AC GAMBIT CR-YC99UL --defeat boss AC SUDDEN DROP ----------------------------- PROTECT ALLIED SQUADRON [1600E] Requester: Independent Warlord Operation Area: Airsul Dam Objective: Escort squadron and destroy enemy units Reward: 108,000c Actual Time: 16:12 ENEMIES: CR-MT77M, AEW360R, CENTAUR-AA, soldiers ALLIES: CR-AH79 (defense target) SUMMARY: Mission requests involves escorting allied invasion force to reach thier destination. It is recommended to have a set of hover legs here, EO core, long range FCS and dual weapons, preferably one is a sniper rifle. Just kill every single enemies you find - and quick. The Centaur AA guns has two waves meaning after you kill one, there will be another one replacing it. Take them down since they can shoot down your allies fast. PART(S): CR-WB03LGL2 --Obtain an S rank for this mission (all allied units survive) --------------------------- DESTROY THE CONTROL TOWERS [1600F] Requester: Independent Warlord Operation Area: Airsul Dam Objective: Destroy the control towers Reward: 80,000c Actual Time: 16:12 ENEMIES: SPORE, CENTUAR-AA, CR-MT07LM SUMMARY: Mission request involves targeting and destroying control towers vital for hydroelectric production in the dam. EASY / VERY HARD: If you take a long time to complete this mission then this would be easy. Just play around ignoring targets but getting rid some of the enemies. z However, if you destroyed the targets quickly, you will need to face 2 enemy ACs. After the first enemy AC arrives, you will have the choice to evade battle and return to your starting/escape point. If you're confident that you can take them down, then do so. That's additional bounty and more credits. You may want to heavily modify you AC into a hover type. If you can afford the WALRUS2 hover legs (or a more effective hover set if possible ), it would be very helpful in this mission. If not, try to earn enough credits. You will transverse through bodies of waters so a hover leg will be most efficient here. Since hover legs have lower overall weight capacity, you may want to change your core and arms to something lighter. Just tune the WALRUS' cooling to max. Have max cooling for your head, arms and core; energy output for the generator. I recommend equipping a blade here (if you want to do an AC battle) and just use a normal D rifle. VS. AC GAMBIT This AC is designed for long-ranged combat. He WILL stay in the waters, with almost the same movement patterns. Since you're using the same hover legs, you will have an advantage of getting close to him and chip his AP away. The real annoyances will be the orbit weapons. His sniper rifle and handgun wouldnt be much of a trouble since you will gonna get busy with your blade. Just take him down quick. VS. AC SUDDEN DROP He has dual RS and RS2 sniper rifles and some missile launchers that can be evaded effeciently. Don't expect an easy time with him, though. Another AC built for speed, evasion and long range combat. Avoid going too far from him since he can chip you AP quickly. Vola-Volant loves to jump while shooting. And also, there are some instances that he will just stand still. Take the oppurtunity to score some sure hits. You can do that as well when he is in midair. Close combat is your best chance to win. He is fast so dont expect to blade him. But you can harass him if you have missile subweapons, specially micros. Just keep on the offensive and he should go down. Just like Sheila says, you can retreat if the situation goes bad. PART(S): YWL03LB-TAROS --from the starting point, its on the right side of the Y-fork, on top of the ledge KANGI --Defeat AC GAMBIT CR-YC99UL --Defeat AC SUDDEN DROP ------------------------------ PROTECT TRANSPORT TEAM [1600G] Requester: Independent Warlord Operation Area: Old Nire Industrial Area Objective: Ensure the safety of the transport team Reward: 110,000c Actual Time: 17:06 ENEMIES: CR-MT83RS, CR-MT77RO, CR-MT06SB, MT08M-OSTRICH, soldiers SUMMARY: Mission request involves protecting a transport convoy for an Independent Warlord. Make sure to prevent losses or if not just minimize the damages. NORMAL: Equip dual weapons for this mission and an EO core would be helpful as well. Eliminate the enemies quick. Get rid of the 77ROs then crush the soldiers. Wait for the 83RS to appear then boost towards the initial group of transport trucks. Destroy the Ostrichs quickly then get rid of the approaching 83RS's. Watch where you shoot to avoid hitting your own guys. Then, stand by the doors near the transport's exit tunnel and as soon as it opens, deploy the EOs and begin shooting the 06SBs. PART(S): JIREN --S rank the mission (all transport trucks survived) -------------------------------- DESTROY TRANSPORT CONVOY [1600H] Requester: Jack-O Operation Area: Old Nire Industrial Area Objective: Destroy all transport vehicles Reward: 0c Actual Time: 17:06 ENEMIES: AC METIS, AC NIFLHEIM SUMMARY: Destroy the transport convoy. Make sure that not a single one of them escapes. HARD: VS. METIS As soon as the mission starts, Mumu will intercept you. METIS is not that tough if you already defeated several much harder ACs before her. She may be fast and agile but that's the tradeoff for her low defense. She has a parrying blade RASETSU that is hard to land but deals awfully lot damage and heat stress when it connects. Just make sure that you take care of her fast since another AC is already on its way. Dual weapons, preferably machine guns and an EO core should deal with her quickly. Once done, get ready for Cerberus Garm VS. NIFLHEIM He has RPX large rockets, armed with Shade and CR-WH01HP handgun. Large rockets as you know it, packs a punch so avoid getting hit by it. The shade rifle has really good damage potential but if you prefer to use an CR-WBW98LX cannon to deal with him, it should end the battle quickly. Just keep moving since Garm's subweapons takes time to lock on. Make sure that you destroy all the transport trucks and don't let any of them reach the other end of the tunnel. If things get tough, you can just head to the escape point indicated in the map. PART(S): CR-H06XS-EYE4 --complete mission YH14-STING --defeat AC METIS YC08-ICURUS --defeat AC NIFLHEIM -------------------------------------------------- -------------------------------------------------- ==== 18:00 -------------------------------------------------- HALT ENERGY PRODUCTION [1800A] Requester: Alliance Tactical Unit Operation Area: Seil Hydroelectric Plant Objective: Destroy all energy production equipment Reward: 113,000c Actual Time: 18:20 ENEMIES: RAT, MT08M-OSTRICH, soldiers SUMMARY: This facility plays a vital role on supplying power to the enemy forces and disabling it will be a huge blow to thier overall productivity. Feel free to clear out the defenses. NORMAL: Just find the targets and destroy them. The facility itself is large so a head with auto-map function would be helpful. This mission has an optional second phase so if you wanted to do that, equip back units with good VS ECM performance. After destroying the targets, you will have an urgent mission request. To take this mission, head to the escape point indicated on the map. If you'ds rather stay, just wait for a minute or two until Sheil informs you that the mission is a success. XXXXXXXXXXXXXXXX OPTIONAL MISSION XXXXXXXXXXXXXXXX NOTE!: IF you fail the optional mission, you need to complete the first mission again. Requester: Alliance Tactical Unit Operation Area: Sinus Airstrip Objective: Clear the airstrip of enemy interference ENEMIES: SSGB03-WALNUT, MT09ROE-OWL SUMMARY: An Alliance transport plane needs to land in the airstrip but is having a hard time due to the ECM field surrounding the area. Clear the area of ECM interference before the plane reaches the airfield. NORMAL: You can't target normally and your radar doesnt work porperly courtesy of ECM devices around the area. MT OWLS are the ones responsible for the interference. Just get rid of them quick before the plane reaches aistrip range. ---------------------------- DEFEND AGAINST ASSAULT [1800B] Requester: Vertex Operation Area: Walter Material Storage Site Objective: Halt the enemy invasion. Reward: 104,000c Actual Time: 18:28 ENEMIES: U03M-TERMITE, CR-MT06SB SUMMARY: The enemy has exposed an underground route and will use it to launch an invasion. Eliminate the intruders and don't let them get past. EASY: Hold them off. A ND FCS will work well here. Don't let a single enemy to escape or get past. After defeating the last enemy wave, you will be notified about an urgent mission request. Stay put if you dont want to do the mission, let the timer run out. Otherwise, proceed to the upper level. XXXXXXXXXXXXXXXX OPTIONAL MISSION XXXXXXXXXXXXXXXX NOTE!: IF you fail the optional mission, you need to complete the first mission again. Requester: Vertex Operation Area: Sinus Airstrip Objective: Destroy the transport before it lands on the airstrip ENEMIES: MT10-BAT, STORK ALLIES: SSGB03-WALNUT NORMAL: Make sure that you kill all enemies in range. Once the target bird enters sight range, give it all you've got. The presence of your allies helps a lot here. PART(S): CR-R92 --in the farthest room in the west. (open map to confirm location) 107D-MEDUSA2 --farthest vehicle in the east --------------------------- SECURE THE TERMINAL AREA [1800C] Requester: Alliance Tactical Unit Operation Area: Walter Material Storage Site Objective: Create a diversion/secure terminal area Reward: 131,000c Actual Time: 18:13 ENEMIES: CR-MT98G, TAP-LT6 VERY HARD: The grenade gun wielding T98Gs are hard to down not to mention that thier weapons can burn your AC to overheat. After a while, another enemy AC appears. VS. CLOWN FACE Machine gun, grenade gun and EO core. Imagine those variety of weapons pounding you. You need to equip your own EO core, set max shell defense for your head, arms and legs. Equip dual weapons and for back weapons, equip something that will provide addtional firepower. He moves a lot just like other mobile ACs. Stay on your feet and just shoot your weapons as soon as you get a lock on. If you defeated several ACs before him, you should find him less threatening. However that doesnt change the fact that he is still dangerous so dont let your guard down. PART(S): KARURA --at the end of final sewer, eastern side CR-H0X5-EYE3 --Defeat AC CLOWN FACE -------------------------- DESTROY SUSPISCIOUS FORCE [1800D] Requester: Evangel Operation Area: Garav Desert Objective: Destroy the suspicious force Reward: 142,000c Actual Time: 18:22 ENEMIES: MOLE, AC ORACLE SUMMARY: Mission issued directly by Evangel. It involves investigating an unknown force in the Garav Desert. He prefers not to go alone. VERY HARD: Similar to the "Recover Cargo" mission request, you'll be back in same area infested with annoying moles. You and Evangel will fight side by side. I advise just let him waste his ammo against the Moles, while you avoid getting hit. As soon as the last mole is destroyed, he will turn on you and open fire. VS. AC ORACLE Behold the wielder of linear guns, Evangel. Linear guns are my favorite since thier projectile look cool, not to mention decent attack power and good stun effect. But that's bad news on your end. Oracle is a very agile AC and unless you can keep up with him, most likely you'll eat up most of the linear blasts. He excels in close range combat and is very accurate. One of his dealiest weapons is the MOONLIGHT blade. It has really excellent range and he is well-versed in using the blade so watch out. Hopefully, his ammo should be low now and his EO will not be a factor anymore. Keep on moving and stay offensive. Good thing is that after dealing a certain amount of damage to Evangel, the battle ends. He will leave the area. PART(S): WH10M-SILKY (LARM) --S RANK the mission (avoid losing too much AP. Its really difficult but try at least.) ------------------------- ELIMINATE ENEMY PATROLS [1800E] Requester: Independent Warlord Operation Area: Seil Hydroelectric Plant Objective: Eliminate all enemy patrol units Reward: 138,000c Actual Time: 18:07 ENEMIES: CR-MT91L2, MT09E-OWL, soldiers SUMMARY: The client wants to capture the facility and use it as a bargain chip. Eliminate all patrols guarding the area. NORMAL: Your radar is jammed again for this mission. So, you should have a head with automap functions, a good VS ECM rating, a good LARM weapon and a blade should suffice. Locate all the enemies and eliminate the enemy patrols you find along the way. Just avoid destroying the defense targets accidentally. Clear the area of enemies and the mission should end. PART(S): KUJAKU --in the top level room where four defense targets are located D03-CODON -- S rank the mission. ------------------------- DESTROY THE POWER GENERATORS [1800F] Requester: Kisaragi Loyalists Operation Area: Triton Ecoactivity Center Objective: Destroy the main power generators Reward: 98,000c Actual Time: 18:14 SUMMARY: Mission request involves disabling the facility by destroying its power generators. You need to exit mission area after meeting the objectives. ENEMIES: AMIDA EASY: Equip a head with bio-sensor functions and a good laser blade. Head to the targets and destroy them. You can blade the enemies along the way. And also, before destroying the last target, open your map and plan your escape route so that you will spend lesser time escaping the place. PART(S): YH13-LONGHORN --S rank this mission; (have at least 85-90% of the enemies killed and shorten mission completion time.) ------------------------- PREVENT PLANT DESTRUCTION [1800G] Requester: Vertex Operation Area: Seil Hydroelectric Plant Objective: Disable all explosive charges Reward: 132,000c Actual Time: 18:26 ENEMIES: UO3M-TERMITE, AEW360R, soldiers SUMMARY: The facility has been inflitrated and the perpetrators plan to detonate the charges they planted on vital generators within the plant. Disarm the explosives without damaging the generators they are attached to. NORMAL: You have approximately 5 mins and 30 secs to disable all charges. If you have cleared several missions in this facility, the whole place should be familiar. Just check your map every so often to plan the shortest route. Take out a few enemies blocking your path. Mission completes after disabling all charges. PART(S): NICHIRIN (RARM) --S rank this mission; low mission time and some enemies destroyed ------------------------ PROTECT ECM DEVICES [1800H] Requester: Alliance Headquarters Operation Area: Tartrus Headquarters Objective: Protect the ECM devices Reward: 112,000c Actual Time: 19:14 ENEMIES: SPORE, MT10-BAT, AEW360R, CR-AH79 SUMMARY: Mission request involves protecting the ECM devices from enemy attacks NORMAL: Equip a sniper rifle, a strong blade (ELF3) and some backup weapons. The ECM devices are easy to destroy so kill every enemy you see as fast as possible. A ND FCS with excellent lock speed is recommended to take out targets adistance and fast. Take out airborne enemies with the rifle and just blade the larger MTs. It would normally take 1-2 slashes to take them out. You can use whatever setup that will work for you as long as you consider long ranged and fast attacks. ------------------------ RESCUE ALLIED FORCE [1800I] Requester: Alliance Tactical Unit Operation Area: Walter Material Storage Site Objective: Rescue the allies and secure the facility Reward: 90,000c Actual Time: 19:26 SUMMARY: The Allied squad sent to the site has been decimated by an unknown force and you are requested to rescue the survivors. Find them deep inside the facility. ENEMIES: AMIDA EASY: This is a straightforward path, just slash the bugs out of your way. Mission completes after defeating all enemies and reaching allied target. ------------------------- SEIZE THE AIRSTRIP [1800J] Requester: Alliance Tactical Unit Operation Area: Sinus Airstrip Objective: Eliminate the enemy defenses Reward: 158,000c Actual Time: 19:02 SUMMARY: Capturing this facility will give the Alliance a good vantage point on launching an attack against Vertex. Eliminate the airfield's defenses. ENEMIES: CR-MT85B/BP, CR-A82, SSGB03-WALNUT ALLIES: MT11-STARLING NORMAL: Destroy the turrets first. Then get rid of the other MTs deployed in the area. Your allied MT units should've arrived already. They will assist the offensive but just take care of the remaining targets. Aiborne A82 warships will come last, just shoot them down to complete mission. PART(S): MIROKU --S rank the mission (Destroy every single enemy, all allies must survive) ------------------------ DESTROY THE ECM DEVICES [1800K] Requester: Independent Warlord Operation Area: Tartrus Headquarters Objective: Destroy all ECM devices Reward: 74,000c Actual Time: 19:14 SUMMARY: Mission request involves taking out the ECM devices deployed by the Alliance. Operations has been disrupted for some time now because of them. ENEMIES: MT10-BAT, SPORE, CR-MT83RS, 86FV NORMAL: You only need to destroy four ECM trucks. They are not indicated on the radar so you need to manually find them. Thier locations, from your starting position would be: 1. inside the dome, northwest corner behind the small pyramid 2. inside the dome, southeast corner 3. outside the dome, on the eastern side 4. outside the dome, on the northwest corner, near the mission line. If you take time, reinforcements will arrive. It will start as a small deployment of Spores and 86FVs. Then Bats will be deployed. Try to destroy 3 of the targets but save one for the meantime. Kill some reinforcements to get an S. PART(S): WH11PU-PERYTON (RARM) --S rank the mission (Destroy 3 of the four targets to have the reinforcements appear, get rid of them for some more points and just destroy the last ECM after killing a fair number of enemies) ------------------------ DESTROY UNDERGROUND FORCE [1800L] Requester: Vertex Operation Area: Walter Material Storage Site Objective: Eliminate the intruders Reward: 0c Actual Time: 19:11 SUMMARY: Bioweapons are deployed via underground tunnel to attack the Vertex HQ. They can't deploy any more units so they're requesting for your help defending the perimeter... alone. ENEMIES: AMIDAs NORMAL: There wil be multiple Amidas here which could be a problem if you get stuck or dont get rid of them immediately. Just use a long range FCS to strike them adistance or just blade them when in range. Equip a head with bio-sensor and night vision capabilities. A C range rifle will do the trick. Remember that you can't see them adistance so to prevent unnecessary AP loss, the long range FCS should help a lot here. Just keep on killing targets until you clear the area. ------------------------- ELIMINATE ENEMY OCCUPIERS [1800M] Requester: Alliance Headquarters Operation Area: Diorgan Distribution Center Objective: Eliminate the enemy occupiers Reward: 135,000c Actual Time: 19:15 SUMMARY: Mission request involves recapturing an enemy occupied Alliance facility. ENEMIES: AEW360R, CR-MT07LM, MT08M-OSTRICH, SSGB03-WALNUT, AC PINCH BECK VERY HARD: Advance slowly while taking out the enemies along the way. You may want to avoid unnecessary damage since you will be facing an AC in the end of the path. Vs. AC PINCH BEAK First, use the buildings as your cover. You need to take out those Walnut grenadiers stationed on the walls. They will make the AC fight harder if you let them live. Mollycoddle uses an LB3 blade when you get close to him but will also deploy his rifle and back cannons if you go mid-range or far from him. So, that means you need to win a damage race. This battle is really hard since he uses his weapons well and is accurate in most of his shots. Luring him to the buildings will give you breathing space, just don't get stuck and be an easy target. As long as you're mobile and you can lock on him fast, you'll definitely land more shots and win the battle eventually. Good luck! PART(S): CR-WH01SP (LARM) --defeat boss AC ---------------------------------------------------- ==== 20:00 ---------------------------------------------------- PROTECT REACTOR CORE [2000A] Requester: Vertex Operation Area: Duerr Energy Plant Objective: Eliminate the unmanned attack force Reward: 98,000c Actual Time: 20:12 SUMMARY: The Alliance plans an assault the power plant using unmanned units. They probably want to reach the core by entering through the exhaust vents. Prevent the enemies from reaching thier objectives. ENEMIES: U05-FLEA EASY: You need to equip only dual sniper rifles with B+ range, a ND FCS with fast lock-on time, and/or any back units or head that gives additional radar range. Also, equip optional parts that increase sight lock and radar range if possible. From your starting posistion, head straight until you reach the corner of the mission area, by the wall. In this position, make sure that you can see both towers. -------------- | (1) | () -- towers | | S -- starting point | S | P -- position here | P| | (2) | -------------- There are already 2-3 targets on the first tower. You dont really need to move too much, you just need to move your sight lock. Scan the tower by moving the sight lock up and down. The Fleas can be taken out with one sniper shot. If your FCS and range is long enough, you should be able to get a lockon to the position I mentioned. Alternately scan both towers to prevent any targets from reaching the vents. Destroy the 5-6 waves of fleas and the mission completes. ---------------------- PREVENT REACTOR MELTDOWN [2000B] Requester: Vertex Operation Area: Duerr Energy Plant Objective: Eliminate the intruders Reward: 108,000c Actual Time: 20:27 SUMMARY: Intruders have breached the facility and the reactor is reaching critical levels. Secure the area to prevent the reactor from meltdown. ENEMIES: AMIDA, flying AMIDA, U05-FLEA NORMAL: You need to tune max cooling of your main parts, you'll really need it. Also, if you a SAISUI extension available, equip it. This will recharge lost energy. Clear the enemies you encounter along the path. The real annoyance would be the flying AMIDAs. Avoid rushing into open spaces since most probably they contain these flying critters. You can just blade the Fleas and Amidas. You need to destroy the targets. As soon as you reach the lower levels where the circuit breakers are located, the temperature will start to rise rapidly. Quickly find the targets and destroy them. If your energy level is critically low and activate the SAISUI to recover it. This should give you more time to lower the temperature levels. PART(S): KONGOH --after destroying the first two targets, look for an open shaft by the ceiling. Its in the top room, by the door. If you can destroy all targets first then quickly grab the part, that would be better since boosting all the way up consumes much needed energy with the area in heat is not really recommended. ----------------------- DESTROY PLANT'S DEFENSES [2000C] Requester: Alliance Tactical Unit Operation Area: Duerr Energy Plant Objective: Destroy all enemy defenses Reward: 132,000c Actual Time: 20:03 SUMMARY: Taking out Vertex's main powerplant could hamper their war efforts. You are requested to eliminate the plant's defenses, so that the invasion force could set in. ENEMIES: MT09ROE-OWL, MT11-STARLING, SPORE NORMAL: You need to eliminate every enemy in the mission area. Take care of the airborne targets first. If you have a good VS ECM rating, you should still be able to get a lock-on despite of the Owls' jammers. Get rid of the owls after downing the spores. Just be careful when facing the Starlings. They jump high, so fire only when they're on the ground. PART(S): WH03M-FINGER (RARM) --S rank the mission (avoid too much AP loss) ------------------------ SHUTDOWN ENERGY PLANT [2000D] Requester: Alliance Tactical Unit Operation Area: Duerr Energy Plant Objective: Destroy the power supply controls Reward: 112,000c Actual Time: 20:18 SUMMARY: Taking out Vertex's main powerplant could hamper their war efforts. You are requested to infiltrate the facility and manually destroy the power supply controls. ENEMIES: CR-MT06SB, GURENGE, soldiers NOTE!: There are two possibilities in this mission. You can finish this easily, or very hard. You need to defeat an AC to get the CR-WH01SP part, however. EASY: The Gurenge flamers can cause instant overheat in your AC. An ELF3 strike can dispatch these guys. Just take out the four generators indicated. On your way out, an enemy AC will attack you. VS. PANZER MESSIAH His AC is composed primarily of old generation parts with some little upgrades. Just ignore him and escape. Mission completes. VERY HARD: The Gurenge flamers can cause instant overheat in your AC. An ELF3 strike can dispatch these guys. Just take out the four generators indicated. On your way out, an enemy AC will attack you. VS. PANZER MESSIAH His AC is composed primarily of old generation parts with some little upgrades. You shouldn't have much problem with him. He uses an LB2 blade when he gets the chance and the area is somewhat confined so take care not to take too much hit from him. After defeating G. Faust, head back to the entrance and a cutscene occurs. VS. TANK PULVERIZER All Pulverizers are dangerous, and this one is no diffrent. He has the highest defense however and the slowest. Use this weakness to pummel him from adistance using micromissiles and/or EOs. Still watch out for the dual plasma blasts and the Moonlight blades this enemy utilizes. Defeat the Pulverizer to end the mission PART(S): FUTEN --in the dead end room with two GURENGE MT's CR-WH01SP (RARM) --Defeat Panzer Messiah. ---------------------------------------------------- ==== 22:00 ---------------------------------------------------- ELIMINATE TARGETED RAVEN [2200A] Requester: Vertex Operation Area: Garav Desert Objective: Destroy AC Thunderstrike Reward: 80,000c Actual Time: 22:43 ENEMIES: AC THUNDERSRIKE VERY HARD: He is still as dangerous as ever, using the dreadful LX back cannons and has dual weapons as well. EO cores would be helpful in this fight, as well as a high energy defense tuning. Equipping dual weapons will help you in the offensive. Just keep moving, side step/bunny hop/ hover while strafing and targetting him. Deploy the EOs early in the battle to soften Bolt up. You need to have an agile AC to keep up with him and about eating everything that he throws at you. By all means avoid getting hit by the LX. It can chip a whole lot of AP and can also break a part, most of the time the core or the arms. As long as most of your shots land successfully, you should take him down in a while. PART(S): JIKYOH -- defeat Thundestrike. ---------------------- PROTECT THE BRIDGE [2200B] Requester: Alliance Tactical Unit Operation Area: Ruga Tunnel Objective: Protect the bridge's anchor point Reward: 108,000c Actual Time: 22:18 SUMMARY: Mission request involves protecting a bridge vital for a transport route. Repel the enemy's attempt to destroy the bridge. ENEMIES: U03M-TERMITE, SPORE NORMAL: You need to kill all enemies. Take out the Spores when they appear, and avoid hitting the defense target yourself. ------------------------ TRACK DOWN EVANGEL [2200C] Requester: Alliance Headquarters Operation Area: Hordess Mining Site Objective: Destroy AC Oracle Reward: 114,000c Actual Time: 22:25 SUMMARY: Evangel's treachery wouldn't go unpunished. Track him down in the location provided. ENEMIES: AEW360R, CR-WA69BZ, CR-WR81B2, soldiers EASY: Evangel is not in the area, so any setup would do. Just equip a blade and a rifle. Defeat all enemies to complete mission. PART(S): CR-I92FMM2 --in the top of the cliff, in the last group of enemies. --------------------- PROTECT WARLORD'S FORCES [2200D] Requester: No Data Operation Area: Hordess Mining Site Objective: Protect allied units Reward: 128,000c Actual Time: 22:25 SUMMARY: No data available from the client, possibly from a warlord. Mission request involves protecting the remaining forces in the Hordess Mining site from an Alliance attack. The Alliance thinks that they are harboring Evangel which they do not. ENEMIES: JELLYFISH, MT10-BAT ALLIES: CENTUAR-AA (defense targets) NORMAL: One annoying thing to look up for is that the defense targets you're supposed to be protecting is SO fragile. A couple of shots is enough to turn them to scrap metal. There are three groups you should be protecting. Mission fails when all defense targets are destroyed. Just use a rifle against the Jellyfishes and blade for the Bats. You really need to kill the enemies quickly. An EO core and a D+ attack weapon will help. The last wave is somewhat hard since they will appear on your starting point, which will definitely destroy two of your Centaur allies there. The Bats will always go after the defense targets and tend to ignore you so if you failed the mission once, just anticipate where the enemies will appear. PART(S): YWH07-DRAGON (R) --Last container past the 3rd group of Centaurs. ------------------------ ELIMINATE ZINAIDA [2200E] Requester: Jack-O Operation Area: Camp Fortherd Objective: Destroy AC Fascinator Reward: 0c Actual Time: 22:31 HARD: This will be your battle against Zinaida without any interference. But, she is really more an aerial fighter. FASCINATOR is a lightweight AC with superb agility and mobility for a biped. During battle, her common tactic is to fly directly almost above you while firing and strafing. This makes it harder to hit her and evade most of her attacks. Her PIXIE machine gun has a lot of ammo and although its damage is not that powerful it is really accurate. She will deploy her missiles only when she runs out of machine gun ammo. And also she almost never uses her blade. You should keep up with her agility and mobility by using a setup built for the same categories. Use handguns with power and range equivalent of a rifle as your main weapons. Dual weapons is a must, not to mention tracking micromissiles. Just like your initial fight with Evangel, you just need to bring Zinaida's AP to certain amount and the battle automatically ends. PART(S): YWH14PU-ROC4 --complete mission WH08RS-FENRIR (RARM) --S rank the mission. Do your best to avoid too much AP loss. Its really tough but possible. -------------------------------- DESTROY AIR ASSAULT FORCE [2200F] Requester: Vertex Operation Area: Camp Fortherd Objective: Destroy the enemy assault force Reward: 138,000c Actual Time: 22:14 SUMMARY: A large airborne invasion fleet has been deployed by the Alliance to attack Circ-City, Vertex requests your assistance on intecepting them on an advanced location. ENEMIES: C06-STORK, CR-A82, GUSHAWK, MT09E-OWL NORMAL: Just like your normal ground-to-air missions, you should have a ND FCS with fast lock time. Rechargable EO's (Gaea core) will definitely help. You may equip a C+ attack and range sniper rifle and a SHADE, GAST, or SPECTER on the other hand. You can also include micromissiles as your back weapons to bring down the larger birds quick. Just equip also the optional parts the increase sight lock, radar range and lock on cancellation pulses. There would be several waves here and the STORK transport planes drops a couple of OWL ECM MTs if you didnt shot them down in time. Get rid of them fast. The GUSHAWKS are F22-like fighters that are not that fast to hit and take down fortunately. One or two shots should suffice to shot them down. And also, the A82 bombers may take more hits before getting destroyed. Make sure that none of the enemies get past your mission area or at least try to prevent too many to targets to get through. -------------------------------- DESTROY THE BRIDGE [2200G] Requester: Independent Warlord Operation Area: Ruga Tunnel Objective: Destroy the bridge's anchor point Reward: 108,000c Actual Time: 22:18 ENEMIES: CR-MT83RS, CR-MT98G, JELLYFISH, MT08-OSTRICH NORMAL: Have a sniper rifle and a laser blade. Take out the the Jellyfishes then you may snipe the MTs or just blade them. Some reinforcements will arrive if you take the mission too long to finish. You can just slash the support beams to destroy the bridge. -------------------------------- ---------------------------------------------------- ==== 00:00 ---------------------------------------------------- ELIMINATE SORCERER [0000A] Requester: Jack-O Operation Area: Versurs Highland Objective: Destroy AC Banshee Reward: 0c Actual Time: 00:41 ENEMY: AC BANSHEE HARD: The machine gun arms this guy has is only good in close range. Try moving away from Sorcerer and strike him adistance. A good dual rifle should outdamage him. His other subweapons are primarily rockets and missiles which you can evade and or counter with missile defense. If you have EO cores, it would help but not necessary. You can equip a WS FCS to get a better chance to lock this enemy. Just apply the normal vs AC tactics you've learned during the past AC battles. PART(S): YWH13M-NIX (RARM) --complete mission CR-WA91MSM --Defeat AC BANSHEE WR24L-SHADE2 --from your starting position, boost back a little. Its in your right. ------------------------------------------ PROTECT TRANSPORT TRAIN [0000B] Requester: Alliance Tactical Unit Operation Area: Ruga Tunnel Objective: Ensure the transport train's safe passage Reward: 120,000c Actual Time: 00:26 ENEMIES: CENTAUR-AA, HORSETAIL4, MT08H-OSTRICH NORMAL: Destroy the Centaurs first then deal with the Ostrichs. Take down the Horsetail4s fast before they blow the train up. ---------------------------- DEFEAT EVANGEL [0000C] Requester: Alliance Headquarters Operation Area: Area-R11 AC Garage Objective: Destroy AC Oracle and other resistance Reward: 104,000c Actual Time: 00:30 ENEMIES: AC ORACLE, MT08M-OSTRICH VERY HARD: Destroy the minor MTs then you'll face.... vs BULLET LIFE Apparently, Evangel is not here and you'll need to defeat Rim Fire instead. If you defeated him during the one of the earlier easier paths, you should know the tactics. If not, try to stay away from him. He loves to bunny hop while showering you with Finger machine gun bullets and micromissiles. Do not battle him up close. You can lure him behind the buildings but careful not to get stuck yourself. Outdamage him using dual weapons while bunny hopping. This will ensure you'll not gonna eat all those bullets and be a scrap metal yourself. PART(S): WH03M-FINGER (L) --defeat AC BULLET LIFE ---------------------------- HELP ALLIED MT ESCAPE [0000D] Requester: Alliance Tactical Unit Operation Area: Old Nire Industrial Area Objective: Secure the spy's escape route Reward: 108,000c Actual Time: 00:14 SUMMARY: Mission request involves escorting an Alliance spy to safety. He has valuable info and was able to steal and MT. Protect him until he reaches the escape point. ENEMIES: CR-MT77RO, CR-MT83RS, CR-MT85B, soldiers ALLY: MT11-STARLING EASY: Just clean area of enemies, dont let any of them alive. Stomp on those pesky foot soldiers and other MTs as well. You shouldn't have a hard time on this mission. ---------------------------- DESTROY TRANSPORT TRAIN [0000E] Requester: Independent Warlord Operation Area: Ruga Tunnel Objective: Destroy the transport train Reward: 108,000c Actual Time: 00:26 SUMMARY: Mission request involves destroying an important Allied transport train carrying much needed supplies for allied troops. ENEMIES: CR-MT07LM, CR-MT85BP NORMAL: If you want to finish this mission quickly, fly to the other side of the bridge, and get rid of the MTs blocking your path. You may want to wait for the train inside the tunnel, deploy your RPX and AIM it towards the train's direction. The RPX deals massive damage when it connects but has really poor firing interval. Just keep on firing your LARM weapon and the RPX to immediately destroy the train. PART(S): CR-WH01HP (R) -- S rank the mission. Equip dual weapons or an ELF3 blade, EO core, and an RPX large rocket back unit. You need to defeat EVERY single enemy here, QUICKLY. You will have approximiately 10-15 seconds before the train arrives, and another 6-9 seconds before it reaches the other end of the tunnel and escapes. ---------------------------- ATTACK DISTRIBUTION CENTER [0000F] Requester: Independent Warlord Operation Area: Diorgan Distribution Center Objective: Destroy the generators Reward: 112,000c Actual Time: 00:38 ENEMIES: 86FV, CR-MT06SB, JELLYFISH, MT08M-OSTRICH, MT11-STARLING, SSGB03-WALNUT, soldiers HARD: You need to get to the elevator before the time runs out. Avoid unnecessary battles to reach the first objective quickly. Upon reaching the elevator, you will need to head outside and destroy the four generators. But be warned, there are a lot of enemies waiting here. Defeat all of them then just destroy the generators to complete mission. PART(S): LN01-SEAL -- S- rank the mission; Aside from the main generators, destroy the small generators shown during the briefing. Take out enemies along the way, while evading as much AP loss as possible. Destroy the main generators then the remaining enemies. Its really hard to S this mission so its alright to get frustrated. ---------------------------- Eliminate Plant Intruders [0000G] Requester: Vertex Operation Area: Seil Hydroelectric Plant Objective: Eliminate the intruders Reward: 102,000c Actual Time: 00:52 SUMMARY: The plant has been breached and Vertex wants to eliminate the plant intruders. ENEMIES: AMIDA, flying AMIDA NORMAL: You need to take out the bioweapons again. Equip a head that has a bio-sensor, a blade, and just a strong RARM weapon. The real annoyance here would be the flying Amidas. An EO core would help, alongside with other parts that has strong energy defense. Tuning max energy defense will help as well. PART(S): FUNI --Take the elevator before door B-01, and look at the object farthest from the door. ---------------------------- ---------------------------------------------------- ==== 02:00 ---------------------------------------------------- INVESTIGATE RECENT ATTACK [0200A] Requester: Alliance Tactical Unit Operation Area: Tartrus Headquarters Objective: Investigate the recent attack Reward: 156,000c Actual Time: 02:13 ENEMIES: QUAD-LEG PULVERIZER HARD: Pulverizers are tough as they can be and this one is no diffrent. They have similar attacks, such as dual plasma blasts and 2-3 Moonlight laser blade arms that deals MASSIVE damage. The battle area is large which will give you much needed breathing space. However, like most tough units, Pulverizers are somewhat weak vs micromissiles. Note the you will always have a second to respond when the pulverizer deploys its blades. Immediately boost away to avoid getting slashed. You can hide behind the buildings to evade the plasma bursts. Just stay mobile, you will most likely land more hits than he do. Defeat him to complete mission. PART(S): WH08RS-FENRIR (L) --S rank the mission. Finish the mission quickly and avoid unnecessary AP loss and ammo consumption. ------------------------- DESTROY RESEACH FACILITY [0200B] Requester: Alliance Headquarters Operation Area: Triton Ecoactivity Center Objective: Activate the backup generators and escape Reward: 121,000c Actual Time: 02:20 SUMMARY: Mission request involves levelling a secret research facility to the ground. Alliance intel suggests that illegal bioweapons research has been ongoing. ENEMIES: CR-MT77RO, flying AMIDA HARD: Defeat the enemy MTs, go to the elevator. Take out the flyers before they take chunks of your AP. Also, check out your location everytime you set the charges to plan your escape route. After planting the final charge, a timer activates and you need to escape the facility within less than 3 minutes. When you reach the open area, an enemy AC will ambush you. Here you can choose wether you leave the place or fight. VS AC METIS Mumu is rather fragile but quick. Several solid direct hits should take out her Ac in no time. Just deploy the EOs and just strafe-jump while firing. Her parrying blade is not that threatening as long as you move around, and her shotgun is not that effective in long range combat either. Just make sure that the battle duration does not reach the 45-50 second threshold, to have time allowance to reach the escape point. PART(S): YH14-STING --defeat AC METIS ------------------------- RETRIEVE RESEARCH DATA [0200C] Requester: Kisaragi Loyalists Operation Area: Triton Ecoactivity Center Objective: Retrieve the research data and escape Reward: 98,000c Actual Time: 02:34 SUMMARY: Mission request involves retrieving important research material from the facility. Client is a group of Kisaragi scientist still loyal to the old corporation. ENEMIES: U03M-TERMITE, CR-MT85M, flying AMIDA HARD: This mission requires speed and coordination. The annoyances here are the flying AMIDAS; they fire rapid pulse blasts and they usually hover close to you making them harder to it... not to mention that they eat your AP fast. Get high energy defense parts and tuning. Equip an EO core, bio-sensor and automap head, and a fairly strong weapon. The MTs doesnt pose much resistance and the fact that the Amidas regenerate for some time is awful. Take the elevator to start mission. After exiting the elevator, note that there are waiting flyers ahead. So, have your weapon ready, turn around, boost backwards so that you will be able to lock on the bugs earlier. After getting rid of the Amidas, head to the topmost terminal. You will need to escape this place in a very small amount of time so get used to the area by checking the map every so often. After accessing the last terminal, the facility will initiate a self-destruct sequence and you need to leave the area. Bad news is you really have limited time so don't waste it. More bad news is that enemies will block your path. Just fight your way to the escape point before time runs out. PART(S): WH11PU-PERYTON (L) --S rank the mission (avoid too much AP loss. S ranking this mission is really hard because of the Amida flyers. Just use the setup and tuning recommended and just try again if needed) ------------------------- LAUNCH PREEMPTIVE STRIKE [0200D] Requester: Vertex Operation Area: Tartrus Headquarters Objective: Destroy the enemy force Reward: 170,000c Actual Time: 02:45 SUMMARY: An alliance force has positioned already to launch a massive attack against Vertex HQ. You are requested to launch a preemptive strike against them to halt thier advance towards Circ-City. The type and number of the force is unknown, proceed with caution. ENEMIES: 86FV, soldiers, MT-Leviathan HARD: Equip a micromissile launcher and a radar back unit. You need to have a good VS ECM rating here. Also, just equip a normal blade and rifle. I recommend using the E02RM-GAR extension. Tune the head to max VS ECM, max aim accuracy for the arm, cooling for the legs, core and radiator. A long range FCS with S grade locktime is a must. The initial set of enemies are just easy. Just save your ammo with them by slashing or stomping them. When the enemy soldiers start talking, find a place to hide for the meantime. The alliance will deploy thier secret weapon in an attempt to turn the tide of war... the LEVIATHAN. VS. MT LEVIATHAN Thank goodness this is not an AC. But that doesnt lower the threat against this biggie. Its airborne and well armed. It can repel rounds from most weapons, and the fact it fires missile salvoes and high energy pulse blasts. Good thing, this is not an open area, so the missiles can be warded off by the pyramids and the dome itself. Like most large and thick shelled enemies, they lack missile defense. That is when micromissiles come in. Although they take some time to lock on, just track the Leviathan's movement from adistance and when its clear, fire away. Just remember to get out of its way since it will fire pulse blasts towards you will can break parts in a few direct hits. Its not that fast so the micromissiles will definitely hit its target without any problems. Just repeat the steps and you shoule be able to bring this down on the first try. PART(S): CR-WR81B2 (RARM) --S rank the mission; (Avoid too much AP loss and make sure most of your shots land successfuly) ------------------------- INTERCEPT ENEMY AC [0200E] Requester: Jack-O Operation Area: Camp Fortherd Objective: Destroy the enemy AC Reward: 0c Actual Time: 02:26 SUMMARY: The alliance has sent an AC to attack. Intercept the AC and destroy it if neccessary. ENEMY: AC ORACLE VERY HARD: This enemy is tough. He is deadly accurate and his linear weapons stuns a lot. Not to mention that after recovering from a stun, he will rush and blade you. The area has a lot of spots you can use as cover but most likely you will still be pummeled if you're not careful. Linear weapons also can break parts with a few direct hits. He is good in midrange but deadly in close range. So, for better chances, you need to use orbit weapons. Use an EO and and orbit weapon (HARPY, HARPY2) and some fairly accurate arm weapons. Equip dual weapons here since you wont be able to use your laser blade even if you want to. Handguns would be a nice sub for blades. He seldomly deploys his backcannon but remain cautious. Just like other ACs before him, he is good in jump-strafing or bunny hopping. You need to master the same skill to keep it up with him. Otherwise, you'll be easy picking. Applying the tactics mentioned, you should be able to defeat him. I personally took 5 attempts and a couple of hours experimenting with diffrent tunings and setup before I managed to beat him. PART(S): YWL16LB-ELF3 --complete the mission CR-WR93RL --defeat ORACLE ------------------------- DEFEAT THE INVADING FORCE [0200F] Requester: Vertex Operation Area: Garav Desert Objective: Defeat the invading force Reward: 168,000c Actual Time: 02:07 SUMMARY: An enemy force has been deployed to attack. Intercept them in the desert to halt thier advance. ENEMIES: MT08M-OSTRICH, CR-MT9107LM, SPORE, QUAD PULVERIZER VERY HARD: The hard part here is the actual visibility. A long range FCS will be helpful partnered with improved radar range. Take care of the MTs and just be careful when clearing the area since the enemies may seem to just appear out of nowhere. Scan your horizons first to check the nearest enemy location. Once the enemies are cleared up, a new challenger appears. VS. QUAD PULVERIZER If you encountered a pulverizer before, you already know how dangerous and deadly they are. And also their shared weakness. The dual pulse blast must be evaded as much as possible and especially the MOONLIGHT blades. Again, micromissiles are your best bet here. You need to get a clear, red lock-on to ensure that the missiles will hit. 5-7 sets of micros partnered with accurate weapon arms will take this enemy down. PART(S): CR-WB03MV S rank the mission; ( kill all MTs, avoid too much AP loss) ------------------------- ATTACK THE ADVANCING FORCE [0200G] Requester: Jack-O Operation Area: Garav Desert Objective: Defeat the invading force Reward: 0c Actual Time: 03:13 SUMMARY: An enemy force has been deployed to attack. Intercept them in the desert to halt thier advance. ENEMIES: AEW360R, CR-MT91L2, MOLE, AC FOXEYE HARD: You need to deal with the ECM interference in the whole mission. To counter its effects, just tune your head to max VS ECM and equip a back unit that further improves VS ECM rating. Take care of the enemy MTs. After defeating them, Jack-0 will arrive... to battle. VS. FOXEYE Good thing his own FCS and radar is jammed here. He has no special moves or setup we should look out for but do not expect an easy fight here nevertheless. His arm weapons are strong but can be anticipated adistance. If your VS ECM rating is 450+ then you should be able to get more accurate lock-ons. Just do the standard vs AC tactics and you should be able to defeat him. After his HP goes down to a certain level, the battle will end and he will leave the area. Mission completes. PART(S): YWH13M-NIX (LARM) --complete mission WH04HL-KRSW (RARM) --S rank the mission; (avoid too much AP loss, defeat Jack-0 in lesser time) ------------------------------- ---------------------------------------------------- ==== 04:00 ---------------------------------------------------- SHUTDOWN DEFENSE SYSTEMS [0400A] Requester: Alliance Tactical Unit Operation Area: Old Nire Industrial Area Objective: Destroy the energy supply pods Reward: 130,000c Actual Time: 04:29 SUMMARY: Circ-City's defenses are giving the Allied forces a hard time to get through. Destroy the energy pods powering the massive railguns installed within the city. ENEMIES: CR-MT98G, CR-MT83RS, soldiers; AC SIGHT HAWK HARD: Run over the foot soldiers. The target should be indicated on the map. The railguns are dangerous themselves so keep on moving while advancing. Destroy the ground targets and the reinforcements. The energy pods are beside the railguns themselves. Aim and destroy the targets or just boost up then slash it. After that, Crow arrives and you got yourself another AC battle. Good thing is that you can either escape or battle Crow. Just head to the escape point. You will miss the AC part though. Vs. SIGHT HAWK You need to stay mobile here. You will need to backboost or bunny hop a lot. Since the area is somewhat confined, both of your movement is restricted. Just keep on firing and you should outdamage him. Head to the escape point after the battle. PART(S): CR-H95EE --defeat SIGHT HAWK ------------------------------ DESTROY AC SIGHT HAWK [0400B] Requester: Alliance Tactical Unit Operation Area: Versurs Highland Objective: Destroy AC Sight Hawk Reward: 98,000c Actual Time: 04:45 NOTE!: THIS MISSION CAN FRUSTRATE OUT OF YOU. IF YOU CAN'T BEAT THE MISSION TRY RESTING FOR A FEW MINUTES OR HOURS THEN TRY AGAIN. (or try a diffrent game) VERY HARD: Or that is how I felt. Sight Hawk has rather low AP and defense and you should be able to take him down. The most annoying fact is the limitless KAMIKAZE MTs crashing all over the place, not to mention they chose you as their target and will keep on homing on you. AND... not only Sight Hawk is not being hit by the suicide MTs but once a Kamikaze hits you, expect 2-3 more to follow. AND...they do make your AC stagger, leave high heat and break parts early. You are also a free target for Crow while you are being hit by the Mts. Anticipating them using the map would give you a chance to evade but certainly, you need to divide your attention on fighting Sight Hawk. There really is no perfect setup to assist you with this one, but above average piloting skills and a lot of luck. Tune cooling to max for your head, core, legs and radiator. Aiming accuracy for arms, booster heat for booster, condenser capacity for the generator. A solid EO core would be helpful on this one, and also dual rifles. You will need to make this battle quick so a lighweight setup should suffice since you need to move a lot here. Just don't stand still even for a second. Keep firing away and you may achieve victory. PART(S): CR-H95EE --defeat SIGHT HAWK ------------------------------ DESTROY AC HEAVEN's RAY [0400C] Requester: Vertex Operation Area: Old Nire Industrial Area Objective: Destroy AC Heaven's Ray Reward: 165,000c Actual Time: 04:29 SUMMARY: The Alliance has sent an AC and you are requested to intercept the intruder and get rid of him. ENEMY: AC HEAVEN'S RAY VERY HARD: Avoid fighting up close since he loves using the blade up close. This part of the battle is tough, since you can't move much due to the limited space. Just keep him on your lock always, as much as possible and avoid getting stuck when you bunny hop. He sometimes gets stuck himself which opens a window of oppurtunity for you to score some sure hits. Avoid his tight spread shotgun since it always have part-breaking and overheating potential. As long as you attack away from him and apply what you learned here, you should do fine. If you had a hard time with Jouser, then the mission is not yet over. Meet the new challenger. VS. Biped Pulverizer. This Pulv is the fastest unit you have faced yet. It has three MOONLIGHT arms that it can deploy while charging towards the enemy. It has rapid blast laser but it needs to stay still to use it. Just stay away from it, while firing your micromissiles or orbit cannons away. Also you can cancel its attempt to fire its laser by hitting it successfully before unloading and firing the weapon. Just stay away as much as you could, careful not to get cornered since it will follow you often. You dont want to lose 1000+ AP in a single hit. Just be aggressive, so that you can outdamage the Pulv. Mission completes after downing the enemy. PART(S): MF04-COWRY --Defeat AC HEAVEN'S RAY ------------------------------ ELIMINATE AIRBORNE FORCE [0400D] Requester: Vertex Operation Area: Versurs Highland Objective: Destroy the enemy's airborne forces Reward: 142,000c Actual Time: 04:06 SUMMARY: The Alliance has sent a large airborne fleet in an attempt to level Vertex's HQ to immediately end the war. Intercept thier fighters. ENEMIES: GUSHAWK squadrons HARD: You will face upgraded version of Gushawk squadrons. They are better armed but you can still down them in one or two shots. The only threat in this mission is that since they appear in swarms, you need to evade several missiles all at once. Just like other Ground-to-Air missions, sniper rifles combined with long ranged FCS will make your job easier. Also, AMS will help on repelling some of the missile attacks but don't eat a lot of them. Just boost away to evade missiles otherwise stand still and keep on shooting them down adistance. PART(S): CR-WB87GLL --S rank the mission. (Just kill enemies without wasting too much shots or losing too much AP) ------------------------------ SAFEGUARD INDUSTRIAL AREA [0400E] Requester: Vertex Operation Area: Old Nire Industrial Area Objective: Destroy the invading enemy force Reward: 108,000c Actual Time: 04:27 SUMMARY: The Alliance has sent an AC and you are requested to intercept the intruder and get rid of him. ENEMIES: MT09ROE-OWL, MT08-OSTRICH, AC HEAVEN'S RAY HARD: Avoid fighting up close since he loves using the blade up close. This part of the battle is tough, since you can't move much due to the limited space. Just keep him on your lock always, as much as possible and avoid getting stuck when you bunny hop. He sometimes gets stuck himself which opens a window of oppurtunity for you to score some sure hits. Avoid his tight spread shotgun since it always have part-breaking and overheating potential. As long as you attack away from him and apply what you learned here, you should do fine. A set of enemies will appear if you managed to defeat Jouser quickly. Otherwise if you took time struggling and survived... no more reinforcements, mission completes. PART(S): MF04-COWRY --Defeat AC HEAVEN'S RAY ------------------------------ ELIMINATE AC INTRUDER [0400F] Requester: Vertex Operation Area: Underneath Circ-City Objective: Eliminate the enemy intruder Reward: 162,000c Actual Time: 04:51 SUMMARY: An uknown AC has infltrated the city. Vertex doesnt know what its capable of but they think that the infiltrator is Evangel. Take him down. HARD: Behold the wielder of linear guns, Evangel. Linear guns are my favorite since thier projectile look cool, not to mention decent attack power and good stun effect. But that's bad news on your end. Oracle is a very agile AC and unless you can keep up with him, most likely you'll eat up most of the linear blasts. He excels in close range combat and is very accurate. One of his dealiest weapons is the MOONLIGHT blade. It has really excellent range and he is well-versed in using the blade so watch out. But another deadly weapon has been added to his arsenal, the CR-WH98GL grenade launcher. One good thing is even if he has dual back units, his mobility has not been affected at all. The area is quite large but it doesnt mean that you are safe from his attacks. He's still as accurate as ever and nevertheless deadly. You need to keep on the offensive. After damaging him quite a bit, a scene occurs. You need to go down through the broken vent. The second part of the mission starts. ++++++++++++++++++++++++++++++++++++ Operation Area: Underneath Circ-City Objective: Destroy the Internecine You need to destroy the 6 generators powering up this large structure. The targets cannot be locked into and they fire back. You need to keep on moving to avoid getting pummeled by several lasers. You can boost up and slash it with a laser blade or shoot it but since you need to recharge your energy after jumping up, you may still get hit with thier lasers... Just work fast on destroying the generators and mission completes. PART(S): CR-YWB05MV2 --S rank the mission (again, avoid too much AP loss and) ------------------------------ DEFEAT JACK-0 [0400G] Requester: Evangel Operation Area: Underneath Circ-City Objective: Destroy AC Fox Eye Reward: 0c Actual Time: 05:01 SUMMARY: The Alliance has located Jack-0's whereabouts. He seems to know a lot about the Pulverizer attacks. Pursue him underneath Circ-City and deal with once and for all. ENEMY: AC FOXEYE EASY: This is the easiest final mission. Jack-0 starts the battle with his left arm broken, not to mention other damages his AC may have suffered. He is slow and has poor mobility so you shouldnt have too much of a problem here (compared to all the missions you need to undergo before reaching this mission) Defeat him and the mission ends. PART(S): WB18M-CENTAUR --defeat AC FOXEYE ------------------------------ UNDERGROUND INVESTIGATION [0400H] Requester: Alliance Tactical Unit Operation Area: Underneath Circ-City Objective: Investigate the area beneath Circ-City Reward: 180,000c Actual Time: 05:03 SUMMARY: There are some hints about something hidden beneath Circ-City. Jack-0 disappeared and they are suspecting he knows something about what's under. You are requested to investigate the area. ENEMY: SUPER BIPED PULVERIZER HARD: When you enter the area, the place may seem empty... until you'll see a lot of enemies appearing in the radar and homing towards you. There is no place to hide so you need to move a lot here. You know how frustrating these MTs can be so move like there's no tomorrow. Fortunately.. after a minute the bombardment will be over, and a door will open. Enter the door, and enter the broken shaft after the cutscene. Second part of the mission starts. +++++++++++++++++++++++++++ Operation Area: Underneath Circ-City Objective: Destroy the Pulverizer Its a biped Pulv that has major enhancements in terms of speed and attack power (including a new attack and more AP). Note that their weakness is still the same: micromissiles. The Pulv needs to stand still to execute its major attack so If your AC is equipped with an EO core, deploy it alongside with Orbit Cannons, and micros. This should give you a headstart on damaging it. You may need to move a lot here since this Pulv will always attempt to slash you to death by rushing towards you. Keep away from it at all times while firing all you got. PART(S): YH08-MANTIS --S rank the mission; (Its really tough to obtain an S rank here since no matter what you do, you'll always lose AP. You just need to avoid losing too much AP and missing too much shots) ------------------------------ SHUTDOWN INTERNECINE [0400I] Requester: Jack-O Operation Area: Underneath Circ-City Objective: Destroy the Internecine Reward: 0c Actual Time: 05:12 ENEMY: PULVERIZERs NOTE!: THIS MISSION CAN FRUSTRATE OUT OF YOU. IF YOU CAN'T BEAT THE MISSION TRY RESTING FOR A FEW MINUTES OR HOURS THEN TRY AGAIN. (or try a diffrent game) (VERY) VERY HARD: I sought help for this one also. Taking note of the Pulverizers' weakness against micros, I just equipped dual micromissile launchers as back units with large ammo storage. An extension to synch those missiles will be a good addition as well. Since micromissile launchers are quite heavy, you need to equip lightweight but fairly powerful weapons as well. Handguns should suffice yet if you tend to miss many shots, you'll run out of ammo. You need to boost a lot here since you be against airborne Pulvs which makes them more agile, dangerous and lethal. VS. Hover Pulverizer Upon entering the area, you will see Jack's AC badly damaged. Soon he crumbles to bits and the camera focuses on the aerial Pulv. And somehow, managed to inflict damage on it as well. Take note that this enemy evades in an eyeblink by dashing. Also it will send orbit cannons to shoot at you (which is invisible, by the way). You will see the Pulv hovering still when it is about to do that. That is the time also to get a red lockon for your micromissiles. This will cancel its attack. Well, I can only describe its basic attack patterns and recommended weapons but the rest is still up to you. Cutscene occurs. Enter the broken shaft and the first part of the mission completes. SHUTDOWN INTERNECINE (2) Operation Area: Underneath Circ-City Objective: Destroy the Internecine Your misery is far from over. You still need to face another Pulv and is the strongest variant you have to face yet. It is another airborne Pulv that resembles a spider maybe but has exceptional offensive capability. After the scene with Zinaida you will fight it. It's attacks include: 1. Rapid fire laser rounds, similar to a machine gun, UNAVOIDABLE. 2. Multiple homing lasers powerful but somewhat slow and predictable. 3. Dual plasma bursts. 4. Moonlight slash (most of the time above you and with great heat stress) 5. Pulv encloses itself inside an energy sphere, immune to all kinds of attacks then releasing very destructive rays all over the place. Hard to avoid and seriously damaging. Now, it may be godly but it shares the same weakness as the other Pulvs... micros. Hopefully you should still have quite plenty of them. This enemy has a lot of AP (probably 10000+ or so) and getting a clean shot without getting hit is somewhat challenging or almost impossible. If you're tracking is good and your FCS' locktime is excellent, you should get a red lock-on within 1 1/2 secs. This should give you ample time to react whatever the Pulv is throwing at you. By the time you finished this...hopefully, your AC probably has two arms and the head severed. Not a good shape to finish a mission but hey, you're a god if you finished the battle with everything intact! XD Congratulations, Last Raven. PART(S): CR-C06U5 --complete the mission CR-WL06LB4 --S rank the mission; avoid too much AP loss and defeat both Pulverizers (it sounds easy but it isn't) ------------------------------ DESTROY THE INTERNECINE [0400J] Requester: Jack-O Operation Area: Underneath Circ-City Objective: Destroy the Internecine Reward: 0c Actual Time: 05:12 NOTE!: THIS MISSION CAN FRUSTRATE OUT OF YOU. IF YOU CAN'T BEAT THE MISSION TRY RESTING FOR A FEW MINUTES OR HOURS THEN TRY AGAIN. (or try a diffrent game) (VERY) VERY HARD: WHAT'S WITH THE ALMOST IMPOSSIBLE AND NECK BREAKING MISSIONS??!!!! There is no setup I can recommend here basically because I have problems myself. You need dual weapons using SOLID rounds. You need to setup your AC mostly for aerial combat to keep up with your enemy. A wide range sight lock will help achieving better lock ons. Skill on tracking a fast enemy is a must on this mission. Set your generator to max EN output, booster heat for the booster and max cooling for the radiator. Start the mission by going down the broken shaft. Follow the path and soon you'll encounter those pesky little suicide MTs coming towards you. They do follow random patterns although they can be shot down. But generally you will be inflicted with considerable amount of damage and heat. Keep advancing (like a madman murmuring "...damn...") until you reah an intersection on your left. Oops.. you're not safe yet... You need to get pass those laser lines and the charging Kamikazes... You need to walk as you cross the corridors of death. This way you can monitor your path easier. Once you see the shaft leading further down, take it to begin the next part of the mission. If you played Evangel's route already, this should be similar. You need to destroy the 6 generators quickly. They do shoot laser projectiles back so strafe-boost to destroy all generators. After destroying it, you already completed... the second part of the mission. Get ready for the last part. An AC equipped with a Python rail gun and a NIX with some missile launchers appears...ZINAIDA!!! Not only her armanents are upgraded but her AC parts are enhanced as well. (Knowing this fact makes me hate the game or the people behind the game.. sigh.. sorry for the ranting..) Alright, common sense kicks in and you know you have to fight the hell out of her. Having half of your AP gives you a fighting chance. Just dont let her hit you too many times or all the hard work will be lost. "Skill on tracking a fast enemy is a must on this mission. " As I mentioned, Zinaida is pretty much an annoying aerial fighter. She stays in the air a lot, only lands to recharge a little bit (although I heard that Zinaida's condenser capability in this battle is INFINITE...geesh). But expect not to go easy on you. Expect machine gun bullets distracting you while she is charging her highly-accurate railgun and missiles. The problem here is since she moves a lot, you will have difficulty getting a clean shot while you get your butt kicked. The only way is to keep up with her by staying on the move, giving you chances to land successful shots to her while evading. Try mastering skill of boost-jumping while having a constant lockon and firing dual weapons in midair. This will help a lot in surviving this nearly impossible mission. You will definitely have a problem defeating her. But if you managed to beat earlier paths and AC bosses, she should pose as a challenge to you. PART(S): CR-YC03U4 --Complete the mission YWH16HR-PYTHON --Defeat AC FASCINATOR ------------------------------ STOP LAST ASSAULT ATTEMPT [0400K] Requester: Vertex Operation Area: Versurs Highlands Objective: Destroy the enemy's airborne forces Reward: 148,000c Actual Time: 05:08 SUMMARY: This is a last assault launched by the alliance. The results of this battle determines the victor of this war. ENEMIES: GUSHAWK fighters, LEVIATHAN MTs HARD: You will face several Gushawk fighter squads here. Just equip a Shade2 rifle and long range FCS primarily. Also, you need to equip dual homing micro missile launchers as your back units. Just evade the missiles they fire and make sure that you bring down some of them when thier making thier attack runs. Conserve your missile ammo as much as possible. Use them if you feel the need though. After taking down the fighters, you will face massive flying MTs codenamed "LEVIATHAN". There is two of them and if you faced them before during other paths, you should know that they have rather low missile defense. Their main attacks are multiple missiles volleys and pulseblasts if you stayed nderneath them when they do thier attack runs. Just make sure that you have a red lockon before releasing your own missiles, make every shot count. DO concentrate on one MT at a time to make it easier. And alosAfter defeating the large MTs, another one comes in. VS LEVIATHAN+ An enchanced version of the first two. It can send more missile swarms which will keep you busy. Same tactics are applied here but there is a possibility that you'll be low on ammo. Just give it everything that you have left. Just make sure that you dont eat all the Leviathan is throwing at you since its attack has been boosted as well. You can use decoy pods to create a diversion and have some clean shots. Just repeat the steps mentioned for the first two MTs and you should emerge victorious here. PART(S): YWB3SL-GERYON3 S-rank the mission; avoid too much AP loss. Kill the bosses as quick as you possibly can. ------------------------------ DESTROY THE PULVERIZER [0400L] Requester: ? Operation Area: Internecine Objective: Destroy the Pulverizer Reward: 600,000c Actual Time: ? NOTE!: THIS MISSION CAN FRUSTRATE OUT OF YOU. IF YOU CAN'T BEAT THE MISSION TRY RESTING FOR A FEW MINUTES OR HOURS THEN TRY AGAIN. (or try a diffrent game) This is only a bonus/ optional mission after completing other missions in the mission log. And unlike other missions, this is not available normally by accessing the information option. This can only be accessed by accessing the "FREE MISSION" option. VERY, VERY, VERY HARD: You'll be a madman to battle this one. You're a god if you defeat this Pulv. Nah, Im just exagerrating. But seriously, this mission is really hard and almost impossible. The pulv you gonna face is the ULTIMATE version in terms of attack, defense, speed and AP. You gotta get yourself ready since I can recommend any winning setup here, I apologize. VS SUPER AERIAL PULVERIZER This is similar to the aerial pulverizer covered on another mission path. It has its own AMS (anti-missile system) and fires LX-like laser beams that has huge blast radius and deal tremendous damage. It usually fires it 5-6 times per batch. Some of the basic attacks of other pulvs are still retained and also their weakness to micromissiles. Stat-wise, this Pulv is really hard to crack. You will notice that it is charging for its powerful beam attack when it just stays still and light is forming in its core. You will have split seconds to react and avoid getting hit by boost-strafing/jumping. One hit from it has tremendous damage, stun, part-breaking capability, and heat stress. Not to mention that due to the stun effect, you have almost no time to evade the remaining shots, which guarantees a quick game over. Just evade its attacks keep a constant swarm of micros coming in. Make sure that your shots count since it can evade pretty well, too. PART(S): CR-H06SR2 --S rank the mission; keep your AP to half by the end of the battle, dont miss too many shots. +++++++++++++++++++++++++++++++++++++++++++++++++++ =================== [POSTGAME UNLOCKABLES] =================== FREE MISSION -- This option becomes available after successfully completing at least one path. It allows you to redo the missions you previously completed and increase your ranking and earn credits. EX ARENA -- This option becomes available after successfully completing at least one path. Similar to the VR ARENA but this is where you fight the boss ACs you defeated during the missions. You gain the enemy AC's emblem. SECRET MISSION Complete other normal missions including the ones not covered by the default paths. Access this mission thru FREE MISSION option. Acquire emblem # 42. +++++++++++++++++++++++++++++++++++++++++++++++++++ =============== [PARTS CHECKLIST] =============== This section is a brief summary of the parts you will acquire by completing certain mission requirements. Details on getting these parts are discussed in the main walkthrough. Also added are parts acquired by defeating certain VR ARENA opponents. ---===== 08:00 =============--------------------- MISSION PART(S) PART TYPE 1: Destroy Military Base WH05M-SLYPH R-ARM WEAPON 2: Eliminate Intruders RASETSU R-ARM WEAPON 3: Distribution Center Recon CR-WBW78R DUAL B-UNIT JIKYOH EXT ---===== 10:00 =============--------------------- 4:Acquire The Commodity CR-YWH05R3 L-ARM WEAPON YWH07-DRAGON L-ARM WEAPON 5:Destroy AC Sundial WH10M-SILKY R-ARM WEAPON ---===== 12:00 =============--------------------- 6: Eliminate The Enemy AC B04-BIRDIE2 BOOSTER YH15-DRONE HEAD 7: Recapture Storage Site WB21M-DRYAD B-UNIT ---===== 14:00 =============--------------------- 8: Protect The Cargo CR-E82SS2 EXT CR-WBW98LX B-UNIT 9: Battle Challenge CR-LHT92 LEG (HOVER) ---===== 16:00 =============--------------------- 10: Protect Allied Squadron CR-WB03LGL2 B-UNIT 11: Destroy The Control Towers YWL03LB-TAROS BLADE CR-YC99UL CORE KANGI OPTIONAL 12: Destroy AC Vigilance WL-MOONLIGHT BLADE 13: Destroy Raging Torrent IV YASYA B-UNIT (ORBIT) 14: Protect Transport Team JIREN EXT 15: Destroy Transport Convoy CR-H06XS-EYE4 HEAD YH14-STING HEAD YC08-ICURUS CORE ---===== 18:00 =============--------------------- 16: Defend Against Assault CR-R92 RADIATOR 107D-MEDUSA2 B-UNIT 17: Secure The Terminal Area KARURA B-UNIT CR-H0X5-EYE3 HEAD 18: Destroy Suspicious Force WH10M-SILKY L-ARM WEAPON 19: Eliminate Enemy Patrols KUJAKU GENERATOR D03-CODON OPTIONAL 20: Destroy Power Generators YH13-LONGHORN HEAD 21: Prevent Plant Destruction NICHIRIN R-ARM WEAPON 22: Seize The Airstrip MIROKU FCS 23: Destroy The ECM Devices WH11PU-PERYTON R-ARM WEAPON 24: Eliminate Enemy Occupiers CR-WH01SP L-ARM WEAPON ---===== 20:00 =============--------------------- 25: Prevent Reactor Meltdown KONGOH GENERATOR 26: Destroy Plant's Defenses WH03M-FINGER R-ARM WEAPON 27: Shutdown Energy Plant FUTEN EXT CR-WH01SP R-ARM WEAPON ---===== 22:00 =============--------------------- 28: Track Down Evangel CR-I92FMM2 INSIDE 29: Protect Warlord's Forces YWH07-DRAGON R-ARM WEAPON 30: Eliminate Zinaida YWH14PU-ROC4 R-ARM WEAPON WH08RS-FENRIR R-ARM WEAPON ---===== 00:00 =============--------------------- 31: Eliminate Sorcerer YWH13M-NIX R-ARM WEAPON CR-WA91MSM ARM WR24L-SHADE2 R-ARM WEAPON 32: Defeat Evangel WH03M-FINGER L-ARM WEAPON 33: Destroy Transport Train CR-WH01HP R-ARM WEAPON 34: Attack Distribution Center LN01-SEAL LEG (HOVER) 35: Eliminate Plant Intruders FUNI EXT ---===== 02:00 =============--------------------- 36: Defeat The Invading Force CR-WB03MV B-UNIT 37: Investigate Recent Attack WH08RS-FENRIR L-ARM WEAPON 38: Retrieve Research Data WH11PU-PERYTON L-ARM WEAPON 39: Launch Preemptive Strike CR-WR81B2 R-ARM WEAPON 40: Intercept Enemy AC YWL16LB-ELF3 BLADE CR-WR93RL R-ARM WEAPON 41: Attack The Advancing Force YWH13M-NIX L-ARM WEAPON WH04HL-KRSW R-ARM WEAPON ---===== 04:00 =============--------------------- 42: Shutdown Defense Systems CR-H95EE HEAD 43: Destroy AC Sight Hawk CR-H95EE HEAD 44: Eliminate Airborne Force CR-WB87GLL R-ARM WEAPON 45: Safeguard Industrial Area MF04-COWRY FCS 46: Eliminate AC Intruder CR-YWB05MV2 B-UNIT 47: Defeat Jack-O WB18M-CENTAUR B-UNIT 48: Underground Investigation YH08-MANTIS HEAD 49: Shutdown Internecine CR-C06U5 CORE CR-WL06LB4 BLADE 50: Destroy The Internecine CR-YC03U4 CORE YWH16HR-PYTHON R-ARM WEAPON 51: Stop Last Assault Attempt YWB3SL-GERYON3 B-UNIT 52: Destroy The Pulverizer CR-H06SR2 HEAD ---===== V R A R E N A=============--------------------- PILOT / AC PART TYPE 53: Leandro / AC WARP TIME CR-WH01HP L/R-ARM WEAPON 54: No. 2448 / AC CROW PREDATOR CR-YWH05R3 L-ARM 55: Warlord / AC TICKTOCK ANANDA RADIATOR 56: Sir Fire / AC DIRTY SLIME CR-B83TP BOOSTER 57: Certainty/ AC GRIM BEAST YWH14PU-ROC4 L/R-ARM WEAPON 58: Crimson / AC BABY'S BREATH WH04HL-KRSW L/R-ARM WEAPON 59: Susanoo / AC APRIL FOOL'S YA10-LORIS ARM 60: Moonlight/ AC NEON MIGHT WR22PL-OGRE2 R-ARM WEAPON 61: Moody M. / AC NOVA-RG YH12-MAYFLY HEAD 62: Daemon / AC LUCIFER CR-YC010/UL2 CORE +++++++++++++++++++++++++++++++++++++++++++++++++++ ======== [VR ARENA] ======== This is a great place to earn credits and test your skills. You need to fight your way up, against 30 diffrent ACs and pilots. Difficulty increases as you proceed. Aside from the pot money you'll get from emerging victorious, you'll get the defeated AC's emblem as well. --================================ [] [] [] ==============================-- 30th: SKA Bet: 10,000c Pot: 20,000c/12,000c Stage: Training Space AC TRIGGER HAPPY 99 ________________________ Head -------- CR-YH70S2 Core --------- CR-C69U Arms --------- CR-A71S2 Legs --------- LH02-LYNX2 Booster ------ CR-B69 FCS ---------- CR-F69 Generator ---- CR-G69 Radiator ----- CR-R69 EXT ---------- NONE Inside ------ NONE B-Unit R --- SYAKATSURA B-Unit L --- WB03R-SIREN R-ARM ---- CR-WH01HP L-ARM ---- CR-WH01HP H-Unit R ----- NONE H-Unit L ----- NONE Optional ----- NONE [Middleweight, two-leg AC equipped with guns on both arms. The setup has potential, but targeting is something that still needs work. ] EASY: Tune your parts to max shell defense, grab a blade and a rifle. This enemy is an entry-level. Just get near him and balde him to death. --================================ [] [] [] ==============================-- 29th: QUOTA Bet: 12,000c Pot: 24,000c/14,400c Stage: Open Arena AC ALIE ________________________ Head -------- YH13-LONGHORN Core --------- CR-YC99UL Arms --------- CR-A72F Legs --------- CR-LH77A Booster ------ B01-BIRDIE FCS ---------- MF02-VOLUTE Generator ---- CR-G84P Radiator ----- RO2-HAZEL2 EXT ---------- NONE Inside ------ NONE B-Unit R --- NONE B-Unit L --- NONE R-ARM ---- YWH14PU-ROC4 L-ARM ---- CR-WL79LB2 H-Unit R ----- WH06PL-ORC H-Unit L ----- NONE Optional ----- NONE [Heavyweight, two-leg model with relatively poor armor ratings given its weigt designation. Close-range combat offers its only hope for success] EASY: This guy is slow, just try taking him out adistance with dual grade D+ weapons. The ROC4 and LB2 blade deals considerable damage in close quarters combat so be careful. --================================ [] [] [] ==============================-- 28th A.U. RICK Bet: 14,000c Pot: 28,000c /16,800c Stage: Arena AC MARIGOLD ________________________ Head -------- CR-H97XS-EYE Core --------- CR-C75U2 Arms --------- A01-GALAGO Legs --------- LN02-SEALION Booster ------ NONE FCS ---------- MF03-VOLUTE2 Generator ---- G01-LOTUS Radiator ----- CR-R69 EXT ---------- NONE Inside ------ I05D-MEDUSA B-Unit R --- WB21M-DRYAD B-Unit L --- NONE R-ARM ---- WR11RS-GARUM L-ARM ---- WL02R-SPECTER H-Unit R ----- NONE H-Unit L ----- NONE Optional ----- NONE [Hover-leg AC design that achieves a good balance between mobility and offensive capability. Unit is most deadly when attacking from mid-range] EASY: This AC has low defense ratings and has poor accuracy. You can abuse this weakness by showering it with continous fire while following it around. --================================ [] [] [] ==============================-- 27th AUBREY VION Bet: 16,000c Pot: 32,000c/19,200c Stage: Site - 5 AC RELIC II ________________________ Head -------- CR-H84E2 Core --------- C01-GAEA Arms --------- A03-GIBBON Legs --------- CR-LH96FA Booster ------ B01-BIRDIE FCS ---------- MF03-VOLUTE2 Generator ---- CR-G84P Radiator ----- CR-R69 EXT ---------- CR-E81AM Inside ------ NONE B-Unit R --- WB27O-HARPY2 B-Unit L --- CR-WB73MP R-ARM ---- WR01R-SHADOW L-ARM ---- WL05RS-GOLEM H-Unit R ----- NONE H-Unit L ----- NONE Optional ----- NONE [Heavyweight, two-leg AC designed for long-range combat. The unit's lack of speed is offset by its well-rounded weapon selection] EASY: The EO cores and the Orbit Cannons will be the ones dealing most of the damage here. Although the setup is set for long distance combat, A. Vion seems to be inffecient in using the AC properly. Just peg him with continous shots or you can even blade him to achieve victory. --================================ [] [] [] ==============================-- 26th LEANDRO Bet: 30,000c Pot: 60,000c/36,000c Stage: Military District Reward: CR-WH01HP AC WARP TIME ________________________ Head -------- CR-H73E Core --------- YC07-CRONUS Arms --------- A03-GIBBON Legs --------- CR-A88FG Booster ------ CR-B81 FCS ---------- MF03-VOLUTE2 Generator ---- G01-LOTUS Radiator ----- CR-R69 EXT ---------- E02RM-GAR Inside ------ NONE B-Unit R --- MAGORAGA B-Unit L --- CR-WB72M2 R-ARM ---- WR02M-PIXIE L-ARM ---- CR-WL74M H-Unit R ----- NONE H-Unit L ----- NONE Optional ----- NONE [Lightweight reverse-joint AC design that uses missiles as its primary means of attack. Mobile combat tactics help keep opponents guessing] NORMAL: Due to the AC's high mobility and agility, you will rather have a hard time landing shots. The buildings here provide much needed cover, so unless you're an accurate shooter, bring lots of ammo and reloads. Make him waste his ammo then attack. --================================ [] [] [] ==============================-- 25th GENIE Bet: 34,000c Pot: 68,000c/40,800c Stage: Training Space AC NINJA ________________________ Head -------- CR-H97XS-EYE Core --------- C02-URANUS Arms --------- A05-LANGUR Legs --------- LH10-JAGUAR2 Booster ------ CR-B81 FCS ---------- MF03-VOLUTE2 Generator ---- CR-G91 Radiator ----- CR-R69 EXT ---------- NONE Inside ------ NONE B-Unit R --- KARURA B-Unit L --- NONE R-ARM ---- CR-WR84S L-ARM ---- YWL16LB-ELF3 H-Unit R ----- NONE H-Unit L ----- NONE Optional ----- NONE [Lightweight, two-leg AC design that performs well in close-range combat situations. Primary weapons are core EO and left-arm equipped laser blade] Avoid fighting too close since he loves deploying his laser blade, not to mention his shotgun. The Karura micros are avoidable yet getting hit by those can chip a lot of AP. Just maintain distance and you should do fine. --================================ [] [] [] ==============================-- 24th TOOTHPICK Bet: 38,000c Pot: 76,000c/45,600c Stage: Open Arena AC FRACTURE ________________________ Head -------- CR-H98XS-EYE2 Core --------- CR-C98E2 Arms --------- CR-A92XS Legs --------- CR-LH84L2 Booster ------ B03-VULTURE2 FCS ---------- CR-F91DSN Generator ---- CR-G91 Radiator ----- R02-HAZEL2 EXT ---------- NONE Inside ------ NONE B-Unit R --- KWB31B-PEGASUS B-Unit L --- WB31B-PEGASUS R-ARM ---- WH04HL-KRSW L-ARM ---- CR-WL69LB H-Unit R ----- NONE H-Unit L ----- NONE Optional ----- OP-I [Lightweight, two-leg model equipped with auxillary boosters. Equipped laser rifle offers good firepower, but doesn't mesh well with the lightweight design] As far as you may have obrserved, the KRSW is one of the most lethal weapons in the game. Although low in defense and AP, there is always a threat of Toothpick outdamaging you, killing you quick before you kill him. Use dual weapons as needed and also an EO core. Note that this enemy has low stability and weapons with good stun works well on scoring a few free shots at him. --================================ [] [] [] ==============================-- 23rd TANK ALLURE Bet: 42,000c Pot: 84,000c/50,400c Stage: Arena AC KILLER BEAGLE ________________________ Head -------- H10-CICADA2 Core --------- CR-C83UA Arms --------- CR-WA74GR Legs --------- LT03-GRIZZLY Booster ------ NONE FCS ---------- CR-F91DSN Generator ---- FUDOH Radiator ----- R03-LINDEN EXT ---------- NONE Inside ------ CRI79DD B-Unit R --- CR-WBW78C B-Unit L --- CR-WBW78C R-ARM ---- NONE L-ARM ---- NONE H-Unit R ----- NONE H-Unit L ----- NONE Optional ----- NONE [Tank-leg AC design with emphasis on solid-round defense performance. The unit's grenade launching weapon arms are capable of inflicting heavy damage] Tank ACs has low energy defense, low turning ability, speed and mobility. This tank Ac is no diffrent. Although the grenade launchers can deal massive dmg and instant overheat, you easily out manuever him and chip his AP using your blade. Don't attempt to attack him infront. --================================ [] [] [] ==============================-- 22nd GABE GLOW Bet: 46,000c Pot: 92,000c/55,200c Stage: Site-S AC BAD NEWS ________________________ Head -------- CR-H72S3 Core --------- CR-C75U2 Arms --------- WA02-CETUS Legs --------- LF02-GAVIAL Booster ------ B03-VULTURE2 FCS ---------- CR-F91DSN Generator ---- G02-MAGNOLIA Radiator ----- ANANDA EXT ---------- CR-E69SS Inside ------ BIKUNI B-Unit R --- WB13RO-SPHINX B-Unit L --- NONE R-ARM ---- CETUS L-ARM ---- CETUS H-Unit R ----- NONE H-Unit L ----- NONE Optional ----- NONE [Quad-leg design outfitted with heavy firepower weapon arms. Mobile combat maneuvers and electronic contermeasures are used to trip opponents up] Quad AC with linear weapon arms. It creates high heat stress when hit. Since quads are known for high turning ability and mobility, it is best to be always on the move here. This enemy AC can easily outdamage you, so again, stay mobile while firing continous shots. You can also blade this guy to death. --================================ [] [] [] ==============================-- 21st NO.2448 Bet: 70,000c Pot: 140,000c/84,000c Reward: CR-YWH05R3 AC CROW PREDATOR ________________________ Head -------- H11-QUEEN Core --------- C01-GAEA Arms --------- A11-MACAQUE Legs --------- LH03-COUGAR2 Booster ------ CR-B83TP FCS ---------- MONJU Generator ---- G02-MAGNOLIA Radiator ----- R02-HAZEL2 EXT ---------- FUNI Inside ------ I05D-MEDUSA B-Unit R --- MAGORAGA B-Unit L --- CR-WB91LGL R-ARM ---- CR-WR93RL L-ARM ---- WL-MOONLIGHT H-Unit R ----- NONE H-Unit L ----- NONE Optional ----- OP-I [Middleweight, two-leg model with high performance ratings in nearly all areas. Weapon diversity enables unit to engage targets effectively at any range] Another tough opponent utilizing the cheat device, OP-I. This enables ACs to fire back cannons freely without restrictions. Keep fighting adistance so that you can anticipate his shots and evade as needed. Use an EO core for additional damage, and some rapid fire weapons. You can also try showering him with missiles early. His AP is not that high but he can take you down early if not careful. --================================ [] [] [] ==============================-- 20th MAL & DAL Bet: 75,000c Pot: 150,000c/90,000c Stage: Training Space AC JACKPOT ________________________ Head --------- H09-SPIDER Core ---------- CR-C06US Arms ---------- CR-WA69BZ Legs ---------- LR03-ORYX2 Booster ------- B03-VULTURE2 FCS ----------- CR-F91DSN Generator ----- G01-LOTUS Radiator ------ CR-R92 EXT ---------- E02RM-GAR Inside ------ NONE B-Unit R --- CR-WB85RPX B-Unit L --- SYAKATSURA R-ARM ---- NONE L-ARM ---- NONE H-Unit R ----- NONE H-Unit L ----- NONE Optional ----- NONE [Heavyweight, reverse-joint AC design equipped with hard-hitting bazooka weapon arms. Unit's energy defense capability is relatively low] The solid rounds from the RPX missiles and the bazooka arms does hurt a lot. Be always on the move even those weapons are quite inaccurate and has poor firing intervals. Fight him from a distance he should go down after a while. --================================ [] [] [] ==============================-- 19th ZORRO-X Bet: 80,000c Pot: 160,000c/96,000c Stage: Open Arena AC RABBIT'S FOOT ________________________ Head --------- YH14-STING Core ---------- CR-YC03U4 Arms ---------- CR-A92XS Legs ---------- CR-LH80S2 Booster ------- B02-VULTURE FCS ----------- CR-F82D2 Generator ----- CR-G91 Radiator ------ ANANDA EXT ---------- NONE Inside ------ NONE B-Unit R --- CR-YWB05MV2 B-Unit L --- YWB35L-GERYON3 R-ARM ---- WH04HL-KRSW L-ARM ---- WL14LB-ELF2 H-Unit R ----- NONE H-Unit L ----- NONE Optional ----- OP-I [Middleweight, two-leg AC design with emphasis of offensive performance. Over relaince on its two high-powered energy weapons has proven troublesome] The KRSW he has is really powerful and HEAVY. Not to mention the Geryon3 back cannon which serves like a weaker, on-slot LX version. Those two weapons add weight to a middleweight AC further decreasing its mobility and turning ability. The vertical missiles are accurate, but somewhat predictable. You can create a lightweight biped and just boost-strafe around him while firing. He will have a hard time tracking you since he is using a ND FCS in such space.. --================================ [] [] [] ==============================-- 18th PRISCILLA Bet: 85,000c Pot: 170,000c/102,000c Stage: Arena AC MERCILESS ________________________ Head --------- YH14-STING Core ---------- YC07-CRONUS Arms ---------- CR-A94FL Legs ---------- CR-LN91HM Booster ------- --- FCS ----------- CR-F73H Generator ----- CR-G91 Radiator ------ CR-R92 EXT ---------- CR-E82SS2 Inside ------ SYAMANA B-Unit R --- WB06M-SPARTOI B-Unit L --- NONE R-ARM ---- WR05L-SHADE L-ARM ---- CR-YMH05RS H-Unit R ----- NONE H-Unit L ----- NONE Optional ----- NONE [Exceptionally quick hover-leg AC design specifically geared toward mobile combat tactics. Capable of executing relentless attacks from mid-range] If you manage to use the SHADE, you'll know its damage potential. Hover ACs has low defensive capabilities and somehow their boost is limited. This should not be a problem unless you get hit by its weapons regularly. Note also that hover legs can be broken easily so just keep hitting her until she slows down for the final shots. --================================ [] [] [] ==============================-- 17th MR. KEEPLESS Bet: 90,000c Pot: 180,000c/108,000c Stage: Site - S AC JETTER ________________________ Head --------- CR-YH85SR Core ---------- CR-C75U2 Arms ---------- CR-A69S Legs ---------- CR-LH92S3 Booster ------- B02-VULTURE FCS ----------- CR-F91DSN Generator ----- CR-G91 Radiator ------ ANANDA EXT ---------- NONE Inside ------ NONE B-Unit R --- WB11M-HYDRA B-Unit L --- CR-WB78GL R-ARM ---- WH13M-NIX L-ARM ---- YWL16LB-ELF3 H-Unit R ----- NONE H-Unit L ----- NONE Optional ----- OP-I [Middleweight two-leg AC design with respectable firepower and good close in rushing preformance. Overall mobility is somewhat lacking] Another AC equipped with the magical device, OP-I. The grenade launcher paired with this can be really dangerous. The NIX machine gun deals considerable damage from close/middle range. The ELF3 is something to look out for as well. He is quite aggressive since he tends to rush in a lot, charging towards you with weapons blazing. Dual weapons will help and also, you can use a solid EO core. Just outdamage him and victory is yours. --================================ [] [] [] ==============================-- 16th WARLORD Bet: 100,000c Pot: 200,000c/120,000c Stage: Born City Reward: ANANDA AC TICKTOCK ________________________ Head --------- H10-CICADA2 Core ---------- CR-C89E Arms ---------- CR-WA69MG Legs ---------- LR04-GAZELLE Booster ------- CR-B81 FCS ----------- MF04-COWRY Generator ----- FUDOH Radiator ------ ANANDA EXT ---------- E06RM-GAR2 Inside ------ CR-I80BD2 B-Unit R --- MAGORAGA B-Unit L --- CR-WB73MV R-ARM ---- NONE L-ARM ---- NONE H-Unit R ----- NONE H-Unit L ----- NONE Optional ----- NONE [Lightweight, reverse-joint AC equipped with missile launchers for long-range battles and machine gun weapon arms for short-range fights] Ticktock has a well-rounded selection of weaponry. The machine gun arms does eat up AP fast, similar to the FINGER's damage potential in close range. If you stay away, he will switch on using missiles, which can be countered with AMS cores or simply avoided. He loves to jump boost a lot, and the buildings around the area provide cover and annoyance as well. You can stay away, chipping his AP with successful shots or rush in while he's firing his missiles. Either way, just avoid getting hit a lot and you'll come out victorious. --================================ [] [] [] ==============================-- 15th FLIP-FLOP Bet: 110,000c Pot: 220,000c/132,000c Stage: Training Space AC 0-MICRON ________________________ Head --------- YH15-DRONE Core ---------- YC08-ICURUS Arms ---------- CR-A94FL Legs ---------- LH09-COUGAR2 Booster ------- CR-B81 FCS ----------- CR-F82D2 Generator ----- CR-G91 Radiator ------ NONE EXT ---------- CR-E81AM Inside ------ CR-I80BD2 B-Unit R --- WB11M-HYDRA B-Unit L --- CR-WB78GL R-ARM ---- CR-WR93RL L-ARM ---- FUTEN H-Unit R ----- NONE H-Unit L ----- NONE Optional ----- OP-I [Middleweight, two-leg design equipped with a shield and various solid round weaponry. Unit's firepower effectively raises opponent's temperature levels] He is similar to Crow in terms of weapon selection. Fliflop (what a stupid name...) tends to use overboost to either engage and deploy his linear rifle or backboost to fire his Hydras. He has a Futen shield that protects him from energy rounds so avoid using weapons that utilizes those. The linear rifle is also something to look out for since it has good damage potential and great stun, not to mention its capability to break parts fairly easily. Keep moving while feeding him with your own shots. If you managed to beat Crow you should be able to beat him as well. --================================ [] [] [] ==============================-- 14th REVERSE Bet: 120,000c Pot: 240,000c/144,000c Stage: Open Arena AC SCARLET SPIDER ________________________ Head --------- H09-SPIDER Core ---------- C04-ATLAS Arms ---------- CR-A72F Legs ---------- LF04-LIZARD Booster ------- B05-GULL FCS ----------- MF04-COWRY Generator ----- FUDOH Radiator ------ RAGORA EXT ---------- NONE Inside ------ I05D-MEDUSA B-Unit R --- CR-WB82SG2 B-Unit L --- CCR-WB75RP R-ARM ---- WH07M-PIXIE3 L-ARM ---- YWH13M-NIX H-Unit R ----- NONE H-Unit L ----- NONE Optional ----- NONE [Heavyweight quad-leg design built to withstand a great deal of punishment. Unit is capable of inflicting massive amounts of damage at close-range] High defense ratings but low mobility and speed. His slug gun produces high heat stress when hit not to mention his NIX machine gun. Pretty much he is efficient in close combat so stay far from him and just give unload everyting to him. --================================ [] [] [] ==============================-- 13th -1 (minusone) Bet: 130,000c Pot: 260,000c/156,000c Stage: Arena AC QUARTZ CLOCK ________________________ Head --------- CR-H06XS-EYE4 Core ---------- CR-YC010/UL2 Arms ---------- CR-A88FG Legs ---------- CR-LH99XS Booster ------- CR-B83TP FCS ----------- MIROKU Generator ----- CR-G91 Radiator ------ ANANDA EXT ---------- ANOKU Inside ------ NONE B-Unit R --- NONE B-Unit L --- CR-WB87GLL R-ARM ---- CR-YWH05R3 L-ARM ---- YWL16LB-ELF3 H-Unit R ----- NONE H-Unit L ----- NONE Optional ----- OP-I [Lightweight, two-leg AC designed as a high-speed, quick-stirke unit. Poor defense stats prevent it from faring very well in prolonged encounters] A very agile and fast unit. To trade off with its exceptional speed is its low defense ratings. He really exhausts his ammo rather quickly so you shouldnt have problems taking him down. He may be good at rushing and using the elf blade sometimes but that's it. He uses the OB function efficiently as well. Just remember not to take all he's throwing at you. You can also evade most of the time during the start of the battle to make him waste his ammo then just give 'im all you got after that. All in all, he is an easy catch. --================================ [] [] [] ==============================-- 12th BIG FAT DADDY Bet: 140,000c Pot: 280,000c/168,000c AC PARADISO ________________________ Head --------- CR-H81S4 Core ---------- CR-C89E Arms ---------- A09-LEMUR2 Legs ---------- CR-LRJ90A2 Booster ------- B02-VULTURE FCS ----------- MF03-VOLUTE2 Generator ----- CR-G91 Radiator ------ CR-R92 EXT ---------- CR-E73RM Inside ------ CR-I79DD B-Unit R --- KARURA B-Unit L --- CR-WB69RA R-ARM ---- CR-WH05RLA L-ARM ---- CR-YWH05R3 H-Unit R ----- NONE H-Unit L ----- NONE Optional ----- NONE [Heavyweight, reverse-joint AC design emphasizing defensive capability. The unit performs best when engaging opponents from mid- range] Comparing to his reverse-joint counterparts in the arena, BFD has very solid defense stats and also some really good loadup. His extension synchs with his Karura missiles which will definitely give you a hard time. He uses his rifles quite well, using combinations to keep on the offensive. There is always a tradeoff for an exceptional rating. Since he has high def and good weapons, his overall mobility and speed is somewhat restricted. His stability is also affected as well, so weapons with good stun (linear rifles) or just plain good close quarters weapons should do the trick. You can always outmanuever him. Just don't let your guard down since he knows how to use his weapons well. --================================ [] [] [] ==============================-- 11th SIR FIRE Bet: 150,000c Pot: 300,000c/180,000c Stage: Underground Works Reward: CR-B83TP AC DIRTY SLIME ________________________ Head --------- CR-H97XS-EYE Core ---------- CR-C75US Arms ---------- CR-A71S2 Legs ---------- CR-LH80S2 Booster ------- B03-VULTURE2 FCS ----------- MONJU Generator ----- G01-LOTUS Radiator ------ ANANDA EXT ---------- CR-E90AM2 Inside ------ NONE B-Unit R --- WB04M-NYMPHE2 B-Unit L --- CR-WB78GL R-ARM ---- WR04M-PIXIE2 L-ARM ---- CR-WL69LB H-Unit R ----- NONE H-Unit L ----- NONE Optional ----- OP-I [Middleweight, two-leg design built to achieve a healthy balance between mobility and firepower. Weapon load out is geared toward mid- range combat] This is enemy has high ammo loadup. His AC is built for endurance battles so be careful when taking him out. He rarely uses his grenade launcher, but does use his PIXIE machine gun quite often. Equip dual weapons and optional EO core for good results. --================================ [] [] [] ==============================-- 10th CREZNER Bet: 160,000c Pot: 320,000c/192,000c Stage: Training Space AC BROKEN STONE ________________________ Head --------- YH08-MANTIS Core ---------- C05-SELENA Arms ---------- A07-LEMUR Legs ---------- CR-LT78A Booster ------- NONE FCS ----------- MONJU Generator ----- KUJAKU Radiator ------ FURUNA EXT ---------- NONE Inside ------ I07D-MEDUSA2 B-Unit R --- CR-WB94MB2 B-Unit L --- CR-WB75SG R-ARM ---- CR-WH05BP L-ARM ---- WL13L-GORGON H-Unit R ----- NONE H-Unit L ----- NONE Optional ----- NONE [Heavyweight, tank-leg AC brisling with a wide selection of hard- hitting weapons. Lack of mobility is offset by the unit's exceptional firepower] A tank AC that doesn't boost and has really poor turning ability. You can just close in and blade him to death. Just make sure that you dont attack him head-on. His weapons can definitely take out a large amount of AP. --================================ [] [] [] ==============================-- 9th CARICATURE Bet: 170,000c Pot: 340,000c/204,000c Stage: Open Arena AC LIFE IS MINE ________________________ Head --------- YH15-DRONE Core ---------- CR-C98E2 Arms ---------- CR-A92XS Legs ---------- YLH11-VIXEN Booster ------- B03-VULTURE2 FCS ----------- MF04-COWRY Generator ----- CR-G91 Radiator ------ ANANDA EXT ---------- NONE Inside ------ SYAMANA B-Unit R --- CR-WB91LGL B-Unit L --- NONE R-ARM ---- WH10M-SILKY L-ARM ---- WL-MOONLIGHT H-Unit R ----- NONE H-Unit L ----- NONE Optional ----- OP-I [Lightweight, two-leg design equipped with a devastatingly powerful blade. The unit's mobility enables it to run circles around opponents] A typical fast moving AC. He uses his linear gun to distract you and will just rush in with his Moonlight. His energy machine gun, SILKY consumes a lot of energy and has rather large spread which makes it inaccurate. He also tends to consume his energy completely, forcing him to recharge. Use this oppurtunity to hit him hard. --================================ [] [] [] ==============================-- 8th BARRY MANX Bet: 180,000c Pot: 360,000c/216,000c Stage: Arena AC B.BOSS ________________________ Head --------- CR-H05XS-EYE3 Core ---------- C06-EOS Arms ---------- A06-GIBBON2 Legs ---------- CR-LH81AP Booster ------- B04-BIRDIE2 FCS ----------- MIROKU Generator ----- KUJAKU Radiator ------ RAGORA EXT ---------- NONE Inside ------ NONE B-Unit R --- CR-WB85MPX B-Unit L --- CR-WB85MPX R-ARM ---- CR-WR88G2 L-ARM ---- CR-WL95G H-Unit R ----- NONE H-Unit L ----- NONE Optional ----- OP-I [Heavyweight, two-leg design that is more about style than function. Unit equips some hard-hitting weapons, but is lacking in defense and mobility] This is another easy enemy. The MPX launchers are really slow, a basic AMS should be able to take care of it. His arm weapons has really bad firing intervals and shot velocities which gives you time to react and attack him while he's open. Although hard-hitting when it connects, his weapons shouldn't pose much of a problem if you have a fast setup. Just laugh at this one. --================================ [] [] [] ==============================-- 7th BJ Bet: 190,000c Pot: 380,000c/228,000c Stage: Site - S AC CASCADE ________________________ Head --------- CR-H06SR2 Core ---------- CR-C90U3 Arms ---------- CR-A92XS Legs ---------- CR-LH80S2 Booster ------- B03-VULTURE2 FCS ----------- MONJU Generator ----- CR-G91 Radiator ------ ANANDA EXT ---------- NONE Inside ------ I07D-MEDUSA2 B-Unit R --- CR-WB82RP3 B-Unit L --- WB11M-HYDRA R-ARM ---- YWH16HR-PYTHON L-ARM ---- CR-WL06LB4 H-Unit R ----- NONE H-Unit L ----- NONE Optional ----- OP-I [Middleweight, two-leg AC model with exceptional handling performance. The unit's diverse weapon load out enables it to fight effectively at any range] This AC looks familiar... anyways, this enemy adapts to your skills and tactics so don't stick with the same attack patterns. Also note that he is really efficient in using his weapons at any range making him a well-rounded enemy to boot. The Python railgun looks cool and has good stun, part breaking potential. One good thing also is that while charging it, it can be cancelled with a laser blade attack. He knows that so don't just blindly rush in and attempt to score a free hit when he is charging his Python. His AI is good so try you best to keep up with him. If you managed to get this far, then put all your skills to the test since he is a toughie. --================================ [] [] [] ==============================-- 6th CERTAINTY Bet: 200,000c Pot: 400,000c/240,000c Stage: Abandoned Factory Reward: YWH14PU-ROC4 AC GRIM BEAST ________________________ Head --------- H02-WASP2 Core ---------- CR-C90U3 Arms ---------- A03-GIBBON Legs ---------- CR-LF93A2 Booster ------- B04-BIRDIE2 FCS ----------- CR-F91DSN Generator ----- KUJAKU Radiator ------ ANANDA EXT ---------- NONE Inside ------ NONE B-Unit R --- CR-WB78GL B-Unit L --- CR-WB72CGL R-ARM ---- CR-WR88G2 L-ARM ---- YWH13M-NIX H-Unit R ----- CR-WH01HP H-Unit L ----- NONE Optional ----- OP-I [Quad-leg AC model equipped with an abundance of hard-hitting weaponry. Close-range attacks using a grenade launcher are its forte] Like Rim Fire, this quad AC tends to fly a lot while hurling its load on you. The area is large and has some good hiding points so use them as necessary. No specific tactic to be applied here since you already made it this far. Just don't take most of his Grenade launcher shots and you're good. --================================ [] [] [] ==============================-- 5th CODE:CRIMSON Bet: 220,000c Pot: 440,000c/264,000c Stage: Marine Base Reward: WH04HL-KRSW (LARM) AC BABY'S BREATH ________________________ Head --------- YH12-MAYFLY Core ---------- CR-C98E2 Arms ---------- A05-LANGUR Legs ---------- CR-LH80S2 Booster ------- CR-B83TP FCS ----------- MIROKU Generator ----- CR-G91 Radiator ------ ANANDA EXT ---------- NONE Inside ------ NONE B-Unit R --- MAGORAGA B-Unit L --- CR-WB78GL R-ARM ---- CR-WR93RL L-ARM ---- CR-WL69LB H-Unit R ----- NONE H-Unit L ----- NONE Optional ----- OP-I [Middleweight, two-leg AC design that completely forgoes defensive stats in favor of increased attack capability. Unit performs best at mid-range] Another linear rifle weilder here. Although he's not abusing the weapon too much compared to No.2448, don't expect an easy time with him. The GL on his back may be threatening but he rarely deploys it. Again, you need a fast, dual weapon setup here since most likely, you'll struggle in a damage race to win against this foe. You can also lock him with missiles from adistance to safely chip some of his AP away. --================================ [] [] [] ==============================-- 4th SUSANOO Bet: 240,000c Pot: 480,000c/288,000c Stage: Dune Reward: YA10-LORIS AC APRIL FOOLS ________________________ Head --------- CR-YH85SR Core ---------- CR-C83UA Arms ---------- A06-GIBBON2 Legs ---------- LN04-WALRUS2 Booster ------- NONE FCS ----------- CR-F82D2 Generator ----- CR-G91 Radiator ------ CR-R92 EXT ---------- CR-E73RM Inside ------ SYAMANA B-Unit R --- WB14RG-LADON B-Unit L --- WB20M-EMPUSA2 R-ARM ---- WR14R-PHANTOM L-ARM ---- WH01R-GAST H-Unit R ----- NONE H-Unit L ----- NONE Optional ----- OP-I [Hover-leg AC model designed to offer balanced performance stats. The unit is highly mobile and performs best in mid-range encounters] This is the only remaining hover leg AC that you will encounter in the arena. You primary objective is to destroy his legs, which will drastically affect his turning and moving ability. You can then abuse your weapons to finish him off. His weapon setup is diverse but not that damaging unless you tend to get hit often. Standard vs AC tactics should work here. --================================ [] [] [] ==============================-- 3rd MOONLIGHT Bet: 260,000c Pot: 520,000c/312,000c Stage: Spaceport Reward: WR22PL-OGRE2 AC NEON MIGHT ________________________ Head --------- H09-SPIDER Core ---------- YC08-ICURUS Arms ---------- CR-A89AG Legs ---------- CR-LT81A2 Booster ------- NONE FCS ----------- CR-F91DSN Generator ----- KUJAKU Radiator ------ FURUNA EXT ---------- JIREN Inside ------ I07D-MEDUSA2 B-Unit R --- CR-WBW98LX B-Unit L --- CR-WBW98LX R-ARM ---- WH08RS-FENRIR L-ARM ---- WH02RS-WYRM H-Unit R ----- NONE H-Unit L ----- NONE Optional ----- OP-I [Tank-leg AC with excellent long-range combat performance. The unit's arsenal includes multiple energy-based weapons capable of inflicting heavy damage] This tank AC is loaded up with really dangerous arsenal. KRSW for arms and the deadly LX cannon for the back. Although slow, a single hit from any of those main killer weapons can deal massive AP loss, not to mention high heat stress and part breaking potential. You can try to stay close to him, as long as you dont attack infront. A good blade should finish him with a few direct strikes. Or, if you choose to stay far, have a good supply of missiles and just pound him off with that. Just avoid getting hit too much since his weapons can end the battle quickly. --================================ [] [] [] ==============================-- 2nd MOODY M. Bet: 280,000c Pot: 560,000c/336,000c Stage: Central River Reward: YH12-MAYFLY AC NOVA-RG ________________________ Head --------- H10-CICADA2 Core ---------- YC07-CRONUS Arms ---------- A09-LEMUR2 Legs ---------- LH07-DINGO2 Booster ------- B03-VULTURE2 FCS ----------- MIROKU Generator ----- CR-G91 Radiator ------ ANANDA EXT ---------- JIKYOH Inside ------ I07D-MEDUSA2 B-Unit R --- NONE B-Unit L --- WB06M-SPARTOI R-ARM ---- WR09HL-SPIRIT L-ARM ---- CR-WL88S2 H-Unit R ----- NONE H-Unit L ----- NONE Optional ----- OP-I [Middleweight, two-leg model built for speed and agility. Unit is capable of carrying out deadly high-mobility attack runs using its equipped laser rifle] Low visibility is one of your main problems here. Not to mention that the enemy is really annoyingly fast. He is really efficient in changing into diffrent ranges that makes him hard to hit; he can also switch and use weapons effectively at any range. He lacks missile defense but due to his speed, you will have a hard time scoring a hit on him. Your chance of success? You need to switch weapons frequently . Moving a lot will help to evade his attacks but can also make your targeting tough unless you really good at tracking fast moving enemies. Dual weapons, an EO core, lightweight setup and some missiles will help out. Mostly, it will be your piloting skills (and luck) to beat this guy. --================================ [] [] [] ==============================-- 1st DAEMON Bet: 300,000c Pot: 600,000c/360,000c Stage: Cyber Space Reward: CR-YC010/UL2 AC LUCIFER ________________________ Head --------- CR-H06XS-EYE4 Core ---------- CR-C98E2 Arms ---------- A09-LEMUR2 Legs ---------- LH09-COUGAR2 Booster ------- B03-VULTURE2 FCS ----------- MONJU Generator ----- CR-G91 Radiator ------ ANANDA EXT ---------- NONE Inside ------ SYAMANA B-Unit R --- CR-WB91LGL B-Unit L --- CR-WB91LGL R-ARM ---- WH10M-SILKY L-ARM ---- YWH13M-NIX H-Unit R ----- NONE H-Unit L ----- NONE Optional ----- OP-I [Middleweight, two-leg AC design with an overall high level of performance. The unit's close-range aerial combat ability is exceptional] Alright, this guy is a flyer. And, just like the top 4 ACs before him, they all use OP-I. The dual Gls on his back are deadly accurate in close quarters and they really stun hard. His energy and solid machine gun rounds eats AP fast in the same range so avoid getting pegged by those weapons up close. The area itself is somewhat large and you and your opponent can be both trapped by the pillars and the upside down pyramids. The common mistake I observed with agile, flying ACs is that when they get cornered in a tight location, they just tend to boost there. That happens to Daemon most of the time, as long as you keep distance from him. Just use a fast middle-weight setup that can match his speed. You can even copy his primary parts setup if you want to. (From head to radiator) The thing is, you can definitely equip stronger weapons on both arms. Equip optional parts that improve solid and energy defense, stability primarily. Don't forget to tune your individual parts as well. +++++++++++++++++++++++++++++++++++++++++++++++++++ ======== [EX ARENA] ======== This is the place where you can battle the story related ACs. You must defeat them during a mission path to unlock them. Although you can't get any parts or credits when beating them, you can still win their emblem (I don't know what other importance it may have aside from unlocking the secret emblems) --================================ [] [] [] ==============================-- EVANGEL UNLOCK: Defeat him in "Eliminate AC Intruder" AC ORACLE _____________________________ Head --------- H-11 QUEEN Core ---------- CR-C89E Arms ---------- A09-LEMUR2 Legs ---------- LH07-DINGO2 Booster ------- CR-B81 FCS ----------- MIROKU Generator ----- CR-G91 Radiator ------ ANANDA EXT ---------- NONE Inside ------ NONE B-Unit R --- CR-WBW98G B-Unit L --- CR-WBW98G R-ARM ---- CR-WR93RL L-ARM ---- WL-MOONLIGHT H-Unit R ----- NONE H-Unit L ----- NONE --================================ [] [] [] ==============================-- G. FAUST UNLOCK: Defeat him in "Shutdown Energy Plant" AC PANZER MESSIAH _____________________________ Head --------- CR-YH70S2 Core ---------- CR-C75U2 Arms ---------- CR-A82SL Legs ---------- CR-LH73SSA Booster ------- B01-BIRDIE FCS ----------- KOKUH Generator ----- G01-LOTUS Radiator ------ CR-R76 EXT ---------- BYAKUE Inside ------ NONE B-Unit R --- CR-WB75RP B-Unit L --- CR-WB73RA2 R-ARM ---- CR-WR76RA L-ARM ---- WCR-WL79LB2 H-Unit R ----- NONE H-Unit L ----- NONE --================================ [] [] [] ==============================-- CASPIAN UNLOCK: Defeat him in "Destroy Raging Torrent IV " AC RAGING TORRENT IV _____________________________ Head --------- CR-H9SEE Core ---------- C05-SELENA Arms ---------- A03-GIBBON Legs ---------- CR-LH96FA Booster ------- B03-VULTURE2 FCS ----------- CR-F73H Generator ----- KUJAKU Radiator ------ FURUNA EXT ---------- NONE Inside ------ I05D-MEDUSA B-Unit R --- WB19M-HYDRA2 B-Unit L --- WB26O-HARPY R-ARM ---- WR24L-SHADE2 L-ARM ---- WH01R-GAST H-Unit R ----- NONE H-Unit L ----- NONE --================================ [] [] [] ==============================-- GREEN HORN UNLOCK: Defeat him in "Acquire The Commodity" AC HOTSPUR _____________________________ Head --------- CR-H84E2 Core ---------- CR-C83UA Arms ---------- A06-GIBBON2 Legs ---------- LT02-BOAR2 Booster ------- NONE FCS ----------- MF04-COWRY Generator ----- KUJAKU Radiator ------ CR-R92 EXT ---------- E07AM-MORAY Inside ------ CR-I79DD B-Unit R --- WB33PL-SKYLLA2 B-Unit L --- WB14RG-LADON R-ARM ---- WR07M-PIXIE3 L-ARM ---- WH10M-SILKY H-Unit R ----- NONE H-Unit L ----- WL12PU-ARGOS2 --================================ [] [] [] ==============================-- JACK-0 UNLOCK: Defeat him in "Defeat Jack-O" AC FOXEYE _____________________________ Head --------- H07-CRICKET Core ---------- C04-ATLAS Arms ---------- CR-A72F Legs ---------- LH13-JACKAL2 Booster ------- B02-VULTURE FCS ----------- MONJU Generator ----- KUJAKU Radiator ------ FURUNA EXT ---------- CR-E92RM3 Inside ------ I07D-MEDUSA2 B-Unit R --- WB18M-CENTAUR B-Unit L --- WB18M-CENTAUR R-ARM ---- WH04HL-KRSW L-ARM ---- CR-WL95G H-Unit R ----- NONE H-Unit L ----- NONE --================================ [] [] [] ==============================-- JOUSTER UNLOCK: Defeat him in "Safeguard Industrial Area " AC HEAVEN'S RAY _____________________________ Head --------- CR-H06XS-EYE4 Core ---------- C04-ATLAS Arms ---------- CR-A72F Legs ---------- CR-LH89F Booster ------- CR-B83TP FCS ----------- MIROKU Generator ----- CR-G91 Radiator ------ ANANDA EXT ---------- CR-E73RM Inside ------ SYAMANA B-Unit R --- WB06M-SPARTOI B-Unit L --- CR-WB82SG2 R-ARM ---- WH10M-SILKY L-ARM ---- CR-WL88LB3 H-Unit R ----- NONE H-Unit L ----- NONE --================================ [] [] [] ==============================-- CERBERUS GARM UNLOCK: Defeat him in "Destroy Transport Convoy " AC NIFLHEIM _____________________________ Head --------- YH08-MANTIS Core ---------- YC08-ICURUS Arms ---------- A07-LEMUR Legs ---------- CR-LH94A2 Booster ------- CR-B81 FCS ----------- MONJU Generator ----- G03-ORCHID Radiator ------ CR-R92 EXT ---------- NONE Inside ------ I03RN-CORAL B-Unit R --- NONE B-Unit L --- CR-WB85RPX R-ARM ---- WR05L-SHADE L-ARM ---- CR-WH01HP H-Unit R ----- NONE H-Unit L ----- NONE --================================ [] [] [] ==============================-- MOLLYCOODLE UNLOCK: Defeat him in "Eliminate Enemy Occupiers " AC PINCH BEAK _____________________________ Head --------- CR-H97XS-EYE Core ---------- CR-C90U3 Arms ---------- CR-A71S2 Legs ---------- CR-LH89F Booster ------- CR-B83TP FCS ----------- CR-F82D2 Generator ----- CR-G84P Radiator ------ CR-R92 EXT ---------- CR-E81AM Inside ------ CR-I94DD2 B-Unit R --- CR-WB78GL B-Unit L --- CR-WB78GL R-ARM ---- CR-WR76RA L-ARM ---- CR-WL88LB3 H-Unit R ----- CR-WH98GL H-Unit L ----- NONE --================================ [] [] [] ==============================-- MUMU UNLOCK: Defeat her in "Destroy Transport Convoy " AC METIS _____________________________ Head --------- YH15-DRONE Core ---------- YC07-CRONUS Arms ---------- CR-A88FG Legs ---------- LH10-JAGUAR2 Booster ------- B02-VULTURE FCS ----------- MF03-VOLUTE2 Generator ----- CR-G91 Radiator ------ ANANDA EXT ---------- RURI Inside ------ CR-I75FM B-Unit R --- WB04M-NYMPHE2 B-Unit L --- WB22M-DRYAD2 R-ARM ---- RASETSU L-ARM ---- CR-WH76S H-Unit R ----- WH06PL-ORC H-Unit L ----- NONE --================================ [] [] [] ==============================-- SORCERER UNLOCK: Defeat him in "Eliminate Sorcerer " AC BANSHEE _____________________________ Head --------- H09-SPIDER Core ---------- CR-C89E Arms ---------- CR-WA69MG Legs ---------- LH02-LYNX2 Booster ------- B02-VULTURE FCS ----------- KOKUH Generator ----- CR-G91 Radiator ------ CR-R92 EXT ---------- IWATO Inside ------ CR-I78R2 B-Unit R --- WB23RO-CACUS B-Unit L --- CR-WB72M2 R-ARM ---- NONE L-ARM ---- NONE H-Unit R ----- NONE H-Unit L ----- NONE --================================ [] [] [] ==============================-- SHADE UNLOCK: Defeat him in "Battle Challenge" AC STRATUS _____________________________ Head --------- CR-H06SR2 Core ---------- CR-C83UA Arms ---------- CR-A98A2 Legs ---------- CR-LHT92 Booster ------- NONE FCS ----------- CR-F82D2 Generator ----- G01-LOTUS Radiator ------ RAGORA EXT ---------- NONE Inside ------ NONE B-Unit R --- CR-WB87GLL B-Unit L --- WB04M-NYMPHE2 R-ARM ---- CR-WH05BP L-ARM ---- CR-WL88S2 H-Unit R ----- NONE H-Unit L ----- NONE --================================ [] [] [] ==============================-- PRINCIPAL UNLOCK: Defeat him in "Destroy AC Sundial" AC SUNDIAL _____________________________ Head --------- H09-SPIDER Core ---------- CR-C840/UL Arms ---------- CR-A72F Legs ---------- CR-LN99M2 Booster ------- NONE FCS ----------- CR-F91DSN Generator ----- CR-G91 Radiator ------ CR-R92 EXT ---------- CR-E73RM Inside ------ SYAMANA B-Unit R --- WB18M-CENTAUR B-Unit L --- WB18M-CENTAUR R-ARM ---- WR04M-PIXIE2 L-ARM ---- WH02RS-WYRM H-Unit R ----- NONE H-Unit L ----- CR-WH01HP --================================ [] [] [] ==============================-- BOLT UNLOCK: Defeat him in "Eliminate Targeted Raven" or "Distribution Center Recon" AC THUNDERSTRIKE _____________________________ Head --------- H04-CICADA Core ---------- CR-C90U3 Arms ---------- A09-LEMUR2 Legs ---------- CR-LRJ90A2 Booster ------- B04-BIRDIE2 FCS ----------- MF03-VOLUTE2 Generator ----- KUJAKU Radiator ------ CR-R92 EXT ---------- NONE Inside ------ I05D-MEDUSA B-Unit R --- CR-WBW98LX B-Unit L --- CR-WBW98LX R-ARM ---- WR05L-SHADE L-ARM ---- WL15L-GRIFFON H-Unit R ----- NONE H-Unit L ----- WH11PU-PERYTON --================================ [] [] [] ==============================-- RIMFIRE UNLOCK: Defeat him in "Eliminate The Enemy AC" or "Defeat Evangel" AC BULLET LIFE _____________________________ Head --------- H01-WASP Core ---------- CR-C69U Arms ---------- A07-LEMUR Legs ---------- LF03-GAVIAL2 Booster ------- B05-GULL FCS ----------- KOKUH Generator ----- KUJAKU Radiator ------ CR-R92 EXT ---------- FUNI Inside ------ I07D-MEDUSA2 B-Unit R --- MAGORAGA B-Unit L --- CR-WB69CG R-ARM ---- WH03M-FINGER L-ARM ---- WH03M-FINGER H-Unit R ----- WH05M-SYLPH H-Unit L ----- WH05M-SYLPH --================================ [] [] [] ==============================-- TRITURATE UNLOCK: Defeat him in "Destroy AC Vigilance" AC VIGILANCE _____________________________ Head --------- H03-BEETLE Core ---------- CR-C90U3 Arms ---------- WA01-LEO Legs ---------- LF04-LIZARD Booster ------- B03-VULTURE2 FCS ----------- KOKUH Generator ----- KUJAKU Radiator ------ ANANDA EXT ---------- JIREN Inside ------ I05D-MEDUSA B-Unit R --- CR-WB91LGL B-Unit L --- CR-WB85RA3 R-ARM ---- NONE L-ARM ---- NONE H-Unit R ----- NONE H-Unit L ----- NONE --================================ [] [] [] ==============================-- VOLA-VOLANT UNLOCK: Defeat him in "Destroy The Control Towers " or "Eliminate Enemy Invaders" AC SUDDEN DROP _____________________________ Head --------- CR-H05XS-EYE3 Core ---------- CR-YC99UL Arms ---------- CR-A92XS Legs ---------- LR04-GAZELLE Booster ------- CR-B81 FCS ----------- CR-F91DSN Generator ----- G03-ORCHID Radiator ------ ANANDA EXT ---------- JIKYOH Inside ------ NONE B-Unit R --- WB06M-SPARTOI B-Unit L --- WB20M-EMPUSA2 R-ARM ---- CR-WR81RS2 L-ARM ---- CR-YH05RS H-Unit R ----- NONE H-Unit L ----- NONE --================================ [] [] [] ==============================-- WANTON BUSKER UNLOCK: Defeat him in "Destroy The Control Towers " or "Eliminate Enemy Invaders" AC GAMBIT _____________________________ Head --------- H10-CICADA2 Core ---------- CR-C83UA Arms ---------- CR-A94FL Legs ---------- LN04-WALRUS2 Booster ------- NONE FCS ----------- MONJU Generator ----- G01-LOTUS Radiator ------ ANANDA EXT ---------- JIKYOH Inside ------ NONE B-Unit R --- CR-WB73MV B-Unit L --- WB27O-HARPY2 R-ARM ---- WH02RS-WYRM L-ARM ---- WH09H-WRAITH H-Unit R ----- WH05M-SYLPH H-Unit L ----- NONE --================================ [] [] [] ==============================-- CROW UNLOCK: Defeat him in "Shutdown Defense Systems " or "Destroy AC Sight Hawk " AC SIGHT HAWK _____________________________ Head --------- CR-H95EE Core ---------- CR-C840/UL Arms ---------- CR-A92XS Legs ---------- CR-LH99XS Booster ------- B03-VULTURE2 FCS ----------- MF03-VOLUTE2 Generator ----- CR-G91 Radiator ------ ANANDA EXT ---------- NONE Inside ------ NONE B-Unit R --- WB13RO-SPHINX B-Unit L --- KINNARA R-ARM ---- CR-WH79M2 L-ARM ---- YWH07-DRAGON H-Unit R ----- NONE H-Unit L ----- NONE --================================ [] [] [] ==============================-- ZINAIDA UNLOCK: Defeat her in "Destroy The Internecine " AC FASCINATOR _____________________________ Head --------- CR-H98XS-EYE2 Core ---------- CR-C06U5 Arms ---------- CR-A92XS Legs ---------- LH03-COUGAR2 Booster ------- B02-VULTURE FCS ----------- MIROKU Generator ----- CR-G91 Radiator ------ ANANDA EXT ---------- FUNI Inside ------ SYAMANA B-Unit R --- KINNARA B-Unit L --- CR-WB78RP2 R-ARM ---- WR07M-PIXIE3 L-ARM ---- CR-WL79LB2 H-Unit R ----- NONE H-Unit L ----- NONE --================================ [] [] [] ==============================-- ZUBEN EL GENUBI UNLOCK: Defeat him in "Eliminate The Enemy AC" AC SOUTH NAIL _____________________________ Head --------- YH15-DRONE Core ---------- CR-YC03U4 Arms ---------- CR-A88FG Legs ---------- CR-LRJ84M Booster ------- CR-B81 FCS ----------- MIROKU Generator ----- CR-G91 Radiator ------ R01-HAZEL EXT ---------- CR-E73RM Inside ------ NONE B-Unit R --- WB05M-SATYUROS B-Unit L --- NONE R-ARM ---- CR-WR05RLA L-ARM ---- CR-YH05RS H-Unit R ----- NONE H-Unit L ----- NONE --================================ [] [] [] ==============================-- OMEGA UNLOCK: Defeat him in "Secure The Terminal Area " AC CLOWN FACE _____________________________ Head --------- H01-WASP Core ---------- CR-H84E2 Arms ---------- A11-MACAQUE Legs ---------- LR03-ORYX2 Booster ------- B02-VULTURE FCS ----------- CR-F73H Generator ----- G01-LOTUS Radiator ------ ANANDA EXT ---------- CR-E92RM3 Inside ------ BIKUNI B-Unit R --- WB06M-SPARTOI B-Unit L --- CR-WB72CGL R-ARM ---- CR-WBW94M2 L-ARM ---- CR-WL95G H-Unit R ----- NONE H-Unit L ----- NONE +++++++++++++++++++++++++++++++++++++++++++++++++++ I will create a separate faq dealing with the parts specifically. This is to prevent the main walkthough getting too large for the readers to download and for me to concentrate better on creating a comprehensive faq of the parts. +++++++++++++++++++++++++++++++++++++++++++++++++++ C R E D I T S _______________ ___________________ Thanks, ....primarily to all the gaming sites that hosted my authored faqs. I really appreciate it. ....also to all the Filipino gamers that are actively participating and contributing, helping their fellow gamers alike. ....my beautiful gamer friend Aist_Genevie for contributing and helping me out with the individual setups and parts of story and VR arena ACs. You helped out a lot! Thanks girl! ....to my family, especially to my brother and sister on helping on this faq's completion. ....to my friends, family and office mates. and to you for reading!